Cyberpunk 2077: Version 1.2 might be a step in the right direction, but it’s still got a long way to go

If Cyberpunk 2077 had been released today, with all of the improvements version 1.2 brings – and all of the other hotfixes and patches rolled out since its abysmal release in December – it would have received the exact same negative response from players and critics. This is a game that, for all of the minor improvements made, still has a long way to go to get to a decent state. At least, that seems to be the consensus now that the latest version of the game is live.

Cyberpunk 2077 is a game that, quite frankly, is still in development. But CD Projekt Red opted to release it to the public before development was finished. The game will go down in gaming history as one of the worst and most egregious examples of the horrible “release now, fix later” business model that has plagued the industry for the better part of a decade. Whatever improvements may come in future as development on the game continues, its reputation has been defined by its catastrophic launch. Don’t believe me? Just look at No Man’s Sky, another game that took years to get to where it should have been at launch. No matter what happens now with No Man’s Sky, it will forever be known as the game that was overhyped, lied about, and that players hated upon release. Cyberpunk 2077 is in the same boat.

Cyberpunk 2077 is the new No Man’s Sky.

Even the game’s biggest fans and supporters seem practically united in their unwillingness to recommend Cyberpunk 2077 in its current form, even after the updates and fixes brought by version 1.2. “If you’ve held off this long, you can wait a little longer,” suggested one Cyberpunk 2077 fan on YouTube. If that isn’t damning, I don’t know what is.

The problem with Cyberpunk 2077 isn’t just that it was full of bugs, glitches, crashes, frame-rate problems, and graphical errors. Ironically, those issues concealed what may come to be seen as the game’s worst traits – awful enemy and non-player character AI and scripting, unrealistic physics, and a game with what is considered to be an engrossing story held back by first-person shooter gameplay that’s average at best.

Fixing those things, if it’s even possible, will take a long time.

An NPC clipping through a vehicle.
Picture Credit: Gameranx via YouTube.

Taking on an ambitious project should be commended, and CD Projekt Red were certainly ambitious with Cyberpunk 2077. As with No Man’s Sky, though, the ambition was clearly not backed up with sufficient skill, knowledge, and management. CD Projekt Red stepped away from the style of their previous title – the critically-acclaimed Witcher 3 – to tackle a wholly new genre. There’s clearly a big difference between a third-person action-roleplaying game and a first-person shooter roleplaying game, and for CD Projekt Red, the transition from working on one style of game to the other did not go smoothly – to say the least.

Perhaps one day we’ll learn more from those involved about how Cyberpunk 2077 went so far off the rails, and that will be an interesting story. However, even without knowing the details, we’ve been in this position so many times over the years with so many different games that we can make some reasonable assumptions. Developers were pushed into working on a totally different style of game without sufficient backup or training. Management kept changing their minds about the direction of aspects of the project. Despite being announced way back in 2012, development didn’t begin in earnest until 2016, meaning the game was developed in a scant four years, not eight. An absolute rock-solid deadline of the end of 2020 was in place and immovable, despite the game not being ready. And so on.

Driving in Cyberpunk 2077 is one aspect that has been improved – but still isn’t right.

Many of those points about poor project management, a lack of necessary skill and training on wholly new systems and engines, and rushing to meet deadlines applied to games like Fallout 76, Anthem, Mass Effect: Andromeda, and many others. I wouldn’t be surprised at all to learn something similar happened to Cyberpunk 2077.

It’s clear, though, that CD Projekt Red lack the development skill to match other open world games, even those from years ago. Grand Theft Auto V, while not directly comparable as it isn’t a roleplaying game, uses a densely-packed city as the main part of its open world, with systems like driving and evading the police that are present in Cyberpunk 2077. Yet that game manages to do every aspect better. Police in Cyberpunk 2077 randomly appear out of nowhere, spawned into the game within feet of the player. Even older Grand Theft Auto titles didn’t do that. Heck, even a game like Saint’s Row 2 from 2008 handles driving, pedestrians, and police way better than Cyberpunk 2077 version 1.2, and that game was released twelve years earlier and cost an awful lot less to develop!

Saint’s Row 2 managed to do better than Cyberpunk 2077 at several key aspects of gameplay.

For me, this is the real problem with Cyberpunk 2077, and it’s one that is not easily sorted out. The bugs and glitches at launch took attention and focus away from the fact that some pretty major gameplay elements are sub-par, and now that some of the glitches are finally going away (though by no means are all the problems fixed, especially on consoles) people are beginning to come around to the simple fact that the game itself is suffering from some significant issues.

Far from being a quick patch job, with the game being fixed and playable by the summer or even the end of 2021, Cyberpunk 2077 is in the early stages of a complete root-and-branch overhaul. The version that launched should have been a beta. Heck, it should have been an alpha. The game is still in development, but it’s already been released. This has to be one of the single worst examples of the “release now, fix later” business model that plagues the modern video games industry.

Cyberpunk 2077 promised a lot, and failed to deliver on much of it for many players.

Individual developers are not to blame, and they never are in cases like this. That’s why I was so upset when some “fans” seemed to be celebrating the company being hacked a few weeks ago. This is a failure of management. Management failed to understand the complexities of the project they were taking on. They were overambitious. They failed to ensure the development team had adequate resources to do their jobs. And when it came to marketing Cyberpunk 2077, they allowed a ridiculous hype bubble to get completely out of hand.

Version 1.2 may be the biggest step so far toward getting Cyberpunk 2077 into a more enjoyable – or even just basically playable – state. But the task facing CD Projekt Red, at a time when harsh but deserved criticism has surely lowered staff morale, is a truly daunting one. I wouldn’t want to be in their shoes!

Cyberpunk 2077 is out now for PC, Xbox One, and PlayStation 4. Cyberpunk 2077 is the copyright of CD Projekt Red. Some screenshots and promo artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The CD Projekt Red hack is nothing to celebrate

Despite the slow pace of updates meaning that Cyberpunk 2077 is still a hot mess more than two months on from its release, I had hoped that the controversy was dying down, giving the game and its developer, CD Projekt Red, time to fix things. We’ve recently discussed why the “release now, fix later” approach is a bad idea, and Cyberpunk 2077 is a case in point. But there’s a line between criticising a company for its bad, anti-consumer decisions and breaking the law to attack them and their employees. CD Projekt Red has recently fallen victim to what they’re calling a “targeted cyber attack,” one which has not only compromised their recent game, but has also supposedly granted the hackers access to private employee data.

This is not something to cheer, no matter how disappointed one may be in the Cyberpunk 2077 fiasco. CD Projekt Red made many mistakes and acted in an unfair, aggressively anti-consumer manner. But the company and its employees do not deserve to have their work – and especially not their personal data – stolen for ransom.

A hacker has attacked Cyberpunk 2077 developer CD Projekt Red.

There are many cases of hackers doing good things, attacking truly evil entities and bringing to light incredibly important information. It’s thanks to hacking that we know, for example, the extent of cyber surveillance by governments. Hackers routinely take on dictatorships, corrupt governments and organisations, and have even helped bring to justice sexual predators and abusers. But unlike in any of these cases, video games are not a matter of life or death. No one has been helped by this situation, and it may very well make things worse.

Some industry watchers and analysts are saying we need to brace for “shocking” revelations which may come from the stolen data. While no one is yet saying precisely what the hackers may have unearthed, it’s not hyperbolic to say that cyber attacks of this nature have literally shut down companies in some cases. If there’s something big hiding in the CD Projekt Red data, it could spell disaster for the company.

We don’t yet know what – if anything – is hiding in the stolen data.

Nobody wants that. Most folks I’ve spoken to who were disappointed in CD Projekt Red and Cyberpunk 2077 want the company to keep working on the game, fix the issues, and apologise for the misleading way they handled the marketing and launch. Nobody serious is advocating for the company to suffer or be closed down; that would be counterproductive to what all of us want: for Cyberpunk 2077 to get to a decent, playable state.

Of course it’s most likely that nothing in this hack will lead to CD Projekt Red being shut down. But the mess that results from this kind of event will harm morale within the company – especially among ordinary employees who are now finding out that their personal data has been stolen. It will slow progress on fixing the game, and despite what we might say about how it should have never been released in this state, that’s already happened and won’t be undone by a hack like this. The game needs to be fixed as soon as possible, and this will slow down that work.

Cyberpunk 2077 is a broken bug-riddled mess that needs to be fixed.

I’m not someone who goes to shill for corporations, nor someone who would ordinarily stand up for a wealthy company – especially one that has behaved in such a scummy way. But this hack helps nobody, harms the company right at the moment when it needs to be focusing on fixing the game, and only benefits cyber criminals – criminals who probably don’t even care about Cyberpunk 2077. This may simply be a convenient excuse to attack a company and demand money.

Speaking of demanding money, if this were simply an irate gamer trying to “get back” at CD Projekt Red, why threaten the company and ask for a “ransom?” There’s nothing altruistic about this; it isn’t even like the recent “Reddit vs. Wall Street” battle over GameStop shares. This is cyber crime, plain and simple, and I find it very disheartening to see how many people are actively supporting it and cheering for it.

Cyberpunk 2077 launched to well-deserved bad reviews in December.

It’s funny, in a way, and I get that we all like to make jokes and memes about these situations. I saw someone making the joke that hacking into CD Projekt Red was comparable to a hacking minigame in Cyberpunk 2077 – and I admit that one made me chuckle! There can be no denying that the company massively screwed up the launch of its latest game, and they have seen their share price take a hit, their reputation and goodwill utterly collapse, and they’re undoubtedly losing money as a result. Cyberpunk 2077 has been pulled from the PlayStation Store, seen huge numbers of refunds issued, and the mess will take a long time for CD Projekt Red to clean up.

All of that is good. And I support companies like Sony taking legitimate action to hold CD Projekt Red accountable. That absolutely needs to happen. And it has happened already – by lawful means. The game’s review scores have been mediocre, with many players giving the game 0/10 for its bugs and glitches. And all of the aforementioned criticism has eroded the reputation of CD Projekt Red. But this hack is a step too far and cannot be condoned. Criticise CD Projekt Red. I know I have. Call them out for their lies and their nonsense. Don’t buy the game or insist on a refund. Support companies like Sony in pulling the game from sale. But breaking the law and attacking the company helps no one, and is ultimately going to make the wait for the game to be fixed even longer.

Cyberpunk 2077 is the copyright of CD Projekt Red. Some stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


CD Projekt’s full statement on the hack can be found below: