We’re Halfway Through 2025!

A Shenmue-themed spoiler warning.

Spoiler Warning: Beware minor spoilers for some of the entries on this list.

You’ve made it to the halfway point! That’s right: by my reckoning, the end of June marks the halfway point of the year, which I think makes it a great moment to look ahead and think about some of the entertainment experiences that await us. This piece isn’t for dishing out made-up awards and trophies; that’ll come at the end of December! No, what we’re gonna do today is take a look at five films, five games, and five TV programmes that are scheduled to arrive between now and New Year’s Eve.

Has the first half of this year gone by quickly? I think it’s a bit of a cliché to complain about the passage of time, but it really doesn’t seem like it’s been six months since I was taking down the Christmas tree! And yes, we’ll be thinking about Christmas again before you know it.

Stock photo of Santa Claus' hand holding a cookie in front of Christmas decorations.
I’m already thinking about it…

But until then, we’ve got a summer and an autumn to get through – with plenty of interesting-looking entertainment experiences lying ahead. As I said, I’ve picked five films, five games, and five TV shows that I think could be fun as the second half of 2025 gets underway.

As always, I have a couple of caveats. Firstly, this list is just one person’s subjective opinion, so if I recommend a production you don’t care for or miss something that you think should’ve been obvious… that’s okay! There are plenty of things to be excited for this year, and we won’t always agree on which ones look best! Secondly, all titles below are on the schedule for 2025 at time of writing, but with everything going on in the world, some or even all of them might miss their intended release dates. Finally, I’ve grouped the list into three categories, but the individual productions are listed randomly, not ranked in order of what I’m most keen on!

With all of that out of the way, let’s dive into the list.

Film #1:
Springsteen: Deliver Me From Nowhere

Promo still for Springsteen: Deliver Me From Nowhere showing the title character.

Biopics of musicians have been all the rage in recent years. After Bob Dylan, Elton John, Elvis Presley, and other performers have had their lives dramatised… in 2025 it’s the turn of Bruce Springsteen. I’m a pretty big Springsteen fan; his folk album We Shall Overcome (The Seeger Sessions) is one of my absolute favourite albums, though of course he’s better-known for his rock stuff!

Deliver Me From Nowhere is set during the creation of Springsteen’s 1982 album Nebraska – the album that spawned Atlantic City. I think it has the potential to be an interesting re-telling of an important chapter in the singer’s life, as well as an entertaining film to boot. If nothing else, it’s gonna have a great soundtrack!

Film #2:
I Know What You Did Last Summer

Promo photo/behind-the-scenes photo from the set of I Know What You Did Last Summer (2025 version) showing the famous hook and a clapper board.

Do we call this a sequel? A remake? A squemake? Whatever it is, I’m cautiously interested! The original I Know What You Did Last Summer, which was released in 1997, is one of those not-so-great films that had an impact on me because of when I watched it! I went to the cinema with some friends, with no plans for what we were gonna watch, and we picked this horror/slasher film at the last minute, not really sure what to expect. I found I Know What You Did Last Summer to be riveting stuff as a teenager, and even though I don’t think it makes such a good impression these days, it has a place in my heart for that reason.

Whether this adaptation/sequel will recapture the magic remains to be seen – but I think there are some reasons to be hopeful. Returning characters from the original, combined with a new story, could make for an interesting film… but we’ll see.

Film #3:
Brick

Promo still for Brick showing two characters and the titular bricks.

I really don’t know what to expect from this German-language mystery-thriller – but the premise alone has me intrigued. Some people awaken to find their apartment building surrounded by an apparently impermeable wall, with no way in or out. The trailer showed several different characters in various apartments, some of whom may know something about what’s going on and why.

The film definitely feels “Netflixy,” if you get my meaning. But I think there’s enough of an interesting premise to carry the story, and it could end up being something of a sleeper hit. Maybe I’m wrong about that – but I’m eager to find out.

Film #4:
Zootopia 2

Promo still for Zootopia/Zootropolis 2 showing Nick, Judy, and another character.

Disney is still really into its sequels, eh? A follow-up to 2016’s smash hit, Zootopia 2 will see Judy and Nick back in action – this time both as members of Zootopia’s police force. The story will involve a renegade snake… and that’s about all we know so far! The original Zootopia was fun, though I admit I haven’t seen the Disney+ miniseries from a couple of years ago. Still, a return to this world could be entertaining, especially for the little ones.

In 2016, Zootopia and Moana seemed to clash, but this time Disney has managed to keep their sequels a year or so apart – which is good! Whether either of those films really needed sequels, though… well, I guess we’re about to find out.

Film #5:
In Your Dreams

Promo still for In Your Dreams showing two characters (and a teddy) riding on a bed through the clouds.


Another animated film now. In Your Dreams has a creative premise: two kids entering the dream world, looking to find the Sandman. I’m getting kind of a Spellbound vibe here, insofar as both films deal with kids trying to help their parents. The trailer was cute, and Netflix has done well with some of its animated pictures in recent years – so there’s definitely reason to be hopeful!

I just think the film looks great, and with Disney – as mentioned – focused on sequels, spin-offs, and remakes, there’s plenty of room for a studio like Netflix to muscle in and stake a claim in the animated realm. Last year’s Spellbound was one of my favourite films of the year, so In Your Dreams has the potential to build on that success.

Video Game #1:
Donkey Kong Bananza

Promo image for Donkey Kong Bananza showing DK punching the ground.

I don’t have a Switch 2, so chances are I won’t play Donkey Kong Bananza this year! And there are reasons to be sceptical of the game; I’m getting “double-A,” kind of mid-tier vibes from everything I’ve seen so far. However… as a big fan of DK’s last 3D adventure – Donkey Kong 64, which was more than a quarter of a century ago! – I’d be lying if I said I wasn’t intrigued. A recent trailer showing off Pauline – who appeared in the original arcade game and has recently become a mainline Super Mario character – has also piqued my curiosity.

As I said when discussing the launch of the Nintendo Switch 2: this isn’t the game you buy an expensive console for. But if I eventually get my hands on a Switch 2, I can absolutely see myself picking up Donkey Kong Bananza if for no other reason than to have another 3D adventure and maybe get some of those nostalgic Donkey Kong 64 feels!

Video Game #2:
Mafia: The Old Country

Promo still for Mafia: The Old Country showing the interior of an Italian villa.

I remember the original Mafia on the Xbox – I expected it to just be a ’30s Grand Theft Auto III clone! The game was a lot of fun in its own right, though, with a strong, engaging story populated by fun characters, not just film noir caricatures. Mafia: The Old Country is going to step back in time and hop across the Atlantic to Sicily, focusing on the growth of the Cosa Nostra at the turn of the last century. I really like this idea; not only the time period but the Sicilian location seem like they could be a ton of fun – and something a bit different.

The Mafia trilogy was remade from the ground up a few years ago, and the remakes are also well worth playing for any fan of third-person action-adventure games. It’s my hope that The Old Country will be in the same vein, and will tell an exciting and compelling crime story. I don’t want to fully board the hype train for any unreleased title… but I have high hopes for this one!

Video Game #3:
Crimson Desert

Promo screenshot of Crimson Desert showing a mounted character overlooking a lake or ocean.

At time of writing, Crimson Desert is still on the schedule for later this year. However, it’s been a while since we heard much about the game, though some journalists got to see it at one of the recent games industry events. In short… I’m not sure if we should expect a delay! But the game looks fantastic; a large fantasy open world that promises plenty to do and different ways to play.

Developers Pearl Abyss are well known for Black Desert Online, which is now over a decade old but still has a dedicated community. I think there are plenty of reasons to look at Crimson Desert with optimism… though, as mentioned, I wouldn’t be shocked if a delay pushes it back into 2026. Of all the games we’ve talked about today, this feels like the most likely one to miss its release window.

Video Game #4:
Terminator 2D: No Fate

Promo screenshot for Terminator 2D: No Fate showing a character being punched.

Playing through the events of Terminator 2: Judgement Day in a game that looks like it was made for the SNES? Sign me up, that sounds perfect! Everything I’ve seen of Terminator 2D: No Fate just gives me the nostalgic feels; like I’m a kid again, playing my SNES after school with some licensed side-scrolling game like Alien 3 or Super Star Wars. The graphics look perfect, the gameplay looks like a lot of fun, and it’s an officially licensed game based on a solid film. What could go wrong?

Alright, fine – maybe I’m getting over-excited! But it’s been a while since I saw a project quite like this one, and something about the visuals and the style of gameplay just really struck a nostalgic chord for me, even just from looking at the trailer. I really can’t wait to try it for myself.

Video Game #5:
Copa City

Promo screenshot of Copa City, showing a top-down view of a fan zone.

Copa City fills a niche I didn’t realise existed! It’s a football game where the objective isn’t to score goals as a player or take charge of the team as a manager, but where you set up the infrastructure around the matches. It sounds like a “tycoon game” where you’re managing different aspects of the football event: things like transportation, setting up fan zones, and the like.

I think it’s a really creative concept – and there are already a handful of officially-licensed teams and stadia on board. Whether Copa City can make good on a neat core idea remains to be seen, but I like what’s been shown off so far, and I’m curious to try it for myself. I don’t see it eclipsing the likes of EA FC and Football Manager, but it could easily find its own niche as a football game with a twist.

TV Series #1:
Fallout Season 2

Render from the credits sequence of Fallout Season 1 showing the New Vegas skyline.

The first season of Fallout was creative and fun – even if it wasn’t the best thing I’ve ever watched. The cliffhanger ending was compelling enough for me to want to see the next chapter, though, for Lucy, the Ghoul, and… everyone else. You know… those characters whose names I can’t call to mind right now! Bringing the world of the Fallout video game series into live-action was a good idea, and I can see why the series has been generally well-received.

It seems as if Fallout Season 2 is heading to the city of New Vegas – so fans of the game which was set there can expect plenty of callbacks and references to those events. Maybe I should finally and belatedly play New Vegas before the new season arrives in December? Don’t hold me to it, but I might give it a go if I can find the time.

TV Series #2:
King of the Hill

Still frame from the King of the Hill revival trailer, showing an older Peggy, Bobby, and Hank.

King of the Hill was one of those shows that I used to watch occasionally, when it was on. It was never a favourite, but I usually cracked a smile or two at the antics of Hank, Bobby, Peggy, and the rest of the characters. I can’t say I’m surprised to see King of the Hill being revisited; revivals and reboots are all the rage right now, so why not step back to the show and see if it can connect with a new audience?

I’m not sure what to expect, really. As with the recent Phineas and Ferb revival, King of the Hill is stepping forwards in time – by quite a ways, judging by Bobby’s age in the recent teaser! That could open up new storytelling ideas… but it could also take something away from the show and what made it so appealing to fans in the first place. Will it be soulless corporate slop… or was there a genuinely good idea for a revival? Let’s find out!

TV Series #3:
A Knight of the Seven Kingdoms

Promo still for A Knight of the Seven Kingdoms showing a character wielding a sword.

Call me overdramatic if you like, but A Knight of the Seven Kingdoms is basically Westeros’ last chance to win me over! I enjoyed Game of Thrones… until it went off the rails toward the end. But I wasn’t especially keen on House of the Dragon, and I kind of drifted away from that show after a handful of episodes. With a focus on a different group of characters in a new era and setting, though… could A Knight of the Seven Kingdoms be the series that drags me back into the world of Westeros?

Maybe? I mean, why not, right? I’m not sure Game of Thrones really needs all of these spin-offs, but given how popular the original show was in its prime, I can’t exactly blame HBO for trying to recapture some of that magic. Will it work, though? And will this series succeed where Game of Thrones and House of the Dragon didn’t? I guess we’ll find out later in the year.

TV Series #4:
Alien: Earth

Cropped promo poster for Alien: Earth showing a Xenomorph wrapped around planet Earth.

I’m not at all caught up on all of the recent movies in the Alien universe, so I hope this TV series won’t lean too heavily on those for its main narrative arcs! A story like Alien seems well-suited to a big-budget TV show instead of just a film, so I’m certainly interested to see what kind of stories and characters we’ll see in a new format. The series taking place on Earth is an interesting idea, too, as exploring this future version of Earth is something none of the films have done.

I’m not sure I’d have chosen to make Alien: Earth as a prequel, though. My other concern is this: are the Xenomorphs still scary, and will they be scary enough to carry this new television format? Some recent Alien projects have, I would argue, degraded the Xenomorphs’ fear factor somewhat. Still, I’m curious and perhaps even hopeful that Alien: Earth can do something creative and a little different with this sci-fi property.

TV Series #5:
King and Conqueror

Promo still from King and Conqueror showing William the Conqueror, a rowing boat, and the sea.

I thought we were going to see King and Conqueror earlier in the year; filming wrapped ages ago and it seemed primed for a spring broadcast. Never mind! The series, set during the Norman Conquest of England, is set to be broadcast sometime before the end of the year. Starring Game of Thrones’ Nikolaj Coster-Waldau as William the Conqueror, the series looks like it has a lot of potential to be a fun, interesting, and entertaining re-telling of an important chapter in history.

Every British schoolkid learns about the Normans in history class – but I can’t remember a big-budget adaptation of these events like this. In that sense, I think it’s going to be really interesting to see the Norman Conquest brought to life. I hope it isn’t over-dramatised, with love interests and soap opera-style personal drama getting in the way of things! But I have confidence in the BBC and American collaborator CBS to bring the story to life in a fun and engaging way.

Bonus: Star Trek!

Promo poster for Star Trek: Strange New Worlds Season 3 showing the main characters walking across an alien landscape.
Captain Pike and the crew are returning soon!

It wouldn’t be a Trekking with Dennis list without some Star Trek, eh? We have Strange New Worlds’ third season coming up very soon, and I’m really looking forward to another set of adventures with Captain Pike and the crew. Some folks have suggested that Starfleet Academy could also be broadcast before the end of the year; personally, I don’t think that’s especially likely… but you never know, I guess!

For me, Strange New Worlds has been the absolute highlight of modern Star Trek; a largely episodic series focused on exploration and adventure that brought the franchise back to its roots. Starfleet Academy, with its focus on teenage and young adult characters, could be a way into the Star Trek fan community for new, younger viewers – exactly the kinds of people the franchise needs to attract in order to shore things up. With the 60th anniversary next year, I’m hoping Paramount is holding something back to celebrate – but until then, we’ve at least got ten Strange New Worlds episodes to be sinking our teeth into!

So that’s it!

Stock photo of a little girl playing a video game.
Are you excited to play a particular game later this year?

We’ve taken a look at a few of the entertainment experiences that lay ahead of us over the next six months. I think there are plenty of fun ones and things to get excited about – and I’m sure there are others that will seem to come out of nowhere and catch me off-guard! That always seems to happen.

So we’re already at the midpoint of the year… and I’m still catching up on some of the things I missed in 2022, let alone 2023, 2024, and the first half of 2025! I’m getting old… which probably explains why I have my own website instead of a TikTok page, or something! In any case, I hope this has been a bit of fun and an interesting look ahead to some of the things we might enjoy between now and New Year’s Eve. Speaking of which… I’d better make sure I’ve got all of my Halloween, Christmas, and New Year’s decorations ready. If the first half of the year is any indication, the holidays are going to sneak up on me with lightning speed!

Have fun out there!


All titles mentioned above are the copyright of their respective studio, publisher, distributor, broadcaster, etc. Some photos and promotional art courtesy of IMDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fallout: Season 1 Review

A spoiler warning graphic.

Spoiler Warning: There are spoilers ahead for the Fallout TV series and minor spoilers for several of the Fallout video games.

I’ve just finished my binge-watch of the Fallout television adaptation, so it’s time for a review! Having played a couple of the games, I’m no stranger to the world of Fallout – but I’m not exactly a super-fan of the franchise, either. I came to the TV show with enough background about the setting not to be a complete newbie, but with no real expectations about where things would go narratively. I generally enjoyed my time with the two Fallout games I played, but there have always been some elements of the games, both in terms of story and gameplay, that didn’t work as well for me. So I guess what I’m trying to say is that I didn’t have sky-high expectations for Fallout, but I was cautiously optimistic.

Any series backed up by Amazon should be afforded a decent budget, and that was another reason to approach Fallout with some degree of anticipation. The show’s writing team had also been working with Bethesda Game Studios – developers of the more recent Fallout titles – and again that seemed like something positive as this unique setting was adapted for a brand-new medium.

Cropped promo poster for Fallout (2024).
The main characters on a promo poster.

I came away from Fallout feeling moderately impressed – but by no means blown away. There were some interesting mysteries and truly surprising twists in the story… and some story beats that were either too rapid or that didn’t seem to make a lot of sense. There were some great characters… and one so cringeworthy that I literally fast-forwarded through several of their scenes. There were some great visual effects… and some that weren’t quite as high-quality as I’d have expected from a flagship streaming series of this type.

For every genuine success Fallout found with the pacing of one of its storylines, the development of one of its characters, or the way in which its world was constructed and brought to screen, there was another of these elements that didn’t hit the mark. The overall result was a series that I enjoyed parts of… then ended up rolling my eyes when something didn’t work as well as it should’ve. There were several places where I felt an extra scene or two wouldn’t have gone amiss – so maybe going for nine or ten episodes instead of a curtailed eight-episode season might’ve been better. I also think it was a mistake to dump the entire season at once instead of releasing episodes week-by-week as Amazon Prime Video usually does.

Graphic from the Fallout (2024) trailer showing the season's release date.
Why did Amazon and Bethesda feel the need to release the entire series at once?

Fallout, for me, was a show that needed room to breathe. I needed to let the events of each episode settle before racing ahead to the next – and with social media awash with spoilers within literally hours of the show’s arrival on Amazon Prime Video, I felt a strange kind of pressure to binge more episodes than I wanted to. The decision to drop the entire season in one hit is an odd one, because it’s not something that Amazon usually does with its original programming. I’d love to know why Amazon and Bethesda chose to do it this way – as not only does it harm the individual episodes by smooshing them all together, but it also means that Fallout’s moment of relevance is a heck of a lot shorter than it could’ve been. If Fallout released its episodes weekly, the show would’ve been part of our collective cultural conversation for a couple of months. As it is, Fallout was already beginning to disappear just days after its premiere.

One day we’ll have to talk in more depth about binge-watch culture and the pros and cons of releasing brand-new television shows this way. But for now, I think I’ve made my point about how Fallout was harmed by this strange and unexpected decision.

Behind-the-scenes photo from Fallout (2024).
Director Jonathan Nolan and producer/showrunner Geneva Robertson-Dworet during production on Fallout.
Image Credit: IMDB/Amazon Prime

When adapting a video game for a new medium, one of the big challenges that writers and designers face is how to include some of the game’s interactive elements. In the case of Fallout, we have things like the Pip-Boy device, which is worn on the wrist and serves as an in-game menu for inventory management, navigating the game world, and so on. Fallout went out of its way to include the Pip-Boy in a way that made sense, and I think fans of the games will have appreciated things like seeing Lucy place a map marker, or her Pip-Boy warning her of radioactivity.

But in a series that often had no time to waste, as its main storylines needed attention, in retrospect I’d say there were probably a few too many of these moments. A nod and wink to fans is great – but when more important story beats were cut short, or when characters seemed to switch from one state of mind to another too quickly, I’d either be looking for ways to extend the series… or for less-important things to cut out. Once the Pip-Boy had been established and its basic abilities made known, there really wasn’t a lot of need to keep going back to it.

Still frame from Fallout (2024) showing Lucy's Pip-Boy.
Lucy’s Pip-Boy.

One thing that has been alluded to many times in the Fallout video games, but never directly shown, was the state of the world prior to the nuclear war. The television adaptation picked up on some of these story threads, and it was genuinely interesting to see more of the pre-war world than we’ve ever seen before. Aside from the opening moments of Fallout 4, which was little more than a character creation menu and basic tutorial, this was the most time we’ve ever been able to spend in Fallout’s ’50s-inspired world. And it was genuinely interesting.

Seeing this world through the eyes of Cooper Howard – later known as “the Ghoul” – went a long way to humanising Fallout’s villain-come-antihero, which was important for his characterisation particularly as we got toward the end of this season’s story. But more than that, it was fascinating to see little glimpses of the world that was destroyed and forever changed by the bombs. Obviously we only got to see one side of that – the upper-class, well-off side. But even that was more than we’d ever really seen before, and it went some way to informing Fallout’s attempted critique of capitalism and mega-corporations.

Still frame from Fallout (2024) showing the character of Cooper Howard reading a newspaper.
We got a good look at Fallout’s pre-war world through the eyes of Cooper Howard.

For my money, the way Vault-Tec and the other companies behaved in Fallout was pretty shallow and stupid, and it was the weakest aspect of this pre-war storyline. Vault-Tec went from “company with a unique and potentially life-saving product” to “evil masterminds of the end of the world” in a heartbeat… and I’m still not really sold on the reasoning. This issue isn’t really the fault of the television adaptation, though; Vault-Tec’s presentation is similar in the video games that I’m aware of.

But it does somewhat undermine this anti-corporatist message when, in order to make the corporations into villains, they have to behave so irrationally. Think about it: Vault-Tec is worried because a peace conference could de-escalate the nuclear standoff that America is in, and because the development of fusion power could prevent future conflicts over resources. The company has a fiduciary duty to its shareholders, needing to maximise their investments and earning potential. And its solution is to… turn over control of some of its vaults to other mega-corporations, letting them run wildly unethical experiments on the people inside, and to literally cause the nuclear war that will destroy, among other things, the entire global economy and kill a significant number of the shareholders and investors that it wants to satisfy. Hmm.

Still frame from Fallout (2024) showing Vault-Tec characters making a deal with other corporations.
A shady deal being made in a smoke-filled room is a bit of a cliché…

Look, I get it. This isn’t something we should look too hard at and nitpick, and as a foundational part of the setting that we didn’t really spend too much time looking at, it works well enough. But Fallout also built its climactic plot twists atop this foundation – that Vault-Tec sought to control the post-nuclear wasteland and rebuild society on its specifications and parameters. And this is the part that I felt didn’t stick the landing quite as well.

In the games, Vault-Tec’s experiments and underhandedness were played off as part of that pre-war setting, and the challenges facing the characters we met involved surviving the aftermath and rebuilding. There have always been parts of Fallout’s world that I felt didn’t make a ton of sense in that context; people living in shacks, for instance, or unburied bodies just lying in the dirt right next to where people had supposedly been living for decades! But at least the main storylines of the games I played involved characters and factions trying to make the best of the post-war wasteland in which they found themselves. Bringing Vault-Tec back as a major antagonist in the show’s present day… I’m not sure. I’m not convinced yet that it’s working as well as it should.

Still frame of Fallout (2024) showing the Vault-Tec HQ building.
Vault-Tec’s headquarters in Los Angeles before the war.

As a final point on Vault-Tec: I’d be remiss if I didn’t mention how a critique of mega-corporations and how unethical they are is beyond ironic coming from the likes of Amazon! One of the biggest multinationals on the planet putting out this kind of over-the-top depiction of the worst kind of shady corporatism is truly hilarious, and the irony of that wasn’t lost on me.

In typical streaming TV style, Fallout’s character groupings were modelled on the likes of Game of Thrones: different sets of characters start out in different places, but come together as the story progresses. This format can work well… but it’s also something we’ve seen before time and again over the past decade or so, and doesn’t feel as original or ground-breaking as it once did. Still, the way in which it was implemented generally worked well in Fallout, and the action being split between Vault 33, Lucy’s adventures, Maximus’ Brotherhood of Steel platoon, and Cooper/the Ghoul’s travels and pre-war history was well-balanced.

Still frame from Fallout (2024) showing the character of Maximus.
Maximus.

The only character and setting I’d have liked to have seen more of was Dr Wilzig, the scientist who defected from the Enclave. At first, it seemed to be implied that he was defecting to save his secret pet dog, but it was later revealed that he was smuggling a cold fusion device to the remnant of the New California Republic at Shady Sands. Why he was doing any of that, and what his faction, the Enclave, was doing in the first place were all questions that were left unanswered as Fallout ended its first season – and I’m totally okay with leaving story threads behind to be picked up next time. But for such an important character, I’d have liked to have spent a bit more time with Dr Wilzig before his untimely demise.

The attack on Vault 33, which kicked off the events of the series, was also a bit ambiguous. It seems as if the residents of Vault 32 rebelled against their overseer after learning the truth of who governed them. But how, exactly, that led to all of their deaths… that wasn’t explained. Nor was it explained why, if Moldaver and her followers knew the location of Vaults 31, 32, and 33, it took them years to attack. And if they had a Pip-Boy that could access the vaults, why did they not simply stage a direct attack on Vault 33? Or why not break into Vault 31 – something that didn’t seem to be especially difficult? If they needed a Vault-Tec employee, they had a better chance of getting someone cooperative out of Vault 31 than Vault 33! It was also unclear at first to what extent the residents of Vault 33 knew about the world above; Lucy seemed to have some familiarity with “raiders” in the first episode just prior to the attack.

Still frame from Fallout (2024) showing the character of Lucy in her wedding dress.
Lucy figured out that her “new husband” was a surface-dweller… and didn’t seem shocked to learn that human life still existed beyond the confines of the vault.

There was also a pretty big disconnect between the behaviour of the “raiders” who attacked Vault 33 and what we saw of the residents of the Observatory. The attack on Vault 33 was supposedly orchestrated by the survivors of the attack on the New California Republic/Shady Sands, but the raiders behaved like out-of-control animals whereas the rest of the people at the Observatory seemed much more civilised. This feels like a “because plot” type of explanation, and that’s never very satisfying.

I keep having to remind myself that this is only the beginning. Fallout has been renewed for a second season, which means it’s quite plausible that some of the unexplained or poorly-explained moments will be fleshed out more in future episodes. I certainly hope that will be the case!

Still frame of Fallout (2024) showing Lucy arriving at the Observatory.
Lucy arrives at the Observatory.

Lucy made for a pretty good point-of-view character, introducing us to both the philosophy of life in a vault as well as to the challenges of surviving in the wasteland. The contrast between her idyllic vault life and the chaos and pain of the irradiated world above was stark, but in both cases, seeing things through her eyes elevated them. Ella Purnell, who had previously voiced the character of Gwyn in Star Trek: Prodigy, brought a lot to the role, and her performance is to be commended.

While we’re talking about great acting performances, Moisés Arias, who played Lucy’s brother Norm, was fantastic. A truly stellar performance as the younger, more easily-frightened brother really elevated the story taking place in the vault, and I was really impressed with the way Arias brought the character to life. Norm seems to be someone that the residents of Vault 31 underestimated, and the way in which he slowly came to investigate the truth behind the vaults was riveting stuff.

Still frame from Fallout (2024) showing the character of Norm.
Norm, Lucy’s younger brother.

Maximus was, unfortunately, a character who was given several incredibly cringeworthy moments, especially in the first couple of episodes. As I indicated at the beginning, I actually fast-forwarded through several of Maximus’ scenes as a result; the kind of cringe humour usually seen on sitcoms like Friends has never been my cup of tea, and I was not interested in the slightest in sitting through it here. Aside from those scenes, though – which thankfully evaporated as the story progressed – I felt that Maximus was an interesting character and a good foil for Lucy.

Although Maximus seemed to be acting as Lucy’s guide to the wasteland, he was himself somewhat of a fish-out-of-water. Having spent presumably years living as a Brotherhood of Steel apprentice, Maximus could feel just as out-of-place in strange settlements and parts of the wasteland as Lucy – and of course, when he encountered the residents of Vault 4, we got that dialled up to eleven. There were some cute moments as Maximus came to enjoy the treats that vault life had to offer!

Still frame from Fallout (2024) showing the character of Maximus and a table of treats.
Maximus in Vault 4.

Speaking of Vault 4: this was another place where I felt Fallout needed to spend a bit more time. Lucy and Maximus went from falling into the vault – literally – to sneaking around and being expelled within a matter of minutes, and more so than any other part of the story, this felt like an unnecessary “side-quest.” For a series with video game origins, maybe a side-quest doesn’t seem like a bad thing. But when much of it – from the characters to the experiments to what their ultimate plans might’ve been for Lucy and Maximus – felt so half-baked… it needed more screen time, in my view.

The residents of Vault 4 felt pretty one-note; seemingly there for no other reason than to be physical examples of Vault-Tec’s evil machinations. And that’s okay – some stories need characters like that, and by showing the various deformities that some of the vault-dwellers were living with, Fallout was able to quickly convey just how far beyond the pale Vault-Tec had gone with some of its experiments. But that doesn’t help any of these characters feel like well-rounded people, and the whole Vault 4 storyline seemed rushed. If the season had been longer, I think more attention could’ve been paid to at least one or two of these characters, negating that feeling.

Still frame from Fallout (2024) showing the Vault 4 Overseer.
Most of the characters that Lucy and Maximus met in Vault 4 felt pretty flat and uninteresting.

But this was a bit of a trend with Fallout, to be honest. Several characters seemed to have incredibly rushed moments that took them from one place to another in a heartbeat. Lucy, for instance, went from “naïve and afraid vault-dweller” to “badass wasteland wanderer” in twenty seconds midway through the season – after being traded by the Ghoul and almost butchered. There’s something to be said for someone discovering their “fight or flight” instinct at a moment like that – but the way it came across was rushed and underdeveloped.

We also saw this at the season’s climax with Hank, Lucy’s father. Though absent for much of the season, finding Hank had been Lucy’s objective in the wasteland – but there was a twist to come. The twist – that Hank was a pre-war Vault-Tec employee who’d been in hibernation for 200 years – was clever enough, but almost immediately after the truth was spilled, Hank went from being the loving, caring father to stealing a suit of power armour and abandoning Lucy altogether.

Still frame from Fallout (2024) showing Lucy, Cooper, and a wounded Maximus as Hank escapes.
Hank’s escape.

Again, this is the kind of character shift that could work. The story wanted to say something like this: Hank was always a duplicitous, uncaring narcissist who didn’t really give a damn about his family or anyone outside of Vault-Tec. But the abruptness of the moment absolutely ruined it, and Hank’s transformation from good all-round leader to damsel in distress to hardline evil villain just ended up falling flat for me. I’m hopeful, however, that future episodes and a second look at Hank in Season 2 could salvage the character and this storyline.

Fallout didn’t have time to explain everything as it went along, and as a result there’s still a lot we don’t know. Again, I’m not demanding immediate answers to mysteries that the series plans to explore in future instalments, but there are a couple of storylines that seem to have run their course that I was surprised not to learn more about – such as Moldaver, for instance. How exactly she survived not only the two centuries since the bombs fell, but also the destruction of Shady Sands was not explained. With her apparent death it seems like we won’t get to learn much more about her or how she was able to live so long (though I wouldn’t be altogether shocked to learn, in Season 2, that she isn’t as dead as she appears to be!)

Still frame from Fallout (2024) showing the character of Moldaver.
Moldaver in disguise as a vault-dweller.

There was potential in some of the secondary Brotherhood of Steel characters, but we didn’t spend enough time with them to really allow any of them to shine. Dane, played by Xelia Mendes-Jones, had a genuinely interesting idea at his core: the soldier who doesn’t want to be a soldier, and tries to get out of it. But this revelation came very late in the story, after Dane had been basically absent since his first appearance, and not much was made of it. Maximus wasn’t in a position to really blame Dane for anything that happened – so this idea, while great in concept, didn’t really pan out.

Thaddeus, the bully who beat up Maximus, seemed to be getting some genuine character development at one point – but his run-in with a wasteland doctor and apparent transformation into a proto-ghoul was incredibly abrupt. There was no time to elaborate on what this could mean for Thaddeus, no time for him to confront Maximus for his betrayal, for his role in wounding him and thus putting him in that position… no time for anything as his part in the story was brushed aside so that the main characters could get to their endgames. In the cases of Dane and Thaddeus, though, there’s at least hope for more screen time in Season 2 that could flesh out these storylines a little.

Still frame from Fallout (2024) showing the character of Thaddeus.
Will Thaddeus become a Ghoul? Will we see more of him in Season 2?

There were a couple of places where main characters seemed to receive some pretty heavy plot armour, or where Fallout seemed unwilling to commit to endangering its protagonists. Lucy lost her finger, for instance, in a pretty brutal and agonising sequence – but this was almost immediately undone by medical magic in the very next scene. Both Maximus and the Ghoul likewise seemed to survive situations that seemed to be incredibly dangerous – and the risk with saving characters from bad situations too often is that they begin to feel invulnerable. One of the reasons why folks enjoyed shows like The Walking Dead or Game of Thrones was because of how everyone felt in danger pretty much all the time; being a main character was no guarantee of safety. Fallout, for me, skirted the line this time.

The nature of Fallout’s technology has always been a bit ambiguous; the Pip-Boy is clearly an advanced device, but people are still using black-and-white film cameras, for instance. It was a bit odd, then, when the listening device Cooper received seemed to pair with his wife’s Pip-Boy prototype like a modern Bluetooth headset. Something about the ease with which that was done didn’t quite sit right.

Still frame from Fallout (2024) showing Cooper pairing a listening device with his wife's Pip-Boy.
Cooper was able to use his wife’s Pip-Boy to eavesdrop.

This next point is less of an internal inconsistency and more a change from what I recall from the Fallout games. Ghouls seem to escape “going feral” by way of some kind of medication – but I don’t remember seeing this in either of the mainline games that I played. New additions that expand our understanding of a setting are great, and taking the show as a standalone work I don’t think it’s a problem at all. In fact, it makes a certain kind of sense in-universe. But it seems to not line up with the source material – and I wonder why it was introduced. Aside from causing a little tension for Cooper/the Ghoul at the midpoint of the story, it wasn’t really explained or expanded upon, and didn’t serve much of a narrative function.

At the end of the day, Fallout kept my attention well enough. I can be pretty brutal about switching off a series if I’m not enjoying it or if it isn’t holding my interest, and despite some issues, Fallout told a story that I was content to follow to its conclusion. I’m pleased to hear that the series has already been renewed for a second season, and I hope that production can re-start quickly so that it can be broadcast within twelve months or so. Waiting too long in between short seasons – especially for a show that dropped all of its episodes at once – can cause issues!

Still frame from Fallout (2024) showing the characters of Maximus and Lucy.
Maximus and Lucy at the ruins of Shady Sands.

I doubt that I’ll be calling Fallout one of the best shows of the year, but it was interesting enough for what it was. There were some great acting performances, high production values, and a connected story that was generally fun enough and worth following. As some of Fallout’s mysteries were unravelled I was genuinely surprised, and the series was kept on track by several grounded and enjoyable characters.

There were a couple of places where visual effects or physical props fell short, but nothing especially egregious leapt out to ruin my sense of immersion in Fallout’s post-nuclear world. There were moments of intrigue, action, and excitement that propelled the story forward, and if my biggest complaint is “I would’ve liked to see a couple more episodes,” because some of the fun storylines and interesting characters needed a bit more time on screen… well, that’s not the worst thing in the world, is it?

I didn’t need to pick up a new subscription for Fallout as I’m already signed up to Amazon Prime. I’m not sure it would be worth signing up for on its own merit – unless you’re a super-fan of the Fallout series or post-apocalyptic stories in general – but considering I got it as part of a subscription that I already have, I guess I can’t complain too much! Fallout was imperfect, but it was a solid start for what could be a multi-season story that should only grow and improve from here.


Fallout is available to stream now on Amazon Prime Video. Fallout is the copyright of Amazon MGM Studios and Bethesda Game Studios. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fallout: Thoughts on the Upcoming TV Adaptation

A spoiler warning graphic.

Spoiler Warning: Minor spoilers may be present for the Fallout TV series and games.

We’ve now seen two trailers for the upcoming Fallout television adaptation, so I thought I’d share my two cents on one of 2024’s most interesting TV shows! Let’s start by acknowledging something important: video games have been notoriously awkward to adapt and bring to the big and small screens alike, and there are many examples that underwhelmed or just outright failed. Recent years have seen better efforts, though: I’d point to Paramount+’s Halo series and last year’s Super Mario Bros. Movie as being great exemplars of what’s possible nowadays.

So there’s hope for the Fallout series, then!

I like to say that I’ve played “two-and-a-bit” Fallout games. I played Fallout 3 and Fallout 4, and I took a look at Fallout 76 before quickly realising it wasn’t my type of game. I haven’t played the original CRPGs nor Fallout: New Vegas – which folks seem to say is the best one! So that’s my background with Fallout, and I have to say that while I generally enjoyed my time with the games that I played… I’m not the franchise’s biggest fan by any means, and I can see some potential issues that may arise as the world of the games is transplanted into a made-for-streaming TV series.

Screenshot of Fallout 3 showing a first-person view, a rifle, and the United States Capitol in the background.
Fallout 3 was set in Washington, D.C. and the surrounding area.

The Fallout series has a very particular aesthetic, and it’s one that works well in the simulated worlds of video games. But there are some cartoonish trappings of the games’ post-apocalyptic setting that I’m not convinced will work in live-action, especially if the series goes down a serious, almost deadpan route with its characters and storytelling. Blending things like power armour, flying robots, and brightly-coloured Vault-Tec jumpsuits with a post-nuclear setting replete with dirt and grime… it works in the games, but I felt from looking at the two trailers that there were some visual clashes.

Modern TV programmes and films have sometimes struggled with high-resolution cameras and screens that show everything down to the last detail – and what I mean by that is that if the details aren’t perfect, or don’t look believable enough, they end up sticking out like a sore thumb. Some of the pieces of metal for things like robots and power armour didn’t quite look “metallic enough” in the trailer, looking too flat, too matte, and too much like the foam-rubber that they’re probably made from! I’ve noted similar issues in films like The Rise of Skywalker, so clearly this is something that some film and TV studios have yet to fully get to grips with.

Still frame from the Fallout TV series trailer showing a character wearing power armour.
Power armour as seen in the second trailer.

Then there were the Vault-Tec jumpsuits that several characters were seen to be wearing. For me, these came across looking too bright, and when I went back to the games to compare, I feel like they didn’t have the same issue. The jumpsuits in the Fallout games always seemed to me to be made of denim or some similar fabric; the ones made for the television series seem to have an almost shiny appearance in some sequences. I understand that there’s meant to be a contrast between the “clean” vault and the “chaotic” wasteland – but maybe dialling this back a notch or two would’ve looked better. For me, the way the jumpsuits look felt almost cartoonish.

I’m by no means opposed to bright primary colours – I’m a Star Trek fan, and Star Trek’s uniforms are almost all in similarly bright tones. I think jumpsuits like the ones seen in the trailer could work… if the rest of the aesthetic was similarly toned up to match. But it felt like most of the wasteland was a fairly drab post-apocalyptic brown and khaki, making the bright blue jumpsuits stick out. Maybe that was the intention – but there are other ways to accomplish the same task without making characters look like they’re heading out to a fancy dress party.

Still frame from the Fallout TV series trailer showing characters in blue jumpsuits.
Vault residents in their jumpsuits.

But maybe I’m nitpicking and being too harsh! There were definitely highlights from the trailers; things that looked exciting or mysterious. I’m glad that – so far, at least – Fallout hasn’t fallen into the trap of exposing too much of its story. Some modern trailers overdo it, leaving very little for viewers to discover when they get to watch the full film or series. There’s a line to walk between generating interest and over-sharing, and I think Amazon and Bethesda did a good job in that regard.

I was quite surprised to see that all eight episodes of the series will be arriving at once. Fallout could absolutely be a blast to binge-watch… but I tend to prefer watching week-to-week rather than feeling I need to watch the whole series over a couple of days to avoid picking up too many spoilers. As Netflix has discovered to its cost, releasing an entire series all at once isn’t always the best approach, and we’ve seen many modern made-for-streaming series fall back on the “old-fashioned” approach of releasing episodes weekly. Amazon doesn’t typically broadcast its shows this way, so I’d be interested to find out why Fallout is being released all at once.

Still frame from the Fallout trailer showing the series' release date.
Unlike with other Amazon original series, all Fallout episodes will premiere on the same day.

Actor Walton Goggins – who plays a character known only as “the Ghoul,” and who also narrated the second trailer – is someone I recognised from the trailers, though I couldn’t pinpoint exactly where from! Interestingly, as a Trekkie at least, Fallout’s writer (credited as the “creator” of the series) is Geneva Robertson-Dworet, who Paramount had announced was writing/producing one of the Star Trek Beyond sequel efforts a couple of years ago. That project may or may not still be going ahead – watch this space!

And speaking of Star Trek connections: Ella Purnell, who plays Lucy in Fallout and has been featured prominently in the show’s marketing material, was the voice of Gwyn in Star Trek: Prodigy. Gwyn was a great character in that series, and there may be echoes of that kind of “fish-out-of-water” character in Lucy the vault-dweller as she makes her way through the wasteland for the first time. At least we know that Ella Purnell can play that kind of role convincingly!

Still frame from the Fallout TV series trailer showing the character of Lucy.
Ella Purnell plays Lucy.

The original Fallout was set on the West Coast, and some elements from that game – such as the New California Republic faction – also appeared in Fallout: New Vegas. Because the games I’m more familiar with take place on the East Coast – in D.C. and Boston respectively – I have less of a familiarity with the “lore” of Fallout as it pertains to the California area. Having said that, there are a couple of factions and locations that seem to be lifted directly from the games: the aforementioned NCR being one, as well as the Brotherhood of Steel, and the settlement of Shady Sands, which was a base for one of the first game’s factions.

The series is set more than a century after the events of the first Fallout, a few years after the main events of Fallout 4 – and almost 200 years after Fallout 76! Its place in the timeline gives it scope to change things, or at least do things differently when compared to the games. I’m not a huge stickler for “canon” – especially in a fictional setting that I have, at best, experienced only a portion of. But at the same time, I hope the series doesn’t overwrite or retcon too many things from the games – especially as it’s set in the same part of the world as the first game. After all, if writers are just going to ignore everything that had been established to tell their own story… why not make a brand-new setting?

Photo of the main cast of the Fallout TV series at the Game Awards 2023.
Three of the show’s main cast members – along with a suit of power armour – at The Game Awards in December.

The two trailers both contained moments of mystery and excitement. Walton Goggins’ Ghoul appears to be an antagonist, and Lucy seems to be our point-of-view character as she emerges from the vault into this strange, new world. Beyond that, I caught glimpses of references and “Easter eggs” from the games, such as a dog that resembles Dogmeat – a canine companion present in all of the main games. There was also the famous “please stand by” screen in the vault, bottles of Nuka-Cola, power armour, and more.

Although I’ve found a few things to pick on from the trailers, most of that is aesthetic! A strong story can make me forget even the silliest visual quirks, and it’s also worth pointing out that a short trailer that had to be compressed for social media isn’t always going to be totally reflective of the finished product. There was enough in both of the trailers to keep me interested, and when Fallout arrives next month I’ll be sure to tune in!

Still frame from the Fallout TV series trailer showing a post-apocalyptic wasteland setting.
The wasteland in the vicinity of Shady Sands Public Library.

Although Fallout has never been one of my all-time favourite gaming franchises, I’ve enjoyed it enough to sink dozens of hours into two of its titles, and I generally had a good time. There’s more to the unique world than can be portrayed in a couple of video games, though, and I think Fallout could make a good television adaptation. Whether this particular story and script will live up to that potential… I’m not sure. We won’t know until we’ve watched the series, I guess! But there are positive notes to take away from the two trailers, and reason enough to think that Fallout could be a fun watch this spring.

When Fallout has premiered, I hope you’ll circle back for a review and my impressions of the series. With all of the episodes arriving at once, it might take me a little while to get through the full series, but I’ll endeavour to write up a review before too long.

See you out in the wasteland!

Fallout will premiere on Amazon Prime Video on the 11th of April 2024. Fallout is the copyright of Amazon MGM Studios, Bethesda Softworks, and/or Kilter Films. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.