Grand Theft Auto VI: My Thoughts on the “Extended Look”

A Spider-Man-themed spoiler warning

Spoiler Warning: Beware of minor spoilers (and/or potential spoilers) for Grand Theft Auto VI.

It’s been a little while since we last talked about Grand Theft Auto VI – arguably the most-anticipated video game of 2026, at least for those of you lucky enough to own an Xbox Series or PS5 console. I recently watched Rockstar’s “Extended Look” at the game, and there’ve also been a couple of interesting tidbits of GTA 6 news that have trickled out, so I wanted to get into all of that today.

As always, I have a couple of important caveats before we get started! While I *am* looking forward to trying out Grand Theft Auto VI, I’m not gonna be picking it up next month. I don’t own a current-gen console, and I have no intention of spending an obscene amount of money on new hardware just for the sake of a single title. If and when Rockstar can be bothered to do what *every single other developer in the industry* does and release a PC port, I’ll be sure to check out GTA 6 at that point.

Promo image for Grand Theft Auto VI in the style of a postcard
GTA 6 launches next month.

Everything we’re going to get into today is also the *subjective, not objective* opinion of just one player. I’ve been a fan of the series since I first played the original Grand Theft Auto and its London spin-off at the tail end of the ’90s, and I know what I like and want to see from these games. But I’m also keenly aware that, as someone who doesn’t play GTA Online, I’m not necessarily the true target audience here! Although gamers can be argumentative sometimes, I like to believe there’s room in the gaming community for disagreements and differences of opinion – even on the hottest games of the year – that don’t descend into name-calling and toxicity. I share my thoughts with you in that spirit.

Finally, earlier this year, I laid out three reasons why Grand Theft Auto VI could – possibly, conceivably – not be considered as big a success as its immediate predecessor. I want to clarify that, while I still believe it’s a slim possibility rather than something likely to happen, I am *not* rooting for the game to fail. I want to play a fun, engaging, and exciting open-world crime adventure as much as the next person, and while I will speak critically about GTA 6 where I feel it’s necessary, that doesn’t come from a place of “hate.” Analysis and opinions are just that – and any criticism is intended to be constructive for GTA 6, Rockstar, and the wider games industry.

With all of that out of the way… let’s talk Grand Theft Auto VI!

Logo for Grand Theft Auto VI on a black background.
Ready for an “Extended Look?”

First of all, before we get into the “Extended Look,” a couple of other points have come up over the last few weeks. Firstly, and perhaps most significantly for the game’s potential sales prospects, we have the online mode – or rather, the complete *lack* of an online mode.

In short, while an online mode is planned for Grand Theft Auto VI, it won’t be available when the game launches, meaning GTA 6 will be a wholly single-player experience at first. I’m a single-player gamer; I’ve never really got on with online multiplayer games of any kind, so that’s just fine with me! But it does make me wonder how it’ll impact GTA 6′s potential sales. Let me explain.

Why is Grand Theft Auto V one of the biggest games on the planet? Why has it made so much money for Take-Two and Rockstar? Why is it *still* routinely in the top-twenty most-sold games some thirteen years after its launch? I’ll give you a hint: it ain’t because of its single-player mode!

Still frame from the GTA VI Extended Look showing a car on the highway
Grand Theft Auto VI will launch without its online mode.

Grand Theft Auto V is where it is because it’s an online game. Many folks *only* engage with the online mode, or if they did play the single-player campaign once upon a time… they haven’t for years. To release the sequel without that online component feels like a risk… but it also makes me wonder what on earth Rockstar and Take-Two have been spending all this time and money on. For the amount of time Grand Theft Auto VI has been in the works… is it not reasonable to think it’d launch with both of its main modes – single-player and online – ready to go?

I’m not at all connected with the wider GTA fan community or any folks who regularly play online, but I have to imagine that if I were a huge fan of GTA Online, I’d be pretty disappointed to learn that the sequel – which took thirteen years to be ready to go – won’t be launching with my favourite mode (or the *only* mode I care about). Some folks may well decide not to even pick up the game at launch, instead choosing to wait until the online mode is ready. While there may be some advantages to playing the campaign first – like getting acquainted with the new map, new weapons, etc. – that may not be enough to convince folks to part with their money. And it strikes me as an odd decision.

Promo of GTA 5 Online
How will the lack of an online mode impact sales?

It was argued for a while that one of the main reasons why Grand Theft Auto VI couldn’t get a simultaneous PC release was because of the potential for cheating in the online mode. Rockstar, some fans alleged, wanted to ensure the console launch went smoothly and that they had more time to patch out or catch any bugs, exploits, or issues that could give PC players an advantage in multiplayer. But that argument – weak though it was – is now completely shot, so any conceivable excuse there may have been not to give the game a PC release has also evaporated.

I don’t want to linger on this for too long, ’cause I admit it sounds a bit like sour grapes coming from a PC player, but I really don’t get why Rockstar has developed such an antagonistic attitude towards PC gaming. Grand Theft Auto began as a PC series, with ports to consoles coming *after* the first game’s PC-exclusive release. And when basically every other big studio in the AAA space can manage to launch their games on PC at the same time as home consoles… I really don’t get it. It’s not a money issue, it’s not a tech issue, and it’s certainly not a multiplayer cheating issue. Maybe Rockstar hopes some fans will “double-dip;” buying the game on console first, then re-purchasing it on PC a year or two later. And… yeah, maybe some people will. But most won’t, so why not take full advantage of a big, multiplatform launch?

It didn’t make sense to me when they did it with past games, and it doesn’t now, either.

Still frame from the GTA VI Extended Look showing a fan boat
Piloting a fan boat through the game’s version of the Florida Everglades.

With no online mode at all, no simultaneous PC release, and a smaller install base of current-gen consoles today compared with the Xbox 360/PS3 generation in 2013… I really do wonder whether this game’s launch is gonna be as big and as financially lucrative as Rockstar and Take-Two are predicting. And that’s before we get into the raised price of the game, its $100 “special edition,” which merely adds back in cut content, and the sky-high prices of current-gen hardware.

But if you’re interested in a deeper dive into the game’s potential launch issues, click or tap here for a longer piece about that.

When Rockstar announced that Grand Theft Auto VI was going to get a collector’s edition for a whopping $400, I barely even rolled my eyes! That’s way too much money for a couple of keychains, shot glasses, and stickers, of course, but it’s also pretty common in the AAA games industry to have such things. But then I found out that this expensive collector’s edition… *doesn’t even come with a copy of the fucking game*!

Still frame from the GTA VI Extended Look showing Jason opening a car door
Jason getting into his car.

So for $400, here’s what you get: a plastic alligator figure, a baseball cap with the game’s logo, a pair of plastic sunglasses, a bum-bag with the game’s logo, a mirror with a sticker on it, a keychain, a spoon, a shot glass, a bunch of stickers, a poster/map, and a metal tin.

And, as mentioned, no Grand Theft Auto VI to play.

Does that sound like $400 worth of value to you? Because to me, you know what it sounds like? One of those crappy “Loot Crate” things that people used to pay, like, $25 a month to get as a subscription. Some cheap tat vaguely related to something you’re into. I cannot fathom *anyone* looking at that collection of shite and genuinely, hand-on-heart believing that it’s worth much more than $40, let alone $400.

Four cropped images from the GTA 6 Collector's Edition showing products
This can all be yours for the low, low price of… $400.

And I know games have been doing this for years. Every AAA game comes with an expensive edition that includes an action figure, some stickers, or whatever. But even by those standards, this feels both overpriced *and* lacklustre. Even in their own promo images, Rockstar and Take-Two couldn’t hide the fact that these things are cheaply-made shite, and some of them – like stickers and keychains – are the most basic, cheap, low-effort tat you could *possibly* throw into a collector’s edition.

To then tell players that they have to buy the actual game separately – and that their $400 is going on stickers, keychains, and plastic shite? I mean… what can I even say?

I think we’ve all known for a long time that Rockstar and Take-Two would push the boat out when it comes to monetising Grand Theft Auto VI’s launch. This is, after all, the company that sells “Shark Cards,” and is more guilty than most when it comes to normalising microtransactions in fully-priced games. But even knowing that GTA 6 was going to be monetised out of its backside… this collector’s edition still feels appalling.

Promo of the GTA 6 Collector's Edition box
The collector’s edition tat in its box.

Okay, okay. I promised you my thoughts on the game’s “Extended Look,” didn’t I? So let’s belatedly get into that!

Speaking as we were of Grand Theft Auto VI being excessively monetised, we have the deal Take-Two struck with Netflix; the “Extended Look” premiered exclusively on Netflix – a paid-for streaming platform – before being shown off to the rest of the world. How do we feel about that?

Though the “Extended Look” was only exclusive to Netflix for six hours, I still think it’s kind of a shitty thing to do to paywall what is, in essence, a glorified commercial. Not only that, but it generated a fair amount of ill-will towards the game, with folks rightly pointing out that locking your own marketing material away from fans, then demanding cash, isn’t a great idea. Will that translate to lower sales? No… not in any meaningful way, anyway. But it does feed into broader conversations about Take-Two and Rockstar being incredibly greedy, and has done nothing to help the game’s reputation.

Still frame from the GTA VI Extended Look showing Lucia on her phone with Jason
Lucia and Jason with Val.

On the content of the “Extended Look,” here’s what I’ll say: I thought the game looked good.

I was definitely getting more of a Red Dead Redemption II vibe than a Grand Theft Auto V vibe from the footage that was shown off, perhaps with some Cyberpunk 2077 thrown in for good measure. Those two games are a starting point for beginning to understand Grand Theft Auto VI, I feel, and with both of them being pretty darn good… well, that indicates to me that this’ll be a title I’m going to enjoy!

Red Dead Redemption II sold a whopping 85 million copies, which puts it behind Tetris, Minecraft, and – what else? – Grand Theft Auto V as the fourth-best-selling game ever. It did sell substantially fewer copies than GTA 5, but it’s an incredible game… and I thoroughly enjoyed my time with it. If Grand Theft Auto VI channels some of that style of storytelling and world-building… I for one will be a very happy bunny.

Still frame from the GTA VI Extended Look showing a hang glider
Parachuting/hang gliding seems to be back!

And I’m sure a lot of other folks will enjoy that, too. Even if Grand Theft Auto VI doesn’t outperform its predecessor, I think there’s huge potential for it to eclipse Red Dead II’s numbers – and within a matter of days of launch, it should’ve broken even and begun to turn a profit, even with the insane and highly-inflated budget that the game was afforded by Take-Two and Rockstar.

Nothing I saw in the “Extended Look” turned me off or made me feel less interested in GTA 6′s world or story, and I really didn’t notice any causes for concern in gameplay terms, either. I know some folks have criticised Grand Theft Auto VI for being locked at 30fps on console, but I felt the game looked great and seemed to be running smoothly. Speaking for myself, I’ll take a smooth 30fps over a stuttering and lagging attempt to reach 60fps any day of the week, and if a lower frame-rate is the compromise Rockstar had to make to squeeze this ambitious title onto current-gen hardware… it was a sacrifice worth making, in my view.

Still frame from the GTA VI Extended Look showing a shop robbery
Robbing a shop.

With the game’s story mode being so heavily emphasised – and literally being the only playable mode upon release – then the story will have to carry the game. Gameplay could be fantastic, but a narrative adventure lives or dies on the strength of its story. I have confidence in Rockstar, based on their past work – Red Dead Redemption II in particular. And with GTA 6 seeming to draw more on Red Dead II, that’s another positive note about the potential quality of its story.

I’m sure there will be opportunities in Grand Theft Auto VI to let loose in Vice City and just… go on a crime spree. That was where I had the most fun in several previous GTA titles! I had a blast tearing up those same streets in the original Vice City some two decades ago, and I’d often find that the game’s missions would be secondary to making my own fun, exploring the world, and getting into mischief! But Red Dead Redemption II, while it allowed players that same freedom, also felt like a game with a more curated story, and it was the game’s story that kept me coming back. I feel like GTA 6 is going to be more in that category, at least in single-player, with the open world serving the events of the narrative rather than being a pure sandbox. That’s my takeaway from the “Extended Look,” at any rate.

Still frame from the GTA VI Extended Look showing shooting from a car
Jason firing his weapon from a moving vehicle.

I don’t think we’ve seen enough from Jason, Lucia, or any of the other main characters – even after the “Extended Look” – to really get a feel for who they are or what their arcs will look like. We’ve been promised a “Bonnie and Clyde” type of story; a modern-day crime thriller. But we all know how Bonnie and Clyde’s stories ended – and how the gang’s stories ended in the Red Dead Redemption games, too, come to that!

Vice City – and, to an extent, other GTA games – saw players building city-spanning criminal empires. But I’m not sure something so elaborate and huge would fit with the tone of what we’ve seen so far. To me, this story feels a bit smaller in scope, more comparable to Red Dead II or Cyberpunk 2077 – the city continues to exist around the player, almost indifferent to their actions most of the time. While you can build up your characters in those worlds, I think it’s fair to say that you never quite conquer the entire city in the way that you do in some other titles.

Again, though, that’s just my preliminary read on things.

Still frame from the GTA VI Extended Look showing the character swap/top down view
Swapping between characters seems to work just like it did in Grand Theft Auto V.

So let’s wrap this up.

Gameplay? Looks good, though hardly groundbreaking in terms of being a third-person action/shooter. Performance? We saw a carefully-curated demo, but it was running on console and it looked solid. Narrative? Harder to judge, but there are plenty of reasons to be optimistic. The open world? It looked positively gigantic, with echoes of Cyberpunk 2077′s Night City in terms of how vast it is… and how small the player might feel within it.

Now all we need is a PC port and I’ll be all set!

Seriously, though… GTA 6 looks good. Which makes it kind of disappointing that Take-Two and Rockstar are such cheapskates when it comes to launching the game on PC. I’m not gonna buy an expensive console to play one game, so I’ll have to find something else to play while I wait for the inevitable PC port… hopefully next year, not in 2028 or 2029!

Still frame from the GTA VI Extended Look showing cars at the airport at night
Driving to the airport after dark.

I can understand not wanting to support Grand Theft Auto VI given some of Take-Two and Rockstar’s other moves. Locking trailers behind a paywall, selling cheap tat for $400, cutting out content from the game to be re-sold as part of a more expensive edition, trying to force PC players to buy two copies… the list goes on. And, of course, Rockstar is accused of union-busting and mistreating its staff here in the UK, which is pretty awful.

But in terms of the way the game looks, I’m not gonna lie: this could be one of the biggest and best titles of the decade.

So I hope this has been interesting! I won’t be reviewing Grand Theft Auto VI this year, obviously, but if there’s more to say about the game when it launches, I’ll be sure to cover any big stories right here on the website. And when that belated PC port finally arrives, I’m looking forward to getting my hands on GTA 6 for myself. When that happens, I’ll be sure to talk about the game some more, so I hope you’ll join me for that. Thanks for checking out my thoughts on the “Extended Look” today. See you in Leonida!


Grand Theft Auto VI is scheduled to be released in November 2026 for Xbox Series S/X and PlayStation 5. A PC release has not been confirmed. The Grand Theft Auto series – including GTA 6 and other titles discussed above – is the copyright of Rockstar and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Grand Theft Auto VI: Three (Potential) Problems In Store

I wanted to expand a little on something I said yesterday, when I made some predictions for the year ahead. If you haven’t read it yet, don’t miss my predictions, by the way! I had a bit of fun talking about some likely (and some not-so-likely) things that we might see in 2026. You can find that piece by clicking or tapping here.

In the “not-so-likely” category, one of my predictions involved Grand Theft Auto VI, the upcoming open-world crime game from Take-Two and Rockstar. I said that there’s a possibility – however remote it may seem right now – that GTA 6 fails to meet its sales targets, which are surely pretty high given the amount of money that’s been dumped into its development, and will end the year being considered an expensive failure. I only dedicated a couple of paragraphs to the idea last time, but I thought it was interesting enough to warrant a longer article.

So let’s talk about that!

Still frame from the second GTA VI trailer showing Jason.
Is everything sunny for Grand Theft Auto VI?

To get the most obvious point out of the way, no video game – nor film, TV show, novel, etc. – is a *guaranteed* hit. It doesn’t matter if it’s a sequel to one of the best, most universally-praised titles of all-time. It doesn’t matter if it’s part of a decades-long franchise with a huge fanbase. It doesn’t matter if it’s the most-hyped, most-highly-anticipated title of the year, the decade, or the century! There are *no* sure things in the entertainment industry, and anyone who’s convinced that “it’ll be a success because it’s Grand Theft Auto VI” is working from a faulty assumption.

Want proof? Look at the Star Wars franchise, beginning really with The Last Jedi, and especially with Solo: A Star Wars Story. Look at how viewership for Star Wars has gradually fallen away on streaming. Or take a look at Marvel, and how audience numbers, critic scores, and box office receipts have shrunk since Avengers: Endgame. Neither of these massive franchises has been able to successfully reach the heights they once did. And because of the way the industry (and capitalism in general) operates, it’s not good enough to make “a profit.” You have to make a bigger profit more quickly every time.

Posters for Ant-Man and the Wasp: Quantumania, The Marvels, and Thunderbolts/The New Avengers.
Three recent Marvel films, which all underperformed.

In the games industry, too, there are countless examples. The long-running Halo series has been floundering since, to be realistic, Halo: Reach’s release fifteen years ago, back in the Xbox 360 era. Suicide Squad: Kill the Justice League was not only a superhero game set in the DC Comics universe, but it was also developed by the established Rocksteady Studios, tapped into the live-service trend, and had a ton of money poured into it by Warner Bros. Games. And it lost $200 million. Star Wars Outlaws failed to break even for Disney and Ubisoft. The once-lauded BioWare has endured a decade-plus of failure, with Mass Effect: Andromeda, Anthem, and Dragon Age: The Veilguard. And dare we mention Sony’s Concord?

Have I made my point?

It doesn’t matter that the series or franchise is beloved and has been a hit in the past. It doesn’t matter who the developers are, or if their earlier works have been popular and well-received. It doesn’t matter if you’re a literal games industry institution. Gaming shifts and changes over time, with players’ expectations evolving, too. Name recognition and hype can only take you so far, and *especially* for a title that makes most of its money from an online mode which relies on long-term play and recurring spending, they aren’t enough to get you over the line.

Shark Cards for sale in Grand Theft Auto V.
Shark Cards for sale in Grand Theft Auto V.

The video games industry is not a static, stagnant thing. It’s been almost *thirteen years* since the launch of Grand Theft Auto V, and the way the gaming landscape looks today is pretty different from how it was back then. There’s been a pandemic, which saw loads of people stuck at home with little to do, there’s been the massive growth of a handful of online live-service titles, and there have been some pretty serious price hikes, too. Gaming has grown, but it’s also become more expensive, struggled to retain some of its new audience since the end of lockdown, and many younger players today stick with a handful of games – or literally just *one* – for years at a time.

Grand Theft Auto V has been at the forefront of some of the biggest trends in the industry in recent years. But being an industry leader is not a guarantee of success. Just ask Atari, Sega, or any of the developers of the games I just mentioned. Rockstar and Take-Two have been riding high thanks to Grand Theft Auto V’s online mode. But in 2013, I don’t think it’s unfair to say that Grand Theft Auto V was a single-player title with an online mode tacked on. Because of the way the industry has shifted – and because of how successful that online mode became – Grand Theft Auto VI is a fundamentally different kind of title. It’s an online game first, with a single-player campaign being tacked on. A total 180° shift.

Still frame from the first GTA VI trailer showing Lucia holding some cash.
Rockstar and Take-Two are hoping to cash in on GTA VI’s online mode.

GTA 6 is, according to reliable reporting, going to be the most expensive video game… ever. With a budget, when accounting for its extensive marketing campaign, that could come close to, or even top, $2 billion… that’s a *lot* of Shark Cards that Rockstar will have to sell for the game to merely break even, let alone begin to turn a profit.

To be clear: that money has been invested with the expectation that there’ll be a huge profit to be made. But the higher the budget, and the longer the game takes to develop, the more sales and the more microtransactions are needed in order for the game to simply make its money back. This is a trap that has tripped up *many* titles over the years; plenty of games could have been profitable if they’d just… toned it down. Star Citizen – one of the few games to have burned through almost as much money as Grand Theft Auto VI – is a case in point: so much money has been spent on development that actually turning a profit when (or if) the game actually launches feels basically impossible at this point.

Headshots of the Take-Two Interactive board of directors circa Dec 2025/Jan 2026.
The Take-Two Interactive board of directors circa January 2026.

There are really three main problems that I can see which could potentially cause Grand Theft Auto VI to stumble, beyond what we’ve already discussed.

The first is that a game with a bigger budget needs to sell more units, and convince more players to pay for microtransactions. But… Grand Theft Auto VI already hits a problem here. There’s a smaller potential audience for the game than there is for its predecessor – or even than there was in 2013 when GTA 5 launched.

At time of writing, there are approximately 120 million PlayStation 5 and Xbox Series consoles out in the wild. Most of those are PS5s, but if you add the combined sales totals together, that’s what you get. That’s compared with close to 190 million PlayStation 4 and Xbox One consoles that have been sold. And on top of that, recent data from the second half of 2025 shows a serious slowdown in the home console market.

Stock/promo photo of a PlayStation 5 console and DualSense control pad.
There are fewer PS5s out there than PS4s.

In 2013, when Grand Theft Auto V launched for Xbox 360 and PlayStation 3, there were around 155-160 million of those consoles in homes. And across the lifetime of GTA 5, it’s had access to the 190 million last-gen systems, as well as at least tens of millions of PCs, too. And that massive audience, across three home console generations and PC, is what’s led to it becoming the second-best-selling game of all-time.

With a smaller potential audience at launch than GTA 5 had in 2013, by an order of some forty-ish million, and without the simultaneous PC release that Take-Two and Rockstar decided to cheap out on, will Grand Theft Auto VI have a comparable launch to its predecessor? GTA 5 earned a billion dollars in just three days… will GTA 6 do the same? Or will it take longer to reach that number? If it does take longer, will Take-Two and Rockstar *already* begin to panic?

Still frame from the second GTA VI trailer showing a character driving past the police.
Grand Theft Auto VI will have a smaller built-in audience at launch than its predecessor.

This leads into my next point: home consoles are expensive right now, and in a difficult economy in which ordinary people are struggling, that’s being reflected in a serious decline in sales. It now seems beyond unlikely that the PlayStation 5 will *ever* reach, let alone eclipse, the total lifetime sales of the PS4, and even the Nintendo Switch 2, which only launched a few months ago, has just endured a very rocky holiday season everywhere except for Japan. In October and November 2025, home console sales were the lowest they’d been for thirty years. *Thirty years.*

Not since the days of the Super Nintendo, Sega Saturn, and first PlayStation have home console sales been this low. Think of all the consoles to have been and gone since then: the N64, the Dreamcast, every single Xbox ever… that’s how rough things are in the home console market right now. Even the newly-launched Switch 2 hasn’t been able to drive sales to any great extent.

Front artwork on a Sega Saturn box.
Not since the days of the Sega Saturn have so few home consoles been sold.

There’s not even a question as to why, either. The tail end of the Xbox One/PS4 generation, as well as the middle of the Switch’s life, saw the Covid pandemic, lockdowns, and a lot of folks stuck at home with little to do… and furlough money or a stimulus cheque to spend. Console sales went up, naturally, as people needed to find ways to stay connected with friends, and things to do that didn’t require going outdoors!

But that’s not even the half of it. The real reason why consoles are struggling right now is simple: price hikes. Xbox consoles have gone up in price. PlayStation consoles have gone up in price. And the Switch 2 is significantly more expensive than its predecessor. Even if the economy was working properly for everyday folks, these price hikes would be hard to stomach. But when people are *already* struggling to make ends meet? Luxuries like home consoles, especially overpriced ones, are the first things to be cut from budgets and Christmas wishlists.

Stock image of a Nintendo Switch 2 console.
The Switch 2, in its launch year, hasn’t sold especially well outside of Japan.

This is directly connected to my next point.

I don’t know whether the reports are true, and whether Rockstar and Take-Two genuinely plan to launch Grand Theft Auto VI at a ridiculously inflated price. But $100 is out there, being widely discussed, and it’s not a hot take to say that that could be the target right now. But we’ve already seen the backlash to that kind of pricing.

Mario Kart World, the first game to launch for $80, would probably have been subject to less criticism were it not for the inflated price. And Xbox had to walk back plans to raise some of their prices to $80 after very low pre-order numbers and a massive wave of criticism. So GTA 6 retailing for $100 or even “just” $80 would unquestionably generate a similar backlash, in my view.

Combine an unprecedented and unpopular price for the game with the already sky-high price of home consoles – and the fact that a lot of folks would need to pick up a new machine if they want to play the game – and you’ve got the perfect storm. In this economy, can players really afford to pay $750 to pick up a new PlayStation 5 or Xbox Series X and Grand Theft Auto VI? And if they can… is it worth it for just one new title? How many players, who’ve already made it this far into the current generation without picking up a new console, are going to be convinced to shell out that much money to play one new game? Because that’s what Rockstar and Take-Two will be asking: it’s not just the price of the game, but also the inflated console prices that players have to take into account.

Finally, Grand Theft Auto VI will potentially run into the same problem that has knocked down many live-service titles: will players feel the need to switch?

Suppose I’m a big GTA fan, and I’ve been playing Grand Theft Auto V for years. I have a group of buddies that I play with regularly, I have my in-game money, a base I’ve spent ages perfecting, and a character I’ve levelled up. I know the map, I know the heists, I know the vehicles and the weapons. I’m settled and happy in my GTA 5 server with my friends and my way of playing the game. Why do I need a new game? Why do *I* need to spend potentially hundreds of dollars or pounds on new hardware and a new title when I’m perfectly content with what I already have?

Promo image for Grand Theft Auto V Online.
The way people play games is changing; sticking with one title for years at a time is now commonplace.

This is “the Concord problem.”

Why did no one buy Concord in 2024? It was a well-made hero shooter. Sure, it was a bit generic… but so are a lot of those games, let’s be honest! But what did Concord do to convince fans of Overwatch or Apex Legends that they needed to switch? Fans of those titles, and others, are already settled. And many players nowadays only play one game – they find an online experience they enjoy, be it Roblox, Fortnite, Helldivers II, or the venerable Grand Theft Auto V, and they stick with it.

Even sequels, like Overwatch 2, have struggled. And in the more competitive scene, some recent titles – like Call of Duty: Black Ops 7 – have struggled to convince fans of the series or last year’s entry that they need the upgrade. We’re in a new era of gaming, where players often feel a strong sense of loyalty to a single title, and stick with it. And games companies have recognised that, adding new maps, new challenges, new weapons, and new content to existing games instead of making new ones. Why has Grand Theft Auto VI taken thirteen-plus years to be ready for release? Because Rockstar and Take-Two did exactly that with GTA 5 and its online mode.

Promo image for the KPop Demon Hunters characters in Fortnite.
Many players of online games like Fortnite (and Grand Theft Auto V) only play that one game.

Will Grand Theft Auto V turn out to be VI’s biggest competitor? That’s one of my big unanswerable questions right now. Fans of GTA 5, many of whom have been playing for literally more than a decade, may not be as inclined to buy a new game as Rockstar and Take-Two are hoping. And unless Rockstar instantly drops support for Grand Theft Auto V the same day VI launches… there’ll still be a reason to stick with the game they know and love.

Suppose Epic Games announced “Fortnite II” tomorrow. Would Fortnite’s players all switch over to the new game? Would Roblox players migrate en masse to a sequel, if one were ever created? Grand Theft Auto V’s player base – especially in the online mode – behaves more like players of other massively-multiplayer live-service games. Folks like myself, who grew up on single-player titles, happily hop from one game to another. But that’s not the way the industry at large is trending in the 2020s. Many gamers stick with the same game for years, and convincing players of a beloved, well-known, and perfectly functional game that they need to buy a new, expensive title – and perhaps new hardware, too – is going to be more of a task than a lot of people appreciate.

Still frame from the first GTA VI trailer showing cars on a busy street.
However good the game ultimately is, will it be enough to convince players of GTA 5 that they need the upgrade?

You see this phenomenon in basically every genre, and establishing a new title – even in a long-running series – is more difficult in 2026 than it’s ever been before. When Civilization VII launched last year, many players opted to stick with Civ VI instead of jump ship to the new game – and some of those who tried it out drifted back. This happens in strategy games, in shooters, in party and puzzle games… and a title like Grand Theft Auto V, which has been at the top of the charts for over a decade? It could happen here, too.

So those are, as I see it, GTA 6′s three biggest potential issues.

To recap, they are: the smaller install base of current-gen systems, with fewer consoles (and no PC release) meaning the potential audience for Grand Theft Auto VI is smaller even than GTA 5 had in 2013. Then there’s the price of the game itself, combined with the price of buying a brand-new console in 2026 after all of the price hikes, with the general state of the economy being reflected in declining home console sales. And finally, there’s the difficult launch many live-service titles have when the live-service market is already saturated. Convincing GTA 5 players that they need to invest hundreds of dollars in a new system and a new title, when the one they have is still perfectly fun… that’s not an easy task, and it’s one that has tripped up many comparable games in recent years.

Still frame from the second Grand Theft Auto VI trailer showing the main characters sitting on a dock.
Problems may lie ahead for Grand Theft Auto VI…

To be clear, I don’t necessarily believe that Grand Theft Auto VI will be “a flop.” I think there’s a lot of hype, a lot of excitement, and even just a lot of interest and curiosity surrounding the game. But there are valid questions about the game’s price in the current economy, and whether players who are convinced to check it out will stick with it if their friends remain on last-gen hardware playing GTA 5.

In 2019, Rockstar and Take-Two hoped that Red Dead Redemption II’s online mode would rival that of Grand Theft Auto V, and they poured a lot of money into it… at first. But when RDR2 didn’t take off in the same way as GTA 5, they pretty quickly abandoned it. Red Dead Redemption II is still playable online, but it hasn’t received major new updates or content since 2021. Could Grand Theft Auto VI end up in the same boat if players don’t jump into the online mode with the enthusiasm Rockstar and Take-Two are hoping for? Even if the game breaks even and begins to turn a profit… how long do the content updates and new missions keep coming for if most players are sticking with GTA 5?

Logo for Grand Theft Auto VI on a black background.
Grand Theft Auto VI will (supposedly) launch in November.

As we look ahead to 2026, which is supposedly the year Grand Theft Auto VI will launch, there may be causes for concern in the Take-Two boardroom. I don’t think it’s a five-alarm fire or anything, but there are a lot of eggs in this particular basket, and a lot of money has been invested in a title which, despite its name, hype, and status, cannot be seen as a sure thing. Though I still consider this an outside possibility, less “likely” than “plausible,” we shouldn’t write off the idea that Grand Theft Auto VI won’t meet its sales targets this year, and might even end up being considered a disappointment.

So I hope this has been interesting, at least! Grand Theft Auto VI was one of the first subjects I ever wrote about here on the website, all the way back in December 2019, and if you’d told me then that we’d be into 2026 with the game still not out… I don’t think I’d have believed it! But here we are, and at time of writing, a November 2026 launch is still on the cards for those of you lucky enough to have bought a PS5 or Xbox Series console before prices got silly. As for me… well, I play on PC. So if Rockstar and Take-Two can ever be bothered to release a port, that’s when I’d consider picking up Grand Theft Auto VI. But not for $100, though!

If and when we get more news on GTA 6, its price, a new trailer… or anything like that, I hope you’ll check in. I daresay I’ll have more to say on this game at some point soon.


Grand Theft Auto VI is scheduled to be released in November 2026 for Xbox Series S/X and PlayStation 5. A PC release has not been confirmed. The Grand Theft Auto series – including GTA 6 and other titles discussed above – is the copyright of Rockstar and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Grand Theft Auto VI Should Be Free

I recently read an article about the price of the highly-anticipated upcoming video game Grand Theft Auto VI. According to the journalist, a number of analysts and businesspeople in the games industry are “hoping” that Take-Two Interactive and Rockstar will price Grand Theft Auto VI higher than the current $70/£70 that has become standard since 2020. The reason for this is simple: it will open the door for other publishers to follow suit, increasing the prices of games across the board.

To me, that sounds absolutely repulsive. The corporations that make up the games industry have literally never made more profit than they’re making right now. Even expensive failures like Concord last year hardly registered as a blip on the charts; these corporations are making money hand over fist in a way they could’ve only dreamed of a few short years ago.

A still frame from the Grand Theft Auto VI trailer showing Lucia holding a wad of cash.
The games industry has never been richer and more profitable.

So today I’d like to propose a counter-argument: Grand Theft Auto VI should be free-to-play for everyone.

First of all, let’s clear up this myth surrounding the so-called standard price of video games. In most cases – and especially for AAA games released through corporate publishers – £70 only gets your foot in the door. The true price of fully feature-complete games has been well above £70 for years, and it’s only getting worse. So-called “premium editions” or “deluxe editions” aren’t giving players something extra, they’re cutting out content that was developed alongside the game, fully-integrated into it, and selling it back to us for a premium fee. Some of these special editions can be well over £100 – so that’s the true price tag of most AAA video games in 2025.

We’ve seen a recent trend in which AAA publishers are adding “early” access into deluxe editions of games, too. Charging players extra to play the game on its real release date instead of up to a week later is pretty shitty when you think about it, and just another way that corporations like Take-Two – and others in the AAA space – exploit their players.

Screenshot of the different editions for NBA 2K25.
Take-Two’s own NBA 2K series comes with “standard” and “all-star” editions, the latter having more content.

Grand Theft Auto VI will have a single-player campaign, and although Take-Two has cheaped out on development, cutting off PC players for some incomprehensible reason, I gotta confess that I’m genuinely looking forward to playing it. The Grand Theft Auto series has usually been good fun, and I’ve been playing since the first title was released in the late ’90s. Remember playing the first Grand Theft Auto with its top-down view? Those were the days, eh?

But let’s be honest: Grand Theft Auto VI is, first and foremost, a multiplayer title. That’s how Rockstar and Take-Two see it, and after the rampant success of Grand Theft Auto V’s online mode, they’re not wrong about that.

Screenshot of the Rockstar Store showing Grand Theft Auto V "Shark Cards" for sale at different price points.
In-game sales, like these Shark Cards for Grand Theft Auto V, are where Take-Two and Rockstar will make the most money.

Grand Theft Auto V isn’t just any online multiplayer game, though. It’s a game that has been monetised to death, incorporating basically every scummy pay-to-win trend going – and pioneering new ones that other corporations in the games industry have latched onto like parasites. Most games that charge players real money for an in-game currency, skins, cosmetic items, and particularly that charge for gameplay-enhancing vehicles, weapons, and items have something in common: they’re free.

So to reiterate: Grand Theft Auto VI should be free-to-play, and Take-Two should be content with making all of the money in the world from sales of in-game currency and pay-to-win items. Charging even £1 for the game up-front – let alone £90 or £100 as some corporate leaders are soiling themselves in anticipation over – just feels obscene for a game that’s going to be monetised to hell and back.

A still frame from the Grand Theft Auto VI trailer showing a flock of flamingoes.
A flock of flamingoes from the Grand Theft Auto VI trailer.

By including all of these pay-to-win mechanics, Take-Two and Rockstar want to have it all. They want to charge players money up-front, then keep charging them for in-game items, currency, and more. But that isn’t a fair approach – most publishers pick one or the other, and with Grand Theft Auto VI clearly having an online focus, it’s only right that it’s made available for free to everyone who wants to play it.

Do I think that’s a realistic outcome? Well… why not? Corporations are gonna try to grab as much cash as possible, of course, and there will be some desperately disappointed analysts, executives, and investors if Grand Theft Auto VI goes free-to-play from day one. But it would also be a statement; Rockstar and Take-Two could argue that they’re taking a stand and win some free positive PR in the process. Given that the overwhelming bulk of the money Grand Theft Auto V had made (and Grand Theft Auto VI intends to make) comes from in-game transactions anyway, it wouldn’t actually be a huge loss to Take-Two. Grand Theft Auto VI will still be hugely profitable.

A still frame from the Grand Theft Auto VI trailer showing Lucia wearing an orange prison uniform.
Grand Theft Auto VI should be free.

So that’s my proposal! Forget these desperate attempts to start the base price of the game at £80 or £90 and just go free-to-play. It’s the right thing to do for an online multiplayer game that’s sure to be crammed with pay-to-win mechanics, an in-game currency, and more cosmetic items and skins than you can count. It would also be a wonderful middle finger to corporate leaders, investors, and analysts who are already making more money than they’ve ever made before and are just being greedy. Plus, from Take-Two’s point of view, it would be a marketing and PR masterstroke if handled well.

So go on, Take-Two and Rockstar! It’s the right thing to do, it’s bound to score you plenty of free publicity and positive press, and it would be hilarious to boot. The Grand Theft Auto series has long satirised corporate America, get-rich-quick schemes, and greed… so why not pull the ultimate power move by making the newest entry in the series totally free for everyone to play? I think it’s a fantastic idea!

Will Grand Theft Auto VI really be free-to-play? Maybe we should start a rumour that it will be and see how panicked the games industry and its corporate overlords get!


Grand Theft Auto VI is still in development and is planned to be released on Xbox Series S/X and PlayStation 5 consoles in late 2025. Grand Theft Auto VI is the copyright of Rockstar Games and/or Take-Two Interactive Software. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


Multiple sources have reported on the “hope” in the games industry for a price hike from Take-Two and Rockstar when Grand Theft Auto VI launches. I’ve linked a handful below.