Star Trek: Strange New Worlds Episode Review – Season 4, Episode 6: Off-Hour

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Original Series, The Next Generation Season 5, Generations, and Discovery Season 2.

After last week’s absolute travesty, Strange New Worlds needed a win. And while the bar for success after Level-Five Transporter Accident was so low that it had melted through the basement like Chornobyl’s elephant’s foot, I’m pleased to say that Off-Hour was a massive improvement – and, in my subjective opinion, of course, the second genuinely good episode of the season.

Note that I said “good” and not “perfect,” though – because, despite being infinitely better than last week’s abomination, Off-Hour dialled up some of its drama just a tad too high for my liking, and when I make the obvious comparison – to The Next Generation’s stellar episode Disaster – I find it to be the lesser offering for that primary reason. We’ll get into all of this in a bit more detail as we go, but I felt the long shadow of Level-Five Transporter Accident hanging over Off-Hour, as I genuinely feared the return of “but it was all just a dream,” or some other kind of pathetic cop-out as the narrative seemed to reach an impossible crescendo.

Still frame from Star Trek SNW 4x06 showing the USS Enterprise (cropped)
The Enterprise is about to experience a disaster!

There was also, I felt, a bit of a missed opportunity presented by Off-Hour’s unique narrative framework – something that, again, TNG did better some thirty-five years earlier.

None of this is to say that Off-Hour was in any way a “bad” episode; it’s probably my second-favourite of the season so far, and would easily crack a “top ten” for Strange New Worlds as a whole. I also appreciated several well-written callbacks to past iterations of Star Trek in this anniversary year – from The Cage to Court Martial and even a deep cut to That Which Survives, from The Original Series’ third season. Star Trek’s official sixtieth anniversary is in just over a week’s time, and I have to imagine that the writers and producers were at least aware that Season 4 would arrive sometime around then. Given that Skydance-Paramount as a whole doesn’t seem to be going overboard with the celebrations, it’s nice to get little references like that within the show itself – and we’ll talk about those in a bit more detail momentarily!

Still frame from Star Trek SNW 4x06 showing "Jettison Pod"
Who remembers Court Martial?

I would also be remiss not to tell you that this is the first Strange New Worlds episode I’m reviewing since meeting Ethan Peck and Christina Chong (Spock and La’an) at a recent Star Trek convention here in the UK. I haven’t written up a full piece about this year’s event; much of what I had to say would’ve felt repetitive, to be honest, after I wrote about my experiences barely twelve months ago. But if you join me later in 2026 for my annual “year in review,” I expect I’ll talk a bit more about Destination Star Trek then.

For the purposes of this review, well… it means I’ve personally met and shaken the hands of *three* of the principal cast, now! I met Martin Quinn (Scotty) last year, and it never ceases to be a strange feeling to look at someone on the screen and think to myself, “huh, I’ve met them!” But I’ll try not to let such things interfere with my analysis of Off-Hour – or, indeed, any future episodes going forwards.

And if you want to see what I made of 2025’s Destination Star Trek event, click or tap here! My thoughts haven’t really changed much after this year’s visit.

Still frame from Star Trek SNW 4x06 showing Spock and La'an's mind-meld
I got to meet both Ethan Peck and Christina Chong last weekend.

Okay, enough boring chit-chat about what I got up to at the weekend! Let’s get into Off-Hour.

When The Next Generation premiered the fifth-season episode Disaster, the writers and creative team took advantage of the chaos aboard the Enterprise-D to bring together character groups and pairings that we didn’t often get to see. What’s more, the story then plunged several of those characters into situations way outside of their usual roles or areas of expertise – and what resulted is genuinely one of my favourite episodes from the show’s entire run.

We got to see Worf delivering a baby. Geordi and Dr Crusher spent more time together than… well, practically any other story I can call to mind. Deanna Troi took the conn, and had to wrangle with Ro Laren and Chief O’Brien as the ranking officer on the bridge. And Picard got stuck in his own personal hell: trapped with three young children!

Four stills from Star Trek TNG 5x06 showing Picard, Worf, Crusher and Geordi, and Troi
Disaster made creative use of TNG’s main characters.

Off-Hour could’ve used its setup to do something similar, but the only “unusual” character pairing we got was Scotty and Cadet A’Sha – and, really, *any* character pairing with A’Sha would be out of the ordinary because of how little screen time she’s gotten across the season so far! I don’t dislike the scenes we got with Uhura and Ortegas on the bridge, Una, Spock, and La’an in the lounge, or Chapel and M’Benga in sickbay – but given the unique premise of the episode, *and* the addition of characters like Dr Boyce to add another medical officer… well, I can’t help but lament, in a way, a missed opportunity.

When we look back at Strange New Worlds’ run to date, how many times have we seen Ortegas and Dr M’Benga interacting? Or Chapel and Scotty, Spock and Una, or Pike and Pelia? There were so many possibilities for pairing up or creating groups of characters who don’t usually spend any time together, and this kind of story provided the *perfect* narrative framework for doing so. But the characters mostly stayed in their established pairings and groups, and when I compare that element of Off-Hour to The Next Generation’s similar offering… I just feel like full advantage wasn’t taken of this concept.

Still frame from Star Trek SNW 4x06 showing A'Sha and Scotty
A’Sha and Scotty formed the only uncommon character pair.

Partly, I’m afraid, the reason for that is that Off-Hour – like several Strange New Worlds stories (and many others in Discovery, Picard, and even Prodigy in recent years) dialled up the drama and stakes just a little too high. Dr M’Benga’s gruesome injury is the main culprit here, but the danger posed to the ship by the “warp slingshot” or “neutrio wormhole” or whatever we’re calling it is a big part of that, too.

And again, TNG’s Disaster is a great point of comparison. That episode had stakes and tension; there were injured characters and others were in mortal danger. But the way it communicated those storylines was ever so slightly less… melodramatic. Because of that, the story opened up, and it meant it was absolutely possible for an injured character like Picard to be stuck with some scared kids, or for Troi, on the bridge, to have to wrangle with potentially fatal decisions without the support of other senior officers. Dialling things back just a couple of notches worked wonders for Disaster, and it allowed the story more freedom to shake up TNG’s characters in fun and creative ways.

If any part of Off-Hour was lacking… well, there it is.

Still frame from Star Trek SNW 4x06 showing Dr Boyce's padd
Dr M’Benga’s injury as shown on a padd.

Since I mentioned Dr M’Benga’s injury, let’s head to Sickbay next.

I’m sorry if this is going to sound crude or facetious, but when Dr M’Benga was almost bisected by the rolling table, I could only think of one thing: the parody of Signs from the beginning of the 2003 “comedy” film Scary Movie 3. I know, I know… cringe millennial humour, right? But honestly, when Chapel revealed the scan of Dr M’Benga’s injury… that thought almost made me laugh out loud. Does that say more about me than Off-Hour? I mean, probably.

Perhaps a more casual audience isn’t aware of this, but Dr M’Benga is a minor character on The Original Series, making I think three appearances on the show alongside Dr McCoy. What that means, for those of us who did know that, is that Dr M’Benga is basically immortal in Strange New Worlds. And that fairly typical “prequel problem” robbed this storyline of much of its dramatic tension, unfortunately. Plenty of stories can still be thoroughly enjoyable even when you know how they end, but because of Strange New Worlds’ place in the timeline, any TOS character is an odd choice to place in mortal peril. Compare M’Benga’s injury in this episode to Ortegas’ injury at the start of Season 3 as a case in point; Ortegas could have been killed off, just as Hemmer had been in Season 1. But M’Benga is unkillable – and that knowledge detracted from this storyline, at least a little. And maybe that’s why my initial reaction was to recall that dumb scene from a pretty awful early 2000s spoof movie instead of being gripped by the tension that the episode was going for.

Still frame from Star Trek SNW 4x06 showing Dr M'Benga bisected
Half of Dr M’Benga…

The preamble to M’Benga and Chapel’s story saw them get into an argument. And while friends having disagreements and arguments is something that happens every day… this one felt just a little bit forced. It worked in the sense that it gave Chapel an extra motivation to stay with Dr M’Benga after he was injured; she didn’t want to prove him right by walking away, as he’d called her out for having “one foot out the door.” But if we stop to think about that… did Chapel need that as an extra reason to stay by her friend’s side? Aside from Spock, and the complicated romantic relationship there, Dr M’Benga is by far Chapel’s closest friend on the ship. They have a history that extends way back before the events of the series, and we’ve also seen Chapel as being dedicated to her patients on numerous other occasions. I just don’t think the argument and the conversations they had about which of them might be leaving really added much to *this* specific storyline.

However, given that Strange New Worlds is in the process of shuffling some of its characters around ahead of next season’s finale, talk of Dr M’Benga potentially stepping away from the chief medical officer role is noteworthy. This episode (re)introduced Dr Boyce – the Enterprise’s very first CMO from The Cage – and we also know that Dr McCoy has been cast for at least one Season 5 episode. As I said above, Dr M’Benga would serve aboard the Enterprise during Kirk’s time – but not in the chief medical officer’s role, so some kind of exit, or partial exit, seems to be on the cards, and I think we’ve seen the beginnings of that here.

Still frame from Star Trek SNW 4x06 showing M'Benga and Chapel
Is Dr M’Benga really going to leave the Enterprise?

I could appreciate, though, that Chapel got one of her best stories of the show so far – and that Jess Bush really got a chance to show off her range and put in an exceptional performance with this incarnation of the character. Even if the idea of Chapel being a bit “flaky” in her commitment to serving on the Enterprise felt less-than-developed as a premise, her dedication to saving her friend’s life when he was in danger was admirable, and we went through a range of emotions with her as she refused to confront what should’ve been a guaranteed death for Dr M’Benga.

The technobabble macguffin that saved both M’Benga and the ship was, perhaps, a tiny bit lacking in explanation; we got some fun lines between Chapel, Pike, Scotty, and Pelia, but it felt a bit lightweight given the scale of what these “super-neutrinos” were capable of doing. Perhaps a stronger story would’ve used the neutrinos for one role, but not both – and found an alternative way to either save Dr M’Benga or refuel the ship. Again, that comes back to my point about the stakes and tension being cranked all the way up; in a story with marginally lower stakes, the magical neutrinos wouldn’t have needed to do *everything*.

Still frame from Star Trek SNW 4x06 showing a padd with neutrinos
These neutrinos sure are useful, eh?

Sticking with characters that Off-Hour endangered who, realistically, we knew were never in any danger… we also have Spock.

Again, as with Dr M’Benga, Spock was just a really odd choice for this kind of storyline. I appreciated the callback to Court Martial with the ion pod and how it could be jettisoned; that isn’t the issue. When the story really wanted us to feel that a main character was genuinely in danger of losing their life, the writers chose literally the only character from that group who couldn’t die. Dr Boyce, Una, or La’an could all have taken on Spock’s role in heading for the ion pod; there was nothing about it from either an in-universe point of view or for Spock’s character arc that meant it *had* to be him. And any of them – or the likes of Ortegas and other non-TOS characters – would’ve felt in danger in a way that Spock simply never did.

There were some creative visuals on this side of the story – Spock and La’an’s slow, painful climbs across the hull were both impressive-looking and tense. The animation work used to represent the wormhole and the neutrinos was fantastic. And on the practical side, Spock’s painful radiation burns were particularly gruesome, as was the visual of him spitting up blood. But the show’s status as a prequel, and the decision to put the one character who we know couldn’t be in any real danger into this situation, rather worked against this part of the story.

Still frame from Star Trek SNW 4x06 showing La'an in a spacesuit on the hull
La’an climbing over the hull.

La’an said it best herself: she’s “expendable,” at least in a narrative context! And given her concerns earlier in the season about her latent augment DNA, some kind of exposure to super-neutrinos or outer space radiation could be something that we follow up on in subsequent stories. Given that La’an had to go after Spock anyway, and her scene climbing over the hull was very similar to the one we’d just seen with Spock… I can’t help but feel that maybe other choices could’ve been made to make this storyline a bit more tense. Sending both characters out, one after the other, maybe even felt a tad repetitive – though I didn’t really notice that on my first viewing of the episode, to be fair.

La’an and Una had some great moments together in earlier episodes – particularly Season 1’s Ghosts of Illyria and Season 2’s Subspace Rhapsody, and I read their conversation here as a bit of a follow-up to that. That “big sister-little sister” dynamic hasn’t been as present with them lately, but it seemed to be back in play here. If – as I’ve repeatedly theorised this season – La’an may not be long for this world (or may be about to depart the Enterprise in some other way), then taking a moment to remind us of her friendship with Una is no bad thing.

Still frame from Star Trek SNW 4x06 showing La'an and Una
La’an and Una.

Is Strange New Worlds paying Anson Mount by the line, or something? Is that why Captain Pike has been such a small part of the show this season? On its own, Pike’s relatively small role in Off-Hour wouldn’t be noteworthy. He spent a good chunk of the episode unconscious, but he got a good moment of self-sacrifice as he risked his safety to activate the Enterprise’s deflector screens, and then got a moment later in the story when he had to make the tough decision to jettison the ion pod. But given how Pike’s roles across the season so far have been pretty minimal… I dunno. I continue to hope for more Captain Pike in what we used to call “the Captain Pike show,” I guess.

On its own, it wouldn’t matter. Off-Hour had good storylines for Scotty, Chapel, and M’Benga in particular, and Star Trek has *always* done episodes where some characters were more in focus than others. It just feels like we’ve now had five in a row where Pike’s role has been fairly small, and given that the original appeal of Strange New Worlds – the reason fans like myself were clamouring for more from this version of the character after his appearance in Discovery’s second season – was Anson Mount’s wonderful performance… well, it’s become noticeable. And I’d hope that we’ll get to spend a bit more time with the Enterprise’s captain between now and next season’s finale.

Still frame from Star Trek SNW 4x06 showing Pike
We don’t seem to be spending as much time with Pike this season.

Pelia has been one of my favourite characters in Strange New Worlds since she arrived back in Season 2, and I’m so glad to see her in the kind of mentoring role that this younger version of Scotty needs. Although I wouldn’t call Pelia and Scotty a “rare” or “unusual” pairing in the way I described above, they’ve had precious little time together since Scotty came aboard the Enterprise, sadly, and I’m glad that Off-Hour went some way to remedying that deficiency. The whole point of doing a prequel story for characters like Uhura, Spock, or Scotty is to show how they grew to become the people we’re familiar with, and given where Scotty started – and his existing relationship with Pelia – that’s something I’ve felt Strange New Worlds hasn’t really done enough of.

But Pelia got a genuinely enjoyable storyline this time, guiding Scotty less on the technical side and more in terms of boosting his confidence – and that’s *exactly* what this younger version of the character needed. I liked Scotty’s callback to the USS Stardiver (the ship he served on in Season 2, before he joined the Enterprise) and how his conversation with Pelia gave him enough of a boost to play a role in saving the ship.

Still frame from Star Trek SNW 4x06 showing Pelia in her quarters
Pelia’s just fantastic, isn’t she?

The only downside to this part of the story, really, is that Pelia’s confidence-boosting didn’t really lead to Scotty actively *doing* anything differently. He’d already made the adjustments to the ion pod and to the bussard collectors; all he really had to do was have faith that the ship would hold together despite passing its safe limits. And that was important, don’t get me wrong – we saw the genesis of Scotty the “miracle-worker,” willing to push the Enterprise and squeeze every last bit of juice from her engines! But what I mean is that, for all of Pelia’s nice words, it didn’t really change anything that Scotty *did* – with some slight changes, Scotty could’ve listened to something Pelia said and that might’ve given him a final boost to… I dunno. Technobabble something about an extra ounce of power to the deflectors; something to help the ship when it passed that threshold.

But that’s really just a nitpick. This Pelia-Scotty storyline was fantastic, and it’s something I’ve been waiting to see from Strange New Worlds for basically a season-and-a-half at this point! Scotty, since coming aboard, has kind of eclipsed Pelia in several engineering stories, and because she’s such a fun character, that’s been a little disappointing. So I’m really glad to see her in that senior role this time. It was also fun to revisit Pelia’s cabin and see some of the random nonsense she’s accumulated over such a long life! That will never cease to be a fun space to spend time in.

Pair of still frames from Star Trek SNW 4x06 showing Scotty and Pelia
This moment at the end of the episode was incredibly sweet.

A’Sha has been a bit of a non-entity so far this season. After what could’ve been a strong start in her initial scene with Uhura, she faded into the background quite quickly. But given the Strange New Worlds writers’ proclivity to put Vulcan characters into either slapstick comedy stories or soap opera-level romantic plots, it was a breath of fresh air to get a Vulcan who behaved… well, like a Vulcan, for once. And A’Sha’s scenes with Scotty this week were a lot of fun.

Even as the ship was in danger, A’Sha kept her head. She helped Scotty where she could, even coming up with the idea to turn off life support to non-essential areas of the ship, and later beaming him to just the right place to be able to make the modifications to the ion pod. I’m hoping there’s more to A’Sha than just being a “glorified redshirt,” like last season’s Ensign Gamble, but whatever may lay in store for the character, her scenes this week were pretty good – and by far her biggest outing of the season to date.

Still frame from Star Trek SNW 4x06 showing A'Sha opening the turbolift doors
Here’s A’Sha!

I wasn’t a huge fan of the 24-inspired clock or countdown on the screen. It did hammer home that (most) of the episode took place in real-time, which could’ve been fine, but after the first couple of appearances it just began to feel a bit gimmicky, to be honest, and I don’t think it really added a lot. The episode was already tense and dramatic – arguably just a little too much! And adding a ticking clock didn’t really do much for me to ramp that up much further.

What I liked a lot better, though, were the 24-inspired split-screen sections. Some of these were better than others, admittedly; a few of them were little more than just side-by-side close-ups of characters. But when they worked, they really worked, and it’s a creative technique that we don’t often see in Star Trek. The moving “wipes” from one character to another, and how the screen wasn’t always a perfect 50/50 split were also fun visual effects, and that kind of thing definitely helps Off-Hour stand out.

Still frame from Star Trek SNW 4x06 showing Chapel and Pike on a split-screen
One of the split-screen moments.

We mentioned Court Martial and the ion pod, and that was a fun callback. But one reference I never would’ve expected in a million years was to the TOS third-season episode That Which Survives. I don’t mean to be unkind, but is That Which Survives an especially memorable episode for you? Because it isn’t for me! So it was a ton of fun to get a deep cut to a random minor character from that episode: Lieutenant Rahda.

Rahda takes over the conn for the Enterprise’s beta shift (an earlier episode this season mentioned alpha and beta shifts, if I’m remembering correctly), and she’s the one who initially notices the problem of the warp-wormhole (or whatever we’re calling it). In That Which Survives, Rahda takes over for Sulu at the helm, so she kind of plays a similar role in both stories. It was a totally unnecessary callback – this could’ve been a brand-new character and she would’ve served the exact same function. But I love that Strange New Worlds went back to Star Trek’s past and pulled out a minor character like Radha for a moment like this. It adds depth to Star Trek’s world, and makes the franchise’s newest outing feel even more strongly tied to its first. In the sixtieth anniversary year… well, I love to see things like that.

Still frame from Star Trek SNW 4x06 showing Rahda and Pike
Rahda appeared in a Season 3 episode of The Original Series.

As the story unfolded, and especially as it seemed like both Dr M’Benga and the Enterprise were in mortal danger, I’m afraid I felt the hideous spectre of Level-Five Transporter Accident’s ending looming ever larger. If you read my review of last week’s episode, you’ll know that I felt the “but it was all just a dream” ending is probably the worst ending to an episode in the entire six-decade history of Star Trek, and when Off-Hour seemed to be writing itself into a corner, well… I began to fear the worst.

I didn’t think for a second that we’d get another identical “dream” story, but I did wonder whether – through some technobabble, perhaps – these super-neutrinos might rewind time or undo much of the episode’s story. Star Trek has done similar things on occasion, so it wouldn’t have been totally unprecedented. But after last week’s episode had so thoroughly shit the bed, I couldn’t *bear* the idea of another story being erased in any way, and as the tension ramped up and we got closer to the explosive conclusion… it was a real, genuine worry. The stench from Level-Five Transporter Accident’s ending will take time to dissipate, apparently.

Still frame from Star Trek SNW 4x06 showing the USS Enterprise in a wormhole
The Enterprise in the wormhole.

When Strange New Worlds was first announced, and before we knew anything about who would or wouldn’t be joining the cast, I wondered if we might see a new version of Dr Boyce. Boyce was the Enterprise’s doctor – and Pike’s counsellor of sorts – in The Cage, but obviously the Strange New Worlds team chose to adapt Dr M’Benga instead. So it was a real surprise, then, to see Dr Boyce in this episode – and to learn that he’s apparently playing second fiddle to Dr M’Benga after returning to the Enterprise from a different posting.

I gotta be honest: this version of the character seemed a lot harsher and less personable than the Dr Boyce from The Cage, to such an extent that they almost don’t feel like the same individual. I think it’s possible that Dr Boyce might reappear either later this season or next season, so maybe we’ll get to spend a bit more time with him and reestablish that softer or more personable side, or there could be a conflict looming with Dr M’Benga. Given that M’Benga might be on his way out… Dr Boyce could have a role to play in facilitating that, perhaps.

Still frame from Star Trek SNW 4x06 showing Dr Boyce
Dr Boyce.

I did like Dr Boyce’s no-nonsense approach, though. He was calm and professional, even under pressure, and although he might’ve seemed quick to dismiss Chapel’s pleas to try to save Dr M’Benga, that came from an understandable place. M’Benga’s life was only saved by magical nonsense, if you think about it, and Dr Boyce had other patients in need of treatment, so his attitude makes sense. I still think that he didn’t have quite the same charm or bedside manner as he did in The Cage, but given the stressful situation, I could understand where it was coming from.

Again, as with the ion pod and Lieutenant Rahda, this was a fun callback in this big anniversary year. It was also nice to get some (admittedly belated) explanation as to why Dr Boyce was no longer the Enterprise’s CMO after the events of The Cage, as that filled in a little bit of backstory in between events we’ve already seen on screen. As above, this character’s role in Off-Hour could’ve gone to someone brand-new, but returning to someone from Star Trek’s past – someone quite important, in this case – worked well and was a fun little callback for Trekkies.

Still frame from The Cage showing Dr Boyce
Dr Boyce, as he appeared in The Cage.

Speaking of callbacks, the damaged engineering being sealed off reminded me of a similar moment in Generations, shortly before the destruction of the Enterprise-D’s stardrive section. The engineer who sealed the room also had some pretty painful-looking radiation burns (and I have to assume that he, along with several of his colleagues, won’t have survived if they were sealed inside the irradiated engine room). This character was functionally little more than a redshirt, I guess, but it was nice to see engineering so lively and populated at the start of the episode; we’ve hardly spent any time in main engineering, really, even after Scotty joined the show, yet it’s such a fun space.

One thing that confused me was Dr M’Benga’s line about the temperature outside Sickbay being “-400 degrees.” Is that a Fahrenheit thing that I’m too non-American to get? Star Trek has (usually) used metric measurements in the past, and the temperature of outer space is famously -270° C. It just seemed like a very odd thing for Dr M’Benga to say – either he was exaggerating, delusional from his injury, or just… I dunno. It felt like a bit of an oddity, though.

Still frame from Star Trek SNW 4x06 showing Dr M'Benga frozen
A Dr M’Benga popsicle.

So that was Off-Hour. A good episode, but perhaps one that didn’t take full advantage of its unique premise.

Jess Bush and Martin Quinn were, for me, the standout performers this week. Both ran the gamut of emotions, taking their characters through very difficult and complex situations and journeys, and Scotty in particular has taken a massive step closer to the man we remember from The Original Series. There were several fun callbacks to Star Trek’s past, helping Off-Hour to feel just a little bit celebratory with Star Trek’s big anniversary right around the corner, and the episode put together a strong story… albeit one where the drama was just a notch or two too high for my personal taste.

Still, it’s one of the best episodes of the season without a doubt, and as things stand right now, I’d happily put Off-Hour in a hypothetical “top ten” of my favourite episodes from the entire show. After last week, Strange New Worlds desperately needed a palate-cleanser, and I’m pleased to report that Off-Hour successfully delivered on that.

Still frame from Star Trek SNW 4x06 showing Uhura
Uhura.

I hope this has been interesting… and you aren’t *too* jealous that I’ve now met Christina Chong, Ethan Peck, and Martin Quinn! I definitely felt that there was a low bar for this week’s episode after *that* ending last time, but even with that in mind, I think Off-Hour was good.

Next week, Like Chronitons Through the Hourglass promises to trap the crew inside “a soap-opera reality.” So… Star Trek: Discovery, then? Jokes aside, I’m not sure if I like the sound of that premise, to be blunt. We’ve already seen episodes like A Space Adventure Hour and The Elysian Kingdom doing these kinds of “what if Star Trek… but different?” ideas, and they haven’t all worked as well as I’d have liked. However, I shall endeavour to go into it with an open mind, and if nothing else, I like the idea of Captain Pike potentially taking centre-stage again.

So hopefully you can join me next week for that review! Thanks for checking out my thoughts on Off-Hour, and if you missed them, you can find the rest of my Strange New Worlds reviews by clicking or tapping here. And maybe, sometime soon, we should return to TNG’s Disaster for a re-watch! Until next time… and Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds Episode Review – Season 2, Episode 10: Hegemony

A Star Trek-themed spoiler warning graphic.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-2. Minor spoilers are also present for the following Star Trek productions: The Original Series Season 1, The Undiscovered Country, and Lower Decks Season 2.

I’m kind of glad that it’s taken me such a long time to finish watching Season 2 of Strange New Worlds. A lot of you have been sitting with the cliffhanger ending to Hegemony for over a year already, but I’ll glide smoothly into Season 3 in just a matter of weeks! Are you jealous?

Joking aside, Hegemony was a great episode – and the Star Trek franchise’s first big cliffhanger ending to a season in a while. There are a couple of narrative beats that I wasn’t as keen on, which we’ll get into in due course, but Hegemony was a fantastic way to end the season. There was a constant sense of tension throughout, which peaked at key moments in the story, a fun re-introduction of a classic character from The Original Series, and plenty of action to boot. I’d probably say that Hegemony doesn’t quite hit the same level as A Quality of Mercy did at the end of Season 1, but that’s an exceptionally high bar for any episode to aim for!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the arrival of the Gorn ship.
The Gorn are coming!

In The Next Generation era, it seemed that almost every season would end with the words “to be continued!” From The Best of Both Worlds at the end of TNG Season 3 to Zero Hour at the end of Enterprise’s third season, there were only three seasons of Star Trek that didn’t end on a cliffhanger. But since the franchise returned to the small screen in 2017, we’ve tended to get self-contained serialised stories that run for a single season apiece. The closest is arguably Discovery Season 2, which ended with the ship and crew heading into an uncertain future – but that season also wrapped up all of its other key storylines by the time the credits rolled (probably because cancellation was a legitimate concern).

I respect the confidence of Strange New Worlds’ writers and producers to create a story like this as a way to end Season 2. It was bold because a third season was not confirmed (at least, not publicly) at the time Hegemony was being written. A season-ending cliffhanger also feels like “classic Star Trek” in the best possible way, and coming at the end of a largely episodic season that’s seen Pike and the crew thrown into a mix of different adventures… it just feels right. I’ve said more than once that Strange New Worlds is the high-water mark of modern Star Trek, and Hegemony with its cliffhanger ending is yet another example I can point to when critics ask what I mean by that!

Still frame from Star Trek: The Next Generation (cropped) showing the words "To Be Continued..."
Hegemony is the first season-ending cliffhanger in a while!

Hegemony’s cliffhanger ending does leave me feeling concerned, though, at least in one sense. Obviously we know, and have known for a while, that Seasons 3 and 4 are coming – and that’s great! Strange New Worlds isn’t going to be abandoned with this ending left unresolved. But one of the best things about Strange New Worlds has been its return to a more classic style of episodic storytelling – something which, I would argue, really suits the Star Trek franchise. Particularly after the wholly-serialised Discovery and Picard, bringing Star Trek back to its roots – while retaining character arcs and other modern trappings – has been wonderful to see.

Because Hegemony ended in such a way as to tease a longer story – perhaps a season-long arc involving a conflict with the Gorn, akin to Deep Space Nine’s Dominion War – I’m a little concerned about Season 3 stepping away from that episodic style. I hope I’m wrong, and the very small glimpses of Season 3 that we’ve caught so far don’t seem to be all about the Gorn, which is positive. I’m just hoping that what’s made Strange New Worlds such a joy to watch over the past couple of years won’t be watered down by the Gorn story that debuted in Hegemony, as it’s a storyline that could easily lead to that kind of longer arc.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the bridge of the Enterprise with Pike standing close to the viewscreen.
Captain Pike watches from the bridge as the Gorn attack.

That being said, I won’t deny that I love a good battle or war story in Star Trek – and the aforementioned Dominion War arc in Deep Space Nine happens to be one of my favourites. Within Deep Space Nine’s longer seasons, there was still plenty of time for one-off stories alongside episodes about the war, and if the Gorn war is to continue in Strange New Worlds across Season 3, I’d hope the writers and producers will be able to strike a similar balance. It’s more difficult to do that in an age of cut-down ten-episode seasons than it was when Star Trek shows would regularly churn out twenty-two or even twenty-six in a year… but getting a mix of different stories should still be possible.

Hegemony built on Season 1’s excellent episode All Those Who Wander in more ways than one, and if there is going to be a longer, more protracted conflict that plays out over several episodes, we can re-frame that story as a serious bit of foreshadowing. After Memento Mori had re-introduced the Gorn in style, All Those Who Wander ramped up the fear factor, making the classic Star Trek race feel more like the Xenomorphs from Alien. It was this horror tone that continued though Hegemony, both in scenes set on the planet Parnassus Beta and aboard the wreck of the USS Cayuga.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing a close-up of a young Gorn.
Strange New Worlds has re-invented the Gorn.

As an aside: I love the name Parnassus Beta for a planet! It feels like something straight out of The Original Series, using a Latin- or Greek-sounding word for the name of the system. Where I was less keen, unfortunately, was the very generic “21st Century North American town” design used for the planet’s surface. Hand-waved away with a “but they wanted it to look like this, though” line from Captain Batel… I just felt the designers could’ve done something to make Parnassus Beta look a little more futuristic.

And look, I get it: there are limited budgets for any episode of Star Trek, so decisions have to be taken and compromises need to be made. Given that we mostly saw Parnassus Beta in the dark and boarded up after the Gorn attack, I think it was passable enough. Its introduction reminded me a little of The Original Series episode Operation – Annihilate! parts of which were filmed on location in California. In that sense that “classic Trek” vibe was present… but I’m not sure that’s necessarily a positive in this case! I guess I’d just have preferred to see a more futuristic take on a human colony rather than one that very clearly took place on a studio backlot (the Parnassus Beta scenes were filmed on a set created by Amazon Prime Video for the series Reacher, according to Memory Alpha).

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing a street on Parnassus Beta.
Parnassus Beta.

As underwhelming as Parnassus Beta may have been in daylight, after the Gorn descended – and seemingly blocked out the sun – the place took on a completely different atmosphere. There were elements borrowed from both the horror and war genres on this side of the story. Parts of Parnassus Beta felt like they were from a World War II film with commandos parachuting into occupied Europe; others felt more like a werewolf or vampire flick. The monstrous young Gorn even reminded me of Jurassic Park’s velociraptors.

And this was reflected in the way the sets were designed and dressed. Boarded-up windows, thrown-together shelters, blood-stained walls showing the aftermath of a battle or abduction… this blend of horror and war tones soaked Parnassus Beta and turned a really bland and uninspired 21st Century settlement into a colony under siege. The aftermath of the Gorn attack was chaotic and bloody, with the few survivors that Captain Pike and the away team encountered hiding from the aggressors outside.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Ortegas on the planet's surface.
Parnassus Beta came alive after the Gorn attack.

The descent to Parnassus Beta in the shuttle was a fun sequence. It was great to see Ortegas in her element; she’s up there with Tom Paris, for me, as one of the few bona fide pilots in Star Trek, and it’s clear how good she is at her job and how much she loves it. There was a NASA vibe to her line about being a test pilot, and I liked that little harkening back to the early days of spaceflight.

Melissa Navia, who plays Ortegas, had asked for a reduced role in Season 2, so I was glad to welcome her back for this sequence. The “dropship” idea was creative, and we got to catch a glimpse of the surface of Parnassus Beta beyond the confines of the colony. It looked like a jungle or rainforest, at least at first glance, which was neat.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Ortegas piloting a shuttle.
Ortegas in the pilot’s seat.

Let’s talk about Parnassus Beta’s status as a non-Federation human colony – and how that relates to both the episode Hegemony and the rest of Star Trek! As Trekkies who like to get lost in this world, it’s genuinely interesting to learn more about the galaxy, and how not every human colony is founded with Federation membership in mind. I think the existence of a colony like Parnassus Beta ties into classic episodes, not only where non-Federation worlds have been featured… but where Starfleet repeatedly encounters very human-like “aliens!”

I made the same point during Lower Decks’ second season after we were introduced to the Hysperians: a non-Federation group of humans who’ve based their society around medieval chivalry. The way in which these colonies are established and governed could account for the existence of planets like 892-IV in Bread and Circuses, the Earth twin world in Miri, and even Sigma Iotia II from A Piece of the Action. All of these feature societies inspired by old Earth civilisations… and I kind of like the idea that, somewhere in the 21st or 22nd Centuries, before the Federation existed and kept meticulous records, humans settled on distant worlds and brought aspects of their culture with them. You could even throw in the Irish stereotypes from Up The Long Ladder as another example… though maybe the less said about that the better, eh?

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the USS Enterprise.
The USS Enterprise arrives at Parnassus Beta.

The point is… as disappointing as Parnassus Beta may have been from a visual standpoint, it does match up with other Star Trek stories about human colonies, particularly colonies outside of the Federation’s jurisdiction. Star Trek was first imagined, in the 1960s, as taking inspiration from America’s “Wild West,” and what could be more fitting than independent groups striking out on their own to settle the “wilderness?” And – if we continue to stretch the metaphor – what could be more fitting than the existing residents of that wilderness, whom the colonists apparently didn’t care enough to find out about, striking back?

So does that make the Gorn the Native Americans in our analogy? I guess that’s a little uncomfortable, too. But never mind! Parnassus Beta was an interesting setting in concept, and the relationship between Starfleet and some of these outlying human colonies is something I’d like to see explored in more detail in the future. Knowing what we know about the Maquis and other human settlements beyond the borders of the Federation, it was really interesting to get a tease of that in a 23rd Century context.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the landscape of Parnassus Beta with a shuttle flying above it.
The shuttle arrives at Parnassus Beta.

However, Parnassus Beta and its non-Federation status led to one of the biggest contrivances in Hegemony. Admiral April explained to Captain Pike that Starfleet wanted to avoid all-out war with the Gorn… which is fair enough. And to that end, the Federation was willing to essentially sacrifice the thousands of settlers on Parnassus Beta by refusing to sanction a response or a rescue operation, effectively ceding the planet to the Gorn and abandoning the colonists to a rather grizzly fate. That part tracks, and as much as we might be on Pike’s side and want to help, there’s an internally consistent logic to this side of the story.

But the attack on the USS Cayuga changes the dynamic completely – and no one in Hegemony so much as mentioned that. The Gorn didn’t only attack a non-Federation colony: they also attacked and destroyed a Starfleet ship. The Federation may have no jurisdiction over Parnassus Beta, and I could believe that they’d be willing to abandon the planet to its fate in an attempt to appease the Gorn. I mean, we have similar stories in The Next Generation and Deep Space Nine with human colonists near the Cardassian border, and the same thing happened there. But the attack on the Cayuga was an attack on Starfleet and the Federation; it was an act of war.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the wreck of the USS Cayuga.
The Gorn had attacked the USS Cayuga and murdered most of her crew.

This is the central conceit of Hegemony, and it doesn’t work. In order for us to believe that Starfleet and the Federation want to avoid war with the Gorn, we have to believe that they’re willing to do so at all costs, including sacrificing their own officers and ignoring the attack on two of their own ships. Because we later learn from Scotty that not only was the Cayuga destroyed, but so was his ship, the USS Stardiver. Starfleet may not have known about the Stardiver at the time of April’s message, but they did know about the Cayuga.

In order to get to the rest of the episode and its genuinely wonderful and engaging story, we first have to get around this narrative obstacle. And try as I might to rationalise it, it doesn’t make a lot of sense. “Open war is upon you, whether you would risk it or not.” Those were Aragorn’s words in The Lord of the Rings, as he explained to King Theoden that Saruman and Sauron were on the march, and there was no way to avoid taking part in the battles to come. In the case of Hegemony, the Gorn have declared war on the Federation by the attacks on the Stardiver and Cayuga, no matter what Starfleet’s Admirals might want. By refusing to sanction a rescue mission or allowing the Enterprise to retaliate, forcing Pike to stay on one side of an arbitrary, Gorn-designated demarcation line, Admiral April and Starfleet were not acting rationally within our understanding of Starfleet and the Star Trek universe.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Pike's conversation with Admiral April.
Admiral April ordered Pike to avoid antagonising the Gorn… after he already knew that the Gorn had attacked at least one Starfleet vessel.

And I think this is why I’d rank Hegemony lower than last season’s All Those Who Wander. Gorn attacks on Starfleet are a regular enough occurrence that Starfleet has contingencies in place, but when the Gorn obliterate a Federation starship they’re unwilling to recognise the reality of the situation. Maybe there’s meant to be a metaphor there, something about the drawbacks and limitations of appeasement or the necessity of smaller states being protected under the umbrella of larger alliances. But I don’t believe that’s how it comes across – it reads, to me, like everyone in the episode basically ignored this massive event in order to skip to the action set-pieces and to give Pike’s mission a “disobeying orders” foundation.

If we take our Wild West metaphor from a moment ago and drag it out further, this would be akin to the United States in the late 1800s seeing an army unit attacked on the frontier and doing nothing to respond because the town they were visiting happened to be outside of US jurisdiction. Would that have happened? Would any modern-day military accept an attack on one of its units and refuse to respond in kind? Starfleet is the Federation’s military – and while the attack on the USS Cayuga need not lead to all-out war, at the very least it would give Pike and Starfleet some leeway to respond instead of blindly agreeing to the Gorn’s terms without so much as attempting to negotiate. If we were solely dealing with the attack on the colony, this story would’ve worked so much better. But by bringing the Cayuga into it, it complicates things – and not in a good way, unfortunately.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing an Okudagram of Parnassus Beta.
Starfleet Command ordered Pike and the crew to stay on their side of this demarcation line.

There’s something inherently un-Starfleet about abandoning officers to their fate – especially when that fate has been shown to be nothing short of an agonising death. We could point to dozens of episodes across the history of the franchise – from The Galileo Seven in The Original Series to First First Contact in Lower Decks – where Starfleet officers have done everything in their power, including breaking the rules, to avoid leaving someone behind. And while that’s exactly what we see Pike and the crew do… they’re forced to disobey a very un-Starfleet order in the process.

Some Star Trek stories have a “badmiral” as either a quasi-antagonist or a straight-up villain. Others have shown admirals who are out of touch or even incompetent. And occasionally, as in a couple of notable Deep Space Nine episodes featuring Admiral Ross, we’d catch a glimpse of the weight of command. These stories could show how someone in a senior position has to deal with more than what we see on screen; our protagonists aren’t always privy to all of the information or don’t have a bigger-picture view of the situation.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the senior officers in Pike's briefing room.
Pike and the senior officers in the briefing room.

The best spin I can put on Hegemony’s Admiral April is that he isn’t sharing everything he knows, or that he’s struggling with the burden of command at a time of war. However… I don’t think that’s really how it comes across, and it feels like the writers of the episode far too quickly brushed aside the implications of an attack on the USS Cayuga and the USS Stardiver in order to tell a story about Pike and the crew disobeying orders to do the right thing. The problem, at least for me, is that the weak setup risks undermining that story. When it’s a story that works so well and has so many highlights… that’s just a bit of a shame.

But I guess, in the grand scheme of things, all of this probably feels like a glorified nitpick. Hegemony did explain that Parnassus Beta was outside the Federation, and Admiral April’s orders were clear. Perhaps I’ve overthought this aspect of the story somewhat… but it didn’t sit quite right with me for the reasons I’ve tried to explain.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike's hand activating a sealed crate.
A crate of experimental anti-Gorn weaponry.

Captain Pike’s storyline in Hegemony works… in the context of his relationship with Captain Batel and of his relatively small arc across Season 2. By the way: am I imagining things, or was Pike less of a presence in most of the stories this season? It felt like he was all over Season 1 but had been taking more of a back seat this time around. Perhaps we’ll have to explore that subject on another occasion.

To get back on topic: when I look at Pike’s story in Hegemony, I’m also looking at it in the context of Season 1. In particular, Pike doesn’t seem to have learned the lessons of A Quality of Mercy – at least insofar as triggering a potentially massive, Federation-threatening war goes. Pike’s personal story in last season’s finale was all about his impending disability and finding a way out of it… but it was also a story that touched on how to deal with a challenging adversary and how a few seemingly small mistakes can lead to conflict.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike on the away mission.
Did Pike act recklessly in Hegemony?

To me, it seems as if the Captain Pike of Hegemony hasn’t even met the Captain Pike of A Quality of Mercy. Sure, he has a personal stake in rescuing any potential Cayuga survivors due to his relationship with Captain Batel. But the actions he takes are deliberately provocative, disobeying an order from Admiral April and putting himself and his entire crew at ground zero of a potential war with the Gorn. For him to not even acknowledge the events of last season as he starts down this path feels… strange.

Both episodes put Pike face-to-face with a complex situation, a powerful enemy, and a potential conflict. Both episodes make clear that one mistake could lead to all-out war. Pike sees firsthand – and also hears from his future self – what the consequences of the Romulan war would end up being. Shouldn’t one of the lessons he learned last season be to be more cautious? Or are we going to try to argue that Kirk’s “shoot first, ask questions later” approach was the right one, so that’s what Pike ultimately took away from the situation?

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike in uniform on the bridge.
Why do I feel like Captain Pike hasn’t remembered what he learned last season?

It just feels a bit of a narrative oddity that Pike is in a comparable situation just ten episodes later, but doesn’t appear to acknowledge it in any way. Maybe he’d still prioritise his relationship with Captain Batel and want to do everything he could to rescue her, the colonists, and any other survivors. I mean, that seems like the right outcome based on everything we know of the character. But how a character reaches their destination is just as important – and is often more important – than the destination itself. Pike could still have led this unsanctioned rescue mission, but having seen A Quality of Mercy and the difficult challenge he faced when coming into conflict with the Romulans… I just feel this episode could’ve done something to acknowledge that and make it clear how Pike felt and how he was drawing on those earlier experiences.

We talked about Strange New Worlds as an episodic series, and that’s genuinely one of the best things about it from my perspective as a Trekkie. But it’s never been an entirely episodic show, and that blend of the “monster of the week” with characters who grow and evolve feels like the perfect mix of classic and modern television storytelling. While I guess this probably seems like another big nitpick, for me it felt odd that Captain Pike was thrust into two comparable situations just ten episodes apart… and the latter story made no attempt to acknowledge that fact.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Pike in the final shot of the episode.
Captain Pike at the end of the episode.

We’ll shelve that for now, and focus on one of the weaker elements of Hegemony for just a moment. I found Spock and Chapel to be a wonderful pair across the first two seasons of Strange New Worlds, and Spock’s reaction to Chapel’s apparent death or abduction genuinely did a lot to carry the storyline. His scenes with Una in particular were powerful, and I don’t want what I’m about to say next to detract from that. This was great character-focused storytelling.

But… Chapel was one of a handful of characters whose presence, for a storyline like this, dramatically lowers the stakes. Strange New Worlds is a prequel to The Original Series, so anyone who’s seen it or has more than a passing familiarity with it knows that the likes of Uhura, Spock, and Nurse Chapel are characters on that show. That means, from the point of view of Strange New Worlds, they’re indestructible. For a storyline that wanted to have high stakes, and to put a character in danger… picking one of the characters that fans know will still be around when the credits roll took a lot away from it.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Nurse Chapel laying unconscious on the floor.
Chapel was never in any danger.

When Captain Batel was missing, I could genuinely believe that Strange New Worlds was about to kill her off. When she revealed to Captain Pike her parasitic Gorn infection, I likewise believed that her death could be imminent (though we’ll talk about that more in a second!) But when Nurse Chapel was apparently dead, killed along with the rest of the Cayuga’s crew… it simply wasn’t possible. And that knowledge lowered the stakes for me on this side of the story. Spock’s reaction to it did a lot to help this part of the episode and carry it across the line, as did Pike’s embrace of Chapel when he realised she’d survived. But on its own, I’m afraid it was a victim of the “prequel problem” that some storylines end up facing.

Although this storyline did a lot for Spock, giving him an emotional problem to tackle that he struggled with, I can’t help but feel there were other characters Strange New Worlds could’ve chosen to endanger. Someone like Pelia, Una, or La’an would’ve genuinely felt at risk of death in a way that Chapel didn’t, and the reaction of Spock – or a different character who might’ve been closer to the person in danger – could’ve still been present. Again, this is a consequence of Strange New Worlds being a prequel and using so many legacy characters. In future seasons, that constraint may get even tighter.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Spock sitting in a chair.
This was a good storyline for Spock, in spite of a weak foundation.

Spock excelled in Hegemony, for me, in his scenes with Una. I know not everyone watched (or liked) Short Treks, but if you remember the short episode Q&A… I felt their conversation was built on those foundations. That short episode saw Spock’s initial arrival aboard the Enterprise – several years before The Cage and Discovery’s second season – and put Spock and Una together as they got stuck in a turbolift.

This sequence leaned into their relationship – the beginnings of which had been shown in Q&A – and it also gave Una an excellent opportunity to shine. In this moment she wasn’t merely a commander, taking over from Pike on the bridge as he led the dangerous away mission, but a mentor, counsellor, and friend. It was absolutely worth the detour to remind us of that side of Una – and her capabilities as a leader who could inspire and offer comfort to those under her command.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Una looking at Spock.
Una with Spock on the bridge.

Scotty – this younger version of the character – got one of the best introductions in modern Star Trek. It reminded me more than a little of Star Trek ’09 and how that incarnation of Scotty first appeared, only with much darker undertones. For the first time in Star Trek, Scotty is being played by a Scottish actor, which is great to see. James Doohan did a fantastic job as Scotty in The Original Series, becoming one of the franchise’s most iconic and oft-quoted characters, so there are big shoes to fill for Martin Quinn – assuming Scotty will stick around in Season 3. Based on what we saw in Hegemony, I’m impressed.

Strange New Worlds has been transformative for Nurse Chapel, taking a secondary character from The Original Series and giving her some genuine depth. For Uhura and Spock, we’ve seen them as younger, less-experienced, slowly growing and evolving into the characters we’re familiar with. Scotty, for me, would probably lean more on the Spock side than the Chapel side, and I think there’s room to show where he came from before he became the miracle-worker that we all remember!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Scotty's introduction.
Scotty has made his Strange New Worlds debut!

I’m going to assume Scotty will be at least as present in Season 3 as Paul Wesley’s Kirk has been in Season 2, and there really is a ton of potential in this introduction. I’d love to explore more of his relationship with Pelia, which was hinted at in Hegemony, perhaps learning why this brilliant engineer didn’t get a good grade in her class at Starfleet Academy. There seems to be a bit of tension there, and a power imbalance, but I could see Pelia guiding Scotty as he grows into the role of the Enterprise’s chief engineer.

On the other hand, Scotty’s introduction and his technobabble explanations of force-field traps and Gorn transponders means he arrives almost fully-formed – at least in terms of his technical mastery. Scotty’s janky, thrown-together Gorn transponder is one piece of evidence that was highly significant to the story, but also his force field trap and the lure he created should be included there as well. Scotty clearly possesses all of the ingredients to become the chief engineer we’re familiar with – even the confidence to interrupt two senior officers when they were having a conversation!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Scotty with his transponder device.
Scotty aboard the crashed shuttle.

The question I have, with Scotty’s introduction, is what will become of Pelia? Pelia has been, for me, a bit of a disappointment this season. Not in terms of her moments on screen; I think she’s fantastic, and Carol Kane has done a wonderful job bringing her to life. But rather, Pelia has been almost absent since she joined the crew. Her biggest moment arguably came in Tomorrow and Tomorrow and Tomorrow – but that was a version of the character from more than two centuries in the past. Moments where engineering solutions have been needed have instead fallen to characters like Spock, Ortegas, and even Uhura, with Pelia playing a much smaller and more supporting role than I’d have expected from the chief engineer in a Star Trek series.

So if Scotty is about to join the crew of the Enterprise on either a temporary or permanent basis, becoming even a secondary character as Kirk has been… where does that leave the already-reduced role for Pelia? I think it would be a shame if she was brushed aside to give more screen time to Scotty; as much as I like bringing back legacy characters and bridging the gap between Pike’s Enterprise and Kirk’s, I don’t want all of the show’s time to be spent on that. There needs to be a balance between old and new characters – and with Pelia already seeming to play second fiddle, even in her own department, bringing Scotty aboard could make things worse.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Pelia reuniting with Scotty.
Pelia and Scotty have met before…

The counterpoint to that, of course, is that with an established relationship to build on, and with Pelia’s knowledge of the Enterprise and her systems, we could get a kind of mentor relationship going on. Seeing Scotty grow – in confidence, if not in ability – into the character we’re familiar with under Pelia’s tutelage could be fun to see. And furthermore, it could give the writers more of a reason to include her in stories set in engineering.

The technobabble on Scotty’s side of the story, though – to get back on track – was wonderful. His explanations for how he threw together the false sensor reading generator and the Gorn transponder were pure technobabble and pure Star Trek, and I really do love that! It felt like classic Star Trek in the best way possible, and technobabble explanations with big, random words thrown in have always been a part of what made the franchise so fun. The props created to represent these pieces of kit were also throwbacks, resembling things we’ve seen in The Original Series. Again, I’m absolutely there for all of that!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Sam Kirk holding a sensor device.
Sam Kirk with Scotty’s sensor device.

I touched on Captain Batel a moment ago, and I’d like to get into her storyline in a bit more detail. Batel is very much an auxiliary character to Captain Pike – she’s giving him a reason to keep going in light of his impending accident, and the relationship they’ve embarked on is cute, sweet, and a little awkward, sometimes. They make a fun, very relatable pair. Pike’s fear of losing her – and his relief at discovering that she was still alive – was expertly emoted by Anson Mount.

Gorn eggs, though… was it too soon to bring back this idea after All Those Who Wander? I mean, it’s only been eleven episodes since Hemmer was infected and killed off, and I felt that Hegemony might be straying a little close to repetitive territory with Captain Batel’s infection. If this idea was brand-new for the episode, I think it would’ve been a lot more powerful – but it would’ve needed setting up, and there probably wasn’t time for that! If Strange New Worlds limits this infection to Hemmer and Batel, it will probably be okay. But I’d encourage the writers to avoid adding even more Gorn egg infections in Season 3!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Batel's infected forearm.
Was it too soon to bring back the parasitic eggs?

Batel’s infection raises a big question, though: is she going to survive? On the one hand, it would be a profoundly odd storytelling move to have her infected but alive at the cliffhanger only to say “oops, we can’t save her” and kill her off in the first episode of Season 3. But on the other hand… Captain Batel kind of has to go, one way or another. I don’t mean that because I don’t like her character; on the contrary, she’s been a wonderful addition to the series, she’s given Pike a whole new dimension that we hadn’t really seen before, and Melanie Scrofano has put in a truly exceptional performance. She brings the right balance of command authority and personal warmth to make Batel a believable character – and a sweet partner for Captain Pike.

But at the same time, Pike’s knowledge of his future means their relationship can’t be sustained. Either they’ll have to break up, or… well, the writers will find another way to get Captain Batel out of the way. There could be an engaging story there, with Pike having to come to terms with grief and loss. Batel was a great character for Hegemony to put in danger (twice) because her departure from the show feels like an inevitability one way or another. Unlike with Chapel, who we all knew had to survive somehow, Captain Batel really did feel – and still does feel – like she could be about to be killed off.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Batel hugging Captain Pike.
A sweet embrace.

Partly this is because of the kind of show Strange New Worlds has been. Killing Hemmer before the end of Season 1 was a serious loss for the show… but it also really raised the stakes for all of the other new characters. With the exceptions of those we know survive to The Original Series or beyond, no one is safe. I criticised Discovery and Picard during their runs for putting their characters into dangerous situations, but refusing to go one step further and killing off all but the most minor secondary characters. Strange New Worlds has successfully raised the stakes in that regard, and if Captain Batel joins Hemmer in the “murdered by Gorn eggs” grave… that feeling will only grow.

Main character deaths are a hallmark of modern television storytelling, and in that sense Strange New Worlds is taking the lead of shows that pioneered what I’ve termed the “disposable cast” – the likes of The Walking Dead and Game of Thrones, where no character could feel safe. There are limitations to this, due to the presence of legacy characters and the show’s prequel status, but as we saw this time with Captain Batel, Strange New Worlds can still elicit those feelings – and do so in style.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Captain Batel and a young Gorn.
Captain Batel may not be long for this world…

I liked the zero-g battle between Spock, Chapel, and the adult Gorn aboard the wreck of the USS Cayuga. It felt a little silly to me that other areas of the ship retained their artificial gravity… I mean, did you see the state of the wreck? There was hardly anything left of the Caygua, so how was gravity still functioning?! But on the damaged bridge, in spacesuits and without gravity, the fight was genuinely exciting. Slowed by the lack of gravity and air, Spock wasn’t able to grab his phaser in time, and as it went spinning across the vacuum, I felt a lot more of the tension and excitement than I had until that point.

I think I’m right in saying that this is the first adult Gorn to be seen on screen in Strange New Worlds. I confess that I have a real die-hard appreciation for the old rubber suit from Arena; there’s just something special about those old practical effects that the modern redesign can’t touch. But for the way this version of the Gorn are being depicted, as scarily intelligent monsters, I liked the way this character looked. And I appreciate that there was an effort to use real practical effects for this sequence – a performer in a Gorn suit – rather than making the entire thing a CGI creation.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing a Gorn wearing a helmet.
A Gorn in a spacesuit…

After the tense fight with the Gorn commander, his death actually felt pretty brutal. Drifting out into space with a damaged helmet, injured and leaking air… that’s a pretty gruesome way to go for anyone! The fact that it happened to a monstrous Gorn might’ve taken something away from that, but I actually found it to be an incredibly brutal moment – at least by Star Trek’s usual standards.

Sticking with the wreck of the Cayuga, I thought the set redresses worked pretty well. Sometimes in Star Trek, it can be pretty obvious when an existing set is being recycled and is supposed to be a new setting – Discovery’s transporter room trying to pass itself off as a Ba’ul prison cell in Season 2 is still one of the worst, and the first example that comes to mind! But the changes made to the corridor and especially to the damaged bridge really sold me on the wreck of the Cayuga as a real place, and it made a fun setting for Spock’s stand-off with the Gorn.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing Spock on the wreck of the Cayuga, activating a rocket.
Spock on the Cayuga’s ruined bridge.

Should we address the status of Gorn-Federation contact? I mean, we’ve done other nitpicks so far in this review… so why not? If you wanna get technical about it, The Original Series first season episode Arena made it pretty clear that Starfleet hadn’t encountered the Gorn before. Because I didn’t review individual season 1 episodes of Strange New Worlds (the show wasn’t “officially” available outside of the United States for months after its premiere) I didn’t get a chance to address this at the time.

Long story short… I don’t really give a shit if Strange New Worlds contradicts Arena. Internal consistency and “canon” are important up to a point, but given the quality of the writing in all of Strange New Worlds’ Gorn episodes so far, I really don’t think it matters. If we were dealing with a bigger faction, one that had played a role in numerous episodes across multiple shows, then I might be more on the side of the canon purists. But given that the Gorn only ever appeared once in The Original Series and once in Enterprise, I’m content for Strange New Worlds to explore this faction in more depth. I think they work better as antagonists because of how unexplored they are than Discovery’s Klingons did, and I’m genuinely enjoying this “spacefaring monster” idea.

Still frame from Star Trek: The Original Series Season 1 showing the Gorn captain.
The Gorn captain from Arena.

This depiction of the Gorn led to an interesting conversation between characters. How do we define a “monster,” and given that the Gorn are clearly at least as intelligent as humans, do they even fit that definition? In fact, seeing as the Gorn appear to have access to technology that surpasses the Federation’s capabilities – a jammer that can block transporters, sensors, tricorders, and warp engines all at once is clearly much more advanced than anything Starfleet has – is “monster” even close to accurate?

As an aside: did it seem like the Gorns’ jammer affected their own sensors? Because it felt that way to me, and I wonder if we might learn more about how the Gorn acquired this technology in a future episode. The idea that their most powerful weapon also renders their own ships and soldiers blind is an interesting one – and after Scotty’s comments about a solar flare sending the Gorn into a hunting frenzy, we could be primed to learn more about them. My theory? I wonder if there’s someone behind the scenes manipulating the Gorn or pushing them to attack the Federation.

Maybe we’ll have to elaborate on that idea one day!

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing an adult Gorn trying to open a hatch.
Could someone (or something) be influencing or manipulating the Gorn?

The “monster” conversation was a genuinely interesting one. It reminded me a little of Kirk’s anti-Klingon feelings in The Undiscovered Country, and it could’ve been a great way to make a point about how all of us can very easily “other-ise” cultures and peoples that we don’t understand. All-out war is a very real possibility here, but Star Trek has always been a franchise that promoted understanding, bridging cultural differences, and peaceful exploration. Perhaps there’s a story, somewhere, about how the Gorn don’t see humans as equals, and how it’ll take negotiation and convincing to get them to, y’know, stop eating us.

I could’ve happily spent longer on this conversation, and I think La’an would’ve been an interesting character to linger on. We’ve already seen her history with the Gorn, her fear, and how her feelings toward them can drive her… but how would she react to negotiation and peace? That could be an interesting angle for the series to explore. I love a good alien monster as much as the next sci-fi fan, don’t get me wrong, but the Gorn aren’t mindless animals – they’re warp-capable and intelligent, and I’d like to see that side of things explored in more detail one day.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing La'an and Captain Pike sitting on a bench, taking shelter.
La’an and Captain Pike on Parnassus Beta.

This review is already running long, so I think we’d better start to wrap things up. Hegemony was an outstanding episode, up there with the best of the best from Seasons 1 and 2. It was a fantastic way to close out Strange New Worlds’ wonderful second season, while also teeing up a story that could – in theory – run for multiple episodes across Seasons 3 and 4. The conflict with the Gorn is fascinating, and the Gorn themselves make for a wonderfully monstrous and intimidating adversary. My only concern is that Strange New Worlds has been a breath of fresh air with its return to episodic storytelling, exploration, and even some of Star Trek’s more ethereal and “weird” storylines… and I don’t want to sacrifice that for a serialised season-long story. Discovery and Picard already burned me out with repeated “the entire Federation is in imminent danger” storylines… so I hope that Hegemony can be a two- or three-part story and nothing more.

There were a couple of contrivances that saw Starfleet Command (and everyone else in the story) skip over the Gorn’s attack on a Federation vessel, and I confess I found that difficult. But once I got past that, the rest of the episode played out in truly exciting style, closing out the season with a bang. I had a truly wonderful time with Captain Pike and really the entire crew – and I can’t wait to find out what happens next when Season 3 arrives later this year.

Still frame from Star Trek: Strange New Worlds Season 2 Episode 10 (2023) showing the USS Cayuga at the beginning of the episode.
The USS Cayuga.

This finally finishes my Strange New Worlds Season 2 episode review series – a series that I began when the show was first airing back in 2023. It took me so long because I basically burned out on Star Trek for a while, and I still have two full seasons of Lower Decks and some Prodigy episodes to get caught up on before I’m fully back up to speed with Star Trek. I’m probably the only reviewer who watched Section 31 before Subspace Rhapsody and Hegemony, so I hope you’ll forgive the lateness of these final reviews.

As I said at the beginning, though, it kind of worked out well for me, because now I don’t have so long to wait for the continuation of this wonderful story! Season 3 is well into post-production, and while we don’t have a broadcast date just yet, I would expect to see it in the summer or perhaps early autumn. There’s less congestion to the schedule this time around, so hopefully Paramount will give Star Trek room to breathe. That’ll give me time to get caught up on some of those other shows, right?

Season 3 will be on our screens before too long, though, so I hope you’ll join me for more reviews and perhaps a dash of theory-crafting. No promises, but I’d like to think I’ll get through Season 3 in a more timely fashion this year! And until then, stay tuned here on the website for more Star Trek content. In the first couple of months of 2025, I’ve already reviewed Section 31 and written up my recollections of Voyager to celebrate that show’s thirtieth anniversary. There’s more to come, so until then… Live Long and Prosper!


Star Trek: Strange New Worlds Seasons 1 and 2 are available to stream now on Paramount+ in countries and territories where the platform is available. The series is also available on DVD and Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.