After years in development hell, will the Halo series deliver?

Plans for a television series based on the Halo video game franchise have been kicked around for well over a decade at this point. One incarnation of the project, which languished in development hell for much of that time, even included famed director Steven Spielberg, and appeared to have a decent budget set by franchise owner Microsoft. That version of Halo never made it to screen, and despite some still images and a web miniseries in 2012, Halo remains firmly a video game franchise.

But according to Paramount+ – which is also the home of Star Trek – all that will change in 2022. As part of the advertising campaign for Paramount+ earlier this year, it was announced that the Halo series, which was originally planned to debut on American television network Showtime, will join the streaming service’s lineup. With a lot of sci-fi already on Paramount+ this seems like a good fit – at least in theory. However, after so long in development, and with production clearly suffering from some setbacks, can Halo live up to the hype that fans of the series have? And perhaps more importantly, will Halo be successful at bringing in a wider audience of viewers who are less familiar with the games?

Halo is based on an acclaimed video game series.

On the first point, production on Halo has not gone smoothly. The series was picked up for a ten-episode order, after years in pre-production, over three years ago. Filming began in 2019 in Canada, and while the pandemic has been a disruptive factor, it doesn’t seem to be the only factor in why Halo is still being worked on today. There have been behind-the-scenes changes including major script rewrites and a mid-production switch to a new showrunner, and while neither of those things necessarily spell disaster for Halo, they are hardly encouraging signs.

Sometimes when a series makes these kinds of changes, what results is better than the original version would’ve been. And we have to hope that will be the case with Halo! Still, talk of reshoots, script revisions, and so on doesn’t exactly inspire confidence, and while I’m hopeful that the series will eventually present a fun and exciting story, at least some of the information coming out of the project is ringing alarm bells.

Teaser image for Halo.

As to Halo’s broader appeal, that’s still an open question. The Halo video games are best-sellers on Xbox consoles, but until last year, when Halo: The Master Chief Collection was ported to PC, that was the only place to play the main series. Though the franchise is well-known to gamers even on other platforms, a lot of folks simply don’t have much experience with Halo, and might not be as interested in the series as a result. That being said, having any kind of pre-built following is generally a net positive for any new film or television series, as at least Paramount+ can be sure that some Halo fans will show up to give the series a try!

Sci-fi is doing well at the moment, though, with shows like The Expanse, The Mandalorian, and the reinvigorated Star Trek franchise all bringing in viewers by the millions – so there’s hope that non-fans and those interested in sci-fi in a more general sense might be tempted to check out a new, high-budget sci-fi series. With a decent marketing push, I’m sure there’ll be some interest beyond Halo’s pre-existing audience.

Halo should be able to bring in a wider audience beyond fans of the video game series.

The story of the series remains unknown beyond a simple tease of its premise, and the question of whether it will be a direct adaptation of the first game – or any other title in the series – remains open. The casting of Natascha McElhone as Dr Halsey – the creator of the Spartan project in Halo: Reach – could imply that the show plans to revisit the events of Reach. This could be a prologue, as Reach was a prequel, or it could be a significant adaptation lasting a full season.

Unlike a lot of shooters, which prioritise action and gameplay over story, the Halo games always managed to strike a good mix and had single-player campaigns that were fun, engaging, and suitably long. I’ve always felt that the Halo series – at least, the first couple of games and Reach – were far better as single-player or co-op experiences than multiplayer ones – but then that could just be my general preference for single-player gaming showing through! Regardless, Halo clearly has a lot of story and material from the games that could be adapted, and I would suggest that there are several seasons’ worth of television if the show plans to follow the story of the mainline games.

Will the new series include parts of the storyline of Halo: Reach?

One thing that will be interesting is how Halo deals with the franchise’s two enemy factions – the Covenant and the Flood. Not because the factions will be difficult to adapt from game to screen from any story point of view, but because video games (or animation in general) are able to make use of far more “alien-looking” aliens. None of Halo’s aliens are humans with a forehead or nose prosthetic – like we see often in Star Trek! They’re different shapes and sizes, and practically all of them are very inhuman. Adapting grunts, brutes, hunters, and the Flood for the screen will be a challenge, particularly if the series doesn’t have a wildly-high CGI budget!

Special effects and CGI are improving all the time, and television shows today can easily be more visually impressive than even films from fifteen or twenty years ago, especially on the CGI front. But if we’re talking about animating several major characters, as well as enemy aliens that could be present in practically every episode… well that would eat up a CGI budget pretty quickly!

The Halo games have some very unusual-looking aliens (pictured: a Grunt)
Picture Credit: Halo Wiki

Though Halo never quite broke into the top tier of sci-fi franchises along with Star Trek, Star Wars, and the like, it’s still a richly detailed setting for any television show, film, or game to explore. The idea of humanity fighting a major war against a superior alien force has been done before in many different ways on screen – the Borg in Star Trek, the alien invasion in Falling Skies, and even aspects of the Marvel cinematic universe all put different spins on the same basic concept. Though Halo doesn’t do anything radically different, it will still be a chance for the franchise to put its own stamp on the “evil aliens” narrative.

Though I do have some concerns based on what I’ve heard about Halo’s rocky development and production, I’m cautiously optimistic for what the series could bring to the table. There’s a lot of lore and story to adapt, and even if the show doesn’t intend to be a direct adaptation of any of the stories seen in the Halo games, the universe that those games created is a potentially very interesting setting for the new show to play with. Hopefully, when it debuts on Paramount+ next year, we’ll be in for at the very least an interesting, engaging, and action-packed show.

A promotional screenshot for 2004’s Halo 2.

Adaptations of video games have generally been poorly-received, but the late 2010s seemed to see an explosion of video game spin-offs. There’s the Uncharted film, a television series based on The Last Of Us, a show based on the Fallout games, and even Minecraft: The Movie. Hopefully some or all of these will be better than the likes of Doom and Super Mario Bros. – though the latter film is one of those “so bad it’s actually good” titles that’s fun to watch for a laugh!

So Halo is in good company at the moment! I’m looking forward to it, and at the very least it’ll be interesting to see the various factions and settings brought out of the video game realm into wholly new territory. Whether it’ll be as enjoyable to watch Halo as it is to play the games… well that’s an open question. But I’m curious to find out.

Halo will be broadcast on Paramount+ in 2022 in the United States, Australia, and other countries and territories where the platform is available. Further international distribution has not yet been announced. The Halo franchise is the copyright of Microsoft and 343 Industries, and Halo (the series) is further the copyright of Amblin Television, Showtime, and ViacomCBS. Some screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten games to play instead of Cyberpunk 2077

Highly-anticipated (and almost certainly over-hyped) role-playing game Cyberpunk 2077 releases today. If, like me, you don’t really have £50/$60 to spend on a single game this close to Christmas – or you don’t have a PC or console capable of playing it – I thought it could be fun to go through a few alternatives.

I don’t hate Cyberpunk 2077. It’ll most likely be a decent game, and I’m sure I will eventually give it a shot. But there are many fun titles out there that offer comparable experiences – and most don’t cost as much! Here’s ten options for those of us who aren’t indulging in Cyberpunk 2077 on day one.

Number 1: Star Wars: Knights of the Old Republic & Star Wars: Knights of the Old Republic II – The Sith Lords (2003; 2004)

Coming after The Phantom Menace and Attack of the Clones had left the franchise in a pretty disappointing place, Bioware’s Star Wars epic and its Obsidian-produced sequel were outstanding. At a time when I wasn’t enjoying Star Wars’ cinematic output, these games came along and did a lot to save its reputation. For around £15 (on Steam) you’ll be able to pick up both titles and enjoy two of the best stories in the entire franchise. The two games are significantly better than several of the Star Wars films, so if you’re even slightly interested in a galaxy far, far away but haven’t given either title a try yet, it could be a great time to do so.

Number 2: Deus Ex: Human Revolution & Deus Ex: Mankind Divided (2011; 2016)

When I think about many of the components of Cyberpunk 2077 that people are most excited about – such as the ability to augment your human character, first-person gunplay, and different ways to reach objectives and complete missions – I’m reminded a lot of the Deus Ex series, especially its most recent offerings. Though a far more linear experience, for a lot less money you could play through a couple of solid stealth/action games that offer at least some of the same features as Cyberpunk 2077. It’s even set in a dystopian future where corporations are in charge!

Number 3: The Witcher 3 (2015)

The Witcher 3 was CD Projekt Red’s last game before Cyberpunk 2077, and it’s widely hailed as a masterpiece. Though the two games are certainly different in terms of setting, point-of-view, and the like, if you’re like me and haven’t yet got around to playing one of the generation’s best role-playing games, this could be a great opportunity to do so. The Witcher 3′s huge success and positive reception is a big part of why Cyberpunk 2077 has seen such a massive hype bubble.

Number 4: Shenmue I & II (1999; 2001; re-released 2018)

Though its story disappointingly remains incomplete, if you’re looking for a game with a truly engrossing narrative Shenmue could be just what you need. These two ambitious titles were originally released for the Dreamcast, sadly sharing the fate of that console and being underappreciated. Both were re-released for PC in 2018 as a single bundle, and if you missed them when they were new it could be a great time to jump in. Shenmue pioneered the idea of an open world before anyone even knew what that meant, and was the first game I ever played that felt genuinely cinematic. I think I’ll be recommending these games to people for as long as I live!

Number 5: Doom & Doom Eternal (2016; 2020)

If Cyberpunk 2077′s big draw was its first-person shooting, Doom and Doom Eternal could be great substitutes. If you want to feel like a total badass, kicking butt and taking no prisoners (literally) then there’s no better choice. The rebooted Doom series ditched the horror vibe of Doom 3 and went back to its roots – shooting demons in the face by the absolute boatload. The two games both have fantastic soundtracks that perfectly suit the fast-paced, explosive gameplay. And Doom Eternal introduces a grappling hook. Need I say more?

Number 6: Grand Theft Auto V (2013)

Because of the ridiculous hype bubble that’s grown around Cyberpunk 2077, a lot of players are going to be disappointed when they realise it isn’t “Grand Theft Auto in the future.” So why not play the most recent entry in Rockstar’s crime saga instead? It’s a huge open world, there’s plenty to do, and if you want the experience of running amok causing havoc in a densely-packed city, this is about as close as you can get right now. There’s even a first-person mode (except on the Xbox 360/PlayStation 3.)

Number 7: Titanfall 2 (2018)

A fun, futuristic shooter with mechs. That’s what Titanfall 2 is, and this underappreciated gem was sadly released at a very competitive moment in the first-person shooter genre. That led to underwhelming sales, but if you’re willing to give it a shot you’ll find a truly exciting, action-packed experience. Part of the appeal of Cyberpunk 2077 is its first-person perspective, and while you won’t find as many customisation options or a branching story, what you’ll get with Titanfall 2 is some of the best gunplay ever put into a game with weapons that have a realistic kick.

Number 8: The Elder Scrolls III: Morrowind (2002)

One of the best role-playing games every made, and the high-water mark of the Elder Scrolls series in my opinion, Morrowind is packed full of fun and interesting quests, random NPC encounters, and a diverse set of locations and environments across its open world. Eighteen years after it was released there are quests I’ve never completed and whole storylines I haven’t seen; it’s just too big to fit everything into a single playthrough. Despite being released a decade earlier, Morrowind has much more going on than Skyrim – more weapon types, more factions to join, and even more NPCs to interact with. You just have to look past its text-based interface, which can admittedly feel dated in 2020.

Number 9: Pillars of Eternity & Pillars of Eternity II: Deadfire (2015; 2018)

Both Pillars of Eternity and its sequel have a decidedly old-school feel, thanks in part to their visual style and use of an isometric perspective. Each game takes 40+ hours to beat – longer if you play more side missions and take your time – so there’s a lot of role-playing to get stuck into. It’s hard to say much more without spoiling the experience, but if you’re looking for an in-depth role-playing experience with fun customisation and where your in-game choices truly impact the story, look no further.

Number 10: Halo: The Master Chief Collection (2014; 2019)

When I think about “futuristic first-person shooters,” one series springs to mind ahead of all the others: Halo. The Master Chief Collection brings together the first six titles in the series (or every game except Halo 5) for hours and hours of single-player or co-op gameplay. Cyberpunk 2077 doesn’t offer co-op! The exciting tale of humanity’s war against an alien alliance known as the Covenant is detailed in these games, and although the quality of the series has waned somewhat in recent years, even Halo at its worst is still light-years ahead of many other games.

So that’s it. Ten games you could play instead of Cyberpunk 2077 while you wait for the day-one bugs to be patched out and for the game to drop in price! Or because you aren’t interested in one of the biggest releases of the year.

If nothing else, this was an opportunity to talk about some fun games and highlight them in the run-up to Christmas. Remember that the Steam holiday sale is likely coming up in a matter of days; it could be worth waiting to see if any of your favourites will be on sale. I highly doubt Cyberpunk 2077 will see even a 5% discount so soon after its release, but you never know!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.