Horror Hypothetical: Where Would You Try To Survive?

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of spoilers for the films, games, and TV shows discussed below.

With Halloween rapidly approaching, I thought we could have a bit of fun by playing one of those “hypothetical question” games that you often see doing the rounds on social media. I’m going to choose one with a seasonally-appropriate horror theme, and try to go through a few possible answers, weighing up the pros and cons of each.

So what is this horror hypothetical, you rightly ask?

If you had to spend 72 hours (that’s three days) in one fictional universe from a horror property, which one would you choose? And, perhaps more pertinently: which horror franchise/universe presents the highest chance of survival?

Stock photo of two Jack-o-lanterns.
Happy Halloween!

Let’s lay down some ground rules – because rules are always fun, right?

In this scenario, I’ll have to spend 72 hours in one fictional universe of choice – and it has to come from a recognised horror film, TV series, or video game. Scary episodes or levels of non-horror properties don’t count – so there’s no trying to wriggle out of it by picking something like Star Trek: Deep Space Nine’s Empok Nor. We’re talking full-blown horror only!

Most stories take place in a larger fictional world – but it wouldn’t be *any* fun at all to pick, say, The Texas Chain Saw Massacre and say that I’d avoid it by catching the first bus out of town, or to say that I’d survive in the Alien universe by just never going into outer space. So we’re assuming, for the purposes of the hypothetical, that I’m dropped in the middle of the danger zone. Running away is possible – but only using the equipment and technology that we’ve seen depicted on screen, *and* that I’m reasonably confident I’d be able to use. So… no hijacking a nuclear bomb or anything like that!

Still frame from Star Trek: Strange New Worlds showing Hemmer as a zombie.
Argh!

I’m also going to assume that I’m in reasonably good health in these hypotheticals – which is categorically *not* the case in real life, unfortunately! But, again, it doesn’t seem like it’d be a lot of fun to have to take into account my limited mobility in every scenario. So, if you’ll indulge me, I’m going to assume I’m in better health than I actually am!

Finally, as I always like to say, everything we’re going to talk about is subjective, not objective. If you hate the horror franchises I’ve chosen, think I’ve totally messed up my survival, or just feel I’ve got the wrong end of the stick somehow… that’s okay! All of this is just a bit of Halloween-themed fun, at the end of the day. And since neither of us are ever going to be actually dropped into a horror franchise (well, fingers crossed), none of this really matters! It’s just for fun – and I share it with the interweb in that spirit.

I’ll talk a little bit about each scenario, then give it a survival chance at the end using a simple 1-10 scale, with one being the lowest chance of survival, and ten being the highest.

So with all of that out of the way, let’s get started.

Option #1:
28 Days Later

Still frame from 28 Weeks Later showing a zombie breaking in through a window.
A zombie.

28 Days Later redefined the zombie genre, and it was genuinely one of the most terrifying depictions of zombies I’d ever seen. Fast “sprinters,” able to infect people with a single drop of blood, and blinded by rage… this is gonna be a tough one!

For the purposes of our 72-hour survival challenge, the best thing to do would be to shelter in place, using whatever resources are available in the immediate surroundings. Venturing outside, especially in a large city the size of London, seems like it would be immediately fatal, so as long as I have some kind of shelter and hopefully some water or something else to drink, I’d try to hunker down, keep quiet, and stay away from any windows!

Still frame from 28 Days Later showing two zombies dying.
Dying zombies.

That being said, we’ve seen how aggressive 28 Days Later’s zombies can be, and how a small flicker of light or a seemingly innocuous sound can attract an entire horde. Assuming we’re in London or a similarly-sized urban area, and all we have for defence is the contents of the average house… I don’t think this is going to end well, to be blunt about it. One loud snore, one step too close to a window, or one candle at night would be all it’d take to send the zombies crashing through the windows and doors.

I deliberately chose 28 Days Later ahead of something like The Walking Dead because of how much more intense and powerful its zombies appear. But that could be what screws us over! If we get lucky and the hordes pass us by, I think sheltering in place for 72 hours is plausible. But if we run out of water and have to venture out, if our base is compromised, or if we make one small mistake… that’s all it’d take.

Survival Chance: 3/10

Option #2:
A Nightmare on Elm Street

Promo photo for A Nightmare On Elm Street showing Freddy Krueger.
Freddy Krueger.

Freddy Krueger has one major weakness: he can only hurt me in my dreams. If this was a “survive indefinitely” challenge, that would be a problem! But if I have to make it 72 hours… I reckon I could manage to stay awake. A combination of caffeine pills, energy drinks, and coffee should keep the spooky lil’ guy at bay!

But okay, that’s getting dangerously close to cheating territory, I suppose. There have been more Nightmare on Elm Street films and spin-offs than I thought, and it seems as if Krueger’s backstory and the source of his powers have changed since the original. But if we assume that Krueger is fuelled by his victims’ fear, as the first film depicted, then trying to stay calm will be the biggest obstacle. And all that caffeine we just chugged? That probably won’t help with keeping calm!

Still frame from A Nightmare On Elm Street 3 showing Freddy and Nancy.
Krueger and Nancy in one of the sequels.

I don’t think I’d be able to figure out all of the other stuff depicted in the sequels: things like purifying Freddy’s bones or staging a group hypnotherapy session in order to enter his world and take the fight to him! So my plan, to be honest, would really be to try to stay awake for as long as possible. 72 hours seems like a stretch – that’s three full days – but if the alternative is a violent and painful death… well, that’s a pretty good motivator.

If possible, I’d try to meet up with anyone else who might be one of Freddy’s targets. Perhaps by working together, we could develop a more solid strategy!

Survival Chance: 6/10

Option #3:
The Last Of Us
(Video game version)

Promo screenshot for The Last Of Us showing Joel fighting a clicker.
Fighting a clicker.

In this scenario, we survived the main event (or we were born after it) and we’re now a couple of decades into the post-apocalypse, as depicted in the main part of the story. For a 72-hour survival challenge, I’m torn between seeking out a safe zone, like Boston, where the first game starts, or simply finding an abandoned property and taking shelter.

In either case, I don’t want to spend much time on the road or travelling, as that seems like the time for the mushroom-zombies to strike! Finding a truly safe space outside of one of the established settlements or safe zones seems like it would be challenging, but trying to enter one of these places would also have its drawbacks. Some guards seem especially trigger-happy, so one wrong move (or sarcastic quip) could lead to a premature demise!

Promo screenshot for The Last Of Us showing a clicker on a red background.
We don’t want to run into any of these…

The video game version of The Last Of Us also showed how deadly fungal spores could be. Without proper protection, spores would quickly infect me and bring my run to an end – and I can’t rely on having access to a proper hazmat suit or gas mask! And knowing me, I’d struggle to get the damn things on in time even if I was lucky enough to have them. This side of things makes venturing anywhere pretty dangerous, not least derelict buildings which could hold clouds of cordyceps spores.

Perhaps the least-bad option would be to just… pitch a tent in a field somewhere and hope that you’re far enough away from the zombies to survive for three days? There are also scavengers and gangs to worry about, though. Being alone in this post-apocalyptic world wouldn’t be a lot of fun, that’s for sure.

Survival Chance: 4/10

Option #4:
The Thing

Still frame from The Thing showing a character holding a lit flare.
The Thing.

In The Thing, you’re trapped at an isolated outpost, unable to tell your friends from the creature, and… I think it’s gonna be a bad time! Unlike in other scenarios, going off alone and trying to hunker down won’t work; the Antarctic base is relatively small, and the creature seems to have a pretty good method of navigating it. Leaving the base, even if well-equipped, means facing Antarctica in the dark in the middle of winter… so I’m not making it 72 hours that way!

If possible, I’d try to organise the survivors into one group, occupying a “safe” room with resources, like the cafeteria. Taking shifts, so at least two or three people are awake at a time, I’d try to keep the creature at bay for as long as possible. But I have no doubt that the shape-shifting abilities would be a waking nightmare; not feeling 100% confident in trusting anyone would take a toll.

Still frame from The Thing showing a character using a flamethrower.
Kill it with fire!

With nowhere to run, the best way to survive 72 hours in this world would seem to be by befriending everyone at the facility and trying to stick together in one group. That means if there’s something to attend to outside of our safe room, the whole group goes. No one uses the bathroom alone, sleeps alone, or does anything alone. For someone who struggles with human interaction… that might not be the most fun I’ve ever had! But, as above, the fear of a violent death is a pretty good way to keep me motivated!

With all that being said, facing off against an intelligent and efficient predator like this, one with such a perfect ability to mimic animals and people… I don’t think the odds are especially high!

Survival Chance: 2/10

Option #5:
Alien

Still frame from Alien: Earth showing someone trying to hide from a Xenomorph.
Hiding from a Xenomorph.

In space, no one can hear you scream… so let’s *try* not to have to scream! I think our survival chances in the world of Alien improve significantly if we’re on the ground – a colony or settlement – rather than aboard a spaceship or space station. But either way, the Xenomorph is coming for us, driven by little more than a desire to feed and breed.

If we have enough room, I’d try to put as much distance between us and the infection site as possible. We could try to commandeer a vehicle – like one of the ground transports seen in Aliens. Or, if trapped aboard a ship, sneakily trying to use an escape pod might be a viable option. Remember, we just have to survive for 72 hours – so getting as far away from the Xenomorph as possible should be top priority!

Promo screenshot for Alien: Isolation showing the Xenomorph.
Alien: Isolation.

If escape isn’t an option, though, and we’re in a worst-case scenario aboard a cramped slow-moving spaceship, then I think – as the films and series have repeatedly shown – we’re pretty much screwed! If we catch the infection really early, and can kill the facehugger or infant Xenomorph, maybe things would look a lot brighter. But by the time we’ve passed the chest-burster stage and the little bugger has disappeared, our best bet is honestly to run to the escape pods.

I’ve recently been playing Alien: Isolation, and it’s genuinely one of the scariest games I’ve ever played – and perhaps second only to the original Alien film in terms of how terrifying the Xenomorph feels. Playing it was part of the inspiration behind this piece, as I honestly struggle to survive in the world of Alien – so it made me wonder which other horror properties might be equally as unforgiving!

Survival Chance: 2/10

Option #6:
Buffy the Vampire Slayer

Still frame from Buffy the Vampire Slayer showing two Season 1 vampires.
Vamps!

Gosh, where do we start with this one? There’s a lot more to Buffy than just vampires – so you can expect to be contending with werewolves, witches, ancient demons, and many other supernatural baddies! Honestly, just holding your own against vampires for 72 hours would be a stretch, but if other entities also join the hunt? This could be a very short challenge!

The flip side to all of that is, unlike in every other scenario we’ve examined so far, there’s a gang of people dedicated to hunting down and stopping the vampires and other creatures of the night. We wouldn’t even need to meet or befriend Buffy, Giles, Willow, or anyone else – if supernatural shenanigans are going down in Sunnydale, they’re probably already on the case. It might be too late for us if we’re the first victim of a new monster, but what are the odds of that happening in the first 72 hours?

Still frame from Buffy the Vampire Slayer showing the gang in the library.
The Scooby Gang.

Okay, you’re right – I guess seeking shelter at The Magic Box might not be a terrible idea! If we could make it there in the daylight, and explain we’re in danger… all we gotta do is hang out with the gang and wait! But if there’s no slayer, no Magic Box, and just a plethora of vampires and monsters terrorising Sunnydale… I think we’re in a lot of trouble. Stay inside, lock the door, and maybe try to get some kind of really strong UV lamp!

Because Buffy ran for seven seasons, the show sank its teeth into all kinds of monsters, vampires, and ghouls. Sunnydale is a very dangerous place, it would seem. If Buffy and the gang are there and willing to help, this could be a cakewalk. But if we’re unlucky and Buffy’s gone on vacation, we might’ve accidentally stepped into one of the most dangerous, monster-infested settings out there!

Survival Chance: 4/10
(8/10 with Buffy and co., 2/10 without)

So that’s it… for now!

Stock photo of Halloween-themed food.
Halloween snacks!

I hope this has been a bit of Halloween-y fun! I actually really like this “hypothetical question” idea, and it’s one I’d love to revisit in the future – both in horror and non-horror contexts. I’m already brainstorming more questions and scenarios to write about, so if you enjoyed this idea… watch this space!

But I suppose we should pick one of the six options, shouldn’t we, as the answer to the hypothetical posed at the beginning?

I think I’m still leaning towards A Nightmare on Elm Street. I’m confident that I could go 72 hours without sleep, even if it was 1984 and there were no energy drinks or caffeine pills, and all I had was coffee. I know it’s a bit of a sneaky answer, but the objective was to survive 72 hours in a horror setting – not defeat every demon and monster that inhabits it!

Still frame from A Nightmare on Elm Street showing Freddy and Nancy.
I’m choosing A Nightmare On Elm Street for this hypothetical!

So that’s gonna be my pick. Buffy the Vampire Slayer was tempting, but I think it’s only really survivable if you’re able to team up with the Scooby Gang as soon as you arrive. If you get to nightfall in Sunnydale without support – and without a place to hide – you’re toast. So A Nightmare on Elm Street it is.

As I think I said last time, this year, October has turned out to be a stupidly busy month, so I haven’t had time to write all of the horror and Halloween articles and columns that I’d originally planned. Such is life, I suppose! Some will undoubtedly have to go on the back burner until next Halloween. By the way, is that the first time you’ve heard someone talk about Halloween 2026?

Still frame from The Rise of Skywalker showing Rey and ghost Luke.
A spooky ghost!

As I said above, this piece was partly inspired by the video game Alien: Isolation, which I’ve been slowly working my way through. Trying to survive in that world is genuinely tense and terrifying, and it got me thinking about other horror settings and how long I might last! I think the basic ground rules made for a fun thought experiment, at any rate.

So if I don’t catch you again before the 31st, I hope you have a fun and appropriately spooky Halloween! If you missed it, I wrote up a list of five seasonally-appropriate TV shows that you might want to check out before Spooktober comes to an end – you can find that piece by clicking or tapping here. And if you want a more personal look back at some of my Halloween memories, I wrote about that a couple of years ago – you can find it by clicking or tapping here.

Happy Halloween, everyone!


All films, TV shows, and video games discussed above are the copyrights of their respective studio, broadcaster, distributor, developer, publisher, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Odd Duality of the Alien Franchise

Spoiler Warning: There are spoilers ahead for the entire Alien franchise, including films and video games.

Perhaps Ridley Scott’s 1979 film Alien wasn’t supposed to spawn a decades-long franchise. It was a great standalone horror film, but even as the credits rolled there was a sense that its Xenomorph – the titular alien – was a one-trick pony.

A while ago we discussed one of the problems Star Trek has had with the Borg. In short, even the most intimidating villain can end up feeling tame once we’ve seen our heroes defeat them over and over and over again, and certainly by the latter part of Voyager’s run the Borg had fallen into that trap. The Daleks in Doctor Who have likewise lost almost all of their intimidating factor. For the Alien franchise this is compounded by the Xenomorphs being the only real adversary – and the focal point of the franchise’s films and video games.

The Alien franchise only really has one kind of alien.

Speaking of video games, it was the recently-launched Aliens: Fireteam Elite that prompted this article and this consideration of the peculiar duality of the Alien franchise. Aliens: Fireteam Elite is a co-op game that sees players team up to take the fight to the Xenomorphs, killing the titular aliens by the dozens. It’s very much an action-shooter game, and the cannon fodder getting in the way of players’ guns are the Xenomorphs.

Contrast this to the single Xenomorph that Ripley encountered in Alien, or even the Xenomorph that provided the jump-scares in 2014’s Alien: Isolation video game. A single alien is all it takes in those titles; one Xenomorph is a significant adversary for a whole crew of humans. Some entries in the franchise go down this route, making the Xenomorphs out to be almost invincible, unstoppable killing machines. Other entries portray them as weaker, more easily-defeated creatures that are often little more than a bump in the road for our heroes on the path to victory.

The new video game Aliens: Fireteam Elite prompted this article.

This is the duality of the Alien franchise; a franchise that perhaps doesn’t quite know what it wants to be. On the one hand we have the horror vibe of the original film, followed up in titles like Alien: Isolation. These horror-style Alien films and games bring with them a single Xenomorph at a time – or at most a small group – and shows how utterly unprepared and incapable humans are of defeating them in combat. On the other hand we have action-oriented entries in the series – kicking off with Aliens and epitomised by titles like Fireteam Elite – where multiple Xenomorphs can be seemingly easy to defeat.

Many sci-fi properties can manage this kind of dual tone. There are moments in Star Wars, Star Trek, and others which fit both the action or horror moulds at different points, but the key difference is that those franchises aren’t trying to use the same alien race in both cases. Some alien adversaries can be all-conquering, unstoppable foes – like the aforementioned Borg or Daleks. Others can be cannon fodder that are easily dispatched – like Stormtroopers.

Doctor Who’s Daleks have been worn out as a threatening adversary by too many stories and too many defeats.

Imagine a Star Wars film or video game where a single Stormtrooper was painted as a terrifying villain. It would work on some level, perhaps, depending on how well the story had been set up and who the protagonist was. But it’d be difficult to pull off successfully because of how we’ve come to see Stormtroopers over past iterations of the franchise – as easily-killed cannon fodder.

As Star Trek and Doctor Who began to wear out the Borg and the Daleks respectively, the fear factor these once-mighty aliens inspired started to evaporate. At the back of our minds we felt that it was only a matter of time until our heroes prevailed – because they’d done so on so many past occasions. Like with Stormtroopers in the analogy above, we stopped fearing what had come to be seen as cannon fodder.

Stormtroopers have never felt particularly threatening in the Star Wars franchise due to the role they play.

And that’s where the Alien franchise is today, at least in some respects. Every action-heavy entry in the franchise diminishes the threat and fear factor of the Xenomorphs. That doesn’t mean that making another horror title in the franchise will become impossible, because good scripts and clever writing can go a long way to carrying a film. But it does mean that the Xenomorphs themselves feel less intimidating with every outing, and will eventually reach a point where they feel played out.

I’ve recently argued that Doctor Who should probably go back on hiatus. Sixteen years have passed since its 2005 revival, and the show has pretty much run its course. The Alien franchise is a little different, because it releases fewer instalments further apart, but eventually it will reach that point if care isn’t taken to remain in control of the kinds of stories it wants to tell.

The Xenomorph Queen in Aliens.

Aliens: Fireteam Elite didn’t need to be a game with the Alien franchise license. It could’ve swapped out the Xenomorph textures for generic aliens or monsters, or it could’ve swapped them out for Borg drones and slapped a Star Trek label on. Nothing about the game looks or feels particularly “Alien” except for, well, the aliens. The story, such as it is, wouldn’t have to make many changes if the Alien license weren’t used. And under those circumstances, I have to question why it was released and why the Alien franchise continues to confuse its messaging.

Though Prometheus has made a creditable attempt to expand the lore and mythos of the Alien franchise, the Xenomorphs remain its principle alien monster. Unlike Star Trek or Doctor Who, which are able to draw on many different aliens, monsters, and settings, Alien really just has the Xenomorphs to offer. This means that the danger the franchise is in from the cheapening and diminishing of its only real foe is all the more significant.

Too many games like Aliens: Fireteam Elite will change the way audiences perceive the Xenomorphs – and make it harder to tell scary stories involving them.

Alien doesn’t work without the Xenomorphs any more than The Creature from the Black Lagoon would work without the creature from, y’know, the black lagoon. Alien doesn’t have to always use the same horror tone for its films and video games, but the move to an action-focused story naturally requires a more disposable cast of adversaries. With only one alien around, the Xenomorphs are dropped into that role; a role which, I would argue, does not really suit them nor fit with many of their depictions in the franchise.

Video games like Doom and films like Men in Black show how much fun it can be to have an action-heavy title that cuts down swathes of monsters or aliens. That concept works well in both forms of media, and audiences lap it up. But I guess it feels fundamentally different to what Alien offered in 1979, and even though its sequel Aliens in 1986 had already begun the process of transforming the franchise into something more action-oriented, that feeling persists.

1986’s Aliens had already started to transform the franchise – and the Xenomorphs.

Perhaps if the Alien franchise had stuck firmly to action after 1986 we wouldn’t be having this conversation. But in films and in video games, the franchise continues to try to do both action and horror. It almost seems as though every other title will come out with an alternate theme and tone; horror one time, action the next. This leaves the Xenomorphs in an odd situation. Their original appearance in Alien is still frightening, but every subsequent appearance in action titles, where they’re far more easily dispatched, has turned them into something less terrifying. There’s no longer a sense that Xenomorphs are truly unstoppable.

How will this play into the upcoming Alien television series? I’m not sure. But if you ask me, the people in charge of the Alien franchise need to very carefully consider their next moves. The style and tone of upcoming titles is incredibly important to get right – and once settled, it’s important to stay consistent. Right now it feels like there are two kinds of Xenomorph: the terrifyingly unstoppable ones seen in Alien, and the cannon fodder of games like Fireteam Elite. The danger is that the cannon fodder perception will creep into productions that want to have a horror vibe, and that could absolutely ruin them.


The Alien franchise – including all properties mentioned above – is the copyright of 20th Century Studios and The Walt Disney Company. Some promotional artwork courtesy of the aforementioned companies. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.