Spoiler Warning: There are spoilers ahead for Star Trek: Generations. Minor spoilers may also be present for other iterations of the Star Trek franchise.
The Star Trek franchise has featured some absolutely terrific villains across its fifty-five year history. Characters like Khan, Gul Dukat, the Borg Queen, and many, many more have gone on to play significant roles in the franchise, cranking up the tension and drama while giving fans someone to truly despise. One of my all-time favourite Star Trek villains comes from what may – controversially – be my favourite Star Trek film: Dr Tolian Soran from Star Trek: Generations. It’s this character that I want to talk about today.
Although their motivations are very different, I feel that Dr Soran fills a similar role as an adversary for Captain Picard specifically as Khan did in The Wrath of Khan for Captain Kirk. Khan was motivated by vengeance and hatred for Kirk in particular, whereas Soran sees Picard as little more than a bump in the road on the way to completing a scheme he’s worked on for decades, so there are clear differences, yet in their two films the characters play similar adversarial roles for Star Trek’s first two captains.
Dr Soran in Star Trek: Generations.
One of Dr Soran’s lines has stuck with me ever since I first watched Generations in the cinema in 1995 (which is when the film was released here in the UK). The line is this: “Time is the fire in which we burn.” Delivered with menacing clarity by actor Malcolm McDowell, Soran’s view of time as an all-consuming fire is dark, yet beautifully poetic at the same time. Though Captain Picard would argue against this notion at the end of the film, the line, and the way it was delivered, is permanently etched in my memory. At times, it has been a motivating factor in my life, which may seem strange for a line delivered by a villain! As I said last November when I commemorated this website’s anniversary, the notion that time was catching up to me was one of the motivating factors I had in setting up my website and writing about Star Trek and other topics.
What I love most about the fire analogy is the way in which it describes the one-way flow of time. When an object is burned in a fire, an irreversible reaction takes place at the molecular level, and no matter how much we might regret burning something or wish we could undo a disastrous fire, doing so is impossible. The same is true of time – going back in time, changing the past or reliving a moment isn’t possible. (Except when Star Trek does time travel episodes, but that’s a different subject altogether!)
“Time is the fire in which we burn.”
Although Soran was an obsessive, desperate to get back to the Nexus, his philosophical side shines through at several key moments in the story, and the way this side of his character comes across elevates him. No longer a one-dimensional villain with a singular purpose, Soran is a thinker, someone who has an understanding of the world and his place in it. His interpretation of the world, or rather his reaction to it, may be extreme, but nevertheless the mere existence of this deep-thinking aspect of his character makes him feel a lot more significant and a lot more well-rounded. Soran has clearly considered the implications of what he’s doing, even if it means sacrificing millions of lives for his own benefit.
The attacks of September 11th, 2001 brought religiously-motivated terrorism to the fore in a way that was new for many people in the western world. Yet even before then, the idea of sacrificing one’s life in order to reach paradise, or heaven, had been a significant force. Soran’s quest to reach the Nexus at any cost can be seen through this lens; a dangerously obsessed man willing to do whatever it takes to reach his version of paradise.
The desperation etched on Soran’s face shows how obsessed he had become with returning to the Nexus.
At the same time, the Nexus storyline rebuffs the idea of religion in general, at least insofar as Soran is concerned. If Soran believed in an afterlife – a belief which is not uncommon even in Star Trek’s 24th Century – then his quest to re-enter the Nexus wouldn’t make sense. He could be comforted by the belief that the afterlife would be just as good, if not better than, what he experienced there. The fact that Soran is a scientist and he’s chasing an interstellar energy ribbon that is observable and definitely exists (within the confines of the story, of course) seems to pour cold water on the idea of Soran as a religious fundamentalist; his desire to reach the Nexus is based on his own experience of the phenomenon, and not simply on the nebulous concept of “faith.”
Star Trek’s history with religion is complicated. The Original Series once showed a “chapel” aboard the USS Enterprise, and in Deep Space Nine Kasidy Yates claimed her father was a minister, so human religion definitely still exists in the 24th Century and the franchise hasn’t tried to erase it. At the same time, however, Star Trek has often tried to offer alternative explanations for gods, miracles, and other religious experiences. The Final Frontier depicted the “god” at the centre of the galaxy as a beligerent alien. Q fills a similar role on occasion in The Next Generation. The Prophets in Deep Space Nine are noncorporeal aliens. And so on.
Star Trek has frequently looked at other explanations for things like the afterlife. (Pictured: Q in Tapestry).
So if the Nexus represents heaven or the afterlife for the sake of Soran’s story, it’s still a scientific and secular take on the concept. Soran isn’t like Sybok, a man on a mission with faith at its core. He’s a scientist, trying to solve a scientific puzzle. The fact that it has religious comparisons is neither here nor there for him; he sees the Nexus as his one shot at paradise.
Though we don’t see anything on screen of Soran’s life prior to his encounter with the Enterprise-B, given what happened to the El-Aurians and Generations’ focus on Picard’s family, there are the building blocks to see Soran through a semi-sympathetic lens if we’re so inclined. The Borg destroyed or assimilated the El-Aurian homeworld, and during the attack they killed Soran’s family, including his wife and children. When Picard visits the Nexus, he sees a version of the life he could have led, as did Kirk. What Soran sees in the Nexus – and what he wants so desperately to recapture – is his family. At a personal level we can understand and even empathise with that, even if it doesn’t come close to excusing his actions.
Soran immediately after being beamed aboard the Enterprise-B.
A villain that we as the audience can relate to is something the best stories manage to have, and a villain who isn’t simply evil for the sake of it also makes for a much more satisfying and fulfilling narrative. Soran ticks both of those boxes. We could even argue that Soran isn’t “evil” in the strict sense of the word; he’s merely uncaring and ambivalent to the lives of others due to his single-minded dedication to his quest.
For Trekkies, Soran is perhaps most significant and best-remembered for being the character who killed Captain Kirk. Star Trek’s first captain carried the torch for the franchise for more than two decades prior to the inception of The Next Generation, and while characters like Scotty, Spock, Dr McCoy and others all had their fans and their moments in the spotlight, Kirk was the most significant character from The Original Series. His death in Generations arguably marked the end of an era, and the definitive passing of the baton from one set of characters to another.
Soran is responsible for Kirk’s death – a seminal moment in the history of Star Trek.
Though we have since had a version of Captain Kirk back in the Kelvin timeline films, and Star Trek has of course returned to the 23rd Century with Discovery and Short Treks, the death of William Shatner’s Kirk is an incredibly significant moment in the history of the franchise. While it’s true that Star Trek had already moved beyond The Original Series by 1994 thanks to The Next Generation, Deep Space Nine, and the gentle yet clear ending to The Undiscovered Country, there was still a sense that any of the main characters could return – something epitomised by the return of Spock in Unification and Scotty in Relics. Captain Kirk did get the chance to make a triumphant return to the franchise – but doing so led to his death.
Kirk’s death is clearly a hugely emotional moment, especially for Trekkies who’d been with the franchise since the beginning. But his sacrifice stopped Soran and prevented the deaths of millions, as well as the deaths of the crew of the Enterprise-D. Even though the film doesn’t really acknowledge his death in this way, he died a hero.
Soran’s scheme brought Kirk and Picard together.
It was Soran’s scheme that killed Kirk, but it also brought Captains Kirk and Picard together. Between them they had to figure out a way to prevent Soran going through with his plan, and thus Soran became the unintentional catalyst for what has to be one of my favourite moments in all of Star Trek. Marvel films have shown that a good team-up story can be emotional and exceptionally fun, but putting together two of the most significant characters in the entire Star Trek franchise? It’s a moment that’s very hard to beat even more than 25 years later!
Without Soran, none of this would have come to pass. While we may lament Captain Kirk’s death, in a franchise that runs as long as Star Trek and where the in-universe timeline spans centuries, characters are eventually going to die. Maybe Captain Kirk would have preferred a quiet retirement, but as a satisfying story beat, making the ultimate sacrifice in order to save the lives of millions and a crew of Starfleet officers could not be more quintessentially Kirk.
Soran was a fantastic villain in Generations.
I find Dr Soran to be an absolutely fascinating character in his own right. But more than that, he’s responsible for perhaps the most ambitious crossover that the Star Trek franchise has yet attempted, and brought together Captains Kirk and Picard for an amazing adventure in a truly excellent film.
It’s hard to pick a fault with the way Soran was brought to screen, too. Malcolm McDowell put in an outstanding performance that was intense and riveting to watch. Even Soran’s lighter moments, such as his conversations with Geordi and the Duras Sisters, have a distinct edge to them. McDowell makes it clear with every syllable and every movement that Soran doesn’t care about any of them or their goals, and would hurt or kill them in a heartbeat if they got in his way. He comes across as a powerful, intimidating adversary thanks to this no-holds-barred approach.
So that’s about all I have to say, really! I find Dr Soran to be one of Star Trek’s most compelling villains.
Star Trek: Generations is available to stream on Paramount+ in the United States, and is also available on Blu-ray and DVD. The Star Trek franchise – including Generations and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the teaser trailer for Season 4. Further spoilers are present for the following: Star Trek: Picard Season 1, Star Trek: The Next Generation, Star Trek: Generations, Star Trek: Voyager, and Star Trek: Enterprise.
Star Trek’s First Contact Day virtual event has given us an awful lot to digest! We got teasers for Picard Season 2, Lower Decks Season 2, Discovery Season 4, and more details about Prodigy. If you missed the event, I wrote up my impressions of everything we saw, and you can find that article by clicking or tapping here.
This time, I want to look at the teaser for Discovery’s impending fourth season in more depth, and in particular start making some guesses about what may be going on! The teaser was barely ninety seconds long, and with the show at least six months away it may be futile to speculate about pretty much anything! But that hasn’t stopped me in the past, so let’s jump in!
Sonequa Martin-Green plays Captain Michael Burnham in Discovery, and introduced the Season 4 teaser during the First Contact Day event.
My usual disclaimer applies: I don’t have any “insider information.” I’m not offering up these suggestions saying any are unequivocally true. This is nothing more than speculation from a fan – and a chance to spend some more time talking about Star Trek, which I absolutely adore.
In the run-up to Season 3 last year, I spent a lot of time speculating about the event that ultimately turned out to be the Burn. When we first heard its name I put together a list theorising a number of possible connections to past iterations of Star Trek – but as you know by now, none came to pass!
Michael Burnham in Season 3, trying to figure out what caused the Burn.
Discovery has had an on-off relationship with Star Trek’s broader canon. Season 1 sidestepped a lot of things, redesigning the Klingons, visiting the Mirror Universe years before Kirk’s first crossing, and fighting a major war. Season 2 tied itself much closer to canon, bringing in Captain Pike, Spock, and revisiting Talos IV. Season 3 shot forward into the future, and told a story that touched on past iterations of the franchise at points, but had an overall narrative that stood on its own two feet.
In short, trying to guess whether Season 4’s main storyline will be related to something we’ve seen in the past or not is a crapshoot. Maybe it will be, maybe it won’t. Regardless, if it’s going to be something brand-new then naturally the details become impossible to predict! So in this list I’m going to look at eight possibilities from Star Trek’s past that could explain what we saw in the teaser.
A determined-looking (and armoured) Burnham in the Season 4 teaser.
First of all, let’s explain what exactly we saw! Stamets described a “gravitational anomaly” that’s at least five light-years in diameter. This anomaly appears to be incredibly destructive, and if Burnham is correct, it’s appearing and disappearing at random. As a result, it could potentially strike any Federation or non-Federation world or starship without warning.
Assuming that this anomaly is the main problem facing Captain Burnham and her crew in Season 4, I’ve got a few ideas for what it could be, or what it may be related to. I quite like the idea of Discovery sticking with the “natural disaster” concept from Season 3. It worked well last time, and presenting the crew with a puzzle, mystery, or challenge that’s more scientific in nature than military could be wonderful to see. As long as such a storyline manages to avoid feeling either repetitive or anticlimactic, I think it works in principle.
Stamets in the Season 4 teaser. He told us about the “gravitational anomaly.”
One final point of note is that, due to disruption caused by the pandemic, Discovery Season 4 began filming back in November, well before Season 3 had finished airing – and crucially, before the creative team had time to process any feedback they were getting about the season’s themes and storylines. As a result of that, it may be the case that Season 4 doesn’t make as many changes from Season 3 as some fans would have wanted to see. But once again, that’s speculation on my part!
So let’s consider this “gravitational anomaly,” then. What could it be? What have we seen in past iterations of Star Trek that could potentially be involved? Will there be any tie-ins to other ongoing series, such as Picard, or will the show set up something we’ll see return in a future project, such as Strange New Worlds? Let’s jump into the list and see if we can make some reasonable guesses!
Number 1: The Nexus
The Nexus approaching the planet Veridian III.
When I first saw the teaser, my mind immediately went to the Nexus, the energy ribbon seen in Star Trek: Generations. The Nexus was large, more than large enough to engulf an entire planet, and while it may not have been light-years in diameter when we saw it in that film, it’s possible it grew… somehow! The Nexus was incredibly destructive, causing the destruction of two transport ships and seriously damaging the Enterprise-B, not unlike some of the damage suffered by the USS Discovery in the teaser.
There are two crucial points which made me think of the Nexus, though. The first is that the energy ribbon was said to contain a “gravimetric field,” which sounds an awful lot like Stamets’ “gravitational anomaly.” Both seem to be connected to gravity, and as we saw in the teaser, the USS Discovery appears to lose its artificial gravity at one point.
The Enterprise-B trying to manoeuvre inside the Nexus.
The second point I consider key to the Nexus being a possibility is that we already know it’s something that recurs. The Nexus returns to the Milky Way galaxy every 39.1 years (according to Data in Generations) and unless something major happened in the intervening centuries, this force of nature should still be present, periodically crossing through the galaxy.
At a couple of points in the teaser we saw members of Discovery’s crew looking dazed and confused, not unlike how Soran and Guinan appeared after being transported out of the Nexus by the crew of the Enterprise-B. Perhaps we can infer from their demeanours that they’re not quite sure where they are or what just happened – maybe that means they’ve just spent time inside the Nexus’ paradise-like realm.
Though the stated size of the anomaly relative to what we saw in Generations may count against it, I like the idea of revisiting the Nexus. Would Discovery bring aboard a Soran-like villain, someone hell-bent on getting to “paradise?” Maybe!
Number 2: The super-synths from Picard Season 1
The super-synths in Picard Season 1.
It’s absolutely true that I also suggested the super-synths could’ve been the cause of last season’s disaster! But that doesn’t mean I’m done suggesting ways for this unnamed faction to reappear in Star Trek, especially considering that the teaser for Picard Season 2 suggested that series is moving away from them.
At the end of Picard Season 1, we learned that there is a race of super-synths that exist somewhere out in deep space – perhaps many thousands of light-years away from the Milky Way galaxy. They offered to come to the aid of any synths that ask for their help, though whether this offer was genuine or not was not clear – as indeed was very little about the faction!
Jean-Luc Picard managed to prevent the arrival of the super-synths, along with Soji.
Soji and Sutra, two of the synths from Coppelius, attempted to make contact with the super-synths, but despite opening a beacon and a portal to their base, Soji was ultimately convinced to shut it down and cut off her attempt to communicate. We thus learned precious little about who the super-synths are or what their objectives may be. They seemed menacing, and may harbour an anti-organic hatred that could make them diametrically opposed to the Federation.
We know that, in principle, this faction can open portals in space to allow for travel far faster than warp drive. Perhaps getting too close to one of their portals causes the kind of damage seen to the USS Discovery, and their portals may appear to be “gravitational anomalies” when detected on sensors. The super-synths clearly have a powerful understanding of gravity, such that they were literally able to move stars and create a stable eight-star octonary system. It’s thus at least possible that they use gravity or gravitational anomalies as some kind of weapon.
One thing that Picard Season 1 left unresolved was the fate of the super-synths. Having been contacted, were they now aware of the Milky Way and the Federation? Might they be hell-bent on attacking the Federation? If their offer of help wasn’t genuine, might they arrive to attack the synths who live in the Milky Way? There are a lot of unknowns, but it’s at least plausible that they could be involved. As I’ve said numerous times, finding a way for Picard and Discovery to work together, using similar themes, factions, or even characters would be fantastic and something truly worth doing. This may not be the way it happens… but it could be!
Number 3: A graviton ellipse
The USS Voyager once encountered a graviton ellipse.
The Voyager Season 6 episode One Small Step introduced the graviton ellipse, a fast-moving anomaly that can travel through subspace, normal space, and even other dimensions. The ellipse was drawn to electromagnetic energy – such as that emitted by spacecraft! One ellipse appeared in the Sol system in 2032, during an early manned mission to Mars, and “swallowed” the Ares IV ship. It later attempted to do the same to the USS Voyager.
The graviton ellipse was smaller than five light-years across, so again we have to contend with size. But there are points in its favour! Firstly, the ellipse was specifically drawn to spacecraft and other future technology. Though we didn’t see it attempt to “eat” anything on a planet’s surface, it stands to reason that similar technologies used in power generation may emit the same kind of electromagnetic radiation that an ellipse would be drawn to.
The Delta Flyer inside a graviton ellipse.
Secondly, the ellipse moved essentially at random, disappearing into subspace to reappear many thousands of light-years away. One single ellipse was known to have visited both the Alpha and Delta Quadrants. This seems to fit with what we know of Discovery’s “gravitational anomaly” – specifically the part Captain Burnham told us about its random, unpredictable appearances.
Finally, the graviton ellipse was known to cause damage to spacecraft, draining their power, as well as gravity-related disturbances in space. An encounter with an ellipse may not have destroyed Ares IV or the Delta Flyer, but they were known to be very difficult to escape from.
The drawbacks of this option are that graviton ellipses were relatively well-understood as early as the 24th Century, and with Discovery Season 4 set over 800 years later, it stands to reason that the Federation would be well-equipped to at least know what they’re up against if an ellipse seemed to be in the vicinity. Secondly, there was no indication that the ellipse would stay in one area, causing widespread damage in the way Discovery’s fourth season teaser suggested. Despite those negative points, however, I think it’s at least a possibility. Perhaps post-Burn technology has drawn an ellipse to Federation space, or it’s even possible that someone has found a way to weaponise one to attack the Federation.
Number 4: The Sphere-Builders from Enterprise
A Delphic Expanse sphere.
Discovery’s third season had a couple of interesting references to Enterprise, specifically the “Temporal Cold War” arc. One faction involved in the Temporal Cold War were the so-called Sphere-Builders: extradimensional beings who were attempting to convert part of the Milky Way galaxy to match their native realm so they could colonise it.
Though the time-travelling agent Daniels told Captain Archer that the Sphere-Builders were definitively defeated in the 26th Century, Daniels was from a time period before Discovery Season 4 is set, so he may not have been aware of any future involvement they had in galactic affairs!
Captain Archer looks at a projection of spheres in the Delphic Expanse.
The Sphere-Builders, as their name implies, built spheres. These moon-sized objects were spread throughout a region of space known as the Delphic Expanse, and emitted huge amounts of gravimetric energy, causing the entire region to become unstable and peppered with anomalies.
The spheres were also able to cloak, concealing them from 22nd Century human and Vulcan ships. The region of space a single sphere could affect was huge, and in the mid-22nd Century there was a large network of them, perhaps consisting of over 75 individual spheres. A hidden anomaly-generating piece of technology with a connection to the Temporal Wars? That sounds like something that could cause the problems afflicting Captain Burnham’s ship as seen in the teaser!
If a rogue sphere were on the loose, if the Sphere-Builders were returning, or if a single sphere had been left in the Milky Way, forgotten about since the 22nd or 26th Centuries, it stands to reason based on what we know of them that it could be the cause of the “gravitational anomaly.” This concept is potentially interesting; a leftover “doomsday weapon” unattended for centuries could make for a fun story. It would also be great to see a tie-in with Enterprise!
Number 5: Tyken’s Rift
Data explains how a Tyken’s Rift works to the crew of the Enterprise-D.
A Tyken’s Rift was mentioned in the Picard Season 1 episode Nepenthe, but before that one had been seen in more detail in The Next Generation fourth season episode Night Terrors. It was described as a rare spatial anomaly, one capable of encompassing entire star systems.
Unlike some of the other entries on this list, size isn’t a problem for a Tyken’s Rift! If a whole binary star system (i.e. a system with two stars) was able to fit inside, it’s more than possible such an anomaly could be five light-years in diameter!
A Tyken’s Rift was mentioned by Kestra Troi-Riker in Picard Season 1 last year.
The Enterprise-D wasn’t badly damaged by its encounter with the rift, but it was trapped inside and unable to escape. The Tyken’s Rift was also said to drain power, trapping ships inside. Perhaps the damage to the USS Discovery was not caused by the anomaly itself, but by pushing the ship past its limits trying to escape?
The drawback to a Tyken’s Rift being the cause of Discovery’s anomaly is twofold. Firstly, aside from a slow but steady power drain it didn’t seem to be harmful, and we saw nothing in Night Terrors to suggest this anomaly could or would cause catastrophic damage to a ship. And secondly, the Tyken’s Rift that the Enterprise-D encountered appeared to be stationary. It was even included on stellar maps, so it would be easily avoided.
I don’t think either of these points totally rule it out, and as one of the relatively few named anomalies in Star Trek that are massive enough, it seems fair to still include a Tyken’s Rift as a possibility.
Number 6: Species 8472 and Fluidic Space
A member of Species 8472.
One of Voyager’s most interesting adversaries was Species 8472, known only by their Borg designation! This powerful extradimensional faction were able to outwit even the Borg, fighting a very successful war against them for a time.
Species 8472 were native to a realm filled with an organic compound. Voyager’s crew named this region “fluidic space,” and it seemed as though Species 8472 based much of their technology on this organic material, including their spacecraft.
The USS Voyager being pulled toward a fluidic space portal.
The Borg became aware of fluidic space some time in the mid-late 24th Century, and attempted to travel there and assimilate it. But Species 8472 proved resistant to assimilation, and waged a war on the Borg, eventually travelling through to normal space to continue the fight. The intervention of the USS Voyager gave the Borg an advantage, but it seemed shortly thereafter as though the war ground to a stalemate.
Species 8472 made one further incursion, but after an agreement with the USS Voyager, agreed to return to their own dimension, content that the Federation proved no threat. However, that was 800 years ago! A lot can change, and perhaps Species 8472 have decided to make a return.
This would change the “natural disaster” concept, making it perhaps a precursor to invasion. Whether that would be good or not depends on how well it was executed – as well as your personal preferences for storylines! Given what we know of Species 8472 and their technology, I think it’s at least possible they could be the cause. Perhaps Stamets’ anomaly is some kind of gateway to fluidic space.
Number 7: The Borg
Borg drones seen in First Contact.
On the other side of the war with Species 8472 were the Borg! I also suggested Star Trek’s iconic cybernetic villains as a possible cause of the Burn last season, and despite seeing some ex-Borg in Picard Season 1, we haven’t really seen the faction proper in Star Trek since Enterprise Season 2 in 2003. Perhaps now is the right time?
Borg technology outpaced the Federation in the 24th Century by a considerable margin, and I’ve seen nothing to suggest that wouldn’t continue to be the case. The anomaly Stamets and Burnham discussed in the teaser may well be a natural phenomenon, but if it turns out to be a weapon, I can think of few other factions capable of creating and wielding one so massively powerful. Other Borg technology, such as their transwarp network, was known to have gravitational effects as well, so perhaps that’s another sliver of evidence.
The Borg were known to possess powerful technology.
This doesn’t really fit with the Borg’s usual modus operandi, and that is certainly a mark against it! But then again, the Borg are very adaptable, and travelling back in time several centuries is not exactly standard procedure for assimilating a planet either, yet that’s what they tried to do in First Contact! The gravitational anomaly could be the opening salvo of an attack; the artillery barrage to soften up the Federation before the Borg drones rush in to assimilate the survivors. The Borg certainly seem capable of doing something like this, and with the Federation having been on the back foot for more than a century as a result of the Burn, the Borg may have been using that time to build up and prepare for a large-scale invasion attempt.
We don’t know for sure if the Borg are still around in the 32nd Century, or if they still hope to one day conquer and assimilate the Federation. After more than 800 years, anything could have happened to them! However, it’s plausible that they still exist in similar form to how we last saw them.
The anomaly seemingly “attacking” both Federation and non-Federation targets could be indicative of an intelligence at work behind it. Space is huge after all, and the chances of it hitting a target as small as a starship, starbase, or planet regularly seems unlikely without some kind of explanation. Is it a force of nature drawn to energy, like the graviton ellipse mentioned above? Or is it a Borg weapon deliberately targeting Starfleet? The latter may seem unlikely, but it’s not impossible!
Number 8: The Burn
The Burn.
I certainly hope that Discovery Season 4 doesn’t just drop the Burn and proceed as though it never happened. After the cataclysm caused huge disruption to the Federation and the wider galaxy for over a century, I think we need to see a lot more of the consequences of that event before we even consider a “reset” of the Federation!
Perhaps what this anomaly will be is some kind of “mini-Burn,” affecting a smaller area. It could be a ripple effect of the original event, or otherwise connected to it in some way. Hopefully it won’t be caused by poor Su’Kal, who’s been through enough over the last 125 years! Though the Burn was presented as a unique event, perhaps it had lingering effects that are only just becoming known.
Su’Kal caused the Burn.
Season 4 needs to walk a line between acknowledging the events of Season 3 without dwelling on them the whole time. I understand that the writers and producers have other stories to tell in the 32nd Century beyond the Burn, but given how catastrophic it was I feel strongly that we need to see at least some of its lingering impact. Connecting the Burn to this new problem would create a degree of separation, allowing the season to go in new directions but without dropping the massive event entirely.
The Burn was a disaster which “caused dilithium to become inert,” and which caused active warp cores to explode. It wasn’t known to have gravitational effects, instead being some kind of shockwave that travelled through subspace. That could certainly count against it!
However, if this event were connected to the Burn in some other way, rather than being a direct result of Su’Kal’s outburst, perhaps it could be explained. I couldn’t even guess how such a connection could be made; it would be some kind of technobabble connecting the anomaly to dilithium and/or subspace. But it could be done, and it could be made to fit!
So that’s it. Eight very early theories about Discovery Season 4 and the mysterious “gravitational anomaly!”
Yes, Season 4 is scheduled to premiere this year!
As mentioned at the beginning, I quite like the idea of the series going down a “natural disaster” route, allowing the crew to solve a puzzle and unravel a mystery, rather than simply pitting them against a Federation-threatening adversary. Perhaps that will be what ultimately happens, but I think it’s at least possible we’re seeing some kind of attack or weapon as well. Time will tell!
The teaser was action-packed, and the new season looks to be in great shape. I think that there are possible downsides to another “huge galactic disaster” storyline so soon after resolving the Burn, in that it risks feeling tacked-on, derivative, or even anticlimactic if it’s an event smaller in scale. But despite that, if this anomaly is going to be one of the main storylines in Season 4, there’s a huge amount of potential.
Star Trek’s past didn’t provide the key to understanding the Burn last season. Will something we’ve seen before come into play in Season 4? Maybe!
Star Trek: Discovery Season 4 will debut on Paramount+ in the United States, and on Netflix in the United Kingdom and elsewhere, sometime later this year. Star Trek: Discovery Seasons 1-3 are available to stream now. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A few days ago I looked at the possibility of a remastered Mass Effect trilogy. While unconfirmed, this project has been rumoured to be in development for at least the last six months, and while I could certainly consider the argument that we don’t need a remaster less than a decade after the trilogy wrapped up, it got me thinking about games that I really would like to see given a proper update for 2020.
When it came to choosing titles, I excluded anything from the last couple of console generations, as those are new enough – in my opinion – to hold up reasonably well in 2020. I excluded titles that have been remastered already, as well as one title (Super Mario 64) that has been the subject of intense speculation regarding a potential upcoming remaster. I considered a number of titles from the 1980s and early ’90s, but despite some good contenders, the titles I ultimately chose are all from the mid ’90s through to the mid 2000s. Remember that these are just my opinions; the list is subjective.
This list is just a fantasy. Some of the games below may one day be remastered, but others are so obscure that I may be one of only a handful of people who knew they existed even when they were new! So don’t get excited at the prospect of an impending remaster; if you must play a title on this list… I dunno. Try eBay?
Number 1: Star Trek: Generations (PC, 1997)
Data and Picard in stellar cartography.
When it comes to naming my “all-time favourite” game, I struggle. There are so many good video games that I’ve played over the years, and what I enjoy playing changes with my mood. That said, the PC game Star Trek: Generations has to be a contender. Part Doom-clone, part puzzle game, part tactical ship-to-ship combat game, featuring fully-voiced characters and some great sequences set in stellar cartography that I don’t even know how to categorise, Generations was a fantastic and incredibly well-rounded experience. It’s such a shame that it released way too late – several years after the film – and was overlooked by even the hardest of hardcore Trekkies.
A first-person away mission.
The main part of the game is a series of Doom-inspired first-person missions to various planets. Generations took a randomised approach – there are a number of planets that the villainous Dr Soran can visit, and which ones he travels to differs with each playthrough. All of the main characters from The Next Generation have their own missions, and the final act of the game lets players take on the role of Kirk. The story sticks to the film in the beginning and near the end, but diverges greatly in the middle during some of the away missions. It’s a fantastic title, and a few years ago I was able to track down a copy on eBay. I’ve been intending to replay it but haven’t got around to doing so yet.
Number 2: Jet Force Gemini (Nintendo 64, 1999)
Saving a Tribal in Jet Force Gemini.
Jet Force Gemini was a Nintendo 64 exclusive just before the turn of the millennium, and it was a fun sci-fi adventure in an original setting. The game gave players three characters to control: twins Juno and Vela, and their dog Lupus. An action/adventure title with some basic 3D platforming sections, the game had a slightly over-the-top story that involved saving teddy bear-like creatures and defeating a nefarious villain. Considering how many sequels and franchises exist right now in all forms of entertainment, Jet Force Gemini could offer something different – or at least something most players in 2020 haven’t experienced before!
Lupus the dog.
Developed by Rare, the game had weapons that could be upgraded as well as an open level design that was comparable to other Nintendo 64 titles at the time. Though it was included in the Rare Replay compilation a few years ago, no remaster – or even a sequel – has been attempted, which is a shame. If a title like Jet Force Gemini were to launch today it would undoubtedly spawn a whole franchise!
Number 3: Knights of the Old Republic I & II (PC & Xbox, 2003-04)
I talked about Knights of the Old Republic a few times during my playthrough of Jedi: Fallen Order, because some aspects of the two titles are comparable. I’ve made no secret of the fact that I didn’t enjoy the Star Wars prequels, and the first two films were especially bad. But in the aftermath of Attack of the Clones I got to have two of my favourite ever Star Wars experiences – these two games.
With all the discussion around a Mass Effect remaster, Bioware’s Star Wars game hasn’t been mentioned. But it should be – both Knights of the Old Republic and its Obsidian-developed sequel are phenomenal. The Star Wars franchise has struggled to break away from its original trilogy and characters for a long time, but Knights of the Old Republic took a genuinely original and interesting setting and told a story that took place millennia before the films. These games did wonders for the Star Wars brand at a time when two crap films had tarnished it, and playing them again but with the enhanced graphics of a title like Jedi: Fallen Order would be amazing.
The only Dreamcast exclusive on this list was a bargain-bin find even at the time it was released! But that’s such a shame, because if you can look past the hammy dialogue and silly premise there’s a fun game hiding just beneath the surface. Blue Stinger didn’t pretend to take itself too seriously. Its dinosaurs-from-space apocalypse setting precluded that! But not every game – or every film – has to be dark and gritty; there’s plenty of room in the gaming realm for titles like this.
Fighting a monster.
What I liked most about Blue Stinger was the fact that the game offered a lot of customisation. Different outfits and different weapons for the multiple playable characters all contributed to making my playthrough feel unique, that I was having an adventure all my own. Few games at the time offered that kind of experience, and I appreciated it.
Number 5: Arx Fatalis (PC & Xbox, 2002)
An underground lair.
After playing and loving The Elder Scrolls III: Morrowind on the original Xbox, I was looking for another fantasy-inspired roleplaying game to play. There were a few such titles around, but after finding Arx Fatalis and seeing little more than the box art I was convinced it was going to be the next big thing. The PC version of the game – which I didn’t play – is generally considered to be better, as its spellcasting system involves using the mouse to draw symbols in the air. That extra sense of immersion must have felt great!
The magic system.
Arx Fatalis’ underground setting was amazing, with towns and settlements built into caverns, and I had a great time exploring the dungeons and caves of this unique world. There was a decent amount of choice, both in what quests I could take on and how to go about completing them. While Arx Fatalis arguably offered less than Morrowind, it was a solid and decent title nevertheless. Sadly it didn’t sell very well, partly due to being overshadowed by Morrowind, and remains in relative obscurity.
Number 6: Star Trek: The Next Generation – Future’s Past (SNES & Sega Mega Drive, 1994)
Riker, Worf, and Picard on the bridge of the Enterprise-D.
You knew that there was going to be at least one more Star Trek title on the list, right? Future’s Past (or Echoes from the Past if you got the Sega Mega Drive version) plays out like an extended episode of The Next Generation in a lot of ways, and there are things to do on the bridge of the Enterprise-D as well as on away missions. A team of up to four crew members – including both redshirts and major characters – can be assembled for away missions, and different combinations of characters can yield different results.
An away mission.
The away missions take a top-down view, making the game a kind of real-time tactics game as well as being a fun Star Trek adventure. Some of the game’s systems are quite in-depth for a mid ’90s title, and performing tasks like navigating the ship from one star system to another actually made it feel like you were a crewman on the Enterprise-D!
Number 7: FIFA 97 (Multiplatform, 1996)
Though the FIFA series had been running for three years by the time FIFA 97 arrived on the scene, it was the first iteration that I owned. FIFA 95 had introduced club teams after the first entry only featured national sides, but it was only available on the Sega Mega Drive. FIFA 96 was the first truly multiplatform release, and after the excitement of the 1996 European championships in England I was craving a football game to play!
FIFA 97 had a choice of indoor or outdoor stadia to play in!
Nostalgia is big in entertainment at the moment, as people look back fondly on the past. What could be absolutely fascinating to see, as a football fan, is a recreation of the various leagues and divisions as they were in the 1996-97 season, but with the graphics of modern FIFA titles. I think such a game would play on the nostalgia that football fans have for the players, stadia, and kits of their younger days, and if it were successful, there could even be a whole range of legacy FIFA titles going all the way back to the inception of competitive football leagues! Can you imagine a FIFA game set in the 1890s featuring clubs like Northwich Victoria, Glossop North End, and Small Heath? Maybe it’s just because I’m a history buff but I’d love something like that!
Number 8: Pirates of the Caribbean (PC & Xbox, 2003)
Ship combat in Pirates of the Caribbean was great.
Despite the name, 2003’s Pirates of the Caribbean has very little connection to the film series – the first iteration of which was released the same year. Though the Black Pearl makes an appearance, the story is really that of Captain Nathaniel Hawk, an original character. Hawk must put together a crew and then can sail across several islands in a shrunk-down map based on the Caribbean. There’s a main quest involving a war between England and France, and a number of smaller side-quests too.
The player character – Captain Nathaniel Hawk.
The popularity of titles like Sea of Thieves and Assassin’s Creed IV shows that gamers love a good pirate-themed title, and I think the under-appreciated Pirates of the Caribbean could work brilliantly in 2020. It had a fun and engaging story, and was a title that allowed a decent amount of player choice.
Number 9: Donkey Kong 64 (Nintendo 64, 1999)
The DK rap…
As I mentioned at the beginning, Super Mario 64 has been rumoured to be the target of a remaster. But the Nintendo 64 also saw the first 3D adventures of that other great Nintendo character – Donkey Kong. Where the Donkey Kong Country games on the SNES had introduced Diddy Kong and a couple of others, Donkey Kong 64 kicked things into high gear by having five playable characters.
Diddy Kong with his twin pistols.
The game is similar to both the aformentioned Super Mario 64 in terms of its 3D platforming as well as titles like Banjo-Kazooie, which was also developed by Rare. It had a multiplayer mode, well-designed and diverse levels, and while the plot was pretty basic it was a lot of fun. The game was re-released on the Wii U as a download title, but wasn’t remastered.
Number 10: Max Payne (PC, Xbox, and PlayStation 2, 2001)
Max duel-wielding his handguns.
Despite receiving two sequels and a feature film adaptation, no attempt has yet been made to remaster the original Max Payne. I’ve often talked about how Shenmue on the Dreamcast was my first experience with a game that felt genuinely cinematic – well Max Payne was the second such game I played. Gaming before the turn of the millennium was a lot of fun, but as an art form and entertainment medium, it hadn’t fully hit its stride. Many games had stories which were childish, over-the-top, or just silly; Max Payne was a classic detective/noir adventure that would have been just as at home on the big screen.
Taking out an enemy with a shotgun.
The story and even 95% of the gameplay would need absolutely no adapting; this is one game that just needs to be updated using today’s better graphics! The story is what makes Max Payne worth playing. Its sequels were fine, but nothing can top the original experience. Though the game’s signature “bullet time” has since been reused in many other titles in the years since its release, the story underneath the gameplay is still one that players today could enjoy.
So that’s it. Ten games that I’d remaster if I could. In the years since I got my first home console in the early 1990s – a SNES – I’ve been lucky to play many different games on a range of platforms. These are just a few that I’d love to remaster – if I had a studio, an unlimited budget, and a willingness to lose money!
This has been a fun topic, and it’s one I may revisit in future. I had at least ten more titles lined up that could have made the list, and with so many great games from the past, there’s no shortage of options! It was great fun to talk about some games of yesteryear that I enjoyed during the 1990s and early 2000s.
All titles listed above are the copyright of their respective developers, studios, and/or publishers. Some screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.