I recently saw a video on TikTok of all places where a player was talking about their list of games that, for one reason or another, they had tried but didn’t like or couldn’t get the hang of. I’ve lost the video now and can’t find it to credit the person, unfortunately – so if you somehow see this please don’t think I’m stealing your idea! But I liked the concept, so today I wanted to talk for a few minutes about five highly-rated games that I just couldn’t get into.
A note before we start: these games are, according to most reviews, thoroughly enjoyable. The fact that I’m personally not interested in them, or couldn’t get to grips with them, is not meant as an attack. Chances are you’ll find some or all of these games to be great – and that’s okay! All of this is just the subjective opinion of one person. While I will try to explain what it was that put me off or what I didn’t like about each of these titles, I recognise that all of them are held in high regard. The fact that I didn’t enjoy them or couldn’t get stuck into them is a personal thing and nothing more!
The first games console I owned in the early 1990s was a Super Nintendo, and even back then I remember struggling with some particularly challenging titles. Gaming has not always been accessible to everyone – and I’m not the most skilled player in the world by any stretch. There were also games on the SNES that I tried out but didn’t like or wasn’t interested in, as there were on every subsequent console I owned, too! At least in those days it was easier to re-sell or trade in a game that I didn’t like!
As gaming has evolved, it’s become easier than ever to get started with playing games – and there are more titles more easily accessible on more platforms than ever before. But despite the ubiquity of gaming today, and the myriad titles in every imaginable genre, not every game is going to be right for every player!
So without further ado, let’s jump into my list.
Star Trek Online
I’m a huge Star Trek fan and have been for more than thirty years. At a time when the Star Trek franchise had stepped out of its prime timeline to make the reboot film trilogy, Star Trek Online came along and promised to return to that setting and take a look at events after The Next Generation era, around the turn of the 25th Century.
This is exactly the time period that I was (and still am) most interested to see explored, so Star Trek Online should have been perfect for me! The game has also brought on board many Star Trek actors, both series regulars and guest-stars, to voice versions of their beloved characters. Storylines would take players to different eras of Star Trek’s history thanks to missions that travelled through time, and almost every Star Trek race was present – with several major factions being fully playable, too.
I tried Star Trek Online shortly after it launched, and I even paid for some of its in-game currency and cosmetic items like uniforms. But despite sinking somewhere in the region of 35 hours into the game, I just couldn’t find a way to enjoy it, and I quickly felt that I was playing it more out of obligation and hope rather than for any real sense of fun.
I just can’t get on with online multiplayer games for the most part. In titles like Fall Guys I can have fun, and I’ve played some racing games online too, but in a game with a story where I want to get immersed in a fictional world and enjoy interacting with characters, seeing hundreds of other players cutting about just rips me right out of it. There can’t be 16,000 “one and only heroes” who are all the best hope for saving the galaxy… that just doesn’t make sense. So for me, Star Trek Online’s genuinely interesting stories and missions clashed in a fundamental, irreconcilable way with its gameplay.
Kingdom Come: Deliverance
I followed the development of Kingdom Come: Deliverance for a while, and in 2018 it was definitely one of the titles I was most interested to try out. I’m a history buff (it was the subject I read at university) and the idea of stepping into a realistic recreation of the high medieval period was genuinely exciting. Kingdom Come: Deliverance seemed to be offering a unique experience; an action/role-playing game but without the fantasy elements that are often present in the genre.
I like to think that I gave Kingdom Come: Deliverance a fair shake when I was able to eventually get the game for myself. But to my disappointment, I found it punishingly difficult to the point that it was basically unplayable. One day we’ll need to have a longer conversation about difficulty in games, because this is a big topic, but for now suffice to say that Kingdom Come: Deliverance didn’t respect me or my time.
By denying players the option to freely save their game, Kingdom Come: Deliverance forced me to replay long sections with no good reason. And with no way to turn down the difficulty, I found myself dying over and over even in what was supposed to be the introductory area. Combine those two things together and I was already having an incredibly frustrating time. I put Kingdom Come: Deliverance down and simply never went back to it.
Difficulty settings are accessibility features, opening up games to disabled players and players with different abilities. Moreover, they’re commonplace and not that hard to implement – there’s no technical reason why a modern game can’t offer a way to change the difficulty for players who want or need an easier experience. I don’t have the time or energy to spend hours and hours practising one aspect of one game, and I don’t really have the ability or skillset, either. Kingdom Come: Deliverance was basically denied to me as a result – and that’s unfortunate, because I genuinely wanted to play it.
Although I’m not the world’s biggest fan of comic books and their cinematic adaptations, Marvel has been unavoidable over the past few years. I wouldn’t have normally sought out a superhero title, but Spider-Man is widely considered a masterpiece; one of the best open-world adventures certainly of the last generation. So I thought I’d give it a shot.
Perhaps it’s because I have no real investment in the world of Marvel or its characters, but I found that I just couldn’t get into Spider-Man’s story. Several hours into my playthrough I’d done a handful of story missions and spent a bit of time enjoying the scenery – the game’s recreation of New York City really is a sight to see, and one of the most interesting and vertical cityscapes ever brought into the gaming realm. But despite a great setting, the game’s version of New York seemed to be filled with bog-standard open-world busywork and little else; most encounters consisted of beating up a handful of nondescript thugs and bad guys.
At first I thought I was going to have a hard time with the web-swinging mechanic that’s a big part of how Spider-Man traverses the open world, but after a little while – and more than a few false starts and mistakes – I think I more or less got the hang of it. Swinging is pretty forgiving, and at least in the denser parts of the city, there’s no shortage of things to grab hold of. It’s certainly an unusual way to navigate a game world!
The game’s story included a number of Marvel villains and characters whose names were familiar to me, but I feel that without that investment in either the films or comic books, I just wasn’t particularly interested to see where the story and its characters went. I didn’t actively choose to stop playing Spider-Man – the game is actually still installed on my PC at time of writing – but I put it down one day and just… didn’t pick it back up. I found other things to watch and play instead, and I feel no pressing need to return to Spider-Man and see its story continue.
Many publications picked Elden Ring as their game of the year, and it’s considered by a lot of folks to be one of the best open-world games and one of the best “Souls-like” games of all-time. But as I said above when discussing Kingdom Come: Deliverance, it’s that punishing difficulty that I found to be offputting.
FromSoftware – developers of both Elden Ring and the Dark Souls series – use this kind of excessive, punishing difficulty as a selling point in their games and have for years, but I’m not on board with it at all. Granted I’m not the world’s best gamer, and that’s probably part of it, but I also see this style of gameplay being used to cover up game mechanics and design elements that aren’t great, and especially to pad out the runtime of a game that would ordinarily be a lot shorter. Think about it: the combination of very difficult combat encounters and a checkpoint system that can mean having to replay entire chunks of the game over and over clearly adds to the runtime of titles like Elden Ring.
This is much more of a subjective thing, but I felt that, despite having decent graphics, Elden Ring actually looked pretty bland. A colour palette that was swamped by brown, khaki, green, and grey tones just didn’t impress me, and the game had a pretty drab and even depressing look to it as a result. Maybe there was a reason for that, but it didn’t exactly leave a good impression.
At the end of the day, I’d have given Elden Ring a shot if the game offered difficulty and accessibility options. There’s absolutely no technical reason why every game in 2023 shouldn’t be able to do this – and while it’s a choice the developers made, and will presumably continue to make in future titles, it’s one that is intentionally cutting off millions of potential players. I knew from the second it was announced that Elden Ring wouldn’t be for me because I knew that the company developing it would ensure it would be a game I would find inaccessible. And that’s kind of sad, especially if it really is as good and as immersive as people have said.
Grand Theft Auto V (Online)
I played through Grand Theft Auto V’s single-player campaign and I had a decent enough time with it. The open world is great – or at least it was by the standards of games a decade ago; it’s definitely showing its age by now! But the game’s online mode was, for the same kinds of reasons that we’ve already discussed, just something I couldn’t get into.
Grand Theft Auto V also feels remarkably pay-to-win for a game that costs money up-front, and probably deserves more blame than it gets for normalising in-game microtransactions and pay-to-win elements in online multiplayer games that we’ve seen explode in the decade since it was released. Other titles such as Fortnite and Overwatch definitely contributed to this as well, and the less said about the FIFA series or Battlefront II the better… but Grand Theft Auto V was doing the pay-to-win thing before any of them.
By 2023 I had expected to see the Grand Theft Auto series move on, releasing a new game. And no, the awful “remaster” of the Grand Theft Auto III trilogy doesn’t count! Obviously this wasn’t an issue in 2013 or 2014, but as Grand Theft Auto V was ported to more and more platforms, including the latest generation of home consoles, there’s a growing sense that Rockstar is milking it dry, and is unwilling to let it go. Development time and resources than could – and I would argue should – have been allocated to the next game in the series have been taken up by creating new missions and microtransactions for Grand Theft Auto V. That’s great for folks who are still playing – but some of us are ready for a new game!
At the end of the day, when Grand Theft Auto V became the highest-grossing entertainment product of all-time, I guess it’s understandable that Rockstar would struggle to let it go. But on the other hand, with all the money it’s made them, there’s more than enough to spend on developing a new game! We know that Grand Theft Auto VI is being worked on, at least, but it’s taking an awfully long time.
So that’s it!
Those are five highly-rated games that, for the reasons discussed above, I just couldn’t get into. If one or more of your favourites made the list, well… just keep in mind it’s only the opinion of one person! We’re all allowed our own preferences, and while I tried to explain what it was that made these titles unappealing or offputting to me, it’s all subjective. I recognise that these games are all bestsellers and held in high esteem by many players… they just weren’t right for me.
We’re lucky that gaming has grown to such a point where there are so many different choices available to players. These games aren’t my cup of tea… but there are many that I’ve enjoyed over the years – and many more coming up that I hope to enjoy in the months and years ahead! Whether you want to play a quiet, casual game for a spot of relaxation or punish yourself with an impossibly difficult title, there really is something for everyone. And I think that’s fantastic!
So I hope this was a bit of fun – and please try not to take it too seriously, especially if I made criticisms of one of your favourite titles!
All titles discussed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.