Paramount isn’t making this easy…

Paramount+ will officially arrive in just a couple of days’ time here in the UK, and there are a lot of questions over its viability as well as its short- and longer-term prospects. The fact that the UK is currently experiencing some of the worst economic issues of the past forty-plus years is going to have a massive impact, and that’s not Paramount’s fault nor is it something that the corporation could have done anything to avoid. But it’s far from the only issue that looks certain to affect the new streaming platform… and practically all of the other problems we’re going to talk about are Paramount’s fault.

In early 2021 I wrote an article here on the website titled The ad campaign for Paramount+ has been surprisingly strong. In that piece I took a look at some of the advertisements that had been created in the run-up to the US launch of Paramount+, some of which featured the likes of Anson Mount and Sir Patrick Stewart. Paramount (which was still known as ViacomCBS at that time) even spent an insane amount of money to advertise during the Super Bowl in 2021 – and Super Bowl adverts are the most sought-after and expensive in the United States.

Sir Patrick Stewart in one of the American Paramount+ adverts that were shown in 2021.

I complimented Paramount at the time for not only the scale of the advertising campaign – which appeared to be pretty extensive over in the United States – but also for the content of some of the ads. The aforementioned Super Bowl commercial played the song Sweet Victory from SpongeBob SquarePants (as a Nickelodeon production, Paramount owns SpongeBob) and that was a masterstroke!

But with the launch of Paramount+ mere hours away, it’s hugely disappointing to have seen nothing of the sort here in the UK.

If Paramount+ is to stand a chance in a hugely competitive streaming market during the worst cost-of-living situation in decades, at the very least there should’ve been adverts for the service somewhere. Paramount+ is launching years behind its competitors, so if viewers are to be expected to take the plunge and part with our cash, Paramount needed to step up weeks ago and do something – anything – to sell it to us.

Paramount+ made a splash at the Super Bowl last year.

Star Trek’s use of social media is awful, I don’t think anyone would dispute that. And in a broader sense, Paramount hasn’t got to grips with social media in the same way as some of the other big entertainment companies. So it’s no surprise to me to have seen practically nothing from any of the official accounts – even the official Paramount+ UK Twitter account has only half-heartedly tweeted out a couple of messages “counting down” to the platform’s launch. There’s been radio silence elsewhere (though I have to credit some particularly dedicated Star Trek fans for doing the job of Paramount’s marketing team for them!)

This is purely anecdotal so take it with a grain of salt, but no one I’ve spoken to has seen any promotional material or advertising for Paramount+ either. I have several friends and neighbours who are subscribed to Sky TV – a well-known satellite television provider here in the UK – and they have likewise seen or heard nothing about the impending arrival of Paramount+. Why does that matter? Well, Sky TV and Paramount+ have teamed up to offer subscribers to certain package deals access to Paramount+ at no additional cost. I would have expected Sky TV subscribers to have seen something – an advert, a reminder… anything at all, really – with Paramount+ so close to its official launch.

Paramount+ has some kind of deal with Sky TV in the UK.

Perhaps Paramount has already given up on the UK, at least for 2022. Knowing how bad the economic outlook is, and looking at how big streaming platforms like Netflix have been losing subscribers may have caused some in the Paramount boardroom to hit the panic button. As a result, a large-scale advertising campaign – something that costs a lot of money no matter how you do it – may have been taken off the table. Paramount may simply be content to get the biggest fans of its biggest franchises on day one, and save the advertising push for a future date when the cost-of-living crisis and inflation have settled down somewhat.

That’s my generous assessment. Now for the less-generous possibility: this is just the latest in a long line of decisions that show how Paramount doesn’t actually value non-American consumers nor the marketplace outside of the United States. The board may see the international launch of Paramount+ not as an exciting opportunity to bring in profit, but as a tiresome chore that must be completed in order to shore up their share of the domestic American market. In order to make Paramount+ look like a good investment, a safe long-term subscription, and a genuine competitor to the likes of Disney+ and Netflix (which, incidentally, it is not), they took the decision to roll out Paramount+ internationally. They did so not because they care one iota about viewership outside of the United States, nor even really to turn a huge profit, but simply to make Paramount+ look better to investors.

The advertising slogan for Paramount+ in the United States.

We’ve talked at length here on the website about the absolutely disgusting corporate attitude present at Paramount, an attitude that says “America First!” with Trumpian gusto. The Paramount board clearly and demonstrably does not care about non-American fans, viewers, or the marketplace in the wider world, and the state of Paramount+ when it lands in the UK this week is yet another testament to that. Star Trek: Strange New Worlds, which has broadcast seven episodes at time of writing, will arrive in the UK not with all seven episodes available, but with just three. The recently remastered 4K version of Star Trek: The Motion Picture – which was literally created exclusively for Paramount+ and has never been available or broadcast here in the UK – will likewise be unavailable when the streaming service arrives. The Halo series that I recently reviewed has already concluded its first season – but again, only three out of nine episodes will be available to UK subscribers this week.

Paramount has made a conscious choice to make its streaming service worse in the UK – with less content available – than it is in the United States. The corporation and its leadership continues to double-down on this selfish “America First” attitude, so in a way I shouldn’t be surprised that they can’t be bothered to launch even the most basic of advertising campaigns to promote Paramount+. That doesn’t make the situation any less disappointing, though… and this short-sightedness will have serious long-term consequences for the platform’s viability.

Donald Trump would be thrilled.

As things sit right now, I would wager that most folks in the UK are completely unaware of Paramount+. Some super-fans of franchises like Halo or Star Trek may have heard of it through the course of pursuing their fandom, but your average viewer knows nothing about an American-only streaming service. In order to simply raise awareness of the existence of Paramount+, some kind of advertising campaign was necessary. There needed to be television ads, cinema ads, radio ads, ads and promoted posts on social media, banners on websites, and perhaps some kind of “stunt” akin to SpongeBob at the Super Bowl to get people talking. Paramount has done none of that, and the result is now predictable: the service will land on the 22nd of June to absolutely dire subscriber numbers.

Obviously it costs money to advertise on television, in cinemas, online, and so on. But Paramount has had an ace in the hole that they could’ve taken advantage of: the advertisements and promotional material that they put together for the platform’s American launch. Those ads, as I noted when I took a look at them last year, were pretty good – and with a small amount of work they could’ve been repurposed for the UK market. Paramount would’ve still had to pay to air those ads, of course, but they wouldn’t have had the expense of creating them from scratch.

Anson Mount appeared as Captain Pike for the American ad campaign.

Here in the UK, Paramount has a significant media presence already. Their biggest property is free-to-air broadcaster Channel 5, but they own a number of other channels both on Freeview and cable/satellite such as 5Star, Nickelodeon, MTV, and the Horror Channel. At the very least you’d think there’d be a significant advertising presence on Paramount-owned channels in the days leading up to the launch of Paramount+. Doing so would be relatively inexpensive as Paramount wouldn’t have to pay itself to advertise on its own channels! But again, at least as far as I’ve seen, there’s been nothing – or next to nothing – to promote Paramount+ on any of these channels.

Paramount has recently announced plans to market Paramount+ “throughout the summer,” including setting up some in-person events in London, and that’s a positive noise from the corporation. But the time to get people excited for a new streaming platform is really in the days and weeks leading up to its launch – now is the time to have been pushing and seriously trying to sell people on Paramount+ as being the next “must-have” streaming service in their lives. Doing so slowly over the course of the summer isn’t bad… but it may be too late.

The official Paramount+ logo.

As a Star Trek fan (and a casual fan of other Paramount properties), I’m invested in the success of Paramount+. I want it to succeed and be profitable – including here in the UK – because that seems like the best way to guarantee the future of Star Trek and other franchises. I don’t want to see Paramount+ crash and burn – despite the insulting moves the corporation has made and its appalling attitude towards people like me – because that could very well mean the end of the Star Trek franchise. So I want to see a successful, profitable Paramount+ that brings in loads of subscribers. There are some great shows that either are or will be on Paramount+ that have genuine potential to blow up and become huge successes.

But the question is, does Paramount want that? Does the corporation see this international rollout as a glorious opportunity… or is it a torrid chore? Do they care about viewers outside of the United States… or is this merely an expensive exercise in branding? Does Paramount have a genuine ambition to compete against the likes of Netflix, Disney+, and UK television broadcasters… or has the board already resigned itself to lacklustre subscriber numbers for at least the rest of this year?

I wish I knew the answers, and I wish I understood why there’s been so little fanfare for Paramount+ with the service now only a couple of days away from its launch. But one thing is certain: Paramount has done everything in its power to make this launch as difficult and low-key as possible.

Paramount+ will be available in the UK from the 22nd of June 2022 as either a standalone subscription or as part of a Sky TV package. All franchises and properties discussed above – including Paramount+ – are the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Halo (TV series): Season 1 review

Spoiler Warning: There are spoilers ahead for Halo and several of the Halo video games.

Despite Paramount’s best efforts to keep the first live-action Halo series away from viewers in 95% of the world, I was recently able to binge-watch it. I really wasn’t sure what to expect going in; I knew of only a couple of the performers from their past work, and although there was supposedly a significant budget attached to the series, I can’t recall a single time that a video game has been successfully adapted in this way. And no, the “so-bad-it’s-good” Super Mario Bros. doesn’t count!

Video game adaptations have been notoriously difficult to get right, but I think Halo offers a glimpse at what’s possible. By telling a story spread across nine episodes instead of condensing it to a two-hour film, there was more depth and more time able to be spent bringing the world and the lore of the long-running series into a new format. In that sense, I think we could hold up Halo as an example of why video game adaptations may work better on the small screen – and especially in the current media environment as streaming projects – than as feature films.

The Master Chief with fellow Spartan Kai.

I’m not particularly well-versed in the depths of Halo lore. I played the first game on the original Xbox when it was new, and I’ve played most of the mainline games now thanks to Halo: The Master Chief Collection. But I haven’t played spin-offs like the Halo Wars strategy games, nor read any of the books or comics that have been produced. So as I sat down to watch Halo, I wasn’t particularly worried about things like “canon” or consistency with what’s come before – and that was probably for the best!

Halo seems to exist in its own space; a standalone project, a reinterpretation of the stories shown in the games but without the pretence of being a prequel or direct adaptation. Many of the same elements exist in the world of Halo as did in the show’s source material – the Master Chief, Dr Halsey, the UNSC, the Covenant, and so on – but they’re being reinterpreted and used in different ways.

Dr Halsey.

In order to turn the Master Chief from a faceless everyman into a relatable protagonist, that had to happen. The Master Chief in the Halo video games basically exists as an excuse to blast aliens; a television series like this needs to have a fully-rounded character with his own thoughts, motivations, and feelings to guide the plot and to get us as the audience invested in his story. This was accomplished thanks to the help of the “Keystone” – a magical macguffin that began to give the Master Chief access to memories and feelings that he hadn’t had before.

The nature of the Keystone wasn’t readily apparent, and I liked the sense of mystery that brought to the table. Only the Master Chief and his Covenant-raised counterpart Makee were able to interact with the object, and that limitation gave legs to the story. While the Master Chief wanted to learn more about his family and the life he never knew, those around him all wanted – in slightly different ways and with varying degrees of maliciousness – to use him and his connection to it for their own purposes.

The Keystone was at the centre of the season’s storylines.

This was one aspect of Halo that I felt worked well – at least, most of the time. Aside from the Master Chief and, to an extent, his fellow Spartan Kai, everyone else that we met had their own agenda, their own biases, their own prejudices, and their own moral ambiguity. On the “good” side of the conflict we have the UNSC and its leadership – but in order to get ahead, practically all of them became morally compromised along the way. There’s a message there about how the military, politics, and power work that wasn’t lost… but wasn’t exactly subtle, either.

Through the eyes of Miranda Keyes we also got to see the way the UNSC’s power structure and chain-of-command operate. Despite being intelligent and well-qualified, she found herself cut off from information that she could have used to better perform her duties; cut out of the loop not only of the conspiracy involving her parents and the Spartan programme, but also without the necessary clearances and access to information that would have made part of her job – translating the Covenant’s language – much easier.

Miranda Keyes’ story showed us the realities of working with the UNSC.

I expect that some of the show’s mysterious elements – particularly the somewhat-disconnected events of the rebellion and mysterious portal on the planet of Madrigal – may have been quite different from what some fans of the Halo games were expecting from the series. Although Halo started with a bang thanks to a truly excellent battle sequence between the Spartans and a group of Covenant elites, there were definitely moments across the show’s nine-episode run where fast-paced action and combat took a back seat to these unfolding storylines.

As I found myself getting invested in the Master Chief’s story and wanting to learn more about where he came from and what happened, I actually enjoyed this aspect of Halo… but I can understand that it may not have been what everyone expected or wanted from an adaptation like this. What I’d say in defence of Halo is that it’s worth keeping in mind that the games were designed to be interactive and to be played through; the series is designed to be watched. A game needs more combat and action to keep players invested – if the series had been nine episodes of gunfighting and running around it might’ve been truer to its source material but it would almost certainly have been far harder to watch!

Learning about the Master Chief’s family and personal history was a big part of Season 1.

Halo did some interesting things with its battle sequences in terms of cinematography. The first-person perspective that was surprisingly close to how things look in the Halo games is something rarely seen on screen in this way, and it was done much better than it had been in projects such as 2005’s Doom adaptation. Halo integrated things like the Spartans’ heads-up display into its storytelling at key moments, with things like the low shield alarm signalling that a character was in danger. It generally worked well, and as a callback to the games it was something that I appreciated.

Dipping in and out of this first-person perspective was smooth enough for the most part, but there were definitely a handful of moments across the season where combat sequences felt a little jumpy and too quick; I ended up missing things and debating whether or not I should rewind parts of several episodes as a result. I fully agree that it wouldn’t have been desirable to show every battle and combat sequence entirely in first-person, though, and the series balanced this pretty well. The first-person camera could’ve ended up feeling like a complete gimmick; it’s to Halo’s credit that that isn’t the case.

An example of the first-person camera.

I suppose one of the big questions fans will be left wrangling with is whether this approach – the slowly-building character-oriented mystery with action elements – was the right one for Halo. For me, as someone who’s enjoyed this kind of story across multiple genres and in different ways, I found it enjoyable enough. But as I said at the beginning, I’m not any kind of Halo super-fan, and I could certainly entertain the argument that there wasn’t a need to completely rework the story and parts of the lore of the franchise.

It would have been possible, even with the caveat that video games are designed to be played and a television show is designed to be watched, to adapt the story of one or more of the games. A blend of the stories of Halo: Reach leading into the events of Halo: Combat Evolved has potential as an exciting story, but one with scope for at least some of the elements of mystery and characterisation that the series ultimately included. I’m not exactly upset about “what might have been,” but at the same time, I can’t help wondering. The first game in particular, the one that established the Halo universe, the Master Chief, and many other elements that Halo used in its first season, could have been brought to screen with a few tweaks rather than telling a completely new story.

A Covenant Elite.

I was only familiar with a couple of the actors before I sat down to watch Halo – I’d seen Natascha McElhone in Designated Survivor and Burn Gorman in Turn: Washington’s Spies and The Man In The High Castle. Both were fine performers who excelled in their roles in Halo, and it was neat to see them again. Burn Gorman in particular has a menacing style that made him perfect for the role of the villainous Vincher, and his scenes were delicious to watch.

Other standout performances from the cast that I’d highlight include Yerin Ha, who took on the role of young Kwan, and Kate Kennedy, who excelled as Master Chief’s Spartan ally Kai. There was a vulnerability in the way Kennedy portrayed the otherwise-invincible Spartan warrior, and the way Kai began to follow in the footsteps of the Master Chief was an interesting – and occasionally cute – sub-plot that I hope is expanded upon in Season 2.

I enjoyed Kai’s sub-plot.

Both Captain Keyes, played by Danny Sapani, and his daughter Miranda, played by Olive Gray, were fun characters. Sapani brought the right weight or gravitas to the role of the Master Chief’s commanding officer, but as the story unfolded I didn’t really get the sense that Keyes and Master Chief knew each other all that well. There were moments of exposition… but I think seeing some of their past, even if only via a flashback, would’ve done better at building up this relationship.

Of course, all attention was on Pablo Schreiber, who took on the challenging role of this adaptation of the Master Chief. There will always be some long-time fans who have a hard time adapting to a recasting or reinterpretation of a classic character, so right off the bat I have to commend Schreiber for being willing to take on the role! Master Chief has existed for more than twenty years at this point, and this was our first real exploration of his characterisation – and our first time seeing him with his helmet off!

Pablo Schreiber with the iconic Master Chief helmet.

The mysterious elements of Master Chief’s past worked well, and seeing him gradually explore his memories and come to terms with some new feelings and emotions was interesting – but more could have been made of some of those things. Because the Master Chief quite quickly left Kwan with his ex-Spartan friend for protection, one avenue to exploring those new feelings was pretty abruptly brought to an end, and while there were interesting aspects to his relationship with Makee, there were definitely aspects of this storyline left on the table as the curtain fell on the season.

As an acting performance, though, Pablo Schreiber did the best he could with the material that he had, and I found him to be a fun and convincing protagonist for the most part. The Master Chief’s arc across Season 1 has set the stage for a story that could branch off in several different directions as both humanity and the Covenant chase these artefacts and the titular Halo ring-world… so there’s scope, when the series returns, to see more.

The Master Chief as Season 1 drew to a close.

Halo felt like a thoroughly modern serialised made-for-streaming television show. In the wake of projects like Lost and Game of Thrones, studios and entertainment corporations have been looking at their properties for anything that could be adapted into a similar, multi-season epic, and Halo feels like it’s cut from the same cloth as the returning Star Trek franchise, some of the Marvel and Star Wars projects, and shows like The Witcher over on Netflix. In that sense, there’s not a whole lot of originality in the core concept; it’s a familiar framework that has been moulded to fit this particular franchise.

By choosing to riff on the Halo concept rather than remake or directly adapt any of the stories from the games, the sense of anticipation and mystery that was clearly intended to be a big part of the series absolutely stuck the landing, and I’m still curious to learn more about the magical macguffin that was at the heart of the story. However, some storytelling decisions split up key characters perhaps too early in the story, leaving the Master Chief and UNSC characters entirely disconnected from events on Madrigal after Kwan returned there. Of course it’s possible for future seasons to reunite these story threads and connect them – it feels like it’s possible that the same mysterious faction responsible for the Keystones may have created Madrigal’s portal, for example – but as things sit right now, we definitely have a series in two halves.

The main cast of Halo Season 1.

All that being said, Halo got off to a good start and I’m curious to see what will come next. Rumours of a shake-up over at 343 Industries/Paramount may mean that a new showrunner and producers are being brought in for Season 2, which will begin filming imminently at time of writing, so we may see a shift in the way the series is written and structured to take on board feedback from fans and critics from this first outing.

I give credit to Halo for ambitiously trying to bring a long-running franchise into a completely different environment. Adapting video games has never been easy and has rarely been successful, so make no mistake: this was a risk. For my money, it’s a risk that largely paid off, and what resulted was a decent season of television that has set the stage for more adventures in this surprisingly deep fictional universe. Were there elements both narrative and technical that were imperfect? Sure, but that doesn’t ruin what was a decently engaging drama. The mysteries kept me engaged, the performances from both leading and secondary actors were great, and moments of action, while perhaps spread a little thin, made sure that Halo didn’t forget its roots.

Halo Season 1 is available to stream now on Paramount+ in regions where the service is available. The Halo franchise – including the Halo television series – is the copyright of 343 Industries and Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

After years in development hell, will the Halo series deliver?

Plans for a television series based on the Halo video game franchise have been kicked around for well over a decade at this point. One incarnation of the project, which languished in development hell for much of that time, even included famed director Steven Spielberg, and appeared to have a decent budget set by franchise owner Microsoft. That version of Halo never made it to screen, and despite some still images and a web miniseries in 2012, Halo remains firmly a video game franchise.

But according to Paramount+ – which is also the home of Star Trek – all that will change in 2022. As part of the advertising campaign for Paramount+ earlier this year, it was announced that the Halo series, which was originally planned to debut on American television network Showtime, will join the streaming service’s lineup. With a lot of sci-fi already on Paramount+ this seems like a good fit – at least in theory. However, after so long in development, and with production clearly suffering from some setbacks, can Halo live up to the hype that fans of the series have? And perhaps more importantly, will Halo be successful at bringing in a wider audience of viewers who are less familiar with the games?

Halo is based on an acclaimed video game series.

On the first point, production on Halo has not gone smoothly. The series was picked up for a ten-episode order, after years in pre-production, over three years ago. Filming began in 2019 in Canada, and while the pandemic has been a disruptive factor, it doesn’t seem to be the only factor in why Halo is still being worked on today. There have been behind-the-scenes changes including major script rewrites and a mid-production switch to a new showrunner, and while neither of those things necessarily spell disaster for Halo, they are hardly encouraging signs.

Sometimes when a series makes these kinds of changes, what results is better than the original version would’ve been. And we have to hope that will be the case with Halo! Still, talk of reshoots, script revisions, and so on doesn’t exactly inspire confidence, and while I’m hopeful that the series will eventually present a fun and exciting story, at least some of the information coming out of the project is ringing alarm bells.

Teaser image for Halo.

As to Halo’s broader appeal, that’s still an open question. The Halo video games are best-sellers on Xbox consoles, but until last year, when Halo: The Master Chief Collection was ported to PC, that was the only place to play the main series. Though the franchise is well-known to gamers even on other platforms, a lot of folks simply don’t have much experience with Halo, and might not be as interested in the series as a result. That being said, having any kind of pre-built following is generally a net positive for any new film or television series, as at least Paramount+ can be sure that some Halo fans will show up to give the series a try!

Sci-fi is doing well at the moment, though, with shows like The Expanse, The Mandalorian, and the reinvigorated Star Trek franchise all bringing in viewers by the millions – so there’s hope that non-fans and those interested in sci-fi in a more general sense might be tempted to check out a new, high-budget sci-fi series. With a decent marketing push, I’m sure there’ll be some interest beyond Halo’s pre-existing audience.

Halo should be able to bring in a wider audience beyond fans of the video game series.

The story of the series remains unknown beyond a simple tease of its premise, and the question of whether it will be a direct adaptation of the first game – or any other title in the series – remains open. The casting of Natascha McElhone as Dr Halsey – the creator of the Spartan project in Halo: Reach – could imply that the show plans to revisit the events of Reach. This could be a prologue, as Reach was a prequel, or it could be a significant adaptation lasting a full season.

Unlike a lot of shooters, which prioritise action and gameplay over story, the Halo games always managed to strike a good mix and had single-player campaigns that were fun, engaging, and suitably long. I’ve always felt that the Halo series – at least, the first couple of games and Reach – were far better as single-player or co-op experiences than multiplayer ones – but then that could just be my general preference for single-player gaming showing through! Regardless, Halo clearly has a lot of story and material from the games that could be adapted, and I would suggest that there are several seasons’ worth of television if the show plans to follow the story of the mainline games.

Will the new series include parts of the storyline of Halo: Reach?

One thing that will be interesting is how Halo deals with the franchise’s two enemy factions – the Covenant and the Flood. Not because the factions will be difficult to adapt from game to screen from any story point of view, but because video games (or animation in general) are able to make use of far more “alien-looking” aliens. None of Halo’s aliens are humans with a forehead or nose prosthetic – like we see often in Star Trek! They’re different shapes and sizes, and practically all of them are very inhuman. Adapting grunts, brutes, hunters, and the Flood for the screen will be a challenge, particularly if the series doesn’t have a wildly-high CGI budget!

Special effects and CGI are improving all the time, and television shows today can easily be more visually impressive than even films from fifteen or twenty years ago, especially on the CGI front. But if we’re talking about animating several major characters, as well as enemy aliens that could be present in practically every episode… well that would eat up a CGI budget pretty quickly!

The Halo games have some very unusual-looking aliens (pictured: a Grunt)
Picture Credit: Halo Wiki

Though Halo never quite broke into the top tier of sci-fi franchises along with Star Trek, Star Wars, and the like, it’s still a richly detailed setting for any television show, film, or game to explore. The idea of humanity fighting a major war against a superior alien force has been done before in many different ways on screen – the Borg in Star Trek, the alien invasion in Falling Skies, and even aspects of the Marvel cinematic universe all put different spins on the same basic concept. Though Halo doesn’t do anything radically different, it will still be a chance for the franchise to put its own stamp on the “evil aliens” narrative.

Though I do have some concerns based on what I’ve heard about Halo’s rocky development and production, I’m cautiously optimistic for what the series could bring to the table. There’s a lot of lore and story to adapt, and even if the show doesn’t intend to be a direct adaptation of any of the stories seen in the Halo games, the universe that those games created is a potentially very interesting setting for the new show to play with. Hopefully, when it debuts on Paramount+ next year, we’ll be in for at the very least an interesting, engaging, and action-packed show.

A promotional screenshot for 2004’s Halo 2.

Adaptations of video games have generally been poorly-received, but the late 2010s seemed to see an explosion of video game spin-offs. There’s the Uncharted film, a television series based on The Last Of Us, a show based on the Fallout games, and even Minecraft: The Movie. Hopefully some or all of these will be better than the likes of Doom and Super Mario Bros. – though the latter film is one of those “so bad it’s actually good” titles that’s fun to watch for a laugh!

So Halo is in good company at the moment! I’m looking forward to it, and at the very least it’ll be interesting to see the various factions and settings brought out of the video game realm into wholly new territory. Whether it’ll be as enjoyable to watch Halo as it is to play the games… well that’s an open question. But I’m curious to find out.

Halo will be broadcast on Paramount+ in 2022 in the United States, Australia, and other countries and territories where the platform is available. Further international distribution has not yet been announced. The Halo franchise is the copyright of Microsoft and 343 Industries, and Halo (the series) is further the copyright of Amblin Television, Showtime, and ViacomCBS. Some screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.