A couple of weeks ago, I put all 48 of Mario Kart 8 Deluxe’s racetracks into an internet-friendly tier list! But the Booster Course Pass has seen the launch of another 48 racetracks over the past couple of years, and now that the sixth and final wave has landed, it’s time to give each one a ranking!
The same rules apply as last time: racetracks will be given one of six rankings from F-tier at the bottom to S-tier at the top, and I’ll be basing their positions on criteria such as track layout, theming, music, and just how much fun I have with each one overall. Racetracks I hate or never choose to play will be at or near the bottom, and the ones I adore will be close to the top.
So what was the state of play when we ranked the first set of racetracks? I’m glad you asked!
- F-tier: three racetracks,
- D-tier: five racetracks,
- C-tier: ten racetracks,
- B-tier: twelve racetracks,
- A-tier: twelve racetracks,
- S-tier: six racetracks.
You can see the first tier list above, complete with all of the racetracks we ranked last time. If you want to check out the full list, including my comments on all of the above tracks, you can find it by clicking or tapping here.
I’ve enjoyed the Booster Course Pass on the whole. The decision to release racetracks in waves was fun, and gave me a reason to keep dipping back into Mario Kart 8 Deluxe. There have also been some wonderful inclusions from past games, as well as some wild new additions to the Mario Kart series. All in all, the Booster Course Pass has been good fun, and feels like good value for the asking price. When you consider you’re doubling the amount of racetracks from the base game, as well as getting a few new characters, the cost definitely seems reasonable to me!
Racetracks will be listed in the order in which they appear in the game, beginning with Wave 1 and ending with Wave 6. Each track will be given a tier ranking of either F, D, C, B, A, or S, and I’ll provide my reason(s) for my decision. Please keep in mind that not only is this just one person’s subjective take on the Booster Course Pass… but also that this is just for fun. If you hate all of my choices, that’s totally fine!
With all of that out of the way, let’s rank some racetracks!
Tour Paris Promenade (Golden Dash Cup)
Tier: A
Paris Promenade is a wonderful encapsulation of everything Paris wants to be, and in that sense it’s the exemplar of what Mario Kart Tour aimed to achieve with these city-themed tracks. Having visited Paris as a tourist (with a friend acting as a local guide) I have to say that the city itself is probably the worst I’ve ever had the misfortune to visit; it’s an absolute dump. But its idealised version makes for a fun racetrack, and hits all of the tourist hotspots that you’d expect, including the iconic Eiffel Tower and the Champs-Élysées.
I also absolutely love the accordion melody that accompanies the track; it feels wonderfully French!
3DS Toad Circuit (Golden Dash Cup)
Tier: B
Toad Circuit gets a lot of stick from people who say it’s “boring,” but I actually don’t mind it. It was a great first track to introduce new players to Mario Kart 7, and it’s been recreated in more or less its original form here. It was a solid track then, and it remains a solid track now. It’s a pretty basic layout set at a modern raceway – much like other tracks from other games with the “Circuit” name. But there’s nothing wrong with it at all, and I’m perfectly content to race through it.
Decent music, decent theming, and a decent layout come together to make a racetrack that’s… well, decent.
N64 Choco Mountain (Golden Dash Cup)
Tier: D
I felt that Choco Mountain stood out on the Nintendo 64… but this recreation feels decidedly mediocre. The all-brown colour palette manages to feel more akin to dirt than the titular chocolate, and I just don’t find much visual interest in the racetrack or its theming. There aren’t any really challenging points that are fun to master, and this is one of those racetracks where there isn’t one glaring flaw… but rather a lot of smaller things all come together to make it unappealing.
Nice bluegrassy music, though.
Wii Coconut Mall (Golden Dash Cup)
Tier: S
Coconut Mall is elevated to S-tier thanks in no small part to an absolutely amazing soundtrack! Honestly, the musical accompaniment to this racetrack is one of the best in the entire Mario Kart series, and I love the upbeat, fun energy that it brings. Coconut Mall is a fun setting in its own right, with a cartoony shopping centre to race through that’s something a bit different from other offerings in the game. There are plenty of twists, turns, and jumps – and the conversion of the final ramp into a glider section was a great way to update this track with newer Mario Kart mechanics.
There are so many positives here that Coconut Mall absolutely deserves its S-tier ranking!
Tour Tokyo Blur (Lucky Cat Cup)
Tier: C
There’s nothing particularly wrong with Tokyo Blur… but there’s not much about it that leaps out at me, either. I’m surprised, in a way, that Nintendo opted to go for Tokyo instead of Kyoto – the city where the company is headquartered. But maybe they’ll do that in Mario Kart 9 or Mario Kart Tour 2… who knows? Truth is that I’m waffling right now to fill some space because I really can’t think of much to say about a decidedly mediocre racetrack. It was nice to visit Tokyo and have a non-Western city included in the Booster Course Pass.
I just wish that Tokyo Blur had been a bit more… memorable.
DS Shroom Ridge (Lucky Cat Cup)
Tier: B
I like Shroom Ridge. It’s essentially a newer version of N64 Toad’s Turnpike; a racetrack with moving vehicles as obstacles, but with a somewhat more complicated layout. There are a few dips, sharp turns, and generally a bit more theming and scenery. Traffic poses a unique challenge, and darting in between different cars and vans manages to feel like good fun.
Races on Shroom Ridge can be chaotic – but the good kind of chaotic!
GBA Sky Garden (Lucky Cat Cup)
Tier: F
I don’t enjoy Sky Garden. Its “racing on clouds” schtick is dull, and the white-blue-and-tan colour palette isn’t the most exciting, either. The layout is pretty basic, and while we could say that’s to be expected for a racetrack that debuted in Super Circuit on the Game Boy Advance… look at what Mario Kart 8 Deluxe and the Booster Course Pass have done with several GBA and even SNES tracks. There was more that could’ve been done here – but even then, the bland theming would have let it down.
There’s a neat shortcut that can be fun to pull off online, though.
Ninja Hideaway (Lucky Cat Cup)
Tier: B
I should endeavour to play Ninja Hideaway more often, because it’s a racetrack with a unique Japanese-inspired theme that’s a lot of fun. It’s great when a racetrack offers branching paths that take more or less the same amount of time to traverse; it keeps things interesting and varied. Ninja Hideaway also has an easily-missed shortcut that involves breaking a wooden barrier, and an exciting glider section where landing on a higher or lower path is possible.
The theming carries this one a long way – but underneath all that, it’s still a great track to race through!
Tour New York Minute (Turnip Cup)
Tier: S
I adore New York Minute. The jazz soundtrack feels perfect for the “city that never sleeps,” and racing around Central Park and through the Rockefeller Center – where Nintendo’s official shop is situated – is an absolute blast. It’s been more than fifteen years since I last set foot in New York City, but several locations felt genuinely familiar to me, showing just how well the Booster Course Pass (and Mario Kart Tour) have recreated famous landmarks.
Could this be the best of the real-world city tracks? Read on to find out!
SNES Mario Circuit 3 (Turnip Cup)
Tier: S
Maybe it’s the nostalgia talking (again), but I absolutely love SNES Mario Circuit 3. As I said in the first part of this list when discussing SNES Donut Plains 3, everything I loved about Super Mario Kart is present here, and although the racetrack is flat and its theming is basic… the wave of nostalgia that washes over me every time I boot it up is more than enough to carry it into S-tier. I had so much fun with Super Mario Kart in the SNES days… to think I’m still racing through some of these tracks more than thirty years later is funny to say the least!
Definitely a blast from the past – but a solid racetrack in its own right, with a couple of fun shortcuts to pull off, too.
N64 Kalimari Desert (Turnip Cup)
Tier: S
Am I giving out S-tier rankings like they were E’s at a rave… or is the Turnip Cup just that good? Kalimari Desert is one of my favourite racetracks from the Nintendo 64, and the adaptations made to it for the Booster Course Pass take it to another level. I adore racing through the train tunnel, and that each lap takes a different path. I love that there are different routes to take, glider options, and a sneaky shortcut. And the musical accompaniment is just fantastic.
Kalimari Desert’s “American Southwest” theming felt wonderful on the Nintendo 64 – and if anything, it feels even better on the Switch!
DS Waluigi Pinball (Turnip Cup)
Tier: A
I’m not sure what Waluigi has to do with pinball… but there’s no denying that this is a great racetrack! I have fond memories of playing pinball – not at an arcade, but at a leisure centre. That pinball machine was a Star Trek: The Next Generation one, and it was an absolute blast! Everything you’d expect to see in a pinball machine is present in this racetrack, and dodging the giant rolling balls can be challenging! Waluigi Pinball is also the longest racetrack in the game, which is neat. Some tracks in Mario Kart 8 Deluxe can feel a tad short… looking at you, N64 Rainbow Road!
A great soundtrack, a fun and unique theme, challenging obstacles, and an exciting layout all come together to make Waluigi Pinball a great racetrack.
Tour Sydney Sprint (Propeller Cup)
Tier: B
Sydney Sprint takes racers through the Sydney Opera House and across Sydney Harbour Bridge. Those are basically the only two landmarks I know of in the city – the latter from seeing it lit up on New Year’s Eve – so from my point of view at least, it’s a racetrack that hits the major highlights of the city it’s recreating! I like the layout of the racetrack, with each lap feeling different from the last and the final lap actually going “backwards” from the direction the race started.
A solid city track.
GBA Snow Land (Propeller Cup)
Tier: B
I love snowy and wintery racetracks, and GBA Snow Land is a perfectly creditable addition to Mario Kart 8 Deluxe’s growing roster of those. The penguins add something a little different midway through, as the track veers off the road and onto a frozen lake. There’s a particularly complicated shortcut that really only works if you have a mushroom and you absolutely nail your drifting alignment… but pulling it off online, in the final lap, and jumping from being in tenth place to first in a matter of seconds? That’s pure racing bliss.
The wintery theming is doing a lot for Snow Land, but it’s a fun racetrack with a cool (get it?) shortcut.
Wii Mushroom Gorge (Propeller Cup)
Tier: A
Mushroom Gorge was great fun on the Wii, great fun on the 3DS, and it’s great fun again here on the Switch. The addition of an optional glider section makes the multi-mushroom jump section different, and perhaps a tad easier for players who find the bouncy mushrooms a bit tricky. I’m not wild about the musical soundtrack, but if that’s my only complaint about this well-laid-out racetrack… that’s not too bad!
A racetrack that’s an absolute blast – and that can lead to some fun and chaotic moments online!
Sky High Sundae (Propeller Cup)
Tier: F
Although it doesn’t officially have the “Tour” prefix, it’s worth pointing out that Sky High Sundae debuted on Mario Kart Tour shortly before it arrived in the Booster Course Pass. Food-themed racetracks are pretty “meh” for me, as I think I said last time, and Sky High Sundae really has nothing going for it. The music is uninteresting, the theming is dull, and the plain oval layout is pretty uninspired, too. Anti-grav does nothing to cover up Sky High Sundae’s flaws.
A racetrack that I almost always avoid.
Tour London Loop (Rock Cup)
Tier: A
I was born in London… and if you’d told me a few years ago that there’d be a Mario Kart track set in that city I don’t think I’d have believed it! London Loop hits most of the landmarks you’d expect: Tower Bridge, Big Ben, the Thames, Buckingham Palace, Marble Arch, and the London Eye being the ones that spring to mind. The soundtrack is fun, each of the three laps takes a different route, and there are many of the London/British staples that tourists and visitors love to see, like phone boxes and double-decker buses.
A fun track that captures the spirit of London.
GBA Boo Lake (Rock Cup)
Tier: D
I appreciate that Boo Lake features an actual lake in this reimagined version… but even a dash of underwater racing can’t salvage what is a pretty bland and uninteresting racetrack. There just isn’t all that much going on here: a fairly minimalist soundtrack, a plain boardwalk to race on, and only one pinch point that offers anything resembling a challenge.
Still, Boo Lake can be a bit of fun at Halloween!
3DS Alpine Pass/Rock Rock Mountain (Rock Cup)
Tier: B
On the 3DS, Alpine Pass (as we know it in the UK) felt like a racetrack that was there to showcase the all-new gliding system. As a result… maybe it wouldn’t be totally unfair to suggest that other parts of the racetrack were less of a priority. Still, there’s a fun soundtrack and some great theming, and I like that the glider sections come with the option to either rush back to the ground or keep sailing through the air. Both approaches feel like they have merit.
A lot of gliding… but most of it is fun!
Wii Maple Treeway (Rock Cup)
Tier: S
Maple Treeway is a beautiful autumnal racetrack that I’m so glad has returned. It looks stunning in 1080p HD on the Switch, and racing up and down a massive tree while the leaves are turning shades of red, orange, and gold… it’s just an incredible experience. The wigglers offer a bit of a challenge, there’s an interesting alternate route if you have a mushroom, and replacing the bouncing net with a short glider section mixes things up a bit.
Oh, and the music! The soundtrack to Maple Treeway is one of the best in the entire Mario Kart series without a doubt!
Tour Berlin Byways (Moon Cup)
Tier: B
Berlin Byways has one of the best musical accompaniments in the Booster Course Pass, and that really helps this city racetrack stand out. It’s been years since I’ve been to Berlin, but a couple of the racetrack’s tourist sites – the Brandenburg Gate and the Berlin Wall – felt familiar. I love the addition of Whomps in the Berlin Wall, too – that was a bit of fun, and a surprisingly bold move from Nintendo given that it might’ve seemed flippant and thus controversial.
All in all, a fun dash through the German capital.
DS Peach Gardens (Moon Cup)
Tier: B
Peach Gardens was always a decent racetrack in both its original form and when it was recreated on the Wii. It’s been shaken up this time around with its final lap now running most of the racetrack in reverse. This is a really fun inclusion, and really transforms Peach Gardens into something a bit more special. Racing through the gardens at Peach’s castle was always a neat idea, and although not much has changed visually from the racetrack’s original version on the DS, the titular garden looks better than ever.
Not many Mario Kart racetracks let you go backwards!
Merry Mountain (Moon Cup)
Tier: S
Although Merry Mountain is another racetrack that, if it was being honest, should come with the “Tour” prefix… I can’t really fault it! I love Christmas, and this racetrack’s “Christmas village” theme is beautiful. Part of why I love snowy and wintery racetracks is because of the association with the holiday season, so having an overtly Christmas-themed racetrack in the game for the first time is just fantastic. The music is great, the theming is fantastic, and there are a few fun twists and turns before the racetrack ends with a long, straight run to the finish line.
Merry Christmas! And no, it’s not too early to say that.
3DS Rainbow Road (Moon Cup)
Tier: A
This might be the best version of Rainbow Road in Mario Kart 8 Deluxe – even though it isn’t my all-time favourite Rainbow Road! This racetrack was a blast on the 3DS, and its recreated version takes all the beauty and wonder of racing through outer space to a whole new level. I love the soundtrack, which brings back the N64 Rainbow Road theme as part of a new, longer musical track, and hopping from the titular rainbow road to planetary rings and the surface of the moon will always be loads of fun.
3DS Rainbow Road really nails that feeling of wonder and magic that the racetrack should have.
Tour Amsterdam Drift (Fruit Cup)
Tier: F
Amsterdam Drift fails at the only real task it had: it doesn’t feel like Amsterdam. The racetrack spends far too long underwater in empty, featureless concrete ditches with crystal-clear water that don’t resemble Amsterdam’s world-famous canals in any way. And the rest of the track isn’t much better, either. The musical accompaniment isn’t noteworthy – nor does it have any features reminiscent of the Netherlands or Amsterdam – and the city sections feel bland and uninteresting. The tulip garden was a nice touch – but can’t salvage this racetrack.
Amsterdam is a beautiful city, and it deserves better than this!
GBA Riverside Park (Fruit Cup)
Tier: B
Riverside Park is fun – if a tad short! Jumping through a waterfall will always feel great, and the walking piranha plants are a different take on a familiar obstacle. There are a couple of turns that are fun to drift around, and because Riverside Park isn’t too long, when racing online you’re usually never too far off the pace – making it easy to catch up if you fall behind.
A good example of how to upgrade a classic track without completely changing it into something new.
Wii DK’s Snowboard Cross/DK Summit (Fruit Cup)
Tier: A
I don’t like comparing racetracks from different games to one another… but I can’t help it here because comparisons with Mount Wario are inescapable! DK’s Snowboard Cross might’ve cracked its way into S-tier were it not for Mount Wario taking the same concept and doing it far better. DK’s Snowboard Cross was outstanding on the Wii – and has been recreated in more or less its original form here. But having seen Mario Kart 8′s take on the same idea… it doesn’t seem quite as impressive as it once did.
I love racing through the half-pipe near the finish line – and there’s no denying that this is still a great racetrack.
Yoshi’s Island (Fruit Cup)
Tier: D
Yoshi’s Island is one of only two racetracks to make its debut in the Booster Course Pass. And it’s a shame it’s so disappointing! The theming here is on point, and I will absolutely give credit to Nintendo for recreating the look and feel of Yoshi’s Island. But the racetrack’s layout is dull and it comes with a glaring flaw: that awful flying button that unlocks a slightly shorter elevated path near the end of the lap. There are times when the button is literally unreachable; it’s drifted too far such that it becomes completely impossible to hit it no matter what angle you take from the glider ramp.
That’s poor design, in my view, and drags Yoshi’s Island down a peg.
Tour Bangkok Rush (Boomerang Cup)
Tier: D
I’ve never been to Bangkok, so I’m hardly a good tour guide to the Thai capital. But even with that caveat, I cannot believe that one of the most interesting, important, and noteworthy features of Bangkok is a multi-storey car park. It’s mind-boggling to me that this was included in the racetrack given that there must’ve been other touristy sights worth racing past. Beyond that weird inclusion, though, Bangkok Rush doesn’t do anything to stand out from a growing roster of city tracks.
It’s great to get another city outside of Europe and North America, though.
DS Mario Circuit (Boomerang Cup)
Tier: C
I’m not convinced that Mario Kart 8 Deluxe needed yet another “Circuit” track. Nintendo has made a significant alteration to DS Mario Circuit, adding a forested section with a sleeping Wiggler that wasn’t part of the original version. The inclusion of a couple of tight turns that are relatively fun to drift around just before the finish line help drag DS Mario Circuit out of D-tier… but only just.
A racetrack that just feels… unnecessary.
GCN Waluigi Stadium (Boomerang Cup)
Tier: D
Waluigi Stadium was near the bottom of the list in both Double Dash and Wii, and this revised version doesn’t do enough to make it feel any better or more interesting. The generic “motorsport stadium” theme is bland, the halfpipe sections are functionally useless, and there just isn’t much going on to elevate Waluigi Stadium into being anything better than the sum of its parts. It was a disappointment in both of its earlier appearances, and it is again here.
Waaagh!
Tour Singapore Speedway (Boomerang Cup)
Tier: B
Singapore Speedway is a lot of fun. It feels almost futuristic in places; a reflection, no doubt, of the city-state’s renowned infrastructure and technological prowess. Being set after dark makes the city and its buildings pop, and racing through Chinatown is a change of scenery from the high-rises and neon-lit skyscrapers of the rest of the racetrack.
Maybe it isn’t the best city track… but it’s far from the worst!
Tour Athens Dash (Feather Cup)
Tier: D
Athens Dash is another like Amsterdam Drift where I just don’t feel like its theming has been handled well. Athens – modern Athens, that is – has more to offer than the ruins of Ancient Greece, yet this racetrack ignores all of that and sticks only to the ruins of the Parthenon and the rest of the Acropolis. Including at least one modern building or attraction should’ve been possible, even if the racetrack were to keep its focus on the ruins. Athens Dash leaves me conflicted, because as enjoyable as parts of it are, I feel like it’s missing the point. Some of the buildings in the background are incredibly low-poly, even for a Tour track.
There are also a couple of genuinely confusing points in the racetrack that aren’t well-signposted.
GCN Daisy Cruiser (Feather Cup)
Tier: B
Daisy Cruiser is just… nice. It’s a pleasant track to race around with a sweet musical accompaniment and a fun theme. This version of the racetrack hasn’t really been enhanced beyond where it was in Mario Kart 7 (when it was recreated for the first time), but there’s nothing wrong with that. The underwater section had already added a lot, and it’s hard to see where else to take Daisy Cruiser without losing some of what makes the racetrack as fun to play as it is.
I like the sliding tables in the dining room, those always win a chuckle!
Wii Moonview Highway (Feather Cup)
Tier: A
Yes! Moonview Highway is back! I’d been hoping to see this racetrack make a return, as I’ve long felt it was underappreciated on the Wii. One of the more difficult racetracks in the game thanks to a combination of road traffic and some tight turns, Moonview Highway is a blast. It hasn’t been changed too much from its original incarnation, which is great – but I do lament the loss of Mii characters staffing the toll booths!
A fun, challenging racetrack that I’m happy to play over and over again.
Squeaky Clean Sprint (Feather Cup)
Tier: A
I didn’t think I was going to like Squeaky Clean Sprint when it was first announced. It just seemed, from those clips, like a pretty generic and uninteresting racetrack… but I was so very wrong about that! Ribbon Road proved that shrinking down Mario and the gang for a race was a great concept, and Squeaky Clean Sprint makes such good use of its “toy-sized racers” idea. Racing down the plug hole of a bathtub – past accumulated grime and dirt – felt genuinely icky the first few times I did it, and there’s something about the bathroom setting that’s just comical and fun. The design of the track itself is great, too, with alternate routes opening up in the second and third laps.
A surprise, to be sure… but a welcome one!
Los Angeles Laps (Cherry Cup)
Tier: F
What’s the one landmark that comes to mind when you think about LA? The Hollywood sign! Not only does Los Angeles Laps not race past the most famous landmark on the entire American Pacific coast, but it doesn’t even appear on the hills in the background. Instead, Los Angeles Laps worms its way through the most bland and generic city, with only the brief beach section near the start feeling like anything vaguely inspired by LA or California. And what was going on with that diversion through an oil field?
A boring, generic racetrack that ignores the most iconic emblem of the city it’s meant to represent.
GBA Sunset Wilds (Cherry Cup)
Tier: C
Sunset Wilds came within a hair’s breadth of a B-tier ranking… but then Nintendo opted to rip out its most unique feature! One of the best tracks from Super Circuit – and, I’d venture, one of the best desert racetracks in the entire Mario Kart series – Sunset Wilds lived up to its name in both its original incarnation and when it returned in Mario Kart Tour. The sun would actually set – with the final lap of the race taking place after the sun had gone down. For some reason, this version removes that iconic feature.
The racetrack left behind is still enjoyable… but it’s missing a key element of what made the original so much fun.
Wii Koopa Cape (Cherry Cup)
Tier: B
Koopa Cape was a blast on the Wii, and this version is almost as good. I don’t like the changes made to the warp pipe section; removing the obstacles and rushing water changed things a bit too much. But despite that minor downgrade, Koopa Cape is still fun to race through, and the river section in particular can lead to some fast-paced and hectic fun.
A solid addition to the lineup, all things considered.
Tour Vancouver Velocity (Cherry Cup)
Tier: B
Vancouver Velocity has some cute autumn and winter theming that I appreciate, and racing through both a park and an ice rink adds a bit of visual diversity to what could’ve easily been yet another city track. The anti-gravity section shakes things up, too. There’s also a pleasant soundtrack along with a night time setting that, again, adds something a little different to help Vancouver Velocity stand out a little.
The ice skating Shy Guys are cute, and I love seeing the aurora in the sky.
Tour Rome Avanti (Acorn Cup)
Tier: C
There’s nothing especially wrong with Rome Avanti, and it balances its historical and modern sites far better than Athens Dash. But there’s not a lot about it that leaps out at me, either, and along with a fairly convoluted criss-crossing layout, I just don’t find it a ton of fun to drive. I like the Chain Chomps in the Colosseum, and again the night time look gives Rome Avanti something to help it keep its head above water. But I guess I just don’t see much else about it that’s all that special or memorable.
Still, the standard of driving is far higher than anything ever seen in the real Rome!
GCN DK Mountain (Acorn Cup)
Tier: B
DK Mountain is fun, and it comes with a great musical accompaniment! The cannon section can feel painfully long, but once that’s out of the way, the race down the mountain/volcano feels fast-paced and exciting. The angry face on the volcano looks better than ever in this version of the racetrack, too, which is fantastic, and the return of the dangerous bridge just before the finish line was a much-needed inclusion! There’s a lot to love here.
Oh, and this version retains the shortcut from Double Dash and Wii (that I’ve never been able to successfully pull off!)
Wii Daisy Circuit (Acorn Cup)
Tier: A
Daisy Circuit always felt like an underappreciated racetrack on the Wii, and I’m glad to see it make a return. It’s not got an especially complicated layout, but the inclusion of the original shortcut – now with an added glider ramp – does provide an option if you have a mushroom to use. I like the aesthetic and music of Daisy Circuit, and racing around a sweet little seaside town at sunset will always feel like a ton of fun.
Probably one of the best racetracks to have the “Circuit” name!
Piranha Plant Cove (Acorn Cup)
Tier: A
Piranha Plant Cove is another track that should come with the “Tour” prefix, but we can forgive it because of how much fun it is! The use of the word “Cove” conjures up images of pirates, and this racetrack’s underwater ruins theme kind of plays into that. I like the night time setting, and it’s fun to get a racetrack that’s almost entirely underwater – only the second in the game after Dolphin Shoals to really lean into the underwater racing idea.
A fun concept that has been executed well – and a racetrack that looks outstanding on the Switch.
Tour Madrid Drive (Spiny Cup)
Tier: B
The best part of Madrid Drive is also the shortest: driving through the football stadium! But this short section definitely elevates a racetrack that can feel, in parts, a bit samey in a game with so many other European city tracks from Tour. In a way, Madrid Drive drew the short straw by being the final city track in the game; it’s easy to feel bored of the concept by this point. But its art gallery is fun, the Wiggler in the city square is just plain random, and the aforementioned football stadium – complete with ball-kicking Goombas – gives the track a unique element to help it stand out.
Not the best city track, perhaps… but definitely not the worst!
3DS Rosalina’s Ice World (Spiny Cup)
Tier: A
I love icy and wintery racetracks, and Rosalina’s Ice World really leans into the magic and wonder that snow and ice can provide. Heavily inspired by Super Mario Galaxy, the racetrack has a lot of those magical, mystical elements that really compliment its ice road setting. It was great fun on the 3DS, and this recreation feels faithful to the original while bringing much more visual detail.
As the final icy track in the game, Rosalina’s Ice World delivered!
SNES Bowser Castle 3 (Spiny Cup)
Tier: B
I adore the way in which the original Bowser Castle music from Super Mario Kart has been adapted here. The heavy metal cover brings it in line with the music for Mario Kart 8′s Bowser’s Castle – which is great! Overall, though… I can’t help but feel that this version of SNES Bowser Castle 3 is a little too different from its original appearance. Heck, it’s basically a brand-new racetrack altogether. It’s a good track, don’t get me wrong… I guess it just doesn’t give me the same nostalgic vibes as other SNES racetracks have.
It’s great to get another Bowser’s Castle track in the game, though!
Wii Rainbow Road (Spiny Cup)
Tier: A
I feel a little sorry for Wii Rainbow Road, because it would have almost certainly made S-tier were it not for Mario Kart 8 Deluxe having so many other versions of this iconic racetrack. By the time I reached Wii Rainbow Road at the end of the Booster Course Pass, I couldn’t help but feel it was just a little too samey. That’s not its fault at all, and the way it’s been recreated here is still wonderful. But it gets a little lost amongst other versions of the racetrack – including the 3DS one discussed above.
A solid end to the Booster Course Pass, though.
So that’s it!
We’ve put all 96 Mario Kart 8 Deluxe and Booster Course Pass racetracks into our tier list. Let’s take a look at the final standings, shall we?
- F-tier: seven racetracks,
- D-tier: eleven racetracks,
- C-tier: fourteen racetracks,
- B-tier: twenty-eight racetracks,
- A-tier: twenty-four racetracks,
- S-tier: twelve racetracks.
Let me just add those up on my calculator… yep, that’s all ninety-six racetracks officially ranked! Check out how the tier list looks:
As I said at the beginning, all of this has just been the wholly subjective (and occasionally arbitrary) take of one person. I’m a huge fan of Mario Kart – and I have been since the very beginning. I think you can see that there are far more racetracks in the upper half of the list than the lower half, and even those racetracks that I don’t enjoy every aspect of can still be fun to race through from time to time.
This has been a fun experiment. I’ve never made a tier list before, but the format is surprisingly good fun. I can already think of a few more ideas for tier lists… so this might become an occasional part of the website going forward!
I hope you’ve enjoyed this look at the different Mario Kart 8 Deluxe and Booster Course Pass racetracks. I’ve certainly had fun racing through all of them – though I was clever this time and took my time instead of trying to rush through all of them in quick succession! Now that the final wave of the Booster Course Pass has landed, I think it’s an easy recommendation for any Mario Kart player. Doubling the number of racetracks in the game really does expand it and give it a boost – and with Mario Kart 9 potentially still a ways off, that’s a good thing in my book!
I have more than 200 unused screenshots of Dry Bones (my favourite Mario Kart driver, if you couldn’t tell) racing around practically all of the racetracks in the game, so maybe I’ll put together some kind of gallery of those in the days or weeks ahead. And be sure to stay tuned for more Mario Kart and Nintendo content here on the website in future! If we start to get news about a new Nintendo console, Mario Kart 9, or anything else in that vein, I’ll do my best to cover it and share my thoughts.
Until next time!
Mario Kart 8 Deluxe is out now for Nintendo Switch. Mario Kart 8 Deluxe, the Booster Course Pass, and the Super Mario series are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.