The Last Of Us (TV Series): first impressions

Spoiler Warning: There are minor spoilers ahead for The Last Of Us, both the TV series and the video game.

The Last Of Us is finally here! One of the television shows that I’ve been most keen to see over the past couple of years made its debut last week, and with two episodes under its belt, I think it’s a good time to share my first impressions of the show.

First of all, the narrative of The Last Of Us is just perfect for an adaptation like this. Video games have been notoriously difficult to successfully bring to the screen – but in my view, that’s because most previous attempts have been feature films, not television shows. A modern, serialised TV show is a far better option for almost all video game stories for one simple reason: length.

Concept art for The Last Of Us.

The Last Of Us was released on the PlayStation 3 back in 2013, and its main storyline took players anywhere from 16-20 hours, on average, to complete. There’s no way to condense a story like that into a film; even the longest works of cinema clock in around the three-hour mark. By choosing the small screen instead, Sony and developers Naughty Dog have played a masterstroke.

So before the show had even got started, it felt like there was a strong chance for success. If I’d have heard that The Last Of Us was going to be adapted as a film, I’d have been far less interested – because its complex, dark, and deeply emotional story needs more time to play out. And based on the first two episodes, it seems as though we’re in for a solid adaptation that doesn’t rush past or skip over key story points.

Pre-release still frame of Tess and Joel with a victim of the cordyceps infection.

I was worried that I’d find Pedro Pascal miscast as Joel, if I’m being honest. Although Pascal was solid in Game of Thrones, and I’ve enjoyed his performances in other titles, like last year’s The Unbearable Weight of Massive Talent – which you should really check out, by the way, as it’s a solid action-comedy – I wasn’t convinced that he was the right fit for this part. Pascal underwhelms me in The Mandalorian, his other big made-for-streaming series, but that’s more to do with the writing rather than the performance; The Mandalorian doesn’t give Pascal a chance to show his emotional range (nor any range at all, come to that) which is where he shines in The Last Of Us.

So I’m glad to have been proven wrong about that! The central pairing of Joel and Ellie is both the driving force of the plot of The Last Of Us and also its emotional core, and I think we’ve seen the beginnings of that in the show’s first couple of episodes. Again, this is something that builds up slowly, and the initial part of the story – the part that we’ve seen so far – put Ellie with other characters at first. But there’s a hint of good things to come in the pairing of Pedro Pascal and fellow Game of Thrones alum Bella Ramsey.

Pedro Pascal at the premiere of The Last Of Us.
Image Credit: IMDB

It’s not a stretch to say that The Last Of Us is one of the best video games I’ve ever played. Mechanically the game is solid, and its stealth-action gameplay is decent – but that was hardly innovative in 2013. What made the game special was its narrative; the game’s story was one I’d long felt was worthy of an adaptation like this. Bringing it to a new audience, as well as providing fans of the game with an adaptation worthy of such a remarkable story, was the challenge that befell HBO – and so far, it seems that they’ve risen to meet it.

Bringing the post-apocalyptic world of The Last Of Us to screen successfully required a huge financial investment – not only to secure big-name stars like Pedro Pascal, but to create intricate sets that reflect twenty years’ worth of decay, and to craft animation work that provides a sense of scale. HBO backed up the show’s creators with a decent budget, and as a result The Last Of Us recreates the game’s hauntingly beautiful world – with a few changes along the way!

The post-apocalyptic world of The Last Of Us is stunning.

I don’t know whether there will be a reason for the decision to change the time period in which the story is set other than perhaps an attempt to play on some kind of hidden early 2000s nostalgia… but maybe there will be more to it than that, we’ll have to see. In the original game, the infection broke out circa 2013 (the year the game was released) with the main story taking place in 2033-34. Perhaps the creators of the show hoped to use a kind of “look at what life could be like right now in an alternate timeline” thing, but if that’s all there is to it I don’t think it adds anything.

In a way, the show might be more relatable, not less, if it were set in the 2030s or 2040s, amidst the decaying remnants of today’s culture, rather than reflecting the way things were twenty years ago. There were what I interpreted as subtle digs at the George W Bush administration and the general post-9/11 culture of the United States in some of The Last Of Us’ scenes and dialogue, but this is something that, to be honest, has been explored in far more depth – and far better – in numerous other works, and again I don’t think it added anything of substance. However, I’m content to wait and see if the time period and other setting changes are going to be paid off later.

In the show, the outbreak occurred in 2003.

One thing that the show absolutely nails is its post-apocalyptic look. The faces of the characters are grimy and dirty from years of living in difficult conditions, the sets all show attention to detail with moss and mould, and every last element has been carefully crafted to simulate a world that is, for the most part, abandoned. CGI and animation work combine with practical effects and some very gruesome makeup to really sell the effect.

Two episodes in and I’ve already noticed multiple locations that look incredibly similar to the video game upon which the show was based. The flooded hotel in particular felt eerily familiar, and doubtless it would to anyone who played through The Last Of Us. There must be a temptation with an adaptation like this to shake things up and put the characters into different-looking spaces, but so far I’ve been struck by just how similar the locations have all felt.

The flooded hotel felt eerily familiar.

The series has made some changes, though, and one of the biggest ones that’s become apparent so far is the relationship between Tommy and Joel. In the video game, Joel was estranged from Tommy by the time of the main story, with Tommy having left to join the Fireflies – an anti-government group whose objective is to both end the military government and find a cure for the cordyceps infection. In the show, however, a big part of Joel’s motivation is to reunite with Tommy, who seems to be a resident of the Boston quarantine zone along with Joel and Tess. It remains to be seen how this change will impact the story, and whether there’s a deeper reason for it.

Another notable change came toward the end of the second episode, with the events that unfolded at the State Capitol also being quite different when compared to the video game – though this one was less impactful as it took the main characters to more or less the same place.

Tess and Joel at the Capitol.

I’m not any kind of “purist” opposed to changes like this, and if they serve the story well and create an engaging narrative, it should be fine. But I do think it’s noteworthy in any kind of adaptation – be that of a book, film, or video game – when narrative beats and characterisations are altered. The Last Of Us worked so well because it’s such a strong character-driven story… and I guess all I can say is that I hope that making changes to that story and its characters won’t have any ill effects or unintended consequences!

There are advantages to changing things up, though. While fans of the game should be confident that they’re familiar with the broad strokes of the plot, smaller changes and additions keep The Last Of Us fresh even for folks who may have played through its story multiple times. That’s a net positive, in my view, and never being quite sure what will happen next is almost always a good thing for a television show like this as it seeks to keep the tension and excitement levels high!

A new creation for the series.

The addition of a sequence set at the very beginning of the outbreak, following a scientist and military officers in Indonesia, was interesting, and the show seems to be making a bit more of an attempt than the game did to explain the origin of its cordyceps infection. Even if that sequence is all we’re going to see, I still think it was a good idea to include it. Changing the disease’s origin from “South America” to Indonesia is certainly an interesting choice, though, and again I wonder if this is something that will be paid off down the line.

The Last Of Us has a beautiful and understated piece of music as its main theme. The Americana-inspired tune is pitch-perfect for the series, and the short, modern title sequence is in line with a lot of other shows in the serialised space; shows from Star Trek: Picard to Game of Thrones have all used CGI sequences like this. I don’t think that The Last Of Us’ theme will become quite so recognisable and iconic as some others, but it’s a great piece in its own right.

Cover art for the original video game.

So let’s wrap things up! The Last Of Us is off to a great start. There are a couple of open questions; elements unique to the series or that have been changed from the source material, and I’m curious to see how that will play out as the story progresses. But overall, the show feels like a great adaptation. It’s easily one of the best video game adaptations that have been created so far, and certainly gives the Halo series on Paramount+ a run for its money!

For someone who isn’t a big horror fan, there were jumpscares and tense moments in The Last Of Us that were definitely pushing me out of my comfort zone as a viewer, but they were relatively few and far between in a complex, nuanced story that has plenty of other things to focus on. At no point did I feel I needed to switch off or skip ahead to get past a difficult or frightening sequence, and I think that’s to the show’s credit.

Above all, The Last Of Us is one of the most incredible and emotional stories that I’ve ever played through in a video game. Bringing that story to a wider audience and making it more accessible is a fantastic thing, and I hope that this series will succeed, bring in huge numbers of viewers, and introduce this wonderful story to a whole new group of folks – while still finding ways to keep it exciting and engaging for people who’ve already experienced it. Based on the first couple of episodes, there are plenty of reasons to think it’s up to the task!

The Last Of Us is broadcast on HBO and streams on HBO Max in the United States and is broadcast on Sky Atlantic in the United Kingdom. The Last Of Us is the copyright of Naughty Dog, Sony Interactive Entertainment, and HBO. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Looking ahead to 2023

Spoiler Warning: Minor spoilers may be present for some of the titles on this list.

As a new year gets underway, it’s a good opportunity to look ahead. There are some exciting-sounding films, television series, and video games that are currently on the schedule for 2023, and on this occasion I thought it could be fun to pick out a few that I find particularly interesting and preview them! I’ll share some of my preliminary, pre-release thoughts on ten of each.

On balance, I don’t think 2022 will be held in particularly high esteem in future in terms of its entertainment experiences. There were some good ones, but there were also plenty of delays and projects that just underwhelmed for one reason or another. Will 2023 fare any better? That’s still an open question… but there are certainly some big releases on the horizon that could potentially excel.

What does 2023 have in store?

It’s time for a couple of caveats! First of all, delays can happen at any time in the creative process, especially in a war-torn, pandemic-disrupted world. As a result, any or even all of the films, shows, and games that we’re going to talk about today could miss their intended release dates or release windows – and there really isn’t anything we can do about that! I’m firmly in the camp that says delays are almost always a net positive; while never fun, I’d rather creatives spent longer working on a project to finish getting it ready rather than launching it too soon. We don’t need to look far for examples of how wrong that goes!

Finally, these projects seem interesting or exciting to me personally for one reason or another… in my subjective opinion! I’m not trying to say that these are or will be “objectively the best” releases of 2023, nor should the exclusion from the lists below be interpreted as any kind of snub. I’ve just picked out a few projects that I find to be of interest, and if you hate all of my picks or I’ve excluded some of your favourites, please just keep in mind that this is only the opinion of one person!

With all of that out of the way, let’s get started!

Films:

I confess that I didn’t see a lot of films in 2022. I can’t go to the cinema any more due to my declining health, and while practically every major title made its way to a streaming platform last year, there were some I just wasn’t interested in or found that I didn’t have the right mindset or headspace for. That’s just the way it goes sometimes! That being said, there are some interesting films on the schedule for this year, and I shall be keeping an eye out for these ten in particular!

Film #1:
The Super Mario Bros. Movie

I’ve been pleasantly surprised by the two trailers we’ve seen so far for The Super Mario Bros. Movie. The film looks like it’s going out of its way to stay as true as possible to its source material, while at the same time putting a twist on Mario’s adventures in the Mushroom Kingdom. The “hero who has to save a princess” trope has been rather overdone – and feels pretty outdated in 2023 in more ways than one – so seeing Luigi being held captive by the villainous Bowser and Mario working with Peach feels like it should be a great change of pace.

The inclusion of an all-star Hollywood cast has proven controversial in some quarters, but from what I’ve seen of the film so far, I will be surprised if most folks aren’t won over by the time the credits roll. There will be some die-hard haters – as there always are in any franchise any time something is changed – but overall, I have high hopes for this one. This film could easily be the best animated film of the year – and one of the best non-Disney animated films of the decade!

Film #2:
Dune: Part Two

The first part of Dune was a surprisingly strong adaptation of a book that has proven to be notoriously difficult to adapt. I had a fantastic time with it when it was released at the end of 2021, and I’ve been meaning to go back and re-watch it for some time now. I was concerned that this sequel might not see the light of day if Warner Bros. didn’t feel the first part did as well as they’d hoped – but fortunately there was no denying the critical and commercial success of Dune in 2021!

The cast from the first film are all reprising their roles, and director Denis Villeneuve is returning to the big chair. Filming officially wrapped a couple of months ago, and Dune: Part Two is well into post-production at this stage. A November release is on the cards, and I’m really excited to see the story continue.

Film #3:
Knock at the Cabin

Director M. Night Shyamalan has an inconsistent track record, and I suspect his career has been more harmed than helped by acquiring an early reputation as the “master of twists.” But regardless, he’s back with Knock at the Cabin in 2023, a psychological horror film about a family who are confronted by four people who claim to be trying to prevent the apocalypse.

The film’s premise sounds interesting to me, and a cast that features Jonathan Groff and Rupert Grint feels like it has potential. I wouldn’t say my expectations for Knock at the Cabin are sky-high, but we could certainly be in for one of the more interesting titles in the horror genre this year.

Film #4:
The Little Mermaid

To be blunt, I wasn’t blown away by the visuals in the teaser trailer for The Little Mermaid. The CGI looks fantastic, but the fully live-action moments didn’t feel convincingly “underwater,” and actually looked pretty amateurish. Assuming that Disney can figure out a way to pull off those underwater sequences convincingly, though, The Little Mermaid should be a creditable adaptation of the 1989 animated film.

Visual criticisms aside, I feel hopeful that this new version of The Little Mermaid will introduce the story to a new generation. While the animated film is still perfectly watchable in its own right, there’s nothing wrong with updating things and recreating the film for a younger audience, and Disney has a pretty good track record at doing so by now.

Film #5:
Indiana Jones and the Dial of Destiny

Is it a great idea to bring back Indiana Jones for another adventure? As a child of the ’80s, I’d be lying if I said I don’t enjoy the Indiana Jones films… but Kingdom of the Crystal Skull was already a let-down. Dial of Destiny could redeem the series, ending Harrison Ford’s turn with the famous hat and whip on a high note – or it could double down on the disappointment!

This film is definitely one I’m placing in the “interested in” rather than “excited about” category. I don’t really have high hopes, but I’d love to be proven wrong. At the very least, I hope Dial of Destiny will be a passable popcorn adventure flick. Whether it will truly live up to its illustrious forebears… well, I’m less hopeful of that. If it succeeds at bringing in a wad of cash, though, I think we can expect to see reboots, prequels, and spin-offs in the years ahead!

Film #6:
Asteroid City

There isn’t a lot to go on with this film, billed as a “romantic comedy-drama.” But the director, Wes Anderson, has pedigree, and has put together a diverse ensemble cast that rivals his previous pictures, such as The Grand Budapest Hotel. The full cast list is far too long to include, but some of the standout performers for me that I’m interested to see include Bryan Cranston, Tom Hanks, Willem Dafoe, Tilda Swinton, and Scarlett Johansson.

Though I’m not entirely sure what to expect from this one, it could be a lot of fun! The setting is the mid-1950s somewhere in the American Southwest, and some kind of “stargazer convention” will be part of the plot, too.

Film #7:
Wish

To mark the company’s centenary, Disney is going to release Wish – a film all about the “wishing star;” the star upon which characters in other Disney films have made their wishes. The star itself is going to be a character of sorts, but the film will also introduce a new cast of characters, including Asha, voiced by Ariana DeBose of West Side Story fame.

Wish will also bring back a hand-drawn animation style, something Disney hasn’t used since The Princess and the Frog more than a decade ago. While we haven’t seen just how the film will look, some concept art has been released that looks absolutely beautiful. Disney’s big animated releases are almost always fantastic, and I have high hopes for Wish.

Film #8:
The Haunted Mansion

The third Disney entry on this list, The Haunted Mansion is the company’s latest attempt to turn a theme park ride into a film! No one would deny that Pirates of the Caribbean set a high bar for that concept a few years ago, but other attempts haven’t always worked! An adaptation of The Haunted Mansion twenty years ago (that I’m fairly sure I’ve seen but can’t really remember much about) starred Eddie Murphy, but even he couldn’t salvage what critics regarded as a picture that was average at best.

Jungle Cruise may not have been 2021’s film of the year, but I enjoyed it for what it was, so there’s definitely room for another theme park adaptation. The Haunted Mansion could be great to watch around Halloween; a kind of lighter, child-friendly horror title that will be spooky… but not too spooky!

Film #9:
65

65 has an unusual premise – an astronaut accidentally travels back in time to the era of the dinosaurs, and must figure out a way to survive. Adam Driver will take the lead in this sci-fi action-adventure, and his presence alone should make it worth checking out. Driver’s performances as Kylo Ren in the Star Wars sequel trilogy were outstanding, and his turn as a divorcee in Marriage Story was Oscar-worthy in my opinion.

That being said, I can’t help but feel that 65 could go either way! Its premise could make for a different kind of sci-fi title in a genre overrun by sequels and comic book adaptations… or it could turn out to be an overblown B-movie that didn’t deserve a leading man of such quality! Time will tell… but I’m definitely interested to see how it shakes out.

Film #10:
Napoleon

Ridley Scott will direct this historical epic that focuses on the rise to power of Napoleon Bonaparte. Scott has a great track record, with films like Alien and Thelma & Louise under his belt, but an earlier attempt at an historical epic – 1492: Conquest of Paradise – was not particularly well-received! Could this be a chance for redemption for the director in the genre?

The title role has gone to Joaquin Phoenix, and that feels like it could be an inspired choice. Backed up by a cast that features Ben Miles and Vanessa Kirby, I’ll be curious to see what Napoleon has to offer when it releases. The film will be an Apple TV+ exclusive, which is also a point of note.

Television Series:

2023 looks set to be another year where franchises, spin-offs, and continuations of ongoing stories dominate the television landscape. There are several big shows whose new seasons I’m eagerly anticipating, but it feels like there are fewer wholly original projects to look forward to. That being said, there were some great new stories in 2022 – so hopefully this year will bring along some surprises, too!

Television Series #1:
Star Trek: Strange New Worlds
Season 2

Strange New Worlds was truly outstanding in its first season, blending old-school episodic storytelling with modern serialised elements. As much as I like what Discovery and Picard have done with season-long story arcs, the approach used by Strange New Worlds should, in my view at least, serve as a model for the entire Star Trek franchise going forward.

The show’s second season wrapped months ago – and I will be positively stunned if we don’t get an announcement that a third season is being worked on sometime before Season 2 premieres this spring. I absolutely cannot wait to spend more time with Captain Pike, Spock, and the rest of the crew of the Enterprise!

Television Series #2:
Hailey’s On It!

Hailey’s On It! is a Disney Channel animated series that will feature Moana’s Auli’i Cravalho in its leading role. The premise sounds interesting – a young woman must step outside of her comfort zone and confront her fears in order to “save the world.” And with Cravalho leading the charge, I think there’s the potential for the show to be something a little more than just a distraction that parents can use to get a few minutes’ peace!

The animation style shown off in concept art looks fantastic, and while I wouldn’t normally say that I’m excited for a new Disney Channel cartoon, I feel hopeful, at least, that Hailey’s On It! could be the kind of kids’ show that has something to offer to a grown-up audience as well.

Television Series #3:
Star Trek: Picard
Season 3

After a decidedly lacklustre second season, my disappointment was compounded by the announcement that all but one of the new characters introduced in Picard will not be returning for the show’s final outing. Season 3 has a lot of work to do, then, to pull out a satisfying ending to what has been a troubled production. If the trailers and teasers are anything to go by, it just might be up to the task after all!

The return of main characters from The Next Generation feels bittersweet because of who had to be unceremoniously kicked off stage to make room for them. This season could be a roaring return to form, or it could drown in failed attempts to play the nostalgia card. I’m absolutely hoping for the former… but trying to prepare myself for the latter.

Television Series #4:
The Lord of the Rings: The Rings of Power
Season 2

It isn’t entirely clear when The Rings of Power’s second season might be ready. Filming only started in October, and a series with such extensive post-production work may take a while. That’s not to mention that Season 2 is being filmed in new locations, and may even serve as somewhat of a soft reboot of a series that proved controversial in some quarters.

Despite that, however, I called The Rings of Power my favourite television series of 2022, so I’m incredibly excited to see what happens next. The first season ended with several massive cliffhangers for both individual characters and for the story as a whole, so it’ll be great to see the next chapter of this fantasy epic unfold.

Television Series #5:
Star Trek: Discovery
Season 5

Discovery’s fourth season ended on a high, with what is almost certainly one of the best episodes that the show has ever produced. I was concerned that the show would attempt yet another recycling of the old “the entire galaxy is in danger and only Burnham and the crew can save it!!!” narrative framework that has been used four times now… but thankfully, based on the first trailer and comments from the show’s producers, it seems as though Discovery will finally be bold enough to try something different!

As a result, my excitement for Season 5 grew immensely! Although Season 4 dragged in parts, on the whole I think it marks a turning point in the show’s run, and the addition of some wonderful secondary characters to the cast has given new life to a series that is rapidly approaching its sixth anniversary and sixty-fifth episode. Season 5 could build on what Season 4 did, taking these well-rounded characters to new thematic and storytelling places.

Television Series #6:
Masters of the Air

Produced by the same team that created Band of Brothers and The Pacific, this new World War II drama will follow the stories of members of the United States Army Air Forces – the precursor to the Air Force. The miniseries seems to be following a similar format to its popular predecessors, with an expansive cast of characters, almost all of whom are based on real people. Masters of the Air is based on a biography of the unit that was published in 2007.

I’m expecting a tightly-focused story with plenty of character. CGI and visual effects have improved since Band of Brothers premiered, so I’d hope that the show will look fantastic and really succeed at bringing World War II to life on the small screen.

Television Series #7:
Shōgun

The second adaptation of James Clavell’s 1975 novel has a lot to live up to! An earlier adaptation, made in 1980, was one of the most popular shows of the year, and with a troubled production that saw scripts scrapped and rewritten, new showrunners brought on board, and a shoot that overran by two months… let’s just say that Shōgun has work to do.

But the story, set in 17th Century Japan, is an interesting one, and there’s potential in this new adaptation to see it introduced to legions of new fans. A shipwreck sets up the story of a “fish-out-of-water” hero in an unfamiliar land, and the palace intrigue at the castle of the titular Shōgun could rival the very best drama series of the year.

Television Series #8:
The Last Of Us

Video game adaptations are notoriously difficult, but The Last Of Us has an all-star cast, a sky-high budget, and crucially, it seems to have won over many fans of the video game. The Last Of Us is one of the best video game narratives that I’ve ever experienced, and it feels like a natural fit for a serialised drama series; the story would certainly be far too long to condense into a film. So I’m hopeful that – finally – a video game adaptation will get the accolades it deserves!

Moreover, I’m really excited to be able to show this fascinating and unique horror-drama story to friends and family members who have no interest in gaming. The story of The Last Of Us is fabulous and absolutely deserves to find a bigger audience. There’s reason to hope that this adaptation will be up to the task.

Television Series #9:
Halo
Season 2

I enjoyed what the Halo series did in its first season, all things considered. It succeeded at bringing the long-running video game franchise to the small screen, adapting its story to fit the new format and making a few changes along the way. Some of those changes proved controversial – as such things always do – and I can certainly entertain the argument that there was less action than fans were hoping for.

But Halo will press on, potentially taking on board some of those criticisms, and it’s my hope that Season 2 will build on the accomplishments of Season 1 to progress the story in an enjoyable way. The first season had some great performances, clever cinematography that incorporated a first-person perspective during key sequences, and a mysterious story that will have kept even fans of the games guessing. I’m interested, and dare I say even excited, to see more.

Television Series #10:
Faraway Downs

I am joking. This is a joke. Nobody should ever be tortured into watching Faraway Downs. I can honestly think of nothing less appealing than watching an extended, reworked version of Baz Luhrmann’s Australia – quite possibly the worst film that I have ever had the misfortune to see. When I heard that Luhrmann was planning to use cut footage to expand Australia into a six-part miniseries I was flabbergasted. Who on earth would possibly want to see this? Was anyone asking for it to be made?

I’d rather trek to the bottom of the garden, heave the lid off the septic tank, and spend six hours staring unblinkingly at the festering sewage within.

Television Series #10:
The Three-Body Problem

China can often feel like a world unto itself; western productions struggle to cross over, and Chinese productions seldom attract mainstream attention over here. The Three-Body Problem is an adaptation of a Chinese sci-fi novel (or rather, the first part of a trio of novels) and is helmed by Game of Thrones’ showrunners David Benioff and DB Weiss.

I haven’t read The Three-Body Problem, but the premise sounds absolutely fascinating to me. Benioff and Weiss have proven themselves capable when it comes to adapting novels for the small screen – at least, completed novels – so there’s reason to hope that The Three-Body Problem will be interesting and entertaining in equal measure. This one could easily go toe-to-toe with the likes of Foundation in the sci-fi genre.

Video Games:

There are some massive releases on the schedule for 2023 – several of which were originally promised for last year! If even one of these big titles succeeds, 2023 will already be a great year for gaming. Single-player games are definitely holding the line in an industry where online multiplayer continues to bring in the big bucks, so there are plenty of reasons to think that 2023 could actually turn out to be a fantastic year for the medium.

Video Game #1:
Tchia

I’ve been tracking the progress of this amazing-looking indie game for more than a year, and it looks like 2023 could be Tchia’s moment. Based on legends from the developers’ New Caledonia home, Tchia will see players take on the role of a young girl on a quest to rescue her father. In addition to platforming and action-adventure gameplay in an open-world archipelago based on the island of New Caledonia, the ambitious game promises to unleash players’ creativity – and even includes a playable ukulele!

There have been some fantastic debut games by indie studios in recent years. My game of the year in 2021 was Kena: Bridge of Spirits – and without wanting to raise expectations too high, at least part of me is hoping that Tchia might just reach that same high bar.

Video Game #2:
Mario Kart 8 Deluxe
DLC: Booster Course Pass Waves 4, 5, and 6

You might think it a cheat to include a piece of downloadable content on this list, but it’s my list so that’s just tough! Although I was disappointed not to see a wholly new Mario Kart title in 2022, the Booster Course Pass for Mario Kart 8 Deluxe has been a surprising amount of fun. Not only have racetracks from past games in the series been updated and made welcome returns, but wholly new tracks have been created, too.

The Booster Course Pass is only half-finished, and three more waves are planned for 2023. Specific dates aren’t known, nor is it certain which racetracks will be appearing, but I’m nevertheless excited to have more Mario Kart to get stuck into!

Video Game #3:
Star Trek: Resurgence

A narrative adventure game with a branching storyline sounds like a perfect fit for the Star Trek franchise. After years in which no new Star Trek games had been licensed for PC or home consoles, two have come along within a few months of each other; Resurgence is hot on the heels of last year’s Star Trek: Prodigy – Supernova, which I really must get around to playing!

The game is being developed by folks who used to work for studio Telltale Games, a developer whose games were often praised for their narratives. I’m hopeful that, after a drought of games for Trekkies who aren’t interested in the online multiplayer scene, Resurgence will be a welcome return to the video game realm for the Star Trek franchise.

Video Game #4:
Disney Speedstorm

Developers Gameloft worked with Disney and created my favourite gaming experience of 2022: Disney Dreamlight Valley. Having taken Nintendo’s Animal Crossing formula and massively improved upon it… could they be about to do the same thing by creating a Disney-based rival to the Mario Kart series? Maybe that’s expecting too much… but Disney Speedstorm looks like a ton of fun!

I like casual, arcade-style racing games, and I’m a pretty big Disney fan, too. Bring those two things together and I hope it’ll be a fun time.

Video Game #5:
Starfield

One of the year’s biggest releases has to be Bethesda’s Starfield – the company’s first foray into a wholly new world in a quarter of a century. An epic sci-fi adventure has been promised, with all of the hallmarks of past Bethesda titles: joinable factions, a huge mix of varied side-quests, diverse non-player characters to interact with, customisation of every facet of your character, and much more besides.

Starfield will also give players the opportunity to design and upgrade their very own spaceship, before setting off to journey to one of a thousand different planets across dozens of star systems. Starfield is ambitious, and while there are certainly things that give me pause – such as Bethesda’s insistence on reusing its outdated game engine – I can already feel myself getting swept along by a growing hype train!

Video Game #6:
The Lord of the Rings: Return to Moria

I confess that I’m not entirely sure what to expect from this one. The game promises base-building and adventures in the Dwarven realm of Moria, set years after The Lord of the Rings as the Dwarves seek to reclaim their abandoned halls. It sounds as if the game will be set up for multiplayer – though the official blurb promises that it can be played solo, too.

There’s something about an underground setting that harkens back to the days of dungeon-crawler games, and the subterranean setting combined with the lore of Tolkien’s Middle-earth could make for a genuinely exciting title. I’m curious and perhaps a little hopeful of having some fun adventures deep underground!

Video Game #7:
Star Wars Jedi: Survivor

The much-anticipated sequel to Jedi: Fallen Order is almost ready! The game – which I played through back in 2020 – is one of the best Star Wars experiences I’ve had in recent years, and it was left open-ended by the time the credits rolled. Finding out what happens next for Cal Kestis, the former Jedi padawan, is something I’m really interested in!

Jedi: Survivor seems to have taken the gameplay of Fallen Order and expanded upon it, giving Cal new weapons and abilities – and at least one new companion, too. I recently played through it for a second time, which seems to be perfect timing with the sequel coming up! I really can’t wait to join Cal and the crew of the Stinger Mantis for another adventure in a galaxy far, far away.

Video Game #8:
Forspoken

Unlike many action-adventure titles, it seems as though Forspoken will focus much more on magic and spell-casting – something that could be absolutely fascinating. Set in an open-world, the game will follow the story of Frey, a young woman from our world who finds herself transported into a mysterious realm where magic exists and must find her way home.

Forspoken hadn’t really been on my radar until recently, but I’m now genuinely looking forward to it.

Video Game #9:
Perfect Dark

Though unconfirmed at this stage, Xbox’s Perfect Dark remake/reimagining would be well-timed if it should be ready this year – because the original game on the Nintendo 64 was set in 2023! Perfect Dark was originally created by Rare, hot on the heels of their success with Goldeneye 007 on the same platform, and it was a ton of fun when it released in the year 2000.

I’m genuinely curious to see what a recreated Perfect Dark might look like. Could it kick off another first-person shooter series for Xbox… and, perhaps more importantly, for Microsoft’s Game Pass service? I think that’s a possibility – but my main hope is that the single-player campaign will be fun to play through!

Video Game #10:
EA Sports FC

Bear with me on this one, okay? I know football (soccer) isn’t everyone’s favourite thing, and I know that sports games – and especially Electronic Arts’ sports games – have been particularly scummy with their in-game gambling and monetisation. But for the first time since EA published FIFA International Soccer in 1993, the corporation won’t have the official license or naming rights from world football’s governing body. That could mean we’re about to witness a sea change in the series… or it could lead to nothing of consequence at all!

Nevertheless, I’m curious to see what changes – if any – will come about as a result of EA and FIFA going their separate ways. Will EA Sports FC be noticeably different from recent entries in the FIFA series? We’ll find out later this year!

So that’s it!

We’ve picked out ten films, ten television shows, and ten video games to watch out for as 2023 gets underway. There will be many surprises along the way, I have no doubt, and it’s possible that some of the entertainment experiences that I’m excited in right now will either end up being disappointments or won’t even make it out of the door this year. But I’m hopeful that we’ll get some exciting, dramatic, and just plain fun stories to enjoy between now and Christmas!

There are definitely things to look forward to. I’ll try to cover at least some of these titles with reviews, first impressions, and general commentary here on the website over the next twelve months. I hope that you found this interesting, and that it was a fun, positive look ahead to some of what I hope will be the entertainment highlights of 2023.

Until next time!

All titles discussed above are the copyrights of their respective studio, developer, publisher, distributor, broadcaster, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

“My cash-grab is NOT a cash-grab!” exclaims man who’s definitely working on a cash-grab

Since I covered the announcement of The Last Of Us Remastered… Remastered last year, I’ve left the project alone. I’m flat-out not interested in a game that’s been remastered or reworked for the second time in just nine short years, especially when the PlayStation 4 version is perfectly playable. I don’t seek out projects that I don’t like with the intention of crapping all over them; there’s more than enough negativity in gaming communities online that I don’t want to add to it.

But a widely-reported remark from a developer/animator (whose name I won’t share to avoid piling on) really pushed me over the edge. The Last Of Us Remastered… Remastered (or whatever it’s going to be called) is a cash-grab. It’s the second remake of a game that was released in 2013 at the tail end of the PlayStation 3’s life, and it’s being resurrected for the second time entirely as a cheap cash-grab by Sony.

The Last Of Us is being re-remade.

After sharing my initial thoughts back when the announcement was made, I was content to ignore this new remaster. I have no plans to buy it – especially not with a ridiculous £70 price tag (or close to £100 for the deluxe version) – so that was that. Comment made, time to move on. But for one of the senior developers to have the audacity to speak about the game in such a brazen and dishonest way… I just couldn’t let it lie.

The Last Of Us is a good game. It was a great way to close out the PlayStation 3 era for Sony, and it was the game that convinced me to buy my first ever PlayStation console. I consider it one of the best games of the 2010s, and even though its sequel struggled under the weight of a clumsy narrative that tried to be too smart for its own good, the original game hasn’t been sullied by that controversy and remains one of the best examples of narrative, linear, single-player adventures.

The Last Of Us is undeniably a great narrative experience.

But this second attempt to “update” The Last Of Us for a new console generation is motivated purely by profit. Sony is cheaping out; recycling a game that they already have rather than investing in something new. By reusing things like recorded dialogue and motion-capture performances, and by not having to pay a team of writers to come up with a new story, the project can cut costs compared to making a new game from scratch.

There are remasters and remakes that are absolutely worth your time. Resident Evil 2, for example, was remade a couple of years ago from the ground up, and updating a title from 1998 to bring it into the modern-day with a new engine, new voice acting, and so on was absolutely worth doing. It introduced the title to a crowd of new fans who didn’t play it the first time around – and for whom going back to a clunky PlayStation 1 title would be offputting.

The remake of Resident Evil 2 feels much more worthwhile.

The Last Of Us doesn’t have that excuse. Not only is the PlayStation 3 version still perfectly playable in its own right, the PlayStation 4 remaster is an iterative improvement, bringing sharper graphics and ensuring that the game can be played on both PlayStation 4 and new PlayStation 5 consoles. As I said when the project was announced last year, I can’t imagine it would be worthwhile to resurrect the game for a second time – not so soon after the first two versions were released.

New video game generations have offered diminishing returns over the years. There was a huge difference between games from 1980 to 1990, and from 1990 to 2000. But even by the turn of the millennium, things were slowing down. The difference in graphical fidelity between a game from 2000 and one from 2010 was less noticeable than it had been in previous decades, and the difference between a game from ten years ago compared to a brand-new game released today can be so small that it’s difficult to spot.

Is this image from the PlayStation 3, 4, or 5?

Grand Theft Auto V is the same game fundamentally as it was when it was released in 2013 – the same year as The Last Of Us – and it’s still going strong. There have been tweaks as the game was brought to new consoles, but those changes have been criticised for being incredibly minor. Skyrim, The Witcher 3, and many other games from the past decade likewise hold up incredibly well and are still a ton of fun to play.

The only reason for a project like The Last Of Us Remastered… Remastered to exist is to be a cash-grab. That’s why it was dreamt up and that’s all it will ever be. It might be a good cash-grab – and with a game as good as The Last Of Us at its core it should be, provided the new team doesn’t screw it up – but it’s still a cash-grab. And I don’t want to claim that the people working on it aren’t working hard – I’m sure that they are. I’m sure a lot of energy and passion has gone into this cash-grab from the developers. As someone who worked in the games industry, I know how passionate developers can be, and even when a game isn’t great, good developers will still give it their all. That’s commendable.

Promotional image for The Last Of Us.

But that doesn’t excuse trying to present a project like this as something it’s not. The Last Of Us Remastered… Remastered may end up being decent with pretty graphics and neat animation work that talented developers put a lot of time, effort, and passion into making. But that doesn’t make it any less of a cash-grab. I genuinely hope that it will be good – because I don’t want the reputation of The Last Of Us tainted by being associated with a sub-par remaster. But this isn’t a fundamentally new or even different experience; anyone who’s played the original game won’t need to play this version.

And that’s what makes it a cash-grab. It’s an attempt by Sony to, well, grab as much cash as possible for as little investment as possible. Without spending the big bucks that would be needed to create The Last Of Us Part 3, or any other brand-new game, Sony hopes to grind out a remaster that will save them some money but still rake in the cash from fans of the original game. And that strategy will probably succeed, if past experience is anything to go by.

For just $100, you can own the “Digital Deluxe Edition!”

Buy The Last Of Us Remastered… Remastered if you want. Or don’t. If you haven’t played the game yet, it might even be worth waiting for the new remaster to get the most up-to-date and visually polished experience. It’s definitely a game worth playing… but I’m not convinced that this version will be, at least not for me – nor for most folks who’ve already played it.

But whether it’s good, bad, or mediocre, and regardless of how hard individual developers have worked on it, The Last Of Us Remastered… Remastered is a cash-grab. Trying to pretend otherwise is either pure and selfish dishonesty or abject self-delusion.

The Last Of Us Part 1 will be released for PlayStation 5 on the 2nd of September 2022, and for PC at an unspecified later date. The Last Of Us is the copyright of Naughty Dog and Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Last Of Us is being remade… for the second time in less than seven years?

Spoiler Warning: There are spoilers ahead for The Last Of Us and The Last Of Us Part II.

What on earth is going on with these far-too-soon remakes? Not only are we getting the visually disappointing Mass Effect: Legendary Edition later this year, but now the 2013 PlayStation 3 title The Last Of Us is apparently being remade as well. What a stupid idea that is. Evidently Sony, a company celebrated across the PlayStation 4’s lifespan for its great crop of exclusive titles, is creatively bankrupt, running out of ideas and being forced to go back to previously-successful titles desperately looking for games to remake or to produce unnecessary sequels to.

The Last Of Us Part II was released last year, and whatever you may think of its merits there can be no denying it was a controversial title. Rather than expanding the franchise or taking it in a new direction, Sony and developer Naughty Dog opted to revisit the same characters – and tacked on a story that didn’t go down well with many fans. Given the sequel’s controversial reception, I wouldn’t have expected that a return to the world of The Last Of Us would have been on the agenda so soon, but there you go.

The Last Of Us Part II was poorly-received by many fans.

Forget about the sequel. The original The Last Of Us is one of the best narrative games I’ve played in a very long time, such that I was even able to see past its horror elements – a genre I don’t usually enjoy. The characters were wonderful, the story pitch-perfect, and the setting unique. Eight years on from its original release, it’s still a fantastic game.

Visually, the game looks great. Its levels are tense and atmospheric, and I once described the game’s world as “hauntingly beautiful,” a description I stand by. By 2013, Naughty Dog and other developers were truly able to take advantage of the PlayStation 3’s powerful hardware, and they created a game that looks just amazing.

This screenshot hardly does justice to the visual beauty present in The Last Of Us.

So why does it need to be remade?

The answer, of course, is that it doesn’t. As with the Mass Effect trilogy, The Last Of Us is just too recent to see any significant changes or improvements, either visually or in terms of gameplay. Remastering or remaking the game – which has already been done once, shortly after the PlayStation 4 launched – is simply a cheap way for Sony to make money.

Rather than investing time and money in developing a new game, Sony sees a remake of The Last Of Us as a cash cow; a cheap way to reuse and recycle content it already owns into a “new” package that fans will lap up to play on their new consoles. That is, if anyone has been lucky enough to find one of the approximately eight consoles Sony manufactured in time for last year’s launch.

The Last Of Us was remastered in 2014 for the PlayStation 4.

To be totally fair, this applies to Microsoft’s Xbox Series X as well. But the PlayStation 5 launched too soon with not enough stock available, and with no plan in place to keep consoles out of the hands of scalpers and touts. The result has been total unavailability of consoles except to players who are willing to pay double the official price – or more – on sites like eBay. This incredibly anti-consumer move was blamed on the pandemic – as everything is these days – but my response to that is simple: if you didn’t have enough supply to fulfil consumer demand in the run-up to launch, you could have simply delayed the damn launch.

I’m sick to the back teeth of companies across the entertainment industry using the pandemic as an excuse for everything. There’s a worldwide shortage of semiconductors, silicon, and other key components in computer chips and other electronics. This is having an effect on PC components, games consoles, phones, and even cars. The smart, consumer-friendly thing for Sony to have done last year would have been to institute a six-month delay, launching the console later this year when more units had been manufactured. As it is, PlayStation 5s are sold out everywhere, a situation unlikely to change any time soon. But we’ve drifted off-topic.

Good luck finding a PlayStation 5 for its recommended retail price!

With so few games on PlayStation 5 right now, and Microsoft’s Game Pass service seemingly coming from nowhere and catching them off-guard, Sony is scrounging around looking for anything to shove on the new console to make it appear to be a worthwhile purchase for players. PlayStation 5 isn’t close to being worthwhile yet, by the way, so if you haven’t been able to find one, don’t worry. You aren’t missing out on much!

PlayStation 5, like its predecessor console, has serious issues with backwards compatibility. “Most” PlayStation 4 games work on the new system, according to Sony, but older titles don’t. So perhaps they see that as an excuse to give a relatively recent, good-looking game like The Last Of Us a facelift? Except, of course, as I mentioned above there’s already a PlayStation 4 version of the game which should be compatible with the PlayStation 5, so even that excuse – poor though it was, as a lack of proper backwards compatibility is Sony’s own fault – doesn’t hold water.

The Last Of Us created a hauntingly beautiful post-apocalyptic world.

This is a naked attempt to squeeze more money out of a successful project, and to avoid taking the risks associated with creating something new. If it hadn’t already been done, making this the game’s second remake, I guess it would have slipped under the radar. But the absolutely ridiculous, kind of pathetic situation of remaking the same game twice in less than seven years just makes it laughably obvious.

Instead of selling a copy of The Last Of Us on PlayStation 3 or PlayStation 4 for less than £10 (the PlayStation 4 version is £7.99 on the PlayStation Store at time of writing) Sony clearly plans to push this “remake” as a big deal and slap a hefty price tag on it – perhaps they’ll even try to get away with making it a full-price title. But what would fans get for that money? How can you make a decent-looking game from only eight years ago look substantially better? Mass Effect: Legendary Edition is trying to accomplish that same task, and when I look at that game’s own pre-release marketing material, I can’t even tell which screenshot is from which version. They look so similar it’s not even a joke.

Promo art for The Last Of Us. Remember that this game is barely eight years old.

The Last Of Us is in the same boat as the Mass Effect trilogy, and the fact that it had a PlayStation 4 remaster already actually makes it even worse. I thought this was a joke when I first saw the reports, but apparently this is true. Sony actually plans to remake an eight-year-old game for the second time and sell it as new. I’m glad I don’t own a PlayStation 5 if this is what we can expect from the company this generation.

No matter what they decide to officially title it, I hope we can all agree here and now to only ever refer to this abomination as The Last Of Us Remastered Remastered – so as to emphasise what a stupid idea this truly is.

The Last Of Us is out now for PlayStation 3 and PlayStation 4, with the PlayStation 4 version able to be played on PlayStation 5. The Last Of Us and The Last Of Us Part II are the copyright of Naughty Dog and Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fifteen games worthy of a second look in Spring 2021

Spoiler Warning: Though there are no major spoilers, minor spoilers may still be present for a few of the titles on this list.

Anthem is gone, Cyberpunk 2077 is still a stinking mess, and there are delays aplenty across the games industry as the pandemic rolls on. What’s a gamer to do? Well, I might have the answer for you! Tomorrow will be the first day of March, and to me March has always meant the beginning of Spring. There are small snowdrops beginning to bloom in my garden, and the nights are getting shorter. A few times this past week I’ve even managed without the heating on in my house – much to the dismay of the cats!

There are still plenty of great games that – all being well – will be released this year. If you missed it, I put together a list just after New Year of ten of the most interesting titles! But considering the delays and that this time of year is typically fairly quiet in terms of releases, I thought it would be a great moment to consider a few games that deserve a second look. I’ve limited the list to titles that are readily available to buy on current-gen platforms and PC, so no out-of-print games this time.

Without any further ado, let’s jump into the list, which is in no particular order.

Number 1: Mario Kart 8 Deluxe (Nintendo Switch, 2017)

Nintendo’s most recent karting game is a ton of fun. It’s the kind of arcade racer that has a very low bar for entry – anyone can pick up and play this fun title. But mastering Mario Kart 8 – especially if you choose to head online – is no small task, and there’s a surprising amount of skill involved to be truly competitive with the best players! I’ve adored the Mario Kart series since its inception on the SNES, and this version is the definitive Mario Kart experience… at least until they make Mario Kart 9!

Number 2: Fall Guys (PC and PlayStation 4, 2020, coming to Xbox and Nintendo Switch this summer)

Among Us gained a lot of attention not long after Fall Guys was released last summer and stole at least some of the cute game’s attention! The fact that Fall Guys isn’t on mobile probably counts against it as far as finding a broader audience goes, but despite what some have claimed, the game is by no means dead. Season 4 – which promises to bring a new set of futuristic rounds – is being released soon, and for less than £15 (at least on PC) I honestly can’t fault Fall Guys. It’s an adorable, wholly unique experience in which your cute little jelly bean character runs a series of obstacle courses in a video game homage to the likes of Total Wipeout. Each round lasts only a couple of minutes, and it really is way more fun than words can do justice to! I’ve recently got back into playing after taking a break, and there’s plenty of fun still to be had.

Number 3: The Elder Scrolls III: Morrowind (PC and Xbox, 2002)

You can find Morrowind on PC, and despite being an older title it’s compatible with Windows 10. There has been an active modding scene for almost twenty years at this point, so even if you’ve already played the base game it may still be worth going back for more. In my subjective opinion, Morrowind is the high-water mark of the Elder Scrolls series. It certainly offers players more to do than its predecessors or sequels – more NPCs to interact with, more factions to join, more types of weapons to wield and spells to cast, and so on. Especially if you hit Morrowind with some of the visual/graphics mods that are available, it can feel almost like a new game!

Number 4: Grand Theft Auto: Vice City (PC, PlayStation 2, and Xbox, 2002)

Another older title that you can find on PC, as well as on iOS and Android, Vice City was one of three Grand Theft Auto titles released between 2001 and 2005. Remember when Rockstar was able to put out more than one game per decade?! If you’ve had your fill of Grand Theft Auto V by now – and it’s been out for eight years, so I wouldn’t blame you if you were ready to play something else – maybe going back to one of the older games will be a nostalgic blast. Many fans of the series consider Vice City to be the best entry, and while I don’t think I’d go quite that far, I had a ton of fun with it back on the original Xbox.

Number 5: Banished (PC, 2014)

There are some great city-builders out there, but one of my favourites from the last few years is Banished. The game was built entirely by one person, which never fails to amaze me! It would still be a fantastic title if it had been made by a full studio, but the fact that the game and all its complex systems were programmed by a single developer is an astonishing achievement. Banished isn’t easy, even on lower difficulty settings, and it will take a little time to get into the swing of how to plan your town and manage your resources. But if you’re up for a challenge it’s a wonderful way to lose track of time!

Number 6: Skully (PC, PlayStation 4, Switch, and Xbox One, 2020)

Skully is a game that I’ve been meaning to write a proper review of since I picked it up last year, but it keeps slipping down my writing pile. From the moment I saw the trailer and heard the game’s premise – a 3D platformer in which you play as a disembodied skull – I was in love, and the game did not disappoint! The environments are beautiful and the game is plenty of fun. It manages to feel at points like an old-school 3D platformer of the Nintendo 64 era, and at others like a wholly modern experience. It’s also an indie title, and it’s great to be able to support indie developers wherever we can!

Number 7: Jade Empire (PC and Xbox, 2005)

If the demise of Anthem has got you missing the “golden age” of BioWare’s role-playing games, make sure you didn’t skip Jade Empire. The Xbox exclusive was overlooked by players in the mid-2000s, and while other BioWare games from that decade, like Knights of the Old Republic, Mass Effect, and Dragon Age Origins are all held in high esteem, the Chinese-inspired Jade Empire is all but forgotten. When Steam has it on sale you can pick up Jade Empire for less than the price of a coffee, and for that you’ll get what is honestly one of the best and most interesting role-playing games of all time.

Number 8: Star Trek: Starfleet Academy (PC, 1997)

Starfleet Academy is unique among Star Trek games because it features the cast of The Original Series in video clips recorded especially for the game. These aren’t scenes from films or episodes of the show; you literally will not see them anywhere else. Starfleet Academy is a starship simulator, and while its visuals obviously don’t look as good in 2021 when compared to other titles, the overall experience is fantastic. You won’t find another game quite like it – especially because ViacomCBS has all but given up on making Star Trek games since the release of Star Trek Online!

Number 9: Forza Horizon 4 (PC and Xbox One, 2018)

I signed up for Game Pass in order to be able to play racing game Forza Horizon 4 – and it was totally worth it! The Forza Horizon series attempts to find a middle ground between true racing sims and arcade-style titles, and generally manages to do so quite well. Forza Horizon 4 has a map which represents parts of Great Britain, and that’s something unusual! I didn’t see my house, but it’s always nice when a game uses a familiar setting. There are plenty of fun cars to race in, and different kinds of races too, including going off-road.

Number 10: Assassin’s Creed IV: Black Flag (Multiplatform, 2013)

Is it just me, or has every subsequent game in the Assassin’s Creed series struggled to hit the highs of Black Flag? Origins and Odyssey were decent, but even in 2021, I think that Black Flag is the definitive title in the franchise! There’s something about its pirate setting and the wonderful crop of NPCs that make Black Flag a truly enjoyable experience from start to finish. For a game that’s approaching its eighth birthday it still looks fantastic, too!

Number 11: The Last Of Us (PlayStation 3, 2013)

Despite its severely disappointing sequel, The Last Of Us is fantastic. If you’re looking for a game with amazing characters and a deep, engaging story, it simply can’t be bettered. I put The Last Of Us on my list of games of the decade as the 2010s drew to a close, and for good reason. Joel and Ellie’s trek across a hauntingly beautiful post-apocalyptic United States was absolutely one of the gaming highlights of the last few years. The characters are so well-crafted that they feel real, and every twist and turn in the intense storyline carries emotional weight. The game is being adapted for television, and I’m interested – cautiously so in the wake of The Last Of Us Part II – to see what will happen when it makes the leap to the small screen.

Number 12: Age of Empires: Definitive Edition (PC, 2018)

Though I know Age of Empires II is the title most folks prefer, I’ve always appreciated what the original Age of Empires did for the real-time strategy genre. If you’ve been enjoying the recent remake of the second game, it could be a great time to give the original a try as well. Age of Empires didn’t invent real-time strategy, but it was one of the first such titles I played after its 1998 release – and I sunk hours and hours into it in the late ’90s! There’s something about building up an army of Bronze Age warriors to smash an opponent’s town that’s just… satisfying!

Number 13: Star Wars Jedi: Fallen Order (PC, PlayStation 4, and Xbox One, 2019)

I played through Jedi: Fallen Order last summer and documented my time with the game here on the website. Suffice to say I had a blast; the linear, story-focused title is exactly what the Star Wars franchise needed after the Battlefront II debacle! Having just seen the dire Rise of Skywalker I was also longing for a Star Wars story that I could actually enjoy for a change, and Jedi: Fallen Order did not let me down! I had a great time swinging my lightsaber across a galaxy far, far away… and I think you will too.

Number 14: No Man’s Sky (PC, PlayStation 4, and Xbox One, 2016)

No Man’s Sky was incredibly controversial at launch. The pre-release hype bubble got wildly out of control, egged on by a marketing push that oversold the game. Remind you of any recent titles? But despite the backlash in 2016, Hello Games has since put in a lot of hard graft, and five years on No Man’s Sky genuinely lives up to its potential. Had it been released in this state I think it would have been hailed as one of the best games of the decade – if not of all time. I understand not wanting to reward a game that was dishonestly sold, and that the “release now, fix later” business model is not one we should support. But there’s no denying that No Man’s Sky is a great game in 2021, and if you haven’t picked it up since its 2016 launch, it could be worth a second look.

Number 15: Tony Hawk’s Pro Skater 1 + 2 (PC, PlayStation 4, and Xbox One, 2020)

A full remake of the definitive skateboarding game is hard to pass up! In the Dreamcast era, Tony Hawk’s Pro Skater launched an entire genre of skating games, and its amazing soundtrack is a nostalgic hit of late ’90s/early ’00s punk rock. The remade version, which you can pick up on Switch and the two new consoles later this year, is great fun, and has managed to do something rare for a remake: genuinely recapture the look and feel of the original title. Obviously the visuals are brought up-to-date, but the feel of the game and the way tricks are performed are fantastic. I was able to slip right back into playing as if I’d never put the Dreamcast controller down!

So that’s it. Fifteen games that I think are worth your time this Spring.

There are plenty of fun titles on the horizon, but some of the ones I was most looking forward to – like Kena: Bridge of Spirits – have recently been delayed, prompting me to look at my library and put together this list.

I hope this has inspired you to find something to play over the next few weeks! If not, stay tuned because there will be plenty more gaming-related articles here on the website. Happy gaming!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promo artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some next-gen ports are receiving a well-earned backlash

Whenever a new console generation kicks off, it’s inevitable that there will be some games that are released on both new and old systems. This is perfectly understandable in many cases, as games which are new and have had a lot of time and effort put into their development want to get the widest audience possible. Many titles in this category go unnoticed, or at most some reviewers will point out that the game may not be fully-optimised for new hardware. But some other titles are the subject of pretty heavy criticism, and I can fully understand why.

When it was announced that Grand Theft Auto V would be ported to the Xbox Series X and PlayStation 5, many fans were upset. This was a game initially developed for the Xbox 360 and PlayStation 3, and it’s going to be ported again? Grand Theft Auto V has been a juggernaut this console generation after getting its start in 2013, but after more than seven years fans are itching for a new entry in the series.

Grand Theft Auto V was originally released in 2013 for the Xbox 360 and PlayStation 3.

In 2014, when Grand Theft Auto V was re-released on current-gen consoles, it was barely a year old. No one at the time begrudged Rockstar the chance to port the title to new hardware because there was an understanding that the game had been a big undertaking. As the Xbox 360/PlayStation 3 era drew to a close, it made sense to bring some new titles to the new systems.

But that was six years ago, and in that time Rockstar has developed and published precisely one new game – Red Dead Redemption II. There are arguments to be heard that the pace of game development as a whole has slowed, and I don’t want to ignore the reality that developing an open-world game on the scale of Grand Theft Auto V is a colossal undertaking. But that doesn’t excuse what seems to many fans to be the company taking shortcuts.

Red Dead Redemption II is Rockstar’s only game in seven years.

What’s worse is that the time and effort spent on creating a next-gen port could arguably be better spent creating a new title. Even in a studio with the financial resources of Rockstar, porting existing games does take time, resources, and personnel away from other projects. So it’s not just a case of corner-cutting – fans feel that the company is wasting time.

Practically every current-gen title is going to be “forward-compatible” with new hardware anyway. What that means is that any Xbox One game should work on the Xbox Series X, and any PlayStation 4 game should work on PlayStation 5 by default – including titles like Grand Theft Auto V. So there’s no need to spend time and money reworking a seven-year-old game for new hardware; existing versions will work just fine.

Both next-gen consoles will be backwards-compatible with current games by default.

If the upgrades were going to be free, allowing players who own a current-gen copy of the game to experience the tweaks and changes on new hardware, I don’t think anyone would mind. In fact, players have praised companies like CD Projekt Red, whose 2015 title The Witcher 3: Wild Hunt is receiving such a free upgrade. But Rockstar – and other companies too – plan to re-release their old games and get gamers to shell out more money for the next-gen version. It feels decidedly anti-consumer.

Even though I’m not a big online multiplayer person, I recognise the appeal that Grand Theft Auto V has as an online experience. But after seven years I feel that online experience has run its course, and most players will be ready for a new challenge. Those who want to stick with what they already have can either continue to play on Xbox One/PlayStation 4 or can even bring their existing copy of the game to the new consoles; there’s no need to buy it all over again.

Grand Theft Auto V is getting a next-gen re-release in 2021… eight years and two console generations later.

Another company that has been roundly criticised for its approach to next-gen is 505 Games, publisher of Control. This is a game I’ve been looking forward to playing, as it has great reviews, but it’s another example of next-gen upgrades being denied to existing fans. The only way to play Control will be to buy it again on the new consoles, and to many fans the small upgrade seems like a big expense.

The Last Of Us was similarly criticised at the beginning of the PlayStation 4 era for being re-released in a “remastered” state less than a year on from its PlayStation 3 debut. At the time I was genuinely shocked by the gall of developer Naughty Dog; how can a game less than a year old be remastered already? But The Last Of Us sold very well on PlayStation 4, cementing this business model in the minds of executives as one that works and will rake in cash for comparatively little effort.

The Last Of Us was re-released on PlayStation 4 mere months after its PlayStation 3 premiere.

At the end of the day, that’s what this is all about. Money. Re-releasing a game with a few minor upgrades and hardware-specific tweaks is relatively inexpensive and offers companies huge financial rewards. It should be no surprise to learn that a big company wants to make more money, and I get that we live in a society where profit and growth matter. It’s just that it feels so anti-consumer, and even big companies need to be aware of their reputations. It’s easy to dismiss criticism and backlash as coming from just a whiny minority of hardcore fans, but companies like Electronic Arts have found – to their great cost – just what can happen when they push players too far.

It’s only in the last console generation that the idea of cross-generation releases has been such a big deal anyway. In the days of the SNES and the Nintendo 64 the idea of a game from one system being ported wholesale to new hardware just didn’t exist. There were ports, but they tended to be things like Super Mario All-Stars, which was a compilation of several games instead of a single title, and offered players good value as a result.

There weren’t many ports in the SNES era, and those that did exist were bundles like Super Mario All-Stars.

But if you’d told me in 2005, when the Xbox 360 was launched, that the original Halo game was just going to be straight-up ported to the new system and that players would be expected to “just buy it again” I’d have been absolutely gobsmacked. What a nonsense idea that would have been even as recently as 2005! We’ve come to accept some of these things in the fifteen years since, but even by today’s standards, some of the proposals for next-gen re-releases are drawing well-earned backlash.

Though it wasn’t possible to predict the impact of the coronavirus pandemic even a few short months ago, the changing situation in the world should be something companies take note of. There’s a good chance that many folks are going to have less disposable income at least in the short-term, and being asked to re-purchase a seven-year-old game on a new console is definitely not something that should be considered under current circumstances. Even were it not for the pandemic, I think this practice would still be inappropriate and anti-consumer. But given where things currently sit, it’s even worse.

This is the kind of practice that can start big companies on a slippery slope to reputational damage and more widespread criticism, and I would advise them to tread carefully. Rockstar – or any other company engaged in a similar practice – could garner a lot of goodwill today by announcing that the next-gen version of whatever game they’re working on will be free to anyone who currently owns it. Or, on the flip side, they could continue to draw criticism and ire for their greed and lack of care.

All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Does The Last of Us Part II deserve to be scored 3/10?

Spoiler Warning: There will be spoilers ahead for The Last of Us and The Last of Us Part II.

The Last of Us was one of my favourite games of the 2010s. I’m not a fan of horror in general, but its fungus-apocalypse setting was something unique in a zombie genre that was overrun by samey titles. Most importantly, The Last of Us was an engrossing story set in a world populated by characters who felt real. The story was what made The Last of Us worth playing; its third-person cover-based shooting/stealth gameplay was nothing new or innovative, and although its graphics were good even on the PlayStation 3, very few titles are interesting for visuals alone.

The story is where The Last of Us Part II fell down. There is currently a huge disconnect – as there often is nowadays – between the game’s audience and professional critics. Critic reviews have been overwhelmingly positive, giving the game 8/10, 9/10, or even 10/10 perfect scores. While it’s harder to aggregate non-critic viewpoints, Metacritic currently has the game at around a 3/10 – which is in line with reviews I’ve read on blogs and seen from non-professionals.

We could talk all day about how critic reviews are often unrepresentative of “normal” people’s experiences in entertainment – there are countless examples across film, games, and television to back that up. I also don’t want to accuse anyone of writing paid reviews; the practice does exist even in professional criticism just as it does in amateur criticism – an issue I’ve tackled previously. But in the case of The Last of Us Part II, there is simply no evidence that any individual publication accepted money for positive remarks so I will not be touching that with a barge pole.

Ellie, as seen in an early trailer for The Last of Us Part II.

The way I see it, critics and the game’s wider audience are looking at The Last of Us Part II from different angles: critics are looking at every aspect of the game, where fans are focusing on the story. The technical aspects of the game are fine. Its third-person cover-based stealth/action gameplay is an improvement on its predecessor, which it really ought to be coming seven years and a whole generation later. The game’s visuals have received much praise, and there can be no denying that environments and character models are graphically impressive – again, though, this is something we should be expecting in 2020. “Good graphics” or “nice scenery” can hardly be called features pioneered by or unique to The Last of Us Part II.

There’s an interesting comparison that comes to mind: The Rise of Skywalker. I reviewed this film a few weeks ago, and there are some similarities that are worth taking note of. The Rise of Skywalker – much like The Last of Us Part II – is visually impressive. Its special effects, CGI, costumes, etc. were all fantastic. And in both cases, no one can really fault the quality of acting performances, nor of much of the behind-the-scenes work. The editing in The Rise of Skywalker was certainly a problem, but beyond that, both projects are technically sound – but with stories that their audiences felt were crap.

At the end of the day, most people don’t pick up a game or watch a blockbuster film for the technical expertise of those behind it. If a studio is pumping huge sums of money into a project, those things are expected to be present. The Last of Us Part II should be a game that plays well, looks good, and has no major bugs or glitches. That’s the bare minimum for a game in 2020 to be considered adequate. Audiences come to The Last of Us Part II or a film like The Rise of Skywalker purely to be entertained and enthralled by a story, and if the story is deemed to be a failure, then no amount of technical perfection can salvage the project.

In The Rise of Skywalker’s case, the poor editing and pacing meant that even technical “perfection” wasn’t present, but even if The Last of Us Part II can be said to have hit every standard for being a great game from a gameplay point of view, a poor story can still make it a thoroughly unenjoyable experience. Anecdotally, I’ve heard from players who literally put the controller down and stopped playing, turned off by the game’s narrative decisions. If a game’s story is so poor the game itself is unfinishable, it’s definitely a bad game.

The Rise of Skywalker was a visually impressive film let down by a truly crap story.

I don’t like to say “I told you so”, but as soon as it was announced that The Last of Us was going to receive a sequel I felt it wasn’t a good idea. The first game was so good and the story so wonderfully engaging that almost anything that came next would struggle to live up to the expectations fans would have. And narratively speaking, Joel and Ellie’s road trip across a hauntingly beautiful post-apocalyptic United States was a complete story. The two characters even reached their “happily ever after” moment at the end of the game; any sequel using the same characters would have to get around that somehow. This isn’t a problem unique to The Last of Us, and it’s something that many sequels struggle with.

I would have argued, if I had been in the room, that if there was a need to make a second game at all it should have left Joel and Ellie behind and looked at some other aspect of the interesting fungus apocalypse setting. Perhaps a prequel focusing on the immediate aftermath as civilisation is in the throes of collapse – that premise worked well for Fear the Walking Dead. Joel and Ellie could have cameos, but from my point of view I regarded their story as complete.

There’s an expectation in 2020 that every successful project shouldn’t just be a standalone work – it needs to be expanded into a franchise. Partly this is a corporate decision, as companies see already-successful brands as easy money when compared to the risk of investing in a wholly new setting. And partly there is an artistic or creative element – there were those at studio Naughty Dog who felt there was a second story worth telling.

In a way, storytelling is subjective. Different people enjoy different kinds of stories, and what one person considers a clever narrative or an interesting plot twist may be considered an appalling betrayal by someone else. I often point to Luke Skywalker’s character in the film The Last Jedi when discussing this. Many fans felt that Luke considering an attack on young Ben Solo, and the subsequent depression he fell into after his Jedi temple was destroyed was out of character and the worst part of the film. I personally felt it worked well and showed, among other things, how anyone can find themselves battling depression.

However, there are fundamental narrative structures which have existed, in some form, for practically as long as there have been stories. Messing with these too much can lead to the whole narrative unravelling, and in my opinion, The Last of Us Part II suffers from this exact problem.

A promotional screenshot for The Last of Us Part II.

The first narrative point that The Last of Us Part II misunderstands and thus gets wrong is that stories need heroes and villains. Joel, the protagonist of the first game, is an antihero, not just for the violent life he led but for the decision he makes to save Ellie instead of potentially allowing the Fireflies to explore a cure based on her natural immunity to the fungal disease that triggered the collapse of civilisation. But even antiheroes are heroes – Joel may be deeply flawed, but as the character we played as and followed for the entire first game, it’s his story we relate to and sympathise with, not some new character.

When Joel was killed in The Last of Us Part II, in some ways it felt like an inevitability. He’d led a violent life since the apocalypse and had made many enemies, so his chances of living to a ripe old age were definitely lower than most people’s! But instead of the game turning into purely a tale of revenge, with Ellie setting out to bring Joel’s murderers to justice, The Last of Us Part II forces players to take on the role of Joel’s killer, and to experience much of the game from her perspective.

This narrative decision undermines the basic structure of fiction – that there needs to be a clear protagonist and antagonist. The Last of Us Part II ends up with a convoluted and terribly confused story as a result of failing to follow this most basic of storytelling rules. As the audience, we’ve been invested in Joel and his story. We’re on his side, despite everything he’s done. Joel was our hero – and yet we’re asked to take on the role of his murderer. This character is our villain, or at least should be. Of course it’s true in the real world that every story and every fight has two sides, and in many cases, both participants are equally in the wrong. But this is fiction – we have a protagonist we root for and an antagonist we don’t. If this had been Abby’s story from the beginning, killing Joel would feel fantastically satisfying. But it wasn’t her story.

The Last of Us Part II at key points looks like it’s going to be a story about bringing Joel’s murderer to justice; this is Ellie’s quest in the sections of the game where she’s the playable character. Yet when that storyline should have reached its climax and Joel’s death should have been avenged, Ellie lets Abby flee. This moment, for many players who made it as far as the end, completely ruined whatever remained of the story.

A story that aims to be about justice – which, in a post-apocalyptic world, has been reduced to the old adage of “an eye for an eye” – needs to conclude with justice being done, somehow, in order to feel satisfying and conclusive. Even if Ellie had been killed at the end of her quest, if Abby had died it would have at least felt like a concluded story. The Last of Us Part II set itself up as this kind of narrative, so when it fails in the final act to deliver on that narrative, everything else in the story up to that point feels like a waste of time. And when the story was weak and so fundamentally flawed to begin with, that’s something many fans found to be unforgivable.

Ellie was the focus of The Last of Us Part II’s marketing campaign, not the new character of Abby.

As we’ve recently noted with Game of Thrones, sometimes trying to be clever and subversive leads to a story falling apart. There is a reason why stories have always had clear protagonists and antagonists; heroes and villains. There is also a reason why a story about bringing a murderer to justice needs to conclude with that justice being dispensed. The Last of Us Part II pulled at these fundamentals of storytelling, thinking itself clever and innovative. Instead, the story came apart at the seams. Nothing could compensate for that in a game that was all about story – not visual effects, not acting, not gameplay.

Does The Last of Us Part II deserve to be scored 3/10? That was the question I asked at the beginning of this piece. And the answer will depend on what you think is important in a game like this: is it the narrative? Or is it good enough for a game to look good and play well?

There is no denying that The Last of Us Part II is technically good. A lot of skill went into every aspect of its creation. But for me personally, I come to a game like this for its storyline. If the story fails, the game fails; they are inextricably tied together. So yes, 3/10 seems like a fair score for a title like that. It accounts for the fact that the gameplay is technically sound, preventing it from being awarded 0/10, while acknowledging that the game’s raison d’être – its story – is a complete failure.

The Last of Us Part II is available now for PlayStation 4 only. The game is the copyright of Naughty Dog and Sony. All images courtesy of The Last of Us Part II press kit on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Last Of Us Part II seems to have had major plot points leaked…

Spoiler Warning: Not only will we go over some of the alleged leaks from The Last Of Us Part II, but there will be spoilers for the first game’s ending too.

Once upon a time I worked in the video games field. I mostly did website content and marketing for a big company (that shall remain nameless) but I got to know a number of people in the industry – at the company I worked for, at other companies in the city, and even in games journalism.

The leaked cut-scenes for The Last Of Us Part II seem to have come from Naughty Dog’s QA department – or perhaps an outsourced QA tester. QA, if you’re unfamiliar with the term, stands for “quality assurance”, and these are basically product testers, people who play through a game to find bugs and glitches so that the developers don’t have to. In my own experience I did some work with the QA team, but it was primarily proofreading and copyediting for in-game text – both tasks that could be given to a QA department depending on the structure of a company.

The company I worked for was, on the surface, ferocious about information security. Non-disclosure agreements were signed, and one clause in my contract was that I couldn’t undertake similar work for a “rival” company for at least 12 months after leaving the company I worked for – all under the threat of being sued or even arrested. But in practice, it wouldn’t have been hard to leak information. In my role, for example, I would take screenshots or use screenshots and videos taken by others on a regular basis to form part of the company’s marketing material. These images and videos would be unencrypted, with no identifiable information contained within the file. I was often working with games that hadn’t even been announced, yet it would have been incredibly easy to copy them onto a floppy disk (sorry, am I showing my age?) or USB drive, or email them to myself or someone else. Considering how many people worked in the office I was in, it’s a wonder leaks like this don’t happen more often, even in normal times.

And these are not normal times. With “non-essential” jobs all but shut down, practically every large games company around the world has shuttered its offices and asked members of staff to work from home. This can include QA testers. If it was easy to record and copy information, including images and videos, while working in a busy office, doing so from home would be a piece of cake – and I would speculate that that is precisely what happened.

A nefarious leaker has spoilt the plot of The Last Of Us Part II!
Photo Credit: Unsplash

The motivation for anyone to leak significant information about an entertainment product escapes me somewhat, I must admit. Some people have guessed that it was someone “disgruntled” within the company who was using the leaks to make a point. But my guess is that most of these people do it for attention. Seeing articles (like this one, ironically) and knowing they alone caused all the fuss is surely at least part of what motivates leakers.

The Last Of Us was released in 2013, and ended somewhat ambiguously. It was one of my favourite games of the last generation, and one of the things I liked about it is that it was a self-contained story. Of course the world the game created had scope to tell many other stories, and in a way I’m not surprised to see another entry in the series, but as a one-off game it felt like lightning in a bottle – something not easily recaptured. I was sceptical of the idea of a sequel from the beginning, just as I would be if a sequel were announced for a film like Sam Mendes’ 1917. Why? Because it was a single story. It doesn’t need further explanation, yet in the current era of sequels and franchises, almost every successful entertainment product comes under pressure to follow suit and churn out something else.

Regardless, The Last Of Us Part II has been made, and is, by all accounts, practically complete. The pandemic has delayed its release, as it has for many other titles, unfortunately, but work on the game is largely done.

The question of “what comes after an ending?” is one that sequels struggle with all the time. Look at the direct-to-video Disney sequels like The Little Mermaid II or Pocahontas II for how a sequel can be difficult to handle. The fundamental issue is that a story like The Last Of Us is complete. The ending may have been ambiguous, and it was certainly an emotional gut-punch, but it was an ending. It was even a semi-happy one, at least from Joel’s point of view. The point isn’t that nothing was ever going to happen to these characters afterwards, because if we got lost in that world and it felt real then of course we would want them to go on and live their lives. Instead, the point is that we didn’t need to see it, because our interaction with Joel and Ellie was purely their road trip across America in the first game. That was their story; that was the only part we needed to see. While you could absolutely argue that there’s scope to take another look at The Last Of Us’ fungus-apocalypse setting, if it were up to me I’d have left Joel and Ellie out of it – or included little more than a cameo appearance from them.

An atmospheric promo image for The Last Of Us.

Now we’re getting into spoiler territory, so I’m giving you one last chance to jump ship.

Not only does Ellie seem to find out that Joel lied to her about the operation and what happened to the Fireflies, but Joel himself is killed. To repeat what I said a moment ago, I’m not sure I wanted to see this next chapter. I was quite content to leave Joel and Ellie in the hills approaching their new home, to conclude their journey as they become as close as family; as Ellie finds the caregiver she never had and Joel finds someone to care about after losing his daughter. Those character moments defined The Last Of Us for me, and over the course of a game I’ve replayed several times, the coming together of the two central characters is what made it a fantastic story.

Killing off one of them – or both, if you believe some of the less-reputable rumours out there – is just not what I’d have chosen. And I know, reading spoilers out of context can be a bad thing, because a story is about more than just one single plot point. But if you’re a regular reader you’ll know that I’ve just been through something similar with The Rise of Skywalker – the latest Star Wars film. Because I can’t go to the cinema I’d read a synopsis of the plot long before I saw the film, and I was thoroughly unimpressed with what I’d read. On the day I was finally able to sit down and watch it I still thought that there was a glimmer of hope – but it was not to be, and The Rise of Skywalker was an utterly crap film. In short, my gut feelings about story points tend to be right more often than not. And when it comes to what I’ve seen and read about The Last Of Us Part II, I’m expecting a let-down.

I’m strongly of the opinion that some stories are one-offs. They don’t need sequels or to be spun out into bigger franchises; they accomplished what they needed to in a single story. Other games have fallen victim to this – the Mass Effect trilogy was a single, complete story, yet a desire on the part of EA and Bioware to revisit its world led to the disappointment that was Mass Effect: Andromeda. The first Mass Effect warranted a sequel – the Reapers were still out there, even though their vanguard had been defeated. But Mass Effect 3 was a final and definitive end, even if you got the “extra-good” ending. Mass Effect: Andromeda didn’t need to be made, because sometimes complete stories are best left alone.

Promo image for The Last Of Us Part II.

While I’m hopeful that any game I’m somewhat anticipating will be good, the big spoilers and leaks that I’ve seen for The Last Of Us Part II serve only to reinforce my opinion that there was no need to make a sequel, or at least not one that brought back the same characters. And while it is absolutely true – as I’ve argued myself in the past – that the sequel doesn’t “ruin” or in any way change the original game, which will still exist and can be revisited to my heart’s content, I still feel disappointed in what I’ve read.

A game like The Last Of Us was purely a story – one for which the term “cinematic” was practically invented. The gameplay was secondary to the story, and in that sense it’s a title that I would be just as happy to watch as I was to play. Those kind of games are rare, but they’re fantastic when their developers get it right. That’s why The Last Of Us was one of my picks for the top ten games of the last decade – you can find the full list by clicking or tapping here. While I have no doubt that Naughty Dog will make a success of the gameplay of The Last Of Us Part II, and that the game will be polished and free of the kind of glitches and bugs that plagued titles like Mass Effect: Andromeda, if the story isn’t up to scratch none of that will matter. For gamers who just want any old action-shooter, maybe it’ll be fine. But for someone interested in the story it won’t be a success. It will simply be another example of why tacking on a sequel to an already-complete story can be an impossible task.

The Last Of Us and The Last Of Us Part II are the copyright of Naughty Dog and/or Sony Interactive Entertainment. Promotional images courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.