Mass Effect’s Cancellation and the Need for Stories to End

A Mass Effect-themed spoiler warning

Spoiler Warning: Beware of spoilers for the Mass Effect series.

I adored BioWare’s Knights of the Old Republic and Jade Empire back on the original Xbox. I often credit KotOR as being the story that “saved Star Wars” for me, after the major disappointment of the prequel trilogy! And later, I played the Mass Effect trilogy and fell in love with the new sci-fi universe that BioWare had created. Although most of the people at BioWare who were responsible for the creation and direction of those fantastic games have long ago departed the studio, learning that BioWare is being shut down – and will join the ever-growing Electronic Arts graveyard – was still a sad piece of news. Inevitable, perhaps, given BioWare’s recent form and the EA buyout that we discussed last year… but still sad.

Cards on the table: the situation at Electronic Arts meant that I wasn’t going to buy or play Mass Effect 4 even if it had made it to release. So in that sense, I guess I already felt that BioWare and Mass Effect were over – at least on a personal level. But I thought the news of Mass Effect 4′s cancellation could provide an opportunity to talk about a topic that needs to be aired more than ever in gaming, and in the entertainment industry at large: the need for stories to end.

Promo image for the cancelled Mass Effect 3 sequel
The next Mass Effect game has been cancelled by Electronic Arts.

Every story ends. When you reach the final page of a book, watch the credits roll at the end of a film, or beat the final boss in a video game… that’s it. That’s the end. The best stories and fictional worlds leave us with the sense that the people we met, and the worlds they inhabited, are going to persist beyond that last page or final boss, but that’s just a hallmark of good storytelling. However, in the modern, highly-commercialised entertainment industry, stories that should have been allowed to end… aren’t. Character arcs may be complete, the “big bad” may have been finally defeated, and peace restored to the land… but then, inevitably, a room full of executives decrees that such a financially lucrative property can’t just be allowed to end with dignity! We need sequels, damn it! Sequels, prequels, spin-offs… the works.

And for me, Mass Effect has been in that position for a while.

The Mass Effect trilogy told one connected story: that of Commander Shepard and the war against the Reapers. Shepard began to unravel the Reaper conspiracy in the first game, encountered and defeated a Reaper ally or subordinate in the second, and finally took on the entire Reaper fleet in the third – bringing the conflict, and their own character arc, to a conclusion. We can debate how well the ending of Mass Effect 3 was structured, of course; the whole “pick a colour” thing became notorious for a while. But, for better or worse, that was the end of the story.

Screenshot from Mass Effect 3 showing the ending
Which colour did you pick?

And to be honest with you, I’ve never been able to see a pathway to writing a new chapter for Mass Effect that wouldn’t have felt some combination of tacked-on, derivative, repetitive, underwhelming, fan-servicey, or just all-around disappointing.

This is a phenomenon that I’ve termed the “Disney sequel problem” – i.e. what comes *after* the “happily ever after” that most Disney movies end on? Very, very few stories get this right, because one of the basic, most fundamental building blocks of fiction is that stories have a beginning, a middle, and an end. Hack away at any one of those pillars and you risk the entire thing collapsing. That was the position Mass Effect found itself in after the end of the Reaper War, in my opinion; there really was no way to tell another story in this world that would’ve been anywhere close to the epic stakes of the first trilogy… but Electronic Arts demanded that BioWare do it anyway.

The result was Andromeda – a spin-off that aimed to take Mass Effect to a new setting, but with familiar alien races. The game was a disappointment, so BioWare was pushed back to making a direct sequel to Mass Effect 3.

“My face is tired.”

Mass Effect is hardly the only popular entertainment series to find itself in this position, though.

Look at Star Wars and Marvel – two of the biggest brands in the entire entertainment space. Star Wars’ sequel trilogy underwhelmed for various reasons, but a core part of the reason why those stories were never going to be as well-regarded as what came before is that the original story of Star Wars *should* have been over. The same with Marvel, which is now desperately bringing back former stars and resurrecting dead characters… all because no film since Avengers: Endgame has come close to living up to the stories that came before. With Marvel, it felt, for a long time, like Endgame was what every other story was slowly building towards; the ultimate coming-together of all the franchise’s heroes. And that, realistically, *should* have been the final part of the cinematic saga.

There are ways to tell new stories – or re-tell familiar stories – in a big fictional setting after the main event has concluded. But it depends on the nature of the setting and how closely connected it is to that first big story. The best way is probably to take the Andromeda approach – to tell a side-story that’s totally disconnected from the main event. But we saw how well that worked, eh?

Promo banner/poster for Avengers: Endgame
Disney and Marvel have struggled to make a successful follow-up to Avengers: Endgame.

Sometimes, an author, filmmaker, or game developer might create a sequel story like this for genuinely good reasons – i.e. they truly felt there was another story in that world or with those characters that was worth telling or that needed to be told. Some of those stories work, some don’t – for the reasons we’ve already elaborated on – but at least there’s some artistic merit to them, in cases like that.

But then we come to the nakedly commercial sequels – the corporate-mandated stories that are conceived not because of any artistry or narrative vision, but because a corporation and its cowardly investors want to put their money into what feels like more of a sure thing and less of a risk. Established franchises have built-in audiences, at least some of whom will show up for the latest iteration. Try doing something new – even if it’s way better – and you miss out on those supposed guaranteed sales. That’s why a return to Mass Effect was coming, that’s why the Star Wars sequels were made, and that’s why Marvel is trying to recapture the magic of Endgame with the latest Avengers crossover film(s).

Concept Art for Star Wars VII: The Force Awakens showing Rey's arrival at Ahch-To.
The Star Wars sequel trilogy exists for this very reason.

And you know what? *Audiences can tell the difference!*

As the entertainment industry at large continues to consolidate more and more brands into the hands of fewer and fewer corporate owners, this is going to keep happening. Why would a mega-corporation greenlight a new story set in a brand-new universe when they could return to one that already has a fanbase? Worst case? You make a crap film or game that gets absolutely roasted by critics… but the fan community still shows up for it in droves. There are some exceptions to that – see The Mandalorian and Grogu over in the Star Wars franchise, for instance – but by and large, that’s the corporate approach.

That’s why BioWare was tapped to return to its two successful series – Dragon Age and Mass Effect – after the failure that was Anthem. Sure, EA could’ve trusted BioWare to try something new again, but those two properties felt… safe. Andromeda, despite its poor reception from critics and fans, more than made its money back for EA… which is more than can be said for Anthem.

Promo screenshot for Anthem
After Anthem flopped, BioWare was sent back to safer ground by its corporate overlords.

We are firmly in an era of corporate-mandated sequels, prequels, spin-offs, and reboots, and I really don’t see it ending any time soon. Some franchises may be better-suited to it than others, and there clearly are fictional worlds that are deep enough, rich enough, and with enough lore and backstories to sustain multiple projects, even after the “main” story arc has concluded. But in too many cases, these nakedly commercial returns to long-finished stories are just painfully obvious… and not very good.

As with many things in life, it’s not about being black-and-white, saying “sequels are universally bad,” or insisting that no story ever gets a follow-up or a return to its world. There’s a balance to be struck between wrapping up a story successfully and finding those rare properties that can sustain more stories and sequels. Too often, corporations get this wrong – and they get it wrong because they aren’t interested in art, or in any narrative value a project might have. They’re out to make as much money as possible *immediately* – and what happens next to a beloved franchise or to a completed story is entirely irrelevant.

It’s short-term thinking at its very worst.

Still frame from The NeverEnding Story showing a child and a book
No story can realistically be never-ending…

Moreover, this push to turn *every story* into a “forever franchise” which can be monetised indefinitely means that we’re losing the value in well-written endings. When every movie or game has a corporate requirement to leave the door ajar for a future spin-off or sequel, we lose the inherent value in one of the best parts of fiction itself: the ending. A well-written, well-timed, well-paced ending is the culmination of a story. It rewards readers, viewers, or players for the time they’ve invested in a fictional setting, concluding character arcs and narratives in a satisfying way. Endings matter… and trying to get rid of them to turn art into an infinite money-maker has already soiled multiple stories and franchises.

A good, well-written, and *conclusive* ending can be the very best part of a story. After everything our protagonist(s) went through over their adventures, getting to the end and beating the villain or uncovering the truth behind a mystery just feels inherently satisfying. But too often, we’re being deprived of that in order to tell tacked-on, wholly unnecessary follow-ups that have basically the same amount of artistic vision and merit as one of those direct-to-video Disney sequels.

Screenshot of Mass Effect 3 showing FemShep and Mordin
Mass Effect 3 was the end of this story.

I would like to see genuine *boldness* back in the entertainment industry; a real willingness to let old stories come to their natural ends, and new ones created to take their place. Not every movie, TV show, book, or game can tolerate being turned into a franchise… and *that’s okay!* New stories can come along, and plenty of folks – myself included – still enjoy jumping from one story to another. Sure, I’m a big Star Trek fan… but Star Trek isn’t and has never been the *only* fictional world I care about. And many, many people are in the same position.

That doesn’t mean that every new story can or will succeed. We discussed BioWare’s Anthem a moment ago, but you could also point to films like Cutthroat Island and Rebel Moon, TV shows like Supertrain and Terra Nova, or games like Concord and even another of my beloved titles: Shenmue. But failures and flops happen… and with today’s mega-corporations having so much money and so many investors, they can sustain a miss or two here and there. Isn’t trying something new – and potentially establishing the “next big thing” in the process – a better use of time and money than trying to squeeze every last penny out of a story that’s already come to its natural end?

I’d argue that it is.

Screenshot from Shenmue I showing Ryo passing the vending machine and Nagai Industries
Shenmue was a brand-new story that didn’t get a chance to connect with a wider audience.

Titles that are deliberately more episodic in nature can last longer than those with a single, connected story. Star Trek is a great example: as long as you can invent new aliens, new planets, and new space weirdness to encounter, you can make an exploration-focused Star Trek show (or franchise) that persists for a long time. But things like Star Wars and Mass Effect don’t work that way; there’s one story, one villain or set of villains, and when it’s over… it’s over. Returning to a setting like that for different kinds of projects might be possible if there’s enough support for it – and it’s also possible to reimagine the story for a different medium, as Mass Effect aimed to do with its TV adaptation. But a direct sequel just… I don’t see how it was ever going to work.

The Star Wars sequel trilogy is a case in point. There *were* questions that fans had about what would come next for Luke, Han, and Leia after the events of Return of the Jedi. But, having seen both the low-quality fan-fiction of the old Expanded Universe *and* Disney’s sequel trilogy… it’s pretty clear that tacking on a new story after the events of the original films was impossible to do in a way that felt natural. The Sith were gone, the Rebels were victorious… where do you go after that?

Still frame from Star Wars IX Rise of Skywalker showing Poe
Somehow Star Wars returned…

I think we all have an innate understanding of where a story should end. That’s why you often hear criticisms of films that were too long, or TV shows that outstayed their welcomes by producing one season too many. Some super-fans might *never* want their favourite franchise to end, but even within fan communities, we see plenty of people willing and able to criticise unnecessary sequels, continuations, or epilogues that don’t fit with what came before. That’s why franchises like Star Wars, Marvel, and others we’ve mentioned have struggled to hit the heights of their earlier incarnations, both critically and commercially.

I’d always rather a story ended leaving me wanting more than dragged on too long and left me thinking “god, I wish this ended ages ago.” Whether it’s a film, a book, a game, or a TV show, every story will eventually reach a natural end – and it should be allowed to. Endings aren’t a flaw, they’re a normal part of storytelling. And when handled properly, they can be the very best part of a good story. Some super-fans who wish they could live inside a fictional universe might never be satisfied with that, and might want nothing more than to see their favourite franchise continue indefinitely… but most people aren’t in that category.

Promo still for Supernatural showing Sam and Dean
This show went on and on and on… for fifteen years.

As a final point, corporations insisting that every story must be written in such a way as to allow for spin-offs and sequels, and tacking on totally unnecessary sequels to stories that are already complete, doesn’t just rob us of good, enjoyable endings… it robs us of new experiences, too. How many new films, games, books, and TV shows might’ve been created over the last twenty-plus years if this doubling- and tripling-down on existing IP hadn’t happened? If Halo had been allowed to end after Halo 3 or Halo: Reach, what other sci-fi franchises or shooters could’ve taken its place? If Disney hadn’t tried to buy itself an infinite money printer with Star Wars, might someone there have invented a new sci-fi universe?

I can’t even conceive of the potentially wonderful stories being created by passionate, talented folks that aren’t even getting a moment’s consideration because of this insistence on sequels and “forever franchises,” and it’s really, truly sad. I’m a big Trekkie, sure, but I’m always going to be open to new sci-fi, fantasy, and other kinds of stories… if anyone could be brave enough to give the green light to that kind of project. Some of those stories might go on to be my next big fandom, and could spawn fan communities that will persist for years. But no one at any of the fewer and fewer entertainment industry mega-corps is willing to take a slightly risky bet. Even though they all have the money to do so safely and securely.

Promo/concept art of Wario for the Nintendo game Wario Ware.
This is exactly how I imagine most corporate executives and investors…

It’s through that lens that I always saw Mass Effect 4′s existence… and that’s why I can put my hand on my heart and say I’m not upset by its cancellation. Maybe someone at the now-defunct BioWare did have a genuinely good idea for where to take the story… but it’s way more likely, in my opinion, that this was little more than a corporate-mandated sequel, one that would’ve been painfully obvious in how commercial it was, and one that simply wouldn’t have been able to add *anything* meaningful to the world of Mass Effect or to the legacy of its original trilogy. We can be sad for the developers at BioWare who are losing their jobs, and we should *never* applaud a corporation (especially one like Electronic Arts) closing down a studio. But in terms of the cancelled game that we now won’t get to see? Honestly… I doubt we’re missing much.

So that’s all for today.

This piece wasn’t really about Mass Effect, and I’ve been meaning, for a long time, to talk about the importance of narratives coming to a natural end and the way in which “forever franchises” can end up soiling a good ending. The cancellation of Mass Effect 4 just provided me with an opportunity to get stuck into this topic.

Promo image for the cancelled Mass Effect 3 sequel showing Krogan
The final piece of promotional artwork released for Mass Effect 4 before its cancellation.

On the subject of Mass Effect, though, here’s what I’d say: I doubt that Electronic Arts will sit on the IP forever and do nothing with it. The next console generation could be an opportunity to do another Legendary Edition-type of remaster, though I hope it would be a more *substantial* remaster this time around! I haven’t heard whether the TV spin-off/adaptation has been similarly cancelled, so that could be a way for Mass Effect to continue in some form. At its peak, Mass Effect was a lot of fun… but it was also a story with a very definitive conclusion. Tacking on an unnecessary sequel never seemed right – so I do not lament this project’s cancellation in the slightest.

Thanks for joining me today. I know that a game’s cancellation is never going to be a *fun* subject, and I hope I didn’t come across as being too negative. But I thought this moment made for an interesting opportunity to discuss the failures of these kinds of unnecessary sequels, and why every story deserves a good, conclusive ending.


All titles and properties discussed above are the copyright of their respective developers, broadcasters, distributors, publishers, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

(When) Will Marvel reset the MCU?

Spoiler Warning: There are spoilers ahead for multiple films and television series in the Marvel Cinematic Universe, including Avengers Endgame and The Falcon and the Winter Soldier.

As I was watching The Falcon and the Winter Soldier recently, I got thinking. The Marvel Cinematic Universe (or “MCU” for short) has been running since Iron Man kicked things off in 2008, meaning it’s been in continuous production for more than thirteen years at time of writing. There have been 23 mainline Marvel films released in that time, as well as more than 380 episodes of television across 13 different shows, totalling several hundred hours of viewing. All of this is complicated, and as I’ve said previously, keeping up with Marvel can feel like a full-time job!

None of that means that a franchise needs to go through a reboot, though. Star Trek is going strong after more than half a century and 800+ episodes of television, and aside from the three films in the Kelvin timeline there hasn’t been a resetting of Star Trek; all of its shows and films coexist happily in one setting. But Marvel is arguably different.

2008’s Iron Man kicked off the Marvel Cinematic Universe.

One of the key elements of the MCU’s setting is that the superheroes and supervillains we meet all inhabit the real world right alongside us. This version of Earth is very similar to our own, but it’s one in which superpowers exist. The early films in the MCU depicted the way in which ordinary people came to terms with this idea, and how government agencies and others sought initially to keep things under wraps.

But now that’s all changed, and Marvel’s superheroes are known figures – almost celebrities – in their world. That change may not seem like a big deal, but what it does is chip away at one of the world’s foundational ideas: that superheroes could be among us right now and we just don’t know it. As Marvel’s world has changed and undergone progressively more massive events – culminating, at least thus far, in Thanos’ snap and the resultant disappearance and reappearance of half the world’s population – its original premise of being “the real world plus superheroes” has disappeared.

Sam Wilson (The Falcon) was recognised by members of the public in The Falcon and the Winter Soldier.

Attempts to recreate that are going to be met with challenges that weren’t present in earlier iterations of the MCU. And to be fair to Marvel, thus far the franchise has set the bar when it comes to creating a persistent, connected world. But that world is as much a constraint at this point as it is a highlight, because every story going forward as the MCU enters “Phase Four” has to be able to fit in with the very different world that was created by the events of Infinity War and Endgame.

We saw this as the underlying premise for the main storyline in The Falcon and the Winter Soldier. And in that series it worked well, building on the idea that the changes that happened were popular with some people and unpopular with others, as well as showing us glimpses at a world trying to figure out how to get back to “normal” – or what “normal” even means after such life-changing events. That concept can be explored in more detail and will undoubtedly be interesting – but it isn’t what attracted so many fans to the franchise to begin with.

The Falcon and the Winter Soldier showed us the first real look at a post-Endgame world.

As the next part of the MCU’s story builds on the events of the last few years, I have two concerns. The first one is that storylines will become convoluted, with any new film or show almost drowning in backstory and lore to the point of being offputting or even incomprehensible for anyone other than a fully up-to-date Marvel superfan.

Secondly, the MCU has to contend with the fact that Avengers Endgame felt like the end of a story. Several principal characters were killed off, and after the events of Infinity War brought the Marvel world to a crushing defeat, Endgame came along and saw the heroes save the day. They made it to their “happily ever after” – and figuring out what comes next is always a major challenge. Following up a monumental story like Endgame risks feeling anticlimactic and small, or worse, repetitive.

Endgame felt like the end of a story.

Having cheered on the Avengers as they saved the universe from Thanos, will fans show up in such numbers for the next supervillain who threatens all life? Endgame was, briefly, the highest-grossing film of all time. Maybe Marvel peaked?

All of this leads me to the crux of this argument: comic books often reset their characters and storylines. After a while, when writers feel they’ve taken the characters and stories as far as they can, or when stories are played out or too convoluted to continue, comic book companies have historically had no problem at all stepping in and just resetting everything. In DC comics – Marvel’s main competitor – the Crisis on Infinite Earths storyline in the mid-1980s effectively erased the backstories and past adventures of many superheroes, streamlining the convoluted DC universe into a much simpler form that continues to this day.

Crisis on Infinite Earths was a DC crossover event that reset the storylines of many DC superheroes.

As the Marvel Cinematic Universe rumbles on, getting more complicated and further away from the real world with each iteration, it makes jumping on board for new fans difficult, and it makes keeping up with every project feel like a full-time job; miss the latest show or a couple of films, and suddenly it’s hard to figure out who’s who and what’s what. That’s combined with the fact that some stories are going to feel small or even anticlimactic when compared to the likes of Infinity War and Endgame.

Not long ago I took a look at a number of television shows that ran too long. Shows like Supernatural, Lost, and The Walking Dead were great at first, but after they peaked they stumbled through a period of decline, failing to live up to past successes. I don’t know if Infinity War and Endgame represent the peak of the Marvel Cinematic Universe – the best may still be to come. But sooner or later the franchise will hit that peak, and when it does, it seems inevitable to me that a comic book-style reset is on the cards.

The Walking Dead, like many other television shows, peaked. It then entered a period of decline.

The MCU wouldn’t necessarily go back to the drawing board and remake past films. The legacy of characters like Iron Man, Captain America, and the Hulk could pass to new iterations of those characters with new actors taking on lead roles in stories inspired by earlier films, but remaining distinct from them. New backstories could be created, perhaps based on different versions of the superheroes from other editions of their comic books. Marvel has decades of history to draw on, and many superheroes have very different origin stories and personalities than the versions we’ve seen on screen in the last few years.

We’re undoubtedly going to be seeing Marvel and some version of the MCU remain a powerhouse for parent company Disney and the Disney+ streaming service for many years to come – perhaps even decades. I’m not suggesting for a moment that Marvel is simply going to pack up and disappear; there’s too much money on the table for Disney to allow that to happen! But as the MCU continues to expand, taking different characters in different directions, sooner or later that sense of it being convoluted is going to begin to bite.

Marvel Studios will continue to churn out new films and television shows.

I find this to be the case with Star Trek, at least to some extent. When talking to a friend or colleague about Star Trek, if they’re unfamiliar with the franchise it can be hard to know where to start. 800+ episodes and more than five decades of history and lore is intimidating to the point of being offputting, and for some people, simply getting started with Star Trek feels impossible without a guide. New and different iterations of the franchise – like Lower Decks as an animated comedy, or the upcoming Prodigy as a kid-friendly show – can be helpful jumping-on points for newbies, but even then I know the sheer size and scale of Star Trek, as well as its reputation, can be enough to put people off.

Marvel isn’t at that point yet, but it’s getting close. When I was talking to my brother-in-law, who’s a huge Marvel fan, about Infinity War, he recommended that I watch several other films first so that I’d “understand what was going on” better. This sentiment, while well-intentioned by someone who genuinely cared about me getting the most out of a film he liked, can actually have the opposite effect. Marvel is already becoming complicated – too complicated for some casual viewers to drop in and out of comfortably.

A trio of secondary characters in Avengers Infinity War.

Perhaps Disney and Marvel executives feel that, given the size of the MCU’s fandom, they can afford to put off casual viewers. If the fanbase is signing up for Disney+ and buying Marvel merchandise in droves right now, what’s the harm in continuing to make every series and film inextricably tied together? That attitude, if indeed it is prevalent over at Disney, is short-sighted in the extreme.

Any franchise taking such an approach will find its growth stunted, and when existing fans slowly but surely drop out, there won’t be many people lined up to replace them. That’s the danger in trading solely on nostalgia, too – eventually your existing fans either switch off or die off, and if there are fewer people jumping on than there are jumping off, the franchise will sputter and eventually fail. Marvel is undoubtedly a long, long way away from that right now, but every twist and turn in the MCU saga, and every would-be new fan dissuaded from getting started with a convoluted and complicated franchise is a problem for the comic powerhouse.

Does Endgame – briefly the highest-grossing film of all time – represent the peak of Marvel’s success?

Different franchises handle expansion in different ways. In Star Trek, for example, while there can be benefit to be gained from wider knowledge of other iterations of the franchise, for the most part, each television and film series is self-contained. It’s quite possible to be a fan of Deep Space Nine without ever seeing an episode of The Original Series, The Next Generation, or Voyager; a viewer in that position has lost practically nothing, understands basically everything going on, and while they’re missing some background about certain factions and some of early Star Trek history, all of that is explained within the show itself. The same applies to modern Star Trek productions – perhaps with the exception of Picard.

Marvel stands in contrast to that. Every film and show connects in a nakedly obvious way to every other film and show. Characters, factions, themes, and whole storylines cross over from one part of the franchise to another, and while it’s perfectly possible right now to sit down and watch just one or two films or one television show, a viewer who does so is clearly missing out. The Falcon and the Winter Soldier tried to mitigate this as best it could, but even so there’s no denying that a fan who’s seen every Marvel project will have got more out of it than someone who hasn’t.

In contrast to the way the MCU works, a Star Trek fan can watch just one series in the franchise without missing out on too much or getting lost with themes and stories that cross over.

The Marvel Cinematic Universe is one big, interconnected world. That is its strength, as we’ve seen Marvel films bring in audience numbers and a level of financial success that are quite literally unprecedented, as well as facilitating the transformation of comic book superheroes from nerdy niche to mainstream blockbusters. But that interconnectedness may yet prove to be a weakness, too, if more and more viewers find that new iterations of the MCU are too dense and require too much prior knowledge to properly enjoy.

Based on all of that, it seems inevitable to me that Disney and Marvel will eventually hit the reset button. Whether it happens in five years or fifteen, I think there will eventually be a resetting of the Marvel Cinematic Universe. How it will work, and whether it will revitalise the franchise and propel it to further success in future are all open questions, and we won’t know for sure until it happens. Watch this space!

All titles mentioned above are the copyright of their respective broadcaster, distributor, production company, etc. The Marvel brand – including the Marvel Cinematic Universe, Avengers Endgame, The Falcon and the Winter Soldier, and all other titles mentioned above – is the copyright of The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.