I still don’t know what Star Trek Infinite is supposed to be…

I genuinely don’t understand what Star Trek Infinite is. Am I stupid? Have I missed some key piece of marketing material? Or could it be that Paramount and publisher Paradox Interactive haven’t actually done a good job at communicating what this unexpected game is going to be?

I’ve been a huge advocate of the Star Trek franchise when it comes to video games. In the ’90s and 2000s, when Star Trek video game adaptations were at their peak, I bought practically every title on the market. Some of my favourite games of all-time are from the Star Trek franchise, including relatively obscure titles that didn’t sell very well!

Box art/promo art for Star Trek Infinite.

I’m also a fan of Paradox Interactive – though some of their games can feel overly-monetised, with vast arrays of DLC that can be incredibly pricey. Paradox Interactive has created such titles as Europa Universalis IV and Hearts of Iron IV, and has a reputation for being the undisputed master of the grand strategy, economy-management genre.

Combining Paradox’s in-depth gameplay with the Star Trek franchise should be something special, and I am genuinely looking forward to what the game might have in store. But I feel that its announcement was poor, and that the game hasn’t been marketed especially well thus far. That could be an issue for Infinite, so I’ll try to explain what I mean in this article… as well as share my thoughts on what Infinite might be.

A Cardassian fleet and space station.

Of the three Star Trek video games released so far this decade, I want to say that Infinite would be the one I’m most interested in. I adore a good strategy game, and strategy is a genre that the Star Trek franchise hasn’t touched since the days of Star Trek Armada and Armada II around the turn of the millennium. Those games were a blast; I have very fond memories of LAN parties with Armada II in particular! A return to the strategy space is incredibly welcome, then!

But Star Trek Infinite has had a very strange announcement. Initially announced at Summer Game Fest, a brief CGI teaser promised that more information would follow on “Captain Picard Day” – i.e. the 16th of June, which was only a few days later. That already didn’t make a lot of sense to me; why not simply show the real trailer at Summer Game Fest? Surely more eyes would be on Star Trek Infinite at that moment than would be on it at a random date that isn’t actually celebrated by Paramount. No other Star Trek events were planned for the 16th of June… so what was the point of this weird double announcement?

A promo screenshot that appears to show the main map.

Then there was the second trailer itself, which I dutifully tuned in for a few days ago. Actually, calling it a “trailer” is being unnecessarily generous to Paradox, because we saw barely any gameplay and didn’t get much of a feel for the game itself. It was a poor trailer, one that neither generated much excitement nor showed off a significant amount of gameplay. We caught a glimpse of the game’s four playable factions: the Federation, Klingons, Romulans, and Cardassians… but that’s about it.

Hopping over to Paradox’s website, there is a bit more information about the game. We know that Infinite will be a grand strategy game, presumably in the Paradox mould, taking the game Stellaris and its mechanics and systems as a starting point. I confess that I’m not familiar with Stellaris, but it’s a Paradox grand strategy title that seems to have a good reputation among players. A solid start, then!

Star Trek Infinite is supposedly built atop the bones of Paradox’s grand strategy game Stellaris.

The game promises to put players in charge of one of the four competing factions – so presumably there will be more to the game than fleets and space battles, with some amount of economy management, perhaps planetary and space station management, and other related things, too. Although Infinite claims to have “streamlined” some elements of Stellaris, it still promises to be an in-depth and complex strategy experience.

But there’s still a lot we don’t know. How will fleet battles work, for instance? The first teaser trailer prominently featured the Borg – yet they aren’t listed as a playable faction. The game looks to be set in The Next Generation era, but again I couldn’t find any specific details about this beyond what was implied in artwork and screenshots.

A Federation fleet and Borg vessel as seen in the first teaser trailer.

I’m absolutely on board with the idea of Infinite as a Paradox grand strategy game set in the Star Trek universe. If that’s what it is! But the game’s announcement was poor, with two trailers on different days that didn’t really show off much in the way of gameplay, nor succeed at really communicating what kind of title this is going to be. It’s only because of my familiarity with some of Paradox’s other titles that I even have a vague idea of what I’m going to be in for with this new game.

The Star Trek franchise has long struggled in the video game space, despite Star Trek and gaming being a perfect match on paper. A game like Infinite has the potential to reach out beyond the current Star Trek fandom to fans of these kinds of grand strategy games – potentially bringing a few newbies into the fan community. That’s a great idea… but I fear that Infinite’s lacklustre announcement and marketing is going to get in the way of that.

The four playable factions.

I shouldn’t have to waste time digging through websites and reading marketing doublespeak to understand what a new game is going to be at its most basic level. I’m thrilled that Paramount is being more open with licensing Star Trek games, and a deal with a successful developer like Paradox Interactive feels like it could be a real coup. Taking the skeleton of another successful space-based strategy title and bolting Star Trek onto it is also a clever concept, one that I hope bears fruit.

But again, the way the game has been teased, announced, and marketed has been poor. And even after doing some digging and reading official announcements and press releases, I confess that I’m still not entirely sure what Star Trek Infinite is going to be like to play. The strategy genre is massive, broad, and varied – and there are many different styles of gameplay even within the grand strategy sub-genre.

A promotional screenshot that appears to show a Klingon starbase and starship.

Still, I’ll be keeping my fingers crossed for a fun, enjoyable, and perhaps even in-depth experience with Star Trek Infinite when it’s ready. No release date has been announced, though the game is tentatively on the schedule for 2023. That may change, of course, but for now it seems as if we might get to play Infinite before Christmas. If so, I hope there will be a better and more elaborate marketing push in the weeks leading up to release.

I don’t like to be negative here on the website, especially not about a brand-new game that I haven’t gotten to play for myself. But I’m deeply unimpressed with the way in which Star Trek Infinite has been announced, and the difficulty in figuring out just what kind of gameplay experience this is going to be. I’m positively thrilled at the idea of a Star Trek grand strategy game, and the franchise’s long overdue return to the strategy genre. And I will do my best to cover Infinite here on the website if we get a significant update, or to share my thoughts on the title after its release. But for now, sadly, a lacklustre announcement and a lack of clarity have taken at least some of the shine off Star Trek Infinite.

Star Trek Infinite has no solid release date, but will be coming to PC and Mac sometime in 2023. Star Trek Infinite is the copyright of Paramount Global, Paradox Interactive, and Nimble Giant Entertainment. The Star Trek franchise is the copyright of Paramount Global. Some screenshots and other promotional material used above courtesy of Paradox Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.