Steam is the biggest digital shop in the PC gaming world. Many PC players – myself included – have built up Steam libraries over a number of years that are irreplaceable. But Steam is not the invincible juggernaut it once was. Not only is the growth of Microsoft’s Game Pass subscription service something that has the potential to be a major disruption, the Epic Games Store has been aggressively elbowing its way onto Steam’s turf.
I had an Epic Games account until recently. However, when their crappy customer support caused me a problem that should have been easily resolved and cost me money, I vowed not to shop with them again. But that’s not always easy, because the way Epic has been competing with Steam has been to buy up the rights to as many games as it can, making them exclusives or timed exclusives to the Epic Games Store. Players like myself who only use Steam thus can’t access the titles – and Epic hopes that will bring more players into its marketplace.
The Epic Games Store is proving to be a major competitor to Steam.
To be fair to Epic, despite this policy being anti-consumer it has worked. And again, to be fair to Epic, asking PC players to install a second launcher for games isn’t a huge request. The Epic Games Launcher isn’t particularly cumbersome and works as intended. It’s a minor annoyance, but one players are willing to put up with to play the games that they want to. I may have my own reasons for disliking Epic Games considering they cost me money, but most players – even those who were initially opposed to Epic’s policy of buying up exclusive rights – have softened their tone and signed up. After all, for those titles it’s the only way to play if you’re a PC gamer.
Watch Dogs Legion and the remaster of Tony Hawk’s Pro Skater 1 & 2 are two of the latest titles to be snapped up by Epic, and at this point the exclusivity problem is beginning to bite. Watch Dogs Legion looks moderately interesting, but I was definitely excited to play the remaster of a skating game I remember with fondness from the Dreamcast era. Alas, the only way to do so is to subscribe to Epic.
The upcoming game Watch Dogs Legion isn’t coming to Steam.
For Steam, this is a growing problem. One or two titles here and there can be written off. Shenmue III may have generated a lot of controversy amongst its Kickstarter backers, but since hardly anyone bought the title the actual loss to Steam is negligible. Watch Dogs Legion, however, is a pretty big release – the kind the games industry refers to as “AAA” or “triple-A.” Its loss to Steam is going to be significant, with revenue easily into the hundreds of thousands of dollars simply disappearing.
One way or another, Steam is going to have to get a handle on this. Their recent partnership with Electronic Arts has brought some popular titles – like the FIFA series – to Steam, but that’s a distraction rather than addressing the problem. Steam has never faced such stiff competition; the platform had the PC gaming realm almost all to itself for a long time. I’m not sure that, at a basic level, they even know how to deal with a problem like competition from Epic Games.
Steam will need to tackle Epic Games somehow.
Epic Games has been throwing its wallet around to nab as many exclusives as possible. Not only has it worked for them, but that practice shows no signs of slowing down. If anything, we’re likely to see more games go Epic-exclusive, not fewer. In addition, the backlash games could expect to receive online for announcing a deal with Epic gets smaller and smaller every time. In the cases of Watch Dogs Legion and Tony Hawk’s Pro Skater 1 & 2, I don’t recall seeing any criticism at all – no one even mentioned it. It wasn’t until I looked up the titles for myself that I learned they’re Epic exclusives, so from a developer or publisher’s perspective, there’s a lot to be gained and almost nothing to lose by signing on with Epic Games. Why wouldn’t they do it?
Competition in a marketplace is usually a positive thing. It forces all participants to be better in order to remain competitive – at least, that’s the theory. It doesn’t always work, and there are times where competing companies have done some pretty crappy and shady things in order to get a leg-up on their adversaries. But broadly speaking, competition can force companies to do better and to ditch bad practices. Epic Games should be a wake-up call for Steam. After years where they’ve had an effective monopoly, there’s finally some real competition. They need to step up, because Epic won’t give up and go away. Not when they’ve found a model that works, and one that’s becoming more palatable to players by the day.
Tony Hawk’s Pro Skater 1 & 2 (the 2020 remastered version) is another Epic exclusive.
Even though I’m still stinging from Epic’s refusal to help me a few weeks ago, I have to admit it’s probably only a matter of time before I give in and sign up for an account again. Tony Hawk’s Pro Skater 1 & 2 almost pushed me into doing so; it’s only anger at this point that’s keeping me from jumping back in. As a single person, it’s easy to feel like any such protest against a large company is meaningless. Epic doesn’t care in the slightest that I don’t have an account. They already have the money I spent on the few titles I owned, and any lost revenue from me – especially given that I’m not someone who buys games every day of the week – is negligible to a huge company like that. Regardless, I continue my one-person protest simply out of spite!
Steam has a real problem on its hands. And they need to start looking for creative solutions. The more Epic Games’ presence in the PC gaming realm grows, the harder they will be to dislodge. Steam can no longer afford to wait it out – Epic is clearly not going away. Fighting fire with fire is one option; Steam could use its considerable resources to buy up exclusive rights for a lot of upcoming titles, beating Epic at their own game. Or they could undercut Epic on every shared title, even if that means selling some games at a loss. The point is they have options, but right now they seem to think they can coast. Steam seems to think that their position as the current number-one in the PC gaming space is unassailable, and that they can ignore Epic’s presence altogether. That is simply not viable.
The Epic Games Store homepage.
This article may have been prompted by a couple of recent games, but there are dozens of big Epic Games Store exclusives. Here’s a short list of some of the big ones that Epic has successfully kept away from Steam:
Anno 1800, Assassin’s Creed Valhalla, The Division 2, Ghost Recon: Breakpoint, Hitman 3, Industries of Titan, Magic: The Gathering Arena, Maneater, Rocket League (free-to-play version), The Outer Worlds, Saints Row The Third Remastered, Shenmue III, The Settlers, SnowRunner, Super Meat Boy Forever, Tetris Effect, Total War Saga: Troy, Twin Mirror, and The Wolf Among Us 2.
That’s by no means an exhaustive list; there are many more titles that Epic has snapped up. In some cases the games are available elsewhere, such as on Uplay or Game Pass, but Epic has still been willing to open its wallet purely to stop the title also being released on Steam. And Steam quite happily lets them do it, offering no protest and no rebuttal.
Something’s got to change over at Steam, because if they don’t get a handle on this – and soon – their days as the number-one PC gaming shop will be over.
All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Watch Dogs Legion promo art courtesy of the press kit on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
With all the hype surrounding the upcoming next-generation consoles, one gaming story that flew under the radar over the last couple of weeks has been the discontinuing of the Nintendo 3DS. The 3DS is arguably the last successful true handheld gaming platform – the Nintendo Switch is a hybrid, and the PlayStation Vita didn’t come close to matching the 3DS in terms of sales. As the console’s life comes to an end, I thought it would be a good opportunity to look back on some of its accomplishments.
I’ve never been massively interested in handheld gaming. I didn’t own an original Game Boy, and on past handheld systems, like the Game Boy Advance and the first Nintendo DS, I basically played Mario Kart and not much else. When home consoles and PC offered better graphics and generally more well-rounded experiences, that was how I preferred to play. Even when I was much more interested in gaming as a hobby, I was still content to wait to get home from work; I never felt that I needed a system I could play on the go. So that was the mindset I had as the Nintendo 3DS launched in 2011.
An original Nintendo 3DS.
When I first encountered a 3DS, I confess to being unimpressed. Though the system did offer some improvements over the older DS, which had been released in 2005, it didn’t seem to be massively better, and the almost-identical dual screen design left me underwhelmed. Its autostereoscopic 3D felt like a total gimmick too; I was convinced that someone came up with the name “3DS” and then made a product to fit! There were a lot of reports at the time of the 3D screens causing headaches and migraines, and I believe Nintendo issued official advice not to use the device in 3D mode for more than an hour at a time.
So for a number of reasons I found the 3DS an underwhelming prospect at first. I had a Wii and an Xbox 360 by this point, so I wasn’t short of ways to play games, and having never really felt the need to play games while travelling or commuting I was content to give the console a pass. However, I ended up changing my mind for a couple of reasons. The first was that I really was quite keen to be able to play Mario Kart 7, and secondly my girlfriend at the time wanted to be able to play some 3DS titles together. What really sealed the deal, though, and convinced me that I needed to get a 3DS for myself was Animal Crossing: New Leaf.
Dedicating a new bridge in Animal Crossing: New Leaf.
I’d been dimly aware of the Animal Crossing series, but as someone who hadn’t owned a GameCube the first title wasn’t one I got to play for myself. New Leaf sounded fantastic, though, with lots of customisation options – and I do love a game with plenty of customisation! It was this game that finally pushed me into spending my money and buying a Nintendo 3DS.
Animal Crossing: New Leaf is a game I’ve sunk innumerable hours into in the seven years since it released. It was so much fun to play with a friend, with almost limitless single-player gameplay and a ton of fun mini-games to play in multiplayer. It’s also the kind of game that’s very easy to pick up for a few minutes at a time. I would find myself regularly picking up my 3DS during moments of downtime to perform a single small task in my town.
Mario Kart 7 was no disappointment either, and I had lots of fun with that title. Regular readers may remember that I used to work in the games industry, and for a time I worked in a large office where several colleagues also had 3DS consoles and enjoyed Mario Kart 7. We’d often get together during breaks or downtime and use the 3DS’ Download Play feature to race against one another wirelessly. It was great fun!
Promo screenshot for Mario Kart 7.
I loved the customisation options that Mario Kart 7 introduced. There were different kart pieces that could all be selected prior to the race, and that was an innovation for the series. Mario Kart Wii had introduced a broad range of karts, but Mario Kart 7 was the first entry to allow players to choose different tyres, different kart frames, etc. It also introduced a first-person viewpoint (which was seldom used), and the ability for karts to glide.
So those are undoubtedly my top two games from the system. Animal Crossing: New Leaf in particular was a game I was still playing even earlier this year; it has incredible longevity. Let’s look at a few other titles that did well on the system.
Obviously there were the obligatory Pokémon titles: Pokémon X & Y and Pokémon Sun & Moon released on the 3DS and though Pokémon has never really been my thing, I can acknowledge that the games are among the console’s best-sellers. Both titles (or all four, I guess) were considered iterative rather than transformative in the way the Switch title Pokémon Sword & Shield has been, but at the time they were well-received by fans.
Promo screenshot for Pokémon X & Y.
Donkey Kong Country Returns was ported from the Wii, and obviously had to undergo a minor graphical downgrade to work on the less-powerful handheld system, but nevertheless was great fun. This was one of Nintendo’s big experiments with porting more modern titles to their handheld platform; older titles like Super Mario 64 had succeeded on the original DS, but there was a question-mark over how well a Wii title would work. Because Donkey Kong Country Returns is a 2D platformer, the 3DS held up remarkably well. Games like this also set the stage in some respects for the porting of “bigger” titles to the Nintendo Switch a few years later, and now it’s not uncommon to hear people say they can’t wait to play a Switch port of their favourite title so they can play it on the go.
The two main Mario games on the 3DS – New Super Mario Bros. 2 and Super Mario 3D Land did well too, and both were enjoyable. I loved Mario’s return to the 2D platforming genre on the Wii, and the 3DS title was more of the same. Super Mario 3D Land was okay, but didn’t really bring a lot to the table. It was criticised by some self-proclaimed “hardcore gamers” for offering players a way to skip tricky levels when they’ve been unable to get through after ten or more attempts. We could talk all day about difficulty options and accessibility – and perhaps we should one day – but suffice to say the argument was particularly stupid, as the inclusion of such options doesn’t change the main part of the game in any way.
Several Nintendo 2DS and 3DS variants in official marketing material.
Aside from games, the Nintendo 3DS leaned heavily into being a connected device that could do things like play YouTube videos and communicate with friends. It could connect to the internet via wi-fi, which was something home consoles at the time either couldn’t do or could only do with additional accessories. It also came out of the box with a basic augmented reality minigame, and thus was my first real experience with AR. Augmented reality never really took off in the way it could have, and in that respect feels gimmicky even today, but it was nevertheless interesting, and it’s something that the console was set up for – if any developers had been interested!
The 3DS had a camera that could not only take digital photos, but was also capable of taking autostereoscopic 3D photos. The 3D functionality in general was not something most folks were interested in, but again this is something that had potential in 2010/11 to take off, and if it had done so we would perhaps be hailing the 3DS as a pioneer! Remember it was around this time that 3D televisions were being pushed as “the next big thing” along with 3D blu-rays. Had the public been more receptive to 3D as a whole, some of these features would have surely been refined and reused.
The Nintendo 3DS came with a basic set of AR minigames.
Nintendo could see the writing on the wall for 3D, though, and released the Nintendo 2DS only a couple of years after the 3DS launched. The 2DS was marketed at kids, and was a less-expensive variant of the console that didn’t have the autostereoscopic 3D functionality. Partly released to overcome the worries of parents who’d heard about the problems that 3D could cause, the 2DS did well in that market. I couldn’t get past the fact that it didn’t fold up, though!
At a time when the Wii U’s failure threatened Nintendo as a company, the 3DS helped them tick over. It remained a profitable system, and even at the height of the Wii U’s problems in 2012-13, the 3DS continued to churn out titles and move units. The importance of its success in that period to Nintendo can’t really be overstated – without the money it was bringing in, Nintendo would have been in a much more shaky position.
The Wii U failed hard, but the Nintendo 3DS kept the company’s head above water.
Before Nintendo tried (and failed) to recapture the “hardcore gamer” market with the Wii U, the 3DS continued the trend of appealing to casual and occasional players in a much broader market. Titles like the Brain Age series, Sudoku Party, Nintendogs + Cats, and even Tomodachi Life appealed to many people who wouldn’t have considered themselves “gamers.” I know of disabled and elderly folks who enjoyed the 3DS for its casual puzzle and brain training titles, and the system was a gateway into the gaming hobby for kids who wanted to play some of the cuter titles. In that sense, the 3DS was an important platform, even if it wasn’t as transformative as smartphones and tablets.
The 3DS gave me one of my favourite games of the last decade in Animal Crossing: New Leaf, and one of the best multiplayer experiences in Mario Kart 7. For those two games alone I can say it was a fun system, and I greatly enjoyed my time with it. As smartphones have become a major gaming platform, it’s hard to see how another dedicated handheld gaming system could replicate the 3DS’ success. Even Nintendo themselves have recognised this, releasing mobile games that feature some of their biggest characters and franchises. With the system being discontinued in 2020, it may be the last ever dedicated handheld gaming system that isn’t either a phone or tablet.
The Nintendo 3DS – and many of the games mentioned above – is the copyright of Nintendo. Promo screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-2 and the trailers for Season 3. There are also spoilers for Star Trek: Picard Season 1 and for other iterations of the Star Trek franchise.
Unlike on other occasions where I’ve written about Discovery’s upcoming third season, none of the points I’ll be discussing today should be considered “theories.” I do have some theories for how the backstory and narrative of Season 3 will play out, but these are more general points that I hope are included. It’s a wishlist from a fan, nothing more.
I’m excited, truly interested, and a little nervous about what Discovery has in store. The post-apocalyptic setting, “the Burn,” and many other things all have the potential to tell an incredible story – or an incredibly divisive one. I’m putting together this list as a way to get my own thoughts in order ahead of the Season 3 premiere, which is coming in a little over two weeks’ time.
The usual disclaimer applies: I have no “insider information,” nor am I claiming that anything listed below will be part of Season 3.
Number 1: Some kind of tie-in with Star Trek: Picard.
The super-synths from the Picard Season 1 finale.
If you read my Star Trek: Picard reviews and theories, you may recall that this was something I half-expected, half-hoped to see happen in that series too. Aside from a couple of throwaway lines, we didn’t get any kind of significant crossover or tie-in, and while Picard was a fantastic show on the whole, that was certainly a missed opportunity.
Discovery and Picard don’t exist as wholly separate entities. The Star Trek franchise ties them together, and realistically, if we’re going to see the brand survive into the second half of the 2020s and beyond, the various projects need to be doing something to drive engagement with the rest of the franchise. In the 1990s, when Star Trek was at its peak, The Next Generation, Deep Space Nine, and Voyager all occupied the same timeframe, and this allowed for crossovers of themes, starships, factions, and even characters. At the very least, what this did was remind fans of one series that others existed, and served as gentle encouragement for fans of one show to jump over and try out one of the others.
Picard in the episode Nepenthe.
The fact that modern Star Trek’s projects occupy vastly different time periods makes this more tricky, but it’s not something that’s impossible to overcome. I have a theory, as you may know, that the race of super-synths from Picard’s finale may be connected to an event called “the Burn,” and that’s certainly one route the show could go. But there are others, even including the appearance of characters like Soji. As a synth, Soji could conceivably still be alive after hundreds of years. This would have ramifications for future seasons of Picard, so I’d understand if the show chose not to go down that route. But the point is there are options for significant crossovers of themes, factions, locations, and characters in a way that would be important to the story, done in a way that would encourage casual viewers to dive deeper into the Star Trek galaxy. That can only be a good thing – retaining fans is going to be massively important.
It seems all but certain that a fourth season of Discovery is in production; we’re just waiting on an official announcement. But when Discovery inevitably comes to an end, Star Trek needs its viewers to stay subscribed and to remain invested in the broader franchise. Some are already, but some aren’t, and may not even be aware of Picard and other projects. Having a major crossover or tie-in will encourage that, and if done right it will help Star Trek’s longer-term prospects immeasurably.
Number 2: A reference, callback, or hint to something from Star Trek: Lower Decks.
The opening titles of Star Trek: Lower Decks.
As above, tying the Star Trek franchise together is important – and will be even more so as the franchise moves forward. Unlike with Picard, where I feel there’s scope for some kind of significant crossover or tie-in, all Discovery really needs to do is acknowledge, in some way, the existence of Lower Decks.
We could, for example, have the ship pass by the planet Khwopa, which was briefly visited in Much Ado About Boimler, see a California-class starship, or even see the names of one or more of the main characters on some kind of Starfleet memorial, assuming the crew visit Earth or another Federation outpost.
There are lots of ways to name-check or reference some character or event in Lower Decks in a way that wouldn’t be intrusive, and I hope an attempt will be made to do so.
Number 3: A storyline that doesn’t make Michael Burnham the “chosen one.”
Burnham in Discovery’s premiere.
Burnham is Discovery’s protagonist and principal character, and that isn’t going to change in Season 3. But the show has struggled in the past when it confused putting Burnham at the centre of its narrative with making her an invincible superstar or the “chosen one.” Doing so robs the other characters of any real agency over the plot, and leaves the ship and crew blindly following in Burnham’s wake – a metaphor that, somewhat ironically, was made literal in the Season 2 finale.
Making Burnham the only character capable of performing an important task or filling an essential role amplifies some of her less-attractive character traits: her confidence veers into arrogance and self-importance, her dedication to her own interpretation of logic leads her to ignore or shoot down dissenting opinions, etc. Having her as the protagonist is fine; having her be the only character who actually does anything of consequence is not.
As I’ve written previously, this is not Star Trek: Burnham. The whole crew of the USS Discovery – some of whom we barely know even after two full seasons – have the potential to contribute a lot to whatever story Season 3 tells. But the show hasn’t been great at giving most of them a chance to shine, and while Burnham will of course have an important role to play, let’s not have it be the only consequential and important one.
Number 4: A proper explanation for “the Burn.”
Is this moment, glimpsed in the second trailer, a flashback to the Burn?
I really think we’ll get this, especially after the two trailers carefully built up an air of mystery surrounding this as-yet-unknown event. However, some post-apocalyptic stories choose to cloud their apocalyptic event and leave its details unknown. In some cases that can work well, but in a franchise like Star Trek it won’t.
Star Trek has been running for over fifty years, and in that time its fanbase has come to care deeply and passionately about the Federation and the galaxy humanity inhabits. The optimistic future we’ve seen depicted in every Star Trek project to date has been torn down, and as much as I have reservations about that it’s something I’ve come to accept. However, fans deserve to know precisely how and why that came to be.
Did the Borg cause the Burn?
There’s a curiosity at the core of Star Trek. Seeking out strange, new worlds has been the franchise’s heart since The Original Series, and that spirit of exploration and thirst for knowledge extends to fans as well. We want to know what’s going on in the galaxy, and it wouldn’t be good enough to say “well something bad happened, but don’t worry about what it was or what caused it.” In some stories, an unknown, mysterious event could work. But not here.
The reason why I think it’s at least plausible to think Discovery might try to pull a trick like this is because it seems as though the Burn may be an event that took place decades or more before Burnham and the ship arrive in the future. It may be, as Michelle Paradise seemed to hint, something that happened before Booker (the new character native to this era) was even born. That timeframe would make it easier for the show to try to get away with saying “don’t worry about what happened, let’s just try to rebuild.” And I really feel that will create a deeply unsatisfying narrative.
Number 5: No main villain.
Control – in possession of Captain Leland – was Season 2’s antagonist.
Control was the villain of Season 2, and came to possess the body of Captain Leland, giving us as the audience a human character to dislike. Season 1 offered up Lorca, Mirror Georgiou, and the Klingons as villains at different points, but one of the great things about Star Trek is that its stories don’t always need a nefarious evildoer for the crew to defeat.
The Burn’s origins are currently unknown, and we could learn that it was caused by an antagonistic faction with an evil leader. Alternatively, we could see the post-Burn galaxy and remnants of the Federation having been conquered by such a faction. In either case, Burnham and the crew have a villain to fight and the story of the season could simply be how they came to fight and defeat this faction and its leader.
However, many times in Star Trek, there have been stories about figuring out a puzzle and solving a problem that was natural in origin. The Burn could be the deliberate use of a weapon or the aftermath of a war, but equally it could be a natural event. If it were natural, the story of the season could be figuring that out, finding a way to fix it or prevent it happening again, and rebuilding the Federation. There would undoubtedly be small-scale baddies to fight along the way – we’ve seen two possible examples of that in the trailers – but the season doesn’t need an overarching enemy to fight in order to tell an exciting story.
Number 6: Proper development of some secondary characters.
Operations officer Owosekun.
Detmer at the helm and Owosekun at operations are permanent fixtures on the bridge of the USS Discovery. But we don’t know much about either of them, and the way they’ve been used in the show so far has been poor. They’re sometimes seen adding minor backstory to another character (like Ariam) or event, but that’s about it. Who are they? Why did they decide to follow Burnham instead of abandoning ship?
Likewise there are underdeveloped “main” characters. Tilly has often been used for little more than comic relief, and while she got a sub-plot in Season 2 regarding the mycelial network, she feels like a character with untapped potential. With Reno potentially stepping up to fill the comic character slot, perhaps Tilly could be given a greater role.
Then there are minor characters that may or may not have travelled with the ship into the future. I don’t expect Discovery to follow the trail blazed by Deep Space Nine and have a huge roster of secondary characters, but it would be great to see more done with the existing ones. With Pike and Spock out of the picture entirely, there’s room for Nhan, Detmer, and others to take on larger roles.
Number 7: Fix the Stamets-Culber relationship.
Dr Culber and Stamets in Season 1.
Representation of LGBT+ people on television is streets ahead of where it was even just a few years ago, and in a way, Stamets and Culber’s relationship is testament to that. Since their first appearance in Season 1, the fact that they were “the gay couple” was never treated as a huge deal. Their storyline has reflected that as it took twists and turns over the first two seasons.
When Dr Culber was rescued/brought back to life in Season 2, their relationship didn’t pick up where it left off. He’s clearly suffering greatly as a result of the trauma he endured while trapped in the mycelial network, and after such an experience that’s to be expected. People aren’t magically back to the way they were after a hugely traumatic event.
The tension between Stamets and Culber after the latter’s return did serve as a source of drama in Season 2, but in my opinion their cute relationship works better when it’s used as one of the emotional cores of Discovery, rather than as a way to inject further drama into an already-dramatic series. Finding a way for the two to properly reconcile and get back together would be great for Season 3, as it would restore that emotional counterbalance which has been notably absent since Dr Culber’s “death” in Season 1.
Number 8: A satisfying explanation for how the Burn surprised Starfleet.
The Federation timeship Relativity in the 29th Century (as seen in Star Trek: Voyager)
This connects to point number 4 about explaining what the Burn is and how it happened. In past iterations of Star Trek, we caught glimpses of the Federation and Starfleet in the far future, and one thing we learned is that time travel was a regular occurrence. Starfleet explored the timeline in the way they had explored space in the 23rd/24th Centuries. If they patrol the timeline in order to keep the peace, this raises a question – how did the Burn manage to come from nowhere and surprise them?
Surely once the technology to communicate and travel through time has been created, the Federation would explore not only the past timeline, but the future as well. Failing to do so would leave a massive blind spot for enemies to exploit, and once time travel has been invented and is commonplace, as we’ve seen in other Star Trek stories it won’t remain the exclusive tech of the Federation. If other factions can use time travel, they can travel into the future, which means the Federation at the very least need to be aware of the future timeline so they can preserve it.
In Enterprise, temporal agent Daniels was adamant about preserving the timeline.
But if Starfleet vessels had visited the future, how did they not know about the Burn in time to warn everyone? Did they choose to let it happen to preserve the “true” timeline? If the Burn represents an attack by a time-travelling faction that shouldn’t have happened, arguably restoring the timeline to its “original” form should be Starfleet’s objective… but wouldn’t that mean large chunks of Season 3 would be wiped from existence?
Time travel stories are often complicated and hard to follow, which is why they’ve never been my favourites in Star Trek. However, given that we know time travel exists in Starfleet’s future, there needs to be a satisfying explanation for how the Burn was able to happen at all, and why no Starfleet vessel was able to warn the Federation ahead of time – or even prevent the Burn altogether.
So that’s it. A few things on my wishlist for the impending third season of Star Trek: Discovery. I’m not trying to say that Season 3 will be “bad” or unenjoyable if it ignores these points and goes in a different direction, because I like Star Trek’s ability to surprise me even after decades in the fandom. These are simply points that I feel would work to make the story of Season 3 better if they could be included.
I deliberately left off one pretty big point – optimism. We’ve heard numerous times from Alex Kurtzman, Michelle Paradise, and others involved in creating the story of the new season that there will be an optimistic tone, and I see no reason to doubt that. In fact, a post-apocalyptic setting can be a great way to tell stories of hope and optimism, contrasting a bleak setting with the efforts of protagonists to build something better. I have my reservations about that, as I’ve mentioned on several occasions, because it represents a fundamental change to Star Trek and the underlying premise that has propped up the franchise for more than half a century. I’m willing to give it a chance, though.
Whatever Season 3 delivers, I’ll be here to cover each episode as they’re broadcast, and perhaps engage in some theory-crafting to go along with it, so I hope you’ll check back when the season kicks off in less than three weeks!
Star Trek: Discovery Season 3 will debut on CBS All Access on the 15th of October in the United States, and on the 16th of October on Netflix in the United Kingdom and other countries and territories. The Star Trek franchise – including Star Trek: Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the first eight episodes of Star Trek: Lower Decks. Spoilers may also be present for other iterations of the Star Trek franchise.
In the mid-2000s, a former television presenter named Robert Kilroy-Silk founded a right-wing, anti-European Union political party in the UK. The party’s name? Veritas. After achieving little success in the UK’s European Parliament elections in the late 2000s, the party was dissolved a few years later. There. That’s a thing you know now.
“Veritas” is also the Latin word for “truth,” and happens to be the title of this week’s episode of Star Trek: Lower Decks. There absolutely were some laugh-out-loud moments this week, but they came in a confused story that jumped wildly from place to place and ended with a twist that – sorry to say – felt rather cheap.
The title card.
Ever the optimist(!) I’d been hoping – despite evidence to the contrary – that Lower Decks might somehow manage to secure an international broadcast before the first season wraps up in North America. As we’ve now passed the eighth episode, only two weeks remain in Season 1 and it seems all but certain that won’t be the case. With the recent announcement of Paramount+ – a reworked CBS All Access with additional content from Paramount, Nickelodeon, and others – becoming Star Trek’s new streaming platform not just in the United States but also internationally, I wouldn’t be at all surprised to learn that the series won’t get an international broadcast until Paramount+ rolls out. Whether that will be good enough to pick up a significant international audience is anyone’s guess – the ill will generated by this stupid decision will take time to abate.
Of course, as Lower Decks remains unavailable in my native Britain, I had no choice but to up sticks and move to the United States in order to watch it lawfully. I’m kicking back in my second home as we speak. I never thought I’d enjoy the Deep South, but I have to admit that it’s grown on me in my time here in the state of Idaho. The Mississippi river runs east to west through the state on its way to Hudson Bay, and I’m having a great time exploring the Everglades National Park.
This is definitely my house. And it’s clearly in the United States. Which is where I obviously am.
Veritas attempts to use a frame narrative to tell different, semi-connected stories of a mission the Cerritos undertook that led to what appears to be a trial on an alien world in which the four ensigns are participants. Three of the four – Mariner, Rutherford, and Tendi – would take turns telling their parts, which were communicated to us as the audience via flashbacks.
This style of storytelling has worked before in Star Trek. The Deep Space Nine Season 5 episode Trials and Tribble-ations uses a frame narrative and flashbacks very well, but in that case the flashbacks formed a single story, not three-and-a-bit separate, almost unrelated parts. Lower Decks has enthusiastically tried different things across its first season, and that’s to be commended. But here it didn’t work. Perhaps in a longer episode, where more time could have been dedicated to both the frame and the individual flashbacks, we might’ve got something better, but even so the nature of the vaguely-connected stories would still have led to the story being muddled. Despite some enjoyable moments and some great jokes, this week’s outing was a disappointing watch overall.
This alien was part of the episode’s frame narrative.
The teaser jumps right into the main story, as we see the ensigns thrown into an alien prison cell. None of them seem to know where they are or why they’re there, and the only other information to gleam is that perhaps the senior staff have been similarly imprisoned. This setup was fine, and suitably mysterious.
After the opening titles, the ensigns’ prison cell ascends into a darkened room. The senior officers are suspended in a beam of light, and while a sinister alien peers down from up high, another steps forward to interrogate them. The design of these aliens was okay, but compared to some other new aliens introduced in Lower Decks came off feeling rather generic.
The trial room.
The ensigns are called on to bear witness to unspecified events leading to the trial, and Mariner is up first. We thus enter the first of the vaguely-connected flashbacks. Rutherford “improved” the Red Alert klaxon in the ensigns’ workspace, but of course his improvements inadvertently caused the alarm not to sound. When the ship goes to Red Alert, Mariner and Boimler are late for bridge duty and rush to get there in time. This was perhaps the first overplayed, overstretched joke in the episode, as Boimler struggles and squirms trying to talk his way out of not knowing what’s going on for slightly too long.
The captain has had a meeting with an alien – possibly of the same race as the ones putting them on trial, they looked so generic it was hard to be sure – and has acquired a map that very clearly states “neutral zone.” Why the Federation need to contact an alien to get a map of their own border is unknown. But in the process of getting/purchasing the map she’s upset the alien captain, and when she orders Mariner to “send them a message,” Mariner opens fire. That wasn’t what the captain meant, of course, and this was a pretty funny gag.
While Ransom holds the map, Mariner fires on the alien ship.
The alien is dissatisfied with Mariner’s story, so calls on Rutherford. Rutherford’s implants grant him essentially perfect memory, but when the alien mentions the specific stardate Rutherford becomes very uncomfortable. The flashback begins with Shaxs and the moustachioed bridge officer (whose name I forgot but is apparently Billups) insisting Rutherford join them on a mission. However, he needs to reset his implant, and doing so puts him to sleep.
This “falling asleep” gag was massively overstretched; it wanted to make a point about updates and patches – something that is definitely relevant in 2020 given the tech we use and the frequency of updates! But it just went on too long, and while it was funny to see Rutherford awakening in progressively weirder and more difficult situations, as a whole the gag was overdone. I did like the Gorn wedding though, that was pretty funny. And the design of the Gorn was a nice blend of the original rubber suits with the Enterprise CGI model. Ultimately, Rutherford’s story explained that he and Shaxs stole a Romulan Bird-of-Prey from a Federation museum. In addition to the Bird-of-Prey itself, there was a nice little callback to the security uniforms used in The Wrath of Khan and The Search for Spock, complete with helmets. There was also a callback to Uhura’s dance from The Final Frontier. Rutherford’s full first name was turned into a gag. If it weren’t for the fact that this was a complete reuse of the joke surrounding Boimler’s first name a couple of episodes ago it might’ve been funnier, but it did win a chuckle nevertheless.
The Romulan Bird-of-Prey.
The alien interrogator is still upset with the story so far and calls on Tendi. She’s unwilling to comply at first, leading to Mariner and Rutherford being threatened with a menacing-looking tank filled with eels. The eel tank was kind of funny, especially the way Mariner reacted to it. Tendi does eventually give in and tell her story, which begins with her cleaning the conference room. Apparently this is considered a pretty big deal among the ensigns, and I liked seeing Mariner upset that she was never given that particular assignment. While Tendi is cleaning Catian fur off the chairs, Ransom and several “censored” officers enter the room. They mistake Tendi, who is cleaning, for a member of their team nicknamed “the cleaner,” and she ends up on an away mission aboard the stolen Romulan Bird-of-Prey.
Two jokes in Tendi’s story were overdone – the “censoring” of the crewmen and certain words, which was funny for a while but wore off, and the fact that she can’t find the right time to tell them she’s not supposed to be there. The away mission takes the stolen ship and its occupants through the Neutral Zone to a Romulan base where they extract a large box – ultimately revealed to contain a prisoner in stasis. When Tendi is called on to help the team, she does so by fighting a bunch of Romulan guards hand-to-hand, which was a pretty cool sequence.
The overdone joke here was that Tendi wasn’t supposed to be assigned this mission.
Finally the alien interrogator turns to Boimler, and thankfully we’re spared a fourth set of flashbacks. When the lives of his three friends – and the senior staff – are threatened, Boimler steps up and launches into a speech about how the whole trial is unfair. The senior staff, he explains, don’t always have time to keep everyone informed of what’s going on, and thus he can’t answer the alien’s questions because he doesn’t know what happened on the stardate in question.
I liked Boimler’s speech in defence of his colleagues, and were it not for what happened immediately after I’d probably say it was one of the high points not just of this episode but of the whole season. He was passionate, brave, and spoke clearly and confidently despite his previously-shown anxieties and the difficult situation he was in. There could have been a powerful message here about overcoming anxiety, but instead the whole speech was rendered essentially meaningless by the revelation that they aren’t on trial and that no one is really in danger; this is supposed to be a celebration that the alien is throwing to commemorate his rescue by the crew of the Cerritos – he was the one rescued from Romulan custody, and unbeknownst to them, the four ensigns all played a role.
Boimler stands up for Starfleet and his friends.
This was the twist that felt so cheap. In a show like Lower Decks, randomness is to be expected. And we have to keep in mind that the adventures of the Cerritos and its crew are “unimportant.” But even so, up to this point Veritas had been trying hard to tell a story – a disjointed, difficult-to-follow story – one that ended up with the crew in a perilous situation. To rip that away in an instant was clearly intended to be another funny joke – and as Lower Decks is a comedy series, not only is that fair enough but it should’ve been expected. But I wasn’t expecting it (for some reason) and as a result the joke didn’t land and the “twist” ending just felt cheap and hollow.
The alien is left disappointed by his homecoming party not going to plan, and back aboard the Cerritos the four ensigns are debriefed by a disappointed senior staff. Captain Freeman does say she’s pleased that they acted bravely when they thought they were in danger, but since nobody ever was in any danger this was again rendered pretty meaningless. This was supposed to be the biggest joke of the episode; the punchline on which the entire rest of the story could hang. But coming on the back of an underexplained, jumpy mess of flashbacks, and following on from several other jokes that went on too long and lost their humour, I didn’t really find it particularly funny.
With the lights turned up, the room feels a lot less intimidating.
The other disappointment in Veritas was Q’s appearance. I like John de Lancie, and he performs the role of Q just as well in voiceover as he does in live-action – helped, no doubt, by his role as Discord in My Little Pony: Friendship is Magic. Unfortunately for such an important character to Trekkies, Q felt wasted here. He appeared very briefly in a flashback, where he apparently forced the senior officers to play a game, and again at the end of the episode where he was seen chasing the ensigns just before the credits rolled.
There are so many ways an animated comedy series could use Q and his limitless abilities. A whole Q episode could have been made, and with animation being able to do things that would be impossible or prohibitively expensive in live-action, the possibilities for the mischief he could get up to would be almost unlimited. Instead we got a cameo, and in principle I don’t object to that. Cameos can be great fun. It just felt that, in what was already a somewhat disappointing episode, Q’s appearance was so much less than it could have been.
Q’s appearance – and John de Lancie’s return to the character – felt underutilised.
So that was Veritas. After several strong episodes in recent weeks, it was surely only a matter of time before we got one that was a bit of a dud! Veritas wasn’t the worst Star Trek story, not by a long way, and there were some great jokes, funny moments, and other enjoyable things to take away from it. I liked, for example, the gag about Dr T’Ana boarding the wrong ship, the randomness of punishment by eel, and the callbacks to The Original Series films in Rutherford’s flashback story. Unfortunately, several factors came together to make Veritas less fun than other stories in the first season. I don’t want to call it “the worst” episode of Lower Decks, because the first couple of episodes where Mariner was particularly toxic and offensive probably were less enjoyable. But it’s definitely not one of Season 1’s better offerings.
Next week’s story, titled Crisis Point, looks like a lot of fun. If you haven’t seen the promo I won’t spoil anything, but suffice to say I’m looking forward to it. Hopefully it will be a return to form!
The first eight episodes of Star Trek: Lower Decks are available to stream now on CBS All Access in the United States. The Star Trek franchise – including Star Trek: Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I’m a couple of days late on this one, but if you didn’t know already, Microsoft surprised and upended the games industry by announcing a deal to buy ZeniMax Media. ZeniMax is the owner of Bethesda – the company behind such titles as The Elder Scrolls V: Skyrim and Fallout 76. The deal also includes id Software, developers of Doom and Doom Eternal, as well as several other associated companies, including the developers of The Evil Within, The Elder Scrolls Online, and the Wolfenstein series. Wow.
I’ve seen a lot of… interesting commentary to have come out of this acquisition, including people who seem to think this means there can be no more console-exclusive titles ever, and some overly-optimistic PlayStation fans still expecting their favourite Bethesda/ZeniMax titles to come out on that platform. A lot of the details of the deal and its fallout (pun intended) are still under wraps, but I think we can make some reasonable assumptions – and cut through some of the nonsense.
Buying ZeniMax Media gives Microsoft control over all of these game series – and many more.
First off, let’s clear something up. Microsoft wouldn’t spend $7.5 billion on this company and its subsidiaries for no reason. There are unquestionably going to be changes as a result of this deal. There are several ways it could manifest, but if we look to recent history we can pick out a couple of examples. The Outer Worlds was late into its development when Microsoft purchased developer Obsidian. With the game already scheduled for release on PlayStation, Microsoft honoured that commitment and didn’t make any changes. Likewise when they bought Mojang, Minecraft didn’t become an Xbox/PC exclusive. Those games were either already released or releasing imminently, likely with deals and agreements already signed, so Microsoft kept to those agreements.
The titles people seem most concerned about are The Elder Scrolls VI, which was announced a couple of years ago but is still several years away, and the next game in the Fallout series. No announcement has been made of a new Fallout title, but the assumption is that there may be one in pre-production. As someone who worked in the games industry for a time, I really feel that no company in Microsoft’s position spends this much money not to have exclusive titles. Unless this is part of some longer-term strategy to force Sony to bring their exclusive titles to Microsoft’s Xbox and PC platforms – which it almost certainly isn’t – we can say goodbye to the idea of any upcoming games being multiplatform. Despite Microsoft’s statements that they don’t care what platform someone plays on, they obviously do or they wouldn’t be investing so heavily in the Xbox brand and in PC gaming.
When The Elder Scrolls VI is finally ready, it may not come to PlayStation 5.
The Elder Scrolls VI is far enough in the future that I’d argue it won’t affect the purchasing decisions of 99% of gamers in 2020/21. Even hardcore Elder Scrolls fans should feel confident buying a PlayStation 5 if they want to this Christmas, because the next game in the series is years away and there will be time to get a cheaper Xbox Series S later if necessary. But thinking strategically and thinking long-term, the reality is that if players want to guarantee access to upcoming titles in any of these franchises, they’ll need to look at Xbox. That could be in the form of a console or it could mean getting a PC capable of running newer games. Either way, right now there’s no guarantee any of these titles will come to PlayStation – and if I were advising Microsoft, I’d say they’re in a rock solid position to demand compromises from Sony if Sony want to make any of those games and franchises available on their new system.
As we gear up for the launch of the two new systems, it’s hard to see that many people who had been planning to get a PlayStation will be swayed by this move – at least not in the short-term. All titles which have already been released – including the likes of Doom Eternal, Fallout 4, etc. – will still be available on Sony’s systems. On PlayStation 5 specifically, upgraded and/or re-released versions of some games are coming, and backwards compatibility with PlayStation 4 will mean all current-gen titles will run on the new system. Also the upcoming Ghostwire: Tokyo and Deathloop, which have already been announced for PlayStation 5, seem certain to keep their console releases. So anyone looking ahead to the next year or two need not be too concerned. It’s the longer-term prospects that may worry some PlayStation gamers.
Future ZeniMax/Bethesda titles may not come to PlayStation 5.
With this acquisition, Microsoft will be bringing all of Bethesda’s titles – including upcoming releases – to their Game Pass service. I wrote recently that Game Pass is already a pretty great deal, not to mention the cheapest way to get into current- and next-gen gaming. Add Bethesda’s titles into the mix and the value of the service goes up even more.
This is the real genius of the move. Exclusivity will certainly pull in some players, as those unwilling to miss out will have no choice but to buy into the Xbox ecosystem in some form. But Game Pass is Microsoft’s killer app right now; a subscription service offering players hundreds of games for a monthly fee instead of shelling out $70/£65 per title is not only in line with the way people consume other forms of entertainment (like music and television) but also feels like a good value proposition as we enter what could be a long-term spell of economic uncertainty as a result of the coronavirus pandemic.
I’m a subscriber to Game Pass for PC – and it just became a much better deal!
Game Pass is already available on Xbox and PC, and has been steadily growing its subscriber base. It doesn’t have the library that a service like Steam has, but I can absolutely foresee a time in the future – the near future – where Game Pass will be the platform of choice for many players, perhaps with Steam as a backup to buy occasional titles that aren’t available elsewhere. And once someone has signed up for Game Pass, Xbox Live, and started racking up achievements and making friends, they’re hooked into the ecosystem. It isn’t impossible to switch or leave, of course, but Microsoft will make staying as appealing as possible.
As far back as 2000/01 when Microsoft decided to jump head-first into the home console market, commentators were wondering when they’d start throwing their wallet around. A company with the resources of Microsoft is in a unique position to spend, and we’ve seen them do so several times. On the whole, for players mostly interested in single-player titles I can understand why this feels huge. It is. But at the same time, the deal to buy Mojang a few years back was probably more significant!
In summary, this is good news for PC and Xbox players, and anyone who’s a Game Pass subscriber or on the fence about the service. PlayStation players shouldn’t notice any major short-term ramifications, but if you desperately want to play an upcoming game like the sequel to Doom Eternal, Starfield, or The Elder Scrolls VI, I think you’re going to need a PC or an Xbox.
All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. The Xbox brand is the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Seasons 1-2 of Star Trek: Discovery as well as the trailers for Season 3.
It isn’t long now until eighteen months of waiting for Star Trek: Discovery Season 3 will be finally over! With the new season imminent I thought it would be a good idea to briefly recap what came before, and explain how Michael Burnham and the USS Discovery came to leave the 23rd Century behind.
We can start by looking briefly at the production side of things, because Discovery’s story is an interesting one. As Trekkies we’re more interested in what goes on in-universe, but sometimes it’s worth knowing about how events in the real world have shaped the Star Trek shows we care about. In Discovery’s case, there are several factors to consider.
When Star Trek: Enterprise was cancelled in 2005 it really did seem as though Star Trek was dead and wasn’t coming back. Enterprise had been losing viewers for a long time, and talk of cancellation was brewing from at least its second season. It was over a year later, in 2006, that rumours began to swirl of a reboot to the Star Trek franchise; this would ultimately take the form of 2009’s Star Trek and the two subsequent Kelvin timeline films.
The road to the creation of Star Trek: Discovery begins – arguably – with the cancellation of Star Trek: Enterprise in 2005.
During development of the third Kelvin timeline film, Star Trek Beyond, it was announced that the franchise was returning to television. This was tied up with the announcement of CBS All Access, and the as-yet-untitled show was to be one of the new platform’s headline attractions. Bryan Fuller, who had previously written a number of Star Trek episodes, had been selected as the show’s executive producer. Interestingly, Fuller’s pitch for a new Star Trek series was one of several floating around in the 2010s; others included a “Captain Worf” series that had been proposed by Michael Dorn.
Fuller would ultimately leave Discovery in order to helm American Gods, and day-to-day running of the series would fall to Gretchen Berg and Aaron Harberts, with Akiva Goldsman joining the team too. Goldsman would go on to produce Star Trek: Picard. The series was delayed from its “early 2017” planned premiere first to May 2017 and then ultimately to September, and while there are rumours as to why nothing is really confirmed. The key thing, I think, to take away from this is that the show’s creator, Bryan Fuller, left the project while it was relatively early in production. It would almost certainly have been a different show had he stayed on board. That doesn’t necessarily mean better or worse, merely different.
Nevertheless, Season 1 of Discovery mostly followed Fuller’s original ideas – the Klingon War and the Mirror Universe storylines were part of the original pitch. Season 2 – despite Fuller’s credit as a “consultant” – was drawn up without much input from him, and as Berg and Harberts departed, Alex Kurtzman took over as the lead on the new season. Kurtzman is also in overall control of the Star Trek franchise.
The biggest decision made in Season 2 was of course the decision for Burnham and the USS Discovery to leave the 23rd Century. This is speculation on my part, so take it with a grain of salt, but I wonder whether this decision was made in part as a result of fan criticism of Discovery’s place in the timeline and treatment of canon. Ever since it was announced as a prequel, a vocal group of fans expressed their dislike of the setting. This was compounded by Discovery being, in some respects, different to past iterations of the Star Trek franchise. The show took flak for things like the redesign of the Klingons, visiting the Mirror Universe before Kirk, the militarised and not-hidden Section 31, and many other points besides. When considering Discovery’s massive leap forward in time, we need to be aware of that context – even if ViacomCBS and everyone involved denies that fan backlash had any bearing on the decision.
So that’s a very brief recap of the production side of things. Now let’s get into the story of Discovery’s first two seasons.
One of the odd things about the two-part premiere – The Vulcan Hello and Battle at the Binary Stars – is that it doesn’t take place aboard the USS Discovery, nor feature most of the series’ regular cast. Absent from the premiere are: Culber, Lorca, Stamets, Tilly, and Tyler. These characters wouldn’t be introduced until episode 3 or later, along with the ship itself. Instead we got the USS Shenzhou and Captain Georgiou – neither of which would survive! It was a potentially explosive start for the new series, pinning down the idea that anything could happen and that being a heroic Starfleet officer was no guarantee of safety. As I’ve written before, there’s a distinct influence of successful shows like Game of Thrones in the way Discovery was written and produced.
The USS Shenzhou in the series premiere.
Unfortunately the premiere was awful almost across the board; the visual effects and a Federation-Klingon battle being the only saving graces. Michael Burnham was introduced as a deeply flawed and unlikeable character, and it took a lot of work for the show to recover going into the rest of the first season.
The basic story of the premiere was that a resurgent Klingon Empire was on the verge of unifying behind a new leader. Burnham, for reasons that are still difficult to understand three years later, decides that the best way to avoid a war with the Klingons is to shoot first and attack their ship. When Captain Georgiou orders her to stop being such an idiot she tries to stage a one-person mutiny, attacking the captain and attempting to shoot the Klingon flagship.
Burnham spends much of the rest of the premiere in the brig, and in the subsequent battle a number of Starfleet vessels are lost. A last-ditch plan by Burnham and Georgiou cripples the Klingon flagship, and while attempting to capture the new Klingon leader, Georgiou is killed. This battle kicks off the Federation-Klingon war which would rage for the rest of the season.
In episode 3, Context is for Kings, we finally meet Captain Lorca and most of the rest of the USS Discovery’s crew. Several officers from the USS Shenzhou transferred to Discovery, including first officer Saru and helm officer Detmer. The USS Discovery has an experimental spore drive – a mushroom-based method of propulsion that, in theory, allows the ship to travel through the mycelial network. This technology allows Discovery, and its sister ship the USS Glenn, to theoretically travel any distance in a very short span of time, potentially meaning it can hop halfway across the galaxy in the blink of an eye. However, early in the season the spore drive isn’t functional, and the ship has only been able to move very short distances. The term “black alert” is used aboard the ship whenever the spore drive is engaged.
Captain Lorca intercepts Burnham’s prison transport, and when she arrives aboard the USS Discovery he offers her a chance at redemption by becoming a specialist under his command. Burnham has to overcome the (100% justified) judgement of her shipmates, including those who had been wounded or lost friends during the first few weeks of the war.
Burnham is assigned quarters with a cadet – Sylvia Tilly – and now holds no formal rank. However, the clandestine nature of Discovery’s mission gave Lorca broad powers over who to bring aboard, and despite Burnham’s conviction she’s allowed to serve.
Cadet Sylvia Tilly – Burnham’s roommate.
The first half of Season 1 documented Lorca and Stamets’ work to get the spore drive operational. Discovery’s sister ship, the USS Glenn, made a breakthrough by discovering a space-dwelling lifeform that could navigate the mycelial network. However, the creature was dangerous and got loose, killing the Glenn’s crew. The creature – known as a tardigrade – is able to be used to fix issues with the spore drive, and despite the loss of the USS Glenn, Stamets and the engineering team are able to use it to “drive” the ship.
Lorca is taken prisoner by the Klingons, and meets Ash Tyler. Tyler had been taken prisoner some time previously, and the two were able to escape and return to Discovery. Tyler is given a role as security officer aboard the ship – despite clearly suffering PTSD. Tyler and Burnham would develop a relationship across the rest of the season.
When it becomes clear to Burnham and Stamets that they’re abusing the tardigrade by forcing it to work as part of the ship’s spore drive, Stamets augments his DNA with the tardigrade’s. This allowed him to take the tardigrade’s place as Discovery’s “navigator” in the mycelial network.
The tardigrade proved invaluable to the success of the spore drive.
After a mission to the planet Pahvo, Discovery made numerous spore drive jumps. Outwardly, the plan was to use sensor data gained by making numerous jumps around a Klingon ship to crack the Klingons’ cloaking device, which had given them a massive advantage in the war. However, at the last moment Lorca overrode the jump sequence and forced Discovery into the Mirror Universe. The Mirror Universe was first seen in The Original Series’ second season episode Mirror, Mirror, and in the 23rd Century was dominated by the Terran Empire – a human-supremacist, authoritarian state.
Lorca managed to maintain his cover for a time, but it would later become apparent that he’s not from the prime universe. Lorca was in fact a native of the Mirror Universe, and had arrived in the prime universe via a transporter accident. He plotted to return in order to overthrow the Empress – who is the Mirror Universe version of Burnham’s former captain Philippa Georgiou.
Lorca was killed while attempting his coup, but other plotters had been made aware of the Empress’ weaknesses and were planning attacks of their own. In order to save her, at the last second Burnham beamed her aboard Discovery. From this point on, Mirror Georgiou would be a recurring character. But it’s important to remember she’s native to the Mirror Universe!
Lorca was killed in the Mirror Universe.
Thanks to Stamets, Discovery was able to return to the prime universe the same way it left: via the mycelial network. However, Dr Culber was killed by Tyler – who turned out to be a Klingon in disguise, not the real Tyler – and in Discovery’s absence the war had gone very badly for the Federation, leaving the Klingons on the brink of victory.
Admiral Cornwell hatched a plan to render the Klingon homeworld uninhabitable using a device to make all of its volcanoes erupt simultaneously. When Burnham and the others learn of this plan (which had been devised by Mirror Georgiou) they rebel. Burnham leads a second mutiny, and convinces everyone to go along with a different plan. “Tyler” had introduced the crew to L’Rell, and she took possession of the volcanic device, using it to become Klingon Chancellor, unite the Great Houses, and end the war.
The first season ended with Burnham and the crew given medals for their roles in bringing the war to an end.
Season 1 ended with a medal ceremony for the crew of the USS Discovery.
Season 2 shook things up a lot. With Lorca gone, the big question was that of who would sit in the captain’s chair. It couldn’t be Mirror Georgiou, and with her mutiny conviction it could hardly be Burnham. Saru was next in line, but Star Trek had never had an alien captain before – not to mention Saru is kind of a coward! The surprise announcement came that the role of Christopher Pike – the captain of the USS Enterprise in The Original Series’ first pilot, The Cage – was to assume the role. I wasn’t impressed by this initially, as I felt we’d only recently spent time with the Kelvin timeline version of Pike, and recasting the character for a second time so soon might not work. I’m happy to hold my hands up and admit to being thoroughly wrong!
When the USS Enterprise suffered a catastrophic computer failure – perhaps attributed to its holo-communicators – Captain Pike transferred to the USS Discovery to continue his mission. Starfleet had detected temporal anomalies described as “red bursts,” and Pike was investigating at the time of the Enterprise’s problems.
At the same time, Pike’s science officer – and Burnham’s adoptive brother – Spock, has gone missing.
Season 2 introduced a familiar character – Captain Christopher Pike.
The crew discover that a figure from Spock’s youth, once dismissed as a dream or hallucination, that he termed the Red Angel is responsible for setting the red bursts. Who this person is, and what they hope to gain is not clear, and the investigation continues. The second episode of the season, New Eden, takes the ship 40,000 light-years away to a small colony of humans. The Red Angel saved these people during a conflict in Earth’s past and transported them halfway across the galaxy. The plot thickens!
On the Klingon homeworld, Section 31 arrange for “Tyler” and his son to be evacuated in order to maintain the current power structure. Their artificial intelligence, Control, came to be heavily relied on during the Klingon war, and Starfleet now uses Control regularly. Mirror Georgiou has joined Section 31, as has Ash Tyler, and both serve under the command of Captain Leland, a Section 31 officer.
In An Obol for Charon, a planetoid-sized lifeform referred to as the “Sphere” is encountered by Discovery. The lifeform is dying, and in its death throes gives Discovery a gift: all of the data it has accrued over the hundreds of thousands of years it had lived. Amongst the data was information on Saru’s species, the Kelpiens, and Pike and the crew are able to use that to aid the Kelpiens in their conflict against the Ba’ul, a race who dominate their homeworld.
The Sphere.
The Sphere’s data would be coveted by Control, as gaining access to the data would allow it to evolve and become fully sentient. This would set up the main story of the remainder of Season 2, as well as laying the groundwork for Burnham and the USS Discovery to leave the 23rd Century behind – they did so in order to keep the Sphere data away from Control.
Control “assimilated” Captain Leland using nanites/nanobots in a scene reminiscent of how the Borg operate. This led many – including me – to speculate that Control would somehow be tied to the origins of the Borg. I maintain that storyline was at least a possibility; perhaps something included in the story pitch that never made it to screen.
Control also killed off many Section 31 leaders and operatives, and was able to gain control of Commander Ariam’s cybernetic implants, forcing her to try to transfer the Sphere data. Ariam was killed before she could complete the transfer, greatly upsetting Discovery’s crew.
Meanwhile, Burnham took off on a mission to rescue Spock. Section 31 was hunting for him too, but she was able to get to him first as he was being sheltered on Vulcan. Spock, now a fugitive, insists on being taken to Talos IV – a planet he had visited years prior that was home to the Talosians, a race whose telepathic powers could help him.
The Talosians.
The mission to Talos leads to Spock being able to explain more about the Red Angel – the mysterious figure is human, and someone who is trying to change the current timeline; a time-traveler.
After analysing the Red Angel based on scans taken at one of its earlier appearances, the crew come to the shocking conclusion that Burnham is the Red Angel. They devise a plan to capture her – or rather, her in her future form – using the current-timeline version of Burnham as bait. For many, many reasons, The Red Angel was the worst episode of Season 2 and encapsulated why time travel stories are so difficult to get right! However, one upshot of the otherwise-abysmal episode is that the Red Angel is revealed not to be Burnham herself, but her mother.
Burnham’s parents had been killed years earlier, when Michael was a child. Unbeknownst to her, they were scientists working on a new method of time travel alongside Section 31. However, they were attacked by Klingons and the time travel suit – Project Daedalus – was shelved and considered not to be working. Unknown to Michael Burnham and Section 31, Dr Gabrielle Burnham survived the Klingon attack and used the time travel suit – aka the Red Angel suit. However, she became trapped in the 32nd Century. The Red Angel suit allowed her to make temporary visits to other time periods, but at the end she would always be pulled back to the same spot in the 32nd Century.
Michael and Gabrielle Burnham.
That sounds like torture enough for poor Dr Burnham, but it gets worse: the galaxy in the 32nd Century was entirely devoid of sentient life. After investigating, Dr Burnham came to the conclusion that Control – Section 31’s AI – was to blame. In a timeline in which Control successfully acquired the Sphere data it became sentient and murderous, wiping out all sentient life in the galaxy. Dr Burnham resolved to prevent it doing so, and made numerous interventions in the timeline, including moving the Sphere so that the USS Discovery could intercept it and saving the humans by moving them to Terralysium.
The crew decide that it may simply be best to destroy the Sphere data, but are unable to do so; the data is “protecting itself.” Dr Burnham’s connection to Spock is revealed; in childhood, Spock suffered the Vulcan equivalent of dyslexia. The difference in the way his brain worked allowed him – and only him – to interact with the Red Angel.
Using Captain Leland as its vessel, Control attempts to steal the data from Discovery’s computer, but is unsuccessful. Learning the truth of Leland’s assimilation, the crew try to get as far away from him and Section 31 as possible.
The Control AI possessed Captain Leland of Section 31.
When a new red burst is detected on the Klingon world Boreth, the ship and crew travel there. Boreth is the only known world where time crystals are found – and time crystals are needed to make a working Red Angel suit. The crystal in the original Red Angel suit was destroyed – stranding Dr Burnham in the 32nd Century – but the crew have decided that the best way to keep the Sphere data away from Control may be to take it out of the 23rd Century, so they want to get another one. Captain Pike goes to the Klingon monastery on Boreth and acquires a time crystal – but doing so cements a future timeline in which he will become crippled by delta radiation (as seen in The Original Series).
As the crew race to build a second Red Angel suit using Dr Burnham’s original design, the stage is set for a showdown with Control. Captain Leland’s body remains alive, but it seems as though Control has killed off most of Section 31. However, it is able to use their extensive fleet of ships to pursue Discovery. Despite the spore drive being able to traverse huge distances, the crew join up with the USS Enterprise to make a stand. Initially the plan is to destroy Discovery, but the Sphere data won’t allow itself to be destroyed.
The USS Enterprise and USS Discovery prepare to battle Control’s Section 31 armada.
While Discovery and the Enterprise fight off the Section 31 ships, Burnham uses the new Red Angel suit to travel through time and set off the red bursts – meaning the whole season is a complicated time-loop-paradox thing. With the red bursts set, and with no other options to prevent Control gaining access to the data (despite Captain Leland being incapacitated seeming to pause the fighting) Burnham activates the Red Angel suit, sets the destination for the same point in the future where her mother was trapped, and opens a time-wormhole.
Saru and several other main and secondary characters volunteered to accompany Burnham and the Sphere data into the future, leaving the 23rd Century behind. Pike, Spock, and Tyler are not among them, however, and remain behind aboard the USS Enterprise. Later, Burnham sets off a final red burst, confirming to Spock and Pike that she successfully arrived in the future. Presumably, in the aftermath of the battle, Starfleet was able to shut down Control. Ash Tyler was appointed head of Section 31, and from what we know of the organisation based on its later appearances, began the process of taking the clandestine organisation underground.
Burnham and the USS Discovery enter the time-wormhole and leave the 23rd Century forever.
So that’s a very broad outline of Discovery’s first two seasons! The plot of Season 2 got a little tied up at points, simply because of the nature of time travel stories, but overall it was a thoroughly enjoyable ride. I hope this recap helps remind you of some of the key plot points that led up to the third season’s premiere – now only three weeks away.
Obviously I didn’t include every sub-plot and storyline; this article was already far too long. I tried to stick to the key ongoing story threads from both seasons, and if I missed something you enjoyed or considered important then I apologise for the oversight! This was really just an exercise in recapping, in a broad way, the overall story so far so that as we get started with Season 3 we haven’t completely forgotten what came before!
When Season 3 kicks off next month I’ll be reviewing each episode in turn and perhaps crafting some theories. I hope you’ll stop by for those posts.
Star Trek: Discovery Season 3 premieres on the 15th of October on CBS All Access in the United States, and on the 16th of October on Netflix in the United Kingdom and other countries and territories. The Star Trek franchise – including Star Trek: Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A lot of things in the world are a mess right now, upended by the ongoing coronavirus pandemic. In addition to the tragic loss of life we’ve seen lockdowns, job losses, and economic chaos on a level unseen for a long time. And tech companies – including Sony and Microsoft – have suffered as a result of major disruption to supply chains and manufacturing facilities. Yet despite all that, both companies are pressing ahead with their new video game consoles, scheduled for release in November. But is that the right decision? Or might it have been better to wait a year or two?
One of the things that struck me most when looking at all the gameplay and footage released by both companies is how absolutely minuscule the so-called “upgrades” are, at least in terms of the way games will look on PlayStation 5 and Xbox Series X. Both companies use graphics as one of their major selling points, yet when you stack up a current-gen and next-gen version of the same title side by side, it’s hard to really see a difference.
Perhaps some consumers who have an incredibly fancy (and incredibly expensive) television – or superhuman eyesight – will notice a big change. But I didn’t, and from what I can tell by reading and listening to the reaction from players, a lot of other folks can’t either. There is more to a good game than graphics, but when it’s a key selling point I think it’s not unfair to say that players expect something more than either new console is able to offer.
The trouble is that even on the oldest version of current-gen systems – those consoles released in 2013 – games look pretty good. Players have been enjoying the visual style of titles like The Witcher 3 for years, and even some launch titles from 2013, like Ryse: Son of Rome, look fantastic. Any upgrade was always going to be minor, and things like slightly more realistic controller rumble or faster loading times are difficult things to market to the average player. The result? It’s hard to escape the feeling that the two new consoles already feel like a minor upgrade at best… and a waste of time and money at worst.
That’s before we account for the fact that disruption across all areas of the industry has massively complicated matters.
The Xbox Series X is going to be released without its key launch title – Halo Infinite. This game should have been one of the console’s selling points – despite its simultaneous launch on Xbox One. Without it, the Xbox Series X will be released with some cross-platform games and not a lot else.
However, things are even worse for Sony. The company recently announced that they were producing several million fewer PlayStation 5 consoles than expected. As a result there has been pre-order chaos. Initial plans to hold a “lottery” to determine who could pre-order a machine didn’t pan out, and the console sold out within minutes of being made available. Reportedly, some shops have either cancelled pre-orders outright, or informed irate gamers that they may not receive their console on launch day despite thinking they’d secured a pre-order.
We’ve seen consoles launch without sufficient stock numerous times. Here in the UK, getting a Nintendo Wii was nigh-on impossible in 2006 and throughout most of 2007, such was the lack of stock. Even with that in mind, though, this feels worse. Reducing the number of units available worldwide is clearly indicative of a company struggling with production, yet rather than delay or take steps to rectify the situation, Sony has been quite happy to make the PlayStation 5 impossible to get hold of – something which will only be to the benefit of shady resellers who’ll happily sell the console for double its asking price in the run-up to Christmas.
All of this comes at a time when many people are in financial difficulty or face an uncertain financial future. As the pandemic drags on and the idea of “getting back to normal” seems further away than ever, companies are closing left and right, and as temporary schemes like the furloughing of employees come to an end, many people will be out of work. A £450/$500 outlay in that environment is an impossible ask, and feels decidedly anti-consumer. This is made worse by price rises of games themselves, many of which look set to retail for £65/$70 when the new generation arrives.
As we approach what could be a bleak and lonely Christmas for many people, players and parents are looking at these companies and asking themselves how they could possibly have the audacity and lack of awareness to go ahead with something like this. The minor upgrade that most people perceive is incredibly overpriced at £450, and even the Xbox Series S with its lower price will still be out of reach of many in 2020.
I look at these consoles, and the footage the companies selling them have released, and I’m asking myself who would be interested? At least Microsoft can say that their policy of releasing games on Xbox One for the next couple of years – bizarre though that is in many ways – means that players can stick with their current systems and don’t need to shell out a ton of money for this minor upgrade. But Sony still plans on having exclusive games, and are in effect gating off those titles behind a very expensive paywall, one which will prove insurmountable for many players in 2020.
“Big companies do something anti-consumer” is not a surprising headline, either in the games industry or beyond. And as someone who worked for a large games company in the past, I understand that there are many factors at play, including research, development, and manufacturing contracts that were almost certainly too far along to be undone at the time the pandemic hit. Even so, I’m struggling to see how releasing these machines now is a good idea. A one year delay would allow both companies to resolve manufacturing issues, produce far more stock, and allow more development time for launch titles in order to overcome pandemic-created problems. We might even see marginally better graphics as a result. And a delay of a single year wouldn’t mean the internal components of either machine would feel out of date – they would still be cutting-edge devices even if they weren’t launched until November 2021.
Regardless of what some of us may think, the console launches are going ahead. Manufacturing is well underway, and with mere weeks to go until launch day it would be very difficult – if not outright impossible – to slam the brakes on at this late stage. Despite my misgivings both machines will still sell, and will be picked up by enthusiasts with enough disposable income. The beginning of a new console generation always leaves behind those who can’t afford to make the switch; this time around there’s just more people in that position. Hopefully things really will get back to normal soon so everyone can enjoy the next generation of consoles… and the minor changes they have to offer.
The Xbox brand – including the Xbox Series X – is the copyright of Microsoft. The PlayStation brand – including the PlayStation 5 – is the copyright of Sony. Both the Xbox Series X and PlayStation 5 will be released in November 2020. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead for Star Trek: Voyager – Elite Force and for Star Trek: Voyager.
On the 20th of September 2000, Star Trek: Voyager – Elite Force was released. That’s twenty years ago – to my great shock – so it seems like a great opportunity to take a brief look back at what is arguably one of Star Trek’s best and most successful video game adaptations.
The Star Trek franchise hasn’t had a lot of luck in the video game arena, despite the fact that there’s a good deal of crossover between Trekkies and gamers. Most Star Trek games really only appealed to existing fans, and failed to either cross over and win support among a wider gaming audience, or to bring in any new fans. Elite Force was – for a time, at least – an exception to that. As a result it’s fondly remembered not only by Trekkies but by many fans of first-person shooters in the early 2000s.
Star Trek: Voyager – Elite Force was released twenty years ago!
Elite Force was the first game released that was made using the Quake III engine (also known as id Tech 3) except for the original Quake III Arena, and many first-person shooter fans just after the millennium were excited to see what this new game engine would bring to the table. Elite Force also offered local and online multiplayer on PC at a time when the idea of playing games via LAN or online was becoming a bigger and bigger deal in the PC gaming sphere; it was certainly the first such game I ever played at a LAN party!
Using the tagline “Set phasers to frag!” – where “frag” is (or was) a gaming term for “kill” – Elite Force became a moderate success for its multiplayer mode. Gaming as a hobby was much smaller around the turn of the millennium than it is today, and also skewed younger in terms of the average age of gamers. Most players at the time were aware of Star Trek, which had been on a roll through the ’90s, and where Elite Force truly broke new ground for a Star Trek game was in reaching out beyond the franchise’s usual fanbase to appeal to non-fans. It’s unfortunate that the game’s release coincided with the end of The Next Generation’s era; I think if it had been released earlier in Voyager’s lifetime it might have been able to retain some of those new players and convert them to Trekkies. The idea of the “box set” hadn’t really materialised in 2000, so with Voyager already into its final season, and with The Next Generation and Deep Space Nine already over, there wasn’t much Star Trek content for those who did enjoy the game and its setting to get stuck into.
A cut-scene set in the briefing room.
In that sense, Elite Force was released at a time when the Star Trek franchise was entering a period of decline, and the end of Voyager’s run a few months after the game was released meant that the franchise wasn’t able to keep many of the players who gave Star Trek a chance. That’s a shame, but it can’t be helped!
Beyond its multiplayer mode, Elite Force told a really interesting story. The game begins with the explanation that Captain Janeway and Tuvok have created a specialist “Hazard Team” for the USS Voyager, of which the player character is a member. Elite Force was one of the first games I played that allowed players to choose their character’s gender; Ensign Munro could be male or female. It was groundbreaking in the sense that the game didn’t change at all depending on the player’s decision – if Ensign Munro was a woman she was just as capable as if she were a man, and no one aboard the ship would behave differently. That decision alone represents Star Trek’s vision of an equal future. Gender representation in games is getting better, and there are some great female protagonists. But some franchises and series have still never offered players a female lead, and others struggle with writing a female protagonist successfully. Elite Force got this right twenty years ago, so there’s no excuse!
Elite Force let players choose to play as a female or male character. Both were fully-voiced.
To get back to the story, Hazard Team has been assembled in response to the threat of the Borg and other dangers the ship faces in the Delta Quadrant. The first level of the game is set aboard a Borg vessel – which soon turns out to be a holodeck simulation! I liked the creative use of Star Trek’s technology to explain some in-game features; players were said to have a personal transporter buffer which contained their inventory, explaining how it was possible to carry so many items at once. That was a neat little addition!
The USS Voyager itself was recreated using the aforementioned Quake III engine, and remains one of the best in-game depictions of any Starfleet vessel. It was such a shame when fan project Stage 9 was forcibly shut down by ViacomCBS a few months ago, as their recreation of the Enterprise-D was stunning. Elite Force did something similar with Voyager, and in between missions several large areas of the ship were able to be explored. This was a complete novelty at the time, and it was amazing to be able to wander around the ship looking at every little detail that developers Raven Software had built.
The bridge of the USS Voyager was one of many locations on the ship that could be explored.
When the USS Voyager is pulled into a rift in space, it comes under attack by scavengers who reside there. The Hazard Team is deployed on a number of missions to recover supplies, defeat opponents, and find a way for the ship and crew to escape. Interestingly, some Alpha Quadrant races (including humans) are present in the “graveyard,” along with Delta Quadrant races like the Malon.
I don’t want to spoil the story too much, because it is still possible to find copies of the game both for PC and PlayStation 2 second-hand if you want to try it for yourself. Suffice to say that I found the story of the single-player campaign to have a solid Star Trek feel to it. Fans of the franchise might find a couple of nitpicks here and there, but generally it was great fun. Voyager would use a somewhat similar premise – getting sucked into a rift in space populated by scavengers – in the seventh season episode The Void, which was broadcast a few months after the game was released.
The USS Voyager in the “graveyard.”
Almost the whole Voyager cast stepped in to voice their characters. The main two in terms of the storyline and in terms of who Ensign Munro interacted with were Tuvok – who is the head of security and nominal leader of the Hazard Team – and Captain Janeway. Aside from Jeri Ryan, who was unable to voice Seven of Nine, and Jennifer Lien, whose character of Kes was not part of the game, the entire main cast were present. A couple of Voyager’s minor recurring characters (Chell and Vorik) were also voiced by their television series actors, which was a nice touch. The game was certainly far better for having the proper voice cast!
A darling of early-2000s LAN parties and a pioneer of first-person shooters in the online multiplayer space, Elite Force is a rare example of a Star Trek video game that broke the mould and expanded beyond the fandom. It’s also one of the better Star Trek video games both in terms of gameplay, where the Quake III engine provided a rock solid first-person shooter experience, and in terms of storyline, which for the most part felt like players were taking part in a real episode of Voyager. It’s a wonderful game, well worth playing for any Trekkie, and it would have been a shame to let its twentieth anniversary pass by unnoticed.
So here’s to Star Trek: Voyager – Elite Force! Happy anniversary!
Star Trek: Voyager – Elite Force probably remains the copyright of Activision-Blizzard. Star Trek: Voyager – Elite Force is available for purchase on PC via GOG. The Star Trek franchise – including Star Trek: Voyager – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the first seven episodes of Star Trek: Lower Decks. There may also be spoilers for other iterations of the Star Trek franchise.
Lower Decks continues to be great fun as we get into the second half of Season 1. I wouldn’t say that this week’s episode, titled Much Ado About Boimler, was significantly better than the show’s offerings over the last four or five weeks, but it was solid and a great addition to the season. I wrote last time that Lower Decks has tended to reuse the same character pairings each week: Boimler with Mariner, Rutherford with Tendi. It was great to see a change to that, though it unfortunately came at the expense of Rutherford’s screen time.
Much Ado About Boimler would pair up Tendi and Boimler for one of its storylines, which was great. Anything that changes up the formula to avoid it feeling stale is a good thing, and when there are four main characters it makes sense to use those characters in different ways.
The episode’s title card.
To my continued disappointment, Lower Decks remains unavailable outside of the United States and Canada. This idiotic business decision is surely the worst in Star Trek’s recent history, and has cleaved away a huge potential audience. Animated comedy shows are popular, and this kind of crossover should have allowed the Star Trek franchise to expand its reach beyond its typical niche – something that will have to happen to keep the franchise viable in the longer-term. Practically nobody outside North America cares about Lower Decks any more, which is terribly sad for the team behind the show who put in a lot of hard work. Those who do still care have mostly turned to piracy; the series is among the most heavily-pirated shows of recent weeks.
Of course you know me better than that. With Lower Decks only available in North America I packed a bag and moved there. My new home is in the great state of Texas – the Empire State. There’s such a rich history here, from the first Swedish colonists way back in the 1920s right the way through to more modern times, where Silicon Valley is home to some of the biggest wineries in the country. The Rocky Mountains that span the southern part of the state are breathtaking – but I could do without two feet of snow! I mean, it’s only September… save it for Christmas!
As you can see, this is definitely my house. And it’s patently obvious that it’s in the United States. Which is where I clearly am.
Much Ado About Boimler begins with a teaser, which once again set up one of the storylines of the episode. Last week’s teaser had been a standalone thing, and I think I prefer that style overall; it works better for a comedy series. Open with a funny joke, roll the titles, then jump into the main story. That format seems to work well, but this week’s style of using the teaser to set up the story worked okay too.
Tendi finally got some development and agency over the story this week. Her role aboard the ship hasn’t been all that clear; we knew since the premiere that she works in sickbay, but in what capacity was never really explained. In the teaser we see her scientific mind at work – she has spent a long time sequencing the DNA for a dog and seems to have created or replicated the entire animal from scratch!
Tendi and her new dog.
Ethical concerns about such an activity aside, the dog is… not quite right. Though Tendi seems not to notice, the dog is able to do things that no dog – or any other lifeform – should be able to!
The monstrous dog – with glowing eyes – runs riot in the ensigns’ dormitory, and Mariner has a funny line in which she’s nonchalant about the unfolding, potentially disastrous situation. Moments like this take advantage of Mariner’s “I’m not bothered” attitude to great effect. After this short sequence, the opening titles roll, and then we’re into the next part of the episode’s setup. Captain Freeman, Ransom, and Shaxs have been given a special assignment – complete with the uniforms Picard, Worf, and Dr Crusher used in The Next Generation sixth season episode Chain of Command, which was a neat callback.
The special away team.
Unlike Picard’s dangerous mission in search of banned weapons, Freeman and co. are looking after some seeds – very much in line with the “unimportant” nature of the Cerritos’ mission. As a result of their absence, the Cerritos is going to receive a temporary captain.
We got a second callback to Chain of Command as Mariner mentions Captain Jellico by name. Jellico was the officer who took over for Picard in that episode, and was a character I had included in one of my Star Trek: Picard theories earlier in the year. That theory didn’t pan out, of course!
Mariner mentioning Captain Jellico was one of two references to the episode Chain of Command.
En route to greet the new captain, Boimler stops off to visit Rutherford who has been working on a new transporter enhancement. Rutherford has two transporter pads set up in the same room in a style that kind of reminded me of the film The Fly! We take transporting for granted in most Star Trek episodes – at least, until it goes wrong!
And of course that’s exactly what happens to the hapless Boimler, who has agreed to be a guinea pig for Rutherford’s new transporter. After completing the transport sequence, Boimler doesn’t rematerialise intact – instead he appears “phased”, glowing blue and with the familiar transporter noise ringing out!
Boimler is “phased!”
Being “phased” was something that happened in The Next Generation too, to Ro Laren and Geordi La Forge in the episode The Next Phase. However, this seems to be a different phenomenon as Geordi and Ro were rendered invisible, whereas Boimler is merely glowing and transparent. I don’t think this is an inconsistency, merely a re-use of the term to describe a different – but somewhat related – event.
As the new command crew arrive, Mariner recognises the captain as an old friend of hers. Apparently they were students together at Starfleet Academy, and think very highly of one another. Mariner goes from despising the idea of a temporary captain to loving it. I think this does raise a question about Mariner’s age; we know from events a couple of weeks ago that she’s been in Starfleet for several years, but to have attended the Academy at the same time as someone who has subsequently risen through the ranks to become a captain may well make her significantly older than Boimler, Rutherford, and Tendi. I don’t think this matters in a major way – though it does make Mariner’s “teen angst” attitude seem even more immature – but I thought it worth noting. It’s also worth pointing out that the way Starfleet Academy works, particularly in relation to officers who go on to become captains, isn’t clear. In the Kelvin timeline, Kirk appears to have graduated and immediately become a captain, for example, and even in the prime timeline Kirk was young – perhaps in his early 30s – when given command of the Enterprise.
Captain Ramsey and Mariner are reunited.
Boimler – still suffering as a result of the transporter accident – arrives on the bridge, but is immediately ordered to sickbay by the new captain. As much as I like the idea of Boimler being so eager to impress that he’d go to the bridge in that state, from what we know of him and his anxieties, I think it makes more sense to think he’d have gone to sickbay or stayed with Rutherford to work on finding a solution. His arrival on the bridge wasn’t funny, and the short scene added nothing to the episode.
In sickbay, Rutherford is able to get Boimler to stop making the transporter noise, to the relief of Dr T’Ana, everyone else present – and me! That noise on loop was getting annoying! However, Rutherford can’t fix the problem, and Dr T’Ana doesn’t know what to do either. As a result, she informs Boimler that he’s to be transferred to a specialist facility for treatment, run by Division 14 – a branch of Starfleet Medical.
Rutherford and Dr T’Ana try to help Boimler.
From an in-universe perspective, I love the idea that Starfleet has a special hospital for patients who’ve picked up bizarre and seemingly incurable ailments. Given what we see happen in Star Trek on a regular basis, it makes a lot of sense! Space is a dangerous place, and the idea that there are some conditions that Starfleet simply can’t figure out should be easily understood.
Tendi’s dog is also in trouble, with Dr T’Ana having discovered its unconventional nature! He’s to be transferred to the same facility as Boimler, setting up the first Boimler-Tendi story of the series, which is nice. As mentioned at the start, shaking up the character pairings is a good thing for a series like this to do sometimes.
Boimler being paired up with Tendi was a nice change of pace for Lower Decks.
Next we get a scene between Mariner and Captain Ramsey in which Mariner is appointed temporary first officer. Past Star Trek shows have occasionally seen junior officers seemingly bumped up the chain of command; The Best of Both Worlds saw Shelby appointed temporary first officer ahead of Data, and there was an episode (whose title escapes me) where Wesley Crusher was in charge of a mission. Still, it’s hard to see how this is anything other than favouritism and queue-jumping from Ramsey and Mariner, and this ties into a theme I touched on a couple of weeks ago about nepotism and elitism within Starfleet. Looking at that point in more detail is in the pipeline, so stay tuned!
Up next, Tendi and Boimler are transferred to a medical ship for transport to “The Farm” – the specialist hospital/medical facility mentioned earlier. The officer in charge of this ominous-looking vessel is an Edosian! This three-armed, three-legged species was seen in The Animated Series, but had never returned to the franchise since. It was great to see them back, even in this form as a semi-villain. I loved the over-the-top voice performance from Fred Tatasciore, who took on the role of the Edosian as well as his usual role as Shaxs.
Tendi and Boimler meet the Division 14 commander. The Edosians are back!
While Tendi and Boimler are getting used to their new home on the Division 14 medical ship, Mariner and Captain Ramsey prepare to lead a mission to a bog planet. It’s at this point it started to become apparent that Ramsey has taken a different path since she was with Mariner at the Academy; while Mariner still jokes and messes about, Ramsey is trying to stay calm and cool in front of her senior officers.
A story Mariner tells about how she and Ramsey stole a professor’s car goes over particularly badly, and not wanting to be shown up any more in front of her staff, Ramsey changes topic and presses on with the mission. Mariner is left feeling dejected; her friend has moved on without her. This again ties into how I’d been feeling about Mariner, at least some of the time: she’s childish. And in this moment, if she doesn’t realise it about herself, she certainly realises that someone she had been friends with has matured and moved on without her. I think many of us know someone like Mariner – stuck in her school/college mindset. She strikes me, at least in this moment, as the kind of person you reunite with a decade or two after graduating and are surprised to find them still as silly and immature as when you last saw them. Though I have no doubt this wasn’t what Lower Decks was going for, in this moment I almost pity Mariner. Almost.
Mariner realises her friend has matured and moved on.
Mariner messes up on the mission to the bog planet, and it seemed as though her feelings about the situation with Ramsey was getting to her; we’re not used to seeing Mariner make mistakes. In a way, this storyline – that she was flustered and making mistakes – would have worked better than what we ultimately got! But let’s save that for when we come to that revelation in a moment.
During the away mission, Mariner “forgot” the team’s tricorders. When some water purifying equipment malfunctions the tricorders were needed, and the others scold her for her lack of care and attention. Luckily Captain Ramsey steps in to save the day and prevent a disaster. She’s able to salvage the mission – which seems to have been one designed to bring clean water to the denizens of the bog planet. I liked the design of these aliens; animation as a format allows much greater variety than live-action in some respects, and the only limits are really what the animators and designers can think of! In a live-action setting it is possible to get a wide variety of aliens, but there are additional limitations – either an alien has to be able to be played by a human actor, or the budget for creating prosthetics and/or digital effect needs to be high. Animation gets around those issues, and one consequence has been more “alien-looking” aliens in Lower Decks.
The bog-planet aliens with Captain Ramsey.
After the away mission, Captain Freeman checks in with Captain Ramsey aboard the Cerritos. Other than underlining the previous point about the relative unimportance of Freeman’s mission, this scene didn’t really add a lot. The next mission for the Cerritos is to rendezvous with the USS Rubidoux, but the Rubidoux is late. We get another “Mariner messes up” moment, as she seems incapable of working the first officer’s console. Again, this could have worked better than it ultimately did.
On the medical vessel, which is dimly lit and very ominous, Tendi and Boimler meet some of the other Starfleet officers who are being transported to the medical facility. They are all suffering strange and comical ailments – like something out of Theme Hospital! One point of note is that one of the officers was wearing the older style of uniforms seen in First Contact and later Deep Space Nine seasons. We saw Mariner in one of these uniforms in a flashback a couple of weeks ago. I had assumed these uniforms were entirely phased out perhaps years before Lower Decks is set, but based on what the Edosian officer would say at the end – that the medical transport had been on its mission for “months” – perhaps those uniforms were only decommissioned within the last few months. A minor point, perhaps, but as someone who likes the different uniform varieties I thought it was worth noting.
Tendi, The Dog, and Boimler meet their shipmates.
Something has felt off – deliberately so – about the ship and its Edosian commander since Tendi and Boimler arrived, and in this scene we find out why: one of the officers tells Boimler that the medical facility is a myth; the ship will be their permanent home, keeping them hidden away from the rest of Starfleet! This setup was interesting, and the episode was leaning heavily into the idea that this ship was some kind of trap. Division 14 sounds superficially similar to Section 31, and the idea that Starfleet might have some kind of off-the-books vessel for this purpose is not wholly far-fetched. I wondered how Tendi and Boimler would escape!
Meanwhile, the USS Rubidoux has been located, adrift in space. Captain Ramsey assumes the accident is self-inflicted, and that it will be easily-resolved. She beams over with Mariner and her senior officers, only to find the ship powered down and seemingly abandoned. Rubidoux, like Cerritos, is a town in California, and continues the trend of California-class vessels (like the Cerritos) being named after these locales.
The seemingly-abandoned USS Rubidoux, seen on the Cerritos’ main viewscreen.
The away team are assigned roles – Mariner and the captain are to locate the crew, while the others are to restore power. We get another “Mariner messes up” moment, as she struggles with her gravity boots.
On the medical ship, a group of patients led by a man who’s suffering a bizarre ageing condition plot a mutiny. Tendi is out of the room leaving only Boimler to be included in the scheme. Though he initially seems interested to join, he of course immediately rushes to the Edosian commander to tell him everything. The commander, rather than trying to find a peaceful solution, grabs a phaser rifle and plans to put the mutiny down before it can begin – after letting the mutineers know it was Boimler who told on them!
Boimler tells the Division 14 commander about the planned mutiny.
While scouring the Rubidoux in search of her crew, Captain Ramsey and Mariner finally begin to have their conversation – the one we all knew was coming. Ramsey says that she expected to be working with a “Starfleet badass”, and Mariner retorts she expected to be teamed up with her “fun friend.” Both characters are disappointed in each other, but before it can be fully explored they locate the crew, hiding in a cargo bay.
The Rubidoux’s captain warns them not to reactivate power; some kind of energy-eating lifeform is on board the ship. But it’s too late, and the crew rush to escape. En route back to the bridge we finally learn what’s been going on with Mariner – sensing that her friend will offer her a promotion and reassignment, she’s been messing up on purpose.
Ramsey learns that Mariner has been making mistakes on purpose.
This was not a great story twist in my opinion. The idea that Mariner can be flawed, that she can make mistakes when she feels under pressure, or that she can be embarrassed by her obviously childish behaviour in front of someone who’s more successful than her humanises her – yet in an instant all of that was taken away. Mariner is still amazing, she hasn’t made a mistake, it was all intentional as part of her as-yet-unexplained desire to avoid promotion and responsibility. It’s in keeping with her character, sure, but not actually a very inspiring or even interesting storyline. We can add Mariner’s lack of consequences for deliberately making mistakes that could have endangered two away missions and her ship to the list of ways in which she receives special treatment because of her connections within Starfleet!
Meanwhile on the Division 14 ship, Boimler has been ratted out by the Edosian commander and left with the defeated mutineers – who of course immediately turn on him and try to run him off the ship! They chase him to an airlock, and just when it seems as though it’s the end of Boimler, the airlock opens to reveal “The Farm” – the medical facility they all thought was a myth. At the same moment, Boimler’s “phasing” wears off and he’s back to normal.
Boimler and the Division 14 ship arrive at The Farm.
Tendi and her dog have an emotional farewell as Tendi realises that dogs aren’t supposed to be able to talk and fly and do all of the things that she programmed it to do. The Dog will live out its life on the Farm with other medical curiosities – though it doesn’t seem dangerous so perhaps, as it’s sentient, it will be given the opportunity to leave? Starfleet’s mission is to seek out new life… well, Tendi made new life, but Starfleet’s reaction seems to be to incarcerate it. Not sure how well that works!
This next part might just be my favourite in the episode. As the lifeform on the Rubidoux seems close to consuming the ship, Mariner instructs Rutherford to use his newly-modified transporter to get everyone to safety. She gives him the instruction “Boim us out of here!” which was a great line. As Rutherford raced to the transporter controls, I got the sense that the scene was paying homage to Chekov’s role in 2009’s Star Trek. He similarly rushed from his post to the transporter room in that film. I hope that was intentional, and a nice little nod to Chekov actor Anton Yelchin.
Rutherford rushes to the transporter room.
Despite the side-effects of the modified transporter, Rutherford is able to beam everyone to safety. And as we now know that the effect is temporary, no harm was done to anyone! The Rubidoux is consumed by the energy-creature, which transforms the remains of the ship and flies off into space in a scene reminiscent of the ending of Encounter at Farpoint.
Mariner makes her peace with Ramsey, happy to remain just an ensign despite her abilities. At the Farm, Boimler is expelled as he’s no longer sick, and is able to return to the Cerritos with Tendi – ready for next week’s adventure! As always, Lower Decks managed to wrap everything up nicely, and the return to episodic storytelling has been a wonderful touch.
The space entity.
So that was Much Ado About Boimler. When the ensigns learned that they’d be getting a “babysitter” captain, I wondered if we might be about to see a returning character, and in a way that could have worked well and been a good excuse for a cameo. However, the Mariner-Ramsey storyline was interesting and perhaps worked better for Ramsey being someone new.
Mariner has improved in leaps and bounds from her first couple of appearances, and I’m now in a position where I would like to know if there’s a reason underpinning her desire to remain an ensign. Her “I-don’t-care” teenage rebel attitude may simply be her personality – but then again, there could be something in her past which means she wants to avoid responsibility and remain on the lower decks.
Mariner realises her ruse has been discovered.
There were so many references and callbacks to past iterations of Star Trek that I’m not even sure I spotted all of them. Lower Decks has been wonderful in that regard, and I think Much Ado About Boimler may have had the most references so far.
All in all, a solid episode. It was nice to see Boimler away from Mariner, and to see the typical Lower Decks groupings shaken up for once. The Division 14 story was an interesting one too, and I wonder if there will be other opportunities to learn about this secretive branch of Starfleet Medical.
I’m looking forward to next week’s episode, titled Veritas (the Latin word for “truth”). I’m sure it will be another fun outing. There are only three episodes left this season! Where does the time go, eh?
The first seven episodes of Star Trek: Lower Decks are available to stream now on CBS All Access in the United States. The Star Trek franchise – including Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Super Mario 3D All-Stars (and its three constituent games).
Tempted by the promise of replaying Super Mario 64 – which remains one of my favourite games of all-time – I overlooked Nintendo’s godawful “forced scarcity” business model and stumped up £50 for Super Mario 3D All-Stars. And the game is fine. All three titles work, and in the short amount of time I’ve been able to spend with them today, there haven’t been any glitches or bugs that would make me feel it was somehow unfinished. And there shouldn’t be – these games are between thirteen and twenty-four years old, after all.
Let’s talk about this business model, then. I mentioned this when I talked about Super Mario 3D All-Stars shortly after its announcement, but the idea of releasing a game as a limited-time only thing is a blatant attempt by Nintendo to drum up more support than it would otherwise merit. Removing the game from sale – even as a digital download – after a mere six months is just awful, really, and there’s no excuse for it.
Super Mario Galaxy is one of three games in the collection.
This is a shameless marketing ploy, nothing less. And Nintendo is playing right into the hands of scammer and scalpers, who are already selling copies of the game for well over its asking price on sites like eBay. This is something that will only get worse as time goes by and as the deadline for buying the game next March passes.
I guess why I feel underwhelmed by Super Mario 3D All-Stars is that the game could be so much more than Nintendo chose to make of it. There are small details in the games that have been improved – such as the text in Super Mario 64, which has been upscaled. Some of the in-game icons have clearly been polished too; gone are the rough edges where a lack of pixels caused a blocky effect, replaced by the smoother lines a modern title can deliver. Super Mario Sunshine and Super Mario Galaxy have been upgraded to be in 1080p widescreen.
Super Mario Sunshine is now in widescreen.
But that’s all. Super Mario 64 doesn’t even get the 1080p treatment, and isn’t even in widescreen, leaving weird black bars on all four sides of the screen when played on a television. Sunshine and Galaxy are at least in widescreen, and as more modern games to begin with don’t look quite so out-of-place.
The soundtracks are a something-and-nothing addition. All three titles’ soundtracks are included, but can only be played via the Switch. If you don’t mind having the console on and doing nothing but listening to music, perhaps that’s okay. If you want to listen to it in the background while working or studying, perhaps that’s okay. If you want to do other things or if you want to listen to the music while on the go, you can’t unless you bring your Switch with you – hardly something easily done while jogging or engaged in any number of activities. An mp3 of the albums would have been a far better offering – perhaps redeemable via a code. As it is, all three albums are stuck on the Switch.
The soundtracks don’t really offer much by way of added value.
Perhaps I rushed to buy Super Mario 3D All-Stars too quickly. Perhaps I was taken in by Nintendo’s decision to artificially limit the game’s availability. Perhaps… something. Because I feel like for £50, Super Mario 3D All-Stars is quite a big ask. In a way it’s hard to argue that I didn’t get my money’s worth, because I picked up a slightly-updated version of one of my favourite ever games, got the chance to replay a great game I only rushed through once in like 2002/03, and a game that everyone says is amazing that I haven’t played yet. Yet it still feels like a lot of money for these games considering the newest of the bunch is from 2007. Maybe PC gaming, with its Steam sales and heavily-discounted older titles, has spoilt me!
For somebody who got into gaming this generation and thus missed playing all three of these games when they were new, I would recommend Super Mario 3D All-Stars. These are not just classic Mario games, all three are classics of the 3D platformer genre. Super Mario 64 in particular is a piece of gaming history and well worth any Nintendo fan and indeed any gamer’s time. The problem is that in its current form it still feels like a piece of history – its outdated controls and unimproved visuals will be offputting for some players.
Super Mario 64 has weird black bars on all four sides. Not the best look.
Instead of releasing three titles in a bundle for £50, what Nintendo could have opted to do is to release them one by one after giving them a proper remaster. The engine used for Super Mario Odyssey a couple of years ago could certainly be repurposed, and the games rebuilt from the ground up akin to the work Capcom put into Resident Evil 2. A fully-remade version of any of these games would still have been a celebration of Mario’s past, and if they were to make all three they could retail for, say, £35 each or thereabouts.
Regardless, I knew what to expect from Super Mario 3D All-Stars. I can hardly say the game was not as advertised; it absolutely was as advertised. And again, for the price getting three awesome games – one of which I haven’t played in almost twenty years and one of which I’ve never played – is still good value, even if they haven’t been upgraded as much as I would have liked.
For Mario superfans, I think this is a must-buy. And for gamers who skipped these titles for whatever reason when they were new, it’s also a must-buy. For me… perhaps Super Mario 3D All-Stars is a shouldn’t-have-bought.
Super Mario 3D All-Stars is out now on Nintendo Switch, but will only be available until the 31st of March 2021. Super Mario 3D All-Stars is the copyright of Nintendo. Some screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Whenever a new console generation kicks off, it’s inevitable that there will be some games that are released on both new and old systems. This is perfectly understandable in many cases, as games which are new and have had a lot of time and effort put into their development want to get the widest audience possible. Many titles in this category go unnoticed, or at most some reviewers will point out that the game may not be fully-optimised for new hardware. But some other titles are the subject of pretty heavy criticism, and I can fully understand why.
When it was announced that Grand Theft Auto V would be ported to the Xbox Series X and PlayStation 5, many fans were upset. This was a game initially developed for the Xbox 360 and PlayStation 3, and it’s going to be ported again?Grand Theft Auto V has been a juggernaut this console generation after getting its start in 2013, but after more than seven years fans are itching for a new entry in the series.
Grand Theft Auto V was originally released in 2013 for the Xbox 360 and PlayStation 3.
In 2014, when Grand Theft Auto V was re-released on current-gen consoles, it was barely a year old. No one at the time begrudged Rockstar the chance to port the title to new hardware because there was an understanding that the game had been a big undertaking. As the Xbox 360/PlayStation 3 era drew to a close, it made sense to bring some new titles to the new systems.
But that was six years ago, and in that time Rockstar has developed and published precisely one new game – Red Dead Redemption II. There are arguments to be heard that the pace of game development as a whole has slowed, and I don’t want to ignore the reality that developing an open-world game on the scale of Grand Theft Auto V is a colossal undertaking. But that doesn’t excuse what seems to many fans to be the company taking shortcuts.
Red Dead Redemption II is Rockstar’s only game in seven years.
What’s worse is that the time and effort spent on creating a next-gen port could arguably be better spent creating a new title. Even in a studio with the financial resources of Rockstar, porting existing games does take time, resources, and personnel away from other projects. So it’s not just a case of corner-cutting – fans feel that the company is wasting time.
Practically every current-gen title is going to be “forward-compatible” with new hardware anyway. What that means is that any Xbox One game should work on the Xbox Series X, and any PlayStation 4 game should work on PlayStation 5 by default – including titles like Grand Theft Auto V. So there’s no need to spend time and money reworking a seven-year-old game for new hardware; existing versions will work just fine.
Both next-gen consoles will be backwards-compatible with current games by default.
If the upgrades were going to be free, allowing players who own a current-gen copy of the game to experience the tweaks and changes on new hardware, I don’t think anyone would mind. In fact, players have praised companies like CD Projekt Red, whose 2015 title The Witcher 3: Wild Hunt is receiving such a free upgrade. But Rockstar – and other companies too – plan to re-release their old games and get gamers to shell out more money for the next-gen version. It feels decidedly anti-consumer.
Even though I’m not a big online multiplayer person, I recognise the appeal that Grand Theft Auto V has as an online experience. But after seven years I feel that online experience has run its course, and most players will be ready for a new challenge. Those who want to stick with what they already have can either continue to play on Xbox One/PlayStation 4 or can even bring their existing copy of the game to the new consoles; there’s no need to buy it all over again.
Grand Theft Auto V is getting a next-gen re-release in 2021… eight years and two console generations later.
Another company that has been roundly criticised for its approach to next-gen is 505 Games, publisher of Control. This is a game I’ve been looking forward to playing, as it has great reviews, but it’s another example of next-gen upgrades being denied to existing fans. The only way to play Control will be to buy it again on the new consoles, and to many fans the small upgrade seems like a big expense.
The Last Of Us was similarly criticised at the beginning of the PlayStation 4 era for being re-released in a “remastered” state less than a year on from its PlayStation 3 debut. At the time I was genuinely shocked by the gall of developer Naughty Dog; how can a game less than a year old be remastered already? But The Last Of Us sold very well on PlayStation 4, cementing this business model in the minds of executives as one that works and will rake in cash for comparatively little effort.
The Last Of Us was re-released on PlayStation 4 mere months after its PlayStation 3 premiere.
At the end of the day, that’s what this is all about. Money. Re-releasing a game with a few minor upgrades and hardware-specific tweaks is relatively inexpensive and offers companies huge financial rewards. It should be no surprise to learn that a big company wants to make more money, and I get that we live in a society where profit and growth matter. It’s just that it feels so anti-consumer, and even big companies need to be aware of their reputations. It’s easy to dismiss criticism and backlash as coming from just a whiny minority of hardcore fans, but companies like Electronic Arts have found – to their great cost – just what can happen when they push players too far.
It’s only in the last console generation that the idea of cross-generation releases has been such a big deal anyway. In the days of the SNES and the Nintendo 64 the idea of a game from one system being ported wholesale to new hardware just didn’t exist. There were ports, but they tended to be things like Super Mario All-Stars, which was a compilation of several games instead of a single title, and offered players good value as a result.
There weren’t many ports in the SNES era, and those that did exist were bundles like Super Mario All-Stars.
But if you’d told me in 2005, when the Xbox 360 was launched, that the original Halo game was just going to be straight-up ported to the new system and that players would be expected to “just buy it again” I’d have been absolutely gobsmacked. What a nonsense idea that would have been even as recently as 2005! We’ve come to accept some of these things in the fifteen years since, but even by today’s standards, some of the proposals for next-gen re-releases are drawing well-earned backlash.
Though it wasn’t possible to predict the impact of the coronavirus pandemic even a few short months ago, the changing situation in the world should be something companies take note of. There’s a good chance that many folks are going to have less disposable income at least in the short-term, and being asked to re-purchase a seven-year-old game on a new console is definitely not something that should be considered under current circumstances. Even were it not for the pandemic, I think this practice would still be inappropriate and anti-consumer. But given where things currently sit, it’s even worse.
This is the kind of practice that can start big companies on a slippery slope to reputational damage and more widespread criticism, and I would advise them to tread carefully. Rockstar – or any other company engaged in a similar practice – could garner a lot of goodwill today by announcing that the next-gen version of whatever game they’re working on will be free to anyone who currently owns it. Or, on the flip side, they could continue to draw criticism and ire for their greed and lack of care.
All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the titles on this list.
Gone are the days when your run-of-the-mill popcorn flick came with a video game adaptation. Why? Well, the truth is that many of those games were mediocre or just outright bad, and after a while the entire film tie-in sub-genre became tainted. Gamers weren’t as interested, and at the same time, studios and publishers were able to make more money developing their own franchises instead of sharing the proceeds from a licensed title. There are still tie-ins from time to time, but not to the same extent there were a few short years ago.
Today, there are a few remaining film franchises that produce video games, but more often than not they’re not direct film adaptations. Instead we see titles like Alien Isolation, which is set in the world of the 1979 film Alien, but isn’t a direct adaptation of any of the films. There are also games like Star Wars Jedi: Fallen Order, which I recently played through. Jedi: Fallen Order likewise uses Star Wars’ setting but tells an original story.
It’s a shame, because over the years there have been some outstanding video game adaptations of films. I talked about this a little while ago when I put together a list of titles that I’d love to see remastered, but the adaptation of Star Trek: Generations is up there as one of my all-time favourite games.
With all that in mind, here are ten films that I’d love to see adapted as a video game. The usual disclaimer applies: these are not titles that I’m saying will ever be adapted, just titles that I feel could be fun to play through – provided the game was good (and had a suitably high budget!)
Number 1: Star Trek: First Contact (1996)
Out of all the Star Trek films, First Contact’s relatively action-heavy nature could make for an inspired first-person shooter. The narrow hallways of the Enterprise-E and the menacing threat of the Borg would make for a terrifying combination, and this could even be a game which veers close to the horror genre if developers chose to go down that route. As I said when I wrote about the Borg a little while ago, out of all of Star Trek’s villains, they’re the ones best-suited to a crossover into horror.
There are several ways this could go, including a multiple-protagonist approach which would see players take on the roles of several of the main cast. Or alternatively, the player character could be a nondescript security officer tasked with retaking the lower decks of the Enterprise-E.
First Contact isn’t exclusively a Borg story, though, and the game could be split into different chapters which would include slower-paced missions set on Earth, repairing the Phoenix and preparing for humanity’s first warp flight.
Number 2: Commando (1985)
By coincidence, a video game sharing the title of this action flick was released the same year as the film, and some people still think the game is supposed to be an adaptation – but it’s not! Commando has garnered a cult following that arguably exceeds its status as a competent but otherwise unremarkable title. Arnold Schwarzenegger gives a typical “Arnie” performance, and the story is suitably over-the-top.
But I bet players would love stepping into the shoes of Colonel John Matrix and just going postal on wave after wave of kidnappers, terrorists, mercenaries, and all manner of typical eighties action film baddies! This one wouldn’t need to be a massively high-budget production to be successful; any mid-tier action/shooter could be redressed in the style of Commando and be a success. It would work as either a first- or third-person title.
Number 3: Any of the recent Marvel titles
A couple of the earlier films in the MCU received proper video game adaptations, and a couple of others got mobile game tie-ins, but there hasn’t been a major game in the series since the Xbox 360/PlayStation 3 era. The new Marvel’s Avengers video game is plagued with issues, and one of the strangest for me is that it didn’t license any of the actors’ likenesses. I’ve heard the game described as feeling like “a cheap knock-off” of the films as a result.
I’m not the biggest fan of Marvel or of comic book films in general, but even I have to admit that they’re big business right now, and should be ideally suited to a proper video game adaptation. Realistically any of the films could work, but what might be even better is a game that lets gamers play through the events of multiple films, perhaps those leading up to Avengers Infinity War and Endgame.
Number 4: All Quiet on the Western Front (1930/1979)
This is really just an excuse to talk about the lack of First World War titles! However, both the original 1930 version and the 1979 remake of All Quiet on the Western Front are great films with strong characters and an emotional story that could be adapted to make a fascinating game.
When looking at war stories, in some respects the “obvious” choice is a first-person shooter – in the vein of Battlefield One, one of the rare shooters to use a First World War setting. But for All Quiet on the Western Front, a real-time tactics game akin to the recent Broken Lines could be great too – that format can work well to tell stories that rely on multiple playable protagonists.
Since Wolfenstein 3D in 1992 – which was a game that led directly to the creation of the first Doom a year later – many war games have used World War II as a setting. There’s nothing wrong with that (though the World War II shooter definitely became stale by the mid-2000s) but the First World War makes for a fascinating, underused setting.
Number 5: Moana (2016)
Disney was one of the last companies to give up on tie-in games, and because their films are aimed at kids, it makes a certain kind of sense that they’d feel able to churn out a basic but playable title to accompany big releases. However, by the time of Moana’s 2016 release even Disney wasn’t interested in tie-ins, and while a free mobile game was cobbled together it’s no substitute for a proper video game adaptation.
Moana’s adventure narrative perfectly suits an action/adventure title, as she travels from island to island on her boat to save her people. A 3D platformer with puzzle elements would also work, in the vein of a classic title like Banjo-Kazooie. The world of Moana offers a lot of different environments, including different islands and the realm of monsters, meaning a good variety of levels should be available.
Number 6: The Quatermass Xperiment (1955)
Based on an earlier television special, The Quatermass Xperiment is a fascinating example of mid-century horror/sci-fi, and features a plot in which an alien organism infects an astronaut. The infected man escapes, and the titular Professor Quatermass must work to find him before it’s too late. This setup would make for an exciting horror/adventure title, in which players would not only have to track down the mutating monster, but would have to find clues to figure out what’s happening and what to do about it.
The original film was in black-and-white, and I love the idea of having both a colour and monochrome version of the game to allow players to choose what kind of experience they want to have. I’m not the biggest fan of black-and-white in a general sense, but in some properties it works very well, and it’s something that has only ever been attempted in a handful of modern games.
Number 7: Deep Blue Sea (1999)
Recent titles like this year’s comic Maneater demonstrate that there’s still a market for shark-horror games, and 1999’s Deep Blue Sea is one of the better shark films of recent years. A game adaptation would be a marriage made in heaven then, surely?
If you’ve played Star Wars: Knights of the Old Republic, you may remember an underwater base on the ocean planet Manaan that served as one of the game’s levels. It was creepy and claustrophobic as players had to contend with not only the wildlife outside, but flooded sections and crazy inhabitants of the base. Deep Blue Sea, being set on an underwater facility, lends itself to that kind of gameplay too, and players could navigate the base and the waters outside while trying to fend off the hungry, overly-aggressive sharks.
Number 8: Star Trek II, III, and IV (1982-86)
The Wrath of Khan remains for many Trekkies the high-water mark of both the Star Trek film series and of all stories featuring The Original Series’ cast. It also formed the first part of a trilogy of films that told one expanded story, and in many ways, a game that only adapted The Wrath of Khan would be leaving out the rest of that story.
The Wrath of Khan would obviously be the best and most exciting part, and could feature the Battle of the Mutara Nebula as its climactic boss fight. Ship-to-ship combat has been tried in a number of Star Trek games, and in my opinion getting this aspect of the game right would be the biggest challenge – but one that would have the biggest payoff if it was successful.
The Search for Spock could have levels including stealing the Enterprise, which could make for a fun stealth section, as well as sabotaging the USS Excelsior, and The Voyage Home would not only let players pilot a Kingon Bird-of-Prey but would also feature a fun and nostalgic ’80s setting. I love this idea, and producing a fun adventure title from this trilogy would be amazing.
Number 9: Forbidden Planet (1956)
Forbidden Planet is an absolute classic of the science fiction genre, and arguably inspired franchises like Star Trek and Star Wars to a degree. The fictional world it created, with the planet Altair IV and the starship C-57D has never been revisited – though the film has been referenced and paid homage to many times.
This is one film where the plot could be directly adapted, but also we could see a broader game world based on the setting that it created. When you consider the success of the Fallout franchise with its ’50s-esque retro-futuristic aesthetic, there’s clearly a market for the visual style of Forbidden Planet in the gaming realm.
Number 10: For Your Eyes Only (1981)
James Bond films tend to have stories that are well-suited to a stealth/action title. The Nintendo 64 game Goldeneye is a classic example of how Bond can work as a video game. While other attempts to make Bond games have been overshadowed by Goldeneye in some respects, there are several creditable titles that have been released.
For Your Eyes Only might be my favourite Bond film – though there’s certainly room for others, like License to Kill! The storyline is a Bond classic – the secret agent must retrieve a stolen piece of technology that could fall into enemy hands. Roger Moore’s Bond visits a number of exotic locales, gets to drive some classic cars, and of course has an array of fancy gadgets at his disposal. All of which would make for an exciting and fun video game!
So that’s it. Ten films which probably don’t need a video game adaptation – but could absolutely be given one regardless! In a way I can understand why the tie-in video game has disappeared, and while many players won’t be terribly upset or won’t care, there are many recent titles which, had they been released fifteen years earlier, could have been accompanied by a solid video game.
The titles I’ve put on this list are from a variety of eras, including some from well before video games existed! But as we continue to see with titles like Friday the 13th and the aforementioned Alien Isolation, going back to older films isn’t something game developers should be afraid of. Trying to make an unabashed classic into a modern game may draw criticism from some quarters, but if the game is good when it ultimately releases, practically all of that criticism will melt away and the game will find an audience.
This list was just for fun, and to give a few examples of titles that could – but almost certainly won’t – be made into video games.
All titles mentioned above are the copyright of their respective studio and/or distributor. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the first six episodes of Star Trek: Lower Decks. Spoilers may also be present for other iterations of the Star Trek franchise.
Sorry for being a little late with this week’s Lower Decks review. There was so much to talk about from the Discovery Season 3 trailer that this review slipped down the list a little. These episode reviews are probably the most time-consuming things to write out of everything I do here, so even a short delay in getting started can have ramifications!
For the last three weeks at least, I’ve felt that the newest episode of Lower Decks was my favourite and the funniest yet, and this week is no exception. I think we’re at a point where I just have to say that the series as a whole is funny and enjoyable, so that I can try to avoid saying the same thing every time!
The title card.
Although I should really know better by now, I still held out a vague hope that Lower Decks’ panel for Star Trek Day – which took place on the 8th of September – would have finally contained some information about an international broadcast. But alas, we once again got nothing, and the fact that ViacomCBS continues to ignore Star Trek’s overseas fanbase is really just shitty behaviour from them. As I wrote recently, Star Trek doesn’t belong to Americans. It’s an international brand, and it became an international brand specifically because ViacomCBS and other companies have pushed hard to take Star Trek to all corners of the world. These big corporations want the profits overseas fans bring – but are happy to dump us as soon as there’s the tiniest bump in the road. Running a franchise like Star Trek comes with a responsibility that extends beyond international borders, and part of that responsibility in the age of the internet and streaming platforms is to make sure that every Star Trek fan has a way to access every new series and film. ViacomCBS has utterly failed in that regard.
Of course as you know if you’re a regular reader, I had no choice but to move to the United States in order to be able to watch the series lawfully. I’m chillaxing at my bachelor pad in downtown Las Vegas as we speak. Despite what people say, it’s a beautiful city, home to the Empire State Building and Independence Hall, and a stone’s throw from the lovely Acadia National Park.
This is obviously my house. And it’s clearly in the United States. Which is where I unequivocally am.
On to this week’s episode: Terminal Provocations. After last week’s episode dropped the opening teaser and jumped straight into the title sequence, I was pleased to see a return to the usual format. This week’s teaser introduces a new ensign and friend of Mariner and Boimler: Ensign Fletcher.
Fletcher will go on to have a role in the episode, as we’ll soon see, but for now this scene was mostly a one-joke affair. The ensigns – all four of them, plus Fletcher – begin humming “warp engine noises” of different ships, which Commander Ransom mistakes for something being horribly wrong. It was funny, and as with so many jokes, loses its humour when you try to explain it!
Ransom misinterprets the ensigns’ odd behaviour.
After the opening titles, we get the setup to the episode’s main story via a log recorded by security chief Shaxs. The Cerritos is in a standoff with Drookmani scavengers. A Federation starship’s wreckage is claimed by both sides, and of course Shaxs wants to fire!
This is a great moment to discuss the senior staff. Captain Freeman and Commander Ransom have both had a little time and attention in past episodes to expand as characters. They feel – at least a little – more than just one-dimensional caricatures for the ensigns to duel with. Shaxs, and sadly Dr T’Ana as well, haven’t had that yet, and as a result can still feel very flat. Shaxs is a gun-jumping aggressor on par with some earlier depictions of Worf, and the only thing we really know about T’Ana is that she’s grumpy!
Ransom, Shaxs, Freeman, and… someone else on the bridge.
As soon as the Drookmani captain spoke I recognised the voice: it was long-time Star Trek guest star J. G. Hertzler! Hertzler is best known for his recurring role as Klingon General Martok (and the changeling who impersonated him) on Deep Space Nine, but also played guest roles in Voyager and Enterprise. It was absolutely wonderful to welcome him back to the franchise, and his distinctive voice was perfect for the role of the Drookmani captain – while being a welcome surprise for longstanding fans.
The Drookmani believe they have the rights to the debris, claiming it has been abandoned for over a century and thus is fair game. Captain Freeman won’t surrender the wreckage, though she does offer the Drookmani a “finders’ fee.” Obviously this is not acceptable to the Drookmani, who attempt to use their tractor beam to claim the salvage anyway.
The Drookmani captain had a familiar voice!
This leads to a tractor beam-standoff between the two vessels, who seem to have beams of roughly equal power. The piece of salvage is caught between the two, and doesn’t move in either direction. Captain Freeman declares the crew is “ready and focused!”
And then – of course – we get a funny cutaway to the ensigns not being ready or focused! Fletcher has his head in a replicator and is being encouraged to chug by the onlooking ensigns (and others). At first I thought the nondescript orange substance must be something alcoholic – which was a funny enough gag when considering what the captain had just said – but when Rutherford said that it was cantaloupe purée I honestly just lost it. It was just so random!
Fletcher demonstrating how “ready and focused” he is!
While cheering on Fletcher, Mariner jumps awkwardly and lands on Dr T’Ana, who goes face-first into her dinner: a plate of nachos. This was kind of a funny scene as the Caitian doctor exclaims how difficult it will be to get the cheese out of her fur! She gives Mariner a dressing-down, saying she’s “heard of” the ensign. I assume this means she knows about the Mariner-Freeman connection, or at least that’s my theory!
There was a funny gag about Starbase 80; Dr T’Ana says that if Mariner wants to screw around she can get reassigned there. I looked it up in case I was missing a reference, but as far as I can tell this is the base’s first mention in the franchise. The comedy came from the line and the reaction to it rather than being a callback to some other event in Star Trek Fletcher steps in to save the day, giving Dr T’Ana a new meal and a towel to clean up with. Fletcher, in these early scenes, comes across as competent, collected, and in control – a stark contrast to what will come later!
Dr T’Ana and the ensigns stand off.
Up next we have the setup for the episode’s B-plot, and it’s another one focusing on Tendi and Rutherford. So far, Lower Decks has been content to stick with the same basic character pairings – Boimler goes with Mariner, Tendi with Rutherford. And these pairings do work, but at the same time some variety would be nice. Aside from their first meeting in the premiere, I don’t think Boimler and Tendi have said two words to each other. At times it can feel like the group of four ensigns aren’t really friends – because they don’t know each other – and are just together because the scripts say so.
Hopefully that’s something future episodes will address. But in Terminal Provocations, after Tendi tells Rutherford she never passed her zero-gravity class and is worried about being given an anti-gravity assignment to collect some of the debris, he offers her a holodeck training programme he’s been working on that can help. And of course, for anyone who’s seen Star Trek before, alarm bells start ringing about horrible malfunctions!
Tendi and Rutherford in the mess hall.
As this scene ended, Rutherford ran through a list of famous historical figures that have made appearances as holograms in past iterations of Star Trek, which was a nice touch for fans! Up next we finally got the chance to see the ensigns doing some boring shipboard work. Mariner, Boimler, and Fletcher are working on the isolinear cores – using the transparent coloured isolinear chips we saw in shows of The Next Generation’s era, which was another neat little throwback!
Here’s where Boimler and Mariner’s story really kicks off, as they leave Fletcher alone to finish the work so they can attend a “Chu Chu dance.” This party is something both Mariner and Boimler have been looking forward to, and in keeping with his earlier characterisation as someone reliable and friendly, Fletcher offers to pick up their work so they can attend.
Boimler and Mariner gratefully thank Fletcher.
Boimler says he’s made matching Chu Chu shirts for him and Mariner (which we’ll see later) in what was a cute moment. On the holodeck, Rutherford introduces Tendi to his programme, which features Badgey – an anthropomorphic Starfleet badge who is a clear homage to Clippy. Clippy, if you don’t remember, was the “assistant” who used to come bundled with Microsoft Office products in the late 1990s and early 2000s. This little virtual assistant was an early attempt at something like Siri, but limited in scope to a few office-related tasks. Clippy definitely entered popular culture, though, and has been the subject of many memes! I’m sure that most viewers, even those who never used Microsoft Office, would recognise something about Badgey!
Badgey is cute – in a slightly annoying way – and Tendi takes to him right away. Rutherford loads the spacewalk programme, but when Badgey suffers a glitch Rutherford gives him a kick to get him working again…
Tendi meets Badgey.
The show is definitely steering towards Rutherford and Tendi being an item, or at least it feels that way. At one point during the spacewalk they get their magnet boots (a callback to The Undiscovered Country and First Contact, among others) stuck together. I like their dynamic as friends, and I’d definitely like both pairings of characters to spend more time together either as one larger group or as different couples before pairing anyone off into relationships.
We didn’t get to see the Chu Chu dance, as the next scene shows Boimler and Mariner leaving the festivities. I guess the exact nature of the Chu Chu dance will have to remain a mystery, though we can tell they both enjoyed it! Fletcher, however, has been knocked out! And on top of that, one of the isolinear cores the trio were supposed to be working on has been stolen! Fletcher had seemed so above-board and wholesome earlier in the story, so while something definitely felt “off,” I wasn’t convinced Fletcher was to blame.
Mariner and Boimler discover an unconscious Fletcher.
After a brief flashback in which Fletcher reveals he was attacked by an unknown assailant, the trio decide the culprit must be their nemesis: Delta shift! I liked the show playing up this intra-shift rivalry; anyone who’s worked in this kind of environment knows how they feel, I think.
Of course it wasn’t Delta shift’s fault, and after a scene in which a far-too-eager Fletcher has to be dragged back by Mariner and Boimler, I was convinced he wasn’t being honest with them. While Fletcher tries to explain he couldn’t see who it was because it was too dark, the Drookmani begin to use their tractor beam to launch pieces of the wreckage at the Cerritos.
The Drookmani ship uses its tractor beam as a makeshift weapon.
On the bridge of the Cerritos, Shaxs recognises that the shields aren’t working as well as they should be; the missing isolinear core is responsible. This adds a renewed sense of urgency to finding the stolen component! Meanwhile, it also causes problems for Rutherford and Tendi, as in true Star Trek style, the attack causes a holodeck malfunction!
Badgey, the cute little helper, suddenly goes rogue! And of course the attack disabled two key holodeck features – the safety protocols and the ability to end the programme! Badgey, remembering Rutherford’s mistreatment, begins to attack him. Rutherford and Tendi have no option but to flee. I loved this little subversion; it not only plays on our very real fears of rogue artificial intelligence, while being a cute little Microsoft Office throwback, but also ties in neatly with the most recent seasons of Discovery and Picard, which likewise featured storylines that looked at out-of-control artificial life.
Badgey goes rogue on the holodeck.
Unable to leave the holodeck, Rutherford decides to change the programme from outer space to something safer – a Bajoran marketplace. At least this one will have air to breathe! But Badgey is still present and violently “kills” several holograms while seeking Tendi and Rutherford; the chase is still on!
On the bridge, the Drookmani captain and Captain Freeman have another shouting match. I liked that, despite everything, Freeman was still intent on finding a peaceful solution. That definitely feels like the Starfleet way to handle things! I liked the Drookmani captain’s line that “avoiding damage is fighting!” That’s certainly one way to look at the confrontation!
“F**k you!” – Drookmani captain.
Finally we get back to Mariner, Boimler, and Fletcher. Realising what’s happening, Boimler says that if the shields drop below 50% the bridge crew will realise an isolinear core is missing – something that could lead to Fletcher and/or all three of them being in big trouble! They want to stick together as “lower deckers” so they won’t leave Fletcher to hang alone.
Fletcher changes his attack story, saying it must be the Drookmani who attacked him because the assailant was an alien… despite saying moments earlier that he couldn’t see who attacked him. It was clear by this point that Fletcher’s story was not what it seemed, but Mariner and Boimler still trust him. The trio decide to scan the ship for proof of an intruder (despite there being ample time for an intruder to have escaped! Sorry, I know. Too nitpicky!) At their dormitory, however, the missing isolinear core is found… in Fletcher’s bunk!
Boimler uncovers the missing core, and realises Fletcher has been lying!
His lie revealed, Fletcher initially tries to claim he was being framed before breaking down and admitting that he stole the core. He had attempted to hook up the core to his brain to make himself smarter. When his plan didn’t work he concocted the lie about being attacked to cover his tracks. Admitting it to his friends was obviously difficult, but I think we’ve all known a Fletcher at some point in our lives or careers: the kind of person who acts calm and cool on the surface but actually is a mess, and who will lie and cheat and steal to keep anyone finding out. He’s not a relatable character, but he’s a character most people will recognise!
Despite Fletcher’s lies, Boimler and Mariner initially seem to forgive him, even promising to format the core so no one will find out what he did. However, while Mariner is preparing to give a big speech about how Starfleet officers learn from their mistakes, the core jumps to life – Fletcher’s mind-hookup with it worked, just not in the way he intended!
The rogue core attacks the ensigns.
The core now possesses some of Fletcher’s personality quirks – most notably his desire to get smarter. It begins “eating” anything it can get its cable-tentacles on in order to gain more knowledge. It grabs Mariner and Boimler, but Fletcher attacks it in an uncharacteristic moment of bravery, and it lets them go.
Fletcher then tells Mariner and Boimler that if they don’t help him cover up what he did he’ll rat them out, saying it was their fault for going to the Chu Chu dance and leaving him on his own. This adds to the sense I talked about earlier that we all know someone like Fletcher; he shows his true colours here.
Fletcher threatens to tell the captain about Mariner and Boimler.
Mariner steps in, telling Fletcher what he’s doing is “not Starfleet.” Fletcher retorts that Mariner is a rule-breaker too, and here in this exchange we get an interesting line that really goes a long way to explaining Mariner’s personality. She argues that she only breaks dumb rules, rules that get in the way of her being able to do a better job. She sees herself in this way, somewhat above the rules because the rules weren’t made to accommodate someone as brilliant as she is. Is this confidence or arrogance? On past form, we have points to argue in both directions!
Mariner continues that she’d never put anyone in danger, to which Boimler responds by clearing his throat! This was one of the standout jokes for me, as Mariner accepts that she does, on occasion, put Boilmer in danger! The isolinear core has found more things to grab, however, and now looms over the trio of ensigns.
“…except sometimes maybe Boimler!”
Back on the holodeck, Rutherford and Tendi are continuing their escape from Badgey, running up a long flight of stairs presumably still in the Bajor programme. Rutherford admits that he felt Badgey wasn’t ready yet, but that he wanted to show off to Tendi. She’s very understanding, and the two continue their escape!
Rutherford realises that, seeing as Badgey is affected by the simulated environment, it might be possible to freeze him. He loads a new holodeck programme, this time in an icy mountainous environment. He and Tendi immediately start to shiver, but this could be the key to surviving the Badgey attack!
Tendi and Rutherford in the snowy holodeck programme.
Mariner and Boimler are able to wrangle the semi-sentient core, but Fletcher insists on making up another lie: this time that a Q was responsible. The other two don’t buy it, however, and after tying up Fletcher they drag the core to the transporter room. On the way, it keeps grabbing everything it can, and Boimler is worried it will be too heavy to keep dragging.
They switch up their plan and decide to instead blow it out of a nearby airlock. Mariner is able to lure it inside by throwing a tricorder – the core wants to gain knowledge so this makes a lot of sense! All the while the core has been spouting some of Fletcher’s lines, including his remarks about aliens, which was pretty funny. Mariner and Boimler are successful, and the core is ejected into space… where it immediately attacks the Drookmani ship!
Mariner and Boimler watch from the airlock.
A short clip from this scene was featured in the trailer for the series back in July, as Mariner and Boimler exclaim that they’re going to be fired! We didn’t know then what made them think so, but know we do – it was the rogue isolinear core attacking the Drookmani ship.
On the bridge, Captain Freeman is finally out of options. After trying everything to achieve a peaceful, diplomatic solution, she allows Shaxs to fire on the ship. But it was too late – the Cerritos’ weapons systems are down! All seems lost to the bridge crew… until the isolinear core disables the Drookmani ship anyway!
The bridge crew watch in stunned silence as the Drookmani ship is disabled.
The threat over, everyone can celebrate and relax. Dr T’Ana and Shaxs share a hilarious kiss as the bridge crew cheer. On the holodeck, Rutherford and Tendi are still trying to escape Badgey, though, as the end of the battle hasn’t saved them from the malfunctioning programme! Tired, cold, and unable to keep running, Rutherford attacks Badgey. After a fight, Badgey seems to have the upper hand, but the cold finally gets to him.
Rutherford is able to put him down, just as the holodeck is repaired! Badgey springs back to life, claiming not to remember anything that happened, and the two are able to exit the holodeck relatively unharmed. Whether Badgey will return as a villain remains to be seen, but I wouldn’t bet against it at this stage! We did get one more interesting line hinting at a Tendi-Rutherford relationship: he think that she’s “cute!”
Badgey’s “death” scene.
For his heroic and innovative method of saving the Cerritos, Fletcher is promoted and reassigned! Mariner and Boimler are glad to be rid of him after what they saw, and in a funny moment later reject his appeal to be transferred back to the Cerritos after screwing up on his new assignment.
Boimler has a nice line right at the end of the episode: Mariner may be a rule-breaker, but “at your heart, you’re Starfleet.” This was a cute way to end the episode. Mariner and Boimler’s story this week has been one which – mostly successfully – attempted to justify Mariner’s rule-breaking. At the very least it managed to put the way she behaves in context: she may not always follow the rules, but when she does step out of line she usually has a reason, and the ability to back it up. I think it’s a good lesson – but one that might’ve been useful a little earlier in the season!
Mariner and Boimler at the end of the episode.
So that was Terminal Provocations. A solid, very funny episode with some relatable characters and plenty of humour. I think there were more f-words (and other instances of bad language) here than in any previous episode, and I wonder why that was. Perhaps it was just because of who wrote it. I tend to feel such language doesn’t always add much to a story – not just in Star Trek, but in many other shows and films. Sometimes it’s just there because the writers and producers can get away with it, and that thought occurred to me here.
Otherwise, it’s hard to find much to criticise. I loved hearing J. G. Hertzler’s voice once again, and if he could make more returns to Star Trek in future that would be amazing! We have been promised other cameos in future episodes, so I’ll be keeping my eye – or rather, my ear – out for those!
The stand-off with Delta shift.
Badgey was perhaps my favourite element of the episode. In a way, the two pairs of characters were dealing with a similar problem – rogue technology. In Boimler and Mariner’s case, they had the isolinear core. Tendi and Rutherford had Badgey, and it’s interesting because this has been a theme we’ve seen used in Star Trek several times recently.
The promo for next week’s episode – which I won’t spoil, don’t worry – looks fantastic, and I can’t wait for Thursday! I hope you’ll come back then to see my next review. Once again, sorry for the delay this week. Hopefully next week we can get back on schedule.
The first six episodes of Star Trek: Lower Decks are available to stream now on CBS All Access in the United States. The Star Trek franchise – including Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A little while ago I looked at ten games from years past that I wish would be remastered and brought up-to-date. That list was fun to put together, but I ended up leaving off a number of titles that I had considered including. This new list will make up for that!
The same methodology applies as last time: more recent titles – which I’m defining as anything from this console generation or the one preceding it – are excluded by default. And the rest are games that I’ve personally played… albeit I haven’t touched most of them in years or even decades. Remember that this isn’t me saying that these games will be remastered. I’m just saying that, if I had unlimited resources, I’d like nothing more than to bring them up to date and give a new generation of players a chance to experience them.
Number 1: Super Mario Kart (SNES, 1992) and/or Mario Kart 64 (Nintendo 64, 1997)
I’d love to replay the classic tracks of the first two Mario Kart titles using the more modern engine used for Mario Kart 8. A few of the tracks from these two titles have reappeared in recent Mario Kart titles, but not all of them and the two games have never been remastered in their entirety complete with all of the tracks and the same roster of characters.
Super Mario Kart was one of the first games I bought for myself in the early ’90s; I think I’d played a demo of it in a shop and desperately wanted my own copy! Mario Kart 64 is probably my personal favourite entry in the series; it had such an amazing set of tracks. If you want to see some of the best racetracks from these titles and others that I think would be great for the next Mario Kart title, I have an article all about that. With 2022 being the 30th anniversary of the series – and with Nintendo’s love of anniversaries – they could certainly take that opportunity to bring one or both of these titles fully up-to-date!
Number 2: Space Harrier (Arcade, 1985)
On my first list I didn’t include any pre-1990 titles. Partly that’s because a lot of older games were rather basic. Space Harrier is undeniably in that category; it’s an on-rails shooter without any real story, the only objective is to shoot at aliens and creatures. But there aren’t many games like that in 2020, and perhaps with a major visual overhaul it could offer something different to players. The other option would be to take its main character, settings, and alien races and expand on them – turning Space Harrier from a run-and-gun shooter into something more like a story-driven action/adventure title in a unique sci-fi setting.
I never had the chance to play Space Harrier in a real arcade. The closest I got to that experience was playing it in Shenmue – that’s where I first encountered the title. But nostalgia is a big deal these days, and perhaps some people would be tempted to see a reworked version of this classic.
Number 3: Spirit of Speed 1937 (Dreamcast and PC, 1999)
Racing games are a lot of fun, and some modern titles do make an attempt to include older vehicles – classic cars from the golden age of motor racing. I could be wrong, but I don’t think there’s been another game like Spirit of Speed 1937, though, which was set in that era and exclusively featured pre-war vehicles.
I played the Dreamcast version of this game, and it was a lot of fun. It was also something wholly unique among racing games that were either fun but un-serious kart racers in the vein of the Mario Kart series, or modern-day racers and rally games featuring up-to-date cars. I believe that niche still exists today, and it would be a lot of fun to have a classic racer like this to fill it!
Number 4: Star Trek: Voyager – Elite Force
I’ve had an article in the pipeline for a while that I haven’t knocked into shape yet looking at the state of Star Trek video games. To make a long story short, while a number of them have been pretty good, practically none reached out beyond Star Trek’s preexisting fandom. Elite Force was different, and some fans of first-person shooters who didn’t give a hoot about Star Trek played and enjoyed the game when it released in 2000. Its multiplayer mode in particular was something gamers at the time appreciated.
Elite Force had a great single-player campaign too, which included down time in between missions where the player character – Ensign Munro – was able to explore parts of the ship. The story was perfectly Star Trek in its theme, and Voyager would even go on to use a vaguely similar premise for an episode called The Void which aired about six months after the game was released.
Number 5: The Elder Scrolls III: Morrowind (Xbox and PC, 2002)
It would have been hard to imagine in the 2000s, but there hasn’t been a game released in the Elder Scrolls series for almost a decade. Though Bethesda have promised us that The Elder Scrolls VI is in development, it seems years away. The company has remastered Skyrim several times and ported it to every platform under the sun, and while we continue to wait for The Elder Scrolls VI, why not bring Morrowind up to date?
Morrowind is undoubtedly my favourite game in the series. It massively expanded on previous entries, with a huge variety of quests and styles of play. It was possible to be a wizard, sneaky assassin, warrior, and all manner of other things. Beginning with its sequel, Oblivion, Bethesda actually began cutting content, and the most recent Elder Scrolls titles have far fewer NPCs, weapon types, factions, and so on. While we can argue about which game is “better” and get nowhere – such things are subjective, after all – for my money Morrowind offers players the biggest choice of things to do. It’s been eighteen years since I first played it, and I still haven’t completed every quest!
Number 6: Super Mario 64 (Nintendo 64, 1996)
I kept this title off my first list because there had been rumours floating around of a remaster being worked on. Sadly, as I noted when I looked at Nintendo’s lineup for Mario’s 35th anniversary, Super Mario 64 was only included in its original form as part of a bundle. But replaying this amazing game in the Super Mario Odyssey engine is something I really want to experience, and with the game’s 25th anniversary coming up next year, perhaps Nintendo will finally bring Super Mario 64 up-to-date.
I first played Super Mario 64 when it was released; it was the first Nintendo 64 game that I owned. I’m not sure if it was the first ever true 3D game I played, but it was certainly one of the earliest titles I got to enjoy that wasn’t 2D. It has a special place in my heart as “my” Mario game – I played the SNES versions of classic Mario titles, but even at the time they were “old” games, and Super Mario 64 was the first that I got to play when it was new.
Number 7: Medieval: Total War (PC, 2002)
Medieval: Total War is almost certainly my most-played game of the early 2000s. It followed on from the also brilliant Shogun: Total War, but took the setting from feudal Japan to the more-familiar western Europe. It was a game that was very easy to mod – I remember opening up the game’s files in Notepad and editing things like the year the game began, which factions controlled which province, and even the names of provinces! I loved the dual gameplay, which was unique among strategy games at the time – both a grand strategy game that required detailed faction management and real-time battles were present in the same title.
The Total War series is still going strong in 2020, and recent titles like Total War: Warhammer and Total War: Three Kingdoms are carrying the flag for the franchise on a massively improved engine. Medieval II: Total War did bring the series back to this setting in 2006, but even that game is rather outdated compared to the latest entries, and it would be amazing to see a remake of Medieval: Total War using the technology at the franchise’s disposal today.
Number 8: TimeSplitters 2 (GameCube, PlayStation 2, and Xbox, 2002)
Out of all the games I’ve ever played, TimeSplitters 2 may have the best ever multiplayer mode! It was certainly something that was a huge amount of fun to play on the original Xbox, with its goofy time-travel narrative taking players from Prohibition-era Chicago to futuristic Toyko and beyond. The TimeSplitters games were never going to be on par with other first-person shooter titles like Halo or the Call of Duty series, but the series had heart and did what it did incredibly well.
The recent remake of Destroy All Humans shows that there is a market for early/mid 2000s games with a sense of humour to be remastered, and I’d absolutely love to welcome back TimeSplitters 2 after all this time.
Number 9: The Simpsons: Hit and Run (Multiplatform, 2003)
Talk to anyone who was a gamer in the mid-2000s and I bet they’ll remember The Simpons: Hit and Run with a sense of nostalgia! I didn’t actually own this game for myself at the time (being a broke student) but a friend did and we played it regularly when I was at university. The game is basically a Simpsons-themed Grand Theft Auto-clone, playing on the popularity of that sub-genre in the wake of Grand Theft Auto III and Vice City, and while fans of Grand Theft Auto will find the more extreme violence of that series decidedly toned-down and cartoonish, it’s a solid game nevertheless.
Recent games have steered away from tie-ins with films and television shows, and the days of a big-budget game based on a popular series are all but gone. There was a time when many popular titles got video game adaptations, and while as a whole tie-in games picked up a (not undeserved) reputation for being pretty poor, there are some real gems too. The Simpsons: Hit and Run is absolutely one of them!
Number 10: Operation WinBack (Nintendo 64, 1999)
Despite languishing in relative obscurity in 2020, Operation WinBack – known as WinBack: Covert Operations in the United States – is an incredibly influential title. Doom was the father of the first-person shooter, and similarly Operation WinBack is the instigator of the cover-based third-person shooter genre. Titles like Gears of War and Mass Effect would not exist without Operation WinBack, and while its cover system – which was so unique at the time it debuted – is now a standard feature, there are still plenty of reasons to bring back this fun spy adventure.
Operation WinBack had a good story, one that would be at home in films like the Mission: Impossible or James Bond series. 2016’s Doom has proved that there’s an appetite among gamers for going back to the roots of established genres, so it could be time to return to the world of Operation WinBack.
So that’s it. Ten more titles that are – in my opinion – worthy of a remaster in 2020. Will any of them ever get one? Let’s just say if I were a gambler I wouldn’t put any money on it! Well… maybe one or two? Some of the biggest companies in the games industry have recently put lots of money into remakes and remasters, and some games that I’d never have expected – like Destroy All Humans and Command and Conquer – have been brought up-to-date. So there’s a chance. There’s always a chance!
Though several of these games are undoubtedly out of print, each one is worth playing in its original form if you’re able to track down a copy, and even though it’s been years or decades since I got to play some of them, I recommend every title on this list!
All titles listed above are the copyright of their respective developers, studios, and/or publishers. Some screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
No, not piracy on the high seas. We’re going to take a look at copyright infringement, and this is a contentious topic so let’s be clear up front: in practically every jurisdiction around the world, piracy is illegal. I am categorically not encouraging it nor am I condoning it. This column aims to be an honest discussion on the moral and ethical implications only, not the legal ramifications.
The journey to writing this column began in July, when Star Trek: Lower Decks was announced. The announcement came with a US/Canada premiere date and weekly release schedule, but nothing for the rest of the world. Trekkies like myself who aren’t from North America held our breath and waited. More information about the show came out, but no international release date. Then a trailer was published, but again no international release date. Star Trek’s Comic-Con panel approached, and I considered this the last reasonable chance for news of an international broadcast. But again, fans were let down.
Lower Decks premiered on the 6th of August, but only for North American viewers. ViacomCBS not only chose not to broadcast the series internationally, they haven’t made any public statement on the issue. And don’t get this twisted around saying it isn’t the company’s fault because of coronavirus or some other issue; they are in full control over when to broadcast the series in the United States, and if they couldn’t secure the international broadcast rights for whatever reason before the 6th of August, it was entirely within their power to delay the series until they had come to an agreement with an international distributor or broadcaster. It was thus ViacomCBS’ decision – and their decision alone – for Lower Decks to be split up and shown to some fans but not others. And it is undeniably their decision not to address the problem in public.
In such an environment, is it any surprise that Trekkies outside the US and Canada turned to piracy to access the series? If it’s literally unavailable any other way, and there is radio silence on when it may become available, what choice to fans have? The answer is that there is no choice, and ViacomCBS made it that way. They practically invited piracy of Lower Decks not once but twice: first through the utterly moronic decision to segregate the show by geography, and secondly by not even giving lip service to the problem. Look at any social media post from official Star Trek pages in July and early August – each one received many comments asking about Lower Decks’ international broadcast, and every single one was ignored.
We can set aside my usual arguments about how this harms ViacomCBS’ own negotiating position – assuming they still plan to sell the show internationally – because that’s something I’ve covered repeatedly and it isn’t what this column is about. Purely from a moral and ethical standpoint, is it wrong to pirate Lower Decks?
When a television series, film, or video game is made available to the general public, I think most people would say that piracy is not acceptable. Most of us agree that the actors and behind-the-scenes staff deserve to be paid for their work, and the investors in the company who bankrolled the project deserve to see a return on their investment. We can talk at length about how some large media corporations make excessive profits for a select few shareholders and managers, but as a general rule, most people agree with the principle of paying entertainers for the entertainment they provide.
This is the reality of how entertainment works. Companies producing a television series, video game, or film need to raise money to create their project and see it to fruition, and somehow they need to recoup that money as well as make a profit to fund their next title. Nowadays there are myriad ways to do this, including streaming platforms online. If everybody engaged in piracy, it would be very hard for any company to make any new work of entertainment, because they would have no way of making their money back.
So when a work of entertainment is made available, most people stick to doing one of two things – pay to enjoy it, or don’t participate.
But that argument is only valid in cases where content is available via lawful methods. Lower Decks, as we’ve already established, is only in that category if you’re lucky enough to live in the United States or Canada; the two countries combined are home to less than 5% of the world’s population. So if 95% of the population are denied access to something, what options do they have? Wait an indeterminate and possibly unlimited amount of time? It’s been over a month since Lower Decks debuted and in that time ViacomCBS has said precisely nothing. How long are we supposed to sit on our hands?
In the case of another recent series that made this mistake, waiting became incredibly problematic. We could argue from the point of view of “hardcore” Trekkies that nothing in Lower Decks has been a massive spoiler. There isn’t one character or one moment to point to – at least, in the first six episodes – which if it had been spoiled ahead of time would have majorly ruined our enjoyment. But in some shows that isn’t the case. Disney+ launched in the United States months ahead of the rest of the world, and one of its big draws was the first ever live-action Star Wars series: The Mandalorian. The end of the first episode contained perhaps the biggest twist in the entire first season: the Mandalorian’s target is a child, nicknamed “baby Yoda” by the internet.
Baby Yoda was everywhere in November and December last year. Screenshots and clips were all over the internet, and baby Yoda was in so many memes! Friends and family members of mine who don’t know the first thing about Star Wars had seen baby Yoda – so imagine being a Star Wars fan, unable to watch The Mandalorian simply because of where you live, having that massive reveal and the emotional core of the series spoiled months before you could see it.
Before the dawn of the internet it wouldn’t have mattered. In the 1990s, when I watched Star Trek: The Next Generation and the other shows of that era, the fact that we in the UK were getting them a couple of years after their American premiere wasn’t something I ever noticed. Even within Star Trek fan clubs and at Star Trek fan events in the ’90s, there were no spoilers. And yes, I went to numerous such meet-ups and events at the time.
But in 2020, companies can’t get away with that any more. Not because of the tiny minority of people who take a kind of twisted pleasure in deliberately spoiling something for others, but because social media and the internet in general becomes awash with spoilers. If you follow Star Trek’s official social media, as I do, you’ll have picked up numerous spoilers for Lower Decks, as their social media channels throw out plot points, lists of Easter eggs, and all manner of other things almost daily. And that’s not to mention fan-run pages and groups. In short, if you’re a fan of anything in 2020, chances are that, in some way, you go online to engage in that fandom, and that’s a breeding ground for spoilers.
In the case of The Mandalorian, baby Yoda hit the mainstream such that even the most careful fan wouldn’t have been able to avoid seeing or hearing about it. And when you’ve been burned by spoilers once or twice, it’s very easy to get upset and annoyed – and to turn to piracy.
When it comes to shows like The Mandalorian and Star Trek: Lower Decks, I think what I’d say is that piracy may still be legally wrong, but it’s much harder to claim that it’s morally wrong. We live in an interconnected, globalised world, where the internet means people from everywhere can be connected to each other and to the franchises they love at all times. Companies like ViacomCBS have actively encouraged this kind of globalism because it means a bigger market and more profit. But creating a global brand comes with a responsibility that extends beyond national borders. In the global, interconnected world that these massive corporations have encouraged, the least they could do is make their content available. ViacomCBS has been keen to promote Star Trek as a brand outside the United States, even setting up events in Europe like Destination Star Trek where actors and producers routinely draw huge crowds.
The franchise, at ViacomCBS’ behest, has become a global brand. There are Star Trek fans from the Falkland Islands to Timbuktu, all because the company has chosen to sell Star Trek and its merchandise to every country it can. But it seems that ViacomCBS only cares about its international audience for as much money as it can wring out of us, because as soon as there’s a tiny bump in the road they’re quite happy to cut us off and not share their most recent creation.
Star Trek doesn’t belong to Americans. It depicts a future where humanity is working together to learn and grow together to build a better world, something which seems the complete antithesis of a major American corporation cutting off its overseas fans with no information thrown our way.
With ViacomCBS being so disrespectful to its international audience, is it any wonder that Lower Decks has become one of the most-pirated shows of the last few weeks? I don’t think it should be a surprise to anyone, because when there is no other way to access the series, piracy – by definition – becomes the only option. Anyone with a computer and even the tiniest inclination can find out how to download or stream Lower Decks, and when you consider that for 95% of the people around the world – including many Trekkies and casual fans of the franchise – it can’t be lawfully accessed, from a moral and philosophical point of view I can’t see any reason why they shouldn’t.
Piracy is definitely against the law – but in this case, that doesn’t make it wrong.
Downloading and uploading of copyrighted material (“piracy” for the purposes of this discussion) is against the law in practically every jurisdiction around the world. This column should not be interpreted as encouraging piracy or copyright infringement for any television series, film, video game, or entertainment franchise. The Star Trek brand – including Star Trek: Lower Decks – remains the copyright of ViacomCBS. This column contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery, including the two Season 3 trailers and the ending of Season 2. There are also spoilers for Star Trek: Picard Season 1 and other iterations of the franchise.
The most recent trailer for Star Trek: Discovery’s imminent third season dropped a bombshell: the Federation has mostly collapsed! In my breakdown of the trailer I covered my thoughts on that story premise, so we won’t get into the ins and outs of it again today. Instead, we’re going to look at the event that triggered this collapse and postulate a few theories as to what it could be! As always with any fan theories (mine or someone else’s) please take all of this with a grain of salt. No fan theory is worth getting worked up over!
Discovery has a new trailer… and a new logo!
All we really know for certain is that the event in question is called “the Burn.” Booker, the new character who’s native to this time period, tells Michael Burnham that the event was when “the galaxy took a hard left.” And that’s all the explanation the trailer gave us. However, some images and scenes from the trailer add context to this, so we should run through some of them briefly.
Firstly, we had one very short scene of an explosion aboard a starship or space station that appeared to blow a number of people out into space. This could be a flashback to the Burn, but as I noted when I looked at the trailer, it could also be something happening after Discovery’s arrival in the future. Even if it is taking place during the Burn, however, all we can gleam from this scene is that it was a violent event – which may mean it took place over a relatively short span of time.
This violent event glimpsed in the trailer could be the Burn.
Next we have two glimmers of hope: a futuristic starship, space station, or facility which Saru and Burnham visit at some point, and a black-uniformed woman who I suspect may be a Starfleet officer.
Is this character a Starfleet officer?
The woman’s uniform was at least a little reminiscent of the uniforms used to depict 29th Century Starfleet seen in the Voyager fifth season episode Relativity. The texture and pattern used for the dark upper part of her uniform reminded me of that episode, and I’m sure that must have been intentional!
Captain Braxton wearing the 29th Century Starfleet uniform.
If this woman in Starfleet, it lends credence to the idea that the facility mentioned above could be a Federation vessel or even a Starbase. Add into the mix Booker’s line that the Federation “mostly” collapsed following the Burn, and I think we can make a solid case for Starfleet being around in some form; last time I called this remaining faction “rump Starfleet.”
The final thing to look at from the trailer are the scenes set in its aftermath. Away from the woman in uniform and the futuristic facility we see what could be a shanty town or post-apocalyptic markeplace as an Orion or other green-skinned alien guides Burnham. One possible implication from this scene is that we’re seeing how the majority of people in the collapsed Federation live. In the aftermath of the cataclysm, they may all be reduced to this kind of hand-to-mouth existence.
The possible shanty town.
On the flip side, we have seen settings like this in other iterations of Star Trek, even on human-populated worlds. One that springs to mind is Turkana IV, the birthplace of Tasha Yar in The Next Generation. Described as a “failed Earth colony”, the planet was in a state of disarray in the 24th Century. In short, the existence of a shanty town like the one depicted above may not mean that everyone in the 32nd Century lives that way.
The reason I brought up Turkana IV and the like is to demonstrate that the Federation, even in the eras we’re familiar with, wasn’t always perfect and wasn’t one homogeneous bloc. Just as there seems to be a great contrast between the sleek facility and the shanty town in the 32nd Century, so too is there a contrast between different locations in the 23rd and 24th Centuries. I wonder if Discovery plans to use this dichotomy to make a point about wealth inequality.
The facility visited by Burnham and Saru.
One final point of note is that, when discussing the Burn, Booker referred to it as when “the galaxy” took a hard left. Let’s be clear about that – the galaxy as a whole, not merely the Federation. That was a deliberate choice of words, and I think what we can infer is that the effects of the Burn extend far beyond the borders of the Federation.
It’s possible that the Burn didn’t affect literally the entire galaxy; some regions and worlds may have escaped. Booker may have used the word “galaxy” in this context to mean something that impacted more than just one region and that went beyond the Federation’s borders. Even if that’s the case, we’re still dealing with what is arguably the biggest disaster we’ve ever seen in Star Trek.
Booker is the one who told us about the Burn.
That’s all we know from the trailer. It’s unclear how many people survived the Burn. Some disasters destroy infrastructure and technology, but leave organic lives intact, whereas others cause massive loss of life. There are clearly some survivors of the Burn, but how many is simply unknown right now. It’s highly likely that in the aftermath of such a catastrophe, more lives would be lost due to things like disease and starvation – especially if the Burn triggered the kind of collapse we seem to be seeing. The scene in the shanty town or junkyard seemed to show people barely surviving, living a hand-to-mouth existence without much of the familiar technology we’re used to in Star Trek. Such a loss of technology could cause even more deaths in the months and years following the Burn than the event itself.
This character could be some kind of warlord or faction leader.
We’ve seen at least one anti-Starfleet faction, which in the first trailer appeared to comprise of Andorians, Lurians, Cardassians, and humans. We also met a character in the second trailer who could be the leader of a faction or perhaps a warlord. I think this shows how, in the aftermath of the Burn, the survivors banded together into smaller groups. As with the number of survivors, we don’t know how many of these groups exist or what their relationships are with one another.
This group appear to be antagonists; opposed to the Federation.
We also don’t know for sure whether faster-than-light travel, warp speed, and time travel are still possible in this era, or whether the Burn caused such a catastrophic collapse in the Federation – possibly combined with damage to the galaxy and spacetime and/or subspace in general – that such things are no longer possible. We saw in the second trailer the USS Discovery using its spore drive, so at least travel via the mycelial network remains viable. But everything else is unclear, and if it were to be the case that warp speed and faster-than-light travel are impossible, the fractured Federation will be very difficult to bring back together.
There’s also the question of timing. When did the Burn take place? We’ve already made one assumption – that it was a relatively fast event, perhaps taking place over less than a year – but when it happened relative to Burnham and the USS Discovery’s arrival in the year 3188 is not known. I wrote last time that the furthest forward in time Star Trek has previously gone in canon is the 31st Century. However, in both stories which took place in that era the dating was very vague, and we only have terms like “years” and “centuries” to go on rather than something more precise. As a result, Discovery’s third season could be anywhere from 90 years ahead of what we saw in Enterprise and Voyager all the way to 180 years ahead of those stories. Picking a halfway point, and saying that Discovery takes place 130-140 years further on from anything we’ve ever seen still gives a huge amount of time for the Burn to have taken place.
A backup copy of The Doctor was reactivated in the Delta Quadrant in the 31st Century.
Based on the warlord/faction leader seen above, and the scene set in the shanty town/junkyard, I’m assuming it wasn’t recent. It certainly didn’t look like something that had only just happened in those scenes; the faction leader in particular seems confident in his position. Booker also didn’t appear to be speaking about something very recent when discussing the Burn; he almost seemed to be recalling history. I also noted something from the Star Trek Day panel: showrunner Michelle Paradise stated that characters like Booker had been “born” into this new future. While she could have meant simply that Booker was born in the 32nd Century, in the context of a discussion about the new season’s setting it could also mean that the Burn took place decades previously; before Booker was even born.
Did Michelle Paradise drop a hint at the timing of the Burn?
So it’s clear that at this stage we’re missing a lot of information! We don’t know when the Burn happened. We don’t know what effect it had other than the near collapse of the Federation. We don’t know how many casualties were directly and indirectly caused, or how many survivors remain.
Perhaps most importantly, we don’t know what the Burn is or what caused it. Fixing a problem requires understanding what the problem is and why it happened, so it will be absolutely essential for Burnham and the crew to figure this out. Even though we have practically no evidence to go on, I do have a few ideas! Let’s look at them in turn.
Possible cause #1: The super-synths from Star Trek: Picard
I’ve already written up this theory in more detail, and you can find that article by clicking or tapping here. But now that we know a little more about the Burn thanks to the new trailer, I was pleased in a way that it hasn’t been debunked already! Star Trek: Picard introduced us to an unnamed race of super-synths that I nicknamed the “Mass Effect Reapers” due to their similarities to that video game faction.
The “Mass Effect Reapers” left behind a beacon on the planet of Aia, explaining that synthetic life is under threat from organic life, and promising to come to the aid of any synths who ask for their help. The Zhat Vash – a secretive Romulan faction – found the beacon and interpreted it as something apocalyptic; they believed that if synthetic life were ever created, the “Mass Effect Reapers” would exterminate all organic life in the galaxy.
The Reapers, from the Mass Effect video game trilogy, are similar in some respects to the faction of super-synths in Star Trek: Picard.
During the events of the season finale, Soji and Sutra constructed a beacon to contact the “Mass Effect Reapers”, and opened a portal to the location in deep space where they reside. After being convinced by Picard – and the timely arrival of a Starfleet armada led by Riker – Soji closed the portal and shut down the beacon. The “Mass Effect Reapers” never arrived – but they are now aware of a race of synths in the Milky Way galaxy, as well as being aware of the existence of the Romulans and the Federation.
From the point of view of this race of super-synths, here’s what they saw: a race of synths who found their beacon called on them for help, and when the portal was opened they saw a handful of synths on a planet with two massive fleets of starships populated by organics. Then, with no explanation, the portal was closed. If I were them, I would have major concerns!
Picard talked Soji into closing the portal – but the “Mass Effect Reapers” probably don’t know that.
We know hardly anything about the “Mass Effect Reapers” – which in itself makes them a good candidate for Discovery’s writers to play with – including how far away from the Federation they are. If they decided that they needed to intervene on behalf of the Coppelius synths, it could have taken them centuries to travel to the Milky Way from wherever they’re based.
When they finally did arrive, they would have likely found Coppelius abandoned, as I feel certain the safest thing to do for the synths who live there would be to relocate them to a new home where the Romulans can’t touch them. Again, from the “Mass Effect Reapers” perspective, the last thing they saw was two massive fleets in orbit of this planet that asked for their help, and when they arrived, the synths who asked for that help were gone. Put two and two together and it’s not hard to imagine they would assume the organics wiped out the synths. If they were minded toward revenge, they could go on the rampage, using their superior technology to destroy the Federation and Romulans in an event that would become known as the Burn.
These two fleets – one Romulan, one Federation – were the last thing the “Mass Effect Reapers” saw before the portal closed.
From the production side of things, this theory brings together the two live-action series currently in production, which is something that hasn’t happened yet. I’ve written many times that modern Star Trek shows being split up in this way isn’t a good idea, and finding ways to bring them together will be important to the franchise going forward. Having this faction from Picard also be important in Discovery – as well as the events of one series directly leading to events in the other – would bind the two shows together and strengthen the franchise.
Possible cause #2: Michael and/or Gabrielle Burnham
The Burnhams.
I can’t be the only one who noticed that the “Burn” happens to be three letters different from “Burnham”, can I? While it may seem absolutely preposterous to assume that Burnham or her mother somehow caused this galaxy-wide calamity, there are some points we could argue are in its favour.
Gabrielle Burnham, Michael’s mother, was the original Red Angel in Discovery Season 2. At several points in the story she intervened, including to save Burnham’s life and Spock’s life in their youth, as well as ensuring that the USS Discovery would be on hand to save the data from the “Sphere” – the planetoid-sized lifeform whose data was vital to the Control AI. Gabrielle Burnham was tied to a point in the future around the same time as Season 3 is set and returned there after her many visits to the 23rd Century. But in both of the trailers we’ve seen, she’s nowhere to be found. Why is she missing, and could her absence have something to do with the Burn?
Where is Dr Gabrielle Burnham?
Discovery has been a series that places Michael Burnham at the centre of its stories. Burnham was the Red Angel. Burnham was the one who led the ship and crew home from the Mirror Universe and ended the Klingon War. Every story so far has been a Burnham-centric one, so it wouldn’t surprise me at all to learn she has some involvement with the Burn – an event which shares part of her name.
How could this work? There are a few possibilities, but I would say that all of them have to do with the Red Angel suit and its time travel abilities. The suit was very powerful, capable of detonating powerful “red bursts” that Starfleet could detect from thousands of light-years away. It was also capable of moving the Sphere, so the idea that it could – intentionally or otherwise – be used as a weapon or cause a natural disaster is not beyond the realm of possibility.
Could Michael Burnham be guilty of causing the Burn?
When Burnham arrived in the future, she took off the suit. But in scenes that seem to be set around the same time, she doesn’t appear to bring it with her. It’s possible she abandoned the suit at her crash site, in which case anyone could stumble upon it. It’s also possible that the suit was stolen. And finally, it’s possible that some other faction who was aware of changes to the timeline could have been waiting for Burnham’s arrival and took that opportunity to take possession of the suit.
I don’t believe Burnham or her mother would voluntarily cause the Burn. In fact I’d argue that both would go out of their way to avoid it – even putting their lives on the line to prevent it ever happening. But it could have been accidental, such as a by-product of the suit’s time travel abilities. Or they could have done something while under duress – perhaps it was the least bad option if they were given a choice between the Burn and something far worse.
One thing is for sure, though. If it was Burnham’s fault, calling the event “the Burn” sounds way better than calling it “the Ham!”
Possible cause #3: The Borg
We haven’t had a Borg story in Star Trek since Enterprise’s second season way back in 2003. For a time it seemed as if Discovery’s second season was setting up a Borg origin story with the Control AI, but for whatever reason that didn’t pan out. We could still see the Borg in Discovery, though, if they turn out to be the nefarious villains who caused the Burn.
Booker said that the Burn affected the whole galaxy, and if that’s literally true perhaps it impacted the Borg as well. But it could be that the Borg either are the Burn or are the cause of it, striking out in all directions from their Delta Quadrant home and attacking multiple areas of the galaxy simultaneously.
A Borg drone seen in The Next Generation.
Though it was implied, perhaps, that the Burn was a relatively short event, it could be that it was a war. Even a year-long conflict against the Borg on all fronts could have seen the Federation on the verge of collapse, and we could be looking at the aftermath of a Pyrrhic victory, one in which the Federation and their allies were only able to defeat the Borg at a catastrophic cost to themselves.
How exactly this would work is unclear, but perhaps the Federation used a weapon of last resort that not only destroyed the Borg but also crippled themselves in the process. We’ve seen this kind of story in science fiction before, and the idea that the Federation’s collapse is in part the Federation’s fault is an interesting one. Alex Kurtzman said that the Federation’s collapse wasn’t due to infighting but was something external – and a Borg invasion is definitely an external threat.
Borg drones from First Contact.
When considering an event that has the potential to impact not only planets and star systems but Starbases and fleets of ships, a large-scale war is one of the few possibilities that I can think of. We’re talking about devastation across not only the whole Federation but far beyond its borders too, meaning the Burn has to be something immense in scope. A massive invasion could be such an event, and I can’t think of any known faction in Star Trek able to pull off something like that other than the Borg.
By their later appearances in Voyager, I think it’s not unfair to say that the Borg were becoming stale. Having seen our heroes prevail against them time and again, they definitely needed a rest. Enterprise, while it added an extra complication to the history of Borg-human contact, managed to tell an exciting and tense story, but I think it’s to the franchise’s overall benefit that the faction then took a break. However, seventeen years is a decent length of time for such a break, so could we be on the verge of seeing the Borg make a comeback?
Possible cause #4: Time travel and the Temporal Cold War
Oh no! Alien Nazis!
Star Trek stories that took place in the 29th Century and beyond depicted time travel as something the Federation routinely engages in, despite it seemingly being prohibited by the 24th Century. Preserving the timeline intact is something Starfleet of this era seems to have been concerned with, but there were other factions opposed to the Federation who made attempts to use time as a weapon.
In Enterprise we saw a Temporal Cold War play out, with several different factions all vying for control of the timeline. The mechanics of this were vague – deliberately – but by the 31st Century, which is the home era of temporal agent Daniels, the Temporal Cold War was a major issue.
Daniels was a temporal agent who made multiple appearances in Enterprise.
As I mentioned when I looked at the trailer, one issue I can see coming up if Discovery goes headfirst into another time travel story is the question of why the Federation didn’t see the Burn coming. If they explore the timeline in the same way that the 24th Century Starfleet explore space, surely they look at the future timeline too, not just the past. If they do, they should have foreseen the Burn, right?
The problem with that assumption is that time travel muddies the waters. Even in a perfect world where Star Trek had always been consistent in its depiction of the rules and laws governing time travel (which it hasn’t been at all), the concept itself still generates all manner of possibilities, loops, and paradoxes. Part of the Temporal Cold War story arc involved factions travelling to the past to attempt to undermine their adversaries before they could even develop time travel – knocking them out of the war entirely. If someone were able to travel to a point in the timeline that the Federation could not observe, or were able to operate outside of normal spacetime, the Burn could have been triggered before the Federation even knew it was coming.
The USS Relativity was a 29th Century Federation timeship.
I’d like to pick one more hole in a time travel story. If the cause of the Burn is related to time travel, it’s arguable from the perspective of Starfleet that the timeline in which it occurred is not the “real” timeline. Logically they’d want to work to undo it, and if successful it would remove this timeline – and thus Discovery Season 3 – from existence. We have seen stories in Star Trek that “never happened” for reasons of time travel, but they were single episodes, not entire seasons, and I would make the case that having an entire season’s story arc being effectively wiped out of existence wouldn’t be the best way to go.
Possible cause #5: Something related to coronal mass ejections and stars
One frame of the trailer showed Tilly, Stamets, and Reno with the woman shown above who may be a 32nd Century Starfleet officer. On the display at the console where Tilly and Stamets were standing, it was possible to make out the words “CME Detected” and “coronal mass ejection [something] magnitude.”
The frame from the trailer, cropped and mirrored for clarity.
A coronal mass ejection, or CME, is a real-world phenomenon. I’m not a scientist, but as I understand it, a CME is where a small portion of a star’s plasma is shot into space. The phenomenon is associated with sunspots and solar flares, and can cause damage to technology like phone and power lines.
There is no known way to trigger a CME or for them to occur naturally on a galaxy-wide scale. But as we leave the real world behind and head into the realm of science fiction, either of those possibilities could exist.
A real-life coronal mass ejection that occurred in 2012. The blacked-out circle in the centre is the sun. Picture Credit: NASA via WikiMedia Commons
“The Burn” is a very evocative name, drawing on a primal fear of fire. But it could be more than just a moniker adopted by survivors of the event: it could describe the event itself, and when a star undergoes a CME it’s literally shooting burning plasma into space – space fire. The Burn could be the very literal burning of spacecraft, planets, and even whole solar systems by some kind of massive wave of coronal mass ejections.
The interesting prospect this raises is that the Burn wouldn’t require an evil villain; it could be an entirely natural occurrence. How and why millions of stars all suffered the same fate is unclear, but it would change the dynamic of the story from one that requires the crew to defeat an adversary to one which requires scientific investigation – something which is arguably at the heart of Starfleet.
The USS Discovery could engage in a scientific expedition to determine the cause of the Burn.
Equally, even if the Burn refers to a tsunami of CMEs, there could be a cause. It could even be one of the four we’ve already listed: the Borg, the Burnhams, a time travelling faction, or the super-synths from Picard. Any of these could have intentionally or accidentally triggered some event that led to millions of stars all undergoing CMEs.
The next part of this gets very deep into lore, so it’s perhaps less likely, but I like to include these things because c’mon… we’re Trekkies. It’s what we do!
Whether the Burn is natural or artificial in origin, if it’s something which causes stars to undergo massive CMEs it could also be something which triggers supernovae. And there has been one recent supernova that had a massive impact on the Star Trek galaxy: the Romulan supernova. First shown in 2009’s Star Trek, the supernova appeared to move faster-than-light and destroyed the Romulan homeworld. Spock was able to stop it by using Red Matter, but the supernova would have a lasting impact, part of which was seen earlier this year in Picard.
A supernova destroyed Romulus in 2009’s Star Trek.
Though it may seem a long-shot, tying the Burn to the Romulan supernova would bring together several different Star Trek stories in a very neat way, which is important for reasons I’ve already outlined. If the Burn is natural in origin, the Romulan supernova may have been a precursor to it. And if it’s artificial in origin, the Romulan supernova may have been a preliminary test of whatever weapon caused the Burn.
So that’s it. A look at what the Burn could be as well as some possible triggers and causes. Though the existence of the Burn poses a big challenge for Discovery – as it fundamentally changes the underlying premise of Star Trek’s optimistic future – I’m absolutely fascinated by it. What is it? What caused it? When did it happen? Why did no one intervene to stop it? There are so many questions rattling around in my head, and this article has barely scratched the surface!
I am at least a little concerned about Star Trek: Discovery choosing a post-apocalyptic setting. But at the same time the series has been great so far, especially in Season 2, and I would love to see it build on what was accomplished last year to tell a fascinating and engaging story. The Burn is going to be part of that. Figuring it out and perhaps even working to stop it could be important story elements, and I’m absolutely fascinated to learn whether any of these ideas even come close!
Figuring out what could have caused such devastation is genuinely interesting.
As I mentioned at the beginning, these are just fan theories and speculation. I don’t have any insider information – and if I did I wouldn’t share it! Several recent shows and films have suffered backlash from fans who got a little too attached to certain pet theories, and as fun as theory-crafting is, I don’t want that to be the case here. This is a bit of fun and a chance to spend more time thinking about Star Trek, and that’s all. I want to know what happens, and if it’s something I didn’t expect then that’s fantastic!
When Discovery Season 3 kicks off in mid-October, I hope you’ll join me for episode reviews and perhaps even more theory-crafting!
Star Trek: Discovery Season 3 premieres on the 15th of October on CBS All Access in the United States, and on the 16th of October on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery and all other titles mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There will be spoilers ahead for Star Trek: Discovery, including the Season 3 trailer and the end of Season 2. There are also spoilers for Star Trek: Picard Season 1 and other iterations of the Star Trek franchise.
It’s only a little over a month until Star Trek: Discovery Season 3 premieres, and during yesterday’s digital Star Trek Day panels we got a surprise new trailer! With the new season so close, and with everything going on in the world, I didn’t expect to see another one. We had the first trailer released almost a year ago, and it felt like that was all we were going to get! I’ve already taken an in-depth look at the first trailer, by the way, and you can find my thoughts by clicking or tapping here.
Overall, the trailer was… interesting? There were some things that looked very exciting, and others which are definitely concerning. Taken as a whole, Discovery’s third season looks different to what we had before in terms of its setting, but also familiar. Burnham still seems to be the main focus of the plot, with the rest of the crew there to help out.
Michael Burnham in the Season 3 trailer.
So let’s start with by far the biggest reveal: “The Federation mostly collapsed… after the Burn.” This confirms what a lot of Trekkies – myself included – had been thinking since we saw the first trailer: that this season will take the show into a future that’s as close to post-apocalyptic as anything we’ve seen in Star Trek before.
This is the part which concerns me most about this season. A post-apocalyptic setting is so incredibly far removed from anything we’ve ever seen in Star Trek, and that’s because Star Trek has always presented a positive, hopeful depiction of the future. It’s possible to use a post-apocalyptic setting to showcase the theme of hope within a narrative, but that’s not the same thing as having a hopeful and optimistic setting. Star Trek’s core has always been that humanity has overcome whatever obstacles came our way, no matter how insurmountable they seemed. We had been able to build a future for ourselves and our friends and allies where, to paraphrase Trip Tucker: poverty, war, and disease have been eliminated.
Booker tells Burnham about “the Burn.”
A post-apocalyptic setting represents a fundamental shift in the underlying premise of Star Trek, and could result in the franchise losing what makes it special and unique. In other franchises, this kind of setting can work. But in Star Trek it’s untested, and while what results may well be a perfectly sound television show, it may not be a perfectly sound Star Trek show.
In past iterations of Star Trek, the tension and drama came from threats to our heroes and their friends, but in a more fundamental way, it came from the idea that everything humanity had worked hard to create was in danger. That’s what the Borg represented. That’s what the Dominion represented. That’s what villains from The Original Series right through to Picard all represented. Humanity had overcome so much and built this amazing future, and suddenly it was under threat by some nefarious evildoer. That setup brings more than enough excitement – look at stories like The Best of Both Worlds or Deep Space Nine’s Dominion War storyline. They didn’t need to rely on something post-apocalyptic to generate drama and stakes. Even Discovery, in its first two seasons, was able to use Star Trek’s optimistic future as a way to generate tension – first with the Klingon War and then with the threat posed by Control.
I guess I’m just not convinced that this huge change in the underlying premise of Star Trek’s setting will work as intended.
A post-apocalyptic junkyard or shanty town.
All that being said, I’m very interested to learn more about this “Burn” – the event that caused the collapse of the Federation. The only clue we got in the trailer was that it was an event that caused the galaxy as a whole to take “a hard left”, whatever that may mean! We can infer a few things from this statement, though. The mention of the galaxy seems to suggest that whatever effect the Burn had wasn’t just limited to the Federation. It may have been truly galactic in scale, impacting all four quadrants, or Booker may have used the term to refer to a wide area, but regardless it seems that the Burn had a massive impact that extended beyond the boundaries of the Federation. Alex Kurtzman elaborated just a little on this, explaining that it was something external that caused the collapse as opposed to something within the Federation itself.
This neither confirms nor debunks my theory that the race of super-synths from Star Trek: Picard are involved! They could be the cause of the Burn, but equally at this stage it could be something entirely different. We don’t even know for sure how recent the Burn is to Discovery’s setting – it could be anywhere from a few years to a couple of centuries earlier. The furthest Star Trek has ever gone in canon is the 31st Century, which we saw in both the Voyager episode Living Witness and the Enterprise two-part episode Shockwave. Daniels, the time-traveller in Enterprise, was from this era, and in his time the Federation was still active. The trailer states very clearly that Burnham arrives in the year 3188, which puts the new season at the tail end of the 32nd Century, meaning the season takes place anywhere from roughly 90 to 180 years further into the future than anything we’ve seen previously. This obviously allows plenty of time for the Burn to happen without impacting canon – though I can think of a problem with that.
Did this faction of super-synths from Star Trek: Picard – that I nicknamed the “Mass Effect Reapers” – cause the Burn?
It was suggested in several Star Trek stories – if not stated outright – that the Federation patrols and explores the timeline. That includes the future timeline too, not just the past, and it raises the big question of how Starfleet managed to get caught up in the Burn when – at least theoretically – they could have foreseen and prevented it.
Time travel narratives in Star Trek have never been my favourite for a number of reasons, though I freely admit that Discovery Season 2 did a good job with that premise. Based on what we know of the Federation’s time travel capabilities, though, I think it’s at least possible that Season 3 will include some time travel elements. It’s even possible, though admittedly unlikely, that whatever the Burn is could be related to the Temporal Cold War seen in Enterprise – perhaps a faction opposed to the Federation was able to use time in such a way as to cause the Burn and with it the collapse of the Federation. Enterprise is arguably less well-remembered that other Star Trek series though, so I consider basing a major plot point around one of its storylines to be less likely.
Daniels was from the 31st Century.
One thing that the team behind Star Trek have to be careful with is that this decision to see the Federation collapse in the 31st/32nd Century doesn’t adversely impact other Star Trek shows. One problem that can plague prequels is that much of the drama and tension that makes for a good story isn’t present simply because we know what comes next. This happened to a degree in Enterprise – when the Xindi attacked Earth and then planned to destroy the planet, we knew they weren’t going to succeed because we’d seen Earth two hundred years later. The story was still good, but at the back of our minds or even just on a subconscious level, we as the audience knew that Captain Archer and his crew would prevail. The journey can still be fun if the destination is known, but sometimes knowing the ultimate outcome can rob a prequel of its stakes.
By making every Star Trek show from Strange New Worlds to Picard to Lower Decks a prequel to Discovery, any galaxy-threatening villain the heroes of those series have to tackle becomes at least slightly less intimidating. Not only that, but the successes Captain Pike, Picard, and the Lower Decks ensigns may have become at least a little bittersweet – because we know that no matter what they do and how victorious they are, the Burn will still happen and the Federation will still collapse. Picard and the crew of La Sirena succeeded in defeating the Romulans and the race of super-synths, but did it actually matter if within a few hundred years all that was undone by this other cataclysm? The argument that it matters far less is certainly present, and while it doesn’t “taint” those productions, future Star Trek projects produced in the wake of Discovery Season 3 will be broadcast to an audience who know about the Burn and what’s coming for the Federation. That certainly changes the way we look at Starfleet and the Star Trek galaxy.
A woman in uniform – could she be Starfleet?
The trailer did raise my hopes – just a little – that things may not be totally bleak for the Federation. At one point we saw a black-uniformed woman (seen above) who seemed to be human and could perhaps be a representative of Starfleet. There’s also the Federation flag – seen again in this trailer – and the official we saw in the first trailer. Burnham and the crew also appear to get combadges sporting a new variant of the Starfleet emblem – surely there could only be a new design if there’s still some kind of rump Starfleet to wear it.
Despite that, however, it seems like the future Burnham and the crew will find is far bleaker than they – or we – could have imagined. I have my concerns about how well this will work, but I’m willing to give Discovery a chance to pull it off. Having covered the setting in sufficient detail for now, let’s look at the rest of the trailer.
The trailer begins with both Burnham – in her Red Angel suit from the Season 2 finale – crashing. Burnham appears unable to contact the ship, and flies into a field of debris. This same debris field would be glimpsed again moments later as Booker and Burnham discussed the fate of the Federation; I infer from that that it’s Federation debris. This is just a guess, but I would say perhaps the remains of a space station – I saw what looked like it could have been parts of a Starbase-style space station amongst the wreckage.
Could this be the remains of a Federation Starbase?
The shot of the USS Discovery after its crash-landing on the planet’s surface was not good. It looked amateurish, as though it had been thrown together by an art student in Photoshop. I think it was probably the worst visual effect of the entire trailer, and I hope it’s improved by the time the series airs. I think the lighting was wrong, because something about the look of this shot gave the distinct impression that the USS Discovery and just been copied-and-pasted onto a planet’s surface image. It was only seen briefly, though, and the sequence of the ship crash-landing as a whole looked pretty good; I was reminded of the Voyager Season 5 episode Timeless.
Although the scream was a little much, I loved seeing Burnham’s elation at the discovery of lifesigns on the planet where she crashed. The entire point of taking the USS Discovery out of the 23rd Century was to prevent the rogue AI Control from getting its hands on the ship and the data it contained; if it had been able to do so it would have wiped out all life in the galaxy. Burnham is simultaneously thrilled and relieved to learn that her plan worked.
This shot did not look good.
Burnham, in a voiceover, describes the journey into the far future as a “one-way trip, no going back.” But present among the crew is Mirror Georgiou, a character who is supposed to headline the currently-untitled – but still in production – Section 31 series. As far as we know that series is set in the 23rd Century, so the question of how that circle will be squared is still up in the air. Perhaps Georgiou will travel back in time somehow, or perhaps the Section 31 series will take place in this new time period.
There was a great moment between Stamets and Reno – who I’m thrilled to see return. Reno was great comic relief in Season 2, and it seems like her dynamic with fellow engineer (and boss?) Stamets is going to be a fun element in Season 3 as well. I hope we’ll get to see plenty of interaction between these two characters!
Reno and Stamets.
I’m trying to decide if there’s going to be anything romantic between Burnham and Booker. At one point, the trailer seemed to show them close to kissing – though whether there will be anything more is unclear. They spend a lot of time together, and I believe Booker will be the first person from this era Burnham encounters. He’s the one who tells her about the Burn, and may help her (and the audience) get acquainted with this time period. We’ve had the Burnham-Tyler relationship play out across Seasons 1 and 2, but with Tyler remaining in the 23rd Century, could a new partner be what Burnham needs?
If the series is to keep its “sole protagonist” approach – which seems to be the case – giving her a romantic entanglement could be a good source of drama. I like anything that humanises Burnham and brings her a little more down-to-earth, and showing her emotions and being vulnerable with a romantic partner is a good way to achieve those goals.
Burnham and a shirtless Booker.
So as mentioned, Burnham appears to be the main focus of the story once again. Though she has improved in leaps and bounds from her disastrous role in Discovery’s premiere, I’ve never felt she was the best and most interesting part of either season. And putting Burnham in stories where she, and she alone, is capable of solving the galaxy’s problems amplifies some of her less-attractive character traits. It seems from the two trailers that we’re going to get another Burnham-centric narrative, and all I can really say about that is that I hope it’ll be one that not only keeps her relatable, but that provides the other crew members with genuine volition and agency over the story. Simply having Saru and the rest of the crew trailing along in Burnham’s wake is not Discovery at its best and never has been. Hopefully this season can address that issue in some way!
I mentioned Mirror Georgiou, and she appears to get into a fight with someone who I would say could be a faction leader or even a warlord; someone who has control over a ship, fleet, planet, or region in the aftermath of the Federation’s collapse. I doubt this character is the primary villain of the season – if indeed such a villain exists – but he certainly seems to be in the way of whatever she’s trying to accomplish – perhaps putting his own needs ahead of the “greater good.” I wonder what role Georgiou will play in a “restore the Federation” story – she’s someone who is wholly uncommitted to the ideals of the Federation, and left to her own devices would surely scheme to create a new Terran Empire instead! Hopefully Saru and Burnham will be able to keep her in check.
Bonk.
The trailer appeared to show the USS Discovery making use of its spore drive. I was glad to see this, as the spore drive has felt like an underused piece of technology. In Season 1 it was little more than a macguffin to allow for travel to and from the Mirror Universe, and after that it really felt as though the writers and producers didn’t know what to do with it – or at least didn’t know what to do with it in a way that didn’t completely break canon. Now that we’re out of the 23rd Century, canon issues are no longer present. That potentially opens up Discovery for more stories which put the spore drive through its paces.
We also got another look at the directed energy weapon seen in the first trailer. This weapon seems to produce a large shockwave capable of knocking people over; whether this is a kind of stun setting is unknown, as is what the device is called. As I mentioned last time, it doesn’t feel particularly futuristic – it’s something we could have imagined existing in the 23rd or 24th Centuries. But that in itself probably ties in very neatly with the post-apocalyptic setting – Discovery had to find a way to make its ship, crew, and technology not feel horribly outdated in the 32nd Century.
The USS Discovery in orbit of a planet.
We caught the briefest of glimpses of two new members of the cast. Star Trek’s first non-binary character, played by Blu del Barrio, and first transgender character, played by Ian Alexander appeared for a split-second in the trailer. We don’t know anything about these characters aside from their gender identities, which made headlines even in mainstream news outlets.
There was a scene with a large tree that was interesting. I have nothing but a gut feeling to go on with this, but I believe it’s a memorial tree, planted in honour of the USS Discovery and the crew that were lost. This could be on Earth, perhaps at Starfleet Academy or Starfleet Headquarters – assuming either facility still exists. The tree looked very old, and the crew seemed to have a strong emotional reaction to it, which is why I’m guessing it’s a memorial. It’s also possible that this tree was planted in honour of someone like Captain Pike, who the crew knew well.
The tree.
Burnham says that the Federation gave her and/or the USS Discovery “a mandate to solve the biggest problems in the galaxy.” This ties into the post-apocalyptic nature of the theme; I think we can infer that whatever remains of Starfleet has very few ships at its disposal, and that’s why the centuries-old Discovery can be pressed into service.
The typeface used for the series seems to have changed as well, which is in keeping with the idea of Season 3 being a kind of soft reboot for Discovery. I like the way this looks, and it will be used for the show going forward according to showrunner Michelle Paradise. It’s a cleaner, sleeker font than that based on the classic Star Trek typeface which the series had used until now. It looks great, and gives the show a more modern look.
The new typeface.
We saw several new settings in the trailer, and it’s unclear whether they’re all on one planet or are spread out. There were two that looked decidedly post-apocalyptic: a market, shanty town, or junkyard where Burnham is being guided by someone who may be Orion, and the place where Georgiou gets into the fight with the man who may be a faction leader.
There was one scene that could be set aboard a futuristic Starfleet vessel or space station; this could be the location where the official seen in the first trailer was based, as it looked superficially similar. The line “welcome to the future” was heard over the top of this brief shot, which may be intentional or may just be incidental! This facility had curved lines and holographic interfaces, and looked suitably futuristic – but at the same time it wasn’t so futuristic that it couldn’t be something from the 23rd or 24th Centuries.
The possible starship or space station.
It looked as though we could see a flashback to the Burn at one brief moment in the trailer, but it could be this facility (or a similar one) coming under attack. Flashbacks could be a great way to explain what happened, so I hope we do get to see the events of the Burn instead of just hear about them secondhand from other characters.
I think that covers everything from the trailer that I wanted to mention. After the trailer premiered there was a panel which included the definitely not-fired Alex Kurtzman, the man who’s basically in charge of Star Trek as a whole right now. Kurtzman appeared alongside showrunner Michelle Paradise and Booker actor David Ajala in a panel hosted by – of all people – LeVar Burton’s daughter Mica. I’m not sure how I feel about Kurtzman citing Gene Roddenberry’s optimistic vision of the future in the context of Discovery taking a very dark, post-apocalyptic setting. Optimism and hope can certainly be themes in this kind of setting, but it’s still fundamentally different to anything Roddenberry imagined.
The Star Trek: Discovery Star Trek Day panel.
The panel was okay, and there were a few minor points of interest. But I’m never the biggest fan of these kind of things, especially when done at a distance. As I wrote when looking at Star Trek’s Comic-Con @Home panel, a glorified Zoom call isn’t always the most interesting thing to watch.
A couple of highlights are that Booker and Burnham get into a fight when they first meet, which is certainly an interesting and dramatic way to introduce two characters! Despite the point I made above regarding the level of technology in the 32nd Century, the showrunners were keen to stress that there will be new and different technologies than what we’ve seen in Star Trek previously. The question of the Trill came up, and the answer surprised me a little: instead of saying that the Trill could be an anchor point for returning fans to perhaps understand the far future a little better, instead it was stated that they may not be the same as we remember.
Booker and his cat.
Booker has a cat! I love cats, and regular readers will know I have several of my own – including one named after a Discovery character. A short featurette included in the panel showed how the cat was recruited to the show and how they helped him act. The cat looks beautiful too! David Ajala spoke beautifully about the Star Trek franchise, its history, legacy, and what it means to him. The sincerity was greatly appreciated, and he seems like he will be a wonderful part of the series and the franchise. That was all from the panel – the guests had a lot to say and it is worth a watch if you’re a fan.
So that wraps things up. The trailer had some fascinating and exciting parts, but I’m not going to lie or pretend it doesn’t have some concerning elements too. I’m enjoying Lower Decks at the moment, as you know if you’ve been following my reviews! Discovery Season 3 marks the third Star Trek project this year, and I’m looking forward to it despite any concerns I may have about certain narrative elements. Season 2 was truly excellent, and though Season 3 aims to be a soft reboot, in some respects I hope it’ll be able to build on what the show achieved last year.
I hope you’ll come back in mid-October as I review each new episode and possibly engage in a little theory-crafting to go along with the season.
Star Trek: Discovery Season 3 premieres on the 15th of October on CBS All Access in the United States, and on the 16th of October on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I haven’t exactly been the biggest supporter of Microsoft’s strategy as we approach the new console generation. In particular, the company’s decision to make all Xbox Series X titles also available on Xbox One for the first couple of years of the new console’s life seems like a weight around its neck, and makes it a much harder sell at what was already a difficult time. But the leak/announcement of the Xbox Series S – along with its reasonable price at £250 – has definitely shifted my opinion.
The launch of a new generation of consoles is a fun and exciting time for enthusiasts with a suitably high budget, but for a lot of people it can be a moment where they feel left out and left behind. Technology moves on and new games are released, but only for those who can afford it. For players who’ve had to save up just to get a current-gen machine, it can be disappointing to see the newest and best titles be beyond their reach. It’s a position I’ve been in several times, and I know it’s not a nice feeling.
The Xbox Series S.
The Xbox Series S is a unique piece of kit. Though there have been cheaper variants of consoles – there’s even an Xbox One S available now – none were released simultaneously with the brand’s flagship machines, meaning that the beginning of a new console generation has always offered players a binary choice: pay up or don’t participate. The Xbox Series S offers players that budget option right from the start, and for many people who have been in the position of thinking next-gen will be unaffordable at launch, it’s undoubtedly a welcome surprise.
The Xbox Series S is not as powerful a machine as the Xbox Series X, and for some players perhaps the perceived downgrade will be a disappointment. But the Series S is still more powerful than the current crop of consoles, and for the market it’s aimed at, I think few will care about 1440p compared to 4K, a smaller, possibly slightly slower NVMe solid-state drive, and other minor differences. The processor at the system’s core is the same one used in the Series X, and while its graphics chip is a less-powerful version, it’s built on the same architecture as its sister console’s.
The console promises to be smaller than the Series X.
In short, the Xbox Series S is like getting a mid-tier gaming PC instead of a high-end one. And the PC comparison is apt, because compared to many PC gaming setups, the Series S blows them away. It would be impossible to build anything even vaguely comparable to the Series S for £250 or less, so it feels like a decent machine.
I recently took a look at Game Pass for PC, and the subscription service is also available on Xbox – where it offers over 100 games. The combination of the £8-a-month subscription with the cheap console is an incredibly enticing proposition for budget gamers, and one which is honestly hard to beat. It will likely be hard to beat for several years at least!
Ori and the Will of the Wisps is on Game Pass.
For less than the price of a standard Netflix subscription, players will have access to a huge library of titles, including every Xbox exclusive and every new game from a Microsoft-owned studio. Titles already on the service include: Dead Cells, Forza Horizon 4, all five games in the Gears of War series, Halo: The Master Chief Collection, Kingdom Hearts 3, Minecraft, No Man’s Sky, the two Ori games, PlayerUnknown’s Battlegrounds, State of Decay 2, Streets of Rage 4, The Outer Worlds, and Wasteland 3. Those are just some of the highlights, and it’s not unfair to say that Game Pass offers phenomenal value to console players. Combined with the low asking price of the Series S, I think it’s a steal.
There are still some concerns. The fact that Microsoft still plan on releasing games for Xbox One for the next couple of years or so means that realistically, buying an Xbox One S or even a preowned Xbox One is still a cheaper prospect. And I have to confess a degree of concern at the possibility of the Series S’s lower specs potentially holding back next-gen titles within the next five years or so. In short, if Xbox games have to be built with Series S compatibility in mind, will that slow the pace of game development considering that the Series S is comparable to a PC you could buy today?
The Xbox Series S won’t take discs.
The first of those points – that the Xbox One is still the cheaper option – may sway some budget gamers. In that sense, as I wrote once before, the biggest competition that the Xbox Series S/X will have won’t come from PlayStation – it’ll come from the Xbox One. But despite that, I think that players who don’t just want a console for the next couple of years could future-proof their gaming setups with a Series S. The low price still makes it a solid option, even if it’s possible to pick up an Xbox One for less money. The price difference between an Xbox One – even preowned – and the Series S won’t be that large, and when the Series S will be able to play new games for the next six-eight years instead of one or two, it ends up being better value in the long run.
If you couldn’t tell, I like this console. I like it far more than the Xbox Series X or the PlayStation 5! It fills a niche that no major company has tried to fill before, and offers players on a budget a way into next-gen gaming right from day one. There are a lot of people who fall into that category, and for some of them who may have felt next-gen was simply out of reach, they may now feel that they will be able to join in. Expanding the gaming hobby to more people is a great thing, and helping people who would have otherwise missed out or had to wait get a foot in the door is fantastic. I applaud this decision from Microsoft.
The Xbox Series S will be available in November. The Xbox brand is the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Happy Star Trek Day! Today marks fifty-four years since the first episode of The Original Series aired on American television, kicking off a franchise which is still going strong today. The Man Trap featured an alien called the M-113 Creature, but you may know it by its unofficial name: the Salt Vampire!
The early production history of Star Trek is complicated! After The Cage – the show’s original pilot – wasn’t picked up by network NBC, a second pilot was commissioned. This was very unusual, and rumours abound as to what happened. Gene Roddenberry and co. went away to work on a new pilot, and what resulted was Where No Man Has Gone Before. The new pilot dropped most of The Cage’s characters – only Spock would be retained – and reworked the series. It ultimately led to Star Trek being greenlit, and the show was picked up for a full season. Several episodes were filmed, including The Man Trap, and when NBC came to deciding the order in which the stories would air, it was selected as the premiere as its story was considered easier to follow by the executives at the network.
Happy 54th anniversary to The Man Trap… and to Star Trek!
So that’s a potted history of how The Man Trap came to be Star Trek’s first episode, despite the fact it wasn’t filmed first! The episode would see the crew take on a nefarious alien which was the last of its kind: the M-113 Creature.
I’m going to go out on a limb and say that I really like the design of the creature and the special effects used to pull it off. The heavy rubber suits used for some of The Original Series’ aliens and creatures have a distinct aesthetic, but it’s one I think really works. The suits were very cleverly and lovingly designed, and compared to a lot of contemporary special effects have held up remarkably well over the decades. I’d even compare these kind of practical effects very favourably to lots of digital effects and CGI; no one will ever convince me that Enterprise’s CGI Gorn looks better than The Original Series’ rubber suit!
I think this Gorn still looks pretty good in 2020!
Though the M-113 creature was only seen in its true form very briefly, the same kind of special effects brought it to life in a horrifying way, yet with a unique look that is now emblematic of the Star Trek franchise. Many people who are only dimly aware of Star Trek would recognise the M-113 Creature and be able to identify it as a Star Trek alien; in that sense the creature is up there with races like the Borg and Klingons as being iconic.
It’s been great to see a couple of recent references within Star Trek to the M-113 creature. It appeared in Ephraim and Dot – an animated episode of Short Treks that aired back in December. And just last week we caught a glimpse of the M-113 Creature in Cupid’s Errant Arrow, the fifth episode of Star Trek: Lower Decks. These fun little “Easter eggs” to Trekkies were greatly appreciated, and serve as a reminder of Star Trek’s origins all these years later.
The M-113 Creature seen in Ephraim and Dot…
…and again in Cupid’s Errant Arrow.
Though the creature the crew of the Enterprise encountered in The Man Trap was said to be the last of its kind, it’s arguable that may no longer be the case. Being mentioned in Lower Decks could be seen to imply that further M-113 Creatures have been discovered later in the 23rd and 24th Centuries, so we may not have seen the last of this iconic villain.
Nicknamed the “Salt Vampire” because of its ability to extract all of the salt from its victims, the M-113 Creature was a shapeshifter, able to take the form of other species, including humans. It also seems to have been sentient – able to mimic human behaviour and even hold in-depth conversations and form relationships.
The M-113 Creature was able to assume many forms.
Though distinct from later shapeshifting races – most notably the Founders of the Dominion – the M-113 Creature was the first such alien encountered in Star Trek. We’ve since seen a number of others, all of which owe at least a little something to their predecessor from The Man Trap. The concept of a shapeshifter is frightening, and that aspect has been used to great effect in several Star Trek stories.
The M-113 Creature also possessed several other abilities that made it a formidable adversary: it could telepathically sense the minds of sentient life forms – including humans – and use what it found to choose its appearance. This kind of tactic allowed it to get close to its prey and get them to let their guard down. It was also capable of paralysing people in order to get close to them when in its true form, and was incredibly physically strong – far more so than humans and Vulcans.
The M-113 Creature in its true form.
In The Man Trap, the sole surviving M-113 Creature (that we know of) took the form of Nancy Crater, a woman Dr McCoy had known; “that one woman”, as Captain Kirk put it. It lived with Crater’s husband, Robert, on the planet M-113 for a number of years. It was speculated that there had once been a civilisation of M-113 Creatures, but that the majority had gone extinct when the planet’s supply of salt was used up. Robert and Nancy Crater led an archaeological expedition to the world, encountering what could be the last survivor of the race.
Despite possessing some degree of sentience, it wasn’t possible for the crew of the Enterprise to reason with the M-113 Creature that they encountered, and it was killed by Dr McCoy while attempting to feed on Captain Kirk. If it were possible to negotiate with it – or others of its race – Starfleet could have provided the aliens with a supply of salt in exchange for peace. Perhaps such a story could be included in a future episode of Star Trek!
The M-113 Creature after being killed by Dr McCoy.
Despite its monstrous appearance and villainous role in the story, the death of the M-113 Creature in The Man Trap is a sad occasion. Potentially the last of its kind, the entire race and everything they had created now seems lost to history. Starfleet aims not only to seek out new life, but also to find ways – where possible – to peacefully coexist. It’s ironic, considering subsequent Star Trek stories, that the first encounter with an alien ended with its death!
But in a way, the aftermath of the M-113 Creature’s death is what established Star Trek as being more than just typical mid-century B-movie sci-fi fare. It took an emotional toll on Dr McCoy to kill what he thought was his long-lost love, and it took a toll on Kirk and the crew to have killed off the last member of a species. But as the Enterprise prepares to leave orbit, Kirk, Spock, and McCoy gather on the bridge and remember the creature in what was a very poignant moment.
The crew of the Enterprise at the end of The Man Trap.
It’s moments like this, across The Original Series’ early episodes, that set up Star Trek as being something special. There was more to the story of the M-113 Creature than just a horrible monster for our heroes to outsmart. That story was emotional and complex, bringing up issues of morality that other television series and films struggle to get across even today.
Star Trek offered – and continues to offer, fifty-four years later – much more to its audience than just exciting space adventures. This is why the franchise has endured so long, and it all began on the 8th of September 1966 with The Man Trap and the M-113 Creature.
Star Trek: The Original Series is available to stream now on CBS All Access in the United States and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD and Blu-ray. The Star Trek franchise – including The Original Series and all other properties listed above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including casting information for The Mandalorian Season 2,The Rise of Skywalker, and other recent projects.
One of my favourite parts of the Star Wars franchise isn’t a film, it’s the two Knights of the Old Republic games from 2003-04. While I generally found the Expanded Universe – now re-branded as Star Wars Legends and no longer in production – to be unenjoyable, Knights of the Old Republic was an exception. It took a setting and a story that was thousands of years distant from the Original Trilogy, and while it’s certainly true that some elements were derivative, especially in the first game, as a whole it was something different that took Star Wars fans to different places and a different era. It expanded on the overall lore of Star Wars without overwriting anything, and it was a great look at the Star Wars galaxy away from Luke, Anakin, and Palpatine.
When it was announced in 2012 that Disney would be acquiring Lucasfilm I was excited. Ever since 1999, when Star Wars expanded to be more than just a trilogy of films, the vague prospect of a sequel to Return of the Jedi had been appealing to me. Learning what came next for Luke, Han, Leia, and others was something I was interested in, as I also was interested to learn what came next for the galaxy as a whole following the Emperor’s death. It’s easy to forget, but Return of the Jedi didn’t end with a full-scale victory for the Rebel Alliance. The Death Star was gone and the Emperor was dead, but practically the whole galaxy was still under Imperial control. I was fascinated to see how the Rebels turned victory in a battle into victory in the overall war.
The destruction of the Second Death Star. The sequel trilogy was supposed to tell us what became of the galaxy after this moment.
The Expanded Universe attempted to tell this story, but it was a convoluted, poor-quality tale hampered by having different writers with different ideas – seemingly Lucasfilm’s policy when it came to the Expanded Universe was that anyone could write anything. Many of these stories came across as fan-fiction, pitting a seemingly invincible Luke, Han, and Leia against all manner of obstacles. Over the years, the Expanded Universe grew to such an extent that it was convoluted and incredibly offputting for newcomers – several hundred books, several hundred more comics and graphic novels, over a hundred video and board games, two kids’ television shows, and myriad others, all of which required roadmaps, suggested reading lists, and of course a number of encyclopaedias and reference works to keep up with it all. All of this meant that the Expanded Universe was impossible to get to grips with without making it a full-time commitment. I was pleased when it was announced that Disney would be overwriting it.
By wiping the slate clean, not only would Disney not be constrained by some of the Expanded Universe’s poor storytelling, but the canon of Star Wars post-Return of the Jedi could be restarted, hopefully in a more concise way that would be easier to follow. That seemed to succeed at first, but now – a mere six years on from the cancellation of the old Expanded Universe – Star Wars is once again pretty convoluted with books, games, comics, and even a theme park attraction all officially canon. While I don’t want to spend too much time making a comparison with Star Trek, in that case the issue of canon has always been incredibly simple: television episodes and films are canon, everything else is not.
With so many books, comics, games, and other media, the old Expanded Universe was convoluted and offputting.
But we’re drifting off-topic. The Expanded Universe being dumped was a good thing, because I hoped what would replace it would be superior. And for the most part that’s been the case, though The Rise of Skywalker certainly dragged the overall story of the sequels down a long way.
Star Wars has a truly interesting setting: there’s a whole galaxy with countless worlds, trillions of inhabitants, and thousands of different species. But for the most part, the franchise has spent decades focusing on an absolutely minuscule fraction of this vast, potentially interesting setting it’s created.
The Expanded Universe spent a lot of time with Luke, Han, and Leia, as well as later with characters like Anakin, and by far the majority of its stories are set between The Phantom Menace and the couple of decades after Return of the Jedi. Where Knights of the Old Republic succeeded was in taking its audience away from that overtrodden ground and showing us a glimpse of the Star Wars galaxy without those familiar characters.
Knights of the Old Republic II was a great game that told a story far removed from Star Wars’ original trilogy.
The prequels dedicated three films to overexplaining the background of Darth Vader – a story I’d absolutely argue was unnecessary and didn’t really do anything to improve or inform the Original Trilogy in any substantial way. That was part of why I found those films so disappointing. While the third entry, Revenge of the Sith, was better than the first two, all three films didn’t really bring anything new or interesting to the table. As I sat down to watch The Force Awakens a decade later, I hoped that we’d start to see something different.
The five films made since Disney acquired Lucasfilm in 2012 have been a disappointment in that regard. We’ve had The Force Awakens and The Rise of Skywalker, which essentially remade A New Hope and Return of the Jedi only worse, Solo: A Star Wars Story which made the same mistake of unnecessarily overexplaining Han Solo that the prequels did with Darth Vader, and Rogue One, which was a great standalone story but was a prequel feeding straight into the plot of A New Hope. The Last Jedi tried to take things in a different direction, but was still a story primarily about Luke – and is now effectively non-canon after being overwritten by its sequel.
The Last Jedi was the most recent Star Wars film to even try to do something differently – but was still constrained by being a sequel using familiar characters.
I know I said I wouldn’t make too many comparisons with Star Trek, but there’s one that’s too important not to mention. In 1987, Star Trek: The Next Generation premiered. And aside from a cameo appearance, that show basically did its own thing and didn’t worry about The Original Series. The Star Trek franchise thus established that it could be so much more than its original incarnation. Star Wars has never done that – in its cinematic canon it hasn’t even tried, despite existing for over forty years. Where Star Trek consists of three time periods, an alternate reality, and nine distinct sets of main characters, Star Wars has been unable to move beyond the story of its original trilogy. The prequels lent backstory to the originals. The sequels and spin-offs expanded that same story. Even The Mandalorian brought in themes, concepts, and characters that weren’t as far-removed from the original films as they should’ve been – a decision compounded by the silly decision to bring in Boba Fett in Season 2.
Star Was could be so much more than it is. But at every opportunity, decisions have been taken to narrow its focus and dive deeper into unimportant parts of its only actual story; after more than forty years, the Star Wars franchise has still only told one real story. The decision to shoehorn Palpatine into The Rise of Skywalker makes this infinitely worse, as apparently he’s been manipulating everything and everyone from behind the scenes for the entire saga of films. As I wrote once, this transforms the Skywalker Saga into what is really the “Palpatine Saga”, as he’s the only character who seems to act of his own volition. But this isn’t supposed to be (another) critique of that incredibly poor narrative decision!
The deus ex machina of Palpatine ruined The Rise of Skywalker… and really the entire sequel trilogy.
The decision to bring Palpatine back is indicative of a franchise that has no new ideas. It was categorically not “always the plan” to bring him back in the sequels, or this would have been established in The Force Awakens. Instead, Palpatine became a deus ex machina because Star Wars as a whole has been unable to move out of the shadow of its first three films. Those films could have laid the groundwork for an expanded franchise – as The Original Series did for Star Trek – but instead they’ve almost become a ball and chain; a weight around the neck of the franchise, keeping it locked in place and unable to move on.
It shouldn’t be because of a lack of ideas. The Star Wars galaxy is a massive sandbox for any writer or director to play in, with almost unlimited potential to tell genuinely new and interesting stories. Instead it’s a lack of vision and a lack of boldness on the part of a large corporation; Disney wants to play the nostalgia card over and over again, and because Star Wars had never previously tried to escape its Original Trilogy, doing so now seems – from a corporate point of view – too big of a risk. How else does one explain the decision to allow The Rise of Skywalker to overwrite The Last Jedi? Corporate-mandated cowardice, retreating to nostalgia and safe, comfortable ground. Trying something even slightly different requires a boldness that simply isn’t present in most boardrooms.
Star Wars is being run by a corporate boardroom unwilling to take risks or do things differently.
Two-thirds of the sequel trilogy re-told the original trilogy. The prequels were glorified backstory, and the two spin-off films were also prequels to the originals. Star Wars has only ever made three original films – everything else either overexplained that story or tried to re-tell it. The Star Wars “saga” is thus nothing more than one story. One main character – Palpatine – controls and manipulates it, and only a handful of characters get any significant screen time and development.
I wrote recently that the overall story of Star Wars has been dragged full-circle, with the questions fans had about the state of the galaxy and the Jedi Order after Return of the Jedi simply not being answered in any meaningful way. The galaxy is once again in a position where Palpatine is dead, there’s one remaining young Jedi, an autocratic state controls much of the galaxy but has suffered a major defeat, and the survivors will have to finish the war and try to rebuild. That’s where both Return of the Jedi and The Rise of Skywalker left things. Far from answering the questions posed by the original films, the sequels just asked the same questions again with a different coat of paint.
By re-telling the same story – albeit in a worse way – the sequel trilogy as a whole has entirely failed to accomplish anything.
The end of the sequel trilogy left the Star Wars galaxy in exactly the same state it was in almost forty years ago.
The announcement of The Mandalorian came with what I thought was an exciting premise: the adventures of a gunslinger far beyond the reach of the New Republic. Wow! Finally, something genuinely different in Star Wars. It didn’t last, of course, as the second episode of the show brought the Force back into things. While in some respects The Mandalorian tried to be different, in too many ways it was samey. The aesthetic, the reuse of elements from the original trilogy like Boba Fett’s armour, the Jawas and their Sandcrawler, and of course the return of the Force made what was already a boring show with episodes that were too short even less interesting. I found the whole experience a disappointment.
The two upcoming Disney+ shows – based around Obi-Wan Kenobi and Rogue One’s Cassian Andor – look set to repeat the same mistakes. Ewan McGregor’s portrayal of Kenobi was definitely one of the prequels’ better elements, but do we need yet another prequel? In-universe, Kenobi went into exile on Tatooine after the rise of the Empire. Anything he does in the show would either be constrained by taking place within a few miles of his desert hut or else feel awfully tacked-on. And the Cassian Andor show is a prequel to a prequel. Rogue One was a great film, but does it need its own prequel show?
Cassian Andor was a great character in his sole appearance. Not sure he needs a prequel series of his own, though.
Can’t the investment being made in these properties be reallocated to something genuinely different? There’s so much potential in the Star Wars galaxy, yet Disney and Lucasfilm seem intent on showing us the same tiny sliver over and over and over again. When people talk of franchise fatigue and the feeling that Disney is milking Star Wars dry it’s because of this! When every Star Wars project feels samey and repetitive, it’s much easier to get burnt out on the franchise.
There are some exceptions – I recently played through Jedi: Fallen Order, and despite that game using a familiar time period, it was a mostly-original story with only one returning character from the films playing a role. It was different enough to feel like a half-step away from what had come before.
Jedi: Fallen Order told a decent standalone Star Wars story.
For the franchise to survive long-term and remain viable, it needs to step away from the original trilogy for the first time. New films and shows, whenever they may come, should look at wholly new characters in a setting and even time period that’s distinct from what came before. There also needs to be a plan – the rudderless sequel trilogy can’t be repeated. Any new project needs to have someone at the helm to guide its story. Questions need to be asked at the beginning about where the characters are going and what the endgame of the story is, so that the franchise doesn’t just keep making the same mistakes.
Not every recent Star Trek project has been to everyone’s taste. But since the 2005 cancellation of Enterprise – and in some respects even before then – Star Trek hasn’t been afraid to try completely new things. Action films, a serialised drama show, and now an animated comedy have all joined the lineup. Some of these have brought in new fans, and at the very least, no one in 2020 can accuse Star Trek of being stale. Star Wars, in contrast, has absolutely become stale. The one story it’s been telling for forty years has finally ended, so now is the moment for Star Wars to properly move on.
The Star Wars franchise – including all films and other media mentioned above – is the copyright of Lucasfilm and Disney. Stock photos courtesy of Unsplash, Knights of the Old Republic II screenshot courtesy of the press kit on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
The Super Mario Bros. 35th anniversary Nintendo Direct.
I don’t usually watch Nintendo Direct presentations, at least not unless I’m eagerly anticipating a title. I only own a handful of Switch games, as they often remain expensive even years after release. When I have a stack of unplayed PC games, spending £50 on a Switch game feels wasteful! This year marks the 35th anniversary of the Mario franchise, as Super Mario Bros. debuted in 1985. Though a 35th anniversary is hardly one of the “big ones”, rumours had been swirling for months that Nintendo would take the opportunity to do something significant in celebration of their most famous character and mascot.
Super Mario All-Stars, which features the original Super Mario Bros. as well as its first three sequels, was one of the first games I owned when I had a SNES in the early 1990s. I enjoyed playing through those games, and while the Mario series has never been my biggest fandom, it’s one that’s usually offered fun and well-made titles. Though I skipped the Mario Galaxy games, I’ve played many of the other mainline entries, including the recent Super Mario Odyssey.
Super Mario Bros. was released in 1985 – 35 years ago.
The main reason why I tuned in, though, was because there had been rumours of a remastered Super Mario 64 – perhaps my favourite entry in the series. I was at least a little disappointed that it hasn’t received an upgrade, as seeing that game with the visual style of Odyssey would have been spectacular in my opinion! But Mario 64 is coming back in its original form, bundled with Mario Sunshine and the first Mario Galaxy game as part of a collection called Super Mario 3D All-Stars.
The collection looks like a lot of fun, and being able to replay Mario 64 will be great. I’ve also only played Mario Sunshine once, in like 2002, so it’ll be fantastic to have a proper look at that game for the first time in a long time too. And as someone who’s never played Galaxy, perhaps now’s the time to give that one a try! But Super Mario 3D All-Stars comes with a stupid and artificial limitation – in true Nintendo style. I criticised Animal Crossing: New Horizons for the arbitrary decision to prohibit players having more than one save file per console, despite there being no reason for such a limitation. And Super Mario 3D All-Stars deserves all the criticism it gets for its forced scarcity business model.
Super Mario 64 might be my favourite Mario title.
Super Mario 3D All-Stars will only be available for six months. At the end of March next year it will be removed from sale – both physically and digitally. I’ve never heard of such nonsense as a digital download game being removed from sale. It’s arbitrary and it’s clearly designed to drum up as much support as possible by playing on gamers’ fears of missing out. Many people, myself included, choose not to buy games at launch because they’re often discounted (or available pre-owned) a few weeks or months later. Super Mario 3D All-Stars, thanks to its unnecessary removal from sale, won’t be in that position, and thus the only way for players to get a copy is to snap it up as quickly as possible. This is a scummy tactic from Nintendo – a company that, despite its family-friendly façade, is no stranger to them. Resellers will be loving this – copies of Super Mario 3D All-Stars will go for big money in six months’ time, and even Switch consoles with the game pre-installed will sell for a packet. Just look at how scalpers have been making money selling iPhones with Fortnite installed since the Epic Games/Apple fight. Something similar will happen in this case too.
It’s one of those difficult situations. I want to like this game, and I’m interested in playing it, but at the same time I don’t want to endorse or support a company that uses such an unfair and anti-consumer business model. Though I felt the same way with Animal Crossing: New Horizons I did ultimately buy the game… and I guess I will be one of the suckers who buys this one too. But I want to register my protest at its business model – which is so incredibly stupid. Nintendo won’t even see most of the benefit, as resellers and scalpers will take the profits. It’ll just screw over ordinary gamers.
It’ll be great to replay Super Mario Sunshine.
As it costs £100, Mario Kart Live: Home Circuit is a bit beyond my budget! But the concept is fun, and I can see this becoming a must-have Christmas toy this year. Augmented reality is a neat idea, but the applications I’ve seen of it have always felt like little more than gimmicks. And usually the nature of augmented reality either necessitates every participant using a single platform or makes the experiences one-person things. Mario Kart Live: Home Circuit is basically just a remote control car with a camera strapped to it and a few gateways to drive through, but the Mario Kart branding, and being able to race around courses in the real world, hold some appeal.
The only drawback I can see is that it’s very much a one-trick pony. And considering most people don’t have huge homes, there will be limited options for setting up a racetrack. Once those options have been expended, the toy will perhaps be cast aside in favour of others, and while that is the nature of toys, £100 for something that looks like a day’s worth of interest at best from the average child means it feels like poor value. Some of Nintendo’s gimmicks are just there for the sake of it, and while there’s nothing wrong with that, the single-use nature of Mario Kart Live: Home Circuit feels like it would be offputting except for Mario fanatics and wealthy parents.
Mario Kart Live: Home Circuit looks gimmicky, but fun.
It’s encouraging to see Nintendo making use of the Mario Kart brand, though. I’m still hopeful we’ll see Mario Kart 9 on the Switch before too long; I even made a list of tracks that could be included a little while ago. Mario Kart Live: Home Circuit shows that Nintendo is still making use of the brand, and that raises expectations – at least a little – of a new game perhaps being in development. The original Super Mario Kart was released in 1992; with Nintendo making a big fuss about anniversaries, 2022 will be that series’ 30th so perhaps that could be a good time for a new iteration? I guess we’ll have to wait and see!
The other big announcement was a port of the Wii U game Super Mario 3D World, which will bring with it what looks to be a new expansion pack titled Bowser’s Fury. I played this a few years ago, when I was one of about fourteen people who owned a Wii U, and while it was okay and I enjoyed the cat suits the characters can wear, I’m not in a mad rush to replay it so soon after its launch on that console. Nintendo have released some solid Switch titles since 2017, but they’ve also put a disproportionate amount of time into porting Wii U titles to the new system, and the result is that some franchises haven’t got the attention they deserved. Even Mario Kart 8 Deluxe is a port – there are a few extra characters and the DLC included, but nothing about the game is substantially different to the Wii U version. The Bowser’s Fury expansion for Super Mario 3D World may make the game worth a second look, but we didn’t see a lot of it in the direct and while it absolutely could be great, it could also turn out to be insubstantial and a bit of a let-down.
Super Mario 3D World is getting an update and a re-release.
The final game worth mentioning is a very strange one – Super Mario Bros. 35 is a multiplayer competitive version of the classic game, played with 35 players in homage to the title’s 35th anniversary. Defeating an enemy will send it into another player’s game, and it looks like whoever racks up the most points per level wins. Or something. I’m struggling to see how this will be all that fun – Super Mario Bros. simply isn’t designed for something like this, and if the game sticks with the original level design I think players could be overwhelmed with enemies. I know multiplayer isn’t usually my thing to begin with, but even with that caveat this doesn’t seem like a game that will be a lot of fun!
So my dreams of playing Super Mario 64 in the engine used for Odyssey will have to wait for another day! The 3D All-Stars collection is tugging me in both directions right now: it looks like fun, but I’m upset at its crappy anti-consumer sales tactic. Otherwise, despite the pandemic, Nintendo has managed to pull out several fun surprises to celebrate Mario’s 35th anniversary. Not all of them will be to everyone’s taste, but even a casual Mario player should be able to find at least one title that they’re interested in.
The Super Mario franchise, including all titles listed above, is the copyright of Nintendo. Some screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the first five episodes of Star Trek: Lower Decks. Further spoilers may be present for other iterations of the Star Trek franchise.
Despite an underwhelming start, Lower Decks has gone from strength to strength in the last few weeks, with each episode being progressively better than the last. In terms of laugh-out-loud moments of comedy, I think there were more in Cupid’s Errant Arrow than there had been last time, though some of the humour was not to my taste. But a sense of humour and jokes are always subjective things, and taken as a whole I greatly enjoyed what the episode had to offer.
The cringe comedy that I disliked wasn’t something I downright hated, it’s just something I’ve known for decades isn’t “my thing”. Shows like Friends relied on this style of comedy a lot, where jokes are built around embarrassing and cringeworthy situations, and it’s clearly something that a lot of people find amusing. I hope that at least some of those comedy fans have found their way to Lower Decks by now – if they have, I bet they’ll have enjoyed what Cupid’s Errant Arrow had to offer.
The opening shot of the episode – note the font from The Next Generation. I love this little touch.
Of course, only American and Canadian fans would be able to get that enjoyment; Lower Decks remains unavailable anywhere else in the world. Even series creator Mike McMahan, who had rather clumsily talked about the situation a few weeks ago, has gone radio-silent. A search for “Star Trek: Lower Decks international” on Google now only yields results more than a month old; ViacomCBS has simply refused to even acknowledge the problem. This is despite the fact that the lack of an international broadcast has killed the hype and excitement that the show needed to build, and that the widespread piracy across the world continues to reduce the value of Lower Decks from a financial perspective. From the point of view of Netflix or Amazon, why should they pay a lot of money for a show with little international attention and whose hardcore fans have already seen it? The answer is they shouldn’t – and they won’t.
But of course I’d never indulge in such skulduggery as piracy. When ViacomCBS refused to broadcast the show internationally, I – a disabled man with hardly any money – had no choice but to move to America so I could watch it. I’m comfortably settled in my second home – a beautiful log cabin in the state of Alaska, a mere half hour’s drive from downtown New Orleans. I went into town just this morning to sample one of its signature dishes – the Philly cheesesteak. Delicious.
This is totally my house. And it’s in America, obviously. Which is where I definitely am.
Cupid’s Errant Arrow is the first episode not to have a teaser before the opening titles, which is uncommon across any Star Trek series. I’m not really sure why that was the case – at first I wondered if the copy I was watching had a missing piece – because although after the titles we did jump right into the story there was still scope to move the titles to structure the episode more traditionally. This isn’t a complaint, though I do consider it worth noting.
The story begins with Ensign Boimler recording a log. The Cerritos has been tasked with supporting the USS Vancouver – a Parliament-class ship that seems to be superior to the Cerritos in almost every way. The design of the Vancouver was very clever; it managed to look bigger, tougher, and more “heroic” for want of a better word, emphasising its importance over the lowly Cerritos, but while retaining a similar enough aesthetic that it was clearly part of the same fleet.
The USS Vancouver overshadows the USS Cerritos.
Star Trek has often used logs to set up stories, and it worked well here. The Vancouver and Cerritos are tasked with saving the planet Mixtus III and its people from a moon that has become unstable. When I first saw this moon in one of the promo images or trailers released before the series I thought it might’ve been the Klingon moon Praxis, as seen in The Undiscovered Country. Though the damage to this moon is less extensive, it still felt like a little callback.
Though we don’t spend too much time with them this week, the bridge crew (or at least, the captain and first officer) have to first negotiate with the native aliens, as there seem to be competing factions who are all squabbling. Though Lower Decks was in production well before the current pandemic, this sequence – with the bickering factions unable to agree on anything in the face of a looming problem – feels rather timely!
The moon of Mixtus III in Cupid’s Errant Arrow…
…and the Klingon moon Praxis in The Undiscovered Country.
The arguing delegates checked all of the boxes when comparing them to the problem-deniers of today: the conspiracy theorists, the ultra-religious, the not-in-my-backyard types. Though perhaps intended as an analogy for something like climate change, it works surprisingly well considering the response to the pandemic has faced hurdles from the same types of people!
Boimler concludes his log by saying that he’s very excited to get to work side-by-side with his girlfriend for the first time. They’ve been dating via subspace, as she serves on the Vancouver. Of course Mariner is sceptical, questioning the existence of Barbara, Boimler’s girlfriend. Apparently he’s been recording lots of personal logs about her too, which is kind of cute. This conversation dropped a couple of references: Q and Captain Picard Day, and the concept of holo-addiction, that we saw Barclay struggle with in The Next Generation. Mariner’s teasing of Boimler felt more good-natured than mean-spirited here, and it was a scene that furthered their friendship.
Mariner gently teases Boimler about his new girlfriend.
Up next were Tendi and Rutherford, paired up for the B-plot of Cupid’s Errant Arrow. Tendi has felt a little rudderless since the show began, and I don’t think has properly found her feet yet as a character. Last time she seemed to be mimicking Mariner at one point, and here, as she demonstrates excitement for the mundane aspects of the Cerritos and Vancouver, it feels like she’s a second copy of Rutherford. The new ensign wowed by everything has, perhaps, been a difficult character to write for.
Tendi and Rutherford visit the USS Vancouver with Mariner and Boimler, and rush off excitedly to see the ship. I think Tendi’s line about the Vancouver being the “best ship [she’s] ever seen” was word-for-word what she said about the Cerritos in the premiere; if not it was still similar enough to be funny. Boimler waits for Barbara while Mariner continues to say she doesn’t believe she’s real. There was a reference to the Phylosians – a race of sentient plants seen in The Animated Series, which was a neat callback. It was around this point that Mariner crossed over from gently teasing her friend to something more sinister as she continues to insist Barbara isn’t real or must have some nefarious reason for dating Boimler.
Mariner, Tendi, and Rutherford aboard the USS Vancouver.
Because of how I’ve felt about Mariner in past episodes, I was at least slightly concerned that she’d turn out to be right and Barbara wouldn’t be real, or would immediately turn out to be some kind of fake or monster. That would have felt a little too obvious, and perhaps would have given Mariner another excuse to see herself as better and smarter than everyone around her. Luckily it didn’t pan out that way!
Barbara is, of course, real. And human (as far as we can tell). She and Boimler are perhaps a little over-the-top in their kissing and cuddling – but that’s all part of the humour. Mariner, after getting over her initial shock, continues to probe her about why she’d date Boimler, but the trio is interrupted by one of Barbara’s colleagues – they’ll be working together, to Boimler’s dismay.
Barbara and Boimler with Mariner.
One very minor point of criticism that I’d have about some of the shipboard scenes this week is that it wasn’t always obvious which of the two vessels the characters were on. The rooms and corridors aboard the Vancouver look very similar to those aboard the Cerritos – even the bridge design is identical – and I wasn’t always sure which ship scenes were set on. In past Star Trek shows, redressing sets or simply reusing sets has created this issue numerous times, but in animation it should be much easier to make some tweaks and changes to give each ship distinguishing features. Otherwise, there’s almost no reason to have two different classes of ship!
It was pretty obvious that the lieutenant Barbara met was, in fact, an ex. The way Boimler reacted, and the way the pair showed such familiarity, telegraphed that story point. This set up the next part of the story: while Mariner will be scrambling around trying to figure out what kind of nefarious imposter Barbara is, Boimler will be scrambling around trying to win her back from what he perceives to be the threat of her ex.
Barbara meets her ex.
The latter of these stories – Boimler trying different tactics to win over Barbara – is where the cringe humour that I mentioned at the beginning really kicks in. It makes sense in a way; it’s a style often seen in romantic comedies, and Cupid’s Errant Arrow is perhaps as close as Star Trek has come to truly having a romantic comedy storyline… except for Picard and Lwaxana Troi in The Next Generation!
By this point, Cupid’s Errant Arrow had established its storylines. Unlike last week, where I felt Boimler’s C-plot went nowhere, there seemed to be enough time for all three stories to play out effectively. We have Captain Freeman’s struggle with the planet’s natives, Tendi and Rutherford aboard the Vancouver, and the Boimler-Mariner-Barbara-Barbara’s ex quadrangle. All three would play out with enough time dedicated to them to feel fully-rounded.
Mariner, Boimler, Barbara, and her ex.
Lower Decks is always picking on Boimler – in a fun way, of course – and this time we learn his full first name: Bradward. This greatly amuses Mariner, and it is kind of a silly name. Sorry to all the Bradwards out there! I suppose we could say it’s surprising that Mariner seems to have known Boimler a while without learning his actual name, but firstly it’s a comedy show so not every point has to be 100% serious, and secondly… I’ve been there. There are people I worked with or knew for years whose names I never learned/remembered! So it’s not actually that unusual a situation.
Aboard the Vancouver, Tendi and Rutherford meet with a senior officer who has some kind of new scanner – the T88. Since the episode aired I’ve been racking my brain trying to figure out what this is a reference to! At first I thought it might’ve been something from Star Wars, then I wondered if it was a reference to The Terminator… in any case it was repeated so often in the episode that I assume it’s a reference to something, but as with Rutherford’s pudding joke last time I’m just not sure what!
Tendi and Rutherford are excited about the T88 scanner.
Regardless, the pair are very excited about the scanners, and the senior officer promises whoever completes a scanning task first will get to keep a T88. As mentioned, I feel this works way better for Rutherford’s character than Tendi – who is still kind of an unknown quantity even several episodes in.
Back aboard the Cerritos, Boimler is trying to find ways to impress Barbara. At first he tries working out – doing push-ups. Mariner continues to espouse her theory that Barbara is some kind of intruder, alien, or spy and that Boimler is in danger. At first this seemed like “typical Mariner” – assuming she must be right because she knows best – but I was pleasantly surprised when the episode informed us why she’s so paranoid about the prospect of someone she cares about – and she does clearly care about Boimler – being the target of some kind of evil alien.
Mariner tries to convince Boimler that Barbara is evil.
By the way: in the image above, which takes place in the ensigns’ dormitory, does that look like a forcefield behind Mariner? Or is it supposed to be a window? It seems odd to me that the Cerritos would be flying around with a giant hole in its crew quarters – a loss of power would blow them all out into space! But we’re off-topic.
In a flashback sequence we see Mariner a few years previously. Wearing the uniform design used in First Contact and the back half of Deep Space Nine, she and a friend are visiting Quark’s. Mariner appears to still be an ensign at this time, though whether that’s because she’s new to Starfleet or had been promoted and demoted wasn’t clear. Her friend has a new boyfriend, but he turns out to be an evil alien shapeshifter and eats her! So now we know her concern about Barbara doesn’t just come from nowhere for the sake of setting up a funny story – she’s motivated by past trauma. And while we can definitely say she needs to work through that trauma instead of taking it out on Boimler, this moment humanised her in a way few moments in Lower Decks have managed to so far.
Mariner sees a friend eaten by a shapeshifting boyfriend in a flashback sequence.
It was nice to see Quark’s – albeit very briefly – as well as the uniforms of the Deep Space Nine era. We could do a whole series of articles on which uniforms are the “best”, and there will always be differing opinions on that, but I certainly like the grey-and-black variant seen here, and just like when they were included in Star Trek: Picard earlier in the year, it was a nostalgic treat to see them back here too.
Mariner’s determination to help Boimler was sweet, if a little misguided, and the fact that it was basically derived from seeing him as someone unlikely to get a girlfriend was a very “Mariner” way of looking at the situation. In that sense it stayed true to her character, while allowing her to help out. The flashback provided her ample motivation, and this storyline worked well.
Mariner is determined to “help” Boimler.
Up next we had another scene with the captain and the arguing natives. Despite limited screen time, I enjoyed this aspect of the story. The aliens (presumably Mixtusians?) follow on from several others we’ve seen in Lower Decks as being at least slightly more “alien” in appearance than some Star Trek races. Animation as a format allows for this much more easily than live-action, and I think it’s fair to say that we’ve seen Lower Decks take advantage of this as much as possible.
The captain manages to resolve most of their problems – moving homes, installing gravity generators, etc. – but one robed alien still is unsatisfied. He claims that imploding the moon will send debris to his people on Mixtus II, so it looks like there’s still a problem to be overcome after all!
Captain Freeman, Commander Ransom, and the Mixtus III aliens.
In his first attempt to win over Barbara (despite the fact he doesn’t need to) Boimler interrupts a meeting she’s giving about the mission. This scene was by far the worst in terms of cringe humour, and while that really isn’t my thing for fans of that style of comedy I have no doubt it worked.
While Boimler interrupts to try to stake his claim to Barbara in front of her ex (and several of her colleagues) Mariner is trying to prove she’s an impostor. At first she believes Barbara to be an android, programming her tricorder to disable any androids present. The two are eventually forced to leave the meeting and this scene (thankfully) came to an end.
Boimler and Mariner disrupt Barbara’s mission briefing.
Tendi and Rutherford bicker over who has the best claim to the T88 scanner – there seems to be only one available and they both want to take it back to the Cerritos for their various departments. It was never really explained why the T88 is so good – or even really what it does – so I didn’t feel this storyline had particularly high stakes. For the most part it followed a fairly common trope: two friends end up competing against each other, only to realise that their friendship matters more than the prize on offer.
Mariner has a number of theories about Barbara, and these checked off a number of creatures and characters from past iterations of Star Trek. She mentioned the “salt vampire” from The Original Series Season 1 episode The Man Trap, a transporter duplicate from The Next Generation Season 6 episode Second Chances, the Suliban from Enterprise, and a “surgically-altered Cardassian spy”, which is of course a reference to Seska from Voyager. The pinboard she has with lots of pictures and string was funny, and I liked seeing her get deeper and deeper into this rabbit hole. I’m also pretty sure this marks the first reference to the Suliban outside of Enterprise.
Mariner’s conspiracy theories about Barbara referenced a number of past Star Trek stories.
Boimler has a funny line here; while criticising Mariner for not accepting Barbara, he plans to change everything about himself to trick her. The comedy built and built on this, as Boimler confidently asks the replicator for an outfit combining the coolest people in history – in “boys size small”.
The outfit was suitably ridiculous: unmatched boots, two halves of a jacket, an (American) football, and pink sunglasses. I’m sure each piece represents a classic film or television series; I struggled to name them all. But the overall look was so over-the-top and stupid that I had to pause the episode from laughing so hard. This entire sequence was great – but it built up to another cringe moment as Boimler interrupts Barbara in the mess hall.
Cool Boimler.
After Boimler ruins things with Barbara (and spills beer on her) she storms off with her ex. Mariner is increasingly convinced she’s some kind of reptile in disguise, using Barbara calling Boimler “sexy” as evidence.
A misunderstanding in the shuttle bay eventually leads to Boimler and Barbara reconciling; there was never anything between her and her ex as of course we knew. Mariner hasn’t given up, though, and pulls Barbara’s pants down in an effort to expose her as an alien infiltrator. As I mentioned I’m glad Mariner was wrong on this point, as making her someone who’s always right about everything doesn’t tend to make for a fun and relatable character.
Mariner tries – and fails – to expose Barbara as an alien.
Just when it seemed sure that Barbara was human, she and Boimler leave to complete the next part of the mission. As they leave, Mariner finds something on the ground: a husk. After scanning it she’s sure that Barbara is a parasite (or is being controlled by one). She rushes off to tell Boimler.
Tendi and Rutherford complete their task together, but the officer on the Vancouver who gave them the assignment tells them they’re going to be transferred to his ship. Despite loving the Vancouver for its fancy systems and technology, both would prefer to stay on the Cerritos, and a slapstick chase ensues after they steal the officer’s padd – preventing him from submitting the transfer order. This scene was okay, and led to a funny payoff at the end that we’ll come to, but it wasn’t anything spectacular. Slapstick comedy like this can be fine, but something about it didn’t feel right here.
Rutherford and Tendi steal the padd to prevent their transfer to the USS Vancouver.
Meanwhile, Mariner is racing to get to Boimler before the Barbara-parasite can harm him. She puts on a spacesuit and jumps out of the airlock, racing to an orbital platform near the moon. She comes aboard only to find Boimler naked and waiting for Barbara – in another incredibly cringeworthy moment of comedy!
Mariner remains convinced that Barbara is the parasite, but Boimler – clearly fed up with her antics – isn’t buying it. He tries to get Mariner to leave, but because of the delay in destroying the moon thanks to the intransigence of the Mixtus II alien, the platform shakes and Boimler is knocked out.
Nobody wants to see that…
Commander Ransom alerts the captain to the problem on the bridge, while Barbara and Mariner fight over Boimler on the orbital platform. Apparently Barbara has been feeling the same way about Mariner, wondering if she’s an impostor and what her interest is in Boimler, which was kind of funny. This set the stage for the two to reconcile, realising that each other had Boimler’s best interests at heart.
With the moon about to cause devastation on Mixtus III, Captain Freeman feels she has no choice but to act. And in a very funny moment – that also served as a commentary on wealth inequality – the Mixtus II alien admits it’s just him and his wife on the planet; they’re very rich. The captain gives the order to implode the moon, saving Mixtus III from harm despite the rich alien protesting.
Captain Freeman and the Mixtus II alien.
After ending their fight, Mariner and Barbara bond over stories about Boimler. Though these tales almost all put him in a negative light, it was a funny sequence that was perhaps even a little sweet. They both realised that neither was a threat, and that their fighting was borne from a misunderstanding. I liked this resolution to a story that could have made Barbara an alien menace; I think it worked far better.
While Boimler lay unconscious, the two gossiped about him and some of his silly moments – messing up, touching aliens in an inappropriate way, etc. Mariner had a cute line where she said that Boimler is a dork, but he’s her dork. After seeing her being unkind and even bullying him in earlier episodes, this moment (and others earlier on) really hit home the fact that they’re friends, and I liked that.
Boimler lays unconscious in the foreground while Barbara and Mariner chat about their adventures with him.
Meanwhile Tendi and Rutherford have managed to uncover the Vancouver officer’s horrible secret – while transferring them to his ship, he plans to transfer himself to the Cerritos! I loved this moment, as the officer pleads to return to a less exciting ship. He can’t handle the pressure of being on such a cool ship and wants a quieter life. We’ve never really seen that idea explored in Star Trek – that an officer might not want that kind of life. Though it was a brief moment in a secondary plot, acknowledging the idea that some in Starfleet may prefer life in the slow lane was nice, and I appreciated its inclusion.
On the orbital platform, Mariner and Barbara finally uncover the source of the husk Mariner found – Boimler is the one who’s picked up a parasite! The green louse-like creature had affixed itself to his head, but Barbara was able to remove it. It turns out this was the reason why she liked him – the parasite gave off pheromones that made him much more attractive! This was another twist, but a fun resolution to the plot. Mariner was half-right after all – there was a parasite involved. Just not in the way she expected. Though the timeframe of Lower Decks is not at all clear, Boimler was supposed to have picked up the parasite more than a month ago – does that mean he’s had it in every episode so far? Or is it something he picked up between last week’s episode and Cupid’s Errant Arrow? If it’s the former, perhaps we can expect to see some changes in him going forward now that it’s been removed.
Barbara finds the parasite.
In keeping with Lower Decks’ style of returning to episodic storytelling, all of the storylines are wrapped up by the end of the episode. Barbara breaks up with Boimler, removing her from the picture. Tendi and Rutherford return to the Cerritos – with armfuls of T88 scanners! And the ship and crew have completed their moon mission, ready for another adventure next time.
Cupid’s Errant Arrow was fun, and despite the cringe humour that it made use of at points, there were some laugh-out-loud moments. I had a lot of fun with the episode, and I’m enjoying spending time with the characters. Tendi still feels underdeveloped, as if the writers don’t really know what to make of her. But the other three are finding the niches. Mariner’s turn away from being self-centred has been to the series’ benefit in a huge way, and I’m having fun with her, laughing along at her shenanigans rather than rolling my eyes.
The stolen T88 scanners.
This was an episode which really took the action away from what would have been the “main” story in another Star Trek series – saving Mixtus III from the crashing moon. This was always what Lower Decks promised to do: focusing on the unimportant characters rather than the main bridge crew. Several previous episodes had the ensigns participate in the main story in more of a major way, but this time they really didn’t, and thus Cupid’s Errant Arrow is an episode to point to as one that encapsulates the Lower Decks concept.
The teaser for next week’s episode looks like a lot of fun – and while I won’t spoil anything, I’ll say that I’m definitely looking forward to the crew’s next adventure. I hope you’ll come back after you’ve seen it for another review!
The first five episodes of Star Trek: Lower Decks are available to stream now on CBS All Access in the United States. The Star Trek franchise – including Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Xbox Game Pass for PC has been out for a little while now, and after weighing up the options I decided to finally take the plunge and sign up. In this article I’ll cover my reasoning behind becoming a subscriber as well as my initial impressions of the service and its Windows 10 app. This won’t be a fully in-depth review, it’s really just my first impressions of the service.
First up, I’ll explain why I became a subscriber – and why you might want to as well. In short: I wanted to play Forza Horizon 4 and Game Pass was the cheapest option. I no longer own an Xbox One – I gave mine away years ago – so the only way to get that game is on PC, which is my primary gaming platform these days. But the “standard” edition is £50, and with the game not available on Steam (where sales happen more often) I hadn’t felt committed enough to trying it out to spend that much money. It’s rare that I’ll pay full-price for a game these days, and as someone on a limited budget £50 is just too much.
I subscribed to Game Pass as an inexpensive way to play Forza Horizon 4.
Enter Game Pass. At time of writing, the PC version of Game Pass is still in its “beta” phase, and costs £4 per month with the first month for just £1. That seems like a pretty good deal – even if the price is set to double when the service fully launches at some point in the future. At £4 per month I could play Forza Horizon 4 for a full year, cancel the service, and still have a few pounds left over compared to buying the game outright – and also have access to dozens of other titles to play in that time. It seems like a solid deal, and that’s why I signed up.
In recent months I’ve been critical of Xbox, mostly because of some of their odd decisions in the run-up to the launch of the Xbox Series X. But I have to admit that for Xbox gamers, Game Pass is a great deal. It’s by far the cheapest way to jump head-first into current-gen gaming, and when the Xbox Series X releases in a couple of months, it’ll be the most economical way to get into next-gen gaming too. Even if the Xbox Series X is priced similarly to the PlayStation 5, Game Pass provides an incentive for players to at least consider Microsoft’s platform simply because of the number of titles on offer. We’re primarily looking at Game Pass for PC today, but the console version currently offers more titles than the PC version and is thus an even better deal.
Microsoft currently plans to launch all of their major first-party games onto the service, and besides Forza Horizon 4 you’ll find such titles as Ori and the Will of the Wisps, The Outer Worlds, Halo: The Master Chief Collection, and even the brand-new Microsoft Flight Simulator. Upcoming titles I’m looking forward to include Age of Empires III: Definitive Edition, and I’m sure that there will be others. Although Xbox’s lineup of exclusives hasn’t been stellar this generation, Microsoft have made moves in that direction in recent years, snapping up studios like Obsidian and Ninja Theory who will now create titles exclusively for their platforms. Obsidian announced a new title a few months ago called Avowed, which looks to be their take on the fantasy/roleplaying genre and seems to have great potential. Avowed is just one title I’m following with interest from Microsoft, and guess what? When it’s released it’ll come to Game Pass.
Avowed, the upcoming title from Microsoft-owned Obsidian, is one game I’m anticipating.
So those are the key points in favour of Game Pass as I see it. It feels like a cost-effective way to play some of the newest titles, and even if there’s only one or two games on the list that you’re interested in, Game Pass can still be the cheaper option compared to buying them outright.
Now let’s look at the Windows 10 app.
This has been the least enjoyable part of the Game Pass experience so far. The app is very much a “beta” app, with a weird glitch that signs me out often and a small window that seems to constantly try to pop up only to immediately vanish. This happens every few minutes, and if I have the Xbox app minimised it flashes orange on the taskbar. It’s a minor annoyance, and one I’m sure will be fixed in future, but if you like perfect, seamlessly smooth experiences, the Xbox app for Windows 10 isn’t quite there yet!
However, signing in is a simple procedure – which is good considering how often it signs me out – and most importantly, downloads are at least as fast as those offered by other PC game launchers. The area where I live doesn’t have great internet; I don’t have fibre broadband or 5G or anything like that, so my downloads are never especially fast. But those from Game Pass are as fast as I get elsewhere, so from my perspective that’s about as much as I could have expected!
Game Pass for PC titles download at least as fast as those on Steam and other platforms.
One other issue that I have is that the same notification keeps popping up every time I sign in. It tells me something like: “your Xbox Live Account is not the same as your Microsoft account!” even though they are both the same account, linked together. Not sure if this is an issue which just affects me or if it’s something everyone has to put up with at the moment!
This is an incredibly minor point, but in the past Xbox allowed players to upload custom pictures to represent themselves and their gamertag – as other platforms like Steam do. But the current version of the Xbox app for PC only allows you to choose from a set list of pictures. As someone who has no friends (on Xbox Live, not in real life!) it doesn’t matter all that much to me, but it’s worth pointing it out.
One thing I did like about the app is that is has a “Surprise Me” button – when clicked this recommends a random game from the Game Pass collection. It’s a bit of fun, and for someone unsure what to play next could even be useful! I don’t see myself using it all that often, but it’s a neat little inclusion.
This is a neat feature – albeit one I doubt I’ll use often!
I’m sure that Microsoft is working on the app behind the scenes to fix its issues and get it ready for prime-time. In a way, it makes sense for them to focus on the console market at the moment, with the launch of the Xbox Series X being imminent. Minor gripes with the PC version can wait while they focus on having as good a console launch as possible under the circumstances.
With enough time and attention, though, Game Pass for PC has the potential to go from strength to strength. At this stage I don’t see it as a Steam competitor – there simply isn’t a big enough library to say that. But it is something that PC gamers could use to augment their Steam libraries, as well as a way to save money on some impressive new titles.
The caveat with any service like this is that you don’t own any of the games, and they can in theory be removed from Game Pass at any time. Game Pass itself could also cease to exist at some point in the future, making replaying games more difficult. In that sense it’s less permanent even than a Steam library, which while wholly digital does at least have a degree of permanence in that you “own” the games you bought. As someone who grew up when renting games – and even consoles – was a big deal, however, that doesn’t bother me all that much.
Game Pass aims to position itself as “the Netflix of games”, and just like Netflix adds and removes content, so too will Game Pass. Most Netflix subscribers are happy with the deal – the subscription provides a huge amount of things to watch, and not owning them doesn’t feel like a particularly big drawback. The same applies to Game Pass – it’s a different, but not altogether unfamiliar – way of gaming.
If you’re someone with an unlimited budget for gaming and a full Steam library, perhaps you don’t need Game Pass. But for budget-conscious gamers looking to get value for money, it really feels like a decent offering. At its supposed full price of £8/$10 a month you’ll be paying £96/$120 per year, which is the cost of around two full-price games. But when you consider you get far more than two games included in Game Pass, from my perspective as someone on a low income that definitely seems like a good deal – provided there are two or more games currently included with the service that you actually want to play! For me it was Forza Horizon 4, but I’ll also surely check out The Outer Worlds and several others, and when my first month only cost £1 and I can now play Forza Horizon 4 immediately, it feels like I saved a packet compared to buying the game outright.
Game Pass isn’t going to totally revolutionise the way we play games – at least, not on current form. But for gamers on a budget it offers an inexpensive way into the hobby, as well as a way to complement an existing library of games for everyone else. Despite the issues with the Windows 10 app, I recommend taking a look.
This post was not sponsored; I purchased a Game Pass for PC subscription for myself and these are my genuine opinions based on my experience. The Xbox and Game Pass brands, as well as others mentioned above, are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard, Star Trek: Discovery, and the trailer for Discovery’s upcoming third season.
Ever since we first caught a glimpse of Star Trek: Discovery’s third season setting, I’ve been wondering what’s going on. According to everything we know at this stage, Burnham and the ship will successfully complete a 930-year time jump into the far future. That future looks pretty bleak, and perhaps could even be described as post-apocalyptic. If it’s true that Discovery plans to tell a story set in an era where the Federation is defeated or in decline, figuring out how that happened – and reversing it – is surely going to be the overarching story.
For now we’re going to have to set aside reservations about how a post-apocalyptic or otherwise bleak setting will work with Star Trek from a storytelling point of view. Instead, let’s look at things from an in-universe perspective and try to figure out what may be going on. I have already covered this theory back in March when I was wrapping up my Star Trek: Picard theories, so if you’re a regular reader it may be familiar to you.
In short, here’s how the theory goes: the race of super-synths from Star Trek: Picard are the cause of Discovery’s post-apocalyptic setting. Let’s break it down, look at why it could be a possibility, and explore it in more detail.
This shot of a planet being destroyed by powerful synthetic life-forms was used in both Discovery Season 2 and Picard Season 1.
So although I said this would be an in-universe explanation of the theory, there is one production-side reason we need to look at too. One thing that modern Star Trek shows lack is a relationship to each other. Discovery did a pretty good job of tying itself to The Original Series, and both Picard and Lower Decks have connected themselves to The Next Generation, but there’s essentially nothing beyond a couple of throwaway lines linking Picard to Discovery right now. That would have been unthinkable during the 1990s, where The Next Generation, Deep Space Nine, and Voyager all shared characters, settings, locations, factions, and themes.
Modern Star Trek is hampered by its shows being split up along the timeline, and this makes it harder for new fans to transition smoothly from one series to another. There are no threads of consistency running between the different series, and while they are semi-independent productions they are all being produced by one overall team of people under the Star Trek Universe umbrella.
If we were to learn at some point in Discovery’s third season that the events depicted in Picard were directly related to the Federation’s decline or defeat, suddenly there would be a reason for Discovery fans who missed Picard to go back and watch it, and for Picard fans who haven’t seen Discovery to jump over and watch that show too. There would be the strong feeling that both shows genuinely take place in the same universe and the same timeline, which right now is lacking. This would help the Star Trek brand stay cohesive, and be a frame of reference for casual viewers, all while allowing both shows to provide each other a boost.
The Federation official from the Discovery Season 3 trailer.
So that’s on the production side of things. But I promised you an in-universe look! First let’s very briefly recap, in case you forgot the events of the final few episodes of Picard. While investigating Soji’s origins, Picard and the crew of La Sirena came to realise that there are a race of synthetic life-forms – created by Bruce Maddox – living on a planet called Coppelius. The Romulan faction known as the Zhat Vash were searching for the synths too, because they believe that the synths will trigger an apocalyptic event. This apocalypse was revealed to them by a beacon left behind by an ancient race on a world they called Aia, and when we got a clearer look at the message the beacon contained, it was less a warning to organics than a message to the synths themselves, offering aid. A faction of super-synths that I nicknamed the “Mass Effect Reapers” exist somewhere beyond the galaxy, and they have promised aid to any synthetic race that calls on them. Sutra and Soji planned to contact them, and to open a portal that would have allowed the “Mass Effect Reapers” to travel to the Milky Way galaxy. They successfully built the beacon, but at the last second Picard convinced Soji to shut it down, closing the portal and preventing the arrival of the “Mass Effect Reapers”.
Did I miss anything? I hope not! I nicknamed this faction the “Mass Effect Reapers” because they have noteworthy similarities to another race of super-synths in the Mass Effect series of video games.
I think that the most important thing to note is that in the finale, Soji and Sutra were successful in opening the portal. Thus, the “Mass Effect Reapers” are aware of the existence of a race of synths in the Milky Way galaxy, and also of the existence of the Federation. While Picard was able to convince Soji to stand down and close the portal, questions remain.
Soji working on the beacon in Et in Arcadia Ego, Part 2.
Now that the “Mass Effect Reapers” know of the existence of the Romulans, Federation, and synths, will they be content to go back to sitting still, waiting for another race of synths to contact them? Or did Sutra and Soji set into motion a chain of events that can no longer be stopped? Closing the portal may have prevented the imminent arrival of the “Mass Effect Reapers”, but it’s totally unclear what they will choose to do next.
The “Mass Effect Reapers” were presented as hyper-intelligent, arguably far beyond the Federation and Romulans in terms of technology, and thus their motivations and actions can be difficult to predict. This may be an oversimplification, but at the moment Soji closed the portal and shut down the beacon, she didn’t seem to communicate to the “Mass Effect Reapers” why she was doing so. From their point of view, a portal was opened – through which they could see a race of synths threatened by an imposing fleet of starships – then before they could take action the portal was closed. If I were the “Mass Effect Reapers”, I’d want to know why. And if I were paranoid, I might be thinking that the synths who tried to contact me were under attack and that the beacon had been forcibly shut down.
If the “Mass Effect Reapers” followed this line of thinking, and their motivation is still to provide help to any synthetic race that asks for it, the logical next step would be for them to set off to the Milky Way as fast as they can. Depending on how far away they are – and the show never really explained that – it could take years, decades, or even centuries for them to travel, even if their technology is more advanced than anything we’ve ever seen in Star Trek. That’s assuming they set off immediately – there may have been a debate or discussion about what to do that could have lasted years or longer.
This is basically all we saw of the “Mass Effect Reapers” in Et in Arcadia Ego, Part 2.
In any case, it’s not inconceivable that this extra-galactic threat could take centuries to arrive. I like to assume that Picard and/or Starfleet will travel to Aia and disable or destroy the beacon to prevent not only the Romulans from using it, but from other synths finding it in future. Even shutting down the beacon on Aia may be too late, though, because of the events of Et in Arcadia Ego, Part 2.
The “Mass Effect Reapers” are perhaps the only faction other than the Borg who could be capable of waging a successful war against the Federation. Even if all of the powers of the Alpha and Beta quadrants were to band together, it still might not be enough against the superior technology of these super-synths, and we could certainly expect any such conflict to be long and catastrophically costly. Even if the Federation survived it would be seriously weakened. Furthermore, a large-scale attack on the Federation would result in far-flung colonies being cut off, and any news or information might be hard to come by.
This is where the trailer for Discovery’s third season comes in. We see a setting best described as bleak, as Burnham and the crew arrive in a part of the galaxy that seems far away from Earth. The Federation seems to be in decline, Starfleet is described as a “ghost”, and we’re left wondering what happened to cause all of this. We’ve seen the Federation in the far future before, both in Voyager and Enterprise, and certainly 100-200 years before Discovery’s far future setting, the Federation and Starfleet seemed to be doing pretty well, even furthering their mission of exploration to include time as well as space. Reconciling that image of the future with Discovery’s setting is something Season 3 will need to do.
The crew of the USS Relativity in the 29th Century – around 300 years before Discovery’s third season is supposedly set.
As a faction we know essentially nothing about – not even their name – the “Mass Effect Reapers” are ripe for exploring in more detail. Discovery could do so in such a way that doesn’t interfere with anything Picard set up, providing not only the next part of the story, but also some background. We could learn about their leadership, motivations, and level of technology in much more detail. And it would still be a practically blank slate for Discovery’s team to use to set up the third season’s bleak and dark setting.
The question of the “Mass Effect Reapers” motivation comes into play again. There are two broad possibilities for their actions in Picard – either they were genuine in their offer to help synthetic races, or the beacon on Aia was part of an elaborate trap. Neither option bodes well for the Federation, assuming that the “Mass Effect Reapers” are now aware of their existence. If it was a trap, and the “Mass Effect Reapers” were waiting to be contacted by synths simply because that would mean advanced civilisations are present, they may now have a new target. If it wasn’t a trap and their desire to help was genuine, they may be motivated by concern for the Coppelius synths or even anger at the Federation and Romulans for intruding before communication could be established. While it’s hard to say what this faction could be planning or thinking based on such a small amount of information, these possibilities seem reasonable, and if they decided they wanted to attack or investigate, the events of Et in Arcadia Ego, Part 2 could have set that in motion.
Because Picard Season 1 wrapped up in the immediate aftermath of the standoff over Coppelius and the closing of the beacon, we don’t know what happened next. However, I consider two things to be somewhere between possible and likely: the synths on Coppelius would be relocated (in order to keep them safe from the Romulans), and Starfleet would make some attempt to contact the “Mass Effect Reapers” to explain what happened.
The Romulan and Federation fleets engage in a standoff over Coppelius in Et in Arcadia Ego, Part 2.
Relocating the synths feels like a necessity. Commodore Oh may not have wanted to risk war with the Federation when staring down a massive armada, but there’s no indication that she changed her mind on the necessity of exterminating synthetic life. From her perspective, Soji and Sutra building the beacon was a culmination of her worst fears, and although Soji may have been convinced to stand down, again from Oh’s point of view what’s to stop her changing her mind? Or one of the other synths building a new beacon? Leaving the synths on Coppelius would be very dangerous for them, unless Starfleet plans to permanently base a fleet in the system, so the easiest option for everyone would be to relocate them to a safer place.
However, in the context of our theory, this could be problematic. Suppose it takes the “Mass Effect Reapers” a long time to arrive in the Milky Way galaxy, and they don’t manage to travel to Coppelius for several centuries. What do they find when they arrive? No synths, but several massive interstellar civilisations and empires of organic beings. Put the two things together and it’s not unreasonable to assume that the organics wiped out the synths – especially if the last thing the “Mass Effect Reapers” saw before the portal closed was two massive fleets approaching the planet. They may take the missing synths as proof of an attack and go on the rampage.
Even if Starfleet were able to contact the “Mass Effect Reapers”, there’s no guarantee a successful dialogue could be opened. Setting aside other theories like the “Mass Effect Reapers” actually being the Borg, a race of super-synths that considers themselves light-years ahead of organic beings in every respect may look at humans the way humans look at ants or bacteria, and consider any attempt at communication unworthy of their time. That’s assuming Starfleet could find a way to make contact without opening another portal – it may simply not be possible, though I expect the Federation would want to try.
The “Mass Effect Reapers” make their way to the portal in Et in Arcadia Ego, Part 2.
Taken together, all of these different factors make at least a plausible argument for Discovery taking this story beat and expanding it for the basis of its third season. It could certainly be done in such a way that wasn’t confusing and didn’t make Picard essential viewing to understand what was happening – just like Discovery did with Pike, Vina, and the Talosians in Season 2. The Cage certainly provided extra details and informed what was going on, but viewers didn’t miss anything important for not having seen it. I’m sure the same could be done here, especially if the attack by or war against the “Mass Effect Reapers” was already over. It would exist simply as backstory; an encouragement to hop over and watch Picard without making doing so a necessity.
While this theory remains a possibility, at least in my opinion, it’s hardly a certainty and I wouldn’t be at all surprised to learn Discovery is going in a wholly different direction. Many of my theories during Picard Season 1 didn’t pan out, and this may simply be another that falls by the wayside! Nevertheless, it’s fun to craft theories and speculate, and at the end of the day that’s all this is: a bit of fun, and a chance to spend more time thinking about Star Trek. So please take everything I’ve said today with a healthy pinch of salt.
Star Trek: Picard Season 1 is available to stream now on CBS All Access in the United States, and on Amazon Prime Video in the United Kingdom and other countries. Star Trek: Discovery Season 3 will air beginning on the 15th of October on CBS All Access in the United States and Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all series and films discussed above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Phineas and Ferb The Movie: Candace Against The Universe as well as for the Phineas and Ferb television series.
This is a rare treat! There hasn’t been a new Phineas and Ferb story since 2015 when the series went off the air, and I genuinely wasn’t expecting it to return. Disney Channel shows are usually one-and-done things, even now that we’re in an era of reboots and unnecessary sequels. Although some of the characters from the series had crossed over to Milo Murphy’s Law, the announcement of Phineas and Ferb The Movie: Candace Against the Universe was an incredibly welcome surprise.
I first saw Phineas and Ferb shortly after its 2007 premiere. I had a cable television subscription at the time (remember those?) and one of the channels in the package I’d selected was the Disney Channel – not that I watched it all that much as an adult! But somehow I caught a preview or advert for the series, and it looked like a lot of fun so I gave it a try. I was glad I did, because far from being a silly little kids’ cartoon, Phineas and Ferb has a depth to it that I truly believe transcends its target audience. There’s a lot to like in the show for kids and adults, and as someone who first encountered it as an adult, I can attest to that.
Phineas and Ferb debuted in 2007 with the episode Rollercoaster. This was the opening shot of the series.
As I mentioned the last time I talked about Phineas and Ferb, it’s a show I drift back to on my bad days when my mental health suffers. The bright colours, happy storylines, cute animation style, and fun musical numbers can really take the edge off sometimes, and I’ve always appreciated that about the series.
So what about its latest offering then? Let’s get this out of the way right off the bat – what on earth is going on with that horrible title? Nine words is far too long for any film’s title, and it needed to be cut down as much as possible! Calling it something like Phineas and Ferb: Candace v. the Universe would have conveyed the same message in a more concise form; there was no reason to include “the Movie” in the title of… a movie. So long as it was even moderately well marketed the audience would have known it was a feature-length production.
The titular Candace.
Unlike some titles, such as the upcoming Mulan remake, there was never any question of a theatrical release for Candace Against the Universe (as I shall be calling it for the sake of brevity). It was always scheduled for a Disney+ debut, and I believe it was always planned to arrive in the summer. Though the 28th of August is certainly the tail end of summer, it made its release window despite all the pandemonium in the world, and that’s a great accomplishment!
If I had to summarise my thoughts in a couple of sentences, I’d say that the film blew me away. It was exactly what I’d hope for from any returning franchise: plenty of references to past successes, but with a new and exciting story tying it all together. There were numerous callbacks to past events in the series, but none of them felt like they got in the way of a brilliant, surprisingly emotional story.
Candace referred to the events of a number of Phineas and Ferb episodes in her opening song.
Candace Against the Universe riffs off a similar overarching story from Phineas and Ferb: Across the Second Dimension, the first feature-length film in the series that released in 2011. In that story, Candace, Perry, and the boys wound up in an alternate reality and had to get home, while stopping the villain – that dimension’s version of Dr Doofenshmirtz – conquering their home. This time, after Candace is abducted, they have to rescue her and escape an alien planet, then stop the planet’s ruler conquering their home. Both of these stories are epic in scope and allowed for powerful moments, and the fact that it’s not a wholly original premise doesn’t even matter – what matters is it was an amazing ride.
I’ve talked before about Phineas and Ferb delving into some quite deep and complex themes, and perhaps the biggest one featured in Candace Against the Universe is that of mental health. Candace’s unhappiness (or depression), and the fact that those closest to her hadn’t noticed, is a big part of her story and sets up the main plot of the film. Mental health can be a difficult subject for any film to tackle, let alone one primarily aimed at kids, but Candace Against the Universe managed to approach the topic in a way that was understandable even for younger viewers.
Candace’s mental health was the main focus of her story.
Candace being unhappy with herself and her lot in life was communicated in two main sequences: one at the beginning of the film, and one as it approached its climax. It’s very easy for depression to be missed, even when the person isn’t going out of their way to conceal how they feel. Candace’s family didn’t spot how unhappy she was, which ultimately became a contributing factor and made her feel worse. Phineas is the character this affects the most (as Ferb, naturally, has very few lines). The realisation that his sister is feeling awful while he’s been having a great time weighed on him for practically the entire film.
This wasn’t a bolt from the blue for returning fans, either. Candace has always been a character with a complex psyche, at least in the episodes that explored her side of the story in any detail. We’ve seen her being neurotic, manic at times, and dejected and depressed too, so this side of her character really was a natural fit. Obviously there’s far more to mental health than can be explored in an hour-and-a-half, but the elements that the film was able to include – as well as the tone – were pitch-perfect. We often see characters with depression stereotyped, even in films and television shows made for adults. Yet Candace Against the Universe tackled its subject matter in a wholly different way, still firmly making Candace the star while allowing her to explore her issue and get to the heart of why she’s unhappy – instead of just beating us over the head with the fact that she is unhappy.
Vanessa approaches Candace near the beginning of the film.
While the concept of a single issue causing depression, then that depression being easily overcome in one single moment of realisation and coming together (as the film depicts) is arguably an oversimplification, it’s nevertheless by far the best way I’ve seen depression handled in any film or television show for a very long time. The writers and producers deserve a lot of credit for putting out this frank yet understandable depiction, and for conveying the message that you don’t need to be the centre of the universe to matter. That’s what Candace learned – and I bet a lot of kids watching learned it right along with her.
Okay, that’s enough about that for now. Phineas and Ferb was a show with an incredible soundtrack – and Candace Against the Universe didn’t buck the trend. I actually think that Candace voice actress Ashley Tisdale’s singing is even better than it was a few years ago during the show’s original run, and she had a great song right at the beginning called Such a Beautiful Day.
Candace Against the Universe had some great musical numbers.
That song was the opening sequence of the film, and it did a great job not only setting up Candace’s story, but recapping the show for new viewers and those who haven’t seen the series in a while. There also seemed to be a hint – just a hint – at possible further stories in the Phineas and Ferb universe, as Candace sings “other nonsense coming soon” when listing some of the boys’ inventions. I wondered earlier in the year whether Candace Against the Universe might be a springboard for Phineas and Ferb Season 5, and this line was the first big hint that the film dropped at that possibility. Certainly going on the strength of the film and its story, if co-creators Dan Povenmire and Jeff “Swampy” Marsh wanted to make another season, Disney would surely be up for it!
Also during this opening song (or rather, during a break in it) we got a short scene between Candace and her best friend Stacy. Though Stacy wouldn’t have much to do in the film overall, I loved this scene. It was a perfectly normal interaction between them, but it was in this moment that I really felt like I was back in the Phineas and Ferb universe. Life was going on, and all the characters were right where I left them.
This scene with Stacy normalised everything and made it feel like Phineas and Ferb never went away.
Other songs were good too, and overall the film had a great soundtrack. The songs equalled the best offerings from the series, and anyone coming into Candace Against the Universe looking for good music certainly didn’t leave disappointed!
The biggest familiar trope missing from the film was the interaction between Perry the Platypus/Agent P and Dr Doofenshmirtz. Because the story involved a team-up between Phineas, Ferb, and their friends with Doofenshmirtz, Perry was relegated to a lesser role, hiding in the shadows trying to avoid being seen by anyone for much of the film. Of course it makes perfect sense, and after the closing of Across the Second Dimension required the kids to get a memory wipe in order for the show to continue its two stories concept effectively, nobody really wanted to see a repeat of that. However, it meant that one of the usual two stories we’d expect from most Phineas and Ferb productions wasn’t present, and there’s certainly part of me that feels that’s a shame. Though there was a very brief fight between them at the beginning of the film, it didn’t fulfil its usual role as the second story, and the absence of that story beat was definitely noticeable.
Perry had less to do than usual – and didn’t really battle Dr Doofenshmirtz.
That isn’t really a complaint, though. Perry still had a role in the story, and although we didn’t see him spend much time with the other characters, he got time with Doofenshmirtz and Vanessa near the end of the film. Perry’s plot in some ways is reminiscent of his role in Across the Second Dimension, where he similarly wasn’t battling against (the original) Dr Doofenshmirtz.
The other thing we didn’t really get to see all that much of was Phineas and Ferb inventing. Off-screen they built the giant clown-robot at the beginning of the film – which was destroyed in a clear homage to Avengers Infinity War! Again off-screen they built the robots they used to attack the villain near the end of the film. They also built the portal to Feebla-Oot, which ultimately didn’t work. Again, I don’t feel this detracted from the film – though it was certainly a brave choice. It was definitely a twist in the final act to see the boys’ robots so easily defeated.
The defeated robots.
Candace Against the Universe actually contained several references to Star Trek, which isn’t something I was expecting! Part of the story involves Baljeet’s obsession with the fictional “Space Adventure” franchise. This isn’t new to Phineas and Ferb and had been mentioned or seen several times before. It’s a generic sci-fi franchise which seems to include films and a television series, and while I would have said past Phineas and Ferb stories treated it more like Star Wars, in this film it was definitely used as a stand-in for Star Trek. The aesthetic of Space Adventure, including its starship design and the design of the bridge of the ship, pays homage to Star Trek, and the starship featured in the show even used the “USS” designation. Baljeet was definitely a Trekkie stereotype at points, but that’s okay!
Phineas and Ferb has often been random in its sense of humour, and Candace Against the Universe definitely continued that trend. Buford bringing a canoe into space is one example that I found funny, and every time the canoe showed up I was wondering if this would be the moment it would finally find a use. The joke about passing the speed of light was hilariously random too – seeing the different stages of animation all the way back to co-creators Marsh and Povenmire explaining the storyboard was breaking the fourth wall at its finest! Again, this is something Phineas and Ferb has done on a few occasions in the past, so this was a continuation of that theme.
Dan Povenmire (left) and Jeff “Swampy” Marsh, the co-creators of Phineas and Ferb.
Doofenshmirtz’s lab being destroyed – as it so often was in the show – when the rocket launches was funny too, and shows how bad he is at planning! The post-credits scene where Lawrence steps through the boys’ portal into the still-burning lab was also incredibly funny, and was played pitch-perfectly by both the animators and voice actor Richard O’Brien. O’Brien actually created The Rocky Horror Picture Show – a little Phineas and Ferb trivia for you!
Am I overthinking it, or was the alien prison vehicle at least a little similar to the prison transport Jyn Erso is on near the beginning of Rogue One? Regardless, I loved the cowardly aliens that the gang met, and their city of Cowardalia. It was perhaps a little fast for Phineas and Isabella to inspire the cowardly aliens to take on their biggest foe, but they were cute so they get a pass!
The gang arrives in Cowardalia.
There were plenty of little jokes, too. The escape pods all launching at once because of the faulty alien Alexa device. Vanessa ending up on the planet and not being sent back to Earth. The photo Major Monogram has of Candace being attacked by a crab. The diversion song. The fact that when the aliens’ upper bodies explode it makes the sound “Candace!” Dr Doofenshmirtz insisting on being a leader while being vastly incompetent. All of these little jokes and dozens of others lent that same fun, random sense of humour to the film that fans of the show will have appreciated.
Vanessa’s calmness in the face of everything going on provided a contrast with Candace, and putting the two characters together worked well, especially in the beginning of the film. Olivia Olson, who provides Vanessa’s voice, has always felt like an underrated performer, but she gave it her all here. The jokes about Vanessa posting everything going on on her social media were pretty funny too – as well as setting up a way for Dr Doofenshmirtz to find her. The final act of the film also gave Vanessa a big role, taming a wild space dragon and flying the gang to safety.
Vanessa’s social media post.
The aesthetic chosen for the alien world (Feelba-Oot) was interesting. I kept trying to decipher the name of the planet – it feels like an acronym, but I can’t figure out what (if anything) it means! But back to the way it was designed, I liked the giant mushroom forest, and the brown-and-orange colour palette. It made for a suitably “alien” presentation, as well as being in the vein of some of the classic sci-fi films and series (including Star Trek) that Candace Against the Universe was drawing on for inspiration.
So the crux of the plot. The villain, named Super Super Big Doctor, has a plant which produces mind-controlling spores. She used the plant to conquer the planet, but the plant is old and dying. She believes Candace to be the only source of a special element that can restore the plant – but this turns out to be carbon dioxide, and after Candace tells her there’s loads of it on Earth, she tries to conquer Earth too.
Candace with Super Super Big Doctor.
We can skip the nitpicking and asking why Super Super Big Doctor didn’t realise other earthlings breathe out CO2. The answer is “because plot”, and it’s a kids’ movie so that absolutely gets a pass! The film was, as its title suggests, Candace’s story. And this setup takes Candace from depression to elation as she realises she’s incredibly important – then back to contending with the fact that she isn’t special. Candace comes to realise her unhappiness is tied to feeling inadequate and overshadowed by her brothers, who can perform incredible feats, and she longed to feel special. The mind-controlling plant and evil villain were just there to help her come to that realisation; this is still Candace’s story.
In that sense, Phineas and Ferb (and the rest of the gang) played second fiddle. That’s a bold move for a franchise returning from a five-year hiatus, to put Candace front-and-centre, and it could have backfired. But it didn’t – it worked spectacularly well. Candace provided the story with heart and emotion, and a genuinely satisfying character arc.
Candace with Phineas and Ferb.
It was great fun to have another adventure with Phineas, Ferb, Candace, Perry, and the rest of the gang. I had high hopes for Candace Against the Universe, and I did not come away disappointed. Sometimes a high bar can be impossible to reach, but this time my expectations were met, and the film has to go down as one of the best I’ve seen all year.
The big question now is… will there be more from Phineas and Ferb? And if there are to be further adventures, will they take place in the form of a fifth season or of specials and feature films like Candace Against the Universe? It’s hard to predict right now, but if the film has performed well, I’m sure the team behind it will want to keep going and create more stories in this world. I’ll be very interested to find out if there is more to come, but if not, it’s fair to say that this one-off return saw the franchise go out on a high that surpassed its finale from five years ago.
Phineas and Ferb The Movie: Candace Against the Universe is available to stream now on Disney+. The film is the copyright of the Walt Disney Company. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
For me, the beginning of September has always marked the start of the slow march to the holiday season. It’s the end of the summer holidays, kids return to school, the weather slowly cools, leaves begin to fall, and sunset gets earlier – all signalling that autumn has begun. It’s around this time of year when thoughts turn to the holidays, and to budgeting for big expenses at that time of year. With that in mind, now that we’re into September, it’s a surprise to me that we don’t know how much the PlayStation 5 and Xbox Series X are going to cost.
It’s pretty obvious that both companies are playing a high-stakes game of “chicken” – neither wants to announce first so they’re both holding fast, waiting for the other to make the first move. Looking back at past console launches, the cheaper system has been by far the best-seller. The Xbox 360 undercut the PlayStation 3 and enjoyed great success in that console generation, and the PlayStation 4 came in $100 cheaper than the Xbox One, and while in that case price arguably wasn’t the only factor in the Xbox One’s troubled launch, the fact that the cheaper console sold significantly better is clearly impacting Microsoft and Sony’s decision-making at this critical time.
The upcoming Xbox Series X. Price? Unknown.
But in past cycles, prices were announced much earlier. By the middle of June 2013 we knew the prices for the PlayStation 4 and Xbox One – more than five months ahead of their launches. Microsoft promise the Xbox Series X is coming in November, and it’s assumed that the PlayStation 5 will follow suit. But November is literally in just a couple of months now, and there’s still no price information.
If it were good news, I think it’s fair to assume we’d know by now. If either company were planning to launch a system for less than say £350, they’d have made that abundantly clear and would be using it as a selling point. The fact that they’re keeping their pricing plans secret is in part because of how they’re in competition with each other, but it’s also at least in part because it’s bad news – both consoles are going to launch with a hefty price tag, which is not a good look in 2020 with the economy flailing.
Microsoft has perhaps the most riding on pricing. As I’ve said before, undercutting the PlayStation 5 is perhaps their last good strategy for the already-beleaguered Xbox Series X, which has seen incomprehensibly bad business decisions already hamper its launch. If the Xbox Series X could find a way to be a hundred dollars (or more) cheaper than the PlayStation 5, suddenly it seems a better proposition and Microsoft is back in the game.
The soon-to-be-released PlayStation 5. How much will it cost? Nobody outside Sony knows.
Sony seems better-placed than Microsoft right now, with a good lineup of exclusive games that are being built from the ground up for the PlayStation 5 instead of being limited by current-gen hardware. But an excessively high price could see them repeat the problems faced by the PlayStation 3 two generations ago, and even if they don’t end up charging $600-650 as some have suggested, if Xbox is able to undercut them they could still suffer. So while Microsoft has arguably the most to gain from a positive reaction to pricing, Sony certainly has the most to lose from a negative reaction.
At this late stage, though, both companies are going to suffer criticism and negative feedback for as long as they keep their prices covered up. With two months to go until launch, players and parents need to know how much to budget; keeping this information private is incredibly anti-consumer. Both Sony and Microsoft know their prices by now, having worked out how best to break even and turn a profit. They’re staying quiet on purpose, and people are starting to talk about that.
These are undoubtedly going to be pricey machines.
Sooner rather than later, both sides are going to have to rip off the metaphorical bandage. If the prices are high, reaction will be negative, especially from players whose jobs are under threat in a seriously disrupted economy. But going into the launch with that negativity around their necks will be harmful to Sony and Microsoft, and the more time they have after making price announcements means more time for their marketing and PR departments to spin it in a positive way – or at least blunt the edge. In short, if it’s bad news, giving players more time to get used to it rather than going into the launch window with potential buyers still reeling from the shock announcement will be beneficial.
A delay helps no one, and in the end will backfire on both companies and hurt them as they go into their most important sales window in seven years. In the absence of news, people will make their own assumptions – and the assumption right now is that if they had something good to say on pricing, they’d have said it ages ago and built their marketing around it! The conclusion gamers are drawing is that both consoles are going to be expensive – perhaps the most expensive machines ever, even topping the $600 mark. That’s putting people off right now, as in the current economic climate it’s increasingly hard for many people to justify such a large expense on a “luxury item” like a games console.
We need to see both companies make immediate announcements on price and stop messing around. The corporate game of “chicken” has gone on too long, and its anti-consumer nature is already causing both companies and their brands harm. They can’t keep this up any longer – players have a right to know how much they’re going to be expected to fork over for the new consoles.
At this stage I don’t know when we could expect an announcement. It may be imminent from one or both companies… or it may not be something we’ll get for weeks or even until next month. That would be a mistake for the reasons I’ve already given, and at a time like this, consumers need clarity. Both the PlayStation 5 and Xbox Series X are going to be expensive pieces of kit. We get it. But please just tell us how expensive so we can either start saving up or get the disappointment out of the way.
Both companies have been looking at this situation selfishly. Microsoft sees a pathway to a better-than-expected launch, and Sony fears losing the dominance they’ve enjoyed for years. But both companies’ selfishness has crossed a line into being something decidedly anti-consumer, and it needs to stop. At this point, I’d even wager that the company willing to make an announcement will get at least some positive reaction simply by demonstrating they’re not covering up their price. Either of them could even stage an event based around how their competitor is keeping their price a secret – something that could give them at least a temporary boost.
Either way, this has gone on too long. It’s past time that players around the world got to learn how much they’ll have to play for next-gen gaming in a couple of months’ time. We shouldn’t be in this position of having to ask and ask and ask – this information should have been available ages ago. From this point on, every day that Microsoft and Sony continue this cover-up is going to hurt them – and hopefully when they see that, they’ll finally come clean.
The Xbox Series X is the property of Microsoft, and the PlayStation 5 is the property of Sony. Both consoles are due for launch before the end of 2020. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.