Knights of the Old Republic is being remade!

Spoiler Warning: There are spoilers ahead for Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. Minor spoilers are also present for other iterations of the Star Wars franchise.

Remember that rumour earlier in the year about a new Knights of the Old Republic game? Well the project was officially revealed at a recent PlayStation event, and instead of being a sequel or spin-off, it’s a remake of the first title!

Unfortunately all we were treated to was a tiny CGI clip of the villainous Darth Revan. The project seems at a relatively early stage of development and likely won’t see a release for at least a year. Interestingly, the remake is being handled not by BioWare – who developed the original title – but by Aspyr, a studio known primarily for porting games to new platforms. Aspyr has previously worked on Knights of the Old Republic, bringing the game to Mac, iOS, and Android over the years. So at least they have some experience with the title!

Darth Revan was seen in silhouette in the CGI teaser.

If you’re not familiar with the plot of the original game, I encourage you to stop reading now. Not only that, but try to avoid any Knights of the Old Republic spoilers from now until release; the game is so much more enjoyable if you can experience its story unspoiled.

Speaking of story, then, while Lucasfilm Games and Aspyr have pledged to stay true to the original narrative, there is already talk of the game being “re-written” and writers are known to be attached to the project. It’s possible, then, that there will be some incidental changes along the way, even if the overall thrust of the plot remains intact.

For my two cents, I think that’s actually a positive development. Remakes should aim to be ambitious, and to adapt the stories they tell for new audiences. There’s nothing wrong with Knights of the Old Republic in its original form, but shaking up things like side-missions would be no bad thing. Remember that we’re dealing with a game from 2003 that was released on the original Xbox; there’s room to potentially expand the game beyond what it was. Levels could be redesigned to be larger and more densely-populated, for example, and characters could be given additional lines of dialogue.

The remake is being developed by Aspyr.

With the game being a full-blown remake, it seems that the dialogue will be re-recorded. This opens up possibilities for expanding the things that characters have to say, as mentioned, and it could be possible to give the game’s protagonist a voice as well. In the original game, the player could choose what to say at certain points, but the player character wasn’t fully-voiced like NPCs were. Redoing the dialogue also means that at least some characters – including fan-favourites – will be recast. However, as voice acting in video games has arguably improved since 2003, that’s not necessarily a bad thing! Interestingly, Star Trek: Voyager’s Ethan Phillips (Neelix) had a voice role in the original game. I wonder if he’ll come back?

Though Knights of the Old Republic got an Oblivion-developed sequel a year after its release, the stories of Darth Revan and the Jedi Exile were left unfinished thereafter. Though it’s very early for such speculation, it seems at least plausible to think that Knights of the Old Republic II – my personal favourite of the duology – could also get the remake treatment if this project is deemed a success. From there, could the story finally get the sequel that fans have been asking for for more than fifteen years? Perhaps that’s too much to hope for right now and we should just be happy that Knights of the Old Republic is coming back at all! But I can’t help feel that there’s at least a glimmer of hope in that regard!

Is a sequel on the cards if this remake proves to be a success?

One area where Knights of the Old Republic could definitely do with an upgrade is its character creator. The original game offered players a handful of pre-designed male and female faces to choose from, and one of three starting classes. Three additional Jedi classes were available later in the game as well. This is one aspect that has huge room for improvement! Firstly, I’d love to see a non-binary gender option alongside male and female, perhaps with the character creator including a choice of pronouns. Secondly, a detailed character creator – like the kind seen in recent games such as the Saints Row series, Black Desert Online, or even Cyberpunk 2077 – would allow players to craft their own unique character, which is something I’d argue is an essential component of any role-playing game.

There’s a lot to be hopeful for when it comes to this project, and I can add it to the list of upcoming titles I’m looking forward to. Last year I had a great time playing through Jedi: Fallen Order as well as Star Wars Squadrons, so after a few years where there weren’t many Star Wars games the franchise has enjoyed some successes in the video game space. Coming after the disappointing way the sequel trilogy ended, a return to Knights of the Old Republic and a setting millennia before the films could be the palate cleanser that Star Wars fans desperately need.

The original game’s basic character creator is one element crying out for a major update!

Ironically, it was after two disappointing Star Wars films that the original Knights of the Old Republic appeared on the scene. The game (and its sequel) went a long way to rehabilitating the Star Wars franchise for me at the time, and gave me a reason to be excited for Star Wars after The Phantom Menace and Attack of the Clones had left me decidedly underwhelmed. Hopefully this remake is poised to do the same.

After several recent hotly-anticipated titles have crashed and burned due to being launched too early, my advice to Aspyr and Lucasfilm is to keep working on Knights of the Old Republic until they get it right. Don’t try to push out the game before it’s ready; the “release now, fix later” business model has been a plague on the modern games industry and players shouldn’t have to put up with bug-riddled, disappointing titles. This is a remake that many Star Wars and role-playing fans have been waiting for for a long time – it’s incredibly important to absolutely nail it!

A closer look at Revan and his lightsaber in the CGI teaser.

One of my favourite memories as a gamer is sitting with the Xbox control pad in my hand, mouth open in shock as Knights of the Old Republic dropped its huge story twist. I hadn’t been expecting it as the game’s wonderful storyline unfolded, and it hit me in a way that very few moments in all of fiction ever have. It’s got to be right up there with “no, I am your father!” in The Empire Strikes Back as one of the best twists in all of Star Wars, and I can’t wait to see how the remake will approach that amazing moment. Even though I’ll know it’s coming this time, I’m still ready to be blown away all over again!

So as you can tell, I’m quite excited for Knights of the Old Republic! But I’ll do my best to avoid boarding the hype train and to keep a level head. We don’t know much more about the project at this stage, other than it’s planned as a timed PlayStation and PC exclusive, so it’ll probably be at least a year after release before it’ll come to Xbox. I hope you’ll stay tuned here on the website, because if we get any significant news about the project I’ll try my best to break it down and analyse it. When the game is finally ready, I’ll almost certainly review it – and maybe do a complete playthrough too!

Star Wars: Knights of the Old Republic is being developed by Aspyr and will be published by Lucasfilm Games for PC and PlayStation 5. No release date has been announced. The Star Wars franchise – including all titles and properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Forza Motorsport 7 – the first big mistake for Game Pass?

The Forza Motorsport series – and its Forza Horizon companion – is Microsoft and Xbox’s answer to PlayStation’s long-running Gran Turismo, and also competes well against other racing sims like Project CARS, Assetto Corsa, and many more. The games are Xbox and PC exclusives, which makes perfect sense because their developers, Playground Games and Turn 10 Studios, are wholly-owned subsidiaries of Microsoft, and the games are published under the Xbox Game Studios brand. So why, then, is Forza Motorsport 7 about to be removed from Xbox Game Pass and pulled from sale altogether?

Forza Motorsport 7 is less than four years old, having been released in October 2017. Yet for some reason the game will soon be unavailable to purchase or to play via Game Pass, effectively killing the game and reducing it to a single-player experience for those who purchased it ahead of its imminent withdrawal date. I only spotted this a couple of days ago on the Xbox Game Pass for PC app, but I felt compelled to comment.

How has Microsoft managed to lose Forza Motorsport 7 (far right) from Game Pass?

To say that all of this struck me as odd would be an understatement. Xbox Game Pass does periodically lose games, and to be fair to Microsoft and Xbox these are always announced ahead of time as has been the case with Forza Motorsport 7. But the games that tend to disappear from the service have thus far been third-party titles, and usually unimportant, smaller, older, or indie games rather than major titles. This is the first time I’ve seen a major Microsoft-published title by a Microsoft-owned studio disappear, and I’m sure I’m not the only one who wanted to figure out why this has happened.

The reason, according to Turn 10 Studios, has to do with licensing. Specifically the licenses they hold for certain vehicles and racetracks are set to expire, and when they do the game will no longer be able to be sold. Rather than pay more money to update or extend their license agreements, evidently the decision has been taken to shut down the game, remove it from Game Pass, and pull it from sale altogether.

Forza Motorsport 7 features a number of different real-world cars and racetracks – the licenses for which are apparently due to expire.

This technical, legalistic reason makes perfect sense – but it shows how ill-prepared Turn 10 Studios and Xbox Game Studios have been. This should never have happened; they should never have been caught out with such short-term licenses in the first place. There have been other occasions where games have had licensing issues – the remake of Tony Hawk’s Pro Skater, for example. But in every other case that I can recall, the licenses involved were musical tracks and songs featured on the game’s soundtrack, not something as integral to the game as the vehicles and racetracks themselves.

Many other racing games remain available despite being far older than Forza Motorsport 7. The aforementioned Project CARS (2015) and Assetto Corsa (2014), along with titles like F1 2014 (2014), Dirt Rally (2015), NASCAR Heat Evolution (2015), and even titles like Euro Truck Simulator 2 (2012) all use real-world vehicles and racetracks, and are still on sale at time of writing despite being older than Forza Motorsport 7. Is Microsoft skimping out on paying for longer licenses for cars and racetracks compared with other companies? That seems to be the obvious conclusion.

Older racing titles, like F1 2014, are still on sale.

In some ways, this is a reflection of gaming as a whole moving away from the “buy it and own it” model to a subscription-based model. Just like Netflix periodically loses films or television series from its service, so too will Game Pass. That’s kind of priced into the scheme when we sign up; we know that any title could be removed at any time pending license agreements on the service’s side, and that’s generally okay. Most folks are still happy with the content Netflix or Game Pass can provide, so the price is worth it.

But Game Pass losing Forza Motorsport 7 – one of Microsoft’s own titles developed and published by its own subsidiaries – is akin to Netflix losing The Witcher or Paramount+ losing ten of the eleven Star Trek films that it had… oh wait, that one already happened because ViacomCBS is pathetic at managing its own brands. But you see my point, right? The one sure thing that subscribers have when they pay for a subscription is that a company’s own titles will be available, and Microsoft has violated what feels like the only “golden rule” of these kinds of subscription services.

I hope you’ve played Forza Motorsport 7 if you wanted to, because it’ll be gone in a matter of days…

Are there mitigating circumstances? Sure. Does that excuse the loss of Forza Motorsport 7 from Game Pass? Absolutely not. If vehicle and/or racetrack licensing agreements are the issue, Microsoft should’ve done better at negotiating those licenses in the first place, or at the very least made sure that they had licensing agreements in place for longer than three-and-a-bit years. There are newer racing sims to play, for sure, but Forza Motorsport 7 simply isn’t that old. To see it removed from sale altogether after having had such a short shelf life just feels wrong.

Though Forza Horizon 5 is coming up before the end of the year, the Horizon series is a fundamentally different one; arcade-style racing to Motorsport’s simulation-oriented approach. Without Forza Motorsport 7 Game Pass won’t have a racing sim at all. It’s got F1 2019 and MotoGP 2020, but those are both much more specialised titles with limited appeal. With no new Motorsport game coming imminently, fans of this kind of racing sim will be missing out if they play on Xbox or PC, and the Game Pass service will be noticeably worse for its absence.

Xbox Game Pass will be worse for this decision.

The pace of game development has definitely slowed over the last decade, with big AAA games taking longer to make than ever before. That’s certainly a factor here; a decade ago or more we’d almost certainly have expected to see a new racing sim ready to take Forza Motorsport 7′s place. But as we enter an era of subscription services, companies need to be on the ball when it comes to these things, and ensure that they have longer licenses to make certain their games last as long as possible.

Game Pass is still good value, in my opinion, considering the sheer number of titles available. For players on a limited budget it still feels like a service that has a lot to offer. But slip-ups like this will end up costing Microsoft in the long run if they aren’t careful. Losing a third-party title might be forgiven, even if a game was popular. But losing one of their own games for a totally avoidable reason and with no like-for-like replacement is poor, and it diminishes Game Pass and the service’s reputation. Hopefully Microsoft will learn the lesson here and ensure that Forza Motorsport 8 doesn’t suffer the same ignominious fate a few years down the line.

The Forza series – including Forza Motorsport 7 and all titles mentioned above – is the copyright of Turn 10 Studios, Playground Games, and Xbox Game Studios. Other titles copyright of their respective developers, owners, and/or publishers. Some promotional screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on the PlayStation 5 downgrade controversy

As we approach the PlayStation 5’s first anniversary in just a few weeks’ time, I don’t see how anyone could possibly challenge the assertion that Sony launched the console far too early. The PlayStation 5 has been out of stock since day one, and occasional shipments of consoles are either sent out to folks who pre-ordered one months earlier, or else are snapped up by bots or the occasional legitimate buyer within minutes of becoming available. To be fair, this isn’t something exclusive to Sony – Microsoft has had similar problems with the Xbox Series X and S.

As a result of ongoing shortages, Sony is clearly scrambling to make more units available as quickly as possible. Failure to do so will see the brand continue to take a hit, and if there isn’t sufficient stock in the run-up to Christmas, with parents and gamers forced to either go without for the second year in a row or buy from a scalper at over-inflated prices, the PlayStation 5 might take a long time to recover. Enter the downgrade controversy, which has been doing the rounds online in recent days.

The PlayStation 5 is still out of stock around the world.

In short, newer PlayStation 5 consoles appear to have smaller, lighter cooling systems, which obviously saves Sony a bit of money and presumably makes consoles easier and cheaper to ship around the world. The internal components are otherwise the same, but the heat-sink and cooling apparatus have been significantly changed. Many folks are calling out Sony for this, saying this represents a significant downgrade. Controversy and argument has ensued.

Let’s get the obvious things out of the way first. No one is suggesting that PlayStation 5 consoles are suddenly going to burst into flames or melt or explode or set your house on fire. That’s the dumbest, most pathetic straw-man argument I’ve seen put forward by some Sony fanboys as they try to defend the company. But it is clear that Sony has started using smaller, presumably less effective cooling solutions in newer consoles, so what’s going on? And is it a risk or a potential problem?

An original PlayStation 5 cooling setup (left) and a new one side-by-side. The new model is clearly a lot smaller.
Image Credit: Austin Evans via YouTube.

Heat is bad for sensitive electronics, like the microprocessors used in video game consoles and PCs. The reason why manufacturers spend such a large amount of time and energy on figuring out the best cooling solution is because of this plain and simple fact. If an electronic device – like a PlayStation 5 console – runs at a higher temperature, there’s a higher chance of its components wearing out sooner than if an identical machine could be cooled better and more efficiently. That’s the heart of this discussion – not straw-man arguments about “catching fire.”

So the question I have is this: was the original PlayStation 5 cooler over-engineered? Or to put it another way: was the original version essentially “too good” at its job, providing a level of cooling that the PlayStation 5’s internal components didn’t need? Anyone who’s ever built their own PC can tell you that it’s possible to go overboard with cooling – eventually you hit a point of diminishing returns where cooling is as efficient as possible. Adding more cooling capacity is meaningless if a component or machine is already cooled as efficiently as possible.

Newer PlayStation 5 consoles may look identical to older ones, but they’re lighter and with smaller coolers.

If that’s the case, and the original PlayStation 5 had more cooling capacity than it could reasonably need, then perhaps this downgrade is perfectly understandable. The difficulty with figuring this out is that the console is less than a year old, and any long-term effects from overheating aren’t known right now. These things can take several years to fully manifest, and by then it could be too late for players who’ve bought a downgraded console if indeed there is an issue there.

From Sony’s point of view, this is already a PR problem. Disassembly videos and articles by popular tech websites and YouTube channels have already highlighted the downgrade, and whether or not it represents a genuine threat to the longevity of newer PlayStation 5 consoles and their internal components, there’s no denying that some people are concerned. Not only that, but it risks Sony looking cheap, like they’re skimping out on the PlayStation 5’s internals. That perception – regardless of whether it will actually cause a problem for the average player – is a real danger for the company.

Headlines like these – from reputable outlets – could be incredibly damaging for Sony, creating a perception that will be difficult to shift.

As I mentioned at the start of this article, the launch of the PlayStation 5 has been rocky at best for Sony. “Supply chain issues” has become a buzzword for all sorts of companies over the past year or so, but the public’s tolerance for such things is limited. Add into the mix the perception that Sony is trying to circumvent some of their shortages by cheaping out on something as important as cooling and you have the makings of a significant challenge for the console’s reputation – and the company’s.

Sony will need to address this issue, and do so quickly. Their response will be significant for the future success of the PlayStation 5, because if they allow the console to acquire a reputation for being hit-and-miss or for having cheap, low-quality components, that will be hard to shift. Microsoft had to spend a lot of money repairing the damage done by the Xbox 360’s dreaded “red ring of death” in the mid-2000s, not just in terms of replacement hardware but in terms of the console’s reputation. Sony doesn’t have the financial resources of Microsoft, so they need to get this right first time around.

This could turn into a major problem for the PlayStation 5 if Sony doesn’t act fast.

In summary, then, I’m not sure whether this downgrade is a significant issue. If the original PlayStation 5 had an unnecessarily large cooling capacity – which seems unlikely, but you never know – then perhaps all this is is an attempt at efficiency. My suspicion is that Sony is trying to find ways to cut the costs of shipping given the sudden jump over the past year in the price of sending products around the world – reducing weight is a great way to save money right now, and PlayStation 5 consoles are heavy. This downgrade does have the potential to be damaging, though, as sensitive electronic components that aren’t sufficiently cooled will wear out more quickly. Any impact, however, seems likely not to arise for months if not years.

Where Sony needs to worry is in terms of reputation and PR. Right now there’s a growing image among consumers that the company is skimping out on the PlayStation 5’s internal components, and they need to act fast to prevent that from becoming the headline – especially with the holiday season approaching. The PlayStation 5 has already endured a difficult launch, but until now the biggest issue Sony has had is that folks want to buy a PlayStation 5 but haven’t been able to. If this perception sets in and takes hold, the company could soon find that many of those would-be PlayStation 5 buyers have changed their minds and don’t want a console after all – and that will be a much more difficult problem to solve.

The PlayStation 5 is out now – assuming you can find one. PlayStation, PlayStation 5, and other properties mentioned above are owned by Sony and/or Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect 4 theory: Leviathan

Spoiler Warning: There are spoilers ahead for Mass Effect: Legendary Edition and its ending.

Though the release of the underwhelming Mass Effect: Legendary Edition earlier this year was partly a money-making ploy on the part of BioWare and Electronic Arts, there is another significant factor in the development of what we’ll generously call a “remaster.” Legendary Edition had the task of rehabilitating the series’ reputation following the disappointment of Mass Effect: Andromeda, and was also tasked with bringing in new fans – as well as getting existing fans hyped up – in time for the upcoming release of Mass Effect 4. In that sense, Legendary Edition does seem to have largely succeeded, as excitement for the next entry in the series is higher than it’s ever been.

No details have yet been announced for Mass Effect 4, and we’ve only had the tiniest of teases in the form of a CGI teaser trailer, so any details of the game’s story are complete unknowns. But based on what we know about the Mass Effect galaxy, perhaps it isn’t too early to speculate about what might come next for Commander Shepard and their crew… assuming Shepard is coming back, of course!

Mass Effect 4 is coming!

One of the key things Mass Effect 4 will have to balance is the scale of its story. Whether we get to play as Shepard or not, Mass Effect 4 will almost certainly be picking up the story in the aftermath of the Reaper War. This conflict saw the whole galaxy – led by Shepard – fighting for its very survival against a seemingly unstoppable foe, so from a narrative point of view that kind of epic tale can be hard to top.

This was the fundamental problem that befell Mass Effect: Andromeda. Even if that game had been launched in a better condition, without the bugs and visual glitches that would go on to define it for many players, the underlying story still felt anticlimactic. I’ve described Andromeda in the past as a game that feels like an overblown side-quest, and partly this is because of the story that came immediately before it. Andromeda was an attempt to branch out, to take Mass Effect away from Commander Shepard and spin it out into a larger franchise. But it failed not because of its bugs and other technical issues – though those were catastrophic in their own right – but because it told a story that many players simply weren’t interested in.

My face is tired.

Coming on the heels of the Reaper War, Mass Effect 4 has to avoid feeling anticlimactic in the way Andromeda did. But it has to balance that against telling a story that’s too derivative or repetitive; another galactic-scale threat caused by invaders from beyond the galaxy would feel like a cheap knock-off of what came before. Look to Star Wars’ old Expanded Universe for countless examples of this, as fan-fiction versions of Luke Skywalker, Han Solo, and Princess Leia battled clone after clone of Palpatine and fought dozens of bland, derivative Sith Lords and Imperial wannabes.

What comes next for the Mass Effect galaxy has to feel consistent, too, with what we already know about the setting. After Shepard succeeded at uniting the forces of practically every major faction in the galaxy, having one of them turn on the others and become an antagonist wouldn’t only be difficult to pull off narratively, it would risk upsetting fans and coming across as annoying.

The next Mass Effect game has to tell a story that follows on from the Reaper War.

So I think we can rule out stories like a krogan or turian uprising, or the sudden return of the long-dead Protheans looking to conquer the galaxy! Those kinds of stories might seem interesting – and perhaps the game will ultimately try to go down a similar path – but for the reasons mentioned I think they’d be too difficult to execute in a satisfying way.

Instead I want to focus on a faction from Mass Effect 3′s DLC – the Leviathans. The Leviathan DLC is integrated into Mass Effect: Legendary Edition (albeit not especially well; there are some issues which arise from the timing of its insertion into the story) so I think we can safely assume that it’s fully canon and that most Mass Effect fans will have played it. Leviathan introduced Commander Shepard to the titular Leviathans – ancient lifeforms with the power to control minds.

Commander Shepard meets with one of the surviving Leviathans in Mass Effect 3.

The Leviathans revealed to Commander Shepard that their species created the Reapers; much like the way the quarians created the geth, the Reapers were artificial intelligences designed to aid the Leviathans. Of course, they soon betrayed their masters, having interpreted their directive to “preserve” all life in an apocalyptic manner.

Commander Shepard encountered a handful of Leviathans hiding deep below the surface of an uncharted ocean world. These were the survivors – or more likely the descendants of survivors – of a race whose empire once spanned the entire galaxy. The Leviathans were unapologetic for their dominance of other “lesser” races, who they forced to worship them as gods. The survivor who spoke with Commander Shepard had little regard for humans or other races, and seemed only willing to act in the Reaper War out of self-interest.

The Leviathans wanted other races to worship them and pay tribute to them.

Despite being in hiding for millions of years – perhaps longer – the Leviathans’ sense of self-importance was undimmed. They regard themselves as the galaxy’s “apex race,” and used their mind control powers to attack or kill anyone they perceived as even a minor threat.

The Leviathans seem to regard the entire Milky Way galaxy as their own personal fiefdom; their domain. Sharing power or joining a broader galactic community is simply not on their agenda, and with the destruction or removal of the Reapers, it seems at least plausible that they might seize the opportunity to emerge from hiding to reclaim the empire they had lost in the distant past.

The planet 2181 Despoina was the Leviathans’ hiding place.

On a much smaller scale, this was the Protheans’ idea. At least two Prothean facilities – on Eden Prime and Ilos – were designed to host hundreds of thousands of Protheans in hibernation, to emerge after the Reaper threat had passed. The Protheans failed in their goal – though a single individual did survive – but the Leviathans didn’t. They managed to sustain a viable population at the bottom of the ocean on an uncharted world, and although we only saw a few individuals it’s possible that there are hundreds, thousands, or even more Leviathans. They may even have populations on other worlds.

Of the three endings offered to the player at the conclusion of Mass Effect 3, a Leviathan return works best with the “destroy” ending. If Shepard opted to take control of the Reapers, it stands to reason that the Leviathans would still consider them to be a threat, whereas if Shepard chose the “synthesis” ending then presumably the fusing of organic and synthetic DNA across the galaxy would also have affected the Leviathans.

The “synthesis” ending would surely have affected the Leviathans as well as everyone else.

But if the Reapers were destroyed – the most popular ending choice – suddenly the Leviathans could find themselves in a galaxy where their biggest foe has been vanquished. Not only that, but with the Mass Relay network critically damaged and the combined fleets and forces of the galaxy all massed around Earth (and feeling a lot worse for wear after months of conflict, no doubt), the Milky Way might appear to them to be practically undefended – and ripe for the taking.

Striking out from their hidden undersea base, the Leviathans could use similar tactics to the Reapers to gain control of key worlds – using their mind control abilities to sway military and political leaders and bring them into the fold. From there, Leviathans could abandon their base, taking up residence at key locations around the galaxy before the survivors of the battle for Earth even realise what’s happened.

Amidst the wreckage of the Citadel and the ruins of Earth, it might be a long time before anyone realised the Leviathans were attacking.

Repairing the Mass Relays will take time – if the assembled scientific minds can even figure out how to do so – and with communications and travel disrupted across the galaxy on account of the long war, the Leviathans could establish a commanding position even if they didn’t make their move immediately.

A power vacuum on this scale is chaotic – and many war-weary citizens and refugees might even welcome Leviathan rule if it were accompanied by stability, and if the Leviathans could provide them with basic supplies like food and shelter. By the time the Council races realise what’s happened, large swathes of the galaxy could already be under Leviathan control – perhaps even including three of the four Council homeworlds.

The Leviathans could be the next threat for Commander Shepard and the rest of the galaxy.

Fighting the Leviathans would be similar, in some ways, to fighting the Reapers – their armies would largely consist of enthralled mind controlled victims of the galaxy’s races. The difference might be that taking on an actual Leviathan would be comparatively rare – unlike the Reapers, the Leviathans don’t seem like they’d want to get involved on the front lines, preferring instead to sit back (or hide) and let their enthralled victims do their dirty work.

So that’s the extent of this theory, really. To summarise it in a single sentence: with the Reapers defeated, the Leviathans finally emerge from hiding, intent on reclaiming a galaxy they’ve always considered to be “theirs.” Commander Shepard may be pressed back into action to save the galaxy all over again, or maybe we’ll take on the role of a new character when Mass Effect 4 is ready. Please keep in mind that, as always, I don’t have any “insider information.” This is nothing more than a fan theory – and it may very well be completely wrong!

Despite how I felt about Legendary Edition, I do like the Mass Effect series. In fact, the reason I was upset at BioWare for the sloppy work and unimpressive upgrades that Legendary Edition offered was because the games are so enjoyable – the series has the potential to be so much more than Legendary Edition made of it. I’m hopeful that Mass Effect 4 will be a game worth getting excited about – but there’s no rush. If BioWare and Electronic Arts have learned anything from recent releases, it should be to take their time!

Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. A new Mass Effect game – referred to above as Mass Effect 4 – is currently in development, but no release date has been announced. The Mass Effect series – including all properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Bethesda teases more information about Starfield

Spoiler Warning: There are spoilers ahead for Starfield.

The in-engine teaser trailer for upcoming space-themed role-playing game Starfield was a bit of a let-down at E3 back in June. There’d been a lot of hype and rumours before the event that something big was coming from Bethesda and that we’d get our first major look at the game, so to only see a highly stylised teaser that might as well have been totally “fake” wasn’t the best. But the company has recently put out three new mini-trailers showing off three of the locations in Starfield, as well as dropping some more tidbits of information about the game, so I thought we could take a look at what’s been revealed and start to get excited!

Remember, though, that too much hype can be a bad thing! Just look at the disastrous Cyberpunk 2077 as a case in point. As fun as some of these bits of Starfield news may seem, it’s worth keeping in mind that we haven’t yet had a real look at the game itself. And as much as I hate to be too negative, Bethesda doesn’t exactly have a good track record in recent years when it comes to big releases. Their overreliance on a massively out-of-date game engine is also a concern. But Starfield is still over a year away, so hopefully there’s enough time to iron out all of the issues!

With that caveat out of the way, let’s take a look at what we’ve learned about Starfield since E3 – with a healthy pinch of speculation and guesswork thrown in for good measure!

Promotional artwork for Starfield.

The United Colonies is described as “the most powerful established military and political faction in the game.” Their capital city – or capital planet, not sure how best to describe it! – looks like a futuristic Dubai or New York City; a wealthy, clean megacity. This is the city of New Atlantis, and it’s described as being a “melting pot” of different peoples.

The “melting pot” reference is clearly meant to give the city and the faction an American vibe; the United States often likes to see itself as a mixture of cultures. But it could also mean that the United Colonies is akin to something like Star Trek’s United Federation of Planets – semi-independent cultures and worlds co-existing, perhaps under some looser federal form of government.

Concept art of New Atlantis (with a starship in the foreground).

I could be way off base with this, but it seems like the United Colonies isn’t going to be an evil or villainous faction. I didn’t get the sense that this was something like Star Wars’ Empire or First Order, but the fact that it’s described as being powerful – and with a strong military to boot – could mean that the player character is operating outside of the law, or that large parts of the game take place in areas beyond the United Colonies’ jurisdiction.

There were trees on New Atlantis, so the United Colonies clearly have some respect for greenery and the environment – even if just for aesthetic reasons. This is also something I think we can assume to be positive, as at least New Atlantis doesn’t have that overly industrialised, dystopian feel of some sci-fi megacities.

Concept art of New Atlantis showing a couple of trees!

If I were to hazard a guess I’d say that only parts of New Atlantis will be able to be explored and visited. The teaser image depicted a huge building complex with more buildings and lights in the distance, but it seems like making all of that part of the map might be too difficult to pull off; the last thing any of us want is a bland, mostly empty map that’s superficially large but has nothing going on or no one to interact with (looking at you, Fallout 76). New Atlantis was specifically mentioned in the context of a spaceport, so perhaps the spaceport and surrounding area will be able to be visited.

Going all the way back to 1994’s Arena, Bethesda has created contiguous open worlds – that is, game worlds that are one large, single space. There have been examples where smaller areas branched off from the larger game world – such as Morrowind’s expansion pack Tribunal, for example. But by and large we’re talking about single open worlds. Starfield, with different planets to visit and a spaceship being used to travel between them, seems like it will be a game where the game world is broken into smaller chunks. Some of these planets may be quite large, but the concept represents a change from the way Bethesda has worked in the past.

Large open worlds have been a Bethesda hallmark since 1994’s Arena.

Moving away from the United Colonies brings us to Neon, a watery planet with a facility run by the Xenofresh Corporation. This floating city resembles a large oil rig, and although the upper levels look well-lit and probably quite wealthy, I wonder if the lower levels of the platform might be home to the kind of sci-fi dystopia that didn’t seem to be present on New Atlantis!

The backstory of Neon was interesting – and perhaps the closest we’ve got so far to any “lore” of Starfield. The Xenofresh Corporation established Neon as a fishing platform, but soon stumbled upon a drug called “aurora” that they used to turn Neon into a pleasure city. Neon clearly operates outside of the jurisdiction of the United Colonies, and is the only place where this drug is legal.

Concept art of the floating city of Neon.

Previous Bethesda games allowed players to take drugs and drink alcohol, complete with screen-wobbling consequences! I can’t imagine that the developers would mention this aurora drug at this stage if players weren’t going to be able to try it for themselves in-game, so I think we can be pretty confident that aurora will play some role in the game’s story. Perhaps smuggling it from Neon to planets where it’s illegal will be an option for players to make some extra cash! Neon also gave me vibes of Star Trek: Picard’s Freecloud – a similarly independent, pleasure-centric world.

The final location shown off was Akila. The Freestar Collective, of which Akila is the capital, is described as “a loose confederation of three distinct star systems.” Perhaps I’m reading too much into this, but singling out the word “confederation” could indicate that this faction is villainous or adversarial. The Confederacy or Confederate States was the official name for the pro-slavery southern states that seceded in 1860-61, instigating the American Civil War. We’ve also seen the name “Confederacy” used in Star Wars, where the Confederacy of Independent Systems was the antagonist faction in Attack of the Clones and Revenge of the Sith.

Concept art of Akila, a city in the mountains.

Perhaps I have recent news reports on the brain, but something about the concept art for Akila reminded me of Kabul, the capital city of Afghanistan. The mountainous terrain, smaller buildings, and hooded or cloaked figures all gave me the impression of that kind of settlement. Perhaps a better analogy, though, would be a Wild West frontier town, and this is reinforced by the narrator saying that all of the people in the Freestar Collective place a strong emphasis on personal freedom and liberty. The whole faction seems very libertarian, then!

Akila was definitely the most Star Wars-seeming settlement, and there are several locales from the Star Wars franchise that Bethesda may have used for inspiration here. It was on this planet that we learned about the first confirmed alien enemy – the ashta, described as being a mix between “a wolf and a velociraptor.” Yikes! As above, there’s no way this critter would be mentioned at this stage if it wasn’t going to be something players could interact with, and like other iconic Bethesda open-world monsters like Fallout’s deathclaw or The Elder Scrolls’ slaughterfish, I think this is something we’re going to do battle with!

A closer look at some of the people and buildings in Akila.

So we know of three locations, each of which is controlled by a different faction. Presumably the Freestar Collective has at least two other planets under its control, as the narration specifically mentioned that the faction controls three star systems. Whether all three will be able to be visited or not is not clear, so I guess watch this space!

The Xenofresh Corporation could easily be in control of more worlds or settlements; I got the impression that it was the kind of mega-corporation that we often see in sci-fi, and thus it seems plausible that it controls holdings on other planets as well as its settlement of Neon.

The United Colonies would seem to be the most widespread and populous faction, but if players are potentially operating outside of its jurisdiction we may not get to visit all of the worlds that make up the United Colonies.

Is the United Colonies going to be similar to Star Trek’s Federation?

Then there’s the player’s faction or group – the organisation called Constellation, described as “the last group of space explorers.” The ship shown in the E3 teaser appears to belong to this group, so it’s assumed that the player will have some kind of relationship with them as well. If this faction is interested in exploration, they may not have a large settlement or permanent colony – but that’s pure speculation!

So that’s it for now. Starfield is still on course for a November ’22 release, but it goes without saying that that’s subject to change at any point between now and then. I’m tentatively looking forward to it, and nothing we’ve seen or heard so far has been offputting. If anything, these little teases are intriguing and make me want to learn more about the game, its backstory, and its factions and locales. I’m a little surprised that Bethesda didn’t include some of these details at E3; it would’ve been more impressive to give players a bit more information about the game rather than just sharing that stylised teaser trailer, and none of what’s recently been revealed seems like it couldn’t have been included a couple of months ago. This is all just backstory and concept art – things Bethesda certainly had at the time. But regardless, we’ve got another little tease of Starfield to pore over!

Starfield will be released on the 11th of November 2022 for PC and Xbox Series S/X. Starfield is the copyright of Bethesda Game Studios and Microsoft. Concept art featured above courtesy of Bethesda Game Studios and Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Odd Duality of the Alien Franchise

Spoiler Warning: There are spoilers ahead for the entire Alien franchise, including films and video games.

Perhaps Ridley Scott’s 1979 film Alien wasn’t supposed to spawn a decades-long franchise. It was a great standalone horror film, but even as the credits rolled there was a sense that its Xenomorph – the titular alien – was a one-trick pony.

A while ago we discussed one of the problems Star Trek has had with the Borg. In short, even the most intimidating villain can end up feeling tame once we’ve seen our heroes defeat them over and over and over again, and certainly by the latter part of Voyager’s run the Borg had fallen into that trap. The Daleks in Doctor Who have likewise lost almost all of their intimidating factor. For the Alien franchise this is compounded by the Xenomorphs being the only real adversary – and the focal point of the franchise’s films and video games.

The Alien franchise only really has one kind of alien.

Speaking of video games, it was the recently-launched Aliens: Fireteam Elite that prompted this article and this consideration of the peculiar duality of the Alien franchise. Aliens: Fireteam Elite is a co-op game that sees players team up to take the fight to the Xenomorphs, killing the titular aliens by the dozens. It’s very much an action-shooter game, and the cannon fodder getting in the way of players’ guns are the Xenomorphs.

Contrast this to the single Xenomorph that Ripley encountered in Alien, or even the Xenomorph that provided the jump-scares in 2014’s Alien: Isolation video game. A single alien is all it takes in those titles; one Xenomorph is a significant adversary for a whole crew of humans. Some entries in the franchise go down this route, making the Xenomorphs out to be almost invincible, unstoppable killing machines. Other entries portray them as weaker, more easily-defeated creatures that are often little more than a bump in the road for our heroes on the path to victory.

The new video game Aliens: Fireteam Elite prompted this article.

This is the duality of the Alien franchise; a franchise that perhaps doesn’t quite know what it wants to be. On the one hand we have the horror vibe of the original film, followed up in titles like Alien: Isolation. These horror-style Alien films and games bring with them a single Xenomorph at a time – or at most a small group – and shows how utterly unprepared and incapable humans are of defeating them in combat. On the other hand we have action-oriented entries in the series – kicking off with Aliens and epitomised by titles like Fireteam Elite – where multiple Xenomorphs can be seemingly easy to defeat.

Many sci-fi properties can manage this kind of dual tone. There are moments in Star Wars, Star Trek, and others which fit both the action or horror moulds at different points, but the key difference is that those franchises aren’t trying to use the same alien race in both cases. Some alien adversaries can be all-conquering, unstoppable foes – like the aforementioned Borg or Daleks. Others can be cannon fodder that are easily dispatched – like Stormtroopers.

Doctor Who’s Daleks have been worn out as a threatening adversary by too many stories and too many defeats.

Imagine a Star Wars film or video game where a single Stormtrooper was painted as a terrifying villain. It would work on some level, perhaps, depending on how well the story had been set up and who the protagonist was. But it’d be difficult to pull off successfully because of how we’ve come to see Stormtroopers over past iterations of the franchise – as easily-killed cannon fodder.

As Star Trek and Doctor Who began to wear out the Borg and the Daleks respectively, the fear factor these once-mighty aliens inspired started to evaporate. At the back of our minds we felt that it was only a matter of time until our heroes prevailed – because they’d done so on so many past occasions. Like with Stormtroopers in the analogy above, we stopped fearing what had come to be seen as cannon fodder.

Stormtroopers have never felt particularly threatening in the Star Wars franchise due to the role they play.

And that’s where the Alien franchise is today, at least in some respects. Every action-heavy entry in the franchise diminishes the threat and fear factor of the Xenomorphs. That doesn’t mean that making another horror title in the franchise will become impossible, because good scripts and clever writing can go a long way to carrying a film. But it does mean that the Xenomorphs themselves feel less intimidating with every outing, and will eventually reach a point where they feel played out.

I’ve recently argued that Doctor Who should probably go back on hiatus. Sixteen years have passed since its 2005 revival, and the show has pretty much run its course. The Alien franchise is a little different, because it releases fewer instalments further apart, but eventually it will reach that point if care isn’t taken to remain in control of the kinds of stories it wants to tell.

The Xenomorph Queen in Aliens.

Aliens: Fireteam Elite didn’t need to be a game with the Alien franchise license. It could’ve swapped out the Xenomorph textures for generic aliens or monsters, or it could’ve swapped them out for Borg drones and slapped a Star Trek label on. Nothing about the game looks or feels particularly “Alien” except for, well, the aliens. The story, such as it is, wouldn’t have to make many changes if the Alien license weren’t used. And under those circumstances, I have to question why it was released and why the Alien franchise continues to confuse its messaging.

Though Prometheus has made a creditable attempt to expand the lore and mythos of the Alien franchise, the Xenomorphs remain its principle alien monster. Unlike Star Trek or Doctor Who, which are able to draw on many different aliens, monsters, and settings, Alien really just has the Xenomorphs to offer. This means that the danger the franchise is in from the cheapening and diminishing of its only real foe is all the more significant.

Too many games like Aliens: Fireteam Elite will change the way audiences perceive the Xenomorphs – and make it harder to tell scary stories involving them.

Alien doesn’t work without the Xenomorphs any more than The Creature from the Black Lagoon would work without the creature from, y’know, the black lagoon. Alien doesn’t have to always use the same horror tone for its films and video games, but the move to an action-focused story naturally requires a more disposable cast of adversaries. With only one alien around, the Xenomorphs are dropped into that role; a role which, I would argue, does not really suit them nor fit with many of their depictions in the franchise.

Video games like Doom and films like Men in Black show how much fun it can be to have an action-heavy title that cuts down swathes of monsters or aliens. That concept works well in both forms of media, and audiences lap it up. But I guess it feels fundamentally different to what Alien offered in 1979, and even though its sequel Aliens in 1986 had already begun the process of transforming the franchise into something more action-oriented, that feeling persists.

1986’s Aliens had already started to transform the franchise – and the Xenomorphs.

Perhaps if the Alien franchise had stuck firmly to action after 1986 we wouldn’t be having this conversation. But in films and in video games, the franchise continues to try to do both action and horror. It almost seems as though every other title will come out with an alternate theme and tone; horror one time, action the next. This leaves the Xenomorphs in an odd situation. Their original appearance in Alien is still frightening, but every subsequent appearance in action titles, where they’re far more easily dispatched, has turned them into something less terrifying. There’s no longer a sense that Xenomorphs are truly unstoppable.

How will this play into the upcoming Alien television series? I’m not sure. But if you ask me, the people in charge of the Alien franchise need to very carefully consider their next moves. The style and tone of upcoming titles is incredibly important to get right – and once settled, it’s important to stay consistent. Right now it feels like there are two kinds of Xenomorph: the terrifyingly unstoppable ones seen in Alien, and the cannon fodder of games like Fireteam Elite. The danger is that the cannon fodder perception will creep into productions that want to have a horror vibe, and that could absolutely ruin them.


The Alien franchise – including all properties mentioned above – is the copyright of 20th Century Studios and The Walt Disney Company. Some promotional artwork courtesy of the aforementioned companies. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Wrangling with the Activision Blizzard scandal

I’ve found it difficult to know what to say about the Activision Blizzard scandal, and how to cover the story in a way that’s appropriate in style and tone. It goes without saying that what happened at Activision Blizzard, as well as the company’s pathetic reaction to it, is incredibly serious, but I feel that a lot of the commentary and discussion around the scandal, even from well-established critics and publications, missed the mark.

To briefly recap what’s been going on in case you didn’t know, Activision Blizzard has been sued by the state of California in the United States for violating the rights of female (and other) employees. Activision Blizzard is accused of fostering a culture of sexual harassment and discrimination that is so intense that at least one employee is believed to have committed suicide following an extended period of harassment. The lawsuit is ongoing and unresolved at time of writing, but Activision Blizzard has acknowledged that there are “issues” with its corporate culture, and at least one senior executive has now resigned. Activision Blizzard employees also staged a walkout in response to the company’s handling of the scandal.

Some outlets have referred to this as a “frat boy” culture (a reference to the loutish, sexually aggressive behaviour of some college fraternities in the United States), but I don’t think that term comes close to describing what’s alleged to have happened at Activision Blizzard. Nor does it do justice to the severity of the accusations.

Sexual harassment is said to be rife at Activision Blizzard.

Other reports have suggested that this kind of sexual harassment is a problem that plagues the games industry as a whole. I agree, though I’d also add that this kind of behaviour can happen at any kind of company in any industry; it’s an industry problem, not specifically a games industry one. Tackling institutional or systemic misogyny and sexual harassment in the workplace is clearly an ongoing struggle, particularly in the United States and other parts of the world where workers’ rights are not as well-protected as they are in parts of Europe, for example.

I used to work in the games industry. I spent several years with a large games company based in Germany, and as a freelancer I worked with about a dozen small and large games companies in the years after I left my position at that company. I was fortunate that, in the decade or so I spent working in the industry, I never saw or experienced harassment or bullying of that nature. But as I often say, one person’s experience is not a complete worldview, and the fact that I didn’t see sexual harassment first-hand during the years I worked in the industry doesn’t mean it wasn’t happening.

Activision Blizzard has this statement on their website – quite unironically, it seems.

In recent years we’ve learned a lot more than ever before about abusive management practices and “corporate cultures” at large video games companies. Rockstar is just one of many companies that have been called out for their awful practices during “crunch” times – and crunch is something I definitely saw and experienced first-hand during my time working in the industry. Other companies like CD Projekt Red and even the sainted Nintendo have been criticised for this as well. Then there was Ubisoft, a company which faced comparable accusations of sexual harassment – and worse – to Activision Blizzard.

All of these cases – and many more besides – follow a pattern which is all too familiar in the days of 24/7 rolling news and social media outrage mobs: the story blows up, has its five minutes in the spotlight, then disappears. News of the Ubisoft scandal broke barely a year ago, yet practically no outlets, publications, or even independent commentators have so much as mentioned it for months. New Ubisoft games like Watch Dogs: Legion, Immortals Fenyx Rising, and Assassin’s Creed Valhalla have all been released since the scandal, and what happened? Practically all of the outlets and critics who went hell-for-leather against Ubisoft for all of five minutes forgot the scandal and reviewed their latest games – often giving them glowing recommendations. Assassin’s Creed Valhalla has an average score from professional critics of 80/100 on Metacritic, for example.

A similar scandal involving Ubisoft doesn’t appear to have harmed its recent games.

So we come to the Activision Blizzard scandal itself. The reaction from amateur and professional commentators alike was unanimous – the company is to be condemned for not only allowing this behaviour, but rewarding those involved and covering for senior managers and executives. And that is a sentiment I wholeheartedly agree with, not that it should even need to be said. Practically everyone who hears about what’s been going on at Activision Blizzard will have felt that such behaviour is unacceptable – and potentially criminal, as the lawsuit alleges. Those instincts are spot on, and I don’t disagree in the slightest.

But then I started to hear some very familiar statements and promises, accompanied by the same semi-hysterical language and, in some cases, blatant over-acting on podcasts and videos by folks trying to channel their original instinctive outrage into clicks, views, and advertising revenue. Critics and publications began inserting themselves into the story. Articles and columns weren’t about Activision Blizzard so much as they were about the writers and critics themselves, and how the scandal made them feel.

Some of this is unavoidable; when people are paid to discuss a big news story, how they feel about the story often creeps into even the most well-intentioned journalism. But in this case a lot of folks seemed to go way beyond that, promising their audiences that they will “boycott” future Activision Blizzard releases and discussing at length their own feelings and opinions on the subject. Many of these stories ceased to be about Activision Blizzard and became a “look at me” kind of thing, with publications and critics using the backdrop of the scandal to score attention, clicks, and money for themselves.

A visual metaphor.

This happens a lot on social media, where scandals and news stories are often less about the events themselves and more about the people discussing them. The term “virtue signalling” is often used to derisively critique people who feign outrage or interest in a story while it’s popular, and there seemed to be an awful lot of virtue signalling coming from professional and amateur commentators as news of the Activision Blizzard scandal was breaking.

Having been down this road before, both with companies that saw comparable scandals and with other companies that received justified or unjustified criticism, let me say this: the vast majority of the folks promising to “boycott” future Activision Blizzard titles will do nothing of the sort. A small minority may stick to their guns beyond the next few weeks and months, but eventually critics and publications will return to the company. Activision Blizzard has big releases planned, including the next Call of Duty title, a remaster of Diablo II, and the long-awaited Diablo IV. Not to mention that the company manages hugely popular online titles like Overwatch and World of Warcraft. I simply don’t believe that most of the people who’ve jumped on this story and criticised the company in such a public way will be able to resist the temptation of talking about some of these titles – particularly if hype and excitement grows, as it may for the likes of Diablo IV.

I’m pretty sure that a lot of critics and commentators will be back for Diablo IV, regardless of what they may have said about Activision Blizzard in the last few days.

We’ve been here too many times for me to have any confidence in people sticking to any promises or commitments that they may have made in the heat of a (scripted and well-planned) rant to camera about Activision Blizzard. Not only that, but the backlash a publication or critic can expect to receive for reneging on such a promise is basically non-existent. They might get a few comments calling them out for going back on their word, but that’s all. If history is any guide, most readers or viewers won’t even remember the Activision Blizzard scandal in a few weeks’ time, let alone be willing to hold a publication or critic to account for failing to live up to a commitment not to cover their future releases.

As the news of the scandal was breaking and I saw the increasingly manufactured outrage from professionals and amateurs unfolding, I felt there was no way to cover the story without getting sucked into all of this. I don’t like my website to be a space for negativity, so I haven’t talked about the Activision Blizzard scandal until now.

Trying to step back from the quagmire surrounding the story and address it head-on is a challenge, but here we go. There needs to be a complete overhaul of Activision Blizzard from the top down. Senior executives and managers need to be investigated to see what they knew and whether or to what extent they were complicit in the behaviour or in covering it up. The company needs to make real changes to the way it deals with its employees, and there needs to be some way of enforcing that and holding the company to that commitment. If those things can’t happen, the only other option is for the company to disband and be shut down.

Activision Blizzard CEO Bobby Kotick.

In 2021 it’s so incredibly depressing that we’re still dealing with sexual harassment of women in the workplace. It feels like the kind of story that should’ve been dealt with fifty years ago or more, and the fact that this kind of behaviour can still happen, and happen so openly at a large company, is unacceptable and deserves all of the criticism it gets – and more.

But at the same time, much of the criticism that I’ve seen smacked of the kind of soft-touch, blink-and-you’ll-miss-it coverage that has been all too common in recent years. And I note echoes of similar scandals at other large companies in the video games industry that have all but disappeared despite no senior managers or executives even being fired, let alone prosecuted for their actions.

The even more depressing truth is that I expect the vast majority of critics and players to drift back to Activision Blizzard in the weeks and months ahead, regardless of the outcome of the lawsuit and regardless of whether any substantial changes are actually made at the company. Activision Blizzard will try to get away with doing the bare minimum, making superficial changes and perhaps finding a scapegoat or two to fire in public. The company will then likely spend a lot of money on a marketing blitz for upcoming titles, wooing critics with everything they can muster.

A new Call of Duty game is scheduled to be released this year.

I could be wrong, and this could be the first time a company actually sees long-lasting consequences from its customers. But I doubt it. The sad truth is that most people don’t care. They want to be left alone to play Overwatch or Call of Duty, and even if they joined in the discussion and said they’d never buy another Activision Blizzard game again, chances are it’s only a matter of months before they go back on that and quietly pick up Diablo IV or whatever game they get excited about after seeing a slick, expensive marketing campaign. The same goes for publications and professional critics. Having made hay with their righteous indignation at the company’s behaviour, they’ll go right back to reviewing their games and publishing lists of “the ten worst Call of Duty levels ever!!!” because they know hardly anyone will remember or even notice their empty words and hollow promises.

As for me, I’m not making any such commitment. I don’t play games like Call of Duty, and I can count on one finger the number of Activision Blizzard’s upcoming games I was even vaguely interested in. I’ll do my best to keep tabs on this story as the lawsuit and the fallout from it rumbles on, but I think the ending will be depressingly familiar. Activision Blizzard will bring in people to manage the “optics” of the scandal, they’ll do the bare minimum to convince people they’re taking it seriously, and sooner rather than later it’ll drop off the radar entirely. The company will lay low for a while, then return with their latest game – and most folks will have forgotten all about it. That’s what happened with Ubisoft, with Rockstar’s crunch scandal, and many, many others. Despite the way people have reacted to Activision Blizzard in recent days, I’ve seen nothing that makes me think this scandal will play out any differently.

This is why it’s been so difficult to know what to say about the Activision Blizzard scandal. It’s such a serious story that it deserves to be covered extensively, but at the same time the manufactured outrage and over-acting has been cringeworthy to watch and listen to in some quarters. I’m not calling out any one individual critic or commentator for their coverage, but as a general point this is how I feel about it. It’s been interesting to see the story hit the mainstream press, but even then it barely lasted a day before dropping out of the headlines. Activision Blizzard will try to ride this out, and for my two cents, I think most players and publications are going to let them, just as they let other companies survive their respective scandals.

All titles mentioned above are the copyright of their respective publisher, developer, etc. Some stock images courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fall Guys round ranking update!

Since I last ranked all of the rounds in Fall Guys, two new seasons have arrived and added fifteen additional ones! The total number now stands at a whopping fifty-five rounds, and there are promises of more to come. Hopefully developer Mediatonic and publisher Epic Games will soon launch a Nintendo Switch version of the game, because if there’s one thing stopping Fall Guys hitting its full potential its the lack of availability on that platform!

But we aren’t here to talk about that today, and a Switch version is still on the agenda for 2021 – at least according to Nintendo. This time I’m going to take a look at the fifteen newly-added rounds, giving my thoughts and impressions on each of them. We’ll start at the bottom with my least-favourites and work up to the rounds I consider to be the best and most interesting. So let’s get started, shall we?

Number 15: Lily Leapers

I don’t hate Lily Leapers, and after a few attempts I managed to get the hang of bouncing on the trampoline-like drums. But as I’ve said in the past about a few other rounds (like Door Dash, for example) the fact that there’s literally only one type of obstacle or item across the entire round naturally makes it less interesting. The trampoline-drums are fine, but the round itself is one-dimensional because that’s all there is to do.

Bouncing on the drums causes them to make a very bass-heavy noise. When playing the game using a setup that includes speakers and a subwoofer, this bass noise is incredibly loud, disproportionately so when compared to the rest of the music and sound effects. So I think a bit of tweaking might be necessary there!

Number 14 (tie): Basketfall and Power Trip

I’m not a big fan of team rounds. Your ability to progress is entirely dependent on who you find yourself teamed up with, and some rounds can see one or two players dominate proceedings. Power Trip is perhaps the better of the two team rounds introduced in Season 4, but even so it’s possible to play very well and lose simply because the other players on your team weren’t very good. Randomness is all part of the fun – sometimes. But it can be frustrating to be on a good run and be brought crashing down because of factors beyond your control!

All that being said, I haven’t seen anywhere near as many team games in recent weeks. I’m not sure if that’s pure luck or if the frequency of team games has been adjusted in one of the updates. As a result I scarcely play either Power Trip or Basketfall any more.

Number 12: Big Shots

The only reason Big Shots isn’t higher up the list is that it’s relatively easy. I’ve seen this round eliminate literally only one or two players sometimes, simply because most folks have got the hang of it. The concept is interesting – balancing on a see-saw while dodging flying obstacles – but something needs to happen to shake it up in order to make it a more useful round once again!

Despite that, I like Big Shots. I like the way it’s a riff on other concepts from elsewhere in the game, feeling familiar yet different at the same time. Its only problem is that it doesn’t always feel like a useful round given that practically everyone can qualify!

Number 11: Lost Temple

I really like Lost Temple. The maze-like layout manages to make the drab Door Dash concept actually worthwhile, and I like the way each chamber in the maze contains a different obstacle to overcome. It’s a very fun, well-designed round that’s constantly changing and keeps you on your toes!

Why isn’t it higher up the list? A valid question! And here’s the answer: because it only appears as a finale! Lost Temple would make a fantastic round earlier in the game, and restricting it to be only a finale feels almost like a waste of a great concept.

Number 10: Short Circuit

Short Circuit is fun, and the concept of racing multiple laps of a track instead of just running from one end of a course to the other is neat. I also like the way Short Circuit has a varied mix of different obstacles, as this keeps things interesting throughout the race.

The only problem with Short Circuit is – somewhat ironically – that it can be a long round. Two laps of what is a fairly long obstacle course by the standards of Fall Guys makes for a round that’s longer than many others. That’s not necessarily a bad thing, but it does keep Short Circuit from climbing any further up this list.

Number 9: Button Bashers

Button Bashers is unique in that it separates players into groups of two, and pits each pair against one another in the only one-on-one round in the whole game. Its arena is compact, with ten or so buttons to jump on to score points. I like the concept and I think it works well. In fact, Button Bashers could be a template for other one-against-one rounds or round variants in future.

This round doesn’t seem to come up as often as some of the others from Season 4 – as it’s dependent on there being an even number of players – so I’ve only played it a handful of times. But I recently recorded my first win, so that’s something!

Number 8: Roll On

The third round introduced using rolling cylinders, Roll On is perhaps the most interesting riff on the concept so far. Both of the other rounds are about survival; Roll On is a race to the finish line. It’s deceptively tricky, even after you think you’ve got the hang of it!

I was a little surprised to see that Roll On doesn’t use the futuristic sci-fi aesthetic of other Season 4 rounds, instead retaining the original look of the game from its launch. Was that an oversight? Did the developers run out of time or not have the resources to re-skin all of the different obstacles? Or was it a conscious choice to keep the visual style the same with Roll Off? Not sure, but it’s notable at least.

Number 7: Pegwin Pool Party

The Pegwins – robotic penguins that can be seen on many different courses – are adorable, and Season 5 added a water park-themed level where the Pegwins are the stars! It’s a cute concept, one which makes for a surprisingly chaotic round as players struggle in a relatively compact area to control the limited number of Pegwins.

The relatively small space is well-used, with different areas and obstacles adding to the challenge. When 25+ players are dumped in, the pool party really gets going and, as I said, can be very chaotic with players jumping and grabbing each other left, right, and centre! It’s wild and a lot of fun.

Number 6: The Slimescraper

As with Slime Climb before it, I’m atrocious at the Slimescraper. In fact, this round is my Fall Guys nemesis as it’s the only round I’ve never been able to qualify from! Not even once. But despite that, I love it. It’s a challenging obstacle course with plenty of different things going on, all the while the slowly-rising slime adds an additional threat.

One day – if I cross my fingers and hope for the best – I’ll finally defeat the Slimescraper!

Number 5: Bubble Trouble

Bubble Trouble is a neat round. The course is divided into four parts, with each quadrant having different jungle-themed obstacles to climb on as players pop bubbles to score enough points to qualify. The abundance of bubbles to pop makes it easy to get on the scoreboard even for newbies, and when compared to other hunt rounds like Hoopsie Legends I think it’s more enjoyable as a result.

Get lucky and be in the right area of the map at the right time and you can quickly claim plenty of bubbles – and points – all for yourself!

Number 4: Stompin’ Ground

Stompin’ Ground uses a similar concept to Snowball Survival from Season 3, but replaces the rolling snowballs with out-of-control rhinos! Because the rhinos can charge at anyone in any direction at any time, Stompin’ Ground is a round that keeps you on your toes the whole time.

Sometimes in Snowball Survival it’s possible to stand to one side and stay still until the round is over; nothing of the sort in Stompin’ Ground unless you want to be ejected from the arena!

Number 3: Skyline Stumble

Skyline Stumble is a great sci-fi themed obstacle course with a variety of different obstacles to defeat en route to the finish line. It’s tricky to get the hang of each of the different aspects, and even after playing it dozens of times I still find myself getting caught out sometimes!

This round was a great introduction to Season 4, and the futuristic visual style present for all of the Season 4 rounds is really neat. Skyline Stumble also offers different ways to make it to the finish line.

Number 2: Hoverboard Heroes

Hoverboard Heroes has a clever concept at its core. The continuously-moving platform draws inspiration from classic side-scrolling platformers, and the round has plenty of different obstacles for players to overcome. It’s not an easy round by any means, and can often result in relatively few survivors!

What I like most about Hoverboard Heroes is that it reminds me of those older platform games. The moving platform adds a lot of pressure to get past obstacles in a timely fashion lest you be left behind and unable to progress, and overall it’s a fun, challenging round.

Number 1: Treetop Tumble

So we made it to the best of the best! Treetop Tumble is everything an obstacle course should aim to be. There are different paths to the finish line. There’s a wide variety of static and moving obstacles. There are slippery slides. Cannons shooting balls. Drums to bounce on. And much more besides!

Treetop Tumble epitomises all of the things I like about Fall Guys, and is unquestionably one of my favourite rounds in the entire game as a result.

So that’s it! We’ve added the new rounds from Season 4 and Season 5 to the rankings.

Check out my earlier list (linked above and below) for my thoughts on rounds from Seasons 1-3!

With only a couple of exceptions really, all of the rounds added since Season 3 debuted last winter have been great. I’m not wild about the team rounds particularly, but there’s no denying that the developers of Fall Guys are still on the ball when it comes to improving and adding to the game.

The only thing missing is a Switch version, really. Now that Season 5 has launched and the game now boasts well over fifty rounds, perhaps it’s time for Mediatonic to refocus their efforts to getting the Switch version ready and out the door. Fall Guys is the perfect game for Nintendo’s platform, and the fact that it’s been absent for an entire year has meant that the Switch’s 85+ million players haven’t had a chance to try the game for themselves. Rectifying that has to be the next objective for Fall Guys, surely!

Getting the game on Nintendo Switch needs to be a priority now.

Fall Guys continues to be a lot of fun. The game just passed its first anniversary, and though a cheating problem last year saw a lot of players abandon it, those problems have long since been resolved and in its current state it’s the perfect kind of casual game to dip in and out of. I don’t play every single day, but if I have down time and I feel like picking up a controller for a few minutes, Fall Guys is my current go-to game.

I hope this list was a bit of fun! If you disagree or feel like I’ve been too harsh on some rounds (or too lenient on others) that’s great. We all have our own opinions, and something like this is always going to be wholly subjective. Perhaps I’ll see you out there on the obstacle course, pushing you out of the way as I bid to win my next crown!

Fall Guys: Ultimate Knockout is out now for PC and PlayStation 4/5, with Xbox and Nintendo Switch versions in development. Fall Guys: Ultimate Knockout and all associated properties mentioned above are the copyright of Mediatonic and/or Epic Games. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Game length and value

From time to time a video game will come along that causes controversy for its length. Titles like last year’s Resident Evil 3 remake, PlayStation 4 launch title The Order 1886, and even Gears of War 4 have all been criticised in some quarters for being too short, and whenever such criticism is made the same keyboard warriors crawl out of the woodwork. “There’s no such thing as too short!” they exclaim, stating that a game’s length doesn’t matter so long as the game itself is good. And that’s not an unfair argument; many players would rather play an excellent game that’s 6 hours than endure a bad game for 60 hours. But that isn’t the end of the affair.

This whole discussion seems to stem from a place of wealth and privilege. If someone has a huge budget for gaming, then of course the length of a game doesn’t matter. Paying £50 or £60 for a six-hour experience is absolutely fine – but only for players who can afford it. Many folks, myself included, have a limited budget for games and gaming, and the length of time we’ll be able to enjoy a game is thus a factor in deciding whether to purchase it and whether it meets our needs, especially considering how many games are out there waiting to be played.

Last year’s Resident Evil 3 remake is one title that has been criticised for its length.

In brief, if I’m confronted with two games that are each £55 (the standard price for brand-new AAA games in the UK at present) one of which is 6 hours long and one of which is 30 hours long, one game clearly offers better value than the other; I will get more gaming for my money with the longer title. “Enjoyment” is a nebulous concept which is difficult to quantify, but if we assume both games are in the same genre and both were well-received by reviewers, one game demonstrably offers better value.

It’s uncommon for me to pick up a brand-new title at launch specifically because of how pricey games can be. Though length isn’t the only consideration when deciding which new game to pick up, it certainly can be one factor among many. Though I would never say “short games are bad,” because many aren’t and can be a lot of fun, how much time I can expect to enjoy a game for is a factor for myself and, I have no doubt, for many other players with limited funds.

Anthem was also attacked in some quarters for its short campaign.

The length-to-value calculation assumes that games are initially offered at full price – £55 or $60 for the basic version, with some ultra-special editions going for a lot more. But there is a second component to this issue, and for me it gets right to the heart of the matter. Some games, such as Ori and the Blind Forest, are competitively priced right from the moment that they launch. Both games in the Ori series didn’t ask full price, and because both games were relatively short (at around eight and ten hours respectively) they still offered good value.

If a game only has six hours’ worth of content and asks for £55 or $60 up front, it deserves all of the criticism that it gets. But if the same game were to launch for £20 or £30, practically all of that criticism would melt away. The game could be seen as good value because it would be priced accordingly. Raw length on its own isn’t the issue, the real reason why some people – especially those of us on lower incomes or with less money for gaming – can feel ripped off by a short game is that they feel like bad value.

The Ori games aren’t particularly long, but they don’t charge full price either.

Getting the best value for money isn’t always about buying the cheapest product. If I buy an incredibly cheap roll of bin liners (garbage bags) but they leak so I have to use two each time, I haven’t necessarily got the best value. If I buy a cheap pair of headphones that break, and I have to keep replacing them every few months, I haven’t necessarily got the best value. The same is true of video games: I could log on to Steam or any other digital shop right now and buy the cheapest game I could find – but there’s no guarantee I’d enjoy it or even be able to play it.

Value for money exists whatever kind of product we’re talking about, and video games are commercial products. Just like the cheapest game isn’t necessarily the best value game, nor is the longest game. But when considering all of the different factors involved in deciding whether or not to go ahead and make a purchase, for a lot of folks length absolutely can be a valid consideration.

The Order 1886 is another title that was subject to criticism.

If a game is too short, and a player only has enough money for one new game, I can quite understand that player choosing to overlook that game in favour of a longer one. For someone whose primary hobby is playing video games, how long a video game lasts can be important. If a game is over within a few hours, and can thus reasonably be beaten in a day or even in an afternoon, someone on a limited budget could find themselves stuck with nothing to play for the rest of the week or the rest of the month.

This is why length matters. It isn’t the only thing that matters, and I don’t believe that most folks on this side of the argument are trying to simplistically argue that “short game equals bad game.” But what we are saying is that short games that ask full price aren’t great value, and that some publishers need to reconsider how much they charge if their latest title is particularly short.

Game length can be one factor in determining value for money.

There are many short games that I’ve played over the years that I had a lot of fun with, and I would never say that short games are inherently bad or not worth playing. But at the same time, when reviewing a title like that you can expect to see me comment on the length and even go so far in some cases as to recommend players wait until a game’s price is reduced before picking it up. That’s simply because of my own perception of a game’s value.

Think about it like this: a six-hour game that costs $60 is charging you $10 per hour of playtime, whereas a six-hour game priced at $20 is only charging $3.33 per hour of playtime, and a game with a hundred hours’ worth of content at $60 is charging you a mere 60¢ per hour of playtime. Now it’s true that not all games and thus not all hours of gameplay are created equal, but assuming that we’re looking at games with similar review scores within the same genre then I think the comparison is apt.

Let’s conclude by answering a question: can a game be too short? No, but it can be too short to offer good value at its price point. Asking for games to be priced accordingly instead of blindly leaping to the defence of publishers who are, in some cases at least, trying to get away with overcharging and underdelivering, will see this argument all but disappear.

All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Animal Crossing: New Horizons needs a BIG update this summer

Some of the biggest fans of Animal Crossing: New Horizons are beginning to sour on the game, having come to realise something I commented on last year: New Horizons feels incomplete, as though it were released before it was ready. At time of writing it has been basically three months since the game was last updated (version 1.10 came out on the 28th of April) and that update hardly added anything of consequence to the game.

New Horizons was released along with the promise of a plethora of updates, with many publications picking up the same figure: updates would continue to roll out for the game for at least three years. Less than half of that time has elapsed, yet many fans are questioning whether the next update will be the last, such has been the lack of care and lack of communication from Nintendo.

Nintendo has not done a good job at updating New Horizons, nor at keeping players informed about what’s coming next for the game.

Nintendo seems content to roll around in the money it’s made from sales of the game, no longer caring that the players who paid £55 or $60 are becoming increasingly dissatisfied. The company’s attitude seems to be “we’ve already got your money, so piss off.” After such a long time with no news and no updates, in order to win back the support of the folks who should be the game’s biggest fans Nintendo has to go all-in with the next update and bring something big to the table.

There are many, many things wrong with New Horizons in mid-2021 that make the game so much less than it could be, and a poor relation in many respects to its predecessor: 2013 Nintendo 3DS title Animal Crossing: New Leaf. As I said recently, New Horizons effectively offers players nothing to do in multiplayer, and is not worth paying for a Switch Online subscription. There simply isn’t anything to do aside from visit a friend’s island, because when you get there and you’ve had a look around, that’s it. There are no mini-games to play, there’s nothing different to collect, and compared to New Leaf – a game with such a fun multiplayer mode that I was still dabbling in it with friends more than seven years after the game’s release – New Horizons is absolutely boring.

Multiplayer mini-games on the tropical island were a huge part of New Leaf and are wholly absent in New Horizons.

The addition of multiplayer mini-games would be transformative for New Horizons as an online social experience, even if a dedicated level or area to play them wasn’t included. Simply being able to play a selection of mini-games on your island or a friend’s would give players a reason to return to the game and play together; such an incentive is sorely lacking in the current version of the game. It doesn’t seem like something that would be too difficult to implement, either, especially if it were done from the town square on a player’s island with no new characters or areas needing to be added to the game.

The next thing New Horizons needs is something it shouldn’t need… last year’s holiday events. For some inexplicable yet typically stupid Nintendo reason, 2020’s updates only added holiday-themed events (Easter, Halloween, Thanksgiving, Christmas, etc.) for the calendar year 2020. That means that the holidays are not present for 2021 and onward, and since New Horizons has an in-game calendar and strongly encourages players to play in real-time, this makes no sense. Why were the holidays even removed for 2021? Which incompetent moron thought that made sense?

Why were holiday events (like Toy Day, pictured above) not added for years other than 2020? That makes no sense at all.

Re-adding the holidays means Nintendo has created more work for its developers at a time when coronavirus is still having an impact on the games industry, disproportionately so in Japan. This has arguably slowed the pace of development on updates for the game, as the need to go back and re-do last year’s content is going to take time away from other aspects of development. It shouldn’t have happened to begin with, but at the very least the holiday events need to be re-added as soon as possible – and not just for 2021, either.

There are myriad quality-of-life improvements that the game is crying out for, too. Villager dialogue is perhaps the biggest, because to call the things villagers say “repetitive” would be unnecessarily kind. I’m by no means the world’s biggest New Horizons player (I sunk a little over 120 hours into the game in 2020) yet I’m completely burned out on talking to any of the villagers on my island. Even returning to the game after an absence of several months quickly became dull and boring because most of the villagers have only a handful of things to say in any given situation.

Villager dialogue is incredibly bland and repetitive.

For example, when walking into a villager’s home and finding them crafting an item, each villager “type” (of which there are only eight) has literally only got one line of dialogue that they repeat every single time. There are only eight villager types, yet there are potentially ten villager spots on a player’s island, which means a minimum of three characters will always have identical things to say. This compounded the lack of dialogue variety for me, especially when I found myself with three or four of the same villager type.

While we’re on the subject of dialogue, Isabelle’s daily announcements should either be changed to actually tell players what’s going on or else scrapped altogether. Isabelle was a popular character in New Leaf, but with Tom Nook assuming a larger role in the Resident Services building in New Horizons she takes on a much smaller role, and the daily announcements were clearly intended to expand that. But as with the villagers, Isabelle has only a handful of things to say, and these get incredibly repetitive.

No, Isabelle. No it does not.

Her daily announcements would be a great way to communicate to players things that might be taking place on the island: visiting special characters, for example. Yet Isabelle never mentions any of these, instead repeating the same uninspired line about what she supposedly watched on television. It’s just boring.

New Horizons doesn’t need voice actors to come in and record new lines for hours and hours. All of this is text-based, so writing a few more lines – or a few thousand more, even – wouldn’t be beyond Nintendo’s capabilities, and would scarcely even pad out the game’s modest file size when compared to some of the other things fans have been requesting, such as bringing back absent characters and items.

The game is in dire need of more updates and more things to do.

Speaking of which, there are several characters who could make an overdue return to the game. One of the most-requested absent characters is Brewster, a pigeon who ran a coffee shop in past games. The coffee shop could return too, either as an addition to an existing building or better yet, by being a brand-new building for players to place on their islands. Timmy and Tommy’s shop could also be expanded further, allowing it to sell more than the half a dozen or so items it currently offers each day. There’s also scope to bring in a dedicated shoe shop, gardening shop, fortune teller’s shop, or Gracie’s ultra-luxurious item shop. Whether any of these shops, which were present in New Leaf and City Folk, will make it is anyone’s guess, but many fans are asking for more shops and places to visit on their islands.

Tortimer and Kapp’n, who were present in New Leaf and earlier entries in the series, could also make a return, perhaps appearing in the town square to oversee mini-games. Though of course it would be great to get a new location for the mini-games à la New Leaf, in order to simplify things I’m sure players would be more than happy to see them visit their island like other special characters do.

The Roost – another missing feature from past games in the series.
Picture Credit: Animal Crossing Wiki

Games have a natural lifespan, and for folks who’ve sunk hundreds or even thousands of hours into New Horizons, perhaps they were always eventually going to hit the wall and arrive at the end of the road. But considering that, for me at least, the previous entry in the series managed to give me seven years’ worth of casual enjoyment, for New Horizons to have lasted less than eighteen months before even its biggest fans have become bored and burned out is poor. I think we were all expecting better from Nintendo.

A big update this summer would go a long way to making up for it, and would bring back many lapsed players – like myself, as I haven’t checked in with my island in months at this point! The addition of new buildings, like the coffee shop, would be fantastic, but what the game desperately needs is mini-games and a compelling multiplayer offering, and that really ought to be Nintendo’s focus. As I said last time, New Horizons doesn’t have a multiplayer mode in its current form. It pretends to, but when you actually try it out you find very quickly that there just isn’t anything to do. Folks who bought Switch Online to play this game surely feel they got swindled.

Animal Crossing: New Leaf can feel rather empty or even boring.

New dialogue for existing characters and villagers would also spice things up and give players a reason to actually play the game once again. A game that aims to be a gentle, slow-paced “life simulator” loses so much when the villagers on your island who are supposedly your friends feel like one-dimensional, incredibly repetitive video game characters instead of making a basic effort to make them seem like more than that. Considering all of the in-game dialogue is text, I don’t see why New Horizons can’t simply add more. It would be incredibly easy to do and wouldn’t compromise the game in any way, nor even make it significantly larger on disc.

So there we go. New Horizons needs to do something big in fairly short order to pacify its remaining playerbase and to convince folks that this once-celebrated game isn’t just a one-trick pony. Well over a year on from its release it still offers less than New Leaf did at launch in 2013, and for a game that had such promise I think that’s a real shame. I ended my original review of the game last year by saying this: “I was still playing New Leaf earlier this year, seven years on from its release. Will I still be playing New Horizons after such a long time? If I’m still alive and kicking in 2027, remind me to come back and tell you.”

Unless the game gets a significant update – and soon – there’s not even a question of playing New Horizons in 2027. I won’t even be playing it in the second half of 2021.

Animal Crossing: New Horizons is out now for Nintendo Switch. The Animal Crossing series – including New Leaf, New Horizons, and all other properties mentioned above – is the copyright of Nintendo. Some promotional screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The “live service” spiral

Have you ever wondered why so many so-called “live service” games fail to live up to expectations and ultimately get shut down? Or why so many of these types of titles are actively despised by players all around the world?

I’ve lost count of the number of times an exciting-sounding game has been announced only for me to end up sighing with disappointment when I hear the dreaded words “live service.” To many players, those words have come to epitomise all of the worst things about gaming as a hobby in 2021, and it’s got to a point where a game has to offer something truly exceptional before I’ll even consider stepping over the live service hurdle to give it a shot.

This is how “live service” games make me feel!

I’ve talked on a number of occasions about the “release now, fix later” business model that has corrupted the modern games industry. In short, games companies see the internet as an easy way to roll out patches and fixes after a game has been released, thanks to the ubiquity of internet connectivity on every gaming platform nowadays, so they figure they can release a game in an incomplete state and fix it after launch. Though games like Mass Effect: Andromeda and Cyberpunk 2077 prove that this isn’t a phenomenon unique to live services, these kinds of titles are almost universally afflicted.

Many live service games launch with a “roadmap” – another dreaded gaming neologism that rightly turns off anyone who hears it. In lieu of actual gameplay features, levels, and content, the game arrives in a threadbare state with a so-called roadmap, which is little more than a euphemism for promises of updates and new content. All too often, though, the promised updates never arrive because the game gets shut down. The roadmap leads to a dead end.

How’s that roadmap working out for you, Anthem?

If a game felt complete – with enough characters, levels, and whatever else it needs – promises of further content would be no bad thing. It would give the game’s fans something to look forward to while they enjoyed what was available at launch. But it’s rare that a live service feels complete at launch, and most roadmaps end up promising content that should have been part of the original game.

So we come to what I’m calling the “live service spiral.” Here’s how it goes: a live service game launches to mediocre reviews from critics and players, with many criticising its threadbare state and unfinished nature. Though there is a roadmap promising further content to come at some nebulous future date, many players who were considering picking up the game instead adopt a “wait-and-see” approach, biding their time until the promised updates arrive and the game is actually worth playing. But this leads to lower-than-expected sales, which in turn means that the publisher panics and decides to cancel the roadmap, ending development on the game and cancelling planned updates and patches. The game’s remaining players drift away, disappointed, to await the next title and begin the cycle again.

The first Destiny game was an early example of this phenomenon.

In 2021, having seen so many of these live services stumble out of the gate and get unceremoniously shut down shortly thereafter, I have less and less sympathy for players who still believe the hype and get hooked in with promises. If a game isn’t good enough when it launches to be worth my time – and more importantly, my money – why should I give it either on the back of vague promises? And if you choose to invest in a live service game knowing how many have come and gone in the blink of an eye, why should I offer you my sympathy when the next one follows the pattern and also fails?

So many games have been in this position. Just in the last few years we can call to mind titles like Anthem, Star Wars Battlefront, WWE 2K20, Destiny 1, and probably Marvel’s Avengers within the next few months. So there are more than enough examples to serve as warnings that this business model is not worth investing in.

Marvel’s Avengers could be next on the chopping block.

Here’s the basic problem that games industry managers and executives can’t seem to wrap their corporate heads around: for every Fortnite or Grand Theft Auto Online there are a dozen or more Anthems or Destinys. For every title that adopts a live service model and makes a success of it, there are dozens more that fail. And if a company isn’t willing to put money and effort into creating a title that players actually want to spend their time playing, desperately chasing the faltering live service trend will always be a losing proposition.

Many live service games were doomed from the very moment they were conceived in the mind of a business executive. Someone with precious little understanding of the industry looked at Fortnite or Rainbow Six Siege, and without knowing the first thing about those games nor realising they’re about a decade too late, said to their team “make me one of those.” From that very moment the game was dead on arrival – but nobody realised it, or at least nobody had the balls to tell the publisher.

Not every game will see the success of titles like Fortnite. Companies need to set realistic expectations.

All the way through development and through the extensive marketing campaign that followed, dedicated developers tried their best to build a game to the specifications of some moron in a suit, and it was all for nothing. All of that time, effort, and money was pissed away chasing after a concept that’s already played out for a company that never understood it in the first place. In many cases, “crunch” and other abusive working practices saw developers and other employees suffer actual quantifiable harm, all for the sake of a meaningless, useless piece of shit game like Anthem. Imagine working yourself half to death for the sake of Anthem, only to see the game shut down months after it launched.

Hopefully the backlash some of these games generate, combined with lacklustre sales and continued failures to meet expectations, will see this business model slowly start to die off. But all of us need to be very careful about throwing our money into any live service game that comes along in future. Companies have proven time and again that they see these games as disposable and they’re willing to cut and run from a failing project no matter how many players get screwed over in the process. If they treat their own games with such little respect, why should we buy into such a model?

We have to find a way to break the live service spiral, to show games companies that this business model is no longer viable. Some noteworthy failures, like those mentioned above, will start to cause a rethink in corporate boardrooms, but the process needs to accelerate. Not just for the sake of us having better games to play, but for the physical and mental health of those in the industry working on these titles.

All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Why I’m wary of the Steam Deck

The newly-announced Steam Deck seems like a dream come true for a lot of gamers: a cross between the portable Nintendo Switch and a powerful gaming PC that can run modern titles. And on the surface it seems like a great idea; the Switch proved definitively that there’s a market for a handheld console that can play more than just Pokémon and Mario Kart. Lots of folks have enjoyed playing titles like The Witcher 3, Skyrim, and Doom on the go.

This marriage of a portable format with the power of a gaming PC seems like a match made in heaven then! Surely it’s just a matter of time until the reasonably-priced device becomes the next big thing in gaming, right?

Logo for the newly-announced Steam Deck.

Well let’s slow down for a minute and think about this. Firstly it’s worth pointing out that no reviewer has yet got their hands on the Steam Deck, so its claim to being a powerful handheld that can run most of the games in Steam’s library is untested, as is its screen and other hardware. But secondly, the most important reason why I’m wary of the Steam Deck is Valve’s poor track record when it comes to hardware.

Remember the Steam Controller? Valve’s big foray into the controller market aimed to create a device that could play not only games designed for a gamepad, but also games designed to be played with mouse and keyboard. The controller lasted a scant four years before Valve discontinued it following poor sales.

The Steam Controller is one of many Valve hardware products that have been unceremoniously discontinued.

The Steam Controller was originally created alongside the Steam Machine – a lineup of prebuilt gaming PCs co-created by Valve. These computers didn’t even last as long as the controller – being discontinued within three years.

There’s also been the Steam Link – a device which was designed to allow players to stream their Steam games to another device (like a television or mobile phone). That lasted a scant three years before being discontinued. Valve has also struggled to make a success of the HTC Vive – a virtual reality setup that it purchased – and its own Valve Index VR device.

The Steam Link has also been discontinued.

Then there’s SteamOS. This was Valve’s attempt to create a Linux-based operating system – and is the OS which will come preinstalled with the Steam Deck. But SteamOS hasn’t been widely adopted, and is only natively compatible with a handful of games – others can only be played via a Windows emulator which naturally impacts performance. SteamOS has been overlooked by practically everyone, and until the announcement of the Steam Deck I considered it dead and buried – the last version was released two years ago and it hasn’t been updated since.

Are you seeing a pattern yet? Valve has an appalling track record when it comes to hardware, and early adopters of practically all of the machines and devices the company has produced to date have been screwed over when Valve discontinued them and stopped providing support and updates. It’s possible that the Steam Deck will be different; an exception to the rule, so to speak. But I wouldn’t bet on that right now, and I would be very wary of picking up such a device until it’s definitively established itself as a viable platform.

Valve tried hard to make Steam Machines the “next big thing” only to dump them a few years later when it didn’t happen.

It’s not only Valve that has struggled to break into the video game hardware market. Who could forget the Google Stadia? Everyone, apparently, because Stadia is basically discontinued already, having lasted less than a year. This market is not easy to crack, and even a company like Google – with practically unlimited resources – has failed to make significant inroads.

The Steam Deck is trying to offer players a way to play higher-end PC games on a portable device. Stadia tried to offer players a way to play higher-end games without the need for an expensive PC or console. The comparison is significant, because practically nobody took up Google on that offer. Steam does have a large library of titles at its back – something Stadia definitely lacked – and though it may appeal to tech enthusiasts and other early adopters, most players already have a PC or console that can play those games. And most players interested in portable devices already have a Nintendo Switch.

The Steam Deck has a big competitor in the Nintendo Switch.

All of this overlooks a significant fact about portable PC gaming – the existence of gaming laptops! Players who want a portable PC capable of playing their games already have that option via a gaming laptop. This further erodes the market that the Steam Deck is trying to appeal to.

I’m just not sure where the Steam Deck will fit in, and who it’s trying to appeal to aside from the aforementioned enthusiasts and early adopters. And my concern with that is that when it inevitably fails to achieve the kind of sales figures in its first year that Valve is hoping for, will they simply stop marketing it and then quietly kill it off, as they’ve done on many occasions in the past? A company’s track record is well worth paying attention to before sinking your money into their latest project. Some companies doggedly support their products for years, even when things don’t seem to be going well. Valve is categorically not that kind of company.

Promotional image of the Steam Deck.

First-gen tech products are often janky, with issues that later revisions and newer models fix later on. The Steam Deck may fall into that category, though as mentioned there are still no units in reviewers’ hands to check that either way. But as a general rule, second- or third-generation iterations of a product tend to be better all-round experiences, with problems and issues encountered in early models being fixed. That’s also a concern when it comes to the Steam Deck.

Despite all of this, I can understand why people are hyped for the Steam Deck. It looks like a beefier, more powerful Nintendo Switch. And after the disappointment some fans felt at Nintendo not launching a “Switch Pro,” perhaps they’re looking at this machine as an alternative way to play games in a handheld format. The Steam Deck is a device with potential, and if some folks see it as a more affordable way into gaming than buying or building a full PC, I’m on board with that. I definitely want as many folks as possible to be able to access gaming as a hobby. But for your £349/$399 (the Steam Deck’s RRP) you could buy a PlayStation 5 (the discless version). Or you could get an Xbox Series S with enough money left over for a full year of Game Pass. Or, of course, a Nintendo Switch – a console which is already well-established and has a huge library of games, many of which are exclusive to the system.

As you can see, I’m sceptical of the Steam Deck. There are reasons to look at it with excitement, and it represents a potential new type of PC that may become more popular in future. But for a number of reasons – not least of which is Valve’s awful track record when it comes to hardware – I shan’t be picking one up on this occasion. If the device survives and thrives, it’s possible I’d consider it in future. But I have no desire to get burned by Valve as so many early adopters have been in the past.

The Steam Deck will launch in select markets in December 2021. The Steam Deck, Steam, and other properties and products mentioned above are the copyright of Valve. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The OLED Nintendo Switch disappoints fans… good.

Just to clarify: I don’t want to revel in someone’s disappointment. There are valid reasons to look forward to a brand-new Nintendo console and all of the improvements that such a device could bring to upcoming games. But I was very pleased to see that the rumours about an impending “Nintendo Switch Pro” have come to naught on this occasion.

There’s a moral to this story, one which we all need to be aware of in the age of the internet: don’t believe everything you read! Not long ago I talked about how a single Twitter post sent the online Star Trek fandom into a spiral of clickbaity articles promising the return of a major character, and in this case it seems that unspecified, unsourced, anonymous “rumours” led many Nintendo fans and commentators to expect the imminent announcement of a brand-new console.

The Switch OLED version has led some fans to feel disappointed – they were hoping for something more.

It’s incredibly easy to start a rumour. Sign up for an account on a popular forum, post your bullshit, claim to have “sources” close to the company or production concerned, and Bob’s your uncle. Rumour started. Watch with glee as the internet goes wild for whatever nonsense you’ve decided to peddle. I can’t count the number of articles I’ve seen that were kicked off by these so-called “leaks,” including about major games like Grand Theft Auto 6, huge films like Star Wars Episode VIII, and many more besides. Practically all of them turned out to be completely wrong, and those few that got something right seem to have done so more by chance than because of anything legitimate.

In short, don’t believe rumours that you read on the internet, especially those which concern the games industry. Even if you read something in the mainstream games press, on a usually-reliable website, or even see something on a YouTube channel with multiple millions of subscribers, it could all be based on nonsense. Check the sources of whatever publication or outlet is reporting these rumours. Where did they get it from? If it’s an “anonymous leak” or the publication refuses to say where the rumour comes from, it should be dismissed out of hand. I’ve said on more than one occasion here on the website that I’d rather not discuss a story that turns out to be true instead of jump in and comment on every non-event sparked by one of these ridiculous anonymous posts.

Any idiot with an internet connection can start a rumour.

Obviously the reason we’re talking about all of this is because Nintendo has finally revealed to the world the latest iteration of their Nintendo Switch console, and after months of rumours that a brand-new machine was in the offing, a lot of Nintendo superfans are feeling disappointed.

The Nintendo Switch is barely four years old, having been launched in March 2017. Though early console generations could be relatively short, for the past several generations we’ve seen double that – there were eight years between the launch of the PlayStation 4 and the PlayStation 5, for example. It’s not good business sense for Nintendo to launch a completely new console this soon after the Switch’s launch; doing so would leave the millions of players who’ve only just bought one feeling like they made a mistake, and would sour Nintendo’s carefully-constructed brand.

The rumoured Switch Pro was alleged to be a machine which would have had its own exclusive games; titles which wouldn’t work on the original 2017 Switch or the Switch Lite, and this horrible naming confusion would have made the Xbox Series X and Wii U debacles look positively genius by comparison.

The rumoured “Switch Pro” has failed to materialise.

So I’m glad that the Switch OLED has turned out to be a bag of nothing; a minor upgrade with a shiny new screen, better stand, and not a lot else to offer. When one of the biggest features Nintendo can brag about in the new device’s marketing is that the dock is a different colour, you know there’s not much worth talking about!

The Switch still has years’ worth of life left in it. It’s not impossible to think it could pass the decade mark and run alongside the PlayStation 5 and Xbox Series X for the entirety of this generation. Its limited internal hardware will mean that ports of brand-new games will become difficult to impossible, but as game streaming rises to become a big deal in the industry, it’s not beyond the realm of possibility to see a “Switch Streaming” app sometime soon that would allow players to stream games to their console that otherwise wouldn’t work. Developing something like that seems like a far better use of Nintendo’s time than making a Switch Pro.

The Switch is barely four years old – there’s plenty of life left in it yet!

Nintendo is uniquely positioned in the video game marketplace. Not only does the Switch offer Nintendo’s own, generally high-quality titles from Animal Crossing: New Horizons to The Legend of Zelda: Breath of the Wild, but it also allows players to take all kinds of games with them on the go. The unique selling point of the console has proven to be wildly popular with gamers of all stripes, and ditching it or mothballing it in favour of a new project would be a wasted opportunity. The Switch has already sold over 85 million units in just four years – and is already hot on the heels of the Wii, which sold just over 100 million. It’s not a stretch to think that the Switch could literally become the best-selling console ever, stealing the crown currently held by the PlayStation 2.

So it’s absolutely appropriate for Nintendo to continue to invest in the Switch. This latest iteration is just that: an iteration. A minor adjustment of the Switch to appeal to new fans and perhaps to convince some folks to upgrade to get the shinier screen. The Switch’s future success will be built on games, though, and I’m sure Nintendo has plenty of ideas in the pipeline there as well.

A sequel to The Legend of Zelda: Breath of the Wild is coming soon.

It’s also worth mentioning the very rocky launch that both the PlayStation 5 and Xbox Series X have endured, with shortages of key components leading to far fewer consoles being available. Even now, eight months later, tracking down a console at its recommended retail price is still difficult, and in some parts of the world is completely impossible. Any new Nintendo console would face similar issues, and with the shortage of components not looking like it’s going to ease up any time soon, such a device would have had a rough launch.

I’m sorry if you feel disappointed that there isn’t going to be a new Nintendo console this year, but in my opinion it’s for the best. There are some great positive reasons to stick with the Switch family of systems instead of trying to pre-emptively create something new, and there are plenty of negative reasons that should tell any wannabe-manufacturer that now is not a great time to consider launching new hardware. As I said at the beginning, rumours and leaks don’t mean anything. In 2021, with so much junk flying around online, unless something is outright confirmed by an official source it should always be looked at with a healthy degree of scepticism.

So I think this was the right call by Nintendo, and I hope they plan on sticking with the Switch beyond 2021 as well. There are some great Switch games out already, and I have no doubt that there are many more to come.

The Nintendo Switch and all other properties mentioned above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

We’re halfway through 2021!

It’s the last day of June, and as we bid goodbye to the month we also mark the halfway point of 2021. I think that makes it a good opportunity to take stock and look ahead to the entertainment experiences that lie before us between now and Christmas.

Pandemic-related disruptions continue across the entertainment industry, but after more than a year of evolving working practices due to coronavirus, I think it’s not unfair to say that many more projects have managed to enter or remain in production over the last few months than were able to at this point last year. This bodes well for upcoming titles across film, television, and video games, and today I’m going to pick out a small selection of each that I’m looking forward to before the end of the year.

Television:

It’s probably television that has the most to offer – at least for me personally – in the second half of 2021. There are several big shows coming up that I can’t wait to get stuck into, and I’m sure you can probably guess what some of them are!

Number 1: Star Trek: Discovery Season 4

Discovery’s third season was an entertaining ride, and succeeded at establishing the 32nd Century and the Federation’s place in it. In the aftermath of the Burn – the galaxy-wide catastrophe which devastated known space – and the shortage of dilithium, Season 4 will hopefully see the crew beginning to pick up the pieces.

The trailer for Season 4, which was shown off in April as part of Star Trek’s First Contact Day digital event, also showed Captain Burnham and the crew facing off against a “gravitational anomaly” which seemed to be wreaking havoc with the ship and the Federation at large. What is the “gravitational anomaly?” I don’t know – though I have a few theories! We’ll find out more when Discovery Season 4 premieres on Paramount+ (and on Netflix internationally) in the autumn.

Number 2: Star Trek: Lower Decks Season 2

After a hilarious first season, Lower Decks is returning to our screens in August – and this time Star Trek fans the world over should be able to watch the show together. Season 1 had the difficult task of taking Star Trek into the realm of animated comedy for the first time. Having proven to be a success with that concept, Season 2 can let its hair down and really double down on what fans loved last year.

There are a couple of lingering storylines left over from the Season 1 finale that I’m genuinely interested in seeing resolved. But beyond that, I can’t wait for more wacky Star Trek-themed hijinks with Mariner, Boimler, Rutherford, and Tendi! Luckily we won’t have to wait too long for this one; Lower Decks Season 2 will debut on Paramount+ (and on Amazon Prime Video internationally) on the 12th of August – barely six weeks away!

Number 3: Star Trek: Prodigy

This one has to be tentative. Upcoming children’s show Star Trek: Prodigy has been suggested for a 2021 broadcast, but with no date confirmed as of yet, and with the aforementioned Lower Decks and Discovery taking up the Star Trek broadcast slots for much of the rest of the year, I don’t know where ViacomCBS plans to fit Prodigy in.

Despite that, as we continue to learn more details about the series, it sounds genuinely interesting and looks set to be a lot of fun. The best kids’ shows manage to have something to offer adults as well, and I hope Prodigy can manage to do that while retaining an atmosphere that’s fun for children. Out of all the recent Star Trek projects, Prodigy feels like it has the most potential to introduce the franchise to a new generation of fans. There’s currently no date on the calendar, so watch this space.

Number 4: Rick & Morty Season 5

We’ve already had two episodes of the fifth season of Rick & Morty, but there are eight more to come over the next few weeks! The trademark brand of wacky, non-sequitur humour that the show is known for is still present, and it continues to be a barrel of laughs! Rick & Morty paved the way in some respects for Star Trek: Lower Decks, and there are similarities between the two shows in terms of sense of humour and animation style.

Rick & Morty’s largely episodic nature keeps the show fresh, and while there are some jokes and storylines that perhaps take things too far, on the whole the show has largely avoided the trap of going over-the-top or falling into being offensive for the sake of it. You know the formula and main characters by now, and Season 5 seems like it’s shaping up to offer more of the same – and that’s a compliment. Rick & Morty Season 5 is ongoing on Adult Swim in the United States (and on E4 in the UK).

Number 5: Foundation

Isaac Asimov’s genre-defining epic is being adapted for the small screen by Apple, and it will star Jared Harris. Harris was fantastic in Chernobyl and also put in a stellar performance in The Terror, so I can’t wait to see what he’ll bring to the role of Hari Seldon. Foundation is an incredibly ambitious project; the seven-book series spans hundreds of years of galactic history and deals with some very deep and complex themes.

Apple TV+ is very much a second-tier streaming service. This is its first big push to change that; Apple’s first real foray into big-budget scripted television. I hope the company can use its phenomenal financial resources to do justice to one of the seminal works of science fiction.

Number 6: Dexter

I watched several seasons of Dexter in the mid/late-2000s, but eventually the series started to feel repetitive so I switched off. I’m curious, however, to see what the passage of time will do for the show and its titular anti-hero when it returns in what has been variously billed as both a “reboot” and a “continuation” depending on who you ask! The concept of Dexter was interesting when it kicked off in 2006, and hopefully the new season can recapture the magic of those early years of the show.

The idea of a show about a serial killer where the killer is known to us as the audience, and not only that but is the protagonist was genuinely different. Dexter’s work with the forensic team was a big part of what gave the show its unique mix of police/detective series along with gritty, violent drama, and I’ll be curious to see where the new season has taken the character – as that will be the key to its success.

Number 7: The Dropout

If you aren’t familiar with the story of Elizabeth Holmes and Theranos, it’s one that’s simultaneously riveting and frightening. Holmes and her startup Theranos promised to revolutionise the way blood testing works, enabling people to take blood tests without needing to visit a doctor and in a less-painful way. But it was a fraud: the technology didn’t work and Holmes and her team covered it up.

There have been several great documentaries and news broadcasts going into detail on the Theranos case, and with Holmes and others still awaiting trial it remains unresolved. This adaptation of an ABC News podcast will be the first dramatisation of the events of the Theranos scam, and despite some production setbacks it looks like it has the potential to be truly interesting when its broadcast on Hulu (and on Disney+ internationally) before the end of the year.

Number 8: Amazon’s Lord of the Rings series (full title unknown)

I’m beginning to wonder if we’ll see the first season of this incredibly expensive television show this year. With half the year gone, there hasn’t been much news about Amazon’s Game of Thrones-killer. That aside, a return to Middle-earth sounds incredible, and by taking the action away from most of the characters we’re familiar with from the films, hopefully what will result will be a genuinely different experience that doesn’t try to mimic the films too heavily.

Amazon has thrown cinema-level money at its Lord of the Rings adaptation, so I’m expecting to see something incredibly impressive for that investment.

Number 9: The Witcher Season 2

I’ve never played The Witcher 3 or any of the other games in the series. But the first season of Netflix’s adaptation of the original novels was great, and it’s always nice to see a high-budget fantasy project make it to screen! The first season debuted in late 2019, and I had half-hoped to see Season 2 before now. It’s still possible it won’t happen before the end of the year, but a recent teaser from Netflix suggests that Season 2 is in post-production and progressing nicely.

After such a long break, I feel like I should probably re-watch Season 1 before sitting down to see any new episodes! Henry Cavill will reprise his role as Geralt, and all being well Season 2 will be just as good as Season 1.

Number 10: Tokyo Vice

This true-crime series is based on the memoir of an American journalist, Jake Adelstein, who spent several years in Tokyo. In short, he documented a lot of police corruption during his tenure as a newspaper reporter in the 1990s, and given HBO’s pedigree at making high-budget series, I think there’s a lot of potential here.

Speaking as a westerner, Japan can be somewhat of a mystery. Romanticised by some, ignored by others, the truth is that many folks who’ve never set foot in Japan don’t know the first thing about Japanese life – and Tokyo Vice may just blow the lid off the seedier underbelly of Japan’s capital city in a big way. I’m calling it right now: this show could be 2021’s Chernobyl.

Film:

An increasing number of films are coming straight to streaming platforms – or being released digitally at the same time as heading to the box office. This is great news for me personally, as I’m not able to go to the cinema in person. There are some interesting titles coming up in the second half of the year.

Number 1: Jungle Cruise

In 2003 I felt that making a film based on the Disneyland/Disney World ride Pirates of the Caribbean was a stupid idea. Shows what I know, eh? Pirates of the Caribbean was great fun, so I’m hopeful that Disney’s latest ride adaptation will be as well. The Jungle Cruise ride takes theme park guests on a riverboat through – you guessed it – a jungle!

Hopefully the excitement that the ride offers will translate well to the screen. Parts of the trailer looked very CGI-heavy, and I hope that won’t be too offputting or problematic. Otherwise all I can really say is I’m looking forward to seeing what the film has to offer.

Number 2: Free Guy

Ryan Reynolds stars as a video game character who becomes sentient. I don’t know what else to say other than that sounds like a hilarious premise, one well-suited to Reynolds’ comedic style.

Video games have been the subject of many different films over the years, both as plot points and as direct video game adaptations. But no film so far has taken this approach; Free Guy looks set to be a unique experience when it arrives on the 13th of August.

Number 3: No Time To Die

This is the third or fourth time I’ve put No Time To Die on a list of “upcoming” titles. But this time it really is going to be released! Right?! Delayed by almost two years at this point, Daniel Craig’s final outing as 007 looks set to be an explosive and action-packed experience, and hopefully will bring down the curtain on his tenure in the role in suitable fashion.

The film will feature Academy Award-winner Rami Malek as its main villain, and I’m very interested to see what he’ll bring to the table. All being well, No Time To Die will be released at the end of September – and I’m curious to see whether it’ll be released on Amazon Prime Video as well, following Amazon’s acquisition of MGM.

Number 4: Encanto

We don’t know too much right now about Disney’s next big animated film. It’s set in Colombia, so there’ll be a Latin/South American feel. The film will focus on a girl who’s the only one in her family unable to use magic. I think we can expect an uplifting story of someone learning to be themselves and discover their own talents!

Lin-Manuel Miranda, who composed the soundtrack to 2016’s Moana (as well as Hamilton, In The Heights, and many others) is collaborating with Disney for a second time on the soundtrack to Encanto. That alone makes the film very exciting and worth checking out. Currently Disney aims to release Encanto in cinemas with no word on a Disney+ premiere.

Number 5: The Green Knight

I’ve long had an interest in the legends of King Arthur, and this film adaptation of one of the lesser-known Arthurian works looks set to be interesting at the very least. I got almost a horror or supernatural vibe from the trailer for The Green Knight, and while I’m not a big horror fan personally, I think the film has potential.

I’m not familiar with the director or most of the cast, so I can’t comment on the film’s pedigree. But with a decent budget and solid source material, this could be an interesting one to watch when it arrives at the end of July.

Number 6: Space Jam: A New Legacy

I don’t think I’ve re-watched the original Space Jam since it was released in 1996. But despite that, the idea of a sequel to the fun basketball-meets-Looney Tunes flick seems like it’ll be a lot of fun! Starring Star Trek: Discovery’s Sonequa Martin-Green alongside basketball legend LeBron James, the film looks set to follow a similar formula to its famous ’90s predecessor.

Nostalgia is a big deal in entertainment at the moment, so I’m not surprised to see ’90s hits like Space Jam being brought back. Hopefully A New Legacy can live up to the original film when it’s released in just a couple of weeks’ time.

Number 7: Dune

As with Foundation above, Dune is an adaptation of an absolutely iconic work of science-fiction. Frank Herbert’s 1965 novel has been notoriously difficult to bring to the screen, and while this version is the first part of a duology, in many respects the complicated story might be better served as a television series than in the cinema.

Despite that, however, I’m looking forward to Dune’s November premiere. A huge budget, visual effects that look outstanding, and a star-studded cast will hopefully all come together to make this latest adaptation a success.

Number 8: Top Gun: Maverick

It’s been a long time since I saw Top Gun, the film which propelled Tom Cruise to superstardom. To produce a sequel 35 years after the original film is, in some respects, a risk. But as already mentioned, nostalgia is a huge driving force in the modern entertainment industry, and with Cruise stepping back into the shoes of fighter pilot Pete “Maverick” Mitchell, there’s already been a huge amount of interest.

Top Gun: Maverick will come to Paramount+ shortly after its theatrical release, which will hopefully give the streaming platform – Star Trek’s digital home – a nice boost.

Number 9: The Matrix 4

Although The Matrix 4 remains on the schedule for 2021, with so little information about the production – not even a name – I think we have to call this one tentative. 2003’s Reloaded and Revolutions seemed to bring the story to a pretty definitive end, so I’ll be interested to see where a new instalment takes the sci-fi/action series.

Most of the original cast are reprising their roles, and Lana Wachowski is set to direct. After the Wachowskis came out as transgender and completed their transitions, many critics have re-evaluated The Matrix and its “red pill, blue pill” analogy through the lens of trans experiences. As someone who’s recently been exploring my own gender identity, I’ll be very curious to see what the fourth film in the series has to say about the subject.

Number 10: Resident Evil: Welcome to Raccoon City

The Resident Evil film series, which ran from 2002 to 2016, is a rare example of a successful video game adaptation on the big screen. Following 2016’s The Final Chapter, Welcome to Raccoon City aims to reboot the film franchise, and bring it closer in line with the video games that originally inspired it.

The video game Resident Evil 2 was recently remade, and that game’s success may have inspired some of the choices made for the film, including the decision to incorporate several major characters from the video game series. Even though horror isn’t really my thing, the Resident Evil films always managed to be the right mix of frightening and action-packed, and I’m hopeful for something similar from this reboot.

Video Games:

Some folks felt that this year’s E3 was a disappointment because of how many games have been pushed back to 2022. That’s another consequence of the pandemic, unfortunately! But there are still a number of exciting games coming before the end of the year.

Number 1: Kena: Bridge of Spirits

Kena: Bridge of Spirits has been on my radar for a while. Its Disney-inspired art style looks utterly adorable, and I can’t wait to give the game a try. There’s always room for this kind of single-player action-adventure title, and the premise of being a “spirit guide” who helps the newly-deceased sounds unique and fun.

I’m hopeful that developers Ember Lab, working on their first game after transitioning from digital animation, will succeed at creating an enjoyable, perhaps somewhat different experience.

Number 2: Bear and Breakfast

One of the indie highlights of E3 in my opinion, the adorable-looking, vaguely Stardew Valley-esque Bear and Breakfast is scheduled to launch before the end of the year. The premise, in case you didn’t get it, is that you run a bed & breakfast in a forest, and you’re a bear. What’s not to love about that?!

The game’s cartoony visual style looks cute, the premise sounds unique and just the right kind of silly, and I’m just really looking forward to giving Bear and Breakfast a shot.

Number 3: The Lord of the Rings: Gollum

This one has to be tentative, as there’s been very little movement on the game all year. Its absence at E3 was noticeable, and we may learn that it’s going to be delayed until next year. However, Gollum is a very interesting project. What could a game where this vile, villainous character is the star possibly have to offer? There have been antiheroes in gaming before, but few characters are as repulsive as Gollum!

And I think that’s what’s so fascinating about this title. Taking on the role of Gollum, and experiencing an adventure in Middle-earth from his perspective is almost certainly going to make for a game that’s one-of-a-kind.

Number 4: Mario Party: Superstars

Though its price seems rather steep, Mario Party: Superstars is bringing back classic boards and mini-games from the original Nintendo 64 Mario Party games. I had great fun with the first Mario Party in particular, and being able to play remastered versions sounds like a blast of nostalgia and potentially a lot of fun.

I can’t escape the feeling that Superstars might’ve been better value were it half the price, or an expansion pack for Super Mario Party instead of being a full-price standalone title. But despite that, it sounds like fun.

Number 5: Halo Infinite

After a disappointing trailer last year, Halo Infinite was delayed and reworked, ultimately meaning it didn’t launch alongside the Xbox Series X last November. Following a year-long delay, the game is now set to launch in time for Christmas, alongside a free multiplayer mode.

Since Halo Infinite will be coming to Game Pass I daresay I’ll give it a go when it comes out. After a six-year gap – the longest in the history of the series – fans will be clamouring for more from the Master Chief, as well as looking to see whether 343 Industries have finally managed to get the elusive Halo formula right. With a television series also in the works, Microsoft is investing heavily in the Halo brand.

Number 6: Age of Empires IV

Sticking with Microsoft, the next big brand they’re bringing back is Age of Empires! After the first three games were successfully remade over the last few years, the launch of Age of Empires IV is the series’ real test. Can Xbox Game Studios craft a title that successfully brings the classic real-time strategy series firmly into the modern day?

Age of Empires II: Definitive Edition in particular has built up a solid fanbase, with plenty of folks playing the game competitively online. A lot of them will be interested to try Age of Empires IV, so the game has the potential to be a success. The original Age of Empires was my first real introduction to the world of real-time strategy, so I’m rooting for the success of the latest entry in the series.

Number 7: Lego Star Wars: The Skywalker Saga

This is another one we’ll have to call tentative. There’s been radio silence from Traveller’s Tales and Warner Bros. since the game was delayed back in April – having already been delayed twice previously. However, I’m still hopeful that we’ll see it before the end of the year – it would be a great stocking stuffer were it to launch in time for Christmas!

2006’s Lego Star Wars: The Complete Saga was absolutely brilliant; a comedic, light-hearted take on Star Wars. I’m hoping this new game can live up to that legacy and bring a dose of fun to Star Wars. Maybe it’ll even make the dire Rise of Skywalker bearable!

Number 8: Road 96

I can’t actually remember where I first saw indie title Road 96. But the idea sounds great: a procedurally-generated game in which your character has to escape from a dangerous country. Some of the landscapes shown off in the trailer looked similar to the American Southwest, and I love the visual style.

Road 96 promises “thousands” of routes and non-player characters to interact with, and it sounds like this could be a game with a huge amount of replay value. I’m looking forward to trying it out for myself.

Number 9: Shredders

There have been some classic snowboarding games in years past: 1080° Snowboarding on the Nintendo 64 and SSX Tricky on the Xbox/PlayStation 2, just to give two examples. Shredders, which was announced at E3, looks like it’ll pick up the baton and offer a fun snowboarding experience.

Any game set in a wintry environment has to get its snow texture just right, and it looks as though Shredders has – at least based on pre-release trailers. I’m hopeful for a fun time when this lands on Game Pass in the run-up to Christmas.

Number 10: Forza Horizon 5

Forza Horizon 4 was great fun, and I’m hoping for more of the same from its sequel. The semi-arcade racing hops across the Atlantic to Mexico for this iteration, with promises of more cars, a bigger map, and diverse environments to race through. All of that sounds great!

Racing games often manage to look visually stunning, and Forza Horizon 5 is no exception. The game looks fantastic, and if it plays well too it could be a huge time-sink heading into the autumn!

So that’s it!

We’ve looked at ten television shows, films, and video games that I think will be fun as we cross into the second half of 2021. Summer is always my least-favourite season, with early sunrises making it harder to sleep than usual, annoying insects buzzing around, and heatwaves that make me wish I could afford air conditioning! But there are plenty of things to look forward to even as we roll through my least-favourite part of the year.

Star Trek: Discovery Season 4 has to be my highlight; if I could only choose one thing to be excited about it would be that! But Tokyo Vice is incredibly interesting too, a series which I think could blow up and become the next Chernobyl. Film-wise, Encanto looks great; any project with a soundtrack by Lin-Manuel Miranda is worth paying attention to! Dune I’m hopeful for, and The Green Knight could sneak in and become something more than I’m expecting. Kena: Bridge of Spirits is such an interesting and cute-looking video game, and a rare new IP in an entertainment landscape where sequels and franchises dominate.

2021 still has a lot left to offer, even though we’re already halfway through! I hope you found something here to get excited about – or maybe something you hadn’t heard of that you can add to your list.

All titles listed above are the copyright of their respective owner, studio, developer, broadcaster, distributor, publisher, etc. Some promotional video game screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Cyberpunk 2077 returns to the PlayStation Store!

More than six months after a cataclysmic, bug-riddled launch saw Cyberpunk 2077 quite deservingly removed from sale by Sony, the game is finally back on the PlayStation Store. But is this the triumph it appears to be?

It’s been a while since we last took a look at the disastrous Cyberpunk 2077, and this seems like a good opportunity to consider the game’s progress – and how far it still has to go. On the surface, Cyberpunk 2077′s return to the PlayStation Store seems like a win for beleaguered developer CD Projekt Red. They’ll want to spin it as testament to the work put into the game since launch, and that it must be representative of a significant improvement for the game… even though its PlayStation Store listing comes with a major caveat that warns players of “performance issues” and that buying the game for PlayStation 4 is “not recommended!”

Cyberpunk 2077 is finally back on the PlayStation Store.

Let’s not forget, before we go any further, that Sony doesn’t have a great track record when it comes to gatekeeping on the PlayStation Store. Some truly awful games have been released there and allowed to remain on sale even after being shown to be buggy, unplayable messes. That’s one reason why the decision to pull Cyberpunk 2077 was so shocking! Sony allowing the game back means it’s finally at the same level as PlayStation classics like Life of Black Tiger and Sword of Fortress the Onomuzim.

The general consensus, even from Cyberpunk 2077′s remaining supporters, is that the game still has a long way to go. There are still a lot of glitches and issues to correct, but most significantly there are underlying gameplay problems, more of which become apparent with every bug fixed. Cyberpunk 2077 was rushed out the door to meet an arbitrary deadline, and the result of that isn’t just the bugs and glitches. Many aspects of the underlying gameplay just aren’t all that good.

Many elements of Cyberpunk 2077 – including driving – have been heavily criticised.

Non-player characters don’t react naturally to situations that transpire around them. There are many video clips you can find on YouTube of half a dozen characters performing an identical animation when the player takes out a gun or fires a shot. Night City’s police don’t exist dynamically in the world in the same way they do in games like Grand Theft Auto V – or Grand Theft Auto III, come to that. Instead, they spawn in when the player commits a crime – often within a metre or two of the player.

If the version of Cyberpunk 2077 that launched in December felt like an early alpha version, six months later what we have at best is the equivalent of a closed beta. It’s ready for play-testing by a large professional QA team who would report all of these bugs and glitches to the developers so they could be fixed before launch. In a game of this size, this phase of development could easily take six months or more. Being as generous as we can, Cyberpunk 2077 is still in dire need of months of development time to get to a state that’s anywhere close to acceptable.

Cyberpunk 2077 launched in an appalling state… and despite some improvements, is still nowhere close to acceptable.

And that’s before we get into new problems. CD Projekt Red and the development team are still reeling from a major hack that exposed the private data of many individuals who work for the company. That will undoubtedly have damaged morale. But to my great surprise, in recent interviews CD Projekt Red has already begun discussing its next game – which is assumed to be The Witcher 4.

They quite literally and demonstrably have not finished working on Cyberpunk 2077 and they’re already talking about moving on to new projects? Ouch. I think we can kiss goodbye to any Cyberpunk 2077 expansion packs or DLC! CD Projekt Red has also announced sales figures for the first quarter of 2021, and as you might expect given the state of the game, those numbers are catastrophically bad – Cyberpunk 2077 sold somewhere in the region of 800,000 copies. That’s less than 6% of the 13.7 million copies of the game that were sold in December 2020.

As you might expect, sales tanked following the game’s disastrous launch.

Then there are refunds to take into consideration. Many players chose to get refunds directly from Xbox, Steam, and other outlets where they’d purchased the game. This is a big part of the reason why Sony took the game down – there were so many refunds being requested, and Sony was concerned about their ability to handle all of them. CD Projekt Red directly refunded only around 30,000 players – but that doesn’t account for the vast majority who got their refunds from the shop they purchased the game from. The total number of refunds as of June – according to unofficial reports – may be in excess of two million.

Even if that number is inflated, a huge number of refunds have been paid out, and that’s had a massive impact on CD Projekt Red’s bottom line. The company has seen more than 50% wiped off the value of its share price in the last six months, and a recent investor presentation saw further falls as investors were disappointed at the lack of clarity about the company’s future – and Cyberpunk 2077 in particular.

CD Projekt Red’s stock price from June 2020 to June 2021.
Image Credit: Google Finance

I’ve spoken at length about how Cyberpunk 2077 has become the latest in a long line of “release now, fix later” failures, but the point needs to be re-emphasised: this is not how you make a video game. Players have a right to expect basic functionality and playability at the bare minimum, and even as Cyberpunk 2077 returns to the PlayStation Store, those basic expectations are still not being met. The game remains in a poor state, unworthy of being called a finished product.

As the old joke goes: if you can’t be a success in life, maybe you can still serve as a bad example. And that’s what Cyberpunk 2077 is right now: a warning to any other publisher that thinks they can get away with releasing a broken, bug-riddled, unplayable mess and promise to fix it later.

Cyberpunk 2077 will be studied in the years ahead.

I had been hopeful that Cyberpunk 2077′s updates over the last few months would kick off a No Man’s Sky-style revival, with the game crawling its way slowly toward commercial success and critical acclaim. That’s still possible – though if CD Projekt Red are already considering their next game, I’m not encouraged by that. But as things stand, the updates and patches released so far haven’t succeeded at getting the game to anywhere near its promised condition.

Some of the bugs are gone. But each bug removed seems to uncover something else about Cyberpunk 2077 that’s disappointing – in a way, the game’s reputation for being unplayable due to bugs concealed what may come to be seen as its true failing: Cyberpunk 2077 is just not that fun to play. There may be a decent story, but in terms of gameplay, what’s there is a roleplaying-shooter that’s mediocre at best, with gameplay systems that other titles did better years earlier.

The reputation of CD Projekt Red has been badly damaged by the Cyberpunk 2077 fiasco and will take a long time to recover.

Considering the financial impact on CD Projekt Red, in a way I could quite understand the desire to move on. Cutting your losses and racing ahead to a new project makes business sense in some circumstances, and may even be helpful in the medium-to-long term for team morale. I wouldn’t be shocked to hear in the next few months that there won’t be any more Cyberpunk 2077 updates; that this is as good as the game will ever get.

BioWare did this twice in recent years – with Mass Effect: Andromeda and with Anthem. So before you dismiss the notion out of hand, keep in mind that it’s happened before. Games companies are notorious for cutting their losses and abandoning underperforming projects. And if we’ve learned one thing from the Cyberpunk 2077 clusterfuck it’s that CD Projekt Red, despite their earlier glowing reputation with players, behave just like every other major games company on the planet.

If you’re still playing Cyberpunk 2077 – or holding out hope for its future success – I’m with you. I don’t want this game to be forever bad; it had so much potential and I’d like nothing more than to see it succeed. I’m just not holding my breath any more. There have been too many underwhelming updates and too many strange noises coming from CD Projekt Red.

Cyberpunk 2077 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. Cyberpunk 2077 is the copyright of CD Projekt Red. Some promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some great Steam Summer Sale deals for PC gamers!

Important: The Steam Summer Sale has now ended. Prices listed below will no longer be accurate. Check back in December for my next Steam Winter Sale list.

It’s that time of year again! For the next fortnight, PC gaming powerhouse Steam is running its annual summer sale, meaning there are some pretty great deals to be had for PC gamers. For the last few major Steam sales I’ve put together a list of a few titles that I think look like excellent value while they’re discounted, and this time is no different!

As I always say, events like the Steam Summer Sale go a long way to making PC gaming good value for money when compared to consoles. PC gaming can be pricey to get started with – especially at the moment thanks to major component shortages – but sales like this go a long way to making up for it, and over the lifespan of a PC or a single console generation, it’s quite possible to see how a PC player is able to save money compared to a console gamer!

The creation of Xbox Game Pass works counter to that, of course! And if you’re new to gaming and want to get started with a library of titles for relatively little money up front, a Game Pass subscription with either a pre-owned Xbox One or an Xbox Series S is honestly hard to beat.

But we’re not here for Game Pass on this occasion! Let’s take a look at twenty games currently on offer in the Steam Summer Sale.

Important: All prices and discounts were correct in the UK at time of writing. Prices and discounts may vary by region and are subject to change at any time. The Steam Summer Sale runs from today (24.06.2021) for two weeks (08.07.2021) after which prices listed below will no longer be accurate.

Number 1: Jade Empire: Special Edition
75% discount, £3.74

If you’ve been playing Mass Effect: Legendary Edition and are craving another BioWare roleplaying game, you could do a lot worse than the overlooked Jade Empire. Released as an Xbox exclusive in 2005, the Chinese-inspired title made its way to Steam a few years ago. Most gamers are aware of the likes of Knights of the Old Republic and Mass Effect, but Jade Empire never quite made it to the same level.

Its graphics are certainly less shiny than modern titles, but if you can look beyond that you’ll find solid gameplay that’s easily comparable to other BioWare titles.

Number 2: Fall Guys
40% discount, £9.59

I’m not sure how long Fall Guys will remain available on Steam following a buyout by Epic Games, so if you want to get this fun obstacle course-battle royale title, now might be a good time. Fall Guys had a moment last summer before an issue with cheating and the rise of Among Us saw it slip progressively further down the rankings. But developers Mediatonic have continued to work on the game, fixing the cheating problem and releasing a number of free updates.

In mid-2021 Fall Guys is in a much better place. With Switch and Xbox releases still hopefully coming soon, the game is set for a second bite of the cherry and may see renewed interest from players. Cross-play is now enabled between PC and PlayStation at least, so getting into a game is easier than ever.

Number 3: Evil Genius 2
25% discount, £25.64

I took a look at Evil Genius 2 when it was first released earlier in the year, and it’s a lot of fun! If you’ve ever wanted to live out your Bond villain/Dr Evil fantasies, this is about as close as you can get while staying on the right side of the law! Building a secret base for your evil empire while also managing the casino used as a “front” is challenging, but if you get hooked it’s easy to sink hours into Evil Genius 2.

I’d happily recommend Evil Genius 2 to any strategy enthusiast or fan of spy thrillers. The cute, cartoony aesthetic adds to the experience as well.

Number 4: Snowrunner
20% discount, £20.79

The sequel to Mudrunner, Snowrunner is all about driving big vehicles – trucks, four-wheel drives, etc. – through difficult terrain. There really isn’t anything quite like it, and it’s a different kind of driving challenge when compared to titles like American Truck Simulator, but with a similar focus on the simulation aspect of driving.

I think Snowrunner would be absolutely cracking to play with a proper sim setup – wheel, pedals, and gearstick. But even just using a control pad it’s a lot of fun.

Number 5: Control: Ultimate Edition
60% discount, £13.99

I think I picked up Control in the last Steam sale, and just recently got around to playing through it. Control is weird, and I mean that as a compliment! I think the best way to describe it would be a psychological thriller mixed with an action game. There aren’t many true horror aspects, but there’s a lot of Lovecraftian weirdness that gives many parts of the game a creepy vibe.

Players take control of Jesse as she explores the Federal Bureau of Control – a mysterious government organisation headquartered in a very unique building! I had fun with Control, but I would caveat that I did encounter some issues with performance – poor frame-rate in particular.

Number 6: Banished
66% discount, £5.09

A mainstay of my gaming lists, Banished is an amazing city-builder. Not only must you construct buildings, but you’re also in charge of managing the citizens of your town. Ensuring that they have enough food, medicine, firewood, and other supplies is deceptively tricky, and this is a game that’s hard to master.

Banished was made by a single person. I say that every time I bring up the game, because I find it astonishing. Even if Banished had been produced by a whole studio I’d have enjoyed it, but knowing it was all programmed by a single person completely blows my mind.

Number 7: Saint’s Row 2
75% discount, £2.49

Saint’s Row 2 to me represents the pinnacle of the series, before this Grand Theft Auto-clone completely veered into the outlandish and wacky storylines that would dominate its third and especially fourth entries. If you’re bored of Grand Theft Auto V, and with a sixth entry in the series nowhere to be found, for less than the price of a coffee you could play through a game that’s as close as you can get to that experience.

Comparisons to other games aside, Saint’s Row 2 offers a ton of player customisation, even having different voices for the player character. The open world is fun to mess around in, and though the story is hardly unique it’s more than deep enough to be an enjoyable way to waste a couple of dozen hours.

Number 8: Pac-Man (Arcade Game Series)
50% discount, £1.39

Can you even call yourself “a gamer” if you don’t own at least one copy of 1980 arcade classic Pac-Man? This is one of the best-known video games of all time, and it’s quite literally a piece of gaming history. There have been many versions released over the last forty years, including some that take the basic Pac-Man concept and really mix it up. This version stays true to the 1980 original.

Gamers of a certain age have a fondness for Pac-Man, but there are a lot of younger players who’ve never tried their hand at the original. For anyone in that situation, I’d recommend giving it a shot. You’ll be experiencing a piece of video game history in the process!

Number 9: Yooka-Laylee
80% discount, £6.99

Yooka-Laylee was criticised upon release… for being a 3D platformer in the style of classics of the genre like Banjo-Kazooie. I genuinely do not understand what people were talking about if they meant that as a negative point. Yooka-Laylee was literally designed from the ground up as a spiritual successor to Banjo-Kazooie and those types of games!

Maybe it isn’t the world’s greatest ever 3D platformer, but it’s solid, cute, and a lot of fun, and if you liked those games in their heyday on the Nintendo 64, give it a shot. If you know what you’re getting into and you aren’t asking for a life-changing experience – as some critics seemed to be – you’ll have a whale of a time.

Number 10: Death Stranding
60% discount, £21.99

From famed Metal Gear creator Hideo Kojima, Death Stranding is a game that a lot of people didn’t know what to make of when it originally launched on PlayStation 4. Is it an action game? A horror game? A walking simulator? Death Stranding is a mixture of different genres and different styles of gameplay. There’s a lot of walking and exploration, and in some respects it’s a slower game as a result.

I’d tentatively put Death Stranding in a category alongside titles like Beyond: Two Souls and others by Quantic Dream. It’s interactive, and there’s a story to follow. And there is third-person action gameplay. But it’s very hard to pin it down and say what it actually is. The visuals are gorgeous, though!

Number 11: Lego City Undercover
75% discount, £6.24

Originally released as a Wii U exclusive, Lego City Undercover eventually made its way to PC. Unlike other Lego games, which adapt an existing entertainment product, it’s an original story featuring a police officer on the hunt for a vicious criminal. Weirdly for a Lego game there are some Grand Theft Auto-esque open world elements, and the story is surprisingly fun.

Lego games have always had a sense of humour, and while you won’t find anything extreme or offensive – this is a kids’ game, after all – it’s still got some real laugh-out-loud moments. I had fun with it when I was one of seven lucky people who owned a Wii U, and developer Traveller’s Tales did a good job adapting the game for PC.

Number 12: Star Wars Jedi: Fallen Order
60% discount, £13.99

I had a lot of fun playing through Jedi: Fallen Order last summer. After the disappointment of The Rise of Skywalker I needed something to rehabilitate the Star Wars brand, and Jedi: Fallen Order delivered. As I wrote at the time, I genuinely felt like I was having my own adventure in a galaxy far, far away.

The game has a strong story with great characters and succeeded at getting me truly invested in what happened to protagonist Cal Kestis and the friends he made over the course of his journey. Coupled with great visuals and fun lightsaber-swinging gameplay, Jedi: Fallen Order was a great time all around. Not only that, but it proved once again that linear, single-player games are still viable as a concept for big publishers.

Number 13: Hades
30% discount, £13.64

Hades isn’t my usual kind of game. But having heard nothing but praise for the indie title I decided to give it a shot, and I can see why people are raving about it! Hades is a difficult rogue-like dungeon-crawler, one that gives players a degree of choice over how to set up their character before proceeding through the randomly-generated levels and tackling monsters inspired by Ancient Greek legends.

It’s a game where failure and defeat are inevitable, yet not one that punishes failing. Though dying in a game never feels great, Hades has found a way to take the sting out of defeat. It’s strangely compelling, and I found myself continuing to play long after the point where I’d have put other games down.

Number 14: Serious Sam 4
50% discount, £15.49

I played the first Serious Sam back in the early 2000s, and I found it to be an incredibly funny send-up of the first-person shooter genre at the time. Though I’m yet to play the latest instalment, which spent years in development hell before being released late last year, everything I’ve heard so far is good and I can’t wait to jump in and give it a go.

Serious Sam 4 feels like a blast of nostalgia; a throwback to when games were less about story and more about shooting as many monsters as humanly possible.

Number 15: Age of Empires II: Definitive Edition
33% discount, £10.04

In early 2020 I really got stuck into Age of Empires II, replaying one of my most-played games of the early 2000s. Microsoft put a lot of work into Definitive Edition, bringing in a new graphics engine and continuing to add to and adjust the game even now, more than eighteen months after its launch. It really is the ultimate way to play Age of Empires II.

Age of Empires II is a real-time strategy game with a medieval setting, and Definitive Edition has introduced new gameplay modes, new factions, and a bustling online multiplayer scene for when you’re done practicing against the AI. It’s a time-sink, and it’s easy to lose dozens of hours here!

Number 16: No Man’s Sky
50% discount, £19.99

No Man’s Sky will forever be defined by the criticism it received at launch for failing to live up to the lofty expectations developer Hello Games set. And that’s absolutely fair enough; the “release now, fix later” business model deserves all of the hate it gets. But in the five years since, No Man’s Sky has received a number of free updates and expansions, and has grown to be the game that was promised.

A rare success story for a game that deserved all of the criticism it got, it’s actually easy to recommend the game in its current state. It’s the space exploration and adventure game that folks thought they were signing up for five years ago. It’s a shame things went down the way that they did; had No Man’s Sky been released today, it would be celebrated.

Number 17: Far Cry 5
85% discount, £7.49

Stepping away from tropical islands and murderous dictators, Far Cry 5 saw the first-person open world series head to the United States. The game is undeniably politically charged, looking at political extremism in the American heartland, but it retains that Far Cry over-the-top action and is fun to play through.

If you can’t wait for Far Cry 6, which is due for release in October, it could be worth re-playing Far Cry 5 – or playing it for the first time if you missed out when it was new.

Number 18: Forza Horizon 4
50% discount, £27.49

If you don’t have Game Pass, Forza Horizon 4 is still good value at half price. I signed up for Game Pass specifically to play this game, and it’s been well worth it! It’s a really fun, semi-arcade racer set in an open world based on my native Britain, and there are a ton of different cars and different ways to race. I’m 100% there for all of it!

The Forza Horizon series is a half-step between arcade racers and “serious” racing sims, and if you want a game that’s designed to play just as well with a control pad as a racing wheel, this could be it.

Number 19: Terminator: Resistance
40% discount, £20.99

Terminator: Resistance flew under the radar when it launched in 2019, and a lot of folks missed out on this fun first-person shooter. Set in the world of the Terminator franchise, Resistance succeeds where several recent films failed and actually told a fun, engaging story. It’s not exactly a full-blown “AAA” game, but it’s plenty of fun nevertheless.

If you missed this one a couple of years ago, give it a shot. Any fan of the Terminator franchise ought to at least try it, and if you like first-person shooters with a slight horror vibe, you’ll have a great time.

Number 20: The Elder Scrolls III: Morrowind
75% discount, £3.24

For me, Morrowind still represents the high-water mark of the entire Elder Scrolls series. It has more to do than Oblivion or Skyrim at practically every level: more NPCs to engage with, more factions to join, more quests, more types of magic, and even more weapon types to master. Some people are put off by its lack of voice acting and text-based interface, but to me that just adds to the experience.

Morrowind is outstanding. It’s one of the best and deepest role-playing experiences ever made, and with a few select graphical mods it looks visually stunning almost twenty years on from its original release. If you haven’t played it yet, but you loved Skyrim, you’re missing out! With The Elder Scrolls VI still years away, why not step back and play – or replay – Morrowind while you wait?

So that’s it!

If you were to buy all of the titles on the list above, you’d have spent £250.30, which I reckon is pretty good going for twenty games! I tried to get a nice mix of new and older titles, as well as perhaps one or two less well-known games that you might want to try for the first time. In addition to sales like this one offering pretty significant savings, another of the advantages of PC gaming is that the end of a console generation no longer means leaving games behind. Sure, consoles offer a degree of backwards compatibility, but for my money you can’t beat having everything in one place like you can on a PC.

So all that’s left to say is I hope you found this interesting, and perhaps found a game or two to consider picking up! There’s two weeks to get your purchases in before the sale ends, but if you miss out or you can’t participate on this occasion don’t despair! There will almost certainly be a Holiday Sale in the days leading up to Christmas, and I’ll be sure to cover that here on the website too.

All titles listed above are the copyright of their respective developer, publisher, and/or studio. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect 4 – a wishlist

Spoiler Warning: There are spoilers present for the Mass Effect games, including Legendary Edition and Andromeda.

When rumours of a Mass Effect trilogy remaster were swirling last year, I felt sure that one of the big reasons for working on an updated version of those games would be in anticipation of a sequel. We’ve had the tiniest of teases from EA and BioWare that a new Mass Effect project is in the works, and I’m tentatively calling the game Mass Effect 4.

There’s certainly an argument to be made that the original Mass Effect trilogy was unique, and we can point to the failure of the overblown side-mission Mass Effect: Andromeda to say that other projects set in this fictional world haven’t succeeded. Perhaps the Mass Effect trilogy doesn’t need a sequel; it’s very hard to top saving the entire galaxy from a narrative standpoint, after all, so any sequel risks feeling anticlimactic.

A new Mass Effect game is coming!

Regardless of any misgivings we may have, a sequel is coming. And while it may yet be several years away – the next Dragon Age game seems likely to be BioWare’s next project – barring any major problems we will eventually see it. So this is a preliminary wishlist from a Mass Effect fan, detailing a few things that I think the next entry should and shouldn’t include.

As always, please keep in mind that I have no “insider information.” This isn’t a list of things that definitely will be part of Mass Effect 4 or any future game in the series. It’s just a fan’s wishlist, nothing more. If I include something you don’t want to see, or exclude something you think the next game needs, please keep in mind that this is just one person’s subjective opinion! With all that out of the way, let’s jump into the list.

Number 1: A sequel not a prequel.

It’s Mass Effect 4, not Mass Effect 1¾.

I’ve heard some suggestions that the next Mass Effect title could be a prequel, perhaps focusing on humanity’s first contact with the turians. Over the course of the first three Mass Effect titles we’d learn that first contact did not go smoothly and led to a brief conflict. While that could be an interesting story to see, at least in theory, I don’t think now is the right moment for a backwards look.

After the disappointment of Mass Effect 3′s ending and the failure of Andromeda, the franchise needs to re-establish itself. There is absolutely scope for a Mass Effect prequel at some point in the future, but every fan I’ve spoken to would rather see the story move forward than look backwards, at least right now.

The ending of Mass Effect 3 didn’t sit right with many fans.

It took the Star Trek franchise decades before the idea of a prequel was taken seriously, and it feels to me like Mass Effect could do more to build on what the trilogy accomplished in terms of setting, characters, and story. If Mass Effect 4 can guide the wayward franchise back to solid ground, maybe then we can reconsider the idea of making another attempt to expand beyond Commander Shepard and other familiar characters.

Though Mass Effect 3 did provide a definitive ending to Shepard’s story, and to the story of the Reaper War, all three variant endings teased that there was more to come for the denizens of the Mass Effect galaxy. Fans want to see that; we want to know what happens next.

Number 2: Bring back Commander Shepard.

*Inhales*

Some stories feel very narrow, as though the world they’re set in doesn’t exist much beyond their protagonist. Mass Effect is not one of those, and the world-building done across the trilogy has created a setting that feels truly lived-in, inhabited by billions or perhaps trillions of unique individuals. So it may seem odd to return the series’ focus to its original protagonist, but in light of the failure of Andromeda, I think that’s what needs to happen.

Although the story of the war against the Reapers was decisively concluded – one way or another – by the end of Mass Effect 3, the story of the Mass Effect galaxy and of most of our crewmates and familiar characters was not. In that sense, the trilogy ended on a cliffhanger; we got a tease of what might come next, but nothing conclusive.

Mass Effect 4 should bring back Commander Shepard.

That’s part of the reason why Andromeda was unsuccessful. It was a good idea – in theory – to try to expand Mass Effect beyond Commander Shepard, and I think that’s something we need to see more of in future. But because of the way the trilogy ended, fans wanted to know what came next for their favourite characters and races. Andromeda made absolutely no attempt to address any of that, instead trying to ignore the potential consequences of the Reaper War and tell its own story.

What BioWare and EA should have learned from the underwhelmed reaction fans had to Andromeda – aside from the need to actually finish their games before releasing them – is that sidestepping the Reaper War and its repercussions is not an option. We want to see familiar characters return, and follow the next chapter of their story.

Number 3: Significant visual and gameplay improvements over Legendary Edition.

Many textures and visual elements of Legendary Edition had not been noticeably improved and look outdated in 2021.

Legendary Edition was a disappointment. The three games themselves were fine, but they hadn’t been upgraded or worked on anywhere near as much as they could’ve been, and overall I felt that the so-called “remaster” was not worth the price. Mass Effect 4 can’t repeat that mistake. The new game needs a brand-new game engine, one suitable for a third-person role-playing shooter in the Xbox Series X and PlayStation 5 era.

The Mass Effect trilogy as presented in Legendary Edition was in a weird place both visually and in terms of gameplay. Some aspects aged well and felt good in 2021 – the basic cover-based shooting being a good example. But many other parts of the trilogy felt really outdated when compared to genuinely modern titles. Lip-synching is a good example – characters’ mouths in Legendary Edition seemed to flap open with the scantest connection to the dialogue supposedly being spoken. There are dozens more examples of things like that; areas where the gameplay was fine in 2007 but not 2021.

Improving things like lip-synching will make the next game feel more immersive than Legendary Edition.

Mass Effect 4 needs to address those issues and make sure they aren’t present. Nobody wants the visuals of Mass Effect 3 again – not even the Legendary Edition version. Games in 2021 can look significantly better as well as feel more expansive – look at games like Jedi: Fallen Order or Control as just a couple of examples, or even how titles like Subnautica and No Man’s Sky pushed for different gameplay mechanics and visuals.

The cinematic teaser that BioWare showed off a few months ago looked good, but any idiot can make a pretty CGI trailer. The actual game engine is where the real work needs to be done, and the adapted engine used for Legendary Edition is out of date and won’t cut it.

Number 4: Don’t re-use the same basic narrative.

Let’s not bring back the Reapers… or a stand-in for them!

Narrative is difficult to get right in any project, not least one which is taking place after a story has already been completed. Mass Effect 3 was a definitive end to the trilogy, and that leaves Mass Effect 4 with a problem. What comes next after the end of the Reaper War? Not only that, but how will players interact with a post-Reaper galaxy?

There will be a huge temptation to basically recreate the original trilogy, substituting the Reapers for some other nefarious, galaxy-threatening faction. But that would be far too derivative, and as the Star Wars franchise has learned to its cost, there is a line between paying homage to what came before and outright copying – and fans can tell the difference.

There’s a line between respectful homage and overreliance on the past. Star Wars crossed it – hopefully Mass Effect won’t.

At the same time as avoiding a simple retelling of the Reaper War, Mass Effect 4 has to manage not to feel anticlimactic. That will be very difficult, because if Commander Shepard comes back from the dead and is tasked with apprehending a minor criminal or helping Aria keep the peace on Omega, the story will feel too small in comparison to what came before.

Once again, there’s a balance to be struck. The new game needs a new story – one that doesn’t rip off the original games or try to retell the same basic “galactic threat” narrative. It also needs to have a story that can match the epic feel of the original without leaving players feeling underwhelmed. It’s a difficult path to navigate – and as we know from Star Wars, even highly accomplished storytellers can get it utterly wrong.

Number 5: Pick one ending from Mass Effect 3 and stick with it.

Whether it’s “synthesis,” “destroy,” or “control,” Mass Effect 4 needs to stick with one ending from the trilogy instead of trying to incorporate all three.

It isn’t going to be possible for one game to incorporate three totally different narratives based on the three endings of Mass Effect 3. The ending options are too different from one another for each to be the jumping-off point for the same basic story. The “destroy” ending killed off all synthetic life; “control” saw Shepard seize control of the Reapers and simply make them fly away; and “synthesis” fused synthetics and organics together. Even if the basic storyline of the game is based around something that would impact the galaxy no matter which ending were chosen, the galaxy is going to be a very different place when that narrative kicks off.

I’m all for ambitious games, but trying to incorporate all three ending choices into Mass Effect 4 would either mean BioWare would have to make three very different games in one package, or it would mean that one story would have to be forced to fit three very different settings – and that almost certainly wouldn’t work in two out of three cases.

The “control” ending is the one I feel works least well.

If Mass Effect 4 intends to bring back Commander Shepard, there’s only one option based on what we’ve seen on screen: the “destroy” ending. That ending is, according to information I could find, at any rate, the most popular among players – and I would argue that it probably best represents Shepard achieving their goal!

But Mass Effect 3 appeared to present “synthesis” in the most positive light, both during Shepard’s conversation with the Catalyst and based on EDI’s epilogue. Choosing “synthesis” as a starting point for a new game would be incredibly controversial, I think, and the changes made to everyone in the galaxy by that ending may make it hard to craft a story. It’s also an ending in which Shepard is unequivocally dead. Regardless, I think those are the two most likely choices.

Number 6: Resolve dangling story threads from Andromeda.

My face is tired… of waiting for a proper ending to Mass Effect: Andromeda.

This doesn’t need to be a big part of the game. It could literally be a collection of codex entries or other random bits of information picked up over the course of the game. In short, Andromeda’s story was left unresolved due to the decision to cancel its planned story DLC. All Mass Effect 4 would need to do is somehow acknowledge what happened with the final arks that were heading to Andromeda.

The quarian ark was the main one that I can recall being missing, and if Commander Shepard were to pick up a datapad in Mass Effect 4 that showed the quarian ark departing for Andromeda a few weeks behind schedule, we could consider the mystery resolved. The characters from Andromeda could thus continue to exist and we could assume that they all lived happily ever after.

What happened next?

There will never be a sequel to Andromeda, I think. The game was memed to death due to its bugs and glitches when it launched, and its reputation never recovered. EA’s decision to abandon the failing game meant that there was no chance of a No Man’s Sky-style rehabilitation, and the game is an overlooked part of the franchise. If people remember it at all, they remember the bugs and the memes.

Even I can’t remember every detail of Andromeda’s story. I just know that there was a sense that it ended somewhat abruptly, and if Mass Effect 4 could do something to mitigate that, even just by way of an “easter egg” for longstanding fans of the series, I think that would be great. It really wouldn’t take a lot of effort.

Number 7: A story that genuinely reflects player choices.

There are many different ways that the story could go. The game should reflect those choices properly.

The worst part of Mass Effect 3 wasn’t the “pick a colour” ending. It was the fact that, across at least the final third of the game, myriad choices that players made across the entire trilogy received no meaningful payoff. Even the War Assets that Shepard collected on the path to defeating the Reapers were only ever shown as text on a screen, and many War Assets even reused the same stock image.

Things like saving both the quarians and geth, which required players to navigate a specific path across all three games and multiple optional missions, should have been more impactful in the final push to defeat the Reapers. The fact is that Mass Effect 3 was rushed, and whatever intentions BioWare may have had ended up being cut or curtailed as a result.

The recycled War Asset image.

Mass Effect 4 simply cannot repeat this failing. The game will almost certainly follow a non-linear narrative – as is the Mass Effect tradition – with paragon and renegade options, a branching storyline, and optional side-missions. Those choices have to feel like they matter to players; if everyone gets the same basic ending regardless of how they played the game, Mass Effect 4 will receive one heck of a backlash.

It’s possible that Mass Effect 4 will be the jumping-off point for a new trilogy of games, and if that’s the case its ending may need to be simplified in order to ensure the next game in the series works as intended. But if that is the plan, the story still needs to offer a good degree of choice – and reflect those choices properly while the game is progressing.

Number 8: The return of all surviving squadmates.

Garrus needs to come back!

Mass Effect 3 picked up some criticism at the time of its release for cutting back on the number of squadmates, with very few members of Shepard’s team from the Suicide Mission in Mass Effect 2 returning in squadmate form. Practically everyone had something to do in the game – but many fan-favourite squadmates were no longer part of the team, with their appearances relegated to a mission or two at most.

Depending on many different choices across the trilogy, it’s possible for a number of squadmates from all three games to have survived – or at least to have still been alive as of the final act of the game. I would love to see Mass Effect 4 bring them all back as proper squadmates. It would take some creative writing in certain cases – Wrex, for example, appears to have a leadership role on Tuchanka in one possible version of the story – but it would absolutely be worth doing. In the Star Trek franchise, Worf, who was a character on Deep Space Nine, was able to be included in three films with the crew of The Next Generation despite having a different posting. If Star Trek can do it, Mass Effect can do it!

Wrex could be a problem, but I think it’s possible to get around that and bring him back anyway.

Not every squadmate resonated with every player, and giving fans the freedom to pick and choose from every past member of Shepard’s crew instead of being constrained to a few hand-picked ones would make the roleplaying experience so much better and more immersive. I mentioned this during my review of Legendary Edition, but “my” Commander Shepard is a different character to other Shepards. They had different friendships, different relationships, and the game is a different experience as a result. Mass Effect 4 will do its best to reflect that, no doubt, and one way to do so is to bring back every surviving squadmate.

This doesn’t mean that there can’t be one or two new characters, and indeed I’d welcome a new couple of squadmates in addition to returning favourites. The franchise needs to grow, after all!

Number 9: Allow players to carry over characters from Legendary Edition.

Players should be able to import their Legendary Edition characters to Mass Effect 4.

Mass Effect 2 and Mass Effect 3 allowed players to take their Commander Shepard from the previous game and import them. This worked really well, and meant that players could complete the entire story without having to begin from scratch with each new game. Though Legendary Edition has some problems and inconsistencies with the way this save importer works, I think it’s absolutely worth allowing players to take their version of Commander Shepard into the next game.

There are a couple of roadblocks that I can see – the first being the ending choices. If Mass Effect 4 does what I suggest and picks one ending, players who made a different choice would have to either reload their save and re-do the ending, or the importer would have to simply ignore this choice.

All decisions and all surviving squadmates should be imported as well.

However, if Mass Effect 4 is to reflect other choices, like which characters survived, which factions players chose to help and ignore, etc. then an import facility is really the only way that could happen. Mass Effect 2 and Mass Effect 3 originally came with an “interactive comic” to allow new players to make certain key decisions, but that really isn’t a great option.

Part of the reason Legendary Edition was made was to bring the Mass Effect series back into contention so that Mass Effect 4 will generate hype, excitement, and sales. It succeeded in that regard, bringing back old players, picking up many new ones, and wiping away most of the stink left over from Andromeda and, to a lesser extent, Anthem. People are looking forward to Mass Effect 4. Having played through the trilogy with our own custom characters, though, and made many decisions which impacted the Mass Effect galaxy, those characters and choices need to carry over to the next game in the series. Even if Commander Shepard isn’t coming back, Mass Effect 4 needs to have the facility for players to import their choices from the original trilogy.

So that’s it.

What happened after the Reaper War? I can’t wait to find out!

Mass Effect 4 is several years away from release, and we’re unlikely to get any more details any time soon. I don’t even want to guess at when we could see the game – it could be 2023, 2024, or even later still depending on all manner of development-side factors.

Despite that, it was a bit of fun to look ahead and consider what I’d like to see from the title. Although I felt Legendary Edition was underwhelming and not all it could’ve been for a remaster, the Mass Effect games are great fun, and the world-building is exquisite. The Mass Effect galaxy feels genuinely lived-in in a way few sci-fi or fantasy worlds ever really achieve, and I’m not alone in looking forward to finding out what happens next!

If we get any significant Mass Effect 4 news, such as casting information, a new trailer, or anything else, be sure to check back as I’ll do my best to analyse it all here on the website.

Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition and all other titles mentioned above – is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

E3 Roundup

Spoiler Alert: There are minor spoilers ahead for several of the games shown off at this year’s E3.

E3 2021 is over, and it was an interesting long weekend of games and gaming! I’m sure some people will come away disappointed – a lot of the games that were shown off aren’t being released imminently, with many of the bigger, most-anticipated titles not being launched until 2022. But overall, I had a good time. Because E3 was all-digital this year, the presentations were slicker and smoother, and while there were a couple of cringeworthy moments as presenters and CEOs were clearly talking to an empty room instead of a crowded auditorium, on the whole I think E3 benefits when the public stays away!

I mentioned this last year when Electronic Arts had their big annual presentation, but digital events really feel like the future. Live events have the potential to go wrong – very wrong, in some cases – and also drag on a lot longer. E3 this year was more concise, and several of the big presentations packed a lot of games into their hour or two. Though this is still a pandemic-riddled world, and that’s why E3 has gone digital this time around, I won’t be shocked to learn that future years will keep this kind of format.

With Sony skipping E3, Microsoft dominated proceedings. A number of big Xbox exclusives were shown off, and with the eyes of the world on the games industry in a way that seldom happens, I wonder if Sony will come to see the decision to stand alone as a mistake. There will be a Sony event later in the year – perhaps even this summer – but having missed the party at E3, Microsoft will come away dominating the gaming headlines in the days and weeks ahead.

Pandemic-related delays continue to afflict the industry, and some of the bigger titles shown off won’t hit shelves until next year at the earliest. Despite that, however, there are still big games coming out in the next few months – hopefully enough to tide us over until 2022! Though I didn’t subject myself to every minute of the presentations and chatter, I had fun with this year’s E3. It was generally well done, with plenty of exciting upcoming games to talk about – which is the point, after all.

Let’s take a look at my E3 roundup. I’ve picked out twenty games that I considered to be the most interesting (or the biggest) from this year’s E3. Here they are – in no particular order!

Number 1: Forza Horizon 5

Forza Horizon 4 was the game that tempted me to sign up for Xbox Game Pass last year, so I’m definitely going to take a look at the next game in this fun racing series when it’s ready. Forza Horizon 5 will see the action jump to Mexico, using a similar semi-open world to the previous game, with different types of races, a multitude of cars to choose from, and a focus on a more arcade style of racing over the simulation of the mainline Forza Motorsport titles.

Forza has grown from humble beginnings to become Microsoft’s answer to Gran Turismo, and a fine addition to the Xbox and PC lineup. Mexico is an interesting idea for a setting, and it seems like there will be plenty of dusty deserts and paradise-like tropical beaches to race around. Racing games always manage to look fantastic, and Forza Horizon 5 was definitely one of the prettiest games on show at this year’s E3.

Number 2: Avatar – Frontiers of Pandora

This one was a surprise; I don’t think anyone had it on their radar! Avatar – Frontiers of Pandora was shown off during Ubisoft’s presentation, and was really the highlight of what was otherwise a dull hour populated by updates, expansions, and sequels. The game is due for release next year, which is also when the first of four sequels to 2009’s Avatar is scheduled to hit cinemas. It doesn’t seem like the first-person action game will be a direct adaptation of the film – at least, that’s the impression I got – but the timing can’t be coincidental!

Despite Avatar becoming the highest-grossing film of all time when it was released, more than a decade later it’s not unfair to say that it hasn’t made a huge impact in the cultural landscape, even within the sci-fi genre. Indeed, I’d go so far as to say Avatar has been largely eclipsed by titles released in the decade since, and is almost forgotten at this point. Commissioning what looks to be a big-budget video game of this kind is a bit of a risk under those circumstances, but it seems like it has potential – and the Avatar sequels may succeed at establishing the basis for an ongoing franchise of which this game could be a big part. We’ll have to wait and see! So we can add this one to the pile of games I’m tentatively excited about.

Number 3: Starfield

I was rather surprised to see so little of Starfield – even though its “in engine” trailer was well put-together, and it was certainly our biggest look so far at a game Bethesda chief executive Todd Howard described as both “a new universe” and something set in the future, I had expected to see more actual gameplay. Considering Starfield is still a year and a half away, perhaps the game just wasn’t ready for a more in-depth look.

What we saw was interesting, though. Starfield seems to be doing something superficially similar to television series like The Expanse in the way it handles its spacecraft – a combination of modern military, industrial, and astronaut aesthetics seemed present in the design and layout of the ship we saw in the trailer. I quite like that style, it arguably gives stories a semi-realistic feel when compared to the likes of Star Trek or Star Wars, which both rely on technobabble and fictional technologies. Spaceships in Starfield are said to be fuelled by helium-3 – a real-world substance that can be used for spacecraft fuel.

But, of course, this is the studio that brought us The Elder Scrolls and the modern Fallout games, so it won’t just be a realistic spaceflight simulator! It seems as though there will be exploration involved, as well as encountering alien races!

As I predicted, Starfield will be exclusive to Xbox and PC following Bethesda’s acquisition by Microsoft. This seemed patently obvious to me, but doubtless some PlayStation fans will still be disappointed.

Number 4: Elden Ring

Upcoming hack-and-slash title Elden Ring was one of the first games shown off this year, debuting on Thursday as part of the “Summer Games Fest” presentation. I stated in my preview of E3 that Elden Ring might not be the kind of game I’m interested in, personally speaking… and having seen more of it I can now say that with certainty!

If you’re looking forward to Elden Ring, that’s fantastic. I have no doubt that for fans of certain genres it will be a fun time – but as someone who doesn’t much care for the “extreme difficulty” hack-and-slash gameplay of other FromSoftware titles, this is one I’m going to skip. Nothing in the trailer – from its dark, bland colour palette to its monsters that looked like they’ve been copied and pasted straight from one of the Dark Souls games – appealed to me, and you could’ve told me this was Dark Souls 4 and I’d have believed it.

The involvement of author George R. R. Martin did admittedly pique my curiosity when the game was first announced, and I have no doubt his input will help craft a fantasy setting that is, at the very least, interesting. But that’s about the nicest thing I can say about Elden Ring. It might have an interesting setting with enjoyable lore. Everything else about it makes it look like a game I’ll happily skip.

Number 5: Sea of Thieves crossover with Pirates of the Caribbean

What?! What on Earth did I just see? This crossover between Rare’s multiplayer pirate game Sea of Thieves and Captain Jack Sparrow from Disney’s Pirates of the Caribbean looks utterly bonkers, and was a total surprise. Multiplayer generally isn’t my thing, as you may know, so I haven’t played much of Sea of Thieves. But this crossover looks like a blast, and I’m sure fans of the game will have a lot of fun.

Sea of Thieves underwhelmed when it launched in 2018, with criticism for feeling rather barebones. But in the three years since launch, developers Rare have added a lot of new content, and the general consensus seems to be that the game is in a good place in 2021. This crossover with Pirates of the Caribbean will surely bring in a lot of new players, and it looks set to give Sea of Thieves a significant boost.

Number 6: The Outer Worlds 2

The Outer Worlds 2 wins the award for “funniest trailer!” Other than a very early tease at the fact that the game exists, we don’t know much at all about the sequel to Oblivion’s 2019 role-playing game. The Outer Worlds drew positive comparisons to the Fallout franchise; Oblivion having made Fallout: New Vegas a few years earlier. With Fallout 76 floundering, The Outer Worlds was talked up as a kind of spiritual successor. I think that description sells it short – The Outer Worlds is its own thing. And now a sequel is on the way which will hopefully be just as much fun and expand the world that the first game created.

As with a number of big, hyped-up titles this year, The Outer Worlds 2 isn’t coming any time soon. However, knowledge of its existence might be enough to tide fans over until its eventual release.

Number 7: Battlefield 2042

So many games nowadays are ditching their single-player campaigns to focus entirely on multiplayer, and Battlefield 2042 is the latest to do so. Sometimes it feels as though games companies are deliberately making shorter and less interesting campaigns, so that when fewer people play them they can say “see, no one wants a single-player mode! That’s why we didn’t make one!”

Battlefield 2042 was shown off with a very slick cinematic trailer, before showing off proper gameplay during Microsoft’s presentation a couple of days later. The gameplay looks… fine. If you like the Battlefield series, I daresay you’ll find this game familiar and enjoyable when it releases later in the year. Following on from 2006’s Battlefield 2142, as well as the likes of Call of Duty: Infinite Warfare and even Arma III, Battlefield 2042 is taking a near-future setting that will likely allow for a degree of creativity on the part of developers Dice.

In that regard I have to say I like the diversity of settings on offer from modern shooters. Long gone are the days when everything was either sci-fi or World War II, and after the most recent entries in the series looked at World War I and World War II it makes sense to change things up and give fans a different experience. This won’t be one I dive into, but it looks like a solid shooter for folks into that kind of thing.

Number 8: Age of Empires IV

We’ve known for a while that Age of Empires IV has been in the works, but E3 finally gave us a release date: the 28th of October. I’ve had a great time with the remastered Age of Empires games over the last few years, but the initial teaser for Age of Empires IV a few months ago left me distinctly underwhelmed. The game just looked incredibly outdated, and I was genuinely worried for its prospects.

The E3 trailer, however, looked a heck of a lot better. Though Age of Empires IV will be taking a different approach to past games, and will feature fewer factions at launch, it has potential, and I shall certainly give it a try when it arrives on Game Pass this autumn. The original Age of Empires and its Rise of Rome expansion were two of my most-played games of the late 1990s/early 2000s and cemented my love of the real-time strategy genre. After successful remakes of those classic games, it’ll be great to welcome the Age of Empires series to the modern day!

Number 9: Mario Party Superstars

The Nintendo Direct broadcast began with a far-too-long look at a single new Super Smash Bros. Ultimate character that really dragged. After that weak start, however, there were a couple of interesting announcements. Mario Party Superstars is probably the one that seemed most exciting to me, as it will be bringing back boards and mini-games from the Mario Party games of the Nintendo 64 era. I have fond memories of playing the original Mario Party with friends on the N64, so this new game seems like it has the potential to be a wonderful blast of nostalgia.

There is already a Mario Party game on the Nintendo Switch, of course, and at first it seemed as though Superstars was simply going to be an expansion for that title. However, it’s a standalone game instead, and is going to be retailing for full price (£50 in the UK). That seems a bit steep to me, and it might end up putting people off. But the idea is interesting, and I’ll be curious to see how Mario Party Superstars does.

Number 10: Chivalry II

Chivalry II is already out – it launched last week. But E3 provided developers Torn Banner Studios another opportunity to plug the game, and they seized it! The game is a medieval combat multiplayer title, with players jumping into large-scale battles with dozens of others. There are a variety of different game modes, including sieges, pitched battles, and others, and despite the fact that I’m not much of a multiplayer gamer, I have to say that the fast-paced hacking and slashing looks like fun!

In a multiplayer scene dominated by first-person shooters, Chivalry II is something different. Stepping back in time to the medieval era, and arming players with swords, shields, bows, and battle-axes instead of guns and rocket launchers really does feel like a breath of fresh air. It’s likely going to remain a fairly niche game by multiplayer standards, but that’s okay. It looks like fun, and maybe I’ll be convinced to check it out some time soon.

Number 11: Shredders

I like winter time and winter-themed titles – especially when it’s summer and there’s a heatwave going on! Shredders will be an Xbox/PC exclusive snowboarding game, and it’s due for release in time for Christmas. The game looked stunning, with great visuals and a snow effect that looked incredibly realistic. The trailer was very cinematic, though, so I’ll wait to see how good the finished product looks in comparison!

There have been some great snowboarding and winter sports games over the years, and I remember games like 1080° Snowboarding on the Nintendo 64 and SSX Tricky in the Xbox days with fondness. Shredders looks to be cut from the same cloth as those older titles, so perhaps it’ll be just as much fun when it’s released this winter.

Number 12: The Legend of Zelda: Breath of the Wild II

Regular readers may recall that I haven’t played Breath of the Wild – nor indeed any Zelda game. But fans have been clamouring for a sequel to the 2017 Switch launch title ever since it was released, and Nintendo has been hard at work on Breath of the Wild II (real title unknown!) for some time now. We finally got a look at the game at E3.

It looks like… Breath of the Wild. If you liked the first game, what we saw at E3 should be encouraging because it looks very much like more of the same. Link may have new abilities or new weapons, and of course there’ll be new monsters to fight and a new story. But in terms of visuals and the way the game seems to be played, there’s nothing earth-shattering or radically different from the last game.

Number 13: Redfall

I like Redfall’s visual style. The cartoon-inspired art style takes what could’ve been a horror title, featuring a vampire apocalypse, and turns it into something more fun and casual. Billing itself as a team or co-op shooter, Redfall stars a unique cast of characters tasked with fighting off vampires. It’s a game made by Arkane, the studio best-known for the Dishonored duology, as well as a personal favourite of mine from the Xbox era, Arx Fatalis.

Redfall looks to build on the studio’s work with the Dishonored games, but at the same time will take a different approach. It’s definitely one to watch, and I like the idea of using vampires in this way. Vampires in entertainment often follow the Dracula model: one or two very powerful enemies to outsmart and defeat. Television series The Strain stepped away from that and gave us a vampire apocalypse – and it looks like Redfall will try to do something similar in its own unique way.

Number 14: Super Monkey Ball: Banana Mania

Super Monkey Ball has always been a niche product, even by Nintendo’s cartoony standards! But there’s no denying that the original game was a lot of fun, and with the series hitting its 20th anniversary this year, Nintendo evidently felt that the time was right for a remaster. That’s what Banana Mania is, in case the trailer wasn’t clear – a remaster of the first three Super Monkey Ball games.

I don’t really have a lot more to say about this one. If you like Monkey Ball games, you’ll probably like Banana Mania when it launches on Switch.

Number 15: Bear & Breakfast

One of the few indie games to really shine at E3 this year was Bear & Breakfast. In short, you run a bed and breakfast (i.e. a small-scale hotel) in a forest. But you’re a bear. That’s the gimmick. The art style looks cute, the premise sounds like fun, and I liked the trailer that new developer Gummy Cat put together. I got kind of a Stardew Valley vibe from Bear & Breakfast, which is certainly no bad thing.

All I can really say is that I like this kind of management/tycoon game, and the uniqueness of the premise, combined with the neat visual style, makes Bear & Breakfast appealing to me. There’s currently no release date, but the developer hopes to have the game ready before the end of this year.

Number 16: Grounded

Grounded is currently out in early access (or a “game preview” as Microsoft calls it). For that reason I haven’t checked it out; early access games are hit-and-miss, with far more misses than hits in my experience. But developers Obsidian have been working hard on this Honey, I Shrunk The Kids-inspired title, and a new update to the game looks to add a lot more content.

Though I’m probably still going to wait until Grounded is ready for prime-time, I love the premise of being shrunk down and playing in the grass. There used to be a Disney World attraction based on the 1989 film in which you could walk through an area of the park where grass and everyday items were scaled-up to huge sizes. Grounded reminds me of that!

Number 17: Halo Infinite

We already knew Halo Infinite was in development, but after a disappointing trailer left fans upset last year, the game didn’t launch alongside the Xbox Series X in November. We got to see a little more of the game at E3, and Microsoft dropped the big news that the game’s multiplayer mode will be free-to-play. This is definitely an interesting development, but the only thing I could think was that most Xbox Series X players will already be interested in the Halo series… so I’m not sure that making the multiplayer free will see Halo Infinite pick up a lot more players! But free things are always nice.

The game has definitely been polished since last year’s controversy, and the graphics look decent. The Master Chief’s return after a long absence will definitely be attractive to fans of the series, and with a Halo television show also in production, it seems like the Halo brand is about to undergo a renaissance after a decade in which it arguably underperformed.

Though the Halo series has been a flagship for Xbox, the sheer number of other games on offer as Microsoft snaps up studios and pushes Game Pass hard makes it feel a little less relevant in 2021. Halo Infinite is shaping up to be a good game – but Xbox’s success is no longer as closely-tied to the series as it once was.

Number 18: Dying Light 2: Stay Human

Zombies have been overdone in the last few years, with so many open-world zombie horror games that the industry is more or less burned out on the concept. Dying Light 2, which fans of the original game have been anticipating since 2015, has a mountain to climb, then – but there are positive signs.

There will be no guns in Dying Light 2, with players having to make use of crafted melee weapons in the post-apocalyptic city they find themselves in. There will likewise be no vehicles – the in-universe explanation being that there is no fuel any more, since the zombie virus devastated the world. Both of those semi-realistic concepts feel like they add value to a genre that’s otherwise played out, and Dying Light 2, with its interesting parkour-based movement system carried over from the first game, may have found a niche that will bring players back.

Number 19: Rainbow Six Extraction

I enjoyed Rainbow Six in the early 2000s, and I had the first couple of games in the series on Dreamcast. Rainbow Six Siege was never my thing; a multiplayer live service just held no appeal. And though Extraction brings back characters from Siege, it does so in a very different way. With a focus on cooperative play as opposed to competitive, and with an interesting-sounding premise involving an alien parasite, Extraction has all the elements in place for a fun experience.

Some have criticised the decision to take the previously straight-laced action series in a different direction, but I think there’s a lot of potential in a series like Rainbow Six trying something new. Siege was something new itself when it launched in 2015; the series had previously been a story-centric game with a main campaign, not a multiplayer one. So let’s see what Extraction brings to the table when it launches in September.

Number 20: Slime Rancher 2

One of the most colourful and vibrant games shown off at E3, Slime Rancher 2 is the sequel to 2016’s Slime Rancher, a first-person farming/life simulator. Though we didn’t see much in the way of gameplay – nor even get any significant details – I assume at this stage that the game will take the same premise as the original title and build on it.

Expect to see more of the same, but with new varieties of slimes and perhaps some new crafting or character abilities as well. It looks like fun, and will be released in 2022.

Notable absences:

Before we wrap things up I wanted to mention a few games that were notable by their absence at E3. Though there were plenty of titles we did get to see – the list above is nowhere near comprehensive – there were some titles I was hoping or expecting to hear news of that didn’t appear for one reason or another.

Anything from the Star Wars franchise:

There had been rumours earlier in the year of a Knights of the Old Republic sequel. There’s also Jedi: Fallen Order II (though that’s an EA game, and EA didn’t have a presentation at E3 this year) and Lego Star Wars: The Skywalker Saga, which has been delayed multiple times. With so much new content to come from Star Wars, and with the brand ditching its exclusive arrangement with EA, I’m sure there must be more video games in the works. I genuinely expected to hear something about at least one of them!

Grand Theft Auto 6:

Still radio-silence on this from Rockstar, despite Grand Theft Auto publisher Take-Two Interactive having a slot at this year’s E3. We don’t even know for certain that Grand Theft Auto 6 will be Rockstar’s next big game, and with the recent announcement of a port of Grand Theft Auto V to new consoles, it seems like they’re planning to continue to milk that 2013 title for as long as possible. Disappointing.

Mario Kart 9:

As soon as Nintendo said, in the first minute of their broadcast, that they would be focusing on games releasing this year I was sure we wouldn’t see Mario Kart 9! The series’ 30th anniversary is next year, and in my opinion 2022 remains the most likely release date for the next entry in the Mario Kart series. Despite that, however, before E3 I felt there was the potential for the game to be announced in order to begin to get fans hyped up.

So that’s it.

With Sony and PlayStation being absent, Microsoft and Xbox dominated proceedings. Nintendo showed off a collection of smaller games that will be of note to their existing fans, but their biggest releases – like Breath of the Wild II and the next Metroid Prime title – are still a long way off. There were plenty of interesting games, though – far more than I’ll ever be able to play!

E3 worked well in this stripped-down, audience-free format. I hope they decide to stick with it going forward, even when the pandemic settles and in-person events are okay again. I just found the whole thing much simpler and more enjoyable, with less of a focus on presenters and staging and more of a focus on the thing we all care about: games.

The games I found most interesting are listed above, but there were many more shown off as well. Practically all of the trailers are now online on YouTube and similar websites, so take a look. I’m sure there’s something for everyone!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional art courtesy of Xbox, IGDB and/or E3. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect: Legendary Edition – “Death by a thousand cuts”

Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy, including Mass Effect: Legendary Edition.

After several weeks of working my way through Mass Effect: Legendary Edition following its launch last month, I’m now in a position to put pen to paper and actually deliver a final verdict. This hasn’t been an easy process, because what I want to do is separate my thoughts and feelings about the Mass Effect trilogy from the way the games have been tweaked and presented in Legendary Edition specifically.

I adore the Mass Effect trilogy. I even stuck with Andromeda, despite its issues, and was disappointed in 2017-18 when it seemed as though that game’s failure had led to the franchise as a whole being put on the back burner by Electronic Arts. So I can hold my hands up and say I had a great time with Legendary Edition. Replaying these games that I hadn’t touched in five or six years (when I played through the trilogy several times on the Xbox 360) was a fun time.

But it was nowhere near as fun as it could’ve been. Legendary Edition represents a phenomenal missed opportunity to take these games and do more with them. For its current asking price of £55 ($60) it’s not worth it, not by a country mile. If you already own the Mass Effect games some other way, there’s very little to be gained by purchasing Legendary Edition, and while I could tentatively recommend it if it goes on sale, even that has to come with the caveat that the three games are not all that they could be. BioWare and Electronic Arts took the path of least resistance and churned out a passable but severely underwhelming upgrade.

The reason I’m headlining this review “death by a thousand cuts” is because there isn’t one single overwhelming issue I can point to that encapsulates Legendary Edition’s undoing. Instead, what we have are a collection of smaller issues and faults which work in tandem to drag the experience down and ensure that the trilogy is not all it could have been. Now that we’ve got this introduction out of the way, let’s look at as many of them as we reasonably can.

I’ve divided the individual points of criticism into four sections, then I’ll bring this review to a conclusion at the end.

Graphics/display issues:

When it comes to visuals, even in the run-up to Legendary Edition’s launch I was decidedly unimpressed, as I wrote when we got our first look at the game earlier in the year. Because the Mass Effect trilogy wasn’t made that long ago – only during the Xbox 360 era – I felt it wasn’t always possible to tell which screenshots were supposed to be from which version of the games, especially when dealing with Mass Effect 2 and Mass Effect 3. There just didn’t seem to be a particularly significant upgrade. However, we were promised sharper textures, higher resolutions, and that the games would look better than ever.

Obviously it’s easier to tell the difference when playing the games than it is when looking at compressed jpeg images and YouTube videos, and Mass Effect 1 in particular has seen some moderate upgrades. But even so, the trilogy is in a strange place visually. It feels like a half-step, with Legendary Edition looking sharper than one might expect of a game from 2007, but absolutely failing to feel like a modern game in so many respects. Some visuals look absolutely stunning. Other textures are pathetically low-res and look awful on a 4K display. The nicest thing I could say is that Legendary Edition is a mixed bag from a visual perspective, but considering a visual overhaul is basically the main objective of a remaster of this nature, that in itself is damning. Let’s look at some specific visual issues.

1: There’s a screen tearing issue on PC.

The PC version – at least in my experience – suffered greatly with screen tearing. This happens when the game and the refresh rate of a monitor are not properly synched, but it’s difficult to fix and incredibly annoying. I don’t have an unusual monitor with an obscure resolution or refresh rate; I played Legendary Edition on a 4K, 60Hz decent-quality PC monitor. This issue was also present on a 4K television which I use as an alternative display, so it’s not specific to one monitor. For reference, my PC has an Nvidia Geforce GTX 1660 6GB graphics card, which is a modern mid-range graphics card.

Mass Effect 1 suffered basically no significant screen tearing issues, but Mass Effect 2 and Mass Effect 3 both did, and it was only after wasting a lot of time messing about with display settings that I was able to lessen the issue. I couldn’t get rid of it entirely.

2: Mass Effect 2 and Mass Effect 3 have a graphics bug which reset the screen resolution multiple times.

This may be connected to the issue above, but for some reason both Mass Effect 2 and Mass Effect 3 reset my screen resolution even after I changed it manually – and it was reset to a stupid low resolution that isn’t my PC’s standard nor properly supported by my monitor. Where I had asked the games to display in either 1920×1080 or 3840×2160, several times both games reset to the lowest possible resolution that Legendary Edition supports. This was random and seemed to happen for no reason on booting up the game.

3: Textures which could have been improved further don’t look great, and some that have been improved are in meaningless areas like backgrounds.

Look at Shepard’s hand in the image above. That texture has clearly not been touched from the original version, meaning it looks pretty crappy on a 4K display. Because some textures have been improved, those that haven’t been look even worse by comparison. They stick out like (low-res) sore thumbs.

The biggest visual improvements appear to be in the background – quite literally. While exploring or on a mission, pausing to admire the scenery is actually worth doing as there are some beautiful vistas and backgrounds to see. But then Shepard will continue the mission and encounter a crappy-looking NPC whose visuals and textures haven’t been upgraded or who received only a minor upgrade, and it’ll yank you right out of the immersion.

4: Despite the upgrade, some textures are still remarkably low-res.

As above, there are a number of incredibly obvious low-resolution textures across all three games. Some appear not to have been touched or improved at all from the original versions of the games, which doesn’t make sense to me. The point of Legendary Edition was to make the Mass Effect trilogy look as good as it could; to look comparable to a modern game. If that was its objective, the fact that there are so many individual visual elements that weren’t improved should automatically give it a failing grade.

5: There are major clipping issues, even in cut-scenes.

“Clipping” is where supposedly-solid objects appear to pass through one another. Legendary Edition is quite literally full of low-level clipping issues. Though we’re not talking about anything game-breaking like falling through the floor or getting stuck in a wall, these issues are prevalent through all three games, and it can be very distracting to see Shepard’s hand pass through their gun like it was a ghost, or for a character’s arm to disappear into a solid object.

This even happens in cut-scenes, for heaven’s sake! In the image above, we can see an example of this, as Garrus’ shoulder clips through the armour around his neck. I can kind of understand how, during dynamic gameplay, occasional clipping could happen. It would still be frustrating given that the games are old and the remaster was an opportunity to fix these kinds of issues, but I could forgive it in open gameplay to an extent. But for cut-scenes to be similarly bugged is just plain ridiculous. Most characters have two or three outfits at most – it wouldn’t have been difficult or particularly time-consuming to make sure both (or all three) outfits don’t have these issues.

6: Lip-synching doesn’t work and looks pretty crappy.

As I mentioned in my initial look at Legendary Edition, lip-synching hasn’t been improved from the original games. Characters’ mouths flap open and shut all willy-nilly, with the barest connection to the words they’re supposedly speaking. Though this is something you get used to, when you compare lip-synching in Legendary Edition to modern games like Control or Jedi: Fallen Order, the difference becomes patently obvious. Is it immersion-breaking? Not really, because it’s something I found I got used to, and on alien characters like salarians or krogan it isn’t as obvious as it is on humans. But nevertheless it’s something that could have been worked on when the games were being upgraded.

Differences between the three games:

This next cluster of issues are all to do with consistency between the three games. This is something BioWare said they were working on numerous times in the run-up to the game’s release, yet there are so many examples of petty, stupid inconsistencies that make going from one game to the next an unnecessarily complicated experience. These minor things are precisely the kind of issues that a remaster or tweak of this nature is meant to address – yet BioWare wholly failed to do so.

Here are just a few examples of things working differently between all three games:

1: The pause menu.

Different menus are in different places on the pause wheel, and different buttons do different things – in Mass Effect 3, for example, there’s no “exit game” menu option, with this task being assigned to a button instead. Mass Effect 1 and Mass Effect 2 have a separate codex and journal, yet these two menus are amalgamated in Mass Effect 3. How hard would it have been to standardise the pause menus and which items are where, for heaven’s sake?

2: Some biotic and tech powers behave differently from game to game despite having the same name.

Powers – also known as talents, because Legendary Edition can’t even standardise its naming conventions – don’t always behave the same way in all three games, which is incredibly counterintuitive. Standardising this from a gameplay perspective may have been a more difficult task, but it would have been worthwhile. Notable examples are hacking, damping, and electronics, but we could also add the way weapons in Mass Effect 1 work into this category as well.

3: Hacking, bypassing, and unlocking doors.

I know for a fact this is something BioWare said they were working on! Did I miss something? Is there some hidden menu option to standardise this that I just didn’t see? Mass Effect 1 and Mass Effect 2 have mini-games to pick locks, hack computers, and so on, and Mass Effect 1 has the option to use a generic item called “omni-gel” to perform these tasks. Mass Effect 3 has no such mini-games, with a single button press and an animation accomplishing these tasks. If BioWare hadn’t said this was going to be worked on I would still think the lack of consistency was silly, but having explicitly said it would be addressed I just don’t understand what happened here.

4: Armour.

Mass Effect 1 uses a completely different system of armour for Shepard and their squad compared to Mass Effect 2 and Mass Effect 3, which use a broadly similar system. This was a prime candidate for standardising, yet BioWare ignored it and left the original system in place in Mass Effect 1, even though that system allows far less customisation and is generally worse. How hard would it have been to replace the armour in the first game with the system present in the second two games?

5: Armour at the beginning of Mass Effect 3 specifically.

Mass Effect 3 uses the same basic armour system as Mass Effect 2, as already mentioned. Yet when Shepard picks up their armour at the beginning of the third game, all customisations from Mass Effect 2 are gone and Shepard’s generic black armour is back. Considering that Mass Effect 3 doesn’t allow any customisation until well over two hours and three missions have passed, why couldn’t Mass Effect 3 have retained at least the basic colour scheme present in Shepard’s armour at the end of Mass Effect 2? This may seem petty, but customisation like this is what makes role-playing games feel immersive for many players. “My” Commander Shepard doesn’t feel right in boring black N7 armour – they need colour!

6: Maps and mini-maps.

Mass Effect 1 had a fairly comprehensive map and mini-map. Mass Effect 2 ditched this in favour of a button-press pointing Shepard in one direction using an arrow. Mass Effect 3 uses maps in peaceful areas but no maps in missions. This is a prime candidate for a feature to standardise; doing so would make the three games easier to play and would make Legendary Edition a more consistent and seamless experience.

7: Levelling.

Shepard retains their level at the beginning of Mass Effect 3 from Mass Effect 2 – but this doesn’t work when going from Mass Effect 1 to Mass Effect 2! Either have standardised levelling across Legendary Edition – so that Shepard’s level grows from the first game to the second to the third – or make Shepard start from level 1 again in each game! One or the other – not both. Again, this is something that could have been changed for Legendary Edition, as this is exactly what a remaster is supposed to do. BioWare is selling the trilogy as a single package, yet levelling is not the same across all three games. This is a ridiculous oversight.

8: Difficulty options.

Mass Effect 3 introduces a “narrative” (i.e. ultra-easy) mode that isn’t present in Mass Effect 1 and Mass Effect 2. Again, this makes the three games an inconsistent experience. Either have this ultra-easy mode present in all three games – considering that it’s arguably an accessibility feature it should be present – or don’t have it in Mass Effect 3. A remaster of this nature should aim to make its constituent parts as seamless as possible; inconsistent difficulty settings undermine that.

Bugs and glitches:

In this section we’re going to cover bugs, glitches, and other errors that shouldn’t be present in a released game. While it’s certainly true that Legendary Edition avoided the trap Andromeda fell into when it comes to being overly buggy, the trilogy as presented in June 2021 is not the perfect experience it ought to be.

If we were talking about a brand-new game, perhaps I’d be a little more lenient. But the Mass Effect trilogy is not new, and Legendary Edition is built on top of the existing games – they weren’t remade from scratch from the ground up. So there should be fewer bugs to begin with, and those that came up during the remastering process should have been fixed before release. Some of these are what I’d consider major – bugs which actively hamper the experience and get in the way of gameplay and/or narrative progression. In a game of this nature, that shouldn’t happen.

1: Shepard is often holding the wrong gun in cut-scenes, especially in Mass Effect 3.

This bug was present in the original version of Mass Effect 3. It’s a bug that’s now nine years old, yet BioWare still hasn’t fucking fixed it. That’s beyond pathetic, it’s atrocious and testament to how sloppily and lazily Legendary Edition was put together.

In short, in cut-scenes in Mass Effect 3 Shepard is often seen holding a “default” assault rifle weapon instead of the weapon they were equipped with by the player. This damages immersion, and as with issues above with the “wrong” armour, makes the role-play of stepping into Shepard’s shoes feel less impressive and less immersive.

On its own it would be an annoying issue, but considering it was present in Mass Effect 3 in 2012, I can’t forgive the appalling lack of care to let it slip through once again without being corrected.

2: Another lingering bug from the original Mass Effect 3 deselects all of Shepard’s weapons at the beginning of the mission to Rannoch.

When starting the mission Priority: Rannoch, all of Shepard’s weapons are de-selected, leaving them with only the basic starting pistol. This is easily overlooked, especially if you’re like me and tend to keep the same loadout for multiple missions. This bug was present in Mass Effect 3 when it launched, as I remember it from the Xbox 360 version, and forum comments can be found online from 2012-13 making note of this.

The inability of BioWare to fix pretty basic bugs that were present in the original game when releasing a so-called “remaster” is atrocious and pathetic. In this case you could argue that the bug is not particularly egregious; in my case I had to restart a mission but that’s all. But the principle remains – and the lack of care and lack of attention to detail is the point.

3: Shepard’s ability to use weapon types is still restricted in Mass Effect 2 despite promises to the contrary.

In Mass Effect 2, Shepard can only use certain weapon types depending on their character class. This is despite a promise by BioWare during development of Legendary Edition that this limitation would be removed. It’s been addressed in Mass Effect 1, allowing Shepard to use any weapon regardless of their character class. But it remains in Mass Effect 2, as highlighted in the image above (an Engineer can only use pistols and submachine guns for much of the game). This is not just a bug, but an inconsistency between the different games, something which, as noted above, makes Legendary Edition far from seamless.

4: Some cut-scenes are bugged or don’t play properly at all.

I encountered several bugged cut-scenes, including one during the first mission of the game (on Eden Prime) which sets up the entire storyline of Mass Effect 1. In that case the cut-scene didn’t render at all, with dialogue being heard over the top of a grey fog-like texture. No characters could be seen, nor any backgrounds or actions, but dialogue could still be heard. In other cases, cut-scenes didn’t trigger at the right moment, such as during the mission to Omega in Mass Effect 3. In many cut-scenes there are issues with clipping, as mentioned above, particularly characters’ outfits, armour, or weapons clipping through the environment.

5: A bug in Mass Effect 3 depicts Shepard with their helmet on in some cut-scenes even if the option to have it off is selected.

All three games have Shepard wearing a helmet, with more armour customisation and thus more helmet types present in the second two games. There is an option in all three games for Shepard to be shown in cut-scenes without their helmet on, which is a nice touch that allows players to see the face they worked hard to customise! But in some cut-scenes in Mass Effect 3, including a significant one right at the end of the game as Shepard arrives at Earth for the climactic final battle, Shepard’s helmet is on, obscuring all or part of their face.

As with the weapon bugs above, I believe this was an issue present in the original version of the game that has just not been fixed. I won’t keep repeating myself, or this review will contain far more uses of the word “pathetic” than I intended.

6: Squadmates sometimes wear the wrong outfit in cut-scenes, particularly in Mass Effect 3.

In Mass Effect 3, squadmates have four outfits at most. Is it really that hard to ensure they’re wearing the right one in cut-scenes? Again, this can be immersion-breaking, particularly if you like one outfit more than the others or feel it fits the character best.

7: The launcher is useless and serves no purpose on PC.

When booting up Legendary Edition, at least on PC, before you can play a game you’re hit with a launcher. This launcher, as stated, is useless and serves absolutely no purpose. Each game has independent settings menus for subtitles and graphics options, and literally the only thing the launcher does is get in the way by putting an unnecessary hurdle in between players and the games.

I think the launcher represents a vision of Legendary Edition that was originally broader in scope. The vestigial options menu present in the launcher hints at this – perhaps there was a time early in development where more effort was going to be put into standardising the three games such that only one single set of options would be necessary to configure all three games. I wish we’d seen that version of Legendary Edition.

8: The PC version suffers from occasional hard crashes.

Though this doesn’t happen all the time, and hard crashes don’t always have an easily-identifiable cause, it’s still a pain in the backside when they happen. Legendary Edition crashed to the desktop during my playthrough on about a dozen occasions. That’s not a huge number in 80+ hours of gameplay, but it’s not nothing either. I haven’t heard a lot of complaints about crashing, either on console or PC, but you should be aware that it can and does happen. Saving often is a good habit to develop in any game – especially Legendary Edition.

9: There is a bug where subtitles will appear but no dialogue can be heard.

This one is present in all three games, and usually happens during play rather than during a cut-scene. In short, Shepard will pass by an NPC who should be saying something, including making comments that set up side-missions and quests, but while there are subtitles and sometimes an update to the journal, the dialogue that should be heard doesn’t trigger.

I noticed this on Ilium and Omega in Mass Effect 2 in particular, but it happened on a few other occasions as well.

10: There are a handful of typos in the codex.

The codex is a repository of the lore of Mass Effect, able to be accessed via the pause menu. Some entries, however, contain typos, and in entries where audio is provided, the audio occasionally differs from the written entry. Not a major bug, admittedly, but another example of the lack of care and attention afforded to Legendary Edition during development.

11: A bug shows Legion’s name in their first appearance – before they are given their name aboard the Normandy.

This is a bug from Mass Effect 2 – now over eleven years old – that is still present in Legendary Edition. During the mission to the derelict reaper, in which Legion is encountered for the first time, their name appears in subtitles calling out Shepard’s name. This is before Legion is officially “named” when aboard the Normandy after the mission. Again, not the worst bug in the world, but an example of how little care was taken during the remastering process to fix incredibly basic issues that BioWare has known about for over a decade.

12: A bug prevents interaction with certain mission-critical items forcing a reload.

This is one bug that I noticed during the Leviathan missions in Mass Effect 3 in particular (as shown above) but also appeared randomly throughout all three games. I would estimate it happened 15-20 times in total, which again isn’t a huge amount, but is more than enough to be considered an annoying bug. In short, Shepard would be unable to select or interact with mission-critical items, such as the diving mech in the final Leviathan mission or the asteroid engine controls in the Bring Down The Sky mission in Mass Effect 1. The only way to resolve this was to save, exit, and reload the game.

13: The PC desktop icon is low-res and looks shit on a 4K display.

This isn’t an issue unique to Legendary Edition, and it’s something I find annoying in many different games. In short, some games – like Legendary Edition – use low-res PC desktop icons. It’s 2021 for fuck’s sake, 4K displays are commonplace – and Legendary Edition was explicitly made to run in 4K! It would take no effort at all to make a desktop icon that doesn’t look like a blurry mess, yet the one that appears when the game is installed looks awful.

14: There’s a bug with Origin and EA Desktop that prevents the game from launching.

This bug won’t apply to everyone. As you may know, I’m a subscriber to Xbox Game Pass for PC. I also use Steam as my other main PC gaming platform, which is where I bought Legendary Edition. When trying to boot up Legendary Edition from Steam, the above error message appears if the Xbox app has been opened on my PC.

Because EA Play on Game Pass uses a different launcher, something called EA Desktop, and the Steam version of Legendary Edition uses Origin, the two platforms are incompatible with each other (despite both being made by EA) and if the Xbox app has been opened before trying to launch Legendary Edition, this clash of programmes means the game will fail to launch. The only fix I’ve found for this is to open Task Manager and force-close EA Desktop.

No significant changes made:

In this final section we’re going to cover a number of areas where BioWare changed nothing. In each case there was absolutely a need to shake things up, and Legendary Edition provided the perfect opportunity to do so. Yet for some reason, these things were left unchanged.

I know BioWare stated that they weren’t going to go back to the drawing board, bring voice actors back, and radically change the entire trilogy. This was never going to be a Resident Evil 2-style remake. It could have been, and that decision is in itself a mistake on BioWare’s part, but that’s a different matter. I’m viewing Legendary Edition through that lens – based on the limitations BioWare set for themselves. Even when I do so, however, I find Legendary Edition lacking. There are many areas where minor tweaks and changes – in some cases literally changing static images – would have improved the game massively, yet those changes never happened.

1: Certain missions which were originally DLC are not well-integrated.

Here’s one example from Mass Effect 3: during the Leviathan missions, Shepard and the crew will encounter Banshees – Reaper-corrupted asari. However, it’s possible to play Leviathan before playing the mission to the asari colony – the mission which brings back Samara and introduces Banshees for the first time. Thus Shepard and the crew will react with shock and surprise at seeing their “first ever” Banshee – despite having already fought and defeated a number of Banshees previously.

This is also noticeable with the Citadel DLC in Mass Effect 3, which is designed to be one of the last things played before the endgame missions, as well as the Arrival DLC in Mass Effect 2, which was designed to be played at or near the end of the game. In both cases, the stories make less sense because these DLC missions are poorly-integrated into the games.

2: The final third of Mass Effect 3 was not even tweaked to better reflect players’ choices across the trilogy.

Without making fundamental changes to the ending of Mass Effect 3 – a major point of criticism in 2012 – it would still have been possible for Legendary Edition to make some tweaks that would have shown off players’ unique choices across all three games as the trilogy drew to a close. The example I’ve picked on in the past is this: it’s possible to save both the geth and quarians at a key moment when it looks like it should only be possible to save one. Having both powerful fleets should matter as the war against the Reapers approaches its climax – but it doesn’t.

Despite the path to geth-quarian peace being a difficult one across all three games, the only difference it makes is a tiny scene as the combined galactic fleet arrives at Earth. That’s all. No geth or quarians are ever seen in combat, the final battles in space and on the ground don’t change one iota even if this difficult feat is pulled off. And it’s just one example among literally hundreds. It’s possible, depending on many different narrative decisions across the trilogy, for very different combinations of races and fleets to be present during the final mission to Earth, yet none of that actually transpires in-game.

In a broader sense, across the final third or so of Mass Effect 3, as the war ramps up and afflicts more planets, we should really see the pay-off from numerous decisions across the trilogy. BioWare ignored this aspect in 2012, because Mass Effect 3 was rushed. Legendary Edition presented them the chance to right this wrong – and they didn’t take it.

3: The Mako in Mass Effect 1 is still shit.

Ah, the Mako. What a horrible vehicle, and what a crap element of Mass Effect 1. Given the scope of Legendary Edition, it’s obvious that removing the Mako missions entirely, or changing them to make the vehicle less prominent, wasn’t on the cards. It could have been if Legendary Edition were given a broader scope, but that’s beside the point. Although the Mako received an additional forward booster that wasn’t present in the original version, it’s still a poor element of Mass Effect 1 and a chore to drive.

The Mako doesn’t handle well, twisting and flopping around as if it has no weight to it at all. Though its new forward boost can be helpful in some circumstances, it doesn’t come close to making up for the vehicle’s limitations.

If it wasn’t possible to cut the Mako – or to give players the option to use it far less – surely something else could have been done to make these sessions less of a chore. There’s a reason why, in the real world, a tank-like armoured vehicle has a separate driver and gunner; trying to perform both roles is tricky, especially in timed sections like the race to the Conduit! Having the option to automate the Mako’s driving, with players operating the gun only, or having automated firing with players only having to worry about driving would go some way to lessening the unpleasantness of these sections.

4: Mass Effect 1 side-missions still use copy-and-paste environments.

Mass Effect 1 has some great levels for its main story missions, with clever layouts, distinct visual styles, and generally great world-building making each location feel unique and exciting. The same cannot be said of side-missions.

Practically every side-mission features a base, ship, or facility that uses an identical map – an entryway, a large room, and two side-rooms. These levels use one of a handful of visual styles for all of their textures, meaning the walls, floors, and everything looks the same from one side-mission to the next. They even feature recycled enemies from other side-missions or even story missions, which not only makes no sense but can actively detract from the experience.

At the very least, BioWare could have introduced new visuals for each of these identical maps, meaning that even if the layout was the same, each base or facility would at least look slightly different. The stories which set up some of these side-missions – like an artificial intelligence on the moon going rogue, or geth planning an attack on a major system – seem interesting on the surface, but the boring gameplay, repetitive enemies, and literally copy-and-paste maps and textures make them incredibly dull to play through. In 2007, when limitations like this were just part of gaming, it didn’t feel so bad. But in 2021 this is incredibly noticeable.

5: War assets in Mass Effect 3 re-use the same image multiple times.

This one I just do not get. Mass Effect 3′s war asset system is already pretty poor, with only text to read to explain each aspect of the coalition Shepard builds for the war effort. But many of the entries in this menu use the exact same static image to represent wholly different fleets, units, and even cultures. How hard would it have been to add in another couple of dozen jpeg images to give each war asset its own picture? This is honestly – sorry to keep repeating myself – pathetic.

6: Many NPCs can be seen wearing the same outfit.

Remember how games a few years ago would have like three or four NPC outfits, and every minor NPC would wear one of them? Legendary Edition’s NPCs are in this category, despite the fact that remastering the games presented the opportunity to add new outfits. Even significant characters like Admiral Anderson and Councillor Udina can be seen in a generic NPC costume, and once you’ve seen several dozen supposedly different characters all sporting the same outfit it really wears thin and damages the sense of immersion that games like this should be aiming for.

This doesn’t apply to uniforms in the same way, as obviously uniforms are designed to look the same. But when dealing with civilians, too many of them look like they’ve been copied and pasted. Unless the Mass Effect galaxy’s fashion sense works in a different way, some more variety in costumes is called for.

7: Some supposedly “busy” areas have far fewer NPCs than they should.

Some levels manage to get the right number of NPCs to achieve the goal of feeling like a lived-in world. But others, including levels on worlds that are supposedly densely-packed, just feel too light, as if there aren’t enough people. Look at the “bustling spaceport” of Nos Astra on Illium in the image above as one example. This was, in part, a limitation inflicted by older hardware – older systems couldn’t handle densely-packed environments or large numbers of NPCs. But this is a remaster, and those limitations should be long gone.

Doubling or tripling the number of people in locations like Omega or the Citadel wards would bring Legendary Edition closer to that sci-fi dystopia, futuristic underworld feeling that some of these locations are clearly intended to represent. It wouldn’t have been that difficult to add more NPCs in some of these areas.

Conclusion:

Legendary Edition is a difficult one to review. On the one hand, the Mass Effect trilogy remains one of my favourite experiences in gaming… ever. And this version does update some aspects of it and give it a bit of polish. On the other hand, there are so many missed opportunities to take it one step further and make it significantly better that I simply can’t overlook them.

For someone who’s never played the Mass Effect trilogy, I would recommend Legendary Edition for its simplicity. Instead of having to track down older hardware and get each individual piece of DLC one by one, having it all in one package is by far the easier option. These games are worth playing for anyone who likes sci-fi and role-playing games.

But for someone who’s already played Mass Effect, and particularly someone who still owns all three games in an easily-accessible format, it’s a hard sell. I couldn’t recommend Legendary Edition to someone in that situation, especially not at full price. The few upgrades that are present simply aren’t worth it, and it’s actively frustrating to keep stumbling on more and more aspects of the games that either haven’t been upgraded at all or where the upgrades are so minor as to make no functional difference to the overall experience.

I’d conclude by saying this: the Mass Effect trilogy is great, despite its controversial and somewhat disappointing ending, and well worth playing for any sci-fi fan. But Legendary Edition specifically is poor and misses the mark as a remaster. Too much is left on the table unchanged from more than a decade ago, there are literally bugs which were present in the original versions of these games that haven’t been fixed and have reappeared in Legendary Edition, and the experience as a whole is a long way away from where it could be – and from what I would have expected from a full-price package billed as a “remaster.” Mass Effect may be fantastic, but considering the hype Legendary Edition built up, this version of the trilogy is nothing short of a burning disappointment.

So that’s it. It was great fun to go back and replay the Mass Effect games after a long break, but at every step I couldn’t help feeling that Legendary Edition was so much less than it could – and should – have been. I came away in two minds: happy to have replayed these fun games, but deeply disappointed that this remaster did not improve them in any meaningful way and did not succeed at updating them for 2021. By all means buy this when it’s on sale if you want, but there’s no way it’s worth £55.

Legendary Edition presents three fantastic games in a package that’s mediocre at best, barely deserving of the word “remaster,” and plagued by basic issues that have not been addressed from the original games, including the rushed Mass Effect 3. The reason it fails is not because of one overwhelming issue, nor are the games buggy, unplayable messes. There are simply a lot of small issues which are individually disappointing that add up to making the entire remaster an underwhelming one, particularly from a visual standpoint. It really is death by a thousand cuts.

Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition, its three constituent games, and all other properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

More of the worst things about modern video games

A couple of months ago I took a look at some of the trends I hate the most in the modern games industry. But one list wasn’t comprehensive enough, apparently, because I’ve found ten more of the worst things to look at today!

Gaming as a hobby has come a long way since I first owned a Super Nintendo. Games have evolved from being little more than electronic toys to being a legitimate artistic and storytelling medium in their own right, and many of my favourite entertainment experiences of all time are in the gaming realm. Games can equal, and in some cases surpass, film and television.

Mass Effect 2 has to be one of the best stories I’ve ever experienced.

But not everything about gaming is fun! There are annoyances and problems with games today, some of which didn’t exist a few years ago, and others which have dogged the medium since its inception. As always, this list is entirely subjective, so if I criticise something you like, or ignore something you hate, please keep in mind that all of this is just the opinion of one person. If you want to check out my previous list, you can find it by clicking or tapping here.

With all that out of the way, let’s get started!

Number 1: Checkpoints

Cal Kestis at a checkpoint in Star Wars Jedi: Fallen Order.

Is it 1996? No? Then let’s stop using checkpoints and allow players the freedom to save their game whenever and wherever they need to! With relatively few sensible exceptions – like in the middle of a boss fight or during a cut-scene – there’s no reason why modern games can’t incorporate a free save system.

Checkpoints were a limitation of older hardware and software; games and consoles weren’t always able to offer players the ability to save the game anywhere, so designated save zones – or checkpoints – had to be incorporated. This was already a step up from passwords that you had to write down (remember those?) but checkpoints are simply unnecessary and out-of-date in modern games.

Control also uses a checkpoint system.

With gaming having grown in the years since checkpoints were the only way to manage save files, more people from different backgrounds are getting into the hobby – including many more adults, working-age people, and folks with less free time. Having to replay a lengthy section of a game because the game didn’t offer the freedom to save when you needed to is incredibly frustrating, and considering that there is no technical reason for not implementing a proper save system, in my opinion there’s no excuse.

Whine all you want about “vision” and “integrity” and that players should “git gud,” but a lot of folks simply want to play through a fun and entertaining narrative. We also want to play through it once, not multiple times because of the lack of a convenient save function. Checkpoints seemed to have largely disappeared until the likes of Dark Souls brought them back as part of its “extreme difficulty” shtick. But there’s a difference between a challenge and something frustrating; checkpoints are definitely in the latter category.

Number 2: Boring and/or repetitive side-missions

“Another settlement needs our help.”

It’s no good bragging about the number of quests or missions in your game if 80% of them are the same – or equally as bad as each other! Open-world games tend to fall victim to this, but it’s a phenomenon that can plague all manner of different titles.

These kinds of missions follow one of a couple of different formulae: “go to location X and pick up item Y” or “go to location X and kill Y number of enemies.” Then that’s it. Mission over, receive a few experience points or a random, usually-not-worth-it item, and repeat. Such quests are nothing but padding for a game that should’ve been shorter and more focused.

The Mako in Mass Effect: Legendary Edition.

Even otherwise good games can end up going down this route. Mass Effect 1 is a case in point. The main story missions in the game are phenomenal, and while the stories which set up some of the side-missions sound like they could be potentially interesting, each one basically consists of “drive vehicle to location, kill enemies, press button.” Because 90% of the side-missions use basically identical maps and environments, this gets old fast – even if the storyline setting up the mission seems superficially interesting.

If you can’t make a good side-mission, skip it. I’d rather play a game that isn’t as long but doesn’t have this unnecessary fluff padding it out and, frankly, wasting my time.

Number 3: Collect-a-thons

Another feather. Yay.

On a related note, many open-world games have recently begun being padded out with miscellaneous items to collect. Upon picking up a feather, for example, the game will tell you that you’ve discovered 1/100 – only 99 more to go! These items almost always have no impact on the plot or gameplay of a title, and often don’t even give out a reward for finding all of them. At most you might get a trophy or achievement for collecting all of them.

At least boring side-missions usually have some kind of setup. A villager needs you to kill the rats in his basement, an admiral needs you to shut down all four computer cores, etc. Though the missions themselves are junk, a modicum of thought went into their creation. Collect-a-thons have no such redeeming feature. Often the items to be collected are so random that they have no link whatsoever to the plot or character.

Pigeons in Grand Theft Auto IV are another example.

Why does my grizzled war veteran on a mission to save the world need to spend his time hunting down 100 feathers or 50 leaves? If the items did something – anything – like if they could be used for crafting or if they were notes or recordings containing lore and info about the game world, well at least there’d be a point. It wouldn’t necessarily be a good point, but still.

These items are added into games – often in obscure or hard-to-reach places – purely to pad out the game and extend its runtime. They serve no purpose, either narratively or in terms of gameplay, and while I have no doubt that some players find collecting every single in-game item fun, for me I’d rather the effort and attention wasted on features like this was refocused elsewhere. One side-mission, even an average one, would be better than 100 random pieces of shit to collect.

Number 4: Online cheating

An aimbot for popular game Fortnite.

If you have a single-player game and want to turn on god mode or assisted aiming, go for it. Cheats can sometimes be accessibility features, offering a route through a game for players with disabilities, as well as providing a way to skip the grind for players who don’t have much time. But when you go online and play against real people, you damn well better leave the cheats behind!

There are so many examples of cheating players getting caught and banned that it can be kind of funny. Even some professional and wannabe-professional players have been caught out and learned the hard way that the internet never forgets. But no one should be doing this in the first place.

Some losers even cheated at Fall Guys, for heaven’s sake…

Trying to take away the most fundamental tenet of competition – fairness – is so phenomenally selfish that I don’t even know what to say. If there were a financial incentive – like winning the prize money at a big tournament – I could at least recognise that some folks would be tempted to try to take the easy route to payday. But in a game like Fall Guys where it’s supposed to be fun… I just don’t get why someone would feel the need to cheat.

Some games have a bigger problem with cheating than others, and games that don’t get a handle on a cheating problem fast can find themselves in serious jeopardy. It’s unfortunate that the anonymity of the internet means that a lot of players simply get away with it, with some even going so far as to use “disposable” accounts, so that if one gets banned they can just hop to another and keep right on cheating.

Number 5: Overly large, confusing levels

Looks like fun…

We kind of touched on this last time when considering empty open worlds, but some games have poorly-designed levels that are too large and almost maze-like. Getting lost or running in circles – especially if no map is provided – can become frustrating very quickly. These kinds of levels are often repetitive and bland with little going on.

Some games have levels which are simply not well laid-out, making it difficult to find the right path forward. I’ve lost count of the number of times I was trying to explore, thinking I was investigating a side-area, only to find it was the main path forward, and vice versa. Advancements in technology – particularly as far as file sizes go – have meant that levels and worlds can be physically larger. Sometimes that’s a good thing, but sometimes it isn’t!

This also applies to featureless open worlds or maps without landmarks for ease of navigation.

If a game has a map, or if a level is well-signposted (either literally or figuratively) then it shouldn’t matter how large it is. Players will be able to figure out where to explore and where to go to proceed with the story or quest. But too often that isn’t the case, and getting lost, backtracking, or not knowing where to go are all annoyances! Not every level has to be massive. Some work far better when kept concise, especially if the number of things to find or do in the level are limited.

Obviously I don’t include in this category mazes or levels which are deliberately designed to be puzzling. Some games make clever use of deliberately puzzling levels, where exploring and figuring out the right path is all part of the fun. Others just screw up their level design and leave players wandering around, confused.

Number 6: Orphaned franchises/unfinished stories

I’m not even going to say it…

Though the phenomenon of a story being abandoned partway through is hardly new – nor even unique to gaming – the rise of more cinematic, story-driven games since the turn of the millennium has brought this issue to the fore. The first encounter I had with this was in 2001 when Shenmue II dropped off the face of the earth (following abysmal sales in Japan and elsewhere) meaning that the saga was never finished.

But it isn’t just financial failures that don’t land sequels. The lack of a third game in the Half-Life series has become a joke at this point, more than fifteen years after the last mainline entry in the series. Fans have been clamouring for Half-Life 3 for a long time, and the recent success of VR title Half-Life: Alyx proves there’s a market and that the game’s audience is still here.

Will there ever be a Bully 2?

Sometimes a studio gets busy with other projects. There hasn’t been a new Elder Scrolls game, for example, in part because Bethesda has worked on the Fallout franchise and Starfield in the years since Skyrim was released. But there are also plenty of cases where a developer or publisher finds a cash-cow and abandons all pretence at making any new game so they can milk it dry.

Look at Rockstar with Grand Theft Auto V’s online mode, or Valve with its Steam digital shop and the success of online games like Dota 2 and Counter-Strike: Global Offensive. Those studios could make new games or sequels to existing games, but instead choose to focus on older titles. Similarly, studios like Bethesda found success by porting existing games to new and different hardware, as well as releasing new or updated versions of older games.

Number 7: Ultra Special Super Extreme Deluxe Editions

How many different “editions” does a game need?!

I’m not talking about so-called “collector’s editions” of games, which are often simply the game plus a statue or other memorabilia. Those can be fine, because if someone is willing to part with silly money to get a resin statue of an in-game character who am I to judge? What I greatly dislike are games that are sold with multiple “editions” – i.e. a “basic” version with missing features, then several progressively more expensive versions with those missing features added back in.

Some games take this to silly extremes, with a “basic” version retailing for full price (£55/$60) and the most expensive “deluxe” edition being far more expensive for the sake of adding in-game content (extra skins, missions, etc.) that were literally developed alongside the main game then cut out. Some of these ultra extreme special editions can retail for £80, £90, or even £100 in some cases, and that’s just deceptive.

Sports games, like the FIFA series, do this a lot.

This is an evolution of the “day-one DLC” phenomenon that was present a few years ago. In the case of Mass Effect 3, for example, an entire main character, a mission to recruit them, and all of their scenes and dialogue, was literally developed along with the game, perfectly integrated and designed to be part of the game, then cut out and sold as downloadable content literally on the day the game launched.

In multiplayer titles, the extreme special supreme editions can come with in-game advantages, making them literally pay-to-win. In free-to-play games, perhaps a degree of paying for an advantage is to be expected – but some of these games are asking full price, then giving a competitive advantage to players who pay above full price.

Number 8: Unrepresentative trailers/marketing material

Anthem made a fake trailer… and look what happened to the game.

I used to work in video games marketing, and I thought I’d seen every shady trick in the book! But some of the trailers and marketing material that publishers show off in the run-up to the launch of a new game can be downright deceptive. Some games, like notorious failure Anthem, even went so far as to create fake “in-game” footage to be shown off at marketing events, which is incredibly bad form.

Cyberpunk 2077 is another example. That game was developed to run on high-end PCs and next-gen consoles, and the Xbox One/PlayStation 4 version was so poorly-optimised when it launched that many folks considered it to be literally “unplayable.” The trailers and marketing material hid this fact, and developer CD Projekt Red deliberately kept those versions of the game away from reviewers. The result was that no one realised how broken the game was until it was too late.

CD Projekt Red didn’t show things like this in the Cyberpunk 2077 trailer…

Mobile games are notorious for putting out trailers that are entirely unrepresentative of the games they’re selling. Many mobile games are samey, basic tap-a-thons with unimpressive graphics and mediocre gameplay, yet the trailers make them seem like big-budget console-quality games. In a way this isn’t new; 2D games in the 8-bit era were often marketed with cartoons and fancy graphics that made them look far better than they were!

The thing is, unrepresentative marketing always comes back to bite a company. Just ask CD Projekt Red, whose implosion in the aftermath of Cyberpunk 2077′s abysmal launch will enter gaming history.

Number 9: Massive patches and updates

Yikes.

Last time I criticised ridiculously huge file sizes for games, and this time I want to pick on updates and patches in particular. There’s no feeling more disappointing than sitting down to play a game you’ve been looking forward to all day only to find that either the game or the console needs to download a stupidly large update before you can jump in.

Some updates can be dozens of gigabytes, and if you’re on a slow internet connection (like I am) or have limited downloads, it can take forever to update the game – or be outright impossible. Once again, folks with limited time for gaming are in trouble here; even on a reasonably fast connection, a massive update can cut into or erase the time someone set aside for gaming.

After buying a brand-new console, downloading patches and updates can be a time-consuming task.

The stupid thing is that many of these updates appear to change absolutely nothing! I’ve lost track of how many times Steam has updated itself on my PC, for example, only to look exactly the same every time. While it’s good that games companies can roll out bug fixes, patch out glitches, and even fix cheating issues remotely, these things can happen at the most inconvenient times!

In the run-up to Christmas it’s now commonplace, even in mainstream news outlets, to see advice given to update new consoles and games before giving them out as presents. Little Timmy’s Christmas would be ruined if he had to spend all of Christmas Day waiting around for his new PlayStation to update before he could use it!

Number 10: We’re drowning in sequels, remakes, and spin-offs

The Final Fantasy series is up to its fifteenth mainline title…

It’s increasingly rare for a games company to produce a new game that isn’t based on an existing franchise or property. Don’t get me wrong, this isn’t an issue unique to gaming – it’s happening on television and in cinema too. We’re 100% in the era of the franchise.

As great as it is to play a sequel to a much-loved title, it’s also great fun to get stuck into a completely new story with new characters and a new world. Unfortunately, as is the case in television and cinema, companies are increasingly viewing brand-new stories as risky – if fans don’t respond well then their investment will have been wasted!

How many Call of Duty games have there been by now?

Sooner or later, I think this franchise and sequel mania has to break. It can’t go on forever, not least because existing franchises will run out of material and fans will lose interest. But right now it shows absolutely no signs of abating, and some video game franchises have become annual or almost-annual fixtures. The Call of Duty series is a case in point – there’s been a new game every year since 2005.

I appreciate studios willing to stick their necks out and take a risk. Control is a good recent example of a successful new IP, and Starfield will be Bethesda’s first wholly new property in decades when it’s finally ready. But there’s certainly less storytelling innovation than there used to be, and fewer new games in favour of sequels, franchises, and spin-offs.

So that’s it. Ten more things that bug me about modern gaming!

I’m sure I’ll be able to think of more later!

Although we’ve now found twenty annoying trends in modern gaming, the hobby is generally in a good place. Technological improvements mean games look better than ever, and the increase in gaming’s popularity has seen more money enter the industry, as well as quality standards generally rising rather than falling. There are problems, of course, but the industry as a whole isn’t in a terrible place.

At the end of the day, it’s fun to complain and have a bit of a rant! The last list I published seemed to be well-read, so I hope this one has been a bit of fun as well! Now if only someone would make a Star Trek video game… perhaps the lack of one warrants a place on my next list!

You can find my first list of the worst things about modern video games by clicking or tapping here.

All titles mentioned above are the copyright of their studio, developer, and/or publisher. Some screenshots and promotional art courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Imagining Grand Theft Auto 6 – what are the possibilities?

Even as Grand Theft Auto V enters its ninth year of life, developers Rockstar haven’t so much as hinted at the existence of a sequel. The success of Grand Theft Auto V’s online mode is surely the reason why; it’s become one of the most profitable games of all time largely due to this mode, and as long as the money is still rolling in and folks are content to keep playing an older game, the attitude “why make a new one?” seems to be prevalent.

But surely there will eventually be a sequel. Though Grand Theft Auto V had been a stalwart on the charts since its release, scarcely dropping out of the top ten bestsellers in some countries and territories, recently it does seem to be slipping, and doesn’t feature in the most-sold games for last year or the first few months of this year. Perhaps those are signs that the Grand Theft Auto V juggernaut is slowing down, despite Rockstar’s plan to port it to new consoles.

Grand Theft Auto V has had its day. Time to move on!

Trying to guess when the next entry in the series will be revealed or released is a crapshoot. If you’d told me in 2013, when Grand Theft Auto V was released on the Xbox 360 and PlayStation 3, that we wouldn’t have even heard about a sequel by mid-2021 I’d have thought you were making it up! What I’m saying is that, even with E3 right around the corner, it’s hard to say when we might see the first solid indications that this game is in the works. It’s even possible that Rockstar’s next big project will be something else entirely – the company owns the rights to titles like Bully, L.A. Noire and Max Payne, for example.

Instead of trying to figure out if we’re going to see Grand Theft Auto 6 any time soon, today I want to focus on some possible options for its setting and time period. These are two of the biggest fundamental characteristics of any game in the series, and the new title has a lot to consider to say the least! As always, please remember that I don’t have any “insider information.” I’m approaching the subject as a fan of the series, speculating and considering different possibilities. Nothing more. With that out of the way, let’s get started!

Time Period:

Could stepping back in time be on the agenda?

Vice City, published in 2002, is inseparable from its ’80s time period. Grand Theft Auto V is likewise firmly tied to its early-2010s time period. We’ve seen games in the Grand Theft Auto series set in several different decades, and a time period can become absolutely iconic, either playing on contemporary themes and issues or using nostalgia as a lens.

Although Grand Theft Auto V has seen great success using a (relatively) modern setting, I’m not sure that its sequel should necessarily do the same. After such a long gap between games, Grand Theft Auto 6 has a strong need to differentiate itself from its predecessor, and being too samey could lead to negative reviews and a lack of interest. With Grand Theft Auto V being ported to next-gen consoles, Grand Theft Auto 6′s biggest competitor could be its own predecessor, so it needs to stand out and stand apart.

Is there anything more “seventies” than a disco ball?

So what are the options? Nostalgia for the ’80s and ’90s is a big deal in entertainment at the moment, and with Vice City being almost twenty years old, and San Andreas being over fifteen years old at this point, a return to either of those eras could be on the agenda and wouldn’t feel too derivative. Television shows like Stranger Things and even Chernobyl, as well as games like Call Of Duty: Black Ops Cold War have all succeeded with a nostalgic ’80s vibe, and that would certainly be one way to go!

I’d also suggest that the turn of the millennium – i.e. 1999-2000 – is an era ripe for a deep dive. Such a setting could include elements from the ’90s and early ’00s, and recreate the party atmosphere of Millennium Eve! A pre-9/11 look at the United States would present a contrast to the present day, allowing the game to use that lens to look at modern issues in a way that’s understandable but still detached.

Maybe not quite this far back in time…

This era would also be familiar enough not to feel too out of place. Though technology has changed and things like internet access and mobile phones have become much more commonplace in the years since the millennium, those things all existed in this time period, so the game wouldn’t have to drop aspects like using a mobile phone for communicating with other characters and players, and so on.

Stepping back further in time, the ’70s is an era that the franchise has yet to really explore. There arguably isn’t as much ’70s nostalgia floating around today as there might’ve been ten or fifteen years ago, and such a setting would be riskier insofar as things like mobile phones and computers couldn’t be big features, which might complicate gameplay. But there’s no denying that a ’70s time period would let Grand Theft Auto 6 stand on its own two feet.

Location:

Let’s not re-do New York City!

Location and time period are, to an extent, linked. Vice City’s Miami analogue would lose much of its charm were it not set in the ’80s and able to take advantage of a Miami Vice vibe. Certain areas and cities have distinct and recognisable eras all their own – New York City in the ’90s, for example, was more run-down and with more crime, before cleaning up its act in the years that followed. At least that’s the stereotype present in the cultural mindset!

I’m very firmly in the camp that says that Grand Theft Auto is a distinctly and curiously American phenomenon. Trying to translocate the next game in the series to Europe or South America, as some have suggested, would result in it losing much of what defines the series, as well as restricting the kind of satire that can be explored. Easy access to firearms and the criminal underbelly of America has been what the games have explored – at least in their modern, story-focused incarnations. So in my opinion, the series needs to firmly stay in the United States.

Grand Theft Auto should retain its United States setting.

There can be open-world crime games set in other countries. Sleeping Dogs is a perfect example. But that game took a completely different approach by making the player character a police officer instead of a criminal, something that the Grand Theft Auto series couldn’t get away with and retain its own identity. Though Rockstar North – which develops the games – is based in the UK, Rockstar itself and the Grand Theft Auto series are both fundamentally American institutions, and it’s hard to envision a new game in the series abandoning its roots in this way.

Nor do I subscribe to the idea of a split map, with two cities connected by an airport or something like that – as I’ve heard some people suggest. Though I would like to see the game allow missions outside of its home city, if a convincing reason could be written, splitting the map into two smaller areas with one point of connection would be difficult to get right. Not only that, but in the popular online mode, one of the appealing things folks like best is that everyone on the server is exploring the same map and the same world.

Let’s also steer clear of a return to Vice City… it’s too superficially similar to Los Santos.

Revisiting a past location has been suggested as a possibility. But I have doubts here as well. Liberty City was the setting for Grand Theft Auto IV, the most recent entry in the series prior to the current game, so a return there would feel like Grand Theft Auto was just bouncing between the two settings. Revisiting Liberty City so soon might not be the best idea, then. The two other cities present in San Andreas would arguably be too similar to Grand Theft Auto V’s Los Santos, being set in the same region of the country, and I’d also suggest that revisiting Vice City – another sunlit tropical city by the beach – would have a similar issue. That basically rounds out the major Grand Theft Auto cities that we’re familiar with – so I think a new one has to be on the agenda.

So now that we’ve considered what wouldn’t work, how about thinking about what would?

Chicago was once the setting for Midtown Madness!

A city in the Midwest, perhaps based on Chicago, could be a good option. Chicago, Minneapolis, Detroit, and others in the so-called “rust belt” could make for a very interesting setting, looking at the rise of criminal gangs and gang culture, as well as commenting on the decline of America’s industrial regions and the associated fall in living standards. There are a lot of places in “flyover country” that are increasingly well-known due to their appearances in other media (Chicago, for example, was the setting for popular medical drama ER) and would be ripe for parody and exploration.

I also quite like the idea of a Washington DC analogue. Such a city could be the basis for a storyline looking at political corruption and excess, as well as potentially dive into shady government operations like espionage. There have been references to a “Capital City” in past Grand Theft Auto games, so maybe this will end up being the setting.

Single-player Character:

Or should that be “characters?”

In many ways, the game’s protagonist(s) can’t be crafted until the location and era are known. It would be very difficult to transpose any of the recent Grand Theft Auto protagonists out of their native environment; Franklin wouldn’t have worked in Vice City, nor would Tommy Vercetti in Grand Theft Auto V. They’re characters intrinsically connected to their city and time period.

Despite that, however, I think we can begin to consider the fundamentals of the next protagonist. Or should that be protagonists plural? Unlike some critics of Grand Theft Auto V, I actually like the approach of having multiple protagonists whose stories intersect. Was it executed perfectly? Perhaps not, but it shook up the formula from previous games and allowed Grand Theft Auto V to look at several completely different aspects of American life: Michael’s attempt at upper-middle class family life, Franklin’s experience in a lower income inner city neighbourhood, and Trevor’s rural life far away from both. I don’t expect Grand Theft Auto 6 to retain this approach given the criticism it received, but in principle it’s a good idea that can be made to work.

Claude, the silent protagonist of Grand Theft Auto III.

Unlike in past games, I think a proper character creator – one with plenty of customisation options – would make a fantastic addition to the game. A lot of games, even character-centric ones with a strong focus on story, allow a degree of customisation, and being able to change the protagonist’s face, hair, and so on would be wonderful. If there are multiple protagonists, each could be customisable, and if characters have fixed characteristics like race, gender, and age, there’s still room for customisation within those confines.

Speaking of gender, the Grand Theft Auto series has yet to feature a female protagonist – so now’s the time to do that. Some so-called “fans” will attack a female-led game, as they always do, but most folks will be on board. There are plenty of examples across entertainment of excellent female protagonists, and it’s high time Grand Theft Auto followed suit. Better late than never, right?

So that’s it. A few possibilities for Grand Theft Auto 6… whenever it may come!

Hopefully we won’t be waiting too much longer for the next game in the series.

There are other things we could talk about, like whether gameplay should be first-person or third-person, or whether a top-down view should be included to get that “retro” feel! We could argue about whether the game should be linear or offer a branching story with side-missions, and so on. But until Grand Theft Auto 6 nails the fundamentals – time period, location, and character – discussions of such things are moot!

With E3 coming up, I can’t help but feel we might get a tiny tease or hint at what’s coming next from Rockstar. Even if we do, Grand Theft Auto 6 seems unlikely this year, and perhaps even next year too. It might be a full decade between games, then, if it doesn’t release until 2023. We’ll have to wait and see! I’ll keep my ear to the ground, and if there’s any major news I’ll be sure to cover it here on the website. Now, maybe I should finally play Red Dead Redemption II while I wait?

The Grand Theft Auto series, including all titles mentioned above, is the copyright of Rockstar Games and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

E3 2021 – predictions and/or wishes

Spoiler Warning: There are minor spoilers present for the following games: Star Wars Jedi: Fallen Order, Knights of the Old Republic I & II, Mass Effect 3, and Mass Effect: Legendary Edition.

After taking a year off in 2020, the Electronic Entertainment Expo – better known as E3 – is returning later this month. In fact, many large games companies have events or announcements scheduled for June, meaning we could be in for practically an entire month of previews, trailers, teasers, and demos for a number of great upcoming titles. This time I thought it could be fun to look ahead to E3 – and other June events – and maybe make a few predictions about what we might see! There might also be a few wishes or fantasies thrown in as well!

From Microsoft and Electronic Arts to Nintendo and Ubisoft, practically all of the big names in the games industry will have something to say over the next few weeks. Much of the attention will be focused on this year’s digital E3 event, which officially takes place from the 12th to the 15th of June, but I think we can expect other big announcements outside of those dates as well.

My usual caveat applies: I have no “insider information.” Today’s list is nothing more than guesswork and speculation, with a fair amount of hoping and fantasising thrown in for good measure! With that out of the way, let’s take a look at some of my predictions (and wishes) for what we might see at this year’s E3!

Number 1: Starfield

Teaser logo for Starfield.

Bethesda’s next game has been common knowledge for years, and even while they’ve been working on Fallout 76 and porting Skyrim to smart fridges, development on this sci-fi role-playing game has continued. Rumour has it that Starfield is now edging closer to being complete, and it’s possible we could even see a release date announced at E3 – maybe even for later this year or the first half of next year.

Other than a sci-fi setting that may include some degree of space travel, actual information about Starfield has been hard to come by. The disappointment of Fallout 76, and Bethesda’s refusal to consider developing or licensing a new game engine to replace the outdated Gamebryo/Creation Engine that they’ve used for more than two decades, leaves me at least a little anxious about Starfield’s prospects, with any hype or excitement I might’ve felt at the latest big Bethesda release replaced by cautious interest. However, there’s potential in Starfield, and I hope that we’ll get a fantastic game.

Microsoft now owns Bethesda and all its current and upcoming games.

If Bethesda hadn’t learned their lesson following the calamitous launch of Fallout 76, December’s Cyberpunk 2077 catastrophe should serve as another reminder that players simply will not tolerate a broken, unfinished, “release now, fix later” mess. So as interested as I am to see Starfield, I’d very much rather that it was delayed if needs be. It would be great to see it at E3 and begin to get excited for its release, but only if it’s ready!

Bethesda has recently been acquired by Microsoft in a multi-billion dollar deal, so Starfield will almost certainly be announced as an Xbox and PC exclusive. Sorry PlayStation fans!

Number 2: Mario Kart 9

Is a new Mario Kart game coming soon?

I’ve talked about the possibility of a new Mario Kart game several times over the past few months here on the website, and the reason is simple: next year will be the Mario Kart series’ 30th anniversary. Nintendo loves to make a big deal of anniversaries, as we saw just a few months ago with the 35th anniversary of Super Mario. Although nothing is confirmed and I should point out that we don’t even know for sure that Mario Kart 9 is in development, putting the pieces together makes this one seem at least plausible!

Mario Kart 8 Deluxe has been the best-selling game on Nintendo Switch since it arrived on the platform, but it’s only a port of a Wii U game from 2014. After more than seven years, this is the longest dry spell the Mario Kart series has ever endured, and it seems like the perfect time to give the Switch its own original Mario Kart title.

2022 will be the series’ 30th anniversary.

As a celebration of all things Mario Kart, it would be great to see racetracks from past iterations return, as well as drivers from across Nintendo titles and even from other games altogether. If Mario Kart 9 is to be released in time for the anniversary next year, announcing it at E3 makes a lot of sense – building up the hype and giving fans plenty of time to get excited!

I’m not sure whether to classify this one as a wish or a prediction, because I feel certain that Nintendo will be doing something to mark the Mario Kart series’ anniversary – but will they announce it this month? We’ll have to see!

Number 3: Anything Star Trek

Could a new Star Trek game be on the horizon?

The Star Trek franchise has not done well in the gaming realm. In recent years, Star Trek Online has been the only game in town – literally – and as someone who isn’t big on massively multiplayer online games, it just isn’t “my thing.” I’d love to see ViacomCBS take advantage of Star Trek’s return to the small screen and commission a video game adaptation. Whether that would be something connected to a classic show or something based on modern Star Trek wouldn’t matter to me – though I could see the advantages of a game based on Discovery or Picard from the company’s perspective.

This is definitely a pure wish, because I’ve heard no rumours nor seen any indication that ViacomCBS has any plans to license out Star Trek in a big way. There are mobile games, the online game, and there was even a browser game earlier this year, but when it comes to putting together the kind of single-player title that I’d really love to see, the Star Trek franchise hasn’t shown any interest since the disastrous 2013 Kelvin timeline game.

2013’s Star Trek was not a good game, unfortunately.

It’s possible that that buggy, poorly-received title has harmed Star Trek’s brand from a gaming point of view, which is such a shame. There should be a pretty big overlap between Trekkies and gamers, but the franchise has consistently failed to capitalise on that, with Star Trek games going all the way back to the ’80s being of little interest to most folks.

If ViacomCBS could contract a big studio to put out the equivalent of a Jedi: Fallen Order or Mass Effect I’d be beyond thrilled. Will it happen at E3 – or ever? I have no idea. Probably not, but there’s always hope!

Number 4: Fall Guys coming to Switch and Xbox

Fall Guys is coming to Switch… eventually.

Though Fall Guys promised earlier in the year that a release on both Switch and Xbox is on the cards, there’s currently no release date on the schedule. Announcing one at E3 would be a big boost for the fun little obstacle course-battle royale game, and as I’ve said on a few occasions now, Nintendo Switch in particular feels like a perfect fit for Fall Guys.

There have been some improvements made to Fall Guys recently, like the addition of cross-platform play, the introduction of new rounds and round variants, and additional challenges that make logging in and playing more frequently feel rewarding. But there’s still a ways to go for Fall Guys if new owners Epic Games hope to break into the upper echelons of multiplayer gaming.

Hopefully Fall Guys will continue to improve – as well as finally be released on other platforms.

Fall Guys had “a moment” in August last year, in the days immediately following its release. But issues with cheating soured a lot of players on the game, and there’s work to do to rebuild both its reputation and playerbase. The announcement of Switch and Xbox versions of the game would bring renewed attention to Fall Guys, perhaps convincing lapsed players to pick it up again.

Though developers Mediatonic have stated that there are no current plans to make Fall Guys free-to-play, the delay in getting the Switch and Xbox versions ready makes me wonder if a bigger overhaul is on the cards. Announcing it at E3, with the eyes of players around the world on the games industry, would make a lot of sense and drum up plenty of hype.

Number 5: Knights of the Old Republic III/Knights of the High Republic

A new Knights of the Old Republic would make a lot of fans very happy indeed!

Rumours swirled earlier in the year of a new entry in the Knights of the Old Republic series of Star Wars role-playing games. Originally developed by BioWare, with a sequel created by Oblivion, the Knights of the Old Republic games are among my favourite games of all-time, and a sequel just sounds fantastic!

The Star Wars franchise is seemingly stepping away from its exclusive deal with Electronic Arts, so perhaps a studio like Oblivion could come back to pick up the mantle. Or we could learn that BioWare is coming back to the series that laid the groundwork for titles like Mass Effect and Dragon Age.

These two games were just fantastic.

It’s been 17 years since Knights of the Old Republic II was released, so that could mean a new entry in the series won’t be a direct sequel and will instead focus on new characters. The so-called “High Republic” era is currently a big deal in Star Wars spin-off media, focusing on a time period about 300 years prior to the film series – and several millennia after Knights of the Old Republic. I can’t help but wonder if a new game could be Knights of the High Republic instead!

However, Knights of the Old Republic II definitely teased a sequel, and the stories of both Revan and the Jedi Exile are arguably incomplete (despite some mentions or appearances in the online multiplayer game The Old Republic). The Star Wars franchise has recently been in the habit of announcing games shortly before their launch – like last year’s Squadrons. If that happens again, maybe we’ll get a new Star Wars game later this year!

Number 6: Jedi: Fallen Order II

Jedi: Fallen Order was amazing.

Sticking with Star Wars, we know that Respawn Entertainment is currently working on a sequel to 2019’s Jedi: Fallen Order. Though development may have only begun in earnest when the success of the first game became apparent, it’s not inconceivable that there’ll be something concrete to show off at this year’s E3, even if the game isn’t coming any time soon.

Cal Kestis’ story could take a different direction in the sequel, as the end of the first game left things open-ended and with no clear destination. Jedi: Fallen Order introduced us to some amazing characters, and it’s going to be wonderful to find out what comes next for all of them. I doubt Jedi: Fallen Order II will be released this year – it may not even be released next year – but a little tease to keep fans interested is no bad thing at an event like this!

It would be great to see Cal and the gang return.

Jedi: Fallen Order definitively proved to companies that have been moving away from single-player titles that there’s still a lot of room for success and profit in the medium. That’s an incredibly positive legacy for any game, and after fans had been vocal about wanting a single-player, story-focused Star Wars game, the fact that it succeeded and sold millions of copies showed Electronic Arts and other big companies that it’s worth investing in this kind of title.

I’m happy to wait for Jedi: Fallen Order II. The original game was released without major bugs or glitches, something which should be expected but which won it a lot of praise in an industry where “release now, fix later” has almost become the norm. Rather than rush the sequel, I hope Respawn and EA take their time to give it the polish it deserves.

Number 7: Mass Effect 4

Promo art for Mass Effect 2.

It would make a lot of sense for BioWare and Electronic Arts to capitalise on the successful release of Mass Effect: Legendary Edition to at least tease or hint at what’s coming next for the franchise. We know, thanks to an earlier announcement, that Mass Effect 4 is in early development, but aside from a cinematic teaser we know nothing about the next entry in the series.

One of the reasons Mass Effect: Andromeda didn’t succeed (aside from its bugs and launch issues) was that it ignored the ending of the third game and tried to do its own thing off to one side. The end of the Reaper War was a significant moment for the Mass Effect galaxy and its races, and piecing together what happens next is something many fans are interested in, despite the disappointment many felt at the three ending options for Mass Effect 3.

With the Reaper War over, where will the drama and action come from in Mass Effect 4?

Mass Effect 4 has a difficult task. It has to follow on from an epic “war to end all wars” type of story in a way that doesn’t feel anticlimactic and small. That’s not going to be easy, and I can understand why BioWare instead chose to tell a side-story in Andromeda instead of trying to confront this challenge head-on. With the game in development, though, I assume they’ve figured something out!

Mass Effect: Legendary Edition can be seen as a test or a dry run for a new game, and judging by the success it’s seen over the last couple of weeks, I have no doubt that a new entry in the series will be highly anticipated by fans.

Number 8: Grand Theft Auto 6

After almost a decade, surely a new Grand Theft Auto game can’t be too far away?

For too long Rockstar have been milking Grand Theft Auto V’s online mode, and it’s time for a change. After the longest gap between games in the history of the franchise, a new title in the open-world crime saga is long overdue, and it would be great to get some kind of news – even just the tiniest tease – at E3.

Rockstar has already committed to porting Grand Theft Auto V to PlayStation 5 and Xbox Series S/X, diverting time, money, and development resources away from making a new game. I’ve said before that Grand Theft Auto V has run its course by now, and the disappointed reaction from fans to news of a port to new consoles backs that up. It’s high time for a new title.

Grand Theft Auto V’s port to new hardware left many players upset.

Will it happen, though? I mean it will eventually happen, of course; there’s too much money in the brand to let it end with Grand Theft Auto V. But despite the fact that some players have been vocal about wanting a new title, Rockstar has thus far shown no signs of working on a sequel. In some ways, perhaps the success of Grand Theft Auto V has become a problem for the franchise; the more time passes, the harder it will be for any sequel to live up to its illustrious predecessor.

Finding a way for Grand Theft Auto 6 to differentiate itself from the current iteration of the series is also a challenge. Another sunlit coastal city in the present day probably won’t cut it – so where should Rockstar take the series? Maybe we’ll see the first indications soon!

Number 9: Civilization VII

Promo screenshot of Civilization VI.

It’s been almost five years since the release of Civilization VI, so it wouldn’t surprise me to learn that a new entry in the series is in development. The most recent expansion pack for Civilization VI – titled the New Frontier pass – may be the game’s last, with no further announcements of DLC coming since last year. Perhaps Firaxis has already begun to shift development to a new game?

I was pleasantly surprised by Civilization VI when I picked it up in 2016. Having not been a big fan of previous turn-based strategy games I was initially sceptical, but I’m glad I took the plunge! I ended up sinking hundreds of hours into Civilization VI as the last decade drew to a close, and there’s a lot to be said for the series.

The Civilization series has come a long way since its inception in the early 1990s!

A new game would shake up the formula without reinventing the wheel, introducing different ways to play or bringing back successful features from past entries in the series. There would also be the potential to introduce brand-new factions and leaders – a subject I took a look at a few weeks ago.

Series like Civilization, which don’t see annual releases, can sometimes cause controversy if a new entry is regarded as being released “too soon” after the previous one. But the Civilization franchise has usually put out a new game roughly every four to five years on average, so the time could be coming for a new entry.

Number 10: Xbox Game Pass

Xbox Game Pass is a great and inexpensive way to get access to a large library of titles.

Game Pass has taken off over the last few months, and is one of the most compelling arguments in favour of buying an Xbox right now, as well as offering a relatively inexpensive way into gaming in general. Microsoft will be making a big appearance at E3, and I can’t help but wonder what news they’ll have regarding Game Pass.

Some have suggested that a deal might be on the table to bring Xbox Game Pass to Nintendo Switch or even PlayStation; I’m not sure that’s practical considering the divide between Microsoft and Sony in particular, but you never know! After Bethesda and EA Play have both brought significant libraries of games to the service in recent months, I’m beginning to wonder what’s left for Microsoft to possibly add!

EA, Bethesda, and more… Game Pass continues to grow!

Regardless, I’m sure that any titles Microsoft show off, including big Bethesda titles like Starfield or even The Elder Scrolls VI, will be coming to Game Pass, so that’s a good start. But using the opportunity of E3 to really push the service and show how it’s continuing to expand would be great from Microsoft’s perspective.

PlayStation 5 and Xbox Series X consoles are still sold out everywhere, but there seem to be more Xbox Series S consoles available at the moment. Game Pass also makes picking up a pre-owned Xbox One a pretty good proposition in the short term, so Microsoft has a lot of scope this month to hook in and convert players to their platform – and Game Pass is the way to do it.

Number 11: Halo Infinite

Halo Infinite was delayed, but it’s still being worked on.

Speaking of Microsoft and Xbox, following a disappointing reveal last year, Halo Infinite was postponed. Originally the game was supposed to be the Xbox Series S/X’s flagship launch title, but as I predicted at the time, its absence ultimately didn’t prove a huge hurdle for the new console’s launch.

Since original developer Bungie abandoned the Halo series to pursue Destiny in 2010, the series has struggled to hit the highs of earlier titles. Halo 4 and Halo 5 were both well-received by some fans but disliked by others, and there’s a sense that the Halo series really needs a win with its next iteration. I fully support developers 343 Industries delaying the project and taking the necessary time to bash it into shape. Maybe we’ll see what they’ve been working on at E3!

Promo art for the Halo series.

With a Halo television series also in the works, it should be a good time to be a fan of the sci-fi shooter series. Hopefully the issues with Infinite have been ironed out, and even if there’s still no definite word on when it’ll be released, there will be something to show off to tide fans over and restore hope in the series’ future.

I enjoyed playing Halo and Halo 2 back on the original Xbox, and I’ve recently had fun with The Master Chief Collection on PC, which included a couple of titles I hadn’t played. I’m interested to see what Infinite will bring to the table.

Number 12: Elden Ring

A figure from the Elden Ring teaser trailer.

I have to be honest: I’m not sure if Elden Ring is going to be “my kind of thing.” Don’t get me wrong, I like George R R Martin – who’s working with developer FromSoftware on the project – but the teaser trailer gave off a kind of horror vibe that just rubbed me the wrong way, I guess.

I’m also not a fan of FromSoftware’s “extreme difficulty for the sake of it” style of gameplay. There’s no indication that Elden Ring will be as horribly difficult as the likes of Dark Souls, but the developer’s reputation precedes them, and their unwillingness to add difficulty options in their games is not something I appreciate. For those reasons and more it may end up being a game I skip!

A rather creepy moment from the teaser trailer.

Despite that, I like the idea of a new dark fantasy role-playing game. The involvement of George R R Martin has a lot of fans understandably excited, as he’s one of the best authors working in the genre today. Other than that, and a short cinematic teaser, we don’t know very much at all about Elden Ring – so this could be the moment for Bandai Namco to finally show off some gameplay!

If I were being hopeful, I guess I’d say that I’d like to see a darker, more polished looking version of The Elder Scrolls, with plenty of side-missions, lots of factions to join or fight against, and a main story that can be played through right away or sidelined in favour of doing other things. Whether Elden Ring will be anything like that, or whether it’ll be closer to Dark Souls is anyone’s guess at the moment!

Number 13: Super Mario 64 remake

Battling Bowser in HD? Yes please!

This is a game that I truly felt was a possibility last year, when Nintendo was marking the 35th anniversary of the Super Mario series. Ultimately the company opted to include a pretty crappy version of Super Mario 64 – with a weird screen resolution that left black bars on all four sides of the screen – as part of the underwhelming Super Mario 3D All-Stars collection.

But maybe the rumours of a reimagining of this classic 3D platformer from 1996 weren’t just made up! Maybe Super Mario 64 is being remade using the engine from Super Mario Odyssey, and maybe it’ll be announced this month! Maybe.

Super Mario 3D All-Stars did not do justice to this game. A full remake would be amazing, though!

There are relatively few games that I’d be really excited to see remade, because in a lot of cases – especially when dealing with relatively recent games – the original versions still hold up pretty well. But after 25 years, there’s definitely scope to remake Super Mario 64, bringing it up-to-date for a new generation of players.

With the game’s 25th anniversary happening this year, perhaps Nintendo’s love of anniversary events will have convinced them it’s worth putting together a remake! Either way, if you can find a copy the original game is well worth playing if you missed it first time around.

Number 14: Lego Star Wars: The Skywalker Saga

Teaser art for Lego Star Wars: The Skywalker Saga.

The third Star Wars title on this list is a fun one! Lego Star Wars: The Skywalker Saga was originally due for release last year, before being delayed. The game will be a follow-up to the very successful 2007 game Lego Star Wars: The Complete Saga, which if you haven’t played I can’t recommend highly enough!

The chance to revisit the Star Wars world with a fun Lego twist – in high definition, this time – has been appealing since The Skywalker Saga was announced a couple of years ago, and this is one game I’m definitely looking forward to. When it was delayed there was mention of a 2021 release, but no date or even release window has yet been elaborated on. Maybe E3 could be the right moment!

Rey and Kylo Ren clash in another promo screenshot for the game.

Though they arguably overdid it and burned out somewhere in the late 2000s or early 2010s, Lego adaptations of popular franchises have been a lot of fun. Lego Star Wars was one of the first to really go mainstream and see big success, but other titles which adapted properties like Indiana Jones and Pirates of the Caribbean were good fun as well.

It would be great to get a solid release date and see a little more of the game. Adapting all nine films in the Star Wars series into a single game is no mean feat, but it’s a challenge that developer Traveller’s Tales has never shied away from. I’m sure that The Skywalker Saga will prove to be a worthy successor to previous Lego Star Wars titles.

So that’s it! A few of my predictions – and wishes – for this month’s E3.

The official E3 2021 logo.

Could you tell which were predictions and which were wishes? I’m not sure I could tell you which were which in every case, so don’t worry! After a rough year, which hasn’t been helped by myriad delays and shortages, it’ll be nice to see players getting genuinely excited about upcoming titles once again. Whatever is ultimately announced or revealed, I’m sure there’ll be something of interest to me, something I can put on my wishlist for later in the year!

Though I’ve never been to E3, I did attend two iterations of GamesCom – Europe’s biggest games fair – in the past when I used to work for a large games company. As I said last year, these digital events are arguably the future of games marketing. Not only are they substantially cheaper than paying to rent a convention centre in California, but it gives the companies greater control over their own messaging. Though the headline this year is “E3 is back!” I would argue that it isn’t – not really. E3 was an in-person event, an overblown trade fair that started allowing members of the public to attend. What we’re going to see this month will be all-digital and quite different.

I hope this was a bit of fun as we look ahead to E3. There are plenty of upcoming games to get excited about, and I shall be watching the various presentations with interest!

All titles mentioned above are the trademark or copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. E3 2021 takes place digitally from the 12th to the 15th of June, with additional events taking place throughout the month of June. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect: Legendary Edition – what’s the best ending?

Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy – including Mass Effect: Legendary Edition – and its ending.

Like it or hate it (and my god do some people hate it) Mass Effect: Legendary Edition retains the three-and-a-half possible endings present in the Mass Effect 3 Extended Edition DLC from 2012. In this article I’m not going to spend too much time critiquing the ending of the games from a narrative perspective, but rather try to answer a question I haven’t really seen many fans asking: which is the “best” ending? And no, this isn’t a guide as to how to achieve a specific ending or outcome; it’s a consideration of the pros and cons of the various ending options.

Just to recap if it’s been a while since you played Mass Effect 3, Commander Shepard and their crew spend much of the game putting together fleets and forces to defeat the Reapers. The key to victory in the Reaper War seems to be the Crucible – an ancient superweapon that the races of the galaxy come together to build across the game. After an intense battle in space and on Earth, the Crucible docks at the Citadel, ready to be armed and fired, bringing the war to an end.

How should Commander Shepard bring about an end to the Reaper War?

After arriving at the control room for the Crucible, Shepard is able to interact with the Catalyst – an artificial intelligence in control of the Reapers. The Catalyst tells Shepard that the reason for all of this death and destruction is to “preserve” organic life by harvesting it; otherwise organic life would inevitably be exterminated by synthetic life. The Catalyst then presents Shepard with three very different ways to use the Crucible, and it’s these three options we’re going to look at in a bit more detail today.

I’m going to exclude the option to not use the Crucible. Continuing to fight a doomed conventional war when the superweapon was available seems like a bad option, and players who go down this route ultimately learn that the Reapers were successful in their harvest of humanity and everyone else – duh, right? So that option is clearly not a good one in terms of outcome, though I guess you could argue that there’s a certain satisfaction in saying “I choose not to choose” and continuing to fight.

It’s possible to “fight back” against the Catalyst – but doing so dooms every race in the galaxy.

Assuming players have accrued enough war assets and done as much as possible to get ready for the final confrontation, the Catalyst will present Shepard with three options for using the Crucible: destroy the Reapers, control the Reapers, or fuse all organic and synthetic life together by rewriting everyone’s DNA. These options are substantially different from one another, and while many players have a gut reaction as to which is the “right” decision, each has points in its favour as well as major drawbacks.

Let’s begin with the most popular choice by far: using the Crucible to destroy the Reapers. I can’t remember where or when I read this, I think it must’ve been circa 2012-13 when Mass Effect 3 was new, but a survey was conducted asking players which ending they chose, and “destroy” received almost 75% of the votes. That’s what I’m basing my claim that it’s the “most popular” ending on, at any rate!

The “destroy” ending may be the most popular with fans and players.

The biggest point in favour of this ending is that, if you have a high enough war score, it’s at least implied that Shepard might’ve survived. In a very brief scene lasting only a few seconds, amidst the ruins of what could be either the Citadel or London, a figure wearing burnt armour with an N7 dog tag sharply inhales right before the credits roll. Though Shepard’s survival has never been officially confirmed, many players – myself included! – subscribe to the notion that this figure simply must be Shepard. If there is to be a continuation of their story in Mass Effect 4, this is the only way it could happen based on what we see on screen.

Though on some level we all want our hero to survive, in many ways Shepard’s survival could be argued not to fit with the tone of the story. Both with the Citadel DLC (which is now incorporated into Legendary Edition) and with the sequence immediately prior to the assault on the Citadel beam, Shepard said their goodbyes to their friends and crewmates. There was a finality to Shepard’s story; the person who saved the galaxy. Having them survive might feel great, but it doesn’t necessarily make a fitting end to their story. Some narratives are destined to end with the death of the protagonist, and I’d argue that the Mass Effect trilogy probably fits that mould.

This moment appears to show Shepard surviving.

Setting aside their possible survival, the “destroy” ending best represents Shepard achieving what they set out to do. Destroying the Reapers has been Shepard’s mission since they first learned of their existence in the first game, and though there were hints at possibly being able to co-opt or control the Reapers, especially during later missions in Mass Effect 3, Shepard and their allies had argued against this at every opportunity. Destroying the Reapers, or defeating them militarily, appeared to be the only option; Shepard’s only goal.

But the “destroy” ending comes at a price, especially for players who’ve managed to navigate the tricky path across all three games to achieving peace between the geth and quarians or who have befriended EDI. Using the Crucible to destroy the Reapers also results in the destruction of other synthetic life forms, including EDI and the geth. This makes the price paid for destroying the Reapers very high indeed, as it’s possible to befriend the geth and EDI – and of course Legion was a big part of Mass Effect 2 in particular.

The “destroy” ending condemns Legion’s entire race to death.

I really like Legion, both as a squadmate and as a character. Doing the mission Rannoch: Geth Fighter Squadrons also lets Shepard find out a great deal about the geth’s initial war against the quarians, and to say that they were wronged would be an understatement! Destroying EDI could be argued to be a sacrifice worth making; she is, after all, a single individual. But destroying every geth, especially if peace has been achieved and the geth have begun to adopt individual personalities, is tantamount to genocide.

So is exterminating the Reapers. Though in that case it’s arguably “kill or be killed,” the Reapers are nevertheless a sentient race, one far older than any other in the galaxy and with motivations and goals that humanity simply does not understand. The Reapers’ ruthless and relentless war may condemn them to death, especially since diplomacy and negotiation are not options, but the decision to wipe out the entire race, even for the sake of survival, should not be taken lightly. The Catalyst doesn’t give Shepard an option of talking the Reapers down, though.

The Reapers need to be stopped or defeated, but eradicating all of them is ethically problematic!

So Shepard has the option to go ahead with their plan and destroy the Reapers, perhaps on the understanding that the loss of the geth and EDI is a price worth paying for the survival of humans, turians, asari, and all the other galactic races. This is an extreme example of the calculus of war – sacrificing some so that others can survive. But despite Shepard’s initial goal of destroying the Reapers being in sight, the Catalyst offers alternatives – alternatives that Shepard (and us as players) are right to consider.

Throughout Mass Effect 3, a frequently-heard line from many characters is that nobody is sure precisely what the Crucible will do when activated. It’s only Shepard who learns what options are available, and although their intention was to defeat the Reapers, if a better option is available then it makes sense for Shepard to take advantage of that – especially considering the drawbacks of using the Crucible to destroy the Reapers.

Liara is one of many characters who tells Shepard that she isn’t sure what the Crucible will do when activated.

The first of the two other options presented – assuming players have a high enough war score – is to control the Reapers. This was the Illusive Man’s goal, though he was indoctrinated and thus unable to take advantage of the Reapers as he hoped. By choosing the “control” ending, Shepard will replace the Catalyst as the force in command of the Reapers – sacrificing their own body in the process. Shepard is thus able to make the Reapers leave, ending the war without further loss of life.

On the surface that seems like a reasonable option – it would save the lives of EDI and the geth while ending the war. But I have concerns! The Reapers, despite being coordinated by the Catalyst, appear to be sentient beings. Seizing control of them may be possible, but how long would Shepard remain in control? Is their personality forceful enough to permanently overcome the likes of Harbinger? By taking control of the Reapers and directing them to leave the galaxy, the Reapers aren’t defeated or destroyed and will continue to exist – meaning the threat hasn’t gone away.

Shepard has the option to take control of the Reapers, but will that be a good long-term solution?

Even if Shepard were able to remain in control of the Reapers in the short term, we’re potentially talking about an indefinite amount of time, at which point all bets are off. Perhaps Harbinger or other Reapers are able to change Shepard’s mind, convincing them that a new harvest is necessary after all. Perhaps Shepard goes crazy after millennia of isolation from their own people, or loses control of the Reapers. There appear to be too many variables and unknowns to make this feel like a safe and permanent end to the Reaper threat.

So that brings us to option number 3: synthesis. Shepard is given the option to add their energy to the Crucible, forcibly changing all organic and synthetic DNA at a molecular level, creating a galaxy full of organic-synthetic hybrids. All races, whether krogan, salarian, human, or geth would be altered, presumably being augmented with a combination of synthetic and organic components.

Is the “synthesis” ending the right choice, or even a choice Shepard has the right to make?

The Catalyst seems to present this outcome as not only the best option, but as something inevitable; an end goal it has been trying to reach. By fusing organic and synthetic life together, it argues, both will benefit and come to fully understand and appreciate each other. This is obviously a monumental decision for Shepard, with a lot of information – and opinion – being thrown at them mere moments before the decision has to be made.

My issue with the “synthesis” ending is that it shouldn’t be Shepard’s decision alone. A decision of this magnitude, even if it’s “correct” according to some, can’t be made for every sentient being in the galaxy by one individual; doing so is a grotesque over-reach of power, something no leader should ever be able to do. Not only that, but Shepard only hears a single opinion on this subject – the opinion of the Catalyst. Even if the Catalyst has been studying the idea of organic-synthetic synthesis for millions of years, can Shepard really trust it?

Is “synthesis” really the best outcome? The Catalyst argues it is…

We’re dealing with the force behind the Reapers. All of the death and destruction that Shepard has seen, from Sovereign’s rise and the war against the Collectors through to the Reaper invasion itself is all caused by the Catalyst; an artificial intelligence which, according to its creators, the Leviathans, betrayed them and rebelled. Even if the Catalyst is 100% sincere in its belief that synthesis is the best possible outcome for everyone, can Shepard trust its judgement?

This is a being which decided that the best way to “save” organic civilisations is mass murder, co-opting and indoctrinating the few survivors into working for its purposes and goals. Its judgement has to be questionable at best; perhaps it’s simply a very sophisticated computer with a programming error! The fact that the quarian-geth conflict can be peacefully resolved, and that EDI is accepted by members of the Normandy’s crew suggest that peace between organics and synthetics is not as impossible as the Catalyst believes, and rather than simply accepting its judgement and view of the galaxy, surely it’s worth Shepard considering the possibility that the Catalyst is wrong. Machines, even very clever ones, can malfunction, and perhaps the Catalyst is experiencing something like that.

“Synthesis” comes along as an option right at the last moment, and hasn’t really been explained or built up across the trilogy.

If Shepard does accept the Catalyst’s version of events, and accepts that synthesis is the best – and perhaps only – way to prevent future conflict, it means fundamental change for every sentient being in the galaxy. The consequences of this decision are almost unfathomable; it’s very difficult to wrap one’s head around the scale of the change Shepard is being asked to make. The positives – assuming the Catalyst can be trusted – are monumental: an end to conflict and war, unlimited knowledge, and perhaps even immortality are all on the table.

The game seems like it wants to present “synthesis” as the best ending, the one with the most upsides. But even if we take the Catalyst at its word and trust EDI’s epilogue seeming to show the galaxy on course for a new golden age, the question remains: was this Shepard’s decision to make? By changing everyone at a fundamental level, is that not similar to the Reapers’ own goals of harvesting organics and forcing survivors to become synthetic? In the short epilogue scene, everyone involved seems to just go along with what’s happened, perhaps suggesting their ways of thinking and even personalities have been altered. Is this truly a win, then, or just a galaxy-wide case of indoctrination?

“Synthesis” would allow synthetics like EDI to fully understand organics – according to the Catalyst – and prevent future wars.

I’m not sure that there is a “best” ending to the game! Despite the justifiable criticisms of Mass Effect 3′s ending in 2012, the options on the table are varied and nuanced, with each presenting pros and cons. On my first playthrough of Mass Effect 3 I chose the “destroy” ending, because it seemed in keeping with what Shepard had been fighting for. But it comes at a high price, and the options to control the Reapers or go for synthesis both hold appeal, especially because it means saving the geth and EDI.

To answer the question I posed at the beginning: I don’t know. Each ending has points in its favour and each has drawbacks. “Control” seems to offer the greatest potential for something to go wrong, “destroy” means killing friends and allies, as well as condemning two races to extinction, and “synthesis” not only means Shepard deciding something monumental for everyone in the galaxy, but is also questionable at best because of who advocates for it, and the fact that it only appears as an option right at the very end of the game.

Which ending should you choose? I don’t know!

I don’t blame anyone who has a difficult time deciding which option to choose! The fact that there are three complex choices may not be to every player’s taste, especially considering the myriad choices and options available across the trilogy, but the fact that each ending represents a radically different vision of the future of the galaxy is, at the very least, interesting.

One of the great things about a series like Mass Effect is replayability. It’s possible, then, for different versions of Commander Shepard to make different choices, choices which best fit their personality and the way that individual would handle this moment. Shepards who weren’t able to make peace between the geth and quarians might have no qualms about destroying the Reapers and other synthetics, whereas those who were very attached to Legion and his people may desperately look for another option – and that’s just one example. So maybe the true answer to the question I asked at the beginning is: “whichever one you think is best.”

Was that a cop-out? Maybe! But I stand by it. I have a hard time making this choice – it’s by far the most difficult in the entire trio of games, even though the short epilogue that follows is anticlimactic at best. The fact that the writers of the Mass Effect series succeeded at getting players so invested in the world they created that the choices posed at the very end feel like they matter is testament to how amazing these stories are. Because of how different the endings are, though, it does raise an interesting question: which one will BioWare choose as “canon” when they come to make Mass Effect 4?

Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including all titles and properties mentioned above – is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect theory: unlucky humans

Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy – including Mass Effect: Legendary Edition.

I’ve recently been playing through Mass Effect: Legendary Edition, having picked it up on release day. It had been five or six years since I last played through this outstanding sci-fi trilogy, and it’s been great fun getting stuck into the Mass Effect galaxy all over again. The writers of the Mass Effect series put in a lot of effort to build a world that’s easy to get lost in, and having spent so much time over the last week playing through the games, I’ve come up with a theory based on some of the things that Commander Shepard and their crew have learned. This time I thought it could be fun to run through that theory!

Here’s the short version: humans in the Mass Effect trilogy were incredibly unlucky. Humanity discovered mass relay technology only about forty years prior to the events of Mass Effect, joining the galactic community a few years later. By the time of the Reapers’ arrival in the Milky Way galaxy, humanity had only been a major spacefaring race for a few years, whereas the salarians, asari, turians, and others had been established across the galaxy for millennia. If the Reapers had arrived a few decades sooner, or if humanity’s progress toward spaceflight and exploration had been slower, perhaps humans could have avoided the Reaper War altogether, and arrived to find the galaxy devoid of spacefaring races ripe for colonisation. If the Council had left behind detailed records of the Reaper War, perhaps humanity could have had literally millennia to prepare a defence for the next Reaper attack.

Though the Citadel Council were not exactly helpful when Shepard warned about the Reapers, perhaps the Council races would have left clues and information behind that could have helped humanity if they had been wiped out.

That’s a basic overview of the theory. So let’s start by looking at some of the evidence we have that could be argued to support it. We should start at the beginning: Sovereign’s attempt to open the Citadel mass relay and bring the Reapers back. We don’t know exactly when Sovereign awakened, or even whether the ancient machine ever slept; it may have been observing the galaxy for millennia. But we do know that its original plan to open the Citadel mass relay to the Reapers was thwarted by the Prothean survivors from Ilos. These Prothean scientists travelled to the Citadel and ensured that Sovereign’s signal would fail, and it’s for this reason alone that the Reapers did not invade earlier.

Across Mass Effect 1, several characters speculate that Sovereign may have been working to build alliances slowly over the course of several centuries – perhaps even as far back as the Rachni Wars 2,000 years before the events of the games. If we take a timeframe of “centuries” plural, we can make the case that Sovereign originally planned for this cycle’s harvest to begin in the 1700s or 1800s – but its attempts to start the cycle failed due to the actions of the Ilos Protheans millennia earlier.

It may have taken centuries for Sovereign to figure out what went wrong and find allies in Saren and the geth.

Given that the Reapers’ motivations appear to be to “save” organic life from what they consider to be the inevitable betrayal by synthetic life, one event that may have prompted Sovereign’s initial plan to open the Citadel mass relay is the creation of the geth. If Sovereign was alert and scanning the galaxy, it may have concluded that the geth were on a path to becoming sentient and enacted its plan to open the relay. This once again places Sovereign’s first attempt to bring back the Reapers in the 18th or 19th Centuries.

Next we’re going to jump ahead to Mass Effect 3 and latch onto something Liara told Shepard. Based on her calculations, the Reaper harvest would take somewhere in the region of 100 years. Assuming that would still be the case if the Reapers had arrived in the 1700s or 1800s as mentioned above, it seems reasonable to conclude that the Reapers could have arrived in the galaxy, harvested all advanced organic life, and departed back into dark space before humanity was even in a position to realise what had happened, or that there had ever been a galactic community and Citadel Council.

Would the Reapers have chosen to harvest humanity if they had arrived in the 19th Century? I doubt it!

But surely the Reapers would have gone for humanity as well? That would be the counter-argument to this theory in general. And while we can’t be sure, one point I would make against this counter-argument is that the Reapers, at least according to Admiral Hackett in Mass Effect 3, were ignoring the yahg. The only yahg we met in the Mass Effect series was the original Shadow Broker, but his species were a pre-spaceflight civilisation. Crucially, however, they were described as being an industrial civilisation with technology akin to 20th Century Earth.

If the Reapers were ignoring the yahg because their level of technology was not sufficiently advanced to “qualify” them for harvesting – and not because of some other reason, like their aggressive nature – then we can absolutely make the case that a Reaper invasion in the 1700s, 1800s, or even 1900s would have overlooked Earth entirely.

The Reapers did not target the pre-spaceflight yahg during their invasion – which could mean humanity would have been safe if the Reapers had arrived earlier.

In some ways we can argue that the number of humans in the galaxy – and how widespread humanity is – doesn’t seem to gel completely with the idea that Earth only joined the galactic community within the last few decades. But that’s just down to production-side reasons – human characters are easier for us as players to relate to, as well as probably being easier to create and animate! Dr Bryson in Mass Effect 3 tells us that first contact with aliens happened in his lifetime, so even if we disregard everything above regarding Sovereign and Ilos, I still can’t help but feel that if the Reapers had arrived only a few years earlier, humanity might still have been overlooked!

If humanity didn’t have faster-than-light travel, hadn’t discovered the Prothean ruins on Mars, and were unaware of the Charon mass relay, perhaps the Reapers would have focused their efforts on other races even if humans had already achieved limited spaceflight. This is much more speculative, but I would argue that nothing we see of the Reapers’ behaviour in the games rules it out.

The discovery of the Mars archive propelled humanity onto the galactic stage. If it had remained hidden, perhaps the Reapers would have overlooked humans – at least during this cycle.

Assuming that this theory is accurate, and that the Reapers arrived either centuries or decades before humanity would have encountered the galactic community, what happens next? If humans emerged as a spacefaring race within a few years of the Reapers concluding their harvest of the asari, turians, salarians, etc. what would happen? In all three games, the Reapers’ 50,000-year cycle of harvests appears to be a fairly rigid thing, with Liara and others noting that the cycle of extinctions appears to repeat on that basis. But is that set in stone?

I would suggest that the presence of Sovereign could be taken to mean that it isn’t. Sovereign’s purpose, as speculated by several characters in Mass Effect 1, was to scan the galaxy and wait for species to reach the appropriate level of development – perhaps beginning to work on their own AIs – before summoning the Reapers. It may just be coincidence that this happens roughly every 50,000 years – or it may not be!

Liara, an archaeologist, seemed to be sure that Reaper harvests occur roughly every 50,000 years – which might mean they happen on a set timeframe regardless of what’s happening in the galaxy.

But Sovereign wouldn’t summon the Reapers if there was no one to reap, right? If no species had developed to the point where the Reapers would harvest them, they would surely wait instead of just showing up to meet an arbitrary schedule; they seem cleverer and more adaptable than that! So presumably this works in reverse, too – if humanity had emerged in the years after a harvest, discovered the Citadel and began to expand, presumably the Reapers wouldn’t just ignore that for 50,000 years!

The Prothean Empire, though, could be taken as a counterpoint to this argument. The Protheans were more advanced than any of the Citadel Council races, and their Empire appears to have endured for millennia. Not only that, but Liara explained that because the Prothean Empire was so far-reaching – occupying more worlds and systems than the extant races – it took the Reapers several centuries to harvest them fully. The length of time that the Protheans were left alone to develop and build thus suggests that the Reapers don’t necessarily have a set criteria of expansion or size for determining when to strike. I would suggest, based on the possibility that Sovereign became active around the time of the geth rebellion, that the development of AI may be one of the Reapers’ criteria when deciding to begin an invasion.

The Protheans seem to have thrived in the galaxy for millennia before the Reapers came.

So we’re left with two possibilities: either the Reapers would wait out the next 50,000 years as humanity built its own galactic civilisation – perhaps contending with the likes of the yahg – or they’d pounce when they felt humanity was ready to be harvested regardless of how recent the prior harvest was. Both arguments are equally valid, I feel.

Either way, though, it seems clear to me that humanity drew the short straw! The asari, salarians, and turians all enjoyed millennia or centuries as spacefaring races, and in that time were able to expand and explore further than humanity could in a few short decades on the galactic stage. If humanity hadn’t encountered the Mars archive when they did, or if the Ilos scientists hadn’t prevented Sovereign from contacting the Reapers in dark space when it originally intended to, it seems plausible to think that humanity might have been overlooked by the Reapers – at least in this cycle!

Humans may have had very unfortunate timing in joining the galactic community only a few years before a Reaper invasion!

With a 50,000-year head-start to explore the galaxy, investigate the ruins, and so on, there’s no telling what humanity could have accomplished. With the Citadel and mass relays at their disposal, and no other spacefaring races to get in the way, human development could have been unlimited, and given the Mars archives held information about the Reapers and the Crucible, humans would have potentially had millennia to prepare for the next Reaper invasion.

That’s my theory, at any rate! Fans of the Mass Effect games have put together various theories since the first game was released in 2007, including the famous indoctrination theory which proposed that Commander Shepard had become indoctrinated by the Reapers. This is just my small contribution to the discussion! With the recent launch of Mass Effect: Legendary Edition I’ve been playing through the trilogy again, and it reignited this theory which I’d originally considered a few years ago. It was fun to write it up!

As I always say, no fan theory is worth getting upset or worked up over. At the end of the day, this was just an excuse to talk about the Mass Effect series and take a closer look at one aspect of these fun games. I have some further thoughts on Legendary Edition which I hope to write up in the coming days or weeks, but for now I hope you enjoyed this theory. I think it seems plausible!

Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition and all properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten racetrack theme ideas for Mario Kart 9

With Nintendo planning a digital presentation for next month’s Electronic Entertainment Expo – more commonly known as E3 – rumours abound as to what they could talk about. The Legend of Zelda: Breath of the Wild 2? A new 3D Mario game? A new Donkey Kong title? Those are all contenders, and I would posit that Nintendo would be unlikely to put out a major E3 broadcast unless they had something big to say! But there’s still the prospect of a new Mario Kart game – something I’ve discussed on a couple of occasions already.

Super Mario Kart was released for the SNES in 1992, which means that next year will be the Mario Kart series’ 30th anniversary. In recent years we’ve seen a number of anniversary-themed events from Nintendo, and I can’t help but feel that they’ll do something to acknowledge Mario Kart. E3 would be the ideal time to announce Mario Kart 9, then, in time for the title to be released in the first half of next year!

Super Mario Kart turns 30 next year!

Maybe I’m wrong about that, though – and as I always like to say, I have no “insider information!” But regardless, it’s always fun to talk about the Mario Kart series and the prospects for a new title. Having already talked about a number of older racetracks I’d like to see come back, a roster of Nintendo characters who could be drivers, and even a handful of non-Nintendo characters who could join the fun, this time I want to talk about the possibilities for new racetracks – specifically, what theming Nintendo could use.

Past Mario Kart games had a number of Nintendo-themed tracks – such as Royal Raceway, based around Princess Peach’s castle, DK Mountain, which obviously pays homage to the jungle home of Donkey Kong, and of course the Bowser Castle tracks. But many Mario Kart titles also had more generic or non-Nintendo tracks too – things like Vanilla Lake, Choco Island, Sweet Sweet Canyon, and even Rainbow Road are all based less on specific Nintendo properties than just generic theming. My list will include a mix of both kinds of racetrack!

So let’s take a look, shall we?

Number 1: The museum from Animal Crossing: New Horizons

The upgraded museum as it appears in New Horizons.

A racetrack based around Animal Crossing: New Horizons seems like a given considering how popular the game has been since it launched! But rather than a generic island – or perhaps as well as one – I think a racetrack themed around New Horizons’ museum could be neat. I do still check in with my New Horizons island from time to time, partly because I still haven’t collected every last bug, fish, fossil and work of art! The museum is one of the game’s most interesting locations, and would make a fun setting for a racetrack.

Starting in the lobby, players would race through four areas: the bug room, fossil exhibit, art gallery, and aquarium. The aquarium offers the potential for underwater racing – if that feature is coming back in Mario Kart 9 – so there’d be at least two terrains as well as a variety of scenery! The higher levels of the museum would also offer space for jumps and tricks. But above all, it would be a different take on the expected “Animal Crossing island” track that I think would take a lot of folks by surprise.

Number 2: The Last Resort hotel from Luigi’s Mansion 3

The Last Resort hotel is the setting for Luigi’s Mansion 3.

I know, I know. My playthrough of Luigi’s Mansion 3, which I commenced in the run-up to last Halloween, still needs to be finished. And I will get around to it eventually! But for now, let’s consider how The Last Resort hotel could make for an amazing racetrack! The Mario Kart series has never shied away from spooky, ghostly racetracks, and given the popularity of Luigi’s Mansion 3 on Switch, incorporating it into Mario Kart 9 makes a lot of sense.

Players could start in the basement garage and race to the top in a one-way route broken into three segments. That would put a twist on several of the similar one-way downhill tracks in Mario Kart 8! Ghostly apparitions could make for interesting moving obstacles, and above all, the track would have the potential to be a lot of fun. There could certainly be jumps or aerial sections, though I’m not sure about racing underwater.

Number 3: A track based on the world of Minecraft

Promo screenshot for Minecraft.

This kind of ties into my idea of having Minecraft Steve as a playable racer! Minecraft has been popular on the Nintendo Switch – just as it has been on practically every other console – and considering that Nintendo and Microsoft have happily worked together to bring Minecraft Steve into Super Smash Bros. Ultimate, why not go one step further and have a Minecraft-themed racetrack?

The open worlds of Minecraft have a multitude of biomes and terrains, and there’s scope for anti-gravity racing up cliffs or down deep caverns, underwater sections through seas and rivers, aerial sections jumping off mountains or into the sky – and that’s before we even get to the Nether or the End! There could even be a Minecraft cup with four racetracks based around this game – though maybe that’s a bit much!

Number 4: Bubblaine from Super Mario Odyssey

Remember when the internet went wild for Mario’s nipples? We live in strange times…

There’s bound to be at least one racetrack based on a location from Super Mario Odyssey in the next Mario Kart title, so I’d like to propose Bubblaine! The Mario Kart series has previously featured a number of beach-themed tracks, but this would be the first to be based on an actual level from a mainline game. There’s even the possibility for a track based on Bubblaine – or the other water level from Odyssey, Lake Lamode – to be fully underwater, with no above-water sections at all. That could make for an interesting twist!

I like beach-themed racetracks in Mario Kart. They’re relaxing and often have great music, and though Bubblaine wouldn’t necessarily be unique in the Mario Kart series, it could pick up the baton for beach racetracks.

Number 5: New Donk City from Super Mario Odyssey

New Donk City is home to Mayor Pauline!

New Donk City played a big role in the marketing campaign for Odyssey, and it seems at least possible that Nintendo would want to capitalise on the name and imagery for Mario Kart 9 as well. There have been urban racetracks in the Mario Kart series before but none quite like New Donk City.

Just like how street circuits like Monaco or Singapore are popular in Formula 1, the closed-in nature of New Donk City’s network of roads could make for a fun racetrack. With tall buildings to potentially jump from, and Mayor Pauline’s iconic song forming the basis for the soundtrack, this one has a lot of potential to be a fun – if slightly tricky – racetrack!

Number 6: The Galar Region from Pokémon Sword & Shield

A promo screenshot of a city in the Galar Region.

I’ve never played a Pokémon game. Make of that what you will! But Pokémon Sword & Shield have been successful on the Nintendo Switch – despite the so-called “Dexit” controversy the games generated! Although Pokémon has always been a franchise strongly associated with Nintendo, no Pokémon characters or locales have appeared in the Mario Kart series – at least, not yet.

I don’t know too much about the Galar Region other than it’s based on my native United Kingdom, but that in itself could make for a fun concept for British Nintendo fans! There have been some Pokémon characters included in Super Smash Bros. Ultimate, so it’s not impossible to think that a crossover between two of Nintendo’s biggest exclusive properties is on the cards.

Number 7: The city of Kyoto, Japan

A dark street in the city of Kyoto.

Now we’re leaving the realm of video games behind to look at some racetrack themes from the real world. Kyoto – which was the capital city of Japan for more than 1,000 years before it moved to Tokyo – is where Nintendo is headquartered. Many of the company’s developers live and work in the city, and know it intimately. It could be a lot of fun for them – and for us as players – to bring the city to life as the basis of a racetrack.

A Japanese-themed racetrack is a win-win for any Mario Kart title in many ways. The game’s Japanese audience would be pleased to see a representation of their home, and there are many in the west who love all things Japanese and would be equally thrilled. Kyoto makes a lot of sense because of its connection to Nintendo, and we could see recreations of famous landmarks like the Imperial Palace, To-Ji Temple, Kyoto Tower, and Teramachi Street.

Number 8: A food-themed racetrack

Looks yummy!

Choco Island and Choco Mountain, which appeared in Super Mario Kart and Mario Kart 64 respectively, kicked off a trend of Nintendo including at least one racetrack with a food theme in most mainline Mario Kart games. In addition to chocolate we’ve had the likes of Cheese Land and Sweet Sweet Canyon. It would be great to keep this trend going with another foody track, perhaps one based around Japanese cuisine?

A restaurant could make for a fun setting, and would allow shrunk-down racers to drive through the kitchen, into the dining room, across tabletops, past plates of food, and so on. Mario Kart has always been a series which is happy to set logic aside when it comes to theming, so why not?

Number 9: Ice or a glacier

Ice and snow have appeared a lot in Mario Kart.

There have been plenty of snow- and ice-themed tracks in past Mario Kart games, and I’m sure the next entry in the series will bring at least one to the table. There’s scope for a track set on a glacier to have an environmental theme, especially if the glacier were melting! Perhaps each lap could see more and more of the glacier melt away, until the final lap has players racing through a track that’s more water than ice.

Regardless, snow and ice are tricky surfaces to race on, and can be made to feel extra slippery under the wheels of players’ karts. This alone makes them fun and challenging in equal measure, and I hope there’ll be at least one track with this kind of icy, wintry theme in Mario Kart 9.

Number 10: An alpine or mountain stage

A picture-perfect Alpine village and lake.

The famous cycling races Tour de France and Giro d’Italia both run stages through the Alps, and it’s something along those lines that I’m thinking of here. Mountainous racetracks in Mario Kart tend to either be snowy or have some other theming, but I quite like the idea of racing along past a mountain village, pine trees, and the like, in a track with an alpine setting.

The Alps border several countries, including France, Switzerland, Italy, and Austria, so elements from those cultures could be incorporated into the theming of the track. This could also be a one-way track divided into segments instead of a loop to run laps around.

So that’s it. Ten theme ideas for Mario Kart 9 racetracks!

Still the best version of Rainbow Road… change my mind!

Because Mario Kart 8 Deluxe is just a port of a Wii U game, there hasn’t been an original Mario Kart title released for the Nintendo Switch yet. I know that’s kind of splitting hairs, but it provides a small amount of hope that we’ll see another title in the fun kart racing series before this generation is over. The Switch should still have several years’ of life left, so if we don’t get Mario Kart 9 this generation it could be a while before we see it.

I’m hopeful, then, of a new Mario Kart game sometime soon. Whether it will be announced at E3, or whether it will be connected to the 30th anniversary of the series are just guesses on my part – but I think both are educated guesses. It makes sense to me, at any rate!

Mario Kart 8 Deluxe is out now on Nintendo Switch. All other titles and properties mentioned above are copyright of Nintendo or their respective studio, developer, publisher, and/or owner. Some screenshots and promo artwork courtesy of the Mario Wiki. Some stock images courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect: Legendary Edition – First Impressions

For the second time in less than a year, I’ve spent a whack of money on an updated version of an older trio of games that I enjoyed playing in years gone by. Super Mario 3D All-Stars, which I bought in September, left me seriously underwhelmed, and despite adoring the Mass Effect series, I didn’t see much in the run-up to the launch of Legendary Edition that I felt justified the upgrade. In that sense, picking up the game was a risk, but as I only own the games on the Xbox 360 and haven’t played them in at least five years, it was a risk worth taking. Best case, I get to play a massively enhanced version of all three games and I’ll have a fantastic time. Worst case, I’ll play a disappointing fake “remake” – but still three great games meaning I’ll likely have a decent time.

So which is it? I’m about two hours into Mass Effect 1, and I’ve taken a very brief look at Mass Effect 2 and Mass Effect 3 as well. This isn’t a full review – it’ll take me weeks to fully play through all three games! But I’ve spent enough time to share my first impressions, especially considering that Mass Effect 1 was the title which supposedly received the most attention from BioWare. And I have to say, it’s a mixed bag. In some areas there have been significant improvements, but in others – especially the visuals – I’m underwhelmed.

It’s time to replay the Mass Effect trilogy!

It’s worth mentioning, before we go any further, just how large the game’s file size is. At well over 100GB (and more than 90GB of data to download via Steam) Mass Effect: Legendary Edition is huge. If you’re on fibre broadband or otherwise have a decent internet connection, that’s probably okay. If your data is capped or your connection is slow, however, it’s worth being aware of that. My download speed is dire, so if it wasn’t for Steam allowing me to pre-load the game I’d have been waiting, well…

a long time, as you can see! Thank goodness for Steam allowing pre-loading of certain titles. Large file sizes like this are increasingly common, but as I hope to upgrade my internet connection in the months ahead, hopefully it won’t be too much of a problem for me in future! But we’re off-topic.

Upon booting up Legendary Edition after waiting for it to download, unlock on Steam, and then install, the game’s launcher left me confused and deeply unimpressed. I wanted to look through all of the options and tweak things like graphics, subtitles, and so on, but there were practically no customisation options. I was ready to write a couple of paragraphs complaining about how threadbare this makes Legendary Edition, but after checking the three games individually, the expected graphics, audio, and gameplay options are all present. The three-game launcher – at least on PC – feels like a bit of a waste; why even have a page for options if you’re meant to configure things in each game individually? The launcher also serves as another hurdle in the way of actually playing a game, taking up a few seconds of loading time each time you want to play. So in that sense, my very first impressions were poor!

If each of the three games have individual options, why have this options menu on the launcher at all?

After getting into the actual game, the first thing to do is use the character creator. Many players seem to be happy with the “default” look of Commander Shepard, and if that’s you then power to you, friend. But I love customisation aspects in games, and I’ve been known to spend ages just getting my character to look exactly the way I want them to! The original Mass Effect’s character creator was limited, but BioWare had promised it had been upgraded for Legendary Edition – and that the character creator was now standardised across all three games. So I had reasonably high hopes.

However, the character creator feels scarcely changed from where it was in Mass Effect 3. There are more options than Mass Effect 1 and 2 had, but not many more, and in terms of things like hairstyles, I’m not seeing many that I didn’t see in Mass Effect 3 almost a decade ago. The character creator is thus a bit of a let-down – it’s adequate, and perfectly usable, but also very dated and nothing special. There was scope for BioWare to have added dozens more hairstyles, facial hair styles, tattoos, and the like, as well as giving more options for tweaking and personalising Shepard’s appearance. This opportunity was missed, and Legendary Edition essentially has the character creator from Mass Effect 3. That isn’t awful – as I said it’s adequate. But it was one of the features I heard BioWare talk up in the run-up to the game’s launch, and considering it’s the first step toward playing Legendary Edition, I don’t think it serves as the game’s best feature nor a great advertisement.

The character creator is okay, but it’s basically the same one Mass Effect 3 had in 2012.

Regardless, decisions abound! There are nine possible combinations of options for Shepard’s background, each of which have a minor effect on the game. There are also six classes to choose from. And then, of course, there’s deciding whether to play as male or female Shepard! At this point I want to mention that there are no options for trans or non-binary characters, and things like makeup are exclusive to a female Commander Shepard. An increasing number of games offer some kind of options in this area, and considering the character creator has received some attention, it’s worth noting that it’s lacking these options.

Some options, like makeup, are still gender-specific in the character creator.

So let’s talk visuals. I mentioned at the beginning this is one aspect of Legendary Edition that I don’t feel is as good as it could be, and I want to briefly explain why. Legendary Edition is not a full remake. In order to put the game together, BioWare built on top of the existing games’ assets, adding what they could where they could, and the limitations of this approach are evident in the final game. In cut-scenes, characters mouths flap wildly, with basically no attempt made to make their lips mimic real speech. This was a limitation in 2007 that we don’t have to the same degree in 2021, and the difference between Legendary Edition and a brand-new game (such as Jedi: Fallen Order which I played through last year) is incredibly obvious in this regard – and many others.

Legendary Edition is thus in a strange place from a visual point of view. Despite the fact that the textures look sharper, draw distance is better, framerates have been improved, and so on, the games don’t feel brand-new. Yet because they’re not that old – having been released from 2007 to 2012 – they don’t feel too out-of-date either. Visually, Legendary Edition is a very polished version of those original games… but under a very thin coat of paint the original games are still there. The upgrade, while nice to look at, is not as impressive as it could be.

Despite some visual improvements, the games don’t look significantly different from their original versions.

In the run-up to Legendary Edition’s launch, I stated on more than one occasion that I couldn’t always tell, from the screenshots and videos BioWare put out for the game’s marketing campaign, which were from the original games and which were from the remasters. As expected, that isn’t quite true when playing the actual game versus looking at screenshots – but I stand by what I’ve said in the past: games from the past couple of console generations, like the Mass Effect trilogy, are difficult to improve from a visual point of view with the technology we currently have. In areas where there could have been improvement – like with better lip syncing – the improvements aren’t there. And in areas where it doesn’t matter so much – like backgrounds and random textures – they’re often difficult to spot.

Playing through Mass Effect 1 feels familiar – almost too familiar for a game billed as a remaster. I don’t want a different experience, but BioWare promised a better experience, and when considering the game’s visuals, that improvement is simply not present to any meaningful degree. That doesn’t make Legendary Edition bad – but if you already own all three games in an easily-accessible format, you don’t gain much from a purely visual standpoint by buying them all over again.

Lip-syncing in conversations could have been improved.

However, when it comes to gameplay I do feel that there’s a noticeable improvement, at least as far as Mass Effect 1 is concerned. Gunplay and movement both feel more fluid and energetic, bringing the game’s action closer to what we got from Mass Effect 2 and Mass Effect 3. Those two titles dropped some of the first game’s roleplaying elements in favour of a more streamlined action-shooter approach, and while Legendary Edition doesn’t fully commit to that with its interpretation of Mass Effect 1, what we get is a decent compromise; a halfway house between the original game and the gameplay from Mass Effect 2 and 3.

There are areas where further improvements or changes could’ve been attempted. For example, weapon overheating is back in Mass Effect 1, having been replaced with “thermal clips” (i.e. ammo) in Mass Effect 2 and 3. This can be annoying, and although BioWare claim to have made changes to the way it works, it’s still an issue that could have been switched out.

Weapons in Mass Effect 1 have been improved, but more could’ve been done.

I haven’t encountered any bugs or glitches in my couple of hours with the game so far, which is good. That should be expected, but given the state Mass Effect: Andromeda launched in a few years ago, and even some of the issues players found with Anthem, it’s no longer a given in this era of “release now, fix later” games! However, as far as I can see there are no major bugs, glitches, or graphical issues – at least on PC – and although that should be expected from a product that costs £55, it’s worth paying a compliment to developers and publishers who manage to put out a game in a playable condition!

I was pleased to see that Legendary Edition has a photo mode, which is a nice addition and something I may well take advantage of! It’s always nice to have this feature in modern games, and there seem to be a decent number of options for players who want to capture the perfect screenshots for their collection!

The addition of a photo mode is neat.

Although not every change is substantial, everything in Legendary Edition that I’ve seen so far works well. And at the end of the day, the Mass Effect trilogy is a great series, well worth playing for anyone who hasn’t and well worth replaying for someone like me, who hasn’t touched it in five or six years. Even though I have the nagging feeling that this remaster could have done more, the games themselves are great and I have no doubt it’ll be fun to replay them.

So that’s where things sit, in my opinion, based on a short amount of time with Legendary Edition. In terms of making a recommendation, I guess what I’d say is this: if you’ve never played the Mass Effect trilogy, go for it. This is certainly the easiest way to get started with all three games, rather than messing about with older hardware and DLC. If you haven’t played the games in a while, like I haven’t, but you want to get stuck in all over again, it might be worth it if you have £55 burning a hole in your pocket. However, there are other new games on the horizon, and with Steam’s summer sale coming up, that £55 could go a long way and pick up half a dozen or more other titles to play while you wait for Legendary Edition to drop in price or go on sale next year. If you’ve replayed the games recently, or own the trilogy plus its DLC on a console that you still have easy access to, there’s still some benefit to Legendary Edition – but it’s definitely nothing major. The original games in their original form are still playable, and considering that this is not a full-blown remake, I could absolutely entertain the idea that someone in that position should save their money. There just isn’t enough in Legendary Edition to justify re-buying, at full price, something you already own in a decent, playable state.

Since my Xbox 360 is packed away in a box somewhere, and I haven’t replayed the trilogy in several years, I felt it worth a shot. I’m not disappointed, because I know I’m going to have a fun time with Commander Shepard and the crew all over again. But having spent some time with Legendary Edition today, I have to say that I’m not ecstatic or thrilled with it either.

Update:

After continuing to play Mass Effect 1, I’ve now encountered a handful of bugs and errors. One or two wouldn’t be worth noting, but there have been enough over the first few hours of the game that I thought I would come back and rescind my claim that there are “no” bugs or glitches in Legendary Edition. In the worst case, an entire cut-scene was obscured in a grey fog, making it impossible to see anything going on. There have also been missing weapons, leaving characters looking like they’re holding nothing, as well as clipping, with characters’ feet and limbs passing through supposedly-solid objects. I’ve also seen enemy NPCs “taking cover” in mid-air.

The cut-scene that didn’t play. This one introduced the main villain of the game, so it’s a big problem if this is recurring for everyone!
Wrex holding an air-gun during a cut-scene.

Those are just a couple of examples that I was able to capture screenshots of. These issues have afflicted the PC version, and given the praise that Legendary Edition has received overall, I daresay it hasn’t been a huge problem for everyone. Regardless, it’s worth being aware that there are some bugs and glitches present in the game.

End of update.

Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The Mass Effect series – including Legendary Edition and all other properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Cognition Method: Initiation shows a lot of promise

Spoiler Warning: All screenshots are taken from the early part of the game, and no major spoilers for the demo’s ending or puzzles are present. However, there are still minor spoilers for Cognition Method: Initiation.

As you may know if you’re a regular around here, I’m a bit of a collector of free games! Whenever I spot an interesting-looking demo or free title I’m happy to download it and take a look. Why not, after all, considering it’s literally free?

My latest acquisition has been puzzle title Cognition Method: Initiation, which is currently available for free on Steam. It’s a demo, comprising the first few levels of what independent developer Team Cognition promise will be a larger game. The main game is still in development, but the demo version is available now. It’s already received plenty of positive feedback on Steam, and its relatively small file size meant it didn’t take too long to download even on my not-so-great connection! I was happy to take a look, and if Team Cognition make the rest of the game as well as they made the levels available in the demo, Cognition Method is going to be fantastic.

The digital banner/box art for Cognition Method: Initiation.

So what is this game? Cognition Method: Initiation bills itself as “a story-driven, first-person puzzle game” and it really does put the story – which the demo does not finish, naturally – front and centre. The basic premise is that Earth is dying, but a strange artefact from space may offer the key to saving the planet. It’s not an entirely original premise within the sci-fi realm, but Cognition Method: Initiation puts its own spin on a setting we’ve seen before.

Going down the route of creating a puzzle game rather than something action-oriented already changes things up, and considering the sci-fi genre is packed full of shooters and action games, this gives Cognition Method: Initiation a hook that other titles don’t really have. However, that comes at the expense of the game being arguably more of a niche product.

Part of the opening cut-scene.

The gameplay itself and the puzzles have a very Portal-esque vibe to them, being physics-based and with a lot of cubes and balls to move around and place on the right switches. Switches open what look like force-fields, allowing the player character to progress through the mysterious artefact. The puzzles do take a degree of figuring out, and in a similar way to Portal, learning how to use the environment is a key part of the game.

Cognition Method: Initiation’s big selling point is gravity and anti-gravity, meaning at points the player character is walking on the ceiling thanks to the use of “gravity wells.” This is something I haven’t seen very often in gaming, and it’s certainly innovative, allowing for different and unique ways to solve puzzles. The game requires a certain amount of outside the box thinking as a result of the way it uses gravity and anti-gravity; not every puzzle can be solved purely on the ground!

An early puzzle featuring two switches on the ground.

The seemingly-deserted artefact has a creepy feel, as if a scary monster (or alien in this case, I suppose) is about to leap out from behind one of the corners. As someone who’s sensitive to that kind of thing, I’m glad it didn’t happen! There was a jump-scare, though, toward the end of my playthrough, so if you’re not a fan of jump-scares (like me) just be aware of that!

The aesthetic of the artefact itself is somewhat modern, with what appear to be concrete panels, contemporary-style benches, floating stairs, and the like. That modern-industrial look can be rather bland in some games, but here, given that everything is clearly not as it appears, I think it works. I’d like to see a bit more environmental diversity in the main game – something the demo provides glimpses of – but I’m alright with the overall style.

The artefact has a modern look – for the most part!

There are some elements taken from psychological thriller and even horror titles, such as a disembodied voice and inexplicable scenes that don’t appear to make sense. The artefact is clearly playing tricks on the player character – and playing through the game can feel eerie and otherworldly. There’s a good mix of darker and well-lit areas, but I would say that there’s not much transition between light and dark; Cognition Method: Initiation offers you either lit or shadowy areas.

And that brings us to graphics. Playing on a 4K display at maximum settings the game looks decent. Not groundbreakingly so by any means, but most visual elements work well and the game is suitably immersive. Partly because of its deliberately unearthly design, some visual elements that I might otherwise look at with a more critical eye get a pass, as they work well in context. That said, there were a couple of moments where the game’s visuals let it down. At one point early into the game the player character is confronted by what appear to be three metal balls with a mirror finish. At a distance these look okay, but up close the mirror finish really doesn’t look all that good, and the reflections offered are pretty basic.

One of the mirrored balls.

There appeared to be a moment right at the beginning where a couple of lines of dialogue heard in voiceover didn’t match the subtitles, but otherwise the voice performances were decent. The player character and the disembodied voice, which are the two voices heard most frequently, are both solid, and there were no problems I could detect with the sound.

Cognition Method: Initiation makes creative use of sound in places, remaining quiet almost to the point of silence at times, then hitting you with a loud noise when standing in an area that might be important for a puzzle. This is pretty clever, and it was generally done well. The use of sound also adds to the tension, and the soundtrack, while understated, complements the gameplay well and contributes to the feeling that Cognition Method: Initiation is clearly going for.

A force-field.

So that’s all, really. My playthrough of the demo only took a few minutes, but it was enough of a tease to get me excited for the game’s future prospects. A full release is planned by indie developer Team Cognition, but no word yet on when that may be. No rush, though! I hope the developers take their time.

There are a couple of elements with the visuals that could be tweaked, I’d love to see proper control pad support added, and it might be worth double-checking the recorded dialogue in the opening cut-scene, but overall Cognition Method: Initiation is a smooth experience that could easily be mistaken for a demo released by a larger, well-established company. I will watch its progress with interest, and plan to pick up the full release whenever it’s ready.

Considering that the demo is 100% free on Steam (at time of writing), if you’re a fan of puzzle games, Portal, or esoteric, slightly weird sci-fi, I heartily recommend you check out Cognition Method: Initiation.

Cognition Method: Initiation is out now for PC via the Steam platform. The game is the copyright of Team Cognition. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Five ideas for Star Trek video games

Spoiler Warning: There are spoilers ahead for the Star Trek franchise, including minor spoilers for Star Trek: Discovery Season 3.

The Star Trek franchise has not been particularly well-served in the video game realm, especially in recent years. With the exception of Star Trek Online, which continues to receive updates, there hasn’t been a major release since 2017’s Bridge Crew. Both Online and Bridge Crew are somewhat niche titles, too, with the former being a massively multiplayer online game and the latter being a title designed with virtual reality in mind.

There have been a couple of new smaller games released this year, including free browser game Star Trek: Kobayashi Maru and Star Trek Legends for Apple Arcade, but considering the renewed popularity the franchise is currently enjoying, it feels as though there’s potential for ViacomCBS to do more with Star Trek as a video game franchise.

Star Trek: Kobayashi Maru is a free browser game. And it’s pretty good!

Star Trek Online was originally launched in 2010, and while the game is still being supported at time of writing, surely its lifespan is limited and it will eventually come to an end. The only other significant release really in the last decade has been the awful 2013 Star Trek action/adventure title, which was so badly-received that director JJ Abrams criticised it, fearing it actually harmed Star Trek Into Darkness when it was released that same year.

In this article I’m going to suggest five potential Star Trek video game ideas, and we’re going to consider different ways that the franchise could make a new attempt to score a hit in the gaming realm – something that hasn’t happened in a long time! Two of the biggest and most successful Star Trek video games that I can recall were 2000’s Star Trek: Voyager – Elite Force, which celebrated its twentieth anniversary last year, and the Star Trek: Armada duology of real-time strategy titles which were also released around the turn of the millennium.

As always, caveats apply! I’m not saying that these games will ever be made, and I don’t have any “insider information!” This is just a wishlist from a fan. Nothing more.

Number 1: Star Trek: First Contact

A Borg drone seen in First Contact.

I’ve already proposed a First Contact tie-in once before, but this time I want to hone in on one particular aspect of my suggestion from a few months ago. In short, First Contact – which is celebrating its 25th anniversary this year – would make for an excellent first-person shooter title with horror elements. Think Star Trek’s answer to Doom Eternal and you’re in the right sort of area!

Players would take on the role of a security officer aboard the Enterprise-E during the mission to Earth, and this character could be customisable which would be a nice touch. After arriving in the past, the player character would be one of the security officers tasked with holding the line and retaking the lower decks of the ship from the Borg as they attempt to assimilate the Enterprise-E and prevent first contact from taking place.

An Enterprise-E security officer firing his phaser rifle.

Though the main cast of the film would be present at points, the game wouldn’t necessarily have to follow the entire story directly. This would be a looser adaptation, with a focus on the battle for the lower decks of the Enterprise-E while Picard, Riker, and co. are busy with the main plot of the film. This would allow for maximum storytelling leeway, and I think a fun and engaging story could be written depicting the fight between Starfleet survivors and the Borg, which was something we saw parts of in the film but not the entire thing.

The first mission might take place during the Battle of Sector 001, and the player character could be present for significant moments like the holodeck scene with Picard and Lily, or even the spacewalk to prevent the Borg using the main deflector. In addition, the narrow hallways of the Enterprise-E, as well as jeffries tubes, catwalks, and even areas of the ship we haven’t seen like nacelle tubes would all make for dangerous and scary enclosed spaces to battle the Borg!

Number 2: Star Trek: Discovery

The USS Discovery.

As Discovery approaches its fourth season later this year, it’s not unfair to say the series has well and truly established itself in the franchise! As the series which brought Star Trek back to television after a twelve-year break, Discovery has been flying the flag for Star Trek for almost four years now. Some Discovery characters have been included in Star Trek Online, but it would be wonderful to see the series get its own video game adaptation.

Though there are many different ways a Discovery game could go, I feel like a third-person action/adventure title would be a great fit. Think Star Trek meets Uncharted or Jedi: Fallen Order and you’re on the right track! A game with a strong focus on story and with mysteries and puzzles to solve along the way would suit this game perfectly, and while it could be connected to either the Control story or the Burn, perhaps an altogether new and original storyline would work even better.

Michael Burnham would be the game’s protagonist.

Players would, of course, take on the role of Michael Burnham. However, at points in the game it would be possible to assemble away teams, picking up at least two other characters to join Burnham on her mission. Games like the Mass Effect series worked well with three-person squads, and adapting it to work here would be great.

The game could be set in either of Discovery’s time periods, but the 32nd Century naturally allows for the most storytelling options, as there’s nothing in canon to constrain it. The game could bring back familiar Star Trek races that haven’t been seen since past iterations of the franchise, and all of this could be done without treading on the toes of anything the series wants to do on television. Tying a game into an ongoing series makes a lot of sense, and while it isn’t something we see every television show try to do any more, it would still be a fun idea.

Number 3: Star Trek: Armada III

A sequel to this game would be fantastic!

I mentioned the Star Trek: Armada games earlier, and they were great fun to play around the turn of the millennium. The real-time strategy titles – of which there were two – played similarly to games like Age of Empires, and there were campaigns to get stuck into as well as random matches. Star Trek: Armada II in particular became a LAN party favourite for a couple of friends and I, and we played it regularly!

In addition to starships that could fight, part of Armada II involved base-building and resource collecting, with different kinds of ships and space stations required to research, build, and maintain the fighting ships. There were different factions to choose from as well, which is a must for this kind of title.

A screenshot of Star Trek: Armada II.

Armada III could pick up where the earlier games left off in the early 2000s, with a setting around the 2370s-80s. Or it could be set in the 23rd Century to connect with Strange New Worlds, with factions like the Klingons, Tholians, and Gorn. Alternatively, a 32nd Century setting would be an option, with the rump Federation and factions like the Emerald Chain and Ni’Var.

Regardless, I’d keep the real-time strategy gameplay more or less unchanged, with options for deathmatches and a single-player campaign. There are plenty of real-time strategy titles at the moment, with the genre going strong. There’s no reason why a new Armada title couldn’t be one of them!

Number 4: The Dominion War

A Jem’Hadar attack ship.

If Armada III would be a real-time strategy game, I imagine that the Dominion War could be adapted to make a wonderful grand strategy title. If you can imagine Star Trek mixed with the likes of the Total War series, you’re on the right page.

The Dominion War is perfect for this kind of grand strategy game, and players would have the choice of siding with either the Dominion and Cardassians or the Federation Alliance. The game would depict the entire war from beginning to end, starting with the loss of DS9 and concluding with the Battle of Cardassia… or the Dominion conquest of Earth!

Earth seen in Discovery Season 3. Think you could conquer it if you were in charge of Dominion forces?

Both factions would change as the game wore on, with the Romulans joining the Federation alliance midway, and the Breen throwing in with the Dominion about two-thirds of the way into the campaign. Perhaps, though, these events would not be set in stone, and failing to achieve certain objectives or keep key characters alive would mean the new allies don’t join.

The game would be similar to Total War titles in that there’d be an overall campaign map, but players would also be able to dive in and participate in individual battles. Pre-made battles or randomly created ones could be available to play in multiplayer as well, though the main campaign would be a single-player experience.

Number 5: An open world title

A map of the galaxy seen in Discovery Season 3.

Perhaps the expression “open galaxy” would be more appropriate! It would actually be tricky to create a true open world in a Star Trek game, unless the action was to take place entirely on a single planet. But in the vein of games like the Mass Effect series or Knights of the Old Republic, perhaps a role-playing/adventure game could be created with multiple planets to visit.

Players would have their own starship or runabout to command, along with a variety of potential recruits to join their crew, giving this game a “Mass Effect meets Star Trek” kind of feel. In addition to a main quest, which would see players tasked with defeating some kind of nefarious villain, there would be many smaller missions and side-quests allowing for plenty of opportunities for Star Trek fun.

A Mass Effect-style game in the Star Trek galaxy? Yes please!

I imagine the player character would be a Starfleet officer, given a “covert ops” assignment and sent on their way with minimal interference from Starfleet command, which would account for the large degree of player choice on offer. Though there would be a main story to follow, a big part of the fun of open world titles is exploring the map, discovering fun locations and side-missions, and getting lost in the world.

Star Trek has what I consider to be the best world-building of any franchise, so crafting a game that took advantage of the deep lore that the Star Trek galaxy offers should be something achievable. Giving players a practically blank slate to create a character and take them on their own Star Trek adventure sounds amazing, and I bet a game like this would win the franchise new fans.

So that’s it. Five ideas for future Star Trek video games.

Star Trek: Voyager – Elite Force (2000).

Star Trek video games, unlike comparable titles in the Star Wars franchise, have never really hit the mainstream in a big way. There have been some successes: Voyager – Elite Force had a moment in the year 2000 where it was popular with PC gamers, for example. But I don’t think it’s unfair to say that most Star Trek games have really only appealed to hardcore Trekkies. Finding a way to reach out beyond that is key to the success of any future title.

That doesn’t mean ViacomCBS should jump on some of the gaming industry’s fads or worst trends, but I think it does mean that, if they’re going to go to the expense of developing a video game, it should be one that has more than just niche appeal. I’ve mostly considered single-player games, because those are my personal favourites in most cases, but as Star Trek Online has shown, there is room for multiplayer experiences as well.

Star Trek is currently enjoying a renaissance, and if this continues it’s not implausible to think that future Trekkies might look back on the 2020s as a “golden age” of Star Trek in the same way fans of my generation look back on the ’90s! Video games aren’t essential to Star Trek’s success going forward, but the medium continues to grow and there’s a huge degree of crossover between Trekkies and gamers, so taking advantage of that and producing a high-quality, engaging game that’s fun and easy for new fans to get stuck into seems like a no-brainer to me. I’d dearly love to see a new Star Trek game some time soon – and I’ll be keeping my fingers crossed!

All video games mentioned above are the copyright of their respective studio, developer, publisher, etc. The Star Trek franchise – including all titles mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten non-Nintendo characters who (probably won’t) appear in Mario Kart 9!

A few days ago I had a lot of fun putting together a short list of (mostly) Nintendo characters who I think should appear in Mario Kart 9 – whenever that game may come! As a follow-up, I thought it could be interesting to consider a few characters from outside of Nintendo’s walled garden who could also join the fun. If you’d like to check out the original list, you can find it by clicking or tapping here.

Mario Kart 8 and later Mario Kart 8 Deluxe pushed the boat out as far as the roster of drivers is concerned, including characters from outside of the Super Mario series for the first time, including Link from The Legend of Zelda series, Isabelle from Animal Crossing, and two characters from the Splatoon games. However, it would be a first for the series to include non-Nintendo characters!

Isabelle, from the Animal Crossing series, is a driver in Mario Kart 8 Deluxe.

Although the Mario Kart games haven’t done so yet, Nintendo has proved itself willing to open up to other companies’ franchises and characters in recent years. We’ve seen Minecraft Steve, for example, as well as characters from the Castlevania, Persona, and Dragon Quest series appear in Super Smash Bros. Ultimate on the Switch, so I think that demonstrates a willingness on Nintendo’s part to think outside the box when it comes to characters in popular titles.

Whether it will happen, though, is completely unknown! And to reiterate what I always say: this is pure guesswork and a wishlist from a fan, nothing more. I’m not claiming to know for a fact that any characters listed below will appear in Mario Kart 9 – or even if such a game is currently in development. With the 30th anniversary of the Mario Kart series coming up in 2022 I think it’s possible that we might see a new game, but even that’s just a guess on my part!

With that out of the way, let’s jump into the list!

Number 1: Sonic the Hedgehog (Sega)

Sonic as he appears in Mario and Sonic at the Olympic Games: Tokyo 2020.

Of all the characters on this list, Sonic is arguably the most likely to crop up in Mario Kart 9. Not only is he a character in Super Smash Bros. Ultimate, but there have been a number of Nintendo games over the last decade or more in which he’s been prominently featured. Mario and Sonic at the Olympic Games in 2007 marked his debut alongside Mario, and since then the duo have appeared together in five more Olympic-themed titles.

It would’ve seemed unthinkable in the ’90s for Mario and Sonic to appear together; they were the mascots of competing companies! It was only when Sega retired from manufacturing their own consoles shortly after the millennium that Sonic appearing on Nintendo hardware was even a possibility, but he’s since become a mainstay. He’d make for a fantastic character, and having already featured in his own kart racer, he definitely knows a thing or two about driving!

Number 2: Pac-Man (Bandai Namco)

A 3D rendering of Pac-Man from 1999’s Pac-Man World.

Another character who appeared in Super Smash Bros. Ultimate, Pac-Man is a gaming icon from the medium’s early days. Originally an arcade game created in 1980, Pac-Man spawned a whole host of titles in a series that continues to this day. Though the games have no real story or plot, Pac-Man was arguably one of the first video game characters, and was, for a time, symbolic of the games industry as a whole. His simple design became iconic, and even today Pac-Man is instantly recognisable.

As with Sonic above, even a few years ago the idea of a collaboration between Nintendo and Pac-Man (short of licensing one of the games to their consoles) wouldn’t have seemed possible. But as companies continue to pool their resources and work together, it could make a lot of sense for both Nintendo and Bandai Namco (or should that be Bando Namcai?) to bring Pac-Man to Mario Kart 9.

Number 3: Fall Guy (Epic Games/Mediatonic)

Three Fall Guys seen in a recent Nintendo Direct.

If I’d been in charge of the development of cute obstacle course/battle royale title Fall Guys, I would have prioritised a Nintendo Switch release. Regardless, the title is finally going to be released on Nintendo’s console, months after it’s PC and PlayStation 4 debut. The Fall Guys themselves are adorable little jelly bean characters with a huge variety of costumes, and their cartoon aesthetic would fit perfectly with Nintendo’s long-running kart racing series.

The recent Epic Games buyout may complicate matters, but with Fall Guys coming to Switch I really feel it has a shot at being successful on that platform – especially if Mediatonic can get cross-platform play up and running. If the game is a hit, bringing a Fall Guy to Mario Kart 9 would be fantastic, and something Nintendo could absolutely consider doing. It would arguably benefit Fall Guys more, with the character’s inclusion serving almost as advertising, but that should just be an incentive for Epic Games to allow this crossover to go ahead!

Number 4: Master Chief (Microsoft)

The Master Chief in Halo: The Master Chief Collection concept art.

The inclusion of Minecraft Steve in Super Smash Bros. Ultimate shows that Microsoft is quite happy to work with Nintendo, and a number of their recent moves – like their partnership with EA – have opened up the possibility of further collaborations and crossovers with big games companies. With that in mind, could the Halo series’ iconic protagonist end up as a racer?

Halo games, as first-person shooters, are quite violent, so perhaps Nintendo would opt not to include such characters for the sake of keeping the game family-friendly. But Master Chief’s design isn’t aggressive or scary, and I think he could be made to fit. It would be a fun collaboration between two of modern gaming’s big powerhouses.

Number 5: Doom Guy (Bethesda/Microsoft)

Doom Eternal promotional artwork featuring the character known as Doom Guy.

Though visually similar in some respects to the Master Chief, Doom Guy has a surprising history with Nintendo. Not only was Doom 64 a Nintendo 64 exclusive in 1997, but last year saw a bizarre yet strangely wholesome internet-inspired team-up with Animal Crossing: New Horizons. In short, Doom Eternal shared a release date with New Horizons, and because of the polar opposite nature of the games, fans began ironically pairing up Doom Guy with Animal Crossing characters – notably Isabelle.

Nintendo could take advantage of the memes and jokes by bringing Doom Guy into Mario Kart 9. On the surface, maybe he isn’t a great fit for the series. But there’s nothing offensive about his character design, and if last year’s fan art showed us one thing, it’s that Doom Guy can be made to look adorable and cartoonified!

Number 6: Two Point Hospital Doctor or Nurse (Sega)

Two doctors and a nurse.

Two Point Hospital is a spiritual successor to 1997’s Theme Hospital, a classic of the “tycoon” genre. It was ported to the Nintendo Switch last year after releasing for PC in 2018, and has gone on to be a surprising success on the platform. As with many tycoon games there isn’t really one principal character to pick out, but a generic doctor and/or nurse could be a fun addition to Mario Kart 9.

One of the great things about Two Point Hospital is its cartoon aesthetic; a deliberate choice that mimics the title’s origins in tycoon games of the 1990s. That look just happens to be perfect for the Mario Kart series, which means a Two Point Hospital character would be a natural fit.

Number 7: A Palico (Capcom)

A Palico as seen in the trailer for Monster Hunter Rise.

I’ll let you in on a secret: the Monster Hunter series has never seemed like my thing. The latest title in the series, Monster Hunter Rise, is available for Nintendo Switch, but despite loving the visual style, the core gameplay of hunting and killing so-called “monsters” – which seem to be docile animals living their own lives not troubling anybody – holds absolutely no appeal to me!

Regardless, the latest title is a big hit on Switch, and Palicoes are cute little felines or cat-like characters that accompany the player character during the game. It seems like this kind of cute critter would be a perfect fit for Mario Kart 9 – even if I don’t personally care for the game they originate from!

Number 8: Zagreus (Supergiant Games)

Promotional art for Hades featuring Zagreus.

Hades has to be one of the best indie games I’ve played in recent years, and was recently featured in a Nintendo Direct presentation as the game is getting a full physical release (i.e. on a game cartridge) for Switch. It’s an absolute blast, and if you haven’t tried it I can’t recommend it enough – if you’re okay with a game in which you die over and over again!

Zagreus, son of Hades, is the game’s protagonist, adapted from the character present in Ancient Greek mythology. His anime-inspired style is… well let’s just say I’m not an anime fan. But as a character he’s interesting and fun to root for in Hades, and with some minor adaptations I’m sure he could fit in with the rest of the racers!

Number 9: Ori and Sein (Microsoft/Moon Studios)

Ori and Sein in Ori and the Blind Forest.

I’d almost forgotten that both Ori and the Blind Forest and Ori and the Will of the Wisps had been ported to the Nintendo Switch, but both games were a good fit for Nintendo’s platform and seem to have sold reasonably well. This entry is technically two characters, but they could be rolled into a single racer as Sein’s design might not lend itself to being an independent driver!

The Ori games are surprisingly sweet but also challenging in places, and Ori would certainly fit right in with the Mario Kart series from an aesthetic point of view. It would be great to see the Ori series, which already has a Switch presence, join up with Nintendo for an additional collaboration!

Number 10: Geralt of Rivia (CD Projekt Red)

Geralt as he appears on the box art of The Witcher 3.

Though I still haven’t played The Witcher 3 – or the prior two entries in the series, come to that – it’s held up as one of the best games of the last ten years, and protagonist Geralt of Rivia has since cropped up in a couple of unexpected places! Perhaps his next adventure could be joining Mario and friends for a go-kart race?

The Witcher 3 was one of the most ambitious titles to bring to the Nintendo Switch, considering the size and complexity of the game, but by all accounts it’s a solid port. A lot of folks have been enjoying taking Geralt with them to play on the go, and his recent appearance in Soul Calibur VI shows that CD Projekt Red are clearly amenable to collaborating with other companies. He would be a strange choice, perhaps, but a lot of fun nevertheless!

Bonus: Battle-Cars (Epic Games)

Promotional art for Rocket League showing two Battle-Cars.

One of the most surprising things in Mario Kart 8 was the inclusion of Mercedes-Benz car parts, as part of a deal Nintendo struck with the famous car manufacturer! We could absolutely consider other manufacturers or vehicles that would be cute to see in the next Mario Kart game, but for now I thought it could be fun if Nintendo could team up with one of the other top car games out there – Rocket League!

I’m atrocious at Rocket League and have been since the first time I played, but the game is a lot of fun. A buyout by Epic Games saw the title move to a free-to-play model, which has been good in some ways. There are a number of different vehicle styles, and any could be adapted to make a fun kart in Mario Kart 9. Perhaps three or four different styles would be enough so as not to overwhelm the title!

So that’s it. Ten characters – and one bonus set of vehicles – that Mario Kart 9 should – but most likely won’t – include!

Is a new Mario Kart title in the works?

If I’m right that Nintendo plans to do something next year to mark the series’ 30th anniversary, a new game would be top of the list. And in the spirit of celebration, bringing a whole roster of characters from across gaming to join one big Mario Kart party would be a great thing for Nintendo to do. Some characters that Nintendo has worked with in the past, like Sonic the Hedgehog, seem far more likely than others, but it would benefit practically every company involved in the games industry to allow Nintendo to license one or two of their characters. After all, it’s a fantastic advertisement for the game they’re originally from!

I’ve been a huge Mario Kart fan since I first sat down to play Super Mario Kart in 1993 or 1994, back when I owned a SNES. That title only had eight racers to choose from, and the series has come a long way since then – while managing to retain the fun. As games got better and I played the likes of Shenmue and Knights of the Old Republic I began to favour titles with a strong focus on story; there are few titles I considered fun for their gameplay alone. The Mario Kart series has always been one of them! Whatever happens next year, and whenever Mario Kart 9 may come, I hope Nintendo try to bring in some new and different faces.

Mario Kart 8 Deluxe is out now for Nintendo Switch, and is the copyright of Nintendo. All characters mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promo art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Animal Crossing: New Horizons is still missing an incredibly basic feature

It’s been just over a year since the launch of Animal Crossing: New Horizons for Nintendo Switch, the latest entry in a series that has been running since the GameCube era. And New Horizons has been incredibly popular, rising rapidly to become the Switch’s second best-selling game, behind only Mario Kart 8 Deluxe. Considering Mario Kart 8 Deluxe is a glorified Wii U port (as are many Switch games, but that’s a battle for another day), I’d say that makes New Horizons the best-selling game that was made from the ground up for the new console! Am I splitting hairs? Well, maybe.

I spent a lot of time with New Horizons in the weeks after its launch. With over 120 hours played it became one of my most-played games of 2020, and I gave it the “best casual game” award as the year drew to a close. But shortly after publishing my review of the game – which you can find by clicking or tapping here, by the way – I put it down for almost six months. When I picked it up again, although there were a handful of updates which added different features, I was surprised to see that New Horizons is still missing something incredibly basic, a feature that would make the game infinitely more fun and increase its longevity substantially. I’m talking about mini-games.

New Horizons is missing something important.

New Horizons has a shit multiplayer mode. In fact, its multiplayer mode is so utterly threadbare that it isn’t a stretch to say that there’s literally nothing to do when playing with friends. You can exchange gifts if you have an in-game item your friend desperately wants, and you can check out the designs and scenery on their island, but that’s it. There isn’t anything to do together at all – and especially for players who paid extra for Nintendo’s Switch Online service only to be able to play New Horizons, that’s incredibly disappointing.

I wouldn’t have picked up Switch Online but for New Horizons. I certainly wasn’t going to pay to play Mario Kart 8 Deluxe online after Nintendo gated off what had previously been a free online mode behind their new paywall, and I was content to skip Switch Online altogether. But New Horizons – and a couple of friends of mine who play – convinced me to sign up, and were it not for the fact that I’ve played a couple of other titles online (and will hopefully pick up Fall Guys when it arrives later in the year) I’d feel I 100% wasted my money.

Do not buy a Switch Online subscription just to play New Horizons… it isn’t worth it.

To understand why, and why I’m so sour about this, we need to step back one iteration in the Animal Crossing series, back to 2013’s Animal Crossing: New Leaf. New Leaf introduced a number of new features when it debuted on the Nintendo 3DS, and unlike New Horizons, felt like a game that was actually complete when it launched. One of the most fun features, and the main reason I was still playing New Leaf seven years after its release, was an area outside of the main map called the “tropical island.” This area is absent from New Horizons – as are a number of other Animal Crossing staples, despite the game having a full year’s worth of updates under its belt.

The tropical island in New Leaf was more than just a different area to visit with different fruit trees and bugs to catch. It offered mini-games to play, and these could be played with friends – for free, by the way – via either of the Nintendo 3DS’ two multiplayer options (local or online). These mini-games were so much fun, especially when playing with a friend, and gave New Leaf a whole extra lease of life that, frankly, the main game did not have. New Horizons does not have this, and thus a key component of the Animal Crossing experience is lacking.

An example of a tropical island mini-game.

The mini-games New Leaf offered were incredibly varied. Some would put a timer on everyday Animal Crossing activities – like fishing or popping balloons. Others were entirely new for the tropical island, such as using a soft mallet to hit an out-of-control robot. For me – and practically everyone else I knew who played New Leaf – these mini-games were an incredibly important part of the fun, and a mainstay of multiplayer sessions.

The mini-games aren’t the only feature New Horizons is missing. There are many others we could point to, like the coffee shop, the ability to set town ordinances, additional expansions of the shop, the fortune-tellers, the shoe-shop, the gardening shop, and so on. Holidays were also missing at launch, including Halloween, Thanksgiving, and Christmas. These were patched in later… but that’s no good for players who don’t have their Switch connected to the internet, or for whom data caps apply. Many kids play New Horizons, and I’m sure not all of them are allowed to connect their consoles to the internet.

“Toy Day” – a.k.a. Christmas – should not have been an update, it should’ve been part of the game at launch.

As I said once before, it’s hard to escape the feeling that New Horizons was released in an incomplete state. Although no major bugs or glitches are present, the game itself is missing key features, and can feel rather threadbare. New features, like terraforming, don’t make up for the lack of things like mini-games, not least because terraforming is a single-player-only activity!

I plan to do a full update of my review at some point soon, so I won’t dive too deeply into all of the missing or removed features here. But I would certainly make the case that these “free updates” are a lot less generous than they appear to be on the surface. All Nintendo is really doing is adding into the game features that should have already been present – features that were part of previous Animal Crossing titles that were removed, or not ready, when New Horizons launched.

At least we can still listen to K.K. Slider’s songs…

If I were in charge of the project, getting mini-games back into New Horizons in some form would be a priority. Nintendo spent much of 2020 adding holiday-themed events, including the aforementioned Halloween and Christmas, so perhaps now is the time to switch focus and make a big push to get mini-games back. Even if the tropical island itself doesn’t return as its own entire area of the map, the ability to play mini-games with villagers in single-player and with friends in multiplayer would quite literally transform the game and make it so much more enjoyable.

Right now, New Horizons doesn’t feel worthwhile to play with friends. After collecting all of the five different fruits (previous games even had more types of fruit!) and seeing their island, there’s really nothing to do. You can “make your own fun,” is what some super-fans and defenders of the game will say. But what fun can you make, exactly? Hide-and-seek works fine, I guess, with other players. But there’s no timed events, no special events like popping the most balloons or matching the right fossils; these things used to be part of Animal Crossing, and Nintendo opted to remove them. By doing so, New Horizons’ multiplayer is incredibly weak, and far, far worse than New Leaf offered eight years ago on much less impressive hardware. That shouldn’t have happened, and we shouldn’t let Nintendo get away with it.

2013’s Animal Crossing: New Leaf had a superior multiplayer experience.

I’ve already called out New Horizons for the incredibly poor way it handles save files; only allowing one island per console is a cheap trick to force players – and especially parents – to buy more Switch consoles. But the lack of in-game content, especially for multiplayer, deserves criticism too. Considering the game invites players to pay extra for Switch Online, the very least Nintendo could do is ensure that there was something for us to do.

I held off writing this piece for a long time, hoping that the next update or the next one after that would add in mini-games, the tropical island, or both. But after more than a year, New Horizons’ multiplayer remains in a useless state. There’s very little fun to be had playing with friends, and that situation shouldn’t go unnoticed. I’ll happily recommend New Horizons to players looking for a fun single-player experience – albeit with the caveat that it will probably be better and have more to offer in another year or two’s time. But as a multiplayer game, and especially as a reason to buy a Switch Online subscription? 0/10. Impossible to recommend New Horizons in its current state.

Animal Crossing: New Horizons is out now for Nintendo Switch, and is the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Super Mario 3D World + Bowser’s Fury is the Mario anniversary game I should’ve bought!

Nintendo showed off two big projects last year to celebrate the 35th anniversary of the Super Mario franchise: Super Mario 3D All-Stars and Super Mario 3D World + Bowser’s Fury. Perhaps pushed by the awful forced scarcity of Super Mario 3D All-Stars – which was removed from sale arbitrarily last month – but also excited at the prospect of replaying Super Mario 64, that was the game I picked up on release day. And it was an underwhelming experience; £50 not particularly well-spent.

Don’t get me wrong, Super Mario 3D All-Stars is okay, and for someone who’s never played any of the games included I could recommend it under some circumstances. All three games work, and there have been some very minor improvements to the way Super Mario Sunshine and Super Mario Galaxy look. But that’s all you got for £50 – three games, the newest of which is from 2007, slightly tweaked. Super Mario 64, one of my favourite games of all time and the title I was most excited to replay, looks pretty crappy in the 3D All-Stars collection, with a strange frame resolution that leaves black bars around all four sides of the screen. They couldn’t even get it to fit the screen top to bottom! Even an emulator can manage that!

The pretty crappy way Super Mario 64 looks in the 3D All-Stars collection is disappointing and a little offputting.

So I was unimpressed with the Super Mario 3D All-Stars collection, and it’s the one game in the last couple of years that I genuinely regret purchasing. I broke my own rule about day-one purchases, and picked it up without waiting to see any reviews or gameplay assuming that Super Mario 64 alone would make it worthwhile. Given that the version of Super Mario 64 is itself underwhelming, the entire collection felt disappointing and was certainly very overpriced.

The other Mario game announced for the 35th anniversary was Super Mario 3D World + Bowser’s Fury. 3D World had been a Wii U title, so this is a port, but Bowser’s Fury is entirely new. Even though it’s been out for a couple of months now I avoided picking it up. I don’t have an unlimited budget for video games – or anything else, come to that – and after my recent disappointing experience with Super Mario 3D All-Stars I was not overly keen on spending more money on another Mario title. But earlier this week I got a reasonable deal on a second-hand copy and decided to give it a shot.

Cat Mario is just too cute!

Super Mario 3D World + Bowser’s Fury is unquestionably the title I should’ve picked up instead of Super Mario 3D All-Stars. It’s superior in practically every respect. The Wii U gameplay has been perfectly ported to the Switch, and while it perhaps doesn’t look quite as shiny as Super Mario Odyssey, it’s a perfectly acceptable 3D platformer with a cute Mario aesthetic that matches the rest of the franchise. And the cat costumes are just so adorable – I’m a cat owner (I have four) and I love practically anything cat-themed!

Bowser’s Fury is a brand-new mode made for the Switch. To call it a “mode” is a bit uncharitable, as Bowser’s Fury could just as easily be a standalone game in its own right. Perhaps not a full-priced one, as it’s relatively short, but it easily stands up against other Switch titles in terms of how much fun it is to play. The new addition adds a lot to Super Mario 3D World, elevating the experience of the original Wii U title. And it’s fair to say that, without Bowser’s Fury, Super Mario 3D World on its own would be a harder sell – especially for someone like me who’s already played it.

Bowser doesn’t look happy…

Gameplay-wise, Nintendo’s expected high quality is present, with no major bugs, glitches, or crashes getting in the way. And I’m having fun playing Super Mario 3D World + Bowser’s Fury, which I really haven’t been able to say about the Super Mario 3D All-Stars collection.

Nintendo have had some great successes since the Switch launched in 2017. It seems clear to me, though, that the 35th anniversary of the Super Mario franchise was originally supposed to be bigger. Bowser’s Fury is really the only new game that’s been part of the celebration, and while we know that Nintendo suffered a lot of production delays due to the pandemic, that doesn’t account for all of it. Super Mario 3D All-Stars felt rushed; a collection cobbled together at the last minute perhaps because Bowser’s Fury wasn’t ready.

Promo screenshot for Bowser’s Fury.

Unfortunately, talk of a new or updated “Switch Pro” is hanging over Nintendo at the moment. Having ported over the main Mario games present on the Wii U, now could have been the time for the company to build on the successes of Super Mario Odyssey and now Bowser’s Fury, launching new titles in the franchise. With the 30th anniversary of Mario Kart coming next year, perhaps a new title in that series could be in the offing. But this rumour of a potential new console needs to be cleared up as soon as possible – fans need to know what they can expect from Nintendo in the short-to-medium term.

Bowser’s Fury takes advantage of the Switch’s hardware to do things that Super Mario 3D World couldn’t have managed on the Wii U. And that offers a pathway forward; an opportunity to build on its successes and develop new titles in the series for the current console. With the number of units sold rapidly approaching the numbers Nintendo saw with the Wii, shifting focus to new hardware now seems positively stupid. The Switch easily has four or five years’ of life left in it at the very least, and there should be many more games in the vein of Bowser’s Fury to come. I hope this talk of a new console or a variant which will have exclusive titles can be put to bed ASAP so Nintendo fans can focus on enjoying the current system to its fullest.

Cat Peach, Toad, Mario, and Cat Luigi.

For my money, Bowser’s Fury makes Super Mario 3D World worth the buy. If you weren’t one of the nine people besides me who owned a Wii U a few years ago, the base game is also great and will be new to you as well. On its own, Super Mario 3D World isn’t as good as Super Mario Odyssey, but it’s a solid title in its own right. The cat suits which are the game’s big new feature are more than just a visual gimmick, as the power-up they offer does change the way Mario (and the other characters) interact with the game world.

I don’t have any friends to sit down with on the couch and play Super Mario 3D World with. Wait, that sounds sad! What I mean is that the game offers a multiplayer mode for up to four players, and while I haven’t been able to take advantage of that for myself, if you have people to play with, you’ll get a classic-feeling Super Mario experience that can be enjoyed together.

I was left disappointed last year with Super Mario 3D All-Stars and Nintendo’s anniversary of the Super Mario series. But it turns out that I just bought the wrong game. Super Mario 3D World + Bowser’s Fury is an appropriate celebration of Nintendo’s mascot and his 35th birthday, and I’m glad to have picked it up.

Super Mario 3D World + Bowser’s Fury was developed and published by Nintendo and is out now for Nintendo Switch. The Super Mario franchise – including all titles mentioned above – is the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Civilization VII: Ten historical factions and leaders the game could include

Civilization VI was released for PC in 2016, and was subsequently ported to home consoles. The game quickly became one of my favourite strategy titles, despite not having played many turn-based strategy games beforehand. There have been new games in the Civilization series every five or six years on average, so with the current title approaching its fifth anniversary, now seems like as good a time as any to consider a few historical factions (and their leaders) that the next game in the series could include.

In the 1990s, when the first couple of Civilization games were around, I was more of a fan of real-time strategy offered by the likes of Command and Conquer, Red Alert, and Age of Empires. It wasn’t until 2016 that I gave the series a fair shake and came to realise just what I’d been missing! Civilization VI became my most-played game of the late 2010s, and at this point I’ve sunk hundreds of hours into playing it.

Civilization VI (2016)

Civilization VI has a roster of almost 50 factions, some of whom have two leaders to choose from. These factions come from all over the world and represent a huge span of history, from the distant past to contemporary times. I’ve tried to pick a similar range for my list, including factions from different continents and who flourished at different points in history.

Some strategy games can feel European-centric, partly because of the unconscious bias of their developers, perhaps, but also because European history is generally subject to more detailed study and has more archaeological and documentary evidence preserved. Civilization VI – and the whole franchise, really – has done well to avoid this particular pitfall, and I hope to do the same!

For the sake of clarity: I don’t have any “insider information.” I’m not claiming any of these factions will appear in Civilization VII or any future entry in the series. I don’t even know for sure that such a game is in development! So please keep in mind that this is a wishlist from a fan of the series. Nothing more. With that out of the way, let’s take a look at the list!

Number 1:
Faction: Wales
Leader: Llywelyn the Great (13th Century)

The flag of Wales.

Starting close to home, the Civilization series has previously featured the English and Scottish, but never the Welsh! Though England and/or the British Empire are mainstays of this series – and of strategy games in general – it would be great to see an independent Wales featured for a change.

Wales still exists today as a constituent country of the United Kingdom, and recent decades have seen a degree of self-government, with powers delegated from the British parliament in London to the Welsh Assembly. But Wales existed as an independent realm for centuries before falling to English conquest in the 13th Century.

Modern statue of Llywelyn the Great.

There are many historical and legendary figures from Welsh history to choose from, but few are as successful as Llywelyn the Great. He came to dominate Wales in the early 13th Century through a series of conflicts, annexations, and wars. He successfully defended Wales against the English, sided with the Barons against King John in 1215, and after starting his reign as a minor noble, came to be recognised as the ruler of practically the entire country.

In terms of a unique tech, unit or building, Wales could have the Millennium Stadium – home to the Welsh football and rugby teams. Wales is a strong sporting nation, with a rugby team that punches above their weight, frequently appearing at the pinnacle of the game despite the country’s small population.

Number 2:
Faction: Inuit
Leader: Nerkingoak (18th Century)

Territorial flag of Nunavut, Canada, a territory with a large proportion of Inuit peoples.

The Inuit peoples (also known historically as Eskimo) inhabit the northernmost reaches of North America. Related populations also exist in northern Russia, Greenland, and Europe. Though Civilization VI introduced several Native American factions – and Canada – the Inuit were not amongst them, and it would be great to see them included in future.

Bringing indigenous peoples into works of fiction like this can be controversial, but developers Firaxis have managed to work with representatives of different groups during the development of past games and expansions to ensure their perspectives are listened to. In short, the controversy boils down to two things: these games involve war and conquest, something native groups argue their ancestors did not participate in, and the fact that indigenous peoples have to be “westernised” in order to be competitive factions, developing technologies they didn’t historically use. Those are understandable objections.

Mikak, daughter of Nerkingoak. Painting by English artist John Russell c. 1769.

Little is known about the life of Nerkingoak, who was a tribal leader in the mid-18th Century. His daugther, Mikak, visited England in 1768 as part of a plan by the English to broker better trading agreements with Inuit leaders. Because of the harsh environment of the Arctic Circle, many Inuit peoples lived traditional lives with little interference from European powers well into the 19th Century.

The natural fit for the Inuit in a Civilization game would be to give them the ability to live and settle in the coldest parts of the map! Perhaps by ensuring Inuit settlements could thrive on snow and ice tiles they’d get a unique gameplay advantage, being able to settle areas of the map that most other factions would consider to be out-of-bounds.

Number 3:
Faction: Madagascar
Leader: Queen Ranavalona I (19th Century)

Modern-day flag of Madagascar.

Though Madagascar’s capital city, Antananarivo, appears in Civilization VI as an independent AI-controlled city-state, Madagascar itself – or its Malagasy people – have not been a playable faction. Madagascar’s location as an island off the African coast has led to its society being a blend of African, Asian, Arabic, and European, and while still considered “off the beaten track” in the 21st Century, tourism has become a big part of the Madagascan economy.

Madagascar was one of the last parts of Africa to be colonised by Europeans, spending 63 years as a French colony. The island was invaded during World War II by the Allies to take control away from Vichy France, and would be important later in the war for Allied shipping around Africa.

An engraving of Queen Ranavalona I.

In the early 19th Century, with European powers intent on colonising all of Africa, Queen Ranavalona I stood in opposition, successfully maintaining Madagascar’s independence for her entire reign. At a time when women were not generally in positions of power anywhere in the world, her powerful and successful policy of isolation – while marred by other domestic problems – can certainly be considered a success.

In terms of unique technologies, perhaps Madagascar could take advantage of its incredibly diverse wildlife, with some kind of animal park or national park. Alternatively, Queen Ranavalona I’s policy of strict isolationism could see opponents’ units or religions deteriorate inside Madagascan borders.

Number 4:
Faction: Xia China
Leader: Yu the Great (2nd millennium BC)

No known flag or banner of the Xia dynasty exists. This jade axe head is believed to date from the period of the Xia dynasty.

Chinese history falls into many distinct dynastic periods, the earliest of which is the Xia dynasty. Though the Xia did not govern all of modern-day China, their influence on successive Chinese rulers was significant, as the Xia established the concept of dynastic rule by Emperors.

As we head this far back in time, history, legend, and myth all blend together, and although there are extant relics and artefacts from the Xia period, little can be reliably known about the Xia period or its leaders; practically everything we know comes from later sources.

Han dynasty depiction of Yu the Great.

Yu the Great was the legendary emperor who was said to have “controlled the waters,” reducing flooding in the Xia heartlands. Rather than damming rivers directly, or building dykes and levees, Yu dug canals and irrigation channels to mitigate the worst floods, keeping Xia farms safe from unpredictable flooding.

Surely one of the unique properties of Xia China would have to be connected to that! Perhaps Yu would be able to build farms further away from water sources due to his irrigation prowess, or if natural disasters are part of the game, Xia China could be immune to flooding.

Number 5:
Faction: The Confederate States of America
Leader: Jefferson Davis (19th Century)

The flag of the Confederate States of America c. 1864.

A controversial choice, perhaps, but the Confederate States of America (a.k.a. the Confederacy) is seldom depicted outside of titles specifically about the American Civil War, and could be an interesting inclusion in the next Civilization game. The CSA was founded by political leaders from the American Southeast in 1860-61, and it was their intention to break away from the United States of America following the election of Abraham Lincoln, a known abolitionist. On a personal note, the American Civil War has long fascinated me, and is a subject I studied at length while at university.

To this day some neo-Confederates defend the CSA as pushing for “states’ rights,” but there can be no separating the attempted creation of the country from the issue of slavery. The Confederacy would formally exist for a mere four years before defeat in the American Civil War in 1865 saw the USA re-occupy all of its territory. The breakaway states were slowly given full readmission to the Union in the second half of the 1860s, and the country tried to move on – not always successfully.

Jefferson Davis.

Jefferson Davis was the Confederacy’s first and only president, and by his own account didn’t want the job when it was first offered to him. Regardless, he accepted, and though unsuccessful during the war, in the 1870s and 1880s he wrote a significant work detailing the events from his point of view, becoming a leading proponent of the “lost cause” mythology that defined southern thinking for decades.

Perhaps the Confederacy could be given a unique unit – General Robert E. Lee. Historical analysis generally ranks Lee as one of the finest military tacticians of his generation, and his leadership of Confederate forces in the latter part of the war arguably postponed the Confederacy’s defeat.

Number 6:
Faction: Knights Hospitaller (a.k.a. Order of St. John)
Leader: Jean Parisot de la Valette (16th Century)

Shield of the Knights Hospitaller.

The Knights Hospitaller were a Catholic religious order, created during the crusades. They were initially headquartered in Jerusalem, following the city’s conquest by crusaders, but subsequently lived on Rhodes and finally Malta. The Knights’ defence of Malta is legendary, defeating a massively superior Ottoman force at the height of the Ottoman Empire’s expansion into Christian Europe.

The Sovereign Military Order of Malta still exists today, albeit in a very different form. Finally driven from Malta by Napoleon in 1798, the Order is now headquartered in the Vatican along with other Catholic religious orders. They have recently returned to Malta in a limited capacity, however, leasing Fort St. Angelo – an important fortification during the defence of Malta – from the Maltese government.

Statue of Jean Parisot de la Valette in Malta.
Photo Credit: Continentaleurope at English Wikipedia, CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons

Jean Parisot de la Valette was a French nobleman who was Grand Master of the Order during the 1550s and 1560s. He commanded the defence of Malta against Ottoman forces led by Dragut on behalf of Suleiman the Magnificent. The Knights’ victory after a brutal siege was the first reversal the Ottomans suffered, and marked the beginning of the end of Ottoman expansion into Europe. The Maltese capital Valetta is named in his honour. I cannot recommend the book The Great Siege by Ernle Bradford highly enough if you want to learn more about this fascinating event!

The Knights could draw on either their defensive strategy at Malta or their inhabitation of islands for unique techs and bonuses in Civilization VII, perhaps with a unique defensive fortification that could restore a portion of its strength at the end of each round, mimicking how the Knights resupplied Fort St. Elmo during the siege of Malta.

Number 7:
Faction: South Sudan
Leader: TBD

The flag of South Sudan.

South Sudan has been a country for less than a decade, officially becoming independent from Sudan in July 2011. It’s the world’s newest country! Despite the joy many South Sudanese felt at independence, however, economic issues combined with a bloody civil war have made the country a difficult and dangerous place to live.

African nations and civilisations tend to be under-represented in strategy games – and in western media in general – so South Sudan would be an interesting inclusion in any future game. With other independence movements around the world, South Sudan won’t remain the world’s newest country forever, but the fact that it’s in that position now would make it a first for a game like this!

South Sudan’s location in Africa.
Picture Credit: Wikimedia Commons.

Because of the South Sudanese civil war and ongoing problems within the country, it’s difficult to choose a real-life figure for the game. It would feel wrong to encourage players to take on the role of one of South Sudan’s real-life political or military figures given things like restrictions on freedom of the press and accusations of criminal acts during the civil war. Perhaps that rules out a country like South Sudan for a game like this – but there are positives too, including the mere act of representation.

As a new nation born in the 21st Century, South Sudan could have a unique characteristic based on that. Its status as a nation on the upper reaches of the River Nile could also be the source of a unique technology or ability.

Number 8:
Faction: Nepal
Leader: Prithvi Narayan Shah (18th Century)

Nepal has a unique flag!

Despite being sandwiched between China to the north and British-controlled India to the south, Nepal managed to remain independent. That’s no mean feat considering much of the region came under the control of European powers in the 18th and 19th Centuries, and perhaps Nepal – which was for a long time the world’s only Hindu monarchy – was helped by its location in the Himalayas.

Nepal coalesced in the mid-1700s following a series of annexations and conflicts, and has remained unified ever since. Its terrain helped keep it relatively isolated, and though there were contacts and trading going on with India and China, Nepali society and culture developed separately from its larger neighbours.

A painting of Prithvi Narayan Shah.

Prithvi Narayan Shah is considered the “Father of the Nation.” He was the first King of Nepal, and he was the leader who first unified (and conquered) the smaller kingdoms present in the region, coalescing them into a single nation. The Shah dynasty he founded would rule Nepal until 2008 when the country became a republic.

In a game like Civilization VII, Nepal’s bonuses would surely be derived from mountains. Nepali units could be able to traverse mountains, they could found cities and build other improvements on mountain tiles too. In the late game, perhaps Nepal could see a tourism boost, reflecting the increase in the number of tourists in the 21st Century who flock to the country to visit and climb Mount Everest.

Number 9:
Faction: Khoisan Peoples
Leader: ǂKá̦gára (mythological)

There is no Khoisan flag that I could find. This piece of Khoisan cave art may be over 20,000 years old.

The Khoisan peoples are not one single homogenous group. They are, in fact, a collection of related peoples who inhabit southern Africa. The Khoisan peoples were South Africa’s first inhabitants, arriving millennia before the Bantu-speaking peoples and white colonists.

Anthropologists consider Khoisan peoples to be the descendants of the first humans to leave the “cradle of humanity” in Africa, and thus they may very well be the longest-established groups of people anywhere on Earth, having inhabited southern Africa for more than 150,000 years. Though they suffered greatly under South Africa’s apartheid regime, many Khoisan peoples retained their traditional hunter-gather nomadic lifestyle well into the 20th Century.

Khoisan people depicted in colonial-era art.

Khoisan languages were never written down, and are still being studied by linguists and anthropologists. There is a mixture of history, legend, and myth in their oral traditions, making it hard to choose a distinct historical figure. ǂKá̦gára, the one I’ve proposed here, is almost certainly mythological, perhaps closer to a demi-god than a human!

The Khoisan peoples in Civilization VII could benefit from staying in their starting region, reflecting the Khoisan peoples’ real-world history of continuous inhabitation of southern Africa. Additional bonuses could be added for each era the Khoisan stay put, granting defensive bonuses or economic ones.

Number 10:
Faction: Wessex
Leader: Alfred the Great (9th Century AD)

A modern flag of Wessex.

We come full-circle and end where we began: the British Isles! As mentioned, England and Scotland have been included in past Civilization games, but none of their predecessors have been. Wessex was an independent kingdom from the end of Roman rule in Britain until the formation of England itself – which was done under the rule of the royal house of Wessex.

Wessex was initially one of many smaller Anglo-Saxon kingdoms during England’s dark ages. The end of Roman rule left a power vacuum, and sub-Roman Britain collapsed into a number of independent realms, one of which was Wessex in the south-east. After fighting against other Anglo-Saxon kingdoms and against the Vikings, Wessex would eventually succeed at unifying England into a single country.

18th or 19th Century depiction of Alfred the Great.

Alfred the Great is an historical figure with legendary status in England. His rule saw conflict at first, but eventually he was able to make peace with the Vikings, leading to a period of stability for his kingdom. Alfred also paid great attention to education, insisting that schools switch from using scholarly Latin to vernacular English as their language of instruction.

Any bonuses previously assigned to England could in theory be assigned to Wessex in a future Civilization game, but there could also be bonuses based on Alfred’s reputation as a learned man with a passion for education. For example, schools and universities could generate additional science and/or tech points.

So that’s it. Ten factions and leaders who could potentially be part of the next game in the Civilization series… whenever that may come!

The Civilization series has come a long way since its debut in 1991!

I’ve tried very hard to be respectful to the diverse peoples and nations on the list above, and I hope that comes across. There’s always a debate about how to include different civilisations and peoples in games like this. I’m a big advocate of representation in all forms of media, especially for peoples who have been historically under-represented, but I understand the argument that has been made by different peoples and their representatives in the past about their inclusion in games about warfare and conquest, as well as the “westernising” of their cultures. Developers have to walk a delicate line between making a game that’s fun to play and in which factions are balanced while avoiding “whitewashing” or excessive historical revisionism. I hope developers Firaxis and publisher 2K Games can manage to get the balance right.

This could be an entire essay in itself, and perhaps one day I will write on this subject in more detail. For now, suffice to say I’ve tried to pick some different factions and leaders that I haven’t seen depicted in many games or in the Civilization series. Whether any of those above will be included in future is anyone’s guess, but I think it would be neat if they could be.

Though I don’t know for sure whether a new Civilization game is in development, it feels like an inevitability that a new game will eventually be made. The popularity of Civilization VI shows that there is a market for this kind of turn-based strategy or digital board game, and while there are other titles in the genre on the horizon – such as the upcoming Humankind – I’ll be really interested to give Civilization VII a try whenever it’s ready!

Civilization VI is out now for PC, PlayStation 5, Nintendo Switch, and Xbox One. The Civilization series – including all titles mentioned above – is the copyright of Firaxis and 2K Games. Some images courtesy of Wikimedia Commons. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fifteen Nintendo characters who NEED to be part of Mario Kart 9

A while ago I took a look at some racetracks from past Mario Kart games that I’d love to see return in Mario Kart 9 – whether that game ends up coming to the Nintendo Switch or whether it’s not made until a new console is out. This time I want to look at some characters from other Nintendo games (and a couple of non-Nintendo games) who would be amazing to add to the roster of drivers in Mario Kart 9. There are so many fun characters that have been created over the years, and with Mario Kart 8 Deluxe expanding the list, why not go all-in and add these ones too?

For the purposes of this list I’m assuming that all of the characters from Mario Kart 8 Deluxe will be returning. After all, why wouldn’t they? So I’m not including anyone on my list who was part of the most recent entry in the series! Instead I want to focus on characters who’ve never been playable in Mario Kart.

Mario Kart 64′s Rainbow Road is one of my all-time favourite tracks!

In 1993 or 1994 I first played Super Mario Kart on the SNES. From almost the first moment I was hooked, and had great fun with the cute, silly kart racer. It even prompted me to try go-karting for myself, which was a fun experience! I’ve been fortunate enough to play every Mario Kart game to date – some more than others – on their original hardware, and while it would be unprecedented for Nintendo to launch a second Mario Kart game on the same console, Mario Kart 8 Deluxe is just a port of the Wii U title. Maybe that means Mario Kart 9 is closer than we think!

Next year will be the 30th anniversary of Super Mario Kart’s 1992 release, and thus the 30th anniversary of the entire Mario Kart series. Given Nintendo’s love (bordering on a fetish, really!) of anniversaries and anniversary events, perhaps some kind of celebration is on the cards. Maybe they’re even working on releasing Mario Kart 9 in time for the 30th anniversary!

Nintendo recently launched the (underwhelming) Super Mario 3D All-Stars for Mario’s 35th anniversary. Might a new game be planned for Mario Kart’s 30th?

Who’s your favourite Mario Kart racer? Ever since their first appearance in Mario Kart Wii, mine has been Dry Bones – the skeleton koopa troopa. He’s just so cute! I even have a figure and a plush toy of him somewhere in my collection! But there are many wonderful characters in the various Mario Kart games, and several different versions of some of the big ones. Mario, for example, has a baby version, a metal version, a gold version, and even a tanooki version! While there are some great characters to play with already, I can still think of more!

My usual caveat applies: I have no “insider information.” I don’t know if or when Mario Kart 9 will be released, whether it will come out on the Switch, or which characters may or may not be included. This is simply a wishlist from a fan of the series – nothing more!

With that out of the way, let’s jump into the list!

Number 1: Tom Nook

Animal Crossing: New Horizons is second only to Mario Kart 8 Deluxe on the all-time bestseller list for the Switch, and with the huge popularity of the game, it makes a lot of sense to include more Animal Crossing critters in Mario Kart 9. Isabelle and a generic Villager are already present, but it would be amazing to see Animal Crossing mainstay – and everyone’s tanooki best friend – Tom Nook join the lineup.

As with all Animal Crossing characters, Tom Nook has a unique, cartoonish look that’s perfect for Mario Kart. No changes would be needed to the way he looks, and it would be possible to have several different outfits for him, including seasonal variants and even holiday-themed ones, based on his different outfits in New Horizons.

Number 2: K.K. Slider

Sticking with Animal Crossing, while there are plenty of characters who could join Tom Nook, few are more emblematic of the series than musician K.K. Slider. A regular visitor to players’ islands in New Horizons, the laid-back dog could take a break from jammin’ and join a kart race! I didn’t know this until recently, because I always felt K.K. Slider’s “songs” were a bit of a joke, but he has a real-world following. People actually enjoy listening to his music. Funny old world, eh?

There’s scope to add other Animal Crossing critters too, but most of the remaining mainstays – Timmy and Tommy, Sable and Mabel, etc. – come as part of a set, and it would be hard to include one but not others.

Number 3: Fox McCloud (a.k.a. Star Fox)

Back in the SNES days I adored Star Fox, Nintendo’s animal-themed space shooter! It was one of the first games I picked up for the console, drawn in simply by the box art as I was a huge fan of anything to do with space and sci-fi. Fox has recently appeared alongside Mario in Super Smash Bros. Ultimate, but has never made an appearance in Mario Kart. As a pilot, surely he’d be a good driver!

The Star Fox franchise has felt underappreciated by Nintendo, with no new entry since 2016’s Star Fox Zero. Bringing back the series’ protagonist in a sure-fire hit like Mario Kart 9 could lead to a resurgence in popularity, with perhaps a new Star Fox game in the offing.

Number 4: A Goomba

The Mario Kart games have included many of Mario’s iconic adversaries as playable characters, going all the way back to the inclusion of Bowser and Koopa Troopa in Super Mario Kart. But Goombas have only ever appeared as obstacles on racetracks, never as a playable character. That wrong needs to be righted, and players should be able to finally give Goombas a break!

With so many other iconic Mario villains having had a turn in the spotlight, it would be really sweet to see a Goomba in the driver’s seat for once.

Number 5: Samus Aran

The only Metroid game I’ve ever played was Super Metroid on the SNES – though I did briefly toy with Metroid Prime on a friend’s GameCube. But there’s no denying that Samus, the series’ protagonist, is an iconic Nintendo character in her own right. Samus was actually one of the first female playable characters in all of gaming, with the reveal at the end of the first Metroid game in 1986 being a truly stunning moment for players!

Samus has been a regular fighter alongside Mario in the Super Smash Bros. games, but has yet to appear in Mario Kart. With characters beaming in from other franchises already, perhaps it’s time to fix that!

Number 6: The Animal Friends

This is a total cheat since it’s really a few separate characters, but I love them all so I couldn’t just choose one! Beginning in 1993’s Donkey Kong Country, DK has been able to call on various animals to aid him in his quest. Among my favourites are Expresso the Ostrich, Enguarde the Swordfish, and of course the iconic Rambi the Rhino!

Obviously the Mario Kart series would have a hard time including all of them, but it would be great to see at least a couple of these fan-favourites join the roster of drivers. Plus I think we’d all like to see how a swordfish could possibly drive a go-kart, and I think it’s worth doing for that reason alone!

Number 7: Chunky Kong

Sticking with the Donkey Kong series, DK’s cousin Chunky was introduced in Donkey Kong 64 but has only made minor cameo appearances since. He would obviously be one of the heavyweight drivers, alongside his cousin and the likes of Bowser, and that could be neat. Despite its lesser status among Nintendo titles, I really enjoyed what Donkey Kong 64 brought to the table, and it would be great to welcome back a character who hasn’t been seen since.

Chunky, despite his stature, had a very timid, almost cowardly personality, and that could be incorporated into his persona in Mario Kart 9 as well.

Number 8: A Thwomp

Another iconic Mario villain that has only appeared in Mario Kart as an obstacle, it would be really fun to see one of these sentient boulders get a turn behind the wheel! Thwomps have been part of Mario Kart going back to the SNES, and they make for difficult obstacles, especially for new players.

In recent years we’ve seen Thwomps included in many Mario titles, and they’ve become emblematic of the kind of opponents Mario faces on his adventures, along with Bowser, Koopas, and Goombas.

Number 9: Professor E. Gadd

Later in the year I hope to get back to writing up my playthrough of Luigi’s Mansion 3 – something I aimed to do last Halloween but never finished! Professor E. Gadd is Luigi’s ally in the Luigi’s Mansion games, setting up players with ghost-busting equipment and helping out as Luigi battles spooky spirits.

Despite the popularity of Luigi’s Mansion 3, we’ve only ever seen a couple of minor cameos outside of the main series. Bringing the professor into Mario Kart 9 would finally give him a major role!

Number 10: Hellen Gravely

Sticking with Luigi’s Mansion 3, bringing in the character who I assume is one of the game’s big bosses would be fantastic as well! Hellen Gravely worked with King Boo to kidnap Mario along with Luigi’s other friends at the start of Luigi’s Mansion 3, and she would make for an interesting racer! There aren’t that many female drivers in the Mario Kart series, and someone like Hellen Gravely would be a contrast to the likes of Princess Peach and Rosalina.

Just don’t tell me how Luigi’s Mansion 3 ends… I still need to finish it!

Number 11: Dorrie (a.k.a. the “Swimming Beast”)

Dorrie first appeared in Super Mario 64 as a friendly “Loch Ness Monster” type of critter, and has recently been seen in Super Mario Odyssey as well. Though Dorrie is far larger than the other racers, perhaps they could be scaled down to fit in a standard kart! Ever since Mario 64 I’ve liked the cute, Nessie-inspired design, and bringing Dorrie into Mario Kart 9 could be a ton of fun.

If racers with no hands like King Boo or Wiggler can drive karts, who says Dorrie can’t?

Number 12: Minecraft Steve

I know, I know. Minecraft isn’t strictly a Nintendo game (it’s owned by Microsoft) but it’s one of the most popular titles on the Switch, and retains a huge playerbase even as it approaches its tenth anniversary. Steve – the game’s silent protagonist – has appeared in Super Smash Bros. Ultimate, so clearly Microsoft are happy to collaborate with Nintendo in these cases!

Bringing an “outsider” like Minecraft Steve into Mario Kart 9 would really expand what the game is all about, and if it’s going to be connected to the 30th anniversary, that kind of celebration vibe could be perfect.

Number 13: Among Us Crewmate

Another non-Nintendo character from a hugely popular title, if Mario Kart 9 pushes the boat out and brings in a lot of drivers from different franchises, taking advantage of the current popularity of Among Us could be worthwhile. An Among Us costume is available in Fall Guys – which is itself coming to Switch this summer – so publisher InnerSloth are clearly willing to collaborate!

Among Us has proven itself to have staying power; it wasn’t just a fad that burned out quickly. If Mario Kart 9 is coming up any time in the next couple of years, it stands to reason Among Us will still be around, so a collaboration could make a lot of sense.

Number 14: Mayor Pauline

In the run-up to the launch of the Switch and Super Mario Odyssey, Pauline’s song Jump Up Superstar! was a huge part of Nintendo’s marketing push. Pauline also appears in the game itself as the mayor of New Donk City, one of the worlds Mario traverses. Pauline is based on the original “damsel in distress” seen in 1981’s Donkey Kong.

Pauline has recently been a playable character in Mario Tennis Aces, so clearly Nintendo have her in mind as a character to use in future. Bringing her into Mario Kart 9 just feels like a natural fit!

Number 15: Cappy

Speaking of Super Mario Odyssey, how could we possibly exclude Cappy? Mario’s ally – and hat – in Odyssey is a perfect character to include in Mario Kart 9! Most Mario Kart titles have drawn on the latest Super Mario games for inspiration, and including Cappy feels like an absolute no-brainer.

Cappy was a new character created for Odyssey, and thus hasn’t had an opportunity to make any major appearances outside of that game… at least, not yet!

So that’s it. Fifteen characters I’d love to see included in Mario Kart 9.

Mario Kart 7 was a huge hit on the Nintendo 3DS.

Even with the 30th anniversary coming up next year, Mario Kart 9 could still be a long way off – we simply don’t know at this stage what Nintendo’s plans are for the next few years. There have been rumours of a wholly new console, despite the Switch being barely four years old at this point, and while I think that would be a mistake, it’s possible Nintendo plans to go down that route.

The Switch has been Nintendo’s roaring comeback after the failure of the Wii U, and that’s been great to see. Even though their paid online model is pretty crappy, and cut off a previously-free online mode for Mario Kart 8 Deluxe, the Switch overall has been a resounding success. Mario Kart 9 would just be the icing on the cake.

The Mario Kart series – including all games mentioned above, as well as all individual racetracks, characters, and other properties – is the copyright of Nintendo. Some screenshots courtesy of the Super Mario Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Last Of Us is being remade… for the second time in less than seven years?

Spoiler Warning: There are spoilers ahead for The Last Of Us and The Last Of Us Part II.

What on earth is going on with these far-too-soon remakes? Not only are we getting the visually disappointing Mass Effect: Legendary Edition later this year, but now the 2013 PlayStation 3 title The Last Of Us is apparently being remade as well. What a stupid idea that is. Evidently Sony, a company celebrated across the PlayStation 4’s lifespan for its great crop of exclusive titles, is creatively bankrupt, running out of ideas and being forced to go back to previously-successful titles desperately looking for games to remake or to produce unnecessary sequels to.

The Last Of Us Part II was released last year, and whatever you may think of its merits there can be no denying it was a controversial title. Rather than expanding the franchise or taking it in a new direction, Sony and developer Naughty Dog opted to revisit the same characters – and tacked on a story that didn’t go down well with many fans. Given the sequel’s controversial reception, I wouldn’t have expected that a return to the world of The Last Of Us would have been on the agenda so soon, but there you go.

The Last Of Us Part II was poorly-received by many fans.

Forget about the sequel. The original The Last Of Us is one of the best narrative games I’ve played in a very long time, such that I was even able to see past its horror elements – a genre I don’t usually enjoy. The characters were wonderful, the story pitch-perfect, and the setting unique. Eight years on from its original release, it’s still a fantastic game.

Visually, the game looks great. Its levels are tense and atmospheric, and I once described the game’s world as “hauntingly beautiful,” a description I stand by. By 2013, Naughty Dog and other developers were truly able to take advantage of the PlayStation 3’s powerful hardware, and they created a game that looks just amazing.

This screenshot hardly does justice to the visual beauty present in The Last Of Us.

So why does it need to be remade?

The answer, of course, is that it doesn’t. As with the Mass Effect trilogy, The Last Of Us is just too recent to see any significant changes or improvements, either visually or in terms of gameplay. Remastering or remaking the game – which has already been done once, shortly after the PlayStation 4 launched – is simply a cheap way for Sony to make money.

Rather than investing time and money in developing a new game, Sony sees a remake of The Last Of Us as a cash cow; a cheap way to reuse and recycle content it already owns into a “new” package that fans will lap up to play on their new consoles. That is, if anyone has been lucky enough to find one of the approximately eight consoles Sony manufactured in time for last year’s launch.

The Last Of Us was remastered in 2014 for the PlayStation 4.

To be totally fair, this applies to Microsoft’s Xbox Series X as well. But the PlayStation 5 launched too soon with not enough stock available, and with no plan in place to keep consoles out of the hands of scalpers and touts. The result has been total unavailability of consoles except to players who are willing to pay double the official price – or more – on sites like eBay. This incredibly anti-consumer move was blamed on the pandemic – as everything is these days – but my response to that is simple: if you didn’t have enough supply to fulfil consumer demand in the run-up to launch, you could have simply delayed the damn launch.

I’m sick to the back teeth of companies across the entertainment industry using the pandemic as an excuse for everything. There’s a worldwide shortage of semiconductors, silicon, and other key components in computer chips and other electronics. This is having an effect on PC components, games consoles, phones, and even cars. The smart, consumer-friendly thing for Sony to have done last year would have been to institute a six-month delay, launching the console later this year when more units had been manufactured. As it is, PlayStation 5s are sold out everywhere, a situation unlikely to change any time soon. But we’ve drifted off-topic.

Good luck finding a PlayStation 5 for its recommended retail price!

With so few games on PlayStation 5 right now, and Microsoft’s Game Pass service seemingly coming from nowhere and catching them off-guard, Sony is scrounging around looking for anything to shove on the new console to make it appear to be a worthwhile purchase for players. PlayStation 5 isn’t close to being worthwhile yet, by the way, so if you haven’t been able to find one, don’t worry. You aren’t missing out on much!

PlayStation 5, like its predecessor console, has serious issues with backwards compatibility. “Most” PlayStation 4 games work on the new system, according to Sony, but older titles don’t. So perhaps they see that as an excuse to give a relatively recent, good-looking game like The Last Of Us a facelift? Except, of course, as I mentioned above there’s already a PlayStation 4 version of the game which should be compatible with the PlayStation 5, so even that excuse – poor though it was, as a lack of proper backwards compatibility is Sony’s own fault – doesn’t hold water.

The Last Of Us created a hauntingly beautiful post-apocalyptic world.

This is a naked attempt to squeeze more money out of a successful project, and to avoid taking the risks associated with creating something new. If it hadn’t already been done, making this the game’s second remake, I guess it would have slipped under the radar. But the absolutely ridiculous, kind of pathetic situation of remaking the same game twice in less than seven years just makes it laughably obvious.

Instead of selling a copy of The Last Of Us on PlayStation 3 or PlayStation 4 for less than £10 (the PlayStation 4 version is £7.99 on the PlayStation Store at time of writing) Sony clearly plans to push this “remake” as a big deal and slap a hefty price tag on it – perhaps they’ll even try to get away with making it a full-price title. But what would fans get for that money? How can you make a decent-looking game from only eight years ago look substantially better? Mass Effect: Legendary Edition is trying to accomplish that same task, and when I look at that game’s own pre-release marketing material, I can’t even tell which screenshot is from which version. They look so similar it’s not even a joke.

Promo art for The Last Of Us. Remember that this game is barely eight years old.

The Last Of Us is in the same boat as the Mass Effect trilogy, and the fact that it had a PlayStation 4 remaster already actually makes it even worse. I thought this was a joke when I first saw the reports, but apparently this is true. Sony actually plans to remake an eight-year-old game for the second time and sell it as new. I’m glad I don’t own a PlayStation 5 if this is what we can expect from the company this generation.

No matter what they decide to officially title it, I hope we can all agree here and now to only ever refer to this abomination as The Last Of Us Remastered Remastered – so as to emphasise what a stupid idea this truly is.

The Last Of Us is out now for PlayStation 3 and PlayStation 4, with the PlayStation 4 version able to be played on PlayStation 5. The Last Of Us and The Last Of Us Part II are the copyright of Naughty Dog and Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Cyberpunk 2077: Version 1.2 might be a step in the right direction, but it’s still got a long way to go

If Cyberpunk 2077 had been released today, with all of the improvements version 1.2 brings – and all of the other hotfixes and patches rolled out since its abysmal release in December – it would have received the exact same negative response from players and critics. This is a game that, for all of the minor improvements made, still has a long way to go to get to a decent state. At least, that seems to be the consensus now that the latest version of the game is live.

Cyberpunk 2077 is a game that, quite frankly, is still in development. But CD Projekt Red opted to release it to the public before development was finished. The game will go down in gaming history as one of the worst and most egregious examples of the horrible “release now, fix later” business model that has plagued the industry for the better part of a decade. Whatever improvements may come in future as development on the game continues, its reputation has been defined by its catastrophic launch. Don’t believe me? Just look at No Man’s Sky, another game that took years to get to where it should have been at launch. No matter what happens now with No Man’s Sky, it will forever be known as the game that was overhyped, lied about, and that players hated upon release. Cyberpunk 2077 is in the same boat.

Cyberpunk 2077 is the new No Man’s Sky.

Even the game’s biggest fans and supporters seem practically united in their unwillingness to recommend Cyberpunk 2077 in its current form, even after the updates and fixes brought by version 1.2. “If you’ve held off this long, you can wait a little longer,” suggested one Cyberpunk 2077 fan on YouTube. If that isn’t damning, I don’t know what is.

The problem with Cyberpunk 2077 isn’t just that it was full of bugs, glitches, crashes, frame-rate problems, and graphical errors. Ironically, those issues concealed what may come to be seen as the game’s worst traits – awful enemy and non-player character AI and scripting, unrealistic physics, and a game with what is considered to be an engrossing story held back by first-person shooter gameplay that’s average at best.

Fixing those things, if it’s even possible, will take a long time.

An NPC clipping through a vehicle.
Picture Credit: Gameranx via YouTube.

Taking on an ambitious project should be commended, and CD Projekt Red were certainly ambitious with Cyberpunk 2077. As with No Man’s Sky, though, the ambition was clearly not backed up with sufficient skill, knowledge, and management. CD Projekt Red stepped away from the style of their previous title – the critically-acclaimed Witcher 3 – to tackle a wholly new genre. There’s clearly a big difference between a third-person action-roleplaying game and a first-person shooter roleplaying game, and for CD Projekt Red, the transition from working on one style of game to the other did not go smoothly – to say the least.

Perhaps one day we’ll learn more from those involved about how Cyberpunk 2077 went so far off the rails, and that will be an interesting story. However, even without knowing the details, we’ve been in this position so many times over the years with so many different games that we can make some reasonable assumptions. Developers were pushed into working on a totally different style of game without sufficient backup or training. Management kept changing their minds about the direction of aspects of the project. Despite being announced way back in 2012, development didn’t begin in earnest until 2016, meaning the game was developed in a scant four years, not eight. An absolute rock-solid deadline of the end of 2020 was in place and immovable, despite the game not being ready. And so on.

Driving in Cyberpunk 2077 is one aspect that has been improved – but still isn’t right.

Many of those points about poor project management, a lack of necessary skill and training on wholly new systems and engines, and rushing to meet deadlines applied to games like Fallout 76, Anthem, Mass Effect: Andromeda, and many others. I wouldn’t be surprised at all to learn something similar happened to Cyberpunk 2077.

It’s clear, though, that CD Projekt Red lack the development skill to match other open world games, even those from years ago. Grand Theft Auto V, while not directly comparable as it isn’t a roleplaying game, uses a densely-packed city as the main part of its open world, with systems like driving and evading the police that are present in Cyberpunk 2077. Yet that game manages to do every aspect better. Police in Cyberpunk 2077 randomly appear out of nowhere, spawned into the game within feet of the player. Even older Grand Theft Auto titles didn’t do that. Heck, even a game like Saint’s Row 2 from 2008 handles driving, pedestrians, and police way better than Cyberpunk 2077 version 1.2, and that game was released twelve years earlier and cost an awful lot less to develop!

Saint’s Row 2 managed to do better than Cyberpunk 2077 at several key aspects of gameplay.

For me, this is the real problem with Cyberpunk 2077, and it’s one that is not easily sorted out. The bugs and glitches at launch took attention and focus away from the fact that some pretty major gameplay elements are sub-par, and now that some of the glitches are finally going away (though by no means are all the problems fixed, especially on consoles) people are beginning to come around to the simple fact that the game itself is suffering from some significant issues.

Far from being a quick patch job, with the game being fixed and playable by the summer or even the end of 2021, Cyberpunk 2077 is in the early stages of a complete root-and-branch overhaul. The version that launched should have been a beta. Heck, it should have been an alpha. The game is still in development, but it’s already been released. This has to be one of the single worst examples of the “release now, fix later” business model that plagues the modern video games industry.

Cyberpunk 2077 promised a lot, and failed to deliver on much of it for many players.

Individual developers are not to blame, and they never are in cases like this. That’s why I was so upset when some “fans” seemed to be celebrating the company being hacked a few weeks ago. This is a failure of management. Management failed to understand the complexities of the project they were taking on. They were overambitious. They failed to ensure the development team had adequate resources to do their jobs. And when it came to marketing Cyberpunk 2077, they allowed a ridiculous hype bubble to get completely out of hand.

Version 1.2 may be the biggest step so far toward getting Cyberpunk 2077 into a more enjoyable – or even just basically playable – state. But the task facing CD Projekt Red, at a time when harsh but deserved criticism has surely lowered staff morale, is a truly daunting one. I wouldn’t want to be in their shoes!

Cyberpunk 2077 is out now for PC, Xbox One, and PlayStation 4. Cyberpunk 2077 is the copyright of CD Projekt Red. Some screenshots and promo artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Evil Genius 2 – first impressions

This is somewhat of a rarity for me – writing up my first impressions of a brand-new game while it’s still brand-new! Evil Genius 2 – or to give it its full title, Evil Genius 2: World Domination – was released for PC only yesterday. It’s the sequel to Evil Genius, a game from 2004 that I don’t recall playing at the time, but the fun concept and aesthetic appealed to me enough to give this sequel a shot.

Evil Genius 2 is a base-builder, but that hardly sums it up. You take on the role of the titular “evil genius” – a supervillain of the kind you’d expect to see in a James Bond film, and the base you build is their lair. Perhaps Dr Evil from the Austin Powers film saga is a more appropriate comparison, given the game’s sense of humour! With a casino as a “front,” the objective is to make money, run evil schemes, and build a “doomsday device,” all the while avoiding detection and capture by the forces of good.

The game’s title screen.

If you’ve ever played a tycoon game – the likes of Theme Hospital, Rollercoaster Tycoon, etc. – then the style of gameplay will be familiar to you. Evil Genius 2 confronts you with a lot of different screens showing every aspect of your evil empire, and you have the ability to micromanage practically all of it.

Hiring, training, and firing of your evil minions – and even executing them if they displease you – is one aspect of the game. Minions can be trained to perform different tasks, both in the casino and behind the scenes, with a number of different specialisations. Guards can man guard posts and act as security, and valets can work in the casino greeting (and scamming) tourists, to give two examples.

A worker minion (left) and a casino employee minion (right).

But minions also need to be looked after – at least in a basic way! They have needs, such as food, rest, and relaxation time, and you’ll need to balance your evil lair to make sure that minions aren’t overworked.

There are a number of different rooms that can be constructed – by digging them into your mountain lair, naturally. Every evil genius needs an office, of course, and then a vault to store their ill-gotten gold. There are rooms to train minions, house them, generate power for the facility, and many more besides.

A staff room for minions.

Building is not entirely straightforward. Like other tycoon games, rooms are built on a grid. However, in order to simulate being underground, not every tile is able to be built on, and there are some which are inaccessible – at least in the beginning. This can make building rooms a tad frustrating, as can the camera control. If you don’t get the room perfect and need to edit it before it’s built, it can take a few camera rotations and clicks to remove unwanted sections and get the room laid out the way you want.

I also found doors to be a tad frustrating. In short, doors can only be placed in an area four tiles wide, and need an additional two tiles of rock/dirt on either side. Not every room needs a door, some can simply be built directly off another room or corridor, but this requirement was odd and unexpected. Doors can be important for security reasons, especially in rooms like a vault!

This feels like it’s more than $40,000 worth of gold – at least at today’s prices!

As with any new tycoon game, it will take a while to fully get the hang of the way all of the different in-game screens, stats, and systems work. Evil Genius 2 throws a lot of different aspects at you all at once, and players who aren’t used to this kind of experience might feel overwhelmed. This issue is exacerbated by the lack of a tutorial. The game simply drops you into gameplay right from the title screen.

There are three game types available, the first of which is a “quick start” that drops you into an already-open casino. The second mode is a standard game, and this offers three levels of difficulty, as well as a custom difficulty selector allowing players to choose from a variety of difficulty options. This customisation is great, and is something I wish more games would offer. For example, it’s possible to tone down the threat from the forces of good to focus more on managing the lair, or to reduce the cost of different types of in-game events like evil schemes or scientific research. All of which is great!

The custom difficulty options screen.

The final game type is a sandbox mode, allowing players to build their perfect evil lair without limitations. As is often the case in games like Evil Genius 2, this is a great place to get started! Learning more about the way the game works and what some of the requirements are while not under pressure is a much more enjoyable experience – at least for me!

In the couple of hours I’ve spent with Evil Genius 2 so far, I didn’t see any bugs, glitches, or other issues, though there are two very minor points of note. Firstly, booting up the game prompted a warning message, telling me that my graphics drivers were out-of-date. This isn’t the case (I checked to make sure) so I’m not sure what caused this warning to occur. Regardless, the game plays fine once you get into it and doesn’t suffer from any graphical issues, low frame-rates, or anything of the sort. On my 4K display it looks fantastic.

The warning pop-up.

Secondly, on a 4K display (my monitor has a resolution of 3840 x 2160 pixels) the initial pop-up when the game launches is very small. The desktop icon is likewise a low resolution; both are clearly designed for screens no larger than 1080p even though the game itself supports 4K. This isn’t something you have to contend with very much, but it’s worth pointing it out. In 2021, games shouldn’t have these silly issues as 4K has become commonplace on PC.

The art style is cute and cartoonish, a step away from the realism a lot of modern titles go for. I like games that are visually different, and tycoon games like Evil Genius 2 do well with this kind of exaggerated style. If you’ve played Two Point Hospital I think you’d agree that the art style – bright colours, cartoonish characters, and bold, silly items and décor – is clearly drawing inspiration from a similar place.

I like the game’s visual style (minions pictured).

Evil Genius 2 has a pleasant soundtrack to compliment its visual style, and while I wouldn’t say I was blown away and need to rush out and buy a copy, it’s just fine. It works well in combination with the rest of the game. Sound effects are the same – they work very well with the overall cartoony style.

The voices for a couple of the game’s characters are interesting! Actors Brian Blessed, best known for his role in Flash Gordon and for being a mainstay on British television, and Samantha Bond, known for her role as Moneypenny in four of the James Bond 007 films (GoldenEye through to Die Another Day) star as two of the game’s evil villains (i.e. playable main characters). That was unexpected, and I had to double-check to make sure I’d got that right!

Samantha Bond (pictured in the 1999 James Bond film The World Is Not Enough) lent her voice to Evil Genius 2.

I like Evil Genius 2, but more than that I want to like it. I remember tycoon games from the mid-1990s like Theme Park and Theme Hospital with incredible fondness, and this is a great attempt to recreate that older style of gameplay. Some modern tycoon games can go overboard with the stats and micromanagement options, making just learning the basics of how to play feel like a chore and a full-time job. Evil Genius 2 seems to have avoided that pitfall and struck the right balance between recreating that older style of game, but bringing it into the 2020s.

With a 10% discount at time of writing, Evil Genius 2 will set you back £32 (or $36 US). That’s not cheap, but it’s also not catastrophically expensive either. However, there is a “season pass” available to purchase for an additional £23 (or $25). Judging by the size of the DLC screen, there’s room for a lot of potential future updates and/or expansions, so watch this space. I would suggest that expansions could add new lairs – there are only three in the base game right now – or new playable villains, as there are currently four. I don’t think that these feel like extreme limitations, as part of the fun of a game like Evil Genius 2 is going back and replaying levels, completely redesigning your base.

Emma, one of four playable evil geniuses in the game.

In short, there’s a lot of potential replayability even with the four characters and three levels currently available. The existence of a season pass, though, seems to suggest there won’t be significant free expansions or updates, and I would assume that if you want to take advantage of new content as and when it’s available you’ll need to either buy the season pass or buy the individual expansions. This makes Evil Genius 2 basically a full-price game at £54 (or $61 US).

Evil Genius 2 started strongly, and I think it’s going to be a lot of fun. Over the next few weeks I’m sure to spend a lot more time with it, and if I have anything more to say perhaps I’ll write more about it at that time. For now, suffice to say I’m having fun with it. Living out my evil genius fantasy is a lot easier in video game form than it is in real life!

Evil Genius 2: World Domination is out now for Windows PCs and is available to purchase on Steam. Evil Genius 2: World Domination was developed and published by Rebellion Developments. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The worst things about modern video games

The first home console I owned – after saving up my hard-earned pocket money and pestering my parents for ages – was a Super Nintendo. Gaming has changed a lot since then, and while many of those changes have been fantastic and introduced us to new genres, not every change has been for the better! In this list I’m going to cover some of my biggest pet peeves with video games in 2021.

As always, this list is entirely subjective. If I criticise something you like, or exclude something you hate, just keep in mind that this is only one person’s opinion. Gaming is a huge hobby that includes many people with many different perspectives. If yours and mine don’t align, that’s okay!

Number 1: No difficulty options.

Some people play video games because they love the challenge of a punishingly-difficult title, and the reward of finally overcoming an impossible level after hours of perseverance. I am not one of those people! In most cases, I play video games for escapism and entertainment – I want to see a story unfold or just switch off from other aspects of my life for a while. Excessive difficulty is frustrating and offputting for me.

As someone with health issues, I would argue that difficulty settings are a form of accessibility. Some people don’t have the ability to hit keys or buttons in rapid succession, and in some titles the lack of a difficulty setting – particularly if the game is not well-balanced – can mean those games are unavailable to folks with disabilities.

While many games are too difficult, the reverse can also be true. Some titles are just too easy for some people – I’m almost never in that category, but still! Games that have no difficulty settings where the base game is incredibly easy can be unenjoyable for some folks, particularly if the challenge was what got them interested in the first place.

In 2021, most games have difficulty options as a standard feature. Difficulty settings have been part of games going back decades, and in my opinion there’s no technical reason why they shouldn’t be included. There’s also not really a “creative” reason, either. Some developers talk in grandiose terms about their “vision” for a title being the reason why they didn’t implement difficulty options, but as I’ve said before – the inclusion of an easier (or harder) mode does not impact the game at all. It only impacts those who choose to turn it on, and considering how easy it is to implement, I find it incredibly annoying when a game is deliberately shipped without any difficulty options.

Number 2: Excessive difficulty as a game’s only selling point.

While we’re on the subject of difficulty, another pet peeve of mine is games whose entire identity is based on their difficulty (or perceived difficulty). Think about this for a moment: would Dark Souls – an otherwise bland, uninspired hack-and-slash game – still be talked about ten years after its release were it not for its reputation as impossibly difficult? How many late 2000s or early ’10s hack-and-slash games have dropped out of the cultural conversation? The only thing keeping Dark Souls there is its difficulty.

A challenge is all well and good, and I don’t begrudge players who seek that out. But for me, a game has to offer something more than that. If there’s a story worth telling under the difficult gameplay I’m impressed. If the difficult, punishing gameplay is all there is, then that’s boring!

Difficulty can also be used by developers as cover for a short or uninteresting game. Forcing players to replay long sections over and over and over can massively pad out a game’s runtime, and if that’s a concern then cranking the difficulty to ridiculous levels – and offering no way to turn it down – can turn a short game into a long one artificially.

I’m all for games that offer replay value, but being forced to replay the same level or checkpoint – or battle the same boss over and over – purely because of how frustratingly hard the developers chose to make things simply isn’t fun for me.

Number 3: Ridiculous file sizes.

Hey Call of Duty? Your crappy multiplayer mode does not need to be 200 gigabytes. Nor does any game, for that matter. It’s great that modern technology allows developers to create realistic-looking worlds, but some studios are far better than others when it comes to making the best use of space! Some modern games do need to be large to incorporate everything, but even so there’s “large” and then there’s “too large.”

For a lot of folks this is an issue for two main reasons: data caps and download speeds. On my current connection I’m lucky to get a download speed of 7 Mbps, and downloading huge game files can quite literally take several days – days in which doing anything else online would be impossibly slow! But I’m fortunate compared to some people, because I’m not limited in the amount of data I can download by my ISP.

In many parts of the world, and on cheaper broadband connections, data caps are very much still a thing. Large game files can take up an entire months’ worth of data – or even more in some cases – making games with huge files totally inaccessible to a large number of people.

This one doesn’t seem like it’s going away any time soon, though. In fact, we’re likely to see file sizes continue to get larger as games push for higher resolutions, larger environments, and more detail.

Number 4: Empty open worlds.

Let’s call this one “the Fallout 76 problem.” Open worlds became a trend in gaming at some point in the last decade, such that many franchises pursued this style even when it didn’t suit their gameplay. Read the marketing material of many modern titles and you’ll see bragging about the size of the game world: 50km2, 100km2, 1,000km2, and so on. But many of these open worlds are just empty and boring, with much of the map taken up with vast expanses of nothing.

It is simply not much fun to have to travel across a boring environment – or even a decently pretty one – for ages just to get to the next mission or part of the story. Level design used to be concise and clever; modern open worlds, especially those which brag about their size, tend to be too large, with too little going on.

The reason why Fallout 76 just encapsulates this for me is twofold. Firstly, Bethesda droned on and on in the weeks before the game’s release that the world they’d created was the “biggest ever!” And secondly, the game had literally zero non-player characters. That huge open world was populated by a handful of other players, non-sentient monsters, and nothing else. It was one of the worst games of the last few years as a result.

Open worlds can work well in games that are suited for that style of gameplay. But too many studios have been pushed into creating an open world simply to fit in with a current trend, and those open worlds tend to just flat-out suck because of it. Even when developers have tried to throw players a bone by adding in collect-a-thons, those get boring fast.

Number 5: Pixel graphics as a selling point.

There are some great modern games that use a deliberately 8-bit look. But for every modern classic there are fifty shades of shit; games that think pixel graphics and the word “retro” are cover for creating a mediocre or just plain bad title.

It may be hard to remember, but there was a time when the idea of using a deliberately “old-school” aesthetic would have been laughed at. The first few console generations were all about improvements, and I’m old enough to remember when 3D was a huge deal. It seemed like nobody would ever want to go back to playing a SNES game after trying the Nintendo 64, and while there are still plenty of gamers who love the retro feel, I’m generally not one of them.

That isn’t to say that realistic graphics should be the only thing a game strives for. And this point works for modern graphics or visual styles in general – bragging about how detailed the graphics are, or how unique a title’s art style is, means nothing if the game itself is shit. But it likewise works for pixel-graphics games – an outdated art style does not compensate for or cover up a fundamentally flawed, unenjoyable experience.

Games with pixel graphics can be good, and many titles have surprised me by how good they are. I’ve written before about how Minecraft surprised me by being so much more than I expected, and that’s one example. But I guess what I’d say is this: if your game looks like it should have been released in 1991, you’ve got more of an uphill battle to win me over – or even convince me to try it in the first place – than you would if your game looked new.

Number 6: Unnecessary remakes.

We called one of the entries above “the Fallout 76 problem,” so let’s call this one “the Mass Effect: Legendary Edition problem.” In short, games from even ten or fifteen years ago still look pretty good and play well. There’s far less of a difference between games from 2011 and 2021 than there was between games from 1991 and 2001 – the pace of technological change, at least in gaming, has slowed.

“Updating” or “remaking” a game from ten years ago serves no real purpose, and in the case of Mass Effect: Legendary Edition I’ve struggled at times to tell which version of the game is the new one when looking at pre-release marketing material. There’s no compelling reason to remake games that aren’t very old. Re-release them or give them a renewed marketing push if you want to drum up sales or draw attention to a series, but don’t bill your minor upgrade as a “remake.”

There are some games that have benefitted hugely from being remade. I’d point to Crash Bandicoot and Resident Evil 2 as two great examples. But those games were both over twenty years old at the time they were remade, and having been released in the PlayStation 1 era, both saw massive upgrades such that they were truly worthy of the “remake” label.

I’ve put together two lists of games that I’d love to see remade, but when I did so I deliberately excluded titles from the last two console generations. Those games, as I said at the time, are too recent to see any substantial benefits from a remake. In another decade or so, assuming sufficient technological progress has been made, we can talk about remaking PlayStation 3 or PlayStation 4 games – but not now!

Number 7: Fake “remakes.”

On a related note to the point above, if a title is billed as a “remake,” I expect to see substantial changes and improvements. If all that’s happened is a developer has run an old title through an upscaler and added widescreen support, that’s not a remake!

A lot of titles that acquire the “HD” suffix seem to suffer from this problem. Shenmue I & II on PC contained a number of bugs and glitches – some of which existed in the Dreamcast version! When Sega decided to “remake” these two amazing games, they couldn’t even be bothered to patch out bugs that were over fifteen years old. That has to be some of the sloppiest, laziest work I’ve ever seen.

There are other examples of this, where a project may have started out with good intentions but was scaled back and scaled back some more to the point that it ended up being little more than an upscaled re-release. Kingdoms of Amalur: Re-Reckoning springs to mind as an example from just last year.

Remakes are an opportunity to go back to the drawing board, fix issues, update a title, and bring it into the modern world. Too many “remakes” fail to address issues with the original version of the game. We could even point to Mass Effect: Legendary Edition’s refusal to address criticism of the ending of Mass Effect 3 as yet another example of a missed opportunity.

Number 8: The “release now, fix later” business model.

This isn’t the first time I’ve criticised the “release now, fix later” approach taken by too many modern games – and it likely won’t be the last! Also known as “live services,” games that go down this route almost always underperform and draw criticism, and they absolutely deserve it. The addition of internet connectivity to home consoles has meant that games companies have taken a “good enough” approach to games, releasing them before they’re ready with the intention to patch out bugs, add more content, and so on at a later time.

Cyberpunk 2077 is one of the most recent and most egregious examples of this phenomenon, being released on Xbox One and PlayStation 4 in a state so appallingly bad that many considered it “unplayable.” But there are hundreds of other examples going back to the early part of the last decade. Fortunately, out of all the entries on this list, this is the one that shows at least some signs of going away!

The fundamental flaw in this approach, of course, is that games with potential end up having launches that are mediocre at best, and when they naturally underperform due to bad reviews and word-of-mouth, companies panic! Planned updates are scrapped to avoid pumping more money into a failed product, and a game that could have been decent ends up being forgotten.

For every No Man’s Sky that manages to claw its way to success, there are a dozen Anthems or Mass Effect: Andromedas which fail. Time will tell if Cyberpunk 2077 can rebuild itself and its reputation, but its an uphill struggle – and a totally unnecessary one; a self-inflicted wound. If publishers would just wait and delay clearly-unfinished games instead of forcing them to meet arbitrary deadlines, gaming would be a much more enjoyable hobby. Remember, everyone: NO PRE-ORDERS!

Number 9: Forcing games to be multiplayer and/or scrapping single-player modes.

Some games are built from the ground up with multiplayer in mind – but many others are not, and have multiplayer modes tacked on for no reason. The Last Of Us had an unnecessary multiplayer mode, as did Mass Effect 3. Did you even know that, or notice those modes when you booted up those story-focused games?

Some games and even whole genres are just not well-suited to multiplayer. And others that are still have the potential to see single-player stories too. Many gamers associate the first-person shooter genre with multiplayer, and it’s true that multiplayer games work well in the first-person shooter space. But so do single-player titles, and aside from 2016’s Doom and the newer Wolfenstein titles, I can’t think of many new single-player first-person shooters, or even shooters with single-player modes that felt anything other than tacked-on.

Anthem is one of the biggest failures of the last few years, despite BioWare wanting it to be the video game equivalent of Bob Dylan. But if Anthem hadn’t been multiplayer and had instead maintained BioWare’s usual single-player focus, who knows what it could have been. There was potential in its Iron Man-esque flying suits, but that potential was wasted on a mediocre-at-best multiplayer shooter.

I started playing games before the internet, when “multiplayer” meant buying a second controller and plugging it into the console’s only other available port! So I know I’m biased because of that. But just a few short years ago it felt as though there were many more single-player titles, and fewer games that felt as though multiplayer modes had been artificially forced in. In the wake of huge financial successes such as Grand Theft Auto V, Fortnite, and the like, publishers see multiplayer as a cash cow – but I wish they didn’t!

Number 10: Early access.

How many times have you been excited to see that a game you’ve been waiting for is finally available to buy… only to see the two most awful words in the entire gaming lexicon: “Early Access?” Early access billed itself as a way for indie developers to get feedback on their games before going ahead with a full release, and I want to be clear on this point: I don’t begrudge indie games using it for that purpose. Indies get a pass!

But recently there’s been a trend for huge game studios to use early access as free labour; a cheap replacement for paying the wages of a quality assurance department. When I worked for a large games company in the past, I knew a number of QA testers, and the job is not an easy one. It certainly isn’t one that studios should be pushing off onto players, yet that’s exactly what a number of them have been doing. Early access, if it exists at all, should be a way for small studios to hone and polish their game, and maybe add fan-requested extras, not for big companies to save money on testers.

Then there are the perpetual early access games. You know the ones: they entered early access in 2015 and are still there today. Platforms like Steam which offer early access need to set time limits, because unfortunately some games are just taking the piss. If your game has been out since 2015, then it’s out. It’s not in early access, you’ve released it.

Unlike most of the entries on this list, early access started out with genuinely good intentions. When used appropriately by indie developers, it’s fine and I don’t have any issue with it. But big companies should know better, and games that enter early access and never leave should be booted out!

Bonus: Online harassment.

Though this problem afflicts the entire internet regardless of where you go, it’s significant in the gaming realm. Developers, publishers, even individual employees of games studios can find themselves subjected to campaigns of online harassment by so-called “fans” who’ve decided to take issue with something in a recent title.

Let’s be clear: there is never any excuse for this. No game, no matter how bad it is, is worth harassing someone over. It’s possible to criticise games and their companies in a constructive way, or at least in a way that doesn’t get personal. There’s never any need to go after a developer personally, and especially not to send someone death threats.

We’ve seen this happen when games are delayed. We’ve seen it happen when games release too early in a broken state. In the case of Cyberpunk 2077, we’ve seen both. Toxic people will always find a reason to be toxic, unfortunately, and in many ways the anonymity of the internet has brought out the worst in human nature.

No developer or anyone who works in the games industry deserves to be threatened or harassed. It’s awful, it needs to stop, and the petty, toxic people who engage in this scummy activity do not deserve to be called “fans.”

So that’s it. Ten of my pet peeves with modern gaming.

This was a rant, but it was just for fun so I hope you don’t mind! There are some truly annoying things – and some truly annoying people – involved in gaming in 2021, and as much fun as playing games can be, it can be a frustrating experience as well. Some of these things are fads – short-term trends that will evaporate as the industry moves on. But others, like the move away from single-player games toward ongoing multiplayer experiences, seem like they’re here to stay.

Gaming has changed an awful lot since I first picked up a control pad. And it will continue to evolve and adapt – the games industry may be unrecognisable in fifteen or twenty years’ time! We’ll have to keep our fingers crossed for positive changes to come.

All titles mentioned above are the copyright of their respective developer, publisher, and/or studio. Some stock images courtesy of pixabay. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

No, Sony is NOT going to “delete all of your PlayStation 3 games”

Fans of Sony’s PlayStation 3, PSP, and Vita consoles have been disappointed to learn in recent days that the PlayStation Store (Sony’s digital shop) will no longer be available on those machines later this year. It makes sense – the PlayStation 3 is fifteen years old this year, and an entire console generation has come and gone since it was last relevant. But we’ll look at that in a moment. What surprised me is the frankly hysterical reaction from some PlayStation super-fans who seem to think – and in the cases of some content creators have told their large audiences – that Sony is about to “delete all of their digital games!”

This is absolutely not true.

Sony shutting down the PlayStation Store on these older consoles doesn’t mean that players will lose games that they have downloaded. They won’t be deleted from the system, nor will they suddenly become impossible to boot up. All it means is that buying any additional titles won’t be possible; PlayStation 3, PSP, and Vita players looking to add to their collections will have to do so with physical discs and cartridges in future.

That’s all.

Sony’s PlayStation 3 console arrived on the scene in 2006.

Sony has been generous to support all three machines digitally for as long as they have. Maintaining a digital shop on three different, out-of-date systems is not free, and even just patching security issues and exploits takes time and costs money. Considering that the number of people using these older systems’ shops must be absolutely minuscule by now, it was probably veering close to loss-making territory just to keep them in working order.

Sony has been badly hurt in the past by exploits in the PlayStation Store. In 2011, a hack exposed millions of users’ information, including credit card and bank numbers, as well as other personal information. This hack was hugely damaging to Sony’s brand, and left the PlayStation Network offline for almost a month. For obvious reasons, Sony can’t afford a repeat of this, so shutting down the shops that hardly anyone is using on two old machines and one failure makes perfect sense.

The PlayStation Store handles users’ private information and financial information, so any exploits hackers find could potentially see a repeat of the 2011 attack. Even if Sony kept PlayStation 4 and 5 players’ data wholly separate, a hack could still expose the data of anyone who’d ever bought anything on PlayStation 3, PSP, or Vita – and that’s an unacceptable risk.

The 2011 PlayStation hack made headlines around the world.
Picture Credit: Channel 4 News via YouTube.

As technology improves, older, simpler systems become much more susceptible to this kind of cyber attack. Newer software is more sophisticated, and hackers are thus able to more easily break into older systems. This is why Microsoft has ended support for older versions of Windows, for example, because maintaining them and keeping them secure is increasingly a full-time job – and if practically nobody is using those systems, why bother?

That’s not to say that there won’t be consequences for this shutdown, though. Sony has not been great when it comes to backwards compatibility, either on PlayStation 4 or PlayStation 5, and there will be some older PlayStation 3 games that were either digital-only or only saw limited disc releases that will be much more difficult to access as a result of this decision. Indie titles like Fat Princess or the HD version of Marvel Vs. Capcom 2 are currently only available on PlayStation 3 digitally, and will no longer be available to purchase after the shop closes.

Likewise, a number of PSP and Vita titles that were digital-only will no longer be available.

The PlayStation Vita was Sony’s second attempt at making a handheld console.

However, as we have seen with older consoles like the SNES, Dreamcast, and PlayStation 2, emulation will still offer players a way to access most of these titles. Game preservation used to be a fairly niche activity, existing in a legal grey area, but nowadays a lot of people take it very seriously. There are still games that are entirely out of print, but you can find many copies of older games – even completely obscure titles released on unsuccessful hardware. There are functioning emulators already for PSP and PlayStation 3, and Vita emulation is being worked on. Give it a few years and most, if not all, of the digital-only titles on these systems will be preserved and available to play.

At the end of the day, this decision from Sony is going to disappoint a small number of gamers who still regularly use these older systems. But the vast majority of folks have already moved on; PlayStation 3 is now two generations out-of-date, PSP is older too, and hardly anyone bought a Vita. Sony is making a sensible business decision, and considering how long it’s been since any of these machines were relevant, it’s hardly one that can be said to be unexpected.

If you need to get any PlayStation 3, PSP, or Vita games digitally, you better get on with it!

Given that there has been this misinformation flying around about “games being deleted,” I wanted to add my two cents to the conversation and clarify that nobody is going to delete your games. If you buy a game and download it before the shops close – and at time of writing they are still open and accepting new purchases – you will literally notice nothing. All of those games will still be there on your console for as long as the machine itself lasts, and if you find yourself in possession of a rare, obscure title that you feel needs to be preserved for posterity and for the enjoyment of future generations, then I daresay you can figure out how to do so!

It’s always worth taking a deep breath when you hear news like this. Rationally think through what’s being said and try to figure out what’s really going on. “All PlayStation 3 Games Are Being Deleted!!!1!” may bring in a lot of clicks on social media, but it’s patently false. Promoters of such clickbait should be ashamed. And now you know the real story – buying new titles on those old machines will be impossible, but no one is going to delete your games.

The PlayStation brand – including PlayStation 3, PSP, and others mentioned above – is the copyright of Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

EA Play joins Game Pass

EA Play is bringing a huge library of new games to Microsoft’s Xbox Game Pass service! Because it’s been overshadowed by Microsoft’s recent acquisition of Bethesda, and the arrival of those games to Game Pass in recent weeks, this news seems to have flown under the radar. I almost missed this altogether, and it was only when I saw it on Twitter (of all places) that I realised what a monumental win this is for Microsoft, Game Pass, and quite frankly for subscribers as well.

I initially signed up for Game Pass for PC last year in order to play Forza Horizon 4, and it was well worth it! I’ve since played a few other games on there, and it’s easily value for money at £7.99 ($9.99 in the US) per month, in my opinion. One thing is clear, though, and that’s the fact that Microsoft has continued to invest heavily in the service. The addition of Bethesda’s lineup of titles brought the likes of Fallout 4, Skyrim, and Doom Eternal to Game Pass. And now EA Play has brought games like FIFA 21, Titanfall 2, The Sims 4, Star Wars Jedi: Fallen Order, and many others to the service, too. It seems all but certain that the upcoming Mass Effect: Legendary Edition will be available there as well – so maybe I’ll play it after all!

EA Play and Game Pass have struck a deal.

Game Pass has expanded rapidly, and continues to go from strength to strength. Right now, there’s no question that it’s the best way to get into current-gen gaming, and picking up a preowned Xbox One or – when availability improves – an Xbox Series S will mean that a huge library of games is available to even players on a limited budget. For less than the price of a Netflix subscription there are more games than I could play in an entire year, including some absolutely fabulous ones!

The only pang of regret I feel is because I’d bought a few of these games over on Steam! Of course if you’re worried about permanence it’s better to buy than subscribe, because it’s possible that EA Play and/or any of its games will be removed from the service in future. But just like we’ve seen happen with television and films thanks to the rise of streaming, many people are quite okay with that concept. Sure, losing access to a title is disappointing, and when Netflix removes a big name there’s often a minor backlash. But people have generally come to accept the impermanence of films and television shows on streaming platforms – so I daresay that will happen with games as well.

A few of the titles now available.

In the worst case, if a game you adore is removed from Game Pass, you can always buy it elsewhere. It doesn’t have to be the huge drawback that some folks insist it is. We increasingly live in a society of renting: we rent our homes, vehicles, and sometimes even our furnishings. We rent our films, television shows, and music via services like Netflix, Disney+, Amazon Prime, and Spotify. And now, Microsoft is pushing hard to convince people to rent their game libraries too.

Having built up a Steam library over the better part of a decade I’m not willing to part with it, and I still don’t see Game Pass as a full-time substitute for buying games in a general sense. But you know what? I could be in the minority on that very soon. As mentioned, Game Pass now offers a colossal library of titles, and not only Xbox-exclusive games like Halo: The Master Chief Collection and Sea of Thieves. The FIFA series of football (soccer) games are literally the most popular titles around the world, and now the most recent entries are on Game Pass, with this year’s entry almost certain to follow. And huge multiplayer titles like Apex Legends are as well. Heck, you can even play Anthem… though goodness only knows why you’d want to.

Very specific there, EA.

For a player on a limited budget, Game Pass is now my number one recommendation. Whether it’s on PC or console, I honestly can’t recommend anything else. There’s simply no alternative that offers such a variety of major titles for the cost, and even speaking as someone who doesn’t use it as often as I could, it’s 100% worth it. This new addition of EA titles has taken what was already an enticing offer and made it even better.

There are still some issues with the Xbox app on Windows 10, and it doesn’t always work perfectly. But the games it launches do, and whether you’re interested in a strategy title like Age of Empires II: Definitive Edition or a racer like Forza Horizon 4, there are so many games now that it’s worth a try for almost anyone interested in gaming.

The Xbox Series S with a Game Pass subscription is the most affordable route into this generation – or at least it will be when availability improves!

Microsoft took a risk with Game Pass, banking on players turning away from the model of buying and owning individual titles to rent them via a Netflix-style subscription. As the service continues to grow and expand, both in terms of its library and its playerbase, I think it’s fair to say that the risk is paying off.

So what am I going to play first? That’s a good question! I was tempted by the Mass Effect trilogy, which I otherwise only own on Xbox 360. But with Legendary Edition coming soon I think I’ll wait to see if it comes to Game Pass, which hopefully it will. Titanfall 2 is calling out to me, and despite being a big fan of fantasy I’ve never played the Dragon Age games, so maybe I’ll finally give those a shot. Or maybe I’ll go back and replay Sim City 2000 – there’s nothing like a hit of nostalgia, after all. I feel spoilt for choice!

I might sit down to play some Titanfall 2.

This move makes a lot of sense for both companies. EA’s Origin platform and EA Play have both struggled to bring in huge numbers of players since they launched, and with EA diversifying and bringing many of its titles to Steam, joining in with Game Pass feels like a no-brainer. And from Microsoft’s point of view, anything they can do to increase the appeal of Game Pass shores up the service, and that can only have the effect of bringing in new subscribers as well as convincing existing ones to stick around.

When taken alongside the recent Bethesda acquisition and the launch of the weaker but cheaper Xbox Series S, I have to say that Microsoft is off to a very strong start in this new console generation – far better than I had expected even six months ago.

Xbox Game Pass is available now for PC, Xbox One, and Xbox Series S/X. Prices were correct at time of writing (March 2021). This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

All Fall Guys rounds re-ranked!

Back in August, when Fall Guys was the party hit of the summer, I put all of the rounds (i.e. levels) into a ranked list. Since then, a number of new rounds have been added to the game as part of the Season 2 and Season 3 updates. In addition, most rounds now have at least one variant, with alterations to obstacles to keep players on their toes.

I’m hopeful that Fall Guys will have a strong future. With releases planned for Xbox and Switch this summer, and a fourth season coming between now and then, developers Mediatonic are still working hard. But as we noted last time, player numbers have dropped significantly – by as much as 95% on PC – in a little over half a year, so new owners Epic Games have their work cut out to revitalise Fall Guys in 2021.

Fall Guys is coming to Nintendo Switch this summer.

There are presently 38 rounds in the game, and we’ll look at each of them in turn from worst to best. Some rounds have been greatly improved since I last ranked them, whereas others are now overshadowed by newer rounds that are better! So there will certainly be some changes when compared to my previous list.

Before we go any further, a note about team rounds. In order to avoid being too repetitive, let’s get this out of the way first: success or failure in team rounds is inherently dependent on who you’re teamed up with. Lopsided or unbalanced teams (i.e. 5 against 7) have largely been eliminated from the game via updates – which is great news – but if you’re teamed up with people who aren’t great at the round, who aren’t paying attention, who drop out, etc. it’s going to be much harder to qualify. That’s just the nature of team rounds in a game like Fall Guys, and while it can be incredibly frustrating, it’s also something that can’t be avoided. The reverse can also be true – you can play atrociously only to end up qualifying thanks to being on a strong team. So rather than repeat myself with every single team round, I thought I’d just make this clear at the beginning!

Without any further caveats, let’s jump and dive headfirst into the list.

Number 38: Snowy Scrap (Team)

I appreciate what Snowy Scrap was trying to do, and how the developers clearly hoped to create a round that bypassed some of the issues with Rock N Roll – another round which tasks teams of players to push a large ball. The problem with Snowy Scrap is that the physics engine in use in Fall Guys, as well as the deliberately clumsy characters, are not well-suited to a game which requires precision. In Rock N Roll, the large goal at the end doesn’t require this, but in Snowy Scrap the snowballs need to be aimed at small patches of snow on the ground. The clunky balls are difficult to control so delicately, and it’s just a very difficult round as a result.

Number 37: Door Dash (Race)

Last time I ranked Door Dash as the worst round in the game… and nothing has been done to address any of its issues in the patches and updates since. Its combination of being fast-paced yet random means that a single unavoidable mistake – because which doors are real and which are fake is completely random and unknowable – can often mean failure to qualify. It’s a round where, if luck is on your side, you’ll breeze through. If not, however, you’re in trouble. A lot of the rounds in Fall Guys require at least a modicum of skill; Door Dash doesn’t. If you can run and jump, you can play this round just as well as the best players in the world.

Number 36: Fruit Chute (Race)

There’s nothing wrong with the premise of Fruit Chute, which sees players run on a treadmill while obstacles are being fired at them. But it’s an incredibly unforgiving round, and in most cases a single collision can be enough to knock you right out of contention. It’s also a round where not much has been changed, and the variant which added mallets (to sling players forward up the track) doesn’t really seem to help, as landing awkwardly can still mean qualification is out of reach. A fun round, for sure, but horribly unforgiving.

Number 35: Royal Fumble (Finale)

Royal Fumble has slipped way down my list compared to last time for one simple reason: it hardly ever shows up any more. It’s hard to say anything about a round that seems to have dropped off the face of the earth, and I almost took it entirely out of contention. The premise is fine – whoever is in possession of the one single tail when the timer runs out wins the crown – but if, for whatever reason, it’s no longer being used very often, then it can’t be ranked any higher on the list.

Number 34: Tip Toe (Race)

Another round that hasn’t seen any improvement since last time, Tip Toe is another that can be very unforgiving and random. It’s impossible to tell which tiles are fake and which are real without jumping on them, and if you’re unlucky enough to fall near the end, by the time you’ve respawned the round can be over. Because Tip Toe shows up later (usually it’s at least the third round) players are cautious, wanting to qualify for the finale, so it can drag out if no one is willing to try stepping on the next tile. The addition of a mallet in one variant does basically nothing, because even if you jumped perfectly and got hit by it, chances are you’d still land on a tile that will fall away.

Number 33: See Saw (Race)

See Saw sees perhaps the biggest fall from grace since I wrote my first list. Back then I said that it was “a ton of fun, and deceptively tricky.” And that’s true – See Saw can be fun, but one thing I’ve come to realise is just how unfair it is. Players who spawn in at the front of the pack have a far bigger advantage than I realised, and it’s often the case in See Saw that two or three players manage to qualify way before everyone else simply because they had a straight shot to the finish line. However, See Saw is usually a forgiving round, meaning a fall or two doesn’t usually knock you right out of contention. I still like it and have fun with it, but the unfairness is definitely noteworthy!

Number 32: Jump Showdown (Finale)

Jump Showdown is – I think – the finale where I’ve won the most crowns! But it’s quite random when compared to all of the other finales, and it’s possible to lose simply because of where you spawned in at the beginning. When a couple of platforms have fallen away, you can end up in the wrong place simply by chance, and thus I stand by what I said last time: that’s poor for a finale.

Number 31: Rock N Roll (Team)

Rock N Roll usually sees all three teams make identical progress pushing their giant ball through a short obstacle course, and that’s the part of the round that could really use some attention and improvement. Once the balls drop it’s a short run to the goal at the bottom, and this round invariably descends into which team can hold up the others better. I also feel that there’s a disadvantage to being in the middle lane, simply because you have players from both sides who could jump in the way and hold you up. It’s preferable to Snowy Scrap, though!

Number 30: Jinxed (Team)

I hadn’t played many rounds of Jinxed when I ranked it last time, but it seems to come up more often now. It’s okay, and the level is well-designed. It’s a very fast-paced round, better suited to larger teams, but because of the way it starts – with one “jinxed” player per team – it can get lopsided fast if one of the jinxed players isn’t paying attention (or just isn’t very good!) It’s okay, though, and we’re getting into the part of the list where none of the rounds are all that bad, just overshadowed by some that are better!

Number 29: Perfect Match (Logic)

I ranked Perfect Match much higher up the list last time. I enjoy it a lot, and in a game that can be very hectic it’s a refreshingly different offering. However, it’s also a round that invariably ends up eliminating practically nobody. I don’t want to attach the label “too easy,” but it’s hard to know what else to say about a round where 30 out of 31 players qualify. A variant has been added that randomly shoots obstacles at the course, and that helps a little, but right now Perfect Match is an outlier. If it remains the case that it doesn’t eliminate many players, including it is going to end up feeling like a waste of time when it appears. That’s a shame, because in theory I like Perfect Match – it just doesn’t work so well at the moment.

Number 28:Pegwin Pursuit (Team)

The robo-penguins that you have to catch in this game are cute, and the concept is fun. You’ve probably figured out by now that I’m not wild about a lot of the team rounds, and in a way I’d like to see a solo variant of this round as I think that could be fun. If there were, for example, five fewer penguins than players (10 penguins in a 15-player round, and so on) maybe that would work. It’s fine, though, and worked well during the winter-themed Season 3.

Number 27: Team Tail Tag (Team)

Team Tail Tag has one of the best-designed levels, and it’s one that could work well for a whole range of different games. It has ramps, conveyors, slippery slime ramps, mallets… lots of different “terrains” and obstacles. It’s also the only round where I’ve seen four teams instead of two or three! The tail tag concept is fun, and pretty easy to get to grips with. A fun middle-of-the-road round that I don’t really have anything else to say about.

Number 26: Tail Tag (Hunt)

As I said in my previous list, the non-team version of Tail Tag works ever-so-slightly better, in my opinion, because victory or defeat is in your own hands. The map is perhaps slightly less fun, though it has spawned at least one variant with large fans that does mix things up a little. Tail Tag is the one round where what you do at the beginning does not matter in the slightest; it’s won or lost in the last few seconds. That keeps it exciting all the way along, and I appreciate that about it. It’s also on a fixed timer so there’s no waiting around!

Number 25: Hex-A-Gone (Finale)

Hex-A-Gone is fine. It’s a solid finale that does what it says it’s going to do! I’ve seen some players who seem to have very elaborate Hex-A-Gone tactics, including dropping way down to the final layer to make holes in the hopes that other players will fall straight through! I like that it’s a round that inspires some degree of tactical thinking; you can’t just run around and hope for the best.

Number 24: Fall Ball (Team)

I mentioned above that the physics of Fall Guys makes controlling large balls difficult, and while that was frustrating in Snowy Scrap it’s a big part of the fun of Fall Ball. Even after playing many times, I’m still crap at it. But it’s fun, and it’s a change of pace when compared to a lot of the other team rounds. It actually requires a degree of teamwork to qualify – just running around only considering yourself can leave your goal exposed or leave teammates without support, so it’s another round that can be played tactically.

Number 23: Hoarders (Team)

Hoarders is a pretty hectic round, and another that requires players to control large balls. Luckily in this case the objective is just to keep as many as possible in an entire third of the map, which is much easier than scoring a goal or rolling in a specific area! As with Tail Tag, who’s winning at the start doesn’t matter; there are only a few balls so it’s possible to pull off a recovery even at the last second. In that sense it’s a round that never lets up.

Number 21 (tie): Egg Scramble & Egg Siege (Team)

I’m putting these two together because for all intents and purposes they’re the same round. The level design is slightly different – with Egg Siege adding a medieval theme and drawbridges, as well as deeper “nests,” but the changes aren’t substantial enough to make the rounds play any differently from one another. I like both, and the addition of golden eggs alongside regular eggs adds an extra dimension to the rounds. They’re fun and often fast-paced – the only time either are less fun would be when there are only a few players per team. One round I played only had four players on each team, and I think that’s too few!

Number 20: Hoopsie Daisy (Team)

I think we’ve come to my favourite team round! I just love the jumping and diving, and the hoops are just large enough to make a good target without being too big or making it too easy. The addition of golden hoops, and mixing up some of the obstacles on the map, gives Hoopsie Daisy an additional dimension, and I always smile when it crops up. Unless your team falls way behind and stays there, it’s usually competitive right up to the last second, too.

Number 19: Jump Club (Survival)

I prefer Jump Club to its finale cousin for the simple reason that it’s less random. It’s still possible to screw up and fail to qualify, but usually that’s because of a self-inflicted mistake, and not because of the way the round was designed. Otherwise it’s a pretty simple concept – jump over the spinning beam without getting caught by the larger one above it. Hang on long enough while other players get knocked into the slime and you qualify! It’s a round that usually doesn’t drag on too long, either because a lot of players get caught out, or because the beams speed up!

Number 18: Roll Out (Survival)

If there were only the original version of Roll Out it would surely rank lower down the list. That’s because, as I noted last time, that version of Roll Out can take a long time to play out because most people have got the hang of it! But there are two new variants that completely mix it up. In one, two of the five rotating cylinders are gone, meaning there are more players packed into a smaller space. In the other, fruit obstacles are fired at random, knocking players down. These new variants massively improve the round.

Number 17: Wall Guys (Race)

Among the racing rounds, there really isn’t anything quite like Wall Guys. In a way it’s partly a game of logic, trying to piece together the best route across the platforms to scale the walls. But it’s also a round that requires good jumping, diving, and aiming reflexes. A second variant adds in giant fans, which certainly mixes things up. It’s not an easy round by any means, and sometimes positioning a platform in just the right place can mean someone else jumps on it first – but that’s part of the game!

Number 16: Freezy Peak (Race)

Freezy Peak is a fun obstacle course with several sections offering a variety of challenges. The hardest part (at least for me) is getting the timing right to jump across the fans, using the updraft to cross a gap. It’s not easy, but it’s a cleverly-designed round and I appreciate that it offers a lot of variety. It could easily be repurposed to become a finale, with the first person reaching the summit winning a crown!

Number 15: Hoopsie Legends (Hunt)

Hoopsie Legends is the solo variant of Hoopsie Daisy, and it’s great fun. The challenge doesn’t only lie in jumping through the hoops, but also in getting to them ahead of other players, and in moving platforms to just the right place. The map itself is perhaps a little bland, with only the central drawbridge area offering any variety. My only real point of criticism, though, is that in a round where the objective is to score six points, having a few golden hoops that are worth five points each can make it quick and easy for some players to reach the target. It might be better if these were only worth two points.

Number 14: Thin Ice (Finale)

Thin Ice is a slightly better variant of Hex-A-Gone, and that’s really all there is to say. After standing on the hexagon-shaped ice tiles for a couple of seconds, they crack and disappear, dropping players down to the next layer of ice. It’s possible to do well at Thin Ice by taking it slow and focusing on one section of the level. When it gets down to the final layer and a lot of holes, well that’s when it gets hectic! It’s also the finale where I’ve seen the most players – 18 on one occasion, and 15-16 several times.

Number 13: Snowball Survival (Survival)

This is a fun round, and a well-designed level. Two giant snowballs roll across the bowl-shaped map at random, sometimes bouncing off one another. There are patches of ice that crack and fall away, and patches of solid ground. Getting hit by a snowball sends players flying in all directions, and the challenge is in jumping out of the way in time! It’s also a round that can, on occasion, eliminate a large number of players.

Number 12: Fall Mountain (Finale)

Fall Mountain makes for a great finale because it’s fast-paced. It’s a race to the top – while giant balls are being shot down the mountain at you – and whoever makes it and grabs the crown wins. Victory or defeat is entirely in your own hands – quick reflexes are needed to avoid the balls and swinging mallets, and to jump at the right moment to grab the crown. Though it’s kind of basic as far as obstacle courses go, it’s great fun.

Number 11: Slime Climb (Race)

I’m still awful at Slime Climb! More often than not I wind up eliminated through a mistimed jump or by getting knocked over by one of the many different types of obstacle! But as a pure obstacle course it has everything: rolling balls, swinging mallets, slippery slopes, pushing platforms… the lot. And a few different variants have been added, changing up some of the obstacles to keep players on their toes. In terms of the way the level is designed it has to be one of the best in the game – even though I absolutely suck at it.

Number 10: The Whirlygig (Race)

I like what The Whirlygig has to offer, and the fact that a couple of different variants have sprung up keeps it fresh and interesting. I’ve pretty much nailed my tactics for this round, and even on my worst days I can still expect to make it to the finish line! The rotating fans offer a different kind of obstacle, and getting the timing right to avoid getting hit is the key.

Number 9: Gate Crash (Race)

I’m not doing individual awards, but if I were, Gate Crash would win “most improved!” Last time I said that it was too unforgiving, but maybe I’ve just got better at it since then. Regardless, the addition of moving obstacles seems to have helped, and Gate Crash has one of the best final stretches of any round – with a slippery slope leading to a jump. Getting that right requires a bit of skill and the right timing, something that can be tricky!

Number 8: Dizzy Heights

Dizzy Heights now has several different variants to spice things up, including one where its signature spinning platforms have been removed in the middle section! These variants keep it fresh and interesting, as you’re never sure which version will be selected. It’s a fun round, and one which can be difficult, especially toward the end. Those three rotating discs spinning in opposite directions – with balls being shot at you – are difficult to navigate!

Number 7: Big Fans (Race)

I utterly detested Big Fans the first few times I played it! That was because I couldn’t get the timing right to successfully jump between the spinning platforms! But the more I’ve continued to play it I’ve come to appreciate what it has to offer, and while there really isn’t much variety – except on the variant that introduces spinning beams – it’s nevertheless a fantastic, cleverly-designed round that’s incredibly tricky to get to grips with.

Number 6: Roll Off (Finale)

Roll Off is what Roll Out should have been! Where the original version of Roll Out can take a long time to eliminate players, Roll Off speeds up, and the rising slime leaves less and less solid ground available. It’s a truly fun take on Roll Out, massively improving on that round’s gameplay. I just wish, in a way, that it wasn’t a finale so that it would crop up more often!

Number 5: Ski Fall (Race)

The concept of Ski Fall is just fantastic. Jumping and diving through small target rings while slipping down an icy slope makes for a deceptively challenging round, and it’s easy to mistime a jump or bounce off an obstacle and completely mess up! However, it’s also forgiving enough that a mistake or two won’t knock you out of contention altogether most of the time, which is great. Tricky but great fun is how I’d describe Ski Fall.

Number 4: Hit Parade (Race)

Last time, Hit Parade was my winner. It’s slipped down a few places this time, and if I’m being really honest the reason why is that I’ve played it so many times. There are some great variations that have been introduced that have kept Hit Parade fresh, and I still feel that, when considering pure obstacle courses, it beats out many other rounds – especially those which only consist of one type of obstacle! And it’s still great fun, don’t get me wrong… but a couple of newcomers have arrived to topple its crown.

Number 3: Block Party (Survival)

I still absolutely adore Block Party. This timed round sees players standing on a short platform having to run out of the way of walls that come racing toward them. There are some beams to jump over, too. It’s a tricky round that keeps you engaged until the very last second, and it gets progressively difficult as the timer ticks toward zero. My only criticism would be to say that, of all the rounds in the game, Block Party is perhaps the easiest in theory to mix up with new variants, as changing which beams and blocks come and at what time shouldn’t be too difficult. Yet there aren’t many variants that I’ve seen – perhaps two or three.

Number 2: Knight Fever (Race)

So now we come to the top two, and just missing out on the top spot is Knight Fever. This amazing obstacle course has so much going on that I hardly know where to start. There are platforms with holes in, cylindrical platforms with fast-moving spikes that knock you off, crushing cylinders and blocks, and drawbridges. There are several variants, too, which introduce see-saws, fans, and change the timings of the drawbridges. There’s just so much going on that Knight Fever is a wild ride from start to finish, and always keeps me on my toes!

Number 1: Tundra Run (Race)

My number one pick this time is Tundra Run. It was a close call between this and Knight Fever, because both are excellent, varied obstacle courses. But as I thought about it some more, Tundra Run has to take the top spot. As above, it offers a range of different obstacles and terrains, with the icy sections being slippery and difficult to navigate. But it’s so much fun, and incredibly hectic. There’s so much variety that each section feels almost like a new level, and it’s not easy to make it to the finish line!

So that’s it! We’ve put all of the rounds into a list again… one that will be out-of-date as soon as Season 4 rolls around!

I took a break from Fall Guys over the holidays, but after picking it up again last month I’ve been having a whale of a time. I often say that, when it comes to video games, I prefer something with a good story that I can play alone. Fall Guys has reminded me that enjoyable gameplay matters too, and that there’s still value in something unique, silly, and fun. There aren’t that many games like Fall Guys where I sit down to play simply for the enjoyment of playing – not because I’m chasing achievements or following a story.

I’m keeping my fingers crossed for Season 4 being fun with its futuristic theme, as well as for successful launches on Xbox and in particular on the Switch later in the year. Fall Guys deserves to have a great future with many more updates and more content to come – and I’m still hopeful that it can, despite the significant drop in player numbers since launch.

If you haven’t tried Fall Guys yet… well I guess this list won’t have made a lot of sense! But the game is available on Steam and on PlayStation 4, and as mentioned, Xbox and Switch releases are coming. It was suggested – or at least hinted at – that it may go free-to-play in future, so watch this space. But if you ask me, it’s a steal at £15.

I won’t immediately re-rank the rounds when Season 4 arrives, but stay tuned for more Fall Guys-related articles and posts, especially if we get any significant news regarding the game’s future. Perhaps I’ll see you out there, pushing you out of the way to grab a crown!

Fall Guys is out now on PC and PlayStation 4. Fall Guys is the copyright of Mediatonic, Devolver Digital, and Epic Games. This list contains the thoughts and opinions of one person only and is not intended to cause any offence.

Why is everybody so surprised that future Bethesda titles will be Xbox/PC exclusive?

A few months ago I briefly touched on the Microsoft buyout of ZeniMax – parent company to Skyrim developer Bethesda. The deal, which was announced back in September last year, has finally gone through after months of behind-the-scenes legal wrangling, meaning that Microsoft now officially owns Bethesda Softworks, its subsidiaries, and all of the games they’ve developed and produced. This is a significant acquisition for Microsoft, and looks sure to shake up the games market – at least the single-player games market! It will also certainly provide a big boost for Xbox Game Pass, which has already been touting the arrival of Bethesda’s back catalogue to the service.

Almost all Bethesda titles for at least a decade have been multiplatform, with releases on Sony’s PlayStation consoles and some select releases on Nintendo hardware too, and those games aren’t going to be taken away. Microsoft has also pledged to honour existing contracts for upcoming titles, meaning that both Deathloop and Ghostwire: Tokyo will still have timed exclusivity on PlayStation 5. After that, however, we can expect to see future titles arrive exclusively on Xbox Series S/X and PC.

Ghostwire: Tokyo will still be a timed PlayStation 5 exclusive.

Some games industry commentators seem taken aback at this notion, asking with mouths agape if Microsoft will seriously make upcoming Bethesda projects like Starfield and The Elder Scrolls VI Xbox/PC exclusive. To those folks I ask a simple question: really? This seems like a surprise to you?

Microsoft paid $7.5 billion for Bethesda, and for that huge investment they’re going to want a lot more than a few new titles in the Game Pass library. Exclusive games sell systems, and in 2021 exclusive games drive subscriptions too. Microsoft fell way behind in the last generation as the Xbox One was massively outsold by the PlayStation 4, and a lack of decent exclusive games was a huge factor in explaining why that was the case. Microsoft has tried to rectify the situation by acquiring Obsidian Entertainment, Compulsion Games, Playground Games, Ninja Theory, and other studios, and guess what? Those studios now make games for PC and Xbox only. Some of these investments will take time to pay off, but as the new console generation rolls into its second and third years, I think we’ll see a big push from Microsoft with some of these new exclusive games.

Expect to see future Bethesda titles be Xbox/PC exclusive.

Titles from Microsoft-owned franchises like Halo, Gears of War, State of Decay, and standalone games like Sea of Thieves aren’t going to be released on PlayStation (or Nintendo) so I’m afraid that people are getting their hopes up if they expect to see future Bethesda titles on any other platform. Microsoft wouldn’t have spent such a huge sum of money not to capitalise on their acquisition, and while in the immediate term nothing is going to change, give it a couple of years when Starfield is ready, The Elder Scrolls VI is preparing for launch, and Bethesda are working on new entries in the Fallout or Doom series and you can guarantee they will be Xbox/PC exclusive.

Sometimes I sit down to read through opinion and commentary by other games industry writers – including some pretty big names – and I’m surprised how they can get it so wrong. It seems naïve in the extreme to be banking on any future Bethesda title – including huge ones like The Elder Scrolls VI and a potential future Fallout title – to be anything other than exclusive to Microsoft’s platforms. That’s how these things work, and it’s why Microsoft was willing to get out their wallet in the first place.

I wouldn’t bet on being able to play Starfield on your PlayStation 5.

Though it may seem “unfair” to lock games to a single platform (or pair of platforms, in this case) it’s how the industry has operated since day one. Nobody got upset about Marvel’s Spider-Man being a PlayStation 4 exclusive, even though that game wasn’t made by Sony, but rather one of their subsidiaries. It was just expected – Insomniac Games make PlayStation titles, just like 343 Industries make Xbox titles. Bethesda’s acquisition means they join Team Xbox. It may not be great fun for PlayStation gamers who had been looking forward to a future Bethesda title, but that’s the reality of the industry.

Be very careful if you hear an analyst or commentator saying that they believe Bethesda titles will still come to PlayStation. Rather than getting your hopes up or setting up false expectations, it may be better to plan ahead. If Starfield or The Elder Scrolls VI are games you’re dead set on playing, consider investing in Xbox. The Xbox Series S is a relatively affordable machine at £249/$299, and if you only need it for a couple of exclusives that you can’t get elsewhere it could be a solid investment – certainly a lot cheaper than a gaming PC.

The Xbox Series S might be worth picking up.

Despite all of this, I still feel Sony has the upper hand in the exclusives department, at least for now. It will be a couple of years or more before Microsoft can fully take advantage of their new acquisition, and other titles from developers like Obsidian – who are working on a game that looks superficially similar to The Elder Scrolls series – are also several years away. Sony, on the other hand, has games out now like Spider-Man: Miles Morales and the Demon’s Souls remake, as well as upcoming titles like God of War: Ragnarok and Returnal to draw players in. Microsoft is still pursuing a frankly bizarre policy of making all Xbox Series S/X games available on Xbox One for the next year or so, so for exclusive next-gen gaming in the short term, Sony is still the way to go.

I remember when Microsoft entered the home console market for the first time in 2001. A lot of commentators at the time were suggesting that Microsoft were buying their way in, that they would throw their wallet around and other companies would find it hard to compete. It never really happened, though, at least not to the extent some folks feared. The acquisition of Bethesda is a big deal, but Bethesda and all its subsidiaries have published only around 20 games in the whole of the last decade, so in terms of the wider gaming market, and considering how many games there will be on PC, Xbox Series S/X, and PlayStation 5 in the next few years, it’s a drop in the ocean.

That doesn’t mean it won’t sting for PlayStation fans who want to play Starfield or The Elder Scrolls VI, though. Better start saving up for an Xbox!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Can Epic Games reinvigorate Fall Guys?

This article was originally going to be titled “Can Season 4 reinvigorate Fall Guys” – but that was before the announcement that Epic Games had bought developer Mediatonic! However, many of the points I planned to make still apply in some form, and in addition we have the buyout and its associated effects to consider. So settle in as we talk about the hit party game of the summer – last summer, that is – Fall Guys: Ultimate Knockout!

A few days ago I put Fall Guys on my list of games that deserve a second look in Spring 2021, and despite some of the criticisms I have of the game, I stand by that. Fall Guys is plenty of fun, and the addition of new rounds and changes to existing rounds has extended the game’s longevity. I recently got back into playing after taking a break over the holidays, and I’ve been having fun with it all over again. There is a lot to love about Fall Guys, but there’s also no denying that right now, the game’s survival hangs in the balance.

Is Fall Guys going to survive, or did Epic Games waste their money?

This is nothing to do with the Epic Games acquisition. Fall Guys was struggling long before that was announced, and my original plan for writing this article was to look at the possibility of Season 4 bringing players back. That’s something Fall Guys needs to address urgently. They have a good social media team, being active on Twitter and elsewhere every day, churning out memes and one-liners of the sort that a modern social media manager for an online game should. But it doesn’t seem to be having much effect.

Fall Guys blew up when it was launched last August, but almost as quickly as it arrived on the gaming scene, most of its players abandoned it. On Steam, Fall Guys peaked at around 125,000 concurrent players in August last year, and sold over 2,000,000 copies within a few weeks of launch. But as of yesterday, when I checked its progress on Steam, it had fallen to fewer than 6,000 concurrent players, with a maximum for the day of fewer than 10,000, and was barely clinging on to the top 100 most-played games on the platform, occupying the 100th slot.

Fall Guys was the 100th-most played game on Steam at time of writing.

To put that into context, Fall Guys had fewer players than titles like Civilization V, The Sims 4, Skyrim, Star Wars: The Old Republic, and even a title I’d never heard of called Geometry Dash, which is a port of a mobile game that originally launched in 2013. Ouch.

As a player, this has become noticeable. Though most games I play are usually fully-populated (with 55-60 out of a maximum of 60 players) it can take several minutes of waiting just to begin a game, with long loading times in the queue as the game struggles to assemble enough players. With no cross-platform play between PC and PlayStation, this is obviously beginning to become an issue. One of the highlights of Fall Guys – something I praised it for back in August – is that because rounds are so short, losing or failing to qualify doesn’t feel so bad. All you had to do was jump immediately into the next one! But if you have to wait several minutes at a time to even just begin a game, one of the absolutely vital components of Fall Guys is lost, making it significantly less enjoyable. Not only are the waits themselves frustrating, but losing at a round risks becoming frustrating too – because you know if you don’t qualify it’ll take a while to start a new game.

So what caused Fall Guys to lose much of its playerbase? That’s the key point, because addressing it – if indeed that’s even possible – is the key challenge facing Mediatonic and Epic Games.

Jump Club, one of the better rounds.

As much as I hate to say this about a game I’ve come to greatly enjoy, the fundamental problem is that Fall Guys was a “release now, fix later” title. I’ve talked at length here on the website about the live service business model, and how the ubiquity of internet connections has led developers and publishers to push out games that weren’t quite ready with a view to improving them later. It almost never works, and Fall Guys, as much as I love the cute little title, is an example of that phenomenon too.

Firstly, Fall Guys launched with no anti-cheat software. I know that it’s scummy and pretty disgusting for a basement-dwelling low-life to cheat at a fun little game like this, but realistically, developers Mediatonic and original publisher Devolver Digital should have anticipated it. Cheating happens in any online game, and if you give players even the tiniest opportunity, some will cheat. Playing Fall Guys before the addition of anti-cheat was not fun, because what was the point in progressing through the rounds only to lose in the finale to an invincible cheater or a cheater who can simply fly above the course?

Cheating was a problem in Fall Guys on PC for a while.

The cheating problem pushed players away, just as I said it would when I discussed Fall Guys’ impending Season 2 update back in September. When I’ve spoken to people about the game or seen comments on social media, aside from the “dead game” memes the one thing that seems to come up most often is that people remember how Fall Guys had a cheating problem. Folks don’t know that’s been solved because most didn’t stick around, preferring to move on to games that weren’t plagued by cheating. The game should never have been released without anti-cheat software, and that’s perhaps its biggest mistake.

The rise of Among Us stole Fall Guys’ thunder in some ways, even though the two titles aren’t really comparable from a gameplay perspective. But there is a vague aesthetic similarity between the crewmates in Among Us and the jelly beans in Fall Guys, so it’s worth considering why Among Us is doing so well while Fall Guys appears to be in decline.

Among Us is one quarter the price of Fall Guys, at least on PC. On mobile or tablet, the game is free. Among Us is available everywhere, compared to Fall Guys which is currently only on PlayStation 4/5 and PC. Among Us has never had a cheating problem.

Among Us came from nowhere to overtake Fall Guys.

Both games had the potential to break into the mainstream and become ongoing successes, but only Among Us really has. The biggest factor in its favour is its ubiquity, particularly its availability on mobile devices and tablets, which are the platform of choice for many younger players. This enabled the game – which was originally released in 2018 – to become so popular. The fact that it’s free-to-play helps immensely too; younger gamers in particular are always on the lookout for free titles, which goes a long way to explaining the success of Epic Games’ mainstay: Fortnite.

When considering Fall Guys’ release, one huge factor preventing it growing was the natural ceiling on its playerbase caused by not being available on every platform. There was no Xbox or Switch release, and while those platforms are now scheduled for this summer, that’s a year too late. Without knowing more about the technical side of the game I can’t say for sure whether it would be possible to port it to mobile devices, but if that were possible then obviously that would open up the game still further.

Fall Guys is finally coming to Switch – but not till the summer.

Nintendo Switch is the platform I would have chosen to prioritise if I were in charge of Fall Guys’ development and release. PlayStation 4 has a larger install base, but Switch players are, I would suggest, more interested in this kind of fun pick-up-and-play party game on the whole. With over 60 million Nintendo Switch consoles having been sold, that’s a massive potential playerbase that Fall Guys missed at launch – and will continue to miss until this summer. By then it could be too late.

An online game that barely breaks 10,000 concurrent players is not doing well, and while that doesn’t account for PlayStation 4 players, it’s hard to imagine the game is doing significantly better on its only other platform. There are still people interested in Fall Guys, and there are still new players jumping on board, but the big challenge facing Epic Games and Mediatonic as they begin their partnership is shoring up the playerbase and bringing in as many new players as possible. Fall Guys was a hit last summer. Whether it can be a hit again is up to its new owners.

Season 4 is coming soon, promising new rounds and new cosmetics with a futuristic theme.

So what needs to happen to bring players back? The launch of Season 4, with new cosmetics and new rounds will be a good start. But there needs to be more of that, with the game basically being continuously updated. New rounds and new round variants are good, but there could also be timed events, such as the recent double-kudos offer, competitions focusing on one aspect of the game (like a fixed set of rounds, for example) and other such things that will incentivise players to keep coming back.

Animal Crossing: New Horizons is the polar opposite of Fall Guys in so many ways, but one thing New Horizons gets absolutely spot-on is the incentives it offers players to log in at least once per day. Fall Guys needs to find some kind of hook, some way to keep its players checking in often. Once they’ve sorted that – which is no small task – bringing in new players is priority #2.

Ski Fall, another of the rounds in the game.

Releasing the game on Switch and Xbox is a good start, but I’d love to see mobile devices too if at all possible. Then there absolutely needs to be cross-platform play. If Sony remains intransigent about this – as they often are – then cross-play could be between Xbox, Switch, and PC only. But it has to be in there somehow, because splitting up the already small playerbase into walled gardens by platform makes those wait times mentioned above more noticeable. If PC players could join PlayStation 4 players right now, today, I bet those wait times would be cut at least in half. And that in itself would make the experience more enjoyable, keeping existing players around for longer.

One thing that Mediatonic teased in their announcement of their deal with Epic Games was a possible free-to-play model. To me, this is a double-edged sword for a game like Fall Guys. While it would undoubtedly bring in more players, it would mean the game would have to find an alternative way of making money, and in the games industry that only means one thing: microtransactions.

Fortnite is a free-to-play game that makes all its money via microtransactions.

Fall Guys has always offered the ability to buy in-game currency, yet it’s never felt intrusive or obligatory. The game is very generous with in-game rewards and items earned through basic gameplay, and I would hate to see that disappear or for cosmetics to be locked behind a paywall in future. Part of the fun of Fall Guys has been earning cosmetic items through gameplay, or earning in-game currency through gameplay and trading that for cool items in the in-game store. Going free-to-play would mean all of that would change, and while it would unquestionably attract more players, I’m not sure the change would be a good one.

With all of the controversy that lootboxes and randomised rewards generate these days, I would hope that even Epic Games wouldn’t try to force them into Fall Guys, but that remains a risk. From a PC player’s perspective, I’m also concerned that Fall Guys may eventually be withdrawn from Steam – Epic Games has its own store and PC client, after all, so why would they leave Fall Guys on their competitor’s platform? This may seem extreme, but it’s exactly what happened to Rocket League. That game used to be available on Steam, but following an acquisition by Epic Games it was withdrawn. The game technically still exists on Steam for players who already owned it prior to its withdrawal, but an Epic Games account is required to play, and new players can’t add it to their Steam libraries. While Mediatonic promised in their statement that this isn’t part of the plan for Fall Guys, it’s hard to see that being sustainable if the game survives into the longer term. Sooner or later, Epic Games is going to want to monopolise its purchase, just as they do with other games that they own.

Time will tell if this was a good idea for Epic, Fall Guys, and the players.

Removing Fall Guys from Steam would run counter to everything we’ve discussed about trying to retain players and expand the playerbase, so the game may be safe in the short term. But watch this space, because it feels inevitable that Fall Guys’ presence on Steam is doomed!

So to answer my original question: can Epic Games reinvigorate Fall Guys? The short answer is “maybe.” The game is a huge amount of fun, and bringing it to the Switch in particular feels like a natural fit, one which should bring in new players who are well-suited to enjoy this kind of cute, fun little title. But the game’s longer-term prospects are murky at best, and I’m surprised that a company like Epic Games would take a risk on a game which appears to be in a serious decline. Hopefully their involvement can stop the rot and turn things around. Fall Guys is such a fun game that it deserves to last longer than a few measly months.

Fall Guys is available now on PC and PlayStation 4/5, with launches on Xbox and Nintendo Switch planned for this summer. Fall Guys is the copyright of Mediatonic, Devolver Digital, and Epic Games. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The odd criticism of Six Days In Fallujah

This article discusses the Iraq War and the Second Battle of Fallujah and may be uncomfortable for some readers.

One of the bloodiest and most controversial battles of the Iraq War was the Second Battle of Fallujah, which took place in November 2004. The battle saw coalition forces – most of whom were American, but there were a number of Iraqi and British troops who took part as well – capture the city from al-Qaeda and other insurgent forces. The Iraq War is controversial and its history complicated, and I’m simplifying the events of the battle and the war to avoid making this article about a video game too long. Suffice to say that even now, eighteen years since the United States led a coalition to defeat Saddam Hussein, and more than sixteen years since the Battle of Fallujah, the events are controversial, disputed, and the consequences of military action are still being felt in Iraq, the wider Middle East, and indeed the whole world.

Six Days In Fallujah is a video game depicting the battle from the American side, and when it was initially in development in the late 2000s it became incredibly controversial in the United States, with politicians and Iraq War veterans’ groups expressing opposition and disgust. The idea of recreating for fun any aspect of one of the most divisive conflicts of the last few decades was considered obscene, and the idea of encouraging gamers to play through a battle that took place, at that time, a mere five years earlier was too much for many people to countenance.

After the controversy boiled over and saw media personalities and politicians get involved in 2009, Six Days In Fallujah disappeared, and by 2010 or 2011 the project was effectively shelved. The critics moved on, the developers moved on, and that appeared to be the end of the matter.

Last month, however, there came the announcement from a studio called Highwire Games – which is said to consist of developers who worked on games in the Halo and Destiny franchises at Bungie – that Six Days In Fallujah was back. The game is now scheduled for a late 2021 release date, and plans to retain the original focus that was the cause of such controversy a decade ago. Cue outrage from the expected sources.

What took me by surprise was not the strength of feeling expressed by some veterans of the battle, nor the criticism by largely self-serving politicians. That was to be expected, and the announcement of Six Days In Fallujah went out of its way to highlight how Highwire Games has worked with veterans in particular – clearly anticipating this kind of reaction and trying to pre-empt some of the criticism. Instead what genuinely surprised me was the reaction from some games industry insiders and commentators, who appear to be taking an equally aggressive stance in opposition to Six Days In Fallujah.

Politicians, particularly those to the right-of-centre, have long campaigned against video gaming as a hobby. Initially games were derided as being wastes of time or childish, but some time in the 1990s the tactic switched to accusing games of inspiring or encouraging violence; equating in-game actions with real-world events. Numerous studies have looked into this issue, by the way, and found it to be without merit. But we’re off-topic.

Advocates of video gaming as a hobby – in which category I must include myself, both as someone who used to work in the industry and as an independent media critic who frequently discusses gaming – have long tried to push back against this narrative and these attacks. “Video games can be art” is a frequently heard refrain from those of us who support the idea of interactive media having merit that extends beyond simple entertainment, and there are many games to which I would direct an opponent to see for themselves that games can be just as valid as works of cinema and literature.

To see folks I would consider allies in the fight for gaming in general to be taken more seriously calling out Six Days In Fallujah because of its controversial subject matter was disappointing. Art, particularly art that deals with controversial current and historical events, can be difficult and challenging for its audience – and it’s meant to be. A painting, photograph, novel, or film depicting something like war is sometimes going to challenge our preconceptions and ask us to consider different points of view. That’s what makes art of this kind worthwhile. It’s what makes everything from war photography to protest songs to the entire genre of war in cinema incredibly important.

Documentaries and news reports only cover events in one way. The way we as a society come to understand events is partly factual but also is, in part, informed by the art those events inspire. The First World War is covered very well in history textbooks and newsreels produced at the time, but another side of the conflict – a more intimate, personal side – is seen in the poetry of people like Siegfried Sassoon and Wilfred Owen. The poems that they wrote about their wartime experiences were not pure depictions of fact, they were written to both inform and entertain – and perhaps to inform through entertainment.

If we relegate the Iraq War to contemporary news broadcasts and documentaries by the likes of Michael Moore we will miss something important, and so will future generations who want to look back and understand what happened. There are many works of fiction and non-fiction which attempt to show the big picture of what happened in Iraq, from the lies about “weapons of mass destruction” through to the use of banned weapons. Those works absolutely need to exist. But in a way, so does Six Days In Fallujah. It aims to depict, in as realistic a manner as game engines in 2021 will allow, one of America’s most controversial battles of recent decades – an event which will be seen in future, perhaps, as one of the American military’s darkest hours of the entire 21st Century due to their alleged use of illegal white phosphorus.

Getting as many perspectives as possible across as broad an array of media as possible about such an important event seems worthwhile, at least to me. Six Days In Fallujah may ultimately turn out to depict the event poorly, or be a game plagued by technical issues. It might be flat-out crap. But it really does surprise me to hear serious commentators and critics suggest that it shouldn’t be made at all, perhaps because of their own biases and preconceptions about the war and the game’s possible depiction of it.

There is value in art, and if video games are to ever be taken seriously as artistic expression, we need to make sure we allow difficult and challenging works of art to exist in the medium. That doesn’t mean we support them or the messages they want to convey, but rather that we should wait and judge them on merit when they’ve been made. As I said, Six Days In Fallujah may be a dud; an easily-forgotten piece of fluff not worth the energy of all this controversy. But maybe it will be a significant work that aids our understanding of the history of this battle, and the entire Iraq War.

It feels odd, as someone who lived through the Iraq War and all its controversy, to be considering it as an historical event, especially considering its continued relevance. I actually attended a huge anti-war march in London that took place a few weeks before British forces joined the US-led coalition and attacked Iraq. But the beginning of the Iraq War is now almost two decades in the past, and even as the world struggles with the aftermath of those events, we need to create works like Six Days In Fallujah if we’re ever to come to terms with what happened and begin to understand it. We also need to consider future generations – are we leaving them enough information and enough art to understand the mistakes our leaders made in 2003? If we don’t leave that legacy, we risk a future George W. Bush or Tony Blair making the same kind of mistake. I don’t know if Six Days In Fallujah will even be relevant to the conversation, but it’s incredibly important that we find out.

Six Days In Fallujah is the copyright of Highwire Games and Victura. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fifteen games worthy of a second look in Spring 2021

Spoiler Warning: Though there are no major spoilers, minor spoilers may still be present for a few of the titles on this list.

Anthem is gone, Cyberpunk 2077 is still a stinking mess, and there are delays aplenty across the games industry as the pandemic rolls on. What’s a gamer to do? Well, I might have the answer for you! Tomorrow will be the first day of March, and to me March has always meant the beginning of Spring. There are small snowdrops beginning to bloom in my garden, and the nights are getting shorter. A few times this past week I’ve even managed without the heating on in my house – much to the dismay of the cats!

There are still plenty of great games that – all being well – will be released this year. If you missed it, I put together a list just after New Year of ten of the most interesting titles! But considering the delays and that this time of year is typically fairly quiet in terms of releases, I thought it would be a great moment to consider a few games that deserve a second look. I’ve limited the list to titles that are readily available to buy on current-gen platforms and PC, so no out-of-print games this time.

Without any further ado, let’s jump into the list, which is in no particular order.

Number 1: Mario Kart 8 Deluxe (Nintendo Switch, 2017)

Nintendo’s most recent karting game is a ton of fun. It’s the kind of arcade racer that has a very low bar for entry – anyone can pick up and play this fun title. But mastering Mario Kart 8 – especially if you choose to head online – is no small task, and there’s a surprising amount of skill involved to be truly competitive with the best players! I’ve adored the Mario Kart series since its inception on the SNES, and this version is the definitive Mario Kart experience… at least until they make Mario Kart 9!

Number 2: Fall Guys (PC and PlayStation 4, 2020, coming to Xbox and Nintendo Switch this summer)

Among Us gained a lot of attention not long after Fall Guys was released last summer and stole at least some of the cute game’s attention! The fact that Fall Guys isn’t on mobile probably counts against it as far as finding a broader audience goes, but despite what some have claimed, the game is by no means dead. Season 4 – which promises to bring a new set of futuristic rounds – is being released soon, and for less than £15 (at least on PC) I honestly can’t fault Fall Guys. It’s an adorable, wholly unique experience in which your cute little jelly bean character runs a series of obstacle courses in a video game homage to the likes of Total Wipeout. Each round lasts only a couple of minutes, and it really is way more fun than words can do justice to! I’ve recently got back into playing after taking a break, and there’s plenty of fun still to be had.

Number 3: The Elder Scrolls III: Morrowind (PC and Xbox, 2002)

You can find Morrowind on PC, and despite being an older title it’s compatible with Windows 10. There has been an active modding scene for almost twenty years at this point, so even if you’ve already played the base game it may still be worth going back for more. In my subjective opinion, Morrowind is the high-water mark of the Elder Scrolls series. It certainly offers players more to do than its predecessors or sequels – more NPCs to interact with, more factions to join, more types of weapons to wield and spells to cast, and so on. Especially if you hit Morrowind with some of the visual/graphics mods that are available, it can feel almost like a new game!

Number 4: Grand Theft Auto: Vice City (PC, PlayStation 2, and Xbox, 2002)

Another older title that you can find on PC, as well as on iOS and Android, Vice City was one of three Grand Theft Auto titles released between 2001 and 2005. Remember when Rockstar was able to put out more than one game per decade?! If you’ve had your fill of Grand Theft Auto V by now – and it’s been out for eight years, so I wouldn’t blame you if you were ready to play something else – maybe going back to one of the older games will be a nostalgic blast. Many fans of the series consider Vice City to be the best entry, and while I don’t think I’d go quite that far, I had a ton of fun with it back on the original Xbox.

Number 5: Banished (PC, 2014)

There are some great city-builders out there, but one of my favourites from the last few years is Banished. The game was built entirely by one person, which never fails to amaze me! It would still be a fantastic title if it had been made by a full studio, but the fact that the game and all its complex systems were programmed by a single developer is an astonishing achievement. Banished isn’t easy, even on lower difficulty settings, and it will take a little time to get into the swing of how to plan your town and manage your resources. But if you’re up for a challenge it’s a wonderful way to lose track of time!

Number 6: Skully (PC, PlayStation 4, Switch, and Xbox One, 2020)

Skully is a game that I’ve been meaning to write a proper review of since I picked it up last year, but it keeps slipping down my writing pile. From the moment I saw the trailer and heard the game’s premise – a 3D platformer in which you play as a disembodied skull – I was in love, and the game did not disappoint! The environments are beautiful and the game is plenty of fun. It manages to feel at points like an old-school 3D platformer of the Nintendo 64 era, and at others like a wholly modern experience. It’s also an indie title, and it’s great to be able to support indie developers wherever we can!

Number 7: Jade Empire (PC and Xbox, 2005)

If the demise of Anthem has got you missing the “golden age” of BioWare’s role-playing games, make sure you didn’t skip Jade Empire. The Xbox exclusive was overlooked by players in the mid-2000s, and while other BioWare games from that decade, like Knights of the Old Republic, Mass Effect, and Dragon Age Origins are all held in high esteem, the Chinese-inspired Jade Empire is all but forgotten. When Steam has it on sale you can pick up Jade Empire for less than the price of a coffee, and for that you’ll get what is honestly one of the best and most interesting role-playing games of all time.

Number 8: Star Trek: Starfleet Academy (PC, 1997)

Starfleet Academy is unique among Star Trek games because it features the cast of The Original Series in video clips recorded especially for the game. These aren’t scenes from films or episodes of the show; you literally will not see them anywhere else. Starfleet Academy is a starship simulator, and while its visuals obviously don’t look as good in 2021 when compared to other titles, the overall experience is fantastic. You won’t find another game quite like it – especially because ViacomCBS has all but given up on making Star Trek games since the release of Star Trek Online!

Number 9: Forza Horizon 4 (PC and Xbox One, 2018)

I signed up for Game Pass in order to be able to play racing game Forza Horizon 4 – and it was totally worth it! The Forza Horizon series attempts to find a middle ground between true racing sims and arcade-style titles, and generally manages to do so quite well. Forza Horizon 4 has a map which represents parts of Great Britain, and that’s something unusual! I didn’t see my house, but it’s always nice when a game uses a familiar setting. There are plenty of fun cars to race in, and different kinds of races too, including going off-road.

Number 10: Assassin’s Creed IV: Black Flag (Multiplatform, 2013)

Is it just me, or has every subsequent game in the Assassin’s Creed series struggled to hit the highs of Black Flag? Origins and Odyssey were decent, but even in 2021, I think that Black Flag is the definitive title in the franchise! There’s something about its pirate setting and the wonderful crop of NPCs that make Black Flag a truly enjoyable experience from start to finish. For a game that’s approaching its eighth birthday it still looks fantastic, too!

Number 11: The Last Of Us (PlayStation 3, 2013)

Despite its severely disappointing sequel, The Last Of Us is fantastic. If you’re looking for a game with amazing characters and a deep, engaging story, it simply can’t be bettered. I put The Last Of Us on my list of games of the decade as the 2010s drew to a close, and for good reason. Joel and Ellie’s trek across a hauntingly beautiful post-apocalyptic United States was absolutely one of the gaming highlights of the last few years. The characters are so well-crafted that they feel real, and every twist and turn in the intense storyline carries emotional weight. The game is being adapted for television, and I’m interested – cautiously so in the wake of The Last Of Us Part II – to see what will happen when it makes the leap to the small screen.

Number 12: Age of Empires: Definitive Edition (PC, 2018)

Though I know Age of Empires II is the title most folks prefer, I’ve always appreciated what the original Age of Empires did for the real-time strategy genre. If you’ve been enjoying the recent remake of the second game, it could be a great time to give the original a try as well. Age of Empires didn’t invent real-time strategy, but it was one of the first such titles I played after its 1998 release – and I sunk hours and hours into it in the late ’90s! There’s something about building up an army of Bronze Age warriors to smash an opponent’s town that’s just… satisfying!

Number 13: Star Wars Jedi: Fallen Order (PC, PlayStation 4, and Xbox One, 2019)

I played through Jedi: Fallen Order last summer and documented my time with the game here on the website. Suffice to say I had a blast; the linear, story-focused title is exactly what the Star Wars franchise needed after the Battlefront II debacle! Having just seen the dire Rise of Skywalker I was also longing for a Star Wars story that I could actually enjoy for a change, and Jedi: Fallen Order did not let me down! I had a great time swinging my lightsaber across a galaxy far, far away… and I think you will too.

Number 14: No Man’s Sky (PC, PlayStation 4, and Xbox One, 2016)

No Man’s Sky was incredibly controversial at launch. The pre-release hype bubble got wildly out of control, egged on by a marketing push that oversold the game. Remind you of any recent titles? But despite the backlash in 2016, Hello Games has since put in a lot of hard graft, and five years on No Man’s Sky genuinely lives up to its potential. Had it been released in this state I think it would have been hailed as one of the best games of the decade – if not of all time. I understand not wanting to reward a game that was dishonestly sold, and that the “release now, fix later” business model is not one we should support. But there’s no denying that No Man’s Sky is a great game in 2021, and if you haven’t picked it up since its 2016 launch, it could be worth a second look.

Number 15: Tony Hawk’s Pro Skater 1 + 2 (PC, PlayStation 4, and Xbox One, 2020)

A full remake of the definitive skateboarding game is hard to pass up! In the Dreamcast era, Tony Hawk’s Pro Skater launched an entire genre of skating games, and its amazing soundtrack is a nostalgic hit of late ’90s/early ’00s punk rock. The remade version, which you can pick up on Switch and the two new consoles later this year, is great fun, and has managed to do something rare for a remake: genuinely recapture the look and feel of the original title. Obviously the visuals are brought up-to-date, but the feel of the game and the way tricks are performed are fantastic. I was able to slip right back into playing as if I’d never put the Dreamcast controller down!

So that’s it. Fifteen games that I think are worth your time this Spring.

There are plenty of fun titles on the horizon, but some of the ones I was most looking forward to – like Kena: Bridge of Spirits – have recently been delayed, prompting me to look at my library and put together this list.

I hope this has inspired you to find something to play over the next few weeks! If not, stay tuned because there will be plenty more gaming-related articles here on the website. Happy gaming!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promo artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

So long, Anthem…

After months of speculation, Electronic Arts and BioWare finally confirmed what every gamer and games industry watcher has known for ages: Anthem is dead. Rather than spend even more money on this failure, EA have opted to cancel any remaining plans that they had in the pipeline in order to focus on other projects. And while it may be disappointing to Anthem’s five or six remaining loyal players, it’s unquestionably the right decision.

What was clearly the wrong decision, though, was releasing this mediocre title in the first place. And stepping back even further than Anthem’s troubled 2019 launch, we can argue that it was the wrong decision to push a studio like BioWare – renowned for their single-player role-playing games – to create a “live service” multiplayer action-shooter in the first place.

Anthem was developed by Canadian EA subsidiary BioWare.

Game developers and studios have to be allowed to innovate; without trying new things there would never be any progress in video game development, and that wouldn’t be a good thing. But when a studio has a proven track record at making a certain style of game, their publisher or the company who owns that studio pushing them to do something entirely outside that wheelhouse can lead to difficulties and problems.

The developers at BioWare simply did not have the multiplayer experience, the action-shooter experience, or the necessary knowledge of EA’s Frostbite game engine to put together an ambitious title like Anthem. And while senior BioWare managers may have felt, in 2012 when Anthem was first conceived, that they had a new and unique idea, the “live service” concept had been done and done again by the time the game finally stumbled out the door.

Anthem promo art.

Anthem was boring. It was an uninspired shooter whose every in-game system and mechanic had been done before by someone else – and done better. BioWare’s final saving grace when dealing with lacklustre gameplay was the studio’s ability to craft great stories and bring wonderful characters to life – but they failed at that too, and Anthem ended up offering little more than a decently pretty environment. That just isn’t good enough, and players quickly put down this disappointing experience, never to pick it up again.

When Anthem’s “roadmap” of additional content was scrapped in late 2019, that was it. No one who follows the games industry was seriously expecting EA and BioWare to successfully revive the game – and if anyone did, I’ve got a bridge to sell them! All this talk of “Anthem Next” was a cynical attempt by these companies to convince the few remaining Anthem players to stick around and keep spending money in the game with promises of more features and updates. I seriously doubt that EA ever intended to make good on the promise of an overhaul and update of the game; that was nothing more than meaningless empty words designed to exploit those few remaining fans.

A javelin seen in promo artwork.

After more than a year of living through the coronavirus pandemic I am sick to the back teeth of companies using it as an excuse for whatever the problem of the day is. In their curt blog post announcing the end of Anthem, BioWare attempted to shift the blame onto the pandemic, suggesting that it played a role in this decision. I call bullshit on that. This was a business decision, plain and simple, and it was one that was almost certainly taken a very long time ago.

The reality is that Anthem, like Mass Effect: Andromeda before it, was dead on arrival. The game has been kept on life support for two years, with players fed a steady diet of lies and promises that EA and BioWare had no plans to make good on. Such is the reality of a “release now, fix later” game. So much for being the “Bob Dylan of video games” – a statement so stupid, by the way, that I can scarcely believe anyone at BioWare actually said it.

Anthem was supposed to be the video game equivalent of Bob Dylan.
Photo Credit: The White House from Washington, DC, Public domain, via Wikimedia Commons

Anthem needs to be a lesson, not just for BioWare and Electronic Arts but for the games industry in general. You can’t release a mediocre game and convince people to stick around in case it gets good later. “Release now, fix later” categorically does not work. The legacy of Anthem needs to be that better games are released in the wake of its failure.

If a game is not in a good enough state, it should be delayed and not forced into a release window to meet some arbitrary deadline. Big companies like Electronic Arts can absorb the costs of prolonging development if it means that the game will eventually launch to critical acclaim and commercial success. By forcing Anthem to be released when it was simply not ready, Electronic Arts snatched defeat from the jaws of victory and pissed away a huge amount of money.

Another piece of promotional artwork.

Anthem was never financially viable. No multiplayer game that loses 90% of its playerbase in a matter of weeks can possibly be sustainable, which is another reason why I’m convinced that all this talk of a “renewal” or update to Anthem was never serious on the part of EA and BioWare. The sad thing is that there was potential in Anthem. Had it been a project that was handled differently its flying “Iron Man” suits and brand-new sci-fi world could have gone on to be held up alongside franchises like Mass Effect or Halo. But a series of poor decisions across its development meant that wasn’t possible, and it seems unlikely at this stage that Anthem’s world will ever be revisited.

What this means for Anthem’s remaining players is that it’s over. It’s time to jump ship and not spend another penny on any in-game microtransactions. While BioWare have promised to keep the servers running for now, in reality it’s only a matter of time before they’re shut down and the game is gone forever. There are other, better games out there to play, so if you’re one of those few remaining players, have a look for something else to play instead.

A javelin underwater.

For BioWare this is a double-edged sword. On the one hand it potentially frees up a handful of developers to work on the next Dragon Age game, Mass Effect 4, and whatever else may be in the pipeline. On the other hand it confirms what we’ve all known for a while – the studio has released two failures in a row. Electronic Arts, rather like Google, has a reputation for shutting down unsuccessful studios and killing projects that aren’t bringing in enough money. There was already a lot of pressure on BioWare to get their next project right – and that pressure has just increased.

I don’t think we should celebrate the demise of Anthem – but I don’t lament it either. The game was a waste of potential, it damaged the reputation of a studio previously held in high esteem, and serves as yet another example of why this “release now, fix later” trend is such a mistake. Hopefully the lessons of Anthem will be learned so that better games will be made in future. That’s its only shot at a legacy.

Anthem is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Mass Effect trilogy – ranking Shepard’s squadmates

Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy.

With Mass Effect: Legendary Edition on the horizon I thought it could be fun to go back to the Mass Effect trilogy and look at Commander Shepard’s comrades. Though I have no immediate plans to buy Legendary Edition – it looks like a pretty unimpressive upgrade, in my opinion – its existence has nevertheless prompted me to look back at its three constituent games. There were some absolutely wonderful characters who were well-written in all three parts of the Mass Effect trilogy. Without these characters to interact with, the world of Mass Effect would feel smaller and far less immersive.

However, there were also a handful of major characters who were less interesting, bland, useless in combat, or who got too little screen time for us to really get to know them. So there’s plenty of ammunition to put them into an internet-friendly numbered list! I’m excluding the squadmates from Andromeda, because that game was less fun across the board, and I’m also excluding the two characters who were only playable for a short time during the Omega DLC for Mass Effect 3. Otherwise all characters from the first three games are here – including those who were only available as DLC when the games were new. Legendary Edition will have all of them, so I’m happy to feature them all here.

Legendary Edition is coming soon.

As I always say, these things are subjective. If you don’t agree with how I regard a certain character, that’s okay! One of the great things about games like the Mass Effect trilogy is that they allow for player choice and different ways to play. We don’t need to fight or argue over which character is best!

With that out of the way, let’s jump into the list!

Number 19: Zaeed Massani

Somebody has to be in last place, and unfortunately for me it’s Zaeed. There are a couple of reasons why that’s the case, but it boils down to him feeling like an afterthought for most of Mass Effect 2. He doesn’t have any especially interesting dialogue or banter, either with Shepard or with anyone else on the team. When you approach him in the cargo hold of the Normandy (where he spends his down time) the “conversations” you can trigger with him aren’t even full cut-scenes, they’re just lines of dialogue heard over the top of gameplay.

Zaeed’s loyalty mission was okay, but it almost always required players to take the renegade path in order to be sure of winning his loyalty. There is a possible way to get through it with a 100% paragon outcome, but the required conversation check is so high that I’ve never been able to manage it. This cuts into the short mission’s replay value and leaves it feeling pretty bland. Like everything else involving Zaeed, the loyalty mission feels like it was thrown together as an afterthought.

For a DLC character, Zaeed is not well-integrated into the main game. Other DLC characters and missions flow naturally into the games they’re part of, but Zaeed and his loyalty mission feel tacked-on. He had the potential to be a fun character; a gruff mercenary veteran who’s seen it all. But that potential feels rather wasted.

Number 18: Liara T’Soni

Sacrilegious though it may be to some Liara superfans, I’ve never really liked the Mass Effect trilogy’s main asari character. In Mass Effect 1 she was perhaps at her best, but even then managed to feel less interesting and less relevant to the mission at hand than other squadmates. But her strange turnaround in Mass Effect 2 from mild-mannered student of history to hard-nosed information dealer just felt out of place. And as much as I enjoyed the Lair of the Shadow Broker DLC from a gameplay perspective, making Liara the new Shadow Broker is something which again felt wrong for her character.

There’s such a disconnect between the Liara we get to know and the shady world of information broking that she inhabits beginning in Mass Effect 2, and while I admire the creative decision to try to do something consequential with a character who otherwise felt like unnecessary fluff, for me it didn’t work and actually made matters worse.

As a biotic squadmate, Liara was most useful in Mass Effect 1, where only Kaidan was also able to use some biotic powers. By the second two games, though, her biotics felt less impressive – especially having seen what Jack and Samara can do! I don’t hate Liara, but a combination of some odd character decisions and the existence of other, more interesting squadmates means she ranks pretty low down on my list.

Number 17: Grunt

If we’re talking about Grunt’s overall story, perhaps I could rank him higher on the list. His role in Mass Effect 3 was certainly more interesting, as he led a team of krogan warriors to hunt for the rachni. But looking at him purely as a squadmate in Mass Effect 2, which is his only appearance in that capacity, he’s just not the most interesting character.

His backstory is certainly different, and perhaps was a way for the writers to try to differentiate him from Wrex. But there’s no getting around the fact that, for me at least, Grunt never manages to step out of that shadow; he always feels like a generic stand-in for Wrex. That said, I enjoyed Grunt’s loyalty mission in Mass Effect 2, as battling against a giant worm-monster was a ton of fun!

Number 16: James Vega

I feel a little bad for James Vega, who was voiced by established actor Freddie Prinze Jr. Vega came late to the party, and I think part of the reason for the negative reaction some fans had to him in Mass Effect 3 is that they were hoping for the return of more characters from Mass Effect 2 instead of someone new.

Despite that, however, James Vega was okay. For new players picking up the series for the first time, his newness may have helped them find their footing in an established, ongoing story, and characters playing that kind of role do serve a purpose. The Citadel DLC fleshed James out more and gave him a bit more to do than the base game, which was certainly to his overall benefit, but despite that he still isn’t an especially memorable character.

Most other characters in the trilogy elicit some kind of reaction from me, even though it’s been probably five years or so since I last played the games. But James Vega really doesn’t. He’s just… there. A background character. And there’s nothing wrong with him at all, unlike those lower down this list he isn’t bad. He’s just… forgettable.

Number 15: Ashley Williams

I don’t particularly dislike Ashley – though I would usually choose Kaidan at that moment in Mass Effect 1 – and on my first playthrough as male Shepard I think I chose her for Shepard’s romance option. She’s fine as a character, but is a bit limited as a squadmate because she can’t really do much beyond shoot.

Most squadmates have some kind of truly useful ability beyond their weapons that can make a difference in combat. Late in Mass Effect 1 Ashley can unlock “First Aid,” which, as you might expect, allows her to heal Shepard. But this uses medi-gel, which is a consumable item that isn’t unlimited in supply, rendering a potentially-interesting ability far less useful. This skill is also gone if Ashley survives to Mass Effect 3, where she can just shoot and throw grenades. If you’re going up against a heavily-armoured boss she can be useful – but most of the time I’m looking for a squad with a broader range of talents.

That’s more to do with the way I play the games than a criticism of Ashley herself, I suppose!

Number 14: Miranda Lawson

Though I have nothing against Miranda, it really isn’t until Mass Effect 3 where her story truly pays off – and by then she’s no longer a squadmate. She fills an interesting story role in Mass Effect 2, overseeing Shepard’s mission on behalf of the Illusive Man and Cerberus, but because of both her station on the Normandy and her natural disposition, she and Shepard tend to keep one another at arm’s length – even after her loyalty mission to save her sister.

The loyalty mission is one of the better ones, I think, and Miranda is a multitalented squadmate, capable of using both tech and biotic powers. During the Suicide Mission, Miranda is one of the possible candidates to lead the second squad at the beginning of the assault on the Collector base (assuming she remains loyal) and thus she’s a versatile all-rounder as a squadmate.

Miranda is at her best in Mass Effect 3, though, and that game goes a long way to paying off her character arc – both with her family and with Shepard.

Number 13: Samara

I love Samara’s “Reave” ability, which can be unlocked after securing her loyalty. It’s one of the most powerful biotic powers in the entire game, and can be incredibly useful when on the back foot. Samara also has one of the more interesting loyalty missions in Mass Effect 2, one which is largely nonviolent. In an action-RPG that may seem odd, but these quieter, story-driven moments make the Mass Effect series what it is, at least in my opinion.

Samara also proves invaluable during the Suicide Mission, as one of only two biotics (the other being a fully-upgraded Jack) capable of safely escorting Shepard’s squad through a dangerous part of the base. The only reason I wouldn’t put her higher up the list is because she’s a character recruited well into the second half of Mass Effect 2, and thus has fewer options to join Shepard on missions.

Her story of chasing down her rebellious daughter, and then trying desperately to save her other daughters during the Reaper war, is one of the trilogy’s most interesting – and tragic.

Number 12: EDI

The Normandy’s AI is able to acquire a body and thus becomes a potential squadmate early into Mass Effect 3. EDI was already fun thanks to her dynamic with Joker, the Normandy’s pilot, but being able to take her on missions added an extra dimension to her – as did her dialogue during downtime on the Citadel.

As with Samara’s “Reave,” EDI’s “Defense Matrix” ability can be a lifesaver when the chips are down and you’re facing a difficult battle! The “best” possible ending to Mass Effect 3 sees the destruction of the Reapers – but along with them all other forms of artificial life. EDI almost certainly doesn’t survive in such a scenario, and that adds an extra level of complexity to the endgame given that players have spent two full games with her by that point.

Number 11: Jacob Taylor

Jacob is all business during his time on the Normandy, and I think some fans were put off by that in Mass Effect 2. Unlike other main squadmates, large parts of Jacob’s backstory are told not in the main trilogy but in Mass Effect Galaxy (a mobile game released in between the first and second titles) as well as in comic books. Perhaps that’s part of why he can feel a little barebones in the main game.

However, Jacob provides Mass Effect 2 with one of the best loyalty missions, tracking his father’s crashed starship to a remote planet. Not only is the setting beautiful and the wreck of the ship fun to explore, but the story of a man who kept the safe food for himself while allowing others to suffer is shocking. The Mass Effect series doesn’t shy away from grotesque characters like Jacob’s dad, and these kinds of characters give the story a dose of realism.

Jacob is also a proficient squadmate in his own right, and the “Incendiary Ammo” ability that he brings can be very useful in combat.

Number 10: Jack

We’re into the top ten now, and up first is Jack. The “psychotic biotic” has a truly satisfying character arc across Mass Effect 2 and Mass Effect 3, genuinely growing and taking on responsibilities after being a violent loner when Shepard first encounters her.

Jack’s backstory is one of the most tragic in the series, as she was experimented upon mercilessly for her powerful biotic abilities by Cerberus. She’s also headstrong and one of the few characters who doesn’t worship the ground Shepard walks on – slapping them and telling them they were an idiot for trusting Cerberus in Mass Effect 3.

During the Suicide Mission, Jack is the only other character besides Samara capable of putting up a powerful enough biotic barrier to safely escort Shepard and his team through a dangerous part of the base.

Number 9: Kasumi Goto

When it came to Zaeed, I mentioned that he felt entirely tacked-on and separate from the other characters in Mass Effect 2. Kasumi, despite being another DLC character, doesn’t feel that way at all – perhaps because her entire persona is constructed around being someone who works in the shadows.

Her loyalty mission is one which requires a fair amount of nonviolent stealth, and putting Shepard in a fancy suit at a high society party was fun to see! In combat she is one of the weaker squadmates – but her “Shadow Strike” ability, when fully upgraded, is unstoppable and incredibly powerful. Her appearance in Mass Effect 3 also potentially saves the hanar from a Reaper attack – and the hanar are one of my favourite Mass Effect races!

Number 8: Urdnot Wrex

Wrex is the first krogan squadmate Shepard can recruit, and after being playable for Mass Effect 1 also rejoins Shepard during the Citadel DLC. I adore Wrex – he’s plenty of fun and great in a fight. Wrex has so much more personality than Grunt, which makes sense as he’s much older. But that personality makes him a more complex and enjoyable character, and someone who can usually be relied upon for some fun banter with both Shepard and other members of the team.

Wrex’s big moment came during the mission to Virmire, where Shepard intended to destroy a cure for the genophage – a disease which sterilised most krogan. Despite being a rough-and-ready mercenary, Wrex genuinely cares about his tribe and his race, something which comes through in Mass Effect 2 and 3. The krogan are, in some ways, comparable to the Klingons, and there’s room in every sci-fi series for that kind of violent warrior race!

Number 7: Thane Krios

Despite being an assassin for hire, Thane is remarkably sweet. As he comes to the end of his life he’s clearly spent a lot of time thinking about some of the things he did wrong, and at the top of his list is patching up his relationship with his son – which ultimately becomes the focus of his loyalty mission in Mass Effect 2.

The loyalty mission is another one that involves a fair amount of sneaking around, and trying to successfully trail a target atop the Citadel’s catwalks can be confusing – and a tad frustrating at points. But it’s a unique experience in the game! As a sniper, Thane can be useful in combat, though his abilities are fairly run-of-the-mill and don’t help him stand out. His sacrifice in Mass Effect 3 packs a real emotional punch, and is one of the few major character deaths in the entire trilogy that can’t be avoided.

Number 6: Tali’Zorah

Tali is very cute. The first time I played through Mass Effect 2 as male Shepard she was my romance option of choice! She’s a competent fighter, and when she first joins the mission that may come as a bit of a surprise. The quarian storyline is one of the series’ most interesting, and as the main quarian character we get to know, Tali is front-and-centre in helping us understand their plight.

The quarians created a race of AI – the geth – to serve as their servants. But when the geth became fully sentient the quarians attempted to shut them down, resulting in the loss of their homeworld. Ever since, quarians like Tali have been looked down on and mistreated – an analogy for many different minority groups in modern times.

Tali is a squadmate in all three games, and her combat drone – an ability she gains beginning with Mass Effect 2 – is one of the most useful powers any squadmate can have, as it provides an extra target for enemies to shoot at as well as an additional semi-squadmate, able to perform limited attacks of its own for a short period.

Number 5: Kaidan Alenko

When it comes to Kaidan, comparisons with Ashley are inescapable! As mentioned above, she’s okay. A by-the-book soldier who’s good at shooting but not much else. Kaidan, in comparison, oozes personality, and the experiences he has with Shepard take an emotional toll on him. If allowed to survive across the trilogy, Kaidan’s character arc is one of my favourites to see play out.

Raphael Sbarge, who voices the character, had previously voiced Carth Onasi in an earlier BioWare game – Star Wars: Knights of the Old Republic. As I’d played that game at least four or five times before Mass Effect 1 that was odd for me at first, but Sbarge brings a raw emotional tone to the character of Kaidan that I quickly came to love.

In Mass Effect 3 Kaidan can be a romance option for male Shepard – one of only two same-sex romance options for male Shepard in the entire trilogy (both in Mass Effect 3, by the way). Kaidan’s vulnerability and the emotional portrayal won me over, but as a squadmate he’s a perfectly capable biotic with the usual biotic abilities.

Number 4: Mordin Solus

Mordin singing Gilbert and Sullivan – twice – has to be one of the most random things in the entire series! He’s a fun character, in some respects a somewhat stereotypical “mad scientist,” but as he proves on many occasions, he has heart. The complexity in his story comes from regretting his actions on repairing the genophage – the disease which prevents most krogan from having children.

Though he remains proud of his work from a technical point of view, he comes to see what he did as morally wrong, and would ultimately die putting it right – a death which can only be avoided under very specific (and rare) circumstances, meaning it’s an inevitability in most playthroughs. His death hits hard in Mass Effect 3, but he did what he believed to be right.

As a squadmate he’s surprisingly strong and good with a gun, which characters like this typically aren’t! He also has plenty of fun dialogue throughout Mass Effect 2, both with Shepard and others, and is another great character with real personality.

Number 3: Javik

It was an absolute crime to make Javik only accessible via paid DLC. The series’ first and only prothean character had a huge impact on Mass Effect 3, and it was patently obvious that the game and story were built with his presence in mind. He’s seamlessly integrated into the plot – which, coupled with the fact that he was launch-day DLC, seems to confirm that he was cut from the main game to be sold for more money.

Scummy business practices aside, Javik is awesome. He brings a totally different perspective to the Reaper war, and his very existence is proof that there are ways to defeat and outmanoeuvre what seems to be an unstoppable foe – something Shepard points out to him in a very moving moment on the Citadel.

Javik is a strong, decent fighter, and while his “Dark Channel” ability wasn’t unique (Shepard could also use it) it was very useful in a fight.

Number 2: Legion

I adore Legion. Having spent much of Mass Effect 1 and parts of Mass Effect 2 fighting the geth, Legion wanting to form an alliance could have felt like too much of a stretch – but the way it was written, and the performance by voice actor DC Douglas that brought Legion to life, were fantastic. Legion’s story of an internal geth conflict elevated the synthetic race from one-dimensional bad guys to something more complex, a theme that carried over to Mass Effect 3 where we’d learn more about their origin and goals.

Resolving the quarian-geth conflict is one of my absolute favourite moments in the entire series, and Legion plays a key role in it. Their death is the only other inevitable squadmate death in the series (along with Thane’s) and as such packs a serious emotional punch. Though we don’t usually get to spend as much time with Legion as I’d want (due to when they’re able to join the squad) he made an immediate and lasting impact on the story.

Legion is also a solid fighter, useful during the Suicide Mission, and both their shield and “AI Hacking” abilities can be incredibly useful.

Number 1: Garrus Vakarian

How could it possibly be anyone else at the top of this list?! Garrus is Commander Shepard’s BFF whether they’re male or female, and that relationship is one of the core storylines across the entire trilogy. Seeing Garrus and Shepard’s friendship play out across the games is what makes them worth playing, and even if all of the other squadmates and characters were boring one-dimensional cardboard cut-outs, Garrus alone would save the Mass Effect trilogy!

He has plenty of fun banter with both Shepard and everyone else on the various teams that come together across the three titles, and his storyline takes him from frustrated cop to anti-mercenary vigilante – learning from Shepard that sometimes you have to go around the rules! Almost every playthrough I would end up picking Garrus for the majority of missions, because he’s just such great fun.

It helps, of course, that Garrus is a competent fighter, able to use powerful weapons and with different ammo at his disposal. If you’re heading into a heavy firefight or about to stare down an imposing boss, Garrus should be at the top of the list for squadmates to join you.

So that’s it! We’ve put all of Commander Shepard’s squadmates in ranked order.

One good thing about the upcoming Legendary Edition is that all three games, plus all of their DLC, will be available in one place. I don’t think that alone justifies the price – especially if you own the games and DLC already – but having everything in one package is good, and means that there will be none of the nonsense of DLC-only characters and missions any more. I was lucky at the time the Mass Effect trilogy was out to be able to afford to pick up the DLC, but I know of people who missed out on some of these characters and missions because they only had the base game, and that’s awfully sad. I hope this practice of cutting content to sell later – or even on day one – goes away soon.

A scene from the Legendary Edition trailer.

Even the characters that I ranked at the lower end of this list have their moments and were generally well-written. There are very few characters across the Mass Effect trilogy that I felt were actually written badly or served no real purpose, even when considering NPCs who aren’t able to join the squad. Some are perhaps rather barebones, but all serve a purpose in the story and pad out the world of Mass Effect – making it feel real and immersive. In fact I’d say that Mass Effect is one of the best and most interesting sci-fi settings that I’ve had the opportunity to get to know, and while some aspects of it are certainly unoriginal it’s a well-constructed world populated with a diverse, fun set of characters.

I hope this was a bit of fun, and for me it was a chance to jump back into Mass Effect for the first time in a while. Though I’ve written on a couple of occasions about the impending Legendary Edition it’s been several years since I last played through the trilogy. Perhaps I’ll have to dust off my Xbox 360 and go around again.

Mass Effect: Legendary Edition will be released in May 2021 for Xbox One, PlayStation 4, and PC. The Mass Effect series – including all titles and characters listed above – is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Yesterday’s Nintendo Direct – reaction

Nintendo struck gold with their Nintendo Direct broadcasts a few years ago, advertising their upcoming games straight to their biggest fans. Nintendo Direct broadcasts have become one of the premiere events in games marketing, and the format has been emulated by a number of other companies – especially with the pandemic forcing the cancellation of big events like E3.

Yesterday’s Nintendo Direct was the first major broadcast that the company has done in some time, though. Over the last year or so, Nintendo Directs have focused either on third-party titles being ported to the Switch or on single games like Super Smash Bros. Ultimate or Animal Crossing: New Horizons. This one promised to be different, showing off Nintendo’s plans for the first half of 2021.

The pre-Direct spiel sounded interesting.

2021 is an interesting year for Nintendo. The company has often used the anniversaries of major releases as the springboard for themed events, and this year marks a number of such anniversaries. The Legend of Zelda was released in 1986, making this year the series’ 35th anniversary. Additionally, it marks the 25th anniversary of the launch of the Nintendo 64 – along with the 25th anniversaries of such classics as Super Mario 64, Mario Kart 64, Wave Race 64, and even Star Wars: Shadows of the Empire. As you may recall, I’ve never been all that interested in the Zelda series, but I was very curious to see if there would be any mention of the Nintendo 64’s anniversary.

2021 is also the 20th anniversary of the launch of the GameCube – and with it such titles as Luigi’s Mansion and Super Smash Bros. Melee. The Wii launched in 2006, making this year the console’s 15th anniversary… so you get the picture. There are potentially a lot of anniversary-themed events coming from Nintendo!

It’s Mario Kart 64′s 25th anniversary later this year.

My most recent experience with a Nintendo game was underwhelming. Super Mario 3D All-Stars was fine… but not great. Nintendo’s approach to only release the game for a limited time meant that I rushed to pre-order it, but on reflection I wish I hadn’t. The version of Super Mario 64 contained in that package is actually worse in some ways than either the original or emulated versions – it has a weird aspect ratio meaning that, whether you play in handheld mode or docked, you’re stuck with thick black bars on all four sides of the screen. It’s really offputting.

But we’ve drifted off-topic! I went into yesterday’s Nintendo Direct with cautious interest but no plans to rush into a purchase or pre-order. However, with Nintendo’s predilection for anniversaries and the rumours of news about Mario and/or Zelda, plus the fifty-minute advertised runtime, I was expecting at least something of note.

Senior Nintendo manager Shinya Takahashi presented yesterday’s Nintendo Direct.

There were a few points of interest, but nothing that blew me away. This kind of “event” broadcast can be a double-edged sword for Nintendo, because on the one hand there was a lot of hype and interest over the last couple of days – but that hype can come crashing down if expectations are not met. And while I would say that, from my point of view, what was shown off was perfectly fine, there was nothing spectacular or that felt like an immediate must-buy. Fans expecting to hear about Breath of the Wild 2 or a big Zelda or Mario event will have certainly come away disappointed.

So let’s get into the announcements that were of interest to me. First, Fall Guys is finally making its way to the Switch! I suggested way back in August when I first played the game that it would be an absolutely perfect fit for the Switch, and I’m so glad to see developers Mediatonic agreed. The Switch has an install base of some 60+ million players, many of whom are interested in this kind of fun, pick-up-and-play title. I’ve recently got back into playing Fall Guys just in the last couple of weeks, and I’m seriously considering getting the Switch version too. The only downside is that Fall Guys will require Nintendo’s paid Switch Online service.

Fall Guys is coming to the Switch.

Animal Crossing: New Horizons is getting a number of Super Mario-themed items. This is something that fans of the game had been expecting; a Mario crossover had been teased as early as last year. But from what we saw in the broadcast the items look like fun, and they’re all very much on theme! Earlier Animal Crossing titles had Nintendo- and Mario-themed items included, so this is one more missing feature that has been re-added rather than something altogether new – but that’s been a pattern with New Horizons since it was launched. My first impression was that the items look very similar to those in Super Mario 3D World – the remaster of which has just been released for Switch. Perhaps that is not a coincidence!

I’ve never tried the Splatoon games, though they’ve always looked like fun. Nintendo opted to use Splatoon 3 as the broadcast’s big finale – I’m not sure how well that worked given that the game isn’t coming until 2022, and that it’s very much a second-tier series in the Nintendo library. But it looks like more of the same – another fun game in what is held up as a fun series.

Splatoon 3 was announced… but it isn’t going to be released for a while yet.

Speaking of 2022, there were several titles discussed or shown off that were coming either much later this year or not till next year. Ordinarily I wouldn’t remark on something like that, but the pre-broadcast statement (which you can see above) said explicitly that what would be shown off were games coming in “the first half of 2021.” Why set that expectation only to break it? If they had said “coming soon,” or something like that, there’d be no reason to comment. It just struck me as a little odd.

A notable port was that of battle royale first-person shooter Apex Legends. I’m not convinced Apex Legends will find a huge Switch audience, but if it allows players to sign in using their existing account then perhaps being able to play on the go will prove popular – as it has with other titles already. Hades, one of the best indie titles of last year, was already available digitally on the Switch but is now getting a physical release too. Hades was already a great fit for the Switch, and Nintendo’s console with its cartridge system is the one remaining place in gaming where physical copies of games are still widely popular!

Indie game Hades is getting a physical release.

Mario Golf: Super Rush is the latest in a long line of Mario sports titles, and looks like fun. Its Wii-like motion controls (using the Joy-con controllers) will surely win it some praise, and these arcade-style sports games are usually well-received, especially on Nintendo hardware. That was the only new Mario title announced. As for the Zelda series, after the director sought to reassure fans that Breath of the Wild 2 is coming along nicely, the Zelda series was treated to a remaster of Skyward Sword – which originally released in 2011. Not sure how well its mapping of the Wii’s motion controls to the Switch’s thumbsticks will work – but the option to retain the motion controls using the Joy-con controllers will still be present.

There was a strange re-release announced of 2005 Xbox/PlayStation 2 game Stubbs the Zombie in Rebel Without a Pulse. I vaguely remember that game from the Xbox era – it has a fun premise but, if I recall correctly, was little more than average. So I was surprised to learn it’s being re-released not only for the Switch but also for PlayStation 4 and Xbox One!

The Legend of Zelda: Skyward Sword can be played using motion controls.

And that’s it really. There were some updates and new characters for Super Smash Bros. Ultimate and Hyrule Warriors, as well as updates announced for a couple of other titles. Nothing in yesterday’s Nintendo Direct was bad, but nothing really leapt out at me as being fantastic or a wonderful surprise. It was just… okay.

Therein lies the danger with hyping up an event like this. Nintendo hadn’t done a proper Direct broadcast in a while, so expectations were high for what may be announced. The pandemic has certainly slowed work in Japan – just as it has everywhere else – so it’s no criticism that they haven’t got more to say. That’s something I feel most people will understand. But given that there really wasn’t that much to say – and that some of what was shown off isn’t coming any time soon – perhaps there was a better way to do it than by hyping up a big broadcast like this one. I have no doubt that some Nintendo fans – especially those invested in Zelda and expecting something big – came away at least a little disappointed.

All titles mentioned above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


You can watch the full Nintendo Direct broadcast below:

The CD Projekt Red hack is nothing to celebrate

Despite the slow pace of updates meaning that Cyberpunk 2077 is still a hot mess more than two months on from its release, I had hoped that the controversy was dying down, giving the game and its developer, CD Projekt Red, time to fix things. We’ve recently discussed why the “release now, fix later” approach is a bad idea, and Cyberpunk 2077 is a case in point. But there’s a line between criticising a company for its bad, anti-consumer decisions and breaking the law to attack them and their employees. CD Projekt Red has recently fallen victim to what they’re calling a “targeted cyber attack,” one which has not only compromised their recent game, but has also supposedly granted the hackers access to private employee data.

This is not something to cheer, no matter how disappointed one may be in the Cyberpunk 2077 fiasco. CD Projekt Red made many mistakes and acted in an unfair, aggressively anti-consumer manner. But the company and its employees do not deserve to have their work – and especially not their personal data – stolen for ransom.

A hacker has attacked Cyberpunk 2077 developer CD Projekt Red.

There are many cases of hackers doing good things, attacking truly evil entities and bringing to light incredibly important information. It’s thanks to hacking that we know, for example, the extent of cyber surveillance by governments. Hackers routinely take on dictatorships, corrupt governments and organisations, and have even helped bring to justice sexual predators and abusers. But unlike in any of these cases, video games are not a matter of life or death. No one has been helped by this situation, and it may very well make things worse.

Some industry watchers and analysts are saying we need to brace for “shocking” revelations which may come from the stolen data. While no one is yet saying precisely what the hackers may have unearthed, it’s not hyperbolic to say that cyber attacks of this nature have literally shut down companies in some cases. If there’s something big hiding in the CD Projekt Red data, it could spell disaster for the company.

We don’t yet know what – if anything – is hiding in the stolen data.

Nobody wants that. Most folks I’ve spoken to who were disappointed in CD Projekt Red and Cyberpunk 2077 want the company to keep working on the game, fix the issues, and apologise for the misleading way they handled the marketing and launch. Nobody serious is advocating for the company to suffer or be closed down; that would be counterproductive to what all of us want: for Cyberpunk 2077 to get to a decent, playable state.

Of course it’s most likely that nothing in this hack will lead to CD Projekt Red being shut down. But the mess that results from this kind of event will harm morale within the company – especially among ordinary employees who are now finding out that their personal data has been stolen. It will slow progress on fixing the game, and despite what we might say about how it should have never been released in this state, that’s already happened and won’t be undone by a hack like this. The game needs to be fixed as soon as possible, and this will slow down that work.

Cyberpunk 2077 is a broken bug-riddled mess that needs to be fixed.

I’m not someone who goes to shill for corporations, nor someone who would ordinarily stand up for a wealthy company – especially one that has behaved in such a scummy way. But this hack helps nobody, harms the company right at the moment when it needs to be focusing on fixing the game, and only benefits cyber criminals – criminals who probably don’t even care about Cyberpunk 2077. This may simply be a convenient excuse to attack a company and demand money.

Speaking of demanding money, if this were simply an irate gamer trying to “get back” at CD Projekt Red, why threaten the company and ask for a “ransom?” There’s nothing altruistic about this; it isn’t even like the recent “Reddit vs. Wall Street” battle over GameStop shares. This is cyber crime, plain and simple, and I find it very disheartening to see how many people are actively supporting it and cheering for it.

Cyberpunk 2077 launched to well-deserved bad reviews in December.

It’s funny, in a way, and I get that we all like to make jokes and memes about these situations. I saw someone making the joke that hacking into CD Projekt Red was comparable to a hacking minigame in Cyberpunk 2077 – and I admit that one made me chuckle! There can be no denying that the company massively screwed up the launch of its latest game, and they have seen their share price take a hit, their reputation and goodwill utterly collapse, and they’re undoubtedly losing money as a result. Cyberpunk 2077 has been pulled from the PlayStation Store, seen huge numbers of refunds issued, and the mess will take a long time for CD Projekt Red to clean up.

All of that is good. And I support companies like Sony taking legitimate action to hold CD Projekt Red accountable. That absolutely needs to happen. And it has happened already – by lawful means. The game’s review scores have been mediocre, with many players giving the game 0/10 for its bugs and glitches. And all of the aforementioned criticism has eroded the reputation of CD Projekt Red. But this hack is a step too far and cannot be condoned. Criticise CD Projekt Red. I know I have. Call them out for their lies and their nonsense. Don’t buy the game or insist on a refund. Support companies like Sony in pulling the game from sale. But breaking the law and attacking the company helps no one, and is ultimately going to make the wait for the game to be fixed even longer.

Cyberpunk 2077 is the copyright of CD Projekt Red. Some stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


CD Projekt’s full statement on the hack can be found below:

Five games that prove “release now, fix later” doesn’t work

Spoiler Warning: There are minor spoilers ahead for the titles on this list.

One of the most annoying trends in the games industry over the last few years has been the “release now, fix later” approach taken by companies. I’ve looked at this problem before, but suffice to say that the internet and digital distribution have led publishers and studios to release their games in an unfinished state, with a plan to roll out patches and fixes after release.

A few years ago – even as recently as the Xbox 360/PlayStation 3 generation – this wouldn’t have worked. But with so many people buying games digitally nowadays, companies seem to think that they can get away with it. However, there are many examples over the last few years of games that failed to live up to their potential – or failed entirely – because of this attitude.

Yes, we’re going to talk about Cyberpunk 2077 again…

The few days either side of a game’s release are incredibly important. Reviewers get their hands on a copy and play through the game, getting their reviews ready in time for launch. Then players who pre-ordered and those who got the game on day one get to play the game for themselves, and within hours of release a game’s reputation is pretty much set. It takes a lot of hard work to change anyone’s first impression – so if the game was in a bad, unfinished state, that will be the headline. And once that becomes the prevailing opinion, it’s very difficult to change minds and convince people to give it a second look.

As a result, releasing a game too early can kill it – even if subsequent patches and hotfixes bring it up to code.

Let’s look at five games that fell victim to this “release now, fix later” phenomenon.

Number 1:
Destiny (2014)

One of the first big games to suffer because of this was Bungie’s Destiny. After departing the Halo series following 2010’s Halo: Reach, Bungie struck out on their own to make what they promised would be a “ten-year experience” called Destiny. Less than three years after Destiny’s 2014 release, though, Destiny 2 would launch.

There was a lot of interest in Bungie on the back of the success of the Halo series. Halo: Reach had been hailed as the best entry so far, and there was nothing to suggest that Destiny would be anything other than fantastic. In a way we can call this a case of overhyping, but Bungie actually did a reasonable job of setting appropriate expectations for what Destiny would be. The finished game was just not very interesting to many players, and after beating the main campaign, most didn’t stick around.

If Destiny had been released in a complete state instead of promising updates and expansions, perhaps more players would have stuck with it. But this is precisely the problem with games that go down this route – an underwhelming experience puts players off. Why would they bother coming back to Destiny to see the latest update(s) when the game was only okay the first time around? Games need to be good when they release – not average with the promise of becoming good later, and that, in a nutshell, was Destiny’s problem.

Number 2:
No Man’s Sky (2016)

No game is more synonymous with “release now, fix later” than 2016’s No Man’s Sky. I actually felt that, for what it was, the game was decent even at launch, but I hadn’t bought into the hype and went into the game with moderate expectations! There’s no denying that No Man’s Sky was missing many promised features at launch, and while it wasn’t plagued by bugs or glitches in the way some games on this list were, it felt threadbare to many players.

No Man’s Sky is a classic example of overhyping. Studio Hello Games and its head Sean Murray seemed incapable of saying “no,” promising players that No Man’s Sky would be an infinitely pleasurable sandbox in which they could do just about anything they wanted. A key part of marketing in the games industry is reining in hype and knowing when and how to set accurate expectations – something that Hello Games completely messed up.

Hello Games put in a lot of hard work to bring promised features to No Man’s Sky in the years after its release, and in 2021 the game actually does meet many of those lofty expectations. But even so, many players who were burned in 2016 have not returned, and the game’s reputation is still in the gutter in many people’s minds. There’s even a sense that Hello Games should not be “rewarded” for fixing the game after its release, and I know folks who refuse to buy it on principle.

Number 3:
Fallout 76 (2018)

Fallout 76 may be the worst game on this list. It was certainly the most disappointing to me personally. Not only did it launch in a crappy, broken state riddled with bugs, but it was also threadbare. A double-whammy, if you will.

The heart of any role-playing game comes from great, memorable characters. And the Fallout series has always provided plenty of interesting people to engage with, triggering quests and storylines that are easy to get invested in. Fallout 76 had precisely zero non-player characters at launch, making its world feel empty and its quests uninspired and meaningless. Aside from wandering around, looking at the pretty (if decidedly last-gen) environment and battling a few buggy monsters, there was literally nothing to do in the game.

There were other problems which don’t stem from the game being forced out the door too soon, such as Bethesda’s reliance on a massively out-of-date game engine and a crappy shooting mechanic that single-player Fallout games had managed to cover up with the VATs system. But the core of Fallout 76′s problems came from being released in an unfinished state. The game’s reputation tanked and has not recovered, and Bethesda, which had already been on a downward trajectory, is now held in especially low regard.

Number 4:
Anthem (2019)

BioWare released two games in a row in the mid/late 2010s which both suffered this exact issue. After Mass Effect: Andromeda was ridiculed on release for being a buggy mess, Anthem likewise had issues at launch. Though there were fewer bugs than in Andromeda – or at least, fewer egregious ones – Anthem was nevertheless unfinished.

For a live service title, Anthem was missing a lot. There were few customisation options, not enough interesting loot, and the final act of the game, which is the most important part as it’s where players will spend most of their time, was described as being just plain boring. In addition, the enemies were repetitive, the story – something BioWare is usually good at – was lacklustre and uninspired, and the game was just mediocre.

Mediocrity is not good enough when there are so many other competing titles to play, and Anthem soon lost the small number of players it initially picked up, dropping more than 90% of its playerbase within a few weeks of launch. What happened next is typical of underperforming live services: its “roadmap” of planned updates was cancelled. Though Anthem technically limps on and its servers are still active, in reality everyone knows it’s dead.

Number 5:
Cyberpunk 2077 (2020)

Cyberpunk 2077 is unusual in the sense that, unlike the other entries on this list, it’s a single-player game. It isn’t the only single-player game to ever release too soon, but it’s certainly the most significant one in recent years. CD Projket Red appear to have been desperate to release the game before the end of 2020, and whatever the reason for that may be, the end result was a game so riddled with bugs and glitches that many described it as “unplayable.”

Sony took the unprecedented step of withdrawing Cyberpunk 2077 from sale on the PlayStation Store – a move which has not yet been undone. CD Projekt Red, which had been one of the most popular games companies in the view of the general public, saw its reputation collapse – and its share price took a nosedive too.

Even now, almost three months on from release, Cyberpunk 2077 is still in a bad state, especially on PlayStation 4 and Xbox One. The game is simply not optimised to run well on those consoles, and it will take many more months of work to get it anywhere close to playable. However, in some ways the bugs and glitches have covered up what may come to be seen as Cyberpunk 2077′s worst failing: the game underneath the bugs certainly does not live up to the pre-release hype. Far from being a genre-busting once-in-a-lifetime experience, what players who stuck with the game through its issues have found is an okay first-person-shooter/role-playing game, and little else.

So that’s it. Five games which prove unequivocally that the “release now, fix later” concept simply does not work. The sooner games companies come to realise that a delay is better than a bad launch the better. There is a much-overused quotation from Nintendo legend and Super Mario creator Shigeru Miyamoto: “a delayed game is eventually good, a bad game is bad forever.” Despite all of the games above promising fixes, they remain, in the eyes of most gamers, bad.

Nintendo’s Shigeru Miyamoto has a thing or two to say about this!
Picture Credit: Vincent Diamante from Los Angeles, CA, USA, CC BY-SA 2.0 https://creativecommons.org/licenses/by-sa/2.0, via Wikimedia Commons

That’s the fundamental problem with this approach. It’s very difficult to overcome first impressions, and if a game launches to mediocre reviews and online criticism, that will be the only thing most people remember. No Man’s Sky has worked incredibly hard to overcome its launch issues, and the game is in a state today that genuinely lives up to the expectations players had and the pre-release hype. Yet the game will always come with an asterisk, and when people remember No Man’s Sky in ten or twenty years’ time, the fact that it was a colossal disappointment will be first and foremost in people’s minds.

As more and more games release in an unfinished state and go on to underperform – if not fail hard – I hope that games companies and publishers will come to see the folly in this approach. Maybe the 2020s will see more delays and better games as a result. We can only hope, right?

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Mass Effect: Legendary Edition details announced

Spoiler Warning: There are spoilers ahead for the Mass Effect series.

Rumours swirled for much of 2020 that the Mass Effect trilogy was to be remastered. The project was confirmed a couple of months ago – Mass Effect: Legendary Edition will be coming to PC, Xbox, and PlayStation in May. I didn’t cover the initial announcement, though, because there really wasn’t much to say. Electronic Arts and BioWare saw fit to publish only a brief teaser, and from that there was very little to gleam.

After a couple of months of waiting, however, we now finally have some details about Mass Effect: Legendary Edition, so I wanted to take a look at some of them and give my thoughts. Some games journalists were invited to a digital event for Mass Effect: Legendary Edition in which they were able to speak with developers and managers at BioWare, so in addition to the official trailer and announcement we also have some more details to look at. My invitation to that event must’ve got lost in the post!

The logo for Legendary Edition.

Prior to the official announcement of Mass Effect: Legendary Edition, I wrote up a wishlist of things I’d like a remaster of the trilogy to include. Obviously not everything I hoped to see has been included, but some key things will be. I would reiterate a point I made in that article, though: it’s only been a few years since the trilogy wrapped up. The Mass Effect trilogy was released during the Xbox 360/PlayStation 3 era, and, like many games from that generation, they still look pretty good today. I questioned the need for a remaster so soon, given that there hasn’t been that much of an increase in computing power and graphics technology in the intervening nine years.

And on that point, which is arguably the single biggest reason to remaster any game, I have to say that I’m not especially impressed with what I’ve seen of Mass Effect: Legendary Edition so far. There are some improvements, of course, and it can be hard to properly convey the scale of the changes made when dealing with compressed digital video on platforms like YouTube. But I have a decent 4K monitor, and when I looked at a number of scenes from the official trailer as well as high-resolution screenshots provided by BioWare, it was hard to see a significant improvement, especially when looking at scenes from Mass Effect 2 and Mass Effect 3.

When Capcom remastered Resident Evil 2 and Resident Evil 3 over the last couple of years, both games saw a colossal improvement from a visual standpoint. In fact I think it’s arguable that the remade versions of those games told their stories in a much better and more immersive way – except, of course, for the cut content from Resident Evil 3. Both titles were beloved by gamers of a certain age, but bringing them up-to-date allowed a whole new generation of players to experience the horror and excitement of Raccoon City. That won’t be the case with Mass Effect: Legendary Edition. Aside from the fact that the games have all been available on Xbox One, PlayStation 4, and even the Wii U, there just isn’t such a noticeable change in the way the games look, and while there have been tweaks and adjustments to gameplay, none of the games have seen a huge overhaul in the way the Resident Evil titles did.

Resident Evil 2 was in need of an update. The Mass Effect series? Not so much.

So I come back to my original question from my first piece on the subject: is now the right time to remaster the Mass Effect trilogy? Although it seems mad to think ahead to the PlayStation 6 when we’ve literally just had the PlayStation 5’s launch, I would argue that waiting another five to ten years and another console generation would have allowed the Mass Effect trilogy to see much more of an improvement. The original games are good enough – especially the second and third titles – to stand on their own two feet. A re-release or a repackaging of all three titles would have been sufficient, and I don’t really see a significant advantage to what EA and BioWare are billing as a “remaster.”

This is not, by the way, a problem unique to the Mass Effect series. Call of Duty 4: Modern Warfare was remastered in 2016, less than a decade after its release, and was similarly underwhelming. Partly this is psychological – we have a tendency to remember games looking better than they actually did. But in the case of many modern titles it’s also due to the fact that visuals and graphics have not improved in a huge way over the last decade when compared to earlier decades. So while Mass Effect: Legendary Edition looks decent, it’s not always easy to see – at least from the footage shown so far – that it’s substantially better than the original versions of its three constituent games.

Debatable.

The second point of criticism I have is that no action has been taken to change the story. As I wrote last time, I didn’t expect the ending of Mass Effect 3 to fundamentally change. That would require far too much effort for a project of this nature. The “pick-a-colour” ending of Mass Effect 3 is arguably the weakest part of the entire trilogy, and while it would be great to have seen that changed I knew it wouldn’t happen. So that isn’t what’s disappointing!

What is disappointing, though, is that the final third of Mass Effect 3 appears to be left unchanged. For me, the “pick-a-colour” ending was only one part of what let the game down; countless smaller decisions taken across the whole trilogy that should have mattered were either entirely ignored or only given the barest lip service in the story’s climactic final act. The most egregious example is that of the Quarians and Geth. To make a long story short, if players follow a specific path across all three games, it’s possible to save both the Geth and Quarians at a decisive moment where it looks as though it should only be possible to save one. This choice should matter; having both powerful fleets on side should be hugely impactful in the final battle against the Reapers. Yet it isn’t. Aside from a couple of seconds of cut-scene where both fleets warp in, and one line of dialogue, this massive choice fails to make any impact.

That may be the worst example; it’s certainly the one which stuck with me. But there are dozens of others, and the final third or so of Mass Effect 3 was undeniably rushed. Revisiting the project should have been an opportunity to right some of these wrongs, and to at the very least make a conscious effort to pay off, in a meaningful way, more of the player’s choices and efforts as the story reaches its conclusion.

The Quarian-Geth conflict can be peacefully resolved… but that never really felt like it mattered as the game entered its final act.

The lack of payoff to some of these choices will be even more noticeable in Mass Effect: Legendary Edition than it was when we played Mass Effect 3 back in 2012. This is for the simple reason that Legendary Edition is actively inviting players to play all three titles back-to-back as one continuous story – a story whose lacklustre ending and underwhelming acknowledgement of significant moments will be all the more recognisable for it.

I do understand the argument that there wasn’t enough material left on the cutting room floor to reincorporate into the game. But unlike in cinema, video games use voice acting and with practically all of the principal voice actors from across the trilogy still alive, there’s no reason I can see why bringing some of them back into the studio to record new dialogue should have been impossible. The final act of Mass Effect 3 would be massively improved by as little as fifteen minutes’ worth of extra dialogue and cut-scenes, and while the Extended Edition DLC will be included in Legendary Edition, even that could stand to be improved.

Omega as seen in the trailer.

So I think that covers my main criticisms of the project based on what I’ve seen and read. Now let’s get into the good points!

We’ll look at specific overhauls and changes in a moment, but first I wanted to acknowledge that, despite their reputation as a money-grubbing company, Electronic Arts is releasing Mass Effect: Legendary Edition as a single package. All three games, plus all of their DLC, are included. It doesn’t look like there are any pre-order exclusives, special editions, or anything of the sort, and while some critics will say that such behaviour should be the bare minimum, the reality is in this industry that it isn’t – so it is worthy of praise when companies do behave themselves! EA could have easily tried to split the project up and sell different parts of it, so the fact that the entire trilogy and all its DLC are part of one package for one price is great. I would argue that perhaps full price (£55 here in the UK, at least on PC) is a bit steep for games from 2007, 2010, and 2012, but I guess for the remastered version of all three I can’t really complain about that too much.

If you recall, Mass Effect 2 and Mass Effect 3 were early pioneers of cut-content DLC. Mass Effect 2 had a couple of its characters peeled off to be sold separately, and Mass Effect 3 had Javik, the series’ only Prothean character, sold as day-one DLC. So the series is no stranger to courting controversy with the way its games are sold, which is another reason to heap praise upon the decision not to do so with this version!

Javik was originally only available to players who paid extra.

Now into some specifics. The character creator has been overhauled, and while we don’t know exactly what’s changed, BioWare have promised new hairstyles, faces, and customisation options for Commander Shepard. Even by Mass Effect 2, the limitations of the original character creator were becoming apparent, so this is one area that needed work. I’m glad to hear that changes have been made in this area, as a role-playing game needs a decent amount of customisation. Making Commander Shepard feel like a unique and personal character is part of the appeal of games like the Mass Effect series.

Mass Effect 1 is seeing a number of gameplay changes and tweaks in order to bring the experience more in line with the second and third entries. Of the three games, Mass Effect 1 is the only one which felt even close to being “outdated” in 2021, and considering the substantial gameplay improvements which debuted in Mass Effect 2, I’m glad to see EA and BioWare updating it.

The Normandy approaches the Citadel.

Specifically BioWare mentioned changes to the heads-up display, the way the Mako vehicle handled, the hacking/slicing mini-games, the removal of class-based weapon loadouts (i.e. players will be allowed to use any of the game’s guns regardless of their character’s stats), changes to aiming to make lock-on better, the ability to skip the lift (elevator) scenes, as these were only in the game to begin with to hide loading times when transitioning between areas, and a higher level cap.

All of these sound good, and will update Mass Effect 1. However, BioWare has not mentioned weapon overheating, which was a difficult mechanic to get the hang of in the first game. Overheating was dropped in Mass Effect 2 in favour of “thermal clips,” which was just technobabble for ammo, and I’m surprised in a way that ammo isn’t coming to Mass Effect 1. Also unchanged is the game’s inventory system, which could be complicated and would quickly fill up with dozens of different tiers and categories of weapon upgrades and ammo options.

There will be other tweaks and rebalances across the three games, including to enemy and boss AI. The games will all run in 4K at 60fps, which is really the bare minimum that we should have expected from any AAA remaster in 2021! Finally, there are some PC-specific changes, including keyboard and mouse options and support for ultrawide monitors.

The Reapers are coming!

So that’s it. Mass Effect: Legendary Edition will bring some aesthetic changes to the table and some gameplay tweaks that will hopefully make the experience smoother and more enjoyable… but I’m still left with a sense best summed up thus: “what’s the point?” The second and third games are perfectly playable in their current form without being upgraded, and the offered upgrades seem minor, even from a visual standpoint.

Packaging all three titles together, along with their DLC, is admirable, but it would have been just as easy to re-release the trilogy with its DLC and spare the effort of “remastering” some of these already-decent looking scenes. It isn’t like any of the three Mass Effect games looked bad by today’s standards, and I can think of a lot of recent games that have been less impressive.

There was an opportunity to expand Mass Effect: Legendary Edition. By bringing back some of the original voice actors and adding a few extra scenes, particularly toward the end of Mass Effect 3, the remaster could have taken the story to new heights and genuinely improved the worst part of all three games. Even without a major rewrite of the ending, by adding more context and better paying off more choices and combinations of choices, Legendary Edition would have at least felt worthwhile. At the moment, it kind of doesn’t.

This fire effect from the remaster doesn’t look like it’s been improved much.

Bringing games from 2007-12 “up to date” is unnecessary. Maybe in another ten years we could argue that enough time had passed and enough technological improvements had been made that the games would feel new again, but everything I saw in the trailers has left me with the belief that they won’t feel new. A shiny coat of paint and throwing the entire story together in one package is really all you’ll get.

If you’ve never played the Mass Effect trilogy, go for it. Wait for Legendary Edition, which is due out in three months or so, and give it a try. The games are great, and while the ending is a bit of a let-down, if you go into the games with your expectations set you will at least know what you’re letting yourself in for. But if you’ve already played all three games, I feel like this is a hard sell. I was genuinely interested in Legendary Edition when it was announced, but having heard what’s included and seen the minor changes for myself, I’m probably going to give it a pass, especially for £55. Maybe if it goes on sale in a couple of years I’ll pick it up then.

Mass Effect: Legendary Edition will be released in May for PC, Xbox One, Xbox Series S/X, PlayStation 4, and PlayStation 5. The Mass Effect series is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The beginning of the end for Google Stadia

Do you remember Google Stadia? It’s the video game streaming platform that internet powerhouse Google launched in late 2019. I hope you didn’t spend too much money on buying any of the dozen or so games that got ported over, though, because it seems as though Google is throwing in the towel.

While the Stadia service itself isn’t going anywhere, Google announced today that they will be ending all internal game development and closing their Stadia-only game studios. We don’t know exactly how many titles were being worked on for the service, but there were several in development that haven’t yet been released – and it seems as though all titles scheduled to release in 2022 or later are now cancelled. A handful of titles planned for this year may still be released.

In typical corporate style, Google is trying to spin this as an “evolution” of the service; opening up Stadia to third-party developers. But… which third-party developers would those be, exactly? Make no mistake: this is the beginning of the end for Stadia.

The Google Stadia controller.

Google Stadia was not an inherently bad idea. By streaming games instead of running them on a console, phone, or PC, Stadia allowed anyone with a decent internet connection to play games regardless of whether they owned an up-to-date console or powerful PC. But the service never really took off following a seriously underwhelming launch. In late 2019, Stadia was criticised for feeling like it was in its alpha version. Basic features were missing, and the service had less than twenty games. Though the Stadia team did put in some hard work to improve things, it never really got much attention from the gaming community or the public at large.

Within really just a few weeks of the service being launched, most of the attention from players and observers was on the Xbox Series X and PlayStation 5. Despite having some advantages in theory – like a lower up-front cost and being readily available – no one really considered Stadia as a serious competitor to Microsoft and Sony.

And Google isn’t the only massive company in the tech space to suffer an ignominious defeat in its first foray into the gaming realm. A few weeks ago, Amazon announced that it was shutting down its first internally-developed multiplayer game, citing a lack of players. I couldn’t even remember the name of Crucible, such was the lack of attention and interest the project garnered!

Stadia was Google’s first project in the gaming sphere.

Both Google and Amazon seem to have expected to “break in” to the games industry in a similar manner to Microsoft’s 2001 launch of the original Xbox, yet neither company has managed to stick the landing. That’s despite gaming having grown massively in the intervening two decades, and despite, as mentioned, Google Stadia offering several potential advantages.

A relatively low cost of entry was Stadia’s big selling point in many ways, and as Xbox and PlayStation both continue to struggle with hardware availability – something which looks set to continue through at least the first half of this year – there was an opportunity for Stadia to have another throw of the dice and push hard. But Google appears to have lost interest in Stadia almost from the moment of its troubled launch, and today’s news has felt like an inevitability for some time.

The Stadia service, while interesting on paper, had two major drawbacks: it still required players to buy games individually, and it relied on faster-than-average internet connection speeds to work properly. There were also issues of lag, both from the service itself and its controller, and in any kind of competitive game, even a millisecond of lag is unacceptable.

ChromeCast – one way to use Stadia.

Microsoft’s big selling point right now is Xbox Game Pass – a subscription service where a single monthly fee grants players access to a massive library of titles. Because Stadia is already a streaming platform – games run on Google’s hardware and stream via the internet to a player’s machine – there was an expectation that a subscription service would at least be an option, but it wasn’t at launch. The subsequent announcement of Stadia Pro was basically ignored, and doesn’t seem to have hooked in many subscribers. When you’re unable to download the games you buy, Google Stadia felt to many players like a risky option – how can you “own” something if you can’t even get a digital copy? Players who made that argument in 2019 may be feeling rather smug today, as Google is one step away from proving them right.

The internet connection speed was also an issue. In some countries with superfast internet it wouldn’t be an issue, but where I live in the UK, Stadia would have struggled. I’ve heard anecdotally from friends and others who bought into the service that even when they had what they thought was an acceptable connection speed, Stadia still underperformed.

There was a healthy scepticism regarding Stadia when it was launched, and the rough time the service endured in those crucial first few weeks was very offputting even to those who might’ve been interested. Streaming as a concept can work – and in the future don’t be surprised to see a Stadia-like offering from the likes of Steam, Epic Games, or even Nintendo. But for too many people, the infrastructure doesn’t exist right now to make streaming games a viable business proposition – or a risk consumers are willing to take.

The green variant of Google Stadia’s controller.

Finally, Stadia lacked any exclusive games. Alright, it had two: 2019’s Gylt, and Outcasters, which was released in December. Those are the only two Stadia-exclusive games as far as I can tell, and as I’ve said before: exclusive games sell systems. Without any – or with a couple of underwhelming titles that nobody notices – it’s very difficult to convince anyone to pick up a new system, even one which is relatively inexpensive.

Google is notorious for shutting down big projects, which was another reason folks were cautious about getting on board with Stadia. According to the website Killed By Google, the tech giant has shut down over 200 companies and projects, including some pretty well-known ones like Google Glass and Hangouts. The company has a tendency to cut and run when a project doesn’t meet expectations – and given Stadia has barely been more than a blip on the gaming radar, perhaps that’s to be expected.

So we don’t know at this stage how long Stadia itself will still be around. It’s possible that, despite the shutdown of internal game development, the servers will remain online for years to come, and if that’s the case maybe one day Stadia will see a revival. I wouldn’t bet on it right now, but you never know. Google’s corporate-speak of “focusing on improving technology” and “building business partnerships” sounds like a load of waffle to me, though, and I’m not sure which business partners they think are going to swoop in and save the ailing Stadia.

The Google Stadia logo.

Stadia, like some of Google’s other abandoned projects, was an experiment. It was an attempt to make streaming the “next big thing” in gaming, and if it had worked we might be talking about the death of traditional home consoles in favour of cheaper streaming kits. But the reality is that the experiment didn’t work. Early adopters and tech enthusiasts were simply not interested, put off by a weak launch, lack of games, lack of the necessary infrastructure, the concept of buying games that they couldn’t be sure they’d be able to keep, and most importantly Google’s reputation. As a result, Stadia never hit the mainstream. Most consumers never even came to know it existed, and this news likely won’t even reach mainstream outlets.

In general I’m supportive of more competition in the gaming realm. Google, as a massive company with a huge budget, was uniquely placed to be disruptive, but for all the reasons above they couldn’t convince more than a handful of players to give Stadia a shot. This news is disappointing for the 150 or so developers who will lose their jobs, but it was not unexpected.

Stadia is owned by Google. All titles listed above are the copyright of their respective owners, studios, publishers, developers, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

For the love of God, don’t call it the “Switch Pro”

What is it with major games companies giving their flagship home consoles awful names? The name of the Xbox Series X was so confusing that on the day the console became available to pre-order, sales of the previous generation model Xbox One X skyrocketed. Many consumers will have been surprised when they ended up with the wrong machine!

Nintendo is no stranger to awful names. After the success of the Wii in the late 2000s, Nintendo wanted to keep the brand name going and launched the Wii U. But due to a combination of poor marketing and the confusing name, many consumers didn’t even realise that the Wii U was a new console, instead assuming that its tablet-controller was some kind of overpriced accessory for the original Wii.

Having been in this position once before, and having seen the reaction to Microsoft’s awful naming schemes, you’d think Nintendo would know better than to release a new console called the “Switch Pro.” But if rumours are to be believed, that is exactly what they plan to do.

Has Nintendo learned nothing from the Wii U?

Here’s the fundamental flaw in that approach: it’s the Wii U problem all over again. What is a Switch Pro? Is it like a PlayStation 4 Pro or iPhone 12 Pro – the same basic machine, running the same software and games, but with a bit of extra power to make those games look better? Or is it a whole new system which will run its own exclusive software that won’t work on the original Switch? Can you figure it out? Because I can’t.

I used to work in the video games industry. I spent several years with a large games company and I’ve done freelance work for a few others. If I, as a former industry insider and someone who knows a fair amount about gaming, can’t tell what a Switch Pro is supposed to be, what hope does the average consumer have?

Not only are Nintendo potentially risking a repeat of the Wii U fiasco, with the console failing to sell due to its confusing name, but they also risk upsetting existing Switch owners if there are going to be Switch Pro-exclusive titles. Imagine the disappointment of buying a game you believe will work on your Switch only to find the console you paid £200-300 for won’t run the game. Cue angry letters from members of the public, parents, and irate gamers.

The Nintendo Switch was released in 2017.

The name “Switch” is no more of a brand than “Wii” was in 2012. What people look for are the big names: Xbox, PlayStation, and of course Nintendo. The Nintendo Switch is its own thing, and Nintendo’s next console will need a new name to give itself a new identity – it can’t recycle the “Switch” branding because that’s inextricably tied to the current console and lineup of games. When there has already been the handheld-only Switch Lite, there will be an expectation from the public that a “Switch Pro” will simply be another variant – not a wholly new console.

That’s before we even get into the frankly rather troubling idea of Nintendo talking about launching a new console while the current machine is less than four years old. The past couple of console generations have been twice as long, and there’s a reasonable expectation when buying a new console that it will have a decent lifespan. Especially in the current climate, with all kinds of uncertainty hanging over people’s jobs and economic futures, it isn’t a great time to launch a new console.

Nintendo screwed up with the Wii U in 2012, and the release of the Switch less than five years later was a response to that colossal mistake. But with the Switch doing phenomenally well and with plenty of games either already out or coming up in the next few months, there’s no need for another machine at this stage. Some newer titles that are popular on other platforms – like Cyberpunk 2077, for example – won’t be able to be ported to the Switch because it’s a less-powerful device. But that didn’t stop people continuing to enjoy the Wii, and even when the Switch launched it wasn’t going toe-to-toe with the Xbox One or PlayStation 4, yet it outsold the Xbox One in less than four years and is on course to catch up to the PlayStation 4.

There are still some great games to come for the Switch.

There’s a lot to be said for being patient and reaping the rewards of the incredibly-successful Switch. Players of all ages and skill levels have responded very positively to this hybrid machine, and while any company in the games industry needs to have an eye on the future, I’d argue that now is not the time. Even Xbox and PlayStation could’ve squeezed another year or two out of their last-gen machines instead of rushing ahead with the Xbox Series X and PlayStation 5 launches a couple of months ago.

But we’ve drifted off-topic. The “Switch Pro” is a terrible name for a new console, one which will confuse a lot of parents and players, and end up upsetting people when they don’t get what they expected. If the Switch is coming to the end of its life – which it shouldn’t be, but we all know that Nintendo loves to artificially mess with these things – then a new console needs a new name.

Let’s not repeat the mistakes made by the Wii U and Xbox Series X!

Switch, Wii, Wii U, and other properties mentioned above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Electronic Arts seemingly loses its exclusive rights to Star Wars

For almost a decade following Disney’s acquisition of LucasFilm, only one company has been able to make Star Wars video games: Electronic Arts. A deal between Disney and EA gave them exclusive rights to the Star Wars license, and in the years since there have been four mainline Star Wars games, one Lego tie-in, one VR game, and a handful of mobile titles.

Both 2015’s Battlefront and of course 2017’s Battlefront II proved controversial and divisive; the former being disappointingly threadbare and the latter for its aggressive in-game monetisation. 2019 saw Jedi: Fallen Order, which I played through last year and was a fun title, and finally 2020 saw Star Wars: Squadrons, which I’ve also been enjoying. However, four games in nine years is perhaps less than many fans were expecting, especially with two of them having serious issues.

2015’s Battlefront was disappointing to many fans.

Calls for Electronic Arts to be “stripped” of the Star Wars license began after Battlefront’s release in 2015, but reached fever pitch in the weeks after Battlefront II’s launch. There was even a petition that hundreds of thousands of folks signed to ask Disney to revoke EA’s exclusive arrangement. That went nowhere, of course – fan petitions never achieve anything – but is indicative of the strong feelings over EA holding the rights.

The well-received Jedi: Fallen Order and Squadrons, combined with updates and patches which greatly improved Battlefront II, led to a cooling-off period, and as of early 2021 cries for the Disney-EA deal to be somehow undone had largely abated. It was a surprise, then, when LucasFilm announced a new Star Wars game… published not by EA but by Ubisoft!

“A surprise, to be sure, but a welcome one.”

Ubisoft has been honing its style of open-world games for years, with franchises like Assassin’s Creed, Far Cry, and Watch Dogs. It seems, from the teaser announcement made yesterday, that the new title will be an open-world game in a similar style, though no mention has yet been made whether it will be a single-player title like those in Ubisoft’s other open-world series, or a multiplayer “live service.” From my point of view I’m hoping for the former!

The game itself may be several years away, though Star Wars does have a recent track record of announcing games closer to release – that’s what happened with Squadrons last year, for example. No release window has been suggested as yet, and in fact we know precious little about the game itself beyond the publisher responsible.

Star Wars: Squadrons.

The upcoming game is just one part of this story, though. Most industry watchers agreed that Electronic Arts had a couple of years remaining on their deal with Disney, which raises the question of how and why this Ubisoft game has been able to enter development. It’s possible that the original contract was incorrectly reported, in which case it may simply have run its course. Or there may have been clauses regarding a number of titles, profit made, etc. that Electronic Arts didn’t live up to, allowing Disney to open up Star Wars to other companies. We don’t know the details – and unless someone senior breaks ranks to tell us, we likely never will!

Exclusivity arrangements can be difficult, and the Disney-EA deal over Star Wars is pretty much a textbook example of why. An exclusive contract like the one Disney offered EA effectively gives that company a monopoly over the license, and anyone who knows anything about basic economics can tell you why monopolies are a bad idea in practically every industry.

No, not that kind of Star Wars monopoly…

Having a monopoly meant there was no threat of competition, and this allowed EA to sit on the Star Wars license, cancelling titles that senior executives didn’t think would bring in “recurring user spending” and not feeling under any real pressure to develop or release anything. They could afford to be complacent because no one else was contractually allowed to even pitch a concept for a Star Wars title.

This attitude was changed when Electronic Arts saw the scale of the backlash to Battlefront II. The effects of that debacle are still being felt, and the game opened the eyes of parents, journalists, and even politicians to the shady practice of in-game gambling. But we’re off-topic. Too late, EA shifted focus away from cash-grabs, putting out the single-player Jedi: Fallen Order and following up with the space-sim Squadrons.

2017’s Battlefront II controversy may have triggered a change in thinking at EA – and at Disney.

Fans had been clamouring for a single-player story-driven Star Wars game for years, and while Battlefront II had a creditable single-player campaign, it wasn’t until Jedi: Fallen Order’s release in November 2019 that the single-player itch was truly scratched for most fans. By then the damage had been done for Electronic Arts, though, and their earlier complacency and attempts to swindle players with truly awful monetisation came back to bite them.

Though Electronic Arts will continue to work on Star Wars titles – most significantly the upcoming sequel to Jedi: Fallen Order – they will no longer be the only company Disney trusts with their incredibly expensive, incredibly lucrative license. The Ubisoft game may be the first of several upcoming Star Wars projects to be taken on by other companies, and hopefully what results will be a broader range of genres and styles of game.

Protagonist Cal Kestis in Jedi: Fallen Order.

In December 2020, LucasFilm announced half a dozen or so upcoming Star Wars films and television shows. There will be a lot of Star Wars content to come over the next few years at least, and while not all of the shows and films will be suitable for a video game adaptation, some may be. Disney and LucasFilm need to ensure they have access to the broadest possible range of talents in the video game industry if they hope to make the most of Star Wars.

I wasn’t especially excited by the film and television announcements made last month, to put it politely. Too many of them seem to be spin-offs, prequels, and deep dives into uninteresting side-characters rather than expanding Star Wars beyond its original incarnation. But even so, several of these projects seem ripe for video game tie-ins, and the end of the Skywalker Saga of films coupled with this expansion into new films and television projects may have been a contributing factor to Disney ending or not renewing its exclusive arrangement with EA.

Could a game based on the upcoming series Rangers of the New Republic be in the works?

For my two cents, I see the ending of this kind of exclusivity deal as a good thing. Monopolies are problematic for consumers for precisely the reasons the Disney-EA arrangement shows, and in future it could even be used as a case study for why these kinds of deals are a bad idea. Opening up Star Wars games to other companies allows for different points of view, competition, and hopefully what will result at the end of the day will be better games. Not necessarily more games. But better ones.

It is worth noting that Ubisoft is a company that hasn’t exactly escaped controversy recently. There have been serious problems within the company, including sexual harassment accusations against senior executives, and the accusation that the company itself tried to cover this up and cover for abusers. Company culture and institutional problems count against Ubisoft, and while Star Wars fans are rightly excited to learn that the franchise will be moving away from the EA exclusivity deal, it’s worth noting that Ubisoft has issues – and Disney should also be aware of this. The last thing the Star Wars brand needs right now is further controversy, yet a team-up with Ubisoft risks precisely that.

So that’s it. The end to Electronic Arts’ monopoly over the Star Wars license. Now if only someone would make a Star Trek video game…

The Star Wars franchise – including all titles mentioned above – is the copyright of Disney and LucasFilm. Star Wars: Battlefront, Star Wars: Battlefront II, Star Wars Jedi: Fallen Order, and Star Wars: Squadrons were published by Electronic Arts. Some screenshots and promo art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The first big video game announcement of the year is… Indiana Jones?

Early January isn’t usually a good time for big announcements as folks are still getting back to work and school after Christmas and New Year. But 2021 is different with lockdowns and such, so perhaps it shouldn’t be a surprise to see a new video game announcement!

Bethesda Softworks – the company behind The Elder Scrolls series which was recently acquired by Microsoft – has announced their latest project: a new Indiana Jones game. In addition to Bethesda and legendary producer Todd Howard on the publishing side, the game will be developed by MachineGames, the studio responsible for the recent Wolfenstein titles. Obviously there’s a lot that we don’t know at this stage about the project, which was announced with a cinematic teaser and little else, but any title featuring Indiana Jones has the potential to be fantastic.

Doesn’t it?

Despite being a successful film series (alright, three successful films and one crap one) Indiana Jones hasn’t been anywhere near as successful in the interactive medium. Indiana Jones’ Greatest Adventures back in the SNES days was the last time any game featuring the scrappy archaeologist could be considered a hit. There have been a couple of Lego games and a couple of original stories during the 1990s and 2000s, but although Indiana Jones has inspired some fantastic games and game franchises, it never really took off as a game series of its own.

Indiana Jones’ Greatest Adventures on the SNES.

The likes of Tomb Raider and Uncharted owe a lot to Indiana Jones, but those series have gone on to far outperform and eclipse their inspiration, at least in the gaming realm. Since the mid-1990s no Indiana Jones game has felt like anything other than an afterthought; a second-tier game picked up by some fans but soon afterwards found in bargain bins. What can Bethesda and MachineGames do to stand out and make sure their new project doesn’t suffer that ignominious fate?

Because it’s been a while since there was an Indiana Jones game, and with the films’ standing remaining high, there will be a lot of interest in this game whenever it’s ultimately released. In fact the reputation of the Indiana Jones films has only grown, such that some people even consider Kingdom of the Crystal Skull “watchable!” With a new film in the works too, it would be great to see the series end on a high note.

Kingdom of the Crystal Skull was… interesting.

The new film may have been the catalyst for this game’s creation, but there’s no indication at this stage that it will be a direct adaptation. As I’ve said before, the days of the film tie-in seem to be long gone, and in some respects making this new game a tie-in would arguably reduce interest in it, such is the low regard for film adaptations in a general sense.

So what can we expect from this game? At this stage, very little is known. MachineGames’ previous titles have all been first-person shooters, so perhaps a first-person perspective could be on the agenda. But Indiana Jones films have always been more about adventure than guns-blazing action, so I wouldn’t expect a game using this setting to simply be a shooter.

If I had to guess, I think what I’d say is that the new game will draw inspiration from those very games that Indiana Jones inspired years ago: Tomb Raider, Uncharted, and the like. We’ll get a third-person action-adventure game with puzzles, mystery, and plenty of villains to outmanoeuvre and defeat. But I could be completely wrong on that – it could be a multiplayer-only kart racer for all we know at this stage!

Indiana Jones inspired the Uncharted series of video games.

Right now, the hype around this project is almost entirely built on name recognition. Both the Indiana Jones brand and the studio and publisher behind this title have reputations that are generally respected – although it’s not unfair to say that Bethesda has been through the mud recently, especially with Fallout 76. Nostalgia for the Indiana Jones films will certainly help drive sales, but as we’ve seen from some recent projects – including one that was also part of a franchise created by George Lucas – nostalgia alone isn’t good enough. Sometimes too much nostalgia can even do harm, taking away a potentially-interesting story’s own merit.

So Bethesda and MachineGames will need to tread carefully. Indiana Jones has never really proven itself a colossal money-making success in the video game realm, and while the generally good reputation of (three of) the films and the nostalgia many folks have for them will bring a degree of interest, the game will have to offer more than that. It will have to be… a good game.

Shock horror! A game will have to be good in order to sell? I’m afraid so. In fact, “good” won’t be good enough. Any game using nostalgia as a hook will have to go above and beyond in order to make good on players’ and fans’ lofty expectations. A redux of Uncharted but set in the ’30s with Harrison Ford replacing Nolan North will not cut it. We’re in a new generation now, and what this game needs is something different and next-gen to really push the boundaries of action-adventure titles, setting a new precedent for future titles to look to.

A glimpse of Indiana Jones’ hat, whip, and other accessories as seen in the new game’s teaser.

That seems like a high bar. But no one forced Bethesda and MachineGames to pick up the Indiana Jones license. If they wanted to create their own unique adventure game, perhaps an Uncharted knock-off would be seen as good enough. But there’s power in brands and names, and while Indiana Jones has arguably never been a franchise that truly made it to the pinnacle of cinema or geekdom in the way Star Wars did, for example, it still has a cadre of fans who won’t settle for anything less than a unique and exciting experience. There’s a lot to be excited about from this game – and a lot that could potentially go wrong or be disappointing.

There’s no information currently on when this as-yet-untitled Indiana Jones game may be released. I’d be surprised if it were this year; Bethesda has previously announced games years ahead of time, and the cinematic teaser we got didn’t show off anything close to gameplay, which is usually an indication that a game is early in its development. Perhaps 2022 or 2023 might be when we’ll see it.

I’m interested to learn more, and if this game seems like my cup of tea (i.e. not a massively-multiplayer thing) I daresay I’ll check it out when it’s available. If we get any significant news between now and then I may cover it, so be sure to check back from time to time.

Indiana Jones is the copyright of Disney and LucasFilm. MachineGames and Bethesda are owned by ZeniMax Media, which is in turn owned by Microsoft. Some screenshots above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

What might we watch and play in 2021?

Happy New Year! As we put the calamitous 2020 behind us, let’s look ahead to some of the entertainment experiences we might enjoy between now and Christmas. There’s only 51 weeks till the big day, you know. Better start your Christmas shopping!

The effects of 2020’s disruption are still being felt, and while we should hopefully see a return to normalcy slowly building over the next few months, there will undoubtedly be changes to come. From my point of view as a Trekkie, the big question is this: how much Star Trek will we get this year? After 2020 saw the release of three different Star Trek projects, it’s not inconceivable that the only episode we’ll see in 2021 will be next week’s finale of Star Trek: Discovery Season 3!

We do know, at least, that some big projects still intend to release this year. Let’s look at a few – in no particular order.

Cinema

The pandemic has not magically gone away with the arrival of the new year, and many cinemas look set to remain closed in the weeks ahead. The distribution of vaccines will be key to their re-opening, and thus to the release of at least some big films. However, there have been plans announced to bring some of 2021’s big releases to streaming platforms – either instead of or in addition to a theatrical release. How well this will work, and whether many of these plans go ahead if the pandemic is brought under control is up in the air right now – but it remains a possibility.

Number 1:
Dune

The latest adaptation of Dune is the first part of a duology, and was originally supposed to be released in 2020. Of course that couldn’t happen, and Dune is now set for a December release, and will supposedly come to HBO Max at the same time. Though the story has been notoriously difficult to adapt, this version has a huge budget, a stellar cast, and what look like wonderful visual effects based on the trailer. It feels like a film with great potential, and I’m eagerly awaiting its release.

Number 2:
No Time To Die

The latest Bond film – which is set to be Daniel Craig’s final outing as 007 – has been delayed by over a year. It was originally scheduled for an April 2020 release, but that has been pushed back to April 2021. There are no current plans to bring the film to streaming, and as it’s supposedly the most expensive Bond film of all time, perhaps that makes sense. April feels optimistic, but we’ll see how things go! Regardless, I’ve always enjoyed the Bond franchise, and it’ll be interesting to see what happens as this chapter of the 007 cinematic saga draws to a close.

Number 3:
Jungle Cruise

I love Disney World and the other Disney theme parks! When I heard that the House of Mouse was planning to make a film based on their Pirates of the Caribbean ride in the early 2000s I thought it sounded like a terrible idea – yet Pirates of the Caribbean: The Curse of the Black Pearl was an incredibly fun film with heart. Jungle Cruise is likewise based on a Disney World/Disneyland ride, one which, if memory serves, is cute and action-packed! The film adaptation will have to try hard to retain at least some elements of what makes the ride enjoyable, but if it can succeed it could grow to become an ongoing series like Pirates of the Caribbean.

Number 4:
The Matrix 4

As I said last time, I really don’t know where The Matrix 4 could possibly take the story of the series. However, I’m still fascinated to find out! This will be our first time back in this setting since 2003’s The Matrix Revolutions, and I’m sure a lot of fans are excited and nervous in equal measure. The idea of the world being artificial was somewhat of a novelty for the big screen when The Matrix did it in 1999, but we’ve since seen other takes on the concept. Will it stick to the late-90s/early-00s aesthetic for scenes set in the simulated world? Will there even be a simulated world if humanity broke free? We’ll soon find out.

Number 5:
Raya and the Last Dragon

After Disney saw success with the Polynesian-themed Moana, they have turned to Southeast Asia for inspiration for Raya and the Last Dragon. Kelly Marie Tran will voice the titular Raya, and Disney animated films have always been worth watching so I’m expecting an enjoyable film. Disney appears to be going through somewhat of a second renaissance in the aftermath of Frozen’s huge success in 2013, and hopefully this will be a continuation of that. I’m also rooting for Kelly Marie Tran after the awful treatment she had to endure at the hands of some so-called “fans” of Star Wars. Raya and the Last Dragon will take the approach pioneered by Mulan and be released on Disney+ for a fee.

Number 6:
The Suicide Squad

2016’s Suicide Squad won an Academy Award. Just in case you forgot! Was it an outstanding cinematic triumph that I’m happy to rewatch time and again? Not exactly, but it was a decent action-packed blockbuster that was an okay way to kill a couple of hours. And that’s what I expect from this direct sequel – nothing groundbreaking, but a solid film with some cute comic book elements.

Number 7:
The King’s Man

Kingsman was a surprisingly fun film when it was released in 2014, and the third entry in the series is a prequel. The King’s Man looks set to examine the outlandish spy organisation’s past and possibly its origins, as well as throw together another action-comedy that takes inspiration from the likes of James Bond. I think that sounds like fun! The King’s Man will feature some pretty big names, including Ralph Finnes, Charles Dance, and Rhys Ifans.

Number 8:
Uncharted

Films based on video games have not often performed well. Though some have become cult classics in their own right, most films adapted from video games have not been successful. Will Uncharted be any different? The project has been in development for a long time and seen many behind-the-scenes changes, but having settled on a script and director, Tom Holland was cast in the role of Nathan Drake. At the very least there’s potential for a summer popcorn flick; a blockbuster adventure film. Whether it will succeed at becoming “the new Indiana Jones” is up for debate – but maybe!

Number 9:
Death on the Nile

2017’s Murder on the Orient Express was great fun, and Death on the Nile is a sequel of sorts. Adapted from a 1937 novel by famed murder-mystery author Agatha Christie, Kenneth Branagh both directs and stars in the picture as detective Hercule Poirot. The cast list reads like a who’s who of British and international stars, including Jennifer Saunders, Rose Leslie, Russell Brand, and Gal Gadot. If you’re familiar with the book or one of the two earlier adaptations the ending will no doubt be known – but that doesn’t mean the journey there won’t be mysterious and thrilling!

Number 10:
Free Guy

Free Guy is about a non-player character in an open world video game who becomes sentient and tries to escape the game. And he’s played by Ryan Reynolds. Are you sold yet? Because that premise (and casting choice) was all it took to hook me in and decide that Free Guy would be worth a look! It sounds like fun, and Reynolds has great comedic timing as we’ve seen with titles like Deadpool. At the very least it’s a unique premise for a film, and one that seems like it could be really funny.

Gaming

With two new consoles barely a month old, both Sony and Microsoft will surely make moves to shore up their player bases this year. There are some titles on the schedule that look absolutely fantastic, and while the release of many of these on what is now last generation’s hardware will mean we won’t see the full power of the next-gen machines just yet, we should begin to see some improvements in what games are capable of. I better get on with upgrading my PC!

Number 1:
Mass Effect: Legendary Edition

Rumours swirled for much of last year of an impending Mass Effect trilogy remaster, and the project was finally announced a few weeks ago. Despite its controversial ending, the three games tell a deep and engaging story in a unique sci-fi setting, and were great fun during the Xbox 360 era. Has enough time passed to make updating the trilogy worthwhile? Mass Effect 3 was only released eight years ago, after all. And will the remaster do everything needed to bring these games up-to-date? With Mass Effect 4 on the distant horizon, it will have to! I’m cautiously interested in this one – it could be wonderful to replay these games, but as we’ve seen with some recent remasters, not every company manages to hit a home run when it comes to updating a beloved title.

Number 2:
Lego Star Wars: The Skywalker Saga

Though I didn’t have time to review it before Christmas, The Lego Star Wars Holiday Special was great fun over on Disney+. I had hoped to see Lego Star Wars: The Skywalker Saga last year, but it got pushed back and is currently due for release in “early 2021” – whatever that may mean! The first couple of Lego Star Wars games, which were released in the mid-2000s, were really great fun, and I’ve been looking forward to the latest bricky reimagining of the Star Wars saga since it was announced. Lego games have never tried to take themselves seriously, and the end result has always been titles which are just a lot of fun.

Number 3:
The Lord of the Rings: Gollum

What could a game starring Gollum possibly bring to the table? I have absolutely no idea! But games – and stories in general – focusing on an antihero can be wonderful, so I’m very curious to find out. It’s also great to see another big single-player title given the glut of live services and always-online multiplayer games. I’m a fan of Middle-earth and the world Tolkien built, so hopefully this game will be a fun return to that setting. Taking on the role of Gollum will offer a different look at Middle-earth, and whether it focuses on the main story from the books or not, has the potential to be fascinating.

Number 4:
Skull & Bones

Assassin’s Creed IV: Black Flag demonstrated that there’s still a lot of appeal in pirate-themed titles. Skull & Bones wasn’t something I was especially interested in at first, but upon learning it will feature a single-player campaign I was happy to add it to the list. It seems to be a game that will deal with the naval combat side of things, and as long as it can really nail ship-to-ship combat within its game engine it should at least be a solid title. Naval games are relatively rare in the combat/strategy/action genres, so perhaps Skull & Bones will offer something a little different.

Number 5:
Outriders

Outriders was one of the first next-gen games that reviewers really had a chance to get to grips with before the launch of the PlayStation 5 and Xbox Series X. The consensus was that it seems like a fun third-person shooter, even if it wasn’t quite as “next-gen feeling” as some had hoped. Regardless, Outriders has continued its development and will be released this year. The basic premise feels like a mix of sci-fi and superhero comics, and at the very least it’s a brand-new setting at a time when a lot of studios are focused on sequels and franchises.

Number 6:
GhostWire: Tokyo

I honestly don’t know what to expect from GhostWire: Tokyo. It’s a game shrouded in mystery! One thing we know for sure is that it will feature a supernatural storyline, and that alone sounds like it has potential. A teaser trailer released last year didn’t show much, but we know that the game will draw on Japanese mythology and will be a first-person action-adventure game with some supernatural horror elements. It might be wonderful… or it might not be my thing! We’ll have to wait and see.

Number 7:
Diablo IV

After disappointing fans with Diablo Immortal, and then messing up with the controversy around their decision to censor a professional player who supported the protests in Hong Kong, it’s not unfair to say that there’s a lot riding on Diablo IV for Blizzard’s reputation. Early indications are that the dungeon-crawler looks good, and could be a return to form. Diablo III had issues at launch, so this is very much one to take a “wait-and-see” approach with, but if the studio can recreate the magic of older titles then Diablo IV should offer a fun experience.

Number 8:
Super Mario 3D World + Bowser’s Fury

My most recent foray into Mario’s 3D adventures was underwhelming, as Super Mario 3D All-Stars was not actually all that great. However, Super Mario 3D World + Bowser’s Fury might be! The base game was released on the Wii U, but Bowser’s Fury is something altogether new. How substantial it will be remains to be seen, but taken as a whole the package seems to offer good value. I love the cat suits introduced in Super Mario 3D World, they’re cute and add a different element to Mario and the gang’s 3D adventures.

Number 9:
Humankind

Humankind initially attracted me because of how similar it looks to Civilization VI – one of my most-played games of the 2010s. But there’s more to it than that, and the concept of creating a unique civilisation by combining different historical empires and cultures is, at the very least, innovative. I love a good strategy game, and Humankind could be a big time-sink for me this year – if it can deliver on some pretty big ambitions!

Television

After 2020 saw major disruption to cinema, 2021 could be television’s turn. Though shielded from the brunt of the pandemic, a number of television shows planned for 2021 have seen major delays to production. Despite that, there are still plenty of options on the horizon, including some that look absolutely phenomenal.

Number 1:
Zack Snyder’s Justice League

I can’t actually remember if Justice League is one of the DC films I’ve seen or not. If you’re a regular around here, you’ll know I’m not a big comic book fan generally speaking. And it’s not unfair to say that DC is the lesser of the two comic book powerhouses right now! I honestly did not expect the so-called “Snyder cut” of Justice League to ever see the light of day, but after a campaign by fans the film will be released – as a four-part miniseries on HBO Max. I’m at least somewhat interested to see what all the fuss is about!

Number 2:
Star Trek: Prodigy

After Lower Decks took the Star Trek franchise in a different – and very funny – direction in 2020, I’m curious to see what Prodigy will bring to the table. Some shows made for kids can actually tell very meaningful and interesting stories, and it’s my hope that Prodigy will manage to offer at least something to Trekkies beyond its target audience. The addition of Kate Mulgrew to the cast – reprising her role as Captain/Admiral Janeway – is tantalising too, and although that’s about all we know at this stage, the series aims to have a 2021 release. That could be pushed back, but fingers crossed we’ll see Prodigy some time soon.

Number 3:
Amazon’s Lord of the Rings series

Despite not having so much as a title, Amazon’s Lord of the Rings series has been targeting a 2021 release. It seems certain that, if this is to happen, it will have to be later in the year; filming is still ongoing at time of writing. However, a return to the land of Middle-earth is truly an exciting prospect, as is a look at the setting away from most of the characters we remember. The series will take place thousands of years before The Hobbit and The Lord of the Rings, so there’s the potential to tell some very different fantasy stories in Tolkien’s world.

Number 4:
Station Eleven

Based on a 2014 novel of the same name, Station Eleven is a post-apocalyptic drama set after the world has been devastated by a pandemic. Timely, right? Though filming began in early 2020 the series is still being worked on, but could finally see the light of day on HBO Max at some point this year. It feels like a project that, simply due to bad timing, may be controversial – but that could simply increase its appeal! Regardless, I’ll be keeping an eye out for it.

Number 5:
Foundation

Isaac Asimov is one of the grandfathers of science fiction. Whether his work will translate well from page to screen is an open question… but one I’m very curious to see answered. This adaptation of Asimov’s Foundation series will star Jared Harris, an absolutely incredible actor you might recall from 2019’s Chernobyl. It’s being produced for Apple TV+ as one of their first big-budget productions – or at least, the first one I’ve come to care about. 2021 looks set to be a big year for some of these second-tier streaming services!

Number 6:
Star Trek: Lower Decks

Lower Decks has finally secured an international broadcast agreement, more than five months after its first season premiered for viewers in North America. That’s good news, because a second season is already in development and will be able to be shared by fans around the world when it’s ready. Season 1 ended with some surprising twists for an animated comedy, and it remains to be seen what the end result of those storylines will be for our young ensigns aboard the USS Cerritos. Lower Decks took a few episodes to really hit its stride – and there were some missteps along the way – but for my money it’s up there with the best animated comedies of recent years, and I hope that the combination of its international debut and second season will see the show get the admiration it warrants.

Number 7:
The Expanse

I haven’t yet sat down to watch Season 5 of The Expanse, which premiered last month on Amazon Prime Video. However, the first four seasons were outstanding, and Season 6 is set to be the show’s last. Hopefully it will go out on a high! The Expanse is a wonderful science fiction series, one which has tried to take a more realistic look at the dangers of space travel and alien life. Many sci-fi stories treat these elements almost as mundane, yet The Expanse approached them with wide-eyed wonder, making things like accelerating a spacecraft integral parts of its story. It’s a wonderful series, and its final season should be explosive, entertaining, and ever so slightly sad as we bid it a fond farewell.

Number 8:
The Witcher

I half-expected to see the second season of Netflix’s The Witcher last year, but for whatever reason the streaming powerhouse is taking its time. Henry Cavill was great in the title role in Season 1, and hopefully the second season will keep up the high quality. I always appreciate a new fantasy series, and while the show owes its existence to the popular video games, it’s distinct from them at the same time, drawing more on the original book series for inspiration. Its return to our screens – which may not be until later in the year – is highly anticipated!

Number 9:
Star Wars: Andor

I wasn’t exactly wild about the recent announcements of upcoming Star Wars projects. As I wrote at the time: “spin-offs to spin-offs and the increasingly minor characters given starring roles is indicative of a franchise out of ideas.” Part of that criticism was aimed at Andor, the series which will focus on Rogue One’s Cassian Andor. However, on its own merit the show – which bills itself as a “spy thriller” – may very well be decent, and I’m cautiously interested to see what Disney and Lucasfilm bring to the table. Rogue One was certainly one of the better offerings since Disney began producing Star Wars projects, so maybe Andor will surprise me and tell some genuinely different stories in the Star Wars galaxy.

Number 10:
Clarice

Alex Kurtzman’s latest project for ViacomCBS will focus on Clarice Starling – the FBI agent introduced in Silence of the Lambs. How well will a show about Clarice work without Hannibal Lecter? Well that’s an open question, quite frankly, because as far as we know, complicated licensing and rights agreements mean Dr Lecter can’t appear. The show is being pitched as horror, though, following Agent Starling as she investigates sexual crimes in the aftermath of the events of Silence of the Lambs. It certainly has potential!

So that’s it.

You may have noticed some exclusions – notably Star Trek: Picard, Star Trek: Discovery, and Star Trek: Strange New Worlds. While all three are in pre-production for their upcoming seasons, none have been confirmed for 2021 at this juncture. Given the state of the world and how badly production has been impacted, while I remain hopeful that at least one live-action Star Trek show will make it to air, it’s entirely plausible that none will. That’s why they didn’t feature on the list.

If all goes well, 2021 should be a good year for entertainment. I see a lot of projects in film, gaming, and television that have the potential to tell wonderful, engaging stories. If lockdowns and quarantines remain in place – where I live in the UK restrictions just got a lot tougher – then we’ll need all the distractions we can get!

Mark your diary for some upcoming releases!

The year ahead is unpredictable, and it’s possible that some of the projects I’m excited for won’t make it to release – or will end up being less enjoyable than expected. But on the flip side, there are undoubtedly films, games, and television shows waiting in the wings to surprise me; titles that didn’t make this list that I will come to greatly enjoy as the year rolls on. There were several wonderful surprises in 2020 that, had you asked me in January of last year, were not even on my radar. The same will perhaps happen this year too!

With everything going on in the world, having something to look forward to is important. Even if all you can think of that excites or interests you is a television show or video game, that’s okay. It gives you something to hang on to; light at the end of the tunnel. I wish you a very Happy New Year, and all the best for 2021.

All titles listed above are the copyright of their respective company, studio, developer, publisher, broadcaster, distributor, etc. Some promotional artwork and images courtesy of IGDB. Stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.