Star Trek: Strange New Worlds Episode Review – Season 4, Episode 6: Off-Hour

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Original Series, The Next Generation Season 5, Generations, and Discovery Season 2.

After last week’s absolute travesty, Strange New Worlds needed a win. And while the bar for success after Level-Five Transporter Accident was so low that it had melted through the basement like Chornobyl’s elephant’s foot, I’m pleased to say that Off-Hour was a massive improvement – and, in my subjective opinion, of course, the second genuinely good episode of the season.

Note that I said “good” and not “perfect,” though – because, despite being infinitely better than last week’s abomination, Off-Hour dialled up some of its drama just a tad too high for my liking, and when I make the obvious comparison – to The Next Generation’s stellar episode Disaster – I find it to be the lesser offering for that primary reason. We’ll get into all of this in a bit more detail as we go, but I felt the long shadow of Level-Five Transporter Accident hanging over Off-Hour, as I genuinely feared the return of “but it was all just a dream,” or some other kind of pathetic cop-out as the narrative seemed to reach an impossible crescendo.

Still frame from Star Trek SNW 4x06 showing the USS Enterprise (cropped)
The Enterprise is about to experience a disaster!

There was also, I felt, a bit of a missed opportunity presented by Off-Hour’s unique narrative framework – something that, again, TNG did better some thirty-five years earlier.

None of this is to say that Off-Hour was in any way a “bad” episode; it’s probably my second-favourite of the season so far, and would easily crack a “top ten” for Strange New Worlds as a whole. I also appreciated several well-written callbacks to past iterations of Star Trek in this anniversary year – from The Cage to Court Martial and even a deep cut to That Which Survives, from The Original Series’ third season. Star Trek’s official sixtieth anniversary is in just over a week’s time, and I have to imagine that the writers and producers were at least aware that Season 4 would arrive sometime around then. Given that Skydance-Paramount as a whole doesn’t seem to be going overboard with the celebrations, it’s nice to get little references like that within the show itself – and we’ll talk about those in a bit more detail momentarily!

Still frame from Star Trek SNW 4x06 showing "Jettison Pod"
Who remembers Court Martial?

I would also be remiss not to tell you that this is the first Strange New Worlds episode I’m reviewing since meeting Ethan Peck and Christina Chong (Spock and La’an) at a recent Star Trek convention here in the UK. I haven’t written up a full piece about this year’s event; much of what I had to say would’ve felt repetitive, to be honest, after I wrote about my experiences barely twelve months ago. But if you join me later in 2026 for my annual “year in review,” I expect I’ll talk a bit more about Destination Star Trek then.

For the purposes of this review, well… it means I’ve personally met and shaken the hands of *three* of the principal cast, now! I met Martin Quinn (Scotty) last year, and it never ceases to be a strange feeling to look at someone on the screen and think to myself, “huh, I’ve met them!” But I’ll try not to let such things interfere with my analysis of Off-Hour – or, indeed, any future episodes going forwards.

And if you want to see what I made of 2025’s Destination Star Trek event, click or tap here! My thoughts haven’t really changed much after this year’s visit.

Still frame from Star Trek SNW 4x06 showing Spock and La'an's mind-meld
I got to meet both Ethan Peck and Christina Chong last weekend.

Okay, enough boring chit-chat about what I got up to at the weekend! Let’s get into Off-Hour.

When The Next Generation premiered the fifth-season episode Disaster, the writers and creative team took advantage of the chaos aboard the Enterprise-D to bring together character groups and pairings that we didn’t often get to see. What’s more, the story then plunged several of those characters into situations way outside of their usual roles or areas of expertise – and what resulted is genuinely one of my favourite episodes from the show’s entire run.

We got to see Worf delivering a baby. Geordi and Dr Crusher spent more time together than… well, practically any other story I can call to mind. Deanna Troi took the conn, and had to wrangle with Ro Laren and Chief O’Brien as the ranking officer on the bridge. And Picard got stuck in his own personal hell: trapped with three young children!

Four stills from Star Trek TNG 5x06 showing Picard, Worf, Crusher and Geordi, and Troi
Disaster made creative use of TNG’s main characters.

Off-Hour could’ve used its setup to do something similar, but the only “unusual” character pairing we got was Scotty and Cadet A’Sha – and, really, *any* character pairing with A’Sha would be out of the ordinary because of how little screen time she’s gotten across the season so far! I don’t dislike the scenes we got with Uhura and Ortegas on the bridge, Una, Spock, and La’an in the lounge, or Chapel and M’Benga in sickbay – but given the unique premise of the episode, *and* the addition of characters like Dr Boyce to add another medical officer… well, I can’t help but lament, in a way, a missed opportunity.

When we look back at Strange New Worlds’ run to date, how many times have we seen Ortegas and Dr M’Benga interacting? Or Chapel and Scotty, Spock and Una, or Pike and Pelia? There were so many possibilities for pairing up or creating groups of characters who don’t usually spend any time together, and this kind of story provided the *perfect* narrative framework for doing so. But the characters mostly stayed in their established pairings and groups, and when I compare that element of Off-Hour to The Next Generation’s similar offering… I just feel like full advantage wasn’t taken of this concept.

Still frame from Star Trek SNW 4x06 showing A'Sha and Scotty
A’Sha and Scotty formed the only uncommon character pair.

Partly, I’m afraid, the reason for that is that Off-Hour – like several Strange New Worlds stories (and many others in Discovery, Picard, and even Prodigy in recent years) dialled up the drama and stakes just a little too high. Dr M’Benga’s gruesome injury is the main culprit here, but the danger posed to the ship by the “warp slingshot” or “neutrio wormhole” or whatever we’re calling it is a big part of that, too.

And again, TNG’s Disaster is a great point of comparison. That episode had stakes and tension; there were injured characters and others were in mortal danger. But the way it communicated those storylines was ever so slightly less… melodramatic. Because of that, the story opened up, and it meant it was absolutely possible for an injured character like Picard to be stuck with some scared kids, or for Troi, on the bridge, to have to wrangle with potentially fatal decisions without the support of other senior officers. Dialling things back just a couple of notches worked wonders for Disaster, and it allowed the story more freedom to shake up TNG’s characters in fun and creative ways.

If any part of Off-Hour was lacking… well, there it is.

Still frame from Star Trek SNW 4x06 showing Dr Boyce's padd
Dr M’Benga’s injury as shown on a padd.

Since I mentioned Dr M’Benga’s injury, let’s head to Sickbay next.

I’m sorry if this is going to sound crude or facetious, but when Dr M’Benga was almost bisected by the rolling table, I could only think of one thing: the parody of Signs from the beginning of the 2003 “comedy” film Scary Movie 3. I know, I know… cringe millennial humour, right? But honestly, when Chapel revealed the scan of Dr M’Benga’s injury… that thought almost made me laugh out loud. Does that say more about me than Off-Hour? I mean, probably.

Perhaps a more casual audience isn’t aware of this, but Dr M’Benga is a minor character on The Original Series, making I think three appearances on the show alongside Dr McCoy. What that means, for those of us who did know that, is that Dr M’Benga is basically immortal in Strange New Worlds. And that fairly typical “prequel problem” robbed this storyline of much of its dramatic tension, unfortunately. Plenty of stories can still be thoroughly enjoyable even when you know how they end, but because of Strange New Worlds’ place in the timeline, any TOS character is an odd choice to place in mortal peril. Compare M’Benga’s injury in this episode to Ortegas’ injury at the start of Season 3 as a case in point; Ortegas could have been killed off, just as Hemmer had been in Season 1. But M’Benga is unkillable – and that knowledge detracted from this storyline, at least a little. And maybe that’s why my initial reaction was to recall that dumb scene from a pretty awful early 2000s spoof movie instead of being gripped by the tension that the episode was going for.

Still frame from Star Trek SNW 4x06 showing Dr M'Benga bisected
Half of Dr M’Benga…

The preamble to M’Benga and Chapel’s story saw them get into an argument. And while friends having disagreements and arguments is something that happens every day… this one felt just a little bit forced. It worked in the sense that it gave Chapel an extra motivation to stay with Dr M’Benga after he was injured; she didn’t want to prove him right by walking away, as he’d called her out for having “one foot out the door.” But if we stop to think about that… did Chapel need that as an extra reason to stay by her friend’s side? Aside from Spock, and the complicated romantic relationship there, Dr M’Benga is by far Chapel’s closest friend on the ship. They have a history that extends way back before the events of the series, and we’ve also seen Chapel as being dedicated to her patients on numerous other occasions. I just don’t think the argument and the conversations they had about which of them might be leaving really added much to *this* specific storyline.

However, given that Strange New Worlds is in the process of shuffling some of its characters around ahead of next season’s finale, talk of Dr M’Benga potentially stepping away from the chief medical officer role is noteworthy. This episode (re)introduced Dr Boyce – the Enterprise’s very first CMO from The Cage – and we also know that Dr McCoy has been cast for at least one Season 5 episode. As I said above, Dr M’Benga would serve aboard the Enterprise during Kirk’s time – but not in the chief medical officer’s role, so some kind of exit, or partial exit, seems to be on the cards, and I think we’ve seen the beginnings of that here.

Still frame from Star Trek SNW 4x06 showing M'Benga and Chapel
Is Dr M’Benga really going to leave the Enterprise?

I could appreciate, though, that Chapel got one of her best stories of the show so far – and that Jess Bush really got a chance to show off her range and put in an exceptional performance with this incarnation of the character. Even if the idea of Chapel being a bit “flaky” in her commitment to serving on the Enterprise felt less-than-developed as a premise, her dedication to saving her friend’s life when he was in danger was admirable, and we went through a range of emotions with her as she refused to confront what should’ve been a guaranteed death for Dr M’Benga.

The technobabble macguffin that saved both M’Benga and the ship was, perhaps, a tiny bit lacking in explanation; we got some fun lines between Chapel, Pike, Scotty, and Pelia, but it felt a bit lightweight given the scale of what these “super-neutrinos” were capable of doing. Perhaps a stronger story would’ve used the neutrinos for one role, but not both – and found an alternative way to either save Dr M’Benga or refuel the ship. Again, that comes back to my point about the stakes and tension being cranked all the way up; in a story with marginally lower stakes, the magical neutrinos wouldn’t have needed to do *everything*.

Still frame from Star Trek SNW 4x06 showing a padd with neutrinos
These neutrinos sure are useful, eh?

Sticking with characters that Off-Hour endangered who, realistically, we knew were never in any danger… we also have Spock.

Again, as with Dr M’Benga, Spock was just a really odd choice for this kind of storyline. I appreciated the callback to Court Martial with the ion pod and how it could be jettisoned; that isn’t the issue. When the story really wanted us to feel that a main character was genuinely in danger of losing their life, the writers chose literally the only character from that group who couldn’t die. Dr Boyce, Una, or La’an could all have taken on Spock’s role in heading for the ion pod; there was nothing about it from either an in-universe point of view or for Spock’s character arc that meant it *had* to be him. And any of them – or the likes of Ortegas and other non-TOS characters – would’ve felt in danger in a way that Spock simply never did.

There were some creative visuals on this side of the story – Spock and La’an’s slow, painful climbs across the hull were both impressive-looking and tense. The animation work used to represent the wormhole and the neutrinos was fantastic. And on the practical side, Spock’s painful radiation burns were particularly gruesome, as was the visual of him spitting up blood. But the show’s status as a prequel, and the decision to put the one character who we know couldn’t be in any real danger into this situation, rather worked against this part of the story.

Still frame from Star Trek SNW 4x06 showing La'an in a spacesuit on the hull
La’an climbing over the hull.

La’an said it best herself: she’s “expendable,” at least in a narrative context! And given her concerns earlier in the season about her latent augment DNA, some kind of exposure to super-neutrinos or outer space radiation could be something that we follow up on in subsequent stories. Given that La’an had to go after Spock anyway, and her scene climbing over the hull was very similar to the one we’d just seen with Spock… I can’t help but feel that maybe other choices could’ve been made to make this storyline a bit more tense. Sending both characters out, one after the other, maybe even felt a tad repetitive – though I didn’t really notice that on my first viewing of the episode, to be fair.

La’an and Una had some great moments together in earlier episodes – particularly Season 1’s Ghosts of Illyria and Season 2’s Subspace Rhapsody, and I read their conversation here as a bit of a follow-up to that. That “big sister-little sister” dynamic hasn’t been as present with them lately, but it seemed to be back in play here. If – as I’ve repeatedly theorised this season – La’an may not be long for this world (or may be about to depart the Enterprise in some other way), then taking a moment to remind us of her friendship with Una is no bad thing.

Still frame from Star Trek SNW 4x06 showing La'an and Una
La’an and Una.

Is Strange New Worlds paying Anson Mount by the line, or something? Is that why Captain Pike has been such a small part of the show this season? On its own, Pike’s relatively small role in Off-Hour wouldn’t be noteworthy. He spent a good chunk of the episode unconscious, but he got a good moment of self-sacrifice as he risked his safety to activate the Enterprise’s deflector screens, and then got a moment later in the story when he had to make the tough decision to jettison the ion pod. But given how Pike’s roles across the season so far have been pretty minimal… I dunno. I continue to hope for more Captain Pike in what we used to call “the Captain Pike show,” I guess.

On its own, it wouldn’t matter. Off-Hour had good storylines for Scotty, Chapel, and M’Benga in particular, and Star Trek has *always* done episodes where some characters were more in focus than others. It just feels like we’ve now had five in a row where Pike’s role has been fairly small, and given that the original appeal of Strange New Worlds – the reason fans like myself were clamouring for more from this version of the character after his appearance in Discovery’s second season – was Anson Mount’s wonderful performance… well, it’s become noticeable. And I’d hope that we’ll get to spend a bit more time with the Enterprise’s captain between now and next season’s finale.

Still frame from Star Trek SNW 4x06 showing Pike
We don’t seem to be spending as much time with Pike this season.

Pelia has been one of my favourite characters in Strange New Worlds since she arrived back in Season 2, and I’m so glad to see her in the kind of mentoring role that this younger version of Scotty needs. Although I wouldn’t call Pelia and Scotty a “rare” or “unusual” pairing in the way I described above, they’ve had precious little time together since Scotty came aboard the Enterprise, sadly, and I’m glad that Off-Hour went some way to remedying that deficiency. The whole point of doing a prequel story for characters like Uhura, Spock, or Scotty is to show how they grew to become the people we’re familiar with, and given where Scotty started – and his existing relationship with Pelia – that’s something I’ve felt Strange New Worlds hasn’t really done enough of.

But Pelia got a genuinely enjoyable storyline this time, guiding Scotty less on the technical side and more in terms of boosting his confidence – and that’s *exactly* what this younger version of the character needed. I liked Scotty’s callback to the USS Stardiver (the ship he served on in Season 2, before he joined the Enterprise) and how his conversation with Pelia gave him enough of a boost to play a role in saving the ship.

Still frame from Star Trek SNW 4x06 showing Pelia in her quarters
Pelia’s just fantastic, isn’t she?

The only downside to this part of the story, really, is that Pelia’s confidence-boosting didn’t really lead to Scotty actively *doing* anything differently. He’d already made the adjustments to the ion pod and to the bussard collectors; all he really had to do was have faith that the ship would hold together despite passing its safe limits. And that was important, don’t get me wrong – we saw the genesis of Scotty the “miracle-worker,” willing to push the Enterprise and squeeze every last bit of juice from her engines! But what I mean is that, for all of Pelia’s nice words, it didn’t really change anything that Scotty *did* – with some slight changes, Scotty could’ve listened to something Pelia said and that might’ve given him a final boost to… I dunno. Technobabble something about an extra ounce of power to the deflectors; something to help the ship when it passed that threshold.

But that’s really just a nitpick. This Pelia-Scotty storyline was fantastic, and it’s something I’ve been waiting to see from Strange New Worlds for basically a season-and-a-half at this point! Scotty, since coming aboard, has kind of eclipsed Pelia in several engineering stories, and because she’s such a fun character, that’s been a little disappointing. So I’m really glad to see her in that senior role this time. It was also fun to revisit Pelia’s cabin and see some of the random nonsense she’s accumulated over such a long life! That will never cease to be a fun space to spend time in.

Pair of still frames from Star Trek SNW 4x06 showing Scotty and Pelia
This moment at the end of the episode was incredibly sweet.

A’Sha has been a bit of a non-entity so far this season. After what could’ve been a strong start in her initial scene with Uhura, she faded into the background quite quickly. But given the Strange New Worlds writers’ proclivity to put Vulcan characters into either slapstick comedy stories or soap opera-level romantic plots, it was a breath of fresh air to get a Vulcan who behaved… well, like a Vulcan, for once. And A’Sha’s scenes with Scotty this week were a lot of fun.

Even as the ship was in danger, A’Sha kept her head. She helped Scotty where she could, even coming up with the idea to turn off life support to non-essential areas of the ship, and later beaming him to just the right place to be able to make the modifications to the ion pod. I’m hoping there’s more to A’Sha than just being a “glorified redshirt,” like last season’s Ensign Gamble, but whatever may lay in store for the character, her scenes this week were pretty good – and by far her biggest outing of the season to date.

Still frame from Star Trek SNW 4x06 showing A'Sha opening the turbolift doors
Here’s A’Sha!

I wasn’t a huge fan of the 24-inspired clock or countdown on the screen. It did hammer home that (most) of the episode took place in real-time, which could’ve been fine, but after the first couple of appearances it just began to feel a bit gimmicky, to be honest, and I don’t think it really added a lot. The episode was already tense and dramatic – arguably just a little too much! And adding a ticking clock didn’t really do much for me to ramp that up much further.

What I liked a lot better, though, were the 24-inspired split-screen sections. Some of these were better than others, admittedly; a few of them were little more than just side-by-side close-ups of characters. But when they worked, they really worked, and it’s a creative technique that we don’t often see in Star Trek. The moving “wipes” from one character to another, and how the screen wasn’t always a perfect 50/50 split were also fun visual effects, and that kind of thing definitely helps Off-Hour stand out.

Still frame from Star Trek SNW 4x06 showing Chapel and Pike on a split-screen
One of the split-screen moments.

We mentioned Court Martial and the ion pod, and that was a fun callback. But one reference I never would’ve expected in a million years was to the TOS third-season episode That Which Survives. I don’t mean to be unkind, but is That Which Survives an especially memorable episode for you? Because it isn’t for me! So it was a ton of fun to get a deep cut to a random minor character from that episode: Lieutenant Rahda.

Rahda takes over the conn for the Enterprise’s beta shift (an earlier episode this season mentioned alpha and beta shifts, if I’m remembering correctly), and she’s the one who initially notices the problem of the warp-wormhole (or whatever we’re calling it). In That Which Survives, Rahda takes over for Sulu at the helm, so she kind of plays a similar role in both stories. It was a totally unnecessary callback – this could’ve been a brand-new character and she would’ve served the exact same function. But I love that Strange New Worlds went back to Star Trek’s past and pulled out a minor character like Radha for a moment like this. It adds depth to Star Trek’s world, and makes the franchise’s newest outing feel even more strongly tied to its first. In the sixtieth anniversary year… well, I love to see things like that.

Still frame from Star Trek SNW 4x06 showing Rahda and Pike
Rahda appeared in a Season 3 episode of The Original Series.

As the story unfolded, and especially as it seemed like both Dr M’Benga and the Enterprise were in mortal danger, I’m afraid I felt the hideous spectre of Level-Five Transporter Accident’s ending looming ever larger. If you read my review of last week’s episode, you’ll know that I felt the “but it was all just a dream” ending is probably the worst ending to an episode in the entire six-decade history of Star Trek, and when Off-Hour seemed to be writing itself into a corner, well… I began to fear the worst.

I didn’t think for a second that we’d get another identical “dream” story, but I did wonder whether – through some technobabble, perhaps – these super-neutrinos might rewind time or undo much of the episode’s story. Star Trek has done similar things on occasion, so it wouldn’t have been totally unprecedented. But after last week’s episode had so thoroughly shit the bed, I couldn’t *bear* the idea of another story being erased in any way, and as the tension ramped up and we got closer to the explosive conclusion… it was a real, genuine worry. The stench from Level-Five Transporter Accident’s ending will take time to dissipate, apparently.

Still frame from Star Trek SNW 4x06 showing the USS Enterprise in a wormhole
The Enterprise in the wormhole.

When Strange New Worlds was first announced, and before we knew anything about who would or wouldn’t be joining the cast, I wondered if we might see a new version of Dr Boyce. Boyce was the Enterprise’s doctor – and Pike’s counsellor of sorts – in The Cage, but obviously the Strange New Worlds team chose to adapt Dr M’Benga instead. So it was a real surprise, then, to see Dr Boyce in this episode – and to learn that he’s apparently playing second fiddle to Dr M’Benga after returning to the Enterprise from a different posting.

I gotta be honest: this version of the character seemed a lot harsher and less personable than the Dr Boyce from The Cage, to such an extent that they almost don’t feel like the same individual. I think it’s possible that Dr Boyce might reappear either later this season or next season, so maybe we’ll get to spend a bit more time with him and reestablish that softer or more personable side, or there could be a conflict looming with Dr M’Benga. Given that M’Benga might be on his way out… Dr Boyce could have a role to play in facilitating that, perhaps.

Still frame from Star Trek SNW 4x06 showing Dr Boyce
Dr Boyce.

I did like Dr Boyce’s no-nonsense approach, though. He was calm and professional, even under pressure, and although he might’ve seemed quick to dismiss Chapel’s pleas to try to save Dr M’Benga, that came from an understandable place. M’Benga’s life was only saved by magical nonsense, if you think about it, and Dr Boyce had other patients in need of treatment, so his attitude makes sense. I still think that he didn’t have quite the same charm or bedside manner as he did in The Cage, but given the stressful situation, I could understand where it was coming from.

Again, as with the ion pod and Lieutenant Rahda, this was a fun callback in this big anniversary year. It was also nice to get some (admittedly belated) explanation as to why Dr Boyce was no longer the Enterprise’s CMO after the events of The Cage, as that filled in a little bit of backstory in between events we’ve already seen on screen. As above, this character’s role in Off-Hour could’ve gone to someone brand-new, but returning to someone from Star Trek’s past – someone quite important, in this case – worked well and was a fun little callback for Trekkies.

Still frame from The Cage showing Dr Boyce
Dr Boyce, as he appeared in The Cage.

Speaking of callbacks, the damaged engineering being sealed off reminded me of a similar moment in Generations, shortly before the destruction of the Enterprise-D’s stardrive section. The engineer who sealed the room also had some pretty painful-looking radiation burns (and I have to assume that he, along with several of his colleagues, won’t have survived if they were sealed inside the irradiated engine room). This character was functionally little more than a redshirt, I guess, but it was nice to see engineering so lively and populated at the start of the episode; we’ve hardly spent any time in main engineering, really, even after Scotty joined the show, yet it’s such a fun space.

One thing that confused me was Dr M’Benga’s line about the temperature outside Sickbay being “-400 degrees.” Is that a Fahrenheit thing that I’m too non-American to get? Star Trek has (usually) used metric measurements in the past, and the temperature of outer space is famously -270° C. It just seemed like a very odd thing for Dr M’Benga to say – either he was exaggerating, delusional from his injury, or just… I dunno. It felt like a bit of an oddity, though.

Still frame from Star Trek SNW 4x06 showing Dr M'Benga frozen
A Dr M’Benga popsicle.

So that was Off-Hour. A good episode, but perhaps one that didn’t take full advantage of its unique premise.

Jess Bush and Martin Quinn were, for me, the standout performers this week. Both ran the gamut of emotions, taking their characters through very difficult and complex situations and journeys, and Scotty in particular has taken a massive step closer to the man we remember from The Original Series. There were several fun callbacks to Star Trek’s past, helping Off-Hour to feel just a little bit celebratory with Star Trek’s big anniversary right around the corner, and the episode put together a strong story… albeit one where the drama was just a notch or two too high for my personal taste.

Still, it’s one of the best episodes of the season without a doubt, and as things stand right now, I’d happily put Off-Hour in a hypothetical “top ten” of my favourite episodes from the entire show. After last week, Strange New Worlds desperately needed a palate-cleanser, and I’m pleased to report that Off-Hour successfully delivered on that.

Still frame from Star Trek SNW 4x06 showing Uhura
Uhura.

I hope this has been interesting… and you aren’t *too* jealous that I’ve now met Christina Chong, Ethan Peck, and Martin Quinn! I definitely felt that there was a low bar for this week’s episode after *that* ending last time, but even with that in mind, I think Off-Hour was good.

Next week, Like Chronitons Through the Hourglass promises to trap the crew inside “a soap-opera reality.” So… Star Trek: Discovery, then? Jokes aside, I’m not sure if I like the sound of that premise, to be blunt. We’ve already seen episodes like A Space Adventure Hour and The Elysian Kingdom doing these kinds of “what if Star Trek… but different?” ideas, and they haven’t all worked as well as I’d have liked. However, I shall endeavour to go into it with an open mind, and if nothing else, I like the idea of Captain Pike potentially taking centre-stage again.

So hopefully you can join me next week for that review! Thanks for checking out my thoughts on Off-Hour, and if you missed them, you can find the rest of my Strange New Worlds reviews by clicking or tapping here. And maybe, sometime soon, we should return to TNG’s Disaster for a re-watch! Until next time… and Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Head Canon

A spoiler warning graphic.

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series Season 1, Deep Space Nine Season 6, Voyager Seasons 1, 5, and 6, First Contact, Discovery Seasons 1-3, Strange New Worlds Season 1, and pre-release information for Starfleet Academy.

Star Trek has a wonderfully rich and engaging setting – a fictional universe that operates by established rules that have been built up over decades. This “canon” is part of what makes Star Trek feel like Star Trek… and while I’m not a stickler for the tiniest minutiae of canon, the fundamental building blocks of the Star Trek franchise need to remain consistent for stories to work.

There are some places where Star Trek’s writers have been deliberately vague and ambiguous, and others where an apparent “plot hole” has been created, either by a new story seemingly overwriting an old one or by one of the prequel shows making an apparent change to what had been previously established. These things can pass by inoffensively enough, but as Trekkies, I think we have a natural curiosity about this setting – and a need to ensure that things make sense in the context of Star Trek’s long-established universe!

An AI-generated image of a head floating above a cannon.
It’s… head cannon.

So that’s where head canon comes in. If you’re unfamiliar with the term, head canon (or headcanon, if you prefer; I like to write it as two separate words) is basically just a fan-made explanation for something that doesn’t appear on screen. A famous example from the Star Trek fan community is the belief some fans hold that Kirk and Spock were engaged in a romantic relationship. That’s something never shown on screen (nor even explicitly hinted at), but nevertheless has become popular in some quarters of the fan community.

There are also head canon explanations for apparent plot holes and head canon expansions that go beyond what we see on screen. Over the years, I’ve come up with several of my own – and it’s these that I want to share with you today.

Still frame from How Sharper Than A Serpent's Tooth showing Kirk and the crew on the bridge of the Enterprise.
Arex, Kirk, and Walking Bear on the bridge of the Enterprise.

Before we get started, a couple of important caveats! Firstly, this is head canon. None of this is official, none of it has ever been seen on screen, and it’s likely that none of it will ever be confirmed. I’m not saying that I’m right and that’s that – other fans can and will disagree, and that’s okay. I’m not claiming to be the only originator of some of these ideas. It’s very likely that other Trekkies have independently come up with similar head canon explanations for some of the story beats we’re gonna talk about today – so please don’t think I’m trying to take sole credit!

This is also the entirely subjective opinion of one old Trekkie. If you hate all of my ideas, if I miss something that seems obvious to you, or if my head canon explanations don’t make sense to you… that’s totally okay, too. There’s enough room in the Star Trek fan community for polite discussion and disagreement – and there’s no need to get into a fight about totally hypothetical things that will almost certainly never be confirmed on screen!

With all of that out of the way, let’s look at some head canon!

Head Canon #1:
There are different types of cloaking device.

Still frame from Minefield showing the NX-01 Enterprise and two de-cloaking Romulan vessels.
22nd Century Romulan vessels de-cloaking.

Prior to Enterprise, it was pretty well-established that Starfleet’s first encounter with a cloaking device came when the USS Enterprise, under Kirk’s command, engaged a Romulan warbird that was attacking Earth Outposts along the Neutral Zone. Cloaks continued to be used by the Romulans, Kligons, and others into the 24th Century – but Starfleet only used a cloaking device on a couple of occasions.

Enterprise changed all of that, firstly with the Suliban’s cloaking technology – which, admittedly, was never explicitly called a “cloaking device” on screen – and later when the Romulans were introduced. Since then, both Discovery and Strange New Worlds have set the precedent that cloaking devices were known to Starfleet years before Kirk’s encounter with the Romulans. So how can we square this circle?

Still frame from Into The Forest I Go showing a simulation on the USS Discovery's viewscreen (cropped).
A Starfleet simulation of a Klingon cloaking device.

My answer is that there must simply be different types of cloaking devices. Not only that, but Starfleet Intelligence is working around the clock to figure out how to detect cloaked vessels. Similar to how the code-breakers of World War II worked to break enemy encryptions and read messages, Starfleet is locked in a constant battle to un-cloak cloaked ships.

Perhaps in the aftermath of Discovery’s Klingon War, Starfleet thought they’d finally broken the cloaking encryption – and that’s why Kirk was so surprised to see the Romulan warbird disappear from his sensors. Every time the Romulans or Klingons invent a new type of cloak, Starfleet gets to work figuring out how to recalibrate sensors to break through. This “arms race” could have been going on for decades – or even centuries.

Head Canon #2:
The USS Enterprise had a refit after Pike left the captain’s chair.

Still frame from A Quality of Mercy showing Pike and Ortegas on the Enterprise's bridge.
Strange New Worlds’ take on the bridge of the Enterprise.

Aesthetic changes from one Star Trek production to another usually don’t bother me very much – and I happen to really like the design of the USS Enterprise as it’s depicted in Strange New Worlds. The ship looks great inside and out, and some of the sets feel larger and more expansive than they did in past iterations of Star Trek, which allows for different types of shots, more characters on screen at once, and so on. But there’s no denying that the redesign hasn’t been wildly popular with every Trekkie!

So my suggestion here is simple: after Pike stepped down as captain of the Enterprise, the ship underwent a refit. Kirk would assume command of the refitted vessel in time for the five-year mission that we’re familiar with from The Original Series. This allows both versions of the Enterprise to exist in the same timeline without treading on anyone’s toes!

Still frame from How Sharper Than A Serpent's Tooth showing a top-down view of the bridge of the Enterprise.
The Enterprise bridge in The Animated Series.

There is precedent for ships being refitted and completely transformed. The Enterprise itself famously underwent a refit a few years after the events of The Original Series – we see the final stages of that refit in The Motion Picture, where changes made to the ship became a significant plot point early in the film. So not only does Starfleet regularly refit its ships, but the Enterprise itself has been refitted at least once.

It really isn’t much of a stretch to think that a ship that’s at least a decade old by the time of The Original Series (something confirmed in The Animated Series more than fifty years ago) would have had at least some modifications and changes made to it. And given what we see on screen, the ship has changed!

Head Canon #3:
Warp factors are re-designated as newer and faster engines are designed.

Still frame from Subspace Rhapsody showing the familiar flash of light effect after the USS Cayuga went to warp.
A flash of light left by a ship jumping to warp.

Warp speed has always been pretty ambiguous in Star Trek – and that’s a genuinely good decision! Pinning down exact speeds and distances risks constraining future stories, so leaving things vague and open-ended gives writers maximum manoeuvrability. But there are some instances where speed seems to vary a little too much!

Just to give one example, at the beginning of First Contact, the Enterprise-E was stationed near the Neutral Zone. But Captain Picard was able to get the ship back to Earth in record time when the Borg attacked; Starfleet had already begun to battle the Cube while the Enterprise-E was light-years away, yet the ship made it back in time.

Still frame from Nemesis showing the Enterprise-E at warp.
The Enterprise-E at warp.

So here’s my head canon: warp five in Enterprise is not the same as warp five in The Next Generation. As new engines are designed and built, warp factors change. Instead of having to keep adding new decimals to warp 9.99999, Starfleet would simply revise how warp factors are calculated and referred to – accounting for discrepancies in speed and travel time.

There are still some holes in this idea, like what Starfleet’s “transwarp” experiment was and how it can take 75+ years to traverse the galaxy at warp 9.975 while warp 10 is supposed to be instantaneous travel everywhere. But I think the idea of Starfleet changing the way warp factors are calculated and referred to makes some degree of sense – and it could explain why some travel times appear to vary wildly.

Head Canon #4:
Voyager didn’t run out of torpedoes and shuttles because the crew built replacements.

High-definition digital render of the USS Voyager (credit: TrekCore/Robert Bonchune).
The USS Voyager.
Image Credit: Robert Bonchune/TrekCore

I’ve actually tackled this idea before in a longer article – click or tap here to check it out! In short, some Trekkies have argued that the USS Voyager should have run out of torpedoes and shuttlecraft during its time in the Delta Quadrant – picking on a line from Season 1 in which Janeway said that there was “no way” to replenish the ship’s supplies. But I disagree with the idea that this is a plot hole and I can explain why in two words: Delta Flyer.

We see the crew of Voyager build not one but two Delta Flyers after getting stranded in the Delta Quadrant, using the ship’s industrial-sized replicator to do so. Though this may have been a drain on resources, it wasn’t fatal to the ship and crew by any stretch – so much so that they were able to build a like-for-like replacement when the first Delta Flyer was lost.

Still frame from Extreme Risk showing the Delta Flyer under construction.
The Delta Flyer’s construction.

Furthermore, we saw Voyager trade with numerous planets, ships, and stations during its journey home – potentially acquiring resources like antimatter that may be needed for torpedoes, engine parts for shuttles, and so on. Maybe some things can’t be replicated, but through trade, Voyager could have been able to acquire these resources.

In short, I’ve never bought into the idea that Voyager firing “too many torpedoes” is a problem, and I think it’s easily explained through a combination of a resourceful crew, powerful replicators, and bartering.

Head Canon #5:
Fashion trends, hairstyles, uniform designs, etc. change over time – just like they do in the real world.

The main cast of The Original Series Season 2 in a promo photograph.
The cast of The Original Series.

Take a look at photos from the 1970s, 1980s, and 1990s. It’s really easy to see how fashion sense and style changed in a relatively short span of time out here in the real world. Now look at the arguments some Trekkies were making about uniforms or hair styles being “wrong” in certain new Star Trek productions. It seems silly… doesn’t it?

Discovery was set ten years before The Original Series. It’s not a stretch to think that hairstyles and designs for things like uniforms might’ve changed in that time. When Discovery debuted with its all-blue uniforms, I liked the idea of that style and colour existing in between Enterprise’s submarine-style boiler suits and the more familiar Starfleet uniforms of the later 23rd Century.

The main cast of Discovery Season 1 in a promotional photograph.
Some fans weren’t keen on Discovery’s uniforms.

The same principle can apply to alien races and other factions. Why were bald Klingons a problem in Discovery, for example? It didn’t bother me – and a simple head canon explanation could be that the Klingon Empire went through a phase of preferring shaved heads in times of war. Maybe it was a revival of ancient Klingon culture, maybe other Klingons did it in honour of their leaders.

There are some oddities with Starfleet’s uniform choices that have been introduced by different Star Trek productions. The Next Generation and Deep Space Nine seemed, for a time, to establish that space stations and starships had the same combadges but different uniforms, for instance – until that went out the window! But I don’t buy into the arguments that some Trekkies have put forward about these design and aesthetic choices. It really isn’t much of a stretch to think that the 23rd and 24th Centuries go through different fashion trends.

Head Canon #6:
The “Borg Teasing Theory.”

Behind-the-scenes photo from The Next Generation showing the original model of the Borg cube.
The filming model of the original Borg cube.

I find it interesting that the Borg Collective – with its massively superior technology, huge fleet of near-unstoppable ships, and untold legions of drones – never really made a serious effort to conquer the Federation. On both occasions where the Borg directly attacked Earth, they sent a single ship and – at most – a few tens of thousands of drones. Why?

I’ve had a theory for a long time (that I really must write up in full one day!) that the Borg Collective has been “teasing” the Federation. Not for fun – but to push Starfleet to develop newer and better technologies for them to assimilate. It’s not unfair to suggest that humanity is one of the most resilient, creative, and versatile species that the Borg had encountered as of the mid-24th Century, but even so, conquering the Federation shouldn’t pose a challenge based on what we saw of the scale of the Collective in Voyager.

Still frame from First Contact showing the Borg Queen.
First Contact introduced the Borg Queen.

We know that the Borg seek “perfection,” and that they even ignore whole species if they think they have nothing to offer. Humanity clearly has plenty to offer the Borg… but in their push for even greater perfection, might the Borg be trying to see how far they can push the Federation?

The Borg attacks on outlying colonies, and later their attacks on Earth, prompted Starfleet to develop new and better weapons, shields, and medical technology. The Borg may have been hoping to assimilate these technologies later on – partly to add to their arsenal, but also partly to prevent them being used against them in a future conflict. By “teasing” the Federation with these smaller – but still pretty devastating – incursions, it’s basically a win-win for the Borg. Either their sole cube succeeds and assimilates Earth, then the rest of the Federation, or in its failure it not only gathers a ton of data, but also pushes Starfleet to develop newer and better things to assimilate in the future.

Head Canon #7:
Discovery Season 2 was originally going to be an “origin story” for the Borg.

Still frame from Discovery Season 2 showing the pseudo-assimilation of Captain Leland.
The “assimilation” of Captain Leland.

Is there such a thing as “production-side head canon?” I’m adding this one to the list either way! In short, no one is gonna be able to convince me that Discovery’s Control AI and time travel story in its second season was originally created/pitched as anything other than a Borg Collective origin story.

The way the Control AI was able to “assimilate” Captain Leland and others, using nano-technology, is just too eerily similar to the way the Borg operate to be a coincidence. When you add into the mix Burnham’s time travel suit… the stage was set for Control to become the progenitor of the Borg.

Still frame from Such Sweet Sorrow showing the Red Angel just out of focus.
The Red Angel suit could travel through time.

With relatively few tweaks to the final act of Season 2, Control could’ve seized Burnham’s Red Angel suit and, perhaps staring down the barrel of a Starfleet armada, escaped into the past. Crash-landing on a remote Delta Quadrant planet, Control could use its remaining nanites to conquer the native humanoid population… setting the stage for the Borg Collective to be a Federation creation.

Now, I’m not saying this would’ve been a good story. And I’m definitely not saying that Discovery’s writing team could’ve pulled it off successfully. Those are moot points now, anyway. But unless someone comes forward with concrete, definitive proof that Season 2’s Control/time travel story was never intended as a Borg story… well, let’s just say that would be a tough thing to convince me of! I have a longer article about this theory, by the way, and you can find it by clicking or tapping here.

Head Canon #8:
The Romulans eventually discovered Sisko’s underhanded tactics.

Still frame from In The Pale Moonlight showing Senator Vreenak's famous "it's a fake" line.
“It’s a faaaaaaake!”

One of my fantasy Star Trek stories is a follow-up to the outstanding Deep Space Nine Season 6 episode In The Pale Moonlight. But unless and until that happens, I’ll have to make do with my personal head canon! In short, I struggle to believe that Sisko’s actions in that episode – where he lied, schemed, and murdered his way to an alliance with the Romulans – would never come to light.

Whether this would set the stage for a full-scale conflict or not isn’t certain, and with the Romulan Empire in a much-weakened state in the early 25th Century, perhaps they wouldn’t be spoiling for a fight. Romulan leaders might even want to keep the revelation a secret, not only because it shows them in a bad light, but in order to avoid jeopardising an alliance that they relied upon in the aftermath of the loss of Romulus and Remus.

Still frame from In The Pale Moonlight showing Sisko looking directly at the camera.
I think the Romulans will eventually uncover the truth…

So how could it happen? The only people involved were Garak and Sisko, and neither would be likely to spill the beans. Garak, though, might’ve boasted about his achievements in private, if not to Dr Bashir then to someone else back on Cardassia. It’s one of his biggest achievements if you think about it, and it could become a legend within the re-established Cardassian intelligence agency.

More likely, though, would be the Romulans re-examining the fake “evidence” of the Dominion plot to invade. Garak believed that any imperfections in the recording would be written off as damage from the shuttle explosion, but I’m not so sure. Under proper forensic examination, would the fake recording really hold up? Or could Senator Vreenak have sent a message warning about the forgery before his assassination? There are multiple ways this could go – and serious consequences for Starfleet if and when the truth comes out!

Head Canon #9:
Starfleet will find a way to prevent the Burn – pushing Discovery’s far future into an alternate timeline.

Still frame from Su'Kal showing a flashback to the Burn.
The Burn.

If you’re a regular reader, you might remember that – only a few weeks ago – I pushed back hard against the idea that some or all of Discovery has been “rendered non-canon” by one brief clip in Lower Decks. And to be clear: I stand by what I said then! Discovery, at time of writing, remains fully canon, and its far-future setting is the ultimate destination for the prime timeline.

But the Burn is particularly depressing, and knowing that the Federation will suffer such a horribly devastating blow – even if not for centuries – potentially changes how we react to stories set in the 23rd, 24th, and 25th Centuries. So my current head canon is this: at some point in the future, perhaps after Discovery’s new spin-off, Starfleet Academy, has finished its run, the far future setting will be quietly dropped. If there’s more Star Trek being made at that point, or at some point in the future, it will either totally ignore those events or perhaps even find a way to imply that they didn’t happen.

Still frame from That Hope Is You II showing a simulation/recording of the origin of the Burn.
The Burn originated on a wrecked ship in a toxic nebula.

We’ll need to discuss this in more detail on another occasion, but I don’t think that Discovery’s “post-apocalyptic Star Trek” idea worked. I don’t think the concept was a good one in and of itself, but I also feel that the execution was poor. Aside from a few moments in Season 3, Discovery never really did a lot with the idea of rebuilding the Federation, and the things we did see were smaller moments that were blitzed past to get to other, generally less interesting stories.

So I think there’s a case to be made to quietly push Discovery and Starfleet Academy into their own timeline at some future point. In my head, it works better that way – allowing Discovery to continue to exist and for Starfleet Academy to hopefully build on the foundations it laid, but also not constraining future stories that may be set in the 24th or 25th Centuries.

Head Canon #10:
Section 31 regularly uses cloaking devices.

Still frame from Section 31 showing a Section 31 ship.
A Section 31 vessel of the late 23rd/early 24th Century.

Maybe I’m forgetting or overlooking an episode, but I can’t remember seeing Section 31 using cloaked ships. It seems logical to me, though, that the Federation’s black ops/off-the-books security organisation would take advantage of cloaking technology whenever possible. Starfleet may be bound by the Treaty of Algeron not to use cloaking devices… but does anyone really think that Section 31 – an organisation which has attempted genocide and overthrown governments – would abide by the law?

Section 31’s use of cloaked ships could also explain things like their abduction of Dr Bashir in Inquisition – the faction’s first appearance in Star Trek. That episode left it deliberately unclear how Section 31 was able to infiltrate DS9 to capture Bashir, but if you imagine them using a ship with a cloaking device, things start to fall into place.

Still frame from Inquisition showing a close-up of Sloan.
Deputy Director Sloan.

Starfleet (and presumably the Federation government, too) refuse to officially acknowledge Section 31’s existence – at least in the mid/late 24th Century. So that makes it easy for them and their ambassadors to deny that any officially-sanctioned Starfleet or Federation ship is using a cloak in violation of the treaty with the Romulans. The Federation would, presumably, deny the existence of any such vessel and would abandon any captured Section 31 operative to their fate.

An organisation that likes to exist in the shadows would, surely, want to take advantage of every possible way to hide. Cloaks in Star Trek are imperfect – but they’re still very useful pieces of kit. For spies and assassins, a cloaked ship could be the difference between reaching a target and failing the mission. Section 31 would obviously use this technology – even if we’ve never seen it!

So that’s it… for now.

Still frame from The Undiscovered Country showing General Chang looking at the Enterprise.
The Enterprise-A on a Klingon viewscreen.

I have a few other ideas that I didn’t have time for on this occasion – so stay tuned, because I might revisit this subject in the future. It was a bit of fun for me, and pretty cathartic to talk about some of these ideas. Several of these head canon explanations are things I came up with years or even decades ago, so it’s definitely fun to air them for the first time!

As I said at the start, this is just for fun and isn’t something to argue about or get upset over. Head canon is a great way for fans to plug holes or expand stories – but it isn’t worth taking too seriously; none of this will ever be seen or confirmed on screen. In fact, it’s quite likely that some of what we talked about today will be actively debunked in future!

I hope you’ll stick around here on the website, as there’s more Star Trek content to come! I finally finished reviewing Strange New Worlds’ fantastic second season a few days ago, and earlier in the year I took a look at the Section 31 TV movie, too. I hope you’ve found some of these head canon ideas interesting, in any case.


Most Star Trek shows and films discussed above can be streamed on Paramount+ in countries and territories where the service is available. Most of the Star Trek franchise is also available on DVD and Blu-ray. The Star Trek franchise – including all films, shows, and properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.