Baldur’s Gate 3 and the return of “save-scumming!”

Spoiler Warning: Minor spoilers may be present for Baldur’s Gate 3.

As Baldur’s Gate 3 has taken the gaming world by storm, an age-old monster has awoken from its slumber. No, not the mind-flayers – I’m talking about the practice of “save-scumming!” There have been more than enough hot takes on the subject over the past couple of months… but hey, what’s the harm in one more?

Save-scumming, if you’re unfamiliar with the term, is the practice of creating a save just before an important dice roll or event, then re-loading the save to try again if something doesn’t go to plan. Though ubiquitous across gaming, save-scumming was controversial in the ’90s with games like Fallout and of course the original Baldur’s Gate.

The original Baldur’s Gate was where many folks first heard about “save-scumming.”

For as long as games have existed, gamers have looked for ways to cheat and get around the system. Before save files were commonplace, writing down passcodes to unlock levels was one way of doing it, and of course cheat codes have been a part of the gaming landscape for decades. But save-scumming seems to hit a sore spot for some fans of role-playing games like Baldur’s Gate 3, and the success of the game has reinvigorated the debate in 2023.

I’m a big advocate of accessibility in gaming, and I include in that category cheat codes, god modes, save-scumming, and everything else. If someone wants to play a game but finds it too difficult to the point of being frustrating or offputting, why shouldn’t they find a way to make it easier and get some enjoyment out of the game? Maybe you like to play games for the challenge and to “git gud,” but not everyone does. Difficulty and accessibility will have to be the topic of a future article, though, because we’re dangerously close to veering off-topic!

What’s your take on save-scumming, Lae’zel?

I support save-scumming in single-player and co-op games, and in my own playthrough of Baldur’s Gate 3, I did it. So not only do I not care if you do it, I think it’s weird if you care that I do it!

In a single-player game, save-scumming doesn’t impact anyone except the person playing the game. If I choose to re-load an earlier save and try again, that’s nobody’s business but mine. You can shout at me till you’re blue in the face that it “goes against the spirit of Dungeons and Dragons!” and maybe you’re right about that. But I couldn’t give less of a shit if I tried.

A party of save-scummers.

And you know what? Practically everyone criticising save-scumming in Baldur’s Gate 3 is a hypocrite. Are you telling me you’ve never loaded a save game after dying? Not even in titles like Dark Souls or Elden Ring? If you choose to start a new game from the beginning every single time you die in a game or get a bad outcome… well, good for you, I guess. That’s certainly one way to play. But practically everyone loads their most recent save after dying against a hard boss or accidentally choosing the wrong dialogue option. That’s why games let you save your progress!

Baldur’s Gate 3 is an especially odd case for the anti-save-scumming crowd to pick on because I’d argue very strongly that the game goes out of its way to encourage the practice. How many other games can you think of that let you freely save during cut-scenes, dialogue, lockpicking, or even in the middle of a combat encounter? Baldur’s Gate 3 does – it even lets you create a save file right on the dice roll screen. Why would the developers do that if not because they know that many players want to play that way?

You can literally save on this screen for quick and easy re-loading.

A game as long as Baldur’s Gate 3 isn’t one you can just pick up and play every day. It takes hours upon hours to progress through a single campaign – my own playthrough took more than 85 hours from beginning to end. And it’s a wonderful experience packed with unique encounters, well-written characters, and so much more. If my favourite companion is killed, or if I miss an important dice roll that means I can’t start a particular quest or get a valuable piece of loot… why should I have to progress through the rest of the game having a worse and less enjoyable experience? Why would I intentionally make the game less fun for myself just to preserve the nonexistent “integrity” of the digital dice? It doesn’t make a lot of sense to me!

That being said, if you’re adamantly opposed to ever save-scumming, or if you’re playing with friends who don’t approve… well, you do you, friend. It’s none of my business how you choose to play a single-player or co-op multiplayer game that I have absolutely no role in, so I would never say to anyone that they “have to” engage in save-scumming. Part of me respects someone who intentionally plays the game that way, knowing that they may well end up with a worse outcome and less-enjoyable experience.

Cheers!

At the end of the day, we’re talking about playing games for different reasons and from different points of view. I play games because I like the enjoyment, the story, and the adventure. I like to feel in control of the experience I’m having, and part of that means going back a step if I didn’t get the outcome I was hoping for. But if someone else plays games for the challenge, or enjoys the randomness and unpredictability that dice rolls bring, that’s totally fine! Just because it’s not how I choose to play doesn’t mean it’s bad, weird, stupid, or “objectively” worse.

Gaming is supposed to be fun, and there are different ways to approach it. My idea of fun may not be the same as yours – and I’m okay with that. I’ll defend save-scumming because, for me, it’s something that improves my experience of games like Baldur’s Gate 3. I think it’s silly to judge the way someone else chooses to play a single-player or co-op title, and there’s certainly a degree of snobbishness or even arrogance from some critics of save-scumming as they seem to look down their noses at people who play the game “the wrong way.” That’s a bit sad, to be honest, because how I choose to enjoy Baldur’s Gate 3 has no impact whatsoever on anyone else.

So save-scum all the way to Faerûn and back, friends! Or don’t, if you don’t want to. But if you only have time for one playthrough and you miss out on an interesting character, an exciting questline, or even just a fun piece of loot… I hope it’s worth it!

Baldur’s Gate 3 is out now for PC and PlayStation 5, and will be released on Xbox Series consoles in 2024. Baldur’s Gate 3 is the copyright of Larian Studios, and is based on Dungeons and Dragons which is owned by Wizards of the Coast and Hasbro. Some screenshots and promo art used above courtesy of Larian Studios and/or IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.