Getting Started with Gaming in 2026

The Steam Machine is gonna be close to $1,500. Xbox just announced yet another price hike for its hardware. Nintendo’s Switch 2, which already launched at an inflated price, has also just had its RRP raised. So if you’re a gamer, and especially if you *want* to get into gaming… what should you do?

That’s the question I want to wrangle with today.

First of all, a couple of quick caveats. I’m going to talk about a few pieces of hardware, hardware categories, and specific brands – but none of this is sponsored or endorsed. All of this is just one person’s opinion, and I wasn’t paid in any way for making these recommendations. Secondly, everything we’re going to discuss is *subjective, not objective* – these are my thoughts and ideas, but I’m not trying to claim that this is somehow “the only correct way” to approach video games in 2026. Other people can and will have completely different opinions… and that’s okay. There ought to be enough room in the gaming community for differences of opinion and polite disagreement.

Stock photo of a person playing a mobile game
Let’s talk about gaming in 2026.

Two things to say, right off the bat.

One: I don’t believe the video games industry is going through “a crash” akin to what happened in 1983. Back then, as I’ve said before, gaming was brand-new, and the market for home consoles in particular was minuscule. It was genuinely possible that video games themselves would’ve been a flash in the pan; a fad that didn’t catch on. Gaming could literally have disappeared altogether before it really got going – and we aren’t there in 2026. Not at all.

But this clearly *is* a contraction in the video games market, and it looks like – in the short-to-medium term, at least – we’re going to see the industry shrink. That has already manifested in layoffs and studio closures, and more of both are certainly still to come. There could be industry-shaking earthquakes, like a hardware manufacturer quitting altogether, or a huge powerhouse of the industry filing for bankruptcy. Watch this space… but I’m afraid the short-term future of gaming isn’t looking too hot.

Stock photo of video games with a red arrow pointing down
There’s a definite slowdown in the video games market.

Two: a lot of what we’re seeing is a direct result of corporate greed. And I don’t see how we can separate price hikes and the insane cost of video games and gaming hardware from that. Anyone who tries to claim that “the market” is to blame either doesn’t understand that a few mega-corporations dominate the industry, or is being deliberately disingenuous.

The biggest factors on the corporate side that I can see are as follows: corporations raked in unprecedented profits during lockdown, and blindly assumed those revenue levels would continue. They didn’t – and companies that staffed up and invested on that basis are now having to cut back. Many of the same companies involved with the current A.I. and datacentre investment boom are also players in the video games space (i.e. Microsoft, Nvidia, and Sony), so they’re trying to argue on the one hand that component prices are out of control… while *causing* those same prices to spiral out of control on the other. Corporations have also been greedily chasing every trend going – especially live-service, always-online multiplayer titles. There was only ever room for a few games like that to turn a huge profit, but companies like Sony over-invested in those kinds of games, burning *tons* of cash in the process.

Promo/concept art of Wario for the Nintendo game Wario Ware.
This is how I imagine most corporate CEOs and investors…

And, of course, there’s plain and simple *greed*. “Economic headwinds,” “tariffs,” “inflation,” and “supply chain issues” are all excuses that corporations have used over the last few years to attempt to justify jacking up prices. But these same corporations – as I have pointed out here on the website – have literally never been more profitable in their entire existences. Both Sony *and* Microsoft had the gall to boast to investors about record-breaking profits… only to turn around within a matter of weeks, if not days, and tell gamers that prices were going to have to rise.

Greedy corporations are nothing new, of course. But I don’t believe we can separate the issue of corporate greed from the increasing unaffordability of gaming. If you want someone to blame… start there. Because these corporations have been pushing and pushing for years, if not decades, and we’re finally seeing the consequences of that greed in the form of an industry-wide slowdown.

Stock photo of a man in a suit
Gaming is being fucked over by people like this.

But this isn’t meant to just be a forum to whine about corporate decision-making! So let’s try to find some less-expensive routes into gaming for newbies. And for older folks like myself, let’s look for ways to keep gaming, even if the industry continues this slide into unaffordability.

What device are you using to read this article? Whether it’s a phone, a tablet, a laptop, or a desktop PC, chances are it’ll be able to run *some* games. I think you might be surprised at how even a pretty basic, low-end smartphone can run pretty good games. To pick just one example (for now) – you can play Grand Theft Auto: Vice City on Apple and Android devices, including budget-friendly models. Vice City was originally launched in the PS2/Xbox era – and plenty of titles from that generation (and earlier) have received official iOS and Android ports in recent years. Not every single game will work on every device, so you’ll have to check your spec. But you’d be surprised at the kinds of titles your phone or tablet can run.

Four promo screenshots of PS2 Android ports
Four games of the Xbox/PS2 era that have received full Android ports.
Clockwise from top-left: GTA: San Andreas, SpongeBob Squarepants: Battle for Bikini Bottom, Max Payne, and Star Wars: Knights of the Old Republic II.

And if you have a laptop or even a mini PC, you’ll be able to run titles like The Elder Scrolls III: Morrowind – another classic of the Xbox generation. I recently got Morrowind working on my laptop, and that was part of what inspired me to put this piece together. I was surprised that a budget laptop (I think I paid about £125 for it) could run an open-world game, even one that’s twenty-something years old.

Games are better today than they were back then. But I think it’s fair to say that there have been smaller and more iterative improvements with each generation since really the PlayStation 2/Xbox era, and many games from twenty or even twenty-five years ago are still just as much fun as brand-new titles. If you have a better laptop or PC, and you’re able to run a few graphics mods, you can even improve the way some of these titles look, too.

Stock photo of the Xbox 'duke' controller
There are some fantastic older titles that are still perfectly enjoyable today – and they can be a heck of a lot cheaper than modern games!

Speaking of “retro gaming,” don’t snooze on emulation. Emulation can be a controversial topic, and you should *always* make sure you stay on the right side of the law, and only emulate games that you definitely own a copy of! But emulators exist for most older consoles, and you can get emulators that run on most phones, tablets, and computers. You’ll have to check your system spec to see what emulators you can work with and thus which titles you’ll be able to play, but as a general rule of thumb, most modern phones, tablets, and laptops ought to be capable of running any pre-2000 game via an emulator, and probably quite a few Xbox/PS2/GameCube-era titles, too.

Emulation can be a lot of fun. If you missed a title when it was new, or if you want to return to a classic but your old hardware isn’t cooperating… emulation is the way to go. Many emulators are free and open-source, too, so you don’t necessarily have to spend a lot of money to get started. As long as you’re careful and you follow the rules, emulation opens up a whole new world. Or… a whole *old* world, I guess.

Promo photo for Halo 1 (2001)
If you missed a game like Halo: Combat Evolved when it was new… why not try emulating it?

We mentioned older hardware there, which is a great segue into my next point! Instead of spending silly money on a brand-new console, look to second-hand shops, pawn shops, places like CeX – if you’re in the UK – online auctions like eBay, and private sales on places like Facebook Marketplace. You can easily find a working PlayStation 3 console for a fraction of the cost of a PS5, and there are some absolutely fantastic, graphically beautiful games from that generation that are well worth playing.

Here in the UK, I’ve seen second-hand GameCubes and PlayStation 2 consoles for well under £100, and PS3s, Wiis, and Xbox 360s in the £80-100 range, too. It can be worth visiting local auction houses – a few years ago, I bought a box that contained a PS2, a television set, and a bunch of games and DVDs for around £15. Even if that price has doubled by now… it’s still gonna be worth it! I gave the TV to a friend, and it still works, and I still own the PS2.

Promo photo of a Wii
Older hardware can be picked up inexpensively second-hand.

If you want to buy new, though, you have options there, too.

There are dedicated “gaming handheld” devices in the £70-100 range, and these machines can easily emulate games from before the millennium. One that I’ve heard good things about (and is actually on my wishlist) is the G350. This Game Boy-inspired device runs a version of Linux, and I think there are quite a few other handhelds in the same category. Obviously you can spend more money on a handheld device – the Steam Deck, for instance, or a Nintendo Switch Lite – and those will give you more options. In fact, the Steam Deck is currently (as of June 2026) relatively reasonably priced compared to current-gen consoles and the Nintendo Switch 2.

Then we have laptops, tablets, and mini PCs. For my money, a mini PC or laptop probably offers more versatility, and many of these devices, even at the lower end, can run older games pretty well. I don’t want to get into the weeds with specific PC recommendations, but if you can find one with reasonably good VRAM (that’s your graphics memory), then you should be set to run at least some games.

Stock photo of a laptop
Even a cheap laptop should be able to handle some older and less-demanding titles.

PC is, generally speaking, more expensive to get started with. But the advantage to playing on PC is that, in my experience, anyway, there are way more discounts and sales. Steam and Epic Games – two of the biggest digital shops on PC – regularly run sales, and Epic even offers free games once a week. Some titles can be 80% or 90% off during big summer and holiday sales events, so this is absolutely a factor if money’s tight. Spending more up front to get even a low-end PC can pay dividends if you end up paying less for your games.

Another advantage to PC is the abundance of controllers and peripherals you can use. If you’re looking to replace a PlayStation or Xbox console that’s stopped working, don’t throw out your old control pads! They’re all compatible with PC. Anything with a USB cord (pretty much) will work on PC, even if you have to track down drivers online, so those old controllers from previous consoles can even find a new lease on life. There are USB adapters for many older wired control pads, too.

Promo photo of an Xbox controller
PCs can use all kinds of controllers and input devices.

Then there are new controllers. I recently picked up an 8BitDo control pad for less than £25. This model – the SN30 Pro – is modelled after old SNES controllers – but with analogue sticks and all the modern buttons. It’s a blast to use a device like that… and it’s cheaper than most official peripherals from the big manufacturers. Considering the Steam Controller will be £85 (if you can even manage to get one), that’s not bad!

Despite Xbox’s recent price hikes, an Xbox Series S console – the brand’s lower-end, digital-only model – might be an option. If you pick up a Series S, you’ve basically got access to every current-gen title (except PlayStation and Nintendo exclusives, obviously). And with the Game Pass subscription service recently being given a rare price cut… that’s definitely the least-expensive route into current-gen gaming. At time of writing, a Series S is under £300 here in the UK, and a full year’s worth of Game Pass Ultimate will set you back £17 per month – more than Netflix, sure, but that’s £204 per year. The base price of most AAA games nowadays is £60-70, so if you’re gonna play more than four of those games per year on your Series S… you’re still coming out ahead.

Promo photo of an Xbox Series S console with Game Pass
An Xbox Series S with Game Pass is the least-expensive way to get into the current generation of games.

Then there’s Nintendo. The Switch 2 is – I would argue – overpriced. But you can pick up a preowned Switch 1 here in the UK for around £120-130. And there are some fantastic Switch games, as well as ports of great games from other studios, including The Witcher 3 and Alien: Isolation. The Switch is still being supported by Nintendo, at least in the short term, with occasional updates – Animal Crossing: New Horizons recently got a free update, for example. So that could make it worthwhile, too. And with 150 million Switches out there, there may well be new games still to come on that console.

So I hope this has been helpful in some way to… someone!

I’ve been a fan of gaming since I first picked up a joystick at a kids’ club in the ’80s, and the idea that gaming is going to become this “elites only” hobby that everyday folks are getting priced out of… that hurts. I was fortunate to have built my PC a couple of years ago, before prices started to get silly, but I gotta admit… I’m looking at the state of the industry with increasing despair these days. And god forbid my PC (or one of its vital components) should pack up!

Stock photo of PC components
Here’s hoping my PC will outlast the current price hikes and component shortages…

In a way, this is a market “correction.” The games industry’s big corporations overspent after lockdown, or chased the wrong trends years too late, and they’re now seeing the results. But it’s coinciding with a huge boom in A.I. and datacentre construction, which has hoovered up insane amounts of components – RAM in particular. It’s kind of a double-whammy, in that sense, with the industry being hit on both the hardware and software fronts simultaneously.

I used to work in the video games industry. I spent close to a decade on the inside, and I really feel for the developers who are suffering and being laid off. It absolutely sucks. And I feel bad for the folks who want to get started with gaming – perhaps by buying their very first home console – and now feel they’re priced out of the hobby. That cannot be allowed to continue, or gaming as a whole risks losing vast numbers of potential players.

Promo image of Marathon
Marathon developers Bungie are being hit by layoffs, sadly.

On a more positive note, it’s at least *plausible* to me that this current trend will only last a few short years. If the A.I. and datacentre rollout slows down – for any reason – then there should be more components available for less money. There could even be a glut of cheap components hitting the market in just a year or two’s time if things change on that front. Even if that doesn’t happen, manufacturers will scale up to meet demand, and the current spike in prices could ease. It won’t go back to where it was, but it certainly could drop from where it is today.

Games corporations want to make as much money as possible. It’s in their interests to make sure gaming remains as accessible as possible to as many players as possible, and I don’t believe that the industry’s big players – Nintendo, Xbox, and PlayStation – see a future where gaming is a luxury that only the wealthiest in society can afford. If you can sell a million consoles for £400 apiece, you’re gonna make more money than if you can only sell 50,000 consoles for £2,400 apiece. So it’s in everyone’s interests for the price of hardware to come down – and soon, because Microsoft and Sony both have plans afoot for new consoles within a couple of years.

That doesn’t help if you need to get a console today, but… well, if there’s literally nothing you can do but wait, waiting could actually mean that prices will become more affordable.

Screenshot of Uncharted 4 showing gaming
Hopefully you’ll be gaming soon… somehow.

My intention here was to try to stay positive. I wanted to lay out a range of options, from devices many people already own through cheaper hardware to pre-owned consoles, trying to show that gaming doesn’t have to be totally unaffordable to everyone. The headlines sound scary: $1,500 for a Steam Machine, a PlayStation 5 for $800, and so on. But there *are* cheaper options, less-expensive routes into the hobby for people who want to get started, or who want to know where to turn. I hope at least some of these suggestions were relevant, informative, or sparked your interest.

I encourage you to take a look around the web for other articles like this one. I’m by no means an expert, and there are bound to be things I’ve missed. Depending on where you are in the world, some hardware could be a lot more expensive… or it could be a lot cheaper. So check your local listings, your local second-hand shops, and so on. Whether you’re just getting started, looking for something new to play, or feeling dejected about the price of something you hoped to buy… I hope this piece has been of some use.

Have fun out there, and whatever platform you play on… happy gaming!


All titles and hardware discussed above are the copyrights of their respective developers, publishers, studios, companies, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Steam Machine: Where’s The Price?

I was surprised to see Valve – the owners and operators of Steam and makers of the popular Steam Deck handheld PC – recently announcing new hardware. I’ve actually put the new Steam controller on my wishlist; I’m in the market for a new controller, and Valve’s might be the way to go. As you may know if you’re a regular reader, I’m also a *big* supporter of innovation and change in the games industry, so a company of Valve’s standing launching a console-esque device, like the new Steam Machine purports to be, could be a big deal.

The games industry can feel pretty stagnant, sometimes. Since Sega’s unceremonious exit from the hardware market almost a quarter of a century ago, there have basically been three names in the console space if you’re looking for something to plug into your TV: Nintendo, Sony, and Microsoft. But it’s even narrower than that, because Nintendo, for the better part of two decades, has been off to one side, doing its own thing, prioritising different ways to play over graphical fidelity and performance. If you want a home console capable of playing the newest games with the best graphics, your choice has been an Xbox or a PlayStation.

Promo image of the Steam Machine on a desk next to a fishtank.
The new Steam Machine (with a goldfish bowl for scale).

When Google announced Stadia a few years ago, I was supportive of the idea. Not only was Stadia a new entrant into a stagnant marketplace, backed up by a massive corporation, but its game streaming idea left it well-positioned to be a cheap and potentially easier route into gaming for new players, younger players, and folks on a budget. Stadia didn’t stick the landing for all manner of reasons, so Google did what Google often does – and killed it. But the idea that someone – *anyone* – could step into this marketplace and shake things up was tantalising!

It’s through that lens that I view Valve’s new Steam Machine. The device is not a PC, but it’s fair to say that it isn’t *entirely* a console, either, existing in a kind of nebulous in-between space. That could mean it’s the best of both worlds… or that it’ll struggle to attract an audience. I know that I don’t personally have a place in my life for a Steam Machine (I play on PC these days, and I’m not in the market for a console or console-like device). But given the issues in the games industry, and the home console market in particular… I wish the Steam Machine well and will be following its progress when it launches next year.

Promo image of the Steam Machine focusing on the Valve logo.
The Valve logo on a Steam Machine.

But something is giving me pause.

Valve spent a lot of money on a flashy announcement, talking about the Steam Machine and its capabilities. But something pretty big was missing: the price. If the price was good and low… surely Valve would’ve announced it at the same time, no? The way this particular teaser was structured, drumming up hype and excitement for the device *without* revealing its price, leads me to believe that it’s not going to be anywhere near as inexpensive as people are hoping. It could even feel overpriced, coming in at a higher price point than even the PlayStation 5 Pro and Xbox Series X.

And if that happens… I think it’s going to go the way of the first Steam Machine from a few years ago.

Promo image of the original (2015) Steam Machine and Controller.
This was the original Steam Machine, back in 2015.

Among the biggest stories in gaming in 2025 have been the price of the Nintendo Switch 2, the $10 hike in the “basic” price of some video games from $70 to $80, the price hikes of both the Xbox Series and PlayStation 5 consoles, and the significant rise in the cost of Xbox Game Pass. There is clearly a limit to how far companies can push their prices, even for hyped and highly-anticipated hardware, and I’m just concerned that Valve might not have read the room on this one.

The Steam Machine isn’t an exceptionally powerful device, based on the specs Valve have released. It’s more powerful than an Xbox Series S, but it’s basically on a par with the PS5 and Series X – consoles which are almost five years old already. The PC I built three years ago will easily outperform the Steam Machine. So… it’s gotta be priced fairly.

Promo graphic of the Steam Machine and Steam Controller in a cartoon style.
A cartoon of the Steam Machine and Steam Controller. Cute.

Here in the UK, Nintendo’s Switch 2 retails for £400 – though you can pick it up for a slight discount at time of writing. Xbox Series X consoles, after Microsoft’s recent price hikes, retail for £500, which is within £20 of the PlayStation 5, which retails for £480. In the United States, the Switch 2 retails for $450, the Xbox Series X retails for $600, and the PS5 goes for $550. Those are the Steam Machine’s main competitors.

In my view, as someone who used to work in the games industry, if Valve tries to sell the Steam Machine for more than about $500 in the USA or £425 in the UK, it’ll turn people away. The not-quite-a-console already exists in a bit of a weird space, trying to appeal to existing Steam users who want to play some games on their TVs. A good price – even if that means selling the device at a small loss – could bring in huge sales numbers, because if it undercuts the competition *and* can play more games than any of them… well, that’s a pretty good deal no matter who you are! But if it’s priced too high, not only does it lose any potential new players, but it also becomes a tough sell for existing Steam players who use either a PC or a Steam Deck. If it’s going to retail for more than an Xbox Series X, PS5, or Switch 2… who’s it really for?

Promo image of the Steam Deck.
Valve’s Steam Deck is competitively-priced.

Valve has been here before. The original Steam Machines, a decade ago, didn’t make much of an impact in the gaming world, nor did the Steam Controller. Again, price was *part* of that. And that’s another concern I’d have if I were considering picking up a Steam Machine: how long can I expect this device to be supported and updated? Valve bailed on the original Steam Machines pretty quickly, so if these new ones are expensive, and therefore less likely to sell a lot of units in their first year or two… how long is Valve gonna stick with them?

I could be completely wrong, and Valve could have an ace in the hole, ready to announce a low price of $350 in the United States and £300 in the UK! But I suspect that, if they had anything even *close* to that, they’d have put it front-and-centre in their big announcement. Why wouldn’t they, if the price is going to be part of the selling-point? This, to me, feels like a company trying to drum up hype and excitement while keeping the price hidden, so that by the time they reveal it… players have already committed. They’re already going to *want* a Steam Machine, so they’ll be willing to pay.

Still frame/meme from Futurama showing Fry saying "shut up and take my money" with a fistful of dollar bills.
How much will the Steam Machine retail for?

I hope I’m wrong, because the games industry *needs* a shake-up on the hardware side, and a company like Valve is basically one of the only players who could even conceivably achieve something like that. A decent, fair price could see the Steam Machine outpace the beleaguered Xbox Series X, for example, positioning Valve as a real player in the home console market. But a high price, making it an enthusiast-only device, appealing only to players who already have gaming PCs and extensive Steam libraries? How many people like that, realistically, would even want a console-like device?

Between HDMI cables, casting, and streaming, it isn’t exactly rocket surgery to play your PC games on a television screen. I used to do it all the time simply by running a long HDMI cable from my PC to the TV in my living room. If the choice is a $800 “GabeCube” or a $15 HDMI cable… how can you compete with that? Valve long ago realised that the way to beat piracy is to offer players a better service at a reasonable price. That philosophy would serve the company well on this new endeavour, too.

So… watch this space, I guess. Valve will have to announce the price sooner or later. I’m crossing my fingers, but the announcement definitely left me more concerned than excited.


The Steam Machine, Steam Controller, and Steam Frame will be released in 2026. Prices TBC. Steam, the Steam Machine, and other properties discussed above are the trademarks/copyright of Valve. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.