Perhaps Fall Guys could fix some of its issues before releasing Season 2?

I was a little surprised to hear that Season 2 of Fall Guys – a game that only launched at the beginning of August – would be arriving in early October. That seems an awfully short span of time for a “season”, though admittedly Fall Guys has hardly been a game that follows the beaten path. If you’re unfamiliar with the concept of seasons in online games, it’s something that popular titles like Fortnite have been doing for several years. In short, each season brings new content and new opportunities to progress. In Fall Guys’ case, this means new mini-games and new cosmetics.

But Fall Guys has some issues, and I’d much rather see time and attention spent on improving the core experience before adding new content.

And I know: it isn’t just an either/or case. But at least some of the development time dedicated to building new content for the game – if indeed it is new and wasn’t cut from the initial release – could be reallocated to fixing some of the problems Fall Guys has. Most egregiously I’m thinking of cheating.

There are countless videos on YouTube advertising hacks and cheats for Fall Guys. In this example, a player is able to fly above the course far faster than the players below can run.

I know, right? What kind of pathetic basement-dwelling low-life needs to cheat in a fun little game like Fall Guys? It’s sad, really. But unfortunately, at least on the PC version where I play, it’s becoming much more common. When I first played the game in early August, I didn’t encounter a single cheater. And for the first couple of weeks or so that continued to be the case; the thought never occurred to me that cheating would even exist in a game like this. But in the last couple of weeks cheating has become commonplace. I would guess that roughly one in five games I play now has at least one cheater; some have several.

I don’t pretend to understand the technical side of how the cheats and exploits work, but in-game they appear to give characters the ability to move very fast, fly, and even clip through obstacles and scenery. This gives cheaters a massive advantage, and I’ve played some racing rounds where one or two cheaters were able to qualify before everyone else had even got past the first quarter of the course. This has been going on for some time, and it clearly hasn’t been fixed or patched out yet, but it should be a priority.

When an online game becomes plagued by cheaters, it becomes offputting for everyone else. What’s the point in continuing to progress through the rounds to make it to a finale when you know you’re going to lose to a cheater who can fly all the way to the top of the mountain before you’re even a quarter of the way there? Or who can levitate over the course while everyone else has to hop from tile to tile? There’s no fun in that! And it’s going to result in people no longer wanting to play.

There are other issues too, most notably lopsided teams in some of the team games. I made note of this when I put the rounds in a ranked list, but some of the team games can be horribly uneven. Even a single extra player can provide teams with a huge advantage in some cases, and while the patch notes for a recent update claimed to have fixed the problem, I’ve continued to see unbalanced teams often.

It can be frustrating to play a heavily one-sided team game.

Some rounds need tweaking too, at least from my experience. Perfect Match – a game that involves memorising tiles to avoid falling – routinely ends with hardly anyone being eliminated, and despite the fact that it’s a very enjoyable round, surely something’s got to change there. Likewise Roll Out, which is another round I have a lot of fun with, can take forever as it just isn’t that difficult, meaning it takes a long time to eliminate the right number of players. Better to fix the current rounds than work on a bunch of new ones, right?

Though the server situation has improved massively since the game’s launch, there are still disconnects and failures to connect to contend with. It can be very disheartening to make it all the way to the finale only to get disconnected from the server!

I don’t want to just attack Fall Guys. This is developer Mediatonic’s first big hit, and I genuinely want the game to continue to be the roaring success that it has been this month. According to sales reports, the PC version alone has sold over seven million copies! That’s an astonishing accomplishment for any game, let alone one developed by a small studio. It would be such a shame to see that hard work undone if players are driven away by cheating and other unfixed issues.

Preparing a big update – or “season” – as we head into the autumn does make sense for a business perspective, and I understand that Mediatonic and publisher Devolver Digital recognise they’ve got a hit on their hands and want to keep players engaged. But I’d caution them by saying this: new content will only achieve that objective if players believe that games are fair and that the rules apply to everyone. If cheating continues to run rampant, and cheaters continue to get away scot-free, it won’t matter how much new content is available because there’ll be no one coming back to play it.

Staying ahead of the curve when it comes to stamping out cheating and exploits is part of the job for any company that wants its multiplayer title to be a success. The moment an exploit or cheat is identified it needs to be patched out; Fall Guys has only released a couple of patches since launch, and by now they must know how players are able to exploit the game to fly, move quickly, clip, etc. Quicker fixes for cheats is a must – and any player found cheating needs to be permanently banned from the game.

New cosmetic items are great and all, but preventing cheating would be better.

The most successful online games take a tough stance on cheating. It’s a shame that it exists, that there are people so scummy as to cheat in a game like this. But not understanding it or taking a dim view won’t make it go away, and with the PC version of the game not even using player’s gamertags/Steam names, identifying cheaters to report them to the developer is even more difficult for regular players. Mediatonic and Devolver Digital need to step up – they’ve got a hit on their hands, but they’re in danger of losing it.

Focusing on bringing out new content while these issues still exist feels wrong. Players who’ve had their fun ruined by cheaters are well within their rights to ask why the growing problem doesn’t seem to be getting the attention it warrants, and while it’s absolutely fair to say that a developer can do two things at once, the messaging and marketing trying to hype up Season 2 is in danger of becoming a bit of an own goal from a PR perspective.

Here’s hoping that cheating can be stamped out, and other issues tackled, so we can all get hyped up for Season 2 and the new content it will bring. I’m looking forward to it – but I’m also increasingly worried about some of these issues.

Fall Guys is out now on PC and PlayStation 4. Fall Guys is the copyright of Mediatonic and Devolver Digital. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fall Guys – First impressions

I’m not usually an online multiplayer guy, and Fall Guys – also known as Fall Guys: Ultimate Knockout – is the kind of massively-multiplayer game that I’d ordinarily overlook. The last online games that I played with strangers were Mario Kart 8 and Rocket League, and it’s been a while since I played those. But after hearing great things about its fun, silly gameplay I decided to take a look for myself, and for £16 on Steam it wasn’t a huge risk despite Fall Guys being a new title.

To be up front, Fall Guys currently has some issues with its server capacity; this is something that’s being worked on. High demand for the game seems to have caught developer Mediatonic and publisher Devolver Digital a little wrong-footed, but I’m confident that, with the game reviewing well and being popular, those problems will be fixed before too long. It is, however, understandably frustrating to get disconnected or to have to wait a long time to join a game. But part of the fun of Fall Guys is that its levels are very short – a couple of minutes or so at a time – so it’s easy enough to jump back in, and losing or getting disconnected doesn’t end up causing a huge amount of lost progress. If you’re on the fence about buying the game, though, it’s worth being aware of this server problem. It may be prudent to wait a couple of weeks to see how quickly it can be fixed if you’re really worried about it.

A couple of server error messages.

The first time I tried to play Fall Guys after installing it, I was hit with this server problem. Despite waiting almost half an hour I wasn’t able to join a game. It was only when I came back to try again several hours later that I was actually able to successfully play. Although the server problems made for a poor first impression, Fall Guys is a ton of fun!

The game is a cross between a competitive “battle royale” and television game shows like It’s A Knockout and Total Wipeout. For some reason, it also reminds me of late-90s kids’ show 50/50. Fall Guys’ levels are designed to look like they’re taken from such shows, deliberately using the aesthetic of soft foam rubber obstacles. In fact, many of the levels are designed like obstacle courses! An indoor children’s play area would be another good comparison when considering the look of the levels.

One of the levels, showing off the “soft foam rubber” look.

The other side of Fall Guys’ aesthetic is the incredibly cute character design. It’s hard to say exactly what these little guys look like – personally I feel like they’re somewhere between Oompa-Loompas and marshmallows – but they’re absolutely adorable. There are customisation options, some of which can be unlocked simply by playing enough rounds of the game. Other character customisation options are, however, paid for with in-game microtransactions. Because Fall Guys has a very child-friendly atmosphere, it’s worth making sure your parental controls are up-to-date if you plan to get the game for your little ones to play. Obviously I’d prefer a game that had no microtransactions at all, but this is the realm of online multiplayer – and these days, in-game monetisation comes with the territory. If Fall Guys were charging more than its £16 asking price I’d be annoyed at their inclusion, but considering that there are some cosmetic items that can be acquired in-game, and taking into account the relatively low up front cost, I think the microtransactions are okay. They’re easily avoided for those who don’t want to participate.

Microtransactions.

So Fall Guys is a battle royale/game show? How the heck does that work? Glad you asked! 60 players compete in a variety of events, including races, challenges, and some team events, to be the last one standing. Though it’s possible to play the game in such a way as to sabotage someone else’s chances of progressing, for the most part – at least in the early rounds – it’s easier to focus on one’s own character or team. Navigating the obstacles – like see-saws, spinning platforms, and windmills – to win a race or to make it to the next stage is great fun. And the team challenges borrow from the likes of Rocket League – there’s even a football-themed one!

I’m not great at games in general, let alone competitive multiplayer titles. Yet despite my limitations, I had a lot fun. I was able to progress to the latter rounds on several occasions, and the times where I lost in round one or two it usually only took a few seconds to load up a new game and try again. Fall Guys isn’t something you can be great at on your first attempt, even if you’re a regular online gamer. However, with each round lasting only a couple of minutes or so, losing doesn’t feel so bad.

Losing at Fall Guys is no big deal. Just try again!

Each round whittles down the number of players until only a few remain. The first round is supposed to begin with 60 players (though I’ve seen anywhere from 49-60 in practice), and of those, perhaps 40 will qualify for the second round. The game continues in this way until it reaches a final round, with the survivor crowned champion. Though I haven’t won (yet?) I’d reckon playing a full session from the preliminary round to the finale is only going to take maybe quarter of an hour at most. And as I keep saying, any time you’re eliminated, getting into a new game doesn’t take all that long.

There’s a “roadmap” of updates planned for Fall Guys, promising more content, more cosmetic items, and new levels. Though I’m generally sceptical of this kind of business model, the current version of the game has a lot to offer and doesn’t feel like it’s missing anything major. If you play for a while you do start to see the same levels repeat – there are 24 levels at time of writing, including three “final rounds” – but again, each one only takes a couple of minutes, and they’re chosen at random. If you discover a burning hatred for a specific one, I guess it might be annoying to keep encountering it, but Fall Guys is the type of game where even something like that doesn’t have to be a big deal.

An example of a character in the game.

It’s been a while since I played through a game that’s as apologetically fun as Fall Guys. There’s no story, there’s no background or explanation given for why these weird little characters are taking part in a game show, and there doesn’t need to be. It’s just simple, casual, pick-up-and-play fun. I had a smile on my face practically the whole time, and making it to the end of a challenging level when it looked like I wasn’t going to manage in time has been legitimately thrilling.

A lot of care and effort has gone into crafting what could be one of the sleeper hits of 2020. Though the server issue is definitely frustrating, it’s something that will hopefully be resolved in the coming days, and aside from that I encountered no bugs or glitches during my time playing. I’m looking forward to jumping back in!

A race begins!

So this has been my initial first impression of the game after spending a couple of hours with it today. I may write another piece in the coming weeks if I find that I have more to say after spending longer with Fall Guys. But for now, what I’d say to anyone on the fence is that Fall Guys is great fun, and the kind of game that practically anyone could pick up easily. The server issues are a problem, but when I got into the game on my second attempt I didn’t experience too many disconnections and was able to load up a new game every time without having to wait too long. However, it may be worth checking back in a few days or a couple of weeks to see if that’s still an issue if you’re concerned. For £16, though, I can’t really fault the game for the way it plays. If you’re a subscriber to PlayStation Plus, you’ll get Fall Guys for free this month – and if you’re in that category you have no excuse for not trying it out immediately!

Fall Guys is available now for PC and PlayStation 4. Fall Guys is the copyright of Mediatonic and Devolver Digital. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.