Star Trek: Strange New Worlds Episode Review – Season 4, Episode 5: Level-Five Transporter Accident

A Star Trek-themed spoiler warning

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Next Generation Season 6, Into Darkness, Lower Decks Season 2, Discovery Season 3, and Starfleet Academy Season 1.

Well… uh… where to start?

Last week, I began my review of A Case of Chiaroscuro by telling you that I always try to keep in mind what an episode of Star Trek was intending to achieve – and how well it measured up to its ambitions – when writing my reviews. That doesn’t mean I’m being “objective” in any sense of the word, but rather than just telling you whether I personally liked an episode or not, I think it’s important – *especially* in a series like Strange New Worlds, which regularly dips its toes in different genres and styles of storytelling – to try to gauge what an episode wanted to be rather than merely make a snap judgement about the final product.

But I gotta be honest: I’m having a hard time doing that with Level-Five Transporter Accident.

Still frame from Star Trek SNW 4x05 showing puppet Pike
It’s Captain Pike…

The Muppets, upon which the episode draws inspiration, is inherently silly. And if there’s one word I’d use to describe this week’s episode, it would be “silly.” I mean that in an almost entirely negative way, unfortunately, because while I can respect that Level-Five Transporter Accident knew exactly what it was doing and just went for it in the most honest yet unhinged way… the finished product was, to be blunt, a complete mess.

For a lot of Trekkies, and whatever wider audience might still be watching Strange New Worlds, this will undoubtedly be seen as the moment where the series “jumped the shark,” if it hadn’t already done so after episodes like Subspace Rhapsody.

As I said last week in response to the “film noir” black-and-white episode: I can respect the commitment to the bit. The writers, the director, the designers, the cast… everyone involved knew what kind of story they wanted to tell and they whole-heartedly embraced the silliness. There was even an *attempt* at a message, I think… about trauma and stress, the importance of talking it out, and, perhaps, how leaning into the absurd can be helpful. That messaging, however, was lost in a bumbling, childish mess of an episode, and an ending that utterly ruined whatever could’ve been salvaged.

Still frame from Star Trek SNW 4x05 showing Spock's video call with T'Pring
There could’ve been a story about trauma, stress, and burnout.

When I write these reviews, I try not to come across as one of *those* Trekkies – the ultra-nerdy folks who hyper-fixate on the tiniest minutiae of “canon,” who can’t accept that Star Trek has a sense of humour, or who refuse to acknowledge that the franchise changes and evolves over time. I don’t want to gatekeep the fandom, rain on anyone’s parade, or sound like I’m insisting that Star Trek should always be uptight and taking itself 100% seriously. Episodes like that can be great, sure, but part of the franchise’s appeal has always been its light-hearted moments and its sense of humour, and the last thing I ever want to be accused of is taking Star Trek “too seriously.” There’s a place for comedy, joking around, and completely unscientific absurd premises in Star Trek… and there always will be for as long as the franchise exists.

But… even with that in mind, and even having appreciated the genuine successes of the likes of Human Best Friend a couple of weeks ago, or some of the more overtly comic offerings in Lower Decks, I’m afraid that Level-Five Transporter Accident was, for me, a bridge too far. There were a handful of interesting ideas in the mix – and I promise we’ll cover them as we go along – and in terms of the way the puppets themselves were designed, operated, and brought to life… I don’t really have much to criticise. But the story just didn’t do it for me at all, and any potentially salvageable moments were completely expunged by what is literally the most clichéd, “avoid-this-at-all-costs-even-if-it’s-your-first-time-writing-anything” ending.

Still frame from Star Trek SNW 4x05 showing Spock with the T'Pring puppet
The episode’s ending was probably the worst in the entire franchise to date.

I mean… “it was all just a dream.” Seriously? Is that the quality level we should accept from Strange New Worlds? Or *any* big-budget streaming series? If that’s the best thing this group of writers could come up with to end the story, then thank god Strange New Worlds is almost at the end of its run. I’ve talked before about the potential upsides to Star Trek getting a bit of a refresh in the years ahead, and that kind of absolutely pathetic, awful, clichéd way to end an episode absolutely hammers home the need for new producers, writers, directors, and creatives. I hope the new Skydance-Paramount team is planning to have a proper clearing of the decks.

I will return to discuss the ending a bit later on, but for now… let’s get into the weeds with Level-Five Transporter Accident as best we can.

This was the first Strange New Worlds episode where a big part of the premise – i.e. the Orions’ attempts to capture the Enterprise – felt derivative. Not just because we’ve seen this in Discovery with the Emerald Chain, or as far back as The Next Generation with Starship Mine… but because Strange New Worlds itself literally did a “pirates are taking over the ship” story back in Season 1. The Serene Squall had a very similar setup, minus the puppets, and again, as I said above, if we’re at a point of recycling pretty basic narrative ideas because no one can come up with anything better… it’s time to let someone else take the helm, you know?

Still frame from Star Trek SNW 4x05 showing the Orions
Haven’t we already seen this story?

The Serene Squall also put Spock in a comparable position as the pirates’ captive, one of the only main characters aboard the Enterprise able to do anything, and talking about his personal life with one of his captors. It was just derivative and repetitive all around to see so many of those same points re-used this time. And that wasn’t the only “Spock recycled” aspect of Level-Five Transporter Accident, sadly.

It’s been clear for a while that Strange New Worlds’ writers have latched onto this idea that “these autistic-coded Vulcans are all stuck-up, stoic, and weird… isn’t that just hilarious?” And they seem to want to throw Spock (and other Vulcan characters) into one of two situations: slapstick/cringe comedy or soap opera romance. And both of those were present in Level-Five Transporter Accident. As I said last season (I think it was in my review of Four-and-a-Half Vulcans): if the writers don’t know how else to use Spock, or what other storylines could work for this incarnation of the character… just don’t use him in a major role. It’s okay! Star Trek is sixty years old, and between Discovery, Strange New Worlds, The Original Series, the movies, The Next Generation, and the Kelvin timeline, we’ve spent plenty of time with him! Instead of doing another tired, overused, pretty boring “Spock comedy” or “Spock love triangle” plot for the eighth or tenth time, respectively, just… don’t. Level-Five Transporter Accident would genuinely have been a better story if another character – La’an, Una, Chapel, Dr M’Benga, or even Scotty – had taken over Spock’s role.

Still frame from Star Trek SNW 4x05 showing Spock captured by an Orion pirate
Spock is taken captive by pirates. Again.

Spock’s break-up with La’an – or rather, hers with him – was fine, I guess, and not unexpected after events earlier in the season. It does seem to stack more evidence in the “La’an might not be long for this world” column; a theory I’ve been toying with since La’an (clumsily) brought up the question of her latent augment DNA in the season premiere. Giving Spock a romantic interest has – as I said above – completely run its course for me as an interesting storyline, and seeing Spock sleep his way through the Enterprise’s female crew complement hasn’t been the best part of the show by any stretch. So I’m fine with this relationship coming to an end.

Season 4’s tagline/motto is: “boldly go one step closer to where it all began.” And I think we can see Spock and La’an’s break-up through the lens of the show moving its characters around to get them closer to their Original Series roles. Other aspects of Level-Five Transporter Accident arguably work against that for Spock, but this break-up, and the way both of them handled it, was far from the worst part of the story. Did I roll my eyes when it looked like we were about to get another “Spock in love” or “Spock’s heartbroken” storyline? Yeah, a little. But the positives probably outweigh the negatives, and I did appreciate that both characters referenced the events of The Griffin Incident, noting that what happened aboard that derelict ship has been weighing on them. Whether that’ll set up something more for Spock, La’an, Kirk, or all three, I’m not sure – but I’m glad, at least, that such a traumatic experience wasn’t simply locked away, never to be mentioned again. If this conversation is all the follow-up we get, at least we can say we got *something*.

Still frame from Star Trek SNW 4x05 showing La'an breaking up with Spock
La’an and Spock have broken up.

Level-Five Transporter Accident was known as “the puppet episode” for more than a year, I guess, ever since we caught a glimpse of one of the puppets in a pre-season teaser clip. If Star Trek is gonna do an episode featuring puppets, it’s important that the puppets themselves look good – and I gotta say that they really did.

Paramount worked with The Jim Henson Company – famous for its work on The Muppets, Sesame Street, The Dark Crystal, and other puppet-focused projects. And this was a genuinely good choice; The Jim Henson Company is light-years ahead of any other puppet shop in the industry when it comes to creating something like this. And that partnership paid dividends – at least in design and aesthetic terms. All of the puppets – yes, even Pelia’s – looked fantastic, they all resembled the real-life versions of the characters they were supposed to depict, and the way they moved and (for want of a better term) emoted was exaggerated, but mostly in a fun way.

Behind-the-scenes photo from Star Trek SNW 4x05 showing the puppet shop
A puppet-maker creates the episode’s puppets.

The puppets themselves are not the problem with this story – and I know that sounds a bit weird, given everything we’ve talked about, but let me try to explain what I mean.

I felt that the puppets themselves looked fantastic, they moved well, were well-articulated, and although prone to exaggerated expressions and movements, that kind of thing *could* work if it had been part of a stronger story. Most of the main cast put in solid voice performances – though I would say that Christina Chong and Celia Rose Gooding in particular seemed to over-exaggerate just a bit too much for my ears. But a combination of great-looking puppets and a cast who’ve inhabited these characters for three-and-a-half seasons was generally pretty good.

They were let down, though, by a story that was just too wacky and silly.

Behind-the-scenes photo from Star Trek SNW 4x05 showing the puppet shop
Una’s puppet being worked on behind-the-scenes.

What might’ve worked better is if the *entire* episode had been done with puppets – Spock included, and any villains or aliens, too. And, just like last week with the black-and-white, or like Human Best Friend with its “atmosphere that makes you drunk,” some hand-wavey line of technobabble could’ve explained why everything looked like that. Or… maybe it didn’t even need that. Maybe just play it straight: do a regular Star Trek episode, just… with puppets. That would’ve almost certainly been better than what we got.

I almost feel like there’s no point in dissecting Level-Five Transporter Accident’s main narrative because of the absolutely pathetic “it was all just a dream” ending. But I suppose we should, if only to criticise what didn’t work, eh?

Still frame from Star Trek SNW 4x05 showing Spock, the Enterprise, and a shuttle cockpit
I liked this shot of the Enterprise from the shuttle’s cockpit…

Star Trek has done silly “the transporter done goofed” storylines before. Crossing over to alternate dimensions, fusing two characters together at the molecular level, and perhaps the most apt comparison in terms of both narrative and comedic tone: when The Next Generation turned Captain Picard, Guinan, Ensign Ro, and Keiko O’Brien into children. That premise is not a million miles away from what we got in Level-Five Transporter Accident, with the de-aged characters having to fight off a Ferengi invasion of the Enterprise-D. And the resulting episode is genuinely enjoyable; it was a fun premise that was well-executed.

I had Rascals in my notes ahead of Level-Five Transporter Accident because I wanted to use it as a point of comparison to show that Star Trek has always had this comedic side, and that similar premises have worked well in previous incarnations of the franchise. And when I read the blurb for this week’s episode, it was literally the first thing that came to mind. I thought it could be a fun comparison, but also a reminder to some of *those* Trekkies – the “nu-Trek” haters who seem to insist that Star Trek always has to be straight-laced and super serious – that the franchise has always done similar absurd ideas… and generally made them work.

Still frame from Star Trek SNW 4x05 showing Ortegas, the helm console, and transporter beams
Plenty of “transporter accident” stories have worked well in the past.

But I think Rascals now serves as a different kind of comparison: it shows how that kind of story, using a very similar setup, can work well in Star Trek… if you have the writing quality to back it up. And for me, Level-Five Transporter Accident absolutely did not.

I’m saying all of this because I really want two incredibly important points to come across in this review. One: I wanted to like Level-Five Transporter Accident. I wanted to enjoy the comedy, the inherent silliness of the premise, and to get a fun, light-hearted adventure with Pike and the crew. And two: I really gave the episode a chance to impress me. I went into it with an open mind, not pre-judging it or thinking I’d end up disliking it, and I’d even prepared, in my notes, points of comparison from Star Trek’s past to – for want of a better term – defend its honour against some of the lines of criticism that I could tell were going to come from certain corners of the fan community.

The tl;dr? I *really wanted* to come away from Level-Five Transporter Accident having had a whale of a time, and I hoped to be able to tell you that this silly idea, despite what some naysayers might think, had just plain *worked*. But I can’t. Because it didn’t.

Still frame from Star Trek SNW 4x05 showing puppet Pelia
Pelia was great, though. She’s always great!

There was enough of a technobabble excuse from Scotty, who had concocted a long-range beaming scheme, to make the core “everyone’s a puppet now” idea believable enough within our understanding of the Star Trek galaxy. Is it unscientific to a ridiculously silly degree? Sure. But so are a ton of things in Star Trek – from brain-stealing aliens and god-like tricksters to time-loop paradoxes and sexy ghosts – so I think we could have overlooked that in a stronger story.

I also felt, on Scotty’s side of the story, that his transporter-range-extension plot made sense. We know, thanks to Star Trek Into Darkness, that Scotty eventually developed something known as “transwarp beaming,” a way of massively extending the range of transporters that enabled someone on Earth to beam all the way to Qo’noS – a distance of dozens of light-years. So, if we look at the season’s core premise – moving these characters closer to their original incarnations – we know that Scotty’s work on long-range transporting is something that fits with his character. And after emerging from transporter suspension in the late 24th Century, he’d continue to work on it.

Still frame from Star Trek SNW 4x05 showing Scotty
There was a believable enough core to Scotty’s story which this episode could have tried to build on.

That technobabble, and Scotty’s obsession with outdoing an old Academy rival, could have set the stage for a believable (or believable enough) “the transporter done goofed” story. And in addition, an episode of Lower Decks’ second season also saw a character turned into a puppet, only to have that process reversed so he could continue to serve aboard the USS Cerritos. So if you wanna be technical, we’ve already seen this kinda thing before. In “canon,” puppets can exist in Star Trek, and being turned into a puppet is not necessarily a death sentence!

But… all of that would’ve needed the main thrust of the story to be better, stronger, and more engaging.

And not to be undone with seconds to go right at the end with the “but it was all just a dream” cliché.

Still frame from Star Trek SNW 4x05 showing Scotty, M'Benga, T'Pring, and Chapel as puppets
Several of the puppets.

After being puppet-ified, we get into the repetitive “pirate attack” and “Spock’s been captured” storylines from Season 1… only worse. The Orions were so one-dimensional, slapstick, and just plain *stupid* that they were impossible to take seriously as a threat to anyone, and while I can recognise that the way they were written is clearly drawing inspiration from the same slapstick comedy as The Muppets… it just didn’t work in this context. Even going back to the episode to re-watch it, knowing that it’s all just a dream and that they aren’t real people… they just don’t work as villains.

I’ve said a few times, when Strange New Worlds has done one of these “big swings” in terms of genre, that I can respect the commitment to the bit; that fully and whole-heartedly embracing the tropes of whatever genre of style of storytelling the show’s trying out is, in some ways, admirable. Even if I didn’t like the finished product, I can at least acknowledge that the writers and creative team totally went for it, and they jumped in head-first to this kind of Muppets-inspired slapstick comedy.

Still frame from Star Trek SNW 4x05 showing puppet La'an and an Orion
Puppet La’an beating up an Orion pirate.

But committing *so hard* to any “bit” means you import all of the genre’s weaknesses and flaws. Last week, that meant Strange New Worlds didn’t just get the black-and-white, the soft-focus close-up shots, and the smoke-filled alleyways of film noir, but the cardboard cut-out secondary characters and unnecessary melodrama, too. And this week, it means that the episode was plagued by ridiculously over-the-top slapstick baddies that came right out of children’s television, a paper-thin, repetitive story that the show has literally already done, and the most pathetic cop-out ending that would earn you a grade F even in a primary school creative writing class.

There were *some* positives and creative ideas, though – at least until the ending ruined all of them.

Pike’s assertion that the crew had to “think like puppets” if they were going to help Spock and retake the ship made sense in context, and I clocked pretty early on that the best way for the apparently immortal puppets to outmanoeuvre the Orions would be to turn off life support. The way it was executed – i.e. the slapstick fight on the bridge – went on a bit too long, but they got to the right answer even if it dragged out a bit.

Still frame from Star Trek SNW 4x05 showing Pike floating at the window
Captain Pike floating in space.

There was creative potential in the “the puppets are basically unkillable” idea that parts of Level-Five Transporter Accident took advantage of. Pelia being sliced in half was simultaneously brutal and kind of funny, the unnamed navigator getting a hole blasted right through him (and then just staying like that for the rest of the episode) was also neat, and there was a genuinely beautiful – if admittedly absurd – moment as the puppet-ified crew floated in space, taking full advantage of their puppet forms to do something they’d never be able to do otherwise.

Star Trek, from its inception, really, told stories that had real-world parallels or messages that could be important. And I can appreciate Level-Five Transporter Accident’s attempt – however flawed and ultimately disappointing it may have been – to showcase how trauma and stress can impact even the most disciplined mind. This was the arc intended for Spock – to show how he’s been struggling, and how piling too much work on one individual, even if there seems to be a good reason for doing so, can lead to burnout and mental health struggles. We can debate whether *Spock* was the right character for this kind of storyline, but I think that’s all pretty much a moot point in light of the way the story ended.

Still frame from Star Trek SNW 4x05 showing Spock with puppet Pike in the background
A better story could’ve made more of the stress and burnout angle.

But as a broader point, I’ve always tried to support the Star Trek franchise’s examinations of real-world issues through the lens of sci-fi, and there were some ideas in Level-Five Transporter Accident that a stronger core story could’ve made more of. Spock isn’t just suffering because of workplace stress, but he’s still unsettled by what happened to him aboard the USS Griffin – a traumatic incident – and then, on top of that, his girlfriend dumps him. That sets the stage for Spock to be feeling down and just not at his best, before the stress of being the only one on the ship capable of operating anything at all pushes him over the edge.

A more grounded story could’ve taken a different approach to stress, burnout, and mental health, and what resulted would’ve certainly been more impactful with its messaging. I guess you could argue that the ridiculousness of the puppet dream is part of the point; a character like Spock would only ever have such an absurd dream *because* of the mental health struggles he was going through, and that the way he was forced to play every role on the ship when everyone was puppet-ified was a manifestation of how he’d been feeling. But… well, a story like that needed stronger, more down-to-earth writing if that was the intention, and while I can respect the core idea, and I think there’s merit in Star Trek looking at issues like workplace stress, burnout, and so on, this way of communicating it was poor.

Still frame from Star Trek SNW 4x05 showing the puppet tower and cloak
A tower of puppets…

What can I even say about “it was all just a dream,” though?

Literally *any* good points that Level-Five Transporter Accident might’ve been able to claim to have had simply evaporated; they went up in smoke as soon as Spock woke up. I had in my notes that there were some positive ideas in the mix, even if the story’s slapstick comedy and childish tone worked against them most of the time, but when the episode’s final scene revealed that none of it was even real? I was genuinely stunned by the sheer *audacity* of whoever wrote that, whoever approved that story beat, and Strange New Worlds as a whole.

If I’d been the show’s executive producer or showrunner, and you were the writer who showed up with *this* way of ending the story? You’d have been fired on the spot. This is the kind of narrative cliché that literal primary school children are warned to avoid. To see it as the honest-to-god ending to a brand-new Star Trek story in 2026 is… I mean, I don’t have the words for it.

Still frame from Star Trek SNW 4x05 showing Spock and T'Pring at the "but it was all just a dream" ending
Who in their right minds would’ve written an ending like this?

Actually, I lied. I *do* have the words.

Pathetic. Creatively bankrupt. Shoddy. Awful. Amateurish. Childish (though that actually feels like an insult to children, many of whom could write better than this). Appalling. Shockingly bad. Disgraceful. A sacking offence. Feeble. Worthless. Lame. Revolting. Disgusting. Lousy. A festering pile of absolute dog shit.

I want a refund on this month’s Paramount+ subscription. Paramount literally owes me my money back after presenting *that* ending as if it were a genuinely serious way to close out an episode of one of its flagship big-budget streaming shows.

Still frame from Star Trek SNW 4x05 showing Spock and T'Pring on the bed
Paramount, I want my money back.

This episode was co-written by Dana Horgan (whose other credits include Subspace Rhapsody, A Space Adventure Hour and Four-and-a-Half Vulcans) and showrunner/executive producer Henry Alonso Myers. And I *never* like to call out individual creators by name, but in this case I’m making an exception because of how shockingly awful that ending was. Unfortunately, Strange New Worlds has already wrapped production on both Season 4 and Season 5, so we can’t take their pens or laptops away from them. I just hope to god that neither of them was trusted to write another *line of dialogue*, let alone an entire story, after this absolutely pathetic abomination of an ending.

I shouldn’t need to do this, but let’s briefly recap why “but it was all just a dream” is such an atrocious way to end a story, for the benefit of both Dana Horgan and Henry Alonso Myers – who evidently slept through that lesson when they were in primary school.

This episode was co-written by Dana Horgan (left) and Henry Alonso Myers (right).

Firstly: it’s a played-out cliché. It’s arguably the *most* clichéd cliché to ever be a cliché in the realm of creative writing. Secondly: it’s a cop-out. It’s a cheap, nasty way to end a story when an incompetent, sub-par writer realises they don’t know how to get out of the narrative corner they’ve painted themselves into. Third: it completely undermines and invalidates *any* points in the story, because if it was “all just a dream,” why should I as the reader or viewer give a shit?

Fourth: it renders any advancement of character arcs or long-running storylines completely dead, because nothing we saw or read actually happened in the characters’ real lives. Fifth: it’s a complete betrayal of the audience’s trust. We were asked, in this case, to get invested in a silly story about puppets, but the ending comes across as *laughing at the audience* for believing it was real. It’s mean-spirited. And finally: none of the characters, Spock included, learned anything, grew in any way, or even experienced anything of consequence. Most dreams fade away within minutes of waking up, and none of the other characters even experienced these events.

So Dana Horgan and Henry Alonso Myers? Please don’t write another Star Trek script (or anything else, for that matter) until you’ve gone back to primary school and sat through that English lesson.

Still frame from Star Trek SNW 4x05 showing Spock at the "but it was all just a dream" ending
Me when I realised that they were really doing the “but it was all just a dream” cliché…

Look, I know how this review comes across. And if this is your first time reading any of my reviews, I want to assure you that I’m not usually this negative about Star Trek. Please go back to earlier seasons of Strange New Worlds to see that, or to my reviews of Picard, Discovery, and Lower Decks. I’m not a hater, I’m not a “nu-Trek” avoider, and I’m not someone who thinks that comedy has no place in Star Trek, or even that the franchise’s modern incarnation is substantially worse than Star Trek was during The Next Generation era. I genuinely wanted to have a good time here, and even when the episode felt too slapstick and silly for my taste… I could at least appreciate the earnestness with which it approached this absurd premise.

Until the ending robbed Level-Five Transporter Accident of any value it could’ve conceivably had.

I think I’d better wrap this up. Truth be told, returning to Level-Five Transporter Accident to take notes and map out this review was not a fun experience, and writing such a negative review just… well, it makes me sad, to tell the truth. There are only a handful of episodes left before Strange New Worlds – my absolute favourite series of Star Trek’s modern revival – will come to an end, so to get one like this that I so utterly detest… it’s just unfortunate.

Still frame from Star Trek SNW 4x05 showing puppet Pike and the puppet crew
Pike and the crew arrive to re-take the bridge.

I don’t know what the Trekkie consensus, the critics’ opinions, or a wider audience’s take on Level-Five Transporter Accident is going to be. I never read other reviews or expose myself to others’ opinions before writing my own reviews if I can possibly help it, and based on my track record across Season 4 so far, I think I’ve been in the minority in all four episodes! I liked stories that others didn’t, and I criticised episodes that others seem to have enjoyed. So… could Level-Five Transporter Accident surprise me by being everyone’s pick for the best of the season? I mean… who even knows any more!

If you did enjoy this episode more than I did, or if you feel my criticism of its slapstick comedy or its ending are unfair or unnecessarily harsh… that’s okay. All of this is subjective, at the end of the day, and there ought to be room within the Trekkie community for differences of opinion when it comes to what makes for a good or enjoyable story. I share my thoughts with you in that spirit, and it’s not my intention to stir the pot, start an argument, or add to the toxicity that exists within certain small corners of the fandom.

Still frame from Star Trek SNW 4x05 showing the puppet navigator with a hole shot through him
It couldn’t possibly be a visual metaphor, could it?

And hey, I hope you liked Level-Five Transporter Accident. I hope *someone* did, anyway! I want Star Trek to succeed because I want Star Trek to stick around, or at least to be resurrected sometime soon if a hiatus is coming up. The best way to guarantee that that can happen is if fans share their enjoyment and their love for this franchise, and I’m happy to acknowledge that some fan-favourite episodes – going all the way back across most of the franchise’s various shows – haven’t always been “my thing.” And conversely, that some episodes fans really don’t enjoy are fun for me!

At the end of the day, we’re still talking Trek. And maybe, just maybe, a wacky, wild, unhinged episode like Level-Five Transporter Accident will bring new eyes and new attention to Star Trek at a time when the franchise’s new corporate overlords are still deciding what to do and where to take it. That *could* be a positive thing. But… maybe that’s a little too much positivity after an episode like this one, eh?

Still frame from Star Trek SNW 4x05 showing puppets of Pike, Una, and M'Benga
Not my favourite episode…

Next week, Strange New Worlds will premiere Off-Hour – an episode which promises a “warp emergency” and “pushing the Enterprise to its limits.” Level-Five Transporter Accident certainly pushed me past my own limits, but I’m crossing my fingers and hoping that, after two weeks on the trot of generally unenjoyable episodes – and, to be blunt, four out of five so far this season that were weaker than I hoped for or that came with glaring narrative flaws – Off-Hour will be a return to form. I guess we’ll have to wait and see.

Star Trek’s landmark sixtieth anniversary is only a few weeks away, and throughout 2026 I’ve been writing all about the franchise to celebrate that milestone. In addition to my Strange New Worlds Season 4 reviews, I reviewed Starfleet Academy’s first season, and talked about the Doctor’s role in that series, as well as an unexpected storyline involving another character from The Next Generation era. I also reviewed Across The Unknown – the new video game based on Star Trek: Voyager, and wrote up re-watches of Where No Man Has Gone Before, The Original Series’ second pilot, and The Royale, which was my personal “first contact” with the franchise all the way back in 1991. Also this year, I got to meet William Shatner in person, and I’ve had a bit of fun talking about fan theories and some what-if scenarios. Click or tap any of those links to check out those pieces.

Thanks for joining me for this review. Here’s hoping next week’s won’t be anywhere near as negative. As always… Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. The Muppets and associated properties are the copyright of The Jim Henson Company and/or The Walt Disney Company. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Factions of Star Trek: Strange New Worlds

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Short Treks, Star Trek: Picard, Star Trek: Lower Decks, and for other iterations of the Star Trek franchise.

Though Strange New Worlds Season 1 is still probably a year or more away from being broadcast, it’s never too soon to start thinking about the next live-action Star Trek show! Each Star Trek project brings something new and different to the table, but Strange New Worlds’ purported return to a more exploration-focused, episodic kind of storytelling is something I’m incredibly interested in and excited for. When I think about upcoming television series that I’m most excited about, Strange New Worlds has to be very close to the top of the list!

In addition to the three cast members reprising their roles from Discovery, we learned earlier in the year that five other major roles have been cast – but we didn’t learn anything about the characters, nor about any recurring or returning characters either. Strange New Worlds is currently in production, but was entirely absent from Star Trek’s First Contact Day digital event in April. We haven’t really heard much solid news from the production for a while!

Strange New Worlds is in production, and looks set for a 2022 broadcast.

Despite that, I thought it could be fun to look ahead to Strange New Worlds’ premiere, and this time we’re going to consider some of the factions present in the Star Trek galaxy that Pike and his crew could encounter! This isn’t going to be a comprehensive list of every Star Trek race or species, just those that I personally consider plausible for the new show.

As always, please keep in mind that I don’t have any “insider information.” I’m not stating that any of these factions will definitely appear in Strange New Worlds, all we’re going to do today is look at some factions from past iterations of Star Trek and think about where they could be in the mid-2250s. That’s all!

With that out of the way, let’s jump into the list!

Number 1: The Andorians

Ryn, an Andorian seen in Discovery Season 3.

As a founding member of the Federation, the Andorians are a firm ally in this era. Despite that, however, episodes like Journey to Babel in The Original Series showed that there is still a degree of mistrust particularly between Andorians and Vulcans. Much of what we know about the Andorians actually comes from Enterprise, where they featured far more prominently than in any other Star Trek series to date. After appearing in The Original Series and in the background in a couple of films, the Andorians were absent for practically all of The Next Generation era.

It would be amazing if one of Strange New Worlds’ main or recurring characters were Andorian! Having an Andorian crew member would be a first for any Star Trek show, and that could be a lot of fun. It would also be possible for the series to delve into Federation politics in a similar way to Journey to Babel, looking at how Andorian relations with other Federation members have improved – or not – over the years. Though he would be well over 100 years old by this point, it’s not inconceivable that Shran, the Andorian commander who tangled with Captain Archer in Enterprise, could still be alive in this era, and perhaps he could make an appearance.

Number 2: Arcadians, Ariolos, Arkenites, and others!

One of the only Arcadians ever seen in Star Trek.

Star Trek IV: The Voyage Home – and several other films starring the cast of The Original Series – followed the Star Wars trend of designing cool-looking aliens and then leaving them in the background or in minor supporting roles. The higher budget afforded to the films allowed for more aliens and different-looking aliens, but subsequent Star Trek projects haven’t brought back races like the Arcadians, Ariolos, Arkenites, and more.

However, Discovery Season 3 briefly featured a Betelgeusian character – the Betelgeusians were another race seen in the background of a film before being ignored in subsequent Star Trek projects. So I think there’s the possibility that one or more races only ever seen in films like The Voyage Home could appear in Strange New Worlds. Perhaps Captain Pike and the crew make first contact with one of them!

Number 3: The Bajorans

Major Kira was a 24th Century Bajoran – and a major character in Deep Space Nine.

The Cardassian Empire would not occupy Bajor until the late 23rd or early 24th Century, meaning that in the 2250s Bajor and the Bajorans will be very different to the way we remember them from Deep Space Nine. Pre-occupation Bajor operated a strict caste-based hierarchy, with very little mixing between castes. Bajorans were known to be artistic, creative, and deeply spiritual, as well as pioneers of space exploration.

This is tied to a pet theory I have that Captain Pike will make first contact with a previously-established Star Trek faction! I feel that the Bajorans are absolutely one of the contenders for such a mission of first contact, and it could be absolutely fascinating to learn more about the Bajorans and how they were prior to the Cardassian occupation. The Bajorans have recently been referenced in Discovery Season 3, so the creative team behind Star Trek clearly haven’t forgotten all about them! Perhaps that could be a hint at a more significant role in an upcoming project?

Number 4: The Barzan

Nhan, a Barzan character in Star Trek: Discovery.

By the mid-23rd Century, at least one Barzan – Nhan – served in Starfleet. Nhan served under Pike’s command on the Enterprise, and though Pike and some other members of the crew know her true fate – that she left the 23rd Century behind to head into the far future with the crew of Discovery – officially she was killed in action during the battle against Control.

I wonder whether Pike might visit Barzan II to pay respects to Nhan, or to convey the news of her being lost to her family. That could be an interesting story, as well as a way for Strange New Worlds to keep a thread of continuity going with Discovery. Despite Nhan’s departure from Discovery midway through Season 3 I’m hopeful she could return. The Barzan were not a Federation member by the mid-23rd Century, so there’s the possibility that Nhan’s death could complicate Federation-Barzan relations.

Number 5: The Benzites

Mordock, a 24th Century Benzite.

The Benzites have only appeared on a few occasions, so I think there’s scope to explore more of their culture and perhaps even show how they came to make first contact with the Federation. The first Benzite we met in Star Trek was in The Next Generation Season 1 episode Coming of Age, where Mordock beat Wesley Crusher to a place at Starfleet Academy. A couple of other Benzites were seen later in The Next Generation and in the background in Voyager and Lower Decks.

All we know about the Benzites is that they were not members of the Federation, and that they had maintained relatively limited diplomatic contact prior to the 24th Century. They’re another possible candidate for a mission of first contact, in my opinion!

Number 6: The Betazoids

Deanna Troi – a half-Betazoid – recently returned in Star Trek: Picard Season 1.

Betazed – the Betazoid homeworld – appears to be relatively close to Earth and Vulcan, at least according to dialogue in Deep Space Nine. If that’s the case, it stands to reason that humans and Betazoids may have already been in contact with one another prior to Captain Pike’s mission of exploration. They were also known to be a Federation member by the mid-24th Century. Another possible candidate for a mission of first contact? Maybe!

Betazoids have telepathic and empathic abilities which have been shown to be very useful to Starfleet in other Star Trek shows, so perhaps a Betazoid main or recurring character could fill a Troi-like role aboard the Enterprise. I think this is less likely, but it’s a possibility!

Number 7: The Borg

A Borg drone seen in First Contact.

Star Trek has made a mess of Borg-Federation contact thanks to revelations in Generations, Voyager, and Enterprise that humanity had contact with (or knowledge of) the Collective prior to Captain Picard making “official” first contact with them. I think it would be very difficult for Strange New Worlds to successfully pull off a Borg story without treading on too many toes, but at the same time I think it could be amazing to see Captain Pike face off against the Borg!

Perhaps this would work best as a time travel or even parallel universe story; perhaps Pike and the Enterprise accidentally cross into an alternate reality where the Borg were successful in assimilating Earth in the 21st Century (as seen in First Contact). They would need to find a way to get home, and may not even be aware of the name of their adversary. A long-shot for Season 1, perhaps, but a possibility! In the 23rd Century in the prime timeline, the Borg should be confined to the Delta Quadrant. They may not have transwarp technology by this point, though their technology should still outpace the Federation considerably.

Number 8: The Bynars

A pair of Bynars seen in The Next Generation.

Interestingly, though the Bynars were only ever seen on screen in The Next Generation Season 1, they were mentioned by name in Enterprise. The Federation were thus at least aware of the Bynars’ existence by the mid-23rd Century, and it’s possible that they had attempted to make first contact with the semi-synthetic race.

Given that modern Star Trek has dedicated a fair amount of time to exploring the relationship between organic and synthetic life, and how the possibility exists for that relationship to turn into conflict, bringing back the Bynars – who are a race connected to a “master computer” on their homeworld – could make for an interesting continuation of that theme.

Number 9: The Caitians

Caitians served in Starfleet since at least the mid-23rd Century.

This feline-inspired species initially appeared in The Animated Series, and has recently been seen in Lower Decks, where Dr T’Ana is a Caitian. Their only live-action appearance to date has been in The Voyage Home, but with the Caitians returning to Star Trek in a big way thanks to Lower Decks, perhaps the time is right for them to make a major live-action appearance again.

The Caitians were presumably Federation members – or at least allies – by the time Kirk assumed command of the Enterprise, so it’s at least plausible to think that there could be other Caitian Starfleet officers during Pike’s tenure. It would be an interesting opportunity to learn more about a race that Star Trek has shown off on a few occasions but never really dug into.

Number 10: The Cardassians

A Cardassian seen in The Next Generation.

As with the Bajorans above, the Cardassians are a faction we know very well from their appearances in Deep Space Nine. What we haven’t seen, however, is first contact between the Federation and the Cardassians, which is something Captain Pike and the Enterprise could be responsible for! There was conflict between the Cardassians and Federation in the early or mid-24th Century, but aside from that – and their occupation of Bajor – much of early Cardassian history is unknown.

Cardassia Prime and Bajor are relatively close to one another, so it’s possible Captain Pike could encounter both if the Enterprise finds itself in that region of space. I really like the idea of Strange New Worlds showcasing first contact between the Federation and a race that we got to know in the 24th Century, so I think the Cardassians could be a great inclusion in the new series.

Number 11: Chameloids

A Chameloid taking humanoid form in the late 23rd Century.

Chameloids were shape-shifters, but were not affiliated with the Dominion. The only known Chameloid seen in Star Trek appeared on Rura Penthe in The Undiscovered Country. This individual played a role in Captain Kirk and Dr McCoy’s escape from the Klingon prison colony.

Shape-shifting aliens have been seen on a few different occasions in Star Trek (excluding Odo and the Founders, of course) and make for interesting adversaries. Perhaps Pike and his crew could encounter a Chameloid – they may even be responsible for “Martia” ending up on Rura Penthe!

Number 12: The Deltans

Ilia, a 23rd Century Deltan Starfleet officer.

We’ve only ever met one Deltan in Star Trek: Ilia, a Starfleet officer in The Motion Picture. The Deltans – and Ilia – were originally created for Phase II, the project which would eventually morph into The Motion Picture in the late 1970s. They were intended to be a somewhat ethereal race, older and wiser than humanity and offering a different perspective on the galaxy.

Deltans were also presented as very sensual, both in their sole appearance in The Motion Picture and when they were referenced in Enterprise’s fourth season. Considering that second mention in Enterprise, Deltans and humanity had encountered one another long before the events of Strange New Worlds. Perhaps Pike and the crew could lead a diplomatic delegation, or witness the Deltans joining the Federation?

Number 13: The Denobulans

Dr Phlox, a 22nd Century Denobulan.

The Denobulans are a race only ever seen in Enterprise, and perhaps Strange New Worlds could tell us why that is! Though I wouldn’t want to see any harm come to Dr Phlox’s people, it’s possible that some kind of disaster befell them in the years after Enterprise, accounting for their absence in the 23rd and 24th Centuries.

If that’s not the case, it would be great to learn what became of them! It seems likely that the Denobulan homeworld was relatively near to Earth and Vulcan, and given their friendly relations with Earth in Enterprise, perhaps the Denobulans became a Federation member relatively early on. A Denobulan could even join Pike’s crew as a main or recurring character!

Number 14: The Edosians

An Edosian seen in Lower Decks.

This three-legged, three-armed race were originally seen in The Animated Series, where Lieutenant Arex was an officer under Kirk’s command. Like many elements from that show, the Edosians seemingly vanished – until Lower Decks brought back an Edosian character last year! It was great fun to see another Edosian Starfleet officer then, and it may be the first of many Edosians that we’ll see going forward.

It was prohibitively expensive in the late 1970s and 1980s to bring an Edosian character to life in live-action, but times have changed and I’d argue that it’s more than achievable in 2021! It’s possible that Arex himself could make a return, serving under Pike’s command on the Enterprise, or perhaps Pike and the crew will encounter other Edosians out in space. Whether they’re Federation members or not is unknown, but maybe Strange New Worlds can clear that up!

Number 15: The El-Aurians

Dr Tolian Soran, an El-Aurian who lived in the 23rd/24th Centuries.

At least one El-Aurian – Guinan – visited Earth in the 19th Century, and based on the fact that the Federation came to the aid of El-Aurian refugees in Generations, they must’ve either been relatively near to Federation space or been able to travel there easily. The El-Aurians were assimilated by the Borg in the late 23rd Century, but Strange New Worlds potentially offers the opportunity to see the El-Aurians in their prime, before the Borg decimated their people.

Guinan is going to be making a return in Picard Season 2, so the El-Aurians are clearly still a factor in upcoming Star Trek projects! Having Pike and his crew encounter the El-Aurians could be a way for Strange New Worlds to tie itself to Picard and the 24th Century.

Number 16: The Kalar

A Kalar warrior in The Cage.

Captain Pike has already encountered the Kalar once! During the events of The Cage, Pike recalled an attack by Kalar warriors during a mission to Rigel VII, blaming himself for the deaths of three officers under his command. In Discovery we saw Pike revisit events with the Talosians and Vina, so perhaps it’s possible to bring back the Kalar too!

The Kalar were depicted as an un-advanced race incapable of spaceflight with technology that looked similar to the early medieval period or dark ages on Earth. It seems unlikely they’d have made any significant advancements since Pike’s earlier encounter with them, but it’s not impossible to devise a compelling reason to revisit Rigel VII.

Number 17: The Kelpiens and Ba’ul

Captain Saru was the first Kelpien to serve in Starfleet.

Captain Pike played a huge role in the development of the Kelpiens and Ba’ul in Discovery Season 2, arguably violating the Prime Directive to aid the Kelpiens by putting the entire species through vahar’ai – a biological evolution which transformed the meek, fearful Kelpiens into apex predators.

There will be massive consequences for what Pike did, and while Saru is arguably the best character for close examinations of the Kelpiens, Pike’s monumental role in shaping their future – and that of the Ba’ul, with whom the Kelpiens share a homeworld – could mean that a revisit to Kaminar is on the cards. The Ba’ul may blame Pike and the Federation for upsetting the delicate balance they had worked so hard to establish, seeking revenge. Or Kaminar may have descended into war, with the Kelpiens and Ba’ul at each others’ throats requiring Pike’s intervention.

Number 18: The Klingon Empire

Chancellor L’Rell was the Klingon leader in this era.

Even if it doesn’t happen in Season 1, I feel certain that Strange New Worlds will eventually feature some Klingon stories! Federation-Klingon relations are rocky after the end of the war seen in Discovery’s first season, and it would be interesting to see how Pike, L’Rell, and others try to maintain the peace in the years before Kirk’s five-year mission.

When considering Pike’s personal story, it was on the Klingon world of Boreth where he secured his fate – his impending disability – in exchange for a time crystal. Pike’s own views and relations with the Klingons are thus particularly complex, and as he comes to terms with what he saw in the vision the time crystal gave to him he may seek out advice from Klingons, or he may even try to revisit Boreth.

Number 19: The Lurians

Morn, a 24th Century Lurian.

The best-known Lurian in Star Trek is Deep Space Nine background character Morn. The first trailer for Discovery Season 3 in 2019 seemed to imply we’d see the Lurians return, as a Lurian guard was shown chasing after Booker and Burnham, but it turned out to be just a cameo! The Lurians were not Federation members as of the mid-24th Century, but appeared to maintain reasonably good relations.

Morn became a Star Trek icon during Deep Space Nine’s run, and I can’t decide if that means bringing the Lurians back in a major way would be a good thing or not! Perhaps it would be best to leave them be, a somewhat mysterious, enigmatic people, rather than bring them into the modern day and risk overexplaining them and losing the magic.

Number 20: The Malurians

A Malurian (wearing a disguise) in the 22nd Century.

The Malurians suffered a tragic fate in The Original Series, being wiped out by a self-aware probe. They also appeared in Season 1 of Enterprise, and seemingly conducted morally questionable actions! The Malurians were visited by the Federation shortly before they were rendered extinct, so it’s possible that the Federation in this era had some kind of relationship with them.

We don’t know very much about the Malurians, but their ultimate fate puts them in a rather unique position in this era. Perhaps we’ll learn that Pike and the crew helped the Malurians settle a small colony somewhere, paving the way for their survival!

Number 21: The Miradorn

A pair of Miradorn twins in the 24th Century.

The Miradorn made an appearance in Deep Space Nine, and were shown to be a race of twins – or at least where twins were commonplace. These sets of twins operated as two halves of a single person, with a very deep connection to one another. As of the mid-24th Century they appeared to be an independent power, maintaining relations with both the Federation and the Ferengi.

The Miradorn are another interesting race that I consider to have first contact potential. The twin aspect of their culture makes them different from many other Star Trek races, and they have a neat design that’s different without being excessively complicated.

Number 22: The Nausicaans

A Nausicaan was responsible for injuring a young Ensign Picard in the early 24th Century!

In the late 23rd and 24th Centuries, the Nausicaans were known as a violent people, often seen as pirates or criminals. They operated in an area of space relatively close to Earth and Vulcan, as they had been encountered by humanity in the 22nd Century. In addition to their criminal activities, Nausicaans in the 24th Century were occasionally seen as mercenaries and bodyguards.

The Nausicaans could appear in their typical pirate role in Strange New Worlds, becoming an adversary for Pike and the Enterprise to overcome. Or we could see them step out of that role for a change, with the show exploring more of Nausicaan culture.

Number 23: The Nibirians

A Nibirian in the alternate reality.

The Nibirians were seen in Star Trek Into Darkness – and thus their only appearance is in the alternate reality. However, given how similar the two realities are, it’s a safe bet that the Nibirians exist in the prime timeline. In Into Darkness they were shown to be a stone age people, very early in their development.

Given that the Nibirians were under threat from a volcano in Into Darkness, maybe Pike and the crew will have to come up with a creative way to save them, just as Kirk did in the alternate reality. If a return to the Kelvin timeline is on the agenda – which I doubt, but you never know – this could be a way to connect current Star Trek to the alternate reality.

Number 24: The Orions

In the 32nd Century, Osyraa had become the leader of the Emerald Chain – a major faction.

The Orions have recently featured in Season 3 of Discovery, and of course with Tendi in Lower Decks! In addition, Captain Pike has somewhat of a history with them, having encountered Orion slaves during the events of The Cage. For both of those reasons they seem like a contender to make an appearance in Strange New Worlds!

The Orions were an independent power in the 23rd Century, with at least some Orions involved in criminality, slavery, and the Orion Syndicate – a major organised crime outfit. They seem like they could be villains, then, but an interesting twist could be to make an Orion a crew member on the Enterprise, or an ally of Pike and the crew.

Number 25: The Pahvans

A noncorporeal Pahvan.

Captain Pike wasn’t involved in the USS Discovery’s mission to the planet Pahvo during the Federation-Klingon war, but I feel there’s scope to revisit these noncorporeal, pacifist aliens. Pahvo had a unique “transmitter” which allowed Discovery to detect cloaked Klingon ships, and thus the planet unintentionally played a role in the war.

It’s possible that Pahvo was attacked by the Klingons in retaliation, but the planet was marked on a star chart seen in Picard Season 1, which suggests the Federation may have maintained some kind of diplomatic relations with the Pahvans into the 24th Century. Regardless, there are perhaps leftover story threads from Discovery that Strange New Worlds could potentially pick up with the Pahvans.

Number 26: The Q Continuum

Q in his famous judge outfit.

It seems as though the Federation’s first encounter with the Q was when Picard and the Enterprise-D met Q during the events of Encounter At Farpoint, but we also know that members of the Q Continuum had visited Earth in the past, including during the American Civil War in the 19th Century. It’s thus possible that Pike and the crew could encounter a Q without realising who or what they’re dealing with!

With Q coming back in Picard Season 2, having the Continuum appear in some form in Strange New Worlds would be a way for the two shows to work together. This one is definitely more of a long-shot, but it’s not impossible!

Number 27: The Romulan Star Empire

Narek and Rizzo, two 24th Century Romulan operatives.

Any story involving the Romulans in Strange New Worlds would have to keep their true nature – as descendants of the Vulcans – a secret. Because no Romulan characters could appear on screen alongside Pike and the crew that naturally constrains the kinds of stories that can be told. However, in the episode Minefield, Enterprise managed to pull off an interesting Romulan story without going too far, so it can be done!

The Romulans were a belligerent power in this era, having already fought a major war with Earth less than a century earlier. Though there is peace between the Romulans and Federation, there are no formal diplomatic relations and there seems to be a lot of tension. The Romulans have recently been explored in a major way in Picard Season 1, and to a lesser extent in Discovery Season 3. They’re a major Star Trek faction, up there with the Klingons and Borg, so I can’t help but feel Strange New Worlds might try to find a way to include them – somehow!

Number 28: The Saurians

Linus, a Saurian Starfleet officer.

Linus, a secondary character in Discovery, is a Saurian – a race first seen in the background in The Motion Picture. The Saurians may well be Federation members by this time, and if they’re serving in Starfleet there could be other Saurian officers aboard the Enterprise. Despite Linus having made a number of appearances, we don’t know very much about his people.

The Saurians are a faction we could learn more about in Strange New Worlds. Pike and the crew could even visit the Saurian homeworld, perhaps to convey news about Linus being declared killed in action. It would be interesting to see more Saurians and learn more about their place in the Federation.

Number 29: The Selay

A group of Selay delegates in the transporter room of the Enterprise-D in the 24th Century.

We don’t know very much about the Selay. They appeared once in The Next Generation Season 1, and had a couple of blink-and-you’ll-miss-it background appearances in a couple of other episodes, but that’s it. Their appearance in Tapestry means that they had encountered the Federation by the early 24th Century, so perhaps they could appear in Strange New Worlds.

Modern Star Trek has taken several races that we don’t know much about and expanded on them. The design of the Selay – snake-like and very reptilian – is interesting, and the faction is ripe for an in-depth look!

Number 30: The Skagarans

Draysik, a 22nd Century Skagaran in the Delphic Expanse.

In Enterprise we learned that the Skagarans had visited Earth in the 19th Century, where they had abducted a group of humans to use as slave labour. There’s potential in that kind of storyline to either see Pike and the crew come up against an enemy who uses slaves, or to explore a post-slavery society and look at some of the long-lasting implications of keeping slaves in the past. This would allow Strange New Worlds to do something Star Trek has always done: use science fiction to examine real-world issues.

It would also be neat to bring back a faction from Enterprise in a major way, as this is something that hasn’t yet been done in modern Star Trek.

Number 31: The Suliban

Silik, a 22nd Century Suliban commander.

Speaking of factions from Enterprise that could return, how about the Suliban? Though initially antagonistic toward Earth, this was mostly driven by the interference of time-travellers from the future. Without that undue influence, perhaps Suliban-Federation relations have improved. I wrote once that it was possible that the Suliban had gone into some kind of isolation – which would account for their absence in the 23rd and 24th Centuries – so perhaps we could see that happen in Strange New Worlds.

I’d love to see an expanded role for the Suliban in Star Trek. Perhaps they could even be Federation members by this era, with Suliban officers serving aboard the Enterprise. It would be great to revisit a faction we only encountered in Enterprise, at any rate.

Number 32: The Talosians

Talosians seen in Discovery Season 2.

Discovery Season 2 brought back the Talosians in a big way, and Captain Pike played a major role in that storyline. Considering Pike’s feelings for Vina – a human inhabitant of Talos IV – it’s at least possible that he may keep in contact with the Talosians, even though he’d have to do so in secret for fear of breaching Starfleet regulations.

In this era, Talos IV was off limits to Starfleet due to the Talosians’ attempts to kidnap Pike and their powerful telepathic abilities. Revisiting the planet isn’t entirely impossible, though, as I reckon Pike would head there if the Talosians asked for his help.

Number 33: The Tellarites

Two Tellarite delegates aboard the Enterprise in the 23rd Century.

Along with the Vulcans, Andorians, and humans, the Tellarites were the fourth founding member of the Federation. Despite that, however, they had a complicated relationship with the other races, particularly the Vulcans.

The Tellarites are the one Federation founding member that we know the least about. They’ve only made a few appearances in Star Trek, often in minor or background roles, and aside from a few episodes in Enterprise and their first appearance in The Original Series, we haven’t seen much of them at all. I’m not sure how well a Tellarite main character would work simply because their deliberately unkind aesthetic doesn’t lend itself well to fitting with a character audiences want to root for – but in a way it would be interesting for Star Trek to try to overcome that hurdle!

Number 34: The Tholians

A 23rd Century Tholian captain.

The Short Treks episode Ask Not confirmed that the Tholians and Federation had been in conflict during this era. If Cadet Sidhu appears in Strange New Worlds as a significant character, including the Tholians could be an interesting story for her as she was the sole survivor of a Tholian attack.

The Tholians are one of the more “alien” races that we know of in Star Trek, being insectoid in appearance and coming from a high temperature environment that leaves them unable to tolerate standard environments. They could certainly appear in an adversarial role in Strange New Worlds.

Number 35: The Trill

Michael Burnham and Adira meeting a group of Trill in Discovery Season 3.

The Trill are a conjoined species – one part is humanoid, the other a symbiont. The symbionts are longer-lived than their hosts and can easily live for centuries. Discovery Season 3 recently revisited the Trill homeworld, and it would be neat to see the Trill return in Strange New Worlds as well.

It would even be possible for Dax to make an appearance. The Dax symbiont had a number of hosts before Jadzia and Ezri in Deep Space Nine, and it was certainly alive in the mid-23rd Century. Regardless of whether that happens, we know that the Trill were Federation members by the 24th Century, and Strange New Worlds could depict their early interactions with the Federation.

Number 36: The Vulcans

Spock!

Obviously we know that Spock is going to be a major character in Strange New Worlds! Over the course of Star Trek’s history we’ve already learned a great deal about the Vulcans, their history, and their culture. There’s still scope to expand that, though, and with Spock as a potential way into new Vulcan stories, I wonder if we’ll get to see more.

Spock’s relationship with Sarek could be explored, and it would be a way for James Frain to reprise his role from Discovery. We could also see more Vulcans joining Starfleet and serving in a wider variety of roles than just “science officer!”

Number 37: The Xindi

Degra, a 22nd Century Xindi.

As with the Suliban above, the Xindi have only appeared in Enterprise so far. We know a little more about their future, however, including that they eventually joined the Federation. Though their absence from Star Trek shows set in the 23rd and 24th Centuries suggests that may not have happened for a while, it’s possible that it happened earlier than we think!

Otherwise we could see the Xindi as another race that have isolated themselves and cut off diplomatic ties. Perhaps one of Pike’s missions will be to re-establish relations with the Xindi after decades without contact. The Xindi are five different races sharing a homeworld, and there’s potential to use that setting to explore the way different cultures interact and work together.

So that’s it! Some factions from Star Trek’s past that could appear in Strange New Worlds.

Hopefully it won’t be long before Captain Pike returns!

This has been a long one so I won’t drag things out much longer! Suffice to say that there are many different races, cultures, and factions from past iterations of Star Trek that could appear in some form in the new series. Obviously the show can’t fit all of those on the list above into its first season, but I hope there’ll be some attempts to revisit at least one or two factions we got to know in other Star Trek shows and films.

Hopefully it won’t be too long before we get to hear more news about Strange New Worlds – or even see a trailer! Whenever that happens make sure to check back as I daresay I’ll break things down here on the website. The show is definitely one I’m looking forward to!

Star Trek: Strange New Worlds will be broadcast on Paramount+ in the United States (and other regions where the platform is available) in 2022. Further international distribution has not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.