Star Trek: Picard Season 2: What went wrong?

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Seasons 1-2 and the trailers and teasers for Season 3.

This essay touches on the subjects of mental health and suicide and may be uncomfortable for some readers.

It’s taken me a long time to get around to dissecting Season 2 of Star Trek: Picard. This was something I’d initially planned to do last year, shortly after the season wrapped up, but the truth is that every time I started writing, going back to re-watch what was a thoroughly disappointing season of Star Trek just felt incredibly unappealing. It’s only now, with the imminent debut of Season 3 spurring me on, that I’ve finally been able to put metaphorical pen to paper.

There are many words we could use to describe Picard Season 2, but if you stuck with my episode reviews last year as the season rolled on, you might remember me using this one: “catfished.” By midway through the season, I genuinely felt catfished by Picard, because an absolutely wonderful premiere episode had quickly given way to a confused, poorly-paced, convoluted story.

An exciting premiere gave way to a mediocre season.

This might be controversial, but my suspicion is that Picard Season 2 suffered at least in part due to the involvement of Sir Patrick Stewart in the creative process. Not unlike what happened with William Shatner and The Final Frontier, some of Stewart’s ideas simply didn’t work well on screen, or ended up contradicted or overwritten by other story beats as the season unfolded. Perhaps the most obvious example of this would be Jean-Luc Picard’s trauma and how that storyline was in focus for such a long time, but we could also point to Chris Rios’ character arc – in which he had to simultaneously hate the 21st Century and fall in love with it.

Sir Patrick Stewart is a fantastic actor, don’t get me wrong, and he’s inhabited the role of Jean-Luc Picard on and off for more than thirty-five years, becoming almost inseparable from his most famous role. But not every actor is a great writer or creator, even those who truly put their all into their roles and feel that they know their characters inside and out. We were told from the moment of Star Trek: Picard’s announcement that Sir Patrick Stewart was working closely with the writers and contributing his ideas… but after two muddled, meandering seasons of television, that may not have been to the series’ advantage.

Sir Patrick Stewart in the writers’ room for Star Trek: Picard Season 1 c. 2018.

Despite a pandemic-enforced delay giving Paramount and the creative team behind Star Trek: Picard plenty of time to process the reaction to Season 1, it’s disappointing to see that some of the same issues reoccured. My biggest criticism of Season 1 was that the story ran out of time and ran out of road; the season plodded along at too slow a pace and left the finale with too much work to do. Although there are other criticisms this time around, the same problem of a glacial pace in early episodes leading to a rushed, overburdened finale was present once again.

It remains to be seen whether Season 3 – which, lest we forget, was filmed back-to-back with Season 2 – will pick up any of these wayward story threads… but my suspicion is that, sadly, it will not. If Season 3 does continue some of these storylines, the mysterious anomaly most notably, then perhaps we can look on this side of things a little more kindly in retrospect. But that will have to be a conversation for another day.

It seems as though Season 3 will set out to tell a new story.

The reason why I fear Season 3 will simply ignore things like the new Borg faction and the mysterious anomaly is, of course, because Season 2 ignored all of the storylines that had been left on the table as Season 1 stumbled across the finish line. Especially given the deliberately slow pace of most of the episodes, you’d think it would have been possible to at least acknowledge, even if in the most barebones of ways, what happened to Narek, the ex-Borg, the settlement on Coppelius, and what Starfleet may have planned to do about the Zhat Vash and Aia.

Even just picking one or two of these points and throwing in a line of exposition-heavy dialogue would have been something, and while I can understand some fans who may not have enjoyed the first season’s story saying it’s better to just move on, for me, I’d have liked to have seen some kind of attempt to bring closure to some of the biggest points that Season 1 ran out of time for.

I guess we’ll never know what became of Narek…

In terms of main stories, side stories, main characters, secondary characters, complicated themes, and even the settings used for the majority of its episodes, Picard Season 2 came up short and failed to deliver. There were lofty ambitions here, and the most disappointing thing isn’t that all of these ideas were bad – though some were, I’m sorry to say – but that the season couldn’t find a way to make them work.

Season 2 manages to feel simultaneously overburdened with too many ideas and half-finished stories and also as if its main narrative was an overstretched two-parter; a story that could have worked a lot better in a shorter format without so much extraneous fluff and padding. And that kind of sums up other parts of the season, too: it’s an incredibly contradictory affair, feeling as if two very different teams of writers were actively working against one another, overwriting or undermining story beats from one episode to the next.

A behind-the-scenes photo from Season 2.

A big part of the story of Season 2 – at its core in more ways than one – were themes of mental health involving multiple characters. Mental health can be difficult to depict in fiction, and unfortunately in Star Trek: Picard we have yet another example of how things can go wrong.

Yvette Picard’s condition was left unnamed, and the way her suicide came across on screen felt that it was being played more for shock value than anything else. Exploring mental health is absolutely worth doing in works of fiction, and dissecting how characters both respond to and live with trauma is likewise a noble idea – in Picard’s case, he was living with trauma that extended all the way back to his childhood. But the inclusion of these elements has to be handled sensitively, and just as importantly, it should serve some kind of narrative purpose. Star Trek: Picard may just scrape a passing grade on that latter point – though even then it comes with the caveat that this was an incredibly convoluted and muddled story – but on the former, the way in which this mental health story unfolded on screen was shockingly poor.

Yvette Picard’s suicide.

I’ve said this before both as a criticism of the Star Trek franchise and of other properties, but here we go again: if there isn’t enough time to properly explain and sensitively depict a mental health condition in a work of fiction, I’d honestly rather it was skipped altogether. A stereotyped, trope-laden, over-acted presentation of an unnamed “mental illness” added nothing to a story that had its focus and attention elsewhere. While there seemed to be the kernel of a good idea in Yvette’s story, the way it came to screen leaned into decades-old stereotypes. It did nothing whatsoever for the cause of mental health, and these shoddy depictions in the Star Trek franchise have to stop. I’ve commented on this in Picard’s first season and in Discovery, too, and while I respect the creators and writers for wanting to include these themes, if there isn’t time to do justice to them, it’s better, in my view at least, to cut them out and do something else.

While Yvette’s story served a narrative function, it stands alongside the presentation of Su’Kal in Discovery’s third season and the really awful stereotypical presentation of ex-Borg in Picard Season 1 as being an unacceptable throwback; something I might have expected to see on television forty or fifty years ago. Better understanding of mental health has led to some truly wonderful and inspired representations across all forms of media in recent years, and it’s disappointing to see the Star Trek franchise continually failing to get this right.

Picard had lifelong trauma resulting from his mother’s suicide.

Speaking as someone with diagnosed mental and physical health conditions, one of the things I’ve always found most appealing about Star Trek’s optimistic take on the future is the notion that, one day, many of the illnesses and conditions facing people in the 20th and 21st Centuries can be cured or overcome. The Star Trek franchise has depicted people suffering from mental health issues in a variety of ways going all the way back to The Original Series, but even in episodes with problematic elements, like Whom Gods Destroy, this theme of hope for a cure was present.

In Picard Season 2, the way Yvette’s illness was handled felt incredibly “20th Century.” While again that served a narrative function, it was hardly something that we’d want or expect to see in the Star Trek franchise, and the idea of locking away someone who was clearly suffering from a very complex condition is already an outdated one today – let alone three centuries from now. To then see Jean-Luc Picard not only come to accept the way his father behaved, but to forgive him for it and even respect it, perhaps feeling he’d have acted the same way, was deeply disappointing and felt incredibly out-of-character.

Maurice and Jean-Luc Picard.

There were also issues with the way Renée’s story worked from a mental health point of view. Picard’s ancestor was struggling with anxiety and, I guess, a kind of “imposter syndrome,” not feeling up to the task of taking a leading role on the Europa Mission. But at key points in the story, it felt as if, once again, this mental health angle was little more than tokenistic. The season brought this up when it served the narrative, only to drop it moments later when the focus of the story switched. We didn’t get anything close to a realistic portrayal of anxiety as a result.

The most obvious example of this came in the episode Two of One, where Renée had been given a pep talk by Picard. Almost being hit by a car – and seeing someone who had just spoken so kindly and reassuringly to her moments earlier being badly injured saving her – is something that you’d think would have had some kind of effect on Renée… but the story just dumped her as it raced to do a weird coma-dream sequence populated by amateur-looking B-movie monsters in the next episode.

The old “knocked unconscious by a car” cliché…

Renée, despite her importance to the plot, feels insignificant and one-dimensional; less a real person than a plot device that the story could use when it was necessary and ignore the rest of the time. Despite the Federation’s very existence supposedly hinging on her presence aboard the Europa Mission, and Q’s entire scheme being based on stopping her, we spent remarkably little time with Renée. After being introduced, she was absent for several episodes before showing up again – briefly – in the season finale.

A character who’s so important to the plot shouldn’t be treated this way. And unfortunately, it feels as if Picard Season 2 almost took advantage of anxiety and anxiety disorders, using this very real and debilitating illness as a mere plot device. Renée’s story certainly had very little to say about mental health that was in any way positive.

Renée Picard.

The truth is that I’d almost forgotten about Renée. She’s far from the worst thing about the season, but the fact that such an important character, and someone on whose actions the entire plot turned ended up being so thoroughly forgettable should certainly stand as a comment on the way this character was both conceived and brought to screen.

Star Trek needs to aim higher when it comes to mental health stories, and I think that’s one of the biggest takeaways for me personally from Picard Season 2. Both Yvette and Renée ended up feeling tokenistic and outdated in the way they came across on screen.

Renée with Tallinn in the season finale.

On this side of the story we also got an amateur Freudian analysis of Picard himself and his mental health. As I said, there was the kernel of an interesting idea in looking at Picard and how he may have carried some hidden trauma for a long time – but it didn’t really succeed on screen. A story like this needs to explain in some fundamental way an aspect of a character or their personality… and I just didn’t get that at all. We certainly know more about Jean-Luc Picard, in a strictly factual sense, than we did before the story began, but none of what we learned informs us about him in any meaningful way. There was no “aha!” moment, where some aspect of Picard’s personality, behaviour, or characterisation suddenly felt better-understood.

Picard had romantic entanglements during The Next Generation era, and references were made to past romantic liaisons in several episodes, too. The fact that Picard had never settled into a long-term relationship wasn’t something that I ever felt was crying out to be addressed or explained, so this entire story was built on very weak foundations.

Picard had romantic entanglements on more than one occasion during The Next Generation era.

Picard’s close relationship with Dr Crusher in The Next Generation also stands in contrast to this. Yes, there was something stopping Picard and Crusher from “crossing that line,” but it was always suggested that what stopped them was Picard’s friendship with Jack Crusher. And of course, in at least one future timeline, he and Dr Crusher actually did take their relationship further. His relationship with Nella Daren, in the episode Lessons, likewise wasn’t hampered by some kind of innate fear of relationships, but rather that he struggled with the idea of being involved with someone under his command, for whose life he was responsible, and whom he might have to place in danger.

Then there’s the fact that, to be blunt, not everyone wants a relationship… and that’s totally okay! Plenty of folks are asexual and/or aromantic, neither seeking nor desiring a relationship beyond friendship. I’m not saying that Picard was ever written that way, and the relationships and romantic entanglements he had across The Next Generation would seem to rule it out. But, speaking as someone who is asexual myself, this idea that “everyone” should want to have a relationship, and that anyone who doesn’t want to be in a relationship must offer some kind of justification – such as childhood trauma – to explain or justify themselves is an outdated and regressive concept.

A young Jean-Luc Picard.

Season 2 told a story that put this aspect of Picard’s character at its core, but it was such a weak premise that it was ultimately unsatisfying. Add into the mix the fact that practically every theme of mental health that the season attempted to discuss failed for one reason or another – Raffi’s came the closest to success before being horribly undermined right at the end – and the entire thing feels like one massive misfire.

To be blunt, there are far better mental health stories out there. The themes that Picard Season 2 included touched on grief, childhood trauma, self- confidence, anxiety, one’s sense of identity, and even apathy and a lack of faith in humanity. But the story did justice to none of these, and fell back on overused and outdated tropes on too many occasions. It’s possible to include themes of mental health in ways that are relevant to a story like this, but the way in which they came across in Picard was poor across the board.

Picard firing a 20th Century pistol.

In terms of the other main characters, I think we have to view most of their arcs in Season 2 through the lens of their departures from the show. This news, which was hinted at midway through the season when we learned that the main cast of The Next Generation would be coming back, was finally confirmed shortly after the season finale, and it’s something I was very disappointed to learn. Of the new characters introduced in Season 1, only Raffi will be coming back in Season 3, so we need to consider this fact when we assess the rest of their arcs.

The only character who got a conclusive goodbye was Rios. And regrettably, Rios’ story was the worst and most confused in the whole season. There were clearly two very different, contradictory notions being used here: the first was that it had been determined that Rios was to be written out of the show ahead of Season 3, necessitating some kind of exit for the character, and the second was that at least some of the show’s writers and creatives wanted to use his story (and the fact that he’s Hispanic) to shine a light on the problems and abuses within America’s immigration system.

We bade “farewell” to Rios in the season finale.

Because of the way in which Rios was written out of Star Trek: Picard, these two stories grated against one another for the entire season, and conflicted at a fundamental level. It’s impossible to watch Rios’ arc across the season and not be left with the distinct impression that two very different groups of writers with irreconcilable ideas for where to take the character simply could not agree on what he should do – leading him to both love and hate his time in the 21st Century.

Rios’ story undermined itself as the season wore on. What could have been a powerful message about the way the United States treats immigrants and refugees was completely lost, essentially overwritten by an abrupt turnaround in Rios’ characterisation as the need to jettison his character from the series became apparent.

Rios in the captain’s chair of the USS Stargazer.

And all of this came against the backdrop of Rios having completely regressed in his characterisation. I wrote in my review of the season premiere that a spin-off set aboard the Stargazer with Rios in the captain’s chair felt like a legitimate possibility… but having seen how he’d recovered, rejoined Starfleet, and was living his best life, Picard Season 2 dragged Rios backwards to the person he was at the beginning of Season 1: the roguish, “Star Trek does Han Solo but worse” type.

As captain of the Stargazer, the people under his command should have been Rios’ priority… but he didn’t once mention his ship or crew after the first episode of the season. After leaving them on the brink of assimilation and death, Rios seemed to forget that his crew even existed, and to me that’s an unforgivable storytelling mistake. Again, this is a consequence of Rios being written out of the series; it would have felt odd if his decision to remain in the 21st Century and not get home to his crew had come after he’d continually expressed his dedication to them. But all that does is reaffirm to me that this side of Rios’ story was completely wrong. There were ways to get him out of the show, if that’s what was needed, without dragging him through this utterly regressive arc.

Part of Rios’ story looked at the way migrants are treated in the United States.

Sticking with character failures, we have Elnor. As disappointed as I was to see Elnor killed off, as the season wore on, this character death began to feel right – or at least like a bold move that had positive repercussions for at least one other character on the show. This culminated in a powerful and deeply emotional sequence in the penultimate episode of the season in which Raffi’s season-long arc of coming to terms with loss and grief came to a head.

But for some inexplicable reason, Elnor didn’t stay dead. His death defined Raffi’s arc, and by extension Seven of Nine’s, too, but it was completely and utterly undermined by the decision to resurrect him with a few minutes to spare in the finale. Elnor got two very short scenes – clips, basically – after his resurrection, one in which he looked confused on a viewscreen and another at Guinan’s bar, where his disgust at a drink became the butt of a joke.

Was it really worth undoing an entire season-long storyline for this moment?

Given that actor Evan Evagora has confirmed that he won’t be reprising his role in Season 3, this resurrection is completely indefensible. It renders that deeply emotional sequence in the preceding episode impotent and meaningless, and ruins not only Elnor’s story, but Raffi’s too. Why bother spending eight episodes with Raffi going through the stages of grief only to rip it away for the sake of a gag that’s been done before countless times?

I like Elnor, and he was one of the new characters that I felt had a lot of potential when his inclusion in the series was first announced. But having decided to write him out of the show ahead of Season 3, the best option here was to leave him dead. His death, while not exactly fun, was something meaningful. It mattered, and while we can and should criticise the show’s writers for failing to really show the impact his loss had on Picard and the rest of the crew, it was at least the driving force for Raffi’s entire storyline. To undo that for no reason only to see Elnor disappear again at the beginning of Season 3? I just can’t get over how stupid a decision this was.

Elnor defined Raffi’s character arc.

Another part of Raffi and Seven’s story bugged me in Season 2, and it wasn’t because of something the show did include. Rather, it was what felt like a glaringly obvious omission! In Season 1, we saw Seven of Nine having to cope with the loss of Icheb, someone she had come to view as a surrogate son. Icheb’s death had a massive impact on her life, leaving her with feelings of guilt in addition to the grief and loss.

In Season 2, we see a very similar situation play out with Raffi. She’d taken Elnor under her wing as he enrolled in Starfleet Academy, perhaps viewing him as a surrogate son as well. But neither Seven nor Raffi acknowledged this as their story unfolded. You’d have thought that Seven might have been able to draw on her own experience of dealing with Icheb’s death to empathise with Raffi or to at least have told her that she was in a better position than most to understand what that kind of loss feels like. It’s mind-boggling to me that the show’s writers could put these two women into such similar situations just one season apart, pair them up for almost the entirety of the story – and as a romantic couple, no less – but completely ignore this blindingly obvious and potentially incredibly useful point of comparison.

How could the writers ignore such an obvious point of comparison?

Imagine a scene or two like this: Seven tells Raffi that she understands what she’s going through because she had lost Icheb in comparable circumstances. Raffi lashes out, saying words to the effect of “no one could understand” and that Elnor’s death was Picard’s fault where Seven was responsible for Icheb’s death. This argument shakes up their relationship, leaving them both feeling hurt and angry. An episode or two later, Raffi apologises for what she said, and after a conversation, they share their memories of Icheb and Elnor, leading to their relationship growing and strengthening under the most awful of conditions.

How many minutes or lines of dialogue would need to be dedicated to something like that? In the context of a ten-episode season, hardly any time at all. And in the context of the plodding, muddled Picard Season 2… it would have been a great improvement.

Seven and Raffi.

So we come, inevitably, to Q and his plan to help Picard. In principle, I like the idea of Q wanting to help, and I like the idea of Q using the last of his “life force” in an act of kindness. But even by the standards of other Q stories in Star Trek, his plan this time was incredibly convoluted and hard to follow. Such a plan was already on pretty thin ice, but because of the way the season was structured, there wasn’t sufficient time dedicated to its explanation – and no explanation was even given for why Q might have been coming to the end of his life in the first place.

Even in episodes with complex and heavy themes, Q’s plots and schemes almost always served a purpose, and there was a clear line from action to explanation. In Picard Season 2… well, let’s try to explain it in words.

Q’s plan was… not great.

Q wanted to help Picard embrace the person he is, overcome his childhood trauma, and learn to fall in love. Aww. And he decided that the best way to accomplish this objective was by travelling back in time to the 21st Century, giving an ancestor of Data’s creator technology that could cure genetic diseases and mitigate climate change, and prevent a spaceflight involving one of Picard’s ancestors. This in turn led to the creation of a totally different timeline in the Star Trek universe, one in which humanity developed into a xenophobic, fascist state called the Confederation of Earth. Q then transported Picard – and several of his friends – into this alternate timeline shortly before their starship was set to self-destruct. Q knew that Picard would then have to travel back to the 21st Century to stop him, leading to his ship crash-landing at his family home in France, forcing him to re-live and confront those traumatic memories, finally overcoming them and learning how to fall in love with Laris, his Romulan friend. Who won’t be returning in Season 3 anyway.

Did I miss a step?

Picard and Q in the season finale.

There’s nothing wrong, in theory, with a plan that’s complex or that requires multiple steps to get from beginning to end. And as a super-being with knowledge and foresight far beyond a human’s, we can give Q a bit of a pass in that regard if we’re feeling generous. But even then, Q’s plan was difficult to follow and feels more convoluted than complex. As the story meandered along, it wasn’t always clear what was Q’s fault and what wasn’t, and which characters were involved and why.

The biggest example of this is the team-up between Q’s 21st Century ally Adam Soong and the partially-assimilated Dr Jurati. These two characters had entirely opposite objectives: the Borg Queen wanted to prevent the Confederation from destroying the Borg in the 25th Century, and Soong wanted to make sure that the Confederation was established so he’d go down in history. Their aims may have aligned for a moment insofar as they both wanted to stop Picard… but there was no reason for them to remain allied, and after Adam Soong had served his purpose and given the Borg Queen an army of pseudo-drones, it made no sense for them to continue to work together.

The continued alliance between Adam Soong and the Borg Queen fails as a logical story beat.

Sticking with Adam Soong, his character arc is kind of Season 2 in microcosm: it started great, but quickly fell apart. In his first appearance, there was genuine nuance in Soong’s characterisation. His apparent desire to help his daughter could have led to a sympathetic, complex presentation of a man who was so desperate that he was willing to do anything – even something nefarious – to help his family. But that feeling lasted barely a single episode, and Soong quickly fell into the trap of being a bland, one-dimensional villain.

Some stories work well with that kind of out-and-out “baddie” who needs to be stopped at all costs – but this one didn’t. When there was the opportunity to present Adam Soong more sympathetically or at least understandably, perhaps as someone who didn’t realise that what he was doing would have ramifications beyond his own lifetime, it’s really quite disappointing that the writers would so quickly drag him back to that same overplayed trope. Brent Spiner can play villains incredibly well, and there’s nothing to fault in the performance. But the characterisation of Adam Soong left a lot to be desired.

Adam Soong.

To return to Q’s plan, it was something that needed a lot more screen time. By the time we arrived at the finale, there was – for the second season in a row – too much to do and not enough time left to do it. As a result, Q’s explanation for his actions, his death, and crucially, Picard’s reaction to all of it, was blitzed through in a matter of moments. Realistically, given the convoluted nature of Q’s scheme and the fact that he was dying, we needed more or less a full episode on just this topic – or Q needed to have a simpler, more easily-understood objective.

The way in which Picard responded to Q really bugged me. Not only did he accept, in an instant, that all of this death, destruction, assimilation, and drama was all being done for his sake, but he didn’t ask Q to undo any of it. When Q announced that he was dying, Picard didn’t even ask the most basic of questions: why?

Why was Q dying? We never found out.

In Star Trek, the Q as a race are essentially god-like: functionally immortal and with powers and abilities far beyond any humanoid race or any other race ever encountered by the Federation. Figuring out what could cause a seemingly immortal being like Q to die seems like something Picard should have at least been curious about. And on a personal level as well, Picard seemed finally ready to accept the friendship that Q was offering – so wouldn’t he have wanted to find out why his friend was dying?

The most-read piece that I published here on the website in 2022 was all about Q’s death, and I put together a handful of different theories about what could have caused it. The fact that so many Trekkies and viewers of Picard needed to seek out something like that speaks volumes: this should have been explained in the show itself, but it wasn’t.

Q’s final snap.

Unlike some other storylines that seemed to run out of road or just hit the wall, this one was deliberately left unexplained. No explanation was written nor even conceived for Q’s death – and yet this point is a massive one in the overall continuity of Star Trek. As fans, and even for casual viewers, getting some kind of explanation for this, even if it would ultimately be little more than technobabble, would have been worthwhile, and would have made this side of the story feel closer to complete.

Although Q’s motivation for this entire convoluted plot was to help Picard, it was also his impending death that spurred him on, as he confessed to Guinan. Such an important part of what drove him for basically the entire story needed more explanation than “just because,” but the writers didn’t have one.

Guinan with Q.

The decision to spend eight-and-a-half episodes out of a truncated ten-episode season in the 21st Century was a mistake. It was an experiment, an idea that someone at Paramount had – perhaps to save money – that had never been tried before in the franchise to such an extent… but there’s clearly a reason for that. What makes Star Trek, well, “Star Trek” is its optimistic look at the future. There’s always been scope to step back in time to see parts of how that future came about, or to “save the future” from some cataclysm or villain, but stories that involve travelling to the modern day have to serve a purpose. When the story was so contradictory, muddled, and just plain difficult, any sense of purpose that Picard Season 2 had got lost in the already underwhelming setting.

There seemed to be a desire, or perhaps a studio-mandated requirement, to end each of the ten episodes on some kind of cliffhanger – but this didn’t always work well, and caused issues of its own. Breaking up the story in this artificial manner was intended to keep fans hanging on, waiting for next week’s outing to see the resolution to the cliffhanger. But when the whole season operated like this, it soon wore out. Worse, it meant that several storylines that should have been one-and-done affairs ended up stretched out over more than one episode, adding to the pacing and timing problems that eventually contributed to the rushed finale.

Why did every episode need to end on a cliffhanger?

The end of the episode Penance was an unnecessary cliffhanger, one that the next episode resolved within literally a couple of minutes. But those minutes took time away from travelling to the 21st Century, and this chain of cliffhanger upon cliffhanger as the season rolled on ended up wasting time. One or two of these instances could be forgiven, perhaps – and in a better story or one without such pacing issues, they surely would have been. But in Picard Season 2, circumstances conspired to make these cliffhanger endings more than just annoyances – they actively contributed to storylines running out of road.

There were key storylines and sections of the plot that relied on some pretty awkward contrivances, and as I wrote at the time, when one small push is enough to send the whole thing crashing down, that makes for a very unsatisfying feeling. To give perhaps the most egregious example: 90% of the plot of Watcher could have been skipped if the Borg Queen simply shared what she knew about the Watcher and where to find her.

We could’ve skipped 90% of the plot of Watcher.

At that point in the story, the objectives of the Borg Queen and Picard’s crew were in complete alignment: both needed to prevent the creation of the Confederation timeline by stopping Q. Yet for seemingly no reason whatsoever, the Borg Queen suddenly became evasive and uncooperative after arriving in the 21st Century, leading to one of the season’s slowest, least-interesting episodes as Picard had to slowly track down the Watcher. If this story beat accomplished something, and if the rest of the season had been stronger and better-paced, it would still be an annoyance. But considering other story failures and the rushed finale in particular, the fact that basically this entire episode ended up being little more than padding is utterly ridiculous.

Likewise, Seven of Nine and Raffi spent a significant amount of time on an overblown side-quest as they tried to track down Rios following his arrest and incarceration. That storyline got so little payoff before Rios had to make his abrupt switch that spending more than a few minutes on it – let alone dragging it out across several episodes – felt incredibly wasteful, and even more so in retrospect. Time wasted on these insignificant and overwritten narrative threads could have been reallocated to get Picard and the crew back to the 25th Century sooner, allowing for more time with the Borg and the mysterious anomaly.

Raffi and Seven of Nine in a stolen car…

Kore Soong was a non-entity in the season, a character who seems to have been created basically to throw a bone to actress Isa Briones when Soji had been cut – or a role for her couldn’t be found. Although Kore seemed to serve a purpose at first – to give motivation to Adam Soong – this quickly fell away when, as mentioned, Adam’s characterisation was switched to be a typical “mad scientist” trope. We’ve seen that kind of character so many times before in Star Trek that it fell flat.

But Kore’s story also felt incredibly repetitive, especially in the episode Two of One midway through the season. In Season 1, a huge part of Soji’s arc across multiple episodes was uncovering and then coming to terms with her synthetic nature and the fact that parts of her life and memories were a lie. Kore goes through a nigh-on identical storyline, learning that she’s a clone, a genetic construct, and the fact that the same actress played both parts just one season apart really hammered home its recycled nature.

Promo photo of Isa Briones as Kore Soong.

All of the main characters (and most of the secondary characters too, come to that) were split up, disconnected from one another for most of the season. After getting together in the premiere and briefly reuniting in the Confederation timeline, the main characters were basically all in their own little boxes the rest of the time. There didn’t seem to be much communication between these characters or pairs of characters, with seemingly massive decisions being taken by one or two that affected the entire group – and this would happen with seemingly no consultation whatsoever.

Although there are dozens of examples of this, perhaps the biggest one came in the penultimate episode of the season: Seven of Nine and Raffi handed over control of La Sirena to the Dr Jurati-Borg Queen hybrid. Without so much as a word to Picard, they agreed to give her the ship – despite the fact that defending the ship was basically the whole team’s objective prior to that moment.

La Sirena blasts off from 21st Century Earth.

These disconnected character groups seemed to all be doing their own thing, with Rios transporting Teresa and Ricardo to La Sirena seemingly without telling anyone, Raffi and Seven of Nine taking off to chase after Dr Jurati without telling Rios and Picard, and earlier in the season, Dr Jurati being left to fend for herself with the Borg Queen.

Splitting up the characters meant that we hardly got any on-screen interactions between some of them, and that had an impact at points, too. For example, I never really felt that Rios and Picard were especially close. They were “work friends,” but not real friends, if that makes sense. So when Rios said that he’d come to view Picard as a kind of father figure, that bolt from the blue felt unearned. “Show, don’t tell” is a piece of advice often given to new writers or students taking their first creative writing class… and that seems to apply here.

Rios told Teresa how he felt about Picard.

So let’s start to wrap things up.

In Season 1, an enjoyable enough story was ruined by a poor ending. In Season 2, things started incredibly well before taking a nose-dive, and by the halfway point I found myself watching Picard more out of a sense of obligation than for any enjoyment. There were still highlights, moments within practically every episode that worked well, achieved an objective, or got me to crack a smile for a minute or two. But taken as a whole, for all sorts of reasons the season fell apart.

Whether we’re looking at the surface narrative or deeper themes, and for both main and secondary characters, Picard Season 2 had some interesting ideas – but couldn’t make them work. The season was muddled, confused, and seemed to work against itself. Its deliberately slow, almost glacial pace led to the mistakes of Season 1 being repeated, with a rushed conclusion to a story that, to put it bluntly, didn’t have enough actual narrative content to warrant something like that happening.

Concept art of Admiral Picard’s uniform.

There were some outdated depictions of mental health, which was disappointing enough in itself, but what bugged me even more was that a character I respect and admire in Jean-Luc Picard came to accept the mistreatment of his mother’s condition at the hands of his father. Only Raffi’s story of coming to terms with grief was handled delicately and seemed to be working – until the last-second resurrection of Elnor massively and catastrophically undermined practically all of it.

Because it had been determined that, for production-side reasons, almost all of the main cast were to be dumped, several characters ended up going down disappointing paths. Rios’ presentation was the worst in the season, taking him from such a strong starting point that I genuinely felt he could carry his own spin-off through a total regression to a disappointing end. But he wasn’t the only character to suffer, and there were issues with practically all of the main and secondary characters that either took them to the wrong place or didn’t give them enough to do.

The main cast of Star Trek: Picard c. 2019.

Picard Season 2 teased us with a tantalising mystery: the return of the Borg and a mysterious anomaly. This presentation of the Borg was genuinely terrifying, and seemed to update one of the Star Trek franchise’s most iconic villains, readying them for perhaps one final encounter. But this tease went nowhere, with the Borg Queen ultimately revealed to be an assimilated Dr Jurati, and the mysterious anomaly got so little screen time that it ultimately didn’t matter to a story that firmly fixed its gaze elsewhere – on elements and characters that were far and away less interesting and engaging.

Star Trek is a franchise that has never been afraid to experiment, and this season was a bold experiment in more ways than one. That’s something praiseworthy, and it’s great that Paramount is accommodating to the idea of telling new, different, and experimental stories in the Star Trek universe. But Season 2 is ultimately an experiment that didn’t work, and I sincerely hope that lessons will be learned so that these mistakes can be avoided in future.

The season teased a potentially incredible story of a strange anomaly and an alliance with the Borg… then ignored it for nine-and-a-half episodes.

Star Trek: Picard is going to end after its third season. With that in mind, the fact that Season 1 is a difficult watch because of how poorly it ended and the fact that Season 2 was a meandering, muddled mess… it leaves me feeling truly dejected. Seeing Star Trek return to the late 24th Century and pick up the stories of characters from that era was something I’d wanted to see for close to twenty years – but Picard hasn’t been able to do justice to that wonderful concept. A season that spent most of its runtime either in an alternate timeline or the 21st Century offered scarcely any opportunities to tell the kinds of stories that I want and expect from Star Trek… and perhaps that’s why I disliked it so much. Picard Season 2 just didn’t feel like Star Trek for the most part.

Having re-watched the season partly for the purpose of writing this and partly because Season 3 is right around the corner, I have no plans to ever go back to it. There are practically no other stories in all of Star Trek that elicit that kind of a reaction, and even episodes and films that I don’t enjoy every aspect of I still find worthy of taking a look at from time to time. Unless something major comes along in Season 3 that could retrospectively change how Season 2 is perceived, this could well be the last time I’ll ever watch it. I didn’t want or expect to be in that position, especially with only three seasons of Picard being offered. To have to write off one-third of the show as essentially being unwatchable garbage is really disappointing to an old Trekkie who wanted desperately to have a good time with it.

Jean-Luc Picard.

Star Trek’s future feels less certain than ever right now, with Paramount+ seriously struggling in a very competitive market and under difficult economic conditions. While there are two more animated seasons to come that will look at the late 24th Century, when Picard’s third season comes to an end in just a couple of months’ time, there won’t be any more live-action stories in this time period. Picard Season 2 was ultimately a waste – a navel-gazing story that spent far too much time away from practically everything that makes Star Trek what it is. There were interesting concepts, but they got buried under a slow, confused, contradictory narrative that failed to make them work. And the unhelpful mental health tropes that dominated key storylines just adds to the disappointment.

Despite a poor ending to Season 1, I still felt hopeful that Season 2 could pick up the pieces and tell an interesting and engaging story. For the most part, it was neither of those things, and it wasn’t particularly fun or entertaining, either. The aspects of the story that could have provided points of interest or entertainment value were sidelined or ignored, and the season as a whole feels bitterly disappointing.

What a disappointment.

Can Season 3 save the day? Can a creditable ending be salvaged from amidst the wreckage? On the one hand, it feels like a tall order – and even if Season 3 is fantastic, the disappointment of Season 2 won’t be entirely expunged. But on the other hand, Season 3 actually has a pretty low bar to clear. Even if it’s not that great, it will still be hard for it to be as disappointing as Season 2.

And perhaps that’s the best thing we can say about Picard Season 2. For future Star Trek projects, it can teach lessons by serving as the clearest example of what not to do, while also providing an easy win. After all, it will be difficult indeed for any future Star Trek series or film to fail as comprehensively and catastrophically as Picard Season 2.

Star Trek: Picard Season 3 will premiere on Paramount+ in the United States on the 16th of February 2023, and on Amazon Prime Video in the United Kingdom and around the world on the 17th of February 2023. Seasons 1 and 2 are already available to stream or buy on DVD/Blu-ray. The Star Trek franchise – including Picard and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Should Discovery have always been set after Nemesis?

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-4, Star Trek: Strange New Worlds, Star Trek: Picard, and Star Trek: Prodigy.

In 2017, Star Trek returned to the small screen after a twelve-year break. Star Trek: Discovery picked up the baton for the long-running franchise, and thanks in part to a deal with Netflix, scored a decently high budget for its first season. Bryan Fuller, who had written and produced a number of episodes of Deep Space Nine and Voyager, initially spearheaded the project, and it was on his stories and ideas that the show’s characters, story arcs, and settings were based – even though he stopped working on the show while it was still in early production.

Discovery proved controversial in some corners of the Star Trek fan community right from the start, and today I want to consider one of the reasons why that was the case. In addition, I want to ask a deceptively simple set of questions: should Star Trek: Discovery have left the 23rd Century alone? Would the show have been better-received by fans, and won more support, if it had been set after the events of Nemesis instead of a decade before The Original Series? Would fans have found things to pick on and argue about anyway? Was Discovery’s setting in its first two seasons a net positive, negative, or something mixed for the show? And did sending the ship and crew into the far future at the end of Season 2 come as a tacit admission from the producers and showrunners that Discovery should never have been set in the 23rd Century to begin with?

The first glimpse fans caught of the USS Discovery in a 2016 teaser.

Before we go any further, a few important caveats. This is a controversial topic; Discovery elicits strong opinions from fans on both sides of the debate. The fact that we’re considering, hypothetically, whether Discovery might’ve been a better show – or might’ve been received with less hostility by fans – had it employed a different setting doesn’t mean it’s a perfect idea that would’ve massively improved its first two seasons. Regular readers will know that I’m a Discovery fan not a hater; while there are areas where the show could improve, generally I like and support it and I’m glad to have it as part of the broader Star Trek franchise.

Secondly, these are just the subjective thoughts of one person. I’m not trying to claim that I’m right and that’s the end of the affair! Other folks can and will have different opinions – and that’s okay! There’s room enough within the Star Trek fan community for polite discussion and disagreement.

Finally, I’m not trying to attack Discovery, nor any of the creative team, actors, or those involved in its production. This is a thought experiment; a hypothetical question to consider what Discovery – and the wider Star Trek franchise – might have looked like if different decisions had been taken at a very early stage.

Behind the scenes during production on Discovery Season 1.

First of all, let’s consider some of the arguments and points of contention. By deliberately choosing a setting ten years before the events of The Original Series, Discovery ran into some issues with Star Trek’s internal canon. Some of these points matter far more than others, and I tend to take a somewhat nuanced approach to canon. I’m not a “purist,” claiming that the tiniest minutiae of canon must be “respected” at all costs – but at the same time, I believe that the world of Star Trek needs to be basically internally consistent. Internal consistency is the foundation of suspension of disbelief, and messing too much with established canon can, in some circumstances, be to the detriment of a story.

Is that what happened with Discovery, though?

We can set aside arguments about aesthetic elements like uniforms, starship designs, and even special effects. To me, none of those things are relevant, and all that’s necessary to overcome those hurdles is to say that, much like out here in the real world, things like design, fashion, etc. are always changing. Who’s to say that the look of the 2260s wouldn’t be radically different from the 2250s? Considering that there have been leaps and bounds in visual effects, CGI, and cinematography since The Original Series aired, it would be profoundly odd for Discovery to have tried to emulate that 1960s style.

I don’t think anyone seriously wanted or expected Discovery to use this particular look!

So I’m content to put visual style to one side. But there are other elements of canon that the show arguably stumbled over in its first two seasons. The biggest issue that I can see is the USS Discovery’s spore drive – a brand-new piece of technology that had never been seen or heard of in Star Trek before.

The spore drive effectively made warp drive obsolete, and considering that the show was set a decade before Captain Kirk’s five-year mission – and more than a century before The Next Generation era – that obviously didn’t make a lot of sense. Sure, the spore drive was a classified piece of kit, and across Season 1 we came to see some pretty serious drawbacks, but such a phenomenally useful technology isn’t something Starfleet would simply abandon – or so fans believed. Even if the spore drive had issues, it was such a game-changing piece of technology that persevering and working through those problems would almost certainly be worthwhile.

The USS Discovery in Season 1.

As Season 1 demonstrated, the spore drive’s military applications were incredible. The USS Discovery could jump around a Klingon vessel with ease, basically becoming invulnerable, and the spore drive could be used for rapid hit-and-run attacks, destroying enemy ships before they even had a chance to register what was happening. And for an exploration-focused organisation, the spore drive opened up the entire galaxy, allowing distant worlds to be visited at a moment’s notice. Planets that were decades away from Federation space by warp drive could be hopped to in an instant, and then the USS Discovery and her crew could be back home in time for tea! We saw this in Season 2, with planets like Terralysium able to be visited easily with a single spore jump – instead of the decades of warp travel that would have normally been required.

To the show’s credit, Discovery found uses for the spore drive in this period – but I confess that I found the spore drive to be a gimmick, one that had been clearly and pretty obviously designed to allow the ship to travel to the Mirror Universe in Season 1. In fact, it’s the Mirror Universe – and more specifically, the idea of having an impostor from that parallel world who was trying to blend in and find a way home – that I would argue led to many of the decisions in Discovery’s early production.

Having a Terran character was clearly important to Discovery’s creative team when building the story of Season 1.

Choosing a Mirror Universe character in Captain Lorca arguably determined when Discovery would need to be set. In order for Lorca to be a soldier of the Terran Empire, Discovery would have to be set in an era where the Terran Empire existed – and as Mirror Universe stories in Deep Space Nine categorically established that the Terran Empire had long since fallen by the 24th Century, in order to return to that setting, stepping back to the 23rd Century was required. If having a Terran impostor was one of the first narrative beats written for the season – and I believe it was – then many other elements of the show had to be built around that, including its 23rd Century setting.

As an aside, I would say that the Mirror Universe really isn’t worth all this fuss and bother! It’s a bit of fun for occasional, one-off stories in longer, more episodic seasons, but building an entire story around the Mirror Universe and Terran characters was probably Discovery’s first mistake. This is a setting that easily falls into overacting and pantomime, with one-dimensional villains who love murder, torture, and murderous torture all for their own sake. There’s very little room for manoeuvre in the Mirror Universe, and as we’ve seen in Discovery – and in past iterations of Star Trek too, to be fair – it can trick even competent actors into putting out incredibly over-the-top, hammy performances.

This is what we’d call “a case in point.”

But that’s my own personal lack of interest in the Mirror Universe showing through, I suppose!

When Star Trek: Picard’s second season premiered, I think it brought to the table something incredibly interesting that’s relevant to this conversation: the Confederation timeline. The Confederation wasn’t the Terran Empire, and its setting wasn’t the Mirror Universe, yet it borrowed a lot from that setting both thematically and stylistically. An authoritarian, fascist dystopia was on full display – and it was in the late 24th/early 25th Century, and managed to be there without treading on the toes of anything that had been previously set up in past iterations of the franchise.

Although the Confederation timeline story was a bit of a misfire in Picard, I think it stands as testament to what’s possible with a little creative thinking. Star Trek doesn’t have to keep going back to the same previously-established time periods and settings, and even in those that are superficially similar, new and different creations can be brought to the screen. Very few things in Discovery would have needed to change had the show’s first season adopted a setting inspired by the Mirror Universe instead of lifting it directly from The Original Series.

The Confederation timeline established in Picard Season 2 shows how a new Mirror Universe-inspired setting could work.

And that statement could apply to other elements of the show’s production as well. The idea of a protagonist who was human but raised by Vulcans is a fun and interesting one, a character type that was new to Star Trek – if we don’t count the PC game Hidden Evil, that is! What would have changed about Michael Burnham had her adoptive parents not been Sarek and Amanda but two new Vulcan characters?

Spock’s family is something that Star Trek has messed about with more than once! We could even argue that, as far back as Journey to Babel, it was nonsensical to suggest that Spock’s connection to Sarek would be something that Captain Kirk would have been unaware of. But setting that aside, the film The Final Frontier gave Spock a half-brother who had never been mentioned. Adding Michael Burnham to his family felt, to some fans at least, like yet another retcon; an addition that certainly came very close to treading on the toes of Star Trek’s past because of how closely it involved a very familiar character.

The decision to make Michael Burnham Spock’s adopted sister was criticised in some quarters.

It was clear that Discovery’s writers and creators wanted to tie the show to past iterations of Star Trek, but rather than coming across as respectful homage, some of these decisions felt nakedly commercial – it was as if CBS didn’t trust the Star Trek brand to stand on its own without myriad references and close connections to its earlier iterations. This didn’t sit well with a lot of fans, and when Spock had already had a missing half-brother, giving him an adopted sister who he’d also never mentioned began to feel gratuitous.

And for a lot of folks, it came back to that same argument: what would change about this new character if her parents were inspired by Sarek and Spock’s family? The introduction of Spock in Season 2 definitely shook things up in that regard, but by then a lot of the damage had been done and some fans had already decided not to tune in.

Sarek and Amanda in Season 2.

Going all the way back to The Next Generation’s creation in 1987, Star Trek had struck out in bold new directions and tried to do things differently. Every Star Trek show prior to Discovery had cameo appearances, name-checks, and even character crossovers in some episodes, but by and large, the franchise’s different shows stood up by themselves. Would The Next Generation have been improved if the captain of the Enterprise-D had been Kirk’s grandson, for instance? I don’t think anyone would make that case – the show needed the freedom to do its own thing away from those familiar characters. And while Deep Space Nine’s premiere, Emissary, brought Captain Picard on board, thereafter the new series also struck out on its own – as did Voyager and Enterprise when they came along.

For some fans, Discovery crossed a line between finding a connection to what had come before and using it as a crutch, and where past iterations of the Star Trek franchise had been connected to one another through common themes, locales, and even characters, none had ever gone back to retroactively change so many different things as Discovery. Coming off the back of the three Kelvin timeline films – which were also controversial in some quarters because they had re-cast the characters from The Original Series – that felt like a bridge too far for some folks.

A promo photo for Season 1 showing most of the main cast.

Retcons can happen in any franchise, but it’s not unfair to say that some work better than others. Prequels almost always end up bringing more retcons to the table than sequels do, and when we’re talking about a universe that was over fifty years old and had more than 700 stories under its belt at the time Discovery premiered, for a lot of fans, those retcons to Star Trek’s past were too unpalatable.

The Star Trek franchise, much more so than Star Wars, has always felt like it was looking forwards and to the future rather than backwards at its own past. But by 2017, there hadn’t been any Star Trek stories that moved the overall timeline of the franchise forwards in fifteen years. Aside from a short sequence in 2009’s Star Trek reboot film (which told us of the destruction of Romulus), everything that the franchise had done since Nemesis and Voyager’s finale had been a prequel.

By 2017, everything Star Trek had done for fifteen years was a prequel or reboot.

After Enterprise had underperformed and the franchise faced cancellation, the Kelvin timeline came along and rebooted things. But both projects proved to be controversial in some quarters – fans were clearly less keen on a prequel show, as Enterprise’s viewing figures demonstrated. And while the Kelvin films were successful with general audiences at the cinema, there were many Trekkies who were unimpressed with the new action-oriented approach and the decision to recast fan-favourite characters.

Along came Discovery – and it incorporated many of the same issues. Here was another prequel, another Star Trek project that was stepping back in time and not taking the opportunity to pick up the story of the Star Trek universe that had come to an abrupt halt with Nemesis. And not only that, but it then emerged that the show’s protagonist would be a hitherto-unknown relative of one of Star Trek’s most iconic characters – a character whose history and family had already been messed with on more than one occasion.

Spock in The Original Series Season 1.

In 2016, I recall making the facetious point that Discovery seemed to be combining everything that Trekkies didn’t like: a plot point from The Final Frontier – which is widely regarded as one of the least-successful Star Trek films, a prequel setting like in Enterprise – which had demonstrably been the least-successful Star Trek series, and both an aesthetic and action focus that were borrowed from the Kelvin timeline films – films which weren’t popular with a lot of fans. That was a joke; some black humour as we looked ahead to the show and as news was trickling out. But I think that it encapsulates how many fans were feeling at the time.

More than anything, I wanted to see Star Trek move forwards again. Despite knowing a number of Trekkies who either hated or outright refused to watch the Kelvin timeline films, I felt that they were decent additions to the franchise. But if Star Trek was to return to both the small screen and the prime timeline, my preference in 2016-17 would have been for a new show to pick up the story in the years after Nemesis, not another prequel set before the events of The Original Series.

Cadet Tilly in a pre-release promotional image.

Discovery’s prequel setting quickly became a weight around its neck; a barrier that didn’t stop the excitement from building, but that certainly slowed it down. On the one hand, the show’s writers and creative team were constrained by more than 600 stories that were set after Discovery, and on the other, everything that they tried to do that was new or different was subject to intense scrutiny and criticism by fans. There was no way to win – either the show would have to tell less-interesting stories as a result of being cornered by canon, or it would be nitpicked to death by fans who felt it was overstepping its bounds and treading on the toes of stories that had already been told.

Had Discovery’s first season been set in the same time period as Star Trek: Picard later was – the late 24th Century or early 25th Century – a lot of those issues would have disappeared. The spore drive could be Starfleet’s new initiative, with its potential unlimited and the genuine possibility of this interesting piece of technology going on to become the Federation’s new way of getting around. We knew, even before a single minute of Discovery had aired, that the spore drive wouldn’t take off in the 23rd Century – because if it had, all of Star Trek wouldn’t be able to exist as depicted. A post-Nemesis setting would have completely negated that issue.

The spore drive was a controversial inclusion in Discovery’s first season.

Then there was the question of character. Michael Burnham could have been exactly the same person – a human raised by Vulcans with Vulcan instincts. But instead of being the second addition to Spock’s increasingly soap opera-like family, her adoptive parents could have been new characters who were inspired by characters from Star Trek’s past, or even Vulcan characters from the 24th Century that we’d met before if an overt connection was deemed necessary. The war with the Klingons could have broken out in much the same way as we saw on screen – all it would have taken is a brief word of explanation saying that the Klingon-Federation alliance of the late 24th Century had broken down in the intervening years.

Star Trek had an opportunity to advance its timeline, and to take into account events like the Romulan supernova. With relatively few changes to how the story of Season 1 played out, it could be the Romulans, not the Klingons, who went to war with Starfleet. Or it could have been that the Klingons wanted to reassert themselves in the aftermath of the Romulan catastrophe, perhaps seizing former Romulan territory as their empire collapsed. And the idea of having an impostor as the ship’s captain – someone from an alternate reality – could have also been made to fit without returning to the Mirror Universe.

Captain Lorca turned out to be from the Mirror Universe.

Discovery could, for example, have taken the idea of a more militaristic Starfleet that had been seen in the Kelvin timeline in Into Darkness as a starting point, and said that the Kelvin timeline would develop into the same kind of dystopian setting as the Mirror Universe. Captain Lorca could have originated from a late 24th Century Kelvin timeline, from a Federation that was much more authoritarian in nature. That would have tied together the two most recent parts of the Star Trek franchise while still leaving open the possibility of a fourth Kelvin film starring the reboot cast.

In short, there were plenty of ways that Bryan Fuller’s initial concepts and ideas could have been made to fit a post-Nemesis setting rather than a pre-The Original Series one. Some changes are bigger than others, and in hindsight we now know that we’d miss out on the recasting of Captain Pike and Spock that paved the way for Strange New Worlds… but at the time, without that foreknowledge, I really do believe that it would have been worth considering.

Star Trek: Discovery creator Bryan Fuller.
Image Credit: StarTrek.com

Season 2, which focused on the Control AI, could have also been a good fit for a late 24th/early 25th Century setting. In fact, I doubt I’d be the only one to suggest that the Control story might’ve been a better fit for that time period! This idea of essentially a rogue supercomputer is one that Star Trek has tackled before, with episodes like The Ultimate Computer and even some of the stories about Lore in The Next Generation. Control’s schemes could have absolutely worked in a post-Lore environment.

I’ve talked before about how the Control storyline in Season 2 felt like a potential Borg origin story – or at least a story with superficial Borg similarities. Because of Discovery’s place in the timeline, those references were only ever tiny little hints to us as the audience; no one within the show could say “hey, this looks an awful lot like Borg assimilation” because none of them knew who the Borg were at that point. But if the story had been set in that post-Nemesis era, the similarities between Control and the Borg could have been made more overt – even if a full “Starfleet accidentally created the Borg” story had been taken off the table.

Captain Leland was “assimilated” by the Control AI in Season 2.

At the end of the day, though, Discovery wasn’t only controversial because of its place in the Star Trek timeline, and while replacing its 23rd Century setting would have blunted some points of criticism, fans would have found others. Things like the redesign of the Klingons, the more action-heavy storyline, the show’s shorter serialised seasons and more would all remain, and a potential post-Nemesis setting would’ve probably thrown up a bunch of new things for people to pick on, too.

In hindsight, we now know that if Discovery had been set in the years after Nemesis, we’d have missed out on Strange New Worlds – a show that I’d argue is probably the high-water mark of modern Star Trek, at least at time of writing. That alone should make Discovery and its complicated relationship to canon and Star Trek’s internal timeline absolutely worthwhile!

Strange New Worlds is one of the best things about modern Star Trek – and it wouldn’t have happened without Discovery and its 23rd Century beginnings!

But on the other hand, who knows what we’re missing out on? Potential crossovers with The Next Generation and other 24th Century shows would have been on the table, and while Discovery’s third and fourth seasons have tried to pay lip-service to that era, by shooting so far forward in time, it’s once again ruled out any significant crossovers and link-ups.

In addition to obvious characters like Jean-Luc Picard or Kathryn Janeway, dozens or even hundreds of secondary characters and guest stars from that era could have been incorporated into Discovery to tie Star Trek’s newest adventure to what came before – with fan-favourite characters (and the actors who played them) potentially returning. Picard, Lower Decks, and Prodigy have all shown just how much of an appetite there is within the Star Trek fan community to bring back characters as diverse as Q and Captain Jellico, just to give two examples.

Edward Jellico recently returned in a couple of episodes of Star Trek: Prodigy.

When making those very early decisions about Discovery, one of the fundamental mistakes executives at CBS (now Paramount) and the creative team made is failing to recognise Star Trek’s real “golden age.” The Original Series in the 1960s may have gotten things started – and it’s remembered fondly, don’t get me wrong – but for many fans, especially fans in their thirties and forties, it’s The Next Generation and the other shows of the 1990s that are best-remembered. Discovery jumped back in time to draw inspiration from and connect up with The Original Series… but I’m not sure that’s where the majority of the fan community was in 2017 – or is in 2023, either.

Whatever we may think of the arguments surrounding canon and the so-called integrity of Star Trek’s internal timelines, a more basic question is this: what setting and what era would most Trekkies choose for a new series? There are some fans, of course, who want to see more of Enterprise’s 22nd Century, some who want to see a far future that shoots past the 24th and 25th Centuries, and certainly there are fans for whom the 23rd Century has its own unique appeal. But many, many Trekkies who first came to the franchise during The Next Generation era – myself included – wanted and still want to see Star Trek pick up where it left off after Nemesis and Endgame. That was doubly true in 2017, when the franchise hadn’t touched that time period in fifteen years.

The USS Voyager in Endgame.

When it became apparent that Discovery was going to be yet another prequel – the third in a row – it meant that there was still no chance of the timeline advancing. It meant that the return of fan-favourites from Benjamin Sisko to B’Elanna Torres was completely off the table. And it meant no explanation of the Romulan supernova that had been glimpsed in 2009’s Star Trek. We subsequently got to see some of those things in Picard – but it wasn’t obvious in 2016-17 that that series was going to be made, and there was, in some quarters at least, a sense of disappointment that Star Trek was once again doing this kind of navel-gazing at its own history and backstory instead of moving forward. That planted the seeds of unhappiness for some Trekkies – a seed that would grow as more details were revealed about the series, its setting, its technologies, and its characters.

And I feel that this is really the key point. On their own, many of the criticisms levelled at Discovery in its first season were overblown nitpicks. The spore drive was never considered by the crew of the USS Voyager as a way to get home quicker. Spock didn’t have an adopted sister in that one episode of The Animated Series that aired in 1973. Did the Klingons and the Federation really fight a war in this era? And so on. But those criticisms found fertile ground in the disappointment that fans were already feeling – and the “snowball” started to roll.

I doubt many fans were that upset about Spock not mentioning Michael Burnham in The Animated Series

This “snowball effect” is something that I’ve talked about before here on the website. In brief, it refers to how a production can find itself subject to more and more points of criticism once a few big ones start to build up. The “snowball” starts rolling, picking up more and more nitpicks and amplifying them. Relatively minor things – like Discovery’s all-blue uniform designs, for example – end up being nitpicked to death in a way that they never would have been in a production that didn’t have those original, fundamental points of criticism to get the “snowball” rolling in the first place.

And that’s what happened with Discovery in 2016-17, in my opinion. Its place in the timeline became the initial source of disappointment for a fanbase that comprised more fans of The Next Generation era than higher-ups at CBS realised. Those fans would have preferred to see a series set after Endgame and Nemesis, and the disappointment they felt began to set the stage for many other points of criticism that, in a different production, would never have been mentioned.

Did the producers at CBS underestimate support in the Star Trek fan community for a post-Nemesis series?

There are, of course, some self-proclaimed “fans” of Star Trek for whom the race and gender of Discovery’s protagonist was the issue. Those people would never have been placated by changes in the show’s setting, and the hate, abuse, and toxicity spewed by that thankfully small section of the show’s audience would have remained regardless. I see no way to avoid that; just as there were viewers in the ’60s who objected to Uhura’s presence on the bridge of the Enterprise, there were some in 2017 who felt that women, people of colour, LGBT+ people, and others shouldn’t be part of “their” entertainment products.

Such folks would often try to cage their attacks in the language of media criticism, using expressions like “bad writing” to criticise Discovery. I think we’re all able to tell the difference, though, and I don’t really see much point in addressing this part of the attacks on the show. It isn’t relevant to what we’re talking about today, as the minority of viewers who objected to Michael Burnham because she was a black woman in a leading role would have felt the same way regardless of when the show was set. The only thing that would have changed would have been the way in which those folks would have tried to cover their tracks when attacking Discovery.

Michael Burnham at the end of Season 1.

When Season 2 rolled around, it wasn’t apparent at first that Discovery’s creative team had taken on board much of the feedback and criticism that had been levelled at the show in its first season. In fact, they seemed to double- and even triple-down on making these overt connections to The Original Series by introducing Captain Pike and Spock.

I have to confess something at this point – something which, in light of how darn good Strange New Worlds was in its first season, I’m quite embarrassed about: I didn’t like the idea of Pike and Spock joining Discovery in 2018-19 when that news broke. I’d been a fan of The Cage since I first watched it, and there was something about Jeffrey Hunter’s portrayal of Pike, and the differences between him and Captain Kirk in particular, that occupied a unique place in Star Trek’s history. Here was an “alternate timeline,” and just like hearing a different version of a familiar song, all the pieces were there, but they were different. Pike stood as this kind of “what-if” for the Star Trek franchise; what might have been if history had taken a different course.

I’ve always had a soft spot for The Cage

Furthermore, I found Bruce Greenwood’s take on the character in Star Trek and Star Trek Into Darkness to have been one of the highlights of the Kelvin timeline. Recasting the character so soon after this portrayal wasn’t something that I was wild about either, and I felt that the whole thing rather smacked of desperation on the part of CBS/Paramount; an attempt to bring more eyes to a show that had proven controversial and that probably hadn’t brought in the numbers of subscribers and viewers that they and Netflix had hoped to see.

I was wrong about that, of course – so very, very wrong!

But I wasn’t alone in feeling that way; that Discovery was reaching for a crutch as its second season dawned. Fans who had been left unimpressed by the show in its first season – and particularly at its perceived “violations” of Star Trek’s internal canon – were not looking forward to seeing what would become of Captain Pike, a character who had a certain reverence from at least some in the fan community as Star Trek’s “first” captain, but more importantly of Spock – one of the most important foundational characters in the entire franchise.

Pike and Spock in Season 2.

Whether we agree or not that Discovery’s second season shook up Spock’s characterisation for the better – which is something I absolutely believe it did, by the way – something very interesting happened at the end of that season: Michael Burnham and the USS Discovery left the 23rd Century altogether. Opening a time-wormhole, Burnham led the ship and crew into the far future, and the show has remained in that time period ever since. By the time Season 5 arrives later this year, Discovery will have spent longer in the 32nd Century than it did in the 23rd.

Does that decision stand as an admission from Discovery’s creatives and producers that the 23rd Century was never a good fit for the show? Is it more a case of exasperatedly saying to fans and critics “you wanted us to be set in the future? Well here ya go!” Or is it simply a creative narrative decision that would have been taken regardless of how Seasons 1 and 2 had been received?

Burnham and the USS Discovery heading into the far future.

Let’s rule out that latter point immediately! If Discovery’s place in the timeline was uncontroversial and hadn’t been commented on and criticised from the moment it was announced, we’d have seen Discovery remain in the 23rd Century – I am as certain of that as I can be. The decision to take the series out of the 23rd Century was, at least in some way, a response to these criticisms and/or a way to pre-empt or shut down further such nitpicks.

We’ll have to talk about this in more detail one day, but there’s a phenomenon that I call the “prequel problem” that affects a lot of prequel stories. In short, at the back of our minds as viewers, we know that certain storylines have to end in particular ways; tension, drama, and stakes are all lower in certain prequels – whether we’re conscious of that fact at the time or not. This goes double for a show like Discovery where galactic-scale apocalyptic disasters are the bread-and-butter of its stories.

The Klingon war – especially toward the end of Season 1 – was presented as an existential threat to the Federation.

When it seemed as if Control was going to wipe out all life in the galaxy, we knew that it wasn’t possible. The details of how Pike, Burnham, and the crew were going to prevent it were still to be revealed, but because we’d seen the galaxy in the 24th Century, we knew at the back of our minds that there was no real danger. Likewise with Season 1’s Klingon war – we knew that the Federation wouldn’t be defeated, because we’d seen Captain Kirk’s five-year mission taking place a mere decade after the events depicted in the show. Those “prequel problems” took at least some of the tension out of Discovery’s main narratives – and in a show that wants to turn the tension up to eleven, that’s not ideal to say the least!

If Discovery was the kind of show that told stories that were smaller in scale, we could disregard this point altogether. But for the kind of series Discovery aimed to be, a setting that was constrained by stories set decades and centuries later was problematic – and it had been since day one.

Discovery has always wanted to tell stories with very high stakes; galactic-scale threats.

So let’s start to wrap things up.

The saving grace of Discovery’s 23rd Century beginning is, as I see it anyway, the existence of Strange New Worlds as a spin-off production. Bringing in Captain Pike and Spock proved to be an unexpected masterstroke, thanks in part to some inspired casting. Had Discovery always been set after Nemesis in the late 24th Century, we would never have seen Anson Mount and Ethan Peck take on those roles, and from there we’d never have gotten to see the masterpiece that was Strange New Worlds Season 1. That would have been a huge loss for Star Trek – and I feel that alone more than justifies Discovery’s first two seasons in the 23rd Century.

But it’s clear that being set in this time period caused the show a lot of issues, particularly because of the kind of storytelling it employed. Big, bold stories that focus on end-of-the-world type threats and a serialised framework in which only one or two main stories were told per season combined with a prequel setting to cause some major stumbling blocks. Some of these were bigger than others, and some minor points definitely saw their status overinflated by fans and viewers who were “snowballing” and picking on anything and everything to criticise a series that they already didn’t like. But some of those points of criticism were genuine, and the internal consistency of the Star Trek franchise and its timeline was challenged by some of the narrative decisions that Discovery took.

A promotional image of Discovery’s captain’s chair, from the show’s early marketing campaign.

With Strange New Worlds serving as a huge caveat, I still believe that if I’d been in charge of things in 2016-17, I wouldn’t have created a series set in the 23rd Century. It remains my view that at least a plurality of fans, if not an outright majority, would have preferred to have seen the overall timeline of Star Trek move forwards, and that creating a series set sometime after Endgame and Nemesis would have been the best call. There’s a lot of leeway if all we say is “after Nemesis,” and I’d have entertained pitches and ideas for both the late 24th Century as well as for decades or centuries in the future, far beyond The Next Generation era.

Bearing that in mind, I’d say that practically everything that Discovery did in those first two seasons could and would have worked in a post-Nemesis setting. Some story beats would have had to change to accommodate being set further forwards in time, such as Captain Lorca’s universe of origin. But even if the brief required the creative team to use elements that the Star Trek franchise had already created, I think it would have been possible to tell those same stories in a very similar way.

Captain Lorca and his Terran allies.

The big twist in Discovery’s first season was Captain Lorca’s true identity – but I’m not really convinced that this story beat was worth all the fuss. It was certainly fun and unexpected to find out that the character had crossed over from another universe, and that he was responsible for stranding the ship there as he tried to get home – but after Lorca’s true origin was revealed, his characterisation took a turn for the worse, and he ceased to be the complex, nuanced, hardball Starfleet captain in favour of being a rather one-dimensional villain caricature. So maybe all of this hassle wasn’t even worth it after all!

Season 2 introduced us to Pike and Spock, and set the stage for Strange New Worlds – something which, in hindsight, we know now we’d have missed out on if Discovery didn’t take place in this time period.

Spock and Captain Pike in Strange New Worlds Season 1.

Shooting forwards in time, well past the 24th and 25th Centuries, has allowed Discovery much more creative freedom, and I don’t think it’s a coincidence that most of the show’s best episodes have come in the last couple of years rather than in those first two seasons. Even in an established, long-running franchise, writers and creatives need to have the freedom to branch out, to add wholly new elements, and to tell stories that go to completely different thematic places. Some of that was possible in the 23rd Century – and we’ve seen Strange New Worlds succeed in that setting by taking on a more episodic approach – but for the kinds of large-scale, dramatic stories that Discovery wanted to tell, a setting unconstrained by having to fit in with 600+ episodes and films set after the events of the show has undoubtedly opened up a lot more possibilities.

So the question posed is a tough one. Discovery set the stage for Strange New Worlds, and that really is a huge point in favour of its initial 23rd Century setting. But Discovery also reinvigorated the Star Trek franchise for a post-Game of Thrones television landscape, one in which ongoing serialised stories with big, bold storylines was the order of the day. Without Discovery doing what it did in 2017, who knows whether the Star Trek franchise would have continued at all, and whether the likes of Picard, Lower Decks, and Prodigy would have been created as well.

Alex Kurtzman and the Discovery cast with William Shatner and Nichelle Nichols.
Image Credit: StarTrek.com

Just like the Kelvin films kept a torch burning for Star Trek and proved that there was life in a franchise that had burned out by 2005, perhaps what we should say about Discovery’s first two seasons is that they led to bigger and (mostly) better things, both for the show itself and for the franchise as a whole. Messing with that too much, or trying to create something “better,” may not have had the desired result!

But all of that is with the benefit of hindsight. In 2016-17, I wasn’t alone in wishing that Star Trek would move forward instead of creating yet another prequel. And it wasn’t possible to know at that time where Discovery might lead or what kind of spin-offs might be created in the years ahead. Although I did enjoy what the show did in its first two seasons overall, for much of the time I couldn’t shake the feeling that these stories would still have worked – and in some ways at least, would have worked far better – if the show was set after Nemesis.

It would ultimately fall to Star Trek: Picard to move the timeline of the franchise forward again.

Furthermore, I feel that Discovery’s producers felt that way too, especially after Bryan Fuller left the project and after the show premiered to a rather divisive reaction in some quarters of the fan community. Some of the people in charge may have underestimated just how detail-oriented some Trekkies can be, and in an age of social media, online fan communities, and continuous discussion and debate, small nitpicks about the series and its relationship to past iterations of Star Trek became amplified, making some of these controversies grow larger.

Any time a franchise expands, it leaves some folks behind. There were always going to be Discovery-haters; folks who, for any one of a number of reasons, didn’t want to see Star Trek doing something new and different. But did the show itself provide ammunition to those critics and others by its 23rd Century setting? Absolutely. Leaving the 23rd Century behind was clearly the right decision, and in some ways we can argue that it came two seasons too late.

Discovery’s logo in Seasons 1 & 2.

So there we have it. In my view, Discovery could and perhaps should have been created as a post-Nemesis series instead of one set before The Original Series. With relatively few tweaks to the stories of its first couple of seasons, the same cast of characters, the same starship designs, the same technologies, and the same narrative beats could have all been present, and perhaps interesting new connections could have been found that would have tied the series into the events and even characters of The Next Generation era.

I hope this was an interesting thought experiment! I’ve been wanting to talk about Discovery’s creation and its early seasons for some time now. Because I only created this website in late 2019 I missed the opportunity to write up my thoughts on Discovery as it was being teased and as those first two seasons were broadcast, so this was an opportunity to step back and begin to rectify that! I hope you won’t interpret this as me “hating” on Discovery. Although I wasn’t wild about every decision taken or every character and storyline, I feel that we got two decent seasons of Star Trek, and a show that certainly wasn’t afraid to try new things. This hypothetical question is really just an opportunity to talk about the series some more and highlight some of what I feel were the key decisions taken during its creation.

I’m glad that Discovery remains a part of a very broad, varied franchise. But I think I’m also glad that the show’s producers took it out of the 23rd Century – not because I’m desperately angry about “the purity of canon” or other such things – but because its new era, free from any such constraints, has allowed for the creation of some genuinely different stories.

Star Trek: Discovery is available to stream now on Paramount+ in the United States, United Kingdom, and other countries and territories where the platform is available. The series is also available on DVD and Blu-ray. The Star Trek franchise – including Discovery and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The untapped potential of Short Treks

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Seasons 1-3, Discovery Seasons 1-4, Short Treks Seasons 1-2, and minor spoilers for other iterations of the Star Trek franchise.

At time of writing, the most recent episode of Short Treks aired two-and-a-half years ago in the run-up to Season 1 of Star Trek: Picard. Since then, Paramount has been content to put the format on ice, and although it’s been mentioned more than once in interviews and conversations, no new episodes or seasons have been forthcoming. I think that’s a shame, because in 2022 Short Treks has a lot of potential – arguably more than it did just a few years ago.

As a concept, Short Treks always felt nakedly commercial to me. At a time when many subscribers to what was then still called CBS All Access would watch their favourite show and then cancel their subscription, the corporation in charge hoped that dropping a handful of short episodes in between seasons would be enough to keep some of those folks paying their subscription fees. Promises that Short Treks stories would tie into the world of Star Trek: Discovery in a big way were part of this, too.

Cadet Sidhu in the Short Treks episode Ask Not.

However, as Short Treks rolled on, there seemed to be a bit more leeway given with the kind of projects that were greenlit. Short Treks became more experimental, producing an overtly comedic episode, two animated episodes that used wildly different storytelling and animation styles, as well as continuing to connect with ongoing or upcoming Star Trek projects. It’s this experimental aspect and the potential to create some truly different and interesting one-off stories where I feel Short Treks could excel in the years ahead.

Not every Star Trek character or concept can be spun out into a film or an entire season of television, and there’s scope to use Short Treks to tell one-off stories that wouldn’t fit anywhere else. Robert Duncan McNeill’s Captain Proton pitch, for example, could absolutely work as a one-off short story, and I think that could be a cute nod and wink to fans of Voyager.

Captain Proton might work well in this format.

There would be scope to bring back legacy characters in this format as well, particularly if actors are unable or unwilling to make a longer commitment. Fans have asked for a long time to see Captain Sulu aboard the USS Excelsior, for example, and a Short Treks story featuring George Takei could be a truly excellent way for the franchise to celebrate his decades-long association with Star Trek. Rather than trying to shoehorn legacy characters into ongoing shows – or writing out main characters to bring back legacy characters, as happened in the case of Picard Season 3 – giving some of them their own Short Treks stories could be an alternative option.

The Short Treks format could even operate as a kind of backdoor pilot to test the waters and see how fans respond to concepts that could go either way. Michael Dorn’s Captain Worf pitch, for example, could be converted into an episode or two of Short Treks, recycling sets built for Picard Season 2, as a way to see how interested fans would actually be and whether the character truly has spin-off potential.

Could a successful Short Treks story finally lead to the Captain Worf spin-off that has been pitched?

Star Trek has never shied away from being an experimental franchise, and that continues in its modern iterations. But given the serialised nature of shows like Picard and Discovery in particular, the scope to go completely off-topic and to different thematic and narrative places is more limited than it ever used to be. Short Treks could be the catalyst to bring more of that experimentation back to Star Trek.

The episodes The Girl Who Made The Stars and Ephraim and DOT showed off a very different style of animation and storytelling to anything we’ve seen so far in any iteration of Star Trek, and with advancements in animation happening all the time, there’s even the potential to use animation to bring some of these concepts to life. Where it might seem prohibitively expensive to tell a story set in an alternate reality where the Borg have conquered large swathes of the Alpha Quadrant, for instance, an animated Short Treks story could delve into that concept in a way live-action couldn’t.

Ephraim the tardigrade.

When we look at the production side of Star Trek, too, Short Treks has a lot more to work with than it did in the 2010s! New sets have been constructed in recent years for Picard, Strange New Worlds, and Discovery’s 32nd Century that could all be taken advantage of to tell stories set in different eras. With a few changes here and there and some clever set redresses, Short Treks stories could be set in basically any era of Star Trek without having to spend excessive amounts of money on design and construction.

Then there’s the AR wall – the massive video wall that’s been used to great effect in Discovery and Strange New Worlds to bring depth and scale to some of the sets. The AR wall opens up all kinds of possibilities for unique designs: starships, planets, and more could be brought to screen without having to construct new sets. It would even be possible to use the AR wall to reconstruct something like the bridge of the Enterprise-D and tell a new story set during the events of The Next Generation.

The AR wall first began to be used during Discovery’s fourth season.

If Star Trek chooses to settle on one primary era for its main shows – such as the 32nd Century or the 25th Century, for instance – then Short Treks could be the way to keep other eras and alternate timelines alive. Short Treks would be great to tell one-off Mirror Universe stories, for example, or stories set in the 22nd or 23rd Centuries if those aren’t going to be the franchise’s main focus in the years ahead.

A particularly fun idea could see Short Treks expand on our knowledge of the events of individual episodes. We could see one of the battles of the Dominion War from the perspective of another Federation ship, for example, with its crew coming to the aid of the USS Defiant. Or how about the same battle from the Cardassian side? A Short Treks episode could absolutely do that.

How cool would it be to get a story from the Cardassians’ perspective?

There are many Star Trek stories that, while not exactly incomplete, are definitely able to be built upon to show us more. The Lower Decks Season 2 episode wej Duj took a unique format showing us the crews of several different ships who were all part of one larger story, and Short Treks could do something similar. By picking up story threads that we only caught glimpses of in classic episodes, there’s scope to expand our understanding of some of these stories.

There’s also huge potential to dip into the wider lore of Star Trek. What happened in the years in between The Undiscovered Country and The Next Generation Season 1, for example? This massive eighty-year span of Star Trek’s history contains many interesting events that have been mentioned or referenced but never explored on screen, and Short Treks could change all that. We could see, for instance, the “Tomed incident” that led to the Romulans entering a prolonged period of isolation and find out what happened to cause the Federation to give up cloaking technology.

Why did the Romulans isolate themselves prior to the events of The Next Generation?

With sets already built for the USS Stargazer that we saw in Picard Season 2, Pike’s Enterprise, and more, as well as the AR wall, there’s a heck of a lot that Short Treks could do with existing sets that it couldn’t a few years ago. That has greatly expanded the number of potential stories that episodes could tell, and right now it really does feel as though Short Treks is a concept that Paramount is not taking advantage of.

Not only would some of these ideas be interesting and fun for longstanding fans, they could serve as soft landings for newcomers to Star Trek too, providing fans of shows like Prodigy with new experiences that build on their burgeoning fandom. Fans who’ve only just begun to fall in love with Star Trek could find one-off episodes that serve as easy ways into what can be a complicated and convoluted franchise, and that’s another massive benefit to creating stories like these.

Short Treks episodes could ease new fans into the wider Star Trek franchise.

From Paramount’s perspective, the original idea behind Short Treks is still valid. While 2022 may yet see five different Star Trek productions, in years ahead there will still be downtime; gaps in between seasons of the franchise’s main shows. Short Treks stories could fill those gaps, keeping Star Trek alive in the minds of fans and casual viewers alike, providing one more reason to sign up for and remain subscribed to Paramount+.

The experimental nature of some of these stories could see Paramount test out pitches that may be able to be expanded into full series of their own – just like Short Treks episodes featuring Pike, Spock, and Una helped prove that a Captain Pike series would be viable! Stories that draw significant reactions from fans, or that bring back elements from past iterations of Star Trek that prove popular, could be spun off into their own miniseries, show, or even films, setting the stage for Star Trek’s continued expansion.

In short, there are a lot of ways that brand-new episodes of Short Treks could be utilised to not only tell fun, entertaining, and fan-servicey stories, but to give a boost to Paramount+ and provide a way for the creative teams to experiment with completely different ideas that would be difficult or impossible to fit into any of the existing shows. Short Treks has a vast amount of untapped potential.

The first two seasons of Short Treks are available to stream now on Paramount+ (in areas where the service is available). Short Treks is also available to purchase on DVD and Blu-ray. The Star Trek franchise – including Short Treks and all other properties mentioned above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Et in Arcadia Ego: What went wrong?

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, in particular the two-part episode Et in Arcadia Ego.

With Star Trek: Picard Season 2 approaching, I wanted to take a moment to step back to the Season 1 finale. Et in Arcadia Ego was the two-part ending to the show’s first season, and after the preceding eight episodes had masterfully and slowly built up an engaging story, it unfortunately ended in a way that was, at best, underwhelming. On this occasion I want to look back at Et in Arcadia Ego and ask “what went wrong?”

I think we can summarise the finale’s issues in a single word: rushed. The two parts of Et in Arcadia Ego were overstuffed with plot, partly as a result of the deliberately slow pace of the rest of the season, but also in part because of the decision to introduce new characters, a new faction, and whole new storylines at the last minute. As a result, Et in Arcadia Ego had to rush through far too much narrative in far too little time, leaving significant chunks of it on the table by the time the credits rolled on Part 2.

The final scene of Et in Arcadia Ego, Part 2.

In my view, most of the damage was done in Part 1 and the first half of Part 2. By the time we got into Picard’s speech over Coppelius and his stint with Data in the digital afterlife, Et in Arcadia Ego picked up, and the issues with pacing and the editing of certain scenes abated. Those latter emotional sequences went a long way to salvaging the finale, and Picard’s time with Data – giving the character the proper send-off that he hadn’t got in Nemesis – meant that the story found a second purpose, one which I think many Trekkies appreciated.

There was also some fantastic acting in the second part of Part 2, with Evan Evagora, Michelle Hurd, Santiago Cabrera, and Jeri Ryan all putting in exceptional, deeply emotional performances as their characters dealt with the apparent death of Admiral Picard in different ways. The way Elnor broke down crying at the loss of his surrogate father figure is one of the most emotional moments in the entire season, and both Evagora and Hurd excelled in that moment.

A heartbreaking moment.

But as the credits rolled on Part 2, after Picard had laid Data to rest and been reborn in a new synthetic body of his own, I was left feeling that, despite the emotional high points as the finale drew to a close, the nicest thing I’d be able to say about Et in Arcadia Ego is that it was a mixed bag; an underwhelming end to what had been an otherwise excellent first season. At worst, I might even call the entire finale disappointing because of its underdeveloped characters and storylines that seemed to go nowhere.

The basic premise of Et in Arcadia Ego was interesting on the surface. After discovering that there are more synths than just Soji, we as the audience had been led to assume that they’re a peaceful civilisation who are being unfairly targetted by fanatical Romulan zealots. But instead we learn that the Zhat Vash were, in a sense, right. The beacon they discovered on Aia did warn of a powerful civilisation of super-synths who would murder organics, and not only that, but Soji’s evil twin Sutra planned to contact them. The synths turned from damsels in distress needing to be saved into a civilisation acting out of self-preservation, but nevertheless needing to be stopped from inflicting mass murder – or possibly even mass genocide – on the galaxy.

Soji’s “evil twin,” Sutra.

It fell to Picard to try to dissuade the synths, to show them that not every organic is hostile to them, and that if they would trust him – and trust the Federation to do the right thing – they would be safe. After a season in which the Federation was not painted in the best possible light this was a cathartic moment, and I understand what Et in Arcadia Ego was trying to do here.

Particularly in Part 2, Et in Arcadia Ego successfully hit some of those story beats, and the emotional high points surrounding Picard’s death, Data’s second death, and the desperate last stand over Coppelius felt great. In fact, I’d argue that the second half of Part 2 came close to rivalling the rest of the season in terms of the emotional side of its storytelling, and if we were looking at that part of the finale in isolation – or if the rest of the two-part story had been up to that level – we wouldn’t be having this conversation today!

Data in the digital afterlife.

On the technical side of things, before we get into story complaints, Et in Arcadia Ego was a very rushed, poorly paced episode. As a result of trying to cram several episodes’ worth of story into not enough runtime, there were some utterly ridiculous editing choices. At one point, Commodore Oh was stood on the bridge of her Romulan vessel, and appeared to speak a line to absolutely no one.

This line was very generic, too, and the entire scene – if we can be so generous as to call a clip that lasted a few seconds a “scene” – just came across as laughable, not intimidating or concerning. There were also a couple of places where two scenes were very poorly spliced together – at the beginning of Part 2, for example, a speech Picard made to Soji was heard only in voiceover, with Dr Jurati on screen silently watching the synths building their beacon.

Commodore Oh’s generic “evil villain” moment.

The gold makeup used for the Coppelius synths – Sutra in particular, as she was featured most prominently – was just awful. It looked like something out of The Original Series, and I don’t mean that in any way as a compliment. If I’d seen characters on The Original Series so poorly made-up I’d have written it off as a limitation of the medium at the time, and tried to get on with the story. Characters like Bele and Lokai from Let That Be Your Last Battlefield look similarly ridiculous by today’s standards, but with all of the improvements made over the last fifty years… I can’t excuse how poor practically all of the synths looked.

The problem of a lack of diversity in outdoor filming locations plagued Picard Season 1, but it came to a head in Et in Arcadia Ego because it was the finale. In short, the ten-episode season attempted to depict locations on Earth, including France and Japan, as well as the planets of Vashti, Nepenthe, Aia, and Coppelius using outdoor filming locations within a few miles of Los Angeles. And this was painfully obvious as the season wore on, leading Picard Season 1 to feel smaller and less visually interesting as a result. If Coppelius needed an expansive outdoor filming shoot, then other worlds could – and should – have been created on indoor sound stages if long-distance location shoots were out of the question.

Look, it’s California… oops, I mean Coppelius!

Both parts of Et in Arcadia Ego ruined the surprise appearance of a returning actor from The Next Generation. Brent Spiner’s role in Part 1 was telegraphed in the opening credits before his character had appeared on screen, but most egregiously the mistake was repeated in Part 2, where the return of Jonathan Frakes’ Acting Captain Riker was spoiled in the opening credits. The scene where Riker arrived at the head of a massive Starfleet armada to defend Coppelius was treated on screen like a huge surprise, but the fact that he was coming had been telegraphed in advance by the opening credits.

How difficult would it have been to credit special guest stars at the end instead of at the beginning? This also happened with Jeri Ryan’s Seven of Nine in the episode Absolute Candor earlier in the season – a character who appeared right at the end of the episode, in that case, and whose arrival was also treated as a surprise. For fans who don’t follow all of the ins and outs of Star Trek, the fact that any of these characters were coming back was supposed to be a total surprise, and both halves of Et in Arcadia Ego treated their returning guest stars in this way. But their unnecessary inclusions in the opening titles detracted from it. Riker’s arrival in particular felt far less impactful than it should’ve been; by the time the story reached the point of Picard standing alone against the Romulan armada, it was obvious that Riker was coming to save the day.

This shouldn’t have happened in the opening titles.

Speaking of the two fleets, the fact that both the Romulan and Starfleet armadas were comprised of a single starship design each seriously detracted from the way they looked. The copy-and-paste fleets were big, which was visually impressive at first glance, but the longer they remained on screen the more obvious it was that the CGI animators had literally copied and pasted each ship dozens of times.

Fleets seen in past iterations of Star Trek were almost always comprised of a variety of different starship types, and there was the potential to use this moment as fun fan-service, perhaps bringing back Romulan warbirds and scout ships from The Next Generation era, as well as Federation starship types like the Defiant-class, Sovereign-class, and Galaxy-class. Heck, Picard Season 1 had already made a brand-new CGI Galaxy-class model for the premiere, so it couldn’t have been too much extra work to include it here.

The Romulan and Federation fleets were copy-and-paste jobs and looked the worse for it.

As a final point on the technical side of things, I’m sorry to say that, despite a great performance as Soji across the rest of the season (and as Dahj in the premiere), Isa Briones was not convincing as Sutra, the central synth villain. Her performance was incredibly hammy, and while the character was written sufficiently well that her basic motivation – to protect the Coppelius synths from an outside attack – should have been understandable and even potentially sympathetic, the “I’m evil for no reason and I love it” performance was so bad that it detracted from the character.

Although Sutra being so easily shut down in Part 2 meant that the character as a whole felt like a waste, and was not the angle I would’ve wanted the show to take, in a way I was glad that we were spared too much more of what has to be the entire season’s single worst acting performance.

Sutra with Admiral Picard.

In terms of story, let’s talk about the big picture first of all before we get into smaller narrative complaints. The super-synths that Sutra and Soji planned to contact were so barebones as a faction that they don’t even have a proper name. Their “admonition” – i.e. the vision that the Zhat Vash encountered from their beacon – was superficially intimidating, and the mechanical tentacles that we saw approaching the beacon at the climax of the story likewise looked frightening… but without knowing more about this faction, it was difficult to remain invested in this story.

We didn’t know what the super-synths would’ve done had they arrived. Would they have sought to exterminate all organic life everywhere, or just in the vicinity of Coppelius? Having exterminated, would they have taken the super-synths to live with them in “dark space?” Was their offer to help even genuine or was it an elaborate trap to conquer the Coppelius synths and steal their technology? We have so many open questions, and because it seems that Star Trek won’t be returning to the super-synths any time soon, they’ll be left open and this aspect of the story will remain less than it could have been.

Some mechanical noodles were all we got to see of the super-synths.

In monster movies – which Et in Arcadia Ego’s super-synths were, to an extent, trying to emulate – we don’t always know everything about the monster. We might not know where Godzilla came from or why the Xenomorph in Alien is going on the rampage, but we at least have some perspective or frame of reference to understand why they should frighten or unnerve us – we’ve seen for ourselves how destructive and deadly the monster can be. The super-synths were barely glimpsed, and while their beacon was interpreted by the Zhat Vash as being dangerous, what we as the audience saw of it on screen was ambiguous at best. Because of that, the super-synths are more mysterious than frightening, and with no frame of reference to go on to showcase their level of technology, weapons, or danger, they’re less interesting and less frightening than they should’ve been.

During my first watch of Et in Arcadia Ego, I referred to the super-synths as the “Mass Effect Reapers” because of their similarities to a faction from the Mass Effect video game series. On re-watching the episodes, those similarities are really hammered home, even to the point where the vision contained in the Zhat Vash’s beacon and the beacon encountered by Commander Shepard in the first Mass Effect game contain striking visual similarities. I can’t believe that this is entirely a coincidence, and while I don’t want to accuse anyone of “ripping off” anyone else… it’s at the very least noteworthy that this aspect of the storyline of Et in Arcadia Ego – and thus of Picard Season 1 as a whole – is not original.

We could play a game called “Mass Effect or Star Trek: Picard?” with some of these sequences.

In the episode The Impossible Box, Narek walked Soji through a complicated series of steps to help her understand a dream she’d been having. His motive was to find out the location of her homeworld – Ghoulion IV or Coppelius. At the end of Soji’s dream, she looked up to the sky and saw two red moons and a lightning storm, leading Narek and Rizzo to conclude that they had enough information to locate Soji’s homeworld.

We subsequently learned that the Romulans had a fairly narrow search area and only needed to look within a few different star systems, so it seems reasonable that only a couple of pieces of information might be enough to go on if there aren’t that many possibilities. But when we finally reached Coppelius a couple of episodes later, the red moons were present – but where were the thunderstorms? This had been an absolutely essential part of the plot of The Impossible Box, yet the weather on Coppelius was sunlit and beautiful – some might say almost California-like. There were literally only two bits of information conveyed in The Impossible Box that Narek and Rizzo used to pinpoint Soji’s home planet… and one of them was completely disregarded in Et in Arcadia Ego.

This moment told us two things about Soji’s homeworld. Et in Arcadia Ego ignored one of them.

Speaking of being completely disregarded… what happened to poor Narek? I know Narek wasn’t everybody’s favourite character in Season 1, but I felt he was interesting as a character who didn’t fall into the obvious trap of being a clichéd “spy with a heart of gold” who falls in love with his target. Narek remained loyal to the Zhat Vash cause, even though his relationship with Rizzo was complicated and despite his feelings for Soji.

For Narek to simply be abandoned by the story of Et in Arcadia Ego is disrespectful – not only to actor Harry Treadaway, who had put in a great performance – but to us as the audience. We’d been following Narek’s story since the second episode of the season, and as he approached what should’ve been his moment of triumph, and then his moment of defeat, he just vanished from the story altogether.

This was the last we saw of Narek.

At the very least it would’ve been worth following Narek’s story to some kind of conclusion. I’d have liked to see how he reacted to Soji shutting down the beacon – would seeing that have finally broken his Zhat Vash brainwashing? Would he have tried to apologise to her and the rest of the synths? Or would he have stayed true to his mission even while being taken into custody by Starfleet or the synths?

We don’t know the answer to any of these questions, and while there is supposedly a scripted but unfilmed scene in which Narek was handed over to the Federation, that hardly seems like rock-solid “canon,” does it? Picard Season 1 didn’t actually feature that many characters in a big way, so for one of the principals to simply be dropped with no explanation midway through the finale is indicative of the fact that this two-parter had far too much narrative to cram into its runtime. It was poor, and whatever viewers might’ve thought of Narek and the earlier scenes and sequences in which he starred, getting some closure on one of the season’s most important characters was necessary.

Narek had been a major character throughout the season.

In an overstuffed story with some very serious themes, there were some very odd choices. Dr Jurati and Picard making jokes while launching La Sirena into orbit felt out-of-place, but thankfully that didn’t last very long. What did last a long time, though, in the context of the story, was the very odd campfire scene with Narek, Raffi, and Rios.

This scene was a complete waste of time. As the audience, we already knew what the Zhat Vash prophecy and philosophy was by this point, so re-telling it in a “ghost stories by the campfire” cliché was unnecessary fluff in an episode that simply didn’t have so much as a second to spare. Secondly, this scene messes with the timing of the entire episode. Narek seemed to be in a mad rush to attack the synths’ compound and stop their beacon, and if we’re to believe that Raffi and Rios had been persuaded too – which appears to have happened in a very short scene aboard La Sirena that really needed to be extended – then the characters themselves shouldn’t be wasting time camping out. It’s also the only scene in the entire episode to take place after dark, which was obviously done to make the campfire more visually dramatic… but the rest of the story seems to have taken place over the course of less than one day, so when did this night occur and why didn’t anyone else on Coppelius experience it? In short, it wasn’t just an unnecessary scene, but one that breaks the continuity of the whole story.

The campfire.

After the campfire scene we came to the poorly-scripted bomb plot. Using grenades donated by Narek and a football that Rios had aboard La Sirena, the trio planned to smuggle a bomb into the synths’ compound and blow up the beacon. I didn’t understand why the synths’ compound was suddenly being guarded as the group approached – except, of course, to ramp up the drama. From the synths’ point of view Raffi and Rios were no threat; they’d been on friendly terms when they parted, so why hassle them?

Dr Soong joined in after they arrived at Coppelius Station, but even he couldn’t salvage what was an illogical and stupid “plan.” Dr Soong had two aces up his sleeve: the video evidence that proved Sutra, not Narek, was responsible for murdering Saga, and his “magic wand” weapon that could apparently disable synths at the push of a button. He used the latter once, on Sutra, and then disappeared entirely from the plot until after Picard’s “rebirth.”

Dr Soong was able to “shut down” Sutra… but then made no further contributions to the plan to attack the beacon.

After the remaining trio made a stupid full-frontal attack against the much larger group of synths, it fell to Rios to try to throw the bomb-ball into position… but, naturally, Soji was able to clear it with seconds to spare.

This entire operation was so stupid, and was clearly written to ensure that the heroes’ plan would fail, meaning it would be up to Soji and Picard to save the day. And I won’t dismiss Picard’s speech and the emotional impact of Soji’s decision to stand down – both of those aspects felt great. But they were, unfortunately, sabotaged by this awfully-scripted bomb plot which made no sense, and the immediate disappearance of everyone involved in its aftermath.

Soji was able to easily stop the bomb plot.

Here are just a few of the questions this sequence raised: why didn’t Dr Soong show the footage of Sutra to the other synths? Why didn’t Dr Soong use his “magic wand” on Soji? Why didn’t Rios and Raffi try to talk to Soji and explain the dangers of the super-synths? There was so much wrong in this one sequence, and it was contrived in such a way as to skip over any and all of these points to get to the standoff between Soji and Picard, and Picard’s convincing speech. Unfortunately the route to that otherwise powerful moment felt so unnatural that it detracted from it.

After the bomb plot and the speech, things took a turn for the better, and much of the remainder of Et in Arcadia Ego hit those emotional high points, and as the rushed, almost panicked pacing and editing gave way to a slower-paced story of laying Data to rest and restoring Picard to life, things did improve.

Picard’s “death” marked a turning point in the story.

Unfortunately, though, Et in Arcadia Ego ended with many questions left on the table. Having arrived just in time to save the day, is the Federation now committed to leaving an entire fleet in the Ghoulion system to defend Coppelius? If not, it seems like there’s nothing to prevent the Romulans from returning next week and obliterating the synths from orbit. Or perhaps the synths will need to be evacuated and taken to a new, safer location. If so, we saw no indication that Starfleet plans to help with that.

There was also no attempt made to explain Bruce Maddox’s visit to Freecloud, which had been a huge story point in the first half of the season. Maddox’s lab on Coppelius clearly hadn’t been “raided by the Tal Shiar,” and if we’re to understand he set up a second lab somewhere else for some unknown reason, why didn’t he return to Coppelius if it was destroyed; why go to Freecloud instead? This opens up a pretty big plot hole in the entire season, as Maddox now has no reason to go to Bjayzl – a dangerous woman to whom he owed money – other than “because plot.” Maddox was there simply to allow the rest of the story to unfold, and that just isn’t satisfying at all.

Why did Dr Maddox go to Freecloud?

And this is just one way in which Et in Arcadia Ego damages the entire first season of the show. With so much rushing around in the final two episodes, with brand-new characters, new civilisations, new factions, new antagonists, and whole new storylines being dumped into the show with two episodes remaining, it makes going back and reflecting on the rest of the season somewhat difficult. Was the deliberately slow pace of episodes like Maps and Legends too much? Should the side-stories on Vashti and Nepenthe have been cut down… or skipped altogether?

Nepenthe was, for me, one of the most enjoyable episodes of Star Trek that I’ve seen in a very long time, and spending time with Picard, Riker, and Troi after so long felt absolutely magical. We caught a glimpse of their retirement, the family life that they deserved to have after their rollercoaster relationship and the tragedy of the loss of their first child. And it was wonderful. But in retrospect, all of that time with Kestra and Soji bonding and Picard catching up with his old friends, cooking pizza in an outdoor oven and hanging out in a cabin in the woods just feels wasted. There was too much plot left for Picard Season 1 to get through, so either stories like Nepenthe needed to be cut down or, realistically, the season needed to be extended. One of the advantages of streaming over traditional broadcast television is that things like schedules don’t mean much – it’s far easier to add an extra episode or a few minutes here and there if necessary. Discovery did exactly that in its first season… why couldn’t Picard?

Picard and Riker’s reunion in Nepenthe.

That’s the real tragedy of Et in Arcadia Ego: the way it makes eight genuinely wonderful episodes feel worse in retrospect. We aren’t quite at the level of something like Game of Thrones, where a truly awful ending has made going back to re-watch earlier seasons feel downright unpleasant, but we’re in the same ballpark.

The sad thing is that the synths’ storyline wasn’t bad. Dr Soong wasn’t a bad character, and if he’d had more time on screen I think we could have got more of a nuanced portrayal that showed us a man doing his best to work around the synth ban and keep his people safe. We could’ve learned why he wanted to build a golem for himself – was he dying? Was he trying to become immortal? What drove him to pick up his father’s work? All questions that Et in Arcadia Ego left on the table.

Coppelius Station – home of the synths.

Likewise with Sutra. Despite the crappy makeup and the poor, hammy performance, there was the kernel of an interesting character at Sutra’s core. Her presence turned the synths from a group in need of rescue into a potential danger, and that concept – had it been executed better over a longer span of episodes – could have been interesting.

The super-synths, despite their similarities to the Reapers from Mass Effect and their blink-and-you’ll-miss-it appearances on screen, had been the driving force for the entire season’s plot, and learning more about who they were and what drove them, whether their offer to help was genuine, and whether they had any connection to other Star Trek factions were all points that could’ve been explored. The super-synths, while hardly an original faction in a broader sci-fi environment, were something new to Star Trek, and as Trekkies I think we have a great curiosity about the Star Trek galaxy and the races present within it. Finding out more about the super-synths would have been fun.

I’d like to know more about the super-synths.

There was also the standoff over Coppelius itself. We’ve already covered how the copy-and-paste ships didn’t look great, but as a story beat this entire sequence was rushed. After Picard and Dr Jurati made their “last stand,” Acting Captain Riker showed up at the last second, positioning his fleet in between the Romulans and Coppelius. And then he opened hailing frequencies to talk to Commodore Oh.

Within moments, the zealous Zhat Vash commander had been convinced to withdraw rather than fight it out… and I think that fails as a convincing narrative beat. The Zhat Vash had been portrayed for the entire season as having an almost-religious zeal; a crusade against synthetic life born out of fear of total annihilation. And in mere seconds, Commodore Oh appeared to abandon that crusade. When faced with opposition, she chose not to fight but to withdraw.

Riker’s appearance – and the entire standoff – was too short.

The two fleets looked surprisingly well-matched, and I would have thought that Commodore Oh would have had a chance, at least, of going toe-to-toe with Acting Captain Riker. It wasn’t like the Federation armada had the Romulans horribly outnumbered. And all it would have taken, from her point of view, was for one ship to break through the blockade and fire on Coppelius Station – a single quantum torpedo would probably have done the job.

Commodore Oh and the Zhat Vash simply don’t seem like the types who would come this close to achieving their life’s ambitions – and remember that Oh had been embedded in Starfleet for literally decades – only to be scared away by a few Starfleet ships or convinced to change their lifelong aims by one speech and the beacon being shut down. At the very least, this was yet another sequence which needed much more time to unfold. Heck, I could have happily spent an entire episode on the standoff, with negotiations taking place between Federation and Zhat Vash representatives. The Zhat Vash needed to be talked into withdrawing; I don’t believe that seeing Picard’s speech and Riker’s fleet was anywhere near enough motivation for Oh to take her entire fleet and withdraw, and if it was, we needed to spend a lot longer getting to that point, seeing her agonise over the decision, perhaps facing down mutinous members of her own organisation, and so on.

Commodore Oh’s decision to withdraw was horribly rushed.

So we come back to the crux of why Et in Arcadia Ego didn’t succeed as a finale: it contained plenty of interesting characters and storylines, but didn’t have enough time to pay off most of them in anywhere close to a meaningful way. And as a result, it doesn’t feel like most of Picard Season 1’s storylines came to an end at all. Some, like Narek’s, were just completely abandoned; unceremoniously dumped with no explanation given. Others, like Dr Soong’s, were completely undeveloped, leaving him along with Sutra and several other characters feeling like one-dimensional plot devices instead of real people.

The disappointing thing, at the end of the day, isn’t that the ideas and storylines here were bad, it’s that none of them were allowed to play out in sufficient depth. With the possible exception of laying Data to rest, every single storyline that Et in Arcadia Ego brought into play or introduced for the first time were underdeveloped, cut short, and/or not sufficiently detailed. Some individual scenes and elements were less successful in their own right – like the performance of Sutra or the campfire sequence – but taken as a whole, what I wanted from Et in Arcadia Ego was more – more time for these characters, ideas, and narrative elements to play out. It feels like practically nothing in Et in Arcadia Ego saw justice done, and when I had been invested in the story, the characters, and this return to the 24th Century after such a long wait, that was disappointing.

Dr Soong.

As we approach Season 2 of Picard, which kicks off in just one week from today, I hope that the show’s writers and producers have taken on board the feedback that they surely received about Et in Arcadia Ego. The show’s second season can’t afford to repeat the mistakes made by the ending of its first, and if Picard is to end with Season 3, as some news outlets have been reporting, then it’s going to be even more important for the creative team to consider the problems of Et in Arcadia Ego and make sure that the series as a whole won’t end in such disappointing fashion.

There were successes along the way – great moments of characterisation with Admiral Picard, the “heroic last stand” story that always gets me no matter how it’s told, and of course saying a proper goodbye to Data after eighteen years. The emotional moments present in the latter half of Part 2 went some way to making up for earlier disappointments.

I can’t call Et in Arcadia Ego a failure. It brought together storylines that, even two years later, I find fascinating. The disappointment stems from the fact that those stories weren’t able to play out properly due to unnecessary time constraints, a rushed pace, and, in retrospect, eight preceding episodes that spent too long reaching this point. With Season 2 now upon us, I’m hoping for much better things from Star Trek: Picard!

Star Trek: Picard Season 1 is available to stream now on Paramount+ in the United States and on Amazon Prime Video in the United Kingdom and around the world. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Keeping the Star Trek fan community a welcoming place

I didn’t realise it until a few weeks ago, but I’ve officially been a Trekkie for more than thirty years. The earliest episode of The Next Generation that I can solidly remember watching was Season 2’s The Royale, which aired here in the UK in June 1991. Although I’m fairly sure that The Royale isn’t the first ever Star Trek episode that I saw, it’s the earliest one that I can remember and thus I can officially date my entry into the fandom to more than three decades ago.

I quickly became enamoured with The Next Generation, tuning in to watch every new episode as they aired, and even renting copies of some of the episodes on video as and when I could find them. In the rural part of the UK where I grew up, there weren’t many other fans of science fiction and fantasy, so being a Trekkie could be lonely. This was years before I got access to the internet, too, so finding fellow Trekkies wasn’t easy.

The Royale is the first episode of Star Trek that I can definitely remember watching.

That being said, there was a sci-fi magazine that I subscribed to for a time, and I think it must’ve been in one of the issues that I found out about a Star Trek fan group that was organising a meet-up. This would’ve been in late 1994 or early 1995, around the time Generations was in cinemas. Because my mother thought I was too young to travel more than two hours by train on my own, she accompanied me – much to my horror – but promised me she’d find other things to do in the city where the meet-up was taking place.

I was nervous as I got ready to attend the meet-up. I’d seen as much of The Next Generation as had been broadcast on terrestrial TV in the UK, and a few other episodes on video, but I’d only seen a handful of episodes of The Original Series and just one of the films (The Search for Spock, weirdly, was my first Star Trek film) so I wasn’t really sure how older fans would react. I felt like a bit of an imposter at first; a newbie barging into an established group.

It took two hours to travel by rail from where I lived to where the meet-up was being held.

But all of the Trekkies I met were incredibly welcoming. At the meet-up I was the youngest person there by a considerable margin, but everyone was very nice to me and made me feel part of the group. Nobody tried to tell me that I wasn’t a “true fan” of Star Trek because of my limited knowledge of The Original Series, and I had a great time talking to other fans for the first time, seeing different collections of merchandise – some imported from America – and hearing a few people share their experiences of meeting William Shatner or other members of the cast. I left the event having had a great time and feeling excited to continue and expand my fandom. Someone had recommended that I watch The Wrath of Khan, so shortly after I was able to rent the film and see it for myself.

I went back to several meet-ups with this group in the mid/late-1990s, but as I got ready to go to university and started getting online, I sort of drifted away. It was never an official fan club or anything as far as I recall, just a group of Trekkies who’d get together to trade merch and chat once in a while.

Kirk in The Wrath of Khan.

Those early fan meet-ups meant a lot to me as I began my journey as a Star Trek fan. The people I talked to were all very welcoming, and they seemed pleased that a younger person was interested enough in Star Trek to associate with their group. I think they recognised, even back then, that a franchise like Star Trek needs new fans – because new fans are the lifeblood of any fan community. Making sure that community is a welcoming place, however people come by it, is incredibly important.

I was quite sensitive as a kid, and if I’d been met with a wall of negativity at that first meet-up, I don’t think I’d have ever gone back. It would almost certainly have put me off Star Trek entirely, as I’d have associated the franchise with unkind, unwelcoming people. I might have never gone back to watch The Original Series, and perhaps I’d have switched off and skipped Deep Space Nine and Voyager when they came along, too. The words people use matter, and how we treat new fans or people on the cusp of joining the fan community is incredibly important.

It’s so important to be kind to everyone in the fan community – especially newbies.

Meet-ups like the ones I remember still happen within the fan community, but nowadays most people’s first contact with other Trekkies is via the internet and social media. In a way, I’m jealous of that! As a kid I would have loved nothing more than to have found a ready-made Trekkie community that I could share my love of the franchise with any time I wanted to, but I first became a Trekkie years before I got online! I grew up in a rural area, and there just weren’t any other Trekkies in my immediate circle of friends or neighbours – at least none that I knew of at the time.

But social media and the internet have brought with them trolls and unkind people who seem to delight in crapping all over anything that someone else likes. That’s unfortunately true within the Star Trek fan community as well, and there are enough people who are unkind and unpleasant to others online that I fear for anyone just getting started with Star Trek. The community that they encounter on social media is, unfortunately, plagued by a vocal minority of people like that.

The online Trekkie community can be an unkind, even hateful place.

I’m not the most active person on social media. But even I’ve seen the way that some people behave, and how the relative anonymity of the internet and social media seems to amplify some people’s absolute worst qualities and tendencies. Even conversations that start off politely, or questions asked in good faith and with no bad intentions at all, can become toxic incredibly quickly.

I believe that it’s up to all of us to be considerate and thoughtful in our interactions within the fan community. New shows like Discovery and Prodigy are hopefully going to continue to bring on board hordes of brand-new Trekkies, and all of us have a responsibility to ensure that the fan community these folks discover is a kind, welcoming place. Trying to act like gatekeepers by telling new Trekkies that their opinions are invalid because they haven’t seen a particular film or episode, or that the show they like isn’t “real Star Trek,” is going to upset people and make the Star Trek fan community look like an unkind, selfish, closed-off place.

Prodigy is hopefully going to bring lots of new fans into the Star Trek fan community for the first time.

New fans are, as I said earlier, the lifeblood of any fandom. If Star Trek were to remain the sole preserve of fans from the ’60s or the ’90s it wouldn’t last very long at all – and it wouldn’t deserve to. The fan community needs new Trekkies joining in and sharing their excitement for the franchise in order to grow and remain relevant. If we try to shut those people out or tell them they’re only “allowed” to join in once they’ve met a particular threshold then the fan community will stagnate, online fan groups will become unpleasant places, and the resultant decline in online chatter will harm Star Trek and could easily lead to a decline in viewership in general.

There are many fans for whom Star Trek has always been a complete product. There were a lot of arguments in the ’80s and ’90s about how The Next Generation was taking over from The Original Series, whether Deep Space Nine was too dark in tone, and whether the Star Trek franchise needed a prequel – to name just three examples. Star Trek has always been developing and evolving, episode by episode and season by season. But for fans who missed those conversations and didn’t see the slow progress that the franchise made over the span of decades, Star Trek has always existed as a complete product: a DVD box set or a full series on a streaming platform. It seems to me that it’s those folks who are more likely to act as gatekeepers and try to keep new fans who don’t share their opinions out of the fan community.

Star Trek hasn’t always been a complete DVD box set. It took decades to get to that point.

Star Trek has always meant different things to different people. And consequently, fans have always had preferences within the Star Trek franchise about which episodes, films, series, and even characters that they prefer. If someone doesn’t like one part of Star Trek, that’s okay. It doesn’t make them “less” of a Trekkie. And if someone’s new to the franchise and isn’t up to speed on every film or episode, that doesn’t make them “less” of a fan either.

The people who are trying to play gatekeeper need to stop. It doesn’t do anyone any good to try to exclude people – especially new fans – from the Star Trek fan community. Although I’m a fan of Star Trek in its older and newer incarnations, I understand that there are people who don’t like some or all of what Star Trek is currently doing. I was even in a similar position myself once upon a time, as I wasn’t particularly keen on Enterprise when it was announced and only tuned in sporadically during its original broadcast run. But in the early 2000s I would have never dreamed of telling anyone that they weren’t a “real fan” of Star Trek because they liked Enterprise, or because Enterprise was the first Star Trek show they’d ever seen.

I freely admit that Enterprise didn’t seem like my thing when it first premiered. But I was wrong about that.

The message I have is a simple one, at the end of the day: we all have a responsibility to keep the Star Trek fan community a kind, friendly, and welcoming place.

Fans can be passionate, and the desire to talk about the things we like – and dislike – is a powerful one. Making sure that the Star Trek fan community feels welcoming to newcomers doesn’t mean whitewashing Star Trek and never sharing a critical opinion, but it does mean that criticism needs to be carefully considered and offered in as constructive a manner as possible. ViacomCBS has definitely made mistakes with the Star Trek franchise in recent years, for example, but my criticisms of the corporation or my negative reviews of individual episodes here on the website have never strayed into attacking fellow fans. If you like an episode that I don’t, that’s okay! And I think that’s the attitude that we all need to try to adopt going forward.

A series like Prodigy has the potential to open up the Star Trek fan community, and I wouldn’t be surprised to see an influx of new, younger fans in the months and years ahead. Those of us who’ve been Trekkies for a long time should try, for their sake, to keep conversations and debates civil in tone and to ensure that the fan community is a kind, friendly, and welcoming place. Shutting down or tuning out as much of the toxicity as possible is a big part of that.

Let’s try to make sure fans of Prodigy feel welcome as they get started in the Star Trek fan community.

I’ve lost count of the number of negative, toxic, and even bigoted and hateful messages and posts that I’ve seen in recent years. Practically all of them appeared not because they were sent directly to me, nor because I sought out those groups or follow individuals who hold those views, but because they were amplified on social media by other folks – often with good intentions – who chose to interact or engage. There’s an expression from the early days of the internet that I think is relevant in a lot of cases: “don’t feed the trolls.”

A lot of the anti-Trek content spewed onto social media by people like that is done for attention, and by engaging with it in a big way it gets amplified, giving the attention-seeking trolls exactly what they want. There are some instances where calling someone out or shutting down someone espousing hurtful, bigoted views is going to be important – but in many cases there’s no need to engage with people who are throwing out hate and toxicity just for the sake of it. Because of the way social media works, with algorithms promoting content that gets the most engagements, doing so often ends up drawing more and more attention to something that really should just be ignored. Most social media platforms offer users the ability to block individuals, groups, or even whole words and phrases – so we should use those tools when necessary.

Don’t feed the trolls…

So I think that’s about all I have to say. I was prompted to write this piece after seeing a lot of chatter on social media about the state of the Star Trek fan community, and with Prodigy now airing and potentially bringing younger fans on board in large numbers, I wanted to give my two cents on why it’s important to make sure the fan community is as welcoming and friendly as possible.

Ever since I attended that first meet-up in 1994 or 1995, I’ve remembered the kindness that I was shown and how I was made to feel welcome as a new fan. I try to keep that spirit going in all of my engagements with the Star Trek fan community, and though there are episodes I dislike and things on the corporate side that I will continue to criticise, in my very limited way I try to make sure that I’m contributing positively to the overall discourse surrounding Star Trek. There’s room for constructive criticism and there’s room for differences of opinion – but there’s no room for toxicity, hate, and bigotry. It’s the responsibility of all of us to do what we can to keep the Star Trek fan community a welcoming place.

The Star Trek franchise – including all series and films mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Do you have to love everything Star Trek does to be a “true fan?”

This essay was inspired in part by a couple of conversations I had over the holidays with fellow Trekkies, as well as a number of social media posts and groups that I’ve seen over the last few years. Though I’ll be addressing the question of “do you have to love everything the franchise does” from the perspective of a Star Trek fan, much of what I have to say can easily be applied to other fandoms and franchises as well. This essay isn’t an attack on any individual nor on anyone else’s position; it’s a defence of my own and my way of doing things here on the website. Let’s get started!

As I state in my methodology, and as I’ve said on a number of occasions in essays, reviews, and other pieces that I’ve published, I reserve the right as an independent critic/commentator to speak honestly and share my genuine thoughts and feelings on any of the subjects I write about here on the website. That includes the Star Trek franchise, and although I’m happy to say that I love Star Trek, that doesn’t mean that I necessarily love everything that the franchise puts out. Nor can I offer ViacomCBS – the corporation which owns and manages Star Trek – my support for many of the decisions that they’ve taken in recent years.

What does it mean to be a fan of Star Trek?

I think we can break this subject down into two main parts: firstly we have criticism of individual episodes, films, seasons, and entire series for things like narrative choice, visual effects, acting performances, pacing and editing, and so on. This is a basic outline of media criticism in a general sense, and any review or impression of an episode of television, a film, or an entire season or TV show should be expected to talk about at least some of these topics.

Secondly we have the corporate side of things. Business decisions, the leadership of the corporation, the timing of releases, the effectiveness of marketing campaigns, the overall direction of travel for the franchise that’s being set by the corporation in charge, and many other related matters. These are all things that fans of any franchise need to be aware of – and I would argue that critics should be able to discuss corporate affairs because of how they can impact the quality of content produced. Corporate matters can also spill over into the fan community.

Logo of ViacomCBS, the corporation which owns and manages Star Trek.

On the first point, I’m proud of the fact that I have a space on the internet where I can share my genuine and honest impressions of the latest Star Trek episodes (as well as other films, games, and television shows). I don’t want to restrict what I can say in any way, let alone confine myself to only sharing positive impressions and glossing over the negatives. This isn’t a space for whitewashing, and as I’ve said multiple times: I’m not aiming to be a cheerleader for any franchise, even one that I love as much as Star Trek.

That being said, out of more than eight hundred episodes and thirteen films (at time of writing), there really aren’t many that I consider to be irredeemably awful. Even Star Trek at its worst usually has redeeming features, and if you’ve read my reviews or write-ups of the handful of episodes that I dislike, you’ll see that I still find positive things to say about certain elements of them.

Spock’s Brain is widely considered to be one of the worst episodes from The Original Series.

I also try to offer as much of my criticism as possible in a constructive way. Rather than simply saying “this episode is crap” and leaving it at that, I try to lay out in as clear terms as possible what it was that I didn’t like, why specific elements of the narrative failed to resonate, and offer anyone reading my reviews an explanation for my conclusions. One of the problems with social media – especially with platforms like Twitter that encourage very short posts – is that any kind of explanation or nuance is lost. One of the main reasons why I created this website in the first place was so that I could expand properly on my thoughts and not find myself curtailed by word or character limits.

It’s that nuance that I think too often gets lost in the fast-paced world of online media discourse. People see a tweet, a headline, or an out-of-context excerpt and then move on to the next one, not stopping to read a longer review or listen to a longer podcast or video essay. It isn’t possible to summarise a review in just a couple of lines – and as you’re probably already aware, I have a somewhat longwinded writing style that is especially unsuited to short-form reviews and posts!

On a related note, follow me on Twitter!

Nuance is key to any decent review – and to any piece of media criticism in general. It’s incredibly rare to come across a film, video game, or episode of television that is completely perfect or utterly awful, and even in a positive review it can be worth drawing attention, however briefly, to negative aspects or things that didn’t work quite as well as others. This is something you’ll often see in my own work, and while I freely admit it can come across as “nitpicking,” for the same reasons of being constructive with criticism I stand by it.

It’s on the corporate side of things where I think it’s fair to say I’ve been far more critical than I have in any analysis or review! ViacomCBS has, in my view, mismanaged the Star Trek brand in significant and damaging ways in recent years, and the corporation’s failures have led to serious problems for the franchise as well as exacerbated divisions within the Star Trek fan community. I haven’t held back when it comes to criticising ViacomCBS and its board, and I will continue to do so as I see fit.

I’ve been critical of ViacomCBS – as illustrated by this edited poster I created for an article a few weeks ago.

The way I see it, there’s always going to be a spectrum of opinion on any franchise or work of media. At one end are people who totally hate it and find it awful, and at the other you have those who find it perfect (or who are paid to say nothing but positive things in public). As is happening in all walks of life, though, the middle ground is being increasingly pushed out. The shades of grey are less popular than ever before, with folks being encouraged to go all-in with either the haters or the lovers. For too many people, there’s no longer any room for a nuanced, moderate take on any film, video game, or television series.

I see this through my limited interactions with the Star Trek fan community first and foremost, but it’s also just as prevalent in practically every other fandom and many other walks of life – not least politics! There are a growing number of people who are quick to write off any new Star Trek as being automatically bad – in many cases without even bothering to watch it. And on the other side of what increasingly feels like a two-sided, black-or-white argument are those for whom Star Trek can do no wrong, with every single episode being flawless. I find that I can’t fit in with either group.

It can sometimes feel like my position doesn’t fit with either side of the fan community.

I’m too in love with “Nu-Trek” for those that consider anything post-2005 to have no redeeming features. And for some on the pro-Trek side, my very direct criticisms of ViacomCBS in particular, as well as some of my critiques of the handful of episodes that I didn’t like, make me too much of “a hater.”

Sometimes it’s fair to invoke the old adage that if I’m being criticised by both sides – on the pro side for being too anti and on the anti side for being too pro – I must be doing something right. But it doesn’t feel that way, and it seems that, no matter what I say about Star Trek, I’m going to attract criticism from one side or, in some cases, both. Taking a position where I try to offer constructive criticism while also expressing my passion for a franchise I truly care about is difficult, and for some folks who seem only to want to have their pre-existing biases about Star Trek reflected back at them, my independent position and willingness to consider both positives and negatives isn’t what they want.

The Star Trek Universe is a big place, but sometimes it feels as though it’s divided into just two camps.

All of this leads me to the question I asked at the beginning: do you have to love everything Star Trek does to be considered a “true fan?” For some people, it seems that the answer to that question is a resounding “yes.” I’ve spoken with some Trekkies who say that, if they ever did find something within Star Trek that they didn’t like, they’d prefer to keep it to themselves rather than say anything at all that could be considered critical of the franchise.

But to me, that isn’t how fans should react. Blind, unquestioning love or devotion is what some religions and cults seek from their adherents, but when it comes to something like a science-fiction franchise, surely we should feel free to speak as we find? And more importantly, if there aren’t people willing to offer constructive criticism, how will the creative teams and corporate leaders know what’s going wrong? Failing to offer valid criticism where valid criticism is due can only lead to the franchise repeating mistakes or doubling-down on them, and that will lead to Star Trek coming to harm in the medium-to-long term.

This sequence in the Lower Decks Season 1 episode Envoys is one that I criticised in my review.

Star Trek, like all major franchises, has its own team of paid cheerleaders. ViacomCBS has a marketing department, social media channels, a website, and a number of people on its books either as full-time employees or freelancers. The corporation doesn’t need blind, unwavering support from fans that glosses over or ignores criticism. It needs honesty from its biggest fans.

At the same time, there are too many so-called “fans” who have come to deal in nothing but hate. Ironically, these people often undermine their own cause by being too spiteful and vitriolic – and that’s before we get into the blatant bigotry, homophobia, transphobia, racism, and other unsavoury characteristics that seem to be prevalent in some anti-Trek social media groups online. By offering one-dimensional hate – often for shows or episodes that they will admit to never having even watched – these people make it easy for ViacomCBS and the creative teams in charge of Star Trek to write off any kernels of legitimate criticism that they may have had to offer.

It must be some kind of visual metaphor…

Since Star Trek returned to the small screen in 2017, there have been a handful of episodes that I disliked. I haven’t reviewed all of them here on the website (because I’ve only been here since late 2019) but for those that did get the full review or write-up treatment, I’ve tried to be both fair and constructive in my criticisms.

We often hear about toxic negativity within fan communities, and you can find many examples of so-called “fans” who take their dislike of certain narratives or characters to ludicrous and often hateful extremes. But I’d posit that there can be such a thing as toxic positivity as well, where fans are unwilling to so much as entertain the possibility that some aspect of their favourite franchise is wrong, or that the company running that franchise has made a mistake. Both forms can be damaging, both can lead to arguments and disagreements within fan communities, and I would argue very strongly that neither serves the franchise in question well.

Discovery has attracted criticism – and a lot of support, too – since it debuted in 2017.

I can empathise, to an extent anyway, with people who haven’t enjoyed Star Trek’s return to the small screen. Around the turn of the millennium, I was listening to the radio when the news of a new Star Trek show was breaking. I was dismayed to learn that the planned series was going to be a prequel, as I felt that Star Trek was a franchise that should aim to look to the future rather than look backwards at its own past. I also felt that prequels in general were problematic – this coming in the wake of the disappointment of The Phantom Menace over in the Star Wars franchise, which had been released around the same time.

Though I ultimately tuned in to see Enterprise’s premiere in late 2001, for much of the show’s four-season run I only tuned in sporadically, and was far from being a fan – or even regular viewer – at that point in my life. I can relate to at least some of the folks who haven’t been wild about everything Star Trek has done in recent years because I was once in a similar position. I actually find it somewhat ironic, considering the divisions in the fandom that were prevalent around the time of Enterprise’s premiere, how so many of these anti-Trek folks seem to lump Enterprise in with all of the previous Star Trek shows as being the franchise’s “heyday” and a time at which there was no division. Just because they missed those arguments doesn’t mean that they didn’t happen!

I nearly missed out on Enterprise, but have since used it as a great example of a show that exceeded my expectations and had more to offer than I initially thought.

I did eventually get around to watching all of Enterprise when I got the series on DVD a few years after it went off the air. And I was pleasantly surprised by what I found. It was a true Star Trek series, one that embodied the spirit of exploration of the franchise’s early days – something that had been, to an extent, lost in the Dominion War arc of Deep Space Nine’s later seasons and that played second fiddle in Voyager’s journey home. I came to respect and even admire what Enterprise had to offer – even though I didn’t see it at first. In time, I wonder how many people on the anti-Trek side of things will come to similar conclusions about the current crop of Star Trek shows.

That’s just part of my personal history as a Trekkie, and I hope it provides context to some of the things we’ve talked about today. I very firmly believe that fans don’t need to adore everything that Star Trek does. Disliking an episode or two here and there or feeling that the franchise’s corporate leadership is making mistakes doesn’t make anyone less of a fan, and calling these things out is actually important. The franchise, and those who lead it and are responsible for taking it forward, need that kind of honesty from Star Trek’s biggest fans.

Et in Arcadia Ego, Part 1 was an episode I criticised heavily.

However, it’s important that criticism is presented in a constructive way. There are many forms of constructive criticism, and trying to dismiss any or all of them as unwarranted hate isn’t the right approach. As Trekkies, I feel we should be bold – fearless, even – in calling out mistakes or problems as we find them. That’s what I try to do here on the website, offering a balanced and I hope fair approach with all of my reviews and commentary.

There have been mistakes made by ViacomCBS. We won’t get into all of them again here, but suffice to say that I also feel that it’s important for us as Trekkies to hold the corporation to account when it screws up. We saw an example of this recently with the Discovery Season 4 debacle, and that represented a rare moment of unity within the fandom – fans from all sides of the debate, and even some Star Trek creatives, all joined in to call on the corporation to do something to address the self-inflicted problem. The end result was a victory (of sorts) for fans.

ViacomCBS shares took a big hit in the wake of the Discovery Season 4 debacle last November.

We’re lucky that, right now, there’s more Star Trek on our screens than ever before. I noted with happiness in 2020 that it was the first year since 1998 where three different Star Trek productions were broadcast – but 2022 is going to eclipse that by a country mile! We’re on course to see five different Star Trek productions hit our screens between now and Christmas, and the varied mix of different shows with different focuses should mean that there’s something that the franchise can offer to every Trekkie. As someone who has generally enjoyed what modern Star Trek has had to offer, I’m incredibly pleased with that!

But that doesn’t mean I’m going to ignore missteps or problems. Several of these upcoming shows won’t be available for every Trekkie because the rollout of Paramount+ is painfully slow and plagued by problems. That’s by far the biggest issue, and it’s one I’ve been calling on ViacomCBS to address since Lower Decks Season 1 only aired in the United States back in 2020.

Much of the world – including my native UK – is still waiting for Paramount+.

My approach to Star Trek will continue to be nuanced. I’ll continue to say that I’m thrilled that ViacomCBS is producing so much Star Trek, while simultaneously criticising the corporation for failing to bring these new shows to fans around the world. I’ll continue to say that, as long as ViacomCBS and Paramount+ deny shows like Prodigy to international fans, piracy is absolutely morally justifiable. And I will, of course, continue to criticise everything from bad acting and crappy editing to poor narrative decisions. Does that make me less of a “true fan?” I don’t think so.

But if you disagree, that’s up to you. I’m not in the business of telling anybody what to think, and I offer my reviews and commentary as-is. Take it or leave it, and if folks don’t like what I have to say or the way I approach my discussions of Star Trek, they’re free to click off my website and seek out other critics and reviewers whose content they prefer. There are always going to be a plethora of opinions and a wide spectrum of views about Star Trek – such is the nature of media criticism in general. I offer my take to folks who are interested, and although I find myself speaking negatively about Star Trek and the corporation that owns it, I like to think I do so from a place of love.

There is a lot to love about Star Trek in both its older and modern forms. There are also elements that deserve criticism, and I don’t believe that anyone should be considered less of a “true fan” for pointing those out.

The Star Trek franchise, including all properties mentioned above, is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The classic Star Trek dilemma: Kirk or Picard?

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series and its films, The Next Generation and its films, and Picard Season 1.

“The only question I ever thought was hard / Was do I like Kirk, or do I like Picard?” So sang “Weird Al” Yankovic on his 2006 parody hit White & Nerdy. In those two lines, the comedy singer encapsulated a debate that has rumbled on in the Trekkie community since The Next Generation premiered in 1987! This is a question I’ve thought about many times, and today I’m finally going to put (metaphorical) pen to paper and lay out my thoughts on this classic Trekkie debate.

Though there have been at least a further six captains or protagonists who’ve joined the Star Trek franchise over the years – or more, depending on how you count things – the classic debate has always surrounded Picard versus Kirk, and I think that’s probably because the contrasts between the two characters and their approaches to leadership are so extreme. Most Star Trek captains who have followed embody elements of both Kirk and Picard’s styles of management and leadership while remaining distinct characters, but when it comes to the franchise’s first two captains, there seems to be a major clash of personalities.

Just like “Weird Al” did, we’re going to consider this difficult question!

My first contact with the Star Trek franchise was The Next Generation in the early 1990s. It was only later that I went back to watch The Original Series and its films, encountering Captain Kirk and his crew for the first time. The Next Generation made me a Star Trek fan, and while I can appreciate what The Original Series did and how entertaining it was, I just don’t have the same connection to it – or to any other Star Trek show, frankly – as I do to The Next Generation. So that’s my own bias stated up front as we go into this discussion!

I’ve always found this debate to be fascinating, but I try not to take it too seriously. Some fans can turn genuine and heartfelt passion into toxic or even aggressive negativity sometimes, attacking others who don’t share their precise views on the nature of Star Trek (or other franchises). Fandoms shouldn’t be a place for division, negativity, or toxicity; they should be a place where we can all come together to share something we love. It’s in that spirit that I enter this discussion – and I encourage everyone to keep in mind that all of this is subjective, and it’s supposed to be light-hearted fun!

So let’s get started, shall we? For reasons both alphabetical and chronological, Captain Kirk gets to go first!

The Case For Kirk

Captain Kirk in his first appearance.

Captain Kirk will forever be Star Trek’s first captain, and thus he should be the yardstick that Trekkies use to judge the successes of any subsequent captain – Picard included. Without Kirk, there would never have even been Picard – because there would quite literally have been no Star Trek. Just look at the failure of The Cage, the first pilot shot for The Original Series, as a case in point: Star Trek only became successful when Captain Kirk was in command.

But Kirk isn’t the best just because he was first. James T. Kirk is a man of action: a tough-talking, villain-punching, decisive commander who stops at nothing to get the job done and protect his ship and crew. He’s not above a bit of rule-breaking, either; when you’re alone on a mission of exploration far beyond Federation space, what’s the point in Starfleet orders or the Prime Directive?

Captain Kirk wasn’t above getting into a proper fight.

On board his ship, Captain Kirk made friends. He didn’t see his crew as mere underlings, but as people he actually liked spending time with. He even developed Star Trek’s first ever cross-species friendship, bridging the gap between emotional humans and stoic, logical Vulcans in the best way possible. His friendship and partnership with Spock became legendary – and frankly, Picard has no friends… or at least, he has no friendships that come anywhere close to matching the closeness between Kirk and Spock. This pair literally created the genre of slash fiction!

It wasn’t until the finale of The Next Generation that Picard was prepared to sit down with Riker and play a round of poker, but Kirk had those friendships from the start. His closeness with Spock has rightly become legendary, but he was also firm friends with Dr McCoy, Sulu, Uhura, Scotty, and even the young Chekov. Kirk’s crew would even risk their Starfleet careers to steal the USS Enterprise and follow him on a dangerous mission to the Genesis Planet in The Search For Spock.

Captain Kirk was loved by his crew… not grudgingly respected.

As Star Trek’s first captain, Kirk made first contact with many different races and factions – including practically all of the franchise’s best-known and most famous aliens. He also introduced us as the audience to races like the Vulcans and the Klingons – two of Star Trek’s most iconic alien races. It’s through Kirk’s eyes that we first came to perceive many of the franchise’s classic factions; he gave us his perspective and allowed us as the audience to meet these aliens through his interactions with them.

Captain Kirk developed rivalries with some of Star Trek’s biggest and most notorious villains. The Romulan commander from Balance of Terror, Garth of Izar, who went on to inspire an entire fan-series, Dr Tolian Soran in Generations, and even “God” himself in The Final Frontier. Most significantly, of course, Kirk found his arch-enemy in one of the greatest villains ever put to screen in the whole of cinema: Khan. Picard’s enemies simply aren’t in the same league.

“Khaaaaaan!”

Captain Kirk recognised the dangers of space travel, and he blazed a trail that Picard and others merely followed. He knew that it wasn’t going to be possible to find a negotiated settlement to every problem, and wasn’t shy about pulling out his phaser – and his fists – to settle disputes. Do you think Captain Kirk would have been bossed around by the Sheliak, or by the Edo and their Mediators? Or would he have punched those alien menaces in the face and told them where to shove it?

In conclusion, Captain Kirk is a bona fide action hero, a man’s man, and the embodiment of the very best of Starfleet in the 23rd Century. He would consider peaceful options where they were available, but wasn’t above punching aliens in the face when he needed to. He would go above and beyond for the sake of his crew, even being reduced in rank by Starfleet for having the audacity to save Spock. He saved Earth on many occasions – and even saved the life of his rival, Captain Picard, and the entire crew of the Enterprise-D in his final act before dying a hero.

The Case For Picard

Captain Picard in Encounter at Farpoint.

Let’s calm down, leave the toxic masculinity in the ’60s where it belongs, and let a grown-up take charge. Captain Picard is the Joe Biden to Captain Kirk’s Donald Trump – he’s level-headed, diplomatic, and professional. Captain Kirk may have been the archetypal action hero of the ’60s, but by the late ’80s, things had moved on. What fans wanted to see from someone in a position of authority was not someone who was quick to pull out their phaser or punch an alien in the face, but someone who could be diplomatic, courteous, and who could resolve situations without needing to resort to such barbarity. Embodying all of those traits was Captain Picard.

A new era of Star Trek not only needed a new face, but a whole new style of leadership, and Captain Picard delivered. If the 23rd Century had been the “wild west,” where anything was allowed and rules were made to be broken, the 24th Century saw Starfleet evolve and move beyond that. Civility could finally replace cowboys like Captain Kirk.

Captain Picard is a more civilised leader perfect for a new era.

Did Captain Kirk ever pilot his own ship? In the episode Booby Trap, we saw for ourselves just how skilled Captain Picard was, and how intimately he knew his ship. Where someone like Kirk would have ordered maximum warp until the power was drained, Picard and his crew came up with a complex solution, then executed it perfectly. Picard made the Enterprise-D dance like a ballerina; Kirk could never have done anything like that.

Where is Star Trek: Kirk? Oh, that’s right: they never made that series. But they did make Star Trek: Picard, such was the overwhelming response from fans to this wonderful character. 176 episodes of The Next Generation and four films weren’t enough – fans were eager for more Captain Picard, and thus he became the first character in Star Trek’s history to get a new show named after him. More than thirty years after we first met Captain Picard, new adventures with the character are still being created, with at least two more seasons of the show in production.

Captain Picard got his own spin-off show because fans love the character so much.

While Kirk may have had fun with some villains like Khan, he never had to stare down the biggest, most devastating threat that the Federation ever faced. Captain Picard beat the Borg… and he did it twice. He even survived being assimilated and was able to push through his Borg programming to give his crew a piece of vital information that ultimately saved Earth. In First Contact, Picard brought the Enterprise-E to the Borg’s second invasion attempt, saving the day in the 24th Century and then again in the past. Forget the Klingons, the Gorn, the Romulans, and the people on that weird planet who all pretended it was Chicago in the ’20s: Captain Picard fought and defeated the most dangerous threat that the Federation has ever encountered.

Captain Picard realised that he can be on good terms with those under his command, but that as the captain he has to put the needs of the ship first. In the episode Lessons, he learned first-hand that having close relationships with subordinates is difficult for any commanding officer, and maintaining a friendly but respectful distance from his crew – even those whose advice he relied upon – was necessary to keep everyone safe and to allow him to be able to make the tough calls.

Captain Picard and the crew of the Enterprise-D.

Captain Kirk got to make many first contacts – but he did so by default because he was first. Captain Picard actually made more first contacts than Kirk did – including with some very different forms of life. Whether it’s the Microbrains, the Exocomps, or the Q Continuum, Captain Picard was prepared to treat everyone he met with courtesy and respect, staying true to Starfleet’s mission of seeking out new life. But it doesn’t end there. Captain Picard introduced us as the audience to alien races like the Bajorans, Cardassians, and of course the Borg – and these would go on to be just as important to the Star Trek franchise overall as any of the aliens we met in The Original Series.

In conclusion, Captain Picard is a calm diplomat, the level-headed manager of a large crew, and the personification of the very best of 24th Century Starfleet. He guided his crew through some incredibly difficult and dangerous missions while maintaining his composure. He learned lessons about loss and grief that Kirk never had to learn. And he saved the lives of at least two of Kirk’s crew: Spock and Scotty. He also saved Earth from the Federation’s greatest threat, and even learned to perceive time in a non-linear fashion thanks to Q.

So Who Wins?

Kirk or Picard?

You’re going to hate me for this – but they both win. Everything I said above is true (in a roundabout, tongue-in-cheek way), but that doesn’t mean that one captain is better than the other! Like all of us, Kirk and Picard have strengths and weaknesses; things they do well and areas where they need to rely on others. There isn’t a definitive answer to a question like this, because the answer will always be “it depends on the circumstances.”

There are times when Captain Kirk’s approach to leadership is needed, and times when the way Picard approached a situation would lead to the best chance of success. As we saw in Generations, there was even a time when the only way to save the day was for both men to team up. The fact that each captain has his own set of skills and his own style of leadership isn’t a weakness – it’s a strength, one which benefits Star Trek as a whole.

Kirk and Picard meeting for the first time.

I mentioned in my introduction that subsequent captains have incorporated elements from both Kirk and Picard, and that’s because both men have so many positive, upstanding qualities that Star Trek’s writers were keen to give to new characters as the franchise has continued to grow. Kirk was always ready for action, but that never came at the expense of being thoughtful and considering non-violent solutions. And Picard’s diplomatic, polite style could give way to ordering his crew to “fire at will” when the situation called for it. Both captains are adaptable, able to rise to meet the needs of all manner of incredibly difficult situations – even if that meant setting aside their usual ways of doing things.

No one can doubt Kirk or Picard were absolutely dedicated to their ships and crews, either. They may have shown that dedication in slightly different ways, and they may have expressed their appreciation and love for their friends and crewmates in different forms as well, but both of them were quite literally willing to lay down their lives and go down with the ship if necessary. Both men ultimately lost their ships – the original USS Enterprise and the Enterprise-D were both destroyed. But they both bounced back to take over new commands and go on to even greater things.

There are times when I’m in the mood for watching Captain Kirk get into a fist-fight with a Gorn or for seeing his epic stand-off against Khan. And there are moments where I want to see Picard use diplomacy to win an argument with the Sheliak or watch him wrangle with one of Q’s puzzles. But there are also times where I want to see Picard grab his phaser rifle and kick some Borg butt, and times where I can think of nothing better than seeing Kirk solve a scientific mystery like that of V’Ger. Both captains have given all of us so much enjoyment and entertainment over the years that I simply can’t crown one of them a winner and leave the other a loser. To me, they’ll always both be winners.

The Star Trek franchise – including The Original Series, The Next Generation, and every episode and film mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Matrix Resurrections – film review

Spoiler Warning: There are spoilers ahead for all four films in The Matrix series.

It had been a while since I watched The Matrix and its sequels. The 1999 original has become somewhat of a sci-fi classic, with several themes and rhetorical devices entering popular culture and our shared lexicon – albeit not always in the ways the filmmakers intended! Phrases like “a glitch in the Matrix” to refer to déjà vu (or anything else that looks or feels odd), and of course the famous blue and red pills as metaphors for comfortable ignorance versus unpleasant truths have taken on lives of their own far beyond The Matrix and its sequels.

Coming almost two decades after The Matrix Reloaded and The Matrix Revolutions, there were questions facing The Matrix Resurrections. Could it live up to its predecessors? Could it recapture the magic of “bullet time” and the blend of metaphor and philosophical themes with sci-fi action? With the story seemingly concluded and several main characters dead, what else was there to explore in this fictional universe? From my point of view as someone who’s been exploring my own gender identity and identifying with The Matrix’s core concept of living a false life, I was very interested to see what the film would have to say about trans and non-binary issues as well.

Are you ready to re-enter the Matrix?

From the points of view of visual effects and cinematography, The Matrix Resurrections delivered pretty much everything I could have wanted or expected – but it didn’t really go beyond that. The original film was groundbreaking in 1999 with its incredibly dense yet beautifully-choreographed action sequences and, of course, the pioneering use of the aforementioned “bullet time.” Resurrections brought those same elements back to the table, and I thoroughly enjoyed them all over again. It didn’t feel pioneering or new any more, and perhaps in that sense some of the magic of the original film was missing. But asking every film to do something completely brand-new – especially the fourth film in a series – is probably too much.

Many films – probably most – don’t pioneer brand-new ways of filmmaking or never-before-seen visual styles, and we still enjoy them! So I don’t want to be too harsh on The Matrix Resurrections: it does its action sequences, its “bullet time,” and the rest of its visuals and special effects exceptionally well, far better than many titles released over the past two decades. Lana Wachowski has lost none of her edge as a filmmaker and director, and the way she frames some of the densely-packed action set-pieces, combined with the series’ use of its signature “bullet time” works just as well in Resurrections as it ever did.

Visual effects were great in The Matrix Resurrections.

I don’t know what the reasons are behind the re-casting of characters Agent Smith and Morpheus, so I don’t want to speak out of turn or criticise individual actors, the director, or anyone else involved in the casting. Looking at the way these characters are used in Resurrections itself, though, I can’t shake the feeling that bringing back the original actors would have had far more of an impact. One big part of what makes Resurrections work so well is the on-screen chemistry between Keanu Reeves’ Neo and Carrie-Ann Moss’ Trinity. Morpheus and Agent Smith were big parts of that story too, and the recasting is, at the very least, noticeable. At worst, it feels out-of-place and even detracts, at points, from our big return to this fictional universe.

This isn’t a criticism of either Yahya Abdul-Mateen II, who has taken over the role of Morpheus, nor of Jonathan Groff, who took over as Agent Smith. Both characters are different iterations of the characters we met in the original films, and both actors do a wonderful job. It just feels that, in a story that’s partly about the past, breaking away from the past, and how past events in one’s life can cast a shadow, recasting these two key characters took away something valuable.

The re-casting of key characters was noticeable.

Setting aside the story for a moment, let’s talk about The Matrix Resurrections in terms of theme, metaphor, and the film’s philosophy. It was only on re-watching the original films having heard other people talking about its transgender allegory that I really came to understand how well it works. The conclusion of The Matrix Revolutions saw Neo (as The One) bring the Matrix itself to a screeching halt, shattering the false world and liberating himself and those around him. To continue the transgender metaphor, this can be argued to represent a closeted trans person breaking out of either their self-imposed or societally-imposed shell, liberating their true self and being able to live openly as the person they are – and always needed to be.

Resurrections, if it were to continue that allegory, had to find a way around what is a fairly typical issue that many sequels face. I’ve called this the “Disney problem” on more than one occasion, as many Disney films struggle to find a way to make a successful sequel, and it’s summarised thus: what comes after “happily ever after,” and how do you tell that story without tearing down the successes and emotional high points of the original work? The Matrix Revolutions didn’t really leave an opening for a sequel, at least not one featuring Neo and Trinity, so Resurrections had to find a way around this. Both narratively and thematically, the film absolutely nailed it.

Figuring out why Neo was back in the Matrix, and how he’d survived, were hurdles that Resurrections easily overcame.

Yes, there’s sci-fi fun going on. The Machines quite literally resurrected Neo and Trinity, putting them back in their shells and using them to power an new and improved version of the Matrix, one which was better and more efficient at keeping people trapped. But beyond that, there’s also the continuation of this important and inspirational trans journey.

And some people, judging by some incredibly offensive and provocative comments online, have reacted very poorly to that. The usual arguments about “wokeness” have emerged – seemingly directed at the fact that the film has a trans director, even though the film itself contains practically no overt mentions or depictions of any LGBT+ characters. What’s present is there at a thematic level, partly because companies like Warner Bros. want to make stripped-down films that they can sell in markets where homophobia and transphobia are rife. In fact, that was one of the things that I was surprised and perhaps a tad disappointed about with The Matrix Resurrections: although it’s a film with a transgender director and two gay main cast members, there was practically no open mention of LGBT+ issues nor any significant depictions of LGBT+ characters. Despite that, some so-called “critics” seem to only have this to say about The Matrix Resurrections when attacking it online:

(Yes, that’s an actual line from Family Guy…)

The Matrix Resurrections is, if you look at it on the surface, somewhat regressive. It takes Neo back to his closeted status, undoing three films’ worth of progress and a “coming out” analogy that many trans people found to be powerful. But as a standalone piece, the depiction of Neo’s life inside the Matrix at the beginning of Resurrections is so much more powerful and meaningful than it was in any of the original films – or indeed in all three combined.

I can barely find words to express how much the depiction of Neo at the beginning of the film resonated with me. Both from the point of view of mental health and as someone who has only recently began to make cracks in my own “shell” as a non-binary person, the way Neo was written and the way he comes across is so much more impactful in Resurrections. His struggles, his dependence on medication, his therapy sessions and questioning who he is and where he fits in this world are all incredibly powerful moments. At several points I had to pause Resurrections to catch my breath or wipe away tears. Seeing Neo in this way felt real – it felt like seeing a reflection of myself through Keanu Reeves’ incredible performance and Lana Wachowski’s beautiful writing and directing.

The blue pills are a returning rhetorical device.

The Matrix in 1999 either didn’t intend to depict this aspect of living a lie in such detail, or else brushed it under the carpet to get to the action. But Resurrections builds up to the action slowly, deliberately spending more time with a trapped Neo, someone who realises something is wrong but who seems desperate to push those feelings down – taking inordinate amounts of blue pills as medication to help with that. One of the early sequences with Neo and his therapist – played in a wonderfully nuanced performance by Neil Patrick Harris – truly embodied the struggle that many gender-nonconforming people go through. Seeing such a powerful depiction of something that I can relate to – because I’ve felt that way too – has been an incredible experience.

I didn’t come to The Matrix Resurrections for mindless action. In one of its more meta, self-aware sequences, the film itself pointed out that mind-numbing action isn’t “on brand” for the series. I’d argue that any adult who’s shown up for Resurrections expecting nothing but sci-fi and action has kind of missed the point: The Matrix as a series has always had a strong philosophical bent to it, one that can be interpreted in as many different ways as there are viewers. For transgender and non-binary people, these aspects of the story come to the fore. For other viewers, though, the film’s messages can be read through a lens of mental health, of escaping an unsatisfying or boring life, of finding a second life through online interaction, anti-capitalism, and many more besides.

I found the film’s depiction of Neo to be very relatable.

An unexpected inclusion in Resurrections was the coming together of liberated humans and machines – now known as synthients. The idea that the conflict between humans and machines wasn’t totally black-and-white, and that some machines could become friends and allies to humans was an interesting one – but one that Resurrections perhaps didn’t take as far as it could’ve. There’s a great kernel of an idea, but in a film that had a lot of other narratives to cram into its two-and-a-half-hour runtime, this rebel machine angle didn’t go as deep as some of the others. The reasons why some machines rebelled, and why those rebels sought out humans as allies, were never fully addressed. Perhaps that’s something a future sequel could pick up, as I feel there’s potential in a storyline about overcoming conflict and learning to let go of hate.

Speaking of sequels and The Matrix as a franchise, the film had some incredibly meta moments of self-reflection. Some of these were played almost for laughs, but others had a distinctly unsettling feel, as if the film was getting inside my head and blurring the lines between reality and fiction – itself a theme present in the film’s opening act. I wasn’t expecting this meta commentary on the nature of sequels, franchises, and the state of the entertainment landscape in 2021 – nor was I expecting a self-referential comment about Warner Bros., the company behind the film. Maybe this is a comparison that no one else will get, but I felt it was the second time this year that I’ve seen this kind of self-referential meta commentary from a Warner Bros. picture; the company did something similar in, of all titles, Space Jam: A New Legacy.

There was a lot of meta commentary about filmmaking and sequels.

One really interesting visual metaphor that the film made use of was the mirror. Mirrors cropped up many times, serving as portals within the Matrix. Again, speaking as someone who is non-binary, I haven’t always liked the reflection in the mirror. The clever use of visual effects to show Neo in particular looking in the mirror and not recognising himself, or seeing flashes of someone else that he didn’t recognise, is something that spoke to me in a way I was not expecting.

When I’ve looked in the mirror, the person looking back hasn’t been the person I want to be; it isn’t a reflection of my true self, the version of me that I want to be. Many people can relate to that in various ways, I have no doubt about that; we all have features or imperfections we’d like to change if we could. Just like with many other themes present in Resurrections and the entire Matrix series, this can be read differently by different viewers. Trans and non-binary viewers, I would suggest from my own experience, will relate very strongly to the way mirrors are used, though. A mirror is supposed to be a totally accurate reflection of oneself – but speaking from experience, a mirror can also be something to be avoided; a harsh reflection of someone we don’t identify with or wish was fundamentally different.

Mirrors became an important visual metaphor throughout the film’s opening act.

Let’s conclude by talking about the film’s actual narrative and story. The reason for Neo and Trinity being back in the Matrix – and the Matrix itself being bigger and more powerful – was kind of technobabbley, but I didn’t hate it. It was a gateway to something significant, and without it the film itself wouldn’t have been possible. I think as a narrative point it does work, but the film was definitely better for not spending too much time trying to over-explain how Neo and Trinity came to be trapped again and what the Analyst’s plans were.

The new character of Bugs was fun; a clever riff on a character concept from previous entries in the series who felt distinct, yet familiar. There was a bit of forced drama in the conflict between Bugs and Niobe – the latter now in command of the new human-synthient settlement of Io. That particular story beat didn’t really go anywhere; Niobe was concerned about the safety of the settlement, yet it never really felt as though it were under threat nor in any danger, despite the plan Bugs, Neo, and Morpheus came up with to rescue Trinity.

I didn’t feel this conflict was the film’s strongest narrative choice.

I liked seeing Agent Smith as a character outside of his usual role. He was definitely still an antagonist, but the addition of the Analyst as the program in control of the Matrix had untethered Smith. His desire to remain free from outside control was understandable at first – but was subsequently traded away for a redux of the Neo-versus-Smith battles from earlier films. It was still neat to see an unexpected team-up, however brief, between Neo and Smith – though I come back to what I said earlier: this would’ve worked a lot better if the original actor had been able to reprise the role.

The Analyst was a wonderfully nuanced character, and Neil Patrick Harris put in a great performance. The Analyst had taken over the Matrix, rebuilding it around Neo and Trinity and using their emotional connection to manipulate people and thus make the Matrix even more efficient. This gave the story the necessary explanation to function, and served as a decent motivation for the Analyst’s character.

The Analyst made for a great antagonist.

The synthient Sati – played by Priyanka Chopra Jonas – gave us a lot more information about the synthients, and was the best and most interesting machine portrayal in the film. She also had a connection to the original films, having briefly met Neo years earlier. Her motivation to rebel and to seek to see the Matrix shut down was easily understood: having seen her parents killed, she essentially wanted revenge.

None of these characters – or the other secondary characters – felt flat or uninteresting; I was genuinely curious to learn more about them and the places they occupied in this dystopian world. Each felt distinct, each had a purpose, and they were all written sympathetically. The story was complicated in places, and I think casual viewers or those not up to speed on the events of the original films will struggle in places to follow some of the denser moments which rely on lore and backstory to make sense. But The Matrix Resurrections is a sequel – part four in a series. Even though it’s coming almost two decades later, you can’t expect it to spend all of its runtime re-explaining events from the past!

The film relies on earlier entries in the series to make sense of its storylines.

Resurrections included a fair amount of footage from the original Matrix films, some of which were very brief clips that were only on screen for a second or two. This abrupt editing was a risky choice – it could have felt cheap or even lazy; a direct appeal to fans of the original films. However, I don’t believe this is how it comes across. It continues that feeling of being unsettled, of feeling that there’s another life that one could or should be living. In Neo and Trinity’s cases, these came in the form of memory and flashback – which is where the very literal use of clips from the original films come in. In the case of trans and non-binary people, to continue that theme, these clips could represent the true self that exists outside of the shell, bubble, or closet in which one is trapped.

I found The Matrix Resurrections to be a deeply emotional experience – and a film I’m incredibly grateful to have been able to see. As I continue my own gender identity journey as a non-binary person, films like Resurrections are important and helpful. Seeing moments that I could relate to depicted as visual metaphors in a film laced with analogy and allegory was powerful, but also absolutely fascinating.

Fans of the original films will find something to like – if they’re prepared to give Resurrections a fair shake on its own merits and not get bogged down in arguments about “wokeness” and the like. Though there were things I felt missed the mark, overall I have to say that Resurrections is one of the most complex, raw, and brutally honest films I’ve seen all year. It retains all of the signature elements from the original films, and for people who aren’t interested in a metaphorical or philosophical reading it’s possible to enjoy Resurrections as a work of action-sci-fi. For me, though, the powerful themes resonated with me, and made The Matrix Resurrections a film that was both an entertaining watch and, at times, a deeply emotional and cathartic experience.

The Matrix Resurrections is out now in cinemas and is available to stream on HBO Max. The Matrix Resurrections is the copyright of Village Roadshow Pictures and/or Warner Bros. Pictures. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Crowdfunding and pre-ordering are completely different

One method of raising money that some game developers started using in the late 2000s and early 2010s is crowdfunding. Check out popular crowdfunding websites like Kickstarter and Indiegogo and you can find plenty of video game projects on offer, all of which are asking for your money.

In exchange for supporting a project or helping it get started, many crowdfunded games offer players their own copy – which can be a digital download or a physical boxed version depending on the title and the amount of money invested – to be delivered when the game is finally ready. This transactional approach to crowdfunding, combined with prices that are often comparable to the “standard” price of a brand-new game, has led many players to consider crowdfunding as an extended form of pre-ordering.

Logos for Kickstarter and Indiegogo – two of the web’s biggest crowdfunding platforms.

Unfortunately nothing could be further from the truth, and this fundamental misunderstanding has caused an awful lot of disappointment in recent years. It isn’t the fault of individual players, many of whom simply saw an exciting-sounding game and wanted to place their order as early as possible. Instead the fault really lies with the way these crowdfunding platforms and individual developers market their products.

When placing a pre-order for a video game, players are almost always committing their money to a project that is already fully-funded. Perhaps an indie developer has taken out a loan, or maybe we’re talking about a game produced by a larger publisher with the financial resources of their corporation. Regardless, by the time pre-orders go live for practically every title, the game’s development costs are covered and a release is assured. Some games receive delays even after accepting pre-orders, but even then a delay is usually a matter of weeks, months, or a year at the most – and the title is still being worked on.

A visualisation of buying things online…

Pre-orders are purchases – they’re a transaction between the player and the platform, shop, or publisher. As such they’re subject to a range of consumer protection laws, the most significant of which is the right to be refunded. If a pre-ordered game is cancelled, or even if a player changes their mind before release, they can simply contact the retailer or publisher and request a refund without too much hassle.

Crowdfunding, as many players have found to their cost, doesn’t work this way at all. At a fundamental level, crowdfunding is akin to a donation or an investment. As anyone who’s ever played the stock market or cryptocurrency can tell you, the value of investments can change over time, and as the developer or company you’ve donated to takes your money to use in the process of developing their game, there are no guarantees. Caveat emptor indeed.

Buyer beware!

Creating anything is an incredibly difficult and complicated process, and all manner of different unforeseeable situations can adversely impact a project. The current pandemic is an example – many films, television shows, and video games saw their production disrupted by events completely beyond their control. In short, a project may not always go as intended, and even if production goes as smoothly as possible, the end result may be radically different from its creator’s original vision.

For players who’ve donated to a crowdfunding project, this can be incredibly hard to take. They feel they were promised a particular kind of game within a given timeframe, but for any one of a thousand different reasons the game they got doesn’t align with those initial expectations or developer promises. Unfortunately there really isn’t much that can be done about this.

Many people end up angry or upset when a crowdfunded game fails to deliver.

Two examples come to mind of crowdfunding projects that didn’t go to plan. On a personal note I’ve got 2019’s Shenmue III. This title, which dedicated fans of a long-dead pair of games managed to raise an astonishing $7 million to help create, had one job as far as I was concerned: finish the story. Shenmue II had ended on a cliffhanger, and fans wanted to see protagonist Ryo Hazuki bring his quest for revenge to a conclusion. But for reasons I find utterly inexplicable, that didn’t happen. Shenmue III didn’t finish Ryo’s story.

The second example is one of the most egregious crowdfunding disasters of all time: Star Citizen. In development now for over eleven years, the game is nowhere near ready for release. While a small part of the game is available in an early alpha state, developers Cloud Imperium Games have mismanaged the project in truly epic style. With well over $300 million raised – almost all of which has been spent – Star Citizen is a complete disaster, with many of its original backers and fans now calling it a “scam” for the way it took their money.

Logo for the unreleased game Star Citizen.

Shenmue III had specific problems with its story as a result of its creator being unwilling to make cuts to the game’s bloated narrative. Star Citizen is an example of a developer getting completely out of their depth. With the amount of money Cloud Imperium Games raised growing, they felt the need to promise more features for the game. But more features meant more development time, which meant more money was needed to keep the lights on, and in order to raise more money they promised more features… leading to a catastrophic spiral from which the game will never escape. It’s a case of feature creep on an unprecedented scale.

There are plenty of other examples of disappointing crowdfunded games, including titles that ended up baring little resemblance to what had been originally promised and, of course, many games that simply never made it that far, being cancelled or simply vanishing without ever releasing so much as a teaser trailer.

Shenmue III is one of the biggest crowdfunding disappointments to me personally.

These things will always happen. In the games industry there are many examples of titles that entered development but never made it to release, including some whose details have subsequently leaked out – like Star Wars 1313, Rockstar’s Agent, and Prey 2. The key difference with those titles is that they were never being “sold” – players didn’t have to part with their money, meaning the only negative consequence of these cancellations is disappointment. On the rare occasion where a game has been cancelled after pre-orders were available that money is able to be refunded.

Because of the way crowdfunding works, players can be left out of pocket – some to the tune of thousands of pounds or dollars – if a project doesn’t go to plan. And because of the way many crowdfunded titles are marketed, players who believe that they essentially pre-ordered a game or engaged in a transaction are understandably upset. This is why we all need to educate ourselves and understand the fundamental difference between pre-ordering a game and participating in a crowdfunding campaign.

Some people invest vast sums of money in crowdfunding campaigns.

The best way I can explain it is like this:

Pre-ordering means you’re buying a game and engaging in a transaction with a company. They have already committed the financial resources to making the game, and while it can still turn out to be disappointing for all manner of reasons, your money is safe and in almost every case you’ll be able to get a refund.

Pre-ordering is a purchase; the proceeds go to the developer, publisher, and/or shop as proceeds for work already completed.

Crowdfunding is donating to a project. You aren’t purchasing anything – not even if a copy of the game is listed as a “reward” for investing your money. Your money is going to be taken by the developer to be used as part of the game’s creation, not to make a profit on a game they have already committed to making. Because a lot can go wrong or simply change during the creation of a video game, there’s a higher chance that when the game eventually releases it won’t be exactly what you expected – if it even releases at all. In any case your money is almost certainly gone, and unless you can afford to lawyer up or prove that a project was a deliberate scam or con, perpetrated by someone with no intention of creating a video game, you won’t be able to get it back.

Crowdfunding is a donation; the money is a gift which goes directly to the developer so they can fund the game’s creation.

Most projects are not scams – but that doesn’t mean things won’t go awry.

Speaking for myself, I’ve never donated to a crowdfunding campaign. Even when it came to titles like the aforementioned Shenmue III I simply concluded that I don’t have the money to lose. As someone on a low income my budget for video games – and any other entertainment product – is already low, so the idea of investing in the creation of something, no matter how “cool” it might sound, is something I’m unwilling to commit to.

Sadly, some of these failures and disappointments will lead to fewer players being willing to donate their money to crowdfunding campaigns in future. That will have an effect on some smaller independent developers for whom crowdfunding may be the only viable method of fundraising to bring their dream to life. In some cases we can lay the blame at the feet of large companies or wealthy individuals who essentially “abused” the crowdfunding model to create projects they could almost certainly have afforded to fund out of their own pockets. But some of the blame also lies at the feet of developers like Cloud Imperium Games, who have failed to deliver what they promised after more than a decade – while trying to convince players to buy in-game items that can cost upwards of $1,000. The whole thing gives crowdfunding a bad name.

Cloud Imperium Games is the company behind Star Citizen.

Your money is your own, and how you choose to spend it, donate it, or invest it is up to you. I would never tell anyone not to participate in a crowdfunding campaign, because at the end of the day it’s a personal decision. The gambler’s advice is always worth bearing in mind, though: “never invest more than you can afford to lose.” That’s true of poker games and it’s true of crowdfunding too.

I’ve been meaning to write this piece for a while; it was one of the articles I had in mind when I first created this website almost two years ago. Having spoken with several acquaintances who felt “scammed” by a crowdfunding project gone wrong, and seeing many comments and criticisms online of titles like Star Citizen from irate backers who feel – wrongly, I’m afraid – that they had something akin to a purchase guarantee or pre-order, I wanted to add my two cents to the conversation.

It’s my firm view that crowdfunding and pre-ordering are very different things, no matter how a project may be marketed. Some companies and individuals definitely cross a line, or come close to it, with how they talk about their projects and try to convince people to part with their money. But at the end of the day it’s up to us as individuals to make sure we understand what we’re getting into before we make any kind of financial commitment.

All titles mentioned above are the copyright of their respective developer, studio, publisher, etc. Some stock images courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks is boldly going for asexual representation

Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2, particularly the episode Where Pleasant Fountains Lie.

This article deals with the subjects of sex and sexuality and may be uncomfortable for some readers.

Growing up asexual is difficult. We live in a world that seems to revolve around sex and sexuality much of the time, with an awful lot of music, art, and entertainment dedicated to relationships and to sex. Graphic depictions of sex on screen may be a relatively recent phenomenon, but even in the 1980s and 1990s sex was a frequent subject on television, in cinema, in music, and in practically every other form of media.

Even the arrival on the scene of more lesbian, gay, bisexual, and trans characters in media didn’t bring all that much respite. Who people were having sex with changed, but the fact that they were having sex – and spent much of their time pursuing it in one form or another – had not. The growth in LGBT+ representation in media has been fantastic (though it is still far from perfect) but speaking for myself as an asexual person, it didn’t always succeed at resonating with me. I still felt alone, that my perspective wasn’t being represented.

The asexuality flag or asexual pride flag. You might’ve seen it before – it’s permanently flown in the upper-right corner here on the website.

In the couple of “sex education” lessons that I was given at school, there was no mention of the LGBT+ community, let alone asexuality. Sex was something that “everyone” had and wanted to have, and between the depictions and talk of sex in all forms of art and media through to peer pressure from my adolescent peer group, it was inescapable. The only people who might be celibate were monks, nuns, Catholic priests, and losers who couldn’t find a date. That was the way sex and sexuality appeared at the time I was discovering my own.

In the time and place where I was growing up, away from the more liberal and cosmopolitan cities, even being homosexual was considered something abhorrent, let alone being trans, non-binary, or asexual. People didn’t understand what any of those terms meant because they’d never been exposed to it, and even being suspected of being a “poof” or a “bum boy” was enough to send the bullies into a frenzy.

The new “progress” LGBT+ pride flag.

The process of “normalising” – and gosh do I hate that term – asexuality can only begin when asexuality is visible. There may be a handful of asexual activists both within and outside of the broader LGBT+ movement, but generally speaking the level of visibility remains low. Without that visibility, understanding and acceptance can’t follow. The same is true of any minority group – including transgender and non-binary.

It’s for this reason that I get so irritated when I hear people talking about “too many” gay characters on television, or how “in-your-face” LGBT+ representation feels. It’s like that specifically because these groups have been so underrepresented for such a long time, and by making LGBT+ depictions more overt and obvious, it raises awareness and draws attention to the LGBT+ movement and the quest for acceptance within society as a whole.

Greater representation of LGBT+ people is still needed.

Since I went public with my asexuality, I’ve started displaying the asexual pride flag right here on the website. You can see it in the upper-right corner both on PC and mobile devices. I do that deliberately with the express intention of raising awareness and pointing out that asexual people exist in all areas of life. My chosen subjects here on the website are entertainment – Star Trek, video games, sci-fi and fantasy, among others. But there are asexual people in all walks of life and with as broad a range of interests as everyone else.

Being open about my asexuality was a choice that I made in part because of the lack of representation and lack of awareness many folks have of asexuals and asexuality. Even by offering my singular perspective on the subject in a small way in my little corner of the internet, I feel like I’m doing something to advocate for greater awareness and greater visibility, because without those things I fear that asexuality will never be understood. And without understanding it’s very hard to see a pathway to broader acceptance of asexuality in society.

If you’re interested to read a more detailed account of how I came to terms with my asexuality, you can find it by clicking or tapping here.

Title card for Where Pleasant Fountains Lie.

So we turn to Star Trek. As an adolescent dealing with some of these issues surrounding my sexuality, the Star Trek franchise – and other sci-fi and fantasy worlds – could offer an escape. Science fiction and fantasy tend not to be as heavily reliant on themes of sex as, say, drama or even comedies can be, and I think that may have been a factor in my enjoyment of Star Trek: The Next Generation during its original run.

Despite that, the Star Trek franchise is hardly nonsexual. Characters like Captain Kirk and Commander Riker are well-known for their many relationships, and episodes like The Naked Time and Amok Time, while never showing as much overt sexuality as some more modern shows, do reference the subject. Even characters who have proven popular in the asexual community – like Spock and Data – had sexual relationships. While the Star Trek franchise has been at the forefront of many battles for representation – famously showing the first interracial kiss and with episodes like Rejoined promoting LGBT+ issues – asexuality itself had never been overtly referenced in Star Trek.

Characters like Data have been talked about in an asexual context before.

Though the depiction of Lower Decks’ chief engineer Andy Billups wasn’t explicitly about asexuality, his story in Where Pleasant Fountains Lie presented the first significant analogy for asexuality in the Star Trek franchise – and one of the first ever on television, certainly the first that I’ve ever seen. In typical Star Trek fashion, the episode looked at the subject through a science fiction lens, with Billups’ unwillingness to have sex being tied to the medieval-spacefaring culture from which he came.

Star Trek has often done this. Rather than explicitly referencing a contemporary issue, writers will devise an in-universe comparison. The Doomsday Machine featured a planet-killing superweapon in an analogy about nuclear proliferation. In The Hands Of The Prophets told a story about Bajoran religion clashing with secular teaching in a story that was clearly about the creationism/evolution debate but that made no explicit references. Likewise we can say that Where Pleasant Fountains Lie is a story about asexuality – but one seen through a Star Trek filter.

The episode told a story about asexuality through a typical Star Trek lens.

As an asexual person watching the episode, I was floored. For the first time, a character in Star Trek shared my sexuality and feelings about sex. More than that, as the Hysperians’ plot to trick Andy Billups into having sex reached its endgame, the poor man looked so incredibly uncomfortable and ill at ease with what he was about to do. I’ve been there. I’ve been Andy Billups in that moment, and to see that portrayal was incredibly cathartic.

When I was fifteen I lost my virginity, succumbing to the pressure from my peer group and having talked myself into it. I thought that by doing so I could convince others – and myself – that I was “normal,” just like everyone else. Never having heard the term “asexual,” nor understanding that the way I felt about sex and genitalia was valid, I convinced myself that I must be the one who was wrong, that I was broken and that my sexuality simply did not exist as I now understand it. In that moment I felt a great deal of trepidation. This wasn’t simply the anxiety of one’s “first time,” but I was forcing myself to do something that I fundamentally did not want to do; something that disgusted and repulsed me.

I related to Billups so much during this sequence.

If you’re heterosexual, I guess a reasonable comparison would be having sex with a same-sex partner. Even if you could talk yourself into it, it wouldn’t feel right. And vice versa if you’re homosexual; having sex with an opposite-sex partner would feel fundamentally wrong. That’s the expression that I saw stamped on Andy Billups’ face in Where Pleasant Fountains Lie, and if I had looked in the mirror on that day in my mid-teens – or on any of the other occasions on which I talked myself into having sex with partners both male and female – I would have seen the exact same thing.

I believe that this is the power of representation. To truly see myself reflected in a fictional character has been an entirely new experience for me, and no doubt for other asexual folks as well. Lower Decks may be a comedy series, but this storyline has become one of the most powerful that I’ve seen in all of Star Trek. It was the first time I ever saw my sexuality represented on screen, and for as long as I live I will be able to go back to that moment and point it out to other people. There is finally an understandable, sympathetic metaphor for asexuality on screen.

Chief engineer Andy Billups: asexual icon!

As I stated in my review of Where Pleasant Fountains Lie, the depiction of Billups wasn’t perfect. There was a jokiness and a light-heartedness to elements of the story that clashed with the heavier themes that were present. But in spite of that, Billups’ story resonated with me. It’s an incredibly powerful moment to see any kind of asexual representation, and although there were jokes at Billups’ expense in the episode, he came across incredibly sympathetically. He even had his entire team cheering for him and chanting his name at the end – celebrating how he remained true to himself and didn’t have sex.

No asexual person should ever feel that they’re obligated to have sex. Sex education classes need to include asexuality alongside the rest of the LGBT+ spectrum so that asexual kids and teenagers can understand that the way they are is normal and valid. But education is only one thing that needs to change. Representation in all forms of media is exceptionally important too, and even a single depiction of a secondary character in one episode is already the best and most powerful asexual story that there has been in a long time – possibly ever. As more people become aware of asexuality and understand its place alongside heterosexuality, bisexuality, homosexuality, and other sexual orientations, the stigma or prejudice against asexuals and asexuality that exists in society will – in time – decrease.

Whether intentional or not, Lower Decks has joined the conversation and brought asexuality to mainstream attention in a way that I’d never seen before. It’s now possible for me to point to Where Pleasant Fountains Lie to show anyone who’s interested to learn more about asexuality and to see it represented on screen. That opportunity didn’t exist before, and I’m incredibly grateful to Lower Decks for this episode, this character, and this powerful story.

Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ah, September!

I adore the beginning of September. As a kid I hated it, of course – the first week of September means back to school for kids in England – but with those years far behind me (too far, quite frankly) I’ve really come to appreciate what September brings. Even as a kid, September marked the beginning of the slow march to Christmas, and brought with it the end of the summer heatwaves and warm weather. As the leaves begin to turn shades of gold, orange, and red, autumn sets in and the weather cools. The nights start getting noticeably longer, and then before you know it it’s harvest time!

Autumn is, on balance, probably my favourite season. As much as I like seeing the beautiful frosts and snowfalls of winter, autumn has a sense of slowly-building anticipation that winter lacks; the hype before the main event. Just like the days leading up to Christmas are more enjoyable than Christmas Day itself, so too is autumn preferable to winter.

Don’t tell anyone, but Christmas is coming!

Though we don’t have Thanksgiving here in the UK like our American and Canadian friends, harvest time brings with it an abundance of many of my favourite dishes, like apple crumble – the perfect autumn dessert, if you ask me! As a kid we’d go bramble-picking, collecting the fruit you might also know as blackberries to make into desserts or jam. I tend to associate the autumn season with these kinds of fruity, sweet flavours – but you could just as easily add into the mix hearty stews or dishes like steak pie.

Apples – the quintessential autumn fruit.

As an aside, it was only when I moved away from the UK and met folks from other countries that I realised how British cuisine has acquired a truly awful reputation! It never occurred to me that it might be so looked down on by people from other parts of the world, especially because I grew up in a rural community where farm-fresh produce was often available. I can remember attending events celebrating cookery, where local chefs would show off the best (often very expensive) home-grown ingredients. There was even an apple festival that I went to once – around this time of year – which was great fun. And I still have a soft spot for cookery shows on television (or online) – many of which star British chefs cooking British food. But I digress!

Heat never used to be a big deal for me. I lived for a time in South Africa, on the KwaZulu-Natal coast, and summer was warm and humid there. Even when I lived in mainland Europe, temperatures were a lot warmer than they are here. Unfortunately though, as my health has gotten worse over the years I’ve found that my tolerance for heat has declined, and my idea of what makes for a comfortable temperature is now what a lot of folks would call “cold!” This means that I enjoy summer even less than I ever used to, so the beginning of September brings with it a sense of relief. Of course it’s still possible to get a heatwave or hot spell into September, but by and large we’re through what I consider the least-enjoyable part of the year.

Autumn is when the weather cools and the leaves turn beautiful shades of gold and orange.

From an entertainment point of view, September marks the beginning of the traditional television season – though of course such things are increasingly meaningless in an era of ten-episode seasons and on-demand streaming! But it was in September when many shows would premiere or kick off their new seasons – Star Trek: The Original Series and The Next Generation both debuted in September, for example. Even today, with streaming becoming an ever-larger part of the home entertainment landscape, summer still sees fewer new shows and fewer video game releases than the autumn. Got to get those games out in time for Christmas, right?

When I worked in the city in an office – or rather, a succession of offices – September was usually a great time to take a break. Co-workers with kids would often want time off over the summer holidays, and would be grateful to us childless folks for not taking up too many vacation days during the weeks when schools were closed. So by the end of the summer most of them would come back to work, meaning it was my turn for some time off! Though I wouldn’t say this was a tradition I stuck to every year, it was certainly something I took advantage of for several Septembers.

A real harvest bounty!

For a variety of reasons I have positive associations with this time of year, some going all the way back to my early childhood memories of picking brambles in the hedgerows around the small village where I grew up. Or playing conkers! Do you remember that game? If you never got to play, as kids we’d pick conkers – the large woody seed of horse chestnut trees – and tie them to pieces of string. The game then involved two players swinging or flicking their conker at the other player’s – the surviving conker was declared the winner!

So as September begins, we mark the unofficial end of summer. My favourite time of year gets started, and we begin the slow march toward Christmas and New Year – which will be upon us sooner than we realise! I never like to wish away time; none of us really know how many months or seasons we’ve got left, so wishing for a particular time of year to rush by seems rather ghoulish. But every year I’m pleased to welcome September, which brings with it the beginning of my favourite season and favourite time of year. And today, I just wanted to take a moment away from the usual things I talk about here on the website to acknowledge that.

All properties mentioned above are the copyright of their respective owner, studio, broadcaster, etc. Some stock images courtesy of pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery Season 3 – what was the Burn?

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Season 3.

As I was wrapping up my Discovery Season 3 series of articles in January, I said that we’d return to the Burn at a later date once I’d had time to get my thoughts in order. The Burn was the main storyline running through all of the show’s third season, and in addition it’s a story which has significant ramifications for Star Trek going forward, so I wanted to be able to do justice to this big subject. As you may recall from my commentary as the season was ongoing, I have mixed feelings. There’s a lot to talk about.

First up, let’s recap what the Burn was purely from an in-universe perspective, then we can get into my analysis of how well it worked as a narrative.

Though the timeline of some of these events was vague, we know that beginning in the 28th or 29th Centuries, the galaxy began to experience a dilithium shortage. The reason for this was never given nor explained in detail, but it was serious enough that the Federation began seeking out alternative sources of dilithium. At the same time, the Federation started to research alternative methods of faster-than-light travel, the most successful of these being the Ni’Var (Romulan-Vulcan) project called SB-19.

SB-19 was a pre-Burn Federation experiment – and one of the clues Discovery Season 3 dropped as to the event’s origin.

All of this came against the backdrop of a conflict referred to as the Temporal Wars. It’s assumed that this is related to Enterprise’s Temporal Cold War storyline, which saw a temporal agent named Daniels spend time aboard Captain Archer’s NX-01 Enterprise. The end of the war in the late 30th or early 31st Century saw the implementation of a ban on time travel, which is an aspect of the storyline that never really went anywhere.

By the mid-3060s, the Federation’s quest for dilithium was ongoing, and a Kelpien ship – the KSF Khi’eth, with Dr Issa on board – travelled to the Verubin Nebula. After finding a route inside, the ship crashed on a dilithium planet inside the nebula, and wasn’t able to be rescued. A child named Su’Kal was born to Dr Issa while inside the nebula, and as a result of exposure to the Verubin Nebula’s radiation and the dilithium of the planet where he was born, Su’Kal developed a telepathic connection of some kind with dilithium, a link which was seemingly amplified by being on the dilithium planet. At moments of extreme emotion, Su’Kal could trigger a psychic shockwave which destabilised dilithium. The death of his mother in the late 3060s caused this to happen, and the psychic shockwave travelled across the entire galaxy near-simultaneously. Almost all active dilithium went inert, and any ship with an active warp core exploded. This event was later referred to by survivors as “the Burn.” No one, including the Federation, knew how or why this happened, and for more than a century the cause of the Burn went unknown.

The Burn. Figuring out what caused it was a big part of Season 3.

The Burn caused widespread societal changes across the known galaxy, including the withdrawal of many Federation members and the rise of a faction called the Emerald Chain – which was implied to be a successor to the Orion Syndicate. Worlds like Trill, Earth, Ni’Var, and others left the Federation, and the severe dilithium shortage meant that other Federation members and colonies were no longer within travel distance. It’s not clear whether the Burn wrecked the Federation’s subspace communications network directly, or whether decades of decline and decay were responsible. Either way, by the time of Michael Burnham’s arrival in the year 3188, the rump Federation was not able to even communicate with some former and current members.

So that, in a nutshell, is the Burn.

Over the course of Season 3, Discovery dropped hints about the Burn and what it could be connected to. We had the mysterious piece of music that everyone seemed to know, Michael Burnham’s year-long research quest into starship black boxes, the aforementioned SB-19 project, the missing Red Angel suits and Michael’s mother, the name “Burn” possibly implying a connection to Michael Burnham, a mention of the Gorn having “destroyed” a region of subspace, a couple of possible ties to the Short Treks episode Calypso – by way of the word “V’draysh” to refer to the rump Federation and the timelines seeming to line up – and a couple of other smaller things.

Discovery implied a connection to the Short Treks episode Calypso – among others!

This setup forms a fairly typical “mystery box;” a style of storytelling pioneered by people like the writer/director of 2009’s Star Trek (and The Rise of Skywalker) J.J. Abrams. Alex Kurtzman, who was Discovery’s executive producer for all of Season 3 and who’s in overall creative control of the Star Trek franchise for ViacomCBS, is a colleague of and frequent collaborator with J.J. Abrams, and has adopted at least some of his storytelling methods. So it makes sense to see a “mystery box” in Discovery considering who’s in charge – and how television storytelling in general works as we’ve moved into an era of serialised shows.

The basic problem with the Burn as a “mystery box” is that the clues we as the audience were fed throughout the season did not add up to the story’s resolution. None of the clues or hints that the show dropped ultimately mattered; there was no way for anyone to put the pieces together to figure out the cause of the Burn based on what we saw on screen, not until the final episode when the Burn’s true origin was revealed. Some, like the piece of music, were dropped from the story altogether, despite seeming to be important when they first appeared. This made for a narrative that was, for many viewers and fans, unsatisfying at a fundamental level.

Star Trek: Discovery executive producer Alex Kurtzman.
Photo Credit: Gage Skidmore, CC BY-SA 2.0 https://creativecommons.org/licenses/by-sa/2.0, via Wikimedia Commons

I’m not suggesting that the storyline should have been telegraphed or written in a very obvious way, but once the decision had been made to establish the 32nd Century’s semi-post-apocalyptic setting as being of mysterious origin, that mystery needed to be resolved in a satisfying way. The fact that nothing that we learned across the entire season mattered or had any impact whatsoever on the Burn made the reveal that Su’Kal was the cause feel like a bolt from the blue; a deus ex machina.

Had the Su’Kal reveal come in episode 3 or 4, and then the story had moved on to deal with things like the diplomacy with Ni’Var and the conflict with the Emerald Chain, perhaps it would’ve worked better. But it came at the end of a season that had been running for several months, and in which several episodes were side-missions that didn’t further the Burn story in any way. Season 3 feels like it spent a lot of time getting to an anticlimax; all of those expectations which had been built up quite cleverly over the preceding episodes basically fizzled out. It wasn’t a catastrophic disaster of an ending, but it was one which just didn’t seem to fit with the story that had been teased all season long.

Su’Kal, a Kelpien who had no connection to anything else in the story, was ultimately revealed as the cause of the Burn.

For Trekkies – and for more casual viewers too, I would argue – the Burn was the most interesting, tantalising, and engaging part of the story of Season 3. How had Star Trek’s optimistic future been brought to its knees? How had the Federation allowed this event to happen in the first place, and how had the organisation so badly bungled its aftermath that even Earth had quit the organisation? These questions were all teed up by the Burn storyline, and providing a satisfying answer was perhaps the single most important task that befell the writers and producers of Season 3.

Su’Kal being the answer could have worked if the mystery had been set up differently. Bringing in the Kelpiens at an earlier stage would’ve helped, as would clues or hints about missions to seek out dilithium or experiments about radiation and telepathy. But I don’t think there can be any denying that Su’Kal as the cause of the Burn in the version of the story that made it to screen came from nowhere; it simply does not fit with what was set up in the rest of the season. That’s the fundamental reason why, for many folks, the Burn feels like a storyline that didn’t deliver at what should’ve been its climax.

Having set up a season-long mystery, the storyline jumped to a completely different conclusion that ignored what had been previously hinted at or established.

There’s more to say, though. The idea of running out of an essential fuel and looking for alternative options is an interesting analogy considering that the real world remains dependent on fossil fuels. The Burn can be read, perhaps, as an extreme metaphor for climate change – the Federation’s dependence on dilithium ultimately caused a catastrophe that almost led to the collapse of civilisation itself.

But if this kind of analogy was part of the writers’ intentions, it has to get a failing grade. The concept itself works. It does what Star Trek has always done: uses its sci-fi setting to look at real-world issues. But once Su’Kal was shuffled out of the way, what did the Federation find? A massive cache of dilithium. A planet-sized mass of this vital fuel could power the galaxy for decades or more, regardless of the fact that it was almost responsible for the end of advanced civilisation. To continue the climate change analogy, this is the equivalent of running out of coal and oil, trying to use renewables, then the story ending with a huge new coal mine and oil fields being discovered.

Finding a dilithium planet rendered what could’ve been an interesting and timely story about fuel and energy resources somewhat meaningless.

Though some Trekkies may be glad to see that dilithium crystals aren’t in danger of disappearing from the franchise, this adds another element to the Burn’s unspectacular ending. After all of the talk of a shortage of fuel, alternative methods of propulsion (including several mentioned in the season premiere that were never spoken of again), and how dangerous dilithium could be, the story ends not with some new technology being invented to circumvent the crisis, nor with Federation starships being fitted with Spore Drives like Discovery has, but with a cop-out – finding a huge new dilithium planet that can be strip-mined for fuel.

The Burn and the dilithium shortage storylines were effectively reset by the end of Season 3. With Season 4 seemingly picking up a new story, what could’ve been one of the most powerful turning points in the entirety of Star Trek may find itself relegated to being little more than an unsatisfying season-long story arc that future stories will simply ignore. The Burn could’ve led to significant changes for Star Trek, assuming future shows might use a 32nd or 33rd Century setting. New kinds of starship could have been created using different methods of propulsion and new technobabble to explain it. Instead, basically what happened is that after a season-long dalliance with a setting teetering on the edge of the post-apocalyptic, Star Trek will shift back to using the same things as before.

Discovery can warp away to a new adventure next time and shelve the Burn.

A story that comes full-circle can work. After a season of seeing the galaxy struggling in the aftermath of the Burn, it will feel great to see Captain Burnham and the crew bringing hope back to the shattered Federation, and hopefully seeing the organisation returning to full strength. But how we get to those ending points is significant, and in the case of the Burn, the storyline took an odd route that has left many viewers feeling it wasn’t all it could’ve been.

Finally, we come to what I consider to be the worst and most egregious failing of the Burn and its storyline: the portrayal of Su’Kal and his role in it.

Bill Irwin put in an outstanding performance as Su’Kal, and I don’t want to criticise him for a moment. The way Su’Kal came across on screen was sympathetic, and his scenes with Saru in particular were deeply emotional. This is no criticism of the performances of Irwin or any of the other actors involved in the Su’Kal sequences.

Bill Irwin was wonderful to watch as Su’Kal.

Neurodivergent people, people with learning difficulties, and people with mental health issues have long been portrayed on screen in a variety of negative ways. That can be by becoming the butt of jokes, at other times being portrayed as villains, having no say in or agency over their own lives and stories, or simply by being ignored; it hasn’t been an easy road. Simply seeing a positive portrayal of someone in that situation could be a big deal, yet Discovery completely screwed this up.

By saying that Su’Kal accidentally caused the worst disaster in the entire history of the Star Trek galaxy, the show plays to old stereotypes of the neurodivergent as dangerous. Su’Kal is, for all intents and purposes, no different from Lennie in John Steinbeck’s 1937 novel Of Mice and Men. Lennie would accidentally kill another character in the book because he didn’t realise or understand his own strength, and that description of a man who was “too stupid” to recognise or understand his own power fits Su’Kal almost perfectly.

Su’Kal is basically a futuristic Lennie from Of Mice and Men. (1992 film adaptation pictured.)

Discovery treats Su’Kal with a cloying, sickening pity at times, looking down at him while trying to present him in as pathetic a manner as possible. The show sees Su’Kal as a hapless moron who blew up every starship in the galaxy with his uncontrolled emotional outburst, painting him – and, by extension, other people with mental health conditions and learning disabilities – as a serious danger to others. People with learning difficulties are often portrayed as unable to control their emotions, which is a further stereotype that Discovery leans into. These aspects of the portrayal are really just awful, and putting Su’Kal in this position has real-world comparisons that are deeply unpleasant.

How many times can you remember hearing, in the aftermath of a massacre or killing spree, that the suspect had “mental health problems” or a learning disability? It seems like it happens every time we hear of such an event, and there’s a huge stigma even today around the topic of mental health. As someone with diagnosed mental health conditions myself, this is a topic that hits close to home, and I feel that the way Discovery portrayed Su’Kal as this kind of “dangerous idiot” stereotype shows how far we still have to go as a society when it comes to talking about and depicting neurodiversity on screen.

Su’Kal being the cause of this disaster has some really disturbing implications beyond the story.

Though I enjoyed much of what Discovery’s third season brought to the table, the way Su’Kal was portrayed in his two appearances at the end of the season were really disappointing, even more so considering that the Star Trek franchise has so often tried to be a pioneer for portrayals of underrepresented peoples. Season 3 introduced transgender and non-binary characters for the first time, for example, and the show has a married gay couple, is led by a black woman, and has characters from many different backgrounds. But when it came to depicting someone with mental health issues and learning difficulties, Discovery fell back on overused stereotypes and outdated tropes, effectively bringing a modern-day Lennie to the screen.

There are aspects of Su’Kal’s story that did work. I like the fact, for example, that the telepathic technobabble aspect of the storyline was very “Star Trek” – you wouldn’t get this kind of story in any other franchise, and that’s something that gives Star Trek a sense of identity; a slightly esoteric, weirder kind of sci-fi than you get in other stories. But that side of it is drowned out by how badly Su’Kal as a character and a trope landed.

Su’Kal’s emotional outbursts are deadly.

Neurodiversity isn’t always going to be easy to put to screen, and I get that. If there were only two half-episodes to show off Su’Kal and get to know him, perhaps the chance for a nuanced portrayal that was sympathetic without being pitiful never existed to begin with. But if that’s what happened, Su’Kal should never have been created in the first place. Either a different character should’ve filled that role, or an alternative explanation for the Burn should’ve been found. Given all of the other faults, missteps, and failings present in the Burn narrative as a whole, which I outlined above, I would prefer the latter.

Su’Kal as a character exists in a weird space for me. On the one hand, the emotional side of the portrayal, and the performance by guest star Bill Irwin, were outstanding. But there are so many flaws in the premise of the character and his role in this galactic catastrophe that I can’t look past them. Su’Kal being responsible for the Burn is an age-old trope, one which perpetuates the stigmatisation of the neurodiverse, and in particular those with learning difficulties. Star Trek should know better than to use a character like Su’Kal in a role like this; Star Trek should be better than this, and that’s why it’s so disappointing to see this storyline in Discovery.

I’m very disappointed that a Star Trek show would choose to rely on these outdated stereotypes.

To conclude, I’ll say that the Burn was an interesting, if slightly alarming, premise for the season. It allowed Discovery to tell some truly different and unexpected stories, it provided the backdrop for some great characterisation and character moments, and it has set the stage for future stories in this era. It wasn’t a total failure and I wouldn’t want to see it somehow erased or overwritten.

At the same time, however, the storyline itself followed a very odd path. The ending didn’t flow from what had been slowly built up across the rest of the season leading to the Burn as a whole feeling unsatisfying. Season 3 is saved by the fact that it has those other great episodes, character moments, and standalone stories; had it been all about the Burn we could well be talking about Season 3 as Discovery’s worst.

For me, though, the most egregious failure and deepest disappointment with the Burn storyline is the role Su’Kal played in it, and the implications that has for how neurodiverse people are viewed and portrayed on screen. Though the stigma around mental health and learning disabilities still exists in a big way out here in the real world, Star Trek has always been at the forefront of changing minds and challenging stereotypes. To fall back on such an old-fashioned trope, even though I have no doubt it was accidental, is bitterly disappointing and even upsetting.

Star Trek: Discovery Season 3 is available to stream now on Paramount+ in the United States and on Netflix in the UK and around the world. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Dr Pulaski – a character study

Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation. Minor spoilers may also be present for other iterations of the Star Trek franchise.

For reasons that still aren’t crystal clear over thirty years later, Gates McFadden was dropped after Season 1 of Star Trek: The Next Generation. Dr Crusher had been a mainstay of the show’s first season, going a long way to humanising the otherwise stoic Captain Picard, as well as bringing a family dynamic to the series. Her absence in Season 2 was an obstacle for the show to overcome, and to replace her, Gene Roddenberry and the creative team introduced a new character: Dr Katherine Pulaski.

I have to hold up my hands and admit to being a fan of Dr Pulaski. There are certainly elements to her characterisation that worked less well, and we’ll look at those in a moment, but on the whole I felt her inclusion in the series took The Next Generation to different places, places it wouldn’t have been able to reach without her. That’s my own bias coming into play as we delve into her character today.

The intention behind Dr Pulaski’s introduction was to shake up The Next Generation. Across the show’s first season there hadn’t been much interpersonal drama between the main characters – something that was a marked change from The Original Series. In Star Trek’s first incarnation, the “frenemy” relationship between Dr McCoy and Spock in particular was a source of both drama and humour, and it seems clear to me that The Next Generation lacked that in Season 1, and that Dr Pulaski was created to try to bring that element back to Star Trek.

When I think about Dr Crusher, with the possible exception of her role in the two-part episode Descent, I wouldn’t use the terms “strong” or “forceful” to describe her personality. She’s a reasonably quiet, slightly soft-spoken character, clearly very compassionate but also quite agreeable, especially when pressed by Captain Picard. To call her “bland” might be unkind, but she was never meant to be the standout character among the cast of The Next Generation.

Dr Pulaski is the polar opposite. She’s opinionated, outspoken, and occasionally brash. Though she does form firm friendships with other members of the senior staff, she’s much more of a standalone, individualist character. These are all traits that she inherited from The Original Series’ Dr McCoy, and we can see a very definite McCoy influence for practically her entire run on the series.

The role of a doctor in Star Trek is naturally a limited one, and that was especially true when the franchise was primarily interested in episodic storytelling. Dr Pulaski’s scenes are largely limited to Sickbay or dealing with medical-themed stories and events, and this naturally puts constraints on what she – and other doctors in the franchise too – can do. In episodes with a strong medical storyline, I’d argue that Dr Pulaski shines, and aspects of her personality that might otherwise come across as abrasive can instead feel determined and driven. In stories without much going on in Sickbay she’s naturally of less use to the writers, and it shows.

One of the main areas of criticism when Dr Pulaski came aboard was her relationship with Data. Designed to mimic the Spock-McCoy dynamic from The Original Series, some of Dr Pulaski’s early scenes and episodes with Data did not work as intended. She came across as patronising and looking down at Data – and that’s putting the most positive spin possible on it! At worst, Dr Pulaski was actively degrading and dehumanising in the way she spoke to and about Data, and that’s something that many fans found hard to take.

Though we’re more aware in 2021 of the need to be inclusive and attentive to the needs of neurodivergent people, non-binary folks, and other marginalised groups, even in 1988 many fans were uncomfortable at seeing Data dehumanised and talked about in the abstract. Fans had had a whole year to get to know Data, and just like we balked at Dr Bruce Maddox’s treatment of him in the episode The Measure of a Man, so too fans felt Dr Pulaski was treating Data unfairly. This is legitimate criticism, and soured many fans on Dr Pulaski almost from her first moment on the series.

Though I was perhaps a little unkind in my characterisation of Dr Crusher earlier, there were many fans of The Next Generation who liked the character and wanted her back. A letter-writing campaign began almost from the moment Season 2 premiered – supposedly with some involvement from Patrick Stewart – to convince the producers to bring back Gates McFadden and dump Dr Pulaski. Though I daresay this would’ve happened regardless of how well Dr Pulaski’s character had been received, the fact that those early episodes featured a conflict with Data that certainly went too far and crossed a line didn’t help her cause.

Despite all of that, by the time Season 2 was finding its feet, Dr Pulaski had become established as a regular member of the crew of the Enterprise-D, and had settled into her role in Sickbay about as well as she could. The fact that she was a strong and decisive personality may have been divisive among fans, but in my opinion she elevated the role of the ship’s medical officer, taking what had been a secondary position with Dr Crusher in Season 1 and transforming it into a more important role, especially in medical storylines. Even when Dr Crusher returned in Season 3, this aspect of the show continued to an extent; Dr Pulaski’s legacy on the show, despite the character being dropped with little fanfare, may be that Dr Crusher found more prominent storylines.

The comparisons with Dr Crusher are inescapable, and one other aspect that viewers felt was missing after Dr Crusher departed the series was a relationship with Picard. Dr Crusher and Picard had history as well as more than a little romantic tension, whereas Dr Pulaski didn’t have that connection with Picard – or with anyone else. Though there was a storyline in the episode The Icarus Factor involving a past relationship with Commander Riker’s father, this didn’t become a major aspect of her character, and she remained romantically un-attached for the rest of her tenure.

Though the episode Unnatural Selection is perhaps the story where she was given the most to do, where I felt we saw Dr Pulaski at her best was in episodes like Time Squared, where she tended to a second Captain Picard from several hours in the future, Up The Long Ladder, in which she takes part in a traditional Klingon ceremony with Worf, and though there are two sides to her relationship with Data on display in Peak Performance, the way she consoled him after his defeat at Strategema was sweet. In these moments we see different aspects of her character – her medical expertise, her embrace of different cultures, and through her evolving relationship with Data, her ability to overcome her own prejudice.

Perhaps the fact that Dr Pulaski had anti-android prejudice to begin with made her too unpopular with fans to be redeemable. Her occasionally blunt persona didn’t help her in that regard either. But had we met Dr Pulaski in Season 1 not Season 2, I think it’s possible for her evolving relationship with Data to have provided a deeply satisfying character arc.

The problem Dr Pulaski faced was that she joined a series that already had a full season – 25 episodes – under its belt. The characters had grown together and been through some major events in Season 1, particularly the death of their friend and colleague Tasha Yar. Yar’s own deep relationship with Data, which was jump-started by the events of The Naked Now, had gone a long way to humanising him across Season 1, and there was something charming in the “android who longs to be human” story. In Encounter At Farpoint, Riker called Data “Pinocchio,” and across Season 1 that’s how viewers came to know Data. Dropping in Dr Pulaski at the beginning of Season 2 and giving her a very prejudiced way of looking at this character we’d come to know and love was a bridge too far for many viewers, and although the relationship improved dramatically over the course of the season, her early interactions with Data remained a sore spot.

Dr Pulaski was present for all but two episodes of Season 2. However, most episodes didn’t have a major medical focus, and thus she was really a secondary character much of the time. Even so, I’d argue that she brought a lot to the show, and despite the introduction of her character not really succeeding in the way the creative team intended, Dr Pulaski certainly achieved her objective of shaking up the crew. Though she was never a villain, the introduction of Dr Pulaski showed that there can still be disagreements and interpersonal drama among Starfleet officers in the 24th Century, and that not everyone has to agree all the time. The Next Generation could, at times, fall into the trap of being too idealistic in its portrayal of characters in particular, and while there were adversaries and antagonists in Season 1 – including some from the Federation – Dr Pulaski was the first main character on the show to pull in a different direction. In that sense she arguably laid the groundwork for storylines we’d see from Season 4 onwards with characters like Ro Laren, and in particular the non-Starfleet crews we’d meet in Deep Space Nine and Voyager.

The fact that Dr Pulaski was never shy and didn’t pull her punches is something I found charming and appealing about her, particularly when compared to Dr Crusher’s Season 1 persona. She could be opinionated and even pushy at times, but she always did her best to help those in her care and didn’t bat an eyelid at the wacky situations the Enterprise-D would find itself in. Not only that, but she grew as a character across her single season on the show, particularly in terms of her relationship with Data and her understanding of different kinds of life. The Next Generation set out to seek out new life, and while Dr Pulaski’s old fashioned idea of what “life” is may have held her back at first, over time she came to recognise that Data was a valuable colleague and even a friend, even if she didn’t understand everything about him.

Had she been kept around and spent more time on the show, perhaps we would have seen those themes continue to play out. There was scope for her relationship with Worf to develop, not romantically necessarily but certainly putting them in more stories that would have allowed their friendship to grow and for both characters to learn more about the other’s culture. Her relationship with Kyle Riker could have been revisited, allowing for a more complex and nuanced relationship with William Riker on the Enterprise-D. And though she could never replace Dr Crusher in terms of having a close relationship with Captain Picard, the dynamic between the two – particularly the power play between a man who’s used to being the sole commanding officer of his ship and the doctor who’s the unquestioned master of Sickbay – would have been interesting to explore. There was scope for her to occasionally push back against Picard and other main characters, asserting herself more strongly than Dr Crusher usually would.

All of that and more would have been interesting to see, and while Dr Crusher had some great stories from Season 3 onwards, I’ve always felt at least a little sad that we didn’t get more from Dr Pulaski. At the very least it would have been nice to know how she came to depart the Enterprise-D and what her next role was going to be. Did she transfer to a different starship, return to Earth, retire? We don’t know, and I think it’s highly unlikely we will ever get any kind of solid confirmation of Dr Pulaski’s post-Season 2 life.

I found Dr Pulaski an interesting character and a welcome addition to The Next Generation, even though not every aspect of her characterisation succeeded or achieved its intended objectives. She remains an interesting character in Star Trek, particularly within the 24th Century, and I’ve always been fascinated by this single-season character. Season 2 of The Next Generation marked a change and uptick in the show’s quality – whence comes the expression “growing the beard,” a reference to Commander Riker’s facial hair! Though she wasn’t front-and-centre at every moment, Dr Pulaski played a significant role in the evolving series, helping it grow and become better than it had been in its first season. We can’t argue that the introduction of her character is somehow responsible for The Next Generation’s increasing success in that era, but we can’t dismiss it as mere coincidence either.

And perhaps that’s Dr Pulaski’s real legacy. She was a part of The Next Generation at a key moment – its powerful second season. Season 2 provided much more of a blueprint for the show’s future success – and for the successful development of Deep Space Nine and other parts of the franchise – than The Original Series-inspired first season had. Dr Pulaski, though originally intended to be a throwback to Star Trek’s first series, played a role in the franchise’s evolution as a character who wasn’t afraid to shake things up, stand up to her commander, and hold her ground. We can see elements of her personality in a number of Star Trek characters who came later, even continuing to the modern day.

Star Trek: The Next Generation is available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all characters and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Has space exploration become… boring?

I’m a huge fan of Star Trek – which you probably know if you’re a regular around here! What would become the Star Trek franchise was born out of the space race of the 1960s; the incredible excitement of launching rockets, sending human beings into space, and the Apollo programme that would eventually send Neil Armstrong and Buzz Aldrin to the surface of the moon in July 1969.

It’s hard to remember now, almost fifty years since mankind last set foot on the moon, but the pace of technological progress required to get there in the first place was incredible. The Wright brothers made the first ever powered flight in a heavier-than-air vehicle in 1903. Sixty-six years later, Neil Armstrong took that “giant leap for mankind.” In less than the span of a single human lifetime, we went from the horse and cart to the Saturn V rocket.

It’s been more than fifty years since Neil Armstrong took the first steps on the surface of the moon.

This was the world my parents’ generation grew up in. My father would’ve been in his late twenties when the first moon landing happened, and like practically everyone his age he can remember that event vividly. My grandfather, on the other hand, could distinctly remember the excitement he and his schoolfriends felt at seeing an automobile – a rarity when he was a child.

For all of the monumental accomplishments made in the field of space exploration in my lifetime, nothing compares to landing on the moon, launching the first satellite, or sending the first people to space. And that’s for a pretty simple – yet devastating – reason: we don’t do those kind of big missions any more. The space race ended, and with it the investment of governments shrank significantly. The scope of future missions was curtailed, and NASA in particular looked to money-saving measures.

The launch of a Saturn V rocket.

We’ve heard in every decade since the eighties the promise that we’d land humans on Mars within ten years – then the decade draws to a close and the promise is repeated. If you’d spoken to someone of my parents’ generation in the late ’60s, the idea that humanity would still have never gone to Mars – or even left Earth’s orbit – over fifty years later would have seemed utterly absurd! Surely, they felt, the pace of technological change and improvement would simply continue, and with it, more exciting space missions would come.

But the fundamental technologies involved in space travel haven’t really changed. The rockets that launch all of our satellites, probes, and astronauts are based on the same technology that Wernher von Braun created for the V-2 rocket during the Second World War. The engines and reactors powering our probes have hardly changed since the days of the Pioneer and Voyager programmes. When the money dried up, and the impetus pushing humans to explore space also dried up, technology stagnated.

Dr Wernher von Braun (circled) initially developed rockets for Nazi Germany before working for NASA.
Photo Credit: Bundesarchiv, Bild 146-1978-Anh.023-02 / CC-BY-SA 3.0, CC BY-SA 3.0 DE https://creativecommons.org/licenses/by-sa/3.0/de/deed.en, via Wikimedia Commons

The development of the reusable space shuttle was a double-edged sword. On the one hand, it allowed for more frequent missions, sending more humans to space and putting up more satellites and probes than ever before. On the other, it limited humanity’s manned missions to Earth orbit only, and restricted the size and weight of those same satellites and probes. The shuttle remained in service for thirty years, and in all of that time, the development of other spacecraft slowed to a crawl.

There are financial and political reasons why this is the case, especially in the United States. For the US government, space exploration is expensive, and thus NASA’s budget is first on the chopping block when savings need to be made! But there are also political reasons – many politicians have promised a return to the moon and further manned missions, yet were unable to deliver due to changes in political control of the White House and Congress.

All of this has contributed to a sense that I have, as a non-scientist and layman, that space exploration has lost much of its excitement.

The Space Shuttle Enterprise during a test-flight.

The recent landing of the Perseverance Rover on Mars kind of encapsulated this, and is what prompted me to write this piece. Because as amazing an accomplishment as Perseverance’s successful landing was, it’s an almost-identical vehicle to Curiosity – a rover which has been on Mars, sending back data and photos since 2012.

From a scientist’s point of view, the two rovers may have different equipment. Perseverance may be able to conduct experiments that Curiosity couldn’t, and that’s fine. As scientific instruments I’m not doubting their merits. But as a layman looking in, we’ve been seeing photos of the barren Martian landscape for decades, and in high-definition for almost ten years. It’s pretty much a given that Mars once held liquid water and some forms of bacteria, even if the “smoking gun” evidence has yet to be found, so even if Perseverance were to conclusively prove that Mars once harboured microscopic life… even that wouldn’t feel all that interesting.

The Perseverance Rover recently landed on Mars.

The same applies to manned missions. No human has left Earth’s orbit in my lifetime. Manned missions to “space” today take humans to the barest edge of what we could reasonably call “space” – a few hundred miles above our planet’s surface, locked in orbit. The International Space Station, like the space shuttle before it, may be a wonderful engineering accomplishment, and its experiments may achieve interesting results for scientists, but after more than twenty years of continuous occupation of the ISS, it’s not exactly exciting is it?

The last time I felt truly awed by a space mission was New Horizons’ flyby of Pluto in 2015. Seeing images of a planet – or dwarf planet, to give Pluto its official designation – that had never been visited before was genuinely interesting. New Horizons completed the set – all nine planets that I learned about in school had now been visited and photographed by human space probes. That was an interesting moment.

Pluto in true colour, as seen by the New Horizons probe.

I’m increasingly sceptical, though, that any manned mission in the years to come will recapture that feeling. We’ve heard every few years that a manned mission to Mars is in the planning stages, but so far it’s never happened. There are certainly still technical and medical issues to overcome with such an endeavour, such as the long-term effects of low gravity on human bodies and the not-so-easy feat of constructing a large enough and powerful enough spacecraft to make such a journey. I doubt we’ll see it before the most-recent promised date of 2030.

Nor does a return to the moon seem to be on the agenda – again, despite promises to the contrary. The United States had talked about a manned mission sometime this decade, but nothing seems to have been done to further that objective in a long time; NASA’s “back to the moon” web page hasn’t been updated in several years, and I haven’t heard any talk of the proposed mission in a long time.

NASA’s “back to the moon” web page.

So we’re left with more missions to Earth orbit and probes to places we’ve already been. Nothing about that inspires me right now, and the missions that humanity sends into space have become mundane and routine. Perhaps that’s a comment on how we’ve become a spacefaring species: that rocket launches which would have drawn huge attention in years past are now considered dull. But I think it’s also a comment on how space exploration has lost some of its focus and impetus, with missions opting to stay in – relatively speaking, of course – “safe” territory.

As we come to learn more about space and our place in it, the expectation from decades past that we’d be up there exploring it has failed to come to pass. We’ve discovered thousands of planets orbiting stars in our galaxy, yet we have no way to ever practically visit them. We’ve sent countless rockets up into space to undertake a variety of missions, yet never tried to develop an alternate method of propulsion or getting into space. Because the fundamental technologies underlying our space missions haven’t been replaced, space exploration itself has kind of stagnated.

A SpaceX Falcon 9 rocket uses the same basic technology as the V-2 did in the ’40s.
Photo Credit: U.S. Air Force photo by Airman 1st Class Zoe Thacker.

As a kid I can remember wanting to be an astronaut and having a fascination with all things space. In the late ’80s and ’90s it seemed that there was still the potential to keep exploring and do bigger and better things – even if that potential had gone unrealised for twenty years or more. But it never came to pass, and I find it quite sad in a way that no human has walked on the moon, or even left Earth orbit, in my entire lifetime.

Perseverance landed on Mars a few weeks ago, and I have no doubt that it will send back data and images that will be of interest to scientists. It may even make the long-awaited breakthrough regarding ancient microbial life on the red planet. But as I look in as a layman, I can’t help but feel that I want to see something else. Why not go to Venus, to Mercury, to the moons of Jupiter? Why not send a probe to visit Neptune or Uranus, neither of which have been visited since the Voyager probes flew past them in the ’80s?

Perseverance at NASA prior to travelling to Mars.

Above all, our goal should be to send humans out into space, pushing the boundaries of science and technology to go where no man has gone before. And there’s the rub. We’re sending probes where probes have already gone before. Rovers to planets where rovers have already gone before… and are still actively exploring. Humans are going to a space station where more than 200 people have gone before. More than 550 humans have spent time in Earth orbit. It’s beginning to stretch the truth to call the most recent ones “pioneers.”

There are some interesting-sounding missions on the horizon, including planned missions to Saturn’s moon Titan, flybys of asteroids, and the James Webb Space Telescope, which will be an improvement over the decades-old Hubble Space Telescope and may potentially help scientists learn more about the formation of galaxies and stars. But there aren’t any manned missions I can feel excited about yet – and as I said I’ll be sceptical of any mission claiming to send humans anywhere other than the ISS until the rocket is on the launchpad and the astronauts are suited up. We’ve been down this road too many times for me to have any confidence, I’m afraid.

NASA’s upcoming Dragonfly mission will visit Saturn’s moon Titan. (Artist’s impression)

I know how this article comes across, and it’s for that reason I didn’t want to publish it immediately after Perseverance landed on Mars. That is undeniably an accomplishment, one which the team can and should take pride in. And as I keep saying, I’m not a scientist. These missions achieve a lot from a scientific standpoint, bringing in a lot of data about different aspects of the cosmos. The data we gain from missions like Perseverance, for example, will hopefully further inform a future manned mission to Mars.

The fact that we have so much technology in space, and that we see so many rocket launches that they don’t even make the news any more are accomplishments. Humanity’s space infrastructure may not have developed in the way I would have wanted, or in the way people of my parents’ generation may have expected in the aftermath of the moon landings, but we have achieved a lot. None of that should be in dispute, and that isn’t what I’m trying to say in this article.

The International Space Station over Florida.

Space exploration isn’t just about raw data and scientific interest. It needs to be inspirational, calling out to future generations of scientists and astronauts to say “hey, look at this absolutely amazing thing we’ve done.” And for me, that inspiring aspect hasn’t been present for a while. The decisions made going back fifty years or more to focus on Earth orbit and unmanned probes to Mars at the expense of other destinations has led space exploration to feel boring by 2021. I think that’s a shame, but I also worry that if that inspirational aspect remains lost, we may never get it back. If nobody cares about going into space because the things we do in space have already been done before, the resultant loss of interest will mean future generations won’t even try to develop new technologies or push forward to new destinations.

Necessity, as they say, is the mother of invention. And with space exploration having become a luxury rather than a necessity, there has been no real drive toward creating new and better ways of doing it. Why spend time, money, and resources inventing some kind of anti-gravity thruster when chemical rockets from the 1940s still work? But without that need, that drive, I really do believe we’ve seen space technology stagnate and fail to improve.

The Nazi V-2 rocket (modern replica pictured) was the first truly successful long-range rocket.
Photo Credit: Lars Aronsson, CC SA 1.0 http://creativecommons.org/licenses/sa/1.0/, via Wikimedia Commons

None of these things are easy, and it’s outstanding in many ways that we’re in as good a position as we are in terms of space exploration and space technology. But I can’t be the only one who feels this way. There hasn’t been a truly pioneering manned mission since we last went to the moon in the early ’70s, and when we’re sending probes and rovers to planets that have seen probes and rovers visit on a number of previous occasions… let’s just say that the first time is always interesting, but each subsequent one draws less and less attention and excitement.

The sad reality, I suppose, is that there isn’t any compelling reason to go to space beyond the thrill of exploring it. And thrills don’t pay the bills! We have all of the resources we need here on Earth – at least in the short-to-medium term – and the expense of doing something commercial in space, like mining or collecting resources, versus the potential profit seems to rule it out. Space is hard to commercialise right now, and thus we seem not to be as interested as we were in decades past.

The planet Uranus – last visited by a human probe in 1986.

SpaceX, the most successful commercial space company, makes its money by launching satellites and other missions in Earth’s orbit – as well as from the upcoming Starlink satellite internet service. That aspect of space can and has been commercialised. But the rest of it – the moon, the asteroids, the planets, and beyond – are currently beyond our reach, at least in terms of a cost-to-profit ratio. It falls solely to government-sponsored agencies, then, to engage in exploration.

I always keep my fingers crossed for interesting and exciting news from space. And it isn’t all doom and gloom; there have been some interesting events, such as the recent transit of ʻOumuamua – which may have been the first interstellar object ever detected. But even then, I’m left with a sense of a missed opportunity. We didn’t send a probe to investigate ʻOumuamua because we couldn’t. We lacked the technology to catch up to the fast-moving object, and thus we’ll never know for certain exactly what it was or what it looked like.

Will we put humans back on the moon – or even on Mars – in the next few years, or even in my lifetime? I can’t answer that question with any certainty any more, and having been let down so many times, I don’t think I’ll believe it until I see the astronauts strapped into their seats on the launchpad. I want space to be interesting, for humans to push the boundaries and strike out into the great unknown. And I want probes to do the same, visiting distant parts of the solar system in the name of exploration. Revisiting Mars and the ISS may provide interesting scientific opportunities, but speaking for myself as a layman, these things no longer hold my interest. Space exploration has become boring.

Some images and artwork courtesy of NASA and/or Wikimedia Commons. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The odd criticism of Six Days In Fallujah

This article discusses the Iraq War and the Second Battle of Fallujah and may be uncomfortable for some readers.

One of the bloodiest and most controversial battles of the Iraq War was the Second Battle of Fallujah, which took place in November 2004. The battle saw coalition forces – most of whom were American, but there were a number of Iraqi and British troops who took part as well – capture the city from al-Qaeda and other insurgent forces. The Iraq War is controversial and its history complicated, and I’m simplifying the events of the battle and the war to avoid making this article about a video game too long. Suffice to say that even now, eighteen years since the United States led a coalition to defeat Saddam Hussein, and more than sixteen years since the Battle of Fallujah, the events are controversial, disputed, and the consequences of military action are still being felt in Iraq, the wider Middle East, and indeed the whole world.

Six Days In Fallujah is a video game depicting the battle from the American side, and when it was initially in development in the late 2000s it became incredibly controversial in the United States, with politicians and Iraq War veterans’ groups expressing opposition and disgust. The idea of recreating for fun any aspect of one of the most divisive conflicts of the last few decades was considered obscene, and the idea of encouraging gamers to play through a battle that took place, at that time, a mere five years earlier was too much for many people to countenance.

After the controversy boiled over and saw media personalities and politicians get involved in 2009, Six Days In Fallujah disappeared, and by 2010 or 2011 the project was effectively shelved. The critics moved on, the developers moved on, and that appeared to be the end of the matter.

Last month, however, there came the announcement from a studio called Highwire Games – which is said to consist of developers who worked on games in the Halo and Destiny franchises at Bungie – that Six Days In Fallujah was back. The game is now scheduled for a late 2021 release date, and plans to retain the original focus that was the cause of such controversy a decade ago. Cue outrage from the expected sources.

What took me by surprise was not the strength of feeling expressed by some veterans of the battle, nor the criticism by largely self-serving politicians. That was to be expected, and the announcement of Six Days In Fallujah went out of its way to highlight how Highwire Games has worked with veterans in particular – clearly anticipating this kind of reaction and trying to pre-empt some of the criticism. Instead what genuinely surprised me was the reaction from some games industry insiders and commentators, who appear to be taking an equally aggressive stance in opposition to Six Days In Fallujah.

Politicians, particularly those to the right-of-centre, have long campaigned against video gaming as a hobby. Initially games were derided as being wastes of time or childish, but some time in the 1990s the tactic switched to accusing games of inspiring or encouraging violence; equating in-game actions with real-world events. Numerous studies have looked into this issue, by the way, and found it to be without merit. But we’re off-topic.

Advocates of video gaming as a hobby – in which category I must include myself, both as someone who used to work in the industry and as an independent media critic who frequently discusses gaming – have long tried to push back against this narrative and these attacks. “Video games can be art” is a frequently heard refrain from those of us who support the idea of interactive media having merit that extends beyond simple entertainment, and there are many games to which I would direct an opponent to see for themselves that games can be just as valid as works of cinema and literature.

To see folks I would consider allies in the fight for gaming in general to be taken more seriously calling out Six Days In Fallujah because of its controversial subject matter was disappointing. Art, particularly art that deals with controversial current and historical events, can be difficult and challenging for its audience – and it’s meant to be. A painting, photograph, novel, or film depicting something like war is sometimes going to challenge our preconceptions and ask us to consider different points of view. That’s what makes art of this kind worthwhile. It’s what makes everything from war photography to protest songs to the entire genre of war in cinema incredibly important.

Documentaries and news reports only cover events in one way. The way we as a society come to understand events is partly factual but also is, in part, informed by the art those events inspire. The First World War is covered very well in history textbooks and newsreels produced at the time, but another side of the conflict – a more intimate, personal side – is seen in the poetry of people like Siegfried Sassoon and Wilfred Owen. The poems that they wrote about their wartime experiences were not pure depictions of fact, they were written to both inform and entertain – and perhaps to inform through entertainment.

If we relegate the Iraq War to contemporary news broadcasts and documentaries by the likes of Michael Moore we will miss something important, and so will future generations who want to look back and understand what happened. There are many works of fiction and non-fiction which attempt to show the big picture of what happened in Iraq, from the lies about “weapons of mass destruction” through to the use of banned weapons. Those works absolutely need to exist. But in a way, so does Six Days In Fallujah. It aims to depict, in as realistic a manner as game engines in 2021 will allow, one of America’s most controversial battles of recent decades – an event which will be seen in future, perhaps, as one of the American military’s darkest hours of the entire 21st Century due to their alleged use of illegal white phosphorus.

Getting as many perspectives as possible across as broad an array of media as possible about such an important event seems worthwhile, at least to me. Six Days In Fallujah may ultimately turn out to depict the event poorly, or be a game plagued by technical issues. It might be flat-out crap. But it really does surprise me to hear serious commentators and critics suggest that it shouldn’t be made at all, perhaps because of their own biases and preconceptions about the war and the game’s possible depiction of it.

There is value in art, and if video games are to ever be taken seriously as artistic expression, we need to make sure we allow difficult and challenging works of art to exist in the medium. That doesn’t mean we support them or the messages they want to convey, but rather that we should wait and judge them on merit when they’ve been made. As I said, Six Days In Fallujah may be a dud; an easily-forgotten piece of fluff not worth the energy of all this controversy. But maybe it will be a significant work that aids our understanding of the history of this battle, and the entire Iraq War.

It feels odd, as someone who lived through the Iraq War and all its controversy, to be considering it as an historical event, especially considering its continued relevance. I actually attended a huge anti-war march in London that took place a few weeks before British forces joined the US-led coalition and attacked Iraq. But the beginning of the Iraq War is now almost two decades in the past, and even as the world struggles with the aftermath of those events, we need to create works like Six Days In Fallujah if we’re ever to come to terms with what happened and begin to understand it. We also need to consider future generations – are we leaving them enough information and enough art to understand the mistakes our leaders made in 2003? If we don’t leave that legacy, we risk a future George W. Bush or Tony Blair making the same kind of mistake. I don’t know if Six Days In Fallujah will even be relevant to the conversation, but it’s incredibly important that we find out.

Six Days In Fallujah is the copyright of Highwire Games and Victura. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

If Star Trek had behaved like Star Wars…

Spoiler Warning: There are spoilers ahead for the Star Wars franchise – including recent projects such as The Rise of Skywalker and The Mandalorian. There are also minor spoilers for the Star Trek franchise too.

Let’s step through the looking-glass, across the divide between universes, into a strange new world. This world is very much like our own, but with one major difference: Star Trek behaved like Star Wars. The Original Series ran from 1966 to 1969, just as it did in our reality, but then… things started to change.

Join me on a weird and wonderful journey through what Star Trek might have been… if it had acted like Star Wars. Don’t worry, I promise we’ll make it home safe and sound.

Are you ready to go through the looking-glass?

We begin our journey in the 1970s. Star Trek is being rebroadcast in syndication, and its fanbase is growing. Some of these fans begin to organise and ask for more Star Trek on their screens, and the company that owns Star Trek in this alternate reality – let’s call them CiacomVBS – thinks long and hard about what to do. They have a popular series on their hands… what should they do with it?

Eventually the people in charge of Star Trek hit upon a brilliant idea: a Star Trek prequel, looking at Kirk, Spock, McCoy, and other familiar characters in their Starfleet Academy days and before their five-year mission. The main roles were re-cast, and the first new Star Trek project in almost twenty years was finally greenlit in 1988. Called the “Kelvin films” for the involvement of a starship called the USS Kelvin, this prequel trilogy was popular with some Trekkies, but wildly disliked by others. When the third film finished its theatrical run, CiacomVBS decided to shelve Star Trek and proclaimed that the franchise was complete.

Fans were split on Star Trek by this point. Some proclaimed that The Original Series was the only good part, whereas other (primarily younger) fans were thrilled with the Kelvin films. As time passed, Star Trek appeared to be complete. Its stars moved on to other projects, or faded into obscurity. But the fanbase remained, and with the passage of time those younger fans grew up, leading to a minor resurgence in the popularity of the Kelvin films.

In the 1990s, a massive media empire called the Dalt Wisney Company approached CiacomVBS about a buyout. When the multi-billion dollar deal went through, Wisney announced a plan to bring Star Trek back – this time for a sequel. Star Trek: The Next Generation premiered a few years later, and starred a younger cast of characters – alongside the return of The Original Series’ crew. Their first adventure was to find Captain Kirk, who had gone missing.

Kirk eventually agreed to train the new crew of Starfleet officers, along with help from Spock, Dr McCoy, Scotty, Uhura, Chekov, and Sulu. The returning characters took up a lot of the new show’s screen time, leaving many Trekkies to say that the new crew were undeveloped and underused. To make matters worse, a lack of overall direction by the Dalt Wisney Company meant that each of the three seasons of The Next Generation was helmed by a totally different team of writers. The consequence of this was a jarring change in tone between each of the three seasons.

The Next Generation’s third and final season was its worst by far, with a confused mess of a story that seemed to be trying to overwrite much of what happened in Season 2 – including the backstory of Captain Picard, the major character introduced in Season 1. By far its most egregious fault, though, was bringing back Khan as a villain – Khan had been killed off decades earlier, and his return was called “the worst kind of deus ex machina” by critics.

There were also two “standalone” projects produced during this time. The first saw a team of renegade Starfleet officers go on a secret mission to steal the plans to the Klingon D7 battle cruiser, and ended with them transmitting the plans to Kirk aboard the Enterprise. The second was titled Chekov: A Star Trek Story, and it told the tale of the young Pavel Chekov before he joined Starfleet.

Despite the lacklustre response to The Next Generation and Chekov, Wisney had invested a lot of money into Star Trek, and putting their expensive acquisition on hiatus was not possible. They announced another spin-off: Deep Space Nine. This promised to finally take a look at the Star Trek galaxy away from Captain Kirk and Starfleet for the first time, being set on a space station in a new region that had never been seen before.

Fans seemed to respond well to Deep Space Nine at first, but its short runtime, bland main character, and overreliance on the aesthetic of The Original Series were all points of criticism of the show. By Season 2 it seemed to be doing better and was beginning to stand on its own two feet – but for some inexplicable reason Season 2 of Deep Space Nine brought back the character of Sulu – who had been killed off in The Next Generation. Fans were confused as to how he had survived being eaten by an alien monster, but this was never addressed.

The Season 2 finale was perhaps the most egregious example of Wisney forcing fan-service into Deep Space Nine, though. As Sisko and his crew were cornered, staring down a seemingly-unstoppable villain, the shuttlecraft Galileo was spotted approaching DS9. The shuttle door opened, and there, in all his glory, stood Captain Kirk. Kirk dispatched the villain’s henchmen with ease, and gave Sisko – and the show’s stunned audience – a nod and a wink.

In the aftermath of Deep Space Nine Season 2, the Dalt Wisney Company put together a presentation where they announced what’s coming next for Star Trek – and to no one’s surprise, it was more of the same. Nostalgia, throwbacks, and not much else.

The actor who played Scotty in the Kelvin series was given his own spin-off. Next was Star Trek: Nurse Chapel, which promised a look at the franchise’s second-most famous medical officer. Then there was The Harry Mudd Show, looking at lovable rogue Harry Mudd, and Star Trek: Balok, which promised a deep dive into the backstory of the character fans first met in The Corbomite Maneuver. There was a miniseries looking at Kor, the Klingon captain, and finally there was Star Trek: That Guy Who Flew The Shuttle In That One Episode – which was immediately given a three-season order. Some fans were thrilled with these offerings… but a lone voice spoke out.

On a website called Dennising with Trek, an independent critic wrote that it was time for Star Trek to move on. The Original Series had become a weight around the neck of the franchise, holding it back and stopping it from properly moving on to new adventures. The Star Trek galaxy offered such an interesting and exciting setting, they wrote, that it was positively criminal to only look at such a tiny sliver of it over and over and over again. Star Trek can be better than this.

Apparently this website is incredibly popular in the alternate reality.

So that, my friends, is where we end our journey through this strange mirror universe. We step back across the divide, and find ourselves firmly back in our own reality. I promised I’d get you home safe and sound!

What was the point of our little interdimensional sojurn? As I’ve said many times already, Star Wars is stuck. It has never been able to move beyond its original trilogy, and it’s gotten to a point where those films are now holding it back from making any meaningful progress.

You might look at some of the Star Trek projects that exist in the alternate reality we visited and say that they sound like fun – but they represent an incredibly narrow vision of what Star Trek could be. If Star Trek had behaved like Star Wars, with a total and unshakable reliance on The Original Series and its characters, we’d never have got to see some absolutely incredible characters and stories. We’d have missed out on Picard’s transformation into Locutus of Borg in The Best of Both Worlds, or on Sisko’s painful decision in In The Pale Moonlight. We’d never have met Captain Janeway and her crew at all, nor Captain Archer and his.

Avery Brooks put in one of his best performances as Sisko in the Season 6 episode In The Pale Moonlight.

There is a place for prequels, for looking back, and for nostalgia. The very reason franchises like Star Trek and Star Wars were revived is because the companies behind them see nostalgia as a way to attract audiences. But in my opinion – my subjective opinion – Star Wars goes too far and overplays the nostalgia card. The Star Wars galaxy is a sandbox of almost infinite proportions, with not only trillions of inhabitants, countless alien races, and millions of planets to explore, but also tens of thousands of years of history. We could look at events and characters that are entirely disconnected from Luke, Han, and Leia – but Star Wars has never even tried to do that.

The Mandalorian brought back Boba Fett and Luke Skywalker in what was pure fan-service. Fans lapped it up, and I’m happy for the people who enjoyed the way that story went. But for my money I think Star Wars can do better. I think it can be broader and deeper, and can step away from relying on those old characters. Star Wars is a fantastic franchise, and its setting is so vast and interesting that it doesn’t need the crutch of those old characters… but for some reason Disney can’t see it.

Luke Skywalker returned in The Mandalorian.

Star Trek moved away from its original incarnation decades ago, and in the years since we’ve had a heck of a lot of exciting, memorable shows and films that have become iconic parts of the franchise in their own right. And that innovation and willingness to try new things continues today, with Star Trek recently branching out into animated comedy and with a kids’ show on the horizon. Star Wars could do that too.

Star Trek realised a long time ago that the galaxy Gene Roddenberry and others had created was crying out to be explored. New characters and new ships came along and have had some incredible adventures. Star Wars hasn’t been brave enough to try anything genuinely different yet. I hope one day that will change.

Some names, titles, and properties above have been used in a satirical manner for the sake of parody and criticism. The Star Wars franchise and all related properties are the copyright of the Walt Disney Company and LucasFilm. The Star Trek franchise and all related properties are the copyright of ViacomCBS. Stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

In defence of Luke Skywalker

Spoiler Warning: There are spoilers ahead for The Last Jedi, The Rise of Skywalker, and other iterations of the Star Wars franchise.

This article deals with the sensitive topics of depression and mental health and may be uncomfortable for some readers.

The Last Jedi was an incredibly controversial film within the Star Wars fan community. Many people I’ve spoken with greatly disliked it, ranking the film as the worst in the franchise, with some even becoming “anti-Star Wars” as a result. Though recent projects like The Mandalorian have brought a lot of those folks back into the fold, there is still a significant contingent of ex-fans; people who have come to hate modern Star Wars.

There were many points of criticism from The Last Jedi’s detractors – the confrontation between Admiral Holdo and Poe, the hyperspace ramming manoeuvre, the death of Snoke, the Canto Bight storyline, and the character of Rose Tico being just a few off the top of my head. In this essay I’m not going to look at any of these in detail, though I would make the case that, by and large, while I understand the criticisms I don’t feel that any of them overwhelmed the film or made it unenjoyable. Instead I want to focus on what I feel is the most misunderstood point of criticism: the characterisation of Luke Skywalker.

We aren’t going to dive into every aspect of The Last Jedi on this occasion.

Of those fans who hated The Last Jedi most vehemently, many had been invested in the old “Expanded Universe” of novels, comic books, games, and the like. The Expanded Universe told a wholly different story to that of the sequel trilogy – a generally poor quality, incredibly convoluted and overcomplicated story, in my opinion – but one which put Luke Skywalker at the centre as an invincible hero, taking on all manner of enemies and challenges in the aftermath of Return of the Jedi. To fans who fell in love with that version of Luke – the all-conquering unstoppable hero of fan-fiction – the new version presented by Disney and Lucasfilm in the sequel trilogy is understandably jarring.

Even to fans who weren’t invested in the Expanded Universe, many had built up in their heads over more than thirty years a vision of where the Star Wars galaxy may have gone after Return of the Jedi. At the forefront was Luke and his plan to rebuild the Jedi Order – he was the embodiment, after all, of the “return of the Jedi.” There was an expectation, perhaps not unrealistically so, that Luke would succeed in this task, and that any sequel films which focused on him would depict that. He could be a wise old Master, having trained potentially hundreds of new Jedi in a rebuilt order that would, like the Jedi of the Old Republic, serve as peacekeepers and a check on the power of evil.

The Jedi Council in The Phantom Menace.

The Force Awakens set up a far bleaker view of both the galaxy as a whole and Luke himself in the years after Return of the Jedi. A new wannabe-Empire was on the rise, led by a dark side user named Snoke. And Luke’s attempt to rebuild the Jedi Order ended in failure when Ben Solo betrayed him, killing most of the students and swaying others to the dark side. Luke himself had vanished.

All of this was a “mystery box;” a style of storytelling common to many projects helmed by The Force Awakens’ director JJ Abrams. Initially contracted to tell the first part of a three-part story – a story that would, unfortunately, be split up and have practically no overarching direction – Abrams did what he does best and created a mystery. Where had Luke gone and why? Was he secretly training more Jedi? That’s what fans hoped, and as Luke stood in his Jedi robe in the final moments of The Force Awakens, that was at least a reasonable assumption.

JJ Abrams directed and co-wrote The Force Awakens, and was responsible for the “Luke is missing” storyline.

Photo Credit: Dick Thomas Johnson from Tokyo, Japan, CC BY 2.0 https://creativecommons.org/licenses/by/2.0, via Wikimedia Commons.

There was a two-year break in between The Force Awakens and The Last Jedi. For two years, fans speculated wildly about what the new film would bring, crafting intricate theories about all manner of things, including Luke. Many of these were appalling and would have made for awful stories, but fans latched on to some of the popular ones, convincing themselves that their pet theory was true and that The Last Jedi would surely prove it. When I write fan theories of my own – as I often do in the Star Trek franchise, for example – you’ll see me say that these are just theories, and that no fan theory is worth getting upset about. The reaction to The Last Jedi is a big part of why I feel the need to add in that little disclaimer.

Though it can be hard to look back even a few short years and remember the way people felt and the overall mood, especially in the aftermath of the film and its controversial reception, in 2017 the hype around The Last Jedi was growing, ultimately building to fever-pitch in the weeks before its release. This would be Luke Skywalker’s big return to Star Wars having been almost entirely absent in The Force Awakens. What happened after he met Rey on the clifftop on Ahch-To?

Fans speculated for two long years what would come next.

This moment had been built up for two years – and for more than thirty years since Luke’s appearance in Return of the Jedi. There were lofty expectations for what Luke would be and how he might act, informed in part by the Expanded Universe, fan theories, and the like. Those expectations were not met for many fans, because far from being the invincible hero they hoped to see, Luke was jaded, depressed, and uninterested in galactic affairs. When his attempt to rebuild the Jedi Order failed, he didn’t try again. He cut himself off from his friends and from the Force itself, and retreated to Ahch-To to die.

Luke Skywalker suffering from depression is not what fans wanted or hoped to see, but not only is it an incredibly powerful story, it’s one that many fans needed to see, whether they realised it at the time or not. There is an incredibly important message burning at the core of Luke’s story in The Last Jedi – and continued, to a degree, in The Rise of Skywalker. That message is simply this: anybody can fall victim to depression and mental health issues. I absolutely see Luke’s characterisation as a mental health story, and not only that, but one of the better cinematic attempts to depict mental health in recent years. It’s also a story which strongly resonated with me.

I found Luke Skywalker very relatable in The Last Jedi.

My health is complicated. In addition to physical health conditions which have resulted in disability, I also suffer from mental health issues, including depression. When I saw the way Luke Skywalker was presented: apathetic, lonely, withdrawn, and bitter, I saw myself reflected in Mark Hamill’s wonderful portrayal. Depression isn’t just “feeling sad,” as it’s often simplistically presented in fiction. Depression can be social withdrawal, apathy, a lack of sympathy, unintentional rudeness, and many other things. Luke doesn’t sit around on Ahch-To crying, he sits there overthinking, letting the intrusive thoughts dominate his life. He refuses to let anyone – even his sister or his closest friends – know where he is or help him, taking on the burden of his mental state alone. I’ve been there. I’ve been Luke.

One of the worst arguments put forward by The Last Jedi’s critics was some variant of this: “Luke Skywalker is a hero! He would never have run away. He would never act like this!” People making that argument are, in my opinion, incredibly lucky. It would seem from that ignorant statement that they’ve never had to deal with mental health or depression, either in their own life or with somebody they love and care about. If they ever had, they would recognise something in Luke that would elicit empathy, and a recognition that life isn’t as simple as it seems when you’re a child or teenager – which is when many critics first encountered Luke.

Luke’s story says that anyone can fall victim to depression.

I was born after Star Wars’ 1977 premiere. So anyone of my age or younger quite literally grew up considering Luke to be an epic hero, particularly if they encountered the original films in childhood. I first watched the original trilogy in the early 1990s, and I have to confess that much of the nuance was lost on me in my youth. It’s only going back, decades later, and re-watching the films with a more critical eye that I can spot elements within Luke’s character that clearly set up what The Last Jedi would do.

Luke made a mistake. He may have made a series of smaller ones leading up to it, but the big mistake we see on screen is his wordless confrontation with a sleeping Ben Solo. Luke, fearing the power of the dark side growing within his nephew, very briefly considers killing him. It was a flicker of a thought that lasted mere seconds, but when Ben noticed Luke’s presence and sensed what he was feeling, that was enough to tip him over the edge. What came next was Ben’s transformation into Kylo Ren and the destruction of Luke’s new Jedi Order.

Luke made a mistake – or a series of mistakes – and sunk deeply into regret and depression as a result.

Who among us hasn’t made a mistake? Who among us hasn’t considered or fantasised about – for the briefest of seconds – using violence in a certain situation? Who among us hasn’t had an intrusive thought that makes us feel uncomfortable or ashamed? If you can honestly raise your hand to all three of those points, then you’re very lucky indeed, and perhaps having never had such an experience, it’s easier to criticise others for it. The fans who attacked this characterisation of Luke are either conveniently forgetting their own mistakes, or they haven’t lived. Many are young, and perhaps that’s part of it too. As we get older we experience more, we grow, and we come to realise that no one is invincible, and no one is perfect. Luke Skywalker isn’t perfect, and he never was.

Upon seeing Ben Kenobi killed by Darth Vader, Luke’s reaction was to seek revenge, desperately firing his blaster in the vague direction of Vader. He then sat, depressed and dejected, aboard the Millennium Falcon. Princess Leia – who had very recently seen her family, friends, and practically everyone she knew murdered in the destruction of Alderaan – tried to comfort him, but did Luke ask if she was alright? No. He sat there sulking, selfishly absorbed in Ben’s death not thinking of others.

Luke sitting depressed and dejected aboard the Millennium Falcon following Ben Kenobi’s death.

In The Empire Strikes Back, Luke rashly cuts short his Jedi training, casting the Jedi Order aside to do what he believed was right. He ignored the advice of Yoda and Obi-Wan, believing he could take on Vader alone. That hubris ended up costing him his hand, and while he did return to his training afterwards, acting on a whim and doing things while unprepared are innate parts of Luke’s character.

And finally, Luke was tempted by the dark side of the Force in Return of the Jedi. In his final duel with Darth Vader he drew upon the dark side to give him the power to defeat his father, even considering killing the disarmed and defenceless Sith after beating him. That moment alone should be enough to prove to even the hardest of hardcore Luke Skywalker fans that there is, at the very least, a flicker of darkness within him. That he can suffer from those intrusive thoughts that we talked about. That he can act “out of character” when under pressure or in dire circumstances.

Luke was tempted by the dark side in Return of the Jedi.

So those points all show that Luke has at least a sliver of darkness, and that he’s capable of making mistakes. He was never the perfect, invincible hero of amateurish fan-fiction in the Expanded Universe. If he had been such a one-dimensional, boring character, the original trilogy would have been an exceptionally dull watch; what made it interesting was the nuance and conflict within Luke.

We also have to keep in mind that it’s been decades since we last met Luke, both within the story and outside it. The Expanded Universe was expunged, and though some fans may still cling to it, it has no bearing on The Last Jedi. Those events, canonically speaking, did not happen. The last meeting we had with Luke prior to The Last Jedi was 1983’s Return of the Jedi, and in the intervening decades he’s been through a lot. No one is exactly the same at age 60 as they were at 30; people change. Sometimes those changes can be positive, sometimes neutral, and sometimes they can be for the worse.

Luke’s new Jedi Order was destroyed by Kylo Ren.

Expecting Luke Skywalker to be the same man we left at the end of Return of the Jedi was naïve in the extreme, and fans should have known that. The experiences of half a lifetime have shaped his character, changing him in many respects into the man we meet at the beginning of The Last Jedi. Because some of those experiences have been incredibly powerful and transformative, there was no way to know how he’d be feeling, but one thing should have been clear: he was not going to be how we remembered him.

We can absolutely argue that seeing Luke’s transformation for ourselves would be a story worth showing within Star Wars, and indeed it could have been an entire trilogy of films all by itself. That’s a valid argument, and perhaps would have quelled some of the detractors’ criticisms had his descent into depression been allowed to unfold on screen. Of all the criticisms of The Last Jedi, this might be the one I consider to have the greatest merit, as it is an undeniable change in the way Luke’s character is outwardly presented, even if many of the elements and much of the groundwork already existed.

Perhaps seeing more of Luke between Return of the Jedi and The Last Jedi would have made his transformation easier to understand.

Regret can be a very powerful emotion. Anyone who’s actually lived a life will have regrets, some bigger than others. When the feeling of regret becomes overwhelming, depression may not be far behind. That’s what I see in Luke: regret, heartbreak, shame, and depression. His depression was caused by circumstances he believes himself responsible for, so he withdrew. Feeling himself a failure, considering himself incapable of guiding a new generation of Jedi, and ashamed of his actions, he became bitter and jaded, and travelled to Ahch-To to hide away and await the end of his life.

When you try your utmost at something and truly give it your all – as Luke did when training his young Jedi – failure can be devastating; even more so if that failure feels like it’s your own fault. Telling someone in such a situation to “just try again” is missing the point and demonstrates a clear lack of empathy. Luke wasn’t ready to train anyone else. He felt that the rise of Kylo Ren and the deaths of his students was his own fault; training anyone else could lead to a similar disaster, and he just can’t handle the thought of that. It takes time for someone feeling this way to even be willing to try, and it isn’t something that can be forced.

It took time – and the arrival of Rey – for Luke to confront and overcome his depression.

The lack of empathy for Luke shown by some critics of The Last Jedi was truly sad to see. Even with very limited knowledge of mental health, seeing someone suffering as Luke was should prompt a degree of empathy – at least, in anyone with a heart. When I saw the misunderstandings and the lack of empathy from people attacking the film, saying things like “Luke Skywalker is a hero, he would never be depressed!” I honestly felt upset. These kinds of statements, born of ignorance, not only went after what I saw as the film’s core emotional message, but they also showed that, on a fundamental level, as a society we have a long way to go when it comes to understanding mental health.

And this is why someone like Luke Skywalker becoming depressed is so important. It shows clearly that anyone, no matter how “strong and brave” they seem on the surface, can fall victim to this insidious illness. In Luke’s case we can find the cause – the loss of Kylo Ren to the dark side, and the deaths of his students, all of which he blames himself for. But in many cases, depression can hit someone from nowhere, coming out of the blue and bringing someone’s world crashing down. Seeing a character like Luke Skywalker go through this is incredibly powerful because it tells people suffering from depression that they aren’t some kind of freak; depression is normal and can happen to anyone.

The story of Luke becoming depressed is incredibly powerful and shows how anyone can suffer from mental health issues.

Young men in particular need to hear that message. The availability and quality of mental healthcare is improving compared to even a few years ago. But there is still a huge stigma around mental health, particularly for men. There’s a sense among men that in order to be “macho” or “masculine” you mustn’t show any weakness or vulnerability, and admitting to something like depression carries with it a stigma as a result. To take one of the most important characters in a massive entertainment franchise which probably still has a majority-male audience shows to young men that depression is real, it’s nothing to be ashamed of, and maybe, just maybe, the way Luke was presented in The Last Jedi actually helped someone out here in the real world. I know that it helped me.

It’s okay to be disappointed in a work of fiction, especially if it’s something highly-anticipated. I don’t pretend to tell anyone how to feel about The Last Jedi or the way Luke is portrayed in it; works of fiction are, despite what some of the film’s detractors like to say, subjective. But where I absolutely feel that people need to be willing to consider things from “a certain point of view” (as Ben Kenobi said in Return of the Jedi) is the way the film deals with mental health. You can disagree with me about Luke till you’re blue in the face if you believe he acted “wrong” or you didn’t like the performance or the storyline or for any one of a number of reasons, but don’t make the ignorant, asinine argument that “Luke would never be depressed.” Depression does not work that way; you don’t get to choose if it afflicts you, and being a strong, heroic character is no guarantee of avoiding it.

We can disagree about Luke’s characterisation in The Last Jedi. But mental health is an important subject that shouldn’t be ignored in fiction.

I sat down to watch The Last Jedi several months after it premiered in cinemas. My health precludes me from going in person these days, so I’d heard much of the criticism already. I had relatively low expectations for the film as a result, but I was pleasantly surprised. Not only did it tell a different story within the Star Wars universe, one which didn’t attempt to be a beat-for-beat retelling of a previous title, but specifically because of how Luke was presented. Here was the hero of Star Wars shown to be human. Vulnerable. Relatable. And as much as I disliked The Rise of Skywalker when I saw it earlier this year, it continued a theme we saw in the final act of The Last Jedi: hope.

Yes there was hope for the resistance, for Rey, and for ultimate victory in the galactic war. But that wasn’t all. Luke himself had found hope; he found a reason to believe in something again. Depression isn’t usually something one can just “snap out” of, and in that sense perhaps it’s the least-realistic part of the narrative. But it’s hard to tell a story about depression in two hours that doesn’t have at least an element of that if a character is to find a way out of depression by the end, so I give it a pass on that front.

Luke eventually found something to believe in again.

Not only did Luke himself find hope, but The Last Jedi conveys to sufferers of depression a sense of hope. After everything Luke experienced, he was able to move on. He found inspiration and was able to begin the process of getting back to his old self, a process we see continued in his ghostly appearances in The Rise of Skywalker. The way Luke came across in The Rise of Skywalker can feel like fan-service and certainly was a conscious effort to overwrite his portrayal in The Last Jedi, but if you remember that they’re two parts of one story, it’s possible to see the way Luke behaves as indicative of his overcoming depression.

I find that to be a powerful message to end a powerful storyline. Luke became depressed, just like anyone can. But he found a way out. For my two cents, different groups of fans needed to hear those messages, but in different ways. Folks going through their own difficulties needed to see someone like Luke falling victim to this condition to normalise it, to make them consider the way they feel, and perhaps even as a prompt to seek help. They could also see that, despite the way Luke was feeling at the beginning of The Last Jedi, by the end he found a way out; there is light at the end of the tunnel. And fans who have been lucky enough never to have to deal with mental health either in their own lives or with someone they care about needed to see that it’s real. That it can happen to anyone.

The Rise of Skywalker tried to overwrite large parts of Luke’s characterisation. But taken as two parts of a larger story they show his recovery from depression.

The way Luke was presented in The Last Jedi may not have been what fans expected or hoped to see. But it was a powerful story, one which resonated with me and, I have no doubt, with a lot of other people too. It built on what we already knew about Luke from the original trilogy in different, unexpected ways, but ways which were true to his character. His flicker of darkness, his occasional rashness, and his struggles were all present in those films and made Luke the kind of flawed protagonist worth supporting. Those elements remained in his characterisation in The Last Jedi, but so did his innate decency and ability to reach for the best in others and in himself. It just took him some time to rediscover that about himself; a journey that will be familiar to anyone who’s been in that position.

I don’t want to tell anyone disappointed by The Last Jedi that they have to like it. Nor do I want to say that the way Luke was portrayed is something they have to like either. Instead I wanted to present the other side of the argument, to defend Luke’s characterisation, and to explain why it resonated with me. We can disagree vehemently on this topic – and myriad others across fiction – and remain civil.

I’d like to close by saying that, however we may feel about Luke in The Last Jedi, in my mind there’s no way he wasn’t Luke. Some fans latched onto a comment by Mark Hamill saying the character felt like “Jake Skywalker” and not Luke, but I have to disagree. He was always Luke.

The Star Wars franchise – including The Last Jedi and all other titles listed above – is the copyright of Disney and Lucasfilm. This can be a controversial topic, so please keep in mind that this is all subjective. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Nintendo 3DS has been discontinued – let’s look back at this unique system

With all the hype surrounding the upcoming next-generation consoles, one gaming story that flew under the radar over the last couple of weeks has been the discontinuing of the Nintendo 3DS. The 3DS is arguably the last successful true handheld gaming platform – the Nintendo Switch is a hybrid, and the PlayStation Vita didn’t come close to matching the 3DS in terms of sales. As the console’s life comes to an end, I thought it would be a good opportunity to look back on some of its accomplishments.

I’ve never been massively interested in handheld gaming. I didn’t own an original Game Boy, and on past handheld systems, like the Game Boy Advance and the first Nintendo DS, I basically played Mario Kart and not much else. When home consoles and PC offered better graphics and generally more well-rounded experiences, that was how I preferred to play. Even when I was much more interested in gaming as a hobby, I was still content to wait to get home from work; I never felt that I needed a system I could play on the go. So that was the mindset I had as the Nintendo 3DS launched in 2011.

An original Nintendo 3DS.

When I first encountered a 3DS, I confess to being unimpressed. Though the system did offer some improvements over the older DS, which had been released in 2005, it didn’t seem to be massively better, and the almost-identical dual screen design left me underwhelmed. Its autostereoscopic 3D felt like a total gimmick too; I was convinced that someone came up with the name “3DS” and then made a product to fit! There were a lot of reports at the time of the 3D screens causing headaches and migraines, and I believe Nintendo issued official advice not to use the device in 3D mode for more than an hour at a time.

So for a number of reasons I found the 3DS an underwhelming prospect at first. I had a Wii and an Xbox 360 by this point, so I wasn’t short of ways to play games, and having never really felt the need to play games while travelling or commuting I was content to give the console a pass. However, I ended up changing my mind for a couple of reasons. The first was that I really was quite keen to be able to play Mario Kart 7, and secondly my girlfriend at the time wanted to be able to play some 3DS titles together. What really sealed the deal, though, and convinced me that I needed to get a 3DS for myself was Animal Crossing: New Leaf.

Dedicating a new bridge in Animal Crossing: New Leaf.

I’d been dimly aware of the Animal Crossing series, but as someone who hadn’t owned a GameCube the first title wasn’t one I got to play for myself. New Leaf sounded fantastic, though, with lots of customisation options – and I do love a game with plenty of customisation! It was this game that finally pushed me into spending my money and buying a Nintendo 3DS.

Animal Crossing: New Leaf is a game I’ve sunk innumerable hours into in the seven years since it released. It was so much fun to play with a friend, with almost limitless single-player gameplay and a ton of fun mini-games to play in multiplayer. It’s also the kind of game that’s very easy to pick up for a few minutes at a time. I would find myself regularly picking up my 3DS during moments of downtime to perform a single small task in my town.

Mario Kart 7 was no disappointment either, and I had lots of fun with that title. Regular readers may remember that I used to work in the games industry, and for a time I worked in a large office where several colleagues also had 3DS consoles and enjoyed Mario Kart 7. We’d often get together during breaks or downtime and use the 3DS’ Download Play feature to race against one another wirelessly. It was great fun!

Promo screenshot for Mario Kart 7.

I loved the customisation options that Mario Kart 7 introduced. There were different kart pieces that could all be selected prior to the race, and that was an innovation for the series. Mario Kart Wii had introduced a broad range of karts, but Mario Kart 7 was the first entry to allow players to choose different tyres, different kart frames, etc. It also introduced a first-person viewpoint (which was seldom used), and the ability for karts to glide.

So those are undoubtedly my top two games from the system. Animal Crossing: New Leaf in particular was a game I was still playing even earlier this year; it has incredible longevity. Let’s look at a few other titles that did well on the system.

Obviously there were the obligatory Pokémon titles: Pokémon X & Y and Pokémon Sun & Moon released on the 3DS and though Pokémon has never really been my thing, I can acknowledge that the games are among the console’s best-sellers. Both titles (or all four, I guess) were considered iterative rather than transformative in the way the Switch title Pokémon Sword & Shield has been, but at the time they were well-received by fans.

Promo screenshot for Pokémon X & Y.

Donkey Kong Country Returns was ported from the Wii, and obviously had to undergo a minor graphical downgrade to work on the less-powerful handheld system, but nevertheless was great fun. This was one of Nintendo’s big experiments with porting more modern titles to their handheld platform; older titles like Super Mario 64 had succeeded on the original DS, but there was a question-mark over how well a Wii title would work. Because Donkey Kong Country Returns is a 2D platformer, the 3DS held up remarkably well. Games like this also set the stage in some respects for the porting of “bigger” titles to the Nintendo Switch a few years later, and now it’s not uncommon to hear people say they can’t wait to play a Switch port of their favourite title so they can play it on the go.

The two main Mario games on the 3DS – New Super Mario Bros. 2 and Super Mario 3D Land did well too, and both were enjoyable. I loved Mario’s return to the 2D platforming genre on the Wii, and the 3DS title was more of the same. Super Mario 3D Land was okay, but didn’t really bring a lot to the table. It was criticised by some self-proclaimed “hardcore gamers” for offering players a way to skip tricky levels when they’ve been unable to get through after ten or more attempts. We could talk all day about difficulty options and accessibility – and perhaps we should one day – but suffice to say the argument was particularly stupid, as the inclusion of such options doesn’t change the main part of the game in any way.

Several Nintendo 2DS and 3DS variants in official marketing material.

Aside from games, the Nintendo 3DS leaned heavily into being a connected device that could do things like play YouTube videos and communicate with friends. It could connect to the internet via wi-fi, which was something home consoles at the time either couldn’t do or could only do with additional accessories. It also came out of the box with a basic augmented reality minigame, and thus was my first real experience with AR. Augmented reality never really took off in the way it could have, and in that respect feels gimmicky even today, but it was nevertheless interesting, and it’s something that the console was set up for – if any developers had been interested!

The 3DS had a camera that could not only take digital photos, but was also capable of taking autostereoscopic 3D photos. The 3D functionality in general was not something most folks were interested in, but again this is something that had potential in 2010/11 to take off, and if it had done so we would perhaps be hailing the 3DS as a pioneer! Remember it was around this time that 3D televisions were being pushed as “the next big thing” along with 3D blu-rays. Had the public been more receptive to 3D as a whole, some of these features would have surely been refined and reused.

The Nintendo 3DS came with a basic set of AR minigames.

Nintendo could see the writing on the wall for 3D, though, and released the Nintendo 2DS only a couple of years after the 3DS launched. The 2DS was marketed at kids, and was a less-expensive variant of the console that didn’t have the autostereoscopic 3D functionality. Partly released to overcome the worries of parents who’d heard about the problems that 3D could cause, the 2DS did well in that market. I couldn’t get past the fact that it didn’t fold up, though!

At a time when the Wii U’s failure threatened Nintendo as a company, the 3DS helped them tick over. It remained a profitable system, and even at the height of the Wii U’s problems in 2012-13, the 3DS continued to churn out titles and move units. The importance of its success in that period to Nintendo can’t really be overstated – without the money it was bringing in, Nintendo would have been in a much more shaky position.

The Wii U failed hard, but the Nintendo 3DS kept the company’s head above water.

Before Nintendo tried (and failed) to recapture the “hardcore gamer” market with the Wii U, the 3DS continued the trend of appealing to casual and occasional players in a much broader market. Titles like the Brain Age series, Sudoku Party, Nintendogs + Cats, and even Tomodachi Life appealed to many people who wouldn’t have considered themselves “gamers.” I know of disabled and elderly folks who enjoyed the 3DS for its casual puzzle and brain training titles, and the system was a gateway into the gaming hobby for kids who wanted to play some of the cuter titles. In that sense, the 3DS was an important platform, even if it wasn’t as transformative as smartphones and tablets.

The 3DS gave me one of my favourite games of the last decade in Animal Crossing: New Leaf, and one of the best multiplayer experiences in Mario Kart 7. For those two games alone I can say it was a fun system, and I greatly enjoyed my time with it. As smartphones have become a major gaming platform, it’s hard to see how another dedicated handheld gaming system could replicate the 3DS’ success. Even Nintendo themselves have recognised this, releasing mobile games that feature some of their biggest characters and franchises. With the system being discontinued in 2020, it may be the last ever dedicated handheld gaming system that isn’t either a phone or tablet.

The Nintendo 3DS – and many of the games mentioned above – is the copyright of Nintendo. Promo screenshots courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks and the ethics of piracy

No, not piracy on the high seas. We’re going to take a look at copyright infringement, and this is a contentious topic so let’s be clear up front: in practically every jurisdiction around the world, piracy is illegal. I am categorically not encouraging it nor am I condoning it. This column aims to be an honest discussion on the moral and ethical implications only, not the legal ramifications.

The journey to writing this column began in July, when Star Trek: Lower Decks was announced. The announcement came with a US/Canada premiere date and weekly release schedule, but nothing for the rest of the world. Trekkies like myself who aren’t from North America held our breath and waited. More information about the show came out, but no international release date. Then a trailer was published, but again no international release date. Star Trek’s Comic-Con panel approached, and I considered this the last reasonable chance for news of an international broadcast. But again, fans were let down.

Lower Decks premiered on the 6th of August, but only for North American viewers. ViacomCBS not only chose not to broadcast the series internationally, they haven’t made any public statement on the issue. And don’t get this twisted around saying it isn’t the company’s fault because of coronavirus or some other issue; they are in full control over when to broadcast the series in the United States, and if they couldn’t secure the international broadcast rights for whatever reason before the 6th of August, it was entirely within their power to delay the series until they had come to an agreement with an international distributor or broadcaster. It was thus ViacomCBS’ decision – and their decision alone – for Lower Decks to be split up and shown to some fans but not others. And it is undeniably their decision not to address the problem in public.

In such an environment, is it any surprise that Trekkies outside the US and Canada turned to piracy to access the series? If it’s literally unavailable any other way, and there is radio silence on when it may become available, what choice to fans have? The answer is that there is no choice, and ViacomCBS made it that way. They practically invited piracy of Lower Decks not once but twice: first through the utterly moronic decision to segregate the show by geography, and secondly by not even giving lip service to the problem. Look at any social media post from official Star Trek pages in July and early August – each one received many comments asking about Lower Decks’ international broadcast, and every single one was ignored.

We can set aside my usual arguments about how this harms ViacomCBS’ own negotiating position – assuming they still plan to sell the show internationally – because that’s something I’ve covered repeatedly and it isn’t what this column is about. Purely from a moral and ethical standpoint, is it wrong to pirate Lower Decks?

When a television series, film, or video game is made available to the general public, I think most people would say that piracy is not acceptable. Most of us agree that the actors and behind-the-scenes staff deserve to be paid for their work, and the investors in the company who bankrolled the project deserve to see a return on their investment. We can talk at length about how some large media corporations make excessive profits for a select few shareholders and managers, but as a general rule, most people agree with the principle of paying entertainers for the entertainment they provide.

This is the reality of how entertainment works. Companies producing a television series, video game, or film need to raise money to create their project and see it to fruition, and somehow they need to recoup that money as well as make a profit to fund their next title. Nowadays there are myriad ways to do this, including streaming platforms online. If everybody engaged in piracy, it would be very hard for any company to make any new work of entertainment, because they would have no way of making their money back.

So when a work of entertainment is made available, most people stick to doing one of two things – pay to enjoy it, or don’t participate.

But that argument is only valid in cases where content is available via lawful methods. Lower Decks, as we’ve already established, is only in that category if you’re lucky enough to live in the United States or Canada; the two countries combined are home to less than 5% of the world’s population. So if 95% of the population are denied access to something, what options do they have? Wait an indeterminate and possibly unlimited amount of time? It’s been over a month since Lower Decks debuted and in that time ViacomCBS has said precisely nothing. How long are we supposed to sit on our hands?

In the case of another recent series that made this mistake, waiting became incredibly problematic. We could argue from the point of view of “hardcore” Trekkies that nothing in Lower Decks has been a massive spoiler. There isn’t one character or one moment to point to – at least, in the first six episodes – which if it had been spoiled ahead of time would have majorly ruined our enjoyment. But in some shows that isn’t the case. Disney+ launched in the United States months ahead of the rest of the world, and one of its big draws was the first ever live-action Star Wars series: The Mandalorian. The end of the first episode contained perhaps the biggest twist in the entire first season: the Mandalorian’s target is a child, nicknamed “baby Yoda” by the internet.

Baby Yoda was everywhere in November and December last year. Screenshots and clips were all over the internet, and baby Yoda was in so many memes! Friends and family members of mine who don’t know the first thing about Star Wars had seen baby Yoda – so imagine being a Star Wars fan, unable to watch The Mandalorian simply because of where you live, having that massive reveal and the emotional core of the series spoiled months before you could see it.

Before the dawn of the internet it wouldn’t have mattered. In the 1990s, when I watched Star Trek: The Next Generation and the other shows of that era, the fact that we in the UK were getting them a couple of years after their American premiere wasn’t something I ever noticed. Even within Star Trek fan clubs and at Star Trek fan events in the ’90s, there were no spoilers. And yes, I went to numerous such meet-ups and events at the time.

But in 2020, companies can’t get away with that any more. Not because of the tiny minority of people who take a kind of twisted pleasure in deliberately spoiling something for others, but because social media and the internet in general becomes awash with spoilers. If you follow Star Trek’s official social media, as I do, you’ll have picked up numerous spoilers for Lower Decks, as their social media channels throw out plot points, lists of Easter eggs, and all manner of other things almost daily. And that’s not to mention fan-run pages and groups. In short, if you’re a fan of anything in 2020, chances are that, in some way, you go online to engage in that fandom, and that’s a breeding ground for spoilers.

In the case of The Mandalorian, baby Yoda hit the mainstream such that even the most careful fan wouldn’t have been able to avoid seeing or hearing about it. And when you’ve been burned by spoilers once or twice, it’s very easy to get upset and annoyed – and to turn to piracy.

When it comes to shows like The Mandalorian and Star Trek: Lower Decks, I think what I’d say is that piracy may still be legally wrong, but it’s much harder to claim that it’s morally wrong. We live in an interconnected, globalised world, where the internet means people from everywhere can be connected to each other and to the franchises they love at all times. Companies like ViacomCBS have actively encouraged this kind of globalism because it means a bigger market and more profit. But creating a global brand comes with a responsibility that extends beyond national borders. In the global, interconnected world that these massive corporations have encouraged, the least they could do is make their content available. ViacomCBS has been keen to promote Star Trek as a brand outside the United States, even setting up events in Europe like Destination Star Trek where actors and producers routinely draw huge crowds.

The franchise, at ViacomCBS’ behest, has become a global brand. There are Star Trek fans from the Falkland Islands to Timbuktu, all because the company has chosen to sell Star Trek and its merchandise to every country it can. But it seems that ViacomCBS only cares about its international audience for as much money as it can wring out of us, because as soon as there’s a tiny bump in the road they’re quite happy to cut us off and not share their most recent creation.

Star Trek doesn’t belong to Americans. It depicts a future where humanity is working together to learn and grow together to build a better world, something which seems the complete antithesis of a major American corporation cutting off its overseas fans with no information thrown our way.

With ViacomCBS being so disrespectful to its international audience, is it any wonder that Lower Decks has become one of the most-pirated shows of the last few weeks? I don’t think it should be a surprise to anyone, because when there is no other way to access the series, piracy – by definition – becomes the only option. Anyone with a computer and even the tiniest inclination can find out how to download or stream Lower Decks, and when you consider that for 95% of the people around the world – including many Trekkies and casual fans of the franchise – it can’t be lawfully accessed, from a moral and philosophical point of view I can’t see any reason why they shouldn’t.

Piracy is definitely against the law – but in this case, that doesn’t make it wrong.

Downloading and uploading of copyrighted material (“piracy” for the purposes of this discussion) is against the law in practically every jurisdiction around the world. This column should not be interpreted as encouraging piracy or copyright infringement for any television series, film, video game, or entertainment franchise. The Star Trek brand – including Star Trek: Lower Decks – remains the copyright of ViacomCBS. This column contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Wars needs to move on

Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including casting information for The Mandalorian Season 2,The Rise of Skywalker, and other recent projects.

One of my favourite parts of the Star Wars franchise isn’t a film, it’s the two Knights of the Old Republic games from 2003-04. While I generally found the Expanded Universe – now re-branded as Star Wars Legends and no longer in production – to be unenjoyable, Knights of the Old Republic was an exception. It took a setting and a story that was thousands of years distant from the Original Trilogy, and while it’s certainly true that some elements were derivative, especially in the first game, as a whole it was something different that took Star Wars fans to different places and a different era. It expanded on the overall lore of Star Wars without overwriting anything, and it was a great look at the Star Wars galaxy away from Luke, Anakin, and Palpatine.

When it was announced in 2012 that Disney would be acquiring Lucasfilm I was excited. Ever since 1999, when Star Wars expanded to be more than just a trilogy of films, the vague prospect of a sequel to Return of the Jedi had been appealing to me. Learning what came next for Luke, Han, Leia, and others was something I was interested in, as I also was interested to learn what came next for the galaxy as a whole following the Emperor’s death. It’s easy to forget, but Return of the Jedi didn’t end with a full-scale victory for the Rebel Alliance. The Death Star was gone and the Emperor was dead, but practically the whole galaxy was still under Imperial control. I was fascinated to see how the Rebels turned victory in a battle into victory in the overall war.

The destruction of the Second Death Star. The sequel trilogy was supposed to tell us what became of the galaxy after this moment.

The Expanded Universe attempted to tell this story, but it was a convoluted, poor-quality tale hampered by having different writers with different ideas – seemingly Lucasfilm’s policy when it came to the Expanded Universe was that anyone could write anything. Many of these stories came across as fan-fiction, pitting a seemingly invincible Luke, Han, and Leia against all manner of obstacles. Over the years, the Expanded Universe grew to such an extent that it was convoluted and incredibly offputting for newcomers – several hundred books, several hundred more comics and graphic novels, over a hundred video and board games, two kids’ television shows, and myriad others, all of which required roadmaps, suggested reading lists, and of course a number of encyclopaedias and reference works to keep up with it all. All of this meant that the Expanded Universe was impossible to get to grips with without making it a full-time commitment. I was pleased when it was announced that Disney would be overwriting it.

By wiping the slate clean, not only would Disney not be constrained by some of the Expanded Universe’s poor storytelling, but the canon of Star Wars post-Return of the Jedi could be restarted, hopefully in a more concise way that would be easier to follow. That seemed to succeed at first, but now – a mere six years on from the cancellation of the old Expanded Universe – Star Wars is once again pretty convoluted with books, games, comics, and even a theme park attraction all officially canon. While I don’t want to spend too much time making a comparison with Star Trek, in that case the issue of canon has always been incredibly simple: television episodes and films are canon, everything else is not.

With so many books, comics, games, and other media, the old Expanded Universe was convoluted and offputting.

But we’re drifting off-topic. The Expanded Universe being dumped was a good thing, because I hoped what would replace it would be superior. And for the most part that’s been the case, though The Rise of Skywalker certainly dragged the overall story of the sequels down a long way.

Star Wars has a truly interesting setting: there’s a whole galaxy with countless worlds, trillions of inhabitants, and thousands of different species. But for the most part, the franchise has spent decades focusing on an absolutely minuscule fraction of this vast, potentially interesting setting it’s created.

The Expanded Universe spent a lot of time with Luke, Han, and Leia, as well as later with characters like Anakin, and by far the majority of its stories are set between The Phantom Menace and the couple of decades after Return of the Jedi. Where Knights of the Old Republic succeeded was in taking its audience away from that overtrodden ground and showing us a glimpse of the Star Wars galaxy without those familiar characters.

Knights of the Old Republic II was a great game that told a story far removed from Star Wars’ original trilogy.

The prequels dedicated three films to overexplaining the background of Darth Vader – a story I’d absolutely argue was unnecessary and didn’t really do anything to improve or inform the Original Trilogy in any substantial way. That was part of why I found those films so disappointing. While the third entry, Revenge of the Sith, was better than the first two, all three films didn’t really bring anything new or interesting to the table. As I sat down to watch The Force Awakens a decade later, I hoped that we’d start to see something different.

The five films made since Disney acquired Lucasfilm in 2012 have been a disappointment in that regard. We’ve had The Force Awakens and The Rise of Skywalker, which essentially remade A New Hope and Return of the Jedi only worse, Solo: A Star Wars Story which made the same mistake of unnecessarily overexplaining Han Solo that the prequels did with Darth Vader, and Rogue One, which was a great standalone story but was a prequel feeding straight into the plot of A New Hope. The Last Jedi tried to take things in a different direction, but was still a story primarily about Luke – and is now effectively non-canon after being overwritten by its sequel.

The Last Jedi was the most recent Star Wars film to even try to do something differently – but was still constrained by being a sequel using familiar characters.

I know I said I wouldn’t make too many comparisons with Star Trek, but there’s one that’s too important not to mention. In 1987, Star Trek: The Next Generation premiered. And aside from a cameo appearance, that show basically did its own thing and didn’t worry about The Original Series. The Star Trek franchise thus established that it could be so much more than its original incarnation. Star Wars has never done that – in its cinematic canon it hasn’t even tried, despite existing for over forty years. Where Star Trek consists of three time periods, an alternate reality, and nine distinct sets of main characters, Star Wars has been unable to move beyond the story of its original trilogy. The prequels lent backstory to the originals. The sequels and spin-offs expanded that same story. Even The Mandalorian brought in themes, concepts, and characters that weren’t as far-removed from the original films as they should’ve been – a decision compounded by the silly decision to bring in Boba Fett in Season 2.

Star Was could be so much more than it is. But at every opportunity, decisions have been taken to narrow its focus and dive deeper into unimportant parts of its only actual story; after more than forty years, the Star Wars franchise has still only told one real story. The decision to shoehorn Palpatine into The Rise of Skywalker makes this infinitely worse, as apparently he’s been manipulating everything and everyone from behind the scenes for the entire saga of films. As I wrote once, this transforms the Skywalker Saga into what is really the “Palpatine Saga”, as he’s the only character who seems to act of his own volition. But this isn’t supposed to be (another) critique of that incredibly poor narrative decision!

The deus ex machina of Palpatine ruined The Rise of Skywalker… and really the entire sequel trilogy.

The decision to bring Palpatine back is indicative of a franchise that has no new ideas. It was categorically not “always the plan” to bring him back in the sequels, or this would have been established in The Force Awakens. Instead, Palpatine became a deus ex machina because Star Wars as a whole has been unable to move out of the shadow of its first three films. Those films could have laid the groundwork for an expanded franchise – as The Original Series did for Star Trek – but instead they’ve almost become a ball and chain; a weight around the neck of the franchise, keeping it locked in place and unable to move on.

It shouldn’t be because of a lack of ideas. The Star Wars galaxy is a massive sandbox for any writer or director to play in, with almost unlimited potential to tell genuinely new and interesting stories. Instead it’s a lack of vision and a lack of boldness on the part of a large corporation; Disney wants to play the nostalgia card over and over again, and because Star Wars had never previously tried to escape its Original Trilogy, doing so now seems – from a corporate point of view – too big of a risk. How else does one explain the decision to allow The Rise of Skywalker to overwrite The Last Jedi? Corporate-mandated cowardice, retreating to nostalgia and safe, comfortable ground. Trying something even slightly different requires a boldness that simply isn’t present in most boardrooms.

Star Wars is being run by a corporate boardroom unwilling to take risks or do things differently.

Two-thirds of the sequel trilogy re-told the original trilogy. The prequels were glorified backstory, and the two spin-off films were also prequels to the originals. Star Wars has only ever made three original films – everything else either overexplained that story or tried to re-tell it. The Star Wars “saga” is thus nothing more than one story. One main character – Palpatine – controls and manipulates it, and only a handful of characters get any significant screen time and development.

I wrote recently that the overall story of Star Wars has been dragged full-circle, with the questions fans had about the state of the galaxy and the Jedi Order after Return of the Jedi simply not being answered in any meaningful way. The galaxy is once again in a position where Palpatine is dead, there’s one remaining young Jedi, an autocratic state controls much of the galaxy but has suffered a major defeat, and the survivors will have to finish the war and try to rebuild. That’s where both Return of the Jedi and The Rise of Skywalker left things. Far from answering the questions posed by the original films, the sequels just asked the same questions again with a different coat of paint.

By re-telling the same story – albeit in a worse way – the sequel trilogy as a whole has entirely failed to accomplish anything.

The end of the sequel trilogy left the Star Wars galaxy in exactly the same state it was in almost forty years ago.

The announcement of The Mandalorian came with what I thought was an exciting premise: the adventures of a gunslinger far beyond the reach of the New Republic. Wow! Finally, something genuinely different in Star Wars. It didn’t last, of course, as the second episode of the show brought the Force back into things. While in some respects The Mandalorian tried to be different, in too many ways it was samey. The aesthetic, the reuse of elements from the original trilogy like Boba Fett’s armour, the Jawas and their Sandcrawler, and of course the return of the Force made what was already a boring show with episodes that were too short even less interesting. I found the whole experience a disappointment.

The two upcoming Disney+ shows – based around Obi-Wan Kenobi and Rogue One’s Cassian Andor – look set to repeat the same mistakes. Ewan McGregor’s portrayal of Kenobi was definitely one of the prequels’ better elements, but do we need yet another prequel? In-universe, Kenobi went into exile on Tatooine after the rise of the Empire. Anything he does in the show would either be constrained by taking place within a few miles of his desert hut or else feel awfully tacked-on. And the Cassian Andor show is a prequel to a prequel. Rogue One was a great film, but does it need its own prequel show?

Cassian Andor was a great character in his sole appearance. Not sure he needs a prequel series of his own, though.

Can’t the investment being made in these properties be reallocated to something genuinely different? There’s so much potential in the Star Wars galaxy, yet Disney and Lucasfilm seem intent on showing us the same tiny sliver over and over and over again. When people talk of franchise fatigue and the feeling that Disney is milking Star Wars dry it’s because of this! When every Star Wars project feels samey and repetitive, it’s much easier to get burnt out on the franchise.

There are some exceptions – I recently played through Jedi: Fallen Order, and despite that game using a familiar time period, it was a mostly-original story with only one returning character from the films playing a role. It was different enough to feel like a half-step away from what had come before.

Jedi: Fallen Order told a decent standalone Star Wars story.

For the franchise to survive long-term and remain viable, it needs to step away from the original trilogy for the first time. New films and shows, whenever they may come, should look at wholly new characters in a setting and even time period that’s distinct from what came before. There also needs to be a plan – the rudderless sequel trilogy can’t be repeated. Any new project needs to have someone at the helm to guide its story. Questions need to be asked at the beginning about where the characters are going and what the endgame of the story is, so that the franchise doesn’t just keep making the same mistakes.

Not every recent Star Trek project has been to everyone’s taste. But since the 2005 cancellation of Enterprise – and in some respects even before then – Star Trek hasn’t been afraid to try completely new things. Action films, a serialised drama show, and now an animated comedy have all joined the lineup. Some of these have brought in new fans, and at the very least, no one in 2020 can accuse Star Trek of being stale. Star Wars, in contrast, has absolutely become stale. The one story it’s been telling for forty years has finally ended, so now is the moment for Star Wars to properly move on.

The Star Wars franchise – including all films and other media mentioned above – is the copyright of Lucasfilm and Disney. Stock photos courtesy of Unsplash, Knights of the Old Republic II screenshot courtesy of the press kit on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trekkin’ – a number one hit!

Here in the UK, we have a long tradition of supporting what are politely termed “novelty” songs. That is, songs which are just plain silly. We’ve seen number one successes for such titles as John Kettley (Is A Weatherman), Ernie (The Fastest Milkman in the West), and the dreaded Crazy Frog… which still gets stuck in my head sometimes! There was also a successful campaign a few years ago to get hard rock band Rage Against The Machine a Christmas number one hit to protest the success of televised talent shows like X Factor and Pop Idol. And more recently there was a charity song called I Love Sausage Rolls, which was a parody of the song I Love Rock n’ Roll.

So you’ll believe me, then, when I tell you that there was a novelty song about Star Trek that was a number one hit in 1987. You do believe me, right?

This was a real song. About a real weather presenter.

Star Trekkin’, by a band called The Firm, actually has an interesting story behind it – at least according to the people who created the song. In the early 1980s, The Firm had been a one-hit wonder with another novelty song, but hadn’t made any new music for several years. One of the musicians was involved in an English Civil War re-enactment, and while sitting around the campfire dressed up as a Roundhead or Cavalier, overheard another member of the re-enactment society strumming an old song but reworking it to include a couple of lines from Star Trek – “there’s Klingons on the starboard bow” and “it’s life, Jim, but not as we know it”.

Inspired by what he’d heard, he asked his fellow re-enactor if he’d be willing to record his version of the tune, and he did. It took some time, but eventually the band found out who “wrote” the lines that had been included in the song, and after making a number of changes, recorded their own version. The members of the band came back together for the song, and each of them recorded a line in the style of one of five Star Trek characters – Spock, Uhura, Kirk, McCoy, and Scotty. It was actually the wife of one of the bandmates who voiced Uhura.

The song was – perhaps understandably – rejected by several record labels. According to the story they took one look at it and turned it down hard. But the members of The Firm were convinced they had a winner, and at their own expense funded an initial release of 500 copies – the source I have says they were on vinyl, but it seems more likely to me they would have used cassettes in 1987 to make recordings cheaply. That’s a bit of a mystery. But we’re off-topic.

The cover.

After sending a number of the copies to radio stations in the UK, the song blew up. The first week it was released it peaked at a lowly 74 in the music charts, but soon rocketed up all the way to the coveted number one spot. It’s hard to think back nowadays, but until a few years ago the music singles chart was a much bigger deal than it is today, especially here in the UK. Having a number one hit was an astounding achievement for a group of amateurs!

But the saga wasn’t over. A number one hit meant that the band would need to appear on Top of the Pops – a weekly television show where the chart-toppers of the week were performed live (or lip-synced). The Firm felt that appearing in person would “ruin” Star Trekkin’ – seeing the people behind the silly, repetitive hit would rob it of its humour. So they decided to produce a music video… in less than a week!

After attempts to create a video with puppets were shot down by the high cost and length of time required, the band hired an independent animation studio – which was really just a handful of students – to make a claymotion video to accompany the song. The resulting video was completed with just hours to spare, and was shown on that week’s Top of the Pops as planned.

The bridge of the Enterprise in the music video.

The video adds to the song’s weirdness. The characters are made from potatoes with claymotion mouths, there are aliens made from papier-mâché, and at one point the Enterprise appears to be made of sausages and pizza. The whole thing is completely bizarre, and has to be seen to be believed. Yet despite the amateurish way it was thrown together, Star Trekkin’ was a number one hit, and among some British Trekkies, retains a cult status even today, some 33 years later.

The song consists of a few lines from Star Trek – or misattributed to it by the writers.

Here they are:
“There’s Klingons on the starboard bow.” – Uhura
“It’s life, Jim, but not as we know it.” – Spock
“It’s worse than that, he’s dead Jim!” – Dr McCoy
“We come in peace… shoot to kill, men!” – Kirk
“I cannae change the laws of physics!” – Scotty

The line sung by “Spock” in the song is one frequently believed to have been spoken in the series, but that isn’t actually the case. In fact, it’s possible that the song itself is the reason why the line in that form is so often attributed to Spock (though that seems like a circular argument!) The voices are actually done very well – all of them (except maybe Uhura) sound like reasonable approximations of the characters, and it’s clear they put effort in to get their voices to sound that way! Other than those five lines, there’s the refrain “Star Trekkin’ across the universe!” And that’s it really. The song repeats those same lines, getting faster and faster until it ends. It’s wacky, unique, and kind of catchy.

Spock, as you probably never saw him before.

I remember owning Star Trekkin’ on cassette, and when I was on the bus going to school I’d keep the volume on my walkman low so that no one nearby would overhear and make fun of me! It isn’t the kind of song that I want to listen to all the time, of course – it can get annoying to say the least – but when I’m in the mood for some light-hearted Star Trek-themed weirdness, I’ll find the video on YouTube (or the mp3 on my PC, because you know I bought it for a second time in the digital era) and give it a listen.

Star Trek has been parodied and paid homage to on many occasions since the 1960s, including in song. But Star Trekkin’ has to be one of the strangest examples out there. It’s well worth a listen for any Trekkie who hasn’t heard it, and while I don’t promise you’ll enjoy it as a piece of music, you might just crack a smile. You can find the music video below. Enjoy!

The song Star Trekkin’ is the copyright of The Firm, and rights may be held by Bark Records, Bush Ranger Music, and/or Orchard Enterprises. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Can we PLEASE stop calling things we don’t like “objectively” bad?

Quite possibly my biggest pet peeve when reading or listening to reviews and critical opinion is when a critic asserts that a film, video game, or television series that they personally dislike is “objectively bad”. This is something I’ve seen both amateurs and professionals do, and it absolutely needs to stop. It’s the single fastest way a commentator can invalidate their own argument and credentials, and it’s got to a point where it’s been proclaimed so often that any time I see or hear the phrase “objectively bad”, I stop reading or listening. Any critic making such a statement has lost my respect and lost the argument.

To briefly define the terms, “objective” refers to something definite and factual, whereas “subjective” refers to an opinion or personal taste. Specifically, the word “objective” – and its adverb “objectively” – should be used to describe only those things which are not influenced by one’s own opinion or personal taste.

The creative arts – including cinema, television, and gaming – are by their very nature subjective. Storytelling and narrative decision-making in particular are incredibly subjective, perhaps being second only to individual musical taste. Every single aspect of a film, television series, or game – from its narrative to its aesthetic to its editing – is 100% subjective, and anyone who tries to claim otherwise doesn’t understand the meaning of these terms. There are certainly established ways of doing things, but refusing to follow these routes is not only not “objectively bad”, it’s the only way there can ever be innovation. Even in a title which is universally panned, there is still a huge amount of subjectivity – this is why some poorly-received films go on to be cult classics, and why there’s a market for re-releases of B-movies like Return of the Killer Tomatoes.

George Clooney starred in this film early in his career. I’m not making that up.

Even on the more technical side of filmmaking, an aspect one person may find annoying – like incredibly fast-paced editing – is someone else’s idea of a stroke of brilliance. Setting aside those few video games that are released with so many glitches that they’re unplayable, the same is true there too. I remember reading a novel a few years ago called Cold Mountain – since made into a film – which had a really annoying writing style. There were no speech marks used to indicate dialogue, and the author appeared to be aware of precisely zero synonyms for the word “said”, using it over and over again for almost every line where a character spoke. I found these things to be incredibly dumb and gimmicky, yet when I spoke to a friend who’d recommended me the book, she thought it was masterful; a postmodern way to write.

While I’m sure people have been misusing “objectively” for years, where it came to prominence for me was in the discourse surrounding the 2017 film Star Wars Episode VIII: The Last Jedi. Many Star Wars fans disliked the film for a number of reasons, and while I personally enjoyed it, by and large I can understand the criticisms many folks had. Some decisions taken by Rian Johnson and others at Lucasfilm seem to have been almost designed to be controversial – and anything like that will always result in split opinions. But nothing in The Last Jedi was “objectively bad”, as many critics claimed. Whether someone liked or hated things like Luke Skywalker’s characterisation, the Admiral Holdo and Poe confrontation, the side-mission to Canto Bight, Snoke’s fate, or the hyperspace ramming manoeuvre, none of them can be said to be “objectively bad” storytelling decisions. Even if a significant part of the film’s audience felt some or all of those points failed, that’s still a subjective opinion on the part of those individuals. Picking on a single narrative element in a story – such as the way Luke’s character was handled – and deeming it “objectively bad” not only is incorrect, but it undermines one’s own argument and makes having a rational conversation on the topic impossible.

Even the most controversial parts of The Last Jedi were not “objectively bad”.

I don’t want to turn this essay into a critique or defence of The Last Jedi, because it’s hardly the only title in recent years that has seen “objective” bandied about and used incorrectly by critics. While I liked The Last Jedi overall, that isn’t the reason for my saying it can’t be called “objectively bad”. There are titles I personally didn’t like, even projects I felt completely failed, that I would make the same case for. Game of Thrones’ eighth season was not “objectively bad”. Nor was The Last of Us Part II, despite my saying recently that 3/10 seemed like a fair score for that game. Not even The Rise of Skywalker, which had myriad problems with its story as well as its pacing, could be described as being “objectively bad”. I greatly dislike or had serious issue with all three of these titles, but I could never say that about them because there simply is no such thing as an “objectively bad” narrative. They all have major issues and failings in my opinion – an opinion shared by many other people in some cases, but a subjective opinion nevertheless.

What a critic is trying to do by clumsily using the word “objective” is to shut down dissenting opinions. By asserting that their belief is “objective” and thus purely factual, they’re saying that no other opinions on the topic can exist, and that anyone who tries to make a counter-argument is automatically wrong with any points they make being invalid. This isn’t how criticism and discourse are meant to work. Setting aside the fact that the word is being used incorrectly, the implication is that the person making such an assertion is closed-minded. It’s a consequence in part of social media bubbles and YouTube channels feeding the same opinions to people repeatedly.

YouTube critics aren’t the only ones who make this mistake, but it’s something I hear frequently on that platform.

In the aftermath of The Last Jedi, this was taken to extremes by some of the film’s detractors. While some of these people would begin a discussion by saying something generic like “I respect your opinion”, often what would come next is plenty of evidence to the contrary. It wasn’t good enough for them that most folks they spoke to didn’t like the film, they wanted everyone to hate it just as passionately as they did, and any contrary opinion was taken as a personal attack. The reality is that there will always be a range of opinions on practically any film, game, or television series, and trying to convince oneself that everyone needs to share the same opinion will not lead anywhere positive.

The conversation around The Last Jedi became so aggressive, unpleasant, and toxic that I stopped engaging with the film’s critics. It was clear to me that most of them weren’t interested in a conversation nor in hearing any other opinion besides a differently-worded version of their own. Some of these folks seemed to be tying their whole identity to being anti-Disney or anti-Star Wars, and any difference of opinion was perceived as a challenge to their newfound sense of self. That appears to be at least part of the reason why we started to see the phrase “objectively bad” crop up more and more often in relation to that film.

Luke Skywalker’s characterisation in The Last Jedi may have been controversial and disappointing to some fans, but nothing about it was “objectively bad” – or “objectively” anything at all.

Calling something “objectively bad” – or indeed “objectively” anything else – has a finality to it. It seeks to shut down the debate and block off any chance of someone offering a different opinion. But it simply isn’t correct, and by taking even small steps to broaden one’s understanding of a work of fiction, it’s easily possible to see that there are a range of opinions. Some critical works may even cause a rethink, reframing the discussion or bringing up a point others have failed to mention. Even if these don’t cause anyone to change their mind, they are at the very least evidence that a title is not “objectively bad”.

In most of the titles mentioned above, there were choices made by the creators and storytellers that I wouldn’t have made. These choices made the stories less enjoyable – or completely unenjoyable – for many people. Whether we’re talking about cinema, television, or video games, stories can be poorly-written, and indeed the whole point of media criticism is to point that out. But even the most well-read academic or the most prolific storyteller is simply expressing their own opinion when they make such a point. If you’ve ever taken a creative writing class or subjected your fan-fiction to internet critique, you’ll know that. Criticism is an expression of one’s own thoughts and opinions on a subject. By the very nature of the medium, criticism is subjective, not objective.

I did not enjoy The Last of Us Part II, and criticised some of its storytelling choices. But I would never be so arrogant as to say my opinion is a fact and that the game is “objectively bad”.

Some people may be misusing a term that they don’t understand, in which case further education is needed. But unfortunately, many critics who are fully aware of the difference between subjective and objective use the wrong word on purpose. Occasionally it may be little more than hyperbole, but even then this kind of exaggeration does nothing to elevate the discussion around entertainment and media. Often it’s a cynical attempt to shut down debate; to attempt to discredit dissenting opinions by stating one’s own as cold, hard fact. I find this incredibly offputting, and the inclusion of the phrase “objectively bad” – unless clearly sarcastic or meant as a joke – is enough for me to click off and read or listen to something else.

There are some aspects of life which can be black-and-white, and where it makes sense to describe something in such clear-cut terms. But entertainment isn’t one of them, and never can be. Its very nature means that there will invariably be a range of opinions, and if we haven’t found any differing points of view, that in itself is a great argument to get out of whatever social media bubble we find ourselves in and seek them out. At the very least, let’s endeavour to stop calling films, games, and television shows we don’t like “objectively bad”. They aren’t – we just didn’t like them.

All properties mentioned above are the copyright of their respective studio, publisher, distributor, broadcaster, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

On the subject of gaming addiction

This column deals with the sensitive topic of addiction, and may be uncomfortable for some readers.

In 2018 the World Health Organisation surprised and upset a number of fans of video games when it formally designated “gaming disorder” as a distinct clinical condition. The reaction was, sadly, predictable, and boiled down to some variant of the following argument: “I’m not addicted to video games! Therefore video games can’t possibly be addictive!” Many commentators and outlets that focus on video gaming piled on with complaints and criticism, and the result is that the subject is still controversial even today, almost two years on from the WHO’s initial decision.

I’m not a doctor or psychologist, but I wanted to take a moment to defend the decision to categorise gaming disorder/video game addiction as a separate condition, because I feel that too many people who don’t really understand the topic had a knee-jerk reaction to attack it. To them it felt like an attack on their hobby, and perhaps what we can gleam from that is that the messaging surrounding the decision could have been better and clearer.

Firstly, the commentators who criticised the decision, even those who work for major publications, are universally not medical professionals. Their knowledge of the subject is limited at best, nonexistent at worst, and quite frankly having a bunch of uninformed people criticising doctors for a medical decision is comparable to conspiracy theories like the anti-vaccine movement or the Earth being flat. The people who made the decision to categorise video game addiction in this way are qualified to do so, and they will have made their decision on the basis of investigations and evidence, all of which has been peer-reviewed. The people who took offence to the decision simply aren’t on that level.

The biggest problem some people seemed to have is that the decision felt like an attack on gaming as a hobby. Many people have long derided games, dismissing them as children’s toys and even blaming gaming for criminal and violent acts, so I can understand why, to some people, this felt like just another attack in a long line. But it isn’t, because the designation of gaming disorder in no way says that all video games are a problem or that all gamers are addicts. The classification of alcoholism as a disease doesn’t mean that the vast majority of drinkers are alcoholics; no sensible person would even dream of making that argument. Alcoholism affects a small minority of drinkers, just as gaming disorder affects a small minority of gamers. And no one is trying to say otherwise.

Something that can become a problem for one person isn’t going to be a problem for everyone. Many gamers – by far the majority – play games in a sensible and responsible way, enjoying their hobby without allowing it to dominate their life. But some people will take it too far, and will allow it to take over, perhaps as an expression of other mental health issues but perhaps simply because they allowed it to get out of hand.

Choosing to classify gaming disorder as a separate and distinct condition means that more studies can be performed in the field, more information disseminated to psychiatrists and other healthcare professionals, and the result of these things is that for those people who do suffer, better help, and help more tailored to their specific problem, will be available. This can only be a good thing, as it will mean more people will have access to specialist help.

In order to meet the criteria for an individual to even be suspected of having gaming disorder, there’s actually quite a high bar. The most important factor is that their gaming is having a detrimental effect on their life. This could manifest in many ways, which will vary from person to person.

When I was a student at university many years ago, I witnessed gaming disorder firsthand. I was living in a rented apartment which I shared with just one other person, and this person (who will of course remain nameless) became addicted to video games. The individual in question was, like me, an exchange student, which is how we met and how we came to share an apartment. He had friends back home who he liked to play games with, and this was around the time that online gaming was just taking off. He would spend endless hours playing an online game, often late into the night, and over the span of a few weeks it began to have a huge impact on his life. He stopped attending classes, which saw him end up in a mess of trouble with the university as he failed every class that semester. His parents found out, which caused personal problems for him with his family, and his failure to pay rent – despite promising me he’d paid his share – almost wound up getting the pair of us evicted. This was in addition to the weight he lost from not eating properly, the destroyed social relationships with other exchange students at the university, and the missed opportunities to have the once-in-a-lifetime experience of living in another country. Ever since then I’ve used his story as a warning, because his addiction to gaming had serious and lasting consequences.

There is a happy ending to this individual’s story, however, and that is that he did eventually get his life back on track and scale down his gaming. When we parted ways we didn’t keep in touch, so I can’t be certain he’s still living his best life, but as of the last time we were together it definitely seemed that he was moving in the right direction. It took an intervention from his family – who flew halfway around the world to see him after he failed all of his classes – and a twice-weekly therapy appointment to get him to that point, though.

Any time someone tells me that they know loads of people who play games who aren’t addicted, I tell them the story of my ex-roommate, and make the same point: “just because it hasn’t happened to you or someone you care about doesn’t mean it hasn’t happened to anyone.”

I hope that nobody tries to use the designation of gaming disorder to attack what is for most people a fun and innocent hobby. That would be counterproductive, and would lead to people who genuinely have issues with gaming addiction finding it harder to get help. But so far, that doesn’t seem to have happened. The designation is just that: a clinical classification designed to help that small minority of people who have a problem.

It’s worth noting that some games, especially in recent years, have gone out of their way to introduce potentially addictive elements to their gameplay. In particular we can look at lootboxes and randomised rewards, which in many games are little more than gambling – often using real-world money. There are frequent news stories, some of which end up in the mainstream media, of individuals who end up spending hundreds or thousands of pounds on these in-game “micro” transactions. In one case last year here in the UK, a child inadvertently spent his parents’ entire monthly wages in a game.

Putting a warning label of some kind on games that have in-game “micro” transactions is definitely a good idea, but in an era where physical sales of games in boxes (where such a label would be affixed) are in terminal decline, that probably won’t be good enough. And as I noted from my former roommate’s experience, which came long before such in-game transactions were commonplace, gaming addiction doesn’t always manifest with titles that have such systems in place.

We also have to be careful how we use the terminology of addiction – and of mental health in general, but that’s a separate point. When reading reviews of new titles, I often see the word “addictive” thrown around as if it were a positive thing: “this new game is incredibly addictive!” That kind of normalisation and misuse of the term can be problematic, as affected people may simply brush off their addiction by thinking that’s how everyone plays the game. I feel that writers have a certain responsibility to try to avoid this kind of language. Presenting addictiveness as a positive aspect could indirectly contribute to real harm. I’m sure I’ve made this mistake myself on occasion, but it’s something I hope to avoid in future.

Gaming addiction, like other addictions, is a complex problem that is not easily solved. It’s no easier for someone suffering from some form of gaming disorder to “just turn off the console” than it is for an alcoholic to “just stop drinking vodka”. The temptation is always present and it can be overwhelming. Anyone suggesting that it’s a simple case of “just stopping”, as if it were that easy, doesn’t know what they’re talking about. Again, it comes back to the point I made earlier: just because it might that easy for you doesn’t mean it is that easy for everybody. One person’s subjective experience is not a complete worldview; many people find it impossible to break the cycle of addiction without help. This classification has the potential to make more specialised help available, which is the primary reason I support it.

So that’s my take on the subject. Gaming can be addictive, and for a small number of people, that addiction can cause real harm and create lasting problems for themselves and their families. Recognising this reality is a good first step if it means more research can be conducted into the subject as that will hopefully lead to better and more effective treatments for people whose gaming addiction requires outside intervention. I’ve seen firsthand how this can happen, and I have absolutely no time for the argument that goes: “well I don’t have a problem with gaming addiction, so it must be fine for everyone!” That is a blinkered and selfish way to look at the subject.

For anyone reading this who thinks they may be affected by gaming disorder or video game addiction, I’ve prepared a quick checklist of questions you can ask yourself. If you find yourself answering “yes” to any of the points below, I would suggest you reach out to someone who can help – talking to a friend, family member, or someone you trust could be a great first step, and of course professional medical help is always available.

Question #1: Do you find yourself thinking about video games all the time, and planning ways to get back to your game as quickly as possible if interrupted?

Question #2: Have you missed important events – such as work, school, meetings, or other appointments – because you couldn’t tear yourself away from gaming?

Question #3: Do you find yourself unhappy, depressed, angry, or irritated while not gaming? And/or would you say that your happiness is inextricably tied to gaming?

Question #4: Have you ever lied about how much time you spend gaming to cover it up? And/or do you break rules or limits set by others on how much time you may spend gaming?

Question #5: Have you tried to spend less time gaming but failed?

Question #6: Do your friends, family members, or people close to you ever tell you that you spend too much time gaming? And/or do you feel that you have neglected your relationship(s) as a result of gaming?

Question #7: Do you forget to eat or skip meals because of gaming? Do you skip showering or fail to take care of basic hygiene and grooming because of gaming?

While not everyone who answers “yes” to the above questions will be an addict, these points do indicate that something may be amiss with your relationship with gaming.

At the end of the day, if you’re happy with your life and gaming is a hobby, that’s okay. If it isn’t causing any harm to yourself or other people, there is no problem. But for some people gaming can get to a point where it stops being a harmless bit of fun and becomes something more sinister: an addiction. Missing important events, skipping school, neglecting friends, skipping meals, skipping showers, etc. are all points which can indicate an individual’s relationship with gaming is becoming unhealthy, and if you recognise these signs in yourself, I encourage you to reach out and get help.

Yes, gaming disorder or gaming addiction is a real phenomenon. The World Health Organisation did not invent it, all they have done is classify it and formally recognise what many people have known for a long time – that it is real. Far from being an attack on gaming as a hobby, this should be seen as a positive thing, as it has the potential to help affected individuals get better and more appropriate help.

This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Further thoughts on Game of Thrones

Spoiler Warning: There will be spoilers ahead for Game of Thrones, including Season 8 and the series finale.

This article is somewhat unusual for me in that it’s a direct follow-up to a piece I wrote a few days ago. In that article I looked at some of the reasons why Game of Thrones has basically wiped itself off our collective cultural map and why no one seems at all interested in rewatching it in 2020, despite it having once been considered as one of the best television series of all time. All of this pertains to the show’s eighth season, and that’s the topic I’ll be picking up again today, as I felt that some points in my original article didn’t go deep enough into some of the other issues fans have with the season. Ironically, I left some of those points underexplained!

I really do recommend reading the other article before this one, and you can do so by following this link: Where did Game of Thrones go?

Last time, I talked at length about where the season failed hardest for me personally, and that’s the Night King being so utterly wasted as a villain. Before we look at some of the other points, I want to go into a little more detail about this storyline. The Night King ended up being probably the most egregious anticlimax I’ve ever seen on screen. I can’t remember another film or television series that has built up a story for so long only to toss it aside so casually. The war against the Night King had been building up over seven seasons, with information trickling back to the main characters about goings-on north of the Wall for literally years. I mentioned last time that Game of Thrones’ opening scene in its premiere episode way back in 2011 set up this story – a clear statement of intent that this was what the show was about.

There’s actually a great message in a story like the Night King’s. It says that the politicking, palace intrigue, and even the wars between competing kings and queens is fundamentally irrelevant when a threat far greater than any of them is coming. The Night King is, in many ways, a force of nature. His strong association with the season of winter is tied to this, and the coming unstoppable force is an analogy for some of the problems facing our world – most notably climate change. What the story of the Night King should have said is that working together to face a powerful threat is something we will have to learn how to accomplish, because if we don’t we’ll all perish together.

The Night King’s death scene wasn’t even well-lit or well-framed.

Characters would have to make sacrifices in such a situation. Not only laying down their lives, as we saw only a couple of characters really do against the Night King, but losing their dreams and ambitions too. Doing the right thing and suffering terrible consequences has been a theme of Game of Thrones since its first season, yet for many of the characters who stood against the Night King, they don’t seem to suffer any consequences at all. If they do, it isn’t acknowledged on screen.

Many people far wittier than I have drawn comical analogies for how Game of Thrones handled the war against the Night King. “It’s as if Voldemort was defeated in Book 5 and Harry Potter spent his final two years at school getting picked on or having a nasty teacher!” proclaimed someone. “It’s like the One Ring getting thrown into Mount Doom midway through The Two Towers only for Frodo and the Fellowship to return to the Shire and argue with his aunt.” suggested another. “It’s as if Darth Vader and the Emperor both died in The Empire Strikes Back and Luke Skywalker spent the final film fighting Boba Fett or Jabba the Hutt!” was another offering. What do all of these examples have in common? They would have been massive anticlimaxes, with the primary source of conflict resolved too soon.

The war against Cersei – which ended up being little more than a rout – was just fluff. And it felt that way for a reason: there were no stakes. The Night King – underdeveloped though he was, and with his motivation not made clear – was an existential threat not only to our heroes, but the very world they inhabited. His victory would have plunged Westeros and Essos into a “Long Night” – an era of darkness and cold where any survivors who hadn’t been turned into wights would surely die of starvation. Now that’s an enemy we can all agree is worth defeating.

Contrast that to the consequences of Cersei being victorious. Some main characters would probably be executed if they survived the battle. Others – like Bran or Sam, perhaps – may have been allowed to live under certain conditions, such as being sent to the Wall. The smallfolk (i.e. the peasants of Westeros) would live their lives as they always had. The ruler would be a jerk, but she wouldn’t exterminate all life on the planet. And when she died – Cersei is no spring chicken after all – someone else would take over and would probably be a better ruler. In short, the stakes are not just lower, they’re practically nonexistent in comparison.

There’s a theme present in the works of George R. R. Martin, and of many other writers and creators in the 21st Century: subverting expectations. This is one part of postmodernism in literature: taking older, established ways of writing and storytelling and trying to shake them up or do something different. Different authors and creators do this in different ways: the novel Cold Mountain, for instance, didn’t use speech marks to indicate dialogue, which was a truly annoying gimmick.