End-of-Year Awards 2021

Spoiler Warning: Minor spoilers may be present for some of the entries on this list.

It’s the end of 2021, so it’s time to look back on a few of the entertainment highs (and lows) of the year! Like I did last year, I’ve picked out a few of my favourite entertainment experiences from the worlds of cinema, gaming, and television, and I’ll be giving each a totally official Trekking with Dennis award!

Most categories have a winner and a runner-up; some just have one title and in those cases they’re the winners by default. I’ve put Star Trek episodes into their own category, otherwise I’d just be saying that every TV show that I liked this year was Star Trek!

Caveat time! Obviously I haven’t watched or played anywhere close to everything that was published or released this year! The exclusion from these awards of titles such as The Last Duel or For All Mankind doesn’t mean they aren’t good; I just have no experience with them so I can’t comment. It goes without saying that everything here is entirely subjective! This is just one person’s opinion – so feel free to disagree vehemently with some or all of my choices!

With that out of the way, let’s get started!

Best Documentary:

πŸ† Winner πŸ†
Half-Life Histories series; Kyle Hill

There have been some interesting documentaries this year, but I wanted to highlight a semi-professional series that has been quietly ticking up views on YouTube. Kyle Hill has crafted a series of absolutely fascinating documentaries about nuclear power, nuclear weapons, and nuclear accidents – some of which were familiar to me, but several of which actually weren’t.

Nuclear weapons are an incredibly controversial topic, of course, but nuclear power is something I firmly believe that we as a species need to embrace. At least in the short-to-medium term, nuclear power offers a reliable way for humanity to meet our growing power needs while phasing out fossil fuels.

Kyle Hill’s documentaries show how early nuclear experiments could and did go wrong, but they aren’t alarmist. Hill has a gentle, almost understated style that tells these serious (and occasionally fatal) stories with due dignity and gravitas, but without sensationalising the events in question. For anyone interested in the likes of the Chernobyl disaster or the early history of nuclear weapons and nuclear power, the entire series is well worth a watch.

Best Web Series:

πŸ₯ˆ Runner-Up πŸ₯ˆ
The Jimquisition; Jim Sterling

I’d like to highlight a fellow non-binary creator here. Jim Sterling – also known as James Stephanie Sterling – is a video games critic on YouTube. Their main weekly series, The Jimquisition, often highlights bad practices in the games industry and draws attention to misbehaving corporations. The Jimquisition was one of the first shows to criticise the practice of lootboxes a few years ago, for example, and this year Sterling has worked relentlessly to call out the likes of Ubisoft and Activision Blizzard.

Too many publications – even blogs and social media channels – now work hand-in-glove with big corporations in the video games industry, leading many so-called independent publications to, at the very least, be cautious in what they say about both their corporate friends and the games they review so as to maintain their level of access. The Jimquisition has always been different because it’s self-funded, leaving Sterling free to criticise as they see fit.

On a personal note, seeing Jim Sterling come out as non-binary was one factor among many as I made my own decision earlier this year to discuss my gender identity in public for the first time, and I want to thank them for their brave decision.

πŸ† Winner πŸ†
Tasting History with Max Miller

There really isn’t anything quite like Tasting History. There are a plethora of cooking shows and channels online – many of which are fantastic! And there are some great history shows as well, everything from mini-documentaries to living history re-enactments. Tasting History blends these two things together, as host Max Miller cooks a variety of different historical dishes, and uses those as an entry point to talk about some of the historical events and personalities associated with the food.

I love history and I love cookery shows, so Tasting History is absolutely the kind of thing that was going to appeal to me! But a fun premise alone wouldn’t be enough, and Tasting History has a well-spoken host who makes both sides of the show entertaining as well as interesting. I’ve learned a lot about different dishes and historical cultures this year, things I never would have found out about if not for Tasting History.

Best TV Special:

πŸ₯ˆ Runner-Up πŸ₯ˆ
Lego Star Wars: Terrifying Tales

After 2020’s Lego Star Wars Holiday Special had been a ton of fun, I was pleasantly surprised to see Disney+ bringing back Lego Star Wars for another outing this year. Terrifying Tales was a fun Halloween special, one which drew on many classics of the thriller and horror genres for inspiration while maintaining a child-friendly atmosphere. I’m not a huge fan of horror, so this lighter tone was just perfect for me!

Focusing on Poe Dameron, Terrifying Tales used a frame narrative to tell three different spooky stories set in all three of the Star Wars franchise’s main eras. The first short, which focused on Kylo Ren, contained more backstory for the character than the entire sequel trilogy – and I would argue that it was actually better than the minuscule character development that Kylo/Ben Solo got in the films!

Palpatine was hilarious in the vignette that featured him, and I adored the way that Terrifying Tales used the character. The third and final vignette was a parody of a Twilight Zone episode and featured Luke Skywalker, and that was pretty fun to see as well. Overall, Terrifying Tales was a cute, funny, and lightly spooky way to get ready for Halloween!

πŸ† Winner πŸ†
The Grand Tour: Lochdown

As we approach the pandemic’s second anniversary, we need things like Lochdown to poke fun at what’s been going on in the world. In a unique way that only Hammond, Clarkson, and May can really pull off, The Grand Tour’s special episode made a trip to Scotland one of the funniest and most entertaining bits of television I enjoyed all year.

The trio have found great success at Amazon, and free from the constraints of the BBC (both financially and in terms of content), I’d argue that The Grand Tour is leaps and bounds ahead of Top Gear. As the show has switched its focus to these kinds of special episodes, there’s been a lot of fun to be had!

I’m not really a car person. Cars have always been a means to an end for me; a mode of transportation. But the enthusiasm of the three hosts for their vehicles is infectious, and the fun they have on their wacky adventures always manages to succeed at pulling me in and making me feel like I’m right there with them.

Worst TV Series:

πŸ† “Winner” πŸ†
Rick and Morty Season 5

After four pretty strong and funny seasons, Rick and Morty stumbled this year. It felt to me like the writers had become a little too aware of the show’s success and place in pop culture – and didn’t really know how to handle that. Season 5 was bland and forgettable, with several episodes that didn’t even win a smile, let alone a laugh.

Rick and Morty crossed over from being a fun series with a cult following and really hit the mainstream somewhere around its third season, and clearly that’s been a double-edged sword. Too many of the attempted jokes this year came across as either desperate or else simply as gross-outs or edginess for the sake of it.

Though the show had a few successful moments, such as the scenes between Rick and Birdperson toward the end of the season, Season 5 has to be considered a failure.

Best TV series:

πŸ₯ˆ Runner-Up πŸ₯ˆ
Foundation

The first season of Foundation was imperfect but nevertheless good. The novels upon which Foundation is based are incredibly dense works that can, at points, feel more like philosophy than sci-fi, so bringing something like that to the small screen was no small challenge – but Apple TV+ stepped up.

Jared Harris put in a wonderful performance as Hari Seldon, and was joined by several actors with whom I was less familiar – but who all did an outstanding job. Foundation is also a visually beautiful series, one which makes great use of Apple’s high CGI budget. A second season has already been confirmed – so that’s something to look forward to in 2022!

πŸ† Winner πŸ†
The Wheel of Time

The Wheel of Time was the first of Amazon’s two big-budget fantasy shows to make it to screen. We’ll have to wait until next year for the corporation’s Lord of the Rings prequel/adaptation, but The Wheel of Time is definitely a show worth watching in its own right. It has struggled, at times, to break out from the shadows of both Game of Thrones and the aforementioned Tolkien adaptation, but I’m so glad that I gave it a chance to impress me on its own merits.

Outside of the Star Trek franchise, The Wheel of Time is unquestionably the best television show I’ve seen all year. Amazon managed to adapt the first part of a long and complex story in a way that was understandable and easy to follow, bringing a new high fantasy world to the screen for the first time. There are some fantastic performances from Rosamund Pike and Madeleine Madden in particular, making The Wheel of Time a series to get lost in.

The first season concluded recently, and a second is already on the way! I can hardly wait.

Worst Video Game:

πŸ† “Winner” πŸ†
Mass Effect: Legendary Edition

This is a difficult one. There were plenty of bad games this year – games with horribly intrusive monetisation, overladen with bugs, or that just plain sucked. But for me, the year’s most egregious video game failure is a so-called “remaster” that was lazy, that didn’t feel like much of an upgrade, and that left me incredibly disappointed when I consider what might have been.

Mass Effect: Legendary Edition contains a number of bugs that were present in the original versions of its three constituent games; bugs that BioWare failed to fix. Its visual upgrade, coming less than ten years after the third game in the series, was already going to be a hard sell, but there seem to be many textures that BioWare either didn’t touch at all or else did the absolute bare minimum to.

And that’s Mass Effect: Legendary Edition in a nutshell: it’s a “remaster” that tried to get away with doing the absolute bare minimum. The sad thing is that I adore the Mass Effect games – but this version was so much less than it should’ve been.

Best Video Game:

πŸ₯ˆ Runner-Up πŸ₯ˆ
Road 96

Road 96 is quite unlike anything else I’ve played all year – and probably for quite a long time before that too! The game focuses on characters, introducing players to dozens of completely unique NPCs during a branching quest to escape a totalitarian state. It’s a road trip game… but that definition scarcely does it justice.

Road 96 has a beautiful art style, too, one that really brings to life its characters and American Southwest-inspired locales. There’s a wonderful soundtrack that accompanies the game, one with a definite ’80s inspiration – which I’m totally there for! It’s hard to go into too much detail without spoiling Road 96, and it’s an experience I really think you should try for yourself in as unspoiled a manner as possible.

πŸ† Winner πŸ†
Kena: Bridge of Spirits

When I was thinking about my pick for “game of the year,” there was never any doubt in my mind that Kena: Bridge of Spirits would take the trophy. It’s one of the most visually beautiful games that I’ve ever played, bringing an almost Disney-esque art style to life in the most fantastic way possible.

Kena: Bridge of Spirits is a modern-looking game with a distinctly old-school feel to it. The game combines elements of puzzle-solving and 3D platforming with some tight, focused combat, and the addition of the Rot – little critters that accompany Kena – is both adorable and incredibly useful. Collecting things in video games can feel like busywork, but because Kena’s power grows with every Rot she picks up, even this aspect of the game manages to feel worthwhile.

Kena: Bridge of Spirits had been one of my most-anticipated games of the year. It didn’t just meet my expectations – it surpassed them by a country mile.

Worst Film:

πŸ† “Winner” πŸ†
Zack Snyder’s Justice League

Zack Snyder’s Justice League is a film that tried to be dark and edgy and in doing so ended up robbing its source material of any of the fun and entertainment value it could’ve had. DC Comics has struggled to compete with Marvel, failing to recognise that it’s Marvel’s blend of humour and action that makes those films so appealing to many viewers. Zack Snyder’s Justice League is a case in point – and a great example, in my opinion, of a film that completely misses the mark.

Perhaps to distinguish it from the likes of The Avengers, Zack Snyder’s Justice League was packed with gimmicks, too. An incredibly dark and boring colour palette drowned the film in grey, black, and brown tones, and some scenes were so poorly-lit that following the action became difficult. It was also shot in a weird 4:3 aspect ratio – again, seemingly for the sake of a gimmick.

I’m genuinely happy for fans of DC who worked hard to secure the so-called “Snyder Cut” after a long campaign. But the end result was, for me, the worst film I’ve seen all year. And this was a year where I watched Space Jam: A New Legacy.

Best Film:

πŸ₯ˆ Runner-Up πŸ₯ˆ
Raya and the Last Dragon

I paid a lot of money (by my standards, at least) to watch Raya and the Last Dragon on Disney+! Maybe I should’ve waited the extra couple of months, but I was genuinely interested to see the latest big Disney animated picture. The one surprise was the lack of any musical numbers, but despite that I had a good time with Raya and the Last Dragon.

Kelly Marie Tran put in an outstanding performance as the titular Raya, a young woman on a quest to restore the life of a dragon and reunite a fractured land loosely based on Southeast Asia. The film was dramatic and exciting, with a fun cast of characters. It’s also noteworthy that all of the main characters – heroes and villains – were women.

Now that it’s on Disney+ (and out on DVD and Blu-Ray) it’s definitely worth a watch.

πŸ† Winner πŸ†
Dune

I was worried that Dune would once again prove to be too difficult to adapt, but I was thrilled to see that I was wrong! Dune is a sci-fi masterpiece, and if its second instalment comes anywhere close to living up to this first part, I think we’ll be talking about the duology alongside the likes of The Lord of the Rings in years to come as being an absolute classic.

Dune is a long and occasionally dense book, so condensing it down and keeping a cinematic adaptation with a large cast of characters easy to follow was no mean feat. Director Denis Villeneuve did an outstanding job, and every aspect of the film, from its dialogue to its visual effects, are pitch-perfect.

I’ve had a review of this one in the pipeline for a while, so stay tuned in the new year – I might finally get around to finishing it!

Most Exciting Announcement:

πŸ₯ˆ Runner-Up πŸ₯ˆ
Wicked

Picture Credit:Β Wicked the Musical London.

I was very lucky to have seen Wicked on the stage in London early in its run, and the soundtrack has to be up there as one of the best modern musicals. The announcement of a film adaptation came as a truly welcome surprise this year, and I will follow its progress with anticipation!

A spin-off from The Wizard of Oz, Wicked purports to tell the story from “the other side” – i.e. the Wicked Witch’s point of view. Disney in particular has shown in recent years that this concept can work exceptionally well, and Wicked pulls it off. The musical and the book that inspired it are very different, but both are enjoyable in their own ways – and I hope the film will be as well!

πŸ† Winner πŸ†
Star Wars: Knights of the Old Republic Remake

Early in 2021 there were rumours of a Knights of the Old Republic game being in development, but it wasn’t until September that its existence was finally confirmed. A full-scale remake of the first game in the series is being worked on, and the idea of being able to go back and replay one of my favourite Star Wars games of all time is a truly exciting one!

So far all we’ve seen has been a CGI teaser, so the game is probably a couple of years away. But it’s still good to have something like this to look forward to! After several years of very limited success under Electronic Arts, Star Wars games are now being tackled by more developers and publishers – meaning we should see more from the franchise in the years ahead. I’m keeping my fingers crossed for a remake of Knights of the Old Republic II after this one!

Best Star Trek Episode:

πŸ₯ˆ Runner-Up πŸ₯ˆ
There Is A Tide…
Discovery Season 3

There Is A Tide is basically “Star Trek does Die Hard!” If that sounds like fun to you, then we are definitely on the same page! Featuring a desperate plan to re-take the USS Discovery following its capture by a villainous faction, Michael Burnham, Tilly, and several members of the bridge crew all get their chances to be action heroes.

It isn’t an entirely self-contained episode, as it brings to a head Starfleet’s conflict with the aforementioned villainous faction that had been running for much of the season, as well as containing other ongoing story threads. But it works well as a single episode, too, with an explosive and action-packed story that feels like it was lifted right out of an action blockbuster!

There Is A Tide is a great episode for Michael Burnham, but it’s also good for Admiral Vance as well. He truly seems to embody the values that Starfleet and the Federation have always held, and anyone who feels that Discovery has placed less of an emphasis on that should pay attention to Vance’s scenes in particular.

πŸ† Winner πŸ†
First First Contact
Lower Decks Season 2

First First Contact is an incredibly well-done episode of Lower Decks. The series’ trademark sense of humour is still present, but we see the entire crew of the USS Cerritos working hard to overcome an incredibly difficult challenge and save not only an ailing Starfleet ship but also an entire planet. The crew rise to the occasion as we always knew they could, and First First Contact hits all of the emotional highs you could ever want from an episode of Star Trek.

It’s also an episode that truly embraces the spirit of the franchise. The Cerritos’ crew aren’t faced with some horrible monster or alien to defeat, instead the puzzle that lies before them is scientific – and the solution to it has to be as well. All of the main and secondary characters get moments in the spotlight, and First First Contact even found time to further advance the relationship between Ensign Mariner and Captain Freeman.

Finally, there was an incredible moment of symmetry toward the end of the episode, as the Cerritos saved the day in a very similar fashion to how it had to be saved in the Season 1 finale. That moment was pitch-perfect – and I won’t lie… I teared up!

So that’s it!

We’ve dished out a handful of awards to some of the best – and worst – entertainment experiences of the year. 2021 is a difficult one to summarise. The ongoing disruption caused by the pandemic has been noticeable, with delays and even some cancellations getting in the way and spoiling the fun. But there were some fantastic projects across cinema, television, and video games too – including some brand-new titles that I feel have the potential to lead to ongoing franchises, or to be talked about a lot in future as classics of their various genres.

As 2022 approaches, I hope you’ll stay tuned for a lot more to come from Trekking with Dennis! In the days ahead I plan to look forward to some of the films, games, and television shows that we could enjoy throughout the coming year, so definitely stay tuned for that! And I have a number of reviews and other articles in the pipeline.

So the only thing left to do is to wish you a very Happy New Year! Whatever you have planned for tonight, I hope you have an amazing time. See you next year!

All titles listed above are the copyright of their respective owner, company, studio, broadcaster, developer, distributor, publisher, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


Check out reviews or articles featuring some of the films, games, and TV shows mentioned on this list by clicking or tapping the links below:

Lego Star Wars: Terrifying Tales

Rick and Morty Season 5

The Wheel of Time

Mass Effect: Legendary Edition

Kena: Bridge of Spirits

Zack Snyder’s Justice League

Raya and the Last Dragon

Wicked

Knights of the Old Republic Remake

Discovery 3×12 There Is A Tide…

Lower Decks 2×10 First First Contact

Kena: Bridge of Spirits – full review

Spoiler Warning: There are spoilers ahead for Kena: Bridge of Spirits.

Kena: Bridge of Spirits has been out for three weeks now, and I finally got around to finishing the game the other day. I like to take my time with a game I’m enjoying, so I didn’t blitz through it at lightning speed! I’d been looking forward to Kena: Bridge of Spirits for months, and my first impressions of the game were fantastic. I already knew that I’d found something special in Kena: Bridge of Spirits, but having gone through the full experience I can now say with certainty that this is by far the best game I’ve played in all of 2021.

Kena: Bridge of Spirits is a rare offering: a visually beautiful game taking advantage of the best of modern graphics combined with an older style of gameplay that feels intuitive and uncomplicated. As silly as it may sound, Kena: Bridge of Spirits is unapologetically a video game – it doesn’t pretend to be an interactive movie. It also ignores many of the tropes of modern gaming: no “expansive open world,” no cluttered heads-up display with arrows pointing exactly where to go, no pop-up tips telling you precisely what combination of buttons to press to solve a puzzle. The game plays, in some respects, like a 3D action-platformer from the Nintendo 64 or PlayStation 1 era – and I’m absolutely there for that kind of classic gameplay style!

Promo artwork for Kena: Bridge of Spirits.

There are three main “levels” plus a brief tutorial, and with each stage the titular heroine Kena learns a new power that helps her navigate the game world, solve puzzles, and engage in some occasionally complex platforming. Each of the three sections is dedicated to helping track down relics and memories necessary to help a wayward spirit so that Kena can ultimately make her way to the mountain shrine. The story is mostly contained within cut-scenes that are seamlessly woven into gameplay, with Kena triggering a cut-scene upon beating a major boss or discovering a memory.

At first three levels broken down into a few different parts might not seem like a lot, and Kena: Bridge of Spirits isn’t the world’s longest game by any stretch. My playthrough, in which I completed the game and found as many hidden items and unlockables as reasonably possible, clocked in at 11 hours and 43 minutes. Anywhere from 9-12 hours seems to be a good guide based on online sources. For Β£30-35 (approx. $40) I felt that the game offered excellent value at that length.

Kena collecting one of the Rot.

Speaking of unlockables and collectibles, Kena: Bridge of Spirits didn’t go overboard in the way some titles do. Collecting the Rot – Kena’s adorable little companions – didn’t only feel like a natural part of gameplay, but having more Rot on your team allowed for more attacks and more powerful attacks which gave Kena an advantage particularly during boss fights. This made looking for hidden Rot feel worthwhile, and not just like typical open-world busywork in the way collect-a-thons in many modern games can.

There were also gems to collect, which were found hidden in chests, barrels, pots, and the like across the map. Gems can be spent on Rot hats, and while these aesthetic elements don’t have a gameplay impact, it was a lot of fun to collect the various hats and give different Rot different looks. By the end of the game, my 80+ Rot had dozens of different styles, including absolutely adorable ones like a dinosaur hat, a baseball cap, and even a cowboy hat. Anyone who loves animals or cute things will have a blast with the Rot and their hats, that’s for sure!

A Rot wearing the dinosaur hat – with examples of other available hats at the hat cart.

The Rot added a lot to gameplay as well. Kena could use the Rot to heal herself in combat, and the limited number of Rot Actions meant that timing became a consideration, particularly during long boss battles. Figuring out when to use the Rot and in what way added a much-needed extra dimension to combat. Otherwise, Kena had a light and heavy melee attack, a light and heavy ranged attack, and eventually a bomb as well. Each of these could be upgraded to deal more damage or to give Kena extra ammunition, and each could also be upgraded to give a Rot-powered attack.

The choice in some combat encounters was often between using a powerful Rot attack or using the Rot to heal, and it wasn’t always an easy decision to make! My personal favourite was the Rot-upgraded ranged attack, known in-game as the Rot Arrow, as this powerful attack was effective against many different enemies.

Kena using an upgraded Rot attack.

Kena was also equipped with a shield, which could also be upgraded, and a dodge/roll ability. By the end of the game she had also learned one final power: dash. In some boss fights, keeping out of range of a powerful boss who could do a huge amount of damage meant hitting the dodge button repeatedly! As the game progressed and Kena encountered a number of different enemy types, combat encounters became more varied. There were flying enemies, ghostly enemies that needed to be made corporeal before any attacks would harm them, and a range of different melee and ranged enemies, and they would appear in different combinations during combat.

If I were to make one criticism of the combat it would be that there were a couple of random difficulty spikes. At a relatively early point in the game I encountered a boss who, even on the easiest difficulty setting, could kill Kena in three hits. After he’d struck once, Kena was sent flying through the air and before she could recover had been hit a second time. This boss fight took a few attempts to complete, and while I admit I’m by no means the world’s best gamer, I felt that this spike in difficulty was noticeable. The boss was so much more difficult to defeat than any enemy before him, yet after beating him the game seemed to return to normal. It was odd – and frustrating!

This early boss fight was particularly difficult for some reason.

Aside from those couple of particularly difficult boss encounters, combat in Kena: Bridge of Spirits was outstanding. The relative simplicity of giving Kena one weapon – her magical staff – but allowing it to be used in three very different ways was interesting and fun. It also kept things uncomplicated, and I never felt like I had “forgotten” about some powerful attack or spell! Some games which offer a huge variety of weapons in a player’s arsenal can be overwhelming, and when the majority of players only use a handful of attacks at the most, there’s something to be said for keeping the options simple.

Despite that, there was still plenty of variety. Kena had light and heavy options for both melee attacks and ranged attacks, as well as a bomb – and then there were the aforementioned Rot-upgraded attacks that dealt more damage. There were enough options that I felt I had a choice of how to take out enemies and bosses, but not so many options that I felt overwhelmed or that combat was too complicated.

Kena using her ranged attack.

Kena’s magical staff and its different abilities also played a major role in traversing the game world. Arrows could be fired at targets that pulled Kena across long distances, and bombs could be used on certain highlighted areas to create new platforms for Kena to jump across. Arrows could also be fired to rotate platforms into the correct alignment, and later in the game Kena could use her dash ability to cross through portals and even jump across gaps too wide for her standard jump or double jump. Combining different powers and abilities led to plenty of variety when it came to exploring the game’s stunningly beautiful world.

There was a lot of platforming in Kena: Bridge of Spirits, and I loved that. When handled well, 3D platforming can be a huge amount of fun and offers incredibly rewarding gameplay, and Kena: Bridge of Spirits absolutely nailed that aspect of gameplay. Puzzles were complicated enough to not be incredibly obvious, yet simple enough that I never once needed to look up a solution online. I was always able to figure out what to do, where to go, and how to solve the platforming puzzles that the game presented based on what I’d learned through gameplay, and that’s a difficult balance for a game to get right!

Kena has to combine her powers and skills to traverse the game world.

Kena: Bridge of Spirits doesn’t hold your hand, though. After introducing you to a new power or attack that Kena can use, the game drops you into a new section of the map where that power can be used to its full effect. But there are no other hints pushing you in the right direction nor telling you how to solve a puzzle. It’s up to the player to use what they’ve learned and figure out how to get from point A to point B to keep the story moving, and I like that the game is bold enough not to offer too much help.

Many modern games across practically every genre hold players hands the whole time. I’ve played racing games that literally have an on-screen arrow the entire time, pointing exactly where to go, telling you when to slow down, speed up, etc. And games like Skyrim started the fad of having on-screen pointers guiding you to your precise destination. I’m a huge believer in accessibility features for disabled gamers, as I’m disabled myself, but even I consider that some of these features go too far for my personal taste. Kena: Bridge of Spirits was delightfully old-fashioned in that regard. It doesn’t drag you along the path it wants you to take, instead setting you down with all of the skills you need to walk the path alone and leaving you to do so.

Hanging from a ledge early in the game.

Fun combat and great platforming wouldn’t have been anywhere near as enjoyable, though, if Kena: Bridge of Spirits didn’t have an interesting and engaging story holding it all together. I was very keen during my playthrough to avoid spoilers, and the game was definitely much more enjoyable for experiencing the highs and lows of Kena’s journey first-hand.

Kena’s quest to reach the mountain shrine is motivated by the loss of her father, and this aspect of the story was quite emotional. Seeing Kena as a young child at one point really hammered home how this quest has been years in the making for her. At the same time, though, Kena was incredibly empathetic to the spirits she met along the way – even those she had to do battle with. Defeating one of the game’s three big bosses didn’t kill them – instead Kena, as a spirit guide, helped them overcome whatever was keeping them trapped in this world and make the transition to the spirit realm. She showed genuine empathy to everyone she encountered, and while she was on a mission of her own, she showed no hesitation when it came to getting side-tracked to help others.

Kena with her younger self in the spirit realm.

At the same time, going off in different directions didn’t feel like Kena was being sent on some disconnected side-mission. Helping Taro, the game’s first spirit, and Adira, the second spirit, were both presented as the next step to reaching the mountain shrine, and Kena was happy to help both of those spirits along with helping herself and moving her quest forward. The story thus flowed smoothly from point to point with nothing feeling unnecessary or like time-wasting fluff.

The third spirit Kena had to help was Toshi, and he was directly in the way of Kena’s progress to the mountain shrine, so once again this felt like a natural progression of the story.

That being said, I think the way the game was structured meant that coming to the aid of three spirits was probably the maximum the story could’ve gotten away with. Adding in any more might well have made them feel like unnecessary hurdles, and the fact that each spirit had three relics to collect before engaging in a boss fight would have risked becoming repetitive had it been repeated many more times. Three spirits was a good number, then, based on the way the game chose to handle each of them.

Kena helped several spirits while on her journey.

As well as learning of Kena’s father, the game had a number of emotional moments. Each of the spirits genuinely wanted to help their families or the people of their village, and letting go of what was anchoring them made all three cut-scenes after the big boss battles feel genuinely emotional. I may have shed a tear on more than one occasion!

Toward the end of the game, having collected many Rot (and many Rot hats) in different places and in different ways, Toshi stole all of the Rot from Kena after the first of two epic climactic battles. Seeing her lose her companions was heart-breaking – and definitely got me riled up for the next phase of the fight! After saving the Rot and defeating Toshi, allowing his spirit to achieve peace, the Rot were transformed back into their true form, a form which resembled a giant panther or cat. As a cat lover myself, this was an incredibly sweet moment; the high point of the game’s final story.

The Rot – restored to their true form.

Kena: Bridge of Spirits does seem to have left things open-ended, though. We didn’t get to see what happened after Kena achieved her goal and meditated at the mountain shrine, with the credits rolling after she settled down to meditate having saved and restored the Rot. Did she find her father, or information about him? Did she find something else that she didn’t know she was seeking?

Perhaps the game is teasing an expansion or sequel in future, and if that’s the case I’m absolutely going to be there! As it is, though, after the emotional loss of the Rot, the big battle to save them, and ultimately letting them go to restore their true form and bring balance back to the forest, for Kena to just plop down and close her eyes risks feeling like a bit of an anticlimactic ending. We saw her reach the goal she’d been working towards for the entire game, but we didn’t get to see what, if anything, that moment meant to her.

Kena made it to the mountain shrine… but what will happen next?

This could certainly be setting up a continuation of Kena’s story, and I’m okay with that. As things sit, her story doesn’t yet feel complete. I’m wondering what the future might hold for her! At the same time, developers Ember Lab did such a fantastic job on what is their debut game that I’d love to see them tackle a different project in future. Kena: Bridge of Spirits has been a huge success, topping the charts here in the UK and elsewhere, so the studio has the world at its feet. Should they simply move on to a sequel right away, or might they want to turn their attention to other projects?

Overall, I had a wonderful time playing Kena: Bridge of Spirits. It’s by far the best game I’ve played all year, and I don’t think it will be surpassed in the next couple of months before 2022 rolls around! It was one of those games where I didn’t want to rush through it too quickly; I wanted to preserve this moment in time and keep enjoying it for as long as I possibly could.

Kena: Bridge of Spirits is a visual masterpiece, a uniquely-styled game pushing modern-day graphics to their limit. It’s also a wonderful return to a style of gameplay that has fallen out of favour in recent years. Every element has clearly been lovingly crafted and honed to near-perfection, and I cannot recommend it highly enough.

Kena: Bridge of Spirits is out now for PlayStation 4, PlayStation 5, and PC. Kena: Bridge of Spirits is the copyright of Ember Lab. Some promotional artwork courtesy of Ember Lab. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Kena: Bridge of Spirits – First Impressions

Don’t worry, there aren’t going to be any big spoilers for the story of Kena: Bridge of Spirits this time. I just wanted to take a moment to share my first impressions of one of the games I’d been looking forward to all year!

Unfortunately, Kena: Bridge of Spirits is an Epic Games exclusive on PC, meaning I had to finally break my year-long streak of avoiding the company. Long story short, I had a falling-out with Epic Games last year due to getting locked out of my account, and I had hoped to avoid spending money with them again. But Kena: Bridge of Spirits proved just too tempting, so I succumbed and bought the game. It had been one of my most-anticipated games of the year, so I was content to make an exception.

Promotional artwork for Kena: Bridge of Spirits.

Kena: Bridge of Spirits is the debut game from Ember Lab, a studio which originally worked on animation and CGI for film and television. Considering this is their first ever game, and that they’re a small studio, I’m absolutely blown away. Kena: Bridge of Spirits is incredible, and I’d be impressed if it had come from a major developer with the backing of a huge publisher. But knowing that the title is the culmination of years of hard work by a small, independent team working on their first ever interactive project leaves me speechless.

Kena: Bridge of Spirits is the debut game from Ember Lab.

In the couple of hours I’ve spent with Kena: Bridge of Spirits so far, the game plays beautifully. There aren’t any loading screens getting in the way of gameplay, platforming is intuitive and smooth, combat is fast-paced and exciting, the transitions from gameplay to cut-scenes and back again are well-integrated, and I haven’t found so much as a single bug, glitch, or visual goof.

Kena hangs from a ledge during an early platforming section.

Sticking with gameplay, Kena: Bridge of Spirits offers some incredibly fun adventuring. Kena has all the moves you would expect for this kind of game: she can run, jump, double-jump, and climb ledges. The Rot – Kena’s adorable companions – have a range of abilities, the most useful of which include being able to move objects and obstacles to clear a path or open up a new area for Kena, as well as occasionally pointing the way so she doesn’t get lost.

The Rot moving a platform for Kena to jump on.

Gameplay is all very intuitive, with the default controls and buttons doing everything you’d expect. The design of the game’s early levels shows a lot of thought and planning; it was always clear which path to take and I never felt like Kena was lost. There were some paths that led to dead-ends, but these seem to be areas that can be unlocked or expanded later in the game, so I should be able to return to them later.

Kena in the game’s opening level.

Kena: Bridge of Spirits isn’t heavy on dialogue, and while it was certainly pretty clear what to do and where to go, I didn’t feel the game was holding my hand and dragging me down a narrow path. To give one example, at an early point in the game the camera panned wordlessly over three vulnerable spots that Kena had to take out before she could defeat the main boss during a fight. It was obvious that these three spots needed to be hit first, but the game didn’t say so explicitly, it merely pointed me in the right direction then left me to fight the battle.

Kena takes damage in an early fight.

Combat feels great in Kena: Bridge of Spirits. Kena has a couple of primary attacks and one defensive shield. Using her shield at just the right moment can lead to a defensive parry, and she has a light and heavy attack. The Rot can also play a role in combat, but I won’t spoil exactly what they can do. Combat is fast-paced, but not so blindingly fast as to feel overwhelming. I also felt that the number of enemies present at each encounter was about right as well.

Kena performs a heavy attack on a monster.

The game offers three difficulty options at first, with a fourth “master” difficulty that unlocks after completion. For players who like a very tough challenge, this adds replayability. I’m categorically not a “hard mode” gamer by any stretch, so I’ve been playing on the easiest difficulty setting. I found that to be quite enough for my skill level! Difficulty settings change the recharge rate of Kena’s Rot companions, which will affect their ability to participate in combat encounters, and also ramps up the aggressiveness and damage of enemies. Increasing the difficulty doesn’t add additional enemies into the game.

Kena is hit by a monster and flies backwards!

Kena: Bridge of Spirits is without a doubt the most visually stunning game I’ve played all year. After traversing the game’s opening area, Kena climbed a staircase overlooking a mountain and valley, and I was blown away. I literally put down the control pad and said “woah” out loud! How many games – ever – have made me say “woah?”

I had to stop for a moment when I saw this incredibly beautiful vista so I could take it all in.

The animation and visual effects work are absolutely beautiful. Kena: Bridge of Spirits has a bright colour palette, with sunlit areas that are positively glowing. Shades of blue, yellow, white, and particularly green present a striking contrast with the “corrupted” areas of the map, which feel depressingly dark with faded greys and browns and flashes of an evil, glowing red. Ember Lab’s past as an animation studio absolutely shines through, and the animators’ work with the game’s colours is pitch-perfect.

The contrast between the verdant green living areas and the grey-brown corrupted areas is striking, and the game uses colour to great effect.

Kena: Bridge of Spirits has an aesthetic that wouldn’t be out of place in a big budget animated film from the likes of Pixar or Dreamworks. The game doesn’t prioritise gritty realism over beauty, and what results is an astonishingly pretty animated look to both its characters and environments. Kena herself is a lovingly-crafted protagonist, and everything from her hair and outfit to her magic staff just looks fantastic.

Kena – the game’s protagonist and player character.

Other characters and Kena’s Rot companions also look visually impressive. The Rot – despite their somewhat offputting name – are utterly adorable critters. Their big eyes and cute faces make them incredibly sympathetic, which is important! Their fearful nature means they tend to scatter and hide at the beginning of combat encounters, and in another game I feel like that mechanic could become annoying. But because of just how darn cute the Rot are I actually found it spurring me on! How dare those evil monsters scare my poor little Rot!

Kena is accompanied on her adventure by the Rot. And they’re adorable!

Oh, and the Rot get to wear hats. Cute, adorable little hats. The hats can be purchased using gems that are found throughout the game world – something that should be familiar to anyone who’s ever played a game like this one. One thing I liked about the way Kena: Bridge of Spirits handles collecting these gems, though, is that Kena never destroys or damages property – even in abandoned houses or ruins. She carefully opens a chest or barrel, collects the gems, and then closes it again. No need to smash or break any pots!

Kena collecting gems from a chest.

There’s also a map, as you might expect. The map was easy to navigate and seems to highlight significant points and quest-relevant locations but without being overwhelmed. Some games have maps that you can barely read for all the pins and markers, but Kena: Bridge of Spirits has a well-designed map that’s legible, useable, and fits right in with the rest of the game from an aesthetic point of view.

The in-game map is useful.

When Kena puts on a spirit mask the game enters a static first-person view. This mode allows you to spot Rot, as well as certain quest-specific items. It’s a riff on the “detective mode” present in several other games, but it’s handled in such a way as to feel like a unique experience for Kena: Bridge of Spirits.

Kena putting on a spirit mask.

And that last sentence could summarise my thoughts on the game. Kena: Bridge of Spirits takes established tropes of the adventure genre but gives them its own presentation and sets them up in a brand-new world. The gameplay is fantastic, and anyone who’s played these kinds of games in the past will feel right at home. Where it truly excels is its art style and aesthetic. The designers have to get much of the credit for the unique feel of Kena and the world she inhabits.

I’m having a great time with Kena: Bridge of Spirits! The game has met all of the expectations I could’ve had going in, and at least in terms of visuals it even exceeded them. I would have been impressed if this game had been produced by an established team of developers backed up by the resources of a huge publisher, but to know that it’s the first ever game by an independent studio is truly mind-blowing. Kena: Bridge of Spirits is fantastic – and I can’t wait to jump back in!

Kena: Bridge of Spirits is out now for PlayStation 4/5 and PC. Kena: Bridge of Spirits is the copyright of Ember Lab. Some promotional artwork courtesy of Ember Lab. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

We’re halfway through 2021!

It’s the last day of June, and as we bid goodbye to the month we also mark the halfway point of 2021. I think that makes it a good opportunity to take stock and look ahead to the entertainment experiences that lie before us between now and Christmas.

Pandemic-related disruptions continue across the entertainment industry, but after more than a year of evolving working practices due to coronavirus, I think it’s not unfair to say that many more projects have managed to enter or remain in production over the last few months than were able to at this point last year. This bodes well for upcoming titles across film, television, and video games, and today I’m going to pick out a small selection of each that I’m looking forward to before the end of the year.

Television:

It’s probably television that has the most to offer – at least for me personally – in the second half of 2021. There are several big shows coming up that I can’t wait to get stuck into, and I’m sure you can probably guess what some of them are!

Number 1: Star Trek: Discovery Season 4

Discovery’s third season was an entertaining ride, and succeeded at establishing the 32nd Century and the Federation’s place in it. In the aftermath of the Burn – the galaxy-wide catastrophe which devastated known space – and the shortage of dilithium, Season 4 will hopefully see the crew beginning to pick up the pieces.

The trailer for Season 4, which was shown off in April as part of Star Trek’s First Contact Day digital event, also showed Captain Burnham and the crew facing off against a “gravitational anomaly” which seemed to be wreaking havoc with the ship and the Federation at large. What is the “gravitational anomaly?” I don’t know – though I have a few theories! We’ll find out more when Discovery Season 4 premieres on Paramount+ (and on Netflix internationally) in the autumn.

Number 2: Star Trek: Lower Decks Season 2

After a hilarious first season, Lower Decks is returning to our screens in August – and this time Star Trek fans the world over should be able to watch the show together. Season 1 had the difficult task of taking Star Trek into the realm of animated comedy for the first time. Having proven to be a success with that concept, Season 2 can let its hair down and really double down on what fans loved last year.

There are a couple of lingering storylines left over from the Season 1 finale that I’m genuinely interested in seeing resolved. But beyond that, I can’t wait for more wacky Star Trek-themed hijinks with Mariner, Boimler, Rutherford, and Tendi! Luckily we won’t have to wait too long for this one; Lower Decks Season 2 will debut on Paramount+ (and on Amazon Prime Video internationally) on the 12th of August – barely six weeks away!

Number 3: Star Trek: Prodigy

This one has to be tentative. Upcoming children’s show Star Trek: Prodigy has been suggested for a 2021 broadcast, but with no date confirmed as of yet, and with the aforementioned Lower Decks and Discovery taking up the Star Trek broadcast slots for much of the rest of the year, I don’t know where ViacomCBS plans to fit Prodigy in.

Despite that, as we continue to learn more details about the series, it sounds genuinely interesting and looks set to be a lot of fun. The best kids’ shows manage to have something to offer adults as well, and I hope Prodigy can manage to do that while retaining an atmosphere that’s fun for children. Out of all the recent Star Trek projects, Prodigy feels like it has the most potential to introduce the franchise to a new generation of fans. There’s currently no date on the calendar, so watch this space.

Number 4: Rick & Morty Season 5

We’ve already had two episodes of the fifth season of Rick & Morty, but there are eight more to come over the next few weeks! The trademark brand of wacky, non-sequitur humour that the show is known for is still present, and it continues to be a barrel of laughs! Rick & Morty paved the way in some respects for Star Trek: Lower Decks, and there are similarities between the two shows in terms of sense of humour and animation style.

Rick & Morty’s largely episodic nature keeps the show fresh, and while there are some jokes and storylines that perhaps take things too far, on the whole the show has largely avoided the trap of going over-the-top or falling into being offensive for the sake of it. You know the formula and main characters by now, and Season 5 seems like it’s shaping up to offer more of the same – and that’s a compliment. Rick & Morty Season 5 is ongoing on Adult Swim in the United States (and on E4 in the UK).

Number 5: Foundation

Isaac Asimov’s genre-defining epic is being adapted for the small screen by Apple, and it will star Jared Harris. Harris was fantastic in Chernobyl and also put in a stellar performance in The Terror, so I can’t wait to see what he’ll bring to the role of Hari Seldon. Foundation is an incredibly ambitious project; the seven-book series spans hundreds of years of galactic history and deals with some very deep and complex themes.

Apple TV+ is very much a second-tier streaming service. This is its first big push to change that; Apple’s first real foray into big-budget scripted television. I hope the company can use its phenomenal financial resources to do justice to one of the seminal works of science fiction.

Number 6: Dexter

I watched several seasons of Dexter in the mid/late-2000s, but eventually the series started to feel repetitive so I switched off. I’m curious, however, to see what the passage of time will do for the show and its titular anti-hero when it returns in what has been variously billed as both a “reboot” and a “continuation” depending on who you ask! The concept of Dexter was interesting when it kicked off in 2006, and hopefully the new season can recapture the magic of those early years of the show.

The idea of a show about a serial killer where the killer is known to us as the audience, and not only that but is the protagonist was genuinely different. Dexter’s work with the forensic team was a big part of what gave the show its unique mix of police/detective series along with gritty, violent drama, and I’ll be curious to see where the new season has taken the character – as that will be the key to its success.

Number 7: The Dropout

If you aren’t familiar with the story of Elizabeth Holmes and Theranos, it’s one that’s simultaneously riveting and frightening. Holmes and her startup Theranos promised to revolutionise the way blood testing works, enabling people to take blood tests without needing to visit a doctor and in a less-painful way. But it was a fraud: the technology didn’t work and Holmes and her team covered it up.

There have been several great documentaries and news broadcasts going into detail on the Theranos case, and with Holmes and others still awaiting trial it remains unresolved. This adaptation of an ABC News podcast will be the first dramatisation of the events of the Theranos scam, and despite some production setbacks it looks like it has the potential to be truly interesting when its broadcast on Hulu (and on Disney+ internationally) before the end of the year.

Number 8: Amazon’s Lord of the Rings series (full title unknown)

I’m beginning to wonder if we’ll see the first season of this incredibly expensive television show this year. With half the year gone, there hasn’t been much news about Amazon’s Game of Thrones-killer. That aside, a return to Middle-earth sounds incredible, and by taking the action away from most of the characters we’re familiar with from the films, hopefully what will result will be a genuinely different experience that doesn’t try to mimic the films too heavily.

Amazon has thrown cinema-level money at its Lord of the Rings adaptation, so I’m expecting to see something incredibly impressive for that investment.

Number 9: The Witcher Season 2

I’ve never played The Witcher 3 or any of the other games in the series. But the first season of Netflix’s adaptation of the original novels was great, and it’s always nice to see a high-budget fantasy project make it to screen! The first season debuted in late 2019, and I had half-hoped to see Season 2 before now. It’s still possible it won’t happen before the end of the year, but a recent teaser from Netflix suggests that Season 2 is in post-production and progressing nicely.

After such a long break, I feel like I should probably re-watch Season 1 before sitting down to see any new episodes! Henry Cavill will reprise his role as Geralt, and all being well Season 2 will be just as good as Season 1.

Number 10: Tokyo Vice

This true-crime series is based on the memoir of an American journalist, Jake Adelstein, who spent several years in Tokyo. In short, he documented a lot of police corruption during his tenure as a newspaper reporter in the 1990s, and given HBO’s pedigree at making high-budget series, I think there’s a lot of potential here.

Speaking as a westerner, Japan can be somewhat of a mystery. Romanticised by some, ignored by others, the truth is that many folks who’ve never set foot in Japan don’t know the first thing about Japanese life – and Tokyo Vice may just blow the lid off the seedier underbelly of Japan’s capital city in a big way. I’m calling it right now: this show could be 2021’s Chernobyl.

Film:

An increasing number of films are coming straight to streaming platforms – or being released digitally at the same time as heading to the box office. This is great news for me personally, as I’m not able to go to the cinema in person. There are some interesting titles coming up in the second half of the year.

Number 1: Jungle Cruise

In 2003 I felt that making a film based on the Disneyland/Disney World ride Pirates of the Caribbean was a stupid idea. Shows what I know, eh? Pirates of the Caribbean was great fun, so I’m hopeful that Disney’s latest ride adaptation will be as well. The Jungle Cruise ride takes theme park guests on a riverboat through – you guessed it – a jungle!

Hopefully the excitement that the ride offers will translate well to the screen. Parts of the trailer looked very CGI-heavy, and I hope that won’t be too offputting or problematic. Otherwise all I can really say is I’m looking forward to seeing what the film has to offer.

Number 2: Free Guy

Ryan Reynolds stars as a video game character who becomes sentient. I don’t know what else to say other than that sounds like a hilarious premise, one well-suited to Reynolds’ comedic style.

Video games have been the subject of many different films over the years, both as plot points and as direct video game adaptations. But no film so far has taken this approach; Free Guy looks set to be a unique experience when it arrives on the 13th of August.

Number 3: No Time To Die

This is the third or fourth time I’ve put No Time To Die on a list of “upcoming” titles. But this time it really is going to be released! Right?! Delayed by almost two years at this point, Daniel Craig’s final outing as 007 looks set to be an explosive and action-packed experience, and hopefully will bring down the curtain on his tenure in the role in suitable fashion.

The film will feature Academy Award-winner Rami Malek as its main villain, and I’m very interested to see what he’ll bring to the table. All being well, No Time To Die will be released at the end of September – and I’m curious to see whether it’ll be released on Amazon Prime Video as well, following Amazon’s acquisition of MGM.

Number 4: Encanto

We don’t know too much right now about Disney’s next big animated film. It’s set in Colombia, so there’ll be a Latin/South American feel. The film will focus on a girl who’s the only one in her family unable to use magic. I think we can expect an uplifting story of someone learning to be themselves and discover their own talents!

Lin-Manuel Miranda, who composed the soundtrack to 2016’s Moana (as well as Hamilton, In The Heights, and many others) is collaborating with Disney for a second time on the soundtrack to Encanto. That alone makes the film very exciting and worth checking out. Currently Disney aims to release Encanto in cinemas with no word on a Disney+ premiere.

Number 5: The Green Knight

I’ve long had an interest in the legends of King Arthur, and this film adaptation of one of the lesser-known Arthurian works looks set to be interesting at the very least. I got almost a horror or supernatural vibe from the trailer for The Green Knight, and while I’m not a big horror fan personally, I think the film has potential.

I’m not familiar with the director or most of the cast, so I can’t comment on the film’s pedigree. But with a decent budget and solid source material, this could be an interesting one to watch when it arrives at the end of July.

Number 6: Space Jam: A New Legacy

I don’t think I’ve re-watched the original Space Jam since it was released in 1996. But despite that, the idea of a sequel to the fun basketball-meets-Looney Tunes flick seems like it’ll be a lot of fun! Starring Star Trek: Discovery’s Sonequa Martin-Green alongside basketball legend LeBron James, the film looks set to follow a similar formula to its famous ’90s predecessor.

Nostalgia is a big deal in entertainment at the moment, so I’m not surprised to see ’90s hits like Space Jam being brought back. Hopefully A New Legacy can live up to the original film when it’s released in just a couple of weeks’ time.

Number 7: Dune

As with Foundation above, Dune is an adaptation of an absolutely iconic work of science-fiction. Frank Herbert’s 1965 novel has been notoriously difficult to bring to the screen, and while this version is the first part of a duology, in many respects the complicated story might be better served as a television series than in the cinema.

Despite that, however, I’m looking forward to Dune’s November premiere. A huge budget, visual effects that look outstanding, and a star-studded cast will hopefully all come together to make this latest adaptation a success.

Number 8: Top Gun: Maverick

It’s been a long time since I saw Top Gun, the film which propelled Tom Cruise to superstardom. To produce a sequel 35 years after the original film is, in some respects, a risk. But as already mentioned, nostalgia is a huge driving force in the modern entertainment industry, and with Cruise stepping back into the shoes of fighter pilot Pete “Maverick” Mitchell, there’s already been a huge amount of interest.

Top Gun: Maverick will come to Paramount+ shortly after its theatrical release, which will hopefully give the streaming platform – Star Trek’s digital home – a nice boost.

Number 9: The Matrix 4

Although The Matrix 4 remains on the schedule for 2021, with so little information about the production – not even a name – I think we have to call this one tentative. 2003’s Reloaded and Revolutions seemed to bring the story to a pretty definitive end, so I’ll be interested to see where a new instalment takes the sci-fi/action series.

Most of the original cast are reprising their roles, and Lana Wachowski is set to direct. After the Wachowskis came out as transgender and completed their transitions, many critics have re-evaluated The Matrix and its “red pill, blue pill” analogy through the lens of trans experiences. As someone who’s recently been exploring my own gender identity, I’ll be very curious to see what the fourth film in the series has to say about the subject.

Number 10: Resident Evil: Welcome to Raccoon City

The Resident Evil film series, which ran from 2002 to 2016, is a rare example of a successful video game adaptation on the big screen. Following 2016’s The Final Chapter, Welcome to Raccoon City aims to reboot the film franchise, and bring it closer in line with the video games that originally inspired it.

The video game Resident Evil 2 was recently remade, and that game’s success may have inspired some of the choices made for the film, including the decision to incorporate several major characters from the video game series. Even though horror isn’t really my thing, the Resident Evil films always managed to be the right mix of frightening and action-packed, and I’m hopeful for something similar from this reboot.

Video Games:

Some folks felt that this year’s E3 was a disappointment because of how many games have been pushed back to 2022. That’s another consequence of the pandemic, unfortunately! But there are still a number of exciting games coming before the end of the year.

Number 1: Kena: Bridge of Spirits

Kena: Bridge of Spirits has been on my radar for a while. Its Disney-inspired art style looks utterly adorable, and I can’t wait to give the game a try. There’s always room for this kind of single-player action-adventure title, and the premise of being a “spirit guide” who helps the newly-deceased sounds unique and fun.

I’m hopeful that developers Ember Lab, working on their first game after transitioning from digital animation, will succeed at creating an enjoyable, perhaps somewhat different experience.

Number 2: Bear and Breakfast

One of the indie highlights of E3 in my opinion, the adorable-looking, vaguely Stardew Valley-esque Bear and Breakfast is scheduled to launch before the end of the year. The premise, in case you didn’t get it, is that you run a bed & breakfast in a forest, and you’re a bear. What’s not to love about that?!

The game’s cartoony visual style looks cute, the premise sounds unique and just the right kind of silly, and I’m just really looking forward to giving Bear and Breakfast a shot.

Number 3: The Lord of the Rings: Gollum

This one has to be tentative, as there’s been very little movement on the game all year. Its absence at E3 was noticeable, and we may learn that it’s going to be delayed until next year. However, Gollum is a very interesting project. What could a game where this vile, villainous character is the star possibly have to offer? There have been antiheroes in gaming before, but few characters are as repulsive as Gollum!

And I think that’s what’s so fascinating about this title. Taking on the role of Gollum, and experiencing an adventure in Middle-earth from his perspective is almost certainly going to make for a game that’s one-of-a-kind.

Number 4: Mario Party: Superstars

Though its price seems rather steep, Mario Party: Superstars is bringing back classic boards and mini-games from the original Nintendo 64 Mario Party games. I had great fun with the first Mario Party in particular, and being able to play remastered versions sounds like a blast of nostalgia and potentially a lot of fun.

I can’t escape the feeling that Superstars might’ve been better value were it half the price, or an expansion pack for Super Mario Party instead of being a full-price standalone title. But despite that, it sounds like fun.

Number 5: Halo Infinite

After a disappointing trailer last year, Halo Infinite was delayed and reworked, ultimately meaning it didn’t launch alongside the Xbox Series X last November. Following a year-long delay, the game is now set to launch in time for Christmas, alongside a free multiplayer mode.

Since Halo Infinite will be coming to Game Pass I daresay I’ll give it a go when it comes out. After a six-year gap – the longest in the history of the series – fans will be clamouring for more from the Master Chief, as well as looking to see whether 343 Industries have finally managed to get the elusive Halo formula right. With a television series also in the works, Microsoft is investing heavily in the Halo brand.

Number 6: Age of Empires IV

Sticking with Microsoft, the next big brand they’re bringing back is Age of Empires! After the first three games were successfully remade over the last few years, the launch of Age of Empires IV is the series’ real test. Can Xbox Game Studios craft a title that successfully brings the classic real-time strategy series firmly into the modern day?

Age of Empires II: Definitive Edition in particular has built up a solid fanbase, with plenty of folks playing the game competitively online. A lot of them will be interested to try Age of Empires IV, so the game has the potential to be a success. The original Age of Empires was my first real introduction to the world of real-time strategy, so I’m rooting for the success of the latest entry in the series.

Number 7: Lego Star Wars: The Skywalker Saga

This is another one we’ll have to call tentative. There’s been radio silence from Traveller’s Tales and Warner Bros. since the game was delayed back in April – having already been delayed twice previously. However, I’m still hopeful that we’ll see it before the end of the year – it would be a great stocking stuffer were it to launch in time for Christmas!

2006’s Lego Star Wars: The Complete Saga was absolutely brilliant; a comedic, light-hearted take on Star Wars. I’m hoping this new game can live up to that legacy and bring a dose of fun to Star Wars. Maybe it’ll even make the dire Rise of Skywalker bearable!

Number 8: Road 96

I can’t actually remember where I first saw indie title Road 96. But the idea sounds great: a procedurally-generated game in which your character has to escape from a dangerous country. Some of the landscapes shown off in the trailer looked similar to the American Southwest, and I love the visual style.

Road 96 promises “thousands” of routes and non-player characters to interact with, and it sounds like this could be a game with a huge amount of replay value. I’m looking forward to trying it out for myself.

Number 9: Shredders

There have been some classic snowboarding games in years past: 1080Β° Snowboarding on the Nintendo 64 and SSX Tricky on the Xbox/PlayStation 2, just to give two examples. Shredders, which was announced at E3, looks like it’ll pick up the baton and offer a fun snowboarding experience.

Any game set in a wintry environment has to get its snow texture just right, and it looks as though Shredders has – at least based on pre-release trailers. I’m hopeful for a fun time when this lands on Game Pass in the run-up to Christmas.

Number 10: Forza Horizon 5

Forza Horizon 4 was great fun, and I’m hoping for more of the same from its sequel. The semi-arcade racing hops across the Atlantic to Mexico for this iteration, with promises of more cars, a bigger map, and diverse environments to race through. All of that sounds great!

Racing games often manage to look visually stunning, and Forza Horizon 5 is no exception. The game looks fantastic, and if it plays well too it could be a huge time-sink heading into the autumn!

So that’s it!

We’ve looked at ten television shows, films, and video games that I think will be fun as we cross into the second half of 2021. Summer is always my least-favourite season, with early sunrises making it harder to sleep than usual, annoying insects buzzing around, and heatwaves that make me wish I could afford air conditioning! But there are plenty of things to look forward to even as we roll through my least-favourite part of the year.

Star Trek: Discovery Season 4 has to be my highlight; if I could only choose one thing to be excited about it would be that! But Tokyo Vice is incredibly interesting too, a series which I think could blow up and become the next Chernobyl. Film-wise, Encanto looks great; any project with a soundtrack by Lin-Manuel Miranda is worth paying attention to! Dune I’m hopeful for, and The Green Knight could sneak in and become something more than I’m expecting. Kena: Bridge of Spirits is such an interesting and cute-looking video game, and a rare new IP in an entertainment landscape where sequels and franchises dominate.

2021 still has a lot left to offer, even though we’re already halfway through! I hope you found something here to get excited about – or maybe something you hadn’t heard of that you can add to your list.

All titles listed above are the copyright of their respective owner, studio, developer, broadcaster, distributor, publisher, etc. Some promotional video game screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.