Switch 2: Five Games Nintendo Should Learn From

Now that we have a bit more information about the Nintendo Switch 2, I thought it could be interesting to look ahead. My first-ever home console was a Super Nintendo, and I’ve also owned an N64, Wii, 3DS, Switch – and I was even one of about seven people who owned a Wii U ten or so years ago. So I like to think I have a tiny bit of a track record when it comes to Nintendo!

I gotta admit that I’m surprised about the Switch 2. Nintendo are the kings of innovation in gaming, with each of the company’s consoles having something different to entice players. The Switch 2 will be the first console in several generations (since either the GameCube or the Super Nintendo, depending on how we think about it) to play it so exceptionally safe. If I were being deliberately unkind, I might even suggest that the Switch 2 looks underwhelming and repetitive.

Still frame from the Nintendo Switch 2 trailer.
The Switch 2 in docked mode.

Until we’ve got a better look at the internals of the Switch 2, though, we won’t know for sure how different the machine really is and what its capabilities will be. I’m hoping to put a Switch 2 on my list of things to buy this year (or in 2026, if it won’t be launching in time for Christmas) but that will depend to a great degree on what games the console launches with – and how much better they might look compared to the current iteration of the Switch.

The Switch has some great games, that isn’t even a remotely controversial statement! And I’ve definitely been surprised to see that some very big, demanding games have survived being ported to the platform in a playable state. I’m thinking of titles like Hogwarts Legacy and The Witcher 3 in particular, but I’m sure there are others.

Still frame from the Nintendo Switch 2 trailer.
A Switch 2 joy-con controller.

When it comes to Nintendo’s first-party titles, the Switch has excelled, too. Mario Kart 8 Deluxe, Super Mario Odyssey, and Animal Crossing: New Horizons ought to be in anyone’s top ten, with all three games taking established series and putting a new spin on them.

And it’s games I’d like to talk about today.

For all the innovation and advances that Nintendo has made, there are other companies in the gaming space that have gone beyond what Nintendo and the Switch have been capable of. As technology has improved, I don’t think it’s unfair to say that the Switch has, in some respects, held back Nintendo’s developers. Over the past few years, there have been quite a few games released in genres that Nintendo used to dominate… titles that have gone above and beyond the company’s recent output.

Nintendo's logo.
The Switch 2 will be Nintendo’s first console since 2017.

Today, we’re going to look at five games from the last few years that Nintendo needs to learn from in order to make their games on the Switch 2 the best they can be. Some fans will always be satisfied with more of the same – and that’s great! If you’re in that camp, that’s okay and I don’t intend any of this as some kind of attack. Speaking for myself, though, I’ve played several games in recent years (and watched gameplay from other titles, too) that genuinely eclipse anything Nintendo has created. Partly that might be down to the limitations of the Switch – but it’s also down to the inescapable fact that other companies and developers are innovating and pushing the boundaries in a way that Nintendo hasn’t been.

If Nintendo is to make the Switch 2 a success, then the company will need to read the room! Player expectations are always changing, and Nintendo can’t afford to remain stagnant and try to coast on past successes. A new console – with new, more powerful hardware at its heart – is an opportunity to catch up on a decade-plus of evolution and enhancements in game development, bringing at least some of Nintendo’s flagship series and franchises into the 2020s for the first time.

Still frame from the Nintendo Switch 2 trailer.
The Switch 2 in its docking cradle.

So let’s take a look at five games that I think Nintendo can learn from.

As always, a couple of caveats. Firstly, please keep in mind that all of this is the subjective opinion of just one person. If I make a point you disagree with, highlight a game you hate, or recommend a change that you think doesn’t need to be made… that’s okay! Nintendo fans are a passionate bunch, but there ought to be enough room in the fan community for civil discussion and polite disagreement.

Still frame from the Nintendo Switch 2 trailer.
Joy-cons will attach to the Switch 2 with this… delicate-looking connection!

I’ve also tried to be realistic in my selections. I’m not going to try and argue that Nintendo should turn the next Mario game into a gritty Red Dead Redemption II open-world, or that the next Animal Crossing ought to be an L.A. Noire-style murder mystery. I’ve chosen titles in either the same genre or a similar space that I believe Nintendo can learn from as the first few Switch 2 games are being worked on.

With all of that out of the way, let’s take a look at the list!

Game #1:
Palworld
Pokémon franchise

Promo screenshot of Palworld showing a yellow monster with a large gun.
A gun-toting monster from Palworld.

This is the game that really inspired me to put this list together! Last year, Palworld was a surprise hit. It took the monster-battling sub-genre and put its own spin on it, bringing in huge numbers of players in the process. I know several die-hard Pokémon fans who absolutely adore Palworld, and even looking in from the outside, I can see many ways in which the game goes beyond anything the Pokémon series has ever done.

Recent Pokémon titles have been pretty stale and stagnant – if they even worked at all. Sure, they might add new monsters to the roster or be set in a different region of the franchise’s world, but Pokémon’s basic gameplay hasn’t changed in years. The series needs a good shake-up, and Palworld’s success should be the kick in the backside that Nintendo, Game Freak, and the Pokémon Company need.

Promo screenshot of Pokemon Scarlet or Pokemon Violet showing the three starter Pokemon.
The starter Pokémon from Pokémon Scarlet/Violet.

Unfortunately, things aren’t looking great on this front. Nintendo has inexplicably chosen to try to sue Palworld and its developer out of existence with a frivolous lawsuit, something that shames Furukawa, Miyamoto, and all of the other cowardly executives. As I wrote last year: the history of gaming is one of piecemeal innovation, with companies from all across the industry seeing what works and building on it. Pokémon wouldn’t exist without the role-playing games, deck-building games, and top-down fantasy titles that came before it, and Nintendo doesn’t have the right to claim ownership of an entire genre.

So I hope, once the dust settles and the lawsuit is inevitably dismissed, Nintendo can do what it should’ve done from day one: learn what worked in Palworld and what players liked, and apply those findings to the next Pokémon game. That doesn’t mean copy Palworld beat-for-beat, but taking the best bits and the things players loved the most and using that knowledge to make Pokémon better.

Game #2:
Sonic Mania
2D Mario

Promo screenshot of Sonic Mania.
Sonic and Tails.

Super Mario Bros. Wonder has been very well-received by Nintendo fans – and that’s great! Ever since 2D Mario games returned from a decade-long hiatus almost twenty years ago, though, they’ve more or less retained the same art style. Wonder definitely added a lot of new things to the mix, and there have been new power-ups and levels with different settings… but maybe it’s time to take a step back and really go back to Mario’s roots.

Sonic Mania is a fantastic title that has a really interesting development history. It was originally a fan project, but Sega saw the potential in the game and swooped in, licensing it as an official entry in the Sonic series. And I don’t think it’s an exaggeration to say that Sonic Mania is one of the best Sonic games since the Mega Drive days.

Promo screenshot of Super Mario Bros. Wonder.
Mario in Super Mario Bros. Wonder.

I’d love to see Nintendo really lean into the NES or SNES visual style with their next 2D Mario game. It could be a side-project rather than a full mainline game, and I wouldn’t necessarily expect an “old-school” 2D Mario as the Switch 2’s big launch title. But as a love letter to fans in Super Mario’s 40th anniversary year… what could be better?

Sonic Mania genuinely feels like a 16-bit Mega Drive game, bringing back not only the visual and art style of that era, but gameplay mechanics, too. After all the talk of doing better and pushing the boat out, maybe this seems like a bit of an oddity – and I fully accept that. But as someone who really got into gaming in the early 1990s, I would love nothing more than to return to that style of 2D platformer. Sonic Mania could be the template for how to do that – and do it right.

Game #3:
Disney Dreamlight Valley
Animal Crossing series

Promo screenshot of Disney Dreamlight Valley showing the furniture placement screen and a custom character.
A player showing off their home in Disney Dreamlight Valley.

If you read my review of Disney Dreamlight Valley a couple of years ago, you might remember me saying that the game took basically all of my complaints about Animal Crossing: New Horizons and fixed them, while also adding in compelling characters and story missions to boot. I’m not sure that the next Animal Crossing needs a “main quest” of sorts… but there are so many other things that Dreamlight Valley does well.

Firstly, Dreamlight Valley has much more freedom in terms of decorating – both inside and out. With a simple button press, everything from small items of furniture to houses and trees can be moved, placed, and deleted, and there’s a near-unlimited amount of free choice in where things are placed and how many things can be placed. New Horizons, thanks to the Switch’s limited processing power, is notoriously laggy when too many items are placed outdoors – but the next game in the series should, at least, not suffer from that limitation.

Still frame from the Animal Crossing: New Horizons expansion pack trailer.
Even with its expansion pack, New Horizons wasn’t all it could’ve been.

Dreamlight Valley’s characters also feel more compelling and unique. Partly that’s because everyone gets a quest or series of quests, but it’s also because each character has a distinct personality – reflected not only in their choice of outfit and decoration, but dialogue, too. One of my biggest criticisms of New Horizons was how awfully repetitive the dialogue got after only a short amount of time – and without mini-games or other events to spice things up, as well as such a small number of villager “types” – I found I was getting the exact same line of dialogue over and over and over again from different characters.

In terms of design, customisation, character interactions, and more, Dreamlight Valley not only eclipses Animal Crossing… it blows it out of the water. There are pitfalls to be avoided, sure – Dreamlight Valley is too heavily-monetised for my taste – but it should be seen as a template for how to improve the Animal Crossing formula.

Game #4:
Doom Eternal
Metroid Prime series

Promo screenshot of Doom Eternal showing a first-person viewpoint.
Doom Eternal is fast-paced and fun.

With Metroid Prime 4 due for release on the Switch this year – presumably before the Switch 2 launches – there’s limited room for serious improvements. But if the Metroid Prime series continues and will get a new entry in the years ahead, the fast-paced combat of Doom Eternal should be the high bar that the series aims for.

I haven’t played a Metroid Prime game since the GameCube days, so maybe I’m not the best person to offer advice on this series! But I know what I look for in a single-player first-person shooter, and of all the games in that genre I’ve played over the years, none felt as energetic and exciting as Doom Eternal. With the Switch 2 offering the chance for a serious upgrade, the next Metroid Prime game could have more enemies on screen at the same time, a wider range of enemy types, more weapons, and so on.

Promo screenshot of Metroid Prime 4 showing the HUD, a weapon, and several enemies.
Metroid Prime 4 is due for release this year on the Switch.

Doom Eternal’s grappling hook mechanic also worked exceptionally well, and something like that could be a fine addition to the Metroid Prime series, too. Adding in some platforming and puzzle-solving elements along with fast-paced combat could be a ton of fun.

I’d also be remiss not to mention the fantastic soundtrack that the modern Doom titles have had. A hard rock/heavy metal soundtrack was pitch-perfect for those games, and added so much to the wild action and thrill of gunning down hordes of demons. Metroid Prime doesn’t need to go down the heavy metal route, of course, but a soundtrack that helps bring the game to life and fits with its design philosophy will be essential.

Game #5:
Astro Bot
3D Mario

Promo artwork for Astro Bot.
Astro Bot is everything a 3D platformer should aim to be in 2025.

A moment ago, we talked about the next 2D Mario game and how I’d like to see the series go back to its roots – both in terms of gameplay and visual style. But 3D Mario should really aim to go above and beyond, pushing the Switch 2’s hardware to its limits while retaining the charm of titles like Super Mario 64 and Odyssey. PlayStation’s Astro Bot – which was in the running for game of the year on many publications’ lists in 2024 – is exactly the kind of game Nintendo should be paying attention to.

I have to admit that I haven’t played Astro Bot for myself; I don’t own a PS5 and, as much as I might want to, I can’t justify the expense of buying one just to play one game! But I’ve seen a lot of gameplay online, and Astro Bot looks like the kind of game that knows what it’s trying to be… and absolutely nails it.

Screenshot of Super Mario 64 showing Mario in the castle lobby.
Super Mario 64 is still one of my favourite games.

Many critics have noted – quite correctly – that Astro Bot is drawing inspiration from Nintendo’s 3D platformers. But graphically and in terms of level design, it seems to go beyond them, too. Super Mario Odyssey, arguably the best and certainly the biggest 3D Mario game, is now almost eight years old, so fans are absolutely right to expect to see significant improvements when the next entry in the series is ready. Astro Bot shows how beautiful a 3D platformer can look with modern hardware, and it’s also a masterclass in level design.

I’m pretty sure that Nintendo will be hard at work on the next 3D Mario already. We’ve caught a glimpse of a new Mario Kart in the recent Switch 2 teaser, so that could well be the console’s big launch title. But a new 3D Mario is unlikely to be far behind. I hope some of the developers and producers have played Astro Bot to get a feel for how that game works and to see what it does well.

So that’s it!

Still frame from the Nintendo Switch 2 trailer.
It looks like a new Mario Kart game is coming soon!

We’ve taken a look at five games that I think Nintendo needs to examine closely and learn from as the Switch 2 and its games are in development.

The Switch 2 is definitely on my wishlist – if for no other reason than a brand-new Mario Kart game is always gonna be something I’ll want to play! But I’m curious to see how much more powerful the console can be, and whether Nintendo (and other third-party developers, too) are going to be able to fully take advantage of that. Better graphics and shinier-looking games should be a guarantee – but I’d love to see Nintendo also paying attention to the improvements and evolution in some of these genres. Although there’s been less of that in the last ten years than there was from, say, 1995 to 2005, there are still plenty of areas where Nintendo can improve.

When we learn more about the Switch 2 in April, I’ll definitely be sharing my thoughts on how the console is shaping up. I’ll be keeping my ear to the ground for news on launch titles, too! So when we have more news about Nintendo and the Switch 2, I hope you’ll join me here on the website. Until then, I hope this has been a fun and interesting look ahead.


The Nintendo Switch 2 will be officially shown off in April and will launch in 2025 or early 2026. All titles discussed above are the copyright of their respective publisher, developer, studio, and/or corporation. Some promotional art and images courtesy of Nintendo and IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

I wonder why Nintendo didn’t think of this…

Spoiler Warning: Minor spoilers are present for The Super Mario Bros. Movie.

Because I was anticipating news about the next wave of Mario Kart 8 Deluxe – Booster Course Pass racetracks, I found myself tuning in to yesterday’s Nintendo Direct broadcast. From my point of view, the games shown off by and large aren’t “my thing,” with a lot of attention on the likes of Pokémon, Pikmin 4, and an update for Splatoon 3. But there was news of an upcoming Mario game thrown in there, too… and I’m blown away by how utterly ridiculous some of Nintendo’s decision-making continues to be.

Nintendo never misses an opportunity to miss an opportunity, and this one is possibly the biggest open goal that the company has missed in years. Right now, Nintendo should be seeking every opportunity to cash in on the wild success of The Super Mario Bros. Movie, a film which has already become the highest-grossing non-Disney animated film of all time – surpassing the likes of Frozen, Minions, and every film in the Toy Story series.

Nintendo has missed a golden opportunity to capitalise on the success of The Super Mario Bros. Movie.

But instead, the company announced Super Mario Bros. Wonder – a game that has nothing to do with the film, doesn’t make any attempt to use a similar art style, and introduces new game mechanics and power-ups that the film didn’t include. Nintendo has had years to prepare for the release of The Super Mario Bros. Movie, and while I wouldn’t say I was expecting an old-school tie-in game or straight adaptation, I certainly did expect Nintendo to take advantage of the film’s success. There was scope to release a new game that loosely followed the plot of the film, or that at least used familiar settings and a comparable visual style. It’s a profoundly odd decision to follow up the success of The Super Mario Bros. Movie with what looks to be a bog-standard 2D Mario game that has nothing in common with the film.

Likewise for the Booster Course Pass. In The Super Mario Bros. Movie, a karting sequence was one of the best and most action-packed moments, bringing a lot of fun to the table. The film also re-introduced some classic Nintendo characters in supporting roles, like Cranky Kong, as well as a kingdom of Penguins who were conquered by Bowser. Any of these characters would have been welcome additions to Mario Kart 8 Deluxe – cashing in on the film’s success while it’s still fresh in the minds of audiences.

Promotional screenshot of Super Mario Bros. Wonder.

But instead, Nintendo opted to bring back characters from Mario Kart Double-Dash and Mario Kart 7. That’s not a bad thing per se, but again it’s a wasted opportunity for the company to take advantage of the success of their big feature film. The Booster Course Pass section of the Nintendo Direct broadcast was pretty lacklustre anyway, with only one new track shown off and no release date mentioned beyond a vague promise of “summer 2023.”

At least the character of Kamek, who played a supporting role in The Super Mario Bros. Movie, was included! There’s an interesting fact about Kamek that you may not be aware of: the character was originally supposed to be playable in Mario Kart 64, even appearing in promo material and in a demo build of the game. Kamek was subbed out for Donkey Kong at the last moment, shortly before release.

Finally, a quarter of a century after being cut from Mario Kart 64, Kamek is joining a mainline Mario Kart title!

To get back on topic, I think that Nintendo has missed a golden opportunity to capitalise on the success of The Super Mario Bros. Movie, which received critical acclaim and has been riding high at the box office. While the detailed CGI used for the film would be impossible to fully recreate on the Nintendo Switch, the same art style could certainly be used, and a game that includes locations and characters from the film seems like a really obvious idea that the company appears not to have even considered.

Super Mario Bros. Wonder doesn’t look great, in my view. It looks gimmicky in the way other modern Nintendo 2D games have been, and I doubt very much if the likes of “Elephant-Man Mario” are going to be incorporated into the long-running series in a big way in future. I love a good 2D platformer, don’t get me wrong, as it was exactly this kind of game where I first cut my teeth as a young player. But what we saw at the Nintendo Direct just looked… unspectacular.

Mario the elephant-man.

Maybe I’m wrong, and maybe Super Mario Bros. Wonder will be the shot in the arm that 2D Mario games have been needing. Maybe this game will be the Nintendo Switch’s swansong and will eclipse the Zelda games, Mario Odyssey, and Animal Crossing: New Horizons. I’ve been wrong about these things before, and while Wonder isn’t on my “must-buy” list right now, I’ll certainly check out reviews and see what players and critics have to say when it’s released later this year.

I’m surprised, though, that Nintendo has made no attempt to leverage the success of The Super Mario Bros. Movie. The company has a reputation for abandoning even the most successful projects, and for ignoring requests from fans. So I guess we shouldn’t be all that shocked! I wonder how much more money the company would be making if it listened, if it provided more ongoing support for its own successful games, and if it found ways to better capitalise on its own successes. But hey, that’s Nintendo’s problem!

Super Mario Bros. Wonder will be released for Nintendo Switch in October 2023. Wave 5 of the Booster Course Pass for Mario Kart 8 Deluxe will be released in “Summer 2023” for Nintendo Switch. All titles discussed above are the copyright of Nintendo. Some screenshots/promo art courtesy of IGDB and/or Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Film review: The Super Mario Bros. Movie

The first part of this review is free from major spoilers. The end of the spoiler-free section is clearly marked.

Let’s-a go!

It’s time to review The Super Mario Bros. Movie, which has finally made its way to on-demand streaming after wrapping up its exclusive theatrical run. And straight away I can tell you this: I had an absolute blast with Mario, Peach, Luigi, and the rest of the Nintendo gang! The Super Mario Bros. Movie is definitely one of the best non-Disney animated films that I’ve seen in a long time, and it absolutely has to be a contender for the title of best animated picture of the year.

The film puts a twist on the typical story of the Super Mario series, but brings all of the familiar faces that fans of Nintendo’s games would expect. There are so many references, callbacks, and cameos that it’s impossible to count, and speaking as someone who’s followed Nintendo’s games for more than thirty years, I appreciated every single one of them!

I’ve followed Mario for quite some time…

But this isn’t just fan service that only the hardest of hardcore Nintendo lovers can enjoy. The film is accessible to newcomers, too, with a pretty barebones, easy-to-follow story that doesn’t get bogged down. In fact, the story progresses from chapter to chapter with a real light-footedness, with no scene or sequence lingering too long. For kids, and especially for a generation raised on short-form videos and TikToks, I suspect the timing and pacing of the film will be pitch-perfect!

For me… well, I could’ve entertained a story that was at least slightly denser, one that didn’t hop so readily from point to point. There were some moments that felt unearned, perhaps, as Mario seemed to very easily and readily accept his fate in the Mushroom Kingdom, and friendships that appeared to form very quickly. But this is a film for kids – and with a story with such strength and heart, picking on any of these things feels gratuitous and unnecessary.

Mario and Luigi.

The Super Mario Bros. Movie accomplished the difficult task of taking elements from the games and making them into something truly worthy of a place on the big screen. The music of the Mario series was reimagined in a style I can only describe as “epic,” with the familiar tunes from the video game series transformed into an heroic score. Visually, the film leaned heavily into the aesthetic of the games – but used its budget to make Mario, Peach, and the Mushroom Kingdom look better than ever.

There had been some criticism of the decision to cast Chris Pratt as Mario, but I felt he did a perfectly creditable job in the role. Mario has never needed to be voiced this extensively before, so bringing in an experienced actor – while not necessarily everyone’s first choice – was the right call. The rest of the voice cast likewise put in excellent performances, and their characters came to life as a result.

Mario was voiced by Chris Pratt – pictured here at the film’s premiere.
Image Credit: IMDB

There were a couple of sequences in the first few minutes of the film that I felt might be too scary for very young children – and it’s worth being aware of this if you have very young kids or children who are especially sensitive. These sequences didn’t linger for very long nor have much of an impact on the story overall, but I suspect they may have gone a little too far for at least some children in the audience.

Overall, The Super Mario Bros. Movie is an absolute blast, and one I highly recommend. If you don’t mind spoilers for the admittedly rather formulaic and predictable story, stick around, because we’re going to talk about a few story details up next.

This is the end of the spoiler-free portion of the review! Expect spoilers for The Super Mario Bros. Movie from here on out!

Up first, let’s talk about how The Super Mario Bros. Movie puts a twist on the typical “save the princess” trope. Peach is presented as someone familiar with the world of the Mushroom Kingdom, and thus she has the upper hand over Mario, the newcomer. Through a pretty quick montage, Mario is the one who has to learn the ropes; Peach already knows how the power-ups work and how battles in this universe are fought.

But that means Mario needs someone to save; a reason to set out on this adventure and face off against Bowser. Luigi, who’s the easily-frightened younger brother, is perfect for this role. Mario sets out on a quest not to save a random princess – but to save his brother. It’s a perfectly-executed twist on what is a pretty tired and outdated formula, and it works perfectly.

Princess Peach is so much more than just a damsel in distress this time!

The karting sequence was perhaps my favourite in the entire film! I’ve been a Mario fan for years, sure, but Mario Kart is definitely one of my all-time favourite series. The way it was incorporated into the film was hilarious, and it was a surprisingly tense sequence as Bowser’s troops dropped in uninvited. Many of the items from the Mario Kart games were present – banana skins, shells, bullet bills, and even the dreaded blue shell! It was a fantastic sequence, and Rainbow Road has never looked better or more beautiful!

Although the designs of many of the vehicles were based on the Mario Kart games, there’s potential for a future Mario Kart release to take advantage of some of the new designs created for the film. In fact, the time to cash in on that is now, so Nintendo really ought to consider updating Mario Kart 8 Deluxe with things like Toad’s off-road kart and the Koopas’ combat vehicles. It would even be possible to include one or two of the prominently-featured characters from the film as new characters for the game.

The kart sequence was fantastic!

The world of the Mushroom Kingdom was brought to life through some excellent animation work, and Illumination is to be commended. The cartoony aesthetic of the Mario games was familiar on the big screen – but it looked better than ever. Peach’s castle, first seen in the iconic Super Mario 64, looked fantastic, and the bright, happily-lit Mushroom Kingdom stood in stark contrast to the “dark lands” and Bowser’s castle.

It’s also fair to say that these classic Nintendo characters have literally never looked better, too! There was previously-unseen detail not only in the main characters, but in every minor background character, too. Whether we were looking at Dry Bones, Shy Guys, Toads, Koopa Troopas, Kongs, or anyone else, the animation was fabulous and consistent. There wasn’t a single moment where I felt that the animation work was sub-par or out-of-place.

It’s Dry Bones!

To return to the film’s story, one thing I admired was a willingness on the part of Nintendo – a company that hasn’t always shown itself to have a sense of humour about its properties – to recognise the inherent silliness in Bowser’s scheme. Bowser wanted to force Peach to marry him, yet the specifics of how he possibly expected that to work had never been elaborated upon until now. Of course it makes sense that Peach would reject him – and the way in which this was played, with a nod and wink to the audience, was great.

I don’t think it had ever been canonically established where Mario and Luigi hailed from, nor how Peach and the others came to exist in the Mushroom Kingdom. So The Super Mario Bros. Movie had free rein to decide on its characters’ origin stories. Now, I could be wrong about this, as I’m no expert on the minutiae of Nintendo lore, but I’ve always assumed that Mario was Italian – not Italian-American. The decision to give him an Italian-American origin, and in the New York borough of Brooklyn, no less, feels like an oblique homage to 1993’s Super Mario Bros. – the live-action film that did so much to dissuade Nintendo from ever again taking its brands and franchises to the cinema!

The main characters at the end of the film.

So let’s wrap things up. Who is this film for? While I’d say that Nintendo fans and players will absolutely get more out of The Super Mario Bros. Movie than those unfamiliar with its source material, the easy-to-follow story and fairly basic characters should make it accessible to almost anyone – including the youngest kids. There’s a lot to enjoy here!

That being said, there are a handful of faults that keep The Super Mario Bros. Movie from being the greatest kids’ film I’ve ever seen. Some of its plot points – like the friendship between Mario and Toad, or Peach’s plan to defeat Bowser – were raced past incredibly quickly in a film that didn’t spend more than a couple of minutes on any scene or sequence. I could have happily spent a bit longer watching some of these things play out.

All in all, though, The Super Mario Bros. Movie is one of the better animated releases of recent years. It was a treat to see Mario and the gang taking part in a new kind of adventure, and while I have to hold up my hands and say that 1993’s Super Mario Bros. is one of those “so bad it’s good” films that I consider somewhat of a guilty pleasure, this new animated outing surpasses it in practically every way. If you’re looking for a fun way to spend an hour-and-a-half, and especially if you’ve spent some time with Nintendo and Mario already, it’s very easy to recommend The Super Mario Bros. Movie.

The Super Mario Bros. Movie is available to stream now and will be released on DVD and Blu-ray later in the year. The Super Mario Bros. Movie is the copyright of Nintendo and Illumination. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.