Mario Kart 9: Let’s Predict the Retro Racetracks!

Last year, I put all ninety-six of Mario Kart 8 Deluxe’s racetracks into a tier list! Since then, I’ve kind of taken a break from writing about Nintendo’s premiere kart racing series; with no new tracks being added and with Mario Kart Tour also on its last legs, there hasn’t been a lot to say. But with Nintendo planning to launch its next console within the next year-ish, it’s quite possible that a new Mario Kart game could be closer than we think! With that in mind, I thought it could be a bit of fun to predict which racetracks from previous games might be in Mario Kart 9 at launch.

Those last two words – “at launch” – are critical here, because I believe that Nintendo will see Mario Kart 9 as a kind of live-service title, building on what was accomplished with Mario Kart 8′s DLC, Tour, and finally the Booster Course Pass. Across Mario Kart 9′s lifetime, I expect to see new racetracks added periodically – and perhaps new and different variants of tracks as well. So I guess that’s my first prediction about Mario Kart 9: the game will be an ongoing “live-service” type of experience, perhaps with some kind of additional charge to download all of the new racetracks as they’re created… or god forbid, a monthly subscription and microtransactions!

A tier list showing all the racetracks in Mario Kart 8 Deluxe.
This is my full Mario Kart 8 Deluxe + Booster Course Pass tier list, in case you missed it last year!

For this list, I’m going to assume that Mario Kart 9 will launch with the same number of racetracks as Mario Kart 8 did in 2014. I was one of about seventeen people who owned a Wii U at the time, so in case you weren’t – or in case you’ve forgotten because it was literally a decade ago – Mario Kart 8 arrived with 32 racetracks. Sixteen were brand-new and sixteen retro tracks returned from earlier games in the series. I’ll be picking sixteen retro tracks today that either seem very likely to be part of the next Mario Kart game or that I’d really like to see included.

As always, an important caveat: this list is the entirely subjective opinion of one Mario Kart fan. Nothing I say is in any way “objective,” so if you hate all of my choices or I exclude a racetrack that seems blindingly obvious to you… that’s okay! There’s enough room in the Nintendo fan community for polite discussion and differences of opinion. Secondly, I don’t have any “insider information,” and I’m not trying to claim that any of these racetracks will be part of the next Mario Kart game. I’m not even certain that Mario Kart 9 is in development – and a port of Mario Kart 8 Deluxe + The Booster Course Pass could be just as likely to be part of the launch lineup for Nintendo’s next console.

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on a racetrack.
Dry Bones racing on SNES Mario Circuit 3.

I’ve placed my sixteen retro racetracks in four “cups” – just like they would appear in a real Mario Kart game. I’ve tried not to pick too many tracks from the same game, nor exclude any of the games in the Mario Kart series. While I’ve prioritised racetracks that didn’t appear in Mario Kart 8 Deluxe and the Booster Course Pass, there will undoubtedly be some retro racetracks from that game and its expansion pack, so I haven’t excluded them.

Phew! With all of that out of the way, let’s take a look at my predictions!

The Dennis Cup

Fictional Mario Kart cup icon.

Track #1:
SNES Vanilla Lake 1

Screenshot from Mario Kart Tour showing Vanilla Lake 1.

I genuinely thought we’d get a Vanilla Lake track in the Booster Course Pass – but we didn’t! This snow and ice track was part of Super Mario Kart way back when, and it provided a bit of variety thanks to its slippery surface and wintery theme. Of the two Vanilla Lake tracks in Super Mario Kart, the first one actually has a little more variety with a narrow section near the finish line and a couple of patches of melted/broken ice as hazards to avoid. I think there’s a lot that Nintendo could do with this track, in spite of its pretty boring circular layout, as we’ve seen with other recreated SNES and GBA tracks.

Track #2:
3DS Wuhu Mountain Loop/Maka Wuhu

Screenshot from Mario Kart 7 showing Maka Wuhu.

Mario Kart 7 was the first game in the series to have racetracks split into sections instead of laps – and Wuhu Mountain Loop was an incredibly fun and diverse racetrack as a result! Based on the island setting of Wii Sports Resort, Wuhu Mountain Loop takes racers on a real journey right across the island, and includes beach scenes, a road, a town, a cave, an underwater section, and a long glide to the finish line. Unlike most racetracks – which only use one or two themes – Wuhu Mountain Loop has basically everything that Mario Kart 7 had to offer.

Track #3
Wii Toad’s Factory

Screenshot from Mario Kart Wii showing Toad's Factory.

I know this is a minority opinion… but I really don’t enjoy Toad’s Factory. Its layout isn’t anything special, there are a couple of awkward pinch points, and its musical accompaniment is one of the worst in Mario Kart Wii in my opinion. All that being said, Toad’s Factory is probably the most memorable and unique Wii racetrack that hasn’t yet made a return. Speculation was rife that it would be part of the Booster Course Pass, and it feels all but certain to join the roster of the next Mario Kart game… even if I wish it wouldn’t!

Track #4:
Tour Piranha Plant Pipeline

Screenshot from Mario Kart Tour showing Piranha Plant Pipeline.

Not to be confused with the 3DS track Piranha Plant Pipeway, this Tour track is the only one from the game not to have been brought into the Booster Course Pass. As such, I feel it’s a dead cert to join the next Mario Kart game. I haven’t played this one for myself, but from the gameplay I’ve seen online it looks like a fun romp through some of the Mushroom Kingdom’s famous warp pipes. There are a couple of different variants, so this could be one that has a different layout for each lap as we’ve seen with other Tour tracks.

The Chris Pratt Cup

Fictional Mario Kart cup icon.

Track #1:
N64 Luigi Raceway

Crop from the Mario Kart 64 guidebook showing Luigi Raceway.

Every Mario Kart game needs one or two relatively straightforward racetracks to ease newbies into the experience, and Luigi Raceway from Mario Kart 64 fits the bill. When I first played it on the N64 I remember being blown away by the big screen above the tunnel that showed my driver in action – that was an incredibly cool feature at the time! This racetrack returned in Mario Kart 7 and Tour, so I think it’s a pretty good candidate for a full-scale remake.

Track #2:
DS Luigi’s Mansion

Promo art of Luigi for Mario Kart Tour.

There have been plenty of dark, spooky, ghostly racetracks across the Mario Kart series… but none are as unique as Luigi’s Mansion. Based on the GameCube game of the same name, this racetrack takes the haunted house theme in a really fun direction. There’s a swamp and part of a forest outside, and the race through the mansion passes by several locations from the first game in a series that’s now established itself as one of Nintendo’s best-sellers. If a fourth Luigi’s Mansion game is in the offing, bringing this racetrack back could be a great decision.

Track #3:
Wii U Animal Crossing

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on Animal Crossing.

I just adore this racetrack. I love how there are four different versions for different times of year, the music is beautiful, and the racetrack is overstuffed with characters, buildings, and other references from the Animal Crossing series. New Horizons is the second-best-selling Switch game, and a new entry in the series is surely coming, so adding this racetrack into the next Mario Kart game is a great way to keep the series in players’ minds. The only reason I could see Nintendo opting not to include this racetrack is if the developers of Mario Kart 9 wanted to create a four-track Animal Crossing cup, with different racetracks based on different parts of the Animal Crossing island.

Track #4:
Tour New York Minute

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on New York Minute.

I would argue that there were probably too many Mario Kart Tour city racetracks in the Booster Course Pass, and by the end the novelty of racing through real-life locations had begun to wear off. With that in mind, I doubt that all or even most of the cities will return when Mario Kart 9 launches – though they may be added later, if my theory of regular racetrack additions proves accurate! If Nintendo picks only one of these to bring back at the beginning, though, I hope it’s New York Minute. I adore the jazz soundtrack, the city and its locations feel really great, and I even recognised some of the places from my own visit to New York City some years ago.

The “Why Does Pink Gold Peach Exist?” Cup

Fictional Mario Kart cup icon.

Track #1:
GBA Lakeside Park

Screenshot from Mario Kart Super Circuit showing Wario on Lakeside Park.

I love this track’s primaeval feel, with a jungle and volcanoes in the background. The volcanoes also begin to erupt once the race reaches lap 2 – something pretty creative for the Game Boy Advance! Though it doesn’t have a ton of Mario or Nintendo theming, there’s a lot to love about this track’s aesthetic and design. It’s also been brought back in Tour – but a proper remake, perhaps incorporating new features like gliding or underwater racing, could be an absolute blast.

Track #2:
Switch Squeaky Clean Sprint

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on Squeaky Clean Sprint.

Shrinking down Mario and the gang for a race around a bathroom was a surprising amount of fun in the Booster Course Pass! The race down the plughole, complete with muck and grime, felt truly icky the first few times I raced on this track, and there’s just something humourous about a bathroom setting that makes Squeaky Clean Sprint feel… well, fun! There are a few ways that I could see it being adapted for new styles of play, too, perhaps with some way of shrinking and growing racers through different sections of the track, for example.

Track #3:
N64 Bowser’s Castle

Crop from the Mario Kart 64 guidebook showing Bowser's Castle.

Every Mario Kart needs at least one retro Bowser’s Castle track… right? For me, the Nintendo 64 version of this Mario Kart staple is still the high-water mark that others have yet to reach. Giving it a full remake, perhaps adding in a couple of new features or places where gliding or anti-gravity are present, could work wonders. This track’s theming, music, obstacles, and layout are damn near perfect, though, so I hope the developers don’t change it too much!

Track #4:
GCN Mushroom City

Screenshot from Mario Kart Double Dash showing Mushroom City.

Mushroom City is one of a handful of racetracks from the GameCube to have never returned – and I think it’s time to change that! Moving vehicles always make for interesting obstacles in Mario Kart, keeping races on the same track feeling different and perhaps a bit more tense! Mushroom City is certainly a good example of how well this can work, and its night time setting in an urban cityscape is something a bit different for the series, too.

The Mario’s Moustache Cup

Fictional Mario Kart cup icon.

Track #1:
Switch/Tour Merry Mountain

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on Merry Mountain.

I adore Merry Mountain’s Christmas village theming, and the musical accompaniment is perfect, too. Maybe the final downhill portion could be worked on to make it a bit more interesting, but I really can’t fault this wonderful Christmassy track. Both Mario Kart Tour and the Booster Course Pass can lay claim to this one; it was released for both games at about the same time. It’s always a blast to see Mario and the crew racing through Santa’s village, past a flying Christmas train, and down the mountain to the finish line!

Track #2:
3DS Shy Guy Bazaar

Screenshot from Mario Kart 7 showing Shy Guy Bazaar.

Desert racetracks in Mario Kart are seldom my favourites. They tend to be a bit too one-note and bland – but Shy Guy Bazaar put a totally different spin on the theme. Set at an Arabian Knights-style marketplace after sunset, the track just has a really nice vibe to it that’s totally different from any other desert track in the series. I hoped it would come back in the Booster Course Pass – but maybe Nintendo has been saving this one for Mario Kart 9!

Track #3:
SNES Ghost Valley 1

Screenshot from Mario Kart Tour showing Ghost Valley 1.

Boo Lake’s remake in the Booster Course Pass showed what Nintendo can do with a retro ghost-themed track, and I think we need to see more racetracks from the first game in the series! Ghost Valley 1 has a fun shortcut that, with a little bit of work, could be adapted in all sorts of fun and interesting ways. I like the boardwalk and the creepy yet understated music as well as a fun layout. Ghost Valley 1 could be the perfect track to race through next Halloween!

Track #4:
GCN Rainbow Road

Screenshot from Mario Kart Double Dash showing Rainbow Road.

My heart says that Nintendo should take another crack at recreating N64’s Rainbow Road because that’s my favourite, and my head says that SNES Rainbow Road will be back for the fifth game in a row because of how popular it is – but this time I hope Nintendo revisits one of the only Rainbow Road tracks that has never been recreated. This version, from the GameCube, has some really fun features in its own right, as well as a cool design and a great soundtrack. Bringing back tracks that haven’t been seen in a while should be part of the next game – and there’s room for at least one Rainbow Road in the lineup!

So that’s it!

Screenshot from Mario Kart 8 Deluxe showing a racer reversing.
Did your favourite make the list?

Those are my totally-not-official predictions for the racetracks that Nintendo could choose to include in the launch version of Mario Kart 9 – or whatever the next game in the series will be called!

I’m in two minds about when we could see a new Mario Kart game. On the one hand, the upcoming launch of a new Nintendo console and the fact that Mario Kart 8 is now more than ten years old should surely mean that a new entry in the series is imminent – perhaps even as a launch title for the new console. On the other, the Booster Course Pass only wrapped up a few months back, and there’s a case to be made that porting Mario Kart 8 Deluxe to the new console instead of creating a brand-new game is the way to go. Players are still enjoying the Booster Course Pass – and I’ve only played some of the tracks in the final couple of waves a few times apiece. So… I genuinely couldn’t tell you whether Mario Kart 9 is going to arrive next year or not for several years!

Screenshot from Mario Kart 8 Deluxe showing two racers.
Dry Bones using a super horn to overtake Baby Daisy at Sunshine Airport.

That being said, I hope this has been a bit of fun. I tried to concentrate on racetracks that haven’t had a lot of attention in recent years, as well as a few of my personal favourites. It’s amazing how often those two categories overlap, now that I come to think of it! I had a blast going back to revisit some of these racetracks while putting together this list, at any rate.

Whether we get a brand-new Mario Kart game in the next few months or whether we’ll have to make do with a port, I hope you’ll stay tuned here on the website. When we eventually get news about Nintendo’s next console and its launch lineup, I’ll do my best to take a look and share my thoughts.

Until then… see you on the racetrack!


Mario Kart 8 Deluxe and the Booster Course Pass DLC are available now for Nintendo Switch. Mario Kart Tour is available for iOS and Android devices. The Mario Kart series – including all titles and properties discussed above – is the copyright of Nintendo. Some screenshots courtesy of the Super Mario Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mario Kart 8 Deluxe – Booster Course Pass: thoughts and impressions

I’ve got to be honest with you right at the start: Mario Kart 8 Deluxe – Booster Course Pass disappointed me before I’d raced a single lap… or even downloaded it. That’s because I was really hoping to see Mario Kart 9 this year; a brand-new game with new features rather than just an expansion pack for Mario Kart 8 Deluxe. The original version of Mario Kart 8 released for the Wii U back in 2014 (though I played a preview build at a press event in 2013; lucky me!) so I’ve been waiting to see what Nintendo would do next for a long time. This Booster Course Pass just felt underwhelming when it was announced compared to what I’d been hoping for.

With 2022 being the thirtieth anniversary of the Mario Kart series (Super Mario Kart was released for the SNES all the way back in 1992), and with Nintendo’s love of celebrating big milestones and anniversaries, again the timing for a new game felt right. But I guess Nintendo is sticking to the “one Mario Kart game per console” thing, and the Booster Course Pass is intended to throw players a bone and give the game a bit of a refresh as the Switch enters what must be the latter part of its life. I have no doubt that there’ll be a Mario Kart 9… but now it seems like it’ll be on whatever console Nintendo makes in the years ahead rather than coming to the Switch.

Pink Gold Peach in a promo image for the Booster Course Pass.

But the Booster Course Pass makes Mario Kart 8 Deluxe “feel like a new game,” right? That seems to be the cliché that a lot of folks have trotted out to describe the expansion pack. I’d answer that question with a firm “no.” An expansion pack like this refreshes the game, gives it a new lick of paint and shuffles things around, but the same Mario Kart 8 gameplay and visual style is still front-and-centre, even as new racetracks are added. For players who’d been getting bored of that, or who had drifted away from Mario Kart 8 Deluxe in search of new experiences, this will be at best a shot in the arm; a temporary boost to bring them back for a while. But the novelty of the new courses will fade faster than it would had there been a brand-new game this year.

But is it fair to judge the Booster Course Pass by that standard? No expansion pack is really intended to be a wholly new game, and there are undoubtedly some fun tracks that have been added to Mario Kart 8 Deluxe this time around. Not only that, but the format that Nintendo has used here is a fun one; tracks will be added in “waves” of eight at a time until the end of 2023. The total number of tracks added by the time the Booster Course Pass is complete will be forty-eight – doubling the number of racetracks in Mario Kart 8 Deluxe.

The Booster Course Pass includes tracks from past Mario Kart titles.

I quite like the “wave” approach to the expansion pack. Building up the Booster Course Pass slowly over the span of a couple of years keeps the game feeling fresh for longer compared with dumping all of the racetracks at once in a single event. Your mileage on that may vary, though, and there’s nothing wrong with holding off on picking up the Booster Course Pass until late 2023 when the final wave of racetracks has been added. At a cost of £20 ($25 in the United States) it felt a bit steep at first for only eight additional racetracks; the value of the Booster Course Pass will feel a lot better when all forty-eight are playable!

So who is this expansion pack really for? I don’t think it’s necessarily the natural next step for the Mario Kart series in general, rather the Booster Course Pass is for people who’ve started to get bored of what Mario Kart 8 Deluxe has to offer. Once you’ve played Rainbow Road, Toad Harbour, and GBA Cheese Land a hundred times apiece, this expansion pack shakes things up and provides some new layouts, new scenery, and a bit of a new challenge. For someone new to the Nintendo Switch and/or Mario Kart 8 Deluxe, I’d say you don’t have as much to gain by picking up the Booster Course Pass at this stage, but it could be worth it later on. It just depends on how repetitive you begin to find the forty-eight courses that come with the base game!

The Booster Course Pass may feel like better value in a year’s time.

I’ve made a couple of lists here on the website of racetracks that I’d want to see in a future Mario Kart title, and two of my favourites have appeared already in the first couple of waves of the Booster Course Pass. As with racetracks across the rest of Mario Kart 8 Deluxe, older tracks have seen more changes to both mix things up and to fit with the game’s anti-gravity, flying, and underwater mechanics that weren’t present in earlier titles.

Both Coconut Mall and Mushroom Gorge, which were tracks that debuted on the Wii, feel more or less unchanged in the Booster Course Pass. Both tracks were fantastic in Mario Kart Wii and make wonderful additions here. Their musical accompaniments are likewise neat, and both feel like a nostalgia blast! I have fond memories of playing these racetracks with friends during the Wii days, and replaying them in HD on the Switch has been a blast.

Coconut Mall is back!

Kalimari Desert and Choco Mountain have returned from the Nintendo 64, and the former in particular is one of my all-time favourite Mario Kart racetracks. Choco Mountain is a fun course, although I would say that its all-brown colour palette makes it feel a little bland, and that’s something that could’ve been worked on or adapted for this new version.

Kalimari Desert, though, is absolutely fantastic in the Booster Course Pass. It’s more linear this time around – each of the three laps follows a definite route, meaning players don’t have as much choice when it comes to taking risky shortcuts through the tunnel or over the train tracks. But the adaptations that have been made are fantastic and really showcase the course at its best. There’s something about the “American Southwest” aesthetic that I’ve always loved about Kalimari Desert, and seeing it brought into the modern day thanks to a visual and gameplay overhaul has been wonderful. Although the track also appeared on the 3DS back in 2011, this new version feels like the definitive take on Kalimari Desert.

Kalimari Desert is one of my favourite Mario Kart tracks… ever.

Mario Kart Tour is a crappy mobile game that is bedevilled by many of the pay-to-play and pay-to-win microtransactions that blight the mobile gaming scene. As a result I’m not familiar with most of its racetracks, so the inclusion of several in the Booster Course Pass has given me my first real opportunity to play them. At time of writing (wave two) there have been four racetracks from Mario Kart Tour added; there may be six more to come for a total of ten.

I’ve been lucky enough earlier in my life to have visited both Paris and New York – the settings for two of the Mario Kart Tour tracks included in the Booster Course Pass – and I have to say that New York Minute in particular really hit me in a way that I wasn’t expecting. There were some genuinely recognisable locations in Central Park and the downtown area that I vividly remember travelling to with friends years ago, and again I wasn’t expecting this brand-new track to give me the nostalgic feels in the way that it did! The music for New York Minute is one of the best in the game; the perfect jazz accompaniment to a beautiful racetrack.

New York City comes to Mario Kart 8 Deluxe!

The Mario Kart Tour tracks also have fun and varied layouts, with each of the three laps taking different routes. I think this keeps things interesting and makes it a lot harder to just drive on “autopilot” even after playing each of the tracks a dozen times. The three other Mario Kart Tour tracks – Paris Promenade, Tokyo Blur, and Sydney Sprint – all hit a number of tourist attractions and key locations in their real-world settings, and it’s something both fun and a little different to race through a Mario Kart track based on a real-life locale.

Having first played Super Mario Kart in the early 1990s, not too long after it was released here in the UK, I’m a dab hand at practically all of the SNES courses that have been included in Mario Kart 8! The sole SNES inclusion in the Booster Course Pass (again, at time of writing after wave two) is Mario Circuit 3, and it’s perhaps the least-interesting from my perspective. Not much has been done to the course’s layout, and with Donut Plains 3 as part of the base game I guess it just wouldn’t have been my first choice. There are better SNES courses, like one of the Vanilla Lake tracks or possibly a Bowser Castle or Koopa Beach that might’ve offered a bit more diversity. That isn’t to say Mario Circuit 3 is bad, just that as an addition to Mario Kart 8 Deluxe it doesn’t offer as much originality as some of the other SNES courses could’ve.

Though there’s nothing wrong with SNES Mario Circuit 3 per se, there are other SNES tracks that might’ve been more fun.

Rounding out the retro courses we have Toad Circuit from the 3DS, which is fine, Snow Land from the Game Boy Advance, which is a cute winter-themed track with an icy road, Waluigi Pinball from the DS, which is one of the most unique concepts on show in the Booster Course Pack so far, Sky Garden from the Game Boy Advance, which reminded me a lot of Cloudtop Cruise from the base game in terms of the way it’s been adapted, and finally Shroom Ridge from the DS – a racetrack with traffic.

There are two brand-new tracks, too: Sky High Sundae and Ninja Hideaway. I like food-themed tracks, so Sky High Sundae was a visual treat! It’s also one of the rare tracks to fully take advantage of Mario Kart 8′s anti-gravity racing feature, which is neat. Ninja Hideaway is a Japanese-themed track with a couple of flying sections that break up what is otherwise a pretty basic layout – albeit one with a fun aesthetic.

Sky High Sundae.

So that’s the Booster Course Pass for Mario Kart 8 Deluxe. I’ve tried to judge the additional racetracks on their own merits as much as possible, and there are definitely some fun inclusions that make Mario Kart 8 Deluxe worth returning to for lapsed players and those who’d been getting bored of the same lineup over and over again.

However, I can’t shake the feeling that it would’ve been better for Nintendo to include these tracks as part of a new game: Mario Kart 9. There could’ve been transformational gameplay changes, perhaps some new drivers from both Nintendo titles and from games and series that have found success on the Switch in recent years, and while the visuals wouldn’t be significantly improved due to the limitations of the Switch’s hardware, changing things up from a gameplay perspective would’ve been worth doing. The Booster Course Pass adds a lot of content and a lot of value to Mario Kart 8 Deluxe, but a new game this ain’t.

For what it is, though, and for the price, the Booster Course Pass has plenty to offer. There are some fun tracks that I hadn’t played before as well as several blasts from the past that really hit the right nostalgic notes. I daresay the Booster Course Pass will keep Mario Kart 8 Deluxe at the top of the Switch charts now that we’re well into the second half of the console’s life – though whether it’s worth picking up now and trying out each wave of tracks as they arrive or whether it would be better to wait and pick it up in the latter part of next year is going to be up to you.

Mario Kart 8 Deluxe is out now for Nintendo Switch. Mario Kart 8 Deluxe – Booster Course Pass is available as an expansion pack for an additional fee. Mario Kart 8 Deluxe, Mario Kart 8 Deluxe – Booster Course Pass, and all other titles and properties discussed above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.