The Fallout… Fallout

A TLOU-themed spoiler warning graphic

Spoiler Warning: Beware minor spoilers for Fallout 4, Fallout 76, and the Fallout TV adaptation.

One story to come out of the latest mess at Xbox is one that I predicted back in January: the next Fallout video game is being taken away from Bethesda. I thought it would be interesting to talk about that today, as well as consider what a new title in the storied – but arguably sullied – post-apocalyptic franchise could have to offer.

As always, everything we’re discussing today is the *subjective, not objective* opinion of just one person. If I highlight a part of the Fallout franchise you despise, or criticise something you adore… that’s okay. There ought to be enough room in the fan community for differences of opinion and respectful conversations that don’t descend into toxicity. I will also say, for the record, that I haven’t played every game in the Fallout series (I didn’t play Fallout 1 or 2 back in the ’90s, and I still haven’t played New Vegas), and that I’m not the world’s biggest fan of the Fallout TV adaptaion. I don’t hate the show, but the best thing I can say about it is that it’s “solid, but not spectacular.” If you think any or all of that renders my take on the next Fallout video game invalid… well, here’s your chance to click off and read something else, I guess!

Concept art for Fallout 4 showing a Pip-Boy
A Pip-Boy.

It’s also worth noting that what we’re going to get into today has not been officially confirmed by Bethesda, Xbox, or Microsoft at time of writing. Rumours abound in the games industry, and while what I’ve heard about Fallout seems credible to me based on the sources that have stated it, until it’s official it should be taken with a healthy pinch of salt. It isn’t my intention to stir the pot (too much), or add to unsubstantiated rumours, but this topic is of interest, and I think the sources are reliable enough to warrant an article like this.

I think the first and most important thing to say is this: Bethesda losing the right to make the next Fallout video game is *entirely* the fault of Todd Howard and the other executives at the studio. I have precisely zero sympathy for any of them, and frankly, this situation should be neither a shock nor a disappointment to the senior folks at Bethesda. Their own actions and policies directly caused this, and the only surprising thing, for me, is that it’s taken this long for Xbox and Microsoft to act.

Photo of Todd Howard at the Fallout S2 premiere.
Todd Howard, head of Bethesda, at the premiere of Fallout Season 2.

In the ’90s and into the 2000s, when Bethesda was a smaller outfit and when games didn’t take quite so long to make, it was totally okay to only work on one game at a time. But the gaming landscape has shifted – both for Bethesda itself and the industry at large – and for years, I’ve been struck by the absolute bone-headed, stubborn idiocy of Bethesda Game Studios to continue to insist on only developing one project at a time.

Backed up by the almost limitless resources of Xbox and Microsoft, and with several subsidiaries under its own umbrella, Bethesda has had years to build up or adapt a second team capable of developing one of its big open-world role-playing titles. And… the execs chose not to do so. The result of that is that it’s going to be near enough two decades in between The Elder Scrolls V and The Elder Scrolls VI – and, left to their own devices, Bethesda would’ve allowed a similar span of time to elapse in between Fallout titles, too. Fallout 4 launched in 2015, and with The Elder Scrolls VI (Bethesda’s next project) not launching until 2028 at the earliest, it would be 2033 or beyond before another Fallout game could be ready. And that’s under the best circumstances, assuming that game development cycles don’t lengthen any further in the years ahead.

Photo of Xbox CEO Asha Sharma
Asha Sharma, the new CEO of Xbox, has wasted no time in pushing for a new Fallout game.
Photo: Microsoft/Xbox

For obvious reasons – or, at least, reasons that *should* be obvious – two-decade-long waits in between entries in a series are beyond unacceptable. Fans want games sooner than that, of course, but from a business perspective, I mean… it’s just idiotic. Given the resources available to Bethesda, and the amount of time they’ve been working with Microsoft and Xbox, there’s been more than enough time to create a second development team. That would’ve allowed Bethesda to keep their IP in-house while also getting more games ready more quickly. But Bethesda was unwilling to do that – for some reason – so it’s now fallen to Xbox’s new leadership to step in.

Good.

There’s a happy medium somewhere in between the annual releases of something like Call of Duty or EA Sports titles and the insane waits for new entries in series like Fallout and Grand Theft Auto. Too many titles in the same series coming along too quickly often means releases are lower quality (something Bethesda *definitely* can’t afford!) or that franchise fatigue will eventually set in. Look at the likes of Assassin’s Creed for an example of that. But there’s got to be a balance – twenty-year waits for new titles absolutely takes the piss, and worse, it risks making new entries in dormant franchises less interesting to audiences.

Fallout 4 Anniversary Edition banner
It’s been over a decade since the last single-player Fallout game.

Since Fallout 4 was launched more than a decade ago, gamers have been treated to open-world adventures like Red Dead Redemption II and Ghost of Tsushima, and role-playing epics like Baldur’s Gate 3 and Cyberpunk 2077. Not only are those games giving players new and fun experiences, but in many ways, they surpass what Bethesda has shown itself to be capable of so far. Fallout 76 may have appealed to fans of multiplayer experiences, but for a lot of fans of the series, that title hasn’t filled the void left behind by a new single-player title. And with other games coming along and doing many of the same things as Bethesda did – only better – well, there’s a case to be made that Bethesda has been waiting too long, leaving too much time in between releases, and prioritising the wrong things.

All of which is to say that I totally understand Xbox and Microsoft’s decision here. If Bethesda isn’t capable of making a new Fallout game anytime soon, because their sole development team is currently dedicated to The Elder Scrolls VI… well, why should the parent company wait another three or four years (at minimum) before development can even *start?* This was not only self-inflicted by Todd Howard and other senior figures, but it was so predictable you could’ve seen it from space.

Still frame from The Elder Scrolls VI announcement trailer
Bethesda’s only development team is currently hard at work on The Elder Scrolls VI. Hopefully.

However, as is often the case… that isn’t all there is to say.

The studio that Microsoft and Xbox seem to be tapping to lead this new Fallout project is Obsidian. That name should be familiar to Fallout fans; Obsidian developed Fallout: New Vegas in 2010, and that title is widely hailed as the best modern Fallout game, eclipsing both Fallout 3 and Fallout 4 in terms of narrative, characters, setting, and world-building. Obsidian also developed one of my favourite-ever games: Star Wars: Knights of the Old Republic II. So… good, right?

Well, not so fast. Obsidian’s recent titles haven’t been quite so hot, to be blunt about it. I tried out Avowed last year, but bounced off it after a few hours, feeling that its world, characters, and core narrative hadn’t really gripped me the way I’d hoped. And The Outer Worlds 2, while arguably overshadowed by conversations around its price, underperformed. Obsidian is also a different studio in 2026 than it had been in 2010, with many of the New Vegas development team no longer working there.

Promo screen for Avowed
I didn’t stick with Avowed when I tried it.

Then we come to a pretty disturbing rumour. This part of the story, more so than anything else we’ve been discussing, should be treated as unconfirmed – I will give that caveat straight away. But it’s been suggested that Obsidian had already been working on its own post-apocalyptic title prior to being tapped by Xbox and Microsoft to develop a Fallout game, and that this game – which was never meant to have anything to do with Fallout – will be adapted and revised to work in the Fallout universe. In short, a non-Fallout game may be “reskinned” to have more of a Fallout flavour.

That’s a double-edged sword – at best. On the one hand, I can see there being an advantage to converting an already-in-progress project like this; it would mean the new game could be ready for release more quickly. However, it could also be *painfully* obvious that the new game was never meant to be set in the Fallout universe if this transformation isn’t handled perfectly, and there could be all kinds of issues that arise. The game’s world and characters could feel inconsistent with what’s come before, or there could be questlines or factions that just don’t seem to fit. If Obsidian takes its time – and, crucially, Xbox and Microsoft are willing to allow sufficient time to be taken – I think a lot of that can be mitigated. But if, as I suspect is the case, the entire reason for handing Obsidian the Fallout license is because Xbox’s new leaders are panicking, there’s going to be a rush to get this game out as soon as possible. And if, as has been suggested, it’s going to be built atop an existing game that wasn’t originally set in that world? I think fans are gonna pick up on that.

Screenshot of Fallout 3 showing a first-person view
Fallout 3.

A proper Fallout game, in the current gaming landscape, is gonna take four-plus years to make. And even if Microsoft and Xbox throw everything they have at the project, we’re realistically looking at a game that won’t launch before 2030, and will almost certainly be a next-generation title for Xbox’s new hardware. So even this move, panicky and rushed as it seems, still won’t result in a new Fallout game immediately. However, four years is better than fourteen, so fans should be able to look forward to a return to the post-apocalyptic wasteland far sooner than they might’ve been expecting.

With the third season of the TV adaptation already in production, it’s still unclear to me whether a new Fallout game will be ready before the series concludes its run. It would obviously be very useful for both projects if the game could be released before the show’s finale, but I’m not convinced, yet, that that’ll be possible. Games this size take time to develop, and even if Obsidian throws all of its people onto this one project, it’s still not going to be a rapid process. And if it is… well, the game’s gonna be shit, isn’t it? As I said above, there’s a balance to be struck when it comes to game development; take things too slow and you end up with an irrelevant brand that fewer people are interested in, but rushing and crunching almost always result in an inferior, broken title. Microsoft and Xbox clearly want this game ready ASAP, but my advice would be not to set an arbitrary deadline and don’t try to rush it.

Three Fallout S2 promo posters.
A third season of Fallout is currently filming.

From my point of view, I don’t have any particular expectations or wishes for a new Fallout game – but there are a few basic things that I think Obsidian needs to keep in mind. A new Fallout title would need to be true to the formula of Fallout 3 and 4, so it will have to be fully open-world – which isn’t something Obsidian has done with The Outer Worlds 2 or Avowed. The game will also, realistically, need to be bigger than both of those games, even if it’s technically a spin-off rather than the official “Fallout 5.” In fact, I doubt very much whether this game would be titled “Fallout 5!” And I think, in terms of setting, the game would need to be based in the remains of the United States; as popular as some fan mods have been, Fallout is a distinctively American thing with its aesthetic, its alt-history, and its Americana.

I would imagine that a new game would connect, in some way, to stories, themes, characters, or settings from the Fallout TV show. That would be the best way to get “brand synergy” going, after all – something a corporation like Microsoft adores! So that probably means the new game would be set sometime after the events of the TV show, and any characters who survive to the end of the show could, in theory, make a cameo in the new game. We’ve already seen the Ghoul appear in Fallout 76, and that’s the kind of thing I’m talking about. As much fun as it could be to set the new game in a different era – perhaps in between the events of Fallout 76 and Fallout 3 – I suspect that won’t happen.

Promo screen for Fallout 76 showing the Ghoul
The Ghoul (from the Fallout TV series) appeared in Fallout 76.

Location-wise, aside from Vegas, Washington, and Boston… the game could really be set anywhere. If rumoured remasters of Fallout 3 and New Vegas are true, then I highly doubt a new, original game would want to re-use the same setting, but I could see a New Vegas 2 potentially being greenlit, given the studio involved. I still don’t think it’s necessarily the most likely, but you never know! Some fans have suggested that a new game developed by someone other than Bethesda might be set away from the East Coast; Bethesda’s games have all been set in that region, with earlier titles and New Vegas, which weren’t developed by Bethesda, being set in the western U.S. That may just be coincidence, though, and I wouldn’t read too much into it!

I think pretty much any major American city that hasn’t already been explored is fair game for an adaptation. So you could see New York City, perhaps, Chicago (though that might draw unfavourable comparisons with Cyberpunk 2077′s sequel), or somewhere like Seattle or Detroit. Having said all that, I got it completely wrong when I said that Grand Theft Auto VI would (and should) be set in a new city that the series hadn’t explored before… so I could be wrong here, too!

Concept art for Fallout 4 showing Sanctuary Hills
Where (and when) will the new game be set?

That’s all for today. I wanted to share my thoughts on the news that the next Fallout game is to be stripped away from Bethesda. If a company sits on a license and does effectively nothing with it for a decade, and has no plans to for at least the next four years… I mean, what did we expect? The reason I predicted that this would happen is because it seemed so obvious, and I really don’t feel bad for Todd Howard or any of the Bethesda higher-ups whose intransigence and refusal to move with the times caused this.

Despite not being the world’s biggest Fallout fan, I’m pretty sure I’ll check out the new game when it’s ready (assuming I’m able to do so, anyway). Obsidian is about as good a studio as Microsoft and Xbox could’ve picked for a project like this, in spite of recent titles not being quite at the same level as New Vegas or KotOR II. There are reasons to be optimistic… unless you’re Todd Howard, I guess.


The Fallout franchise is the copyright of Bethesda, Xbox, and Microsoft. A new Fallout game has not been officially announced, but may be in early pre-production. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Game Pass for PC – first impressions

Xbox Game Pass for PC has been out for a little while now, and after weighing up the options I decided to finally take the plunge and sign up. In this article I’ll cover my reasoning behind becoming a subscriber as well as my initial impressions of the service and its Windows 10 app. This won’t be a fully in-depth review, it’s really just my first impressions of the service.

First up, I’ll explain why I became a subscriber – and why you might want to as well. In short: I wanted to play Forza Horizon 4 and Game Pass was the cheapest option. I no longer own an Xbox One – I gave mine away years ago – so the only way to get that game is on PC, which is my primary gaming platform these days. But the “standard” edition is £50, and with the game not available on Steam (where sales happen more often) I hadn’t felt committed enough to trying it out to spend that much money. It’s rare that I’ll pay full-price for a game these days, and as someone on a limited budget £50 is just too much.

I subscribed to Game Pass as an inexpensive way to play Forza Horizon 4.

Enter Game Pass. At time of writing, the PC version of Game Pass is still in its “beta” phase, and costs £4 per month with the first month for just £1. That seems like a pretty good deal – even if the price is set to double when the service fully launches at some point in the future. At £4 per month I could play Forza Horizon 4 for a full year, cancel the service, and still have a few pounds left over compared to buying the game outright – and also have access to dozens of other titles to play in that time. It seems like a solid deal, and that’s why I signed up.

In recent months I’ve been critical of Xbox, mostly because of some of their odd decisions in the run-up to the launch of the Xbox Series X. But I have to admit that for Xbox gamers, Game Pass is a great deal. It’s by far the cheapest way to jump head-first into current-gen gaming, and when the Xbox Series X releases in a couple of months, it’ll be the most economical way to get into next-gen gaming too. Even if the Xbox Series X is priced similarly to the PlayStation 5, Game Pass provides an incentive for players to at least consider Microsoft’s platform simply because of the number of titles on offer. We’re primarily looking at Game Pass for PC today, but the console version currently offers more titles than the PC version and is thus an even better deal.

Microsoft currently plans to launch all of their major first-party games onto the service, and besides Forza Horizon 4 you’ll find such titles as Ori and the Will of the Wisps, The Outer Worlds, Halo: The Master Chief Collection, and even the brand-new Microsoft Flight Simulator. Upcoming titles I’m looking forward to include Age of Empires III: Definitive Edition, and I’m sure that there will be others. Although Xbox’s lineup of exclusives hasn’t been stellar this generation, Microsoft have made moves in that direction in recent years, snapping up studios like Obsidian and Ninja Theory who will now create titles exclusively for their platforms. Obsidian announced a new title a few months ago called Avowed, which looks to be their take on the fantasy/roleplaying genre and seems to have great potential. Avowed is just one title I’m following with interest from Microsoft, and guess what? When it’s released it’ll come to Game Pass.

Avowed, the upcoming title from Microsoft-owned Obsidian, is one game I’m anticipating.

So those are the key points in favour of Game Pass as I see it. It feels like a cost-effective way to play some of the newest titles, and even if there’s only one or two games on the list that you’re interested in, Game Pass can still be the cheaper option compared to buying them outright.

Now let’s look at the Windows 10 app.

This has been the least enjoyable part of the Game Pass experience so far. The app is very much a “beta” app, with a weird glitch that signs me out often and a small window that seems to constantly try to pop up only to immediately vanish. This happens every few minutes, and if I have the Xbox app minimised it flashes orange on the taskbar. It’s a minor annoyance, and one I’m sure will be fixed in future, but if you like perfect, seamlessly smooth experiences, the Xbox app for Windows 10 isn’t quite there yet!

However, signing in is a simple procedure – which is good considering how often it signs me out – and most importantly, downloads are at least as fast as those offered by other PC game launchers. The area where I live doesn’t have great internet; I don’t have fibre broadband or 5G or anything like that, so my downloads are never especially fast. But those from Game Pass are as fast as I get elsewhere, so from my perspective that’s about as much as I could have expected!

Game Pass for PC titles download at least as fast as those on Steam and other platforms.

One other issue that I have is that the same notification keeps popping up every time I sign in. It tells me something like: “your Xbox Live Account is not the same as your Microsoft account!” even though they are both the same account, linked together. Not sure if this is an issue which just affects me or if it’s something everyone has to put up with at the moment!

This is an incredibly minor point, but in the past Xbox allowed players to upload custom pictures to represent themselves and their gamertag – as other platforms like Steam do. But the current version of the Xbox app for PC only allows you to choose from a set list of pictures. As someone who has no friends (on Xbox Live, not in real life!) it doesn’t matter all that much to me, but it’s worth pointing it out.

One thing I did like about the app is that is has a “Surprise Me” button – when clicked this recommends a random game from the Game Pass collection. It’s a bit of fun, and for someone unsure what to play next could even be useful! I don’t see myself using it all that often, but it’s a neat little inclusion.

This is a neat feature – albeit one I doubt I’ll use often!

I’m sure that Microsoft is working on the app behind the scenes to fix its issues and get it ready for prime-time. In a way, it makes sense for them to focus on the console market at the moment, with the launch of the Xbox Series X being imminent. Minor gripes with the PC version can wait while they focus on having as good a console launch as possible under the circumstances.

With enough time and attention, though, Game Pass for PC has the potential to go from strength to strength. At this stage I don’t see it as a Steam competitor – there simply isn’t a big enough library to say that. But it is something that PC gamers could use to augment their Steam libraries, as well as a way to save money on some impressive new titles.

The caveat with any service like this is that you don’t own any of the games, and they can in theory be removed from Game Pass at any time. Game Pass itself could also cease to exist at some point in the future, making replaying games more difficult. In that sense it’s less permanent even than a Steam library, which while wholly digital does at least have a degree of permanence in that you “own” the games you bought. As someone who grew up when renting games – and even consoles – was a big deal, however, that doesn’t bother me all that much.

Game Pass aims to position itself as “the Netflix of games”, and just like Netflix adds and removes content, so too will Game Pass. Most Netflix subscribers are happy with the deal – the subscription provides a huge amount of things to watch, and not owning them doesn’t feel like a particularly big drawback. The same applies to Game Pass – it’s a different, but not altogether unfamiliar – way of gaming.

If you’re someone with an unlimited budget for gaming and a full Steam library, perhaps you don’t need Game Pass. But for budget-conscious gamers looking to get value for money, it really feels like a decent offering. At its supposed full price of £8/$10 a month you’ll be paying £96/$120 per year, which is the cost of around two full-price games. But when you consider you get far more than two games included in Game Pass, from my perspective as someone on a low income that definitely seems like a good deal – provided there are two or more games currently included with the service that you actually want to play! For me it was Forza Horizon 4, but I’ll also surely check out The Outer Worlds and several others, and when my first month only cost £1 and I can now play Forza Horizon 4 immediately, it feels like I saved a packet compared to buying the game outright.

Game Pass isn’t going to totally revolutionise the way we play games – at least, not on current form. But for gamers on a budget it offers an inexpensive way into the hobby, as well as a way to complement an existing library of games for everyone else. Despite the issues with the Windows 10 app, I recommend taking a look.

This post was not sponsored; I purchased a Game Pass for PC subscription for myself and these are my genuine opinions based on my experience. The Xbox and Game Pass brands, as well as others mentioned above, are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.