Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation.
This is the first in what I hope to be a weekly series over the next few months. In the wake of the Star Trek: Discovery Season 4 disaster – the series has been withheld from fans outside of North America, if you somehow missed the news – I won’t be covering the show at all. Instead I’ll be writing up re-watches of some of my favourite episodes from Star Trek’s extensive back catalogue. This week we’re visiting The Next Generation’s final season to look at the episode Masks.
First up, a brief introduction to this format. I’m not calling these articles “reviews.” It wouldn’t be fair to do so because I’ve seen Masks – and all of the other episodes we’ll be looking at over the next few weeks – more times than I care to remember! This won’t just be a recap of the plot of the episode – I will be giving my thoughts and analysis as we go. But it can’t really be an objective “review,” strictly speaking.
Masks was one of the last episodes produced for The Next Generation before production shifted to Star Trek: Generations. At this stage we’ve been with the crew of the Enterprise-D for almost seven years and we know them well – so we think we know what to expect. Season 7 tried to shake things up at various points – like in Genesis where the crew all de-evolved! And Masks is kind of in a similar vein. We’ll see the ship transformed, and Data in particular will take on several different personalities.
Masks is one of those episodes that sticks in my mind. The Enterprise-D and her crew found themselves in many wacky and unpredictable situations over the years, but there’s something about the Aztec-inspired aesthetic that really makes what’s going on in Masks feel ancient and otherworldly. It’s a story that feels at home in the Star Trek franchise; the kind of episode no other sci-fi series would even attempt.
The episode is also a great one for Data actor Brent Spiner, who gets a chance to show off his range as an actor. There’s always seemed to be a disconnect between the character of Data and the personality of the man who plays the role! Data is cool and logical, but Brent Spiner has an almost chaotic energy to him, full of life and with a great sense of humour. Masks isn’t the only episode of Star Trek to give him more to do – look at his roles as Lore and as various members of the Soong family for more examples – but it’s certainly an episode that gives Spiner many opportunities to shake up his regular role.
Data is such a wonderful character, and his series-long quest to become more human saw him attempt to mimic a variety of different behaviours. At the beginning of Masks we see him taking an art class, learning to sculpt and to use his imagination. Because of the largely episodic nature of The Next Generation, even in Season 7 Data is still chasing his ambition of becoming human in much the same way as he had been earlier in the show’s run. The character saw evolution across the series as a whole, but moments like these at the beginning of Masks could sometimes feel like a reset, reinforcing Data’s android nature and showing how he doesn’t fully understand some element or other of what it means to be human.
I wouldn’t try to argue that Masks is an especially important episode, either for The Next Generation or Star Trek as a whole. It’s great, don’t get me wrong, but it isn’t groundbreaking or transformative for the franchise in the way certain stories can be – it doesn’t introduce new characters, factions, or themes that would carry over to future projects, for example, nor is it a transformative event in the lives of any of the main characters.
But that doesn’t mean it isn’t a fun episode with an interesting premise. In a way, what we have in Masks is an examination of computer viruses and the major cultural and technological differences that exist between cultures. After encountering the D’Arsay archive inside of what appears to be a comet, it transmits its information to the Enterprise-D, but that computer code plays havoc with the ship’s systems – and with Data. Though this computer virus analogy isn’t the episode’s message or primary focus, it’s not a coincidence that a story like Masks was created at this time.
In 1994, when the episode was initially broadcast, home computing was growing exponentially. Along with the rise of the PC came fears of computer viruses, and antivirus software was becoming a big business. Though Masks mainly considers cultural themes within the story itself, I’d argue very strongly that the premise – disruptive or even malicious software being beamed to the Enterprise-D – is a reaction to the way the home computer market was shaping up at the time.
Computer viruses continue to plague systems today, of course, but with improvements in antivirus software and better computer education, the fears most folks have of viruses has diminished. In that sense, this aspect of Masks feels like a step back in time a quarter of a century – which it is, of course! The idea of rogue computer code harming – or in this case transforming – one’s computer was certainly a relevant concern at the time, though, and although it’s one that the episode doesn’t feature prominently it’s still an interesting aspect.
Masks also looks at how we deal with cultures very different from our own, and how we need to be careful when interpreting history. Captain Picard is at his best in episodes like Masks, getting the chance to show off one of his real passions – history. Picard is well-placed to jump into the story and find a use for his skills, and is supported at various points by Riker, Troi, and perhaps the most unusual choice – Worf. One of Worf’s lines about the sun and moon proves crucial to unlocking the mystery of the archive, and while Captain Picard definitely needed others around him in these scenes, I’m not sure I’d have chosen Worf!
The struggle that Picard and the others had of trying to interpret an unfamiliar culture is one that historians and anthropologists have long dealt with. And to me, Masks is an example of Star Trek doing what it has always done: using a sci-fi lens to examine a real-world subject. Usually the stakes aren’t so high, of course, but putting a kind of ticking clock and threat in the background gave the story an impetus it would’ve otherwise lacked; had Picard and the crew simply been trying to learn about the D’Arsay symbols and characters out of curiosity, the story wouldn’t have gone anywhere.
On the technical side of things, Masks was one of the first Star Trek episodes to use computer-generated imagery (CGI), using the new technology for the comet and D’Arsay archive. The remastered version, which is what you’ll find on blu-ray and streaming – didn’t preserve the original CGI model, recreating the archive from the ground up based on the original design. The DVD version, however, and other older copies (like VHS) do still have this piece of Star Trek’s history. You can also find images of the original CGI model online, of course.
A few times across The Next Generation, sped-up shots would be used to show Data working or moving faster than a human could. Out of everything present in Masks, this short sequence (which shows Data sculpting a treble clef in his art class) is perhaps the only part that feels dated in 2021. The rest of the episode’s effects hold up remarkably well, and the remastered CGI sequences look great even on a modern 4K display.
Many times across Star Trek’s long history there have been so-called “bottle shows.” These are episodes which primarily use existing sets and often don’t bring in many new characters or guest-stars, focusing on just the main cast. Though there was a set built for Masks – the temple, which would later be re-used in Deep Space Nine – the episode is mostly a bottle show, or perhaps a semi-bottle show! It focuses on a handful of characters, mostly re-uses existing Enterprise-D sets – with a few additions and changes to reflect the transformation the ship is undergoing – and feels like a very self-contained story in that respect.
Given Data’s prominent role, Brent Spiner is the star of Masks. And while we see elements of his portrayal of Lore in one of the personas that Data assumes, for the most part he makes each of the D’Arsay characters feel unique and distinctive. For an actor who spent most of The Next Generation’s run playing a very unemotional, unreactive character, I can quite understand why Brent Spiner would describe Masks as one of his biggest acting challenges on the show. I think he rises to the occasion and shows off a range that any actor would be proud of; making each persona feel separate despite only minor costuming changes is no mean feat, and he pulled it off very well. There was a risk, perhaps, that in order to differentiate each of the D’Arsay personas in such a short runtime each would have to be exaggerated to the point of pantomime caricature, but that didn’t happen in the final episode. That alone should be testament to Brent Spiner’s talents and hard work.
There are a few lines from Masks that resonate with me from a mental health standpoint. Though the episode isn’t intended as an examination of mental illness, Data developing an android version of “multiple personalities,” as Troi puts it, does bring up some comparisons. When Data asks Geordi what it feels like to lose one’s mind is a line that very much struck a chord with me, not least because it’s a question I’ve asked myself (and doctors) in the past.
Data’s line as the episode draws to a close about feeling “empty” following the removal of the D’Arsay personalities likewise felt very relatable. It isn’t always easy to tell where the line is between one’s own personality and aspects of oneself that might be better characterised as manifestations of mental illness, and even the removal or lessening of a mental health symptom can, in some cases, bring with it a feeling of emptiness or of feeling incomplete. That’s definitely a second thing I find relatable – and I think it shows how stories which only touch on themes of mental health can still be impactful even if mental health isn’t the focus.
The only real criticism I have of Masks is that its ending feels a little too quick – almost abrupt, really. After a slow buildup which sees the Enterprise-D progressively transformed to resemble the D’Arsay culture, Picard has a short conversation with Masaka, and then after a quick “woosh” everything is un-transformed and back to normal. A quick epilogue with Data and Picard in the ready-room closes the episode, and the final few minutes just feel a little rushed, especially considering the deliberately slow pacing of the rest of the episode.
Despite that, I enjoy Masks. It isn’t my all-time favourite episode of The Next Generation, but it’s one of those solid standalone stories that Star Trek does far fewer of since the move to serialised story arcs and shorter seasons. Masks shows off a different kind of science fiction with its slightly wacky concept of an archive transforming the ship into stone artefacts, but at the same time it’s a story that’s grounded in real-world parallels of history and anthropology. Brent Spiner puts in one of his finest performances, taking on a variety of personas that force him to step well outside of his normal bounds as Data.
So I hope this was a bit of fun. My objective at the moment is to remain connected to Star Trek and the Star Trek fan community but without providing any support or coverage of Discovery in light of the awful decision from ViacomCBS. Later this week I hope to look at an episode from Star Trek: Enterprise, and I already have dozens of other ideas for episode re-watches as we move through the holidays and into 2022.
Star Trek: The Next Generation is out now on blu-ray and DVD, and is available to stream on Netflix outside of the United States (at least for the time being). The Star Trek franchise – including The Next Generation and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the trailers and teasers for Star Trek: Picard Season 2. Spoilers are also present for the following Star Trek productions: The Next Generation, First Contact, Voyager, and Enterprise.
Today we’re going to take a look at Q, the immortal trickster who has tangled with Captains Picard, Sisko, and Janeway – and who will soon be returning to the Star Trek franchise! Q is an unusual character in many ways. He seems to have practically unlimited knowledge of the galaxy, and may have been alive for billions of years. Yet he has an impish, almost childish sense of humour that sees him tease and mess with Starfleet – and many other people too.
I wouldn’t call Q a “villain” in any of his appearances to date. In fact, I would argue very strongly that Q sees himself as a friend, an ally, and a guide to Captains Picard and Janeway in particular, having offered his services more than once. He’s certainly selfish – forcing Starfleet officers to undergo tests and trials of his own devising – but there’s usually more to his games than meets the eye.
On several occasions – going all the way back to his first appearance – Q has presented Starfleet with puzzles to solve. These puzzles can be dangerous, and more than once Q has gotten people killed. But even so, I wouldn’t characterise him as a typical “villain” for Captain Picard or Captain Janeway to “defeat.”
The puzzles Q has presented – especially to Captain Picard – have actually proven to be deeply satisfying, and arguably helped Picard and Starfleet grow. Recognising that life can take very different forms – as Q helped Picard to see in Encounter at Farpoint – is one such puzzle he presented. He also taught Picard how to view time in a non-linear fashion – understanding that events in the future could have a causal link to events in the past in All Good Things.
Even the teasers and trailers for the upcoming second season of Star Trek: Picard may not be all they seem. Picard says he blames Q for disrupting or changing the timeline, but I think we’ll have to see that story play out before we can assign all the blame to Q. Even if Q is responsible, the question of motivation comes up. Is it really just a game; a trick to mess with Picard? Or is there something bigger going on?
That’s one of my big Picard Season 2 theories! But I’ll save the full write-up for another day. Today we’re not looking ahead to future Star Trek, we’re going to look back at past iterations of the franchise and try to answer a deceptively simple question: did Q save the Federation?
Star Trek has made a mess of the early history of Borg-Federation contact. The Raven, from Voyager’s fourth season, told us that the Borg assimilated humans and a Federation vessel in the 2350s. Regeneration, from Enterprise Season 2, showed the Borg battling against Captain Archer and his crew – and sending a message to the Delta Quadrant that would be received in the 24th Century. So the question of how the Borg first became aware of the Federation is an open one. Did they receive a message from across the galaxy? Did they first discover humanity when they assimilated Seven of Nine and her family?
Either of these explanations could account for the Borg’s interest in the Alpha and Beta Quadrants in the mid-late 24th Century. Season 1 of The Next Generation first teased the Borg’s appearance with the episode The Neutral Zone, in which both Federation and Romulan colonies had gone missing – “carried off” the surface of their planets, as Romulan commander Tebok put it. The Borg’s responsibility for these attacks would be confirmed in The Best Of Both Worlds – though the connection is easily missed, in my opinion, as it doesn’t take up much screen time.
Regardless, one thing is certain: the Borg knew of the Federation’s existence well before the Federation knew of theirs. They had even begun to send scouting vessels relatively close to Federation space; system J-25, where the Enterprise-D first encountered a Borg Cube, was a mere two-and-a-half years away from Federation space at high warp, placing the Borg tens of thousands of light-years away from their Delta Quadrant home.
Were the Borg actively scouting for the Federation, or was it just a coincidence that one of their vessels was operating so far away from their own space? We may never know the answer to that, but someone almost certainly does: Q.
In brief, here’s my theory: the Borg and the Federation were already on a collision course, but the Federation didn’t know it. Whether it was because of the First Contact–Regeneration time travel loop, the assimilation of the USS Raven, the attacks along the Neutral Zone, or simply the Borg’s continued exploration of the Alpha and Beta Quadrants, they had humanity and the Federation firmly in their sights long before Starfleet was aware that there was a problem.
Recognising this, and seeing potential in humanity thanks to his earlier run-ins with Captain Picard and the crew of the Enterprise-D, Q chose to intervene. He knew that if the Federation became aware of the threat the Borg posed, their ingenuity would lead to better defences and they’d be able to protect themselves, so he chose to deliberately introduce them to the Borg for that reason.
The events of The Next Generation Season 2 episode Q Who can be reinterpreted through this new lens. Rather than Q trying to frighten Picard for the sake of it or to prove his own superiority, he was – in his own twisted way – helping Picard and the Federation. The events of Q Who led the Federation to begin serious preparations for a Borg incursion, and without that tactical readiness it seems likely that the Borg would have been able to cruise to victory during the events of The Best of Both Worlds.
This fits with how Q operates. In stories like Encounter at Farpoint, Tapestry, and All Good Things, as well as Voyager’s The Q and the Grey, Q never explains everything he knows. Instead he obfuscates, talks around the issue, and forces Starfleet figure out what’s going on for themselves. Sometimes he pushes Picard or Janeway in a certain direction to get things moving, or even devises a puzzle or test of his own, like he did in Hide and Q. But what he never does is simply communicate – he doesn’t just sit down with Picard and tell him about Farpoint Station or the anti-time problem. He pushes Picard to figure those things out for himself.
And so it is with the Borg – according to this theory. Rather than contacting Picard and explaining what he knows about the Borg and their intention of targetting Earth, he sends the Enterprise-D to a location where he knows a Borg vessel will be and allows the crew to discover the threat for themselves. He does so knowing that the consequences will be Starfleet ramping up their defences in preparation of a Borg attack.
In All Good Things, Q told Picard that the Q Continuum saw potential in humanity – the potential to one day understand more about the universe than they ever thought possible. From Q’s point of view, perhaps he believed that seeing the Federation attacked and humanity assimilated would be a net loss to the galaxy because that potential would never be realised.
Q’s motivation for putting Picard and humanity “on trial” seems to be connected to this. In Encounter at Farpoint he accused humanity of being “a dangerous, savage, child race.” Yet even by the end of the episode, Q appeared to be impressed rather than disappointed that Picard and the crew could solve his puzzle. Rather than believing humanity to be dangerous and savage, as he asserted, Q almost certainly sees humanity as something more than that – and thus would feel humanity’s assimilation by the Borg would be a loss. His desire to avoid that fate could have motivated him in Q Who.
All of this could tie into Picard Season 2. Q may feel that Picard and the Federation are ungrateful for his “assistance” over the years, and he could cite the events of Q Who as one example of how his intervention saved the Federation from assimilation. While the latter part is up for debate, I definitely believe that Q feels underappreciated by Picard in particular, and sees his interactions with the former captain of the Enterprise-D as helpful rather than antagonistic.
So let’s recap! The Borg became aware of the existence of the Federation by the mid-24th Century. The Federation had technology and resources that the Borg considered valuable, and they began targetting outlying Federation colonies, including those near to the Romulan Neutral Zone. All the while, the Federation remained ignorant of the Borg’s existence – considering them to be little more than rumour.
Foreseeing disaster and either the total assimilation of humanity or the devastation of the Federation such that humanity could not achieve its full potential, either the Q Continuum or Q independently decided to intervene. Instead of simply contacting the Federation to share his knowledge, Q transported the Enterprise-D to the star system J-25, where they encountered the Borg. This encounter led to the Federation developing anti-Borg strategies and defences that would ultimately save them from assimilation.
Unusually, Q has never taken credit for this. However, it’s at least possible that he considered Picard and the Federation as a whole to be ungrateful for his help, and this could tie in somehow to the events of Picard Season 2 where Q will be making a return to the Star Trek franchise.
What I like about this theory is that everything feels like it fits together. This theory connects the message sent in Regeneration and the early assimilation of Seven of Nine’s family to the events of The Neutral Zone, giving the Borg a reason to be operating so far outside of their territory. It also fits in perfectly with the way Q behaves – never sharing everything he knows and presenting dangerous and often deadly puzzles to Picard and Starfleet.
Whether it’s true or not is open to interpretation! I would say that Q Who wasn’t written with any of this in mind, and a straight watch of the episode strongly suggests that Q’s motivation is simply to frighten Picard and the crew of the Enterprise-D after his offer to join the crew was rejected. Q felt that Picard was arrogant in assuming that Starfleet could handle any threat the galaxy contained, and wanted to prove him wrong. While that explanation works in the context of the episode, it doesn’t preclude anything included in this theory from also being true; Q could still have been annoyed at Picard’s assertion that the Federation was prepared for anything while also intending to provide them with advance warning of the Borg.
So that’s it for this one! As with all fan theories, anything we see on screen in a future episode or film could render the whole thing invalid. But for now, I think it’s at least plausible that the events of Q Who represent Q trying – in his own unique and twisted way – to help Picard and the Federation. Q has always seen himself as a friend of Picard’s, and based on what we know of both Q and the history of Borg-Federation contact, it seems to me that everything arguably fits together!
The Star Trek franchise – including all episodes and other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation. Minor spoilers may also be present for other iterations of the Star Trek franchise.
For reasons that still aren’t crystal clear over thirty years later, Gates McFadden was dropped after Season 1 of Star Trek: The Next Generation. Dr Crusher had been a mainstay of the show’s first season, going a long way to humanising the otherwise stoic Captain Picard, as well as bringing a family dynamic to the series. Her absence in Season 2 was an obstacle for the show to overcome, and to replace her, Gene Roddenberry and the creative team introduced a new character: Dr Katherine Pulaski.
I have to hold up my hands and admit to being a fan of Dr Pulaski. There are certainly elements to her characterisation that worked less well, and we’ll look at those in a moment, but on the whole I felt her inclusion in the series took The Next Generation to different places, places it wouldn’t have been able to reach without her. That’s my own bias coming into play as we delve into her character today.
The intention behind Dr Pulaski’s introduction was to shake up The Next Generation. Across the show’s first season there hadn’t been much interpersonal drama between the main characters – something that was a marked change from The Original Series. In Star Trek’s first incarnation, the “frenemy” relationship between Dr McCoy and Spock in particular was a source of both drama and humour, and it seems clear to me that The Next Generation lacked that in Season 1, and that Dr Pulaski was created to try to bring that element back to Star Trek.
When I think about Dr Crusher, with the possible exception of her role in the two-part episode Descent, I wouldn’t use the terms “strong” or “forceful” to describe her personality. She’s a reasonably quiet, slightly soft-spoken character, clearly very compassionate but also quite agreeable, especially when pressed by Captain Picard. To call her “bland” might be unkind, but she was never meant to be the standout character among the cast of The Next Generation.
Dr Pulaski is the polar opposite. She’s opinionated, outspoken, and occasionally brash. Though she does form firm friendships with other members of the senior staff, she’s much more of a standalone, individualist character. These are all traits that she inherited from The Original Series’ Dr McCoy, and we can see a very definite McCoy influence for practically her entire run on the series.
The role of a doctor in Star Trek is naturally a limited one, and that was especially true when the franchise was primarily interested in episodic storytelling. Dr Pulaski’s scenes are largely limited to Sickbay or dealing with medical-themed stories and events, and this naturally puts constraints on what she – and other doctors in the franchise too – can do. In episodes with a strong medical storyline, I’d argue that Dr Pulaski shines, and aspects of her personality that might otherwise come across as abrasive can instead feel determined and driven. In stories without much going on in Sickbay she’s naturally of less use to the writers, and it shows.
One of the main areas of criticism when Dr Pulaski came aboard was her relationship with Data. Designed to mimic the Spock-McCoy dynamic from The Original Series, some of Dr Pulaski’s early scenes and episodes with Data did not work as intended. She came across as patronising and looking down at Data – and that’s putting the most positive spin possible on it! At worst, Dr Pulaski was actively degrading and dehumanising in the way she spoke to and about Data, and that’s something that many fans found hard to take.
Though we’re more aware in 2021 of the need to be inclusive and attentive to the needs of neurodivergent people, non-binary folks, and other marginalised groups, even in 1988 many fans were uncomfortable at seeing Data dehumanised and talked about in the abstract. Fans had had a whole year to get to know Data, and just like we balked at Dr Bruce Maddox’s treatment of him in the episode The Measure of a Man, so too fans felt Dr Pulaski was treating Data unfairly. This is legitimate criticism, and soured many fans on Dr Pulaski almost from her first moment on the series.
Though I was perhaps a little unkind in my characterisation of Dr Crusher earlier, there were many fans of The Next Generation who liked the character and wanted her back. A letter-writing campaign began almost from the moment Season 2 premiered – supposedly with some involvement from Patrick Stewart – to convince the producers to bring back Gates McFadden and dump Dr Pulaski. Though I daresay this would’ve happened regardless of how well Dr Pulaski’s character had been received, the fact that those early episodes featured a conflict with Data that certainly went too far and crossed a line didn’t help her cause.
Despite all of that, by the time Season 2 was finding its feet, Dr Pulaski had become established as a regular member of the crew of the Enterprise-D, and had settled into her role in Sickbay about as well as she could. The fact that she was a strong and decisive personality may have been divisive among fans, but in my opinion she elevated the role of the ship’s medical officer, taking what had been a secondary position with Dr Crusher in Season 1 and transforming it into a more important role, especially in medical storylines. Even when Dr Crusher returned in Season 3, this aspect of the show continued to an extent; Dr Pulaski’s legacy on the show, despite the character being dropped with little fanfare, may be that Dr Crusher found more prominent storylines.
The comparisons with Dr Crusher are inescapable, and one other aspect that viewers felt was missing after Dr Crusher departed the series was a relationship with Picard. Dr Crusher and Picard had history as well as more than a little romantic tension, whereas Dr Pulaski didn’t have that connection with Picard – or with anyone else. Though there was a storyline in the episode The Icarus Factor involving a past relationship with Commander Riker’s father, this didn’t become a major aspect of her character, and she remained romantically un-attached for the rest of her tenure.
Though the episode Unnatural Selection is perhaps the story where she was given the most to do, where I felt we saw Dr Pulaski at her best was in episodes like Time Squared, where she tended to a second Captain Picard from several hours in the future, Up The Long Ladder, in which she takes part in a traditional Klingon ceremony with Worf, and though there are two sides to her relationship with Data on display in Peak Performance, the way she consoled him after his defeat at Strategema was sweet. In these moments we see different aspects of her character – her medical expertise, her embrace of different cultures, and through her evolving relationship with Data, her ability to overcome her own prejudice.
Perhaps the fact that Dr Pulaski had anti-android prejudice to begin with made her too unpopular with fans to be redeemable. Her occasionally blunt persona didn’t help her in that regard either. But had we met Dr Pulaski in Season 1 not Season 2, I think it’s possible for her evolving relationship with Data to have provided a deeply satisfying character arc.
The problem Dr Pulaski faced was that she joined a series that already had a full season – 25 episodes – under its belt. The characters had grown together and been through some major events in Season 1, particularly the death of their friend and colleague Tasha Yar. Yar’s own deep relationship with Data, which was jump-started by the events of The Naked Now, had gone a long way to humanising him across Season 1, and there was something charming in the “android who longs to be human” story. In Encounter At Farpoint, Riker called Data “Pinocchio,” and across Season 1 that’s how viewers came to know Data. Dropping in Dr Pulaski at the beginning of Season 2 and giving her a very prejudiced way of looking at this character we’d come to know and love was a bridge too far for many viewers, and although the relationship improved dramatically over the course of the season, her early interactions with Data remained a sore spot.
Dr Pulaski was present for all but two episodes of Season 2. However, most episodes didn’t have a major medical focus, and thus she was really a secondary character much of the time. Even so, I’d argue that she brought a lot to the show, and despite the introduction of her character not really succeeding in the way the creative team intended, Dr Pulaski certainly achieved her objective of shaking up the crew. Though she was never a villain, the introduction of Dr Pulaski showed that there can still be disagreements and interpersonal drama among Starfleet officers in the 24th Century, and that not everyone has to agree all the time. The Next Generation could, at times, fall into the trap of being too idealistic in its portrayal of characters in particular, and while there were adversaries and antagonists in Season 1 – including some from the Federation – Dr Pulaski was the first main character on the show to pull in a different direction. In that sense she arguably laid the groundwork for storylines we’d see from Season 4 onwards with characters like Ro Laren, and in particular the non-Starfleet crews we’d meet in Deep Space Nine and Voyager.
The fact that Dr Pulaski was never shy and didn’t pull her punches is something I found charming and appealing about her, particularly when compared to Dr Crusher’s Season 1 persona. She could be opinionated and even pushy at times, but she always did her best to help those in her care and didn’t bat an eyelid at the wacky situations the Enterprise-D would find itself in. Not only that, but she grew as a character across her single season on the show, particularly in terms of her relationship with Data and her understanding of different kinds of life. The Next Generation set out to seek out new life, and while Dr Pulaski’s old fashioned idea of what “life” is may have held her back at first, over time she came to recognise that Data was a valuable colleague and even a friend, even if she didn’t understand everything about him.
Had she been kept around and spent more time on the show, perhaps we would have seen those themes continue to play out. There was scope for her relationship with Worf to develop, not romantically necessarily but certainly putting them in more stories that would have allowed their friendship to grow and for both characters to learn more about the other’s culture. Her relationship with Kyle Riker could have been revisited, allowing for a more complex and nuanced relationship with William Riker on the Enterprise-D. And though she could never replace Dr Crusher in terms of having a close relationship with Captain Picard, the dynamic between the two – particularly the power play between a man who’s used to being the sole commanding officer of his ship and the doctor who’s the unquestioned master of Sickbay – would have been interesting to explore. There was scope for her to occasionally push back against Picard and other main characters, asserting herself more strongly than Dr Crusher usually would.
All of that and more would have been interesting to see, and while Dr Crusher had some great stories from Season 3 onwards, I’ve always felt at least a little sad that we didn’t get more from Dr Pulaski. At the very least it would have been nice to know how she came to depart the Enterprise-D and what her next role was going to be. Did she transfer to a different starship, return to Earth, retire? We don’t know, and I think it’s highly unlikely we will ever get any kind of solid confirmation of Dr Pulaski’s post-Season 2 life.
I found Dr Pulaski an interesting character and a welcome addition to The Next Generation, even though not every aspect of her characterisation succeeded or achieved its intended objectives. She remains an interesting character in Star Trek, particularly within the 24th Century, and I’ve always been fascinated by this single-season character. Season 2 of The Next Generation marked a change and uptick in the show’s quality – whence comes the expression “growing the beard,” a reference to Commander Riker’s facial hair! Though she wasn’t front-and-centre at every moment, Dr Pulaski played a significant role in the evolving series, helping it grow and become better than it had been in its first season. We can’t argue that the introduction of her character is somehow responsible for The Next Generation’s increasing success in that era, but we can’t dismiss it as mere coincidence either.
And perhaps that’s Dr Pulaski’s real legacy. She was a part of The Next Generation at a key moment – its powerful second season. Season 2 provided much more of a blueprint for the show’s future success – and for the successful development of Deep Space Nine and other parts of the franchise – than The Original Series-inspired first season had. Dr Pulaski, though originally intended to be a throwback to Star Trek’s first series, played a role in the franchise’s evolution as a character who wasn’t afraid to shake things up, stand up to her commander, and hold her ground. We can see elements of her personality in a number of Star Trek characters who came later, even continuing to the modern day.
Star Trek: The Next Generation is available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all characters and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the teaser for Season 4, Star Trek: Lower Decks Season 1 and the teaser for Season 2, and Star Trek: Picard Season 1. Minor spoilers are also present for other iterations of the franchise.
This is going to be a controversial list! Practically every Trekkie I know has their own take on which Starfleet uniforms are the best – and why! Even if we can agree on some of our favourite episodes and films, the aesthetic of Star Trek has always been a world unto itself. Some of the best uniform designs may not feature in the best stories, and likewise some of the best individual episodes and films may not have their casts in the best uniforms, so the two aren’t necessarily connected – though a truly bad costume can, in some cases, detract from an otherwise-decent story.
There have been a wide variety of uniforms used across Star Trek’s 55-year history. Most designs incorporate at least some elements of the original – the costumes designed for The Original Series by William Ware Theiss in the mid-1960s. Gene Roddenberry’s brief for the uniforms was that they were to be “simple, utilitarian, and naval” in style, reflecting his vision of the future and of Starfleet. The very first uniforms, seen in The Cage, Charlie X, and a couple of other early Season 1 episodes, arguably best fit the “naval” aspect of the brief, with toned-down colours and a slightly thicker rolled collar. It was only partway through Season 1 that the typical uniform in its three bright primary colours was rolled out.
Colour is a hugely important factor when discussing Starfleet uniforms. Since The Next Generation went off the air, most Star Trek projects have tried to move away from big bold blocks of colour, opting for smaller coloured patches or other ways to express differences in division and rank. Partly this is an attempt to make the uniforms look “modern,” but also I think there’s a feeling among at least some folks that the brightly-coloured shirts and tops of The Original Series in particular, but also The Next Generation, look rather childish or even camp, detracting from the serious messages present in many Star Trek stories.
That said, even the attempts to design sleeker, “cooler” Star Trek uniforms have almost universally resulted in garments that aren’t exactly serious by today’s standards! Recent attempts like the Discovery uniforms are still very sci-fi; hardly the kind of thing you’d see someone wear out on the street – unless they were on their way to a Star Trek convention. I guess what I’m trying to say is that trying to design a “cool Star Trek uniform” may simply be an impossible task!
So I’m all in favour of embracing the campiness – at least to a degree. Once you get lost in Star Trek, things like uniform colours don’t take you out of it, or at least they don’t for me. I’m not really a fan of attempts to make uniforms that look too much like things that we already have in the real world. There obviously has to be a line between something plausible and something completely outlandish, but in sci-fi that line can be further away than some folks seem to think!
Several generations of Starfleet uniform have become truly iconic; instantly recognisable emblems of the franchise that hardly anyone with even a passing knowledge of popular culture could fail to identify. This has been helped by internet memes, with Captain Picard, Commander Riker, Captain Kirk, Captain Janeway, and even Voyager’s Doctor all re-entering popular culture years after their respective series went off the air.
We also need to give some of the new variants time. A uniform – or any aesthetic element of a series or film – doesn’t become an icon overnight, so the 32nd Century uniforms we saw in the Discovery Season 4 teaser, the uniforms in Picard Season 1, and whatever the Strange New Worlds crew end up wearing need time to grow on us! Some Trekkies have already taken to some of the new styles, which is great, but for a lot of folks it takes time to even get used to a whole new look – let alone learn to love it!
As I always say, this whole list is entirely subjective! If you hate all of these uniforms and love others, that’s 100% okay. As with practically every aspect of Star Trek, it’s a big galaxy and there’s room for fans with different tastes and preferences. Now that we’ve got that out of the way, let’s take a look at five of my favourite Starfleet uniforms!
Number 1:The Motion Picture – Admiral’s variant
I can understand why fans were unimpressed with The Motion Picture uniforms on the whole. They represent an attempt – the first real attempt – for Star Trek to try something new and step away from the bold primary colours of The Original Series, but ended up being understated at best, bland and forgettable at worst. The dull colours, t-shirt design, and lack of any distinctive features all meant that these uniforms only ever saw one outing.
But there was an exception! Kirk’s uniform as an Admiral, which he wore for the first part of the film prior to taking command of the Enterprise, is undoubtedly one of my favourites. It’s understated, for sure, but I love the smooth lines between its grey and white sections, the high angled collar, and how the gold Starfleet insignia stands out without being too flashy or over-the-top.
A lot of the criticism of The Motion Picture’s uniforms is absolutely fair. But there’s something about Kirk’s variant that I absolutely adore. I’d suggest that it’s the most “uniform-looking” costume in the whole film, and with its shoulder epaulets and wrist braiding, it’s a unique blend of The Original Series and future, more military-inspired uniforms – some of which we’ll look at further down the list.
Number 2:The Next Generation – Season 3-7 variant
I’m not calling today’s list my “all-time” top uniforms, but if I were putting Starfleet uniforms in a ranked list these uniforms would have to be near the top. Excluding variants like the acting ensign uniform Wesley Crusher wore, Troi’s “casual” outfits, and Picard’s jacket, the standard uniforms that were introduced beginning in Season 3 of The Next Generation hit all the right notes for me.
These uniforms have a high collar, which gives them a more “serious” feel than the previous crew-neck style. They retain the large blocks of colour across most of the top, yet the colours are ever so slightly toned down when compared to the bright colours of The Original Series, which I’d argue makes them appear a bit more serious and less camp. With the collars and pants being black, the coloured blocks on the top are striking and draw the most attention, and it’s easy to tell at a bare glance which officer represents which division.
It was a surprise when The Next Generation swapped the red and gold colours over – The Original Series had used gold for command and red for security/engineering. But there’s no denying it works well, and Picard and his crew honestly look fantastic in these uniforms.
Number 3:First Contact and Deep Space Nine Seasons 5-7
Though reportedly “uncomfortable” for some of the actors, I really like these uniforms. Until Star Trek: Picard premiered last January, they were also the most up-to-date uniforms in Star Trek’s internal timeline – at least if you exclude far future variants! These uniforms shrank the division colours down, retaining only a coloured undershirt poking up through the collar, with the rest being black and grey.
To me, this design says “new Star Trek” – even though the uniforms haven’t been new for almost 25 years! When the franchise was off the air, and even after it returned with prequels, these uniforms still represented the furthest forward Star Trek’s timeline had got, and I guess it’s for that reason I have more of an affinity to them. They’re modern-looking, swapping out big blocks of colour for greys and blacks that are more toned-down, and I guess the intention was to give them a more military style.
First Contact and Insurrection are two of my favourite films, and the latter seasons of Deep Space Nine – where these uniforms were also worn – saw the Dominion War story arc play out, which happens to be my favourite part of that series. I have very positive associations, then, between these uniforms and the narratives they were present in!
Number 4:The Wrath of Khan uniforms – a.k.a. the “monster maroon”
Speaking as we were of uniforms with a very military style, the uniforms which debuted in The Wrath of Khan were a total change from those present in The Motion Picture three years earlier. They incorporated elements of military dress uniforms, with a wide double-breasted jacket, high collar, epaulets, rank insignia, and a belt around the jacket.
In Star Trek’s internal timeline, these are the longest-serving uniforms (that we know of!) having been in service for around 75 years. I don’t personally think that they work well without the high collared undershirt, so my preference is for the Wrath of Khan variant, not those seen in The Next Generation. But the fact that they were in service for a long time is neat – and a way for The Next Generation to connect itself visually to the films of The Original Series era!
If The Original Series uniforms were campy and bright, these military-inspired ones were the complete opposite. Designed to be serious and focused while still retaining some colour, I think they look amazing. Having so many different elements could’ve made for a complicated look, but the simple use of one predominant colour helps settle things down.
Number 5:Star Trek: Picard – 2399 variant
Star Trek: Picard showed off two new uniform styles – one for flashback scenes and one for Starfleet in 2399. I would have preferred the flashback uniforms were replaced with the First Contact uniforms as they didn’t look great and were ultimately unnecessary, but the 2399 uniforms – which we saw Commodore Oh, Rizzo, and later Acting Captain Riker wear – were fantastic.
What I like most about these uniforms is that, after almost twenty years, colour was back in a big way! Enterprise had blue boiler suits, Discovery mostly showed off an all-blue look, and while neither of those uniforms are bad, I was keen to see something visually different – something more “Star Trek.” Picard delivered.
These uniforms are, in some respects, similar to the Voyager and early Deep Space Nine uniforms in that they’re mostly black with a coloured shoulder area and collar. But the lack of a prominent undershirt and the Starfleet delta detailing on the coloured sections makes them look far superior to those older uniforms! I hope we’ll get to see more characters wearing these uniforms going forward.
So that’s it! Five of my personal favourite Starfleet uniforms.
Aesthetic, colour, and costume style are very much subject to personal taste, and I know there can be a range of opinions on all of these things. Despite that, with the exception of Kirk’s uniform from The Motion Picture, I think a lot of Trekkies would put at least one or two of these uniforms on their own lists of favourites!
There really aren’t many Starfleet uniforms that I passionately dislike. Most serve a purpose, and it’s usually at least understandable what the intention behind the design was. Enterprise’s boiler suits, for example, were clearly inspired by modern-day naval, submarine, and astronaut uniforms, and were designed to be a bridge between more typical Starfleet uniforms and 21st Century attire.
Voyager and Enterprise kept consistent uniforms during their entire runs, but every other Starfleet crew has had at least one change of uniform. Changing things up keeps the aesthetic of Star Trek interesting, and while I can understand why some folks lament changes of this nature, without radical departures from “normal” uniforms we wouldn’t have got to see some of the best and most visually interesting ones. I like that the Star Trek franchise is bold enough to continue to shake things up.
The teaser trailer for Discovery’s impending fourth season showed off another new uniform – a more colourful variant of the 32nd Century uniform that we saw worn by Admiral Vance and others. Though we really only had a few seconds of footage, I liked what I saw and I think these new ones have the potential to join a future list of this nature!
Regardless of what your favourites might be, and whether or not any of them made this list, I hope it was a bit of fun. I’ll never miss a chance to talk about Star Trek!
The Star Trek franchise – including all titles on the list above – is the copyright of ViacomCBS. All Star Trek shows and films mentioned above may be streamed on Paramount+ in the United States, and on Netflix or Amazon Prime Video in the United Kingdom. Availability may vary by region. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: Discovery Season 3, and for other iterations of the franchise.
This is going to be the first part of a short two-part series in which I look at a few significant characters from past iterations of Star Trek that I would love to see return. Rather than tying these characters to a specific series, film, or ongoing project, this list is more general. I’m not advocating, for example, for any of these characters to necessarily appear in Picard or Strange New Worlds, but rather to return to the franchise at some point, when a suitable story could be written.
It goes without saying that practically every major character (at least those who weren’t killed off) could be brought back in some capacity, and with the franchise continuing to expand I think it’s increasingly likely that we’ll get some significant moments where characters reappear. For the sake of this list I’m not counting characters who are starring in shows that are currently in production, so I’ll be limited to characters from The Original Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, and the films.
By my count there are 42 characters across those five series that we could call “major” – i.e. they regularly had their names listed in the main credits, and weren’t considered guest stars or just recurring secondary characters. This time I’m picking on just five, and my usual caveat applies: I don’t have any “insider information!” This is just a short list of characters that I think could be fun to bring back in some capacity, nothing more.
Of the 42 characters that occupied major starring roles in at least one season of the five aforementioned shows, I’m excluding five: James T Kirk from The Original Series, Data and Tasha Yar from The Next Generation, Jadzia Dax from Deep Space Nine, and Trip Tucker from Enterprise. All the exclusions are for the same reason: those characters have died in-universe. While there could be convoluted ways to bring back alternate versions (such as we saw with Sela, for instance) the original character can’t return after death.
Though it may be controversial, I don’t believe that the death of an actor necessarily excludes a character from returning. The Kelvin films recast the entire main cast of The Original Series, and Star Trek: Picard recently recast a couple of legacy characters as well. So characters whose primary actors have passed away are still in contention.
Now that we’ve laid down the ground rules, let’s take a look at my choices.
Number 1: Chakotay
This one is inspired by the return of Seven of Nine in Season 1 of Picard. I’ve written about this before, but Seven’s return to Star Trek was cathartic for me, because the passage of time allowed her to be a very different, more emotional, and much more human character than she ever was in Voyager. Seven was sometimes annoying and difficult to root for, especially toward the end of Voyager’s run, and basically the reason was that she’d always seem to “reset” after learning what should have been a big and important lesson in how to be human. It made her character bland and repetitive. But we’re not here to talk about Seven of Nine!
Chakotay didn’t have a lot to do in Voyager, despite being the first officer. There were a handful of episodes in which he was given a storyline, but a lot of the time he was just a presence, someone there for other characters to bounce ideas off or to tell Captain Janeway he didn’t recommend she do something we all knew she’d end up doing anyway. In short, bringing back Chakotay is something I would see as a chance for his character to get a Seven of Nine-like “redemption,” with some genuine development and a significant storyline.
One thing Voyager touched on briefly but never really explored was the way Chakotay felt about the deaths of the Maquis. The episode Extreme Risk focused on B’Elanna as she struggled to come to terms with what happened to their former colleagues, but Chakotay never really got a similar moment. As part of a larger story looking at the aftermath of the Dominion War, learning what happened to the Maquis’ colonies in the aftermath of that conflict could include Chakotay, as one of those worlds was his home.
We could also learn that Chakotay was allowed to remain in Starfleet following Voyager’s return to the Alpha Quadrant, and may even have been given his own command. Given that Voyager quite quickly dropped the Maquis angle, I’m not sure this is the route I’d go down because it doesn’t seem like it offers a lot of development or growth potential for his character, but it’s a possibility.
The final few episodes of Voyager’s seventh season saw a burgeoning relationship building between Chakotay and Seven of Nine. With Seven now a recurring character in Picard, and with the possibility of her entering into a relationship with main character Raffi, we could potentially explore what happened between Seven and Chakotay. Voyager’s finale certainly suggested that he had strong feelings for her, even after her death in that timeline.
Unfortunately, for reasons that aren’t especially clear, the producers of Voyager lost interest in – or didn’t know what to do with – the “one ship, two crews” concept that had been part of the show’s inception. Chakotay and the rest of the Maquis were absorbed into the crew by midway through Season 1, and while lip service was paid to Chakotay’s Maquis past at numerous points, I think that’s one aspect of his background that would be ripe for exploration. In any 24th or early 25th Century story that looked at Bajor, Cardassia, and the aftermath of the Dominion War, I’d spend at least an episode or two considering the legacy of the Maquis, and Chakotay could play a major role in such a story.
Number 2: T’Pol
I’ve mentioned T’Pol before in relation to Strange New Worlds, and that series is certainly one where we could see her crop up. Because of Enterprise’s place in the timeline, unless Star Trek plans on returning to the 22nd Century for some other story, there aren’t many characters who could realistically still be active and able to play a major role. The 23rd and 24th Centuries (as well as Discovery’s 32nd Century) are where current Star Trek projects are focused – and I have to say I think that’s the right call. Enterprise was an interesting experiment, but I see no pressing need to return to the 22nd Century at this stage.
The story I’d include T’Pol in would go something like this: she’s a senior Federation ambassador by the mid-23rd Century, and accompanies Captain Pike on a diplomatic mission. The mission would make first contact with a race we met in The Next Generation era, such as the Cardassians. We’d thus tie together all three of Star Trek’s eras in one story! I think an episode like that would be incredibly rewarding for longstanding fans of the franchise; a “love letter” to the fans.
But there are many other roles T’Pol could occupy. Having spent so long with humans during those early days of humanity striking out into space, she could prove an invaluable guide or advisor to a young Spock. Whether Spock is “the first Vulcan in Starfleet” is a point of contention without an obvious answer, but even if he wasn’t it’s clear that the Vulcans continued to operate an independent fleet into the 23rd Century, and thus Vulcans serving in Starfleet seem to have been rare. T’Pol is well-placed to be a kind of mentor to Spock for this reason.
However, both of those story concepts take T’Pol out of her usual scientific role, and perhaps a story could be devised which would be better-suited to her career as a scientist. I’m still thinking of a 23rd Century story, but one which perhaps requires high-ranking Federation scientists to work on a mystery or puzzle.
Number 3: Dr Pulaski
I’ve never met a fan of The Next Generation who likes Dr Pulaski as much as I do. I understand why she wasn’t popular with fans, replacing Dr Crusher after one season and especially because of her early run-ins with Data that amounted to anti-android bigotry. But where Dr Crusher could be fairly bland, Dr Pulaski had a really strong personality that shone through.
On another occasion we’ll talk about Dr Pulaski and how her introduction in Season 2 of The Next Generation was an attempt to shake up the new series and bring in a Dr McCoy-type character. But for now I want to consider how she could return, and what sort of role she could have.
Picard Season 1 missed an opportunity to bring back Dr Pulaski – or another medical officer from The Next Generation like Alyssa Ogawa – in the second episode. Picard receives bad news from a doctor he knew while serving aboard the USS Stargazer, Dr Benayoun. This was a new character created for Picard, and if I’d been writing it I might have chosen to bring back Dr Pulaski at this moment instead. I don’t know if that was ever suggested, because it’s well-known that actress Diana Muldaur didn’t have a great time working on The Next Generation. But it would have been neat to see!
One series that has been doing great with references to less well-known parts of canon is Lower Decks, and perhaps that means Dr Pulaski would be a good fit to return there. I don’t know if Diana Muldaur is still working, nor whether she’d be well enough or willing to reprise the role. But it was at least a little sad that Dr Pulaski was dropped in The Next Generation Season 3 with no explanation. There’s scope, I feel, to learn what came next for her – even if the character has to be recast.
Almost any medical story or story involving characters from The Next Generation Season 2 could see Dr Pulaski return, and of course Star Trek: Picard has to be the prime candidate of the shows currently in production. She could, for example, be one of the chief medical officers assigned to help the surviving ex-Borg now that they’re (presumably) under Federation protection. Or how about this: in a storyline that clearly shows how much she’s changed her attitude to synthetic life, she could be the head of a Federation medical team sent to Coppelius to help the synths. This would cement her “redemption” from her earlier interactions with Data, and would perhaps provide a suitable epilogue to her role in The Next Generation Season 2.
Number 4: Benjamin Sisko
Captain Sisko is probably the character whose return I’ve touted the most! Because of the unique nature of his disappearance in the Deep Space Nine finale – vanishing into the realm of the Bajoran Prophets – he could return literally anywhere, in any time period. The Prophets don’t experience time in the same linear manner as humans, so they could send him to a point in his future, his past, or anywhere along the Star Trek timeline.
This is why I’ve proposed Sisko as a character who could appear in Picard, Strange New Worlds, and Discovery – because he could be sent back by the Prophets at any moment in time. I would argue he would have more to do in a story set in the late 24th or early 25th Centuries than he might in the 23rd or 32nd, but in any story that brought back Bajor, Sisko could play a major role.
He could also be part of a story looking at the aftermath of the Dominion War, at Cardassian relations with the Federation, and of course at Deep Space Nine itself. I think Sisko has the potential to be a useful character too. If he joined the story right at the moment of his return to normal spacetime, he could potentially be a point-of-view character, and an excuse for a film or episode to dump a lot of exposition that could otherwise feel clunky and out-of-place. This would be done under the guise of other characters bringing Sisko up to speed on what he’s missed – and we could catch up on galactic affairs right along with him!
Of all the characters on this list, Sisko is the one whose story feels the most unfinished. There was almost a cliffhanger ending to his role in Deep Space Nine, with a tease that one day he’ll be coming back. Whether we’ll ever see that on screen is another matter, of course, and Avery Brooks has seemed less willing to reprise the role than some other Star Trek actors. But you never know!
Number 5: Montgomery Scott
It would be relatively easy for Scotty to crop up in Strange New Worlds as a junior engineer – or in any other 23rd Century series, for that matter. But that’s not really what I’m proposing this time. That idea has merit, and I think I included Scotty in one of my character ideas lists for Strange New Worlds. However, this time what I’m suggesting is Scotty in the 24th Century.
Relics, the Season 6 episode of The Next Generation, established that Scotty had been kept alive in a form of transporter stasis of his own devising for over eighty years, finally rematerializing when the crew of the Enterprise-D encountered his crashed ship. After working briefly with Geordi La Forge, Captain Picard, and others, Scotty was given a shuttle and set out to explore the new century on his own. We would later learn in 2009’s Star Trek that Scotty had gone back to work, developing a method of “transwarp beaming” that became important to the plot of that film.
After that, however, what became of Scotty is a mystery. He had initially intended to retire, so did his stint with Starfleet continue? Or did he resume his planned retirement in the 24th Century, catching up on the eight decades of galactic history that he’d missed? He reunited with Spock, apparently, and it’s at least possible he would have been able to visit the elderly Dr McCoy as well.
Scotty offers a “coming out of retirement” story, perhaps prompted by some horrible event or disaster that requires an engineering solution. We could learn, for example, that he’d worked alongside Geordi La Forge in preparing the Romulan rescue fleet, or even that he was helping to rebuild the Mars shipyards after the attack by the Zhat Vash. Those are two ideas based on events from Picard Season 1, but of course there are many, many other ways Scotty could have contributed to Starfleet and the Federation in the late 24th Century.
So that’s it… at least for now. The second part of this short series will look at five secondary or recurring characters who I also think could be fun to bring back!
With so many ongoing and upcoming Star Trek projects occupying different places in the timeline, there really is scope to bring back almost any major character, and I hope the creative team don’t feel constrained! As a Trekkie I think I’d be happy with literally any of them making an appearance, though of course it would have to make sense in-universe as well as not be offputting for casual viewers.
We mentioned the episode Relics, and I think that story manages to walk that line exceptionally well. For fans of The Original Series, Scotty’s return was an amazing treat. But for folks who weren’t familiar with the older series, his inclusion in the episode still managed to make sense. The story was well-written, and while knowing more about who Scotty was and where he’d come from certainly added to it for Trekkies, it didn’t put off casual viewers by demanding a lot of knowledge of Star Trek canon. That’s the kind of model any future episode, film, or story that brings back a character should try to emulate.
We can also point to If Memory Serves, from the second season of Discovery. That episode began with a short recap of the events of The Cage, establishing what happened to Captain Pike on Talos IV, who the Talosians were, who Vina was, and so on. By beginning an episode which features a returning character with a clip or compilation of their past Star Trek exploits, almost any character could be integrated into an ongoing production.
The Star Trek franchise has been running for over five decades, and has a huge roster of wonderful characters. The fact that there are too many to put on the list – or the fact that the list could literally include every single one – is testament to the quality of the franchise and the creative teams who’ve contributed to it over the years.
Stay tuned for the next part in this series, where I’ll look at five secondary or recurring characters who I’d also love to see come back!
The Star Trek franchise – including all series mentioned above – is available to stream now on Paramount+ in the United States and other territories where the service exists, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: The Next Generation, and for other iterations of the franchise.
Season 1 of Star Trek: Picard expanded our knowledge and understanding of the Star Trek galaxy in the 24th Century. As the lore of Star Trek grows (pun intended!) one thing I find fun is seeing how any new information we get can be made to fit with past iterations of the franchise, and in the case of Picard, I think I’ve hit on a theory that is plausible based on some new facts that we learned last year.
I previously touched on this theory as part of my essay on Commodore Oh a few months ago, but I thought it warranted being expanded and given its own article – so that when it’s finally confirmed on screen I can say “I told you so!” Or not. In short, this theory connects Data’s brother Lore to the Zhat Vash, the faction introduced in Star Trek: Picard.
Before we go any further and get into the weeds, let’s recap. Lore was introduced in The Next Generation Season 1 episode Datalore, and would return in Brothers in Season 4, as well as the Season 6 finale Descent, and Descent, Part II which opened Season 7. He was, in effect, Data’s “evil twin,” and would go on to cause havoc for Data and the crew of the Enterprise-D. We would also learn that Lore was responsible for luring a spacefaring lifeform called the Crystalline Entity to his homeworld, killing most of the citizens of the colony.
Next we have the Zhat Vash, who were introduced in Star Trek: Picard. An ancient, secretive Romulan sect, the Zhat Vash were on an anti-synthetic crusade. They believed that the development of artificial life would lead to all life in the galaxy being exterminated, and sought to wipe out synthetics wherever they found them. As part of their plan to prevent the Federation developing synths, a Romulan agent named Oh infiltrated Starfleet shortly after the discovery of Data in 2338.
This theory begins with something that The Next Generation never really explained: Lore being evil. Apparently this is a flaw in at least some Soong-type androids, as we’d also see Sutra exhibiting many similar traits to Lore in the two-part finale of Picard Season 1. But is there more to it than a simple mistake, as Dr Soong believed?
Though the Zhat Vash despise synthetic life, as part of their crusade to exterminate synths from the galaxy they seem to have learned a great deal about them – including how to reprogram them. In Picard Season 1, we learned that rogue synths had attacked Mars, destroying Admiral Picard’s fleet. It was the intervention of the Zhat Vash, hacking into the synths and reprogramming them, that caused this attack. If the Zhat Vash possessed the ability to do this in the 2380s, it’s at least possible that they were able to do something similar to Lore in the 2330s.
Lore was activated months (or possibly years) before Data, and lived with his creator on the Omicron Theta colony. Dr Soong’s reputation seems to have been known within the Federation, and his work doesn’t appear to have been classified or somehow kept secret. The Zhat Vash seem to have been able to infiltrate the Federation with relative ease, having two spies inside Starfleet that we know of, and even if a Zhat Vash operative in this era were not an especially high-ranking officer, given the openness of Dr Soong’s work and the dedication the Zhat Vash have to their cause, I think we can reasonably suggest that they would have come to know what he was doing, and thus of the existence of Lore.
As I suggested in my last crossover theory, it stands to reason that the Zhat Vash will have been deeply alarmed about the Federation and their synthetic research. In the mid-23rd Century, two Federation AIs went rogue: Control (as seen in Discovery Season 2) and the M-5 multitronic unit (as seen in The Original Series second season episode The Ultimate Computer). Although it seems to be androids that were the main focus of Zhat Vash attention, as Laris made clear, the Romulans fear all kinds of AI – so these events would certainly have upset them enough to keep an eye on Starfleet and the Federation.
That makes it even more likely, in my opinion, that the Zhat Vash would have found out about Dr Soong and Lore on Omicron Theta. If they were following Dr Soong’s work on positronic brains, they may have been working on ways to shut down his research or reprogram Lore. As mentioned, none of this appears to have been classified, and while Dr Soong kept his work private, it may have been possible for the Zhat Vash to infiltrate Omicron Theta and gain access to his research.
Their main goal was to prevent the rise of synthetic life. A single android was bad enough, but what they feared most was a civilisation of them. But Dr Soong didn’t have a civilisation – he had one single operational android. From the Zhat Vash’s perspective in the 2330s, if they could force Lore to be shut down – and ideally kill Dr Soong at the same time – the Federation would be unable to replicate the work and would thus be unable to build more.
At some point following his activation, Lore began to exhibit “emotional instability” to the point that he upset and worried the colonists on Omicron Theta. This doesn’t appear to have happened from the moment of his activation, though, which lends credence to the idea that he was reprogrammed – perhaps rather crudely in an attempt to force Dr Soong to take him offline.
However, before Dr Soong could take action to shut him down, Lore contacted the Crystalline Entity, which arrived and wiped out the Omicron Theta colony. If Lore had been reprogrammed, was this something he chose to do of his own volition? It seems a very specific action to take if he wanted to kill the colonists – he was more than capable of physically overpowering and outwitting them if he wanted to kill them.
The destruction of Omicron Theta can be seen as a classic Romulan move. By using the Crystalline Entity, not only was Lore assumed destroyed, but so were Dr Soong, his assistants, and all of his research, setting back synthetic research in the Federation by decades. Of course we know that Dr Soong and Lore both escaped – but that clearly wasn’t part of the Zhat Vash’s plan! Perhaps they underestimated Lore.
Most importantly, though, having the Crystalline Entity wipe out Omicron Theta absolved the Romulans of any direct involvement, as well as potentially destroyed any evidence that they had ever been there. It reminds me in many ways of the false flag operation that they ran on Mars; the synths were reprogrammed and forced to go rogue, an event which so thoroughly shocked the Federation that the Zhat Vash were able to persuade them to shut down all synthetic research.
With Lore being the only extant android, a “clean” attack on the colony, wiping out the entire site and all of its inhabitants, would work very well from the Zhat Vash’s perspective. Openly attacking Omicron Theta would surely have started a conflict with the Federation, and if that could be avoided through this kind of cloak-and-dagger operation, well that seems exactly like something they would seek to do.
So that’s the extent of the theory, and any Zhat Vash involvement afterwards appears to have ignored Lore. Perhaps they figured that the existence of Data showed that the Federation would not stop until they were forced to, or at least that it was no longer possible to stop Federation AI research by killing one android. This would explain why they didn’t take any aggressive action against Data during The Next Generation era, and could also explain why Dr Soong went into hiding after the Omicron Theta attack – he may have been hiding from the Zhat Vash.
This theory fits with Lore’s appearances in The Next Generation and doesn’t step on the toes of anything as far as I can see. It provides backstory to why Lore acted the way he did, and explains his motivations for doing so in a different way. It also elevates Lore from simply being an “evil twin” trope into more of a tragic character – we will never know what Lore could have been were he not interfered with.
Crucially, this theory fits with what we learned of the Zhat Vash in Picard Season 1, both in terms of their goals and their methods. It seems at least possible that the Zhat Vash are responsible for the attack on Omicron Theta and for reprogramming Lore, turning him into the malevolent adversary that Data and the crew of the Enterprise-D had to deal with.
This could have even been the first mission of a young Zhat Vash operative named Oh. Maybe she was the one sent to Omicron Theta to deal with Dr Soong, and this entire situation is her doing.
So that’s it. That’s my theory! I doubt it will ever be confirmed, but you never know! It seems plausible to me, at least. I hope this was a bit of fun and an excuse to jump back into the Star Trek galaxy. As always, please remember not to take this theory, or any other fan theory, too seriously. Theory-crafting is supposed to be enjoyable, and the last thing we need right now is something else to argue about!
Star Trek: Picard Season 1 is available to stream now on CBS All Access (soon to be rebranded as Paramount+) in the United States, and on Amazon Prime Video in the United Kingdom and elsewhere. The Star Trek franchise – including Picard and The Next Generation – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation, as well as for other iterations of the franchise.
Thirty years ago this very day, Star Trek: The Next Generation broadcast the twelfth episode of its fourth season: The Wounded. This would be a highly significant episode for the franchise going forward, and in many ways began to set the stage for the upcoming spin-off Deep Space Nine. At this stage work on pre-production of Deep Space Nine had already kicked off, and while The Wounded is by no means a backdoor pilot, there was a conscious effort on the part of Rick Berman – who was in charge of Star Trek at the time – to begin to put the pieces together for the new series.
The Wounded is the first episode to give future Deep Space Nine regular Miles O’Brien a significant role. Though present since Encounter at Farpoint at the beginning of Season 1, O’Brien had been a background character with little to do until this point. The episode also marked the debut of the Cardassians, with future Gul Dukat actor Marc Alaimo featuring as a different Cardassian – Gul Macet.
For both of those reasons, The Wounded is incredibly important within the history of Star Trek. The foundations of Deep Space Nine were laid here, and it was around this time, under Rick Berman’s direction, that Star Trek truly cemented its evolution from purely episodic storytelling to an interconnected franchise. Deep Space Nine would share The Next Generation’s time period and be broadcast while its sister show was still on the air. This was a marked change from the way The Next Generation was spun off from The Original Series, and one which allowed the different parts of the franchise to connect in ways that were unprecedented at the time.
After more than a decade of the Marvel Cinematic Universe and other such franchises, we almost take for granted this concept of big, interconnected fictional universes. But episodes like The Wounded are a big part of building that sense of connectedness within Star Trek, and in the early ’90s that was something entirely new. The difference between a good film or television show and one that can become one part of a greater franchise is that sense of interconnectivity, and it’s impossible to understate the importance of episodes like The Wounded on building up Star Trek as that kind of franchise.
In that sense, it isn’t only Deep Space Nine which owes so much to The Wounded – and other similar episodes around this time in The Next Generation’s run – but also Voyager, and by extension Enterprise, the Kelvin films, Discovery, and the fact that Star Trek is still going strong thirty years later. It’s one of those incredibly significant moments in the history of the franchise – one of the moments at which Star Trek became an expanded franchise.
More than that, The Wounded is an especially good episode. As Star Trek has always done, it deals with real-world themes through its sci-fi lens, looking at war, post-traumatic stress, how feelings of hate can linger long after the event, and so on. It was also a rarity at this point in Star Trek to see Starfleet officers as anything other than exemplars of virtue, or the Federation as anything less than a utopia. Captain Maxwell is not a villain per se, but the actions he takes in The Wounded endanger the peace – a hard-won peace with the Cardassians. In that sense, the episode looks at the idea of how war can and should be justified, and whether it’s acceptable to sacrifice the truth to preserve the peace.
Coming toward the end of the 1990-91 Gulf War, that makes The Wounded a very timely piece of television. Unlike the later Iraq War of 2003, the Gulf War was generally popular at the time, but even so there was a sense that there wasn’t a real plan for what to do after the initial military objectives had been achieved. Should the US and allies push on into Iraq and remove the Iraqi government? Or should they make peace even if doing so meant leaving a dictator in place? The Wounded doesn’t tackle all of these issues head-on, but the general theme of making peace with an enemy, the value of peace itself, and on a personal level, the toll war can take on those who serve, were all present in the narrative.
Finally, The Wounded draws on inspiration from the film Apocalypse Now, itself influenced by the novel Heart of Darkness, and in the vein of those classics features a story about a war hero going “mad.” Plot points like Captain Maxwell’s mental state and his foray into enemy territory are comparable to storylines in those classic works of literature and cinema. There’s a reason why audiences respond to such powerful themes and storylines, and The Wounded does an admirable job of translating them to Star Trek’s science fiction setting, doing so in a way that retains the original message, ensuring it isn’t buried too deeply in talk of aliens and spacecraft.
Because of the way The Next Generation was broadcast at the time, I can’t claim that this is the thirtieth anniversary of when I saw The Wounded! That would’ve been a couple of years later, as here in the UK that was the kind of delay we were looking at between an episode’s US premiere and when it would be broadcast here. Regardless, let’s take a look at The Wounded together.
The episode begins with a couple of sequences that set up the main storylines. Both via his captain’s log and on the bridge, Picard gives us a lot of information about the Cardassians – who were, as noted, new to Star Trek in this episode. The bridge crew briefly discuss the situation, and it emerges that Picard had been part of the conflict and negotiations to resolve it while in command of the Stargazer. The exact nature of Cardassian-Federation relations is a little confused; Picard says a “peace treaty” is in effect whereas Troi describes the Cardassians as “allies.”
Up next we get a sequence with Chief O’Brien and Keiko – whose wedding had been part of the previous episode, Data’s Day. In their quarters, O’Brien seems unimpressed with Keiko’s vegetarian cuisine. O’Brien got a fun line when looking at the kelp-based meal: “Sweetheart… I’m not a fish.” That line still wins a chuckle decades later! As O’Brien promises to prepare Keiko a meal of his childhood Irish classics, the ship comes under attack.
On the bridge, the crew briefly discuss the minor damage to the ship. The Cardassians apparently fired without responding to hails. This sequence marked the first appearance of the Cardassian Galor-class warship, initially described here as a “scout ship.” Despite firing on the Enterprise-D while its shields were down, there is no major damage nor any casualties. A few phaser shots from the Enterprise-D causes damage to the Cardassian ship and forces its captain – Gul Macet – to hail. The Galor-class would go on to be one of the Cardassian mainstays during the Dominion War – where it was much more effective! Perhaps it got an upgrade. Macet alleges that a Federation ship attacked the Cardassians in violation of their peace treaty; he gives Picard one hour to find out what’s happened.
Star Trek: Picard and Star Trek: Discovery both have pretty understated theme music. They aren’t bad, but they’re closer to the themes from Deep Space Nine and Voyager in that they’re slower, quieter pieces of music. The Next Generation’s theme is in contrast to those! Taken from Star Trek: The Motion Picture, the up-tempo theme really conveys a sense of adventure in a way the others really don’t. Star Trek: Lower Decks, and to a degree the main theme from 2009’s Star Trek reboot film, both do this too, and both of those pieces of music are likewise up-tempo and adventurous. It’s only when coming back to The Next Generation after watching a full season of Discovery that I can really appreciate this difference in musical tone!
After the opening titles Captain Picard receives a briefing from a Starfleet Admiral. He informs Picard that the USS Phoenix, under the command of Captain Maxwell, was responsible for destroying a Cardassian station – though they are unable to find out why as Captain Maxwell is not responding. The Enterprise-D – along with a small group of Cardassian “observers” – has been granted permission to enter Cardassian space and catch Maxwell.
The Admiral is very concerned with preserving a hard-won peace treaty, and makes it clear that he believes that the Federation is not prepared for another war with Cardassia – prescient, one might say, in light of how badly the Federation handled much of the Dominion War! Though the Dominion War arc hadn’t even been conceived at this stage, when looking back at The Wounded now that we know what happened, it’s possible to see how the Dominion War story built on what had previously been established in many ways. These smaller moments add up to a much greater whole, and are part of what makes for a believable narrative.
Though Captain Picard is initially insistent that the three Cardassian observers be made welcome and not made to feel like “prisoners,” he acquiesces to Worf and Riker’s request that their access to the ship be limited. Worf intends to post guards at what he considers to be sensitive areas of the Enterprise-D for the duration of the Cardassians’ stay. Data establishes that O’Brien once served with Captain Maxwell aboard a ship called the Rutledge, and Picard tasks Counsellor Troi with looking after the crew, as he feels some officers may be uncomfortable with the Cardassians on board – foreshadowing what’s to come.
The Cardassians beam aboard and Riker and Troi are there to greet them, along with Chief O’Brien. The Wounded is the only episode of Star Trek to show off a different style of Cardassian uniform. Unlike the silver-grey mail-like armour that they would wear in the Deep Space Nine era, here the Cardassians wear a plain brown leather-like armour over some kind of undershirt. Most notably, this is the only episode which shows off Cardassian headgear – a kind of helmet that covers the back of the head with three bars connecting at the front. Though the outfit isn’t bad per se, I think it’s easy to see why it was changed later. Not only does the headgear look a little silly, it also covers up key aspects of the Cardassians’ facial features and makes them less distinguishable from one another. Gul Macet sports facial hair, too, and The Wounded would be the only time we would see that on a Cardassian character.
It’s interesting that Marc Alaimo was the first Cardassian seen in Star Trek, and in another role would also go on to be the most significant Cardassian. In that sense he’s similar to Deep Space Nine co-star Armin Shimmerman, who was one of the first Ferengi seen in Season 1 of The Next Generation and also played Quark, the most famous Ferengi in Deep Space Nine. We don’t spend enough time with Gul Macet to really show off how different he is from Alaimo’s more well-known character of Gul Dukat, and in many ways the performance he puts in here is similar. Perhaps Macet and Dukat are related?
Counsellor Troi seems to pick up on O’Brien’s discomfort with the Cardassians as she and Riker escort them from the transporter room. In the briefing room, Geordi and Riker explain the basics of scanning for the Phoenix, and that they’re able to scan one sector per day. It’s worth pointing out that how big a “sector” is in Star Trek has never been consistently explained on screen! The Cardassians are sceptical – understandably so – but Picard is able to calm the tensions.
Also present at the briefing room table is O’Brien, and Picard turns to him to ask him a little about Captain Maxwell, with whom he previously served. O’Brien explains that Maxwell’s family were killed during a Cardassian attack on the Setlik III outpost – and if Setlik III sounds familiar to you, it’s a name associated with O’Brien’s military service that would be brought up numerous times in Deep Space Nine, most significantly, perhaps, in the episode Empok Nor.
O’Brien responds aggressively when it’s suggested to him that Captain Maxwell is taking revenge for what happened to him, and it’s clear that he feels a strong sense of loyalty to his former commander. Gul Macet attempts to press the point when Picard intervenes, but before the discussion can continue the briefing is interrupted by Worf, who has located the Phoenix on long-range sensors.
The briefing breaks up, and Captain Picard invites Gul Macet to the bridge with the senior officers. O’Brien and the two junior Cardassians leave together and end up sharing a turbolift. Here’s where we get one of the episode’s most interesting scenes. The Cardassians – who are, after all, just doing their jobs – attempt small-talk with O’Brien, but he isn’t having any of it.
After an invitation to join the Cardassians in Ten-Forward, O’Brien snaps. He tells them abruptly that he will cooperate with them when it comes to discussing technology or the search for Captain Maxwell if ordered to do so, but will not spend his free time with them. He then barges past them out of the turbolift.
It was around this time that we began to see cracks in the utopian/perfect veneer of Starfleet and humanity in Star Trek, proving that they haven’t entirely risen above the pettiness and conflicts we have in contemporary times. Gene Roddenberry was strongly opposed to the idea of Starfleet as a military outfit, and famously tried to have Star Trek VI: The Undiscovered Country re-written to cut out what he saw as anti-Klingon racism from Kirk. He felt such attitudes were beneath humanity in his vision of the future. I can only imagine he felt the same way about O’Brien in The Wounded. As an aside, The Undiscovered Country will also celebrate its 30th anniversary this year.
On the bridge, Picard orders the Enterprise-D to intercept the Phoenix, with Gul Macet watching over his shoulder. Macet wants the ship’s precise location so that he can have Cardassian vessels arrive first. He also asks for the ship’s transponder frequency – a neat callback to Star Trek II: The Wrath of Khan. Worf looks angry at this suggestion, which Captain Picard refuses – diplomatically, of course.
O’Brien serves Keiko the promised meal in their quarters, though she seems unimpressed with his replicated potato casserole (which looks more like potato salad!) He sings an old song from his days on the Rutledge, and it seemed for a moment as though the unpleasantness with the Cardassians was forgotten. But it turns out the song – which Colm Meaney does his best to sing – was a favourite of Captain Maxwell’s. He pushes Keiko to comment on why someone – speaking abstractly – might not be comfortable with Cardassians, but appears in denial about his own feelings toward them.
This scene and the previous one really humanise O’Brien. What he’s feeling is, as Keiko explains, quite natural. Yet at the same time he’s not comfortable sharing with her exactly what it is that’s wrong. He brushes off his battle experiences calling them “skirmishes,” and refuses to accept or even recognise that he’s holding on to a degree of resentment.
On the bridge, the crew has detected that the Phoenix is in pursuit of a Cardassian vessel – a supply ship. Gul Macet is incredulous that Data can read Cardassian transponder codes and tell what kind of vessel it is at such range, but they have a more immediate problem. Maxwell is not responding to hails, and goes on to attack the ship while the Enterprise-D can only watch.
I do like the 2D graphics used to represent the positions of the Phoenix and the Cardassian ship on the main viewscreen. Though arguably not very “high tech,” it’s cleverly done and easy to understand for us as the audience. The remastered Blu-Ray version didn’t change this, but did upscale and improve it. Though in many ways Discovery and Picard have changed up the aesthetic of Star Trek for modern times, we have seen these flat, 2D maps in those series as well.
Gul Macet again insists on being given the transponder frequency (or prefix code) for the Phoenix, and when Maxwell does not respond Picard orders Worf to send the code to the Cardassians. Worf loudly protests, but does carry out his orders. Despite sending the codes, however, the Phoenix is able to continue its attack and destroys both the Cardassian warship – to Gul Macet’s shock – and the supply ship it was initially targeting.
Following the battle – if it can be called that – Picard orders the Enterprise to increase speed to warp 9 to catch up. Given the urgency, I do wonder why the ship was only at warp 6 initially. Gul Macet leaves the bridge wordlessly.
Picard goes to visit O’Brien in his transporter room. O’Brien again states how greatly he respects Captain Maxwell, saying he served with “the two finest captains in Starfleet,” putting Maxwell on par with Picard himself. He also says that he believes Captain Maxwell must have a reason for the actions he’s taken, reiterating that this isn’t some quest for revenge.
Captain Maxwell, according to O’Brien, took the loss of his family as well as one could, and continued to perform his duties despite the tragedy. Even hearing that Captain Maxwell has just killed 600 Cardassians does not shake O’Brien’s opinion, as he tells Picard that he “knows” them and that one must be careful around Cardassians, a race he clearly holds in low regard. What Picard says next about holding on to one’s anger clearly has an effect on O’Brien, and causes him to consider not only what Captain Maxwell is doing, but his own attitude to the Cardassians. It’s one of the most powerful moments in the episode – yet lasts mere seconds.
Picard, in this statement, encapsulates the theme of the episode: that holding on to anger is never a good thing. Captain Maxwell may have pretended to be fine – as O’Brien was moments earlier with Keiko – but neither man ever got over their wartime experiences. It’s something that applies in the real world, too. At the time, the Gulf War was raging, but the peace treaty storyline reminds me more of the Vietnam War, and how Americans in this era might view their one-time enemies. It could even apply to the Second World War, and even today there are lingering feelings from that conflict in some areas.
In Ten-Forward, O’Brien joins one of the Cardassians for a drink. He initially offers an apology for his earlier actions, spurred no doubt by Captain Picard’s words. But as he talks to the Cardassian officer he spills more of his history with them – he was present on Setlik III after Captain Maxwell’s family was killed, and it was the first moment he ever killed someone. O’Brien’s words are very powerful: he doesn’t hate the Cardassians, he hates himself, and blames them for making him into a soldier and a killer.
On the bridge, Worf claims to have caught the other junior Cardassian accessing a computer on deck 35. Gul Macet reprimands him and confines him to quarters. The Cardassian officer’s staredown of Gul Macet seems to imply that he was carrying out his orders, but that point was not expanded upon further.
Gul Macet and Captain Picard speak in the ready-room. Macet says he will further discipline the man, Picard says it doesn’t matter, and that in order to have peace, no one individual must be allowed to disrupt it – a very self-serving statement under the circumstances, one might say! Macet sees Picard as a kindred spirit – both men desire peace above all else. Perhaps that comes as a surprise to both of them. Though it is hard to detach Marc Alaimo’s performance as Macet from his later role as Dukat, he is believable in this moment.
Data interrupts the conversation to tell Picard that they’re twenty minutes away from intercepting the USS Phoenix, and the very next scene shows the two ships together. Captain Maxwell beams aboard to discuss the situation with Captain Picard, and is greeted by O’Brien and Riker in the transporter room.
Far from being adversarial, Captain Maxwell is disarmingly pleasant, greeting Riker warmly and being pleased to see O’Brien after such a long time. Were it not for the previous twenty minutes we’d be forgiven for thinking this was any “normal” interaction between Starfleet officers! In that sense though, seeing this scene in context, there’s something very unsettling about it. Knowing that Captain Maxwell has gone rogue, knowing how many people he’s just murdered, and then seeing him as a jovial man in a Starfleet uniform offering friendly handshakes leaves a bad taste – intentionally so.
O’Brien looks disturbed as Riker and Maxwell depart, the latter arriving in Picard’s ready-room for a showdown. Again, though, pleasantries were observed, and Maxwell initially retains his disarming persona. Soon, however, Maxwell appears to go off the rails. He insists that the Cardassians are re-arming, and that the science station he attacked was actually a military outpost.
When pushed by Picard for evidence, he offers nothing concrete, instead talking in vague terms about there being no need for a scientific station in the area and its strategic value from a military perspective. He didn’t contact Starfleet because he didn’t want to wait, believing that Federation bureaucracy would be too slow to recognise the threat.
Captain Maxwell genuinely expects to find a kindred spirit in Picard, a fellow veteran of the Cardassian border wars. Not only does he expect Picard to harbour the same anti-Cardassian sentiments he clearly holds, he seems to expect his so-called “evidence” – which is little more than guesswork – will be adequate to excuse his actions in Picard’s eyes.
When this doesn’t materialise, Maxwell begins to sound even more disconnected, talking in big but ultimately vague terms about the need to save lives. He argues that he’s trying to prevent a war by stopping what he sees as Cardassian aggression, and accuses Picard of losing his edge. He believes that the peace treaty was a ruse, and that he was doing necessary work by ignoring it.
Picard replies by giving his assessment of the situation. He suggests that Maxwell is not doing any of this for the good of the Federation, but simply for the sake of revenge. When Maxwell says that history will consider Picard a fool, Picard says he will accept that, but insists Maxwell stand down now and return to Federation space. Maxwell asks him to join him and scan one of the Cardassian supply ships together, but Picard refuses.
Can we argue, in light of what came next, that Maxwell was right? Not only in the sense of what the Cardassians were doing in The Wounded, but seen in hindsight after the Dominion War? The Cardassians were re-arming, and within five years of the events depicted in this episode, the Dominion War would break out. Captain Maxwell’s methods may have been wrong, but his basic point stands: the Cardassians did use the peace treaty to rebuild and re-arm. They were preparing for another conflict. In that sense, we can look at the Cardassians as one might look at Germany in the mid-1930s. Picard was arguing that peace was the most important goal, something worth making sacrifices for. Those same arguments were made by many in Britian, France, and elsewhere in the years preceding the Second World War. We might even call it appeasement.
Maxwell initially agrees to Picard’s plan, agreeing to return to the Phoenix and accompany the Enterprise-D to a nearby Starbase. Picard was very strong and unwavering during the conversation, telling Captain Maxwell that he will “allow [him] the dignity” of returning to his own ship rather than putting him in the brig, then turning away to face the window after ordering Maxwell escorted out.
Predictably, though, Captain Maxwell does not stick to his side of the agreement. While en route to the Starbase, the Phoenix changes course, hunting down a Cardassian starship a light-year away. Picard orders the Enterprise-D to pursue, rapidly increasing speed. However, Data explains that the Phoenix is also accelerating and they won’t catch up in time.
As an aside, I like the design of the Nebula-class ships. They debuted in The Best of Both Worlds, though this was the first time the ship design was named on-screen. The intention with the Nebula-class was to create a vessel comparable to the Galaxy-class but smaller, clearly giving the Enterprise-D an advantage. In that sense it’s an updated Miranda-class from Star Trek II: The Wrath of Khan, and in fact its saucer-plus-nacelles design is superficially similar. It’s a neat-looking starship, and though such things are 100% subjective I’ve always thought the Nebula-class was a fun design.
As Picard gives the order to ready the phasers, Riker informs him that O’Brien used to be Maxwell’s tactical officer, and he’s summoned to the bridge. The Enterprise-D catches up with the Phoenix just as it intercepts the Cardassian supply ship, and O’Brien arrives on the bridge to help out.
The Phoenix has not powered up its weapons, and Data informs the bridge that they’re unable to scan the Cardassian ship. That does raise eyebrows – literally – but Picard first talks with O’Brien about Captain Maxwell, still hoping to avoid a Starfleet-on-Starfleet battle. Captain Maxwell hails the Enterprise and pleads with Picard to board the Cardassian ship, saying it will prove him right.
Picard, of course, is having none of it. With Maxwell no longer trustworthy he insists he beam aboard the Enterprise. Maxwell is looking increasingly desperate, threatening to destroy the Cardassian ship if Picard won’t board it. He ends the conversation when Picard doesn’t back down.
Captain Maxwell will strike if his back is against the wall, so says O’Brien. And mere seconds later the Phoenix is seen to power up its shields and weapons, reading an attack on the Cardassian vessel. Picard orders red alert, and prepares to take the extraordinary action of firing on another Starfleet vessel to defend a Cardassian ship.
O’Brien offers to beam aboard the Phoenix to talk Captain Maxwell down, and comes up with a technobabble plan to beam through the cycling shields of the Nebula-class vessel. With few other options, Picard authorises the mission. It would’ve been neat to see O’Brien in the transporter room pulling off this seemingly dangerous, complicated bit of transporter work! But instead the very next scene in in Captain Maxwell’s ready-room, with O’Brien having already beamed aboard.
Maxwell is shocked to see O’Brien, and pulls out a phaser. He refuses to believe Picard will attack his ship to protect “the enemy,” but when O’Brien insists that he will he becomes dejected. He asks O’Brien what happened in “this war,” but O’Brien retorts that there is no war any more, that the war is over and they have peace.
As they talk, it becomes clear to O’Brien – and to us as the audience – that Picard and Gul Macet were right: for Captain Maxwell this is all about what happened to his family on Setlik III. He says that the war is not over, that the Cardassians are butchers who “live to make war,” and O’Brien comes to realise that he was never able to let go of what happened.
As O’Brien listens, Maxwell’s voice breaks. His children never had the chance to grow up, he lost his family, and he has been unable to let go of that anger toward the Cardassians. It has clouded his judgement. The two men talk and reminisce about their time on the Rutledge, and other officers they served with, including a man who died at Setlik III. O’Brien sings the song again, and Captain Maxwell joins in. It turns out the song was one sung by the man who was killed by the Cardassians.
As the song comes to an end, Captain Maxwell realises that it’s over. Whatever he was trying to do, whatever reasons he had, however he’d convinced himself and his crew that it was right, he couldn’t defeat the Enterprise and he couldn’t negotiate with Picard. As he says to O’Brien, he isn’t “going to win this one.”
Picard confirms in a voiceover log that Captain Maxwell has been detained, and that the Phoenix has rejoined the Enterprise. In the briefing room, Picard thanks O’Brien for resolving what could’ve been a far worse situation. O’Brien expresses his pride at having served with Captain Maxwell, someone he still considers a “good man,” in spite of what he did. Picard dismisses him, and Gul Macet says he admires O’Brien’s loyalty, “even if it is misplaced.”
The Wounded has one final twist, though, as Picard explains to Gul Macet. After saying that Maxwell, who was a decorated war hero, simply could not find a role for himself when peace broke out, Picard drops the bombshell that Maxwell was right. The Cardassian ships were not carrying science equipment – they were, as Maxwell said, preparing for war.
Gul Macet asks the obvious question: if Picard knew, why not board the ship? Picard responds that he was there to protect the peace; that was his only objective. He placed preserving the peace ahead of everything else, even when he knew that Maxwell was right and that the Cardassians were using the so-called science outpost for military purposes. As we discussed above, he chose to put peace ahead of all other considerations.
Picard tells Gul Macet to take a message back to the Cardassian Central Command: the Federation and Starfleet will be watching. They know what the Cardassians were trying to do, and though they did not take aggressive action this time, the option remains on the table. Any chance of a surprise attack is gone, the Cardassian objective has failed. Picard spins his chair around, signalling the end of the conversation – and the episode.
So that was The Wounded. It was fun to look back on this episode on its thirtieth anniversary – something which makes me feel very old indeed! The episode was a heavy one, with incredibly deep and meaningful themes that touched on issues which are still as relevant in 2021 as they were in 1991. It’s also an important piece of Star Trek history, introducing the Cardassians, giving O’Brien his first real storyline, and bringing Marc Alaimo into the franchise.
Though the Cardassians’ uniforms would be redesigned, their overall look, as well as the appearance of their Galor-class ships, would remain in use until the end of Deep Space Nine. We have briefly seen a Cardassian in the recent third season of Discovery, too, a design which is largely unchanged from that which debuted here. The Cardassians would go on to join the Klingons as one of the most-explored Star Trek factions thanks to their significant role in Deep Space Nine.
As Gene Roddenberry stepped back from day-to-day work on Star Trek: The Next Generation, things began to change. Where the first season largely followed the formula Roddenberry used in The Original Series, by the end of Season 2 and certainly by the time The Wounded premiered, the series had taken a different path. In addition to the darker themes which looked at humans holding prejudiced views and even committing war crimes, Rick Berman and others were working hard to establish Star Trek as a growing, connected franchise with themes, characters, factions, and storylines that would all cross over.
Plans for Deep Space Nine were underway, and within two years that show would premiere with the episode Emissary. The Star Trek franchise we know today wasn’t created by The Wounded, but the episode plays an important role in taking Star Trek to new places, not only thematically but also in terms of expanding the roster of characters. O’Brien had his first major storyline here, and the success of his role in The Wounded established him as a major player in Star Trek, getting him ready for the move to Deep Space Nine.
I had fun re-watching this episode of The Next Generation. I have written up two other re-watches from the show, and you can find them here: Season 2’s The Measure of a Man and Season 7’s Lower Decks. This is something I do from time to time, and with no new Star Trek on the schedule at the moment, check back as I’m sure I’ll be writing up more episode re-watches this year!
Star Trek: The Next Generation is available to stream now on CBS All Access (soon to be Paramount+) in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including The Next Generation and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1. There are also minor spoilers for Star Trek: Lower Decks and Star Trek: Discovery.
Time certainly flies, doesn’t it? It was one year ago today that Star Trek: Picard Season 1 debuted in the United States (and a day later in the rest of the world). It’s not unfair to say that I was incredibly excited about this series, which would take the Star Trek timeline forward in a significant way for the first time in eighteen years. Though I tried hard to keep my hype and expectations in check, there was no getting around how much I was looking forward to Star Trek: Picard.
As we hit the first anniversary, I thought it could be a good moment to look back on my remembrances (ha! get it?) of the show as well as what the first season achieved, what it did well, and where it came up short.
If you were a regular reader a year ago, you’ll recall from my reviews that the season started very strongly. In fact, I named Remembrance (the season premiere) the best Star Trek episode of 2020 – a year which, for all its problems, saw 33 episodes across three shows. I rank Remembrance very highly among modern Star Trek episodes, and I’d even compare it favourably to Deep Space Nine’s Emissary, perhaps placing them joint-first as the best Star Trek premieres.
The finale, on the other hand, let the season down somewhat. Carefully-established mysteries that the show had slowly build up over the preceding eight episodes felt rushed through in a two-part conclusion that dumped new characters, a new location, a new faction, and whole new storylines into play right at the very end. The season also ended with a plot hole unexplained – why Dr Maddox travelled to Freecloud – and the disappearance of main character Narek, whose storyline was dropped halfway through the second part of the finale.
So despite enjoying Picard overall, as I look back a year later at Season 1, I’m afraid I have to say that it was a mixed bag.
From the moment Star Trek: Picard was announced it shot to the top of my list of shows I was excited for. I may have talked about this in the run-up to the season, but I remember feeling distinctly underwhelmed when Enterprise was announced in 1999. I wasn’t particularly interested in a Star Trek prequel, and while the show had heart and told some exciting stories, there was a sense really since Voyager ended and Nemesis had been in cinemas that Star Trek wasn’t moving forward.
Enterprise, the Kelvin reboot films, Discovery, and even Short Treks all told stories in the 22nd or 23rd Centuries, and though those stories were enjoyable and fun, there was a lot left behind in the 24th Century that was never explored. What would become of the characters we knew, of the Federation, of Starfleet, and all the other factions, races, and planets? The 24th Century had been Star Trek’s biggest era – with 517 episodes of television and four films starring three crews and a huge supporting cast of secondary and recurring characters.
The 24th Century was also “my” Star Trek era. The Next Generation was the first Star Trek series I watched, and it was literally my way into being a Trekkie. I have a great fondness for the shows of that era, and I consider it to be not only the time when Star Trek was at its most successful in terms of viewership (and finances) but also the closest the franchise has to a “Golden Age.” So to see that era abandoned for prequels and mid-quels wasn’t exactly disappointing, but it wasn’t something I was wild about.
So for eighteen years (Nemesis was released in 2002) Star Trek hadn’t moved forward in terms of the timeline. And even when Discovery launched and established itself with Short Treks and a spin-off, there was still no plan to revisit the 24th Century. Picard came along like a breath of fresh air, and I was incredibly excited, hyped up, and interested in what the series would bring. That was my mindset going into the premiere and each of the subsequent nine episodes.
Picard was not Season 8 of The Next Generation – and I didn’t want it to be. I was very keen that the new cast be given an opportunity to establish themselves within the franchise and become fan favourites for a new generation of Trekkies. What I hoped for was that, in thirty years’ time, people would be clamouring for a Dr Jurati series or Star Trek: Elnor with the same vigour I have for Picard. And I think, in that sense, we’ve begun to see at least the beginnings of that.
A lot of television shows don’t really settle in until Season 2, which is where the overused term “growing the beard” comes from. I’ve used that expression myself a few times, but in the aftermath of Discovery’s recent outing it seems to be the only phrase that critics are using to describe the show and it’s honestly put me off! But we’re off topic. There was perhaps a degree of leniency on my part going into Season 1 of Picard; a willingness to let some minor issues slide in order to see the show continue to build and grow. And as underwhelming as the Season 1 finale was, I’m hopeful that Season 2 can build on the foundation that has been laid.
Though there was the mystery of Dr Maddox’s location, the Romulans’ scheme, and later the beacon to contact the super-synths, what Season 1 really was, when you boil it down, was a team-up story. Picard, over the course of ten episodes, put together a new crew and gave them a reason to work together. Establishing each member of the crew, giving them a side-quest of their own, and binding them together to follow Picard was the primary accomplishment of the season.
I’ve used the analogy of the Mass Effect video game series once in relation to Star Trek: Picard already – when it comes to the basic existence of the super-synths and their beacon. But there is a second point of comparison that is interesting to me, and may be to you if you’ve played those games. In Mass Effect 2, much of the game is comprised of Commander Shepard recruiting a crew. Each member of the crew needs to be brought on board, then later a side-mission is given in which players can earn their loyalty. Picard Season 1 played out similarly.
Raffi wanted to go to Freecloud to reunite with her son. Dr Jurati had a secret plot to kill Dr Maddox. Elnor had to resolve his lingering emotional issues with Picard. Rios had to put together the pieces of what happened aboard the USS Ibn Majid. Seven of Nine wanted revenge for Icheb. Each of the main characters – at least those on the mission to save Soji – had to be recruited and then have their side-quest resolved before the story could reach its conclusion. This isn’t just a story from Mass Effect 2, it’s something many team-up stories do.
As I mentioned when considering some preliminary ideas for Season 2, finding a way to keep this crew together will be something that the next chapter of this story needs to address. Because they came together to do a single task – rescue Soji – and then continued to help the synths on Coppelius and prevent the arrival of the super-synths, they’re done. Their mission is complete, and Season 2 will have to find a believable reason for keeping them together. But that is a challenge for next time!
Each character we met was interesting, and none felt unoriginal or bland in the way some secondary characters can in a story which primarily focuses on one person. We’ll deal with Picard himself in a moment, but for now: Elnor was a lonely member of an all-female sect, and also had abandonment issues after Picard’s disappearance. Rios pretended to be the roguish “Han Solo” type, but had serious post-traumatic stress following his former captain’s murder-suicide while aboard the USS Ibn Majid. Raffi was a flawed genius whose drug problem had dominated her life and cost her her most important relationships. Dr Jurati had been brainwashed into murdering someone she loved. Narek was the spy with a heart of gold – but instead of being a cliché he turned that trope on its head by sticking to his mission to the end. Dahj and Soji were different from one another – androids unaware of their synthetic nature. One was drawn to Picard, the other deeply suspicious of him.
Then we had the reintroduction of several legacy characters. Dr Maddox, who we met in The Next Generation, had continued his research after his meeting with Data, and eventually was able to develop his own line of androids. Seven of Nine had helped Icheb become a Starfleet officer, but lost him when she was betrayed by Bjayzl. Riker and Troi, who had married in Nemesis, had a family – but their son had died. Hugh was perhaps the most successful of all the legacy characters, the ex-Borg who had taken full advantage of his own liberation to assist hundreds or possibly thousands of other ex-Borg on the Artifact.
There was tragedy and drama aplenty in each of the characters we met, but none of it felt forced or contrived in the way some drama shows can. This wasn’t a soap opera, it was hard-hitting. Picard Season 1 may not have followed the traditional episodic Star Trek formula, but it had a distinctly Star Trek tone – it used its sci-fi setting to examine real world issues. It did so in a tense, dramatic, and exciting way, and expanded on themes from The Next Generation and elsewhere in the franchise, looking at basic rights such as the right to life.
The attack on Mars can be analogous to many different recent and historical events, but the reaction to it is certainly reminiscent of the western world’s post-9/11 outlook. The aftermath of a tragedy allowed a nefarious faction to push through a prohibition on certain groups of people. Islam was not “banned” after 9/11, but as recently as 2016 Donald Trump talked of a “ban on people from Muslim countries” – these restrictions were in place for much of his term as President.
The theme of the season was in realising that we mustn’t judge whole groups of people by the actions of a few. This could apply just as much to the supporters and voters of Donald Trump in 2021 as it did to Muslims and others. The fanatics who attacked the United States Capitol a couple of weeks ago are no more representative of the 70+ million Trump voters as ISIS or al-Qaeda are of Islam. That is the message of this synthetic ban storyline: not to be so quick to judgement, and not to allow those with a pre-existing agenda to force the issue.
The Zhat Vash quietly infiltrated Starfleet, and slowly began poisoning the minds of Starfleet officers and Federation civilians. We have the literal expression of this metaphor via the mind-meld – this represents how those with an agenda are using propaganda and “fake news” to unduly influence the discourse. These themes are buried in the narrative, but they are there – and open to interpretation. This is how I see some of these storylines having real-world comparisons, but it may not be how you or someone else sees it. Fiction is always subjective, and that’s okay. If you disagree, that’s great!
As I’ve said before, a story doesn’t just have merit because it can be seen through a real-world lens. In some cases, pushing too far in that direction can lead to a narrative being less enjoyable. So Picard balanced out some of these contemporary metaphors with a truly engaging and mysterious Star Trek story.
We saw these events from Picard’s point of view, and he’s such a great character for telling this story because he didn’t know exactly what happened and why, just as much as we as the audience didn’t know. So when the synths attacked Mars, his life, his career, and his whole world fell apart. We meet him at the beginning of the season premiere as someone who’s fallen into a major depression. Dahj would be the catalyst for bringing him out of that – but it wasn’t until the mysteries and conspiracies had been unravelled and brought to light that he could truly move on.
We went on that journey with Picard. We began together, not knowing what had happened on Mars, not understanding why, and then along comes Dahj. She was equally mysterious: who was she, why was she seeking out Picard, who were the assassins that were trying to hurt her? And as we learned more about both of these elements of the story, this chapter of Picard’s life – and the lives of those around him – came into focus.
My criticisms of the season finale generally don’t stem from the fact that any of the narrative decisions were bad, but rather that I wanted to see more. We rushed through Sutra’s story, Dr Soong’s story, and the end of Narek’s story. We don’t know anything about the super-synths, and precious little about the civilisation on Coppelius. There was scope to know more if the season had been structured differently and perhaps extended by an episode or two, and that’s really where I felt things came unstuck.
From an aesthetic point of view, Picard blended The Next Generation-era elements with a style firmly centred in modern-day sci-fi. The design of La Sirena reflects this – it was clearly not a Starfleet ship. Inside and out, La Sirena has touches of Star Trek, but stands apart and very much does its own thing. Beginning with the redesign of the USS Enterprise in Star Trek: The Motion Picture and carrying all the way through to Discovery, we’ve seen starship interiors with certain visual elements – angled corridors and hallways, grey or blue pastel carpeting, panels with distinctive lines, the warp core as a glowing column, and so forth. La Sirena has some hints at some of these, but is much closer to ships seen in The Expanse, for example, and other modern sci-fi properties in other ways.
Within the Star Trek fandom, starship designs and uniforms are both subjective things with a range of opinions on which are best. And before anyone rushes to judgement to say La Sirena looks bad or they dislike the mermaid-combadges, I’d say that we need to give the show time for its aesthetic to grow on us. There have only been ten episodes of Picard compared with 176 of The Next Generation, and those episodes are only a year old. Obviously nothing in Picard will feel as “iconic” yet – but as time goes by and we spend more time in this era that may happen.
I adored the design of La Sirena. It felt like a runabout mixed with a hot-rod, and I think that shows to some extent the personality of Captain Rios. This is his ship, and he’s put his personal stamp on it – as we saw in a very funny (and incredibly well-acted and well-filmed) sequence with five different Rios-holograms. After the blue boiler suits of Enterprise were followed up with another all-blue look in Discovery I was also glad to see more colour back in the two new Starfleet uniform designs which debuted in Picard. The one in the “current” time (that we saw people like Riker and Commodore Oh wearing) was my favourite of the two when compared to the design seen in flashbacks, but both were neat.
The only aesthetic problem I felt Season 1 had was its outdoor filming locations and their lack of variety. We visited locations on Earth which were supposedly in France, Japan, and North America, as well as half a dozen planets, and each looked exactly like southern California. Because Picard had ten episodes and almost all of them had some outdoor filming this was amplified far more than it had been in the likes of The Next Generation, which would see fewer outdoor shoots with more episodes in between them. But as the season progressed, the fact that each planet Picard visited was a barely-disguised location within a few miles of Los Angeles detracted from the look.
Some locations, like the planet of Aia, were beautifully created in CGI, but then ruined when scenes on the surface not only didn’t match the CGI creation of the planet (the colour and tone are way different). What made no sense to me about the Aia scenes in particular is with so little time spent there, why not use a sound stage? Rig up a planet that looks genuinely different instead of using an outdoor filming location. We only saw two or three scenes set on Aia, all around the beacon, and I honestly just thought it was a wasted opportunity. Vashti, Nepenthe, and Coppelius all felt very samey because of the decision to shoot outdoors in the same area, and that’s just a shame to me. I would love to see some more variety in Season 2 – either by travelling to shoot on location further afield, or by using indoor sound stages that can be made to look different each time.
So we come to the man himself: Jean-Luc Picard. I mentioned earlier that he was depressed, and the way this part of his story was conveyed was heartbreaking and wonderful. I recently wrote an article looking at the characterisation of Luke Skywalker in the 2017 film The Last Jedi, because he was also depressed in that story. It was one that some Star Wars fans hated, but it resonated with me. Picard’s story in Season 1 resonated with me too, for many of the same or similar reasons as I explained in that essay.
Depression and mental health are not easy subjects to convey in fiction, and Picard itself had a scene in the episode The End Is The Beginning which unfortunately painted a pretty stereotypical picture of mental health. But Picard’s story was much better, and very well done overall. It showed that anyone – no matter how heroic they have been in the past – can fall victim to depression. Picard lost his fleet, he lost his role in Starfleet, and instead of saying “no, the right thing to do is to help so I’m going to fight on,” he collapsed. He hit a problem that he couldn’t solve, suffered a humiliating defeat, and gave up. He spent years in quiet retirement – which was more like a self-imposed exile – because of how he felt.
That is powerful in itself, as it shows how anyone – even heroes that we want to put on a pedestal – can fall victim to depression. The same was true of Luke Skywalker. But what came next is equally important – Dahj gave Picard a reason to believe in something again. Not only was there a mystery to figure out, which can be tantalising in itself, but Picard was the only one capable and willing to help Soji – so he stepped up. Where he had fallen into the lowest point of his life, he found a reason to believe and that set him on the path to recovery. I find that a powerful and inspiring story.
There were two cathartic moments for me in Season 1 that I didn’t know I needed to see. The first was with Seven of Nine. During the latter part of Voyager’s run, Seven was my least-favourite character. She was annoying, arrogant, and worst of all, after learning some “lesson in how to be human” from Captain Janeway or the Doctor, she’d seemingly reset and forget it ever happened by the next episode, requiring her to “learn” the same lesson in being human many times over. She was repetitive and boring. But in Picard she had finally moved past her Borg years and embraced her humanity and emotions – even though she lost Icheb, seeing her get so genuinely angry and react in such a human way was something wonderful to see – and was performed beautifully by Jeri Ryan.
The second cathartic moment came from Data. His death in Nemesis wasn’t something I was happy about, but within the story of that film I remember feeling at the time that it worked. However, looking back I can see how, for example, seeing Picard and the rest of the crew laughing and moving on at the end of the film was perhaps not the right way to end the story. Data didn’t get to say goodbye to anyone – his sacrifice happened in a brief moment, and after saving Picard he was just gone.
Picard carried that regret with him in a far more significant way than the closing moments of Nemesis hinted at. Riker and Troi did too, and we got to see both of them express that. Picard poured his heart out to Data when he was in the digital afterlife, and the scene between the two of them was something incredible. It was something I as a fan needed to see, to put Data to rest properly after all these years.
In a sense, Picard and Data’s story is an inversion of the story Kirk and Spock went through in The Search For Spock and The Voyage Home. After Spock’s death, Kirk would stop at nothing to find a way to bring his friend back to life – even stealing the Enterprise. While Picard set out on his journey to save Data’s “daughter” from harm, what he ended up doing was bringing a final end to Data’s life. There was no way to save Data, nor to transfer whatever remained of him into a new body. The only thing Picard could to for his friend was finally allow him his mortality, and permit him to die. As Kirk might’ve said, that sounds like a “no-win scenario.” But as Kirk never really had to learn – at least until the moment of his own death – those scenarios exist every day. It might sound cool to say “I don’t believe in no-win scenarios” and push to save everyone all the time, but that isn’t possible. It’s a fantasy – and Picard confronted the genuine reality of death in a way Kirk never had to.
Data had desperately yearned to be more human. From his first appearance in Encounter at Farpoint when he struggled with whistling through to the introduction of his emotion chip in Generations and beyond, all Data wanted was to feel less like an android and more like a human. Mortality is one of humanity’s defining characteristics – especially when compared to machines and synthetic life. By shutting down Data’s remaining neurons and consciousness, Picard gave him perhaps the greatest gift he could give – and Data achieved his goal of getting as close to humanity as possible.
As I look back on Season 1 of Picard, I can see that it had some flaws and some issues. But none of them were catastrophic, and even though there was one episode that I described at the time as a “misfire and a dud,” the season as a whole was great. It started off with what is perhaps the best premiere of any Star Trek series, and though the ending was imperfect we got some amazing story-driven dramatic Star Trek.
Perhaps Season 1’s legacy will be defined by what comes next. Not only by future seasons of Picard, but by other shows and films set in or around this time period, expanding the Star Trek franchise and pushing it to new places. The Next Generation served as a launchpad for two other series and four films, and perhaps Picard has similarly laid a foundation upon which more Star Trek will be built. That’s my hope, at any rate.
Even if that doesn’t happen, though, Season 1 was an entertaining ride – with a few bumps in the road as mentioned. We got to learn a lot more about some of Star Trek’s factions – the Romulans in particular, but also the Borg – and meet some genuinely interesting new characters. Despite some leftover story threads from Season 1, Season 2 is potentially wide open to tell some new and interesting stories when it’s finally ready to be broadcast. I can’t wait for that!
Star Trek: Picard Season 1 is available to stream now on CBS All Access in the United States, and on Amazon Prime Video in the United Kingdom and elsewhere. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: In addition to spoilers for the episodes listed below, there may be minor spoilers for other iterations of the Star Trek franchise, including Star Trek: Discovery and Star Trek: Picard.
Welcome back to my series of articles looking at ten great episodes from each of the Star Trek shows. We looked at The Original Series last time, so now it’s The Next Generation’s turn. This is the series which first introduced me to Star Trek in the early 1990s, and it was Capt. Picard and the crew of the Enterprise-D who really hooked me in and got me invested in this fictional universe. I will always hold The Next Generation in very high regard as a result, and of all the Star Trek shows, it has a special place in my heart.
Plans for a Star Trek series which would have featured a different cast to that led by William Shatner in The Original Series had been kicking around in various forms since at least the mid-1970s. One of the earliest concepts for a new Star Trek film or series, before work on The Motion Picture had begun, was for something set at Starfleet Academy. Buoyed by the success of The Original Series in syndication and of the first three films, Gene Roddenberry began working on a Star Trek spin-off in the mid-1980s. Unlike the films, which mandated a lot of influence from Paramount Pictures, Roddenberry was keen to retain as much creative control over the new show as possible, and kept The Next Generation on a tight leash until ill health forced him to step away from day-to-day work on the show. If you’d like to know more about the creation of The Next Generation there’s a documentary on the subject titled William Shatner Presents: Chaos on the Bridge, which was made in 2014. I’ll leave the question of how unbiased and accurate it is up to you!
While The Next Generation retained much of what had made The Original Series a success, it did change up the formula somewhat, and not all of the changes made were well-received by longstanding fans at the time. As I noted in my article looking at divisions in the fanbase, some Trekkies actively refused to watch The Next Generation when it premiered in 1987, because for them, Capt. Kirk and his crew were the irreplaceable beating heart of Star Trek. While the show was only really controversial in some small fan circles, there was wider concern about its viability. At this point in the history of television, very few series outside of incredibly popular sitcoms and soap operas had ever successfully made spin-offs, so this was uncharted territory. Sir Patrick Stewart, who of course plays Capt. Picard, has gone on record as saying he did not believe the show would be a success, even saying at one point that the only reason he agreed to take on the role was because he expected it to be a one- or two-season commitment at most!
If you didn’t tune in last time, here’s how this format works. This isn’t my all-time “Top Ten”, because a ranked list for a show like The Next Generation comes with a lot of pressure! Instead, this is simply a list of ten episodes which, for a variety of reasons, I think are great and are well worth a watch – especially if you’re finding yourself with plenty of time on your hands at the moment! I’ve picked at least one episode from each of the seven seasons – and there are so many more I wanted to pick! The Next Generation has 176 episodes, so narrowing it down to just ten was a difficult task. There may very well end up being a second round of articles in this series to accommodate some of those great episodes which I couldn’t include this time. The episodes are listed in order of release.
So let’s go ahead and jump into the list – and be aware of spoilers (though do we even need to flag up spoilers for a thirty-three year old series?)
Number 1: Home Soil (Season 1)
Gene Roddenberry’s final episode as head writer is actually one of Season 1’s most interesting. Star Trek has always sought to seek out new life – but often that new life ends up looking and sounding remarkably similar to humans! Home Soil completely changes that, showing how the life that may exist beyond Earth could be very different indeed.
I tend to feel that stories like this play very well with a small group of fans – in which I must include myself, of course – but are less well-received in the wider Star Trek fan community. When we look at stories that tried to take very different looks at the kind of “new life” that may exist in the cosmos, they tend to be much more philosophical and ethereal, looking at concepts like how we categorise and qualify “life”, as well as about bridging the huge gulf between ourselves and them and coming to an understanding. We see this in The Motion Picture – and I have an article looking at the 40th anniversary of that film which you can find by clicking or tapping here. Many of the same issues are in play in Home Soil, but on a microscopic scale – The Motion Picture looked at a life-form that was almost the size of a solar system!
Home Soil also has something to say about the environment, particularly how we as humans can be destructive to the habitats of native species. Without meaning to in some cases – or by wilfully ignoring warning signs in others – we can cause damage which could ultimately be to our own detriment. This is a message that is still relevant today! Star Trek has often sought to use its science fiction setting to parallel real-world issues, and this is another good example of that phenomenon.
Number 2: Time Squared (Season 2)
Are you familiar with the term “jumping the shark”? It refers to the moment where a television series begins to see a major drop in quality with increasingly outlandish plots, and it’s taken from an episode of Happy Days. The opposite is called “growing the beard”, where a series greatly increases in quality, usually in its second season – and that term originates with The Next Generation, taken of course from Commander Riker’s beard, which debuted in Season 2. Just a little television trivia for you!
Season 2 saw changes to The Next Generation’s cast. Dr Crusher was gone, replaced by Dr Pulaski. There were apparently issues with Gates McFadden’s contract which meant she declined to return, and instead Diana Muldaur, who had guest-starred twice in The Original Series, was brought in. Dr Pulaski was an interesting character and I liked her McCoy-esque side which brought a different perspective to things. However, after McFadden agreed to return in the third season, Dr Pulaski was unceremoniously dropped without her departure being acknowledged on screen. Muldaur herself had not particularly enjoyed working on the show, especially after struggling with wearing heavy prosthetic makeup in the episode Unnatural Selection, and it seems that Dr Pulaski had not been as well-received by viewers as the show’s producers had hoped. The second season also saw a couple of cast members shuffled around to their familiar roles. Worf became the Enterprise-D’s security chief and replaced Tasha Yar at tactical. And after a first season without a permanent chief engineer, that role was given to Geordi La Forge, largely removing him from the bridge.
I’ve stated on the blog a number of times that time-travel stories are seldom my favourites because they can be so hard to get right. Time Squared is an exception to this rule, as it sees a time-travelling Picard picked up by the Enterprise-D’s crew. This alternate Picard is from only a few hours in the future, yet is unable to communicate. What is clear, however, is that the Enterprise-D has experienced a major disaster, and this alternate Picard appears to have abandoned ship! Given everything we know about the upstanding captain even at this comparatively early stage in The Next Generation, that seems unfathomable, and the crew work hard to unravel the mystery.
Time Squared also lets us get up close and personal with one of the Enterprise-D’s shuttlecraft. These smaller vessels have been present since The Original Series, and the design used here was used in The Next Generation’s earlier seasons before a larger shuttlecraft design was incorporated. But few episodes show us a shuttecraft in this much detail inside and out, so if you’re as interested in ships and shuttles as I am it’s interesting from that point of view. The fact that the shuttle had to be designed and built in such a way that its interior and exterior could be seen at the same time is also something worth noting, and must have been a challenge for those working on the show.
Number 3: Yesterday’s Enterprise (Season 3)
Season 3 dropped the spandex uniforms and replaced them with the more familiar high-collar variant that would remain in use for the rest of the series. As previously mentioned, this season also saw the return of Dr Crusher and the departure of Dr Pulaski, restoring her to the cast after a one-season break. However, Yesterday’s Enterprise completely changes things up and is set in an alternate timeline, one in which the Federation and Klingons are locked in a bitter war.
Broadcast almost two years before The Undiscovered Country brought the era of The Original Series to a close, there was still a lot left unexplained about the timespan between Capt. Kirk’s adventures and those of the Enterprise-D. One good question was: “what happened to the Enterprise-B and Enterprise-C?”, and this is something that Yesterday’s Enterprise sets out to answer, as well as filling in some of the blanks from those lost years. From that point of view, Yesterday’s Enterprise goes further than almost any other episode of Star Trek to date in exploring that era, and certainly further than any story had by this point in The Next Generation’s run.
Denise Crosby reprises her role as Tasha Yar, the Enterprise-D’s original security chief who’d been killed off toward the end of the first season. I think it’s pretty clear that by this point in the show’s run (and perhaps without many other roles coming her way), Crosby was regretting her decision to leave – and it had been entirely her decision, as she felt that Tasha Yar was not being given enough to do. How she could have come to that conclusion less than halfway through the first season, and knowing that the show would be returning for at least one more is anyone’s guess, but regardless. This alternate timeline version of Tasha Yar would be referenced in future seasons, as Denise Crosby would return to play her daughter, the half-Romulan commander Sela. Sela, by the way, is the one Romulan character I was glad not to see in Star Trek: Picard earlier this year!
The Enterprise-C’s Capt. Rachel Garrett, played by guest-star Tricia O’Neil, makes a great equal for Picard as the two Enterprise captains must work together. Picard’s admission later in the episode that the Federation was on the brink of defeat convinced Capt. Garrett to return the Enterprise-C to her own time, even though she knew doing so would mean sacrificing her life for the cause. The theme of sacrifice has been present in Star Trek before, notably with Spock in The Wrath of Khan, and would be seen again on several more occasions, but the Enterprise-C is a great example of how it can play beautifully in Star Trek.
Number 4: The Best of Both Worlds, Parts 1 & 2 (Seasons 3 & 4)
For many fans, The Best of Both Worlds might just be their favourite episode in The Next Generation. The first part concluded the third season, leaving behind a jaw-dropping cliffhanger, and the second part was broadcast after several long months and brought the story of the Federation’s first Borg invasion to a conclusion. The events of The Best of Both Worlds would be revisited several times: in the fifth-season episode I, Borg, in Emissary, which was the premiere of Deep Space Nine, in the film First Contact, and most recently in Star Trek: Picard, particularly in the episode The Impossible Box – a review of which you can find by clicking or tapping here. Picard’s assimilation by the Borg would go on to be a defining part of his character in these stories and others, and while it didn’t fundamentally change him as a person, it did mean he would suffer from guilt and flashbacks, and when he crossed paths with the Borg again he’d find it hard to remain objective.
The writers of The Next Generation had been planning to introduce the Borg since the show’s first season. Both the neural parasite conspiracy, which took up two episodes of Season 1, and the destruction of Federation colonies near Romulan space seen in the first season finale The Neutral Zone were meant to tie into the Borg’s ultimate introduction in the second season. The neural parasite angle was (fortunately) dropped, and the Borg’s first major attack on the Federation unfolded in an incredibly dramatic fashion. The Best of Both Worlds is really two stories – Picard’s personal battle with the Borg, which includes the efforts to rescue him by the Enterprise-D’s crew, and the wider conflict between the Borg and the Federation, and both aspects are incredibly tense and exciting. The decision for Picard to be captured raised the stakes significantly; no longer was the conflict an abstract one with mostly nameless minor characters threatened, but Picard, who had been the cornerstone of The Next Generation since its premiere, was being held hostage and brainwashed. As much as we as the audience want to see the Borg stopped and Earth saved, we care even more about Picard and ensuring he can be rescued and de-assimilated.
Thanks to many subsequent appearances, particularly with the Hansen family storyline in Voyager and the Enterprise episode Regeneration, the in-universe history of Borg-Federation relations and contact is now a bit of a mess. In the run-up to Star Trek: Picard I looked at the Borg as a faction, including their history, so if you’d like to know more please check out that article by clicking or tapping here. But we have to try to remember to place The Best of Both Worlds in context – this was only the faction’s second appearance in Star Trek, and their first major attempt to attack the Federation. While in some ways the Borg and their modus operandi have become stale thanks to their repeat appearances, this is the first time many of the things we now think of as Borg tropes were seen. Even on a repeat viewing in 2020, the crew of the Enterprise-D first seeing the assimilated Picard on the viewscreen is still incredibly powerful.
The way in which the Borg were ultimately stopped – by Picard breaking through his Borg programming to give Data a message – shows, I think, just how strong Picard can be. And that the Borg could be ultimately defeated by a poorly-guarded computer algorithm definitely has a War of the Worlds vibe – the Martians in that novel were, of course, ultimately defeated by bacteria, which was something tiny and easily-overlooked. The frightening thing about the Borg – beyond their seemingly-invincible vessel that cut through an entire fleet with ease – is that every ally that our heroes lose can be assimilated and turned into another enemy to fight. The Borg are akin to zombies in that respect, and also show us a nightmarish vision of how technology could get out of our control. I wrote an article looking at the Borg as a storytelling element, and I go into much more detail about these points and others in that piece. You can find it by clicking or tapping here.
Number 5: The Wounded (Season 4)
The Wounded marks the first appearance of the Cardassians, a race we’d become much more familiar with in Deep Space Nine, which had already been conceived at this point. As part of the slow buildup to Deep Space Nine, The Wounded also sees a big expansion in the role of recurring character Miles O’Brien, who had been present on the show since its premiere. Colm Meaney’s character would be transferred to Deep Space Nine when that show kicked off, and this was the second consecutive episode featuring him in a big way as part of fleshing out Chief O’Brien and preparing the character for the sideways move. Along with Data’s Day, Disaster, Power Play, and Rascals, and smaller appearances in other episodes, O’Brien would step up to become a major character in time for Deep Space Nine, and would go on to be the character with the second-highest number of appearances in Star Trek after Worf, who also appeared in both shows.
We get to see Starfleet through a more military lens than usual, as we learn some background to Federation-Cardassian relations. The two sides fought a series of wars along their shared border, which seem to have only recently come to an end. Many people, including O’Brien, still hold bitter feelings toward the Cardassians as a hangover from those war years, and Capt. Maxwell, whom the Enterprise-D is ordered to intercept, seems to be among them. Speaking as we were of The Next Generation establishing background for Deep Space Nine, the introduction of the Cardassians was another big step in that direction, as was the inclusion of border colonies – the foundations for what would become the Maquis storyline can be glimpsed here.
As a very military Star Trek episode, The Wounded is different to many that came before, and is perhaps closer in tone to The Undiscovered Country. The episode also channels the war film Apocalypse Now at points, focusing on a rogue captain heading into enemy territory, his mental health, and the need to stop him from doing too much harm. Just as that film is considered one of modern cinema’s best, so too is The Wounded one of The Next Generation’s, even though it is quite unlike many of the series’ other offerings.
Disaster would not be a good episode to use to introduce someone new to The Next Generation, as it takes the crew of the Enterprise-D and throws each of them into unfamiliar and difficult situations. For someone familiar with the series, however, this bottle show is absolutely fantastic, giving all of the main cast – and several recurring characters – a chance to shine.
When the Enterprise-D hits a strange anomaly in space, all main power is lost (except, as always, artificial gravity!) and the crew are trapped in whatever areas of the ship they happened to be in at that moment. With none of the main crew members at their posts, and with the ship having suffered serious damage in some sections as a result of the anomaly, the various pairings and groups have to work together, and it’s a great chance for some cast members who don’t often get much time together to interact. Dr Crusher and Geordi are paired up, Counsellor Troi is left as the senior officer on the bridge with Ensign Ro and Chief O’Brien, Worf is in Ten-Forward and must deliver a baby, Riker and Data undertake a dangerous trek to engineering, and Capt. Picard is stuck in a turbolift with a group of frightened children. All of the characters are given their own challenges to overcome, and the episode doesn’t feel like it’s one which belongs to any of them; it’s a true ensemble story with everyone having a role to play.
Almost every season of every Star Trek show ended up having what came to be known as “bottle shows”; episodes which took place wholly on the ship and without bringing in any expensive guest-stars or using too many special effects. These episodes do vary in quality somewhat, but Disaster has to be one of the best. Though it does end up featuring some great special effects – which look especially good in the remastered version – it’s a self-contained story set aboard the ship.
I had previously included this episode on one of my two lists of episodes to watch leading up to the release of Star Trek: Picard, as I felt it was an episode which took the captain out of his comfort zone. Disaster happens to be one of my all-time favourites as well, which isn’t surprising considering it’s on this list!
Number 7: Unification, Parts 1 & 2 (Season 5)
When considering episodes for this list, both Unification and Relics were major contenders. Both episodes feature a returning cast member from The Original Series: Scotty would be back in Season 6’s Relics, and Unification sees the return of Spock. Both episodes are well worth a watch and I hope to talk more about Relics on another occasion. Unification, Part 1 was the first episode to be broadcast following Gene Roddenberry’s death, and carries a special title card honouring Star Trek’s creator.
Without telling anyone his intentions beforehand – perhaps fearing they’d try to stop him – Spock has travelled to Romulus. This is of course a problem for the Federation, who even fear he may be defecting, and enlist Picard’s help to find out what happened. The episode marks the final appearance of Mark Lenard as Sarek, before the character was recast for the JJverse films and Discovery, bringing to a close a role he’d played in The Original Series, The Animated Series, three films, and a previous episode of The Next Generation. Lenard’s role, while fairly short in the episode itself, was one of the highlights as he gives an amazing performance. The tension between Sarek and Spock has been ongoing since his first appearance in Journey to Babel, and I think it’s one that many audience members can relate to, so seeing his death and Spock’s reaction to it was a continuation of that.
What’s great about Unification for a Trekkie is that brings together elements from different Star Trek stories. Of course there’s the inclusion of Spock, but the episode also harkens back to prior events in The Next Generation – notably Picard’s involvement with the Klingons. It’s an episode which explores both the Romulans and their connection to the Vulcans in far more detail than anything that had come before, and that makes it fantastic to geek out to! Spock’s involvement with the Romulans in Unification also laid the foundations for his appearance in 2009’s Star Trek, and that film’s destruction of Romulus storyline – a plot thread which was later picked up in Star Trek: Picard.
Leonard Nimoy’s portrayal of Spock has always been outstanding, and as the first character from The Original Series to cross over with The Next Generation in a major way (Dr McCoy’s appearance in the premiere was little more than a cameo) it goes further than almost any other episode had previously to really tying the two shows together, and succeeds as being an episode that really feels that it was made for fans. The decision to keep The Next Generation largely separate from The Original Series in its first few seasons allowed the show to really stand on its own two feet, and that’s an incredibly positive thing; too many crossovers and callbacks would, I feel, have been to the show’s detriment. But at this point in its run, The Next Generation was on a much more secure footing as one part of a growing franchise and thus the decision to include such a major character as Spock feels justified – and it’s a great story to boot, one which allows Spock to shine.
Number 8: Realm of Fear (Season 6)
Lieutenant Barclay is a recurring character we haven’t got to talk about yet, and he’s one of The Next Generation’s most interesting. First introduced in the third season, Dwight Schultz’s character has cropped up a few times since, and would often end up the butt of jokes both for the Enterprise-D’s crew and for the show itself. Realm of Fear is a little different, however, as it gives Barclay agency within the story and the chance to become somewhat of a hero for once.
While investigating a ship whose crew appears to have gone missing, Barclay – who has a phobia of transporters – begins to think he’s losing his mind as he keeps seeing strange shapes inside the transporter beam. After investigating what’s happening, he’s able to save the crew of the stricken ship.
It’s a story that only Barclay could really pull off, because his unique position among the crew of the Enterprise-D as a hypochondriac and as someone with a history of fears and exaggeration lends credence to the idea that Capt. Picard and others would dismiss his report. And in that sense, the episode makes great use of the established character of Barclay – who is played in a wonderfully neurotic way by Schultz.
Realm of Fear takes a deeper look than almost any other episode at the process of using the transporter, and that’s fascinating to me as someone who loves this technology. Star Trek can, at times, fall into the trap of using things like the transporter as a macguffin to drive the plot forward, and thus its in-universe use and status isn’t always consistent. The concept of the transporter, by the way, was an invention of Gene Roddenberry to allow the crew of The Original Series to visit different alien worlds without having to land the Enterprise every time – something he was told would be costly from a special effects point of view. It was thus a cost-saving measure, and while the idea of teleportation is nothing new, Star Trek gives it a uniquely technological spin.
Number 9: The Pegasus (Season 7)
The Pegasus now forms a duology of episodes with the Enterprise series finale These Are The Voyages, which was set during the events of this episode. Whatever one may think of Enterprise’s take on things – and it’s an episode which remains controversial – the original episode from The Next Generation stands on its own two feet and is a fascinating look at Riker’s past, as well as relations between the Federation and Romulans. It also features one of The Next Generation’s best performances by a guest-star, as future Lost star Terry O’Quinn takes on the role of Riker’s former commanding officer.
One valid question within Star Trek is why the Klingons and Romulans have cloaking technology but the Federation do not. It’s shown numerous times across the franchise – from the cloak’s first appearance in Balance of Terror in Season 1 of The Original Series right through to the Klingon war arc in Discovery’s first season – just how useful this technology can be, and how dangerous it can be in enemy hands. The Pegasus attempts to answer this question, by saying that the Federation has refused to develop the technology as a result of a treaty they signed with the Romulans decades before The Next Generation is set. As with other technologies in Star Trek, the cloak can be a bit confused, especially with the prequel shows establishing the existence of the technology before Capt. Kirk made Starfleet’s first encounter with it. My own personal head-canon to get around this is that there are just different types of cloak which the Federation are constantly figuring out how to scan through, and once one type is “cracked”, the Romulans and Klingons have to invent a new kind. Cloaking, despite how we usually see it presented on screen, doesn’t merely render a ship invisible, it must also conceal it from sensors and scans – something crews see on a viewscreen represented by the ship disappearing. But we’re getting off-topic, and none of that is actually canon, just my own thoughts.
In The Pegasus, Riker receives a visit from Admiral Pressman, his former commanding officer. Pressman is looking to track down his old ship, which had been presumed destroyed but had been reported to have been found by the Romulans. Aboard the ship was an experiment that would be illegal under the Federation-Romulan treaty, as under Pressman’s leadership, Starfleet had been working on its own cloaking device.
The episode presents Riker as deeply conflicted between two senior officers. His unwillingness or inability to tell Picard the full truth shows us a depth to his character that we don’t always see a lot of – Picard may be his current commanding officer, friend, and someone he respects, but he has other loyalties too. His decision at the end to tell Picard the truth about what happened aboard the Pegasus, and how he and Pressman barely escaped a mutiny, is an important moment for him and his relationship with Picard.
Number 10: All Good Things… (Season 7, finale)
After seven years on the air, The Next Generation finally came to an end in 1994. But All Good Things was less a finale than another instalment, as Star Trek: Generations would be released a mere six months later, kicking off the era of The Next Generation’s crew on the big screen. Indeed, a good deal of the work on Generations took place prior to and alongside All Good Things, and the film would reuse many of the familiar Enterprise-D sets. So in a lot of ways, the episode doesn’t feel like a finale. While it does bookend the series nicely, with Q returning and the action jumping back in time to the Enterprise-D’s first adventure, as the episode’s story draws to a conclusion the ship and crew warp off to their next destination, just as we might expect them to at the end of any other episode. Both of the other finales of this era – Deep Space Nine’s What You Leave Behind and Voyager’s Endgame – are very definite ends, with the story arcs for many characters within those shows wrapping up. All Good Things isn’t like that, largely because the Enterprise-D and its crew would be moving on to their next adventure in short order.
Encounter at Farpoint, the show’s 1987 premiere, introduced Q, the omnipotent quasi-villain who put Picard on trial for the supposed “crimes” of humanity. Q had promised then that his people would be observing Picard on his mission, and he cropped up on several other occasions in The Next Generation. In All Good Things, however, Q makes good on his words from right at the beginning of the series, and gives Picard a time-bending puzzle to solve – one which could result in the destruction of all humanity if he fails!
The puzzle essentially boils down to an understanding of time – is it always linear and moving in a single direction? When Picard finally learns to think outside the box and realises that, in this particular circumstance, events in the future were having an effect on events in the past rather than vice-versa, he’s able to unravel the mystery. Q compliments him on his thinking, and explains that the whole thing was a test to see how humanity was progressing.
So that’s it. Ten great episodes from The Next Generation that are well worth your time – especially if you have more time than usual for entertainment at the moment. I feel that The Next Generation is, in some ways, a series in two parts. The first part, which encompasses the first and second seasons, as well as parts of the third, is very similar to The Original Series in its format. The second part, which was certainly in place by the time of the third season finale, is much closer to modern television storytelling. As plans for Deep Space Nine stepped up a gear, Star Trek edged closer to being a serialised franchise, and with that came recurring themes, factions, characters, and story elements.
The Next Generation was my first encounter with Star Trek some time in the early 1990s. The first episodes I have solid recollections of are The Royale and Who Watches The Watchers from Seasons 2 and 3 respectively; I’m pretty sure I was an avid viewer by about midway through the show’s second season. It was also the first series I began collecting, initially on VHS but later on DVD in the 2000s. On a personal level, the series was a major part of my youth and adolescence, providing entertainment and escapism when I needed it. While I have enjoyed all of the other Star Trek shows, The Next Generation will always be special to me for that reason.
Up next in this series of articles I’ll be looking at ten great episodes from Deep Space Nine, after which I’ll move on to Voyager and then Enterprise, as well as do a “bonus” piece which picks ten episodes from The Animated Series, Discovery, and Short Treks. So I hope you’ll come back to take a look at those over the next few weeks.
Star Trek: The Next Generation is available to stream now on CBS All Access in the United States, and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD and Blu-ray. The Star Trek franchise – including The Next Generation and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.