I’m Cancelling Game Pass…

I’ve been a pretty big supporter of Xbox Game Pass (and PC Game Pass) since the service launched a few years ago, and I’ve been a subscriber to the PC version from almost the first moment it became available. I love the idea: a huge library of games, all available for one monthly price. As someone on a low income (and as someone who remembers what it was like to be a kid with only a few pennies to spend on gaming), Game Pass has been genuinely great value; an easy route into current-gen gaming for players on a budget.

What’s more, I’ve discovered games that I’d never have thought to buy or try for myself, thanks entirely to Game Pass. Some of those games – like Little Kitty, Big City last year and South of Midnight just a couple of months ago – are genuinely among the best titles I’ve played in the 2020s, and it’s only because of Game Pass that I was able to try them and enjoy them.

But unless Microsoft changes course, it’s time to cancel Game Pass.

Promo image for Xbox Game Pass.
It’s time to cancel Game Pass, unfortunately.

I play on PC, not console. The PC version of Game Pass, just over a year ago, went up in price from £7.99 here in the UK to £9.99 – a hike of 25%. That already felt a bit steep, but since I don’t have many other subscriptions, I begrudgingly accepted it. £10 a month still felt like reasonably good value for what I was getting from Game Pass; play two full-priced games a year, or four £30, double-A games, and it’s paid for itself. Right?

If you weren’t already aware, Microsoft has come back, not twelve months after the last price hike, and they’re doing it again. The PC version of Game Pass is rising from £9.99 to £13.49: a 35% increase on top of last year’s 25% increase. And that isn’t even the worst or most egregious price rise: the “Ultimate” Game Pass plan is rising by more than 50%, from £14.99 to a whopping £22.99 a month. At these prices… Game Pass no longer feels like a good value offer, unfortunately.

Three Xbox Game Pass tiers and their new prices.
Game Pass prices are rising… by a lot.

And I really do say this with regret. Not only has Game Pass felt like a good value prospect until now, but it’s introduced me to some genuinely wonderful gaming experiences that I wouldn’t have had otherwise. Being able to log into the app, scroll through a huge list of titles, and see what leaps out at me has felt fantastic, and as I’ve said more than once: Game Pass has opened up a huge library of titles; more games than I’d ever be able to afford. When it was £7.99 – and even after last year’s significant rise to £9.99 – it felt like a good deal.

But I can’t accept the price of a single subscription rising by almost 70% in just thirteen months. And at £13.49 a month – or £162 a year – it’s become impossible to justify. There just aren’t that many games on the service that I’d want to play – and some, like RoadCraft, aren’t available on the PC version of Game Pass, for some reason. So… I think I’m done with Game Pass for now, unless Microsoft apologises and reverses this price hike.

Stock photo of a hand holding a stack of $100 bills.
How Microsoft imagines its customers…

I’ve believed for a long time that the subscription model would be the future of gaming. Just like Netflix did for films and TV programmes, and Spotify and others have done for music, something like Game Pass should be able to do for video games. Gaming is basically all-digital these days anyway, and the audience skews younger and more tech-savvy. A reasonably-priced subscription service – like Game Pass used to be – represents a genuinely good value proposition, an easy route into gaming, and should be the wave of the future. Compared to buying individual titles outright, either physically or digitally, a subscription which opens up a library of hundreds of titles should seem like good value.

But Microsoft is fucking it up.

Not only are the prices going up, but on the lower “tiers,” Microsoft is making Game Pass worse. No longer will all Xbox-published games join the service on day one. If you’re on an Xbox console, the only way you’ll get that particular perk is if you pay for Game Pass Ultimate, and if you’re on PC, the only way to get it is through the PC-only tier, for £13.49 a month. If you pay less, you don’t get those brand-new titles on day one, but “within a year.” That’s already a massive downgrade. Oh, and the venerable Call of Duty series? Those games aren’t included on day one any more.

Promo image for Call of Duty: Black Ops 7, with the text "*Excludes Call of Duty titles." taken from the Xbox app.
That little asterisk could be important if you’re a lover of first-person shooters…

So… the price is going up. Unless you pay for the top-tier plan, you won’t get new games on day one. And the most popular series that Microsoft currently owns may not be part of Game Pass on day one even if you do pay the premium price. So… what’s the point of Game Pass, then?

Microsoft, like all big corporations, has to disclose its financial records. And in the twelve months leading up to June 2025 (the most recent data at time of writing), Microsoft made US$193 billion in profit. That represented a 14% increase over the previous twelve months. Compared with quite a few other big companies in the gaming space, whose profits have been relatively static since the end of lockdown, Microsoft has been doing phenomenally well. And the Xbox brand is a big part of that.

Four slides from Microsoft's July 2025 earnings call.
Microsoft has literally never been more profitable.
Slides: Microsoft’s July 2025 Earnings Call.

Microsoft made more money last year than it has ever made before in its entire corporate existence. For the corporation to then turn around and announce price hikes of 50% – or, really, what is effectively 70% on PC – is just sickening. It’s beyond greedy, and even if a thousand new games were being added to the Game Pass library… it still wouldn’t be right. But Game Pass, as far as I can tell, is not actually getting a major expansion or much additional content that could even come close to justifying a price hike of this nature.

So… I’m gonna cancel. And I would encourage other folks in the same boat as me to do the same.

If Microsoft is willing to walk this back – and apologise – then maybe I’ll reconsider, because I have genuinely enjoyed having Game Pass over the last few years. But at this new price, it’s not worth it for me, and I could use my £162 a year in other ways – like buying games when they go on sale on Steam or Epic Games, for instance. I really did think that subscriptions are the direction of travel for gaming… but not like this.

Screenshot of the Xbox Game Pass "trending" page.
A selection of Game Pass titles.

This is a catastrophic own goal from Microsoft that the corporation simply did not need to make. Game Pass has been profitable for a while, and even as the Xbox brand has struggled over the last couple of console generations, the growth in PC gaming, coupled with Game Pass, has seen Microsoft’s gaming division land on its feet. But increasing the price of a subscription by 70% in thirteen months is not something any consumer can or should accept – not when the corporation behind the price hike is making hundreds of billions of dollars a year – and still laying off boatloads of workers and closing game studios.

Maybe Microsoft wants to get out of the gaming market, and these moves are designed to push people away. Or maybe they really think they can just get away with it and that folks will brush off these inexplicably large price hikes. Maybe some people will – but if it’s true, as has been reported, that so many people are rushing to cancel their subscriptions that the Game Pass website crashed… I suspect a re-think of this price structure may be in order.

In any case, I’m cancelling this month, and unless Microsoft apologises and changes course, I won’t be rejoining Game Pass any time soon. I’m genuinely disappointed about that, because the subscription has been great until now (even though the Xbox app on PC isn’t spectacular). But this price hike is too much, so I’m going to do the only thing I can do as a consumer in this marketplace: vote with my wallet.


The Game Pass subscription service is available now for players on PC and Xbox game consoles. All titles discussed above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Cancelled Games I Wish We’d Got To Play

The recent cancellations and studio shutdowns in the games industry – and at Xbox in particular – got me thinking. There are a lot of games that just never made it to the launchpad for one reason or another, and some of them sounded genuinely fantastic. Given how poor a lot of corporate decisions are, I don’t buy the argument that “any cancelled game would’ve been bad; that’s why they cancelled it!!1!” – which is something some armchair critics like to say. That seems to be a bit of a “cope;” a way to brush off the cancellation of a title that could’ve been a ton of fun.

So today, we’re going to take a look at ten cancelled games that I really wish had seen the light of day.

You don’t have to tell me, I already know the argument: some of these games might’ve been crap, and maybe there were good reasons behind their cancellations. Noted. Got it. We don’t need to go over that again!

A selection of arcade machines.
Let’s talk about some cancelled games.

If I may suggest the obvious counter-point: some of these games might’ve been good! Some of the titles on this list seem to have been cancelled not for any reasons pertaining to quality, but for financial reasons, changes in priorities, or studios and intellectual property changing hands. Those things have next to nothing to do with the actual game, and while it’s true that not every decent-sounding cancelled game would’ve been great… I still wish we’d been able to see them and judge the finished products for ourselves.

As always, everything we’re gonna talk about is the entirely subjective, not objective opinion of just one person. If I highlight a game you think sounded awful, or ignore a title you think is obvious on a list like this… that’s okay. There ought to be enough room in the gaming community for differences of opinion. The games are listed in no particular order.

With that out of the way, let’s jump into the list.

Cancelled Game #1:
Agent (a.k.a. Rockstar’s Agent)
Early 2010s

Early logo of Rockstar's Agent.
The game’s logo.

Agent was first teased in 2007 by Sony, purportedly as a PlayStation 3 exclusive from Rockstar Games. Further details weren’t announced until 2009, when it emerged that the title would feature a secret agent in a 1970s Cold War setting. Obviously, the first point of comparison was James Bond, and that was more than enough to pique my curiosity! I didn’t own a PlayStation 3 until late in the console’s life, but Agent was perhaps the title I was most interested in after The Last Of Us.

Rockstar went radio-silent on Agent for years after the 2009 announcement. Occasional “leaks” would emerge, but there was nothing concrete. Rockstar’s parent company, Take-Two, renewed the “Agent” trademark twice, and seemed to imply to investors as late as 2013 that the game was still being worked on. However, another 2013 project, Grand Theft Auto V (and its online mode in particular), seems to have redirected Rockstar’s development resources.

Leaked screenshot of Rockstar's Agent showing a character at the foot of a staircase.
One of the leaked screenshots.

By 2015, the project seems to have been abandoned, and I really do believe that Rockstar’s change of focus to Grand Theft Auto Online is the main culprit. Comments from at least one former Rockstar developer suggest that team members were reassigned from Agent to support Grand Theft Auto V after 2013, with the popular and financially successful online mode clearly being more of a priority for Rockstar and Take-Two.

It wouldn’t be the last project Rockstar would sacrifice at the altar of Grand Theft Auto Online. A single-player expansion was planned but never released, Red Dead Redemption II’s online mode was ignored when it failed to generate the same kind of revenue as GTA’s, and you better believe we’d have seen Grand Theft Auto VI, and perhaps other Rockstar titles – like a sequel to Bully – if the studio hadn’t gone all-in on GTA Online after 2013. Agent seemed like it had the potential to live up to stealth-action titles like GoldenEye and the Hitman series, and its ’70s setting sounded particularly fun.

Cancelled Game #2:
Star Trek: First Contact
1998-ish

Pre-release screenshot of Star Trek: First Contact showing Picard and a Borg.
A game based on First Contact? Cool!

MicroProse created one of my favourite games ever: 1997’s Star Trek: Generations. Yes, the game is a pretty basic “Doom clone,” and yes it came out three years too late… but it was a ton of fun to play through an expanded version of the Generations story, with little connections to other episodes from The Next Generation. MicroProse had the Star Trek license in the mid-late 1990s, and after releasing Generations in 1997, the studio began work on an adaptation of First Contact.

For an action game or a first-person shooter, you could hardly pick a better Star Trek story than First Contact! Battling the Borg on the lower decks of the Enterprise-E, teaming up with Picard and the crew… it could have been a genuinely fun and exciting Star Trek experience. I doubt First Contact would’ve really crossed over to the mainstream and brought in a bunch of new fans… but you never know. A few years later, Elite Force managed to do just that.

Pre-release screenshot of Star Trek: First Contact showing Data, Worf, and two Borg.
A leaked screenshot of an early build of the game.

MicroProse’s financial problems seem to have impacted its ability to work on this game, though. The studio planned to use the then-new Unreal Engine, which would’ve allowed for better graphics and fully 3D models (Generations used a much older engine designed for DOS games that relied on 2D sprites for the most part). The jump in quality would’ve been noticeable, and First Contact could’ve been a good-looking game by 1998 standards!

A title based on First Contact is still one of my fantasy Star Trek games all these years later. Retaking the lower decks of the Enterprise-E, battling the Borg in close quarters, and perhaps having to rely on hand-to-hand combat and thrown-together weaponry… it just sounds so tense and exciting! It could also be a great horror-tinged game, with the Borg being a genuinely difficult and frightening antagonist. There was a ton of potential here, and it seems as if the game was cancelled through no fault of its own.

Cancelled Game #3:
Super Mario 128
1997-99

Screenshot of Super Mario 64 showing Mario on the castle's secret slide.
Whee!

A sequel to Super Mario 64 was planned for the Nintendo 64’s disc drive accessory – but the hardware failure led to the game’s cancellation. There’s a bit of confusion surrounding this title, because Super Mario 128 also refers to a completely different project that was in early development for the GameCube! But the 64DD version would have been much closer to Super Mario 64 than Mario Sunshine.

Originally, Super Mario 64 was supposed to include multiplayer, with the second player being able to control Luigi via split-screen gameplay. It sounds like Super Mario 128 was going to pick up this idea, using the 64DD’s more powerful capabilities to include a two-player mode. Luigi was confirmed by developer Shigeru Miyamoto to have been part of the project throughout its development, and rumours have suggested that Peach’s castle from Super Mario 64 would’ve returned as a location.

Screenshot of Super Mario 64 DS showing Luigi getting a star.
Luigi would eventually be playable in Super Mario 64 DS.

Another idea that Miyamoto supposedly had for Super Mario 128 was spherical levels or environments. We’d eventually see this idea in Super Mario Galaxy a decade later, but I’ve always wondered what it might’ve looked like if even one level had been like that back in the Nintendo 64 era! A direct sequel to the events of Super Mario 64, perhaps re-using and upgrading some of the same levels and environments just sounds like a lot of fun, and having a two-player couch co-op mode with Luigi and Mario together would have been fantastic.

Ultimately, the failure of the 64DD doomed this version of Super Mario 128. It seems that Nintendo kept the name, for a time, and the project was either switched to the GameCube or a new GameCube project was created with the same name shortly after the turn of the millennium. Elements of Super Mario 128 have appeared in several 3D Mario games over the years, including spherical levels in Galaxy and a return to Peach’s castle in Odyssey.

Cancelled Game #4:
Perfect Dark Reboot
Late 2020s

Logo for the Perfect Dark reboot.
The game’s logo.

After showing off Perfect Dark just a few months ago with an action-packed, exciting trailer… Microsoft and Xbox have now cancelled the project. Not only that, but the studio Xbox had created specifically to build Perfect Dark has been completely shut down and its staff have largely been laid off by Microsoft. This feels like a pretty shocking turn of events, and I think it’s a colossal disappointment that we aren’t going to get the promised Perfect Dark reboot.

Perfect Dark was Rare’s follow-up to the smash hit GoldenEye on the Nintendo 64, taking the same gameplay style but transposing it to a corporate-dystopia futuristic setting. Protagonist Joanna Dark was compelling, and the game was just a ton of fun both in single-player and multiplayer back in the Nintendo 64 days.

Screenshot of Perfect Dark showing the player character sliding in combat.
A glimpse at the game.

There aren’t that many single-player-focused first-person shooters any more. There’s id’s Doom series, and occasionally a title like Deathloop will come along, but for the most part, modern FPS titles focus almost exclusively on lucrative multiplayer modes that can be monetised to death. Perfect Dark represented something different – a bit “old school,” for want of a better term – in a modern gaming landscape dominated by those kinds of titles. And at a time when Microsoft’s biggest FPS franchise, Halo, has been flailing around, Perfect Dark could’ve been a much-needed boost. Heck, if it was good enough it could’ve even eclipsed Halo, taking Xbox in a different direction.

The gameplay that we saw a few months ago is real – though it was a “vertical slice” of a very incomplete game at the time it was produced. There really did seem to be a lot of potential in a return to this series and this style of first-person shooter. Maybe there were more problems behind-the-scenes than we’ve learned so far, and maybe Perfect Dark was just taking too long to be ready. But it’s a disappointment that we’ll never get to see it for ourselves.

Cancelled Game #5:
TimeSplitters 4
Late 2000s

Pre-release/placeholder logo of TimeSplitters 4.
An early version of the game’s logo.

TimeSplitters 2 is genuinely one of my favourite games of its era. Fun, fast-paced, with a unique story and art style… it was just a blast to play either alone or with friends. A third TimeSplitters game was also well-received – though I didn’t play that one for myself! Developers Free Radical Design announced that a fourth entry in the series was coming, but then they switched to develop the critically-panned Haze.

Haze’s failure seems to be what doomed TimeSplitters 4. Free Radical Design went into administration, and although it was initially announced that TimeSplitters 4 might be able to be saved, it didn’t happen. The studio was shut down, and the TimeSplitters license eventually ended up at Embracer Group after passing through several other hands.

Screenshot of TimeSplitters 2 showing a tommy gun, a car, and the game's 1930s Chicago level.
The Chicago level from TimeSplitters 2.

TimeSplitters’ unique level design – jumping through different time periods and using weapons from those eras – made it something a bit different, and there was something about its fast-paced gameplay, especially in multiplayer, that was just plain fun. I have wonderful memories of playing TimeSplitters 2 on the original Xbox with friends, kicking back after work with a game that was different from anything else on the market and just really entertaining to play. The single-player campaign was great, too.

TimeSplitters 4 feels all the more disappointing because the game seemed, for a brief period in the early 2020s, to be getting a reprieve. However, a second cancellation was confirmed a couple of years ago, with the resurrected Free Radical being shut down for a second time. Again, this seems not to have been the fault of TimeSplitters 4, but rather due to issues within parent company Embracer Group.

Cancelled Game #6:
Shenmue III
2003-ish

Screenshot of an unreleased Shenmue II/Shenmue III environment showing Ryo with a temple.
Is this what Shenmue III would’ve looked like circa 2002?

Before you get angry and start screaming at me that “Shenmue III came out in 2019!!1!” – I know. I’m not talking about that version of the game. What I’m lamenting is that the original Shenmue saga couldn’t be continued on the Dreamcast, and that fans had to wait almost twenty years for a sequel to Shenmue II that wasn’t what it was originally supposed to be. If the Dreamcast had been a success and Shenmue III had been created in the early 2000s, it would have certainly been a different game – and probably a longer one, too.

There were rumours back in the day that Shenmue and Shenmue II could’ve been ported to the PlayStation 2 after the Dreamcast’s demise… and that could’ve also been something that saved the series. I firmly believe that the Shenmue saga is one of the best stories ever told in the medium, and it’s positively criminal that it’s never been concluded. There were chances in the early 2000s to salvage the Shenmue project, but its reputation, high pricetag, and connection to the failed Dreamcast all counted against it… as did the second game’s low sales.

Screenshot of an unreleased Shenmue II scene showing Ryo and Shenhua in bed.
Shenhua and Ryo.

If Shenmue had continued, one way or another, in 2003 instead of 2019, I think we’d have gotten a much larger game for starters. And without the intervening couple of decades, this version of Shenmue III would undoubtedly have been closer to fans’ expectations – and possibly exceeded them. One of the reasons Shenmue III felt disappointing to some fans, in my opinion, is that the 2019 version wasn’t able to take advantage of years’ worth of changes and improvements in game design.

Shenmue III in the early 2000s would’ve also been a stepping-stone – one part of an unfolding story. I can’t speak for every Shenmue fan, but I genuinely expected the crowdfunded 2019 game would conclude the game’s main story. It didn’t – and that alone convinced me not to even buy it at first. But in 2003, that would’ve been a non-issue, so even if the story and settings of Shenmue III had been exactly the same, I believe the game would’ve been far better-received. Unfortunately, Shenmue was a masterpiece that was, in many ways, ahead of its time. Players in the early 2000s weren’t as interested in what the first two games had to offer, and the Dreamcast’s shaky position in a market that was about to be dominated by the PlayStation 2 sealed its fate.

Cancelled Game #7:
Life By You
2024-26

Promo art for Life By You showing the game's box art and logo.
One of the game’s promo images.

Life By You was one of a handful of Sims-inspired life simulator games that were all in development at the same time in the 2020s. And it was probably the one that appealed the most to me! Electronic Arts has monetised The Sims 4 to death – it costs, at time of writing, more than £1,300 to buy all of the available add-ons and expansions for that game. That’s a consequence of EA having the life-sim genre basically all to itself for years. Titles like Life By You threatened to change that.

I don’t know what Life By You’s monetisation might’ve looked like. Developer and publisher Paradox is not exactly known for being light on the DLC with its grand strategy games, many of which have DLC totals that can run to several hundred pounds. But I think competition in the life-sim genre is a good thing, and as someone who enjoyed The Sims in the early 2000s, I was definitely interested to see what another big studio could’ve done with the same basic gameplay idea.

Promo screenshot for Life By You showing the game's build mode.
This looks like it would’ve been the game’s build mode.

inZOI and Paralives are two other new life simulators that are both coming out soon, though I would note that inZOI’s early access seems to have been a little *too* early! But both of those games are by smaller teams – and while there’s nothing wrong in the slightest with smaller studios, new studios, and indie developers, the bigger name behind Life By You was at least part of the draw, in my opinion. I’m still very interested in those other games, and I hope they both give The Sims 4 a run for its money! But if they don’t, or if they aren’t as good as people are hoping, I really think we’ll come to regret the cancellation of Life By You.

We don’t know what happened behind-the-scenes, but Paradox put out a statement saying that “a version we’d be happy with was too far away,” seeming to indicate that development was not progressing at a pace the publishing side of the company was happy with. It’s worth noting that Paradox was able to write off a significant portion of the game’s development costs against its annual income… which may have also been a factor in the game’s cancellation. Paradox also called the game “high risk,” and claimed in a meeting with investors that they’d be less likely to invest in similar titles in the future.

Cancelled Game #8:
Whore of the Orient
2013-16

Leaked screenshot of Whore of the Orient showing a man, a staircase, and a window.
The only image of the game that ever leaked.

Let’s get the obvious out of the way: that’s a horrible title for a video game! But setting the title aside, Whore of the Orient sounded genuinely interesting. It was the brainchild of the people behind L.A. Noire, the police investigation game published by Rockstar in 2011. Team Bondi was eventually rolled into a new studio to develop Whore of the Orient, but most of the senior team stayed to work on the project.

Whore of the Orient would’ve made use of the same facial capture technology as L.A. Noire, but targeting a PlayStation 4/Xbox One release, I think we’d have seen some noticeable improvements on that front. The game was to be set in Shanghai in the 1930s, with political intrigue, the rise of communism, and criminal gangs. We don’t know much more about its story, but that premise sounds like something genuinely different, and potentially very engaging.

Photograph of Shanghai, circa 1927. Black-and-white image from an elevated position looking down on a waterfront packed with boats.
Whore of the Orient would’ve been set in Shanghai, circa 1930s.
Photo: Shanghai, 1927

We haven’t seen another game quite like L.A. Noire, and I’d have loved to see what the original developers could’ve done with the improved hardware of the PlayStation 4 generation. L.A. Noire hasn’t really aged well, with its facial capture stuff feeling just a bit too janky, but the same technology running on more advanced hardware could’ve really been something special.

As to the story, there aren’t any games I can recall that are set in 1930s China, so that alone would’ve made it stand out. We don’t know why the game was cancelled, only that parent company KMM Interactive pulled the plug sometime between the final update on the project, which was in 2013, and June 2016, when the news was belatedly announced to the public. Perhaps the story never came together, maybe the technology wasn’t working right, or maybe the game got too big and ambitious for its budget. In any case, it’s disappointing that the L.A. Noire folks didn’t get a second chance to tell a different story.

Cancelled Game #9:
Half-Life 2, Episode Three and Half-Life 3
Late 2000s

Concept art for Half-Life 2, Episode 3 showing an icy environment and a shipwreck.
Promotional art for Episode Three.

Half-Life 3 has become a meme at this point; the ultimate example of a video game that we’re never gonna play! But there was a time when either Episode Three or a full Half-Life 3 were very much on the agenda. But that was before developers Valve decided to dedicate all of their time to Steam, Dota 2, and the Counter-Strike series. As above with Perfect Dark, there’s a gap in the market for single-player first-person games, and the Half-Life series should be well-positioned to fill it.

Half-Life’s story is incomplete. Worse, it just… ends. There’s no conclusion for any of the characters or storylines, just a big, almost twenty-year-long void. And at this stage, despite occasional rumours… I don’t think the Half-Life series would print money in the way the first two titles did. It’s been too long, a whole new generation of players have come along who don’t even know that Valve used to make games, and quite honestly, I’m sceptical about Valve having the talent to produce a top-tier single-player game after so much time has passed.

Pre-release screenshot for Half-Life 2, Episode 3 showing a first-person perspective, an icy environment, and several enemies.
A leaked screenshot of an early build of Episode Three.

There was that VR game a couple of years ago, and rumours occasionally fly about a potential new Half-Life title. Valve, unlike many of the other developers on this list, is still around – and still printing money hand over fist thanks to Steam. But the company’s focus has changed, and I don’t think most of the folks there are interested in another entry in the Half-Life series. It’s just sad that such an interesting setting and cast of characters can’t get any kind of conclusion, and it’s frustrating that there’s not really a good reason. If the studio had closed or if the previous entries in the series had flopped… fair enough. But Half-Life is held in high esteem and Valve clearly has the resources to invest. They just never did.

I also think we’re at a point now, for fans of the series, where any new game would struggle to meet expectations. It’s been so long, and Half-Life 3 has seen its status massively inflated, so any announcement would generate insane levels of hype. No game – no matter how good – could realistically reach the heights players would set for a new Half-Life… so maybe it’s better this way?

Cancelled Game #10:
Star Wars: Project Ragtag
Mid-2010s

Concept art for Project Ragtag showing several characters.
Concept art for the game.

After the Walt Disney Company acquired LucasFilm in 2012, they also acquired the game studio LucasArts… and promptly shut it down. Disney handed the Star Wars license to Electronic Arts, who commissioned Dead Space developer Visceral Games to create a Star Wars third-person adventure game. Project Ragtag was being helmed by Amy Hennig, who had written and directed the Uncharted trilogy. Everything seemed to be coming together, and a genuinely great Star Wars game was in the offing.

But in 2017, EA didn’t just cancel the game, they closed down Visceral Games as well. According to Hennig, this decision was taken months before the team was made aware of it, and EA apparently planned to re-use some of the work Visceral had done for a rebooted open-world title. That project never saw the light of day, either.

Pre-release screenshot of Project Ragtag showing an empty level.
An early build of an in-game environment.

Project Ragtag was supposedly a “heist game,” being set sometime during the events of the original Star Wars trilogy. Last year’s Star Wars Outlaws sounds kind of similar in theory, and I think that’s a good starting point, at least, when considering what Project Ragtag might’ve felt like to play. I’ve long argued for more stories set in the Star Wars universe that don’t just rely on the Jedi and Sith or on bringing back familiar faces, and I felt Project Ragtag had the potential to be a wonderfully engaging experience.

The director and studio both had pedigree, so there were plenty of reasons to be optimistic. Maybe the game wasn’t coming together… or maybe Electronic Arts was desperate for open-world, always-online multiplayer titles that seemed like better monetisation prospects in the second half of the 2010s. EA would go on to publish Jedi: Fallen Order a few years later, though, so maybe they learned their lesson!

So that’s it.

Stock photo of Sega Mega Drive games and a control pad.
A selection of Mega Drive/Genesis games.


We’ve talked about ten cancelled games that I really wish we’d been able to play!

Some of these have been sore spots for decades; others are new, but still sting. Sometimes a game being cancelled does ultimately lead to something better, either because the creative folks move on to different projects, or even because some of the work done on a title can be repurposed. But there’s no point in denying it: a game I’m looking forward to getting cancelled just hurts.

There are a few titles where cancellation feels reasonable under the circumstances or may have been expected. Some games sound too good to be true and may have proven too ambitious, or just didn’t come together in the way their developers hoped. These things happen, and as I’ve said before: game development is not a sure-fire thing. There can be all manner of reasons why a decent-sounding project struggles when the concept comes up against the real world.

Promo photo of a woman working on a computer with two monitors.
Game development is not a straightforward process!

But all of these games sounded good to me, and I regret that they were cancelled before I could try them! As someone who follows the games industry – and who spent a decade working on the inside – I keep up to date with upcoming games, and even allow myself to get excited, sometimes! That inevitably brings with it a degree of disappointment when a title either doesn’t live up to expectations, or doesn’t even make it to release.

I hope this hasn’t been too depressing. And who knows: maybe some of these games will get a reprieve one day. If Age of Empires IV can be developed sixteen years after Age of Empires III, or a new 3D Donkey Kong game can launch in 2025 – more than a quarter of a century after Donkey Kong 64 – then maybe there’s still hope!


All titles listed above may still be in copyright with their respective developer, publisher, and/or studio. Some screenshots and images courtesy of IGDB, DJ Cube, and Shenmue Dojo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Xbox Price Hike

I’ve been critical of PlayStation and Nintendo in recent months for unnecessarily jacking up the prices of their consoles and games – and now it’s Xbox’s turn. If you haven’t heard, the prices of Xbox consoles, Xbox games, and most Xbox accessories are rising, coming hot on the heels of a significant price hike in Xbox’s Game Pass subscription service.

Don’t believe the lies: this isn’t because of “tariffs” or “inflation” – if anything, these price hikes are a cause of, not a reaction to, inflation. Xbox, like Nintendo and PlayStation before them, planned to jack up their prices months or even years ago. The latest economic turmoil may be a convenient excuse and shield – just like covid, “supply chain issues,” and inflation were a few years ago – but they aren’t the real reasons. The real reason is simple: greed.

Xbox consoles, games, and accessories just got a lot more expensive.

Not even two days ago, at the end of April, Microsoft bragged to investors on an earnings call about how well their Xbox brand and gaming division were performing. Where PlayStation, Nintendo, and other big players in the industry have been mostly stagnant for a couple of years, Xbox enjoyed significant growth – leading to higher than expected profits. Microsoft attributes this to the successes of Game Pass, the Call of Duty series, and Minecraft – the latter of which is probably connected to the release of A Minecraft Movie in cinemas.

The news caused Microsoft’s share price to rise, dragging up other related tech companies at a time when the stock market has been on a downward trend. Partly thanks to the continued success and growth of Xbox, Microsoft is now worth well over $3 trillion – that’s trillion, with a T. In spite of making record profits and enjoying growth that other gaming companies are struggling to maintain, less than two days later Microsoft has turned around and told customers and families that we’re going to have to pay significantly more for their products. They’re too expensive to make in these “challenging economic times.”

Microsoft boasted about ever-growing profits – including in its gaming business – mere hours before this announcement.
Image: Microsoft Investor Relations

Although these price hikes will have been planned months or years in advance, the timing of this announcement is – at least in my opinion – connected to the Nintendo Switch 2 situation that we talked about last month. Nintendo may have been roundly criticised for its announcement that games like Mario Kart World will cost $80/£75… but that doesn’t seem to have impacted pre-orders all that much at this stage. In fact, Nintendo announced record pre-order numbers at least in Japan, and as I suggested would happen, the vocal backlash to Nintendo’s announcement hasn’t been met with a comparable “boycott” or even a noticeable decrease in sales.

The same must be true of Sony and PlayStation. PlayStation consoles rose in price not that long ago, and the PlayStation 5 Pro became one of the most expensive pieces of hardware ever when it launched last year. But despite generating online protests, Sony’s devices and games have continued to sell – leading to the company making record profits in 2024. In that environment, Microsoft might as well join in, right? From a business and financial perspective, they’d be silly not to – it’s like leaving money on the table.

Nintendo was the first company to announce an $80/£75 game last month.

But for those of us who live in the real world, where incomes haven’t risen in line with inflation and where government help is harder to come by than ever, it’s a pretty tough pill to swallow. Nintendo and Xbox may claim at this stage that only “some” games will be priced at $80/£75 going forward, but that’s unlikely to hold for very long. Less than five years after the base price of games already went up by $10, another permanent price hike is happening. And if speculation about Grand Theft Auto VI turns out to be true, this might not be 2025’s only price rise. As I said when discussing the Nintendo Switch 2 situation just a couple of weeks ago: by this time next year, $90 or even $100 could be the asking price for AAA games across the board.

“But game development is expensive!” Or so goes the whiny retort from corporate sell-outs. Here’s my problem with that: if your corporation has literally never made more profit before in its existence, as is the case for Sony, Nintendo, and Microsoft… that argument is dog shit. The same corporate suits can’t brag to investors and shareholders about how much money they’re making, then in the very next breath plead poverty to consumers and players. It doesn’t work like that – you gotta choose one or the other. If these companies were genuinely struggling to keep the lights on, I guess I’d be more receptive to that kind of argument. But when you see the financial reports and hear how eagerly the vacuous suits boast of their financial success, it’s pretty grating to be told that selling games for an already-inflated price is somehow “unaffordable.”

Microsoft brags about profits one minute then tries to plead poverty the next.

I said this several years ago, but here we go again: there really shouldn’t be a “cost of living crisis.” What we have is a “cost of greed crisis,” where almost every major corporation is making more money than ever, but they continue to jack up their prices to squeeze even more profit out of overstretched and overburdened people. It’s not because of “tariffs,” it’s not because of some nebulous concept of “inflation,” it’s pure and simple greed. And it’s disgusting.

That’s the lens through which I see Xbox’s price hike – and Nintendo’s and PlayStation’s, too.

The problem is that those three companies have an effective monopoly on the console gaming space. And while I’d never want to libel anyone by suggesting the executives at all three corporations are colluding to rig the market and raise prices… I wouldn’t put it past them. And if Xbox follows Nintendo’s lead and raises its prices to match – with Sony presumably set to do the same thing soon, too – what’s the difference? The end result is the same for those of us who just want to play a game or two.

Corporate greed is to blame.

The reality is that, even with disruption to the stock market and a potential recession looming, Microsoft and Xbox could’ve easily absorbed any financial impacts and still turned a very healthy profit. Nintendo could’ve done the same – even if it meant making a net loss on individual Switch 2 consoles in North America, the company would remain profitable. These price rises are a choice, one driven by corporate greed.

The main reason why I criticised PlayStation for hiking up the price of its consoles was because of how unusual a mid-generation price hike is. And Xbox is now firmly in the same camp. The trend for decades has been that consoles and games get less expensive as time goes on, not more. This console generation may have had some great games, but in many ways it’s been underwhelming. There’s been far less innovation, with corporations largely choosing to play it safe. There hasn’t been much by way of graphical improvement, thanks to companies choosing to launch many of their biggest titles on last-gen hardware. And there are fewer and fewer console exclusives – especially on Xbox’s side.

Most of Xbox’s biggest brands and games are available on other platforms.

With all of that in mind, is an Xbox Series S worth the new price of $400/£300? And is a Series X worth $600/£500? When the majority of the consoles’ price hikes are going directly into the pockets of investors, shareholders, and executives – and not to the people who are actually developing games – I’d say no. Absolutely not.

At the end of the day, as consumers we’re pretty stuck. If you want a home console, there are only three names in town – and they’re all jacking up their prices. If you want a brand-new game, from here on out they’re gonna cost $80/£75 at a minimum. Gaming just got a whole lot more expensive for no good reason.


All brands mentioned above are the copyright of their respective corporation/owner. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Elder Scrolls VI: A Game In Peril?

It seems silly to be talking about a game this far out from its potential launch – and I can appreciate that. However, I find myself with things to say about The Elder Scrolls VI, in part to expand upon something I touched on earlier in the year when discussing Starfield’s absolutely disgusting microtransaction marketplace, and with news breaking in 2024 that Bethesda Game Studios is ramping up development on The Elder Scrolls VI… well, it can’t hurt to share my thoughts at this early stage, right?

Let’s briefly re-tread some ground so we’re all on the same page. The Elder Scrolls III: Morrowind is one of my favourite games of all-time, and I also enjoyed Oblivion, Skyrim, and Bethesda’s entries in the Fallout series. In 2023, I got swept up in the hype for Starfield… only to crash and burn on that game pretty quickly when I found it to be last-gen, small, and basically just boring. I am not any kind of “hater” of Bethesda or their games – and I’m definitely not trying to pick on any individual developers, producers, or creative folks. I approach this subject as someone who desperately wants to enjoy The Elder Scrolls VI… but I feel so incredibly turned off the game at this early stage that it would take a miracle to even convince me to play it.

Screenshot of Morrowind showing the settlement of Ghostgate (two buildings, a gateway, and a magical fence).
Morrowind is one of my favourite games of all-time.

The Elder Scrolls VI feels vulnerable right now. Bethesda is, to be frank, coming off not just one poorly-received game… but a decade’s worth. Fallout 4, while enjoyable enough, is generally considered to be less impressive than its predecessor, with fans proclaiming Obsidian’s spin-off Fallout New Vegas as the “best” entry in that series since Bethesda acquired the license. Fallout 76 has, to my surprise I will admit, clawed back some players and gone some way to rehabilitating its reputation as a multiplayer title… but it launched in such a shockingly poor state that there was a very low bar. And then we come to Starfield and its Shattered Space expansion.

Starfield was the game that, for me, hammered home how little Bethesda has learned and how unwilling the company is to adapt and evolve. Starfield was built on the creaking reanimated corpse of a twenty-five-year-old game engine… and it showed. Massively outdated gameplay was compounded by weak world-building and an uninspired and incomplete main quest – leading me to uninstall the game after a meagre thirty hours of gameplay. I was then massively disappointed to see Bethesda add paid mods and microtransactions to this single-player title.

Screenshot of Starfield showing a first-person perspective, a rifle, and a custom spaceship.
Starfield has led to me feeling sceptical about Bethesda’s next game.

The microtransactions really stand out to me. They reveal how Bethesda sees Starfield – and by extension, how the company will presumably treat The Elder Scrolls VI, too. Instead of making a complete game with an expansion or two – like they used to do in the Morrowind days – Bethesda sees its games as platforms for every shitty monetisation trend going. Starfield’s in-game marketplace looks like something out of a free-to-play mobile game, complete with an in-game currency that has an awkward exchange rate, tiny packs of massively overpriced skins and cosmetic items, and even whole missions locked behind a paywall. I was disgusted to see the game descend so quickly into this overly-monetised mess – even more so because Bethesda hid the extent of microtransactions during Starfield’s important first few months on sale.

Paid mods will have to be the subject of a longer piece one day, but for now it’s sufficient to say that I’m not a supporter of the idea and never have been. But to see Bethesda greedily trying to grab even more money for something they didn’t even make… it makes me sick to my stomach to see how ridiculous Starfield’s in-game marketplace is.

Screenshot of the Starfield in-game shop showing one of the items available for purchase (a pack of cosmetic items).
One of Starfield’s many microtransactions.

And that, I’m afraid, has completely changed how I feel about The Elder Scrolls VI.

I could have written off Starfield as an unsuccessful experiment; a game with some good ideas but that was let down by an overreliance on outdated tech and poor world-building that never succeeded at generating that sense of scale that a game set in space needs to have. I would have been content to put Starfield back on the digital shelf and see what Bethesda could do with the next entry in a series that I have a genuine fondness for.

There would still have been concerns, of course. The Creation Engine is so outdated that using it for yet another game feels like a seriously bad idea, one that could harm The Elder Scrolls VI immeasurably. But I would have looked past that if the story and world-building were good enough – just as I can look past the jankiness of titles like Morrowind.

The logo of Bethesda's Creation Engine 2.
Bethesda’s insistence on retaining the outdated Creation Engine was always going to be a cause for concern.

But having seen the microtransaction hell-hole that Bethesda created, paywalling off little packages of content left, right, and centre in a game that – let’s be blunt – wasn’t exactly brimming with content to begin with… I feel increasingly sure that that’s how the company plans to make games from now on. The Elder Scrolls VI may launch with no microtransactions, but if it follows the Starfield pattern they’ll be added in within the game’s first few months – and you can expect to pay extra for anything from a shiny new pair of boots to an entire questline or faction.

I loathe this approach to single-player games, and I really don’t think it’s too much to ask for to be able to buy and play a complete game. Look at other titles in the single-player action/RPG space: Cyberpunk 2077, Elden Ring, Kingdom Come: Deliverance, Baldur’s Gate 3… what do they all have in common? They might have an expansion pack or two, but they don’t paywall fan-made mods, they don’t make you pay for in-game currency, and they don’t try to sell you skins, cosmetic items, and missions.

Promo image for Baldur's Gate 3 showing the game's box art, logo, and main characters.
If Baldur’s Gate 3 can succeed and turn a profit without microtransactions, why can’t Bethesda’s games?

But that’s just my personal take on Bethesda, Starfield, and how I feel about The Elder Scrolls VI. There’s more to say – and I think there are legitimate reasons for Microsoft and Bethesda to worry about the prospects of this game as it’s currently envisioned.

Starfield was in development for a long time – and Bethesda, over the past few years, has taken anywhere from four to six years on development. Rumours abound that Starfield was forcibly delayed by Microsoft in order to quash as many bugs as possible, with perhaps as much as a year of “polish” and bug-fixing after the game’s primary development was complete. It doesn’t seem unreasonable to me to think a similar five- or six-year timeframe is likely for The Elder Scrolls VI.

Screenshot of Starfield showing a first-person perspective and a circular building in the distance.
Starfield took Bethesda years to create.

If we generously assume that Bethesda jump-started full development on The Elder Scrolls VI the second Starfield was out the door in September 2023, that puts the game’s potential launch in late 2028 or even 2029. Forget these so-called “rumours” of a 2026 launch… that seems like a total fantasy to me. It will take time to develop a game like this… and if I dare to hope, Bethesda may be taking on board feedback from Starfield and perhaps making some changes – like reducing the need for loading screens in between areas – which may make things take even longer.

So what else might be happening in 2028 or 2029? Well… in 2024 we’re about halfway through the current generation of home consoles, right? It doesn’t seem impossible to me that the PlayStation 6 and perhaps a new Xbox console could be targeting a 2028 or 2029 launch; I’d be surprised if we don’t see the next generation of home consoles before the end of the decade. With a new console generation there will be new games – and new improvements to graphical fidelity and gameplay. That doesn’t bode well for a game that’s being created on underlying technology that will be thirty years out of date by the time it launches.

A PlayStation 2 Emotion Engine chip; a silver chip mounted to a green circuit board.
By the time The Elders Scrolls VI is ready, a new generation of home consoles could already be on the way.
Pictured: A PlayStation 2 Emotion Engine chip.

I’m not saying that The Elder Scrolls VI will be exclusive to next-gen hardware; I think it’s almost guaranteed that it’ll launch on the Xbox Series S and X – with the possibility, perhaps, of a deal to bring it to PlayStation 5 further down the line. But what I am saying is that, if the game arrives in 2028 or 2029 as predicted above, it’ll be landing in a very competitive marketplace, one where people are beginning to get hyped for new consoles – or where new consoles may even have launched.

That isn’t to say being late to the party in a console generation is always a bad thing. The Last Of Us was one of the final PlayStation 3 exclusives, for example, and it launched to critical and commercial acclaim. Microsoft could well be hoping that The Elder Scrolls VI will net Xbox a late consolation goal – ending a troubled console generation on a high note. That’s a good aspiration to have, I guess.

Still frame from the 2018 teaser trailer for The Elder Scrolls VI showing mountains in the mist.
Is Microsoft banking on The Elder Scrolls VI to see out this generation with a bang?

But even if the PlayStation 6 and the next Xbox aren’t out by the time The Elder Scrolls VI launches, it’s quite possible that players will already be seeing trailers and teasers for those consoles’ launch titles – and those games could look bigger, better, and much more visually impressive than anything Bethesda is capable of. The Elder Scrolls VI could seem underwhelming or disappointing to an audience already preparing to move on from this console generation.

There’s also a perception – an incorrect one, but one that Bethesda inflicted upon itself – that The Elder Scrolls VI has been in development since 2018. While it’s true that early pre-production was going on during Starfield’s development, it simply won’t be true in 2028 that this game “took ten years to make.” But I already see this idea taking root, and even some commentators and critics who should know better have been talking about The Elder Scrolls VI as a game that’s been in development since 2018.

Still frame from Bethesda's 2018 E3 presentation showing producer Todd Howard.
The Elder Scrolls VI was announced in 2018.

By announcing The Elder Scrolls VI so early, before any major work had been done on the game, Bethesda has set some dangerously wrong expectations. If the game is bad – or even if it’s good but not great – people will ask “what did you waste ten years doing?” or “how did a game this mid take a decade to make?” There’s nothing that can be done about that now; the 2018 announcement is out there and has been part of the gaming landscape for six years at this point. But it was an own goal from Bethesda; the company shouldn’t have rushed to announce a game that they weren’t actively working on and that they knew wouldn’t be ready any time soon.

Skyrim is, for many folks, Bethesda’s high-water mark. It was a landmark title that did a lot for the fantasy genre in gaming as well as action/RPGs. There hasn’t been a new mainline Elder Scrolls game since 2011; by 2028 we’ll be closing in on Skyrim’s 20th anniversary. Such a huge gap in between games brings with it its own expectations, and players will expect to see genuine improvements in everything from combat and exploration to world-building and voice acting. Failing to live up to those expectations will cause the game to suffer – and if there’s a gulf in between player expectations and reality, that could be catastrophic.

Screenshot of Starfield showing the player reaching an invisible wall at the edge of the map.
“Walk on, brave explorer.”

Bethesda is also a company that I would argue massively over-promises – to the point where some statements in the run-up to Starfield’s launch felt borderline deceptive. Remember “walk on, brave explorer?” Well, it turned out you could “walk on” for about ten minutes before hitting an invisible wall… which wasn’t exactly a great look. You can shout at me till you’re blue in the face that technically nothing they said was an out-and-out lie, but there’s no doubt in my mind that Starfield’s marketing was mishandled and that Bethesda deliberately encouraged excessive hype – hype that ultimately ended up harming many players’ enjoyment of the game.

The Elder Scrolls VI needs to be marketed fairly and honestly – even if it’s not actually that good! The basic job of marketing is to show a product in the best possible light, but it’s also incumbent upon a good marketing department not to set incorrect expectations nor allow hype to get out of control. That happened with Starfield, and the result was that too many players crashed down to earth pretty quickly when they hit the game’s limitations – and loading screens.

Screenshot of Starfield showing an NPC on a medical bed.
It must be some kind of visual metaphor…

For me, The Elder Scrolls VI is – at best – a game I’m going to wait a year to decide on after it launches. Bethesda was duplicitous with Starfield’s microtransactions and paid mods, concealing them as best they could during the game’s first few months on sale – and while reviews were being written – before adding them in later. If Bethesda won’t explicitly commit to having no such marketplace in The Elder Scrolls VI, then I’m going to wait at least a year to see if they add one in and how bad it is. If it’s anything like Starfield, I really don’t think anyone will be able to convince me to play it.

But there are other reasons to be sceptical of this game. Bethesda’s refusal to modernise – in terms of the underlying game engine as well as in both writing and game design – left Starfield feeling decidedly out of date; a game surpassed in so many ways not only by its contemporaries, but by games that were several years old by 2023. Without major changes internally, I worry that The Elder Scrolls VI will be in the same boat. If that’s what fans want – and some fans will clearly be satisfied with “just” another Bethesda game that’s no different from all the others – then that’s okay, I guess. But when I look ahead to the second half of the 2020s and beyond, I hope and expect to see improvements in game design… improvements that Bethesda has shown absolutely no signs of making.

Promotional screenshot of The Witcher 3 showing Geralt on his horse.
Bethesda doesn’t seem to have learned anything from its competitors in the action/RPG space.
Pictured: The Witcher 3 from CD Projekt Red

So that’s where I am when it comes to The Elder Scrolls VI… at least at this early stage. There are red flags galore and plenty of reasons to leave this game on the shelf, even if it launches to positive reviews. And after a difficult few years for Bethesda – a decade, basically, in which their least-bad title is arguably Fallout 76 – there is a lot riding on the success of The Elder Scrolls VI. Despite Starfield’s issues, its mediocre reviews, and a player base that seems to have largely deserted the game, Microsoft seems content at this stage to let Bethesda do its thing and push ahead with The Elder Scrolls VI. I find it impossible to think that Microsoft and Xbox will tolerate another disappointment on that scale, though.

Bethesda may have earned some goodwill through publishing titles like Doom Eternal and Indiana Jones and the Great Circle – the latter having become a surprise hit just this month. But the company’s development arm is struggling, and Microsoft has shown it can be brutal when it comes to shutting down studios that fail to deliver. It’s incredibly important for Bethesda that they get this right.


The Elder Scrolls VI is currently in development and will release on PC and Xbox Series consoles at an unknown future date. The Elder Scroll series, Starfield, and other properties discussed above are the copyright of Bethesda Softworks, ZeniMax Media, Inc., and/or Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Shattered Space: Thoughts and Advice for Bethesda

Remember Starfield? That space game we got all excited about in 2023? I wouldn’t blame you if you’d forgotten all about it by now; I haven’t touched the game in months myself and I have no real plans to go back to it. Any lingering feelings of positivity I might’ve had toward the game – and developer Bethesda Game Studios in a more general sense – evaporated pretty quickly when microtransactions and paid mods were added to this single-player title, so I’ve pretty much moved on.

But the launch of Shattered Space – the first of several larger pieces of DLC that are planned for the game – has dragged up the shambling corpse of Starfield for me once again, and I couldn’t let it pass by without sharing my thoughts on what I’ve seen… and offering some unsolicited advice to Bethesda and parent company Microsoft. There are things to consider for both Starfield’s future as well as any potential new games that Bethesda may be lucky enough to make. Let’s get into all of that today.

Still frame from the Shattered Space launch trailer showing a character approaching an alien structure.
So far at least, Shattered Space doesn’t appear to have saved (or even really helped) Starfield.

The reaction to Shattered Space has been mediocre at best outside of Bethesda and Starfield mega-fans. The expansion is currently sitting at a “mixed” rating on Steam… but far more worrying for Microsoft and Bethesda should be the real lack of engagement that Shattered Space is driving. There are, at time of writing, fewer than 1,000 reviews of Shattered Space on Steam – a number that seems pitifully small for the first major expansion pack for the newest Bethesda role-playing game. And the release of Shattered Space didn’t give the game much of a boost in terms of player numbers, either; Starfield was beaten by both Fallout 4 and Skyrim on the day the expansion launched and every day since.

This is even more alarming when you consider that many players will have already pre-purchased Shattered Space last year. In order to pick up the “deluxe” version of Starfield (or whatever it was called), which gave players access to the game on its real release date instead of almost a week later, players had to fork over an additional £35 on Xbox, Steam, and even Game Pass. Included in that price was Shattered Space, so even players left underwhelmed by the base game should have still had access to this DLC. The fact that so few of them could be bothered to even download it or check it out should be ringing alarm bells at Bethesda HQ and for Xbox, too.

Screenshot of SteamDB and Steam showing player counts for Starfield and reviews for Shattered Space.
Shattered Space’s launch (date highlighted) didn’t bring in a lot of players.
Image Credit: SteamDB (above) and Steam (below).

The mixed reception to Shattered Space from those who did bother to fire it up is something that I think could’ve been avoided – and could at least be mitigated in the future. But it would require a change in approach from Bethesda. I’ll try to explain what I mean.

Over the last few weeks and months, Bethesda has been rolling out updates to Starfield. Among the biggest of these have been the rover/buggy, which allows players to traverse the game’s maps more quickly, and also the ability to decorate the interior of spaceships. Both of these were highly-requested by players, and the fact that Bethesda added them is a positive thing.

But part of the disappointment some players and critics are noting with Shattered Space is that it’s “only” a story expansion. The DLC doesn’t add anything of substance to Starfield beyond one new planet and some quests, and that’s leaving some people feeling underwhelmed yet again.

Still frame from the Shattered Space launch trailer showing a character praying.
A scene from the Shattered Space trailer.

A few months ago, I wrote a piece here on the website in which I argued that Starfield’s first piece of DLC needed to be comparable in how transformative it is to Cyberpunk 2077′s Phantom Liberty, which was released last year. That expansion came with a new area of the map and new quests – just like Shattered Space. But it also came with a major update that overhauled whole in-game systems, completely fixed some of the biggest disappointments with the game, and significantly improved the experience. That’s what Starfield needed… and that’s what it still needs.

The conversation around Shattered Space might’ve been different if things like detailed city maps, interior ship decorating, and the rover vehicle had all arrived along with it. It wouldn’t have fundamentally “fixed” Starfield, but it might’ve given the game more of a boost and gotten more players talking about the game in a positive light for a change. Instead, this opportunity was missed.

Still frame from the Shattered Space launch trailer showing a rover.
Starfield has a rover now.

So here’s my advice for Microsoft and Bethesda: stop the trickle of minor updates. Obviously you’ve gotta keep working on fixing bugs, so there can’t be a total lack of patches, but from now on, everything should be saved up for the next DLC. The next and final DLC.

Take two years – or three, if that’s what you need. Use that time to craft a larger expansion to Starfield’s world and story – perhaps one with an actual ending to the game’s main quest. But save up all of the smaller things that might’ve been added along the way, and add them all at once. Instead of trying to wring as much money as possible out of a disappointed and shrinking player base, focus on transforming the game into something that more people might actually want to buy. For me, that also means stripping out the entire microtransaction marketplace… but since that doesn’t seem realistic, at the very least focus on making one significantly larger expansion that can launch alongside overhauls to in-game systems. In a word, make Phantom Liberty… but for Starfield.

Still frame from the Starfield Direct (2023) showing executive producer Todd Howard.
Starfield’s executive producer Todd Howard.

Starfield feels like a very greedy game right now, and £35 for a single expansion pack that only really adds one new location and questline isn’t doing anything to change the narrative. A “single-player live service” type of game – which is clearly what Bethesda wanted to create – is absolutely not my thing and never will be, and for that reason I’m almost certainly never going to play Starfield again. But even knowing that, and knowing what kind of penny-pinching game this is… Shattered Space still seems pretty unexceptional.

There should be a way around this, but only if Bethesda and Microsoft are willing to listen to feedback. Right now, Starfield is on its last legs. It’s been surpassed in so many ways by its contemporaries, and most players have just moved on already. Shattered Space, because of how it was designed and launched, was never going to bring them back en masse. And part of that is because of the way the DLC was structured and how these other free updates have been drip-fed to players over the months since Starfield launched. At a time when the game needed a win, decisions taken earlier in the year tripped up Shattered Space’s launch… and the end result seems to be that most players just aren’t paying attention any more.

Screenshot of the Xbox store showing in-game currency packs for Starfield.
Microtransactions and paid mods have been added to Starfield since the game was released last year.

For me, Starfield would only become playable again if the microtransactions and paid mods were removed and all of that content added either totally for free or as part of the next expansion. Given the lack of things like costumes, skins, and other cosmetic items in both the base game and Shattered Space, I’d argue that all of those should be added for free. But rather than doing so bit by bit in small updates over the span of months, what Starfield really needs is one big update and one big expansion that can get players talking about the game once again. Phantom Liberty for Cyberpunk 2077 is my go-to point of comparison, but I’m sure you can think of other similarly large and similarly transformative expansion packs that have been released over the years.

As to the content of Shattered Space itself… I have to say that, based on what I remember of the game, this House Va’Ruun stuff seems like it should’ve been part of the base game from day one. I mean, you literally have a companion character who’s an ex-member of this faction, and they’re mentioned multiple times across the main quest. Shattered Space, having been planned and developed alongside Starfield, basically feels like cut content to me.

Screenshot from Starfield (2023) showing a first-person view.
I’m over Starfield at this point.

I’m not surprised that Shattered Space hasn’t turned things around for Starfield based on what I’ve seen. And as someone who was genuinely looking forward to this game once upon a time, my concern now is that Bethesda is running out of chances to make Starfield into the game that I thought it should’ve been. Without a serious re-think and complete change in approach, I don’t see that happening. And given how brutal Microsoft can be when games and studios aren’t performing to their high expectations… well, let’s just say it probably isn’t a great time to be a Bethesda executive right now.

Despite how I feel, I will be keeping up with the latest Starfield news to see if there are going to be changes or improvements in the future. I sincerely hope that Bethesda takes its time with the next update and expansion, because that feels like the game’s best chance to come back strong and re-capture at least some of its lapsed players.

But I have to be honest: the microtransaction marketplace has killed any residual support I had for the game, and it will be a weight around its neck for as long as it continues to exist. Charging £10 for a single mission, £7 or £8 for a tiny pack of cosmetic items, and selling in-game currency at the usual awkward exchange rate are all truly scummy, shitty things for a massive company to try to get away with. I loathe Starfield’s microtransactions, and seeing the way Bethesda has behaved not only with this game but with Skyrim’s “creation club” and Fallout 76 too… it’s really put me off The Elder Scrolls VI. I can’t root for Starfield’s redemption as long as this stupid live service marketplace remains in a single-player game.


Starfield and the Shattered Space DLC are out now for PC and Xbox Series consoles. Starfield, Shattered Space, and all other properties discussed above are the copyright of Bethesda Softworks, Bethesda Game Studios, Xbox Game Studios, and/or Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

$tarfield

As part of Xbox’s Summer Showcase event last month, we got some big news about Bethesda’s failing space game Starfield… and it isn’t good. In fact, I’m beyond disappointed in the latest updates about the game, and I now feel incredibly sceptical about Bethesda’s longer-term future and its upcoming titles in the Elder Scrolls and Fallout franchises. Today, I’d like to talk about what it is that I don’t like – and why it should matter to fans of Starfield, haters of Starfield, and even folks who’ve never played a single Bethesda Game Studios title.

Last year, I had pretty high hopes for Starfield. But as you may already know if you’ve read my first impressions of the game – and my other post-launch articles – I didn’t enjoy what was on offer. The world-building and setting just didn’t grab me in any way, and I progressed through some pretty boring missions and bland environments not really giving a shit about the galaxy that Bethesda had created or the characters who inhabited it. After spending as much time with the game as I reasonably could, I put Starfield down and haven’t returned to it – save for taking a few screenshots here and there to use on the website.

Screenshot of Starfield showing a first-person viewpoint.
Screenshots like this one!

But what we’re going to talk about today doesn’t come from a place of “hate.” I’m not blindly attacking these decisions from Bethesda and Xbox because Starfield left me disappointed and I want to twist the knife even more. On the contrary: it’s precisely because I’ve enjoyed other Bethesda titles and because I had hoped to enjoy new ones in the future that I feel compelled to share my criticisms.

In short, Starfield is being catastrophically over-monetised. Bethesda and Microsoft seem desperate to wring every last penny out of the game, no matter what. Not content with making a lot of money from sales and subscriptions to Game Pass, Xbox and Bethesda are greedily grabbing every penny they can using every dirty trick from the games industry playbook. Having already charged £35 extra to players who wanted to play the game on its real release date, Bethesda and Xbox have now set up an in-game marketplace that wouldn’t look out of place in a crappy free-to-play mobile game, one that charges players for basic items and even fan-made mods.

Screenshot of Starfield's microtransaction marketplace.
What the fuck is this shit?

Shattered Space is going to be one of several larger pieces of DLC, and I’ve always given big expansion packs a lot of leeway when it comes to criticisms like this. But the fact that Shattered Space was planned during development of the base game – and appears to contain a faction that I would argue should have been part of the main game given its prominence and relevance to the plot and to major characters – even that starts to feel shady. The fact that Bethesda and Xbox were selling pre-orders for Shattered Space before Starfield even launched last year is just more proof of that. This is basically cut content: storylines and missions developed alongside the game’s main content that were carved out to be sold separately later on.

Whether you love or loathe Starfield, you have to admit that this is a poor way to run a single-player game. Look around at some of Starfield’s biggest competitors in the single-player action-RPG space. Baldur’s Gate 3 was complete at launch, with no major DLC and only one small content pack being sold separately. Cyberpunk 2077 comes with a single piece of DLC – and it’s a massive, game-changing one. Elden Ring likewise only has the one piece of DLC, too. None of these games paywall their fan-made mods, either.

Concept art/logo for Elden Ring - Shadow of the Erdtree.
Comparable games – like Elden Ring – aren’t subject to this ridiculous level of monetisation.

If this is the route Bethesda wants to go down – and it clearly is, as we’ve already seen with Fallout 76′s microtransactions and expensive add-ons – then I don’t think I want them to make The Elder Scrolls VI any more. Or Fallout 5. The Elder Scrolls III: Morrowind is one of my favourite games of all-time, and even though it’s been a while since I last played Skyrim or Oblivion, I still felt a sense of excitement knowing that a return to the world of Tamriel was on the cards. But now? Fuck it, I’m out.

Gamers have become desensitised to this kind of over-monetisation, but for a single-player title Starfield’s in-game marketplace is one of the worst and most egregious I’ve ever seen. We’re looking at a single mission that costs $10, item packs containing a scant handful of items for £10 or more, and much more besides. Players also need to buy an in-game currency – at the usual awkward exchange rate – before they can buy any of these microtransactions. More games industry bullshit from Bethesda there.

Screenshot of Starfield's microtransaction marketplace.
The in-game currency packs at time of writing.

I get that developers need to be paid for their time and work. But this isn’t the way to do it. If Larian Studios and FromSoftware can release profitable games that don’t need to rely on this kind of shocking in-game marketplace, surely Bethesda can too. And if CD Projekt Red can recover from Cyberpunk 2077′s shockingly poor launch (and even the game’s removal from an entire platform for months) to turn a huge profit from a game that only has a single piece of DLC, why can’t Bethesda? I don’t buy the excuse that Starfield wouldn’t be profitable without this microtransaction storefront – especially given that many of the offerings are fan-made mods that didn’t cost Bethesda a penny to create.

Maybe I’m too old and times have changed, but I’ve always believed that fan-made mods should be free. They’re a passion project, something players do for a bit of fun or to tweak a game they enjoy to be more to their liking. The idea of paying for mods has never sat right with me, and while I love the idea of up-and-coming or budding developers viewing modding as a way into the industry… they shouldn’t be expecting to make modding someone else’s game their full-time job. So paid mods are already a no-no for me, but knowing that Bethesda and Xbox are taking a cut of the proceeds for something they didn’t even make? It’s sickening.

Screenshot of Starfield's microtransaction marketplace.
Another expensive cosmetic add-on.

I said months ago that, with Shattered Space just being the first of several pieces of planned DLC, the total cost of Starfield could soar well past the £200 mark – but I didn’t expect that warning to come true so quickly. At time of writing, just to pick up the microtransactions in the “featured” category you’ll need to spend over £50 – on top of buying the base game for £60 and Shattered Space for £35. With more microtransactions being added all the time, it won’t be long before Starfield will be asking for north of £500 or even £1,000 for the complete package. That’s completely unacceptable to me for a single-player title.

It’s not wrong to want good, high-quality, complete games from studios. Other developers are capable of turning a profit by making and releasing games, so there’s no justification for this cash-grab from Bethesda and Xbox. And if this is how the company plans to make and monetise its games, then quite frankly I hope Bethesda Game Studios goes the way of Tango Gameworks and Arkane Austin. Given the abject failure of Starfield already, and the controversy that these microtransactions are bound to cause, maybe Microsoft ought to consider taking The Elder Scrolls VI and the Fallout license away from Bethesda. The corporation has enough other studios under its umbrella at this point that it would be quite feasible to pass these titles to someone else.

Logo for The Elder Scrolls VI.
Maybe someone else should make The Elder Scrolls VI.

I’ve lost all interest in The Elder Scrolls VI now, anyway. And unless Microsoft were to announce a massive change in that game’s development, I doubt I’ll pick it up. It’s clear to me now how Bethesda sees its games – less as complete experiences than as platforms for monetisation, microtransactions, and expensive in-game purchases. Rather than creating games to be published and sold, Bethesda is going all-in on live services and “recurring revenue,” hoping to monetise its titles for years after release. If the company was making multiplayer games, where this business model has worked, I’d leave them to it. But in the single-player space I find it objectionable… actually no, I find it disgusting.

This time last year, coming out of Bethesda’s big Starfield presentation, I could hardly have been more excited about the game and its prospects. A friend of mine said to me that they genuinely felt Starfield “could be the best game either of us will ever play” – such was the level of hype and excitement that Bethesda and Xbox had successfully built up. But it wasn’t meant to be.

Pre-release concept art for Starfield showing a space station corridor.
Pre-release concept art for Starfield.

Instead, Starfield was a game that was mediocre at best; a title comprised entirely of systems and mechanics that other titles have been doing better for years. As I wrote once, Bethesda should have been less focused on turning Starfield into a “ten-year experience” and instead ought to have been spending time catching up on a decade’s worth of improvements in game design and development. The company’s executives were entirely focused on the wrong ten years!

At the end of the day, I could have overlooked bland gameplay, uninspired mission design, and even a lack of decorative and cosmetic options if the world-building and narratives present in Starfield had been up to scratch. But they weren’t – and all of this lacklustre gameplay was taking place in a boring, small-scale world that I couldn’t find a way to get invested in or care about.

Screenshot of Starfield showing a player character at a mission board.
Starfield’s world-building was disappointing.

All of this leads to one question: why on earth is Starfield – with its bland, uninteresting, small world and outdated, mediocre, often-buggy gameplay – worth spending more money on? The kinds of things that these microtransactions are adding should be free – and given the crap state that the game remains in almost a year after its underwhelming launch, Bethesda should be continually adding new features, new missions, new cosmetic items and the like. And if there are going to be paid-for expansion packs like Shattered Space, then realistically they need to be as big and as transformative for Starfield as Phantom Liberty was for Cyberpunk 2077.

Without that kind of large-scale change to the game, I don’t see Starfield surviving. Many of the players who picked it up on launch day or in the latter part of 2023 have already drifted away and are finding new gaming experiences to get stuck into. It’s already a tough sell to win back disappointed ex-players, and adding microtransactions – including a single mission for $10 – is categorically not the way to do it. It would be bad enough if Starfield was a popular title with a large playerbase… but it isn’t. And this kind of egregious in-game shop isn’t going to do anything to bring players back.

Screenshot of Starfield's microtransaction marketplace.
Starfield’s first $10 mission. Expect to see more like it.

So I guess I really am done with Starfield. I held out hope for a while that there might be an update or DLC pack that would genuinely transform the game, bringing it closer to the original promises that Bethesda made and making it a title I might actually enjoy playing. But with the company seemingly wedded to this microtransaction and paid mods approach that wouldn’t feel out of place in a free-to-play mobile game… I’m out. This game isn’t worth it, and even if it had been a title with a fun story and great world-building, I think I’d still be so turned off by the over-monetisation that I’d walk away.

On the one hand I get it: I’m a dinosaur in a gaming marketplace that’s changed. Morrowind, with its two expansion packs, was more than twenty years ago, and many developers nowadays go down the route of microtransactions, “gold editions,” paid early access, and so on. But there are still games that don’t, especially in the single-player space, and I don’t think it’s unreasonable to ask for a game that I play alone and offline to be basically feature-complete and not try to grab every penny out of my wallet every time I want to change my character’s outfit or decorate their living space.

I’ll finish this piece with a warning for Xbox and Bethesda: players will remember what you tried to pull with Starfield when the next Fallout game or The Elder Scrolls VI are being readied for launch.


Starfield is out now for PC and Xbox Series S/X consoles. The Shattered Space DLC pack will be released in autumn 2024. Starfield is the copyright of Bethesda Game Studios, Xbox Game Studios, and Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

What’s Going On At Xbox?

Uh, Xbox? You okay there?

I’m genuinely flummoxed by recent decision-making over at Xbox. I’ve said before that, while I’m a Game Pass subscriber on PC, I don’t own either of the current-gen home consoles – so I’m not coming at this from some kind of console war/fanboy perspective. But it’s pretty concerning to see Xbox flopping around like a dying fish, seemingly unable to turn its massive and ever-expanding gaming empire into anything remotely profitable.

If you haven’t heard the news, Xbox recently announced the closures of four subsidiary studios. One of those is the beleaguered Arkane Austin, developers of Redfall – which was one of the biggest flops of 2023. I’m never in favour of a studio being shut down after one failed project – especially when that studio has a previous track record of success. But I could at least understand why something like that might happen; we’ve seen it often enough with publishers like Electronic Arts, for example. Blame for a failed title gets pushed onto the developer – often unfairly, as studios are increasingly pushed to work on titles outside of their areas of expertise by publishers – and then they end up being closed down. It sucks, but it’s happened before.

Arkane Austin, the developer of the ill-fated Redfall, has been shut down.

But what I honestly cannot understand is Microsoft’s decision to close Tango Gameworks – developers of Ghostwire Tokyo and Hi-Fi Rush, both of which have been successful titles for Xbox and Game Pass, with the latter even being launched on PlayStation to great fanfare. Closing down a studio after a high-profile failure is one thing, but after releasing critically-acclaimed titles that achieved more than anyone could have expected? It makes absolutely no sense – and seems to be indicative of a company in disarray.

Microsoft and Xbox may have bitten off more than they could chew with the recent Activision-Blizzard acquisition. Although that side of the company is one of the only profitable spots for Xbox at the moment, the massive outlay to purchase the company in the first place has clearly burned a hole in the once-infinite pockets of Microsoft, and that appears to have led to some very short-term thinking on the part of some executives. They’re scrambling, looking for any and all money-saving options.

Twitter screenshot showing a post by Aaron Greenberg.
VP of Xbox Marketing Aaron Greenberg hailed the success of Hi-Fi Rush… shortly before the developer that made it was shut down.

Xbox has been running way behind PlayStation since the end of the Xbox 360 era, and that shows no signs of changing any time soon. PlayStation 5 consoles are outselling Xbox Series S and X consoles by a huge margin, and Microsoft has been struggling with that for a while. But Xbox’s ace in the hole should be Game Pass – as I’ve said more than once, subscriptions seem to be the direction of travel not only in the gaming marketplace, but in media in general, and Xbox has been first out of the gate with the biggest gaming subscription around. There have even been calls in some quarters for Xbox Game Pass to launch on PlayStation, such is the demand for the service.

But Game Pass is, as we’ve also discussed, somewhat of a double-edged sword. More people signing up naturally means fewer direct sales of games – because any player who’s joined Game Pass is incredibly unlikely to shell out extra money for a copy of a game they can already play. When some critics of Game Pass tried to spin this as a major “problem,” I pushed back on that, saying it was a silly argument. Microsoft and Xbox know what they’re doing, I argued, and a short-term hit to individual sales will have simply been an expected part of the equation as Game Pass establishes itself. But apparently I’ve over-estimated the intelligence of some of Microsoft’s executives…

A promo graphic for Xbox Game Pass.
Does Microsoft not know how to handle Game Pass?

Senior folks at Xbox have been seen in public expressing concern over “flat” sales, and the company doesn’t seem to know how to handle its own Game Pass subscription service – you know, the platform it set up with the explicit intention of changing the way in which Xbox and PC players pay for and engage with games. How on earth that managed to happen is just beyond me, and some of this ridiculous short-term thinking on the part of senior management at Xbox seems to run completely counter to the company’s stated longer-term goals.

Maybe Game Pass isn’t doing as well as Microsoft hoped. It seems, from publicly available data, that the service hasn’t seen a huge influx of new subscribers over the past twelve months, even with the release of major titles like Starfield. But as any film/TV streamer could tell them, building up a user base takes time, and there are bound to be bumps in the road along the way. Hitting the panic button after a few rough months and closing down studios that should be making exactly the kinds of games that Xbox claims to want to prioritise is so stupidly short-sighted that it’s almost incomprehensible.

Screenshot of Starfield (2023) showing three citizens in New Atlantis.
Starfield doesn’t appear to have led to a massive influx of new Game Pass subscribers.

Not for the first time, I feel echoes of Sega’s rather unceremonious exit from the console war some twenty-plus years ago. Perhaps that’s the next step for Microsoft, with its gaggle of newly-acquired studios. Rather than becoming a gaming powerhouse like Nintendo or Sony, producing a glut of high-quality exclusive content, Microsoft is instead going to end up as another Electronic Arts – a publisher owning a number of different studios, ready to close all of them at the drop of a hat if there’s so much as a whiff of underwhelming sales numbers.

That would not be good for gaming. Whatever you may think of Xbox consoles or Game Pass, the games industry needs competition in order to innovate, grow, and provide some semblance of consumer-friendliness. With Nintendo not directly competing with PlayStation for the same audience – being off to one side carving out its own niche – it’s up to Xbox to be the competitor that the gaming landscape needs. If Xbox is indeed failing, in danger of crashing out of the market… that’s not going to be good for anyone in the longer-term.

Packaging for an Xbox Series X console.
An Xbox Series X box.

I don’t believe for a second that this will be the end of the line for Game Pass, nor for subscriptions in gaming in general. Those things are here to stay – even if Microsoft and Xbox can’t figure out how to make them work properly right now. The direction of travel in media is still toward subscriptions and away from box sets and physical discs, and I don’t see that changing in the short-to-medium term. Game Pass, while it may be struggling to attract new users right now, is still an exceptionally good deal and a great way into current-gen gaming for players on a budget… but it’s on Microsoft and Xbox to find a better way to take advantage of that. Top tip: shutting down studios that could produce brand-new titles to add to the service that would attract new subscribers is categorically not the way to do it!

On a personal level, it’s hard not to feel for the folks at Arkane Austin, Tango Gameworks, and the other studios that Microsoft has killed off this month. And for the dozens of other studios that other big publishers have shut down. The games industry in general feels quite unstable right now, with high-profile flops, studio closures, and large numbers of people being laid off left, right, and centre. Corporate greed accounts for a huge chunk of that, by the way, and don’t let anyone tell you otherwise. Many of these decisions are being taken to boost already record-breaking profits and to provide even more money for shareholders and investors.

There was no need to shut down Tango Gameworks.

All of this self-inflicted bad news for Xbox comes just a few weeks before the company’s big Summer Showcase event, at which several new titles are supposed to be revealed. Indiana Jones and the Great Circle, Avowed, Flight Simulator 2024, and Starfield’s Shattered Space DLC are all likely to be shown off in detail at the event, and there’s even going to be a special Call of Duty-themed presentation following Microsoft’s acquisition of Activision. But it’s hard not to see that event being totally overshadowed by recent closures and lay-offs, and the general sense that Xbox as a brand is struggling to find a direction and an identity right now.

For players who might tune into the Showcase, or who might be subscribed to gaming news publications that will cover the event… what are they to make of Xbox, when the company seems to be all over the map with its exclusives, lack of exclusives, new studios, and studios that have just been shut down? With some of Xbox’s precious few exclusive titles already making their way to competing platforms, and studios that developed popular and successful titles being unceremoniously killed off, how can any player have faith in Xbox and the upcoming titles it wants to highlight?

Promo graphic for Xbox's 2024 Summer Showcase.
The Xbox Games Showcase is just a few weeks away.

Suppose Shattered Space doesn’t cut it for Starfield, and player numbers remain low. Will Xbox insist that future development on Bethesda’s attempted space epic is halted? What if Avowed does incredibly well and wins some big awards… but executives decide to shut down Obsidian Entertainment anyway? If I’m looking on as a potential player… why shouldn’t I just wait six months until some or all of these games come to PlayStation or to Nintendo’s next console? What’s the point in buying an Xbox any more?

All of these are questions that Microsoft has opened up by some truly bizarre and desperately short-term moves over the past few weeks and months. If you’d asked me even a year ago what Xbox’s strategy was, I’d have said clearly that there’s a focus on building up Game Pass as a subscription service with a guaranteed income, backed up by some expensive studio and publisher acquisitions to make new titles to add to the platform. But now? What is Xbox trying to do? Where’s the longer-term planning, and where does Microsoft see the Xbox brand in ten years’ time, five years’ time… or even just this time next year? I genuinely don’t know any more.

Promo graphic of an Xbox Series X control pad.
Where will Xbox be five years from now?

It’s a strange time to be following the games industry – and I suppose that’s been true for a while now, really. Despite the predictions of some doomsters, I doubt very much that we’re heading for a 1983-style “market crash.” Gaming has grown so much since those days, and I just can’t imagine a collapse of that nature happening… at least not in the immediate term. But bigger changes may be afoot, and if Xbox is losing money and unable to keep up with PlayStation, well… sooner or later, something’s gotta change.

As I said a few months ago when talking about Xbox and its exclusivity problem, I don’t believe that the company ceasing to produce consoles would be a good move for the market overall. But, as Sega found just after the turn of the millennium, focusing on software instead of fighting a losing battle on the hardware front might be what’s needed to save the brand.

Strange times indeed.


All titles discussed above are the copyright of their respective developer, studio, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Video Game Spotlight: Midtown Madness

Twenty-five years ago today – that’s literally a quarter of a century – a brand-new racing game arrived on Windows 98 and Windows 95 PCs. Midtown Madness was an absolute blast and quickly became one of my most-played games of the year. With the millennium fast approaching, nothing was more fun than tearing up the streets of Chicago, getting into scrapes with the police, and taking part in some wild and dangerous races against the AI!

Midtown Madness celebrating its 25th anniversary makes me feel so incredibly old… but I’m glad to have the opportunity to talk about one of my favourite racing games of that era. Midtown Madness did something that I hadn’t really seen before in a video game – it opened up its entire city and let me drive wherever I wanted, however I wanted… even if that meant off-roading across grassy parks, scaring pedestrians on the pavement, or jumping over an open drawbridge! Two-and-a-half years before Grand Theft Auto III would take that series’ titular mayhem to an open-world environment, Midtown Madness was doing something remarkably similar.

Screenshot from Midtown Madness (1999) showing the game's title screen.
The game’s main menu – with a funky custom mouse cursor!

Although it didn’t feel that way at the time, when I look back at Midtown Madness with a quarter of a century of hindsight, it feels like a gaming landmark; an important title that did the “open world chaos” thing in its own way before some of the better-known titles in that space. In 1999 it felt incredibly new and innovative; a game that seemed to take the chaos of the likes of Grand Theft Auto but made it fully 3D. Looking back, it feels like a half-step between 2D games, racing games, and the kind of fully open-world titles that were right around the corner.

I’d also place Shenmue in that same category: the “almost-open-world” games that were the progenitors of the format. Released the same year as Midtown Madness, but in a completely different genre, Shenmue was also an early pioneer of many of the features that open-world games continue to take advantage of to this day. 1999, it seems, was one of the most important years in the development of open-world titles!

Screenshot of Midtown Madness (1999) showing a City Bus on a street by a river.
Driving a City Bus through the streets of Chicago!

I don’t have the receipt, unfortunately, but I think I must’ve picked up Midtown Madness within a week or two of its launch. I remember playing it that summer and into the autumn; it was one of the only up-to-date PC games that I owned at the time. I’d seen a preview of it in one of the gaming magazines that were prominent on newsagents shelves in those days, and it just looked like such chaotic fun that I could hardly wait to get my hands on it! I didn’t have a PC racing wheel or any fancy equipment – and as you’ll know if you’ve ever tried it, playing a racing game with a mouse and keyboard is painful! But that didn’t stop me, and I must’ve logged dozens upon dozens of hours in Midtown Madness… in between studying and working my part-time job, of course!

Taking on races was the only way to unlock half of the vehicles in the game – the other half were available right from the start. So I definitely took part in as many races as I needed to in order to unlock the likes of the city bus and the GTR-1 racecar! But where I had the most fun with Midtown Madness was driving around the city in free-roam mode – both as chaotically and as calmly as possible! The game’s rendering of downtown Chicago – while undeniably dated by today’s standards – felt like a technological marvel in 1999, and I loved every minute of exploring the city.

Screenshot of Midtown Madness (1999) showing a first-person perspective.
Driving around Chicago in Midtown Madness was a blast!

This wasn’t my first encounter with the Windy City. I’d been a huge fan of the medical drama ER in the second half of the ’90s, following every episode and every season as they were broadcast here in the UK. I think by mid-1999 we were on Season 3 or 4 of the show, which at that point still featured George Clooney and Julianna Margulies in starring roles! But because I felt a familiarity with Chicago – from its Lake Michigan waterfront to its “L” trains that ran on elevated tracks above the streets – I felt even more drawn to this digital recreation of the city. In fact, it was one of the first digital recreations of a real-world city that I can remember spending much time with.

Going into the millennium, I’d have had Midtown Madness’ in-game map pretty much committed to memory! I could find my way from one side of the map to the other, stopping to see the sights along the way – and the game recreated some of Chicago’s most famous landmarks. I’ve already mentioned the “L” – Chicago’s elevated metro system. But there was also the Sears Tower skyscraper, Navy Pier on the Lake Michigan shorefront, the planetarium, the Wrigley Field baseball stadium, and even the airport! All of these were a ton of fun to race through and explore.

Screenshot of Midtown Madness (1999) showing Wrigley Field.
Wrigley Field as it appears in the game.

Although the game came with options for tuning the physics engine and car performance, I didn’t spend too much time tinkering. The default settings seemed to work well enough, and I was always reluctant to mess about with them too much! Midtown Madness performed very well on the PC that I had at the time, with none of the bugs and glitches that seem to plague games today. Perhaps I’m looking back with rose-tinted glasses when I say that… but I genuinely cannot remember any bugs or performance issues that got in the way of the fun.

Obviously when you compare Midtown Madness with a racing game from the 2020s, like Forza Horizon 5, or open-world car games like Grand Theft Auto V, it feels incredibly dated. Graphics that felt great at the time look blocky in 2024, with far too few polygons, and the game has the overall look of a title from the late ’90s. The turn of the millennium would see advancements in graphics that would make Midtown Madness 3 – released less than four years later – look an awful lot better.

Screenshot of Midtown Madness (1999) showing the vehicle selection screen.
Choosing a car to race with!

And in terms of the game’s world, the relatively low numbers of vehicles on the road and pedestrians on the pavements doesn’t feel right for a massive metropolis like Chicago. There’s also a lack of diversity – there are only a handful of vehicle types and pedestrian models, and you’ll pretty quickly see all of them if you spend much time with Midtown Madness.

But those were the restrictions that game developers had to work with in 1999, and obviously an open-world city like Cyberpunk 2077 or a racing title like Gran Turismo 7 is going to surpass Midtown Madness in every way a quarter of a century later. That’s not what makes it such a special title – and no one is really asking it to go toe-to-toe with modern racing and open-world titles.

Promo image for Forza Motorsport (2023).
Ideas and gameplay mechanics that Midtown Madness pioneered are still in use in modern open-world and racing games today.

Instead, we have to view Midtown Madness – and, by extension, video games in general – as a stepping-stone. The premise or DNA of later titles like Test Drive Unlimited, Project Gotham Racing, or the Forza Horizon series is present in Midtown Madness, and the game was among the first to demonstrate open-world and free-roaming elements in a racing game, as well as the merits of letting players cause chaos and create their own fun. Those gameplay ideas have become commonplace in the years since Midtown Madness was released – and now extend far beyond the racing genre.

For me, Midtown Madness is an incredibly nostalgic title. I’d love to be able to play it again – but getting it to work on a modern PC, even with a virtual desktop running Windows 98, is a pain. The game can be easily found online in its complete form, but it would be fantastic if Microsoft could work with a company that specialises in porting retro games to modern systems and give it a proper re-release. After 25 years, I think Midtown Madness deserves better than to be left behind! Many other retro titles have been brought back over the past few years, so there’s almost no reason not to do it!

Screenshot of Midtown Madness (1999) showing the player's car being crashed into.
Getting side-swiped by a police car during a race. Ah, the memories!

I had such a great time with Midtown Madness as the millennium approached. It was one of the games I encountered in the late ’90s that seemed to be pushing boundaries and trying something different – and something genuinely engaging and fun. It felt like a step up from basically any other racing game I’d played up until that point, and one that definitely captured and held my attention.

As we mark the milestone 25th anniversary of Midtown Madness, I look around at open-world titles and racing games and still see a number of features that I first encountered in this landmark title. It was a truly fantastic game that gave me a ton of fun and with which I made some wonderful memories.

All that remains to say is this: happy anniversary, Midtown Madness!


Midtown Madness is currently out of print, but copies may be available second-hand. Midtown Madness remains the copyright of Microsoft, Angel Studios, and/or Rockstar San Diego. Some screenshots and still frames courtesy of LGR’s retrospective review and The Racing Madness Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Halo (TV Series): Season 2 Review

A spoiler warning graphic.

Spoiler Warning: There are spoilers ahead for Halo Seasons 1-2, and for the Halo video game series.

In 2022, I was one of the relatively small number of folks who enjoyed the first season of Halo. I didn’t think it was the best thing since sliced bread or anything, but it felt like a decent adaptation of the long-running video game series – albeit one that had been trimmed and cropped to fit a very specific mould used by other serialised streaming shows. Season 1 seemed to be a reasonable foundation upon which the next chapter of Halo could be built, so it was with some degree of anticipation that I awaited Season 2’s arrival.

And before we go any further, let’s acknowledge just how long that wait actually was. Halo Season 1 ran from March to May 2022 – meaning it’s been basically two full years since it went off the air. And as I’ve noted in the past with other made-for-streaming shows like Amazon’s The Wheel of Time, The Witcher on Netflix, or even some of the Star Trek shows on Halo’s platform, Paramount+, there are issues that result from long breaks in between short seasons. I needed a recap before the first episode – and at least in the UK, no such recap was forthcoming on Paramount+. Aside from the Master Chief and Kai, I couldn’t remember who was who nor where exactly the story left off – which wasn’t helped by a time-jump of six months in-universe, in which characters had moved around and at least one major story beat had taken place off-screen.

Promo poster for Halo Season 2 (cropped).
Promo poster for the second season of Halo.

Although it took me a while to get back into Halo during that first episode, as I was hampered by the lack of a proper recap, I will say that I did find myself engaging with the series as its story got going. Although I had to look up a plot synopsis for Season 1 online – something I really shouldn’t have needed to do – once I’d got myself properly reacquainted with the main players, and recapped the major story beats from the end of Season 1, I found a story that was entertaining enough to justify paying for a month’s worth of Paramount+, and that I didn’t mind following to its conclusion.

That being said, I still don’t feel that Halo has truly excelled – at least, not yet. Season 1 laid a solid foundation, but Season 2 seems to have disregarded parts of it, as well as deviated in a major way from the story that I remember from playing (most of) the main Halo video games. While I’m by no means a “canon purist,” I have to wonder: why go to all the bother of licensing a major entertainment property only to jettison most of its story and some of its characters? The story of the Halo video games – at least the first two or three titles, plus Halo: Reach – would have made for a strong and captivating story in itself, and with only a few tweaks could’ve seen the addition of new characters to join the Master Chief.

Concept art for 2010's Halo: Reach.
The story of Halo Season 2 was radically different from that of Halo: Reach.

In my review of the show’s first season, I said that re-interpreting and changing the story – and particularly finding a way to humanise the otherwise stoic Master Chief to make him into a sympathetic protagonist – was something I was generally on board with. And I stand by that to a certain extent; I don’t think a faceless, monotone character who’s an unfeeling killing machine would make for a good television protagonist, even if such a character works well in an action-heavy video game. But this time around, the Master Chief’s story felt muddled and seemed to rely on a few too many clichés and contrivances.

And partly, it must be noted, that’s because Halo’s writers have now taken the story in a significantly different direction to its source material. In Season 1, with the Master Chief getting entangled with a Covenant agent, discovering his humanity, and unlocking the mysteries of a strange alien artefact, there was still the potential to call all of this a preamble; the hitherto-unseen prequel to more familiar events. But in Season 2, with the Fall of Reach being depicted on screen in a radically different way to how it unfolded in the games, and with the story more interested in the intrigue within the UNSC and ONI, that possibility has evaporated. I’m not sure whether the new story that the writers have replaced it with is as compelling or as entertaining as the one that was sitting there, waiting to be adapted.

Still frame of Halo Season 2 (2024) showing a close-up of the Master Chief.
The Master Chief.

There was clearly an ambition on the part of some of Halo’s writers to use the UNSC, ONI, and the admiralty to look at the politics of war and the calculations that leaders have to make. This concept is sound, but it was let down by poor execution in Halo, unfortunately. In the first season, it felt as if most of the major characters – including Keyes, Halsey, and Parangosky – all had their own agendas. The Master Chief and his squad were caught in the crossfire and let down by the internal workings of the admiralty and leadership.

This message was somewhat streamlined in Season 2… but the way it was done necessitated some major contrivances. Corporal Perez, who Master Chief saved during the first episode of the series, refused to elaborate on what she saw of the Covenant during her debriefing… for seemingly no reason other than “because plot,” and when her words would have corroborated what Master Chief reported, that just doesn’t feel very satisfying. There was potential in Perez’s story to look at trauma and in particular the post-traumatic stress that soldiers can suffer from – but this angle was so undeveloped that I’m loathe to even include it as a plot point. In any case, it went nowhere – and thus doesn’t work as a justification for the narrative contrivance.

Still frame of Halo Season 2 (2024) showing the Master Chief and Perez in a chapel.
The Master Chief with Corporal Perez.

Perhaps this is the armchair general in me speaking… but I have a hard time seeing a character like Ackerson as an out-and-out villain. When confronted with the reality that a Covenant attack was imminent and unstoppable, he and the other admirals took what seems the only rational path open to them: a covert, quiet evacuation of high-ranking personnel and valuable assets in order to establish a new command centre to continue the fight and co-ordinate the defence of other worlds. Reach was, as Cortana explained, already lost before the explosions started – there was no way to prevent it.

Yet because we’re following the story of Master Chief and his crew, the series paints Ackerson and Parangosky as antagonists – more antagonistic, in some ways, than the Covenant themselves. And while we could entertain a more nuanced discussion of the “calculus of war” and how some leaders might try to use it as a justification to seize power or leave rivals for dead… Halo doesn’t really do any of that. It manoeuvres its characters into place – using more than a couple of contrived moments to get them there – and then… that’s it. Master Chief rages about how “they stole [his] armour” and his identity, but that just felt incidental and not like a driving force behind either the character or the story. The series came close to making a point about politics and war – albeit one that other, stronger narratives have already made – but then baulked on it at the last moment, despite the convoluted setup, in order to tee up the next big action sequence.

Still frame of Halo Season 2 (2024) showing Admiral Parangosky.
Halo came dangerously close to making a point about the politics of war with the character of Admiral Parangosky.

When such a story requires characters to act in a specific way to move things along, it can feel forced. And parts of Halo absolutely fall into this trap. During the climactic fight at Fleetcom, Master Chief and his Spartans are conveniently called away at the last second so they can be in just the right place to encounter Soren and Halsey, then Makee and the Arbiter, and finally to be rescued by Laera and Kwan. Master Chief was conveniently obscured by both fog and a communications blackout when he first encountered the Covenant, and the only other character to witness them refused to admit the truth. Laera was able to track down Soren just in time to save everyone from the attack on Reach. And so on.

Although Ackerson and Parangosky were manipulating the situation and keeping everyone in the dark about what was about to happen, their machinations can’t account for all of this – and the result is that the story is built on weak foundations. There are still successful moments of tension, excitement, and drama, and the deaths of major characters still manage to carry emotional weight. But that comes in spite of – not because of – the way in which the story has been structured. Halo is in real danger of getting in its own way.

Still frame from Halo Season 2 (2024) showing the character of Ackerson.
Ackerson was presented as an antagonist.

In terms of visuals, Halo made a couple of missteps. Physical props used for things like spaceship doors, armour, and other pieces of supposedly “roughed-up” metal could look pretty phony in places, and while it wasn’t enough to take me out of the story entirely, it was definitely something I noticed across multiple episodes. This isn’t something unique to Halo, as I’ve noted it in big-budget productions from Star Wars to the upcoming Fallout series, but that doesn’t excuse it. Set design was generally okay, though, and I liked the interiors of the Covenant ships and the way they were laid out – as well as how the show got creative with re-using certain sets for Makee’s ship, the training simulator, and a real Covenant ship in battle.

Halo had some successes with its CGI – and one pretty epic misfire. The assault on Reach midway through the season, as well as the attack on another planet in the first episode, were fantastic, with explosions and plasma weapons that looked stunning. These were well-blended with physical sets, and the transitions between the two were great. The fleet battle toward the end of the season was likewise solid; a well-animated series of CGI sequences that lived up to the excitement I was hoping for from such a powerful narrative climax.

CGI sequence from Halo Season 2 (2024) depicting the Battle of Reach.
The Fall of Reach.

Then we got on the ground and came to the climactic one-on-one duel between Master Chief and his Covenant adversary, the Arbiter. The Arbiter felt vastly under-developed as a character, and while his hatred for the Master Chief was stated in almost every scene in which he appeared, there was no reciprocity there whatsoever, so the conflict itself felt very one-sided. I will say, though, that I liked the concept of this duel, and seeing plasma swords clashing almost like Jedi lightsabers was a fun idea, and a great way to take a rather clumsy weapon from the video game series and improve upon it. So in principle, this duel should have worked reasonably well.

But my god, the animation work here was atrocious. Neither the Master Chief nor the Arbiter looked at all real, with that “too shiny, too smooth, and too airy” CGI feel that I thought we’d left behind a decade ago. Even the shaky camera and fast-moving sequence couldn’t cover up these absolutely glaring flaws in the way these characters looked, and the entire duel – which, thankfully, was pretty short – entirely fell apart for me. There were clearly limitations in Halo’s animation budget that were showing, because the series completely failed to make either character look realistic at this moment. Because the Arbiter is a largely CGI creation to begin with, perhaps the way he looked wasn’t as bad as the Master Chief during the duel – though it was certainly the worst the character had looked all season long. But the Master Chief in particular just looked so hollow and fake, and that really took the shine off what was supposed to be one of the season’s final climactic moments.

Still frame of Halo Season 2 (2024) showing Master Chief and the Arbiter engaged in a duel.
It’s difficult to convey in a single JPEG just how bad this sequence looked.

One thing we didn’t see much of this time, unfortunately, was the first-person perspective that I noted in Season 1. Last season, this unusual blend of camera work and CGI was used sparingly, but at a couple of key moments it really worked well. As an homage to Halo’s video game origins, I enjoyed what the first-person viewpoint brought to the series. It’s also something a little different in the action space, at least in the medium of television, and in Season 1 it was used infrequently enough as to not be too obtrusive for folks who didn’t like it. It was a little disappointing to get so little first-person action this time around; there was one scene – or a clip, really, as it was so short – that I noticed… but that was all.

This season, Halo struggled to find a good character to pair with the Master Chief. In Season 1, the Master Chief spent time with Kwan, Kai, Makee, and of course Cortana, as well as butted heads with Dr Halsey and Admiral Keyes. His relationships with Makee and Cortana in particular, as well as the resentment he felt toward Halsey, went a long way to humanising him and turning him from that faceless video game protagonist into a character better-suited to a new medium. But in Season 2, Master Chief didn’t really spend enough time with any single character to have those kinds of moments. He spent much of his time angrily barking out orders and pushing his team beyond their limits, and his relationship with the under-developed character of the Arbiter was so non-existent that their conflict and climactic duel didn’t really work.

Still frame of Halo Season 2 (2024) showing a close-up of the Master Chief's helmet.
Halo struggled to find another character to pair with the Master Chief this season.

There’s something to be said for a storyline that puts its characters through a tough set of challenges, or even one that forces them to confront their own limitations and mistakes. But Halo didn’t really give us any of that, with the series presenting the Master Chief as having been “right all along,” even though he was basically behaving like an irrational dick for several episodes in a row. Combined with the lack of a partner or confidant for most of the season, this meant that the series’ protagonist spent much of his time angry and brooding – and that just never feels particularly fun. Shows like Game of Thrones did wonderful things with an ensemble cast that was broken up into distinct groups, taking literally years in some cases before some of the main characters even met one another. But Halo… I don’t think it has the chops to pull off something like that anywhere near as successfully, so splitting up its few noteworthy characters for so much of the story feels more a weakness than a strength at this point. I’d love to be proven wrong about that – but realistically, the show would need to run to six or seven seasons to develop these characters well enough to pay it off.

So after two seasons of a series called “Halo,” we’ve belatedly arrived at the titular ring-world. By this point, the Halo itself has been mythologised out of all proportion, and again this feels like a weakness when compared with the original story present in the first part of the video game series. Again, I have to point out that I’m not well-versed in the more recent lore of the expanded Halo franchise, and perhaps by this point the Halo ring-worlds are as legendary as the TV show depicts. But there was something to be said for the way in which humanity stumbled upon the first Halo, and how the Covenant were the ones who knew more about them and treated them with reverence. This “race to the Halo” idea that was underpinning the story of this season was just another way in which I felt it had diverged significantly from the story I remember.

Still frame from Halo Season 2 (2024) showing Makee and the Halo ring-world.
Halo has finally arrived at the titular Halo.

The introduction of the Flood – which unfortunately came pretty late in the season – is at least potentially a point of interest. Presenting the Flood as akin to zombies from the likes of The Walking Dead or 28 Days Later certainly went some way to ramping up the fear factor as Halo came to the end of its final episode – but I can’t help but feel that more could have been made of this storyline if it had emerged earlier in the season and been drawn out for longer. There were a couple of key points at which the story needed to move rapidly thanks to the time constraint of being halfway through the series finale, and that just left things feeling a bit rushed and unsatisfying.

The biggest example of this is Soren and Kwan’s rescue mission. No one stops to ask “hey, what’s going on here?” because the episode just didn’t have time for the diversion, and when Laera revealed her “zombie bite,” it shouldn’t have been at all clear to Soren and the others that a bite wound would lead to infection. There was no time to explain this in-universe to the characters – nor really to us as the audience, either, as elsewhere in the base, infection seemed to spread by way of small spider-like creatures that emerged from the mouths of the infected. Perhaps Season 3 will be able to expand upon this storyline, flesh out its concepts and ideas a bit more. But as far as an introduction goes… it was a bit of a mixed bag.

Still frame from Halo Season 2 (2024) showing a character infected by the Flood.
The Flood’s “patient zero” in a holding cell.

On a more positive note, Halo took strides for representation, and it did so in a way that I’m always going to advocate for. There was a gay couple shown partway through the season; friends of Riz who she turned to for help. The fact that they were gay wasn’t front-and-centre in either of their characterisations, it was simply treated as an entirely unexceptional part of this sci-fi future. Representation can work incredibly well when handled in this way, and I’d point to Halo Season 2 as an example of how to include LGBT+ characters in a series when there isn’t the time or narrative space to include full-blown LGBT+ storylines or themes. Simply seeing a couple like this represented on screen is a positive thing.

As in Season 1, acting performances were solid across the board, and I wouldn’t want to single anyone out for criticism on that front. Halo’s sound design and music were solid; understated, perhaps, but in line with its source material. I heard several sound effects that were lifted directly from the video game series, which was great! With the exception of some unnecessary “shaky cam” sequences that made it difficult to follow the action, cinematography was pretty good, and the series’ use of light and shadow led to some tense moments of mystery and action at various points.

Still frame from Halo Season 2 (2024) showing the Master Chief wielding a rifle.
The Master Chief.

Unlike in 2022, I don’t think I’m going to call Halo one of my favourite TV shows of the year when I dish out my annual awards in December! It was alright; entertaining enough popcorn action fare. But there were significant weaknesses and narrative contrivances this time around that I feel got in the way of the fun, as well as a weak CGI sequence during what was supposed to be a climactic battle. I didn’t hate Halo by any means, but it wasn’t all it could’ve been.

However, now that the action has moved to an actual Halo… maybe there’s hope for Season 3. Although an official renewal hasn’t been announced at time of writing, it’s hard to see how the series could be cancelled at this point, given where it ended. With positive reactions from a number of critics and plenty of social media buzz, a third season feels like a sure thing. If it goes ahead and does actually take place on a Halo ring-world, that could certainly shake things up and perhaps go some way to bringing Halo back to firmer and more familiar ground.

I will be crossing my fingers for Season 3, then – and a story that successfully builds on what Seasons 1 and 2 laid out could go a long way to making some narrative decisions feel better in retrospect. So there are reasons to be positive as Halo continues its run. If for some reason, however, Halo isn’t renewed… I doubt it’ll be remembered particularly fondly, and instead will simply be tossed on the growing heap of video game adaptations that failed to light up the board.

Halo Season 2 is available to stream now on Paramount+ in countries and territories where the platform is available. Season 1 is also available on DVD and Blu-ray. Halo is the copyright of 343 Industries, Microsoft, Showtime Networks, Amblin Television, and Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

I’m Not Sure What Xbox Is Doing Any More…

I don’t usually like to cover rumours here on the website, but the growing controversy swirling around Microsoft and Xbox is proving difficult to ignore. If you haven’t heard, a number of reputable outlets have been reporting that Microsoft is planning to make some of its biggest current and upcoming console-exclusive titles available on PlayStation 5 consoles – including the likes of Indiana Jones, Starfield, and the Gears of War series.

This feels like a potentially massive shift in the gaming landscape, perhaps on a scale we haven’t seen for a long time. And I have to admit that it leaves me with pretty big questions about Microsoft’s strategy. What does the company hope to achieve in the longer-term with a move like this… especially after having spent so much money buying up companies like ZeniMax and Activision-Blizzard?

A graphic promoting Microsoft's acquisition of Activision-Blizzard.
Microsoft spent a lot of money to purchase Activision-Blizzard recently.

Console exclusives suck. Let’s make that clear right off the bat. It would be better for players if every game could be available on every current-gen system with no limits… but that isn’t the world we live in. Nintendo games are exclusive to the Switch, and that’s gone a long way to helping the company shift well over 100 million consoles. PlayStation exclusives have likewise helped Sony dominate two console generations in a row. And Microsoft has been lagging behind since the end of the Xbox 360 era in that department.

But the company has seemed determined to course-correct. Microsoft has spent lavishly over the last few years, buying up the likes of Obsidian, Bethesda, and of course Activision, and using those long-established companies to create new exclusive titles. After launching Game Pass and bringing in tens of millions of subscribers in a few short years, Xbox’s plans seemed pretty clear: develop more and more exclusive games for consoles and PC, and turn the brand back into the powerhouse it was in the 2000s.

An Xbox 360 console with an open disc tray.
Xbox dominated the console market in the mid/late 2000s with the Xbox 360.
Image Credit: Mario A.P. via Flickr, CC BY-SA 2.0

If these rumours of exclusive games going to PlayStation are even close to being true, that corporate strategy is no longer one that Microsoft is pursuing. And to me, it feels short-sighted almost to the point of desperation. Putting a game like Starfield on PlayStation might bring in some cash in the short-term as players who had previously been locked out will be able to pick it up. But in the longer-term… why would anyone buy an Xbox or even consider subscribing to Game Pass?

If Microsoft is willing to put games that it owns on a competing platform, but that competitor isn’t reciprocating, that’s tantamount to admitting defeat and throwing in the towel. Players will quickly realise that PlayStation is the place to be, because it allows them to play almost every title going – whereas Xbox doesn’t. PlayStation exclusives like God of War, Horizon: Zero Dawn, and The Last Of Us have been hugely influential in Sony’s success over the past decade or so, and if games that had previously been only available on Xbox also join the PlayStation lineup… that’s a great deal for PlayStation gamers.

A graphic promoting Xbox Game Pass.
Will we soon see Game Pass available on PlayStation consoles?

So what’s Microsoft’s move here? Are Xbox consoles to be discontinued, going the way of the Atari Jaguar and Sega Dreamcast? Have sales of the Xbox Series S and X been so poor over the past three years that Microsoft is considering getting out of the hardware market? If so… where would that leave the gaming landscape? If PlayStation and Nintendo are the only ones left, that might not be good for gaming and competition in the marketplace.

Sony learned a lot of harsh lessons during the PlayStation 3 era when the Xbox 360 sold more than 80 million units and gave the PS3 a real run for its money. That competition spurred Sony on and led to better things a few years later. With Nintendo effectively off to one side doing its own thing, Xbox has been PlayStation’s main competitor for the past twenty years – and having competition is necessary for a healthy marketplace. I don’t want to jump the gun and write Xbox’s eulogy, but if previously exclusive games start appearing on PlayStation… it feels like a harbinger of worse news to come.

A PlayStation 3 controller.
PlayStation had to play catch-up during the PS3 era.

If Microsoft is finding that their current-gen machines aren’t selling as well as they’d hoped, there are other options besides a total surrender or abandoning hardware production. Nintendo ditched the Wii U well ahead of schedule, launching a brand-new machine less than five years later. That could be one route for Xbox to follow. If the Xbox Series S is proving troublesome from a development perspective, retiring that console in favour of the Series X could also be possible. Even just waiting, treading water in anticipation of bigger exclusives in the next few years might be better than abandoning exclusivity altogether for the sake of some short-term cash.

Microsoft has some upcoming games that have the potential to be console-movers. Indiana Jones is one – albeit one that I personally wasn’t taken with when it was shown off a few weeks ago! The sequel to Skyrim is also bound to be a big deal when it’s ready in a few years’ time, and that’s before we’ve looked at some of the franchises and games that Microsoft owns the rights to after its recent acquisition of Activision.

CGI render of The Elder Scrolls VI from Bethesda's E3 announcement.
The Elder Scrolls VI could be a console-seller if it’s an Xbox exclusive.

With so many studios coming “in-house,” Microsoft’s future in the gaming marketplace looked to be getting brighter. Game Pass continues to add subscribers, and with subscriptions being the current direction of travel across various forms of media, Microsoft is actually ahead of the curve in the gaming realm; Game Pass is streets ahead of any comparable offering from any other company. Game Pass’ current success could pave the way for a subscription-based future for the Xbox brand. But Game Pass – and Xbox consoles in general – need exclusive titles to make it work.

I don’t really have a dog in this fight; the only current-gen console I own is a Nintendo Switch. But even as PC player, what happens on console has an impact. Microsoft’s seemingly abrupt change in strategy could have implications down the line for Game Pass, for ongoing and upcoming titles, and more.

An Xbox Series X control pad.
What will this mean for Xbox?

I’m all in favour of shaking things up in the games industry, but Xbox seemingly surrendering its already mediocre lineup of exclusive games isn’t how I’d have expected – or wanted – things to go in the first part of 2024! And as I said at the beginning, I really don’t understand what it’s supposed to achieve beyond a short-term injection of cash. If Microsoft’s gaming division is so short of money that it needs a few hundred thousand sales of Starfield on PlayStation 5… then something’s gone very wrong indeed.

This is great news for PlayStation owners – assuming that these rumours turn out to be correct, that is. For people who’ve invested into the Xbox brand, though, I can understand why there will be some degree of upset. There’s tribalism, of course, with some Xbox die-hards determined to cheer for “their” console, but that isn’t really what I mean. Stepping back and trying to look at things as reasonably and objectively as possible… PlayStation is looking like a way better deal. If Microsoft’s biggest exclusives join its already impressive lineup, I can absolutely understand why players who shelled out for an Xbox Series X would feel hard done by.

Still frame of Phil Spencer at the Xbox Series X announcement event.
The Xbox Series S and X consoles are still relatively new.

It’s that sense of regret, of having made the wrong decision. By sending their games to PlayStation, Microsoft will be giving that platform a boost and making it the better deal for players – leaving current Xbox gamers and supporters feeling understandably upset. If they’d known this was going to happen when purchasing a new console, PlayStation 5 would have been the logical choice.

We’ve all experienced that kind of regret or envy, even if just on a small scale. How many times have you chosen the wrong line at the supermarket, only to see the other lines moving faster? Or ordered a dish at a restaurant only to see your friend or partner’s plate look way better? It’s those kinds of feelings that I think we can all relate to; this is something that goes beyond merely “Team Green versus Team Blue.”

Promo artwork of the PlayStation 5 console.
It could be a good time to consider buying a PlayStation 5…

So we’ll have to watch and wait for official news from Microsoft – as well as an explanation, if this does end up going ahead. I wanted to share my two cents on the subject, at any rate. Console exclusivity isn’t great, but what’s worse is seemingly promising players exclusive titles, using exclusivity as a major selling-point, and then U-turning on it midway through a console generation. Some players will feel that they’ve been left high and dry by Microsoft and Xbox… and the damage that could do to the brand, with some of its biggest fans and supporters potentially souring and turning away, should not be underestimated.

Is a bigger shake-up of the gaming landscape imminent? Will Xbox drop out of the hardware market altogether? Will a reciprocal deal be struck to bring titles like Spider-Man 2 and God of War Ragnarök to Xbox and PC? Is this the end of console exclusivity?

There are some big questions floating around… and all we can do is watch this space. Be sure to check back in the days and weeks ahead, though, because if there really is massive news from Xbox, I’m sure I’ll have more to say.

Xbox Series S/X and PlayStation 5 consoles are available for purchase now. All titles discussed above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Don’t Reply To Negative Reviews, Bethesda…

Just when I thought I’d said everything I was ever going to say about Starfield

Bethesda’s customer support/public relations team has had to handle some absolute nightmares over the past few years. The line “we aren’t planning on doing anything about it” in response to a complaint about the Fallout 76 “canvas bag” fiasco will be forever etched in my mind – and that’s just the start! I used to work in the games industry, specifically in marketing, so this kind of story is right up my alley… so to speak.

If you haven’t already heard, Bethesda’s PR team has begun posting replies to negative reviews on Steam… and it’s going about as well as you might expect.

An example of a response to a negative review of Starfield from Bethesda.
(I have redacted the developer’s username for the sake of privacy.)

Here’s a great rule of thumb for any developer, publisher, or creative of any kind: don’t reply or respond to reviews. Ever. Period. End of story. Just don’t do it – it never goes well, and ends up coming across as whiny, arrogant, or both.

There are legitimate points of criticism in practically any work of media, and there are always going to be differences of opinion even among professional critics and journalists. A developer might think that they’ve made the “perfect” video game – but it’s a universal truth that even the absolute best of the best receive the odd negative review. Going after critics and players who have something negative to say is just a bad look – and it shouldn’t happen.

A view of New Atlantis in Starfield.

If Starfield was some obscure indie title made by a couple of amateur developers, I’d still encourage them never to reply to negative reviews – but I could at least understand, on a purely human level, where such responses were coming from. If a project that I’m passionate about and poured a lot of work into suddenly seems to be coming under attack, it’s natural to want to react to that, either to try to convince reviewers to change their minds or to “fight back.” It’s still a bad idea, but at least it’s understandable in that case.

But Bethesda is a big company, and it’s backed up by Microsoft – one of the largest and most valuable corporations on the planet. For these companies to literally pay some of their employees to use official Bethesda developer accounts to reply to negative reviews is just… well, it’s pretty shocking, to tell the truth.

Another response to a negative Steam review.
(Developer username redacted.)

Whether you think Starfield is the “game of the year” or a dumpster fire, you have to accept that other people have different points of view. And Steam reviews are one way in which players can express their opinions about the game. A company the size of Bethesda has to accept that not every review can be positive – and they kind of have to take that on the chin when it happens. It’s a reality of the games industry.

The internet has democratised media criticism – and that’s a fantastic thing. No longer are reviews the sole domain of professional journalists with university degrees; anyone can now offer up their half-baked thoughts and opinions on films, games, and TV shows. And I think that’s absolutely wonderful. One of the best things that Steam does – and other platforms like Metacritic and Rotten Tomatoes do, too – is aggregating reviews, presenting audiences with an overall picture of how players feel about the titles on offer. No one individual review is, therefore, a deal-maker or deal-breaker; players are now able to consider a much broader range of opinions.

The internet has opened up media criticism to anyone with a keyboard – and there are going to be a whole range of opinions on practically every video game, film, and TV show.

But the fact that any old idiot can set up a website – or post a review on a platform like Steam – means that not all reviews are going to be fair, accurate, or even relevant. Some reviews of Starfield criticised the game for absolutely silly reasons, and again on a human level, I can understand wanting to react to that and scream “it’s not fair!” But as a corporation, Microsoft has to be better than that. Bethesda and Xbox have to be professional.

Telling a player that they’re “wrong” to feel the way that they do about Starfield is bizarre – and it doesn’t do anything to endear Bethesda to its fans. Many reviews of Starfield echo my own thoughts on the game: people genuinely wanted to enjoy it, but found it to be visually last-gen, narratively weak, repetitive, and so on. Those criticisms may feel harsh to the talented developers who put a lot of time and effort into creating Starfield… but telling players that they shouldn’t feel that way or they just “don’t get” what Starfield was meant to be is an incredibly silly way to react.

Computer panels in Starfield.

There are two good ways to respond to criticism. Firstly, Bethesda and Xbox can prioritise fixing commonly-noted issues with the game. Rolling out updates and patches that, for example, improve the quality of the in-game map or reduce the frequency of copy-and-paste levels and environments would be a good place to start. Saying to players “we hear your concerns and we’re acting on them” is the appropriate reaction.

Look at what Hello Games did when No Man’s Sky came in for some absolutely ruthless criticism upon launch. Instead of lashing out at players, telling them to appreciate what the game had to offer, they knuckled down and got back to work. That game has received more free updates and patches than I can count – and it’s now in a far better and more enjoyable state than it was when it launched. Hello Games prioritised adding features that players wanted and fixing issues that players criticised – and the result is that, several years later, the game can claim to have made a comeback.

Bethesda could learn more than one lesson from Hello Games…

The second way to react to criticism is to make sure that the things players don’t like won’t be present in the next game a studio creates. While I personally wasn’t offended by Starfield’s abundance of loading screens, it’s one of the most common complaints about the game that I’ve read over the past couple of months. I don’t believe it’s possible to remove the loading screens in Starfield – thanks to the game’s reliance on the outdated Creation Engine that Bethesda has been using, in some form, for close to a quarter of a century – but it *is* possible for Bethesda to acknowledge the way players feel about loading screens and ensure that they won’t be present to the same extent in The Elder Scrolls VI.

Although the first Mass Effect game was well-received, it picked up criticism in 2007 for its inventory management and weapon overheating. By the time Mass Effect 2 rolled around a few years later, those problems had been fixed. Inventories were streamlined, weapon overheating was gone, and players had a much better time with the game. BioWare took those criticisms on board and worked to ensure that the things players didn’t like were gone from the next game in the series.

Inventory management was criticised in Mass Effect 1 – so BioWare streamlined it in Mass Effect 2.

When Bethesda responds to criticisms of Starfield being “boring” – in the subjective opinion of one player – by saying things like “When the astronauts went to the moon, there was nothing there. They certainly weren’t bored.” it feels incredibly arrogant and smug. Trying to shut down “wrong” opinions about the game by attacking players – some of whom spent dozens or hundreds of hours playing before leaving their reviews – is genuinely shocking coming from a major studio. I’ve never seen anything quite like it, in fact – not on this scale, at any rate.

So Bethesda, here’s some free advice from someone who used to work in video games marketing: just stop. Stop what you’re doing – and if possible, apologise to the players you attacked. Refrain from ever responding to reviews again, and take the criticism as it comes. Even if you’d made an impossibly perfect game, there’d still be some people who didn’t like it or felt it wasn’t for them. That’s the way it goes, and you can’t afford to be so thin-skinned in this marketplace! You are doing actual damage to your reputation by retaliating in this way – so stop it.

A custom spaceship landing on a planet in Starfield.

What a mess, eh?

I really felt that I was done talking about Starfield until this came along. I was quite content to put the game back on the shelf, perhaps returning to it in a year or two to see if expansion packs and updates had improved it. But never in a million years did I expect to see Bethesda lashing out in this way. It’s unprofessional, petty, thin-skinned, and just plain wrong. It has done nothing to address legitimate points of criticism of the game, nor has it helped the reputations of either Starfield or Bethesda itself. I’m genuinely shocked to see this.

Somewhat ironically, given Starfield’s copy-and-paste buildings and “points of interest,” at least some of these reviews seem to have themselves been copied-and-pasted… or perhaps written by an AI bot. I hope Bethesda learns another lesson from this mess and doesn’t keep up this attack on critics of Starfield. No matter how great you might think the game is, and how much fun you had with it, you have to concede that not everyone feels the same way, and that there are genuine reasons to be dissatisfied, underwhelmed, or even downright pissed off at Starfield.

Do better, Bethesda.

Starfield is out now for PC and Xbox Series S/X, and is also available via Game Pass. Starfield is the copyright of Bethesda Game Studios, Xbox Game Studios, and Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

So you’re burned out on Starfield… what next?

Spoiler Warning: There are minor spoilers ahead for some of the entries on this list.

Although I was generous to Starfield when it launched back in September, I quickly ran out of patience with the game. In summary… Starfield just wasn’t what I’d been expecting, and I couldn’t find a way to lose myself in either its world or its narrative. I like to think I gave it a fair shake after thirty-plus hours of playtime, but I just wasn’t enjoying myself. While the game is ambitious in scope and a technological achievement in some respects, it’s also limited in its designs, held back by an outdated engine and mid-tier graphics, and just… boring. Starfield never quite “clicked” for me… and I’m okay with that!

But it does leave me with a dilemma. I’d hoped Starfield would be my “game of the autumn,” giving me hours of fun as the nights are drawing in and Christmas time is approaching! Having stepped away from the game, I found myself unsure of what to do next. What game should I play to fill the void left by Starfield?

What should we play instead of Starfield?

This could also be a good list if you’ve played Starfield to death and you’ve done everything you can with the game. If you (somehow) managed to dedicate several hundred hours to it, and you’ve beaten all of the faction questlines, the side-missions, and gone through a dozen New Game Plus playthroughs… maybe you’re also looking to play something else for a while! Even the best games can wear out their welcomes after a while.

So that’s what I thought we could consider today: a few different games (and a TV show, too) that might replace Starfield for those of us who didn’t stick with it… or for folks who just need a break from it.

Boxman, my favourite Starfield character…

As I always say: everything on this list is entirely subjective! If you hate all of my picks or I miss something that seems obvious, that’s totally okay! We’re all entitled to our opinions, and there should be more than enough room in the gaming community for discussions and disagreements.

I’ve picked a few different categories of games based on some of my expectations for Starfield, and I’ve tried to include a few different and perhaps unexpected titles, too.

So let’s jump into the list!

Bethesda Game:
The Elder Scrolls III: Morrowind

A Bethesda classic!

Starfield is a Bethesda game… which may or may not be a good thing, depending on your point of view! I could certainly entertain the notion that Bethesda could do with modernising the way it creates its missions in particular, but that may be beside the point. If you’re craving this specific kind of game, there really is no substitute for what Bethesda brings to the table.

With that in mind, I’d like to suggest Morrowind as the first candidate for a game to play instead of Starfield. A lot of folks have played Skyrim to death already – with that game having been released and re-released more times than I can count over the past few years – but Morrowind may have slipped through the cracks for some players. If you missed Morrowind when it was new, now could be a great time to revisit it.

Creating a custom class in Morrowind.

Morrowind may have been released in 2002, but it doesn’t have to look like a two-decade-old game if visuals are a concern. There are some fantastic graphics and visual mods out there that can genuinely transform the way Morrowind looks. It might be a stretch to say that it can look “brand-new,” but it can certainly give other Bethesda games a run for their money!

Morrowind was my first Bethesda game, and I played it to death in the early and mid-2000s. But even with the countless hours I spent playing the game, there are quests I haven’t completed and achievements I haven’t gotten. It’s overstuffed with content, having more NPCs, weapon types, and factions than Skyrim. If you haven’t tried it yet – or if it’s been twenty years since you last picked it up – it could be a great replacement for Starfield.

Spaceship Builder:
Star Trek: Starship Creator – Warp 2

Modifying a Galaxy-class starship.

I don’t know what element or component of Starfield may have appealed to you the most – but for me, building and piloting my very own spaceship was at the top of the list! Relatively few games had offered anything quite like Starfield’s shipbuilder, but this offering from the Star Trek franchise just after the turn of the millennium was one of them.

This game was a niche product even in the year 2000, and I fully appreciate that! Trekkies will get a lot more out of Starship Creator than a general audience, and there are arguably other games that we could’ve picked for the spaceship builder category. If you’re looking for a more modern title, the likes of Space Engineers or Kerbal Space Program are definitely interesting options!

Selecting a ship to work on.

But for folks who enjoy the Star Trek franchise, Starship Creator is a unique experience that few other video games from the franchise have really offered. In 2000, it was a blast to import your own photo (or a photo of a friend or even a celebrity) to add to your virtual crew, and while the ship-building options are limited by the technology of the time, it’s still a ton of fun to remake classic Federation starships in new ways.

When I looked ahead to Starfield, the shipbuilder reminded me of Starship Creator. I said in the run-up to Starfield’s launch that one of the things I really wanted from the game was the ability to build and customise my own ship and take it on adventures! Unfortunately, Starfield’s lack of real spaceflight and overreliance on fast-travel meant that the custom ship I worked so hard on never really got much of an outing.

First-Person Role-Playing/Shooter:
Cyberpunk 2077 + Phantom Liberty DLC

Promo screenshot of Phantom Liberty.

At time of writing, some digital shops on PC still have their Black Friday/Cyber Monday deals available, and I’ve seen the base version of Cyberpunk 2077 at a fair discount on both Steam and Epic Games. If you missed the deals this time, I expect we’ll have winter/holiday sales to enjoy within a month or so, so you might not have to wait too long!

If you’d told me a year or so ago that I’d be recommending Cyberpunk 2077 to anyone I’d have been sceptical! I didn’t hate the game, but I felt it was overhyped, surprisingly linear, and with gameplay elements that I’d seen before in other (better) titles. For what it was, though, Cyberpunk 2077 was decent enough, and I had some fun with its corporate dystopia, fully-realised cityscape, and Keanu Reeves’ character of Johnny Silverhand!

A side-mission in Cyberpunk 2077.

After waiting to ensure that Phantom Liberty was well-received and not bedevilled by the bugs and glitches that will forever define Cyberpunk 2077, I recently picked it up. A review will come when I’ve fully played through the new content, but suffice to say that the overhaul to Cyberpunk 2077 has been impressive, with changes made to the game’s levelling up system, skill tree, and one that was desperately needed: armour! The version of Cyberpunk 2077 that you’ll play in 2023 is significantly better than it was even just last year, and when the game has an entertaining story, I think it’s well worth playing for any fan of first-person role-playing shooters.

Starfield has also put Cyberpunk 2077′s gameplay and world-building into perspective for me. The open world of Night City in particular is miles ahead of anything in Starfield, feeling like a genuinely lived-in city populated by real people. The main story is much stronger than Starfield’s, too, and I think there are other favourable comparisons.

Spaceflight:
Star Wars Squadrons

Ready to become a starfighter pilot?

As indicated above, one of the disappointing things about Starfield for me was the lack of functional spaceflight. After working hard on my custom spaceship, I genuinely expected that I’d be able to launch it into space and actually pilot it to my destination. Instead, travelling from planet to planet is all done by fast-travel menus, which really rips me out of the immersion. Relatively early in the game, I picked a mission from the “mission board” in New Atlantis, only for the so-called mission to basically play itself with practically no interaction required.

But we’re off-topic already! Star Wars Squadrons is the starfighter game of your dreams; the game that we all thought we were playing in the ’90s when we booted up the likes of Tie Fighter or Rogue Squadron. The visuals are absolutely gorgeous, and sitting at my desk I genuinely got the sense that I was in the pilot’s seat of an X-Wing.

Sitting in the pilot’s seat of an X-Wing has never felt more real!

I’m not sure if Squadrons still has an active multiplayer scene, but there’s a fun campaign to play through and it’s also possible to take on the AI, so there should still be plenty to get stuck into. I think the game is an absolute blast, and it’s one I really should get back into! In terms of spaceflight, which is the category I’ve assigned to it, I definitely felt there was a lot more to get stuck into here than there was in Starfield.

Because Squadrons puts you in the seat of a starfighter, you aren’t going to be hauling cargo across vast expanses of space. There are other games that offer that kind of experience, though, if you really want it. But if you’re looking to pilot small ships, get into fun dogfights, and try out some of the iconic vehicles from the Star Wars franchise, there’s really nothing quite like it!

Role-Playing Game:
Baldur’s Gate 3

A combat encounter in Baldur’s Gate 3.

With only a month of 2023 left to go, I can’t see another game coming along to dethrone Baldur’s Gate 3. It will almost certainly be crowned “game of the year” at my annual end-of-year awards! It’s one of the best games I’ve played in years, offering branching storylines, a massive variety of play styles, character classes, and so much more.

I’d missed out on the first Baldur’s Gate in the late 1990s, and this game ended up being my first foray into the world of Faerûn. It was overwhelming at first, because the game hits you with a ton of options right off the bat – but I ended up having a whale of a time. I chose to play as a drow (or dark elf) druid, but there are a huge variety of character options and play styles, with different weapon types, magical spells, and more. I’m going to start a second run through the game sometime soon so I can try something different and have a completely different experience!

Creating a character.

Starfield offers players different backgrounds and skills to level up, but in the time I spent with the game I didn’t really find much by way of unique content to match either the character I’d made or the way I hoped to play the game. Baldur’s Gate 3 does a much better job in this regard, with character classes that have a massive impact on the way the game plays.

There are some absolutely incredible characters to meet in Baldur’s Gate 3, all of whom are voiced beautifully and feel like real, well-rounded people with their own motivations. Keeping them all happy and working together is part of the experience, too. Just thinking about the game again has got me salivating; I can’t wait to jump back in for that second playthrough!

Sci-Fi Adventure:
The Mass Effect Trilogy

Commander Shepard’s crew in Mass Effect 2.

You can pick up the complete Mass Effect trilogy in one bundle called the Legendary Edition, which includes all three games plus their DLC. This could be another title to look for when it’s on sale, as I’ve seen Legendary Edition at a fairly steep discount in some recent Steam sales. If you’re new to the trilogy, or returning to it for the first time in a long time, it’s the easiest way to get the complete experience.

When I think about a sci-fi adventure set in a unique world, Mass Effect and its two sequels leap to mind. The trilogy isn’t an open-world experience; it’s much more linear than a game like Starfield in that respect. The games build up a main story focusing on a galaxy-ending threat, but also smaller character-focused stories featuring a diverse (and occasionally wacky) cast. Again, the voice acting to bring these characters to life is incredible, and all of the folks who join the crew of the Normandy are fun, fascinating, and frightening to various degrees!

Take cover!

The Mass Effect trilogy was criticised for its ending back in 2012, and I think it’s worth stating that some of that criticism was absolutely fair. There should have been a way for the third entry in the series to pay off more decisions and choices that had been made. But even with that weakness, I still feel that the trilogy is worth playing for any fan of sci-fi. The characters and world-building in particular are incredible.

And in terms of gameplay, there’s a lot to love with Mass Effect. A third-person cover-based shooter is already a blast, but Mass Effect adds both tech and magical powers into the mix, shaking things up. Different character builds play quite differently from one another, making it worth going back to replay all three games to get a new experience.

Open World Game:
Red Dead Redemption II

Dashing through the snow…

Red Dead Redemption II is a masterpiece; one of the finest video games ever made. And director Todd Howard had the audacity to suggest, in a pre-launch interview, that Starfield was drawing inspiration from the way in which its open world was designed and built. Perhaps he shouldn’t have said that, because the comparison it invited is… well, let’s just say it’s an unfavourable one for Starfield and leave it at that.

I’ve had a fascination with the American “Wild West” since my schoolfriends and I used to play “Cowboys and Indians” on the playground. Red Dead Redemption II transported me to that time and place in a way I truly did not believe was possible, and I found myself having dreams about the game during my playthrough. I absolutely adored the time I got to spend in that world – over 100 hours on a single playthrough.

Promo image of protagonist Arthur Morgan.

The story of Red Dead Redemption II is dense, adult, and deeply emotional, packing a real punch as it reaches its crescendo. When people say that “video games can be artistic” or “video games can be just as good as films and TV shows,” it’s stories like Red Dead Redemption II that we can point to.

But more than that, the world in which the game was set was beautiful and jam-packed with things to do. It’s possible to wander on foot or on horseback through the wilderness, into the mountains, across the grassy plains, and beyond… just taking it all in. I’d heard great things about Red Dead Redemption II and knew I was in for something special, but even with the hype and high expectations, the game absolutely blew me away. It’s one of the best games I’ve ever played in my life.

Narrative Experience:
Shenmue I & II

Promo poster of Shenmue I & II.

I never miss an opportunity to talk about Shenmue! This was one of the first games I played that felt truly “cinematic;” as if its story would be right at home on the big screen. I absolutely adored that experience, and while some aspects of the first Shenmue in particular can feel dated by today’s standards… at the time it was genuinely groundbreaking.

Unfortunately, Shenmue I & II has to come with the caveat that its story is incomplete. Beautifully written, gripping, and populated with a fantastic cast of characters… but nevertheless without an ending. I was deeply disappointed in 2019 when I learned that Shenmue III – a game that fans donated their own money to help create – would not be finishing the story, as I felt that was its only objective.

Protagonist Ryo Hazuki meets Santa Claus.

But we’re drifting off-topic once more! The first two Shenmue games – which can be picked up in one package, at least on PC – were fantastic during the Dreamcast era. They’re well worth playing in their own right to follow a genuinely enjoyable story, but twenty-plus years later, I also feel that Shenmue is a piece of gaming history. This was one of the first titles to come close to offering an open world, one of the first games to pioneer systems like dynamic weather and NPCs with routines, and one of the first to allow players to step away from the main quest to pursue mini-games and other activities. Shenmue pioneered ideas that many modern games now take for granted.

It also created the quick-time event… which may be a mark against it, depending on your point of view! For me, Shenmue feels like a game that was ahead of its time, pushing the boundaries and taking gaming in a new direction. Maybe some folks weren’t ready for that in 1999/2000. But Shenmue I & II are well worth revisiting, if for no other reason than to take part in an engaging and somewhat mysterious story.

Base-Building:
Banished

A town in Banished with a forest, houses, a chapel, and pastures.

Another game I never miss a chance to discuss is Banished! Maybe it’s stretching the name to call this a “base-builder,” as it’s more of a town-building game akin to a stripped-down Sim City, but for players who were interested in building settlements and bases in Starfield, I think there are enough similarities to warrant its inclusion on a list like this one!

Banished is fantastic. Its charm lies in its relative simplicity, as there aren’t so many buildings and jobs for citizens to be overwhelming. But that simplicity blankets a surprisingly challenging game, and getting the right balance of resources to keep the town going is far trickier than it seems! Banished is a balancing act, requiring farms, orchards, blacksmiths, and other buildings and professions to keep the citizens of a small town fed, healthy, and happy.

A hospital and a field of wheat in Banished.

I’ve sunk countless hours into Banished, and every few months or so I find myself drifting back to the game, ready to start a new save file. It always boggles my mind that the entire game was created by a single developer – I’d still have found it to be a fun and impressive game if it had been worked on by an entire studio!

If part of the appeal of Starfield was striking out for a new land, creating a settlement, and harvesting resources, maybe a game like Banished will scratch that itch. Even if not, it’s well worth playing in its own right, because building, maintaining, and managing a town successfully is a fun challenge. I have a longer piece about Banished, and if you’d like to read it you can find it by clicking or tapping here.

TV Series:
The Expanse

Title card for The Expanse.

The Expanse is one of the best sci-fi shows of the past few years without a doubt. In a similar way to Starfield, it shows a near-future level of technology and a solar system populated entirely by humans – without any aliens to be seen. Humanity has splintered into different factions, each of which has its own agenda, but at its core, The Expanse follows a few compelling characters rather than taking a birds-eye view of the political landscape of the solar system.

It’s hard to say too much about The Expanse without spoiling it, but aesthetically there are some similarities to Starfield. The way spaceships are designed in The Expanse feels similar, at least in some respects, to the way they’re presented in Starfield – so if that kind of NASA-inspired look is part of what drew you to Starfield, you’ll see at least some of that in The Expanse.

The spacecraft Rocinante in The Expanse.

Obviously a TV series is completely different from a video game, and I don’t think The Expanse can ever be a like-for-like replacement. But if you haven’t seen it and you’re not sure what to do with yourself after burning out on Starfield, I’d absolutely encourage you to check it out. It’s well worth a watch, and it has at least some points of comparison with Starfield.

I had a great time with the show, and I was pleased to see Amazon pick it up after it was dropped by its original network. The Expanse has now completed its six-season run, and you can binge-watch the entire thing on Amazon Prime Video at time of writing.

So that’s it!

You cannot go that way!

We’ve found a few things to play instead of Starfield. If, like me, you didn’t get on with Starfield, or if you’ve just spent so much time with it that you need a break, I hope this list has given you some inspiration! Some of the titles discussed above can be found at a discount when sales roll around, so it might be worth adding some or all of them to your wishlist ahead of the holiday season.

I really wanted Starfield to be my “game of the season,” carrying me through to Christmas and into the new year. Unfortunately, it didn’t live up to the hype or the expectations I had for it, and after about thirty hours of trying to push through and waiting for it to “get good,” I gave up. Starfield is still installed on my PC at time of writing, but I have no plans to return to the game any time soon.

I hope this has been a bit of fun, and if I gave you an idea or two then I’ve done my job!

All titles discussed above are the copyright of their respective developer, publisher, and/or studio. Some screenshots and promotional artwork used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Xbox Game Pass: The DLC Problem

If you’re a regular reader, you might know that I’m an Xbox Game Pass subscriber. I play on PC, not on an Xbox console, but Microsoft’s “Netflix of games” has felt like a good value proposition to me over the past couple of years. I’ve been able to play several big games without having to buy them outright, and in addition Game Pass has introduced me to several titles that I’d never have thought to try for myself. Even though I’m not someone who plays video games every day, I still feel that I get good value for money from Game Pass.

You know there’s a “but” coming, though.

But Game Pass has a problem, and it’s one that might prove tricky to unstick. Although the service includes a good range of titles across different genres, and many brand-new ones join the Game Pass lineup on release day, a lot of these games are incomplete. To use a games industry euphemism: these versions are the “base game” – without any DLC being included.

Game Pass includes a lot of games – but many are incomplete.

There are exceptions to this, such as “game of the year” bundles of titles like Skyrim and Fallout 3 that come packaged with their DLC – but these games, when they exist, tend to be older titles, not brand-new ones. And in the case of Skyrim, while the Game Pass version does include DLC, it’s not the most recent “anniversary edition” that comes with additional content and visual improvements. Figuring out which version of a game is which and what add-ons and DLC come with which one can feel like navigating a maze at times!

This recently came up for me with two games: Starfield and Age of Empires II. I was a huge Age of Empires II fan around the turn of the millennium, and I’ve been thrilled with the Definitive Edition remake that was released a couple of years ago. When developers Forgotten Empires and Xbox Game Studios announced that there was going to be a new piece of DLC for Age of Empires II – one that would bring the original civilisations from the first Age of Empires into the new game – I thought it was something worth checking out.

Promo banner for the Return of Rome DLC.

But on Game Pass, the Return of Rome DLC isn’t included along with Age of Empires II. The only way to play it is to buy it – for the not-so-low price of £10. Even with a Game Pass subscription, it would cost a whopping £80 to buy the Age of Empires Collection – a bundle that includes all four games plus their various DLC packs. If I’m paying a subscription fee every month to access this service and these first-party games, that seems ridiculous and excessive.

Starfield, too, has irked me when it comes to DLC on Game Pass. Bethesda’s space-RPG launched on Game Pass not on “day one,” as was promised, but five days later – with those first five days gated off behind a paywall. Five days of so-called “early” access was only available to players who forked over an additional £35 – and I don’t think that should be acceptable. Too many companies have started charging extra to play their games as soon as they become available, using shady manipulative tricks to convince folks to cough up even more money. But paid “early” access will have to be the subject of a longer article in future.

The only way to get access to Starfield’s “story expansion” on Game Pass is to pay extra.

Also included in Starfield’s expensive £35 add-on on Game Pass was the first piece of planned DLC: Shattered Space. This DLC pack isn’t out yet and most likely won’t arrive until sometime next year, but even for Game Pass subscribers, the only way to get it will be to pay up. Shattered Space is described as a “story expansion” for Starfield; a piece of DLC that will add to the story present in the “base” version of the game. I’m beginning to get tired of this – being charged extra on top of a subscription.

The basic problem is this: we all know that most games in 2023 aren’t complete experiences. With a few exceptions, like Baldur’s Gate 3, most games nowadays are deliberately constructed to be incomplete, and to require DLC and “content packs” to make up for these inbuilt, deliberate deficiencies. When Game Pass only allows players access to the “base game,” what that really means is that it’s a service made up entirely of incomplete experiences.

Baldur’s Gate 3 feels like a rare gem in 2023: a game that’s actually complete without expensive add-ons.

Baldur’s Gate 3 is a great game, and I firmly believe it would still be lauded and held in high esteem even if the games industry wasn’t plagued with these problems. But one factor among many in its success, and one of the reasons why it’s being celebrated by players, is that it’s so rare nowadays to see a fully-complete game that doesn’t require expensive DLC or that doesn’t come bundled with an in-game shop and microtransactions. In a broken, greedy, money-grubbing marketplace, games like that stand out.

Incomplete games have become normalised, and that’s been the case for at least a decade. In 2012, Mass Effect 3 was released – and the “base game” had a whole chunk carved out that was sold as day-one DLC: From Ashes. This content, which was developed alongside the “base game” and perfectly integrated into it, was sold separately by EA for an additional fee. Although it remains a particularly egregious example of this phenomenon, it’s far from the only one. Day-one DLC and cut content are everywhere nowadays.

Mass Effect 3 was a pioneer of cutting out content to sell as DLC.

So if it’s increasingly rare that a “base game” can be considered anywhere close to a complete, well-rounded experience, what does that say about a service like Game Pass? To me, Game Pass feels increasingly like those demo discs that used to come stuck to the front of magazines or in cereal boxes in the ’90s. There’s some great stuff there – but if you want to play more than just the “base” version, you’d better be prepared to fork over some additional cash. Maybe £10 for Age of Empires II DLC seems reasonable to you, but £35 for Starfield DLC that might not be released for another twelve months feels like highway robbery.

Microsoft wants Game Pass to be “the Netflix of games,” and to transform the way players engage with playing games on its platforms. So let’s take the Netflix analogy as a starting point and consider this question: does Netflix charge extra for additional content?

Microsoft wants to make Game Pass the “Netflix of video games.”

Can you imagine logging into Netflix, excited to watch the second season of your favourite show, only to be told that you need to pay an additional fee? For many games, DLC is the equivalent of “Season 2,” continuing the story, rounding out the experience, and even patching out issues with the game in some cases. No video streaming service could get away with only making Season 1 of a TV series or the first film in a trilogy available to watch, with the rest only accessible for an extra fee. That would be ridiculous.

Having said that, I hope I haven’t given the penny-pinchers at Netflix any ideas!

But you see my point, right? It wouldn’t be possible for a video streaming service to only include some films and episodes in its “base version” and expect to get away with charging extra fees to watch the rest. Customers wouldn’t stand for that – so why does Microsoft think it can get away with doing that on Game Pass?

Imagine if Netflix tried to get away with charging extra to watch the second or third season of a series.

I suppose we should make a distinction between different kinds of DLC, in the interest of fairness. Single-use items in online games, in-game currencies, and maybe even some cosmetic items are the kind of things that could still be charged for separately. I’m not suggesting that Game Pass players should get infinite amounts of these things, especially in competitive online multiplayer games.

But for titles like Starfield with its single-player DLC, and even for Age of Empires II with its new story campaign and factions, I really do believe that these should be included in the cost of Game Pass. What are we paying Microsoft for if all we’re getting are incomplete experiences; games that will become less and less complete over time? The price of Game Pass should go toward the cost of developing DLC for these titles, especially since it’s taken as a monthly charge. There’s no better definition of a “recurring revenue stream” than that.

This is all about money, at the end of the day.

So this was a bit of a rant, but it’s something I’ve been meaning to bring up for some time now. While I don’t think it’s fair to ask for every single title to include all purchasable items as part of Game Pass, I absolutely believe that single-player titles and big expansion packs should be covered. The “base game” hasn’t felt like a full or complete experience for a long time, so when Game Pass only offers that, it feels less like a subscription service and more like an expensive demo disc.

At the very least, I’d like to see Microsoft’s first-party releases bring their major expansion packs and DLC to Game Pass. If I were to fantasize, I’d say that cosmetic items in single-player games, small content packs like cars in racing games or new guns in shooters should also be included as well.

This is something Microsoft will have to deal with sooner or later, because players aren’t going to be pleased if they have to keep forking over additional fees on top of their Game Pass subscription. If I have to pay £35 to get Starfield’s unreleased DLC, why even bother subscribing at that point? I might as well buy the “base game” right now and wait for the DLC to go on sale.

The Game Pass subscription service is available now for players on PC and Xbox game consoles. All titles discussed above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Review-bomb Starfield by all means… but only if it deserves it!

The console wars have taken yet another toxic turn in recent weeks, after the Starfield showcase started getting fans hyped up. Xbox and PC players are eagerly awaiting Starfield’s launch… but not everyone is happy about that. A handful of loud PlayStation fanatics have promised to review-bomb the game regardless of how good it may turn out to be, as they appear to feel a mix of helpless frustration at not being able to play Starfield and pent-up anger for which the internet, Twitter, and the world of video games are the easiest available outlet.

I’m on record as defending review-bombing – at least in some cases. If a game is bad, broken, buggy, or overly-monetised, it deserves to be called out and criticised, and review-bombing on platforms like Steam and Metacritic are valid ways for players to register their disapproval. Review-bombing doesn’t need to stop at the mechanical level, either. If players hate a game’s narrative choices, feel that the company behind it has misbehaved or mis-sold the game, detest that developers were put under too much pressure and “crunched,” or even want to register their disgust at corporations like Ubisoft and Activision – both of which have been embroiled in scandals involving toxic behaviour and abuse – then review-bombing is again an acceptable outlet.

I think we can all agree that Diablo Immortal deserved its user score…

There may be some PlayStation fans who want to register their disapproval at Starfield being unavailable on their platform of choice, and this is something that feels like a fair or at least understandable point of criticism. Although I would caveat that statement by saying that I pointed out that this would happen as soon as Microsoft’s acquisition of Bethesda was announced – and before many people had been able to get their hands on a current-gen PlayStation 5 or Xbox Series console!

Although console exclusivity has been a part of the gaming landscape for as long as there has been a gaming landscape, it’s never exactly fun to feel like you’ve been locked out of what seems to be a great experience that other players are having. In the Morrowind days, circa 2002-03, I had a friend who’d regularly come over on the weekends or after work to play the game, because he had a PS2 and I had an Xbox. Yes, even in those days, Bethesda and Microsoft had an exclusivity arrangement!

I had a friend in the Morrowind days who’d spend hours at my place playing the game on my Xbox console!

As excited as I am to play Starfield, I’m not just going to blindly declare it to be “game of the year” before I’ve had a look at it for myself! In fact, if you check out some of my other pieces about Starfield here on the website, you’ll note that I’ve said time and again that I consider the game to be firmly in the “wait for the reviews” column thanks to Bethesda’s reputation, the poor launch of games like Fallout 76 and Redfall, and the overall unfinished state of too many games in 2023. So while I’m happy to defend Starfield in cases such as this, I’m also going to share my honest opinions on the game when it launches – and if it’s full of microtransactions or bugs, I’ll be scathing about that in my first impressions and review of the game.

But on the flip side, I don’t see why someone would be so anti-Starfield – a game that won’t even be released for another couple of weeks – that they’re already planning their review-bombing campaign. If the game is broken and unplayable, excessively-monetised, or just unenjoyable to play, then by all means – go for it. Leave a bad review, encourage others to join in, and chances are if you swing by Trekking with Dennis you’ll see the game get a bad write-up from me as well. But why pre-judge Starfield before it’s even out? Is PlayStation that important? Do some people actually take the console wars seriously?

Have some folks tied their entire identities to this piece of shiny white plastic?

Humans are, by nature, a tribal lot. You see it in sport, in politics, in regionalism and nationalism… so I guess it shouldn’t be a huge shock that gaming, too, has come with its own dividing lines. But it just feels so petty, so stupid, and so small to be tying one’s identity so strongly to a gaming brand that attacking a game on another platform for no good reason is in any way part of the conversation. Thankfully we’re dealing with a small number of people, but even so. It would be better if no one thought or behaved this way!

Growing up in the UK in the ’80s and ’90s, I saw a lot of football hooliganism. English teams were even banned from European competition for several years, in part due to hooliganism, and it was something that I just didn’t understand. I was a football fan as a kid, sure, but the idea of getting into a fight or even just disliking someone else simply because of a sports team that they support… I couldn’t wrap my head around it. And when it comes to today’s console war, I see echoes of that kind of tribalism all over again.

Hooliganism at football matches was common when I was younger.
Pictured: A fire caused by hooligans at Odsal Stadium, September 1986.

I’m not naïve enough to believe that I’ll change anyone’s mind by writing this piece. The handful of aggressive PlayStation fanatics who plan to review-bomb the game are unlikely to be dissuaded in that endeavour by a plea to their better nature nor an appeal to their common sense. Those ships, I fear, have long since sailed. But I want to register my disappointment – and above all my disbelief that this kind of toxic behaviour and militant console wars fanaticism still persists in 2023.

While there are Xbox, Nintendo, PC, and mobile players who are, I’m sure, just as angry and as aggressive when attacking other platforms, I want to draw a comparison. PlayStation has done phenomenally well in recent years with exclusive titles. Ghost of Tsushima, The Last Of Us, God of War, and Horizon Forbidden West all spring to mind, and PlayStation fans are about to receive another highly-rated game that won’t be available on Xbox for a while: Baldur’s Gate 3.

Baldur’s Gate 3 will be released on PlayStation 5 the same week as Starfield is on Xbox and PC.

I have thoroughly enjoyed my time with Baldur’s Gate 3 thus far, and I highly recommend the game to all PlayStation players when it arrives in a couple of weeks’ time. Stay tuned for a review, by the way! But here’s something for PlayStation fans to chew on as they make their sockpuppet accounts and prepare to review-bomb Starfield: there’s no comparable campaign from Xbox fans to target Baldur’s Gate 3. There were no review-bombing campaigns from crying Xbox fans targeting any of the PlayStation exclusives we were just discussing… and while there may have been a few wayward negative reviews or social media comments, by and large this isn’t something that Xbox or PC players have done to PlayStation games.

Although I don’t own a PlayStation 5, it makes me happy to see great games on that platform. Part of me hopes that the likes of Ghost of Tsushima will make it to PC one day, and I’d even consider buying a PS5 if the right game came along and I had the financial means. But above all, good games are good for gaming, no matter what platform they launch on. As someone who supports gaming as a hobby, and who believes that games can be just as good – better, in some cases – than films or television shows, I support good games wherever they appear. Yes, even mobile games!

Good games are good for all players – they raise standards across the industry, push boundaries, and innovate.

In a perfect world, all games would be available on all platforms. And I get that it must hurt to see a popular game that looks great and is getting people hyped up… and know you won’t be able to play it. I’ve been there – we all have. But some PlayStation fans – a small minority, thankfully – seem to have developed an attitude of entitlement born of being spoiled in recent years. There have been relatively few Xbox exclusives for a full decade now, going back to the launch of the Xbox One in 2013 – and even fewer that were any good! PlayStation players, in contrast, have enjoyed a number of fantastic exclusive titles… and that has unfortunately led a handful of fans to begin acting like spoiled toddlers when they see anyone else having a good time or being the centre of attention.

If Starfield sucks, or if it’s a microtransaction hell-hole, I’ll be saying so in my review. But if it’s great, good, or even if it’s just okay… why bother picking on it and singling it out for a review-bombing campaign? I just don’t see the point, the attraction, or what anyone would gain by doing so.

It’s my hope that platforms like Metacritic will be aware of what’s going on, and will step in, if necessary, to hide or even delete reviews that are clearly not about Starfield itself. Such things have happened in the past, so the review-bombers could find that this whole thing is a massive waste of time in the end! Perhaps that would be the least bad outcome.

Starfield will be released on the 6th of September 2023 for PC and Xbox Series S/X consoles. Starfield is the copyright of Bethesda Game Studios, Bethesda Softworks, Xbox Game Studios, and/or Microsoft. Some promo images and screenshots used above courtesy of Bethesda. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Starfield: my biggest concerns

Spoiler Warning: Although there are no major story spoilers for Starfield, minor spoilers may be present. This article also uses screenshots and promotional artwork of the game.

I touched on this subject when I gave my thoughts on the recent Starfield showcase, but I wanted to expand on some of my concerns about Bethesda’s upcoming sci-fi role-playing game. For context, Starfield is absolutely my most-anticipated game right now, and it’s one I’m very excited about! The hype train has definitely left the station, and I’m going to be riding it until September!

But that doesn’t mean that there aren’t concerns to be addressed. Some of these are things we can’t know or won’t get to see until Starfield is released, but others are things that Bethesda can – and really ought to – begin to address right away, before things get out of hand. We saw with Cyberpunk 2077 how dangerous an ever-growing hype bubble can be, and it doesn’t serve any game if players are allowed free rein to speculate and build up an inaccurate and even impossible picture of what it could be.

An unknown character seen in the recent Starfield showcase.

That’s perhaps my single greatest concern: that Bethesda and Microsoft aren’t doing enough to step in when speculation gets wild. I’ve seen commentators and critics propose entirely unannounced features that are almost certainly not going to be included in Starfield, dedicating entire forum threads or YouTube videos to discussing them. Theorising can be fun, but there’s a line somewhere that falls in between speculating about what might be present and convincing oneself (and others) that an exciting-sounding feature is certain to be included.

This is where a good marketing department is essential! There are ways to let players down gently, or to redirect the conversation to other areas of the game, without deflating the hype bubble or crushing players’ expectations. It’s infinitely better to do so at this stage, months before the game is launched, rather than attempting to clean up ambiguous statements and explain the lack of features fans felt certain they’d get to see after a rocky release.

Todd Howard, executive producer at Bethesda and director of Starfield.

In different ways, this is basically what tripped up Cyberpunk 2077 and No Man’s Sky. Both games were subject to intense criticism and even hate upon release, and while Cyberpunk 2077 in particular suffered from being in an incomplete state, both games had been over-sold. In both cases, marketing departments seemed incapable of saying “no,” promising players a genre-busting, once-in-a-lifetime experience that no game could ever hope to live up to. When it turned out that No Man’s Sky was pretty barebones and barren, and that Cyberpunk 2077 was so unfinished that many folks found it to be unplayable, the dejection that players felt as they fell back to Earth was unparalleled. They’d been promised something special, but all they found when the dust had settled was a sense of crushing disappointment.

Starfield is absolutely in danger of doing this. There are going to be limitations within the game: limited NPC numbers, limited character traits and skills to choose from, limits to customisation for spaceships and the player character, limits on exploration, and limits to the role-playing experience. It’s essential that Bethesda and Microsoft use the next few months wisely, setting appropriate expectations and not allowing players to build up an image of Starfield in their heads that the game could never live up to.

Spaceship customisation is sure to have its limits.

Let’s talk about the size of Starfield itself. With 1,000 explorable planets being promised, I can’t be the only one who thinks that Bethesda might’ve made the game too big… can I? Don’t get me wrong, it’s essential that Starfield’s galaxy feels expansive, and if exploration, mining, and resource collection are going to be key parts of gameplay, it’s important to ensure there’s enough space to do all of those things. But 1,000 planets seems like a lot – arguably too many for any one player to even visit, let alone explore thoroughly in a single playthrough.

With the way Starfield’s procedural generation has been described, there’s a risk that players will miss things, too. If some characters, locations, and even missions are randomly assigned to planets, there’s only a one-in-one-thousand chance of finding a particular mission on a particular world. That potentially means that Starfield will be awkward to replay, or that it will be difficult for players to try out a mission that they’ve seen or to share something exciting with their friends.

A close-up scan of a planet.

In Fallout 4 or Skyrim, every single player could go to the same point on the map and encounter the same NPC or start the same quest. But that won’t be possible in Starfield – which is fun in some ways, but could become frustrating. If players find a fun quest or a useful item on one playthrough, locating it again on another save file could be like trying to find a needle in a haystack. That can be fun in some cases… but it will definitely be frustrating in others.

Some of the planets shown off in the Starfield showcase also looked pretty flat and barren. One of the key marketing lines is “if you can see it you can go there,” with words to that effect being used in reference to a moon in orbit of a planet. But here’s the thing: if that moon or planet has nothing of note except, perhaps, for some crafting resources to collect… going there won’t actually be a lot of fun.

Some of these planets look lifeless and barren.

For all the talk of Starfield having 1,000 planets, only a handful of those – perhaps a dozen at most – are going to have a significant amount of content. Whether we’re talking about small settlements, villains’ lairs, shipwrecks to scavenge, random character encounters, ruins, or other hallmarks of exploration in a Bethesda game… there’s only going to be so many of those. My fear here is that 1,000 planets might spread this content too thin, leaving swathes of the galaxy feeling empty.

There was also talk of planets consisting of “puzzle pieces” – i.e. hand-made pieces of content stitched together at random. That seems to solve one problem, but might it create another? Unless Bethesda has created enough of these puzzle pieces to make each planet totally unique, at some point is there not a danger that they’ll have to be recycled? It would be immersion-breaking to land on a planet and see the exact same mountain or ruin as we’d just been exploring somewhere else.

The map, focusing on a single solar system.

I don’t think that Bethesda has done enough to allay some of these concerns about the scale of the map and the amount of content it may contain. One of the criticisms of No Man’s Sky when that game launched was that its planets felt empty – and outside of some of the main settlements and story locations, I’m just not sure how Bethesda will get around this.

Starfield will be Bethesda’s biggest game to date, with some reports suggesting it may have twice as much recorded dialogue as Fallout 4. Fallout 4 had close to 700 non-player characters, but even if we generously assume that Starfield might have as many as 2,000, that still spreads them out very thinly. Even more so if we assume that the three major settlements we know of will congregate a lot of NPCs in one place.

Sarah Morgan, one of the game’s important non-player characters.

Complaining that a space game is “too big” seems silly – and I freely admit that. But my concern is less to do with the size of the map itself and more with the amount of content relative to the size of the map. One of my main complaints about Fallout 76 was that its open world felt utterly lifeless due to the complete lack of non-player characters to engage with… and outside of settlements and space stations, I just fear that parts of Starfield’s galaxy could fall into the same trap.

The game is going to clock in at a whopping 125GB – at least on PC. That sounds huge, but when you compare it to other modern games, it actually isn’t. Star Wars Jedi: Survivor is comparable in size, for example, as is Red Dead Redemption II. Now don’t get me wrong, I adore Red Dead Redemption II’s open world – but is its patch of the wild west in the 19th Century a fair comparison with Starfield’s 1,000 planets? Again, my concern is really the amount of enjoyable content relative to the size of the map.

Starfield’s system requirements.
Image Credit: Steam/ZeniMax

Let’s hop over to the character creator now. This might seem like a nitpick, and as facial hair is something I seldom use on custom characters, it isn’t something that will affect my own playthrough. But the facial hair in Starfield’s character creator… well, it just looks a bit shit, doesn’t it? I’m not the only one who thinks so, surely. In fact, I’d go so far as to call facial hair the worst-looking part of Starfield that we’ve been shown so far, and on some character models it seriously detracted from the way they looked, dropping the realism down several notches.

Hair and hairstyles looked pretty good, with a variety of hair types and styles that should allow players to create a diverse array of characters. That’s fabulous – but it raises the question of why facial hair is struggling to hit that same level of quality. This is something past Bethesda games have struggled with, too – Oblivion most notably, but also Skyrim and the Fallouts to a lesser extent.

Facial hair does not look great in Starfield.

I fear that facial hair may be the first outward sign of another of my big worries: Starfield’s game engine. Bethesda has insisted on using their proprietary Creation Engine 2 for Starfield – but the underlying technology here is more than twenty years old. The core technology of Creation Engine 2 is Morrowind’s Gamebryo, a piece of kit that Bethesda has literally been using since the late ’90s when that game first entered development. Changes and additions have been made, but this technology has its limits. The facial hair problem, which is a hallmark of prior Bethesda titles, could be the canary in the coal mine here.

There are advantages to working with a familiar toolkit. If Starfield had been built on, say, Unreal Engine 4 or 5, it would have required a completely different development cycle, with a different team who were familiar with how that technology worked. I’m not saying that would have been better, and I’m not arguing in favour of any one of the well-known game engines that other modern titles use. There are drawbacks and disadvantages to working with practically all of them.

Starfield’s game engine uses the same core technology that Bethesda has relied on since Morrowind.

But what I am saying is that Bethesda’s technology is at best untested on a title this massive. Some of the in-game features and mechanics promised for Starfield, such as spaceflight and ship-to-ship combat, have never been done before in any form of Gamebryo or the Creation Engine. That’s one concern.

Then there are things that have been done before – but haven’t always been done particularly well. I noted in my piece on the Starfield showcase how impressed I was with the gunplay. Partly that’s because gunplay in Bethesda’s Fallout duology was pretty poor without those games’ signature VATS system covering for it. An update to the engine should allow for significant improvements in that area, but again this is something that’s untested, and something like shooting can be difficult to judge from compressed YouTube video footage – especially carefully-edited marketing bumf. Any developer worth their salt can make even the most lacklustre game look fast-paced, fluid, and exciting in their own marketing material.

Gunplay looked great in the showcase.

Bethesda has earned itself a reputation among players for releasing games bedevilled by glitches and bugs. The company wouldn’t be the first to release a broken, buggy game in 2023 – but that’s no excuse! I’ve already said that Starfield is a game that I’ll be waiting to see reviews and tech breakdowns of before I commit myself, and that’s because Bethesda has done so much to warrant such a cautious approach.

Look back to trailers and marketing material shown off for Cyberpunk 2077 in 2020. Or Redfall earlier this year. It’s easy for a clever publisher to compile footage – even in-game footage – that looks great, and to show off a “vision” for how the game could look under the right circumstances. Trailers, teasers, and gameplay reveals often turn out to be inaccurate, and the version of a game that arrives on launch day – or during a pre-order exclusive access window – can be a million miles away from how it was promised or presented. Bethesda has done this too, with Fallout 4 and especially Fallout 76 receiving well-deserved criticism for bugs and glitches when they were released.

Fallout 76 at launch had, uh, a few issues…

There’s a specific story concern that I have – one that hadn’t even entered my mind until someone commented on it somewhere online. I can’t remember where I first saw this idea or theory posited, so I apologise to its original creator for that! But several people have suggested that Starfield could be some kind of sequel to the Fallout series – noting in particular that Earth looks barren, devastated, and uninhabitable in teases we’ve been shown… not unlike Fallout’s nuclear wasteland.

To be clear, there’s no indication whatsoever that this will be the case. Bethesda hasn’t denied it outright, but they haven’t actually commented on it at all as far as I can tell.

For my money, this would be an atrocious idea. Even if this was a secret that was kept, with the player character not finding out until well into the main story… it just wouldn’t work. It would make Starfield feel diminished, living in the shadow of another game – and it just isn’t necessary. Starfield can and should stand on its own two feet, doing its own thing, and not needing to be constrained by other games in a different fictional universe.

This is one rumour I hope proves to be false.

After Starfield is launched, a lot of attention will be paid to how well the game sells. But as I’ve said before, in an era where Game Pass has tens of millions of paid subscribers, sales numbers no longer tell the full story. I fully expect the PlayStation fanboys to jump all over Starfield – as they are already for any point of criticism they can find – and if the game seems to be selling fewer copies than other Bethesda games or than comparable PlayStation 5 games, you can bet they’ll take that and run with it. There’s sure to be content proclaiming Starfield a “failure” no matter what happens!

But it isn’t fair to judge Starfield – nor any Microsoft or Xbox game – purely on sales numbers any more. Game Pass is a game changer; it’s quite literally changing the way many of us play games. The way players on Xbox and PC engage with Bethesda titles and other Microsoft-owned games and studios is changing rapidly, with more and more subscribers joining Game Pass every day. Starfield’s release is sure to see a spike in Game Pass numbers, too – because it makes a lot of sense from a player’s perspective! I’ll be playing Starfield on Game Pass, and several people I know will be doing the same thing. Each Game Pass player represents a sale not made – so look to Microsoft and Bethesda for player numbers rather than raw sales data.

Starfield is a big deal for Game Pass.

Speaking of sales and money, another area of concern is that Starfield seems to be quite aggressively chasing some recent cash-grabbing trends that have blighted the modern games industry. It was a given that Starfield would have a collector’s edition and a special edition at launch – such things are so commonplace nowadays that they don’t even raise an eyebrow. But I admit that I was a little surprised at how steep the price was and what kind of content was on offer.

Firstly, for an additional £25 – on top of Starfield’s £60 (US$70) price tag – players get a couple of skins, a digital soundtrack, an “art book,” which will be a collection of JPEG images of the game’s concept art, and access to the first piece of planned DLC. We’ll get to DLC in a moment, but there’s one more thing that pre-ordering this expensive special edition gets players: five days of early access to the game.

Starfield has a special edition – because of course it does.

Let’s look at this another way: Starfield’s release date isn’t the 6th of September, it’s the 1st of September – but only for players who splurge some extra cash. The rest of us plebs will have to wait five days, close to a week, in order to play the game. I find these kinds of paid access periods to be a particularly revolting way of monetising a game, and I’m disappointed that Microsoft and Bethesda would stoop so low in order to manipulate players into pre-ordering Starfield.

Then we have these character costumes. I hope I’m wrong about this, but I fear these paid outfits are a harbinger of some aggressive in-game monetisation. This might be something that’s already present in Starfield, or it might be something Bethesda plans to implement after the game’s release – but either way, it doesn’t bode well. A fully-priced game shouldn’t be selling costumes like it’s some free-to-play MMO, but the games industry has been getting away with more and more of this kind of aggressive in-game thievery. And Bethesda is one of the pioneers of this nonsense, with Oblivion’s infamous “horse armour” DLC.

Yup.

If I’m paying £60 – or £85 – for a game, I should expect to be able to equip my character with all of the costumes that the game has to offer. This isn’t Roblox or Fortnite; free-to-play titles that use in-game purchases and subscriptions to turn a profit. For the money Bethesda and Microsoft are demanding, it’s positively disgusting to think that some character outfits – and possibly other pieces of content too – have been cut out to be sold separately.

I mentioned the first expansion pack there, too, and this is another thing that’s ringing alarm bells. Starfield is still almost three months away from release – this is not the time to be talking publicly about expansion packs and DLC. It worries me that attention and development resources may be diverted away from what should be Bethesda’s top priority: getting the game ready for launch. DLC is great – and if Starfield is as amazing an experience as we’re all hoping for, I’ll definitely be picking up every major expansion pack that gets released! But now is not the moment to be advertising it.

Let’s get the game launched before we talk about DLC.

I do have one final point of concern before we wrap things up. Since the Starfield showcase was broadcast, hype for the game has gone way up. Players like myself who had been on the fence about Starfield or who were tentatively looking forward to it have now well and truly boarded the hype train – and that brings with it a degree of expectation. Microsoft and Bethesda have promised a release date of the 6th of September (or the 1st for people who pay up). There’s now more pressure than ever to meet that deadline.

That means two things. First of all, crunch. Having once worked in the games industry, I’ve seen crunch first-hand, and I know the toll it can take on developers and everyone working at a games company. Crunch is something that should be avoided at all costs – but rigid deadlines make it far more likely.

It’s on Bethesda (and Microsoft) to avoid a difficult crunch period.

Secondly, Microsoft and Bethesda are now far less likely to delay Starfield. The game has already been delayed twice officially – or four times unofficially, if you believe certain reports. If Starfield isn’t ready in time for September, there’s going to be a lot of pressure for the game to be pushed out anyway – and that could be disastrous. Look at Cyberpunk 2077, a game which, despite pulling off an admirable recovery, will be forever tainted in the minds of players by an atrocious launch. Likewise No Man’s Sky. And for every game like those that manage to recover, there are dozens of titles like Anthem, Babylon’s Fall, or 2013’s Star Trek that never do. Bethesda has some experience in this field, both with Fallout 76 and as the publisher responsible for this year’s Redfall.

I praised Starfield last year for being delayed. I stand by what I said then: it’s never fun when a game I’m excited for gets delayed, but more and more players have the maturity to understand that it can be necessary. Practically everyone would rather play a good game a few months later than a bad, broken, or unfinished game a few months earlier. But with so much hype building up and a release date seemingly set in stone, a further delay at this stage might be something that Microsoft and Bethesda are unwilling to consider. I hope that, if Starfield needs a few more weeks or even a few more months, that they will ultimately be willing to take that tough decision.

A spaceship!

So I think that’s all I have to say for now. I know it’s a lot – and if you feel like I just took a big stinking dump all over your excitement for Starfield, well… sorry!

Despite everything we’ve discussed today, I’m still incredibly excited for Starfield. I’m trying to restrain myself and not get overly hyped up – and that’s partly why I decided to put metaphorical pen to paper and write out all of my concerns and issues with the game. But the truth is that in spite of some worries and fears, I’m still really looking forward to this game. In fact, I can’t think of any other title since Bethesda’s own Morrowind more than two decades ago that I’ve been this excited to play for myself.

I’m keeping my fingers crossed, and I truly hope that all of the points I’ve raised today will turn out to be misplaced fears. In three months’ time, feel free to come back and have a good laugh at my expense if Starfield really does live up to our expectations! I know that’s what I’ll do… if I’m not too busy playing Starfield, of course.

Starfield will be released on the 6th of September 2023 for PC and Xbox Series S/X consoles. Starfield is the copyright of Bethesda Game Studios, Bethesda Softworks, Xbox Game Studios, and/or Microsoft. Some promo images and screenshots used above courtesy of Bethesda and IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on the Starfield showcase

Spoiler Warning: Although there are no major spoilers for Starfield’s main story, minor spoilers may be present – and this article includes screenshots and images of the game.

As part of Xbox’s big summer event – or rather, as a standalone addendum to it – Bethesda recently showed off the first proper deep dive into its upcoming role-playing shooter Starfield. The game is due for release in September, barring any further delays, and today I wanted to share my thoughts on how Starfield looks to be shaping up!

It’s been a while since we last took a look at Starfield here on the website. In fact, it’s been over a year since I last commented on the game at length – a piece that was prompted by news that it had been delayed. A single teaser trailer had been released since that announcement, but this showcase offers a much deeper and more expansive look at the game.

The game’s director and Bethesda executive producer Todd Howard spoke at the Starfield showcase.

I would be lying if I said I wasn’t excited for Starfield – even more so knowing that it will come to Game Pass on day one. The game that Bethesda showed off and talked about looks fantastic, with a multitude of complex systems and mechanics to get stuck into, and an engaging retro-sci-fi story that I can’t wait to follow.

But at the same time, hype isn’t always a positive thing – and I’ve already seen players and commentators starting to speculate about unannounced features in the game, potentially setting themselves up for disappointment. I’m trying to restrain myself from doing the exact same thing; building up an image in my head of the “perfect” role-playing game that Starfield – and indeed no game – could ever possibly live up to.

Concept art for Starfield.

Bethesda’s games are fantastic. Morrowind in particular will be a permanent fixture on my “favourite games of all-time” list, and I’ve also enjoyed Bethesda’s other modern titles like Skyrim and their Fallout duology. But the company has a reputation, and mistakes have been made over the past few years that are absolutely worth bearing in mind before the Starfield hype train accelerates too much.

Fallout 76 was, for me at least, utterly unplayable. Forget the bugs, the glitches, and the crappy marketing – it was a role-playing game with no characters in it. To Bethesda’s credit they’ve been continuing to work on Fallout 76, but it was a mistake to launch the game in such an unfinished state. Fallout 4 also had its issues – particularly with bland and repetitive side-quests and open-world busywork. And we’d be remiss not to mention the fact that Bethesda’s publishing arm is responsible for such recent abominations as Redfall.

Fallout 76 was a big, empty game that had a very difficult launch.

Even Bethesda’s better titles have a reputation for being buggy at launch – and with Starfield being the company’s biggest release to date, the potential for bugs and glitches to sneak through quality control is off the charts! The game has been delayed from an initial November 2022 release, first to “the first half of 2023,” and then again to September. Delays are almost always good news – but there can be pressure to meet a deadline, especially one that’s been pushed back more than once.

I’d absolutely encourage Bethesda, Microsoft, and anyone who’ll listen to consider delaying Starfield again if the game needs it. The gameplay we got to see in the showcase looked smooth, fun, and bug-free – but any developer worth their salt can create a “vertical slice” of gameplay for a presentation like this. Until the game is actually in the hands of independent reviewers, analysts, and of course players, we won’t be able to say with certainty that it’s in a good enough state.

A mining laser as seen in the Starfield showcase.

There are other concerns I have, too. Bethesda has insisted on re-using their creaking, ageing game engine for Starfield. Creation Engine 2 is a modified, updated version of Bethesda’s old Creation Engine, itself a modified version of Gamebryo. In some form, Bethesda has been using this same technology since the Morrowind days, and I fear that we’ve already seen some of the limitations of Creation Engine 2 in the showcase itself. Look, for example, at the low-quality facial hair and beards present on some characters – this is a hallmark of Gamebryo/Creation Engine, as we’ve seen similar shortcomings in other Bethesda titles.

The Creation Engine was originally designed for role-playing games – not space combat or colony-building, two elements of Starfield that have been teased. Fallout 4′s settlement-building was good – but it had its limitations and could be clunky to work with, especially for new players. Spaceflight and ship-to-ship combat are entirely new for Bethesda in this context, and again there’s a concern about how well Starfield’s underlying technology can deal with that.

It’s an open question as to how well the Creation Engine can handle all of these new gameplay mechanics.

Then there’s the idea of procedurally-generated planets. Procedural generation will allow Starfield to be far larger than any hand-crafted game could ever be… but it has its limits. No Man’s Sky is the title many folks will call to mind when thinking of procedural generation in a space-adventure title, and while that game has pulled off an amazing recovery following a rocky launch… it’s not exactly a comparison that Bethesda would be thrilled to see.

There were a few moments in the showcase where I felt that player characters were gazing out over pretty barren, uninteresting landscapes and vistas. For all the proclamations of “if you can see it, you can go there,” if “there” is an empty wasteland, a barren patch of dirt, or a procedurally-generated mountain with nothing at all to see or do… then I’m sure I won’t be alone in saying I don’t think I’ll bother!

A beautifully-rendered but barren-looking planet.

This is perhaps another case of expectations being raised that can’t be met. Starfield may indeed have 1,000 planets to visit – but only a handful are going to be worth visiting, with solid missions, story content, non-player characters, and hand-crafted locales to explore. Maybe I’m wrong, and maybe Bethesda has found a way to take procedural generation to another level. I hope so! But I’m not convinced of that yet.

I was also not thrilled to see two things as the showcase drew to a close: a timed early-access release for players who pay an extra £25/$30, and talk of a “story expansion” already. Bethesda has created some wonderful expansions and pieces of DLC in the past for all of its games… but it’s premature to be talking about that at this juncture. Let’s worry about getting the game released first!

Starfield has a “digital premium edition” with extra content and early access.

There were also some pre-order exclusive costumes and outfits, and I sincerely hope that won’t be a trend that Starfield aggressively pursues. We’ve seen too many single-player, fully-priced games trying to sell microtransactions and cosmetic items via an in-game marketplace, and to me that kind of thing crosses a line. In a free-to-play title, sure. Go for it. But let’s not have that nonsense in Starfield.

So those are my negative takeaways from the showcase, and I wanted to get them out of the way up front! There are concerns about Starfield, and as excited as I am for the game, it’s another one that has firmly earned its place in the “wait for the reviews” column!

But there’s a lot more to say about Starfield, and I have some very positive impressions and takeaways from the showcase that I’d like to share now.

Concept art of a neon marketplace.

First of all, this game is giving me a “Star Trek-meets-Disney World-meets-old-school sci-fi” vibe! The positivity of Star Trek’s exploration-focused future seemed to be present, and as a massive Trekkie I’m all there for that! Bethesda once had the license to make Star Trek games, and I can’t help but feel that in another world we might be looking at Starfield Trek… or should that be Star Trekfield? Maybe one day Paramount will license a game like that! A fan can dream, eh?

If you’ve ever been to Disney World and ridden the likes of Spaceship Earth or visited Tomorrowland, maybe you’ll also pick up on the same feeling that I did. Perhaps it’s because of the aesthetic, perhaps it was the talk of humanity expanding into the stars, but something in the showcase absolutely harkened back to those Disney experiences for me – and I absolutely mean that as a positive thing.

Paging Mr Morrow…

Finally we have Starfield’s deliberately retro look and feel. Described by Bethesda as “NASA-punk,” this visual style takes NASA’s technology as a starting point and looks to a future inspired by those machines and devices – and their aesthetic – in much the same way as the Fallout games take the early ’50s as inspiration. I adore this look, and while there’s more to Starfield’s galaxy than just one visual style, it seems to fit perfectly with the game’s theme of exploration.

Each faction, locale, and/or area of the galaxy looks to have its own distinct aesthetic, too, which is fantastic. In Morrowind, and to an extent in Oblivion as well, different regions of the map and factions were distinct from one another with radically different styles of dress and architecture. This was far less visible in Skyrim, and while there were distinctive looks in Bethesda’s Fallout games too, by and large those titles had their own post-apocalyptic thing going on that tamped down at least some of the potential for creativity and diversity in terms of style. Starfield doesn’t have that – and it was fantastic to see different cities, different factions, and different characters with pretty diverse styles that complimented or clashed with the “NASA-punk” look of the main character and spaceship.

Starfield has a visual style that Bethesda calls “NASA-punk.”

Let’s talk a bit more about spaceships – because this is one area where I’m beyond excited. With the caveat above about the game’s engine being relatively untested in this area, the idea of building, customising, living aboard, and finding a crew for my very own starship is something I literally cannot wait to get stuck into. Starfield is making my knickers moist with anticipation; this is something I’ve been looking for in a game of this type for a long time.

I adore customisation options in practically any game, and there have been some fun games with base-building elements. Going way back, there are even games like Star Trek: Starship Creator, which, while limited by the technology of the time, were an absolute blast to get stuck into. But being able to build and customise a ship, recruit a crew, and then take that ship on untold adventures in a Bethesda sandbox… I can hardly think of anything more appealing in any video game that has ever been announced in the history of ever!

Spaceship!

At first it seemed as if this feature might be akin to Fallout 4′s settlement-building in the sense that it would feel tacked-on, and like a part of gameplay that could be sidelined or even ignored. And I suppose some players will choose to do the bare minimum when it comes to spaceship customisation, putting their focus into the story or into side-missions. But from what we saw in the showcase – and again, with the caveat that all of this is heavily-edited marketing bumf – it looks like the player’s ship is going to be an integral part of the game. Maintaining it, upgrading it, and finding a good crew will all have tangible effects on gameplay – making space battles easier to win and potentially even unlocking new areas of the galaxy and new planets to explore.

It seems as though there will be a choice of crewmates; this isn’t a Mass Effect situation where there are only handful of characters who could join the squad. Bethesda games have had companions in the past, but I usually found them to be quite limited in what they could do. If each member of the crew brings skills with them when they join up, that completely reframes the entire concept of companions – and makes it way more interesting. That at least some of these people can be found randomly out in the wild is even more enticing!

Ship customisation looks amazing.

My excitement about building my own starship extends to the colony/base-building feature, too. Again, this looks like a ton of fun, and provided that there are enough customisation options – and that things like colours can be changed inside as well as out – it will be an absolute blast to get stuck into. Being able to set up a base on a random planet or moon… again, I feel like this is as close as I’m ever going to get to living out my Star Trek/Disney/retro-sci-fi fantasy!

The game’s character customiser looked good – but as I said above, facial hair seems not to be as well-done in Starfield as we’ve seen it in other modern titles. That’s unlikely to affect my own custom character, but it’s worth noting regardless. I don’t think the character creator will quite match the likes of Cyberpunk 2077, which probably has the best on the market right now, but it should be a solid next-gen improvement over even Fallout 4, which had been Bethesda’s best to date. As long as I have a decent range of options to pick from, I daresay I’ll be satisfied!

The character creator. Note the low-quality facial hair.

Starfield will have two different kinds of combat: ship-to-ship in space and first/third-person on the ground. It can be difficult to tell from compressed video how well these will work, but the signs from the showcase were positive – at least as far as I can tell. Some of Starfield’s combat looked positively Doom-like – thanks, no doubt, to support from Doom developer (and fellow ZeniMax studio) id Software. Gunplay looked fast-paced and fluid, and I even caught a glimpse of some melee weapons in the mix, too.

Combat – and especially firearm combat – had been a bit of a concern. In the Fallout series, the VATS system, which essentially paused gameplay to allow for targeting, went a long way to covering up some decidedly average or even sub-par gunplay. This came to the fore with Fallout 76, which as an online multiplayer title couldn’t implement VATS in the same way. Gunplay in Starfield looks a million miles away from the lacklustre shooting seen in Fallout 76, which is fantastic.

Melee weapons are present in Starfield.

Ship-to-ship space combat reminded me of Everspace 2 and even No Man’s Sky in the way it appeared at the showcase. That’s a compliment – as both games are easy to get to grips with! For players who want to focus less on spaceship battles and more on piloting and exploration, or who see going to space as merely a way to travel to the next destination, ensuring that these combat sequences don’t feel awkward and annoying is a must. I can think of a fair few titles where these kinds of sequences could feel like they got in the way – and I hope Starfield won’t be one of them!

Having gone to all of the trouble of customising and stocking up my ship, it’ll be a treat to see it zooming around in space! If the ship-to-ship combat is as fun and fluid as the first-person shooting looks set to be, then I think this aspect of the game will be fantastic, too. Again, diversity and player choice are on full display here: piracy is an option, raiding other ships. Trading and even smuggling are available, too. And of course, exploration! It sounds like there will be a ton of different ways to use these ships – and yes, that’s ships plural, as it was confirmed that players can acquire more than one vessel.

A spaceship in orbit of a planet.

After the disappointment of Fallout 76′s big, empty world, it was phenomenal to see so many non-player characters milling around. Several of the locales shown off in the showcase look like big, bustling cities, filled to the brim with people. Smaller settlements also seemed to be populated, and as mentioned above, some of these characters can be recruited to join the crew. I don’t know how many potential crewmates there are, but it was implied to be a decent number.

Characters are at the heart of any story, and Bethesda has created some incredibly fun and memorable characters over the years. I’m genuinely looking forward to seeing what they’ve done in the sci-fi space, and all the different kinds of people we might meet. We’ve already seen some of the members of the Constellation organisation – but in a galaxy filled with corporations, pirates, colonists, independent worlds, and so on… there should be a lot of people to meet!

Sarah Morgan is one of the members of the Constellation organisation.

Starfield’s main storyline is still under wraps, but we got a few tidbits of information at the showcase. The Constellation organisation appears to be in decline, and the player character had a unique connection with an artefact of unknown origin – possibly created by ancient aliens. This idea seems like something that has the potential to be fun and engaging! But as with other Bethesda games, the main quest is sure to be only a small part of what Starfield has to offer.

I first played Morrowind more than twenty years ago, shortly after it was released here in the UK. In that time I’ve returned to the game on multiple occasions – but I still to this day haven’t seen everything or beaten every side-quest. That’s the kind of scope we’re talking about here, and with Starfield promising to be Bethesda’s biggest game ever, there are bound to be factions to join, side-missions to complete, and entire quest lines that are of comparable length to the game’s main story. For many folks – myself included – this is the appeal of Bethesda titles, and thus is the true appeal of Starfield.

Who’s this and what’s his story?

All of the usual Bethesda skills and perks looked to be present in Starfield – along with plenty of new ones, too. Character customisation goes way beyond appearance, and from what we saw in the showcase, players are going to be able to really decide what kind of person they want to be in this sci-fi world – and what kind of gameplay they want to have! I noted options that build up stealth, physical attributes, weapons, engineering, piloting, charisma, and more. And as in any RPG, choosing one set of skills or perks will mean others aren’t available – making Starfield a game with huge replayability potential.

I like tinkering with stats in a good role-playing game, and I hope that Starfield’s skills and perks will be both fun to use and will have a meaningful impact on the game. Some games rightly attract criticism for skills and stats having little functional effect on gameplay – though Bethesda has usually managed to get this right. There were some interesting and unique-sounding skills and perks in the mix, too, including some that seemed to unlock potential characters, dialogue options, and story elements.

Part of the skills menu.

So we’ll have to wrap things up, because this is already running long!

I’m trying hard to suppress as much of my hype and excitement for Starfield as possible. Not only are there concerns about the game engine, Bethesda’s reputation for bugs and glitches, pre-order and monetisation shenanigans, and other things on the technical side, but there’s a very real danger that Bethesda is overplaying its hand. Starfield is being pitched as a kind of genre-busting, once-in-a-lifetime experience… and many players may find themselves falling back to Earth with a thud if the game can’t live up to those impossible expectations.

There are going to be limits to customisation, procedurally-generated locations that may be barren, bland, and less exciting than we’d hoped for, and constraints on what’s possible in terms of both gameplay and story. Both Bethesda and Xbox have track records of poor launches, with Fallout 76 being an unparalleled disaster in 2018, and Redfall being a total mess earlier this year. So there are solid reasons to place Starfield in the “wait for the reviews” category!

Concept art of an outpost or spaceship.

But at the same time, I can’t help myself. A friend of mine recently suggested that Starfield might just be “the best video game that either of us will ever play,” and I can’t argue with their assessment. If Starfield lives up to the hype and the expectations that Microsoft and Bethesda are setting, then it almost certainly will be one of my favourite gaming experiences of the last few years – if not of all-time. I’ve been waiting for a game like this; one that promises to be multiple games with multiple gameplay mechanics all rolled into one.

The showcase did its job, in my view. It succeeded at getting me incredibly excited for Starfield, a title that was already close to the top of my most-anticipated games list. Part of me is saying “please delay it if it needs it!” But another huge part of me wants nothing more than to get my hands on Starfield right now! I don’t think I’ve been this excited about an upcoming game since Morrowind.

Starfield will be released on the 6th of September 2023 for PC and Xbox Series S/X consoles. Starfield is the copyright of Bethesda Game Studios, Bethesda Softworks, Xbox Game Studios, and/or Microsoft. Some promo images and screenshots used above courtesy of Bethesda and IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Game Pass means fewer sales? Well, duh.

Microsoft recently talked about the success of its Xbox Game Pass and PC Game Pass subscription services – which between them have somewhere in the region of 30 million subscribers. However, this was accompanied by news from Microsoft that sales on its Xbox platform are down, with some big games not selling as many copies as they might’ve been expected to in years past.

Some outlets and commentators have seized upon this news in a pretty bizarre way, trying to present Game Pass as some kind of “problem” for Xbox and Microsoft, even going so far as to say that Game Pass is “harming” the company. But… Game Pass was designed to lead to fewer sales. It’s something that’s baked into the subscription model. To use a bit of game dev lingo: it’s a feature, not a bug.

An example of the kind of reactions we’re talking about.
Image: DreamcastGuy via YouTube

Saying that Game Pass is “harming” sales of games on PC and Xbox is like saying Netflix is harmful to sales of films on VHS, or that Spotify has led to fewer cassettes being sold. The entire point of creating a subscription is to sign people up for the long-term. There are legitimate questions about the viability of the subscription model in the video gaming space, because it’s new and relatively untested. But to say that it’s “harmful” to game sales is, in my view anyway, entirely missing the point.

Consider what Microsoft’s objective is with Game Pass. They hope to create a “Netflix of video games,” where players sign up and remain subscribed for the long haul, playing the games they want as they become available. It’s intended to work in a similar way to the way subscription services work with other forms of media. By definition, that means fewer physical and digital sales. Microsoft will have known this going in, and fully expected it.

Game Pass is shaking up the industry.

Microsoft sees an opportunity to make the Game Pass model the future of gaming. Rather than buying individual titles, players will pay one monthly fee and have access to a range of titles on either PC, Xbox, or both. With a linked Xbox account also tracking achievements, adding friends, and playing online, the corporation hopes that this will keep players “loyal” to their brand for console generation upon console generation.

There’s a subset of self-professed “hardcore gamers” who vocally lament the decline of physical media in gaming, and it seems to me that it’s predominantly these folks who are upset by Game Pass as a concept – and they always have been. If I may be so bold: they’re dinosaurs, and the way they like to purchase and own games is on the way out. We’ve talked about this before, but there will come a time – perhaps within just a few years – when there will no longer be anywhere to buy physical copies of games. Certainly in the area where I live, most dedicated gaming shops have already closed their doors.

There are fewer and fewer retailers like this these days.

The industry is moving on because players are moving on. The convenience of digital downloads is, for a clear majority of players, something to be celebrated. It began on PC with the likes of Steam, but now it also includes Game Pass as well as other digital shops. The way most players choose to engage with games companies is changing – and that trend shows no signs of slowing down, let alone reversing.

Maybe Game Pass won’t end up being the subscription service that takes the gaming world by storm. Perhaps some other platform will come along to dethrone it, a service that offers more games at a lower price, or one that can – somehow – be available on multiple platforms. But Game Pass is, at the very least, the canary in the coal mine: a harbinger of what’s to come.

An example of some of the titles available on Game Pass for PC.

When I see folks criticising Game Pass or trying to manufacture stories about how difficult and problematic it is for Microsoft, I feel they’re rather like the old guard of the music industry railing against people taping their favourite songs off the radio, or a DVD retailer trying to fend off the likes of Netflix and Disney+. The way people consume media – all forms of media, gaming included – is changing, and subscriptions are the current direction of travel. That’s not to say it won’t change in the future, but right now, subscriptions are where the entertainment industry is headed.

With the convenience of digital distribution, it’s hard to see a way back. Having tried Game Pass for myself, it already feels like a big ask to go back to paying £50-60 – or more, in some cases – for a single title when there are dozens available on subscription. Even just playing a couple of new games a year is still cheaper on Game Pass than buying them outright. And the more people who sign up, the more that feeling will grow. Rather than whining about Game Pass, other companies need to be taking note.

Game Pass feels like good value right now.

In the television and film space, we’re firmly in the grip of the “streaming wars,” and that has been a double-edged sword for sure. On the one hand, there’s been a glut of amazing, big-budget content as streaming platforms and the corporations backing them up continue to slog it out, competing for every subscriber. But on the other, the industry feels quite anti-consumer, with too many services charging too much money. Not all of the current streaming services will survive the decade, I am as certain of that as I can be!

But gaming has the potential to be different. Unless Microsoft gives its explicit consent, no other streaming service could set up shop on Xbox consoles, nor could anyone but Sony run a subscription for PlayStation titles. The titans of the gaming industry will continue to compete with one another, but the issue of oversaturation of the kind we’re seeing in the film and television space should be avoidable.

Sony is (belatedly) getting started with the subscription model too.

Games companies will have to adapt. Raw sales numbers are already less relevant now that Game Pass is up and running, and they’re going to be of decreasing relevance as time goes on. The way in which developers and publishers measure the success of their titles will have to change as the industry continues this shift – and the companies that get this right will reap the rewards. Those who don’t – or who try to bury their heads in the sand and pretend it’s not happening – will fall by the wayside.

The way I see it, Game Pass is just getting started. 30 million subscribers may seem like a huge number – but it’s a minuscule percentage of the total number of gamers worldwide, so there’s huge potential for growth. There will be competitors that will rise to meet it – but all that will mean is that more players, not fewer, will get roped into long-term subscriptions. We’ve already seen the beginnings of this with Nintendo Switch Online, PlayStation Plus, and even the likes of Apple Arcade on mobile.

Subscriptions like Game Pass could reach huge numbers of people.

It’s mobile phones, more than anything, that I’d argue kicked off this trend. The biggest, fastest-growing gaming platform of the last decade is entirely digital and has been since day one. Players have always accepted digital distribution on their smartphones – because it’s always been the only option. Subscription services are the natural next step – and the only surprising thing, really, is that it’s taken as long as it has for a gaming subscription to become as successful as Game Pass.

The success of Game Pass is not without pitfalls, and as I said the last time we talked about the decline of dedicated gaming shops, it will impact some people more than others. Younger people, people on low incomes (as I am myself), and others will all find that their relationships with gaming as a hobby will change as a result. Not all of these changes will be for the better for everyone, and people who aren’t able to commit to a monthly expense, or who don’t have the means to do so, risk being left behind. But many of those folks are already priced out of the gaming market, especially as companies jack up their prices to unjustifiable levels.

A closed-down games retailer in the UK.

Some of the “hot takes” on Game Pass over the past week or so have taken me by surprise – but in some cases at least, we can look to the “usual suspects” of Sony supporters and die-hard believers in the supremacy of physical media. Stirring up trouble for Game Pass and Microsoft is a hobby for some outlets!

I’m not a defender of Microsoft by any means, and the corporation has made a lot of mistakes. But Game Pass, at least at time of writing in early 2023, feels like a good deal. It has a mix of new games, older titles, and some big releases – like Halo Infinite and Starfield – come to the platform on release day. I’ve discovered games I’d never have thought to try and been able to play games I’d never have purchased entirely because of Game Pass. That undoubtedly means I’m buying fewer brand-new games… but from Microsoft’s perspective, that’s entirely the point.

Microsoft operates the Game Pass subscription service.

We should all be vigilant and not simply accept what these big corporations want to do. They’re trying to corner the market and rope players into long-term subscriptions, and they’re doing so not because they think it’s particularly beneficial to players – that’s merely a coincidence. They’re doing it to maximise profits. Not having to split the proceeds with shops or storefronts is a big part of it, and Microsoft would rather take £7.99 a month, every month, than take a cut of the profits on a single sale that it has to share with other companies.

But if this corporate skullduggery is beneficial to players, why shouldn’t we participate? An Xbox Series S or a pre-owned Xbox One combined with a Game Pass subscription is an easy and relatively affordable way into the gaming hobby – offering players a huge library of titles that would be impossibly expensive for practically all of us if we had to buy each game individually. The disadvantages are the ongoing nature of the subscription and the inevitability of titles disappearing from the service either temporarily or permanently. But them’s the breaks – that’s the nature of subscriptions across the board. And with Microsoft doing all it can to buy up companies, more and more titles will be locked into Game Pass for the long-term.

There are reasons for scepticism, sure. But trying to spin this particular issue as a negative one for Xbox and Microsoft is disingenuous. Game Pass was always going to lead to fewer game sales in the long-run. Far from worrying about this, Microsoft’s executives will be rubbing their hands together gleefully… because right now, their plan is working.

Game Pass is available now for PC, Xbox One, and Xbox Series S/X. Xbox, Game Pass, and other titles discussed above are the copyright of Microsoft; other games and titles may be the copyright of their respective studio, developer, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Diablo Immortal is a monument to everything wrong with modern gaming

Because the controversy surrounding Diablo Immortal’s notorious announcement was so long ago – four years ago, in fact – I guess I’d just assumed that the crappy mobile game had already been released sometime in the last few years. I was surprised when I began seeing ads for the game all over my social media pages, and even more surprised to learn that Activision Blizzard has only just finished pushing this absolute turd of a game out of its corporate anus.

Diablo Immortal could stand as a monument to everything that’s wrong about modern gaming and the state of the video games industry. It seems to be desperately chasing every cash-grabbing trend going, degrading a brand that has been part of the gaming landscape for more than a quarter of a century. It’s a contemptible title, one whose inevitable failure I will genuinely be celebrating.

What a piece of shit.

You may have heard this figure floating around during conversations about Diablo Immortal: $110,000. For those of us in the UK, that equates to over £90,000, and according to analysis done by Bellular News it’s the total cost of fully upgrading a player’s in-game character. This figure is based on the fact that many of the game’s upgrades aren’t able to be unlocked by gameplay and are only available via lootboxes.

There are some games out there that take the piss when it comes to how much they cost. Strategy games from developer Paradox Interactive are notorious for their expansions, DLC, and add-ons, the combined cost of which can push some of their biggest titles to well in excess of £300. Look at the likes of Europa Universalis IV or Cities Skylines as examples of what I’m talking about.

Promo screenshot of Diablo Immortal.

And then there are multiplayer titles that try to coax players who the games industry dehumanisingly and offensively refers to as “whales” into spending massive amounts of money on one-time-use items like ammo, power-ups, and other such fluff. Often the excuse is that players have the option to pay to “skip the grind,” as if the grind hadn’t been deliberately and intentionally built into the game in the first place in order to force as many players as possible into paying more and more money just to be able to play.

Diablo Immortal has taken on all of these money-grubbing trends, seeming to see it as a challenge to get away with as much egregious bullshit as possible. The result is that the game is completely drowning in monetisation to the point that simply playing and enjoying it on its own merit is impossible – something that, sadly, too many publications and self-proclaimed “journalists” and “reviewers” have refused to discuss in any depth. Many purported “reviews” of video games nowadays end up being little more than puff pieces; marketing material that may not have been bought and paid for, but that’s worth about as much as if it had been. The threat of revocation of access and a loss of freebies serves as an incentive for some publications to set their ethics aside – as some of the reviews for Diablo Immortal demonstrate. But I guess that’s something we need to talk about in more depth on another occasion.

There’s disagreement between professional reviewers and players about Diablo Immortal.

In the late 2000s and early 2010s, corporations suddenly realised the potential that mobile gaming had as a platform. With the explosion in popularity of smartphones came a massive growth in gaming – though many players didn’t necessarily realise that they had been converted to become “gamers” for the first time! But it’s off the back of this particular trend that Diablo Immortal was belatedly conceived; the idea being to take an established brand with good name recognition and a solid reputation and shart it into a typical, done-before mobile game mould.

That’s what Diablo Immortal is. It isn’t a Diablo game like the previous entries in the series. It’s a mobile game with a Diablo veneer; a festering, rotting puddle of raw sewage that Activision Blizzard has attempted to cover up with Diablo branding. But everyone could smell the stink coming. From as far back as its announcement in 2018, the fact that Diablo Immortal was going to be nothing more than a trend-chasing cash grab was readily apparent to everyone from fans to industry watchers. The extent of Activision Blizzard’s piss-taking, and the absolute lack of shame that the corporation seems to have about it, may have caught some folks off-guard, but make no mistake: this was the inevitable, predictable outcome.

For the low price of just $110,000 you can fully upgrade this character!

Some folks have taken to calling the game Diablo Immoral, dropping the T, and honestly I wish I’d thought of that first because it’s so clever! It perfectly embodies the disgusting corporate approach to every aspect of this game, and the state it’s in as a result. Not only that, but it captures the sense that many Diablo fans have that this cash-grab is a corruption of the franchise they love.

The danger here is that Activision Blizzard’s plan will backfire. Rather than the Diablo branding for this shitty mobile title bringing in boatloads of cash, the appalling, predatory nature of its in-game lootboxes and microtransactions may actually end up harming the franchise and its reputation. With Diablo IV in the works, that could be disastrous.

How badly will Diablo Immortal hurt Diablo IV?

The acquisition of Activision Blizzard by Microsoft – which is still in the works and hasn’t been completed at time of writing – may mean that there’s less of a financial risk, but reputational damage on this scale can take time to recover from and can be a weight around the neck of brands and franchises for years. Look at Bethesda or BioWare as examples – recent titles that have been extremely underwhelming have led at least some fans and reviewers (myself included) to begin placing a caveat on any potential hype for new titles. So it will be with Diablo IV – sure, the game could be good, but do you remember how shitty Diablo Immortal was and how scummy its in-game marketplace was? That could well be the narrative going into the next major game in the series.

Perhaps Diablo Immortal was too far along in its development to have been extensively reworked or cancelled, but honestly, it may have been to Microsoft and Activision Blizzard’s benefit to at least put the project on pause. After being hit by a major scandal recently, the last thing Activision Blizzard needs as this Microsoft acquisition goes through is more bad press. Yet here we are.

Activision Blizzard is facing a major sexual harassment lawsuit.

So that’s Diablo Immortal, I guess. A typical mobile cash-grab with the Diablo logo haphazardly affixed to it. Don’t be fooled by the branding or the expensive marketing campaign that’s seen ads for the game pop up all over social media: Diablo Immortal is a piece of shit. It’s garbage that doesn’t deserve to be associated with a franchise that has delivered a lot of enjoyment to folks through the past twenty-five years.

Do yourself a favour and wait for Diablo IV. I really wish this had been an out-of-season April Fools’ joke.

Diablo Immortal is, regrettably, out now for PC, iOS, and Android. Diablo Immortal is the copyright and unending shame of Activision Blizzard. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Starfield: Why game delays are a good thing

If you missed the announcement, Bethesda Game Studios’ upcoming sci-fi role-playing game Starfield has been delayed. Originally planned for a November 2022 release, that has slipped back to “the first half of 2023,” which potentially means that the game is a year or more away. With Starfield having shown off a cinematic teaser and some concept art but no real gameplay yet, perhaps the delay was not entirely unexpected! Regardless, some folks are upset by this move, with some PlayStation super-fans even hailing it as a “failure” for Xbox. Obviously that isn’t the case, so today we’re going to use Starfield as an example of why delays really are a good thing.

First up, it’s never fun when a game I’m looking forward to receives a delay. I don’t think anyone is trying to pretend that a delay to a highly-anticipated title – particularly a lengthy delay of six months or more – is something that fans and players are thrilled about or want to see. Instead, I’d describe delays as “understandable.” Particularly in light of a number of recent titles that have been disappointing due to feeling like they weren’t ready to go on launch day, I think more and more players are coming around to that point of view.

Concept art for Starfield.

Increasingly, these kinds of announcements are treated with maturity and understanding by players – and you need only look to some of the comments and responses to Bethesda’s announcement about Starfield as a case in point. Yes, there are some folks who are angry or unhappy – toxicity exists within the gaming community, who knew? And there are the aforementioned PlayStation ultra-fans who are taking a victory lap. But many responses were positive, saying something along the lines of “if it needs more time, that’s okay.”

Failing to delay a game when extra development time is clearly required never ends well. A game’s reputation is largely set within a few hours of its release, and attempting to change the narrative once “it’s bad” or “it’s full of bugs and glitches” has become the overwhelming impression is nigh-on impossible. For every No Man’s Sky that manages to pull off some kind of rehabilitation, there are dozens of titles such as Anthem, Aliens: Colonial Marines, or Warcraft III: Reforged. It’s much better to launch a decent game out of the gate than to try to fix a broken mess after players are already upset.

Concept art for Starfield.

One game has done more than any other in recent years to soften attitudes in favour of delays and to remind players just how badly it’s possible to screw up a premature launch: Cyberpunk 2077. Despite receiving a significant delay earlier in 2020, Cyberpunk’s launch in December of that year was so catastrophically bad that the game ended up being forcibly removed from the PlayStation store, found itself widely criticised by players, and it even saw CD Projekt Red’s share price take a tumble from which it has yet to fully recover.

Starfield exists in a similar space to Cyberpunk 2077 – both are role-playing games, both include science-fiction elements, both are open-world titles, and so on – so many of the players anticipating Starfield have been burned already just eighteen months ago by a game that was released far too soon. Those players, perhaps more than any others, are inclined to understand the reasons behind this decision. And even folks who didn’t personally get caught up in the Cyberpunk 2077 mess are at least aware of what happened.

Cyberpunk 2077 needed a delay or two of its own.

In 2022, with so many games having been released too soon, the attitude from players in general has shifted. Where delays may once have been met with a louder backlash from those who felt disappointed, reactions today are more mature and understanding. That’s not to say toxic or aggressive individuals don’t exist or that there won’t be any criticism of such a move, but rather that the scale of backlash that delays receive is now less significant than it used to be.

At the end of the day, even the most aggressive critics of delays are still likely to buy a game that they’re excited for when it’s ready. It would take some serious self-harming spite to say “because you didn’t release the game in 2022 I’m never going to play it ever!” so from Bethesda and parent company Microsoft’s point of view, the longer-term damage is limited. That isn’t true for every company, though.

Bethesda is owned by Microsoft.

Delays have a disproportionate impact on smaller companies and independent developers, because a delay in those cases can potentially mean that there won’t be enough money to fund their project. If a developer only has enough money in the bank to keep the lights on and the computers powered up for a certain number of weeks, then there’s naturally going to be a hard limit on how far they can push back a release – and the income it brings. In those cases, more leniency can be required when assessing a game.

But when we’re dealing with Starfield, Bethesda, and Microsoft, that’s a non-issue! Backed up by one of the biggest corporations on the planet, Bethesda doesn’t need to worry about running out of cash, and from Microsoft’s point of view it’s infinitely better to ensure that Starfield gets all the time that it needs to be ready for prime-time. This is Bethesda’s first big title for Microsoft, their first new IP in years, and a game that has a lot riding on it for the success of Microsoft’s Xbox brand and Xbox Game Pass. Getting it right is so much more important than rigid adherence to arbitrary deadlines, so if release windows need to shift then from a business perspective that’s what makes the most sense.

Starfield is likely to be a big title for bringing in new Game Pass subscribers.

There are instances where release dates are announced that seem, even at the time, to be unrealistic. Bethesda’s 11th of November 2022 release date for Starfield, for instance, came eleven years to the day after another of their titles: Skyrim. In addition to getting the game out in time for the Christmas rush, there was also clearly something poetic or symmetrical about such a release date that was appealing to Bethesda. But they recognised that the release date wasn’t practical and changed it – good for them!

As consumers in this marketplace, I think we have a responsibility not only to call out and criticise companies when they get it wrong, but to at least acknowledge when a correct decision has been made. As I always say, I have no “insider information” – so I don’t know what condition the current version of Starfield may or may not be in – but if the developers, testers, and management at Bethesda have recognised that the game isn’t far enough along to be in with a realistic chance of hitting its release date, then the smart move is to announce a delay as early as possible. That seems to be what they’ve done, and I commend them for it.

Concept art for Starfield.

In an industry and a marketplace that is too demanding of its employees sometimes, delays can be incredibly welcome respite. I’ve talked before about “crunch” – a practice that I have some personal experience with having once worked in the games industry – and that’s another reason why delays can be a positive thing. Maybe Bethesda could have crunched the teams working on Starfield hard enough to get some semblance of a playable title ready in time to hit its planned release date – but if doing so would have come at the expense of those developers and their health, then I wouldn’t want to get Starfield this year.

Crunch is a bigger subject that we’ll need to talk about at length on another occasion, but if a delay like this one helps to minimise the stress and difficulty of working under such conditions, then suffice to say we have one more reason to be supportive.

I’m looking forward to Starfield, despite some missteps by Bethesda in recent years. If this delay means that the game will be significantly more polished, free from as many bugs and glitches as possible, then I’m all for it. If this delay means that developers and staff at Bethesda aren’t pushed too hard and overworked this year, then I’m all for it. And if this delay means that Starfield will be an all-around more enjoyable experience, then I’m all for it. Though there will be critics and a vocal minority of toxic “fans,” more and more players are coming around to this way of thinking. Delay Starfield if necessary, and if it isn’t ready for the first half of 2023 then delay it again! All that really matters is that the game is in the best possible shape when it finally arrives, and if that means waiting a little longer, that’s fine by me.

Starfield has been delayed and is now due for release sometime in the first half of 2023. Starfield is the copyright of Bethesda Softworks, Bethesda Game Studios, and the Microsoft Corporation. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Happy Birthday, Morrowind!

Depending on where you are in the world, today or tomorrow will mark the 20th anniversary of The Elder Scrolls III: Morrowind. The open-world role-playing game was one of a few titles in the early 2000s that genuinely changed my relationship with gaming as a hobby – and kept me engaged when I might’ve otherwise began to drift away. To me, even twenty years later it still represents the high-water mark of the entire Elder Scrolls series, and I’d probably even go so far as to call it one of my favourite games ever.

It can be difficult to fully explain how revolutionary some games felt at the time, especially to younger folks who grew up playing games with many of the modern features and visual styles that still dominate the medium today. But in 2002, a game like Morrowind was genuinely groundbreaking; quite literally defining for the very first time what the term “open-world” could truly mean.

For players like myself who cut our teeth on the pretty basic, almost story-less 2D games of the 1980s on consoles like the Commodore 64 or NES, the technological leap to bring a world like Morrowind’s to life is staggering. Considering the iterative improvements that the last few console generations have offered, it’s something that we may never see again, at least not in such a radical form. Comparing a game like Morrowind to some of the earliest games I can remember playing must be akin to what people of my parents’ generation describe when going from black-and-white to colour TV!

One thing that felt incredibly revolutionary about Morrowind was how many completely different and unrelated stories were present. There was a main quest, and it was an interesting one, but instead of just random side-missions that involved collecting something or solving a single puzzle, there were entire questlines for different factions that were just as long and in-depth as anything the main quest had to offer. It was possible to entirely ignore the main quest in favour of pursuing other stories, and that made Morrowind feel like a true role-playing experience.

For the first time (at least the first time that I’d encountered), here was a game that gave me genuine freedom of choice to be whoever I wanted to be – within the confines of its fantasy setting. There were the usual classes – I could choose whether to be a sword-wielding warrior, a sneaky archer, a mage, and so on – but more than that, I could choose which stories I wanted to participate in… and choosing one faction over another would, at least in some cases, permanently close off the other faction to that character. That mechanic alone gave Morrowind a huge amount of replayability.

To this day there are quests in Morrowind that I haven’t completed – or even started! That stands as testament to just how overstuffed this game was, and as I’ve mentioned in the past, the amount of content in Morrowind eclipses both of its sequels: Oblivion and Skyrim. Morrowind offers more quests, more factions to join, more NPCs to interact with, more types of weapons to use, more styles of magic to use, and while its open world may be geographically smaller, it feels large and certainly more varied – at least in some respects – than either of its sequels.

I first played Morrowind on the original Xbox – the console I’d bought to replace the Dreamcast after that machine’s unceremonious exit from the early 2000s console war! But the PC version gave the game a whole new lease of life thanks to modding – and mods are still being created for the game 20 years later. There are mods that completely overhaul Morrowind’s graphics, meaning that it can look phenomenal on a modern-day PC, and there are so many different player-made quests, items, weapons, characters, and even wholly new locations that the game can feel like an entirely new experience even though it’s marking a milestone anniversary.

Although modding and mod communities had been around before Morrowind came along, it was one of the first games that I can recall to genuinely lean into and encourage the practice. The PC version of Morrowind shipped with a piece of software called The Elder Scrolls Construction Set as a free extra, and it contained everything players needed to get started with modding. I even had a play with the Construction Set when I got the PC version of Morrowind a few years after its release, and while I lack the technical skills to create anything substantial, I remember it being an interesting experience.

I followed a guide I found online and managed to create a companion for the main character, as well as added doors to a specific house so it could be accessed from any of the towns on the map! I also added a few items to the game, like an overpowered sword with a silly name. By this point, Morrowind and its mods were just good fun, and as I didn’t have a PC capable of running Oblivion when that was released a few years later, Morrowind mods were an acceptable stand-in!

Before Morrowind became overladen with mods, though, there were two incredible expansion packs released for the game. This was before the era of cut-content DLC or mini DLC packs that added nothing of substance, so both Tribunal and Bloodmoon were massive expansions that were almost like new games in their own ways. Both added new areas to explore, new factions, new characters, new items, and new questlines. While Tribunal was fantastic with its air of mystery, I personally enjoyed Bloodmoon even more. I like wintery environments, and the frozen island of Solstheim, far to the north of the main map, was exactly the kind of exciting environment that I’d been looking for.

So that’s it for today, really. I just wanted to take a moment to acknowledge the anniversary of one of my favourite role-playing games, to celebrate some of the things that made it great – and continue to make it a game that I’m happy to return to and to recommend to fans of the genre. Regular readers might’ve seen Morrowind on some of my “PC gaming deals” lists around Christmas or in the summertime, and when Morrowind goes on sale on Steam, for example, the game-of-the-year edition with both expansion packs can be less than the price of a coffee. It’s also on Game Pass following Microsoft’s acquisition of Bethesda – so there’s no excuse not to give it a try, at least!

In the twenty years since Morrowind was released, many other games have imitated its open-world layout, its factions, its branching questlines, and its diversity. Some newer games have bigger worlds, more characters, and so on… but Morrowind will always be a pioneer. It may not have got everything right, but it’s a landmark in the history of video games that showed us just how immersive and real a fantasy world could feel.

As one of the first games of its kind that I ever played, I have very fond memories of Morrowind. Often when I pick up a new open-world, fantasy, or role-playing title, I’ll find myself unconsciously comparing it to Morrowind, or noting that Morrowind was the first game where I encountered some gameplay mechanic or element for the first time. It really is an incredibly important game. So happy birthday, Morrowind! Here’s to twenty years!

The Elder Scrolls III: Morrowind is out now and can be purchased for PC or via Xbox Game Pass. The Elder Scrolls III: Morrowind is the copyright of Bethesda Game Studios and Microsoft. Some images above courtesy of UESP.net. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Windows 11… what’s the point?

About a month ago I built myself a brand-new PC. When I was making my plans and getting ready for the build, one of the choices I had was that of the operating system. With the exception of some very early lessons at school using a BBC Micro, and playing a few games on a Commodore 64 owned by a friend, I’ve always used Microsoft products. My first ever PC ran Windows 95, and I’ve used every version of Windows since, either for school, work, or at home. Although I’m not an expert by any means, I consider myself a pretty experienced Windows user!

Microsoft initially promised that Windows 10 would be the “final” version of their landmark operating system, with updates and tweaks but no replacement. This is what Apple has been doing for over twenty years with macOS (formerly known as OS X) so it seemed like something Microsoft could do as well. That promise lasted barely six years – less if we assume that Windows 11 must’ve been in development behind-the-scenes for a while – and before we go any further it’s worth acknowledging that. The broken promises surrounding Windows 10 will have quite understandably soured some people on Windows 11 before they even got started.

The first PC I owned ran a different version of Windows!

I found Windows 10 to be okay, but it had some issues. There were graphical bugs that only afflicted 4K screen resolutions, an unnecessarily complex set of menus and settings, lag on some Bluetooth devices, and more. I reported a few of these issues to Microsoft not long after upgrading to Windows 10… but they ignored all of them. If nothing else, I felt that upgrading to Windows 11 would at least simplify the experience, getting rid of the multiple settings menus and finally allowing me to display extra-large icons.

But alas, Windows 11 has to be the shoddiest “upgrade” I’ve ever come across. Windows 11 isn’t even akin to the upgrade from Windows 8 to Windows 8.1, and practically all of my complaints and criticisms about Windows 10 remain in the operating system. At time of writing, Microsoft charges £120 for the Home version and £220 for the Pro version of Windows 11 – and there is no way in hell that it’s worth the money. You’re better off sticking with Windows 10 in the short-term.

Windows 11… it has TikTok!

As 4K screen resolutions have become more common, you’d think that Microsoft would allow Windows users to take full advantage of a good-looking display. Heck, Microsoft sells its own Surface products with 4K screens – and yet for some reason, incredibly basic things like extra-large icons don’t work with a 4K screen resolution. This issue was reported to Microsoft as early as 2017 – a full five years ago. Throughout the lifetime of Windows 10 they did nothing to fix it, and I’d given up on ever being able to use extra-large icons on Windows 10. But you’ll forgive me for thinking that such a basic, simple thing could’ve been included when a brand-new operating system was released.

Control Panel and Settings menus are also a major area of complaint. As early as Windows 8, Microsoft saw fit to include not one but two settings menus: the classic Control Panel and a new Settings menu. These two menus often overlap, and it can be exceptionally frustrating to be spending ages looking for something only to realise you can’t do it from the Settings menu and you have to go back to Control Panel – or vice versa. How difficult would it be to roll both menus into one? This is now the fourth operating system in a row to have this problem, and I know I’m not the only one bothered by it.

The Control Panel still exists… and still clashes with the Settings menu.

To me, the examples above show just how little care and effort Microsoft put into the development of Windows 11. There are a handful of new features – like the ability to install certain apps from Android, for instance – but nowhere near enough to justify the cost, nor even enough to justify calling Windows 11 a wholly new OS. It’s Windows 10.1 – a basic shell with a few new shiny features slapped carelessly atop Windows 10.

And that isn’t actually the worst part of it. Some of the “features” that Windows 11 has introduced has made the day-to-day experience of using the operating system significantly worse. One of the most basic features that I’ve used for years in Windows is the ability to see my scheduled calendar events at a single click. Click the bottom-right of the screen to pop open an expanded calendar, then click on a day to see what events are on the agenda. Windows 11 has taken away this phenomenally useful feature, forcing me to open the full calendar app.

The Widgets menu.

This is part of a trend that you’ll notice with Windows 11 from the very beginning: every feature, every useful little app, every widget… they’re all designed to push users to sign up for Outlook and OneDrive accounts. Even if you have a full Microsoft account – and using Windows 11 without one is pretty difficult, as basic things like changing to dark mode aren’t available to you in that case – Outlook and OneDrive are basically required to make the most of many Windows 11 features.

Want to see a slideshow of photos on the Photos widget? Tough luck, you need OneDrive for that. Want to check your schedule on the calendar without having to open the full app? Screw you, sign up for Outlook. This is Microsoft’s approach. To the corporation, it isn’t good enough that you’ve bought the OS; in order to use many of its most basic features they want to fully rope you into every Microsoft account, ecosystem, and most importantly, every possible subscription.

Windows 11 offers a lot of apps… but to take advantage of them you’ll need subscriptions and accounts.

Atop that there are some unnecessary cosmetic changes and menu changes that have again made doing everyday tasks complicated. Right-clicking now brings up a new, smaller menu, one which has replaced basic options like “Copy” and “Paste” with stupid little icons. In order to access really basic options that have been part of Windows for decades – like “Print,” for example – you need to right-click, then click to open a second options menu. Unnecessary menus hidden inside of menus seems to be one of the hallmarks of this underwhelming operating system.

Installing Windows 11 was not a smooth experience, either. Despite not actually being much more complex than Windows 10 in many respects – an OS that can run on most computers made in the last 15 years – Windows 11 has one of the biggest barriers to entry of any Microsoft release to date. By requiring a Trusted Platform Module (or TPM) Windows 11 is effectively off-limits to any PC more than four or five years old. Even pretty expensive PCs with good-quality components don’t comply with this requirement.

This is the screen that greeted me when I first tried to set up Windows 11.

One of the strangest bugs I’ve encountered so far is in the Event Viewer. While tracking down a particularly annoying problem that came about when I built my new PC, I noticed that the Event Viewer is completely flooded with the same message over and over and over again. At time of writing, my PC – which is less than two months old – has more than 20,000 instances of the same “DistributedCOM” warning. Microsoft’s official advice? That’s fine – it’s supposed to look like that!

Microsoft currently plans to end support for Windows 10 – a widely-adopted OS in light of the corporation’s promises that it would be the “final” Windows version – in late 2025, which is only three-and-a-half years away at time of writing! This cynical attempt to pressure users to upgrade is just disgraceful; previous versions of Windows lasted far longer after their successor systems were released. Support for Windows 7, for example, only ended two years ago, and Windows 8 and 8.1 are still supported at time of writing.

Windows 11 reminds me of Windows ME.

So that, in my experience so far, is Windows 11. It’s as if a team of some of the best software experts in the world sat down to create an operating system designed from the ground up with the sole objective of pissing me off – and they succeeded beyond their wildest expectations.

Windows 11 will be my operating system from this point forward – but only by default. Just like when I had Windows ME, Windows Vista, and Windows 8 and 8.1, I’ll begrudgingly tolerate it. But as soon as there’s a better OS available, I’ll take it. Windows 11 is, in my view, comparable to those failed experiments from Microsoft; the best thing I can say about it is that it may prove to be an incremental step on the way to something better.

We can but hope, right?

Windows 11 is available to purchase now. Windows 11, Windows, and all other properties mentioned above are the copyright of Microsoft Corporation. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Building my new PC

For a couple of years my PC had been in need of a refresh! I’m disabled and spend most of my time at home, and my PC has been everything for me over the last few years: entertainment centre, games console, workspace, and of course, the place where I write all of these articles and do all of the tasks here on the website! When 2021 rolled around I decided I needed to get my act together and get serious about an upgrade, and over the course of last year I put together a list and began to acquire the components for my new build piece by piece.

Though I perhaps know a little more about computers than your average consumer, I’m by no means an expert – as this article will surely attest. That’s why I’m not calling this a “build guide” or “how to build a PC!” There are plenty of far better-qualified people than me who’ve written step-by-step guides on how to do everything, and there are videos on YouTube too. I’d recommend Linus Tech Tips on YouTube, TechRadar’s step-by-step guide, and the Tom’s Hardware forum if you’re looking for that kind of detail – and I’ll include links to all three at the end of this article. I’m writing this for the website to share my experience as a newbie to PC building – and because I enjoy writing!

I’m no expert, so if you’re looking for a detailed guide you’ll have to go elsewhere!

First of all, it took longer than I’d hoped to get everything in place. I kicked off this project just over a year ago, in early 2021, and I hoped to have made upgrades to my old PC by the summer. I then changed my plans and decided to build an entirely new machine from scratch, adding extra time to the project, but I still had hoped to be finished well before Christmas. In the end it was mid-March that I finally got it done – and there’s one additional task that I’ll aim to complete perhaps later this year or early next year, depending on how things go.

When I set out to build my PC I thought I knew the basics; which components I’d need and roughly how much I’d need to spend on them. But what hit me later on were all of the hidden costs, extras, and accessories: things like additional cables, an extra fan, a new DisplayPort cable, a new surge protector, screwdrivers, a static wrist strap, thermal compound, thermal pads, and so on. Because I’ve also changed where I sit and the orientation of my PC, I’ve also needed to invest in a new monitor arm and additional storage under the table that my PC rests on. All of these smaller things added up and delayed the project by at least a month!

Picking up hidden extras like new cables added to the cost.

Because I’ve never had a lot of money, I’ve always chosen to invest in items that I feel are higher-quality and stand a good chance of lasting a long time. The cheapest products aren’t always the best value or longest-lasting, as I’m sure you’ve discovered for yourself! With that in mind, I sought out components with excellent reviews, and even a single negative review about a product or the company’s customer service was enough to send me into a tailspin as I pondered the upsides and potential drawbacks. This also added a lot of time to the project!

This time around I chose to go with an AMD Ryzen CPU, specifically a third-gen Ryzen 7 5800x 8-core processor. After more than a decade of Intel’s dominance in the processor space, AMD’s Ryzen chips began getting rave reviews a few years ago, and it seemed like the best fit. I’m not wildly into overclocking nor do I intend to push the chip far beyond its limits – but I wanted to get something that I thought would be high-quality, fast, and that would really show off what a modern PC is capable of.

My new CPU.

About a decade ago I suffered a major internet outage that left me reeling! For more than six weeks I remained disconnected, growing increasingly frustrated – and increasingly bored. When I got back online I ordered an external hard drive, and on that drive I installed a number of games, made backups of my DVDs, and so on so I’d always have something to do if I was ever in that situation again. I got a second external drive somewhere along the line too, and my workspace has been cluttered with drives, wires, and power cables for the past few years.

With my new PC, I wanted to ditch the external drives altogether. I don’t go places, I don’t have other computers I might want to plug into, so their presence was just an annoyance! With that in mind I installed two drives in my new PC: an M.2 drive to serve as my main C: drive, where Windows is installed, where other software and apps can be installed, and where I can install most of the games I’d want to play, and a second large hard disk where I can keep all of my stored DVD and Blu-ray rips.

Good old DVD box sets…

I chose a Sabrent Rocket M.2 drive for my new PC’s primary drive – again, on the back of reviews and recommendations – and a large Seagate Exos hard disk for my secondary drive. It should be possible to install games on the second drive as well, if space becomes an issue on the M.2 in future, which is also a nice feature to have. Redundancy is the name of the game in that case!

This is my first experience with an M.2 drive. My old PC had a SATA SSD, but it was a very cheap one that never seemed to be especially fast. I think it was a Kingston model, and it was pretty small as well. Basically everything except for Windows – including my collection of MP3s and photos – ended up on an external drive.

My new M.2 SSD.

This might be the most controversial part of the build, but I went for RAM overkill: 64GB of DDR4 RAM. The RAM can be clocked to 3600MHz, which is apparently recommended for Ryzen chips, though out of the box it ran much slower. 64GB of RAM is complete overkill for practically any modern system, so I’m told, but last year I was thinking about getting into YouTube – I had a short-lived foray into podcasting – so I thought I might need the extra if I got serious about video editing or other RAM-intensive tasks.

I chose a decent motherboard to go with all of these components – a “gaming” model from MSI. I also invested in a power supply from Be Quiet that’s rated 80 Plus Titanium – the highest rating available from the premiere ratings organisation for these kinds of things. I don’t pretend to know the exact details of what makes a “Titanium” better than a “Bronze,” but I think it’s to do with power efficiency, particularly during periods of heavy use. It seemed worthwhile to spend the extra money on something more efficient, though, and I made sure to choose a power supply that could more than handle all of the components I was putting into the machine.

The motherboard I chose.

Here’s a problem that I wager most users won’t have to factor in: cats! I have several cats, and they have a tendency to jump on my PC case. With my old machine, I found that the inconveniently-located power button meant that they were frequently turning my PC off with their paws when jumping or walking on the case, so I wanted to choose a new case with a power button either on the front or at least not flat on top. Most cases nowadays seem to have that kind of design; the “old days” of horizontal cases or power buttons on the vertical front of the case seem to be long-gone!

I chose a Be Quiet case in the end; the power button is still near the top, but it’s located on a sloping panel that means my cats could jump up and down without disturbing it or accidentally switching me off halfway through writing an article… or halfway through the latest episode of Star Trek! The Be Quiet Dark Base 900 is a much larger case than my previous machine, but I think that means that there should be good airflow for keeping all of the components cool.

This is what I mean.

The CPU cooler that I chose was also based on reviews and recommendations: I went with a Noctua NH-D15. I debated using a water cooler – one of the all-in-one systems – but ever since I knew a fellow PC builder who ruined his entire system when his homemade water cooling system sprang a leak… let’s just say I’ve been put off! I know that today’s all-in-one water coolers are probably safe to use – far safer than the janky piece of crap my feckless friend built in his basement 20+ years ago – but even so, I felt that an air cooler was the way to go. The Noctua NH-D15 is one of the best-reviewed setups on the market, and it has recently been updated with a special AMD Ryzen mounting bracket, so that was the version I picked up.

I chose to add one PCIe card – a WiFi and Bluetooth antenna. I don’t care about the WiFi particularly as I’ve always preferred to use ethernet for my stationary PC, but I wanted to add Bluetooth functionality. I use a Bluetooth keyboard and I have a couple of other Bluetooth devices that I thought I might try to connect, and considering that it wasn’t hugely expensive to add it in, it seemed worthwhile.

The Bluetooth card.

With prices for graphics cards having been sky-high for years, I knew from the start that I would recycle my current one rather than wait months only to pay over-inflated prices. When my GPU crapped out on me a couple of years ago I replaced it with a modern GTX 1660, so it’s not like it’s a horribly outdated component. It would be lovely to back up all of that new hardware with a ray-tracing graphics card that can really take advantage of modern games… but one thing at a time! That’s an upgrade that I hope to get around to either later this year or next year, depending on prices and how well my PC performs.

So those were the main pieces that I chose. It took a while to back up all my files (and double-back up the most important ones because I’m paranoid like that), but eventually I’d done as much as I could, procrastinated long enough, and was ready to get to building!

I scavenged this graphics card from my old machine. It’ll do for now!

I’m absolutely certain that building a PC in 2022 is significantly easier than it would’ve been fifteen or twenty years ago. Most components slot into place, there are step-by-step guides and video tutorials on how to do everything, and even the instructions that came with the components were easy to understand.

I started by taking the motherboard out of its box, strapping on my anti-static wristband and grounding myself, and making sure I had my new screwdriver kit at the ready! Installing the RAM was the task I chose to do first – it’s something I’d done before and I knew exactly what I was doing. From there I installed the M.2 drive and its heatsink, and then the task I was probably most nervous about: the processor itself.

My chosen RAM.

How many horror stories have you seen of bent pins, misaligned chips, and other CPU disasters? I couldn’t tell easily which way the chip was supposed to be oriented; the little triangle that’s supposed to indicate that was incredibly small and blended in. But after checking, double-checking, and psyching myself up for it, I gingerly placed the chip in its awaiting hole… and we had success! Nothing was broken, no pins snapped off, and nothing blew up. Phew!

Next I applied a small amount of thermal compound (I went with Kryonaut’s “Thermal Grizzly” paste instead of the stock one from Noctua). Doing what I’d seen others do on video, I laid out a small drip of the stuff, no larger than a grain of rice, and then secured the cooler in place. It amazes me that such a large cooler is okay; it looks like it’s hanging there, suspended in mid-air!

The thermal paste I used.

Having done about as much as I could with the motherboard outside of the case, I next had to grab the case itself and start installing the power supply. The Be Quiet power supply that I chose came with a large number of cables, not all of which I ended up using. Some of the cables look very similar to one another, so it took a while to make sure I’d got each one in the right place!

I installed the motherboard, screwing it into the appropriate standoffs in the case. Then I slowly began plugging in each of the various cables, including a bunch of wires that had been dangling inside of the case when I opened it up! I installed the hard disk in the lower corner of the case, and removed all of the other hard disk trays that I’m not using (I’ll hang onto them in case I ever want to add in another drive or something). I hope this will result in slightly better airflow.

A lantern came in handy for extra light – the inside of the case was very dark.

All that was left was to install the GPU and the Bluetooth card in the two PCIe slots. Having done that, which didn’t take very long at all, I checked my watch and was surprised to see it had only been about ninety minutes! Thinking to myself that I’d done a good job, I grabbed a Dr Pepper and went in for a victory sip while the cats sat idly by and watched. To my surprise none of them tried to interfere while I was working… good cats!

But I was far from done, as it turned out. After double-checking every connection and component, I plugged in the PC and hit the power button… and nothing happened. Oh god, panic time! What have I done wrong? How can I even test to see what’s happening if literally nothing is happening?! After a moment of abject panic I tried to think back… what could have gone wrong? Why would absolutely nothing at all happen when I hit the power button?

My reaction!

After checking the very obvious things – was the power supply switched on, was the cable plugged in, was the surge protector turned on, etc. – I honed in on the problem: the power button itself. The power button had to be connected to the motherboard using a two-pin cable, and the connection had to be in a specific orientation (as denoted by a plus and minus symbol). I’d installed it back to front. After reversing the power switch connector I tried again, and to my joy and relief the system sprang to life!

All of the fans seemed to be spinning, and after reaching the BIOS it seemed like everything was showing up: the system detected the existence of its USB ports, its M.2 drive, its hard drive, it had the right amount of RAM… everything seemed to be right where it should be, so I shut it down and prepared to install Windows 11.

My operating system of choice. Ha.

Ugh. Windows 11. We’ll have to talk about this in more detail on another occasion, but for now suffice to say that Windows 11 appears to have been designed by a team of software experts at Microsoft who were given the explicit brief of creating an operating system that embodies every aspect of the word “irritating.” They succeeded beyond their wildest ambitions.

I was told at first that “This PC can’t run Windows 11!” thanks to the ridiculous hardware requirements that Microsoft placed on the new OS. I knew that wasn’t right, because the Ryzen 5800X has the required module to be able to run Windows 11. However, this security feature is not enabled in the BIOS by default, so I had to go in and turn it on manually. Having completed this task, Windows 11 happily installed at the second time of asking.

The screen that greeted me first time around.

That should have been the end of the affair, but there was one final twist in this tale of amateur-hour PC building! A couple of days after putting everything together, slapping myself on the back, and calling it a job well done, the new PC began experiencing random crashes. There would be no warning, no blue screen… just an instant shutdown as if the power had been cut. I was very worried!

These shutdowns produced no error messages worth their salt, just a very basic message in the Windows Event Viewer that said nothing about the cause. After spending a long time on Google and chasing down replies to years-old posts on forums, I tried as many different software fixes as I could find: updated drivers, uninstalled programmes, rolled back Windows updates, re-installed every driver one by one, updated the motherboard BIOS, deleted installed apps… nothing worked. The shutdowns continued, and they seemed to be getting worse. At one point, the system tried and failed to boot five times in a row; it wouldn’t even make it as far as the desktop before losing power.

This was all I could see in the Event Viewer.

After a lot of digging around, which the vagueness of the error message (and the fact that Windows 11’s Event Viewer is cluttered with warnings that Microsoft says are totally fine) did not help, I eventually relented and opened up the case again to see if there could be a hardware problem. It didn’t seem like a typical hardware issue – if there was a nonfunctional or broken component, I would have expected to see this problem from the very first moment I put the system together, not starting days later after everything had been going smoothly.

Every component appeared to be securely in place; the CPU cooler wasn’t falling off, all the cables were plugged into the power supply securely, and the power supply itself seemed to be in good working order. Running out of options I did something that really isn’t recommended – poking around inside the case while the system was powered on. I poked and prodded at the various components as safely as I could, and eventually I hit upon the problem – the cable connecting the power supply to the CPU was just slightly loose. The tiniest bump or prod on this connection switched the system off in exactly the same fashion as I’d been experiencing.

A simple loose connection between the power supply and the CPU was the cause of the problem.

Rerouting the cable in question, and tying it as securely as I could to the inside of the case, seems to have solved the problem. I can only assume that it came loose in the first place thanks to a combination of my amateur workmanship leaving it susceptible to the smallest of knocks… and the cats jumping on top of the case! They didn’t jump on the new case for a couple of days as they were wary of this new addition to the room, but I think their jumping must’ve been just enough to loosen this CPU power cable and cause those irritating random shutdowns. At time of writing it’s been just over a week since I rerouted the cable and the problem has not returned.

So that’s my PC building journey. It was an interesting experience, and while I can’t honestly say that I saved a lot of money by buying my own components, what I can say is that I got exactly the PC that I wanted. I got to choose every part, I got to make sure that I got components that met my requirements – or the requirements I thought I had, at least! – and I got a new experience out of it, too. At my age, brand-new experiences are few and far between!

One of the guilty kitties!

If you’re looking for a recommendation, I’d say that building a PC isn’t for the total beginner. Sure, most components snap together easily enough, and anyone who’s ever built a Meccano set would be able to do that part of it with a few basic tools and the instructions. But knowing where to begin, and where to look in the event of things not going exactly as planned… that required some background knowledge on the basics of how PCs work. If you’ve taken an interest in technology, though, and you know the difference between a CPU and a GPU, or which way around fans should be pointing, then I’d say it’s a fun project – but it is a project, and that requires some degree of effort, preparation, troubleshooting, and an ability to Google your way to solutions!

I’m glad I attempted this project, and hopefully the new PC will tide me over for the next few years with no trouble. I have vague plans, as mentioned, to get a ray-tracing graphics card in the months ahead, but for now I’m satisfied. I’ve copied over all of my files and backups, and I’ve started installing a few games to play – including a couple of titles that my old PC struggled to get running.

Stay tuned for a review of Windows 11 in the days ahead, because I definitely have some thoughts on Microsoft’s latest operating system. Some very critical thoughts!

Windows 11. It has TikTok!

Below you can find a list of the components that I used to build my new PC.

  • Power Supply: Be Quiet! Dark Power 12 850 Watt Fully Modular 80+ Titanium
  • Case: Be Quiet Black Dark Base 900
  • Case Fans: Be Quiet Silent Wings 3 PWM 140mm
  • Extra Case Fan: Noctua NF-A14 PWM 140mm
  • Motherboard: MSI MAG X570 Tomahawk WIFI ATX
  • CPU (Processor): AMD Ryzen 7 5800x 8-Core
  • GPU (Graphics Card): Palit GeForce GTX 1660 6GB
  • RAM: Corsair Vengeance LPX 16GB x4 (64GB total)
  • Solid-State Drive: Sabrent Rocket 2TB Nvme M.2
  • SATA Hard Disk: Seagate Exos Enterprise Class
  • PCIe Bluetooth Card: Gigabyte GC-WB1733D-I
  • Extra Cable: Sabrent SATA III
  • Operating System: Windows 11
  • Tools: iFixit Essential Electronics Toolkit; anti-static wrist strap

Below you can find links to a few websites that I found helpful during my planning and preparation stages:

I’m not an expert and this article is not intended as advice or a guide. You are solely responsible for the outcome if you choose to build your own PC, and I accept no responsibility for any damage or destruction that may result. Some stock images used above are courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Microsoft buys Activision Blizzard

Well that certainly came out of nowhere! Microsoft has opened its wallet once again, this time buying up massive video games publisher Activision Blizzard for a whopping $69 billion. Nice.

After receiving criticism during the previous console generation for the lack of exclusive games on its Xbox One system, Microsoft has stepped up in a big way in the last few years. Early moves brought on board companies like Obsidian and Rare, and then last year came another shock announcement: the acquisition of ZeniMax – the parent company of Bethesda. All of those laid the groundwork for something big, and Microsoft has now added Activision Blizzard to its lineup, bringing on board hugely popular games and franchises like Call of Duty, Overwatch, World of Warcraft, and even popular mobile game Candy Crush.

Microsoft will soon own Candy Crush!

At almost ten times the price of its Bethesda purchase, Microsoft clearly has big plans for Activision Blizzard and its games. Even by the standards of other corporate takeovers, $69 billion is a lot of money – an almost unfathomable amount. As Microsoft looks to expand its Xbox and PC gaming platforms, though, it makes a lot of sense to bring on board a company like Activision Blizzard.

Keep in mind that Microsoft is currently pushing hard to take gaming as a whole in a new direction, pioneering a subscription model based on the likes of Netflix – indeed, Game Pass was originally pitched as the video game equivalent of Netflix. Though on the surface the company seems to be taking a two-pronged approach, with its Xbox home console family and PC gaming being separate, in many ways that isn’t really the case any more. Microsoft’s goal is to bring these two platforms as close together as possible, offering most games to players regardless of their chosen platform. One need only look to two of the biggest releases of the past year as an example: both Halo Infinite and Forza Horizon 5 came to both Xbox and PC, despite originally being franchises that were exclusive to consoles.

Forza Horizon 5 was a massive title for both Xbox and PC – and came to Game Pass on release day.

Let’s step back for a moment. My initial reaction to this news was disbelief! But after double-checking my sources and confirming that this was, in fact, not some kind of elaborate prank, my next thoughts were of the Activision Blizzard scandal, and how from Microsoft’s point of view this may not have been the best time to announce this acquisition.

There’s no denying that Activision Blizzard is a tainted brand in the eyes of many players, with the severity of the sexual abuse scandal cutting through to make the news in mainstream outlets when it broke last year. Perhaps somewhat counter-intuitively, the scandal is part of the reason why Microsoft may have felt that the timing was right – Activision Blizzard shares had lost basically a third of their value over the last few months (down from almost $100 per share to below $65 prior to the acquisition announcement). Microsoft arguably made a savvy deal in some respects.

Activision Blizzard is a company embroiled in scandal right now.

There also seems to be a sense from at least some quarters of the gaming press and gaming community that Microsoft is “swooping in” to save Activision Blizzard from the scandal, perhaps even preserving the jobs of some employees or protecting games and franchises from cancellation. I didn’t really expect this reaction, and while it’s safe to say there’s been plenty of criticism to balance out some of the positivity, overall the mood of players seems to be more in favour of this acquisition than opposed to it.

We should talk about exclusivity before we go any further. Despite the hopeful – almost desperate – claims being made in some quarters, Microsoft isn’t going to publish Activision Blizzard titles on PlayStation forever. Once the deal has gone through and existing contracts have been fulfilled, expect to see all of Activision Blizzard’s new titles and big franchises become Xbox, PC, and Game Pass exclusives.

Starfield is a highly-anticipated Bethesda title – and it will be an Xbox and PC exclusive following Microsoft’s acquisition of Bethesda.

This is exactly what happened with Bethesda. Some players clung to the argument that Microsoft somehow wouldn’t want to limit the sales of some of these games to Xbox and PC players only, with some even going so far as to claim that we were witnessing the “death of console exclusives.” That hasn’t happened (to put it mildly) and we’re now expecting massive games like Starfield to become Xbox, PC, and Game Pass exclusives.

When Microsoft first jumped into the home console market in 2001 with the original Xbox, a lot of games industry critics and commentators argued that the company would open its wallet and spend, spend, spend in order to compete with the likes of Sega, Nintendo, and Sony. Microsoft certainly made some sound investments in games early on, but it’s really taken almost twenty years for some of those concerns to be borne out – and by now, the gaming landscape has so thoroughly shifted that it doesn’t feel like a bad thing any more.

It’s been more than two decades since Microsoft jumped into the home console market.

When Microsoft announced the acquisitions of the likes of Oblivion, Rare, and even Bethesda, there was still a sense that the games industry was pursuing its longstanding business model: develop games, release them, sell them, turn a profit, repeat. But now I believe we’re actually in the midst of a major realignment in the way the entire games industry operates – a realignment that’s shaping up to be as disruptive as Netflix’s emergence as a streaming powerhouse in the early 2010s.

Microsoft isn’t making all of these big purchases just to make games and sell them individually. That approach will remain for the foreseeable future, of course, but it isn’t the company’s primary objective. In my view, this is all about Game Pass – Microsoft’s subscription service. Microsoft has seen how successful the subscription model has been for the likes of Netflix – but more importantly for the likes of Disney with Disney+.

Disney+ is both an inspiration and a warning for Microsoft and Game Pass.

As streaming has become bigger and bigger in the film and television sphere, more companies have tried to set up their own competing platforms. In doing so, they pulled their titles from Netflix – something we saw very recently with Star Trek: Discovery, for example, which will now be exclusively available on Paramount+. Microsoft is not content to simply license titles from other companies – like Activision Blizzard – because they fear that a day is coming soon when other companies try to become direct competitors with their own platforms – muscling in on what Microsoft sees as its turf. If Sony gets its act together and finally manages to launch a Game Pass competitor on its PlayStation consoles, Microsoft will be in an out-and-out scrap, and pre-empting that fight is what acquisitions like this one are all about.

If Netflix had had the foresight to use a portion of the money it had been making in the early 2010s to buy up film studios or television production companies, it would have lost far fewer titles over the last few years, and wouldn’t have needed to pivot so heavily into creating its own content from scratch. I think that the Activision Blizzard deal is one way for Microsoft to shore up its own subscription service ahead of a potential repeat of the “streaming wars” in the video game realm.

The official announcement image.

So it isn’t just about “more games for Game Pass” – this deal is about Microsoft’s vision for the future of gaming as a medium, and also their concerns about other companies trying to elbow their way in and become serious competitors. Spending $69 billion may be a huge financial hit up front, but if it pays off it will mean that Game Pass will remain competitive and profitable for years – or even decades – to come. That’s the attitude that I see through this move.

And I don’t believe for a moment that Microsoft is done. Activision Blizzard may be the company’s biggest acquisition to date, but it won’t be the last. When the deal is done and has officially gone through – something that most likely won’t happen for at least twelve months – expect to see Microsoft lining up its next big purchase, and it could be yet another games industry heavyweight. There have been rumours in the past that Microsoft had considered making a move for Electronic Arts, for example… so watch this space!

Could another big purchase be on the cards in the next couple of years?

As a player, these are exciting times – but also turbulent times. I increasingly feel that it’s hardly worth purchasing brand-new games, because several massive titles that I’ve spent money on have ended up coming to Game Pass. In the last few days the Hitman trilogy has arrived on the platform, Doom Eternal landed on Game Pass last year, and even Mass Effect: Legendary Edition is now on the platform less than a year after its release. What’s the point in buying any new games any more? Let’s just wait and it seems Microsoft will eventually bring them to Game Pass!

This is, of course, an attitude Microsoft wants to foster. If Game Pass is an appealing prospect, players will stop buying games. Once they’re “locked in” to the Game Pass ecosystem, Microsoft thinks it’s got them for the long haul. This is how Netflix, Disney+, and other streaming platforms view their audiences, too: once someone has been hooked in, they tend to stay hooked in. That’s why they put the majority of their time and energy into recruiting new subscribers rather than ensuring current subscribers stay signed up.

This is all about Game Pass.

So it’s an interesting moment in gaming, and one that has the potential to herald an entirely new chapter in the medium’s history. People who decry the death of buying individual titles increasingly feel like they’re on the losing side; relics of an era that’s rapidly drawing to a close. Subscriptions have basically become the norm in film and television, with sales of DVDs, Blu-rays, and the like in what seems to be terminal decline. Television viewership, along with cable and satellite subscriptions, are likewise declining.

And who really feels that the death of broadcast television is something to mourn? Subscription platforms offered viewers a better deal – so they snapped it up. If Game Pass can do the same for gaming, more and more players will jump on board.

The Call of Duty series will soon join Game Pass.

Speaking for myself, I’ve been a subscriber to the PC version of Game Pass for almost a year-and-a-half. In that time, my subscription has cost me £8 per month ($10 in the US, I think). Call it eighteen months, and that’s £144 – or roughly the same amount of money as three brand-new full-price video games. In that time I’ve played more than three games, meaning Game Pass feels like a pretty good deal. If Microsoft continues to splash its cash on the likes of Activision Blizzard, bringing even more titles to the platform without asking me to pay substantially more for my subscription, then as a consumer I gotta say it’s worth it.

One corporate acquisition on its own does not irreversibly shift the gaming landscape. But we’re on a trajectory now that I believe will see gaming move away from the old way of doing business into a new era where subscriptions will be a dominant force. There will be advantages and disadvantages to this, but I don’t see it slowing down. As the likes of Sony and even Nintendo try to compete with Game Pass, if anything we’re likely to see this trend speed up.

Watch this space – because this certainly won’t be Microsoft’s last big move.

All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Some promotional screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Xbox turns 20!

On the 15th of November 2001, the original Xbox launched in the United States. That makes today the 20th anniversary of the console and Microsoft’s gaming brand, so I thought we should mark the occasion with a look back! I haven’t yet had the chance to play on an Xbox Series S or X, but I’ve owned an original Xbox, an Xbox 360, and an Xbox One at different points over the past couple of decades so I like to think I’m qualified to comment on the brand!

It’s hard to remember now, especially for younger folks who’ve quite literally grown up with the games industry looking the way it does, but the Xbox was a massive risk for Microsoft in 2001. The games industry at the turn of the millennium felt settled – Nintendo and Sega were the “big boys” and PlayStation had been the new kid on the block, shaking things up as the world of gaming moved from 2D to 3D titles.

Xbox turns 20 today!

For practically all of the 1990s, it had been Japanese games companies – Sega, Nintendo, and Sony – that had dominated the video game hardware market. Challengers from the ’80s like Atari and Commodore represented American manufacturers, but they’d fallen away by the end of the decade leaving the worldwide video game hardware market the sole domain of the Japanese.

I remember reading more than one article in 2001 promising that the Xbox would be an expensive failure for Microsoft, arguing that “no one” was looking for a new console manufacturer at that time. It would be impossible to enter a market where things were already stable, and even with Microsoft’s money, challenging the mighty Sega, Nintendo, and PlayStation was just going to be a waste of time. How wrong is it possible to be, eh? We should all remember articles like those before making big predictions!

Bill Gates unveiled the Xbox and showed the console to the world for the first time in 2001.

The video games industry was far less settled in 2001 than anyone seemed to realise, of course. Sega’s Dreamcast would prove to be such a significant flop that the company ended up shutting down their hardware business altogether, and Nintendo’s GameCube – which also launched in November 2001 – would struggle to compete with the PlayStation 2 and Xbox in terms of sales.

So the market was definitely more receptive to a new entrant than a lot of folks at the time were predicting! But that isn’t why the Xbox succeeded. It helped, of course, that the console was created at a time when Sega was getting out of the way and Nintendo had uncharacteristically faltered. But those external factors weren’t key to the success of the Xbox, and anyone who claims otherwise is doing the console a disservice.

The original Xbox logo.

The Xbox was a great machine. Microsoft had decades of experience in software and plenty of money to boot – they were one of the world’s richest companies even then. Bringing their considerable experience and financial resources to bear led to the creation of a truly world-class machine, one that massively outperformed two of its three competitors in terms of raw processing power and graphical fidelity.

All of those stats would have been meaningless, though, had the console not had a killer lineup of games – and Microsoft delivered there too. Though Microsoft had made some games of their own before 2001, like Age of Empires for example, they didn’t have as much game development experience as the likes of Nintendo and Sony. While development of the Xbox was ongoing, Microsoft worked with a number of third-party developers, signing exclusive contracts and having games built for their new machine from the ground up.

The Xbox was Microsoft’s first video game console.

We can’t talk about the Xbox without talking about its “killer app” – Halo: Combat Evolved. After GoldenEye on the Nintendo 64 had proven that first-person shooters could work well on home consoles, Halo honed the console shooter genre to near-perfection. It was the must-have game of 2001 and 2002, one of the most talked-about and debated titles of the day. Nintendo and PlayStation simply didn’t have anything in reply, and Halo absolutely dominated the conversation going into 2002.

It wasn’t only the first-person shooter genre where Microsoft invested heavily. They contracted a studio called Bizarre Creations – who’d developed a racing game called Metropolis Street Racer for the Dreamcast – to work on an Xbox-exclusive racer: Project Gotham Racing. The game played differently to other racing games at the time – with an emphasis on “kudos” points rather than just winning the race. Project Gotham Racing didn’t quite succeed at eclipsing the likes of the Gran Turismo series on the PlayStation 2, but it was a fun romp nevertheless.

Halo: Combat Evolved was the console’s big launch title.

My personal experience with the original Xbox came in the wake of the Dreamcast’s demise. I’d invested in a Dreamcast as a replacement for my Nintendo 64, but when Sega announced in early 2001 – scarcely a year after its launch – that the Dreamcast would be discontinued and development would cease I knew I’d have to find a new machine again! The Dreamcast was a great console in its own way, but it felt iterative rather than transformative. When I was finally able to upgrade to an Xbox in early 2002 I was blown away by how modern-feeling the machine was.

The control pad – affectionately known as the “Duke” – was the first thing I noticed that was so much better. The addition of a second analogue stick made controlling all kinds of games so much easier and smoother, whether they were racers, shooters, or third-person adventure titles. The black and white buttons were a solid addition too, giving games more options than older control pads on other hardware. The Duke wasn’t wildly popular, though, due to its large size making it heavy and unwieldy for a lot of players. Within a matter of months, Xbox had released the S-controller as an alternative, and that design has stuck. The popular Xbox 360 control pad was based on the S-controller, and the design has remained more or less unchanged since.

The S-controller replaced the Duke – and its design has been honed and refined in the years since.

Some of my favourite gaming experiences of all time took place on the Xbox. I played my first true open-world games on the platform, with titles like Grand Theft Auto: Vice City and The Elder Scrolls III: Morrowind showing off the console’s power through the size, scale, and density of their worlds – something completely unprecedented at the time. Knights of the Old Republic completely blew me away with its story, and at one point I can vividly remember sitting with the control pad in my hand, mouth open in shock at the way that game’s story unfolded. That’s a moment in gaming – and a moment as a Star Wars fan – that I will never forget!

The Dreamcast had shown me the first game that I felt was genuinely cinematic; a title that would’ve felt at home on the big screen: Shenmue. But that console still had its limitations, and relatively few Dreamcast titles came close to reaching the high bar set by Shenmue. The Xbox feels – at least to me – like the first modern video games console; the first machine to bring together all of the foundational elements of 21st Century gaming.

Knights of the Old Republic was a fantastic Xbox exclusive.

The launch of the Xbox marked a sea change in the video games industry. Sega was getting out of the market, and Microsoft jumped in. Sony’s PlayStation and Microsoft’s Xbox would go on to be the two big powerhouses of gaming in the 2000s, settling their status as the decade wore on. It was also around this time that Nintendo stopped focusing on trying to compete with PlayStation and Xbox in terms of raw power and began looking at different ways to play – culminating in the launch of the Wii a few years later.

Twenty years ago the Xbox was seen as a risk. Now, as we look back on two decades of Microsoft’s gaming hardware, it’s patently obvious that it’s a risk that paid off – and then some! As we stumble into another new console generation, Xbox feels like a safe, solid bet. And the brand is, in many ways, just getting started. Xbox Game Pass offers fantastic value as a subscription service right now, and as Microsoft looks to harmonise their console and PC players in a single conjoined system, things are definitely changing for the better for Xbox as a brand. There have been some bumps in the road over the past couple of decades – the rocky launch of the Xbox One and the failure of Kinect being a couple of big ones – but overall, it’s been a success for Microsoft. I knew a lot of people in 2001 who would never have expected to see Xbox as one of the top two gaming platforms twenty years later.

All titles mentioned above are the copyright of their respective developer, studio, and/or publisher. Xbox and all associated properties are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

New consoles one year later – was it worth it?

It’s been a whole year since the launch of the Xbox Series S/X and the PlayStation 5. The consoles debuted a week apart in early November 2020, and I thought I’d mark the occasion by taking a look back on what has to be considered a pretty rough year for both machines.

At time of writing, both the Xbox Series X and PlayStation 5 are out of stock in the UK – and this has been the case for twelve months. Occasional deliveries of consoles to retailers are either sent out to folks who pre-ordered or are snapped up within minutes of going on sale – often by bots. Availability of the less-powerful Xbox Series S has been spotty, but generally better than its more powerful cousin, which is good news for gamers on a budget. However, availability overall has been poor.

Promotional image of the Xbox Series X.

These aren’t the first machines to launch without the supplies to meet worldwide demand, and it’s likely that they won’t be the last. But as I argued last year, this particular console launch feels far worse and more egregious than practically any other. It’s certainly true that other consoles in the past had supply issues. Getting a Nintendo Wii in the UK in 2006 and into 2007 was difficult, for example. But this feels far worse than that, and when compared to the launches of the PlayStation 4 and Xbox One in 2013 it’s pretty damn bad.

As we keep hearing on the news, issues with “supply chains” abound across the world, and this was true a year ago as Microsoft and Sony prepared to launch their new consoles. Many components involved in the manufacture of the machines – from silicon to microprocessors – were feeling the pinch due to a number of factors. The pandemic had hit manufacturers in China and Taiwan hard earlier in 2020, but there were also additional pressures from a growing cryptocurrency mining craze that ate up vast numbers of graphics cards and other components. As a result of all of these factors and more, both the Xbox Series S/X and the PlayStation 5 launched with far less availability than necessary.

Two PlayStation 5 editions – with and without a disc drive.

Ever since the transition from 2D to 3D, it’s taken game developers a while to truly get to grips with new hardware and release games that can fully take advantage of the computing power on offer. As a result, for at least a couple of years following the launch of a new console many games are in transition – looking slightly better, perhaps, than the prior generation, but still nowhere near as good as they could. With the diminishing returns on offer considering that Xbox One and PlayStation 4 titles could already look decent, many games released for the two new systems over the past year haven’t really felt new or innovative.

This generation, like the one before it really, will almost certainly go down as an iterative step rather than a transformational one. When consoles from the previous generation could knock out visually-stunning titles like Red Dead Redemption II, Assassin’s Creed Odyssey, and Ghost of Tsushima, it really feels like there’s limited room for improvement! Put the average player in a room with the best-looking games of the last generation and some of the first titles from this generation and they’d struggle to tell the difference.

Last generation’s Red Dead Redemption II is a stunningly beautiful game with an expansive open world.

There’s a case to be made that Microsoft and Sony should’ve waited. Rather than letting down their audiences by having totally inadequate supplies, if they’d delayed their releases by a year and used that time to build up stock in anticipation of a bigger launch in 2021, we could be talking about the new consoles releasing this month. It’s still possible that they’d both sell out just like last year – but it’s also possible that the extra manufacturing time, without the pressure of fulfilling pre-orders from increasingly irate customers over the past twelve months, would have led to a better launch window for both consoles.

So I guess that’s where I come down on the issue. The consoles were launched callously by both companies without adequate levels of stock to meet the demand that they knew existed. The predictable outcome has been that scalpers and touts have been re-selling consoles all year long for close to double the recommended retail price, lining their own pockets in the process. It seems as though Sony and Microsoft don’t care about this in the slightest, and they’ve been content to leave the problem of bots and reselling to retailers. Some retailers have tried to put in place mechanisms to prevent bots from buying up every available machine, but as we’ve seen all year long these reactions have been more miss than hit.

A handful of Xbox Series X and PlayStation 5 consoles being offered for sale via a popular auction website. Prices are easily approaching twice the recommended retail price for both machines.

In terms of games, both Microsoft and Sony – as well as practically all third-party developers – have pursued a year-long policy of making titles available on last-gen consoles as well as the two new machines. Only a handful of titles have been true exclusives, with PlayStation games like Ratchet and Clank: Rift Apart and Returnal carrying their flag. Microsoft fans have to be content with basically no exclusives right now, with games like Forza Horizon 5 and the upcoming Halo Infinite also launching on PC and Xbox One.

Might there be some buyers’ remorse among PlayStation 5 and Xbox Series X players? I would think so – especially if they paid over the odds for their console to an eBay scalper. Neither machine feels like particularly good value even at their recommended retail price, let alone at the prices folks have actually had to pay to get their hands on them! The handful of exclusive games are backed up by “enhanced” versions of last-gen titles, but in many cases I’ve genuinely struggled to tell the difference between different consoles’ versions of the same title. The improvements on offer over the past year have come in terms of things like frame rate – jumping to 60fps from 30fps for certain titles – and then in comparatively minor areas like controller battery life. These things are hard sells.

The PlayStation 5 DualSense controller.

There have been some changes over the past year, though. Microsoft’s aggressive pursuit of the Game Pass model represents great value for players on a budget, opening up an entire library of titles for a relatively low monthly fee. Sony still hasn’t caught up and doesn’t have a functional Game Pass competitor yet. Both companies have also made big moves into supporting PC gaming – with games that were once PlayStation exclusives making their way to a new platform. In lieu of having enough PlayStation 5 consoles to sell, perhaps that’s something of a consolation prize for Sony!

Overall, I can’t even be generous enough to call the past year a “mixed bag.” There are far more negatives than positives as I see it, and unless both companies can get to grips with the supply and demand issue, this Christmas will be the second in a row where folks are either going to have to pay silly money for a new console or go without. That isn’t a good look, and the longer these problems drag on the worse it will get for the reputations of both Sony and Microsoft.

Last year I felt that it was wrong to launch the PlayStation 5 and Xbox Series S/X given the low levels of stock and the myriad other issues that a pandemic-riddled world was facing. The past twelve months have done nothing to change my mind or convince me I was wrong about that. Inadequate manufacturing capacity has kept both consoles out of too many players’ hands, and those who did succeed at getting a pre-order – or more likely who paid close to double the price to a scalper – have found a perishingly small number of exclusive games on a machine that doesn’t feel like much of an improvement over the last generation. The Xbox Series S/X and the PlayStation 5 have potential – but over the past twelve months, neither have come close to reaching it.

Xbox and all other related properties mentioned above is the copyright of Microsoft. PlayStation and all other related properties mentioned above is the copyright of Sony. This article contains the thoughts and opinions of one person only is not intended to cause any offence.

Forza Motorsport 7 – the first big mistake for Game Pass?

The Forza Motorsport series – and its Forza Horizon companion – is Microsoft and Xbox’s answer to PlayStation’s long-running Gran Turismo, and also competes well against other racing sims like Project CARS, Assetto Corsa, and many more. The games are Xbox and PC exclusives, which makes perfect sense because their developers, Playground Games and Turn 10 Studios, are wholly-owned subsidiaries of Microsoft, and the games are published under the Xbox Game Studios brand. So why, then, is Forza Motorsport 7 about to be removed from Xbox Game Pass and pulled from sale altogether?

Forza Motorsport 7 is less than four years old, having been released in October 2017. Yet for some reason the game will soon be unavailable to purchase or to play via Game Pass, effectively killing the game and reducing it to a single-player experience for those who purchased it ahead of its imminent withdrawal date. I only spotted this a couple of days ago on the Xbox Game Pass for PC app, but I felt compelled to comment.

How has Microsoft managed to lose Forza Motorsport 7 (far right) from Game Pass?

To say that all of this struck me as odd would be an understatement. Xbox Game Pass does periodically lose games, and to be fair to Microsoft and Xbox these are always announced ahead of time as has been the case with Forza Motorsport 7. But the games that tend to disappear from the service have thus far been third-party titles, and usually unimportant, smaller, older, or indie games rather than major titles. This is the first time I’ve seen a major Microsoft-published title by a Microsoft-owned studio disappear, and I’m sure I’m not the only one who wanted to figure out why this has happened.

The reason, according to Turn 10 Studios, has to do with licensing. Specifically the licenses they hold for certain vehicles and racetracks are set to expire, and when they do the game will no longer be able to be sold. Rather than pay more money to update or extend their license agreements, evidently the decision has been taken to shut down the game, remove it from Game Pass, and pull it from sale altogether.

Forza Motorsport 7 features a number of different real-world cars and racetracks – the licenses for which are apparently due to expire.

This technical, legalistic reason makes perfect sense – but it shows how ill-prepared Turn 10 Studios and Xbox Game Studios have been. This should never have happened; they should never have been caught out with such short-term licenses in the first place. There have been other occasions where games have had licensing issues – the remake of Tony Hawk’s Pro Skater, for example. But in every other case that I can recall, the licenses involved were musical tracks and songs featured on the game’s soundtrack, not something as integral to the game as the vehicles and racetracks themselves.

Many other racing games remain available despite being far older than Forza Motorsport 7. The aforementioned Project CARS (2015) and Assetto Corsa (2014), along with titles like F1 2014 (2014), Dirt Rally (2015), NASCAR Heat Evolution (2015), and even titles like Euro Truck Simulator 2 (2012) all use real-world vehicles and racetracks, and are still on sale at time of writing despite being older than Forza Motorsport 7. Is Microsoft skimping out on paying for longer licenses for cars and racetracks compared with other companies? That seems to be the obvious conclusion.

Older racing titles, like F1 2014, are still on sale.

In some ways, this is a reflection of gaming as a whole moving away from the “buy it and own it” model to a subscription-based model. Just like Netflix periodically loses films or television series from its service, so too will Game Pass. That’s kind of priced into the scheme when we sign up; we know that any title could be removed at any time pending license agreements on the service’s side, and that’s generally okay. Most folks are still happy with the content Netflix or Game Pass can provide, so the price is worth it.

But Game Pass losing Forza Motorsport 7 – one of Microsoft’s own titles developed and published by its own subsidiaries – is akin to Netflix losing The Witcher or Paramount+ losing ten of the eleven Star Trek films that it had… oh wait, that one already happened because ViacomCBS is pathetic at managing its own brands. But you see my point, right? The one sure thing that subscribers have when they pay for a subscription is that a company’s own titles will be available, and Microsoft has violated what feels like the only “golden rule” of these kinds of subscription services.

I hope you’ve played Forza Motorsport 7 if you wanted to, because it’ll be gone in a matter of days…

Are there mitigating circumstances? Sure. Does that excuse the loss of Forza Motorsport 7 from Game Pass? Absolutely not. If vehicle and/or racetrack licensing agreements are the issue, Microsoft should’ve done better at negotiating those licenses in the first place, or at the very least made sure that they had licensing agreements in place for longer than three-and-a-bit years. There are newer racing sims to play, for sure, but Forza Motorsport 7 simply isn’t that old. To see it removed from sale altogether after having had such a short shelf life just feels wrong.

Though Forza Horizon 5 is coming up before the end of the year, the Horizon series is a fundamentally different one; arcade-style racing to Motorsport’s simulation-oriented approach. Without Forza Motorsport 7 Game Pass won’t have a racing sim at all. It’s got F1 2019 and MotoGP 2020, but those are both much more specialised titles with limited appeal. With no new Motorsport game coming imminently, fans of this kind of racing sim will be missing out if they play on Xbox or PC, and the Game Pass service will be noticeably worse for its absence.

Xbox Game Pass will be worse for this decision.

The pace of game development has definitely slowed over the last decade, with big AAA games taking longer to make than ever before. That’s certainly a factor here; a decade ago or more we’d almost certainly have expected to see a new racing sim ready to take Forza Motorsport 7′s place. But as we enter an era of subscription services, companies need to be on the ball when it comes to these things, and ensure that they have longer licenses to make certain their games last as long as possible.

Game Pass is still good value, in my opinion, considering the sheer number of titles available. For players on a limited budget it still feels like a service that has a lot to offer. But slip-ups like this will end up costing Microsoft in the long run if they aren’t careful. Losing a third-party title might be forgiven, even if a game was popular. But losing one of their own games for a totally avoidable reason and with no like-for-like replacement is poor, and it diminishes Game Pass and the service’s reputation. Hopefully Microsoft will learn the lesson here and ensure that Forza Motorsport 8 doesn’t suffer the same ignominious fate a few years down the line.

The Forza series – including Forza Motorsport 7 and all titles mentioned above – is the copyright of Turn 10 Studios, Playground Games, and Xbox Game Studios. Other titles copyright of their respective developers, owners, and/or publishers. Some promotional screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Bethesda teases more information about Starfield

Spoiler Warning: There are spoilers ahead for Starfield.

The in-engine teaser trailer for upcoming space-themed role-playing game Starfield was a bit of a let-down at E3 back in June. There’d been a lot of hype and rumours before the event that something big was coming from Bethesda and that we’d get our first major look at the game, so to only see a highly stylised teaser that might as well have been totally “fake” wasn’t the best. But the company has recently put out three new mini-trailers showing off three of the locations in Starfield, as well as dropping some more tidbits of information about the game, so I thought we could take a look at what’s been revealed and start to get excited!

Remember, though, that too much hype can be a bad thing! Just look at the disastrous Cyberpunk 2077 as a case in point. As fun as some of these bits of Starfield news may seem, it’s worth keeping in mind that we haven’t yet had a real look at the game itself. And as much as I hate to be too negative, Bethesda doesn’t exactly have a good track record in recent years when it comes to big releases. Their overreliance on a massively out-of-date game engine is also a concern. But Starfield is still over a year away, so hopefully there’s enough time to iron out all of the issues!

With that caveat out of the way, let’s take a look at what we’ve learned about Starfield since E3 – with a healthy pinch of speculation and guesswork thrown in for good measure!

Promotional artwork for Starfield.

The United Colonies is described as “the most powerful established military and political faction in the game.” Their capital city – or capital planet, not sure how best to describe it! – looks like a futuristic Dubai or New York City; a wealthy, clean megacity. This is the city of New Atlantis, and it’s described as being a “melting pot” of different peoples.

The “melting pot” reference is clearly meant to give the city and the faction an American vibe; the United States often likes to see itself as a mixture of cultures. But it could also mean that the United Colonies is akin to something like Star Trek’s United Federation of Planets – semi-independent cultures and worlds co-existing, perhaps under some looser federal form of government.

Concept art of New Atlantis (with a starship in the foreground).

I could be way off base with this, but it seems like the United Colonies isn’t going to be an evil or villainous faction. I didn’t get the sense that this was something like Star Wars’ Empire or First Order, but the fact that it’s described as being powerful – and with a strong military to boot – could mean that the player character is operating outside of the law, or that large parts of the game take place in areas beyond the United Colonies’ jurisdiction.

There were trees on New Atlantis, so the United Colonies clearly have some respect for greenery and the environment – even if just for aesthetic reasons. This is also something I think we can assume to be positive, as at least New Atlantis doesn’t have that overly industrialised, dystopian feel of some sci-fi megacities.

Concept art of New Atlantis showing a couple of trees!

If I were to hazard a guess I’d say that only parts of New Atlantis will be able to be explored and visited. The teaser image depicted a huge building complex with more buildings and lights in the distance, but it seems like making all of that part of the map might be too difficult to pull off; the last thing any of us want is a bland, mostly empty map that’s superficially large but has nothing going on or no one to interact with (looking at you, Fallout 76). New Atlantis was specifically mentioned in the context of a spaceport, so perhaps the spaceport and surrounding area will be able to be visited.

Going all the way back to 1994’s Arena, Bethesda has created contiguous open worlds – that is, game worlds that are one large, single space. There have been examples where smaller areas branched off from the larger game world – such as Morrowind’s expansion pack Tribunal, for example. But by and large we’re talking about single open worlds. Starfield, with different planets to visit and a spaceship being used to travel between them, seems like it will be a game where the game world is broken into smaller chunks. Some of these planets may be quite large, but the concept represents a change from the way Bethesda has worked in the past.

Large open worlds have been a Bethesda hallmark since 1994’s Arena.

Moving away from the United Colonies brings us to Neon, a watery planet with a facility run by the Xenofresh Corporation. This floating city resembles a large oil rig, and although the upper levels look well-lit and probably quite wealthy, I wonder if the lower levels of the platform might be home to the kind of sci-fi dystopia that didn’t seem to be present on New Atlantis!

The backstory of Neon was interesting – and perhaps the closest we’ve got so far to any “lore” of Starfield. The Xenofresh Corporation established Neon as a fishing platform, but soon stumbled upon a drug called “aurora” that they used to turn Neon into a pleasure city. Neon clearly operates outside of the jurisdiction of the United Colonies, and is the only place where this drug is legal.

Concept art of the floating city of Neon.

Previous Bethesda games allowed players to take drugs and drink alcohol, complete with screen-wobbling consequences! I can’t imagine that the developers would mention this aurora drug at this stage if players weren’t going to be able to try it for themselves in-game, so I think we can be pretty confident that aurora will play some role in the game’s story. Perhaps smuggling it from Neon to planets where it’s illegal will be an option for players to make some extra cash! Neon also gave me vibes of Star Trek: Picard’s Freecloud – a similarly independent, pleasure-centric world.

The final location shown off was Akila. The Freestar Collective, of which Akila is the capital, is described as “a loose confederation of three distinct star systems.” Perhaps I’m reading too much into this, but singling out the word “confederation” could indicate that this faction is villainous or adversarial. The Confederacy or Confederate States was the official name for the pro-slavery southern states that seceded in 1860-61, instigating the American Civil War. We’ve also seen the name “Confederacy” used in Star Wars, where the Confederacy of Independent Systems was the antagonist faction in Attack of the Clones and Revenge of the Sith.

Concept art of Akila, a city in the mountains.

Perhaps I have recent news reports on the brain, but something about the concept art for Akila reminded me of Kabul, the capital city of Afghanistan. The mountainous terrain, smaller buildings, and hooded or cloaked figures all gave me the impression of that kind of settlement. Perhaps a better analogy, though, would be a Wild West frontier town, and this is reinforced by the narrator saying that all of the people in the Freestar Collective place a strong emphasis on personal freedom and liberty. The whole faction seems very libertarian, then!

Akila was definitely the most Star Wars-seeming settlement, and there are several locales from the Star Wars franchise that Bethesda may have used for inspiration here. It was on this planet that we learned about the first confirmed alien enemy – the ashta, described as being a mix between “a wolf and a velociraptor.” Yikes! As above, there’s no way this critter would be mentioned at this stage if it wasn’t going to be something players could interact with, and like other iconic Bethesda open-world monsters like Fallout’s deathclaw or The Elder Scrolls’ slaughterfish, I think this is something we’re going to do battle with!

A closer look at some of the people and buildings in Akila.

So we know of three locations, each of which is controlled by a different faction. Presumably the Freestar Collective has at least two other planets under its control, as the narration specifically mentioned that the faction controls three star systems. Whether all three will be able to be visited or not is not clear, so I guess watch this space!

The Xenofresh Corporation could easily be in control of more worlds or settlements; I got the impression that it was the kind of mega-corporation that we often see in sci-fi, and thus it seems plausible that it controls holdings on other planets as well as its settlement of Neon.

The United Colonies would seem to be the most widespread and populous faction, but if players are potentially operating outside of its jurisdiction we may not get to visit all of the worlds that make up the United Colonies.

Is the United Colonies going to be similar to Star Trek’s Federation?

Then there’s the player’s faction or group – the organisation called Constellation, described as “the last group of space explorers.” The ship shown in the E3 teaser appears to belong to this group, so it’s assumed that the player will have some kind of relationship with them as well. If this faction is interested in exploration, they may not have a large settlement or permanent colony – but that’s pure speculation!

So that’s it for now. Starfield is still on course for a November ’22 release, but it goes without saying that that’s subject to change at any point between now and then. I’m tentatively looking forward to it, and nothing we’ve seen or heard so far has been offputting. If anything, these little teases are intriguing and make me want to learn more about the game, its backstory, and its factions and locales. I’m a little surprised that Bethesda didn’t include some of these details at E3; it would’ve been more impressive to give players a bit more information about the game rather than just sharing that stylised teaser trailer, and none of what’s recently been revealed seems like it couldn’t have been included a couple of months ago. This is all just backstory and concept art – things Bethesda certainly had at the time. But regardless, we’ve got another little tease of Starfield to pore over!

Starfield will be released on the 11th of November 2022 for PC and Xbox Series S/X. Starfield is the copyright of Bethesda Game Studios and Microsoft. Concept art featured above courtesy of Bethesda Game Studios and Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

So Windows 11 is happening…

I avoided covering the rumours and so-called leaks a few weeks ago, but it turns out that Windows 11 really does exist and will begin being rolled out later this year or early next year. I was surprised to hear that Microsoft planned to release a whole new operating system so soon after Windows 10’s 2015 launch; Windows 10 was billed as the “final” version, with the prospect of updates and tweaks but no replacement. A mere six years later – or fewer, assuming that the new OS has been in development for a while – and Microsoft is ready to abandon that pledge.

Windows 10 is far from perfect. It’s an improvement over past versions of the operating system, of course, but it has its problems. For me, though, the worst thing about Windows 10 has been Microsoft’s lack of care. Bugs and issues which were reported to Microsoft more than five years ago – such as 4K displays not being able to use extra large icons – are still in the OS and it seems Microsoft just opted to ignore them.

Windows 11 is coming. Prepare yourself!

An update to Windows has been needed for a while, not just to address some of these bugs but to give the whole OS a bit of a refresh. But does it need to be a completely new operating system? Though Windows remains dominant across the PC space, a lot of people were initially sold on the upgrade to Windows 10 based on the promise that it would be the final version of the OS. Windows 10 had a solid launch because people were keen to upgrade from Windows 7 and Windows 8 on that basis – something that was helped by the upgrade being free at first.

To abandon that promise so soon after making it is going to sour at least some people on Windows 11 – even more so if the new upgrade won’t be free. I can’t find any information on that, by the way, so watch this space. Windows 10 has, over the course of the last few years, come to eclipse Windows 7 and 8 as the most-used operating system around the world, and with a renewed growth in the PC market partly thanks to lockdowns and working from home, I would have argued that Windows 10 is well-placed to ensure Microsoft’s continued dominance of the PC space going forward.

An example of a Windows 11 desktop.

Windows 10 will be Windows 11’s main competitor, at least in the first few months and even years of the new OS’ life. Apple Mac is its own walled garden, and Linux, despite some attempts to make “user-friendly” versions, is still a niche, enthusiast product. So Windows as a whole has no major competition in the PC realm – but Windows 11 will have to stand up against Windows 10, an OS with a built-in userbase that numbers in the billions.

Windows 11 will have to strike the right balance between offering improvements and changes but without being so different as to discourage users familiar with the basic Windows interface. Moving the Start button to the centre of the taskbar instead of leaving it in its familiar left-hand position is one of those dumb aesthetic things that’s likely to prove costly. Windows isn’t Mac, and shouldn’t try to imitate everything Apple does. Folks need familiarity, especially considering the prevalence of Windows in the business world, where many users aren’t as tech-savvy and just want something that they know how to use.

Does Windows need to copy Mac?

If Windows 11 can smooth some of the rougher edges of Windows 10, perhaps it will see success. And in the longer term, unless we get a repeat of the Vista problem followed in short order by another upgrade, I think Windows 11 will, simply by default, gradually roll out to more and more devices. As noted above, there simply isn’t a viable alternative for most PC users.

There are some concerning elements, though. I mentioned Vista, and that greatly-disliked operating system brought some elements to Windows that seem superficially similar to Windows 11. Widgets for the taskbar and desktop are the most notable. And from Windows 8, which was also considered a major disappointment, Windows 11 is bringing back the “multi-device” design, with the new OS supposedly being able to work on phones, tablets, touch-screens, and laptops as well as PCs.

Gaming was mentioned as part of Microsoft’s Windows 11 presentation.

One thing Windows 10 got absolutely right was its return to a focus on PC and standard keyboard and mouse input devices. I’m not convinced that enough people want a Windows 11 tablet or laptop to make building the entire OS around that concept worthwhile. Doing so risks making the desktop PC experience worse for users – and considering 99% of folks who use Windows do so on a desktop PC or laptop, that’s a mistake Microsoft can’t afford to repeat.

All that being said, I’ll give Windows 11 a shot when it’s ready. I like to stay up-to-date, and the newest version of Windows is an inevitability for someone who uses a PC daily. Might as well get in at the ground floor and start getting used to things – that’s been the attitude I had with every version of Windows since I first owned a Windows 95 PC!

I’ve been using Windows for a while now…

One point to note is that Microsoft’s current policy is to continue to support Windows 10 “through October 14, 2025.” That’s a scant four years away, and if it should happen that support for Windows 10 ends on that date, as Microsoft seems to be implying, then everyone will need to upgrade to Windows 11 at that time. If there’s a free upgrade offered for a limited time, as there was with Windows 10, it would make sense in my opinion to take it.

Despite lofty promises in 2015 about kids being able to grow up with the ever-present, unchanging Windows 10, six years later Microsoft is ready to ditch it in favour of a new operating system. It looks to offer some superficial visual changes, and while I’m hopeful it’ll fix some of the problems with 4K displays that Windows 10 has suffered from I don’t know that for sure. It feels unnecessary, but as Microsoft is utterly dominant in the PC realm, anyone with a Windows machine should think seriously about taking the upgrade when it rolls out in the months ahead.

When the official Windows 11 upgrade or launch happens, I hope you’ll check back for my full thoughts on the latest version of the operating system. Until then, all that’s left to say is I hope it’s a success along the lines of Windows XP, and not a disappointment like Windows 8 or, god forbid, Windows Vista.

Windows 11 is being released in late 2021 or early 2022 by Microsoft. Windows 11, Windows 10, and all other properties mentioned above are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

E3 Roundup

Spoiler Alert: There are minor spoilers ahead for several of the games shown off at this year’s E3.

E3 2021 is over, and it was an interesting long weekend of games and gaming! I’m sure some people will come away disappointed – a lot of the games that were shown off aren’t being released imminently, with many of the bigger, most-anticipated titles not being launched until 2022. But overall, I had a good time. Because E3 was all-digital this year, the presentations were slicker and smoother, and while there were a couple of cringeworthy moments as presenters and CEOs were clearly talking to an empty room instead of a crowded auditorium, on the whole I think E3 benefits when the public stays away!

I mentioned this last year when Electronic Arts had their big annual presentation, but digital events really feel like the future. Live events have the potential to go wrong – very wrong, in some cases – and also drag on a lot longer. E3 this year was more concise, and several of the big presentations packed a lot of games into their hour or two. Though this is still a pandemic-riddled world, and that’s why E3 has gone digital this time around, I won’t be shocked to learn that future years will keep this kind of format.

With Sony skipping E3, Microsoft dominated proceedings. A number of big Xbox exclusives were shown off, and with the eyes of the world on the games industry in a way that seldom happens, I wonder if Sony will come to see the decision to stand alone as a mistake. There will be a Sony event later in the year – perhaps even this summer – but having missed the party at E3, Microsoft will come away dominating the gaming headlines in the days and weeks ahead.

Pandemic-related delays continue to afflict the industry, and some of the bigger titles shown off won’t hit shelves until next year at the earliest. Despite that, however, there are still big games coming out in the next few months – hopefully enough to tide us over until 2022! Though I didn’t subject myself to every minute of the presentations and chatter, I had fun with this year’s E3. It was generally well done, with plenty of exciting upcoming games to talk about – which is the point, after all.

Let’s take a look at my E3 roundup. I’ve picked out twenty games that I considered to be the most interesting (or the biggest) from this year’s E3. Here they are – in no particular order!

Number 1: Forza Horizon 5

Forza Horizon 4 was the game that tempted me to sign up for Xbox Game Pass last year, so I’m definitely going to take a look at the next game in this fun racing series when it’s ready. Forza Horizon 5 will see the action jump to Mexico, using a similar semi-open world to the previous game, with different types of races, a multitude of cars to choose from, and a focus on a more arcade style of racing over the simulation of the mainline Forza Motorsport titles.

Forza has grown from humble beginnings to become Microsoft’s answer to Gran Turismo, and a fine addition to the Xbox and PC lineup. Mexico is an interesting idea for a setting, and it seems like there will be plenty of dusty deserts and paradise-like tropical beaches to race around. Racing games always manage to look fantastic, and Forza Horizon 5 was definitely one of the prettiest games on show at this year’s E3.

Number 2: Avatar – Frontiers of Pandora

This one was a surprise; I don’t think anyone had it on their radar! Avatar – Frontiers of Pandora was shown off during Ubisoft’s presentation, and was really the highlight of what was otherwise a dull hour populated by updates, expansions, and sequels. The game is due for release next year, which is also when the first of four sequels to 2009’s Avatar is scheduled to hit cinemas. It doesn’t seem like the first-person action game will be a direct adaptation of the film – at least, that’s the impression I got – but the timing can’t be coincidental!

Despite Avatar becoming the highest-grossing film of all time when it was released, more than a decade later it’s not unfair to say that it hasn’t made a huge impact in the cultural landscape, even within the sci-fi genre. Indeed, I’d go so far as to say Avatar has been largely eclipsed by titles released in the decade since, and is almost forgotten at this point. Commissioning what looks to be a big-budget video game of this kind is a bit of a risk under those circumstances, but it seems like it has potential – and the Avatar sequels may succeed at establishing the basis for an ongoing franchise of which this game could be a big part. We’ll have to wait and see! So we can add this one to the pile of games I’m tentatively excited about.

Number 3: Starfield

I was rather surprised to see so little of Starfield – even though its “in engine” trailer was well put-together, and it was certainly our biggest look so far at a game Bethesda chief executive Todd Howard described as both “a new universe” and something set in the future, I had expected to see more actual gameplay. Considering Starfield is still a year and a half away, perhaps the game just wasn’t ready for a more in-depth look.

What we saw was interesting, though. Starfield seems to be doing something superficially similar to television series like The Expanse in the way it handles its spacecraft – a combination of modern military, industrial, and astronaut aesthetics seemed present in the design and layout of the ship we saw in the trailer. I quite like that style, it arguably gives stories a semi-realistic feel when compared to the likes of Star Trek or Star Wars, which both rely on technobabble and fictional technologies. Spaceships in Starfield are said to be fuelled by helium-3 – a real-world substance that can be used for spacecraft fuel.

But, of course, this is the studio that brought us The Elder Scrolls and the modern Fallout games, so it won’t just be a realistic spaceflight simulator! It seems as though there will be exploration involved, as well as encountering alien races!

As I predicted, Starfield will be exclusive to Xbox and PC following Bethesda’s acquisition by Microsoft. This seemed patently obvious to me, but doubtless some PlayStation fans will still be disappointed.

Number 4: Elden Ring

Upcoming hack-and-slash title Elden Ring was one of the first games shown off this year, debuting on Thursday as part of the “Summer Games Fest” presentation. I stated in my preview of E3 that Elden Ring might not be the kind of game I’m interested in, personally speaking… and having seen more of it I can now say that with certainty!

If you’re looking forward to Elden Ring, that’s fantastic. I have no doubt that for fans of certain genres it will be a fun time – but as someone who doesn’t much care for the “extreme difficulty” hack-and-slash gameplay of other FromSoftware titles, this is one I’m going to skip. Nothing in the trailer – from its dark, bland colour palette to its monsters that looked like they’ve been copied and pasted straight from one of the Dark Souls games – appealed to me, and you could’ve told me this was Dark Souls 4 and I’d have believed it.

The involvement of author George R. R. Martin did admittedly pique my curiosity when the game was first announced, and I have no doubt his input will help craft a fantasy setting that is, at the very least, interesting. But that’s about the nicest thing I can say about Elden Ring. It might have an interesting setting with enjoyable lore. Everything else about it makes it look like a game I’ll happily skip.

Number 5: Sea of Thieves crossover with Pirates of the Caribbean

What?! What on Earth did I just see? This crossover between Rare’s multiplayer pirate game Sea of Thieves and Captain Jack Sparrow from Disney’s Pirates of the Caribbean looks utterly bonkers, and was a total surprise. Multiplayer generally isn’t my thing, as you may know, so I haven’t played much of Sea of Thieves. But this crossover looks like a blast, and I’m sure fans of the game will have a lot of fun.

Sea of Thieves underwhelmed when it launched in 2018, with criticism for feeling rather barebones. But in the three years since launch, developers Rare have added a lot of new content, and the general consensus seems to be that the game is in a good place in 2021. This crossover with Pirates of the Caribbean will surely bring in a lot of new players, and it looks set to give Sea of Thieves a significant boost.

Number 6: The Outer Worlds 2

The Outer Worlds 2 wins the award for “funniest trailer!” Other than a very early tease at the fact that the game exists, we don’t know much at all about the sequel to Oblivion’s 2019 role-playing game. The Outer Worlds drew positive comparisons to the Fallout franchise; Oblivion having made Fallout: New Vegas a few years earlier. With Fallout 76 floundering, The Outer Worlds was talked up as a kind of spiritual successor. I think that description sells it short – The Outer Worlds is its own thing. And now a sequel is on the way which will hopefully be just as much fun and expand the world that the first game created.

As with a number of big, hyped-up titles this year, The Outer Worlds 2 isn’t coming any time soon. However, knowledge of its existence might be enough to tide fans over until its eventual release.

Number 7: Battlefield 2042

So many games nowadays are ditching their single-player campaigns to focus entirely on multiplayer, and Battlefield 2042 is the latest to do so. Sometimes it feels as though games companies are deliberately making shorter and less interesting campaigns, so that when fewer people play them they can say “see, no one wants a single-player mode! That’s why we didn’t make one!”

Battlefield 2042 was shown off with a very slick cinematic trailer, before showing off proper gameplay during Microsoft’s presentation a couple of days later. The gameplay looks… fine. If you like the Battlefield series, I daresay you’ll find this game familiar and enjoyable when it releases later in the year. Following on from 2006’s Battlefield 2142, as well as the likes of Call of Duty: Infinite Warfare and even Arma III, Battlefield 2042 is taking a near-future setting that will likely allow for a degree of creativity on the part of developers Dice.

In that regard I have to say I like the diversity of settings on offer from modern shooters. Long gone are the days when everything was either sci-fi or World War II, and after the most recent entries in the series looked at World War I and World War II it makes sense to change things up and give fans a different experience. This won’t be one I dive into, but it looks like a solid shooter for folks into that kind of thing.

Number 8: Age of Empires IV

We’ve known for a while that Age of Empires IV has been in the works, but E3 finally gave us a release date: the 28th of October. I’ve had a great time with the remastered Age of Empires games over the last few years, but the initial teaser for Age of Empires IV a few months ago left me distinctly underwhelmed. The game just looked incredibly outdated, and I was genuinely worried for its prospects.

The E3 trailer, however, looked a heck of a lot better. Though Age of Empires IV will be taking a different approach to past games, and will feature fewer factions at launch, it has potential, and I shall certainly give it a try when it arrives on Game Pass this autumn. The original Age of Empires and its Rise of Rome expansion were two of my most-played games of the late 1990s/early 2000s and cemented my love of the real-time strategy genre. After successful remakes of those classic games, it’ll be great to welcome the Age of Empires series to the modern day!

Number 9: Mario Party Superstars

The Nintendo Direct broadcast began with a far-too-long look at a single new Super Smash Bros. Ultimate character that really dragged. After that weak start, however, there were a couple of interesting announcements. Mario Party Superstars is probably the one that seemed most exciting to me, as it will be bringing back boards and mini-games from the Mario Party games of the Nintendo 64 era. I have fond memories of playing the original Mario Party with friends on the N64, so this new game seems like it has the potential to be a wonderful blast of nostalgia.

There is already a Mario Party game on the Nintendo Switch, of course, and at first it seemed as though Superstars was simply going to be an expansion for that title. However, it’s a standalone game instead, and is going to be retailing for full price (£50 in the UK). That seems a bit steep to me, and it might end up putting people off. But the idea is interesting, and I’ll be curious to see how Mario Party Superstars does.

Number 10: Chivalry II

Chivalry II is already out – it launched last week. But E3 provided developers Torn Banner Studios another opportunity to plug the game, and they seized it! The game is a medieval combat multiplayer title, with players jumping into large-scale battles with dozens of others. There are a variety of different game modes, including sieges, pitched battles, and others, and despite the fact that I’m not much of a multiplayer gamer, I have to say that the fast-paced hacking and slashing looks like fun!

In a multiplayer scene dominated by first-person shooters, Chivalry II is something different. Stepping back in time to the medieval era, and arming players with swords, shields, bows, and battle-axes instead of guns and rocket launchers really does feel like a breath of fresh air. It’s likely going to remain a fairly niche game by multiplayer standards, but that’s okay. It looks like fun, and maybe I’ll be convinced to check it out some time soon.

Number 11: Shredders

I like winter time and winter-themed titles – especially when it’s summer and there’s a heatwave going on! Shredders will be an Xbox/PC exclusive snowboarding game, and it’s due for release in time for Christmas. The game looked stunning, with great visuals and a snow effect that looked incredibly realistic. The trailer was very cinematic, though, so I’ll wait to see how good the finished product looks in comparison!

There have been some great snowboarding and winter sports games over the years, and I remember games like 1080° Snowboarding on the Nintendo 64 and SSX Tricky in the Xbox days with fondness. Shredders looks to be cut from the same cloth as those older titles, so perhaps it’ll be just as much fun when it’s released this winter.

Number 12: The Legend of Zelda: Breath of the Wild II

Regular readers may recall that I haven’t played Breath of the Wild – nor indeed any Zelda game. But fans have been clamouring for a sequel to the 2017 Switch launch title ever since it was released, and Nintendo has been hard at work on Breath of the Wild II (real title unknown!) for some time now. We finally got a look at the game at E3.

It looks like… Breath of the Wild. If you liked the first game, what we saw at E3 should be encouraging because it looks very much like more of the same. Link may have new abilities or new weapons, and of course there’ll be new monsters to fight and a new story. But in terms of visuals and the way the game seems to be played, there’s nothing earth-shattering or radically different from the last game.

Number 13: Redfall

I like Redfall’s visual style. The cartoon-inspired art style takes what could’ve been a horror title, featuring a vampire apocalypse, and turns it into something more fun and casual. Billing itself as a team or co-op shooter, Redfall stars a unique cast of characters tasked with fighting off vampires. It’s a game made by Arkane, the studio best-known for the Dishonored duology, as well as a personal favourite of mine from the Xbox era, Arx Fatalis.

Redfall looks to build on the studio’s work with the Dishonored games, but at the same time will take a different approach. It’s definitely one to watch, and I like the idea of using vampires in this way. Vampires in entertainment often follow the Dracula model: one or two very powerful enemies to outsmart and defeat. Television series The Strain stepped away from that and gave us a vampire apocalypse – and it looks like Redfall will try to do something similar in its own unique way.

Number 14: Super Monkey Ball: Banana Mania

Super Monkey Ball has always been a niche product, even by Nintendo’s cartoony standards! But there’s no denying that the original game was a lot of fun, and with the series hitting its 20th anniversary this year, Nintendo evidently felt that the time was right for a remaster. That’s what Banana Mania is, in case the trailer wasn’t clear – a remaster of the first three Super Monkey Ball games.

I don’t really have a lot more to say about this one. If you like Monkey Ball games, you’ll probably like Banana Mania when it launches on Switch.

Number 15: Bear & Breakfast

One of the few indie games to really shine at E3 this year was Bear & Breakfast. In short, you run a bed and breakfast (i.e. a small-scale hotel) in a forest. But you’re a bear. That’s the gimmick. The art style looks cute, the premise sounds like fun, and I liked the trailer that new developer Gummy Cat put together. I got kind of a Stardew Valley vibe from Bear & Breakfast, which is certainly no bad thing.

All I can really say is that I like this kind of management/tycoon game, and the uniqueness of the premise, combined with the neat visual style, makes Bear & Breakfast appealing to me. There’s currently no release date, but the developer hopes to have the game ready before the end of this year.

Number 16: Grounded

Grounded is currently out in early access (or a “game preview” as Microsoft calls it). For that reason I haven’t checked it out; early access games are hit-and-miss, with far more misses than hits in my experience. But developers Obsidian have been working hard on this Honey, I Shrunk The Kids-inspired title, and a new update to the game looks to add a lot more content.

Though I’m probably still going to wait until Grounded is ready for prime-time, I love the premise of being shrunk down and playing in the grass. There used to be a Disney World attraction based on the 1989 film in which you could walk through an area of the park where grass and everyday items were scaled-up to huge sizes. Grounded reminds me of that!

Number 17: Halo Infinite

We already knew Halo Infinite was in development, but after a disappointing trailer left fans upset last year, the game didn’t launch alongside the Xbox Series X in November. We got to see a little more of the game at E3, and Microsoft dropped the big news that the game’s multiplayer mode will be free-to-play. This is definitely an interesting development, but the only thing I could think was that most Xbox Series X players will already be interested in the Halo series… so I’m not sure that making the multiplayer free will see Halo Infinite pick up a lot more players! But free things are always nice.

The game has definitely been polished since last year’s controversy, and the graphics look decent. The Master Chief’s return after a long absence will definitely be attractive to fans of the series, and with a Halo television show also in production, it seems like the Halo brand is about to undergo a renaissance after a decade in which it arguably underperformed.

Though the Halo series has been a flagship for Xbox, the sheer number of other games on offer as Microsoft snaps up studios and pushes Game Pass hard makes it feel a little less relevant in 2021. Halo Infinite is shaping up to be a good game – but Xbox’s success is no longer as closely-tied to the series as it once was.

Number 18: Dying Light 2: Stay Human

Zombies have been overdone in the last few years, with so many open-world zombie horror games that the industry is more or less burned out on the concept. Dying Light 2, which fans of the original game have been anticipating since 2015, has a mountain to climb, then – but there are positive signs.

There will be no guns in Dying Light 2, with players having to make use of crafted melee weapons in the post-apocalyptic city they find themselves in. There will likewise be no vehicles – the in-universe explanation being that there is no fuel any more, since the zombie virus devastated the world. Both of those semi-realistic concepts feel like they add value to a genre that’s otherwise played out, and Dying Light 2, with its interesting parkour-based movement system carried over from the first game, may have found a niche that will bring players back.

Number 19: Rainbow Six Extraction

I enjoyed Rainbow Six in the early 2000s, and I had the first couple of games in the series on Dreamcast. Rainbow Six Siege was never my thing; a multiplayer live service just held no appeal. And though Extraction brings back characters from Siege, it does so in a very different way. With a focus on cooperative play as opposed to competitive, and with an interesting-sounding premise involving an alien parasite, Extraction has all the elements in place for a fun experience.

Some have criticised the decision to take the previously straight-laced action series in a different direction, but I think there’s a lot of potential in a series like Rainbow Six trying something new. Siege was something new itself when it launched in 2015; the series had previously been a story-centric game with a main campaign, not a multiplayer one. So let’s see what Extraction brings to the table when it launches in September.

Number 20: Slime Rancher 2

One of the most colourful and vibrant games shown off at E3, Slime Rancher 2 is the sequel to 2016’s Slime Rancher, a first-person farming/life simulator. Though we didn’t see much in the way of gameplay – nor even get any significant details – I assume at this stage that the game will take the same premise as the original title and build on it.

Expect to see more of the same, but with new varieties of slimes and perhaps some new crafting or character abilities as well. It looks like fun, and will be released in 2022.

Notable absences:

Before we wrap things up I wanted to mention a few games that were notable by their absence at E3. Though there were plenty of titles we did get to see – the list above is nowhere near comprehensive – there were some titles I was hoping or expecting to hear news of that didn’t appear for one reason or another.

Anything from the Star Wars franchise:

There had been rumours earlier in the year of a Knights of the Old Republic sequel. There’s also Jedi: Fallen Order II (though that’s an EA game, and EA didn’t have a presentation at E3 this year) and Lego Star Wars: The Skywalker Saga, which has been delayed multiple times. With so much new content to come from Star Wars, and with the brand ditching its exclusive arrangement with EA, I’m sure there must be more video games in the works. I genuinely expected to hear something about at least one of them!

Grand Theft Auto 6:

Still radio-silence on this from Rockstar, despite Grand Theft Auto publisher Take-Two Interactive having a slot at this year’s E3. We don’t even know for certain that Grand Theft Auto 6 will be Rockstar’s next big game, and with the recent announcement of a port of Grand Theft Auto V to new consoles, it seems like they’re planning to continue to milk that 2013 title for as long as possible. Disappointing.

Mario Kart 9:

As soon as Nintendo said, in the first minute of their broadcast, that they would be focusing on games releasing this year I was sure we wouldn’t see Mario Kart 9! The series’ 30th anniversary is next year, and in my opinion 2022 remains the most likely release date for the next entry in the Mario Kart series. Despite that, however, before E3 I felt there was the potential for the game to be announced in order to begin to get fans hyped up.

So that’s it.

With Sony and PlayStation being absent, Microsoft and Xbox dominated proceedings. Nintendo showed off a collection of smaller games that will be of note to their existing fans, but their biggest releases – like Breath of the Wild II and the next Metroid Prime title – are still a long way off. There were plenty of interesting games, though – far more than I’ll ever be able to play!

E3 worked well in this stripped-down, audience-free format. I hope they decide to stick with it going forward, even when the pandemic settles and in-person events are okay again. I just found the whole thing much simpler and more enjoyable, with less of a focus on presenters and staging and more of a focus on the thing we all care about: games.

The games I found most interesting are listed above, but there were many more shown off as well. Practically all of the trailers are now online on YouTube and similar websites, so take a look. I’m sure there’s something for everyone!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional art courtesy of Xbox, IGDB and/or E3. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

E3 2021 – predictions and/or wishes

Spoiler Warning: There are minor spoilers present for the following games: Star Wars Jedi: Fallen Order, Knights of the Old Republic I & II, Mass Effect 3, and Mass Effect: Legendary Edition.

After taking a year off in 2020, the Electronic Entertainment Expo – better known as E3 – is returning later this month. In fact, many large games companies have events or announcements scheduled for June, meaning we could be in for practically an entire month of previews, trailers, teasers, and demos for a number of great upcoming titles. This time I thought it could be fun to look ahead to E3 – and other June events – and maybe make a few predictions about what we might see! There might also be a few wishes or fantasies thrown in as well!

From Microsoft and Electronic Arts to Nintendo and Ubisoft, practically all of the big names in the games industry will have something to say over the next few weeks. Much of the attention will be focused on this year’s digital E3 event, which officially takes place from the 12th to the 15th of June, but I think we can expect other big announcements outside of those dates as well.

My usual caveat applies: I have no “insider information.” Today’s list is nothing more than guesswork and speculation, with a fair amount of hoping and fantasising thrown in for good measure! With that out of the way, let’s take a look at some of my predictions (and wishes) for what we might see at this year’s E3!

Number 1: Starfield

Teaser logo for Starfield.

Bethesda’s next game has been common knowledge for years, and even while they’ve been working on Fallout 76 and porting Skyrim to smart fridges, development on this sci-fi role-playing game has continued. Rumour has it that Starfield is now edging closer to being complete, and it’s possible we could even see a release date announced at E3 – maybe even for later this year or the first half of next year.

Other than a sci-fi setting that may include some degree of space travel, actual information about Starfield has been hard to come by. The disappointment of Fallout 76, and Bethesda’s refusal to consider developing or licensing a new game engine to replace the outdated Gamebryo/Creation Engine that they’ve used for more than two decades, leaves me at least a little anxious about Starfield’s prospects, with any hype or excitement I might’ve felt at the latest big Bethesda release replaced by cautious interest. However, there’s potential in Starfield, and I hope that we’ll get a fantastic game.

Microsoft now owns Bethesda and all its current and upcoming games.

If Bethesda hadn’t learned their lesson following the calamitous launch of Fallout 76, December’s Cyberpunk 2077 catastrophe should serve as another reminder that players simply will not tolerate a broken, unfinished, “release now, fix later” mess. So as interested as I am to see Starfield, I’d very much rather that it was delayed if needs be. It would be great to see it at E3 and begin to get excited for its release, but only if it’s ready!

Bethesda has recently been acquired by Microsoft in a multi-billion dollar deal, so Starfield will almost certainly be announced as an Xbox and PC exclusive. Sorry PlayStation fans!

Number 2: Mario Kart 9

Is a new Mario Kart game coming soon?

I’ve talked about the possibility of a new Mario Kart game several times over the past few months here on the website, and the reason is simple: next year will be the Mario Kart series’ 30th anniversary. Nintendo loves to make a big deal of anniversaries, as we saw just a few months ago with the 35th anniversary of Super Mario. Although nothing is confirmed and I should point out that we don’t even know for sure that Mario Kart 9 is in development, putting the pieces together makes this one seem at least plausible!

Mario Kart 8 Deluxe has been the best-selling game on Nintendo Switch since it arrived on the platform, but it’s only a port of a Wii U game from 2014. After more than seven years, this is the longest dry spell the Mario Kart series has ever endured, and it seems like the perfect time to give the Switch its own original Mario Kart title.

2022 will be the series’ 30th anniversary.

As a celebration of all things Mario Kart, it would be great to see racetracks from past iterations return, as well as drivers from across Nintendo titles and even from other games altogether. If Mario Kart 9 is to be released in time for the anniversary next year, announcing it at E3 makes a lot of sense – building up the hype and giving fans plenty of time to get excited!

I’m not sure whether to classify this one as a wish or a prediction, because I feel certain that Nintendo will be doing something to mark the Mario Kart series’ anniversary – but will they announce it this month? We’ll have to see!

Number 3: Anything Star Trek

Could a new Star Trek game be on the horizon?

The Star Trek franchise has not done well in the gaming realm. In recent years, Star Trek Online has been the only game in town – literally – and as someone who isn’t big on massively multiplayer online games, it just isn’t “my thing.” I’d love to see ViacomCBS take advantage of Star Trek’s return to the small screen and commission a video game adaptation. Whether that would be something connected to a classic show or something based on modern Star Trek wouldn’t matter to me – though I could see the advantages of a game based on Discovery or Picard from the company’s perspective.

This is definitely a pure wish, because I’ve heard no rumours nor seen any indication that ViacomCBS has any plans to license out Star Trek in a big way. There are mobile games, the online game, and there was even a browser game earlier this year, but when it comes to putting together the kind of single-player title that I’d really love to see, the Star Trek franchise hasn’t shown any interest since the disastrous 2013 Kelvin timeline game.

2013’s Star Trek was not a good game, unfortunately.

It’s possible that that buggy, poorly-received title has harmed Star Trek’s brand from a gaming point of view, which is such a shame. There should be a pretty big overlap between Trekkies and gamers, but the franchise has consistently failed to capitalise on that, with Star Trek games going all the way back to the ’80s being of little interest to most folks.

If ViacomCBS could contract a big studio to put out the equivalent of a Jedi: Fallen Order or Mass Effect I’d be beyond thrilled. Will it happen at E3 – or ever? I have no idea. Probably not, but there’s always hope!

Number 4: Fall Guys coming to Switch and Xbox

Fall Guys is coming to Switch… eventually.

Though Fall Guys promised earlier in the year that a release on both Switch and Xbox is on the cards, there’s currently no release date on the schedule. Announcing one at E3 would be a big boost for the fun little obstacle course-battle royale game, and as I’ve said on a few occasions now, Nintendo Switch in particular feels like a perfect fit for Fall Guys.

There have been some improvements made to Fall Guys recently, like the addition of cross-platform play, the introduction of new rounds and round variants, and additional challenges that make logging in and playing more frequently feel rewarding. But there’s still a ways to go for Fall Guys if new owners Epic Games hope to break into the upper echelons of multiplayer gaming.

Hopefully Fall Guys will continue to improve – as well as finally be released on other platforms.

Fall Guys had “a moment” in August last year, in the days immediately following its release. But issues with cheating soured a lot of players on the game, and there’s work to do to rebuild both its reputation and playerbase. The announcement of Switch and Xbox versions of the game would bring renewed attention to Fall Guys, perhaps convincing lapsed players to pick it up again.

Though developers Mediatonic have stated that there are no current plans to make Fall Guys free-to-play, the delay in getting the Switch and Xbox versions ready makes me wonder if a bigger overhaul is on the cards. Announcing it at E3, with the eyes of players around the world on the games industry, would make a lot of sense and drum up plenty of hype.

Number 5: Knights of the Old Republic III/Knights of the High Republic

A new Knights of the Old Republic would make a lot of fans very happy indeed!

Rumours swirled earlier in the year of a new entry in the Knights of the Old Republic series of Star Wars role-playing games. Originally developed by BioWare, with a sequel created by Oblivion, the Knights of the Old Republic games are among my favourite games of all-time, and a sequel just sounds fantastic!

The Star Wars franchise is seemingly stepping away from its exclusive deal with Electronic Arts, so perhaps a studio like Oblivion could come back to pick up the mantle. Or we could learn that BioWare is coming back to the series that laid the groundwork for titles like Mass Effect and Dragon Age.

These two games were just fantastic.

It’s been 17 years since Knights of the Old Republic II was released, so that could mean a new entry in the series won’t be a direct sequel and will instead focus on new characters. The so-called “High Republic” era is currently a big deal in Star Wars spin-off media, focusing on a time period about 300 years prior to the film series – and several millennia after Knights of the Old Republic. I can’t help but wonder if a new game could be Knights of the High Republic instead!

However, Knights of the Old Republic II definitely teased a sequel, and the stories of both Revan and the Jedi Exile are arguably incomplete (despite some mentions or appearances in the online multiplayer game The Old Republic). The Star Wars franchise has recently been in the habit of announcing games shortly before their launch – like last year’s Squadrons. If that happens again, maybe we’ll get a new Star Wars game later this year!

Number 6: Jedi: Fallen Order II

Jedi: Fallen Order was amazing.

Sticking with Star Wars, we know that Respawn Entertainment is currently working on a sequel to 2019’s Jedi: Fallen Order. Though development may have only begun in earnest when the success of the first game became apparent, it’s not inconceivable that there’ll be something concrete to show off at this year’s E3, even if the game isn’t coming any time soon.

Cal Kestis’ story could take a different direction in the sequel, as the end of the first game left things open-ended and with no clear destination. Jedi: Fallen Order introduced us to some amazing characters, and it’s going to be wonderful to find out what comes next for all of them. I doubt Jedi: Fallen Order II will be released this year – it may not even be released next year – but a little tease to keep fans interested is no bad thing at an event like this!

It would be great to see Cal and the gang return.

Jedi: Fallen Order definitively proved to companies that have been moving away from single-player titles that there’s still a lot of room for success and profit in the medium. That’s an incredibly positive legacy for any game, and after fans had been vocal about wanting a single-player, story-focused Star Wars game, the fact that it succeeded and sold millions of copies showed Electronic Arts and other big companies that it’s worth investing in this kind of title.

I’m happy to wait for Jedi: Fallen Order II. The original game was released without major bugs or glitches, something which should be expected but which won it a lot of praise in an industry where “release now, fix later” has almost become the norm. Rather than rush the sequel, I hope Respawn and EA take their time to give it the polish it deserves.

Number 7: Mass Effect 4

Promo art for Mass Effect 2.

It would make a lot of sense for BioWare and Electronic Arts to capitalise on the successful release of Mass Effect: Legendary Edition to at least tease or hint at what’s coming next for the franchise. We know, thanks to an earlier announcement, that Mass Effect 4 is in early development, but aside from a cinematic teaser we know nothing about the next entry in the series.

One of the reasons Mass Effect: Andromeda didn’t succeed (aside from its bugs and launch issues) was that it ignored the ending of the third game and tried to do its own thing off to one side. The end of the Reaper War was a significant moment for the Mass Effect galaxy and its races, and piecing together what happens next is something many fans are interested in, despite the disappointment many felt at the three ending options for Mass Effect 3.

With the Reaper War over, where will the drama and action come from in Mass Effect 4?

Mass Effect 4 has a difficult task. It has to follow on from an epic “war to end all wars” type of story in a way that doesn’t feel anticlimactic and small. That’s not going to be easy, and I can understand why BioWare instead chose to tell a side-story in Andromeda instead of trying to confront this challenge head-on. With the game in development, though, I assume they’ve figured something out!

Mass Effect: Legendary Edition can be seen as a test or a dry run for a new game, and judging by the success it’s seen over the last couple of weeks, I have no doubt that a new entry in the series will be highly anticipated by fans.

Number 8: Grand Theft Auto 6

After almost a decade, surely a new Grand Theft Auto game can’t be too far away?

For too long Rockstar have been milking Grand Theft Auto V’s online mode, and it’s time for a change. After the longest gap between games in the history of the franchise, a new title in the open-world crime saga is long overdue, and it would be great to get some kind of news – even just the tiniest tease – at E3.

Rockstar has already committed to porting Grand Theft Auto V to PlayStation 5 and Xbox Series S/X, diverting time, money, and development resources away from making a new game. I’ve said before that Grand Theft Auto V has run its course by now, and the disappointed reaction from fans to news of a port to new consoles backs that up. It’s high time for a new title.

Grand Theft Auto V’s port to new hardware left many players upset.

Will it happen, though? I mean it will eventually happen, of course; there’s too much money in the brand to let it end with Grand Theft Auto V. But despite the fact that some players have been vocal about wanting a new title, Rockstar has thus far shown no signs of working on a sequel. In some ways, perhaps the success of Grand Theft Auto V has become a problem for the franchise; the more time passes, the harder it will be for any sequel to live up to its illustrious predecessor.

Finding a way for Grand Theft Auto 6 to differentiate itself from the current iteration of the series is also a challenge. Another sunlit coastal city in the present day probably won’t cut it – so where should Rockstar take the series? Maybe we’ll see the first indications soon!

Number 9: Civilization VII

Promo screenshot of Civilization VI.

It’s been almost five years since the release of Civilization VI, so it wouldn’t surprise me to learn that a new entry in the series is in development. The most recent expansion pack for Civilization VI – titled the New Frontier pass – may be the game’s last, with no further announcements of DLC coming since last year. Perhaps Firaxis has already begun to shift development to a new game?

I was pleasantly surprised by Civilization VI when I picked it up in 2016. Having not been a big fan of previous turn-based strategy games I was initially sceptical, but I’m glad I took the plunge! I ended up sinking hundreds of hours into Civilization VI as the last decade drew to a close, and there’s a lot to be said for the series.

The Civilization series has come a long way since its inception in the early 1990s!

A new game would shake up the formula without reinventing the wheel, introducing different ways to play or bringing back successful features from past entries in the series. There would also be the potential to introduce brand-new factions and leaders – a subject I took a look at a few weeks ago.

Series like Civilization, which don’t see annual releases, can sometimes cause controversy if a new entry is regarded as being released “too soon” after the previous one. But the Civilization franchise has usually put out a new game roughly every four to five years on average, so the time could be coming for a new entry.

Number 10: Xbox Game Pass

Xbox Game Pass is a great and inexpensive way to get access to a large library of titles.

Game Pass has taken off over the last few months, and is one of the most compelling arguments in favour of buying an Xbox right now, as well as offering a relatively inexpensive way into gaming in general. Microsoft will be making a big appearance at E3, and I can’t help but wonder what news they’ll have regarding Game Pass.

Some have suggested that a deal might be on the table to bring Xbox Game Pass to Nintendo Switch or even PlayStation; I’m not sure that’s practical considering the divide between Microsoft and Sony in particular, but you never know! After Bethesda and EA Play have both brought significant libraries of games to the service in recent months, I’m beginning to wonder what’s left for Microsoft to possibly add!

EA, Bethesda, and more… Game Pass continues to grow!

Regardless, I’m sure that any titles Microsoft show off, including big Bethesda titles like Starfield or even The Elder Scrolls VI, will be coming to Game Pass, so that’s a good start. But using the opportunity of E3 to really push the service and show how it’s continuing to expand would be great from Microsoft’s perspective.

PlayStation 5 and Xbox Series X consoles are still sold out everywhere, but there seem to be more Xbox Series S consoles available at the moment. Game Pass also makes picking up a pre-owned Xbox One a pretty good proposition in the short term, so Microsoft has a lot of scope this month to hook in and convert players to their platform – and Game Pass is the way to do it.

Number 11: Halo Infinite

Halo Infinite was delayed, but it’s still being worked on.

Speaking of Microsoft and Xbox, following a disappointing reveal last year, Halo Infinite was postponed. Originally the game was supposed to be the Xbox Series S/X’s flagship launch title, but as I predicted at the time, its absence ultimately didn’t prove a huge hurdle for the new console’s launch.

Since original developer Bungie abandoned the Halo series to pursue Destiny in 2010, the series has struggled to hit the highs of earlier titles. Halo 4 and Halo 5 were both well-received by some fans but disliked by others, and there’s a sense that the Halo series really needs a win with its next iteration. I fully support developers 343 Industries delaying the project and taking the necessary time to bash it into shape. Maybe we’ll see what they’ve been working on at E3!

Promo art for the Halo series.

With a Halo television series also in the works, it should be a good time to be a fan of the sci-fi shooter series. Hopefully the issues with Infinite have been ironed out, and even if there’s still no definite word on when it’ll be released, there will be something to show off to tide fans over and restore hope in the series’ future.

I enjoyed playing Halo and Halo 2 back on the original Xbox, and I’ve recently had fun with The Master Chief Collection on PC, which included a couple of titles I hadn’t played. I’m interested to see what Infinite will bring to the table.

Number 12: Elden Ring

A figure from the Elden Ring teaser trailer.

I have to be honest: I’m not sure if Elden Ring is going to be “my kind of thing.” Don’t get me wrong, I like George R R Martin – who’s working with developer FromSoftware on the project – but the teaser trailer gave off a kind of horror vibe that just rubbed me the wrong way, I guess.

I’m also not a fan of FromSoftware’s “extreme difficulty for the sake of it” style of gameplay. There’s no indication that Elden Ring will be as horribly difficult as the likes of Dark Souls, but the developer’s reputation precedes them, and their unwillingness to add difficulty options in their games is not something I appreciate. For those reasons and more it may end up being a game I skip!

A rather creepy moment from the teaser trailer.

Despite that, I like the idea of a new dark fantasy role-playing game. The involvement of George R R Martin has a lot of fans understandably excited, as he’s one of the best authors working in the genre today. Other than that, and a short cinematic teaser, we don’t know very much at all about Elden Ring – so this could be the moment for Bandai Namco to finally show off some gameplay!

If I were being hopeful, I guess I’d say that I’d like to see a darker, more polished looking version of The Elder Scrolls, with plenty of side-missions, lots of factions to join or fight against, and a main story that can be played through right away or sidelined in favour of doing other things. Whether Elden Ring will be anything like that, or whether it’ll be closer to Dark Souls is anyone’s guess at the moment!

Number 13: Super Mario 64 remake

Battling Bowser in HD? Yes please!

This is a game that I truly felt was a possibility last year, when Nintendo was marking the 35th anniversary of the Super Mario series. Ultimately the company opted to include a pretty crappy version of Super Mario 64 – with a weird screen resolution that left black bars on all four sides of the screen – as part of the underwhelming Super Mario 3D All-Stars collection.

But maybe the rumours of a reimagining of this classic 3D platformer from 1996 weren’t just made up! Maybe Super Mario 64 is being remade using the engine from Super Mario Odyssey, and maybe it’ll be announced this month! Maybe.

Super Mario 3D All-Stars did not do justice to this game. A full remake would be amazing, though!

There are relatively few games that I’d be really excited to see remade, because in a lot of cases – especially when dealing with relatively recent games – the original versions still hold up pretty well. But after 25 years, there’s definitely scope to remake Super Mario 64, bringing it up-to-date for a new generation of players.

With the game’s 25th anniversary happening this year, perhaps Nintendo’s love of anniversary events will have convinced them it’s worth putting together a remake! Either way, if you can find a copy the original game is well worth playing if you missed it first time around.

Number 14: Lego Star Wars: The Skywalker Saga

Teaser art for Lego Star Wars: The Skywalker Saga.

The third Star Wars title on this list is a fun one! Lego Star Wars: The Skywalker Saga was originally due for release last year, before being delayed. The game will be a follow-up to the very successful 2007 game Lego Star Wars: The Complete Saga, which if you haven’t played I can’t recommend highly enough!

The chance to revisit the Star Wars world with a fun Lego twist – in high definition, this time – has been appealing since The Skywalker Saga was announced a couple of years ago, and this is one game I’m definitely looking forward to. When it was delayed there was mention of a 2021 release, but no date or even release window has yet been elaborated on. Maybe E3 could be the right moment!

Rey and Kylo Ren clash in another promo screenshot for the game.

Though they arguably overdid it and burned out somewhere in the late 2000s or early 2010s, Lego adaptations of popular franchises have been a lot of fun. Lego Star Wars was one of the first to really go mainstream and see big success, but other titles which adapted properties like Indiana Jones and Pirates of the Caribbean were good fun as well.

It would be great to get a solid release date and see a little more of the game. Adapting all nine films in the Star Wars series into a single game is no mean feat, but it’s a challenge that developer Traveller’s Tales has never shied away from. I’m sure that The Skywalker Saga will prove to be a worthy successor to previous Lego Star Wars titles.

So that’s it! A few of my predictions – and wishes – for this month’s E3.

The official E3 2021 logo.

Could you tell which were predictions and which were wishes? I’m not sure I could tell you which were which in every case, so don’t worry! After a rough year, which hasn’t been helped by myriad delays and shortages, it’ll be nice to see players getting genuinely excited about upcoming titles once again. Whatever is ultimately announced or revealed, I’m sure there’ll be something of interest to me, something I can put on my wishlist for later in the year!

Though I’ve never been to E3, I did attend two iterations of GamesCom – Europe’s biggest games fair – in the past when I used to work for a large games company. As I said last year, these digital events are arguably the future of games marketing. Not only are they substantially cheaper than paying to rent a convention centre in California, but it gives the companies greater control over their own messaging. Though the headline this year is “E3 is back!” I would argue that it isn’t – not really. E3 was an in-person event, an overblown trade fair that started allowing members of the public to attend. What we’re going to see this month will be all-digital and quite different.

I hope this was a bit of fun as we look ahead to E3. There are plenty of upcoming games to get excited about, and I shall be watching the various presentations with interest!

All titles mentioned above are the trademark or copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. E3 2021 takes place digitally from the 12th to the 15th of June, with additional events taking place throughout the month of June. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

EA Play joins Game Pass

EA Play is bringing a huge library of new games to Microsoft’s Xbox Game Pass service! Because it’s been overshadowed by Microsoft’s recent acquisition of Bethesda, and the arrival of those games to Game Pass in recent weeks, this news seems to have flown under the radar. I almost missed this altogether, and it was only when I saw it on Twitter (of all places) that I realised what a monumental win this is for Microsoft, Game Pass, and quite frankly for subscribers as well.

I initially signed up for Game Pass for PC last year in order to play Forza Horizon 4, and it was well worth it! I’ve since played a few other games on there, and it’s easily value for money at £7.99 ($9.99 in the US) per month, in my opinion. One thing is clear, though, and that’s the fact that Microsoft has continued to invest heavily in the service. The addition of Bethesda’s lineup of titles brought the likes of Fallout 4, Skyrim, and Doom Eternal to Game Pass. And now EA Play has brought games like FIFA 21, Titanfall 2, The Sims 4, Star Wars Jedi: Fallen Order, and many others to the service, too. It seems all but certain that the upcoming Mass Effect: Legendary Edition will be available there as well – so maybe I’ll play it after all!

EA Play and Game Pass have struck a deal.

Game Pass has expanded rapidly, and continues to go from strength to strength. Right now, there’s no question that it’s the best way to get into current-gen gaming, and picking up a preowned Xbox One or – when availability improves – an Xbox Series S will mean that a huge library of games is available to even players on a limited budget. For less than the price of a Netflix subscription there are more games than I could play in an entire year, including some absolutely fabulous ones!

The only pang of regret I feel is because I’d bought a few of these games over on Steam! Of course if you’re worried about permanence it’s better to buy than subscribe, because it’s possible that EA Play and/or any of its games will be removed from the service in future. But just like we’ve seen happen with television and films thanks to the rise of streaming, many people are quite okay with that concept. Sure, losing access to a title is disappointing, and when Netflix removes a big name there’s often a minor backlash. But people have generally come to accept the impermanence of films and television shows on streaming platforms – so I daresay that will happen with games as well.

A few of the titles now available.

In the worst case, if a game you adore is removed from Game Pass, you can always buy it elsewhere. It doesn’t have to be the huge drawback that some folks insist it is. We increasingly live in a society of renting: we rent our homes, vehicles, and sometimes even our furnishings. We rent our films, television shows, and music via services like Netflix, Disney+, Amazon Prime, and Spotify. And now, Microsoft is pushing hard to convince people to rent their game libraries too.

Having built up a Steam library over the better part of a decade I’m not willing to part with it, and I still don’t see Game Pass as a full-time substitute for buying games in a general sense. But you know what? I could be in the minority on that very soon. As mentioned, Game Pass now offers a colossal library of titles, and not only Xbox-exclusive games like Halo: The Master Chief Collection and Sea of Thieves. The FIFA series of football (soccer) games are literally the most popular titles around the world, and now the most recent entries are on Game Pass, with this year’s entry almost certain to follow. And huge multiplayer titles like Apex Legends are as well. Heck, you can even play Anthem… though goodness only knows why you’d want to.

Very specific there, EA.

For a player on a limited budget, Game Pass is now my number one recommendation. Whether it’s on PC or console, I honestly can’t recommend anything else. There’s simply no alternative that offers such a variety of major titles for the cost, and even speaking as someone who doesn’t use it as often as I could, it’s 100% worth it. This new addition of EA titles has taken what was already an enticing offer and made it even better.

There are still some issues with the Xbox app on Windows 10, and it doesn’t always work perfectly. But the games it launches do, and whether you’re interested in a strategy title like Age of Empires II: Definitive Edition or a racer like Forza Horizon 4, there are so many games now that it’s worth a try for almost anyone interested in gaming.

The Xbox Series S with a Game Pass subscription is the most affordable route into this generation – or at least it will be when availability improves!

Microsoft took a risk with Game Pass, banking on players turning away from the model of buying and owning individual titles to rent them via a Netflix-style subscription. As the service continues to grow and expand, both in terms of its library and its playerbase, I think it’s fair to say that the risk is paying off.

So what am I going to play first? That’s a good question! I was tempted by the Mass Effect trilogy, which I otherwise only own on Xbox 360. But with Legendary Edition coming soon I think I’ll wait to see if it comes to Game Pass, which hopefully it will. Titanfall 2 is calling out to me, and despite being a big fan of fantasy I’ve never played the Dragon Age games, so maybe I’ll finally give those a shot. Or maybe I’ll go back and replay Sim City 2000 – there’s nothing like a hit of nostalgia, after all. I feel spoilt for choice!

I might sit down to play some Titanfall 2.

This move makes a lot of sense for both companies. EA’s Origin platform and EA Play have both struggled to bring in huge numbers of players since they launched, and with EA diversifying and bringing many of its titles to Steam, joining in with Game Pass feels like a no-brainer. And from Microsoft’s point of view, anything they can do to increase the appeal of Game Pass shores up the service, and that can only have the effect of bringing in new subscribers as well as convincing existing ones to stick around.

When taken alongside the recent Bethesda acquisition and the launch of the weaker but cheaper Xbox Series S, I have to say that Microsoft is off to a very strong start in this new console generation – far better than I had expected even six months ago.

Xbox Game Pass is available now for PC, Xbox One, and Xbox Series S/X. Prices were correct at time of writing (March 2021). This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Why is everybody so surprised that future Bethesda titles will be Xbox/PC exclusive?

A few months ago I briefly touched on the Microsoft buyout of ZeniMax – parent company to Skyrim developer Bethesda. The deal, which was announced back in September last year, has finally gone through after months of behind-the-scenes legal wrangling, meaning that Microsoft now officially owns Bethesda Softworks, its subsidiaries, and all of the games they’ve developed and produced. This is a significant acquisition for Microsoft, and looks sure to shake up the games market – at least the single-player games market! It will also certainly provide a big boost for Xbox Game Pass, which has already been touting the arrival of Bethesda’s back catalogue to the service.

Almost all Bethesda titles for at least a decade have been multiplatform, with releases on Sony’s PlayStation consoles and some select releases on Nintendo hardware too, and those games aren’t going to be taken away. Microsoft has also pledged to honour existing contracts for upcoming titles, meaning that both Deathloop and Ghostwire: Tokyo will still have timed exclusivity on PlayStation 5. After that, however, we can expect to see future titles arrive exclusively on Xbox Series S/X and PC.

Ghostwire: Tokyo will still be a timed PlayStation 5 exclusive.

Some games industry commentators seem taken aback at this notion, asking with mouths agape if Microsoft will seriously make upcoming Bethesda projects like Starfield and The Elder Scrolls VI Xbox/PC exclusive. To those folks I ask a simple question: really? This seems like a surprise to you?

Microsoft paid $7.5 billion for Bethesda, and for that huge investment they’re going to want a lot more than a few new titles in the Game Pass library. Exclusive games sell systems, and in 2021 exclusive games drive subscriptions too. Microsoft fell way behind in the last generation as the Xbox One was massively outsold by the PlayStation 4, and a lack of decent exclusive games was a huge factor in explaining why that was the case. Microsoft has tried to rectify the situation by acquiring Obsidian Entertainment, Compulsion Games, Playground Games, Ninja Theory, and other studios, and guess what? Those studios now make games for PC and Xbox only. Some of these investments will take time to pay off, but as the new console generation rolls into its second and third years, I think we’ll see a big push from Microsoft with some of these new exclusive games.

Expect to see future Bethesda titles be Xbox/PC exclusive.

Titles from Microsoft-owned franchises like Halo, Gears of War, State of Decay, and standalone games like Sea of Thieves aren’t going to be released on PlayStation (or Nintendo) so I’m afraid that people are getting their hopes up if they expect to see future Bethesda titles on any other platform. Microsoft wouldn’t have spent such a huge sum of money not to capitalise on their acquisition, and while in the immediate term nothing is going to change, give it a couple of years when Starfield is ready, The Elder Scrolls VI is preparing for launch, and Bethesda are working on new entries in the Fallout or Doom series and you can guarantee they will be Xbox/PC exclusive.

Sometimes I sit down to read through opinion and commentary by other games industry writers – including some pretty big names – and I’m surprised how they can get it so wrong. It seems naïve in the extreme to be banking on any future Bethesda title – including huge ones like The Elder Scrolls VI and a potential future Fallout title – to be anything other than exclusive to Microsoft’s platforms. That’s how these things work, and it’s why Microsoft was willing to get out their wallet in the first place.

I wouldn’t bet on being able to play Starfield on your PlayStation 5.

Though it may seem “unfair” to lock games to a single platform (or pair of platforms, in this case) it’s how the industry has operated since day one. Nobody got upset about Marvel’s Spider-Man being a PlayStation 4 exclusive, even though that game wasn’t made by Sony, but rather one of their subsidiaries. It was just expected – Insomniac Games make PlayStation titles, just like 343 Industries make Xbox titles. Bethesda’s acquisition means they join Team Xbox. It may not be great fun for PlayStation gamers who had been looking forward to a future Bethesda title, but that’s the reality of the industry.

Be very careful if you hear an analyst or commentator saying that they believe Bethesda titles will still come to PlayStation. Rather than getting your hopes up or setting up false expectations, it may be better to plan ahead. If Starfield or The Elder Scrolls VI are games you’re dead set on playing, consider investing in Xbox. The Xbox Series S is a relatively affordable machine at £249/$299, and if you only need it for a couple of exclusives that you can’t get elsewhere it could be a solid investment – certainly a lot cheaper than a gaming PC.

The Xbox Series S might be worth picking up.

Despite all of this, I still feel Sony has the upper hand in the exclusives department, at least for now. It will be a couple of years or more before Microsoft can fully take advantage of their new acquisition, and other titles from developers like Obsidian – who are working on a game that looks superficially similar to The Elder Scrolls series – are also several years away. Sony, on the other hand, has games out now like Spider-Man: Miles Morales and the Demon’s Souls remake, as well as upcoming titles like God of War: Ragnarok and Returnal to draw players in. Microsoft is still pursuing a frankly bizarre policy of making all Xbox Series S/X games available on Xbox One for the next year or so, so for exclusive next-gen gaming in the short term, Sony is still the way to go.

I remember when Microsoft entered the home console market for the first time in 2001. A lot of commentators at the time were suggesting that Microsoft were buying their way in, that they would throw their wallet around and other companies would find it hard to compete. It never really happened, though, at least not to the extent some folks feared. The acquisition of Bethesda is a big deal, but Bethesda and all its subsidiaries have published only around 20 games in the whole of the last decade, so in terms of the wider gaming market, and considering how many games there will be on PC, Xbox Series S/X, and PlayStation 5 in the next few years, it’s a drop in the ocean.

That doesn’t mean it won’t sting for PlayStation fans who want to play Starfield or The Elder Scrolls VI, though. Better start saving up for an Xbox!

All titles listed above are the copyright of their respective studio, developer, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The first big video game announcement of the year is… Indiana Jones?

Early January isn’t usually a good time for big announcements as folks are still getting back to work and school after Christmas and New Year. But 2021 is different with lockdowns and such, so perhaps it shouldn’t be a surprise to see a new video game announcement!

Bethesda Softworks – the company behind The Elder Scrolls series which was recently acquired by Microsoft – has announced their latest project: a new Indiana Jones game. In addition to Bethesda and legendary producer Todd Howard on the publishing side, the game will be developed by MachineGames, the studio responsible for the recent Wolfenstein titles. Obviously there’s a lot that we don’t know at this stage about the project, which was announced with a cinematic teaser and little else, but any title featuring Indiana Jones has the potential to be fantastic.

Doesn’t it?

Despite being a successful film series (alright, three successful films and one crap one) Indiana Jones hasn’t been anywhere near as successful in the interactive medium. Indiana Jones’ Greatest Adventures back in the SNES days was the last time any game featuring the scrappy archaeologist could be considered a hit. There have been a couple of Lego games and a couple of original stories during the 1990s and 2000s, but although Indiana Jones has inspired some fantastic games and game franchises, it never really took off as a game series of its own.

Indiana Jones’ Greatest Adventures on the SNES.

The likes of Tomb Raider and Uncharted owe a lot to Indiana Jones, but those series have gone on to far outperform and eclipse their inspiration, at least in the gaming realm. Since the mid-1990s no Indiana Jones game has felt like anything other than an afterthought; a second-tier game picked up by some fans but soon afterwards found in bargain bins. What can Bethesda and MachineGames do to stand out and make sure their new project doesn’t suffer that ignominious fate?

Because it’s been a while since there was an Indiana Jones game, and with the films’ standing remaining high, there will be a lot of interest in this game whenever it’s ultimately released. In fact the reputation of the Indiana Jones films has only grown, such that some people even consider Kingdom of the Crystal Skull “watchable!” With a new film in the works too, it would be great to see the series end on a high note.

Kingdom of the Crystal Skull was… interesting.

The new film may have been the catalyst for this game’s creation, but there’s no indication at this stage that it will be a direct adaptation. As I’ve said before, the days of the film tie-in seem to be long gone, and in some respects making this new game a tie-in would arguably reduce interest in it, such is the low regard for film adaptations in a general sense.

So what can we expect from this game? At this stage, very little is known. MachineGames’ previous titles have all been first-person shooters, so perhaps a first-person perspective could be on the agenda. But Indiana Jones films have always been more about adventure than guns-blazing action, so I wouldn’t expect a game using this setting to simply be a shooter.

If I had to guess, I think what I’d say is that the new game will draw inspiration from those very games that Indiana Jones inspired years ago: Tomb Raider, Uncharted, and the like. We’ll get a third-person action-adventure game with puzzles, mystery, and plenty of villains to outmanoeuvre and defeat. But I could be completely wrong on that – it could be a multiplayer-only kart racer for all we know at this stage!

Indiana Jones inspired the Uncharted series of video games.

Right now, the hype around this project is almost entirely built on name recognition. Both the Indiana Jones brand and the studio and publisher behind this title have reputations that are generally respected – although it’s not unfair to say that Bethesda has been through the mud recently, especially with Fallout 76. Nostalgia for the Indiana Jones films will certainly help drive sales, but as we’ve seen from some recent projects – including one that was also part of a franchise created by George Lucas – nostalgia alone isn’t good enough. Sometimes too much nostalgia can even do harm, taking away a potentially-interesting story’s own merit.

So Bethesda and MachineGames will need to tread carefully. Indiana Jones has never really proven itself a colossal money-making success in the video game realm, and while the generally good reputation of (three of) the films and the nostalgia many folks have for them will bring a degree of interest, the game will have to offer more than that. It will have to be… a good game.

Shock horror! A game will have to be good in order to sell? I’m afraid so. In fact, “good” won’t be good enough. Any game using nostalgia as a hook will have to go above and beyond in order to make good on players’ and fans’ lofty expectations. A redux of Uncharted but set in the ’30s with Harrison Ford replacing Nolan North will not cut it. We’re in a new generation now, and what this game needs is something different and next-gen to really push the boundaries of action-adventure titles, setting a new precedent for future titles to look to.

A glimpse of Indiana Jones’ hat, whip, and other accessories as seen in the new game’s teaser.

That seems like a high bar. But no one forced Bethesda and MachineGames to pick up the Indiana Jones license. If they wanted to create their own unique adventure game, perhaps an Uncharted knock-off would be seen as good enough. But there’s power in brands and names, and while Indiana Jones has arguably never been a franchise that truly made it to the pinnacle of cinema or geekdom in the way Star Wars did, for example, it still has a cadre of fans who won’t settle for anything less than a unique and exciting experience. There’s a lot to be excited about from this game – and a lot that could potentially go wrong or be disappointing.

There’s no information currently on when this as-yet-untitled Indiana Jones game may be released. I’d be surprised if it were this year; Bethesda has previously announced games years ahead of time, and the cinematic teaser we got didn’t show off anything close to gameplay, which is usually an indication that a game is early in its development. Perhaps 2022 or 2023 might be when we’ll see it.

I’m interested to learn more, and if this game seems like my cup of tea (i.e. not a massively-multiplayer thing) I daresay I’ll check it out when it’s available. If we get any significant news between now and then I may cover it, so be sure to check back from time to time.

Indiana Jones is the copyright of Disney and LucasFilm. MachineGames and Bethesda are owned by ZeniMax Media, which is in turn owned by Microsoft. Some screenshots above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Age of Empires III: Definitive Edition – First Impressions

Earlier in the year I wrote an article looking at Age of Empires II: Definitive Edition and my experience getting back into it after it was remastered. I had a lot of fun with that game, and I’ve even gone back and played a few matches here and there over the summer. I played the first two Age of Empires titles to death in the late 1990s/early 2000s, but when Age of Empires III was released in 2005 I was less than impressed. While the core gameplay was similar, the addition of features like “home cities” and “cards” complicated things and, in my opinion at the time, detracted from the real-time strategy experience that I hoped to have. This also coincided with a period where I was particularly busy with my professional and personal life, and as such there were a number of factors involved in me putting down the game and not picking it up again.

Until now, that is! Age of Empires III: Definitive Edition was released a few days ago and follows on from last year’s Age of Empires II: Definitive Edition and 2018’s Age of Empires: Definitive Edition, completing the trilogy. The remastering process has brought all three titles in line with one another, at least from a visual standpoint, and were it not for differences in building and unit styles, it would be hard to tell them apart. Age of Empires III, being a more recent title, was visually better than the first two titles to begin with, and in that sense perhaps the upgrade doesn’t feel quite so dramatic. However, the game looks great and a lot of work has been put into that side of things.

A promotional screenshot depicting a naval battle.

I wouldn’t have necessarily rushed out to buy Age of Empires III: Definitive Edition, especially not this close to its release. But as you may recall, I recently became a subscriber to Microsoft’s Game Pass for PC service, and in line with the company’s policy of bringing every new first-party release straight to Game Pass, it was available to me. So I downloaded it! Game Pass for PC is still not a seamless experience, and frustratingly logs me out every time I so much as minimise the Xbox app. Also, for some reason the download progress bar wasn’t working right; although the title did download, it told me it was stuck at having downloaded 14 megabytes the whole time. These are pretty basic things that Microsoft will need to work on if they want Game Pass for PC to be taken seriously, and now that the service is about to exit its “beta” phase, I hope to see such problems fixed. However, this isn’t meant to be another review of Game Pass!

The first thing players see upon booting up Age of Empires III: Definitive Edition is a note from the developers explaining that some changes have been made to the game compared to its 2005 iteration. While there are gameplay changes (quite a lot of them, though many are minor) this message focuses on the way Age of Empires III treated indigenous peoples. The names of the game’s two Native American tribes have been changed – in the 2005 version of the game they were called the Sioux and the Iroquois; in 2020 they use the more accurate native names of Lakota and Haudenosaunee respectively. There have also been some changes to the way Native Americans are portrayed within the game, and Microsoft worked with Native American advisors in order to help shape the remaster.

The developers’ note in full.

This speaks to a much broader point, one which a single article can’t sufficiently cover. How can developers make history-based games that accurately depict the vast range of cultures and civilisations that existed? And how can a game like Age of Empires III possibly be made “fair” to all players when there are major differences between cultures and their levels of technology? This is an issue present in a lot of strategy games in particular, and the way developers have tended to handle it has been to “westernise” non-western civilisations, giving them technologies and resources they didn’t historically have in order to keep them competitive from a gameplay perspective. Age of Empires III: Definitive Edition does this too, and we see it prominently in other games, such as Civilization VI.

I don’t have a good answer when it comes to depicting history in media. On the one hand there will be people who say “it’s just a game,” as if to shut down the argument and just focus on whether or not the gameplay itself is good. And there will be others who practically want a boycott of titles that even try to deal with colonialism and the like. In a title like Age of Empires III, the entire aim of the game is to build and maintain a colony. Colonialism is the absolute core of the game, and that can’t be removed without fundamentally changing it into an altogether different experience. However, I like to think that we’re getting better with the way we treat history and different cultures in 2020, and the way that Native Americans are depicted in the game is not particularly historically accurate, despite attempts to make it better.

History, and the legacy of colonialism, can be a complicated subject for entertainment media of all types.

Age of Empires III: Definitive Edition brings in several changes to the original experience in order to make the game more accessible to new players. One change that I particularly appreciated was to the user interface; there are now options to either retain the original 2005 UI, to use a new UI developed for the remaster, or to use a UI that’s almost identical to the one seen in the first two games. This definitely helps move much more smoothly from one game to the next, and when remastering a title there’s no excuse for things like radically different UI or controls. One thing that I found extremely annoying in the 2018 re-release of Shenmue I & II was that on PC, the main action button (used to interact with the environment) changed from one game to the next. That’s the kind of annoyance that should be fixed in any remaster, and Age of Empires III: Definitive Edition has certainly made changes with players in mind.

As someone who isn’t all that familiar with the original version of Age of Empires III I’m not well-qualified to speak on gameplay changes between the two editions. That said, there are some that seem quite major, such as a big expansion of the “revolution” system, the changing of resource gathering rates, changes to resources on certain map types, and many more besides. For players used to the original version of the game who may have well-established ways to play, it’s worth reading through the entire list of changes on the Age of Empires III: Definitive Edition website. Even having done so, however, it will no doubt take time to get used to the new way everything works!

The beginning of a deathmatch game, showing the revamped user interface.

There are two new civilisations in the game – the Inca and Sweden – bringing the total number of civilisations to 16. Compared to the 35 playable civilisations in Age of Empires II: Definitive Edition this may seem paltry, but unlike in the other two games, each civilisation has more unique features. For example, in Age of Empires II each civilisation would use one of a handful of architectural styles, meaning no civilisation looked unique. In Age of Empires III, each civilisation has its own distinct look.

The addition of home cities (which also look unique for each civilisation) which I disliked back in 2005 also adds further distinctiveness to each civilisation, as do the cards which are used to set up each game. In a way I stand by what I would have said about the game fifteen years ago – these factors complicate gameplay. But at the same time that doesn’t have to be a bad thing, and after getting used to the way the game works and figuring out each of the systems, their value to gameplay cannot be understated.

Promotional screenshot showing the Swedish civilisation.

Overall, Age of Empires III: Definitive Edition lives up to its name, at least based on the short amount of time I’ve spent with it so far. It is undeniably the definitive version of the game, having not only been given a visual overhaul, but with the development team having worked hard to rebalance the game to address player feedback. After fifteen years of a dedicated playerbase enjoying the original version, the developers had plenty of information to go on! It has been pointed out by those who know more about the game than I do that many of the changes made for Definitive Edition reflect changes and rebalances in some of the original version’s most popular fan-made mods. That says a lot – the developers have listened and tried to make the game as fair and fun as possible while still retaining some of its original quirks.

For me, as a Game Pass subscriber, getting Age of Empires III: Definitive Edition was a no-brainer. On Steam it sells for £15/$20, and for that price I think you’re getting a good strategy game with visuals comparable to any of today’s better games, and gameplay that has been improved based on fifteen years’ worth of player data and feedback. That seems like a pretty good deal, and for that matter all three of the remastered Age of Empires titles have been good value. Though I have heard from others that there are bugs and even crashes, I didn’t experience any of that during my time with the game. I would also add that if there are issues of that nature, they will almost certainly be patched out soon as the team behind Age of Empires are continuously working on updates. Age of Empires II: Definitive Edition has received regular updates since it was released last year, and I see no reason why the same won’t happen here. That said, I found nothing game-breaking in my time playing.

Some of the changes made will be controversial with fans of the original version of the game, but that’s to be expected with any major overhaul. In the case of the first two titles in the Age of Empires series, the remastered versions are widely acclaimed and even considered superior in many ways to the original versions by fans. Whether that will be the case here is uncertain, and some of the more contentious issues – like those surrounding the nature of colonialism itself – will take time to settle down. However, for my two cents I think Age of Empires III: Definitive Edition is fun, and gives me a second chance with a game I mostly overlooked first time around.

Age of Empires III: Definitive Edition is out now for PC. The game is the copyright of Microsoft, Xbox Game Studios, Tantalus Media, and Forgotten Empires. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

That Microsoft-Bethesda deal came out of nowhere!

I’m a couple of days late on this one, but if you didn’t know already, Microsoft surprised and upended the games industry by announcing a deal to buy ZeniMax Media. ZeniMax is the owner of Bethesda – the company behind such titles as The Elder Scrolls V: Skyrim and Fallout 76. The deal also includes id Software, developers of Doom and Doom Eternal, as well as several other associated companies, including the developers of The Evil Within, The Elder Scrolls Online, and the Wolfenstein series. Wow.

I’ve seen a lot of… interesting commentary to have come out of this acquisition, including people who seem to think this means there can be no more console-exclusive titles ever, and some overly-optimistic PlayStation fans still expecting their favourite Bethesda/ZeniMax titles to come out on that platform. A lot of the details of the deal and its fallout (pun intended) are still under wraps, but I think we can make some reasonable assumptions – and cut through some of the nonsense.

Buying ZeniMax Media gives Microsoft control over all of these game series – and many more.

First off, let’s clear something up. Microsoft wouldn’t spend $7.5 billion on this company and its subsidiaries for no reason. There are unquestionably going to be changes as a result of this deal. There are several ways it could manifest, but if we look to recent history we can pick out a couple of examples. The Outer Worlds was late into its development when Microsoft purchased developer Obsidian. With the game already scheduled for release on PlayStation, Microsoft honoured that commitment and didn’t make any changes. Likewise when they bought Mojang, Minecraft didn’t become an Xbox/PC exclusive. Those games were either already released or releasing imminently, likely with deals and agreements already signed, so Microsoft kept to those agreements.

The titles people seem most concerned about are The Elder Scrolls VI, which was announced a couple of years ago but is still several years away, and the next game in the Fallout series. No announcement has been made of a new Fallout title, but the assumption is that there may be one in pre-production. As someone who worked in the games industry for a time, I really feel that no company in Microsoft’s position spends this much money not to have exclusive titles. Unless this is part of some longer-term strategy to force Sony to bring their exclusive titles to Microsoft’s Xbox and PC platforms – which it almost certainly isn’t – we can say goodbye to the idea of any upcoming games being multiplatform. Despite Microsoft’s statements that they don’t care what platform someone plays on, they obviously do or they wouldn’t be investing so heavily in the Xbox brand and in PC gaming.

When The Elder Scrolls VI is finally ready, it may not come to PlayStation 5.

The Elder Scrolls VI is far enough in the future that I’d argue it won’t affect the purchasing decisions of 99% of gamers in 2020/21. Even hardcore Elder Scrolls fans should feel confident buying a PlayStation 5 if they want to this Christmas, because the next game in the series is years away and there will be time to get a cheaper Xbox Series S later if necessary. But thinking strategically and thinking long-term, the reality is that if players want to guarantee access to upcoming titles in any of these franchises, they’ll need to look at Xbox. That could be in the form of a console or it could mean getting a PC capable of running newer games. Either way, right now there’s no guarantee any of these titles will come to PlayStation – and if I were advising Microsoft, I’d say they’re in a rock solid position to demand compromises from Sony if Sony want to make any of those games and franchises available on their new system.

As we gear up for the launch of the two new systems, it’s hard to see that many people who had been planning to get a PlayStation will be swayed by this move – at least not in the short-term. All titles which have already been released – including the likes of Doom Eternal, Fallout 4, etc. – will still be available on Sony’s systems. On PlayStation 5 specifically, upgraded and/or re-released versions of some games are coming, and backwards compatibility with PlayStation 4 will mean all current-gen titles will run on the new system. Also the upcoming Ghostwire: Tokyo and Deathloop, which have already been announced for PlayStation 5, seem certain to keep their console releases. So anyone looking ahead to the next year or two need not be too concerned. It’s the longer-term prospects that may worry some PlayStation gamers.

Future ZeniMax/Bethesda titles may not come to PlayStation 5.

With this acquisition, Microsoft will be bringing all of Bethesda’s titles – including upcoming releases – to their Game Pass service. I wrote recently that Game Pass is already a pretty great deal, not to mention the cheapest way to get into current- and next-gen gaming. Add Bethesda’s titles into the mix and the value of the service goes up even more.

This is the real genius of the move. Exclusivity will certainly pull in some players, as those unwilling to miss out will have no choice but to buy into the Xbox ecosystem in some form. But Game Pass is Microsoft’s killer app right now; a subscription service offering players hundreds of games for a monthly fee instead of shelling out $70/£65 per title is not only in line with the way people consume other forms of entertainment (like music and television) but also feels like a good value proposition as we enter what could be a long-term spell of economic uncertainty as a result of the coronavirus pandemic.

I’m a subscriber to Game Pass for PC – and it just became a much better deal!

Game Pass is already available on Xbox and PC, and has been steadily growing its subscriber base. It doesn’t have the library that a service like Steam has, but I can absolutely foresee a time in the future – the near future – where Game Pass will be the platform of choice for many players, perhaps with Steam as a backup to buy occasional titles that aren’t available elsewhere. And once someone has signed up for Game Pass, Xbox Live, and started racking up achievements and making friends, they’re hooked into the ecosystem. It isn’t impossible to switch or leave, of course, but Microsoft will make staying as appealing as possible.

As far back as 2000/01 when Microsoft decided to jump head-first into the home console market, commentators were wondering when they’d start throwing their wallet around. A company with the resources of Microsoft is in a unique position to spend, and we’ve seen them do so several times. On the whole, for players mostly interested in single-player titles I can understand why this feels huge. It is. But at the same time, the deal to buy Mojang a few years back was probably more significant!

In summary, this is good news for PC and Xbox players, and anyone who’s a Game Pass subscriber or on the fence about the service. PlayStation players shouldn’t notice any major short-term ramifications, but if you desperately want to play an upcoming game like the sequel to Doom Eternal, Starfield, or The Elder Scrolls VI, I think you’re going to need a PC or an Xbox.

All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. The Xbox brand is the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Xbox Series S is an exciting prospect for players on a budget

I haven’t exactly been the biggest supporter of Microsoft’s strategy as we approach the new console generation. In particular, the company’s decision to make all Xbox Series X titles also available on Xbox One for the first couple of years of the new console’s life seems like a weight around its neck, and makes it a much harder sell at what was already a difficult time. But the leak/announcement of the Xbox Series S – along with its reasonable price at £250 – has definitely shifted my opinion.

The launch of a new generation of consoles is a fun and exciting time for enthusiasts with a suitably high budget, but for a lot of people it can be a moment where they feel left out and left behind. Technology moves on and new games are released, but only for those who can afford it. For players who’ve had to save up just to get a current-gen machine, it can be disappointing to see the newest and best titles be beyond their reach. It’s a position I’ve been in several times, and I know it’s not a nice feeling.

The Xbox Series S.

The Xbox Series S is a unique piece of kit. Though there have been cheaper variants of consoles – there’s even an Xbox One S available now – none were released simultaneously with the brand’s flagship machines, meaning that the beginning of a new console generation has always offered players a binary choice: pay up or don’t participate. The Xbox Series S offers players that budget option right from the start, and for many people who have been in the position of thinking next-gen will be unaffordable at launch, it’s undoubtedly a welcome surprise.

The Xbox Series S is not as powerful a machine as the Xbox Series X, and for some players perhaps the perceived downgrade will be a disappointment. But the Series S is still more powerful than the current crop of consoles, and for the market it’s aimed at, I think few will care about 1440p compared to 4K, a smaller, possibly slightly slower NVMe solid-state drive, and other minor differences. The processor at the system’s core is the same one used in the Series X, and while its graphics chip is a less-powerful version, it’s built on the same architecture as its sister console’s.

The console promises to be smaller than the Series X.

In short, the Xbox Series S is like getting a mid-tier gaming PC instead of a high-end one. And the PC comparison is apt, because compared to many PC gaming setups, the Series S blows them away. It would be impossible to build anything even vaguely comparable to the Series S for £250 or less, so it feels like a decent machine.

I recently took a look at Game Pass for PC, and the subscription service is also available on Xbox – where it offers over 100 games. The combination of the £8-a-month subscription with the cheap console is an incredibly enticing proposition for budget gamers, and one which is honestly hard to beat. It will likely be hard to beat for several years at least!

Ori and the Will of the Wisps is on Game Pass.

For less than the price of a standard Netflix subscription, players will have access to a huge library of titles, including every Xbox exclusive and every new game from a Microsoft-owned studio. Titles already on the service include: Dead Cells, Forza Horizon 4, all five games in the Gears of War series, Halo: The Master Chief Collection, Kingdom Hearts 3, Minecraft, No Man’s Sky, the two Ori games, PlayerUnknown’s Battlegrounds, State of Decay 2, Streets of Rage 4, The Outer Worlds, and Wasteland 3. Those are just some of the highlights, and it’s not unfair to say that Game Pass offers phenomenal value to console players. Combined with the low asking price of the Series S, I think it’s a steal.

There are still some concerns. The fact that Microsoft still plan on releasing games for Xbox One for the next couple of years or so means that realistically, buying an Xbox One S or even a preowned Xbox One is still a cheaper prospect. And I have to confess a degree of concern at the possibility of the Series S’s lower specs potentially holding back next-gen titles within the next five years or so. In short, if Xbox games have to be built with Series S compatibility in mind, will that slow the pace of game development considering that the Series S is comparable to a PC you could buy today?

The Xbox Series S won’t take discs.

The first of those points – that the Xbox One is still the cheaper option – may sway some budget gamers. In that sense, as I wrote once before, the biggest competition that the Xbox Series S/X will have won’t come from PlayStation – it’ll come from the Xbox One. But despite that, I think that players who don’t just want a console for the next couple of years could future-proof their gaming setups with a Series S. The low price still makes it a solid option, even if it’s possible to pick up an Xbox One for less money. The price difference between an Xbox One – even preowned – and the Series S won’t be that large, and when the Series S will be able to play new games for the next six-eight years instead of one or two, it ends up being better value in the long run.

If you couldn’t tell, I like this console. I like it far more than the Xbox Series X or the PlayStation 5! It fills a niche that no major company has tried to fill before, and offers players on a budget a way into next-gen gaming right from day one. There are a lot of people who fall into that category, and for some of them who may have felt next-gen was simply out of reach, they may now feel that they will be able to join in. Expanding the gaming hobby to more people is a great thing, and helping people who would have otherwise missed out or had to wait get a foot in the door is fantastic. I applaud this decision from Microsoft.

The Xbox Series S will be available in November. The Xbox brand is the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Game Pass for PC – first impressions

Xbox Game Pass for PC has been out for a little while now, and after weighing up the options I decided to finally take the plunge and sign up. In this article I’ll cover my reasoning behind becoming a subscriber as well as my initial impressions of the service and its Windows 10 app. This won’t be a fully in-depth review, it’s really just my first impressions of the service.

First up, I’ll explain why I became a subscriber – and why you might want to as well. In short: I wanted to play Forza Horizon 4 and Game Pass was the cheapest option. I no longer own an Xbox One – I gave mine away years ago – so the only way to get that game is on PC, which is my primary gaming platform these days. But the “standard” edition is £50, and with the game not available on Steam (where sales happen more often) I hadn’t felt committed enough to trying it out to spend that much money. It’s rare that I’ll pay full-price for a game these days, and as someone on a limited budget £50 is just too much.

I subscribed to Game Pass as an inexpensive way to play Forza Horizon 4.

Enter Game Pass. At time of writing, the PC version of Game Pass is still in its “beta” phase, and costs £4 per month with the first month for just £1. That seems like a pretty good deal – even if the price is set to double when the service fully launches at some point in the future. At £4 per month I could play Forza Horizon 4 for a full year, cancel the service, and still have a few pounds left over compared to buying the game outright – and also have access to dozens of other titles to play in that time. It seems like a solid deal, and that’s why I signed up.

In recent months I’ve been critical of Xbox, mostly because of some of their odd decisions in the run-up to the launch of the Xbox Series X. But I have to admit that for Xbox gamers, Game Pass is a great deal. It’s by far the cheapest way to jump head-first into current-gen gaming, and when the Xbox Series X releases in a couple of months, it’ll be the most economical way to get into next-gen gaming too. Even if the Xbox Series X is priced similarly to the PlayStation 5, Game Pass provides an incentive for players to at least consider Microsoft’s platform simply because of the number of titles on offer. We’re primarily looking at Game Pass for PC today, but the console version currently offers more titles than the PC version and is thus an even better deal.

Microsoft currently plans to launch all of their major first-party games onto the service, and besides Forza Horizon 4 you’ll find such titles as Ori and the Will of the Wisps, The Outer Worlds, Halo: The Master Chief Collection, and even the brand-new Microsoft Flight Simulator. Upcoming titles I’m looking forward to include Age of Empires III: Definitive Edition, and I’m sure that there will be others. Although Xbox’s lineup of exclusives hasn’t been stellar this generation, Microsoft have made moves in that direction in recent years, snapping up studios like Obsidian and Ninja Theory who will now create titles exclusively for their platforms. Obsidian announced a new title a few months ago called Avowed, which looks to be their take on the fantasy/roleplaying genre and seems to have great potential. Avowed is just one title I’m following with interest from Microsoft, and guess what? When it’s released it’ll come to Game Pass.

Avowed, the upcoming title from Microsoft-owned Obsidian, is one game I’m anticipating.

So those are the key points in favour of Game Pass as I see it. It feels like a cost-effective way to play some of the newest titles, and even if there’s only one or two games on the list that you’re interested in, Game Pass can still be the cheaper option compared to buying them outright.

Now let’s look at the Windows 10 app.

This has been the least enjoyable part of the Game Pass experience so far. The app is very much a “beta” app, with a weird glitch that signs me out often and a small window that seems to constantly try to pop up only to immediately vanish. This happens every few minutes, and if I have the Xbox app minimised it flashes orange on the taskbar. It’s a minor annoyance, and one I’m sure will be fixed in future, but if you like perfect, seamlessly smooth experiences, the Xbox app for Windows 10 isn’t quite there yet!

However, signing in is a simple procedure – which is good considering how often it signs me out – and most importantly, downloads are at least as fast as those offered by other PC game launchers. The area where I live doesn’t have great internet; I don’t have fibre broadband or 5G or anything like that, so my downloads are never especially fast. But those from Game Pass are as fast as I get elsewhere, so from my perspective that’s about as much as I could have expected!

Game Pass for PC titles download at least as fast as those on Steam and other platforms.

One other issue that I have is that the same notification keeps popping up every time I sign in. It tells me something like: “your Xbox Live Account is not the same as your Microsoft account!” even though they are both the same account, linked together. Not sure if this is an issue which just affects me or if it’s something everyone has to put up with at the moment!

This is an incredibly minor point, but in the past Xbox allowed players to upload custom pictures to represent themselves and their gamertag – as other platforms like Steam do. But the current version of the Xbox app for PC only allows you to choose from a set list of pictures. As someone who has no friends (on Xbox Live, not in real life!) it doesn’t matter all that much to me, but it’s worth pointing it out.

One thing I did like about the app is that is has a “Surprise Me” button – when clicked this recommends a random game from the Game Pass collection. It’s a bit of fun, and for someone unsure what to play next could even be useful! I don’t see myself using it all that often, but it’s a neat little inclusion.

This is a neat feature – albeit one I doubt I’ll use often!

I’m sure that Microsoft is working on the app behind the scenes to fix its issues and get it ready for prime-time. In a way, it makes sense for them to focus on the console market at the moment, with the launch of the Xbox Series X being imminent. Minor gripes with the PC version can wait while they focus on having as good a console launch as possible under the circumstances.

With enough time and attention, though, Game Pass for PC has the potential to go from strength to strength. At this stage I don’t see it as a Steam competitor – there simply isn’t a big enough library to say that. But it is something that PC gamers could use to augment their Steam libraries, as well as a way to save money on some impressive new titles.

The caveat with any service like this is that you don’t own any of the games, and they can in theory be removed from Game Pass at any time. Game Pass itself could also cease to exist at some point in the future, making replaying games more difficult. In that sense it’s less permanent even than a Steam library, which while wholly digital does at least have a degree of permanence in that you “own” the games you bought. As someone who grew up when renting games – and even consoles – was a big deal, however, that doesn’t bother me all that much.

Game Pass aims to position itself as “the Netflix of games”, and just like Netflix adds and removes content, so too will Game Pass. Most Netflix subscribers are happy with the deal – the subscription provides a huge amount of things to watch, and not owning them doesn’t feel like a particularly big drawback. The same applies to Game Pass – it’s a different, but not altogether unfamiliar – way of gaming.

If you’re someone with an unlimited budget for gaming and a full Steam library, perhaps you don’t need Game Pass. But for budget-conscious gamers looking to get value for money, it really feels like a decent offering. At its supposed full price of £8/$10 a month you’ll be paying £96/$120 per year, which is the cost of around two full-price games. But when you consider you get far more than two games included in Game Pass, from my perspective as someone on a low income that definitely seems like a good deal – provided there are two or more games currently included with the service that you actually want to play! For me it was Forza Horizon 4, but I’ll also surely check out The Outer Worlds and several others, and when my first month only cost £1 and I can now play Forza Horizon 4 immediately, it feels like I saved a packet compared to buying the game outright.

Game Pass isn’t going to totally revolutionise the way we play games – at least, not on current form. But for gamers on a budget it offers an inexpensive way into the hobby, as well as a way to complement an existing library of games for everyone else. Despite the issues with the Windows 10 app, I recommend taking a look.

This post was not sponsored; I purchased a Game Pass for PC subscription for myself and these are my genuine opinions based on my experience. The Xbox and Game Pass brands, as well as others mentioned above, are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Two Microsoft products – a controller and a keyboard

By sheer coincidence, I replaced both my keyboard and game controller in August. And also by coincidence – or at least, not by design – both of my replacements came from the Microsoft Store. This short review will detail my experience with each of them; rolling two items into one article is certainly a rare example of efficiency from me!

First let’s look at the controller. This one, I have to admit, is a bit of a luxury. I’d had an Xbox One controller for years – it may have been the one I got when I bought an Xbox One at launch in 2013. Now that was a bad decision if there ever was one – the console may have improved somewhat in the years since, but at launch it was bad value and offered precious little to play! But we’re off-topic already; you can read more about my Xbox One experience by clicking or tapping here. I decided that it was time to replace the controller – one of the thumbsticks was loose, making it harder to make very precise movements in some games, and in addition its vibration/rumble function didn’t seem to be working right. It still vibrates, but it does so in a much more clunky way than it used to.

I considered a few different controller options, including the Hyperkin Duke, which is a reimagining of the classic Xbox controller from 2001. That controller was one I greatly enjoyed using during the original Xbox era, but unfortunately the new version is difficult to get hold of here in the UK. I found one on Amazon, but at quite a mark-up. So I decided to check out Xbox’s Design Labs website, where Microsoft sell customised controllers. I went with an all-blue design, with a metallic D-pad, black Start and Select buttons, and black A, B, X, and Y buttons with the proper colours for the letters. I’m sure some people feel that removing the coloured letters and replacing them with a grey or black design looks more sleek, but the colours can be a great visual reference when it comes to things like quick-time events or any other occasion where split-second button presses are required.

My new controller.

Microsoft stated when I bought the controller that it could take up to a month to arrive, so I wasn’t expecting it much before the beginning of September. To my pleasant surprise, though, it arrived much sooner – on the same day as my keyboard, no less! The design was just what I’d chosen – which it should have been, of course – and so far I’m satisfied with it. Was it worth the extra money to get a different colour compared to buying a standard controller? I don’t play that many games any more, so I guess you could argue that it wasn’t. The control pad is fundamentally no different from a standard Xbox One controller; unlike the Xbox One elite controller it doesn’t have swappable parts or extra buttons, and its construction is wholly plastic instead of the “rubberised” feel of the elite. But the elite controllers are twice the price! For around £20 more than a standard controller, Xbox Design Labs offer a huge range of colours, and different areas of the controller can be different colours. They brag about millions of colour combinations – most of which you’d never want, of course – but all of the main colours are there, and they have a couple of “fades” and “camo” options too.

Controllers can also be engraved – though to be honest, that’s a pretty impressive-sounding term for what seems to be just laser printing. But for someone who wants their gamertag on their controller – or to make a fun gag gift, perhaps – it’s nice that the option exists.

The Xbox One controller was very similar to the Xbox 360 controller, which was itself not massively different from the second iteration of the original Xbox controller. So I’m not really reviewing the controller from that perspective. I already know I like it as I’ve been using something similar for years! The Design Labs experience was solid. There were a number of options, the website worked smoothly and was well laid-out, and the colours on screen match perfectly with the product I received. Add to that the quicker than expected delivery and it’s hard to find fault.

The Xbox S controller from 2002 or 2003. The “S” may have originally meant “small”.

As someone who has never really been a “PlayStation guy”, I think I’ll always prefer Xbox’s controllers than those made for the rival console. They feel chunkier and more substantial in my (admittedly oversized) hands, but at the end of the day once you get used to a particular design you want to stick with it. That’s presumably why the Xbox Series X’s controller won’t be a significant departure from the current design.

Up next we have the keyboard.

I write almost every day, not just for this website but for other projects that I have on the go, as well as typing messages to friends and the like. For the last three years or so, I’ve been using a Corsair Strafe mechanical keyboard. The variant I have has a red backlight and Cherry MX blue mechanical switches – the “clicky” kind. I bought this keyboard on the recommendation of several tech reviewers who said that the blue switches were great for typing.

The Corsair Strafe.

This keyboard has been fine. It was interesting at first to go back to a keyboard that, for all its modern aesthetic, had a very retro feel and sound. It reminded me of the kind of keyboards I first learned to type on when I was very young. I actually remember the first time I ever used a computer, being concerned that the keyboard only had capital letters when I wanted to type something in lowercase! That was when I was at school, and the “computer” in those days was little more than a word processor. And of course there was no internet. How things have changed, eh?

Although the typing experience has been good overall with the Corsair, after very long typing sessions it can get a little tiring on my old fingertips. The space bar in particular has a strange, almost rough texture to it, and I often find that my thumb – which I use to hit the spacebar almost all of the time – can start to not exactly sting, but rather notice this texture in an unpleasant way after longer typing sessions. The mechanical keyboard has also proved a nightmare to keep clean, with deep chasms in between the keys that seem to attract dust and cat hair like magnets! Finally, several of the keys have started to wear down, and the backlight shows through on the edges of several of them now. Perhaps that’s simply the result of heavy use, but for something I haven’t owned that long it seems like it shouldn’t have happened so quickly. Regardless, the keyboard doesn’t look as nice as it once did, and while it does still work I thought I’d try out a replacement.

I don’t need backlighting on a keyboard, as I can type from muscle memory – something that will happen as you spend more time hunched over your computer! And my computer setup is in a well-lit room, so on the occasions where I need to look down to see what I’m doing I don’t need the keyboard to be its own light source. The keyboard I ultimately bought as a replacement is not backlit, and I don’t consider that to be a problem at all.

After looking at several options, both mechanical and non-mechanical, I opted for the Microsoft Surface bluetooth keyboard. I’ve used a Microsoft mouse in the past (though my current daily driver is a white Logitech G305 wireless mouse) and I’ve always considered Microsoft’s hardware products to be solid and of decent quality. After ruling out a few other options for a variety of reasons, I chose the Microsoft Surface.

The Microsoft Surface bluetooth keyboard.

Initial impressions were good. The packaging was premium – as the Xbox controller’s had been too – and I was very impressed with the look and feel of the keyboard. It has almost no give to it when pressure is applied; it’s very solid. The keys, despite being low profile, have a satisfying press, and unlike the loud “click” of the Corsair, are relatively quiet.

The keyboard also has a full number pad, which is important to me as I often use the right Enter key when writing. It takes AAA batteries instead of being rechargeable via USB, which for some people may be offputting, but it’s a feature I really wanted to have. AA or AAA batteries last ages in devices like mice and keyboards. I used to use a Logitech MX Master mouse, and that thing needed to be charged every few days, which was incredibly annoying. In comparison, a mouse I have in my bedroom which takes AAs has been using the same pair of batteries for at least a year – probably longer. And since I replaced the MX Master with the G305 I’ve gone through precisely one battery. Why anyone would favour rechargeable devices that have such a short battery life over devices that take AA or AAA batteries that last months or years is beyond me. But we’re off-topic again! The battery cover is magnetic, which was a very neat feature. The magnet seems strong enough to keep the battery compartment closed, which is important for obvious reasons, and I like the modern touch it offers over an older-style plastic latch.

I did have an issue with the keyboard – but it’s one that seems almost unique to me that anyone with a modern setup should be able to avoid. The keyboard connects via bluetooth. Duh, right? It’s in the name. But my PC doesn’t have bluetooth connectivity built in, as several years ago I didn’t see any need to spend extra money on that additional feature. Most wireless keyboards come with a dongle so you can plug them into your PC, but presumably Microsoft’s expectation is that the Surface keyboard will be paired with a Surface PC – which must all come with bluetooth as standard. Like I said, this is a minor gripe that probably won’t affect anyone else who buys this product, but if your PC lacks bluetooth connectivity like mine, you’ll need to buy a separate dongle to be able to use the keyboard.

As with many things I’ve accumulated over the years, I could have sworn I owned a USB bluetooth dongle – but I haven’t the faintest idea where it is. I had to get a replacement on Amazon – not a big deal as they aren’t expensive, but it meant waiting an extra couple of days after the keyboard arrived before I could use it! It reminded me of the Christmas where I got a Nintendo 64 – I was all set to play with my new console when there was a power cut! The N64 sat in its box for what seemed like an eternity, unable to be played because the electric was out. Decades later and I’m back in that position. Life is funny like that sometimes.

Ah, memories.

When the dongle finally arrived, pairing the keyboard was easy. From the settings menu in Windows 10 – for which the keyboard has a designated button – it’s possible to see the device’s battery status. The keyboard is also in the standard UK layout – which means that a few symbols are in different places than on a US layout keyboard – which is obviously important to me as that’s how I’m used to typing. I’m on Windows 10, but the keyboard should be compatible with Windows 8.1 – or indeed any device capable of using bluetooth.

The typing experience is pleasant. As mentioned, the keys have a satisfying press, and they also have a slightly soft feel that’s definitely nicer than the hard plastic keycaps of the Corsair that I’d been using. It feels closer to typing on a laptop – a premium, high-end laptop – than any desktop keyboard I’ve ever used. Microsoft promises a whopping five million presses per key over the lifespan of the keyboard – so let’s put that to the test over the next few months and years! Unlike in the picture above, the Return/Enter key is full-size, which is something else I greatly appreciate. A single press of the Function button switches between the F-keys (F1 for help, F5 for refreshing web pages, etc) and a variety of other functions. The aforementioned settings button is one, and there are also keys to control the volume, media player keys to play, pause, etc. and even screen brightness controls. I don’t use such keys that often, but the additional functionality is nice, and not having to hold down a second key to use them is also a neat feature.

Of all the “premium” keyboards I looked at, the Microsoft Surface seemed like the best option for me at this point. I was ready for a change from the clicky mechanical switches I’d been using for the past few years, and as someone who does a lot of typing I wanted something I’d be comfortable with. So far, the Surface has accomplished that and I’m happy with my purchase.

It’s hard to make product recommendations, because I don’t know your circumstances. If you have a spare £20 burning a hole in your pocket and you like customised things, get the Design Labs controller and show off your unique style. But if you’re on a budget, skip that and just get a standard controller. Or better yet, find a pre-owned one or a 360 controller and save even more money.

Likewise for the keyboard. If you write as much as I do on a daily basis and want something solid and premium, the Surface could be a good option if you don’t want a mechanical keyboard. But it’s impossible to deny that you can get a perfectly functional keyboard with a number pad – wired or wireless – for a fraction of the price. I just looked on Amazon, and one of the top results was a Microsoft wired keyboard for £10 – a full £80 less than I paid for the Surface. So the question is – what do you want from a keyboard? If you don’t type a lot – or even if you do but are on a tight budget – save your money. Nothing the Surface does is essential and you could get identical functionality far cheaper.

Speaking for myself, though, I’m happy with what I got. Sometimes it’s worth spending the extra money on a higher-end product, and sometimes it’s worth splurging a little on a cool-looking or custom product just for the fun of it. At the end of the day, it’s up to you to decide what best suits your setup and where you want to invest your money.

The Xbox and Surface brands are the copyright of Microsoft. No sponsorship was involved; these are products I purchased for myself with my own money and the article comprises my genuine impressions regarding them. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Halo Infinite’s delay doesn’t matter at all for the Xbox Series X

The blogosphere and the gaming world have been aflame today, following the announcement that Halo Infinite has been delayed. 343 Industries – the studio which acquired the Halo brand when original developer Bungie left the series a decade ago – made the announcement earlier, and it’s significant because the new game will no longer launch alongside the Xbox Series X. Well, unless that gets delayed too!

The general consensus is that this announcement is the worst possible news for the Xbox Series X and could ruin its launch. But will it?

I don’t think the Halo Infinite delay will prove to be all that significant for one major reason: the Xbox Series X was going to have an underwhelming launch anyway. The hardest of the hardcore Xbox fanatics will buy a console, and perhaps a few well-meaning aunties and grandpas will buy one for their relatives for Christmas, but the console most gamers are interested in and excited for is the PlayStation 5. And I’m not saying that as a PlayStation fanboy – for the longest time I was an Xbox guy. It’s just the reality of where most console gamers are right now.

A scene from the recent Halo Infinite trailer.

Microsoft – as I’ve noted several times already – has made the incomprehensible decision to launch the Xbox Series X with literally no exclusive games. Not even one. Halo Infinite is also scheduled for a release on Xbox One and PC, as are a number of other first- and third-party titles that Microsoft has shown off. The arguments in favour of buying an Xbox Series X this year were already nonexistent, so removing one non-exclusive game from its launch lineup will have no material impact on sales. I can practically guarantee that.

With all of the issues that are stacking up right now – including those of Microsoft’s own making – I’d argue there’s a pretty solid case for delaying the console’s launch until next year. In the current economic climate, I’m already expecting that fewer people than usual will be interested in a brand-new console for the inevitable £400+ price tag, and many fans – even those who are genuinely interested to play some next-gen games – may have no choice but to wait it out.

If the Xbox Series X launches alongside the PlayStation 5, all it will do is draw unfavourable comparisons. The lack of exclusive titles is a large part of that, and it’s not inconceivable to think that there could be hundreds of thousands of unsold units sitting on shelves or in warehouses come January. It feels like it’s going to be an expensive flop, and while it may eventually build up a solid user base a few years down the line, the Xbox Series X is already lining up to be the upcoming generation’s second- or even third-tier machine.

The upcoming Xbox Series X.

The Halo Infinite delay will upset some Halo diehards who were excited to see their favourite franchise get a new release for the first time in over five years. But in terms of the launch of the new console – where it wasn’t a system exclusive – it’s genuinely hard to see how it will have any impact whatsoever.

When considering the more general issue of game delays – and, incidentally, delays in other entertainment media as well – I’m all in favour of them. How many titles have been released just in the last few years that would have benefited massively from some additional development time? I can think of many, such as: Anthem, Fallout 76, Mass Effect: Andromeda, No Man’s Sky, 2013’s Star Trek, and WWE 2K20. All of these games released to negative reviews and underwhelming sales, so from that point of view, I fully support the delay to Halo Infinite – and to any other upcoming title that needs it.

I think Mass Effect: Andromeda is a good example of how to screw up a launch, and a great comparison to Halo Infinite. The Mass Effect series was already tarnished by the ending of Mass Effect 3, and was relying on Andromeda to be a semi-reboot of the series. Similarly, the Halo series has been experiencing gradually declining reviews, and while there isn’t one moment fans can point to on a par with Mass Effect 3′s ending that really upset the fanbase, there’s a sense that the series isn’t as good as it once was. Halo Infinite has billed itself as a soft reboot, aiming to return Halo to its roots and put some recent disappointments behind it.

Mass Effect: Andromeda launched in a broken, glitch-riddled state.

When Mass Effect: Andromeda launched, it was a bug-riddled mess. It was mocked online, and the mockery and memes hurt its sales far more than the mediocre reviews the game received. Halo Infinite has already seen its trailer come under heavy criticism for its visuals, which many felt look decidedly current-gen – an odd criticism for a game that literally is a current-gen game as it will be released on Xbox One, but that’s beside the point. If Halo Infinite were to release later this year in its current form, it would have undoubtedly drawn criticism on a scale similar to Mass Effect: Andromeda. And that game killed the Mass Effect series, which was “put on hiatus” in the aftermath of its disappointing launch and underwhelming sales.

It’s clear that 343 Industries and Microsoft feel that Halo Infinite needs more development time to work on the issues it currently faces. And to them I say: take all the time you need. I’d rather wait a little longer for a better, more polished game than play a rushed, broken mess.

Another moment from the Halo Infinite trailer.

But I don’t agree that it will damage the reputation or sales performance of the Xbox Series X. That’s not because the game doesn’t matter to that console – the Halo series is one of Xbox’s few strong selling points, after all – but because behind-the-scenes business decisions have already condemned the Xbox Series X to second place behind the PlayStation 5. In fact if I were advising Microsoft, I’d ask them if they wanted to take this opportunity to delay the console as well.

Flip the issue on its head, and let’s think about it this way around: would Halo Infinite have been a massive help to the Xbox Series X at launch? Because that’s the fundamental assumption people are making when they say its delay will hurt the console, and from where I’m sitting that doesn’t feel true. If I don’t own an Xbox or a PC and – for some reason – have a desperate need to play Halo Infinite, my best bet is to pick up a cheap Xbox One S or a preowned Xbox One from 2013 and play it there. I don’t need to buy an expensive Xbox Series X to play a game that I could play on a console that costs less than half the price. And if I’m already an Xbox One owner, I’m in no rush to upgrade because every Xbox Series X game is coming my way, including Halo Infinite.

So at the end of the day, Halo Infinite’s delay should be good for the quality of the finished title. I’m all in favour of that. And it won’t have any material impact on the launch of the Xbox Series X – because that console is destined for a seriously disappointing launch anyway.

Halo Infinite is the copyright of 343 Industries and Xbox Game Studios. The Xbox Series X and Xbox One consoles are the property of Microsoft. Header image and Mass Effect: Andromeda promo screenshot courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

A low price might be Xbox’s last hope

A couple of days ago, Microsoft showed off another collection of games coming to the Xbox Series X. The console will launch later this year – barring any last-minute delays – and will be facing very stiff competition from Sony’s PlayStation 5. In fact, Xbox seems like it’s repeating some of the same crucial mistakes which left it lagging far behind PlayStation’s sales numbers this generation – and the only way to salvage that, at least in the short term, may be to massively undercut Sony’s new console and sell the Xbox Series X at a very low price.

It wasn’t all doom and gloom from Microsoft’s second attempt at showing off gameplay – I like the look of Avowed, the upcoming game from Obsidian, for example – but generally the reaction to what they showed was muted and underwhelmed. The most stinging criticism was reserved for Halo Infinite, particularly in the graphics department. As I’ve said on a number of occasions, games already look pretty good on current-gen consoles in 2020. And if “better graphics” is basically all a new console has to offer, then those graphics need to be outstanding in order to win people over. Microsoft has shot itself in the foot in that regard by making every Xbox Series X title – including Halo Infinite – also available on Xbox One, at least for the first year or so of the new console’s life. What this means in practice is that any new title is constrained by the system requirements of the original Xbox One – hardware which is now seven years out of date.

Halo Infinite has been criticised for the way it looks.

Many commentators have said that Halo Infinite looks like a current-gen title. But it is a current-gen title – it’s literally going to be released on the Xbox One, which is a current-gen machine. Everything in Halo Infinite from the ground up has had to be built with that limitation in mind. Even being “enhanced” for the Xbox Series X, Halo Infinite could only go so far. And as I said, when graphics already look decent on current-gen consoles, it’s already a difficult task to show off how much better a game could look on a newer device. That’s without deliberately limiting that game by making it compatible with machines that are now seven years old.

The Halo series has been Xbox’s “killer app” since the first days of the original machine in 2001, but its star quality has been in decline since Bungie left the series a decade ago. The generally average-looking graphics that the newest entry in the series offers, combined with its simultaneous release not only on Xbox One but also on PC, will leave many gamers scratching their heads. Why exactly should I buy an Xbox Series X this winter?

The Xbox Series X.

I literally cannot see a reason. Games are what sell consoles – good, pretty, exclusive games. Many of the titles that will be available will be good; Avowed, as mentioned, looks like it has great potential, and I’m also looking forward to Grounded. While some of these games will be designed to take advantage of the Series X’s features to look shinier and prettier, line them up side-by-side with the Xbox One versions – which will look good, as games on that system already do – and if folks struggle to tell the difference, how does Microsoft intend to convince them to spend several hundred pounds (or dollars) on a new system? When none of the games are exclusive and can be played on the older system, if I’m a gamer who already has an Xbox One, what’s the point in upgrading?

In that sense, Microsoft is now having to compete not only with Sony, but the Xbox Series X is competing against the Xbox One – and there’s a clear winner in that regard. Exclusive games can shift millions of systems – I’ve known many people over the years who’ve picked up a console because one game in particular enticed them, and I’ve even been in that position myself. Launching a console with zero exclusive games, and with all of its games also available on the previous generation console seems absolutely bonkers – and I have no doubt Microsoft will see a lacklustre launch for its new system.

The current-gen Xbox One may prove to be the Xbox Series X’s main competitor.

The only possible saving grace at this stage is to massively undercut the PlayStation 5 – if the Xbox Series X can be £100-150 cheaper, suddenly it seems a little more enticing. £100 could score two new launch titles, or almost a year of GamePass, the subscription service which is one of Xbox’s few genuinely appealing offerings. Price can play a role in console launches, and it’s no coincidence that the consoles which had the strongest launches in the last two console generations – the Xbox 360 and the PlayStation 4 – were both the less expensive option compared with their competitors.

I primarily play on PC. In fact one of my projects over the next few months is to make some upgrades to my gaming setup so I can enjoy things like ray-tracing and perhaps even higher frame rates. So I wasn’t going to be a day-one console buyer this generation regardless of how the new lineup looks. But if I were, I can’t see any reason to buy an Xbox Series X at launch. The only thing that might be able to sway me is price, because if I could make such a significant saving that I could get a year’s subscription to GamePass, and thus access a large library of titles from day one, that’s not a bad offering.

Another scene from the Halo Infinite trailer.

Maybe Xbox will surprise me, and it will turn out that this policy of having no exclusive titles will be a masterstroke, bringing more people into the Xbox brand. I’m just having a hard time seeing how it’s supposed to appeal to a gamer looking for a new console – and as someone who owned all three Xbox consoles in the past I want to see them do well. In fact it’s arguably a necessity – if Xbox fails, there’ll be far less competition in the home console market. Monopolies rarely end well for consumers, so it’s in everyone’s best interest to see at least two companies making a go of it.

At the end of the day, I’m simply not convinced that Xbox has the best approach. PlayStation’s offering for the imminent console generation just seems far more appealing, and unless Xbox can find a way to offer their new machine at a much lower price, I’d expect a clear majority of people who plan to get a next-generation console this year will opt for a PlayStation 5. I know I would. And I’ve always been an Xbox guy.

The Xbox Series X and PlayStation 5 are scheduled to launch in time for Christmas 2020. All properties mentioned above are the copyright of their parent companies, studios, developers, publishers, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Xbox’s first big next-gen push falls flat

In the absence of any news at all about the PlayStation 5, Xbox has had the floor to itself when it comes to marketing for their next-generation console, the awfully-named Xbox Series X. They announced the console back in December, and its design, controller, and even its specifications have all been shown off. The next thing Microsoft had to do was show off gameplay, which they finally did in a trailer which was released alongside a scaled-down promotional event.

The trailer has not been well-received, with its like-to-dislike ratio on YouTube skewing very negative, and I think that there are a couple of reasons for this.

The first is that the trailer promised “gameplay”, and much of what was shown was not actual gameplay, but concepts and “in-engine footage”, which is industry code for pre-rendered visuals. There can be a world of difference from CGI created using a game’s engine and how a game actually looks when being played – something gamers are ever more aware of in an age of shady marketing.

Promo image of the Xbox Series X.

So for Xbox gamers who wanted to see how good games might actually look on the Xbox Series X, the trailer didn’t deliver, at least for a significant amount of its runtime. But there is another issue, a bigger issue which speaks not just to Microsoft’s current strategy but to the pace of development in the games industry overall.

Games on a current-gen console can look pretty good. Even titles that are five or six years old can still look absolutely amazing – many people cite The Witcher 3 from 2015 or 2018’s Red Dead Redemption II as being among the most beautiful games ever made, and I’d add into the mix titles like Project Cars, which was released in 2015, as being another example of a game that is still visually stunning. These titles and others were, as all big-budget titles have been this console generation, limited by the available hardware – in Microsoft’s case, the Xbox One, which was released in 2013. Any game had to be able to run on 2013 hardware efficiently, otherwise it wouldn’t be able to be sold. So all of the titles mentioned had that limitation and still managed to look fantastic.

I was struck when writing an article earlier this week by two screenshots. The screenshots were from games released only a decade apart, both in the same franchise, and the difference in what was capable is truly remarkable. The first screenshot was taken from Super Star Wars: The Empire Strikes Back on the SNES, a game from 1993. The second was from Knights of the Old Republic, a 2003 title for the Xbox and PC. See the difference for yourself below:

Super Star Wars: The Empire Strikes Back (1993) and Star Wars: Knights of the Old Republic (2003). The games were released a decade apart, and the difference between them is massive.

What’s immediately apparent is how far games had come in such a short span of time. Not just the visuals, though that’s a huge part of it. But Super Star Wars was 2D, with no voices and only text. It was a fun game, but it was just a game. And this is partly my own bias showing, as Knights of the Old Republic is one of my favourite games of all time, but that game feels cinematic; it’s a beautiful 3D world which the player can explore, fully voiced by some pretty great actors, and it drags the player into the story in a way the older title just… didn’t. In short, it was leaps and bounds ahead of Super Star Wars and came a mere ten years later. Many of today’s games – even the big-budget, AAA titles – could have been made ten years ago and wouldn’t feel terribly out of place.

The change from the Xbox 360 and PlayStation 3 to the Xbox One and PlayStation 4 was probably the smallest ever, especially in graphical terms. To stick with Microsoft, as they’re the subject of this piece, games produced in the latter part of the Xbox 360’s life, like Mass Effect 2, for example, still hold up today as being perfectly acceptable in terms of how they look. In fact, if Mass Effect 2 were released today, I’d be perfectly happy with a game that looked like that even in 2020 – and herein lies Microsoft’s challenge, and the groundwork for their undoing.

For a variety of reasons, the pace of advancement in computing has slowed. Where processor speeds rocketed up through the 1980s, 90s, and early 2000s, the rate of change has slowed. Modern CPUs and GPUs are still better and offer more by way of performance than their predecessors, but the change is less noticeable with each iteration than it used to be. There’s also the general lack of a major new feature or way of playing compared to the introduction of 3D worlds, or even the creation of new genres which means that a new generation of consoles in 2020 lacks a “killer app” – something brand-new that the current generation can’t offer.

In Microsoft’s case this is compounded by a strange decision to make all Xbox Series X titles also available on the current Xbox One during the new console’s first couple of years of life. To reiterate the point I made earlier, every single title is thus limited by the system specifications of 2013’s Xbox One. In order to remain compatible with that console, a game is constrained in what it can do and how far it can push boundaries.

The Xbox Series X controller is practically identical to the Xbox One controller – which was itself very similar to the Xbox 360 controller.

That combination of factors has come together to make the Xbox Series X an underwhelming prospect. In addition, many of the games scheduled to launch alongside the console are from franchises that have been around for a long time. Halo, Assassin’s Creed, Forza, and many others are all game series that that players are familiar with, and that combination – the similar visuals and the familiar games – makes the Xbox Series X feel like nothing new. And with all of its titles supposedly available on Xbox One, I’m left wondering – as many people seem to be – just why anyone would bother buying an Xbox Series X, especially at launch.

The new console offers a barebones upgrade in terms of graphics, which is even less noticeable compared to the Xbox One X, and no unique titles or ways to play. That just doesn’t seem like good value – or offer any value at all. About the only thing that the Xbox Series X claims to offer that’s new is the ability to output 8K visuals – but there are very few 8K screens right now, and no games that run natively in 8K. While that might be great future-proofing, as of right now it represents a big dose of nothing.

The only other changes and improvements on offer are minor quality-of-life things: the battery life of the control pad, the reduced loading times thanks to switching from a hard drive to a solid-state drive, and perhaps a shinier interface are really all the Xbox Series X has to offer. In a previous console generation, if you were to stack up a Nintendo 64 against a Nintendo GameCube, or a Sega Saturn against a Dreamcast the differences are immediate and obvious. Nothing in Xbox’s “gameplay reveal trailer” looked any different to what’s already available, and while we don’t yet have the console in our hands to confirm this, I would bet good money that an awful lot of consumers would genuinely struggle to tell the difference between an Xbox One X and an Xbox Series X version of the same game. I will be really interested to see a side-by-side, frame-by-frame comparison when the new console launches!

There’s nothing inherently wrong with this image of Dirt 5, but if you told me it was an Xbox One title instead of something meant to show off the Xbox Series X I’d believe you.

I really do sympathise with Xbox fans who feel let down. And in a way, even though this console generation has dragged on to become one of the longest, if there really isn’t much to gain from creating new consoles, there’s an argument to be made that companies should wait and continue to make the most of what’s already available; trying to force what looks to be a pretty minor upgrade onto gamers seems, at least on the surface, to be rather anti-consumer. I’d wager that’s the main reason why a lot of people came away from Microsoft’s trailer unsatisfied: none of the titles on offer or the graphics shown off feel better than what’s already available – or even any different – and the end result is that people feel as though they’re being asked to buy a very similar product to what they already have to access these samey titles.

Nintendo realised a long time ago that the value of a new console is tied to innovation and doing things differently. By focusing less on graphics and raw power, two of Nintendo’s three most recent consoles (the Wii U being an exception) have been wildly successful by offering players something genuinely different to what was already on offer. Xbox doesn’t do that, and when all the Xbox Series X has to offer is an increase in power and graphical fidelity, it’s no longer good enough for its games to look “great”; they need to look significantly better than those titles that are already available. The verdict from the trailer is that they simply don’t.

The Xbox Series X and Xbox One are the copyright of Microsoft. The Xbox Series X is due for release before the end of 2020. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.