Super Mario 3D All-Stars is… fine, I guess

Spoiler Warning: There are spoilers ahead for Super Mario 3D All-Stars (and its three constituent games).

Tempted by the promise of replaying Super Mario 64 – which remains one of my favourite games of all-time – I overlooked Nintendo’s godawful “forced scarcity” business model and stumped up £50 for Super Mario 3D All-Stars. And the game is fine. All three titles work, and in the short amount of time I’ve been able to spend with them today, there haven’t been any glitches or bugs that would make me feel it was somehow unfinished. And there shouldn’t be – these games are between thirteen and twenty-four years old, after all.

Let’s talk about this business model, then. I mentioned this when I talked about Super Mario 3D All-Stars shortly after its announcement, but the idea of releasing a game as a limited-time only thing is a blatant attempt by Nintendo to drum up more support than it would otherwise merit. Removing the game from sale – even as a digital download – after a mere six months is just awful, really, and there’s no excuse for it.

Super Mario Galaxy is one of three games in the collection.

This is a shameless marketing ploy, nothing less. And Nintendo is playing right into the hands of scammer and scalpers, who are already selling copies of the game for well over its asking price on sites like eBay. This is something that will only get worse as time goes by and as the deadline for buying the game next March passes.

I guess why I feel underwhelmed by Super Mario 3D All-Stars is that the game could be so much more than Nintendo chose to make of it. There are small details in the games that have been improved – such as the text in Super Mario 64, which has been upscaled. Some of the in-game icons have clearly been polished too; gone are the rough edges where a lack of pixels caused a blocky effect, replaced by the smoother lines a modern title can deliver. Super Mario Sunshine and Super Mario Galaxy have been upgraded to be in 1080p widescreen.

Super Mario Sunshine is now in widescreen.

But that’s all. Super Mario 64 doesn’t even get the 1080p treatment, and isn’t even in widescreen, leaving weird black bars on all four sides of the screen when played on a television. Sunshine and Galaxy are at least in widescreen, and as more modern games to begin with don’t look quite so out-of-place.

The soundtracks are a something-and-nothing addition. All three titles’ soundtracks are included, but can only be played via the Switch. If you don’t mind having the console on and doing nothing but listening to music, perhaps that’s okay. If you want to listen to it in the background while working or studying, perhaps that’s okay. If you want to do other things or if you want to listen to the music while on the go, you can’t unless you bring your Switch with you – hardly something easily done while jogging or engaged in any number of activities. An mp3 of the albums would have been a far better offering – perhaps redeemable via a code. As it is, all three albums are stuck on the Switch.

The soundtracks don’t really offer much by way of added value.

Perhaps I rushed to buy Super Mario 3D All-Stars too quickly. Perhaps I was taken in by Nintendo’s decision to artificially limit the game’s availability. Perhaps… something. Because I feel like for £50, Super Mario 3D All-Stars is quite a big ask. In a way it’s hard to argue that I didn’t get my money’s worth, because I picked up a slightly-updated version of one of my favourite ever games, got the chance to replay a great game I only rushed through once in like 2002/03, and a game that everyone says is amazing that I haven’t played yet. Yet it still feels like a lot of money for these games considering the newest of the bunch is from 2007. Maybe PC gaming, with its Steam sales and heavily-discounted older titles, has spoilt me!

For somebody who got into gaming this generation and thus missed playing all three of these games when they were new, I would recommend Super Mario 3D All-Stars. These are not just classic Mario games, all three are classics of the 3D platformer genre. Super Mario 64 in particular is a piece of gaming history and well worth any Nintendo fan and indeed any gamer’s time. The problem is that in its current form it still feels like a piece of history – its outdated controls and unimproved visuals will be offputting for some players.

Super Mario 64 has weird black bars on all four sides. Not the best look.

Instead of releasing three titles in a bundle for £50, what Nintendo could have opted to do is to release them one by one after giving them a proper remaster. The engine used for Super Mario Odyssey a couple of years ago could certainly be repurposed, and the games rebuilt from the ground up akin to the work Capcom put into Resident Evil 2. A fully-remade version of any of these games would still have been a celebration of Mario’s past, and if they were to make all three they could retail for, say, £35 each or thereabouts.

Regardless, I knew what to expect from Super Mario 3D All-Stars. I can hardly say the game was not as advertised; it absolutely was as advertised. And again, for the price getting three awesome games – one of which I haven’t played in almost twenty years and one of which I’ve never played – is still good value, even if they haven’t been upgraded as much as I would have liked.

For Mario superfans, I think this is a must-buy. And for gamers who skipped these titles for whatever reason when they were new, it’s also a must-buy. For me… perhaps Super Mario 3D All-Stars is a shouldn’t-have-bought.

Super Mario 3D All-Stars is out now on Nintendo Switch, but will only be available until the 31st of March 2021. Super Mario 3D All-Stars is the copyright of Nintendo. Some screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some next-gen ports are receiving a well-earned backlash

Whenever a new console generation kicks off, it’s inevitable that there will be some games that are released on both new and old systems. This is perfectly understandable in many cases, as games which are new and have had a lot of time and effort put into their development want to get the widest audience possible. Many titles in this category go unnoticed, or at most some reviewers will point out that the game may not be fully-optimised for new hardware. But some other titles are the subject of pretty heavy criticism, and I can fully understand why.

When it was announced that Grand Theft Auto V would be ported to the Xbox Series X and PlayStation 5, many fans were upset. This was a game initially developed for the Xbox 360 and PlayStation 3, and it’s going to be ported again? Grand Theft Auto V has been a juggernaut this console generation after getting its start in 2013, but after more than seven years fans are itching for a new entry in the series.

Grand Theft Auto V was originally released in 2013 for the Xbox 360 and PlayStation 3.

In 2014, when Grand Theft Auto V was re-released on current-gen consoles, it was barely a year old. No one at the time begrudged Rockstar the chance to port the title to new hardware because there was an understanding that the game had been a big undertaking. As the Xbox 360/PlayStation 3 era drew to a close, it made sense to bring some new titles to the new systems.

But that was six years ago, and in that time Rockstar has developed and published precisely one new game – Red Dead Redemption II. There are arguments to be heard that the pace of game development as a whole has slowed, and I don’t want to ignore the reality that developing an open-world game on the scale of Grand Theft Auto V is a colossal undertaking. But that doesn’t excuse what seems to many fans to be the company taking shortcuts.

Red Dead Redemption II is Rockstar’s only game in seven years.

What’s worse is that the time and effort spent on creating a next-gen port could arguably be better spent creating a new title. Even in a studio with the financial resources of Rockstar, porting existing games does take time, resources, and personnel away from other projects. So it’s not just a case of corner-cutting – fans feel that the company is wasting time.

Practically every current-gen title is going to be “forward-compatible” with new hardware anyway. What that means is that any Xbox One game should work on the Xbox Series X, and any PlayStation 4 game should work on PlayStation 5 by default – including titles like Grand Theft Auto V. So there’s no need to spend time and money reworking a seven-year-old game for new hardware; existing versions will work just fine.

Both next-gen consoles will be backwards-compatible with current games by default.

If the upgrades were going to be free, allowing players who own a current-gen copy of the game to experience the tweaks and changes on new hardware, I don’t think anyone would mind. In fact, players have praised companies like CD Projekt Red, whose 2015 title The Witcher 3: Wild Hunt is receiving such a free upgrade. But Rockstar – and other companies too – plan to re-release their old games and get gamers to shell out more money for the next-gen version. It feels decidedly anti-consumer.

Even though I’m not a big online multiplayer person, I recognise the appeal that Grand Theft Auto V has as an online experience. But after seven years I feel that online experience has run its course, and most players will be ready for a new challenge. Those who want to stick with what they already have can either continue to play on Xbox One/PlayStation 4 or can even bring their existing copy of the game to the new consoles; there’s no need to buy it all over again.

Grand Theft Auto V is getting a next-gen re-release in 2021… eight years and two console generations later.

Another company that has been roundly criticised for its approach to next-gen is 505 Games, publisher of Control. This is a game I’ve been looking forward to playing, as it has great reviews, but it’s another example of next-gen upgrades being denied to existing fans. The only way to play Control will be to buy it again on the new consoles, and to many fans the small upgrade seems like a big expense.

The Last Of Us was similarly criticised at the beginning of the PlayStation 4 era for being re-released in a “remastered” state less than a year on from its PlayStation 3 debut. At the time I was genuinely shocked by the gall of developer Naughty Dog; how can a game less than a year old be remastered already? But The Last Of Us sold very well on PlayStation 4, cementing this business model in the minds of executives as one that works and will rake in cash for comparatively little effort.

The Last Of Us was re-released on PlayStation 4 mere months after its PlayStation 3 premiere.

At the end of the day, that’s what this is all about. Money. Re-releasing a game with a few minor upgrades and hardware-specific tweaks is relatively inexpensive and offers companies huge financial rewards. It should be no surprise to learn that a big company wants to make more money, and I get that we live in a society where profit and growth matter. It’s just that it feels so anti-consumer, and even big companies need to be aware of their reputations. It’s easy to dismiss criticism and backlash as coming from just a whiny minority of hardcore fans, but companies like Electronic Arts have found – to their great cost – just what can happen when they push players too far.

It’s only in the last console generation that the idea of cross-generation releases has been such a big deal anyway. In the days of the SNES and the Nintendo 64 the idea of a game from one system being ported wholesale to new hardware just didn’t exist. There were ports, but they tended to be things like Super Mario All-Stars, which was a compilation of several games instead of a single title, and offered players good value as a result.

There weren’t many ports in the SNES era, and those that did exist were bundles like Super Mario All-Stars.

But if you’d told me in 2005, when the Xbox 360 was launched, that the original Halo game was just going to be straight-up ported to the new system and that players would be expected to “just buy it again” I’d have been absolutely gobsmacked. What a nonsense idea that would have been even as recently as 2005! We’ve come to accept some of these things in the fifteen years since, but even by today’s standards, some of the proposals for next-gen re-releases are drawing well-earned backlash.

Though it wasn’t possible to predict the impact of the coronavirus pandemic even a few short months ago, the changing situation in the world should be something companies take note of. There’s a good chance that many folks are going to have less disposable income at least in the short-term, and being asked to re-purchase a seven-year-old game on a new console is definitely not something that should be considered under current circumstances. Even were it not for the pandemic, I think this practice would still be inappropriate and anti-consumer. But given where things currently sit, it’s even worse.

This is the kind of practice that can start big companies on a slippery slope to reputational damage and more widespread criticism, and I would advise them to tread carefully. Rockstar – or any other company engaged in a similar practice – could garner a lot of goodwill today by announcing that the next-gen version of whatever game they’re working on will be free to anyone who currently owns it. Or, on the flip side, they could continue to draw criticism and ire for their greed and lack of care.

All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.