Star Trek: Strange New Worlds Episode Review – Season 4, Episode 8: Orders of Magnitude

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Original Series, The Search for Spock, The Undiscovered Country, and Star Trek ’09.

Happy sixtieth anniversary to the Star Trek franchise! On the 8th of September, 1966 (or the 6th of September in Canada), The Original Series premiered with the episode The Man Trap. And I just wanted to take a moment before jumping into the review of Star Trek’s latest episode, some six decades later, to acknowledge that milestone. I also have a short piece that I wrote to commemorate the anniversary; click or tap here to check it out if you’re interested!

Okay, on to Orders of Magnitude – a completely different episode, in so many ways, to The Man Trap… but at the same time, the DNA of what makes Star Trek “feel like Star Trek” was present, I felt.

I’ve tried to go into every Strange New Worlds episode this season with an open mind, even when the latest “big swing” or genre spoof didn’t really hold much appeal. But Orders of Magnitude was the first episode since really the premiere where I felt a sense of real optimism before I even pressed “play.” Having seen a very brief trailer on social media (in vertical format, unfortunately), it seemed like the teased episode would be action-packed and explosive. And so it proved to be.

Still frame from Star Trek SNW 4x08 showing La'an stunned
Uh, La’an? You okay there?

When a franchise has existed for as long as Star Trek has – telling close to 1,000 stories across six decades – there are bound to be stories that just… rhyme. And for me, I felt echoes of several familiar episodes, films, and character archetypes in Orders of Magnitude. On one side of the story was a fairly nondescript gang of mercenaries, holding members of the away team captive and forcing them to perform some feat of technobabble. And on the other? The latest in Star Trek’s long and storied history of “badmirals!”

Orders of Magnitude ran to basically an hour, including the opening titles, and the episode *needed* all of that time to make its two storylines work. When it became clear that Pike’s away mission to the crystal caves was going to be more than just a convenient excuse to give Admiral Reeger command of the Enterprise, I was a little worried that we were going to run out of time for both sides of the episode to really shine. And there were a couple of places back on the Enterprise where I would, in hindsight, have liked to have spent just a tiny bit more time. But overall, I think Orders of Magnitude worked well at balancing two powerful storylines for Kirk and Uhura.

Still frame from Star Trek SNW 4x08 showing a map on Ortegas' helm console
This was a good episode.

Orders of Magnitude had a fantastic score. My number one rule for music in any episode (or film, TV show, game, etc.) is “do no harm;” i.e. the music shouldn’t be overbearing, tonally clash with what’s going on, or otherwise take me out of a scene. And most of the time, modern Star Trek does its music so well that I barely even register it while I’m watching! But this time, I felt the episode’s score was fantastic; there were tense pieces, mysterious pieces, dramatic ones, and exciting ones all at the right moments. When Kirk scrolled Admiral Reeger’s padd, taking those first steps to uncovering a mystery… the music absolutely elevated that moment in just about the best way possible.

Visually… I think it was a bit of a mixed bag, though. I loved the dark tone aboard the Enterprise, as set by the dimmed lights of the ship’s red alert status. Kirk’s radiation burns were suitably gruesome, and so was A’Sha’s injury on the planet. And the set constructed for the inside of the crystal cave was solid enough, although not particularly original. However, the exterior of the crystal cave was less impressive; a recycled location that we’ve seen before with a few giant crystals superimposed. Thankfully, we weren’t in that space for too long, but it was enough to be noticeable. Also on the visual side – or rather, the *lack* of a visual side – we saw nothing at all of the attack on Vaardan; the storyline’s inciting incident. And although the point of the story was that the ship was cloaked, we also saw nothing of the ship, its wake, or even the planet it landed on. Even the attack on the cargo ship near Argus II was fuzzy and only appeared briefly. I just felt we could’ve gotten a little more on the visuals/CGI side to add a bit more depth to this side of the story.

Still frame from Star Trek SNW 4x08 showing Pike, Chapel, Uhura, and A'Sha on the away mission
The away team.

Let’s tackle the away mission first, and then move on to Kirk and the badmiral.

Call me a cynic, but the second I saw Cadet A’Sha on the away mission, my first thought was “redshirt!” As Strange New Worlds had done with Ensign Gamble last year (and as Discovery did several times across its run), I suspected that our new Vulcan cadet might not be long for this world. That feeling only intensified when Uhura made her comment about how she insisted that A’Sha be invited to join the away team.

And it seemed, for a time, that I was about to be proven right – only for the episode to take a couple of last-minute twists with A’Sha’s story. After being injured and suffering some kind of crystal-induced ailment, Uhura worked overtime to save A’Sha – only for the cadet to decide, in the episode’s final moments, that life in Starfleet wasn’t right for her, after all. A logical reaction, perhaps, to nearly dying from crystal wounds on a random moon!

Still frame from Star Trek SNW 4x08 showing Uhura with A'Sha in Sickbay
A’Sha has decided (perhaps understandably) that Starfleet isn’t right for her, after all.

Joking aside, I quite liked the direction this storyline took, and that it wasn’t as predictable as I feared it would be. Redshirts in Star Trek are a trope, of course – The Man Trap, sixty years ago, contained the very first such example – but it can be nice when an expected storyline has a twist or a surprise; something to keep us on our toes and make things feel a bit… different. A’Sha’s survival was the first twist, but her decision to leave Starfleet shortly thereafter was the second.

Obviously, A’Sha is not a particularly well-developed character. Her biggest outing, aside from this week, came in Off-Hour, where she worked with Scotty in the turbolift and transporter room. But she’s arguably the only Vulcan character in Strange New Worlds to have been played straight; the likes of T’Pring have usually been thrown into slapstick, comedic, or romantic storylines that (in my opinion) are not especially well-suited to the Vulcans, and rely on a joke or a bit that’s just been stretched way too far. So A’Sha has been a breath of fresh air, in that sense, and I’m sad to see her go.

Still frame from Star Trek SNW 4x08 showing A'Sha after being stabbed
A’Sha after being stabbed.

A’Sha also turned out to be an important character for Uhura, following up on an (admittedly too short) scene from the season premiere. Uhura, having been assigned to the role of mentor, has demonstrated arguably the most growth of any of the show’s regular characters (so far, anyway), going from a fresh-faced and unsure cadet back in Season 1 to a more confident and settled mentor of cadets by Season 4. If we keep in mind that part of the objective of this season in particular has been, to quote the show’s tagline, to “boldly go one step closer to where it all began,” then we can see Uhura’s arc as bringing her closer to her TOS role ahead of the show’s finale.

And, I would argue, Uhura’s arc is now pretty much complete – as capped off by her promotion at the end of the episode.

I want to spend more time with this incarnation of Uhura, of course! In fact, I’m not ready to say goodbye to any of these characters, yet, and I just know next season’s finale is going to be an emotional sucker-punch. But… if this is the final Uhura spotlight that Strange New Worlds has time for, then I think we can consider her arc well and truly complete. Strange New Worlds hasn’t always made good on its prequel status, but in Uhura’s case, it really did succeed. The show has shown us the character’s younger days in a way that made sense, taking her from a cadet with doubts about her abilities and her role in Starfleet through to a newly-promoted lieutenant. If there’s no time for anything else, and even if Strange New Worlds fumbles the ball with all of the other TOS characters, we’ll always be able to point to Uhura’s arc as a success; a way in which the show expanded the world of Star Trek in a way that made sense and felt good for her character.

Still frame from Star Trek SNW 4x08 showing Pike and Una promoting Uhura
Uhura’s promotion caps off an impressive character journey across all four seasons of the show.

This week, Uhura’s story excelled in two key ways.

Firstly, we see her taking a stand – even if that meant clashing with Captain Pike. You would never have seen Season 1 Uhura talking to Captain Pike the way she did in Orders of Magnitude, which just emphasises what we were saying about how far she’s come in her character journey. That confidence – partly inspired by Hemmer, early on – led to her taking on a very risky rescue attempt, butting heads with her own captain in the process.

Secondly, the way Uhura’s story subtly leaned into both her role as a communications officer and her knowledge of the Andorians and their sensitivities was fantastic. I don’t think someone like Captain Pike could’ve as easily gotten away with jury-rigging the mercenaries’ machine to emit a debilitating sonic pulse; it took someone like Uhura, who has those linguistic skills and that connection with Hemmer, to be able to pull off something like that in a way that felt natural and not like a complete deus ex machina!

Still frame from Star Trek SNW 4x08 showing Uhura's attack on the Andorians
The way Uhura took on the Andorians felt clever – and in keeping with her character and her role on the ship.

This led to a firefight with the mercenaries, and perhaps this was where I felt the episode dragged its feet just a little. Don’t get me wrong: it was cool to see badass Uhura kicking Andorian butt! But having gone to the trouble of setting up a more complex solution – the sonic attack – to then descend into a bog-standard firefight kind of took away from Uhura’s unique accomplishment and what we were just saying about how she was the only one able to pull off something like that. Any idiot could get in a firefight; Uhura’s skills were better-displayed when she used her technical and comms know-how to reconfigure the mercenaries’ machine – and I just think *that* would’ve been a better way to defeat the mercs.

That being said, there were some neat moments during the firefight, as well as plenty of tension, too. The only other thing that I didn’t like as much was the death of the mercenary leader; the whole “noooo!” thing while staring up at the camera (and not even *trying* to get out of the way or move at all) just… felt like a bit of a tropey way to end what had been an otherwise pretty good storyline for Uhura.

Pair of still frames from Star Trek SNW 4x08 showing the Andorian's death
Just move out of the way, you daft bastard.

Speaking of the mercenaries… well, what is there to say? Bog-standard, bland, and really only noteworthy for being Andorians. I don’t think we learned any of their names, nor really what their scheme was beyond “general piracy and/or smuggling,” and while the gang served a narrative function as antagonists for Pike, Uhura, and the rest of the away team… I mean, I don’t think anyone’s going to come out of Orders of Magnitude desperate to learn more about this group.

And that can be okay. The episode already had a memorable antagonist on the other side of the story in Admiral Reeger, and as I said, the Andorians had a role to play in the narrative and played it just fine. All I’m saying is that there are better pirates, better mercenaries, better criminals, and better Andorians in Star Trek – and you don’t have to look far for examples!

Still frame from Star Trek SNW 4x08 showing Una and Pike with the Andorian leader
The Andorian pirates/mercenaries weren’t the greatest or most-developed antagonists that the franchise has to offer…

Uhura’s promotion, which closed out the episode, was just wonderful. Everything about it, with Pike and Una setting it up, felt pitch-perfect, and I think it was great for Uhura to get that moment with the captain after their earlier clash. Pike clearly respected Uhura taking the initiative, and wanted to reward her not only for that one moment on the away mission, but really for her entire service aboard the Enterprise to date.

And as Strange New Worlds adjusts and repositions its characters ahead of the end of the show – and, in-universe, the start of TOS and Kirk’s famous five-year mission – that makes sense. Uhura is now basically where she needs to be, and as I said above: if we get no more spotlight storylines for this character, Strange New Worlds has more than done its duty as a prequel, taking her character from the fresh-faced cadet we met in Season 1 to the more confident, established bridge officer Kirk could rely on in TOS. A successful arc indeed.

Still frame from Star Trek SNW 4x08 showing Uhura getting shot
Uhura gets shot.

Before we hit up Kirk and the badmiral, a brief diversion to two other characters: Dr M’Benga and Nurse Chapel.

This whole “Dr M’Benga wants to leave” storyline seems to have come out of nowhere, doesn’t it? I mean, I’m not making that up, am I? We knew, of course, that Dr M’Benga couldn’t remain as the Enterprise’s *chief* medical officer heading into TOS, and we also know that Dr McCoy will make at least one appearance in Season 5, thanks to a casting announcement from Paramount. But I’m just not convinced that his potential departure/demotion/disappearance needed this… soap opera quality, with Chapel getting all offended and sulky and Dr M’Benga himself seeming to connive and engineer his route off the ship or to a lower duty station.

Then there’s the question of how much sense it makes *in-universe* for this storyline to play out as it was set up by the end of Orders of Magnitude. One: Dr M’Benga “admitted” (though his confession was a lie) to abusing his position as a doctor to illegally drug a senior flag officer, compromising a mission in the process. And two: Admiral Reeger’s reputation is now in ruins, surely, so his ability to enact revenge is going to be stymied, at best, by the events of this episode. So we’re either looking at Dr M’Benga being struck off and having his medical license revoked for what he confessed to doing, or we’re looking at… nothing at all, because Admiral Reeger is going to suffer the fallout of his lies being exposed. It just feels like a bit of a contrivance and a complication, and one that – I would argue – doesn’t even serve a major narrative function. Dr M’Benga will continue to serve aboard the Enterprise in some capacity after Pike departs the ship, and I just don’t think there needs to be a massive in-universe explanation for why he ceded the role of CMO to Dr McCoy… especially not one so convoluted.

Still frame from Star Trek SNW 4x08 showing Dr M'Benga
Dr M’Benga.

Admiral Reeger is the latest “badmiral” in a long, long line! In fact, I’m pretty sure that Starfleet has more evil, nasty admirals than it does genuine good guys, at this point! But that’s okay… Reeger made for a fun and occasionally complex antagonist for Kirk – though, as we’ll discuss, he wasn’t perhaps as nuanced as he could’ve been, and trying to give him not one but *two* backstories to explain his villainous turn and conflict with Kirk was, perhaps, a step too far given the amount of time we spent with him.

So let’s start with Admiral Reeger being a brand-new character. This is common in Star Trek for “badmirals” and other antagonists, of course – but because he’s a new creation for Orders of Magnitude, it means we’re introduced to him, spend time with him, and see his downfall all in the span of a single episode – or rather, two-thirds of an episode. And that limits how much of an impact a character like this can have. In this case, I think Admiral Reeger worked about as well as he could’ve, but part of me wishes that some part of his character or backstory had been established in an earlier episode.

Still frame from Star Trek SNW 4x08 showing Reeger
Admiral Reeger: Star Trek’s latest “badmiral.”

We see both Ortegas and La’an seemingly reverent toward the admiral’s wartime service, and the Battle of Zeta Reticuli in particular. But because, again, this event is brand-new – and neither character spent much time in the spotlight this week – it doesn’t hit as hard as it could’ve. Past iterations of Star Trek got away with this because they were entirely episodic, but with the franchise having more ongoing arcs and storylines in its modern incarnation… I can’t help but feel an opportunity was missed, earlier in the season, to name-drop the admiral, the battle, or some other part of his story in a way that would’ve added something to this setup.

Is that an unfair criticism? Maybe. But given how Season 4 has taken diversions into a variety of different genre parodies and spoofs… I mean, I don’t think we would’ve really missed the soap opera fluff or the puppet silliness if one of those stories had taken a couple of minutes to set up something that would’ve been important this time. In fact… dumping one of those episodes entirely to allow both halves of Orders of Magnitude to be their own full story? That wouldn’t have been a terrible idea.

Still frame from Star Trek SNW 4x08 showing a close-up of Reeger
Doing more to set up Admiral Reeger wouldn’t have gone amiss.

But okay, let’s review the storyline we got rather than the one we might’ve preferred to get!

Admiral Reeger was a compelling character. But in the time allotted to his story, I think one backstory or the other – either the deaths of his family spurring him on to get revenge *or* the stolen valour/George Kirk angle – would’ve been a better call. Trying to cram in both left absolutely no margin for error, and given Reeger’s role as a foil for Kirk, I just don’t think the “family revenge” angle was sufficiently deep or well-explored. It felt more like a narrative excuse for Reeger to go off the rails – and a better-written story could’ve seen Kirk pushing his buttons in just the right way to make the lies and the cover-up a more compelling and exciting revelation.

That isn’t to say that what we got was “bad,” and I found Joe Morton’s performance in the role to be absolutely one of the best parts of the episode. But rather, given that this episode, in spite of its long runtime, had a lot to do… two separate backstories for Reeger (neither of which we actually got to see any part of on screen) might’ve been a bit much, and given where the story wanted to take Reeger and Kirk, the George Kirk/stolen valour angle would’ve been more than sufficient to explain his clash with Kirk – and Kirk’s insubordination.

Still frame from Star Trek SNW 4x08 showing Kirk, Reeger, and M'Benga
The climactic clash.

Remember at the beginning of Star Trek: Discovery when Michael Burnham led what I’ve since termed “the moron’s mutiny” against Captain Georgiou? That was pretty awful… but *this* is how you write an insubordination-to-mutiny storyline in a way that makes actual narrative sense and doesn’t harm or ruin anyone’s characterisation! Kirk began to unfold a mystery involving Admiral Reeger, Dr M’Benga, his father, the USS Constitution, and the Battle of Zeta Reticuli… and it was utterly compelling stuff.

There was a sense, as Kirk’s story unfolded, that it was *he* as much as (or perhaps even more so than) Reeger who was personally compromised by what was happening; that Kirk’s determination to prove Reeger had stolen credit for his father’s actions was what drove him – not any sense of compassion, empathy, or concern for the lives of the people of Argus II. And that angle added some much-needed moral ambiguity to what was unfolding. Kirk had a personal vendetta here, almost as much as Reeger did – and the story was structured in such a way as to make you feel like neither man was wholly in the right.

Still frame from Star Trek SNW 4x08 showing Kirk
Kirk and Reeger’s stories complemented and paralleled each other, in places.

I liked that Reeger wasn’t a completely typical “badmiral,” either. He wasn’t “evil for the sake of it,” he wasn’t a traitor, nor horribly corrupt; he felt more like someone out of his depth – a man promoted above and beyond his capabilities, and who didn’t really have any business commanding a starship. That gels with Dr M’Benga’s line to Kirk about Reeger’s promotion having more to do with getting him off the bridge and behind a desk rather than anything else. And I really felt that in Reeger’s characterisation.

I also liked the idea of Star Trek tackling this “stolen valour” idea in a way that I don’t think we’ve ever really seen before. Reeger had, for years, been taking credit for another man’s accomplishments – and both George Kirk and Starfleet at large had let him get away with it in the interests of overall morale. Reeger developed a personal legend – a legend that characters like Ortegas and La’an fully bought into – on the basis of a lie, and his determination to keep that covered up could have been a bigger motivating factor for him as the story unfolded. I liked what we got to see of it, and I liked how it made Reeger a different kind of “badmiral” than the likes of, say, The Undiscovered Country’s Cartwright or DS9′s Layton.

Still frame from Star Trek SNW 4x08 showing Reeger in the captain's chair
Reeger was a slightly different take on the “badmiral” idea.

However, I felt that Reeger’s arc seemed to take him from “war hero” to “war criminal” almost instantly; his decision to enact General Order 24 and order the total destruction of an inhabited planet seemed to come *very* quickly, when realistically, I think it was such a major turn that we needed to see more of Reeger’s slide into “madness” or obsession for ourselves. If you look at comparable characters on revenge quests or obsessions – like Moby-Dick’s Captain Ahab, basically the archetype for this kind of character – their descent is always slower-paced. Other characters might even go along for (some of) the ride, sticking with a character on an obsessive quest for a time. But Reeger – partly because of the confines of the story – had to make that switch in an instant when ordering the destruction of the planet.

And this same issue recurred later, when Reeger – as we’d subsequently learn, under the influence of a drug – began ranting and raving on the bridge.

I felt echoes of Star Trek ’09 in the climactic confrontation between Kirk and Reeger – the physical altercation, the emotional outburst, and finally, Reeger being relieved of command all mirrored Spock’s role in that film, which saw Kirk ascend to command the alt-timeline Enterprise. As I said above, after six decades and a thousand stories, some are bound to rhyme!

Still frame from Star Trek SNW 4x08 showing Reeger pointing a phaser at Kirk
This moment reminded me a lot of Star Trek ’09.

If Reeger had an obsession with the cloaked ship, so too did Kirk develop an obsession with exposing Reeger and proving his father was more of an upstanding officer – and there were parallels in the two mens’ arcs that bounced off each other really well. As I said above, this gave Kirk and Reeger enough complexity and ambiguity – at least, for most of the story – to keep things genuinely interesting. As Trekkies, of course we’re inclined to support Kirk over some random “badmiral-of-the-week,” but that didn’t mean that the way Kirk handled himself and his conflict with Reeger was perfect!

In fact, Kirk’s arc this time arguably sets up some of his other conflicts and run-ins with authority figures further along the timeline. There are several occasions in TOS and beyond where we’d see Kirk seemingly disobeying orders or striking out on his own – most notably, perhaps, in The Search for Spock, where he’d steal the refitted Enterprise.

Still frame from Star Trek SNW 4x08 showing Kirk accessing medical records
Kirk accessed Admiral Reeger’s medical file without authorisation.

And that makes an interesting point of comparison between Kirk’s story and Uhura’s.

If Uhura’s story was about bringing her over the line; getting her from her younger, less-confident prequel version closer to the person we remember, Kirk’s was more to do with setting up a specific kind of self-reliance, an anti-authority streak, and – arguably – a single-mindedness that could veer into obsession, as we’d see not only in films like The Search for Spock, but in episodes like The Conscience of the King, too.

What I was a little surprised about – especially given that it was explicitly referenced in the “previously on…” compilation right at the start of the episode – was that Kirk’s brief tenure in the captain’s chair of the USS Farragut, and the destruction of a comparable pirate-raider ship, didn’t so much as get an oblique reference. I felt *certain* that Kirk would’ve drawn on his own experience in The Sehlat Who Ate Its Tail from just last season when trying to make his case to Admiral Reeger… but if that was ever an idea, it either didn’t make it to the script or else ended up on the cutting-room floor. Which makes it all the more of an oddity, in some ways, to see a clip from that episode right at the beginning. Why bring it up if it ultimately wasn’t going to matter for Kirk’s arc this week?

Still frame from Star Trek SNW 4x08 showing Kirk burnt
Was it too difficult to connect Kirk’s experience on the Farragut to this week’s story?

One thing I noticed, albeit very briefly and only on a single star map, was that the cloaked ship that Admiral Reeger was tracking seemed to be flying rather close to the Romulan Neutral Zone. The Neutral Zone was prominently featured on that star map, and given that we know the Romulans use cloaked ships – and that, just a few years from now, Kirk will face off against a similar cloaked intruder – well… put the pieces together! Could this be yet another reference to the events of Balance of Terror, and to the burgeoning conflict with the Romulan Empire? Orders of Magnitude left things ambiguous on that front, and after A Quality of Mercy already delved deeply into that idea in Season 1, I’m sure that was the right call. But it’s interesting in any case.

If it isn’t the Romulans, who else could it be? The Klingons use cloaked ships, of course, but after a recent war with the Federation, would they risk being so aggressive again so soon? Otherwise, we have the Suliban, I guess, from Enterprise, but that’s about it. I suppose a pirate ship or something like that is a possibility – but then, why would pirates massacre an entire planet? Perhaps this is setting up something we’re yet to discover; I note that the Season 4 finale is titled “Tomorrow’s Enterprise,” and makes reference to “the future Kirk will one day inherit” in its blurb. So could that be another hint at the Romulans, Balance of Terror, or some other cloaked ship? It’s definitely a head-scratcher, eh?

Still frame from Star Trek TOS 1x09 showing the Bird of Prey
Was the cloaked ship meant to be Balance of Terror’s bird-of-prey?

I’d be surprised if, after A Quality of Mercy already did so – and did it quite spectacularly – Strange New Worlds would return to Balance of Terror for a *second* time… especially if it’s another time-travel plot. However, after “but it was all just a dream” and other nonsense this season, I suppose anything’s possible, eh?

But we’re speculating about future storylines, and that’s not really a good use of our time!

Orders of Magnitude brought James and Sam Kirk together for the first (real) time this season, and I really enjoyed the way the brothers played off each other. Dan Jeannotte kind of drew the short straw in Strange New Worlds, especially when the show started bringing James Kirk into stories more frequently, but he was well-used here, as Sam added a lot of context to James’ quest to uncover the truth about what happened between their father, George, and Admiral Reeger.

Still frame from Star Trek SNW 4x08 showing Jim and Sam Kirk
The Super Kirk-io Brothers.

Kirk also got a bit of closure with La’an after the events of The Griffin Incident earlier in the season. I didn’t really like the way this storyline kicked off; Ortegas’ remarks to La’an felt completely wrong and tone-deaf given what happened between La’an and Kirk, and I was just a bit taken aback by the flippant way Ortegas brought up Kirk’s arrival on the ship.

However, Kirk’s line to La’an about how she “did stab [him]” felt suitably in-character for the Kirk we know and love, and I liked that line and the way Kirk kind of got his own back by stunning La’an with her own phaser. Again, if we’re talking about parallels between Kirk and Reeger, there’s another one on the “revenge” side, I guess! La’an having a lucky charm wristwatch, though, seemed to come out of nowhere, and it didn’t really serve any purpose – other than allowing Kirk to come up with a distraction to snatch her phaser. A bit of an oddity. Overall, though, I guess I’d say Kirk and La’an somewhat ended the awkwardness of their time on the USS Griffin, though they might’ve just set up *another* conflict or reason to avoid each other in the process. Not sure I like the implication of La’an – fresh off her breakup with Spock – being allegedly interested romantically in Kirk again, though; we finally dealt with that back in Season 2.

Still frame from Star Trek SNW 4x08 showing La'an pointing a phaser at Kirk
So, uh, are Kirk and La’an good now?

Most of the other characters got relatively minor roles this time, which is okay. I wasn’t clear whether Pike and/or Una knew what Uhura was planning to do when she began her feint to take on the Andorians; I read the scene as Pike *not* knowing, otherwise he might’ve volunteered to do something himself. And for Uhura’s arc, I think it works better if we say that Pike and Una didn’t know what she was planning.

Pelia was absent, which was a bit of a shame – I always like seeing her, and I think she could’ve been an interesting character for Kirk to consult or for Reeger to boss around. However, I liked the moment we got with Scotty this time – and his appearance in the skant variant of the uniform. He looked cute like that, and I think it kind of fits with his dress uniform kilt that we saw in Season 2 (or 3?)

Still frame from Star Trek SNW 4x08 showing Scotty in a skant
Scotty in the skant uniform variant.

So let’s wrap things up.

Orders of Magnitude was an action-packed, exciting episode featuring a great “badmiral” as an antagonist. It had enough narrative similarities to Star Trek’s past to feel a lot more celebratory, at this milestone anniversary moment, than last week’s soap opera mess, and its Uhura storyline in particular did a lot to justify the show’s place in the timeline and prequel status. Even if we never get to spend another second with Uhura (and I certainly hope and expect that we will, by the way!) we can now consider her character growth and prequel arc to be complete.

And for Kirk, while I don’t think he grew or changed as much over the course of his adventure as Uhura did, Orders of Magnitude established and/or cemented important character traits that will go on to be important further along his character journey in The Original Series and beyond, adding to that sense that Strange New Worlds is finally starting to justify bringing Kirk in for a prequel arc. His clash with Admiral Reeger furthers a “challenge to authority” character trait that we know Kirk has, and his willingness to bend and break the rules is something we’ve seen countless times in The Original Series, The Animated Series, the movies, and more.

Still frame from Star Trek SNW 4x08 showing Kirk with Reeger on the bridge
Reeger and Kirk on the bridge.

I have not been Strange New Worlds’ biggest fan or cheerleader this season. In fact, I’m pretty disappointed with more than half of the episodes we’ve gotten so far, for a variety of reasons. I don’t think some of the “big swings” and genre spoofs have worked as well as they could’ve, and I don’t think the writing has been top-quality, either, unfortunately. So it’s great to be able to put my hand on my heart and say that Orders of Magnitude joins Off-Hour and Human Best Friend as one of “the good ones;” episodes from this season that I’ll happily return to for a re-watch in the months and years ahead!

Next week, Strange New Worlds promises “a genuine fantasy world” and “fairy tale” in Once La’an A Time. Could this be the moment where La’an gears up for an exit from the Enterprise, as I’ve repeatedly speculated? I guess we’ll have to tune in to find out! Though I confess, I feel echoes of Season 1’s The Elysian Kingdom already, and after such a solid, upstanding, and “Star Trekky” episode this week, I’m not thrilled about a return to the “big swings” and genre spoofs next time. But I’ll try to approach it with an open mind – and hope to have my doubts proven wrong!

Still frame from Star Trek SNW 4x08 showing the USS Enterprise in orbit
The Enterprise in orbit of the crystal moon.

Thanks for joining me this time. I hope this review has been interesting. I’m aware of the fact that, over the season as a whole, most of the episodes I’ve favoured have been the action-packed ones, which I wouldn’t have necessarily expected a couple of months ago. But some of these other genre spoofs and pastiches haven’t worked as intended, at least for me… so here we are, I guess!

I’m glad that, after three of the last four Strange New Worlds episodes have been flawed, tropey, or otherwise just plain unenjoyable, the series has once again demonstrated that it can find its feet. Sure, it’s a bit late in the season, and Orders of Magnitude can’t wipe away some of the disappointments of prior episodes. But as a Trekkie, I sit down to watch Star Trek because I want to have a good time – not because I want to write a 3,000-word teardown of the latest ill-conceived or poorly-executed genre spoof. Orders of Magnitude has been, in that sense, a pleasant and refreshing change of pace!

See you next week for Once La’an A Time… and until then: Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds Episode Review – Season 4, Episode 1: Valles Marineris

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Next Generation, Voyager, Generations, Discovery, and Starfleet Academy.

And we are back! Strange New Worlds’ fourth season has officially landed on Paramount+, so it’s time for a review of the season premiere. Unlike last time, Season 4 didn’t begin with a double-header, so there’s only one episode to get things started. I think I prefer it this way; Star Trek can be a binge-worthy franchise, but I personally prefer to give new episodes a bit of room to breathe.

As I did for Seasons 2 and 3, I’ll be following along with Strange New Worlds for weekly episode reviews, so I hope you’ll join me over the next couple of months.

As always, an important caveat before we get into the meat of the review! Everything we’re going to talk about today is the *subjective, not objective* opinion of just one old Trekkie. If you hate my take, think I’ve missed something important, or don’t share my opinion of either Valles Marineris or Strange New Worlds as a whole… that’s okay. There’s enough room in the Star Trek fan community for differences of opinion and polite disagreement.

Still frame from Strange New Worlds 4x01 showing a transporter control panel
A new season of Star Trek is beaming in…

The start of a new Star Trek season always feels like a cause for celebration, and there are definitely aspects of Valles Marineris that I can say that I enjoyed. But I’m afraid that I didn’t really think that this episode was an especially strong one, narratively speaking, and that’s really for one main reason: there were too many ideas, too many characters, too many storylines, and too much going on at once. The episode simply didn’t have enough runtime to do justice to, frankly, *any* of the main things it brought to the table. And that’s a pretty big disappointment.

I’ve said this before in several of my Star Trek episode reviews, so I’m sorry for repeating myself! But the disappointing thing about Valles Marineris isn’t that the ideas, concepts, storylines, or character moments were bad… it’s just that none of them really got an adequate amount of time on screen to be fully explored. As a result, we got an episode of Star Trek which felt bitty and scattered, and which left way too many things unsaid or on the cutting-room floor. There were several genuinely fascinating ideas in the mix, but because the writers threw *all* of them into this one single episode, none of them had enough time to shine. And the result? Well… a bit of a mess. A disappointment. An underwhelming start to the season. Take your pick.

Photo of some of the Strange New Worlds cast on a barge at a Star Trek promo event
L-R: Celia Rose Gooding, Ethan Peck, Rebecca Romijn, and Paul Wesley on a barge at a Star Trek promo event in January 2026.
Photo: Paramount

Let’s start with Uhura and her new Vulcan cadet. I’m sure this character (whose name I don’t think we even learned in the episode) will be back in subesequent episodes, and we’ll get to spend a bit more time with them then. That’s at least potentially interesting – and as I said in one of my Season 4 previews, I like the idea of Uhura getting this kind of character arc across the series as a whole – growing from the unsure cadet we met in Season 1 to a teacher and a mentor by Season 4. That’s a positive thing, and I’m happy to see it… at least, in theory.

But because this standoffish Vulcan cadet, and Uhura’s reaction to them, was such a nothing-burger in Valles Marineris, I can’t help but feel like this entire storyline could and should have been moved. Perhaps introducing this cadet next week, or in another episode where they’ll be more plot-relevant, would’ve been the better decision. It could’ve freed up a few absolutely vital minutes of screen time this week that other storylines were desperately lacking.

Still frame from Strange New Worlds 4x01 showing Uhura and a cadet
Uhura with the cadet.

Again, for the sake of clarity: this storyline isn’t bad – or, at least, it isn’t off to a bad start. It’s just that this episode in particular already had so many other things going on that these moments between Uhura and the nameless cadet would’ve been better spent elsewhere. I have to assume that the cadet is going to be part of at least one significant storyline later in the season – and even if not, I like that their presence adds flavour and depth to the wider Star Trek universe. Seeing cadets on assignment like this is like seeing a random Andorian or Caitian in the background; it reminds us that Starfleet is bigger than just our main hero characters. And that’s a positive thing because it helps the Star Trek universe feel lived-in and real.

But on this occasion, Valles Marineris wanted to have storylines about time travel, dinosaurs, the concept of cosmic fate and destiny, Pike coming to terms with what happened to Captain Batel last time, Pike’s promotion, some kind of burgeoning conflict-slash-inevitable romance between Ortegas and Scotty, and brand-new additions to the history of Star Trek’s galaxy. There wasn’t time for everything… not at all. And I’m afraid that, in order for the episode to get across the *main* themes and story ideas that the writers wanted to convey, something should’ve been cut or adjusted. And if I had to pick one place to start cutting? It would be the scenes with Uhura and the cadet, as they were totally disconnected from everything else.

Still frame from Strange New Worlds 4x01 showing Pike, Sam, Uhura, and Cassell
This was a busy episode with a lot going on.

There were two big ideas on the go in Valles Marineris, and while they could – and arguably *should* – have been able to work together… they didn’t. The first was something that we saw teased in pre-season marketing material: Star Trek’s first-ever “dinosaur episode.” And the second was a time travel story about fate, destiny, and the need to allow a horrible catastrophe or crime to take place in order to secure the “correct” version of the present day.

Going back to dinosaur times to set up this kind of story was a creative idea. But the way it was handled in Valles Marineris meant that we neither spent much time with the dinos, having a fun Jurassic Park-inspired adventure, nor was there sufficient time to consider the real ramifications of everything on Pike’s side of the story. We learned, in brief, that: Pike and the Enterprise are literally responsible for the asteroid wiping out the dinosaurs, and by extension, humanity’s existence, that there used to be two other sentient alien races (besides the precursors to the Voth) in the Sol system, that some kind of “fate” or “destiny” exists in Star Trek at the macro level, not just for individuals like Pike, and that a race of humanoid Martians from millions of years ago had some kind of role in seeding the galaxy with their DNA. That’s *a lot* for any story to incorporate, so it’s no wonder that basically none of these points got time to be sufficiently explored.

Still frame from Strange New Worlds 4x01 showing an asteroid approaching a planet
So, uh, Pike (indirectly, I guess) wiped out the dinosaurs.

If you’ve read my review of Discovery’s fifth season, you might remember me saying something similar, but I don’t really like when Star Trek gets into the weeds with massive questions like “where did we come from?” or “who created the races in the galaxy?” because I think it robs the setting – and, by extension, us as the audience – of one of the franchise’s most fundamental building-blocks. We *don’t* always know why certain things happened – like the asteroid that caused the extinction of the dinosaurs – and we don’t *need* to know. There doesn’t have to be a single in-universe reason for why humanity evolved… and it certainly doesn’t need to be tied to some of our hero characters. Those kinds of things are best left unexplained.

This was, in a nutshell, the Discovery Season 5 problem. By going all-in on the Progenitors, the seeding of the galaxy, and so on… the show tried to answer questions that never needed to be asked, let alone given an in-universe explanation. And this side of Valles Marineris suffered the exact same fate. What do we, as the audience, gain by learning that the Enterprise caused the extinction of the dinosaurs? That was never the point of Star Trek; it was never a story that set out to ask the question “where did we come from and why?”, and because Strange New Worlds is still a semi-episodic project, the massive in-universe implications – for humanity at large and for our characters on the show – almost certainly won’t be addressed in a big way.

Still frame from Strange New Worlds 4x01 showing Pike
Captain Pike.

The appeal of Star Trek, to me, is that the Enterprise encounters different aliens, different planets, and goes on different adventures every week. There’s plenty of room in that framework for things like time travel, and even for encountering humanoid races in the distant past. I think both of those concepts could have been made to work. But by doing the Discovery-esque thing of making it this massive, fundamental, history-altering thing – let alone a time-loop paradox that’s hand-waved away with the old “destiny” excuse – I’m afraid that Valles Marineris didn’t stick the landing.

Going all the way back to The Lost World (not the Jurassic Park sequel; Arthur Conan Doyle’s 1912 novel), dinosaur stories have been all about adventure. Conan Doyle imagined a remote plateau in South America where dinosaurs still walked the Earth, Jurassic Park depicted mad scientists bringing the long-extinct creatures back to life to turn a profit… but there’s always been that adventurous tone. Valles Marineris offered the opportunity for Star Trek to have its very own dinosaur adventure… but an overladen episode didn’t have the time for that. The moments we got with the away team were fun – almost certainly the most fun I had with the entire episode. But they were so painfully short that the idea of “Star Trek meets the dinosaurs” fell pretty flat.

Still frame from Strange New Worlds 4x01 showing Una and a T Rex
I had high hopes when I saw the trailers…

Perhaps it’s because “the dinosaur episode” had been so prominent in Season 4’s marketing material and promos, but I really feel this promised episode didn’t live up to expectations. I liked the idea of seeing, for example, Spock using his tricorder and meticulously scanning and categorising different dinosaurs. But, of course, Spock didn’t even join the away mission. The away team encountered precisely *two* dinosaurs: a T. Rex, which they shot and stunned, and some kind of feathered velociraptor, which La’an punched. That’s it. Two dinosaurs. In the dinosaur episode.

There were the beginnings of a fun story here. I like the idea, for instance, of an alien shipwreck on Earth in this era, and a stronger story could’ve considered what that might’ve meant for the history of life on Earth. And I liked the idea of the crew landing on a strange M-class world, without understanding where or when they are because of technobabble. Concealing the truth like that… it could have been a creative way to introduce this story and set up the kind of dino adventure I was hoping to see. But it turned out to be a disappointment, because the episode had too much to do elsewhere.

Still frame from Strange New Worlds 4x01 showing a shipwreck
A wrecked spaceship on the surface of prehistoric Earth.

I will say, on a more positive note, that I liked the way the dinosaurs looked. It was nice to see a feathered dinosaur; since Jurassic Park’s premiere some thirty-odd years ago, palaeontologists have discovered that a lot more dinosaurs had feathers, and I’m glad the designers were able to incorporate that. The T. Rex, too, felt like it could’ve walked straight out of Jurassic Park! And even the plants and trees of prehistoric Earth looked pretty great.

Star Trek’s creative team have clearly gotten a lot more comfortable with the AR wall since its introduction. There are still some occasional misfires; the hideous CGI whale in Starfleet Academy’s premiere, for instance. But for the most part, sets built around the AR wall have looked pretty good, and I think the recreation of prehistoric Earth looked great here. There was some fantastic CGI and animation work to bring this place to life. I just wish we’d had the chance to spend a bit more time hacking through jungles, climbing volcanoes, and dodging dinos with the away team.

Pair of still frames from Strange New Worlds 4x01 showing animated scenery
Two of the CGI shots of prehistoric Earth.

This next part is going to seem a bit nitpicky, so feel free to disregard it if you think it doesn’t matter!

Voyager’s third season episode Distant Origin introduced us to the Voth – the descendants of a race of sentient dinosaurs who left Earth millions of years ago and eventually settled in the Delta Quadrant. The latest DLC pack for the video game Star Trek: Voyager – Across The Unknown even features this race and a mission based on the episode, which is why it’s so fresh in my mind right now! The Voth were believed to have descended from hadrosaurs – a real-life dino species which existed in the Cretaceous period. So… where were the Voth, or proto-Voth?

When we saw an alien spaceship attaching itself to the Enterprise, I felt certain that we were about to encounter the Voth! That could’ve been a fun way to tie in this adventure to dinosaur times with an existing piece of Star Trek lore. Instead, we were introduced to a race of sentient Martians, and their enemies on another M-class planet in the Sol system. And while I don’t dislike that necessarily (at least, not in isolation), it does make me wonder why the Voth weren’t chosen instead. Was it the prosthetic makeup? I note that the Martians were pretty basic in their design, whereas the Voth’s reptillian makeup would’ve been more complicated (and expensive) to replicate.

Still frame from Strange New Worlds 4x01 showing a dinosaur
A dinosaur.

I don’t wanna spend too much time on this, and I think there’s enough wiggle-room based on dialogue in Distant Origin to argue that the Voth (or their ancestors) might not have evolved into a sentient species by this point in time, let alone have been a technological or spacefaring people. But it would’ve been a fun callback to Voyager if we’d encountered the Voth or proto-Voth in this episode.

I mentioned above that I don’t dislike the introduction of the Martians or the Dol’drm *in isolation*, so let’s expand on that a little.

The history of Star Trek’s galaxy is already… well, let’s just call it “unnecessarily complicated.” There are the Progenitors, who apparently seeded half of the galaxy with genetic material. There’s the Q Continuum, with all of their time travel shenanigans. Then we have all of the time travel episodes to various periods in Earth’s past (or the past relative to the 23rd and 24th Centuries), which often saw various characters getting a little *too* involved in history!

Still frame from Strange New Worlds 4x01 showing Una and Erica
Una and Ortegas on Earth.

In short, if this was the first Star Trek episode to visit the past, or even to touch on events in this exact era, I think I’d be okay with the Martians and the Dol’drm. Their existence adds to our understanding of the Star Trek galaxy. But because Star Trek is some six decades old, closing in on its 1,000th story, and because we’ve had plenty of episodes and storylines dealing with Earth, Mars, human history, pre-human history, and so on… it feels like an unnecessary addition. It complicates elements of the Star Trek galaxy’s fictional history rather than explains storylines that needed to be expanded upon… and I can’t help but feel that the dangling narrative threads that this episode leaves behind will never be addressed.

How, for instance, did the pre-warp Martians manage to travel the galaxy and leave their genetic material in dozens of races? Isn’t that what the Progenitors did in The Next Generation and Discovery, so doesn’t it tread on the toes of that story? And where were the Voth, or the ancestors of the Voth, in an era where we should’ve seen some evidence of them? Star Trek had never before teased the idea of a prehistoric Martian race, nor of a destroyed planet in the Sol system, and while these ideas can be made to work… they’d have worked a lot better if they were painted on a blank canvas instead of having to be shoehorned in between existing pieces of lore from across sixty years of the franchise’s history.

Still frame from the Star Trek SNW S4 trailer showing M'Benga
Dr M’Benga explained that the Martians’ DNA somehow made its way all over the galaxy.

Time travel is not easy to get right. It doesn’t always work well in Star Trek, and even in dedicated films or books where time travel is a major plot point, it’s all too easy for writers to tie their stories in knots with paradoxes, time-loops, and so on. And Valles Marineris falls victim to this. The Enterprise’s direct involvement in the destruction of the Dol’drm homeworld and the Chicxulub asteroid impact is a predestination paradox; a particularly annoying kind of time travel plot hole that the episode tries to just hand-wave away right at the end. Why was the Enterprise there? Because *it was always supposed to be there*, duh. That’s it. That’s all the explanation we’re gonna get.

Even if this was for something small, it would still be infuriating! But the Enterprise is responsible for *literally all of humanity ever existing*, and it’s a fucking paradox! And all the explanation we’re offered is “well, that was supposed to happen. Now shut up and don’t tell anyone, ever.” Doesn’t that piss you off? Because it pisses me off! Throwing out “fate” and “destiny” as ways to get out of a time travel paradox is just so exceptionally lazy. Worse, it’s a massively overused trope; a cliché of time travel stories that’s been seen way too often. Star Trek has done this before, of course, but that doesn’t make it any better. And in a Discovery-inspired “the entire fate of all of history depends on this” storyline? It’s absolutely atrocious, to be blunt about it.

Still frame from Strange New Worlds 4x01 showing Spock at a viewscreen
Spock explaining the origin of the Chicxulub meteor.

I want to talk about the Martians.

I was underwhelmed, to be honest, by the Martians’ visual presentation. The “humans with painted foreheads” thing really didn’t do it for me; they felt neither sufficiently ancient nor adequately alien, and their design didn’t even do what the Progenitors’ did back in The Next Generation, feeling like it could conceivably be a precursor to humans and other humanoid races. Costuming was also pretty uninspired; the Martians’ costumes looked like they might’ve originally been intended for the Romulans to wear.

Then there’s the question of technology. The Martian ship was easily able to pick up the damaged Enterprise, yet it was immediately assumed by Pike and co. that the Martians must be a pre-warp civilisation. Their visually impressive spacecraft apparently possessed no antimatter, because a single antimatter fuel cell from the Enterprise was able to be turned into a powerful weapon. Given that the Martians seemed to possess technology superior to Starfleet’s in some ways – like phasing through walls or language translation – I had a hard time buying that they were a pre-warp, pre-antimatter society. Heck, we can create actual antimatter here on Earth, today, in the real world. So how could the Martians not have that technology given the power of their spaceship, phasing, and so on? It just felt quite jarring to go from “oh no, this incredibly powerful warship has captured us!” to “the Prime Directive applies to these pre-warp simpletons” without sufficient explanation. “Show, don’t tell” – the old adage from Creative Writing 101 – should’ve been applied here, and if we’d seen for ourselves the limitations of the Martians’ technology, the episode would have avoided this. But, as we’ve already discussed, Valles Marineris was already overstuffed with storylines and content.

Still frame from Strange New Worlds 4x01 showing Cassell and two guards
The Martians.

If I might nitpick (again), what do we make of a single starship fuel cell being used to destroy an entire planet? I know that antimatter is powerful – both in the real world and in Star Trek’s technobabble. Photon torpedoes use antimatter in some form, for instance, so we know it can be weaponised. But it seemed a bit of a stretch, to me, that an entire *planet* could be destroyed so casually with something that the Enterprise – and, by extension, every warp-capable ship in the galaxy – just uses for fuel. Why are *all* weapons not antimatter? Could a single torpedo blow up a planet?

In this instance, I get the sense that the writers just didn’t have the attention to detail or level of care that a story set in a long-running fictional universe needs. If a single fuel cell, small and light enough to be carried by a couple of people, can be used to blow up an entire planet… I mean, how are *any* planets left standing in the Star Trek galaxy? Surely the likes of the Klingons, the Cardassians, or the Borg would’ve weaponised antimatter in that way centuries or millennia ago. In other Star Trek stories, planet-killing superweapons – such as the unmanned vessel from The Doomsday Machine, or Red Matter from Star Trek ’09 – were assumed to be rare. They’re analogous to nuclear weapons: exceptionally powerful and dangerous, but very uncommon and difficult to create. Valles Marineris is apparently saying that every ship in the fleet is cutting about with dozens or even hundreds of potentially planet-killing superweapons that they do nothing with except use for fuel. And the only reason no one’s out there blowing up planets all willy-nilly is… just because?

Still frame from Strange New Worlds 4x01 showing the destruction of a planet
The Dol’drm homeworld is destroyed.

In the run-up to Season 3, we learned that Strange New Worlds has been cancelled. And a big part of the marketing material for Season 4 has been this idea that the stories this time will take us “one step closer to where [Star Trek] all began” – i.e. The Original Series. As part of that, I have to imagine that we’re going to learn the eventual fates of several of Strange New Worlds’ original characters, the ones who weren’t part of The Original Series: La’an Noonien-Singh, Erica Ortegas, and Pelia, as well as Una Chin-Riley, who was absent after The Cage. I think Valles Marineris started at least one story arc which could tie into that.

Though, once again, it didn’t get enough time on screen or a sufficient explanation, La’an suffered an injury to her hand in Valles Marineris. The conversation she had with Dr M’Benga and Nurse Chapel made reference to her (in)famous ancestry and her “recessive” augment DNA, though it was a massive dump of exposition and a clumsily-worded scene that was probably the worst in the episode. Given that we know La’an had left the Enterprise before TOS, and that modern Star Trek writers have a penchant for taking things to the extreme… I think it’s fair to say that *at least* one of SNW’s original characters is going to be killed off before the end of the series, right? And what we saw this week with La’an could have set the stage for that. Perhaps she’ll go rogue if her augment DNA activates, and someone will have to stop her. Or maybe, as we saw last time with Captain Batel and the Gorn, something’s going on inside her with this DNA that’s going to accelerate the end of her life. In any case… it was a very barebones foundation, but perhaps it’s something to build on.

Still frame from Strange New Worlds 4x01 showing La'an with Chapel and M'Benga
Goodbye La’an?

In Season 3, Captain Pike got a complex and deeply emotional story with Captain Batel – their relationship expanded and deepened before her untimely sacrifice. I said after the Season 3 finale that I’d have liked to spend a bit more time with Pike to consider the ramifications of what he went through; he seemed to experience an entire lifetime with her before her sacrifice, and then saw that “perfect” life ripped away. It was not only a life he got to lead with someone he loved, someone he had a family with… but it was also a lifetime in which his debilitating accident never occurred. There was scope, I felt, to consider an age-old question: is getting a taste of paradise, for just a moment, worse than never experiencing it at all?

This time, the Martian commander picked up on Pike’s loss, and snippets of conversations with Admiral April and Number One both hinted at or referenced what happened with Captain Batel. But I don’t think we’ve fully explored this idea just yet, and I’ll be curious to see how much further Strange New Worlds takes Pike’s emotional journey in the aftermath of Captain Batel’s loss. As above with La’an, there’s an interesting framework to build upon, and I’m glad that Season 4 didn’t just try to drop it and move on – something modern Star Trek has done with too many storylines, to be honest! But there’s more to do with Pike and his emotional state, I feel.

Still frame from Strange New Worlds 4x01 showing the USS Enterprise caught in a solar storm
The Enterprise.

Then we have Pike’s promotion. This storyline reminded me a little of what we saw with Picard and Kirk in Generations – Kirk advises Picard to stay on the bridge of his ship, and not to accept a promotion to Admiral. Admiral April offers Pike the role of Commodore – a half-step to becoming a full Admiral, and role he may one day accept (depending on how we interpret Kirk’s line about Pike becoming a “Fleet Captain” by the time of The Menagerie), but on this occasion, Pike turns him down – though Una does receive a promotion of her own at the end of the episode, which was nice to see.

I think we’re going to see Pike’s promotion at the very end of the series, with him accepting this new role and having to transfer command of the Enterprise to Kirk as a result. But, again, this feels like Strange New Worlds laying the groundwork for that. Starfleet is sufficiently impressed with Pike as to offer him a promotion, and we know that, sooner or later, he *will* take a promotion ahead of his debilitating accident.

Still frame from Strange New Worlds 4x01 showing April
Pike turned down April’s promotion offer… for now.

Before we wrap things up, a few final thoughts.

Is Strange New Worlds setting up a sitcom-y “frenemies to lovers” storyline with Scotty and Ortegas? I don’t remember much interaction between them in Season 3, after Martin Quinn joined the cast, but there was definitely something between them this week. Ortegas complained about Scotty’s safety features and mocked his accent, and the two developed some kind of rivalry between the pilot who flies the ship and the engineer who keeps it flying. Could this arc – if indeed it exists – be tied to Ortegas’ exit from the Enterprise bridge ahead of the season finale? We know, thanks to Paramount’s casting announcement, that Sulu will have some role to play in Season 5… and Sulu will be the Enterprise’s helmsman under Kirk’s command. So where does that leave Ortegas?

Pelia seemed to make a reference to long-running sci-fi series Doctor Who, claiming to have seen one of these solar storms before, while aboard “a phone box.” This is a fun little Easter Egg, of course, but it also ties into something that showrunner Akiva Goldsman has said: a crossover with Doctor Who was actively considered by both the Star Trek team and the Doctor Who team, and that it came relatively close to happening. In Goldsman’s words: “Pelia travelled in the TARDIS. Why not?” I don’t mean to say that this reference was intended to tie in with a specific crossover story idea, but it furthers something we saw in Season 3, and it’s another fun little connection between these two legendary sci-fi properties.

Still frame from Strange New Worlds 4x01 showing Pelia with Pike behind her
It was nice to see Pelia this week.

So that was Valles Marineris. It didn’t wow me, to be blunt about it. And I think, on balance, it’s the weakest of Strange New Worlds’ season premieres, which is a bit of a shame.

However, Strange New Worlds remains a mostly episodic show, and while there are storylines that kicked off this week that will be continued across the rest of the season, there will be a new adventure for Pike and the crew next time – hopefully a stronger, more enjoyable one. I had high hopes for a fun dinosaur-themed adventure when I saw them in the trailers and teasers, but unfortunately, the finished product was a muddled, overstuffed time travel episode with a glaring, overdone paradox at its heart, and an episode that didn’t really have enough time to spend on any of its potentially interesting and fun ideas.

Given that Seasons 4 and 5 were written with the knowledge of the show’s cancellation and ending in mind, I hope this week’s overladen, disjointed episode isn’t a harbinger of things to come. If the writers and creative team have more ideas for stories than there are available episodes… well, we could see more episodes that end up trying to cram in too much content. For me, that would really soil the remaining season-and-a-half, so I’m crossing my fingers that Valles Marineris is a one-off blip rather than an indication of what the rest of Seasons 4 and 5 will look like.

Still frame from Strange New Worlds 4x01 showing Scotty and Ortegas
Scotty and Ortegas… Strange New Worlds’ next couple?

Thanks for joining me for this review. If you missed them, I have reviews of every Strange New Worlds Season 2 and 3 episode here on the website – you can find them by clicking or tapping here. And as this season rolls out, I’ll be following along with weekly episode reviews, so I hope you’ll stay tuned for some of that! In this big sixtieth anniversary year, I’ve also been writing a few pieces celebrating the Star Trek franchise, and I’ve reviewed Season 1 of Starfleet Academy and the video game Across The Unknown, too. I hope you’ll check out some of those articles and reviews if you have the time.

So Strange New Worlds Season 4 has landed… but not with as strong an episode as I’d have hoped to see. However, there’s still plenty of time for things to turn around, and every season of Star Trek, frankly, has these duds or less-interesting stories. As long as it’s a one-off, I think we can survive episodes like Valles Marineris. And hey, if you enjoyed it more than I did… then that’s great! The Star Trek fan community should be a big tent, and there’s always going to be a range of different opinions on which episodes and films are the best.

See you next week for a review of The Griffin Incident, and until then… Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.