Star Trek: Lower Decks review – Season 3, Episode 3: Mining the Mind’s Mines

Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Wrath of Khan, Generations, The Next Generation, and Picard Season 1.

Lower Decks got off to a weaker start than I’d have liked in Season 3, with a couple of episodes that didn’t really manage to hit the high notes that the series has demonstrated that it’s capable of reaching. For me at least, Mining the Mind’s Mines was somewhat of a return to form; an episode that managed to be more enjoyable and much closer to some of the better offerings from Seasons 1 and 2. It wasn’t perfect, and I still find myself judging the Lower Decks by the standards of the absolutely phenomenal Season 2 finale. We aren’t quite there yet, but Mining the Mind’s Mines was definitely a big step in the right direction after an underwhelming start to the new season.

For the first time this season, all four of our main ensigns felt like they got a decent amount to do. Although Tendi was largely off to one side this week, her B-plot still felt well-developed and was given enough time to shine. Lower Decks doesn’t always have time to include everybody, but Mining the Mind’s Mines is a great example of how there’s room to give all of the main characters something to do – even if some stories are bigger than others!

Tendi was separated from the group this week.

There are two genuinely interesting concepts in Mining the Mind’s Mines, one of which Star Trek as a whole hasn’t dedicated much time to in the past. Firstly, we have the idea of Starfleet officers acquiring reputations or even celebrity status. This is something that Mining the Mind’s Mines looked at through the lens of the ensigns from the USS Carlsbad, and how they came to view the Cerritos as a kind of “Cali-class legend.”

We’ve seen in Generations how the Federation’s media crowded around the retired Captain Kirk, and in Season 1 of Picard how the retired Admiral was interviewed about his role in the Romulan rescue effort, and these scenes certainly hint at the fact that some Starfleet officers end up as household names or at least names that are known and respected within Starfleet.

Through the USS Carlsbad crew, we came to see how the USS Cerritos is viewed by others in Starfleet.

Within Lower Decks itself, Boimler has often taken on the role of the over-zealous fan, showing how some Starfleet officers (and others) go on to become famous, at least within the ranks! Boimler’s fawning over characters like Will Riker and Tom Paris serves as both a gentle poking of fun at Trekkies and, from an in-universe perspective, as an example of the fame and reverence that some Starfleet officers garner as they go on adventure after adventure.

As someone who’s fascinated with the world-building side of Star Trek, things like this go a long way to making the Federation and the Star Trek galaxy feel real and lived-in. It makes sense that some of the monumental events that we’ve seen on screen would be massive news stories within the Federation, and the names of those involved would become well-known. As a real-world analogy, how many astronauts, explorers, or even soldiers and military officers could you name off the top of your head? Fame (and infamy) come to people in all walks of life, and given the incredible escapades we often see our favourite characters taking part in, it seems perfectly reasonable to think that at least some Starfleet officers would acquire reputations – as would certain vessels and postings!

Lower deckers from the USS Carlsbad and the USS Cerritos.

The second point that I found interesting was the way that the episode examined the working relationship between Starfleet and the civilian scientists on Jengus IV. Set aside, for the moment, the conclusion to that particular storyline; I just find it really interesting how there can be a real disconnect between Starfleet and some of these groups of non-aligned scientists.

Again, this is something that makes the Federation feel real and alive in a way that many fictional worlds just don’t. Far from being a flat, one-dimensional plane in which everyone works to the same goals, here we have an example of how factions within the Federation find themselves at loggerheads, competing with one another. Starfleet, as the Federation’s exploration and military arm, gets resources and attention that some civilian groups clearly envy. Even within Star Trek’s optimistic, post-scarcity future, these kinds of disagreements are bound to exist!

A representative of the Scrubble and a Federation scientist.

In that sense, Mining the Mind’s Mines picked up a story thread from a long way back in Star Trek’s past. One of the most prominent examples of this “scientists versus Starfleet” divide came in The Wrath of Khan, with Dr Carol Marcus and Dr David Marcus and their research on Project Genesis drawing attention from Starfleet – and later, of course, from Khan!

Psychic mines were a very interesting inclusion in Mining the Mind’s Mines. The way they came across on screen was largely played for comedic effect, but at the same time they felt threatening and dangerous. I’d argue that psychic mines aren’t something you’d expect to find in any other sci-fi franchise; they have an “old school Star Trek” feel to them, as if they might’ve been conceived for one of Captain Kirk’s adventures in The Original Series! Bringing fears and phobias to life is a trope that has been explored in other stories, of course, but the way it was handled here put a uniquely “Star Trek” spin on it.

Lieutenant Commander Stevens got in trouble when the psychic mines brought fears to life!

The psychic mines reminded me a little of the Deep Space Nine episode If Wishes Were Horses from Season 1, and also of Voyager’s second season episode The Thaw – so again, this is something that feels like pure Star Trek in both concept and execution. It led to some pretty funny moments in Mining the Mind’s Mines, too, with each of the ensigns given a chance to criticise the others’ fantasies and fears. It didn’t feel as if fun was being had exclusively at one character’s expense; there was no bullying or punching down, which was nice to see.

I don’t think we learned anything about the ensigns through the manifestation of their fantasies and fears, though, which could have been interesting to see. Boimler got a fairly typical “I love Starfleet and want to be a hero” outing that fits perfectly with his character (and could have been a fun way to include a cameo!), Mariner got to see a manifestation of Jennifer the Andorian, who we haven’t seen since Season 2, and Rutherford got to meet one of his heroes: Leah Brahms, who was a character we met in The Next Generation in a rather… complicated story involving Geordi La Forge.

Rutherford with an illusionary Leah Brahms.

All of these were fun, and it was great to welcome back Susan Gibney as Dr Brahms for a cameo appearance. Interestingly, Gibney was one of the contenders to play Captain Janeway back when Voyager was in pre-production; she was ultimately passed over as producers considered her “too young” to play the role. After a long absence from Star Trek, it was neat to see her make a return, albeit just as a small cameo on this occasion.

I’d like to see more from Mariner and Jennifer; I think there’s the potential for Jennifer to be a positive influence on Mariner, even if their relationship isn’t “exclusive” at first. Giving Mariner someone to talk to outside of the other three ensigns would be interesting, and Lower Decks embarking on its first fully-fledged romantic storyline could be a blast. I’d be interested to see how Jennifer might react to some of Mariner’s rule-breaking and wacky adventures… could she prove to be a calming influence just as much as a partner in crime?

An illusion of Jennifer the Andorian.

Back aboard the ship, Tendi’s storyline was an interesting one. We’ve seen characters like Troi go through some form of command training before, so it wasn’t an entirely new concept to see this kind of senior officer training. But for someone like Tendi, who’s usually very mild-mannered and doesn’t like conflict or trouble, it was naturally going to pose a challenge. She struggled first of all to stand up to Dr Migleemoo, who clearly wasn’t a good fit in his new role as mentor, but she eventually found her confidence and was even able to save the day as the two divergent storylines came together. All in all, it was a good outing for her!

We’ve seen Tendi “snap” on a couple of previous occasions, so this outburst of assertiveness doesn’t come from nowhere. In Season 1’s Crisis Point we saw her stand up to Mariner, and again to Mariner in Season 2’s We’ll Always Have Tom Paris. Tendi clearly needs to work on her assertiveness if she’s to be an effective bridge officer, because getting her point across when others want to ignore her or talk over her is going to be important! It took Dr T’Ana to help her with that, and although the two only shared a brief scene this week, the relationship between them that has evolved over the past couple of seasons really is one of the best outside of the core friend group. Although Dr T’Ana can be abrasive, she has a soft spot for Tendi that’s really sweet to see.

Tendi explains her predicament to Dr T’Ana.

Seeing scientists “go rogue” and work against Starfleet for their own ends was an interesting – and genuinely unexpected – twist. It took a fairly common Star Trek story trope – that of scientists in peril who need assistance – and flipped it on its head, and while that concept isn’t entirely unique, it was well-executed in Mining the Mind’s Mines.

This week’s episode was also a rare outing for Lieutenant Commander Stevens, one of the Cerritos’ senior officers who’s mainly seen in the background. One of the few things we know about Stevens is that he adores Commander Ransom, and that aspect was played up again here. I don’t think it hurts Lower Decks to have characters like Stevens; familiar faces who occasionally have larger roles to play are something past Star Trek shows have taken advantage of, too.

Stevens and Ransom.

So that was Mining the Mind’s Mines. It was a fun episode with some great laugh-out-loud moments, and Lower Decks seems ready to put an underwhelming start to Season 3 behind it. The psychic mines were a neat concept and allowed for some fun and different imagery, it was great to welcome back Susan Gibney for a cameo as Dr Leah Brahms, and while the main story was engaging and interesting, Tendi’s B-plot felt fleshed out too. I found myself having a good time with Mining the Mind’s Mines and remained engaged throughout.

Beyond the story of the scientists and Scrubble on Jengus IV, though, there was a genuinely interesting take on the idea of Starfleet officers – and certain vessels – acquiring a degree of fame and notoriety within the ranks. The way the ensigns from the USS Carlsbad approached their counterparts from the Cerritos seemed to be setting up the story for conflict and rivalry, but in true Star Trek style they soon found a way to work together – and the Carlsbad ensigns got to meet some of their Cali-class heroes in the process!

Once again, I apologise for the delay in getting these reviews published. Although it may take longer than usual, I still plan to review each episode of Season 3 of Lower Decks, so I hope you’ll bear with me.

Star Trek: Lower Decks Seasons 1-3 are available to stream now on Paramount+ in the United States and on Amazon Prime Video in the United Kingdom and around the world. The Star Trek franchise – including Lower Decks and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks review – Season 3, Episode 2: The Least Dangerous Game

Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-3.

After a somewhat disappointing season premiere last week, The Least Dangerous Game was an improvement – but it still wasn’t a particularly spectacular episode. Lower Decks’ third season hasn’t yet managed to hit the highs that we know the series can reach, and I think the best thing that I can say about this week’s offering is that it was mostly inoffensive. There were no glaring faults that dragged it down in the way that Grounded’s non sequitur ending did last time, but there was nothing that really elevated the story, either. Even an appearance by J.G. Hertzler as a simulated General Martok didn’t do much for what was a fairly bland and uninspired outing for the Lower Decks ensigns.

After the incredible Season 2 finale and last week’s premiere both followed a single story that brought all of the ensigns together, The Least Dangerous Game returned to the A, B, and C-plot structure that split up the main and secondary characters into groups. Pairing Mariner with Commander Ransom was something that Lower Decks hadn’t done to any great extent since Season 1’s Temporal Edict, and this time the addition of Ransom having final say over Mariner’s continued service in Starfleet added an extra dimension.

Ransom and Mariner were paired up this week.

I’m glad that Lower Decks didn’t drop that angle after it was introduced in the somewhat rushed conclusion to last week’s outing. With Mariner’s parents being a captain and an admiral, there’s been a bit of a question-mark over how her misbehaviour and occasional insubordination gets excused, so assigning her to Ransom’s jurisdiction feels like a way to both circumvent that issue and also potentially shake up the way Mariner has to act, at least when on duty.

As an aside, I promised as far back as Season 1 in 2020 that I’d take a look at how Starfleet seems to fall victim to nepotism and favouritism on occasion, and Ensign Mariner is hardly the first example! We have characters like Wesley Crusher on the Enterprise-D and Nog (at least to an extent) on Deep Space Nine who made full use of their relationships with senior officers as examples of this phenomenon. This is absolutely ripe for a deeper dive (and I’ve had a piece in my writing pile tentatively titled Nepotism and favouritism within Starfleet for the better part of two years now) so we won’t get into too much of it here. But suffice to say that I like the idea that Captain Freeman and Admiral… Mariner(?) seem to recognise that they have a soft spot for their daughter and can’t remain objective. When we think about how some past Starfleet captains went out on a limb to back up their favourites (even when they were in the wrong), this is something new and different.

Mariner’s parents seem to have pulled a lot of strings to keep her in Starfleet.

On the surface, Mariner and Ransom shouldn’t be at loggerheads. Both can be laid-back, and you’d think that Ransom’s less formal attitude would sit well with Mariner – and that he might be inclined to cut her some slack. But there’s a definite personality clash, and Tawny Newsome and Jerry O’Connell really sell it through their performances.

As is sometimes the case with Lower Decks, we have to try to set aside some of the nitpicking. It doesn’t make a lot of sense that an away team wouldn’t assign the engineering task – repairing the orbital lift – to its two engineers, nor that Ransom would be able to get away with essentially jeopardising a mission simply to push Mariner’s buttons. And jeopardise the mission he did – not only in terms of repairs to the elevator but also in terms of the Federation’s relationship with the planet of Dulaine. In this case, the normal structure of a mission like this took a back seat to story concerns, and in a less-serious series like Lower Decks I can forgive it. I would caveat that, though, by saying that the story for which the basic operating procedures of Starfleet were sacrificed was pretty mediocre.

Rutherford and Billups – the engineers on the away mission – weren’t assigned an engineering task.

After Lower Decks took Mariner on a two-season-long journey from being a bratty, angsty “teenager” through to being a more complex character with an evolving and improving relationship with both her mother and Starfleet, there was a bit of a question-mark over what would come next. For my money, I’d have liked to have seen a continuation of Mariner’s progress, coming to terms with her role in Starfleet and perhaps coming to realise that, if she wants to be able to make her own decisions without consulting others, she needs to climb the ranks. Last week’s episode trotted out a “trust the system” story, and that could play well. But this week, with Mariner getting frustrated with Ransom, I felt perhaps the first steps toward a regression that could undo some or all of her progress.

As the story concluded, Mariner worked hard to undo her act of rebellion or insubordination, seeming to realise that it would jeopardise her continued service in Starfleet as Ransom would surely have been given the excuse he needed to discipline her. But the fact that she ended up in that situation in the first place could be indicative of that kind of regression, and while there’s blame to go around – in the sense that it was Ransom who was manipulating the mission to be as annoying to Mariner as possible – that doesn’t excuse her reaction. I guess this cuts to a deeper issue with Mariner’s characterisation, and how the whole “loose cannon” character type doesn’t really fit within an organisation like Starfleet. Regardless, I hope the next episode can begin to put this aspect of Mariner to one side. Lower Decks isn’t at its best when putting Mariner into storylines like this one – and it’s something we’ve seen on multiple occasions already, so it isn’t even new or innovative at this point in the show’s run.

Mariner’s “orbital skydive” was similar to Kirk’s in Star Trek 2009 and B’Elanna Torres’ in Voyager Season 5.

Boimler’s storyline this week was something and nothing. The design of K’ranch was interesting, perhaps one of the most visually distinctive aliens that Lower Decks has created so far, and I liked that. His passion for the hunt was also reminiscent of both Klingons and Voyager’s Hirogen, which was a neat inclusion. But I just never felt that there was any real sense of danger once the hunt had been agreed to and got underway; there just weren’t any stakes. Without feeling that Boimler was genuinely being hunted “to the death,” this whole chapter of the story just felt incredibly flat.

Taking a step back, I like the idea that Lower Decks may be trying to give some of its main characters something different this season. Mariner has to keep herself in check because of being watched over by Ransom (though she didn’t succeed this week), and now Boimler, at least in this episode, is trying to be bolder, more outgoing, and more adventurous. Spurred on by the news that Vendome (a character we met briefly in Season 1) had been promoted to captain, Boimler vowed to say “yes” to everything that came his way – something that I feel was lifted from the plot of some ’80s comedy film… but I can’t remember which one!

Saying “yes” to everything got Boimler into difficulty…

Because Lower Decks is so episodic, it isn’t clear if “bold Boimler” will stick around, but even if not it was at least an interesting concept to try out, and one that could return in later seasons if deemed a success. As I said, I didn’t feel that the hunt that Boimler got involved with was a particularly strong story in and of itself, but the concept underpinning it feels like it has potential. To see Boimler stepping out of his comfort zone and having new experiences is no bad thing for a series that’s racing towards its thirtieth episode.

Tendi and Rutherford drew short straws this week, and neither made a huge impact on the story. It was nice to see all four ensigns together playing their Klingon game – a game based on a real-world video board game from the 1990s – but after that, Tendi and Rutherford didn’t have very much to do. Not every episode can give equal screen time to every character, though, and I’m sure both of them will have turns in the spotlight before Season 3 is over.

J. G. Hertzler reprised his role as Martok from Deep Space Nine for the video board game sequences.

One final point that made me a little uncomfortable was the presentation of Chief Engineer Billups. Season 2’s Where Pleasant Fountains Lie gave Billups a really interesting story – one that felt like a Star Trek analogy for asexuality. Billups was incredibly uncomfortable at the idea of sex and sexuality – perhaps being “sex-repulsed” – and this was a big part of his arc in that story. As I wrote afterwards, Where Pleasant Fountains Lie was one of the best and most understandable depictions of what it’s like to be asexual that I’ve ever seen on the small screen.

However, in The Least Dangerous Game we seemed to see Billups a lot more comfortable with scantily-clad aliens on a kind of “pleasure planet,” and while he ended up getting into difficulty as the mission went off the rails, I would have liked to have seen more from him about his lack of interest in sex and lack of sexual desire. He seemed, at one point, to be very happily enjoying what the planet had to offer, and I guess it just feels like a pretty big difference when compared to where he was in Season 2.

I wasn’t wild about the way Billups was presented this week.

This matters to me because, as someone who is asexual, Billups’ story in Where Pleasant Fountains Lie was actually a big deal. It was a first not only for Star Trek, but one of the very few stories in the world of entertainment at all that felt like a reference to asexuality. Trying to move Billups away from that presentation, especially for the sake of a minor role in an otherwise forgettable episode, is just a bit of a disappointment. While I don’t expect Lower Decks to make a big deal of Billups’ potential asexuality again, I definitely don’t want the series to start undermining that story – and it felt to me that it happened – albeit in a small way – this week.

All in all, I didn’t hate anything about The Least Dangerous Game. But neither of its main storylines were particularly strong, and where there should have been some sense of danger or some degree of high stakes for Boimler, the story setup didn’t really allow for that. It certainly isn’t Lower Decks’ worst-ever episode, but The Least Dangerous Game just feels bland and generic. Nothing consequential really happened, and where there could have been major disruptive events, at least for two of the ensigns, the end of the story seems to have basically reset everything back to normal. Mariner got away with abandoning her post, and Boimler easily survived his “hunt” with K’ranch.

Boimler hiding from K’Ranch.

And finally, the short sequences featuring Billups, as mentioned, made me a little uncomfortable when considering his Season 2 presentation and how powerfully that resonated with me. All of these things came together to make The Least Dangerous Game a bit of an underwhelming episode.

But I’m hopeful that Lower Decks will pick up as Season 3 gets going! There are still eight episodes left to shake things up, and I’m always going to go into every new Star Trek episode hoping to have a good time. Although I’ve found some criticisms of Lower Decks Season 3 so far, I genuinely enjoy the series and what it’s brought to the table. Some of the points of criticism have arisen in light of the successes of past episodes; I just don’t feel that Lower Decks has hit those same high notes yet this season.

My writing schedule is all over the place at the moment, so unlike in Seasons 1 and 2 I may not get these reviews out in a timely fashion. That can’t be helped, unfortunately, and I hope you’ll bear with me. I still intend to review each episode this season, but some of the reviews may be later than usual.

Star Trek: Lower Decks Seasons 1-3 are available to stream now on Paramount+ in the United States and on Amazon Prime Video in the United Kingdom and around the world. The Star Trek franchise – including Lower Decks and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks review – Season 3, Episode 1: Grounded

Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-3.

Ah, it feels good to be doing this again! After a ten-month hiatus, Star Trek: Lower Decks is back on our screens with a ten-episode third season to take us all the way to Halloween! Although the season premiere didn’t quite hit the high notes that I was hoping for, it’s still great to welcome the series back. There’s been some big news about Lower Decks over the last couple of months – a crossover episode with Strange New Worlds is on the cards for next year, if you somehow missed that announcement.

After Season 2 ended on a cliffhanger with an incredibly powerful episode, I was hoping that this new season would bolt out of the gate and keep the quality high. Unfortunately, Lower Decks’ tendency to go for the non sequitur ending meant that the season premiere, while fun and entertaining at first, fell flat as it reached its conclusion. A well-established cliffhanger that ended Season 2 was wrapped up in an odd and ultimately unsatisfying way, with all of the significant events taking place off-screen. While we got a fun adventure with our favourite ensigns that took up the first four-fifths of the episode, the ending let it down massively.

The ensigns at Sisko’s Creole Kitchen in New Orleans.

Grounded was an episode that was full of little nods and references to past iterations of Star Trek, and I certainly appreciated that. It was fun to get a look at Bozeman, Montana as it appears in the 24th Century, for example – including the infamous statue of Zephram Cochrane that we first heard about in First Contact. The outfits worn by the main characters recalled past Star Trek stories, including Rutherford’s Jake Sisko-inspired jumper and Boimler’s vest, which was first seen adorning Wesley Crusher in The Next Generation.

There was some gentle poking fun at Disneyland and Disney World in the presentation of the Bozeman, Montana complex, and that was certainly cute. The Phoenix “ride” that the ensigns hijacked to take to the Cerritos reminded me of the ride Star Tours at Disney World, particularly in the queue area. And the churros that Rutherford and Tendi were seen snacking on are likewise a Disney Parks staple!

Churros at a theme park!

Back to Star Trek, we had callbacks to and parodies of the Picard family vineyard – which has most recently appeared, of course, in both seasons of Star Trek: Picard, though here it was seen closer to its appearances in Family and All Good Things. Sisko’s Creole Kitchen – the family restaurant operated by Benjamin Sisko’s father Joseph – was the setting for one scene, and we also got name-drops of Tuvok and Captain Bateson (the character played by Kelsey Grammer in The Next Generation Season 5 episode Cause and Effect) during Captain Freeman’s truncated explanation of her trial and the events leading up to it.

Finally, and this was a neat inclusion, James Cromwell reprised his role as Zephram Cochrane – albeit in holographic form. The musical sting from First Contact brought a tear to my eye, and the launch of the Phoenix was an incredibly neat sequence. The addition of a random theme park guest (and a cowardly one at that) kind of detracted from the moment a little, but that was a classic Lower Decks move in its own way and one I can’t really hold a grudge against.

The Phoenix.

Once we’ve finished wading through the nostalgia, though, I’m left feeling that Grounded was a little hollow; an episode of false starts and setups that led nowhere – or to a disconnected, unpredictable conclusion that may have been “trademark Lower Decks” in some respects, but where the execution of its final twist and closing moments left a bit of a sour taste.

At first, Ensign Mariner seemed to be on a quest driven by emotion. But that emotional setup didn’t go anywhere, and her relationship with her mother arguably ends the episode in a worse place than it had been at the start. There seemed to be a story about Starfleet’s trustworthiness that could’ve harkened back not only to stories like The Search for Spock but that also could have connected with themes in recent seasons of Discovery and Picard – but it also didn’t go anywhere. And there was the fear that Ensign Mariner had that Captain Freeman was being mistreated because of her “lowly” status as captain of a California-class ship. That concept also hit the wall.

Mariner’s emotional state didn’t get the time in the spotlight that it needed.

Then there was a particularly harsh judge for Captain Freeman’s trial who was mentioned once, never seen on screen, and whose influence appears to have had no impact whatsoever on the story. Boimler’s logs turned out to be unusable because of their content. That joke wasn’t even especially funny – yet it was the punchline of a whole chapter of the story, one that ended up going nowhere as a result. These are just some of the false starts and red herrings that Grounded threw at us.

The problem with these ideas isn’t that any of them are bad – it’s that Grounded threw them all out and then paid off none of them in a significant way. The idea of Starfleet being biased, or of a “conservative court” picking on officers from lower positions are both really neat concepts that even a comedic series like Lower Decks could have explored… but it seems to have dropped them just as soon as it had picked them up.

More could have been made of the “bias” angle during Captain Freeman’s trial.

The first three-quarters of the episode did a decent enough job at setting up Mariner’s grief and fear, but the culmination of this storyline was far too short and one sequence on the bridge of the Cerritos wasn’t enough of a pay-off. When the rest of the ideas introduced to us in the first part of the episode went nowhere, there was basically nothing left and no way to salvage the story. Grounded’s “big twist” was that Captain Freeman was acquitted at her trial with no input from Mariner or the other ensigns, but it was just… nothing. It wasn’t especially clever, it certainly wasn’t funny, and the fact that it was rushed through with a brief montage to explain what really happened just felt incredibly anticlimactic.

Worse, Grounded picks up an unfortunate trend from earlier in Lower Decks’ run. By encouraging us as the audience to get invested in the ensigns’ story and believe that they were on a Search for Spock-type last-ditch mission to save their captain, only to turn around and show us that she was never in any real danger and didn’t even need their help, the show and its creators almost feel like they’re laughing at us. As if the audience’s investment in the story they set up is part of the joke. I noted this with disappointment in Season 1’s Veritas, and it’s a shame to see this unfortunate trope reoccur now that Lower Decks is entering its third season. The show should aim to be better than this.

Stealing the Cerritos.

When Captain Freeman walked through the shuttlebay doors, flanked by her senior staff, I admit it was a surprise. But it didn’t feel real – I felt sure that she’d turn out to be a hologram, a changeling, a disguised Pakled… basically anything else other than the real, newly-freed captain. And the reason for that is simple: the story doesn’t flow. This conclusion is, as I said at the beginning, a non sequitur; it doesn’t follow on naturally from the story we’ve spent the rest of the episode following. And for some people, maybe this kind of twist works. For me, it didn’t. And when the entire episode is built around this one big, explosive moment, its failure condemns the entire episode.

Perhaps that last statement was a tad harsh. There are neat moments across the first portion of Grounded that really plucked the right nostalgic strings, and others that were amusing in one way or another. I liked, for example, the kindly old man who operated the transporter, and how none of the ensigns had the heart to stun him and tie him up. That was a fun way to throw in a twist to what felt like a predictable storyline.

Captain Freeman is free and back in command.

However, all of those neat moments feel soured by the episode’s ending. Partly this is because going back and rewatching a story with a bad ending always feels like a tainted experience, but also it should be said that it feels like some of these moments were wasted time. Captain Freeman blitzed through a montage and explanation of the Pakleds’ scheme and her trial that lasted barely a minute, and perhaps a longer sequence – that could have included flashbacks to the trial itself and/or the events surrounding it – might’ve gone some way to making up for the rug-pull. I’m not sure that would’ve saved Grounded, but maybe the episode could have been transformed from a disappointment into something merely underwhelming.

Had the Captain Freeman reveal been made at the halfway point, instead of three minutes before the credits rolled, more time could’ve been dedicated to explaining her situation, she and Mariner could’ve enjoyed a longer conversation to process what happened, and some of the ultimately unnecessary fluff could’ve been cut from earlier in the story.

Ensign Mariner with her parents.

So I’m sorry to say that Lower Decks continues a trend of season premieres that don’t hit the high notes that we know the series can reach. Grounded was undermined by the decision to have the ensigns’ story not matter – and while, in some ways, that’s the point of Lower Decks as a whole, the way in which it was executed here is what let it down. I don’t mind following the ensigns as they follow orders, complete insignificant tasks, and the like… but setting up a story in which they seemed to be on a dangerous adventure only to yank it away at the last minute and show how pointless it all was, well that just doesn’t make for a fun, worthwhile, or entertaining ride. At least not for me.

Star Trek references dripped from every orifice in Grounded, but the inclusion of so many locations, characters, callbacks, and name-drops couldn’t save an episode that was, unfortunately, spoiled by a poor ending. After First First Contact had set up Season 3 for greatness, this first episode feels like a swing and a miss from Mike McMahan and the team.

Star Trek: Lower Decks Seasons 1-3 are available to stream now on Paramount+ in the United States and on Amazon Prime Video in the United Kingdom and around the world. The Star Trek franchise – including Lower Decks and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.