Nintendo Switch 2: The Price Problem

When I took a look at Nintendo’s Switch 2 broadcast earlier this month, I noted that the price for games has gone up – and that could be offputting for some players and families. It turns out that Nintendo’s self-inflicted price problem has blown up and quickly became one of the biggest talking points coming out of the presentation… so today I thought we could look at the issue in a bit more detail. We’re also going to answer a deceptively simple question: will it matter? Or by the time the console launches, will most people simply brush off the price hike and buy one anyway?

First of all, let’s separate the price of the Switch 2 console itself from the price of at least some of its flagship games. £400/$450 – which is the current price at time of writing, prior to any tariff-related adjustments – didn’t strike me as being terrible. It’s more or less in line with the current-gen Xbox and PlayStation consoles, sitting somewhere in between those consoles’ cheaper and more expensive variants. But is that the right price point for a Nintendo console – particularly one which is a hybrid, and far less powerful than its competitors?

Screenshot of Smyth's UK website showing the Switch 2 listing.
The Switch 2 will sell for £430 here in the UK.
Image Credit: Smyth’s UK

In 2018, I paid £280 for my Nintendo Switch. That’s just seven years ago, yet the price of a Nintendo console has gone up by 42% in that short span of time. That doesn’t feel right the more I think about it – and going back to earlier console generations, this is Nintendo’s biggest price jump… ever. In the ’90s, the price of Nintendo’s consoles stayed at $199 in the United States, even as inflation set in. The GameCube in 2002 cost the same $199 at launch as the Super NES had in 1991. From there, Nintendo consoles jumped up an average of 22% each generation from the GameCube to the original Switch. You can check out the numbers and do the sums for yourself if you like – all this information is publically available online.

All of this leads to a reasonable question. What is the Switch 2 offering to justify a 42% price hike over its predecessor?

It isn’t innovation. As we discussed last time, Nintendo seems content to double-down on the Switch format, not doing anything radically different. The Wii U, Wii, Nintendo 64, DS, 3DS, and other Nintendo machines all offered some kind of new or innovative way to play when they launched, but the company seems to have thrown in the towel on that front – at least for this current generation.

Still frame from the Nintendo Direct: Switch 2 broadcast showing Elden Ring.
Elden Ring – as it will appear on Switch 2.

It isn’t better graphics, either. The Switch 2, as I noted in my response to the Nintendo Direct, looks okay, but nothing blew me away in graphical terms. Some titles – like Elden Ring, Cyberpunk 2077, and Hogwarts Legacy – look noticeably worse on the Switch 2 than they do on other consoles or PC. Look at the trees in the screenshot above – see how flat and two-dimensional they look? Compare that screenshot from the Switch 2 to a comparable one from Elden Ring running on a PlayStation 5 or Xbox Series console and see how there’s a significant downgrade.

So the Switch 2 is, in essence, an iterative improvement on the original Switch format. It retains the branding, the same colour scheme, the same cartridge format, the same hybrid nature, and the same controls, too. Graphically, it may be an incremental improvement – but it’s going to be running cutting-edge titles in a noticeably worse way than its two similarly-priced competitors. Some of the biggest games around – Grand Theft Auto VI most noticeably – won’t run or even attempt to run on the system, too.

Still frame from the Nintendo Direct: Switch 2 broadcast showing Mario Kart World.
Mario Kart World running on a Switch 2 in handheld mode.

But people don’t buy a Nintendo console to play Elden Ring, right? Not as their primary console, anyway. Most folks I’ve spoken to have enjoyed the Switch’s portability, and have commented on the novelty of playing full AAA games like The Witcher 3, Monster Hunter, or Minecraft on a portable device. But those same people have, almost universally, owned a PC or another console which they’ve used as their “primary” gaming machine.

Look at the best-selling Switch games: they’re almost all Nintendo originals. Super Mario Odyssey, Animal Crossing: New Horizons, Breath of the Wild, the Pokémon series… these are the games people buy a Switch for. And in comparison to the current Switch, there’s no doubt that the likes of Mario, Luigi, Donkey Kong, and Pokémon are going to look better on the new machine. Nintendo has even shown off “enhanced editions” of some popular Switch games that will get visual upgrades on Switch 2.

Is the $450 price point too high for a console like that, though?

A stock photo of a hand holding a stack of $100 bills.
Is the Switch 2 overpriced?

Speaking for myself, I won’t be buying a Switch 2 this year. My original Switch felt like a good deal at under £300, but I’ve only seriously played four games on it in the seven years I’ve owned it: Luigi’s Mansion 3, Super Mario Odyssey, Animal Crossing: New Horizons, and Mario Kart 8 Deluxe. I’ve tried my hand at a few other games, but that’s it. Four games in seven years. And I won’t be the only person in that position… the reality is that Nintendo consoles have a pretty specific use, and the days of people choosing a Nintendo console instead of an Xbox or PlayStation are pretty much gone. So… who’s gonna pay $450 for a secondary console? Or a console that their kid is asking for?

By pitching the Switch 2 at the same price point as an Xbox, a PlayStation, and more importantly, handheld PCs like the Steam Deck, Nintendo is inviting comparisons to those devices. A Steam Deck, which starts at $349 in the United States, would be a much more versatile machine in many ways, and arguably a better purchase than a Switch 2 for someone looking to play games on the go. Can Nintendo really win over players and parents at this price point?

Promo photo of a Steam Deck.
The Switch 2 will be more expensive than a base model Steam Deck – and almost the same price as an Xbox Series X.

Really, the only thing the Switch 2 has going for it are its exclusives. And I gotta be honest here: the Nintendo Direct really only showed one which I could see being a system seller. Donkey Kong Bananza is the kind of game you buy when you’ve already got the console and you’re shopping for things to play. There’s no new Mario game or Mario spin-off. And there’s no Animal Crossing title, either, which could’ve taken advantage of the casual audience that showed up in droves for New Horizons. The Switch 2’s “killer app,” at least at launch, is Mario Kart World. That’s it. Everything else has either much more of a niche audience or just… won’t shift consoles on their own.

I don’t want to undervalue Mario Kart World. The game does look good, no question. Nintendo has always had the premiere kart-racer, and that shows no signs of changing! But as I said in my look at the Switch 2 Direct… I can’t justify £430 (which is the bundle price for the Switch 2 + Mario Kart World here in the UK) to play one game. And this is where the next problem comes in, because for a lot of people… one game might be all they can afford.

Still frame from the Nintendo Direct: Switch 2 broadcast showing Mario Kart World.
Mario Kart World.

£75 ($80 in the US) for Mario Kart World is just obscene. Not only is it a ridiculous price for a simple kart racing game, but it’s a massive jump from the price of Mario Kart 8 Deluxe – and other games on the current-gen Switch.

I paid £41 for Mario Kart 8 Deluxe on the Switch, a similar price for Mario Kart 8 when I was one of about seven people who owned a Wii U, and I paid £32 for Mario Kart Wii in early 2009. Even allowing for inflation – which has punched all of us in the face in the last few years – we’re talking about game prices almost doubling from the Switch to the Switch 2 in some cases. I don’t have receipts for every Switch game I’ve bought, but the ones I could find average out at around £45. At the high end I’d pay £50, at the lower end closer to £30 or £35 for a brand-new Switch game. Even going from £50 – the RRP for Mario Kart 8 Deluxe – to £75 is a jump of 50% from one generation to the next; if a new Animal Crossing game is similarly-priced it’ll have basically doubled. These are massive increases, there’s no two ways about it.

Still frame from the Nintendo Direct: Animal Crossing broadcast showing an animal villager being surprised.
The next Animal Crossing game could easily be £75/$80 too.

There does seem to be some flexibility with pricing, as Donkey Kong Bananza will be less costly than Mario Kart World. So perhaps Nintendo is aiming to use the highest price only for its flagship titles, with “lesser” games in second-tier franchises coming in at the slightly lower price point. That’s not a bad idea in theory – and it’s something that the games industry has always done. But if the “lower” price for titles like Donkey Kong Bananza is still north of £60/$70… that’s not gonna feel like much of a saving.

There was talk earlier in the year of Take-Two Interactive and Rockstar potentially pricing Grand Theft Auto VI at $80, $90, or even $100 when it launches, and Nintendo’s price hike may well have cemented that – if it wasn’t guaranteed already. And this is another area where players are rightly concerned: if Nintendo gets away with jacking up its prices, what’s to stop everyone else in the industry from following suit? Gaming could be about to get a lot more expensive – less than five years after the basic price of many titles already leapt up by $10.

Still frame from the Grand Theft Auto VI trailer showing a character waving her arms in celebration while riding in a car.
Take-Two and Rockstar must feel like celebrating right now!

This is not entirely Nintendo’s fault, of course. And there’s truth to the argument that these price rises were going to happen sooner or later anyway, if not with the Switch 2 then with Grand Theft Auto VI, and if not then then at the very latest by 2028 or 2029 when new Xbox and PlayStation consoles launch. But I don’t think that absolves Nintendo of blame; despite what the corporation’s mega-fans might want to tell you, it’s a greedy, money-grubbing company that will do anything to make an extra buck or two. Look at the Pokémon series as a prime example: two nearly-identical versions of most games are released. Why? To wring extra money out of Pokémon’s biggest fans. Nintendo, unlike most other gaming powerhouses, rarely puts its titles on sale – and if it does, the discounts are far less generous than those you’d see elsewhere. Despite its attempt to cultivate a family-friendly image, Nintendo is as ruthless and greedy as every other big corporation out there – something hammered home by this price hike.

So the question players will have to wrangle with is this: no matter how good a game like Mario Kart World might look, could it possibly be worth $80? Is any game worth that much? And given that at least one DLC or “season pass” seems like a guarantee, is Mario Kart World going to be worth the $110-140 that the complete version will cost? I’m a Mario Kart fan and have been for decades, but when you start talking about the next entry in the series hitting triple figures like that… I mean, it’s pretty offputting.

Still frame from the Nintendo Direct: Switch 2 broadcast showing Mario Kart World.
If Mario Kart World is getting the expected DLC or a season pass, the price could be well above the currently-stated £75/$80.

There are die-hards who turn up for every Nintendo game and every console – and the company knows it has those people in the bag. But where Nintendo has found success over the past twenty years has been with a more casual audience. People who don’t play a lot of games might pick up a Switch to play one or two party games or cozy titles like Animal Crossing. Folks who already have a PlayStation or Xbox might pick up a Switch as a secondary console to play some first-party Nintendo games or to play their favourite titles on the move. The price point of Switch 2 games really gets in the way of that casual approach. It transforms the way folks will think about the console and its games from a secondary machine or a casual multiplayer experience into a bigger investment. And that could be seriously detrimental to its prospects. If Nintendo has mis-read where the bulk of its audience is, and misunderstood the reasons for the Switch’s success, this unashamed greed could prove the Switch 2’s downfall.

With all that being said, my gut feeling at this point is that the Switch 2 will find an audience. It may not launch to the unparalleled success of its predecessor right away, and it might never catch the Switch’s incredibly impressive 150 million sales. But I don’t think we’re looking at the next Virtual Boy or even another Wii U situation; there are enough players invested in Nintendo’s core titles to make the Switch 2 at least somewhat profitable. And, despite what we’ve talked about, there’s evidence from players already that price rises are acceptable. There will be complaints, no question – but at the end of the day, there are plenty of examples of players being vocal and upset about the price of a new game, only for that game to sell really well. It happened at the start of this current generation when prices went up, it’s happened incrementally with premium special editions and the like, and I see no reason why it won’t happen for Nintendo this time.

Still frame from Nintendo's website showing the price of Donkey Kong Bananza.
Donkey Kong Banaza will cost more than most other big releases this year, like Assassin’s Creed Shadows and Kingdom Come Deliverance II.

What all this means, then, is that gaming is about to get even more expensive. If you think PlayStation and Xbox will sit idly by and let Nintendo raise its prices while they don’t… I’m afraid you’re going to be proven wrong. It might not happen on the day the Switch 2 launches, but as we’ve already seen from Xbox and PlayStation this generation, if they can get away with it they will. And if there was any lingering fear at Take-Two headquarters about jacking up the price of Grand Theft Auto VI, I think we can safely say that’s gone, too. If GTA 6 launches later this year as scheduled, we might be looking at $90 or even $100 for AAA games across the board by this time next year.

Inflation has impacted games companies. But when they’re also making record profits… I really don’t have a lot of sympathy. Nintendo’s share price recently dropped a little due to tariff-related shenanigans that have impacted basically every publically-traded corporation, but the company made record profits across the Switch’s lifespan. “Game development is too expensive” doesn’t really fly as an excuse when Nintendo made $3.25 billion in profit last year.

Still frame from the Nintendo Direct: Switch 2 broadcast showing three Nintendo developers holding a Switch 2 console.
Three of Nintendo’s senior developers.

Most of us in the real world haven’t seen our incomes rise with inflation, and even in the games industry that’s true for developers and other employees. As Nintendo jacks up prices by 40% for its consoles and 33% for games, do you really think that money is going into the pockets of the folks who work there? Is anyone at Nintendo – aside from the executives, naturally – getting a 40% pay rise? I doubt it.

Food for thought, anyway, if you’re considering buying a Switch 2.

Gaming is getting more and more expensive, that’s for sure. With Nintendo pitching the Switch 2 at a comparable price point to Xbox and PlayStation consoles, as well as portable PCs, while jacking up the prices of its games beyond the current industry standard… all I can really forsee at this stage is comparable price hikes from other corporations. But maybe Nintendo’s gamble won’t pay off. Maybe we’ll look back on this decision in a couple of years’ time and say that the hefty price tag doomed the Switch 2 before it could even get out of the gate. I’m not rooting for it to fail, but I will be keeping an eye on the situation!


The Nintendo Switch 2 launches on the 5th of June. Pre-orders for the Nintendo Switch 2 are available now. The Switch 2, Super Mario, Mario Kart World, and other properties discussed above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Nintendo Switch 2 Direct: Thoughts and Impressions

Yesterday was a big day for the entire world. No, not because of Trump’s tariffs… there was a Nintendo Direct all about the upcoming Switch 2! I thought it could be interesting to break down what was revealed (and talk about a few things that weren’t, too) so that’s what we’re going to get into today.

First of all, I have to admit that I’m surprised about the name and branding, as well as the overall look of the console. Last year, I said that I felt pretty sure that Nintendo wouldn’t use the name “Switch 2,” and that the console would likely come with a new colour scheme to distinguish itself. I was wrong on both counts… and I hope that won’t lead to any confusion. Switch 2 game cards are going to be the same size and come in similar packaging, with the same red colour. There could be some disappointed kids on Christmas morning unwrapping a Switch 2 game when they only have an original Switch – and I’m a little surprised that Nintendo didn’t do more to help the console differentiate itself from its predecessor.

Still frame from the Nintendo Switch 2 Direct showing three Nintendo executives and the Switch 2 console.
Nintendo executives Kouchi Kawamoto, Tetsuya Sasaki, and Takuhiro Dota presented the Switch 2 broadcast.

The same is true of the name. Every Nintendo console so far has had a unique name, even if those names were similar. The Super Nintendo Entertainment System followed the Nintendo Entertainment System, for example, but where a lot of folks seemed to get confused was with the Wii U. “Switch 2” is much more straightforward, so I don’t think there’ll be anywhere near the same level of confusion from the general public! But I am a bit surprised that the new console retains the Switch name, colour scheme, branding, and even really the same design. There are changes, particularly with the new Joy-Cons, but on a superficial level it’s hard to tell the consoles apart.

And I guess Nintendo is playing it safe. The Switch has been a massive success, so why risk doing something new and innovative when there’s clearly still a huge demand for this kind of hybrid system? The drawback, as a player, is that Nintendo has been the last of the massive game companies to really invest in innovation, and if they’re stepping back from that… it kind of leaves the gaming landscape feeling pretty static going into the second half of the 2020s. I mean, no one really expects a new Xbox or PlayStation to do something wild and unexpected; Nintendo has been the only game in town when it comes to inventing new control schemes and new ways to play. Not all of those have worked, of course, and playing it relatively safe is probably the smart move from a business point of view. But there was nothing earth-shattering in the Switch 2 Direct in the same way as there was when the original Switch, Wii U, Wii, or even GameCube were announced.

Still frame from the Nintendo Switch 2 Direct showing the Switch 2 console.
The Nintendo Switch 2.

Even though my platform of choice these days is PC, I confess that I really only use the mouse for strategy games; I generally prefer to use a control pad most of the time. But if there’s one thing I could say about the Switch 2 that feels different and interesting, it’s using a Joy-Con like a computer mouse. Nintendo isn’t new to this, by the way – there was a SNES mouse in the 1990s that was used in titles like Mario Paint. But it’s a first for a home console in the current generation, and Nintendo seems to be leaning into the mouse idea in a big way. I can see it being phenomenally useful in games like Civilization VII, which will be coming to the Switch 2, and I’m sure fans of first-person shooters will appreciate the idea of using it in titles like Metroid Prime 4, too.

What most intrigues me, though, is the idea of using both Joy-Cons at the same time – basically like having two mice. I’ve never seen a game which played that way, yet if you think about it, the possibilities for dual-mouse gameplay seem almost limitless! It’s something quite simple, yet it’s never been tried before (or if it has, it never caught on). Nintendo showed off a basketball-inspired game called Drag X Drive which seems to use the two Joy-Cons in this way – but I hope it won’t be the only game to offer that kind of control scheme. Drag x Drive looks great, and it’s wonderful to see some disability representation in a presentation like this, too. I’d really like to see what other developers might be able to do with this way of controlling a game.

Still frame from the Nintendo Switch 2 Direct showing the Joy Con controllers and Drag x Drive.
Using two Joy-Cons like this could be a really creative way to play games.

We’ll talk more about games in a moment, but if we stick with hardware for now… I was a bit surprised that Nintendo didn’t go into more detail about the Switch 2’s specs. We got a bit of information about the built-in screen, which will now be 1080p (full HD) instead of 720p, and that the Switch 2 can also scale up to 4K when docked. But there wasn’t a lot of meat on the bones; what kind of processor does the system have, how much VRAM, and pretty basic things like that weren’t mentioned.

I have to assume that this was a deliberate choice – that Nintendo knows the internals aren’t spectacular, so opted to talk about cameras and voice chat instead. From a totally unscientific look at the Switch 2 Direct – with the obvious caveat that a video presentation compressed for YouTube isn’t going to look its absolute best – I was underwhelmed with the graphics. It didn’t help that most games shown off aren’t brand-new, but nothing about the graphics on display really impressed me. If I had to guess, I’d say the Switch 2 is probably about on par with something like an Xbox Series S, which in turn was comparable to the previous generation of home consoles. So we’re talking about graphical fidelity that might’ve looked great in 2012… but is nothing special in 2025. That’s nothing new for Nintendo, of course, and it isn’t to say that (most of) the games on display didn’t look good! But it is notable that there doesn’t seem to be a significant graphical leap considering the price of the console and its games.

Still frame from the Nintendo Switch 2 Direct showing Welcome Tour.
We didn’t get much of a look at the Switch 2’s internals this time.

One part of the Switch 2 that has me nervous is the magnetic Joy-Con connection. Despite Nintendo’s promises, the dual magnets to hold the controller in place when in handheld mode just don’t seem as sturdy as they would need to be to keep the console safe. The way it was explained in the Direct also made it seem like something that could be accidentally knocked, so even if the magnets are as strong as advertised, the mechanism to keep them working might be vulnerable to bumps, drops, and knocks. If you want to screw with your friend when they have a Switch 2, flicking the little magnet button might be a naughty way to mess up their gameplay!

Alright, let’s talk about price. The console itself doesn’t feel over-priced. It’s an increase from the Switch, but after eight years (and an inflation problem in the interim) that’s to be expected. But the price of games has jumped up quite a lot, too, with Mario Kart World seeming to retail at £66 for a digital-only version and a whopping £75 for a physical game cart in a box. That’s more than the so-called “standard price” of most other video games on PC, PlayStation 5, and Xbox Series consoles, at least here in the UK. Assuming other titles will be similarly-priced, the Switch 2 seems like an expensive proposition right now.

Screenshot from Smyth's showing the Switch 2 pre-order page.
The Switch 2 – with Mario Kart World included – retails for £430 here in the UK.
Image: Smyth’s UK

There are other gripes with the way things are priced, and a lot of this is the typical and expected anti-consumer shite from Nintendo that the company’s fans always try to pretend doesn’t exist! Selling the Switch 2 camera separately is fine; not everyone is going to want one. But charging £50 for what looked like a cheap, crappy webcam that, even in Nintendo’s own marketing broadcast, didn’t seem to output a particularly high-quality image? That feels like highway robbery.

Why on earth is Switch 2 – Welcome Tour something to pay for? Nintendo bundled Wii Sports with the Wii when that console launched, introducing players to the Wii remotes and motion controls. If there are things I need to know about my new Switch 2, and Nintendo has created an interactive presentation for the express purpose of explaining those things… it’s not unreasonable to expect that to be included in the price, is it? The console is going to be £400 ($450 in the United States) at a minimum, so why be so stingy with this Welcome Tour thing? It also feels like an exceptionally bone-headed move… who’s really going to buy Welcome Tour, even if it’s only like £5? I can’t see it being a popular item.

Still frame from the Nintendo Switch 2 Direct showing Welcome Tour.
Why is Welcome Tour something I have to pay for?

I can’t help but feel Nintendo missed a trick with its Game Chat feature, at least based on the way it was marketed in the Direct. Being “alone together” would’ve been great… five years ago when it was lockdown! But now? I know online gaming is huge and it’s gonna find an audience, but the choice of marketing language just strikes me as odd. It’s as if Nintendo thinks people are still stuck at home, desperate to find ways to connect. There were other ways to show off this feature without harkening back to the covid era which, quite frankly, a lot of people want to forget.

Game Chat, on its own, is nothing new or revolutionary. People have been using voice chat while gaming for literally decades at this point, so Nintendo is unusually late to the party. I do, however, like the promise of a microphone that can isolate a voice and cut out background noise, and a camera that can crop out the background. Neither of these things are new; streamers have been using green screens to appear in their live streams for years. But to have it work smoothly, in real-time, with several people at once… that’s impressive. If it works as advertised!

Still frame from the Nintendo Switch 2 Direct showing a gamer using the Switch 2 Camera.
The Switch 2 will have a camera accessory.

Let’s get into the games! After all, what good is a console without any games?

I’ll do the third-party titles first, because I don’t really have that much to say about them. As I said above when we were talking graphics, none of the third-party games blew me away. In fact, Elden Ring in particular seemed to have gotten a noticeable downgrade, at least based on gameplay and screenshots that I’ve seen. The trees in particular looked exceptionally flat and two-dimensional, and I just didn’t think the game looked its best. The same was true of Cyberpunk 2077, which looks and runs great on my PC but seemed downgraded and less visually impressive on the Switch 2.

On the one hand, these are large, demanding games, so the fact that they’ll run at all on Switch 2 is impressive in itself. But… Cyberpunk 2077 is a game approaching its fifth anniversary and that launched on last-gen hardware (albeit in a poor state). So, the fact that it doesn’t look great on the Switch 2 seems to suggest that the internal hardware is lacking, which could have a knock-on effect for games later in the console’s lifespan. Maybe Switch 2 games in 2025 will look pretty good, but by the time we get to 2029 and a new PlayStation and Xbox are in the offing… what will players make of the Switch 2’s capabilities by then?

Still frame from the Nintendo Switch 2 Direct showing Elden Ring.
Elden Ring’s open world has never looked… flatter.

I’ve been intrigued by IO’s Project 007 since it was announced, and I’m a tad disappointed that we didn’t get so much as a whiff of gameplay. The game was teased… but that’s all! It’s not a bad thing necessarily, and it’s great for Nintendo fans to know a new Bond game is coming to Switch 2. But given that the game was prominently included in the Switch 2 Direct, I would’ve liked to have seen something more!

Onward to Nintendo’s own games!

So… the Switch 2 is launching with two cartoony racing games? Did I get that right? In addition to Mario Kart World, there’s also going to be Kirby Air Riders, which is the sequel to a GameCube title that I think I might’ve played once. As with so many things Nintendo does… this has confused me. By all means, have both games on the Switch 2. But should they both be releasing in the same year, perhaps just weeks apart? And should they have both been shown off as part of the new console’s marketing campaign? Really, Nintendo… you couldn’t have prioritised another game for 2025 and pushed Kirby Air Riders to next year? It just seems… repetitive.

Still frame from the Nintendo Switch 2 Direct showing Kirby Air Riders.
Did the Switch 2’s launch announcement really need two cartoony racing games?

When the Mario Kart World broadcast arrives later this month I might have more to say! But for now, I like the look of the new game. I’m not sold on the “free roam” idea necessarily, but it could be a fun addition and a way to shake things up. Games like Forza Horizon have done fun things with more of an open world design, and as long as there’s content and not just empty roads and fields, it should be okay. The Mario Kart series has always given players options, so adding new modes like “free roam” and the knockout race should be fun. I’m not sure how much I’d personally play either, but I can see them both becoming beloved by some Mario Kart players.

There seem to be character costumes in Mario Kart World, which is fantastic. And new mechanics seem to include transforming vehicles (I saw a boat, a plane, and a snowmobile), bouncing off walls, and even grinding on rails and cables. I’m not sure how big all of these new features will be, or whether they’ll only be available at certain places in certain racetracks – that’s almost certainly gonna be the case for the big articulated lorry that we saw! But these features all look like a lot of fun. Mario Kart 8 Deluxe has been great on the Switch, and I’m hopeful for Mario Kart World’s prospects on the Switch 2. I just hope Nintendo won’t ruin the game by overly monetising features like alternate costumes.

Mario Kart World is getting its own dedicated Direct in a couple of weeks, so there might be more to add then. Be sure to check back!

Still frame from the Nintendo Switch 2 Direct showing Mario Kart World.
Mario Kart World is the Switch 2’s big launch title.

The final game to talk about is Donkey Kong Bananza. I was hoping for a new 3D Donkey Kong title – the first since Donkey Kong 64 a quarter of a century ago – and Bananza looks… well, it looks okay. I was kind of getting more of a Yooka-Laylee vibe than an Astro Bot vibe from the reveal, if that makes sense. I’m not sure it’ll be the first game I buy for the Switch 2, but if it reviews well I’ll definitely give it a try. I enjoyed Donkey Kong 64 on the Nintendo 64, and it’s definitely a treat to welcome back DK for another 3D adventure.

There were a couple of absences from the game lineup, though. There was a tiny glimpse of what looked like Animal Crossing: New Horizons, but other than that there was no mention of the series. Given that New Horizons is the best-selling Switch-exclusive title, that’s a bit of an oddity in my opinion! I guess that means a new Animal Crossing game isn’t imminent. There was also no new 3D Mario game – nor a 2D Mario game or a Mario sports title, come to that. A new 3D Mario title is unlikely to be too far away, and Donkey Kong Bananza is clearly intended to be in the same space for players. But I was a little surprised to see absolutely nothing from either of these big titles which I assume are in development.

Still frame from the Nintendo Switch 2 Direct showing Donkey Kong Bananza.
Donkey Kong is back for his first 3D adventure in a quarter of a century!

The final thing to talk about is pre-ordering. If you’re a massive Nintendo fan, you pay for Switch Online, and you play a ton of games… you still might not be able to pre-order a console. Why? Because even if you’re a paid Switch Online member and have been for years, if you haven’t opted in to marketing emails from Nintendo, you can’t pre-order from the Nintendo shop. What utter dog shite is that?

I had hoped Nintendo would’ve learned from the Wii and Switch about ensuring there’ll be enough consoles to meet demand, but apparently not. Nintendo seems to be deliberately setting up pre-orders in such a way as to assume there won’t be enough to go around… or, if I put my cynical hat on for a moment, to create an artificial and forced sense of scarcity. An attempt to drive up sales by playing on fans’ fears of missing out is just scummy, and I really hope that there will be enough Switch 2 consoles for everyone who wants one on launch day – and especially later in the year as Christmas approaches.

Still frame from the Nintendo Switch 2 Direct showing the console and its release date.
Given the weird pre-order requirements, will there be enough Switch 2 consoles for everyone who wants one on launch day?

So I think that’s everything from my notes!

Will I buy a Switch 2? Probably… but it’s unlikely to be in 2025. I really do like the look of Mario Kart World, and as someone who’s been playing Mario Kart since the first game back in the SNES days, I’m definitely excited to try it out for myself. On its own, though, Mario Kart World is a big ask when you’re talking about spending £430! Maybe when there’s news of a new 3D Mario game and/or the next Animal Crossing title, the Switch 2 will feel more like a “must-buy!”

So if you’re planning on pre-ordering a Switch 2, I guess you’re glad to hear that there’s at least one fewer competitor out there for what could be a limited number of consoles at launch!

Still frame from the Nintendo Switch 2 Direct showing Mario Kart World.
I don’t think I can justify the expense of picking up a Switch 2 in June!

The Switch 2 Direct was interesting, but I think it’s too early to really judge how successful the console will be. On the one hand, the original Switch has been a resounding win for Nintendo. But on the other, the high price of games on Switch 2 could be a hindrance, and while I could be alone in this, I feel that the new console’s design and marketing haven’t given it a strong identity of its own. Piggybacking on the Switch’s success could prove to be a masterstroke for Nintendo… but someone at the company said the same thing about the Wii U drawing on the popularity of the original Wii, and look how that turned out!

After the Mario Kart World Direct later this month, I may have more to say about that title. And as the year rolls on and the Switch 2 launches, I’ll definitely be checking out the reviews. I daresay I’ll have more to add before too long – so be sure to check back from time to time for more coverage of Mario Kart, the Switch 2, and Nintendo in general. I hope this look at the Switch 2 Direct has been interesting!


The Nintendo Switch 2 launches on the 5th of June. Pre-orders for the Nintendo Switch 2 go live on the 8th of April. The Switch 2, Super Mario, Mario Kart World, and other properties discussed above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Switch 2: Five Games Nintendo Should Learn From

Now that we have a bit more information about the Nintendo Switch 2, I thought it could be interesting to look ahead. My first-ever home console was a Super Nintendo, and I’ve also owned an N64, Wii, 3DS, Switch – and I was even one of about seven people who owned a Wii U ten or so years ago. So I like to think I have a tiny bit of a track record when it comes to Nintendo!

I gotta admit that I’m surprised about the Switch 2. Nintendo are the kings of innovation in gaming, with each of the company’s consoles having something different to entice players. The Switch 2 will be the first console in several generations (since either the GameCube or the Super Nintendo, depending on how we think about it) to play it so exceptionally safe. If I were being deliberately unkind, I might even suggest that the Switch 2 looks underwhelming and repetitive.

Still frame from the Nintendo Switch 2 trailer.
The Switch 2 in docked mode.

Until we’ve got a better look at the internals of the Switch 2, though, we won’t know for sure how different the machine really is and what its capabilities will be. I’m hoping to put a Switch 2 on my list of things to buy this year (or in 2026, if it won’t be launching in time for Christmas) but that will depend to a great degree on what games the console launches with – and how much better they might look compared to the current iteration of the Switch.

The Switch has some great games, that isn’t even a remotely controversial statement! And I’ve definitely been surprised to see that some very big, demanding games have survived being ported to the platform in a playable state. I’m thinking of titles like Hogwarts Legacy and The Witcher 3 in particular, but I’m sure there are others.

Still frame from the Nintendo Switch 2 trailer.
A Switch 2 joy-con controller.

When it comes to Nintendo’s first-party titles, the Switch has excelled, too. Mario Kart 8 Deluxe, Super Mario Odyssey, and Animal Crossing: New Horizons ought to be in anyone’s top ten, with all three games taking established series and putting a new spin on them.

And it’s games I’d like to talk about today.

For all the innovation and advances that Nintendo has made, there are other companies in the gaming space that have gone beyond what Nintendo and the Switch have been capable of. As technology has improved, I don’t think it’s unfair to say that the Switch has, in some respects, held back Nintendo’s developers. Over the past few years, there have been quite a few games released in genres that Nintendo used to dominate… titles that have gone above and beyond the company’s recent output.

Nintendo's logo.
The Switch 2 will be Nintendo’s first console since 2017.

Today, we’re going to look at five games from the last few years that Nintendo needs to learn from in order to make their games on the Switch 2 the best they can be. Some fans will always be satisfied with more of the same – and that’s great! If you’re in that camp, that’s okay and I don’t intend any of this as some kind of attack. Speaking for myself, though, I’ve played several games in recent years (and watched gameplay from other titles, too) that genuinely eclipse anything Nintendo has created. Partly that might be down to the limitations of the Switch – but it’s also down to the inescapable fact that other companies and developers are innovating and pushing the boundaries in a way that Nintendo hasn’t been.

If Nintendo is to make the Switch 2 a success, then the company will need to read the room! Player expectations are always changing, and Nintendo can’t afford to remain stagnant and try to coast on past successes. A new console – with new, more powerful hardware at its heart – is an opportunity to catch up on a decade-plus of evolution and enhancements in game development, bringing at least some of Nintendo’s flagship series and franchises into the 2020s for the first time.

Still frame from the Nintendo Switch 2 trailer.
The Switch 2 in its docking cradle.

So let’s take a look at five games that I think Nintendo can learn from.

As always, a couple of caveats. Firstly, please keep in mind that all of this is the subjective opinion of just one person. If I make a point you disagree with, highlight a game you hate, or recommend a change that you think doesn’t need to be made… that’s okay! Nintendo fans are a passionate bunch, but there ought to be enough room in the fan community for civil discussion and polite disagreement.

Still frame from the Nintendo Switch 2 trailer.
Joy-cons will attach to the Switch 2 with this… delicate-looking connection!

I’ve also tried to be realistic in my selections. I’m not going to try and argue that Nintendo should turn the next Mario game into a gritty Red Dead Redemption II open-world, or that the next Animal Crossing ought to be an L.A. Noire-style murder mystery. I’ve chosen titles in either the same genre or a similar space that I believe Nintendo can learn from as the first few Switch 2 games are being worked on.

With all of that out of the way, let’s take a look at the list!

Game #1:
Palworld
Pokémon franchise

Promo screenshot of Palworld showing a yellow monster with a large gun.
A gun-toting monster from Palworld.

This is the game that really inspired me to put this list together! Last year, Palworld was a surprise hit. It took the monster-battling sub-genre and put its own spin on it, bringing in huge numbers of players in the process. I know several die-hard Pokémon fans who absolutely adore Palworld, and even looking in from the outside, I can see many ways in which the game goes beyond anything the Pokémon series has ever done.

Recent Pokémon titles have been pretty stale and stagnant – if they even worked at all. Sure, they might add new monsters to the roster or be set in a different region of the franchise’s world, but Pokémon’s basic gameplay hasn’t changed in years. The series needs a good shake-up, and Palworld’s success should be the kick in the backside that Nintendo, Game Freak, and the Pokémon Company need.

Promo screenshot of Pokemon Scarlet or Pokemon Violet showing the three starter Pokemon.
The starter Pokémon from Pokémon Scarlet/Violet.

Unfortunately, things aren’t looking great on this front. Nintendo has inexplicably chosen to try to sue Palworld and its developer out of existence with a frivolous lawsuit, something that shames Furukawa, Miyamoto, and all of the other cowardly executives. As I wrote last year: the history of gaming is one of piecemeal innovation, with companies from all across the industry seeing what works and building on it. Pokémon wouldn’t exist without the role-playing games, deck-building games, and top-down fantasy titles that came before it, and Nintendo doesn’t have the right to claim ownership of an entire genre.

So I hope, once the dust settles and the lawsuit is inevitably dismissed, Nintendo can do what it should’ve done from day one: learn what worked in Palworld and what players liked, and apply those findings to the next Pokémon game. That doesn’t mean copy Palworld beat-for-beat, but taking the best bits and the things players loved the most and using that knowledge to make Pokémon better.

Game #2:
Sonic Mania
2D Mario

Promo screenshot of Sonic Mania.
Sonic and Tails.

Super Mario Bros. Wonder has been very well-received by Nintendo fans – and that’s great! Ever since 2D Mario games returned from a decade-long hiatus almost twenty years ago, though, they’ve more or less retained the same art style. Wonder definitely added a lot of new things to the mix, and there have been new power-ups and levels with different settings… but maybe it’s time to take a step back and really go back to Mario’s roots.

Sonic Mania is a fantastic title that has a really interesting development history. It was originally a fan project, but Sega saw the potential in the game and swooped in, licensing it as an official entry in the Sonic series. And I don’t think it’s an exaggeration to say that Sonic Mania is one of the best Sonic games since the Mega Drive days.

Promo screenshot of Super Mario Bros. Wonder.
Mario in Super Mario Bros. Wonder.

I’d love to see Nintendo really lean into the NES or SNES visual style with their next 2D Mario game. It could be a side-project rather than a full mainline game, and I wouldn’t necessarily expect an “old-school” 2D Mario as the Switch 2’s big launch title. But as a love letter to fans in Super Mario’s 40th anniversary year… what could be better?

Sonic Mania genuinely feels like a 16-bit Mega Drive game, bringing back not only the visual and art style of that era, but gameplay mechanics, too. After all the talk of doing better and pushing the boat out, maybe this seems like a bit of an oddity – and I fully accept that. But as someone who really got into gaming in the early 1990s, I would love nothing more than to return to that style of 2D platformer. Sonic Mania could be the template for how to do that – and do it right.

Game #3:
Disney Dreamlight Valley
Animal Crossing series

Promo screenshot of Disney Dreamlight Valley showing the furniture placement screen and a custom character.
A player showing off their home in Disney Dreamlight Valley.

If you read my review of Disney Dreamlight Valley a couple of years ago, you might remember me saying that the game took basically all of my complaints about Animal Crossing: New Horizons and fixed them, while also adding in compelling characters and story missions to boot. I’m not sure that the next Animal Crossing needs a “main quest” of sorts… but there are so many other things that Dreamlight Valley does well.

Firstly, Dreamlight Valley has much more freedom in terms of decorating – both inside and out. With a simple button press, everything from small items of furniture to houses and trees can be moved, placed, and deleted, and there’s a near-unlimited amount of free choice in where things are placed and how many things can be placed. New Horizons, thanks to the Switch’s limited processing power, is notoriously laggy when too many items are placed outdoors – but the next game in the series should, at least, not suffer from that limitation.

Still frame from the Animal Crossing: New Horizons expansion pack trailer.
Even with its expansion pack, New Horizons wasn’t all it could’ve been.

Dreamlight Valley’s characters also feel more compelling and unique. Partly that’s because everyone gets a quest or series of quests, but it’s also because each character has a distinct personality – reflected not only in their choice of outfit and decoration, but dialogue, too. One of my biggest criticisms of New Horizons was how awfully repetitive the dialogue got after only a short amount of time – and without mini-games or other events to spice things up, as well as such a small number of villager “types” – I found I was getting the exact same line of dialogue over and over and over again from different characters.

In terms of design, customisation, character interactions, and more, Dreamlight Valley not only eclipses Animal Crossing… it blows it out of the water. There are pitfalls to be avoided, sure – Dreamlight Valley is too heavily-monetised for my taste – but it should be seen as a template for how to improve the Animal Crossing formula.

Game #4:
Doom Eternal
Metroid Prime series

Promo screenshot of Doom Eternal showing a first-person viewpoint.
Doom Eternal is fast-paced and fun.

With Metroid Prime 4 due for release on the Switch this year – presumably before the Switch 2 launches – there’s limited room for serious improvements. But if the Metroid Prime series continues and will get a new entry in the years ahead, the fast-paced combat of Doom Eternal should be the high bar that the series aims for.

I haven’t played a Metroid Prime game since the GameCube days, so maybe I’m not the best person to offer advice on this series! But I know what I look for in a single-player first-person shooter, and of all the games in that genre I’ve played over the years, none felt as energetic and exciting as Doom Eternal. With the Switch 2 offering the chance for a serious upgrade, the next Metroid Prime game could have more enemies on screen at the same time, a wider range of enemy types, more weapons, and so on.

Promo screenshot of Metroid Prime 4 showing the HUD, a weapon, and several enemies.
Metroid Prime 4 is due for release this year on the Switch.

Doom Eternal’s grappling hook mechanic also worked exceptionally well, and something like that could be a fine addition to the Metroid Prime series, too. Adding in some platforming and puzzle-solving elements along with fast-paced combat could be a ton of fun.

I’d also be remiss not to mention the fantastic soundtrack that the modern Doom titles have had. A hard rock/heavy metal soundtrack was pitch-perfect for those games, and added so much to the wild action and thrill of gunning down hordes of demons. Metroid Prime doesn’t need to go down the heavy metal route, of course, but a soundtrack that helps bring the game to life and fits with its design philosophy will be essential.

Game #5:
Astro Bot
3D Mario

Promo artwork for Astro Bot.
Astro Bot is everything a 3D platformer should aim to be in 2025.

A moment ago, we talked about the next 2D Mario game and how I’d like to see the series go back to its roots – both in terms of gameplay and visual style. But 3D Mario should really aim to go above and beyond, pushing the Switch 2’s hardware to its limits while retaining the charm of titles like Super Mario 64 and Odyssey. PlayStation’s Astro Bot – which was in the running for game of the year on many publications’ lists in 2024 – is exactly the kind of game Nintendo should be paying attention to.

I have to admit that I haven’t played Astro Bot for myself; I don’t own a PS5 and, as much as I might want to, I can’t justify the expense of buying one just to play one game! But I’ve seen a lot of gameplay online, and Astro Bot looks like the kind of game that knows what it’s trying to be… and absolutely nails it.

Screenshot of Super Mario 64 showing Mario in the castle lobby.
Super Mario 64 is still one of my favourite games.

Many critics have noted – quite correctly – that Astro Bot is drawing inspiration from Nintendo’s 3D platformers. But graphically and in terms of level design, it seems to go beyond them, too. Super Mario Odyssey, arguably the best and certainly the biggest 3D Mario game, is now almost eight years old, so fans are absolutely right to expect to see significant improvements when the next entry in the series is ready. Astro Bot shows how beautiful a 3D platformer can look with modern hardware, and it’s also a masterclass in level design.

I’m pretty sure that Nintendo will be hard at work on the next 3D Mario already. We’ve caught a glimpse of a new Mario Kart in the recent Switch 2 teaser, so that could well be the console’s big launch title. But a new 3D Mario is unlikely to be far behind. I hope some of the developers and producers have played Astro Bot to get a feel for how that game works and to see what it does well.

So that’s it!

Still frame from the Nintendo Switch 2 trailer.
It looks like a new Mario Kart game is coming soon!

We’ve taken a look at five games that I think Nintendo needs to examine closely and learn from as the Switch 2 and its games are in development.

The Switch 2 is definitely on my wishlist – if for no other reason than a brand-new Mario Kart game is always gonna be something I’ll want to play! But I’m curious to see how much more powerful the console can be, and whether Nintendo (and other third-party developers, too) are going to be able to fully take advantage of that. Better graphics and shinier-looking games should be a guarantee – but I’d love to see Nintendo also paying attention to the improvements and evolution in some of these genres. Although there’s been less of that in the last ten years than there was from, say, 1995 to 2005, there are still plenty of areas where Nintendo can improve.

When we learn more about the Switch 2 in April, I’ll definitely be sharing my thoughts on how the console is shaping up. I’ll be keeping my ear to the ground for news on launch titles, too! So when we have more news about Nintendo and the Switch 2, I hope you’ll join me here on the website. Until then, I hope this has been a fun and interesting look ahead.


The Nintendo Switch 2 will be officially shown off in April and will launch in 2025 or early 2026. All titles discussed above are the copyright of their respective publisher, developer, studio, and/or corporation. Some promotional art and images courtesy of Nintendo and IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on Nintendo’s New Console

A few weeks ago, Nintendo broke the news that we’ve all been waiting for: they plan to release a new console sometime in the next fiscal year. The company did so in an incredibly barebones, investor-focused Twitter/X post, but that was enough to get the rumour mill going and to send Nintendo fans into a frenzy! It’s gotten to the point where Nintendo had to say that it won’t be talking about its new console ahead of the latest Nintendo Direct broadcast just to avoid fans and spectators getting upset.

Although no details about the console have been announced – and its release window is any time from April 2025 to March 2026 – today I thought it could be interesting to look ahead and speculate about what the console might be… as well as what it might not be! My usual caveat applies: I have no “insider information.” All I’m doing is speculating and perhaps taking a look at a couple of prominent rumours.

This Tweet/X post officially confirmed that a new Nintendo console is in the works.

First of all, let’s talk about the name. Thus far, when communicating in English, Nintendo has referred to its next machine as “the Nintendo Switch successor console.” Some fans have taken to using the names “Switch 2” or “Switch Pro” basically as placeholder titles whenever the console is being discussed – but I’m confident that Nintendo won’t use either of those names! In fact, I doubt very much whether Nintendo will re-use the “Switch” branding at all, and I expect the new console to have a brand-new monicker.

Although the Switch has been a successful console that has sold incredibly well for Nintendo, it’s not the company’s core identity. Sony has PlayStation and Microsoft has Xbox – and those gaming brands have become well-known for those corporations. But Nintendo is Nintendo – and its consoles have always been known by their names or nicknames. Furthermore, the only time Nintendo has tried to capitalise on the well-known branding of a console to help popularise its successor, it failed spectacularly!

The Wii U did not succeed at replicating the Wii’s success.

The Wii U tried to recycle or retain the “Wii” branding, with Nintendo incorrectly assuming that it would be a selling-point. It turned out not to be, in part because the confused naming and branding led many casual players and parents – a core part of Nintendo’s audience over the past couple of decades – not to fully understand what the Wii U was. Even as late as 2014, two full years after the console’s underwhelming launch, I was still encountering players who believed that the Wii U was nothing more than an accessory for the original Wii.

Nintendo will have learned a lesson from that, and that leads me to beleive the new console will have a new name, and that the company will fully break with the “Switch” branding. As Nintendo has done in the past, a new colour is even likely to come along to help visually brand the new machine. The GameCube had indigo, the Wii had white, the Wii U had a kind of aqua-blue, and the Switch has had bright red. I don’t know what the new colour will be – but I think we can safely assume it won’t be Xbox green or PlayStation blue!

Every Nintendo console (of the past twenty years, at least) has had its own distinct colour scheme.

As for the console itself… I’m in two minds at this point. Will Nintendo stick with the handheld-home console hybrid format that has worked so well for them with the Switch? That seems to be the prevailing wisdom; why change something that’s clearly working and that gamers clearly want, after all? But on the other hand, for the past twenty years Nintendo has been focused on innovating and trying out new and different ways to play. We saw that with the Wii’s motion controls, with the Wii U’s gamepad and asymmetrical multiplayer, and with the Switch’s hybrid system. Will the company be content to simply build a more powerful version of the Switch… or will this desire to innovate mean that Nintendo’s new console will look completely different?

We’ve seen in recent years other companies trying to replicate Nintendo’s hybrid success. PlayStation has a handheld accessory for the PlayStation 5, allowing players to take their favourite PS5 games on the go… at least within their own house. And handheld PCs like the Steam Deck and the ROG Ally are taking the handheld gaming console to new heights of performance. These devices and others are all, I would argue, firmly inspired by Nintendo… but they also surpass what the Switch is capable of in different ways. They also offer players who were unimpressed with the Switch a more powerful handheld experience.

Other companies have jumped on the hybrid model that the Nintendo Switch pioneered.

Perhaps the next Nintendo console might look more like the PlayStation 5 and less like the Switch, with a home console for players who want to play on the couch and a handheld accessory for gaming on the go. If the two systems were linked, sharing a single account, players could have both and get the “best of both worlds.” Or maybe it will look like a beefier, more powerful Switch – a handheld console with a dock to connect it to a TV or bigger screen. I wouldn’t be surprised to see Nintendo follow Xbox and PlayStation in releasing two models – one that has a slot for game cartridges and one that’s digital/download only.

Beyond those ideas, though, I really do wonder whether Nintendo’s desire for innovation will lead to a very unpredictable console! Having experimented with motion controls, could the new Nintendo machine have a more refined and accurate motion controller, for example? Or could it ditch the controller altogether, opting for a gesture-based interface like Microsoft tried to achieve with Kinect? Maybe Nintendo will ditch physical buttons and analogue sticks in favour of a touch-screen interface, reaching out to players who are used to gaming on phones and tablets. Any of these things – and many more that I can’t even think of – seem plausible right now!

Nintendo has never been afraid of innovating – like when they released the bazooka-looking Super Scope for the SNES!

Then there’s the question of games. Nintendo is already working with other companies in the games industry to bring third-party titles to the new console. Development kits have been sent out to some of the industry’s biggest names, so we can expect to see some popular titles and upcoming games join the system on release. As for first-party games, though… I’m not sure what to expect.

There has only just been a new Zelda title – Tears of the Kingdom was released in mid-2023. And Mario just got his latest 2D platformer a few months ago, too. Both of those games could be ported to the new console – and I expect they will be if for no other reason than to pad out the launch lineup. But Nintendo will have to do more than that; the company needs a “killer app” to really get players excited on launch day.

Mario has just had another 2D adventure on the Switch.

There are a couple of games that I think Nintendo might be planning on releasing alongside the new console. The first is a new 3D Mario game – Odyssey was almost seven years ago already, so surely the next game in that series has to be in development. As with the name “Switch 2,” don’t expect to see Mario Odyssey 2 – I’m confident that Nintendo will have a new adventure planned for its mascot! But a new 3D Mario title could build on the success of Odyssey in many ways, and take 3D platforming to new heights.

The second game that I increasingly feel Nintendo will be planning to launch either alongside the new console or within its first few months is Animal Crossing. Now, I’ve been critical of Animal Crossing: New Horizons on the Switch… but the game sold incredibly well, and is the best-selling Switch-exclusive game. No, Mario Kart 8 Deluxe doesn’t count: that’s a port! So with Animal Crossing having exploded in popularity, Nintendo would be well-advised to get the next entry in the series ready in time to launch alongside its new console!

A new Animal Crossing game could be on the cards.

I mentioned Mario Kart 8 Deluxe there… and while I truly believe a new Mario Kart game is coming some time soon, I wouldn’t be shocked at all if Mario Kart 8 Deluxe ended up being ported to the new console, too. Perhaps it would be bundled with the Booster Course Pass – as Mario Kart 8 was bundled with its Wii U DLC packs when it was ported to the Switch. But in lieu of Mario Kart 9 and with the Booster Course Pass having only recently finished adding new racetracks and characters, I wouldn’t be shocked to see Nintendo choosing to double- or triple-down on that game as a relatively easy money-maker on its new console.

So that’s where we’re at, at least as I see it. The name “Switch” is almost certainly going away, and I fully expect to see a brand-new console with a new name, new design, new colour scheme, and so on. Nintendo will surely seek to take advantage of more online features, more live-service/recurring revenue ideas, and the like… but I still believe we’ll get a machine that can be used like a regular old home console. I’m not convinced we won’t see some brand-new gimmick, too – perhaps something that’s not on anyone’s radar right now!

If Nintendo plans to launch its new console next spring – say in April or May – then we could see a full announcement as soon as next month. Regardless, as and when that happens I’ll do my best to take a look at it here on the website – so I hope you’ll check in for that! Until then, I hope this has been an interesting look ahead.


The new Nintendo console is currently scheduled for release between April 2025 and March 2026 to coincide with Nintendo’s next fiscal year. All properties, games, and other titles discussed above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Twelve Mario Kart racetracks that can stay in the dustbin

Yesterday, Nintendo announced which eight racetracks have made the cut and will be included in the final wave of the Booster Course Pass for Mario Kart 8 Deluxe. And spoiler alert, but there are some incredibly fun ones! Returning to SNES Bowser Castle 3 – in its upgraded form – is perhaps the one I’m most excited about, but there were several others that look like an absolute blast.

But that got me thinking: which racetracks haven’t been included in Mario Kart 8 Deluxe or the Booster Course Pass? Nintendo has obviously been saving some real classics for Mario Kart 9, including some highly-requested fan-favourites. And with the Switch’s successor console potentially only a year or so away from launch… that seems absolutely fair enough! One of my only real concerns with the Booster Course Pass has been that Nintendo has used up a lot of good, solid racetracks – potentially leaving fewer to be remade next time around.

While there are some racetracks whose omissions from the Booster Course Pass will undoubtedly have upset fans, those aren’t the ones we’re going to look at today! Instead, we’re going to focus on a handful of racetracks from across the Mario Kart series that I’m perfectly happy to consign to the dustbin – permanently! These are racetracks that I didn’t enjoy either in their original games or when they returned as retro tracks in later games.

It goes without saying that all of this is the entirely subjective opinion of one person! If you love any or all of these racetracks, please don’t take it personally! We all like different things, and this list is supposed to be tongue-in-cheek fun. I’m a huge fan of Mario Kart, and the fact that I’ve found a handful of racetracks to dislike doesn’t change that.

Racetracks will be put into one of three “cups” (which have been given dustbin-appropriate names) just like they would be in any other Mario Kart game. And any racetrack that has appeared in a Mario Kart title is fair game. I’ve tried not to select too many tracks from the same entry in the series.

With all of that out of the way, let’s jump into the list!

Empty Baked Bean Tin Cup

Wario Stadium
Mario Kart 64

Wario Stadium’s unforgivable flaw is that it’s just… boring. There’s nothing interesting or exciting about the titular stadium or the dirt track set there, and while it has a decently twisty layout, all that manages to do is drag out the racetrack too much. There are a couple of turns that can be challenging to take, but even those aren’t anything to write home about. The musical accompaniment isn’t spectacular, either.

Probably Mario Kart 64′s least enjoyable offering.

Baby Park
Mario Kart: Double Dash

As you’ll know if you’ve already checked out my Mario Kart 8 Deluxe tier list, I detest Baby Park. The racetrack’s plain oval layout is bad enough, but what’s worse is how random it is. If you hit a run of bad luck you can end up in last place not because of any skill issue, but by sheer chance. That might keep things “interesting” in some online races… but it doesn’t feel like a lot of fun most of the time.

An admirable attempt to try something different… but one that did not succeed.

Desert Hills
Mario Kart DS

I’m not the biggest fan of desert racetracks. One or two per game might be okay, depending on what else they bring to the table apart from sand. But DS Desert Hills really only has sand. There just isn’t much else going on here that’s any different, and the racetrack has an incredibly bland colour palette that doesn’t offer much by way of visual interest either. Mario Kart can do better desert racetracks than DS Desert Hills – and it has done so on multiple occasions.

With that in mind, what place could there be for a racetrack like this one?

Sweet Sweet Canyon
Mario Kart 8
Mario Kart 8 Deluxe

I’m not wild about food-themed racetracks in Mario Kart, and nothing about Sweet Sweet Canyon jumps out at me as being especially fun or memorable. The bland colour palette drowns in tan, brown, and yellow tones, and the inclusion of an underwater section doesn’t seem like it adds much. There are no fun secret routes or shortcuts to learn, and Sweet Sweet Canyon tends to end up as a racetrack I skip every time I play Mario Kart 8 Deluxe.

Those massive donuts look delicious, though!

Dirty Nappy Cup

Toad’s Factory
Mario Kart Wii

There was speculation that Toad’s Factory might’ve been one of the racetracks to join the Booster Course Pass, but you know what? I’m glad that it didn’t! This is probably my least-favourite track from Mario Kart Wii, and one I’d seldom choose to play. The idea of a racetrack set at an operational factory is a fun one… and there were moments in Toad’s Factory that came close to living up to the promise. But there were also annoying pinch points, a pretty basic layout, and one of the worst pieces of music in Mario Kart Wii to drag it down.

I’m all but certain that Toad’s Factory will be back in the next Mario Kart, though!

Yoshi Desert
Mario Kart Super Circuit

Most of what I said above about DS Desert Hills also applies to GBA Yoshi Desert. Desert tracks too easily fall into the trap of being one-note and uninteresting, and while Yoshi Desert gets some credit for being one of the first desert racetracks in the Mario Kart series… even that’s not enough to save it. Also included in Super Circuit was the wonderful Sunset Wilds – a racetrack that took the desert theme in a completely different direction. Yoshi Desert is nothing in comparison!

Yoshi Desert returned in Tour, though… so maybe it’ll be back in a future Mario Kart game, too.

Koopa Beach 2
Super Mario Kart

I adore Super Mario Kart, and I’m not sure that it’s always fair to compare unenhanced SNES tracks with the best that modern Mario Kart has to offer. But that being said, Koopa Beach 2 is a pretty basic track even by Super Mario Kart standards, consisting of a fairly plain oval on a beach. There isn’t much else to say; at least Koopa Beach 1 had some moments of island-hopping to mix things up. This track just… doesn’t have a lot to offer.

Compared with other beach-themed racetracks, Koopa Beach 2 just comes up short.

Amsterdam Drift
Mario Kart Tour

I have a particular criticism of Amsterdam Drift: it doesn’t really feel like Amsterdam. The main reason for that is how much time is spent racing underwater. Now I know that Amsterdam’s canals are famous… but it just felt to me like too much of this racetrack was taken up with underwater racing in these deep ditches that had no points of interest within them. If the racetrack had been called “Canal Crunch” or something, and wasn’t meant to be a representation of Amsterdam, maybe that would’ve been okay.

But the racetrack fails at its one and only objective as far as I’m concerned.

Cigarette Butt Cup

Daisy Hills
Mario Kart 7

To be honest, it was a toss-up whether to include Daisy Hills or Mario Circuit from the 3DS… but Daisy Hills claims the “win” on this occasion. While there are some moments of visual interest and a soundtrack that’s at least okay, Daisy Hills is one of those easily-overlooked racetracks that just feels bland and generic. The brown dirt track, green grass, and blue sky combo has been seen on so many different racetracks with better layouts or more memorable musical accompaniments that it doesn’t feel interesting in the slightest here.

I’d almost forgotten that Daisy Hills existed.

Hyrule Circuit
The Legend of Zelda x Mario Kart 8 DLC
Mario Kart 8 Deluxe

You may disagree with this pick if you’re a big fan of The Legend of Zelda… but as someone who never played any of those games, I just don’t feel any connection to Hyrule Circuit. The nicest thing I can say about it is that it’s neat to race through a castle that isn’t filled with molten lava, but in every other way this track just feels bland and generic. I don’t think its gimmick of a hidden path that could be opened by hitting switches was particularly well-implemented, either.

Plenty of Zelda theming (I assume, anyway) but I just don’t care about that in the least.

Yoshi Falls
Mario Kart DS

Yoshi Falls is a plain oval with a few boost panels. Its brief waterfall sections are so short that they’re easily overlooked, and there just isn’t much else that’s exciting or even memorable about such a plain racetrack. The giant Yoshi egg gives it a small amount of visual interest, I guess, but even that’s not enough to salvage this one.

Yoshi has indeed fallen.

Rainbow Road
Super Mario Kart

SNES Rainbow Road is a great track, an all-time classic, and a nostalgic punch in the face for those of us who loved Super Mario Kart! So why on earth is it on this list? Simple: it’s been recreated in the last four Mario Kart titles (7, 8, 8 Deluxe, and Tour)… so it needs a break. Bringing it back again in Mario Kart 9 would be repetitive, and transforming the racetrack in the way some other retro tracks have been would take away from its unique charm.

Give SNES Rainbow Road the day off and bring back other racetracks instead!

So that’s it!

I hope your favourite wasn’t on the list… but if it was, sorry! Actually no, I’m not sorry… because this is just one person’s entirely subjective take, and we’re all entitled to our views on this wonderful kart racing series.

There’s only a few days left until the sixth and final wave of racetracks arrives for the Booster Course Pass… and with the development of new tracks for Tour seemingly coming to an end as well, does that mean production is shifting toward Mario Kart 9?! It’s been almost a decade since Mario Kart 8 debuted on the Wii U, so it’s about time for a new entry in the series! I hope that Nintendo doesn’t include the racetracks listed above in the next game… but if they’re present I daresay I’ll get over it! Not every track can be an absolute favourite, but I think every Mario Kart game so far has managed to have far more good ones than bad.

So I hope this was a bit of fun! Stay tuned, because the second part of my Mario Kart 8 Deluxe tier list is in the works! You can find the first part, in which I ranked all 48 racetracks from the base version of Mario Kart 8 Deluxe, by clicking or tapping here. And you can find my dedicated Mario Kart webpage by clicking or tapping here.

See you on the track!

Mario Kart 8 Deluxe is out now for Nintendo Switch. Mario Kart 8 Deluxe, the Booster Course Pass, and the Super Mario series are the copyright of Nintendo. Images of GBA Yoshi Desert, SNES Koopa Beach 2, and 3DS Daisy Hills courtesy of the Super Mario Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Film review: The Super Mario Bros. Movie

The first part of this review is free from major spoilers. The end of the spoiler-free section is clearly marked.

Let’s-a go!

It’s time to review The Super Mario Bros. Movie, which has finally made its way to on-demand streaming after wrapping up its exclusive theatrical run. And straight away I can tell you this: I had an absolute blast with Mario, Peach, Luigi, and the rest of the Nintendo gang! The Super Mario Bros. Movie is definitely one of the best non-Disney animated films that I’ve seen in a long time, and it absolutely has to be a contender for the title of best animated picture of the year.

The film puts a twist on the typical story of the Super Mario series, but brings all of the familiar faces that fans of Nintendo’s games would expect. There are so many references, callbacks, and cameos that it’s impossible to count, and speaking as someone who’s followed Nintendo’s games for more than thirty years, I appreciated every single one of them!

I’ve followed Mario for quite some time…

But this isn’t just fan service that only the hardest of hardcore Nintendo lovers can enjoy. The film is accessible to newcomers, too, with a pretty barebones, easy-to-follow story that doesn’t get bogged down. In fact, the story progresses from chapter to chapter with a real light-footedness, with no scene or sequence lingering too long. For kids, and especially for a generation raised on short-form videos and TikToks, I suspect the timing and pacing of the film will be pitch-perfect!

For me… well, I could’ve entertained a story that was at least slightly denser, one that didn’t hop so readily from point to point. There were some moments that felt unearned, perhaps, as Mario seemed to very easily and readily accept his fate in the Mushroom Kingdom, and friendships that appeared to form very quickly. But this is a film for kids – and with a story with such strength and heart, picking on any of these things feels gratuitous and unnecessary.

Mario and Luigi.

The Super Mario Bros. Movie accomplished the difficult task of taking elements from the games and making them into something truly worthy of a place on the big screen. The music of the Mario series was reimagined in a style I can only describe as “epic,” with the familiar tunes from the video game series transformed into an heroic score. Visually, the film leaned heavily into the aesthetic of the games – but used its budget to make Mario, Peach, and the Mushroom Kingdom look better than ever.

There had been some criticism of the decision to cast Chris Pratt as Mario, but I felt he did a perfectly creditable job in the role. Mario has never needed to be voiced this extensively before, so bringing in an experienced actor – while not necessarily everyone’s first choice – was the right call. The rest of the voice cast likewise put in excellent performances, and their characters came to life as a result.

Mario was voiced by Chris Pratt – pictured here at the film’s premiere.
Image Credit: IMDB

There were a couple of sequences in the first few minutes of the film that I felt might be too scary for very young children – and it’s worth being aware of this if you have very young kids or children who are especially sensitive. These sequences didn’t linger for very long nor have much of an impact on the story overall, but I suspect they may have gone a little too far for at least some children in the audience.

Overall, The Super Mario Bros. Movie is an absolute blast, and one I highly recommend. If you don’t mind spoilers for the admittedly rather formulaic and predictable story, stick around, because we’re going to talk about a few story details up next.

This is the end of the spoiler-free portion of the review! Expect spoilers for The Super Mario Bros. Movie from here on out!

Up first, let’s talk about how The Super Mario Bros. Movie puts a twist on the typical “save the princess” trope. Peach is presented as someone familiar with the world of the Mushroom Kingdom, and thus she has the upper hand over Mario, the newcomer. Through a pretty quick montage, Mario is the one who has to learn the ropes; Peach already knows how the power-ups work and how battles in this universe are fought.

But that means Mario needs someone to save; a reason to set out on this adventure and face off against Bowser. Luigi, who’s the easily-frightened younger brother, is perfect for this role. Mario sets out on a quest not to save a random princess – but to save his brother. It’s a perfectly-executed twist on what is a pretty tired and outdated formula, and it works perfectly.

Princess Peach is so much more than just a damsel in distress this time!

The karting sequence was perhaps my favourite in the entire film! I’ve been a Mario fan for years, sure, but Mario Kart is definitely one of my all-time favourite series. The way it was incorporated into the film was hilarious, and it was a surprisingly tense sequence as Bowser’s troops dropped in uninvited. Many of the items from the Mario Kart games were present – banana skins, shells, bullet bills, and even the dreaded blue shell! It was a fantastic sequence, and Rainbow Road has never looked better or more beautiful!

Although the designs of many of the vehicles were based on the Mario Kart games, there’s potential for a future Mario Kart release to take advantage of some of the new designs created for the film. In fact, the time to cash in on that is now, so Nintendo really ought to consider updating Mario Kart 8 Deluxe with things like Toad’s off-road kart and the Koopas’ combat vehicles. It would even be possible to include one or two of the prominently-featured characters from the film as new characters for the game.

The kart sequence was fantastic!

The world of the Mushroom Kingdom was brought to life through some excellent animation work, and Illumination is to be commended. The cartoony aesthetic of the Mario games was familiar on the big screen – but it looked better than ever. Peach’s castle, first seen in the iconic Super Mario 64, looked fantastic, and the bright, happily-lit Mushroom Kingdom stood in stark contrast to the “dark lands” and Bowser’s castle.

It’s also fair to say that these classic Nintendo characters have literally never looked better, too! There was previously-unseen detail not only in the main characters, but in every minor background character, too. Whether we were looking at Dry Bones, Shy Guys, Toads, Koopa Troopas, Kongs, or anyone else, the animation was fabulous and consistent. There wasn’t a single moment where I felt that the animation work was sub-par or out-of-place.

It’s Dry Bones!

To return to the film’s story, one thing I admired was a willingness on the part of Nintendo – a company that hasn’t always shown itself to have a sense of humour about its properties – to recognise the inherent silliness in Bowser’s scheme. Bowser wanted to force Peach to marry him, yet the specifics of how he possibly expected that to work had never been elaborated upon until now. Of course it makes sense that Peach would reject him – and the way in which this was played, with a nod and wink to the audience, was great.

I don’t think it had ever been canonically established where Mario and Luigi hailed from, nor how Peach and the others came to exist in the Mushroom Kingdom. So The Super Mario Bros. Movie had free rein to decide on its characters’ origin stories. Now, I could be wrong about this, as I’m no expert on the minutiae of Nintendo lore, but I’ve always assumed that Mario was Italian – not Italian-American. The decision to give him an Italian-American origin, and in the New York borough of Brooklyn, no less, feels like an oblique homage to 1993’s Super Mario Bros. – the live-action film that did so much to dissuade Nintendo from ever again taking its brands and franchises to the cinema!

The main characters at the end of the film.

So let’s wrap things up. Who is this film for? While I’d say that Nintendo fans and players will absolutely get more out of The Super Mario Bros. Movie than those unfamiliar with its source material, the easy-to-follow story and fairly basic characters should make it accessible to almost anyone – including the youngest kids. There’s a lot to enjoy here!

That being said, there are a handful of faults that keep The Super Mario Bros. Movie from being the greatest kids’ film I’ve ever seen. Some of its plot points – like the friendship between Mario and Toad, or Peach’s plan to defeat Bowser – were raced past incredibly quickly in a film that didn’t spend more than a couple of minutes on any scene or sequence. I could have happily spent a bit longer watching some of these things play out.

All in all, though, The Super Mario Bros. Movie is one of the better animated releases of recent years. It was a treat to see Mario and the gang taking part in a new kind of adventure, and while I have to hold up my hands and say that 1993’s Super Mario Bros. is one of those “so bad it’s good” films that I consider somewhat of a guilty pleasure, this new animated outing surpasses it in practically every way. If you’re looking for a fun way to spend an hour-and-a-half, and especially if you’ve spent some time with Nintendo and Mario already, it’s very easy to recommend The Super Mario Bros. Movie.

The Super Mario Bros. Movie is available to stream now and will be released on DVD and Blu-ray later in the year. The Super Mario Bros. Movie is the copyright of Nintendo and Illumination. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

A handful of older films, games, and TV shows that I enjoyed in 2021

Spoiler Warning: Minor spoilers may be present for some of the entries on this list.

At this time of year, practically every outlet – from dying newspapers to new social media channels – churns out list upon list of the best entertainment products of the year. The top threes, top fives, top tens and more of 2021 abound! I have something similar in the pipeline, but today I wanted to take a look back at a handful of films, games, and TV shows from previous years that I found myself enjoying in 2021.

I have long and seemingly ever-growing lists of films, games, and TV shows that I keep meaning to get around to! I still haven’t seen Breaking Bad, for example, nor played The Witcher 3, despite the critical and commercial acclaim they’ve enjoyed! I also have a huge number of entertainment properties that I keep meaning to re-visit, some of which I haven’t seen since we wrote years beginning with “1.” In 2021 I got around to checking out a few titles from both of these categories, and since there are some that I haven’t discussed I thought the festive season would be a great opportunity for a bit of positivity and to share some of my personal favourite entertainment experiences of 2021… even though they weren’t brand-new!

Film #1:
The Lord of the Rings trilogy (2001-03)

We’ve recently marked the 20th anniversary of The Fellowship of the Ring, the first part of Peter Jackson’s epic adaptation of J. R. R. Tolkien’s magnum opus. The passage of time has done nothing to detract from these amazing films, and this year a 4K Blu-Ray release has them looking better than ever before.

The early 2000s had some serious pitfalls for film and television. CGI was becoming more mainstream and many filmmakers sought to take advantage of it, but just look to the Star Wars prequels and how outdated the CGI in those titles is; it hasn’t held up well at all. The majority of the special effects in The Lord of the Rings were practical, and combined with clever cinematography even incredibly dense and complex battle sequences still look fantastic two decades on.

Though I don’t re-watch The Lord of the Rings every single year without fail, I’m happy to return to the trilogy time and again – and I almost certainly will be for the rest of my days! The Hobbit and Tolkien’s Middle-earth was one of the first fantasy worlds I encountered as a young child; I can vaguely remember the book being read to me when I was very small. The conventional wisdom for years was that The Lord of the Rings was unfilmable – but Peter Jackson proved that wrong in some style!

Film #2:
Despicable Me (2010)

I spotted this while browsing Netflix one evening, and despite having seen at least one film with the Minions, I hadn’t actually seen the title that started it all. I have to confess that I didn’t have particularly high expectations, thinking I was in for a bog-standard animated comedy. But Despicable Me has heart, and there were some genuinely emotional moments hidden inside.

The Minions got most of the attention in the aftermath of Despicable Me, and can now be found on everything from memes to greetings cards! The critters are cute, but they’re also somewhat limited – and I think it’s for that reason that I didn’t really expect too much from Despicable Me except for maybe a few laughs and a way to kill an empty evening. I was pleasantly surprised to find a much more substantial film than I’d been expecting.

There were still plenty of laughs and a ton of cartoon silliness to enjoy and to keep the tone light-hearted. But there was a surprisingly emotional story between the villainous Gru and the three children he adopts – especially Margo, the eldest. I can finally understand why the film has spawned four sequels, fifteen shorts, and a whole range of merchandise!

Film #3:
Star Trek V: The Final Frontier (1989)

The Final Frontier has a number of issues that I’m sure most of you will be aware of. It arguably suffered from a little too much involvement from William Shatner, who sought to put Captain Kirk at the centre of the story at the expense of others. But The Final Frontier has some truly great character moments, including one of the final times that Kirk, Spock, and Dr McCoy would be together before The Undiscovered Country brought an end to Star Trek’s original era.

The film has some truly funny moments, too: the scene where Uhura catches Chekov and Sulu pretending to be caught in a storm being one, and Scotty’s moment of slapstick being another that never fails to win a chuckle. The Undiscovered Country was a great send-off for Star Trek’s original crew, but it was quite a heavy film with a lot of tense moments and high-octane action. The Final Frontier brings more light-hearted moments to the table, and that’s something I can appreciate when I’m in the right mood.

There are some exciting sequences too, though. The shuttle crash is a very tense and dramatic moment, and the final confrontation with the entity at the centre of the galaxy, while silly in some respects, does succeed at hitting at least some of those same dramatic highs. Though I wouldn’t suggest that The Final Frontier is anywhere near the best that Star Trek has to offer, it’s well worth a watch from time to time.

Game #1:
Control (2019)

Though hardly an “old” game, I missed Control when it was released in 2019. It had been on my list for a couple of years, and I was pleased to finally get around to playing it this year. The game had a far creepier atmosphere than I’d been expecting, with protagonist Jesse having to battle an unseen enemy called the Hiss.

One thing I really admire about Control is the way it made incredibly creative use of some fairly plain environments. The entire game takes place in what’s essentially a glorified office building, and rows of cubicles or the janitor’s workspace could, in other games, come across as feeling bland and uninspired. But Control leans into this, using the environments as a strength, juxtaposing them with incredibly weird goings-on at the Bureau of Control.

I also liked that, for the first time in years, we got full-motion video sequences in a game! FMV was a fad in gaming in the early/mid-1990s I guess, primarily on PC, and titles like Command and Conquer and Star Trek: Starfleet Academy made use of it. It had been years since I played a game with FMV elements, and it worked exceptionally well in Control – as well as being a completely unexpected blast of nostalgia!

Game #2:
Super Mario 64 (1996)

Despite the serious limitations of Super Mario 3D All-Stars on the Nintendo Switch, which I picked up last year, I can’t deny that it’s been fun to return to Super Mario 64. One of the first fully 3D games I ever played, Super Mario 64 felt like the future in the late ’90s, and even some titles released this year, such as Kena: Bridge of Spirits, owe parts of their 3D platforming to the pioneering work that Nintendo did with this game.

Super Mario 64 is and always has been good, solid fun. There doesn’t need to be an in-depth, complex story driving Mario forward to collect stars, because the game’s levels and bosses are all so incredibly cleverly-designed. Jumping in and out of different painting worlds is relatively quick and feels great, and the sheer diversity of environments is still noteworthy in 2021. Mario goes on a journey that takes him through snowy mountains, a sunken shipwreck, sunlit plains, cities, clouds, and more.

I can’t in good conscience recommend Super Mario 3D All-Stars. The way these games have been adapted for Nintendo Switch isn’t worth the asking price. But even so, going back to Super Mario 64 has been one of my favourite parts of 2021, a chance to reconnect with a game I played and loved on the Nintendo 64. If you’ve never played it, track down a copy and give it a go. You won’t regret it.

Game #3:
Red Dead Redemption II (2018)

I’d been meaning to get around to Red Dead Redemption II for three years – but I’d always found a reason not to pick it up (usually it was too expensive!) It took forever to download on my painfully slow internet connection, but it was well worth the wait. I’ve had a fascination with America in the 19th Century for as long as I can remember – I guess partly inspired by playground games of “the wild west” that were fairly common when I was young. I even had a cowboy hat, toy gun, and “Davy Crockett” hat when I was a kid!

Red Dead Redemption II transported me to that world in a way that I genuinely did not think was possible. Films and TV shows can do a great job at pulling you in and getting you lost in a fictional world, but the interactive element of video games can add to that immersion – something that was absolutely the case with Red Dead Redemption II. The amount of detail in the game’s characters and open-world environments is staggering, and having finally experienced it for myself I can absolutely understand why people hail this game as a “masterpiece.”

I wasn’t prepared for the many emotional gut-punches that Red Dead Redemption II had in store. In many ways the game tells a bleak and even depressing story, one with betrayal, death, and many examples of the absolute worst of humanity. But every once in a while there are some incredibly beautiful moments too, where characters sit together, sing, play, and revel in their bonds of friendship. Red Dead Redemption II gave me the wild west outlaw fantasy that my younger self could have only dreamed of!

TV series #1:
Star Trek: The Original Series (1966-69)

I’ve re-watched quite a lot of The Original Series this year, probably more episodes than I’d seen in the past few years. Because of its episodic nature, it’s easy to dip in and out of The Original Series, firing up an episode or two to spend an hour with Captain Kirk and the crew without feeling the need to commit to an entire season of television.

The Original Series started it all for Trekkies, and I’m always so pleased to see that modern Star Trek hasn’t lost sight of that. In this year’s episodes of Lower Decks and Discovery we’ve gotten many references and callbacks to Star Trek’s first series, keeping the show alive and relevant as we celebrated its fifty-fifth anniversary – and the centenary of its creator, Gene Roddenberry.

Though dated in some ways, many of the themes and metaphors present in The Original Series are still relevant today. Society has changed since the 1960s, but in some areas we’re still fighting the same or similar fights for acceptance, for equality, and so on. The Star Trek franchise has always had a lot to say about that, being in some ways a mirror of society and in others depicting a vision of a more enlightened, optimistic future.

TV series #2:
Fortitude (2015-18)

I went back to re-watch Fortitude this year, for the first time since its original run. The series starts very slowly, seeming at first to be little more than a murder-mystery in a different setting. But it builds up over the course of its first season into something truly unexpected, crossing over into moments of political thriller, action, and even horror.

There are some truly shocking and gruesome moments in Fortitude, and it can be a harrowing watch in places. But it’s riveting at the same time, and I managed to get hooked all over again by the complex characters, the mysteries and conspiracies, and the bleak but beautiful arctic environment.

Fortitude featured some star names among its cast, including Michael Gambon, Stanley Tucci, and Dennis Quaid – the second-most-famous Dennis to be featured on this website! Although it was fun to watch it weekly during its original run, Fortitude is definitely a show that can be enjoyed on a binge!

TV series #3:
Family Guy (1999-Present)

Family Guy’s sense of humour sometimes runs aground for me, dragging out jokes too long or failing to pay off neat setups with decent punchlines. But with the full series (up to midway through Season 20 at time of writing) available on Disney+, I’ve found myself putting it on in the background a lot this year. The short runtime of episodes, the lightheartedness, and the way many of the jokes are often disconnected from whatever nonsense plot the episodes have going on all come together to make it something I can dip in and out of while doing other things.

There are some insensitive jokes, and some entire storylines in earlier episodes have aged rather poorly. But Family Guy seldom strikes me as a show punching down; it satirises and pokes fun at many different groups. In that sense it’s kind of halfway between The Simpsons and South Park; the former being more sanitised and family-friendly, the latter being edgier and meaner.

I rarely sit down and think “gosh, I must watch the latest Family Guy episode.” But if I’m in need of background noise or something to fill up twenty minutes, I find I’ll happily log into Disney+ and put on an episode or two.

So that’s it.

There have been some great films, games, and television shows that were released in 2021. But there were also plenty of entertainment experiences from years past that, in different ways, brightened my year. As we gear up for New Year and for everyone’s end-of-year top-ten lists, I wanted to take a moment to acknowledge that.

I hope you had a Merry Christmas, a Happy Holiday, or just a relaxing day yesterday! I did consider writing something to mark the day, but I found that I had remarkably little to say that was different from the piece I wrote last year. 2021 has been “2020 II” in so many respects, unfortunately. However, unlike last Christmas I will be able to visit with some family members – I’ll be seeing my sister and brother-in-law later this week, which will be a nice treat! So here’s to 2021’s entertainment experiences – and as we enter the new year, it’s worth keeping in mind that we don’t only have to watch and play the latest and newest ones!

All titles on the list above are the copyright of their respective broadcaster, distributor, developer, network, publisher, studio, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Luigi’s Mansion 3 – final thoughts

Spoiler Warning: There are spoilers ahead for Luigi’s Mansion 3.

Time flies very quickly, doesn’t it? I think that might be the single spookiest thing about my playthrough of Luigi’s Mansion 3! I started playing last October, with a view to putting out a full “Let’s Play” series of articles in the run-up to Halloween, but once Halloween had passed by I put the game on the back burner for a while.

I like Luigi’s Mansion 3. It’s a fun game with some clever mechanics involved, there aren’t any bugs or random spikes in difficulty, and overall it’s the kind of sweet, lightly scary fun that I like to see at this time of year. From my perspective, though, it just didn’t make for a great game to write about in-depth for a full series of articles.

Let’s wrap up Luigi’s Mansion 3.

The reason for that is simple: Luigi’s Mansion 3 has some fantastic gameplay but is relatively light on story. You know the premise: the spooky Hellen Gravely and King Boo have kidnapped Luigi’s friends, and over the course of a dozen or so levels – represented by the floors of the Last Resort hotel – Luigi has to fight various ghosts and spirits to get them back.

In short, the fact that I can summarise the game’s entire story in a couple of sentences encapsulates what made it a struggle to write about in such depth. I could easily write a review of the game – but to give a blow-by-blow account of every interaction on every level, which I tried to do at first, quickly became repetitive. I didn’t think the articles I was putting together were all that interesting to read, let alone entertaining, so I really didn’t know what to do with Luigi’s Mansion 3 for a while.

The game’s title screen.

I kept promising myself that I’d get back to the series once I had a better idea for making the write-ups interesting. But the only thing I could really think of was condensing the articles into fewer instalments, and even then I still didn’t like what I’d produced.

This website has involved a degree of experimentation on my part. Some things developed organically – like the weekly Star Trek theories I write when a new season is running. Others have been attempted, but for various reasons didn’t work as I initially hoped. The Luigi’s Mansion 3 series of articles has been one such disappointment.

Figuring out how to write about Luigi’s Mansion 3 was a challenge.

However, I like to think I’ve learned something worthwhile from the experience! The biggest takeaway for me is that I have more to say and more to talk about when a game has a strong narrative. Once I’d got the prologue out of the way and settled into the Luigi’s Mansion 3 gameplay loop, I found myself running out of things to say. That says something about the way I write as much as it does about games like Luigi’s Mansion 3, and I know that a lot of people have published playthroughs focusing on this game – and many other titles with a comparable style. But this is my website, and I have my own way of writing and of approaching this format!

I would definitely like to do more playthroughs – but as I approach the subject again, I need to consider the choice of games carefully. I chose Luigi’s Mansion 3 last October specifically because it had a spooky theme, but I didn’t really stop to think about how the game works and what I’d be able to write about at the end of each play session. Having learned a thing or two as a result of this experience, I’d like to think any future playthrough series will be a much more interesting read from your point of view – and a much more enjoyable writing experience from mine!

The titular Luigi.

With all of that out of the way, what did I think of Luigi’s Mansion 3? Having never played the first two games in the series, I was coming at the game from a newbie’s point of view. There were a couple of points where having a bit more knowledge of either the greater Mario franchise as a whole or the prior Luigi’s Mansion titles might’ve provided a player with a little more – but this was mostly in the form of “easter eggs” and references; nothing story-wise or gameplay-wise relied on knowledge of other games.

And that’s the way it should be! Luigi’s Mansion 2 came out for the 3DS in 2013, and the original game was a launch title for the GameCube back in 2001, so expecting Switch players in 2019 – when the game was released – to remember everything from the previous two titles would’ve been an impossible ask! I felt Luigi’s Mansion 3 was approachable and newbie-friendly.

The first title in the series was released in 2001 on the GameCube.

Nintendo’s first-party titles are almost always high quality. I didn’t encounter any bugs or glitches, and only a couple of very minor graphical issues. Luigi’s Mansion 3 looked decent even on my 4K television screen, and the Switch’s graphics in general are fantastic considering the console’s size and portability. With a file size of only a little over 6GB, Luigi’s Mansion 3 packs a lot into a small package – making it quick to download and easy to store even on the Switch’s limited internal storage.

Gameplay was fun, and offered several completely unique elements that I’ve never experienced in other titles. Luigi’s main weapon is his vacuum – the Poltergust G-00 – which makes a return from the two older titles, albeit in an updated form. This fun and unique weapon allows Luigi to tackle ghosts in a variety of ways, including slamming them into the ground, bashing them against each other, and firing a shockwave.

Gameplay was great fun.

The Poltergust can also be used to fire a plunger which can be used to interact with the environment. Though it does have applications in combat, the plunger shot was largely useful for navigating previously-blocked areas of the hotel as well as uncovering secrets and hidden items spread throughout the game world.

The addition of Gooigi – Luigi’s gooey doppelganger – made navigating levels much more interesting. Areas that Luigi couldn’t access on his own were easy for Gooigi to reach, and this had functionality both to advance the main story and for idle exploration and retrieving hidden gems. Having two playable characters with different abilities isn’t something new in video games, but Gooigi put a unique and fun spin on the concept, and came in handy on many different occasions!

Gooigi and Luigi.

Story-wise, Luigi’s Mansion 3 was pretty basic. That’s to be expected, though, and what story there was was done very well. These kinds of games don’t go all-in on big, believable narratives, and that’s absolutely fine. What mattered in Luigi’s Mansion 3 wasn’t really the story but the gameplay, and in that regard the game was an enjoyable experience.

Hellen Gravely was a King Boo superfan, and kind of a parody of a certain type of obsessive fan that I think we all see from time to time. Otherwise the story was a riff on a very familiar concept in the Super Mario series – a nefarious evil-doer has kidnapped someone special to our hero, and he must fight his way past the baddie’s minions, working his way up to defeating the big bad herself, in order to save them all.

Hellen Gravely, the game’s villain.

Trapping Mario and the others in paintings was itself a riff on the Super Mario 64 idea, at least on a superficial level, so in that sense nothing about the story of Luigi’s Mansion 3 was groundbreaking. What it did was put its own spin on a couple of existing concepts, then execute those ideas very well. As escapist entertainment it was perfectly enjoyable, and there was enough of a story to keep the game’s momentum going.

As someone who isn’t really into horror, what I liked about the setting was that it retained a spooky, creepy aesthetic, but kept things kid-friendly. I would wager that all but the most sensitive of children would be able to play and enjoy Luigi’s Mansion 3, and as a game to play in the run-up to Halloween I can hardly think of a better one! Striking the right balance in a game all about ghosts in a haunted hotel is a tricky task, and it would’ve been easy for the game to slip up and become scarier than intended. Luckily it avoided that particular pitfall.

I had fun with Luigi’s Mansion 3.

So Luigi’s Mansion 3 is an odd one for me. I failed in my mission to write up a full playthrough, but despite that I actually had fun with the game itself. The fact that it didn’t make for a good writing project is more to do with how I like to write and what I look for when it comes to writing up a full playthrough of a game. Luigi’s Mansion 3 is everything you’d want from a title of this nature.

I’ve been meaning to write this conclusion for a little while now, and October seemed like the right month once again! To those of you who tuned in for my Luigi’s Mansion 3 playthrough last year, thank you. I hope you enjoyed the pieces that I was able to write. Stick around, because I’ve got other ideas for playthroughs that – fingers crossed – will be more substantial!

Luigi’s Mansion 3 is out now for Nintendo Switch. The Super Mario franchise – including Luigi’s Mansion 3 and all other titles mentioned above – is the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten non-Nintendo characters who (probably won’t) appear in Mario Kart 9!

A few days ago I had a lot of fun putting together a short list of (mostly) Nintendo characters who I think should appear in Mario Kart 9 – whenever that game may come! As a follow-up, I thought it could be interesting to consider a few characters from outside of Nintendo’s walled garden who could also join the fun. If you’d like to check out the original list, you can find it by clicking or tapping here.

Mario Kart 8 and later Mario Kart 8 Deluxe pushed the boat out as far as the roster of drivers is concerned, including characters from outside of the Super Mario series for the first time, including Link from The Legend of Zelda series, Isabelle from Animal Crossing, and two characters from the Splatoon games. However, it would be a first for the series to include non-Nintendo characters!

Isabelle, from the Animal Crossing series, is a driver in Mario Kart 8 Deluxe.

Although the Mario Kart games haven’t done so yet, Nintendo has proved itself willing to open up to other companies’ franchises and characters in recent years. We’ve seen Minecraft Steve, for example, as well as characters from the Castlevania, Persona, and Dragon Quest series appear in Super Smash Bros. Ultimate on the Switch, so I think that demonstrates a willingness on Nintendo’s part to think outside the box when it comes to characters in popular titles.

Whether it will happen, though, is completely unknown! And to reiterate what I always say: this is pure guesswork and a wishlist from a fan, nothing more. I’m not claiming to know for a fact that any characters listed below will appear in Mario Kart 9 – or even if such a game is currently in development. With the 30th anniversary of the Mario Kart series coming up in 2022 I think it’s possible that we might see a new game, but even that’s just a guess on my part!

With that out of the way, let’s jump into the list!

Number 1: Sonic the Hedgehog (Sega)

Sonic as he appears in Mario and Sonic at the Olympic Games: Tokyo 2020.

Of all the characters on this list, Sonic is arguably the most likely to crop up in Mario Kart 9. Not only is he a character in Super Smash Bros. Ultimate, but there have been a number of Nintendo games over the last decade or more in which he’s been prominently featured. Mario and Sonic at the Olympic Games in 2007 marked his debut alongside Mario, and since then the duo have appeared together in five more Olympic-themed titles.

It would’ve seemed unthinkable in the ’90s for Mario and Sonic to appear together; they were the mascots of competing companies! It was only when Sega retired from manufacturing their own consoles shortly after the millennium that Sonic appearing on Nintendo hardware was even a possibility, but he’s since become a mainstay. He’d make for a fantastic character, and having already featured in his own kart racer, he definitely knows a thing or two about driving!

Number 2: Pac-Man (Bandai Namco)

A 3D rendering of Pac-Man from 1999’s Pac-Man World.

Another character who appeared in Super Smash Bros. Ultimate, Pac-Man is a gaming icon from the medium’s early days. Originally an arcade game created in 1980, Pac-Man spawned a whole host of titles in a series that continues to this day. Though the games have no real story or plot, Pac-Man was arguably one of the first video game characters, and was, for a time, symbolic of the games industry as a whole. His simple design became iconic, and even today Pac-Man is instantly recognisable.

As with Sonic above, even a few years ago the idea of a collaboration between Nintendo and Pac-Man (short of licensing one of the games to their consoles) wouldn’t have seemed possible. But as companies continue to pool their resources and work together, it could make a lot of sense for both Nintendo and Bandai Namco (or should that be Bando Namcai?) to bring Pac-Man to Mario Kart 9.

Number 3: Fall Guy (Epic Games/Mediatonic)

Three Fall Guys seen in a recent Nintendo Direct.

If I’d been in charge of the development of cute obstacle course/battle royale title Fall Guys, I would have prioritised a Nintendo Switch release. Regardless, the title is finally going to be released on Nintendo’s console, months after it’s PC and PlayStation 4 debut. The Fall Guys themselves are adorable little jelly bean characters with a huge variety of costumes, and their cartoon aesthetic would fit perfectly with Nintendo’s long-running kart racing series.

The recent Epic Games buyout may complicate matters, but with Fall Guys coming to Switch I really feel it has a shot at being successful on that platform – especially if Mediatonic can get cross-platform play up and running. If the game is a hit, bringing a Fall Guy to Mario Kart 9 would be fantastic, and something Nintendo could absolutely consider doing. It would arguably benefit Fall Guys more, with the character’s inclusion serving almost as advertising, but that should just be an incentive for Epic Games to allow this crossover to go ahead!

Number 4: Master Chief (Microsoft)

The Master Chief in Halo: The Master Chief Collection concept art.

The inclusion of Minecraft Steve in Super Smash Bros. Ultimate shows that Microsoft is quite happy to work with Nintendo, and a number of their recent moves – like their partnership with EA – have opened up the possibility of further collaborations and crossovers with big games companies. With that in mind, could the Halo series’ iconic protagonist end up as a racer?

Halo games, as first-person shooters, are quite violent, so perhaps Nintendo would opt not to include such characters for the sake of keeping the game family-friendly. But Master Chief’s design isn’t aggressive or scary, and I think he could be made to fit. It would be a fun collaboration between two of modern gaming’s big powerhouses.

Number 5: Doom Guy (Bethesda/Microsoft)

Doom Eternal promotional artwork featuring the character known as Doom Guy.

Though visually similar in some respects to the Master Chief, Doom Guy has a surprising history with Nintendo. Not only was Doom 64 a Nintendo 64 exclusive in 1997, but last year saw a bizarre yet strangely wholesome internet-inspired team-up with Animal Crossing: New Horizons. In short, Doom Eternal shared a release date with New Horizons, and because of the polar opposite nature of the games, fans began ironically pairing up Doom Guy with Animal Crossing characters – notably Isabelle.

Nintendo could take advantage of the memes and jokes by bringing Doom Guy into Mario Kart 9. On the surface, maybe he isn’t a great fit for the series. But there’s nothing offensive about his character design, and if last year’s fan art showed us one thing, it’s that Doom Guy can be made to look adorable and cartoonified!

Number 6: Two Point Hospital Doctor or Nurse (Sega)

Two doctors and a nurse.

Two Point Hospital is a spiritual successor to 1997’s Theme Hospital, a classic of the “tycoon” genre. It was ported to the Nintendo Switch last year after releasing for PC in 2018, and has gone on to be a surprising success on the platform. As with many tycoon games there isn’t really one principal character to pick out, but a generic doctor and/or nurse could be a fun addition to Mario Kart 9.

One of the great things about Two Point Hospital is its cartoon aesthetic; a deliberate choice that mimics the title’s origins in tycoon games of the 1990s. That look just happens to be perfect for the Mario Kart series, which means a Two Point Hospital character would be a natural fit.

Number 7: A Palico (Capcom)

A Palico as seen in the trailer for Monster Hunter Rise.

I’ll let you in on a secret: the Monster Hunter series has never seemed like my thing. The latest title in the series, Monster Hunter Rise, is available for Nintendo Switch, but despite loving the visual style, the core gameplay of hunting and killing so-called “monsters” – which seem to be docile animals living their own lives not troubling anybody – holds absolutely no appeal to me!

Regardless, the latest title is a big hit on Switch, and Palicoes are cute little felines or cat-like characters that accompany the player character during the game. It seems like this kind of cute critter would be a perfect fit for Mario Kart 9 – even if I don’t personally care for the game they originate from!

Number 8: Zagreus (Supergiant Games)

Promotional art for Hades featuring Zagreus.

Hades has to be one of the best indie games I’ve played in recent years, and was recently featured in a Nintendo Direct presentation as the game is getting a full physical release (i.e. on a game cartridge) for Switch. It’s an absolute blast, and if you haven’t tried it I can’t recommend it enough – if you’re okay with a game in which you die over and over again!

Zagreus, son of Hades, is the game’s protagonist, adapted from the character present in Ancient Greek mythology. His anime-inspired style is… well let’s just say I’m not an anime fan. But as a character he’s interesting and fun to root for in Hades, and with some minor adaptations I’m sure he could fit in with the rest of the racers!

Number 9: Ori and Sein (Microsoft/Moon Studios)

Ori and Sein in Ori and the Blind Forest.

I’d almost forgotten that both Ori and the Blind Forest and Ori and the Will of the Wisps had been ported to the Nintendo Switch, but both games were a good fit for Nintendo’s platform and seem to have sold reasonably well. This entry is technically two characters, but they could be rolled into a single racer as Sein’s design might not lend itself to being an independent driver!

The Ori games are surprisingly sweet but also challenging in places, and Ori would certainly fit right in with the Mario Kart series from an aesthetic point of view. It would be great to see the Ori series, which already has a Switch presence, join up with Nintendo for an additional collaboration!

Number 10: Geralt of Rivia (CD Projekt Red)

Geralt as he appears on the box art of The Witcher 3.

Though I still haven’t played The Witcher 3 – or the prior two entries in the series, come to that – it’s held up as one of the best games of the last ten years, and protagonist Geralt of Rivia has since cropped up in a couple of unexpected places! Perhaps his next adventure could be joining Mario and friends for a go-kart race?

The Witcher 3 was one of the most ambitious titles to bring to the Nintendo Switch, considering the size and complexity of the game, but by all accounts it’s a solid port. A lot of folks have been enjoying taking Geralt with them to play on the go, and his recent appearance in Soul Calibur VI shows that CD Projekt Red are clearly amenable to collaborating with other companies. He would be a strange choice, perhaps, but a lot of fun nevertheless!

Bonus: Battle-Cars (Epic Games)

Promotional art for Rocket League showing two Battle-Cars.

One of the most surprising things in Mario Kart 8 was the inclusion of Mercedes-Benz car parts, as part of a deal Nintendo struck with the famous car manufacturer! We could absolutely consider other manufacturers or vehicles that would be cute to see in the next Mario Kart game, but for now I thought it could be fun if Nintendo could team up with one of the other top car games out there – Rocket League!

I’m atrocious at Rocket League and have been since the first time I played, but the game is a lot of fun. A buyout by Epic Games saw the title move to a free-to-play model, which has been good in some ways. There are a number of different vehicle styles, and any could be adapted to make a fun kart in Mario Kart 9. Perhaps three or four different styles would be enough so as not to overwhelm the title!

So that’s it. Ten characters – and one bonus set of vehicles – that Mario Kart 9 should – but most likely won’t – include!

Is a new Mario Kart title in the works?

If I’m right that Nintendo plans to do something next year to mark the series’ 30th anniversary, a new game would be top of the list. And in the spirit of celebration, bringing a whole roster of characters from across gaming to join one big Mario Kart party would be a great thing for Nintendo to do. Some characters that Nintendo has worked with in the past, like Sonic the Hedgehog, seem far more likely than others, but it would benefit practically every company involved in the games industry to allow Nintendo to license one or two of their characters. After all, it’s a fantastic advertisement for the game they’re originally from!

I’ve been a huge Mario Kart fan since I first sat down to play Super Mario Kart in 1993 or 1994, back when I owned a SNES. That title only had eight racers to choose from, and the series has come a long way since then – while managing to retain the fun. As games got better and I played the likes of Shenmue and Knights of the Old Republic I began to favour titles with a strong focus on story; there are few titles I considered fun for their gameplay alone. The Mario Kart series has always been one of them! Whatever happens next year, and whenever Mario Kart 9 may come, I hope Nintendo try to bring in some new and different faces.

Mario Kart 8 Deluxe is out now for Nintendo Switch, and is the copyright of Nintendo. All characters mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promo art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Super Mario 3D World + Bowser’s Fury is the Mario anniversary game I should’ve bought!

Nintendo showed off two big projects last year to celebrate the 35th anniversary of the Super Mario franchise: Super Mario 3D All-Stars and Super Mario 3D World + Bowser’s Fury. Perhaps pushed by the awful forced scarcity of Super Mario 3D All-Stars – which was removed from sale arbitrarily last month – but also excited at the prospect of replaying Super Mario 64, that was the game I picked up on release day. And it was an underwhelming experience; £50 not particularly well-spent.

Don’t get me wrong, Super Mario 3D All-Stars is okay, and for someone who’s never played any of the games included I could recommend it under some circumstances. All three games work, and there have been some very minor improvements to the way Super Mario Sunshine and Super Mario Galaxy look. But that’s all you got for £50 – three games, the newest of which is from 2007, slightly tweaked. Super Mario 64, one of my favourite games of all time and the title I was most excited to replay, looks pretty crappy in the 3D All-Stars collection, with a strange frame resolution that leaves black bars around all four sides of the screen. They couldn’t even get it to fit the screen top to bottom! Even an emulator can manage that!

The pretty crappy way Super Mario 64 looks in the 3D All-Stars collection is disappointing and a little offputting.

So I was unimpressed with the Super Mario 3D All-Stars collection, and it’s the one game in the last couple of years that I genuinely regret purchasing. I broke my own rule about day-one purchases, and picked it up without waiting to see any reviews or gameplay assuming that Super Mario 64 alone would make it worthwhile. Given that the version of Super Mario 64 is itself underwhelming, the entire collection felt disappointing and was certainly very overpriced.

The other Mario game announced for the 35th anniversary was Super Mario 3D World + Bowser’s Fury. 3D World had been a Wii U title, so this is a port, but Bowser’s Fury is entirely new. Even though it’s been out for a couple of months now I avoided picking it up. I don’t have an unlimited budget for video games – or anything else, come to that – and after my recent disappointing experience with Super Mario 3D All-Stars I was not overly keen on spending more money on another Mario title. But earlier this week I got a reasonable deal on a second-hand copy and decided to give it a shot.

Cat Mario is just too cute!

Super Mario 3D World + Bowser’s Fury is unquestionably the title I should’ve picked up instead of Super Mario 3D All-Stars. It’s superior in practically every respect. The Wii U gameplay has been perfectly ported to the Switch, and while it perhaps doesn’t look quite as shiny as Super Mario Odyssey, it’s a perfectly acceptable 3D platformer with a cute Mario aesthetic that matches the rest of the franchise. And the cat costumes are just so adorable – I’m a cat owner (I have four) and I love practically anything cat-themed!

Bowser’s Fury is a brand-new mode made for the Switch. To call it a “mode” is a bit uncharitable, as Bowser’s Fury could just as easily be a standalone game in its own right. Perhaps not a full-priced one, as it’s relatively short, but it easily stands up against other Switch titles in terms of how much fun it is to play. The new addition adds a lot to Super Mario 3D World, elevating the experience of the original Wii U title. And it’s fair to say that, without Bowser’s Fury, Super Mario 3D World on its own would be a harder sell – especially for someone like me who’s already played it.

Bowser doesn’t look happy…

Gameplay-wise, Nintendo’s expected high quality is present, with no major bugs, glitches, or crashes getting in the way. And I’m having fun playing Super Mario 3D World + Bowser’s Fury, which I really haven’t been able to say about the Super Mario 3D All-Stars collection.

Nintendo have had some great successes since the Switch launched in 2017. It seems clear to me, though, that the 35th anniversary of the Super Mario franchise was originally supposed to be bigger. Bowser’s Fury is really the only new game that’s been part of the celebration, and while we know that Nintendo suffered a lot of production delays due to the pandemic, that doesn’t account for all of it. Super Mario 3D All-Stars felt rushed; a collection cobbled together at the last minute perhaps because Bowser’s Fury wasn’t ready.

Promo screenshot for Bowser’s Fury.

Unfortunately, talk of a new or updated “Switch Pro” is hanging over Nintendo at the moment. Having ported over the main Mario games present on the Wii U, now could have been the time for the company to build on the successes of Super Mario Odyssey and now Bowser’s Fury, launching new titles in the franchise. With the 30th anniversary of Mario Kart coming next year, perhaps a new title in that series could be in the offing. But this rumour of a potential new console needs to be cleared up as soon as possible – fans need to know what they can expect from Nintendo in the short-to-medium term.

Bowser’s Fury takes advantage of the Switch’s hardware to do things that Super Mario 3D World couldn’t have managed on the Wii U. And that offers a pathway forward; an opportunity to build on its successes and develop new titles in the series for the current console. With the number of units sold rapidly approaching the numbers Nintendo saw with the Wii, shifting focus to new hardware now seems positively stupid. The Switch easily has four or five years’ of life left in it at the very least, and there should be many more games in the vein of Bowser’s Fury to come. I hope this talk of a new console or a variant which will have exclusive titles can be put to bed ASAP so Nintendo fans can focus on enjoying the current system to its fullest.

Cat Peach, Toad, Mario, and Cat Luigi.

For my money, Bowser’s Fury makes Super Mario 3D World worth the buy. If you weren’t one of the nine people besides me who owned a Wii U a few years ago, the base game is also great and will be new to you as well. On its own, Super Mario 3D World isn’t as good as Super Mario Odyssey, but it’s a solid title in its own right. The cat suits which are the game’s big new feature are more than just a visual gimmick, as the power-up they offer does change the way Mario (and the other characters) interact with the game world.

I don’t have any friends to sit down with on the couch and play Super Mario 3D World with. Wait, that sounds sad! What I mean is that the game offers a multiplayer mode for up to four players, and while I haven’t been able to take advantage of that for myself, if you have people to play with, you’ll get a classic-feeling Super Mario experience that can be enjoyed together.

I was left disappointed last year with Super Mario 3D All-Stars and Nintendo’s anniversary of the Super Mario series. But it turns out that I just bought the wrong game. Super Mario 3D World + Bowser’s Fury is an appropriate celebration of Nintendo’s mascot and his 35th birthday, and I’m glad to have picked it up.

Super Mario 3D World + Bowser’s Fury was developed and published by Nintendo and is out now for Nintendo Switch. The Super Mario franchise – including all titles mentioned above – is the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Yesterday’s Nintendo Direct – reaction

Nintendo struck gold with their Nintendo Direct broadcasts a few years ago, advertising their upcoming games straight to their biggest fans. Nintendo Direct broadcasts have become one of the premiere events in games marketing, and the format has been emulated by a number of other companies – especially with the pandemic forcing the cancellation of big events like E3.

Yesterday’s Nintendo Direct was the first major broadcast that the company has done in some time, though. Over the last year or so, Nintendo Directs have focused either on third-party titles being ported to the Switch or on single games like Super Smash Bros. Ultimate or Animal Crossing: New Horizons. This one promised to be different, showing off Nintendo’s plans for the first half of 2021.

The pre-Direct spiel sounded interesting.

2021 is an interesting year for Nintendo. The company has often used the anniversaries of major releases as the springboard for themed events, and this year marks a number of such anniversaries. The Legend of Zelda was released in 1986, making this year the series’ 35th anniversary. Additionally, it marks the 25th anniversary of the launch of the Nintendo 64 – along with the 25th anniversaries of such classics as Super Mario 64, Mario Kart 64, Wave Race 64, and even Star Wars: Shadows of the Empire. As you may recall, I’ve never been all that interested in the Zelda series, but I was very curious to see if there would be any mention of the Nintendo 64’s anniversary.

2021 is also the 20th anniversary of the launch of the GameCube – and with it such titles as Luigi’s Mansion and Super Smash Bros. Melee. The Wii launched in 2006, making this year the console’s 15th anniversary… so you get the picture. There are potentially a lot of anniversary-themed events coming from Nintendo!

It’s Mario Kart 64′s 25th anniversary later this year.

My most recent experience with a Nintendo game was underwhelming. Super Mario 3D All-Stars was fine… but not great. Nintendo’s approach to only release the game for a limited time meant that I rushed to pre-order it, but on reflection I wish I hadn’t. The version of Super Mario 64 contained in that package is actually worse in some ways than either the original or emulated versions – it has a weird aspect ratio meaning that, whether you play in handheld mode or docked, you’re stuck with thick black bars on all four sides of the screen. It’s really offputting.

But we’ve drifted off-topic! I went into yesterday’s Nintendo Direct with cautious interest but no plans to rush into a purchase or pre-order. However, with Nintendo’s predilection for anniversaries and the rumours of news about Mario and/or Zelda, plus the fifty-minute advertised runtime, I was expecting at least something of note.

Senior Nintendo manager Shinya Takahashi presented yesterday’s Nintendo Direct.

There were a few points of interest, but nothing that blew me away. This kind of “event” broadcast can be a double-edged sword for Nintendo, because on the one hand there was a lot of hype and interest over the last couple of days – but that hype can come crashing down if expectations are not met. And while I would say that, from my point of view, what was shown off was perfectly fine, there was nothing spectacular or that felt like an immediate must-buy. Fans expecting to hear about Breath of the Wild 2 or a big Zelda or Mario event will have certainly come away disappointed.

So let’s get into the announcements that were of interest to me. First, Fall Guys is finally making its way to the Switch! I suggested way back in August when I first played the game that it would be an absolutely perfect fit for the Switch, and I’m so glad to see developers Mediatonic agreed. The Switch has an install base of some 60+ million players, many of whom are interested in this kind of fun, pick-up-and-play title. I’ve recently got back into playing Fall Guys just in the last couple of weeks, and I’m seriously considering getting the Switch version too. The only downside is that Fall Guys will require Nintendo’s paid Switch Online service.

Fall Guys is coming to the Switch.

Animal Crossing: New Horizons is getting a number of Super Mario-themed items. This is something that fans of the game had been expecting; a Mario crossover had been teased as early as last year. But from what we saw in the broadcast the items look like fun, and they’re all very much on theme! Earlier Animal Crossing titles had Nintendo- and Mario-themed items included, so this is one more missing feature that has been re-added rather than something altogether new – but that’s been a pattern with New Horizons since it was launched. My first impression was that the items look very similar to those in Super Mario 3D World – the remaster of which has just been released for Switch. Perhaps that is not a coincidence!

I’ve never tried the Splatoon games, though they’ve always looked like fun. Nintendo opted to use Splatoon 3 as the broadcast’s big finale – I’m not sure how well that worked given that the game isn’t coming until 2022, and that it’s very much a second-tier series in the Nintendo library. But it looks like more of the same – another fun game in what is held up as a fun series.

Splatoon 3 was announced… but it isn’t going to be released for a while yet.

Speaking of 2022, there were several titles discussed or shown off that were coming either much later this year or not till next year. Ordinarily I wouldn’t remark on something like that, but the pre-broadcast statement (which you can see above) said explicitly that what would be shown off were games coming in “the first half of 2021.” Why set that expectation only to break it? If they had said “coming soon,” or something like that, there’d be no reason to comment. It just struck me as a little odd.

A notable port was that of battle royale first-person shooter Apex Legends. I’m not convinced Apex Legends will find a huge Switch audience, but if it allows players to sign in using their existing account then perhaps being able to play on the go will prove popular – as it has with other titles already. Hades, one of the best indie titles of last year, was already available digitally on the Switch but is now getting a physical release too. Hades was already a great fit for the Switch, and Nintendo’s console with its cartridge system is the one remaining place in gaming where physical copies of games are still widely popular!

Indie game Hades is getting a physical release.

Mario Golf: Super Rush is the latest in a long line of Mario sports titles, and looks like fun. Its Wii-like motion controls (using the Joy-con controllers) will surely win it some praise, and these arcade-style sports games are usually well-received, especially on Nintendo hardware. That was the only new Mario title announced. As for the Zelda series, after the director sought to reassure fans that Breath of the Wild 2 is coming along nicely, the Zelda series was treated to a remaster of Skyward Sword – which originally released in 2011. Not sure how well its mapping of the Wii’s motion controls to the Switch’s thumbsticks will work – but the option to retain the motion controls using the Joy-con controllers will still be present.

There was a strange re-release announced of 2005 Xbox/PlayStation 2 game Stubbs the Zombie in Rebel Without a Pulse. I vaguely remember that game from the Xbox era – it has a fun premise but, if I recall correctly, was little more than average. So I was surprised to learn it’s being re-released not only for the Switch but also for PlayStation 4 and Xbox One!

The Legend of Zelda: Skyward Sword can be played using motion controls.

And that’s it really. There were some updates and new characters for Super Smash Bros. Ultimate and Hyrule Warriors, as well as updates announced for a couple of other titles. Nothing in yesterday’s Nintendo Direct was bad, but nothing really leapt out at me as being fantastic or a wonderful surprise. It was just… okay.

Therein lies the danger with hyping up an event like this. Nintendo hadn’t done a proper Direct broadcast in a while, so expectations were high for what may be announced. The pandemic has certainly slowed work in Japan – just as it has everywhere else – so it’s no criticism that they haven’t got more to say. That’s something I feel most people will understand. But given that there really wasn’t that much to say – and that some of what was shown off isn’t coming any time soon – perhaps there was a better way to do it than by hyping up a big broadcast like this one. I have no doubt that some Nintendo fans – especially those invested in Zelda and expecting something big – came away at least a little disappointed.

All titles mentioned above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


You can watch the full Nintendo Direct broadcast below:

Super Mario 3D All-Stars is… fine, I guess

Spoiler Warning: There are spoilers ahead for Super Mario 3D All-Stars (and its three constituent games).

Tempted by the promise of replaying Super Mario 64 – which remains one of my favourite games of all-time – I overlooked Nintendo’s godawful “forced scarcity” business model and stumped up £50 for Super Mario 3D All-Stars. And the game is fine. All three titles work, and in the short amount of time I’ve been able to spend with them today, there haven’t been any glitches or bugs that would make me feel it was somehow unfinished. And there shouldn’t be – these games are between thirteen and twenty-four years old, after all.

Let’s talk about this business model, then. I mentioned this when I talked about Super Mario 3D All-Stars shortly after its announcement, but the idea of releasing a game as a limited-time only thing is a blatant attempt by Nintendo to drum up more support than it would otherwise merit. Removing the game from sale – even as a digital download – after a mere six months is just awful, really, and there’s no excuse for it.

Super Mario Galaxy is one of three games in the collection.

This is a shameless marketing ploy, nothing less. And Nintendo is playing right into the hands of scammer and scalpers, who are already selling copies of the game for well over its asking price on sites like eBay. This is something that will only get worse as time goes by and as the deadline for buying the game next March passes.

I guess why I feel underwhelmed by Super Mario 3D All-Stars is that the game could be so much more than Nintendo chose to make of it. There are small details in the games that have been improved – such as the text in Super Mario 64, which has been upscaled. Some of the in-game icons have clearly been polished too; gone are the rough edges where a lack of pixels caused a blocky effect, replaced by the smoother lines a modern title can deliver. Super Mario Sunshine and Super Mario Galaxy have been upgraded to be in 1080p widescreen.

Super Mario Sunshine is now in widescreen.

But that’s all. Super Mario 64 doesn’t even get the 1080p treatment, and isn’t even in widescreen, leaving weird black bars on all four sides of the screen when played on a television. Sunshine and Galaxy are at least in widescreen, and as more modern games to begin with don’t look quite so out-of-place.

The soundtracks are a something-and-nothing addition. All three titles’ soundtracks are included, but can only be played via the Switch. If you don’t mind having the console on and doing nothing but listening to music, perhaps that’s okay. If you want to listen to it in the background while working or studying, perhaps that’s okay. If you want to do other things or if you want to listen to the music while on the go, you can’t unless you bring your Switch with you – hardly something easily done while jogging or engaged in any number of activities. An mp3 of the albums would have been a far better offering – perhaps redeemable via a code. As it is, all three albums are stuck on the Switch.

The soundtracks don’t really offer much by way of added value.

Perhaps I rushed to buy Super Mario 3D All-Stars too quickly. Perhaps I was taken in by Nintendo’s decision to artificially limit the game’s availability. Perhaps… something. Because I feel like for £50, Super Mario 3D All-Stars is quite a big ask. In a way it’s hard to argue that I didn’t get my money’s worth, because I picked up a slightly-updated version of one of my favourite ever games, got the chance to replay a great game I only rushed through once in like 2002/03, and a game that everyone says is amazing that I haven’t played yet. Yet it still feels like a lot of money for these games considering the newest of the bunch is from 2007. Maybe PC gaming, with its Steam sales and heavily-discounted older titles, has spoilt me!

For somebody who got into gaming this generation and thus missed playing all three of these games when they were new, I would recommend Super Mario 3D All-Stars. These are not just classic Mario games, all three are classics of the 3D platformer genre. Super Mario 64 in particular is a piece of gaming history and well worth any Nintendo fan and indeed any gamer’s time. The problem is that in its current form it still feels like a piece of history – its outdated controls and unimproved visuals will be offputting for some players.

Super Mario 64 has weird black bars on all four sides. Not the best look.

Instead of releasing three titles in a bundle for £50, what Nintendo could have opted to do is to release them one by one after giving them a proper remaster. The engine used for Super Mario Odyssey a couple of years ago could certainly be repurposed, and the games rebuilt from the ground up akin to the work Capcom put into Resident Evil 2. A fully-remade version of any of these games would still have been a celebration of Mario’s past, and if they were to make all three they could retail for, say, £35 each or thereabouts.

Regardless, I knew what to expect from Super Mario 3D All-Stars. I can hardly say the game was not as advertised; it absolutely was as advertised. And again, for the price getting three awesome games – one of which I haven’t played in almost twenty years and one of which I’ve never played – is still good value, even if they haven’t been upgraded as much as I would have liked.

For Mario superfans, I think this is a must-buy. And for gamers who skipped these titles for whatever reason when they were new, it’s also a must-buy. For me… perhaps Super Mario 3D All-Stars is a shouldn’t-have-bought.

Super Mario 3D All-Stars is out now on Nintendo Switch, but will only be available until the 31st of March 2021. Super Mario 3D All-Stars is the copyright of Nintendo. Some screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some interesting Mario projects for the franchise’s 35th anniversary

The Super Mario Bros. 35th anniversary Nintendo Direct.

I don’t usually watch Nintendo Direct presentations, at least not unless I’m eagerly anticipating a title. I only own a handful of Switch games, as they often remain expensive even years after release. When I have a stack of unplayed PC games, spending £50 on a Switch game feels wasteful! This year marks the 35th anniversary of the Mario franchise, as Super Mario Bros. debuted in 1985. Though a 35th anniversary is hardly one of the “big ones”, rumours had been swirling for months that Nintendo would take the opportunity to do something significant in celebration of their most famous character and mascot.

Super Mario All-Stars, which features the original Super Mario Bros. as well as its first three sequels, was one of the first games I owned when I had a SNES in the early 1990s. I enjoyed playing through those games, and while the Mario series has never been my biggest fandom, it’s one that’s usually offered fun and well-made titles. Though I skipped the Mario Galaxy games, I’ve played many of the other mainline entries, including the recent Super Mario Odyssey.

Super Mario Bros. was released in 1985 – 35 years ago.

The main reason why I tuned in, though, was because there had been rumours of a remastered Super Mario 64 – perhaps my favourite entry in the series. I was at least a little disappointed that it hasn’t received an upgrade, as seeing that game with the visual style of Odyssey would have been spectacular in my opinion! But Mario 64 is coming back in its original form, bundled with Mario Sunshine and the first Mario Galaxy game as part of a collection called Super Mario 3D All-Stars.

The collection looks like a lot of fun, and being able to replay Mario 64 will be great. I’ve also only played Mario Sunshine once, in like 2002, so it’ll be fantastic to have a proper look at that game for the first time in a long time too. And as someone who’s never played Galaxy, perhaps now’s the time to give that one a try! But Super Mario 3D All-Stars comes with a stupid and artificial limitation – in true Nintendo style. I criticised Animal Crossing: New Horizons for the arbitrary decision to prohibit players having more than one save file per console, despite there being no reason for such a limitation. And Super Mario 3D All-Stars deserves all the criticism it gets for its forced scarcity business model.

Super Mario 64 might be my favourite Mario title.

Super Mario 3D All-Stars will only be available for six months. At the end of March next year it will be removed from sale – both physically and digitally. I’ve never heard of such nonsense as a digital download game being removed from sale. It’s arbitrary and it’s clearly designed to drum up as much support as possible by playing on gamers’ fears of missing out. Many people, myself included, choose not to buy games at launch because they’re often discounted (or available pre-owned) a few weeks or months later. Super Mario 3D All-Stars, thanks to its unnecessary removal from sale, won’t be in that position, and thus the only way for players to get a copy is to snap it up as quickly as possible. This is a scummy tactic from Nintendo – a company that, despite its family-friendly façade, is no stranger to them. Resellers will be loving this – copies of Super Mario 3D All-Stars will go for big money in six months’ time, and even Switch consoles with the game pre-installed will sell for a packet. Just look at how scalpers have been making money selling iPhones with Fortnite installed since the Epic Games/Apple fight. Something similar will happen in this case too.

It’s one of those difficult situations. I want to like this game, and I’m interested in playing it, but at the same time I don’t want to endorse or support a company that uses such an unfair and anti-consumer business model. Though I felt the same way with Animal Crossing: New Horizons I did ultimately buy the game… and I guess I will be one of the suckers who buys this one too. But I want to register my protest at its business model – which is so incredibly stupid. Nintendo won’t even see most of the benefit, as resellers and scalpers will take the profits. It’ll just screw over ordinary gamers.

It’ll be great to replay Super Mario Sunshine.

As it costs £100, Mario Kart Live: Home Circuit is a bit beyond my budget! But the concept is fun, and I can see this becoming a must-have Christmas toy this year. Augmented reality is a neat idea, but the applications I’ve seen of it have always felt like little more than gimmicks. And usually the nature of augmented reality either necessitates every participant using a single platform or makes the experiences one-person things. Mario Kart Live: Home Circuit is basically just a remote control car with a camera strapped to it and a few gateways to drive through, but the Mario Kart branding, and being able to race around courses in the real world, hold some appeal.

The only drawback I can see is that it’s very much a one-trick pony. And considering most people don’t have huge homes, there will be limited options for setting up a racetrack. Once those options have been expended, the toy will perhaps be cast aside in favour of others, and while that is the nature of toys, £100 for something that looks like a day’s worth of interest at best from the average child means it feels like poor value. Some of Nintendo’s gimmicks are just there for the sake of it, and while there’s nothing wrong with that, the single-use nature of Mario Kart Live: Home Circuit feels like it would be offputting except for Mario fanatics and wealthy parents.

Mario Kart Live: Home Circuit looks gimmicky, but fun.

It’s encouraging to see Nintendo making use of the Mario Kart brand, though. I’m still hopeful we’ll see Mario Kart 9 on the Switch before too long; I even made a list of tracks that could be included a little while ago. Mario Kart Live: Home Circuit shows that Nintendo is still making use of the brand, and that raises expectations – at least a little – of a new game perhaps being in development. The original Super Mario Kart was released in 1992; with Nintendo making a big fuss about anniversaries, 2022 will be that series’ 30th so perhaps that could be a good time for a new iteration? I guess we’ll have to wait and see!

The other big announcement was a port of the Wii U game Super Mario 3D World, which will bring with it what looks to be a new expansion pack titled Bowser’s Fury. I played this a few years ago, when I was one of about fourteen people who owned a Wii U, and while it was okay and I enjoyed the cat suits the characters can wear, I’m not in a mad rush to replay it so soon after its launch on that console. Nintendo have released some solid Switch titles since 2017, but they’ve also put a disproportionate amount of time into porting Wii U titles to the new system, and the result is that some franchises haven’t got the attention they deserved. Even Mario Kart 8 Deluxe is a port – there are a few extra characters and the DLC included, but nothing about the game is substantially different to the Wii U version. The Bowser’s Fury expansion for Super Mario 3D World may make the game worth a second look, but we didn’t see a lot of it in the direct and while it absolutely could be great, it could also turn out to be insubstantial and a bit of a let-down.

Super Mario 3D World is getting an update and a re-release.

The final game worth mentioning is a very strange one – Super Mario Bros. 35 is a multiplayer competitive version of the classic game, played with 35 players in homage to the title’s 35th anniversary. Defeating an enemy will send it into another player’s game, and it looks like whoever racks up the most points per level wins. Or something. I’m struggling to see how this will be all that fun – Super Mario Bros. simply isn’t designed for something like this, and if the game sticks with the original level design I think players could be overwhelmed with enemies. I know multiplayer isn’t usually my thing to begin with, but even with that caveat this doesn’t seem like a game that will be a lot of fun!

So my dreams of playing Super Mario 64 in the engine used for Odyssey will have to wait for another day! The 3D All-Stars collection is tugging me in both directions right now: it looks like fun, but I’m upset at its crappy anti-consumer sales tactic. Otherwise, despite the pandemic, Nintendo has managed to pull out several fun surprises to celebrate Mario’s 35th anniversary. Not all of them will be to everyone’s taste, but even a casual Mario player should be able to find at least one title that they’re interested in.

The Super Mario franchise, including all titles listed above, is the copyright of Nintendo. Some screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten of the best games… that I’ve never played!

After Star Trek, gaming and the games industry is probably the subject I write about most here on the website. I used to work in the games industry as regular readers will recall, and I’ve enjoyed the hobby for decades – though I spend less time playing these days for a number of reasons. However, with decades of gaming under my belt, and time spent on the inside, I like to think I can write about the subject from a unique perspective and perhaps even with some degree of authority. So let’s completely ruin that by looking at some of the biggest games and game franchises that I’ve never even played!

The entries on this list are games (and franchises) that I’ve heard almost universal praise for; these titles are undeniably good. However, for a variety of reasons I simply haven’t got around to playing them, or they seemed like “not my thing” so I never gave them a try. I’ll make an attempt to justify myself… but I’m sure you’ll agree that this seriously harms my “gamer” pedigree! There shouldn’t be any major spoilers because these are games I haven’t played, but we will be discussing some details. If there’s a title you want to avoid even the slightest chance of spoilers for, it may be safer to skip that entry and move on to the next.

Here comes the disclaimer: just because I’m not interested in these titles or haven’t played them doesn’t mean I’m saying that they’re bad. Look at the title of this list! These games are generally held in very high regard, so if one of your favourites is here and I’m being negative about it, please try not to take it personally. Our experiences are all subjective; we all enjoy different things. And that’s great!

So without further ado, let’s look at the list!

Number 1: The Pokémon series (1996-present)

When I was still at school in the late ’90s, Pokémon cards became a short-lived craze among some of the younger kids. I considered myself “too grown-up” for a silly card game like that, which was a pretty typical attitude among my teenage friends at the time! I did, however, receive a pack of the cards as a gift at one point – and promptly gave them away to someone I knew who was collecting them.

I also didn’t own a Game Boy at the time – though in those days they were available to rent! Do you remember going to a rental shop and literally checking out a whole console? But because I didn’t own a Game Boy – and could afford to rent one so infrequently – I never got around to trying out the first entry in the series. Since then, there have been eighteen mainline Pokémon games across eight “generations” that have come out on six systems, and a number of spin-off titles too, including Pokémon Go, which seemed to take the world by storm in 2016.

And I’ve managed to avoid playing any of them! Japanese-style RPGs aren’t my favourite kind of games usually – particularly due to their style of combat – and combined with Pokémon’s youthful style and seemingly ever-growing list of critters, it’s something that’s never seemed like “my thing”. The increasing number of creatures in particular feels a little daunting at this point, and the series has developed a lore over the course of almost a quarter of a century that spans not only the games but a long-running animated series as well. At this point, even if I were interested in the series, I wouldn’t know where to start!

Number 2: Practically every arcade game!

I grew up in a rural community, and none of the small towns in this part of the world had arcades, not even during the height of their popularity in the ’80s. The closest I got was a small “penny arcade” in a seaside town which had a couple of video games alongside claw machines, slot machines, and pool tables. On the odd occasion that I’d get to go to bigger cities in my youth, visiting a video arcade was never a high priority.

As such, I’ve only ever played a handful of arcade games, and even then not many times and not for very long. The one I can remember playing most is 1994’s Sega Rally Championship, which I was fortunate enough to play a few times when I lived overseas. But I missed out on the arcade experience that many gamers of my generation had, and I’ve never played the arcade version of titles like Pac-Man, Space Invaders, Donkey Kong, Out Run, the Star Wars arcade titles, or Space Harrier. The closest I got to playing Space Harrier in an arcade was in Shenmue on the Dreamcast! Though this entry might seem like kind of a cheat for this list since I have technically played many of these games when they were ported to consoles or via emulators, the experience isn’t the same.

Because of my health, I’m no longer in a position where I can travel very far, nor would I be able to really use an arcade machine for any length of time (unless I could do so from a seated position). So unfortunately it looks like I’ll never really be able to have that arcade experience.

Number 3: Red Dead Redemption 2 (2018)

So far we’ve looked at games I wasn’t interested in and games that were generally unavailable to me. Red Dead Redemption 2 is in neither of these categories. I could have played it upon its 2018 release on PlayStation 4, or after its 2019 PC release on my computer, yet despite being interested in its historical setting, I simply haven’t got around to doing so – at least, not yet.

As a history buff, a game like Red Dead Redemption 2 should be exactly the kind of thing I’m looking for. It ticks almost all of the boxes for things I’d enjoy – a single-player game with a detailed story, an open world with lots to do, and a fun historical setting. American history is one of my favourite fields of study (despite not being American), so there’s really no excuse for not playing this game, right? The only real drawback is that it’s a sequel (technically a prequel, despite the somewhat confusing numbering) and I’m not usually someone who likes to jump into a series that’s already in progress.

I’ve been interested in Red Dead Redemption 2 since it was released, for all of the reasons listed above, yet I just haven’t got around to picking up a copy yet. I think if I’d seen it discounted I might’ve, but on Steam during the recent summer sale event it was only 20% off, which still left it priced at over £40. I don’t have a huge budget for games, so that’s definitely one reason why I haven’t picked it up yet. Unlike some of the other entries on this list, Red Dead Redemption 2 is a game I absolutely plan to get around to playing… one of these days!

Number 4: The Dark Souls series (2011-2016)

This entry could really be expanded to encompass a number of other titles besides the three main Dark Souls games which fall into that new pseudo-genre inspired by the series. “Souls-like” games are notorious for their high difficulty, and the three Dark Souls games pioneered and epitomise that. I respect people who play games for the challenge, and I’m sure it must be very rewarding to finally overcome a difficult level or boss after numerous attempts. However, I’m not that kind of gamer!

If you read my playthrough of Star Wars Jedi: Fallen Order, you’ll recall I played on the easiest difficulty setting. I usually do this where possible, because in single-player titles I’m more interested in an engaging story than a challenge. The Dark Souls series deliberately doesn’t offer lower difficulty options, which is an artistic decision that I respect; I’m not going to argue that the game should go out of its way to accommodate players like myself. However, it means that it’s a series I have no interest in playing.

I’m not the world’s best gamer. Completing Jedi: Fallen Order and The Last of Us Part II on their lowest difficulty settings have been two of my big gaming accomplishments of 2020, and perhaps the most challenging games I’ve played have been rounds of Fall Guys! But I’m not really someone who seeks out a challenge. I don’t have the skill to be a top-tier gamer, nor the patience to play one game over and over and over again to “git gud”. If Dark Souls seemed like it had a genuinely interesting story underneath the difficulty, perhaps I’d be willing to try. But everything I’ve seen from the series looks like an incredibly generic fantasy world with hack-and-slash gameplay, so I don’t think I’ll be convinced to give it a try any time soon.

Number 5: PlayerUnknown’s Battlegrounds (2016) and Fortnite Battle Royale (2017)

I’m not really into competitive online gaming, at least not unless a title offers something genuinely different. Fall Guys, which I mentioned above, does fall into that category, but PlayerUnknown’s Battlegrounds and Fortnite really don’t. Both titles are in the action/shooter genre, and if I wanted to play a game like that I could choose from myriad single-player offline titles.

However, in both cases I have a great respect for what the games bring to the table. PlayerUnknown’s Battlegrounds didn’t exactly create the battle royale genre, but it certainly elevated and refined it, and Fortnite is a phenomenon that the gaming world hadn’t seen since Minecraft. Both titles brought millions of new people into gaming as a hobby and helped the medium grow to the point where it’s wholly mainstream. I’ve touched on this topic before, but when I was younger, gaming wasn’t exactly a niche but it was certainly a nerdy, geeky hobby to be associated with, shunned by adults and self-proclaimed cool kids. The rise of titles like PlayerUnknown’s Battlegrounds and Fortnite – and their ubiquity on practically every platform from consoles to phones – has meant the video gaming hobby has expanded far more than I would have ever thought possible a few years ago.

That doesn’t mean, however, that I’ll be tempted to try either of these games any time soon.

Number 6: World of Warcraft (2004)

Earlier, I criticised the Dark Souls series for feeling very generic and uninteresting in its fantasy setting. The same simply cannot be said of World of Warcraft, the title which arguably defined the massively multiplayer online roleplaying game (MMORPG) genre. It has a rich lore and a deeply detailed, painstakingly crafted world, all of which has been built up over more than fifteen years with updates, patches, and expansions massively improving the game in that time.

From my perspective, World of Warcraft falls down simply because of its online nature. I just don’t enjoy playing with other people in this kind of always-online environment, and I find that interacting with other people is immersion-breaking. In a fantasy world, I need that sense of immersion to enjoy myself and have a good time, and as I said in the previous entry on this list, there are many single-player titles which offer something similar.

The longest I’ve ever stuck with an MMORPG was Star Trek Online, which attracted me for obvious reasons! However, even being set in my favourite fictional galaxy and having some enjoyable story missions couldn’t overcome the issues I have with this kind of game, and after struggling on with it for a while, I eventually stopped playing.

Number 7: The Final Fantasy series (1987-present)

As I mentioned when talking about Pokémon, I’ve never been the biggest fan of Japanese-style roleplaying games. The combat in particular is something I find offputting, not because it’s bad but there’s something about its slower, turn-based nature that I tend to feel doesn’t gel with an action-oriented title. The Final Fantasy games have always had this style of gameplay, which is one reason I’ve never been all that interested.

The second major reason why I’ve never jumped in is that the Final Fantasy series is complicated. There are sixteen “main” games (counting Final Fantasy XIV twice as it has an online and offline version), as well as dozens of other titles (perhaps as many as fifty if you consider mobile games and spin-offs). There are also films and other associated media, making the series quite daunting to get started with. While I gather many of the games are semi-standalone titles, there is a lot of background and lore that connects them and keeps the series intact. Maybe that’s a bad reason not to jump in, but coupled with the style of gameplay being something I generally don’t enjoy, it’s enough to be offputting.

Though I have owned several of the consoles that Final Fantasy titles released on – like the SNES – many of the most well-received entries in the series are or were PlayStation exclusives. As someone who didn’t own a PlayStation until the dying days of the PlayStation 3 (which I bought so I could play The Last of Us) I didn’t have access to most of the games released between the mid-90s and the mid-2000s.

Number 8: The Legend of Zelda: Breath of the Wild (2017)

The SNES was the first home console that I owned, but for many of the same reasons given above regarding my general dislike for Japanese-style RPGs, I didn’t play the only Zelda title released on that system: A Link to the Past. Nor did I play the Zelda titles on the Nintendo 64, Wii, DS, 3DS, or any other Nintendo console I’ve owned in the years since. I wouldn’t say I’ve deliberately shunned the Zelda series; it’s more a case of having other priorities and putting my money elsewhere.

I must be practically the only Nintendo Switch owner to have not played Breath of the Wild, as the game has been one of the system’s best-selling titles since it launched in 2017. Though I have been tempted to pick up a copy, especially if I could find it pre-owned or at a discount, I simply haven’t got around to it yet, as I’ve had other games I’m more interested in playing.

Number 9: Super Mario Galaxy (2007) and Super Mario Galaxy 2 (2010)

Ever since I received Super Mario 64 for Christmas in 1997, I’ve been a huge fan of Mario’s 3D adventures. I was even lucky enough to play through Super Mario Sunshine on a friend’s GameCube as I didn’t own the console for myself. Yet I skipped the two 3D Mario titles that were released on the Wii.

The Wii had one of the best Mario titles ever in New Super Mario Bros. Wii, and I had great fun playing that game. But the two Mario Galaxy titles didn’t hold much appeal, mostly due to the level design, which consists of a number of spherical planets and asteroids to navigate. I found those environments looked incredibly confusing, and the Wii’s motion controls seemed like they would make that worse. With so many other titles to play on the Wii, which was a fantastic console that had a great library of games, I kept putting off playing Super Mario Galaxy. When a sequel came out I put that to the back of the queue as well, and I’ve just not got around to picking up either game.

I think I still have my Wii in the attic, so perhaps one day I need to get it out, dust it off, and finally pick up one or both of these games. In 2018 I had a great time with Super Mario Odyssey, so it’s clear that my enjoyment of 3D Mario titles hasn’t waned at all!

Number 10: The Witcher 3: Wild Hunt (2015)

A couple of years ago I set out to play the famed Witcher series. Not wanting to begin with the third entry, I started with the first game – but I had a hard time getting into it and haven’t picked it up since. It wasn’t the world, the lore, or the story that I found offputting, but rather the mouse-and-keyboard controls. I’m so used to playing most action/adventure titles with a control pad these days that it was a bit of a jolt, and I’m surprised that a game from as recently as 2007 didn’t have any controller support on PC!

As a result, I didn’t get into the series and haven’t got to its incredibly popular and critically-acclaimed third entry yet. The Witcher 3 is many people’s pick for game of the decade or game of the generation, and I’m very interested to try it for myself. I own the game and both its expansions, so I will one day get around to playing it – once I’ve completed the first two titles!

The Witcher and The Witcher 2: Assassins of Kings are supposed to take around 40 hours each to complete, so it may be a while before I finally get to this acclaimed game, but unlike some of the other entries on this list, it’s one I hope to play one day.

So that’s it. Ten great games and franchises that, for a variety of reasons, I’ve never played. Sorry if your favourite made the list, but remember that this is all one person’s opinion, and I’m in no way trying to argue that these games are bad. Some of them just aren’t my thing. If you love them or are passionate about them, great! Diversity takes many forms, including the titles we enjoy in the entertainment space. It would be a very dull world indeed if we all enjoyed the same things!

Hopefully this list has been a little bit of fun. If you’re new to the website, I write lists and articles on gaming and related topics often, so I hope you’ll check back for more in future. Until next time!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Screenshots and promo artwork courtesy of press kits on IGDB. Arcade machine photo courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some great Mario Kart racetracks (that would be perfect for Mario Kart 9)

I was very fortunate in mid-2013 to attend a press event for the Wii U game Mario Kart 8. Well before the full game would launch in 2014 I got a brief opportunity to get my hands on the latest edition of Nintendo’s genre-defining kart racer, which scored me pretty significant bragging rights at the company I was working with at the time! The game blew me away with its improved visuals while retaining the exact same feel of playing a Mario Kart game that had been present in every iteration since Super Mario Kart on the SNES. Super Mario Kart, by the way, is one of two racing games I owned back in the SNES days – the other being Nigel Mansell’s World Championship Racing. I wonder if anyone besides me (and presumably Nigel Mansell) remembers that one!

So I’ve been a Mario Kart fan since the series debuted, and in that time I think I’ve played every iteration of the series. I didn’t own a GameCube in the early 2000s, but I played Mario Kart: Double Dash with friends when I was at university. I think that’s the only title in the series that I didn’t own at one point.

Box art for Mario Kart Wii.

Nintendo usually releases one Mario Kart game per console, and with Mario Kart 8 Deluxe on the Switch at the moment – where it’s been one of the console’s best-sellers since it launched – perhaps there won’t be a Mario Kart 9 any time soon. But Mario Kart 8 Deluxe is really just a port of the Wii U game; it isn’t a title unique to the Switch. That provides us a tentative glimmer of hope that Mario Kart 9 may still be coming sometime soon!

Recent Mario Kart games have recreated tracks from older entries, changing and upscaling them to fit the new game’s theme. With that in mind, here are some of my favourite racetracks from past games that would be amazing to see return whenever Mario Kart 9 comes around.

Number 1: Kalimari Desert (Mario Kart 64)

Mario Kart 64 might just be my favourite game in the series. It had an amazing set of tracks, including the definitive version of Rainbow Road. But we’ll come to that in a moment! Kalimari Desert is a western-themed track, and while its skewed oval shape is pretty basic, it features a train constantly going around on its own railroad – which can be used as a shortcut if you’re willing to take a chance!

I like the aesthetic of the American west. The desert, the mesas, the cacti; it’s all here in Kalimari Desert. The track has been recreated twice already: in Mario Kart 7 on the Nintendo 3DS, and again in Mario Kart Tour.

Number 2: Vanilla Lake 2 (Super Mario Kart)

The Mario Kart series has some great snow or ice themed tracks. The first tracks to have this kind of wintry theme were the two Vanilla Lake tracks in Super Mario Kart. Vanilla Lake 2 isn’t an easy track in its original incarnation, with lots of obstacles and no clear racing line. It’s easy to fall into the large central lake with its jagged and uneven edge, and because of its basic square shape, Vanilla Lake 2 can be deceptively simple to new players.

The track was recreated once, but hasn’t been used since Mario Kart: Super Circuit on the Game Boy Advance.

Number 3: Wuhu Island Loop/Wuhu Loop (Mario Kart 7)

Beginning in Mario Kart 7, a handful of tracks were longer than others, and instead of racing three laps, players race from a start line to a finish line. For the purposes of the game, tracks like Wuhu Island Loop are still split into three sections – the sections replacing laps. Mario Kart 7 is a game I had a ton of fun with, and Wuhu Island Loop is one of its better offerings.

When I worked in a large office in the early 2010s, several colleagues and I would sometimes get together and use the 3DS’ wireless networking function to play Mario Kart 7 during breaks and downtime. It really was a blast!

Number 4: DK’s Snowboard Cross/DK Summit (Mario Kart Wii)

Another snow-themed track here, but this one is based on a winter sports resort. Toward the end of the track is a really fun section based on a snowboard half-pipe, complete with snowboarding characters and patches of deep snow to avoid! It’s brilliantly done, and while it isn’t the easiest track it’s a ton of fun.

DK’s Snowboard Cross (a.k.a. DK Summit in North America; Nintendo seem to love arbitrarily changing names!) has only been seen in Mario Kart Wii, which I think makes it overdue for a return!

Number 5: Rainbow Road (Mario Kart 64)

As I mentioned above, Mario Kart 64 truly has the definitive version of Rainbow Road. Everything about the track is perfect: its complicated layout, the clever placement of obstacles, and the starry, atmospheric background featuring characters from the Mario series lit up as neon signs. The music that accompanies the track is phenomenal too, making the whole experience strangely nostalgic.

Rainbow Road has been recently recreated for Mario Kart 8, but for some reason Nintendo cut it short and players only get to enjoy one lap instead of three. The original Nintendo 64 version remains the best, and I’d love to see it return in its true form!

Number 6: Animal Crossing (Mario Kart 8 DLC/Mario Kart 8 Deluxe)

With Animal Crossing: New Horizons performing so well and becoming one of the Switch’s top-selling titles, I have no doubt that Nintendo will reference it in some way if there is to be a Mario Kart 9 this generation. However, the Animal Crossing track featured on Mario Kart 8 (originally as DLC on the Wii U) was based on Animal Crossing: New Leaf. It’s a very sweet track that really captures the essence of the sleepy Animal Crossing village perfectly.

Like the Animal Crossing village it’s based on, the track has four seasonal variations and looks different in each. It’s random which one will be chosen every time a player selects the course, which adds another small element of fun!

Number 7: Mushroom Bridge (Mario Kart: Double Dash)

Having not been a GameCube owner (I had an Xbox instead in those days) I’m less familiar with Mario Kart: Double Dash than other entries in the series. However, one track I loved to play with friends was Mushroom Bridge. Toad’s Turnpike on the Nintendo 64 introduced traffic as moving obstacles to race around, and Mushroom Bridge is in a similar vein.

Because the other vehicles on the track are moving, it can be difficult to predict where they’re going, adding an element of complexity to the race. And it’s great fun to sabotage an opponent, sending them careening into traffic!

Number 8: Toad Harbour (Mario Kart 8)

At the press event I mentioned at the beginning of the article, Toad Harbour was the track I got to play for myself. I believe there was one other track available, as well as one battle course – but I can’t remember what those were! Toad Harbour was a great choice to show off the Wii U’s greatly-improved graphics – the course is bright and sunlit, and there’s plenty of detail in its San Francisco-esque scenery.

If Mario Kart 9 opts to drop the anti-gravity racing that premiered in Mario Kart 8, Toad Harbour could be a great choice to adapt as its one anti-gravity section is optional.

Number 9: Bowser Castle 3 (Super Mario Kart)

Super Mario Kart had some very fun and interesting tracks, despite the limitations of the SNES. Bowser Castle 3 (which I always thought was called Bowser‘s Castle 3, with an -s) snakes around like a normal racetrack for the most part, but then there comes a point with the track splitting in two. The jumps lead to a number of smaller islands in the lava, and there are several possible routes across, adding an extra element to what was already a fun track.

The music for Super Mario Kart’s Bowser Castle tracks was also great! The track hasn’t been seen since Mario Kart: Super Circuit, so it’s a great candidate to bring back.

Number 10: Lakeside Park (Mario Kart: Super Circuit)

Lakeside Park is a pretty clever track. The first lap is normal, set in a jungle beside a lake. The intimidating-looking volcanoes seem like just a part of the background… until lap 2, when the sky goes dark and the volcanoes erupt! Chunks of lava then rain down the track, peppering it with additional obstacles.

Considering this was a Game Boy Advance title, there are some pretty clever things going on in Lakeside Park. The track would make a wonderful addition to Mario Kart 9.

Number 11: Peach Beach (Mario Kart: Double Dash)

When my friends and I used to play Peach Beach, we rather immaturely called it the “cock-and-balls” track… because c’mon, what else could that giant rock formation possibly look like? It’s even vaguely flesh-coloured. I’ve known many animators and developers having once worked in the games industry, and I guarantee that was done on purpose.

But we’re off-topic! Peach Beach is a fun track with some interesting obstacles and different terrains to get stuck into, and although it reappeared on the Wii I’d love to see it back again.

Number 12: Shroom Ridge (Mario Kart DS)

Another track featuring traffic, similar to Mushroom Bridge above, Shroom Ridge was one of my favourites from Mario Kart DS. Weaving in and out of oncoming traffic is difficult to master, so I think this track would be perfect for a more challenging grand prix.

It’s also one of the few Mario Kart DS tracks that hasn’t been seen since that game debuted in 2005, making it due for a comeback!

Number 13: Maple Treeway (Mario Kart Wii)

Maple Treeway is a beautifully atmospheric track with an autumnal setting. It has a fantastic musical accompaniment too, and a couple of more challenging parts. There’s nothing too tricky, however, and I just adore the setting, the music, and the whole layout of the track. It’s easily one of my favourites from Mario Kart Wii.

Mario Kart 7 brought back Maple Treeway on the 3DS, but I’d still like to see it return one more time – upscaled in full HD!

Number 14: DK’s Jungle Parkway (Mario Kart 64)

DK’s Jungle Parkway was a clever track when it debuted on the Nintendo 64 – straying off its fairly narrow track onto the grass verge would result in being hit with objects from the jungle background, further slowing you down! This feature meant it was a challenge to avoid oversteering and understeering to stay on the track – and meant it could be a lot of fun to push an opponent off!

DK’s Jungle Parkway reappeared on the Wii, but that version made a couple of changes (the objects no longer hit you when not on the track, and the big jump across the river forces you to go straight instead of taking a chance and cutting the corner) which I feel took away its uniqueness. I’d love to see it back with those features included!

Number 15: Daisy Circuit (Mario Kart Wii)

A nice, straightforward track that takes players through a town at sunrise (or sunset), Daisy Circuit is a sweet little track set to another great piece of music. There are no major obstacles to speak of, though there are two sections in the middle where a fountain and statue must be circumnavigated. It’s a nice, easy track that someone brand-new to Mario Kart could pick up and have fun with.

Daisy Circuit hasn’t been reused since it was first seen in Mario Kart Wii, which is a great reason to bring it back for Mario Kart 9!

Number 16: Shy Guy Bazaar (Mario Kart 7)

The Mario Kart series has a few recurring settings for its tracks, so it’s great when we get something genuinely different. Shy Guy Bazaar has a definite Arabian theme – almost like something from Aladdin – which is a great spin on the typical desert-themed tracks of other Mario Kart titles.

There are some unique obstacles, and the track has some narrow and wide sections, allowing for varied race strategies. It was one of my favourites from Mario Kart 7 – but I always felt it was underappreciated!

Number 17: Wild Woods (Mario Kart 8 DLC/Mario Kart 8 Deluxe)

Another track that was initially available as DLC on the Wii U, Wild Woods is a ton of fun. As I mentioned above, many Mario Kart tracks follow one of a limited number of themes; Wild Woods is something altogether different with its “deep, dark woods” setting – which is reminiscent of some old levels from the Donkey Kong Country series.

Tracks from Mario Kart 8 seem like they’d be well-suited to be brought into Mario Kart 9, and I’d love to see Wild Woods back.

Number 18: Mushroom Gorge (Mario Kart Wii)

Mushroom Gorge is a gorge-ous track. See what I did there? With both an outside section and a section in a cave, there was already a lot of fun to be had, but Mushroom Gorge also introduces giant mushrooms to bounce on – getting the speed and angle right for your bounce is incredibly important, lest you fall into a bottomless pit and have to be rescued!

The track did make a reappearance on the 3DS, but its fun and unique bouncy gameplay would be great to bring back for Mario Kart 9 too.

Number 19: Choco Mountain (Mario Kart 64)

Choco Mountain in Mario Kart 64, as well as the earlier Choco Island tracks in Super Mario Kart, always seemed to be ignored by players in favour of other tracks. I’m not sure if it’s because of the fairly bland all-brown colour scheme, but that’s one possibility. It’s a shame, because Choco Mountain in particular is a clever track with some difficult sections and unpredictable obstacles.

Choco Mountain was seen in Mario Kart DS as well, but I think it’s a candidate to get an HD makeover for Mario Kart 9!

Number 20: Sunshine Airport (Mario Kart 8)

One of the tracks used to market Mario Kart 8, Sunshine Airport has a lot to offer. Mario Kart 7 had introduced gliding, allowing players to soar through the air, and Sunshine Airport takes that theme and runs with it. The airport setting has some unique obstacles, and as somewhere completely different to race around, it’s lots of fun.

I particularly like the aircraft that sometimes pass you while racing, even though I’m always worried that they’re going to crash into me!

So that’s it. A handful of Mario Kart tracks from past entries in the series that I feel would be great to see given an overhaul and an update for Mario Kart 9. This article shouldn’t be interpreted as me having any “insider information” from Nintendo that a new game is in the works! Just to be clear: I have no idea if Mario Kart 9 is in development, or if it will be released on the Switch. It’s possible that Nintendo may not release another entry in this fantastic series until they launch their next console – whenever that could be! However, I think there is reason to be hopeful of a new Mario Kart title. As I mentioned, Mario Kart 8 Deluxe is just a port of the Wii U game, and aside from collating the main game and its two DLC packs, doesn’t really offer anything substantially new. Secondly, Nintendo has seemed more open to changing things up this generation, particularly where sequels to its most successful titles are concerned: The Legend of Zelda: Breath of the Wild is getting a direct sequel, for example.

As long as Dry Bones – the best character in the whole Mario Kart series – is playable in Mario Kart 9, I’ll be satisfied with whichever tracks Nintendo decides to bring back!

The Mario Kart series – including all games mentioned above, as well as all individual racetracks, characters, and other properties – is the copyright of Nintendo. Screenshots courtesy of the Super Mario Wiki. They are used under the principle of Fair Dealing. For further information, see my copyright policy. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.