Shattered Space: Thoughts and Advice for Bethesda

Remember Starfield? That space game we got all excited about in 2023? I wouldn’t blame you if you’d forgotten all about it by now; I haven’t touched the game in months myself and I have no real plans to go back to it. Any lingering feelings of positivity I might’ve had toward the game – and developer Bethesda Game Studios in a more general sense – evaporated pretty quickly when microtransactions and paid mods were added to this single-player title, so I’ve pretty much moved on.

But the launch of Shattered Space – the first of several larger pieces of DLC that are planned for the game – has dragged up the shambling corpse of Starfield for me once again, and I couldn’t let it pass by without sharing my thoughts on what I’ve seen… and offering some unsolicited advice to Bethesda and parent company Microsoft. There are things to consider for both Starfield’s future as well as any potential new games that Bethesda may be lucky enough to make. Let’s get into all of that today.

Still frame from the Shattered Space launch trailer showing a character approaching an alien structure.
So far at least, Shattered Space doesn’t appear to have saved (or even really helped) Starfield.

The reaction to Shattered Space has been mediocre at best outside of Bethesda and Starfield mega-fans. The expansion is currently sitting at a “mixed” rating on Steam… but far more worrying for Microsoft and Bethesda should be the real lack of engagement that Shattered Space is driving. There are, at time of writing, fewer than 1,000 reviews of Shattered Space on Steam – a number that seems pitifully small for the first major expansion pack for the newest Bethesda role-playing game. And the release of Shattered Space didn’t give the game much of a boost in terms of player numbers, either; Starfield was beaten by both Fallout 4 and Skyrim on the day the expansion launched and every day since.

This is even more alarming when you consider that many players will have already pre-purchased Shattered Space last year. In order to pick up the “deluxe” version of Starfield (or whatever it was called), which gave players access to the game on its real release date instead of almost a week later, players had to fork over an additional £35 on Xbox, Steam, and even Game Pass. Included in that price was Shattered Space, so even players left underwhelmed by the base game should have still had access to this DLC. The fact that so few of them could be bothered to even download it or check it out should be ringing alarm bells at Bethesda HQ and for Xbox, too.

Screenshot of SteamDB and Steam showing player counts for Starfield and reviews for Shattered Space.
Shattered Space’s launch (date highlighted) didn’t bring in a lot of players.
Image Credit: SteamDB (above) and Steam (below).

The mixed reception to Shattered Space from those who did bother to fire it up is something that I think could’ve been avoided – and could at least be mitigated in the future. But it would require a change in approach from Bethesda. I’ll try to explain what I mean.

Over the last few weeks and months, Bethesda has been rolling out updates to Starfield. Among the biggest of these have been the rover/buggy, which allows players to traverse the game’s maps more quickly, and also the ability to decorate the interior of spaceships. Both of these were highly-requested by players, and the fact that Bethesda added them is a positive thing.

But part of the disappointment some players and critics are noting with Shattered Space is that it’s “only” a story expansion. The DLC doesn’t add anything of substance to Starfield beyond one new planet and some quests, and that’s leaving some people feeling underwhelmed yet again.

Still frame from the Shattered Space launch trailer showing a character praying.
A scene from the Shattered Space trailer.

A few months ago, I wrote a piece here on the website in which I argued that Starfield’s first piece of DLC needed to be comparable in how transformative it is to Cyberpunk 2077′s Phantom Liberty, which was released last year. That expansion came with a new area of the map and new quests – just like Shattered Space. But it also came with a major update that overhauled whole in-game systems, completely fixed some of the biggest disappointments with the game, and significantly improved the experience. That’s what Starfield needed… and that’s what it still needs.

The conversation around Shattered Space might’ve been different if things like detailed city maps, interior ship decorating, and the rover vehicle had all arrived along with it. It wouldn’t have fundamentally “fixed” Starfield, but it might’ve given the game more of a boost and gotten more players talking about the game in a positive light for a change. Instead, this opportunity was missed.

Still frame from the Shattered Space launch trailer showing a rover.
Starfield has a rover now.

So here’s my advice for Microsoft and Bethesda: stop the trickle of minor updates. Obviously you’ve gotta keep working on fixing bugs, so there can’t be a total lack of patches, but from now on, everything should be saved up for the next DLC. The next and final DLC.

Take two years – or three, if that’s what you need. Use that time to craft a larger expansion to Starfield’s world and story – perhaps one with an actual ending to the game’s main quest. But save up all of the smaller things that might’ve been added along the way, and add them all at once. Instead of trying to wring as much money as possible out of a disappointed and shrinking player base, focus on transforming the game into something that more people might actually want to buy. For me, that also means stripping out the entire microtransaction marketplace… but since that doesn’t seem realistic, at the very least focus on making one significantly larger expansion that can launch alongside overhauls to in-game systems. In a word, make Phantom Liberty… but for Starfield.

Still frame from the Starfield Direct (2023) showing executive producer Todd Howard.
Starfield’s executive producer Todd Howard.

Starfield feels like a very greedy game right now, and £35 for a single expansion pack that only really adds one new location and questline isn’t doing anything to change the narrative. A “single-player live service” type of game – which is clearly what Bethesda wanted to create – is absolutely not my thing and never will be, and for that reason I’m almost certainly never going to play Starfield again. But even knowing that, and knowing what kind of penny-pinching game this is… Shattered Space still seems pretty unexceptional.

There should be a way around this, but only if Bethesda and Microsoft are willing to listen to feedback. Right now, Starfield is on its last legs. It’s been surpassed in so many ways by its contemporaries, and most players have just moved on already. Shattered Space, because of how it was designed and launched, was never going to bring them back en masse. And part of that is because of the way the DLC was structured and how these other free updates have been drip-fed to players over the months since Starfield launched. At a time when the game needed a win, decisions taken earlier in the year tripped up Shattered Space’s launch… and the end result seems to be that most players just aren’t paying attention any more.

Screenshot of the Xbox store showing in-game currency packs for Starfield.
Microtransactions and paid mods have been added to Starfield since the game was released last year.

For me, Starfield would only become playable again if the microtransactions and paid mods were removed and all of that content added either totally for free or as part of the next expansion. Given the lack of things like costumes, skins, and other cosmetic items in both the base game and Shattered Space, I’d argue that all of those should be added for free. But rather than doing so bit by bit in small updates over the span of months, what Starfield really needs is one big update and one big expansion that can get players talking about the game once again. Phantom Liberty for Cyberpunk 2077 is my go-to point of comparison, but I’m sure you can think of other similarly large and similarly transformative expansion packs that have been released over the years.

As to the content of Shattered Space itself… I have to say that, based on what I remember of the game, this House Va’Ruun stuff seems like it should’ve been part of the base game from day one. I mean, you literally have a companion character who’s an ex-member of this faction, and they’re mentioned multiple times across the main quest. Shattered Space, having been planned and developed alongside Starfield, basically feels like cut content to me.

Screenshot from Starfield (2023) showing a first-person view.
I’m over Starfield at this point.

I’m not surprised that Shattered Space hasn’t turned things around for Starfield based on what I’ve seen. And as someone who was genuinely looking forward to this game once upon a time, my concern now is that Bethesda is running out of chances to make Starfield into the game that I thought it should’ve been. Without a serious re-think and complete change in approach, I don’t see that happening. And given how brutal Microsoft can be when games and studios aren’t performing to their high expectations… well, let’s just say it probably isn’t a great time to be a Bethesda executive right now.

Despite how I feel, I will be keeping up with the latest Starfield news to see if there are going to be changes or improvements in the future. I sincerely hope that Bethesda takes its time with the next update and expansion, because that feels like the game’s best chance to come back strong and re-capture at least some of its lapsed players.

But I have to be honest: the microtransaction marketplace has killed any residual support I had for the game, and it will be a weight around its neck for as long as it continues to exist. Charging £10 for a single mission, £7 or £8 for a tiny pack of cosmetic items, and selling in-game currency at the usual awkward exchange rate are all truly scummy, shitty things for a massive company to try to get away with. I loathe Starfield’s microtransactions, and seeing the way Bethesda has behaved not only with this game but with Skyrim’s “creation club” and Fallout 76 too… it’s really put me off The Elder Scrolls VI. I can’t root for Starfield’s redemption as long as this stupid live service marketplace remains in a single-player game.


Starfield and the Shattered Space DLC are out now for PC and Xbox Series consoles. Starfield, Shattered Space, and all other properties discussed above are the copyright of Bethesda Softworks, Bethesda Game Studios, Xbox Game Studios, and/or Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Baldur’s Gate 3 has set a high bar… Starfield, take note!

Spoiler Warning: Minor spoilers may be present for Baldur’s Gate 3 and Starfield.

I’ll get into this in more detail in my review of Baldur’s Gate 3 – which is currently a work in progress – but I came to Larian’s Dungeons and Dragons CRPG with basically no expectations at all. The game wasn’t one that had been on my radar, I don’t know the first thing about Dungeons and Dragons, and the primary reason I picked it up is because it happened to be well-timed, releasing just as the hype train for Starfield has been building. I was looking for a new game to play, and Baldur’s Gate 3 reared its head, backed up by plenty of positive reviews. It felt like the right game at the right time – but little more than a way to kill some time while waiting for the real prize: Starfield.

Suffice to say, I undervalued Baldur’s Gate 3 in a pretty big way! The game is fantastic, as you’ve no doubt heard from other reviewers, and although I can’t call it “perfect,” it’s certainly the best game I’ve played in 2023 so far. It will absolutely rival Starfield for the coveted “Trekking with Dennis Award” come December, and if Starfield should falter… well, maybe it’ll even pip it to the post and scoop the prize. I wouldn’t have expected that even just a couple of weeks ago.

A promo screenshot of Baldur’s Gate 3.

There are two things that Baldur’s Gate 3 has done well that Bethesda needs to consider when it comes to Starfield. The first is microtransactions. There aren’t any in Baldur’s Gate 3, and that’s in spite of comparable titles like Diablo IV positively drowning in them. As I’ve noted more than once, we haven’t yet had confirmation from Bethesda that Starfield will be free from microtransactions, season passes, lootboxes, premium currencies, and other shit-smeared trappings of the modern video games industry.

Secondly, while I have encountered a few glitches and bugs in my thirty-plus hours with Baldur’s Gate 3, the game is complete and pretty polished. The main quest is complete, side missions and character quests are all unique and interesting, and the state of the game overall is pretty darn good. The main mechanics and systems it employs, from magic and spellcasting to combat and exploration, all work well, and there are plenty of choices that genuinely have an impact on the game world.

A relatively minor visual bug that I encountered in Baldur’s Gate 3.

Bethesda has acquired a reputation over the years, and it’s well-deserved. Major Bethesda releases, from Oblivion to Fallout 76, have all arrived with bugs and glitches to varying degrees. Bethesda’s publishing arm is also responsible for the likes of Redfall, a title ridiculed for its broken state earlier this year. While Baldur’s Gate 3 isn’t entirely bug-free, it’s on a completely different scale from any of Bethesda’s launches.

The microtransaction issue is already one that I’ve been sceptical about when it comes to Starfield. Well before the game has even launched, Bethesda has already been touting the first piece of story DLC, an expensive £25 add-on. Expansion packs are no bad thing, don’t get me wrong, but it’s disappointing to see Bethesda leaning into add-ons and DLC so early in Starfield’s life. In contrast, Baldur’s Gate 3 may not have any DLC at all, with Larian potentially moving on to their next project instead, regarding the game and its story as complete.

Diablo IV has an awful and aggressive in-game monetisation scheme. Let’s hope Starfield follows the Baldur’s Gate 3 model…

The games are very different from one another. Baldur’s Gate 3 is a CRPG – a throwback, in many ways, to a style of game that has fallen out of fashion over the past twenty years or so. It employs turn-based combat, a third-person or isometric camera, and a game world broken up into several large regions (or levels) to accompany its three-act narrative.

Starfield, in contrast, is very much an action-RPG or even an RPG/shooter, with real-time combat inspired by the likes of id Software’s recent Doom and Doom Eternal titles. Although a third-person view is available, Bethesda has stated that the game is intended to primarily be played from a first-person perspective, and the game’s “open galaxy” map, while broken up into star systems and planets, isn’t split into sections or levels in the way that the map is in Baldur’s Gate 3. Starfield is also a sci-fi title to Baldur’s Gate 3′s fantasy setting.

Starfield will be a different kind of game – but with comparable features.

But there are plenty of similarities, too. Both games are role-playing experiences, both have skills to unlock, character progression, and both aim to tell expansive single-player stories complete with engaging characters, main and secondary quests to follow, and more. Though the comparison is not a direct one between two games with identical styles… it’s close enough that many Baldur’s Gate 3 players may be intending to play Starfield. In fact, Larian Studios deliberately moved up the release date of Baldur’s Gate 3 by more than a month to avoid a clash with Starfield.

So when I say that Baldur’s Gate 3 has set a high bar, I mean it. Coming just a few weeks apart, comparisons between the two games will be inevitable – and if Starfield should suffer a bumpy launch for any reason, those comparisons may not be favourable. Baldur’s Gate 3 will also be launching on PlayStation 5 the same week as Starfield arrives on PC and Xbox, so there’ll be a flood of new players joining the party. PlayStation fans may feel less bad at missing out on Starfield if Baldur’s Gate 3 is being heralded as the “better” title.

Baldur’s Gate 3 promo screenshot featuring a dragonborn warrior.

But we mustn’t get too far ahead of ourselves! It’s perfectly reasonable to suggest that players can enjoy one or both games on their own merit, without needing to “pick a side” or say which one is somehow “objectively better.” I want Starfield to be a fun experience – at least as much fun as Baldur’s Gate 3 has been for me over the past couple of weeks. But I recognise that, with the games releasing so close to one another, my impressions of Starfield – particularly insofar as how complete and polished it feels – will be coloured by my experience of Baldur’s Gate 3.

So… here’s the difficult part. In 2022, I praised Xbox and Bethesda for delaying Starfield. If the game needed more attention, more work, and more time to squash bugs and polish the experience, then a delay was unquestionably the right call. With a scant two weeks to go before Starfield’s pre-order exclusive early release, and with reviewers and publications eagerly awaiting their review copies… well, this is basically the last possible opportunity to delay the game. If Starfield should release with a level of bugs and glitches comparable in any way to the likes of Redfall or Fallout 76, not only will we lament this missed opportunity, but we’ll have those comparisons with Baldur’s Gate 3 to chew on.

Starfield was originally targeting a November 2022 release.

Whether you’ve played and enjoyed Baldur’s Gate 3 or not, and regardless of whether it’s “your thing” or not, it’s undeniable that the game has raised the stakes for Starfield, and has set a high bar indeed for other single-player role-playing games to strive for. I hope Starfield can hit it. Heck, I hope Starfield smashes through it and sets a new, even higher bar! It’s rare to get a title as fun and as consumer-friendly as Baldur’s Gate 3, so to get two in a row would be beyond fantastic. You know what they say: you wait ages for something and then two come along at once!

Where I see the biggest potential comparison is with one of my biggest concerns about Starfield: monetisation. We’re so close to Starfield’s launch, and yet Bethesda and Xbox have still failed to clarify what kind of monetisation we can expect to see in the game. Unless the answer is “none at all,” as Larian repeatedly assured players in the run-up to the launch of Baldur’s Gate 3, that will already be a disappointment. Should that monetisation extend beyond large-scale expansion packs to include things like premium currencies or lootboxes… that could spell disaster.

Bethesda and Xbox have yet to comment on microtransactions in Starfield.

What Larian has done with Baldur’s Gate 3 is something that other AAA studios should strive for. Of course it’s true that not every game can be as expansive and feature-rich as Baldur’s Gate 3… but every game should be able to take inspiration from it in different areas. Single-player games shouldn’t need in-game monetisation to turn a profit. AAA studios should be launching complete games, not broken, “release now, fix later” messes, nor games with incomplete stories and promises of “roadmaps” to more content. Larian has also shown a willingness to listen to feedback from players through an extensive early access period, and while I’m generally sceptical about big studios using early access, and of long early access periods in general, in this case it seems to have worked as intended for once.

The fact is that Baldur’s Gate 3 isn’t anything new, nor even particularly innovative. In many ways it’s actually a throwback to an older style of game that was prominent in the 1990s and early 2000s. As that kind of gameplay has fallen by the wayside in the push to open worlds, always-online experiences, and microtransactions… it feels different in 2023.

But that’s just a really sad commentary on the sorry state of the video games industry. A consumer-friendly game, one that doesn’t chase every trend going nor try to extort its players for extra cash, finds itself becoming headline news.

The titular city of Baldur’s Gate.

When I looked ahead to the games I was most interested to play in 2023, titles like Star Wars Jedi: Survivor, Lord of the Rings: Gollum, Redfall, Forspoken, and of course Starfield were all contenders. After several of those proved to be disappointing or underwhelming, it’s been a genuinely cathartic experience to pick up a new game and just… really enjoy playing it. That Baldur’s Gate 3 wasn’t on my radar and was thus an unexpected surprise just adds to that.

There has been chatter online and on social media about Baldur’s Gate 3 being a unique project that shouldn’t become the “industry standard” that players expect to see going forward. And there’s an element of truth to that: most games won’t be old-school CRPGs with hundreds of hours of content. But in terms of adopting consumer-friendly practices, abandoning trends when they don’t fit with the story a game is telling, and focusing on delivering a quality product… those are things that players can and should expect. Some of us never stopped asking the video games industry and its biggest corporations to deliver those things. Maybe the success of Baldur’s Gate 3 – coupled with some spectacular failures over the past few years – will finally be the catalyst that makes these corporations sit up and listen.

And as for Starfield… the bar has been well and truly raised. I can only hope that Xbox and Bethesda have done enough to reach it.

Baldur’s Gate 3 is out now for PC, will be released on PlayStation 5 on the 6th of September, and will be released on Xbox Series consoles in 2024. Starfield will be released on PC and Xbox Series consoles on the 6th of September. Baldur’s Gate 3 is the copyright of Larian Studios, and is based on Dungeons and Dragons which is owned by Wizards of the Coast and Hasbro. Starfield is the copyright of Bethesda Softworks, Xbox Game Studios, and/or Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.