I’m Not Sure What Xbox Is Doing Any More…

I don’t usually like to cover rumours here on the website, but the growing controversy swirling around Microsoft and Xbox is proving difficult to ignore. If you haven’t heard, a number of reputable outlets have been reporting that Microsoft is planning to make some of its biggest current and upcoming console-exclusive titles available on PlayStation 5 consoles – including the likes of Indiana Jones, Starfield, and the Gears of War series.

This feels like a potentially massive shift in the gaming landscape, perhaps on a scale we haven’t seen for a long time. And I have to admit that it leaves me with pretty big questions about Microsoft’s strategy. What does the company hope to achieve in the longer-term with a move like this… especially after having spent so much money buying up companies like ZeniMax and Activision-Blizzard?

A graphic promoting Microsoft's acquisition of Activision-Blizzard.
Microsoft spent a lot of money to purchase Activision-Blizzard recently.

Console exclusives suck. Let’s make that clear right off the bat. It would be better for players if every game could be available on every current-gen system with no limits… but that isn’t the world we live in. Nintendo games are exclusive to the Switch, and that’s gone a long way to helping the company shift well over 100 million consoles. PlayStation exclusives have likewise helped Sony dominate two console generations in a row. And Microsoft has been lagging behind since the end of the Xbox 360 era in that department.

But the company has seemed determined to course-correct. Microsoft has spent lavishly over the last few years, buying up the likes of Obsidian, Bethesda, and of course Activision, and using those long-established companies to create new exclusive titles. After launching Game Pass and bringing in tens of millions of subscribers in a few short years, Xbox’s plans seemed pretty clear: develop more and more exclusive games for consoles and PC, and turn the brand back into the powerhouse it was in the 2000s.

An Xbox 360 console with an open disc tray.
Xbox dominated the console market in the mid/late 2000s with the Xbox 360.
Image Credit: Mario A.P. via Flickr, CC BY-SA 2.0

If these rumours of exclusive games going to PlayStation are even close to being true, that corporate strategy is no longer one that Microsoft is pursuing. And to me, it feels short-sighted almost to the point of desperation. Putting a game like Starfield on PlayStation might bring in some cash in the short-term as players who had previously been locked out will be able to pick it up. But in the longer-term… why would anyone buy an Xbox or even consider subscribing to Game Pass?

If Microsoft is willing to put games that it owns on a competing platform, but that competitor isn’t reciprocating, that’s tantamount to admitting defeat and throwing in the towel. Players will quickly realise that PlayStation is the place to be, because it allows them to play almost every title going – whereas Xbox doesn’t. PlayStation exclusives like God of War, Horizon: Zero Dawn, and The Last Of Us have been hugely influential in Sony’s success over the past decade or so, and if games that had previously been only available on Xbox also join the PlayStation lineup… that’s a great deal for PlayStation gamers.

A graphic promoting Xbox Game Pass.
Will we soon see Game Pass available on PlayStation consoles?

So what’s Microsoft’s move here? Are Xbox consoles to be discontinued, going the way of the Atari Jaguar and Sega Dreamcast? Have sales of the Xbox Series S and X been so poor over the past three years that Microsoft is considering getting out of the hardware market? If so… where would that leave the gaming landscape? If PlayStation and Nintendo are the only ones left, that might not be good for gaming and competition in the marketplace.

Sony learned a lot of harsh lessons during the PlayStation 3 era when the Xbox 360 sold more than 80 million units and gave the PS3 a real run for its money. That competition spurred Sony on and led to better things a few years later. With Nintendo effectively off to one side doing its own thing, Xbox has been PlayStation’s main competitor for the past twenty years – and having competition is necessary for a healthy marketplace. I don’t want to jump the gun and write Xbox’s eulogy, but if previously exclusive games start appearing on PlayStation… it feels like a harbinger of worse news to come.

A PlayStation 3 controller.
PlayStation had to play catch-up during the PS3 era.

If Microsoft is finding that their current-gen machines aren’t selling as well as they’d hoped, there are other options besides a total surrender or abandoning hardware production. Nintendo ditched the Wii U well ahead of schedule, launching a brand-new machine less than five years later. That could be one route for Xbox to follow. If the Xbox Series S is proving troublesome from a development perspective, retiring that console in favour of the Series X could also be possible. Even just waiting, treading water in anticipation of bigger exclusives in the next few years might be better than abandoning exclusivity altogether for the sake of some short-term cash.

Microsoft has some upcoming games that have the potential to be console-movers. Indiana Jones is one – albeit one that I personally wasn’t taken with when it was shown off a few weeks ago! The sequel to Skyrim is also bound to be a big deal when it’s ready in a few years’ time, and that’s before we’ve looked at some of the franchises and games that Microsoft owns the rights to after its recent acquisition of Activision.

CGI render of The Elder Scrolls VI from Bethesda's E3 announcement.
The Elder Scrolls VI could be a console-seller if it’s an Xbox exclusive.

With so many studios coming “in-house,” Microsoft’s future in the gaming marketplace looked to be getting brighter. Game Pass continues to add subscribers, and with subscriptions being the current direction of travel across various forms of media, Microsoft is actually ahead of the curve in the gaming realm; Game Pass is streets ahead of any comparable offering from any other company. Game Pass’ current success could pave the way for a subscription-based future for the Xbox brand. But Game Pass – and Xbox consoles in general – need exclusive titles to make it work.

I don’t really have a dog in this fight; the only current-gen console I own is a Nintendo Switch. But even as PC player, what happens on console has an impact. Microsoft’s seemingly abrupt change in strategy could have implications down the line for Game Pass, for ongoing and upcoming titles, and more.

An Xbox Series X control pad.
What will this mean for Xbox?

I’m all in favour of shaking things up in the games industry, but Xbox seemingly surrendering its already mediocre lineup of exclusive games isn’t how I’d have expected – or wanted – things to go in the first part of 2024! And as I said at the beginning, I really don’t understand what it’s supposed to achieve beyond a short-term injection of cash. If Microsoft’s gaming division is so short of money that it needs a few hundred thousand sales of Starfield on PlayStation 5… then something’s gone very wrong indeed.

This is great news for PlayStation owners – assuming that these rumours turn out to be correct, that is. For people who’ve invested into the Xbox brand, though, I can understand why there will be some degree of upset. There’s tribalism, of course, with some Xbox die-hards determined to cheer for “their” console, but that isn’t really what I mean. Stepping back and trying to look at things as reasonably and objectively as possible… PlayStation is looking like a way better deal. If Microsoft’s biggest exclusives join its already impressive lineup, I can absolutely understand why players who shelled out for an Xbox Series X would feel hard done by.

Still frame of Phil Spencer at the Xbox Series X announcement event.
The Xbox Series S and X consoles are still relatively new.

It’s that sense of regret, of having made the wrong decision. By sending their games to PlayStation, Microsoft will be giving that platform a boost and making it the better deal for players – leaving current Xbox gamers and supporters feeling understandably upset. If they’d known this was going to happen when purchasing a new console, PlayStation 5 would have been the logical choice.

We’ve all experienced that kind of regret or envy, even if just on a small scale. How many times have you chosen the wrong line at the supermarket, only to see the other lines moving faster? Or ordered a dish at a restaurant only to see your friend or partner’s plate look way better? It’s those kinds of feelings that I think we can all relate to; this is something that goes beyond merely “Team Green versus Team Blue.”

Promo artwork of the PlayStation 5 console.
It could be a good time to consider buying a PlayStation 5…

So we’ll have to watch and wait for official news from Microsoft – as well as an explanation, if this does end up going ahead. I wanted to share my two cents on the subject, at any rate. Console exclusivity isn’t great, but what’s worse is seemingly promising players exclusive titles, using exclusivity as a major selling-point, and then U-turning on it midway through a console generation. Some players will feel that they’ve been left high and dry by Microsoft and Xbox… and the damage that could do to the brand, with some of its biggest fans and supporters potentially souring and turning away, should not be underestimated.

Is a bigger shake-up of the gaming landscape imminent? Will Xbox drop out of the hardware market altogether? Will a reciprocal deal be struck to bring titles like Spider-Man 2 and God of War Ragnarök to Xbox and PC? Is this the end of console exclusivity?

There are some big questions floating around… and all we can do is watch this space. Be sure to check back in the days and weeks ahead, though, because if there really is massive news from Xbox, I’m sure I’ll have more to say.

Xbox Series S/X and PlayStation 5 consoles are available for purchase now. All titles discussed above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Last Of Us (TV Series): first impressions

Spoiler Warning: There are minor spoilers ahead for The Last Of Us, both the TV series and the video game.

The Last Of Us is finally here! One of the television shows that I’ve been most keen to see over the past couple of years made its debut last week, and with two episodes under its belt, I think it’s a good time to share my first impressions of the show.

First of all, the narrative of The Last Of Us is just perfect for an adaptation like this. Video games have been notoriously difficult to successfully bring to the screen – but in my view, that’s because most previous attempts have been feature films, not television shows. A modern, serialised TV show is a far better option for almost all video game stories for one simple reason: length.

Concept art for The Last Of Us.

The Last Of Us was released on the PlayStation 3 back in 2013, and its main storyline took players anywhere from 16-20 hours, on average, to complete. There’s no way to condense a story like that into a film; even the longest works of cinema clock in around the three-hour mark. By choosing the small screen instead, Sony and developers Naughty Dog have played a masterstroke.

So before the show had even got started, it felt like there was a strong chance for success. If I’d have heard that The Last Of Us was going to be adapted as a film, I’d have been far less interested – because its complex, dark, and deeply emotional story needs more time to play out. And based on the first two episodes, it seems as though we’re in for a solid adaptation that doesn’t rush past or skip over key story points.

Pre-release still frame of Tess and Joel with a victim of the cordyceps infection.

I was worried that I’d find Pedro Pascal miscast as Joel, if I’m being honest. Although Pascal was solid in Game of Thrones, and I’ve enjoyed his performances in other titles, like last year’s The Unbearable Weight of Massive Talent – which you should really check out, by the way, as it’s a solid action-comedy – I wasn’t convinced that he was the right fit for this part. Pascal underwhelms me in The Mandalorian, his other big made-for-streaming series, but that’s more to do with the writing rather than the performance; The Mandalorian doesn’t give Pascal a chance to show his emotional range (nor any range at all, come to that) which is where he shines in The Last Of Us.

So I’m glad to have been proven wrong about that! The central pairing of Joel and Ellie is both the driving force of the plot of The Last Of Us and also its emotional core, and I think we’ve seen the beginnings of that in the show’s first couple of episodes. Again, this is something that builds up slowly, and the initial part of the story – the part that we’ve seen so far – put Ellie with other characters at first. But there’s a hint of good things to come in the pairing of Pedro Pascal and fellow Game of Thrones alum Bella Ramsey.

Pedro Pascal at the premiere of The Last Of Us.
Image Credit: IMDB

It’s not a stretch to say that The Last Of Us is one of the best video games I’ve ever played. Mechanically the game is solid, and its stealth-action gameplay is decent – but that was hardly innovative in 2013. What made the game special was its narrative; the game’s story was one I’d long felt was worthy of an adaptation like this. Bringing it to a new audience, as well as providing fans of the game with an adaptation worthy of such a remarkable story, was the challenge that befell HBO – and so far, it seems that they’ve risen to meet it.

Bringing the post-apocalyptic world of The Last Of Us to screen successfully required a huge financial investment – not only to secure big-name stars like Pedro Pascal, but to create intricate sets that reflect twenty years’ worth of decay, and to craft animation work that provides a sense of scale. HBO backed up the show’s creators with a decent budget, and as a result The Last Of Us recreates the game’s hauntingly beautiful world – with a few changes along the way!

The post-apocalyptic world of The Last Of Us is stunning.

I don’t know whether there will be a reason for the decision to change the time period in which the story is set other than perhaps an attempt to play on some kind of hidden early 2000s nostalgia… but maybe there will be more to it than that, we’ll have to see. In the original game, the infection broke out circa 2013 (the year the game was released) with the main story taking place in 2033-34. Perhaps the creators of the show hoped to use a kind of “look at what life could be like right now in an alternate timeline” thing, but if that’s all there is to it I don’t think it adds anything.

In a way, the show might be more relatable, not less, if it were set in the 2030s or 2040s, amidst the decaying remnants of today’s culture, rather than reflecting the way things were twenty years ago. There were what I interpreted as subtle digs at the George W Bush administration and the general post-9/11 culture of the United States in some of The Last Of Us’ scenes and dialogue, but this is something that, to be honest, has been explored in far more depth – and far better – in numerous other works, and again I don’t think it added anything of substance. However, I’m content to wait and see if the time period and other setting changes are going to be paid off later.

In the show, the outbreak occurred in 2003.

One thing that the show absolutely nails is its post-apocalyptic look. The faces of the characters are grimy and dirty from years of living in difficult conditions, the sets all show attention to detail with moss and mould, and every last element has been carefully crafted to simulate a world that is, for the most part, abandoned. CGI and animation work combine with practical effects and some very gruesome makeup to really sell the effect.

Two episodes in and I’ve already noticed multiple locations that look incredibly similar to the video game upon which the show was based. The flooded hotel in particular felt eerily familiar, and doubtless it would to anyone who played through The Last Of Us. There must be a temptation with an adaptation like this to shake things up and put the characters into different-looking spaces, but so far I’ve been struck by just how similar the locations have all felt.

The flooded hotel felt eerily familiar.

The series has made some changes, though, and one of the biggest ones that’s become apparent so far is the relationship between Tommy and Joel. In the video game, Joel was estranged from Tommy by the time of the main story, with Tommy having left to join the Fireflies – an anti-government group whose objective is to both end the military government and find a cure for the cordyceps infection. In the show, however, a big part of Joel’s motivation is to reunite with Tommy, who seems to be a resident of the Boston quarantine zone along with Joel and Tess. It remains to be seen how this change will impact the story, and whether there’s a deeper reason for it.

Another notable change came toward the end of the second episode, with the events that unfolded at the State Capitol also being quite different when compared to the video game – though this one was less impactful as it took the main characters to more or less the same place.

Tess and Joel at the Capitol.

I’m not any kind of “purist” opposed to changes like this, and if they serve the story well and create an engaging narrative, it should be fine. But I do think it’s noteworthy in any kind of adaptation – be that of a book, film, or video game – when narrative beats and characterisations are altered. The Last Of Us worked so well because it’s such a strong character-driven story… and I guess all I can say is that I hope that making changes to that story and its characters won’t have any ill effects or unintended consequences!

There are advantages to changing things up, though. While fans of the game should be confident that they’re familiar with the broad strokes of the plot, smaller changes and additions keep The Last Of Us fresh even for folks who may have played through its story multiple times. That’s a net positive, in my view, and never being quite sure what will happen next is almost always a good thing for a television show like this as it seeks to keep the tension and excitement levels high!

A new creation for the series.

The addition of a sequence set at the very beginning of the outbreak, following a scientist and military officers in Indonesia, was interesting, and the show seems to be making a bit more of an attempt than the game did to explain the origin of its cordyceps infection. Even if that sequence is all we’re going to see, I still think it was a good idea to include it. Changing the disease’s origin from “South America” to Indonesia is certainly an interesting choice, though, and again I wonder if this is something that will be paid off down the line.

The Last Of Us has a beautiful and understated piece of music as its main theme. The Americana-inspired tune is pitch-perfect for the series, and the short, modern title sequence is in line with a lot of other shows in the serialised space; shows from Star Trek: Picard to Game of Thrones have all used CGI sequences like this. I don’t think that The Last Of Us’ theme will become quite so recognisable and iconic as some others, but it’s a great piece in its own right.

Cover art for the original video game.

So let’s wrap things up! The Last Of Us is off to a great start. There are a couple of open questions; elements unique to the series or that have been changed from the source material, and I’m curious to see how that will play out as the story progresses. But overall, the show feels like a great adaptation. It’s easily one of the best video game adaptations that have been created so far, and certainly gives the Halo series on Paramount+ a run for its money!

For someone who isn’t a big horror fan, there were jumpscares and tense moments in The Last Of Us that were definitely pushing me out of my comfort zone as a viewer, but they were relatively few and far between in a complex, nuanced story that has plenty of other things to focus on. At no point did I feel I needed to switch off or skip ahead to get past a difficult or frightening sequence, and I think that’s to the show’s credit.

Above all, The Last Of Us is one of the most incredible and emotional stories that I’ve ever played through in a video game. Bringing that story to a wider audience and making it more accessible is a fantastic thing, and I hope that this series will succeed, bring in huge numbers of viewers, and introduce this wonderful story to a whole new group of folks – while still finding ways to keep it exciting and engaging for people who’ve already experienced it. Based on the first couple of episodes, there are plenty of reasons to think it’s up to the task!

The Last Of Us is broadcast on HBO and streams on HBO Max in the United States and is broadcast on Sky Atlantic in the United Kingdom. The Last Of Us is the copyright of Naughty Dog, Sony Interactive Entertainment, and HBO. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The PlayStation price hike

There’s a phrase that seems to be appearing more and more often these days – at least in the increasingly left-wing social media circles in which I find myself after hours of doomscrolling. The “cost of living crisis” that we’re all feeling biting us in the backside is being reframed as a “cost of greed crisis,” as massive corporations continue to profiteer off the misery of ordinary people. It’s incredibly galling to see a company pleading poverty in public statements, then turning around to its shareholders and boasting of record-setting profits, but it’s something that we see more and more often these days. Corporations will claim they’re “suffering” through this crisis just like the rest of us – but they still seem to find the money to pay massive shareholder dividends and furnish their executives with eye-watering bonuses.

It’s through this lens that I view Sony’s PlayStation price hike. If you’ve missed the news, Sony is jacking up the price of PlayStation 5 consoles around the world from a recommended retail price of £449 to £470 here in the UK, and from €499 to €549 in the European Union. Similar price hikes are taking place in Australia, Canada, China, Japan, and Latin America – although the USA seems to have escaped, at least for now.

PlayStation 5 consoles are about to get a lot more expensive.

This is unprecedented for a games console. As time goes by, consoles have always seen price reductions, not price increases, and as each generation of home consoles wears on there’s an expectation that manufacturers will lower the price, enabling more and more people to pick up the latest machines. Sony is bucking this trend in the worst way possible and at the worst time possible, throwing into chaos plans many folks will have had to pick up a PlayStation 5 in the run-up to the holidays.

At a time when many of us are suffering as a result of inflation, excessive bills, and other financial pressures, it’s incumbent upon corporations like Sony to try to minimise the damage. Sony doesn’t need to jack up the price of PlayStation 5 consoles now; doing so is pure greed and a desire to make already-excessive profits look positively gluttonous. It’s a reminder, if one were needed, that no corporation is ever a friend. Corporations’ loyalties lie with those who are already wealthy: the 1% who own massive stock portfolios and for whom there will never be a choice between going cold or going hungry. Sony has nailed its colours to the mast with this decision – but it’s hardly the only corporation to be using the current cost of living and inflation crises as a paper-thin excuse for profiteering.

Sony is jacking up the price of PlayStation 5s all over the world.

Sony has already demonstrated how anti-consumer it can be with the piss-poor launch of the PlayStation 5, one of the worst console launches ever. By failing to produce enough machines, Sony played right into the hands of touts and scalpers, ensuring that many players – and many children – were left disappointed and unable to acquire a console. Those who did either had to be exceptionally lucky to find a shop that had a console in stock or pay ridiculously-inflated rates to a scalper. Sony took no action whatsoever to prevent this, and for months after the console launched it wasn’t uncommon to see units on auction sites and private social media sales where prices were more than double the RRP.

In addition, most new PlayStation 5 games have seen a huge increase in price since the beginning of this new console generation. Games that used to cost $60/£55 now regularly go for $70/£65 – and that’s often just for the “base” or “core” version. Complete games, including pre-order bonuses, special editions, and the like can easily be in excess of £100. So players are being hit and hit again by Sony – and by other greedy companies in the gaming realm.

Different special editions are available for upcoming PlayStation title The Last Of Us Part I.

At the end of July, shortly before this PlayStation price hike was announced, Sony made another announcement. The corporation told investors and shareholders that it was predicting profits for the 2022-23 financial year of $8.4 billion. Let’s repeat that: Sony expects to make $8.4 billion of pure profit over the next few months – and they have the sheer fucking audacity to turn around a couple of weeks later and tell players that it’s getting too expensive to make PlayStation 5 consoles so the price has to go up. Two words for you, Sony: fuck off.

Earlier in the year, Sony also announced record-setting profits in both its film and music divisions, with Sony Pictures making a profit of $394 million in just the first quarter of the year and the corporation’s music division surpassing that, posting a quarterly profit of $471 million. This reminds us of something important, too: Sony is a massive corporation whose reach extends far beyond gaming.

A summary of Sony’s increased profits in the first quarter of this year.
Image Credit: Sony Group Corporation.

Even if we accept Sony’s claim at face-value – that manufacturing PlayStation 5 consoles and buying the required components has become more expensive – then Sony, as a massive corporation, can easily offset any increased costs with the record-breaking profits it’s been making in other fields. Music and cinema are just two examples shown above, but Sony also has many other profitable business divisions and subsidiaries, and by taking a tiny fraction of those record profits, Sony could have avoided passing the price increase on to the rest of us at a time when inflation and the cost of living catastrophe is really hurting a lot of people.

This is pure greed, there’s no two ways about it. Sony has demonstrated, in truly callous and uncaring fashion, just how little respect or care it has for practically everyone. And if you’re an American thinking that this isn’t coming your way: I wouldn’t bet on it. Sooner or later Sony – and perhaps other corporations in the gaming space, too – will increase your prices just like they have in the rest of the world.

Different PS5 editions.

We could talk at length about where inflation has come from, what’s causing all of these problems (and spoiler alert, it isn’t all Putin’s fault), and maybe one day we should. But for now, I think it’s enough to say that this price hike from Sony is about greed. Sony is a greedy, money-grubbing corporation that has chosen to screw over its own fans and players at a time when it’s already making more money than it’s ever made before. Sony will soon be paying out some of that money – your money – to shareholders in the form of dividends and to executives in the form of massive bonuses, all while the rest of us are barely keeping our heads above water with a huge storm heading our way this winter.

For some folks, a PlayStation 5 was something that, despite shortages, they were still hoping to pick up in the months ahead. For some parents, a PlayStation 5 seemed like a great Christmas gift. Sony is doing everything it can to hurt those people, forcing them to pay more unnecessarily at a time when people simply can’t afford it.

Profiteering is absolutely disgusting and Sony should be ashamed of itself.

PlayStation and PlayStation 5 are the copyright of Sony/Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence (except to corporate profiteers).

“My cash-grab is NOT a cash-grab!” exclaims man who’s definitely working on a cash-grab

Since I covered the announcement of The Last Of Us Remastered… Remastered last year, I’ve left the project alone. I’m flat-out not interested in a game that’s been remastered or reworked for the second time in just nine short years, especially when the PlayStation 4 version is perfectly playable. I don’t seek out projects that I don’t like with the intention of crapping all over them; there’s more than enough negativity in gaming communities online that I don’t want to add to it.

But a widely-reported remark from a developer/animator (whose name I won’t share to avoid piling on) really pushed me over the edge. The Last Of Us Remastered… Remastered (or whatever it’s going to be called) is a cash-grab. It’s the second remake of a game that was released in 2013 at the tail end of the PlayStation 3’s life, and it’s being resurrected for the second time entirely as a cheap cash-grab by Sony.

The Last Of Us is being re-remade.

After sharing my initial thoughts back when the announcement was made, I was content to ignore this new remaster. I have no plans to buy it – especially not with a ridiculous £70 price tag (or close to £100 for the deluxe version) – so that was that. Comment made, time to move on. But for one of the senior developers to have the audacity to speak about the game in such a brazen and dishonest way… I just couldn’t let it lie.

The Last Of Us is a good game. It was a great way to close out the PlayStation 3 era for Sony, and it was the game that convinced me to buy my first ever PlayStation console. I consider it one of the best games of the 2010s, and even though its sequel struggled under the weight of a clumsy narrative that tried to be too smart for its own good, the original game hasn’t been sullied by that controversy and remains one of the best examples of narrative, linear, single-player adventures.

The Last Of Us is undeniably a great narrative experience.

But this second attempt to “update” The Last Of Us for a new console generation is motivated purely by profit. Sony is cheaping out; recycling a game that they already have rather than investing in something new. By reusing things like recorded dialogue and motion-capture performances, and by not having to pay a team of writers to come up with a new story, the project can cut costs compared to making a new game from scratch.

There are remasters and remakes that are absolutely worth your time. Resident Evil 2, for example, was remade a couple of years ago from the ground up, and updating a title from 1998 to bring it into the modern-day with a new engine, new voice acting, and so on was absolutely worth doing. It introduced the title to a crowd of new fans who didn’t play it the first time around – and for whom going back to a clunky PlayStation 1 title would be offputting.

The remake of Resident Evil 2 feels much more worthwhile.

The Last Of Us doesn’t have that excuse. Not only is the PlayStation 3 version still perfectly playable in its own right, the PlayStation 4 remaster is an iterative improvement, bringing sharper graphics and ensuring that the game can be played on both PlayStation 4 and new PlayStation 5 consoles. As I said when the project was announced last year, I can’t imagine it would be worthwhile to resurrect the game for a second time – not so soon after the first two versions were released.

New video game generations have offered diminishing returns over the years. There was a huge difference between games from 1980 to 1990, and from 1990 to 2000. But even by the turn of the millennium, things were slowing down. The difference in graphical fidelity between a game from 2000 and one from 2010 was less noticeable than it had been in previous decades, and the difference between a game from ten years ago compared to a brand-new game released today can be so small that it’s difficult to spot.

Is this image from the PlayStation 3, 4, or 5?

Grand Theft Auto V is the same game fundamentally as it was when it was released in 2013 – the same year as The Last Of Us – and it’s still going strong. There have been tweaks as the game was brought to new consoles, but those changes have been criticised for being incredibly minor. Skyrim, The Witcher 3, and many other games from the past decade likewise hold up incredibly well and are still a ton of fun to play.

The only reason for a project like The Last Of Us Remastered… Remastered to exist is to be a cash-grab. That’s why it was dreamt up and that’s all it will ever be. It might be a good cash-grab – and with a game as good as The Last Of Us at its core it should be, provided the new team doesn’t screw it up – but it’s still a cash-grab. And I don’t want to claim that the people working on it aren’t working hard – I’m sure that they are. I’m sure a lot of energy and passion has gone into this cash-grab from the developers. As someone who worked in the games industry, I know how passionate developers can be, and even when a game isn’t great, good developers will still give it their all. That’s commendable.

Promotional image for The Last Of Us.

But that doesn’t excuse trying to present a project like this as something it’s not. The Last Of Us Remastered… Remastered may end up being decent with pretty graphics and neat animation work that talented developers put a lot of time, effort, and passion into making. But that doesn’t make it any less of a cash-grab. I genuinely hope that it will be good – because I don’t want the reputation of The Last Of Us tainted by being associated with a sub-par remaster. But this isn’t a fundamentally new or even different experience; anyone who’s played the original game won’t need to play this version.

And that’s what makes it a cash-grab. It’s an attempt by Sony to, well, grab as much cash as possible for as little investment as possible. Without spending the big bucks that would be needed to create The Last Of Us Part 3, or any other brand-new game, Sony hopes to grind out a remaster that will save them some money but still rake in the cash from fans of the original game. And that strategy will probably succeed, if past experience is anything to go by.

For just $100, you can own the “Digital Deluxe Edition!”

Buy The Last Of Us Remastered… Remastered if you want. Or don’t. If you haven’t played the game yet, it might even be worth waiting for the new remaster to get the most up-to-date and visually polished experience. It’s definitely a game worth playing… but I’m not convinced that this version will be, at least not for me – nor for most folks who’ve already played it.

But whether it’s good, bad, or mediocre, and regardless of how hard individual developers have worked on it, The Last Of Us Remastered… Remastered is a cash-grab. Trying to pretend otherwise is either pure and selfish dishonesty or abject self-delusion.

The Last Of Us Part 1 will be released for PlayStation 5 on the 2nd of September 2022, and for PC at an unspecified later date. The Last Of Us is the copyright of Naughty Dog and Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Gran Turismo 7: hiding microtransactions is just plain wrong!

The video games industry is home to a growing number of incredibly shady and dodgy business practices. Microtransactions themselves qualify – especially things like in-game currencies, randomised loot boxes, and any microtransactions in games aimed at kids. But of all the corporate fuckery seen this side of the Star Wars: Battlefront II disaster, Sony and Polyphony Digital have to take the crown with Gran Turismo 7.

In case you haven’t followed the story, a quick recap. Gran Turismo 7 is the most recent game in Sony and Polyphony Digital’s long-running racing series. It was released on the 4th of March 2022, and in the weeks prior to launch, copies of the game were sent to many outlets for review. This is pretty standard – just like film critics get to see films ahead of time, video game journalists and commentators are often able to play games ahead of their launch. That’s how publications – and even some YouTubers nowadays – are able to get their reviews out before or just after a game launches.

Promo image for Gran Turismo 7.

But reviewers didn’t realise that the version of Gran Turismo 7 that they’d been playing was deceptive. And yes, “deceptive” is the right word – because there’s absolutely no way that this was anything other than intentional from Sony and Polyphony Digital. If you believe this was all an innocent mistake then I’ve got a bridge to sell you! Sony and Polyphony Digital essentially created a different version of the game for reviewers to play – a version of the game that hid the extent of Gran Turismo 7′s egregious microtransactions.

By doing this, Sony and Polyphony Digital hoped to score rave reviews for the game – a racing sim which, by all accounts, has thoroughly enjoyable gameplay. They fully intended to conceal just how heavily-monetised Gran Turismo 7 actually is, lest the microtransactions drag down the game’s review scores during its crucial release window. And do you know what? Their shady plot worked.

Logo for Sony’s PlayStation 5 console – home of Gran Turismo 7.

Gran Turismo 7 raked in rave reviews, including from a number of publications and websites that I read and would generally trust. It didn’t really occur to me that they’d all had the wool pulled over their eyes by a dishonest corporation and its equally despicable subsidiary. But that’s the reality of the situation: Sony and Polyphony Digital lied to reviewers, showed them a willfully dishonest misrepresentation of Gran Turismo 7, and hoped that they could get away with it.

Within hours of the game’s release on PlayStation 5 earlier this month, the microtransactions were switched on. An update a few days later then “rebalanced” the microtransactions to make them even worse – providing far fewer in-game rewards, making vehicles more expensive, and generally turning the game into a monetised mess that would give other microtransaction-riddled titles a run for their money. And all of this came in a game that Sony has the audacity to ask players to pay a minimum of £65 ($70) for.

Promotional art for Gran Turismo 7.

When the Battlefront II debacle exploded in late 2017, it felt like a turning point. Electronic Arts had pushed too hard and too far, and the result was a backlash that seemed, for a time anyway, to genuinely frighten some of the biggest corporations in the industry. Governments began looking at lootboxes and microtransactions in a serious way for the first time, and legislation was passed in some jurisdictions that has meant some games have had to be adjusted or even pulled from sale entirely.

There was a chance, back then, for the campaign against microtransactions and these kinds of awful, anti-consumer business practices to really have an impact, and for players to fight back and demonstrate to corporations that there are limits to how far we can be pushed around. Sadly, though, with other news stories taking up airtime, the issue fell away almost as quickly as it burst onto the scene. In the months and years since, corporations like Sony have slowly ramped up their microtransactions and other in-game monetisation plans, leading us right back to a very familiar situation.

What Sony and Polyphony Digital did with Gran Turismo 7 is worse than what Electronic Arts did with Battlefront II. Yes, really.

It should go without saying that what Sony and Polyphony Digital did is wrong. Categorically and unequivocally wrong. They lied, misrepresented their game, and arguably mis-sold a product in such an egregious and disingenuous way that it could very well fall under the legal definition of “false advertising.” Sony has never been a consumer-friendly company, make no mistake about that, but even by their standards, this is a new low.

There’s also egg on the face of a lot of reviewers, commentators, and publications – many of whom should know better than to take a company like Sony at its word. Pre-release review copies of Gran Turismo 7 still contained things like in-game currencies and the in-game microtransaction marketplace, and some reviews even made note of these things, with some particularly pro-Sony publications optimistically suggesting that the microtransactions wouldn’t be all that bad or would be “totally optional.”

Great reviews from critics, but players are making their voices heard.
Source: Metacritic, 31.03.2022

Too many publications, websites, and even social media channels and YouTubers now work hand-in-glove with corporations like Sony. Their refusal to think too critically about the obvious microtransactions and willingness to give Gran Turismo 7 excellent reviews in spite of that is testament to that. There’s a twofold fear that many professional journalists and the outlets that employ them have – on the one hand, they fear that being late with their reviews will lead to fewer clicks and thus less money, and on the other they fear that being too critical of a company’s latest title will cost them in the long run, whether that be in terms of access to review copies in future, or just in terms of what can be a profitable business relationship.

So while I’m happy to place the blame for this on Sony and Polyphony Digital, because they are the ones who lied and misrepresented Gran Turismo 7, there are quite a few reviewers and gaming publications that need to take a long look in the mirror. They are not completely innocent parties to this either, and clearly something has got to change in terms of the working relationship between the games industry, the people who cover it, and the players themselves.

More promotional art for Gran Turismo 7.

To deliberately conceal the extent of Gran Turismo 7′s microtransactions is disgusting behaviour from Sony and Polyphony Digital – but it’s more than that. It’s an admission from the corporation that they understand how unpopular and unwarranted microtransactions are in a game of this nature. At a minimum of £65 ($70) for the price of admission, many players would quite rightly expect to be able to play the full game and unlock all of the vehicles on offer.

I can’t help make a comparison to last year’s Forza Horizon 5, a game I got via Game Pass and thoroughly enjoyed. Simply by playing Forza Horizon 5 and completing races and missions, I unlocked new vehicles and in-game currency to buy other vehicles. After around 45 hours, I’d unlocked almost 100 different vehicles from trucks and four-wheel-drive cars all the way to supercars and hypercars. In Gran Turismo 7, you’d be lucky to have acquired enough in-game currency for one single vehicle after that length of play time – and the obvious reason for that is to essentially force players to pay for microtransactions.

Forza Horizon 5– last year’s big racing title – didn’t have this problem.

For me, this is beyond the pale. Sony and Polyphony Digital owe their players an apology. Moreover, they need to strip as much of the microtransaction marketplace from Gran Turismo 7 as possible – just as Electronic Arts did when the Battlefront II debacle threatened to overwhelm them. The only way to make this right in the long-term is to abandon this microtransaction model. If the game was free-to-play, it would be a different conversation – though hiding aspects of the monetisation or the prices would still be wrong. But in a game asking £65 ($70) up front from players, there was no justification for any microtransactions to begin with, let alone ones as egregious and interfering as those present in Gran Turismo 7.

Lying to reviewers and commentators will have consequences. Many publications have been burned by this, with angry players turning up to leave comments on reviews pointing out that there are particularly aggressive microtransactions in the game that they should’ve been warned about. Hopefully that will mean some of these journalists will think more carefully about how they review games like Gran Turismo 7 in future – but the reality is that it will probably just mean that players will have an even harder time knowing which reviews can be trusted.

Box art for some of the editions of Gran Turismo 7.

There was no need for Gran Turismo 7 to spend its first few weeks embroiled in controversy. This was an own goal from Sony and Polyphony Digital; a PR calamity that did not need to happen. Microtransactions shouldn’t have been present in the game to begin with, but if they were the corporation needed to be honest and up-front about that – doing whatever possible to provide a justification for their existence. Lying and covering up the microtransactions is something I regard as a tacit admission that Sony and Polyphony Digital understand that they shouldn’t have put them in the game to begin with.

This is the worst example of microtransaction misbehaviour in several years, probably since Battlefront II. I hope that lessons are learned from it. It would be great to see some collaboration between reviewers and publications in future – refusing to review a title or award it a score until the full extent of its microtransactions are known would be one way to shut this down and prevent another corporation from trying to get away with this despicable misbehaviour.

Sony Interactive Entertainment is the publisher of Gran Turismo 7.

So that’s where we’re at. If you bought Gran Turismo 7, you have my sympathies. We’ve all bought games over the years that were disappointing for one reason or another, but it can be particularly frustrating to look at a game that had so much potential to be great, but which was ruined by some corporate-mandated nonsense that really just spoilt things.

That’s really how I see Gran Turismo 7 – it’s a game that had potential, a title with seemingly excellent racing gameplay, but one that has been soiled by the truly awful way that Sony and Polyphony Digital chose to treat players. Don’t despair, though, because there are plenty of other racing games out there!

Gran Turismo 7 is out now for PlayStation 5. Gran Turismo 7 is the copyright of Sony Interactive Entertainment and Polyphony Digital. Some images used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

New consoles one year later – was it worth it?

It’s been a whole year since the launch of the Xbox Series S/X and the PlayStation 5. The consoles debuted a week apart in early November 2020, and I thought I’d mark the occasion by taking a look back on what has to be considered a pretty rough year for both machines.

At time of writing, both the Xbox Series X and PlayStation 5 are out of stock in the UK – and this has been the case for twelve months. Occasional deliveries of consoles to retailers are either sent out to folks who pre-ordered or are snapped up within minutes of going on sale – often by bots. Availability of the less-powerful Xbox Series S has been spotty, but generally better than its more powerful cousin, which is good news for gamers on a budget. However, availability overall has been poor.

Promotional image of the Xbox Series X.

These aren’t the first machines to launch without the supplies to meet worldwide demand, and it’s likely that they won’t be the last. But as I argued last year, this particular console launch feels far worse and more egregious than practically any other. It’s certainly true that other consoles in the past had supply issues. Getting a Nintendo Wii in the UK in 2006 and into 2007 was difficult, for example. But this feels far worse than that, and when compared to the launches of the PlayStation 4 and Xbox One in 2013 it’s pretty damn bad.

As we keep hearing on the news, issues with “supply chains” abound across the world, and this was true a year ago as Microsoft and Sony prepared to launch their new consoles. Many components involved in the manufacture of the machines – from silicon to microprocessors – were feeling the pinch due to a number of factors. The pandemic had hit manufacturers in China and Taiwan hard earlier in 2020, but there were also additional pressures from a growing cryptocurrency mining craze that ate up vast numbers of graphics cards and other components. As a result of all of these factors and more, both the Xbox Series S/X and the PlayStation 5 launched with far less availability than necessary.

Two PlayStation 5 editions – with and without a disc drive.

Ever since the transition from 2D to 3D, it’s taken game developers a while to truly get to grips with new hardware and release games that can fully take advantage of the computing power on offer. As a result, for at least a couple of years following the launch of a new console many games are in transition – looking slightly better, perhaps, than the prior generation, but still nowhere near as good as they could. With the diminishing returns on offer considering that Xbox One and PlayStation 4 titles could already look decent, many games released for the two new systems over the past year haven’t really felt new or innovative.

This generation, like the one before it really, will almost certainly go down as an iterative step rather than a transformational one. When consoles from the previous generation could knock out visually-stunning titles like Red Dead Redemption II, Assassin’s Creed Odyssey, and Ghost of Tsushima, it really feels like there’s limited room for improvement! Put the average player in a room with the best-looking games of the last generation and some of the first titles from this generation and they’d struggle to tell the difference.

Last generation’s Red Dead Redemption II is a stunningly beautiful game with an expansive open world.

There’s a case to be made that Microsoft and Sony should’ve waited. Rather than letting down their audiences by having totally inadequate supplies, if they’d delayed their releases by a year and used that time to build up stock in anticipation of a bigger launch in 2021, we could be talking about the new consoles releasing this month. It’s still possible that they’d both sell out just like last year – but it’s also possible that the extra manufacturing time, without the pressure of fulfilling pre-orders from increasingly irate customers over the past twelve months, would have led to a better launch window for both consoles.

So I guess that’s where I come down on the issue. The consoles were launched callously by both companies without adequate levels of stock to meet the demand that they knew existed. The predictable outcome has been that scalpers and touts have been re-selling consoles all year long for close to double the recommended retail price, lining their own pockets in the process. It seems as though Sony and Microsoft don’t care about this in the slightest, and they’ve been content to leave the problem of bots and reselling to retailers. Some retailers have tried to put in place mechanisms to prevent bots from buying up every available machine, but as we’ve seen all year long these reactions have been more miss than hit.

A handful of Xbox Series X and PlayStation 5 consoles being offered for sale via a popular auction website. Prices are easily approaching twice the recommended retail price for both machines.

In terms of games, both Microsoft and Sony – as well as practically all third-party developers – have pursued a year-long policy of making titles available on last-gen consoles as well as the two new machines. Only a handful of titles have been true exclusives, with PlayStation games like Ratchet and Clank: Rift Apart and Returnal carrying their flag. Microsoft fans have to be content with basically no exclusives right now, with games like Forza Horizon 5 and the upcoming Halo Infinite also launching on PC and Xbox One.

Might there be some buyers’ remorse among PlayStation 5 and Xbox Series X players? I would think so – especially if they paid over the odds for their console to an eBay scalper. Neither machine feels like particularly good value even at their recommended retail price, let alone at the prices folks have actually had to pay to get their hands on them! The handful of exclusive games are backed up by “enhanced” versions of last-gen titles, but in many cases I’ve genuinely struggled to tell the difference between different consoles’ versions of the same title. The improvements on offer over the past year have come in terms of things like frame rate – jumping to 60fps from 30fps for certain titles – and then in comparatively minor areas like controller battery life. These things are hard sells.

The PlayStation 5 DualSense controller.

There have been some changes over the past year, though. Microsoft’s aggressive pursuit of the Game Pass model represents great value for players on a budget, opening up an entire library of titles for a relatively low monthly fee. Sony still hasn’t caught up and doesn’t have a functional Game Pass competitor yet. Both companies have also made big moves into supporting PC gaming – with games that were once PlayStation exclusives making their way to a new platform. In lieu of having enough PlayStation 5 consoles to sell, perhaps that’s something of a consolation prize for Sony!

Overall, I can’t even be generous enough to call the past year a “mixed bag.” There are far more negatives than positives as I see it, and unless both companies can get to grips with the supply and demand issue, this Christmas will be the second in a row where folks are either going to have to pay silly money for a new console or go without. That isn’t a good look, and the longer these problems drag on the worse it will get for the reputations of both Sony and Microsoft.

Last year I felt that it was wrong to launch the PlayStation 5 and Xbox Series S/X given the low levels of stock and the myriad other issues that a pandemic-riddled world was facing. The past twelve months have done nothing to change my mind or convince me I was wrong about that. Inadequate manufacturing capacity has kept both consoles out of too many players’ hands, and those who did succeed at getting a pre-order – or more likely who paid close to double the price to a scalper – have found a perishingly small number of exclusive games on a machine that doesn’t feel like much of an improvement over the last generation. The Xbox Series S/X and the PlayStation 5 have potential – but over the past twelve months, neither have come close to reaching it.

Xbox and all other related properties mentioned above is the copyright of Microsoft. PlayStation and all other related properties mentioned above is the copyright of Sony. This article contains the thoughts and opinions of one person only is not intended to cause any offence.

Thoughts on the PlayStation 5 downgrade controversy

As we approach the PlayStation 5’s first anniversary in just a few weeks’ time, I don’t see how anyone could possibly challenge the assertion that Sony launched the console far too early. The PlayStation 5 has been out of stock since day one, and occasional shipments of consoles are either sent out to folks who pre-ordered one months earlier, or else are snapped up by bots or the occasional legitimate buyer within minutes of becoming available. To be fair, this isn’t something exclusive to Sony – Microsoft has had similar problems with the Xbox Series X and S.

As a result of ongoing shortages, Sony is clearly scrambling to make more units available as quickly as possible. Failure to do so will see the brand continue to take a hit, and if there isn’t sufficient stock in the run-up to Christmas, with parents and gamers forced to either go without for the second year in a row or buy from a scalper at over-inflated prices, the PlayStation 5 might take a long time to recover. Enter the downgrade controversy, which has been doing the rounds online in recent days.

The PlayStation 5 is still out of stock around the world.

In short, newer PlayStation 5 consoles appear to have smaller, lighter cooling systems, which obviously saves Sony a bit of money and presumably makes consoles easier and cheaper to ship around the world. The internal components are otherwise the same, but the heat-sink and cooling apparatus have been significantly changed. Many folks are calling out Sony for this, saying this represents a significant downgrade. Controversy and argument has ensued.

Let’s get the obvious things out of the way first. No one is suggesting that PlayStation 5 consoles are suddenly going to burst into flames or melt or explode or set your house on fire. That’s the dumbest, most pathetic straw-man argument I’ve seen put forward by some Sony fanboys as they try to defend the company. But it is clear that Sony has started using smaller, presumably less effective cooling solutions in newer consoles, so what’s going on? And is it a risk or a potential problem?

An original PlayStation 5 cooling setup (left) and a new one side-by-side. The new model is clearly a lot smaller.
Image Credit: Austin Evans via YouTube.

Heat is bad for sensitive electronics, like the microprocessors used in video game consoles and PCs. The reason why manufacturers spend such a large amount of time and energy on figuring out the best cooling solution is because of this plain and simple fact. If an electronic device – like a PlayStation 5 console – runs at a higher temperature, there’s a higher chance of its components wearing out sooner than if an identical machine could be cooled better and more efficiently. That’s the heart of this discussion – not straw-man arguments about “catching fire.”

So the question I have is this: was the original PlayStation 5 cooler over-engineered? Or to put it another way: was the original version essentially “too good” at its job, providing a level of cooling that the PlayStation 5’s internal components didn’t need? Anyone who’s ever built their own PC can tell you that it’s possible to go overboard with cooling – eventually you hit a point of diminishing returns where cooling is as efficient as possible. Adding more cooling capacity is meaningless if a component or machine is already cooled as efficiently as possible.

Newer PlayStation 5 consoles may look identical to older ones, but they’re lighter and with smaller coolers.

If that’s the case, and the original PlayStation 5 had more cooling capacity than it could reasonably need, then perhaps this downgrade is perfectly understandable. The difficulty with figuring this out is that the console is less than a year old, and any long-term effects from overheating aren’t known right now. These things can take several years to fully manifest, and by then it could be too late for players who’ve bought a downgraded console if indeed there is an issue there.

From Sony’s point of view, this is already a PR problem. Disassembly videos and articles by popular tech websites and YouTube channels have already highlighted the downgrade, and whether or not it represents a genuine threat to the longevity of newer PlayStation 5 consoles and their internal components, there’s no denying that some people are concerned. Not only that, but it risks Sony looking cheap, like they’re skimping out on the PlayStation 5’s internals. That perception – regardless of whether it will actually cause a problem for the average player – is a real danger for the company.

Headlines like these – from reputable outlets – could be incredibly damaging for Sony, creating a perception that will be difficult to shift.

As I mentioned at the start of this article, the launch of the PlayStation 5 has been rocky at best for Sony. “Supply chain issues” has become a buzzword for all sorts of companies over the past year or so, but the public’s tolerance for such things is limited. Add into the mix the perception that Sony is trying to circumvent some of their shortages by cheaping out on something as important as cooling and you have the makings of a significant challenge for the console’s reputation – and the company’s.

Sony will need to address this issue, and do so quickly. Their response will be significant for the future success of the PlayStation 5, because if they allow the console to acquire a reputation for being hit-and-miss or for having cheap, low-quality components, that will be hard to shift. Microsoft had to spend a lot of money repairing the damage done by the Xbox 360’s dreaded “red ring of death” in the mid-2000s, not just in terms of replacement hardware but in terms of the console’s reputation. Sony doesn’t have the financial resources of Microsoft, so they need to get this right first time around.

This could turn into a major problem for the PlayStation 5 if Sony doesn’t act fast.

In summary, then, I’m not sure whether this downgrade is a significant issue. If the original PlayStation 5 had an unnecessarily large cooling capacity – which seems unlikely, but you never know – then perhaps all this is is an attempt at efficiency. My suspicion is that Sony is trying to find ways to cut the costs of shipping given the sudden jump over the past year in the price of sending products around the world – reducing weight is a great way to save money right now, and PlayStation 5 consoles are heavy. This downgrade does have the potential to be damaging, though, as sensitive electronic components that aren’t sufficiently cooled will wear out more quickly. Any impact, however, seems likely not to arise for months if not years.

Where Sony needs to worry is in terms of reputation and PR. Right now there’s a growing image among consumers that the company is skimping out on the PlayStation 5’s internal components, and they need to act fast to prevent that from becoming the headline – especially with the holiday season approaching. The PlayStation 5 has already endured a difficult launch, but until now the biggest issue Sony has had is that folks want to buy a PlayStation 5 but haven’t been able to. If this perception sets in and takes hold, the company could soon find that many of those would-be PlayStation 5 buyers have changed their minds and don’t want a console after all – and that will be a much more difficult problem to solve.

The PlayStation 5 is out now – assuming you can find one. PlayStation, PlayStation 5, and other properties mentioned above are owned by Sony and/or Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Cyberpunk 2077 returns to the PlayStation Store!

More than six months after a cataclysmic, bug-riddled launch saw Cyberpunk 2077 quite deservingly removed from sale by Sony, the game is finally back on the PlayStation Store. But is this the triumph it appears to be?

It’s been a while since we last took a look at the disastrous Cyberpunk 2077, and this seems like a good opportunity to consider the game’s progress – and how far it still has to go. On the surface, Cyberpunk 2077′s return to the PlayStation Store seems like a win for beleaguered developer CD Projekt Red. They’ll want to spin it as testament to the work put into the game since launch, and that it must be representative of a significant improvement for the game… even though its PlayStation Store listing comes with a major caveat that warns players of “performance issues” and that buying the game for PlayStation 4 is “not recommended!”

Cyberpunk 2077 is finally back on the PlayStation Store.

Let’s not forget, before we go any further, that Sony doesn’t have a great track record when it comes to gatekeeping on the PlayStation Store. Some truly awful games have been released there and allowed to remain on sale even after being shown to be buggy, unplayable messes. That’s one reason why the decision to pull Cyberpunk 2077 was so shocking! Sony allowing the game back means it’s finally at the same level as PlayStation classics like Life of Black Tiger and Sword of Fortress the Onomuzim.

The general consensus, even from Cyberpunk 2077′s remaining supporters, is that the game still has a long way to go. There are still a lot of glitches and issues to correct, but most significantly there are underlying gameplay problems, more of which become apparent with every bug fixed. Cyberpunk 2077 was rushed out the door to meet an arbitrary deadline, and the result of that isn’t just the bugs and glitches. Many aspects of the underlying gameplay just aren’t all that good.

Many elements of Cyberpunk 2077 – including driving – have been heavily criticised.

Non-player characters don’t react naturally to situations that transpire around them. There are many video clips you can find on YouTube of half a dozen characters performing an identical animation when the player takes out a gun or fires a shot. Night City’s police don’t exist dynamically in the world in the same way they do in games like Grand Theft Auto V – or Grand Theft Auto III, come to that. Instead, they spawn in when the player commits a crime – often within a metre or two of the player.

If the version of Cyberpunk 2077 that launched in December felt like an early alpha version, six months later what we have at best is the equivalent of a closed beta. It’s ready for play-testing by a large professional QA team who would report all of these bugs and glitches to the developers so they could be fixed before launch. In a game of this size, this phase of development could easily take six months or more. Being as generous as we can, Cyberpunk 2077 is still in dire need of months of development time to get to a state that’s anywhere close to acceptable.

Cyberpunk 2077 launched in an appalling state… and despite some improvements, is still nowhere close to acceptable.

And that’s before we get into new problems. CD Projekt Red and the development team are still reeling from a major hack that exposed the private data of many individuals who work for the company. That will undoubtedly have damaged morale. But to my great surprise, in recent interviews CD Projekt Red has already begun discussing its next game – which is assumed to be The Witcher 4.

They quite literally and demonstrably have not finished working on Cyberpunk 2077 and they’re already talking about moving on to new projects? Ouch. I think we can kiss goodbye to any Cyberpunk 2077 expansion packs or DLC! CD Projekt Red has also announced sales figures for the first quarter of 2021, and as you might expect given the state of the game, those numbers are catastrophically bad – Cyberpunk 2077 sold somewhere in the region of 800,000 copies. That’s less than 6% of the 13.7 million copies of the game that were sold in December 2020.

As you might expect, sales tanked following the game’s disastrous launch.

Then there are refunds to take into consideration. Many players chose to get refunds directly from Xbox, Steam, and other outlets where they’d purchased the game. This is a big part of the reason why Sony took the game down – there were so many refunds being requested, and Sony was concerned about their ability to handle all of them. CD Projekt Red directly refunded only around 30,000 players – but that doesn’t account for the vast majority who got their refunds from the shop they purchased the game from. The total number of refunds as of June – according to unofficial reports – may be in excess of two million.

Even if that number is inflated, a huge number of refunds have been paid out, and that’s had a massive impact on CD Projekt Red’s bottom line. The company has seen more than 50% wiped off the value of its share price in the last six months, and a recent investor presentation saw further falls as investors were disappointed at the lack of clarity about the company’s future – and Cyberpunk 2077 in particular.

CD Projekt Red’s stock price from June 2020 to June 2021.
Image Credit: Google Finance

I’ve spoken at length about how Cyberpunk 2077 has become the latest in a long line of “release now, fix later” failures, but the point needs to be re-emphasised: this is not how you make a video game. Players have a right to expect basic functionality and playability at the bare minimum, and even as Cyberpunk 2077 returns to the PlayStation Store, those basic expectations are still not being met. The game remains in a poor state, unworthy of being called a finished product.

As the old joke goes: if you can’t be a success in life, maybe you can still serve as a bad example. And that’s what Cyberpunk 2077 is right now: a warning to any other publisher that thinks they can get away with releasing a broken, bug-riddled, unplayable mess and promise to fix it later.

Cyberpunk 2077 will be studied in the years ahead.

I had been hopeful that Cyberpunk 2077′s updates over the last few months would kick off a No Man’s Sky-style revival, with the game crawling its way slowly toward commercial success and critical acclaim. That’s still possible – though if CD Projekt Red are already considering their next game, I’m not encouraged by that. But as things stand, the updates and patches released so far haven’t succeeded at getting the game to anywhere near its promised condition.

Some of the bugs are gone. But each bug removed seems to uncover something else about Cyberpunk 2077 that’s disappointing – in a way, the game’s reputation for being unplayable due to bugs concealed what may come to be seen as its true failing: Cyberpunk 2077 is just not that fun to play. There may be a decent story, but in terms of gameplay, what’s there is a roleplaying-shooter that’s mediocre at best, with gameplay systems that other titles did better years earlier.

The reputation of CD Projekt Red has been badly damaged by the Cyberpunk 2077 fiasco and will take a long time to recover.

Considering the financial impact on CD Projekt Red, in a way I could quite understand the desire to move on. Cutting your losses and racing ahead to a new project makes business sense in some circumstances, and may even be helpful in the medium-to-long term for team morale. I wouldn’t be shocked to hear in the next few months that there won’t be any more Cyberpunk 2077 updates; that this is as good as the game will ever get.

BioWare did this twice in recent years – with Mass Effect: Andromeda and with Anthem. So before you dismiss the notion out of hand, keep in mind that it’s happened before. Games companies are notorious for cutting their losses and abandoning underperforming projects. And if we’ve learned one thing from the Cyberpunk 2077 clusterfuck it’s that CD Projekt Red, despite their earlier glowing reputation with players, behave just like every other major games company on the planet.

If you’re still playing Cyberpunk 2077 – or holding out hope for its future success – I’m with you. I don’t want this game to be forever bad; it had so much potential and I’d like nothing more than to see it succeed. I’m just not holding my breath any more. There have been too many underwhelming updates and too many strange noises coming from CD Projekt Red.

Cyberpunk 2077 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. Cyberpunk 2077 is the copyright of CD Projekt Red. Some promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

No, Sony is NOT going to “delete all of your PlayStation 3 games”

Fans of Sony’s PlayStation 3, PSP, and Vita consoles have been disappointed to learn in recent days that the PlayStation Store (Sony’s digital shop) will no longer be available on those machines later this year. It makes sense – the PlayStation 3 is fifteen years old this year, and an entire console generation has come and gone since it was last relevant. But we’ll look at that in a moment. What surprised me is the frankly hysterical reaction from some PlayStation super-fans who seem to think – and in the cases of some content creators have told their large audiences – that Sony is about to “delete all of their digital games!”

This is absolutely not true.

Sony shutting down the PlayStation Store on these older consoles doesn’t mean that players will lose games that they have downloaded. They won’t be deleted from the system, nor will they suddenly become impossible to boot up. All it means is that buying any additional titles won’t be possible; PlayStation 3, PSP, and Vita players looking to add to their collections will have to do so with physical discs and cartridges in future.

That’s all.

Sony’s PlayStation 3 console arrived on the scene in 2006.

Sony has been generous to support all three machines digitally for as long as they have. Maintaining a digital shop on three different, out-of-date systems is not free, and even just patching security issues and exploits takes time and costs money. Considering that the number of people using these older systems’ shops must be absolutely minuscule by now, it was probably veering close to loss-making territory just to keep them in working order.

Sony has been badly hurt in the past by exploits in the PlayStation Store. In 2011, a hack exposed millions of users’ information, including credit card and bank numbers, as well as other personal information. This hack was hugely damaging to Sony’s brand, and left the PlayStation Network offline for almost a month. For obvious reasons, Sony can’t afford a repeat of this, so shutting down the shops that hardly anyone is using on two old machines and one failure makes perfect sense.

The PlayStation Store handles users’ private information and financial information, so any exploits hackers find could potentially see a repeat of the 2011 attack. Even if Sony kept PlayStation 4 and 5 players’ data wholly separate, a hack could still expose the data of anyone who’d ever bought anything on PlayStation 3, PSP, or Vita – and that’s an unacceptable risk.

The 2011 PlayStation hack made headlines around the world.
Picture Credit: Channel 4 News via YouTube.

As technology improves, older, simpler systems become much more susceptible to this kind of cyber attack. Newer software is more sophisticated, and hackers are thus able to more easily break into older systems. This is why Microsoft has ended support for older versions of Windows, for example, because maintaining them and keeping them secure is increasingly a full-time job – and if practically nobody is using those systems, why bother?

That’s not to say that there won’t be consequences for this shutdown, though. Sony has not been great when it comes to backwards compatibility, either on PlayStation 4 or PlayStation 5, and there will be some older PlayStation 3 games that were either digital-only or only saw limited disc releases that will be much more difficult to access as a result of this decision. Indie titles like Fat Princess or the HD version of Marvel Vs. Capcom 2 are currently only available on PlayStation 3 digitally, and will no longer be available to purchase after the shop closes.

Likewise, a number of PSP and Vita titles that were digital-only will no longer be available.

The PlayStation Vita was Sony’s second attempt at making a handheld console.

However, as we have seen with older consoles like the SNES, Dreamcast, and PlayStation 2, emulation will still offer players a way to access most of these titles. Game preservation used to be a fairly niche activity, existing in a legal grey area, but nowadays a lot of people take it very seriously. There are still games that are entirely out of print, but you can find many copies of older games – even completely obscure titles released on unsuccessful hardware. There are functioning emulators already for PSP and PlayStation 3, and Vita emulation is being worked on. Give it a few years and most, if not all, of the digital-only titles on these systems will be preserved and available to play.

At the end of the day, this decision from Sony is going to disappoint a small number of gamers who still regularly use these older systems. But the vast majority of folks have already moved on; PlayStation 3 is now two generations out-of-date, PSP is older too, and hardly anyone bought a Vita. Sony is making a sensible business decision, and considering how long it’s been since any of these machines were relevant, it’s hardly one that can be said to be unexpected.

If you need to get any PlayStation 3, PSP, or Vita games digitally, you better get on with it!

Given that there has been this misinformation flying around about “games being deleted,” I wanted to add my two cents to the conversation and clarify that nobody is going to delete your games. If you buy a game and download it before the shops close – and at time of writing they are still open and accepting new purchases – you will literally notice nothing. All of those games will still be there on your console for as long as the machine itself lasts, and if you find yourself in possession of a rare, obscure title that you feel needs to be preserved for posterity and for the enjoyment of future generations, then I daresay you can figure out how to do so!

It’s always worth taking a deep breath when you hear news like this. Rationally think through what’s being said and try to figure out what’s really going on. “All PlayStation 3 Games Are Being Deleted!!!1!” may bring in a lot of clicks on social media, but it’s patently false. Promoters of such clickbait should be ashamed. And now you know the real story – buying new titles on those old machines will be impossible, but no one is going to delete your games.

The PlayStation brand – including PlayStation 3, PSP, and others mentioned above – is the copyright of Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Another surprising twist in the Cyberpunk 2077 saga

Having said all I wanted to about Cyberpunk 2077 both before and after its release, I was content to sit back, wait for the patches and updates to be rolled out, and not discuss the game again until I’d played it for myself – something I still hope to do some time next year. But out of nowhere came a truly shocking piece of news and I just had to add my two cents to the conversation. If you somehow missed it, here’s the lowdown: Sony has removed Cyberpunk 2077 from sale on the PlayStation Store and is offering a refund to every single PlayStation player who picked up the game.

People throw around words very easily these days, so forgive me for emphasising this point: this action is unprecedented. Sure, some games do get removed from sale from time to time, sometimes for rights or licensing reasons, sometimes for copyright, sometimes because they were literally cobbled together from pre-bought assets and barely function. And of course Nintendo has its “forced scarcity” business model that we’re seeing with Super Mario 3D All-Stars, which will be pulled from sale in March.

Cyberpunk 2077 is being removed from the PlayStation Store.

But in all the years I’ve been involved with the games industry, I have never seen such a major release as Cyberpunk 2077 being removed from sale. Never. Nintendo and their anti-consumer practices aside, the only games that tend to get pulled from shelves are the non-functional pre-bought asset “games” that have been put together by amateurs. A major release on this scale has, as far as I know, never been unceremoniously de-listed in this way. It is wholly without precedent.

On the one hand, I actually sympathise with CD Projekt Red (the developers behind Cyberpunk 2077). There is a process involved in getting a game onto the PlayStation Store in the first place – as indeed there is for any digital shop. Part of the process requires approval from Sony, who will have been given pre-release access to the game to test for themselves. So from CD Projekt Red’s perspective, they may feel that Sony acted unfairly, and that if they didn’t want to sell the game they could have denied it access to their platform weeks ago.

Cyberpunk 2077 was developed by CD Projekt Red.

However, as with everything to do with major corporations, it’s more complicated than that! In a competitive market, with Sony up against Microsoft both with the Xbox One/Xbox Series X and PC gaming, they could hardly be the only place Cyberpunk 2077 wasn’t available. In short, if there was going to be a prohibition of the game’s sale due to bugs and glitches, if Xbox didn’t follow suit it would hugely disadvantage Sony in the short-term. Secondly, I have no doubt that CD Projekt Red wooed Sony with promises of day-one updates and patches to some of the major issues that they surely uncovered during their own tests.

But most importantly there’s a legal component to what’s happened. CD Projekt Red initially offered refunds to anyone disappointed with Cyberpunk 2077 on their platform of choice. Sony, by some accounts, had difficulty processing those refunds when players requested them. In order to avoid legal action from players who had been promised a refund, or from players who may claim the game was not as advertised, Sony have stepped in and used the proverbial “nuclear option” as a last resort.

Cyberpunk 2077 launched in a broken state.

When I first saw this news break I thought the individual writing about it must have got confused or been exaggerating for clicks. It simply did not seem possible that a major game from a huge company would be pulled from sale entirely on the PlayStation. After all, Cyberpunk 2077 has hardly been abandoned; patches, hot-fixes, and updates have already been rolled out and more are already scheduled. Even if the game is buggy at launch, improvements are on the horizon. I was stunned to learn it was true, and it’s even been covered by mainstream news outlets here in the UK.

It’s hardly the first time a major game has arrived with bugs and glitches. Fallout 76 a couple of years ago was truly awful on that front (in addition to being just an awful game all around) yet it remained on sale. As did the likes of Skyrim, Aliens: Colonial Marines, and Assassin’s Creed Unity. Despite having incredibly buggy launches, none were pulled from sale in the way Cyberpunk 2077 has been. And this must surely irk CD Projekt Red.

The notoriously buggy Assassin’s Creed Unity is still for sale on the PlayStation Store.

Despite what I said a moment ago about feeling a pang of sympathy, let’s not overdo it. This is entirely CD Projekt Red’s own fault. Despite having been willing to delay the game twice, they ultimately decided to force a release before the title was ready – if indeed it ever can be ready on current-gen consoles given its obvious PC and next-gen focus. There are two reasons I can see why they chose not to delay the game into 2021 – a desire to get the game out in time for the Christmas season (also known as the E.T. problem) and perhaps because the board game upon which Cyberpunk 2077 is based is called Cyberpunk 2020, and there was a clear desire to release the game in this calendar year.

When I wrote about Cyberpunk 2077′s first delay all the way back in January, I said that “the response from the [gaming] community when any game is delayed is almost always overwhelmingly positive.” That is a universal truth. There are a handful of troublemakers and brain-dead idiots who get upset and say stupid things – such as making death threats – when a title is delayed, but everyone else understands. We would rather play a good game in six months than a broken one now.

We’ve been talking about this game for a while!

In the case of Cyberpunk 2077, the hype bubble got out of control. Partly what’s happened is a result of CD Projekt Red trading on past success and their good reputation; they hadn’t released a new game since 2015, and it’s easy to seem like a good, pro-consumer company when you aren’t in the trenches. Perhaps the insane hype that grew around the game is why the company chose not to shift their focus entirely to next-gen hardware and higher-end PCs. That would be a difficult pill for many players to swallow, but had such a decision been made a year or more ago, by the time the game finally made it to its launch date practically all of that would have abated.

So the question now is: what happens next? CD Projekt Red have completely botched this launch. Many players found the game so bad it was unplayable, and by now the plot and even the side-missions have all been spoiled for a lot of people. The excitement of playing the game for the first time has gone, and for players who had a disappointing experience, even if it’s patched and fixed over the next few months, they can never get that back.

Cyberpunk 2077 will not be available on PlayStation 4 for the foreseeable future.

Given that the PC version is generally more stable, I can’t imagine the big PC gaming shops like Steam and Epic Games will be willing to follow suit and refund everyone who bought it. Microsoft might, though, and it’s possible in the coming days (or even hours) we’ll see Xbox make a similar announcement.

I’m still shocked. Even though I could tell the hype bubble around Cyberpunk 2077 was completely out of control, and I expected at least some players to find the game underwhelming, I had no idea what was coming. CD Projekt Red have gone from one of the best-loved games companies to one of the most criticised in a matter of days, and it’s not unfair to say that the hype bubble has completely burst. Cyberpunk 2077 is not the amazing, barrier-breaking, genre-redefining interactive experience that fans hoped for. As I predicted, it’s just a game. A bug-riddled game that’s so “unplayable” for many that Sony had to step in, refund everyone who bought it, and pull it from sale. Absolutely extraordinary.

Cyberpunk 2077 is out now for PC and Xbox One. The Xbox One version is compatible with the Xbox Series X. Cyberpunk 2077 is the copyright of CD Projekt Red. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.