Mario Kart 9: Let’s Predict the Retro Racetracks!

Last year, I put all ninety-six of Mario Kart 8 Deluxe’s racetracks into a tier list! Since then, I’ve kind of taken a break from writing about Nintendo’s premiere kart racing series; with no new tracks being added and with Mario Kart Tour also on its last legs, there hasn’t been a lot to say. But with Nintendo planning to launch its next console within the next year-ish, it’s quite possible that a new Mario Kart game could be closer than we think! With that in mind, I thought it could be a bit of fun to predict which racetracks from previous games might be in Mario Kart 9 at launch.

Those last two words – “at launch” – are critical here, because I believe that Nintendo will see Mario Kart 9 as a kind of live-service title, building on what was accomplished with Mario Kart 8′s DLC, Tour, and finally the Booster Course Pass. Across Mario Kart 9′s lifetime, I expect to see new racetracks added periodically – and perhaps new and different variants of tracks as well. So I guess that’s my first prediction about Mario Kart 9: the game will be an ongoing “live-service” type of experience, perhaps with some kind of additional charge to download all of the new racetracks as they’re created… or god forbid, a monthly subscription and microtransactions!

A tier list showing all the racetracks in Mario Kart 8 Deluxe.
This is my full Mario Kart 8 Deluxe + Booster Course Pass tier list, in case you missed it last year!

For this list, I’m going to assume that Mario Kart 9 will launch with the same number of racetracks as Mario Kart 8 did in 2014. I was one of about seventeen people who owned a Wii U at the time, so in case you weren’t – or in case you’ve forgotten because it was literally a decade ago – Mario Kart 8 arrived with 32 racetracks. Sixteen were brand-new and sixteen retro tracks returned from earlier games in the series. I’ll be picking sixteen retro tracks today that either seem very likely to be part of the next Mario Kart game or that I’d really like to see included.

As always, an important caveat: this list is the entirely subjective opinion of one Mario Kart fan. Nothing I say is in any way “objective,” so if you hate all of my choices or I exclude a racetrack that seems blindingly obvious to you… that’s okay! There’s enough room in the Nintendo fan community for polite discussion and differences of opinion. Secondly, I don’t have any “insider information,” and I’m not trying to claim that any of these racetracks will be part of the next Mario Kart game. I’m not even certain that Mario Kart 9 is in development – and a port of Mario Kart 8 Deluxe + The Booster Course Pass could be just as likely to be part of the launch lineup for Nintendo’s next console.

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on a racetrack.
Dry Bones racing on SNES Mario Circuit 3.

I’ve placed my sixteen retro racetracks in four “cups” – just like they would appear in a real Mario Kart game. I’ve tried not to pick too many tracks from the same game, nor exclude any of the games in the Mario Kart series. While I’ve prioritised racetracks that didn’t appear in Mario Kart 8 Deluxe and the Booster Course Pass, there will undoubtedly be some retro racetracks from that game and its expansion pack, so I haven’t excluded them.

Phew! With all of that out of the way, let’s take a look at my predictions!

The Dennis Cup

Fictional Mario Kart cup icon.

Track #1:
SNES Vanilla Lake 1

Screenshot from Mario Kart Tour showing Vanilla Lake 1.

I genuinely thought we’d get a Vanilla Lake track in the Booster Course Pass – but we didn’t! This snow and ice track was part of Super Mario Kart way back when, and it provided a bit of variety thanks to its slippery surface and wintery theme. Of the two Vanilla Lake tracks in Super Mario Kart, the first one actually has a little more variety with a narrow section near the finish line and a couple of patches of melted/broken ice as hazards to avoid. I think there’s a lot that Nintendo could do with this track, in spite of its pretty boring circular layout, as we’ve seen with other recreated SNES and GBA tracks.

Track #2:
3DS Wuhu Mountain Loop/Maka Wuhu

Screenshot from Mario Kart 7 showing Maka Wuhu.

Mario Kart 7 was the first game in the series to have racetracks split into sections instead of laps – and Wuhu Mountain Loop was an incredibly fun and diverse racetrack as a result! Based on the island setting of Wii Sports Resort, Wuhu Mountain Loop takes racers on a real journey right across the island, and includes beach scenes, a road, a town, a cave, an underwater section, and a long glide to the finish line. Unlike most racetracks – which only use one or two themes – Wuhu Mountain Loop has basically everything that Mario Kart 7 had to offer.

Track #3
Wii Toad’s Factory

Screenshot from Mario Kart Wii showing Toad's Factory.

I know this is a minority opinion… but I really don’t enjoy Toad’s Factory. Its layout isn’t anything special, there are a couple of awkward pinch points, and its musical accompaniment is one of the worst in Mario Kart Wii in my opinion. All that being said, Toad’s Factory is probably the most memorable and unique Wii racetrack that hasn’t yet made a return. Speculation was rife that it would be part of the Booster Course Pass, and it feels all but certain to join the roster of the next Mario Kart game… even if I wish it wouldn’t!

Track #4:
Tour Piranha Plant Pipeline

Screenshot from Mario Kart Tour showing Piranha Plant Pipeline.

Not to be confused with the 3DS track Piranha Plant Pipeway, this Tour track is the only one from the game not to have been brought into the Booster Course Pass. As such, I feel it’s a dead cert to join the next Mario Kart game. I haven’t played this one for myself, but from the gameplay I’ve seen online it looks like a fun romp through some of the Mushroom Kingdom’s famous warp pipes. There are a couple of different variants, so this could be one that has a different layout for each lap as we’ve seen with other Tour tracks.

The Chris Pratt Cup

Fictional Mario Kart cup icon.

Track #1:
N64 Luigi Raceway

Crop from the Mario Kart 64 guidebook showing Luigi Raceway.

Every Mario Kart game needs one or two relatively straightforward racetracks to ease newbies into the experience, and Luigi Raceway from Mario Kart 64 fits the bill. When I first played it on the N64 I remember being blown away by the big screen above the tunnel that showed my driver in action – that was an incredibly cool feature at the time! This racetrack returned in Mario Kart 7 and Tour, so I think it’s a pretty good candidate for a full-scale remake.

Track #2:
DS Luigi’s Mansion

Promo art of Luigi for Mario Kart Tour.

There have been plenty of dark, spooky, ghostly racetracks across the Mario Kart series… but none are as unique as Luigi’s Mansion. Based on the GameCube game of the same name, this racetrack takes the haunted house theme in a really fun direction. There’s a swamp and part of a forest outside, and the race through the mansion passes by several locations from the first game in a series that’s now established itself as one of Nintendo’s best-sellers. If a fourth Luigi’s Mansion game is in the offing, bringing this racetrack back could be a great decision.

Track #3:
Wii U Animal Crossing

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on Animal Crossing.

I just adore this racetrack. I love how there are four different versions for different times of year, the music is beautiful, and the racetrack is overstuffed with characters, buildings, and other references from the Animal Crossing series. New Horizons is the second-best-selling Switch game, and a new entry in the series is surely coming, so adding this racetrack into the next Mario Kart game is a great way to keep the series in players’ minds. The only reason I could see Nintendo opting not to include this racetrack is if the developers of Mario Kart 9 wanted to create a four-track Animal Crossing cup, with different racetracks based on different parts of the Animal Crossing island.

Track #4:
Tour New York Minute

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on New York Minute.

I would argue that there were probably too many Mario Kart Tour city racetracks in the Booster Course Pass, and by the end the novelty of racing through real-life locations had begun to wear off. With that in mind, I doubt that all or even most of the cities will return when Mario Kart 9 launches – though they may be added later, if my theory of regular racetrack additions proves accurate! If Nintendo picks only one of these to bring back at the beginning, though, I hope it’s New York Minute. I adore the jazz soundtrack, the city and its locations feel really great, and I even recognised some of the places from my own visit to New York City some years ago.

The “Why Does Pink Gold Peach Exist?” Cup

Fictional Mario Kart cup icon.

Track #1:
GBA Lakeside Park

Screenshot from Mario Kart Super Circuit showing Wario on Lakeside Park.

I love this track’s primaeval feel, with a jungle and volcanoes in the background. The volcanoes also begin to erupt once the race reaches lap 2 – something pretty creative for the Game Boy Advance! Though it doesn’t have a ton of Mario or Nintendo theming, there’s a lot to love about this track’s aesthetic and design. It’s also been brought back in Tour – but a proper remake, perhaps incorporating new features like gliding or underwater racing, could be an absolute blast.

Track #2:
Switch Squeaky Clean Sprint

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on Squeaky Clean Sprint.

Shrinking down Mario and the gang for a race around a bathroom was a surprising amount of fun in the Booster Course Pass! The race down the plughole, complete with muck and grime, felt truly icky the first few times I raced on this track, and there’s just something humourous about a bathroom setting that makes Squeaky Clean Sprint feel… well, fun! There are a few ways that I could see it being adapted for new styles of play, too, perhaps with some way of shrinking and growing racers through different sections of the track, for example.

Track #3:
N64 Bowser’s Castle

Crop from the Mario Kart 64 guidebook showing Bowser's Castle.

Every Mario Kart needs at least one retro Bowser’s Castle track… right? For me, the Nintendo 64 version of this Mario Kart staple is still the high-water mark that others have yet to reach. Giving it a full remake, perhaps adding in a couple of new features or places where gliding or anti-gravity are present, could work wonders. This track’s theming, music, obstacles, and layout are damn near perfect, though, so I hope the developers don’t change it too much!

Track #4:
GCN Mushroom City

Screenshot from Mario Kart Double Dash showing Mushroom City.

Mushroom City is one of a handful of racetracks from the GameCube to have never returned – and I think it’s time to change that! Moving vehicles always make for interesting obstacles in Mario Kart, keeping races on the same track feeling different and perhaps a bit more tense! Mushroom City is certainly a good example of how well this can work, and its night time setting in an urban cityscape is something a bit different for the series, too.

The Mario’s Moustache Cup

Fictional Mario Kart cup icon.

Track #1:
Switch/Tour Merry Mountain

Screenshot from Mario Kart 8 Deluxe showing Dry Bones on Merry Mountain.

I adore Merry Mountain’s Christmas village theming, and the musical accompaniment is perfect, too. Maybe the final downhill portion could be worked on to make it a bit more interesting, but I really can’t fault this wonderful Christmassy track. Both Mario Kart Tour and the Booster Course Pass can lay claim to this one; it was released for both games at about the same time. It’s always a blast to see Mario and the crew racing through Santa’s village, past a flying Christmas train, and down the mountain to the finish line!

Track #2:
3DS Shy Guy Bazaar

Screenshot from Mario Kart 7 showing Shy Guy Bazaar.

Desert racetracks in Mario Kart are seldom my favourites. They tend to be a bit too one-note and bland – but Shy Guy Bazaar put a totally different spin on the theme. Set at an Arabian Knights-style marketplace after sunset, the track just has a really nice vibe to it that’s totally different from any other desert track in the series. I hoped it would come back in the Booster Course Pass – but maybe Nintendo has been saving this one for Mario Kart 9!

Track #3:
SNES Ghost Valley 1

Screenshot from Mario Kart Tour showing Ghost Valley 1.

Boo Lake’s remake in the Booster Course Pass showed what Nintendo can do with a retro ghost-themed track, and I think we need to see more racetracks from the first game in the series! Ghost Valley 1 has a fun shortcut that, with a little bit of work, could be adapted in all sorts of fun and interesting ways. I like the boardwalk and the creepy yet understated music as well as a fun layout. Ghost Valley 1 could be the perfect track to race through next Halloween!

Track #4:
GCN Rainbow Road

Screenshot from Mario Kart Double Dash showing Rainbow Road.

My heart says that Nintendo should take another crack at recreating N64’s Rainbow Road because that’s my favourite, and my head says that SNES Rainbow Road will be back for the fifth game in a row because of how popular it is – but this time I hope Nintendo revisits one of the only Rainbow Road tracks that has never been recreated. This version, from the GameCube, has some really fun features in its own right, as well as a cool design and a great soundtrack. Bringing back tracks that haven’t been seen in a while should be part of the next game – and there’s room for at least one Rainbow Road in the lineup!

So that’s it!

Screenshot from Mario Kart 8 Deluxe showing a racer reversing.
Did your favourite make the list?

Those are my totally-not-official predictions for the racetracks that Nintendo could choose to include in the launch version of Mario Kart 9 – or whatever the next game in the series will be called!

I’m in two minds about when we could see a new Mario Kart game. On the one hand, the upcoming launch of a new Nintendo console and the fact that Mario Kart 8 is now more than ten years old should surely mean that a new entry in the series is imminent – perhaps even as a launch title for the new console. On the other, the Booster Course Pass only wrapped up a few months back, and there’s a case to be made that porting Mario Kart 8 Deluxe to the new console instead of creating a brand-new game is the way to go. Players are still enjoying the Booster Course Pass – and I’ve only played some of the tracks in the final couple of waves a few times apiece. So… I genuinely couldn’t tell you whether Mario Kart 9 is going to arrive next year or not for several years!

Screenshot from Mario Kart 8 Deluxe showing two racers.
Dry Bones using a super horn to overtake Baby Daisy at Sunshine Airport.

That being said, I hope this has been a bit of fun. I tried to concentrate on racetracks that haven’t had a lot of attention in recent years, as well as a few of my personal favourites. It’s amazing how often those two categories overlap, now that I come to think of it! I had a blast going back to revisit some of these racetracks while putting together this list, at any rate.

Whether we get a brand-new Mario Kart game in the next few months or whether we’ll have to make do with a port, I hope you’ll stay tuned here on the website. When we eventually get news about Nintendo’s next console and its launch lineup, I’ll do my best to take a look and share my thoughts.

Until then… see you on the racetrack!


Mario Kart 8 Deluxe and the Booster Course Pass DLC are available now for Nintendo Switch. Mario Kart Tour is available for iOS and Android devices. The Mario Kart series – including all titles and properties discussed above – is the copyright of Nintendo. Some screenshots courtesy of the Super Mario Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on Nintendo’s New Console

A few weeks ago, Nintendo broke the news that we’ve all been waiting for: they plan to release a new console sometime in the next fiscal year. The company did so in an incredibly barebones, investor-focused Twitter/X post, but that was enough to get the rumour mill going and to send Nintendo fans into a frenzy! It’s gotten to the point where Nintendo had to say that it won’t be talking about its new console ahead of the latest Nintendo Direct broadcast just to avoid fans and spectators getting upset.

Although no details about the console have been announced – and its release window is any time from April 2025 to March 2026 – today I thought it could be interesting to look ahead and speculate about what the console might be… as well as what it might not be! My usual caveat applies: I have no “insider information.” All I’m doing is speculating and perhaps taking a look at a couple of prominent rumours.

This Tweet/X post officially confirmed that a new Nintendo console is in the works.

First of all, let’s talk about the name. Thus far, when communicating in English, Nintendo has referred to its next machine as “the Nintendo Switch successor console.” Some fans have taken to using the names “Switch 2” or “Switch Pro” basically as placeholder titles whenever the console is being discussed – but I’m confident that Nintendo won’t use either of those names! In fact, I doubt very much whether Nintendo will re-use the “Switch” branding at all, and I expect the new console to have a brand-new monicker.

Although the Switch has been a successful console that has sold incredibly well for Nintendo, it’s not the company’s core identity. Sony has PlayStation and Microsoft has Xbox – and those gaming brands have become well-known for those corporations. But Nintendo is Nintendo – and its consoles have always been known by their names or nicknames. Furthermore, the only time Nintendo has tried to capitalise on the well-known branding of a console to help popularise its successor, it failed spectacularly!

The Wii U did not succeed at replicating the Wii’s success.

The Wii U tried to recycle or retain the “Wii” branding, with Nintendo incorrectly assuming that it would be a selling-point. It turned out not to be, in part because the confused naming and branding led many casual players and parents – a core part of Nintendo’s audience over the past couple of decades – not to fully understand what the Wii U was. Even as late as 2014, two full years after the console’s underwhelming launch, I was still encountering players who believed that the Wii U was nothing more than an accessory for the original Wii.

Nintendo will have learned a lesson from that, and that leads me to beleive the new console will have a new name, and that the company will fully break with the “Switch” branding. As Nintendo has done in the past, a new colour is even likely to come along to help visually brand the new machine. The GameCube had indigo, the Wii had white, the Wii U had a kind of aqua-blue, and the Switch has had bright red. I don’t know what the new colour will be – but I think we can safely assume it won’t be Xbox green or PlayStation blue!

Every Nintendo console (of the past twenty years, at least) has had its own distinct colour scheme.

As for the console itself… I’m in two minds at this point. Will Nintendo stick with the handheld-home console hybrid format that has worked so well for them with the Switch? That seems to be the prevailing wisdom; why change something that’s clearly working and that gamers clearly want, after all? But on the other hand, for the past twenty years Nintendo has been focused on innovating and trying out new and different ways to play. We saw that with the Wii’s motion controls, with the Wii U’s gamepad and asymmetrical multiplayer, and with the Switch’s hybrid system. Will the company be content to simply build a more powerful version of the Switch… or will this desire to innovate mean that Nintendo’s new console will look completely different?

We’ve seen in recent years other companies trying to replicate Nintendo’s hybrid success. PlayStation has a handheld accessory for the PlayStation 5, allowing players to take their favourite PS5 games on the go… at least within their own house. And handheld PCs like the Steam Deck and the ROG Ally are taking the handheld gaming console to new heights of performance. These devices and others are all, I would argue, firmly inspired by Nintendo… but they also surpass what the Switch is capable of in different ways. They also offer players who were unimpressed with the Switch a more powerful handheld experience.

Other companies have jumped on the hybrid model that the Nintendo Switch pioneered.

Perhaps the next Nintendo console might look more like the PlayStation 5 and less like the Switch, with a home console for players who want to play on the couch and a handheld accessory for gaming on the go. If the two systems were linked, sharing a single account, players could have both and get the “best of both worlds.” Or maybe it will look like a beefier, more powerful Switch – a handheld console with a dock to connect it to a TV or bigger screen. I wouldn’t be surprised to see Nintendo follow Xbox and PlayStation in releasing two models – one that has a slot for game cartridges and one that’s digital/download only.

Beyond those ideas, though, I really do wonder whether Nintendo’s desire for innovation will lead to a very unpredictable console! Having experimented with motion controls, could the new Nintendo machine have a more refined and accurate motion controller, for example? Or could it ditch the controller altogether, opting for a gesture-based interface like Microsoft tried to achieve with Kinect? Maybe Nintendo will ditch physical buttons and analogue sticks in favour of a touch-screen interface, reaching out to players who are used to gaming on phones and tablets. Any of these things – and many more that I can’t even think of – seem plausible right now!

Nintendo has never been afraid of innovating – like when they released the bazooka-looking Super Scope for the SNES!

Then there’s the question of games. Nintendo is already working with other companies in the games industry to bring third-party titles to the new console. Development kits have been sent out to some of the industry’s biggest names, so we can expect to see some popular titles and upcoming games join the system on release. As for first-party games, though… I’m not sure what to expect.

There has only just been a new Zelda title – Tears of the Kingdom was released in mid-2023. And Mario just got his latest 2D platformer a few months ago, too. Both of those games could be ported to the new console – and I expect they will be if for no other reason than to pad out the launch lineup. But Nintendo will have to do more than that; the company needs a “killer app” to really get players excited on launch day.

Mario has just had another 2D adventure on the Switch.

There are a couple of games that I think Nintendo might be planning on releasing alongside the new console. The first is a new 3D Mario game – Odyssey was almost seven years ago already, so surely the next game in that series has to be in development. As with the name “Switch 2,” don’t expect to see Mario Odyssey 2 – I’m confident that Nintendo will have a new adventure planned for its mascot! But a new 3D Mario title could build on the success of Odyssey in many ways, and take 3D platforming to new heights.

The second game that I increasingly feel Nintendo will be planning to launch either alongside the new console or within its first few months is Animal Crossing. Now, I’ve been critical of Animal Crossing: New Horizons on the Switch… but the game sold incredibly well, and is the best-selling Switch-exclusive game. No, Mario Kart 8 Deluxe doesn’t count: that’s a port! So with Animal Crossing having exploded in popularity, Nintendo would be well-advised to get the next entry in the series ready in time to launch alongside its new console!

A new Animal Crossing game could be on the cards.

I mentioned Mario Kart 8 Deluxe there… and while I truly believe a new Mario Kart game is coming some time soon, I wouldn’t be shocked at all if Mario Kart 8 Deluxe ended up being ported to the new console, too. Perhaps it would be bundled with the Booster Course Pass – as Mario Kart 8 was bundled with its Wii U DLC packs when it was ported to the Switch. But in lieu of Mario Kart 9 and with the Booster Course Pass having only recently finished adding new racetracks and characters, I wouldn’t be shocked to see Nintendo choosing to double- or triple-down on that game as a relatively easy money-maker on its new console.

So that’s where we’re at, at least as I see it. The name “Switch” is almost certainly going away, and I fully expect to see a brand-new console with a new name, new design, new colour scheme, and so on. Nintendo will surely seek to take advantage of more online features, more live-service/recurring revenue ideas, and the like… but I still believe we’ll get a machine that can be used like a regular old home console. I’m not convinced we won’t see some brand-new gimmick, too – perhaps something that’s not on anyone’s radar right now!

If Nintendo plans to launch its new console next spring – say in April or May – then we could see a full announcement as soon as next month. Regardless, as and when that happens I’ll do my best to take a look at it here on the website – so I hope you’ll check in for that! Until then, I hope this has been an interesting look ahead.


The new Nintendo console is currently scheduled for release between April 2025 and March 2026 to coincide with Nintendo’s next fiscal year. All properties, games, and other titles discussed above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Eight Ideas for the Next Mario Kart

With the Booster Course Pass dumping new racetracks, characters, and content onto Mario Kart 8 Deluxe, it’s been a while since we looked ahead to what might come next for Nintendo’s flagship racing series. Although it seems pretty clear that the opportunity for Nintendo to launch a brand-new Mario Kart game on the Switch has come and gone, a new Nintendo console might be right around the corner. That can only mean one thing: Mario Kart 9 is on the way!

Okay, maybe I’m getting a little too excited. But with Mario Kart 8 Deluxe being the Switch’s top-selling game, and the Booster Course Pass giving it a bit of a refresh, I’m absolutely convinced that Nintendo will want to get a new title in the series onto the Switch’s successor console as quickly as possible – perhaps in time for the new machine’s first holiday season. If, as has been rumoured, a new Nintendo console might launch next year… we could be a mere twelve months away from Mario Kart 9!

A screenshot from Mario Kart DS.
Can you spot the mistake in this beta version of Mario Kart DS?

Or not. But either way, today we’re celebrating my dedicated Mario Kart webpage going live by considering five ideas that I think could make for neat inclusions in the next Mario Kart game – or in any game after that, if Nintendo doesn’t see fit to include them this time! If you missed the Mario Kart page, you can find it using the drop-down menu above… or just click or tap here to head there directly! All of my Mario Kart content will be available there – including my tier lists of all the racetracks in Mario Kart 8 Deluxe, which is something I’m currently working on! So check back for that at some point soon.

Before we go any further, I’ll give my usual caveat: I have no “insider information.” I’m not claiming that Nintendo is planning to include anything we’re going to discuss today in Mario Kart 9 – and I don’t even know for certain that Mario Kart 9 even exists or is in development! Also, everything we’re going to consider today is the entirely subjective opinion of one person – so if you hate all of my ideas or I don’t include something that seems obvious to you, that’s okay! We’re all entitled to our opinions on this wonderful racing series.

With all of that out of the way, let’s take a look at my ideas!

Idea #1:
A first-person mode.

A screenshot of Mario Kart 7's first-person perspective.
First-person racing in Mario Kart 7.

The first and only time that the Mario Kart series has offered a first-person view came in Mario Kart 7. In that game, it was possible to see the race from a first-person perspective – but only when also using the 3DS’ gyroscope to steer. It was a bit of a gimmick on the 3DS, and I didn’t use it extensively – but there’s something about racing in first-person that’s just fun.

I’d love to see Mario Kart 9 bring this back, using the more powerful hardware of Nintendo’s next console to allow us to get up close and personal with some great-looking karts and bikes. It would be a blast to be able to race in first-person mode using a standard control pad, without having to be tied to a gyroscope or motion controls, too.

A screenshot of Forza Motorsport (2023).
First-person racing in Forza Motorsport.

A first-person perspective is something offered by many racing games on other platforms, and is something most driving and racing titles have done for a long time. The Mario Kart series has long stood apart from racers that take themselves more seriously… but that doesn’t mean Nintendo can’t take inspiration from other titles in the racing space!

Racing in first-person puts you in the middle of the action, and it would also be a great excuse for Nintendo to design different steering wheels, handlebars, and kart interiors. There’s a lot of fun to be had here – and I hope Nintendo’s sole experience with a first-person mode in Mario Kart 7 won’t shoot down this idea.

Idea #2:
A logo maker (like in Mario Kart DS).

Recreating the website’s logo in Mario Kart DS!

Mario Kart DS allowed players to draw their own custom logos using a pretty basic in-game logo maker. Making a personal icon instead of using the generic ones made for each character adds a bit of customisation and personality to the game – and that’s always something fun to see!

Again, with more powerful hardware on the way, there’s the potential to expand this feature far beyond the capabilities of the Nintendo DS. Players could even get the option to give karts and bikes custom liveries – something seen in games like Forza Horizon 5, for example. But even if that’s not practical, making custom logos and taking them online would be a ton of fun.

The logo as it appears on a standard kart.

There’s obviously the potential for abuse here, unfortunately. And as we’ve seen in the past, some players will draw rude, offensive, or just plain silly things. But as we’ve seen with custom designs in the Animal Crossing series, for instance, it’s possible to give players these options in a way that’s safe and appropriate for sensitive eyes. Nintendo wouldn’t need to have a whole team of content monitors checking everyone’s logos… just make sure that it’s easy to report anyone with an inappropriate logo so they can be sanctioned.

I’m a big fan of customisation in games – even though I have the imagination of a sleep-deprived pigeon and the artistic skills to match. This could be a whole mini-game in itself… and I’d love to see some of the wonderful and creative ideas that other racers come up with!

Idea #3:
Identical stats for every racer and vehicle.

Let’s rebalance Mario Kart!

This is a subject I’ve covered already – and you can find that article by clicking or tapping here. But to summarise: Mario Kart is unbalanced. What that has meant is that there’s one “ideal” combination of driver + kart that, in many races, everyone online is using. It’s not a lot of fun to race online against eleven Waluigis all riding the same Wiggler kart!

Recent tweaks to Mario Kart 8 Deluxe haven’t actually helped this issue – they’ve just shifted the ideal combo to another character and another kart. So my proposal is simple: dump the stats and make every racer and vehicle behave the same way. This would completely negate the problem and open up the next Mario Kart game to allow players to choose who they want to race with and how they want to race.

Complicated stats in Mario Kart 8 Deluxe.

I find it disheartening, sometimes, to join an online race only to see almost everyone has picked the same kart and driver. Part of the fun of Mario Kart is mixing it up and trying out different combos. With such cosmetic variety, it seems a shame that, in order to remain competitive online or in time trials, there’s really only one (or at the most two) options that are viable.

Mario Kart isn’t a racing simulation, so things like tinkering with stats to get more horsepower… it just seems unnecessary. It would simplify Mario Kart in one way, but it would also open it up and diversify it in another.

Idea #4:
Racetracks with different variants.

The Booster Course Pass version of Kalimari Desert has different routes for each lap.

Mario Kart Tour introduced racetracks with different layouts and variants – and I think this is something that could be carried into the next main Mario Kart title. In the Booster Course Pass, several racetracks have different layouts for each lap, which is neat – but I’m thinking of racetracks with completely different layouts that could either be chosen or selected at random.

This could be a relatively easy way to add variety to the next game’s roster of tracks without having to create wholly new tracks with new assets. One variant of a track could be a simple loop, but a second could add additional twists and turns, for example. Both variants could use the same background, textures, and even some parts of the racetrack – like the start/finish line – as well as music. But there’d be something different for players to get stuck into each time.

It would be nice to get some varied tracks in the next game.

Mario Kart 8 launched in 2014 – and it looks set to reach its tenth anniversary before a brand-new mainline Mario Kart game will be ready. If Nintendo hopes to keep Mario Kart 9 around for even half as long, finding ways to keep the game varied and interesting to players will be essential. If the game came with 32 racetracks, but some of those had two, three, or even four different variants, that would go some way to accomplishing that objective.

I expect that the next Mario Kart title will be a kind of live-service experience, with Nintendo making changes and updates on the fly. Some of these updates could add new racetrack variants, which is something Nintendo has already done in Tour. That would be a possibility, too.

Idea #5:
Character costumes and outfits!

Mario in swimwear from Mario Kart Tour.

It would be great if every character could have different costumes to choose from. In Mario Kart 8 Deluxe, for example, there are different colours for Yoshi – but I’d love to extend this to every character in the game. And not just different colours, either, but costumes and hats that transform the look of our favourite drivers.

This could also be a way to simplify the roster. Mario variants (like Metal Mario or Tanooki Mario) could be merged into one, with those outfits being available to players who choose Mario. That doesn’t have to happen, but it could open up the driver list to new and exciting characters!

Princess Peach in a blue dress in The Super Mario Bros. Movie.

For other characters, different colour variants, costumes, and hats could all be included. I think Tour has done something like this, so clearly it’s something Nintendo has already been toying with. I think there’s a ton of potential to really mix it up – and it would be great fun to see what outfits people would choose when racing online!

At the end of the day, this is another point about customisation and personalisation. Without having to create entirely new character models, Nintendo could add a whole lot of variety to Mario Kart 9 and allow us to really get a tailored, personal experience from the game.

Idea #6:
Designs from The Super Mario Bros. Movie.

Kart racing in The Super Mario Bros. Movie.

After spending a lot of money on it, I’m surprised that Nintendo has made no effort so far to cash in on the wild success of The Super Mario Bros. Movie. There’s a ton of potential in bringing elements from the film into the next Mario and Mario Kart games… and the sooner the better!

The Super Mario Bros. Movie included a kart-racing sequence, and it was one of the most exciting and entertaining in the entire film! The sequence included several designs based on vehicles from the Mario Kart series – but also some brand-new designs, too. It would be great to see even one of these make its way to the next Mario Kart game.

The main characters.

There were also characters from the movie who could be included. Mario’s parents, for instance, or the penguin king from the opening act. Even including some of these designs as alternate costumes for characters like Luigi, Peach, and Donkey Kong would be a great way to connect with the success of the film.

Creating a racetrack – or better yet, four racetracks in the “Movie Cup” – would also be a fantastic idea. New tracks could draw on the film’s locations in both the real world and the Mushroom Kingdom, taking advantage of the new designs and adaptations that were created. Obviously a game will never be able to completely recreate the art style of a big-budget animated picture… but it could certainly take those designs as a starting point.

Idea #7:
Crossover characters from other franchises and properties.

Detective Pikachu!

“More characters” is always going to be a request when we’re talking about a new Mario Kart game – but that’s not really what I’m suggesting here! I think it’s a given that Mario Kart 9 will have an expanded driver roster, bringing in old favourites like Diddy Kong and newcomers to the Mario universe like Cappy.

Instead, what I’m hoping to see are licensed characters from other games and franchises. We’ve already seen Link from the Zelda games, characters from Splatoon, and Isabelle from Animal Crossing… but Nintendo can do better than that, surely!

Mario and Sonic.

Although it seemed unfathomable in the ’90s, when Sega and Nintendo were fierce competitors, we’ve seen Mario and Sonic the Hedgehog team up on several occasions over the past few years. Sonic is absolutely the kind of character I’m thinking of – but it needn’t stop there! Characters from games that have been popular on the Switch, like Minecraft or Fall Guys, could be great inclusions, too.

If Nintendo could strike deals with some of the gaming world’s big studios and publishers, there’s almost no limit to the character possibilities for the next Mario Kart game. Even just within the Nintendo extended family, though, there are literally dozens if not hundreds of possibilities.

Idea #8:
More real-world vehicles.

Mario with a Mercedes GLA.

Mario Kart 8 launched in 2014 with a surprising merchandising tie-in: Mercedes! Three Mercedes cars were reimagined as karts in Mario Kart 8, and have been retained in the Switch version, too. Although it was definitely a bit of a surprise to see the likes of Dry Bones and Wario driving scaled-down versions of real-life cars… it was a ton of fun, too!

I don’t pretend to be an expert on merchandising and product placement, so I have no idea how easy or difficult it might be for Nintendo to license real-world vehicles. But the success of the Mercedes tie-in surely makes it something worth considering!

A Koenigsegg CC850.

Car manufacturers are clearly open to this idea – otherwise why would they license their vehicles for games like Forza Motorsport? I’m not saying that Nintendo could necessarily get the likes of Lamborghini or Koenigsegg to sign on… but then again, why not? Scaled-down supercars could be an absolute blast… and maybe there could be something like a Tesla or other electric vehicle, too.

The possibilities are limitless, really – there could be classic cars, modern racing cars, and more. If we really branch out, we could look at monster trucks, lorries… even trains!

So that’s it!

Box art for Mario Kart 64.

We’ve considered eight possibilities for the next Mario Kart game. I’d love to see everything we’ve discussed above when the next game launches… but I’m not sure how likely all of these things are! Still, it was a bit of fun to speculate and fantasise about what Mario Kart 9 might look like.

So I hope this has been an interesting look ahead. As I said at the beginning, I have no “insider information,” and it’s likely that none of the things we’ve been talking about today will make it into any future Mario Kart game. But that doesn’t mean it isn’t fun to consider what the next Mario Kart game might look like! With the series being a mainstay of Nintendo consoles, and a new console potentially launching in the next eighteen months… we might be closer to a new Mario Kart game than it seems!

Remember to check out my dedicated Mario Kart webpage for more speculation and discussion. You can find it by clicking or tapping here.

Mario Kart 8 Deluxe is out now for Nintendo Switch. Mario Kart 8 Deluxe, the Booster Course Pass, and the Super Mario series are the copyright of Nintendo. Some images used above courtesy of the Super Mario Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.