Ten More Things That Have Always Bugged Me In Star Trek

A Star Trek-themed spoiler warning graphic.

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series Seasons 1 & 3, The Wrath of Khan, The Next Generation Season 1, The Undiscovered Country, Enterprise Seasons 2 & 3, Star Trek 2009, Discovery Seasons 2 & 4, Strange New Worlds Season 1, and Section 31.

Last year, I wrote up a tongue-in-cheek list of some of the little things that have always bugged me in Star Trek! Today, I thought we could have a little bit more fun at the franchise’s expense by talking about a few more. These are incredibly small things that don’t even rise to the level of “nitpicks,” but every time I see or hear them in their respective stories, they bug me! I know none of them will ever be explained in canon – nor do they really need to be – but I hope you’ll forgive an old Trekkie for airing their thoughts!

Star Trek fans have a bit of a reputation – especially on fan sites like this one – for nitpicking and being sticklers for canon and internal consistency, and I’m acutely aware that that’s how this list could come across. For me, this is written with tongue firmly embedded in cheek – it’s not meant to be taken completely seriously. While I do concede that all of these things “bug me,” as the title says, none of them ruined my enjoyment of any film or episode. These are minor things that aren’t worth arguing about or getting upset over – and I share this piece with the fan community in that spirit.

Promotional photo of several main characters from Star Trek: Enterprise, circa 2001.
Several main characters from Star Trek: Enterprise.

A couple of important caveats before we go any further. All of this is the entirely subjective opinion of a single Star Trek fan. If I raise points you vehemently disagree with, if none of these things bothered you, if you think I’ve misunderstood something, or if you feel I’m overreacting… that’s okay! There’s room enough in the Star Trek fandom for polite discussion and differences of opinion. And as I said above, none of this really matters anyway as these are all exceptionally minor points.

Finally, I’m not counting out-of-universe explanations. “It’s just a story,” or “because the writer/director wanted to do things that way” do not count! Sometimes, in order to tell a more entertaining story, the minutiae of canon or some element of internal consistency has to get pushed aside – that’s the way it goes in the world of entertainment. But that’s not what we’re here to talk about on this occasion.

Phew. With all of that out of the way, let’s jump into the list.

Number 1:
Why did Khan have a Motion Picture/Wrath of Khan-era Starfleet badge? Where did he even get it?
Star Trek II: The Wrath of Khan

Still frame from Star Trek II: The Wrath of Khan showing a close-up of Khan aboard the USS Reliant.
Khan sporting his famous necklace.

Look at Khan’s outfit when Chekov and Captain Terrell encounter him and his surviving crewmates on Ceti Alpha V. After he takes off his overcoat, Khan is wearing a necklace which appears to be made from a damaged Motion Picture-era Starfleet badge – or a monster maroon belt buckle, perhaps. But how did he acquire this item? Khan and his people have been marooned on the planet since the time of The Original Series – years before either of those uniform styles were in use.

If Khan was wearing a piece of a Starfleet uniform, surely he should be wearing one of the gold, red, or blue shirts that we’re familiar with from The Original Series – or perhaps a pair of Starfleet boots from that era! It’s always stood out to me as a bit of an oddity of apparel; when you look at his necklace more closely, it’s clearly worn and weathered indicating it’s something he’s kept for years – perhaps as a symbol of his quest for vengeance against Kirk and Starfleet. But given that no Starfleet ships visited the Ceti Alpha system in between the events of Space Seed and The Wrath of Khan, it’s an item he simply shouldn’t have had access to.

Still frame from Star Trek II: The Wrath of Khan showing Khan, Chekov, Captain Terrell, and several augments aboard the derelict Botany Bay.
Khan was already wearing the necklace when Chekov and Terrell arrived.

If Khan started wearing the necklace after his encounter with Chekov, I’d say that he took the piece from him or from someone else on Reliant’s crew. But he clearly converted part of a Starfleet uniform into this necklace during his time on the planet, before his meeting with the crew of the Reliant – so that explanation doesn’t work.

There’s no getting around the simple fact that Khan shouldn’t have this badge or belt buckle. Nothing like it was seen in The Original Series, and even if we extend our search to other 23rd Century shows like Discovery or Strange New Worlds, very generously assuming that another Starfleet vessel visited Ceti Alpha V before the destruction of Ceti Alpha VI, there are still no comparable badges, buckles, or anything with a Starfleet delta of the right shape and size for Khan to convert into a necklace. Unless he used his people’s very limited resources to smelt a perfect Starfleet delta the exact same shape and size… I don’t know where he got it from!

Number 2:
Aren’t the Cherons (or Cheronians) extinct?
Star Trek: Section 31

Still frame from Star Trek: The Original Series Season 3 showing Lokai, a black-and-white alien from the planet Cheron.
Lokai, one of the last surviving members of his race.

In the recent Section 31 TV movie (which you can read a review of by clicking or tapping here) we meet a character aboard Georgiou’s space station who looks very similar to a Cheron/Cheronian. The Cherons were encountered in the iconic episode Let That Be Your Last Battlefield – where the final two members of the species met Kirk and the crew of the Enterprise.

I like Let That Be Your Last Battlefield, and it’s an episode with a disappointingly timeless message about how racism and division will eventually lead to conflict, war, and extinction. The entire point of the story was that the Cherons wiped themselves out because they couldn’t get over their hatred of one another – even though, to us, they appeared to be the same species. It’s a message that was poignant at the time it was written – with the American civil rights movement ongoing – and has remained so to this day.

Still frame from Star Trek: Section 31 showing the character of Virgil.
Is Virgil from Section 31 meant to be a Cheron?

Section 31 confused me with its Stardate and therefore its place in the timeline – but no matter whether it was meant to be set in the mid-23rd Century or the early 24th Century, there simply shouldn’t be any surviving Cherons left. If Section 31 takes place before Let That Be Your Last Battlefield, then I guess technically two members of the species remain. But if, as the producers have told us, the film takes place in between The Undiscovered Country and The Next Generation, then the entire species is extinct – wiped out because they couldn’t overcome their hatred for one another.

Of all the things modern Star Trek could’ve chosen to retcon… the survival of the Cherons isn’t one I’d have wanted to see. It serves no purpose to bring in a character like that as a one-off campy joke, and furthermore, it undermines the powerful message of a classic story. My personal head-canon (which I really should write up one day) is that this character at Georgiou’s bar wasn’t actually a real Cheron, but someone basically cosplaying as one. I think that’s actually the least-bad spin I can put on the matter!

Number 3:
Does the Enterprise-D’s saucer section have warp drive or not?
Star Trek: The Next Generation

Still frame from Star Trek: Picard Season 3 showing a close-up of the Enterprise-D's saucer.
Close-up of the Enterprise-D’s saucer section.

According to most sources I can find – including in episodes where saucer separation occurs or is mentioned – the Enterprise-D’s saucer section has impulse engines only. Impulse engines allow for travel at speeds below warp one – i.e. below the speed of light. But this seems to contradict not only what we see on screen in episodes like Encounter at Farpoint… but the entire point of saucer separation as it’s explained in the show.

Except for situations like a warp core breach, where the destruction of the ship is imminent, what’s the main purpose of saucer separation? As stated in Encounter at Farpoint, The Best of Both Worlds, and other episodes, the star-drive section is where most of the Enterprise-D’s heavy armaments are – so the point of saucer separation is to evacuate civilians, scientists, and other non-combatants. The saucer section can be commanded by a junior officer with orders to set course for the nearest safe system or starbase, getting families and scientists out of the danger zone or battlefield. The star-drive section is then free to engage the enemy.

Still frame from Star Trek: The Next Generation Season 1 showing the Enterprise-D initiating a saucer separation.
Saucer separation in progress.

But at sub-light speeds, this won’t work. Any enemy ship could easily catch up to and overtake a fleeing saucer section travelling at impulse, or hit it with a torpedo or disruptor blast while it’s still in range. And at impulse speeds the saucer section would be decades away from help even if it was relatively close to a friendly base or star system. That’s not to mention that, in Encounter at Farpoint, the saucer section travels an apparently sizeable distance under its own power to reach Deneb IV after the encounter with Q. The Enterprise-D was at warp – apparently not in the Deneb system – yet the saucer was able to travel all that way, either at warp or at faster-than-light speeds, which seems to contradict what we know of the Enterprise-D and its capabilities.

So does the saucer section have warp engines? Or if saucer separation happens at warp, can the saucer cruise at warp for a while before slowing down? I think that contradicts what we know of how warp drive works and how warp bubbles are generated and sustained by warp cores… but there’s at least a degree of ambiguity there, I guess. What still doesn’t make sense, though, is how launching the saucer section at sub-light speeds is supposed to help the ship’s civilian crew escape from danger in a galaxy populated by warp-capable villains.

Number 4:
Why can’t the crew of the USS Reliant count to six?
Star Trek II: The Wrath of Khan

Still frame from Star Trek II: The Wrath of Khan showing the USS Reliant head-on.
The Miranda-class USS Reliant.

I know, I know: we’ve done The Wrath of Khan already! But this one really is dumb if you stop to think about it, so it’s definitely making the list. When the USS Reliant was scouting for planets as part of the Genesis project, it entered the Ceti Alpha system – a system that Starfleet has visited at least once before. The crew knew that there were supposed to be six planets… but no-one aboard can count, apparently.

Somehow – and I have no idea how this could’ve happened in the 23rd Century with all the technology aboard the USS Reliant – the crew mistook Ceti Alpha V for the destroyed Ceti Alpha VI, leading to them running into Khan and his band of augments. But there’s no way a mistake this glaringly obvious should’ve been able to happen at all.

Still frame from Star Trek II: The Wrath of Khan showing Captain Terrell, Commander Beach, and another officer on the bridge of the USS Reliant.
Three senior officers on the bridge of the USS Reliant.

Upon entering the system – or hours ahead of arriving, using long-range sensors – Reliant’s crew should’ve noticed that, y’know, an entire planet is missing. If nothing else, the debris or dust cloud left behind by the explosion of Ceti Alpha VI – which is unlikely to have dissipated fully in a few short years – should’ve been a dead giveaway. But even if some kind of solar wind blew all the dust and rocks far outside the system, there were still only five planets where there should’ve been six! You’d think someone would’ve noticed this and at least mentioned it to the captain.

That’s to say nothing of Starfleet’s apparent lack of record-keeping. The Ceti Alpha system should’ve been flagged up as containing a dangerous colony of criminals: the augments. We know, thanks to the likes of Strange New Worlds, that Khan and his people were still notorious centuries after they tried to rule all of Earth, so surely Starfleet would want to prevent unwitting starships from stumbling upon their colony. The Talos system is restricted by Starfleet for much the same reason, as we saw in The Cage. But even if Kirk conveniently forgot to record that mission or tell Starfleet what became of Khan… why couldn’t anyone on the USS Reliant count to six?!

Number 5:
Can’t ships just fly over or under the Galactic Barrier?
Star Trek: The Original Series, Star Trek: Discovery

Still frame from Star Trek: Discovery Season 4 showing the USS Discovery at the Galactic Barrier.
The Barrier at it appeared in Discovery.

Star Trek has, on occasion, exhibited what Mr Spock might call “two-dimensional thinking.” By that I mean that many ships and objects in space appear as if they’re on a perfectly flat plane – but space is three-dimensional. One example of this appears to be the Galactic Barrier – the forcefield-like object that apparently surrounds the edge of the galaxy, preventing spacecraft from leaving.

Even in Discovery, though, which is the Galactic Barrier’s most significant appearance to date, the phenomenon (which doesn’t exist in real life) appears to be a mostly two-dimensional ring around the edge of the galaxy rather than a three-dimensional bubble. Which raises a simple question: why not simply fly over or under it? Starships are obviously capable of manoeuvring in three dimensions, so why fly through something you could easily fly around?

Still frame from Star Trek: The Original Series Season 1 showing the USS Enterprise approaching the Galactic Barrier.
The USS Enterprise approaches the Galactic Barrier.

Unless the Barrier is meant to surround the entire galaxy from all possible angles, there’s not really a good explanation for this. The way it’s been depicted on screen makes it seem like it’s something any starship could easily get around, even if doing so would take a bit longer. If this was a one-off visual effect from The Original Series I might be tempted to let it lie, but Discovery brought back the Galactic Barrier in its fourth season, presenting it as a pretty significant hurdle for Captain Burnham and the crew to overcome.

As an aside, I’m not sure that was a great idea! There are some elements of The Original Series, The Animated Series, and even from early in The Next Generation that just about work in context… but wouldn’t really translate well to a story made today. For me, as I think I said at the time of Discovery’s fourth season, the Galactic Barrier is one of them. And the way it’s presented and visualised on screen just kind of hammers home how two-dimensional some of the franchise’s space sequences can feel.

Number 6:
Why is artificial gravity always the last system to fail when a ship is damaged?
Star Trek VI: The Undiscovered Country et al.

Still frame from Star Trek VI: The Undiscovered Country showing a Klingon floating helplessly.
A Klingon officer floating after his ship’s artificial gravity was knocked offline.

I think I can count on one hand the number of times a starship’s artificial gravity has been damaged in Star Trek. The only time it was plot-relevant was in The Undiscovered Country, where the damage to the artificial gravity on the Klingon ship Kronos One was instrumental to the plot to assassinate Chancellor Gorkon. But aside from that… can you think of a single time in the franchise’s 950 episodes and films where a ship has lost gravity?

We’ve seen starships take a real beating sometimes: the Enterprise in The Wrath of Khan, Voyager in Year of Hell, the NX-01 in Damage, and even non-Starfleet ships like the Cardassian vessel in The Wounded, or the Romulan warbird in Balance of Terror, but none of them ever lost their artificial gravity. This system appears to be more robust even than life-support, which we’ve seen fail on a number of occasions while artificial gravity was still operational.

Still frame from Star Trek: Enterprise Season 3 showing the NX-01 Enterprise heavily damaged.
Even serious damage, such as to the NX-01 Enterprise pictured here, doesn’t usually stop artificial gravity from functioning.

You’d think prioritising something like breathable air and a survivable temperature would take precedence over artificial gravity, with ships being designed in such a way that life-support would be the most resilient and sturdy system. I know there’s some ambiguity in the way these technologies work in Star Trek, but artificial gravity must require some amount of power to function – and even if it’s powered by a wholly separate system, anything that disables the entire ship should deactivate artificial gravity. It would also make a logical target during ship-to-ship combat, as knocking out an opponent’s gravity would cripple their ability to operate the ship.

There are even times where disabling artificial gravity would be to the advantage of a crew trying to defend their ship. Perhaps the best example of this is the Borg attack on the Enterprise-E in First Contact, but there are other times where a boarding party, raiders, or pirates could have been at least slowed down and hampered if the crew deactivated artificial gravity on one or two decks. I suppose it’s good for Star Trek that the way artificial gravity works is deliberately vague, and it’s one of those “you’ve just gotta suspend your disbelief” things. But from an in-universe point of view, the apparently indestructible nature of this system, and the overlooked tactical advantages of trying to disable an adversary’s artificial gravity, don’t make a lot of sense.

Number 7:
Shouldn’t Starfleet have persevered with the Spore Drive?
Star Trek: Discovery

Still frame from Star Trek: Discovery Season 1 showing the mushroom cultivation area aboard the ship.
The cultivation bay aboard the USS Discovery.

After the loss of the USS Glenn and the apparent destruction of the USS Discovery, we’re led to believe that Starfleet abandoned its Spore Drive programme – even though the technology was proven to work and would be beyond useful to the organisation. For Starfleet, with its dual military and scientific missions, the Spore Drive was a phenomenal leap forward with so many applications. I genuinely cannot believe that they’d just abandon it after a few setbacks – especially after the Klingon Empire had come to learn of its existence.

We would later see, in Discovery’s third season, that basically any empathic race could – in theory – interface with the Spore Drive. That doesn’t seem like such a huge leap that Starfleet couldn’t have figured it out over time, especially with races like the Betazoids and Vulcans on hand. But even if using an empath as a navigator wasn’t possible, it still seems like such a ridiculously overpowered and useful piece of kit that Starfleet – and Section 31 in particular – would want to continue to develop it.

Four still frames from Star Trek: Discovery Season 1 depicting the USS Discovery at the Battle of Pahvo.
The Battle of Pahvo (pictured) proved the Spore Drive’s worth as a military tool.

Look at the Spore Drive’s capabilities. Two of its biggest achievements were cracking the Klingons’ cloaking device – becoming basically invulnerable to attacks in the process – and leaping tens of thousands of light-years across the galaxy to the planet Terralysium. For Starfleet’s military, the Spore Drive’s ability to jump so fast that attacks from disruptors and torpedos are ineffective is huge – it could redefine starship combat in the Alpha Quadrant. And for the organisation’s mission of exploration, being able to jump to literally anywhere in the galaxy renders warp drive obsolete and would mean Starfleet can investigate any interesting-looking phenomena with ease – while still being back home in time for tea.

The Spore Drive is an example of a “prequel problem;” if Discovery had been set years or decades after Nemesis – in the same period as Picard, for example – then it wouldn’t be an issue. We could simply say that the Spore Drive would become Starfleet’s new method of travel. But because Discovery was set before The Original Series, I don’t think there’s any way to create a satisfactory explanation for why Starfleet, Section 31, or other factions didn’t continue to develop and refine it.

Number 8:
Why would the Xindi fire a small weapon at Earth months ahead of their main attack?
Star Trek: Enterprise

Still frame from Star Trek: Enterprise Season 2 showing a small spherical Xindi weapon firing.
The Xindi’s first weapon.

Sun Tzu, the legendary Chinese general, wrote two-and-a-half thousand years ago that a good commander should “always mystify, mislead, and surprise the enemy if possible.” And throughout history – from the ancient world to the Second World War and beyond – surprise attacks and misdirection have been incredibly powerful tools that successful generals and strategists have employed. So why would the Xindi – backed up by a faction from the far future, no less – launch a minor attack that alerted Earth and humanity to their much larger upcoming attack?

If the Xindi needed to test the range and abilities of their weapon, they could pick another target in a different system. This target would be a comparable distance away from where they planned to launch their weapon, and could also be a planet of roughly the same size and mass as Earth. This would give their scientists and engineers the data they needed without compromising the secrecy of their operation. All they achieved by targeting Earth with their initial, much smaller weapon was alerting humanity and Starfleet to their existence – which ultimately set the stage for their defeat.

Still frame from Star Trek: Enterprise Season 3 showing the Xindi weapon arriving at Earth.
The much larger second Xindi weapon approaches Earth.

This is a military blunder so exceptionally basic that, if I were the Sphere-Builders, I’d have cut all contact with the Xindi and written off the entire operation. The miniature version of the weapon wasn’t designed to deal the kind of damage that the larger version was, but it was still damaging enough to put all of humanity and Starfleet on full alert – kick-starting a chain of events that led to Captain Archer confronting and stopping the Xindi and their Sphere-Builder allies.

All the Xindi would’ve had to do was pick a different target for their weapons testing. A planet the same size as Earth in a system roughly the same distance away would be ideal – or an unarmed probe sent to Earth if scouting that route was deemed necessary. Even if the Xindi and Sphere-Builders were so cocky and arrogant that they considered themselves to be unstoppable, it was still a catastrophic, primary school-level mistake to send the small weapon directly to Earth months before the larger weapon was ready.

Number 9:
How did Nero’s trip back in time create an alternate reality instead of changing the prime timeline?
Star Trek (2009)

Still frame from Star Trek (2009) showing a close-up of Nero.
Nero.

The way it’s explained on screen in Star Trek, Nero travelled back in time from 2387 to 2233 via an artificial black hole created by Red Matter. Somehow, though, the changes Nero and later Spock would go on to make to the past didn’t overwrite the events of the prime timeline, but exist in their own separate universe. This doesn’t seem to gel with what we know of time travel and temporal paradoxes in Star Trek.

Starfleet vessels have encountered all kinds of temporal phenomena over the years, none of which led to the creation of a parallel universe. Even in cases where ships got caught up in time-travel shenanigans, the end result was either a permanently altered timeline – as in stories like The Voyage Home or Past Tense – or overwritten events that no-one remembered – as in stories like Cause and Effect or Year of Hell. None of these led to the creation of a permanent alternate reality that persisted after the phenomenon that created it had been dealt with – so why did the Red Matter black hole do so?

Still frame from Star Trek (2009) showing the Narada emerging from a black hole.
Nero’s ship, the Narada, arrives in the 23rd Century.

The best explanation I can come up with is this: Star Trek exists in a multiverse. Along with to the prime timeline, the Mirror Universe, and others that we’ve seen, there must be multiple additional parallel universes – some of which are identical to or indistinguishable from the prime timeline. Somehow, Red Matter creates a portal between universes, allowing for travel from one to another. Nero and Spock entered a parallel universe identical to the prime timeline – but it’s a parallel universe that already existed before they arrived.

That’s a pretty convoluted explanation, and it isn’t explained that way on screen. Instead, the alterations to the timeline that Nero perpetrated – from the destruction of the USS Kelvin to the attack on Vulcan and beyond – should have permanently altered the prime timeline based on what the characters told us and what we already know from other iterations of Star Trek.

Number 10:
Couldn’t Captain Pike just retire and live as a hermit?
Star Trek: Strange New Worlds

Still frame from Star Trek: Strange New Worlds Season 2 showing Captain Pike at a diplomatic dinner.
Captain Christopher Pike.

I found Pike’s arc in Discovery and the first season of Strange New Worlds to be interesting and relatable. I’ve been in a similar position to Captain Pike: being told that my health was going to get dramatically worse and knowing that it’s inevitable. It made Pike an incredibly sympathetic character, and one whose story brought a tear to my eye more than once. But… is Pike’s devastating accident and disability genuinely unavoidable?

The more Pike comes to learn about the future, the more he seems to uncover ways to avoid his supposedly-inevitable fate. In the fantastic Season 1 episode A Quality of Mercy, Pike learned – thanks to a time-travelling version of himself – that if he avoided his fate but remained in Starfleet, he’d accidentally trigger a chain of events that led to a devastating war between the Federation and Romulans. This conflict was something only Kirk and Spock could prevent, but Pike’s place on the bridge and Spock’s serious injury would keep the war going and prevent any hope for peace in the future. This seemed to strengthen Pike’s resolve and set him back on course for the accident that would leave him disabled.

Still frame from Star Trek: Strange New Worlds Season 1 showing a future Captain Pike in a 'monster maroon' uniform.
Pike in an alternate future.

But… couldn’t he choose a radically different path? Sure, remaining in Starfleet after he was supposed to suffer the accident led to a horrible alternate future. But if Pike resigned his commission the day before the accident and went to live in a cave somewhere, what would change? Nothing, right? Pike could remain alive and relatively healthy, enjoying a well-earned retirement without the need for Talosian mind-games, and the rest of the galaxy could continue unaffected.

Maybe we’ll find out, in Seasons 3, 4, or beyond, why that kind of scenario couldn’t work. But it seems to me that, as long as Pike kept his head down and stayed away from Starfleet and galactic affairs, there wouldn’t be any harmful side-effects. Furthermore, knowing what he knew of the Romulan incursion, he could’ve even reacted differently in that situation to prevent the conflict from escalating. I guess the point of A Quality of Mercy was to hammer home that there’s no way to predict how any changes to the timeline could affect the Federation – and that’s a fair point, I suppose. But on a personal level, I could forgive Pike for trying to wrest back control of his destiny from the Klingon time crystal that doomed him.

So that’s it… for now!

Still frame from Star Trek: The Original Series Season 3 showing Commander Scott in the captain's chair of the Enterprise.
It’s Scotty!

I hope this has been a bit of fun! Some of these things are more irritating than others, but to be honest with you, none of them are really that big of a deal. They only matter to folks like you and I – people who spend a bit too long thinking about Star Trek!

This might be a subject I’ll revisit in the future, so if your favourite little inconsistency or goof didn’t make the list this time, it’s possible I’ll get to it on another occasion. And if you want to check out my earlier list to read about ten other little things that bug me in Star Trek, you can find it by clicking or tapping here.

Still frame from Star Trek: Deep Space Nine Season 1 showing Commander Sisko aboard the Enterprise-D.
Commander Sisko looks rather grumpy…

Stay tuned, because there’s more Star Trek content to come here on the website as 2025 gets underway. Later this year we’ve got a new season of Strange New Worlds to look forward to, and if you missed my review of Section 31 you can find it by clicking or tapping here. I also wrote up my recollections of Voyager to mark the series’ thirtieth anniversary, and you can find that by clicking or tapping here.

Until next time… see you out there!


Most of the Star Trek shows, films, and episodes referenced above can be streamed now on Paramount+ in countries and territories where the platform is available, and may also be available on DVD and/or Blu-ray. The Star Trek franchise – including all shows, films, episodes, characters, and other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Factions of Star Trek: Strange New Worlds

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Short Treks, Star Trek: Picard, Star Trek: Lower Decks, and for other iterations of the Star Trek franchise.

Though Strange New Worlds Season 1 is still probably a year or more away from being broadcast, it’s never too soon to start thinking about the next live-action Star Trek show! Each Star Trek project brings something new and different to the table, but Strange New Worlds’ purported return to a more exploration-focused, episodic kind of storytelling is something I’m incredibly interested in and excited for. When I think about upcoming television series that I’m most excited about, Strange New Worlds has to be very close to the top of the list!

In addition to the three cast members reprising their roles from Discovery, we learned earlier in the year that five other major roles have been cast – but we didn’t learn anything about the characters, nor about any recurring or returning characters either. Strange New Worlds is currently in production, but was entirely absent from Star Trek’s First Contact Day digital event in April. We haven’t really heard much solid news from the production for a while!

Strange New Worlds is in production, and looks set for a 2022 broadcast.

Despite that, I thought it could be fun to look ahead to Strange New Worlds’ premiere, and this time we’re going to consider some of the factions present in the Star Trek galaxy that Pike and his crew could encounter! This isn’t going to be a comprehensive list of every Star Trek race or species, just those that I personally consider plausible for the new show.

As always, please keep in mind that I don’t have any “insider information.” I’m not stating that any of these factions will definitely appear in Strange New Worlds, all we’re going to do today is look at some factions from past iterations of Star Trek and think about where they could be in the mid-2250s. That’s all!

With that out of the way, let’s jump into the list!

Number 1: The Andorians

Ryn, an Andorian seen in Discovery Season 3.

As a founding member of the Federation, the Andorians are a firm ally in this era. Despite that, however, episodes like Journey to Babel in The Original Series showed that there is still a degree of mistrust particularly between Andorians and Vulcans. Much of what we know about the Andorians actually comes from Enterprise, where they featured far more prominently than in any other Star Trek series to date. After appearing in The Original Series and in the background in a couple of films, the Andorians were absent for practically all of The Next Generation era.

It would be amazing if one of Strange New Worlds’ main or recurring characters were Andorian! Having an Andorian crew member would be a first for any Star Trek show, and that could be a lot of fun. It would also be possible for the series to delve into Federation politics in a similar way to Journey to Babel, looking at how Andorian relations with other Federation members have improved – or not – over the years. Though he would be well over 100 years old by this point, it’s not inconceivable that Shran, the Andorian commander who tangled with Captain Archer in Enterprise, could still be alive in this era, and perhaps he could make an appearance.

Number 2: Arcadians, Ariolos, Arkenites, and others!

One of the only Arcadians ever seen in Star Trek.

Star Trek IV: The Voyage Home – and several other films starring the cast of The Original Series – followed the Star Wars trend of designing cool-looking aliens and then leaving them in the background or in minor supporting roles. The higher budget afforded to the films allowed for more aliens and different-looking aliens, but subsequent Star Trek projects haven’t brought back races like the Arcadians, Ariolos, Arkenites, and more.

However, Discovery Season 3 briefly featured a Betelgeusian character – the Betelgeusians were another race seen in the background of a film before being ignored in subsequent Star Trek projects. So I think there’s the possibility that one or more races only ever seen in films like The Voyage Home could appear in Strange New Worlds. Perhaps Captain Pike and the crew make first contact with one of them!

Number 3: The Bajorans

Major Kira was a 24th Century Bajoran – and a major character in Deep Space Nine.

The Cardassian Empire would not occupy Bajor until the late 23rd or early 24th Century, meaning that in the 2250s Bajor and the Bajorans will be very different to the way we remember them from Deep Space Nine. Pre-occupation Bajor operated a strict caste-based hierarchy, with very little mixing between castes. Bajorans were known to be artistic, creative, and deeply spiritual, as well as pioneers of space exploration.

This is tied to a pet theory I have that Captain Pike will make first contact with a previously-established Star Trek faction! I feel that the Bajorans are absolutely one of the contenders for such a mission of first contact, and it could be absolutely fascinating to learn more about the Bajorans and how they were prior to the Cardassian occupation. The Bajorans have recently been referenced in Discovery Season 3, so the creative team behind Star Trek clearly haven’t forgotten all about them! Perhaps that could be a hint at a more significant role in an upcoming project?

Number 4: The Barzan

Nhan, a Barzan character in Star Trek: Discovery.

By the mid-23rd Century, at least one Barzan – Nhan – served in Starfleet. Nhan served under Pike’s command on the Enterprise, and though Pike and some other members of the crew know her true fate – that she left the 23rd Century behind to head into the far future with the crew of Discovery – officially she was killed in action during the battle against Control.

I wonder whether Pike might visit Barzan II to pay respects to Nhan, or to convey the news of her being lost to her family. That could be an interesting story, as well as a way for Strange New Worlds to keep a thread of continuity going with Discovery. Despite Nhan’s departure from Discovery midway through Season 3 I’m hopeful she could return. The Barzan were not a Federation member by the mid-23rd Century, so there’s the possibility that Nhan’s death could complicate Federation-Barzan relations.

Number 5: The Benzites

Mordock, a 24th Century Benzite.

The Benzites have only appeared on a few occasions, so I think there’s scope to explore more of their culture and perhaps even show how they came to make first contact with the Federation. The first Benzite we met in Star Trek was in The Next Generation Season 1 episode Coming of Age, where Mordock beat Wesley Crusher to a place at Starfleet Academy. A couple of other Benzites were seen later in The Next Generation and in the background in Voyager and Lower Decks.

All we know about the Benzites is that they were not members of the Federation, and that they had maintained relatively limited diplomatic contact prior to the 24th Century. They’re another possible candidate for a mission of first contact, in my opinion!

Number 6: The Betazoids

Deanna Troi – a half-Betazoid – recently returned in Star Trek: Picard Season 1.

Betazed – the Betazoid homeworld – appears to be relatively close to Earth and Vulcan, at least according to dialogue in Deep Space Nine. If that’s the case, it stands to reason that humans and Betazoids may have already been in contact with one another prior to Captain Pike’s mission of exploration. They were also known to be a Federation member by the mid-24th Century. Another possible candidate for a mission of first contact? Maybe!

Betazoids have telepathic and empathic abilities which have been shown to be very useful to Starfleet in other Star Trek shows, so perhaps a Betazoid main or recurring character could fill a Troi-like role aboard the Enterprise. I think this is less likely, but it’s a possibility!

Number 7: The Borg

A Borg drone seen in First Contact.

Star Trek has made a mess of Borg-Federation contact thanks to revelations in Generations, Voyager, and Enterprise that humanity had contact with (or knowledge of) the Collective prior to Captain Picard making “official” first contact with them. I think it would be very difficult for Strange New Worlds to successfully pull off a Borg story without treading on too many toes, but at the same time I think it could be amazing to see Captain Pike face off against the Borg!

Perhaps this would work best as a time travel or even parallel universe story; perhaps Pike and the Enterprise accidentally cross into an alternate reality where the Borg were successful in assimilating Earth in the 21st Century (as seen in First Contact). They would need to find a way to get home, and may not even be aware of the name of their adversary. A long-shot for Season 1, perhaps, but a possibility! In the 23rd Century in the prime timeline, the Borg should be confined to the Delta Quadrant. They may not have transwarp technology by this point, though their technology should still outpace the Federation considerably.

Number 8: The Bynars

A pair of Bynars seen in The Next Generation.

Interestingly, though the Bynars were only ever seen on screen in The Next Generation Season 1, they were mentioned by name in Enterprise. The Federation were thus at least aware of the Bynars’ existence by the mid-23rd Century, and it’s possible that they had attempted to make first contact with the semi-synthetic race.

Given that modern Star Trek has dedicated a fair amount of time to exploring the relationship between organic and synthetic life, and how the possibility exists for that relationship to turn into conflict, bringing back the Bynars – who are a race connected to a “master computer” on their homeworld – could make for an interesting continuation of that theme.

Number 9: The Caitians

Caitians served in Starfleet since at least the mid-23rd Century.

This feline-inspired species initially appeared in The Animated Series, and has recently been seen in Lower Decks, where Dr T’Ana is a Caitian. Their only live-action appearance to date has been in The Voyage Home, but with the Caitians returning to Star Trek in a big way thanks to Lower Decks, perhaps the time is right for them to make a major live-action appearance again.

The Caitians were presumably Federation members – or at least allies – by the time Kirk assumed command of the Enterprise, so it’s at least plausible to think that there could be other Caitian Starfleet officers during Pike’s tenure. It would be an interesting opportunity to learn more about a race that Star Trek has shown off on a few occasions but never really dug into.

Number 10: The Cardassians

A Cardassian seen in The Next Generation.

As with the Bajorans above, the Cardassians are a faction we know very well from their appearances in Deep Space Nine. What we haven’t seen, however, is first contact between the Federation and the Cardassians, which is something Captain Pike and the Enterprise could be responsible for! There was conflict between the Cardassians and Federation in the early or mid-24th Century, but aside from that – and their occupation of Bajor – much of early Cardassian history is unknown.

Cardassia Prime and Bajor are relatively close to one another, so it’s possible Captain Pike could encounter both if the Enterprise finds itself in that region of space. I really like the idea of Strange New Worlds showcasing first contact between the Federation and a race that we got to know in the 24th Century, so I think the Cardassians could be a great inclusion in the new series.

Number 11: Chameloids

A Chameloid taking humanoid form in the late 23rd Century.

Chameloids were shape-shifters, but were not affiliated with the Dominion. The only known Chameloid seen in Star Trek appeared on Rura Penthe in The Undiscovered Country. This individual played a role in Captain Kirk and Dr McCoy’s escape from the Klingon prison colony.

Shape-shifting aliens have been seen on a few different occasions in Star Trek (excluding Odo and the Founders, of course) and make for interesting adversaries. Perhaps Pike and his crew could encounter a Chameloid – they may even be responsible for “Martia” ending up on Rura Penthe!

Number 12: The Deltans

Ilia, a 23rd Century Deltan Starfleet officer.

We’ve only ever met one Deltan in Star Trek: Ilia, a Starfleet officer in The Motion Picture. The Deltans – and Ilia – were originally created for Phase II, the project which would eventually morph into The Motion Picture in the late 1970s. They were intended to be a somewhat ethereal race, older and wiser than humanity and offering a different perspective on the galaxy.

Deltans were also presented as very sensual, both in their sole appearance in The Motion Picture and when they were referenced in Enterprise’s fourth season. Considering that second mention in Enterprise, Deltans and humanity had encountered one another long before the events of Strange New Worlds. Perhaps Pike and the crew could lead a diplomatic delegation, or witness the Deltans joining the Federation?

Number 13: The Denobulans

Dr Phlox, a 22nd Century Denobulan.

The Denobulans are a race only ever seen in Enterprise, and perhaps Strange New Worlds could tell us why that is! Though I wouldn’t want to see any harm come to Dr Phlox’s people, it’s possible that some kind of disaster befell them in the years after Enterprise, accounting for their absence in the 23rd and 24th Centuries.

If that’s not the case, it would be great to learn what became of them! It seems likely that the Denobulan homeworld was relatively near to Earth and Vulcan, and given their friendly relations with Earth in Enterprise, perhaps the Denobulans became a Federation member relatively early on. A Denobulan could even join Pike’s crew as a main or recurring character!

Number 14: The Edosians

An Edosian seen in Lower Decks.

This three-legged, three-armed race were originally seen in The Animated Series, where Lieutenant Arex was an officer under Kirk’s command. Like many elements from that show, the Edosians seemingly vanished – until Lower Decks brought back an Edosian character last year! It was great fun to see another Edosian Starfleet officer then, and it may be the first of many Edosians that we’ll see going forward.

It was prohibitively expensive in the late 1970s and 1980s to bring an Edosian character to life in live-action, but times have changed and I’d argue that it’s more than achievable in 2021! It’s possible that Arex himself could make a return, serving under Pike’s command on the Enterprise, or perhaps Pike and the crew will encounter other Edosians out in space. Whether they’re Federation members or not is unknown, but maybe Strange New Worlds can clear that up!

Number 15: The El-Aurians

Dr Tolian Soran, an El-Aurian who lived in the 23rd/24th Centuries.

At least one El-Aurian – Guinan – visited Earth in the 19th Century, and based on the fact that the Federation came to the aid of El-Aurian refugees in Generations, they must’ve either been relatively near to Federation space or been able to travel there easily. The El-Aurians were assimilated by the Borg in the late 23rd Century, but Strange New Worlds potentially offers the opportunity to see the El-Aurians in their prime, before the Borg decimated their people.

Guinan is going to be making a return in Picard Season 2, so the El-Aurians are clearly still a factor in upcoming Star Trek projects! Having Pike and his crew encounter the El-Aurians could be a way for Strange New Worlds to tie itself to Picard and the 24th Century.

Number 16: The Kalar

A Kalar warrior in The Cage.

Captain Pike has already encountered the Kalar once! During the events of The Cage, Pike recalled an attack by Kalar warriors during a mission to Rigel VII, blaming himself for the deaths of three officers under his command. In Discovery we saw Pike revisit events with the Talosians and Vina, so perhaps it’s possible to bring back the Kalar too!

The Kalar were depicted as an un-advanced race incapable of spaceflight with technology that looked similar to the early medieval period or dark ages on Earth. It seems unlikely they’d have made any significant advancements since Pike’s earlier encounter with them, but it’s not impossible to devise a compelling reason to revisit Rigel VII.

Number 17: The Kelpiens and Ba’ul

Captain Saru was the first Kelpien to serve in Starfleet.

Captain Pike played a huge role in the development of the Kelpiens and Ba’ul in Discovery Season 2, arguably violating the Prime Directive to aid the Kelpiens by putting the entire species through vahar’ai – a biological evolution which transformed the meek, fearful Kelpiens into apex predators.

There will be massive consequences for what Pike did, and while Saru is arguably the best character for close examinations of the Kelpiens, Pike’s monumental role in shaping their future – and that of the Ba’ul, with whom the Kelpiens share a homeworld – could mean that a revisit to Kaminar is on the cards. The Ba’ul may blame Pike and the Federation for upsetting the delicate balance they had worked so hard to establish, seeking revenge. Or Kaminar may have descended into war, with the Kelpiens and Ba’ul at each others’ throats requiring Pike’s intervention.

Number 18: The Klingon Empire

Chancellor L’Rell was the Klingon leader in this era.

Even if it doesn’t happen in Season 1, I feel certain that Strange New Worlds will eventually feature some Klingon stories! Federation-Klingon relations are rocky after the end of the war seen in Discovery’s first season, and it would be interesting to see how Pike, L’Rell, and others try to maintain the peace in the years before Kirk’s five-year mission.

When considering Pike’s personal story, it was on the Klingon world of Boreth where he secured his fate – his impending disability – in exchange for a time crystal. Pike’s own views and relations with the Klingons are thus particularly complex, and as he comes to terms with what he saw in the vision the time crystal gave to him he may seek out advice from Klingons, or he may even try to revisit Boreth.

Number 19: The Lurians

Morn, a 24th Century Lurian.

The best-known Lurian in Star Trek is Deep Space Nine background character Morn. The first trailer for Discovery Season 3 in 2019 seemed to imply we’d see the Lurians return, as a Lurian guard was shown chasing after Booker and Burnham, but it turned out to be just a cameo! The Lurians were not Federation members as of the mid-24th Century, but appeared to maintain reasonably good relations.

Morn became a Star Trek icon during Deep Space Nine’s run, and I can’t decide if that means bringing the Lurians back in a major way would be a good thing or not! Perhaps it would be best to leave them be, a somewhat mysterious, enigmatic people, rather than bring them into the modern day and risk overexplaining them and losing the magic.

Number 20: The Malurians

A Malurian (wearing a disguise) in the 22nd Century.

The Malurians suffered a tragic fate in The Original Series, being wiped out by a self-aware probe. They also appeared in Season 1 of Enterprise, and seemingly conducted morally questionable actions! The Malurians were visited by the Federation shortly before they were rendered extinct, so it’s possible that the Federation in this era had some kind of relationship with them.

We don’t know very much about the Malurians, but their ultimate fate puts them in a rather unique position in this era. Perhaps we’ll learn that Pike and the crew helped the Malurians settle a small colony somewhere, paving the way for their survival!

Number 21: The Miradorn

A pair of Miradorn twins in the 24th Century.

The Miradorn made an appearance in Deep Space Nine, and were shown to be a race of twins – or at least where twins were commonplace. These sets of twins operated as two halves of a single person, with a very deep connection to one another. As of the mid-24th Century they appeared to be an independent power, maintaining relations with both the Federation and the Ferengi.

The Miradorn are another interesting race that I consider to have first contact potential. The twin aspect of their culture makes them different from many other Star Trek races, and they have a neat design that’s different without being excessively complicated.

Number 22: The Nausicaans

A Nausicaan was responsible for injuring a young Ensign Picard in the early 24th Century!

In the late 23rd and 24th Centuries, the Nausicaans were known as a violent people, often seen as pirates or criminals. They operated in an area of space relatively close to Earth and Vulcan, as they had been encountered by humanity in the 22nd Century. In addition to their criminal activities, Nausicaans in the 24th Century were occasionally seen as mercenaries and bodyguards.

The Nausicaans could appear in their typical pirate role in Strange New Worlds, becoming an adversary for Pike and the Enterprise to overcome. Or we could see them step out of that role for a change, with the show exploring more of Nausicaan culture.

Number 23: The Nibirians

A Nibirian in the alternate reality.

The Nibirians were seen in Star Trek Into Darkness – and thus their only appearance is in the alternate reality. However, given how similar the two realities are, it’s a safe bet that the Nibirians exist in the prime timeline. In Into Darkness they were shown to be a stone age people, very early in their development.

Given that the Nibirians were under threat from a volcano in Into Darkness, maybe Pike and the crew will have to come up with a creative way to save them, just as Kirk did in the alternate reality. If a return to the Kelvin timeline is on the agenda – which I doubt, but you never know – this could be a way to connect current Star Trek to the alternate reality.

Number 24: The Orions

In the 32nd Century, Osyraa had become the leader of the Emerald Chain – a major faction.

The Orions have recently featured in Season 3 of Discovery, and of course with Tendi in Lower Decks! In addition, Captain Pike has somewhat of a history with them, having encountered Orion slaves during the events of The Cage. For both of those reasons they seem like a contender to make an appearance in Strange New Worlds!

The Orions were an independent power in the 23rd Century, with at least some Orions involved in criminality, slavery, and the Orion Syndicate – a major organised crime outfit. They seem like they could be villains, then, but an interesting twist could be to make an Orion a crew member on the Enterprise, or an ally of Pike and the crew.

Number 25: The Pahvans

A noncorporeal Pahvan.

Captain Pike wasn’t involved in the USS Discovery’s mission to the planet Pahvo during the Federation-Klingon war, but I feel there’s scope to revisit these noncorporeal, pacifist aliens. Pahvo had a unique “transmitter” which allowed Discovery to detect cloaked Klingon ships, and thus the planet unintentionally played a role in the war.

It’s possible that Pahvo was attacked by the Klingons in retaliation, but the planet was marked on a star chart seen in Picard Season 1, which suggests the Federation may have maintained some kind of diplomatic relations with the Pahvans into the 24th Century. Regardless, there are perhaps leftover story threads from Discovery that Strange New Worlds could potentially pick up with the Pahvans.

Number 26: The Q Continuum

Q in his famous judge outfit.

It seems as though the Federation’s first encounter with the Q was when Picard and the Enterprise-D met Q during the events of Encounter At Farpoint, but we also know that members of the Q Continuum had visited Earth in the past, including during the American Civil War in the 19th Century. It’s thus possible that Pike and the crew could encounter a Q without realising who or what they’re dealing with!

With Q coming back in Picard Season 2, having the Continuum appear in some form in Strange New Worlds would be a way for the two shows to work together. This one is definitely more of a long-shot, but it’s not impossible!

Number 27: The Romulan Star Empire

Narek and Rizzo, two 24th Century Romulan operatives.

Any story involving the Romulans in Strange New Worlds would have to keep their true nature – as descendants of the Vulcans – a secret. Because no Romulan characters could appear on screen alongside Pike and the crew that naturally constrains the kinds of stories that can be told. However, in the episode Minefield, Enterprise managed to pull off an interesting Romulan story without going too far, so it can be done!

The Romulans were a belligerent power in this era, having already fought a major war with Earth less than a century earlier. Though there is peace between the Romulans and Federation, there are no formal diplomatic relations and there seems to be a lot of tension. The Romulans have recently been explored in a major way in Picard Season 1, and to a lesser extent in Discovery Season 3. They’re a major Star Trek faction, up there with the Klingons and Borg, so I can’t help but feel Strange New Worlds might try to find a way to include them – somehow!

Number 28: The Saurians

Linus, a Saurian Starfleet officer.

Linus, a secondary character in Discovery, is a Saurian – a race first seen in the background in The Motion Picture. The Saurians may well be Federation members by this time, and if they’re serving in Starfleet there could be other Saurian officers aboard the Enterprise. Despite Linus having made a number of appearances, we don’t know very much about his people.

The Saurians are a faction we could learn more about in Strange New Worlds. Pike and the crew could even visit the Saurian homeworld, perhaps to convey news about Linus being declared killed in action. It would be interesting to see more Saurians and learn more about their place in the Federation.

Number 29: The Selay

A group of Selay delegates in the transporter room of the Enterprise-D in the 24th Century.

We don’t know very much about the Selay. They appeared once in The Next Generation Season 1, and had a couple of blink-and-you’ll-miss-it background appearances in a couple of other episodes, but that’s it. Their appearance in Tapestry means that they had encountered the Federation by the early 24th Century, so perhaps they could appear in Strange New Worlds.

Modern Star Trek has taken several races that we don’t know much about and expanded on them. The design of the Selay – snake-like and very reptilian – is interesting, and the faction is ripe for an in-depth look!

Number 30: The Skagarans

Draysik, a 22nd Century Skagaran in the Delphic Expanse.

In Enterprise we learned that the Skagarans had visited Earth in the 19th Century, where they had abducted a group of humans to use as slave labour. There’s potential in that kind of storyline to either see Pike and the crew come up against an enemy who uses slaves, or to explore a post-slavery society and look at some of the long-lasting implications of keeping slaves in the past. This would allow Strange New Worlds to do something Star Trek has always done: use science fiction to examine real-world issues.

It would also be neat to bring back a faction from Enterprise in a major way, as this is something that hasn’t yet been done in modern Star Trek.

Number 31: The Suliban

Silik, a 22nd Century Suliban commander.

Speaking of factions from Enterprise that could return, how about the Suliban? Though initially antagonistic toward Earth, this was mostly driven by the interference of time-travellers from the future. Without that undue influence, perhaps Suliban-Federation relations have improved. I wrote once that it was possible that the Suliban had gone into some kind of isolation – which would account for their absence in the 23rd and 24th Centuries – so perhaps we could see that happen in Strange New Worlds.

I’d love to see an expanded role for the Suliban in Star Trek. Perhaps they could even be Federation members by this era, with Suliban officers serving aboard the Enterprise. It would be great to revisit a faction we only encountered in Enterprise, at any rate.

Number 32: The Talosians

Talosians seen in Discovery Season 2.

Discovery Season 2 brought back the Talosians in a big way, and Captain Pike played a major role in that storyline. Considering Pike’s feelings for Vina – a human inhabitant of Talos IV – it’s at least possible that he may keep in contact with the Talosians, even though he’d have to do so in secret for fear of breaching Starfleet regulations.

In this era, Talos IV was off limits to Starfleet due to the Talosians’ attempts to kidnap Pike and their powerful telepathic abilities. Revisiting the planet isn’t entirely impossible, though, as I reckon Pike would head there if the Talosians asked for his help.

Number 33: The Tellarites

Two Tellarite delegates aboard the Enterprise in the 23rd Century.

Along with the Vulcans, Andorians, and humans, the Tellarites were the fourth founding member of the Federation. Despite that, however, they had a complicated relationship with the other races, particularly the Vulcans.

The Tellarites are the one Federation founding member that we know the least about. They’ve only made a few appearances in Star Trek, often in minor or background roles, and aside from a few episodes in Enterprise and their first appearance in The Original Series, we haven’t seen much of them at all. I’m not sure how well a Tellarite main character would work simply because their deliberately unkind aesthetic doesn’t lend itself well to fitting with a character audiences want to root for – but in a way it would be interesting for Star Trek to try to overcome that hurdle!

Number 34: The Tholians

A 23rd Century Tholian captain.

The Short Treks episode Ask Not confirmed that the Tholians and Federation had been in conflict during this era. If Cadet Sidhu appears in Strange New Worlds as a significant character, including the Tholians could be an interesting story for her as she was the sole survivor of a Tholian attack.

The Tholians are one of the more “alien” races that we know of in Star Trek, being insectoid in appearance and coming from a high temperature environment that leaves them unable to tolerate standard environments. They could certainly appear in an adversarial role in Strange New Worlds.

Number 35: The Trill

Michael Burnham and Adira meeting a group of Trill in Discovery Season 3.

The Trill are a conjoined species – one part is humanoid, the other a symbiont. The symbionts are longer-lived than their hosts and can easily live for centuries. Discovery Season 3 recently revisited the Trill homeworld, and it would be neat to see the Trill return in Strange New Worlds as well.

It would even be possible for Dax to make an appearance. The Dax symbiont had a number of hosts before Jadzia and Ezri in Deep Space Nine, and it was certainly alive in the mid-23rd Century. Regardless of whether that happens, we know that the Trill were Federation members by the 24th Century, and Strange New Worlds could depict their early interactions with the Federation.

Number 36: The Vulcans

Spock!

Obviously we know that Spock is going to be a major character in Strange New Worlds! Over the course of Star Trek’s history we’ve already learned a great deal about the Vulcans, their history, and their culture. There’s still scope to expand that, though, and with Spock as a potential way into new Vulcan stories, I wonder if we’ll get to see more.

Spock’s relationship with Sarek could be explored, and it would be a way for James Frain to reprise his role from Discovery. We could also see more Vulcans joining Starfleet and serving in a wider variety of roles than just “science officer!”

Number 37: The Xindi

Degra, a 22nd Century Xindi.

As with the Suliban above, the Xindi have only appeared in Enterprise so far. We know a little more about their future, however, including that they eventually joined the Federation. Though their absence from Star Trek shows set in the 23rd and 24th Centuries suggests that may not have happened for a while, it’s possible that it happened earlier than we think!

Otherwise we could see the Xindi as another race that have isolated themselves and cut off diplomatic ties. Perhaps one of Pike’s missions will be to re-establish relations with the Xindi after decades without contact. The Xindi are five different races sharing a homeworld, and there’s potential to use that setting to explore the way different cultures interact and work together.

So that’s it! Some factions from Star Trek’s past that could appear in Strange New Worlds.

Hopefully it won’t be long before Captain Pike returns!

This has been a long one so I won’t drag things out much longer! Suffice to say that there are many different races, cultures, and factions from past iterations of Star Trek that could appear in some form in the new series. Obviously the show can’t fit all of those on the list above into its first season, but I hope there’ll be some attempts to revisit at least one or two factions we got to know in other Star Trek shows and films.

Hopefully it won’t be too long before we get to hear more news about Strange New Worlds – or even see a trailer! Whenever that happens make sure to check back as I daresay I’ll break things down here on the website. The show is definitely one I’m looking forward to!

Star Trek: Strange New Worlds will be broadcast on Paramount+ in the United States (and other regions where the platform is available) in 2022. Further international distribution has not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery Season 4: Factions of the far future

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the teaser for Season 4. There are further spoilers for the following: Star Trek: The Original Series, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, Star Trek: Lower Decks, and Star Trek: Picard.

Now that we’ve seen the first teaser for Star Trek: Discovery’s upcoming fourth season, and learned that a release later this year is on the cards, I thought it could be a bit of fun to consider some of the factions from past iterations of Star Trek that may – or may not – still be around in the 32nd Century! We know that at least part of the story of Season 4 will look at some kind of gravitational anomaly, and if you want to check out a few of my theories on that you can do so by clicking or tapping here. Even if the gravitational anomaly is the overarching season-long story, Discovery is likely to still find at least some opportunities to step away and spend a bit more time exploring the 32nd Century.

Season 3 was our first introduction to this time period in all of Star Trek, and as such we as the audience were learning about the state of the galaxy as Burnham, Saru, and the rest of the crew had their adventures. We met a couple of major factions outside of the rump Federation, but many familiar factions and races from past iterations of Star Trek were entirely absent – including some that might prove interesting from a story perspective. So in this article I’m going to take a look at a few of my favourites and speculate about where they might be in the 32nd Century.

The USS Discovery in the Season 4 teaser.

With Burnham and the crew having originated in the 23rd Century, they’ve missed most of what happened in past iterations of Star Trek! Major events like the V’Ger cloud’s arrival at Earth, two Borg incursions, and the Dominion War will all be unfamiliar to them, and there’s storytelling potential in re-introducing a faction from Star Trek’s past to a character or group of characters who are entirely unaware of their existence. Such a story could be interesting and fun, as well as providing new Trekkies – those who haven’t seen much of “classic” Trek – with an easy introduction to an older faction.

My usual caveat applies: I have no “insider information.” I’m not suggesting that any of these factions will definitely show up, or even be mentioned, in Discovery Season 4. This is simply a chance to have a bit of fun and speculate about the future of some of the factions we’re familiar with from past iterations of Star Trek by imagining where they could be by the 32nd Century.

With that out of the way, let’s jump into the list!

Number 1: The Bajorans

Kai Winn, the Bajoran spiritual leader in the 2370s.

We’re going in alphabetical order, so the Bajorans are up first! Even though they weren’t a Federation member, a number of Bajorans were known to have served in Starfleet in the mid-late 24th Century, including Ro Laren, Sito Jaxa, and Lieutenant Shaxs. The Bajorans were in the process of applying to join the Federation when the Dominion War broke out; it has long been assumed by many fans that they would ultimately be successful, perhaps even becoming a fully-fledged member by the time of Picard Season 1.

Bajorans were familiar to the Federation in the 31st Century at least, because Dr Issa programmed a Bajoran physical appearance into the holoprogramme she made for her son, Su’Kal, aboard their crashed ship in the Verubin Nebula. It seems very likely that the Bajorans were a Federation member in the years before the Burn – whether they remained in touch with the rump Federation afterwards is unknown, but if they did they may very well be welcomed back into the fold following the discovery of a huge dilithium cache.

It’s also worth pointing out that Bajor is at a very strategic location – the Bajoran wormhole connects the Alpha and Gamma Quadrants. Whether that will matter quite so much with the advent of new, faster methods of travel is unclear, but Bajor could very well still be an important location.

Number 2: The Borg Collective

A Borg Cube seen in The Best of Both Worlds.

Since their official first contact with the Federation – which came in either the 2350s or 2360s depending on how we consider such things – the Borg have attempted to invade Earth twice. Though a time-travelling Admiral Janeway did some damage to the Collective in the late 2370s, I never felt convinced that the events of Endgame would have led to the complete destruction of the Borg.

With the Federation – or at least humanity – firmly in their sights, would the Borg have simply given up? It stands to reason that they made subsequent attempts to attack the Federation, taking advantage of their superior technology and greater numbers. However, the existence of the Federation in the 32nd Century means that any such attempts were met with failure! Perhaps the Collective is no longer around, having been decisively defeated.

The Burn would have presented an ideal opportunity for a faction like the Borg to attack the shattered Federation – yet they don’t appear to have done so. Could that mean that they have already been defeated, or could they be waiting just beyond Federation sensor range for Burnham and Discovery? Maybe the Spore Drive is something they want to acquire – and they could even be responsible for the gravitational anomaly seen in the Season 4 teaser!

Number 3: The Breen

Thot Gor, a Breen commander.

The Breen were initially thought up as an unseen faction, able to be referenced without ever making an on-screen appearance. That changed toward the end of Deep Space Nine, when they joined the Cardassian-Dominion alliance and came close to turning the tide against the Federation in the Dominion War.

Following the war’s end, we know nothing of the Breen. The peace treaty that they signed after their final defeat over Cardassia may have seen a loss of territory for them, or it may simply have seen them retreat to their own borders. Regardless, the Breen were a major power in the Alpha Quadrant in the mid-late 24th Century, with technology capable of matching and even outpacing the Federation. Their defeat in the Dominion War was a setback, but with their homeworld untouched by the conflict it stands to reason they were able to recover quickly.

Would they have pursued peace with the Federation in the decades and centuries after? Would their technology have continued to keep up? Did the expanding Federation come into conflict with the Breen again? Any and all of these things are possible, but as we didn’t see or hear of the Breen in Season 3, perhaps we will never know.

Number 4: The Cardassian Union

Gul Evek and his aide – two of the first Cardassians ever seen in Star Trek.

Discovery’s first Season 3 trailer tricked us last year! By showing off a Cardassian among a group of what we now know to be Emerald Chain guards, a lot of Trekkies wondered what sort of role the Cardassians might play. The answer, of course, was “none at all!” However, there was a second Cardassian seen in Season 3 – a blink-and-you’ll-miss-it appearance in the episode Scavengers. This is arguably the most interesting post-Deep Space Nine Cardassian appearance to date, as the individual in question was a senior Starfleet officer, perhaps even a captain.

As noted above with the Bajorans, non-Federation members were eligible to join Starfleet under certain circumstances, and the post-Burn Federation was hardly in a position to turn away qualified candidates! But the existence of a Cardassian in what seems to be such a senior capacity suggests that they may have been a Federation member in the years before the Burn.

In a way, despite what happened during Dominion War, this makes a lot of sense. The Federation were in a position to offer help to the Cardassians as they rebuilt following the Dominion occupation of their world, and perhaps that help turned into an alliance over time, culminating in their joining the Federation.

Number 5: The Coppelius synths

A group of Coppelius synths seen in Star Trek: Picard Season 1.

The (relatively) short lifespan of humans and other organics means that, barring time travel shenanigans or being put in stasis, no one we met in the 23rd or 24th Centuries could reasonably have survived to the 32nd Century. However, synths don’t have such limitations, and as such it’s possible that some or all of the Coppelius synths from Picard Season 1 are still alive in this era.

What happened to them after the events of Picard Season 1 is not clear, and it may be something that Discovery’s sister show plans to revisit. If that’s the case we may not see anything of the synths in Season 4. However, if Picard Season 2 is going in a different direction – as its teaser indicated it might – there could be scope to pick up the synths’ story in Discovery.

The Coppelius synths were under Federation protection by the end of Picard Season 1. But with the Romulans hell-bent on exterminating them, they still appeared to be in danger. It would be very depressing to learn that a subsequent Romulan attack wiped them out, especially after Picard and Soji worked so hard to help them. So I hope that the synths are still around – even if they had to relocate to a new homeworld. They could have joined the Federation by this time, too.

Number 6: The Denobulans

Dr Phlox, a 22nd Century Denobulan.

The Denobulans have thus far only appeared in Star Trek: Enterprise, where main character Dr Phlox was a member of the species. Though friendly toward humanity by the mid-22nd Century, the Denobulans were not strictly “allies,” nor were they a founding member of the Federation – which consisted of Andorians, humans, Tellarites, and Vulcans in its original incarnation.

However, the Denobulan homeworld must have been in relatively close proximity to Earth and Vulcan, and with the Federation coalescing and growing it seems at least plausible that they joined up at some point, especially given their friendly history. If Federation HQ relocates back to Earth in Season 4, perhaps we’ll see more of the Denobulans, who might still be in the vicinity.

Number 7: The Dominion

A Jem’Hadar ship.

The Dominion were the dominant power in at least part of the Gamma Quadrant, and according to their own history, had been so for over two millennia as of the mid-24th Century. After a years-long cold war between the Dominion and Federation following first contact, armed conflict broke out in the 2370s. The Dominion War was arguably the most significant event of the latter part of the 24th Century from the Federation’s point of view, proving far more devastating than incursions by the Borg or earlier wars with the Klingons and Romulans.

Following their failed attempt to invade the Alpha Quadrant, the Dominion agreed to return to their own space beyond the Bajoran wormhole. Odo, a Founder who had lived among Bajorans and humans for decades, reunited with his people, hoping to communicate to them that the Federation would not try to wipe them out nor conquer them. If Odo was successful, this could have set the Dominion on the path to peace.

We simply don’t know what became of the Dominion. The Guardian of Forever was seen in Discovery Season 3, and had relocated to a planet near the Gamma Quadrant. Admiral Vance didn’t mention the Dominion when Burnham and Saru planned to travel there, so perhaps we can infer from that that the two powers are at peace. However, the Burn may have disrupted that peace, especially if it resulted in serious damage to the Dominion – might they hold the Federation responsible for that disaster?

Number 8: The Ferengi Alliance

Rom became Grand Nagus of the Ferengi Alliance in 2375.

The Ferengi initially appeared to be antagonistic toward the Federation following (official) first contact in the mid-24th Century, but they soon revealed their true nature: hardcore capitalists for whom war was simply not worth participating in as it was usually unprofitable. Ferengi society was strictly segregated, with men participating in business while women were expected to remain at home and raise their families.

There were seeds of change in the 2370s, with women’s rights issues coming to the fore in Ferengi society. There were also moves away from unregulated capitalism, with some Ferengi even forming unions and advocating for more rights and welfare. Though such changes surely led to pushback from conservative Ferengi, the appointment of Rom as Grand Nagus may have cemented at least some of these reforms.

Though hardly allies of the Federation, at least one Ferengi – Nog – would serve in Starfleet in this era, bringing a different perspective to the organisation and perhaps bringing the factions closer together. The existence of a USS Nog in the 32nd Century – while intended to be a tribute to actor Aron Eisenberg – could also be seen as an indication of continued warm relations in this time period.

Number 9: The Gorn

A 23rd Century Gorn captain.

The Gorn were neighbours of the Federation by the 23rd Century, and may have been involved in border disputes and skirmishes. There was no indication that they ever joined or even considered joining the Federation, and appeared to maintain a closed-border policy well into the 24th Century.

In the Lower Decks episode Veritas, Ensign Rutherford’s arrival at a Gorn wedding led to him coming under immediate attack by the Gorn who were present, and while this was (of course) part of an extended joke, it certainly suggests that the Gorn were not in any way friendly toward the Federation by the 2380s.

In That Hope Is You, the Discovery Season 3 premiere, Book told Michael Burnham that the Gorn had “destroyed subspace” somewhere in the vicinity of Hima. Perhaps that indicates that they were not allied to the Emerald Chain, nor the Federation – retaining their status as an independent power.

Number 10: Holograms

Index, a hologram seen in Star Trek: Picard.

We saw a number of holograms in Discovery’s third season, confirming that the technology is still in use in the 32nd Century. At least one of these holograms appeared to be intelligent, perhaps even sentient, but that was never confirmed.

In the late 24th Century, the Doctor – the USS Voyager’s Chief Medical Officer – was involved in a court case regarding his ownership over a work of fiction he had created. The court case was resolved in his favour in the episode Author, Author, and Captain Janeway suggested that he might have “struck the first blow for the rights of holograms.” There were other sentient holograms in the 24th Century as well, including a holographic version of Sherlock Holmes’ nemesis Professor Moriarty. What became of them is unclear!

As with the Coppelius synths, there’s no reason why holograms from the 24th Century couldn’t have survived this long, and one of my most popular theories here on the website has been that Voyager’s Doctor – or rather, a backup copy of him – will make an appearance in Discovery.

Number 11: The Iconians

An Iconian Gateway – one of the few surviving relics of their civilisation by the 24th Century.

Iconian civilisation flourished more than 200,000 years ago, and by the 24th Century they were believed to be extinct. However, their powerful technology utilised “gateways” to travel vast distances, and it was implied by the extent of the archaeological evidence that they maintained outposts or colonies on many other planets.

The destruction of their homeworld by an alliance of their enemies may have rendered the majority of Iconians extinct, but such a widespread civilisation could have avoided total annihilation, perhaps. The reason the Iconians are on this list is because of their popularity in non-canon works, particularly the video game Star Trek Online. Some elements from non-canon Star Trek publications have ended up crossing over to the main series, so perhaps the intervening centuries saw some kind of re-emergence of the Iconians.

Number 12: The various Kazon sects

Maje Culluh, a Kazon leader in the 2370s.

Discovery Season 3 didn’t establish whether the Federation were able to travel to the Delta Quadrant, nor if they had ever revisited the region since the USS Voyager’s transit in the late 24th Century. Given that warp drive was still the main way of travel, and that maximum warp speeds (as understood in a 24th Century context) meant that the Delta Quadrant would take decades to reach, perhaps they never did.

So we may not find out what became of the Kazon! Similar in some ways to a less technological, less organised Klingons, the Kazon were major antagonists across the first couple of seasons of Voyager. We know that the Borg considered them “unworthy” of assimilation – the only species we know of that the Borg couldn’t be bothered with!

It seems unlikely that the Kazon will have had much impact on the Federation given their distance. However, if they ever succeeded in unifying their disparate sects, perhaps they could have become a regional power in the Delta Quadrant. The USS Discovery’s Spore Drive could take the ship anywhere – even 70,000 light-years away. So maybe if they’re able to travel there, we’ll find out!

Number 13: The Kelvan Empire

Rojan, a 23rd Century Kelvan leader.

The Kelvans are an interesting – and potentially alarming – faction. Extragalactic aliens from the Andromeda galaxy, their technology was far superior to the 23rd Century Federation, and arguably to anything the Federation subsequently developed! They only appeared once, in The Original Series Season 2 episode By Any Other Name, but that shouldn’t stop them making a comeback.

The Kelvan Empire’s home galaxy was facing an extinction event due to rising radiation levels, and they sent out scouting parties to look for new homes. One of these parties encountered the USS Enterprise upon arriving in the Milky Way. Though initially interested in conquest, Kirk was able to convince the Kelvans to consider an alternative proposal, allowing the Federation to help them find new worlds to settle.

If the Federation’s proposal was accepted, perhaps there are millions of Kelvans living somewhere in the Milky Way in this era. Or if it was rejected… perhaps the Kelvan Empire is about to descend upon the Federation en masse!

Number 14: The Klingon Empire

Klingon Chancellor L’Rell.

The Klingons, despite having made so many appearances in Star Trek already, are perhaps the most interesting faction to see return in Discovery. Burnham and the crew are veterans of the Federation-Klingon war, and while I wouldn’t say any of them “hate” Klingons, they certainly would be distrustful of them. How would they react to learning that the Klingons had been allies with the Federation – or even Federation members – for centuries?

I think there’s a lot of potential for conflict, drama, and for Star Trek to do what it’s always done best: use its sci-fi setting to examine real-world issues, in this case, the way we can be guilty of judging groups of people. Characters like Culber, who was “murdered” by Voq, or Stamets, who had to deal with the fallout from that loss, could be front-and-centre in such a story, and it would be absolutely fascinating to see it unfold.

Rather than Discovery making the Klingons antagonists again, like in Season 1, it would be great to learn that the alliance of the 24th Century continued, and that if the Klingons remain an independent power – which they may well be – they’re at least on friendly terms with the Federation.

Number 15: The Maquis

Chakotay, a Maquis commander.

Although Maquis forces were said to have been almost entirely wiped out by the Cardassian-Dominion alliance during the early stages of the Dominion War, at least some Maquis were known to have survived the initial attack. In addition, the USS Voyager returned to the Alpha Quadrant with a contingent of 40-ish Maquis, including Chakotay and B’Elanna Torres.

It’s at least possible that the Maquis, who were breakaway colonists attempting to secede from the Federation, recreated their society in the aftermath of the Dominion War. While their soldiers may have been killed, we saw no confirmation of the fate of other Maquis colonists. If they survived the war, even in captivity, perhaps they attempted to continue their quest for independence afterwards.

If so, the Maquis colonies may have been independent of the Federation for centuries by the 32nd Century. What kind of society they might’ve developed in that time is not known.

Number 16: The Q Continuum

Q, a member of the Q Continuum.

The Q Continuum are returning in Season 2 of Picard – or at least, their most well-known member is. Perhaps that means we won’t see or hear anything about them in Discovery, nor learn what became of them in the far future. But it’s possible!

The Q are as close to immortal as any faction we’ve seen in Star Trek, so they should certainly still be in existence by this time. Their incredible powers are, as a famous quotation puts it, “indistinguishable from magic,” and Q suggested that the Continuum has existed for at least as long as the universe itself.

The Q seemed to view humanity and the Federation with curiosity rather than animosity, with Q even trying to help Captain Picard to solve puzzles that required different ways of thinking. If this kind of intervention continued, and humans continued to develop their reasoning skills, perhaps they might be on friendly terms with the Q by this time. However, if the Q are able to create matter, they would have been very useful friends to have as the Federation began to run out of dilithium! Perhaps the Q have instead stepped back from actively intervening in Federation affairs, content to watch from the outside.

Number 17: The Romulan Star Empire

Romulans, Vulcans, and Romulo-Vulcans in Season 3.

The existence of Romulans on Ni’Var – the planet formerly known as Vulcan – suggests that the Romulan Empire has disbanded following reunification. It was certainly implied heavily in the episode Unification III that reunification involved all Romulans and Vulcans. But it’s possible that a breakaway faction exists in some form; a “New Romulan Empire” claiming the mantle of the disbanded one.

We’ve already seen what was perhaps the biggest possible reveal for Burnham and the crew – learning that the Romulans are an offshoot of the Vulcans. However, with Ni’Var seemingly on the verge of rejoining the Federation, perhaps there is scope to see more from them. The Romulans remained a distinct group on Ni’Var, with full integration with the Vulcans having not occurred, and there are clearly internal tensions between the three main groups. This could be a story thread that Season 4 picks up.

Number 18: The super-synths

The super-synths almost arrived in the Milky Way… but their portal was closed at the last second.

We know practically nothing about this faction, despite them playing a major role in the conclusion to the story of Picard Season 1. They don’t even have a proper name! Claiming to be “an alliance of synthetic life” existing beyond the Milky Way, this faction offered to come to the aid of any synthetics who needed them. It was not clear if this offer was genuine or part of an elaborate trap.

I suggested in the run-up to Season 3 that the super-synths could have been involved with the Burn, but that turned out not to be the case. However, if they became aware of the Federation following the events of Picard Season 1, they could still be planning to travel to the Milky Way – perhaps with conquest on their minds.

The super-synths could thus be responsible for Season 4’s gravitational anomaly – perhaps it’s a weapon; an artillery barrage to soften up the Federation before the troops arrive! It would be fantastic for the creative team in charge of Star Trek to find a major way to tie Picard and Discovery together. Whether this is the right way to do it is certainly up for debate, but in principle I like it.

Number 19: The Talaxians

Neelix, a Talaxian chef.

Although the Talaxians are native to the Delta Quadrant, there was at least one Talaxian colony in or near the Beta Quadrant, significantly closer to Federation space. This seems to increase the likelihood that the Federation would have been able to remain in contact with them at least in the late 24th Century.

The Talaxian homeworld had been conquered sometime in the mid-24th Century by the Haakonian Order. Perhaps the Federation, if they remained on friendly terms with the Talaxians, would have wanted to aid them in liberating their homeworld. If the Federation developed the ability to travel to and from the Delta Quadrant at some point in the future, perhaps the Talaxians even joined the Federation!

Number 20: The Talosians

Talosians in Season 2 of Discovery.

The Talosians were a very dangerous people whose telepathic powers were able to trick humans, Vulcans, and other known races into seeing things that weren’t there. As a result of their attempt to kidnap Captain Pike and other Enterprise officers, Talos IV was declared off-limits to Starfleet personnel and the Federation.

The events of The Menagerie, in which the Talosians welcomed Captain Pike back to their world, as well as their general helpfulness toward Spock and Michael Burnham in Discovery Season 2, however, may suggest that General Order 7 – the section of Starfleet’s rules banning travel to Talos IV – may have been reassessed, although no in-universe evidence for that exists.

The surviving Talosians lived underground after their planet was devastated by war, and lost their ability to control their technology, focusing instead on refining their mental powers. In the 23rd Century, Talosian leaders believed their race was doomed to extinction – but maybe the Federation found a way to aid them? If not, perhaps Talos IV is uninhabited by this time period.

Number 21: The Tholians

A 23rd Century Tholian commander.

The Tholians have only made a couple of appearances in Star Trek – once in The Original Series and once in Enterprise. However, they’ve been mentioned on a number of occasions, and despite being antagonistic in the 23rd Century, some kind of diplomatic relations clearly existed a hundred years later.

As one of the few non-humanoid sentient species, it would be really interesting to see the Tholians make a return. An area of space that they claimed as their own seemed to have some kind of gateway to the Mirror Universe – if Discovery were to revisit that setting, perhaps the Tholians could be included.

As to where they might be or what they might be doing by the 32nd Century, that isn’t clear. In the aftermath of the Burn, they could have expanded to conquer border worlds, or they might’ve been a peaceful neighbour or even ally of the Federation in this era.

Number 22: The Vidiians

A trio of Vidiians form a boarding party in the 24th Century.

Another Delta Quadrant faction whose reappearance will depend on the Federation’s ability to travel, the Vidiians were an antagonist during the USS Voyager’s journey – but only because a disease known as the Phage was afflicting their society.

In the episode Think Tank, a group of “problem-solving” aliens claimed to have cured the Phage, and if this was true – that was left rather ambiguous due to the way the story progressed – perhaps the Vidiians would have been more peaceful and willing to establish a dialogue with the Federation, especially if they were visiting the Delta Quadrant regularly. Or, due to their relative proximity to the Borg, the Vidiians may have been assimilated!

That may seem like a harsh fate, but in the Picard Season 1 episode The Impossible Box the Borg were revealed to have assimilated at least some members of the Sikarian species, making use of their spatial trajector technology. The Sikarians were present in the same region of space as the Vidiians, so perhaps the expansion of the Borg in the late 24th Century was a problem for them.

Number 23: The Xindi

A Xindi-Aquatic in the 22nd Century.

I recently took a look at the possibility of the Xindi returning – along with fellow Enterprise antagonists the Suliban. Neither faction has been seen since Enterprise went off the air, and their absence suggests that, at least in the 23rd and 24th Centuries, they may have pursued a policy of isolationism.

The Xindi had joined the Federation, however, by the 26th Century, with at least one Xindi serving aboard the Enterprise-J. Whether they remained members in the years after the Burn is not known, and with 90% of Federation members either leaving or being out of contact it seems likely that they would have had to fend for themselves for a while.

So that’s it. A few factions from Star Trek’s past that may be around – in some form – in the 32nd Century!

Captain Burnham in the Season 4 teaser.

This was a long list, so credit to you for making it to the end. Truthfully I can think of at least half a dozen more factions that could have made it, but it was already getting far too long! We don’t know at this stage where Discovery Season 4 is going to go, and thus which factions may or may not be included.

What I would say, though, is that Season 3 had some pleasant surprises, bringing back elements from Star Trek’s past that I genuinely would not have expected. With that in mind, I think there’s potential for any of the factions above to play a role – minor or major – in the upcoming season.

If Discovery Season 4 remains on course, we’ll see it before the end of the year. With Lower Decks Season 2 scheduled to arrive in mid-August and run for ten weeks, we might even see Discovery before Halloween, just like we did in 2020. Time will tell, but I hope you’ll stay tuned for more Discovery news and, when the season is ready, reviews of every episode… and perhaps a bit of theory-crafting!

Star Trek: Discovery Season 4 is scheduled to premiere on Paramount+ in the United States (and other territories where the service is available) before the end of 2021. The series will arrive on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Will we ever see the Suliban or Xindi return?

Spoiler Warning: There are spoilers ahead for Star Trek: Enterprise, Star Trek: Discovery, and for other iterations of the franchise.

Star Trek: Enterprise is the only series in the franchise to be set in the 22nd Century. As such, it exists semi-independently, with very few opportunities for characters, factions, themes, or storylines to cross over and appear in newer Star Trek projects. As a prequel, many of the characters and events that debuted in Enterprise were not mentioned or referenced in shows that supposedly took place years later – as those storylines had not yet been conceived.

Enterprise thus exists in a strange place in Star Trek’s broader canon. There was a brief mention of Captain Archer in both Season 1 of Discovery and the 2009 film Star Trek, but both were little more than blink-and-you’ll-miss-it affairs.

Captain Archer’s name was briefly seen on a monitor in the Discovery Season 1 episode Choose Your Pain.

I’ve written about this phenomenon before in relation to Star Wars, where I termed it the “prequel problem.” Introducing wholly new story elements in a prequel is a risky storytelling strategy, as not only might it adversely impact the original work (or franchise, in this case) but it could also cut off the prequel in terms of story, isolating it and making connections with the original work difficult.

While Enterprise managed to avoid most of the pitfalls that befell the Star Wars prequel trilogy, one area where I feel the “prequel problem” is noticeable is in terms of two of the main antagonist factions the show introduced: the Suliban and the Xindi.

A Suliban…
…and two of the five extant Xindi races.

Both factions played significant roles in Enterprise across its first three seasons in particular. The Xindi, it could be argued, became one of the key driving forces in the expansion of Starfleet, leading to early deep-space exploration and allowing Starfleet to hone many of the skills and technologies it would use in future missions of exploration and discovery.

The attack by the Xindi on Earth was also a significant moment, one which history should preserve for future generations of Starfleet officers and Federation citizens. While some of the events of the Temporal Cold War (or Temporal Wars, as Discovery called them) may have arguably been classified, the existence of the Suliban clearly was not, and both factions could – and almost certainly should – still be around in the 23rd, 24th, and 32nd Centuries.

The Xindi weapon-probe which attacked Earth.

Setting aside the obvious production-side reason that the Suliban and Xindi were created for Enterprise years after The Original Series and The Next Generation went off the air, in order to answer my question of whether we’ll ever see either return we need to consider possible reasons for their absence. In short, is there anything we could point to from an in-universe point of view to indicate why these major factions would have simply disappeared by the 23rd or 24th Centuries?

There are many factions and races seen in Star Trek that have only made a single appearance in the franchise so far, including many that could easily be revisited. The First Federation, encountered in The Original Series Season 1 episode The Corbomite Maneuver, are one example, as are the Sheliak, from The Next Generation Season 3 episode The Ensigns of Command. While we know the Milky Way galaxy is populated by a large number of alien races, some simply choose not to have much contact with the Federation.

The First Federation appeared once in The Original Series and have yet to return to Star Trek.

Location is an issue in this case, though. Enterprise depicted Earth’s first major mission of exploration, and the races encountered in the show – presumably including both the Xindi and Suliban – can’t have been located that far away (relatively speaking). The NX-01 Enterprise had a maximum speed of warp 5, limiting its possible range.

Star Trek has kept many locations and their distances from one another deliberately vague to allow for maximum storytelling leeway, and that’s probably no bad thing. I don’t want to get into the weeds on just this one point, but in short what I’m trying to say is that both the Suliban and Xindi are likely to be much closer to Earth than, for example, Bajor or Talos IV.

The planet Talos IV – a long way from Earth.

We’ve never seen it suggested that the Suliban ever joined the Federation in future, but the Xindi certainly had. Xindi were known to serve in Starfleet by the 26th Century – according to the time-travelling Crewman Daniels – and this further suggests that Federation-Xindi relations existed and grew over the years, even if they didn’t officially join up until centuries later.

In the aftermath of their conflicts with Earth, both of which were due to external manipulation by time travelling factions, it’s possible that both the Suliban and Xindi simply chose to cut off all contact, isolating themselves and maintaining no relationship with the Federation, and this is arguably the most likely in-universe explanation for the lack of appearances in the 23rd and 24th Centuries.

The Suliban Helix – their mid-22nd Century base.

However, it’s still possible that there were accidental encounters out in space, or that the Federation pursued a policy of attempting to reestablish contact and diplomatic relations behind the scenes, even if those attempts were rebuffed. Discovery’s Season 1 premiere gives us an interesting glimpse at how Starfleet handled the reappearance of a faction they had no contact with – let’s hope that second contact went better with the Suliban or Xindi than it did with the Klingons!

Bringing either the Suliban or Xindi into modern Star Trek would be a huge way to connect the ongoing franchise back to Enterprise in a way that hasn’t yet been attempted. I think it’s absolutely worth doing for that reason alone, and in a way, just as Discovery did with the Klingons, the two factions could be changed to fit the needs of a new story.

Degra, a member of the Xindi Council in the mid-22nd Century.

In fact, there’s arguably far greater scope to reimagine both the Suliban and Xindi than there ever was with the Klingons! The Klingons had been thoroughly established across fifty years of Star Trek before Discovery came along, and while the show managed some aesthetic changes (I genuinely loved the ancient Egyptian influence in parts of the Discovery redesign) it was constrained by both past and future depictions of the Klingon Empire. There are two huge reasons why the Suliban and Xindi don’t have similar constraints.

The first is that both the Suliban and Xindi were only seen in the 22nd Century. Depending on which series they were to reappear in, there’s been either a century, two-and-a-half centuries, or an entire millennium for their cultures to have changed, allowing the writers of modern Star Trek to adapt either faction to a far greater degree than the writers of Discovery Season 1 could with the Klingons.

The Klingon redesign was controversial when Discovery made its debut.

Secondly, this will be our first time seeing either faction free of the manipulation of time travelling villains. The changes made by interference in the timeline to both the Suliban and Xindi is impossible to overstate, and after finally freeing themselves from their time travelling benefactors, we simply don’t know what position either faction would be in.

Both of these reasons mean that, in my opinion at least, there’s a lot of potential in both the Suliban and Xindi if they did return. Since we know that the Xindi joined the Federation, perhaps Discovery Season 4 could bring back at least one Xindi character in the 32nd Century, establishing that the Xindi remained loyal even in the aftermath of the Burn.

Daniels explained to Captain Archer that the Xindi joined the Federation by the 26th Century.

The Suliban are more complicated, and could make for a return either as an antagonist or ally of the Federation, depending on which way the writers and producers wanted to take things. There’s no proof that the Suliban would simply become friendly toward the Federation and Earth, even after Silik’s death, and if they had withdrawn and cut off ties as I suggested above, they may have continued to have a burning hatred of Earth and the Federation.

Strange New Worlds could see the return of the Suliban, perhaps through the kind of deep space encounter that I mentioned. If such a story makes clear that it’s the first time anyone from the Federation has seen a Suliban in roughly 100 years, this would go some way to closing the hole their absence in the 23rd and 24th Centuries generated.

What might the Suliban be like a century or a millennium after we last met them?

I could see Pike trying hard to establish some kind of diplomatic ties with the Suliban, only to see his efforts fail and the Suliban attacking the Enterprise. A skirmish like this wouldn’t lead to a larger conflict necessarily, but it would again confirm that the Suliban remained isolated and unfriendly well into the 23rd Century.

Discovery, as mentioned above, could bring back the Xindi. While we certainly could see them on friendly terms with the Federation, we could also see either the Suliban or Xindi looking to exact revenge for the Burn – an event I’m sure at least someone blames the Federation for!

A Xindi-Aquatic.

Given that Enterprise is less well-remembered than the Star Trek shows of the 1990s, perhaps we won’t see a major tie-in any time soon. There have been a couple of name-drops as mentioned, with the Suliban being mentioned once in Lower Decks. But so far, no major connection has been made. While we can say that the setting of modern Star Trek shows precludes all but a few major character crossovers, I think the absence of major factions like the Suliban and Xindi is more obvious, and at the very least, establishing an in-universe reason for why they disappeared after the mid-22nd Century would be worth doing.

Both factions have interesting elements that could be explored. The Suliban – or at least, some individuals – had undergone extensive genetic engineering at the behest of someone from the future, and the impact of that genetic engineering on Suliban society could be explored. Did they, as their one reference in Lower Decks seemed to hint at, retain some of their abilities, like shape-shifting? If so, did those traits get passed down to future generations? What are the consequences of their involvement in the Temporal Wars and their fight with Earth?

Hardly anything from Enterprise has appeared in modern Star Trek… yet.

The Xindi are not a single species. They are, in fact, five different species that evolved together on one planet. A sixth species had been wiped out by the mid-22nd Century. In a way, the Xindi could be a microcosm of the Federation – different species working together. There’s potential for the Xindi to be an analogy for real-world problems of different races and groups working together, and thus the faction presents a way for Star Trek to do something it’s always done: use its sci-fi setting to look at real-world issues.

I would make the argument that there are good reasons to bring back either faction. Not only are they relatively blank slates – getting blanker the further into the future their reappearances end up being – but bringing them into a current Star Trek project would connect back to Enterprise, something which hasn’t been done since Star Trek returned to the small screen almost four years ago.

Discovery had opportunities in its first two seasons to make reference to either the Suliban or Xindi – or other factions or events from Enterprise – but failed to do so in any significant way. With Strange New Worlds (and possibly the Section 31 series) picking up the baton for the 23rd Century, it perhaps makes arguably the most sense to bring them back there. But I could also see it being possible for an appearance in Picard, Discovery, or even Lower Decks or Prodigy. In short, there are many ways either faction could come back.

Whether the Suliban or Xindi ever will come back, though… well, that’s up to the creative team in charge of Star Trek!

Star Trek: Enterprise Seasons 1-4 are available to stream now on Paramount+ in the United States and other territories where the service is available. Further international streaming is available via Netflix. The series is available on DVD and Blu-ray too. The Star Trek franchise – including Enterprise and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Factions of Star Trek: Picard part four – everyone else

Spoiler Warning: There will be spoilers ahead for the Star Trek franchise – including Short Treks, Star Trek: Discovery, and the trailers for Star Trek: Picard.

If you’re in the United States, you’ll be able to watch Star Trek: Picard tomorrow, you lucky thing! The rest of us have to wait an extra 24 hours… hopefully I can manage! This is the final part of my series of articles leading up to the release of the new show, and after this I expect my next piece – on the 24th or 25th – will be a review/breakdown of the first episode, which we now know is titled Remembrance.

Before we jump in and look at a few other factions from Star Trek, let’s briefly recap the articles here on the site in case you’ve missed any.

Firstly, I wrote a piece back in December explaining why I’m so excited for Star Trek: Picard. This was more of a personal look at my feelings regarding the upcoming series. The next piece I wrote was a review of Children of Mars – the Short Treks episode which was a prequel or prologue to the new show. Next, I wrote two articles which each highlighted ten episodes and/or films from Star Trek’s extensive back catalogue which may or may not be useful preparation for Star Trek: Picard. The first article contained episodes I think will surely have some relevance, and the second article looked at some episodes which are less likely to matter – but still might! After that, Picard had its red carpet premieres in Hollywood and London, so I wrote a short piece about that.

Finally, I began this series, looking at some of the factions we will encounter in Star Trek: Picard and giving some background information. First I looked at the Romulans, then the Borg, and finally the Federation.

This time – as a bonus and the final part of the series – we’re going to look at an assortment of other factions which seem less likely to be relevant to Picard. However, they may be mentioned in passing, may have been deliberately kept out of marketing material, or are just factions we know less about.

The Bajorans

Captain Picard has some history with the Bajorans, who were first introduced in The Next Generation. He took Ensign – later Lieutenant – Ro under his wing for a time, and was hurt by her ultimate defection to the Maquis. Of course most of what we know about Bajor and its people comes from Deep Space Nine, which was set in the Bajoran system.

Very briefly, the Bajorans were a much older race than humanity, and flourished more than 10,000 years prior to the events of Star Trek. In their star system is the only known stable wormhole – connecting Bajor to the Gamma Quadrant. The Prophets – a noncorporeal species with no concept of linear time – live in the wormhole and contacted the Bajorans throughout their history.

Ensign Ro and Captain Picard (with Worf and Data) visit a Bajoran refugee camp around the time the Cardassian occupation of Bajor was coming to an end.

In the late 23rd or early 24th Century, Bajor was violently conquered by their neighbours, the Cardassians. The Cardassian occupation stripped the Bajorans of significant quantities of resources, and many Bajorans were enslaved. A resistance movement sprang up, and for a variety of reasons the Cardassians withdrew from the Bajoran system in the mid-late 24th Century.

The new Bajoran government asked the Federation for help putting their planet and people back together, and a former Cardassian space station was occupied by the Federation and christened Deep Space Nine. The crew of DS9 discovered the wormhole shortly thereafter.

Bajor experienced a renaissance as a result of being the gateway to the Gamma Quadrant, and for a time many ships were passing through their system. However, their old enemies the Cardassians soon allied with the Dominion – an aggressive faction from the Gamma Quadrant – and when war broke out, Bajor – while officially neutral – was again occupied by the Cardassian-Dominion alliance until the Federation were able to drive them out.

Bajor came very close to joining the Federation! A ceremony to officially bring them into the fold was ultimately disrupted, and Bajor had not attempted to re-apply as of the end of Deep Space Nine.

Prior to the Dominion War, Bajor was a candidate for Federation membership. At one time they were on the cusp of being accepted, and an official ceremony was even planned to mark Bajor’s admission into the Federation. However, as of the finale of Deep Space Nine, Bajor had not yet officially become a Federation member – though it’s heavily suggested that it was still their goal.

In Star Trek: Picard, look out for signs that Bajor is a full Federation member, and that they have begun to heal after such a prolonged period of conflict. Also listen out for any mention of Deep Space Nine, as the station is located in the Bajoran system.

The Cardassians

The Cardassians, as mentioned above, occupied Bajor for a long period from the late 23rd Century through to the mid-late 24th Century. They were, as of the mid-24th Century, a regional power comparable in strength to other factions in the Alpha Quadrant – including the Klingons, Romulans, and even the Federation.

In wars and border conflicts with all of the aforementioned factions, the Cardassians held their own and even forced the Federation to concede settled planets as part of a peace treaty. These concessions, along with continued Cardassian aggression toward Federation border worlds, would ultimately lead to the Maquis attempting to secede from the Federation.

Despite the end of hostilities, some in the Federation retained a dislike of Cardassians even years later. Here, aboard the Enterprise-D, Miles O’Brien is forced to deal with Cardassians for the first time since he fought against them.

The Cardassian Union was, in some respects, similar to the Romulan Star Empire in that it was heavily militarised, and with a very powerful intelligence agency that also operated as a secret police. The Obsidian Order, as it was known, was responsible for keeping order in the Cardassian territory, and dominated the Cardassian state.

In the 2370s, the Cardassian Union entered a period of decline, withdrawing from Bajor and fighting a losing war against the Klingons. As a result, Gul Dukat was able to seize power and allied Cardassia with the Dominion – formally becoming a member of the Dominion under their rule. This would ultimately lead to the outbreak of the Dominion War, as a reinvigorated Cardassia sought to reconquer all of its old territory – including Bajor.

The dramatic moment when the Cardassians switched sides mid-battle, joining the Federation alliance and turning on the Dominion and Breen.

At the end of the war, fed up with an increasingly authoritarian Dominion occupation and too many concessions made to the Breen, a mass revolt began among Cardassian troops and later even Cardassian civilians. The Dominion responded by attempting mass genocide of the Cardassians, devastating Cardassia Prime in the process. Fortunately, the end of the war saved the Cardassians from complete extermination – though they were left in a thoroughly ruined state.

Again, be on the lookout for mentions of Deep Space Nine – as this station was close to Cardassian space. We may hear about the reconstruction of Cardassia after the war, and what state the Cardassian Union is in. It’s also possible that – due to the extent of the devastation inflicted – Cardassia has become a Federation protectorate.

The Delta Quadrant factions

The crew of the USS Voyager encountered dozens of species during their journey through the Delta Quadrant. From Ocampans and Talaxians to Kazon, Vidiians, Brunali, and Hirogen, each had their own territory and technology. Some Delta Quadrant races came into contact and conflict with the Borg, and if the Borg have resumed their expansion efforts in that region some of these species may be in jeopardy.

Jabin, a Kazon, and Neelix, a Talaxian. Both races were native to the Delta Quadrant.

With Star Trek: Picard seemingly taking place firmly in the Alpha and/or Beta Quadrants, I’d be surprised to see any Delta Quadrant factions making an appearance. However, it’s possible that an individual from one of these races may be encountered, especially given that part of the plot, as hinted at in the trailers anyway, may involve dealing with ex-Borg. If the Borg had assimilated a Talaxian, for example, and that individual had been de-assimilated in the Alpha Quadrant, it’s possible we could see them. It’s also possible that new technology allows for travel between the Alpha and Delta Quadrants, but again I think this is unlikely.

The Dominion

The Dominion, as mentioned above, originated in the Gamma Quadrant and allied with the Cardassians and Breen to attempt to conquer large parts of the Alpha Quadrant. At least three distinct races make up the Dominion. Their leaders are shape-shifting beings called The Founders. They designed and bred two servant races: The Jem’Hadar, who served as the bulk of their forces during the Dominion War, and the Vorta, who serve more as diplomats and an officer corps.

Aboard an occupied Deep Space Nine, Jake Sisko tries to talk with the Vorta named Weyoun while two Jem’Hadar soldiers look on.

I don’t expect the Dominion to feature in a significant way in Star Trek: Picard. They had, as of the end of Deep Space Nine, been forced to withdraw behind the Bajoran wormhole, and while they may be mentioned in passing, I would be surprised if they have a significant impact here.

The Ferengi

Early appearances in The Next Generation attempted to set up the Ferengi as a major antagonist to replace the Klingons, who had been pacified, and the Romulans, who had isolated themselves. This never really worked from a storytelling perspective, however, and the Ferengi quickly shifted into the money-obsessed species we saw in Deep Space Nine.

The Ferengi proved very aggressive during early encounters with the Federation.

The Ferengi, starting after The Next Generation’s first season, were a neutral power, more concerned with their own finances than galactic affairs. War could be profitable for them, but they also saw that a prolonged, devastating conflict (like the Dominion War) could be financially ruinous, and were cautious about becoming involved. They preferred to stay on the sidelines and trade.

Having been incredibly aggressive with their approach to capitalism for a long time, by the end of Deep Space Nine the Ferengi government was beginning to implement some reforms – this process may have continued under Rom, who was appointed the Ferengi Grand Nagus in 2375.

Rom would go on to become Grand Nagus of the Ferengi Alliance after his predecessor, Zek, set in motion a series of major reforms.

As an independent, neutral power, the Ferengi may prove useful to Picard and his crew if they need to operate outside of the jurisdiction of the Federation and other factions. However, aside from maybe the odd passing reference, I would be surprised to see much from them at least in Season 1.

The Klingons

A cold war between the Klingon Empire and the Federation had been building since the mid-22nd Century. The Klingons, upset by Federation exploration and expansion, ultimately ended up at war with the Federation in the mid-23rd Century – and the war proved devastating for a time.

However, after the crew of the USS Discovery were able to stop a plot by Starfleet which would have devastated the Klingon homeworld, the Klingon Great Houses came together and the Empire, under new leadership, sued for peace.

Federation and Klingon fleets face off at the Battle of the Binary Stars, which started the Federation-Klingon war.

Relations would remain frosty for much of the rest of the 23rd Century, but the destruction of the Klingon moon Praxis led to a peace agreement with the Federation called the Khitomer Accords – a peace treaty which would remain in place (with one brief lapse) for the duration of the 24th Century.

The Khitomer Accords would ultimately evolve from a peace treaty into an alliance, and Captain Picard himself spent time on the Klingon homeworld and was trusted by Klingon Chancellor K’mpec to be a neutral party as the Klingons chose a new leader. Gowron, despite breaking the peace treaty for a time, ultimately became a firm ally of the Federation during the Dominion War, and for a time, the Federation and Klingons stood alone against the forces of the Dominion.

Worf was the first Klingon to serve in Starfleet, serving on both the Enterprise-D and on Deep Space Nine. Also in the 24th Century, the Federation and Klingons participated in an exchange programme where officers could spend time serving on each other’s starships.

Captain Picard, immediately after officially installing Gowron as the new Klingon Chancellor.

With the Klingons having featured so prominently in Star Trek: Discovery, I’m sure there will be at least some reference to them in Picard. Keep an eye out for Worf – it’s possible he may make a cameo appearance or at least be mentioned, and the last time we saw him he was scheduled to become the Federation’s Ambassador to the Klingon homeworld. However, it’s possible that relations have deteriorated – we’ve seen in some episodes set in the future (like Endgame and All Good Things…) that the Klingons were once again enemies of the Federation.

The “Rogue Synths”

This faction was mentioned in the Short Treks episode Children of Mars. They were identified as being behind the attack on the Utopia Planitia shipyards on Mars, which set back Admiral Picard’s fleet as he attempted to aid the Romulans.

Who they are and where they came from is unclear, as this isn’t a faction we’ve met before.

The “stingray ships” operated by the “rogue synths” during their attack on Mars in the 2380s.

Based on the designs of the ships they used, I made stab-in-the-dark guesses that they could be affiliated in some way with the Klingons or the Romulans, as I could see that design of ship being a natural evolution from the 23rd and 24th Century ships used by those factions. However, it’s likely that I’m way off base with that.

The word “synth” seems like it’s short for “synthetic”, and the term has been used in other science fiction works to describe robots, droids, and artificial or machine intelligences. In the trailers for Picard, we’ve seen glimpses of a number of Data-esque characters who appeared to be in stasis or shut down, so the rogue synths could be a race of androids or AIs – perhaps even androids created by the Federation themselves.

Could these android-esque humanoids, seen in the trailers for Star Trek: Picard, be the “rogue synths”?

The attack on Mars seemed to be significant at the time – though it doesn’t appear to have set back the Federation in a major way. Who the rogue synths are, and whether they are still even an active faction during the new series, is something yet to be revealed.

The Suliban and Xindi

Two of the biggest antagonists in Star Trek: Enterprise, both the Suliban and Xindi were aided by time travellers to grow in power and strength. Following the NX-01 Enterprise’s intervention in the “temporal cold war”, the Suliban eventually became a somewhat-ally of Earth, even giving Captain Archer the information that showed it was the Xindi who were responsible for attacking Earth. What became of the Suliban Cabal after the 2150s is unclear, and as a new faction featured only in Enterprise, we haven’t seen them since.

The Xindi were a collection of five races: humanoids, arboreals, aquatics, reptilians, and insectoids, who all originated from one planet and achieved sentience together. Having been manipluated by extra-dimensional time-travelling beings known as the Sphere Builders, the Xindi attacked Earth with a weapon-probe that killed over 7 million people in the 2150s. The NX-01 Enterprise was dispatched to stop them before they could deploy an even larger weapon capable of destroying entire planets. Captain Archer and his crew were able to stop them, and in the process swayed some Xindi – primarily the humanoids and arboreals – to become friendly to Earth and her allies.

Degra, a Xindi-humanoid, and Jannar, a Xindi-arboreal.

By the 26th Century, the Xindi had joined the Federation, though whether this took place before or after the events of Star Trek: Picard is unclear. If we see any Xindi officers serving in Starfleet, that would be a good indication that they’re at least close to becoming Federation members, though it’s possible we may not see any indication of the Xindi or the Suliban, especially given that Enterprise wasn’t as successful as the TNG-era series.

So that’s it.

I think we’ve recapped pretty much all of the major factions encountered in Star Trek up to this point, or at least all of the ones who have a chance of being connected to the plot of Star Trek: Picard.

I’m hopeful that Picard will surprise me, and that we’ll not only see some glimpses of returning factions, but also some brand new ones, as well as new alliances or groupings that change things up.

Star Trek: Picard has to walk a fine line between looking back at Star Trek’s successes and building something new for the future. I’ve said before that, as excited as I am to see returning characters like Riker and Seven of Nine, I want the series to give new characters like Chris Rio and Dahj a chance to shine too. Spending too much time looking back would stray too far into fan-service, and as Star Wars has been learning to its cost, that doesn’t always work. When it comes to factions and species, the same is true.

As fans, we absolutely want to see the Klingons and the Cardassians and the Xindi – but only if doing so moves the story forward. Picard has its own story to tell, and while I hope we’ll find out a great deal about the shape of the galaxy and its factions as that story unfolds, there should to be new things in there too. We’ve already seen one new potential faction – the “rogue synths”. What role they have to play isn’t clear, but some of you will find out tomorrow!

Star Trek: Picard is upon us, and as I said I’ll be taking a short break until I’ve seen the premiere, then I’ll be back with a review. Live Long and Prosper!

The Star Trek franchise – including Star Trek: Picard – is the copyright of ViacomCBS. Star Trek: Picard premieres on the 23rd of January in the United States on CBS All Access and in the United Kingdom and other countries/territories on the 24th of January on Amazon Prime Video. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.