Grand Theft Auto VI: Am I Missing Out?

A Spongebob-themed spoiler warning.

Spoiler Warning: Beware of minor spoilers for Grand Theft Auto VI based on trailers and pre-release material.

I have a pretty vivid memory from one of the low points in my life that randomly worms its way into my conscious thoughts from time to time. When I was overwhelmed at my old job in the games industry, in the middle of a health scare, and with difficulties in my marriage to boot, I took a walk one winter’s evening. I walked through the dark, nearly-empty streets of a city that I didn’t grow up in and only moved to for work, just trying to clear my head and get a bit of perspective. But it was a couple of days before Christmas, and in house after house, and flat after flat, all I could see through the windows were the signs of the season.

Christmas lights, Christmas trees, people sharing mugs of hot chocolate and mulled wine, families spending an evening together watching a Christmas film, and several places I passed that seemed to be in the throes of a full-blown Christmas party. There’s a real sense of isolation and loneliness when you’re literally on the outside; all I could see on that long, cold walk were people having fun and participating in this big, collective expression of joy and merriment. And there I was, feeling sorry for myself because I wasn’t able to join in with any of it that year.

Still frame from The Simpsons 26x09 showing Homer by a Christmas window
I’m Homer, for the sake of this analogy…

So how does that memory relate to the upcoming highly-anticipated video game Grand Theft Auto VI? I’m glad you asked!

As someone who plays games on PC these days – and as someone who can’t afford, and would refuse on principle even if I *could* afford, to buy a new console to play one single game – I’m not gonna be playing GTA 6 when it launches in just a few days’ time. And I made my peace with that ages ago; it’s been apparent for a long time that Rockstar and Take-Two’s weirdly antagonistic stance towards PC gaming wasn’t gonna change. But the game’s marketing campaign, and the hype it’s generating in some corners of social media, hasn’t eluded me… and I kind of feel like that outsider again; the lone figure on a winter’s night watching everyone else sharing in a big, collective party to which I’m not invited.

I’ve been a fan of Grand Theft Auto since the tail end of the ’90s. The first game – which, I should point out, was released on PC *before* later arriving on PlayStation – was the first game I can remember buying which came with a BBFC “18” rating! I enjoyed Grand Theft Auto and its London spin-off, and I later picked up GTA 3 and Vice City in a double-pack on the original Xbox, before rounding out that generation’s titles with San Andreas a year or so later. I played Grand Theft Auto IV when that came out – though, admittedly, I think I preferred Saints Row 2 around that time! And finally, I played and enjoyed GTA 5 when it came to PC a year or so after its 2013 release.

Screenshot of Grand Theft Auto London with Big Ben
Remember when Grand Theft Auto games looked like this?

I hope my history with the series shows you that, despite some negative comments today, I have been a fan of Grand Theft Auto and still consider myself to be one.

If you use *any* social media at all, ads for Grand Theft Auto VI are inescapable. I don’t watch broadcast television these days, but I suspect there’ll be plenty there, too, as well as on radio, in the few remaining print newspapers and magazines, plastered on billboards, stuck to the sides of buses… you get the gist. GTA 6 is everywhere right now, and it feels like millions of people are eagerly anticipating what could quite literally be the single biggest entertainment product of the year, bigger than any film, TV series or video game.

And here I am… feeling pretty apathetic.

An ad for Grand Theft Auto VI on PS5
Ads like this one are everywhere.

On the one hand, I’m always going to want to play good, fun, enjoyable games. And if Grand Theft Auto VI lives up to the hype – which, after thirteen years, it really needs to – then I’m sure I’d enjoy it if I got my hands on it. But on the other, I have so many other things to play, as well as other things to watch, read, and write about here on the website, that I don’t really have that same sense of “FOMO” that I think the game’s marketing material is desperately trying to drum up.

My attitude towards Rockstar and Take-Two for a long time has been simply this: everyone else in the AAA games industry manages to launch multiplatform games on PC on day one, so there’s no reason you can’t do that too – especially given that you have the money-printer named Grand Theft Auto V at your disposal. Taking a deliberately confrontational approach to PC gaming isn’t gonna force me (or almost anyone else, for that matter) to splurge on an inflated and overpriced home console just to pick up your game. Nor is it gonna convince a lot of people to “double-dip” and buy two copies of the game. It’s just gonna generate ill will and a “fuck it” attitude.

Still frame from the final GTA 6 trailer showing cars on a street
Double-dipping? In *this* economy?

Because I’ve known for years that GTA 6 wouldn’t be available for me to play, I’ve already taken it out of consideration. It’s not on my radar, really, and while – as both a commentator on the industry and as someone who used to work in games marketing – I find the game a topic of interest and clearly something discussion-worthy… I don’t feel an ounce of hype. Maybe it’ll be a good game. I hope it is, because I never want to see any project I’m at least somewhat interested in flop and fail. But maybe it’ll turn out to be overhyped and mid. Maybe it won’t sell as many copies as quickly as its predecessor – with no online mode at launch, that’s a more likely possibility than you might expect.

I actually have a list of three reasons why Grand Theft Auto VI’s launch could be underwhelming, and you can find that piece by clicking or tapping here.

There are a lot of good third-person action/adventure games out there. Some are on my watchlist and some are even in my backlog of games that I picked up on sale, started but haven’t finished, or just haven’t got around to trying out yet. Even if Grand Theft Auto VI turns out to be – as everyone seems to be hoping and expecting – a “Game-of-the-Decade” contender… I’m not shy of things to play this month. Or next month. Or next year, come to that.

Still frame from the GTA 6 Extended Look showing a robbery
Robbing a store with Jason and Lucia.

To get back to my analogy from the beginning of this piece: am I really the outsider, watching this huge celebration that I’m not part of? Or am I just… someone who has other interests? Perhaps a better comparison would be this: there’s a massive sporting event going on, with the local team that everyone around me supports making it to the grand final! Only… it’s a sport I have no interest in, so whether they win, lose, or draw… my life is gonna continue unaffected, save for the minor disruptions that such a big event could create.

That, I think, is a more accurate metaphor for how I’ve been feeling about Grand Theft Auto VI’s impending launch.

And it’s a surprise, really. I’ve been a fan of this series, and these kinds of games, for more than a quarter of a century, and if you’d told me back in the San Andreas days, or even just in 2013 when GTA 5 released, that I’d be feeling so unbothered and apathetic towards the next entry in the series… I don’t know if I’d have believed it.

Still frame from the GTA 6 Extended Look showing a shootout
A shootout in the dark.

The trailers, teasers, and the “extended look” have all seemed… fine. I’m not bothered if a game is locked at a certain frame-rate. While I wouldn’t have said Grand Theft Auto VI looks generationally stunning in terms of its graphics and art style, the same is true of many recent titles, to be honest. And while another tropical beachside city might seem a bit repetitive after spending so long in Los Santos, the game’s Florida stand-in looks like a fun world to get lost in. If I bought and played GTA 6, I don’t doubt that I’d enjoy myself. I guess I just… don’t feel like I *need* to play the game, you know?

That could be a sign of age. I’m the wrong side of forty, and because I suffer from arthritis, I can’t enjoy long gaming sessions in the way that I once did. There are also other things going on in my life that I have to keep up with, further eroding potential gaming time. But… there have been other recent titles that got me hyped up and excited. Earlier this year, I jumped into Star Trek: Voyager – Across the Unknown almost as soon as it was released, and I plan to do the same next year for Kena: Scars of Kosmora. So I don’t think it’s a case of age-induced apathy to *every* game or entertainment experience!

Still frame from the Kena: Scars of Kosmora trailer showing a magic swirl.
I’m really looking forward to next year’s Kena: Scars of Kosmora.

The simple truth is that Rockstar and Take-Two talked themselves out of what could’ve been a guaranteed week-one sale by making the deliberate choice to cut off PC players. And while I will tentatively put Grand Theft Auto VI on my list for 2027 or 2028, I don’t think it’s in quite the same camp any more. It may even have slid into “wait till it goes on sale” territory, especially given its hefty asking price (and paywalled in-game content from day one).

And this, I feel, highlights something I’ve talked about before.

When you deliberately shrink the audience for your product, you give yourself a mountain to climb to overcome the indifference and apathy that such a situation creates. When a TV programme is broadcast exclusively in the United States, for example, there’s less conversation online, less buzz, less hype, and a smaller bubble surrounding it. The result is that there’s less overall engagement – because folks who literally can’t watch the show don’t join in the conversation – and that has a knock-on effect that can harm the show’s chances in the United States, too.

Still frame from Star Trek SNW S1 showing Captain Pike with a phaser
Paramount did this to Star Trek more than once.

The same is happening to Rockstar and Take-Two, I think. By cutting off PC players – a huge slice of the gaming market, and one of the few that has been growing in recent years – there are fewer players who can be excited and hyped for Grand Theft Auto VI. And with the inflated price of home consoles making buying new hardware a complete non-starter for a lot of us… the result isn’t that we feel “FOMO” and end up forcing ourselves to rush out and buy a new console. The result is indifference to the game itself.

And that could hurt GTA 6 when it launches on PC in a few months’ time, sure. But the smaller overall conversation bubble could also hurt it *now*.

Let’s say, for the sake of argument, that Grand Theft Auto VI will get a PC release in mid-2027. That doesn’t seem impossible to me, though it would be a bit faster than GTA 5 and Red Dead Redemption II managed. But for the sake of argument, we’ll work on that basis for a moment. But here’s the thing: 2027 is already stacked with big, interesting, and exciting games to play. By the time GTA 6 launches on PC, the excitement for it will be well and truly over, even if it’s the 10/10 masterpiece that a lot of folks are building it up to be. And the hype train will have moved on.

Four cropped images from the GTA 6 Collector's Edition showing products
Have you ordered your $400 box of cheap tat yet?

In 2027, I’m making space in my calendar (and saving up my pennies) for titles like Crazy Taxi: World Tour, the aforementioned Kena: Scars of Kosmora, Exodus, The Expanse: Osiris Reborn, Stranger Than Heaven, Alien Isolation 2, Clockwork Revolution, the full launch of 1666: Amsterdam, Squadron 42, Usual June, No Law… the list goes on, and I’m sure you have games on your list that you’re looking forward to next year, too.

The point is this: when the hype train for Grand Theft Auto VI reaches the end of the line – which it will, regardless of how great the game ultimately turns out to be – attention will shift and people will move on. Rather than being a “must-buy on day one” kind of thing… GTA 6 will just become part of the furniture; a piece of the gaming landscape, sure, but not something to gravitate towards.

Still frame from the GTA 6 Extended Look showing a sunrise over the skyline
Sunrise over Vice City.

And I can’t help but feel that choosing not to launch the game on PC will come to be seen as a mistake.

But hey, maybe all of this is sour grapes because I won’t be able to play the game for a while. That’s certainly what the folks who leap to the defence of their favourite billion-dollar corporations are bound to say, eh?

In any case, I wanted to get my thoughts in order about Grand Theft Auto VI. I tend to scroll past or skip the ads for the game when I encounter them, and as much fun as I hope the game will turn out to be… I really don’t feel like I’m missing anything by not playing it this holiday season. I’m not short of games to play, and there are still several from 2026 that I’d like to complete and review before the end of the year.

Still frame from the first GTA 6 trailer showing flamingos
Flamingoes.

Thanks for reading, and I hope this has been an interesting take on the GTA 6 situation. I didn’t want to come across as overly negative, nor shitting on the genuine excitement a lot of people have. It’s been a long time coming, and I really hope that Grand Theft Auto VI will live up to even the loftiest pie-in-the-sky fantasy expectations that some folks are setting for it. I mean, who wouldn’t want to play a once-in-a-generation masterpiece? But there are reasons to be sceptical. Hype can get out of control, as I’ve warned before… and because the game’s not available to me anyway, I just find myself tuning out of a lot of these discussions.

If you’re picking up Grand Theft Auto VI in a few days’ time… well, firstly, don’t pre-order it; there’s really no need! But secondly, and more importantly, I hope it exceeds your expectations and is the fun and exciting open-world crime adventure that I think everyone is rooting for. Hopefully, when the greedy pricks at Rockstar and Take-Two belatedly launch the game on PC, I’ll be able to join you in Vice City and find out for myself.


Grand Theft Auto VI is scheduled to be released later this month for Xbox Series S/X and PlayStation 5. A PC release has not been confirmed. The Grand Theft Auto series – including GTA 6 and other titles discussed above – is the copyright of Rockstar and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Grand Theft Auto 6: a wishlist

If you haven’t heard that Rockstar just confirmed the worst-kept secret in gaming – that Grand Theft Auto 6 is in production – then you must be living under a rock! The news has been everywhere in recent days, and even made it into mainstream (i.e. non-gaming) news outlets here in the UK. It makes sense: Grand Theft Auto V is one of the best-selling entertainment products of all time, eclipsing films, television shows, and even entire franchises. What comes next is going to be of interest to a great many people.

It’s been eight months since I last looked ahead to Grand Theft Auto 6, and with the game’s official announcement doing the rounds I thought it could be fun to put together a short wishlist of things I’d personally like to see the next entry include. It goes without saying that all of this is subjective – I don’t have any “insider information” and I’m not trying to claim that the next Grand Theft Auto game needs to have any or all of these features. It’s just a bit of fun from a sometime fan of the series – and given that we know next to nothing about what the game will actually look like, why not throw some ideas of my own out there?

So without any further ado, let’s jump into my Grand Theft Auto 6 wishlist!

Number 1:
A proper single-player campaign.

A single-player mode is an essential part of the Grand Theft Auto experience.

At this stage there’s been no indication that Grand Theft Auto 6 will go all-in on its inevitable online mode… but I’m still wary. Grand Theft Auto V didn’t become the second-best-selling video game ever because of its single-player campaign (Minecraft is number one, in case you were wondering). It was the online mode that kept fans coming back – and crucially from Rockstar’s point of view, kept them spending money.

There has to be a temptation to skip the single-player campaign altogether, or else direct the vast majority of development time and resources into Grand Theft Auto 6′s online mode. I hope that some senior folks at Rockstar are pushing back on that!

Grand Theft Auto V’s online mode has been crucial to the game’s success.

That said, it’s worth pointing out that less than one-third of players have actually completed the Grand Theft Auto V single-player campaign. Rockstar’s other big release, Red Dead Redemption II, has comparable figures for completion too, so it seems that a significant number of players either don’t make it to the end of the campaign or, more likely, only turn up for the multiplayer online mode.

Despite that, Grand Theft Auto 6 would lose something significant without a decent, long single-player campaign – and I don’t just say that because it’s the part of the game that I’m most interested in! There’s still a lot of people interested in single-player titles, and Rockstar has demonstrated time and again its ability to write truly excellent stories. Moreover, a lot of people would want to play the game in single-player mode to learn the ropes before jumping into multiplayer, or just for fun in between multiplayer sessions. There are plenty of reasons to make sure that Grand Theft Auto 6 retains a solid single-player mode.

Number 2:
A customisable protagonist.

Despite its faults, Cyberpunk 2077 has a great character creator.

There’s been a lot of speculation about whether Grand Theft Auto 6 will include – shock horror – a girl as one of its protagonists. Cue the usual outrage from sexist morons and Twitter trolls. But I’d like to see the game go further than that, and use the character creators from games like Cyberpunk 2077 and the Saints Row series as inspiration, allowing players to craft their own, fully customisable protagonist.

A customisable character could be male, female, non-binary, trans, or anything else players want them to be. With a relatively small amount of effort, it should be possible to craft a story that a custom character can slot into, and I’ve long felt that a custom character can make a game feel more immersive. Rockstar has allowed a limited version of this in Grand Theft Auto Online – but I’m thinking bigger!

I’m thinking of a massively expanded version of the current Grand Theft Auto Online character creator!

With Rockstar’s resources, the company could build the best character creator that any video game has ever seen. Grand Theft Auto 6 could set a high bar and become the new gold standard that other games would be compared to. Maybe I’m getting over-excited, but I think there’s a lot of potential for a truly outstanding character creator considering the amount of money that Rockstar has at its disposal.

The Grand Theft Auto series is known for its sense of humour and sarcastic style, and that could absolutely carry over to the character creator too! Making incredibly silly-looking characters, or replicating the appearances of famous figures could all become part of the fun. And it would be an easy way for Rockstar to include trans and non-binary people – allowing us to feel represented in the new game.

Number 3:
Multiple protagonists.

The trio of playable characters in Grand Theft Auto V.

If a custom character creator is off the table for whatever reason, then I hope that Grand Theft Auto 6 won’t abandon the multiple protagonist approach that worked so well in its predecessor. Being able to unlock different characters, then switch between them on the fly, added a fun element to gameplay, and with each character being different and coming from a different place, there was scope to tell three very different stories that ultimately came together.

My preference would be for a custom character, I think. If handled properly, and if the character creator was well-built with plenty of choices and options, that would be the best way for Grand Theft Auto 6 to truly represent as many different folks as possible. But a group of three or four main characters, including at least one female protagonist, would be a good option too.

How about we play as a female character for once?

That being said, I can already predict that there will be a backlash from so-called “fans” in the gamer community if Rockstar shows off a female protagonist or a group of protagonists that include people from different backgrounds. “Grand Theft Auto 6 is going woke” will be the familiar, disappointing cry from too many people.

A custom character would get around that, in large part, and that’s another good point in its favour. But there’s still something appealing about having multiple playable characters, as I feel that was a feature that worked well but went underappreciated in Grand Theft Auto V.

Number 4:
Way more clothes and other customisation options.

Grand Theft Auto 6 can do better than this!

Continuing a trend from the entries above, I’d love to see Grand Theft Auto 6 offer players a lot more outfits, weapon mods, vehicle designs, and the like. Red Dead Redemption II offered a pretty wide range of outfits and some gun modification options, but I’d like to see this expanded in a big way for Grand Theft Auto 6. Again, Rockstar can look to games like Cyberpunk 2077 for inspiration – despite the myriad problems with that title, there’s no denying it has a lot of customisation options!

Part of the fun of an expansive open-world title like Grand Theft Auto 6 is getting lost in the world and feeling like you’re participating, living out an alternate life. How your character appears is a big part of that, and being able to change up the protagonist’s style – going from street to preppy to old-fashioned and beyond – is a big part of that. Making my character look the way I want them to look is all part of the immersion.

Customising a rifle in Red Dead Redemption II.

This can extend to vehicles and weapons, too. Red Dead Redemption II allowed for a degree of cosmetic weapon customisation, and that was great, but that title was set in the 19th Century and thus the cosmetic options were somewhat limited! But for a game with a more modern setting, it should be possible to have cars and guns in every shade of the rainbow for starters, and with plenty of designs, logos, and more to add to them and fully customise them. Forza Horizon 5 offers a pretty extensive vehicle customiser, and it never ceases to amaze me to see the creative designs that folks in that game have come up with!

So let’s think about adding plenty of different clothes in a variety of styles and from a variety of fashion trends! Depending on when and where the game is set there could be limitations on this, and that would be understandable, but I’d still like to see an extensive range of clothes, vehicle designs, weapon skins, and the like so I can really get stuck in and make my character stand out!

Number 5:
A brand-new setting.

Grand Theft Auto Reykjavik, anyone?

I’m kicking myself for not taking a screenshot because now I can’t find it, but I saw a poll on social media within the last couple of days asking participants where they’d like Grand Theft Auto 6 to be set. Vice City – the franchise’s Miami analogue – put in a creditable showing, but by far the most-requested setting was “somewhere new.”

Grand Theft Auto V was successful by reimagining Los Santos – a city that had first appeared in Grand Theft Auto: San Andreas in 2005 – but I’d like to see the next entry in the series pick a brand-new setting to explore instead of returning to somewhere that fans of the series have already been. The franchise should also avoid, in my opinion, settings that would be too similar to its recent Los Angeles stand-in, so I’d recommend avoiding coastal, tropical cities.

I wouldn’t take Grand Theft Auto back to Vice City this time if it was up to me!

I also believe that the Grand Theft Auto series works best in an American setting. The series is geared up for America, and trying to transpose it and set a new game in Asia or Europe would, in my view anyway, take away something significant that defines what Grand Theft Auto is. I know there was that London spin-off in the days when Grand Theft Auto still used a top-down perspective, but every other title has been set in the United States.

There are several really interesting choices for cities that a new game could be based on. A Washington DC analogue could look at things like power and corruption, or the game could hop over to Chicago for a story about the mob. A city based on Detroit could look at the decline of America as a manufacturing powerhouse and what effects that has had. Or Grand Theft Auto 6 could show us an updated, modern-day look at Red Dead Redemption II’s Saint Denis – a stand-in for New Orleans! Those are just a few interesting ideas, and it could be really neat to see any show up in a future game.

Number 6:
A different time period.

Back to the eighties or nineties?

Some of the best-loved Grand Theft Auto games didn’t use a modern-day setting. Vice City was set in the 1980s and San Andreas was set in the 1990s, and both games are well-remembered – despite being soiled by a recent sub-par remaster. In addition, Red Dead Redemption II took Rockstar’s signature open-world concept all the way back to the 19th Century and proved it can still work! So there’s a lot of potential, in my view, for the next Grand Theft Auto game to step out of the modern day.

There’s a lot of eighties nostalgia floating around at the moment, with films like Ready Player One and TV shows like Stranger Things cashing in on that, so that’s one possibility. It would also be interesting to step back into the 1990s and re-live the turn of the millennium all over again! There’s a lot of potential in taking advantage of a distinct time period or moment in time, and Rockstar has already demonstrated an ability to do so with past titles.

How about the seventies?

Grand Theft Auto 6 will have a difficult task to distinguish itself from its phenomenally-popular predecessor, and one way to immediately change the look and feel of the game and make it distinct would be to set it in a completely different decade. Combined with a setting that would take players away from the palm trees and beaches of California (sorry, San Andreas) I think an earlier time period could be an exceptionally interesting way to draw a line under Grand Theft Auto V and demonstrate that the new game has something very different to offer.

Somehow, Grand Theft Auto 6 has to do things that its immediate predecessor couldn’t offer. That realistically means that the new game needs either a brand-new setting or a time period that the series hasn’t visited in a while. Ideally, Grand Theft Auto 6 will offer both.

Number 7:
Cameos are fine, but let’s have new characters and a new story.

Claude from Grand Theft Auto 3 (right) had a cameo in San Andreas.

There’s going to be a huge temptation for Grand Theft Auto 6 to be an overblown sequel, stuffed full of callbacks, references, and nostalgia plays for Grand Theft Auto V – and other entries in the series. Depending on when and where the game is set, this could mean the return of familiar characters.

Cameos and the occasional reference are okay – and good fan-service in some respects – but I hope that the new game’s story will be able to stand on its own two feet. Grand Theft Auto isn’t a series that needs this kind of backwards-looking nostalgia, and every game thus far has been a distinct, standalone title. Because of the success of Grand Theft Auto V, though, there may well be some senior figures at Rockstar who aren’t prepared to fully let go.

Number 8:
Visual and gameplay improvements.

There have been some visually amazing games in recent years.
(Pictured: Kena: Bridge of Spirits)

Grand Theft Auto V is now almost nine years old, and was originally released on the Xbox 360 and PlayStation 3. Updates, patches, and new versions have certainly kept things fresh, but the game is now showing its age. The Xbox 360 and PlayStation 3 were decent consoles, capable of producing some excellent games, but with the technological improvement of two full console generations, there’s scope for Grand Theft Auto 6 to be bigger, prettier, and a better all-round experience.

Realistically this means that Grand Theft Auto 6 has to be an Xbox Series S/X and PlayStation 5 exclusive – trying to make a game that could also work on last generation’s consoles might be tempting, especially given the perennial problems of shortages and stock availability that have plagued the new consoles since launch. But going down this road will be a massive mistake – as Cyberpunk 2077 developers CD Projekt Red found to their cost.

Cyberpunk 2077 looks good (when it works).

Cyberpunk 2077 was crippled at launch by a catastrophic litany of bugs and glitches on PlayStation 4 and Xbox One specifically, and a big part of the reason why that happened is because the game is right at the technological limit of what those machines are capable of. If Grand Theft Auto 6 is going to be the game that fans are expecting, it needs a world at least as big and dense as Cyberpunk 2077′s. That means it needs to be built from the ground up with new hardware in mind.

Part of the appeal of Grand Theft Auto games is how silly they can be – so I don’t necessarily think that Rockstar needs to implement a realistic physics system or anything like that. But there are some areas where the standard open-world gameplay could be improved, and in addition to next-gen graphics it would be great if the game could feel like something new as well.

Number 9:
Proper difficulty and saving options.

Examples of difficulty settings present in Mass Effect: Legendary Edition.

Most Rockstar games don’t offer proper difficulty options. This was a complaint I had with Red Dead Redemption II as well as Grand Theft Auto V – and as I’ve said on several occasions, in 2022 there’s no excuse for not providing players with the option to change the game’s difficulty. This is such an incredibly basic feature that has been part of so many games going back decades that it amazes me that Rockstar didn’t bother with it.

Red Dead Redemption II had a feature where, after failing a specific part of a mission 3 times, it would be possible to skip ahead to the next checkpoint – and this is the only reason I was able to make it to the end of the story! But Grand Theft Auto 6 needs to do better. Difficulty settings are an accessibility feature, allowing players with disabilities and players of different skill levels access to a game. Rockstar needs to realise this and act accordingly.

Games that are too difficult aren’t fun for many players.

Also, if I save a game in a specific location, I feel like my character should still be there when I load up my save file later on. I can’t count the number of times in Red Dead Redemption II where I loaded up my save and then had to figure out where I was, where my horse was, and where my next objective was, all because the game seems to pick arbitrary locations for the player character to be when loading up a save file.

Grand Theft Auto V had a “quicksave” option which got around this – but past games in the series have relied on players returning to a safe-house or other specific location in order to save progress and load up save files. This wastes time and is an inconvenience – one that modern game design allows practically all titles to get around. So a decent save/load option, please!

Number 10:
A simultaneous PC release.

Don’t leave out PC gamers!

Grand Theft Auto V was released on Xbox 360 and PlayStation 3 in 2013, but didn’t come to PC for almost eighteen months. Red Dead Redemption II likewise didn’t arrive on PC for more than a year after its debut on Xbox One and PlayStation 4. But with PC gaming having grown ever more in just the last few years, it would be a mistake to leave PC players behind.

With the game having taken so long to develop already, what’s an extra few months if it means a PC version can be released alongside consoles? It would make so much sense to bring the game to all three platforms simultaneously, making for a bigger and bolder launch than either Grand Theft Auto V or Red Dead Redemption II enjoyed. And yes, I admit that this one is pure bias – my primary gaming platform these days is a PC!

So that’s it.

Remember when Grand Theft Auto looked like this?

That’s as close as I can get to describing my “perfect” Grand Theft Auto 6! It took me well over two years from Red Dead Redemption II’s PC launch to finally get around to playing it, so don’t expect an instant review here on the website the second the new game is out! But I daresay I will pick up a copy – provided it has a single-player mode, at least – and share my thoughts and impressions.

Rockstar has previously announced games fairly close to their expected release window, so I wouldn’t be stunned to learn Grand Theft Auto 6 is currently gunning for a release before Christmas – but take that with a grain of salt. There’s been online chatter and rumours suggesting late 2023 or early 2024 as possible release windows, so I guess we’ll have to watch and wait for more information.

I’m curious to see how Rockstar will follow up one of the biggest games of all time. Grand Theft Auto V has been a juggernaut, clocking up sales for almost nine years and hardly ever dropping out of the top-ten or top-twenty bestsellers and most-played games lists. Rockstar will be hoping that Grand Theft Auto 6 can recapture the magic this time around, and will bring its significant financial resources to bear to ensure it happens. As for me, I’ll be happy if the game is fun – and if it meets some or all of the entries on my wishlist, I daresay it will be!

Grand Theft Auto 6 is currently in development and is the copyright of Rockstar Games and/or Take-Two Interactive. Some screenshots and promotional art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.