Star Trek: Strange New Worlds Episode Review – Season 4, Episode 10: Tomorrow’s Enterprise

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Original Series, The Next Generation, Deep Space Nine, Discovery, and Picard.

After a rollercoaster ride across Season 4 – which, I’m afraid, had more downs than ups, and also brought two of the worst episodes in the entire series to the table – I was hoping, if not positively *praying,* that Tomorrow’s Enterprise would at least end things on a high note. I wasn’t sure whether to expect a cliffhanger, like we got in Season 2, or a self-contained story – and we kind of got a bit of both, at least for one character in particular.

But above all, I’m happy to report that, despite some misfires earlier in the season, Tomorrow’s Enterprise was a good, solid finale that I enjoyed from beginning to end.

There will be time in the weeks ahead to take stock of where Strange New Worlds as a whole finds itself ahead of its truncated fifth and final season, but I want to touch on a couple of points briefly, at least insofar as they pertain to Tomorrow’s Enterprise. For much of the season – including in this episode – most of the show’s new, original characters took a back seat, and those with roles in The Original Series were more central. We saw that not only with Uhura, but also with Chapel, Spock, Scotty, and Kirk – all of whom overshadowed or outright replaced their Strange New Worlds counterparts, or original characters who could’ve filled those roles. And despite this being a fantastic all-around episode for Uhura, I can’t help but feel the curtain has fallen on a season that sidelined not only its new characters, but also Captain Pike himself – and it was Anson Mount whose incredible performance led to calls for a “Captain Pike show” a few years ago.

Still frame from Star Trek SNW 4x10 showing the Enterprise and a white hole
The Enterprise approaches a white hole.

But I guess we’ll have to dissect that in a longer article in the weeks ahead.

Time travel, time loops, and temporal paradoxes are far from my favourite storylines – either in Star Trek or in sci-fi more generally. So for me, of all people, to come away from Tomorrow’s Enterprise feeling that the episode took that narrative framework and built it up into a successful episode? That’s almost inconceivable!

Yet here we are: this rare unicorn of an episode managed to make a time travel plot work in a way that was understandable, but also intense, emotional, and just plain fun. There are a few nitpicks (and you know we’ll get into them as we go along), but overall? I had a really good time with Tomorrow’s Enterprise.

Still frame from Star Trek SNW 4x10 showing Uhura beaming in
Lt. Uhura beaming in!

Sometime after it was announced that Strange New Worlds would end with Season 5, we got news that the show had cast both Sulu and Dr McCoy for that final season – and when this time travel story seemed to take Uhura into her own future, I wondered whether we might catch a glimpse of either character. However, I think it was good that we didn’t see *even more* TOS characters in this episode in particular, given that they would’ve arguably been a bit of a distraction from the main plot as it followed the two different versions of Uhura. And I can also see why Strange New Worlds wouldn’t want to play *all* of its cards too soon! Keeping those characters in reserve for whatever roles they may have in Season 5 was a genuinely good call.

One thing I found odd, though – not just about Tomorrow’s Enterprise, but going back to Off-Hour and even (kind of) Like Chronitons Through the Hourglass, too – was Dr Boyce’s role. In The Cage (and The Menagerie), Dr Boyce was a confidant, friend, and somewhat of an unofficial counsellor to Captain Pike, and they seemed to have a pretty good relationship. Yet in both of his appearances this season – and when Pike was at his lowest ebb and in need of someone to talk to – Dr Boyce and Captain Pike weren’t even in the same room. They never spoke to each other, never interacted at all… and that’s just a bit of an oddity.

Still frame from Star Trek SNW 4x10 showing Boyce and Spock on the bridge
Dr Boyce with Spock.

I liked seeing Dr Boyce in action in sickbay this week, as well as learning that he had a previously-unseen role aboard Kirk’s Enterprise, at least in the early years of his command. That was neat – and I liked that we got a bit more of an expanded look at Kirk’s early days in command; the “crew transition,” as I think Scotty or Uhura called it at one point. But it still strikes me as odd that this Pike-centric character, one of the few characters from The Cage to come aboard Strange New Worlds after the series had been running for a while, got no screen time at all with Pike.

Now, that *could* come in Season 5, sure. But we only get six episodes next time – six episodes to wrap up the show, move characters along, potentially kill someone off (more on that in a second), and… will there be time for that? A sickbay storyline showing Dr M’Benga getting ready to leave the ship, Chapel wrangling with all of that, Dr McCoy coming aboard… where would a Dr Boyce-Captain Pike scene even fit?

Is it the worst thing in the world? No. But it’s… well, as I say, it feels odd.

Still frame from Star Trek SNW 4x10 showing Kirk, Uhura, Dr Boyce, and Chapel at a bio-bed in sickbay
Uhura is being treated by Dr Boyce.

Last season, I said that the episode The Sehlat Who Ate Its Tail felt like a “backdoor pilot;” a pitch that the show’s producers and writers were making for their Year One spin-off idea, which would’ve focused on Kirk’s early days in command. That concept, by the way, is clearly not going ahead – something we’ve known for a while, but that was hammered home when the Strange New Worlds sets were torn down earlier this year. But that’s beside the point!

Tomorrow’s Enterprise – large chunks of it, anyway – felt like a second “backdoor pilot,” or, I guess… a “backdoor episode two?” That was *definitely* the sense I got from seeing Kirk in command, Ortegas, La’an, Una, and Dr M’Benga either gone or in the process of leaving, and the crew in that “transitional” state. I’m not sure that a time travel story like this was the best way to show off the potential in Year One as a spin-off, but I can absolutely feel the producers’ intentions in the way that side of the story was structured.

If you want to check out my thoughts on Year One in more detail, click or tap here. It’s a bit of a moot point now that the spin-off definitely ain’t happening… but it’s an interesting thought experiment nevertheless.

Still frame from Star Trek SNW 4x10 showing Kirk, Uhura, and Chapel in the shuttlebay
Did this feel like another “backdoor pilot” to anyone else?

However, dedicating so much time to two backdoor pilots – as well as other episodes and storylines that expanded upon or fleshed out TOS characters – has meant that we’ve spent less time with not only the show’s original creations, but also Captain Pike, Una, and Dr M’Benga, too. And Season 4 has massively accelerated that trend, with really only a couple of episodes where either Pike or one of the other non-TOS characters were front-and-centre.

Again, we’ll get into that in more detail on another occasion, but I think it’s worth keeping it in mind. As strong and as fun as Tomorrow’s Enterprise was, it came at the end of a season where not only the likes of Spock, Kirk, Scotty, and Chapel have all had major storylines and roles, but where Uhura herself got such an impressive spotlight just a couple of weeks ago that I literally said: “even if we never get to spend another second with Uhura (and I certainly hope and expect that we will, by the way!) we can now consider her character growth and prequel arc to be complete.”

That *is not* to call Uhura’s starring role this time in any way “repetitive!” It was nothing of the sort. But it is interesting – and a tad disappointing, I’m afraid – to see this trend in favour of TOS characters growing in strength as the series reaches its premature conclusion.

Behind-the-scenes photo from Star Trek SNW 4x08 showing Bianca Nugara and Celia Rose Gooding on set
Behind-the-scenes on the set of Orders of Magnitude with Celia Rose Gooding (R) and co-star Bianca Nugara.

In the episode Off-Hour, I said that Dr M’Benga was a strange choice of character for the story to place in mortal peril. Why? Because, as a recurring character from The Original Series – set years later – we know that Dr M’Benga is effectively “unkillable” in Strange New Worlds.

And I felt *exactly* the same way with this side of Scotty’s storyline this week.

I know that there was the relationship drama stuff between Uhura and Scotty that was meant to add an extra dimension to Uhura’s quest to save his life. We can argue the toss about how well that was set up, how much chemistry the characters and performers had, and whether it treads on the toes of “canon,” if you like, but I want to posit a much more fundamental point: Scotty was a stupid choice for this role in the story. Because he’s a TOS character – and a major one, at that – there was no way Scotty could be in real danger in Tomorrow’s Enterprise, and for me, at least, that put a serious dampener on how intense, emotional, and dramatic this otherwise well-scripted and beautifully-performed story was.

Still frame from Star Trek SNW 4x10 showing Scotty dead
Though I get why Tomorrow’s Enterprise put Scotty into this role, he wasn’t the best choice of character to endanger.

Breaking apart the two aspects of the story could’ve seen Uhura learning to “embrace the now” and say yes to Scotty’s advances while *also* actually saving the life of an unrelated character – a character like Ortegas or Una, perhaps, who genuinely would’ve felt like they were in danger. Or if (as I’ve repeatedly theorised) a character like La’an may not make it all the way to the end of the show… that could’ve been a final twist of the knife in a story like this one. Maybe the two Uhuras were able to successfully deliver the “space baby”… but couldn’t save La’an.

This is a trend we’ve seen this season. Strange New Worlds’ writers seem to be doubling-down on making the exact same mistakes in multiple episodes, and it leaves me more than a little anxious that the fifth and final season will have similar issues. Without being able to learn and take on board feedback (because Seasons 4 and 5 were in production before Season 3 even finished airing), there hasn’t been time for the production team to properly take stock of what worked… and what didn’t. As a result, we’ve seen several mistakes repeated, almost beat-for-beat, in multiple episodes… and this one – placing a functionally immortal character in danger of “death” – is just the latest example.

Still frame from Star Trek SNW 4x10 showing Scotty and Uhura in the turbolift
Scotty with Uhura.

And because this story could have worked just as easily if it were another character in danger… it just doesn’t make a lot of sense to me. Sure, Uhura and Scotty had their (brand-new for this episode) romantic sub-plot, and that *did* add to the tension when Uhura felt he was in danger of death. And I will also say that, in any work of fiction, the way the characters in a story respond to events can still be impactful even if we as the audience know something they don’t – like, in this case, that Scotty will definitely survive.

I don’t want to take away from Celia Rose Gooding’s excellent performance – taking on, really, two very challenging related roles!

But at the same time, because we know Scotty’s going to survive, *and* because this whole romance angle was completely new (and seemed to come from nowhere), there was a way to tell a very similar story without the prequel constraint. And if this was a one-off, maybe I’d feel a bit more lenient. But because Strange New Worlds literally made this exact same mistake just a few weeks ago with Dr M’Benga… well, unfortunately I think it needs to be pointed out.

Still frame from Star Trek SNW 4x10 showing Scotty in an explosion
Kaboom!

Sometimes – especially this season – I’ve felt like some of the writers don’t seem to remember that they’re working on *a prequel* with the way certain character decisions were handled. Other times, of course, they’re almost *too* aware of that fact – and choose to place TOS characters into major roles! But with these Scotty and M’Benga storylines, and the way they repeat a simple mistake… I can’t help but feel someone, at some point in the production process, could’ve raised the red flag.

It didn’t “ruin” the episode, of course – and the way Uhura and other characters reacted to Scotty’s death did still stick the landing. But for me, as a long-time Trekkie watching the latest episode, the plain and simple fact that Scotty was always going to survive was inescapable, and it makes me wonder why another character wasn’t chosen for this “danger of death” story. Even if the outcome was beat-for-beat the same, it could’ve been a more engaging and entertaining ride if – on that first viewing, at least – we weren’t 100% sure if they were going to survive.

Still frame from Star Trek SNW 4x10 showing Scotty
Scotty at the end of the episode.

Sticking with the theme of characters surviving… what do we make of Kirk’s hesitation when asked about La’an? It felt too intense to be a simple misdirection on the part of the production team, didn’t it? But then again, given that La’an and Kirk might be on the verge of some kind of romantic relationship, Kirk could just as easily be upset about a bad breakup… so I guess there’s wiggle-room there, depending on what you want to believe! But either way, Season 5 owes us an answer as to why Kirk was so reluctant to talk about La’an.

I’ve said this before, but La’an remains at the very tippy-top of my “death watch” list ahead of Season 5. She may have survived the events of this episode, but the whole “latent augment DNA” angle that Season 4 introduced, as well as her absence from the Enterprise after Kirk assumes command, all lead me to believe that she may not be long for this world – and Kirk’s refusal to talk about that with a time-travelling Uhura *really* seemed to hammer that home. It could still be a red herring, of course, and I don’t *want* La’an (or any other main character) to be killed off! But I think at least one of the show’s original creations won’t survive past Season 5, and right now, if I had to guess? It would still be La’an.

Still frame from Star Trek SNW 4x10 showing Pike and La'an
Do we reckon La’an survives to the end of Season 5?

Tomorrow’s Enterprise is now the *third* episode of Season 4 in which the events we see on screen either didn’t happen at all or aren’t going to be remembered by most of the characters involved. We had the irredeemably awful writing failure of “but it was all just a dream” in Level-Five Transporter Accident, then Trelane’s meddling in Like Chronitons Through the Hourglass, and now it turns out that only Uhura will remember what transpired – and several key events were literally undone – in Tomorrow’s Enterprise.

As I said above: the show is doubling- and tripling-down on some… odd choices.

This week’s episode is so much stronger than those other two examples that it almost feels unkind to compare it to them! But I think it’s worth pointing out, as we consider how this episode fits in with the rest of the series, that we’re now at three out of ten episodes – just within Season 4 – where events we saw as the audience either didn’t happen at all or aren’t going to be remembered by most of the characters. I’d *happily* erase both Level-Five Writing Accident and Like Chronitons Through the Hourglass, and I think if neither of those episodes had existed, this aspect of Tomorrow’s Enterprise would be a complete non-issue. But coming at the end of a season where two other episodes have had stories that won’t actually be remembered by the characters involved (or just outright didn’t happen)? It’s another place where I feel the series repeating itself, at the very least.

Still frame from Star Trek SNW 4x10 showing two Uhuras
For everyone except Uhura… none of these events happened.

Tomorrow’s Enterprise went out of its way to really lean into TOS’ 1960s style for all of its time-shifted characters, and I really enjoyed the way they looked. Hairstyles changed – very obviously for the likes of Chapel and Uhura, but subtly for the likes of Scotty, too – and we saw uniforms directly inspired by The Original Series, too. It was great to see Strange New Worlds embracing the idea that fashion and hairstyles can change over time – just like they do in the real world – and make an attempt to bridge the gap between this series and TOS in a way that felt natural.

One of the silliest criticisms of Discovery, when that show was announced, was how “out-of-place” it looked, from a visual standpoint, compared to TOS. And I would guess some folks will have said the same about Strange New Worlds, too. But for me, I was really never bothered by the aesthetic changes, and I don’t think it’s a stretch to say that things like fashion, hairstyles, uniforms, and so on change and evolve over time. The fashion of the ’70s was very different from that of the ’80s – at least here in the west – and even if we don’t notice at the time, because things just look “modern” or “normal,” trends stick out like a sore thumb after some time has passed! I just don’t think it’s much of an issue at all to say that similar trends and changes take place within the Star Trek galaxy, and I appreciate Strange New Worlds acknowledging and leaning into that idea.

Still frame from Star Trek SNW 4x10 showing Chapel with Uhura
There were some great costumes (and hairstyles) in this week’s episode.

I would extend that compliment to the performances, too. Martin Quinn, Celia Rose Gooding, Ethan Peck, Paul Wesley, and Jess Bush all honed or refined their performances to draw even more heavily on the original incarnations of their characters – and it really showed.

Paul Wesley has been great as Kirk, and I wouldn’t have said his performance really needed much alteration. But in Tomorrow’s Enterprise, I really felt that Wesley was leaning even more on William Shatner’s original (and iconic) portrayal to take his version of the character even closer to that TOS presentation. The same was true of Martin Quinn with Scotty; you could see the way he stood, the way he held himself, and how he was almost channelling his inner James Doohan! Celia Rose Gooding had the most time on screen (and we’ll talk about her split role with both Uhuras in a moment), but she was also excellent. Jess Bush also worked hard to bring Chapel even closer to the way she felt in TOS, as did Ethan Peck with his short scenes as Spock.

Still frame from Star Trek SNW 4x10 showing Kirk in command on the bridge
Kirk in command.

Tomorrow’s Enterprise also had a great score – which, again, felt like a bit of a throwback to TOS in some places. In fact, I half-expected to hear the familiar ending theme from The Original Series when the episode’s credits rolled! There was still a modern edge to some of the music; I don’t mean to say that it was identical to something you’d have heard in the ’60s. But, more so than any other Strange New Worlds episode, at least this season, it felt more “classic,” more of a throwback. And I really liked that.

The visual effect of the black hole (and the “white hole” on the other side) was solid. We’ve seen black holes using this Interstellar-inspired look in modern Star Trek before, so in that sense it wasn’t unique, and it wasn’t as stunning or spectacular as if it were brand-new. But as the episode’s main CGI creations, it was important to get the black and white holes looking right – and I’m happy to say that they looked great.

Still frame from Star Trek SNW 4x10 showing the USS Enterprise and a black hole
The black hole.

After a couple of places earlier in the season where I felt the AR wall hadn’t been used especially well, I also want to credit Tomorrow’s Enterprise for its well-constructed shuttlebay set. The AR wall worked really well as part of this set, and the shuttlebay felt as large and expansive a space as it needed to. The shuttlebay isn’t always going to be an area where we’ll spend a ton of time, but it’s important that it should feel large enough for its purpose, and I liked the way it came across this week.

There were also some creative physical props and costumes: did you notice Aleek-Om and M’Ress? I *adored* the way they looked, and while it’s not officially confirmed that the Caitian and Aurelian we glimpsed in the episode are the characters from The Animated Series… I mean, they were clearly meant to be, right? I always love seeing Caitians in live-action, so to catch a glimpse of M’Ress was just really neat.

Still frame from Star Trek SNW 4x10 showing Kirk with a Caitian officer (maybe M'Ress?)
Kirk with a character I assume is M’Ress.

Sticking with cameos: did you hear Kirk mention Gary Mitchell? Mitchell was a character from the episode Where No Man Has Gone Before, which showed his transformation into a powerful entity after an encounter out in space. It was neat to get a mention of Gary Mitchell, of course, but what was even more fun was how he was connected to Jenna Mitchell – a new character created for Strange New Worlds and who we’ve seen on the bridge a few times in earlier seasons.

Cameos like these go a long way to helping Star Trek feel like a cohesive, connected setting – and while modern Star Trek hasn’t always done a good job with that, I can appreciate the effort being made here to connect Strange New Worlds to The Original Series, The Animated Series, and the TOS movies. These felt like little “Easter eggs” for long-time Trekkies like us, and even if it might’ve been fun to get a whole episode focused on Caitian or Aurelian characters, I enjoyed the cameos for what they were.

Still frame from Star Trek SNW 4x10 showing Kirk, Chapel, and an Aurelien (maybe Aleek-Om?)
This winged character is an Aurelien – perhaps Aleek-Om.

Did you feel echoes of The Next Generation’s finale, All Good Things, in the way that time seemed to flow “backwards” between the black and white holes? Because I certainly did!

Now, the two storylines are not really comparable in lots of other ways – and I really liked the idea of Uhura in the past setting up things that Uhura in the future would be able to use. We saw this with the dilithium diamond, Spock’s equation, and the mural recording the music. That was an incredibly creative way for a time travel/temporal paradox story to use its key narrative feature in a way that made sense – and in a way that most Star Trek stories dealing with similar ideas have never really done.

In All Good Things, to pick on that as an example, Picard was able to move between three different time periods, but actions he took in one seemed to have no effect on the other two. And in Past Tense, from Deep Space Nine’s third season, actions in the past *did* have a negative impact on the future, but not for our main characters. These differences help Tomorrow’s Enterprise stand apart even from superficially similar time travel stories – which is fantastic!

Still frame from Star Trek TNG All Good Things showing anti-time in the past
All Good Things’ anti-time eruption.

It was also a really creative idea to have one character split into two time periods, having to solve this puzzle from both ends. The way that time travel was integral to solving the mystery was handled just brilliantly, with Uhura from the future guiding her past self, and eventually setting up important things that would pay off a year later. But more than that, we got two different takes on Uhura – one that was, perhaps, a tad regressive and closer to her presentation in earlier seasons, and one that was very definitely trying to lean into the calm confidence of Nichelle Nichols’ character from TOS.

Last week, I talked about how Christina Chong took on a complex acting challenge – playing two different roles that had to come together. And Celia Rose Gooding stepped up to the plate this time to do something similar. Playing a younger version of a beloved character in a prequel is *already* a tough ask, so having to take on a version of Uhura who’s even closer to that familiar TOS presentation is even more of a challenge.

And Celia Rose Gooding nailed it.

Still frame from Star Trek SNW 4x10 showing two Uhuras
A pair of Uhuras.

There’s a line to walk when differentiating two versions of the same character, and I don’t just mean costuming and hairstyles – though those did serve as important visual cues for us as the audience. In order to buy into the fact that one Uhura was older than the other, Tomorrow’s Enterprise played up – and, perhaps just a tad, exaggerated – these differences, and it worked well most of the time.

The only thing I’d say about that is that I felt maybe there was a bit more than just one single year’s worth of changes in between past and future Uhura. These were balanced between the two characters about as well as possible – with the younger version seeming to take a step back to become less secure and confident, and the older version becoming even more mature – which was a good call. And in a single episode of television, I think asking for too much subtlety would’ve lost something important; if both characters felt functionally the same, a big part of the episode’s core would’ve been lost.

But if Tomorrow’s Enterprise had been set, say, three years into the future instead of just one? Maybe it would’ve worked just a bit better!

Still frame from Star Trek SNW 4x10 showing Uhura in an EV/space suit
Uhura jumped approximately one year into the future.

A longer time-jump could’ve also accounted for things like Ortegas’ apparent promotion – all the way from Lieutenant up to Captain, if Spock’s statement in the transporter room was accurate. Such things have happened before, of course, and Ortegas is an instructor rather than a starship commander… but even so. It was also interesting to see that Pike had been promoted not to “Fleet Captain,” as in The Menagerie, but to the full rank of Admiral. I wonder if that’s setting up a plot point that Strange New Worlds will revisit in Season 5… or if it was just a throwaway line.

To get back to Uhura, though, I stand by what I said after Orders of Magnitude: she’s gotten by far the best and most complete prequel arc on the series, taking her from a fresh-faced, uncertain cadet in Season 1 to now the literal embodiment of Nichelle Nichols’ character as of the end of Season 4. The way Uhura was written this time was pitch-perfect, the way Celia Rose Gooding was able to amplify different parts of the characters to sell the illusion of there being two temporally-displaced Uhuras was fantastic, and at every stage, Tomorrow’s Enterprise absolutely excelled as an Uhura spotlight episode.

Still frame from Star Trek SNW 4x10 showing two Uhuras
We got two different – but related – takes on Uhura.

At first, I thought that Uhura was a bit of an odd choice to get a second major turn in this kind of role, coming just a couple of weeks after her excellent outing in Orders of Magnitude. But I can see the merits in putting a character like that into this kind of story – and it really did work incredibly well. Given where the episode wanted to take its time jump, with all of the TOS theming, it realistically demanded a TOS character to move between the two different eras, so Uhura was a great fit.

There was also the question of the black hole aliens’ transmission: as the Enterprise’s communications officer, Uhura was best-placed out of anyone in the crew to decipher this strange, musical message. I felt echoes of Season 1’s Children of the Comet, which had a similar musical influence, and was Uhura’s first major spotlight in Strange New Worlds, but these stories unfolded differently enough that neither treads on the toes of the other.

Promotional still from Star Trek SNW 1x03 showing Uhura
The musical side of the story reminded me of Season 1’s Children of the Comet – also an Uhura spotlight.

One thing I felt wasn’t particularly well set up was Scotty’s interest in a romantic relationship with Uhura, and her reaction to it. Obviously Scotty and Uhura have spent *some* time together over the past couple of seasons… but can you call to mind a moment between them in either Seasons 3 or 4 that might’ve so much as hinted at something like this? Because I can’t – and that put the brakes on this, at least for me.

I mean no disrespect to either Martin Quinn or Celia Rose Gooding, but I didn’t really feel much chemistry between their characters in Tomorrow’s Enterprise, either. Given that their relationship came from nowhere at the beginning of this episode, with absolutely no setup earlier in the season, we needed to feel *something* from the characters themselves to sell this. And while it wasn’t cringe-inducing or bad in any way, I just didn’t think it felt like a natural development for either of them. If anything, Scotty’s time on screen this season could’ve built up to some kind of crush on Ortegas, and Uhura, at least in Season 3, seemed to go back-and-forth a bit with Ortegas’ brother, Beto.

I just wasn’t feeling the spark, I guess, between these two established characters.

Still frame from Star Trek SNW 4x10 showing Uhura and Scotty kissing
Kissy kissy.

However, I’m not gonna argue that Uhura and Scotty having some kind of “casual” relationship or fling in the years before TOS is in any way a problem for “the integrity of canon!” All that’s required is to say that Scotty and Uhura had a moment, and that moment passed. People can get out of relationships and still remain friends or close colleagues, and I really don’t think that this is in any way a “canon-breaking” moment for either of them.

So this aspect of the story served a narrative function insofar as it gave Uhura more of a reason to want to save Scotty. Did Uhura need that extra motivation? Personally, I’d say “no,” and given that these two characters didn’t actually have much on-screen chemistry, *and* the aforementioned “prequel problem” meaning that Scotty never actually managed to feel like he was in real danger… I could’ve lived without it. Or, at the very least, I might’ve preferred it if the relationship stuff was limited to Uhura learning the key lesson of her arc: that sometimes it’s okay to “live in the now.”

Still frame from Star Trek SNW 4x10 showing Uhura playing poker
Uhura playing poker at the end of the episode.

Uhura got moments with Kirk and Chapel that I really enjoyed, as well as her future counterpart’s scene with “Admiral” Pike. The mutual respect that Pike and Uhura showed for one another was played just perfectly, and despite Anson Mount not having a huge role in this week’s episode, what we got was more than enough to remind me of why I was so keen to see this “Captain Pike show” in the first place! It also felt bittersweet, as if both Pike and Uhura were saying a final goodbye to one another. In Uhura’s timeline, Pike’s accident shouldn’t have happened yet, and although he’s no longer a part of her day-to-day life… I’m not sure I understand why Uhura was treating the moment with such finality. However, from the point of view of us as the audience, looking in from outside, I think it worked really well. If Pike and Uhura don’t get another moment together before the show ends, this goodbye will still work.

La’an and Uhura haven’t (to my recollection, anyway) spent much time together across all four seasons of the show. They’ve been present at the same time in some stories, and I’m sure they’ve at least spoken to each other… but I can’t really recall a single major La’an-Uhura storyline. So I liked that we got at least one scene between them, focusing on a conversation they had, before the show wraps up. La’an gave Uhura some useful advice about time travel based on her own experiences with it in Season 2, and I liked the way La’an had to be cagey in how she referenced what happened. It wasn’t the biggest part of the episode, but it was nice to give Uhura a one-on-one moment with a character she doesn’t always get to chat with.

Still frame from Star Trek SNW 4x10 showing La'an with Uhura
La’an and Uhura talk time travel.

Star Trek can do action-packed stories very well – and some of those, from The Wrath of Khan to The Best of Both Worlds and beyond – are all-time fan favourites. But one of the core appeals of a franchise like Star Trek, at least to me, is that there are often scientific puzzles to solve, and ways to resolve stories that *don’t* require resorting to violence, phaser fire, and blowing things up. So I really appreciated that Tomorrow’s Enterprise was a purely scientific puzzle for Uhura and her counterpart to solve, not a story with a nefarious villain to be defeated.

And coming after Discovery, Picard, and other modern Star Trek shows have gone all-in on serialised story arcs with a massive, galaxy-threatening villain, conflicts, wars, and so on… this kind of story feels all the more refreshing. Some of Star Trek’s action-packed episodes are fantastic, don’t get me wrong, but a scientific puzzle like this feels… well, it just feels very “Star Trekky,” for want of another term.

Still frame from Star Trek SNW 4x10 showing the USS Enterprise by a black hole
The episode’s scientific puzzle was fantastic.

In a similar vein, I felt that Tomorrow’s Enterprise didn’t overdo its character drama. Yes, the romantic relationship for Scotty and Uhura was new, and yes, that was a secondary motivating factor for her when it came to wanting to save his life. But it didn’t feel melodramatic in the way that Discovery might’ve tried to play a similar idea; Celia Rose Gooding played Uhura at just the right level to seem convincingly worried for Scotty’s safety without going overboard. Again, after missteps and failures elsewhere in modern Star Trek, I really appreciated that!

Earlier in the season, I heavily criticised The Griffin Incident for not having an actual ending or resolution to its story. And a story like Tomorrow’s Enterprise is a great example of something I said in my review of that episode: you don’t have to get a down-to-the-millimetre explanation of every aspect of an alien race or interstellar phenomenon in order to write a story that feels narratively complete.

Still frame from Star Trek SNW 4x10 showing the "space baby"
The birth of a “space baby.”

This week, we didn’t learn who the “midwives” were or what the “space baby” they were trying to deliver was. We didn’t learn why a black hole and a white hole were the incubator for this new life form, either. But we got enough from Uhura’s story to understand what was happening to her and to the other characters we care about, as well as what she needed to do to save a life – or two lives, really, including the baby – and restore the correct version of the timeline. We didn’t need a ton of technobabble about giving birth in space, black holes, or time travel, and we didn’t even need so much as a name for either of these aliens. We got enough from the story to make the ending feel satisfying – and compared to The Griffin Incident earlier in the season, that’s more than enough.

I will say, as an aside, that I didn’t really like the name “space baby” for this phenomenon! Though I will credit the episode with at least being self-aware enough of that silly name to have Uhura herself comment on it in the story.

I mentioned All Good Things (the TNG series finale) a moment ago, and there was one other way in which Tomorrow’s Enterprise seemed to borrow from that episode: the poker storyline.

Still frame from Star Trek SNW 4x10 showing the "space midwives"
The “space midwives.”

We got an overhead shot of a poker table that felt eerily similar to the one in All Good Things (which was also copied in the Picard series finale, too), and the emphasis on Kirk and his crew playing poker together felt like it was drawing on a Star Trek tradition which has been present since The Next Generation. I think I’m right in saying that we never saw Kirk and co. playing cards together in TOS (though Kirk and Spock famously played chess, of course), but I liked that not only is this another way to show Kirk being closer and more friendly with his crew, but also how it’s another little through-line connecting different parts of the franchise together.

In this case, not only did the poker game have some relevance to the story – with Kirk able to suss out that Uhura was an imposter aboard his version of the Enterprise – but it also links Strange New Worlds not only to The Original Series, but to The Next Generation as well. The shot of Kirk, Uhura, and others playing cards together was a great way to close out the episode.

Still frame from Star Trek SNW 4x10 showing Kirk, Chapel, Spock, Boyce, Uhura, and Scotty at the poker game
The poker game links Strange New Worlds to The Next Generation in a fun way.

And I think that’s a good place to start to wrap things up!

Uhura got an epic time-splitting episode to end out the season, and while there are some disappointments as the curtain falls… mostly they’re in what we *didn’t* get to see rather than the way Tomorrow’s Enterprise itself comes across.

I was unsure, when I saw the promo images and the trailer, whether a time travel episode would really be good enough to draw a line under what has been, I’m sorry to say, an underwhelming season on the whole. And while I don’t think it was so stunningly spectacular that we can just forget all of the missteps and cock-ups in weeks gone by – looking at you, Level-Five Writing Accident – I think we can at least say that the season ended with one of its strongest episodes.

Still frame from Star Trek SNW 4x10 showing Pike and Uhura
Captain Pike with Uhura.

In the days or weeks ahead, I’ll write up my preliminary thoughts on where Strange New Worlds stands ahead of Season 5, so I hope you’ll join me for that. And before Season 5 airs next year, it’s my hope that I’ll have time to write up re-watches of all ten Season 1 episodes, too; Paramount’s utterly ridiculous decision to cut the show off from international fans meant I didn’t write episode reviews back in 2022. So, again, please join me for those if you can!

I have reviews of every episode from Seasons 2, 3, and 4 – you can find them by clicking or tapping here. Earlier this year, I also reviewed Starfleet Academy’s first season, which you can find by clicking or tapping here, and the Star Trek: Voyager video game Across The Unknown, which you can find by clicking or tapping here. And if you missed my celebratory piece for Star Trek’s sixtieth anniversary earlier in September, you can find that by clicking or tapping here.

There’s more to come here on the website, though, even as Strange New Worlds goes off the air! I have reviews of other films, games, and TV shows in the works, and there’s bound to be more to say about Star Trek, too! The Star Trek franchise will be at New York Comic-Con next month, and there could be a trailer or teaser clip for Starfleet Academy Season 2, and perhaps something for Strange New Worlds Season 5 as well. If and when we get news or trailers for either of those, I’ll do my best to cover that here on the website. Next month will also bring us the video game Outposts Unknown, which I covered the demo of a while ago, so I’ll try to take a look at that, too.

Thanks again for joining me for this review. And, as always… Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds Episode Review – Season 4, Episode 8: Orders of Magnitude

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-4. Spoilers are also present for the following Star Trek productions: The Original Series, The Search for Spock, The Undiscovered Country, and Star Trek ’09.

Happy sixtieth anniversary to the Star Trek franchise! On the 8th of September, 1966 (or the 6th of September in Canada), The Original Series premiered with the episode The Man Trap. And I just wanted to take a moment before jumping into the review of Star Trek’s latest episode, some six decades later, to acknowledge that milestone. I also have a short piece that I wrote to commemorate the anniversary; click or tap here to check it out if you’re interested!

Okay, on to Orders of Magnitude – a completely different episode, in so many ways, to The Man Trap… but at the same time, the DNA of what makes Star Trek “feel like Star Trek” was present, I felt.

I’ve tried to go into every Strange New Worlds episode this season with an open mind, even when the latest “big swing” or genre spoof didn’t really hold much appeal. But Orders of Magnitude was the first episode since really the premiere where I felt a sense of real optimism before I even pressed “play.” Having seen a very brief trailer on social media (in vertical format, unfortunately), it seemed like the teased episode would be action-packed and explosive. And so it proved to be.

Still frame from Star Trek SNW 4x08 showing La'an stunned
Uh, La’an? You okay there?

When a franchise has existed for as long as Star Trek has – telling close to 1,000 stories across six decades – there are bound to be stories that just… rhyme. And for me, I felt echoes of several familiar episodes, films, and character archetypes in Orders of Magnitude. On one side of the story was a fairly nondescript gang of mercenaries, holding members of the away team captive and forcing them to perform some feat of technobabble. And on the other? The latest in Star Trek’s long and storied history of “badmirals!”

Orders of Magnitude ran to basically an hour, including the opening titles, and the episode *needed* all of that time to make its two storylines work. When it became clear that Pike’s away mission to the crystal caves was going to be more than just a convenient excuse to give Admiral Reeger command of the Enterprise, I was a little worried that we were going to run out of time for both sides of the episode to really shine. And there were a couple of places back on the Enterprise where I would, in hindsight, have liked to have spent just a tiny bit more time. But overall, I think Orders of Magnitude worked well at balancing two powerful storylines for Kirk and Uhura.

Still frame from Star Trek SNW 4x08 showing a map on Ortegas' helm console
This was a good episode.

Orders of Magnitude had a fantastic score. My number one rule for music in any episode (or film, TV show, game, etc.) is “do no harm;” i.e. the music shouldn’t be overbearing, tonally clash with what’s going on, or otherwise take me out of a scene. And most of the time, modern Star Trek does its music so well that I barely even register it while I’m watching! But this time, I felt the episode’s score was fantastic; there were tense pieces, mysterious pieces, dramatic ones, and exciting ones all at the right moments. When Kirk scrolled Admiral Reeger’s padd, taking those first steps to uncovering a mystery… the music absolutely elevated that moment in just about the best way possible.

Visually… I think it was a bit of a mixed bag, though. I loved the dark tone aboard the Enterprise, as set by the dimmed lights of the ship’s red alert status. Kirk’s radiation burns were suitably gruesome, and so was A’Sha’s injury on the planet. And the set constructed for the inside of the crystal cave was solid enough, although not particularly original. However, the exterior of the crystal cave was less impressive; a recycled location that we’ve seen before with a few giant crystals superimposed. Thankfully, we weren’t in that space for too long, but it was enough to be noticeable. Also on the visual side – or rather, the *lack* of a visual side – we saw nothing at all of the attack on Vaardan; the storyline’s inciting incident. And although the point of the story was that the ship was cloaked, we also saw nothing of the ship, its wake, or even the planet it landed on. Even the attack on the cargo ship near Argus II was fuzzy and only appeared briefly. I just felt we could’ve gotten a little more on the visuals/CGI side to add a bit more depth to this side of the story.

Still frame from Star Trek SNW 4x08 showing Pike, Chapel, Uhura, and A'Sha on the away mission
The away team.

Let’s tackle the away mission first, and then move on to Kirk and the badmiral.

Call me a cynic, but the second I saw Cadet A’Sha on the away mission, my first thought was “redshirt!” As Strange New Worlds had done with Ensign Gamble last year (and as Discovery did several times across its run), I suspected that our new Vulcan cadet might not be long for this world. That feeling only intensified when Uhura made her comment about how she insisted that A’Sha be invited to join the away team.

And it seemed, for a time, that I was about to be proven right – only for the episode to take a couple of last-minute twists with A’Sha’s story. After being injured and suffering some kind of crystal-induced ailment, Uhura worked overtime to save A’Sha – only for the cadet to decide, in the episode’s final moments, that life in Starfleet wasn’t right for her, after all. A logical reaction, perhaps, to nearly dying from crystal wounds on a random moon!

Still frame from Star Trek SNW 4x08 showing Uhura with A'Sha in Sickbay
A’Sha has decided (perhaps understandably) that Starfleet isn’t right for her, after all.

Joking aside, I quite liked the direction this storyline took, and that it wasn’t as predictable as I feared it would be. Redshirts in Star Trek are a trope, of course – The Man Trap, sixty years ago, contained the very first such example – but it can be nice when an expected storyline has a twist or a surprise; something to keep us on our toes and make things feel a bit… different. A’Sha’s survival was the first twist, but her decision to leave Starfleet shortly thereafter was the second.

Obviously, A’Sha is not a particularly well-developed character. Her biggest outing, aside from this week, came in Off-Hour, where she worked with Scotty in the turbolift and transporter room. But she’s arguably the only Vulcan character in Strange New Worlds to have been played straight; the likes of T’Pring have usually been thrown into slapstick, comedic, or romantic storylines that (in my opinion) are not especially well-suited to the Vulcans, and rely on a joke or a bit that’s just been stretched way too far. So A’Sha has been a breath of fresh air, in that sense, and I’m sad to see her go.

Still frame from Star Trek SNW 4x08 showing A'Sha after being stabbed
A’Sha after being stabbed.

A’Sha also turned out to be an important character for Uhura, following up on an (admittedly too short) scene from the season premiere. Uhura, having been assigned to the role of mentor, has demonstrated arguably the most growth of any of the show’s regular characters (so far, anyway), going from a fresh-faced and unsure cadet back in Season 1 to a more confident and settled mentor of cadets by Season 4. If we keep in mind that part of the objective of this season in particular has been, to quote the show’s tagline, to “boldly go one step closer to where it all began,” then we can see Uhura’s arc as bringing her closer to her TOS role ahead of the show’s finale.

And, I would argue, Uhura’s arc is now pretty much complete – as capped off by her promotion at the end of the episode.

I want to spend more time with this incarnation of Uhura, of course! In fact, I’m not ready to say goodbye to any of these characters, yet, and I just know next season’s finale is going to be an emotional sucker-punch. But… if this is the final Uhura spotlight that Strange New Worlds has time for, then I think we can consider her arc well and truly complete. Strange New Worlds hasn’t always made good on its prequel status, but in Uhura’s case, it really did succeed. The show has shown us the character’s younger days in a way that made sense, taking her from a cadet with doubts about her abilities and her role in Starfleet through to a newly-promoted lieutenant. If there’s no time for anything else, and even if Strange New Worlds fumbles the ball with all of the other TOS characters, we’ll always be able to point to Uhura’s arc as a success; a way in which the show expanded the world of Star Trek in a way that made sense and felt good for her character.

Still frame from Star Trek SNW 4x08 showing Pike and Una promoting Uhura
Uhura’s promotion caps off an impressive character journey across all four seasons of the show.

This week, Uhura’s story excelled in two key ways.

Firstly, we see her taking a stand – even if that meant clashing with Captain Pike. You would never have seen Season 1 Uhura talking to Captain Pike the way she did in Orders of Magnitude, which just emphasises what we were saying about how far she’s come in her character journey. That confidence – partly inspired by Hemmer, early on – led to her taking on a very risky rescue attempt, butting heads with her own captain in the process.

Secondly, the way Uhura’s story subtly leaned into both her role as a communications officer and her knowledge of the Andorians and their sensitivities was fantastic. I don’t think someone like Captain Pike could’ve as easily gotten away with jury-rigging the mercenaries’ machine to emit a debilitating sonic pulse; it took someone like Uhura, who has those linguistic skills and that connection with Hemmer, to be able to pull off something like that in a way that felt natural and not like a complete deus ex machina!

Still frame from Star Trek SNW 4x08 showing Uhura's attack on the Andorians
The way Uhura took on the Andorians felt clever – and in keeping with her character and her role on the ship.

This led to a firefight with the mercenaries, and perhaps this was where I felt the episode dragged its feet just a little. Don’t get me wrong: it was cool to see badass Uhura kicking Andorian butt! But having gone to the trouble of setting up a more complex solution – the sonic attack – to then descend into a bog-standard firefight kind of took away from Uhura’s unique accomplishment and what we were just saying about how she was the only one able to pull off something like that. Any idiot could get in a firefight; Uhura’s skills were better-displayed when she used her technical and comms know-how to reconfigure the mercenaries’ machine – and I just think *that* would’ve been a better way to defeat the mercs.

That being said, there were some neat moments during the firefight, as well as plenty of tension, too. The only other thing that I didn’t like as much was the death of the mercenary leader; the whole “noooo!” thing while staring up at the camera (and not even *trying* to get out of the way or move at all) just… felt like a bit of a tropey way to end what had been an otherwise pretty good storyline for Uhura.

Pair of still frames from Star Trek SNW 4x08 showing the Andorian's death
Just move out of the way, you daft bastard.

Speaking of the mercenaries… well, what is there to say? Bog-standard, bland, and really only noteworthy for being Andorians. I don’t think we learned any of their names, nor really what their scheme was beyond “general piracy and/or smuggling,” and while the gang served a narrative function as antagonists for Pike, Uhura, and the rest of the away team… I mean, I don’t think anyone’s going to come out of Orders of Magnitude desperate to learn more about this group.

And that can be okay. The episode already had a memorable antagonist on the other side of the story in Admiral Reeger, and as I said, the Andorians had a role to play in the narrative and played it just fine. All I’m saying is that there are better pirates, better mercenaries, better criminals, and better Andorians in Star Trek – and you don’t have to look far for examples!

Still frame from Star Trek SNW 4x08 showing Una and Pike with the Andorian leader
The Andorian pirates/mercenaries weren’t the greatest or most-developed antagonists that the franchise has to offer…

Uhura’s promotion, which closed out the episode, was just wonderful. Everything about it, with Pike and Una setting it up, felt pitch-perfect, and I think it was great for Uhura to get that moment with the captain after their earlier clash. Pike clearly respected Uhura taking the initiative, and wanted to reward her not only for that one moment on the away mission, but really for her entire service aboard the Enterprise to date.

And as Strange New Worlds adjusts and repositions its characters ahead of the end of the show – and, in-universe, the start of TOS and Kirk’s famous five-year mission – that makes sense. Uhura is now basically where she needs to be, and as I said above: if we get no more spotlight storylines for this character, Strange New Worlds has more than done its duty as a prequel, taking her character from the fresh-faced cadet we met in Season 1 to the more confident, established bridge officer Kirk could rely on in TOS. A successful arc indeed.

Still frame from Star Trek SNW 4x08 showing Uhura getting shot
Uhura gets shot.

Before we hit up Kirk and the badmiral, a brief diversion to two other characters: Dr M’Benga and Nurse Chapel.

This whole “Dr M’Benga wants to leave” storyline seems to have come out of nowhere, doesn’t it? I mean, I’m not making that up, am I? We knew, of course, that Dr M’Benga couldn’t remain as the Enterprise’s *chief* medical officer heading into TOS, and we also know that Dr McCoy will make at least one appearance in Season 5, thanks to a casting announcement from Paramount. But I’m just not convinced that his potential departure/demotion/disappearance needed this… soap opera quality, with Chapel getting all offended and sulky and Dr M’Benga himself seeming to connive and engineer his route off the ship or to a lower duty station.

Then there’s the question of how much sense it makes *in-universe* for this storyline to play out as it was set up by the end of Orders of Magnitude. One: Dr M’Benga “admitted” (though his confession was a lie) to abusing his position as a doctor to illegally drug a senior flag officer, compromising a mission in the process. And two: Admiral Reeger’s reputation is now in ruins, surely, so his ability to enact revenge is going to be stymied, at best, by the events of this episode. So we’re either looking at Dr M’Benga being struck off and having his medical license revoked for what he confessed to doing, or we’re looking at… nothing at all, because Admiral Reeger is going to suffer the fallout of his lies being exposed. It just feels like a bit of a contrivance and a complication, and one that – I would argue – doesn’t even serve a major narrative function. Dr M’Benga will continue to serve aboard the Enterprise in some capacity after Pike departs the ship, and I just don’t think there needs to be a massive in-universe explanation for why he ceded the role of CMO to Dr McCoy… especially not one so convoluted.

Still frame from Star Trek SNW 4x08 showing Dr M'Benga
Dr M’Benga.

Admiral Reeger is the latest “badmiral” in a long, long line! In fact, I’m pretty sure that Starfleet has more evil, nasty admirals than it does genuine good guys, at this point! But that’s okay… Reeger made for a fun and occasionally complex antagonist for Kirk – though, as we’ll discuss, he wasn’t perhaps as nuanced as he could’ve been, and trying to give him not one but *two* backstories to explain his villainous turn and conflict with Kirk was, perhaps, a step too far given the amount of time we spent with him.

So let’s start with Admiral Reeger being a brand-new character. This is common in Star Trek for “badmirals” and other antagonists, of course – but because he’s a new creation for Orders of Magnitude, it means we’re introduced to him, spend time with him, and see his downfall all in the span of a single episode – or rather, two-thirds of an episode. And that limits how much of an impact a character like this can have. In this case, I think Admiral Reeger worked about as well as he could’ve, but part of me wishes that some part of his character or backstory had been established in an earlier episode.

Still frame from Star Trek SNW 4x08 showing Reeger
Admiral Reeger: Star Trek’s latest “badmiral.”

We see both Ortegas and La’an seemingly reverent toward the admiral’s wartime service, and the Battle of Zeta Reticuli in particular. But because, again, this event is brand-new – and neither character spent much time in the spotlight this week – it doesn’t hit as hard as it could’ve. Past iterations of Star Trek got away with this because they were entirely episodic, but with the franchise having more ongoing arcs and storylines in its modern incarnation… I can’t help but feel an opportunity was missed, earlier in the season, to name-drop the admiral, the battle, or some other part of his story in a way that would’ve added something to this setup.

Is that an unfair criticism? Maybe. But given how Season 4 has taken diversions into a variety of different genre parodies and spoofs… I mean, I don’t think we would’ve really missed the soap opera fluff or the puppet silliness if one of those stories had taken a couple of minutes to set up something that would’ve been important this time. In fact… dumping one of those episodes entirely to allow both halves of Orders of Magnitude to be their own full story? That wouldn’t have been a terrible idea.

Still frame from Star Trek SNW 4x08 showing a close-up of Reeger
Doing more to set up Admiral Reeger wouldn’t have gone amiss.

But okay, let’s review the storyline we got rather than the one we might’ve preferred to get!

Admiral Reeger was a compelling character. But in the time allotted to his story, I think one backstory or the other – either the deaths of his family spurring him on to get revenge *or* the stolen valour/George Kirk angle – would’ve been a better call. Trying to cram in both left absolutely no margin for error, and given Reeger’s role as a foil for Kirk, I just don’t think the “family revenge” angle was sufficiently deep or well-explored. It felt more like a narrative excuse for Reeger to go off the rails – and a better-written story could’ve seen Kirk pushing his buttons in just the right way to make the lies and the cover-up a more compelling and exciting revelation.

That isn’t to say that what we got was “bad,” and I found Joe Morton’s performance in the role to be absolutely one of the best parts of the episode. But rather, given that this episode, in spite of its long runtime, had a lot to do… two separate backstories for Reeger (neither of which we actually got to see any part of on screen) might’ve been a bit much, and given where the story wanted to take Reeger and Kirk, the George Kirk/stolen valour angle would’ve been more than sufficient to explain his clash with Kirk – and Kirk’s insubordination.

Still frame from Star Trek SNW 4x08 showing Kirk, Reeger, and M'Benga
The climactic clash.

Remember at the beginning of Star Trek: Discovery when Michael Burnham led what I’ve since termed “the moron’s mutiny” against Captain Georgiou? That was pretty awful… but *this* is how you write an insubordination-to-mutiny storyline in a way that makes actual narrative sense and doesn’t harm or ruin anyone’s characterisation! Kirk began to unfold a mystery involving Admiral Reeger, Dr M’Benga, his father, the USS Constitution, and the Battle of Zeta Reticuli… and it was utterly compelling stuff.

There was a sense, as Kirk’s story unfolded, that it was *he* as much as (or perhaps even more so than) Reeger who was personally compromised by what was happening; that Kirk’s determination to prove Reeger had stolen credit for his father’s actions was what drove him – not any sense of compassion, empathy, or concern for the lives of the people of Argus II. And that angle added some much-needed moral ambiguity to what was unfolding. Kirk had a personal vendetta here, almost as much as Reeger did – and the story was structured in such a way as to make you feel like neither man was wholly in the right.

Still frame from Star Trek SNW 4x08 showing Kirk
Kirk and Reeger’s stories complemented and paralleled each other, in places.

I liked that Reeger wasn’t a completely typical “badmiral,” either. He wasn’t “evil for the sake of it,” he wasn’t a traitor, nor horribly corrupt; he felt more like someone out of his depth – a man promoted above and beyond his capabilities, and who didn’t really have any business commanding a starship. That gels with Dr M’Benga’s line to Kirk about Reeger’s promotion having more to do with getting him off the bridge and behind a desk rather than anything else. And I really felt that in Reeger’s characterisation.

I also liked the idea of Star Trek tackling this “stolen valour” idea in a way that I don’t think we’ve ever really seen before. Reeger had, for years, been taking credit for another man’s accomplishments – and both George Kirk and Starfleet at large had let him get away with it in the interests of overall morale. Reeger developed a personal legend – a legend that characters like Ortegas and La’an fully bought into – on the basis of a lie, and his determination to keep that covered up could have been a bigger motivating factor for him as the story unfolded. I liked what we got to see of it, and I liked how it made Reeger a different kind of “badmiral” than the likes of, say, The Undiscovered Country’s Cartwright or DS9′s Layton.

Still frame from Star Trek SNW 4x08 showing Reeger in the captain's chair
Reeger was a slightly different take on the “badmiral” idea.

However, I felt that Reeger’s arc seemed to take him from “war hero” to “war criminal” almost instantly; his decision to enact General Order 24 and order the total destruction of an inhabited planet seemed to come *very* quickly, when realistically, I think it was such a major turn that we needed to see more of Reeger’s slide into “madness” or obsession for ourselves. If you look at comparable characters on revenge quests or obsessions – like Moby-Dick’s Captain Ahab, basically the archetype for this kind of character – their descent is always slower-paced. Other characters might even go along for (some of) the ride, sticking with a character on an obsessive quest for a time. But Reeger – partly because of the confines of the story – had to make that switch in an instant when ordering the destruction of the planet.

And this same issue recurred later, when Reeger – as we’d subsequently learn, under the influence of a drug – began ranting and raving on the bridge.

I felt echoes of Star Trek ’09 in the climactic confrontation between Kirk and Reeger – the physical altercation, the emotional outburst, and finally, Reeger being relieved of command all mirrored Spock’s role in that film, which saw Kirk ascend to command the alt-timeline Enterprise. As I said above, after six decades and a thousand stories, some are bound to rhyme!

Still frame from Star Trek SNW 4x08 showing Reeger pointing a phaser at Kirk
This moment reminded me a lot of Star Trek ’09.

If Reeger had an obsession with the cloaked ship, so too did Kirk develop an obsession with exposing Reeger and proving his father was more of an upstanding officer – and there were parallels in the two mens’ arcs that bounced off each other really well. As I said above, this gave Kirk and Reeger enough complexity and ambiguity – at least, for most of the story – to keep things genuinely interesting. As Trekkies, of course we’re inclined to support Kirk over some random “badmiral-of-the-week,” but that didn’t mean that the way Kirk handled himself and his conflict with Reeger was perfect!

In fact, Kirk’s arc this time arguably sets up some of his other conflicts and run-ins with authority figures further along the timeline. There are several occasions in TOS and beyond where we’d see Kirk seemingly disobeying orders or striking out on his own – most notably, perhaps, in The Search for Spock, where he’d steal the refitted Enterprise.

Still frame from Star Trek SNW 4x08 showing Kirk accessing medical records
Kirk accessed Admiral Reeger’s medical file without authorisation.

And that makes an interesting point of comparison between Kirk’s story and Uhura’s.

If Uhura’s story was about bringing her over the line; getting her from her younger, less-confident prequel version closer to the person we remember, Kirk’s was more to do with setting up a specific kind of self-reliance, an anti-authority streak, and – arguably – a single-mindedness that could veer into obsession, as we’d see not only in films like The Search for Spock, but in episodes like The Conscience of the King, too.

What I was a little surprised about – especially given that it was explicitly referenced in the “previously on…” compilation right at the start of the episode – was that Kirk’s brief tenure in the captain’s chair of the USS Farragut, and the destruction of a comparable pirate-raider ship, didn’t so much as get an oblique reference. I felt *certain* that Kirk would’ve drawn on his own experience in The Sehlat Who Ate Its Tail from just last season when trying to make his case to Admiral Reeger… but if that was ever an idea, it either didn’t make it to the script or else ended up on the cutting-room floor. Which makes it all the more of an oddity, in some ways, to see a clip from that episode right at the beginning. Why bring it up if it ultimately wasn’t going to matter for Kirk’s arc this week?

Still frame from Star Trek SNW 4x08 showing Kirk burnt
Was it too difficult to connect Kirk’s experience on the Farragut to this week’s story?

One thing I noticed, albeit very briefly and only on a single star map, was that the cloaked ship that Admiral Reeger was tracking seemed to be flying rather close to the Romulan Neutral Zone. The Neutral Zone was prominently featured on that star map, and given that we know the Romulans use cloaked ships – and that, just a few years from now, Kirk will face off against a similar cloaked intruder – well… put the pieces together! Could this be yet another reference to the events of Balance of Terror, and to the burgeoning conflict with the Romulan Empire? Orders of Magnitude left things ambiguous on that front, and after A Quality of Mercy already delved deeply into that idea in Season 1, I’m sure that was the right call. But it’s interesting in any case.

If it isn’t the Romulans, who else could it be? The Klingons use cloaked ships, of course, but after a recent war with the Federation, would they risk being so aggressive again so soon? Otherwise, we have the Suliban, I guess, from Enterprise, but that’s about it. I suppose a pirate ship or something like that is a possibility – but then, why would pirates massacre an entire planet? Perhaps this is setting up something we’re yet to discover; I note that the Season 4 finale is titled “Tomorrow’s Enterprise,” and makes reference to “the future Kirk will one day inherit” in its blurb. So could that be another hint at the Romulans, Balance of Terror, or some other cloaked ship? It’s definitely a head-scratcher, eh?

Still frame from Star Trek TOS 1x09 showing the Bird of Prey
Was the cloaked ship meant to be Balance of Terror’s bird-of-prey?

I’d be surprised if, after A Quality of Mercy already did so – and did it quite spectacularly – Strange New Worlds would return to Balance of Terror for a *second* time… especially if it’s another time-travel plot. However, after “but it was all just a dream” and other nonsense this season, I suppose anything’s possible, eh?

But we’re speculating about future storylines, and that’s not really a good use of our time!

Orders of Magnitude brought James and Sam Kirk together for the first (real) time this season, and I really enjoyed the way the brothers played off each other. Dan Jeannotte kind of drew the short straw in Strange New Worlds, especially when the show started bringing James Kirk into stories more frequently, but he was well-used here, as Sam added a lot of context to James’ quest to uncover the truth about what happened between their father, George, and Admiral Reeger.

Still frame from Star Trek SNW 4x08 showing Jim and Sam Kirk
The Super Kirk-io Brothers.

Kirk also got a bit of closure with La’an after the events of The Griffin Incident earlier in the season. I didn’t really like the way this storyline kicked off; Ortegas’ remarks to La’an felt completely wrong and tone-deaf given what happened between La’an and Kirk, and I was just a bit taken aback by the flippant way Ortegas brought up Kirk’s arrival on the ship.

However, Kirk’s line to La’an about how she “did stab [him]” felt suitably in-character for the Kirk we know and love, and I liked that line and the way Kirk kind of got his own back by stunning La’an with her own phaser. Again, if we’re talking about parallels between Kirk and Reeger, there’s another one on the “revenge” side, I guess! La’an having a lucky charm wristwatch, though, seemed to come out of nowhere, and it didn’t really serve any purpose – other than allowing Kirk to come up with a distraction to snatch her phaser. A bit of an oddity. Overall, though, I guess I’d say Kirk and La’an somewhat ended the awkwardness of their time on the USS Griffin, though they might’ve just set up *another* conflict or reason to avoid each other in the process. Not sure I like the implication of La’an – fresh off her breakup with Spock – being allegedly interested romantically in Kirk again, though; we finally dealt with that back in Season 2.

Still frame from Star Trek SNW 4x08 showing La'an pointing a phaser at Kirk
So, uh, are Kirk and La’an good now?

Most of the other characters got relatively minor roles this time, which is okay. I wasn’t clear whether Pike and/or Una knew what Uhura was planning to do when she began her feint to take on the Andorians; I read the scene as Pike *not* knowing, otherwise he might’ve volunteered to do something himself. And for Uhura’s arc, I think it works better if we say that Pike and Una didn’t know what she was planning.

Pelia was absent, which was a bit of a shame – I always like seeing her, and I think she could’ve been an interesting character for Kirk to consult or for Reeger to boss around. However, I liked the moment we got with Scotty this time – and his appearance in the skant variant of the uniform. He looked cute like that, and I think it kind of fits with his dress uniform kilt that we saw in Season 2 (or 3?)

Still frame from Star Trek SNW 4x08 showing Scotty in a skant
Scotty in the skant uniform variant.

So let’s wrap things up.

Orders of Magnitude was an action-packed, exciting episode featuring a great “badmiral” as an antagonist. It had enough narrative similarities to Star Trek’s past to feel a lot more celebratory, at this milestone anniversary moment, than last week’s soap opera mess, and its Uhura storyline in particular did a lot to justify the show’s place in the timeline and prequel status. Even if we never get to spend another second with Uhura (and I certainly hope and expect that we will, by the way!) we can now consider her character growth and prequel arc to be complete.

And for Kirk, while I don’t think he grew or changed as much over the course of his adventure as Uhura did, Orders of Magnitude established and/or cemented important character traits that will go on to be important further along his character journey in The Original Series and beyond, adding to that sense that Strange New Worlds is finally starting to justify bringing Kirk in for a prequel arc. His clash with Admiral Reeger furthers a “challenge to authority” character trait that we know Kirk has, and his willingness to bend and break the rules is something we’ve seen countless times in The Original Series, The Animated Series, the movies, and more.

Still frame from Star Trek SNW 4x08 showing Kirk with Reeger on the bridge
Reeger and Kirk on the bridge.

I have not been Strange New Worlds’ biggest fan or cheerleader this season. In fact, I’m pretty disappointed with more than half of the episodes we’ve gotten so far, for a variety of reasons. I don’t think some of the “big swings” and genre spoofs have worked as well as they could’ve, and I don’t think the writing has been top-quality, either, unfortunately. So it’s great to be able to put my hand on my heart and say that Orders of Magnitude joins Off-Hour and Human Best Friend as one of “the good ones;” episodes from this season that I’ll happily return to for a re-watch in the months and years ahead!

Next week, Strange New Worlds promises “a genuine fantasy world” and “fairy tale” in Once La’an A Time. Could this be the moment where La’an gears up for an exit from the Enterprise, as I’ve repeatedly speculated? I guess we’ll have to tune in to find out! Though I confess, I feel echoes of Season 1’s The Elysian Kingdom already, and after such a solid, upstanding, and “Star Trekky” episode this week, I’m not thrilled about a return to the “big swings” and genre spoofs next time. But I’ll try to approach it with an open mind – and hope to have my doubts proven wrong!

Still frame from Star Trek SNW 4x08 showing the USS Enterprise in orbit
The Enterprise in orbit of the crystal moon.

Thanks for joining me this time. I hope this review has been interesting. I’m aware of the fact that, over the season as a whole, most of the episodes I’ve favoured have been the action-packed ones, which I wouldn’t have necessarily expected a couple of months ago. But some of these other genre spoofs and pastiches haven’t worked as intended, at least for me… so here we are, I guess!

I’m glad that, after three of the last four Strange New Worlds episodes have been flawed, tropey, or otherwise just plain unenjoyable, the series has once again demonstrated that it can find its feet. Sure, it’s a bit late in the season, and Orders of Magnitude can’t wipe away some of the disappointments of prior episodes. But as a Trekkie, I sit down to watch Star Trek because I want to have a good time – not because I want to write a 3,000-word teardown of the latest ill-conceived or poorly-executed genre spoof. Orders of Magnitude has been, in that sense, a pleasant and refreshing change of pace!

See you next week for Once La’an A Time… and until then: Live Long and Prosper, friends!


Star Trek: Strange New Worlds Seasons 1-4 are available to stream now on Paramount+ in countries and territories where the platform is available. The first three seasons are also available on DVD and/or Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of the Skydance-Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds Episode Review – Season 2, Episode 6: Lost In Translation

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1 and 2.

Welcome back to my Strange New Worlds Season 2 episode review series. I know it’s been a while, and I’ll address that briefly before we jump into the review proper.

Last year, while Strange New Worlds was airing, I began to feel burned out on Star Trek as a whole. I also found myself writing less frequently here on the website, and I think I just needed a bit of a break from what had been a pretty hectic schedule for the franchise. There’s been a lot of Star Trek on our screens over the last couple of years in particular – some of which has been quite heavy, with themes of mental health that hit close to home for me. Long story short, I ended up taking a break from Strange New Worlds halfway through Season 2… but now I’m finally ready to jump back in. I’m going into these episodes completely fresh; this is my first time watching Lost in Translation and I haven’t seen the remaining Season 2 episodes yet.

So I hope you’ll excuse the lateness of this review! I plan to pick up where I left off last year, and while I don’t promise to do one review a week… hopefully by the end of the year – or at least by the time Season 3 is upon us – I’ll have finally wrapped up this batch of episodes.

Behind-the-scenes photo from the Star Trek: Strange New Worlds episode Lost In Translation (2023) showing a camera rig and Uhura.
Behind-the-scenes photo from the set of Lost in Translation.

Onward, then, to Lost in Translation!

This episode put a somewhat dark and distinctly modern spin on Star Trek’s trusty old “they were only trying to communicate!” premise, and it worked pretty well. Outside of the main thrust of the story were a couple of moments of characterisation that I felt either weren’t set up particularly well or that might’ve needed an extra moment or two in the spotlight, and there was a rare CGI miss for Strange New Worlds as the series used a sub-par visual effect that had also appeared in Picard’s third season. Other than that, though, I had a pretty good time with Lost in Translation; it was a nice way to return to Strange New Worlds after an absence of more than a year.

I think I’ve noted this before in either my Season 1 review or one of my earlier Season 2 episode reviews, but I just adore the opening title music. I got goosebumps listening to the theme this time after not hearing it for months, and the way composer Jeff Ruso deconstructed and then recreated the music from The Original Series is really something special.

Promo poster for Star Trek: Strange New Worlds Season 2 (2023) showing Uhura. Cropped.
Lost in Translation focused on Uhura.

Let’s talk about what I didn’t like in Lost in Translation – which, thankfully, isn’t too much this time around.

There were a couple of pretty abrupt scenes where two different sets of characters seemed to have fallen out with one another off-screen, and the way this was communicated wasn’t great. First we had the two Kirk brothers: Sam and Jim. Their rivalry came from an understandable place, but it needed way more buildup to have been effective. We’ve seen these characters on screen together more than once in Strange New Worlds already, and there was no indication in those earlier appearances that Sam might feel Jim’s rise through the ranks was a sore spot.

And when we boil it down… this argument felt incredibly petty. Jim Kirk has just been promoted, becoming the youngest-ever first officer in Starfleet. And Sam feels jealous of that because their father – who we’ve never met and hasn’t been mentioned before – likes Jim more because of it? Have I even got that right? For the brothers to go from sharing a hug on the transporter pad to Sam storming off – twice, I might add – just felt so incredibly ham-fisted and rushed. There was the smallest nugget of an interesting idea at the core of this, and both actors did the best with the material they had. But this argument/sibling rivalry needed way more time on screen and more development, ideally over more than one episode. Strange New Worlds has done well so far with its blend of episodic storytelling and serialised character arcs… but this one didn’t stick the landing this time.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Jim and Sam Kirk at the bar.
Jim and Sam argued at the bar.

In a similar vein we have Una and Pelia’s conflict. This one has the benefit of being resolved (or apparently resolved, at least) by the end of the episode, meaning that the final scenes they shared together in the shuttlecraft and the conversation that Pelia forced went some way to compensating for their earlier conflict. But the same basic issue arises as with the Kirk brothers above: it needed more setup and more time on screen to play out.

This kind of conflict between two main characters can’t be a one-and-done, throwaway thing in a single episode; it deserves to have more time spent on it. Not for the first time in modern Star Trek I find myself saying this: if there isn’t enough time to do justice to a storyline that needs room to unfold… skip it. Don’t forget it entirely, but put it back on the shelf for later and find something smaller that would be a better fit for the short runtime available – then when you have the time to fully explore this kind of grief-driven character conflict, return to it and do it properly. This isn’t an isolated issue, unfortunately, as we’ve seen similar problems in all of the modern live-action Star Trek productions since 2017.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Una and Pelia on a shuttle.
Pelia and Una on their way back to the Enterprise.

There was one particularly poor use of CGI in Lost in Translation, and I think it’s worth looking at briefly. The scene where the doomed redshirt Lieutenant Ramon is blasted out into space had some great animation work for the USS Enterprise and the nebula that the ship was in – and visual effects across the rest of the episode were pretty good. But Ramon’s death was poor, and the “freezing” effect used as his body was floating in space was a long way wide of the mark.

It’s a lot harder to accurately animate a person – and facial features in particular – than it is to do things like spaceships, planets, and inanimate objects, and unfortunately that’s what we saw with Ramon’s death. The CGI model just wasn’t up to scratch, and although other elements of the same animated sequence looked good, the individual at the centre didn’t. Earlier in 2023, I noted the exact same problem with the death of another character in Star Trek: Picard Season 3. This character was also ejected into space, iced over, and died – and the same issues were present. Paramount has done a lot of great work with CGI and animation in modern Star Trek… but there’s still a long way to go to get some of these character models and effects to where they need to be. It didn’t ruin the entire episode – but it was noticeable in that sequence, particularly because the rest of the animation work was so good.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing a CGI shot of Ramon.
This CGI moment didn’t look great.

So those are the only parts of Lost in Translation that I can say I didn’t really like or that didn’t work for me. Next, I’d like to talk in a broader sense about a character who returned in this episode – and their death in Season 1.

The episode All Those Who Wander is one of my favourite Star Trek stories of the last few years – probably of all-time. It’s an episode that shows how Star Trek isn’t always going to be the kind of nerdy sci-fi franchise that people think, and how it can dip its toes in genres like horror. It’s a gruesome, shocking story – and one that comes with a final, brutal twist right at the end.

All Those Who Wander wouldn’t have been so impactful if Hemmer had survived – and I fully appreciate that. One of the things his death showed is that most of Strange New Worlds’ characters don’t have “plot armour” and therefore can’t be considered as safe as main characters in previous shows. That’s great in some ways – it’s modern, it can ramp up the tension and drama at key moments, and it represents a franchise that’s still growing and evolving even after more than half a century in production.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Hemmer.
An illusory Hemmer at the end of Lost in Translation.

But – and you knew there had to be a “but” coming after all of that – Hemmer was a great loss for Strange New Worlds. Killing off such an interesting character so soon, and after he’d only really had a chance to make an impact in a couple of episodes was an odd decision, and I can’t help but see parts of Lost in Translation as a reaction to Hemmer’s death. Perhaps the decision to bring him back in this way is even a bit of an admission on the part of the writers that they miss this character and regret not being able to do more with him.

Pelia is great. She adds a comedic flair to Strange New Worlds that the series needs, and she has a way of making even tense and dangerous moments feel lighter. Many stories have already benefitted from her inclusion – and I have no doubt that others will in the future, too. But that doesn’t mean Hemmer’s early demise feels any better. And it’s impossible to talk about Lost in Translation without going back to Season 1 and thinking about what might have been if Hemmer had stuck around. As a blind character, as a member of a race that Star Trek hasn’t explored in depth since Enterprise, and as a pacifist working on a ship that might be called into action… there was a lot of potential in Hemmer that we never got to see realised.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Uhura watching a recording.
Uhura watches a recording of Hemmer on a padd.

I was entirely unprepared for the zombie Hemmer jump-scare just before the credits – and I about pissed myself when his mangled, decaying corpse showed up, growling at poor Uhura. That was an incredibly well-executed moment, and it left me on edge for much of the rest of the story, especially when Uhura was hallucinating and the camera panned around. I kept expecting another jump-scare at that level!

We talked a moment ago about a CGI effect that missed the mark – but the makeup and prosthetics used to create Hemmer’s hallucinatory form were absolutely pitch-perfect. I genuinely cannot fault the way Hemmer appeared in those moments, and the changes from how he looked when alive to the bloodied, decaying, zombified form that appeared to Uhura must’ve taken a lot of time both at the planning stage and in the makeup chair.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing a zombified Hemmer.
I very nearly needed to change my pants after this jump-scare.

It makes a lot of sense to use a character like Hemmer to tell a story about grief and loss – and I would argue that Strange New Worlds managed to do a far better job on this front than the likes of Picard or Discovery when those shows attempted to look at comparable themes. The reason for this is Hemmer: we as the audience had known this character, seen him interact with the crew across several Season 1 episodes, and were mentally prepared for him to continue on as part of the show. His death was shocking and untimely – so we can absolutely see how his death would have had a major impact on characters like Una and Uhura.

Hemmer and Uhura struck up a friendship in Season 1, and he played a role in helping her choose to remain in Starfleet when she was having doubts. This friendship was expanded upon in Lost in Translation, as we got to see them working together through the recording that Uhura carried with her. This also helped build up the sense of grief and mourning that was key to this side of the story. It was well-written, beautifully performed, and is a storyline that I think should be relatable to anyone who’s been through the loss of a close friend or family member. We often talk about Starfleet and crews on Star Trek as akin to families; this is another side of that analogy.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Uhura crying.
Lost in Translation was, in part, a story about grief and loss.

Uhura and Hemmer had that closeness in Season 1, but I’m struggling to remember a comparable moment between he and Una. Despite my criticism of the rather short and abrupt nature of her conflict with Pelia, I think the underlying theme of coming to terms with loss and having to see someone new as a “replacement” for a fallen friend or comrade was an interesting one. Again, it’s something that should be relatable to a lot of folks in the audience – I just fear in this case that the way this particular conflict was handled may have got in the way of the message.

Hopefully Una and Pelia have come to an understanding, at least, and future episodes might be able to build on this relationship, taking them from adversarial to something closer to friendship. If future stories are plotted out that way, we might be able to look back somewhat more kindly on their conflict in Lost in Translation.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Pelia and Una arguing.
Pelia and Una aboard the refinery station.

I’ve lost count of the number of times Star Trek has used the “it was only trying to communicate!” storyline! Some of these have worked better than others, to be blunt – and it isn’t unfair to call it a trope of the franchise. Season 1’s Children of the Comet wasn’t a million miles away from that premise – and also featured Uhura in a big way. Lost in Translation is a very dark interpretation of this narrative idea, though, and I think it worked quite well.

Maybe this is a reach (actually, it’s definitely a reach) but I felt that there were at least some superficial similarities to Voyager’s Season 6 episode The Haunting of Deck Twelve. That story was different in tone – with its frame narrative and “ghost stories around the campfire” style – but it also featured nebula-dwelling lifeforms caught in a starship, desperate to survive and get home. I doubt it was intentional, but it’s interesting, at any rate!

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing a CGI shot of the USS Enterprise in a nebula.
The life-forms made their home in this nebula.

We’re used to seeing aliens in Star Trek that are very humanoid. Recent and not-so-recent stories have even tried to provide an in-universe explanation for the abundance of humanoid alien races… with limited success, in my opinion! But episodes like Lost in Translation remind us that the galaxy is also home to alien races that are so very different from humanity that it can be hard to even conceptualise – let alone find a way to communicate. These stories have always been interesting to me – and while Strange New Worlds gave us a more action-heavy, even horror take on that idea, I thought it worked exceptionally well.

There was plenty of room for science and for problem-solving as Uhura, Kirk, Pelia, and others all struggled to understand what was happening. Maybe it’s because I’m a seasoned Trekkie, but I felt maybe some of the characters – Spock in particular, perhaps, but also Pike and Pelia – should have suspected that something alien was going on when both Uhura and Ramon fell ill while the station was experiencing sabotage… but I can’t really hold that against the episode. I have to remind myself, sometimes, that Strange New Worlds is set before most of the rest of Star Trek – so the characters wouldn’t necessarily know what to look for and wouldn’t have the experience of those other stories to draw upon.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing zombie Hemmer.
The aliens were able to communicate through illusions and hallucinations.

Pairing up Uhura with Kirk was great – and seeing how they got to meet for the first time in the prime timeline was great fun. There’s a lot of history with these two characters that Strange New Worlds had to respect – and I think the writers did them justice on this occasion. I also like the idea that it was Uhura who made the introduction between Kirk and Spock – that feels fitting, somehow.

At first I thought we were going to learn that Kirk was another of Uhura’s hallucinations! That seemed to be a possible route for the story to have taken. I’m glad it didn’t turn out that way, though, especially as the episode wore on and we got to see some genuinely sweet moments between them. Kirk is a flirt and a womaniser – something we know from his appearances across The Original Series, the Kelvin films, and beyond. But I felt the way this was handled in Lost in Translation – with Uhura shutting him down pretty quickly – was both a little bit funny and true to both of their characters. Any inclusion of characters from The Original Series has to be handled carefully, and pairing up Uhura and Kirk for basically an entire story could have gone awry. I’m glad that it didn’t.

Behind-the-scenes photo from the Star Trek: Strange New Worlds episode Lost In Translation (2023) showing a camera rig and three characters.
Celia Rose Gooding, Dan Jeannotte, and Paul Wesley during production on the episode.

We spoke earlier about character conflicts that hadn’t been set up particularly well. Lost in Translation also offers at least one counter-point to that: the developing relationship between La’an and Kirk. After the events of Tomorrow and Tomorrow and Tomorrow earlier in Season 2 left La’an pretty devastated, she’s clearly still struggling with the memories she has of alternate-timeline Kirk. Running into him was difficult for her, and while that part of the episode was only in focus briefly, I think it worked well. As a storyline that is (hopefully) going to be picked up in a future story, these small steps can be important. We’ve followed La’an and Kirk in two episodes now – maybe by their third or fourth meeting, something more will come of it.

In terms of sets, I liked the new nacelle control room that we saw Uhura, Pelia, and Ramon using. It even had the angled ladder that Scotty would famously crawl into in The Original Series any time the Enterprise needed repairs! There may not be a ton of uses for a nacelle room, but being able to put that set together sometimes for engineering scenes is a neat idea.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Uhura opening a hatch.
Did this ladder feel familiar to you?

The refinery/space station set didn’t feel all that special, but thanks to some creative use of the AR wall and animated wide-angle shots, we got at least some of the sense of scale that the place needed. It also had a pretty industrial feel – not unlike modern-day oil rigs or refineries, which I suppose will have been the inspiration.

Uhura’s hallucinatory shuttle crash was also really well done, with transitions between the indoor sets and outdoor filming locations feeling particularly creative. The wreck of the shuttle looked great, and although we only saw parts of the interior in an out-of-focus shot, that choice was clever, too.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Uhura by a crashed shuttle.
Uhura with the wrecked shuttle.

Speaking of creative cinematography, the scene in the corridor as Uhura felt the walls closing in around her, then stretching away, looked fantastic – and I think I’m right in saying that most of that was camera work rather than post-production special effects. It was creative, at any rate, and it really hammered home the panic and fear that Uhura felt at that moment.

So I think that’s all I have to say this time.

Lost in Translation was a good episode, and one that put a different spin on a familiar premise. We got to see Kirk’s first meetings with both Uhura and Spock, which was fantastic, but at the episode’s heart was some creative storytelling that touched on themes of grief and the loss of a friend. After Hemmer’s demise in Season 1, I’m glad that Strange New Worlds hasn’t just forgotten about him and moved on, and remembering him through the way he helped his friends and the impact he made on his crew was touching.

Still frame from Star Trek: Strange New Worlds Season 2 (2023) showing Uhura, Spock, and Kirk at a table.
A famous first meeting!

Not everything in Lost in Translation worked as well as it could’ve, and perhaps trying to cram in two character conflicts like this was a bit too much for the episode’s runtime. Hopefully, now that the Una-Pelia conflict has been resolved, we can see a bit more from those two in a future episode, building on the foundations that were laid this time. As for the Kirk brothers… I think we need to see a little more from them if the series wants to do this whole “sibling rivalry” argument justice!

After a break of more than a year, Lost in Translation has been a nice way to return to Strange New Worlds! Not every episode of Star Trek can be a great one, but I’m glad that I didn’t end up coming back to the series with a dud! That might’ve been offputting as I aim to review the remainder of the season. Thankfully it didn’t happen this time – and I hope you’ll stay tuned for reviews of the remaining four episodes in the days, weeks, and possibly months ahead!


Star Trek: Strange New Worlds Seasons 1 and 2 are available to stream now on Paramount+ in countries and territories where the platform is available. The series is also available on DVD and Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.