Getting Started with Gaming in 2026

The Steam Machine is gonna be close to $1,500. Xbox just announced yet another price hike for its hardware. Nintendo’s Switch 2, which already launched at an inflated price, has also just had its RRP raised. So if you’re a gamer, and especially if you *want* to get into gaming… what should you do?

That’s the question I want to wrangle with today.

First of all, a couple of quick caveats. I’m going to talk about a few pieces of hardware, hardware categories, and specific brands – but none of this is sponsored or endorsed. All of this is just one person’s opinion, and I wasn’t paid in any way for making these recommendations. Secondly, everything we’re going to discuss is *subjective, not objective* – these are my thoughts and ideas, but I’m not trying to claim that this is somehow “the only correct way” to approach video games in 2026. Other people can and will have completely different opinions… and that’s okay. There ought to be enough room in the gaming community for differences of opinion and polite disagreement.

Stock photo of a person playing a mobile game
Let’s talk about gaming in 2026.

Two things to say, right off the bat.

One: I don’t believe the video games industry is going through “a crash” akin to what happened in 1983. Back then, as I’ve said before, gaming was brand-new, and the market for home consoles in particular was minuscule. It was genuinely possible that video games themselves would’ve been a flash in the pan; a fad that didn’t catch on. Gaming could literally have disappeared altogether before it really got going – and we aren’t there in 2026. Not at all.

But this clearly *is* a contraction in the video games market, and it looks like – in the short-to-medium term, at least – we’re going to see the industry shrink. That has already manifested in layoffs and studio closures, and more of both are certainly still to come. There could be industry-shaking earthquakes, like a hardware manufacturer quitting altogether, or a huge powerhouse of the industry filing for bankruptcy. Watch this space… but I’m afraid the short-term future of gaming isn’t looking too hot.

Stock photo of video games with a red arrow pointing down
There’s a definite slowdown in the video games market.

Two: a lot of what we’re seeing is a direct result of corporate greed. And I don’t see how we can separate price hikes and the insane cost of video games and gaming hardware from that. Anyone who tries to claim that “the market” is to blame either doesn’t understand that a few mega-corporations dominate the industry, or is being deliberately disingenuous.

The biggest factors on the corporate side that I can see are as follows: corporations raked in unprecedented profits during lockdown, and blindly assumed those revenue levels would continue. They didn’t – and companies that staffed up and invested on that basis are now having to cut back. Many of the same companies involved with the current A.I. and datacentre investment boom are also players in the video games space (i.e. Microsoft, Nvidia, and Sony), so they’re trying to argue on the one hand that component prices are out of control… while *causing* those same prices to spiral out of control on the other. Corporations have also been greedily chasing every trend going – especially live-service, always-online multiplayer titles. There was only ever room for a few games like that to turn a huge profit, but companies like Sony over-invested in those kinds of games, burning *tons* of cash in the process.

Promo/concept art of Wario for the Nintendo game Wario Ware.
This is how I imagine most corporate CEOs and investors…

And, of course, there’s plain and simple *greed*. “Economic headwinds,” “tariffs,” “inflation,” and “supply chain issues” are all excuses that corporations have used over the last few years to attempt to justify jacking up prices. But these same corporations – as I have pointed out here on the website – have literally never been more profitable in their entire existences. Both Sony *and* Microsoft had the gall to boast to investors about record-breaking profits… only to turn around within a matter of weeks, if not days, and tell gamers that prices were going to have to rise.

Greedy corporations are nothing new, of course. But I don’t believe we can separate the issue of corporate greed from the increasing unaffordability of gaming. If you want someone to blame… start there. Because these corporations have been pushing and pushing for years, if not decades, and we’re finally seeing the consequences of that greed in the form of an industry-wide slowdown.

Stock photo of a man in a suit
Gaming is being fucked over by people like this.

But this isn’t meant to just be a forum to whine about corporate decision-making! So let’s try to find some less-expensive routes into gaming for newbies. And for older folks like myself, let’s look for ways to keep gaming, even if the industry continues this slide into unaffordability.

What device are you using to read this article? Whether it’s a phone, a tablet, a laptop, or a desktop PC, chances are it’ll be able to run *some* games. I think you might be surprised at how even a pretty basic, low-end smartphone can run pretty good games. To pick just one example (for now) – you can play Grand Theft Auto: Vice City on Apple and Android devices, including budget-friendly models. Vice City was originally launched in the PS2/Xbox era – and plenty of titles from that generation (and earlier) have received official iOS and Android ports in recent years. Not every single game will work on every device, so you’ll have to check your spec. But you’d be surprised at the kinds of titles your phone or tablet can run.

Four promo screenshots of PS2 Android ports
Four games of the Xbox/PS2 era that have received full Android ports.
Clockwise from top-left: GTA: San Andreas, SpongeBob Squarepants: Battle for Bikini Bottom, Max Payne, and Star Wars: Knights of the Old Republic II.

And if you have a laptop or even a mini PC, you’ll be able to run titles like The Elder Scrolls III: Morrowind – another classic of the Xbox generation. I recently got Morrowind working on my laptop, and that was part of what inspired me to put this piece together. I was surprised that a budget laptop (I think I paid about £125 for it) could run an open-world game, even one that’s twenty-something years old.

Games are better today than they were back then. But I think it’s fair to say that there have been smaller and more iterative improvements with each generation since really the PlayStation 2/Xbox era, and many games from twenty or even twenty-five years ago are still just as much fun as brand-new titles. If you have a better laptop or PC, and you’re able to run a few graphics mods, you can even improve the way some of these titles look, too.

Stock photo of the Xbox 'duke' controller
There are some fantastic older titles that are still perfectly enjoyable today – and they can be a heck of a lot cheaper than modern games!

Speaking of “retro gaming,” don’t snooze on emulation. Emulation can be a controversial topic, and you should *always* make sure you stay on the right side of the law, and only emulate games that you definitely own a copy of! But emulators exist for most older consoles, and you can get emulators that run on most phones, tablets, and computers. You’ll have to check your system spec to see what emulators you can work with and thus which titles you’ll be able to play, but as a general rule of thumb, most modern phones, tablets, and laptops ought to be capable of running any pre-2000 game via an emulator, and probably quite a few Xbox/PS2/GameCube-era titles, too.

Emulation can be a lot of fun. If you missed a title when it was new, or if you want to return to a classic but your old hardware isn’t cooperating… emulation is the way to go. Many emulators are free and open-source, too, so you don’t necessarily have to spend a lot of money to get started. As long as you’re careful and you follow the rules, emulation opens up a whole new world. Or… a whole *old* world, I guess.

Promo photo for Halo 1 (2001)
If you missed a game like Halo: Combat Evolved when it was new… why not try emulating it?

We mentioned older hardware there, which is a great segue into my next point! Instead of spending silly money on a brand-new console, look to second-hand shops, pawn shops, places like CeX – if you’re in the UK – online auctions like eBay, and private sales on places like Facebook Marketplace. You can easily find a working PlayStation 3 console for a fraction of the cost of a PS5, and there are some absolutely fantastic, graphically beautiful games from that generation that are well worth playing.

Here in the UK, I’ve seen second-hand GameCubes and PlayStation 2 consoles for well under £100, and PS3s, Wiis, and Xbox 360s in the £80-100 range, too. It can be worth visiting local auction houses – a few years ago, I bought a box that contained a PS2, a television set, and a bunch of games and DVDs for around £15. Even if that price has doubled by now… it’s still gonna be worth it! I gave the TV to a friend, and it still works, and I still own the PS2.

Promo photo of a Wii
Older hardware can be picked up inexpensively second-hand.

If you want to buy new, though, you have options there, too.

There are dedicated “gaming handheld” devices in the £70-100 range, and these machines can easily emulate games from before the millennium. One that I’ve heard good things about (and is actually on my wishlist) is the G350. This Game Boy-inspired device runs a version of Linux, and I think there are quite a few other handhelds in the same category. Obviously you can spend more money on a handheld device – the Steam Deck, for instance, or a Nintendo Switch Lite – and those will give you more options. In fact, the Steam Deck is currently (as of June 2026) relatively reasonably priced compared to current-gen consoles and the Nintendo Switch 2.

Then we have laptops, tablets, and mini PCs. For my money, a mini PC or laptop probably offers more versatility, and many of these devices, even at the lower end, can run older games pretty well. I don’t want to get into the weeds with specific PC recommendations, but if you can find one with reasonably good VRAM (that’s your graphics memory), then you should be set to run at least some games.

Stock photo of a laptop
Even a cheap laptop should be able to handle some older and less-demanding titles.

PC is, generally speaking, more expensive to get started with. But the advantage to playing on PC is that, in my experience, anyway, there are way more discounts and sales. Steam and Epic Games – two of the biggest digital shops on PC – regularly run sales, and Epic even offers free games once a week. Some titles can be 80% or 90% off during big summer and holiday sales events, so this is absolutely a factor if money’s tight. Spending more up front to get even a low-end PC can pay dividends if you end up paying less for your games.

Another advantage to PC is the abundance of controllers and peripherals you can use. If you’re looking to replace a PlayStation or Xbox console that’s stopped working, don’t throw out your old control pads! They’re all compatible with PC. Anything with a USB cord (pretty much) will work on PC, even if you have to track down drivers online, so those old controllers from previous consoles can even find a new lease on life. There are USB adapters for many older wired control pads, too.

Promo photo of an Xbox controller
PCs can use all kinds of controllers and input devices.

Then there are new controllers. I recently picked up an 8BitDo control pad for less than £25. This model – the SN30 Pro – is modelled after old SNES controllers – but with analogue sticks and all the modern buttons. It’s a blast to use a device like that… and it’s cheaper than most official peripherals from the big manufacturers. Considering the Steam Controller will be £85 (if you can even manage to get one), that’s not bad!

Despite Xbox’s recent price hikes, an Xbox Series S console – the brand’s lower-end, digital-only model – might be an option. If you pick up a Series S, you’ve basically got access to every current-gen title (except PlayStation and Nintendo exclusives, obviously). And with the Game Pass subscription service recently being given a rare price cut… that’s definitely the least-expensive route into current-gen gaming. At time of writing, a Series S is under £300 here in the UK, and a full year’s worth of Game Pass Ultimate will set you back £17 per month – more than Netflix, sure, but that’s £204 per year. The base price of most AAA games nowadays is £60-70, so if you’re gonna play more than four of those games per year on your Series S… you’re still coming out ahead.

Promo photo of an Xbox Series S console with Game Pass
An Xbox Series S with Game Pass is the least-expensive way to get into the current generation of games.

Then there’s Nintendo. The Switch 2 is – I would argue – overpriced. But you can pick up a preowned Switch 1 here in the UK for around £120-130. And there are some fantastic Switch games, as well as ports of great games from other studios, including The Witcher 3 and Alien: Isolation. The Switch is still being supported by Nintendo, at least in the short term, with occasional updates – Animal Crossing: New Horizons recently got a free update, for example. So that could make it worthwhile, too. And with 150 million Switches out there, there may well be new games still to come on that console.

So I hope this has been helpful in some way to… someone!

I’ve been a fan of gaming since I first picked up a joystick at a kids’ club in the ’80s, and the idea that gaming is going to become this “elites only” hobby that everyday folks are getting priced out of… that hurts. I was fortunate to have built my PC a couple of years ago, before prices started to get silly, but I gotta admit… I’m looking at the state of the industry with increasing despair these days. And god forbid my PC (or one of its vital components) should pack up!

Stock photo of PC components
Here’s hoping my PC will outlast the current price hikes and component shortages…

In a way, this is a market “correction.” The games industry’s big corporations overspent after lockdown, or chased the wrong trends years too late, and they’re now seeing the results. But it’s coinciding with a huge boom in A.I. and datacentre construction, which has hoovered up insane amounts of components – RAM in particular. It’s kind of a double-whammy, in that sense, with the industry being hit on both the hardware and software fronts simultaneously.

I used to work in the video games industry. I spent close to a decade on the inside, and I really feel for the developers who are suffering and being laid off. It absolutely sucks. And I feel bad for the folks who want to get started with gaming – perhaps by buying their very first home console – and now feel they’re priced out of the hobby. That cannot be allowed to continue, or gaming as a whole risks losing vast numbers of potential players.

Promo image of Marathon
Marathon developers Bungie are being hit by layoffs, sadly.

On a more positive note, it’s at least *plausible* to me that this current trend will only last a few short years. If the A.I. and datacentre rollout slows down – for any reason – then there should be more components available for less money. There could even be a glut of cheap components hitting the market in just a year or two’s time if things change on that front. Even if that doesn’t happen, manufacturers will scale up to meet demand, and the current spike in prices could ease. It won’t go back to where it was, but it certainly could drop from where it is today.

Games corporations want to make as much money as possible. It’s in their interests to make sure gaming remains as accessible as possible to as many players as possible, and I don’t believe that the industry’s big players – Nintendo, Xbox, and PlayStation – see a future where gaming is a luxury that only the wealthiest in society can afford. If you can sell a million consoles for £400 apiece, you’re gonna make more money than if you can only sell 50,000 consoles for £2,400 apiece. So it’s in everyone’s interests for the price of hardware to come down – and soon, because Microsoft and Sony both have plans afoot for new consoles within a couple of years.

That doesn’t help if you need to get a console today, but… well, if there’s literally nothing you can do but wait, waiting could actually mean that prices will become more affordable.

Screenshot of Uncharted 4 showing gaming
Hopefully you’ll be gaming soon… somehow.

My intention here was to try to stay positive. I wanted to lay out a range of options, from devices many people already own through cheaper hardware to pre-owned consoles, trying to show that gaming doesn’t have to be totally unaffordable to everyone. The headlines sound scary: $1,500 for a Steam Machine, a PlayStation 5 for $800, and so on. But there *are* cheaper options, less-expensive routes into the hobby for people who want to get started, or who want to know where to turn. I hope at least some of these suggestions were relevant, informative, or sparked your interest.

I encourage you to take a look around the web for other articles like this one. I’m by no means an expert, and there are bound to be things I’ve missed. Depending on where you are in the world, some hardware could be a lot more expensive… or it could be a lot cheaper. So check your local listings, your local second-hand shops, and so on. Whether you’re just getting started, looking for something new to play, or feeling dejected about the price of something you hoped to buy… I hope this piece has been of some use.

Have fun out there, and whatever platform you play on… happy gaming!


All titles and hardware discussed above are the copyrights of their respective developers, publishers, studios, companies, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Game Studios in Danger

A spoiler warning from SpongeBob SquarePants.

Spoiler Warning: Beware spoilers for the following games: Batman: Arkham Knight, Mass Effect 3, Halo Infinite, and The Last of Us Part II.

Microsoft’s latest round of layoffs has really hammered home how shaky some parts of the games industry feel as the 2020s roll along. Big games – like the remake of Perfect Dark, Rare’s long-awaited Everwild, and an unnamed title from ZeniMax Online – have all been canned as Microsoft “restructures” its gaming division… despite making literally more money than it ever has in its corporate existence. And all of this comes after some ridiculous studio closures barely twelve months ago. But the Xbox situation got me thinking… which other games and studios could be in danger?

So that rather depressing topic is what we’re going to tackle today. To be clear: I don’t think the entire games industry is heading for some kind of repeat of the 1983 “crash.” Gaming is too big nowadays, and there are so many people playing games, that the idea of gaming as a whole ever disappearing or experiencing that kind of huge slowdown just doesn’t seem feasible anymore. So to reiterate that last point: I am not predicting an industry-wide “crash.” But there are multiple publishers and developers that I believe are in danger – and one badly-received game could, in some cases, lead to their exit from the industry altogether.

This piece was prompted by the Microsoft and Xbox news, but it’s not only Microsoft-owned studios that could be on the chopping block. There are issues at outfits owned by Sony, too, as well as third-party publishers and developers.

Phil Spencer on stage at the launch of the Xbox Series consoles.
Xbox just announced another round of layoffs.

A few caveats before we go any further. Firstly, if you or someone you know works at one of these companies, please know that I don’t mean this as any kind of attack or slight against you or the quality of your work. This industry can be brutal, and as a commentator/critic, what I’m doing is sharing my view on the situation. What I’m categorically *not* doing is saying any of these companies “should” be shut down. I really don’t want to see more people in the industry put out of work. I spent a decade working in the games industry, and I worked for companies that went through tough times. I know what it’s like to feel like your job is on the line… and the last thing I want to do is rub salt in the wound or make things worse.

Secondly, I have no “insider information” from any of these developers or publishers. I’m looking in from the outside as someone who hasn’t worked in the industry for more than a decade at this point. Finally, all of this is the entirely subjective, not objective, opinion of just one person. If you disagree with my take, think I’ve got it wrong, or you’re just convinced that a company’s next game is sure to be an absolute banger… that’s totally okay. Gamers can be an argumentative lot sometimes, but I like to believe there’s enough room in the wider community for polite discussion and differences of opinion.

With all of that out of the way, let’s get started.

Endangered Studio #1:
Halo Studios

Promo screenshot of Halo: The Master Chief Collection showing the beginning of the first game.
Is the long-running Halo series in trouble?

Halo Studios, formerly known as 343 Industries, is Microsoft’s in-house development team working on the Halo franchise. But… well, it wouldn’t be a stretch to say that 343/Halo Studios has never released a *big* hit. The closest they’ve come, in more than a decade, was remastering the original Halo games… and even then, we have to give the huge caveat of the bugs and performance issues that plagued early versions of the remasters.

Whether we look at Halo 4, Halo 5, Halo Infinite, the Halo Wars spin-off, or the mobile games… Halo Studios hasn’t exactly taken the gaming world by storm. Infinite was supposed to be the Xbox Series X’s “killer app;” a launch title to really sell people on the new console and make it a must-buy, just as the original Halo: Combat Evolved had done some twenty years earlier. That didn’t happen, and the reception to that game – including from yours truly – was pretty mixed.

Still frame from the Halo TV series showing the Master Chief without his helmet.
The cancellation of the TV adaptation won’t help.

Although Halo Studios has been hit by Microsoft’s layoffs in recent weeks, and a recent leak suggested that “no one at the studio is happy” with the state of their next title right now, I still think Xbox will give them another chance. The Halo series and Xbox are inseparable, at least in the minds of some players, and the name recognition and series reputation still count for something. But I don’t think those things will count indefinitely, so if the next Halo game isn’t a smash hit, Halo Studios will be in trouble.

This also comes after the failure of the Halo TV series. I happened to think the show was decent for what it was, but I understand where a lot of the criticism was coming from. That hasn’t helped Halo Studios’ case, though, and one of the best opportunities to grow the brand was squandered.

As a final note: every story has a natural end. I would suggest, perhaps, that Halo – or at least the Master Chief’s story – has pushed past that point. Recent narratives felt overly complicated, and I felt that Halo Studios was having to invent increasingly silly reasons for why the Master Chief was still fighting the Covenant and the Flood. Maybe the franchise just needs a break?

Endangered Studio #2:
Ubisoft

Promo art for Assassin's Creed 3.
Ubisoft publishes the Assassin’s Creed series, among others.

Ubisoft hasn’t been in great shape for quite some time. I think it’s fair to say that Ubisoft’s open world level design has stagnated, and a lot of players have kind of hit the wall when it comes to that style of game. But because the studio has doubled-down on that formula and that way of making games… it might be hard to find a way back.

Ubisoft has slapped its open world style on franchises like Assassin’s Creed, Far Cry, Avatar, and even Star Wars… but many recent games have felt pretty repetitive; the same thing every time, just with a different coat of paint. I’m on the record saying that the open world formula doesn’t work for a lot of games, and although I don’t play a ton of Ubisoft titles… I think the repetitiveness of their games is a contributing factor, at least. Open worlds can be fun, but they can also be bloated and uninspired.

Promo art for Star Wars: Outlaws showing Kay Vess and Nyx.
Star Wars: Outlaws wasn’t particularly well-received.

Earlier in 2025, a lot of folks seemed to be saying that Ubisoft’s financial situation basically meant that Assassin’s Creed: Shadows was the company’s “last chance.” I’m not sure I’d have gone that far myself; there are clearly other projects in the pipeline that at least have some potential. But Shadows seems to have been a modest success, at least, which has probably bought the company some time. A remake of the popular Assassin’s Creed: Black Flag could be a much-needed boost, too, if it succeeds at grabbing a new audience.

But in the longer-term, Ubisoft needs to try new things. Its open world formula worked for a while, but repetitiveness and stagnation seem to have crept in. There are only so many open world “collect-a-thons” that anyone can be bothered to play, and if it feels like the same game is just being given a new skin every time… that’s not a lot of fun, in the end. Just Dance can’t keep the company afloat forever, so something’s gotta change, and soon.

I’m still crossing my fingers for that Splinter Cell remake, though!

Endangered Studio #3:
Nintendo

Still frame from the Nintendo Direct broadcast announcing the Switch 2 showing three Nintendo executives.
Nintendo recently launched the Switch 2 console.

Bear with me on this. Nintendo is a titan of the games industry… but it’s also a more vulnerable company than folks realise. I don’t think people fully appreciate how big of a risk the Switch 2 has been with its high price, sole exclusive launch title, and repetitive design and branding. The console may have sold well in its first couple of weeks on sale – though, as I noted, it didn’t seem to have sold out everywhere – but that’s to be expected from a company with a well-trained legion of super-fans! The real question is still whether casual players, families, and people less connected to the gaming world will be willing to shell out for a console that’s now competing with the PlayStation 5 and Xbox Series X in terms of price.

I don’t know anyone – not one single person – who only owned a Nintendo Switch as their sole gaming device. I’m sure some people do, but most folks I spoke to bought a Switch for one of three reasons: to play a handful of Nintendo exclusives, like Mario Kart 8 and Animal Crossing: New Horizons, to play some of their favourite games in a handheld format, or for their children to play some kid-friendly titles. The Switch was well-positioned for any of those use cases… the Switch 2, at its higher price point, is less so.

Still frame from the Mario Kart World broadcast showing Dry Bones.
The Switch 2 and its games are expensive.

In 2013/14, when the Wii U was clearly faltering, Nintendo still had the 3DS to turn a profit and keep its corporate head above water. But now, the company is all-in on the Switch 2… meaning there’s less room for manoeuvre if things don’t go to plan. Because of Nintendo’s unique position in the industry, if its hardware falters it’s gonna be in big trouble, and the Switch 2 represents a departure from a successful business model. The Wii, the Switch, and Nintendo’s handhelds have all been well-positioned and well-priced to attract casual players… I’m not so sure the Switch 2 is. The company has some cash in reserve to keep going for a short while… but not indefinitely.

For those of you screaming that “it’ll never happen!!1!” I would remind you of Sega’s unceremonious exit from the console market just after the turn of the millennium. If you’d asked any gamer in the late ’90s what the future held for Sega, no one would’ve predicted that the Dreamcast’s failure would lead to the company shutting down its hardware division altogether. Nintendo is at the tippy-top of the games industry, and the Switch has been a phenomenally successful console. But its position is more precarious than people realise, and it would only take one console failure to throw the company into chaos. To be clear: I don’t necessarily think that Nintendo would just shut down and that would be that… but a Sega-style exit from the hardware market, and far fewer Nintendo games being produced, could happen. Never say never.

Endangered Studio #4:
Naughty Dog

Screenshot from Uncharted 4 showing Elena and Nate playing on a PlayStation console.
A gaming “Easter egg” in Uncharted 4.

Naughty Dog developed Crash Bandicoot for the first PlayStation, the Jak and Daxter games, the Uncharted series, and The Last of Us. Although The Last of Us Part II proved controversial (I once said a 3/10 seemed like a fair score for that game), it seems to have sold pretty well, and the first title has been remastered… twice. But when Naughty Dog premiered a trailer for Intergalactic: The Heretic Prophet, the reception was less than glowing.

That game seems like it’s still a way off, too, and it might realistically launch as one of the final titles of the PlayStation 5 generation. But with the Uncharted series seemingly on the back burner, and after the controversy surrounding The Last of Us Part II… can the studio survive if Intergalactic underwhelms? I think there’s a very real possibility that Sony would be swift and brutal in that event.

Promo art for Intergalactic: The Heretic Prophet showing the protagonist fighting a robot.
Will Intergalactic be well-receieved by players when it’s ready?

It’s silly to pre-judge any title based on a single trailer that didn’t show so much as a frame of actual gameplay. Intergalactic: The Heretic Prophet might have a silly, clunky name… but we really don’t know much about its story or what it’ll feel like to play. Naughty Dog has pedigree (get it?) so I think there are reasons to be optimistic about their next game. But I can also see a world in which Intergalactic doesn’t succeed in the way Sony is surely demanding.

There are some upcoming games that are generating a ton of buzz and excitement. So far, Intergalactic isn’t amongst them. Maybe that will change as we get closer to the game’s launch and the marketing campaign kicks off. But maybe it’ll always be one of those games that just… didn’t do much for a lot of people. If that’s the case, Naughty Dog could be in trouble.

Endangered Studio #5:
Turn 10

Promo art for Forza Motorsport showing a driver.
It’s already the end of the road for Forza Motorsport.

Turn 10 are the folks behind Forza Motorsport. Or they were. As of July 2025, the Motorsport series seems to be going on hiatus, with Turn 10 suffering significant layoffs. The spin-off Forza Horizon series had been developed by another Microsoft subsidiary: Playground Games. But with Playground working on the new Fable title, it seems as if Turn 10 might be working on Forza Horizon 6 in the months ahead.

The Forza Horizon games are a ton of fun… but they’re also more arcadey, and the open world design isn’t Turn 10’s style. I can’t help but feel the studio only still exists after Forza Motorsport’s disappointment because Microsoft needs someone to take over the Horizon brief now that Playground Games is busy with Fable. After Forza Horizon 6 launches, if the main Motorsport brand is still on the back burner… what could Turn 10 realistically do?

Promo still for Forza Horizon 5 showing a race.
Forza Horizon 5 was great, though…

If Xbox is going to persevere with its home consoles in the future – and I suspect that it will – then those consoles will need at least one proper racing game. Turn 10 had been providing that for the brand since 2005, back when the first Forza Motorsport launched on the original Xbox. There are third-party racing games, of course, and Microsoft has several on Game Pass, including rally titles, Formula 1 games, and more. But Forza should be a genuine competitor to Sony’s Gran Turismo series, and again, it should be giving players an incentive to consider picking up an Xbox console.

With Turn 10’s main series seemingly shut down, at least for the foreseeable future, and after having already suffered with layoffs, I’m not sure where the studio finds a successful future. Maybe if Forza Horizon 6 knocks it out of the park… but even then, I could see Microsoft returning that series to Playground Games.

Endangered Studio #6:
Bethesda Game Studios

Still frame from the Starfield promo broadcast showing Bethesda head Todd Howard.
Hi, Todd…

To be clear: we’re talking about Bethesda the developer, not all of the studios under Bethesda’s publishing umbrella. There are several factors here, so let’s go over all of them. Starfield was a disappointment and its DLC didn’t salvage the project. Fallout 4 and Fallout 76, despite achieving success in recent years, launched to controversy. The Elder Scrolls VI is still a ways off, which has pushed a potential Fallout 5 to the mid-2030s or beyond. Fallout 4 and Fallout 76 are thus the only Fallout titles that Microsoft can push to players enamoured with the Fallout TV series.

For me, this boils down to the success or failure of The Elder Scrolls VI. If that game truly lives up to the hype and reaches the high bar set by Skyrim, then Bethesda will be okay and will continue developing games for years to come. If it doesn’t, and it ends up closer in reputation and sales to Starfield… that could be it. Curtains. Microsoft will retain the studio’s various IP, but could conceivably distribute the ones that still have potential to other development teams. Speaking of which…

Still frame from the Elder Scrolls VI teaser showing mountains shrouded in fog.
Can The Elder Scrolls VI save Bethesda?

With the Fallout TV show proving to be a hit, it’s pretty clear that Microsoft is hankering for a new game. There have been all kinds of rumours, with a Fallout 3 remaster seemingly the only one that’s guaranteed at this stage. But could Microsoft tap one of its other developers to make another Fallout spin-off, or perhaps something like a New Vegas remaster? If that were to happen, and if that hypothetical game were to eclipse Bethesda’s entries in the long-running series, that could be another nail in Bethesda’s coffin. Bethesda only has two well-known franchises under its belt, so if one of those were taken away – even on an alleged “temporary” basis – that could be hugely symbolic.

Here’s my take: Bethesda made some great games in the 2000s, but has shown absolutely no ability to move with the times in the almost fifteen years since Skyrim. The studio’s leaders seem to have bought into their own hype, believing that every game they develop will automatically be as well-received as Skyrim… and can be heavily-monetised without repercussions. There is still merit in the original Bethesda formula; an open-world game that turns players loose and opens up factions, questlines, and exploration. But other studios are doing similar things… and doing them way better. Bethesda feels like a bit of an outdated dinosaur, still clinging to Skyrim’s success more than a decade later. One more poorly-received game could be the end of the line.

Endangered Studio #7:
Bungie

Promo art for Bungie's Destiny 2.
Promo art for Bungie’s Destiny 2.

We talked about the Halo series a moment ago, but that franchise’s new developer isn’t the only one in trouble. The originators of the Halo franchise, Bungie, are in dire straits right now, and could be only a year or so away from closure. The Destiny games may have sold reasonably well, but I don’t think it’s unfair to say that the whole “live service” thing didn’t exactly go to plan for Bungie. Then came the development of Marathonsomething I talked about a few weeks ago.

Marathon was in a world of trouble after a seriously underwhelming closed playtest left critics and fans feeling like the game needed a lot of work. Then came the news that Bungie had – not for the first time – plagiarised a whole bunch of art assets for the game without payment or credit to the artist. These pieces quite literally define Marathon’s “quirky” visual style… which was pretty much the only thing the game had going for it.

Promo still for Marathon showing a first-person battle.
Marathon is in a huge amount of trouble.

Sony recently acquired Bungie for what many have argued was an overly inflated price. A delay to Marathon has recently been announced, but any goodwill or positive buzz that the game could’ve had has entirely evaporated at this point. It’s at a point where even a total overhaul won’t be enough; Marathon is pretty much dead on arrival, even after the delay. So… what happens to Bungie if that’s the case?

Sony can be just as brutal as everyone else when it comes to killing off underperforming studios. Just ask Firewalk, Pixelopus, Bigbig Studios, or London Studio. Bungie should not consider itself safe simply by virtue of its name or its high price tag… if Marathon fails, which it inevitably will, there are gonna be some tough questions asked by Sony. If Bungie can’t prove that they have something big lined up… that could be it.

Endangered Studio #8:
BioWare

Promo art for Dragon Age: The Veilguard showing the character of Taash.
Taash from Dragon Age: The Veilguard.

Mass Effect: Andromeda. Anthem. Dragon Age: The Veilguard. BioWare has endured basically a decade of failures since the launch of Dragon Age: Inquisition, and it’s difficult to see Electronic Arts being willing to put up with another title that doesn’t live up to expectations. And I’m afraid there are serious questions about the studio’s next project: a sequel to the beloved Mass Effect trilogy.

I have a longer piece in the pipeline that I’ve been working on for a while about the importance of endings – and how, in the modern entertainment industry, very few stories are allowed to come to a dignified, natural end. The Mass Effect trilogy, with its buildup to the defeat of the Reapers, is an example of that… and it’s hard to see how telling another story in that universe won’t feel tacked-on, repetitive, or underwhelming in comparison to what’s come before. That was a big part of the Andromeda problem, in my opinion: after literally saving the galaxy, there’s basically nowhere for Mass Effect to go.

Screenshot of Mass Effect: Legendary Edition showing a custom Commander Shepard having a holo-call with Mordin.
Where does Mass Effect go after literally saving the galaxy?

I don’t buy the criticisms of Dragon Age: The Veilguard failing because it was “too woke.” I think a lot of armchair critics seized on a single line from one character and tried to make the game all about that. But there were clearly issues with The Veilguard, not least its stop-start development, multiple changes in focus, and deviation from the art style of the earlier games. I hope BioWare has learned something from that experience… but, to be blunt, they should’ve learned those lessons already from Andromeda and Anthem.

I will almost certainly play Mass Effect 4. So BioWare can take comfort in the fact that they have at least one guaranteed sale right here! But… am I optimistic? I’m curious, sure, and I want the game to be good. But I also can’t shake the feeling that it’s going to be a story that’s just going to struggle to make the case for itself. Why, after Shepard beat the Reapers, do I need to see this new story? What’s going to be the hook? And without that… will it be worth playing? This is surely BioWare’s absolutely final chance, and with EA notorious for shutting down underperforming studios, everything is now riding on Mass Effect.

Endangered Studio #9:
Firaxis Games

Screenshot of Civilization VII showing troops moving near a hostile AI village.
Are the barbarians at the gates?

Like BioWare above, Firaxis is on a bit of a weak run right now. XCOM: Chimera Squad underperformed on PC, leading to its console port being cancelled. And Marvel’s Midnight Suns was also considered a disappointment by parent company Take-Two Interactive. Then we come to this year’s Civilization VII, which is struggling right now. Civ VII is currently underperforming, with players seemingly preferring to stick with Civ VI or even Civ V, and there’s criticism of various aspects of the game – not least its three-era structure.

I believe Civilization VII has potential, but there’s clearly a limited window of time to really showcase that potential before panic sets in. At time of writing, there have only been a couple of significant updates to the base game, which launched almost six months ago. Players are still calling on Firaxis to patch bugs, rebalance key features, and add more to the game… and many of those players seem to have drifted back to Civ VI while they wait.

Screenshot of Civilization VI showing a ranged unit next to two mountain tiles, with a city in the background.
A lot of players tried Civ VII but have already drifted back to Civ VI.

Other “digital board games” inspired by the venerable Civilization series have been eating Firaxis’ lunch, too. They don’t have the genre all to themselves any more, and I think we’re seeing the limitations of releasing a partial game, then hoping to sell expensive DLC to patch the holes. Civ VI did that, too, but there was arguably a stronger foundation to build upon and a fun base game to get players interested in the DLC in the first place.

I suspect Firaxis will get another chance. Even if work on Civilization VII were to end sooner than expected, 2K still recognises the strength of the series and its name recognition. But if a hypothetical Civ VIII or some other sequel or spin-off were to flop, too? That’s when Firaxis could be in real trouble.

Endangered Studio #10:
Rocksteady Studios

Promo art for Batman: Arkham Asylum showing the title character.
Batman and a villain in Arkham Asylum.

No, not Grand Theft Auto developers Rockstar, we’re talking about Rocksteady – the team behind the Batman: Arkham series and last year’s critically panned Suicide Squad: Kill the Justice League. In 2015, Arkham Knight suffered horribly with a ridicululously poor PC port, but the Arkham series has been otherwise popular and well-received, especially by Batman fans. But in 2024, Suicide Squad: Kill the Justice League was not, and left many players wondering how such a bad game could’ve taken Rocksteady such a long time to craft.

The bottom line is this: Kill the Justice League has lost parent company Warner Bros. Games more than $200 million. That’s… well, that’s not exactly great news when you’re trying to keep the lights on! These live service types of games are notorious for being expensive flops in a lot of cases, and what often follows an expensive, poorly-reviewed title is a studio closure.

Promo still for Suicide Squad: Kill the Justice League showing the main characters.
Suicide Squad: Killed Its Studio

There are rumours that Rocksteady has already been laying off staff, first in the QA department, and later in other technical fields, too. The studio also has no new game on its schedule at time of writing; it seems some staff are still working on Kill the Justice League in supporting roles, while others may be working to assist Portkey Games with a new version of Hogwarts Legacy. Again, that doesn’t bode well for the studio.

Practically all of the studios we’ve talked about today were once well-regarded and had at least some popular and successful titles in their back catalogues. But with the Arkham series having wrapped up a decade ago, I don’t think its lingering goodwill will be enough to save Rocksteady. Kill the Justice League was a game outside of the studio’s area of expertise, seemingly forced on them by Warner Bros. Games, and it sucks that they couldn’t stick to making the kinds of single-player titles at which they excelled.

So that’s it.

An Xbox "Duke" controller on a green background.
Xbox prompted me to think about this topic…

We’ve talked about a few developers and publishers that *could* be in danger in the months and years ahead.

As I said at the beginning: I’m never rooting for anyone to fail. Well, except really low-quality shovelware or games with abusive gambling baked in! But those obvious exceptions aside, I don’t want to see games fail or studios closed down, and I especially don’t want to see hard-working developers and other industry insiders losing their jobs. There’s more than enough of that going around without adding to it.

But as a critic and commentator who talks about gaming, I wanted to share my opinion on these studios in light of what’s been going on in the games industry. There are plenty of examples of high-profile failures, collapses, and shutdowns. Whether we’re talking about Atari, Interplay, most of Maxis, Sega, THQ, Lionhead, Acclaim, or Neversoft, one thing is clear: being a well-known brand with a good reputation isn’t enough. The games industry is cutthroat, and not all companies – not even those that seem to have scaled the heights and reached the very top of the gaming realm – can be considered safe.

Two Atari games in a landfill from the 1983 crash, excavated in 2014.
Atari was one of the biggest names in gaming once upon a time…
Photo: taylorhatmaker, CC BY 2.0 https://creativecommons.org/licenses/by/2.0, via Wikimedia Commons

Maybe I’m wrong about some or all of these companies – and in a way, I hope that I am. But at the same time, gaming is like any other industry and it needs innovation. If the same companies dominate the gaming landscape forever, things will quickly stagnate. What gives me hope is that there are plenty of smaller studios producing new and innovative titles, and some of them will go on to be the “big beasts” of tomorrow.

So I hope this has been… well, not “fun,” but interesting, at any rate. And please check back here on Trekking with Dennis, because there’s more gaming content and coverage to come!


All titles discussed above are the copyright of their respective developer, studio, and/or publisher. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.