Star Trek: Strange New Worlds Episode Review – Season 3, Episode 1: Hegemony, Part II

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of spoilers for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Next Generation Seasons 3-4, Deep Space Nine Seasons 4-6, and Discovery Season 5.

After a frankly ridiculous two-year wait, Strange New Worlds is back! Hegemony, Part II is the conclusion to last season’s excellent cliffhanger, picking up right where we left off with the Gorn attack on the non-Federation planet Parnassus Beta. And, as always, I have a lot to say – so buckle up, this could be a long review!

The tl;dr is this: Hegemony, Part II wrapped up its key storylines… but perhaps didn’t have quite enough time to do so flawlessly. The episode was good, unquestionably, and I think the two parts of Hegemony form one of the show’s strongest and certainly most explosive and action-packed offerings. But as the credits rolled and the Enterprise set course for Earth, I couldn’t help but feel that an extra ten minutes or so would’ve been necessary to really achieve what this episode’s writers and director wanted. There were a few moments that were just a little too short, that needed a bit more explanation, or where we could’ve spent just a tad longer lingering on key characters. Maybe a fifty-five-minute cut of the episode would’ve been better than the forty-five-minute version we ultimately got.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Captain Pike standing in front of the viewscreen, with two stars on the screen.
Captain Pike and the crew are back!

Before we go any further and get into the meat of the review, I’d like to give my usual disclaimer! Everything we’re going to talk about today is the entirely subjective opinion of just one Trekkie. If you detested Hegemony, Part II and think I’m rating it far too highly, or you love it more than I did and you feel I’m being unnecessarily harsh… that’s okay. There’s plenty of room in the Star Trek fan community for differences of opinion and polite discussion. I share this review with the online Trekkie community in that spirit.

We waited two years with the cliffhanger ending to Hegemony, and a massive part of that was the question of what would happen to Captain Batel. Would she survive her Gorn infection… and what would it mean for Pike if she couldn’t be saved? Batel was a great character to endanger; as a brand-new character, she could easily be killed off, and as someone so closely connected to Pike – whose future is set in stone – their relationship is doomed one way or another. We also saw, in Season 1, how deadly a Gorn infection could be with Hemmer’s untimely death. So again, to reiterate that: it was a fantastic storytelling decision to place Captain Batel in this incredibly dangerous position.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Captain Batel in sickbay.
Captain Batel was infected at the end of last season.

So why, then, did the absolute fucking morons who’ve somehow managed to waddle into Paramount’s marketing department completely spoil Captain Batel’s survival weeks ahead of Season 3’s premiere? It completely ruined that storyline, undermined some genuinely tense sequences, and rendered some great performances by Anson Mount, Jess Bush, and Ethan Peck completely impotent. Thanks to her appearance in two trailers and photos released ahead of Season 3, we could tell that Captain Batel was going to survive. And while I concede that for a more casual audience that would be less of an issue (folks who don’t follow Star Trek on social media would’ve been less likely to see these spoilers) I still don’t think that excuses it.

This cliffhanger had been simmering away for two years, and while we knew Melanie Scrofano would be back as Captain Batel in Hegemony, Part II… her status in the rest of the season could’ve easily been kept under wraps. As soon as I saw her in those trailers, I knew she was going to survive, because those clips were clearly taken from after the Gorn conflict. And the photos released for subsequent episodes just hammered that home even more. There was absolutely no reason for this; there were other clips that could’ve been chosen, or Batel could’ve even been edited out of the clips in which she appears. Why go to all the bother of setting up this otherwise fantastic and engaging storyline, which was performed beautifully and emotionally by all involved, and keep it under wraps for almost two years… only to blow it with a few weeks to go? Paramount is utterly useless, which is why Star Trek as a whole is probably going to be disappearing before the end of the decade. But things like this are such incredibly basic mistakes that I cannot fathom how they were allowed to happen. Knowing Captain Batel would survive significantly harmed my enjoyment of this storyline in Hegemony, Part II – and there was just no need for that to have happened.

Promotional photo for Star Trek: Strange New Worlds Season 3.
Captain Batel’s survival was spoiled ahead of time for anyone who follows Star Trek on social media or who was paying attention to the ad campaign for the new season.

The sad thing about all of this is that, episode-ruining spoilers aside, Captain Batel’s storyline gave us the episode’s best and certainly most emotive performances. We got some fantastic moments with Anson Mount, as he beautifully portrayed Pike struggling with Batel’s condition, and Jess Bush, who took us through Chapel’s strengths and vulnerabilities when facing a traumatic situation. Ethan Peck showed off a softer side to Spock, here, too, picking up last season’s relationship with Chapel. We’ll get into that a bit more later – because Spock and Chapel have kind of run their course for me – but again, it was a solid performance and a new situation for Spock.

Melanie Scrofano spent a lot of Hegemony, Part II lying asleep on a table or bed, but when she was awake – both before and after her experimental surgery – she also contributed to some of the story’s most heart-wrenching moments. Asking Chapel to “take her out,” if there was no solution, and in those final scenes with Pike, we saw Captain Batel at her best and her most vulnerable simultaneously. That’s not an easy thing to communicate, especially with limited screen time, but it was utterly fantastic. It’s such a shame that this entire storyline was spoiled ahead of time for no good reason.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Captains Pike and Batel in sickbay.
Pike with Batel at the end of the episode.

In The Original Series, there was a suggestion that Nurse Chapel had “a thing” for Spock. Strange New Worlds took this bare-bones idea and really expanded upon it, pairing them up in a romantic way. However, if Spock is to continue his character arc – one which should bring him more in line with the character we’re familiar with – then I think this relationship has run its course. And in Hegemony, Part II, I didn’t feel this side of Spock and Chapel’s story really added very much. It wasn’t as bad as anything Discovery did with its forced drama, but there were moments that came close, as Spock and Chapel seemed to lose focus on the task to talk about their relationship. I don’t think this otherwise-interesting story needed to be interrupted by relationship drama, and both characters seem to be on different trajectories right now. That’s for the best, and while their entanglement was occasionally fun and could be called back to in the future, keeping them as friends will, in my view, work a lot better going forward.

With Dr M’Benga missing in action, it fell to Spock and Chapel to perform Captain Batel’s life-saving treatment – and this was interesting. We could absolutely nitpick and say surely a ship the size of the Enterprise has at least one other doctor (as evidenced by Dr M’Benga’s original appearance alongside Dr McCoy in The Original Series), but for the sake of the story, I think it worked well! Spock and Chapel made a good pair in this kind of environment, tackling a problem neither of them was fully-qualified to solve and being forced to think outside the box. The callback to Una’s Illyrian heritage was good, and a creative way for the episode to technobabble its way to a resolution by relying on something which been set up all the way back in Season 1.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Spock and Nurse Chapel.
With Dr M’Benga nowhere to be found, it fell to Spock and Chapel to save Captain Batel’s life.

If you recall the episode Ghosts of Illyria, where we learned about Una, we also discovered that the Illyrians’ penchant for genetic engineering left their people particularly resistant to disease and infection. I love that Star Trek – and Strange New Worlds within its own story – has this depth of lore. A technobabble miracle could’ve always been found to save Captain Batel, but referencing events and characters from earlier in the show’s run strengthened this significantly, and gave Spock and Chapel’s plan a truly solid narrative foundation. It worked great – and it connected to Una’s backstory in a way I’ve been hoping Strange New Worlds will continue to do.

The only part of this that I felt was rushed was the surgery itself. While Chapel’s hand was literally on the scalpel (alright, the weird techno-device with blinking lights), Spock intervened and suggested changing their entire plan. That’s already a bit flimsy, in my view, and it came without much setup. A longer episode could’ve dedicated just a minute or two more to Spock and Chapel working out ideas, and stretched out this moment a bit longer, which I feel would’ve strengthened it. The idea of flipping the problem around was creative, but the explanation just felt a bit rushed in the moment, and I would’ve happily enjoyed seeing them actually enacting some part of their new plan.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing the surgery on Captain Batel.
This was not the ideal moment for a total change of plans…

Speaking of things that were rushed: Scotty and Pelia’s explanation of how the Enterprise could fly into the binary stars. It felt like Scotty came on the bridge, sat down, and worked out this incredibly complex plan in the span of just a few seconds, when he hadn’t been briefed or known anything about what was going on just a moment earlier. The prior sequence with Scotty and Pelia was great, and it did something I really hoped Strange New Worlds would do – give Scotty room to grow, showing us that he isn’t quite the miracle-worker from The Original Series just yet. That was communicated incredibly well, and I really hope we get more with Scotty and Pelia, building on their difficult history together and their somewhat antagonistic working relationship.

But the moment on the bridge needed more. We needed to see Pike, Pelia, and Scotty slow things down and figure out their plan at a more reasonable pace. Pacing of these technobabble ideas in many Star Trek episodes can feel rushed, so this isn’t a unique issue by any means. However, that doesn’t make it less of a problem here, and considering this scheme was the lynchpin of the entire operation to stop the Gorn… I just think we needed to arrive at it a bit more slowly to allow it to sink in. Could you even explain what Scotty’s idea involved? It was so rushed that I don’t think I could off the top of my head.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Scotty and Pelia on the bridge.
Scotty’s plan was explained a bit too fast for my liking.

As the apparently-final act in Strange New Worlds’ multi-season Gorn conflict story arc, I would’ve liked to have spent a bit more time on this moment. Planning, scheming, coming up with different ideas… kind of like we saw Rom, Dax, and O’Brien doing in the Deep Space Nine episode Call To Arms. That episode saw the characters trying to come up with a way to stop Dominion reinforcements coming through the Bajoran Wormhole, but the scene was just the right length, and we saw the characters talking through several different variants of the plan before settling on the one they ultimately chose to enact. The circumstances of the conflict are different in Hegemony, Part II, but the complexities of the situation involving Gorn hibernation rituals, stellar flares, and the engineering challenges of the Enterprise’s shields and hull still require some discussion and debate.

After I’d written in my notes that Strange New Worlds was doing exactly what I wanted to see with Scotty – showing that he isn’t perfect, that he has room to grow – this scene kind of undermined all of that. Scotty leapt into action, coming up with the perfect plan on the spot in a matter of seconds. And the plan was creative and interesting! I liked that Strange New Worlds, once again, is connecting back to story threads that had been set up in earlier episodes with the Gorn using light to communicate and having sensitivities to light. But again, I feel a fifty-five-minute episode could’ve communicated this at a better pace.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing the computer simulation of Scotty's plan.
I wanted this sequence to be a bit slower-paced.

Speaking as we were of Deep Space Nine’s Dominion War, I felt echoes of another fantastic episode in Pike’s desperate attempt to stop the Gorn. Sacrifice of Angels sees Captain Sisko, on the Defiant, making a last stand against an encroaching Dominion fleet, and Pike’s attempt to warn Starfleet and stop the Gorn invasion as their ships swarmed definitely reminded me of that moment. When Pike gave the order to open fire, and Una replied incredulously, reminding him they’re facing an entire armada… again I felt echoes of Sisko and Dax on the bridge of the Defiant. It was really impressive moment – in both episodes!

And we can kind of compare the resolutions to those stories, too. The Prophets intervened in Sacrifice of Angels, removing the Dominion fleet. Pike and Scotty’s solar flare plan to “put the Gorn to sleep” likewise averted the attack without actually turning it into a large-scale battle or a wider war. Star Trek has a knack for finding technological or engineering solutions, even to what seem on the surface to be military problems, and that’s been a core tenet of the franchise going all the way back to the beginning. Using the knowledge they’d gained about the Gorn in this way, the crew was able to turn back the tide and avert a wider invasion. That’s kind of a neat idea, even if parts of the buildup to it weren’t flawless. You could also compare this plan to Picard and Data putting the Borg to sleep in The Best of Both Worlds.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing the Enterprise approaching the Gorn armada.
Oh look, it’s the Battle at the Binary Stars

In my review of the Hegemony, Part I, I noted what I consider to be a particularly significant plot hole, and unfortunately, Part II doubled-down on it. In brief: Admiral April asserts that the Federation doesn’t want to become involved in a wider war with the Gorn, effectively ceding Parnassus Beta to the Gorn Hegemony. Because Parnassus Beta wasn’t a Federation colony, and April was choosing to prioritise Federation worlds, that was a sacrifice he was okay with making. But that doesn’t make sense in-universe.

The attacks on the USS Cayuga and the USS Stardiver by the Gorn are, in effect, declarations of war against the Federation. Parnassus Beta may not be a Federation world, but those starships are both Starfleet vessels crewed by Federation citizens. April’s argument makes no sense when he has that information, and the losses of the Cayuga and Stardiver were known to him by the time he boarded the Enterprise to debrief Captain Pike. Everyone was acting as if the only attack was on Parnassus Beta – but the attacks on not one but two Federation starships prove the Gorn’s wider militaristic intent. I could have happily entertained a storyline about appeasement, about not reacting emotionally when provoked, or anything along those lines. But for April, Pike, and everyone else involved to just ignore what happened to the two ships, and not even mention those attacks as a reason for or against taking certain actions… it rubs me the wrong way. I don’t think it makes sense based on what we know of April, of Starfleet, or even of Captain Pike himself. While I didn’t really expect Part II to completely change this angle based on what we saw last time, I’m a bit disappointed that the writers doubled-down on this mistake. It makes Admiral April look either uncaring to the point of sociopathy or totally incompetent, and I think Pike’s failure to bring up the attacks on Starfleet ships to support his case doesn’t do wonders for his characterisation, either.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Admiral April consulting a map of Gorn space.
Admiral April completely ignored the attacks on the USS Stardiver and USS Cayuga.

The final part where I think a slightly longer episode might’ve been beneficial was with La’an and the captured members of the away team. This is less important than Captain Batel’s treatment or Scotty’s plan, as I felt these scenes were generally pretty great. But spending an extra minute or two, spread across those sequences, might’ve allowed for a couple of things – Ortegas having to figure out how to pilot the Gorn ship and La’an taking a bit longer to locate the Gorn warship’s transporter codes. Both of those points seemed to be blitzed through quite quickly, and while they didn’t not work, I think they could’ve been improved with a slightly slower pace.

Think about it: you’re hacking into a totally alien computer system for the first time ever. And Strange New Worlds has gone out of its way to really emphasise the “other-ness” and truly alien nature of the Gorn, with no universal translator or even any real communication at all. So you hack into this computer, and just instantly scroll to the transport frequencies like you were finding your favourite song in Spotify. It took me ages to get the hang of Windows XP after I’d been used to Windows 98… do you really believe La’an is gonna hack the Gorn in an instant? She’s a security officer, not even an engineer or tech expert. I just think this could’ve benefited from another few seconds, even, showing her scrolling, taking wrong turns, or getting locked out and having to work around it.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Dr M'Benga and La'an aboard the Gorn vessel.
I found it hard to buy La’an’s perfect hack of the Gorn computer system.

Likewise with Ortegas. Ortegas’ story at the end of Hegemony, Part II is basically summarised in the line she repeats to herself: “I fly the ship.” But… it’s not a familiar ship. It uses a weird interface (that reminded me a little of Mr Garrison’s bike invention in South Park (if you know, you know)), it’s in an alien language, and frankly… “I’m a pilot, so I can pilot anything” is a bit of a flimsy excuse when you’re dealing with a totally different kind of technology. I would’ve liked to see her struggle, just for a moment, with figuring out the controls – and that could’ve actually added to the tension as the away team attempted to escape the Gorn while under fire.

I don’t think either of these are particularly egregious, but since we’ve been talking about moments that felt a little cut down or where we could’ve seen things expanded, I felt it worth including them.

Sticking with Ortegas for just a moment, Strange New Worlds really succeeded at convincing me that she was in danger. When the adult Gorn attacked her as the away team made their escape, I genuinely feared for her survival in a way that I didn’t with practically any of the others. I mentioned this in Part I in relation to Chapel; I tried to explain that Chapel was an awful choice for the kind of “death fake-out” that the story went for because she’s a familiar character and this is a prequel series. Ortegas has no known future – so the thought that she could genuinely be killed off was right there, front-and-centre.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Ortegas losing a fight with a Gorn.
Ortegas seemed to be in big trouble…

Obviously I’m glad that Ortegas seemingly lives to fight another day! We haven’t spent that much time with her, one-on-one, across both seasons of the show so far, and I think there’s a ton of potential in her character as a really enthusiastic pilot – something Star Trek doesn’t always have in its helm officers! But the way Hegemony, Part II signalled that she was in danger was done incredibly well. This is a series that has already killed off one main character, something Discovery and Picard refused to do, and I just think that adds to the stakes. Putting these new characters in danger, when they aren’t guaranteed to survive, ups the tension and drama and keeps me on the edge of my seat.

The injuries to the away team – and Ortegas in particular – were pretty gruesome and horrific, at least by Star Trek standards. I was reminded of Mass Effect 2′s “Collectors” in the depiction of the Gorn prison/feeding chamber, and the acid dissolving their skin, Ortegas’ injured hand, and the general slimy and grotesque feel of the place all added to that sense of the Gorn being totally otherworldly and alien. Star Trek’s depictions of humanoid aliens – the “nose and forehead” types – don’t always convey how truly different alien life might be, but this new take on the Gorn really does – and I like it!

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Ortegas' injured hand (with two missing fingers).
Ortegas’ injury was pretty brutal by Star Trek standards.

As I said either last season or in my write-up of Season 1, Strange New Worlds’ depiction of the Gorn is clearly influenced by the likes of the Xenomorphs from Alien – with a dash of Jurassic Park’s velociraptors thrown in for good measure! The acid, the slime, the ooze – all of that really adds to the kind of monstrous presentation of the Gorn that the show is going for, and it feels like a real masterstroke to take this under-explored alien race from classic Star Trek and reinterpret it, while also going into way more detail. I recently re-watched The Original Series’ Season 1 episode Arena, where the Gorn made their first appearance, and while the two shows have very different takes on the Gorn… I don’t think they’re a million miles apart. The DNA of Strange New Worlds’ Gorn is still present in Arena, and while there are different designs and there are clearly limitations to the older portrayal, the core concept of a reptillian monster remains.

Click or tap here to check out my write-up of Arena, if you’re interested.

Last year, I criticised Discovery’s fifth and final season for some pretty slapdash and amateurish uses of Paramount’s expensive AR wall! There were several places in that season where the AR wall was just not well-integrated with the physical props around it, and the effect looked cheap. Not so in Hegemony, Part II, where the AR wall stage was thoroughly transformed to become the Gorn prison. It was such a horrifying setting, and the AR wall helped bring it to life in a way that a static background arguably wouldn’t have. It’s one of the best uses of the AR wall I’ve seen so far, and proof that – at least sometimes – Paramount does know how to properly use the things it spends all its money on.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing the Gorn prison.
This was a well-constructed set.

Another area where Hegemony, Part II excelled in the visual department was its presentation of the binary stars. The CGI for the stars was fantastic, but what was even better was the cinematography at the episode’s climax, showing Pike and others on the bridge as they flew close to these binary stars. Parts of that reminded me of the film Sunshine (co-starring a certain Michelle Yeoh) which depicted a mission to the sun. Well worth a watch if you’ve never seen it, by the way! But that film also had characters in close proximity to a star, struggling with the radiation and bright light. For my money, Hegemony, Part II did a great job here.

The visual of the infant Gorn growing in Captain Batel’s body was also gruesome – and also inspired, perhaps, by Alien. The wriggling, pulsing creature under her skin was a horrifying thing to see – and I think it was so much better done as a physical prop than it would’ve been if it had been CGI. CGI is great, and it’s better today than it was when, say, Enterprise used it to create its take on the Gorn some twenty years ago! But I still enjoy physical special effects, especially in a franchise like Star Trek, so this proto-Gorn/Gorn foetus… thing was so much better for being created that way!

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Captain Batel's Gorn-infected back.
Captain Batel’s Gorn infection. Yuck.

I will be curious to see whether Strange New Worlds follows up La’an’s story from this episode in future. She was clearly struggling with being back in Gorn captivity, having flashbacks to her childhood. I don’t think we need a Discovery-style “let’s all sit around and talk about our feelings” kind of thing, but if La’an is meant to be suffering with PTSD from her Gorn experiences, I hope the show doesn’t just completely drop this idea going forward. If we have truly seen the last of the Gorn in Strange New Worlds, she might not have to come face-to-face with them again, but there could and arguably should be some kind of follow-up to what she went through.

La’an and Una have established a strong bond, so perhaps Una could be the one she turns to at first, if indeed she’s struggling. There is value to good and well-written depictions of mental health, and while modern Star Trek hasn’t gotten this right a lot of the time, I’m willing to give the franchise another chance. At the very least, there’s a strong foundation for that kind of story to build on if the writers want to take La’an down that route in the future.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing La'an with a corpse.
I’ll be interested to see what comes next for La’an after this.

Captain Pike is also seemingly not at his best, with the toll of command and stress about Captain Batel clearly weighing on him. It was agonising for Pike to have to entrust Batel’s treatment to Spock and Chapel while he remained on the bridge, and you could see that etched on his face. His moments of hesitation also hammered home for me how he might be struggling – and feeling the heavy burden of command is something we know Pike feels. His first introduction – in The Cage – shows him talking to Dr Boyce about this very issue. Perhaps the Gorn conflict has exacerbated that for Pike, or maybe it was just the stress of Captain Batel’s condition. Either way, I think we got a complex and nuanced depiction of Pike in Hegemony, Part II, as he seemed to waver and hesitate, perhaps second-guessing himself, while also having moments of firey passion and intense vulnerability.

As I said above, this was a fantastic performance from Anson Mount. I’ve said this before, but I was sceptical of the decision to bring back Pike when he was announced as a character in Discovery’s second season – but I was so very wrong about that! This complex performance, taking Pike through the wringer as he had to balance protecting his ship, the wider Federation, and Captain Batel… it was a masterclass, truly.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Captain Pike in the captain's chair, with his face in his hands.
Pike went through all of the emotions in this episode.

Martin Quinn has also been a joy to watch. Yes, there are issues with Scotty’s way-too-fast plan near the climax of the story, but his earlier conversations with Pelia showed a different side to the character, and Quinn brought that to life in a way I wasn’t expecting. Scotty is suffering after the loss of the Stardiver, and being forced to go toe-to-toe with Pelia again, listening to her berating him for not documenting his work, it was definitely something I think we needed to see. Scotty’s emotional reaction, storming out as he reiterated that his crew and commander are dead… it was heartbreaking stuff.

Here’s a question: does Captain Batel’s treatment and survival undermine Hemmer’s sacrifice in Season 1? Hemmer’s name was mentioned, albeit briefly, in Hegemony, Part I, but in Season 1 his act of self-sacrifice was presented as a brave decision. Not only did he spare himself a horrendous fate, he prevented new Gorn from being spawned and saved his shipmates. But Pike was right: Hemmer didn’t give them a chance to save him. It seems now, based on what we saw with Captain Batel, that there might’ve been a chance to save Hemmer’s life.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Pike and Batel in sickbay.
Could Batel’s treatment have worked for Hemmer, too?

This comes just a few episodes after All Those Who Wander (thirteen episodes later, if you’re keeping score). We’ve seen two characters suffer the same infection not that far apart, but only one of them was able to be saved. At the very least, I’d suggest this paints Hemmer as reckless or hasty; at worst, perhaps his death starts to feel like a bit of a waste. I like Pelia, and as a replacement for Hemmer I think she’s been a lot of fun. Her relationship with Scotty is interesting, too, and there’s a lot of potential there for both fun moments and some deeper conversations, perhaps.

But Hemmer was unique. He was Star Trek’s first ever Aenar (or Andorian of any kind) to be a main character, the first since Enterprise to revisit the Andorians and their Aenar sister race. I felt his death came too early in the show’s run; Hemmer had only been present in six episodes before his demise. As a result, we didn’t really get to know him particularly well, nor was there much of an opportunity to explore what an Aenar officer might be like. Hemmer’s visual impairment, pacifism, and even his relationships with most of his colleagues were things the show touched on but never got the chance to really delve into. I’m glad Captain Batel is still around, and having spent some time with Pelia, I think she’s been a fine addition to the cast, too. But this treatment for the Gorn infection, while clearly dangerous and experimental, kind of brought all of that back for me, and emphasised again how Hemmer departed the show a little too hastily.

Okay, enough about poor Hemmer! He wasn’t even in this episode.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Scotty walking away from Pelia.
Hemmer was replaced by Commander Pelia – and now Scotty has joined her.

Assuming that Hegemony, Part II is the culmination of Strange New Worlds’ Gorn conflict storyline… how do we feel about that? This is something that was set up early in Season 1, picked up steam in the wonderful horror-tinged All Those Who Wander, and that came back in a big way at the end of Season 2. Don’t get me wrong: I love that Pike and the crew found a scientific, non-violent solution to the Gorn threat. But given the buildup and the way it played out in the episode… was it good enough? Or was it maybe a little anticlimactic?

That word, “anticlimactic,” is what I put in my notes about the way this storyline wrapped up. I just can’t help feeling a little underwhelmed that, after two seasons of buildup, scarring backstories, a main character’s death, and a two-year-long cliffhanger, the Gorn basically being sent to bed without any dinner, like they were misbehaving toddlers, is the right way for this story to end. I think it also raises questions about the nature of the Gorn; if they’re really so easily manipulated, how did they invent things like warp drive in the first place? If they’re able to be triggered into hibernation by a few flashes of light… how did they ever make it to the stars? This version of the Gorn seems animalistic, not intelligent, and while we can see that they clearly possess spaceships and technology… I don’t think that gels with how the Gorn themselves are presented on screen. Had there been a different ending to this story – perhaps involving communication – I think that feeling could’ve been averted.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing a close-up of a Gorn's face.
You can’t eat Lieutenant Ortegas, you naughty little rascal! Now, off to bed with you!

I’m all for non-violence and peaceful conflict resolution! Some of the best Star Trek stories involve diplomacy, negotiation, and compromise. And even after Strange New Worlds reinterpreted the Gorn to be these kinds of animalistic monsters, I still felt it was possible we could’ve sat down with the Gorn leader and hammered out some kind of deal. Captain Pike and Admiral April would’ve been great at that, and I think we could’ve seen a very conflicted Captain Pike trying to negotiate a peace treaty while Captain Batel was fighting for her life. That could’ve been really interesting.

But this trick of the light – using the Gorn’s sensitivity to solar flares against them – I dunno. Perhaps because that part of the puzzle was resolved quite quickly, as discussed above, it just feels a little… underwhelming. Pike and the crew were staring down an invasion fleet one minute, then the next the Gorn just turned around and went home to take a nappy-nap. It… I’m struggling to find the right words, to be honest. I think “underwhelming” and “anticlimactic” are in the mix, though.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing Captain Pike on the bridge.
Pike and the crew tricked the Gorn… into going back to sleep.

Star Trek has always been a franchise that sought out scientific answers, even to the toughest questions. But something about the way Pike and the crew basically tricked the Gorn into abandoning their invasion plans isn’t quite sitting right. And if this is to be the Gorn’s final appearance in the series – which Pike implied it could be as the Gorn retreated – I wonder if that’s good enough. As a resolution to this two-part story, I think it works. But as the ending of a multi-season arc involving numerous characters across several episodes, which has been Strange New Worlds’ biggest ongoing story thus far? Hmm. I can’t help but feel a little underwhelmed.

I don’t think Strange New Worlds would’ve benefited from an ongoing war. We’ve seen that in Deep Space Nine, Enterprise, and Discovery in different ways – and some of those worked well. But for the kind of episodic, exploration-focused show that I’ve loved to see so much, a long-running war would’ve completely changed the tone – and not for the better, in my view. So in that sense, I’m glad Hegemony, Part II wrapped things up with the Gorn. But the pacing of Scotty devising the plan, and even the implementation of this attempt to trick the Gorn into going beddie-byes… it just doesn’t seem to quite fit with all of the dramatic moments that led up to it.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing a Gorn roaring.
An adult Gorn.

The space battles were tense and exciting, and the way the Enterprise moves in space feels much more responsive and three-dimensional than it did in years gone by. The design of the smaller Gorn ships felt like something right out of The Original Series with its three-spoke design, and it felt like a bit of a cool throwback in that sense. In Arena – the original version, not the remaster – there is no Gorn ship, but if there had been, I can absolutely picture it looking like Strange New Worlds’ Gorn vessel! Oh, and I loved the sequence as the away team escaped – the cutting back-and-forth between their ship and the pursuing Gorn was great, and it reminded me a little of Star Wars’ famous starfighter dogfights and the trench run!

The larger Gorn ships are truly spectacular! The closest thing in Star Trek I could think of was either the huge Dominion battle cruiser from DS9 or the massive Breen warships from Discovery’s fifth season. There was something, again, very “alien” about this design; it seemed like something from another sci-fi property – like Warhammer 40K, perhaps – rather than Star Trek! And I think I mean that as a compliment; this version of the Gorn needs a warship that embodies the same traits and the same design philosophy – and I think we got that both inside and out.

Still frame from Star Trek: Strange New Worlds 3x01: Hegemony, Part II, showing a Gorn warship.
The Gorn warship.

So that was Hegemony, Part II. I think the cliffhanger was wrapped up reasonably well, and if my biggest complaint isn’t actually to do with the story itself, but rather Paramount’s amateur-hour, cack-handed marketing… well, that’s not really the fault of the episode! I stand by what I said, though: a slightly longer cut, giving just a couple of extra minutes each to Scotty, La’an, and Chapel across their storylines would have been to the benefit of Hegemony, Part II.

So… roll on Wedding Bell Blues! It’s a bit of an oddity to see two episodes premiere at once, but it’s not unheard of in the current streaming landscape. With the Enterprise bound for Earth, and a wedding seemingly on the horizon, the next episode seems like it’ll switch things up and be a nice change of pace. I think we need that after two quite intense war stories!

Be sure to join me in the days ahead for a review of that. Until then, I hope this has been interesting!


Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds Episode Review – Season 2, Episode 10: Hegemony

A Star Trek-themed spoiler warning graphic.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-2. Minor spoilers are also present for the following Star Trek productions: The Original Series Season 1, The Undiscovered Country, and Lower Decks Season 2.

I’m kind of glad that it’s taken me such a long time to finish watching Season 2 of Strange New Worlds. A lot of you have been sitting with the cliffhanger ending to Hegemony for over a year already, but I’ll glide smoothly into Season 3 in just a matter of weeks! Are you jealous?

Joking aside, Hegemony was a great episode – and the Star Trek franchise’s first big cliffhanger ending to a season in a while. There are a couple of narrative beats that I wasn’t as keen on, which we’ll get into in due course, but Hegemony was a fantastic way to end the season. There was a constant sense of tension throughout, which peaked at key moments in the story, a fun re-introduction of a classic character from The Original Series, and plenty of action to boot. I’d probably say that Hegemony doesn’t quite hit the same level as A Quality of Mercy did at the end of Season 1, but that’s an exceptionally high bar for any episode to aim for!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the arrival of the Gorn ship.
The Gorn are coming!

In The Next Generation era, it seemed that almost every season would end with the words “to be continued!” From The Best of Both Worlds at the end of TNG Season 3 to Zero Hour at the end of Enterprise’s third season, there were only three seasons of Star Trek that didn’t end on a cliffhanger. But since the franchise returned to the small screen in 2017, we’ve tended to get self-contained serialised stories that run for a single season apiece. The closest is arguably Discovery Season 2, which ended with the ship and crew heading into an uncertain future – but that season also wrapped up all of its other key storylines by the time the credits rolled (probably because cancellation was a legitimate concern).

I respect the confidence of Strange New Worlds’ writers and producers to create a story like this as a way to end Season 2. It was bold because a third season was not confirmed (at least, not publicly) at the time Hegemony was being written. A season-ending cliffhanger also feels like “classic Star Trek” in the best possible way, and coming at the end of a largely episodic season that’s seen Pike and the crew thrown into a mix of different adventures… it just feels right. I’ve said more than once that Strange New Worlds is the high-water mark of modern Star Trek, and Hegemony with its cliffhanger ending is yet another example I can point to when critics ask what I mean by that!

Still frame from Star Trek: The Next Generation (cropped) showing the words "To Be Continued..."
Hegemony is the first season-ending cliffhanger in a while!

Hegemony’s cliffhanger ending does leave me feeling concerned, though, at least in one sense. Obviously we know, and have known for a while, that Seasons 3 and 4 are coming – and that’s great! Strange New Worlds isn’t going to be abandoned with this ending left unresolved. But one of the best things about Strange New Worlds has been its return to a more classic style of episodic storytelling – something which, I would argue, really suits the Star Trek franchise. Particularly after the wholly-serialised Discovery and Picard, bringing Star Trek back to its roots – while retaining character arcs and other modern trappings – has been wonderful to see.

Because Hegemony ended in such a way as to tease a longer story – perhaps a season-long arc involving a conflict with the Gorn, akin to Deep Space Nine’s Dominion War – I’m a little concerned about Season 3 stepping away from that episodic style. I hope I’m wrong, and the very small glimpses of Season 3 that we’ve caught so far don’t seem to be all about the Gorn, which is positive. I’m just hoping that what’s made Strange New Worlds such a joy to watch over the past couple of years won’t be watered down by the Gorn story that debuted in Hegemony, as it’s a storyline that could easily lead to that kind of longer arc.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the bridge of the Enterprise with Pike standing close to the viewscreen.
Captain Pike watches from the bridge as the Gorn attack.

That being said, I won’t deny that I love a good battle or war story in Star Trek – and the aforementioned Dominion War arc in Deep Space Nine happens to be one of my favourites. Within Deep Space Nine’s longer seasons, there was still plenty of time for one-off stories alongside episodes about the war, and if the Gorn war is to continue in Strange New Worlds across Season 3, I’d hope the writers and producers will be able to strike a similar balance. It’s more difficult to do that in an age of cut-down ten-episode seasons than it was when Star Trek shows would regularly churn out twenty-two or even twenty-six in a year… but getting a mix of different stories should still be possible.

Hegemony built on Season 1’s excellent episode All Those Who Wander in more ways than one, and if there is going to be a longer, more protracted conflict that plays out over several episodes, we can re-frame that story as a serious bit of foreshadowing. After Memento Mori had re-introduced the Gorn in style, All Those Who Wander ramped up the fear factor, making the classic Star Trek race feel more like the Xenomorphs from Alien. It was this horror tone that continued though Hegemony, both in scenes set on the planet Parnassus Beta and aboard the wreck of the USS Cayuga.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing a close-up of a young Gorn.
Strange New Worlds has re-invented the Gorn.

As an aside: I love the name Parnassus Beta for a planet! It feels like something straight out of The Original Series, using a Latin- or Greek-sounding word for the name of the system. Where I was less keen, unfortunately, was the very generic “21st Century North American town” design used for the planet’s surface. Hand-waved away with a “but they wanted it to look like this, though” line from Captain Batel… I just felt the designers could’ve done something to make Parnassus Beta look a little more futuristic.

And look, I get it: there are limited budgets for any episode of Star Trek, so decisions have to be taken and compromises need to be made. Given that we mostly saw Parnassus Beta in the dark and boarded up after the Gorn attack, I think it was passable enough. Its introduction reminded me a little of The Original Series episode Operation – Annihilate! parts of which were filmed on location in California. In that sense that “classic Trek” vibe was present… but I’m not sure that’s necessarily a positive in this case! I guess I’d just have preferred to see a more futuristic take on a human colony rather than one that very clearly took place on a studio backlot (the Parnassus Beta scenes were filmed on a set created by Amazon Prime Video for the series Reacher, according to Memory Alpha).

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing a street on Parnassus Beta.
Parnassus Beta.

As underwhelming as Parnassus Beta may have been in daylight, after the Gorn descended – and seemingly blocked out the sun – the place took on a completely different atmosphere. There were elements borrowed from both the horror and war genres on this side of the story. Parts of Parnassus Beta felt like they were from a World War II film with commandos parachuting into occupied Europe; others felt more like a werewolf or vampire flick. The monstrous young Gorn even reminded me of Jurassic Park’s velociraptors.

And this was reflected in the way the sets were designed and dressed. Boarded-up windows, thrown-together shelters, blood-stained walls showing the aftermath of a battle or abduction… this blend of horror and war tones soaked Parnassus Beta and turned a really bland and uninspired 21st Century settlement into a colony under siege. The aftermath of the Gorn attack was chaotic and bloody, with the few survivors that Captain Pike and the away team encountered hiding from the aggressors outside.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Ortegas on the planet's surface.
Parnassus Beta came alive after the Gorn attack.

The descent to Parnassus Beta in the shuttle was a fun sequence. It was great to see Ortegas in her element; she’s up there with Tom Paris, for me, as one of the few bona fide pilots in Star Trek, and it’s clear how good she is at her job and how much she loves it. There was a NASA vibe to her line about being a test pilot, and I liked that little harkening back to the early days of spaceflight.

Melissa Navia, who plays Ortegas, had asked for a reduced role in Season 2, so I was glad to welcome her back for this sequence. The “dropship” idea was creative, and we got to catch a glimpse of the surface of Parnassus Beta beyond the confines of the colony. It looked like a jungle or rainforest, at least at first glance, which was neat.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Ortegas piloting a shuttle.
Ortegas in the pilot’s seat.

Let’s talk about Parnassus Beta’s status as a non-Federation human colony – and how that relates to both the episode Hegemony and the rest of Star Trek! As Trekkies who like to get lost in this world, it’s genuinely interesting to learn more about the galaxy, and how not every human colony is founded with Federation membership in mind. I think the existence of a colony like Parnassus Beta ties into classic episodes, not only where non-Federation worlds have been featured… but where Starfleet repeatedly encounters very human-like “aliens!”

I made the same point during Lower Decks’ second season after we were introduced to the Hysperians: a non-Federation group of humans who’ve based their society around medieval chivalry. The way in which these colonies are established and governed could account for the existence of planets like 892-IV in Bread and Circuses, the Earth twin world in Miri, and even Sigma Iotia II from A Piece of the Action. All of these feature societies inspired by old Earth civilisations… and I kind of like the idea that, somewhere in the 21st or 22nd Centuries, before the Federation existed and kept meticulous records, humans settled on distant worlds and brought aspects of their culture with them. You could even throw in the Irish stereotypes from Up The Long Ladder as another example… though maybe the less said about that the better, eh?

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the USS Enterprise.
The USS Enterprise arrives at Parnassus Beta.

The point is… as disappointing as Parnassus Beta may have been from a visual standpoint, it does match up with other Star Trek stories about human colonies, particularly colonies outside of the Federation’s jurisdiction. Star Trek was first imagined, in the 1960s, as taking inspiration from America’s “Wild West,” and what could be more fitting than independent groups striking out on their own to settle the “wilderness?” And – if we continue to stretch the metaphor – what could be more fitting than the existing residents of that wilderness, whom the colonists apparently didn’t care enough to find out about, striking back?

So does that make the Gorn the Native Americans in our analogy? I guess that’s a little uncomfortable, too. But never mind! Parnassus Beta was an interesting setting in concept, and the relationship between Starfleet and some of these outlying human colonies is something I’d like to see explored in more detail in the future. Knowing what we know about the Maquis and other human settlements beyond the borders of the Federation, it was really interesting to get a tease of that in a 23rd Century context.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the landscape of Parnassus Beta with a shuttle flying above it.
The shuttle arrives at Parnassus Beta.

However, Parnassus Beta and its non-Federation status led to one of the biggest contrivances in Hegemony. Admiral April explained to Captain Pike that Starfleet wanted to avoid all-out war with the Gorn… which is fair enough. And to that end, the Federation was willing to essentially sacrifice the thousands of settlers on Parnassus Beta by refusing to sanction a response or a rescue operation, effectively ceding the planet to the Gorn and abandoning the colonists to a rather grizzly fate. That part tracks, and as much as we might be on Pike’s side and want to help, there’s an internally consistent logic to this side of the story.

But the attack on the USS Cayuga changes the dynamic completely – and no one in Hegemony so much as mentioned that. The Gorn didn’t only attack a non-Federation colony: they also attacked and destroyed a Starfleet ship. The Federation may have no jurisdiction over Parnassus Beta, and I could believe that they’d be willing to abandon the planet to its fate in an attempt to appease the Gorn. I mean, we have similar stories in The Next Generation and Deep Space Nine with human colonists near the Cardassian border, and the same thing happened there. But the attack on the Cayuga was an attack on Starfleet and the Federation; it was an act of war.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the wreck of the USS Cayuga.
The Gorn had attacked the USS Cayuga and murdered most of her crew.

This is the central conceit of Hegemony, and it doesn’t work. In order for us to believe that Starfleet and the Federation want to avoid war with the Gorn, we have to believe that they’re willing to do so at all costs, including sacrificing their own officers and ignoring the attack on two of their own ships. Because we later learn from Scotty that not only was the Cayuga destroyed, but so was his ship, the USS Stardiver. Starfleet may not have known about the Stardiver at the time of April’s message, but they did know about the Cayuga.

In order to get to the rest of the episode and its genuinely wonderful and engaging story, we first have to get around this narrative obstacle. And try as I might to rationalise it, it doesn’t make a lot of sense. “Open war is upon you, whether you would risk it or not.” Those were Aragorn’s words in The Lord of the Rings, as he explained to King Theoden that Saruman and Sauron were on the march, and there was no way to avoid taking part in the battles to come. In the case of Hegemony, the Gorn have declared war on the Federation by the attacks on the Stardiver and Cayuga, no matter what Starfleet’s Admirals might want. By refusing to sanction a rescue mission or allowing the Enterprise to retaliate, forcing Pike to stay on one side of an arbitrary, Gorn-designated demarcation line, Admiral April and Starfleet were not acting rationally within our understanding of Starfleet and the Star Trek universe.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Pike's conversation with Admiral April.
Admiral April ordered Pike to avoid antagonising the Gorn… after he already knew that the Gorn had attacked at least one Starfleet vessel.

And I think this is why I’d rank Hegemony lower than last season’s All Those Who Wander. Gorn attacks on Starfleet are a regular enough occurrence that Starfleet has contingencies in place, but when the Gorn obliterate a Federation starship they’re unwilling to recognise the reality of the situation. Maybe there’s meant to be a metaphor there, something about the drawbacks and limitations of appeasement or the necessity of smaller states being protected under the umbrella of larger alliances. But I don’t believe that’s how it comes across – it reads, to me, like everyone in the episode basically ignored this massive event in order to skip to the action set-pieces and to give Pike’s mission a “disobeying orders” foundation.

If we take our Wild West metaphor from a moment ago and drag it out further, this would be akin to the United States in the late 1800s seeing an army unit attacked on the frontier and doing nothing to respond because the town they were visiting happened to be outside of US jurisdiction. Would that have happened? Would any modern-day military accept an attack on one of its units and refuse to respond in kind? Starfleet is the Federation’s military – and while the attack on the USS Cayuga need not lead to all-out war, at the very least it would give Pike and Starfleet some leeway to respond instead of blindly agreeing to the Gorn’s terms without so much as attempting to negotiate. If we were solely dealing with the attack on the colony, this story would’ve worked so much better. But by bringing the Cayuga into it, it complicates things – and not in a good way, unfortunately.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing an Okudagram of Parnassus Beta.
Starfleet Command ordered Pike and the crew to stay on their side of this demarcation line.

There’s something inherently un-Starfleet about abandoning officers to their fate – especially when that fate has been shown to be nothing short of an agonising death. We could point to dozens of episodes across the history of the franchise – from The Galileo Seven in The Original Series to First First Contact in Lower Decks – where Starfleet officers have done everything in their power, including breaking the rules, to avoid leaving someone behind. And while that’s exactly what we see Pike and the crew do… they’re forced to disobey a very un-Starfleet order in the process.

Some Star Trek stories have a “badmiral” as either a quasi-antagonist or a straight-up villain. Others have shown admirals who are out of touch or even incompetent. And occasionally, as in a couple of notable Deep Space Nine episodes featuring Admiral Ross, we’d catch a glimpse of the weight of command. These stories could show how someone in a senior position has to deal with more than what we see on screen; our protagonists aren’t always privy to all of the information or don’t have a bigger-picture view of the situation.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the senior officers in Pike's briefing room.
Pike and the senior officers in the briefing room.

The best spin I can put on Hegemony’s Admiral April is that he isn’t sharing everything he knows, or that he’s struggling with the burden of command at a time of war. However… I don’t think that’s really how it comes across, and it feels like the writers of the episode far too quickly brushed aside the implications of an attack on the USS Cayuga and the USS Stardiver in order to tell a story about Pike and the crew disobeying orders to do the right thing. The problem, at least for me, is that the weak setup risks undermining that story. When it’s a story that works so well and has so many highlights… that’s just a bit of a shame.

But I guess, in the grand scheme of things, all of this probably feels like a glorified nitpick. Hegemony did explain that Parnassus Beta was outside the Federation, and Admiral April’s orders were clear. Perhaps I’ve overthought this aspect of the story somewhat… but it didn’t sit quite right with me for the reasons I’ve tried to explain.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike's hand activating a sealed crate.
A crate of experimental anti-Gorn weaponry.

Captain Pike’s storyline in Hegemony works… in the context of his relationship with Captain Batel and of his relatively small arc across Season 2. By the way: am I imagining things, or was Pike less of a presence in most of the stories this season? It felt like he was all over Season 1 but had been taking more of a back seat this time around. Perhaps we’ll have to explore that subject on another occasion.

To get back on topic: when I look at Pike’s story in Hegemony, I’m also looking at it in the context of Season 1. In particular, Pike doesn’t seem to have learned the lessons of A Quality of Mercy – at least insofar as triggering a potentially massive, Federation-threatening war goes. Pike’s personal story in last season’s finale was all about his impending disability and finding a way out of it… but it was also a story that touched on how to deal with a challenging adversary and how a few seemingly small mistakes can lead to conflict.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike on the away mission.
Did Pike act recklessly in Hegemony?

To me, it seems as if the Captain Pike of Hegemony hasn’t even met the Captain Pike of A Quality of Mercy. Sure, he has a personal stake in rescuing any potential Cayuga survivors due to his relationship with Captain Batel. But the actions he takes are deliberately provocative, disobeying an order from Admiral April and putting himself and his entire crew at ground zero of a potential war with the Gorn. For him to not even acknowledge the events of last season as he starts down this path feels… strange.

Both episodes put Pike face-to-face with a complex situation, a powerful enemy, and a potential conflict. Both episodes make clear that one mistake could lead to all-out war. Pike sees firsthand – and also hears from his future self – what the consequences of the Romulan war would end up being. Shouldn’t one of the lessons he learned last season be to be more cautious? Or are we going to try to argue that Kirk’s “shoot first, ask questions later” approach was the right one, so that’s what Pike ultimately took away from the situation?

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike in uniform on the bridge.
Why do I feel like Captain Pike hasn’t remembered what he learned last season?

It just feels a bit of a narrative oddity that Pike is in a comparable situation just ten episodes later, but doesn’t appear to acknowledge it in any way. Maybe he’d still prioritise his relationship with Captain Batel and want to do everything he could to rescue her, the colonists, and any other survivors. I mean, that seems like the right outcome based on everything we know of the character. But how a character reaches their destination is just as important – and is often more important – than the destination itself. Pike could still have led this unsanctioned rescue mission, but having seen A Quality of Mercy and the difficult challenge he faced when coming into conflict with the Romulans… I just feel this episode could’ve done something to acknowledge that and make it clear how Pike felt and how he was drawing on those earlier experiences.

We talked about Strange New Worlds as an episodic series, and that’s genuinely one of the best things about it from my perspective as a Trekkie. But it’s never been an entirely episodic show, and that blend of the “monster of the week” with characters who grow and evolve feels like the perfect mix of classic and modern television storytelling. While I guess this probably seems like another big nitpick, for me it felt odd that Captain Pike was thrust into two comparable situations just ten episodes apart… and the latter story made no attempt to acknowledge that fact.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike in the final shot of the episode.
Captain Pike at the end of the episode.

We’ll shelve that for now, and focus on one of the weaker elements of Hegemony for just a moment. I found Spock and Chapel to be a wonderful pair across the first two seasons of Strange New Worlds, and Spock’s reaction to Chapel’s apparent death or abduction genuinely did a lot to carry the storyline. His scenes with Una in particular were powerful, and I don’t want what I’m about to say next to detract from that. This was great character-focused storytelling.

But… Chapel was one of a handful of characters whose presence, for a storyline like this, dramatically lowers the stakes. Strange New Worlds is a prequel to The Original Series, so anyone who’s seen it or has more than a passing familiarity with it knows that the likes of Uhura, Spock, and Nurse Chapel are characters on that show. That means, from the point of view of Strange New Worlds, they’re indestructible. For a storyline that wanted to have high stakes, and to put a character in danger… picking one of the characters that fans know will still be around when the credits roll took a lot away from it.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Nurse Chapel laying unconscious on the floor.
Chapel was never in any danger.

When Captain Batel was missing, I could genuinely believe that Strange New Worlds was about to kill her off. When she revealed to Captain Pike her parasitic Gorn infection, I likewise believed that her death could be imminent (though we’ll talk about that more in a second!) But when Nurse Chapel was apparently dead, killed along with the rest of the Cayuga’s crew… it simply wasn’t possible. And that knowledge lowered the stakes for me on this side of the story. Spock’s reaction to it did a lot to help this part of the episode and carry it across the line, as did Pike’s embrace of Chapel when he realised she’d survived. But on its own, I’m afraid it was a victim of the “prequel problem” that some storylines end up facing.

Although this storyline did a lot for Spock, giving him an emotional problem to tackle that he struggled with, I can’t help but feel there were other characters Strange New Worlds could’ve chosen to endanger. Someone like Pelia, Una, or La’an would’ve genuinely felt at risk of death in a way that Chapel didn’t, and the reaction of Spock – or a different character who might’ve been closer to the person in danger – could’ve still been present. Again, this is a consequence of Strange New Worlds being a prequel and using so many legacy characters. In future seasons, that constraint may get even tighter.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Spock sitting in a chair.
This was a good storyline for Spock, in spite of a weak foundation.

Spock excelled in Hegemony, for me, in his scenes with Una. I know not everyone watched (or liked) Short Treks, but if you remember the short episode Q&A… I felt their conversation was built on those foundations. That short episode saw Spock’s initial arrival aboard the Enterprise – several years before The Cage and Discovery’s second season – and put Spock and Una together as they got stuck in a turbolift.

This sequence leaned into their relationship – the beginnings of which had been shown in Q&A – and it also gave Una an excellent opportunity to shine. In this moment she wasn’t merely a commander, taking over from Pike on the bridge as he led the dangerous away mission, but a mentor, counsellor, and friend. It was absolutely worth the detour to remind us of that side of Una – and her capabilities as a leader who could inspire and offer comfort to those under her command.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Una looking at Spock.
Una with Spock on the bridge.

Scotty – this younger version of the character – got one of the best introductions in modern Star Trek. It reminded me more than a little of Star Trek ’09 and how that incarnation of Scotty first appeared, only with much darker undertones. For the first time in Star Trek, Scotty is being played by a Scottish actor, which is great to see. James Doohan did a fantastic job as Scotty in The Original Series, becoming one of the franchise’s most iconic and oft-quoted characters, so there are big shoes to fill for Martin Quinn – assuming Scotty will stick around in Season 3. Based on what we saw in Hegemony, I’m impressed.

Strange New Worlds has been transformative for Nurse Chapel, taking a secondary character from The Original Series and giving her some genuine depth. For Uhura and Spock, we’ve seen them as younger, less-experienced, slowly growing and evolving into the characters we’re familiar with. Scotty, for me, would probably lean more on the Spock side than the Chapel side, and I think there’s room to show where he came from before he became the miracle-worker that we all remember!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Scotty's introduction.
Scotty has made his Strange New Worlds debut!

I’m going to assume Scotty will be at least as present in Season 3 as Paul Wesley’s Kirk has been in Season 2, and there really is a ton of potential in this introduction. I’d love to explore more of his relationship with Pelia, which was hinted at in Hegemony, perhaps learning why this brilliant engineer didn’t get a good grade in her class at Starfleet Academy. There seems to be a bit of tension there, and a power imbalance, but I could see Pelia guiding Scotty as he grows into the role of the Enterprise’s chief engineer.

On the other hand, Scotty’s introduction and his technobabble explanations of force-field traps and Gorn transponders means he arrives almost fully-formed – at least in terms of his technical mastery. Scotty’s janky, thrown-together Gorn transponder is one piece of evidence that was highly significant to the story, but also his force field trap and the lure he created should be included there as well. Scotty clearly possesses all of the ingredients to become the chief engineer we’re familiar with – even the confidence to interrupt two senior officers when they were having a conversation!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Scotty with his transponder device.
Scotty aboard the crashed shuttle.

The question I have, with Scotty’s introduction, is what will become of Pelia? Pelia has been, for me, a bit of a disappointment this season. Not in terms of her moments on screen; I think she’s fantastic, and Carol Kane has done a wonderful job bringing her to life. But rather, Pelia has been almost absent since she joined the crew. Her biggest moment arguably came in Tomorrow and Tomorrow and Tomorrow – but that was a version of the character from more than two centuries in the past. Moments where engineering solutions have been needed have instead fallen to characters like Spock, Ortegas, and even Uhura, with Pelia playing a much smaller and more supporting role than I’d have expected from the chief engineer in a Star Trek series.

So if Scotty is about to join the crew of the Enterprise on either a temporary or permanent basis, becoming even a secondary character as Kirk has been… where does that leave the already-reduced role for Pelia? I think it would be a shame if she was brushed aside to give more screen time to Scotty; as much as I like bringing back legacy characters and bridging the gap between Pike’s Enterprise and Kirk’s, I don’t want all of the show’s time to be spent on that. There needs to be a balance between old and new characters – and with Pelia already seeming to play second fiddle, even in her own department, bringing Scotty aboard could make things worse.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Pelia reuniting with Scotty.
Pelia and Scotty have met before…

The counterpoint to that, of course, is that with an established relationship to build on, and with Pelia’s knowledge of the Enterprise and her systems, we could get a kind of mentor relationship going on. Seeing Scotty grow – in confidence, if not in ability – into the character we’re familiar with under Pelia’s tutelage could be fun to see. And furthermore, it could give the writers more of a reason to include her in stories set in engineering.

The technobabble on Scotty’s side of the story, though – to get back on track – was wonderful. His explanations for how he threw together the false sensor reading generator and the Gorn transponder were pure technobabble and pure Star Trek, and I really do love that! It felt like classic Star Trek in the best way possible, and technobabble explanations with big, random words thrown in have always been a part of what made the franchise so fun. The props created to represent these pieces of kit were also throwbacks, resembling things we’ve seen in The Original Series. Again, I’m absolutely there for all of that!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Sam Kirk holding a sensor device.
Sam Kirk with Scotty’s sensor device.

I touched on Captain Batel a moment ago, and I’d like to get into her storyline in a bit more detail. Batel is very much an auxiliary character to Captain Pike – she’s giving him a reason to keep going in light of his impending accident, and the relationship they’ve embarked on is cute, sweet, and a little awkward, sometimes. They make a fun, very relatable pair. Pike’s fear of losing her – and his relief at discovering that she was still alive – was expertly emoted by Anson Mount.

Gorn eggs, though… was it too soon to bring back this idea after All Those Who Wander? I mean, it’s only been eleven episodes since Hemmer was infected and killed off, and I felt that Hegemony might be straying a little close to repetitive territory with Captain Batel’s infection. If this idea was brand-new for the episode, I think it would’ve been a lot more powerful – but it would’ve needed setting up, and there probably wasn’t time for that! If Strange New Worlds limits this infection to Hemmer and Batel, it will probably be okay. But I’d encourage the writers to avoid adding even more Gorn egg infections in Season 3!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Batel's infected forearm.
Was it too soon to bring back the parasitic eggs?

Batel’s infection raises a big question, though: is she going to survive? On the one hand, it would be a profoundly odd storytelling move to have her infected but alive at the cliffhanger only to say “oops, we can’t save her” and kill her off in the first episode of Season 3. But on the other hand… Captain Batel kind of has to go, one way or another. I don’t mean that because I don’t like her character; on the contrary, she’s been a wonderful addition to the series, she’s given Pike a whole new dimension that we hadn’t really seen before, and Melanie Scrofano has put in a truly exceptional performance. She brings the right balance of command authority and personal warmth to make Batel a believable character – and a sweet partner for Captain Pike.

But at the same time, Pike’s knowledge of his future means their relationship can’t be sustained. Either they’ll have to break up, or… well, the writers will find another way to get Captain Batel out of the way. There could be an engaging story there, with Pike having to come to terms with grief and loss. Batel was a great character for Hegemony to put in danger (twice) because her departure from the show feels like an inevitability one way or another. Unlike with Chapel, who we all knew had to survive somehow, Captain Batel really did feel – and still does feel – like she could be about to be killed off.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Batel hugging Captain Pike.
A sweet embrace.

Partly this is because of the kind of show Strange New Worlds has been. Killing Hemmer before the end of Season 1 was a serious loss for the show… but it also really raised the stakes for all of the other new characters. With the exceptions of those we know survive to The Original Series or beyond, no one is safe. I criticised Discovery and Picard during their runs for putting their characters into dangerous situations, but refusing to go one step further and killing off all but the most minor secondary characters. Strange New Worlds has successfully raised the stakes in that regard, and if Captain Batel joins Hemmer in the “murdered by Gorn eggs” grave… that feeling will only grow.

Main character deaths are a hallmark of modern television storytelling, and in that sense Strange New Worlds is taking the lead of shows that pioneered what I’ve termed the “disposable cast” – the likes of The Walking Dead and Game of Thrones, where no character could feel safe. There are limitations to this, due to the presence of legacy characters and the show’s prequel status, but as we saw this time with Captain Batel, Strange New Worlds can still elicit those feelings – and do so in style.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Batel and a young Gorn.
Captain Batel may not be long for this world…

I liked the zero-g battle between Spock, Chapel, and the adult Gorn aboard the wreck of the USS Cayuga. It felt a little silly to me that other areas of the ship retained their artificial gravity… I mean, did you see the state of the wreck? There was hardly anything left of the Caygua, so how was gravity still functioning?! But on the damaged bridge, in spacesuits and without gravity, the fight was genuinely exciting. Slowed by the lack of gravity and air, Spock wasn’t able to grab his phaser in time, and as it went spinning across the vacuum, I felt a lot more of the tension and excitement than I had until that point.

I think I’m right in saying that this is the first adult Gorn to be seen on screen in Strange New Worlds. I confess that I have a real die-hard appreciation for the old rubber suit from Arena; there’s just something special about those old practical effects that the modern redesign can’t touch. But for the way this version of the Gorn are being depicted, as scarily intelligent monsters, I liked the way this character looked. And I appreciate that there was an effort to use real practical effects for this sequence – a performer in a Gorn suit – rather than making the entire thing a CGI creation.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing a Gorn wearing a helmet.
A Gorn in a spacesuit…

After the tense fight with the Gorn commander, his death actually felt pretty brutal. Drifting out into space with a damaged helmet, injured and leaking air… that’s a pretty gruesome way to go for anyone! The fact that it happened to a monstrous Gorn might’ve taken something away from that, but I actually found it to be an incredibly brutal moment – at least by Star Trek’s usual standards.

Sticking with the wreck of the Cayuga, I thought the set redresses worked pretty well. Sometimes in Star Trek, it can be pretty obvious when an existing set is being recycled and is supposed to be a new setting – Discovery’s transporter room trying to pass itself off as a Ba’ul prison cell in Season 2 is still one of the worst, and the first example that comes to mind! But the changes made to the corridor and especially to the damaged bridge really sold me on the wreck of the Cayuga as a real place, and it made a fun setting for Spock’s stand-off with the Gorn.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Spock on the wreck of the Cayuga, activating a rocket.
Spock on the Cayuga’s ruined bridge.

Should we address the status of Gorn-Federation contact? I mean, we’ve done other nitpicks so far in this review… so why not? If you wanna get technical about it, The Original Series first season episode Arena made it pretty clear that Starfleet hadn’t encountered the Gorn before. Because I didn’t review individual season 1 episodes of Strange New Worlds (the show wasn’t “officially” available outside of the United States for months after its premiere) I didn’t get a chance to address this at the time.

Long story short… I don’t really give a shit if Strange New Worlds contradicts Arena. Internal consistency and “canon” are important up to a point, but given the quality of the writing in all of Strange New Worlds’ Gorn episodes so far, I really don’t think it matters. If we were dealing with a bigger faction, one that had played a role in numerous episodes across multiple shows, then I might be more on the side of the canon purists. But given that the Gorn only ever appeared once in The Original Series and once in Enterprise, I’m content for Strange New Worlds to explore this faction in more depth. I think they work better as antagonists because of how unexplored they are than Discovery’s Klingons did, and I’m genuinely enjoying this “spacefaring monster” idea.

Still frame from Star Trek: The Original Series Season 1 showing the Gorn captain.
The Gorn captain from Arena.

This depiction of the Gorn led to an interesting conversation between characters. How do we define a “monster,” and given that the Gorn are clearly at least as intelligent as humans, do they even fit that definition? In fact, seeing as the Gorn appear to have access to technology that surpasses the Federation’s capabilities – a jammer that can block transporters, sensors, tricorders, and warp engines all at once is clearly much more advanced than anything Starfleet has – is “monster” even close to accurate?

As an aside: did it seem like the Gorns’ jammer affected their own sensors? Because it felt that way to me, and I wonder if we might learn more about how the Gorn acquired this technology in a future episode. The idea that their most powerful weapon also renders their own ships and soldiers blind is an interesting one – and after Scotty’s comments about a solar flare sending the Gorn into a hunting frenzy, we could be primed to learn more about them. My theory? I wonder if there’s someone behind the scenes manipulating the Gorn or pushing them to attack the Federation.

Maybe we’ll have to elaborate on that idea one day!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing an adult Gorn trying to open a hatch.
Could someone (or something) be influencing or manipulating the Gorn?

The “monster” conversation was a genuinely interesting one. It reminded me a little of Kirk’s anti-Klingon feelings in The Undiscovered Country, and it could’ve been a great way to make a point about how all of us can very easily “other-ise” cultures and peoples that we don’t understand. All-out war is a very real possibility here, but Star Trek has always been a franchise that promoted understanding, bridging cultural differences, and peaceful exploration. Perhaps there’s a story, somewhere, about how the Gorn don’t see humans as equals, and how it’ll take negotiation and convincing to get them to, y’know, stop eating us.

I could’ve happily spent longer on this conversation, and I think La’an would’ve been an interesting character to linger on. We’ve already seen her history with the Gorn, her fear, and how her feelings toward them can drive her… but how would she react to negotiation and peace? That could be an interesting angle for the series to explore. I love a good alien monster as much as the next sci-fi fan, don’t get me wrong, but the Gorn aren’t mindless animals – they’re warp-capable and intelligent, and I’d like to see that side of things explored in more detail one day.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing La'an and Captain Pike sitting on a bench, taking shelter.
La’an and Captain Pike on Parnassus Beta.

This review is already running long, so I think we’d better start to wrap things up. Hegemony was an outstanding episode, up there with the best of the best from Seasons 1 and 2. It was a fantastic way to close out Strange New Worlds’ wonderful second season, while also teeing up a story that could – in theory – run for multiple episodes across Seasons 3 and 4. The conflict with the Gorn is fascinating, and the Gorn themselves make for a wonderfully monstrous and intimidating adversary. My only concern is that Strange New Worlds has been a breath of fresh air with its return to episodic storytelling, exploration, and even some of Star Trek’s more ethereal and “weird” storylines… and I don’t want to sacrifice that for a serialised season-long story. Discovery and Picard already burned me out with repeated “the entire Federation is in imminent danger” storylines… so I hope that Hegemony can be a two- or three-part story and nothing more.

There were a couple of contrivances that saw Starfleet Command (and everyone else in the story) skip over the Gorn’s attack on a Federation vessel, and I confess I found that difficult. But once I got past that, the rest of the episode played out in truly exciting style, closing out the season with a bang. I had a truly wonderful time with Captain Pike and really the entire crew – and I can’t wait to find out what happens next when Season 3 arrives later this year.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the USS Cayuga at the beginning of the episode.
The USS Cayuga.

This finally finishes my Strange New Worlds Season 2 episode review series – a series that I began when the show was first airing back in 2023. It took me so long because I basically burned out on Star Trek for a while, and I still have two full seasons of Lower Decks and some Prodigy episodes to get caught up on before I’m fully back up to speed with Star Trek. I’m probably the only reviewer who watched Section 31 before Subspace Rhapsody and Hegemony, so I hope you’ll forgive the lateness of these final reviews.

As I said at the beginning, though, it kind of worked out well for me, because now I don’t have so long to wait for the continuation of this wonderful story! Season 3 is well into post-production, and while we don’t have a broadcast date just yet, I would expect to see it in the summer or perhaps early autumn. There’s less congestion to the schedule this time around, so hopefully Paramount will give Star Trek room to breathe. That’ll give me time to get caught up on some of those other shows, right?

Season 3 will be on our screens before too long, though, so I hope you’ll join me for more reviews and perhaps a dash of theory-crafting. No promises, but I’d like to think I’ll get through Season 3 in a more timely fashion this year! And until then, stay tuned here on the website for more Star Trek content. In the first couple of months of 2025, I’ve already reviewed Section 31 and written up my recollections of Voyager to celebrate that show’s thirtieth anniversary. There’s more to come, so until then… Live Long and Prosper!


Star Trek: Strange New Worlds Seasons 1 and 2 are available to stream now on Paramount+ in countries and territories where the platform is available. The series is also available on DVD and Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.