Star Trek: Picard Episode Review – Season 3, Episode 4: No Win Scenario

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Wrath of Khan, The Next Generation, Deep Space Nine, and Voyager.

The title of this week’s episode annoyed me! A “no-win scenario” should be written thus, with a hyphen, but Paramount opted not to abide by that particular rule of grammar. Still, I suppose I’m not one to talk!

After Seventeen Seconds had been fantastic across the board last week, I felt the quality dip slightly this time as No Win Scenario couldn’t quite reach that same level. There were a couple of moments where the conversations characters had felt like they were taken from a soap-opera, an incredibly rushed rationalisation for what was going on, and a big, explosive moment as the episode reached its climax that, for reasons we’ll get into, didn’t quite have the impact it was going for.

Picard exits the holodeck.

After last week’s episode ended with Picard and Riker experiencing a major falling-out, I was expecting that No Win Scenario would find a way to bring them back together. However, I wasn’t expecting it to happen so quickly, nor for the conflict to just… fizzle out. Don’t get me wrong, I’m always going to be happier to see Picard and Riker on friendly terms and working in common cause, but after such a spectacular blow-up last week that saw Picard banished from the bridge… I expected some kind of apology-come-resolution to settle this argument. No Win Scenario didn’t really deliver that, at least not in a meaningful way, and this aspect of the story – which had been a major part of last week’s episode and its cliffhanger ending – felt unsatisfying.

As happened more than once in Season 2, I felt that No Win Scenario was in a rush to bring this cliffhanger to a resolution so that there’d be enough time left to crack on with the rest of the story. While it’s possible that there will be ramifications for Picard and Riker if things settle down aboard the Titan, and we could re-visit this character conflict in a future episode to get a more conclusive ending, based on what we saw in No Win Scenario I was left feeling a bit empty; something significant was missing from the way this conflict wrapped up.

Picard and Riker’s argument seemed to fizzle out.

That last sentence also applies to my feelings on the conflict with Captain Vadic, and although the fight between the Titan and the Shrike came at the tail end of the episode, we’ll jump ahead to look at that next.

The use of an asteroid as a weapon was visually spectacular and just plain cool, with the animation work used to bring it to life being absolutely outstanding. There was a kind of poetic symmetry to Riker using the tractor-beam as a weapon after Vadic had done the same in Disengage a couple of weeks ago.

The Shrike was heavily damaged by Riker’s asteroid attack.

But here’s the problem that I have with the way this conflict came across: we still don’t know Vadic. We want to see her stopped and we don’t want her to succeed – but that’s only because we don’t want to see Jack Crusher or our other heroes harmed or captured. At this point in the story, Vadic is no-one… we don’t know who she is, what she wants, what her connection is to the rogue changelings and their scheme, or really anything else about her. She’s an over-the-top villain, almost a caricature of someone like Khan… and seeing her defeated just didn’t feel like it had any significance except insofar as it allowed the Titan to escape.

Think about some of the best, nastiest Star Trek villains from the franchise’s past. By the time the Battle of the Mutara Nebula ended in The Wrath of Khan, we didn’t just want Kirk to win – we wanted Khan to lose. Likewise for villains like Sela, Gul Dukat, or the Kelvin timeline’s Admiral Marcus – their stories were written in such a way that we wanted to see them beaten, defeated, and left for dead. I don’t feel any of that toward Vadic right now, and the reason is simple: I don’t know who she is or what she wants. She’s a speedbump; an obstacle for our heroes to overcome. I want to see her stopped, but only by default.

Picard Season 3 hasn’t earned a moment like this yet.

No Win Scenario set up the Shrike’s return and had the ship standing in the Titan’s way as Riker and Picard tried to guide the ship to safety. And this moment felt tense and exciting, with a genuine threat to our heroes. Jack in particular seemed to be in danger; with no shields to speak of, he could have been beamed away by Vadic, perhaps.

But in terms of Vadic herself… her defeat on this occasion felt unimportant and unearned. Sure, the Titan needed to get the Shrike out of the way to make an escape. But beyond that, seeing Vadic and her crew scrambling around on their damaged vessel just didn’t make much of an impression. Earlier in the episode we started the process of unravelling the Vadic mystery… but we haven’t made enough progress on that front for her to feel like a fully-rounded, fleshed-out character just yet. Unless and until that happens, these moments will continue to fall flat.

The Titan launches an asteroid at the Shrike.

A villain created to be as over-the-top as Vadic is supposed to be someone we can “love to hate.” And I’m hopeful that that feeling will come in the episodes ahead; we aren’t yet at the halfway point. But at this point in the story, Vadic isn’t someone I love to hate. In fact, she isn’t someone I “hate” at all, she’s someone who I don’t yet understand.

Had this moment with the Shrike and the asteroid come later, after we’d learned more about Vadic and what this conspiracy is that Picard and the crew will need to stop, then maybe her defeat in the moment would feel more significant and more impactful. At this point in the story, though, it didn’t. We’ll see more of Vadic, of this I’m sure, but there’s also a risk in defeating a villain at an early stage. The Shrike was incredibly intimidating at first… but we’ve already seen that it can be defeated. That could potentially lower the stakes and reduce the tension when we inevitably encounter Vadic further down the road.

We’ve already seen how Vadic can be beaten. Will that make the next encounter feel less tense?

With all that being said, there was a very interesting aspect to Vadic’s story this week. We knew, thanks to the presence of a changeling infiltrator aboard the Titan, that Vadic had some kind of relationship with the rogue changelings that Worf and Raffi uncovered in last week’s episode. I wasn’t alone in having speculated that Vadic might be a changeling herself – but it seems that isn’t the case. Maybe she truly is the bounty hunter she claimed to be – but there’s a close working relationship with at least one changeling that will be fascinating to see unfold.

As a concept, the idea of a changeling forming a body part is something that Star Trek has never really explored before – perhaps it was too gory for television networks in the ’60s or the ’90s to consider! But the idea that Vadic may have a kind of symbiotic relationship with a changeling is an interesting one, and if we learn, perhaps, that Vadic has had a hand amputated due to a wartime injury or a horrible accident, there’s a chance for such a story point to lead to some of that understanding that’s currently absent from her characterisation.

Vadic has a changeling-hand.

Another interesting aspect of the conversation Vadic had with the changeling was how fearful she seemed to be. In her first appearance in Disengage – her most significant thus far – Vadic had a kind of chaotic energy; a bizarre, unsettling, almost carefree approach. She knew that she was in a dominant position thanks to the power of her ship, but she revelled in the chase and in hunting her prey.

Contrast how she spoke to the crew of the Titan a couple of weeks ago with how she spoke to her changeling attaché in No Win Scenario – and particularly how fearful she seemed and how quick she was to acquiesce when pushed. The changeling clearly has some degree of leverage over Vadic here; there’s a power imbalance. But what could it be? For the second time, I find myself saying that “money” will not be anywhere close to a satisfactory explanation!

Vadic’s boss. I vote that we name him “Floaty McFloatface.”

Villains don’t need to be sympathetic. We just talked about examples of wonderful villains in Star Trek who were nasty pieces of work through-and-through. I don’t need to feel that a villain has a good point in order to understand them. But a villain needs motivation, and right now, Vadic’s true motives are obscured through a thick narrative fog. If a suitable ending to her story has been planned, written, and properly executed, then there’s no need to worry. In time we’ll come to understand what Vadic wants and be able to enjoy her comeuppance when she doesn’t get it.

But I’m afraid that Picard’s track record in these areas is once again ringing alarm bells. Season 1 came totally unstuck because it ran out of road and an acceptable ending couldn’t be constructed in the remaining time allotted to the show. Season 2 had a plethora of issues, but the same problem of a rushed, unsatisfying ending that didn’t have time to tie up enough loose ends was repeated. And Season 2 had the same creative team and showrunner as Season 3. So as we approach the midpoint of the season, I look upon Vadic’s story in particular with more than a little concern. There’s no small amount of work to do to give this character a genuine reason for behaving the way she does while also pulling out a creditable ending.

Why do Vadic do what Vadic do?

That’s enough about Vadic for now. Another character who caused me mixed feelings in No Win Scenario was Captain Shaw – and there are several parts to his story. Some worked better than others, and I’ll start by saying that Shaw is a more interesting and nuanced character than I’d been expecting. There’s also an inspired performance from Todd Stashwick, who really seems to be putting his all into the standoffish Starfleet captain.

You know there’s a “but” coming, though.

But unfortunately, Shaw’s story in No Win Scenario was muddled in more ways than one. First of all, we have the problem I could see coming a mile away: there are too many captains aboard the Titan. Shaw’s injury in Seventeen Seconds was a convenient excuse to bump Riker into the captain’s chair – but that was always implied to be a very temporary move. Shaw’s recovery should have seen him reclaim the chair – especially given his obvious dislike of Riker and Picard. A convoluted story beat involving Shaw being literally the only officer on the Titan capable of performing a technobabble engineering task may have gone some way to excusing his absence on the bridge… but by the end of the episode I fully expected him to come bursting out of the turbolift to reclaim his ship.

Captain Shaw.

We’ve seen other Star Trek stories where more than one character holding the rank of captain was present on the same ship, and that doesn’t have to be an issue in and of itself. In The Wrath of Khan, for instance, we had Admiral Kirk and Captain Spock aboard the Enterprise, and by the time of The Undiscovered Country Sulu had also been promoted and was in command of his own ship. But in this particular story, the way Shaw is written and the uncertain nature of both Riker and Picard’s status as Starfleet or ex-Starfleet or semi-retired officers just makes it feel unnecessarily complicated.

If the reason for Shaw sticking around was to have a big blow-up with Picard about the Battle of Wolf-359 and Picard’s assimilation… then I’m afraid it didn’t stick the landing and wasn’t worth the fuss. This was supposed to be one of the emotional punches of No Win Scenario, and a sequence that explained much of Captain Shaw’s hostility since Picard first came aboard the ship. But I didn’t feel there was sufficient buildup to Shaw’s outburst, which left the resulting scene feeling like it came from nowhere – and with character drama that could rival any soap-opera.

Shaw hated Picard for his role in the Battle of Wolf-359.

In principle, this is a clever idea. It forces Picard to confront a part of his past that he’s still uncomfortable with, and he has to do it in front of Jack at a time when the two are just beginning to get to know one another. But the execution here wasn’t great, nor was the shoehorning in of the Guinan’s Bar set that Paramount seems to insist on re-using as often as possible.

A captain who hates Picard because of what happened at Wolf-359? Why does that sound familiar? Oh, right: it’s because this was also the setup for Benjamin Sisko at the beginning of Deep Space Nine more than thirty years ago. In short, we’ve seen this argument before. There are differences between Shaw and Sisko, of course; Sisko’s anger was more of a slow-burning thing, whereas Shaw’s was a rapid explosion – perhaps influenced by the pain medication he claimed to be taking. But while those differences keep the two sequences and two characters feeling distinct, the underlying premise is so similar as to feel incredibly familiar to any long-standing Star Trek fan.

We’ve been here before…

Picard’s third season promised to draw on the legacy of Deep Space Nine in a way that modern Star Trek hasn’t so far – and by introducing a rogue faction of changelings that Odo warned Worf about, the writers have created a truly engaging epilogue to the Deep Space Nine story. But Shaw’s background being nigh-on identical to Sisko’s feels like it crosses the line from homage into plagiarism, and while it gives us a reason to feel more sympathy for Shaw, or at least to understand him better, it also feels like a pretty cheap recycling of such an important story beat.

With no Borg presence readily apparent in the story of the season (though that could admittedly change), I’m also a little confused as to why the story keeps returning to Picard’s Borg past. We had multiple references to The Best of Both Worlds in the season premiere, and now we have this big reveal that Shaw was present at the Battle of Wolf-359 too… but at this point, which again is nearly halfway through the season, these references don’t seem to be going anywhere.

The Enterprise-D flies past wrecked ships after the Battle of Wolf-359.

In Seasons 1 and 2, Picard’s Borg connection – and the trauma it brought him – were big plot points. We had his first visit to a Borg cube in the Season 1 episode The Impossible Box, which contained a truly excellent sequence looking at Picard’s post-traumatic stress and how being back in that environment was a trigger. And in Season 2, we saw how Picard had grown in regard to the Borg, being willing to at least listen to a Borg proposal – something that later set the stage for Seven of Nine’s character arc, learning to accept the Borg side of herself.

In both cases, though, the Borg connection to current events was readily apparent. We had the Artifact in Season 1, which showed up in pre-season marketing before appearing in either the first or second episode of the season (I forget which exactly). And in Season 2, the very first episode re-introduced the Borg in truly spectacular fashion. Both stories set up their Borg elements early on, meaning that their subsequent Borg connections worked and felt meaningful. That sense just isn’t present here.

Picard confronted his Borg demons in Season 1.

Narratively, I don’t see what we gain by Shaw bringing up Picard’s Borg past, either. As mentioned, Picard has basically come to terms with what his assimilation experience means by this point – from The Next Generation episode Family, the Deep Space Nine premiere, the film First Contact, and episodes in Picard Seasons 1 and 2, we’ve seen him process different parts of this experience. I’m struggling to see what – if anything – has been gained or could be gained in future, in a story all about Jean-Luc Picard, by re-hashing this aspect of his life – especially by re-doing a storyline that we’ve already seen play out.

For Captain Shaw, of course, his outburst was almost certainly a cathartic release; the outpouring of emotions bottled up for more than three decades. But – and I don’t mean this unkindly – I don’t really care about Shaw at this stage. He’s a new character, someone who’s only been on screen for a few minutes in total until now, and while this revelation certainly tells us something in a strictly factual sense about his background, I’m just not feeling its necessity… not to this story, at any rate. With Sisko, who was about to take centre-stage in his own series, it made sense to detail this defining incident in his life to set up where he was going to go over the course of Deep Space Nine’s run. For Shaw, who may or may not have much of a role to play over the remaining six episodes of Picard… again, I just don’t see why it was necessary to take this diversion.

Captain Shaw told his story to Picard and Jack.

I said a couple of weeks ago that I understood why Captain Shaw had been basically subbed in for Chris Rios – the character from Seasons 1 and 2 who had been dumped by the series. But if this connection to The Best of Both Worlds and the grumpy, standoffish persona is the only real reason why Captain Shaw exists… then I think I’d rather have had Rios in the captain’s chair this time around. Creating a brand-new character only to essentially re-do part of the plot of Deep Space Nine’s Emissary just doesn’t feel substantial or satisfying. But perhaps I’m biased in the sense that I felt Rios was treated incredibly poorly by the writers for much of last season!

It’s also worth saying that Shaw may yet have more to contribute. I don’t hate him by any means, and I think he has potential in some ways to be an interesting character, and as someone who isn’t a natural friend to Picard, he introduces a bit of drama and conflict into the story that wouldn’t necessarily be present otherwise. What I am saying, though, is that if this is Shaw’s only big moment – his main contribution to the season’s story – then I’m underwhelmed.

Captain Shaw: grease monkey.

One thing that I absolutely adored about No Win Scenario was the alien-nursery anomaly that the Titan found itself trapped inside of. Nothing could feel more “Star Trek” than seeing a spacefaring lifeform give birth, and it harkened back to the events of the very first episode of The Next Generation – as the characters themselves noted in the episode.

The life-forms that were born as the nursery-nebula erupted were beautiful, too, and the CGI artists and animators deserve so much praise for bringing these creatures to life in such spectacular fashion. The whole idea from concept to execution felt like it had been lifted from a classic episode of The Original Series or The Next Generation, with the threat of Vadic fading into the background and a scientific mystery for Picard, Riker, and the Crushers to unravel.

The Titan surrounded by spacefaring life-forms.

However, there was one aspect of this story that didn’t work particularly well, and because of who it involves it feels like quite a disappointment. In The Next Generation, Dr Crusher didn’t always get enough screen time or a lot to do; her scenes were mainly in sickbay, so in episodes with no medical element, she wasn’t always able to make much of a contribution to the story. Her return in Picard – and particularly having been outside of Starfleet for twenty years, operating independently – is an opportunity to right a thirty-five-year-old wrong, and show Dr Crusher in somewhat of a new light. We saw the beginnings of that in the season premiere as she grabbed a phaser rifle to defend her ship… but this week felt like a regression to the way she’d been treated in The Next Generation – and I don’t mean that in any sense as a compliment.

No Win Scenario had its attention on several storylines at once. There was the Picard-Riker spat, the Picard-Shaw confrontation, Picard’s attempt to get to know Jack, and off to one side was Seven of Nine as she hunted a rogue changeling. Even with a fifty-five minute runtime, Dr Crusher once again felt sidelined.

Dr Crusher didn’t get as much screen time as I’d have liked to see.

This mattered not only because, well, I wanted and still want to see more of Dr Crusher, but because her condensed storyline ended up feeling like it skipped a beat… or more like a dozen beats. Dr Crusher seemed to take a completely irrational leap of logic from “these energy pulses are increasing in frequency” to “the nebula must be a womb,” and it happened in a matter of seconds. In The Next Generation era, this kind of storyline would have played out at least slightly slower, and would have been in focus for longer. Dr Crusher would still have arrived at the same end point, but it seemed like one heck of a contrivance for her to figure out exactly what was going on based on a single piece of evidence and a very shaky hypothesis that she concocted in a matter of seconds.

We’re seeing the consequence of a busy season here. Not only were Worf and Raffi entirely absent this week, but there’s still no sign of Geordi or Lore, and of the characters who were present, not all of them got enough time to shine. We had some fantastic moments with Riker, Picard, Jack, and even Seven and Captain Shaw… but Dr Crusher appears to have drawn the short straw. And not for the first time.

Dr Crusher seemed to figure out what was happening unrealistically quickly.

Last week, I said in my review that I was beginning to feel concerned that Geordi and Troi hadn’t shown up yet, and that Worf and Raffi were off to one side in their own little narrative box, unable to interact with the rest of the cast of characters – and this week’s episode has really ramped that up. I’m less worried about Lore, partly I have to say because I’ve never been a huge Lore fan, but also because Brent Spiner has already been a big part of Picard in its first two seasons. But I have been genuinely excited to welcome back Geordi, and to see Worf getting back together with his old crew.

With Dr Crusher having parts of her story cut this week – or, perhaps more likely, not written in the first place – I feel even more concern for this supposed reunion. Even if Geordi, Troi, and Lore join the story next week, and Worf and Raffi’s storyline finally crosses over with the Titan’s, we’ll still have spent basically half the season without them. And based on what we saw with Dr Crusher this week… I’m not convinced that the writers will have given everyone enough to do.

We still haven’t seen Geordi and Lore, nor had more than a cameo from Troi.

In these truncated ten-episode seasons that have become commonplace not only in Star Trek, but in modern streaming series in general, there’s such a thing as too many characters and too many storylines. That’s part of the reason why, despite my objections, the likes of Soji and Elnor were dropped and didn’t come back this time around: there simply wasn’t space for them in an already-crowded series.

But having promised us a reunion, and talked about how characters who didn’t always get enough to do in The Next Generation might finally have an opportunity to contribute… Season 3 hasn’t yet delivered. Those ideas remain incredibly appealing, but it’s at the very least worth noting that we’re 40% of the way through and they haven’t happened yet. Not only that, but at points where characters could have been used and where this feeling could have materialised – as with Dr Crusher this week – it didn’t work as well as it should’ve.

Dr Crusher with Jack and Picard.

After we saw how Captain Shaw was unkind to and even deadnaming Seven of Nine, it was nice to see them working together and developing their very own kind of begrudging rapport. We haven’t really seen in Star Trek this kind of adversarial dynamic between captain and XO, with such unpleasantness and genuine dislike between them, at least not outside of a handful of one-off guest characters like Jellico. So it’s an interesting element to add to the story – and one that did manage to get a cathartic payoff as No Win Scenario reached its climax.

There was also a reason, of a sort, for the deadnaming, which had been an uncomfortable element earlier in the season. I stand by what I said, though: this kind of deadnaming should be socially unacceptable in Star Trek’s optimistic future, and while it served a narrative function in more ways than one, it’s still deeply uncomfortable in terms of what it says about the state of the Federation and the Star Trek galaxy.

The deadnaming of Seven of Nine got a narrative payoff… but still feels uncomfortable.

But the deadnaming of Seven of Nine provided a satisfying end to the changeling infiltration storyline – one which, again, succeeded at recapturing that elusive sense of “Star Trek.” Seven was able to figure out who the changeling was posing as, partly by working with Riker and partly because she’d developed friendships with other members of the crew – in this case, Ensign La Forge.

One contrivance here that I guess we’ll have to overlook is the changeling’s objective. If they wanted to ensure Jack Crusher’s capture – as Vadic’s changeling “boss” seemed to suggest is their main mission – then why on earth would the changeling wish to sabotage the Titan’s escape from certain death in the gravity well of a nebula? I could believe that they would place the success of their mission ahead of their own survival, but in terms of what we know about the changelings’ objective at this stage, if capturing Jack is priority #1, then the infiltrator shouldn’t have been trying to sabotage the Titan’s escape. We learned this week that Vadic only broke off her pursuit last time because she feared for the safety of her ship, not because killing Jack or trapping the Titan were important objectives, so again: the changeling infiltrator’s motives don’t really make a lot of sense here.

Why would the changeling try to prevent the Titan’s escape if doing so meant their own death and the death of Jack Crusher?

I can overlook this point, as in the context of the story it isn’t massive and is basically a glorified nitpick, but I think it’s worth taking note of these things as they arise. One or two contrivances here and there are almost inevitable – but too many risks damaging the overall integrity of the narrative, so keeping it to a minimum is essential in order to maintain suspension of disbelief.

The way in which the story as a whole was set up this week was again something that harkened back to The Next Generation and even The Original Series – the ship being adrift, trapped by an unknown space phenomenon, with time running out. Those are Star Trek tropes as old as the franchise itself! But the way in which No Win Scenario put a twist on them was unique – and very dark.

The Titan “sinking” into the nebula.

Instead of this story immediately leading to the crew springing into action and preparing their escape, there was a defeatist tone from the very first scene of the episode. Riker in particular was very bleak in the first half of the episode, sinking into dejection and depression as he couldn’t figure out a way to save the ship and crew.

This spin on a classic formula was incredibly well handled, and in many ways feels a lot more realistic than any episodes in those earlier Star Trek series. One thing that Star Trek hasn’t always managed to convey is just how deadly and dangerous space can be – and we saw firsthand this week that it’s possible for even an advanced Federation starship to find itself in an impossible situation. Past Star Trek stories succeeded at conveying a sense of danger, but there was always a positive, optimistic approach – never the kind of “lay down and wait to die” mentality that seemed pervasive on the Titan in parts of No Win Scenario. Yet it makes perfect sense that some people would react that way – and it perfectly fits the darker tone that Picard has when compared to The Next Generation.

Riker was one of the defeatists earlier in the episode.

We talked a little about how Picard has arguably already overcome much of his Borg-related trauma, or at least how we’ve seen him engaged in that process in both Picard and earlier Star Trek productions. One thing that we haven’t always seen is Picard asking for help, reaching out to someone else and saying that he needs them – but we got that through his scenes with Jack this week.

When facing what seemed to be imminent death, Picard asked Jack to spend some time with him, and as they talked, it became clear that Picard wasn’t doing it for Jack’s sake – but for his own. To hear him articulate that was deeply emotional, and both Sir Patrick Stewart and Ed Speleers excelled in that moment. This was, from their point of view, perhaps the only opportunity they were going to get to have this conversation – or any conversation, for that matter – and it was important for Picard to at least ask some of those questions of Jack, and to try to reach out to him.

Jack agreed to share a drink with Picard.

Picard had indicated earlier, I think in last week’s episode, that he felt the bridges between himself and Jack had long ago been burned, but it was great to see Riker encouraging him – albeit with the threat of death spurring them on – to give it a try. As his life seemed to be ending, Picard hoped to spend a moment or two with the son he never knew, and there’s something touching about that. Likewise, for Jack to reciprocate that, even if it was only for a moment, was something very sweet.

Male relationships – and the relationships men have with their fathers – can be difficult, and are often defined by a lack of emotion or warmth. Although I now identify as non-binary, I was assigned male at birth, and I can say from my own experience that my relationship with my father has never been warm, emotional, or loving. My father and I can make small-talk, sure, but he would never have a heart-to-heart with me about, well, anything… and the best I can hope for from him has always been a firm handshake.

Daddy issues…

What I’m trying to say is that, for many men, there may be something cathartic about a scene like the one between Picard and Jack. A father and son having a genuine and deeply emotional conversation is something that a lot of folks frankly just don’t get in their personal lives, and even though Picard’s relationship with Jack is new – and pretty complicated – there’s still something about it that brings almost a sense of emotional release.

Jean-Luc Picard is, for many of us, a kind of “space dad;” a character we’ve known for decades and who has often, through his position in the captain’s chair, felt like the patriarch of a family. I often wished I could be a part of that family when I watched The Next Generation in the early ’90s. So to see this conversation between Jack and Picard… I felt a very strong connection with Jack in those moments.

Jack felt very relatable this week.

I won’t lie, though, it still gave me a bit of a giggle to see Picard asking Jack whether he was 23 or 24. I don’t like to keep bringing this up (the show rather forces it upon us) but actor Ed Speleers, who plays Jack, simply does not pass for someone in his early twenties any more. It’s perhaps not quite as bad as some of those “teen” dramedies from the ’70s or ’80s in which actors in their thirties and sometimes even forties were trying – and utterly failing – to play teenagers… but it’s not far off. It’s no slight against the actor – I’m sure I couldn’t pass for thirty any more, let alone twenty… but I know my limitations so I wouldn’t try!

Picard clearly offended Jack several years earlier, as we saw in that flashback scene. One thing about that bugged me a little, and that’s how it seems to conflict with Picard’s status as a “hermit” in that period. Having retired and left Starfleet behind, it just strikes me as odd that he’d go halfway across the world to eat lunch at an establishment that he must’ve known would be frequented by Starfleet cadets and personnel.

Jack in the flashback scene.

But Picard’s sentiment that he considered Starfleet his “real” family obviously stung Jack, who was potentially considering reaching out to his father in that moment. I couldn’t tell, as the episode came to an end, whether Picard was finally realising that he’d seen Jack before… or whether that moment really is just something he doesn’t recall. Either way, I’m sure it’ll come up in a future episode as a sore spot; based on what Jack said in Disengage, he clearly carries some degree of resentment toward Picard – and that moment may be the crux of it.

So that only really leaves us with Riker, who, as mentioned, seemed to fall into a pretty deep depression this week. The story of the last two episodes has wanted to contrast Picard with Riker, first in their differing approaches to battling the Shrike and then this week as they tried to wrangle with the difficult situation the Titan found itself in. Taking the loss of Riker’s son – something we first learned about back in Season 1 – as a starting point, I think No Win Scenario built up a genuinely engaging new chapter for Riker’s story.

Riker’s story felt important and meaningful.

One of the challenges that a series like Picard faces comes from legacy characters. How can someone like Riker get an epilogue that’s both worth exploring in a narrative sense and that takes him to new thematic places without shaking him up so much that he doesn’t feel like the same person any more? The way in which Riker’s story unfolded over the past few weeks has actually mirrored Picard’s – especially from the show’s first season.

Picard faced defeat when Starfleet shut down his Romulan rescue mission, and instead of continuing to fight, he gave up. He went into (relatively) quiet retirement and left the galaxy to fend for itself. This week, we saw the same thing with Riker. He had the additional motive of wanting to preserve the wreck of the Titan so he could send one last message to Troi – but fundamentally, the same idea of falling into depression when confronted with a seemingly unsolvable problem was present.

Picard has been here too…

As I said in Season 1, what makes such stories meaningful isn’t where the characters begin, but where the journey takes them. And so it proved again with Riker – he found a reason to hope, a reason to try again, and through the whole experience of danger and trauma, he emerged out the other side with a newfound sense of purpose, reaching out to Troi to recommit to their relationship and to working on his personal issues and the issues they jointly had been facing. It’s by no means identical to what Picard went through in Season 1 – but it took him from a similarly dark place to find light at the end of the tunnel.

There is real value in showing heroic characters facing moments of self-doubt and depression. I wrote an entire essay a couple of years ago about how well this worked with Luke Skywalker over in the Star Wars franchise, and while Riker’s story was shorter and didn’t go into as much depth as Picard’s did in Season 1, for all of those same reasons I felt it worked well in No Win Scenario. It was understandable that Riker would feel the way he did – but it was also an inspiring story as we got to see him find a spark of hope and use that to regain at least some of his lost confidence.

How a story like this starts isn’t nearly as important as where it takes us…

So let’s start to wrap things up. No Win Scenario wasn’t as good as Seventeen Seconds had been last week. It crammed a lot in – and seems to have brought to a close the first chapter of Season 3’s story – but it skipped one whole storyline entirely, cut down Dr Crusher’s involvement to a mere contrivance, and had a couple of moments of soap-opera-level dialogue that just didn’t fit with the dark tone of the rest of the story.

However, it was a Star Trek episode through-and-through, one that recaptured much of the magic of The Next Generation era – but still found a way to update the formula, giving it a new spin fit for a streaming series in 2023. There were some deeply emotional, cathartic moments with Picard and Jack, an interesting twist in Captain Shaw’s story that led to a reconciliation of sorts with Seven, and some great CGI and visual effects to bring the starships, the nebula, and the spacefaring critters to life. I had fun with No Win Scenario in more ways than one.

A few scattered final thoughts:

  • Could Vadic also be a veteran of Wolf-359? I’ll expand on this idea in my next theory post!
  • Why didn’t the changeling either vaporise or revert to their liquid state when Seven killed them?
  • Too bad there’s already a “Riker manoeuvre,” because that’s what we could’ve called that tractor-beam/asteroid attack!
  • It was interesting to learn that the changeling was already aboard the Titan… makes me wonder how many rogue changelings are out there, and whether there may be more aboard other vessels.
  • Paramount is obviously trying to get its money’s worth out of the Ten-Forward bar set…
  • The actors playing the bridge crew each got a line or two of dialogue this week, which was nice to see.
  • Picard is still ridiculously dark and under-lit, and I wish they’d fix that. I needed to turn up the brightness on several of the still frames used in this review to compensate.

Star Trek: Picard Seasons 1-3 are available to stream now on Paramount+ in the United States and other countries and territories where the service is available, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Picard and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

What If…? Star Trek edition!

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Search for Spock, The Next Generation Season 3, Nemesis, Deep Space Nine, Voyager, and Star Trek 2009.

Over on Disney+, Marvel has recently put out a series of animated short films with a very interesting premise. These shorts asked what might’ve happened in the Marvel universe if circumstances had changed, characters had taken different actions, or things had ended differently.

Alternate history has always been a subject that fascinated me! So with that in mind, we’re going to consider a few “what ifs” from the Star Trek franchise – from an in-universe point of view, naturally! There are more than 800 Star Trek stories at time of writing, meaning that there are literally hundreds of potential scenarios where a different decision or different outcome could have radically changed the Star Trek galaxy.

Inspired by Marvel’s What If…? series, we’re going to put a Star Trek spin on this concept!

As always, please keep in mind that all of this is one person’s subjective opinion! I’m indulging in fan-fiction and pure speculation based on my own thoughts about how some of these scenarios might’ve unfolded. If you hate all of my ideas, or something you like wasn’t included, that’s okay! Within the Star Trek fandom there’s enough room for different opinions.

With that out of the way, let’s consider some Star Trek “what ifs!”

Number 1: What if… Captain Picard couldn’t be saved after being assimilated?

Locutus of Borg.

This isn’t going to go the way you might be expecting! In this scenario, the events of The Best of Both Worlds play out as we saw on screen: Picard is captured, the Borg defeat the Federation at Wolf-359, Riker and the Enterprise race to confront them over Earth, and Captain Picard is able to communicate to Data how to defeat them. The Borg cube explodes, and the Federation lives to fight another day! But unfortunately Captain Picard then dies – severing his connection to the Collective and/or removing his Borg implants was too much for his body and mind to take, and he doesn’t survive beyond the end of The Best of Both Worlds, Part II.

As Starfleet and the crew of the Enterprise-D mourn the loss of Captain Picard, Captain Edward Jellico is assigned to the ship as his replacement, and many of the events later in The Next Generation proceed unaltered. As Q would tell Picard in the episode Tapestry, even without him in command the Enterprise-D and Starfleet would be fine.

Captain Edward Jellico.

The Federation, armed with new knowledge of the Borg, developed new ships like the Defiant-class and Sovereign-class, and were even able to defend against a second Borg incursion a few years later – albeit at great cost. But the loss of Captain Picard would have a huge impact later, in the year 2379. A coup on Romulus brings a human clone to power – Shinzon. Shinzon’s plot to destroy the Federation was only stopped because of his personal connection to Picard, a connection that fascinated him and that he hoped could save his life.

Without that obstacle in the way, Shinzon sees no reason to wait or to play nice with the Federation before implementing his plan. He takes his flagship, the Reman warbird Scimitar, and heads straight for Earth before the Federation even has time to respond diplomatically to the change in government on Romulus. Under cloak, the Scimitar deploys its thalaron radiation weapon – massacring all life on planet Earth and crippling the Federation government and Starfleet command.

Without Captain Picard to pose a distraction, Shinzon was able to launch his attack on Earth.

With war now assured between the Romulans and Federation, Romulan commanders who had been sceptical of Shinzon rally to the cause. All-out war breaks out between the Romulan Empire and the residual Federation, but without a government or command structure to provide a coordinated response, and seriously demoralised from the attack on Earth, things don’t go well for Starfleet. The Scimitar proves to be an unstoppable force all on its own, and its thalaron radiation weapon is able to devastate multiple other planets: Betazed, Andoria, Alpha Centauri, Mars, and others. The Federation is forced to sue for peace on very unfavourable terms.

However, Shinzon wouldn’t live to see the Romulan victory. Without the original Picard, there was no way to save his life from the DNA degradation that he was suffering from, and shortly after the Federation’s defeat Shinzon dies. His Reman viceroy would succeed him as the new leader of the Romulan Empire, an empire which now incorporated large swathes of what had once been Federation space. Whether the Romulans could hold all of this territory, and whether their empire would accept a Reman leader, are now open questions…

Number 2: What if… Spock wasn’t resurrected on the Genesis Planet?

Spock’s empty coffin on the Genesis Planet.

This scenario sees the events of The Wrath of Khan unfold exactly as we saw on screen. Khan stages an attack on the Enterprise, steals the Genesis device, and is defeated at the Battle in the Mutara Nebula. Spock sacrifices his life repairing the Enterprise’s warp drive, allowing the ship to outrun the blast of the Genesis device. But in our alternate world, Captain Kirk doesn’t give Spock a Starfleet funeral. Instead Spock’s remains are returned to Vulcan, in line with his and his family’s wishes. There is no chance for a resurrection because Spock never came into contact with the Genesis Planet.

Spock would indeed prove instrumental in several key events later in his life that now can’t happen. But we’re going to focus on the Kelvin timeline today. Spock’s actions in the Kelvin timeline saved Earth from Nero’s attack – but without his presence there’s no one to stop the crazed Romulan commander.

Nero.

Assuming that Nero arrived in the Kelvin timeline thanks to Red Matter (presumably deployed by someone else from the Federation as part of a plan to save Romulus), he has no reason to wait for Spock before enacting his revenge plan. After destroying the USS Kelvin (killing the infant Kirk in the process), Nero races to Vulcan and destroys the planet in the year 2233 – decades earlier than he would during the events of Star Trek 2009. Before the Federation even has time to realise what’s happening, and with Vulcan still collapsing, Nero heads to Earth and deploys his weapon for the second time – destroying the planet.

Nero then moves on quickly, targeting Tellar Prime and other Federation member worlds and colonies. The devastating losses mean it takes Starfleet a while to reorganise, but eventually the remaining fleet comes together to make a last stand over Andoria – the last remaining Federation member world. The battle against Nero’s powerful flagship is long and incredibly difficult, but Starfleet eventually prevails through sheer numerical advantage – despite suffering huge losses.

The Narada and the USS Kelvin.

Nero’s defeat wouldn’t mark the end of the rump Federation’s problems, though. With many planets and colonies destroyed, more than half the fleet lost, and millions of people turned into refugees, the Federation is an easy target. First the Klingons come, seizing planets and systems near their borders. Then the Gorn, the Tholians, and the Romulans also join in, picking off star systems that the Federation could no longer manage to defend. Federation space shrinks to a small area in the vicinity of Andoria.

The Andorians were not happy with the large numbers of refugees who sought them out, though. Plans were put in place to resettle humans, Vulcans, Tellarites, and others on new colony worlds, even though doing so would leave them vulnerable. After being kicked out by the Andorians, the remaining Federation members maintained their alliance more out of fear and necessity than anything else. How long these small populations can survive in a hostile galaxy is unknown…

Number 3: What if… the USS Voyager went the other way?

The USS Voyager.

The events of Voyager’s premiere episode, Caretaker, play out much the same as they did on screen in this scenario. But after that, things take a very different turn – literally! The Maquis raider Val Jean, under Chakotay’s command, is transported to the Delta Quadrant by an entity known as the Caretaker. The USS Voyager is likewise transported by the Caretaker’s Array, and after the death of the Caretaker and a short battle with the Kazon, Captain Janeway orders the destruction of the Array. Voyager must find a way home.

Instead of taking the most direct route to Earth, Captain Janeway and the crew of Voyager consider an alternative idea – heading for the Gamma Quadrant, and the far side of the Bajoran Wormhole. From there it would only be a short journey back to Earth! The crew debate the ideas for a while, and there isn’t a clear consensus. No starship has ever undertaken such a long journey before, so there really aren’t ground rules for route planning when it comes to long-distance interstellar travel.

A non-canon map of the Star Trek galaxy.
Image Credit: Star Trek Star Charts (2002) via Memory Beta

Using the map above (which is non-canon) as a guide, the crew quickly figure out that both a direct route home via the Delta and Beta Quadrants or an indirect route via the Gamma Quadrant and Bajoran Wormhole are roughly the same length and would take roughly the same amount of time.

The two crews can’t agree at first. Chakotay and the Maquis, keen to avoid going anywhere near Cardassian space and fearing being turned over to Cardassian authorities upon their return, firmly advocate for the Delta Quadrant route. Neelix claims to be familiar with space in both directions and along both routes, but ultimately the decision falls to Captain Janeway.

The choice of route ultimately falls to Captain Janeway under the “my ship, my decision” principle.

Somewhat ironically when considering her actions in Endgame, Janeway chooses the Gamma Quadrant route. Why? She’s fearful of the Borg, naturally. Whatever dangers and obstacles may await Voyager in the Gamma Quadrant, she tells her crew, Starfleet has known for years that the Borg’s home territory is the Delta Quadrant. Taking that path seems positively suicidal in comparison, so Voyager will instead head for the Gamma Quadrant terminus of the Bajoran wormhole.

Voyager’s superior technology makes battling the Kazon sects in the area around the Caretaker’s Array relatively easy, but they have to be careful to avoid space claimed by the Haakonian Order – the conquerors of Neelix’s people, the Talaxians. After they leave their starting region, though, the truth is that we simply don’t know very much at all in canon about this area of space. Would Voyager find a faster way home through some technological means or natural phenomenon? Or would the ship and crew have to undertake a slow, decades-long journey to reach the wormhole? Would they even survive at all, or instead fall victim to some villainous faction or dangerous anomaly present in this unexplored region?

Number 4: What if… the USS Discovery didn’t go into the far future?

Michael Burnham and the USS Discovery at the mouth of the time-wormhole.

I already have a theory discussing in detail why I think the USS Discovery didn’t need to go into the far future based on the outcome of the battle in Such Sweet Sorrow, Part 2 – and you can find that one by clicking or tapping here. For the sake of this scenario, though, all we’re going to say is that somehow Captain Pike, Burnham, and Saru figured out a way to defeat the Control AI without sending the USS Discovery into the 32nd Century.

Obviously some changes wouldn’t appear until the 32nd Century. Without the USS Discovery and Michael Burnham, no one is able to discover the source of the Burn or the huge cache of dilithium in the Verubin nebula. Without the USS Discovery and its Spore Drive to fight over, the Emerald Chain doesn’t stage a bold attack on Starfleet HQ. Su’Kal would almost certainly die alone when the KSF Khi’eth is destroyed – whether that event would trigger a second Burn is unclear.

A second Burn could occur.

But more substantial changes could have taken place in the Star Trek galaxy centuries earlier. With the Spore Drive still in existence in the 23rd Century, it stands to reason that Starfleet would have continued to explore the technology – it works, after all, so if a new way of navigating the mycelial network could be discovered, the Spore Drive would be an absolute game-changer for the Federation.

At some point, Starfleet scientists would hit upon the idea of using empaths to connect to the mycelial network in place of augmenting human DNA. After promising test flights using Betazoid and even Vulcan navigators, in the late 23rd Century Starfleet is able to begin a wider rollout of the Spore Drive. At first a handful of ships are kitted out as rapid-response vessels, able to jump across Federation space at a moment’s notice to assist with emergency situations.

Starfleet is able to kit out a whole fleet of Spore Drive-enabled starships.

The Spore Drive would soon attract the attention of other factions, however. Unwilling to allow the Federation a massive tactical advantage, particularly in the aftermath of the Federation-Klingon war, the Klingon Empire begins development on their own Spore Drive programme. The Romulans follow suit, and by the early part of the 24th Century the Spore Drive has become a mainstay of interstellar travel in the Alpha and Beta Quadrants.

No longer limited by geography or travel time, Starfleet is able to jump to interesting-looking phenomena across the galaxy with ease, initiating dozens of first contacts decades ahead of schedule. On one unfortunate occasion, however, a Spore Drive ship jumps to the Delta Quadrant… right into the heart of Borg space. The Borg quickly assimilate the vessel, taking the Spore Drive technology for themselves and putting a target on the Federation’s back. Due to the distances involved, Starfleet remains unaware of what happened, merely recording the USS Discovery-C as “missing in action…”

Number 5: What if… Benjamin Sisko wasn’t the Emissary of the Prophets?

Commander Benjamin Sisko.

Ignore for a moment the revelation from Image in the Sand about Benjamin Sisko’s Prophet-induced conception! For this scenario, we’re considering that there were two occupants of the Runabout which first discovered the Bajoran Wormhole: Sisko and Jadzia Dax. Though the Prophets would choose Sisko as their Emissary, they could just as easily have chosen Dax instead.

Jadzia Dax returns from the wormhole having been anointed by the Prophets as their Emissary, and receives much respect and adoration from the Bajorans. Meanwhile, Sisko makes good on his threat and quits Starfleet, returning to Earth. Jadzia is promoted to the rank of commander and given “temporary” command of DS9, due in no small part to the way the Bajorans feel about her.

Jadzia Dax assumes command of Deep Space Nine.

First contact with the Dominion occurs, and shortly afterwards the Dominion and Cardassians form an alliance – the work of Dukat, formerly the commander of Bajoran occupying forces on Bajor. The Dominion Cold War begins. Behind the scenes, Dukat is researching the Pah-wraiths, the ancient noncorporeal enemies of the Prophets. In disguise he travels to Deep Space Nine with a lone Pah-wraith, and in the course of unleashing the entity into the wormhole, kills Jadzia.

With no Emissary on the outside to come to their aid, the Prophets are fighting a losing battle against the Pah-wraiths while the Dominion War rages. The loss of Dax, though distressing to the crew of DS9 and her husband Worf, doesn’t appear to matter to the Federation war effort… not at first. In fact, the wormhole’s closure appears to provide the Federation alliance a reprieve, as the threat of Dominion reinforcements is reduced.

Jadzia is killed by the Pah-wraiths.

However, without the Orb of the Emissary re-opening the wormhole and expelling the Pah-wraiths, things go badly for the Prophets. When Dukat is able to implement the next phase of his plan and release the rest of the Pah-wraiths from the Fire Caves, there’s no one to stop him. The Pah-wraiths seize control of the wormhole, and as a thank you to Dukat they destroy the Federation minefield, allowing a massive fleet of Dominion reinforcements through the wormhole. The Dominion conquer DS9 and Bajor with ease.

With no way to stop Dominion reinforcements pouring in through the wormhole, the Federation alliance moves into attrition mode, trying to hold the existing front line for as long as possible against repeated Dominion attacks. Though the Pah-wraiths don’t actively take part in the fighting, their involvement allowed Dukat and the Dominion to swing the balance of the war back in their favour. By controlling Deep Space Nine and the wormhole, the Cardassian-Dominion alliance has the Quadrant’s most significant asset. It seems like only a matter of time until the Federation will have to sue for peace, if the Dominion would even accept…

So that’s it! Five Star Trek “what ifs!”

There are many more “what if” scenarios in the Star Trek universe!

I can already think of more, so watch this space. I might return to this concept in future. I hope this was a bit of fun, and a chance to consider some alternative outcomes to some of the events we’ve seen across Star Trek’s history. I tried to pick a few different ideas from different productions – otherwise this could’ve been “five Captain Picard what ifs!”

As always, this was really just an excuse to spend a little more time in the Star Trek galaxy. It’s totally fine if you disagree with any of the storylines I’ve suggested today, or if you think this whole concept was a silly idea! None of this will ever make it to screen, and it was more of a thought experiment and creative writing project than anything else. I had fun putting this together – and I hope you enjoyed reading it.

What If…? and the logo for the series are the copyright of Marvel and The Walt Disney Company. The Star Trek franchise – including all films and series mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten great Star Trek episodes – Part 3: Deep Space Nine

Spoiler Warning: In addition to spoilers for the Deep Space Nine episodes on this list, minor spoilers may be present for other iterations of the Star Trek franchise, including Star Trek: Discovery and Star Trek: Picard.

In the previous two entries in this series of articles, I picked out ten great episodes from both The Next Generation and The Original Series. This time, it’s the turn of Deep Space Nine to get a closer look. Thus far on the blog I haven’t spent much time with Deep Space Nine, which is mostly due to Star Trek: Picard taking up a lot of time, and because practically nothing from Deep Space Nine crossed over to that show. So this is a first!

The Next Generation had successfully proven that the Star Trek brand was bigger than Kirk, Spock, and McCoy in the late 1980s. With Gene Roddenberry terminally ill, Rick Berman took over the running of the Star Trek franchise, and by 1990, when the fourth season of The Next Generation debuted, was in full control. It was around this time that the concept of a spin-off from The Next Generation began to be taken seriously. It was decided that the show should be set on a space station so as to differentiate it from The Next Generation, which was still on the air at the time it premiered. Returning to the franchise’s western inspirations from way back in the mid-1960s, Deep Space Nine was based on the idea of a frontier town from those kind of stories – complete with a town sheriff, bartender, “mayor”, and “natives”.

Deep Space Nine represented the biggest change in the Star Trek franchise so far, and even in 2020 remains unique as a series not set on a moving starship. The fixed setting meant that the producers could bring in a number of secondary recurring characters in addition to the main cast, several of whom would go on to have increasingly large roles as the seven seasons of the show rolled out. Two major characters from The Next Generation crossed over to Deep Space Nine – Chief O’Brien was present from the beginning and Worf joined in the fourth season. This continuity of characters, combined with crossover episodes, firmly tied the two series together as separate parts of a larger ongoing fictional universe in a way that was unprecedented at the time. The Next Generation had gone out of its way to stand apart from The Original Series at least in terms of its characters and setting, but Deep Space Nine leaned into its sister-show.

The opening titles for Deep Space Nine.

Thematically, however, The Next Generation and Deep Space Nine were worlds apart. From the very beginning there were tensions and conflicts among the crew, which was now made up of Federation and non-Federation personnel. The show would diverge even more from previous iterations of the franchise as time went on, becoming much darker in tone and eventually portraying a long, bitter war between the Federation and the Dominion – a new faction created for Deep Space Nine. The Dominion War storyline, which built up slowly between Seasons 2 and 5 and would explode into all-out war for the entirety of Seasons 6 and 7, marked Star Trek’s first foray into serialised storytelling. This more modern style of television storytelling would be employed in Enterprise, Discovery, and Star Trek: Picard as well.

For all of these reasons, Deep Space Nine was controversial in some Trekkie circles, and some fans of the two earlier shows weren’t keen on its static setting, darker tone, and serialised stories. Conversely, though, some Trekkies cite Deep Space Nine as their favourite entry in the franchise by far, precisely for those same reasons. I place myself somewhere in the middle; while it is different to what came before, that doesn’t make it worse and it is still greatly enjoyable Star Trek fare.

One final point worth making note of is that, as of 2020, Deep Space Nine has not been remastered and remains in its original broadcast format from the 1990s. I consider this to be a major mistake and oversight on ViacomCBS’ part, especially as they’ve been so keen to use the Star Trek franchise to drum up support for their streaming platform, CBS All Access. As a result, Deep Space Nine doesn’t look as good as most of the other shows (along with Voyager, which has the same limitation). I did write a piece about this, calling on ViacomCBS to remedy this situation. You can read it by clicking or tapping here.

If you missed the other posts in this series, here’s a recap of how the format works: this isn’t a “Top Ten” list of my all-time favourites. Instead, it’s a list of ten episodes (or rather, ten stories, some of which are multi-episode arcs) which I think are great and well worth watching – especially if you’re finding yourself with lots of time for entertainment at the moment. I’ve picked at least one episode from each of the show’s seven seasons, and the episodes are not ranked, they’re simply listed in order of release.

Let’s jump in and look at the episodes, and please be aware of spoilers.

Number 1: Emissary (Season 1, premiere)

Commander Sisko and Chief O’Brien in Emissary.

It’s rare for a series to kick off with one of its best episodes. What often happens in television is that it takes time for a show to find its feet as the actors and crew get used to working together and as characters and story elements develop. In the Star Trek franchise this is true too, but Emissary bucks the trend. Until very recently I’d have said it was easily the best opening episode of any Star Trek show, but it must now share that crown with Remembrance, the premiere of Star Trek: Picard – a review of which you can find by clicking or tapping here.

The episode begins with a flashback to the events of The Next Generation episode The Best of Both Worlds, around three years previously. Sisko, it turns out, had been aboard the USS Saratoga, one of the ships destroyed by the Borg. His wife had been killed but he escaped the exploding ship with his son Jake. Cut to the present day, and the Cardassians had finally withdrawn from Bajor after decades of occupation. Both factions had been introduced in The Next Generation too, so the audience would have been familiar with them. Both of these elements tied Deep Space Nine to its sister-show in a way that hadn’t really been seen before. Star Trek was expanding, but it was expanding in such a way that the shows being produced together would share a setting – we’d also see this in Voyager, and I’ve written previously about why it worked and why doing something similar would be good for Star Trek going forward. But we’re off-topic again.

Sisko and Jake travel to the Bajoran system and arrive aboard the newly-christened Deep Space Nine, a former Cardassian station. The episode introduces us to the crew – O’Brien, who’s obviously crossed over from The Next Generation, as well as Dax, Quark, Kira, Odo, and Dr Bashir. Interestingly, the role of Kira Nerys was intended to be filled by Ro Laren, another recurring character from The Next Generation, but actress Michelle Forbes declined the offer.

The episode sets up tension between Sisko and Picard; the former blaming the latter for what happened at Wolf 359. Sisko seems on the verge of resigning from Starfleet, but after discovering the Bajoran wormhole and encountering the noncorporeal Prophets, Sisko realises why he’d been unable to move on from those events, and approaches his new role with renewed vigour.

The only criticism I’d have of Emissary might be this: the story almost immediately took DS9 from being a minor frontier outpost to being a vitally important location. There was scope, I feel, for the show to have spent a little more time looking at DS9 as an unpopular posting, and at Bajor as a slowly-recovering backwater before introducing the Gamma Quadrant. I mentioned that Emissary stands up as being a pilot that’s one of the series’ best episodes and that’s true – in part because the discovery of the wormhole storyline could have been moved to later in the show!

Number 2: The Homecoming, The Circle, and The Siege (Season 2)

The Siege sees Bajoran rebels capture DS9.

I believe this trio of episodes form Star Trek’s first “three-parter”, and kicked off the second season of Deep Space Nine with an explosive story. It would’ve felt wrong to pick just one of the three episodes considering they form a single story, and I wanted to talk about it in its entirety.

One aspect of the story in Season 1 designed to cause tension was the idea that some Bajorans resented the arrival of the Federation so soon after the Cardassians had left. While Major Kira expressed this view in Emissary, she had largely stepped back from overt criticism of the Federation’s presence, yet it was something the show wanted to address. In this story, an aggressive group of Bajorans want the Federation gone. They don’t realise it, but they’re being manipulated by the Cardassians, and the whole scheme is a Cardassian plot to retake the station and the Bajoran system – which is now strategically valuable because of the wormhole.

DS9 would come under attack a number of times across the series’ run, but this is the first time we really see the station and its crew forced into such a difficult combat situation. Despite Starfleet’s order to withdraw – they were only there, after all, at the request of the Bajoran government – Sisko and the crew stay behind to fight off the Bajoran soldiers involved in the coup.

The character of Li Nalas, played by Richard Beymer, is one of the best one-time characters that appeared in the show, especially in the early seasons. A resistance hero who Kira rescues, Li is assigned to the station and ultimately loses his life to save Sisko from the rebels.

Vedek Winn – who would later be elected Kai, the Bajorans’ spiritual leader – returns in this story from her sole appearance in Season 1. While she had been presented as a thoroughly dislikable character in the episode In the Hands of the Prophets, it was here, at the beginning of Season 2, that her role as a villain begins to be fleshed out, as she is shown to be collaborating with the Cardassians and is clearly someone for whom power is the ultimate goal.

Number 3: The Wire (Season 2)

Dr Bashir tends to Garak in The Wire.

Elim Garak, the sole Cardassian aboard DS9, was an enigmatic and interesting character in his early appearances. Later episodes would flesh him out much more, especially during the Dominion War which of course affected Cardassia greatly. But The Wire was one of the first Garak-centric episodes, and it looked in detail at his past as a spy.

In fact, The Wire is the first episode to introduce the Obsidian Order – the Cardassian Empire’s secret police/intelligence agency. This faction would go on to be further developed as later seasons of the show rolled out, but here is where it was first introduced. We also meet its former head, Enabran Tain, for the first time. Tain would reappear several more times in Deep Space Nine.

Garak had been an enigmatic character, but prior to The Wire his status and his past were unclear, and his conversations, particularly with Dr Bashir but also with others, could be taken in different ways. It wasn’t until this episode that we get outright confirmation that not only was he once a spy, but that he’s in exile. His lies cloud the story somewhat, and even by the end of the episode the reason for his exile is not clear, but what is clear is that Dr Bashir had been right about him in a roundabout way – Garak had once been a spy.

Over the course of more than thirty appearances in Deep Space Nine, Andrew Robinson would make Garak just as much a part of the show as its main cast – especially in later seasons. It’s hard to imagine the series without him, as he would become such an important character, and from that point of view the story of The Wire is important. But as a work of mystery, and as an episode focusing on Dr Bashir as he tries to save a patient who, at times, treats him awfully, it’s a great work of drama too.

Number 4: The Search, Parts 1 & 2 (Season 3)

The Search introduced the USS Defiant.

The finale of Season 2 introduced the Dominion, the aggressive Gamma Quadrant faction that would become Deep Space Nine’s major antagonists. The Season 3 premiere picks up the story in the aftermath, and the crew set out to search for the Dominion – in the brand-new USS Defiant.

The Dominion were intended to be an anti-Federation faction. Where the Klingon and Cardassian Empires were monoethnic, the Dominion would incorporate several races under its banner, just like the Federation. But instead of being a democratic society with a focus on peaceful exploration, the Dominion would be a dictatorship, and its races would be split into castes – with the Founders being treated with god-like reverence, akin to something we might see in Imperial Japan before 1945 or North Korea. The Dominion also answered a burning question for Deep Space Nine, namely what to do with the Gamma Quadrant. The show was supposed to be set on a static station with less focus on exploration, but with the Gamma Quadrant beckoning just beyond the wormhole, a number of episodes had basically been about going there and exploring. The Dominion, and their iron grip on the territory beyond the wormhole, gave Deep Space Nine an excuse to cut back on exploration, and by extension, avoid becoming The Next Generation or Voyager, which was about to premiere. Voyager’s upcoming launch also changed the name of the USS Defiant – it was originally to be named the USS Valiant, but Rick Berman and other Star Trek producers didn’t want two ships whose names began with the letter V!

The introduction of the Defiant allowed for more stories away from the station featuring the full crew, not all of whom could seemingly fit on one Runabout. It shook up the show, and would set the stage for the more military direction that the showrunners intended to take.

The Search also introduces two key recurring characters – Michael Eddington, the Starfleet officer who would go on to become a leader in the Maquis, and the unnamed female changeling, who would be the Founders’ representative throughout the Dominion War. Odo discovering his people and realising for the first time that he isn’t alone was a major turn for his character too, one which worked brilliantly, especially in later stories. Indeed, much of what would come later in Deep Space Nine in terms of successful storylines premiered or was at least hinted at in this two-parter.

The Dominion here are shown to be very powerful, but their intentions are not yet clear. The Founders clearly have a major problem with any non-changelings, but they do concede to Odo at the end and allow everyone to return home. Obviously, however, this wouldn’t be the last we’d see of the Dominion or Odo’s people.

Number 5: Homefront and Paradise Lost (Season 4)

Admiral Leyton was the antagonist in Homefront and Paradise Lost.

Since discovering the Dominion and their shape-shifting Founders, the Federation had become increasingly worried – to the point of paranoia, in some cases – about being attacked or infiltrated by changelings. The basic story of Homefront and Paradise Lost sees a former commander of Sisko’s recall him to Earth to work on strategies to protect the Federation – but this officer, Admiral Leyton, played by Robert Foxworth, has another scheme in mind.

Believing the democratic government to be impotent and paralysed in the face of the Dominion threat, Leyton plans a coup to seize power for himself on behalf of a cadre of Starfleet officers, in a story with a genuinely sympathetic antagonist. What’s so engrossing about Leyton is that he’s not a typical villain. He and Sisko actually have the same morals and the same motivation – they just have very different ways of going about engaging the Dominion. Leyton genuinely believes he’s doing the right thing – and while in the episode itself he’s presented as being in the wrong, we can at least entertain the argument that the later Dominion War would prove that he was right to take the threat seriously.

We’ve visited Earth in Star Trek on a number of occasions, but this was our first significant look at 24th Century Earth outside of Starfleet Academy. The action takes place in several locations on the planet, including Sisko’s hometown of New Orleans. It also gives Nog, now a Starfleet cadet, something significant to do for the first time in a number of episodes, and sets the stage for his future development as a Starfleet officer.

I’ve always liked the character of Joseph Sisko, played by veteran actor Brock Peters. In this story, he’s presented as a voice of reason, standing up to Sisko’s increasingly paranoid behaviour as he searches for changeling infiltrators. Giving that role to Joseph Sisko worked so well in the story, and it’s one of my favourite storylines from this duology.

Number 6: Nor Battle to the Strong (Season 5)

Nor Battle to the Strong was a rare Jake-centric episode.

Despite being credited as a main cast member for all of Deep Space Nine’s seven seasons, Cirroc Lofton’s character of Jake Sisko made only 71 appearances out of the show’s 176 total episodes. For a long time, the show’s creators didn’t really know what to do with the character. Having him try to become a Starfleet officer would have been too similar to Wesley Crusher’s storyline in The Next Generation, and I have no doubt that there was an awareness on the part of the producers that Wesley had been, shall we say, not well-received by every fan. So there was a need to do things differently, but without any real sense of direction as to what that might be. Jake Sisko was created to be less a character in his own right than to give Benjamin Sisko a dependent, and it shows.

However, by the fifth season, the idea had been conceived to make Jake into a writer. Initially he wrote poetry and planned to write a novel, but in the episode Nor Battle to the Strong he branches out and begins writing articles and profiles about current events – in this case he uses the opportunity of writing about Dr Bashir as an excuse to get off the station, but ends up in a warzone when their ship is diverted. At this point in Deep Space Nine’s story, the Federation and Klingons are engaged in a brief war which had been set in motion by a Dominion infiltrator, but that really is’t the focus of the episode.

Jake is thrown into a warzone completely unprepared for what he’d find. He goes from enthusiastic to terrified in a matter of hours, and in a very powerful sequence finds himself alone with a badly-wounded Federation soldier, who dies in front of him.

Toward the end of the episode the Klingons attack, and Jake finds himself trapped and terrified in the Starfleet base. Firing his phaser randomly he inadvertently causes a cave-in, which stops the Klingons in their tracks. Hailed as a hero, Jake feels dejected and depressed, feeling that after abandoning Bashir and the dying soldier, he doesn’t deserve the label. He writes up his experiences in a powerfully honest piece which we see both Sisko and Bashir read.

Nor Battle to the Strong is an incredibly powerful story about the reality of war, told through the eyes of the kind of enthusiastic young man that our armies arguably consist of. At the beginning of the episode Jake is longing for action, to get away from the boredom of the station and a medical conference. He’d love to thought of as a hero, too. Yet by the end, after the horrors he saw and the trauma he went through, not only does he reject the label of “hero”, but he’s more than happy to be back aboard the station.

While he labels himself a coward, and perhaps not unfairly so, we sympathise with Jake. He wasn’t ready for what he saw, as indeed nobody can be until they see if for themselves, and he acted on instinct and out of fear. Jake could be any of us, and the episode challenges us as the audience as if to say: “you think you’d act any differently?” Nor Battle to the Stong also sets up Jake for his decision to remain aboard DS9 when it’s occupied by the Dominion at the end of the season. Having seen warfare first-hand, he’s more experienced and perhaps feels a little more ready for taking a big decision like that.

Number 7: Call to Arms (Season 5), Favor the Bold, & Sacrifice of Angels (Season 6)

The Federation fleet in Favor the Bold, en route to DS9.

This trio of episodes forms a single story, with several other episodes in between at the beginning of the sixth season. In Call to Arms, the cold war between the Federation and the Dominion finally boils over into all-out conflict, and as the gateway to the Gamma Quadrant DS9 is in the firing line. In an attempt to stop the Dominion’s military build-up in Cardassian space, Sisko and the crew plant a minefield at the mouth of the wormhole – self-replicating mines, designed by Rom, Dax, and O’Brien, which would also be cloaked for maximum effectiveness. While it had been clear for some time that the Dominion War would happen one way or another, in the end it would be Starfleet and the Federation who would trigger it.

We’ve touched on Deep Space Nine being darker before, and this decision is another example of that. Starfleet had evidently given up on the idea of a negotiated settlement, and as they could no longer stand a military buildup on their frontier, they took the first step – aggressive action which had no other possible outcome. In this sense, Starfleet is presented in a much more military light than usual, akin to some of the conspirators in The Undiscovered Country, which is perhaps the closest we can get within the franchise.

The minefield ultimately leads to the anticipated Dominion-Cardassian attack, and with the Federation’s resources focused elsewhere, DS9 is surrendered to their forces at the end of Season 5, and remains under their control for the first third of Season 6. I’d argue, by the way, that DS9 was so vitally important to the war effort, as it controlled the only travel route between Dominion space and the Alpha Quadrant, that all steps should have been taken to keep it safe. But a) there’s no denying it was a dramatic turn as a story beat, and b) we don’t know the state of Federation-Klingon forces at the time, and they may well have decided that trying to hold the station and the Bajoran system would be massively costly and ultimately futile. But we’ve gone way off-topic!

Favor the Bold sees Sisko come up with a plan to recapture the station, but with the Dominion close to destroying the minefield and unleashing a vast wave of reinforcements, they have to launch the plan ahead of schedule. I loved the way that they were able to communicate the information from DS9 to Sisko – Morn would become a courier, and I loved this way of using his character.

The story arc is finally concluded in Sacrifice of Angels in dramatic fashion, and features what is still one of Star Trek’s biggest space battles to date, possibly only behind a couple of later battles in Deep Space Nine and the one seen in Discovery’s Battle at the Binary Stars. The battle is also one of Star Trek’s finest, with the last-minute arrival of the Klingon fleet clearing a path for Sisko to make it back to the station. The next twist involves the Prophets, who finally involve themselves in the war on the side of the Federation – at least for a moment.

Practically every character gets a turn across this story arc, from Jake Sisko, who opts to stay behind aboard the occupied station, to Kira, who sees herself as a collaborator with the Cardassians, to side-characters like Rom, Nog, and Garak, who all have roles to play. Gul Dukat sees a massive turnaround in his character, going from achieving his wildest ambitions to tasting bitter defeat and painful loss, setting the stage for what would come next for him. Overall, a stunning story to kick off the Dominion War arc.

Number 8: Who Mourns for Morn? (Season 6)

Morn and Odo in Who Mourns for Morn?

In the midst of a what was a very dark season overall, Who Mourns for Morn? stands out as being a much more light-hearted episode. Focusing on the character of Morn, who was less of a recurring character than a true background character, this episode sees him “killed”, and Quark scrambling to recover his fortune.

Taking a break from the war and returning to the Quark-versus-Odo dynamic that had worked so well in previous seasons, the episode also brings in a number of guest stars to play Morn’s criminal associates. Each of these characters was fairly one-dimensional and even a little over-the-top, but in the context of a fun heist/mystery story they worked wonderfully, and gave Deep Space Nine some much-needed time off from the war.

René Auberjonois and Armin Shimerman worked so well together, not just here but throughout their stories together in Deep Space Nine. The two actors built up a chemistry and, reportedly, a genuine friendship – helped, no doubt, by the long sessions spent together having makeup and prosthetics applied.

Morn had been a part of Deep Space Nine from the beginning, but in a non-speaking role. This episode took a more detailed look at him, particularly his past as a criminal. It was genuinely funny to see the characters talking about Morn as someone who would never shut up in light of the fact that we never heard him speak on-screen, though the episode wasn’t universally well-received, as some fans felt it was too un-serious in the middle of a war, and that Morn was somehow “unworthy” of an episode dedicated to him. Some people are real killjoys!

Number 9: In The Pale Moonlight (Season 6)

In The Pale Moonlight spawned an early internet meme!

Deep Space Nine was much darker than any Star Trek show had been before, as we’ve already mentioned. It looked at themes like warfare and morality from a wholly different place than Gene Roddenberry had done, and In The Pale Moonlight sees the show at one of its darkest moments. What results is an episode that is divisive, at least in some circles. Fans of the more optimistic tone of The Original Series and The Next Generation may dislike what it brings to to the table, particularly in the way it shows how 24th Century humanity is susceptible to the same flaws and problems that we are today – but I’d argue that simply makes it more relatable, or even realistic.

With the Dominion War raging and many Starfleet officers dying on a daily basis, Sisko hatches a plan to bring the Romulans into the fight on the side of the Federation-Klingon alliance. Other episodes of Deep Space Nine had looked at the gritty reality of war from different angles, but In The Pale Moonlight showed the crew looking through reams of names of the dead and missing in a powerful sequence that showed just how many casualties were being inflicted.

The Dominion had been created to be an equal for – and to outgun, at points – the Federation-Klingon alliance. We’d seen even going back to their pre-war appearances how powerful their ships and weapons could be, so by this point in the show the fact that the war would see the Federation somewhere between a WWI-esque stalemate and actually being on the back foot is not unrealistic. The storyline builds masterfully on what has come before, especially earlier in Season 6, to present Sisko’s decisions in a sympathetic light.

Sisko employs Garak to aid in his scheme to convince a Romulan senator that the Dominion plans to attack them. As with any big lie, Sisko finds himself falling deeper and deeper into the scheme, crossing more and more lines in his quest to do what he believes is right. The episode thus looks as the concept of moral relativism and the question of whether the ends can in fact justify the means under exceptional circumstances. Sisko was ultimately okay with lying, forging evidence, pitting two powerful factions against one another, and dragging a foreign power into a war that they didn’t need to participate in. He was even content to cover up murders, all in the name of victory for the Federation. As Section 31 would say, sometimes saving the Federation means doing very un-Federation things.

Number 10: The Siege of AR-558 (Season 7)

Nog receives a serious injury in The Siege of AR-558.

Deep Space Nine’s seventh and final season was a war story, and the latter part in particular was one long serialised arc. It can be difficult to pull out single episodes from such a story, but for me, The Siege of AR-558 encapsulates perfectly what the show wanted to say about war.

Directed by Vietnam War veteran Winrich Kolbe, who directed a number of other Star Trek episodes too, The Siege of AR-558 has a claustrophobic feel, no doubt informed by its director’s own experiences. The fact that the planetoid is not even given a proper name adds to the sense of futility, and while there is a good reason to defend the captured position – it hosts an important Dominion communications relay – that hardly matters to the soldiers stationed there.

Nog’s character arc in Deep Space Nine, from petty thief to outstanding officer and war hero, sees major development as he suffers a serious injury. The way Aron Eisenberg approached the role of Nog is commendable, because he took what could have been a one-dimensional minor character, and foil for Jake Sisko, and turned him around into someone we could root for and feel for. Sadly, Eisenberg passed away last year.

The Siege of AR-558 is also a reminder that all wars see small acts of heroism on a regular basis, many of which go unnoticed and unreported. Sisko’s decision to stay and fight is one, Nog’s injury is another, but also we have the soldiers already present on the planetoid – not all of whom survive the episode. These characters show different reactions to life on the front lines, and the episode is much better for their inclusion.

The Siege of AR-558 also gives Ezri Dax something to do away from the station. Ezri was brought in at the beginning of Season 7 to replace Jadzia Dax – who had been killed at the end of the sixth season. Nicole deBoer played her very well in all of her appearances, but with only one season left before the show would end, Ezri didn’t have a lot of time for us to get to know her. Thus her role in an episode like this one, while not the main focus, is important for her character as the season unfolds.

So that’s it. Ten great episodes from Deep Space Nine. I tried to pick a couple of non-war stories to go along with all of the war-themed episodes. There’s more to the show than the war, but war and its associated themes are prevalent throughout the series, even from its opening scene which was set midway through a battle.

There are many other episodes which almost made this list, and Deep Space Nine has some great options to revisit time and again. I’ve seen the Dominion War arc more times than I can count, and even on a repeat viewing the war is still incredibly dramatic, tense, and exciting. For me, “modern” Star Trek began partway through The Next Generation’s run, perhaps around the third season, and Deep Space Nine carried on the trend of modernising the storytelling, taking Star Trek away from its 1960s roots. While some fans of The Original Series may not appreciate that, for me personally it works. I have friends on both sides of the argument of whether the Dominion War arc was a great idea or a terrible one, but again it’s a storyline that worked for me.

As I said last time when looking at The Next Generation, there were many other episodes that I could have chosen for this list. Deep Space Nine can be divided into at least three distinct parts – Seasons 1 and 2, prior to the introduction of the Dominion, Seasons 3-5 before the outbreak of the war, and Seasons 6 and 7 while the war raged. Within that framework there were changes, the two biggest ones being the introduction of Worf in Season 4 and Jadzia Dax being replaced by Ezri at the beginning of Season 7.

While I wouldn’t pick Deep Space Nine to be someone’s first introduction to Star Trek – especially as it hasn’t been remastered – it is nevertheless a great show, and one that takes the franchise to different places both in terms of its static location and thematically. It’s a very interesting part of Star Trek’s history, and one that I hope will be the inspiration for a new series in the future.

Star Trek: Deep Space Nine is available to watch now on CBS All Access in the United States, and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD. The Star Trek franchise – including Deep Space Nine and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.