Disney Dreamlight Valley: Buyer Beware?

Although it’s been playable for well over a year, Disney Dreamlight Valley still hasn’t been officially “released.” We should talk more one day about big corporations and publishers abusing the early access model, but that will have to wait. I want to ask an unfortunate question today: has Disney Dreamlight Valley been ruined even before its release day?

For some context, I played and adored Disney Dreamlight Valley last year. The game was my surprise pick for “game of the year” when I dished out my annual awards, it was my most-played game of 2022, and I’ve continued to play it this year as well. So I’m not approaching this subject as any kind of dyed-in-the-wool “hater;” I genuinely wanted to see Disney Dreamlight Valley succeed.

Promotional screenshot of Disney Dreamlight Valley.

I can summarise the fundamental problem with Disney Dreamlight Valley in a single word: greed. Between developer/publisher Gameloft and the Walt Disney Corporation itself, greed has quickly crept into what seemed to be a fun game with a lot of potential. I praised Disney Dreamlight Valley last year for being “Animal Crossing without the downsides;” an adorable life-sim game with many of the Disney characters that long-time fans know and love. It felt as if Gameloft had taken the Animal Crossing formula and honed it to near perfection, adding much-needed features and quality-of-life improvements, and updating that style of gameplay for a new generation of players.

That was the game I sunk over 150 hours into in 2022 – and have continued to play on and off through 2023 as well – and that was the game that gave me some genuinely fun and sweet experiences. As an early adopter of the game, I knew that Disney Dreamlight Valley was going to change as development continued and its official launch approached – but I hoped that those changes would be more positive than negative.

A recent update to Disney Dreamlight Valley added Halloween-themed content.

The original plan for Disney Dreamlight Valley was that the game would be free-to-play when it officially launched. Knowing that that was the plan, the fact that the game sold microtransactions and a “season pass” didn’t seem too bad, although I felt it was questionable to sell Moonstones – Disney Dreamlight Valley’s in-game currency – during its paid early access period. But I could at least understand why it was happening, and I even gave credit to Gameloft early on for rebalancing the rate at which Moonstones were generated in-game to be more generous.

However, Gameloft recently announced that Disney Dreamlight Valley will not be free-to-play, as had been the original intention. The timing of this announcement feels a bit sketchy in and of itself; it seems that Gameloft and Disney came to this decision a long time ago and deliberately kept fans and players in the dark until the last possible moment. But that’s almost beside the point, because what’s far worse – and will be far more noticeable to players – is the free-to-play economy that remains in the game. An in-game currency, a “season pass” for cosmetic items, and microtransactions are all part of Disney Dreamlight Valley, even though the game will no longer be free-to-play.

Different versions of Disney Dreamlight Valley – and their associated price tags.

It seems as if Disney and Gameloft want to have all of the money-making tools that modern games employ. They want to sell the game up-front, they want to sell large DLC packs, and they want the in-game currency and “season pass” that are the hallmarks of free-to-play titles. Most games pick one of those, or two at the very most, but Disney Dreamlight Valley is going all-in on monetisation, taking the total cost of the game easily above £100 – and that’s just to get started.

I guess we shouldn’t be shocked. I mean, this is Disney we’re talking about – a corporation that charges guests to park their cars at its hotels and sells bags of popcorn at Walt Disney World for like $15. And I know that modern games are almost never intended to be complete experiences when they launch, but rather ongoing projects with updates being rolled out over the span of months or years – with a steady stream of income all the while. But even with those caveats and that knowledge… this still feels hugely disappointing, and Disney Dreamlight Valley feels like a particularly egregious example of a greedy corporation trying to wring as much money as possible out of players.

Promo art for the first DLC pack – featuring at least one character who was originally implied to be part of the base game.

If Disney Dreamlight Valley isn’t going to go free-to-play – which is an understandable decision in some ways – then the in-game currency and microtransactions have to be stripped out. It isn’t fair to charge players up-front, charge more for expensive DLC add-ons, and still expect to get away with including all of the microtransactions that come with a free-to-play experience. That just shouldn’t be acceptable to anyone. It’s one business model or the other – not both.

I have no doubt that the content Gameloft and Disney plan to roll out in the months ahead will be enjoyable. Practically every update to the game thus far has added new characters and content that I’ve enjoyed… but the updates so far have come at no additional charge. It already seems as if Gameloft plans to paywall new areas of the map and new characters, and that’s before we get into paywalled “season pass” content and cosmetics. When all’s said and done, the full cost of the Disney Dreamlight Valley experience – to get all of the characters, levels, missions, and cosmetic content – will be massive.

The cost of Moonstones (Disney Dreamlight Valley’s in-game currency) on Steam in November 2023.

When Disney Dreamlight Valley was an early access title with a free-to-play future, I thought I knew what I was getting into. The microtransactions were still irritating in the early access phase, but at least I felt like I understood why they existed and what the plan was. Although it was hard to get enough Moonstones through general play, it was at least possible to acquire a certain amount; enough to get some of the cosmetics on offer. But now? Knowing the game will charge up-front, charge more for DLC, keep its in-game currency, keep its “season pass,” and continue to sell other microtransactions and cosmetic content? It feels excessive.

Gone are the days when a corporation like Disney would develop and release a complete game. Disney Dreamlight Valley has that live service component; it’s intended to be an ongoing experience with content being developed post-launch. But there has got to be a way to balance the cost of that development with an enjoyable and reasonably-priced player experience, and right now, the pendulum has swung way too far in the monetisation direction.

Oh god, there’s even a “roadmap”…

If you’ve been awaiting the release of Disney Dreamlight Valley – and especially if you saw my review last year and are still considering picking it up – it’s worth being aware of this change to how the game will operate. Last year, shortly after launch, the level of in-game monetisation felt acceptable. But with the game’s official launch approaching, it no longer does. That definitely affects my ability to recommend the game – especially to parents considering picking it up for younger kids. At the very least you need to be aware of this in-game currency issue and make sure you have some kind of parental control on in-app purchases on whatever system you’re using.

I still enjoy what Disney Dreamlight Valley has to offer… but that enjoyment is now tainted. It feels as if Disney and Gameloft haven’t been up-front with the game’s biggest supporters about these changes. And the game now feels like it’s going to be overly-monetised when it launches. That’s a real shame, and it takes a lot of the shine off of what has been a fun experience.

My recommendation of Disney Dreamlight Valley now comes with a huge caveat: beware of in-game monetisation and Gameloft’s shifting priorities.

Disney Dreamlight Valley is out now – in early access – for PC, Mac, Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, and Nintendo Switch, and will be officially released on the 5th of December 2023. Disney Dreamlight Valley is the copyright of Gameloft and the Walt Disney Company. Some screenshots used above are courtesy of Gameloft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Disney Star Wars: Five highlights

Spoiler Warning: There are spoilers ahead for the following Star Wars productions: Rogue One, The Book of Boba Fett, Jedi: Fallen Order, and The Rise of Skywalker.

Happy Star Wars Day! May the Fourth be with you… and all that.

Today is a day of celebration for Star Wars – and I like to try to say something positive about the franchise every Star Wars Day! So this year, I thought it could be fun to run through five of my favourite Star Wars experiences that have been released since Disney acquired Lucasfilm back in 2012.

I felt quite optimistic when I first heard this news more than a decade ago. I’d been disappointed, on the whole, by the Star Wars prequel trilogy, and with Disney promising a sequel that would take the story beyond Return of the Jedi, I truly felt that there was the potential for some exciting and engaging storytelling. It’s absolutely true that not every Disney project has hit the high notes that I’d been hoping for – but conversely, it’s not the case that Disney has added nothing of value to Star Wars, either. There have been some misfires and unexceptional stories… but there have been some fantastic ones too.

Porgs!

So on this illustrious day, let’s celebrate some of the successes that Disney has rolled out! I’m going beyond the films to include television shows, specials, video games, and more on this list, because Star Wars has always been a very diverse franchise. There are plenty of highlights worth celebrating that I didn’t get a chance to include this time… but who knows? Maybe they’ll make the cut next year!

As I always say: all of this is just the subjective opinion of one person, so if you disagree with my picks and hate everything I have to say… that’s totally fine! There’s plenty of room in the Star Wars fan community for polite disagreement.

Let’s jump into the list!

Highlight #1:
Jedi: Fallen Order (and Jedi: Survivor)

Cal Kestis.

Jedi: Survivor has had a very rough launch, especially on PC, and that has sadly detracted from what sounds like a sequel with a fun story. I haven’t gotten to play it for myself yet, but when the bugs are patched out and the game is more stable, it’s one I hope to pick up. I adored Jedi: Fallen Order, though, and I’ve played through it twice already!

Jedi: Fallen Order is one of the most interesting standalone Star Wars stories of the past decade, exploring a setting and time period that was relatively unknown, and telling a story all its own. I genuinely got roped in by some fantastic writing, and felt as if I was taking part in my very own Star Wars adventure with former Jedi Padawan Cal Kestis and the crew of the Stinger Mantis.

Promo artwork for Jedi: Survivor.

Jedi: Fallen Order also gave me one of my favourite experiences in any Star Wars game ever: piloting an AT-AT walker! This sequence might just be the best in the entire game; it was tense, perfectly-paced, and exciting, with the controls of the clunky machine feeling exactly as I’d expected when I first saw an AT-AT ambling across the battlefield on Hoth decades earlier!

After feeling disappointed by some of the narrative decisions taken elsewhere in the Star Wars franchise in the year or so before I played the game, it was somewhat of a cathartic experience to know that I hadn’t totally fallen out of love with Star Wars, and that the franchise can still tell the kinds of fun, exciting, and adventurous stories that I enjoy the most.

Highlight #2:
Rogue One

The Death Star under construction.

I adore Rogue One, which was Disney’s first attempt to create a spin-off from the main Star Wars saga. The film told the story of Jyn Erso and the birth of the Rebellion, including the theft of the original Death Star plans that set up the events of A New Hope. It was a fantastic action-packed romp with some great moments of characterisation. Not only that, but it was an incredibly bold move for the film to kill off practically all of its major characters.

Although Rogue One featured some (rather gratuitous) sequences involving Darth Vader, by and large it stood apart from other entries in the franchise by leaving the Force, the Jedi, and lightsabers behind. This is something I think Star Wars needs to try to do more of; there’s a whole galaxy out there away from the Jedi, the Sith, and other Force-wielders that’s crying out to be explored!

Stealing the Death Star plans.

At the time of its release in 2016, Rogue One truly felt like something dramatically different from Star Wars. After the disappointment of the prequels and the relatively safe ground of the copycat production that was The Force Awakens, here was a cinematic demonstration that Star Wars could push the boat out and try new and different things. Although it was still a prequel that was very closely tied into the original films, it was also a work that existed in its own narrative space and could be enjoyed on that basis. Again, this is something I’d love to see more of from Star Wars.

I’ve lost track of how many times I’ve seen Rogue One! I’ve definitely seen it more times than all of the prequels and sequels, and it’s a film I’m happy to return to time and again. It got its own spin-off last year: Andor. I haven’t yet found time to check out that series, but I hope to in the weeks and months ahead.

Highlight #3:
Galaxy’s Edge and Rise of the Resistance

First Order Stormtroopers.

I dearly wish that I could visit Walt Disney World and experience Galaxy’s Edge and Rise of the Resistance for myself! Unfortunately I’m in poor health and can’t travel, so I’ll have to settle for enjoying this immersive experience from afar.

Galaxy’s Edge is a themed attraction at Walt Disney World in Florida and Disneyland in California, and it’s set on a brand-new planet in the Star Wars universe. The area includes a cantina, shops, and two rides: Smuggler’s Run and Rise of the Resistance. Smuggler’s Run is set aboard the Millennium Falcon, with riders able to take the controls of the famous vessel. But Rise of the Resistance is the showstopper: a trackless, immersive ride experience.

The official map of Galaxy’s Edge.

If, like me, you aren’t able to get to Disneyland right now – and with those prices, who is? – then you can find video tours of Galaxy’s Edge and even full videos of the rides on YouTube and other video platforms. It’s not the same, of course, as being able to ride for ourselves, but it’s the best a lot of us can hope for!

Although I’d say that Galaxy’s Edge is probably limited, in some ways, by its sequel-era setting, it looks to be an incredibly immersive experience, by far the best that Disney’s Imagineers have built for the parks in recent years. Being able to build a lightsaber, drink cocktails and blue milk in a cantina, or just soak up the atmosphere of a galaxy far, far away… it looks like a ton of fun! If you’ve been able to visit, I hope you know how jealous I am!

Highlight #4:
The Book of Boba Fett

Concept art of Boba Fett and his ship.

As I said in my review of The Book of Boba Fett: this is a series that I’d have expected to find pretty boring and disappointing! It was such a nostalgia overload, especially in the final couple of episodes, that it could feel like watching overgrown children playing with action figures rather than a scripted television series! But there was something about the fun, lighter tone and the smaller-scale story that made it thoroughly enjoyable for me.

It’s surprising to me that The Book of Boba Fett hasn’t been greenlit for a second season, and I wonder why that is. The overall consensus seems to be less positive, unfortunately, and perhaps that’s the reason. But for my money, The Book of Boba Fett was far more enjoyable than its cousin The Mandalorian.

Boba Fett and Fennec Shand.

Star Wars can take itself very seriously sometimes… and that can be okay. But The Book of Boba Fett didn’t fall into that trap, and the show’s lighter elements helped it to stand out. By telling a story mostly set on one planet, focusing on a small cadre of characters, and without much of an emphasis on the Force and the Jedi, The Book of Boba Fett also managed to feel like something a little different.

I was never particularly taken by Boba Fett as a character in the original films. He had an interesting visual style, but in his only real combat encounter he died pretty easily! The Book of Boba Fett took this bland, faceless character and truly fleshed him out, giving motivation, understanding, and even a sympathetic presentation to the galaxy’s most famous bounty hunter.

Highlight #5:
The Lego Star Wars specials

Palpatine is not amused!

At time of writing there have been three Lego Star Wars specials on Disney+: The Holiday Special, Terrifying Tales, and Summer Vacation. And all of them are fantastic! The Lego Star Wars specials are cute, funny homages to the Star Wars franchise, bringing in elements from across the prequels, sequels, and original films and putting a distinctly comedic, light-hearted spin on them.

Fans who want to take everything seriously might not enjoy what these specials have to offer, but everyone else should be able to find at least something to enjoy! I’d even go so far as to say that the Lego Star Wars specials can make some of the weaker elements of cinematic Star Wars seem better – or at least less bad!

Palpatine and Vader.

I can’t pick a favourite out of these three specials. Each one has so much going for it – and each one is also tailored to fit a certain theme or time of year. The fact that all three specials are so strong is testament to the quality of the writing, and to Disney’s commitment to this unexpectedly fun idea.

The fact that Disney was willing to commit a decent amount of money to non-canon comedy is fantastic, and shows that the corporation can do more with Star Wars than just make carbon copies of what came before. These specials were, once again, something genuinely different for the Star Wars franchise – and all three are well worth a watch if you can find them on Disney+.

So that’s it!

Poe’s X-Wing fighter.

We’ve celebrated Star Wars Day by looking at five recent highlights from the Disney era. There are plenty of others that I could’ve chosen to include, but I think we’ve managed to put together a pretty fun and diverse list.

I’m not fully caught up on all things Star Wars, having missed Andor and The Mandalorian’s third season. The franchise might be beginning to get a little unwieldy as it continues to expand… but I suppose for fans who are more into Star Wars than I am, that’s a good thing! There are several projects on the horizon that hold genuine appeal, and I’m looking forward to seeing what else Disney and Lucasfilm have in store.

So I suppose all that remains to be said is this: may the Force be with you! Happy Star Wars Day from Trekking with Dennis.

The Star Wars franchise – including all films, games, and other properties discussed above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.