Spoiler Warning: There are spoilers ahead for the Star Wars sequel trilogy.
One of the most disappointing things about the Star Wars sequel trilogy was that it didn’t actually advance the overall story of the saga in a meaningful way. Think about where it began and ended: a Dark Side, authoritarian power had been defeated in battle, but the war was still to be won. Palpatine had been killed. The galactic government had been destroyed and democracy would have to be restored. One young Jedi survived and hoped to rebuild the Jedi Order. Questions that we had all the way back in the ’80s about what would come next after Return of the Jedi weren’t answered; they were given a new lick of paint and asked again.
All of which is to say that there’s a lot of potential in a story set after the sequel trilogy and the “final” defeat of Palpatine. Seeing what will come next for the Star Wars galaxy as it takes steps toward a restoration of democracy and a recreation of the Jedi Order – in some form, at least – is something I’ve been genuinely interested in seeing since I first watched Return of the Jedi all those years ago.
I confess that I’m surprised to see Disney and Lucasfilm creating a “sequel sequel” so soon after The Rise of Skywalker. The trilogy proved divisive overall, and regardless of which part fans consider to be the worst, the general consensus is that these films weren’t as strong or enjoyable as they could and should have been. Returning to the sequels’ principal character is, therefore, a bold move.
I felt that there was a ton of potential in Rey as a character. The idea of a Force diad – light rising to meet the darkness – was an interesting one that the sequels, sadly, didn’t do justice to. However, as a young, inspirational character that others could look to for leadership, Rey had a lot going for her. Far from being just a “female Luke Skywalker,” as some dismissively suggested, there were nuances in Rey’s characterisation that took her to different thematic places – at least in the first two parts of the sequel trilogy.
Although we’ve caught a glimpse of Luke Skywalker and his attempt to rebuild the Jedi Order, those sequences in both the sequel films and the Disney+ spin-off shows are impacted by the knowledge of the tragedy that will ultimately befall Luke and his new generation of Jedi. He tried his best, but ultimately all Luke could do was pass the torch to Rey – and the task of creating a new and improved Light Side order now falls to her.
That idea holds genuine appeal, as does seeing the galaxy recovering from decades of oppression and civil war. There’s the possibility of telling an inspiring and uplifting story all about finding hope in dark times, and rebuilding from a fascistic dystopia. These are things that have real-world parallels that could prove incredibly timely!
Is Rey the right character to take the lead in such a story, though? After a disappointingly regressive and arguably quite bland arc across the sequel trilogy, Rey ended in a pretty uninteresting place. As the granddaughter of Emperor Palpatine, Rey’s story seems to continue Star Wars’ disappointing trend of seeing the Force as a kind of metaphor for aristocracy; that those who are entrusted with power must derive that power from their bloodline, instead of discovering it on their own.
There’s also the question of whether the Jedi Order deserves to be reconstructed. In The Last Jedi, Luke was acutely aware of the failures of the old Jedi Order – and that’s also one of the key themes of the prequel trilogy: that the Order had grown complacent and arrogant to such an extent that its members couldn’t fathom the idea of somebody like Palpatine operating right under their noses. This is Star Wars, though, and the Jedi are an unshakable part of the franchise, so surely the name won’t be dropped!
The Rise of Skywalker ended in such a way as to tee up future stories, just as Return of the Jedi had done four decades earlier. The question on my mind, though, is this: is it too soon? It took more than thirty years for Return of the Jedi to get a sequel, and with the disappointment of the sequels still fresh in the minds of many fans, I’m struggling to see how this new film could hope to find success.
At best, a new story featuring Rey will prove to be divisive, continuing the divisions in the Star Wars fan community that have persisted for the past few years at least. Doubling-down on a character that many fans were unimpressed with at best is admirable in some ways… but it doesn’t strike me as being a particularly smart business or storytelling decision. The simple fact is that Rey’s presence in the story is a challenge; a hurdle that the new film will have to overcome.
Again, this is something that the passage of time would almost certainly damp down. Look at the reputation the prequel trilogy has today: it’s held in high regard by many fans, especially younger ones, and while there are still grumpy old holdouts like myself who remain unimpressed… the prequels on the whole have gone through somewhat of a renaissance. As fans who watched and loved those films as kids have grown up and continued to participate in the Star Wars fan community, the prequels have been – to an extent – rehabilitated.
The same is true of Return of the Jedi. Though never as controversial as the prequels, when I first encountered Star Wars in the early ’90s, Return of the Jedi was considered its weakest part by far. And it’s easy to see why: “from a certain point of view” is patent nonsense, Luke and Leia being retconned to be brother and sister was just silly, and the Ewoks were an army of teddy bears who defeated the Empire and ruined Palpatine’s carefully-laid plan! Yet you just don’t hear those criticisms any more outside of a small subset of Star Wars fans; Return of the Jedi has been rehabilitated by the passage of time.
In time, many of the most divisive and heavily-criticised aspects of the sequel trilogy will be absorbed into Star Wars’ broader canon. We’ve already seen moves in shows like The Mandalorian and films like Rogue One to flesh out story points and new additions like cloning or hyperspace tracking, and as Star Wars continues to expand – both on the screen and beyond, with books, comics, games, and so on – Rey’s status as the grandchild of Palpatine and other controversial (and silly) elements of the sequels will likewise become more broadly accepted.
But this process takes time.
With the sequel trilogy still fresh in the minds of most fans, and with the general consensus being that either The Last Jedi or The Rise of Skywalker are among the worst films in the entire franchise, building a new story atop that so soon feels like it’s asking for trouble. Return to Rey by all means – expanding her story might go some way to making up for its deficiencies in the sequel trilogy. But not yet. It’s too soon.
There’s also the point that I’ve made before a dozen times or more: Star Wars has only ever told one real story. Despite existing for more than 45 years, with nine mainline films, two major spin-offs, several live-action TV shows, animated series, books, games, and more… Star Wars has still only told one real story: the “Palpatine saga,” focusing on the rise, fall, rise again, and fall again of Emperor Palpatine. A new story focusing on Rey wouldn’t do the one thing that I’ve been calling on Star Wars to do for years: move on.
The Star Wars galaxy is one of the finest fictional settings ever created, in my view. It has millions of inhabited planets, thousands of alien races, space magic and sci-fi technology, dozens of named factions, and tens of thousands of years of galactic history. But every mainline Star Wars project has been denied access to the vast majority of this sandbox, being forced to return to the same time period, the same planets, the same factions, and even the same handful of characters and families time and again. Surely it’s time to knock it off now and try something genuinely new and different. Because of her involvement in the sequels, and because she’s been retconned to be a member of Palpatine’s family, Rey can’t achieve that objective on two counts.
Can we have any confidence that Lucasfilm has learned the lessons of the sequel trilogy? Not only was the decision to split up the writing and directing of the trilogy a catastrophic mistake, but allowing someone like J.J. Abrams to essentially re-tell large parts of the original trilogy with a different coat of paint was poor. With Star Wars so intent on doubling-down on the only story it’s ever told, and a lack of boldness in the Disney boardroom seemingly refusing to consider other options, there’s a very real danger that a new sequel will repeat many of the mistakes that the franchise has made in recent years.
Several recent Star Wars projects have been little more than fan-servicey mess, with the utterly illogical or regressive inclusions of characters for no reason other than to compensate for a weak story. Some of these – like Obi-Wan Kenobi – actually ended up damaging the original films and the characters they included. So I feel more than a little concerned that a sequel featuring Rey – and thus continuing, in some form, the “Skywalker saga” – will do the same.
So I guess that’s where I’m at when it comes to this “sequel sequel.” My main message isn’t “never do this, it’s a terrible idea,” but rather “now isn’t the right time.” As the dust settles on the sequels, and upcoming projects – both on screen and off – incorporate that story into the broader landscape of Star Wars, passions will surely settle. As younger fans who first came to Star Wars with the sequels grow up and come of age, the fan community as a whole will shift to becoming more supportive of those films. When that’s happened – say in fifteen to twenty years time – then it might finally be the right time to return to Rey. But not yet.
If I was in charge of planning the next steps for Star Wars over at Disney and Lucasfilm, I wouldn’t have given the green light to this project. My focus would be on diversifying Star Wars – stepping back in time to the days of the Old Republic, taking a look at new characters, and shining a spotlight on the denizens of the galaxy who aren’t blessed with space magic! Rey will undoubtedly have her moment to return to Star Wars… but for me, it feels incredibly premature to even be considering bringing her back now.
The Star Wars sequel trilogy (The Force Awakens, The Last Jedi, and The Rise of Skywalker) is available to stream now on Disney+. The films are also available on DVD and Blu-ray. The Star Wars franchise – including all titles discussed above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Wars productions: Rogue One, The Book of Boba Fett, Jedi: Fallen Order, and The Rise of Skywalker.
Happy Star Wars Day! May the Fourth be with you… and all that.
Today is a day of celebration for Star Wars – and I like to try to say something positive about the franchise every Star Wars Day! So this year, I thought it could be fun to run through five of my favourite Star Wars experiences that have been released since Disney acquired Lucasfilm back in 2012.
I felt quite optimistic when I first heard this news more than a decade ago. I’d been disappointed, on the whole, by the Star Wars prequel trilogy, and with Disney promising a sequel that would take the story beyond Return of the Jedi, I truly felt that there was the potential for some exciting and engaging storytelling. It’s absolutely true that not every Disney project has hit the high notes that I’d been hoping for – but conversely, it’s not the case that Disney has added nothing of value to Star Wars, either. There have been some misfires and unexceptional stories… but there have been some fantastic ones too.
So on this illustrious day, let’s celebrate some of the successes that Disney has rolled out! I’m going beyond the films to include television shows, specials, video games, and more on this list, because Star Wars has always been a very diverse franchise. There are plenty of highlights worth celebrating that I didn’t get a chance to include this time… but who knows? Maybe they’ll make the cut next year!
As I always say: all of this is just the subjective opinion of one person, so if you disagree with my picks and hate everything I have to say… that’s totally fine! There’s plenty of room in the Star Wars fan community for polite disagreement.
Let’s jump into the list!
Highlight #1: Jedi: Fallen Order (and Jedi: Survivor)
Jedi: Survivor has had a very rough launch, especially on PC, and that has sadly detracted from what sounds like a sequel with a fun story. I haven’t gotten to play it for myself yet, but when the bugs are patched out and the game is more stable, it’s one I hope to pick up. I adored Jedi: Fallen Order, though, and I’ve played through it twice already!
Jedi: Fallen Order is one of the most interesting standalone Star Wars stories of the past decade, exploring a setting and time period that was relatively unknown, and telling a story all its own. I genuinely got roped in by some fantastic writing, and felt as if I was taking part in my very own Star Wars adventure with former Jedi Padawan Cal Kestis and the crew of the Stinger Mantis.
Jedi: Fallen Order also gave me one of my favourite experiences in any Star Wars game ever: piloting an AT-AT walker! This sequence might just be the best in the entire game; it was tense, perfectly-paced, and exciting, with the controls of the clunky machine feeling exactly as I’d expected when I first saw an AT-AT ambling across the battlefield on Hoth decades earlier!
After feeling disappointed by some of the narrative decisions taken elsewhere in the Star Wars franchise in the year or so before I played the game, it was somewhat of a cathartic experience to know that I hadn’t totally fallen out of love with Star Wars, and that the franchise can still tell the kinds of fun, exciting, and adventurous stories that I enjoy the most.
Highlight #2: Rogue One
I adore Rogue One, which was Disney’s first attempt to create a spin-off from the main Star Wars saga. The film told the story of Jyn Erso and the birth of the Rebellion, including the theft of the original Death Star plans that set up the events of A New Hope. It was a fantastic action-packed romp with some great moments of characterisation. Not only that, but it was an incredibly bold move for the film to kill off practically all of its major characters.
Although Rogue One featured some (rather gratuitous) sequences involving Darth Vader, by and large it stood apart from other entries in the franchise by leaving the Force, the Jedi, and lightsabers behind. This is something I think Star Wars needs to try to do more of; there’s a whole galaxy out there away from the Jedi, the Sith, and other Force-wielders that’s crying out to be explored!
At the time of its release in 2016, Rogue One truly felt like something dramatically different from Star Wars. After the disappointment of the prequels and the relatively safe ground of the copycat production that was The Force Awakens, here was a cinematic demonstration that Star Wars could push the boat out and try new and different things. Although it was still a prequel that was very closely tied into the original films, it was also a work that existed in its own narrative space and could be enjoyed on that basis. Again, this is something I’d love to see more of from Star Wars.
I’ve lost track of how many times I’ve seen Rogue One! I’ve definitely seen it more times than all of the prequels and sequels, and it’s a film I’m happy to return to time and again. It got its own spin-off last year: Andor. I haven’t yet found time to check out that series, but I hope to in the weeks and months ahead.
Highlight #3: Galaxy’s Edge and Rise of the Resistance
I dearly wish that I could visit Walt Disney World and experience Galaxy’s Edge and Rise of the Resistance for myself! Unfortunately I’m in poor health and can’t travel, so I’ll have to settle for enjoying this immersive experience from afar.
Galaxy’s Edge is a themed attraction at Walt Disney World in Florida and Disneyland in California, and it’s set on a brand-new planet in the Star Wars universe. The area includes a cantina, shops, and two rides: Smuggler’s Run and Rise of the Resistance. Smuggler’s Run is set aboard the Millennium Falcon, with riders able to take the controls of the famous vessel. But Rise of the Resistance is the showstopper: a trackless, immersive ride experience.
If, like me, you aren’t able to get to Disneyland right now – and with those prices, who is? – then you can find video tours of Galaxy’s Edge and even full videos of the rides on YouTube and other video platforms. It’s not the same, of course, as being able to ride for ourselves, but it’s the best a lot of us can hope for!
Although I’d say that Galaxy’s Edge is probably limited, in some ways, by its sequel-era setting, it looks to be an incredibly immersive experience, by far the best that Disney’s Imagineers have built for the parks in recent years. Being able to build a lightsaber, drink cocktails and blue milk in a cantina, or just soak up the atmosphere of a galaxy far, far away… it looks like a ton of fun! If you’ve been able to visit, I hope you know how jealous I am!
Highlight #4: The Book of Boba Fett
As I said in my review of The Book of Boba Fett: this is a series that I’d have expected to find pretty boring and disappointing! It was such a nostalgia overload, especially in the final couple of episodes, that it could feel like watching overgrown children playing with action figures rather than a scripted television series! But there was something about the fun, lighter tone and the smaller-scale story that made it thoroughly enjoyable for me.
It’s surprising to me that The Book of Boba Fett hasn’t been greenlit for a second season, and I wonder why that is. The overall consensus seems to be less positive, unfortunately, and perhaps that’s the reason. But for my money, The Book of Boba Fett was far more enjoyable than its cousin The Mandalorian.
Star Wars can take itself very seriously sometimes… and that can be okay. But The Book of Boba Fett didn’t fall into that trap, and the show’s lighter elements helped it to stand out. By telling a story mostly set on one planet, focusing on a small cadre of characters, and without much of an emphasis on the Force and the Jedi, The Book of Boba Fett also managed to feel like something a little different.
I was never particularly taken by Boba Fett as a character in the original films. He had an interesting visual style, but in his only real combat encounter he died pretty easily! The Book of Boba Fett took this bland, faceless character and truly fleshed him out, giving motivation, understanding, and even a sympathetic presentation to the galaxy’s most famous bounty hunter.
Highlight #5: The Lego Star Wars specials
At time of writing there have been three Lego Star Wars specials on Disney+: The Holiday Special, Terrifying Tales, and Summer Vacation. And all of them are fantastic! The Lego Star Wars specials are cute, funny homages to the Star Wars franchise, bringing in elements from across the prequels, sequels, and original films and putting a distinctly comedic, light-hearted spin on them.
Fans who want to take everything seriously might not enjoy what these specials have to offer, but everyone else should be able to find at least something to enjoy! I’d even go so far as to say that the Lego Star Wars specials can make some of the weaker elements of cinematic Star Wars seem better – or at least less bad!
I can’t pick a favourite out of these three specials. Each one has so much going for it – and each one is also tailored to fit a certain theme or time of year. The fact that all three specials are so strong is testament to the quality of the writing, and to Disney’s commitment to this unexpectedly fun idea.
The fact that Disney was willing to commit a decent amount of money to non-canon comedy is fantastic, and shows that the corporation can do more with Star Wars than just make carbon copies of what came before. These specials were, once again, something genuinely different for the Star Wars franchise – and all three are well worth a watch if you can find them on Disney+.
So that’s it!
We’ve celebrated Star Wars Day by looking at five recent highlights from the Disney era. There are plenty of others that I could’ve chosen to include, but I think we’ve managed to put together a pretty fun and diverse list.
I’m not fully caught up on all things Star Wars, having missed Andor and The Mandalorian’s third season. The franchise might be beginning to get a little unwieldy as it continues to expand… but I suppose for fans who are more into Star Wars than I am, that’s a good thing! There are several projects on the horizon that hold genuine appeal, and I’m looking forward to seeing what else Disney and Lucasfilm have in store.
So I suppose all that remains to be said is this: may the Force be with you! Happy Star Wars Day from Trekking with Dennis.
The Star Wars franchise – including all films, games, and other properties discussed above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Wars Jedi: Fallen Order.
In 2020, I played through Star Wars Jedi: Fallen Order – and I had an amazing time with the game! It’s one of my favourite single-player experiences of the past few years… and one of the better Star Wars stories, too! Rumours of a sequel were confirmed a while ago, and Star Wars Jedi: Survivor is set to launch in a few weeks’ time following a short delay. This time, I’m going to talk about a few things that I’d like to see from the upcoming title.
Jedi: Fallen Order was great – but it wasn’t entirely without flaws. I have no doubt that EA and Respawn Entertainment – the publisher and developer of Jedi: Fallen Order respectively – will have listened to fans and critics on at least some of the points that were raised. Although I wouldn’t say any of these things were horribly damaging, the sequel is an opportunity to take on board feedback, tone down things that didn’t work so well, and generally hone and refine the experience.
So this list will fall into two parts: things from Jedi: Fallen Order that I’d like to see changed, and new additions that I’d like the game to include. As I always say: this is just the subjective opinion of one person! I feel hopeful that Jedi: Survivor will be a fun ride whether or not any of these wishes are included when the game is released. If I suggest a change you’d hate, or exclude something that you think should be blindingly obvious, well, just keep in mind that all of this is just one person’s take. There’s plenty of room in the Star Wars fan community for different points of view.
It also goes without saying that I have no connection to Electronic Arts, Respawn, Disney, or Lucasfilm! These ideas are mine and mine alone, and I’m not trying to claim that anything listed below can, will, or must be part of Jedi: Survivor. This is a wishlist from a fan that’s been written up for fun – and should be taken in that spirit!
With all of that out of the way, let’s jump into the list.
Part 1: Changes from Jedi: Fallen Order
As great as Jedi: Fallen Order was, it wasn’t an entirely flawless experience from my point of view. I covered a few of these points in less detail when I reached the end of my playthrough back in 2020, and having recently replayed the game I’ve found a couple of other issues that are worth discussing.
Although I’d still say I had a wonderful time with Jedi: Fallen Order, there’s always room for improvement! The benefit of several years’ worth of advancements in game design, as well as a new console generation releasing since Jedi: Fallen Order was launched, should mean that there’s scope to make improvements to the way Jedi: Survivor plays.
Change #1: A better in-game map.
I found Jedi: Fallen Order’s holo-map clunky, unwieldy, and difficult to use. I appreciate that it’s “lore-accurate,” very closely resembling projections that we’ve seen droids like R2D2 make elsewhere in the Star Wars franchise, but its design really got in the way of its utility – at least for me. The all-blue look, the 3D design, and large, expansive levels all came together to make the map hard to use, with it being difficult to pinpoint one’s location. The ability to set waypoints on the map would be useful, even if they didn’t appear outside of the map during regular gameplay, and a general overhaul to bring the map in line with maps used in other titles would be incredibly helpful.
Because of Jedi: Fallen Order’s large-scale levels, having a good map is incredibly useful, especially on a first playthrough. By the time I came back to Jedi: Fallen Order, a few well-trodden areas of some levels were familiar to me – but even then, it would still have been helpful if the map was easier to use.
Change #2: Fewer sliding sections.
During the scripted opening level of Jedi: Fallen Order there was an incredibly tense and exciting sliding section, as Cal and Prauf found themselves caught on a wet and slippery piece of a junked starship as it fell apart. But this mechanic was repeated too many times in Jedi: Fallen Order, with several long, boring sliding sections that added nothing at all to the game.
I’m sure sliding will be back in some form in Jedi: Survivor, and that could be okay as sliding is a fairly common 3D platforming mechanic. As noted, sliding sections can be fun – if they’re done right and if there’s a narrative reason for their inclusion. But I hope the new game tones this down, doesn’t make sliding a mandatory part of every level, and in a more general sense, uses this particular trope of 3D platform-adventure games far more sparingly. I don’t want to feel like I’m playing a 3D platformer from the 1990s when I sit down to enjoy Jedi: Survivor!
Change #3: No more backtracking.
A trope of many adventure games, going all the way back to the very beginnings of the genre in the ’80s, is that when the end of a level is reached, there’s an easy shortcut to the exit or overworld that doesn’t force a player to backtrack. In Jedi: Fallen Order, this unwritten rule of gaming was ignored for the most part – and that’s something I’d like the sequel to address.
Having crawled through a dungeon, solved puzzles, beaten enemies, and defeated the boss, it can be quite frustrating to have to then spend a significant amount of time running the whole route in reverse, going back through now-empty areas, past already-solved puzzles, with nothing to do and no objective except “get back to the ship.” These sections felt like unnecessary fluff; padding that may have been intended to make Jedi: Fallen Order’s relatively short twenty-hour runtime last a little longer.
Change #4: No more revisiting past levels.
In the same vein, Jedi: Fallen Order saw Cal return to the same levels multiple times over the course of his quest – with only a couple of smaller levels just being played through once. There’s scope to re-visit the same planet, if that’s necessary narratively, without revisiting the exact same part of the planet – and I think that’s where Jedi: Fallen Order tripped up.
I’d rather have eight smaller levels that I only play through one time apiece than four bigger levels cleaved in two that I have to return to later on in the game. This would allow for much more diversity in terms of level design, too, as only Kashyyyk’s two sections really managed to feel distinct from one another in Jedi: Fallen Order. I don’t want to see Jedi: Survivor go open-world, either, but I think it should be possible to do what many games have done since the inception of the medium and play through different levels or areas without returning to the same ones.
Change #5: No false choices.
Jedi: Fallen Order was a linear game without many places where the path before Cal seemed to branch. But at one point early on in the game, Jedi: Fallen Order seemed to give the illusion of choice – whether to visit the planet of Dathomir or Zeffo. But there’s no way to progress beyond the opening area of Dathomir until Cal has levelled up and learned a new skill – a skill which can’t be learned until other levels have been beaten. There’s no way to describe this as anything other than a totally false choice.
There was a technical reason for offering players the opportunity to visit Dathomir, as that planet was the only place in the game where players could get a double-bladed lightsaber. But this option could have been moved or relocated to Bogano or Zeffo – it wasn’t, if I’m remembering correctly, something that had to be on Dathomir for some narrative reason. The game’s story also worked better and made more narrative sense if Cal went to Zeffo first, then to Dathomir later. In short, it wasn’t a great idea to offer this false choice – and I hope there won’t be others like it in Jedi: Survivor.
Change #6: Ditch the checkpoints.
Checkpoints in older games came about as a result of limitations in hardware and programming. In the very olden days you’d have to write down a passcode on a piece of paper to be able to get back to the same area or level, but as games moved to 3D in the ’90s, checkpoints became the go-to way to save progress. By the turn of the millennium, though, this too had become outdated! It became possible for players to freely save their progress, and as a result there was no longer any need for fixed checkpoints.
Unfortunately, however, some recent games – particularly those inspired by the Dark Souls series – have brought back checkpoints… and I’m not wild about that. Checkpoints can mean players end up having to replay whole chunks of levels – and checkpoints in Jedi: Fallen Order were not exactly ubiquitous. In short, there’s no real reason why a free save system can’t be implemented in a game like Jedi: Survivor – so I’d like to see it happen!
Bonus: Current-gen only. Wish: Granted!
I would have put this on my wishlist, but we already know from Jedi: Survivor’s developer that the game will be current-gen only. That’s fantastic news, as it means the game won’t need to be constrained by being compatible with the Xbox One and PlayStation 4 – consoles that will be ten years old in just a few months’ time. This is a model that many more modern titles ought to adopt! Now that we’re well over two years into the current generation of consoles, it’s getting silly that so many games are still limited by decade-old hardware requirements.
There are still issues for some folks in terms of acquiring a current-gen machine, and I get that. That’s the fault of Sony and Microsoft for not producing enough consoles to meet demand. But if the games industry is to evolve and improve, at some point older machines from the previous generation will have to be left behind. Jedi: Survivor is one of a handful of titles on the horizon that will do just that – and I hope we’ll see some visual and mechanical improvements as a result.
Part 2: Additions and New Features
So those are a handful of things from Jedi: Fallen Order that I’d like the sequel to change or just remove outright. Up next, we’ll talk about a handful of additional features that I think it could be fun to include.
For this section, I’ll try to stick to things that seem plausible based on the kind of game Jedi: Survivor will be. I’m not going to suggest that Jedi: Survivor should be transformed into a role-playing game or an on-rails shooter! Instead, these are a few additional features and gameplay mechanics that I think could work well in this kind of linear, narrative-heavy, action-adventure title.
Addition #1: A vehicle or two to pilot.
One of my absolute favourite parts of Jedi: Fallen Order – and indeed of any Star Wars game that I’ve ever played – was when Cal took control of an AT-AT walker. Everything about that sequence was perfect: it was just the right length, the movement and shooting felt fluid and fun, and the walker felt unwieldy in exactly the way I’d have expected when I first saw them in The Empire Strikes Back decades earlier. This sequence was also a one-off, which made it all the more special.
I don’t think we need a second AT-AT in Jedi: Survivor – though that’s certainly a possibility! And I’m not suggesting that Cal should take control of the Stinger Mantis, with every journey between worlds turned into a mandatory spaceflight section. But if Jedi: Survivor could introduce a vehicle or two, similar to Jedi: Fallen Order’s AT-AT sequence, I think that could be incredible. Maybe Cal could take the controls of a starfighter for one mission, drive a landspeeder to reach an objective, or even do something as bold as hijack a star destroyer! Any of these vessels and vehicles could be a ton of fun to play with.
Addition #2: Carry over progress from Jedi: Fallen Order.
A big part of the story of Jedi: Fallen Order, and particularly the way in which narrative and gameplay intersected, involved Cal learning or re-learning a handful of Force skills. BD-1 also learned new skills along the way – and these skills became essential for completing puzzles and progressing through levels. With that in mind, I really hope that Jedi: Survivor won’t reset Cal.
Many sequels do something like this – where the player character, who may have been at a high level and mastered all of their skills by the end of the last game, appears to have lost all of those same skills at the start of the new game. In many cases it works fine, or at least passes by inoffensively enough. But because Jedi: Fallen Order did such a great job of weaving these gameplay mechanics into its story, it would be profoundly odd if Cal started Jedi: Survivor unable to use his basic Force powers like push and pull, or if BD-1 was likewise limited and unable to slice droids or climb ziplines.
Addition #3: Carry over at least some cosmetics from Jedi: Fallen Order.
This would really require some kind of integration between Jedi: Fallen Order save files and Jedi: Survivor – but it’s doable, as many other games have proven. In brief, it would be nice if players could retain their customised lightsabers from Jedi: Fallen Order, or at least if the cosmetic options that had been unlocked in the first game could be unlocked by default in the sequel.
We don’t know at this stage how other cosmetics will work, but many players – myself included – found a particular appearance for “our” version of Cal that came to define our playthroughs, so again it would be nice if this could be carried over somehow.
Addition #4: More cosmetic options.
A game like Jedi: Survivor isn’t going to come with a character creator – nor does it need one! But Jedi: Fallen Order was pretty basic in terms of its cosmetic options, so it would be great to see more outfits and more variety in the sequel. Cal could be given hair and facial hair options, for example, in addition to different types of outfit.
Jedi: Fallen Order included jumpsuits and ponchos, and there were quite a few different colours of each. Naturally, as soon as I found a pink poncho, Cal wore nothing else for the rest of the game! But this is an area ripe for expansion, and it would be great to see customisation options for pants, tops, jackets, shoes, and more. Some of these could be unlockable via exploration, and others could be found at in-game vendors, perhaps.
Addition #5: A story that doesn’t rely too heavily on the minutiae of Star Wars lore.
Some franchises can feel difficult to keep up with, and Star Wars is definitely one of them. I felt hopeful a few years ago, with the erasure of the old Expanded Universe, that the wider franchise might become more accessible… but a decade of films, television shows, animated kids’ shows, books, comics, games, and more has led to the same feeling of an overcomplicated franchise beginning to arise.
With that in mind, it can be a fine line to walk between creating a story that fits in with all of that lore and is still accessible to newcomers and a more casual audience. The inclusion of references and even characters from elsewhere in the franchise is totally okay – and expected, at least to an extent. But an over-reliance on minuscule details that most people won’t understand or know anything about can trip up a story.
Addition #6: Wrap up the bounty hunter story from the first game.
One of the odd things about Jedi: Fallen Order was its bounty hunter side-story. This storyline arrived in pretty spectacular fashion, with Cal being defeated and captured by bounty hunters. But it felt rushed, with the escape from the bounty hunters’ prison taking only a few minutes, and it was definitely incomplete. I don’t think there was a single mention of the bounty hunters after that episode, even as they’d occasionally show up as random enemies for the rest of the game.
There’s scope to do a lot more with this storyline. Heck, it could even become the sequel’s main story! But at the very least, I think we need to get some closure on this, somehow, by the time the credits roll. It could take the form of a single mission, multiple missions, or even just cut-scenes and dialogue… but one way or another, by the time the game ends this storyline should be wrapped up.
Addition #7: A story that doesn’t feel tacked-on.
Jedi: Fallen Order’s main storyline ended quite conclusively. The holocron was retrieved and then destroyed – and there was nothing left for Cal, Cere, and Merrin to do. There are plenty of opportunities for them to have another adventure, but any sequel story has to be careful – because it’s all too easy to wind up feeling unnecessary.
This is perhaps the most important point that we’ve talked about today. A story that brings back these characters needs to serve a purpose, and if it comes across as feeling like nothing more than a corporate-mandated sequel, that will be very disappointing. Star Wars hasn’t always gotten this right, with prequels and sequels telling unnecessary, tacked-on stories even in big-budget productions. So whatever this story is, and whatever Cal does next, I sincerely hope it’s going to feel worthwhile.
So that’s it!
That’s my Jedi: Survivor wishlist! I’m not sure when I’ll be able to play the game – money is tight at the moment, and with some hefty increases to some of my bills coming in April, I doubt I could really justify buying a brand-new, full-price game on release day – even if it’s one I’m as excited to play as Jedi: Survivor. But you never know, and I’ll certainly try to make space for it in the budget! I’d love to be able to play the game this year, at any rate.
I hope this was a bit of fun, and an excuse to look ahead to one of the most-anticipated single-player titles of the year.
After some disappointing entries in Star Wars’ cinematic canon, Jedi: Fallen Order felt like a breath of fresh air. As Star Wars continues to struggle, in my view at least, by doubling-down on legacy characters and stories of decreasing importance, I’m hopeful that Jedi: Survivor will see Cal, Cere, Merrin, and Greez continue to chart their own path. There are plenty of reasons to be excited for the game – and I can hardly wait to jump in!
Star Wars Jedi: Survivor will be released on the 28th of April 2023 on PC, PlayStation 5, and Xbox Series S/X. Star Wars Jedi: Survivor is the copyright of Electronic Arts and Respawn Entertainment. The Star Wars franchise is the copyright of The Walt Disney Company and Lucasfilm. Some promotional art and screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Star Wars franchise, from A New Hope to Obi-Wan Kenobi and beyond.
A little while ago I gave six of my “hot takes” on the Star Trek franchise, so this time it’s Star Wars’ turn to receive some controversial opinions! These are all opinions on the Star Wars franchise that, at least based on my limited engagement with the broader fan community, are either unpopular or will prove to be divisive.
This is supposed to be a bit of thought-provoking fun, so more than ever I ask you to keep in mind that all of these opinions are subjective, not objective! I’m not trying to claim that my perspectives on these broad and complex topics are in any way factual or unquestionable; I’m simply offering up my singular take on these points for the purposes of entertainment. I’ll try to explain why I feel the way I do – but I already know that many folks can and will disagree. And that’s okay! The Star Wars fan community is big enough for respectful and civil disagreement about all manner of subjects.
With all of that out of the way, this is your last chance to jump ship if you aren’t interested in some potentially controversial Star Wars opinions!
“Hot Take” #1: The sequel trilogy having problems hasn’t magically redeemed the prequel trilogy or made it any more enjoyable.
One of the strangest arguments, in my view, that has been put forward in recent years by critics of the Star Wars sequel trilogy is that the prequels look so much better by comparison. Although I find Revenge of the Sith to be an okay film, I’ve never been wild about the first two parts of the prequel trilogy in particular, and the fact that The Rise of Skywalker and, to a lesser extent, The Force Awakens have issues doesn’t change any of that.
The prequels had a planned story from the start, and George Lucas knew which characters he wanted to include, what roles he wanted to give them, and what their arcs would look like from beginning to end. There were changes and edits along the way, but the broad strokes of the story had been planned in advance. This is something that the sequel trilogy lacked, with different writers and directors being given free rein to tell whatever stories they wanted – something widely considered to be a mistake. But just because the producers of the sequel trilogy screwed this up, that doesn’t mean that the uninspiring, overexplained backstory that comprised much of the prequels is any better as a result. It was a planned story, sure, but an unnecessary, bloated, and occasionally just plain boring one that did a lot to detract from the intimidating nature of Darth Vader in particular.
Though it’s difficult – and perhaps even a little unfair – to try to summarise the main issue with an entire trio of films in just a few words, I’d say that the sequels went wrong by trying to be too much of a copy of the original films, and then by trying to course-correct following the divisive reaction to The Last Jedi. But the prequels went wrong by telling a story that was ultimately unnecessary; we didn’t need three films chronicling the minutia of Anakin Skywalker’s rise and fall to know that he was an evil villain who could be redeemed by the residual love that he had for his son.
And in many ways, the prequels undermined the story that the original trilogy had told. The inclusion of things like a nine-year-old Anakin being the builder of C-3PO was just plain dumb, and smaller things like Yoda not being the Jedi who trained Obi-Wan, as he would later claim to Luke, ended up contradicting points in the original films. Some of these are arguably nitpicks, but in a story that was weak and muddled, smaller points like these become much more noticeable and begin to pile up.
At the end of the day, many of the prequels’ biggest defenders are folks who grew up watching them as kids. For many people in their teens and twenties, these films were their first point of contact with the Star Wars franchise. And there’s nothing wrong with loving the prequel trilogy – there are points from all three films that I enjoyed, and I even put together a list of some of my favourites for Star Wars Day a couple of years ago.
But just because the sequel trilogy had issues with its production and its narrative, that doesn’t mean that the prequels are somehow made better in hindsight. For me, the prequels remain a disappointment, and although I was scathing in my review of The Rise of Skywalker when I saw it in 2020, for me it’s still a toss-up as to whether it’s marginally better or worse than The Phantom Menace.
“Hot Take” #2: Star Wars needs to end its overreliance on the same handful of legacy characters.
Since it premiered all the way back in 1977, the Star Wars franchise has focused on a tiny number of characters, only a few of whom have been explored in any detail. Prequels, sequels, spin-offs, and even supposedly-unrelated projects have all brought back into play the same handful of characters again and again, and sooner rather than later I’d like to see that stop.
The Star Wars galaxy is, in my view, one of the finest fictional settings ever created. It has both a breadth and a depth that other settings could only dream of: dozens of factions, hundreds of alien races, thousands of inhabited planets, and tens of thousands of years’ worth of galactic history – all of which could be explored in a way that would be absolutely riveting. But so far, writers and creatives have been limited to one tiny corner of this potentially vast sandbox, forced to re-use the same characters, revisit the same planets, and stay within the confines of the same relatively short sixty-year span of galactic history centred around the rise and fall of the Empire.
One of the reasons I love the video game Knights of the Old Republic so much is because it stepped away from much of what was familiar about Star Wars. There were some recognisable planets, and of course we spent time with the Republic and the Jedi, but beyond that the story took place thousands of years prior to the events of the films and introduced an entirely new cast of characters. There were definite inspirations from the original and prequel trilogies, but Knights of the Old Republic was separate from them.
That’s what I’d like to see Star Wars do more of. Instead of telling us another story about Obi-Wan and Darth Vader, tell us something else. Introduce us to a new Jedi, a new Sith, or better yet, new Light and Dark Side factions. Or abandon the Force altogether for once and show us how the 99.9% of the galaxy who aren’t blessed with space magic live! That’s what I hoped that a series like The Mandalorian might do.
George Lucas once spoke of symmetry in Star Wars, saying that its stories should “rhyme.” But there’s a huge difference between rhyming and being a carbon copy of what came before, or between rhyming and diving ever deeper into less and less important chapters of backstory. Unfortunately, because Star Wars has never broken away from its previously-established characters, doing so now is something that must feel like a risk to the suits at Lucasfilm and Disney – and if there’s one thing that makes corporations uncomfortable, it’s risk.
However, as I’ve recently argued, Star Wars can’t just coast forever on nostalgia for its original films and the only real story it’s ever told. Sooner rather than later those characters and settings will be exhausted, spent of all storytelling potential. Then the only remaining choice will be to either try something genuinely new and different… or to bring the entire franchise to an end.
“Hot Take” #3: The Last Jedi will be highly-regarded in fifteen or twenty years’ time.
I unapologetically love The Last Jedi – it’s the highlight of the sequel trilogy for me by far. But I recognise that it was divisive in the fan community, and that some narrative decisions seem to have been made to be deliberately challenging to the expectations its audience had. For me, those points succeeded – and just like Star Wars fans eventually came to accept patent nonsense like “from a certain point of view,” or the arbitrary and unexplained decision to make Luke and Leia into brother and sister at the last moment, in time I think many of The Last Jedi’s story beats will just become accepted part of Star Wars lore.
Moreover, as fans who are kids today grow up and look back on the sequels, we’ll probably see a reappraisal of those films within the wider discourse of the fan community. Just as the prequels are supported today by fans in their teens and twenties, in fifteen or twenty years’ time I think we’ll see a similar movement in support of the sequels from fans for whom those films were their first contact with the Star Wars franchise.
In particular, the merits of The Last Jedi will come to be reappraised. The film wasn’t perfect, but it got a lot of things right, and after The Force Awakens had played it very safe by basically copying large parts of the plot of A New Hope, The Last Jedi really tried hard to take Star Wars to completely different narrative and thematic places.
Unfortunately many of its successes were overridden by The Rise of Skywalker – which itself will gradually become accepted as part of the wider lore of Star Wars, too – but that doesn’t mean that the film can’t be enjoyed on its own merits. Decisions like Rey’s parents being “no one” of consequence or Kylo Ren fully embracing his inner Dark Side to claim the mantle of Supreme Leader are – at least in my opinion – storylines that had massive appeal and huge potential. I’m sure that they’ll be looked upon much more kindly in the years ahead.
If the Star Wars franchise continues its current trend of doubling-down on cheap nostalgia plays and samey, almost repetitive storylines, then The Last Jedi’s attempts to shake things up will come to be seen in a new light. Star Wars is in real danger of becoming stale – if every story focuses on the same few characters, or characters who are so similar as to fill functionally the same role, then the franchise will feel like it’s lost a step and stopped innovating.
It may take a while for attitudes to shift, and there will of course be some fans for whom The Last Jedi will always remain one of the worst parts of the Star Wars franchise. But I really do believe that in a few years’ time the film will find more defenders than detractors, and will come to be an accepted and even celebrated part of Star Wars’ cinematic canon. Hopefully there’ll still be a Star Wars at that point, with new films and shows being created!
“Hot Take” #4: So-called “Jedi Robes” were originally just typical desert attire and not something ceremonial or unique to the Jedi Order.
One thing that’s always bugged me, even as far back as Return of the Jedi, is how so-called “Jedi Robes” are basically just the typical outfit one would expect to wear in a desert environment like Tatooine. Obi-Wan Kenobi’s outfit in the original film was never intended to be some kind of ceremonial marker of the ancient Jedi Order, but rather a costume inspired by desert cultures around the world.
Look at typical outfits worn in North Africa and on the Arabian peninsula as examples. The typical thobe (thawb) and bisht that are worn by men in those regions was part of the inspiration for the outfit, along with outfits worn by Bedouin and nomadic peoples. These outfits are designed to be worn in hot desert conditions, and that’s exactly what we see in “Old Ben” Kenobi’s costume when he encounters Luke Skywalker.
Luke is actually dressed very similarly to Kenobi at that point. The outfit he wears is similar to what Kenobi was wearing under his cloak – a kind of loose-fitting belted tunic. Again, this is something pretty standard in desert regions and makes sense for a planet like Tatooine. There’s nothing about either of their outfits that screams “religious order,” and it’s always struck me as odd – and more than a little arbitrary – that Kenobi’s desert cloak ended up being the basis for the ceremonial robes worn by everyone in the Jedi Order.
In-universe, it doesn’t even make sense for “Old Ben” to be cutting about Tatooine in his Jedi robes – if indeed that’s what they’re supposed to be. He’s in hiding on that world, and as we saw in the opening act of the Obi-Wan Kenobi series, changing out of his robes into civilian attire would help him blend in. Putting his robes on to go exploring would draw unnecessary and unwanted attention to him at a time when he’s still one of the Empire’s most-wanted Jedi survivors.
It would’ve been nice to see more diversity in the outfits worn by Jedi Knights and Masters, particularly during the prequel era. We could have seen a whole new range of costumes introduced, including elaborate ceremonial attire if there was a need for that. But simply copying what “Old Ben” wore on Tatooine and slapping it on every Jedi character has never made sense.
While I accept that this is now an established part of the lore of Star Wars and isn’t going to change, it’s something that’s always bugged me!
“Hot Take” #5: Star Wars doesn’t need the Jedi and the Force to tell fun stories.
When The Mandalorian was announced a couple of years ago I felt that it had a truly exciting premise. Following “the adventures of a gunslinger far beyond the reach of the New Republic” sounded absolutely fascinating, and would have been a huge departure from anything we’d seen the franchise do before.
But within two episodes the Force came back into play, and by the end of the second season we’d been reintroduced to Luke Skywalker himself. I still find The Mandalorian to be disappointing as a result; it didn’t live up to expectations and very quickly fell back to retread the same ground as other Star Wars projects.
The Book of Boba Fett likewise brought the Force and Luke Skywalker into its story, and again there was a missed opportunity to show us how the 99.9% of the galaxy who aren’t Force-users live. I’m hopeful that one day a Star Wars project will be bold enough to leave the Force behind entirely – and perhaps it’ll finally happen in Andor, Rogue Squadron, or one of the upcoming films or television shows!
As I said above, the Star Wars galaxy is massive and densely-populated – and the vast, vast majority of the population doesn’t use the Force or rely on it in any way. Characters like Han Solo didn’t even believe that the Force existed at first – and that attitude could well be prevalent across much of the population. Showing us characters like that could take all manner of different forms, and I’d be really interested to see some completely different projects set in the Star Wars universe.
Just as a couple of examples, we could see a kind of noir-inspired crime drama set in the underworld of a planet like Coruscant. Or we could see an ER-esque medical drama that follows the exploits of doctors and nurses at a hospital. There’s more to Star Wars than just Jedi Knights, Sith Lords, and the Force, and while we all love a good lightsaber duel… Star Wars can be more than that, if there’s someone bold enough in creative control to make those decisions.
So far, every Star Wars project has included the Force or Force-wielders to a greater or lesser degree. I’d like to see a film or TV show that completely sets the Force aside. Not only would it expand our knowledge of the Star Wars galaxy away from those familiar elements, but it would be thematically and narratively different by default. And telling new and different stories is something that the Star Wars franchise needs to start doing!
“Hot Take” #6: The prequel trilogy told a story that was ultimately unnecessary.
This isn’t saying “the prequels were bad” and commenting on things like the quality of the writing or specific narrative choices. Instead, what I’m saying is that the story of the prequel trilogy didn’t actually add anything of consequence to the Star Wars saga. Everything we knew about characters like Palpatine, Obi-Wan Kenobi, and of course Darth Vader had already been explained in the original films.
At best, the prequels were padded backstory. They showed us the Clone Wars firsthand, instead of the conflict being left as a rather ambiguous part of the saga’s lore that was referenced but unexplained. They explicitly showed us things like the original duel between Darth Vader and Obi-Wan that had been referenced, and confirmed that Obi-Wan had been responsible for causing Darth Vader’s life-limiting injuries. But nothing that they brought to the table was necessary or couldn’t be inferred from the original films.
By the time it had been decided to make Darth Vader Luke’s father in The Empire Strikes Back, his pathway toward redemption was possible. He was an evil villain, but he had enough residual goodness and light inside him thanks to the love he had for his son that it was possible for him to betray the Emperor. We didn’t need three films charting Anakin’s rise and fall to tell us that.
Nor did we need to see Obi-Wan Kenobi training Anakin to inform their conflict. Darth Vader told us all we needed to know in a single line when they were reunited aboard the Death Star. Even Palpatine’s scheming and the way he played both sides in the Clone Wars didn’t really do much to explain his role in The Empire Strikes Back or Return of the Jedi – and certainly wasn’t necessary to understand his position or role in either story.
There are things to celebrate about the prequels, don’t get me wrong. And there’s nothing inherently wrong or problematic about stepping back in time to look at characters in their younger days or to go into more detail about some of the events that preceded what we’d seen in the original films. But the Star Wars prequel trilogy padded out that story without really adding to it anything of substance.
The simple fact is that we knew all we needed to know at the time of the original films for those stories to be exciting and engrossing. I never felt that I was missing any crucial context to understand Luke, Leia, Han, Palpatine, or Vader, and while the prequels certainly expanded the story of Star Wars – and in many ways set the stage for its ongoing success – I feel that the reason the story never really resonated with me is because it never seemed like it was one that needed to be told.
So that’s it!
I hope we’re still friends after all of that! Just remember that these are simply the opinions of one person, presented here for a bit of fun and perhaps to be thought-provoking.
Despite criticisms of some individual films and stories, I consider myself a fan of Star Wars. I’ve been a Star Wars fan since I first sat down to watch the original trilogy at the insistence of a friend in the early 1990s, and I’ve supported Star Wars at the cinema, on television, and in the gaming realm ever since. There’s a lot to love – even if I have some controversial “hot takes” on the franchise sometimes!
Just this year I’ve enjoyed The Book of Boba Fett and Lego Star Wars: The Skywalker Saga, and I’m looking forward to seeing what Andor and Lego Star Wars: Summer Vacation will have to offer, too. So I hope this was a bit of fun as we look ahead to some of those upcoming Star Wars projects.
The Star Wars franchise – including all films, games, and television shows discussed above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There may be minor spoilers for some of the entries on the list below.
The end of June marks the halfway point of the year, and I think that makes it a great time to take a step back. There are a lot of entertainment experiences that lie ahead over the next few months, and with the nights already starting to get longer it’ll be autumn and then Christmas before we know it! There’s a lot coming our way before we must bid farewell to 2022, though, so today we’re going to take a look at a few of the projects on my radar.
Since the vaccine rollout peaked last year we’ve seen an easing of pandemic restrictions, including in the entertainment industry. That bodes well for at least some of the projects that have been in development! While there are still regulations and guidelines being enforced on film and TV sets, it’s much easier for many productions to work than it has been for the past couple of years. There may be disruptions to come thanks to lockdowns in China and the war in Ukraine, though… so watch this space!
I’ve broken down my choices into three categories – films, television shows, and video games – and I’ve picked six titles in each category that I’m hoping to pick up and enjoy before the sun sets on New Year’s Eve!
Film #1: Avatar: The Way of Water
I took a look at Avatar: The Way of Water when we got a brief teaser trailer earlier in the year, but suffice to say I’m curiously interested to see what writer-director James Cameron has to offer this time around. I never felt that the original Avatar was the genre-defining epic that its creators hoped it would be, and over the course of the past decade I don’t think it’s unfair to say that the world of Avatar has largely dropped out of the cultural conversation.
The Way of Water has a lot to do, then, to reintroduce viewers to a fictional universe that many haven’t revisited since 2009 or 2010. It also has the task of expanding the world of Avatar beyond the events of the first film, showing us more about the world of Pandora, the Na’vi, and this future version of Earth and humankind. There have been some clever technical feats that have gone into the production of this sequel – including gruelling underwater motion-capture shoots – so I’ll be interested to see if it all comes together when the film releases in December.
Film #2: Jurassic World: Dominion
Technically Jurassic World: Dominion has already been released – but as my health prevents me from doing things like taking trips to the cinema these days, I’m waiting for it to become available to stream! The teaser trailer for the film, which was released back in December, looked great, and the prospect of a reunion of the main cast members from the first film – Sam Neill as Dr Alan Grant, Laura Dern as Dr Ellie Sattler, and of course Jeff Goldblum as Dr Ian Malcolm – is a pretty significant draw.
There is always going to be the question of whether the premise of the original Jurassic Park – which was based on a novel by Michael Crichton – can really sustain a multi-film franchise. The first film was brilliant in both premise and execution, but was it a one-trick pony? I’m curious to see what director Colin Trevorrow can do to make dinosaurs both fun and intimidating once more! I’ve been trying to avoid reading reviews and spoilers for this one, and when it’s available to stream I hope to get a review written here on the website – so stay tuned for that!
Film #3: Minions: The Rise of Gru
Despicable Me was a fun film that managed to be surprisingly heartwarming, and the franchise it spawned has gone on to become one of the biggest animated properties of all-time. The last Minions film was released back in 2015, and this sequel will reintroduce Gru – the antihero/evil villain from Despicable Me – as he teams up with his Minions for the first time.
There’s potential for a lot of fun, kid-friendly hijinks in The Rise of Gru, and I’m genuinely looking forward to another outing with the Minions. Steve Carell has been on top form in previous entries in the franchise, and the film will also feature Star Trek: Discovery’s Michelle Yeoh as part of a star-studded cast.
Film #4: Glass Onion: A Knives Out Mystery
I had a good time with Rian Johnson’s “whodunnit” Knives Out a couple of years ago, so this follow-up definitely holds appeal. Without wanting to give away any spoilers for the first film, suffice to say that I’m excited for one character in particular to make a return!
From what I can gather, Glass Onion isn’t so much a direct sequel as it is a follow-up; a film set in the same world and that will bring back at least one familiar face, but that will also introduce an ensemble cast of new characters and perhaps a new setting as well. Hopefully what results will be just as fun and dramatic as the original!
Film #5: Hocus Pocus 2
I missed the original Hocus Pocus when it was released in 1993, and it wasn’t until years later that I finally sat down to watch it at the insistence of a friend. What I eventually found was a fun, even somewhat clever film; a light-hearted take on Halloween that’s just right for someone who isn’t a big fan of horror!
The sequel aims to bring back Sarah Jessica Parker, Bette Midler, and Kathy Najimy as the three witches from the original for a new adventure that sounds like it will be a riff on the original concept. Keep an eye out for Star Trek: Discovery’s Doug Jones, who will also be reprising his role from the original film. Hocus Pocus 2 might be just right for Halloween 2022!
Film #6: Beast
Could Beast be “Jaws but with a lion?” Because the marketing material released by the studio makes it sound like that! I quite like a good thriller or monster flick, so maybe Beast will be a bit of fun. I don’t have especially high expectations; it’s unlikely to be a cinematic masterpiece. But it might just be entertaining enough to waste a little time.
Idris Elba is always fun to watch regardless of what he’s doing – see last year’s The Suicide Squad as a case in point! So at least on that front there’s a solid star in the leading role, and the film’s South African setting appeals to me as I used to live there. I’m curiously interested to see what Beast will have to offer when it’s released in August.
Television Show #1: Lego Star Wars: Summer Vacation
Lego Star Wars: Summer Vacation will be the third Lego Star Wars special released on Disney+, and the first two were fantastic! 2020’s Holiday Special was a barrel of laughs, and last year we enjoyed Terrifying Tales in October, a lightly spooky Halloween special featuring Poe Dameron. The trailer for Summer Vacation had me in stitches, so if the special itself lives up to its marketing then we’re in for a wonderful time!
Expect to see some cheeky marketing for Disney’s “Galactic Starcruiser” themed hotel (which hasn’t been doing particularly well) in a special that will star “Weird Al” Yankovic and will bring back Finn, Poe, Rey, Rose, and other Star Wars characters.
Television Show #2: Star Trek: Lower Decks Season 3
At time of writing we don’t have a confirmed premiere date for Season 3 of Lower Decks, but if it follows the same pattern as it did in 2020 and 2021 we might see it in late summer, perhaps mid-to-late August. Season 2 actually ended on a cliffhanger – which I won’t spoil – and I still have a few theories and ideas kicking around that I’ll try to get written up before the new season arrives!
Lower Decks took a couple of episodes to fully get going, but it’s been an absolute blast across its first couple of seasons. Consistently high quality has left the series with only a couple of boring or unenjoyable episodes, and there’s a surprising amount of emotion at the heart of the Lower Decks crew. It’s a Star Trek show through-and-through, and one I find myself getting surprisingly invested in. I’m hopeful for more of the same when Lower Decks returns.
Television Show #3: The Lord of the Rings: The Rings of Power
Although The Rings of Power is already (and prematurely, in my view) proving to be controversial in some quarters, I have high hopes for what will be the most expensive television show ever produced! A return to Tolkien’s world is, of course, hugely enticing, but The Rings of Power is aiming to be a spiritual successor to Game of Thrones, telling a multi-season serialised story set in the realm of high fantasy. With a massive budget to back it up, I couldn’t be more excited about that concept!
However, with a high budget and high expectations come dangers. The Rings of Power has a long way to fall if it fails to live up to expectations, and no matter what the producers and creative team try to do, the Peter Jackson Lord of the Rings trilogy will be the yardstick by which this new series is measured. I hope it can compare favourably!
Television Show #4: House of the Dragon
Take everything I said in the entry above, copy-and-paste it, and that’s how I feel about House of the Dragon as well! This Game of Thrones prequel is one of several projects currently in production, but as far as I can see the biggest hurdle it has to surmount is not its predecessor’s reputation as one of the best television shows of all time, but the deep disappointment practically all Game of Thrones fans felt at its finale.
Just convincing people to show up for House of the Dragon in light of Game of Thrones Season 8 feels like a big ask… but if the show learns from those mistakes and makes changes, we could be in for something genuinely exciting. The first five-plus seasons of Game of Thrones were some of the most tense, atmospheric, and exciting ever brought to the small screen, so a return to Westeros – and to the writings of George R R Martin – could be fantastic. Could be.
Television Show #5: Star Wars: Andor
A prequel to a prequel (or should that be a spin-off from a spin-off?), Andor will follow Rogue One’s Cassian Andor in the years before the events of the film. We might get to see more detail about the early days of the Rebel Alliance prior to the Battle of Scarif, which would be interesting in itself, but more than that I’m curious to see what Star Wars can do with a genuinely different premise. In this case, we’re talking about a spy thriller.
Is there room in the Star Wars galaxy for stories that aren’t just about Jedi Knights, the Force, and lightsaber duels? The Mandalorian and The Book of Boba Fett could’ve begun to show us what the Star Wars galaxy looks like away from those familiar elements, but chose not to do so. So it falls to Andor to potentially become the first Star Wars series to really broaden the franchise’s horizons and show us what’s possible. Is that too much to hope for? Maybe… I guess we’ll have to see!
Television Show #6: Five Days At Memorial
When done well, a miniseries can be a great format for storytelling. Five Days At Memorial aims to adapt the true story of doctors and nurses working at Memorial Medical Center in New Orleans in the immediate aftermath of Hurricane Katrina. Based on a book from 2013, the miniseries will take a look at some of the events that transpired – including how patients were triaged when the hospital’s systems failed and supplies ran low.
Most controversially, some patients were euthanised by doctors at the hospital – leading to a legal case against them in the months and years afterwards. Hopefully the miniseries will be faithful in its adaptation and won’t try to over-sensationalise these difficult events. I’m really curious to see how it turns out.
Video Game #1: Star Trek: Prodigy – Supernova
You wait years for a Star Trek video game and then two come along at once! This year should see the release of Star Trek: Resurgence – a narrative adventure game – as well as Star Trek: Prodigy – Supernova, a kid-friendly adventure title based on the new animated series. With new episodes of Prodigy’s first season set to air later this year, the time is right for a tie-in.
I was disappointed (and a little concerned) that Prodigy kicked off its first season with no toys or tie-in products, but that is slowly being addressed. Supernova looks a little last-gen in terms of its graphics, and I’m not going to pretend it doesn’t, but I’m still hopeful for a fun game that ties in with the show, and one that can appeal to the younger audience that the show has been targetting.
Video Game #2: Stray
Stray has been on my radar for a while, and it’s finally due for release in July! Getting to play as a cat is already a huge part of the appeal, but it sounds as if Stray will have a genuinely interesting mystery at its core: what happened to all of the humans in its world? Players will assume the role of a stray cat in a cyberpunk-inspired city, and solving that mystery will be top priority.
I’m really looking forward to what I hope will be a different experience with Stray. Many games do mystery, third-person exploration, and create atmospheric worlds, but Stray feels like it could offer something that I haven’t experienced before.
Video Game #3: Grounded
If a game has been in early access for more than two years, should its “release” even count on a list like this? Regardless, I haven’t played Grounded yet – because I largely avoid early access titles – so I’m looking forward to seeing what the full release will have to offer. I loved Honey, I Shrunk The Kids, and even visited the attraction at Disney World… could Grounded let me live out a long-held childhood fantasy?
There are survival aspects to Grounded that could either work exceptionally well… or feel annoying, depending on how good the rest of the game is and how much fun I’m having! But I’ve heard good things from players who’ve enjoyed the early access version, so I’m going to give Grounded a shot when it officially releases in September.
Video Game #4: Return to Monkey Island
Despite loving the first three games in the series, I seem to have fallen behind on my Monkey Island adventures! The fourth and fifth games in the series ended up on my “pile” of unplayed games, and despite meaning to get around to them I still haven’t! Perhaps I should rectify that before Return to Monkey Island – the sixth game in the series – arrives.
Updated versions of the first three Monkey Island games proved that point-and-click adventure titles could still find an audience when they were released a few years ago, and there’s still an appetite for this kind of comedy-adventure. I’m hopeful that Return to Monkey Island will deliver more of the same humour and excitement as the series did in its early days.
Video Game #5: The Lord of the Rings: Gollum
After being on my radar for a while, The Lord of the Rings: Gollum has finally set a release window. All being well we’ll see the weird-sounding game in September. I honestly don’t know what to expect from this one, as Gollum would never be the kind of character I’d have expected to build a game and a story around. However, there’s clearly more to his story than we saw in the films – or even the books – so this could be an interesting adventure!
With a renewed focus on the world of Tolkien and high fantasy thanks to the Amazon show and other fantasy films and TV shows, The Lord of the Rings: Gollum could be a surprise hit. I don’t want to go overboard with the hype, but I’m definitely interested to see what the developers have come up with.
Video Game #6: Saints Row
It does the Saints Row series a grave disservice to call it simply a “Grand Theft Auto clone,” even if that’s where it might’ve begun. This soft reboot of the series aims to take it back to its roots, setting aside at least some of the over-the-top hijinks of the third and fourth games in favour of a return to the gangland roots of the original Saints Row from 2006.
With no Grand Theft Auto VI on the horizon any time soon, Saints Row might just scratch that open-world crime itch for players who are getting tired of Grand Theft Auto V – but hopefully Saints Row can continue to carve its own niche and stand on its own two feet.
So that’s it!
Those are just some of the projects that we can look forward to in the weeks and months ahead. There are plenty more, of course, and I’m sure there’ll be some surprises along the way, too! Although 2022 has been much better than the past couple of years, there’s still the potential for disruption and delays, so keep in mind that any of the shows, films, and games listed above may not make their currently-scheduled launches. Such things happen, unfortuately!
I hope that this was a bit of fun and a glimpse at what lies ahead. It’s always interesting (to me, at least) to research different upcoming projects to see what piques my curiosity, and as someone who takes an interest in the world of entertainment I’m always keeping my ear to the ground to see what might be coming up! I hope you’ll stay tuned here on the website for reviews, impressions, and write-ups of at least some of the projects we’ve talked about today.
Until next time!
All films, television shows, and video games listed above are the copyright of their respective owner, company, distributor, broadcaster, publisher, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including The Book of Boba Fett and The Mandalorian Seasons 1-2.
At time of writing we’re halfway through Obi-Wan Kenobi – the Disney+ miniseries following the Jedi Master’s adventures in between the prequel films and the original trilogy. This article was partly inspired by that project, but I’ll try to avoid spoilers for those who haven’t seen it yet. And I’m trying to avoid jumping the gun and being overly critical of Obi-Wan Kenobi until I’ve seen the remaining episodes.
So the question I want to wrangle with today is a complicated one, and we can look at it in different ways and from different angles. Can the Star Wars franchise survive if all it does is look backwards? Can it coast indefinitely on past successes? Are these deep dives into minor chapters of its sole original story all we can ever expect to see? Or maybe, one day soon, will Star Wars have to try something genuinely new and different?
For all the talk of prequels, sequels, and spin-offs, Star Wars has really only ever told one single story since it premiered in 1977. Every project that we’ve seen since then padded out that story; the prequels provided background information about characters like Anakin and Obi-Wan, the sequels picked up the stories of Han, Luke, Leia, and of course Palpatine, spin-off projects like Rogue One fed directly into the events of the original films, and even The Mandalorian and The Book of Boba Fett brought back the Force and Luke Skywalker.
The Star Wars galaxy has tens of thousands of years of history; the Republic existed for millennia prior to the rise of the Empire. And it has an uncertain future in the wake of Palpatine’s schemes. Yet every single Star Wars project brought to screen so far across more than forty-five years of the franchise’s existence has taken place within the same sixty-year span of galactic history centred around the rise and fall of the Empire.
In addition, of the tens of thousands of inhabited planets that exist in the vast Star Wars galaxy, the franchise continues to revisit the same ones over and over again. Tatooine, for instance, has been a major setting despite its purported status as an “unimportant backwater.” Most recent Star Wars projects have, to their credit, visited a new planet or two… but the same handful of old ones keep cropping up over and over again.
Star Wars feels like it has an incredibly rich and deep setting, one with millennia of history and a vast landscape of different worlds inhabited both by humans and some very interesting non-human aliens… but on both the big screen and in the new streaming shows, we’re continually shown the same few years and the same few locales over and over again. It’s like going to an all-you-can-eat buffet and finding row upon row of dishes from all across the world, then constantly refilling your plate with chicken nuggets. I like chicken nuggets as much as the next person… but let’s try something different next time.
None of this is to say that I haven’t enjoyed at least some of what Star Wars has offered up over the last few years. I named Rogue One my favourite film of the 2010s, and with good reason – it really is an outstanding story. And despite the heavy nostalgia plays, I was surprised to find myself having a good time with The Book of Boba Fett earlier this year. So Star Wars can, at least for the moment, continue to find enjoyable ways to play in the tiny corner of the vast sandbox that it’s been restricted to. But can that continue for very much longer?
I suppose this gets at a more fundamental question: is Star Wars defined by the handful of characters that we’ve met so far? Are the likes of Darth Vader and Luke Skywalker all that Star Wars can ever be? Or is there room for fans to find brand-new characters to fall in love with; characters who are different from the hero and villain archetypes that the franchise has introduced so far?
Many Star Wars fans seem happy to continue to explore the lives of characters like Obi-Wan Kenobi, Boba Fett, and Luke Skywalker, seeming to prefer that the franchise take a path not dissimilar to the old Expanded Universe. In the EU, that same handful of characters was thrown haphazardly into multiple stories set before, during, and after the events of the films – and with modern Star Wars retaining a focus on those classic characters in that same time period, it feels like we could be going down a familiar path.
However, there are other options available if someone higher up at Disney or Lucasfilm is feeling bold. Set aside characters like Leia and Han Solo and step away from the rise of Palpatine. Tell a story set in a completely different era, perhaps one that doesn’t focus on the Jedi and the Force. Visit completely different worlds, introduce a new alien or two, and tell a story that isn’t simply a riff on what the franchise has already done.
The Star Wars galaxy could be a setting for all kinds of different projects. There’s no reason why we couldn’t see everything from an ER-inspired medical series to a hard-boiled film noir crime drama – all set in the Star Wars galaxy. Forget the story outlines that have been seen already and take the setting as a blank canvas. Instead of telling a repetitive tale about a young Jedi from a desert planet who fights a nasty but ultimately redeemable family member/villain, do something else. Literally anything else.
Would Star Wars fans want to see a show in this setting that steps away from the Jedi, the Force, and the Empire? Surely there has to be room for that in a setting as vast and untapped as the Star Wars galaxy. By diversifying the way it tells stories, Star Wars could build a solid foundation for the future.
It seems obvious that this nostalgia-heavy, backwards-looking Star Wars can’t last forever. Heck, it can’t last more than a few years at most, because sooner or later the franchise is going to exhaust all of the characters and settings that the original films and the prequel films had to offer. What will come next after The Book of Boba Fett and Obi-Wan Kenobi? Will it be Jar-Jar: A Star Wars Story? Even if Star Wars pulls out every single minor character and tries to expand their role into a fully-fledged Disney+ series, there’s a hard limit on how long that can last.
And there’s a real danger, too, that revisiting classic characters to give them additional stories could detract from powerful moments in the original Star Wars saga. The Book of Boba Fett may have gotten away with bringing its obviously-dead title character back to life, but one thing fans seem to universally agree on is that The Rise of Skywalker failed to successfully resurrect Palpatine, and that his ham-fisted inclusion in a story that was never meant to be his ended up being a weight around the neck of the sequel trilogy.
This was my concern going into Obi-Wan Kenobi – and no, there aren’t going to be any major plot spoilers here, don’t worry. But in a general sense, I was worried that any story featuring Kenobi set in this time period would have to be incredibly careful not to overwrite or damage moments like his reunion with Darth Vader aboard the Death Star.
Even if it could avoid those pitfalls, there was still an open question about how ultimately necessary a series like Obi-Wan Kenobi would be. We’ve already seen the most interesting and most important parts of Kenobi’s story; what could this miniseries add to that that wouldn’t end up feeling incredibly tacked-on? How would it avoid the trap of sending Kenobi on a rip-roaring adventure that you’d think he might’ve mentioned?
Several of Star Wars’ recent projects – including ones I personally enjoyed, like Rogue One – could have been reworked to be set at a different time, in a different location, and featuring different characters. The same fun stories could be present, but by stepping away from the familiar into something different and new, there’d be no danger of treading on the toes of any of the powerful and impactful moments from earlier Star Wars stories.
When I think about the idea of expanding Star Wars and telling new stories in its wonderful galaxy, my mind doesn’t immediately go to Luke Skywalker and a handful of other classic characters. We’ve seen their lives play out already, and adding new chapters partway through – or unnecessary epilogues – just doesn’t feel worthwhile. Moreover, what we’ve seen so far are the most interesting and most important chapters of their lives, dealing with the rise and fall of the Empire, the death and rebirth of the Jedi Order, the Galactic Civil War, and so on. At best, anything else feels tacked-on, and at worst it undermines parts of that original, powerful saga.
Both for the sake of telling engaging and exciting stories and as a point of simple practicality, Star Wars can’t keep relying on the same few characters, the same few planets, and the same tiny sliver of its vast and expansive setting. Sooner or later the creative team will have exhausted the potential of every major and minor character from the originals, the prequels, the sequels, and spin-offs… and what then? The choice will be either to bring Star Wars to an end or to try something else.
There’s so much untapped potential in a setting as wide and deep as the Star Wars galaxy. There are tens of thousands of years of history to explore, an uncertain future to chart, and more planets, aliens, and factions to explore than we could reasonably list. We could see a story charting the very beginnings of the Republic and Jedi Order, or the franchise could step away from its familiar niche into completely different genres; mystery, crime, horror, adventure, even romance or comedy. All it would take is a degree of boldness on the part of the producers in charge – a willingness to try something experimental with the franchise they own.
So that’s my answer to the question posed above. Star Wars can’t keep doing this forever. Something’s going to have to change if the franchise is to survive long-term, and the sooner attempts are made to make the switch – to figure out what might work and what won’t – the smoother the transition will be. After forty-five years, it’s time for Star Wars to set aside the Skywalkers, Palpatines, and Kenobis.
The Star Wars franchise – including all films and television shows discussed above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including Knights of the Old Republic and Knights of the Old Republic II.
The remake of Knights of the Old Republic is one of the games that I’m most looking forward to at the moment. I’ve talked about this before, but in the early 2000s – when Star Wars had been damaged by two disappointing films – Knights of the Old Republic and its sequel did an awful lot to rescue the franchise’s reputation for me. After twenty years, a remake that brings the game into a new engine and in line with modern titles could be a great way to re-experience it – as well as for new players to experience it for the first time.
Today we’re going to look ahead to the Knights of the Old Republic remake and put together a wishlist; these are things that I truly hope the new version of the game will include.
It goes without saying that I have no “insider information” and I’m not trying to claim that anything on the list below will actually be a part of a new Knights of the Old Republic game. This is a wishlist from a fan – and nothing more. With that disclaimer out of the way, let’s get started!
Number 1: An updated combat system.
Even by the standards of role-playing games in 2003, KOTOR’s combat system was pretty “old-school.” That’s fine, and while turn-based combat isn’t my favourite way to play there was nothing necessarily wrong with the way the game approached battles and fights. But if KOTOR is being remade from the ground up with a view to being modernised for a new audience, I think a new approach is needed.
Turn-based combat feels clunky and slow, and it interrupts the natural flow of gameplay. Combat in the original version of KOTOR feels like a wholly separate event from exploration and the rest of gameplay with a noticeable transition, and I think a less rigid approach would be to the game’s overall benefit. Dropping the strictly turn-based approach in favour of a more fluid combat system doesn’t mean things have to be lightning-fast requiring the reflexes of a professional player! But a redesigned approach to combat would help the game feel like a more natural adventure and less like, well, a video game from the early 2000s.
Number 2: A proper character creator.
The original version of KOTOR had an incredibly basic “character creator” that only allowed players to choose from about a dozen pre-made portraits. There’s more to a character than the way they look, of course… but in a role-playing game – particularly a third-person role-playing game with cinematic cut-scenes and conversations that routinely show off the player character – being able to really customise the game’s protagonist is something I’d like the remake to offer.
Recent years have seen some truly remarkable character creators. Despite its problems, Cyberpunk 2077 has an excellent character creator, with more customisation options than you can shake a stick at! There’s scope for the KOTOR remake to implement something like that, and doing so would go an awfully long way to improving the role-playing experience.
Number 3: Additional character classes.
While we’re talking about the game’s character creation, it wouldn’t hurt to add in some new classes. The original version of KOTOR included three starting classes and three Jedi classes that were unlocked partway through, and I think there’s scope to either add some new ones or to perhaps let players pick and choose to create their own custom class.
Classes which combine stealth and combat or Jedi abilities with engineering/tech would be a lot of fun, and would mix things up to make every new playthrough of the game feel different and unique. Look to how the Mass Effect trilogy offers six main character classes as a basic example of what I mean.
Number 4: A fully-voiced protagonist.
In Knights of the Old Republic every character was fully-voiced – except for one. The player character never spoke, with their dialogue being shown during conversations and cut-scenes as text only. This may have been a creative choice, but I suspect it was done to save file space! Hundreds of lines of recorded dialogue take up space, after all! But this limitation doesn’t exist in the same way in 2022, so there’s no reason not to give KOTOR’s protagonist their own voice after all this time.
Some games have multiple voices available to choose from – the Saints Row series offered this option, for example – and the KOTOR remake could certainly go down that road. But even to just have one masculine and one feminine voice as options, like the Mass Effect games or Cyberpunk 2077, would be fantastic.
Number 5: Redesigned levels.
This one was originally going to be “expanded levels,” but bigger doesn’t necessarily mean better! However, twenty years of progress has been made in game design since the original KOTOR was released, so I feel there’s scope to redesign some of the game’s levels to reflect that and make the game feel even more immersive.
For example, the city of Taris could be populated with larger crowds of non-player characters to feel more like the dense urban jungle that the story portrays it as. The deserts of Tatooine could be enlarged to provide more of a sense of scale. Or the forests of Kashyyyk could be remade with a wider variety of plant life – like the version seen recently in Jedi: Fallen Order.
Number 6: PlayStation 5/Xbox Series X only.
And PC, of course! But what I mean is this: the KOTOR remake should take advantage of the latest generation of home consoles and not even try to be compatible with the Xbox One and PlayStation 4 generation that’s now almost a decade old. By ditching last-gen in favour of current-gen only, the KOTOR remake will ultimately be a better, more enjoyable, and more visually impressive experience. And isn’t that the main reason to do something like this?
Fans are looking for a game that can take full advantage of two decades’ worth of improvements in technology; if the KOTOR remake tries to remain compatible with last-gen machines, that won’t be possible and at least some of its potential will have been wasted. Although there are still availability issues for the Xbox Series X and PlayStation 5, those consoles are the future and more are being sold every day.
Number 7: Don’t be shy when it comes to delays.
We recently talked about delays when Bethesda and Microsoft announced that Starfield was being pushed back to next year. Without repeating myself too extensively: delays are a good thing! It’s infinitely better for both players and the developer and publisher of a game to delay it until it’s ready rather than trying to force it out too early to meet some arbitrary deadline. So far, we don’t have an official release date for Knights of the Old Republic… but when we do, there’s no need to stick to it if the game needs more time.
Having been burned by recent titles like Mass Effect: Andromeda and Cyberpunk 2077, more and more players are coming around to this way of thinking. A game delay is never fun, but increasingly players understand why it has to happen. I’d rather play a good, bug-free KOTOR remake in 2026 than a bad, rushed, glitchy version in 2023!
Number 8: No DLC or microtransactions. One complete story.
Microtransactions in single-player titles are unjustifiable in my view, and I hope that the KOTOR remake avoids this irritating trend. I’m also hopeful that there are no day-one DLC packs, nor any “special editions, “ultimate editions,” etc. The game should be in a complete state at launch, with the full experience available to everyone.
It might be tempting to cut off certain cosmetic items – like lightsaber colours, for instance – and sell them as DLC or as part of a “special edition,” but I really hope this can be avoided. The original version of Knights of the Old Republic didn’t have any of that nonsense – let’s keep the remake free of it as well.
Number 9: Remake Knights of the Old Republic II!
Obviously the KOTOR remake is just going to be the first game – but if it’s successful I really hope to see a remade version of Knights of the Old Republic II as well. KOTOR II is probably my favourite part of the duology, with levels like Dxun and Onderon that are truly outstanding. Given the positive reaction to news of a KOTOR remake, could the team working on it be already considering their next move? I hope so!
KOTOR II is a semi-standalone story, and an incredibly fun one in its own right. It would be amazing if a successful and profitable KOTOR remake could be followed up a year or two later by a KOTOR II remake – especially if such a remake could restore some of the content that Obsidian had to cut from the original version of the game due to time constraints.
Number 10: Set the stage for Knights of the Old Republic III!
If remakes of KOTOR and possibly KOTOR II are successful, could a third game finally be in the works? After a twenty-year hiatus, that might be the longest gap in between releases in the history of the games industry… well, unless we count Shenmue III – but the less said about that the better!
Although the MMO The Old Republic made reference to events in the KOTOR games, nothing has been conclusively resolved. And without getting too deep into spoiler territory, both games ended in a pretty open way. There’s absolutely the potential to bring back main and secondary characters for a third entry… so I guess we’ll have to watch this space.
So that’s it!
That’s my Knights of the Old Republic remake wishlist. I’m hopeful that the remake will be a fun update to the original game and I’m definitely planning to check it out when it’s ready. Knights of the Old Republic isn’t just one of my favourite Star Wars games – it’s one of my favourite games of all time! I can understand why some folks are wary of a remake after lacklustre projects like Mass Effect: Legendary Edition or Warcraft III: Reforged, and the games industry in general doesn’t have a great track record when it comes to remakes and remasters sometimes. But I think there are reasons to be optimistic.
Even if none of my “wishes” end up in the finished game, just having the opportunity to replay Knights of the Old Republic with modern graphics will be fun. The original game was made during the Xbox-PlayStation 2 era and it’s definitely beginning to show its age by now! So any upgrade will be greatly appreciated. I feel optimistic at this early stage that Knights of the Old Republic will get a decent remake. Whenever it’s ready, be sure to stop by the website for my thoughts and impressions.
Star Wars: Knights of the Old Republic is being developed by Aspyr and will be published by Lucasfilm Games for PC and PlayStation 5. No release date has been announced. The Star Wars franchise – including all titles and properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Star Wars franchise, including the prequels, original trilogy, and sequels.
Happy Star Wars Day! Today is the 4th of May – or as they say in America, May the 4th. So May the 4th be with you! Today is a day for positivity in the Star Wars fan community, so I thought it could be fun to take a look at a few of my favourite things from The Last Jedi. It goes without saying that The Last Jedi was a divisive film among Star Wars fans. However, it was one I generally enjoyed. It wasn’t “perfect,” and I don’t think it hit all of the high notes that it was aiming for, but I found it to be enjoyable.
This article isn’t an attack on anyone else’s position or opinion! If you don’t like The Last Jedi or some of the things we’re going to discuss, that’s totally okay. Practically everything in cinema is subjective, not objective, and there’s a range of opinions on practically every film. Because today is about celebrating Star Wars, I wanted to pick out some of the things that I liked from the film and talk about why they worked well for me. If you want to see how critical I can be of Star Wars… check out my reviews of The Rise of Skywalker or The Mandalorian Season 2!
With all of that out of the way, a brief introduction is in order, I think! Star Wars Episode VIII: The Last Jedi was released theatrically in the UK on the 14th of December 2017 – but I didn’t see it until a few months later in the Spring of 2018. My health is poor, and things like trips to the cinema are no longer practical for me, unfortunately. By the time I got around to seeing the film I’d already heard the outcry from some in the Star Wars fandom, and I set my expectations pretty low for what seemed to be a divisive film. Suffice to say that I was pleasantly surprised to find a film that I enjoyed a lot more than I’d been expecting.
After The Force Awakens had played it very safe two years earlier, The Last Jedi attempted to take Star Wars in a very different direction. Rather than repeating what the original trilogy had done, the film took its characters to completely different thematic places, introduced new sub-plots, and potentially set up the sequel trilogy for a radically different ending. The Rise of Skywalker tried to undo some of the most significant points from The Last Jedi, which was a real shame, but taken on their own merit many of these points succeed. For me, The Last Jedi is the high-water mark of the sequel trilogy, and it’s a film that I firmly believe will be considered much more favourably in years to come. Just look at how a new generation of fans has come to celebrate the once-panned prequel trilogy; The Last Jedi’s best days may lie ahead.
So let’s get started on my list! I’ve picked ten things that I admire about The Last Jedi or feel that the film did well. They’re listed below in no particular order.
Number 1: A subtle and unexpected Rogue One connection.
How was the First Order able to track the Resistance’s fleet while they were in hyperspace? This was a story point that some fans who weren’t paying very close attention didn’t like – but it was actually something that had been set up a year earlier. Rogue One, which was released in 2016, saw Jyn Erso and a rag-tag crew steal the plans to the Death Star in the days immediately prior to A New Hope. Part of their mission saw them travel to the planet of Scarif, where the plans were kept at an Imperial facility.
While looking for the Death Star plans in amongst other Imperial data tapes, Jyn found a record of the Empire’s research into hyperspace tracking. The scene was very brief, with the data tape quickly being discarded in the rush to secure the Death Star plans – but it was a great moment of connection between two disparate parts of the Star Wars franchise!
Considering that Rogue One and The Last Jedi were set decades apart, these moments of connection are incredibly helpful to bind modern Star Wars together. Far from being just a throwaway line, the scene in Rogue One established that hyperspace tracking technology was something being actively researched by the Empire – while the destruction of the Imperial facility on Scarif provides a convenient narrative excuse for why it wasn’t successfully rolled out during the era of the original films.
It can be an incredibly difficult task to thread the needle like this; to insert a story element in between the pieces of the story that we already know. But Rogue One and The Last Jedi did this perfectly. If only other story beats in the sequel trilogy had this much forethought and this much setup!
Number 2: Rey is related to nobody.
For two years leading up to The Last Jedi, speculation was rife in the Star Wars fan community about who Rey was. Many fans concocted elaborate theories suggesting that she was the daughter or granddaughter of Luke Skywalker, Obi-Wan Kenobi, Emperor Palpatine, and other Force-wielding characters. But when it was revealed in The Last Jedi that none of those things were true, it was a perfectly-executed twist.
Rey being “no one” isn’t just great because it’s a subversion or because it ignores some pretty mediocre fan theories – it works because it has something important to say. The Force can manifest in anyone, and just because that person comes from a humble background it doesn’t mean that they can’t be important. This is the story that the original Star Wars film tried to tell: Luke was the farm boy from an unimportant backwater world who went on to save the galaxy. That story was muddied by the decision to create a connection to Darth Vader in The Empire Strikes Back, and completely erased by the time talk of prophecy and “chosen ones” entered the equation.
In that sense, Rey’s parents being no one important and no one familiar took Star Wars back to a narrative space that it hadn’t occupied since 1977. It established that its hero truly could be anybody, that destiny and ancestry don’t matter half as much as we might’ve thought. I found that message to be incredibly uplifting and inspiring, and the idea that anyone could be a hero or do great things without needing to be related to someone important is a message that resonated. In a franchise that has been so thoroughly dominated by a handful of individuals and a single family, it was a narrative worth including.
It also presented Rey in stark contrast to Kylo Ren. Both characters were defined by their family, but in different ways. Rey waited for her parents believing they’d come back for her, only to learn that they didn’t care about her at all – they sold her at the first opportunity. Kylo was both proud of his relationship to Darth Vader and ashamed of the role that his parents played in the Rebellion. Kylo came from Rebel royalty as the son of Han and Leia, but had succumbed to the temptation of the Dark Side and wanted to dominate the galaxy. In contrast, Rey came from nowhere and wanted to save it.
Rey’s struggle wasn’t to live up to some legacy from Luke or Obi-Wan, nor to rebel against a darker ancestor like Palpatine, but to chart her own path – a new path for herself, for the Resistance, for the Jedi, and for the Star Wars franchise. Rey represented the new against the old, the people against the aristocratic elite, and an unexpected journey for the protagonist of the latest chapter of the long-running saga.
I adored this about Rey. It took her on an unpredictable and open-ended journey, threw out of the window outdated notions of legacy and destiny, but at the same time it returned Star Wars to a familiar place; a place it hadn’t been since Darth Vader and Luke were retconned to be father and son. Had this aspect of Rey’s character been retained, I think the sequel trilogy as a whole could’ve been far more interesting.
Number 3: Hyperspace ramming.
In the very first Star Wars film, Han Solo gave us a decent explanation for why travelling through hyperspace was so dangerous. “Without precise calculations,” he told Luke, “we could fly right through a star or bounce too close to a supernova.” Hyperspace, at least according to Han Solo, did not somehow transport ships to another dimension; they could still interact with the rest of the galaxy – with potentially deadly consequences!
This was elaborated on by the old Expanded Universe which explained that charting new hyperspace routes was incredibly dangerous for precisely the same reason: it’s very easy to crash into a star, a planet, or even another starship. So hyperspace ramming has always been possible in Star Wars – even if no one thought of it before Admiral Holdo!
Hyperspace ramming is the kind of desperate, last-ditch manoeuvre that no one would dare to try unless there weren’t any other options. Here in the real world, aircraft had been around for decades before anyone thought of inventing the kamikaze suicide attack, so I can absolutely believe that hyperspace ramming was either totally new in the Star Wars universe or hadn’t been attempted in hundreds or thousands of years. Nothing about it “broke” continuity, and as stated it was perfectly in line with what Han Solo had told us about travelling through hyperspace all the way back at the beginning of the franchise!
The criticisms of hyperspace ramming felt very nitpicky to me, and I think it’s something that came about because of how other aspects of the film landed for some fans. If hyperspace ramming had made its debut in The Mandalorian, for example, where most fans seem to have been having a good time, I think it would’ve generated a lot less anger!
I’m always a sucker for the “doomed last stand” concept in fiction, and the entire hyperspace ramming sequence was executed incredibly well. Admiral Holdo managed to be stoic and brave in the face of death, making the ultimate sacrifice to allow her friends to escape and to give the Resistance a fighting chance.
The cinematography and visual effects used to bring it to life were outstanding, too, and the hyperspace ramming sequence has to be one of the absolute best in all of Star Wars for me. The use of silence at the moment of impact was so incredibly poignant – in part because silence is used so sparingly across the franchise. The CGI animation used to bring to life the crash and its aftermath was likewise fantastic.
Number 4: Kylo Ren seizes power.
The Force Awakens seemed to be setting up Kylo Ren as the “new Darth Vader” – an evil but ultimately redeemable villain. The Last Jedi chose to avoid recycling that character trope and set Kylo on his own path, a path that would lead him to become the Supreme Leader of the First Order. By embracing the darkness within him and extinguishing the pull to the light that he’d been feeling, Kylo Ren cemented his position as the primary antagonist of the sequel trilogy.
After being bullied and belittled by Supreme Leader Snoke, Kylo’s hatred for his master had been building. Blamed unfairly for the loss of Starkiller Base and Rey’s escape, Kylo nursed a grudge against Snoke for practically the whole film, culminating in him killing him in one of the film’s most shocking sequences.
Kylo killing Snoke was not an empty subversion, designed for shock value and nothing else. It was a masterstroke of writing, one that sought to take Star Wars and the film’s main characters to entirely different thematic places than either the prequels or original trilogy had. In the span of a few minutes it seemed that Rey had been able to get through to Kylo, convincing him to betray the First Order… but then that idea was pulled away as Kylo saw his chance to seize power.
Turning the idea of “reaching out” on its head, it was Kylo who asked Rey to join him, to rule the galaxy at his side. Rather than returning to the light, Kylo had taken a massive leap further into the dark – going so far, surely, as to never be able to come back. With Snoke out of the picture, only Kylo and Hux would remain as major antagonists going into the final act of the trilogy, so it seemed like the idea of “Darth Vader 2.0” was well and truly gone.
Again, this was a moment with a message. Part of that message was epitomised by Luke’s line: “this is not going to go the way you think!” and that’s kind of built into the film’s entire philosophy. But beyond that, the concept that someone like Kylo Ren could be irredeemable has merit. There are some people – some fascist leaders, which is what Kylo Ren is at this point – who go “full Dark Side.” There’s no way back for some people, and we shouldn’t want to see a redemption arc for people who have done unspeakably evil things.
It’s also connected to the point above about destiny and ancestry. Kylo came from Rebel royalty as the son of Han Solo and Leia, but instead of using that legacy and power in a positive way he became corrupted, trying to rule the galaxy instead of fighting for freedom. The lure of power can corrupt even the most well-meaning of individuals, and Kylo’s arrogance, elitism, and belief in his own special place led him down a dark path.
Number 5: The presentation of Luke Skywalker.
This is a point I’ve tackled before in a standalone essay, but I found what The Last Jedi did with Luke to be absolutely incredible. It was a powerful and relatable mental health story, one that showed how anyone – even heroes – can fall into melancholy and depression. Maybe that story isn’t what some viewers wanted, but I firmly believe it’s a story that was needed – and worth telling.
Not only that, but Luke’s story was a sympathetic and realistic portrayal of mental health; one of the better depictions of depression that I’ve seen in fiction in recent years. Having tried to rebuild the Jedi Order, Luke ultimately failed – and failed in such a catastrophic way that he got people killed. He allowed that failure to fester and turn into depression, ultimately secluding himself and merely waiting around to die, totally uninterested in the galaxy around him.
Anyone who’s suffered from depression – regardless of whether there was a cause – can relate to that. The idea of cutting oneself off from everything and everyone, of being unable to face the world outside a small bubble of safety – these are things that people suffering from mental health issues can recognise. And the fact that it happened to someone as powerful, virtuous, and heroic as Luke Skywalker has an incredibly powerful point to make: this is something that can happen to anyone.
As mental health issues – particularly in men – continue to be ignored and stigmatised, this is something that people need to see and hear. The depiction of one of the main protagonists in one of the biggest cinematic franchises around suffering from depression in a realistic and relatable way has done so much to raise awareness of the problem. To me, this is sci-fi at its best: using a fantasy setting to consider real-world issues.
As always in these kinds of stories, how Luke was feeling at the beginning is not as important as where he ended up, and the arc he goes through in The Last Jedi provides a genuine feeling of hope. Thanks to Rey’s intervention, Luke found a way to believe in a cause again, and found a way to become a symbol of hope for the entire galaxy. Luke being depressed at the beginning was incredibly important for people to see, but what was just as important is how he found a pathway out of it.
Depression isn’t something easily cured. Luke couldn’t just “snap out of it,” but he came to realise that, despite his failings, despite his flaws, and despite the way he’d been feeling, there was still something he could do to contribute. He could still be a Jedi – and thanks to his intervention, not the titular Last Jedi!
Number 6: Recognising the massive failings of the old Jedi Order.
The prequel trilogy touched on the idea that the Jedi Order had grown arrogant and complacent over centuries of peace and after being unchallenged by the Sith and the Dark Side in a major way. But at the same time, characters like Obi-Wan Kenobi, Yoda, Qui-Gon Jinn, and Mace Windu were presented as the heroes – the paragons of virtue who we were rooting for. The Last Jedi takes a much more critical lens to its examination of the Jedi Order, particularly in the prequel era.
Luke explained to Rey that the hubris of the Jedi is what allowed Palpatine to rise to power in the first place, and that the Jedi Order failed not only at keeping the peace but at preserving the Republic itself. Though this wasn’t something that the film spent a huge amount of time on, I think it was an important acknowledgement to recognise that the Jedi Order – by the time of the prequel films, at least – was not the irreproachable organisation that some considered it to be.
This is also something that could inform Star Wars’ future. We don’t know what will become of the Jedi in the aftermath of the sequel trilogy, but it seems to me that one of the lessons Rey learned from Luke is that simply trying to reconstruct the Jedi Order exactly as it was before the Empire is not only impossible, but undesirable as well. What comes next for the Light Side of the Force has to be different – it has to be better.
This potentially opens up the future of Star Wars to go in some very different storytelling directions. Rather than simply a return to the pre-Empire status quo, in which the era of the Galactic Civil War may end up looking like little more than a blip in the grand scale of galactic history, what happened to Luke and Rey could be a turning point for the Light Side of the Force, with a new organisation bound by different rules rising in the Jedi’s stead. Perhaps the name “Jedi” will survive (it’s an integral part of Star Wars, after all), but maybe what comes next will be significantly different from the prequel-era Jedi Order, setting the stage for some genuinely different and unpredictable stories in the years ahead.
Number 7: Timely social commentary.
How often have we felt that, no matter what we do, the rich always manage to get richer while we stay poor? The Last Jedi took Finn and Rose to one of the meeting places of the galactic elite, showing us how the mega-rich of the galaxy gamble and play both sides in the conflict. To them, who wins the war isn’t important – because they know that either way, they’re going to come out on top.
This isn’t just about the arms dealers who were selling weapons to both sides – although that was a very in-your-face analogy – but really the entire gaggle of the super-rich that Finn and Rose encountered on Canto Bight. Just like the 1% here in the real world, the problems of the galaxy don’t affect them at all. It was, in a sense, a glimpse behind a curtain that we rarely get to see – and the fact that the people of Canto Bight were laughing, joking, gambling, and greedily stuffing their faces seemed to spit in the face of our heroes and their war effort.
This was a side of the Star Wars galaxy that we’d never really seen. We’d been introduced to bounty hunters in shady cantinas before, as well as seeing the corrupt decadence of Coruscant’s politicians in the prequels, but it makes sense that a society as complex as the Star Wars galaxy would have these kinds of places inhabited by these kinds of people. They’re the Wall Street gamblers, the bankers, the financiers who survived the Republic, the Empire, the New Republic, and the First Order all by owning and controlling the vast majority of the galaxy’s money.
One of the themes that I took from this side-story is that, in a sense, it doesn’t matter who wins or loses in the struggle for power. Either a new Republic or the First Order will eventually have to cut deals with these people; they’re the real powerbrokers in the galaxy. Their money can shift the tide of the war – it can literally see states rise or fall.
Perhaps Canto Bight hit too close to home for some folks, or perhaps this look behind the curtain was a little too bleak! But there was something powerful about it nonetheless, particularly in the aftermath of some turbulent political times here in the western world. As above, when sci-fi turns a spotlight on real-world issues, what results can be powerful storytelling if it’s done right.
From an in-universe point of view, Star Wars stories have generally focused on underdogs – scrappy groups of rebels fighting against the powers that be. Even the prequels didn’t explore much of this side of the galaxy – so it was something new, something interesting, and something that could be ripe for further exploration one day.
Number 8: Porgs!
The Last Jedi introduced us to porgs – beakless bird-like critters that inhabited Luke’s island on the isolated Jedi planet of Ahch-To. Porgs are adorable and they made an excellent addition to the Star Wars galaxy. Was their pretty sizeable appearance in the film purely a merchandising ploy that did nothing whatsoever to service the plot? Well, probably. But Star Wars has always been about the merch!
I had the porg variant of the film’s poster on display for a long time and I also bought a porg plushie, so I guess I’m a sucker for cute merchandise. Paul the porg is now a permanent fixture in my living room, and I have The Last Jedi to thank for that!
Number 9: General Leia’s leadership.
The film’s release was bittersweet due to the death of Carrie Fisher a year earlier, making her posthumous role in The Last Jedi all the more poignant. Having had limited screen time in The Force Awakens, which focused more on Han Solo, The Last Jedi became a strong film for Leia’s character, showing her leadership skills and expanding on her role in the aftermath of the events of the original films.
There was a clash between the “hot-headed” Poe Dameron and the cooler, calmer Leia and Holdo at the head of the Resistance. Unfortunately Leia was sidelined for part of that, but her return just in time to stop Poe from sabotaging a carefully-laid out plan was one of the film’s strongest moments – and one that showed Leia’s no-nonsense attitude!
Leia also got a sweet moment with Luke shortly before his last stand against the First Order’s forces, and considering that the sequel trilogy didn’t have many moments where it put the original characters back together, this was all the more significant. Fans needed to see Luke and Leia back together one final time – it was certainly one of the things I wanted from the sequels.
Even in the original trilogy, Leia was no “damsel in distress.” She helped Luke and Han escape from the Death Star, saved Luke’s life on Cloud City, killed Jabba the Hutt, and led the mission to take down the second Death Star’s shield! Seeing her continuing the fight against evil – even when it meant standing against her own son – was incredibly powerful.
Number 10: Taking Star Wars to new thematic places.
I talked about this above when discussing Kylo and Rey in particular, but The Last Jedi did more than any film in the franchise before or since to try to take Star Wars to different thematic and narrative places. That’s incredibly important, because without changing with the times and adapting, Star Wars as a whole will remain stuck in place.
Star Wars hasn’t yet been able to successfully move on from the one story that has been told. Palpatine, Anakin, Luke, Leia, Kylo, Rey, and the other main characters have come to utterly dominate Star Wars in every cinematic and television adaptation so far, even appearing in the likes of The Mandalorian and The Book of Boba Fett. The Last Jedi, as a sequel, obviously had to include many of those same characters, but the way it framed them was as close as Star Wars has got so far to going to different places.
If the franchise is to survive long-term, it will have to find a way to leave Luke, Leia, Anakin, and the others behind; to branch out into different eras with wholly different casts of characters to whom names like “Skywalker” or “Palpatine” mean nothing. There’s a limit to how many different ways the same few characters can save the galaxy over the span of a few short years, and by making massive decisions such as killing off Luke Skywalker, The Last Jedi tried to guide the franchise to a new destination.
The board at the Walt Disney Company is now pushing back hard against that, and we’ve seen the results not only in The Rise of Skywalker, but also through decisions to include characters like Luke Skywalker in The Mandalorian or to bring back Obi-Wan Kenobi for his own miniseries. Partly that’s corporate cowardice – Disney wants to retreat to what it sees as safe, comfortable ground. But that ground is getting overtrodden, and there’s a danger that Star Wars could get bogged down. The Last Jedi, for whatever faults you may think it has, tried to do something genuinely different – and trying new things is how a franchise grows and comes to learn what works.
As the dust settles and the film’s divisiveness abates, I think we’ll start to see a reevaluation of this aspect of The Last Jedi in particular. It may not have succeeded at taking the sequel trilogy to a very different end point, but it stands as a piece of the franchise’s cinematic canon that wasn’t afraid to try different things with its characters and storylines. Perhaps, in time, fans will come to appreciate that – particularly if Star Wars continues to double-down on recycling characters and shining spotlights on increasingly irrelevant chapters of its only real story.
Killing off its main villain early in the story, setting his apprentice on a dark path instead of the path to redemption, tearing down the arrogance of the old Jedi Order, reflecting real-world issues like mental health and the gilded indifference of the super-rich… these are all things that Star Wars had never even considered. The Last Jedi tried them for the first time. Did it all work perfectly? Probably not. But in a franchise that is in serious danger of becoming stale and fixated on its own past, trying new things, exploring new themes, dealing with new character types, and making an effort to stay grounded and relatable are all deserving of praise in my view.
So that’s it!
Those are ten things that I think are pretty great about The Last Jedi. Despite the controversy the film generated, there are signs that the Star Wars fan community is coming back together. Shows like The Mandalorian have gone a long way to bringing back into the fold fans who’d been ready to give up on modern Star Wars. And just like the prequels – which are being revisited by a new generation of fans who were kids when they were released – in a few years’ time I think we’ll see a similar reappraisal of The Last Jedi by newer and younger fans who first came to Star Wars during the sequel era.
Although The Rise of Skywalker did what it could to overwrite or ignore some of what I consider to be The Last Jedi’s highlights, I still find it an enjoyable experience to go back and re-watch it. In a way, it’s a time capsule of where the franchise was in 2017 – or a window into an alternate timeline where Star Wars continued on this trajectory instead of panicking and trying to course-correct.
As we celebrate Star Wars day, don’t forget The Last Jedi.
Star Wars: Episode VIII – The Last Jedi is available to stream now on Disney+ and is also available on DVD and Blu-ray. The Star Wars franchise – including The Last Jedi and all other properties mentioned above – is the copyright of The Walt Disney Company and Lucasfilm. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including Obi-Wan Kenobi, The Book of Boba Fett, and recent films such as The Rise of Skywalker.
I’ve made no secret through my commentary here on the website that I’m not thrilled by many of the decisions and announcements that have come out of Disney and Lucasfilm lately. The Star Wars franchise as a whole feels stuck; bogged down by nostalgia and led by a team whose creativity is being stifled by a corporate board that is unwilling or unable to move on from successes that are now decades in the past. The divisiveness of the sequel trilogy will eventually abate, but for now the Star Wars franchise is intent on looking backwards.
This is why we have projects like Obi-Wan Kenobi in the first place. The very concept of the series is backwards-looking, and all it really offers, at a fundamental level, are more of the same nostalgia plays that tripped up projects like Solo: A Star Wars Story. As I said last time I took a look at the upcoming series – which is now less than a month away – if I were in charge over at Disney and Lucasfilm, a project like this would’ve never been greenlit!
That isn’t all there is to say, of course. Another recent Star Wars project that I had relatively low expectations for was The Book of Boba Fett. Arbitrarily bringing back from the dead a relatively minor character and dedicating an entire spin-off project to him felt like it should’ve been the epitome of everything I’ve come to dislike about modern Star Wars. But as you’ll know if you read my review of the first season, I actually had a good time with The Book of Boba Fett. It was far from perfect, but it hid its imperfections in a story that was, for the most part anyway, just plain fun.
So as I look ahead to Obi-Wan Kenobi, there are reasons for optimism. Ewan McGregor’s performance as the titular Jedi Knight was one of the prequel trilogy’s highlights, and he did well to bring to life a younger version of the character we’d originally met in 1977. Though I’ve never been wild about the prequels – the first two parts in particular – McGregor inhabited the role of Obi-Wan Kenobi and showed us, at least in part through Kenobi’s eyes, the rise and fall of Anakin Skywalker, as well as the hubris that led to the demise of the Jedi Order itself.
My biggest concern when it comes to Obi-Wan Kenobi is how it will find a story to tell that fits into the existing saga of Star Wars. The series has to be very carefully-crafted to be able to slot neatly into place like the last piece of a jigsaw puzzle. Unlike The Book of Boba Fett, which could’ve gone in all kinds of different directions as an epilogue to Boba’s story, Obi-Wan Kenobi has to show us a chapter of the Jedi Master’s life that falls in between the parts we already know. It has the very difficult task of being interesting, exciting, and dramatic without overwriting anything we already know, nor robbing any of the other stories of their impact.
Between what we saw in the prequels and the original films, we know the story of Obi-Wan’s life. I’d argue that we’ve seen the most interesting parts already: how he rose from being a padawan apprentice to a master in his own right, the role he played in the Clone Wars, and how the Empire rose around him. We’ve seen him take on Luke Skywalker as his apprentice, and then sacrifice his life in a duel with Darth Vader. What can Obi-Wan Kenobi add to this story that we don’t already know or can’t infer from the parts we’ve already seen? How can it give its protagonist an arc that takes him from where we left him at the end of Revenge of the Sith to where we picked up his story in A New Hope? And how can it make that story something worth watching without feeling either incredibly tacked-on or like a bolt from the blue?
Those are just some of the narrative challenges that the new series faces, and they’re by no means small ones! Obi-Wan Kenobi has to thread the needle; it can’t stray too far from what we already know, but it also has to find a way to chart its own path despite that limitation. I guess another of my worries is that the story the new series ultimately tries to tell will ignore some or all of those points and blaze a trail that will take Obi-Wan on an adventure that undermines his arc in either the prequels, original films, or both.
For the show’s writers, it must be sorely tempting to pit Obi-Wan and Darth Vader against one another – but doing so would utterly ruin one of the most powerful sequences in A New Hope. As much fun as it might be for the writers and creative team to stage another duel between the former master and apprentice, these classic characters need to be treated more carefully than that. Star Wars is already in a strange place thanks to things like Palpatine’s survival after Return of the Jedi; to throw Obi-Wan and Vader into a conflict against one another a decade before A New Hope would take away one of the few significant moments that remain unaltered from the original trilogy.
In their rush to recapture the magic of Star Wars, the franchise’s current executives and producers have actually erased a good deal of what made the original films as meaningful as they were. The story of Anakin’s redemption and return to the light in Return of the Jedi, for example, is hideously twisted and undermined by the subsequent revelations that Palpatine was able to survive, live for another thirty years, start a new Sith Empire, and even corrupt Anakin’s own grandson. Obi-Wan Kenobi simply can’t repeat this kind of mistake. If it does, Star Wars will have very little left.
Part of what made the duel between Obi-Wan and Vader aboard the Death Star so powerful is that it was their first meeting in many years. Even when watching the original film years before the prequels came out, it was obvious that the hate Vader had for Obi-Wan had been building for a long time. Add into the mix the backstory that the prequels gave us and the moment takes on a different and even greater significance. For Vader, this was his opportunity to get revenge on the man who left him badly injured and dependent on his hated suit. It became one of the most powerful sequences in the film – and in the entire saga.
A few months ago I took a look at a similar project over in the Star Trek franchise: Ceti Alpha V is a proposed miniseries that would revisit iconic villain Khan. Having already seen the two most interesting parts of Khan’s story – his awakening in the 23rd Century and his battle against Kirk in The Wrath of Khan, I argued that such a project is ultimately not necessary. What would we learn about Khan from that miniseries that hasn’t already been explored either by Space Seed or The Wrath of Khan? It’s almost certainly the least-interesting part of his story, one that would not only be kind of a waste of time, but if given too much leeway, one that could undermine one of the high points of the entire Star Trek franchise.
And it’s hard not to look at Obi-Wan Kenobi with a similar degree of scepticism. Since we clearly aren’t just going to watch Obi-Wan sit around in his desert hut for six episodes, the question of what exactly he’s going to do comes to the fore. What makes this chapter of his life worthy of a six-episode miniseries, and how will it balance the need to be exciting and entertaining with the constraints of a very definite beginning and end point?
All that being said, Disney+ has a pretty good track record with its original productions. Obi-Wan Kenobi will likely have a per-episode budget that fans of other franchises could only dream of, so on the technical side of things we can almost certainly look forward to a polished production that looks great and makes creative use of CGI and other visual effects. Recent Star Wars projects have brought back more of the puppets and practical effects that defined the franchise’s look in its original incarnation, and that’s something I’ve enjoyed seeing. And in terms of special effects, things like the de-ageing and digital character creation that we’ve seen employed in The Book of Boba Fett and The Mandalorian are nothing short of technological marvels.
Famed composer John Williams is returning to the Star Wars franchise yet again to compose the show’s theme, which is another neat inclusion. Just like The Mandalorian, Obi-Wan Kenobi will make use of an AR wall (similar to the one used in recent Star Trek productions), which should also look fantastic. In addition to Ewan McGregor, Hayden Christensen is reprising his role as Darth Vader, and the inclusion of actors like Rupert Friend rounds out what seems to be an excellent cast. Director Deborah Chow has a good track record, too, with directing credits in series as diverse as Turn: Washington’s Spies, Fear the Walking Dead, and The Man in the High Castle. She also directed two episodes of The Mandalorian, so she’s not a newcomer to the franchise.
All of those things give me hope! There’s potential in Obi-Wan Kenobi, and there’s no denying that Disney and Lucasfilm have put together a great team, backed them up with a significant budget, and given the project a shot at success. For me, the biggest potential pitfall remains the premise of the series itself, and the limited storytelling directions it could reasonably take.
I’m trying to rein in both my scepticism and excitement on different sides of the project, and I guess I’ll wrap this up by saying I’m cautiously optimistic. The success of The Book of Boba Fett earlier in the year, which was similarly a series I had reservations about, has perhaps led me to feel a little more hopeful than I otherwise might about Obi-Wan Kenobi’s prospects.
One final note: it’s worth saying that Obi-Wan Kenobi exists, like several other recent and upcoming sci-fi and fantasy projects, largely because fans were asking for it. Fans who grew up with the prequel trilogy, viewing those films as “their” Star Wars, have generally reacted very positively to news about Obi-Wan Kenobi, and I’m happy for them that Disney and Lucasfilm have been listening. I hope they get the series they’ve been looking for – and with any luck it’ll be something that I can enjoy too!
Obi-Wan Kenobi is scheduled to premiere on Disney+ on the 27th of May 2022. The Star Wars franchise – including Obi-Wan Kenobi and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead for Lego Star Wars: The Skywalker Saga and the nine mainline Star Wars films.
I had a lot of fun in the days when I owned an Xbox 360 with Lego Star Wars: The Complete Saga. That game brought a lot of lightheartedness to the Star Wars franchise, and was also a surprisingly complex game, with many characters to unlock and collectables to find. Going back and replaying levels didn’t feel like a chore, making it a great game to play solo or co-operatively. I had high hopes when a new Lego Star Wars title was announced, and it’s finally here after several lengthy delays!
I’m not even going to attempt a thorough playthrough in time to write a review; it will take a long time to go through the game and truly experience all that it has to offer. But for now I thought it would be worth sharing my first impressions! I’ve spent just over six hours with the game over the past couple of days, and I’ve jumped into two of the game’s stories/campaigns. I feel that’s long enough to get a feel for how the game plays – as well as to spot any major flaws or problems!
Lego Star Wars: The Skywalker Saga is split up into nine parts – one for each of the nine mainline films of the Skywalker Saga. On booting up the game for the first time, only three are available: The Phantom Menace, A New Hope, and The Force Awakens. Completing these unlocks the next part of that particular trilogy, and so on. It’s a neat way to organise it, and I liked that I was able to choose which trilogy I wanted to get started with. If the campaign had been entirely linear, with players having to unlock each film one by one, it would probably have been less enjoyable – and likewise, if all nine campaigns were unlocked from the start there’d be less to accomplish. All in all, this approach feels like it strikes the right balance.
I chose to start with The Phantom Menace – it’s my least-favourite film (well, tied with The Rise of Skywalker), but it’s often been my starting point when I go back to re-watch the mainline Star Wars films. As a film with a child-friendly atmosphere, it’s also one that I felt could translate well to the world of Lego! After spending a bit of time progressing through The Phantom Menace I hopped out of that campaign and loaded up A New Hope. It took me a second to figure out how to change campaigns on the fly, but it’s something the game allows you to do.
As someone who hasn’t played a Lego game in years, I wasn’t sure what to expect. I was pleasantly surprised to note that, despite major visual improvements, the feel of playing a Lego game is still present. There’s a cartoon silliness that doesn’t merely begin and end with the game’s visual style, it permeates many different aspects of the gameplay as well – and that less-than-serious take has been a hallmark of Lego Star Wars games (and Lego games in general) going back to the very first iteration. All of that is still present in The Skywalker Saga.
Half the fun of Lego games has always been in roaming around the environment, looking for things to destroy, studs to collect, and hidden collectables. I have no idea how many different things are hidden across the game – but in the few hours I’ve spent with it so far I’ve found dozens, and I’ve barely scratched the surface! What I love about these hidden collectables is that it isn’t just a case of wandering around until you find an obscure part of the map that’s off the beaten track; in order to find or unlock many of them you have to solve a puzzle, run through an optional extra assignment, and things like that. Not all of these puzzles are easy, either, despite the game being aimed at kids!
The Skywalker Saga would absolutely be the perfect first Star Wars game for a younger fan. Of the Star Wars games released in recent years, it’s by far the easiest to get started with – and it’s also the most complete in terms of telling the classic story of the films. Some scenes and sequences are skipped over during the story, but so far I’ve found both of the stories that I’ve played to be surprisingly deep; there’s certainly more than enough context provided by the game that even someone unfamiliar with the films could follow the story.
One thing that surprised me at least a little was the diversity of environments on display in The Skywalker Saga. The Star Wars galaxy is huge, canonically speaking, and we’ve seen a huge variety of different locales and biomes on display in the films and TV shows. But because The Skywalker Saga is a Lego game and has a cartoon feel, I wasn’t sure how well some of that would translate. It was great to see that the different interior and exterior environments all look and feel distinct from one another; that’s something that really captures the sense of scale present in Star Wars.
Speaking of diversity, there’s more than one type of level in The Skywalker Saga! In addition to levels which characters must traverse on foot, there are ship-based sections where players can pilot a variety of different ships from the Star Wars galaxy. I can’t remember if this is something that has been present in prior Lego Star Wars games, but it was neat to see it here. Being able to hop into everything from starfighters to submarines adds a heck of a lot to the experience, making it feel deeper and richer. Programming and developing different modes of gameplay is no mean feat, and even though we all might have our preferences when it comes to the kinds of levels we prefer, I’d say that The Skywalker Saga is significantly better for including these different styles of gameplay.
The Skywalker Saga is being pitched by publisher Warner Bros. as the definitive Lego Star Wars experience. It brings more characters to the table than ever before, as well as more levels based on all nine of the mainline Star Wars films. It’s hard to argue that – at least in 2022 – this really is as good as it gets for a fan of Lego Star Wars!
There are new elements that are clearly designed to modernise the familiar formula. The fact that it’s possible to level up your characters and give them gameplay upgrades is a nod to the way that this aspect that originated with role-playing games has become omnipresent in video games today. But none of that feels intrusive, and while it’s certainly possible to spend a lot of time chasing down enough studs or Kyber bricks to unlock the next upgrade, it’s also possible to have fun playing the game without paying too much attention to that side of it. I wouldn’t call these things entirely “optional,” but they’re inoffensive for players who aren’t interested or who just want to have fun playing the game.
Getting to grips with the gameplay felt easy enough. There are a few different moves and attacks that player characters can perform, and the nature of these will depend on whether the character is a Jedi, a gunslinger-type, a droid, and so on. There are ranged shots, melee attacks, jumps, and it’s possible to perform combos. Sometimes these combos will be required (enemies can block certain attacks) meaning it isn’t always possible to race through a level mindlessly hitting the X button!
I didn’t encounter a single bug, glitch, or graphical issue with The Skywalker Saga through my six hours of gameplay, and considering the state of some recent highly-anticipated games I think that’s pretty good! I played on PC, but the game is also available on Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, and Nintendo Switch.
The Switch version in particular holds a lot of appeal! Being able to play the game on the go is something I’m sure a lot of fans will appreciate, but it also just feels like a good fit in general for Nintendo’s family-friendly machine. I’m glad that The Skywalker Saga was able to get a Switch release; even more so that it was released on Switch at the same time as on every other platform.
So I guess that’s it. Lego Star Wars: The Skywalker Saga has been a lot of fun so far, and I can’t wait to jump back in and play some more! I’ll be curious to see how the Lego treatment works for The Rise of Skywalker; that film is tied with The Phantom Menace for being my least-favourite in the saga. The Phantom Menance managed to be fun, so I feel reasonably optimistic that, despite not enjoying the film, I’ll at least have fun with its gameplay adaptation!
I’d happily recommend The Skywalker Saga to anyone who enjoys either the Star Wars franchise or this style of kid-friendly gameplay. You won’t get a massive Elden Ring-style challenge out of it, and in terms of multiplayer you’re limited to playing with a single friend only (and I hear it works far better locally than online). But with those caveats, Lego Star Wars: The Skywalker Saga is something I think a lot of players will be able to find enjoyment in. For kids, especially younger kids looking to get started with perhaps their first big Star Wars game, I think it’s a no-brainer.
So far, Lego Star Wars: The Skywalker Saga has been great. For me personally, while I had fun with Lego Star Wars: The Complete Saga during the Xbox 360 era, I don’t feel the same nostalgic pull to these games as some younger folks who grew up playing them as kids might. But even so, I’m having a lot of fun and I’m happy to recommend the game to anyone still on the fence.
Lego Star Wars: The Skywalker Saga is out now for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series S/X. Lego Star Wars: The Skywalker Saga is the copyright of Traveller’s Tales, Warner Bros. Interactive Entertainment, and/or the Walt Disney Company. The Star Wars franchise is the copyright of Lucasfilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Mandalorian, The Book of Boba Fett, The Last Jedi, and other iterations of the Star Wars franchise.
I wasn’t sure what to expect from The Book of Boba Fett when it was unexpectedly announced at the end of The Mandalorian Season 2. I was hopeful for a new series set in the Star Wars galaxy – only the second-ever live-action TV show in this setting – but I’d also felt underwhelmed by both The Mandalorian and a slew of announcements from Disney and Lucasfilm that seemed to be relying far too heavily on Star Wars’ past at the expense of trying anything even slightly new and different.
The Book of Boba Fett was, in many ways, the nostalgia overload that I expected it would be. The show could feel, at times, like executive producers Jon Favreau and Dave Filoni were two Star Wars-loving kids playing with life-size action figures of their favourite characters. Whether it was Boba Fett riding a Rancor monster, Luke Skywalker building his Jedi Academy, the Mandalorian wielding a lightsaber, or characters from The Clone Wars making significant appearances, The Book of Boba Fett had this almost child-like tone that harkened back to the Star Wars adventures kids have enjoyed making up for decades.
A friend of mine (who is far smarter and more astute than I am) also noted, with a degree of disappointment, that The Book of Boba Fett had a “lighthearted Disneyfied edge” at times, with some of the show’s potentially dark themes of violence and criminality being blunted or just outright ignored in favour of creating something that would work for younger kids as well as teens and adults. And I can’t deny that – several sequences in The Book of Boba Fett could have been transposed into the most basic of Disney Channel comedy shows with barely any adaptation required.
In addition, The Book of Boba Fett relies very heavily on The Mandalorian, to such an extent that anyone who hasn’t watched the previous two seasons would be, I suspect, rather lost – especially in the final two or three episodes in which the titular Boba Fett scarcely features. There was the return of Grogu (Baby Yoda) at Luke Skywalker’s Academy, Din Djarin (Mandy) seeking out the survivors of his Mandalorian clique, the residents of Mos Pelgo and their sheriff, and even the Tatooine mechanic who found him a brand-new ship to replace the destroyed Razor Crest. Though the way in which Mandy was written into the story made a degree of sense – as I can believe he’d feel he owed something to Boba Fett after the way he helped out in The Mandalorian Season 2 – it made the final three episodes of what was only a short seven-episode season feel like the first part of The Mandalorian Season 3.
All of the pieces fell into place for The Book of Boba Fett to be a series I’d expect to find completely disappointing… but I didn’t. Even the incredibly weak, hand-wavy explanation for Boba’s survival after Return of the Jedi couldn’t dampen my enthusiasm for what was an enjoyable romp in the Star Wars galaxy, and when I would’ve expected to find myself sighing with disappointment at the overuse of classic characters and other nostalgic crutches, I found myself so immersed in what was a thoroughly engaging story that I just… didn’t. That isn’t to say that The Book of Boba Fett was “perfect,” not by any stretch. But it was fun – despite its imperfections.
It’s words like that that I’d use to describe The Book of Boba Fett. It was a series that had huge entertainment value, depicting a rip-roaring adventure across the sands of Tatooine. Perhaps it’s specifically because of the “Disneyfied” toned-down darker moments, but the show managed to have this incredibly positive, energetic atmosphere that cut through all of the nonsense and amplified the exciting and emotional moments in its story, making it a fun watch almost all the way through.
I’m always a sucker for stories about outnumbered heroes, bad guys with “hearts of gold,” and heroic last stands, and The Book of Boba Fett gave me all of those things. Whether it was Boba Fett sneaking into Jabba the Hutt’s palace to steal back his ship, learning to fight like a Tusken raider in the Dune Sea of Tatooine, or the gang coming together to fight off the forces arrayed against them, The Book of Boba Fett packed these exciting and often emotional punches in just the right way for the story to be incredibly enjoyable for me.
If I look at The Book of Boba Fett with a more critical eye, there are absolutely things that I would have changed or chosen not to include. I don’t think, for example, that the sequences with Luke Skywalker and Grogu were especially satisfying when I think about them more deeply. The Mandalorian Season 2 spent basically its entire runtime getting Mandy and Grogu to attract Luke’s attention, and for Luke to then present Grogu with a binary choice – to go with Mandy or train as a Jedi – then to have that choice happen entirely off-screen, effectively rendering everything Mandy did in Season 2 pointless… it leaves a bit of a bad taste. It’s “The Rise of Skywalker problem” – where the next chapter in the story effectively undoes the big narrative moments from the chapter that preceded it.
Also, as some fans far smarter than I am have already pointed out, it feels wrong for Luke Skywalker to offer Grogu such a choice to begin with. We don’t know how much time had passed since the events of The Mandalorian Season 2, but it could perhaps be a few weeks or a few months – a year at the very most. Grogu hadn’t spent much time there nor done much training, so for this choice to be presented to him while he’s at such a young age – and for Luke, whose entire arc in Return of the Jedi had centred around his own attachment to his father while simultaneously being a Jedi Knight – to be the one forcing this choice onto Grogu, are likewise things that feel wrong.
It feels like this side of the story was contrived in such a way as to get Grogu to leave Luke’s Jedi Academy – perhaps so he can have a role in The Mandalorian Season 3, perhaps because there’s something else going on with his character that we don’t yet know, or perhaps because the creators and producers realised that, as things stand, Grogu would almost certainly end up among Kylo Ren’s victims when he betrays Luke – something we saw in the sequel trilogy. As I remarked in my review of The Mandalorian Season 2, this makes Grogu’s whole story feel bittersweet, and given the cute critter’s huge popularity with Star Wars fans and a wider audience in general, maybe this decision was made to save him from that fate.
When I took a look at The Mandalorian Season 2, I also said that Luke Skywalker felt like a story crutch for a series – and a franchise – that was too reliant on its own past and on nostalgia plays. The same could apply to The Book of Boba Fett, too. In a series that was already throwing Star Wars’ greatest hits at viewers, the inclusion of Luke Skywalker was pure fan-service. I think it worked better here having been set up in Season 2 of The Mandalorian, and thus didn’t come from nowhere in quite the same way, but I would question whether or not it was strictly necessary to have these sequences in a show that was already so intent on looking backwards.
As I watched the first couple of episodes of The Book of Boba Fett, I thought to myself that, although the reintroduction of this seemingly-dead character was itself a huge “hail Mary” nostalgia throw, at least the series would finally take Star Wars away from the Force, the Jedi, and the Skywalker family. It ultimately failed to do that, bringing all of those elements back into play, and again I just feel that this is indicative of a franchise that doesn’t really know what to do or how to act without the crutch of those safe, comfortable, familiar elements. Star Wars teases viewers with a massive galaxy to explore, but every film and series so far has returned in one way or another to the same handful of characters and the same absolutely minuscule slice of that vast, tantalising setting. I would love for Star Wars to try something genuinely new and different one day, and while I didn’t really expect that from a series based around Boba Fett, it would still have been a bold decision to cut Luke Skywalker and Grogu from the story altogether, and leave the Force behind.
The Book of Boba Fett, perhaps because it was relatively short at a mere seven episodes, wasn’t great at communicating the passage of time. This is also a complaint I’d raised about The Mandalorian, specifically in its first season, but in this case it was made worse by the fact that we were seeing different parts of Boba’s story that seemingly took place months or years apart. From his escape from the Sarlacc and capture by the Tuskens to his acceptance of Tusken culture and raid on the train to his meeting with Fennec Shand, their raid on Jabba’s palace, and then Boba laying claim to the throne… it wasn’t at all clear how much time had passed from one sequence to the next.
At one point Boba mentioned something about “years,” but that felt like little more than clumsy exposition – and didn’t even make clear how long it had been between some of the scenes we saw. Presumably his escape from the Sarlacc and his initial capture by the Tuskens took place within hours of Return of the Jedi – but the rest of it was decidedly muddled and unclear.
So let’s talk about Boba Fett’s survival, because this was one point I was really interested in prior to the series. For almost forty years it seemed as though Boba Fett was dead. Maybe some works in the old Expanded Universe found fan-fiction nonsense that brought him back, but canonically speaking, Boba Fett was dead. That’s how I interpreted the very unambiguous scene of him falling into the Sarlacc’s maw in Return of the Jedi when I first saw it in the early ’90s – and on every subsequent viewing, come to that. Overcoming that hurdle was something that The Book of Boba Fett had to at least try to do.
In the end, the answer was pretty lame, the sequence raced through pretty quickly, and the answer to this almost-forty-year-old puzzle hand-waved away. Boba Fett survived by essentially shooting and exploding his way out, then collapsed on the sand near the Sarlacc pit. His armour was stolen by scavenging Jawas, and Boba was later rescued – or captured – by Tuskens. It was all over pretty quickly, and while I don’t necessarily feel there’s much to dispute in terms of the basic mechanics of his escape from the Sarlacc – he still had his armour and most of his weapons and explosives as he fell, after all – it was just a bit rushed. It felt like The Book of Boba Fett was trying to brush the details of his survival under the rug so it could race ahead to tell other stories.
In a series that generally got the feel and tone right, there were a couple of odd choices. The Twi’lek character played by comedian David Pasquesi largely felt out-of-place; an overtly comedic character in what was, for the most part, a series that didn’t seem to be trying too hard to be funny. The biker gang that Boba Fett recruited to his cause were perhaps the oddest-looking group, visually speaking, and their speeder bikes definitely looked out-of-place, being far too bright and colourful in a setting that was otherwise comprised of tans, browns, and other desert tones.
Putting these two together created what was perhaps the worst sequence in the entire series: a slow-speed comedy car chase that felt like it had been lifted out of a Disney Channel movie aimed at a pre-teen audience. Tonally speaking it was just wrong for The Book of Boba Fett, it dragged on far too long, and ultimately added nothing of substance to the show.
But really, all of those points are glorified nitpicks, and didn’t really detract too much from what was a fun romp. Though there were things I would’ve changed or chosen not to include, taken as a whole package The Book of Boba Fett worked far better than I would have imagined. If you’d told me at the start that the climax of the series would’ve been Boba riding on a Rancor monster fighting alongside Mandy, a Wookie, and Baby Yoda I might not have even bothered to tune in… but the way it got to that point, and even the climactic fight itself, were just plain fun.
Visually, The Book of Boba Fett looked amazing. The CGI work used to create Luke Skywalker was so convincing on my 4K television that I honestly thought I was looking at a real person at first. The Star Wars franchise – and, to be fair, Disney in general – is setting an incredibly high standard for other streaming shows in terms of visuals and special effects, and I hope this high standard of competition will see others raise their game. I’m looking at you, Star Trek – at the very least it would be nice to start getting Star Trek episodes in 4K HDR!
So I think that’s about all I have to say about The Book of Boba Fett. It was a technically polished series with a combination of great practical and digital effects that made it look absolutely fantastic. And it’s set a very high bar for digital character work that other shows – and even films – will struggle to match. Acting performances were fantastic across the board, with everyone giving it their all. The show also had a great, somewhat understated musical score that was pitch-perfect.
Above all, though, The Book of Boba Fett was far more fun than I could have possibly expected. Somehow, a combination of individual elements that seemed on the surface to be weak or otherwise uninspiring came together to build a far better and more entertaining series than should have been possible! I had a hugely enjoyable time with The Book of Boba Fett, and it even succeeded at getting me interested – and, dare I say, even a little excited – for Season 3 of The Mandalorian, which is rumoured to be coming before the end of the year.
After feeling underwhelmed or even disappointed with some recent Star Wars projects, it was nice to be able to kick back and enjoy an exciting, action-packed romp across Tatooine with Boba Fett and his motley crew. At time of writing, a second season of the show hasn’t been confirmed – but it seems almost unfathomable to me that there won’t be more adventures with Boba and Fennec Shand.
The Book of Boba Fett is available to stream now on Disney+. The Star Wars franchise – including The Book of Boba Fett and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
There’s some kind of series or miniseries focusing on R2D2 and C-3PO in development. There’s a prequel to Rogue One focusing on Cassian Andor. There’s Obi-Wan Kenobi, which will bring back the classic character to look at his life in between the prequels and the original films. There’s The Book of Boba Fett, in which Boba Fett is inexplicably back from the dead. There’s Ahsoka, a spin-off from The Mandalorian focusing on a character from the animated shows.
All of these projects indicate to me that the higher-ups at Disney and Lucasfilm don’t really know how to handle the Star Wars franchise. They’re intent on looking backwards at Star Wars’ past, seeming to think that what the franchise was is all it can ever be in the future. The result is spin-offs from spin-offs, prequels to prequels, unimportant chapters being thrown under the microscope, and characters of decreasing importance thrust into the spotlight.
Though it was purported to be a spin-off from The Mandalorian, one of the few announced projects that seemed to have any semblance of originality was Rangers of the New Republic. The series was to have looked at the New Republic – the galactic government which was created by the Rebel Alliance following the events of Return of the Jedi – in far more detail than ever before. However, Rangers of the New Republic has now been cancelled.
The New Republic hasn’t been explored in much detail in Star Wars’ main canon, instead being relegated to a background role in both The Mandalorian and the sequel trilogy. In The Force Awakens, we see Starkiller Base deployed against the New Republic’s capital system, destroying its government institutions and much of its military. By the time of The Last Jedi, the First Order is said to be in control of much of the galaxy, and the New Republic isn’t mentioned thereafter.
The Mandalorian showed us a glimpse of the New Republic, including how it tries to police outlying star systems and enforce its laws – and how it’s relatively ineffective at doing so. There was potential to expand on this depiction, showing both the governmental side of the New Republic, hampered by legislative inefficiencies, as well as the actual Rangers themselves.
A lot of Star Wars projects currently in production look at morally ambiguous characters. The Mandalorian focuses on a bounty hunter – someone who primarily operates outside of the law, albeit that he has a heart of gold underneath his armour. The Book of Boba Fett will focus on another Mandalorian bounty hunter, and if it stays true to its premise will show us Star Wars’ seedy underworld in more detail.
Andor will follow Cassian Andor – a character whose moral ambiguity was on full display in Rogue One, and who will do anything to advance the Rebels’ cause. Ahsoka is going to follow the titular Ahsoka Tano, an ex-Jedi who appears to be off doing her own thing rather than helping Luke Skywalker and the Rebels. The only series following an out-and-out hero – or one of the unambiguously “good guys” – is Obi-Wan Kenobi.
Rangers of the New Republic had the potential to show us a different side of Star Wars – arguably one closer thematically to the original films, yet still distinct and independent of them. While other shows would look at the underworld of the galaxy, at criminals, or at spies who’ll do anything for their cause, Rangers of the New Republic could’ve been a breath of fresh air. The series could’ve presented an optimistic cast of characters who were genuinely trying to help the new government succeed.
Characters who are too pure and excessively virtuous can be boring, and that would’ve been a pitfall that Rangers of the New Republic would’ve needed to avoid. But had the show managed to walk that line, we might’ve seen something a bit different from Star Wars’ other current and upcoming offerings: a show that would’ve happily looked at the “good guys” as they tried to shore up the New Republic and tackled everything from criminals to ex-Imperial officers.
In part, the decision to cancel Rangers of the New Republic is probably tied to the situation with Cara Dune actress Gina Carano. Though it was never officially stated that the show would star Carano, many fans and commentators assumed that she would have a significant role to play, so following her dismissal from Lucasfilm in the aftermath of some very stupid social media posts, perhaps the show was always living on borrowed time.
We won’t get into the Gina Carano situation here. Suffice to say that anyone with any kind of profile needs to be incredibly careful what they say on social media, and she wasn’t. She upset a lot of people, doubled down on some of her controversial remarks, and that ended up costing her a potential recurring gig with Lucasfilm. She only has herself to blame.
I would argue, though, that Rangers of the New Republic didn’t need to be all about Cara Dune. We met a couple of New Republic characters in The Mandalorian, and they could’ve served as a gateway into the show, keeping it connected to The Mandalorian and potentially building up to a crossover event with one or more of the other shows that were in production at the same time.
There was potential in Rangers of the New Republic. Not only was it a series that could’ve been something different from the likes of The Mandalorian and The Book of Boba Fett by looking at the post-Return of the Jedi government, but it was also a series that could’ve left familiar characters behind to strike out on its own. All of the other Star Wars projects currently in production have this kind of backwards-looking, nostalgia-heavy focus, and Rangers of the New Republic was one of the few offerings that had the potential to be something a little different. As Star Wars continues to double down on nostalgic throwbacks, I fear we’ll come to regret the cancellation of Rangers of the New Republic.
The Star Wars franchise – including all films and series mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Minor spoilers are present for some of the entries on this list.
Nintendo recently launched the so-called Switch online “expansion pack” – representing incredibly poor value, but that’s beside the point. Included with the subscription are a handful of Nintendo 64 titles which the Switch can emulate. It just got me thinking about one of my favourite consoles and some of the amazing games I enjoyed back in the late 1990s and early 2000s.
I upgraded from a Super Nintendo (or SNES) to a Nintendo 64 at Christmas 1997, and the console was my primary gaming machine for about three years until I picked up a Dreamcast shortly after the turn of the millennium. Though I had a PC as well at the time, it was underpowered compared to the console and couldn’t come close to matching it. Though we often think of PC gaming in 2021 as being the gold standard that consoles have to try to measure up to, it wasn’t that long ago where even an expensive PC would struggle in gaming performance next to a dedicated games console – and the Nintendo 64/PlayStation generation was certainly part of that era!
The Nintendo 64 was my first experience with proper 3D graphics. I’d played PC games with 3D environments before, and other games with 3D sprites, but it was only when I sat down to play Super Mario 64 that I got to fully experience a 3D virtual world. It felt like the future back then – and considering that the Nintendo 64 pioneered a number of features that are still part of gaming today, I guess I was right about that!
Aesthetically, I love the design of the Nintendo 64 and its controller. The chunky three-armed device was intimidating at first; “I don’t have three hands,” I remember thinking, “so how am I supposed to hold it?!” But having an analogue stick was a neat feature, one that felt like a massive upgrade from the wobbly joysticks or D-pads of past consoles I’d been able to play on. Navigating the new 3D environments needed a controller suited to that purpose, and the Nintendo 64’s analogue stick delivered – even if it seems a little primitive when compared to the controllers we enjoy today! Having a “trigger” also made shooting games feel all the more immersive.
The Nintendo 64 had a stellar lineup of games – several of which I only got to play years later as they were unaffordable to me when I was younger and broke! Now I’m old and still broke – but at least there’s emulation! Actually, the Nintendo 64 was the console that got me into the emulation scene back in the early 2000s. After upgrading to a more powerful PC I found that I could emulate the console quite well, and had a blast re-playing a few favourites as well as playing titles I missed out on first time around. I can’t condone emulation – it’s a legal minefield and you should be careful – but if you have a decent computer and know what you’re doing you’ll have a far better (and cheaper) time than you would if you paid for a Switch online “expansion pack!”
Looking back with the benefit of hindsight, I’d say that the games of this era represent a transitional stage for the video games industry as a whole. Most Nintendo 64 titles feel like a half-step between the rather basic, toy-like games of earlier generations and the bigger, more in-depth and cinematic titles that we’d enjoy a few short years later. The move from 2D to 3D didn’t immediately lead to masterpieces like Shenmue or Knights of the Old Republic, but the rapid pace of technological change meant that those kinds of games were finally possible. The Nintendo 64 has some games that tried very hard to tell more adult-oriented stories, and it was around this time that I felt video games as a whole had a heck of a lot of potential to be something more.
So on this occasion – twenty-five years on from the Nintendo 64’s 1996 debut – I thought it would be fun to look at five of my favourite titles. These are just a few of the games that, for me anyway, made the Nintendo 64 great. My usual caveat applies: I’m not saying these five games are “objectively the best” Nintendo 64 games out there. If you hate all of them or don’t see your favourite on the list, that’s okay! There are plenty of Nintendo 64 games out there, and we all have our personal favourites. These are just a few of mine!
With that out of the way, let’s take a look at the list – which is in no particular order.
Number 1: Star Wars: Shadows of the Empire
A few years before Knights of the Old Republic would come along and absolutely blow me away, Shadows of the Empire took me on an outstanding Star Wars-themed adventure. A third-person action-adventure game with nary a Jedi nor the Force in sight, players take control of the Han Solo-inspired Dash Rendar for a wild romp across the galaxy – set during and just after the events of The Empire Strikes Back!
What I adored about Shadows of the Empire was the diversity of gameplay on display. Not only could Dash run and gun in a 3D world that looked so much better and felt way more immersive than any 2D Star Wars game I’d played previously, but he could also pilot several different vehicles – a Snowspeeder taking on AT-AT walkers on Hoth, his own spaceship, swoop bikes, and more.
Shadows of the Empire came at a time when the old Expanded Universe was really ramping up, and along with a novel and comic was technically considered canon until Disney expunged the Expanded Universe in 2013. However, being an official project with a high degree of involvement from Lucasfilm meant that the game slotted in well to the Star Wars universe, feeling genuinely connected to the events and characters of the films.
Number 2: Super Mario 64
Of course we’re going to talk about Super Mario 64! This was the only Nintendo 64 game I had at first, and I played it for hours and hours! Though I’d played some games on the PC – like Doom – which used pseudo-3D environments, and others which used 3D sprites for 2D gameplay, Super Mario 64 was the first truly 3D game that I played. The difference in how immersive and realistic the game felt, and how it conveyed a sense of scale that really made me feel part of its world are feelings I have never forgotten even a quarter of a century later!
Booting up Super Mario 64 for the first time was a wild experience, one that has stuck with me ever since. But the game itself was fantastic, too, with Mario on a quest to save Princess Peach by battling Bowser and his minions inside painting worlds. The unique premise allowed Super Mario 64 to show off a range of different levels and different environments, and new gameplay mechanics – some of which were inspired by past Super Mario titles – allowed a far greater degree of environmental interaction than ever before.
One level in Super Mario 64 that stands out is Wet-Dry World. Players could change the amount of water in the level, raising and lowering it both by jumping into the painting at different heights and within the level itself by touching special items. The idea that Mario could change the environment in real-time, and then use that gameplay mechanic to solve puzzles, was absolutely genius! And the game is full of other examples of this kind of radical, utterly transformative gameplay.
Number 3: GoldenEye 007
GoldenEye took the first-person shooter concept and honed it, making excellent use of the Nintendo 64’s control pad and analogue stick. Without GoldenEye it’s hard to see how other first-person shooters on console – like the Halo series, which arrived a few years later – would have been possible. It was a pioneering title, and surely one of the best film adaptations of all time!
The Nintendo 64 upped the number of control pads and thus the number of players from two on the SNES to four – meaning four-way deathmatches were possible! Split-screen was the order of the day, of course – this was long before online gaming was commonplace – and among my friend group four-player matches were relatively rare. But when we could get a few friends together, playing GoldenEye was a blast! It had fun, fast-paced shooting, well-designed levels with plenty of variety – from maze-like corridors and small rooms to expansive larger environments – and 3D graphics that put you right in the action.
GoldenEye didn’t create the first-person shooter genre. But it took full advantage of the Nintendo 64’s impressive hardware to feel streets ahead of earlier titles – and even many games that were released around the same time. Fully 3D environments and characters instead of 2D “billboard” sprites and a plot that vaguely followed the events of the film made for a fantastic all-around title. Rare would further hone many of the techniques on display when they created Perfect Dark a few years later.
Number 4: F-Zero X
You might’ve expected me to put the venerable Mario Kart 64 on this list – especially considering how many times I’ve talked about that game here on the website! But F-Zero X doesn’t get the love it deserves, so on this occasion we can put Mario Kart 64 to one side and look at a different Nintendo 64 racer. F-Zero X is a futuristic-themed racing game, with players in spaceship-like hovercars – and they go really fast!
F-Zero X is an incredibly fast-paced racing game, meaning you often need lightning-fast reflexes! It was a blast, and the unique futuristic aesthetic set it apart from practically every other racing game on the market at the time.
Maybe F-Zero X didn’t have the best graphics. It certainly didn’t push the Nintendo 64 to its 3D limits in the way some other titles did. But despite that, it was an incredibly fun racing game, and were it not for Mario Kart 64 I might be tempted to call it my favourite racer of the era! There’s an odd charm to F-Zero X that I can’t quite put into words; it’s a genuinely different game, and that alone made it a ton of fun.
Number 5: Jet Force Gemini
Had it been made today, Jet Force Gemini would surely have kicked off a whole franchise! As it is, this Rare-developed title remains a one-off, but it’s an incredibly fun and exciting sci-fi adventure. Jet Force Gemini is one game I would absolutely pick to bring back for a full remake, because it seems such a shame to me that it’s all but forgotten, abandoned in the Nintendo 64 era.
An action-adventure title set in a unique sci-fi world, Jet Force Gemini had a fun and engaging story. It also had smooth shooting and a trio of fun main characters who each got a turn in the spotlight. The game had beautifully-designed levels, with some being pretty big and expansive offering different paths to get to the end.
Rescuing the Tribals – cute teddy bear-like critters – was an additional gameplay element that added a lot to each level, though the game’s insistence on finding every single one could feel like padding sometimes! But the Nintendo 64 era saw games trying out new gameplay mechanics, and the idea of having hidden collectibles would be honed and refined in future titles. Overall, Jet Force Gemini was a lot of fun – and I’d love to see its world and characters return one day.
So that’s it! Five amazing Nintendo 64 games.
There were loads more titles I could’ve chosen, so stay tuned! This is a topic I may revisit in future. The Nintendo 64 was a great console with some fantastic games. Though it does represent a half-step between older, more basic games and the immersive, cinematic experiences that were soon to come, it’s also a console that pioneered or refined many of the concepts upon which newer games – and even games today – rely.
The Nintendo 64 also had plenty of amazing games in its own right, and while it is an interesting machine from an interesting era in video game history, it’s also a console that I had a lot of fun with in the late 1990s. Back then it didn’t feel like a half-step – it felt cutting-edge, bringing 3D worlds to life and showing off far more realistic graphics than I ever thought possible! It isn’t just the nostalgia talking – the Nintendo 64 was a fantastic machine.
All titles mentioned above are the copyright of Nintendo and/or their respective developer, publisher, owner, etc. Some images courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Lego Star Wars Terrifying Tales. Spoilers are also present for other iterations of the Star Wars franchise, including the following films and shows: The Mandalorian Season 2, Solo: A Star Wars Story, and The Rise of Skywalker.
It’s Spooktober – the spookiest month of the year! To celebrate Halloween at the end of the month, Disney and Lucasfilm released Lego Star Wars Terrifying Tales on Disney+, a Star Wars-themed kid-friendly Halloween special. Last year’s The Lego Star Wars Holiday Special – which I didn’t get around to reviewing in time for Christmas – was a ton of fun, so I had high hopes going into Terrifying Tales. Stay tuned for a review of The Lego Star Wars Holiday Special in late November or December, by the way, as I’m adamant that I’ll finally review it this year!
Terrifying Tales was incredibly funny, at least equalling last year’s Lego Star Wars offering. It was the kind of silly, irreverent style of humour that Lego Star Wars is known for, and also drew on a number of different classic horror tropes. I had a wonderful time with the forty-five minute special, and if I had one criticism it would be that I wish we got these Lego Star Wars special episodes more often!
I’m not the world’s biggest fan of horror. Some horror stories can be a mental health trigger for me, so I tend to avoid the genre as a whole unless I’m really sure that I’m in the right frame of mind. But Terrifying Tales was exactly the kind of child-friendly light horror that appeals to me. The animated special made use of a horror-themed aesthetic and horror-based stories, and played up some familiar tropes, but it did so without being frightening. If you’re concerned about younger kids or anyone of an especially sensitive disposition, I didn’t see anything in Terrifying Tales that I feel would be particularly scary or upsetting.
Lego Star Wars has been something I’ve adored since the release of the first video games in the mid/late 2000s; 2007’s Lego Star Wars The Complete Saga is undoubtedly one of the best video games I played during the Xbox 360 era. I’ve also been eagerly awaiting the newest Lego Star Wars video game which is due for release in the spring. Watch this space again, because I hope to review the game when it’s released!
Last year’s Lego Star Wars Holiday Special managed to get a great balance of prequel era, original era, and sequel era references and stories, and I was incredibly pleased to see Terrifying Tales managed to do the same. At first I was worried that the special was going to lean very heavily on the sequels, with Poe Dameron as its primary character. However, while the frame narrative focused on Poe, there were plenty of references and callbacks even then to past iterations of Star Wars. Overall, Terrifying Tales managed to get the right mix of characters and storylines from the cinematic franchise’s three main eras.
The frame narrative was typical Lego Star Wars silliness, with a Hutt having taken over Darth Vader’s abandoned Mustafar castle. Planning to turn the Sith fortress into a Las Vegas-style hotel, the setting was a great mix of creepy and silly – there was more than enough light-heartedness in the modifications made to the intimidating castle to tone it down and take the edge off the spookiness. At the same time, the castle was a great setting. It had a fairly typical “haunted castle” vibe, complete with darkened hallways and imposing architecture. Even in the lobby, which was brimming with Vegas-inspired (or perhaps Disneyland-inspired) kitsch and souvenir shops, there was still a creepy background note, as though the place wasn’t entirely safe.
As the characters ventured further into Vader’s castle, however, the setting took on a different feel. It became less of a haunted castle and more akin to an ancient temple – or a pyramid from a classic mummy film. Deep within the bowels of Vader’s abandoned fortress, hidden rooms with unclaimed – yet cursed – treasures and cleverly-operated switches and traps awaited Poe, BB-8, and the rest of the cast. The castle thus served a dual purpose, and to cram both settings into one locale in a way that felt natural and that didn’t feel rushed shows some pretty great writing.
The only thing that the frame narrative perhaps lacked were more recognisable characters. I’ve argued on a number of occasions that the Star Wars franchise is overly-reliant on characters from its past and that I wanted to see more original creations – but Terrifying Tales isn’t really where I expected to meet a whole bunch of newbies! To see Poe without Rey or Finn was just odd, and as much fun as characters like Vaneé and Graballa the Hutt were, the frame narrative could’ve found a way to include more familiar characters. Lego Star Wars is the one place where bringing back classic characters makes sense – and it’s also where logic and internal consistency matter far less, so there’s plenty of ways to do so! It wasn’t a fatal flaw by any means, and I enjoyed Poe’s mentoring of young Dean in particular. But it was certainly noteworthy that this part of the story really only had Poe and BB-8 in terms of familiar faces.
Graballa the Hutt gave me almost a Ferengi vibe with his unchecked capitalistic greed, and though we didn’t get much time for any of these characters to be truly fleshed-out, there was enough of a moral shadiness to him that left me in no doubt the kind of character this was. Graballa’s the kind of money-driven dodgy boss who’ll cut any corner to save a buck and would’ve sold out Poe and Dean and everyone else for his own safety. He made a fun addition to the group as comic relief, but at the same time he was a constant cause for concern – he’d trade everyone’s lives for a shot at his own survival, and in horror stories those kinds of characters can cause a lot of trouble!
Vaneé is a character who first appeared in Rogue One, and whose role was expanded upon in the novelisation of the film. He’s also made appearances in a number of Star Wars comics – none of which I’m familiar with. For all intents and purposes, though, the character we met in Terrifying Tales was a blank slate upon which the animated special could craft a suitably over-the-top villain!
Vaneé definitely had a creepiness to him during the story. He set up the three vignettes in a suitably spooky manner, and the voice performance from Tony Hale was an exquisite parody of these kinds of characters from classic horror films and shows like The Twilight Zone. The downtrodden, overlooked butler or apprentice with an evil streak is an archetype of the genre, and Vaneé slotted into that role perfectly in Terrifying Tales.
At the climax of the story, after we’d been treated to the three vignettes, Vaneé made his grab for power via a Sith artefact that looked an awful lot like the wayfinder from The Rise of Skywalker. From that moment on he was no longer a creepy character but a completely over-the-top pantomime villain – and I loved that transformation! In a story like Terrifying Tales, with all of the silliness and light-heartedness of the Lego Star Wars brand, a villain who goes completely hell-for-leather into wanting to rule the galaxy was pitch-perfect.
But we’re racing ahead of ourselves! Before we get to Vaneé’s endgame and thus the end of Terrifying Tales we first have to look at… well, the titular terrifying tales themselves!
The first of the three was titled The Lost Boy, and focused on Ben Solo and the Knights of Ren some time prior to The Force Awakens. And it was surprisingly fun! The Knights of Ren were presented as basically a motorcycle gang, wreaking havoc on a village or community somewhere in the vicinity of Luke’s new Jedi Temple. The idea that the Knights of Ren already existed before Ben Solo became Kylo Ren is actually an interesting one, and the cameo from Christian Slater as the leader of the gang was neat as well.
The Lost Boy lasted six minutes, yet managed to contain more backstory for Kylo Ren than the entire sequel trilogy! And no, this isn’t going to turn into another rant about The Rise of Skywalker, but I really felt that the way we saw Ben Solo presented in this short story was far better and more sympathetic than we ever saw in the live-action films. We saw his bad attitude as a student, his arrogance and desire to learn the Force more quickly, and these things informed his fall as the story ran on. Feeling constrained and restricted by his uncle, he was tempted by the Knights of Ren and their charismatic leader, and that set him on a dark path.
Sadly that isn’t canon! But it was surprisingly cathartic, especially after the way The Rise of Skywalker ended, to get some kind of origin story for Ben Solo that we could see for ourselves and not hear second-hand from other characters.
The dream sequence during this short story was fantastic. It was incredibly well-animated, and had a very trippy presentation that really did feel like we were following Ben Solo into a nightmare. The way Ben was haunted by a face seeming to come out of the ceiling, then was transported into a creepy dream-world was incredibly well-done, and by far the highlight of this part of the story. As the leader of the Knights of Ren appeared to Ben in his dreams I got a Nightmare on Elm Street vibe – as if something deadly was about to happen.
Though this was an “alternative” take on Kylo Ren’s creation and Ben Solo’s fall, I really liked it. There were some great moments of humour, particularly Ben commenting on Luke training for “like twenty minutes” on Dagobah – a reference to The Empire Strikes Back and how Jedi training seems to progress very differently for Luke compared to other characters! But it was also a story of teen angst, rebellion, and the fall of a character to the Dark Side. Because we didn’t get to see Ben’s fall in canon, I found it particularly interesting.
The second vignette brought us a battle between General Grievous and Darth Maul. Terrifying Tales called out how patently ridiculous it was for Darth Maul to have been revived – finally! The Star Wars franchise apparently loves to bring back characters who were clearly and unequivocally dead: Palpatine in The Rise of Skywalker, Boba Fett in The Mandalorian, and of course Darth Maul in The Clone Wars television series and Solo. But the fact that such “back from the dead” moments are ridiculous needed to be called out, and it was done so here in incredibly fun fashion!
Maybe you’ve always wondered who would win in a fight between Grievous and Maul. I hadn’t, but their duel was still action-packed and fun to watch. This was perhaps the least “terrifying” of the three stories, by which I mean it had the least focus on any horror trope or element. The cursed lightsaber was an interesting macguffin, but I didn’t really feel that it had much of an impact on either mechanical monstrosity as they fought over it. If anything, it had a similar effect to the Ring in The Lord of the Rings, giving both characters a Gollum-like craving.
The real standout star of The Duelling Monstrosities, though, was Palpatine. This version of Palpatine as a nonchalant, almost casual manager of his Empire is never not funny! If you’re familiar with the way Palpatine was parodied in the likes of Robot Chicken and the Family Guy Star Wars specials, this depiction is comparable. If not, go and watch the Robot Chicken Star Wars specials at the very least, because they’re hilarious!
Palpatine carried this segment and provided much of its comedy. He was hilarious as he pitted Maul and Grievous against one another – accidentally, of course! And then betrayed the victor to claim his prize of the broken cursed lightsaber. We never did find out why he wanted it, but it didn’t matter!
The third vignette was inspired by the 1902 short story The Monkey’s Paw, and there were elements of the 1960 Twilight Zone episode Man in the Bottle too – itself a loose adaptation of that short story. It was by far the creepiest short story in terms of its setup and premise, and Vaneé gave his best Twilight Zone-inspired speech to tee up the tale.
Luke Skywalker and Darth Vader were the stars this time around, with Luke wishing upon a Wookie’s paw to grant wishes for himself. In this alternate version of A New Hope, Luke becomes an Imperial pilot and Darth Vader’s Dark Side protégé. If you’ve ever wondered what might’ve happened had Luke been trained by Vader, The Wookie’s Paw gives us a glimpse into that alternate reality!
In true Monkey’s Paw fashion, though, everything is not what it seems. Luke’s wishes come with a price – and after using the cursed Wookie’s paw to rise through the ranks and become a pilot and Sith apprentice, Luke goes too far. By wishing for fame he actually gets notoriety, accidentally blowing up the Death Star while trying to defend it from a Rebel attack. It was actually pretty funny to see him make such a catastrophic mistake!
The interplay between Luke Skywalker and Darth Vader was surprisingly cute in The Wookie’s Paw. Though both remained blissfully unaware of their familial connection, Vader took on a similar mentor/fatherly role to Luke as Obi-Wan had in A New Hope, and seeing Luke go through a Dark Side version of some classic training scenes – from the training droid to carrying Vader on his back – was both sweet and funny at the same time.
If you’ll forgive a short detour, what I liked about this story was that the cursed Wookie’s paw didn’t actually change the outcome of A New Hope. Princess Leia stepped up to lead the assault on the Death Star in Luke’s absence, aided by Obi-Wan Kenobi, who survived in this alternate timeline. Luke still fired the torpedoes that destroyed the battlestation, even if he didn’t mean to. The message, aside from “be careful what you wish for,” is one of fate and destiny. Even if Luke Skywalker were removed from the equation – or fighting for the other side – the Rebellion still prevailed.
So we come to the finale! Once the three vignettes were over and Poe had been led deep into the heart of Darth Vader’s fortress, Vaneé revealed his ultimate plan. Using Dean to open the Sith holocron, he used it to seize the power of the Dark Side. Cloaking himself in armour he resembled a Sith monster, and he used his newfound power to turn an army of zombified battle droids on Poe, Dean, and Graballa.
This was perhaps the most intimidating battle droids have ever felt in Star Wars! From their first appearance in The Phantom Menace all the way through the prequels battle droids were presented as cheap cannon fodder and even comic relief to be laughed at. Turning them into zombies with glowing red eyes, and pitting a small band of heroes against them and their master, was an interesting and surprisingly fun turn. One of the battle droids even got a moment inspired by classic film The Shining, which was absolutely hilarious!
After a conversation between Poe and the charming Dean about how fear is natural and something everyone experiences, the duo were able to save the day and defeat Vaneé. There was a neat battle between Poe and Vaneé that showed off Lego versions of the AT-ST and AT-AT walkers, before Vaneé was finally thrown into Mustafar’s lava just like his master before him! It was a tense yet fun battle, and giving Dean the opportunity to save the day was perfectly in line with the kind of story that Terrifying Tales aimed to be.
I had fun with Terrifying Tales. It was a cute Lego Star Wars parody that delivered everything I wanted and expected, and even managed to throw in a few neat surprises and things I didn’t even know I needed to see! The animation work was fantastic, a perfect blend between computer-animated Star Wars locales and a distinctive Lego aesthetic for the characters and vehicles. A project like this could’ve come across as an extra-long toy commercial, but I didn’t get that sense at all. It was a fun Star Wars-themed Halloween romp.
Terrifying Tales was a great way to kick off the spookiest season of the year for me! There’s only a little over three weeks left until Halloween, and I have a few more spooky ideas up my sleeve before the month is over, so I hope you’ll come back for some of those! Happy Spooktober!
Lego Star Wars Terrifying Tales is available to stream now on Disney+. The Star Wars franchise – including Lego Star Wars Terrifying Tales and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
In October 1971 Walt Disney World first opened its doors, making this month the park’s fiftieth anniversary. Though competitors have risen in the years since – Universal Studios most prominently, but there are others – Disney is still the world’s preeminent theme park brand in 2021, which is no small accomplishment!
2006 was the last time I managed to get to Walt Disney World in Florida, and it seems unlikely I’ll be able to make another trip – my health generally prevents me from travelling these days. But I’ve made some wonderful memories at Walt Disney World, from my first trip when I was very young with my parents through to an incredibly fun jaunt with friends while at university. Walt Disney World has always had a lot to offer – and not just for children.
Recently I put together a list of ten of my favourite Walt Disney World attractions – and you can find it by clicking or tapping here. Long story short, some of the best experiences at Disney – at least in my opinion – aren’t the most extreme roller coasters with the highest drops or fastest speeds. What Walt Disney World has always excelled at is its world-building, crafting lovingly-detailed experiences that don’t need to rely on speed or being an adrenaline rush to hook riders in.
Attractions like Spaceship Earth, the Tomorrowland Transit Authority PeopleMover, and even the Monorail are all incredibly fun to ride over and over again, and in many ways it’s these slower rides that made me fall in love with the Disney theme parks. It’s this combination of slow rides, dark rides, fast-paced rides, shows, and simulation experiences that has meant Walt Disney World has so much to offer to such a range of visitors. Many theme parks – especially here in the UK – tend to be built around one or two big attractions, and these are almost always ultra-fast adrenaline rush roller coasters. Once you’ve ridden one or two, you’ve ridden them all!
Every aspect of Walt Disney World was planned in detail – with early plans coming from Walt Disney himself before his death in 1966. The idea of corridors running underground to allow employees – better known as “cast members” – to secretly move from one location to another out of sight of guests is a genius move. It means that guests never see a character “out of place;” no cowboys in Tomorrowland nor spacemen in Frontierland.
On a smaller scale, no shop in Walt Disney World sells chewing gum. Why? Because it’s one of the worst forms of litter and the hardest to clean. If every road and pavement were covered with discarded gum the entire park would feel ever so slightly less polished, and Walt Disney was very keen that visitors should feel as if they’d been transported to a magical land away from their everyday lives. He wanted everyone to have the perfect experience – at least within their budgets!
The food at Walt Disney World is also exquisite. The park has a huge variety of restaurants and fast-food joints both in the parks and attached to the numerous hotels spread across the property. Many of these are themed experiences in and of themselves, offering guests a chance to dine in the banquet hall of a castle or an orbiting space station – with themed menus to match. And of course, many restaurants bring Mickey Mouse and other characters right to the table.
Walt Disney World didn’t pioneer the concept of the theme park. It wasn’t even the first Disney theme park, with California’s Disneyland having been open for more than sixteen years before it came along. But Walt Disney World took the theme park concept and honed it to near-perfection, having learned the lessons not only of Disneyland but also of other theme parks as well. With years of experience under their collective belts, the team behind Walt Disney World came together to build what they hoped would be the best theme park in the world. Fifty years later the park is still right at the pinnacle of the theme park industry, so it’s hard to say that they didn’t succeed.
There are controversies about the way Walt Disney World came to be, of course. Not least the Walt Disney Company’s policy of buying up the land that the parks would ultimately be built upon using dummy companies with fake names to avoid the price shooting up! And of course it’s sad that Walt Disney didn’t live to see his project to completion.
As we look back at Walt Disney World, it’s only natural to look forward, and I’m afraid it’s here that I see new controversies, as well as problems ahead.
In the early 2000s when I was planning a trip to the parks with friends, it was quite achievable for students to put a bit of money aside from part-time jobs to be able to afford not only to visit Walt Disney World, but to do so in style! After saving up, my friends and I were able to afford flights there and back from the UK, as well as a moderately-priced hotel, park tickets, food, and we still had money left over for souvenirs. I can’t remember the exact amount of money we spent apiece, but none of us were wealthy and we still managed to have a wonderful time.
Nowadays, the inflated prices Walt Disney World charges – and the dozens of hidden extra charges – make it so much more difficult to consider a trip there a worthwhile investment for a lot of folks. Walt Disney World now charges for parking – even at hotels – which is something that never used to happen. And coming very soon is the “Disney Genie Plus” app and programme, which includes paying to skip some of the lines at popular attractions – including on a ride-by-ride basis in some cases, with prices rising dynamically depending on how busy the park gets.
Add into the mix the generally inflated prices of everything from tickets to food, and Walt Disney World is no longer a holiday within reach of everyone. It’s beginning to feel like an attraction targeting wealthier folks exclusively, and when a vacation for a small family is now easily running around the $6-8,000 mark (not including flights, which from the UK aren’t exactly cheap) it’s hard to argue with that assessment.
Just to give one example, a single portion of popcorn from one of the popcorn stands scattered throughout the parks now comes in at $5.25 (£3.90). That’s a heck of a lot for something as basic as popcorn, so you can imagine that other snacks and meals are priced similarly. Because Walt Disney World knows it has a captive audience, prices have shot up. It was never a cheap place, don’t get me wrong, but recent years have seen price hikes left, right, and centre.
In addition, Walt Disney World is losing many of the things that made it unique. One-of-a-kind attractions are being replaced with bland-looking roller coasters, and rides that used to have unique animatronic characters are being closed down or altered to include Disney-branded characters. One of my favourite rides at Epcot was called El Rio del Tiempo, and it was a slow boat ride that brought guests a small taste of Mexico and Mexican history. Since I last visited it’s been re-themed to include Donald Duck.
Rides and attractions like El Rio del Tiempo – and many more – were part of what gave Walt Disney World its unique charm. There were always Disney-themed rides like Peter Pan’s Flight or the Mad Hatter’s Tea Party (from Peter Pan and Alice in Wonderland respectively), but they were balanced out by these other rides that weren’t associated with a film or television series. With some rides like Pirates of the Caribbean and Jungle Cruise having been turned into films in recent years, there aren’t many attractions left that exist purely for their own sakes any more. Perhaps I’m showing my age by lamenting that change of focus!
To end on a much happier note, one of my favourite memories as a geeky, nerdy kid came at Walt Disney World in the early 1990s. Not long after having seen the Star Wars trilogy for the first time, I got to go on a Star Wars ride – Star Tours – at Walt Disney World. After queuing up excitedly, the moment the doors to the Starspeeder 3000 wooshed open for the first time was truly thrilling! Boarding an actual spaceship complete with a droid pilot and going on my own little Star Wars adventure felt like a dream come true.
Walt Disney World has delivered an uncountable number of moments just like that one to children and to adults. My cousin visited a couple of years ago, and her daughter got a complete “princess makeover,” complete with makeup, a tiara, and a princess dress. Wherever she went all day long the cast members would bow and wave and treat her like a real Disney Princess. These kinds of once-in-a-lifetime experiences really don’t exist anywhere else, not in the same way. Just like I had my moment of wonder as I boarded a ship in the Star Wars galaxy, so too did my cousin’s daughter as she was transformed into a princess. Walt Disney World makes magical memories like that, and I hope it always will.
The only reason I criticise Walt Disney World for some of the recent changes – particularly the way things are being priced and the “stealth” costs like charging for hotel parking – is because I wish those kinds of experiences were available to as many people as possible. Walt Disney’s dream was that families could visit his theme parks together, and he even said: “Disneyland is a work of love. We didn’t go into Disneyland just with the idea of making money.” Try telling that to the executives of the company today, eh!
I doubt that I’ll ever get back to Walt Disney World. But the park holds happy memories for me from childhood – and from adulthood as well. I hope that the park succeeds and will endure for another fifty years, bringing those same happy memories to new generations.
All properties mentioned above are the copyright of The Walt Disney Company. Some images courtesy of The Walt Disney Company and the Disney Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including The Mandalorian Seasons 1-2 and Return of the Jedi.
“Mixed feelings” might be the best phrase to describe my attitude toward the upcoming Disney+ Star Wars series The Book of Boba Fett. I have no doubt that the series will do a lot of things well, from visual effects to exciting action sequences. But if you recall my criticisms from 2020 when it was first rumoured that Boba Fett might be included in Season 2 of The Mandalorian, the bare premise of the series is enough to leave me underwhelmed.
Let’s be blunt for a moment. Boba Fett was a dull character whose entire popularity in the early 1980s came from his unique-looking armour. This led to sales of action figures, models, and dolls – and an oversized, undue gravitas given to a minor, one-dimensional foil for Han Solo. Boba Fett does have a unique, cool look, I won’t deny that. But his role in The Empire Strikes Back and Return of the Jedi was minor, and his death in the latter film was a fittingly unspectacular end for an unspectacular character.
However, Boba Fett’s popularity endured over the years, helped in no small part by his character being fleshed out in a fan-fictiony way by writers of the old Expanded Universe books and comics. So by the time of the prequels, George Lucas and others involved in the production of those films clearly felt an obligation to include backstory for him as well.
I don’t hate Boba Fett, but when I watched the Star Wars trilogy for the first time I just didn’t get the hype. Why was this character so remarkable considering he did one thing – captured Han Solo – then died in a pretty stupid way when his jetpack misfired? And he didn’t even capture Han Solo himself, he had to enlist the help of Darth Vader and a whole legion of Stormtroopers. In short: cool-looking armour, but that’s about as much as I can say about Boba Fett in his original incarnation.
However, The Book of Boba Fett isn’t following the character as he appeared in the original films. As I noted in my review of Season 2 of The Mandalorian, the character introduced to us as “Boba Fett” feels a long, long way removed from the bounty hunter we met in The Empire Strikes Back. His entire demeanour was so radically different that I said in my review that the two characters feel entirely separate. The plot of The Mandalorian Season 2 wouldn’t have been any different had that character been given a different name and Boba Fett never been mentioned.
One thing I will credit The Mandalorian’s Boba Fett with is that I felt the character got a more nuanced portrayal than he ever did in the films. There was a sense that this man was a weary veteran, ready to hang up the armour and live a quiet life somewhere. He’d fought all the battles he wanted to fight and was ready to try something new – at least until we saw him in the final moments of the season seemingly intent on seizing control of Tatooine’s underworld.
Just like The Rise of Skywalker had done before it with Palpatine, The Mandalorian Season 2 completely ignored what has to be the most important point about Boba Fett: how on earth is he still alive? If the new series can find a way to pull an answer to that question out of its backside that even makes a degree of sense, it’ll have made progress. And I think that’s my biggest single request when it comes to the storyline of The Book of Boba Fett: find some way to give us a plausible explanation for the main character’s survival.
Remember that Boba Fett fell into the gaping mouth of a giant monster in the Tatooine desert. The Sarlaac monster in the Pit of Carkoon was presented as a truly awful torturous death, supposedly taking a long time in its inescapable digestive tract. Jabba the Hutt was said to favour this method of execution, and planned to execute Luke Skywalker and Han Solo there in Return of the Jedi. Boba Fett fell into the monster’s mouth, and that seemed to be a very definitive end for him!
One aspect of the story of The Mandalorian Season 2 has potentially complicated any story of Boba’s escape. The fact that his armour had been lost on Tatooine, recovered by Jawas and later sold to Cobb Vanth clearly indicates that Boba didn’t simply blast his way out of the creature as soon as the battle on Jabba’s barge was over. Because he fell into the pit wearing his armour – and thus carrying at least some of his weapons – the show might’ve been able to argue that he didn’t die and simply shot his way out. But if so, he’d have kept his armour.
So the question of his survival remains, and in the aftermath of just how poorly the awful line “somehow Palpatine returned” went down in The Rise of Skywalker, I can’t imagine that The Book of Boba Fett would try to ignore this point. Even if all we get are a few lines of dialogue saying that he climbed out and was saved by roaming scavengers or Chewbacca’s great-aunt, I think we need some kind of closure before we can take seriously the fact that Boba Fett is back.
Then we come to the premise of the series itself, and this is perhaps what I’m most interested in. One of my biggest disappointments when it came to The Mandalorian was that the show’s basic premise remains unfulfilled despite sounding incredibly promising. I wanted to see “the adventures of a gunslinger away from the reach of the New Republic,” but instead the show brought Baby Yoda, the Force, the Empire, and even Luke Skywalker into play in a story that increasingly felt like Return of the Jedi II as Season 2 wore on.
The Book of Boba Fett promises us the following: “Legendary bounty hunter Boba Fett and mercenary Fennec Shand navigating the galaxy’s underworld when they return to the sands of Tatooine to stake their claim on the territory once ruled by Jabba the Hutt and his crime syndicate.”
Though I stand by my criticisms of the Star Wars franchise making desperate nostalgia plays for characters and settings from the original films, that premise doesn’t sound half bad. Though I don’t want to get my hopes up too high after being burned by The Mandalorian, maybe we can finally get a look at the Star Wars galaxy away from the Force and the Skywalker family.
Boba’s survival after falling into the Pit of Carkoon risks coming across as cheap, fan-servicey, and just plain dumb. But if the show can find some way to navigate that sizeable pitfall (pun intended), then Boba Fett could actually prove to be an interesting point-of-view character for exploring the darker side of the Star Wars galaxy.
As an ex-bounty hunter, Boba Fett used to inhabit this seedy underworld that the show’s official description is teasing us with. But as someone who’s been out of action for almost a decade at this point, things have moved on in his absence. The biggest change, most likely, is the fall of the Empire. Without the Empire to crack down on criminals, and with the New Republic taking a different approach, it’s possible that the criminal underworld has grown since Return of the Jedi.
Boba Fett will have to navigate a changed world, and that offers up a lot of potential for exposition and explanation to be dropped into the series in a way that makes sense. There’s a high probability of learning more about the Star Wars galaxy – and particularly its criminal side – than we ever have before. That idea is definitely an interesting one, and though I wouldn’t personally have chosen to bring Boba Fett back from the dead in order to tell this kind of story, as a concept it’s hard to fault.
As a character, Boba Fett is perhaps open to further exploration. As I noted above, in his original appearances he was fairly one-dimensional, and his role in The Mandalorian Season 2 came with a degree of mystery to it. There’s scope to learn more about Boba Fett the man: who is the person underneath the armour? What drives him? What are his ambitions now that he’s got his armour back and taken over Jabba’s former throne? All of these things could potentially lead to interesting moments of characterisation, and as a concept the idea of an anti-hero or a villain with a heart and understandable motivations can work exceptionally well.
All of this could come to pass if the show stays true to its premise! And this is where my concerns kick in. As Boba Fett’s return proves in and of itself, the Star Wars franchise is completely and utterly dependant on its original films and the characters and concepts that were present there. The Mandalorian brought us Baby Yoda, the Force, Ahsoka, the Empire, and Luke Skywalker in its first two seasons – along with dozens of other throwbacks to Star Wars’ past. Some of these elements came close to working, but overall they drowned out any originality the series could’ve had. I fear that The Book of Boba Fett will meet a similar fate.
There are all manner of ways this could happen. Off the top of my head, here are a few: Boba Fett comes into conflict with Luke Skywalker and his new Jedi Order somehow, perhaps even seeking revenge for his encounter with the Sarlacc. Maybe Han Solo will be a target of Boba Fett’s over the course of the show, again looking for revenge. Some other Jedi could emerge, perhaps a character from the prequels or one of the kids’ shows. Boba Fett could encounter Jedi or Sith artefacts, which would bring the Force into the series. And so on. There are many ways that we could see the show fall back on these nostalgia plays and fail to live up to its potential.
I’d love for The Book of Boba Fett to have more to offer than nostalgic throwbacks, good visual effects, and well-constructed moments of action and excitement. Whether it will or not… well, the jury’s still out. I’m hopeful, but cautious.
The Book of Boba Fett exists in a strange space for me. I should feel more excitement for what is only the second ever live-action Star Wars television series, especially considering the huge budget afforded to shows made for Disney+ and the platform’s excellent track record with visual effects. Star Wars has literally never looked better in terms of visuals and special effects, and with the franchise taking a different turn to perhaps visit the seedier underworld in depth for the first time, there are things that pique my interest. I’m just having a hard time jumping on the hype train.
Despite that, I will do my utmost to give The Book of Boba Fett a fair shake. It will premiere on the 29th of December – right in the middle of Star Trek: Discovery’s imminent fourth season. I can’t promise I’ll have time to review every individual episode with so much else happening in December, but I’ll certainly share my thoughts on the series at some point, so I hope you’ll stay tuned for that. I’d love to be able to come back after the show’s first season and say that my fears and doubts were unfounded.
The Book of Boba Fett will premiere on Disney+ on the 29th of December 2021. The Star Wars franchise – including The Book of Boba Fett and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including The Mandalorian Seasons 1-2, Jedi: Fallen Order, and the upcoming Obi-Wan Kenobi series.
We’ve known for a while that the upcoming Obi-Wan Kenobi series will feature Darth Vader – somehow. Hayden Christiansen, who played Anakin Skywalker in the Star Wars prequels, has even signed on to play the role, something which has excited at least some Star Wars fans. Today we’re going to consider what kind of role the Obi-Wan Kenobi series could offer to the franchise’s most iconic villain, and how the show will have to navigate a tricky situation of its own making.
Regular readers will know that I haven’t exactly been wild about many of the recent decisions taken by the Star Wars franchise. The Mandalorian, which seemed to offer such promise when it was announced, very quickly returned to the Force and the Skywalker family, and brought in a number of characters and settings that were lifted directly from the original trilogy. When Lucasfilm announced a slate of upcoming Star Wars projects last December, I felt that the franchise was doubling down on this kind of nostalgia play, unwilling to step out of the shadow of the original films and tell new stories. The inclusion of Darth Vader in the Obi-Wan Kenobi series – and indeed the very existence of the show itself – is a case in point.
Regardless of what I and others may think, this is the direction Lucasfilm and Disney have chosen for the franchise. The most generous thing I could say about it is that, following the controversy generated by the sequel trilogy, they’re retreating to what they consider to be safe, comfortable ground for the foreseeable future. Returning the franchise to characters fans know and (mostly) love may be indicative of a franchise aiming for a grade C – a basic pass – but perhaps after the controversies of recent years, the higher-ups think that will be good enough.
Although the decision to return to classic characters may seem to be the safe path in the aftermath of the sequels, it’s not one that is free from danger. Darth Vader and Obi-Wan Kenobi may indeed prove to be bankable characters – along with the likes of Boba Fett in his upcoming spin-off – but fans won’t forgive Disney and Lucasfilm if the way these characters are used undermines their previously-established arcs.
When it comes to Darth Vader’s inclusion in the Obi-Wan Kenobi series, to me the single most important thing is that the two characters simply can’t be permitted to meet. A New Hope was their first face-to-face meeting since their duel on Mustafar, and were they to meet in the series it would seriously undermine the power of that moment.
We could talk at length about the failures of the prequel trilogy – and I have in the past – but to me their most egregious fault was the harm done to the character of Darth Vader. In the original films we’d learned all we needed to know about this character – he had once been good, then fell to the dark side, but had enough residual love for his son to be ultimately redeemed in the moments before his death. He was an intimidating villain, but one we could feel a pang of sympathy for. Seeing him as a child and a whiny teenager detracted from that; his background was over-explained.
Vader has already been undermined by the prequels, and it’s difficult to see him in the same frightening way as I did on first watching the Star Wars films in the early 1990s. But throwing him into a face-to-face meeting with Obi-Wan years before their iconic duel aboard the Death Star would rob the original film of one of its most significant moments. It would feel like cheap fan-service and accomplish nothing.
There are ways for Darth Vader to play a role in the new show’s story – even a major role – without having him and Obi-Wan meet. The show is set at least a decade after the events of Revenge of the Sith, meaning that Darth Vader’s role as the second-in-command of the Empire is well-established by this point. He’s a senior leader who answers directly to the Emperor with his own dedicated Stormtrooper corps, and has spent much of his time chasing surviving Jedi and enforcing the Emperor’s rule on wayward systems.
We also know that Darth Vader has an intense hatred of the planet Tatooine. Obi-Wan chose the planet for his and Luke’s hiding place specifically for that reason, so Vader shouldn’t set foot on the planet for the entirety of the story. And really, Obi-Wan shouldn’t leave the planet either! It was strongly suggested in Revenge of the Sith and the original trilogy that he and Yoda wouldn’t leave their respective exiles, and Luke Skywalker seemed to have known “Old Ben” for his entire life.
This was something that led me to be sceptical of the Obi-Wan Kenobi series from the outset; how much of an adventure can “Old Ben” have within a few miles of Mos Eisley and his desert hut? I assume, though, that he will ultimately leave the planet at some point – it would be a pretty dull series otherwise!
But if a significant portion of the action takes place on or in the vicinity of Tatooine, and Vader won’t set foot on the planet, then we have a pretty good reason for keeping the characters apart and preserving the special moment in A New Hope. But that still raises the question of what kind of role Darth Vader will have in the series.
If I were writing it, I’d use Darth Vader sparingly. He could be the overarching villain, sending out his troops or henchmen on missions for the Empire without ever having to interact with Obi-Wan personally. He might have a minor role in a couple of episodes, or he could appear toward the end of the season, with the revelation being that whoever Obi-Wan has been battling is actually one of Vader’s henchmen. This would still have to be done in a way that kept the knowledge of Obi-Wan’s survival and location from Vader, and that’s a difficult line for the series to walk.
It isn’t impossible for Darth Vader to be included in a Star Wars story in this fashion. The video game Jedi: Fallen Order did something similar – players spend much of the game facing off against the Second Sister and other forces of the Empire, only for Darth Vader to reveal himself at the story’s climax. In the case of Jedi: Fallen Order there wasn’t a pressing need to keep protagonist Cal Kestis away from Vader in the way there is in the Obi-Wan Kenobi series, but the game was better for having more original characters, at least in my opinion.
Although some prequel fans are undoubtedly looking forward to Vader’s return, I’m more interested to see what original characters the Obi-Wan Kenobi series will introduce us to. Will the titular ex-Jedi be facing off against the forces of the Empire? Presumably the inclusion of Darth Vader means there’ll be some kind of Imperial involvement in the story somehow. But I’m just as interested to see what Obi-Wan might get up to on Tatooine, outside of Vader’s reach.
At the end of the day, I wouldn’t have chosen to greenlight a series like this one. And if I were tasked with picking it up after it had already been greenlit, I’d have certainly kept characters like Darth Vader far away from the new show. Even though we’ve spent more time with him than we arguably needed to, Darth Vader can still be used to great effect in Star Wars, and I don’t want to say that there’s no room whatsoever for the franchise’s first and most iconic villain going forward. But the Obi-Wan Kenobi series just feels like a bad fit.
These are two characters who spent a long time apart, totally disconnected from one another for almost two decades prior to their fateful meeting aboard the Death Star. Maybe there’s a way for Obi-Wan to learn that Anakin survived and became Darth Vader – we know he was aware of his former apprentice’s identity by the time of A New Hope. Maybe there’s a way for Vader to be included in some kind of flashback, dream, or vision. But I can’t imagine that the series could get away with having the two face off against one another or have another duel. How would such a meeting end? If Vader so much as knows that Obi-Wan is alive – let alone meeting or fighting him – it undermines a key part of the original film.
Having made this announcement and gone to a lot of trouble to include Darth Vader in the conversation surrounding the Obi-Wan Kenobi series, some fans will feel let down if Vader’s role is reduced to some kind of dream or flashback. I still think he could be included as some kind of overall villain, provided it was handled in such a way as not to overwrite anything we learned in A New Hope. But to me, this is a pretty egregious example of Star Wars skirting too close to canon for comfort. It’s not as bad as bringing Palpatine or Boba Fett back from the dead with no explanation, but it’s straying into that territory.
I’d love to say I’m excited for the Obi-Wan Kenobi series… or any upcoming Star Wars project, for that matter. At best, though, what I can muster is cautious interest. I’m curious to see what Obi-Wan got up to during the years we all assumed he was living in quiet seclusion on Tatooine. I just hope that the story doesn’t go off the rails. The decision to bring Darth Vader into the story has me more nervous than excited, and if I’d been in the room I’d have argued very strongly against it.
The Obi-Wan Kenobi series will be broadcast on Disney+ in 2022 or 2023. The Star Wars franchise – including all properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. Minor spoilers are also present for other iterations of the Star Wars franchise.
Remember that rumour earlier in the year about a new Knights of the Old Republic game? Well the project was officially revealed at a recent PlayStation event, and instead of being a sequel or spin-off, it’s a remake of the first title!
Unfortunately all we were treated to was a tiny CGI clip of the villainous Darth Revan. The project seems at a relatively early stage of development and likely won’t see a release for at least a year. Interestingly, the remake is being handled not by BioWare – who developed the original title – but by Aspyr, a studio known primarily for porting games to new platforms. Aspyr has previously worked on Knights of the Old Republic, bringing the game to Mac, iOS, and Android over the years. So at least they have some experience with the title!
If you’re not familiar with the plot of the original game, I encourage you to stop reading now. Not only that, but try to avoid any Knights of the Old Republic spoilers from now until release; the game is so much more enjoyable if you can experience its story unspoiled.
Speaking of story, then, while Lucasfilm Games and Aspyr have pledged to stay true to the original narrative, there is already talk of the game being “re-written” and writers are known to be attached to the project. It’s possible, then, that there will be some incidental changes along the way, even if the overall thrust of the plot remains intact.
For my two cents, I think that’s actually a positive development. Remakes should aim to be ambitious, and to adapt the stories they tell for new audiences. There’s nothing wrong with Knights of the Old Republic in its original form, but shaking up things like side-missions would be no bad thing. Remember that we’re dealing with a game from 2003 that was released on the original Xbox; there’s room to potentially expand the game beyond what it was. Levels could be redesigned to be larger and more densely-populated, for example, and characters could be given additional lines of dialogue.
With the game being a full-blown remake, it seems that the dialogue will be re-recorded. This opens up possibilities for expanding the things that characters have to say, as mentioned, and it could be possible to give the game’s protagonist a voice as well. In the original game, the player could choose what to say at certain points, but the player character wasn’t fully-voiced like NPCs were. Redoing the dialogue also means that at least some characters – including fan-favourites – will be recast. However, as voice acting in video games has arguably improved since 2003, that’s not necessarily a bad thing! Interestingly, Star Trek: Voyager’s Ethan Phillips (Neelix) had a voice role in the original game. I wonder if he’ll come back?
Though Knights of the Old Republic got an Oblivion-developed sequel a year after its release, the stories of Darth Revan and the Jedi Exile were left unfinished thereafter. Though it’s very early for such speculation, it seems at least plausible to think that Knights of the Old Republic II – my personal favourite of the duology – could also get the remake treatment if this project is deemed a success. From there, could the story finally get the sequel that fans have been asking for for more than fifteen years? Perhaps that’s too much to hope for right now and we should just be happy that Knights of the Old Republic is coming back at all! But I can’t help feel that there’s at least a glimmer of hope in that regard!
One area where Knights of the Old Republic could definitely do with an upgrade is its character creator. The original game offered players a handful of pre-designed male and female faces to choose from, and one of three starting classes. Three additional Jedi classes were available later in the game as well. This is one aspect that has huge room for improvement! Firstly, I’d love to see a non-binary gender option alongside male and female, perhaps with the character creator including a choice of pronouns. Secondly, a detailed character creator – like the kind seen in recent games such as the Saints Row series, Black Desert Online, or even Cyberpunk 2077 – would allow players to craft their own unique character, which is something I’d argue is an essential component of any role-playing game.
There’s a lot to be hopeful for when it comes to this project, and I can add it to the list of upcoming titles I’m looking forward to. Last year I had a great time playing through Jedi: Fallen Order as well as Star Wars Squadrons, so after a few years where there weren’t many Star Wars games the franchise has enjoyed some successes in the video game space. Coming after the disappointing way the sequel trilogy ended, a return to Knights of the Old Republic and a setting millennia before the films could be the palate cleanser that Star Wars fans desperately need.
Ironically, it was after two disappointing Star Wars films that the original Knights of the Old Republic appeared on the scene. The game (and its sequel) went a long way to rehabilitating the Star Wars franchise for me at the time, and gave me a reason to be excited for Star Wars after The Phantom Menace and Attack of the Clones had left me decidedly underwhelmed. Hopefully this remake is poised to do the same.
After several recent hotly-anticipated titles have crashed and burned due to being launched too early, my advice to Aspyr and Lucasfilm is to keep working on Knights of the Old Republic until they get it right. Don’t try to push out the game before it’s ready; the “release now, fix later” business model has been a plague on the modern games industry and players shouldn’t have to put up with bug-riddled, disappointing titles. This is a remake that many Star Wars and role-playing fans have been waiting for for a long time – it’s incredibly important to absolutely nail it!
One of my favourite memories as a gamer is sitting with the Xbox control pad in my hand, mouth open in shock as Knights of the Old Republic dropped its huge story twist. I hadn’t been expecting it as the game’s wonderful storyline unfolded, and it hit me in a way that very few moments in all of fiction ever have. It’s got to be right up there with “no, I am your father!” in The Empire Strikes Back as one of the best twists in all of Star Wars, and I can’t wait to see how the remake will approach that amazing moment. Even though I’ll know it’s coming this time, I’m still ready to be blown away all over again!
So as you can tell, I’m quite excited for Knights of the Old Republic! But I’ll do my best to avoid boarding the hype train and to keep a level head. We don’t know much more about the project at this stage, other than it’s planned as a timed PlayStation and PC exclusive, so it’ll probably be at least a year after release before it’ll come to Xbox. I hope you’ll stay tuned here on the website, because if we get any significant news about the project I’ll try my best to break it down and analyse it. When the game is finally ready, I’ll almost certainly review it – and maybe do a complete playthrough too!
Star Wars: Knights of the Old Republic is being developed by Aspyr and will be published by Lucasfilm Games for PC and PlayStation 5. No release date has been announced. The Star Wars franchise – including all titles and properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Mandalorian Seasons 1-2. Further spoilers are present for Jedi: Fallen Order, Rogue One, The Last Jedi, the prequel trilogy, and the original trilogy.
Let’s get a couple of things straight right off the bat: I don’t think The Mandalorian is an especially good show, and I don’t want either of these theories to turn out to be true. In both cases the reason is pretty much the same: the Star Wars franchise as a whole, and The Mandalorian in particular, greatly overplays the nostalgia card, and were either theory I’m about to discuss prove to be true, it would represent yet another example of the show’s writers and producers being unwilling to let it stand on its own two feet.
With that caveat out of the way, I’ve got a couple of theories regarding The Mandalorian that I’ve finally decided to write down. I’m sure I’m not the only one who’s come up with these concepts; it seems like it would be a pretty easy way of joining up some of the dots present in the franchise. But regardless, we’re going to talk a little about Baby Yoda – or to give him his proper name, Grogu.
In Star Wars’ main canon – not including anything from the now-overwritten Expanded Universe – there have only been three members of Yoda’s species shown on screen. Yoda himself of course debuted in The Empire Strikes Back, then in The Phantom Menace we briefly met Yaddle, another Jedi Master who served on the Jedi Council. Finally we have Grogu himself, and that’s it. Of all the races and species in Star Wars, few are as mysterious and under-explored as Yoda’s species – it doesn’t even have a name.
This is odd, actually. Star Wars’ old Expanded Universe delved into the backstories of countless minor characters and background races, and while much of that has been overwritten, some elements have made their way back into canon. But even in old Expanded Universe projects that did feature members of Yoda’s species, like Knights of the Old Republic for example, we still didn’t learn anything about them – not even a name. When you consider that the Expanded Universe dived deeply into the backgrounds of races like the Quarren or the Rodians, neither of which had major characters in any of the films, for Yoda’s species to be left alone is certainly unusual. You’d think it would’ve been ripe for an Expanded Universe author to have explored at some point.
The rarity of Yoda’s species also raises interesting points, one of which is connected to the two theories we’re discussing today. Every member of Yoda’s species that we meet in canon is Force-sensitive, which is already a point of interest. But the fact that the race seems to be so uncommon, and doesn’t have a known homeworld suggests that there is something strange going on. Is Yoda one of the sole survivors of his species, perhaps?
If so, perhaps Yoda – and possibly Yaddle – are the parents of Grogu. Though Yoda explained in Revenge of the Sith that for a Jedi, attachments and romantic entanglements are off-limits due to their opening up a path to the Dark Side, if he’s a member of a dead or dying species, the needs of his people may have overcome this. It would make sense that we had never met Grogu before the events of The Mandalorian, as Yoda would not have played any role in his upbringing – merely delegating that role to the Jedi Order once the infant had been conceived. This theory could also account for Yaddle’s absence after The Phantom Menace, as she may have been more involved with Grogu or even left the Jedi Order to raise him.
This theory relies on Yoda – at well over 800 years old – becoming physically intimate with another member of his species. Sorry for giving you that particular mental image! But as we learned in The Mandalorian Season 2, Grogu’s M-count – assumed to be short for his midichlorian count – was said to be exceptionally high. This could be natural for Yoda’s species, as Yoda was said to have a high midichlorian count himself, but it could also be a genetic trait passed from parent to child. If Grogu’s parents were two Jedi Masters, that could explain his abnormally high level of midichlorians.
It could also explain Luke Skywalker’s interest in Grogu. Though it seems as though Luke would’ve been interested in recruiting any Force-sensitive child for his nascent Jedi Academy in the years after the Battle of Endor, if he knew Grogu’s true identity after conversing with the ghost of Yoda that may have given him an extra incentive to rescue the youngling. It could also explain how Ahsoka knew Grogu’s name – he didn’t communicate it to her, as she implied when she spoke with Din Djarin, but she’d already met him during her time as a Jedi apprentice.
With cloning technology featuring prominently in both The Mandalorian and The Rise of Skywalker, another possibility is that Grogu is in fact a direct clone of Yoda. As above, this would account for his unusually high level of midichlorians, but would avoid the need for Yoda to have had any role in conceiving an offspring. Though we do know that Grogu spent some time prior to Order 66 at the Jedi Temple, if he were a clone of Yoda that doesn’t mean that the Jedi played any role in his creation.
It would be possible for some nefarious faction – perhaps even the Sith themselves – to have attempted to create a clone of Yoda, hoping to turn Grogu into a powerful Dark Side user. The prequels showed us Yoda’s capabilities in much more detail; suffice to say that a Dark Side clone of Yoda would be an incredibly useful weapon for the Sith – or anyone else. Perhaps such a scheme was uncovered by the Jedi during the years prior to Order 66, and Grogu came to reside at the Jedi Temple after being rescued.
Cloning would tie in thematically to points already present in The Mandalorian, as well as in the broader Star Wars franchise, so I could certainly see the story going in this direction. It would require a bit of backstory to explain who created Grogu and how he came to be rescued, but it wouldn’t be impossible to pull off from a narrative point of view. With cloning having already been introduced into the series and prominently featured, it could even be argued to make sense.
There is one more dimension to this theory, though, and it’s one that I’ve been wary of since Baby Yoda first appeared in the show in late 2019. Rather than being a child or clone of Yoda, could it be that The Mandalorian is setting up a story where Grogu is, in fact, Yoda himself?
This might sound preposterous, and if it weren’t for Star Wars’ overreliance on characters and storylines from the original trilogy I probably wouldn’t consider it a realistic possibility. But given that the franchise is intent on looking backwards, and that The Mandalorian has already brought two major characters from the original films into its narrative, nothing would surprise me any more!
So here’s another caveat: I’m not familiar with everything that happened in the animated shows The Clone Wars and Rebels. But as I understand it, time travel is possible and has been depicted in those shows. Ahsoka Tano, who appeared in Season 2 of The Mandalorian, had her life saved thanks to the intervention of a time traveller who used something referred to as the “World Between Worlds” to rescue her from certain death at the hands of Darth Vader. The World Between Worlds also showed up in last year’s Lego Star Wars Holiday Special – but I’m pretty sure that appearance is non-canon!
The point is that time travel in some form does exist within Star Wars. Not only that, but at least one character present in The Mandalorian has some experience with the World Between Worlds. Suddenly it doesn’t seem to be impossible to think that Grogu might be sent back in time – either intentionally or accidentally.
One of the tragedies of The Mandalorian – as things sit right now, anyway – is that Grogu isn’t safe with Luke Skywalker. The events of The Mandalorian occur years before the sequel trilogy, before Luke’s Jedi Order was destroyed by Kylo Ren. According to what we learned in The Last Jedi from Luke himself, the only students who survived went on to serve the Dark Side as the Knights of Ren. Grogu seems to have been too young to have joined the Dark Side, so the logical conclusion is that he was killed along with Luke’s other students.
Star Wars has certainly told stories with unhappy endings before. Heck, the entire prequel trilogy was a story that led to a very dark place, with characters like Padmé ultimately dying at the end. Rogue One likewise ended with the deaths of Jyn, Cassian, and everyone else involved in the mission to steal the Death Star plans. So it wouldn’t be out of character for the franchise to go to all of this trouble to set up a story in which Grogu ultimately dies and never gets to train and become a Jedi.
However, something about the way the story has been told – particularly in the final few episodes of Season 2 that really tried hard to ramp up the emotional connection between Din Djarin and Grogu – seems to be telling me that it might not end the way we currently think. It’s certainly true that there are ways Grogu could survive the attack on Luke’s Jedi Order that don’t involve time travel, and in many ways such a story would be much easier to construct. But there are possible points in its favour – by which I mean points that seem to make this storyline at least a possibility, not points that would make it a good story!
We know that Yoda’s species are very rare in the Star Wars galaxy. It’s not impossible to think that the race could have gone extinct with the passing of Yoda and Yaddle; they may have been two of the last survivors. We also have the presence of Ahsoka Tano, whose life was saved by time travel. And finally, we know that Grogu has a way of instinctively using the Force at key moments; it’s a power that’s beyond his control in some respects, yet one he has used repeatedly to save himself and others. He’s also potentially very powerful in the Force – perhaps as powerful as Yoda.
It’s not impossible to think that, before or during the attack on Luke’s new Jedi Order, Grogu would call on the Force to help him escape Kylo and the Knights of Ren. We’ve seen a couple of different ways to open a portal to the World Between Worlds, and Grogu could summon one himself – or someone already inside the World Between Worlds might open a portal and arrive to rescue him.
Once in the World Between Worlds, Grogu might be sent back in time, either intentionally or accidentally, emerging 900+ years in the past. From there, it’s a short hop to joining the Jedi Order, which would still exist in this time period. Without adding anything new to Star Wars, it’s possible, based on what we already know, for Grogu to “become” Yoda.
From the moment I saw Baby Yoda in the first couple of episodes of The Mandalorian, I began to worry that this would be the character’s ultimate destination. I mentioned at the beginning that I don’t think this theory would make for an enjoyable or satisfying story, and I stand by that. The Mandalorian has been a let-down for me because of its overuse of elements from Star Wars’ past, and if its entire story were ultimately revealed to involve yet another classic character, well I just don’t think that would be to the show’s overall benefit.
This kind of time travel story also happens to be one of my least-favourite tropes of the genre: the time-loop. Grogu was saved by Luke because Luke was trained as a Jedi by Yoda, who was saved as a baby by Luke. The whole thing becomes circular, and while Star Wars has often tried to tell stories that were symmetrical or that used comparable settings and character concepts, this would be a step beyond that. It would become a paradox; how could Yoda train Luke without Luke first saving him? And how could Luke save Grogu if he hadn’t first been trained as a Jedi? There’s no solution to such a storyline, and I personally find this type of time travel narrative annoying.
Time travel, as I find myself saying all too often, is exceptionally difficult to get right. It’s far too easy for a story to trip over itself and get all tied up in knots trying to explain away inconsistencies and paradoxes. For me, the idea that Grogu might be sent back in time to become Yoda is a classic example of such a story. Even if Luke hadn’t been involved in saving his life from the Dark Troopers at the end of Season 2, I still wouldn’t want the story to go down this road – nor for Grogu to be revealed to be Yoda’s clone or offspring.
The Mandalorian teased a concept that I still find genuinely interesting: “the adventures of a gunslinger far from the reach of the New Republic.” But by bringing the Force, Boba Fett, and the Skywalker family into its storyline in significant ways, that premise hasn’t really been fulfilled – at least not yet.
Grogu’s departure at the end of Season 2 could be the soft reboot The Mandalorian needs. It could offer the series a fresh start, with Din and his companions setting off for new adventures away from the Jedi and the Skywalker family. For Star Wars this would be huge – it’s impossible to overstate how big of a deal finally breaking away from the Skywalkers and the Force would actually be. Season 3 or 4 bringing Grogu back and setting up this kind of time travel or cloning storyline would feel regressive in a series which, for me, already relies far too heavily on nostalgia for the franchise’s past.
Shows like Obi-Wan Kenobi and The Book of Boba Fett can carry the torch for classic characters. Perhaps The Mandalorian can continue to chase down Moff Gideon, the Dark Troopers, and the cloning facility that I swear was creating Snoke. Tying the series into the sequel trilogy, not the original trilogy, would be a bold move, and might even go some way to rescuing some of the sequels’ less successful story elements.
Anyway! Those are all fantasies that may yet play out in future seasons and future stories. For now, I’ll bring this piece to a close by summarising my theories: Grogu is either a clone of Yoda, a child of Yoda, or will be sent back in time somehow in order to become Yoda himself. Even though I don’t necessarily want to see any of these theories make it to the screen, I will be very curious to see if any of the upcoming Star Wars projects give us more information about Grogu, Luke’s recreated Jedi Order, or anything else we’ve talked about today. Something tells me that Grogu’s story isn’t complete and that he won’t meet the ignominious end of being killed by Kylo and the Knights of Ren. Stay tuned, because if it turns out I’m right I’ll be sure to have something to say about that!
The Mandalorian Seasons 1 and 2 are available to stream now on Disney+. The Star Wars franchise – including The Mandalorian and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Skywalker Saga, including The Last Jedi and The Rise of Skywalker.
I’ve made it clear more than once that I didn’t like The Rise of Skywalker. The film failed for a number of reasons, but the most egregious for me was its narrative – one which betrayed established characters, overwrote others, and tried to re-tell Return of the Jedi using characters and story threads that were simply not suited for that purpose.
It’s easy to criticise a story that someone else has written, to pick apart story beats and character moments and say they don’t work. What isn’t as easy is creating a new story – hopefully a better one. That’s the task I’ve assigned myself on this occasion.
Here are some basic ground rules:
Everything up to and including The Last Jedi happened exactly as shown on screen. We aren’t going back and undoing anything from previous films. The task at hand is to rewrite the final chapter of The Skywalker Saga assuming that the first eight films unfolded the way they did in the real world.
No dei ex machina. The story has to be brought to a conclusion using characters and elements already in play; no adding new pieces to the chessboard at this late stage!
No Palpatine. Palpatine’s inclusion was a deus ex machina in The Rise of Skywalker, and even if everything else wrong with the film went away his inclusion would still have ruined it.
Characters must stay true to their established personalities. In The Rise of Skywalker, General Hux’s betrayal was an out-of-character moment so truly awful that I don’t even know what to say about it.
Characters’ established backgrounds can’t be overwritten. Rey isn’t going to be a descendant of Palpatine any more than Kylo is suddenly going to learn he’s actually the result of an affair Leia had with Chewbacca.
Real-world events must be taken into account. This means that Leia’s role can’t be expanded – the actress who portrayed her, Carrie Fisher, had passed away before the film entered production.
As with The Rise of Skywalker, a reasonable time-jump of 1-2 years has taken place since the end of The Last Jedi.
Obviously I’m not going to write an entire script! This is just going to be a basic outline, a story treatment highlighting the broad strokes of the plot and how things would go. I feel no obligation to include anything from The Rise of Skywalker, as this is my own take on how the final chapter of the Skywalker Saga would have unfolded.
It goes without saying that this is fan fiction. Nothing about this story outline will ever make its way into actual Star Wars, nor should anyone interpret it in that manner. Everything in this article is also entirely subjective. If you liked The Rise of Skywalker and wouldn’t want to see it remade, that’s great. If you hate all of my ideas, that’s fine too. The Star Wars fandom is big enough for people with different ideas to peacefully coexist, and getting mad at one another over fan fiction that will never be anything more than text on an obscure website will accomplish precisely nothing.
Now that we’ve got all of that out of the way, let’s get started.
As the film begins, Kylo Ren has declared himself Supreme Leader of the First Order, succeeding the deceased Snoke. With the New Republic’s capital system destroyed, and the Resistance having been reduced to a handful of individuals, the First Order had a clear shot at taking over large parts of the galaxy. Systems like Coruscant, Corellia, and even Tatooine have fallen under the First Order’s sway.
Kylo’s wavering commitment to the Dark Side has solidified in the wake of his power grab, and the pull to the Light that he felt in earlier films has been all but extinguished. His arc across the final chapter will see him descend further into darkness, culminating in his embrace of the Sith ideology of Palpatine and his beloved Vader.
General Hux despises Kylo, but has managed to distance himself from the Supreme Leader by taking command of First Order forces in different parts of the galaxy. The exact power structure of the First Order is left ambiguous, but it seems that Hux is a senior commander in the First Order. In this version of the story, he remains loyal to the cause.
Early in the film, perhaps even in the opening crawl, we learn that General Leia has been killed fighting the First Order. Her brave sacrifice allowed thousands of new Resistance recruits to escape the planet, laying the groundwork for the Resistance’s comeback and making her an icon and a martyr to the cause. Though killing her off in this fashion may be controversial, when the only alternative is ham-fistedly using cut footage from The Force Awakens that isn’t fit for purpose it’s pretty much the only option. Recasting Leia or using CGI wouldn’t feel right, so the next best thing is making her sacrifice meaningful. By saving thousands of Resistance fighters, Leia laid the groundwork for the Resistance’s ultimate victory.
Rey has been training as a Jedi, with the Force ghosts of Luke Skywalker, Obi-Wan Kenobi, Yoda, and Qui-Gon Jinn supervising and advising her. She begins the film on Ahch-To, where she relocated to train in private.
Poe has taken over from Leia as the leader of the Resistance, having taken to heart the lessons he learned in The Last Jedi. Inspired by the sacrifices of both Luke and Leia, citizens from all across the galaxy have joined or aided the Resistance, bringing it back up to strength. One of the people who’s joined up is Lando Calrissian, who saw Cloud City taken over by the First Order. He expresses regret at not helping sooner.
Finn begins the film as Poe’s right-hand man, using his knowledge of the inner workings of the First Order to coordinate strikes and attacks. He’s Force-sensitive, and has done some training with a lightsaber, but broke off his training to help the Resistance. He’s also in a relationship with Rose Tico, continuing a theme established in The Last Jedi and taking it to its logical conclusion.
The opening act of the film sees Finn and Rose receiving a message from a group of Stormtroopers who want to defect. Along with Poe, they undertake a mission to a new planet to help get the Stormtroopers to safety. In the course of this mission, a small space battle occurs between a handful of Resistance ships and starfighters and the First Order forces in control of the new planet. During this mission, General Hux is killed – his death is necessary for the story of the trilogy to feel complete, and having him die trying to stop more Stormtroopers defecting to the Resistance feels somewhat like an arc in light of Finn’s story. Finn could be the one to fire the killing shot.
The Stormtroopers bring with them knowledge of a Sith superweapon that Kylo Ren has found and plans to use to secure the First Order’s dominance. The superweapon is essentially a macguffin that uses the Dark Side of the Force to send out a powerful shockwave across the galaxy, killing all who oppose the Supreme Leader.
The superweapon is an existential threat to the Resistance, and if Kylo is able to use it it will mean the end of all our heroes and establish Kylo and the Sith as the rulers of the galaxy permanently. Unlike the Death Star, Starkiller Base, or Snoke’s command ship, the macguffin is small – handheld – and thus can’t be destroyed in a conventional battle.
Despite her asking to be left alone so that she could focus on her training and become a Jedi, Poe decides that the only option is to contact Rey. Finn is the only one who knows where Rey is (as he had visited her on several occasions to further his own training in the Force) so he sets out alone to track her down.
On Ahch-To, Rey is initially reluctant to leave her training incomplete, and cites what happened to Luke on Cloud City when he tried to face Vader before he was ready. Finn tells her that without her, their planned mission to Kylo’s fortress to retrieve the macguffin won’t succeed; they need her skills if they’re to have any hope of destroying the macguffin before Kylo can use it.
While Finn waits for an answer, Rey has a heart-to-heart with Luke. He admits that he made mistakes when he was younger, acting too rashly. But he also says that he and the other Force ghosts will be with her, offering their guidance along the way. Rey is concerned about having to go to a place so strong in the Dark Side, and Luke acknowledges that concern. But ultimately, he says, there is no other way.
Rey consults the ancient Jedi texts and learns that the macguffin was actually created by the Jedi, not the Sith, but the Sith corrupted it with Dark Side sorcery millennia ago. The macguffin was considered lost, but Luke says that Vader or Palpatine may have found it during their years in power. Regardless, Kylo has it now and it’s an existential threat.
Finn spends a little time with the Force ghosts on Ahch-To, and as the two prepare to leave Rey presents him with his own lightsaber.
At the Resistance base, Poe, Rey, Finn, and Rose debate how best to undertake the mission. Kylo’s fortress is on Mustafar – he converted Darth Vader’s castle into his personal headquarters and base of operations. It’s perhaps the best-defended location in the galaxy, according to one Resistance pilot who pipes up.
Attacking Kylo’s base head-on would be a suicide mission, especially given the disparity between the First Order fleet and the cobbled-together band of Resistance starships. Lando has been working to bring in more people and ships to the Resistance cause, so Poe dispatches him to assemble as many ships as he can. The plan is set in motion – a Resistance attack in a neighbouring star system will lure the First Order fleet away from Kylo’s fortress long enough for Rey and Finn to infiltrate the base and destroy the macguffin. Poe will lead the Resistance fleet in person, and Rose will also stay behind on the fleet as her mechanic skills are more likely to be needed there.
At his fortress, Kylo is laughing at the death of General Hux. He had considered Hux to be one of his few remaining rivals for power; the loyalty Hux commanded from his troops posed a potential threat to Kylo’s leadership. With Hux out of the way, Kylo can appoint a loyalist to his position, further cementing himself as the Supreme Leader of the First Order.
Resistance forces led by Poe arrive in the neighbouring system, and frightened First Order admirals choose not to tell Kylo right away, hoping they could defeat the Resistance before having to tell him that they were able to launch a strike close to the heart of his territory. The battle in space begins.
With First Order ships moving out of position to join the battle, the Millennium Falcon – piloted by Rey – is able to make it to Kylo’s fortress. However, during the landing stage the ship is targeted by ground troops. Rey and Finn are able to bail out at the last moment, but the Millennium Falcon is destroyed.
The destruction of a ship that’s been at the heart of Star Wars since the beginning is emblematic of this film bringing the Skywalker Saga to an end. Like Hedwig’s death in Harry Potter and the Deathly Hallows, it marks the end of an era for the characters and the franchise, and in lieu of having any major characters left to kill off, the destruction of the ship fills that role.
Rey and Finn are on the ground on Mustafar, but have to trek for miles to reach Kylo’s fortress from the crash site. Meanwhile, the space battle is not going well. First Order ships have arrived from all sides, and are using a special kind of hyperspace jammer to prevent Poe and Rose’s Resistance forces from escaping.
After reaching the fortress, Rey senses that Kylo is inside. He knows that they’re coming, and he’s close to activating the magical Sith macguffin. They will have to move quickly. But standing in their way are Kylo’s personal guards – the Knights of Ren. Armed with red lightsabers, the dozen or so Dark Side knights try to stop Rey and Finn, who draw their own sabers and engage in a duel in Kylo’s palace.
It seems like the Knights of Ren have Rey and Finn on the ropes, and the action cuts back to the space battle. Poe’s forces are losing too, and it appears for a moment like the mission – and the Resistance itself – is doomed.
In the duel at the palace, Finn and Rey are able to get the upper hand long enough to jump through a blast door or forcefield, trapping the Knights of Ren in a part of the palace where they can’t reach them. As Kylo continues to work on the macguffin and Poe’s forces fight a last stand in space, Rey and Finn rush to Kylo’s throne room to confront him.
In the second duel of the film, Rey and Finn work together against Kylo, who has gone “full Dark Side” despite Rey’s pleas to come back to the Light. After defeating him in the duel, Rey hesitates, unwilling to kill him. She turns to Finn and tells him that he was able to break his own indoctrination and leave the First Order, so maybe Kylo can too. In that moment, Kylo uses the Force to send his lightsaber into Finn’s chest.
Rey has no choice now but to kill Kylo, and as she grieves for Finn she finds the macguffin. Before she can destroy it, the Force ghosts appear beside her. They believe they can use their energy to turn the macguffin back into a tool of the Light, and then Rey will be able to use it to spread Finn’s story to every indoctrinated soldier and trooper in the First Order. Luke, Yoda, Obi-Wan, and Qui-Gon join with the macguffin, sacrificing their ghostly forms in order to restore the corrupted artefact.
Rey picks up the macguffin, and while holding Finn’s hand activates it. A shockwave of bright white light eminates from Kylo’s palace and shoots out into space. In the nearby space battle, thousands of First Order soldiers and troopers switch sides, turning on each other. Several dozen First Order ships turn on the rest of the fleet, and in the unfolding chaos, Poe’s survivors are able to escape.
In Kylo’s palace, his guards turn on each other and Rey is able to make it to a shuttle and escape in the chaos, bringing Finn’s body with her. She returns to Resistance HQ. After mourning Finn’s loss, Poe explains that with Lando’s new reinforcements and millions of soldiers and troopers fighting alongside them, the Resistance has been able to defeat the bulk of the First Order’s forces.
An epilogue shows Rey training young children – including “broom boy” – on Ahch-To, where she has established a small, out-of-the-way Jedi base. Pictures of Finn and Luke are displayed prominently. The Republic has been re-established, and Senator Rose names Poe as Admiral of the Republic fleet.
The Skywalker Saga is over; the line of Skywalkers from Anakin to Luke and Leia to Ben having been finally broken. The Sith, too, appear to be finally defeated, with no known Sith remaining to reclaim the mantle of Sith Lord or Supreme Leader. Rey has proven that destiny and ancestry are no guide as to how one’s life will turn out. She came from nowhere to save the galaxy, while Kylo came from Jedi and Rebel royalty and almost conquered it. Poe showed how to be brave in the face of insurmountable odds, and Finn made the ultimate sacrifice to save the galaxy from the people that once considered him nothing but a disposable footsoldier.
By removing Palpatine and simplifying the story into one connected sequence of events, I think a film following this outline would have been easier to follow and more enjoyable. It would have also drawn a line under Star Wars’ first story, allowing the franchise to step away from the characters and themes it included to chart a new path in future.
Where The Rise of Skywalker failed for me was the time it wasted trying to undo events from The Last Jedi in favour of fan theories. Rey’s parents remain no one of consequence in my story outline, and I think that allows her character to shine. Instead of her power being drawn from an important man she’s related to, her power is her own. There’s no destiny, aristocracy, or ancestry involved; Rey’s successes are her own, her victories her own, and by defeating Kylo Ren, the character who defined himself by his lineage, the story makes a point. Heroes can come from anywhere, even the most humble origins.
The destruction of the Millennium Falcon, as mentioned, underlines the idea that this film is the final entry in the series. Whatever Star Wars may be in future, it won’t be more jaunts in the Falcon with Chewbacca, looking backward at the “good old days!” The ship’s destruction is a symbol of the franchise leaving its past behind and looking ahead to different stories.
Finn’s death is a rarity in the Star Wars franchise, the loss of a hero. Though the sequel trilogy killed off Han and Luke, it did so at a point where the baton had already been passed to a new generation of heroes. Finn was one of those heroes, and his story could have continued. He could have trained hard and become a Jedi, but instead he was cut down by Kylo right when he was on the cusp of victory.
This version of the story brings into play elements that have been part of Star Wars films in the past, and would assemble them into what I feel could be an action-packed and exciting film. We get two big lightsaber fights and a giant space battle, a magical Force macguffin with the power to destroy the Resistance, Sith Lords, Jedi Knights, starfighter pilots, and a desperate, last-ditch mission to save the galaxy.
My objective here was to show that it would have been possible to pick up where The Last Jedi left off and tell a different kind of story, one which didn’t try to overwrite everything that film did. At the same time, I wanted the ending to feel conclusive, and not like the Resistance had a huge amount of work left to do to convert victory in one battle into victory in the overall war. The magical Sith macguffin managed to play a double role, both by setting up the main story and by providing that conclusion. I tried to connect the main parts of the story so points felt like they naturally flowed, and I tried to use each character where they seemed to fit best.
It’s been a while since I tried my hand at creative writing, and more than anything I was curious to see how the ideas I’ve had in my head would look on the page. Maybe one day I’ll revisit this and see if I can flesh it out a little more. It was a bit of fun, at any rate!
The Star Wars franchise – including all properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Mandalorian Seasons 1-2, including the Season 2 finale and post-credits scene.
As Season 2 of The Mandalorian approached, I debated whether or not to review each episode as they were broadcast. However, with Star Trek: Discovery’s third season running at the same time I concluded that two large reviews every week would probably be too much to manage. So this is what you’re getting instead – the full season reviewed all at once… seven months later.
I wasn’t the biggest fan of The Mandalorian Season 1. Though the series did some things very well, there were – in my subjective opinion, of course – a number of missteps. The worst problem I felt the show had in its first season was the protagonist himself – who was without even a name until the season finale. A combination of factors left me unimpressed with Mandy: sparse dialogue, a monotone, unemotional delivery of the scant lines he did have, the full face helmet making it hard to read any emotion or get any sense of how the character was feeling, and a lack of clarity on his aims and motivations. Mandy felt as though he was doing things because a room full of television writers decided that’s what he was going to do, and when it came to massive life-altering decisions such as betraying his client and the bounty hunters’ guild to save Baby Yoda, there was practically nothing from the man himself to inform that decision. Crucial backstory that should have been communicated sooner was included in the season finale, but by then it was too late. Some stories work well that way – but for a number of reasons this one didn’t.
The first season also left me underwhelmed by its short runtime. Eight episodes in total, most of which averaged around 30-35 minutes was not a lot to get stuck into; there are children’s shows that run longer than that. Several episodes felt poorly-paced as a result; rushed stories that would have benefitted enormously from simply a few extra minutes to allow events to unfold and better depict the passage of time.
Finally, I felt that Season 1 massively overused elements from Star Wars’ original trilogy to the point that it was drowning in nostalgia. The Rise of Skywalker fell into a similar trap, though that film had a far weaker story under the nostalgic veneer. Elements like the freezing in carbonite of Mandy’s bounties – something which had been presented in The Empire Strikes Back as a terrifyingly unique punishment for Han Solo – or the large amount of time spent with a Jawa sandcrawler all felt cheap and fan-servicey. And that’s before we get to Baby Yoda and the inclusion of the Force in a series billed as “the adventures of a gunslinger far from the reaches of the New Republic.” I hoped The Mandalorian could have left much of this behind and instead told a new, original story in the Star Wars universe, expanding that setting rather than overtreading the same ground.
So by the time the first season of The Mandalorian drew to a close I was, at best, underwhelmed. While I appreciated that the series had succeeded in bringing many fans back into the franchise after they’d been left disappointed by the sequel trilogy, on a personal level I was unimpressed with what the show had offered. In between Seasons 1 and 2 came the announcement that Boba Fett would be joining the show in its second season, and as I wrote at the time that news was breaking, I felt it was another backwards step for the show and for Star Wars in general.
Though I did consider reviewing each episode for the website, when I ruled that out for practical reasons I then very seriously debated whether or not to watch Season 2 at all. I don’t like to seek out things I don’t think I’ll enjoy, and having had a disappointing experience with Season 1, and been put off by some of the announcements in the run-up to Season 2, I gave consideration to skipping the show altogether. There are plenty of other things to watch, after all! But curiosity got the better of me, and even though I knew I wouldn’t be reviewing each episode one by one, I thought there was the possibility to talk about the season as a whole, or elements from it, here on the website. And as you can tell by the fact this article exists, I did eventually settle in to watch Season 2.
Runtime was once again problematic. In a short season which consisted of only eight episodes, five were less than forty minutes long, with two of those barely reaching the thirty-minute mark. For a flagship programme on a streaming platform, I find that incredibly difficult to excuse. Though the season premiere approached fifty minutes, none of the other episodes felt sufficiently long, and just as happened last season there were issues which arose from that. The entire runtime of The Mandalorian thus far – including titles and credits – stands at less than ten-and-a-half hours, which is simply not enough for two “full” seasons. It’s actually shorter than a single season of Star Trek: Discovery, and I can’t shake the feeling that Disney has stretched out a single season’s worth of plot over two seasons.
On the other hand, I do appreciate that Disney+ streams The Mandalorian in 4K resolution. It’s also available with HDR (high dynamic range) so there’s no denying that the show is visually beautiful. In addition, Disney+ has reached a far greater worldwide market than it had when the first season was rushed out the door in 2019, meaning that Star Wars’ considerable international fanbase was able to watch the series together. Both of these points are worth other companies taking note of – the Star Trek franchise in particular could learn from that!
The story of Season 2 is quite odd. Season 1 was, for the most part, a single story with a relatively clear line from point to point. Season 2 feels far more episodic; Mandy takes off on a variety of what can best be described as side-missions, with the long-term aim of reuniting Baby Yoda with his people. The Season 1 finale gave us crucial information about why Mandy wants to do this, and at least from that point of view the story doesn’t feel arbitrary in the way it did for much of last season. But it does certainly jump around a lot! Personally I like episodic television; I think it can be done very well. But The Mandalorian is a show with one overarching story, and several of these episode-long side-quests left the overall show feeling rather rudderless.
If these side-missions had felt important to the story, or perhaps if there had been fewer of them, I don’t think it would have become such a problem. But almost every episode felt like Mandy’s mission had slowed to a crawl as he got sidetracked by job after job. Instead of feeling like integral parts of a greater story, these side-missions became annoying – they got in the way of the main story. Though several of them were interesting enough in their own right, it was the way in which they were set up that caused the problem. It would have been possible to write the season in such a way as to make each of these stories feel like they were part of Mandy’s overall quest; instead they felt like obstacles to his mission and thus they came across as obstacles to the story the show wanted to tell.
Modern Star Wars appears to find it impossible to step out of the shadow of its original films, and the greatest evidence of this in Season 2 of The Mandalorian came with the inclusion of Boba Fett. Just like Palpatine’s ham-fisted return dragged down the story of The Rise of Skywalker, Boba Fett inexplicably coming back from the dead likewise harms the story of The Mandalorian, and I don’t see a way around that. His role in the show was so different from the Boba Fett we met in The Empire Strikes Back that he may as well have been a different character, and the story of The Mandalorian Season 2 would have been absolutely no different if this character had been called Dennis or Engelbert Humperdinck.
But if I thought Boba Fett’s return was striking the wrong tone for the series, the season finale brought an even worse and far more desperate nostalgia play: the return of Luke Skywalker. There was, for a moment, something visually cool about seeing a Jedi cut through a squad of troopers with ease, but when this character was revealed to be Luke, whatever semblance of originality remained in The Mandalorian evaporated.
Does every Star Wars project have to be about Luke Skywalker and the Jedi? Or maybe, one day, can Star Wars be more than that? A big part of the reason why both seasons of The Mandalorian have been so disappointing is that they took a premise that sounded genuinely appealing – “the adventures of a gunslinger far from the reaches of the New Republic” – and turned it into Return of the Jedi II. There is scope to see more of Luke’s adventures in between Return of the Jedi and the sequel trilogy… but I didn’t want that here.
At the risk of repeating myself, Star Wars feels stuck. It’s a franchise trapped by its original incarnation with producers, writers, and corporate leadership unwilling to step away from that and genuinely try something even slightly different. The return of Luke Skywalker and Boba Fett in Season 2 are symptomatic of this, but this problem doesn’t stop there. It extends to the sequel trilogy and to practically all of the recently-announced upcoming projects.
At least Luke Skywalker, unlike Boba Fett and Palpatine, hadn’t been killed off. His appearance, while irritating, does make a certain kind of sense for the sake of the story, and it’s not a complete non-sequitur in the way those other two characters’ returns were in their respective stories. Even with those caveats, though, I felt it was pretty weak for The Mandalorian to already be relying on Luke Skywalker as a story crutch.
The Star Wars galaxy is one of the best fantasy settings ever brought to life in the entertainment realm. It’s a setting that feels vast and genuinely lived-in in a way that many franchises can only dream of, yet the producers at Lucasfilm and their corporate masters in the Disney boardroom seem dead set on only ever letting us see the same tiny sliver of this potentially wonderful setting over and over and over and over again. The Mandalorian had a chance to do something different, to take Star Wars to new places both literally and thematically. Its retreat to the safe ground of the original trilogy and the warm embrace of Luke Skywalker feels utterly regressive.
There were a couple of visual misses in Season 2, despite the production as a whole being pretty good in terms of CGI and special effects. A few of the practical models and puppets didn’t look quite as good as they had done in Season 1. I’m thinking of the newborn alien-lizard in episode 3 in particular, but there were several other examples of practical effects that didn’t make the cut. Perhaps that’s a consequence of shooting in 4K HDR and viewers having better screens!
The second visual miss is the character of Ahsoka Tano. Though I haven’t seen the animated children’s shows The Clone Wars and Rebels in which Ahsoka Tano was a main character, when she made her live-action debut there was something off about the way she looked, and it took me a moment to figure out what it was. Ahsoka is a Togruta, a species with head-tentacles. Others of this species, and other tentacle-headed species, have been seen in other Star Wars projects since the prequel era. In The Mandalorian, Ahsoka is depicted with her tentacles being a different colour to her face, and not only that but a weird kind of leather-tiara right at the point where the two skin tones meet. The effect of this made it look like she was wearing a weird hat instead of being an alien with a tentacle head, and it was pretty distracting at points!
Now that we’ve talked about the bad, how about some good points? There must be some, right?
Although the numerous disconnected side-missions were distracting, I appreciated the fact that, unlike in the first season, I knew what Mandy’s overall objective was and why he was doing the things he did. Mandy himself showed a little more emotion than in Season 1, and combined with seeing him without his helmet a little more often, that made him start to feel like an actual person for the first time – not just a walking, heavily-armoured plot device.
The dark troopers were neat; I liked their vaguely Vader-inspired aesthetic combined with the fact that they’re droids – something which we could argue ties in thematically with the droid armies of the prequel era. They managed to feel genuinely threatening in a way that many Star Wars villains don’t, and perhaps something about their inhuman nature and red eyes contributed to that. Though the dark troopers didn’t get much screen time, I’m hopeful we’ll see more of them in future.
The Mandalorian has enjoyed well-designed sets and a wide variety of filming locations that made most of its planets and locales feel different from one another. The only planet which definitely felt like southern California was Tython – the planet with the Jedi “seeing stone.” Compared to the likes of Star Trek: Picard – which relied far too heavily on outdoor filming locations in southern California that all looked alike – this was a success, and shows what’s possible when a big streaming show has a suitably high budget.
Season 2 gave us the briefest of glimpses at the New Republic – the faction which aimed to replace the Empire in the years prior to the rise of the First Order. I would’ve liked to have seen more of the New Republic, but with Rangers of the New Republic in early production, and other spin-offs like The Book of Boba Fett also in the works, perhaps that’s something we’ll get more of in future.
Perhaps the most interesting story reveal came in the form of how Moff Gideon wanted to use Baby Yoda. Baby Yoda’s blood or DNA was being used to create Force-sensitive clones, and some of those clones looked an awful lot like the sequel trilogy’s Supreme Leader Snoke. Though this remains officially unconfirmed, my theory is that the clones seen in the fourth episode are supposed to be Snoke.
Snoke, as we learned in one of the worst moments in The Rise of Skywalker, was a clone and a puppet of Palpatine, and The Mandalorian appeared to drop a hint as to how Snoke came into being. Despite that particular storyline going down like a lead balloon in the final act of the so-called Skywalker Saga, it was nevertheless interesting to see it expanded upon here, and it finally provided Moff Gideon with a logical motive for his Baby Yoda obsession.
Speaking of Moff Gideon, like Star Trek: Picard’s Narek before him, he appears to have vanished in the season finale. Captured by Mandy and his squad when they attacked his ship, Gideon eagerly awaited his liberation by the dark troopers before being knocked unconscious as Luke Skywalker was making his way to the bridge. And then… he dropped out of the story. Did he remain in captivity with Mandy? Did Bo-Katan and the other Mandalorians take him? Was he turned over to Cara and by extension the New Republic for interrogation? Did he escape in the chaos surrounding Luke’s arrival? We just don’t know, and his absence from the season’s closing moments was noteworthy for a story that otherwise did a reasonable job at wrapping things up.
Overall, I’d say that The Mandalorian Season 2 feels like it should’ve been the second half of Season 1. It completed the story that was left unfinished last time, and the short runtime of both seasons makes it feel like fans didn’t really get two full seasons’ worth of action and adventure for their money. There were some solid character moments – Mayfeld coming to terms with his Imperial past being one of the better ones. The season saw Mandy develop as a character – or rather, develop into a character for the first time, and having a protagonist to root for instead of an unemotional helmet-wearing slab of nothing was a transformation the series desperately needed.
Despite some decent growth and a main story that was worth pursuing, the disjointed nature of the side-missions meant that the season as a whole seemed to drift. There was direction to its main story, but at the same time that took up basically two of the eight episodes, with the other six comprised largely of fluff; obstacles in Mandy’s way as he attempted to complete his quest.
Season 2 was better than Season 1, but had the two halves of the story been united in a single season instead of being split up like this, perhaps I would’ve come away from the show with a better overall impression. I’m still disappointed that the basic premise of The Mandalorian, which seemed so appealing in 2018-19, hasn’t been fulfilled, and that the show has been overwhelmed by a tidal wave of nostalgia plays.
To me, The Mandalorian will always represent the Star Wars franchise missing an open goal. There was a chance to step away from the Force, the Jedi, and the Skywalker family for the first time, to open up the vast, unexplored Star Wars galaxy and tell some genuinely different and interesting stories. Instead, the show retreated to the same comfortable, overtrodden ground as the films that spawned it, and as a result it’s so much less than it could have been.
The Mandalorian Season 2 is available to stream now on Disney+. The Star Wars franchise – including The Mandalorian and all other properties mentioned above – is the copyright of LucasFilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Star Wars franchise, including The Rise of Skywalker and Knights of the Old Republic.
There’s one very powerful moment in the film most fans agree is the best in Star Wars’ cinematic canon that is both the high point of its success and a weight around its neck. This one moment defines Star Wars’ place in popular culture, and was a twist so unexpected and shocking that it transformed a couple of exciting space fantasy films into a franchise that continues to this day. You know the moment I’m referring to, right?
But this has been a double-edged sword. After the incredible success of The Empire Strikes Back, the next film in the series – which rounded out the Star Wars trilogy and concluded the series for almost two decades – felt, to some fans at least, like a bit of an anticlimax. It’s difficult to remember now, given all of the other controversies Star Wars has endured from the prequels to the sequels and beyond, but for a long time, Return of the Jedi was considered the weak link in the trilogy.
I vividly remember the first time I watched Star Wars – at the behest of a friend who was a pretty big fan – in the early ’90s. He had all three films on video, and as we sat down to watch them, his father, who was also a Star Wars fan and had introduced the films to his son, insisted to us that the first two films were great, but Return of the Jedi was absolute crap! Part of the reason why some fans felt – or still feel – this way is that Return of the Jedi has nothing that comes close to comparing to the “I am your father!” moment. Nor does any other Star Wars film.
Though the prequel trilogy didn’t try to outright replicate that moment, I think it’s not unfair to say that nothing in those three films compares to the revelation of Vader being Luke’s father – and perhaps that’s because fans already knew the broad strokes of the prequels’ storyline before sitting down to watch any of the films. There were bumps and twists along the way, but we all knew before we sat down to watch The Phantom Menace in 1999 that Anakin would betray the Jedi and become Darth Vader, and that the mild-mannered Palpatine was a Sith in disguise. It’s hard to have a shocking twist under such circumstances!
But the sequel trilogy definitely tried to recapture the magic of the moment between Luke and Vader on Cloud City – not once, but at least three times. In The Force Awakens, Kylo removing his helmet for the first time was an attempt at a shocking surprise. In The Last Jedi we can point to the reveal of Rey’s parents as “nobody,” as well as the death of Snoke, and in The Rise of Skywalker we again have Rey’s parentage but this time Kylo explaining to her that “you are a Palpatine” – one of the worst lines in the trilogy.
None of these moments, and many others in Star Wars, have come close to achieving the success of the Darth Vader line in The Empire Strikes Back, and it feels like the franchise doesn’t really know how to respond to the overwhelming power of that one moment. It wouldn’t be fair to say that Star Wars’ entire success is based on one moment in one film, nor that it’s the franchise’s sole accomplishment. But it’s undeniably one of the high points in the whole franchise, so if Star Wars is to see continued success the creative team in charge need to understand what the moment represents, why it worked, and most importantly they need to understand why recent attempts to replicate it have fallen flat.
For me, the closest Star Wars has ever got to recreating the magic of that Darth Vader reveal came not in a film but in a video game. In Knights of the Old Republic, toward the end of the game it’s revealed that the player character is, in fact, one of the game’s principal villains – a Sith Lord named Darth Revan. Revan had their mind erased after being captured by the Jedi, and was re-trained in order to follow the path of the light side. I remember sitting there with the Xbox control pad in my hand with my mouth hanging open, stunned!
So why don’t I feel that way when Kylo is revealed to be Ben Solo? Or when Rey is revealed to be a descendant of Palpatine? Figuring this out is important, because I’m not the only one who recognises that Star Wars is trying and failing to live up to this moment.
By the time of The Rise of Skywalker, Rey’s parents had been established, and changing that arbitrarily to follow a fan theory just felt wrong – and more than a little stupid. Not to mention that the execution was clumsy and it came in a film with myriad other problems. But the reveal that Kylo Ren is, in fact, Ben Solo – the son of Han and Leia – should have garnered more of a reaction, surely? After all, this is the son of two of Star Wars’ principal characters and biggest heroes, yet he’s the villain having fallen to the dark side.
The buildup to Kylo Ren’s reveal wasn’t as intense, and by the time it’s finally understood who we’re dealing with, perhaps elements of that had already been teased in such a way as they weren’t as big of a shock. Then there’s the fact that The Force Awakens is where we first met Kylo Ren; he didn’t have an entire film to grow on us as his own character – mere minutes after meeting him for the first time we learn his true identity. Darth Vader had almost two entire films as the “big bad” before it became known to us who he really was – and I think that has a bearing on how we perceive these different moments in the two films.
Partly this is a consequence of the way the original trilogy was created. Darth Vader was not Luke’s father in the original film; this is an addition that came later, during the writing of The Empire Strikes Back. There was nothing in the first film to set up or telegraph this moment – because no one, even those involved with the film, knew that the moment was coming. In The Force Awakens or The Rise of Skywalker, the moments which attempt to recreate it were planned, and the films were almost constructed around what the creative team hoped would be the big shocking twist.
Overall, though, I think the fundamental problem is this: The Empire Strikes Back didn’t set out to create a story that all depended on a single moment. The film has many other truly fantastic sequences that would still make it an outstanding film even if the Luke-Vader moment didn’t exist or came in a different film. The creative team behind The Empire Strikes Back weren’t trying to recreate something from a prior story, they were pioneering something new. And while they knew it was going to be a seminal moment in the film, I don’t think anyone involved could have predicted just how important that one moment would turn out to be for the entire Star Wars franchise.
But even by the time of Return of the Jedi a couple of years later it was apparent that Star Wars was in danger of feeling like a one-trick pony. A new Death Star had been created to replace the one Luke destroyed in the first film, which is hardly anything original, and after the big twist of the Luke-Vader connection in The Empire Strikes Back, Return of the Jedi made the first attempt to recapture that moment by arbitrarily making Luke and Leia siblings. Neither moment lived up to the comparable moments in previous films, and perhaps that’s a contributing factor to why some fans felt let down. Star Wars had already begun living in its own shadow.
Mimicking or recreating a story or narrative moment almost never results in something better. The most that Star Wars can hope for is to hit the same high notes – but trying to copy something it’s already done won’t ever lead to the franchise exceeding it. The Empire Strikes Back succeeded because it pioneered a storyline that no fan could have expected. Subsequent Star Wars projects – from Return of the Jedi to The Rise of Skywalker – failed to live up to that moment because they didn’t try to create their own unique moments, they tried to copy the successful one from The Empire Strikes Back.
I’ve spoken on a number of occasions about Star Wars as a franchise being trapped by its own past, unable to move on from the shadow of the original trilogy and tell truly new and different stories. But because the new films rely so heavily on nostalgia for the originals they weren’t allowed to stand on their own two feet – and when The Last Jedi tried in its own way to branch out and do something different, the result was controversy and a divided fanbase. It’s almost unsurprising, in that context, that Star Wars would simply choose to retreat to safer, more comfortable ground – even if that means it won’t ever surpass its original incarnation.
For me the question is this: is that moment in The Empire Strikes Back all Star Wars can ever be? Or will it one day aspire to do something different, maybe even something better? Right now the answer is that Star Wars seems to want to stay firmly in that nostalgic space, chasing the one moment the creative team knows fans adore; the moment on which Star Wars’ modern iterations hang. But for all the films and television shows produced since that moment in 1980, forty-one years ago, the franchise has never succeeded at recreating its magic.
Perhaps it’s time to stop trying to emulate past success, to move on to newer and different things. There are amazing stories in the Star Wars galaxy waiting to be told – but first the creative team in charge of the franchise has to come to terms with the fact that nothing they do will ever match the revelation Darth Vader gives to Luke in The Empire Strikes Back. When they finally realise that, and desist from trying to forcibly make it happen, the franchise can finally start making its own magical moments again.
The Star Wars franchise – including The Empire Strikes Back and all other properties mentioned above – is the copyright of LucasFilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Released to mark Star Wars day, Star Wars Biomes is a short film that’s simultaneously something different yet very nostalgic. A silent tour over several locations from the original trilogy, prequel era, sequels, and even The Mandalorian, Star Wars Biomes was not the sort of thing I was expecting from the franchise. It’s “slow TV” – something to watch for relaxation or to have on in the background while doing something else, and it’s unusual for a major franchise to produce something like that.
In other ways – and you probably know what I’m going to say if you’ve read some of my recent critiques of the overall direction of the Star Wars franchise – this was Star Wars once again retreating to largely safe, well-trodden ground. The short film only visited planets we’ve previously seen in other iterations of the franchise, and made no attempt to branch out and look at anywhere new. But you know what? On this occasion, with this unusual short film, I think that’s okay.
A work like this is 100% about the visuals. And on that front, Star Wars Biomes largely delivered. The animation and CGI work was streets ahead of many high-budget television shows of recent times, and far beyond anything the prequel trilogy or special edition edits of the original trilogy were capable of. For example, I would say that Star Wars Biomes showed off the single best representation of Tatooine’s twin suns that has ever been put to screen.
There were a couple of moments in the eighteen-minute broadcast where I felt the CGI strayed into looking a little unrealistic and video-gamey, but generally speaking the animators did a good job. The vistas – or I suppose we should really be calling them “biomes!” – looked fantastic, even stunning in places, and that’s exactly what a short film of this nature aimed to deliver.
When I first heard the name “Star Wars Biomes,” I wondered if we were going to get something akin to a nature documentary, looking at some of the wildlife or flora of the visited locations. But it was clear from the start that that’s not what the objective was! That’s fine, and it’s not the purpose of a review to say “well I wish it had been a totally different kind of film,” so I’m happy with what was put to screen. That being said, a pseudo-documentary looking at galactic flora and fauna would be an interesting project – as I said when I proposed something similar for Star Trek a little while ago!
Of the locations visited in Star Wars Biomes, I would suggest that the salt-crusted surface of Crait was perhaps the boldest choice. There were only six planets that Star Wars Biomes took us to, and considering the incredibly controversial nature of The Last Jedi, picking one that was featured prominently in that film was very daring on the part of whoever was making that decision! I think we even saw the crashed ski-speeders of Finn and Rose, which was a plot point that was not popular with many fans. Perhaps that’s Star Wars sticking up a cheeky middle finger as if to say “The Last Jedi is still canon!” But perhaps I’m reading too much into it. I still think it was a bold choice, regardless of the behind-the-scenes reasoning!
Hoth looked beautiful in all of its snow-capped glory. I do love wintery, snowy scenes, and Star Wars Biomes rendered the snow on Hoth perfectly. Moving like a helicopter (or drone, I suppose) the camera panned across the snowy landscape, and spotted a probe droid – which made the familiar, slightly menacing whirring noise it made in The Empire Strikes Back. We also saw AT-AT walkers, and I think it was the first time seeing them from so high up or at such an angle. Both the droid and walkers contributed to a sense of nostalgia, but at the same time it felt new.
As Star Wars Biomes wrapped up its time on Hoth, we got the first of several typical Star Wars “wipes” – the transitions from one scene to another that the Star Wars franchise has always done with a particular flair! This was new in the ’70s, but modern films have largely left this style of wipe behind, with the result being that it feels unique to Star Wars – even though you can find similar transitions in other films of the original trilogy era.
Tatooine is up next, and as already mentioned, its twin suns look amazing. Rendered to look similar to our own sun, the shot at the end as the camera panned up was really stunning. Sand, like snow, is more or less a single colour and texture, so perhaps the Tatooine section of Star Wars Biomes relies more on other visual elements – droids, skeletons, Jawas, and a landspeeder – in order to retain visual interest. It was a well-done segment, though.
After Tatooine, Star Wars Biomes heads to Sorgan – a planet whose name I had to Google! This is the planet with the rustic village that was visited in The Mandalorian, and we saw the Razor Crest flying in as the camera panned overhead. Sorgan was the first point in Star Wars Biomes where I felt the CGI – in this case used for some of the huts in the village – strayed from being 100% realistic into video game territory, at least toward the end as the camera zoomed in and got closer. It wasn’t bad by any means, but as we got closer to the village it was possible to tell it was CGI.
Crait, as mentioned, was the boldest choice in my opinion. The camera angle used here was odd, looking down at a 90-degree angle the entire time. I kept waiting for the camera to pan, showing us more of the surface of Crait, but it never did. The way the vehicles depicted left red trails in the salty surface of Crait was neat, though, and very well done – even if a couple of the large walkers depicted looked a tad video gamey!
Mustafar came next, and was probably my favourite segment. The lava fields were rendered beautifully, and Darth Vader’s castle looked suitably menacing, dominating the scene. Mustafar is, of course, the planet from Revenge of the Sith where Vader was badly injured. A shuttle and a couple of TIE fighters were seen during this segment, too, and they were done well.
Finally we came to Ahch-To, the planet Luke travelled to to hide away, as seen in all three sequel films. We saw a couple of porgs in flight – but not up close – and at Luke’s island, the Millennium Falcon taking off which was neat to see. The island looked like it might’ve been a real shot taken from the Ahch-To filming location off the coast of Ireland, but it could just be very well-made CGI – at this point it isn’t always easy to tell! One CGI misfire during this segment came with a sea monster – the way it breached the surface then sank back beneath the waves didn’t make the right movements on the surface of the water. I know that’s a nitpick!
So that was Star Wars Biomes. Whether you sit and watch it intently – as I did – or put it on in the background as a screensaver, I think it’s worth a look. It’s a bit of fun, and a cute and clever way to celebrate Star Wars without going all-out on a movie marathon! Generally I think it was well-made, with just a couple of moments where the CGI was imperfect. It’s the kind of short film you can put on while you relax and unwind, and its short runtime means it doesn’t feel like a huge commitment.
I had fun with Star Wars Biomes, and I daresay I’ll come back to it again at some point to take another look and see if I can spot anything I missed! It’s the kind of thing I can see myself putting on in the background on a loop while I’m doing something, or even if I have people over (once coronavirus is over and done with). If you decide to check it out, I hope you enjoy Star Wars Biomes as much as I did.
Star Wars Biomes is available to stream now on Disney+. The Star Wars franchise – including all properties and titles mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars prequel trilogy (The Phantom Menace, Attack of the Clones, and Revenge of the Sith). In addition, spoilers are present for the sequel trilogy, including The Rise of Skywalker, and for Knights of the Old Republic.
Happy Star Wars Day! In celebration of today’s event, I thought we could take a look back at the Star Wars prequel trilogy. Though this isn’t my favourite part of the franchise by any means, today is a day for positivity within the Star Wars fandom, and despite my overall feelings, the prequels did get some things right. It’s easy to criticise and complain, but no film is 100% awful. Not even The Rise of Skywalker.
I became a Star Wars fan in the early ’90s, having watched the original trilogy at the prompting of a friend. It was thus a very exciting time when the prequel trilogy was announced, and even though I wasn’t particularly thrilled with the first two films in particular, Revenge of the Sith managed to churn out an adequate end to the trilogy and set up the original films.
For a decade after the prequels concluded, Star Wars was said to be complete. Six films, and that’s it. Of course we now have sequels and spin-offs, with many more in the works, and it looks like the Star Wars franchise will continue to roll on and bring in money for parent company Disney. Though no major plans are afoot to revisit the prequel era right now, the Obi-Wan Kenobi series will bring back at least two prominent characters from the trilogy and serve as a continuation of sorts.
As always, this list is just my personal opinion. The prequel trilogy is going through somewhat of a renaissance in the minds of some Star Wars fans – particularly those who grew up with the films. If you adore the prequels, that’s okay. We all have preferences; things we like and dislike, even within a single fandom. There’s no need for discussions about Star Wars to descend into arguments!
With that out of the way, let’s jump into my list of things the prequels got right.
Number 1: Showing the Jedi Order at full strength.
At the time The Phantom Menace premiered, Star Wars’ cinematic canon had only ever shown five Force users – only one of whom could reasonably be said to still be “a Jedi” when he appeared on screen. Though Luke Skywalker appeared to take on the mantle of Jedi Master by the end of Return of the Jedi, we were still curious to see how the Order appeared in its original form.
All three films spent a decent amount of time with the Jedi Order, showing the organisation if not at its peak then certainly in far better shape than we’d ever seen it before. The Jedi maintained a huge temple as their headquarters and base of operations, and hundreds of Jedi Knights and Jedi Masters were seen on screen, taking on various roles across the three films.
Prior to this, all we really had to go on was hearsay. Ben Kenobi and Yoda had told Luke Skywalker a little about the former Jedi Order across the original films, but there’s a big difference between hearing a character explain something and actually seeing it firsthand. The legend of the Jedi Order made it to screen in a big way, and told us a lot about the history of the Star Wars galaxy as well.
We also got to know several key members of the Jedi Order in this era, and see the Jedi take on leadership roles to try to bring about peace and stave off the separatists. We arguably learned more about the minutiae of the Jedi in the prequel trilogy than in the originals, sequels, and spin-offs combined, and while it wasn’t all perfect – the Jedi robes being just one example of that – the prequels undeniably expanded the lore of Star Wars in this regard.
Number 2: Starship designs.
Many of the starship designs used during the prequel trilogy were cleverly designed with the original trilogy in mind. It’s not an easy task to take an existing design and try to work backwards from it, creating a new design that’s supposed to look like a realistic predecessor to something that was supposedly built later. But the prequel trilogy does a creditable job in this regard, especially insofar as starships are concerned.
There were two issues that the prequels faced: on the production side, technology had changed a lot regarding how special effects were made, meaning some of the original films’ starships looked very much “of their time.” And secondly, the Imperial ships seen in the original trilogy were designed to look villainous and menacing as the Empire was the antagonist faction in those films. Thus the designers had to create something that looked like a reasonable precursor to the Empire without looking too “evil” and also without looking like it came straight from the 1970s!
This is a design challenge unlike many others in cinema, and the prequels got it largely right. The Republic’s ships, both large capital ships and smaller starfighters, retained enough design elements from the original trilogy to look like plausible ancestors of things like TIE Fighters and Star Destroyers, but the brighter colours and softened edges made them look at least a little friendlier.
In any fantasy film, things like design and aesthetic world-building are easy to overlook, but they’re absolutely essential to the sense of immersion that viewers need. The best films work hard to ensure their designs are iconic, and while perhaps very few things in the prequels are as iconic as designs from the original trilogy, the designs blend together well. Nothing was outright copied, and nothing was overwritten.
Number 3: The musical score.
John Williams, who had composed and conducted the music for the original trilogy, returned to Star Wars for the prequels, and his music has to be considered one of the high points of all three films by anyone’s standards. Pieces like Duel of the Fates have become iconic and emblematic of the whole franchise, and it’s impossible to imagine Star Wars without Williams’ compositions.
Considering the budget and creative freedom George Lucas had when making the prequels, he could’ve chosen to approach any composer to create the film’s score. He didn’t have to go back to John Williams if he felt he wanted someone else, but he did. And the films are undeniably better for the inclusion of Williams’ compositions.
Number 4: Palpatine’s scheming.
Though I have argued that seeing the rise and fall of Anakin Skywalker was ultimately unnecessary to explain anything from the original films, one thing that absolutely was interesting was seeing how Palpatine schemed and manipulated events to allow himself to rise to the position of Supreme Chancellor – and ultimately Emperor.
I’m having a hard time, in light of The Rise of Skywalker, truly appreciating this aspect of the prequels, because Palpatine’s clumsy insertion into that film has done a heck of a lot to detract from his characterisation. But if we set that aside as best we can for a moment, one of the prequel trilogy’s themes – and best-executed narrative elements – was Palpatine’s rise. Though he was treated as a secondary character when compared to the likes of Anakin and Obi-Wan, I would suggest that his story was actually handled better than almost everyone else’s.
Say what you will about George Lucas and his storytelling, but when it came to Palpatine in the prequels, there was a meticulous and detailed plan from day one – and it actually made sense. Taking inspiration from the rise of Julius Caesar, who transformed Rome from a Republic into a dictatorial Empire, Palpatine’s scheme was cleverly written, with just enough shown on screen to leave an air of mystery – that the character knew more than he was letting on.
Considering that the prequels overall, and The Phantom Menace in particular, had a kid-friendly tone and plenty of action going on, this kind of political manipulation is a very adult theme, and in other films or series, the juxtaposition of politicking and scheming with space wizards and magic would have fallen completely flat. It succeeded here, in part due to being set up well and planned from the beginning, and in part thanks to Ian McDiarmid’s stellar performance.
Number 5: The Knights of the Old Republic games.
This one is a bit of a cheat since the games were not related to the films, but they were released around the same time (2003-04) and made use of a number of aesthetic elements and settings that had been established in The Phantom Menace and Attack of the Clones. I’ve said before on a number of occasions that the Knights of the Old Republic games aren’t just among my favourite video games, they’re two of the best stories ever told in the Star Wars universe.
Though distinct from the prequels, it’s hard to imagine either game being made were it not for the renewed interest in Star Wars that the prequel films generated. The use of things like Jedi robes and a Jedi Council were borrowed from the prequel trilogy as well, and Knights of the Old Republic leaned into the notion of the Jedi Order remaining a constant part of the galaxy, barely changing over millennia. This was a big part of the mythos of Star Wars at the time – the idea that the Republic had existed for thousands of years until the Empire overtook it.
The big twist in the first Knights of the Old Republic was one of the few moments where I was genuinely blown away by a storyline in a video game, and I remember sitting there with the control pad in my hands just in shock! It was a fantastically-executed narrative point, and while it isn’t really taken from the prequels, it mirrors in some respects the idea of Anakin Skywalker being a Jedi, then falling to the dark side, before ultimately being redeemed – which was, of course, a major theme in the prequel trilogy.
A third Knights of the Old Republic title was rumoured to be in production earlier in the year, so perhaps we’ll finally get a sequel! Even if that isn’t the case, or turns out to be unconnected to the original duology, they’re two of the best games I’ve ever played.
Number 6: Better lightsaber fights.
The original trilogy had a couple of solid lightsaber duels, both between Luke and Darth Vader. But the prequel trilogy in general has more exciting lightsaber combat. Not only the duels between Sith and Jedi, but also seeing Jedi in combat against non-Jedi opponents was generally done better – in my subjective opinion, at least – in the prequel films.
In terms of specific lightsaber duels, I’d point to the fight between Qui-Gon and Obi-Wan against Darth Maul in The Phantom Menace, and Obi-Wan, Anakin, and Yoda duelling Count Dooku in Attack of the Clones as two of the better ones put to screen in the franchise.
The prequels changed the way we imagine lightsaber combat, expanding the idea of duelling to encompass different styles and “forms” of wielding the weapon. This has been picked up in video games, films, and television shows produced in the wake of the prequel trilogy, and has gone on to be a defining part of the way lightsaber combat looks on screen.
We also got to see different designs of lightsaber hilt, and a new purple colour for Mace Windu. All of these things made a difference to the way the franchise as a whole handles its signature weapon, and a good deal of what we know about lightsabers and lightsaber duelling comes from the prequel trilogy.