Will we ever see the Suliban or Xindi return?

Spoiler Warning: There are spoilers ahead for Star Trek: Enterprise, Star Trek: Discovery, and for other iterations of the franchise.

Star Trek: Enterprise is the only series in the franchise to be set in the 22nd Century. As such, it exists semi-independently, with very few opportunities for characters, factions, themes, or storylines to cross over and appear in newer Star Trek projects. As a prequel, many of the characters and events that debuted in Enterprise were not mentioned or referenced in shows that supposedly took place years later – as those storylines had not yet been conceived.

Enterprise thus exists in a strange place in Star Trek’s broader canon. There was a brief mention of Captain Archer in both Season 1 of Discovery and the 2009 film Star Trek, but both were little more than blink-and-you’ll-miss-it affairs.

Captain Archer’s name was briefly seen on a monitor in the Discovery Season 1 episode Choose Your Pain.

I’ve written about this phenomenon before in relation to Star Wars, where I termed it the “prequel problem.” Introducing wholly new story elements in a prequel is a risky storytelling strategy, as not only might it adversely impact the original work (or franchise, in this case) but it could also cut off the prequel in terms of story, isolating it and making connections with the original work difficult.

While Enterprise managed to avoid most of the pitfalls that befell the Star Wars prequel trilogy, one area where I feel the “prequel problem” is noticeable is in terms of two of the main antagonist factions the show introduced: the Suliban and the Xindi.

A Suliban…
…and two of the five extant Xindi races.

Both factions played significant roles in Enterprise across its first three seasons in particular. The Xindi, it could be argued, became one of the key driving forces in the expansion of Starfleet, leading to early deep-space exploration and allowing Starfleet to hone many of the skills and technologies it would use in future missions of exploration and discovery.

The attack by the Xindi on Earth was also a significant moment, one which history should preserve for future generations of Starfleet officers and Federation citizens. While some of the events of the Temporal Cold War (or Temporal Wars, as Discovery called them) may have arguably been classified, the existence of the Suliban clearly was not, and both factions could – and almost certainly should – still be around in the 23rd, 24th, and 32nd Centuries.

The Xindi weapon-probe which attacked Earth.

Setting aside the obvious production-side reason that the Suliban and Xindi were created for Enterprise years after The Original Series and The Next Generation went off the air, in order to answer my question of whether we’ll ever see either return we need to consider possible reasons for their absence. In short, is there anything we could point to from an in-universe point of view to indicate why these major factions would have simply disappeared by the 23rd or 24th Centuries?

There are many factions and races seen in Star Trek that have only made a single appearance in the franchise so far, including many that could easily be revisited. The First Federation, encountered in The Original Series Season 1 episode The Corbomite Maneuver, are one example, as are the Sheliak, from The Next Generation Season 3 episode The Ensigns of Command. While we know the Milky Way galaxy is populated by a large number of alien races, some simply choose not to have much contact with the Federation.

The First Federation appeared once in The Original Series and have yet to return to Star Trek.

Location is an issue in this case, though. Enterprise depicted Earth’s first major mission of exploration, and the races encountered in the show – presumably including both the Xindi and Suliban – can’t have been located that far away (relatively speaking). The NX-01 Enterprise had a maximum speed of warp 5, limiting its possible range.

Star Trek has kept many locations and their distances from one another deliberately vague to allow for maximum storytelling leeway, and that’s probably no bad thing. I don’t want to get into the weeds on just this one point, but in short what I’m trying to say is that both the Suliban and Xindi are likely to be much closer to Earth than, for example, Bajor or Talos IV.

The planet Talos IV – a long way from Earth.

We’ve never seen it suggested that the Suliban ever joined the Federation in future, but the Xindi certainly had. Xindi were known to serve in Starfleet by the 26th Century – according to the time-travelling Crewman Daniels – and this further suggests that Federation-Xindi relations existed and grew over the years, even if they didn’t officially join up until centuries later.

In the aftermath of their conflicts with Earth, both of which were due to external manipulation by time travelling factions, it’s possible that both the Suliban and Xindi simply chose to cut off all contact, isolating themselves and maintaining no relationship with the Federation, and this is arguably the most likely in-universe explanation for the lack of appearances in the 23rd and 24th Centuries.

The Suliban Helix – their mid-22nd Century base.

However, it’s still possible that there were accidental encounters out in space, or that the Federation pursued a policy of attempting to reestablish contact and diplomatic relations behind the scenes, even if those attempts were rebuffed. Discovery’s Season 1 premiere gives us an interesting glimpse at how Starfleet handled the reappearance of a faction they had no contact with – let’s hope that second contact went better with the Suliban or Xindi than it did with the Klingons!

Bringing either the Suliban or Xindi into modern Star Trek would be a huge way to connect the ongoing franchise back to Enterprise in a way that hasn’t yet been attempted. I think it’s absolutely worth doing for that reason alone, and in a way, just as Discovery did with the Klingons, the two factions could be changed to fit the needs of a new story.

Degra, a member of the Xindi Council in the mid-22nd Century.

In fact, there’s arguably far greater scope to reimagine both the Suliban and Xindi than there ever was with the Klingons! The Klingons had been thoroughly established across fifty years of Star Trek before Discovery came along, and while the show managed some aesthetic changes (I genuinely loved the ancient Egyptian influence in parts of the Discovery redesign) it was constrained by both past and future depictions of the Klingon Empire. There are two huge reasons why the Suliban and Xindi don’t have similar constraints.

The first is that both the Suliban and Xindi were only seen in the 22nd Century. Depending on which series they were to reappear in, there’s been either a century, two-and-a-half centuries, or an entire millennium for their cultures to have changed, allowing the writers of modern Star Trek to adapt either faction to a far greater degree than the writers of Discovery Season 1 could with the Klingons.

The Klingon redesign was controversial when Discovery made its debut.

Secondly, this will be our first time seeing either faction free of the manipulation of time travelling villains. The changes made by interference in the timeline to both the Suliban and Xindi is impossible to overstate, and after finally freeing themselves from their time travelling benefactors, we simply don’t know what position either faction would be in.

Both of these reasons mean that, in my opinion at least, there’s a lot of potential in both the Suliban and Xindi if they did return. Since we know that the Xindi joined the Federation, perhaps Discovery Season 4 could bring back at least one Xindi character in the 32nd Century, establishing that the Xindi remained loyal even in the aftermath of the Burn.

Daniels explained to Captain Archer that the Xindi joined the Federation by the 26th Century.

The Suliban are more complicated, and could make for a return either as an antagonist or ally of the Federation, depending on which way the writers and producers wanted to take things. There’s no proof that the Suliban would simply become friendly toward the Federation and Earth, even after Silik’s death, and if they had withdrawn and cut off ties as I suggested above, they may have continued to have a burning hatred of Earth and the Federation.

Strange New Worlds could see the return of the Suliban, perhaps through the kind of deep space encounter that I mentioned. If such a story makes clear that it’s the first time anyone from the Federation has seen a Suliban in roughly 100 years, this would go some way to closing the hole their absence in the 23rd and 24th Centuries generated.

What might the Suliban be like a century or a millennium after we last met them?

I could see Pike trying hard to establish some kind of diplomatic ties with the Suliban, only to see his efforts fail and the Suliban attacking the Enterprise. A skirmish like this wouldn’t lead to a larger conflict necessarily, but it would again confirm that the Suliban remained isolated and unfriendly well into the 23rd Century.

Discovery, as mentioned above, could bring back the Xindi. While we certainly could see them on friendly terms with the Federation, we could also see either the Suliban or Xindi looking to exact revenge for the Burn – an event I’m sure at least someone blames the Federation for!

A Xindi-Aquatic.

Given that Enterprise is less well-remembered than the Star Trek shows of the 1990s, perhaps we won’t see a major tie-in any time soon. There have been a couple of name-drops as mentioned, with the Suliban being mentioned once in Lower Decks. But so far, no major connection has been made. While we can say that the setting of modern Star Trek shows precludes all but a few major character crossovers, I think the absence of major factions like the Suliban and Xindi is more obvious, and at the very least, establishing an in-universe reason for why they disappeared after the mid-22nd Century would be worth doing.

Both factions have interesting elements that could be explored. The Suliban – or at least, some individuals – had undergone extensive genetic engineering at the behest of someone from the future, and the impact of that genetic engineering on Suliban society could be explored. Did they, as their one reference in Lower Decks seemed to hint at, retain some of their abilities, like shape-shifting? If so, did those traits get passed down to future generations? What are the consequences of their involvement in the Temporal Wars and their fight with Earth?

Hardly anything from Enterprise has appeared in modern Star Trek… yet.

The Xindi are not a single species. They are, in fact, five different species that evolved together on one planet. A sixth species had been wiped out by the mid-22nd Century. In a way, the Xindi could be a microcosm of the Federation – different species working together. There’s potential for the Xindi to be an analogy for real-world problems of different races and groups working together, and thus the faction presents a way for Star Trek to do something it’s always done: use its sci-fi setting to look at real-world issues.

I would make the argument that there are good reasons to bring back either faction. Not only are they relatively blank slates – getting blanker the further into the future their reappearances end up being – but bringing them into a current Star Trek project would connect back to Enterprise, something which hasn’t been done since Star Trek returned to the small screen almost four years ago.

Discovery had opportunities in its first two seasons to make reference to either the Suliban or Xindi – or other factions or events from Enterprise – but failed to do so in any significant way. With Strange New Worlds (and possibly the Section 31 series) picking up the baton for the 23rd Century, it perhaps makes arguably the most sense to bring them back there. But I could also see it being possible for an appearance in Picard, Discovery, or even Lower Decks or Prodigy. In short, there are many ways either faction could come back.

Whether the Suliban or Xindi ever will come back, though… well, that’s up to the creative team in charge of Star Trek!

Star Trek: Enterprise Seasons 1-4 are available to stream now on Paramount+ in the United States and other territories where the service is available. Further international streaming is available via Netflix. The series is available on DVD and Blu-ray too. The Star Trek franchise – including Enterprise and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Here’s why Shades of Gray is the best episode of Star Trek: The Next Generation

Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation.

It isn’t. This “article” is just a horrible April Fool’s Day joke.

Gotcha!

I need to write something convincing here so that I can use it as an excerpt on the homepage. Let’s see what we can come up with… By expertly blending these different scenes together, Shades of Gray compiles the very best of Star Trek: The Next Generation into a single package. There, that’ll do. What can I say? I used to work in video game marketing. I can spin and bullshit about any subject I choose!

While we’re here, though, it’s worth noting a couple of things about Shades of Gray if you have the time. And yes, I’m serious this time. Pinkie promise.

Riker was injured on an away mission… setting up a clip show.

Shades of Gray is the only clip show that Star Trek ever made. With the decline of clip shows in general, and modern Star Trek shows having shorter seasons that don’t need to be padded out to fit archaic broadcast television schedules, I doubt that we’ll ever see another one. That makes it utterly unique in the Star Trek franchise. “Unique,” though, does not mean “good.”

The only reason Shades of Gray was made, as I alluded to above, was to fulfil The Next Generation’s contract of producing twenty-two episodes in its second season. Problems earlier in the season caused shoots to run longer than planned, and several episodes ended up being more expensive to produce than expected – most notably Q Who, which introduced the Borg for the first time, but also Elementary, Dear Data. This left the show in a place where it was necessary to produce an episode as cheaply as possible. It was thus little more than a money-saving measure, as clip shows almost always were.

The final scene of the episode – and of the entire second season. They were lucky a third had already been commissioned!

The poor reception to Shades of Gray meant that no other attempts were made to make clip shows, and the creative team behind The Next Generation and other Star Trek shows of the ’90s were very keen to avoid them.

It’s the only episode of The Next Generation to feature all of the show’s main cast. In addition to the main cast of Season 2, Dr Crusher and Tasha Yar returned in clip form from Season 1. So it’s got that going for it… which is nice.

Finally, and this is the most bittersweet part for me, is that Shades of Gray marked the unceremonious end of Diana Muldaur’s role as Dr Pulaski.

Captain Picard and Dr Pulaski.

I’ve yet to meet another fan of The Next Generation who likes Dr Pulaski as much as I do. Where Dr Crusher was often – and I’m sorry to say this – rather bland and uninteresting, even in episodes which gave her a significant role, Dr Pulaski has much more personality and more character. She’s headstrong and opinionated, and while some of her opinions – such as her ideas about Data being less than human – did not win her any fans, I liked that about her.

I would say that the Data issue was only really present in a couple of places across the season, and certainly by the time the season really got going she and Data had developed much more of a rapport. But her initial conflict with Data was supposed to mimic Dr McCoy’s argumentative tone with Spock in The Original Series. Indeed Dr Pulaski was intended to be a Dr McCoy-type character, designed to shake up the dynamic in what was still a new series. I do like Dr Crusher, and she had some great episodes, particularly in Seasons 5 and 6. But I would have dearly loved to have seen more of Dr Pulaski.

Perhaps we should save that for a Dr Pulaski article somewhere down the line? Remind me if I forget!

I’m not going to waste any more of your time for this silly April Fool’s Day joke. I hope it was a bit of fun!

Star Trek: The Next Generation is available to stream now on Paramount+ in the United States and other regions where the service is available. The series may also be available internationally on Netflix, and is available to buy on DVD and Blu-ray. The Star Trek franchise – including The Next Generation and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Five secondary characters from Star Trek’s past that I’d bring back

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: Lower Decks Season 1, Star Trek: Discovery Seasons 1-3, and the casting of Star Trek: Prodigy. There are further spoilers for older iterations of the Star Trek franchise.

A few days ago I took you through a short list of five main characters from past iterations of Star Trek that I’d love to see come back. This time, in a similar vein we’re going to look at five secondary or recurring characters that likewise could make for interesting returns to the franchise. Though most Star Trek shows have primarily focused on a main cast of characters, every series to date has featured at least one or two recurring characters as well.

For this list, I’m counting characters who appeared on more than one occasion – not one-off guest stars. And as with my previous list on this topic, these are characters I’d like to see return to the franchise in a general sense, not characters I’m predicting will appear in any specific upcoming show or film.

As always, I have no “insider information!” This is purely for fun and a chance to highlight some of these characters, as well as speculate about what their futures (or pasts) might be like beyond what we saw of them in their original appearances.

Number 1: Shran

We don’t know for sure how long Andorians live, but it’s at least a possibility that Shran – who appeared in Enterprise as an antagonist and later ally to Captain Archer – could still be alive in the 23rd Century. If he is he’d be well over 100 years old, but that doesn’t necessarily count against characters in Star Trek!

Jeffrey Combs played Shran, and also played recurring characters Brunt and Weyoun on Deep Space Nine. As someone who has close ties to the franchise, it would be wonderful to bring him back. It was amazing to hear JG Hertzler’s voice in Lower Decks last year, and it would be amazing to welcome back Jeffrey Combs as well.

Shran offers the Star Trek franchise an opportunity to tie in Enterprise in a significant way. At the moment, Enterprise is very much an outlier in the Star Trek canon; cut off all on its own in the 22nd Century. Despite there being opportunities in the three films and two seasons of television set in the 23rd Century, only the briefest references to Enterprise have been made since it went off the air in 2005.

Strange New Worlds is the prime candidate for Shran to reappear, but if the untitled Section 31 series uses a 23rd Century setting, he could potentially appear there as well. Shran was depicted primarily as a soldier, but the passage of time could have softened that side of him, and I would love to see him occupy a less-aggressive role, perhaps as a Federation ambassador. However, if there were a story featuring the Andorians in a major way, we could certainly see him included there as well.

Number 2: Garak

We got to know Garak very well across the latter part of Deep Space Nine, and his backstory as a spy was given plenty of attention. What we don’t know, of course, is what came next – what happened to Garak after the Dominion War was over?

Sooner or later, I hope Star Trek takes us back to Bajor and Cardassia in a major way, looking at the aftermath of that conflict. I know that the Dominion War wasn’t wildly popular with everyone – some of my Trekkie friends regard it as the worst part of ’90s Star Trek! But it was a major event in the fictional history of the franchise, one which seriously impacted the Federation. Exploring its aftermath, and looking at how the Federation managed to rebuild, would be worth doing.

Garak was last seen on Cardassia Prime at the end of the Dominion War. With Damar dead and the Dominion withdrawing, it’s possible he would have been in some kind of leadership role, at least temporarily. His years living with the Federation on DS9 would have put him in a unique position to liaise between Cardassia and the Federation alliance.

However, I don’t think Garak would have necessarily stayed in a leadership position. As a former agent of the Obsidian Order he represents Cardassia’s past – an empire governed from the shadows. Having fought hard to overthrow their Dominion oppressors, the Cardassians may have wanted to look to civilian leadership. I doubt Garak would have been re-exiled or returned to DS9, but may have gone into quiet retirement instead.

Number 3: Morn

Morn was really just a background character in Deep Space Nine, but the fun alien design was unique and made him instantly recognisable. As a result he became a somewhat ironic fan favourite, and ultimately got his own episode in Season 6: Who Mourns for Morn? Though he never spoke a line in the series, Morn was a significant character at points, and during the Dominion War smuggled information to the Federation from the occupied station, allowing for the success of Operation Return.

In at least one future timeline, Morn took over Quark’s bar, so perhaps a story that revisited DS9 could see him in that role. If Quark’s is still around, perhaps Morn is simply seen there as a regular patron – he appeared to be semi-retired, after all. Even if a return to DS9 simply saw him in his familiar background role, that would be good enough!

Who Mourns for Morn already explained a lot of his backstory, so there really isn’t a lot of room to go into more detail in that regard. A story that brought back almost any of the Deep Space Nine cast could include Morn, though, perhaps as a trusted confidante. With Picard and the crew of La Sirena operating outside of Starfleet, if they found themselves in Bajoran space perhaps they’d need someone like Morn – he seems like the type who could be very helpful at flying under the radar!

Maybe this would completely ruin things, but I would dearly love to see Morn speak if he did return. Even a single line of dialogue would be more than enough! I’m sure some fans will scream and say “no! Leave Morn alone!” but I think it could be a really sweet moment if done well. If we did return to DS9, seeing Morn sitting on his usual barstool would feel like a homecoming of sorts – almost as though no time had passed.

Number 4: Naomi Wildman

Naomi Wildman made 19 appearances across Voyager, the majority of which came in Seasons 5 and 6. The show tried to explore the idea of her being the only child on a ship full of adults, but only really managed to land that kind of story once – in the episode Once Upon A Time. The introduction of Icheb and the other ex-Borg children potentially gave Naomi playmates, but we never truly saw much of this. And on at least one occasion, Naomi was not included in a story that focused on the Borg children – the episode The Haunting of Deck Twelve.

As a character who quite literally grew up in space, and aboard the lost USS Voyager no less, Naomi may have a rather unique perspective after growing up. How did she react to Voyager’s return to Earth – which would have happened when she was around six years old? In at least one future timeline she’d joined Starfleet, but whether she’d do so in the prime timeline is unknown.

Naomi had a close relationship with Seven of Nine, who is currently a recurring character in Picard. She was also close with Icheb, who we know was killed a few years prior to the events of Picard. Exploring her post-Voyager relationships with those two characters could prove very interesting. If Picard Season 2 – or any future seasons of the show – spend more time with Seven, we could be reintroduced to Naomi and learn what she’s been up to.

The death of Icheb, if explored in more detail, could also be an opportunity to bring her back. Did they remain in touch after returning to the Alpha Quadrant? Icheb joined Starfleet – did Naomi join too? If so, maybe they served together before Icheb’s untimely demise. Otherwise we could see Naomi return in any story featuring main cast members from Voyager. So perhaps an appearance in Prodigy – where Captain Janeway is set to return – is on the cards?

Number 5: Jack Crusher

Jack Crusher was the deceased husband of Dr Beverly Crusher and father to Wesley Crusher. He served on the USS Stargazer under Captain Picard’s command, and that’s about all we know. He was killed during an away mission, and it was at least implied that Picard bears a degree of responsibility for that, either through something he did or didn’t do.

As a deceased character, Jack Crusher could only come back via a flashback, time-travel story, or story set in the past. But where I think there’s scope to see more of him is in Star Trek: Picard, particularly if Beverly and/or Wesley Crusher return. We could learn the circumstances of his death, and it could be a very interesting story if Jack Crusher’s death were somehow connected to some event taking place in the current Picard era.

For example, Picard, Dr Crusher, and the crew of La Sirena may have to travel to the world where Jack was killed, only to learn that the beings responsible for his death were the super-synths, the Zhat Vash, or someone else that we met in the new series. There would be something cyclical about bringing back, even if just in flashback form, Jack Crusher.

In the future timeline shown in The Next Generation’s finale, Picard had married Dr Crusher. While there was no evidence for or against that outcome in Picard Season 1, any story that explores Picard and Dr Crusher’s post-Nemesis relationship could be made to include flashbacks to Jack. He was a significant character in both of their lives, and in addition, his legacy may have been a factor in Picard and Dr Crusher never taking their relationship beyond friendship in the prime timeline. A story that took them back to his death could be interesting for both of them.

So that’s it! Five recurring or secondary characters who I believe could be welcomed back to the Star Trek franchise in some form.

This was the second part of a two-part miniseries looking at the possibility for certain characters to reappear in the franchise. It’s unlikely to be the last time we talk about such things – with so many different Star Trek projects on the go, practically anyone from the past could come back in some capacity!

Aside from those who have been definitively killed off within the prime timeline, I would argue that basically any character could return. Not all of them would be suitable for the current crop of shows, but if the franchise continues its renaissance… who knows? Maybe we’ll finally get Star Trek: Morn after all!

The Star Trek franchise – including all series mentioned above – is available to stream now on Paramount+ in the United States and other territories where the service exists, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Unsolicited Star Trek pitches for shows that will never be made!

Spoiler Warning: There are minor spoilers ahead for Star Trek: Lower Decks Season 1, Star Trek: Discovery Season 3, and for other iterations of the Star Trek franchise.

In the early days of the website I put together a short list of ideas for future Star Trek projects. The list was, naturally, pure fantasy – I’m highly unlikely to ever be in the position of making a single episode of television, let alone working on Star Trek! But it was fun to write out some of these concepts and ideas that have been rolling around my head – in some cases for decades! So this time I’m going to update and expand upon that original list, and give you five of my Star Trek fantasies!

Wait, that sounds inappropriate.

There’s been a fair amount of talk over the last couple of years about potential Star Trek projects. Some have made it into production – like the “Captain Pike series,” a.k.a. Strange New Worlds! Others, like a sequel to Star Trek Beyond and a couple of other feature film projects appear to have been shelved. And some, like the Ceti Alpha V miniseries that I covered recently, are supposedly ready-to-go but languishing in development hell. This time it’s my turn to churn out some Star Trek ideas!

It’s my turn to put (metaphorical) pen to paper!

Though this is just a bit of fun – and a total fantasy, as there’s no way any of these projects will ever be made – I think there’s something valuable for any critic or commentator in thinking creatively. I spend a lot of time discussing Star Trek from the point of view of an independent critic, but many people have put in a ton of hard work to create the television shows, films, and games that I write about. Creative writing and criticism are very different tasks in many ways, and it’s no bad thing for a critic to try their hand, on occasion, at being creative.

Before we get started, two of my usual caveats apply. First, I have no “insider information.” I’m not claiming any of these projects are being secretly worked on over at ViacomCBS; this is pure fan-fiction. Second, these are projects that I feel would be fun in my subjective opinion. If you disagree and think they’d be awful, that’s fine. You’re entitled to your opinion!

With that out of the way, let’s get started!

Number 1: Colony World

The planet Terra Nova, as seen in Enterprise Season 1.

The original premise of Deep Space Nine was that it should be akin to a town in old Western stories – Commander Sisko as the “sheriff,” the Bajorans as “natives,” Quark’s Bar as the “saloon,” and so on. That concept can be seen at points early in the show’s run, but I’d argue that it had evaporated at least somewhat when the decision was made to make the Bajoran wormhole so important. The railroad came early to Star Trek’s frontier town!

Deep Space Nine largely moved away from being an isolated frontier station, and the huge amount of traffic that ran through the wormhole and the Bajoran system turned it into an important trading and diplomatic post. Thus we’ve never really seen what life is like out in the wilds, far away from the nearest Starbase. And that’s where my Colony World concept comes in.

Chief O’Brien greets Commander Sisko and Jake Sisko as they arrive on DS9 for the first time in Emissary.

This series wouldn’t be set on a starship or even a space station. It would be set on a remote colony, perhaps a brand-new one that’s just beginning to get established. There would be a small Starfleet outpost – perhaps a command officer and a couple of security personnel. The sheriff and his deputies, to use the analogy above! But the rest of the main cast would be Federation civilians, and there’d be scope in a series with a static setting to bring in a number of secondary recurring characters. Being set primarily in one location would potentially keep costs down, too, and without needing to spend a lot of money on expensive special effects the series might be inexpensive to make.

We could explore the motivations Federation citizens have to colonise the frontier. Why leave behind the paradise that is 24th Century Earth? Perhaps someone among the group has a past they’re looking to escape, and this could be a source of drama. And we could examine something Commander Sisko briefly confronted in the Deep Space Nine premiere – being assigned to an awful, unwanted posting. Because of the importance of DS9 and his role as the Emissary, Sisko only really had to deal with that for one episode, but we could see our Starfleet officers spending whole seasons coming to terms with being assigned to a post that they don’t want because of its remoteness.

A small Starfleet base seen in Insurrection.

Colony World presents an opportunity to look at the reasons for colonisation in a general sense. In the 21st Century, almost all of us live in established settlements; no one really goes anywhere new and just builds an entire town from scratch. So we could look at the environmental impact of doing so, both to be an historical parallel and to comment on future plans to colonise the moon and Mars. Taking an unspoilt wilderness and building on it, even with 24th Century technology, will contaminate the environment and change it; what does the Federation do to mitigate that?

Finally, the series could consider territorial disputes. Perhaps the planet targeted for colonisation is claimed by some other faction, or once had other occupants who left. There are so many contemporary parallels for land claims and arguments over territory that the series could touch on, and this could be a way for Star Trek to use its sci-fi lens to examine real-world issues.

Number 2: Borg Invasion

Multiple Borg Cubes seen in the Lower Decks title sequence.

On both occasions where the Borg attacked Earth they came in one single ship, and on both occasions they were defeated by Starfleet – albeit at great cost! But what would it be like if the Borg actually put real effort into assimilating the Federation? In The Next Generation Season 7 episode Parallels, we got a brief glimpse when a dimension-crossing Worf encounters a parallel universe Enterprise-D. The Federation put up a fight, but seem to have been overwhelmed.

The Borg have genuine horror series potential, and a Borg Invasion story could definitely cross over into the horror genre, playing on themes from zombie fiction like The Walking Dead. If you read my essay on the Borg a few months ago, you may remember that zombies are such a good analogy because in both cases, everyone the heroes lose can potentially be turned into another enemy to fight. That’s a terrifying concept, as is losing one’s sense of self-identity through assimilation; a fate worse than death.

Assimilation, as seen in the Voyager Season 5 episode Dark Frontier.

This wouldn’t make for a good film, it would really need to be a series. And not only that, but a limited series with a planned story from the beginning. If it were to run for, say, three seasons, Season 1 would start as normal with the Federation doing its thing, with a huge Borg attack in episodes 1-2. The remainder of Season 1 would see Federation losses mount, akin to Seasons 5-6 of Deep Space Nine when they had the Dominion War. Season 2 would look at attempts to recruit allies, perhaps restoring broken alliances with the Klingons or Romulans. Season 3 would see the development of some kind of Borg-killing weapon that would finally turn the tide, and the series finale would end in victory, driving the Borg from Earth.

The question of timeframe arises, especially with Discovery establishing the 32nd Century Federation and the Temporal War. Perhaps I’d put it in the 26th or 27th Centuries; far removed from established Star Trek in both directions.

The Enterprise-D in pursuit of a Borg Cube in The Best of Both Worlds.

Finally, and perhaps most controversially, this would be the Borg’s swansong; their final Star Trek appearance – at least for many, many years. A villain that is beaten too often becomes boring, and the Borg were certainly in danger of becoming stale toward the end of Voyager’s run. If the Star Trek franchise were to dedicate an entire series to the Borg Invasion, I would have it end with the Borg’s total and utter defeat, ending the faction permanently. It would be possible, of course, for future Star Trek projects to go back and do Borg-focused prequels, but for me this would be the end of the Borg – going out with a bang! Some factions, by their nature, are suited to one-off stories, and although the Borg are absolutely iconic within Star Trek, I don’t believe the franchise can keep doing Borg stories indefinitely. So this would be their end!

Aside from the obvious horror vibe, with elements from classic sci-fi horror films like Alien or The Terminator, there would be scope for such a series to tell dark and gritty war stories like we saw in episodes of Deep Space Nine such as The Siege of AR-558. Borg Invasion would be one of the darkest Star Trek shows ever put to screen. Whether that’s something you’re into will be a matter of personal taste, of course, but I think it could work exceptionally well.

Number 3: Hospital Ship

The medical ship USS Pasteur.

This is the concept that I’ve been kicking around for the longest time! I first started thinking about this idea in the mid-90s when The Next Generation and Deep Space Nine were still on the air. In short, this series would be “ER in space.” A hospital ship – something like the USS Pasteur from The Next Generation’s finale – would travel to places suffering from diseases and disasters to lend its expertise.

In my original (’90s) version of this idea, I thought it could be fun to bring back characters like Dr Pulaski and Dr Bashir; a crossover of some of my favourite medical officers from the 24th Century! That’s obviously not going to happen now, but the underlying concept remains valid. Not every episode would focus on some horrible plague or catastrophe, and there would be quieter stories in between to allow for character arcs and development.

My original version of this idea brought back Dr Pulaski.

Some of the ship’s activities would be routine, such as transporting medical equipment to a new colony, but other times they would be called upon to fight hard to cure a truly awful disease that had broken out on a starship or base, and seeing the medical crew race against time to save lives would be incredibly tense and dramatic – just like it is in other medical drama series.

The ship could also be sent to the aftermath of battles, triaging wounded officers and using its facilities to save as many lives as possible. If you can think of a concept done in a show like ER or even House, this series could put a sci-fi spin on it.

This series would be “ER in space.”

While most of the main cast would be medical staff – and I would probably put the chief medical officer as the main protagonist – there would also have to be other crewmen and officers on board; a captain, bridge crew, engineers, and so on, and some of these could be side characters or recurring characters. Perhaps in a true disaster situation some of them would be tasked with helping out in the hospital!

I loved ER when it was running in the ’90s and 2000s, and there are a number of other fun medical shows too. Star Trek could do justice to this concept, and without being constrained by real-world diseases and conditions that affect humans, there’s almost unlimited scope for creativity in the health issues suffered by both human and alien patients. As the world of entertainment begins to wrangle with the coronavirus pandemic, this series could be a way for Star Trek to use its sci-fi setting to take a look at one of the biggest events of recent years.

Number 4: The Federation Government

Jaresh-Inyo, Federation President in the mid-24th Century.

If the series above is “ER in space,” then this concept is akin to “The West Wing in space!” Except it’s not in space. It would be in Paris, or perhaps at some other location where the Federation Council is situated. Aside from the Deep Space Nine two-part story Homefront and Paradise Lost, we’ve never really spent any time with the leaders of the Federation. It’s implied that there’s a USA-like power structure, with a President as the executive branch, the Federation Council as some kind of deliberative or legislative body, and a federalist structure with semi-independent worlds under the Federation umbrella. But the specifics of how any of it works has been kept vague for all of Star Trek’s history.

This series would change that, and would explore how the Federation is governed. Exploration appears to be a priority for the Federation, at least in the 23rd and 24th Centuries, but beyond that we don’t know what objectives the Federation government may have. The Federation is usually presented as a post-scarcity society, one in which everyone’s survival needs are met and in which accumulation of wealth and possessions is not a concern. But someone still has to be in charge, ensuring that every Federation member world and every citizen can access things like replicators.

The Federation President in the late 23rd Century.

The Federation President is an elected role, and it’s assumed that members of its legislative body would be elected as well, but whether there are political parties, factions, etc. is not known, and the series could explore that. There are surely lots of people who would have the ambition of becoming President, and many more who would seek to use the position to change the Federation in some way.

Shows like The West Wing and even comedies like Yes, Minister looked not only at the politicians, but also at the civil servants who managed day-to-day government operations, and this series would look at those people as well. Who really holds power inside the Federation government, and are they all as altruistic as they seem?

This series would be Star Trek’s answer to shows like The West Wing.

In addition, we could look at diplomats and thus the Federation’s relationships with other factions. Deep Space Nine saw the building of relations with the Klingons, Romulans, and others, and if the series were set after the Dominion War it would also be interesting to see how relations progressed with both the Cardassians and the Dominion. The admission of a new Federation member – such as Bajor – could be a major storyline in the show as the characters make the necessary preparations.

Finally, the series might look at the relationship between Starfleet and the Federation government. We tend to see the command structure within Starfleet as absolute, because from the point of view of most Star Trek characters, the head of Starfleet has the final say! But in any democratic society, the military – which Starfleet partly is, at least – should not have total leeway to do whatever it chooses. The head of Starfleet must surely take their orders from the Federation government, and setting policies which impact Starfleet could be an ongoing theme in the show.

Number 5: Galactic Wildlife

Book and a trance worm in Star Trek: Discovery Season 3.

Styled as a pseudo-documentary, this series would hop from planet to planet looking at some of the wild animals that live in the Milky Way. Just like real documentaries that follow the lives of animals, we’d spend time following the lives and routines of some of the terrestrial, marine, and even spacefaring creatures that have been shown in Star Trek.

Every Star Trek series to date has looked at animals and non-sentient critters at some point, but rarely has an episode done so in any real depth. Thus, many of Star Trek’s animals are open to a closer look, and there’s plenty of room for creativity even within the confines of previously-established species.

Captain Kirk with tribbles. This must be one of the most iconic images in all of Star Trek!

While I’d want to keep the focus of this series on the animals themselves, there’s the potential to expand it a little, to spend some time with the narrator or even the science team who are following the animals. Again, though, I’d want to keep the documentary-style format going, so perhaps this would be done in the form of recorded logs.

Special effects and CGI continue to improve, so gone are the days when an “alien animal” would be a dog with a horn tied to its head! But the focus on the animals would mean the series would need a pretty high CGI budget, as it would need to look as convincing as possible. The 2019 remake of The Lion King pulled off photorealistic animation, though, so in theory I think it could be made to work – especially as technology continues to improve.

A very convincing alien, seen in The Original Series Season 1 episode The Enemy Within.

Among the creatures we could spend time with are famous ones like the tribbles or the Ceti Alpha V eel, as well as new creatures from recent shows like the gormagander (a.k.a. the “space whale”) or Book’s trance worms. Then there are critters like the Klingon targ, the Vulcan sehlat, the Cardassian vole, or even the gagh worms that Klingons eat.

Star Trek has shown or referenced a huge number of animals over the course of its 800+ stories, and it could be great fun to dive back into the franchise’s history, pull out a lesser-known species like the Regalian fleaspider, and take an in-depth look at the fictional critter. Maybe this, out of all the show ideas I’ve pitched today, is the most nerdy, niche concept of them all! But people like animal documentaries, and a series like this, which looks entirely at fictional creatures, has never been attempted as far as I’m aware. It would be wholly unique, not only within Star Trek but in the entire entertainment realm!

So that’s it. Five pitches for Star Trek shows… that will never be made!

This was a lot of fun to put together, and I have other Star Trek ideas that I’ve been kicking around that I might talk about on a future occasion. As I said at the beginning, this is pure fan-fantasy, and none of these projects will ever be produced – despite the fact that I think they’d be neat. There are many interesting ideas that fans have come up with over the years, some of which ultimately take the form of fan-fiction or even fan-made films. Trekkies are an incredibly creative bunch!

I hope you enjoyed this look at a few of my Star Trek ideas. Perhaps you like some of them as much as I do… or perhaps this list will exist as a reminder of why Alex Kurtzman, not Trekking with Dennis, is in charge of the franchise over at ViacomCBS!

The Star Trek franchise, including all series and films mentioned above, is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds – Five new cast members join the series!

Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds. The video referenced in this article can be found below.

No sooner had I published my article making a few preliminary predictions (alright, guesses) for Strange New Worlds – my first piece on the upcoming series since July last year – than ViacomCBS dropped the biggest news so far about the latest Star Trek show! What an odd coincidence, eh?

The short video confirmed the rumour that the series has officially started production in Toronto, which is fantastic news. There had been speculation that filming had started, but there were also competing rumours that production hadn’t yet begun, so getting confirmation on that is great. It also firmly debunks the lie spread through some anti-Star Trek groups that the series (and other upcoming Star Trek productions) were cancelled or not going ahead!

In addition to the news that the series was officially in production, we also got to meet five new members of the Strange New Worlds cast. We’ll very briefly look at each in a moment, but first let’s assess the group as a whole.

Firstly, those of you who are good at maths will have worked out that the addition of five new cast members brings the total for Strange New Worlds’ main cast to eight. Discovery had seven during Season 3, and Picard also had seven during its first season, so eight characters is not completely out of the ballpark for a modern Star Trek production! In a series that will almost certainly run somewhere from 10-15 episodes, eight major characters is probably about the maximum number that Strange New Worlds could get away with, though.

Picard Season 1 dedicated several of its episodes and large portions of its runtime to its new characters, and while that was great and generally done very well, it meant that when we got to the season finale and rushed through a huge amount of story (leaving a number of things unresolved) some of that felt wasted. In short, what I’m trying to say is that today’s Star Trek shows have fewer episodes per season than they used to in decades past, and a shorter runtime naturally means you can fit in fewer stories – and arguably fewer major characters. Eight feels like a comfortable fit – but I would be wary of trying to cram in too many more!

Notable by her absence was Amrit Kaur, who played Cadet Sidhu in the 2019 Short Treks episode Ask Not. At the end of that short story, Cadet Sidhu was assigned to a role in engineering aboard the Enterprise, and while it was presented as a standalone story, by introducing a character in that manner, with Strange New Worlds clearly in mind at the time the episode was made, it felt like a deliberate move. Ever since the series was announced last year I felt relatively certain that Sidhu would be back, and while it’s possible she will be included in a future announcement, or reappear as a guest star, I admit I was a little surprised not to see her included here.

The cast members who we briefly met continue Star Trek’s longstanding tradition of diversity in its main characters. Babs Olusanmokun was born in Nigeria. Christina Chong is of mixed Chinese-English ancestry. Celia Rose Gooding is African-American. Melissa Navia is Colombian-American. And Jess Bush is Australian. Quite the mix!

The cast will have more women than men for the first time in the franchise’s history, which is certainly very interesting. On-screen representation continues to improve, and Star Trek has had a long and proud tradition of these big, diverse casts. Strange New Worlds continues that tradition, and the cast looks to be shaping up very well.

I’m afraid that I’m completely unfamiliar with all five of the new faces, though several of them have had roles in films and shows that I’ve heard of or seen parts of, so that’s good. The new cast members will have the opportunity to grow into their roles without bringing too much baggage with them, which is one benefit to bringing on board new faces.

We don’t yet know what roles any of the five will play. Surely we can expect to find at least one non-human in there, but which of them will take on that role and in what capacity is something we still don’t know. Every Star Trek series to date has introduced us to new alien races, as well as brought at least one new alien race into its main cast, and I see no reason why Strange New Worlds won’t do the same.

The final point of note is that, of the characters from The Cage, who were officers aboard the Enterprise under Pike’s command, none of them seem to fit with the new cast. Perhaps Yeoman Colt could be the character one of the new female leads is taking over, but none of the new cast fit with characters like José Tyler, Dr Boyce, or other officers present in that episode. I’ve said several times that I was sure Strange New Worlds was not simply going to recast everyone present in The Cage, and that the creative team would surely want to add in their own new characters, but it’s still worth noting that it doesn’t seem at this stage that any of those original characters are returning in a major way.

So that’s about all I have to say, really. By sheer coincidence this announcement came a few hours after I published my preliminary Season 1 predictions, which is kind of amusing! Hopefully we’ll learn soon what roles these folks are going to play. It looks like a fun group, and unless there’s some shocking announcement to come – like a returning cast member from a previous Star Trek series, or the inclusion of a Hollywood superstar – it feels like this announcement has rounded out the main cast. Eight major characters is more than enough for a series like this, though hopefully we’ll see a few secondary characters given screen time and development as well.

Strange New Worlds is off to a decent start, and I’m looking forward to the moment when I’ll be able to sit down and watch it! Stay tuned, because if we get any more information about the show, the characters, or anything else of note, I’ll be sure to take a look.

Hit it!

Star Trek: Strange New Worlds will be broadcast on Paramount+ in areas where the service is available. Further international distribution has not yet been announced. The Star Trek franchise – including Strange New Worlds – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


Here’s the full video:

A new Star Trek film is in the works

I’m a bit late to the party on this one, so you’ve probably already heard the news that a new Star Trek film is being worked on over at ViacomCBS/Paramount Pictures. It’s still interesting, though, so let’s take a moment to consider what it could be and what its inception may mean for the rest of the franchise.

Firstly, it now seems certain that the other Star Trek film projects that had been announced or discussed publicly are not happening. We should never say “never,” of course, and it’s not impossible that they may be revived in future, but for now it seems that the unified Star Trek team (working together since the 2019 merger that created ViacomCBS and reunited Star Trek’s film and television licenses) has decided to drop those projects and go in a different direction.

The new film is being created under the supervision of ViacomCBS.

The three films we knew about were: a fourth Kelvin-timeline film, a project that had been pitched by Quentin Tarantino, and a project by Fargo television series co-creator Noah Hawley that was supposedly ready-to-go. From what I can tell at this stage, none of these are happening now. To me, the continuation of the Kelvin timeline was perhaps the lesser of the three, but I was certainly interested to see what renowned director Quentin Tarantino would have brought to Star Trek, so the cancellation or shelving of his project is a little disappointing. Having been rejected once, I doubt Tarantino would be tempted to come back, especially if he’s moved on to other projects, and that’s a shame. Though we don’t have any confirmed details of his script or what the story would have entailed, I wonder if, as time goes by and we learn more about that project, it will come to be seen as a missed opportunity.

But enough about the Star Trek films we aren’t going to see! What about this new one?

All we know at this stage is that it’s being penned by Star Trek: Discovery writer Kalinda Vazquez. Vazquez wrote the Short Treks episode Ask Not, which brought back Anson Mount as Captain Pike, as well as introduced Cadet Sidhu – a character who may end up appearing in the upcoming series Strange New Worlds. She also wrote Terra Firma, Part II from Discovery’s third season, and served as a producer during that season as well.

Cadet Sidhu in Ask Not.

All in all, I think that’s a pretty good track record! Terra Firma as a whole was one of Star Trek’s best Mirror Universe stories – and that’s saying a lot, because the Mirror Universe is a setting I don’t generally enjoy. Ask Not was good fun too; a tense and dramatic short story that ended in a very uplifting way. Just based on those two stories – the sum total of Vazquez’s Star Trek output – the project would seem to be in good hands. Add into the mix that she’s worked on Fear the Walking Dead and it seems like the team over at ViacomCBS have made a solid pick. I’m already excited about the proposed film!

But not too excited yet. This is the fourth Star Trek film that has been publicly discussed in recent years, and as mentioned above, none of the other three were greenlit or entered production. So as interesting as this sounds, I think it’s best to try to keep the hype to a minimum and not get over-excited – at least not until filming has definitely begun.

Quentin Tarantino couldn’t get his Star Trek project off the ground. Will this new film succeed where his didn’t?
Photo Credit: Georges Biard, CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons

The film is said to be a new take on Star Trek, and I infer from that that we won’t be following an established crew. Despite Vazquez’s earlier work, this isn’t Star Trek: Discovery – The Movie! This concept – to bring in an entirely new crew for a feature film – is actually new to Star Trek. While the Kelvin films brought in a new cast that hadn’t previously been part of any Star Trek production, the characters they played were based on those from The Original Series. The other Star Trek feature films starred the casts of The Original Series and The Next Generation respectively, so starting entirely from scratch is a new model for a Star Trek film. It means attention must be paid to establishing who the characters are early in the story, as well as setting up where and when the action is taking place. It perhaps limits the main cast to a smaller number – three or four principal characters instead of a larger bridge crew – simply to allow us as the audience to get to know them better and follow their stories.

Starting afresh opens up the film to take almost any era, setting, and narrative that the creative team chooses. The Star Trek galaxy has at least 1,000 years of history to explore now that Discovery has firmly established itself in the 32nd Century, and there are whole areas of the galaxy that are unexplored. This means that there’s great potential for the new film to take a half-step away from familiar alien races and look at something new. That’s exciting, and I’m left at this stage with a sense that the project is very open in terms of what kind of story it could tell.

The galaxy is a big place!

It’s been suggested by some commentators that ViacomCBS would like to see a full theatrical release for this new film, but I couldn’t confirm that anywhere online; it seems to be opinion interjected by commentators. So I’d like to suggest for the record that this film could just as easily go straight to Paramount+. With ViacomCBS investing heavily in their new streaming service, as well as being keen to emphasise that it will be the new home for Star Trek going forward, it would make sense to bring new projects directly to their streaming service.

Disney+ has trialled the “premiere access” approach – asking subscribers to pay an additional fee to watch Mulan late last year and Raya and the Last Dragon this month. Time will tell how successful such an approach has been for Disney, but it’s something that Paramount+ could consider as well in lieu of a full release in cinemas. Obviously I have a bit of an agenda in this case – as you may recall if you’re a regular reader, my health makes it impossible for me to go to the cinema these days. But even though I’m biased, I still think we could see this project come to Paramount+ as an exclusive title!

So that’s really about all I have to say. The new film has potential, and I shall watch its progress with cautious interest. For me, while Star Trek has primarily been a television franchise, I’ve greatly enjoyed its feature films as well, so there’s definitely reason to be intrigued by the open-ended possibilities of a new project of this nature. Good luck to Kalinda Vazquez and the rest of the creative team!

The Star Trek franchise – including all projects mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some Star Trek updates for 2021-22

Spoiler Warning: There are minor spoilers ahead for Star Trek: Discovery Season 3.

In addition to the first teaser image for Star Trek: Prodigy, a recent update from ViacomCBS (that was primarily directed at their investors) has given us a couple of interesting bits of news regarding both current and future Star Trek projects. Today I thought it would be worthwhile to take a look at what was said and try to figure out what may or may not be coming our way in 2021 and the first half of 2022.

The most significant piece of news was that ViacomCBS plans to have something from the Star Trek franchise on Paramount+ every quarter. Since it’s already almost March I think we can rule out anything in Q1 this year! But that still potentially leaves us with three Star Trek projects before the end of 2021.

The teaser image for Prodigy, in case you missed it!

I said just after New Year that I believed we’d see both Prodigy Season 1 and Lower Decks Season 2 this year, and those will almost certainly be two of the three. With Discovery Season 4 having been in production since November, I have to assume that will be the third series planned for this year – perhaps targeting a Q4 broadcast like Season 3 received in 2020. That’s ambitious in my opinion – post-production work on Discovery Season 3 took over nine months to complete – but if ViacomCBS and Paramount+ can manage it, it will be a fantastic achievement! And it will mean one extra Star Trek show in 2021 that I wasn’t expecting!

If that’s the plan, that would then open up Q1 and Q2 of 2022, and it seems certain that we’d get Picard Season 2 (which has just started filming) and Strange New Worlds Season 1 in the first half of next year – probably in that order. So this current quarter could be the longest we’ll have to go without any new Star Trek for quite some time!

Picard and his new crew are coming back soon.

What will happen after that is in question, and this is where the other interesting bit of news comes in: ViacomCBS has no plans to produce any other Star Trek shows until those currently in production have concluded.

This seems to mean that the Section 31 series, which originally had a premiere date suggested for this year, is going to be delayed yet further, and I interpret comments by some of its writers and producers to mean that the series going ahead at all is less certain now than ever. Strange New Worlds completely stole the Section 31 show’s thunder, both before and after it was announced, and as I said a while ago, I never really got the impression that there was much excitement for Section 31. Many Discovery fans were clamouring for a Pike series almost from the first episode of the show’s second season, but Georgiou and Section 31, while not badly received, were very much the lesser part of that story overall.

Anson Mount recently cropped up in his Starfleet uniform in the ad campaign for Paramount+.

Georgiou’s recent departure from Discovery has set the stage for Section 31 – but it also left things very open as to where (and when) she will end up. Perhaps behind the scenes what’s going on is some major retooling of the Section 31 show’s premise; it had been suggested by Alex Kurtzman and others fairly recently that the scripts were still being worked on, and this feels like another indication of changes to the upcoming series.

So this unfortunately raises the question of the Section 31 show’s ultimate fate. Is this the first step to it being cancelled… or “un-announced?” It feels like it could be, sadly. Despite not being as interested in Section 31 when it was announced, I’ve recently come around to the idea of this kind of spy thriller. If done well I think it could be something really fun and different within Star Trek, and with it having been announced I kind of want to see it come into being. Even if it only runs for a single season, or gets cut down to a miniseries or television movie I still think it could be worthwhile.

Michelle Yeoh is set to return as Mirror Georgiou in the Section 31 series some time soon.

The longer-term futures of other Star Trek projects are less clear. No future seasons of any in-production shows were announced – though it seems likely, according to the rumour mill, that we’ll see Discovery Season 5, and Picard Season 3 was said to be there for the taking if Sir Patrick Stewart wanted it. Beyond the halfway point of 2022, though, Star Trek’s future gets a little harder to predict. We could see Lower Decks Season 3, Prodigy Season 2, or perhaps a new set of Short Treks mini-episodes.

What is clear, though, is that Section 31, the potential Ceti Alpha V miniseries that I covered a few weeks ago, and the still-unannounced live-action series that is in pre-production won’t be coming imminently.

ViacomCBS has “plans” for expanding Star Trek beyond the projects that we know about, though, and there was talk of ideas and concepts being worked on behind the scenes. Paramount+ is being established with a view to a widespread international rollout, which will begin next month with the USA, Canada, and Australia, before heading to Scandinavia and Latin America later in the year. Hopefully it’ll come to the UK soon!

Paramount+ launches next week.

Other recently-announced projects for Paramount+ include a Halo television series, a prequel to Western drama Yellowstone, a reboot of Nickelodeon cartoon Rugrats, and more. CBS All Access has grown its subscriber base since it was launched, passing the 8 million mark last year. The relaunch of the service as Paramount+, with its promised live sport and varied mix of films and television shows will surely bring in a lot of viewers – keeping Star Trek on the air for a long time to come.

These announcements were interesting, and I feel reasonably confident now that we’ll see three Star Trek shows this year instead of the two I had been expecting, so that’s fantastic! And I cannot wait for both Season 2 of Picard and the debut of Strange New Worlds next year. It’s a wonderful time to be a Star Trek fan right now – we have literally never had so many different projects all on the go at once. Someone pinch me… I must be dreaming!

The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Prodigy – First Look!

Yesterday ViacomCBS showed off the first piece of promotional artwork for the upcoming child-friendly series Star Trek: Prodigy. And it looks good… or at least, I think it does. I’m not completely sure!

Let’s take a closer look at the teaser image and try to break it down:

The first and most obvious thing to me is that none of the characters look like anything we’ve seen before in Star Trek. My first thought was that it looked rather Disney-esque due to the art style, so that was a positive. But then the more I looked at it I couldn’t get away from one word in particular: “generic.”

These characters don’t exhibit any Star Trek visual traits, and thus they feel like they could be part of any sci-fi universe. You could tell me these are characters from a Star Wars show, a show set in the world of Mass Effect, Avatar, Marvel or DC Comics… you get the picture. Nothing about it screams “Star Trek” to me, and as a result the characters feel very generic; fun and well-designed sci-fi characters for sure, and with a cute art style, but not necessarily from Star Trek. The only character who could possibly be from an established Star Trek race is the tall figure in the middle (third from the left). They could be from the same race as Jaylah – the character from Star Trek Beyond.

This character is giving me Jaylah vibes.

I suppose it’s possible that the large scaly or mineral-encrusted alien on the right is supposed to be something like a Horta (from The Original Series Season 1 episode Devil in the Dark). That feels like a stretch, though, as it would be a significant departure from the only previous depiction of a Horta.

We also have three other aliens of unknown races, including one second-right who appears to be comprised of some kind of liquid or gel. This blue alien is perhaps my favourite design, and one of the great things about animation is that it allows for more “alien-looking” aliens than live-action. That’s something we saw in Lower Decks as well. This character is cute, and perhaps because of the colour scheme I’m getting kind of a Moana vibe.

My favourite!

The far left seems to show a sentient robot, and this is the character who feels most like they’ve been imported from Star Wars! I’m also curious what kind of character a synth or robot could be in a show that’s supposedly primarily about kids – we’ve never really seen a child robot before. They look friendly, though, so that’s a plus!

Notable by her absence is Captain Janeway – the only named character we know of in Prodigy at this stage. I was surprised not to see her depicted in this first piece of promotional artwork given the big announcement made a few months ago that she was joining the series. Janeway is potentially one of Prodigy’s biggest draws – especially for long-time Trekkies – so giving her some kind of role in pre-release marketing would make a lot of sense.

Captain Janeway wasn’t part of this teaser image.

We didn’t get any character names to go with this image, so we don’t know who’s who or what roles they might end up playing on the series. I would guess that the tall figure in the centre is the leader of this gang of kids, and the apparel of the figure second-left suggests he could be an engineer of some kind. Those are just guesses, though, and I have no idea about the others!

What the release of this little teaser may mean is that Prodigy is well underway. The image was revealed at a promotional event for investors in the run-up to the launch of Paramount+ next week, and while it doesn’t seem like Prodigy will arrive on the day the service officially launches, all being well we’ll see it later this year.

Star Trek: Prodigy is coming to Paramount+.

I like the art style chosen for this project. 3D computer animation can look great, and these characters have a style that’s in line with other modern projects aimed at kids. Perhaps we can say it isn’t unique – as mentioned I think it feels rather generic for a Star Trek production – but there’s plenty of positives to take away from the visual style. I’ve already picked a favourite character – the blue liquid one! I’m a little disappointed that there wasn’t an obvious Star Trek race included, nor any other significant Star Trek elements in the image. There are no combadges, for example, nor phasers, tricorders, etc. So while the characters look great and the art style is cute and fun… I’m left feeling that something important is missing.

I know it’s a show for kids, but the best kids shows have something to offer adults too, and this is something ViacomCBS has been promising since this project was announced. I’m sure as we get to see more of these characters, learn who they are, and see the ship that they’re going to “commandeer” for their adventures that the elusive sense of “Star Trek-ness” will come into focus. Maybe it was too much to ask from a single teaser image!

A robot and an alien.

So this was an interesting first look – a glimpse, really – at Prodigy. The art style looks to be cute and fun, and while I wasn’t hit with a strong sense that the characters are part of the Star Trek franchise, and I’m curious as to why Janeway was left out, it was certainly interesting to see. From the point of view of producing a show for kids, I think there’s a lot for kids to get excited about with these characters. Though not necessarily “Star Trek,” the characters are visually interesting and would convert well to toys, dolls, and playsets. The diversity present in these designs should help each character establish a personality and on-screen presence, and that’s a positive thing.

Hopefully we’ll get to know more about these folks soon!

Star Trek: Prodigy is currently in production and will debut on Paramount+ in the United States and other territories where the service is available. Further international distribution has not yet been announced. Star Trek: Prodigy is the copyright of ViacomCBS and Nickelodeon. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager – The torpedo and shuttle “problem”

Spoiler Warning: There are spoilers ahead for Star Trek: Voyager and Star Trek: Discovery.

If you’ve been around the Star Trek fan community for a while, you might’ve heard some fans complaining about the “problem” of the USS Voyager’s use of shuttlecraft and torpedoes in Star Trek: Voyager. Perhaps this particular point of criticism was more biting in the late 1990s when Voyager was still on the air, but in some corners of the community it’s still talked about.

In short, fans have argued that, because Voyager was trapped in the Delta Quadrant and thus unable to be resupplied by Starfleet, they should have run out of torpedoes and shuttles. The number of shuttlecraft and torpedoes depicted in the series fluctuates, and some episodes focus on the need to conserve or seek out supplies, while in others, Captain Janeway and the crew seem to use these limited resources with abandon. Some fans have tried to calculate how many torpedoes and shuttles were used across all seven seasons of Voyager’s run – presenting it as a “gotcha” moment when those numbers seem larger than they should be.

Did Voyager fire too many torpedoes?

There are two ways to approach this, in my opinion. The first is to use an argument that I generally dislike: “it’s just a story.” I’ve written about this before, but one of the most important things when creating an ongoing story – especially one that has to fit into an existing franchise – is internal consistency. If it was established that the USS Voyager has, for example, four shuttles, and then a future episode arbitrarily changes that, then the show is not being internally consistent – i.e. consistent with itself. That, to me, has the potential to be immersion-breaking.

In some cases, “it’s just a story” is a perfectly valid excuse. In comedies like The Simpsons, for example, pretty basic things like which character’s bedroom is behind which door can change depending on which episode you’re watching – and on what the writers need it to be for the sake of a punchline or story. And in shows which have a floating timeline and are inherently un-serious, that isn’t really an issue. But other stories – those that want to be taken more seriously – do have to hold themselves to a higher standard, and thus the “it’s just a story” excuse generally doesn’t work in Star Trek to excuse inconsistencies and mistakes – at least in my opinion.

One of the torpedo tubes of the USS Enterprise-A in Star Trek VI: The Undiscovered Country.

On a basic level it is of course true that many inconsistencies and “goofs” within Star Trek are there because the writers either deliberately chose to go in a specific direction or to ignore a previously-established fact in order to make a particular storyline work. That can be said to be an explanation for what happened – but not an excuse!

The second way to approach the issue of shuttles and torpedoes in Voyager is to use the franchise’s own internal canon, and particularly established facts from within Voyager itself. A simple count of the number of torpedoes shown on screen or the number of shuttlecraft mentioned early in the show’s run is only one part of a bigger picture, and there are ways that we can interpret other canonical events within the series or within Star Trek as a whole to explain what appear, on the surface, to be inconsistencies.

One of Voyager’s torpedoes was beamed aboard a Borg vessel in the episode Dark Frontier.

There are two big points to consider when discussing Voyager’s shuttlecraft and torpedo complements, and how they could be replenished from an in-universe point of view. The first is trading and harvesting. On a number of occasions, Voyager depicted the crew visiting planets and moons to gather resources – everything from food to metals. And on a number of other occasions, the crew were able to make trades with Delta Quadrant factions in order to acquire resources that they were short of.

Weapons were only ever mentioned in the context of trading when Captain Janeway refused to sell Voyager’s weaponry to other races, but just because we didn’t see on screen the crew of Voyager bartering for someone else’s weapons – or more likely, weapon components and materials – doesn’t mean that it didn’t happen. Trading to acquire weapons or components wouldn’t contradict Janeway’s orders and adherence to Federation values. If the crew were able to get the basic parts needed to make more torpedoes, then there’s no reason why those parts couldn’t be used. Nothing I know of within Star Trek suggests that torpedoes can only be manufactured at specific facilities, or that they’re even especially difficult to build or modify.

Captain Janeway and her crew traded with many different cultures and factions during Voyager’s seven years in the Delta Quadrant.

What is a torpedo made of? We’ve actually seen torpedoes up close on a few occasions within Star Trek, and we have a reasonably good idea as to how they work. A torpedo uses antimatter as its main explosive element, creating a matter-antimatter explosion when detonated. There are also references to plasma and ion radiation, and in addition the torpedo casing and other internal components are made from metal – perhaps the same kind of tritanium as used in the construction of starship hulls.

The main component that the crew of Voyager would need to get, as far as I can see, is the right kind of antimatter to be used in the warhead. Every other aspect of the torpedo should be fairly easy to come by – or to manufacture, which we’ll look at in a moment. Antimatter is not naturally occurring, so the crew would probably need to trade for it, unless it could be scavenged from wrecked or abandoned ships.

Spock and Dr McCoy perform “surgery” on a torpedo in Star Trek VI: The Undiscovered Country.

Shuttles are obviously less easy to trade for, but in the episode Alice we see this exact thing happen. Paris falls in love with a shuttlecraft he sees at a junkyard and convinces Chakotay to trade for it, acquiring a new shuttle for Voyager. In that episode it would backfire, of course, but the principle remains!

As above, it would be possible to trade for and harvest components and materials necessary to repair or build shuttles. The basic metals needed for the hull would be perhaps the most important, as well as components necessary for systems like warp drive, but I can see no reason why it should be impossible for the crew to get enough components and material together to replace a lost or damaged shuttlecraft.

Neelix, Kim, and Chakotay on an away mission to collect resources.

So now we come to the second major way that the Voyager crew could resupply themselves: replicating and/or manufacturing their own torpedoes and shuttles. To me, the single biggest piece of evidence in favour of this argument is the creation of not one but two Delta Flyers. The ship had the capability to replicate large components and the crew had the necessary engineering expertise to build a spaceworthy craft from scratch. It stands to reason that, contained within Voyager’s databanks, are the designs and schematics for both torpedoes and shuttles.

Voyager was designed for long-range tactical and exploration missions, meaning that the possibility of the ship operating outside of Federation space and far from the nearest Starbase had to be taken into consideration when it was built. Logically that would include the ability to be self-sufficient for long periods of time, being able to repair and build components on the fly. It doesn’t mean Voyager’s resources are unlimited – but it does mean that the ship clearly has the ability to build new components and presumably a stockpile of raw materials for doing so.

The Delta Flyer under construction. This alone proves that Voyager and the crew had the capability to manufacture and/or replicate practically anything.

Augmenting that supply is something we see the crew engage in numerous times, chasing down sources of energy, antimatter, food, metal, and so on. While food and power are arguably the most urgent and immediate concerns, ensuring that they have enough components and raw materials to repair the ship, build replacement parts, etc. are all important too. How many times did we see Voyager undergo repairs or suffer damage that wasn’t present in the next episode? The ship clearly has the capability to build replacement parts – and there’s no reason why that can’t apply to torpedoes and shuttles too.

Something we learned in Star Trek: Discovery could be relevant here too, and while it’s certainly up for debate I think it’s worth mentioning as part of this conversation. In the third season episode There Is A Tide, Admiral Vance – the head of Starfleet – told us a little more about the way replicators work. The replicators at Federation HQ in the 32nd Century used a base of matter that was repurposed into new configurations. In the case of Federation HQ, bodily waste was repurposed into food – presumably with other matter thrown in there too! But the principle that you could feed any old matter into a replicator and use the technology to repurpose it seems to be how replicators (and earlier synthesisers) work in Star Trek.

Admiral Vance eating a replicated apple in There Is A Tide. This episode gave us a little tidbit of information about replicators and how they work.

This is also, at a very basic level, how warp nacelles work. The Bussard collectors on the front of a starship’s warp nacelles collect particles of hydrogen and deuterium while the ship is in flight, using the collected molecules as a way to augment the ship’s fuel supply. Insert one kind of matter, transform it into fuel, and use that fuel to fly.

The specifics of exactly how these technologies work is deliberately kept somewhat vague, but replication and collecting resources seem to me to offer an in-universe explanation as to how the crew of Voyager could replenish their supplies of expendable items like torpedoes, as well as replace destroyed shuttlecraft and even make complete repairs to the ship.

One of Voyager’s shuttlecraft.

When you combine what we see on screen just within Voyager itself – the many times the crew are scavenging and harvesting resources from planets and nebulae, all the times they traded with Delta Quadrant factions, the ship’s replicators, the ability to build the Delta Flyer twice – I think we can reasonably say that it adds up. Voyager had the ability to produce new torpedoes, repair damage to its hull and systems, and even build new shuttlecraft. There is no plot hole!

I understand why some fans feel that this is a problem. Some episodes do seem to contradict some of what I’ve said, and especially in the early part of the show’s run, the supply of torpedoes in particular was mentioned more than once. Captain Janeway did once say that there was “no way” to replace the ship’s 40-odd torpedoes – but given everything we know about replicators and the crew’s ingenuity, perhaps that was either a misunderstanding on her part or something that the crew were able to overcome at a later time.

Voyager firing tricobalt devices at the Caretaker’s Array in Caretaker.

The ship started out with 40 torpedoes (and a few tricobalt explosive devices). But by the end of the series almost 150 torpedoes had been fired – at least, according to the sources I can find online! There were also at least eight shuttlecraft used on the show across its seven-year run. The only way to make this internally consistent is using some combination of trading, harvesting resources, and building/replicating replacement parts. Given that we see Voyager is capable of this when building the Delta Flyer, I don’t see it as a plot hole.

So that’s my solution to this longstanding “problem.” The crew were very resourceful, willing and able to make trades with different factions, to think outside the box when it came to how best to use what they had to make it home. The ship itself is powerful, designed for long missions, and kitted out for exactly these kinds of issues. Though it may not have been shown on screen outright, it seems like the best fit based on everything we know is simply that the crew figured out a way to build more torpedoes, shuttles, and repair kits at some point relatively early into their journey home.

Problem solved. Right?

Star Trek: Voyager ran from 1995-2001 and is available to stream in its entirety on CBS All Access (soon to be rebranded as Paramount+) in the United States, and on Netflix and/or Amazon Prime Video in the UK and elsewhere. The series is also available on DVD. The Star Trek franchise – including Star Trek: Voyager and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

If Star Trek had behaved like Star Wars…

Spoiler Warning: There are spoilers ahead for the Star Wars franchise – including recent projects such as The Rise of Skywalker and The Mandalorian. There are also minor spoilers for the Star Trek franchise too.

Let’s step through the looking-glass, across the divide between universes, into a strange new world. This world is very much like our own, but with one major difference: Star Trek behaved like Star Wars. The Original Series ran from 1966 to 1969, just as it did in our reality, but then… things started to change.

Join me on a weird and wonderful journey through what Star Trek might have been… if it had acted like Star Wars. Don’t worry, I promise we’ll make it home safe and sound.

Are you ready to go through the looking-glass?

We begin our journey in the 1970s. Star Trek is being rebroadcast in syndication, and its fanbase is growing. Some of these fans begin to organise and ask for more Star Trek on their screens, and the company that owns Star Trek in this alternate reality – let’s call them CiacomVBS – thinks long and hard about what to do. They have a popular series on their hands… what should they do with it?

Eventually the people in charge of Star Trek hit upon a brilliant idea: a Star Trek prequel, looking at Kirk, Spock, McCoy, and other familiar characters in their Starfleet Academy days and before their five-year mission. The main roles were re-cast, and the first new Star Trek project in almost twenty years was finally greenlit in 1988. Called the “Kelvin films” for the involvement of a starship called the USS Kelvin, this prequel trilogy was popular with some Trekkies, but wildly disliked by others. When the third film finished its theatrical run, CiacomVBS decided to shelve Star Trek and proclaimed that the franchise was complete.

Fans were split on Star Trek by this point. Some proclaimed that The Original Series was the only good part, whereas other (primarily younger) fans were thrilled with the Kelvin films. As time passed, Star Trek appeared to be complete. Its stars moved on to other projects, or faded into obscurity. But the fanbase remained, and with the passage of time those younger fans grew up, leading to a minor resurgence in the popularity of the Kelvin films.

In the 1990s, a massive media empire called the Dalt Wisney Company approached CiacomVBS about a buyout. When the multi-billion dollar deal went through, Wisney announced a plan to bring Star Trek back – this time for a sequel. Star Trek: The Next Generation premiered a few years later, and starred a younger cast of characters – alongside the return of The Original Series’ crew. Their first adventure was to find Captain Kirk, who had gone missing.

Kirk eventually agreed to train the new crew of Starfleet officers, along with help from Spock, Dr McCoy, Scotty, Uhura, Chekov, and Sulu. The returning characters took up a lot of the new show’s screen time, leaving many Trekkies to say that the new crew were undeveloped and underused. To make matters worse, a lack of overall direction by the Dalt Wisney Company meant that each of the three seasons of The Next Generation was helmed by a totally different team of writers. The consequence of this was a jarring change in tone between each of the three seasons.

The Next Generation’s third and final season was its worst by far, with a confused mess of a story that seemed to be trying to overwrite much of what happened in Season 2 – including the backstory of Captain Picard, the major character introduced in Season 1. By far its most egregious fault, though, was bringing back Khan as a villain – Khan had been killed off decades earlier, and his return was called “the worst kind of deus ex machina” by critics.

There were also two “standalone” projects produced during this time. The first saw a team of renegade Starfleet officers go on a secret mission to steal the plans to the Klingon D7 battle cruiser, and ended with them transmitting the plans to Kirk aboard the Enterprise. The second was titled Chekov: A Star Trek Story, and it told the tale of the young Pavel Chekov before he joined Starfleet.

Despite the lacklustre response to The Next Generation and Chekov, Wisney had invested a lot of money into Star Trek, and putting their expensive acquisition on hiatus was not possible. They announced another spin-off: Deep Space Nine. This promised to finally take a look at the Star Trek galaxy away from Captain Kirk and Starfleet for the first time, being set on a space station in a new region that had never been seen before.

Fans seemed to respond well to Deep Space Nine at first, but its short runtime, bland main character, and overreliance on the aesthetic of The Original Series were all points of criticism of the show. By Season 2 it seemed to be doing better and was beginning to stand on its own two feet – but for some inexplicable reason Season 2 of Deep Space Nine brought back the character of Sulu – who had been killed off in The Next Generation. Fans were confused as to how he had survived being eaten by an alien monster, but this was never addressed.

The Season 2 finale was perhaps the most egregious example of Wisney forcing fan-service into Deep Space Nine, though. As Sisko and his crew were cornered, staring down a seemingly-unstoppable villain, the shuttlecraft Galileo was spotted approaching DS9. The shuttle door opened, and there, in all his glory, stood Captain Kirk. Kirk dispatched the villain’s henchmen with ease, and gave Sisko – and the show’s stunned audience – a nod and a wink.

In the aftermath of Deep Space Nine Season 2, the Dalt Wisney Company put together a presentation where they announced what’s coming next for Star Trek – and to no one’s surprise, it was more of the same. Nostalgia, throwbacks, and not much else.

The actor who played Scotty in the Kelvin series was given his own spin-off. Next was Star Trek: Nurse Chapel, which promised a look at the franchise’s second-most famous medical officer. Then there was The Harry Mudd Show, looking at lovable rogue Harry Mudd, and Star Trek: Balok, which promised a deep dive into the backstory of the character fans first met in The Corbomite Maneuver. There was a miniseries looking at Kor, the Klingon captain, and finally there was Star Trek: That Guy Who Flew The Shuttle In That One Episode – which was immediately given a three-season order. Some fans were thrilled with these offerings… but a lone voice spoke out.

On a website called Dennising with Trek, an independent critic wrote that it was time for Star Trek to move on. The Original Series had become a weight around the neck of the franchise, holding it back and stopping it from properly moving on to new adventures. The Star Trek galaxy offered such an interesting and exciting setting, they wrote, that it was positively criminal to only look at such a tiny sliver of it over and over and over again. Star Trek can be better than this.

Apparently this website is incredibly popular in the alternate reality.

So that, my friends, is where we end our journey through this strange mirror universe. We step back across the divide, and find ourselves firmly back in our own reality. I promised I’d get you home safe and sound!

What was the point of our little interdimensional sojurn? As I’ve said many times already, Star Wars is stuck. It has never been able to move beyond its original trilogy, and it’s gotten to a point where those films are now holding it back from making any meaningful progress.

You might look at some of the Star Trek projects that exist in the alternate reality we visited and say that they sound like fun – but they represent an incredibly narrow vision of what Star Trek could be. If Star Trek had behaved like Star Wars, with a total and unshakable reliance on The Original Series and its characters, we’d never have got to see some absolutely incredible characters and stories. We’d have missed out on Picard’s transformation into Locutus of Borg in The Best of Both Worlds, or on Sisko’s painful decision in In The Pale Moonlight. We’d never have met Captain Janeway and her crew at all, nor Captain Archer and his.

Avery Brooks put in one of his best performances as Sisko in the Season 6 episode In The Pale Moonlight.

There is a place for prequels, for looking back, and for nostalgia. The very reason franchises like Star Trek and Star Wars were revived is because the companies behind them see nostalgia as a way to attract audiences. But in my opinion – my subjective opinion – Star Wars goes too far and overplays the nostalgia card. The Star Wars galaxy is a sandbox of almost infinite proportions, with not only trillions of inhabitants, countless alien races, and millions of planets to explore, but also tens of thousands of years of history. We could look at events and characters that are entirely disconnected from Luke, Han, and Leia – but Star Wars has never even tried to do that.

The Mandalorian brought back Boba Fett and Luke Skywalker in what was pure fan-service. Fans lapped it up, and I’m happy for the people who enjoyed the way that story went. But for my money I think Star Wars can do better. I think it can be broader and deeper, and can step away from relying on those old characters. Star Wars is a fantastic franchise, and its setting is so vast and interesting that it doesn’t need the crutch of those old characters… but for some reason Disney can’t see it.

Luke Skywalker returned in The Mandalorian.

Star Trek moved away from its original incarnation decades ago, and in the years since we’ve had a heck of a lot of exciting, memorable shows and films that have become iconic parts of the franchise in their own right. And that innovation and willingness to try new things continues today, with Star Trek recently branching out into animated comedy and with a kids’ show on the horizon. Star Wars could do that too.

Star Trek realised a long time ago that the galaxy Gene Roddenberry and others had created was crying out to be explored. New characters and new ships came along and have had some incredible adventures. Star Wars hasn’t been brave enough to try anything genuinely different yet. I hope one day that will change.

Some names, titles, and properties above have been used in a satirical manner for the sake of parody and criticism. The Star Wars franchise and all related properties are the copyright of the Walt Disney Company and LucasFilm. The Star Trek franchise and all related properties are the copyright of ViacomCBS. Stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on the potential Ceti Alpha V/Khan miniseries

Spoiler Warning: There are spoilers ahead for Star Trek II: The Wrath of Khan, Star Trek Into Darkness, Star Trek: Discovery, and for other iterations of the franchise.

If you don’t follow the ins and outs of the Star Trek rumour mill, maybe you missed talk of a potential Khan-focused project. I know I had until relatively recently! But apparently the proposed miniseries – codenamed Star Trek: Ceti Alpha V – has been written, and is floating somewhere in that nebulous “maybe” zone – better known as “development hell.”

This story, penned by The Wrath of Khan and The Undiscovered Country director Nicholas Meyer, would fill in a gap in the story of iconic villain Khan, focusing on his life in between his exile by Kirk in Space Seed and his re-discovery by the crew of the Reliant in The Wrath of Khan. Along with being the director of both of those films, which are generally considered among the best of cinematic Star Trek, Meyer also co-wrote their stories, so I don’t want to dismiss out of hand his work or ideas on this project.

That said… I’m not entirely sure this is something worth doing.

Khaaaaaan!

The fact that Ceti Alpha V is said to be a miniseries, perhaps consisting of a mere three episodes, would condense its story and avoid dragging it out too much – and that’s certainly a good thing. However, the reason why that might be necessary and the one saving grace this project has is because Ceti Alpha V would be looking at what is arguably the least-interesting part of Khan’s life and story.

Space Seed saw Khan awaken in a new century, still feeling superior to unaltered humans and intent on recapturing his long-lost empire. The Wrath of Khan saw him seek revenge on Kirk, the man who he feels wronged him by marooning him and his crew on the doomed world. Aside from the destruction of Ceti Alpha VI, which could be an interesting thing to see, I suppose, seeing Khan’s descent into madness and a revenge obsession just doesn’t feel necessary or interesting.

Khan in command of the USS Reliant in The Wrath of Khan.

The concept reminds me in some ways of the Star Wars prequels. Though that trilogy of films was beset by all kinds of issues, the fundamental problem was that it was telling the less-interesting part of an already-complete story – and that’s the trap Ceti Alpha V feels like it’s on the precipice of falling into. We didn’t need a three-film saga showing the awkward childhood and the rise and fall of Anakin Skywalker to understand that he was an evil villain who could be redeemed by the residual love he had for his son. All the elements of Darth Vader’s redemption story were already present in the first three Star Wars films, and the prequels ended up not just being unnecessary fluff, but they actively detracted from Vader as an imposing, intimidating villain.

What would Khan do in a potential Ceti Alpha V miniseries that we don’t already understand from both Space Seed and The Wrath of Khan? At best what we’ll see is a padded out version of what we already know happened: the explosion of Ceti Alpha VI, the ecological ruin of Ceti Alpha V, the deaths of his wife and members of his crew. And at worst we’ll see Khan engage in some awfully tacked-on story akin to the worst parts of the Star Wars Clone Wars cartoon.

Khan in Space Seed.

Sorry to keep hitting you with Star Wars comparisons, but the way I feel about this Ceti Alpha V project is similar in many ways to how I feel about the upcoming show Star Wars: Obi-Wan Kenobi. That series will follow Kenobi in between the prequels and the first Star Wars film… but the problem is that we already know what he did in those years: sat in exile in his desert hut.

Ceti Alpha V would also almost certainly recast the character of Khan for what will be the second time. Benedict Cumberbatch did a decent job in Star Trek Into Darkness a few years ago, but I seriously doubt he’d reprise the role here. While Star Trek has seen success with the recasting of classic characters – Captain Pike and Spock, most notably – doing so again here would just seem to add a further complication to the franchise.

Benedict Cumberbatch took over the role of Khan for Star Trek Into Darkness.

Unlike Star Wars, Star Trek has managed to successfully move beyond its original incarnation. The Original Series remains an important part of the franchise and its legacy, but as we look ahead to the 2020s – and hopefully beyond – we see projects like Prodigy, Lower Decks, the Section 31 series, and shows set in both the 25th Century with Picard and the 32nd Century with Discovery. I’m not sure that we need to revisit Khan right now – he’s a character whose story is arguably complete, and Star Trek as a whole is not in a place where this kind of backwards look is needed to bring in audiences.

As a Trekkie I would of course be interested to see a Khan miniseries. And also I’d be very interested to see any project with strong involvement from Nicholas Meyer. I just don’t see it being a necessary addition to the franchise based on where we are right now, and that’s before we get into the fact that, as mentioned, this would seem to be offering to tell the least-interesting part of a story that has already concluded.

The script for this project was written by Nicholas Meyer.
Photo Credit: Mike Muegel, CC BY 2.0 https://creativecommons.org/licenses/by/2.0, via Wikimedia Commons

There is plenty of scope for Star Trek to see the return of classic characters from The Original Series era – and we have seen a number of such characters in Discovery already. With Picard Season 2 in the offing and the return of Captain Janeway in Prodigy, we’re also welcoming back some characters from the 24th Century too. Maybe we just don’t need Khan right now?

Despite my feelings overall, I don’t think we should entirely dismiss the idea of Ceti Alpha V. I truly dislike the expression “nobody asked for this,” and I would point to Enterprise as a series that I likewise felt would have little to offer that ended up being a great Star Trek show that really embodied the spirit of exploration. So I don’t want to just say that Ceti Alpha V wouldn’t have merit; it may even succeed at bringing in fans of The Wrath of Khan – which is arguably the biggest point in its favour.

We already know how Khan’s story ends.

Will it get made? I don’t know. Meyer has suggested that the script itself is either almost complete or fully ready, so perhaps it’s only one step away from being greenlit. If I were in charge I think I’d look at other projects first before deciding whether or not to go ahead with something like this, though.

That’s just my opinion – and as I always say, the Star Trek franchise is a big tent, able to welcome all kinds of different stories. Just because this wouldn’t be top of my list doesn’t mean it lacks merit or would be unenjoyable – and I daresay if it does enter production I will tune in! One thing I definitely like the sound of are short-format stories like made-for-streaming films or miniseries. Just like Short Treks, miniseries like this proposal could be used to tell all kinds of stories in the Star Trek galaxy – and more Star Trek on our screens is always a good thing.

Star Trek II: The Wrath of Khan and all other Star Trek titles mentioned above are the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Five Star Trek episodes for Valentine’s Day!

Spoiler Warning: There are minor spoilers ahead for the episodes on this list.

Love is in the air! Happy Valentine’s Day – even though 2021 promises to be the strangest in a long time. If you have a special someone to spend today with, I bet you’re wondering what to watch to put you both in the mood. And if you don’t… perhaps you’re just wondering what to watch. So without further ado, here are a few Star Trek episodes worth watching on the most lovey-dovey day of the year – or at least tangentially related to it! As always, the list is in no particular order.

Number 1:
The Dauphin (Star Trek: The Next Generation)

Wesley’s first love is the story of The Dauphin.

It’s been a while since we talked about The Next Generation’s most controversial major character: Wesley Crusher! He’s the main focus of this episode, falling in love with the ruler of a war-torn planet. In a classic case of “bad timing,” Salia and Wesley’s relationship wasn’t to be. He learned a valuable lesson about love along the way, though, and while the episode has some cute moments and some awkward ones, it manages to be distinctly “Star Trek” all the while.

Number 2:
Choose Your Pain (Star Trek: Discovery)

Dr Culber and Stamets in Choose Your Pain.

I often call the relationship between Stamets and Dr Culber the “emotional core” of Discovery, yet looking back on the show’s 42 episodes, there are relatively few in which they are the main focus. Choose Your Pain has a lot going on, but one of the most significant points is how Hugh and Paul clash over the tardigrade – the space-dwelling lifeform that appears to be the key to making the Spore Drive work as intended. They’re able to resolve things, of course, but only when Stamets does something life-changing to himself in order to save the tardigrade’s life.

Number 3:
Threshold (Star Trek: Voyager)

Ah, Threshold.

When we think about Tom Paris, who’s his romantic partner? B’Elanna Torres, of course. But in Threshold – widely regarded as one of Voyager’s worst episodes – Paris and Janeway get together and even have kids! Had you forgotten about that? After passing the Warp 10 barrier and experiencing “hyper-evolution,” Paris kidnaps Janeway and flees to an uninhabited planet. The two hyper-evolve into lizards and apparently “do the nasty,” resulting in at least three offspring. The crew of Voyager opted to leave the hyper-evolved children behind when they rescued Paris and Janeway, though, and for some reason the events of Threshold were never mentioned again. I wonder why?

Number 4:
Amok Time (Star Trek: The Original Series)

One of the most memorable fights in all of Star Trek.

Amok Time is certainly one of the most iconic Star Trek episodes, having been imitated and parodied many times. It focuses on Spock and introduces us to the concept of pon farr – the Vulcan biological mating need. The Vulcans evidently practice arranged marriage, and when Spock’s betrothed chooses another man, Kirk and Spock must engage in a ritual fight to the “death.” As one of the first episodes to explore the Vulcans in depth, as well as our first visit to the planet Vulcan, Amok Time is incredibly important within the history of Star Trek. And as a love story, well there’s something kind of romantic about T’Pring choosing to escape her arranged marriage to be with someone she cares about… right?

Number 5:
Change of Heart (Star Trek: Deep Space Nine)

Jadzia and Worf in Change of Heart.

Workplace romances are bound to cause problems! After Worf arrived on the station at the beginning of Deep Space Nine’s fourth season, he and Jadzia Dax struck up a relationship. They eventually got married in the episode You Are Cordially Invited, and continued to work closely together. In Change of Heart they’re assigned a dangerous mission to evacuate a Federation spy at the height of the Dominion War. But when Jadzia is injured, Worf is forced to choose whether to save her life or complete the mission.

So that’s it. Five somewhat Valentine’s Day-related Star Trek episodes! Try not to take it too seriously; this was just a bit of fun to mark the occasion!

On a more serious note, Valentine’s Day can be difficult. It can be a day that brings home feelings of loneliness, that we aren’t loved or even that we’re unworthy or undeserving of finding someone special. If you feel that way, listen to me: it’s bullshit. You’re a King, a Queen, or non-binary Royalty and you are amazing. If you haven’t found somebody yet, that’s okay. There’s no pressure or time limit. I know people who found love well into their seventies and eighties, and a few years ago attended the wedding of a neighbour of mine who finally was able to marry his boyfriend – at the age of 85! Just because some people manage to find their special somebody early in life doesn’t mean you have to conform to that too. One thing I wish I’d learned a lot sooner is that it’s better to be single than to be in a bad relationship! So please try not to worry or let Valentine’s Day become an excuse to feel rotten. Your time will come. Until then, I wish you a very happy Valentine’s Day – platonically, of course!

The Star Trek franchise is available to stream now on CBS All Access (soon to be rebranded as Paramount+) in the United States, and on Netflix and/or Amazon Prime Video in the United Kingdom and elsewhere. Star Trek and all episodes and series listed above are the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

A willingness to change is the key difference between Star Trek and Star Wars in 2021

Spoiler Warning: There are spoilers ahead for the following: The Mandalorian Seasons 1-2, The Rise of Skywalker, Star Trek: Discovery Seasons 1-3, Star Trek: Picard. Minor spoilers may be present for other iterations of both the Star Wars and Star Trek franchises.

I’ve been working on my review of Season 2 of The Mandalorian, which was shown on Disney+ at the end of last year, and I found myself saying the same thing several times. I will (eventually) finish that review, but for now I wanted to take a step back and look at two of the biggest sci-fi/space fantasy franchises, and one crucial difference between them.

Whether it’s the prequel trilogy, sequel trilogy, spin-offs, or even the recently announced slate of upcoming projects, Star Wars is intent on sticking close to its roots. I’ve made this point before, but Star Wars as a whole has only ever told one real story – that of Palpatine, Anakin, Luke, and Rey. Every film and television series in Star Wars’ main canon either directly tells part of that story or is inextricably tied to it. The inclusion of Luke Skywalker and other legacy characters in The Mandalorian doubles down on this.

Luke Skywalker recently appeared in The Mandalorian.

In contrast, Star Trek has continually tried new and different things. The Next Generation took its timeline 80+ years into the future and left much of the franchise’s first incarnation behind. Deep Space Nine took the action away from starships to a space station. Enterprise was a prequel, but not one which told the early lives of any classic characters. The Kelvin films attempted to reboot Star Trek as a big screen popcorn blockbuster. Discovery took a serialised approach to its storytelling, and Picard picked up that format but used it to tell a very different type of story. Lower Decks is perhaps the biggest departure to date, branching out beyond sci-fi into the realm of animated comedy. Though there are common threads binding the franchise together, each project is one piece of a much larger whole, and the Star Trek galaxy feels – to me, at least – much more vast as a result.

Where Star Wars has told one overarching story, Star Trek has told hundreds, many of which are totally separate and distinct from one another. And that concept shows no sign of slowing down. Indeed, both franchises are doubling down on what they do best: Star Wars is focusing on classic characters and looking inwards, Star Trek is expanding and trying new things.

Captain Burnham will take Star Trek: Discovery to new places.

That willingness to change, to explore totally different and unrelated aspects of its setting, is what sets Star Trek apart from Star Wars right now – and arguably is one of the big points of divergence going all the way back to the mid-1980s. It may also explain why so many fans are excited about The Mandalorian and even the dire Rise of Skywalker, while some Star Trek fans have never been interested in Discovery, Picard, and Lower Decks.

Nostalgia is a big deal in entertainment, and while I would argue Star Wars has overplayed that particular card far too often, there’s no denying it has seen success with that formula. That’s why we’re seeing the Obi-Wan Kenobi series, the Ahsoka series, the Lando series, and even the Cassian Andor series all getting ready to debut on Disney+ in the next few years.

Star Wars continues to bring back characters, themes, and designs from its past.

Someone far cleverer than I am said something a while ago that really got me thinking. If a franchise – like Star Wars, in this case – relies so heavily on nostalgia to the point of never trying anything new, it won’t survive beyond its current generation of fans. Because bringing in new fans – the lifeblood of any franchise – is increasingly difficult when every project is designed exclusively with existing fans in mind. How can Star Wars survive when its current fanbase moves on if everything it does is fan service? What kind of appeal does the Obi-Wan Kenobi show have to someone new to Star Wars? Basically none.

With the exception of Star Trek: Picard, which did rely on the strength of its returning character, I think any Star Trek project has the potential to bring in new fans. Some shows and films are definitely enhanced by knowing more about Star Trek and its setting, but even in Discovery, where main character Michael Burnham is related to classic character Spock, there really wasn’t anything that required a lot of background knowledge.

Spock in Star Trek: Discovery.

Star Trek is not only trying new things, but the people in charge are conscious to allow each project to stand on its own two feet. They are parts of a greater whole – and while I have argued many times here on the website that Star Trek could do more to bind its ongoing series together, it’s still possible to watch one show and not the others without feeling like you’ve missed something important.

What we see are two very different approaches to storytelling. Both Star Trek and Star Wars were reborn in the mid-2010s out of a desire on the part of their parent companies to use nostalgia as a hook to bring in audiences. That should not be in dispute, and I don’t want to say that Star Trek somehow avoids the nostalgia trap. But where Star Wars really only has nostalgia going for it, Star Trek continues to branch out, using nostalgia as a base but not allowing it to overwhelm any project.

“Baby Yoda” is symbolic of Star Wars’ reliance on nostalgia in many ways.

Neither approach is “right” or “wrong;” such things are subjective. I don’t want to sound overly critical of Star Wars either, because despite my personal feelings, there’s no denying many of the creative decisions made are popular – even The Rise of Skywalker, which was eviscerated by critics, was well-received in some areas of the fandom. It just strikes me as interesting and noteworthy that these two major franchises are taking very different approaches to the way they construct their narratives.

Whether it’s the inclusion of Luke Skywalker himself, the aesthetic of practically everything in the show, or a storyline which returns the franchise to the Jedi and the Force, The Mandalorian oozes nostalgia from every orifice – and if that’s what fans want and will lap up, then that’s okay. It was too much for me, and I stand by what I said last year during the show’s first season: I was expecting to see “the adventures of a gunslinger far from the reaches of the New Republic;” a show which would take Star Wars away from some of those themes to new places. That was my preference – a personal preference, to be sure, and judging by the positive reaction not only to The Mandalorian but to spin-off announcements like the Obi-Wan Kenobi series (and the return of Darth Vader to that series) I’m in the minority.

Mandalorian armour (i.e. Boba Fett’s armour) seen in The Mandalorian.

Star Trek takes a different approach. Both Picard and Discovery in their most recent seasons moved the timeline forward, brought in new characters, and dealt with contemporary themes. There were touches of classic Star Trek in both shows, including in aesthetic elements like set design and costuming, but in both cases the franchise feels like it’s moving forward.

Costuming is an interesting point to consider, as it’s representative of where both franchises find themselves. As early as 2015’s The Force Awakens, Star Wars was stepping back, relying on Stormtrooper armour, First Order uniforms, and especially the costumes worn by Rey that were practically identical to those seen in the original films. This was continued in The Mandalorian, not only with the main character’s Boba Fett armour, but with the use of Original Trilogy Stormtrooper armour and costumes for many villains. In contrast, Star Trek took its main characters out of uniform entirely in Picard, and Discovery has introduced a whole new set of uniforms and a new combadge for the 32nd Century. Where Star Wars looks back to its heyday, Star Trek looks forward, incorporating some of its classic designs into wholly new variants.

Discovery’s new combadges (as seen in the opening titles).

What we see in these costuming choices is a reflection of where both franchises are narratively. Star Wars continues to look back at the only truly successful films the franchise has ever made: the Original Trilogy. Frightened of trying anything truly new and unwilling to leave that comfortable ground, it’s stuck. As I wrote once, the Original Trilogy has become a weight around the neck of modern Star Wars, as projects not only become constrained by those films, but continue to fail to live up to them.

Star Trek looks forward, tries new things, and embraces change. Not every new project will win huge support and be successful, but some will, and every project has the possibility to be a launchpad for others, taking the evolving franchise to completely different places.

The Original Trilogy is – in my opinion at least – holding Star Wars back.

It’s clear which approach I prefer, and that I’d like to see more innovation and change from Star Wars. Though I was certainly underwhelmed by some of the recent announcements made by Disney and LucasFilm, I’m hopeful that, despite being held back in many ways by an overreliance on nostalgia, some decent films and series may stumble out the door.

Each franchise could learn something from the other, though. Star Trek’s projects are split up, and while Discovery’s third season made an admirable effort to connect to Picard, that was not reciprocated. Lower Decks had many callbacks and references to ’90s Star Trek, but otherwise stands alone. The franchise could work harder to bind its different projects together, reminding audiences that they’re watching one piece of a greater whole.

The Qowat Milat, who debuted in Picard, later appeared in Discovery. But the franchise could do more to bring its projects together.

Star Wars could see how a successful sci-fi franchise doesn’t need to be constrained by its original incarnation, and that shaking things up can work. The Mandalorian felt to me as though it was retreating to Star Wars’ comfort zone, and while that move may be popular right now with the fandom, it doesn’t really provide a solid foundation for expansion in the way Star Trek’s shows and films have done.

At the end of the day, both franchises are testament to the power of nostalgia to bring fans back. But they undeniably take very different approaches to that. Star Wars is conscious to try to make everything feel like its first couple of films – to the point that it can be overwhelming. Star Trek certainly doesn’t overwhelm anyone with nostalgia – to the point that some recent projects have been criticised for feeling like they aren’t part of the franchise at all.

Whichever approach you ultimately feel works best, one thing is clear: neither franchise is disappearing any time soon! The first half of the 2020s -and hopefully beyond – will see several different projects from both Star Trek and Star Wars, and as a fan of both and of sci-fi and fantasy in general, that’s great news. Long may it continue!

The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS. The Star Wars franchise – including all properties mentioned above – is the copyright of LucasFilm and Disney. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: The Next Generation re-watch – Season 4, Episode 12: The Wounded

Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation, as well as for other iterations of the franchise.

Thirty years ago this very day, Star Trek: The Next Generation broadcast the twelfth episode of its fourth season: The Wounded. This would be a highly significant episode for the franchise going forward, and in many ways began to set the stage for the upcoming spin-off Deep Space Nine. At this stage work on pre-production of Deep Space Nine had already kicked off, and while The Wounded is by no means a backdoor pilot, there was a conscious effort on the part of Rick Berman – who was in charge of Star Trek at the time – to begin to put the pieces together for the new series.

The Wounded is the first episode to give future Deep Space Nine regular Miles O’Brien a significant role. Though present since Encounter at Farpoint at the beginning of Season 1, O’Brien had been a background character with little to do until this point. The episode also marked the debut of the Cardassians, with future Gul Dukat actor Marc Alaimo featuring as a different Cardassian – Gul Macet.

Gul Macet – the first Cardassian ever seen in Star Trek.

For both of those reasons, The Wounded is incredibly important within the history of Star Trek. The foundations of Deep Space Nine were laid here, and it was around this time, under Rick Berman’s direction, that Star Trek truly cemented its evolution from purely episodic storytelling to an interconnected franchise. Deep Space Nine would share The Next Generation’s time period and be broadcast while its sister show was still on the air. This was a marked change from the way The Next Generation was spun off from The Original Series, and one which allowed the different parts of the franchise to connect in ways that were unprecedented at the time.

After more than a decade of the Marvel Cinematic Universe and other such franchises, we almost take for granted this concept of big, interconnected fictional universes. But episodes like The Wounded are a big part of building that sense of connectedness within Star Trek, and in the early ’90s that was something entirely new. The difference between a good film or television show and one that can become one part of a greater franchise is that sense of interconnectivity, and it’s impossible to understate the importance of episodes like The Wounded on building up Star Trek as that kind of franchise.

The Wounded was instrumental in laying the groundwork for Deep Space Nine.

In that sense, it isn’t only Deep Space Nine which owes so much to The Wounded – and other similar episodes around this time in The Next Generation’s run – but also Voyager, and by extension Enterprise, the Kelvin films, Discovery, and the fact that Star Trek is still going strong thirty years later. It’s one of those incredibly significant moments in the history of the franchise – one of the moments at which Star Trek became an expanded franchise.

More than that, The Wounded is an especially good episode. As Star Trek has always done, it deals with real-world themes through its sci-fi lens, looking at war, post-traumatic stress, how feelings of hate can linger long after the event, and so on. It was also a rarity at this point in Star Trek to see Starfleet officers as anything other than exemplars of virtue, or the Federation as anything less than a utopia. Captain Maxwell is not a villain per se, but the actions he takes in The Wounded endanger the peace – a hard-won peace with the Cardassians. In that sense, the episode looks at the idea of how war can and should be justified, and whether it’s acceptable to sacrifice the truth to preserve the peace.

The episode’s title card.

Coming toward the end of the 1990-91 Gulf War, that makes The Wounded a very timely piece of television. Unlike the later Iraq War of 2003, the Gulf War was generally popular at the time, but even so there was a sense that there wasn’t a real plan for what to do after the initial military objectives had been achieved. Should the US and allies push on into Iraq and remove the Iraqi government? Or should they make peace even if doing so meant leaving a dictator in place? The Wounded doesn’t tackle all of these issues head-on, but the general theme of making peace with an enemy, the value of peace itself, and on a personal level, the toll war can take on those who serve, were all present in the narrative.

Finally, The Wounded draws on inspiration from the film Apocalypse Now, itself influenced by the novel Heart of Darkness, and in the vein of those classics features a story about a war hero going “mad.” Plot points like Captain Maxwell’s mental state and his foray into enemy territory are comparable to storylines in those classic works of literature and cinema. There’s a reason why audiences respond to such powerful themes and storylines, and The Wounded does an admirable job of translating them to Star Trek’s science fiction setting, doing so in a way that retains the original message, ensuring it isn’t buried too deeply in talk of aliens and spacecraft.

The Wounded follows a similar narrative to classic war film Apocalypse Now.

Because of the way The Next Generation was broadcast at the time, I can’t claim that this is the thirtieth anniversary of when I saw The Wounded! That would’ve been a couple of years later, as here in the UK that was the kind of delay we were looking at between an episode’s US premiere and when it would be broadcast here. Regardless, let’s take a look at The Wounded together.

The episode begins with a couple of sequences that set up the main storylines. Both via his captain’s log and on the bridge, Picard gives us a lot of information about the Cardassians – who were, as noted, new to Star Trek in this episode. The bridge crew briefly discuss the situation, and it emerges that Picard had been part of the conflict and negotiations to resolve it while in command of the Stargazer. The exact nature of Cardassian-Federation relations is a little confused; Picard says a “peace treaty” is in effect whereas Troi describes the Cardassians as “allies.”

Up next we get a sequence with Chief O’Brien and Keiko – whose wedding had been part of the previous episode, Data’s Day. In their quarters, O’Brien seems unimpressed with Keiko’s vegetarian cuisine. O’Brien got a fun line when looking at the kelp-based meal: “Sweetheart… I’m not a fish.” That line still wins a chuckle decades later! As O’Brien promises to prepare Keiko a meal of his childhood Irish classics, the ship comes under attack.

The attack on the Enterprise comes during Miles and Keiko’s breakfast.

On the bridge, the crew briefly discuss the minor damage to the ship. The Cardassians apparently fired without responding to hails. This sequence marked the first appearance of the Cardassian Galor-class warship, initially described here as a “scout ship.” Despite firing on the Enterprise-D while its shields were down, there is no major damage nor any casualties. A few phaser shots from the Enterprise-D causes damage to the Cardassian ship and forces its captain – Gul Macet – to hail. The Galor-class would go on to be one of the Cardassian mainstays during the Dominion War – where it was much more effective! Perhaps it got an upgrade. Macet alleges that a Federation ship attacked the Cardassians in violation of their peace treaty; he gives Picard one hour to find out what’s happened.

Star Trek: Picard and Star Trek: Discovery both have pretty understated theme music. They aren’t bad, but they’re closer to the themes from Deep Space Nine and Voyager in that they’re slower, quieter pieces of music. The Next Generation’s theme is in contrast to those! Taken from Star Trek: The Motion Picture, the up-tempo theme really conveys a sense of adventure in a way the others really don’t. Star Trek: Lower Decks, and to a degree the main theme from 2009’s Star Trek reboot film, both do this too, and both of those pieces of music are likewise up-tempo and adventurous. It’s only when coming back to The Next Generation after watching a full season of Discovery that I can really appreciate this difference in musical tone!

The Enterprise-D attacked by the Trager, the first Cardassian Galor-class ship seen in Star Trek.

After the opening titles Captain Picard receives a briefing from a Starfleet Admiral. He informs Picard that the USS Phoenix, under the command of Captain Maxwell, was responsible for destroying a Cardassian station – though they are unable to find out why as Captain Maxwell is not responding. The Enterprise-D – along with a small group of Cardassian “observers” – has been granted permission to enter Cardassian space and catch Maxwell.

The Admiral is very concerned with preserving a hard-won peace treaty, and makes it clear that he believes that the Federation is not prepared for another war with Cardassia – prescient, one might say, in light of how badly the Federation handled much of the Dominion War! Though the Dominion War arc hadn’t even been conceived at this stage, when looking back at The Wounded now that we know what happened, it’s possible to see how the Dominion War story built on what had previously been established in many ways. These smaller moments add up to a much greater whole, and are part of what makes for a believable narrative.

Admiral Haden speaks to Captain Picard.

Though Captain Picard is initially insistent that the three Cardassian observers be made welcome and not made to feel like “prisoners,” he acquiesces to Worf and Riker’s request that their access to the ship be limited. Worf intends to post guards at what he considers to be sensitive areas of the Enterprise-D for the duration of the Cardassians’ stay. Data establishes that O’Brien once served with Captain Maxwell aboard a ship called the Rutledge, and Picard tasks Counsellor Troi with looking after the crew, as he feels some officers may be uncomfortable with the Cardassians on board – foreshadowing what’s to come.

The Cardassians beam aboard and Riker and Troi are there to greet them, along with Chief O’Brien. The Wounded is the only episode of Star Trek to show off a different style of Cardassian uniform. Unlike the silver-grey mail-like armour that they would wear in the Deep Space Nine era, here the Cardassians wear a plain brown leather-like armour over some kind of undershirt. Most notably, this is the only episode which shows off Cardassian headgear – a kind of helmet that covers the back of the head with three bars connecting at the front. Though the outfit isn’t bad per se, I think it’s easy to see why it was changed later. Not only does the headgear look a little silly, it also covers up key aspects of the Cardassians’ facial features and makes them less distinguishable from one another. Gul Macet sports facial hair, too, and The Wounded would be the only time we would see that on a Cardassian character.

Gul Macet and his aide beam aboard.

It’s interesting that Marc Alaimo was the first Cardassian seen in Star Trek, and in another role would also go on to be the most significant Cardassian. In that sense he’s similar to Deep Space Nine co-star Armin Shimmerman, who was one of the first Ferengi seen in Season 1 of The Next Generation and also played Quark, the most famous Ferengi in Deep Space Nine. We don’t spend enough time with Gul Macet to really show off how different he is from Alaimo’s more well-known character of Gul Dukat, and in many ways the performance he puts in here is similar. Perhaps Macet and Dukat are related?

Counsellor Troi seems to pick up on O’Brien’s discomfort with the Cardassians as she and Riker escort them from the transporter room. In the briefing room, Geordi and Riker explain the basics of scanning for the Phoenix, and that they’re able to scan one sector per day. It’s worth pointing out that how big a “sector” is in Star Trek has never been consistently explained on screen! The Cardassians are sceptical – understandably so – but Picard is able to calm the tensions.

The briefing room scene.

Also present at the briefing room table is O’Brien, and Picard turns to him to ask him a little about Captain Maxwell, with whom he previously served. O’Brien explains that Maxwell’s family were killed during a Cardassian attack on the Setlik III outpost – and if Setlik III sounds familiar to you, it’s a name associated with O’Brien’s military service that would be brought up numerous times in Deep Space Nine, most significantly, perhaps, in the episode Empok Nor.

O’Brien responds aggressively when it’s suggested to him that Captain Maxwell is taking revenge for what happened to him, and it’s clear that he feels a strong sense of loyalty to his former commander. Gul Macet attempts to press the point when Picard intervenes, but before the discussion can continue the briefing is interrupted by Worf, who has located the Phoenix on long-range sensors.

O’Brien in the briefing room.

The briefing breaks up, and Captain Picard invites Gul Macet to the bridge with the senior officers. O’Brien and the two junior Cardassians leave together and end up sharing a turbolift. Here’s where we get one of the episode’s most interesting scenes. The Cardassians – who are, after all, just doing their jobs – attempt small-talk with O’Brien, but he isn’t having any of it.

After an invitation to join the Cardassians in Ten-Forward, O’Brien snaps. He tells them abruptly that he will cooperate with them when it comes to discussing technology or the search for Captain Maxwell if ordered to do so, but will not spend his free time with them. He then barges past them out of the turbolift.

O’Brien and the Cardassians in the turbolift.

It was around this time that we began to see cracks in the utopian/perfect veneer of Starfleet and humanity in Star Trek, proving that they haven’t entirely risen above the pettiness and conflicts we have in contemporary times. Gene Roddenberry was strongly opposed to the idea of Starfleet as a military outfit, and famously tried to have Star Trek VI: The Undiscovered Country re-written to cut out what he saw as anti-Klingon racism from Kirk. He felt such attitudes were beneath humanity in his vision of the future. I can only imagine he felt the same way about O’Brien in The Wounded. As an aside, The Undiscovered Country will also celebrate its 30th anniversary this year.

On the bridge, Picard orders the Enterprise-D to intercept the Phoenix, with Gul Macet watching over his shoulder. Macet wants the ship’s precise location so that he can have Cardassian vessels arrive first. He also asks for the ship’s transponder frequency – a neat callback to Star Trek II: The Wrath of Khan. Worf looks angry at this suggestion, which Captain Picard refuses – diplomatically, of course.

Picard and Gul Macet on the bridge.

O’Brien serves Keiko the promised meal in their quarters, though she seems unimpressed with his replicated potato casserole (which looks more like potato salad!) He sings an old song from his days on the Rutledge, and it seemed for a moment as though the unpleasantness with the Cardassians was forgotten. But it turns out the song – which Colm Meaney does his best to sing – was a favourite of Captain Maxwell’s. He pushes Keiko to comment on why someone – speaking abstractly – might not be comfortable with Cardassians, but appears in denial about his own feelings toward them.

This scene and the previous one really humanise O’Brien. What he’s feeling is, as Keiko explains, quite natural. Yet at the same time he’s not comfortable sharing with her exactly what it is that’s wrong. He brushes off his battle experiences calling them “skirmishes,” and refuses to accept or even recognise that he’s holding on to a degree of resentment.

O’Brien in his quarters.

On the bridge, the crew has detected that the Phoenix is in pursuit of a Cardassian vessel – a supply ship. Gul Macet is incredulous that Data can read Cardassian transponder codes and tell what kind of vessel it is at such range, but they have a more immediate problem. Maxwell is not responding to hails, and goes on to attack the ship while the Enterprise-D can only watch.

I do like the 2D graphics used to represent the positions of the Phoenix and the Cardassian ship on the main viewscreen. Though arguably not very “high tech,” it’s cleverly done and easy to understand for us as the audience. The remastered Blu-Ray version didn’t change this, but did upscale and improve it. Though in many ways Discovery and Picard have changed up the aesthetic of Star Trek for modern times, we have seen these flat, 2D maps in those series as well.

Watching the attack unfold.

Gul Macet again insists on being given the transponder frequency (or prefix code) for the Phoenix, and when Maxwell does not respond Picard orders Worf to send the code to the Cardassians. Worf loudly protests, but does carry out his orders. Despite sending the codes, however, the Phoenix is able to continue its attack and destroys both the Cardassian warship – to Gul Macet’s shock – and the supply ship it was initially targeting.

Following the battle – if it can be called that – Picard orders the Enterprise to increase speed to warp 9 to catch up. Given the urgency, I do wonder why the ship was only at warp 6 initially. Gul Macet leaves the bridge wordlessly.

The Phoenix destroys a Cardassian warship.

Picard goes to visit O’Brien in his transporter room. O’Brien again states how greatly he respects Captain Maxwell, saying he served with “the two finest captains in Starfleet,” putting Maxwell on par with Picard himself. He also says that he believes Captain Maxwell must have a reason for the actions he’s taken, reiterating that this isn’t some quest for revenge.

Captain Maxwell, according to O’Brien, took the loss of his family as well as one could, and continued to perform his duties despite the tragedy. Even hearing that Captain Maxwell has just killed 600 Cardassians does not shake O’Brien’s opinion, as he tells Picard that he “knows” them and that one must be careful around Cardassians, a race he clearly holds in low regard. What Picard says next about holding on to one’s anger clearly has an effect on O’Brien, and causes him to consider not only what Captain Maxwell is doing, but his own attitude to the Cardassians. It’s one of the most powerful moments in the episode – yet lasts mere seconds.

Captain Picard arrives in the transporter room.

Picard, in this statement, encapsulates the theme of the episode: that holding on to anger is never a good thing. Captain Maxwell may have pretended to be fine – as O’Brien was moments earlier with Keiko – but neither man ever got over their wartime experiences. It’s something that applies in the real world, too. At the time, the Gulf War was raging, but the peace treaty storyline reminds me more of the Vietnam War, and how Americans in this era might view their one-time enemies. It could even apply to the Second World War, and even today there are lingering feelings from that conflict in some areas.

In Ten-Forward, O’Brien joins one of the Cardassians for a drink. He initially offers an apology for his earlier actions, spurred no doubt by Captain Picard’s words. But as he talks to the Cardassian officer he spills more of his history with them – he was present on Setlik III after Captain Maxwell’s family was killed, and it was the first moment he ever killed someone. O’Brien’s words are very powerful: he doesn’t hate the Cardassians, he hates himself, and blames them for making him into a soldier and a killer.

O’Brien and the Cardassian officer in Ten-Forward.

On the bridge, Worf claims to have caught the other junior Cardassian accessing a computer on deck 35. Gul Macet reprimands him and confines him to quarters. The Cardassian officer’s staredown of Gul Macet seems to imply that he was carrying out his orders, but that point was not expanded upon further.

Gul Macet and Captain Picard speak in the ready-room. Macet says he will further discipline the man, Picard says it doesn’t matter, and that in order to have peace, no one individual must be allowed to disrupt it – a very self-serving statement under the circumstances, one might say! Macet sees Picard as a kindred spirit – both men desire peace above all else. Perhaps that comes as a surprise to both of them. Though it is hard to detach Marc Alaimo’s performance as Macet from his later role as Dukat, he is believable in this moment.

Gul Macet in Picard’s ready-room.

Data interrupts the conversation to tell Picard that they’re twenty minutes away from intercepting the USS Phoenix, and the very next scene shows the two ships together. Captain Maxwell beams aboard to discuss the situation with Captain Picard, and is greeted by O’Brien and Riker in the transporter room.

Far from being adversarial, Captain Maxwell is disarmingly pleasant, greeting Riker warmly and being pleased to see O’Brien after such a long time. Were it not for the previous twenty minutes we’d be forgiven for thinking this was any “normal” interaction between Starfleet officers! In that sense though, seeing this scene in context, there’s something very unsettling about it. Knowing that Captain Maxwell has gone rogue, knowing how many people he’s just murdered, and then seeing him as a jovial man in a Starfleet uniform offering friendly handshakes leaves a bad taste – intentionally so.

Captain Maxwell and O’Brien reunite in the transporter room.

O’Brien looks disturbed as Riker and Maxwell depart, the latter arriving in Picard’s ready-room for a showdown. Again, though, pleasantries were observed, and Maxwell initially retains his disarming persona. Soon, however, Maxwell appears to go off the rails. He insists that the Cardassians are re-arming, and that the science station he attacked was actually a military outpost.

When pushed by Picard for evidence, he offers nothing concrete, instead talking in vague terms about there being no need for a scientific station in the area and its strategic value from a military perspective. He didn’t contact Starfleet because he didn’t want to wait, believing that Federation bureaucracy would be too slow to recognise the threat.

Captain Maxwell in Picard’s ready-room.

Captain Maxwell genuinely expects to find a kindred spirit in Picard, a fellow veteran of the Cardassian border wars. Not only does he expect Picard to harbour the same anti-Cardassian sentiments he clearly holds, he seems to expect his so-called “evidence” – which is little more than guesswork – will be adequate to excuse his actions in Picard’s eyes.

When this doesn’t materialise, Maxwell begins to sound even more disconnected, talking in big but ultimately vague terms about the need to save lives. He argues that he’s trying to prevent a war by stopping what he sees as Cardassian aggression, and accuses Picard of losing his edge. He believes that the peace treaty was a ruse, and that he was doing necessary work by ignoring it.

Captain Picard responds to Maxwell.

Picard replies by giving his assessment of the situation. He suggests that Maxwell is not doing any of this for the good of the Federation, but simply for the sake of revenge. When Maxwell says that history will consider Picard a fool, Picard says he will accept that, but insists Maxwell stand down now and return to Federation space. Maxwell asks him to join him and scan one of the Cardassian supply ships together, but Picard refuses.

Can we argue, in light of what came next, that Maxwell was right? Not only in the sense of what the Cardassians were doing in The Wounded, but seen in hindsight after the Dominion War? The Cardassians were re-arming, and within five years of the events depicted in this episode, the Dominion War would break out. Captain Maxwell’s methods may have been wrong, but his basic point stands: the Cardassians did use the peace treaty to rebuild and re-arm. They were preparing for another conflict. In that sense, we can look at the Cardassians as one might look at Germany in the mid-1930s. Picard was arguing that peace was the most important goal, something worth making sacrifices for. Those same arguments were made by many in Britian, France, and elsewhere in the years preceding the Second World War. We might even call it appeasement.

Maxwell realises he’s misjudged Picard.

Maxwell initially agrees to Picard’s plan, agreeing to return to the Phoenix and accompany the Enterprise-D to a nearby Starbase. Picard was very strong and unwavering during the conversation, telling Captain Maxwell that he will “allow [him] the dignity” of returning to his own ship rather than putting him in the brig, then turning away to face the window after ordering Maxwell escorted out.

Predictably, though, Captain Maxwell does not stick to his side of the agreement. While en route to the Starbase, the Phoenix changes course, hunting down a Cardassian starship a light-year away. Picard orders the Enterprise-D to pursue, rapidly increasing speed. However, Data explains that the Phoenix is also accelerating and they won’t catch up in time.

The USS Phoenix changes course.

As an aside, I like the design of the Nebula-class ships. They debuted in The Best of Both Worlds, though this was the first time the ship design was named on-screen. The intention with the Nebula-class was to create a vessel comparable to the Galaxy-class but smaller, clearly giving the Enterprise-D an advantage. In that sense it’s an updated Miranda-class from Star Trek II: The Wrath of Khan, and in fact its saucer-plus-nacelles design is superficially similar. It’s a neat-looking starship, and though such things are 100% subjective I’ve always thought the Nebula-class was a fun design.

As Picard gives the order to ready the phasers, Riker informs him that O’Brien used to be Maxwell’s tactical officer, and he’s summoned to the bridge. The Enterprise-D catches up with the Phoenix just as it intercepts the Cardassian supply ship, and O’Brien arrives on the bridge to help out.

O’Brien and Data on the bridge.

The Phoenix has not powered up its weapons, and Data informs the bridge that they’re unable to scan the Cardassian ship. That does raise eyebrows – literally – but Picard first talks with O’Brien about Captain Maxwell, still hoping to avoid a Starfleet-on-Starfleet battle. Captain Maxwell hails the Enterprise and pleads with Picard to board the Cardassian ship, saying it will prove him right.

Picard, of course, is having none of it. With Maxwell no longer trustworthy he insists he beam aboard the Enterprise. Maxwell is looking increasingly desperate, threatening to destroy the Cardassian ship if Picard won’t board it. He ends the conversation when Picard doesn’t back down.

Captain Maxwell on the Enterprise-D’s viewscreen.

Captain Maxwell will strike if his back is against the wall, so says O’Brien. And mere seconds later the Phoenix is seen to power up its shields and weapons, reading an attack on the Cardassian vessel. Picard orders red alert, and prepares to take the extraordinary action of firing on another Starfleet vessel to defend a Cardassian ship.

O’Brien offers to beam aboard the Phoenix to talk Captain Maxwell down, and comes up with a technobabble plan to beam through the cycling shields of the Nebula-class vessel. With few other options, Picard authorises the mission. It would’ve been neat to see O’Brien in the transporter room pulling off this seemingly dangerous, complicated bit of transporter work! But instead the very next scene in in Captain Maxwell’s ready-room, with O’Brien having already beamed aboard.

Captain Maxwell looks out at the Enterprise-D.

Maxwell is shocked to see O’Brien, and pulls out a phaser. He refuses to believe Picard will attack his ship to protect “the enemy,” but when O’Brien insists that he will he becomes dejected. He asks O’Brien what happened in “this war,” but O’Brien retorts that there is no war any more, that the war is over and they have peace.

As they talk, it becomes clear to O’Brien – and to us as the audience – that Picard and Gul Macet were right: for Captain Maxwell this is all about what happened to his family on Setlik III. He says that the war is not over, that the Cardassians are butchers who “live to make war,” and O’Brien comes to realise that he was never able to let go of what happened.

Captain Maxwell points a phaser at O’Brien.

As O’Brien listens, Maxwell’s voice breaks. His children never had the chance to grow up, he lost his family, and he has been unable to let go of that anger toward the Cardassians. It has clouded his judgement. The two men talk and reminisce about their time on the Rutledge, and other officers they served with, including a man who died at Setlik III. O’Brien sings the song again, and Captain Maxwell joins in. It turns out the song was one sung by the man who was killed by the Cardassians.

As the song comes to an end, Captain Maxwell realises that it’s over. Whatever he was trying to do, whatever reasons he had, however he’d convinced himself and his crew that it was right, he couldn’t defeat the Enterprise and he couldn’t negotiate with Picard. As he says to O’Brien, he isn’t “going to win this one.”

Maxwell and O’Brien share a moment.

Picard confirms in a voiceover log that Captain Maxwell has been detained, and that the Phoenix has rejoined the Enterprise. In the briefing room, Picard thanks O’Brien for resolving what could’ve been a far worse situation. O’Brien expresses his pride at having served with Captain Maxwell, someone he still considers a “good man,” in spite of what he did. Picard dismisses him, and Gul Macet says he admires O’Brien’s loyalty, “even if it is misplaced.”

The Wounded has one final twist, though, as Picard explains to Gul Macet. After saying that Maxwell, who was a decorated war hero, simply could not find a role for himself when peace broke out, Picard drops the bombshell that Maxwell was right. The Cardassian ships were not carrying science equipment – they were, as Maxwell said, preparing for war.

Captain Picard talks to Gul Macet in the briefing room.

Gul Macet asks the obvious question: if Picard knew, why not board the ship? Picard responds that he was there to protect the peace; that was his only objective. He placed preserving the peace ahead of everything else, even when he knew that Maxwell was right and that the Cardassians were using the so-called science outpost for military purposes. As we discussed above, he chose to put peace ahead of all other considerations.

Picard tells Gul Macet to take a message back to the Cardassian Central Command: the Federation and Starfleet will be watching. They know what the Cardassians were trying to do, and though they did not take aggressive action this time, the option remains on the table. Any chance of a surprise attack is gone, the Cardassian objective has failed. Picard spins his chair around, signalling the end of the conversation – and the episode.

Gul Macet.

So that was The Wounded. It was fun to look back on this episode on its thirtieth anniversary – something which makes me feel very old indeed! The episode was a heavy one, with incredibly deep and meaningful themes that touched on issues which are still as relevant in 2021 as they were in 1991. It’s also an important piece of Star Trek history, introducing the Cardassians, giving O’Brien his first real storyline, and bringing Marc Alaimo into the franchise.

Though the Cardassians’ uniforms would be redesigned, their overall look, as well as the appearance of their Galor-class ships, would remain in use until the end of Deep Space Nine. We have briefly seen a Cardassian in the recent third season of Discovery, too, a design which is largely unchanged from that which debuted here. The Cardassians would go on to join the Klingons as one of the most-explored Star Trek factions thanks to their significant role in Deep Space Nine.

The Phoenix and the Enterprise-D.

As Gene Roddenberry stepped back from day-to-day work on Star Trek: The Next Generation, things began to change. Where the first season largely followed the formula Roddenberry used in The Original Series, by the end of Season 2 and certainly by the time The Wounded premiered, the series had taken a different path. In addition to the darker themes which looked at humans holding prejudiced views and even committing war crimes, Rick Berman and others were working hard to establish Star Trek as a growing, connected franchise with themes, characters, factions, and storylines that would all cross over.

Plans for Deep Space Nine were underway, and within two years that show would premiere with the episode Emissary. The Star Trek franchise we know today wasn’t created by The Wounded, but the episode plays an important role in taking Star Trek to new places, not only thematically but also in terms of expanding the roster of characters. O’Brien had his first major storyline here, and the success of his role in The Wounded established him as a major player in Star Trek, getting him ready for the move to Deep Space Nine.

I had fun re-watching this episode of The Next Generation. I have written up two other re-watches from the show, and you can find them here: Season 2’s The Measure of a Man and Season 7’s Lower Decks. This is something I do from time to time, and with no new Star Trek on the schedule at the moment, check back as I’m sure I’ll be writing up more episode re-watches this year!

Star Trek: The Next Generation is available to stream now on CBS All Access (soon to be Paramount+) in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including The Next Generation and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Section 31 series – a wishlist

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Season 3, Star Trek: Picard Season 1, Star Trek: Lower Decks Season 1, and for other iterations of the franchise.

Two years on from its announcement, we don’t know very much about the upcoming Section 31 series. It doesn’t even have an official title – we all assume it will be some variant of Star Trek: Section 31, but even that much has never been confirmed. Both Strange New Worlds and Prodigy were announced after the Section 31 series but have been given titles and have even seen major announcements.

Perhaps the lack of news is caused, in part, by main character Philippa Georgiou (the Mirror Universe version) being part of Star Trek: Discovery’s third season. There may have been a desire to avoid spoiling her storyline and ultimate fate, which is commendable – if true! However, there have also been rumours – which we must look at with a healthy dose of scepticism – that seem to suggest the scripts have undergone re-writes which may have contributed to the delay.

Georgiou recently departed the 32nd Century.

It’s been a while since I looked at the Section 31 series in any depth – though I have touched on it on a number of occasions in relation to Discovery – and despite the lack of anything concrete, now seems as good a time as any, so what I thought I’d do is put together a nice internet-friendly list and go over a few options for the series and what it could include.

Number 1: Some James Bond-style action.

Roger Moore as James Bond in 1981’s For Your Eyes Only.

You don’t make a series based around Starfleet’s answer to MI6 and not use it to tell some great action stories… do you? Spies work in the shadows, but no one wants to see Georgiou and her new crew sat behind desks listening in on subspace messages like a futuristic NSA. We want to see them out in the field, on dangerous black-ops assignments, making full use of their licenses to kill.

Section 31 is supposed to be the no-holds-barred last line of defence for the Federation, so action should be on the agenda. We could see them sabotaging spaceships, assassinating rogue planetary leaders, and chasing supervillains halfway across the universe. It should be sufficiently over-the-top, too, or we’ll be left wondering why Starfleet security couldn’t handle things!

Number 2: Enter the Picard time period.

The crew of La Sirena in Picard Season 1.

When Georgiou stepped into the Guardian of Forever’s portal in the Discovery third season episode Terra Firma, Part II, her destination was not clear. The Guardian merely said that he was sending her to a time period where the Mirror and Prime universes were closely aligned. Many have assumed that her destination is the 23rd Century – and everything we’ve heard so far suggests the series takes place then. But what if that isn’t the plan?

When I wrote up a shortlist of possible time periods during Discovery’s third season I suggested that, rather than the 23rd Century as predicted, Georgiou may instead arrive at the beginning of the 25th, the era in which Picard is set. This would connect all three eras that Star Trek currently has on the go (at least in live-action). Georgiou would be the one character who has spent time with Pike – soon to be of Strange New Worlds – as well as Burnham in the 32nd Century and potentially Picard – or someone else we met in that series.

Finding some way to tie the disparate parts of Star Trek together is a challenge facing the current creative team. At the moment, every ongoing Star Trek project occupies a different place in the timeline, with precious little binding them together beyond a brand name and some general themes. It’s not that I’m concerned about this as a creative decision – as a Trekkie I quite like seeing different eras and settings. But from the point of view of Star Trek’s general audience this starts to look convoluted to the point of being offputting. The franchise needs those casual viewers in order to remain profitable and successful, so simplifying the timeline would be one of my top priorities.

At the very least, I would hope that the Section 31 series doesn’t end up in a distinct time period of its own!

Number 3: A great supporting cast.

Maybe not quite that many…

Michelle Yeoh is a fine actress, but she can’t carry the series all by herself. Georgiou will need people around her, especially if she finds herself once again caught in a new time period.

These characters can’t all be morally ambiguous, butt-kicking super-spies either. Georgiou already fills that kind of role, so we’ll need to see some diversity in the personalities she works with. Each will also need a distinct role in the organisation – and here we leave the basic Star Trek formula behind. Even if the series is set aboard a single ship, the usual crew roster of a captain, doctor, scientist, and engineer won’t really fit with the kind of stories the Section 31 show could and should be telling.

Instead we’ll need to see roles closer to those in a series like Agents of SHIELD or the aforementioned Bond films – mission specialists, weapon and gadget experts, hackers/technology experts, as well as scientists, spies, and a commander to tie the team together. Georgiou may be the commander – but she could still have a superior to answer to; the overall head of Section 31.

There could be roles of that nature for half a dozen characters or more, and like Picard did, the show could expand beyond Starfleet to pick up a wide array of unique and interesting people.

Number 4: Moral ambiguity.

What should you do?

You’ve heard of the internet’s favourite philosophical question: the “trolley problem.” Would you be willing to actively kill one person to save the lives of several? Do the needs of the many outweigh the needs of the few – even if that means murdering the few? These are the kinds of questions Section 31 has the answer to – and it’s a solid “yes.”

In Deep Space Nine, Section 31 poisoned the Founders of the Dominion with a virus that they were unable to cure, potentially committing genocide against the changelings in pursuit of ending the destructive Dominion War. Whether it’s a season-long story arc or a single episode, I want to come away from the Section 31 show at least once wondering if the ends justified the means.

These people are not Starfleet – and they cannot let such things as Federation morality, the laws of war, or anything else get in the way of their objectives.

Number 5: A mix of standalone stories with a season-long arc.

Discovery Season 3 had both ongoing storylines and single-episode plots.

One thing that Discovery really managed to do well in Season 3 was blending standalone stories with its season-long plotlines. Strange New Worlds has promised something similar, and it would be great if the Section 31 show was likewise a mix. Picard showed that telling a single story across one season can be a lot of fun… but it also showed how that story has to really stick the landing to avoid feeling disappointing. A blend of episodic and serialised storytelling seems to be the direction of travel for Star Trek at the moment, and that’s probably for the best.

For example, we could see season-long character arcs which develop Georgiou and some of her fellow Section 31 operatives, while telling a handful of smaller one- or two-episode stories depicting some of their missions. There could be ongoing stories – like Discovery’s Burn or the search for the Federation – but allowing each episode (or at least some episodes) to stand on their own.

Number 6: A fun new starship design.

“It’s the Titan!”

Lower Decks gave us the California-class USS Cerritos. Picard gave us La Sirena. Discovery gave us the Crossfield-class USS Discovery. Along the way we’ve seen a few other neat starship designs, and in many ways the ship itself is a major part of any Star Trek show. Thus whatever ship the Section 31 folks use will need to look awesome.

The design used for the Section 31 ship in Discovery Season 2 may come back – I did note in Season 2 that a whole set had been built for that ship’s multi-level operations centre, so perhaps we can infer from that that we’ll see Georgiou on a similar vessel. There’s scope to redesign the craft, however, especially if the Section 31 series doesn’t return to the 23rd Century.

Though Star Trek has done one series set aboard a space station, the nature of Section 31 suggests the possibility of black ops missions all across the galaxy – and for that they’ll need a ship. Modern Star Trek has done well with ship designs, in my opinion, and I’m hopeful for another great one this time around.

Number 7: Why did Georgiou not warn Section 31 about the Burn?

The Burn happened in the 31st Century and devastated the Federation.

If Section 31 don’t care about the Prime Directive, surely they don’t care about its temporal equivalent either. It’s obvious that Georgiou won’t and can’t warn Section 31 about the impending Burn – but I think seeing her wrangle with that decision would be interesting.

Georgiou has a unique relationship with Michael Burnham, and her reasoning for never mentioning the Burn to anyone in this pre-Burn era may be simple: to avoid contaminating or changing the timeline Michael is currently living in. Doing so could have serious repercussions, and perhaps we’ll see her learn about that and come to the conclusion that she doesn’t want to put Michael in danger.

Or it could simply be that Georgiou does not care about the impending future devastation of the Federation!

Number 8: If returning to the 23rd Century, reunite with Captain Pike.

Pike, Number One, and Spock on the bridge of the Enterprise.

As mentioned above, the time period in which the Section 31 series will be set has not yet been confirmed. In some ways, the 23rd Century does not fit the Guardian of Forever’s statement that he was sending Georgiou to a time when the Mirror and Prime universes were in alignment – we know from what we’ve seen of the Mirror Universe in this era that it is very different! However, returning her to the 23rd Century would cure the fatal technobabble illness she was suffering from in Discovery, so it remains a likely option.

If she returns, I’d love to see her surprise Captain Pike. As far as Pike knows, she has forever left the 23rd Century, so it would be a shock to see her return! She could convey a message from Saru and Burnham to him, if she felt like it, but she could also be on a secret Section 31 mission where she needs the help of Pike, Spock, and the Enterprise – connecting the Section 31 show to Strange New Worlds.

Number 9: A time-loop storyline involving Kovich.

Kovich oversaw Georgiou’s debriefing in Discovery Season 3.

Why did Kovich – the ambiguous character played by David Cronenberg in Discovery’s third season – not warn Georgiou about the ailment she was about to experience? Why did he take a personal interest in debriefing her? Whether Kovich is a Section 31 operative or not, he’s clearly a high-ranking Federation official with a high security clearance. Georgiou may have been able to send a message to him by preserving it in Section 31.

This would explain some of Kovich’s actions in Discovery – such as why he didn’t tell Georgiou her health was about to suffer. He may have received the message from her at just the right moment, explaining exactly what he needed to do to ensure she would be sent back in time by the Guardian of Forever. If he’s working for Section 31 himself this would make more sense, but even if not it would be an interesting time-loop story.

Number 10: Bridge the gap between Discovery and Deep Space Nine.

Sloan, a Section 31 operative seen in Deep Space Nine.

Section 31 in Deep Space Nine was so deep underground that even Starfleet captains like Benjamin Sisko were not aware of its existence. All records of the organisation – which was relatively out in the open in the Discovery era – seem to have been purged, and memory of the organisation forgotten even by Starfleet. How did this happen? And why? That’s something the Section 31 series could explain.

I don’t think we need to go all-out on this one story point. It would be enough to show the organisation disappearing and heading underground, perhaps forcing senior Starfleet admirals to make its existence classified. We don’t need a repeat of Enterprise’s Klingon augment virus, perhaps showing Section 31 using Men In Black-style memory erasers on everyone who ever encountered them! Assuming the Section 31 series is set in this time period, at least paying lip service to the fact that the organisation has been depicted very differently in the past would be sufficient.

So that’s it. A short wishlist, or collection of ideas that the untitled Section 31 series could adopt.

It may be a while before we see Georgiou and the Section 31 show. Discovery Season 4 is currently filming, with Picard and Strange New Worlds both set to start filming sometime soon too. While there’s nothing to stop multiple shows being produced simultaneously, with the pandemic proving disruptive and with the two animated shows also being worked on, Section 31 may simply be at the back of the queue. I doubt we’ll see it premiere this year – but who knows, I’ve been wrong about such things before!

Georgiou steps into the Guardian of Forever’s portal… and into the new Section 31 show.

Speaking of being wrong – this entire list may be. I don’t claim to have any “insider information,” and as we’re so far away from seeing anything at all from the Section 31 show it may be futile to wish and speculate about what may be included. As always, I encourage you to be sceptical of anyone making such a claim, and also to keep in mind that no fan theory or wish is worth getting upset or worked up over.

With Georgiou having departed Discovery, the stage is set for the Section 31 series. Despite not being particularly excited about it at first, I think there’s potential here to tell some interesting – and perhaps quite different – stories set in the Star Trek universe. I’m interested to see what the franchise can do with a Bond-esque spy thriller.

The untitled Section 31 series currently has no broadcast date scheduled. However, it will almost certainly premiere on Paramount+ in the United States, Australia, and other countries and territories where the service is available. Further international distribution has not been announced. The Star Trek franchise – including the Section 31 series, Discovery, and all other titles mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Picard Season 1 – one year later

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1. There are also minor spoilers for Star Trek: Lower Decks and Star Trek: Discovery.

Time certainly flies, doesn’t it? It was one year ago today that Star Trek: Picard Season 1 debuted in the United States (and a day later in the rest of the world). It’s not unfair to say that I was incredibly excited about this series, which would take the Star Trek timeline forward in a significant way for the first time in eighteen years. Though I tried hard to keep my hype and expectations in check, there was no getting around how much I was looking forward to Star Trek: Picard.

As we hit the first anniversary, I thought it could be a good moment to look back on my remembrances (ha! get it?) of the show as well as what the first season achieved, what it did well, and where it came up short.

The opening title card.

If you were a regular reader a year ago, you’ll recall from my reviews that the season started very strongly. In fact, I named Remembrance (the season premiere) the best Star Trek episode of 2020 – a year which, for all its problems, saw 33 episodes across three shows. I rank Remembrance very highly among modern Star Trek episodes, and I’d even compare it favourably to Deep Space Nine’s Emissary, perhaps placing them joint-first as the best Star Trek premieres.

The finale, on the other hand, let the season down somewhat. Carefully-established mysteries that the show had slowly build up over the preceding eight episodes felt rushed through in a two-part conclusion that dumped new characters, a new location, a new faction, and whole new storylines into play right at the very end. The season also ended with a plot hole unexplained – why Dr Maddox travelled to Freecloud – and the disappearance of main character Narek, whose storyline was dropped halfway through the second part of the finale.

So despite enjoying Picard overall, as I look back a year later at Season 1, I’m afraid I have to say that it was a mixed bag.

Jean-Luc Picard.

From the moment Star Trek: Picard was announced it shot to the top of my list of shows I was excited for. I may have talked about this in the run-up to the season, but I remember feeling distinctly underwhelmed when Enterprise was announced in 1999. I wasn’t particularly interested in a Star Trek prequel, and while the show had heart and told some exciting stories, there was a sense really since Voyager ended and Nemesis had been in cinemas that Star Trek wasn’t moving forward.

Enterprise, the Kelvin reboot films, Discovery, and even Short Treks all told stories in the 22nd or 23rd Centuries, and though those stories were enjoyable and fun, there was a lot left behind in the 24th Century that was never explored. What would become of the characters we knew, of the Federation, of Starfleet, and all the other factions, races, and planets? The 24th Century had been Star Trek’s biggest era – with 517 episodes of television and four films starring three crews and a huge supporting cast of secondary and recurring characters.

Moving the timeline forward beyond Nemesis was something I really wanted to see from Star Trek.

The 24th Century was also “my” Star Trek era. The Next Generation was the first Star Trek series I watched, and it was literally my way into being a Trekkie. I have a great fondness for the shows of that era, and I consider it to be not only the time when Star Trek was at its most successful in terms of viewership (and finances) but also the closest the franchise has to a “Golden Age.” So to see that era abandoned for prequels and mid-quels wasn’t exactly disappointing, but it wasn’t something I was wild about.

So for eighteen years (Nemesis was released in 2002) Star Trek hadn’t moved forward in terms of the timeline. And even when Discovery launched and established itself with Short Treks and a spin-off, there was still no plan to revisit the 24th Century. Picard came along like a breath of fresh air, and I was incredibly excited, hyped up, and interested in what the series would bring. That was my mindset going into the premiere and each of the subsequent nine episodes.

The opening shot of the season.

Picard was not Season 8 of The Next Generation – and I didn’t want it to be. I was very keen that the new cast be given an opportunity to establish themselves within the franchise and become fan favourites for a new generation of Trekkies. What I hoped for was that, in thirty years’ time, people would be clamouring for a Dr Jurati series or Star Trek: Elnor with the same vigour I have for Picard. And I think, in that sense, we’ve begun to see at least the beginnings of that.

A lot of television shows don’t really settle in until Season 2, which is where the overused term “growing the beard” comes from. I’ve used that expression myself a few times, but in the aftermath of Discovery’s recent outing it seems to be the only phrase that critics are using to describe the show and it’s honestly put me off! But we’re off topic. There was perhaps a degree of leniency on my part going into Season 1 of Picard; a willingness to let some minor issues slide in order to see the show continue to build and grow. And as underwhelming as the Season 1 finale was, I’m hopeful that Season 2 can build on the foundation that has been laid.

The crew of La Sirena at the end of Season 1.

Though there was the mystery of Dr Maddox’s location, the Romulans’ scheme, and later the beacon to contact the super-synths, what Season 1 really was, when you boil it down, was a team-up story. Picard, over the course of ten episodes, put together a new crew and gave them a reason to work together. Establishing each member of the crew, giving them a side-quest of their own, and binding them together to follow Picard was the primary accomplishment of the season.

I’ve used the analogy of the Mass Effect video game series once in relation to Star Trek: Picard already – when it comes to the basic existence of the super-synths and their beacon. But there is a second point of comparison that is interesting to me, and may be to you if you’ve played those games. In Mass Effect 2, much of the game is comprised of Commander Shepard recruiting a crew. Each member of the crew needs to be brought on board, then later a side-mission is given in which players can earn their loyalty. Picard Season 1 played out similarly.

Elnor in Season 1. Recruiting him for the mission took up one episode.

Raffi wanted to go to Freecloud to reunite with her son. Dr Jurati had a secret plot to kill Dr Maddox. Elnor had to resolve his lingering emotional issues with Picard. Rios had to put together the pieces of what happened aboard the USS Ibn Majid. Seven of Nine wanted revenge for Icheb. Each of the main characters – at least those on the mission to save Soji – had to be recruited and then have their side-quest resolved before the story could reach its conclusion. This isn’t just a story from Mass Effect 2, it’s something many team-up stories do.

As I mentioned when considering some preliminary ideas for Season 2, finding a way to keep this crew together will be something that the next chapter of this story needs to address. Because they came together to do a single task – rescue Soji – and then continued to help the synths on Coppelius and prevent the arrival of the super-synths, they’re done. Their mission is complete, and Season 2 will have to find a believable reason for keeping them together. But that is a challenge for next time!

The super-synths were called off at the last moment.

Each character we met was interesting, and none felt unoriginal or bland in the way some secondary characters can in a story which primarily focuses on one person. We’ll deal with Picard himself in a moment, but for now: Elnor was a lonely member of an all-female sect, and also had abandonment issues after Picard’s disappearance. Rios pretended to be the roguish “Han Solo” type, but had serious post-traumatic stress following his former captain’s murder-suicide while aboard the USS Ibn Majid. Raffi was a flawed genius whose drug problem had dominated her life and cost her her most important relationships. Dr Jurati had been brainwashed into murdering someone she loved. Narek was the spy with a heart of gold – but instead of being a cliché he turned that trope on its head by sticking to his mission to the end. Dahj and Soji were different from one another – androids unaware of their synthetic nature. One was drawn to Picard, the other deeply suspicious of him.

Then we had the reintroduction of several legacy characters. Dr Maddox, who we met in The Next Generation, had continued his research after his meeting with Data, and eventually was able to develop his own line of androids. Seven of Nine had helped Icheb become a Starfleet officer, but lost him when she was betrayed by Bjayzl. Riker and Troi, who had married in Nemesis, had a family – but their son had died. Hugh was perhaps the most successful of all the legacy characters, the ex-Borg who had taken full advantage of his own liberation to assist hundreds or possibly thousands of other ex-Borg on the Artifact.

Hugh the Borg returned.

There was tragedy and drama aplenty in each of the characters we met, but none of it felt forced or contrived in the way some drama shows can. This wasn’t a soap opera, it was hard-hitting. Picard Season 1 may not have followed the traditional episodic Star Trek formula, but it had a distinctly Star Trek tone – it used its sci-fi setting to examine real world issues. It did so in a tense, dramatic, and exciting way, and expanded on themes from The Next Generation and elsewhere in the franchise, looking at basic rights such as the right to life.

The attack on Mars can be analogous to many different recent and historical events, but the reaction to it is certainly reminiscent of the western world’s post-9/11 outlook. The aftermath of a tragedy allowed a nefarious faction to push through a prohibition on certain groups of people. Islam was not “banned” after 9/11, but as recently as 2016 Donald Trump talked of a “ban on people from Muslim countries” – these restrictions were in place for much of his term as President.

The attack on Mars was a significant event in the years before Season 1 of Picard is set.

The theme of the season was in realising that we mustn’t judge whole groups of people by the actions of a few. This could apply just as much to the supporters and voters of Donald Trump in 2021 as it did to Muslims and others. The fanatics who attacked the United States Capitol a couple of weeks ago are no more representative of the 70+ million Trump voters as ISIS or al-Qaeda are of Islam. That is the message of this synthetic ban storyline: not to be so quick to judgement, and not to allow those with a pre-existing agenda to force the issue.

The Zhat Vash quietly infiltrated Starfleet, and slowly began poisoning the minds of Starfleet officers and Federation civilians. We have the literal expression of this metaphor via the mind-meld – this represents how those with an agenda are using propaganda and “fake news” to unduly influence the discourse. These themes are buried in the narrative, but they are there – and open to interpretation. This is how I see some of these storylines having real-world comparisons, but it may not be how you or someone else sees it. Fiction is always subjective, and that’s okay. If you disagree, that’s great!

Commodore Oh.

As I’ve said before, a story doesn’t just have merit because it can be seen through a real-world lens. In some cases, pushing too far in that direction can lead to a narrative being less enjoyable. So Picard balanced out some of these contemporary metaphors with a truly engaging and mysterious Star Trek story.

We saw these events from Picard’s point of view, and he’s such a great character for telling this story because he didn’t know exactly what happened and why, just as much as we as the audience didn’t know. So when the synths attacked Mars, his life, his career, and his whole world fell apart. We meet him at the beginning of the season premiere as someone who’s fallen into a major depression. Dahj would be the catalyst for bringing him out of that – but it wasn’t until the mysteries and conspiracies had been unravelled and brought to light that he could truly move on.

Picard in the Season 1 premiere.

We went on that journey with Picard. We began together, not knowing what had happened on Mars, not understanding why, and then along comes Dahj. She was equally mysterious: who was she, why was she seeking out Picard, who were the assassins that were trying to hurt her? And as we learned more about both of these elements of the story, this chapter of Picard’s life – and the lives of those around him – came into focus.

My criticisms of the season finale generally don’t stem from the fact that any of the narrative decisions were bad, but rather that I wanted to see more. We rushed through Sutra’s story, Dr Soong’s story, and the end of Narek’s story. We don’t know anything about the super-synths, and precious little about the civilisation on Coppelius. There was scope to know more if the season had been structured differently and perhaps extended by an episode or two, and that’s really where I felt things came unstuck.

Coppelius Station was the setting for the two-part finale.

From an aesthetic point of view, Picard blended The Next Generation-era elements with a style firmly centred in modern-day sci-fi. The design of La Sirena reflects this – it was clearly not a Starfleet ship. Inside and out, La Sirena has touches of Star Trek, but stands apart and very much does its own thing. Beginning with the redesign of the USS Enterprise in Star Trek: The Motion Picture and carrying all the way through to Discovery, we’ve seen starship interiors with certain visual elements – angled corridors and hallways, grey or blue pastel carpeting, panels with distinctive lines, the warp core as a glowing column, and so forth. La Sirena has some hints at some of these, but is much closer to ships seen in The Expanse, for example, and other modern sci-fi properties in other ways.

Within the Star Trek fandom, starship designs and uniforms are both subjective things with a range of opinions on which are best. And before anyone rushes to judgement to say La Sirena looks bad or they dislike the mermaid-combadges, I’d say that we need to give the show time for its aesthetic to grow on us. There have only been ten episodes of Picard compared with 176 of The Next Generation, and those episodes are only a year old. Obviously nothing in Picard will feel as “iconic” yet – but as time goes by and we spend more time in this era that may happen.

La Sirena.

I adored the design of La Sirena. It felt like a runabout mixed with a hot-rod, and I think that shows to some extent the personality of Captain Rios. This is his ship, and he’s put his personal stamp on it – as we saw in a very funny (and incredibly well-acted and well-filmed) sequence with five different Rios-holograms. After the blue boiler suits of Enterprise were followed up with another all-blue look in Discovery I was also glad to see more colour back in the two new Starfleet uniform designs which debuted in Picard. The one in the “current” time (that we saw people like Riker and Commodore Oh wearing) was my favourite of the two when compared to the design seen in flashbacks, but both were neat.

The only aesthetic problem I felt Season 1 had was its outdoor filming locations and their lack of variety. We visited locations on Earth which were supposedly in France, Japan, and North America, as well as half a dozen planets, and each looked exactly like southern California. Because Picard had ten episodes and almost all of them had some outdoor filming this was amplified far more than it had been in the likes of The Next Generation, which would see fewer outdoor shoots with more episodes in between them. But as the season progressed, the fact that each planet Picard visited was a barely-disguised location within a few miles of Los Angeles detracted from the look.

The surface of California… I mean Aia.

Some locations, like the planet of Aia, were beautifully created in CGI, but then ruined when scenes on the surface not only didn’t match the CGI creation of the planet (the colour and tone are way different). What made no sense to me about the Aia scenes in particular is with so little time spent there, why not use a sound stage? Rig up a planet that looks genuinely different instead of using an outdoor filming location. We only saw two or three scenes set on Aia, all around the beacon, and I honestly just thought it was a wasted opportunity. Vashti, Nepenthe, and Coppelius all felt very samey because of the decision to shoot outdoors in the same area, and that’s just a shame to me. I would love to see some more variety in Season 2 – either by travelling to shoot on location further afield, or by using indoor sound stages that can be made to look different each time.

So we come to the man himself: Jean-Luc Picard. I mentioned earlier that he was depressed, and the way this part of his story was conveyed was heartbreaking and wonderful. I recently wrote an article looking at the characterisation of Luke Skywalker in the 2017 film The Last Jedi, because he was also depressed in that story. It was one that some Star Wars fans hated, but it resonated with me. Picard’s story in Season 1 resonated with me too, for many of the same or similar reasons as I explained in that essay.

Jean-Luc Picard.

Depression and mental health are not easy subjects to convey in fiction, and Picard itself had a scene in the episode The End Is The Beginning which unfortunately painted a pretty stereotypical picture of mental health. But Picard’s story was much better, and very well done overall. It showed that anyone – no matter how heroic they have been in the past – can fall victim to depression. Picard lost his fleet, he lost his role in Starfleet, and instead of saying “no, the right thing to do is to help so I’m going to fight on,” he collapsed. He hit a problem that he couldn’t solve, suffered a humiliating defeat, and gave up. He spent years in quiet retirement – which was more like a self-imposed exile – because of how he felt.

That is powerful in itself, as it shows how anyone – even heroes that we want to put on a pedestal – can fall victim to depression. The same was true of Luke Skywalker. But what came next is equally important – Dahj gave Picard a reason to believe in something again. Not only was there a mystery to figure out, which can be tantalising in itself, but Picard was the only one capable and willing to help Soji – so he stepped up. Where he had fallen into the lowest point of his life, he found a reason to believe and that set him on the path to recovery. I find that a powerful and inspiring story.

Dahj inspired Picard and gave him a cause to believe in.

There were two cathartic moments for me in Season 1 that I didn’t know I needed to see. The first was with Seven of Nine. During the latter part of Voyager’s run, Seven was my least-favourite character. She was annoying, arrogant, and worst of all, after learning some “lesson in how to be human” from Captain Janeway or the Doctor, she’d seemingly reset and forget it ever happened by the next episode, requiring her to “learn” the same lesson in being human many times over. She was repetitive and boring. But in Picard she had finally moved past her Borg years and embraced her humanity and emotions – even though she lost Icheb, seeing her get so genuinely angry and react in such a human way was something wonderful to see – and was performed beautifully by Jeri Ryan.

The second cathartic moment came from Data. His death in Nemesis wasn’t something I was happy about, but within the story of that film I remember feeling at the time that it worked. However, looking back I can see how, for example, seeing Picard and the rest of the crew laughing and moving on at the end of the film was perhaps not the right way to end the story. Data didn’t get to say goodbye to anyone – his sacrifice happened in a brief moment, and after saving Picard he was just gone.

Data’s consciousness remained in the digital afterlife until Picard shut it down.

Picard carried that regret with him in a far more significant way than the closing moments of Nemesis hinted at. Riker and Troi did too, and we got to see both of them express that. Picard poured his heart out to Data when he was in the digital afterlife, and the scene between the two of them was something incredible. It was something I as a fan needed to see, to put Data to rest properly after all these years.

In a sense, Picard and Data’s story is an inversion of the story Kirk and Spock went through in The Search For Spock and The Voyage Home. After Spock’s death, Kirk would stop at nothing to find a way to bring his friend back to life – even stealing the Enterprise. While Picard set out on his journey to save Data’s “daughter” from harm, what he ended up doing was bringing a final end to Data’s life. There was no way to save Data, nor to transfer whatever remained of him into a new body. The only thing Picard could to for his friend was finally allow him his mortality, and permit him to die. As Kirk might’ve said, that sounds like a “no-win scenario.” But as Kirk never really had to learn – at least until the moment of his own death – those scenarios exist every day. It might sound cool to say “I don’t believe in no-win scenarios” and push to save everyone all the time, but that isn’t possible. It’s a fantasy – and Picard confronted the genuine reality of death in a way Kirk never had to.

Picard shut down the remaining part of Data permanently.

Data had desperately yearned to be more human. From his first appearance in Encounter at Farpoint when he struggled with whistling through to the introduction of his emotion chip in Generations and beyond, all Data wanted was to feel less like an android and more like a human. Mortality is one of humanity’s defining characteristics – especially when compared to machines and synthetic life. By shutting down Data’s remaining neurons and consciousness, Picard gave him perhaps the greatest gift he could give – and Data achieved his goal of getting as close to humanity as possible.

As I look back on Season 1 of Picard, I can see that it had some flaws and some issues. But none of them were catastrophic, and even though there was one episode that I described at the time as a “misfire and a dud,” the season as a whole was great. It started off with what is perhaps the best premiere of any Star Trek series, and though the ending was imperfect we got some amazing story-driven dramatic Star Trek.

Dr Jurati beams the crew of La Sirena aboard.

Perhaps Season 1’s legacy will be defined by what comes next. Not only by future seasons of Picard, but by other shows and films set in or around this time period, expanding the Star Trek franchise and pushing it to new places. The Next Generation served as a launchpad for two other series and four films, and perhaps Picard has similarly laid a foundation upon which more Star Trek will be built. That’s my hope, at any rate.

Even if that doesn’t happen, though, Season 1 was an entertaining ride – with a few bumps in the road as mentioned. We got to learn a lot more about some of Star Trek’s factions – the Romulans in particular, but also the Borg – and meet some genuinely interesting new characters. Despite some leftover story threads from Season 1, Season 2 is potentially wide open to tell some new and interesting stories when it’s finally ready to be broadcast. I can’t wait for that!

Star Trek: Picard Season 1 is available to stream now on CBS All Access in the United States, and on Amazon Prime Video in the United Kingdom and elsewhere. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery – Was there a last-second change for Tilly?

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Season 3, including the finale.

Something interesting happened as I was going back over the Season 3 finale of Star Trek: Discovery, and it turns out I’m not the only person who noticed it. After the main storylines of That Hope Is You, Part 2 were over, we were launched into a short epilogue which tried to wrap up a few other plot points from across the season. At the end of this epilogue, Burnham was promoted by Admiral Vance and assumed command of the USS Discovery.

On what we assume is her first outing as captain, Burnham arrives on the bridge to be greeted by an honour guard made up of senior officers, bridge crew, and other characters from the season. Among them was, of course, Tilly. If you were eagle-eyed during her brief moment on screen you might’ve spotted that she’s apparently been promoted to the rank of lieutenant – a well-earned promotion after her efforts throughout all three seasons of the series, and not what this controversy is about!

Tilly in the epilogue.

Look at the close-up image of Tilly above. She, along with the rest of the crew, have been given new uniforms. These uniforms are grey with a coloured stripe on the right of the tunic (or jacket) denoting departments. Tilly’s is blue, which makes sense because she’s a science officer. But do you see something off about the blue stripe on her uniform?

I confess that I didn’t at first. When I watched That Hope Is You, Part 2 for the first and second times, and again when I went back to the episode to capture still-frames for my review and theory post I completely missed it. The excitement and emotion of this moment, coupled with Tilly only being on screen for a scant couple of seconds, meant I missed it entirely – but look closely. The coloured stripe is clearly the result of digital post-production work.

A closer look at the blue stripe.

Looking at it now it seems painfully obvious. It wouldn’t be Discovery’s first digital effect that missed the mark in Season 3 – remember when Mirror Burnham was stabbed in Terra Firma, Part II? But it raises two quite interesting questions: what colour was her uniform originally, and why was it changed at the last minute?

It’s possible that this literally was a last-second change; the low quality of the texture used for the blue stripe may mean it was something thrown together in a matter of days, and this makes me wonder if the change is indicative of Discovery switching things up while the season was already in motion.

This stabbing looked pretty bad earlier in the season.

By the season finale, Tilly was acting first officer aboard Discovery. With the departure of Saru, Burnham has assumed command on what seems to be a permanent basis – but who will be her XO? That wasn’t addressed, but given their close relationship I wouldn’t be shocked if Discovery originally intended for Burnham to retain Tilly in that post also on a permanent basis. The awkward blue stripe may have been covering up a red stripe on her uniform – red denoting the command division.

Tilly becoming first officer was not a popular point, as far as I can tell from my limited interactions with the Star Trek fan community. It didn’t bother me personally, though seen in the context of the season as a whole I’d argue that perhaps Burnham’s ascent to the captaincy didn’t need the bump in the road of disobeying orders and losing her role as XO. But considering that there was some degree of pushback from fans to Tilly’s role, could that explain this seemingly slapdash digital work?

Saru appointing Tilly temporary first officer in Unification III didn’t sit well with everyone.

There are no immediately obvious first officer candidates among Discovery’s cast, yet in Season 4 the ship will certainly need one. A new character could be introduced, of course, or a secondary character could be promoted. But it seems at least possible that the original plan was for Tilly to stay in that post. If those plans were changed, the question is why?

The reaction from viewers seems a good bet, but considering that this was not a huge story point in Season 3 it seems at least a little peculiar for the producers and writers to go out of their way to undo it in such an odd fashion so late in the season. But it’s also possible that the storyline of Season 4 requires either a new first officer or for Tilly to be in a scientific role.

Tilly with other senior officers in the epilogue. The blue stripe is again noticeable.

There could also be a simpler explanation: Tilly was originally wearing blue, but the low lighting on the bridge (which has been an issue at points for Discovery since Season 1) made her uniform look too dark in the finished shot. Rather than lighten the entire sequence the creative team tried to digitally recolour part of her uniform. Tilly is standing in a shadowy part of the set, so that’s a possibility.

However, that should have been known well in advance, and if it were changed for that reason it leaves the open question of why the finished effect looks so amateurish! It almost looks as though whoever worked on this retouching of her uniform simply pasted a single flat colour across the whole uniform stripe. If there had been time, you’d think that someone would have insisted that the digital effects team fix it before the episode was broadcast.

So it’s a minor mystery. What happened with Tilly’s uniform, and is it connected in any way to the minor backlash from some viewers to her role as first officer? We may never know!

Star Trek: Discovery Season 3 is available to stream on CBS All Access in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

23 weeks of Star Trek comes to an end…

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Star Trek: Lower Decks Season 1, Star Trek: Picard Season 1, and other iterations of the franchise.

Almost half a year ago (26 weeks would be a half-year) we sat down to watch Second Contact, the premiere episode of Star Trek: Lower Decks. This episode kicked off something ViacomCBS billed as “23 weeks of Star Trek” – ten weeks of Lower Decks followed immediately by thirteen weeks of Discovery. Now that we’ve had Discovery’s season finale, I thought it would be fun to look back on the past five-ish months and see how it went.

2020 was the first year since 2004 that saw more than twenty Star Trek episodes premiere, and with three different productions on the go for the first time since the 1990s it’s really beginning to feel that Star Trek is back! Assuming all of the currently-announced series and projects make it to screen, we’ll be seeing the franchise continue through at least the first half of the 2020s, hopefully even until the 60th anniversary in 2026. There have been bumps in the road – and more seem likely – but overall the franchise seems to be in a good place as these 23 weeks come to an end.

Burnham and Book in the third season premiere of Discovery.

Lower Decks did suffer because of the stupid decision to broadcast it in the United States months ahead of anywhere else. Of all the Star Trek projects we’ve seen announced in recent years, Lower Decks had the greatest potential to expand the fanbase. The entire purpose behind creating a show of this kind is to take Star Trek to new audiences, and that required a unified broadcast so fans everywhere could enjoy it and get hyped for it.

The sad consequence of Lower Decks being split up and shown to some fans but not others is that the buzz around the show died down in the weeks leading up to its broadcast. Many potential viewers tuned out or never even became aware of its existence, and we’ll simply never know how big it could’ve become were it not for that godawful decision. Could we be talking about Lower Decks hitting the mainstream like Rick and Morty? It’s good enough on its own merit, but we’ll never know now.

Ensign Mariner from Lower Decks.

When it was decided to press ahead with this 23 weeks of Star Trek, the team at ViacomCBS clearly knew that the pandemic had massively set back other projects in the franchise. Whereas we might’ve hoped to see Picard Season 2, Lower Decks Season 2, Prodigy Season 1, and maybe the Section 31 show or even Strange New Worlds in 2021, as things sit right now, no announcements have been made regarding any releases this year. Understandably so, of course, but to me it just compounds the stupidness of the Lower Decks decision.

Since we now know that Lower Decks will be broadcast internationally later this month, I’m left wondering why it was pushed out in North America first. We could have all enjoyed it together, and it would have filled a hole in the schedule in the first part of 2021. But that’s not the way it happened, and re-litigating the issue over and over accomplishes nothing! Instead, let’s look at some of the high points from these past 23 weeks. There have been quite a lot!

The USS Discovery crash-lands in Far From Home.

First up, Lower Decks itself. Despite a rocky start, by midway through the second episode the series was beginning to find its feet, and as the season went on it became a thoroughly enjoyable watch with plenty of laugh-out-loud moments. There were a ton of references and callbacks to past iterations of Star Trek, including The Next Generation era. Until Picard premiered earlier in 2020 the franchise had been looking backwards at reboots and prequels for almost twenty years, leaving little room to even name-drop something from The Next Generation onwards.

Discovery included fewer elements from The Next Generation’s era than I’d have liked to see. Partly that’s a consequence of shooting forward in time centuries beyond that time period, and partly it’s a creative choice. There were a couple of references though, like bringing back the Trill and introducing a new USS Voyager. I was especially pleased that the Qowat Milat – a Romulan faction introduced in Star Trek: Picard – also cropped up in Discovery.

Dr Gabrielle Burnham was a member of the Qowat Milat.

Bringing together the shows currently in production is something I hope to see more of going forward! I had theorised before we knew too much about Discovery’s third season that – due to time travel shenanigans – it could have been set at the dawn of the 25th Century along with Picard, but ultimately that didn’t happen. It would’ve been cool, though!

Lower Decks and Discovery didn’t really connect in any significant way during these 23 weeks. The most significant thing I noticed which came close to tying the two series together was that in both of their season premieres, a main character gets chewed on by an alien monster! In Second Contact it happened to Ensign Boimler, and in That Hope Is You, Part 1 it happened to Burnham. Maybe that was a conscious choice – but I suspect it may be little more than coincidence.

Boimler got chewed on by a monster…
…and so did Michael Burnham.

Both Star Trek: Lower Decks and Star Trek: Discovery represent a franchise stepping out of its comfort zone and trying to do something different. In Lower Decks’ case we see Star Trek trying a different genre – comedy. The particular style of comedy chosen may not be to everyone’s taste, but I would argue that fans of shows like Rick and Morty or The Orville would have found something to enjoy. Discovery took Star Trek away from the familiar ground of the 23rd and 24th Centuries in a major way for really the first time. We’d seen individual episodes or parts of episodes set in the far future before, but never a whole season.

Both shows felt like they were made with Star Trek fans firmly in mind. That may seem obvious, but we have to remember that hardcore fans are a small percentage of any franchise’s audience. Lower Decks in particular was a series that was largely episodic and that relied at key moments on references to somewhat obscure events in Star Trek’s wider canon, both for its comedy and for narrative beats. That was a bold move, and one which could have backfired.

The arrival of the USS Titan.

Discovery didn’t take an episodic approach, but there are more episodes in its third season which act as standalone stories than there were in Seasons 1 and 2 combined. The writers and producers have clearly tried to blend season-long storylines with shorter episodic stories, and while we can debate which episodes were the best and the worst, taken as a whole the season was definitely better for the inclusion of some of these smaller stories.

Though we won’t know for sure until the new show hits our screens, Star Trek: Strange New Worlds is supposedly going to take a similar approach: keeping the season-long arcs while at the same time flying the ship and crew to different adventures every week. Discovery Season 3 provides a good foundation to build on in that regard – provided the writers and producers pay attention to what worked and what didn’t!

Saru in command of the USS Discovery.

Though I plan to do a proper look back at both Season 1 of Lower Decks and Season 3 of Discovery in the weeks ahead, looking back at this 23 weeks of Star Trek I can already say that I had a great time. There were some stumbles and some storylines and episodes that didn’t work for a few different reasons, but the quality of both shows was generally high. I can’t fault the visual effects, the acting, the direction, the editing, the post-production work, or anything behind-the-scenes when considering the bigger picture. Narrative will always be something subjective, but I would encourage anyone to give both shows a try and to stick with them beyond the first couple of episodes.

The only thing I’d say is that, having set up this promotion between the two shows, it’s a little odd that there were essentially no references or crossovers between them. Because of the decision to send Discovery into the future, there was the possibility for Lower Decks to reference something from Discovery’s first two seasons, and for Discovery to reference something from Lower Decks’ first season. Maybe that’s something that can happen at some point in the future.

There will be more Lower Decks to come!

Though we don’t have access to viewing figures – something which, unfortunately, leads to a lot of speculation and misinformation floating around online – I hope that both shows did well. On merit I’d happily recommend both to any Star Trek fan, and to any fan of either animated comedies or action-sci fi. The upcoming rebranding of CBS All Access as Paramount+ may bring in more new viewers to both shows, and Lower Decks’ international broadcast later this month will hopefully attract some attention too.

As I said at the beginning, Star Trek feels like it’s in a good place. There are projects in the pipeline that should see the franchise grow and build on what both Discovery and Lower Decks have done over the last 23 weeks, and it’s my hope that it will remain viable and stay on our screens for many years to come. I have the same sort of feeling that I had in the mid-1990s when Deep Space Nine and Voyager had picked up the baton from The Next Generation; there’s a lot going on, and all of it is different or at least not afraid to try new things.

I will miss my Friday appointment with Discovery now that the third season has concluded. However, as I look ahead to the rest of 2021, I’m hopeful that we may see Prodigy and Lower Decks Season 2 even if we have to wait until 2022 for more live-action Star Trek! I hope you’ll stay tuned here on the website, as I’ll break down any news that comes our way regarding upcoming Star Trek projects as well as look back at some of the stories and themes that we saw over these 23 weeks. It really is a great time to be a Star Trek fan right now – or a fan of sci-fi and fantasy in general. I truly hope that you enjoyed the last 23 weeks as much as I did.

Star Trek: Lower Decks Season 1 is available to stream now on CBS All Access in the United States and will be available to stream on Amazon Prime Video on the 22nd of January in the rest of the world. Star Trek: Discovery Seasons 1-3 are available to stream now on CBS All Access in the United States and on Netflix in the rest of the world. The Star Trek franchise – including Lower Decks, Discovery, and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

End-of-Year Awards 2020

Spoiler Warning: There are spoilers ahead for some of the films, games, and television shows listed below.

Welcome to my first annual End-of-Year Awards! These are the best (and worst) entertainment events of the year – in my subjective opinion! Rather than writing a top ten list (like I did last year to mark the end of the decade) I’m instead choosing a few categories and awarding my picks for the best entertainment experiences of the year.

I’m including a few titles from the tail end of 2019 on this list simply because many people will have only got around to watching or playing them this year. These decisions are always difficult and I often feel that – because people put these lists together weeks or months before the end of the year – titles released in December tend to miss out. As such you’ll find a few titles from the final few weeks of 2019 being given an award – and perhaps next year there may be a title or two from the end of 2020 featured!

Most categories will have a runner-up and a winner; a few only have one, and in those cases that title wins by default.

A note about exclusions: if I haven’t seen or played a title for myself, for reasons that I hope are obvious it can’t be included. I’m only one person, and I don’t have every moment of the day to dedicate to entertainment. As such, some titles others may consider to be “massive releases” for 2020 aren’t going to be given an award. In the gaming realm, this also applies to titles that I haven’t completed. The exclusion from these awards of titles like Ghost of Tsushima and Tenet isn’t to say they aren’t good; they may be – but I have no experience with them so I’m unable to comment at this time.

With all of that out of the way let’s jump into the awards! If you like, you can try to imagine a fancy stage and some celebrity presenter handing out statuettes. That may or may not be what I’m doing as I write!

Web Series:

Nowadays many of us get at least a portion of our entertainment away from big-budget productions on websites and apps like YouTube. There are a number of top-tier YouTube shows that may have started off as typical amateur productions, but have since become far more professional. As better cameras and microphones become readily available, even low-budget YouTube productions can offer impressive audio and visuals.

Personally I watch a video or two on YouTube most days, and there are a number of channels which have produced top-quality entertainment this year. When the pandemic hit, many YouTube shows were able to keep going despite the chaos engulfing the wider entertainment industry. They had the means and the technology to do so, and that’s fantastic.

🥈Runner-up🥈
Linus Tech Tips

Linus Tech Tips is one of the first YouTube channels I began watching regularly, having stumbled upon it when looking for PC building tips a few years ago. Though some of what they do is complete overkill (what YouTube channel needs $20,000 cameras?) they have a lot of fun while doing it. Linus Tech Tips explores the high-end and cutting-edge of computers, cameras, and other technologies, and the presenters manage to make it entertaining.

The channel has continued its steady growth and now boasts a number of regular presenters in addition to the titular Linus, most of whom specialise in particular topics. There are also several other channels produced by the same team, including TechQuickie, Short Circuit, and TechLinked. The combined output of the main channel plus its subsidiaries means there’s at least one new video per day, which is great. Even less-interesting topics can be made fun when presented well, and the team at Linus Tech Tips manage to be interesting and entertaining every time.

🏆Winner🏆
SORTEDfood

I love a good cooking show. Not only can they be entertaining but also very relaxing. SORTEDfood has a usual output of two videos per week, and while in recent years they’ve stepped away from purely doing recipes and into things like kitchen gadget reviews, everything is food-themed and the enthusiasm that the five presenters have is infectious. During the coronavirus pandemic, London (where the show is recorded) was in lockdown. Despite that, the team found creative ways to get around it, and even incorporated it into their videos. In addition to recipes there were helpful things like reviews of food delivery services, which at the height of lockdown here in the UK was actually really useful. I was able to use a couple of the services they recommended to send gifts to people I couldn’t see in person; gift ideas I would never have had were it not for SORTEDfood.

Their pandemic programming was good, but when lockdown was lifted it was nice for the team to come back together and get back to their regular output. I’m a huge fan of their “ultimate battles” in particular, which pit the presenters head-to-head to create the best dish. The “pass it on” series, where all five take turns to create a single dish, is also fantastic – and often very funny. SORTEDfood manages to be both informative and entertaining, and their output during lockdown was phenomenal and undoubtedly helped many viewers during a difficult time. For all of those reaons, I’m crowing SORTEDfood the best web series of the year.

Documentaries:

I’m setting aside a whole category for documentaries because I’m a big fan. There have been some great ones in 2020, both standalone films and series. Netflix has surprised me over the last few years by growing to become a huge player in the documentary genre, funding many productions – including some Academy Award nominees. Disney+ joined the streaming wars late last year – or in March this year if you’re in the UK – and has also brought some fascinating pieces of documentary content to the small screen. It’s a great time for documentaries at the moment!

🥈Runner-up🥈
We Need To Talk About A.I.

This documentary was fascinating, if perhaps somewhat alarmist. Looking at the possible creation of general artificial intelligence, and the potential for such an AI to surpass humanity, it was a truly interesting peek behind the curtain at what researchers are doing on the cutting-edge of AI research. The documentary was presented by Keir Dullea, famous for his role as Dave in 2001: A Space Odyssey. That film saw his character go up against an out-of-control AI, and Dullea brings a gravitas to the role of narrator as a result.

The film made reference to a number of sci-fi films which look at rogue AI, most significantly Terminator 2: Judgement Day, whose director James Cameron was interviewed. From my perspective as a Trekkie, having just seen Star Trek: Discovery Season 2 and Star Trek: Picard Season 1, which both look at the potential for out-of-control AIs, the documentary brought the world of fiction uncomfortably close to the world we inhabit today. While most of the interviewees offered a fairly bleak look at future AI, particularly in the military realm, others did paint a more positive picture. The biggest thing I took away from it, though, it how little consensus there is among researchers and scientists not only on whether AI is a good idea, but whether it’s even truly possible, or how long it will take.

The film is a fascinating, slightly unnerving watch.

🏆Winner🏆
The Imagineering Story

Though it isn’t a subject I’ve talked about often here on the website, I have a great fondness for Disney’s theme parks. It’s doubtful given my health that I’ll be able to go any time soon, but I have fond memories of visits to several parks with both family and groups of friends. Combine that love of Disney with my aforementioned love of documentaries and I got what was one of the most underrated yet fascinating entertainment experiences of the year!

Prior to the launch of Disney+ in the UK in March, there was already a Disney-branded streaming platform here. I wasn’t sure what kind of an upgrade to expect when the new service arrived – except for The Mandalorian there didn’t seem to be much new. The Imagineering Story was one of the few documentaries on Disney+ at launch, but it’s absolutely fascinating, detailing the behind-the-scenes work that went into building Disney’s various parks and themed lands.

The addition of some National Geographic documentaries to Disney+ over the last year or so has made the platform into a good home for the format, though I would like to see more films and series either added from Disney’s extensive back catalogue or better yet, commissioned exclusively for Disney+.

But we’re off-topic! The Imagineering Story was beautifully narrated by Angela Bassett, and as a series made by Disney itself was able to get the perspectives of many senior people who worked at the parks and on many of the projects it covered.

Video Games:

Despite the all the chaos and pandemonium in the world in 2020, many new games – and two new consoles – managed to make it to release. While it’s true that some titles have suffered delays, by far the majority of planned and scheduled releases made it, and that’s no small accomplishment!

As a new console generation gets ready for its centre-stage moment, it’s often been the case that we get a quieter-than-average year as companies shift their focus. Despite that, though, we’ve seen some pretty big titles in 2020, including a couple that will likely be heralded as “game of the generation” or even “game of the decade!” If I’m still alive and kicking in 2029, by the way, check back as I may have a thing or two to say about that!

Though it’s far too early to say which of the two newly-launched consoles will do best in the years to come, 2020 has given all of us some great gaming experiences… and some crap ones.

Worst Game:

Let’s start by getting the worst games out of the way. 2020 has seen some stinkers, including big-budget titles from successful developers and publishers. They really ought to know better.

🥈Runner-up🥈
Marvel’s Avengers

Marvel’s Avengers is the Anthem of 2020. Or the Fallout 76 of 2020. Or the Destiny 1 of 2020. Or the The Culling II of 2020. Pick any of those live service, broken-at-launch disasters, and that’s what Marvel’s Avengers is. The “release now, fix later” business model has condemned what could have been a popular and successful title to failure. But Marvel’s Avengers hasn’t even failed spectacularly enough to be forever etched in the annals of gaming history alongside titles like 1982’s E.T. Instead it’s slowly fading away, and in six months or a year’s time, nobody will even remember it existed.

Disney and Square Enix looked at a long list of crappy video game business ideas, including paid battle-passes, console-exclusive characters, corporate tie-ins with unrelated brands like phone providers and chewing gum makers, in-game currencies, and microtransactions for each of the six main characters individually. They then decided to put all of these into the game, robbing it of any soul or heart it could have had and turning it into a bland corporate cash-grab. As soon as I heard the company planned the game as a “multi-year experience,” the writing was on the wall. If, underneath all of the corporate nonsense, there had been a halfway decent game with fun gameplay, perhaps more players would have stuck it out. But, as usual with these types of games, there wasn’t. I’m not the world’s biggest Marvel fan. So I’m not horribly offended by this game in the way some folks undoubtedly are. But I can sympathise with them, because fans deserve better than this steaming pile of crap to which Disney and Square Enix have attempted to affix the Marvel logo.

🏆Winner🏆
The Last of Us Part II

The Last Of Us Part II’s cover-based stealth/action gameplay is fine. Though better than the first game, I didn’t feel there was a colossal improvement in terms of gameplay – but that could be said about countless sequels over the last couple of console generations. Where The Last Of Us Part II fell down was its story. This was a game I was sceptical of from the beginning; the first title felt like lightning in a bottle, something that neither wanted nor required a follow-up. In 2020, though, practically every successful title ends up being spun out into a franchise.

With a theme of breaking the cycle of violence, The Last Of Us Part II considers itself “artistic” and clever. Unfortunately that theme led to a horribly unsatisfying narrative, with players not only forced to take on the role of the person who murdered Joel – the protagonist/anti-hero from the first title – but ends with Ellie letting her escape and refusing to take revenge. Had the same concept been part of a new game with new characters, it could have worked better. But crammed into this title it fell flat. I stuck with it out of stubbornness as a fan of the first title, but it was a profoundly unenjoyable ride, and that’s why The Last Of Us Part II is the worst game of 2020.

Best Casual Game:

How do we define a “casual” game? It’s a difficult one, and it’s one of those contentious topics where fans of a title who may have spent hundreds of hours in the game world will get upset at hearing their favourite game referred to as “casual.” When it came to choosing titles for this category, I looked at games that could be easily picked up for a short burst, then put down. Games that can be played for a few minutes and that have gameplay suited to that was one of the main criteria. Games in this category also had to be pick-up-and-play. Some casual games can indeed be hard to truly master, but for my money, any game to which we assign the “casual” title has to be accessible and easy to get started with.

So that was how I came to my shortlist. Now let’s look at the runner-up and winner… though if you’ve been a reader all year I doubt you’ll be too surprised!

🥈Runner-up🥈
Fall Guys

Fall Guys seemingly came out of nowhere in August. It wasn’t a title I’d heard of, let alone one I was looking forward to, but it turned out to be a lot of fun. Taking a format inspired by television game-shows like Gladiators or Total Wipeout, the basic gameplay consists of running a series of obstacle courses, looking to be the last one standing at the end to win a crown.

I’m not usually interested in online multiplayer titles, but Fall Guys was something so genuinely different that I was prepared to give it a go. And what I found was a game that was shockingly fun. Each round lasts barely a couple of minutes, meaning even if you don’t qualify it’s not a big deal. Just jump into the next game. Though there are microtransactions, at time of writing they aren’t intrusive and the game is quite generous with the in-game currency given out simply for playing. There are fun cosmetic items to dress up your adorable little jelly bean character in, and the whole game is cute and lots of fun. Though it did have a cheating problem for a while, the addition of anti-cheat software appears to have fixed things. I’m probably about done with Fall Guys as I move on to find new things to watch and play, but I had a wonderful time with it this summer and autumn.

🏆Winner🏆
Animal Crossing: New Horizons

With over 120 hours played, I’ve spent more time this year with Animal Crossing: New Horizons than with the next two games on my list put together. That’s no small accomplishment – even if my 120 hours seems paltry compared to the amount of time some players have put into this title. Time alone doesn’t make a title worthy of winning an award, though. Why Animal Crossing: New Horizons deserves the title is because practically all of those hours were enjoyable.

It’s true that the base game at launch was missing features from past entries in the series, notably 2013’s Animal Crossing: New Leaf. And I find that disappointing, even if updates have since improved the game. But despite the missing content, what the game did have was fantastic, and there really isn’t anything like New Horizons on the market. It’s cute wholesome fun, and the kind of game that can be played for even just a few minutes at a time. It doesn’t demand a huge commitment in the way some titles do – but if you get stuck into it, you’ll find yourself wanting to spend more and more time on your island.

Best Racing Game:

There’s only one game in this category this year, simply because the other racing games I’ve played in 2020 were released in previous years. I had a lot of fun with Forza Horizon 4 in particular, but as a 2018 title it can’t be included here for obvious reasons.

🏆Winner🏆
Hotshot Racing

Congratulations to Hotshot Racing for winning by default! Jokes aside, this game is a lot of fun. An unashamed arcade racer that makes no attempt at realism, it’s fast-paced, exciting, and ridiculous in equal measure! What attracted me to the game when it was released in September was its deliberately mid-90s aesthetic; a beautifully simple art style inspired by racing games of the Sega Saturn and PlayStation 1 era.

At a time when many games feel overpriced, the £15 I paid for Hotshot Racing actually feels cheap! For how much fun the game is, even when simply playing against the AI, it could arguably ask for a lot more money! Speaking of playing against the AI, that’s something Hotshot Racing encourages, and considering how many titles that supposedly offer a single-player mode still try to force players to go online, I appreciated that. In the mid-90s, some games could do four-player split-screen, but many titles were limited to just two players at the most, so racing against the AI was something all gamers had to do; that was just how those games were meant to be played!

As a visual throwback to games past, Hotshot Racing caught my eye. But there’s more to it than just the way it looks, and what’s under that cute retro skin is a genuinely fun arcade racer.

Best Star Wars Game:

It’s unusual for two games in a single franchise to release within a year of each other, but that’s what happened! There was even supposed to be a third Star Wars title this year – Lego Star Wars: The Skywalker Saga – but it was delayed until 2021.

🥈 Runner-up 🥈
Star Wars: Squadrons

Though Squadrons is less arcadey than classic starfighter titles like Rogue Squadron, it’s a remarkably fun game. If you’ve ever dreamed of being a pilot in a galaxy far, far away, this is about as close as you can get! Though I don’t play in VR, the option to use a VR headset – as well as to set up a proper HOTAS or other flight controller on PC – surely makes this the most immersive Star Wars experience out there. Even just with a control pad, though, Squadrons truly transports you to the cockpit of an X-Wing, TIE Fighter, or one of the game’s other starfighters.

The single-player campaign was fun, giving players the opportunity to fight on both sides of the war as the New Republic seeks to defeat the rump Empire – the game is set in the aftermath of Return of the Jedi. I’m not much of a multiplayer gamer, so the fact that there is an AI mode, allowing me to continue to have fun just playing against the computer, is fantastic. I had a truly enjoyable time with Star Wars: Squadrons, and I keep going back for more.

🏆Winner🏆
Star Wars Jedi: Fallen Order

Jedi: Fallen Order was released in November 2019, so including it on this list is a bit of a stretch, I admit. But I got to play it this year, and it was the first game where I fully documented my playthrough. Jedi: Fallen Order managed to feel like a cross between Knights of the Old Republic and the Uncharted series, with protagonist Cal taking on a quest to visit several ancient worlds in search of a Jedi Holocron.

There were twists and turns along the way, but the whole time I felt like I was taking part in a Star Was adventure all my own. After the disappointment of The Rise of Skywalker, playing through Jedi: Fallen Order convinced me that the Star Wars franchise was going to be okay, and that there were still new and original stories worth telling in this universe.

The gameplay was great too, with lots of exciting action and lightsabre-swinging as Cal took on the forces of the Empire. I won’t spoil the ending if you haven’t played it for yourself, but Jedi: Fallen Order was a wild and incredible ride, and one I heartily recommend.

Best Action or Adventure Game:

This category ended up with two first-person shooters, but I’m keeping the name the same! There were many great action, adventure, and first-person shooter titles released this year, and I didn’t have time to play all of them. Here are the two I enjoyed most.

🥈 Runner-up 🥈
Doom Eternal

The sequel to the wonderful 2016 reboot of Doom is just fantastic. Gone is the horror vibe that Doom 3 mistakenly introduced, and instead what you get is action and excitement – with some interesting platforming sections thrown in for good measure. There is a story, of course, but unlike many games I’m not really all that interested in it. I come to games like Doom Eternal to feel like a demon-killing badass, and that’s precisely what the game offers.

There was a lot of fun to be had in the days leading up to Doom Eternal’s launch, as it coincided with the launch of Animal Crossing: New Horizons. I greatly enjoyed the memes and artwork created by folks on the internet, depicting Doom Guy and characters from the Animal Crossing series together! All in all, this is just a fast-paced, fun shooter that doesn’t try to be anything more. It isn’t a jack-of-all-trades; it does one thing and does it to perfection.

🏆Winner🏆
Halo: The Master Chief Collection

Throughout 2020, developers 343 Industries have brought the Halo series to PC. Halo: Reach arrived late last year, and in the months since we’ve gotten every other title in the series – except for Halo 5! It had been a long time since I played Halo: Combat Evolved on the original Xbox, and I had a lot of fun rediscovering the series and enjoying it all over again. The updated graphics improved the experience in a lot of ways, but it was also fun (and innovative) to be able to switch between visual styles on the fly.

I hadn’t played either Halo 3: ODST or Halo 4, so I not only got to recreate my Halo experience from years past, but expand on it too. The setting the series uses is as unique and interesting as any sci-fi video game I’ve played, and I’m very curious to see what Halo Infinite can bring to the series when it’s eventually ready.

Television Shows:

There have been some wonderful television shows this year. While the pandemic led to the shutdown of cinemas and a delay in many films being released, a lot of television shows were able to press ahead – at least, those that had completed filming before the worst effects were felt. I hoped to include more categories, such as best miniseries, but time got away from me and I have a number of shows still on my list of things to watch!

Worst Television Series:

Luckily there’s only one in this category! If I’m not enjoying a television series I tend to just stop watching – unless there seems to be a real prospect of improvement. Likewise, if I feel something won’t be to my taste I’ll just skip it; life is too short, after all, for bad entertainment. That said, there are exceptions, and I found one in 2020.

🏆Winner🏆
Supernatural

Supernatural is the king of running too long – a crown it inherited from The Big Bang Theory! Fifteen years ago, when it debuted, there was a great premise as brothers Sam and Dean Winchester set out to hunt ghosts and monsters, all the while keeping an eye out for the demon that killed their mother and Sam’s girlfriend.

But by the time the show reached its third season, many of its ongoing storylines had concluded. The writers began reaching for new and different demons and creatures for Sam and Dean to tackle, and the quality dipped. By the time the show crossed over into the self-congratulatory fan-servicey mess it has been in recent seasons it had just become ridiculous; a parody of itself.

As the seasons dragged on, writers began pumping more and more Biblical themes into Supernatural, transforming its protagonists into invincible prophets anointed by God. An episode a few seasons back saw Sam and Dean cross over into a world where their adventures are a television show in what has to be one of the worst examples of fan-service I’ve ever seen.

Thankfully Supernatural has now wrapped up its final season. I tuned back in – against my better judgement – to see if the impending end of the series would make a difference to its quality. But it didn’t, and I stand by something I’ve been saying for years: many television shows have a natural lifespan. Supernatural had maybe three decent seasons, and should certainly have ended a long time ago.

Best Animated Series:

🥈 Runner-up 🥈
Rick & Morty

We got five episodes of Rick & Morty in 2020; the back half of Season 4, which had premiered last year. The show’s entire premise is wacky, sometimes over-the-top humour, and that doesn’t always stick the landing, especially when the creative team have been working on it for seven years already. So with that in mind, I consider four episodes out of five being decent to be a pretty good run.

When the show stopped flying under the radar and really hit the mainstream in 2017, there was a fear perhaps that the newfound popularity would lead to changes. But I don’t really think that’s happened, and I wouldn’t say that this year’s episodes were substantially different to those in past seasons. They weren’t necessarily any better, but certainly no worse.

There were some great jokes, some hilarious moments, and some weird and wonderful aliens as Rick and Morty (along with Summer, Jerry, and Beth) took off on their interdimensional adventures.

🏆Winner🏆
Star Trek: Lower Decks

It could hardly be anything else, right? Building on the success of both the Star Trek franchise and animated comedies like Rick and Morty, Star Trek: Lower Decks represented the franchise’s biggest attempt to try something new – and arguably its biggest risk – in a very long time. Despite the controversy surrounding Lower Decks’ lack of an international broadcast, judging the series on merit it was a very enjoyable ride.

There were plenty of laugh-out-loud moments in Lower Decks, but more than that, the show paid homage to my personal favourite era of Star Trek – the 24th Century. There were so many callbacks and references to events in The Next Generation, Deep Space Nine, and Voyager and the series managed to feel like Star Trek while at the same time having an overtly comedic style.

While its sense of humour won’t be to everyone’s taste, there’s no denying that Lower Decks was made by fans for fans, and I’m really excited to see its second season whenever that may come – especially now that the show’s international broadcast has been settled meaning that fans everywhere can enjoy it together.

Best Live-Action Television Series:

🥈 Runner-up 🥈
Cobra

Right at the beginning of the year I watched Cobra, a British thriller about a government dealing with the aftermath of a disaster. Such an interesting fictional concept, I thought. How innocent we were back then, eh?

Cobra wasn’t what I expected. Having read the pre-release marketing I was expecting a disaster series, something dealing with an apocalyptic event. Instead it’s much more of a thriller with elements of political drama. Even though that was completely not what I expected, I had an enjoyable time with the series.

Robert Carlyle – who plays the role of a British Prime Minister clearly inspired by Tony Blair – is an actor I’ve always felt was underrated. I saw him a few years ago in a miniseries called Hitler: The Rise of Evil, and ever since I’ve found him to be a decent actor who can take on a variety of roles. He was the star of Cobra – but didn’t overwhelm the series. It was an entertaining ride with some truly tense moments.

🏆Winner🏆
Star Trek: Picard

This should come as no surprise to anyone who’s followed my articles and columns this year! Star Trek: Picard did something I’d been desperately wanting the franchise to do for basically twenty years: move forward. Since Enterprise premiered shortly after the turn of the millennium, Star Trek has looked backwards, with all of its attention focused on prequels and reboots. Many of those stories were great, don’t get me wrong, but I wanted to know what came next, and Picard scratched that itch.

But its premise alone would not make it the best television series of the year! Star Trek: Picard told an engaging, mysterious story as the retired Admiral Picard set out on a new adventure. The story touched on contemporary themes of artificial intelligence, isolationism, and mental health, and was an enthralling watch. Though it stumbled as the first season drew to a close, the first eight episodes were outstanding, and have hopefully laid the groundwork not only for future seasons and more adventures with Picard and his new crew, but also for further Star Trek stories set at the dawn of the 25th Century.

It’s difficult to pick out one individual episode and say it was the best the season had to offer, because Star Trek: Picard is designed to be watched from beginning to end as one continuous story. But that doesn’t mean I won’t try!

Star Trek Episodes:

2020 was the first year since 1998 with three Star Trek productions, so there’s a lot of episodes to choose from! As Trekkies we’re spoilt for choice at the moment – long may that continue! This year I reviewed every single Star Trek episode that was broadcast. The year began with Picard in late January, then Lower Decks came along in August, and finally Discovery premiered in mid-October.

Worst Episode:

There weren’t a lot of options here, because the quality of modern Star Trek has been high. That said, every Star Trek show has misfires and duds from time to time, and this year was no exception.

🥈 Runner-up 🥈
Et in Arcadia Ego, Part 1 (Star Trek: Picard)

After an incredibly strong start, Star Trek: Picard stumbled as its first season drew to a close. My primary complaint about Et in Arcadia Ego as a whole (aside from that godawful gold makeup they used for the synths) was that it introduced too many new characters and storylines, most of which didn’t get enough screen time to properly develop. The first part of a finale needs to bring together everything that’s already happened, not dump an awful lot of new things onto the audience, but that’s what Et in Arcadia Ego, Part 1 did.

The episode was also very poorly-paced, which is down to a combination of scripting and editing. The story jumped from point to point without sufficient time for the audience to digest what was going on. It also skipped over what should’ve been massive emotional moments, like Picard and Soji learning Hugh’s fate, or Elnor learning of Picard’s illness. Dr Soong and Sutra in particular needed more development and more screen time – though Isa Briones’ terrible, one-dimensional performance means that’s something I’m half-glad we didn’t get!

Overall, this was Picard’s worst episode by far. The aesthetic, editing, and pacing were all wrong, and if the story of Season 1 wanted to include all of these new characters, factions, and settings, we needed not only more episodes, but to have brought them in much earlier.

🏆 Winner 🏆
Envoys (Star Trek: Lower Decks)

Envoys’ opening sequence, in which Ensign Mariner kidnaps a sentient energy lifeform “for a laugh,” was the closest I came to switching off Star Trek’s second animated series and not going back. Where Lower Decks succeeded was in making the regular goings-on in Starfleet comical. Where it failed was in attempting to set up Ensign Mariner as Star Trek’s answer to Rick Sanchez (from Rick & Morty). This sequence encapsulated all of Mariner’s worst qualities, and was about as un-Star Trek as it’s possible to get.

It’s a shame, because the episode’s B-plot starred Ensign Rutherford in what was one of his better stories as he hopped from role to role aboard the ship, trying out different postings in different departments. The main story stuck with Mariner and Boimler, and derived much of its attempted humour from her mean-spirited selfishness. The ending of the episode did go some way to humanising Mariner, and arguably set the stage for her becoming a much more likeable character across the remainder of the season. But that opening sequence in particular is awful, and is the main reason why I’m crowing Envoys as the worst Star Trek episode of the year.

Best Episode:

This is a much more fun category than the one above! And there are plenty of candidates. All three shows managed to have some real gems, and picking just two was not an easy task.

🥈 Runner-up 🥈
Far From Home (Star Trek: Discovery)

After Michael Burnham arrived in the 32nd Century in the season premiere, Far From Home saw Discovery and the rest of the crew arrive too. We were treated to an excellent crash landing sequence that was reminiscent of Voyager’s fourth season episode Timeless, and we got an interesting storyline which saw Saru and the crew forced to adapt to a very different and difficult future.

Saru and Tilly both stepped up, and the dynamic between these two characters has been continued through the rest of the season. As two main characters who hadn’t spent a huge amount of time together before this episode, their relationship was somewhat new and very interesting. Saru stepped up to become the captain we all hoped he could be in Far From Home, and Tilly showed us that there’s more to her than mere comic relief.

As the second half of the series premiere, Far From Home does a lot of world-building, establishing the violent, chaotic nature of the 32nd Century. It was also rare in that it was a Star Trek: Discovery episode with practically no input from Burnham – something which allowed many other crew members to shine in unexpected ways.

🏆Winner🏆
Remembrance (Star Trek: Picard)

I don’t think I’ve ever been more excited for a Star Trek episode than I was for Remembrance. This was the moment Star Trek returned to the 24th Century for the first time since 2002’s Nemesis – and it was the first time the overall story of the Star Trek galaxy had moved forward since we heard about the destruction of Romulus in 2009’s Star Trek.

Children of Mars – the Short Treks episode that served as a prologue to Picard – had been somewhat of a let-down, so there was a lot riding on Remembrance as far as I was concerned! And I’m so happy to report that it delivered. It was mysterious and exciting, with moments of tension and action, and although the now-retired Admiral Picard was not exactly the same as he was the last time we saw him, flickers of the man we knew were still there.

Remembrance set the stage beautifully for Season 1 of Star Trek: Picard. It took things slow and didn’t overwhelm us with storylines and heavy plot all at once. By the end of the episode we’d only really met two of the season’s principal characters. Perhaps seen in the light of the rushed finale this could be argued to be a mistake, and that we needed to get a quicker start. But I don’t think I agree with that assessment; Remembrance is perfect the way it is, and probably the best single episode of television I saw all year.

Films:

Let’s be blunt for a moment: 2020 has been a catastrophic year for the film industry. So many titles that should have been released simply didn’t come out due to the pandemic, and as a result it’s been slim pickings. A few bigger titles managed to premiere in January or February before the worst effects hit, but since the end of February very few titles have come out. We’ve missed out on films like No Time To Die, Ghostbusters: Afterlife, and Dune, all of which have been delayed to 2021. And there will be ramifications for years to come, as titles planned for 2021 are being pushed to 2022, and so on.

There have been some titles that managed to come out this year, and from my selfish point-of-view, I’m happy that more have come straight to streaming! My health is poor, and one thing that I sadly can’t do any more is get to the cinema (I haven’t been able to for several years). So in that sense I don’t feel that I personally have missed out in quite the same way! However, the massively-curtailed release schedule has had an effect, and as a result I don’t really have a lot of titles to choose from for this section of the awards. In another year I might’ve split up the films into several genres, but instead we just have three categories.

Worst Film:

Luckily there’s only one film in this category this year. If you recall my review of it from the spring, it perhaps won’t be a surprise!

🏆Winner🏆
Star Wars Episode IX: The Rise of Skywalker

The Rise of Skywalker is saved from being the worst Star Wars film solely by the existence of The Phantom Menace – and it’s not always clear which is worse. The clumsy insertion of Palpatine into a story that was clearly not supposed to have anything to do with him is perhaps the worst example of corporate-mandated fan service I’ve ever seen. Not only does Palpatine ruin The Rise of Skywalker, but the revelation that he’s been manipulating the entire story of Star Wars from behind the scenes undermines every other story that the cinematic franchise has tried to tell. It was a monumentally bad decision; the worst kind of deus ex machina. And his presence wasn’t even explained.

But while Palpatine stank up the plot, he wasn’t the only problem in The Rise of Skywalker. The ridiculously choppy editing meant no scene lasted more than a few seconds, leaving the audience no time to digest what was happening. There was some truly awful dialogue. General Hux’s story makes no sense at all and was totally out of character. Rose Tico was sidelined, despite her character being a huge part of the previous film. Palpatine’s plan – and his decision to announce it to the galaxy before enacting it – makes no sense. The stupid limitation to his fleet also makes no sense. Rey’s character arc across the trilogy was ruined by the decision to listen to bad fan theories. Poe and Finn basically did nothing of consequence. And the scenes with Leia – I’m sorry to say given Carrie Fisher’s untimely demise – were so obviously lifted from another film that it was painful.

JJ Abrams ran around undoing so many storylines from The Last Jedi that The Rise of Skywalker felt like two films haphazardly smashed together, but cut down to the runtime of a single picture. There was an occasional moment where either something funny happened or perhaps the nostalgia hit hard, but otherwise it was a total failure, and by far the worst film I’ve seen all year.

Best Animated Film:

🥈Runner-up🥈
Frozen II

Disney does not have a good track record when it comes to sequels. Most of the time their big animated features are one-offs, with any sequels being relegated to direct-to-video offerings. But Frozen had been such a cultural landmark after its 2013 release that a sequel was, perhaps, inevitable. And far from being an afterthought, Frozen II was a film that equalled – and occasionally surpassed – its illustrious predecessor.

There was some fantastic animation work in Frozen II, such as the effects used for the fog. There was less snow than in the first film, and the snow in Frozen was beautiful, so that’s a shame in a way! The soundtrack was fantastic too, with several catchy songs that are well worth listening to.

Frozen II’s story was engrossing and genuinely interesting, and unlike some Disney sequels managed to avoid feeling tacked-on. The parents of the two sisters at the heart of the story had been killed early in the first film – and Frozen II saw them learn more about what happened to them, as well as discovering the source of Elsa’s powers.

🏆Winner🏆
Phineas and Ferb the Movie: Candace Against the Universe

Phineas and Ferb went off the air in 2015, and as Disney Channel shows are usually one-and-done affairs I didn’t expect to see it return. But Candace Against the Universe premiered in August on Disney+ and was absolutely amazing.

After a five-year break the film brought back practically everything that made Phineas and Ferb great. There was a wacky but fun plot that brought together the kids and Dr Doofenshmirtz, there were some great musical numbers, and above all a deep story that had heart. Candace – the sister of the titular Phineas and Ferb – took centre-stage in a story that made depression accessible to even the film’s young target audience. It ended by telling a story that showed kids that they don’t have to be the centre of the universe to matter, and I think that’s an incredibly powerful message.

I’m a big advocate of sensitive depictions of mental health in entertainment. Not every story has to touch on the subject, of course, but Candace Against the Universe did – and it did so in a way that was relatable and understandable. But beyond that, it was a fun return to a series I thought was over. It’s possible the film could be the springboard for more Phineas and Ferb, but even if it isn’t I’m still glad we got to see it.

Best Live-Action Film:

Ordinarily I’d try to split up films by genre, and at least have sections for comedy, sci-fi, and maybe one or two others. But so few films have staggered out the door this year that there’s not really a lot of choice. As I’ve seen so few new films I just picked my top two. It wasn’t even all that difficult.

🥈Runner-up🥈
Sonic the Hedgehog

In any other year, Sonic the Hedgehog wouldn’t have got a look-in as one of the best releases. But this is 2020, and as we’ve already discussed, there aren’t a lot of options. After receiving backlash for its visual effects when the first trailer was released in 2019, the creative team behind Sonic the Hedgehog went back to the drawing board and redesigned the titular Sega mascot, bringing him closer to his video game appearance. The willingness of the studio to delay the project in response to fan criticism is appreciated, especially when many other studios have chosen to double-down in the face of such backlash.

The film itself is surprisingly fun, though as with 1993’s Super Mario Bros., features a storyline quite far-removed from the video game franchise it’s inspired by. Jim Carrey hasn’t exactly disappeared in recent years, but has been nowhere near as ubiquitous as he was in his late-90s heyday, so his performance here feels like a return to form. And that’s all I have to say, really. It was a fun film, and an enjoyable way to kill a couple of hours. Is Sonic the Hedgehog going to be hailed as a classic of modern cinema alongside Lincoln and Bohemian Rhapsody? Of course not. But out of the available titles this year, it’s one of the best.

🏆Winner🏆
1917

Now for a complete change of tone! 1917 was released in December last year, and is a truly epic war film that missed out on winning any of the top Academy Awards. However, despite the snub by the Oscars, it’s an outstanding piece of historical cinema, and though its novel “one-take” style of editing was perhaps less impressive than I expected it to be, it was nevertheless interesting.

I fully expect 1917 to be considered a classic of the war genre in decades to come, such is its quality. At its core is an emotional story of two young men thrown into a gut-wrenching situation. The First World War was one of the worst and bloodiest in history, yet few films have depicted that horror with such brutal accuracy as 1917.

Though it isn’t the kind of popcorn flick you’ll want to watch a dozen times in a row, 1917 is artistic and inspired in all the ways that matter. From the performances to the costuming to the camera work, every tiny detail has been honed and perfected. Director Sam Mendes deserves a lot of credit for putting together this masterpiece.

Announcements:

In this final section I’ll briefly cover a handful of announcements for upcoming productions that got me excited in 2020. There are so many interesting projects in the works, and while some of these may not see the light of day until 2022 or even later, they’re still genuinely appealing and I’m keeping my ear to the ground listening for news!

Video Games:

🏆Winner🏆
Mass Effect: Legendary Edition

I’d been hoping for an announcement of the remastered Mass Effect trilogy ever since rumours of its existence began to swirl earlier in the year. Though EA and Bioware kept us waiting, the remaster was finally announced a short time ago and is due for release in 2021. Whether it will really tick all the boxes, and whether enough time has passed for a remaster to feel like a substantial improvement are both open questions… but I’m very interested to find out!

Television Shows:

🥈Runner-up🥈
Alien

There’s a television show based on the 1979 classic Alien in development! Practically everything is being turned into a streaming television series right now, so perhaps that shouldn’t come as a surprise, but I’m truly interested to see what the Alien franchise can do with more than a couple of hours. Television as a medium allows for longer and more complex stories than can fit in a two-hour film, so there’s a lot of potential here.

🏆Winner🏆
Star Trek: Strange New Worlds

Almost since the moment he beamed aboard Discovery at the beginning of the second season, fans had been clamouring for a Captain Pike series, and Alex Kurtzman and ViacomCBS listened! Strange New Worlds was announced in May, along with a short video from its three principal cast members. The show has already begun production, and while I doubt it’ll see the light of day before 2022, it’s one of the things keeping me going right now!

Films:

🥈Runner-up🥈
The Matrix 4

Though I have no idea where the story of The Matrix 4 could possibly take the series, I’m cautiously interested. Filming has already begun, but was disrupted by – what else – the pandemic. The two sequels to 1999’s The Matrix didn’t quite live up to the first part of the saga, but nevertheless were solid action-sci fi titles. I’m hoping that, after the series has taken a long break and with access to better CGI than was available in the early 2000s, The Matrix 4 will be just as good as the first. Could this be the beginning of a greatly expanded franchise?

🏆Winner🏆
Dune

The first part of this new Dune duology should have been released this month, but because most cinemas remain closed it’s been pushed all the way back to December next year. Dune has previously been difficult to adapt, with at least one attempted film version never making it to screen, but this adaptation has clearly been a labour of love. It seems to feature a great cast, and based on the trailer will have some stunning visual effects. Here’s hoping that it can get the cinematic release that the director and studio hope for.

So that’s it!

Those are my picks for the entertainment highlights of 2020. It’s been a very unusual year in terms of what all of us have been able to watch and listen to. A number of big titles weren’t able to make it to release, especially in the realm of cinema. We’re also going to be feeling the knock-on effects of this disruption well into 2021 and 2022, even if things get back to normal relatively quickly – which hopefully will be the case!

2020 brought Star Trek back to the small screen in a huge way. There literally has not been this much Star Trek to get stuck into for decades, and as a big fan of the franchise I think that’s just fantastic. It’s also been a year which has accelerated the move toward streaming as a main way of accessing content. I wouldn’t like to guess how many cable or satellite subscriptions have been cancelled in favour of Netflix, Disney+, CBS All Access, and the like!

I hope that you managed to find some fun things to watch and play this year – even as the outside world seemed to be falling apart. Entertainment is great escapism, and we all needed some of that in 2020. This may be my last post of the year, so all that remains to be said is this: see you in 2021!

All titles listed above are the copyright of their respective company, studio, broadcaster, publisher, distributor, etc. Some promotional images and artwork courtesy of IGDB. Stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Axanar, Discovery, and the fan community coming back together

Update 2022: Unfortunately the video that I’m referring to has been set to “private” since I wrote this article.

I sporadically check in with fan project Star Trek Axanar. After Tim Russ’ and Walter Koenig’s Star Trek Renegades, Axanar was the fan film I was most interested in seeing when it was announced a few years ago. I was surprised to see Alec Peters – the creator and star of Axanar – had released a video titled In Defense of Alex Kurtzman – Why Star Trek is going to be OK on the fan film’s official YouTube channel a few days ago, and while I don’t normally do “responses,” I thought it was very interesting and worth drawing your attention to.

If you aren’t familiar with the development of Axanar, here’s a quick recap – and it should explain why the aforementioned video came as a bit of a surprise. In 2014, a fan film titled Prelude to Axanar was released. Produced by Alec Peters, the film served as a prologue to a longer crowd-funded fan film he and his team hoped to create. Star Trek Axanar would look at Garth of Izar, the famed Starfleet captain who was encountered by Kirk and co. in The Original Series’ third season episode Whom Gods Destroy. Fleet Captain Garth was the hero of an event known as the Battle of Axanar, and Peters intended to depict the events surrounding the battle in this fan film, which would feature a number of Star Trek actors.

However, CBS took exception to Axanar and ended up suing Peters and the team behind the fan film. The details of the lawsuit are complicated, but suffice to say CBS went after the production on copyright grounds, and the end result was a set of rules handed down that all fan films would be expected to follow. In addition, the Axanar team lost a lot of time and money that had been originally intended for the film.

Prelude to Axanar was released on YouTube in 2014.

All of this took place in the run-up to the first season of Star Trek: Discovery, and proved incredibly divisive for the fan community. Many folks backed Peters and Axanar, feeling that CBS was being unfair and attacking Star Trek’s most passionate fans. Others suggested that the motivation behind the lawsuit was that CBS was concerned that Axanar would be better than Discovery. Though it wasn’t the main reason why some Trekkies aren’t fans of Discovery and other modern Star Trek productions, the real-life battle over Axanar was certainly a factor.

CBS – now ViacomCBS – has certainly been tone-deaf when it comes to the fandom on occasion. I’ve talked at length about the decision to broadcast Lower Decks in North America only, and we can also point to things like the forced shutdown of fan project Stage 9 at a time when ViacomCBS doesn’t seem to be making any Star Trek games or comparable interactive experiences. So I can certainly understand the position of fans who took an anti-CBS position in the wake of the Axanar lawsuit.

I’ve written previously about divisions within the Star Trek fandom, and how people often present it as “old” Star Trek versus “new” Star Trek. Since 2017 Star Trek has been, in many respects, different from how it was in the 1960s or even the 1990s. And as I always say, individual tastes are subjective – we like different things, even within a single franchise. Some fans love The Wrath of Khan, others like The Motion Picture, just to give a single example. As the Star Trek franchise approaches its fifty-fifth anniversary and its 800th episode, it’s no wonder there are debates about which series or style of storytelling are the best!

ViacomCBS hasn’t always done right by Star Trek fans.

What I was so pleased to see from Alec Peters and Axanar in this video was a respect for what ViacomCBS and the Star Trek franchise are doing. Alex Kurtzman’s leadership has seen three new Star Trek shows premiere, with at least four others in the pipeline. It looks certain that the franchise will live to see its sixtieth anniversary in 2026 with new episodes still being broadcast, and as we enter the 2020s the franchise is, perhaps, on the cusp of a new era that could rival its 1990s heyday.

There is room within a fandom like Star Trek for Discovery and Axanar to coexist. We aren’t gatekeepers, telling other Trekkies that they aren’t “real fans” because the show or film they like best isn’t “real Star Trek.” That has never been what the franchise is all about, and anyone saying such nonsense has missed the point. Sometimes it’s hard to see the forest for the trees; to get so bogged down in the minutia and detail that we miss the big picture.

The Star Trek fandom has always been a welcoming community. I remember my first visit to a Star Trek fan meetup in England in the mid-1990s, and as a younger guy I was welcomed by other fans to their event. This would have been sometime after Star Trek: Generations has been in cinemas, and while I was a huge fan of The Next Generation and Deep Space Nine, I wasn’t fully caught up on The Original Series outside of its films. Despite that, fans of The Original Series who I met didn’t tell me that I wasn’t a “real fan” or that I had never seen “real Star Trek.” They were incredibly welcoming, and most people seemed thrilled that the franchise was still alive and kicking.

The logo for Axanar.

The Next Generation was controversial when it premiered in 1987. People who entered the fandom in the 1990s or later – as I did – missed that controversy, but it happened. Deep Space Nine was controversial too, with its static setting and darker tone. I know some Trekkies who utterly hated the Dominion War arc, feeling it went counter to the franchise’s optimistic tone.

The point is that we all have things within the franchise that we like and things that we aren’t keen on. But we would never dream of telling someone who’s a fan of The Next Generation and Voyager but dislikes Deep Space Nine that they somehow aren’t a “real fan.” And the same is true of the Star Trek projects of today. Discovery, Picard, and Lower Decks are “real” Star Trek, just as much as any other series or film. It’s okay to disagree about every aspect of those productions, and people will always do so. But they are part of the franchise, and just because they aren’t to some people’s taste doesn’t make them invalid.

Alec Peters and the team behind Axanar have largely avoided commenting on Discovery, Picard, and Lower Decks. I was pleasantly surprised to see them do so this time, and even more so to learn that Peters is a fan of Picard. There is a lot to like in modern Star Trek, and a lot to like in past Star Trek too. And Axanar still looks like an interesting proposition, one I will certainly tune in to see when the final version of the film (or episodes) are released.

Discovery is real Star Trek.

There are so many things in the modern world to divide us. But I would argue that, as Trekkies, we have much more in common with one another than we do with, for example, fans of celebrity reality television shows! There are, sadly, people who have begun to make money cashing in on this division, widening the gap between different groups of fans and trying to convince their audiences that only one kind of Star Trek fan is a “real fan.” I’m glad to see that Axanar isn’t on board with that, because there is room in the franchise for all of us. We can be passionate about what we like and dislike, and everyone is entitled to their own opinions about what makes for a good Star Trek story. But there’s no need to get nasty or aggressive toward someone who expresses a different opinion.

Watching the video I was struck by how mature Peters was in his tone. Axanar may have been controversial, but there’s no denying that he – and the team he built to bring the project to fruition – are deeply passionate Star Trek fans. What I took away from his video, though, was that he can appreciate that Alex Kurtzman is a fan too. Kurtzman and Peters may have very different attitudes to Star Trek and storytelling, but to express respect across that divide is something I believe many fans needed to see.

I liked what he had to say about giving Kurtzman time, too. Though I don’t necessarily agree that every Star Trek show’s first two seasons “suck,” as Peters put it, we certainly should give the new team at ViacomCBS time to tell more of the stories that they want to tell. For a lot of younger fans, Star Trek has always been a complete product. Every episode was available on DVD or streaming, and it’s easy for someone younger to look back at the franchise as a single entity, not appreciating the decades of work that went into it. Star Trek developed gradually, over a long period of time, in order to become the franchise it was in the 1990s. For fans who didn’t see any part of that process, for whom Star Trek has always existed in its current form, it’s perhaps easier to criticise modern productions as they find their feet and grow.

A screengrab from the video.

We are certainly in a new era of television storytelling, and this is another point Peters brought up. Star Trek – like any franchise – has to adapt to meet audience expectations in the 2020s; many episodes and stories that we look back on fondly would struggle if made today. As Trekkies, we’re a tiny portion of Star Trek’s audience. The franchise has to have broad appeal to a wider audience beyond this niche if it’s going to survive, and someone like Alex Kurtzman was brought on board because the people at ViacomCBS believe he has the creative vision to help the franchise grow. It’s never nice to be told “this wasn’t made for you,” but in a sense it’s true – and always has been. Even The Original Series was produced with a wider audience in mind, and we can trace the franchise’s move away from ethereal sci-fi toward more action-oriented stories to at least 1982’s The Wrath of Khan.

The point is, Star Trek has always been evolving. It’s a franchise that has tried many different things over the years, and the current era is no different. As Alec Peters pointed out, Kurtzman and his team are listening. That’s why we got Strange New Worlds, that’s why some of the storytelling decisions were made in Discovery, and even while Kurtzman and his team focus on bringing Star Trek to new fans and a wider audience, they are trying to balance that with feedback from fans.

It’s not up to Alec Peters or myself to defend Alex Kurtzman and his vision for the franchise, at the end of the day. It’s okay to dislike Discovery, Picard, or any other Star Trek project that you feel didn’t appeal to you or didn’t work very well. But I think we could all agree that the fandom would be a nicer place for everyone if we didn’t try to play gatekeeper and tell genuine Trekkies that they aren’t welcome because they like the “wrong” show or film. It’s a big galaxy, and there’s room for all of us.

You can find Alec Peters’ video embedded below.

The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS. Star Trek Axanar, Prelude to Axanar, and the Axanar logos were created by fans. The video above is hosted on YouTube, and merely embedded (linked) here on Trekking with Dennis. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery review – Season 3, Episode 6: Scavengers

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Star Trek: Picard, and other iterations of the Star Trek franchise.

Welcome back to another Star Trek: Discovery episode review. Time really flies, doesn’t it? We’re practically halfway through Discovery’s third season already; six episodes down, seven remaining! It seems like yesterday that we were theorising and speculating in the run-up to the season premiere! Where does the time go?

Season 3 has been enjoyable so far. The main mystery at the core of the series – the Burn – remains a driving force for much of the story, but its origin is still unknown, and finding some way of fixing the damage done seems a long way off. Scavengers brought us a macguffin that may help in that regard… but at the cost of a story for Michael Burnham that dragged her, almost full-circle, back to the self-centred, arrogant character we met at the beginning of Season 1.

Burnham in the Season 1 premiere.

Though I didn’t enjoy Season 1’s two-part premiere, the rest of the season went some way to making up for some of its wrongs. The attempted character arc for Burnham started on far too negative a note for my liking, but by the end of the season she had rediscovered her faith in Starfleet and the promise of the Federation. This continued into Season 2, where she put others first and ended up saving the galaxy. By this point in Discovery’s run, Burnham had changed… or so it seemed.

The beginnings of this undoing of her growth had been laid in Far From Home and expanded upon in People of Earth, when we learned Burnham had spent a year in the 32nd Century before Discovery’s arrival; a year in which she developed an appreciation for a life outside the confines of Starfleet that allowed her the freedom to go where she wanted and pursue leads on the Burn in the manner she saw fit. Clearly this wasn’t compatible with a return to serving under someone else’s command. I had been speculating for a couple of weeks that this storyline was perhaps setting up Burnham’s departure from Discovery. That may yet be true, but in the immediate term we have to deal with her selfish decision to disobey orders.

When Discovery arrived in Far From Home, Burnham had already been in the 32nd Century for a year.

While I may be in the minority on this, I see this as a cheap recycling of the worst part of Burnham’s first-season storyline, and that just isn’t what I wanted – or expected – from Season 3. Discovery is repeating its biggest mistake from back then: telling us that Burnham was right to do what she did because the ends justify the means. Is that the message Star Trek has always tried to teach?

If this was the first time she’d behaved in this way, I think I’d have come away from Scavengers with my heart breaking for the tough choice she made: deciding to do what she felt was right even if it went against her orders. But it isn’t the first time we’ve been down this road with Burnham, and aside from the repetitive storyline, it makes me feel she learned nothing. At her core, she’s still the same arrogant wannabe-captain who thinks she knows better, and that because of how unique and wonderful she is the chain of command should not apply. These were Burnham’s worst character traits in Season 1, and apparently they’re back again in Season 3.

For that reason alone, Scavengers is currently my least-favourite episode of the season.

Burnham commandeered Book’s ship for her own purposes in Scavengers.

Let’s get into the rest of the story, then. Despite my gripes with the way Burnham’s storyline was handled, Scavengers was otherwise a decent episode, one with plenty of action, some interesting upgrades to Discovery itself, and the return of Book – and Grudge! There’s plenty to enjoy, and despite his limited screen time I want to single out Doug Jones’ performance as Saru, which was once again intensely emotional.

Scavengers begins with a truly impressive CGI sequence showing Discovery’s retrofit. Saru notes in a voiceover (that soon merges neatly into a briefing he’s participating with senior Starfleet officers) some of the changes to the ship: the integration of programmable matter, detachable nacelles, and a host of other upgrades which presumably bring the 930-year-old vessel up to 32nd Century specs. No longer will she be outgunned against the likes of the “Emerald Chain” – the Andorian-Orion alliance first named last week, and who may be in charge of the Hima trading post Burnham visited in That Hope Is You.

Discovery’s retrofit.

Discovery is also given an updated number: NCC 1031-A. Although I don’t doubt some fans will argue over whether retrofitted ships are renumbered (the Enterprise wasn’t in The Motion Picture, for example) for me personally this worked well. Season 3 – despite my complaint about Burnham’s characterisation above – has been a soft reboot of Discovery in many ways, including of course the new 32nd Century setting. The renumbering and retrofit of the ship is symbolic of this break with the show’s past – even if the interior of the ship has been left more or less the same from a visual standpoint.

I can also foresee detached nacelles being controversial among Trekkies, particularly those who goggle over starship design! On the surface it doesn’t seem to make sense; how can the nacelles propel Discovery to warp if they aren’t physically connected to the ship? The answer, no doubt, lies in forcefields, tractor beams, warp bubbles, or some kind of technology to keep the nacelles bound to the ship even when they aren’t physically connected. It does make me wonder, though… if the ship were to lose all power, would the nacelles just float away? Can the nacelles go to warp independently? Maybe this is setting up a future episode where Discovery’s nacelles get stolen!

Discovery’s new detachable nacelles.

Compared to Star Trek’s past “hero” ships, Discovery has always had a somewhat clunky design. The saucer has long been my favourite part, with its spinning rings, and the “neck” and star-drive section have these sharp lines that definitely succeeded in Season 1 of indicating that this was a pre-Original Series ship. The detachable nacelles give the star-drive section a bit more visual interest, not least because that concept is something we’ve never really seen before. Overall the changes glimpsed in this opening sequence are positive – iterative improvements to Discovery without launching into an all-out retrofit like the original Enterprise saw. I look forward to seeing Discovery in action soon, as this week we only saw her in dock.

While we’re looking at little details, Saru is the first Discovery character to don the new 32nd Century Starfleet badge in place of the simpler Original Series-inspired gold emblem the crew have worn since Season 1. The rest of the crew will get their badges in a scene we’ll look at in a moment, but purely as an aesthetic, I quite like this design. As above with the ship’s retrofit, this feels like Discovery taking another step to reboot itself, symbolically moving away from Seasons 1 & 2. The badge itself is an oval shape, one that reminds me at least a little of the Bajoran combadges sported by Odo and Kira in Deep Space Nine. It keeps the familiar Starfleet logo (or Delta) but splits it cleanly in two – perhaps a metaphor for the fractured Federation? In addition, the badges show rank – in Saru’s case, four pips indicate he’s a captain. This idea isn’t new, and we’d seen combadges that could show rank in some episodes of The Next Generation that were set in alternate timelines. Taken as a whole, there are inspirations from across the wider Star Trek canon, but above all the badges look great.

Saru’s new combadge.

Several of the other Federation captains and/or flag officers learn about the Spore Drive at this meeting with Saru and Admiral Vance; its existence is to remain a secret on Vance’s orders. I picked up the smallest of hints here that maybe some of the other Starfleet officers present weren’t happy with the Spore Drive – for whatever reason – and we’ll look at that theory in more detail in the coming days!

Saru tells Admiral Vance that Burnham is in charge of re-training the crew and helping them acclimate to the 32nd Century; this process has been ongoing for three weeks or so, along with the retrofit of the ship. It would have been nice to see some of that – even just in a montage – as it would have helped us get to really see how the crew feel about their new situation. Saru tells us that they’re adjusting, but as I’ve said on a couple of occasions already this season: show, don’t just tell!

The senior officers’ meeting, chaired by Admiral Vance.

The crew get their new badges in the next scene, and we learn how far technology has come! In addition to being combadges – which are already new to the 23rd Century Discovery crew – the badges are holo-projectors, padds, tricorders, and personal transporters! All those devices are now rolled into one, which is pretty cool! Star Trek’s technology has always been influenced by current trends, and what we see today with the likes of smartphones is the condensing of multiple tools into one piece of kit. This is reflected by Discovery in these new badges, and I think we all feel what Tilly says aloud: “this is my new favourite thing!”

This sequence also featured some of the bridge crew getting to grips with some of the new features, including programmable matter. The Detmer storyline may have been advanced off-screen, but she clearly isn’t 100% back to normal, still suffering the lingering effects of her injury and mental health issues. Random Blonde Bridge Officer – who last week we learned is called Lieutenant Nilsson – gets another line here, as Linus the Saurian mistakenly arrives on the bridge via his personal transporter; this would be a recurring joke throughout the episode, and although it was silly, it was definitely funny. Scavengers had several great moments of humour like that, but it’s just nice to see the wider crew having some screen time. I’ve written previously that expanding the characters who are in play is something I’d like to see Discovery do, and this was a short sequence, but they all add up.

Owosekun gets to grips with the new programmable matter interface on the bridge.

Book’s ship makes a surprise arrival, kicking off the Burnham plot. The ship has arrived on autopilot, and Book tells Burnham via a recorded holo-message that he’s gone in search of a Federation black box. She takes this to Saru, as finding the black box might help them triangulate the original source of the Burn – perhaps allowing them to figure out what caused it. Saru, however, has his orders from Admiral Vance about the need to be ready to jump to another system, and tells Burnham that her idea of chasing after Book will have to wait.

It was patently obvious from this scene what Burnham was going to do next – just as it became apparent from her conversations with Sarek in the Season 1 premiere that she was similarly going to go rogue. Burnham had already decided that what she wanted to do was more important, and being unwilling to follow the chain of command or be patient and wait perhaps 12 hours, she immediately schemes with Georgiou. I don’t always like Mirror Georgiou – she can feel flat and one-dimensional – but here she actually acts as the voice of reason, telling Burnham she’ll be potentially doing harm to Saru and the whole crew by rushing off half-cocked. It was a change of pace for her, no question, but one that worked well at the outset of a storyline that otherwise didn’t. I particularly liked Georgiou’s line referencing Burnham’s Season 1 mutiny having “a very familar ring.” It was written beautifully and delivered with perfection.

Burnham and Georgiou scheme to disobey Saru’s orders.

After the opening titles, we immediately see Burnham and Georgiou aboard Book’s ship in flight. For story reasons, Book’s ship kind of had to be present, but in a galaxy lacking in fuel for warp travel, couldn’t he have transmitted Burnham a message some other way? Admiral Vance did mention that some of Starfleet’s subspace relays were not working, but it hasn’t been conclusively established that all faster-than-light communication doesn’t work. It just seems odd that someone as concerned with dilithium supplies as Book would send his entire ship in search of Burnham. There’s also the question of how far from Earth Federation HQ is located; Book was last seen in the vicinity of Earth.

Those are nitpicks, but in a story which generally didn’t work very well, I find myself more inclined to pick at elements I might’ve overlooked in a better episode!

This sequence continues something we saw last time – there’s something wrong with Georgiou. She appears to zone out while Burnham talks to her, as we saw her do at the end of last week’s episode. This is definitely something which has potential, adding a new dimension to an otherwise flat character. The writers seem to want us to infer that whatever is happening with Georgiou is related to her interrogation last week by the Starfleet officer (played by David Cronenberg) who may be working for Section 31. It seems too much of a coincidence that she suddenly developed a repressed memory or other psychological ailment immediately after that event and have the two be entirely unrelated – but at this stage we don’t know.

Georgiou is hallucinating.

This new storyline opens up new possibilities for Georgiou, no matter what the ultimate cause of this hallucination turns out to be. Her initial appearance as the Terran Empress in Season 1 was purely for shock value – and it worked. But after Burnham “saved” her and brought her aboard Discovery she’s been rudderless. Assigning her to Section 31 was actually a sensible use of her unique perspective, but even so as a character she has no nuance or depth; I once called her a “23rd Century Heinz Doofenshmirtz,” i.e. a childish cariacture of a villain. However, the possibility that she’s been brainwashed, tampered with, or is suffering some kind of illness or the reappearance of repressed memories could take her in different directions and to new places.

If Starfleet, led by Kovich, has done something to her, I would expect to see her seek revenge, and that in itself could be an interesting storyline. This may even set the stage for her working against Starfleet’s interests, or, as I’ve been theorising, travelling back in time to the 23rd Century in time to link up with the Section 31 series that’s currently in production and is supposedly set in that era. In short, this storyline opens up numerous possibilities for a character I’ve never been particularly keen on within the show to actually do something different and interesting. I’m all for that!

Part of Georgiou’s hallucination.

While Burnham and Georgiou travel to a junkyard planet and talk their way to the surface, Tilly realises Burnham is absent. For the first time this season – and perhaps for the first time since Reno joined the crew in Season 2 – Tilly is used as some light-hearted comic relief. I adored her scene with Grudge in her quarters as she realised Burnham is missing; I was laughing out loud as she asked Grudge “did you eat her?!” That was perhaps the funniest line of the season so far. Tilly is a great character for comedic purposes; Mary Wiseman has great timing and delivery. However, I’m glad she’s not just been a comic character this season.

Her scene with Saru in engineering was interesting. Of note was the fact that she didn’t go to her captain to let him know Burnham is missing right away; he had to track her down and ask. Though the scene was short, any time Saru and Tilly are together makes for great television, particularly after their bonding in Far From Home. Saru once again demonstrates how good of a captain he is, telling Tilly he doesn’t believe she would do the same as Burnham did (i.e. disobey orders) in the same situation. This gentle mentoring of his crew is something we’ve seen Saru do at several key moments. Without being aggressive or dictating orders, he’s shepherding them to make the right decisions for themselves. Tilly would not do what Burnham did, not only because she’s better than that but because she wouldn’t want to let Saru down. He’s instilling in the crew a respect for his authority in a different way; not simply relying on rank, nor on his strictness, he’s building a genuine rapport with officers like Tilly.

Tilly and Saru in Main Engineering.

As Admiral Vance points out later, Saru failed with Burnham in that regard. Not only that, but I felt Admiral Vance was absolutely fair to point out to Saru that he should have told his superior about Burnham and Book’s information; even if they couldn’t have undertook the mission immediately it may have been worth the risk very soon thereafter. Vance impresses on Saru that he’s not happy, but in a not dissimilar manner to Saru does so in a calmly angry manner. I stand by what I said last week: the casting for Admiral Vance was inspired.

But we’ve raced ahead almost to the end of Scavengers! The junkyard location was aesthetically interesting, but I didn’t really get a sense of being in the “far future.” Perhaps that’s the work of the Burn setting things back, but even so the facility seemed rather present-day in some respects. I also got a bit of a Star Wars vibe, as the junkyard reminded me a little of some locations in that franchise. It was interesting to see some of the salvage at the junkyard; I spotted a 24th Century phaser, which was a nice touch, and the return of the self-sealing stem bolt was low-key hilarious to Trekkies!

The 24th Century phaser.

Burnham and Book are reunited; Book having been captured while searching for the black box. I can’t help but feel that Book’s side of this story is the part I’d rather have seen – searching for the black box on a dangerous world and ultimately getting captured by Andorian-Orion slavers seems like it has the potential to make for an exciting Book-centric episode. However, that’s not what we got!

It’s apparent from Scavengers that Burnham and Book’s relationship progressed far more than she let on. Whether they were ever an “official item” is not clear, but there are strong feelings reciprocated by both parties. As I said a few weeks ago, giving Burnham a love interest has the potential to humanise her and blunt the edge of some of her less-attractive character traits; ironic, considering what happened in Scavengers amplified those same traits as she raced off to rescue him!

Book and Burnham at the junkyard.

The escape from the junkyard was tense, exciting, and action-packed. The junkyard’s security system utilises a head-exploding technology – one which Georgiou was able to disable using a macguffin that seemed to consist of two pieces of junk from the facility itself, which doesn’t seem all that secure. But as a concept it was interesting, and made Book’s escape seem implausible.

Book’s Andorian friend Ryn was an interesting character. At first I was sure he was going to meet his end at the junkyard; the story seemed to be setting him up as the sacrificial lamb to allow Book’s escape. When he was shot during the slaves’ escape it was a saddening moment, but not one that was entirely unexpected. What was a surprise, however, was Ryn’s subsequent survival. Has Book acquired a new permanent ally, or will we never see Ryn again? I’d be interested to learn more about him, and if one part of the season’s Starfleet storyline will involve a conflict with this Emerald Chain faction, perhaps Ryn will prove useful. We’ll have to wait and see, but as a character he has a lot of potential. I’m glad he made it!

Ryn the Andorian.

I think I’ve hit most of the points I wanted to about the junkyard, which is where most of the action took place this week. It was an interesting setting, freeing the slaves was suitably tense and exciting, and it gave Georgiou and Burnham a chance to catch up. None of that was problematic, and if I were to criticise one part of the junkyard storyline it would be to say that the main Orion villain – Tolor – was bland and uninteresting; a cardboard cut-out who was only there to give Burnham, Book, and Georgiou an antagonist. The rest of it was fine, and even managed to be a combination of exciting and interesting.

Were it not for the way this had been set up, with Burnham’s total regression to her Season 1 characterisation, I would have enjoyed all of the junkyard sequences a lot more. To be clear, it’s no criticism of Sonequa Martin-Green, who always gives her all when portraying Burnham, but in this case I’m not sold on this kind of storyline for her. It recycled the worst parts of what she did in Season 1 that, for me at least, made her very difficult to root for as a protagonist. Maybe Scavengers is setting up something greater for her in future, but even if that’s the case I come back to the same argument I had against Burnham in Season 1: making your protagonist unlikeable through dumb, arrogant decisions is not the way to an inspiring character arc. It’s absolutely possible to show a character make mistakes, learn from them, grow, and for that story to be engrossing, entertaining, and inspiring. But you don’t accomplish that by making your main character arrogant and self-centred, and you certainly don’t accomplish it by dragging your main character back and undoing two years’ of positive growth.

Georgiou and Burnham aboard Book’s ship.

At the close of the episode, after he received a dressing-down of his own from Admiral Vance, Saru tells Burnham her services as his first officer will no longer be required. This scene was emotional, and it’s hard not to feel for Saru as his heartbreak at Burnham’s selfishness was plain to see. He put his trust in her – twice – and she’s taken advantage of that. We can absolutely entertain the argument that Saru trusts her too readily, but this is all on her. I liked the idea of Burnham as Saru’s first officer when she first took the position in People of Earth, but after a mere three episodes she’s thrown it away again. He certainly can’t offer it to her again; as a story point that would be too unbelievable, even setting aside the in-universe way Saru must be feeling. And if any Discovery fan was under any illusion that Burnham should ascend to the captaincy herself, well I think it’s fair to say that Scavengers demonstrates why she won’t.

Her line to Saru that he’s doing the right thing was unwarranted, and again feeds into the (unintentional) narrative that Burnham is incredibly arrogant. He’s already made his decision as captain to strip her of the first officer’s post, yet she feels the need to give him her opinion. Are we meant to feel that she’s being logical and looking at the situation objectively? That if the roles were reversed, she knows she would have to fire her first officer? Because it doesn’t come across that way. It comes across as Burnham trying, once again, to put herself at the centre. It’s not about Saru’s decision any more, it’s about Burnham, and what she would have done in his place.

Saru strips Burnham of her role as first officer.

I thought Discovery was over this. The warning signs of a Burnham obsession have been present this season, as she’s been forced into roles in two episodes that were better-suited to other characters, so I should certainly have been prepared for something like this. But that doesn’t make it any less disappointing. If Burnham were a side character, a secondary character or someone less important to the series, I think what happened this week would be more acceptable. But she’s the main protagonist, the character we’re supposed to root for and support no matter what. After two-and-a-half seasons, I was there. I was a Burnham supporter. But seeing her like this again: self-centred, insubordinate, and believing that because she’s special that everyone needs to do what she wants, when she wants, felt like being at the start of Season 1 again.

I’m confused. Discovery has given us a protagonist it wants us to support, but it’s going out of its way to make her as unlikeable as she was back then. How are fans supposed to get on board with this version of Burnham? What’s confusing is where the show goes from here. On the one hand we have Saru and the rest of the crew, getting to know their retrofitted ship with its fancy new technology. There’s a real chance they can help bring the Federation together, and that’s a story I truly want to see. But what of Burnham? What role does she have now? Maybe she’s found some clue in this black box that will begin to unravel the Burn, but even if she has, can we trust her to stick with the crew as they chase down this mystery? And more importantly, for such an arrogant and selfish person, do we want to see her help? Do we want to see this victory become her victory? I’m not sure any more.

Burnham loses her role as Saru’s first officer.

I missed out the whole Stamets-Adira bonding, and I did want to compliment the writers on those sequences. Adira and Stamets have a lot in common, and it was great to see them both reaching out for each other. I’m glad Adira has someone to talk to about Gray, and Stamets is kind and understanding. It was nice to see him take her under his wing.

Speaking of Stamets, we also got a brief scene between him and Culber. Fixing their relationship was on my wishlist for the season, and it seems to have happened. I’m so glad, because their cute relationship can be an emotional anchor for the otherwise fast-paced, action-packed Discovery.

So that was Scavengers. Overall, a mixed bag. The scenes aboard Discovery were great. Tilly got to step back into her comic shoes for a short time, Saru was on fine form as captain, Adira and Gray got some screen time, the bridge crew got to grips with the retrofitted ship, and as mentioned, Stamets got moments with Adira and Culber. But the main focus of the episode was Burnham and her incomprehensible decision to put herself first, to ignore the chain of command, and to arrogantly and unilaterally decide that what she wanted was most important. I can’t support that or get behind it, and if Discovery continues with Burnham in this fashion it’s going to be a difficult watch over the next few episodes.

The new combadge.

Above all, I’m disappointed that we seem to be back in the same place we were at the beginning of Season 1. Discovery improved in leaps and bounds in the intervening two-and-a-half seasons, but right now there’s a real risk of much of that growth – at least as far as Burnham is concerned – being undone.

I’m a little anxious about what Unification III will bring. Hopefully it can begin the task of repairing the damage done to Burnham this week, or perhaps sideline her and tell a different story utilising other members of the crew. A continuation of this trend will be unfortunate.

Star Trek: Discovery is available to watch now on CBS All Access in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager re-watch – The Haunting of Deck Twelve

Spoiler Warning: There are spoilers ahead for Star Trek: Voyager, Star Trek: Picard, and for other iterations of the Star Trek franchise.

Happy Halloween! With the scariest day of the year upon us, I thought it could be fun to delve into Star Trek’s spooky side for a change! The Haunting of Deck Twelve was the penultimate episode of Voyager’s sixth season, and premiered in the United States on the 17th of May 2000. It’s framed as a campfire ghost story, with Neelix recounting the supposedly-true story of spooky goings-on aboard the ship to the Borg children: Icheb, Mezoti, Azan, and Rebi. Naomi Wildman, the USS Voyager’s other child, is conspicuously absent.

When it was announced earlier this month that Kate Mulgrew will reprise her role as Captain Janeway in the upcoming animated series Star Trek: Prodigy, I wanted to write up a Voyager episode here on the website. Despite being up and running for almost a year now I haven’t done so, though I did pick out ten great episodes from the series. Voyager is, to many fans, a less-favoured series than The Next Generation or Deep Space Nine, and can sometimes feel like an also-ran among Star Trek’s canon. However, I definitely feel that the show got a lot of things right, had some excellent characters, and told some unique and interesting stories. Many of Voyager’s alien races were different from what we’d seen before (due to the Delta Quadrant setting) and have yet to be revisited in any detail.

The episode’s title card.

Voyager is certainly a series I enjoy. I find ranking the different Star Trek shows very difficult, because each one really brings something different to the table. Voyager is comparable in many ways to The Original Series and The Next Generation in that it’s set aboard a moving starship and the crew routinely conduct missions of exploration. However, its overarching story of the ship being stranded a long way from home makes it something different. Not every aspect of Voyager was perfect – the “one ship, two crews” storyline never really took off, and in later seasons especially, I found Seven of Nine to be a pretty boring, flat character – but as a series it tried to do some different things and succeeded in telling some excellent stories.

Is The Haunting of Deck Twelve one of them? Well, that’s an interesting question!

The episode begins with a beautiful shot of the ship in flight. The usual inspiring musical score immediately sours, however, and we get a horror-style minor chord sting as the camera fades in to Neelix in an empty mess hall. Neelix walks around looking concerned – an expression that can’t be easy to convey under such heavy prosthetic makeup – and nervously straightens a chair before turning out the lights. He’s then startled by Seven of Nine as he turns to leave, and tells her he’s feeling jumpy “after what happened last time.” A suitably mysterious line!

A nervous Neelix prepares to leave the mess hall.

Seven explains that main power will soon be shut down, interrupting the Borg children’s regeneration (remember that Borg don’t “sleep,” but rather regenerate in alcoves) and she wants Neelix to keep them company. This is the setup for the frame narrative that much of the rest of the episode would use.

On the bridge we get a comparatively rare example of a starship powering down its engines and using inertia to continue moving. In Star Trek, ships at warp don’t seem able to do this (presumably for reasons related to subspace) but there’s no reason why a ship traveling at sublight speeds shouldn’t be able to fire its engines and then coast! Yet for some reason it isn’t mentioned very often. As Voyager drifts toward a nebula, Tom Paris and Harry Kim comment on its spooky appearance; the nebula is depicted in shades of brown, orange, purple, and blueish-grey, but I wouldn’t have said it looks any more frightening than any of the other nebulae the ship has visited. Perhaps the officers’ overactive imaginations (which Tuvok is happy to point out) stem from the fact that they know what’s coming. As the audience, we still don’t!

The nebula on Voyager’s viewscreen.

Harry confirms that the ship is ready – and we soon see what for. Main power is deactivated ship-wide; the bridge goes dark, a corridor soon follows, and the Doctor deactivates himself in sickbay. The shot of two background crew members in the hallway was particularly well put together. Filmed from a low angle, the lights in the hallway went out in sequence, and the pair of officers then activated their wrist-mounted torches. Seven of Nine’s astrometrics lab goes dark too, save for a single computer panel on the wall. Seven was oftentimes a rule-breaker, and on first viewing I wondered if she had unilaterally decided her work was too important to stop!

In the cargo bay, Neelix greets the Borg children as they’re shocked awake by the shutting down of their Borg alcoves. And it was my first time seeing Icheb since his reappearance in the episode Stardust City Rag from Star Trek: Picard Season 1 earlier in the year. In main engineering, Torres and the crew shut down the warp core, presumably completing the process of turning off everything aboard the ship, which is now illuminated only by wrist-mounted torches and lanterns. Spooky stuff.

B’Elanna Torres and her team switch off the warp core.

There are many things we can consider iconic within Star Trek, and for my money the warp core is absolutely one of them. The concept of the warp core as an upright glowing column first appeared in Star Trek: The Motion Picture in 1979 and has carried through the franchise in some form ever since, even reappearing in Lower Decks and Short Treks. Though the way this vital piece of technology functions has always been deliberately ambiguous, its design and aesthetic are emblematic of Star Trek, and when you see a warp core you know you’re aboard a Federation starship.

Back on the bridge, Harry confirms every deck is without power. Janeway signals Seven of Nine with the cryptic message “we’re ready.” And after a neat shot of the unpowered ship coasting into the nebula – which suddenly appears a much brighter shade of purple than it had on the viewscreen – the opening titles roll.

Is this the same nebula we saw a minute ago?

Voyager followed on from Deep Space Nine in having a slower-tempo, softer theme. The themes for The Original Series and The Next Generation were upbeat, representing the excitement of adventure and exploration. Voyager’s stands in contrast to that, but is nevertheless a beautiful piece of music in its own right. The title sequence itself is a representation of the long journey the ship and crew will take; no one scene lingers, and Voyager moves past different planets and nebulae before going to warp.

When the action resumes we’re back in the cargo bay with Neelix and the kids. Icheb immediately demands to know about the loss of main power, and seems dissatisfied with Neelix’s explanation. Neelix tries to distract the kids with various campfire supplies, but they aren’t buying it. The way this scene was set up and shot was clever; there’s only one light source (a lantern) which serves as the “campfire” analogue, leaving the rest of the cargo bay in darkness. There’s just enough light to illuminate Neelix and the kids, but that’s all.

Neelix in the cargo bay.

Icheb insists that Neelix be more forthright about what’s happening, and Mezoti asks if what’s going on is related to deck 12, which she has heard is haunted. It’s clear that, with part of the deck under lockdown and inaccessible without a high security clearance, something is going on!

After very little persuasion, Neelix relents and agrees to tell the kids about what’s happening and how it connects to deck 12. In a way, this is just as cathartic for him as it is for them, as he’s nervous about Voyager’s mission to the nebula. And I think we get a showcase in how great a character Neelix can be in episodes like this. Though the “one ship, two crews” concept never really worked in Voyager, as the Maquis had been wholly assimilated into the Starfleet crew even as early as the first season, Neelix always stood apart. At times he would bend the rules because he isn’t from a Starfleet background, and here, with the kids, he’s quite happy to go against what he was asked to do and tell them a story about what’s going on.

Sitting around the “campfire.”

We get a “Borg take things too literally” joke when Neelix tells the kids that the story isn’t suitable for “the faint of heart,” which was funny. Contrary to what some folks wanted to tell you in the run-up to the release of Star Trek: Lower Decks earlier in the year, the franchise has always had these moments of humour. And this one was on point – even if the “Borg takes things too literally” joke was generally overdone on Voyager thanks to Seven of Nine!

As the children insist Neelix tell them everything, he gives them a final warning that it’s a spooky story! It all began with a routine deuterium-collecting mission to a nebula several months ago… and thus begins the bulk of the episode, told in flashbacks with occasional narration from Neelix, who seems more than happy at the chance to tell a story!

Neelix and Tuvok in a flashback.

Neelix tells Tuvok that he’s concerned about “crew morale,” despite Tuvok noting that the crew in the mess hall seem perfectly fine. Neelix wants to know how long the ship will be in the nebula – so he can reassure everyone else, of course. Tuvok, very perceptively, realises that it’s Neelix who’s on edge, and his suspicions are confirmed when Neelix seems to snap at him in the middle of the mess hall. Clearly the stress of the nebula has been getting to him.

It will take days before the deuterium collection work is finished, though, and all Tuvok can suggest is that Neelix put up some curtains. A truly helpful and empathetic response from Voyager’s resident Vulcan! Neelix seems happy with this, however, and dashes off to find some material with which to make curtains.

Tuvok speaks with Neelix in the mess hall.

Meanwhile on the bridge, the turbulence is getting worse. Harry suggests to the captain a technobabble explanation for why the nebula is “destabilising,” and then we get a jump-cut back to Neelix and the kids in the cargo bay. Icheb accuses Neelix of misleading them on the specifics, noting that “bussard collectors do not emit nadeon emissions.” Neelix tells him that the specifics aren’t important to the story – and we have another part of the setup, the “unreliable narrator.”

Using this term might be a bit of a stretch, but it’s important for the remainder of the story. Neelix’s recollections are imperfect, and while the main thrust of the episode’s narrative is ultimately revealed to be true, it’s not unfair to think that Neelix has embellished certain other elements for the sake of storytelling! I liked the way this was set up, and for a story with a frame narrative like this one, it works really well.

Neelix’s recollection of what Harry Kim said was not accurate – according to Icheb, at least.

Neelix wasn’t on the bridge during this moment, so how could he have known everything that was said? Again, this is something we’ll keep in mind during any scene where Neelix isn’t physically present! As Neelix prepares to hand out a plate of snacks to the kids in the cargo bay, we jump back to the action on the bridge.

A minor inconsistency, perhaps, as Janeway contacts Torres to tell her they’re going to stop the “dilithium” collection – not deuterium, which is what everyone else had been talking about – but this could simply be another of Neelix’s misremembrances. Before the ship can successfully leave the nebula, however, it’s struck by some kind of electrical discharge! The kids pipe up, asking if this was the ghost.

Voyager is zapped!

On the bridge, the crew report minor damage and some power outages, but nothing serious and no injuries. Voyager resumes its course having harvested as much dilithium/deuterium as it could, and everyone seems to think that they got away with it. However, as Neelix explains, the ship had picked up a “mysterious stowaway.” At the same time, we see a CGI rendition of the ship leaving the nebula, complete with a glowing ball of lightning that slips through the hull – just like a ghost would!

The late 1990s and early 2000s weren’t a great time for CGI. However, on the small screen it looks a lot better – or at least less bad – than it does in some big-screen productions made around the same time. I’m looking at you, Star Wars prequels. Star Trek had been experimenting with CGI since The Next Generation was on the air, and while I’d absolutely love nothing more than for Voyager to be properly remastered, which would include redoing almost all of these CGI effects, I have to admit that it doesn’t look too bad here.

The stowaway.

The kids ask a bunch of questions about the stowaway, and Neelix confirms that it was a space-dwelling creature. However, they keep trying to press him to tell what exactly the life-form was, but when offered the choice between debating what the creature was and resuming the story, the kids ultimately choose – after exchanging glances – to continue with the story. Thank goodness, I want to know how it ends!

After leaving the nebula, Voyager begins to suffer some unusual malfunctions. Chakotay reports to Captain Janeway some of the damage done by the “zap” as the ship escaped the nebula, including the loss of artificial gravity on one deck. That would’ve been fun to see! We so rarely see a loss of gravity on Star Trek – due, of course, to the practical difficulties in filming such a sequence. The artificial gravity systems aboard a starship are invariably the last things to fail even when every other system is compromised, so for it to have been damaged here is, I would argue, a major issue.

Chakotay in the captain’s ready-room.

As Chakotay explains his findings, the captain’s replicator malfunctions, and I just love Janeway’s nonchalant response as she tells Chakotay he can “add replicators to [his] list.” Even when annoyed she manages to be in control, and I have no doubt she’ll make a great captain in the upcoming series Star Trek: Prodigy.

As Janeway speaks to the ship, Chakotay tells her that he used to have similar chats with his Maquis vessel – something I think we saw him do in Caretaker, the series premiere. Either way, it was a fun acknowledgement of Chakotay’s Maquis past. Chakotay didn’t get many scenes, let alone stories of his own, during the latter part of Voyager’s run, so it was nice to see him here alongside Captain Janeway. Though he lost his Maquis side pretty quickly as the show got going, he found a role as Janeway’s older and more seasoned advisor, as well as her moral compass. Those roles suited him. Looking out the ready-room window Janeway spots a meteorite cluster – and thinks it’s the same one Voyager has already been past. Is the ship now flying in circles?

Chakotay and Janeway spot the meteorites.

Not to nitpick, but technically a “meteorite” is something that falls to Earth, not something in space! On the bridge, Tom Paris insists the ship hasn’t been traveling backwards or in circles, yet the presence of the meteors suggests otherwise. Tuvok runs a (very fast) diagnostic that reveals a problem – Voyager is heading back the way it came.

As the captain orders an all-stop, Paris begins to launch into a speech about how the ship relies too much on sensors and technology. Before he can say too much, however, the warp engines activate by themselves and can’t be shut down. The malfunctions suddenly get a lot worse. The communications system goes down. The computer, when asked to locate B’Elanna, lists the locations of every officer aboard the ship, and Chakotay’s turbolift to engineering takes him to the mess hall instead.

Tom Paris at his post – just before the warp engines malfunction.

As Chakotay steps back into the turbolift and, once again, asks it to go to engineering, we get a rare look inside the turbolift shaft. As Neelix explains in a voiceover that the turbolift was falling, we see a neat CGI sequence of the turbolift itself, including the inside of the turboshaft, complete with horizontal tubes. This is a rarity, and for us nerds, a bit of a treat to catch a glimpse of the inner mechanisms of one of the franchise’s staple technologies.

Chakotay’s turbolift inside the turboshaft.

Another jump-cut back to the cargo bay sees Neelix teasing the kids by pausing his story, offering them snacks. Mezoti informs him that “snacks are irrelevant!” and insists he continue the story. I loved this line, it was very “Borg,” but also a typical reaction from a little girl who wants her story. Not to mention that it was funny.

Here I think we see the frame narrative working well. The story of the malfunctions is interesting, as is the idea of a nebula-dwelling life-form, but Neelix and the kids give the episode a kind of light-hearted brevity that stands in contrast to the serious goings-on, yet somehow works really well.

“Snacks are irrelevant!”

The frame narrative also allows The Haunting of Deck Twelve to still tell us as the audience about some dramatic events – like Chakotay being pinned to the ceiling of the turbolift as it fell – but without having to go to the expense of filming them! Chakotay storms into engineering, but B’Elanna says she’s pinpointed the problem and is on her way to fix it.

Crewman Celes – who appeared in Good Shepherd a few episodes previously – makes a welcome return. One thing Voyager lacked was a Deep Space Nine-style secondary cast, yet its “lost in space” narrative would have allowed for that. Some background officers like Vorik, Chell, and Carey got to make repeated appearances, but none had a major impact on the story in the same way as Deep Space Nine’s secondary characters did.

Crewman Celes with Seven of Nine.

Seven of Nine accuses Crewman Celes of causing a power failure, despite her having only just opened a panel. It was clear, despite Seven’s rush to judgement, that this was connected to the ongoing malfunctions aboard the ship. Seven of Nine presses a few buttons on the exposed panel, and the lights in the hallway begin to flicker.

Chakotay and B’Elanna have arrived at their destination – some damaged gel-packs. Voyager uses “bio-neural circuitry” in its systems, something that was set up way back in Season 1. These systems are supposedly faster and more reliable, but more difficult to replace. The aesthetic used for the gel-packs – which are a neon blue colour – was pretty neat, and I think still holds up today as a fun and suitably futuristic piece of technology.

The gel-packs.

The problem has “jumped” from one set of gel-packs to another, this time near Seven of Nine’s cargo bay 2. With no communications, Neelix explains in voiceover, B’Elanna and Chakotay couldn’t contact her to warn her something was going on! As the camera focuses in on Seven, who is working at her console in the cargo bay, the mysterious stowaway appears to materialise behind her…

Seven of Nine and the nebula life-form.

The Borg kids are shocked and alarmed – this was happening in this very cargo bay! Mezoti once again insists on Neelix telling the rest of the story, and shuts down Icheb when he tries to interrupt! The life-form jumped into the Borg alcoves near to Seven of Nine, and then released a strange gas into the cargo bay; gas that looked a lot like the nebulae we’ve seen!

Unable to escape the cargo bay – as forcefields have been set up outside the main doorway – Seven is trapped and begins to choke on the gas. The lantern in the cargo bay suddenly goes out, just as the kids are beginning to get excited and anxious about the story and what happened to Seven of Nine. Neelix is able to fix it easily – I wonder if he did that on purpose!

Seven of Nine chokes on the gas.

Chakotay and B’Elanna arrive just in the nick of time, and after phasering the forcefield control panel manage to get Seven of Nine to sickbay. Malfunctions increase across the ship, including in the mess hall where Neelix is cooking and Harry Kim is having a meal.

Kim – despite being just an ensign – orders everyone to report to their stations. The lights continue to flicker, and Neelix nervously asks if he can tag along with Harry. However, Kim reminds him that the mess hall is his post before departing, leaving a nervous Neelix alone in the mess hall – as the lights go out.

Neelix and Harry.

Neelix says to the kids that Voyager was “dead in space,” though gravity and life-support still seem to be working! The bridge is overheating, and we got a cute moment with Paris and Tuvok as the latter explains the Vulcans don’t sweat unless the temperature reaches a staggering 350°K – about 77°C or 170°F.

Following the earlier scene with Chakotay in the ready-room, Captain Janeway once again tries talking to the ship. This time, she offers to make a deal, a maintenance overhaul in exchange for no more malfunctions! I like this side to her character; it took a serious story but gave it another light-hearted aspect that I think worked well in conjunction with Neelix’s frame narrative.

Janeway tries to bargain with Voyager.

Her bargaining seems to have worked – helm control has been restored! But as soon as Paris steps up to the console to plot a course he’s zapped by an energy discharge – leaving him with some nasty-looking burns. As Janeway and another bridge officer try to help Paris, the bridge is suddenly deprived of oxygen and they must all evacuate. The practical makeup effects for Paris’ burns were gruesome – and come as quite a shock.

Paris is brought to sickbay – where it seems that injuries are becoming a problem across the ship. The Doctor immediately diagnoses Paris as the victim of an EM surge, similar to the electrical discharge that struck Seven of Nine when she was trapped with the nebula gas. Standing around Tom’s bio-bed, Seven, Chakotay, B’Elanna, the Doctor, and Captain Janeway come to a typical Star Trek realisation – there’s an alien intelligence at work.

The group in sickbay.

The alien is trying to use Voyager’s systems to make an environment for itself – just like the nebula. And it’s attacking anyone who tries to interfere or undo its work, as all of the crew it’s hit have been doing precisely that. I called this a “typical Star Trek revelation” because it’s not uncommon in the franchise when something unusual or unexplained happens for the reason to ultimately be “life, Jim, but not as we know it!” That line, by the way, was used in the song Star Trekkin’.

The Doctor suddenly goes off-line (though no one seemed to move when Janeway ordered his programme to be transferred to the mobile emitter) and power fails in sickbay. In voiceover, Neelix explains how power was failing across the ship, deck by deck. In a dark hallway, lit only by the intermittent red alert/emergency lights, Harry Kim gets a scare – and so do we! It turns out he’s just bumped into Crewman Celes, and neither of them know what’s happening. This sequence was very atmospheric, with the intermittent red lights and Harry’s wrist-mounted torch being the only sources of illumination. It felt very eerie, and meant that when Celes appears, it’s hard not to jump even if you know what’s coming!

Harry in the dark hallway.

Celes starts rambling about Borg and Hirogen and the ship being under attack, and Harry tries his best to calm her down. The two set off for engineering, where Kim assumes the captain will have set up a command post due to the environmental failure on the bridge.

Neelix, meanwhile, has been stuck at his post in the mess hall. He’s lit a fire under one of the pans which provides some additional light alongside his torch, and we hear the doors hiss open. This music across the episode has been fantastic, horror-inspired and very atmospheric. Here it reaches another high, adding tension to an already-tense moment as Neelix looks around the deserted mess hall.

The Haunting of Deck Twelve uses light in imaginative ways to build tension.

As Neelix exits the mess hall, with no one answering his calls, he sees the source of the noise: a malfunctioning door opens and closes repeatedly at the end of a hallway. This shot was another that builds up that sense of fear; Neelix is all alone, and I think many ghost stories have some kind of door opening or closing of its own volition, meaning the episode plays off that trope. It was very spooky indeed!

When Tuvok wordlessly appears behind Neelix as he investigates the door, all of the tension from the mess hall through the hallway scene boils over, and we get the second of two jumpy moments! Tuvok has come to the mess hall to evacuate Neelix, and is wearing some kind of portable oxygen mask. Neelix admits to the kids that he was very frightened as he and Tuvok must crawl through the jeffries’ tubes and descend eight decks to make it to the captain’s command post.

Tuvok in his mask.

In a break from the flashbacks, Neelix gives the kids a lesson in fear. Icheb tells him he shouldn’t be afraid, but Neelix retorts that fear can be good thing – keeping people safe. For kids especially, I think this is a very important message. Not only because it shows that it really is okay to be scared and that everybody gets scared sometimes, but that there’s nothing to be ashamed or embarrassed about with showing fear. Fear, as Neelix rightly says, can be useful, and it’s an important emotion. The Borg kids need to know this as they rediscover their emotions, but many of Star Trek’s younger viewers would do well to remember this too!

After Mezoti elaborates on her first experience with being afraid, Neelix gets back to the story. Aside from Collective, the episode which introduced us to the Borg kids, I’d argue that The Haunting of Deck Twelve is one of the most important for their development, particularly as they wrangle with the feelings and emotions they have after being disconnected from the Borg collective. This is precisely for the reasons we discussed – learning to show and handle emotions is vital. In the flashback, Neelix tells the kids that he was stuck with only Tuvok for company.

Tuvok and Neelix on their journey.

Neelix attempts to make small-talk, but Tuvok isn’t having it. While crawling through the tubes, Neelix begins to tell a story-within-a-story: that of a Talaxian ship that similarly underwent a systems failure, leading to the crew drawing lots to see who would survive. Mezoti and Icheb pipe up, wondering what the bodies of the dead Talaxians looked like, and whether they resorted to cannibalism, before Neelix resumes his story. This moment definitely felt like “ghost stories around the campfire” in the way the episode was going for!

Neelix and Tuvok encounter a jeffries’ tube slowly filling with nebula gas and can’t progress any further. Tuvok opens a panel and plans to vent the gas – but we know that anyone doing so has been attacked! There is an alternate route, but Tuvok says it will take hours to reach engineering that way. I was still nervous for Tuvok as Neelix jumps the story to engineering…

Tuvok attempts to use environmental controls to vent the gas.

In main engineering, Harry expresses regret at leaving Neelix in the mess hall. The nebula life-form has gotten into the main computer, and is now unable to be contained. However, the life-form uses the communications network to contact the captain. She responds to its attempts to communicate, assuming the life-form has learned how to use the systems to communicate.

Using the ship’s computer, the life-form summons the captain to astrometrics, and it’s worth taking a moment to remember Majel Barret-Roddenberry, who was the voice of Starfleet’s computers from The Original Series all the way through The Next Generation era and even up to 2009’s Star Trek. She was the wife of Gene Roddenberry, Star Trek’s creator, and has almost certainly appeared – in voiceover form – in more Star Trek episodes than anyone else. Here, as the life-form attempts to communicate, it’s her voice it uses.

Janeway decides to go to astrometrics.

Despite Chakotay’s concern about a trap, Janeway proceeds to astrometrics. There isn’t much of a choice, as the alternative appears to be letting the life-form take over the ship. Back in the jeffries’ tube, Tuvok works on the panel while attempting to calm Neelix down. We get a flashback-within-a-flashback, as Neelix remembers with fondness his birthday party.

However, the memory turns sour as Neelix imagines himself attacked by the nebula gas! This was another well-executed deception, taking what should have been a safe moment for Neelix, and for us as the audience, and turning it into something scary. I loved the visual before that moment as Neelix sat down with the crew all around him. He clearly has great fondness for all of them – and they for him.

Neelix’s birthday dinner.

Tuvok jumps as Neelix yells out, and the kids ask what happened. In astrometrics, the life-form points Janeway to the nebula and restores helm control. Seven of Nine objects, thinking it may be a precursor to an invasion. However, Janeway believes the life-form just wants to return to its home and agrees. The malfunctions are not as random as they appeared; all were designed to push Voyager back to the nebula.

Janeway can empathise strongly with the desire to return home – after all, that’s what she and the crew are doing too. Perhaps with that in mind she agrees to return the ship to the nebula. It allows her access to the bridge as Neelix tells us in voiceover that the relationship between them was “fragile.”

Captain Janeway makes a breakthrough in communicating with the life-form.

Upon returning to the nebula, however, there’s a problem: there is no longer a nebula! Whatever happened to destabilise it earlier has caused it to dissipate entirely, leading to the life-form throwing a major tantrum! It tries to turn off life support and tells the crew to abandon ship, but luckily Captain Janeway is able to talk it down.

This is classic Janeway – she’s an explorer and a scientist, but also a diplomat. When the life-form threatens her crew, she steps up and shows her diplomatic abilities, saving the ship and crew. This is the climax of the storyline, as Janeway must act to save the ship, and it shows why she’s such an amazing captain.

Janeway on the bridge trying to talk to the life-form.

Neelix explains to the kids that this was Voyager’s only chance, but it doesn’t go well at first. The life-form refuses to communicate or unlock any more systems, and Janeway appears to be out of options.

Back in the tube, Tuvok is – perhaps predictably – shocked by a discharge from the panel he was working on. Neelix describes this as one of his worst fears. Again we see great makeup work to represent Tuvok’s grisly plasma/EM burns. Neelix uses the story of the Talaxian ship from earlier as a bad example, saying that he won’t leave the injured Tuvok to his fate despite nebula gases pouring into the tube. Tuvok attempts to order Neelix, but in an uncharacteristic moment of bravery, Neelix disobeys and lifts Tuvok to his feet. Neelix can certainly be a scaredy-cat, and at times Voyager derived humour from that. But here he, like the captain, steps up and does what’s needed. Fear may be important, as we discussed earlier, but so is overcoming it.

Neelix carries Tuvok away from the nebula gas.

The two share the single oxygen mask as they make their way through the gas. Why Tuvok didn’t bring a second mask with him on his mission to retrieve Neelix is, well… unknown. But it makes the story more exciting, so perhaps it’s best not to nitpick!

Janeway is making her way back through the deserted ship, continuing to reason with the life-form. She tells the life-form to run a diagnostic, confirming that systems will fail aboard the ship. This means that the life-form cannot survive aboard Voyager without the crew, and it’s this revelation which turns the tide.

Janeway continues to negotiate.

Neelix and Tuvok reach main engineering just as the captain has given the order to abandon ship. The crew race to the escape pods, though B’Elanna’s warning that the pods may not be able to be ejected felt ominous. The reply that “we’ll push them out if we have to” feels unhelpful here too, and little more than hyperbole!

Chakotay is the second-to-last to reach a shuttlebay/escape pod, but before Capain Janeway can join him the door is sealed. The life-form seems to think it can keep the captain as its slave to maintain the ship’s systems, but she refuses, telling the life-form that they will die together. The life-form, however, was bluffing, and realising it cannot survive aboard Voyager without the crew, relents. Kate Mulgrew’s performance as the pained and asphyxiating captain was riveting, and I couldn’t look away from the horrifying scene.

Janeway suffocates in the nebula gas.

As Neelix explains, the creature’s bluff had been called. The crew were able to return and all systems were restored. However, one section of deck 12 was set aside for the creature to live, and the captain pledged to return it to a suitable nebula as soon as the ship detected one. Mezoti turns to Icheb to gloat; she told him there was a monster on deck 12!

It was no monster, of course, just a lost creature that wanted to return home. Moments later, main power is restored and the lights are back on. As the kids head back to their alcoves, Neelix says he made the whole thing up, and had this been the end it would have been a disappointment on par with “it was all just a dream.” Icheb in particular seems content to believe Neelix made it up, and the kids step back into their alcoves and begin regenerating.

The kids get into their alcoves.

However, this wasn’t the end of the episode! In the final scenes, Neelix returns to the bridge. The whole trip to the nebula took three hours, and he reassures the captain that the kids weren’t frightened. He told them a story, he says, to pass the time.

Neelix then asks if everything is alright. Harry activates the viewscreen, showing the nebula from the beginning of the episode. It now seems to crackle with lightning or some kind of electrical energy – the life-form is home. Neelix says he hopes it “lives happily ever after” in its new nebula.

Neelix delivers the final line of the episode.

So there we go. Star Trek: Voyager’s campfire ghost story! The life-form, despite Neelix’s claim at the end, was indeed real. But how much of his story was, and how much did he embellish or exaggerate for the sake of making it engrossing for the kids? I suppose we’ll never know, but I choose to believe that it was largely accurate.

It was a truly fun piece of television, something different from Star Trek’s usual output while, at the same time, being very familiar. The “it wants to communicate” trope is something we see a lot, particularly in older Star Trek shows, and it’s a trademark of the franchise at this point! But the manner in which The Haunting of Deck Twelve uses this familiar theme makes it stand out. We could have just had the story from the flashbacks, but instead it was chosen to use Neelix and the kids around their “campfire” as a frame, and I really think that worked. It made the episode something different from Star Trek’s past offerings, and I like that.

The campfire frame narrative made The Haunting of Deck Twelve something different.

So I hope this was a bit of fun for Halloween! Whatever you’re doing today or tonight, I hope you have a great time and some spooky fun. I will be writing up this week’s episode of Discovery, so don’t worry. But I didn’t want to let Halloween pass unmarked, and The Haunting of Deck Twelve ticked a lot of boxes for being a fun Star Trek story to re-watch at this time of year.

Star Trek: Voyager is available to stream now on CBS All Access in the United States, and on Netflix in the United Kingdom and elsewhere. The series is also available on DVD. The Star Trek franchise – including Star Trek: Voyager – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery review – Season 3, Episode 2: Far From Home

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery, as well as for Star Trek: Picard, Star Trek: Lower Decks, and for other iterations of the Star Trek franchise.

Star Trek: Discovery Season 3 got off to a slow but decent start. That Hope Is You focused exclusively on Michael Burnham and new character Book as Burnham arrived in the 32nd Century and learned of the Federation’s collapse. But Burnham did not travel to the future alone, and this week we got to see the USS Discovery’s arrival in the future. Things didn’t exactly go to plan for Saru and the crew!

After the aforementioned solid start last week, I was hoping for something at least as good this time around – and I wasn’t left disappointed. Far From Home was on par with the season premiere, and in many ways was a co-equal half of the season premiere, continuing the world-building begun last week. We didn’t get any closer to answers about the Federation, the Burn, or any of the season’s other mysteries, but we did get more background to frame those questions. We also marked the welcome return of the USS Discovery and the rest of her crew, who had of course been absent last week. As in many Star Trek episodes, it wasn’t possible for every character to have a major impact on the story, but everyone got some amount of screen time and the chance to make their debut in the 32nd Century.

Far From Home brought back Saru and the rest of the crew, and focused on their arrival in the 32nd Century.

Usually I’d skip over the recap of the “story so far” at the beginning of the episode, but there’s something about the end of Discovery Season 2 that’s bugged me for the last eighteen months, and it happened to be included so it’s a good time to talk about it. The whole reason for taking the ship into the future was to keep the Sphere data from falling into the hands of Control. But when Control was trapped in the spore cube and incapacitated, that seemed to bring the battle to a halt. Even if that wasn’t the end of Control altogether, and the AI was still operating on one of the ships or at its home base, surely that at the very least warranted a pause from Pike, Saru, Burnham, and the rest of the crew. Maybe, if Control was fully dead, there was no need to leave the 23rd Century behind. Wouldn’t that be a cruel twist of fate for the crew? …Or a plot hole.

Anyway, with the Control storyline definitely brought to a somewhat squelchy end, I doubt the issue will be revisited. So on to Far From Home. The episode begins with the USS Discovery exiting the time-wormhole. Unlike Burnham, who was presumably offered greater protection from the time-wormhole thanks to the Red Angel suit, the crew of Discovery are all rendered unconscious and injured by the transit. They awaken as the ship is rapidly drifting to an asteroid field, and with damage sustained in transit are unable to keep control. The ship plummets to the surface of a nearby planet – perhaps the same one Burnham landed on, though that was not clear – and crashes on a glacier.

The USS Discovery’s crash-landing.

The whole crash sequence was visually impressive, and reminded me of the USS Voyager crashing in the fifth season episode Timeless (perhaps because both sequences saw the ships crashing on ice). When we saw the shot of the ship after its crash-landing in the second trailer, I felt it looked pretty crappy compared to a lot of the other CGI work. I was pleased to see that this sequence looked a lot better. Whether that’s to do with touch-up work done in the last few weeks or just because the trailer was on YouTube, which is somewhat notorious for its video compression, I can’t say. But the sequence looked fantastic, and was accompanied by a great score to make it tense and exciting.

The crash was reminiscent of the USS Voyager’s crash-landing in Timeless from Season 5.

One thing I think is interesting about the way both Burnham and the ship arrived in the future is that it was difficult. Star Trek has by no means been consistent in its portrayal of the rules surrounding time travel, but one thread of similarity tying together many time travel stories is that it isn’t particularly difficult, and this is especially true when we look to The Original Series. Episodes like City on the Edge of Forever and Assignment: Earth show time travel being a relatively painless experience for the ship and crew.

After Discovery crashes we get the opening titles, and I have just one thing to ask: is that a DOT-type robot? As seen in the Short Treks episode Ephraim and Dot? Because it sure looks that way!

Is this a DOT-type robot?

The crash saw Lieutenant Detmer – the cyborg-eyed helm officer – thrown from her seat. She appears to be concussed and is sent by Saru to sickbay. And this storyline seemed to go nowhere after that. It was implied that Detmer is suffering some kind of implant-related injury, especially after the doctor couldn’t find anything physically wrong with her. But by the end of the episode, Detmer is back at the helm and seems to snap out of her “concussed” state when she sees – spoiler – Burnham appear in the episode’s closing scene. So… what was the point of that, exactly? We didn’t spend a ton of time focusing on Detmer, but there were enough scenes interspersed through the episode to hint that she was injured, or perhaps even dying, only for it to seemingly come to naught. It’s possible that the Detmer storyline will pick up next time, in which case what we got this week will be the start, but those closing moments in particular seemed to put the storyline to bed, and I’m curious to see if anything more will come. Killing off a character we’ve been with since the premiere would be a bold move – but perhaps one Discovery should make at some point this season as part of its reinvention. Have we seen the first hints of who might not make it?

Despite the fact that the ship has literally just crashed and the damage means they have no propulsion, the bridge crew seem a little too focused on their inability to contact Burnham in the next sequence, and if I were to have one point of criticism at all for this episode it would be that. The ship has crashed on an unknown world in an unknown time and, at several points, the topic of discussion is Burnham. Anxiousness about what happened to her makes sense, but perhaps not this much of it under the circumstances. I have a specific complaint about Georgiou in this regard that we’ll come to as well.

Owosekun on the bridge after the crash-landing.

Saru gives a great speech about needing to focus on repairs to the ship before they can accomplish anything else, and the crew puts a plan in place to use tricorders in place of the non-functional internal sensors to find and replace damaged EPS relays. Saru has done a good job stepping up to be acting captain after the losses of both Lorca and Pike, and it’s a role I hope he’s able to continue in from this point in the series on. Discovery has seen two commanding officers come and go across its first two seasons, and it’s time to get some consistency in the captain’s chair. At this point it can only be Saru, so here’s hoping the position will become his on a permanent basis.

Mirror Georgiou makes her reappearance in the next scene, interrupting Tilly and Saru while they investigate the damage to the ship. As mentioned above, I have a bit of a complaint about the way she seems obsessed with Burnham. We saw this in the Season 2 episode The Red Angel, and for the second time Mirror Georgiou acts completely out-of-character when it comes to Burnham. Remember that this is not the Georgiou who was Burnham’s friend, mentor, and quasi-mother figure we met in the Season 1 premiere. This is the hardened ex-Empress of the Terran Empire from the Mirror Universe, who does not care about anyone except insofar as they can help her win power and influence. Yet here she’s frightened for Burnham’s safety, desperate to contact her, and just fawning over her in the way a doting mother would.

Mirror Georgiou is obsessed with Burnham in an out-of-character manner.

One thing I wasn’t sure how the show would handle was the remains of Control. I didn’t expect Control to be able to reassert itself, but I did wonder whether Captain Leland might somehow survive his “assimilation” experience. Whether he would have survived or not is now purely an academic discussion, however, as it turns out Georgiou destroyed his body at some point between the defeat of Control and Saru’s inspection of the ship. That’s a shame in some ways, as Leland was a potentially-interesting character who we only spent a little time with before his assimilation by Control, and having him awaken from that experience in the far future would have been an interesting angle to pursue. Everyone else is along for the ride voluntarily, but Leland wouldn’t have been, and that could have been a source of tension.

Speaking of people who voluntarily travelled into the future: there are a heck of a lot more of them than I expected. During Such Sweet Sorrow, Part 2 (the Season 2 finale) Saru, Tilly, Spock, and a handful of other main characters assembled in one of Discovery’s hallways to tell Burnham that they were staying on board and would accompany her into the future. Perhaps naïvely, I assumed that we were dealing with just those people, not what seems to be practically the entire ship’s complement! I know that, for the sake of the story, there have to be background characters… but this was presented as a voluntary mission that meant leaving all of their friends and family behind, not to mention the life they’ve always known. It’s true that many Starfleet officers are altruistic, but I’m still surprised how many junior officers on the lower decks of Discovery were content to follow Burnham and Saru.

Saru and Tilly in a rather crowded hallway.

The damage to a vital piece of communication equipment sets up the next phase of the story. After a technobabble explanation, it’s apparent that there is no way to repair communications aboard the ship without acquiring raw materials, but luckily a nearby settlement may have just what they need. Saru chooses to go in person, and also picks Tilly to accompany him. The pairing of these two characters worked really well, and as they haven’t had many other opportunities to work closely together in the series so far, was an interesting departure from what came before. Though there are myriad issues with the way the change in Saru’s character was handled in Season 2, having him less cowardly and more assertive does, admittedly, make him not only a better commander, but also a more interesting and easy to root for character.

One thing I was hoping Season 3 would deliver is a proper repair to the adorable Stamets-Culber relationship, and based on what we saw this week, we’re going to get it. In a touching scene in sickbay, Dr Culber awakens Stamets from an induced coma – as they need his bio-bed. This sequence was lovely, and not only did we see Dr Culber demonstrate how much he cares for his husband, but also Anthony Rapp put in a fantastic performance as the injured and suffering Stamets. All in all, a great scene.

Stamets and Culber in sickbay.

After a continuation of the Saru-Georgiou argument from earlier – which, again, had too strong a focus on Burnham as I see it – Tilly and Saru leave for their away mission. I liked seeing Discovery’s ready-room so badly damaged, particularly the desk used by both Captains Lorca and Pike being wrecked. Would it be too much of a stretch to call this symbolic of Discovery making an emphatic break with the past as it moves into this new phase of its run? The team behind the series have talked about Season 3 as a semi-reboot, and how writing it has been akin to writing a brand-new show in some respects. I take some of these images as on-screen representations of that (even if that isn’t how they’re intended!)

Nhan is also present at the conference, having transferred from the USS Enterprise in order to accompany Discovery. I was pleased to see Rachael Ancheril has been promoted from guest-star to main cast member for the season, as she puts in a wonderful performance as the Barzan character. Immediately after this we get a grizzly sequence in engineering showing the remains of Captain Leland being disposed of. Whatever techno-magic happened in the spore cube to Control’s nanobots, it’s safe to say they aren’t coming back. Modern Star Trek has been far less restricted that shows of the past when it comes to visceral, gruesome imagery, and this follows on from the sequence with Icheb earlier in the year in the Star Trek: Picard episode Stardust City Rag as an example of that. Partly the change is due to changing attitudes and a greater acceptance of brutality in the ever-advancing quest for visual realism on our screens, and partly it’s because modern Star Trek series are on streaming platforms and aren’t constrained by the rules (or censors) of broadcast television.

The remains of Captain Leland.

Stamets is back on his feet, and I enjoyed his scene in engineering with Reno. Tig Notaro is just fantastic in her deadpan delivery as Reno, and has been a wonderful addition to Discovery. Reno’s injury (though a little unclear earlier in the episode) will set up a great moment later on, and was explained better here. Something about the trip through the wormhole has caused a spinal injury, meaning she’ll spend most of the rest of the episode sat on what I think is some kind of modified engineering workstation.

Last week I made a big deal of Discovery’s filming locations – especially when contrasted with Picard, which used too many locations within a few miles of Los Angeles! I mentioned that the show is filmed in Canada, and while that is true, many of the outdoor scenes both this week and last week were, in fact, filmed on location in Iceland. The location shoots truly bring a lot to the table, leading to the planet Discovery has crashed on feeling truly different from practically any other we’ve seen in Star Trek. It was desperately sad, though, to see the glacier where the sequence was filmed slowly melting away, leaving a large body of water behind.

The melting glacier.

As mentioned, I greatly enjoyed this character pairing. It would be great to see more uncommon character match-ups across the season or into next season, as I can think of many members of Discovery’s crew who’ve barely said more than a couple of words to each other after two full seasons! Tilly has often been little more than comic relief, so it was touching to see the respect Saru has for her and her abilities. I especially liked this line: “We are introducing ourselves to the future; you, Ensign Tilly, are a wonderful first impression.” Not only did this moment between the two of them cement Tilly as more than just a comic character, it also served as a further demonstration of Saru’s confidence and his ability to serve as a commanding officer.

Tilly and Saru spot a figure in the distance, watching them; presumably someone who had seen or detected the crash and arrived to investigate. This figure doesn’t approach them or try to communicate in any way, and they end up following him for a while. The buildings depicted on the surface of this planet reminded me of the Star Wars franchise, and if I had only seen the establishing shot of the pair trekking across the Icelandic landscape I’d have said it must surely be a scene from one of the Star Wars films. Something about the way the mining buildings were constructed, I think. It isn’t a bad look – modern Star Wars films are visually impressive, after all – just something different. And considering how far into the future the ship and crew have come, they’re bound to see many different things!

Something about this landscape and these buildings looked very “Star Wars” to me.

After rounding a corner and disappearing briefly from Tilly and Saru’s sight, the figure they’ve been following vanishes. This effect was the same as that used for the 32nd Century transporters in last week’s episode, so it’s assumed he beamed somewhere. Tilly and Saru soon find out where, as they’re similarly transported from the same spot to a ledge outside a bar. Star Trek was originally inspired by mid-century Westerns, and we see a continuation of that in the saloon doors used for the bar that Tilly and Saru enter. Not only that, but in true Western style, the patrons all go silent and turn to look at the incomers! It was a great little homage to not only the Western genre, but to Star Trek’s own origins, and I loved this moment.

The bar’s occupants are sceptical of Tilly and Saru – understandable to us as the audience, given what we know of the future, but a shock to the duo. Last week we met Mr Sahil, a “true believer” in the legends of Starfleet and the Federation, and here we meet a second character who is similarly a Federation devotee. I didn’t recognise this race of aliens at first, but they aren’t new to Star Trek; the Coridanites debuted in Enterprise.

Kal the Coridanite vouches for Tilly and Saru.

Though the Coridanties remain uneasy about Tilly and Saru, they agree to a trade when Saru mentions that they have dilithium. As we learned last time, the Burn was the explosive loss of most of the galaxy’s dilithium, meaning the important mineral is in short supply. Though the miners have ships they currently lack dilithium to power them, meaning the trade is perhaps their only option if they want to leave this planet.

The planet that I think we all assumed to be Hima (since that’s where Burnham arrived) turns out not to be. Earlier, when the crew detected several settlements I wondered if one might’ve been the trading post Burnham and Book visited, but it seems that this is an altogether different planet after all.

This planet is known simply as “The Colony.”

A brief scene with Stamets and Reno back aboard the ship sees Stamets climb up a ladder into the jeffries tubes in search of blown power relays. Reno, due to her injury, is unable to go. This sets up a moment later in the story, and again Reno is a fun character so it’s always good to have her on screen.

Back at the bar, Kal is easily able to replace the damaged component from Discovery using “programmable matter,” the first genuinely futuristic-feeling technology that we’ve seen. Mr Sahil’s office appears to make use of the same or similar tech, and we saw that in last week’s opening sequence, but here we got to see a more useful application of the tech as well as get an explanation for it. Kal was, naturally, surprised to see how unfamiliar Tilly seemed with what appears to be a fairly ubiquitous and commonly-used piece of kit. She rather unconvincingly tries to tell him she was “just testing” him, which I liked. It was a very “Tilly” way to respond!

Programmable matter.

Though Kal is receptive to the Starfleet officers and generally helpful, others in the bar are not. They mention their courier, Zareh, will surely be coming to investigate the crash, and that he’s bad news. We saw last week how some of the couriers – like Book’s rival Cosmo – can be aggressive, and the occupants of the bar would not be so afraid of Zareh without good reason. It seemed like an inevitability that Tilly and Saru would encounter him before long, and right on cue he arrived. Kal tried to tell Tilly and Saru to escape out the back, but for some reason they made no attempt to flee.

Zareh appears to be human, and arrives in dramatic fashion accompanied by several armed goons. Saru attempting to bluff his way through the conversation without the knowledge of the Burn or the status of the Federation made for a tense moment, but having abandoned his cowardice in Season 2 he handled himself very well. I was reminded of the moment in Star Trek Into Darkness when Sulu has to bluff his way through a conversation with John Harrison – both characters stepped up and gave it their best shot!

Zareh, the feared courier.

Evidently Zareh considers himself to be in control of this planet and its inhabitants, as they are reliant on him for any resources they can’t make locally. He detected Discovery’s arrival and crash-landing, and makes it very clear from the start that he knows they’re time-travellers, even though he doesn’t come out and say it until much later. The performance from guest actor Jake Weber was magnificent; he portrays Zareh as cold-hearted and creepy, especially towards Tilly.

Tilly eventually reveals the reason she and Saru are in the bar – the repaired component. Saru attempts to stand up for Kal when Zareh threatens him, which is yet another demonstration of his ability to command and his leadership qualities. However, it wasn’t enough for Zareh, who kills Kal in cold blood in front of everybody. Saru and Tilly are shocked; their simple mission to repair a damaged component has now got an innocent person killed.

Kal is killed.

After the show of force, Zareh insists on being taken to Discovery. Saru, however, stands his ground and says that he will offer a trade of dilithium, but only if they stay at the bar to negotiate. Zareh and his goons converse in “pidgin” – a language to Star Trek that isn’t wholly new, having been glimpsed in the Short Treks episode Calypso. But we’ll come to that in a moment. One of the most useful pieces of technology in Star Trek is the universal translator: a piece of kit able to translate between perhaps millions of languages, allowing the Federation to communicate with other aliens and with itself. Discovery has shown the universal translator many times, most notably in the second season episode An Obol For Charon, where the translator malfunctions and practically everyone on the crew is shown to speak a different language natively. So I’m afraid this moment, where Saru asks Zareh to speak in “the common tongue” is not consistent with Star Trek canon, nor even internally consistent within Discovery.

The writers evidently wanted to show that this “pidgin” language is in common use in the 32nd Century, but I feel the way they did so throws up more problems than it resolves. And aside from one word that Zareh uses that we’ll talk about in a moment, there wasn’t any real need for the “pidgin” language anyway. It may be something that becomes important later in the season, somehow, but in terms of the story of this episode it added nothing, and now the confusion surrounding the “common tongue” is going to be an annoyance. Star Wars uses this kind of setup for its fictional languages; “galactic basic” is their lingua franca, with various aliens having their own languages. But although we’ve seen other languages in Star Trek – Klingon most prominently, but there have been others – they’ve always been shown in the context of the universal translator. And for some reason, Discovery has chosen to abandon that here – despite the fact that just last season it was firmly established to be in use.

Saru and Zareh negotiate.

It was eventually decided that Tilly should be sent back to the ship to retrieve some dilithium, while Saru would wait with Zareh and his goons at the bar. This was despite a warning from the Coridanites that after nightfall it will be too difficult and dangerous to traverse the ice. Apparently the ice Discovery landed on is “parasitic,” which seems to imply that the ice itself is alive! Back aboard the ship, Nhan and the crew are struggling with that as they’ve begun to realise the ice is not what it seems.

We get a brief scene aboard Discovery showing Nhan had lost Georgiou, and another great sarcastic line from Reno. Back at the bar, we find out where she went. She’d been captured (or, I assume, allowed herself to be captured) by two of Zareh’s goons who were out on patrol. She’s thrown onto the floor of the bar where she proceeds to engage in a “who’s more evil” contest with Zareh. This is the moment I alluded to above, the one which partly explains the use of “pidgin.” Zareh uses the term “V’draysh” to refer to the remains of the Federation – a term we first heard used in the Short Treks episode Calypso. In that story, the V’draysh were said to be at war with another faction for whom protagonist Craft had been a soldier. Most interestingly, though, that episode showed the USS Discovery abandoned in a nebula, seemingly having been hidden there for almost a milennium. Fans have been speculating ever since how Calypso might connect to the rest of the series, and this seems to be the biggest indication yet that Calypso is set around the same time as Season 3. What does that mean for the ship? Will it be sent back in time only to be left derelict for a millennium? That would be one way to allow Mirror Georgiou to return to the 23rd Century in time for the untitled Section 31 series! But we’ll have to see whether any further connections to Calypso emerge.

Craft’s escape pod and the USS Discovery as seen in the Short Treks episode Calypso.

Georgiou, in her single-minded obsession with Burnham, wants to recover the repaired communications kit so she can contact her. With Zareh and his goons in the way, it was only going to end in a fight, and during the scuffle we got a very cool moment where Saru used his head-spikes to defeat one of the courier’s guards. This isn’t something technological nor some augmentation; every member of Saru’s species has this kind of built-in biological defence mechanism, and seeing him use it in anger for what I think is the first time was incredibly interesting.

The fight ends with Zareh alive but his goons defeated. Georgiou and Saru then have a standoff – Saru wants to let him live, Georgiou advocates killing him. And here, for the first time in the season so far, I felt the promised optimism. Post-apocalyptic settings – which Discovery’s 32nd Century kind of is (and kind of isn’t) – can be a great vehicle for telling positive, hopeful stories. And Saru’s reasoning that killing Zareh would be wrong because it isn’t who Starfleet is was exactly the kind of thing that these settings can do very well. I had been sceptical of a post-apocalyptic setting from the moment we saw the first Season 3 trailer, but so far that side of the galaxy hasn’t been as bad as I had feared. And here, we get to see the way such a setting can be used to tell positive stories and to generate positivity. I liked that – even if I agree with Georgiou that Zareh is too dangerous to keep alive. I have a theory that he’ll return later in the season – probably at an inopportune moment – but we’ll save that for my theory-crafting article!

Georgiou threatens to kill Zareh.

Tilly points out to Georgiou and Saru that the sun has set, presumably making the parasitic ice come to life. The scene ends and we’re back aboard the ship, where Reno has summoned Dr Culber to engineering. Stamets is in a bad way in the jeffries tube, but manages – with the help and support of Culber (and, to a lesser extent, Reno) – to complete the repair task, fixing Discovery’s systems and bringing power back to the ship. We got a great look inside the jeffries tube here, and also at the damaged EPS relay. The way it was designed was reminiscent of similar locations and systems seen in past iterations of the franchise – particularly in The Next Generation’s era. I liked that, and seeing Stamets work on the ship was great fun. The drama and tension of the scene was ramped up by his injury; hopefully Dr Culber can patch him up in time for next week!

After continuing to argue about what to do with Zareh, Saru and Georgiou eventually agree on letting him go. He says he won’t survive the night alone on the planet – but as mentioned, I don’t think we’ve seen the last of him. After returning to the ship, the repaired communications equipment was able to be installed. However, the parasitic ice is trapping the ship, and despite Detmer’s best efforts it seems like they’re trapped.

A seemingly-recovered Detmer tries to break Discovery free of the ice.

The arrival of another ship is presented as a problem. The crew anticipate that it is an ally of Zareh who may be seeking revenge (or to steal their dilithium). However, I wasn’t at all convinced by this. It seemed patently obvious that this ship – which locks a tractor beam onto Discovery – would be Burnham and Book, and I don’t know if that’s because I’d read all the episode synopses, seen the trailers, or what. But something about this moment didn’t work as intended and lacked any real tension.

As expected, Burnham and Book arrive to save the day, pulling Discovery free from the ice. To the surprise of the crew, Burnham has been in the 32nd Century for about a year – and if you remember what I said last time, with time-travel such things are possible! I’d wondered if we might’ve learned that it was somehow Discovery that arrived first, but instead it was the other way around and it was Burnham who’d been here for a long time. She’s thrilled to have finally found the ship and crew, and they’re just as relieved and happy to see her.

Burnham appears on the main viewscreen.

So that was Far From Home. There were some great character moments this week, and some great pairings too. The decision to have Saru team up with Tilly worked very well, and it was great to see Stamets back with Culber and Reno at various points. Saru has stepped up to become a captain the ship and crew will want to follow, and that character development has been great to see. The return of Nhan was nice, even though she didn’t have too much to do this week.

Mirror Georgiou is still a one-dimensional character, and I don’t really like her Burnham obsession in a series that already goes out of its way at times to tell us how amazing its protagonist is. Georgiou can be useful, though, and given the chaotic and violent nature of the 32nd Century her assistance may prove invaluable. Despite that, however, I’m not sold on her as a character as things currently sit, and I don’t really see much of a pathway for development given her background as a Terran.

Georgiou kills one of Zareh’s goons.

The other character whose story seemed wasted this week was Detmer. It’s possible her implant-concussion is setting up something that will be paid off in a future episode, in which case I’m all for it and I’m happy to wait and see what comes of it. However, in this week’s story it felt like something superflous, especially considering that by the end when she was back on the bridge she seemed okay.

The only other point of criticism is the confusion the episode introduced regarding the universal translator. That’s something only nerds like us would be bothered by, and perhaps if the “common tongue” is never referenced again it will be a single-episode inconsistency (of which, admittedly, there are many in Star Trek!)

As the second part of the season premiere, Far From Home was good. It was a solid, enjoyable episode with a lot going on. It gave us some tantalising hints at a possible resolution to the story from Calypso, and gave us some further background to establish the 32nd Century as a setting. It was a solidly enjoyable episode, one which gives me confidence that the season is on firm foundations. Roll on next week, which will see the ship and crew head to Earth!

Star Trek: Discovery is available to watch now on CBS All Access in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery review – Season 3, Episode 1: That Hope Is You

Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, including the latest episode. There are also spoilers for Star Trek: Picard Season 1, Star Trek: Lower Decks Season 1, and other iterations of the Star Trek franchise.

1998 was a pretty good year. Japan hosted the Winter Olympics, Windows 98 gave the world’s computers a major upgrade, and Billie Piper (later of Doctor Who fame) released Because We Want To, her debut single, which went straight to number one in the charts. Catchy stuff. It’s also the most recent year in which three different Star Trek productions all debuted. We got the film Star Trek: Insurrection, the seventh season of Star Trek: Deep Space Nine, and the fifth season of Star Trek: Voyager. It seemed in those days that the franchise was an unstoppable juggernaut! It’s taken over two decades for there to once again be three productions in one year, but here we are. Despite everything going on in the world we’ve had Star Trek: Picard’s first season, Star Trek: Lower Decks’ first season, and now finally the third season of Star Trek: Discovery!

Oh boy it’s been a long wait! Season 2 wrapped up in April 2019, meaning we’ve had to stay on the edge of our seats wondering what will become of Burnham, Saru, and the rest of the crew for eighteen months! If you missed it, I’ve written a summary of the story so far, up to the end of Season 2. I think that serves as a decent recap of the adventures of the ship and crew over the first two seasons, and if it’s been a while since you last saw Discovery it could be worth a read to get back up to speed. You can find that article by clicking or tapping here.

Captain Pike and Spock watch Burnham and the USS Discovery disappear into the future at the end of Such Sweet Sorrow, Part 2 – the Season 2 finale.

After the abject failure of ViacomCBS to secure an international broadcast for Lower Decks, I confess being a little concerned that Discovery would have similar issues. With Paramount+ – Star Trek’s new digital home – supposedly being rolled out internationally in 2021, I could quite understand Netflix saying they didn’t want to broadcast a show that will soon be taken down and made available on a competing service. Luckily, however, Netflix is content to broadcast Discovery here in the UK – and in 187 other countries and territories too! The episodes are broadcast on Netflix a day after their CBS All Access premiere, and since that’s the version I have access to, it means I’ll be 24 hours behind the curve when it comes to writing my reviews this season. Sorry, but there’s nothing I can do about that!

Without further ado, let’s jump into the season premiere. That Hope Is You was decent. It wasn’t Discovery’s finest, but it was far and away not the worst episode! Like the premiere of Star Trek: Picard earlier in the year, That Hope Is You builds up slowly and lays a foundation on which the story of the season can build. There was one especially bad line of dialogue, but other than that no colossal negatives to drag it down. The episode focused exclusively on two characters – Burnham and new character Book. This idea of slowly introducing characters instead of dumping them all in at once worked well in Picard, and I’m sure will work here too based on what we saw this week.

That Hope Is You focuses on Burnham and Book.

After the mandatory recap of last season’s story, we get a slow opening to the new season depicting the Federation official from the Season 3 trailers as he goes about his routine. I loved the holo-bird alarm clock, and the way the furniture in his room rearranges itself. Though other parts of the episode would struggle, at points, to show technology that looked suitably futuristic, much of what we saw in Mr Sahil’s quarters and at his workplace did seem well-suited to the 32nd Century.

This sequence set up, for folks who hadn’t seen either of the trailers and had avoided online speculation, the entire premise of the season. It communicated to us as the audience – entirely wordlessly – that the Federation exists in a vastly weakened state. But it also showed, thanks to Mr Sahil himself, that some people were still hard at work, even if things looked bleak and they weren’t able to find what they’re looking for. I actually inferred from the moment where Mr Sahil begins scanning that he was deliberately looking for Burnham and/or the USS Discovery – that somehow he had been forewarned of their arrival. Luckily this wasn’t the case, as I think that would have complicated the plot significantly.

Mr Sahil with his holographic galaxy map.

Burnham’s arrival in the future was not smooth. Through what can only be described as colossal bad luck, given the absolute vastness of space, she exits the time-wormhole and immediately crashes into a ship piloted by new character Booker, who had been in a dogfight against a character who I believe is a Yridian (a race first seen in The Next Generation sixth season two-parter Birthright). Both Burnham and Book crash-land on a nearby planet.

After the sequence in space the action jumps to the planet’s surface, and begins with a (slightly cliché) animated moment featuring two bugs. The animation and CGI work in Discovery has always been fantastic, and these two critters, while clearly alien, managed to look very real. Burnham then disrupts the peace of the planet’s surface by crash-landing, and while the sequence showing her struggling to reboot the damaged suit was certainly tense, as the audience we expected her to survive her fall from space. And she did.

Burnham – in the Red Angel suit – falls to the ground.

After struggling to her feet, Burnham removes the Red Angel suit. The suit’s on-board computer confirms that there are life-signs on the planet she crashed on, resulting in an outpouring of emotion. In the trailer I was a little sceptical of this scene and Burnham’s screaming reaction, but after seeing it in context I’m happy to say that it worked. Burnham is elated that her mission to save lives worked, and it shows.

With the wormhole about to close – despite the USS Discovery nowhere in sight – Burnham programs the suit to send the final “red burst” to confirm to Pike, Spock, and everyone left behind that they made it. She also tells the suit to self-destruct (though why she did that wasn’t completely clear). The suit, apparently undamaged by its fall through the atmosphere, launches back into space just as the time-wormhole is closing, stranding Burnham on the surface of what we assume to be Terralysium.

The Red Angel suit scans for life signs in the 32nd Century.

Terralysium, by the way, was the planet first encountered in the Season 2 episode New Eden, and was apparently the “anchor” point of Dr Gabrielle Burnham, Michael’s mother, when her own Red Angel suit malfunctioned. In the finale of Season 2, Burnham deliberately chose Terralysium as her destination for that reason. The year she arrived is confirmed to be 3188 – though why the suit chose to use the Gregorian calendar instead of stardates is unclear. Perhaps that was to make it easier for us as the audience to understand? It does seem a little odd, though.

Now all alone in the future, and with no indication of where she is or where to go, Burnham grabs her emergency kit. Inside we see a communicator, tricorder, phaser pistol, and a couple of miscellaneous items that Burnham identifies as ration packs. A nearby hill is smoking from what appears to be the crash-landing of the ship Burnham slammed into when she exited the wormhole, and with no other landmarks on the semi-barren world she sets off.

Burnham tells herself to “walk.”

Here’s one thing Discovery has in its favour over Picard: filming locations. Picard was filmed in Los Angeles and the surrounding area, and if you recall what I said during Season 1… it showed. Every location that the crew of La Sirena visited was a barely-disguised California, and as the season wore on my enjoyment of those settings wore out. Discovery, by contrast, is filmed in Canada. As such many of its filming locations are either wholly new to Star Trek or have only been seen once or twice before, giving its worlds a much less familiar feel. Something as abstract as the filming location can be hard to put your finger on when caught up in watching an interesting and engaging narrative, but in Picard, the obviously-California setting began to get in the way. Here we get something new and fresh, and I appreciate that.

After a montage, Burnham makes it to the crashed ship and is set upon by its pilot. This fight scene dragged a little, at least for me. Perhaps it’s because I’ve spent so long in past months poring over the trailers, but because I knew Burnham and Book were going to end up working together I just thought to myself “c’mon, let’s get this over with and move to the next part of the story!”

The first meeting between Book and Burnham didn’t go well!

We also got the title sequence in between Burnham’s trek and the fight scene, and it’s worth noting some of the imagery from it. The main one that I noticed was the Starfleet badge. It transitions from the DiscoveryOriginal Series style that we’ve been familiar with to an altogether different one that’s still based on the familiar Starfleet emblem, but is clearly quite different. Its oval outer shape reminded me at least a little of the Bajoran badges used by Major Kira, Odo, and others in Deep Space Nine, and perhaps we could suggest that the fact that the logo is split into a couple of pieces is somehow a metaphor for the divided Federation. Too far? Maybe!

The titles also showed off Book’s ship, which sports a design unlike anything we’ve really seen before, being almost wedge-shaped. The phaser pistols also transition from the style we’ve seen in Discovery (and obviously based on The Original Series) to a new style which reminded me at least a little of The Next Generation-era Klingon disruptors. The title music has remained the same (and after the enjoyment of Lower Decks’ theme feels a bit of a downgrade!) and of course we have the new font used for the main titles.

The new Starfleet badge/logo.

Book brings Burnham aboard his ship after she gives him a speech about needing to trust someone. The damage to his ship appears minimal, but he mentions that he needs to get more dilithium in order to complete his courier run. I liked the name-drop of both slipstream technology (seen in Voyager) and the tachyon solar sails (seen on an ancient Bajoran ship Sisko recreated in Deep Space Nine). We’re also introduced to Grudge – Book’s cat. What a majestic cat she is, too!

After establishing that they could trade Burnham’s “antique” tricorder for some dilithium at a nearby settlement, Book and Burnham set off. And it’s during their journey to the trading post that Burnham learns what we’ve all known since the trailers – the Federation is gone. Book tells her of the Burn, an event that occurred over a century earlier. Somehow this event destroyed much of the dilithium in the known galaxy. And let’s be honest for a second: Book’s line explaining it was atrocious. Truly terrible writing. “Dilithum… One day, most of it just went ‘boom'” has to be a contender for one of the worst-written lines in Star Trek. Ever. It just felt completely unnatural, like Book wasn’t speaking but reading a script. And that’s no criticism of actor David Ajala, who put in an astonishingly good performance across the whole episode. It’s purely the writing.

Burnham aboard Book’s ship.

I get that the writers want to keep the events of the Burn mysterious. Indeed, part of the story of the season is going to be unravelling this event, figuring out what it was, what happened, and perhaps finding a way to undo it or prevent a reoccurrence. But there had to have been a better way to explain it that to say “it just went ‘boom.'” I’m astounded at how bad that line is, and honestly it detracts from the entire episode.

However, we do have the beginnings of an explanation for the Burn and the Federation’s collapse. The Burn, somehow, has destroyed dilithium across the known galaxy, seemingly explosively. It also sounds as though this happened near-simultaneously. Curiously, Book is aware of the Federation’s response to the Burn, which was to tell the peoples of the galaxy that they didn’t know what happened and couldn’t guarantee it wouldn’t happen again. I’m inferring a lot here, and we will deal with this in a day or two when I write up my theories and predictions, but it sounds as though the poor response from the Federation is as much of a reason for its collapse as the Burn itself. Perhaps people were dissatisfied with the response, and star systems began withdrawing or seceding until there were very few left. Book’s next line that the Federation had collapsed “I guess,” strongly hints that he’s never encountered Starfleet or any official Federation representative.

Book explains the Burn.

The settlement Book and Burnham visited in the aftermath of this conversation reminded me of Freecloud, the planet visited by the crew of La Sirena in Picard. Though this place was perhaps a little more run-down, both have that “dystopian futuristic city” vibe that we often get in modern science fiction. I did like the design of part of the settlement, with large rotating rings seeming to orbit a walkway as Book and Burnham entered.

The Andorians are an interesting race in Star Trek. Though they appeared in The Original Series, and were heralded as one of the founding members of the Federation, they were almost entirely absent during The Next Generation era. It was only in Enterprise that we got to spend any real time with Andorian characters, and though they have made background appearances in modern Star Trek, the scene we got with Book and Bunham at the entry to the trading post is the first to prominently feature an Andorian in years. I’m a big supporter of bringing back classic races and factions, and this time is was done exceptionally well as the grouchy Andorian guard has to be persuaded to let Burnham inside the trading post.

The entrance to the trading post.

After strolling through the trading post, Book and Burnham make a trade – he directs her where to go to try to contact Discovery, and in exchange she gives him her tricorder, which now has value as an example of very old technology! However, it soon emerges that Book has not been true to his word, and has instead sent Burnham into a restricted area (described as a “vault”) where she is immediately captured. Book steals her emergency kit and leaves. As a surprise twist, I think this worked quite well. I’m sure a lot of viewers will claim to have seen it coming – Book’s nature had been well-established by this point as someone untrustworthy. Even so, the suddenness with which Burnham was trapped and then robbed made the moment work very well.

The story splits in two at this point, following both Burnham as she’s drugged and interrogated by two of the trading post’s security guards, as well as Book in his attempts to pawn Burnham’s gear. Whatever drug was given to Burnham clearly has a major effect on her, as she begins blabbing about everything that’s happened to her over the last few days – remember, of course, that this episode is set immediately after the Season 2 finale (though walking from the ship to the trading post clearly took time).

Book betrays Burnham.

As a sequence depicting Burnham under the influence of this “truth serum,” I think it worked overall. However, its success depends much more on the camera work and effects used to represent the impact of the drug rather than on Sonequa Martin-Green’s performance. For all my earlier criticism of Burnham as a character, especially in Discovery’s premiere, Martin-Green has always done a standout job in the role. Here, though, I have to say the performance was a little unconvincing. The sequence worked as a whole, but was salvaged thanks to the way it was filmed and edited.

Book has no luck selling Burnham’s emergency kit, despite the fact that someone higher-up at the trading post saw the gear and let Burnham in. This is a minor inconsistency, as it initially appeared that the now-antique kit would have value, yet the way the traders behave (at least towards Book) indicates that it doesn’t.

Burnham drugged by the trading post guards.

After the drug causes Burnham to tell the guards about Book they take her out of her cell and back onto the main floor of the trading post to point him out. Meanwhile Book has been accosted by the Yridian he was battling in space – Cosmo. Cosmo is looking for his cargo that he claims Book stole when Burnham and her guards arrive. Cosmo is a tad one-dimensional as villains go, but his threat to hurt Grudge the cat definitely spurred me on to support Book all the more!

After being surrounded by the facility’s guards, Book and Burnham team up to fight them off in what was a very exciting sequence. I stand by what I said during my look at the trailers – the weapons used by the people of the 32nd Century don’t appear to be particularly advanced compared to the 24th or 23rd. Partly that’s a result of the Burn and the impact on galactic events. But at the same time, the Burn is something a long way in the past, and something which doesn’t appear to have been quite as devastating as feared. While the 32nd Century is definitely different to how we as the audience (and Burnham) may have expected, it isn’t exactly fair to call it “post-apocalyptic.” There is still technology, and there is still a functioning society, even though that society isn’t the Federation. So my point about technology is valid, and this is an issue any science fiction franchise can fall victim to. How do you make technology feel suitably advanced?

An Andorian guard wielding a 32nd Century handheld weapon.

During their fight against the security team, Burnham was able to grab a number of fragments of dilithium crystal – hopefully enough to power Book’s warp drive. The duo then go through a prolonged escape-fight, escape-fight sequence using Book’s portable transporter. The third time of escaping they transport inside a body of water, where apparently they can’t be tracked. It’s here that we finally get a break from the constant battling, long enough to slow the episode back down and to allow Book and Burnham to have another conversation.

Book has figured out that Burnham is a “time-traveller,” despite time travel in the 32nd Century having been prohibited. I’m not 100% convinced on that point – and I wonder whether we’ll see the remainder of Starfleet abide by that ban later in the season. However, it was interesting and contained an oblique reference to Enterprise when Book mentioned the “temporal wars.”

Burnham and Book after escaping the trading post.

We also see a mysterious side to Book. Not only does he offer up a prayer in some alien language, but doing so leads to some kind of glowing marks on his face. My bet is that these are technological rather than biological (they looked similar in colour to his holographic interface) but exactly what the prayer means and what Book’s true nature is is unclear at this point. His prayer allowed him to pull from the water some kind of plant which contained a healing serum for a wound to Burnham’s arm. How all of this works, and whether Book has some kind of cybernetics or other augmentations is a mystery.

After returning to Book’s ship, the duo are once again set upon by Cosmo and the trading post’s guards. The guards execute Cosmo for losing his cargo, then plan to do the same to Book and Burnham. As we’ve now seen several Orions amongst this group, I wonder if the operators of the trading post – and thus at least one of Book’s employers – is the Orion Syndicate. The Orion Syndicate first appeared in The Original Series and was referenced a few times in both Deep Space Nine and Enterprise. In the 22nd-24th Centuries it was an underground criminal group, kind of analogous to the Mafia or similar gangs today. It’s possible that, in the power vacuum caused by the Burn and the collapse of the Federation, the Orion Syndicate is now out in the open.

Book’s prayer – and possible augmentation.

Rather than simply shoot Book and Burnham, the group insist on seeing Book’s cargo. The guards had become interested in it when Burnham mentioned it was temperature-sensitive, and upon opening the hold of his ship the cargo is revealed: a giant worm-like creature that looked kind of like a cross between a puppy and Jabba the Hutt! The space-worm makes short work of the assembled guards, eating one and forcing the others to flee. Book is able to calm it – apparently it’s another of his pets – but not before it can eat Burnham!

Okay, “eat” is a strong word. It picks her up with its mouth before Book convinces it to spit her out. But considering it had just chopped an Andorian in half with its mouth, I’d say Burnham got lucky! This is the second Star Trek season premiere this year which involved a main character being chewed on by a large alien creature! Ensign Boimler was similarly picked up and chewed by a large critter in Lower Decks’ premiere episode, Second Contact. I wonder if that’s purely a coincidence or if it was planned that way?

This happened in That Hope Is You…
…and this happened in Second Contact.

Back aboard Book’s ship, and the true purpose of his mission is revealed. The space-worms are an endangered species, and Book – along with a collective of others – is rescuing them and relocating them to sanctuary worlds. I had theorised only a few days ago that the Burn might have caused warp drive to not function. Though the loss of much of the galaxy’s dilithium has certainly limited warp drive, as we see from Book’s ship that theory was incorrect. Our first debunking of the season!

After releasing the space-worm at the sanctuary, Book takes Burnham to a “waypoint” that couriers like him use – a damaged Federation relay station. This is the facility operated by Mr Sahil, who we saw at the beginning of the episode. Though the performance was great from guest star Adil Hussain, I can’t help but feel that Sahil is an underdeveloped character. We’re told that he, like his father and grandfather, mans the relay station because he believes in what the Federation used to stand for. Yet he’s been there for his entire life (or so it seems) without any contact from anyone else in the Federation. There are very few people who would have that kind of semi-religious dedication to a long-dead cause, and while on the one hand Sahil’s story here was emotional, particularly when Burnham spoke highly of him and offered him a commission, it also felt just a little unrealistic.

Mr Sahil and Burnham at the relay station.

Sahil’s relay station has the ability to scan a radius of 600 light-years, and assuming it’s located somewhat close to Hima/Terralysium, should be able to detect the arrival of the USS Discovery. Assuming, that is, that Discovery arrives in the future not the past! Time-travel stories can get complicated like that, which is why they’ve never been my favourites in Star Trek.

I do like Mr Sahil, despite my criticism above, and the sequence between him and Burnham was the emotional heart of the episode. It’s implied that he’s never met a Starfleet officer, so even meeting Burnham is a big deal for him, and the emotion on his face when Burnham tells him she’s proud of his dedication to the Federation was just beautiful, really. Together, Sahil and Burnham raise the Federation flag on the damaged outpost, signalling – in line with the theme of the season as a whole – that the Federation is coming back.

Mr Sahil and Burnham shake hands.

One point of interest from the flag is the missing stars. This is what first prompted me to consider the season as perhaps seeing a declining Federation way back when we got the first Season 3 trailer last year. The missing stars could simply be an aesthetic choice on the part of the Federation – but equally, those missing stars could represent seceded or withdrawn planets and races. If the latter is true, I wonder if it means those secessions happened before the Burn. Perhaps the Federation was already in decline, and the Burn was simply the last straw? Let’s save the theorising for my theory post!

Interestingly, Mr Sahil noted that two Starfleet vessels were in flight in the area he was able to scan. I had speculated that Starfleet and the Federation weren’t entirely gone, and this settles it. There are still Starfleet ships, even if there are only two within 600 light-years and even though Book has never seen one! I’m sure that, as the season progresses, we’ll get to spend time with this era’s Starfleet. Rebuilding the Federation is going to be a major theme of the season, and I’m excited for that. But I’m also excited to see what the contemporary Federation looks like.

Mr Sahil notes that Federation vessels are active in the area.

And with that, the episode was over. That Hope Is You was a genuinely interesting start to the season. It built up slowly, introducing us to only two major characters, and perhaps a recurring or side character depending on how often Mr Sahil will return. Book is interesting, and I’m curious to learn more about his potential augmentations and/or cybernetics, as well as why he dedicates his time to rescuing space-worms.

There were a couple of badly-written lines that, unfortunately, detracted from the episode. Of course we’ve covered the line about the Burn, but there was also Book referring to himself as being “space broke” that I felt just didn’t work. Other than that, though, there aren’t any massive points to criticise from the premiere. The story worked well, it had some exciting moments, some quieter moments, and an emotional tug toward the end. It was a decent, solid way for Discovery to return to our screens.

Book and Burnham approach the trading post.

One thing I hope we see more of are references to past iterations of Star Trek, especially to the events of the 24th Century. There wasn’t much of that at all this time, and although we are hundreds of years further along the timeline, finding ways for Discovery to tie itself to the wider franchise – and especially to series currently in production – will be important. Even more so now that we have a fourth season confirmed. That’s right, Discovery is coming back for Season 4 next year, much to the chagrin of followers of anti-Star Trek social media groups!

The setting for Season 3, while still shrouded in mystery, is not as strongly post-apocalyptic as I’d feared. Even the Federation itself is not entirely gone – Sahil confirmed this when he said that there are two Starfleet vessels in operation just in his relatively small patch. Though the Federation is clearly far smaller and lesser than we’ve ever seen it, there is a rump from which it can be rebuilt. The Burn is also not as catastrophic as feared, and there are clearly many millions, billions, or more who survived those events. All of these are positive things. Star Trek has always been a franchise that presents an optimistic future, and while I wouldn’t call the 32nd Century “optimistic,” it’s also not as pessimistic as perhaps I’d feared from seeing the trailers.

Book, Burnham, and Mr Sahil stand by the Federation flag.

That Hope Is You has given Discovery a solid foundation upon which to build. The next episode will reintroduce Saru and the rest of the crew, and I’m really excited to see them back! I hope you’ll join me in the next few days for some theory-crafting, and next week I’ll be back to break down and review episode 2 – Far From Home. I’m looking forward to it already!

Star Trek: Discovery is available to watch now on CBS All Access in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks review – Season 1, Episode 8: Veritas

Spoiler Warning: There are spoilers ahead for the first eight episodes of Star Trek: Lower Decks. Spoilers may also be present for other iterations of the Star Trek franchise.

In the mid-2000s, a former television presenter named Robert Kilroy-Silk founded a right-wing, anti-European Union political party in the UK. The party’s name? Veritas. After achieving little success in the UK’s European Parliament elections in the late 2000s, the party was dissolved a few years later. There. That’s a thing you know now.

“Veritas” is also the Latin word for “truth,” and happens to be the title of this week’s episode of Star Trek: Lower Decks. There absolutely were some laugh-out-loud moments this week, but they came in a confused story that jumped wildly from place to place and ended with a twist that – sorry to say – felt rather cheap.

The title card.

Ever the optimist(!) I’d been hoping – despite evidence to the contrary – that Lower Decks might somehow manage to secure an international broadcast before the first season wraps up in North America. As we’ve now passed the eighth episode, only two weeks remain in Season 1 and it seems all but certain that won’t be the case. With the recent announcement of Paramount+ – a reworked CBS All Access with additional content from Paramount, Nickelodeon, and others – becoming Star Trek’s new streaming platform not just in the United States but also internationally, I wouldn’t be at all surprised to learn that the series won’t get an international broadcast until Paramount+ rolls out. Whether that will be good enough to pick up a significant international audience is anyone’s guess – the ill will generated by this stupid decision will take time to abate.

Of course, as Lower Decks remains unavailable in my native Britain, I had no choice but to up sticks and move to the United States in order to watch it lawfully. I’m kicking back in my second home as we speak. I never thought I’d enjoy the Deep South, but I have to admit that it’s grown on me in my time here in the state of Idaho. The Mississippi river runs east to west through the state on its way to Hudson Bay, and I’m having a great time exploring the Everglades National Park.

This is definitely my house. And it’s clearly in the United States. Which is where I obviously am.

Veritas attempts to use a frame narrative to tell different, semi-connected stories of a mission the Cerritos undertook that led to what appears to be a trial on an alien world in which the four ensigns are participants. Three of the four – Mariner, Rutherford, and Tendi – would take turns telling their parts, which were communicated to us as the audience via flashbacks.

This style of storytelling has worked before in Star Trek. The Deep Space Nine Season 5 episode Trials and Tribble-ations uses a frame narrative and flashbacks very well, but in that case the flashbacks formed a single story, not three-and-a-bit separate, almost unrelated parts. Lower Decks has enthusiastically tried different things across its first season, and that’s to be commended. But here it didn’t work. Perhaps in a longer episode, where more time could have been dedicated to both the frame and the individual flashbacks, we might’ve got something better, but even so the nature of the vaguely-connected stories would still have led to the story being muddled. Despite some enjoyable moments and some great jokes, this week’s outing was a disappointing watch overall.

This alien was part of the episode’s frame narrative.

The teaser jumps right into the main story, as we see the ensigns thrown into an alien prison cell. None of them seem to know where they are or why they’re there, and the only other information to gleam is that perhaps the senior staff have been similarly imprisoned. This setup was fine, and suitably mysterious.

After the opening titles, the ensigns’ prison cell ascends into a darkened room. The senior officers are suspended in a beam of light, and while a sinister alien peers down from up high, another steps forward to interrogate them. The design of these aliens was okay, but compared to some other new aliens introduced in Lower Decks came off feeling rather generic.

The trial room.

The ensigns are called on to bear witness to unspecified events leading to the trial, and Mariner is up first. We thus enter the first of the vaguely-connected flashbacks. Rutherford “improved” the Red Alert klaxon in the ensigns’ workspace, but of course his improvements inadvertently caused the alarm not to sound. When the ship goes to Red Alert, Mariner and Boimler are late for bridge duty and rush to get there in time. This was perhaps the first overplayed, overstretched joke in the episode, as Boimler struggles and squirms trying to talk his way out of not knowing what’s going on for slightly too long.

The captain has had a meeting with an alien – possibly of the same race as the ones putting them on trial, they looked so generic it was hard to be sure – and has acquired a map that very clearly states “neutral zone.” Why the Federation need to contact an alien to get a map of their own border is unknown. But in the process of getting/purchasing the map she’s upset the alien captain, and when she orders Mariner to “send them a message,” Mariner opens fire. That wasn’t what the captain meant, of course, and this was a pretty funny gag.

While Ransom holds the map, Mariner fires on the alien ship.

The alien is dissatisfied with Mariner’s story, so calls on Rutherford. Rutherford’s implants grant him essentially perfect memory, but when the alien mentions the specific stardate Rutherford becomes very uncomfortable. The flashback begins with Shaxs and the moustachioed bridge officer (whose name I forgot but is apparently Billups) insisting Rutherford join them on a mission. However, he needs to reset his implant, and doing so puts him to sleep.

This “falling asleep” gag was massively overstretched; it wanted to make a point about updates and patches – something that is definitely relevant in 2020 given the tech we use and the frequency of updates! But it just went on too long, and while it was funny to see Rutherford awakening in progressively weirder and more difficult situations, as a whole the gag was overdone. I did like the Gorn wedding though, that was pretty funny. And the design of the Gorn was a nice blend of the original rubber suits with the Enterprise CGI model. Ultimately, Rutherford’s story explained that he and Shaxs stole a Romulan Bird-of-Prey from a Federation museum. In addition to the Bird-of-Prey itself, there was a nice little callback to the security uniforms used in The Wrath of Khan and The Search for Spock, complete with helmets. There was also a callback to Uhura’s dance from The Final Frontier. Rutherford’s full first name was turned into a gag. If it weren’t for the fact that this was a complete reuse of the joke surrounding Boimler’s first name a couple of episodes ago it might’ve been funnier, but it did win a chuckle nevertheless.

The Romulan Bird-of-Prey.

The alien interrogator is still upset with the story so far and calls on Tendi. She’s unwilling to comply at first, leading to Mariner and Rutherford being threatened with a menacing-looking tank filled with eels. The eel tank was kind of funny, especially the way Mariner reacted to it. Tendi does eventually give in and tell her story, which begins with her cleaning the conference room. Apparently this is considered a pretty big deal among the ensigns, and I liked seeing Mariner upset that she was never given that particular assignment. While Tendi is cleaning Catian fur off the chairs, Ransom and several “censored” officers enter the room. They mistake Tendi, who is cleaning, for a member of their team nicknamed “the cleaner,” and she ends up on an away mission aboard the stolen Romulan Bird-of-Prey.

Two jokes in Tendi’s story were overdone – the “censoring” of the crewmen and certain words, which was funny for a while but wore off, and the fact that she can’t find the right time to tell them she’s not supposed to be there. The away mission takes the stolen ship and its occupants through the Neutral Zone to a Romulan base where they extract a large box – ultimately revealed to contain a prisoner in stasis. When Tendi is called on to help the team, she does so by fighting a bunch of Romulan guards hand-to-hand, which was a pretty cool sequence.

The overdone joke here was that Tendi wasn’t supposed to be assigned this mission.

Finally the alien interrogator turns to Boimler, and thankfully we’re spared a fourth set of flashbacks. When the lives of his three friends – and the senior staff – are threatened, Boimler steps up and launches into a speech about how the whole trial is unfair. The senior staff, he explains, don’t always have time to keep everyone informed of what’s going on, and thus he can’t answer the alien’s questions because he doesn’t know what happened on the stardate in question.

I liked Boimler’s speech in defence of his colleagues, and were it not for what happened immediately after I’d probably say it was one of the high points not just of this episode but of the whole season. He was passionate, brave, and spoke clearly and confidently despite his previously-shown anxieties and the difficult situation he was in. There could have been a powerful message here about overcoming anxiety, but instead the whole speech was rendered essentially meaningless by the revelation that they aren’t on trial and that no one is really in danger; this is supposed to be a celebration that the alien is throwing to commemorate his rescue by the crew of the Cerritos – he was the one rescued from Romulan custody, and unbeknownst to them, the four ensigns all played a role.

Boimler stands up for Starfleet and his friends.

This was the twist that felt so cheap. In a show like Lower Decks, randomness is to be expected. And we have to keep in mind that the adventures of the Cerritos and its crew are “unimportant.” But even so, up to this point Veritas had been trying hard to tell a story – a disjointed, difficult-to-follow story – one that ended up with the crew in a perilous situation. To rip that away in an instant was clearly intended to be another funny joke – and as Lower Decks is a comedy series, not only is that fair enough but it should’ve been expected. But I wasn’t expecting it (for some reason) and as a result the joke didn’t land and the “twist” ending just felt cheap and hollow.

The alien is left disappointed by his homecoming party not going to plan, and back aboard the Cerritos the four ensigns are debriefed by a disappointed senior staff. Captain Freeman does say she’s pleased that they acted bravely when they thought they were in danger, but since nobody ever was in any danger this was again rendered pretty meaningless. This was supposed to be the biggest joke of the episode; the punchline on which the entire rest of the story could hang. But coming on the back of an underexplained, jumpy mess of flashbacks, and following on from several other jokes that went on too long and lost their humour, I didn’t really find it particularly funny.

With the lights turned up, the room feels a lot less intimidating.

The other disappointment in Veritas was Q’s appearance. I like John de Lancie, and he performs the role of Q just as well in voiceover as he does in live-action – helped, no doubt, by his role as Discord in My Little Pony: Friendship is Magic. Unfortunately for such an important character to Trekkies, Q felt wasted here. He appeared very briefly in a flashback, where he apparently forced the senior officers to play a game, and again at the end of the episode where he was seen chasing the ensigns just before the credits rolled.

There are so many ways an animated comedy series could use Q and his limitless abilities. A whole Q episode could have been made, and with animation being able to do things that would be impossible or prohibitively expensive in live-action, the possibilities for the mischief he could get up to would be almost unlimited. Instead we got a cameo, and in principle I don’t object to that. Cameos can be great fun. It just felt that, in what was already a somewhat disappointing episode, Q’s appearance was so much less than it could have been.

Q’s appearance – and John de Lancie’s return to the character – felt underutilised.

So that was Veritas. After several strong episodes in recent weeks, it was surely only a matter of time before we got one that was a bit of a dud! Veritas wasn’t the worst Star Trek story, not by a long way, and there were some great jokes, funny moments, and other enjoyable things to take away from it. I liked, for example, the gag about Dr T’Ana boarding the wrong ship, the randomness of punishment by eel, and the callbacks to The Original Series films in Rutherford’s flashback story. Unfortunately, several factors came together to make Veritas less fun than other stories in the first season. I don’t want to call it “the worst” episode of Lower Decks, because the first couple of episodes where Mariner was particularly toxic and offensive probably were less enjoyable. But it’s definitely not one of Season 1’s better offerings.

Next week’s story, titled Crisis Point, looks like a lot of fun. If you haven’t seen the promo I won’t spoil anything, but suffice to say I’m looking forward to it. Hopefully it will be a return to form!

The first eight episodes of Star Trek: Lower Decks are available to stream now on CBS All Access in the United States. The Star Trek franchise – including Star Trek: Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Discovery – the road to Season 3

Spoiler Warning: There are spoilers ahead for Seasons 1-2 of Star Trek: Discovery as well as the trailers for Season 3.

It isn’t long now until eighteen months of waiting for Star Trek: Discovery Season 3 will be finally over! With the new season imminent I thought it would be a good idea to briefly recap what came before, and explain how Michael Burnham and the USS Discovery came to leave the 23rd Century behind.

We can start by looking briefly at the production side of things, because Discovery’s story is an interesting one. As Trekkies we’re more interested in what goes on in-universe, but sometimes it’s worth knowing about how events in the real world have shaped the Star Trek shows we care about. In Discovery’s case, there are several factors to consider.

When Star Trek: Enterprise was cancelled in 2005 it really did seem as though Star Trek was dead and wasn’t coming back. Enterprise had been losing viewers for a long time, and talk of cancellation was brewing from at least its second season. It was over a year later, in 2006, that rumours began to swirl of a reboot to the Star Trek franchise; this would ultimately take the form of 2009’s Star Trek and the two subsequent Kelvin timeline films.

The road to the creation of Star Trek: Discovery begins – arguably – with the cancellation of Star Trek: Enterprise in 2005.

During development of the third Kelvin timeline film, Star Trek Beyond, it was announced that the franchise was returning to television. This was tied up with the announcement of CBS All Access, and the as-yet-untitled show was to be one of the new platform’s headline attractions. Bryan Fuller, who had previously written a number of Star Trek episodes, had been selected as the show’s executive producer. Interestingly, Fuller’s pitch for a new Star Trek series was one of several floating around in the 2010s; others included a “Captain Worf” series that had been proposed by Michael Dorn.

Fuller would ultimately leave Discovery in order to helm American Gods, and day-to-day running of the series would fall to Gretchen Berg and Aaron Harberts, with Akiva Goldsman joining the team too. Goldsman would go on to produce Star Trek: Picard. The series was delayed from its “early 2017” planned premiere first to May 2017 and then ultimately to September, and while there are rumours as to why nothing is really confirmed. The key thing, I think, to take away from this is that the show’s creator, Bryan Fuller, left the project while it was relatively early in production. It would almost certainly have been a different show had he stayed on board. That doesn’t necessarily mean better or worse, merely different.

Nevertheless, Season 1 of Discovery mostly followed Fuller’s original ideas – the Klingon War and the Mirror Universe storylines were part of the original pitch. Season 2 – despite Fuller’s credit as a “consultant” – was drawn up without much input from him, and as Berg and Harberts departed, Alex Kurtzman took over as the lead on the new season. Kurtzman is also in overall control of the Star Trek franchise.

Bryan Fuller, the original creator of Star Trek: Discovery.
Picture Credit: Gage Skidmore on WikiMedia Commons.
Creative Commons Attribution-ShareAlike 2.0

The biggest decision made in Season 2 was of course the decision for Burnham and the USS Discovery to leave the 23rd Century. This is speculation on my part, so take it with a grain of salt, but I wonder whether this decision was made in part as a result of fan criticism of Discovery’s place in the timeline and treatment of canon. Ever since it was announced as a prequel, a vocal group of fans expressed their dislike of the setting. This was compounded by Discovery being, in some respects, different to past iterations of the Star Trek franchise. The show took flak for things like the redesign of the Klingons, visiting the Mirror Universe before Kirk, the militarised and not-hidden Section 31, and many other points besides. When considering Discovery’s massive leap forward in time, we need to be aware of that context – even if ViacomCBS and everyone involved denies that fan backlash had any bearing on the decision.

So that’s a very brief recap of the production side of things. Now let’s get into the story of Discovery’s first two seasons.

One of the odd things about the two-part premiere – The Vulcan Hello and Battle at the Binary Stars – is that it doesn’t take place aboard the USS Discovery, nor feature most of the series’ regular cast. Absent from the premiere are: Culber, Lorca, Stamets, Tilly, and Tyler. These characters wouldn’t be introduced until episode 3 or later, along with the ship itself. Instead we got the USS Shenzhou and Captain Georgiou – neither of which would survive! It was a potentially explosive start for the new series, pinning down the idea that anything could happen and that being a heroic Starfleet officer was no guarantee of safety. As I’ve written before, there’s a distinct influence of successful shows like Game of Thrones in the way Discovery was written and produced.

The USS Shenzhou in the series premiere.

Unfortunately the premiere was awful almost across the board; the visual effects and a Federation-Klingon battle being the only saving graces. Michael Burnham was introduced as a deeply flawed and unlikeable character, and it took a lot of work for the show to recover going into the rest of the first season.

The basic story of the premiere was that a resurgent Klingon Empire was on the verge of unifying behind a new leader. Burnham, for reasons that are still difficult to understand three years later, decides that the best way to avoid a war with the Klingons is to shoot first and attack their ship. When Captain Georgiou orders her to stop being such an idiot she tries to stage a one-person mutiny, attacking the captain and attempting to shoot the Klingon flagship.

Burnham spends much of the rest of the premiere in the brig, and in the subsequent battle a number of Starfleet vessels are lost. A last-ditch plan by Burnham and Georgiou cripples the Klingon flagship, and while attempting to capture the new Klingon leader, Georgiou is killed. This battle kicks off the Federation-Klingon war which would rage for the rest of the season.

I have a detailed write-up of the premiere, and you can find it by clicking or tapping here.

The titular Battle at the Binary Stars.

In episode 3, Context is for Kings, we finally meet Captain Lorca and most of the rest of the USS Discovery’s crew. Several officers from the USS Shenzhou transferred to Discovery, including first officer Saru and helm officer Detmer. The USS Discovery has an experimental spore drive – a mushroom-based method of propulsion that, in theory, allows the ship to travel through the mycelial network. This technology allows Discovery, and its sister ship the USS Glenn, to theoretically travel any distance in a very short span of time, potentially meaning it can hop halfway across the galaxy in the blink of an eye. However, early in the season the spore drive isn’t functional, and the ship has only been able to move very short distances. The term “black alert” is used aboard the ship whenever the spore drive is engaged.

Captain Lorca intercepts Burnham’s prison transport, and when she arrives aboard the USS Discovery he offers her a chance at redemption by becoming a specialist under his command. Burnham has to overcome the (100% justified) judgement of her shipmates, including those who had been wounded or lost friends during the first few weeks of the war.

Burnham is assigned quarters with a cadet – Sylvia Tilly – and now holds no formal rank. However, the clandestine nature of Discovery’s mission gave Lorca broad powers over who to bring aboard, and despite Burnham’s conviction she’s allowed to serve.

Cadet Sylvia Tilly – Burnham’s roommate.

The first half of Season 1 documented Lorca and Stamets’ work to get the spore drive operational. Discovery’s sister ship, the USS Glenn, made a breakthrough by discovering a space-dwelling lifeform that could navigate the mycelial network. However, the creature was dangerous and got loose, killing the Glenn’s crew. The creature – known as a tardigrade – is able to be used to fix issues with the spore drive, and despite the loss of the USS Glenn, Stamets and the engineering team are able to use it to “drive” the ship.

Lorca is taken prisoner by the Klingons, and meets Ash Tyler. Tyler had been taken prisoner some time previously, and the two were able to escape and return to Discovery. Tyler is given a role as security officer aboard the ship – despite clearly suffering PTSD. Tyler and Burnham would develop a relationship across the rest of the season.

When it becomes clear to Burnham and Stamets that they’re abusing the tardigrade by forcing it to work as part of the ship’s spore drive, Stamets augments his DNA with the tardigrade’s. This allowed him to take the tardigrade’s place as Discovery’s “navigator” in the mycelial network.

The tardigrade proved invaluable to the success of the spore drive.

After a mission to the planet Pahvo, Discovery made numerous spore drive jumps. Outwardly, the plan was to use sensor data gained by making numerous jumps around a Klingon ship to crack the Klingons’ cloaking device, which had given them a massive advantage in the war. However, at the last moment Lorca overrode the jump sequence and forced Discovery into the Mirror Universe. The Mirror Universe was first seen in The Original Series’ second season episode Mirror, Mirror, and in the 23rd Century was dominated by the Terran Empire – a human-supremacist, authoritarian state.

Lorca managed to maintain his cover for a time, but it would later become apparent that he’s not from the prime universe. Lorca was in fact a native of the Mirror Universe, and had arrived in the prime universe via a transporter accident. He plotted to return in order to overthrow the Empress – who is the Mirror Universe version of Burnham’s former captain Philippa Georgiou.

Lorca was killed while attempting his coup, but other plotters had been made aware of the Empress’ weaknesses and were planning attacks of their own. In order to save her, at the last second Burnham beamed her aboard Discovery. From this point on, Mirror Georgiou would be a recurring character. But it’s important to remember she’s native to the Mirror Universe!

Lorca was killed in the Mirror Universe.

Thanks to Stamets, Discovery was able to return to the prime universe the same way it left: via the mycelial network. However, Dr Culber was killed by Tyler – who turned out to be a Klingon in disguise, not the real Tyler – and in Discovery’s absence the war had gone very badly for the Federation, leaving the Klingons on the brink of victory.

Admiral Cornwell hatched a plan to render the Klingon homeworld uninhabitable using a device to make all of its volcanoes erupt simultaneously. When Burnham and the others learn of this plan (which had been devised by Mirror Georgiou) they rebel. Burnham leads a second mutiny, and convinces everyone to go along with a different plan. “Tyler” had introduced the crew to L’Rell, and she took possession of the volcanic device, using it to become Klingon Chancellor, unite the Great Houses, and end the war.

The first season ended with Burnham and the crew given medals for their roles in bringing the war to an end.

Season 1 ended with a medal ceremony for the crew of the USS Discovery.

Season 2 shook things up a lot. With Lorca gone, the big question was that of who would sit in the captain’s chair. It couldn’t be Mirror Georgiou, and with her mutiny conviction it could hardly be Burnham. Saru was next in line, but Star Trek had never had an alien captain before – not to mention Saru is kind of a coward! The surprise announcement came that the role of Christopher Pike – the captain of the USS Enterprise in The Original Series’ first pilot, The Cage – was to assume the role. I wasn’t impressed by this initially, as I felt we’d only recently spent time with the Kelvin timeline version of Pike, and recasting the character for a second time so soon might not work. I’m happy to hold my hands up and admit to being thoroughly wrong!

When the USS Enterprise suffered a catastrophic computer failure – perhaps attributed to its holo-communicators – Captain Pike transferred to the USS Discovery to continue his mission. Starfleet had detected temporal anomalies described as “red bursts,” and Pike was investigating at the time of the Enterprise’s problems.

At the same time, Pike’s science officer – and Burnham’s adoptive brother – Spock, has gone missing.

Season 2 introduced a familiar character – Captain Christopher Pike.

The crew discover that a figure from Spock’s youth, once dismissed as a dream or hallucination, that he termed the Red Angel is responsible for setting the red bursts. Who this person is, and what they hope to gain is not clear, and the investigation continues. The second episode of the season, New Eden, takes the ship 40,000 light-years away to a small colony of humans. The Red Angel saved these people during a conflict in Earth’s past and transported them halfway across the galaxy. The plot thickens!

On the Klingon homeworld, Section 31 arrange for “Tyler” and his son to be evacuated in order to maintain the current power structure. Their artificial intelligence, Control, came to be heavily relied on during the Klingon war, and Starfleet now uses Control regularly. Mirror Georgiou has joined Section 31, as has Ash Tyler, and both serve under the command of Captain Leland, a Section 31 officer.

In An Obol for Charon, a planetoid-sized lifeform referred to as the “Sphere” is encountered by Discovery. The lifeform is dying, and in its death throes gives Discovery a gift: all of the data it has accrued over the hundreds of thousands of years it had lived. Amongst the data was information on Saru’s species, the Kelpiens, and Pike and the crew are able to use that to aid the Kelpiens in their conflict against the Ba’ul, a race who dominate their homeworld.

The Sphere.

The Sphere’s data would be coveted by Control, as gaining access to the data would allow it to evolve and become fully sentient. This would set up the main story of the remainder of Season 2, as well as laying the groundwork for Burnham and the USS Discovery to leave the 23rd Century behind – they did so in order to keep the Sphere data away from Control.

Control “assimilated” Captain Leland using nanites/nanobots in a scene reminiscent of how the Borg operate. This led many – including me – to speculate that Control would somehow be tied to the origins of the Borg. I maintain that storyline was at least a possibility; perhaps something included in the story pitch that never made it to screen.

Control also killed off many Section 31 leaders and operatives, and was able to gain control of Commander Ariam’s cybernetic implants, forcing her to try to transfer the Sphere data. Ariam was killed before she could complete the transfer, greatly upsetting Discovery’s crew.

Meanwhile, Burnham took off on a mission to rescue Spock. Section 31 was hunting for him too, but she was able to get to him first as he was being sheltered on Vulcan. Spock, now a fugitive, insists on being taken to Talos IV – a planet he had visited years prior that was home to the Talosians, a race whose telepathic powers could help him.

The Talosians.

The mission to Talos leads to Spock being able to explain more about the Red Angel – the mysterious figure is human, and someone who is trying to change the current timeline; a time-traveler.

After analysing the Red Angel based on scans taken at one of its earlier appearances, the crew come to the shocking conclusion that Burnham is the Red Angel. They devise a plan to capture her – or rather, her in her future form – using the current-timeline version of Burnham as bait. For many, many reasons, The Red Angel was the worst episode of Season 2 and encapsulated why time travel stories are so difficult to get right! However, one upshot of the otherwise-abysmal episode is that the Red Angel is revealed not to be Burnham herself, but her mother.

Burnham’s parents had been killed years earlier, when Michael was a child. Unbeknownst to her, they were scientists working on a new method of time travel alongside Section 31. However, they were attacked by Klingons and the time travel suit – Project Daedalus – was shelved and considered not to be working. Unknown to Michael Burnham and Section 31, Dr Gabrielle Burnham survived the Klingon attack and used the time travel suit – aka the Red Angel suit. However, she became trapped in the 32nd Century. The Red Angel suit allowed her to make temporary visits to other time periods, but at the end she would always be pulled back to the same spot in the 32nd Century.

Michael and Gabrielle Burnham.

That sounds like torture enough for poor Dr Burnham, but it gets worse: the galaxy in the 32nd Century was entirely devoid of sentient life. After investigating, Dr Burnham came to the conclusion that Control – Section 31’s AI – was to blame. In a timeline in which Control successfully acquired the Sphere data it became sentient and murderous, wiping out all sentient life in the galaxy. Dr Burnham resolved to prevent it doing so, and made numerous interventions in the timeline, including moving the Sphere so that the USS Discovery could intercept it and saving the humans by moving them to Terralysium.

The crew decide that it may simply be best to destroy the Sphere data, but are unable to do so; the data is “protecting itself.” Dr Burnham’s connection to Spock is revealed; in childhood, Spock suffered the Vulcan equivalent of dyslexia. The difference in the way his brain worked allowed him – and only him – to interact with the Red Angel.

Using Captain Leland as its vessel, Control attempts to steal the data from Discovery’s computer, but is unsuccessful. Learning the truth of Leland’s assimilation, the crew try to get as far away from him and Section 31 as possible.

The Control AI possessed Captain Leland of Section 31.

When a new red burst is detected on the Klingon world Boreth, the ship and crew travel there. Boreth is the only known world where time crystals are found – and time crystals are needed to make a working Red Angel suit. The crystal in the original Red Angel suit was destroyed – stranding Dr Burnham in the 32nd Century – but the crew have decided that the best way to keep the Sphere data away from Control may be to take it out of the 23rd Century, so they want to get another one. Captain Pike goes to the Klingon monastery on Boreth and acquires a time crystal – but doing so cements a future timeline in which he will become crippled by delta radiation (as seen in The Original Series).

As the crew race to build a second Red Angel suit using Dr Burnham’s original design, the stage is set for a showdown with Control. Captain Leland’s body remains alive, but it seems as though Control has killed off most of Section 31. However, it is able to use their extensive fleet of ships to pursue Discovery. Despite the spore drive being able to traverse huge distances, the crew join up with the USS Enterprise to make a stand. Initially the plan is to destroy Discovery, but the Sphere data won’t allow itself to be destroyed.

The USS Enterprise and USS Discovery prepare to battle Control’s Section 31 armada.

While Discovery and the Enterprise fight off the Section 31 ships, Burnham uses the new Red Angel suit to travel through time and set off the red bursts – meaning the whole season is a complicated time-loop-paradox thing. With the red bursts set, and with no other options to prevent Control gaining access to the data (despite Captain Leland being incapacitated seeming to pause the fighting) Burnham activates the Red Angel suit, sets the destination for the same point in the future where her mother was trapped, and opens a time-wormhole.

Saru and several other main and secondary characters volunteered to accompany Burnham and the Sphere data into the future, leaving the 23rd Century behind. Pike, Spock, and Tyler are not among them, however, and remain behind aboard the USS Enterprise. Later, Burnham sets off a final red burst, confirming to Spock and Pike that she successfully arrived in the future. Presumably, in the aftermath of the battle, Starfleet was able to shut down Control. Ash Tyler was appointed head of Section 31, and from what we know of the organisation based on its later appearances, began the process of taking the clandestine organisation underground.

Burnham and the USS Discovery enter the time-wormhole and leave the 23rd Century forever.

So that’s a very broad outline of Discovery’s first two seasons! The plot of Season 2 got a little tied up at points, simply because of the nature of time travel stories, but overall it was a thoroughly enjoyable ride. I hope this recap helps remind you of some of the key plot points that led up to the third season’s premiere – now only three weeks away.

Obviously I didn’t include every sub-plot and storyline; this article was already far too long. I tried to stick to the key ongoing story threads from both seasons, and if I missed something you enjoyed or considered important then I apologise for the oversight! This was really just an exercise in recapping, in a broad way, the overall story so far so that as we get started with Season 3 we haven’t completely forgotten what came before!

When Season 3 kicks off next month I’ll be reviewing each episode in turn and perhaps crafting some theories. I hope you’ll stop by for those posts.

Star Trek: Discovery Season 3 premieres on the 15th of October on CBS All Access in the United States, and on the 16th of October on Netflix in the United Kingdom and other countries and territories. The Star Trek franchise – including Star Trek: Discovery – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager – Elite Force (Twenty Years Later)

Spoiler Warning: There are minor spoilers ahead for Star Trek: Voyager – Elite Force and for Star Trek: Voyager.

On the 20th of September 2000, Star Trek: Voyager – Elite Force was released. That’s twenty years ago – to my great shock – so it seems like a great opportunity to take a brief look back at what is arguably one of Star Trek’s best and most successful video game adaptations.

The Star Trek franchise hasn’t had a lot of luck in the video game arena, despite the fact that there’s a good deal of crossover between Trekkies and gamers. Most Star Trek games really only appealed to existing fans, and failed to either cross over and win support among a wider gaming audience, or to bring in any new fans. Elite Force was – for a time, at least – an exception to that. As a result it’s fondly remembered not only by Trekkies but by many fans of first-person shooters in the early 2000s.

Star Trek: Voyager – Elite Force was released twenty years ago!

Elite Force was the first game released that was made using the Quake III engine (also known as id Tech 3) except for the original Quake III Arena, and many first-person shooter fans just after the millennium were excited to see what this new game engine would bring to the table. Elite Force also offered local and online multiplayer on PC at a time when the idea of playing games via LAN or online was becoming a bigger and bigger deal in the PC gaming sphere; it was certainly the first such game I ever played at a LAN party!

Using the tagline “Set phasers to frag!” – where “frag” is (or was) a gaming term for “kill” – Elite Force became a moderate success for its multiplayer mode. Gaming as a hobby was much smaller around the turn of the millennium than it is today, and also skewed younger in terms of the average age of gamers. Most players at the time were aware of Star Trek, which had been on a roll through the ’90s, and where Elite Force truly broke new ground for a Star Trek game was in reaching out beyond the franchise’s usual fanbase to appeal to non-fans. It’s unfortunate that the game’s release coincided with the end of The Next Generation’s era; I think if it had been released earlier in Voyager’s lifetime it might have been able to retain some of those new players and convert them to Trekkies. The idea of the “box set” hadn’t really materialised in 2000, so with Voyager already into its final season, and with The Next Generation and Deep Space Nine already over, there wasn’t much Star Trek content for those who did enjoy the game and its setting to get stuck into.

A cut-scene set in the briefing room.

In that sense, Elite Force was released at a time when the Star Trek franchise was entering a period of decline, and the end of Voyager’s run a few months after the game was released meant that the franchise wasn’t able to keep many of the players who gave Star Trek a chance. That’s a shame, but it can’t be helped!

Beyond its multiplayer mode, Elite Force told a really interesting story. The game begins with the explanation that Captain Janeway and Tuvok have created a specialist “Hazard Team” for the USS Voyager, of which the player character is a member. Elite Force was one of the first games I played that allowed players to choose their character’s gender; Ensign Munro could be male or female. It was groundbreaking in the sense that the game didn’t change at all depending on the player’s decision – if Ensign Munro was a woman she was just as capable as if she were a man, and no one aboard the ship would behave differently. That decision alone represents Star Trek’s vision of an equal future. Gender representation in games is getting better, and there are some great female protagonists. But some franchises and series have still never offered players a female lead, and others struggle with writing a female protagonist successfully. Elite Force got this right twenty years ago, so there’s no excuse!

Elite Force let players choose to play as a female or male character. Both were fully-voiced.

To get back to the story, Hazard Team has been assembled in response to the threat of the Borg and other dangers the ship faces in the Delta Quadrant. The first level of the game is set aboard a Borg vessel – which soon turns out to be a holodeck simulation! I liked the creative use of Star Trek’s technology to explain some in-game features; players were said to have a personal transporter buffer which contained their inventory, explaining how it was possible to carry so many items at once. That was a neat little addition!

The USS Voyager itself was recreated using the aforementioned Quake III engine, and remains one of the best in-game depictions of any Starfleet vessel. It was such a shame when fan project Stage 9 was forcibly shut down by ViacomCBS a few months ago, as their recreation of the Enterprise-D was stunning. Elite Force did something similar with Voyager, and in between missions several large areas of the ship were able to be explored. This was a complete novelty at the time, and it was amazing to be able to wander around the ship looking at every little detail that developers Raven Software had built.

The bridge of the USS Voyager was one of many locations on the ship that could be explored.

When the USS Voyager is pulled into a rift in space, it comes under attack by scavengers who reside there. The Hazard Team is deployed on a number of missions to recover supplies, defeat opponents, and find a way for the ship and crew to escape. Interestingly, some Alpha Quadrant races (including humans) are present in the “graveyard,” along with Delta Quadrant races like the Malon.

I don’t want to spoil the story too much, because it is still possible to find copies of the game both for PC and PlayStation 2 second-hand if you want to try it for yourself. Suffice to say that I found the story of the single-player campaign to have a solid Star Trek feel to it. Fans of the franchise might find a couple of nitpicks here and there, but generally it was great fun. Voyager would use a somewhat similar premise – getting sucked into a rift in space populated by scavengers – in the seventh season episode The Void, which was broadcast a few months after the game was released.

The USS Voyager in the “graveyard.”

Almost the whole Voyager cast stepped in to voice their characters. The main two in terms of the storyline and in terms of who Ensign Munro interacted with were Tuvok – who is the head of security and nominal leader of the Hazard Team – and Captain Janeway. Aside from Jeri Ryan, who was unable to voice Seven of Nine, and Jennifer Lien, whose character of Kes was not part of the game, the entire main cast were present. A couple of Voyager’s minor recurring characters (Chell and Vorik) were also voiced by their television series actors, which was a nice touch. The game was certainly far better for having the proper voice cast!

A darling of early-2000s LAN parties and a pioneer of first-person shooters in the online multiplayer space, Elite Force is a rare example of a Star Trek video game that broke the mould and expanded beyond the fandom. It’s also one of the better Star Trek video games both in terms of gameplay, where the Quake III engine provided a rock solid first-person shooter experience, and in terms of storyline, which for the most part felt like players were taking part in a real episode of Voyager. It’s a wonderful game, well worth playing for any Trekkie, and it would have been a shame to let its twentieth anniversary pass by unnoticed.

So here’s to Star Trek: Voyager – Elite Force! Happy anniversary!


Star Trek: Voyager – Elite Force probably remains the copyright of Activision-Blizzard. Star Trek: Voyager – Elite Force is available for purchase on PC via GOG. The Star Trek franchise – including Star Trek: Voyager – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks and the ethics of piracy

No, not piracy on the high seas. We’re going to take a look at copyright infringement, and this is a contentious topic so let’s be clear up front: in practically every jurisdiction around the world, piracy is illegal. I am categorically not encouraging it nor am I condoning it. This column aims to be an honest discussion on the moral and ethical implications only, not the legal ramifications.

The journey to writing this column began in July, when Star Trek: Lower Decks was announced. The announcement came with a US/Canada premiere date and weekly release schedule, but nothing for the rest of the world. Trekkies like myself who aren’t from North America held our breath and waited. More information about the show came out, but no international release date. Then a trailer was published, but again no international release date. Star Trek’s Comic-Con panel approached, and I considered this the last reasonable chance for news of an international broadcast. But again, fans were let down.

Lower Decks premiered on the 6th of August, but only for North American viewers. ViacomCBS not only chose not to broadcast the series internationally, they haven’t made any public statement on the issue. And don’t get this twisted around saying it isn’t the company’s fault because of coronavirus or some other issue; they are in full control over when to broadcast the series in the United States, and if they couldn’t secure the international broadcast rights for whatever reason before the 6th of August, it was entirely within their power to delay the series until they had come to an agreement with an international distributor or broadcaster. It was thus ViacomCBS’ decision – and their decision alone – for Lower Decks to be split up and shown to some fans but not others. And it is undeniably their decision not to address the problem in public.

In such an environment, is it any surprise that Trekkies outside the US and Canada turned to piracy to access the series? If it’s literally unavailable any other way, and there is radio silence on when it may become available, what choice to fans have? The answer is that there is no choice, and ViacomCBS made it that way. They practically invited piracy of Lower Decks not once but twice: first through the utterly moronic decision to segregate the show by geography, and secondly by not even giving lip service to the problem. Look at any social media post from official Star Trek pages in July and early August – each one received many comments asking about Lower Decks’ international broadcast, and every single one was ignored.

We can set aside my usual arguments about how this harms ViacomCBS’ own negotiating position – assuming they still plan to sell the show internationally – because that’s something I’ve covered repeatedly and it isn’t what this column is about. Purely from a moral and ethical standpoint, is it wrong to pirate Lower Decks?

When a television series, film, or video game is made available to the general public, I think most people would say that piracy is not acceptable. Most of us agree that the actors and behind-the-scenes staff deserve to be paid for their work, and the investors in the company who bankrolled the project deserve to see a return on their investment. We can talk at length about how some large media corporations make excessive profits for a select few shareholders and managers, but as a general rule, most people agree with the principle of paying entertainers for the entertainment they provide.

This is the reality of how entertainment works. Companies producing a television series, video game, or film need to raise money to create their project and see it to fruition, and somehow they need to recoup that money as well as make a profit to fund their next title. Nowadays there are myriad ways to do this, including streaming platforms online. If everybody engaged in piracy, it would be very hard for any company to make any new work of entertainment, because they would have no way of making their money back.

So when a work of entertainment is made available, most people stick to doing one of two things – pay to enjoy it, or don’t participate.

But that argument is only valid in cases where content is available via lawful methods. Lower Decks, as we’ve already established, is only in that category if you’re lucky enough to live in the United States or Canada; the two countries combined are home to less than 5% of the world’s population. So if 95% of the population are denied access to something, what options do they have? Wait an indeterminate and possibly unlimited amount of time? It’s been over a month since Lower Decks debuted and in that time ViacomCBS has said precisely nothing. How long are we supposed to sit on our hands?

In the case of another recent series that made this mistake, waiting became incredibly problematic. We could argue from the point of view of “hardcore” Trekkies that nothing in Lower Decks has been a massive spoiler. There isn’t one character or one moment to point to – at least, in the first six episodes – which if it had been spoiled ahead of time would have majorly ruined our enjoyment. But in some shows that isn’t the case. Disney+ launched in the United States months ahead of the rest of the world, and one of its big draws was the first ever live-action Star Wars series: The Mandalorian. The end of the first episode contained perhaps the biggest twist in the entire first season: the Mandalorian’s target is a child, nicknamed “baby Yoda” by the internet.

Baby Yoda was everywhere in November and December last year. Screenshots and clips were all over the internet, and baby Yoda was in so many memes! Friends and family members of mine who don’t know the first thing about Star Wars had seen baby Yoda – so imagine being a Star Wars fan, unable to watch The Mandalorian simply because of where you live, having that massive reveal and the emotional core of the series spoiled months before you could see it.

Before the dawn of the internet it wouldn’t have mattered. In the 1990s, when I watched Star Trek: The Next Generation and the other shows of that era, the fact that we in the UK were getting them a couple of years after their American premiere wasn’t something I ever noticed. Even within Star Trek fan clubs and at Star Trek fan events in the ’90s, there were no spoilers. And yes, I went to numerous such meet-ups and events at the time.

But in 2020, companies can’t get away with that any more. Not because of the tiny minority of people who take a kind of twisted pleasure in deliberately spoiling something for others, but because social media and the internet in general becomes awash with spoilers. If you follow Star Trek’s official social media, as I do, you’ll have picked up numerous spoilers for Lower Decks, as their social media channels throw out plot points, lists of Easter eggs, and all manner of other things almost daily. And that’s not to mention fan-run pages and groups. In short, if you’re a fan of anything in 2020, chances are that, in some way, you go online to engage in that fandom, and that’s a breeding ground for spoilers.

In the case of The Mandalorian, baby Yoda hit the mainstream such that even the most careful fan wouldn’t have been able to avoid seeing or hearing about it. And when you’ve been burned by spoilers once or twice, it’s very easy to get upset and annoyed – and to turn to piracy.

When it comes to shows like The Mandalorian and Star Trek: Lower Decks, I think what I’d say is that piracy may still be legally wrong, but it’s much harder to claim that it’s morally wrong. We live in an interconnected, globalised world, where the internet means people from everywhere can be connected to each other and to the franchises they love at all times. Companies like ViacomCBS have actively encouraged this kind of globalism because it means a bigger market and more profit. But creating a global brand comes with a responsibility that extends beyond national borders. In the global, interconnected world that these massive corporations have encouraged, the least they could do is make their content available. ViacomCBS has been keen to promote Star Trek as a brand outside the United States, even setting up events in Europe like Destination Star Trek where actors and producers routinely draw huge crowds.

The franchise, at ViacomCBS’ behest, has become a global brand. There are Star Trek fans from the Falkland Islands to Timbuktu, all because the company has chosen to sell Star Trek and its merchandise to every country it can. But it seems that ViacomCBS only cares about its international audience for as much money as it can wring out of us, because as soon as there’s a tiny bump in the road they’re quite happy to cut us off and not share their most recent creation.

Star Trek doesn’t belong to Americans. It depicts a future where humanity is working together to learn and grow together to build a better world, something which seems the complete antithesis of a major American corporation cutting off its overseas fans with no information thrown our way.

With ViacomCBS being so disrespectful to its international audience, is it any wonder that Lower Decks has become one of the most-pirated shows of the last few weeks? I don’t think it should be a surprise to anyone, because when there is no other way to access the series, piracy – by definition – becomes the only option. Anyone with a computer and even the tiniest inclination can find out how to download or stream Lower Decks, and when you consider that for 95% of the people around the world – including many Trekkies and casual fans of the franchise – it can’t be lawfully accessed, from a moral and philosophical point of view I can’t see any reason why they shouldn’t.

Piracy is definitely against the law – but in this case, that doesn’t make it wrong.

Downloading and uploading of copyrighted material (“piracy” for the purposes of this discussion) is against the law in practically every jurisdiction around the world. This column should not be interpreted as encouraging piracy or copyright infringement for any television series, film, video game, or entertainment franchise. The Star Trek brand – including Star Trek: Lower Decks – remains the copyright of ViacomCBS. This column contains the thoughts and opinions of one person only and is not intended to cause any offence.

Aliens of Star Trek: The M-113 Creature

Happy Star Trek Day! Today marks fifty-four years since the first episode of The Original Series aired on American television, kicking off a franchise which is still going strong today. The Man Trap featured an alien called the M-113 Creature, but you may know it by its unofficial name: the Salt Vampire!

The early production history of Star Trek is complicated! After The Cage – the show’s original pilot – wasn’t picked up by network NBC, a second pilot was commissioned. This was very unusual, and rumours abound as to what happened. Gene Roddenberry and co. went away to work on a new pilot, and what resulted was Where No Man Has Gone Before. The new pilot dropped most of The Cage’s characters – only Spock would be retained – and reworked the series. It ultimately led to Star Trek being greenlit, and the show was picked up for a full season. Several episodes were filmed, including The Man Trap, and when NBC came to deciding the order in which the stories would air, it was selected as the premiere as its story was considered easier to follow by the executives at the network.

Happy 54th anniversary to The Man Trap… and to Star Trek!

So that’s a potted history of how The Man Trap came to be Star Trek’s first episode, despite the fact it wasn’t filmed first! The episode would see the crew take on a nefarious alien which was the last of its kind: the M-113 Creature.

I’m going to go out on a limb and say that I really like the design of the creature and the special effects used to pull it off. The heavy rubber suits used for some of The Original Series’ aliens and creatures have a distinct aesthetic, but it’s one I think really works. The suits were very cleverly and lovingly designed, and compared to a lot of contemporary special effects have held up remarkably well over the decades. I’d even compare these kind of practical effects very favourably to lots of digital effects and CGI; no one will ever convince me that Enterprise’s CGI Gorn looks better than The Original Series’ rubber suit!

I think this Gorn still looks pretty good in 2020!

Though the M-113 creature was only seen in its true form very briefly, the same kind of special effects brought it to life in a horrifying way, yet with a unique look that is now emblematic of the Star Trek franchise. Many people who are only dimly aware of Star Trek would recognise the M-113 Creature and be able to identify it as a Star Trek alien; in that sense the creature is up there with races like the Borg and Klingons as being iconic.

It’s been great to see a couple of recent references within Star Trek to the M-113 creature. It appeared in Ephraim and Dot – an animated episode of Short Treks that aired back in December. And just last week we caught a glimpse of the M-113 Creature in Cupid’s Errant Arrow, the fifth episode of Star Trek: Lower Decks. These fun little “Easter eggs” to Trekkies were greatly appreciated, and serve as a reminder of Star Trek’s origins all these years later.

The M-113 Creature seen in Ephraim and Dot…
…and again in Cupid’s Errant Arrow.

Though the creature the crew of the Enterprise encountered in The Man Trap was said to be the last of its kind, it’s arguable that may no longer be the case. Being mentioned in Lower Decks could be seen to imply that further M-113 Creatures have been discovered later in the 23rd and 24th Centuries, so we may not have seen the last of this iconic villain.

Nicknamed the “Salt Vampire” because of its ability to extract all of the salt from its victims, the M-113 Creature was a shapeshifter, able to take the form of other species, including humans. It also seems to have been sentient – able to mimic human behaviour and even hold in-depth conversations and form relationships.

The M-113 Creature was able to assume many forms.

Though distinct from later shapeshifting races – most notably the Founders of the Dominion – the M-113 Creature was the first such alien encountered in Star Trek. We’ve since seen a number of others, all of which owe at least a little something to their predecessor from The Man Trap. The concept of a shapeshifter is frightening, and that aspect has been used to great effect in several Star Trek stories.

The M-113 Creature also possessed several other abilities that made it a formidable adversary: it could telepathically sense the minds of sentient life forms – including humans – and use what it found to choose its appearance. This kind of tactic allowed it to get close to its prey and get them to let their guard down. It was also capable of paralysing people in order to get close to them when in its true form, and was incredibly physically strong – far more so than humans and Vulcans.

The M-113 Creature in its true form.

In The Man Trap, the sole surviving M-113 Creature (that we know of) took the form of Nancy Crater, a woman Dr McCoy had known; “that one woman”, as Captain Kirk put it. It lived with Crater’s husband, Robert, on the planet M-113 for a number of years. It was speculated that there had once been a civilisation of M-113 Creatures, but that the majority had gone extinct when the planet’s supply of salt was used up. Robert and Nancy Crater led an archaeological expedition to the world, encountering what could be the last survivor of the race.

Despite possessing some degree of sentience, it wasn’t possible for the crew of the Enterprise to reason with the M-113 Creature that they encountered, and it was killed by Dr McCoy while attempting to feed on Captain Kirk. If it were possible to negotiate with it – or others of its race – Starfleet could have provided the aliens with a supply of salt in exchange for peace. Perhaps such a story could be included in a future episode of Star Trek!

The M-113 Creature after being killed by Dr McCoy.

Despite its monstrous appearance and villainous role in the story, the death of the M-113 Creature in The Man Trap is a sad occasion. Potentially the last of its kind, the entire race and everything they had created now seems lost to history. Starfleet aims not only to seek out new life, but also to find ways – where possible – to peacefully coexist. It’s ironic, considering subsequent Star Trek stories, that the first encounter with an alien ended with its death!

But in a way, the aftermath of the M-113 Creature’s death is what established Star Trek as being more than just typical mid-century B-movie sci-fi fare. It took an emotional toll on Dr McCoy to kill what he thought was his long-lost love, and it took a toll on Kirk and the crew to have killed off the last member of a species. But as the Enterprise prepares to leave orbit, Kirk, Spock, and McCoy gather on the bridge and remember the creature in what was a very poignant moment.

The crew of the Enterprise at the end of The Man Trap.

It’s moments like this, across The Original Series’ early episodes, that set up Star Trek as being something special. There was more to the story of the M-113 Creature than just a horrible monster for our heroes to outsmart. That story was emotional and complex, bringing up issues of morality that other television series and films struggle to get across even today.

Star Trek offered – and continues to offer, fifty-four years later – much more to its audience than just exciting space adventures. This is why the franchise has endured so long, and it all began on the 8th of September 1966 with The Man Trap and the M-113 Creature.

Star Trek: The Original Series is available to stream now on CBS All Access in the United States and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD and Blu-ray. The Star Trek franchise – including The Original Series and all other properties listed above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks review – Season 1, Episode 5: Cupid’s Errant Arrow

Spoiler Warning: There are spoilers ahead for the first five episodes of Star Trek: Lower Decks. Further spoilers may be present for other iterations of the Star Trek franchise.

Despite an underwhelming start, Lower Decks has gone from strength to strength in the last few weeks, with each episode being progressively better than the last. In terms of laugh-out-loud moments of comedy, I think there were more in Cupid’s Errant Arrow than there had been last time, though some of the humour was not to my taste. But a sense of humour and jokes are always subjective things, and taken as a whole I greatly enjoyed what the episode had to offer.

The cringe comedy that I disliked wasn’t something I downright hated, it’s just something I’ve known for decades isn’t “my thing”. Shows like Friends relied on this style of comedy a lot, where jokes are built around embarrassing and cringeworthy situations, and it’s clearly something that a lot of people find amusing. I hope that at least some of those comedy fans have found their way to Lower Decks by now – if they have, I bet they’ll have enjoyed what Cupid’s Errant Arrow had to offer.

The opening shot of the episode – note the font from The Next Generation. I love this little touch.

Of course, only American and Canadian fans would be able to get that enjoyment; Lower Decks remains unavailable anywhere else in the world. Even series creator Mike McMahan, who had rather clumsily talked about the situation a few weeks ago, has gone radio-silent. A search for “Star Trek: Lower Decks international” on Google now only yields results more than a month old; ViacomCBS has simply refused to even acknowledge the problem. This is despite the fact that the lack of an international broadcast has killed the hype and excitement that the show needed to build, and that the widespread piracy across the world continues to reduce the value of Lower Decks from a financial perspective. From the point of view of Netflix or Amazon, why should they pay a lot of money for a show with little international attention and whose hardcore fans have already seen it? The answer is they shouldn’t – and they won’t.

But of course I’d never indulge in such skulduggery as piracy. When ViacomCBS refused to broadcast the show internationally, I – a disabled man with hardly any money – had no choice but to move to America so I could watch it. I’m comfortably settled in my second home – a beautiful log cabin in the state of Alaska, a mere half hour’s drive from downtown New Orleans. I went into town just this morning to sample one of its signature dishes – the Philly cheesesteak. Delicious.

This is totally my house. And it’s in America, obviously. Which is where I definitely am.

Cupid’s Errant Arrow is the first episode not to have a teaser before the opening titles, which is uncommon across any Star Trek series. I’m not really sure why that was the case – at first I wondered if the copy I was watching had a missing piece – because although after the titles we did jump right into the story there was still scope to move the titles to structure the episode more traditionally. This isn’t a complaint, though I do consider it worth noting.

The story begins with Ensign Boimler recording a log. The Cerritos has been tasked with supporting the USS Vancouver – a Parliament-class ship that seems to be superior to the Cerritos in almost every way. The design of the Vancouver was very clever; it managed to look bigger, tougher, and more “heroic” for want of a better word, emphasising its importance over the lowly Cerritos, but while retaining a similar enough aesthetic that it was clearly part of the same fleet.

The USS Vancouver overshadows the USS Cerritos.

Star Trek has often used logs to set up stories, and it worked well here. The Vancouver and Cerritos are tasked with saving the planet Mixtus III and its people from a moon that has become unstable. When I first saw this moon in one of the promo images or trailers released before the series I thought it might’ve been the Klingon moon Praxis, as seen in The Undiscovered Country. Though the damage to this moon is less extensive, it still felt like a little callback.

Though we don’t spend too much time with them this week, the bridge crew (or at least, the captain and first officer) have to first negotiate with the native aliens, as there seem to be competing factions who are all squabbling. Though Lower Decks was in production well before the current pandemic, this sequence – with the bickering factions unable to agree on anything in the face of a looming problem – feels rather timely!

The moon of Mixtus III in Cupid’s Errant Arrow…
…and the Klingon moon Praxis in The Undiscovered Country.

The arguing delegates checked all of the boxes when comparing them to the problem-deniers of today: the conspiracy theorists, the ultra-religious, the not-in-my-backyard types. Though perhaps intended as an analogy for something like climate change, it works surprisingly well considering the response to the pandemic has faced hurdles from the same types of people!

Boimler concludes his log by saying that he’s very excited to get to work side-by-side with his girlfriend for the first time. They’ve been dating via subspace, as she serves on the Vancouver. Of course Mariner is sceptical, questioning the existence of Barbara, Boimler’s girlfriend. Apparently he’s been recording lots of personal logs about her too, which is kind of cute. This conversation dropped a couple of references: Q and Captain Picard Day, and the concept of holo-addiction, that we saw Barclay struggle with in The Next Generation. Mariner’s teasing of Boimler felt more good-natured than mean-spirited here, and it was a scene that furthered their friendship.

Mariner gently teases Boimler about his new girlfriend.

Up next were Tendi and Rutherford, paired up for the B-plot of Cupid’s Errant Arrow. Tendi has felt a little rudderless since the show began, and I don’t think has properly found her feet yet as a character. Last time she seemed to be mimicking Mariner at one point, and here, as she demonstrates excitement for the mundane aspects of the Cerritos and Vancouver, it feels like she’s a second copy of Rutherford. The new ensign wowed by everything has, perhaps, been a difficult character to write for.

Tendi and Rutherford visit the USS Vancouver with Mariner and Boimler, and rush off excitedly to see the ship. I think Tendi’s line about the Vancouver being the “best ship [she’s] ever seen” was word-for-word what she said about the Cerritos in the premiere; if not it was still similar enough to be funny. Boimler waits for Barbara while Mariner continues to say she doesn’t believe she’s real. There was a reference to the Phylosians – a race of sentient plants seen in The Animated Series, which was a neat callback. It was around this point that Mariner crossed over from gently teasing her friend to something more sinister as she continues to insist Barbara isn’t real or must have some nefarious reason for dating Boimler.

Mariner, Tendi, and Rutherford aboard the USS Vancouver.

Because of how I’ve felt about Mariner in past episodes, I was at least slightly concerned that she’d turn out to be right and Barbara wouldn’t be real, or would immediately turn out to be some kind of fake or monster. That would have felt a little too obvious, and perhaps would have given Mariner another excuse to see herself as better and smarter than everyone around her. Luckily it didn’t pan out that way!

Barbara is, of course, real. And human (as far as we can tell). She and Boimler are perhaps a little over-the-top in their kissing and cuddling – but that’s all part of the humour. Mariner, after getting over her initial shock, continues to probe her about why she’d date Boimler, but the trio is interrupted by one of Barbara’s colleagues – they’ll be working together, to Boimler’s dismay.

Barbara and Boimler with Mariner.

One very minor point of criticism that I’d have about some of the shipboard scenes this week is that it wasn’t always obvious which of the two vessels the characters were on. The rooms and corridors aboard the Vancouver look very similar to those aboard the Cerritos – even the bridge design is identical – and I wasn’t always sure which ship scenes were set on. In past Star Trek shows, redressing sets or simply reusing sets has created this issue numerous times, but in animation it should be much easier to make some tweaks and changes to give each ship distinguishing features. Otherwise, there’s almost no reason to have two different classes of ship!

It was pretty obvious that the lieutenant Barbara met was, in fact, an ex. The way Boimler reacted, and the way the pair showed such familiarity, telegraphed that story point. This set up the next part of the story: while Mariner will be scrambling around trying to figure out what kind of nefarious imposter Barbara is, Boimler will be scrambling around trying to win her back from what he perceives to be the threat of her ex.

Barbara meets her ex.

The latter of these stories – Boimler trying different tactics to win over Barbara – is where the cringe humour that I mentioned at the beginning really kicks in. It makes sense in a way; it’s a style often seen in romantic comedies, and Cupid’s Errant Arrow is perhaps as close as Star Trek has come to truly having a romantic comedy storyline… except for Picard and Lwaxana Troi in The Next Generation!

By this point, Cupid’s Errant Arrow had established its storylines. Unlike last week, where I felt Boimler’s C-plot went nowhere, there seemed to be enough time for all three stories to play out effectively. We have Captain Freeman’s struggle with the planet’s natives, Tendi and Rutherford aboard the Vancouver, and the Boimler-Mariner-Barbara-Barbara’s ex quadrangle. All three would play out with enough time dedicated to them to feel fully-rounded.

Mariner, Boimler, Barbara, and her ex.

Lower Decks is always picking on Boimler – in a fun way, of course – and this time we learn his full first name: Bradward. This greatly amuses Mariner, and it is kind of a silly name. Sorry to all the Bradwards out there! I suppose we could say it’s surprising that Mariner seems to have known Boimler a while without learning his actual name, but firstly it’s a comedy show so not every point has to be 100% serious, and secondly… I’ve been there. There are people I worked with or knew for years whose names I never learned/remembered! So it’s not actually that unusual a situation.

Aboard the Vancouver, Tendi and Rutherford meet with a senior officer who has some kind of new scanner – the T88. Since the episode aired I’ve been racking my brain trying to figure out what this is a reference to! At first I thought it might’ve been something from Star Wars, then I wondered if it was a reference to The Terminator… in any case it was repeated so often in the episode that I assume it’s a reference to something, but as with Rutherford’s pudding joke last time I’m just not sure what!

Tendi and Rutherford are excited about the T88 scanner.

Regardless, the pair are very excited about the scanners, and the senior officer promises whoever completes a scanning task first will get to keep a T88. As mentioned, I feel this works way better for Rutherford’s character than Tendi – who is still kind of an unknown quantity even several episodes in.

Back aboard the Cerritos, Boimler is trying to find ways to impress Barbara. At first he tries working out – doing push-ups. Mariner continues to espouse her theory that Barbara is some kind of intruder, alien, or spy and that Boimler is in danger. At first this seemed like “typical Mariner” – assuming she must be right because she knows best – but I was pleasantly surprised when the episode informed us why she’s so paranoid about the prospect of someone she cares about – and she does clearly care about Boimler – being the target of some kind of evil alien.

Mariner tries to convince Boimler that Barbara is evil.

By the way: in the image above, which takes place in the ensigns’ dormitory, does that look like a forcefield behind Mariner? Or is it supposed to be a window? It seems odd to me that the Cerritos would be flying around with a giant hole in its crew quarters – a loss of power would blow them all out into space! But we’re off-topic.

In a flashback sequence we see Mariner a few years previously. Wearing the uniform design used in First Contact and the back half of Deep Space Nine, she and a friend are visiting Quark’s. Mariner appears to still be an ensign at this time, though whether that’s because she’s new to Starfleet or had been promoted and demoted wasn’t clear. Her friend has a new boyfriend, but he turns out to be an evil alien shapeshifter and eats her! So now we know her concern about Barbara doesn’t just come from nowhere for the sake of setting up a funny story – she’s motivated by past trauma. And while we can definitely say she needs to work through that trauma instead of taking it out on Boimler, this moment humanised her in a way few moments in Lower Decks have managed to so far.

Mariner sees a friend eaten by a shapeshifting boyfriend in a flashback sequence.

It was nice to see Quark’s – albeit very briefly – as well as the uniforms of the Deep Space Nine era. We could do a whole series of articles on which uniforms are the “best”, and there will always be differing opinions on that, but I certainly like the grey-and-black variant seen here, and just like when they were included in Star Trek: Picard earlier in the year, it was a nostalgic treat to see them back here too.

Mariner’s determination to help Boimler was sweet, if a little misguided, and the fact that it was basically derived from seeing him as someone unlikely to get a girlfriend was a very “Mariner” way of looking at the situation. In that sense it stayed true to her character, while allowing her to help out. The flashback provided her ample motivation, and this storyline worked well.

Mariner is determined to “help” Boimler.

Up next we had another scene with the captain and the arguing natives. Despite limited screen time, I enjoyed this aspect of the story. The aliens (presumably Mixtusians?) follow on from several others we’ve seen in Lower Decks as being at least slightly more “alien” in appearance than some Star Trek races. Animation as a format allows for this much more easily than live-action, and I think it’s fair to say that we’ve seen Lower Decks take advantage of this as much as possible.

The captain manages to resolve most of their problems – moving homes, installing gravity generators, etc. – but one robed alien still is unsatisfied. He claims that imploding the moon will send debris to his people on Mixtus II, so it looks like there’s still a problem to be overcome after all!

Captain Freeman, Commander Ransom, and the Mixtus III aliens.

In his first attempt to win over Barbara (despite the fact he doesn’t need to) Boimler interrupts a meeting she’s giving about the mission. This scene was by far the worst in terms of cringe humour, and while that really isn’t my thing for fans of that style of comedy I have no doubt it worked.

While Boimler interrupts to try to stake his claim to Barbara in front of her ex (and several of her colleagues) Mariner is trying to prove she’s an impostor. At first she believes Barbara to be an android, programming her tricorder to disable any androids present. The two are eventually forced to leave the meeting and this scene (thankfully) came to an end.

Boimler and Mariner disrupt Barbara’s mission briefing.

Tendi and Rutherford bicker over who has the best claim to the T88 scanner – there seems to be only one available and they both want to take it back to the Cerritos for their various departments. It was never really explained why the T88 is so good – or even really what it does – so I didn’t feel this storyline had particularly high stakes. For the most part it followed a fairly common trope: two friends end up competing against each other, only to realise that their friendship matters more than the prize on offer.

Mariner has a number of theories about Barbara, and these checked off a number of creatures and characters from past iterations of Star Trek. She mentioned the “salt vampire” from The Original Series Season 1 episode The Man Trap, a transporter duplicate from The Next Generation Season 6 episode Second Chances, the Suliban from Enterprise, and a “surgically-altered Cardassian spy”, which is of course a reference to Seska from Voyager. The pinboard she has with lots of pictures and string was funny, and I liked seeing her get deeper and deeper into this rabbit hole. I’m also pretty sure this marks the first reference to the Suliban outside of Enterprise.

Mariner’s conspiracy theories about Barbara referenced a number of past Star Trek stories.

Boimler has a funny line here; while criticising Mariner for not accepting Barbara, he plans to change everything about himself to trick her. The comedy built and built on this, as Boimler confidently asks the replicator for an outfit combining the coolest people in history – in “boys size small”.

The outfit was suitably ridiculous: unmatched boots, two halves of a jacket, an (American) football, and pink sunglasses. I’m sure each piece represents a classic film or television series; I struggled to name them all. But the overall look was so over-the-top and stupid that I had to pause the episode from laughing so hard. This entire sequence was great – but it built up to another cringe moment as Boimler interrupts Barbara in the mess hall.

Cool Boimler.

After Boimler ruins things with Barbara (and spills beer on her) she storms off with her ex. Mariner is increasingly convinced she’s some kind of reptile in disguise, using Barbara calling Boimler “sexy” as evidence.

A misunderstanding in the shuttle bay eventually leads to Boimler and Barbara reconciling; there was never anything between her and her ex as of course we knew. Mariner hasn’t given up, though, and pulls Barbara’s pants down in an effort to expose her as an alien infiltrator. As I mentioned I’m glad Mariner was wrong on this point, as making her someone who’s always right about everything doesn’t tend to make for a fun and relatable character.

Mariner tries – and fails – to expose Barbara as an alien.

Just when it seemed sure that Barbara was human, she and Boimler leave to complete the next part of the mission. As they leave, Mariner finds something on the ground: a husk. After scanning it she’s sure that Barbara is a parasite (or is being controlled by one). She rushes off to tell Boimler.

Tendi and Rutherford complete their task together, but the officer on the Vancouver who gave them the assignment tells them they’re going to be transferred to his ship. Despite loving the Vancouver for its fancy systems and technology, both would prefer to stay on the Cerritos, and a slapstick chase ensues after they steal the officer’s padd – preventing him from submitting the transfer order. This scene was okay, and led to a funny payoff at the end that we’ll come to, but it wasn’t anything spectacular. Slapstick comedy like this can be fine, but something about it didn’t feel right here.

Rutherford and Tendi steal the padd to prevent their transfer to the USS Vancouver.

Meanwhile, Mariner is racing to get to Boimler before the Barbara-parasite can harm him. She puts on a spacesuit and jumps out of the airlock, racing to an orbital platform near the moon. She comes aboard only to find Boimler naked and waiting for Barbara – in another incredibly cringeworthy moment of comedy!

Mariner remains convinced that Barbara is the parasite, but Boimler – clearly fed up with her antics – isn’t buying it. He tries to get Mariner to leave, but because of the delay in destroying the moon thanks to the intransigence of the Mixtus II alien, the platform shakes and Boimler is knocked out.

Nobody wants to see that…

Commander Ransom alerts the captain to the problem on the bridge, while Barbara and Mariner fight over Boimler on the orbital platform. Apparently Barbara has been feeling the same way about Mariner, wondering if she’s an impostor and what her interest is in Boimler, which was kind of funny. This set the stage for the two to reconcile, realising that each other had Boimler’s best interests at heart.

With the moon about to cause devastation on Mixtus III, Captain Freeman feels she has no choice but to act. And in a very funny moment – that also served as a commentary on wealth inequality – the Mixtus II alien admits it’s just him and his wife on the planet; they’re very rich. The captain gives the order to implode the moon, saving Mixtus III from harm despite the rich alien protesting.

Captain Freeman and the Mixtus II alien.

After ending their fight, Mariner and Barbara bond over stories about Boimler. Though these tales almost all put him in a negative light, it was a funny sequence that was perhaps even a little sweet. They both realised that neither was a threat, and that their fighting was borne from a misunderstanding. I liked this resolution to a story that could have made Barbara an alien menace; I think it worked far better.

While Boimler lay unconscious, the two gossiped about him and some of his silly moments – messing up, touching aliens in an inappropriate way, etc. Mariner had a cute line where she said that Boimler is a dork, but he’s her dork. After seeing her being unkind and even bullying him in earlier episodes, this moment (and others earlier on) really hit home the fact that they’re friends, and I liked that.

Boimler lays unconscious in the foreground while Barbara and Mariner chat about their adventures with him.

Meanwhile Tendi and Rutherford have managed to uncover the Vancouver officer’s horrible secret – while transferring them to his ship, he plans to transfer himself to the Cerritos! I loved this moment, as the officer pleads to return to a less exciting ship. He can’t handle the pressure of being on such a cool ship and wants a quieter life. We’ve never really seen that idea explored in Star Trek – that an officer might not want that kind of life. Though it was a brief moment in a secondary plot, acknowledging the idea that some in Starfleet may prefer life in the slow lane was nice, and I appreciated its inclusion.

On the orbital platform, Mariner and Barbara finally uncover the source of the husk Mariner found – Boimler is the one who’s picked up a parasite! The green louse-like creature had affixed itself to his head, but Barbara was able to remove it. It turns out this was the reason why she liked him – the parasite gave off pheromones that made him much more attractive! This was another twist, but a fun resolution to the plot. Mariner was half-right after all – there was a parasite involved. Just not in the way she expected. Though the timeframe of Lower Decks is not at all clear, Boimler was supposed to have picked up the parasite more than a month ago – does that mean he’s had it in every episode so far? Or is it something he picked up between last week’s episode and Cupid’s Errant Arrow? If it’s the former, perhaps we can expect to see some changes in him going forward now that it’s been removed.

Barbara finds the parasite.

In keeping with Lower Decks’ style of returning to episodic storytelling, all of the storylines are wrapped up by the end of the episode. Barbara breaks up with Boimler, removing her from the picture. Tendi and Rutherford return to the Cerritos – with armfuls of T88 scanners! And the ship and crew have completed their moon mission, ready for another adventure next time.

Cupid’s Errant Arrow was fun, and despite the cringe humour that it made use of at points, there were some laugh-out-loud moments. I had a lot of fun with the episode, and I’m enjoying spending time with the characters. Tendi still feels underdeveloped, as if the writers don’t really know what to make of her. But the other three are finding the niches. Mariner’s turn away from being self-centred has been to the series’ benefit in a huge way, and I’m having fun with her, laughing along at her shenanigans rather than rolling my eyes.

The stolen T88 scanners.

This was an episode which really took the action away from what would have been the “main” story in another Star Trek series – saving Mixtus III from the crashing moon. This was always what Lower Decks promised to do: focusing on the unimportant characters rather than the main bridge crew. Several previous episodes had the ensigns participate in the main story in more of a major way, but this time they really didn’t, and thus Cupid’s Errant Arrow is an episode to point to as one that encapsulates the Lower Decks concept.

The teaser for next week’s episode looks like a lot of fun – and while I won’t spoil anything, I’ll say that I’m definitely looking forward to the crew’s next adventure. I hope you’ll come back after you’ve seen it for another review!

The first five episodes of Star Trek: Lower Decks are available to stream now on CBS All Access in the United States. The Star Trek franchise – including Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks review – Season 1, Episode 4: Moist Vessel

Spoiler Warning: There are spoilers ahead for the first four episodes of Star Trek: Lower Decks, and for other iterations of the Star Trek franchise.

Last week’s episode, Temporal Edict, was fantastic. I had a great time with that story – as I’m sure you could tell from my review – and I especially enjoyed seeing Ensign Mariner step up and start being more of a protagonist I could get behind. I was optimistic and even excited for this week’s episode after what I saw last time, and although Moist Vessel started with a scene that got me worried Mariner would wholly regress back to being vain, selfish, and annoying, I was pleasantly surprised with another largely enjoyable episode.

Even now that we’re four weeks into Season 1, there’s still no news regarding an international broadcast. Practically nobody outside the United States and Canada is paying any attention to Lower Decks any more, and what was probably Star Trek’s best opportunity since the 2009 reboot to reach out to new would-be fans has been thoroughly wasted. It’s such a shame to see the hard work put in by Mike McMahan and the rest of the team behind the show being squandered by ViacomCBS in what has to be one of the worst business decisions in Star Trek’s recent history. As I predicted, Lower Decks is being heavily pirated practically all over the world, reducing its value in a packed market – assuming ViacomCBS still hopes to sell the international rights. With no one at the company even acknowledging Star Trek’s international fans, and with no information as to when or even if the show will get an international release, piracy is quite literally the only option for fans who don’t want to miss out.

But of course I’d never sink so low! As you know, when it became apparent that Lower Decks wasn’t going to be coming to the UK I had no choice but to up sticks and move to America. I’m relaxing in my home in northern California as we speak, looking out on the Blue Ridge Mountains in Yellowstone National Park. Tomorrow I’m going to take a short drive to Atlantic City to sample the famous New England cuisine. I can hardly wait!

This is undeniably my house. It’s in the United States, of course. That’s where I definitely am.

As I indicated at the beginning, Moist Vessel begins with another scene in which the humour was supposed to come from Mariner’s selfish “I-don’t-care” attitude. And as I’ve covered several times already, those moments generally don’t work for me. I find that side of her character childish and rude, and the attempted humour derived from that isn’t my thing – at least not in a Star Trek setting.

A scene in the Cerritos’ briefing room introduced the first major Tellarite character to appear in Star Trek for a very long time – Captain Durango of the USS Merced. The Cerritos and Merced will be working together on a mission to tow a long-lost “generation ship” that contains a previously-unknown kind of terraforming fluid.

Mariner isn’t a good source of humour in moments like this, when the entire “joke” is centred around her selfishness.

I liked this setup; it felt very “Star Trek”. Bringing in a second minor ship – the Merced appears to be a California-class like the Cerritos – was a nice touch too, and allowed the rest of the story to work better than if we’d just been following the Cerritos. Animation as a format allows for more variety and versatility than live-action in a lot of ways, and including a second ship is much less of an expense in an animated series than it would be in a live action show. In a way I’d have liked to see the Merced as a different starship class; as I noted in the finale of Star Trek: Picard, having lots of identical ships doesn’t look as good as having varied styles. But that’s just a minor point really.

The generation ship was massive, far larger than the Starfleet ships. And it wasn’t made obvious which species it belonged to – it’s possible the crew of the Cerritos didn’t know either. It’s clear that the generation ship had already been discovered and explored by a previous Federation crew; the Cerritos and Merced are just there to tow it back to Starfleet. This ties in with Lower Decks’ premise of following an unimportant ship, but was done in such a way as to still give the crew a genuine adventure.

The scale of the generation ship was impressive.

After the title sequence, Mariner is getting another well-deserved dressing-down from Captain Freeman; her mother. When we learned at the end of the premiere that Freeman and Mariner were mother and daughter it was surely only a matter of time until that fact became relevant, and here we get to see the first real interaction between them. As happened in either the first or second episode, I was wholly on the side of the officer giving Mariner a stern telling-off, despite her being the show’s supposed protagonist.

Mariner’s anti-authority streak has a distinct feel of teenage rebellion, which is compounded in this scene by the fact that it’s her own mother that she’s in trouble with. Perhaps that kind of character appeals to, well, teenagers and children, but it’s a trait I find particularly annoying in Mariner. I was hoping after last week’s episode she may have turned a page, but this scene – complete with sarcasm, whining, and a Vulcan salute delivered in the way one might flip the middle finger – was Mariner right back where she’d been. I was disappointed by this, though she would regain some of her standing from last week via her actions later in the story.

Mariner gets scolded like a misbehaving child.

Captain Freeman is upset, and along with Commander Ransom hatches a plan to force Mariner to request a transfer – giving her the worst jobs on the ship. Ransom allows his captain to take credit for what had been his idea – I got the impression that’s something he does a lot. He seems to know how to deal with Captain Freeman, and while he had seemed to take a shine to Mariner last week, it’s clear where his loyalties lie.

The second-in-command coming up with an idea that the captain pretends or thinks is their own is a pretty common trope, though, and while it was okay as a one-off joke, I’m not sure how well it works for Freeman’s character. We know her as a pretty strict captain with ambitions for her ship and crew, and to show her as vain or easily manipulated like this makes her far less relatable and likeable. Neither of which are good things.

“That’s why you’re the captain!”

The ensigns are given their assignments in the next scene. Boimler would be absent for much of the episode, but was present here briefly. As Ransom and Freeman had planned, Mariner is given the worst jobs, though Rutherford initially seems unhappy with his – he wanted a different kind of calibrating.

This sequence sets up the B-plot, which this time focuses on Tendi. She’s given the opportunity to witness an “ascension” – a seemingly human crew member is going to ascend to become a “being of pure energy”. Rutherford compares the process to becoming a Q or being the Traveller (from The Next Generation), and though Tendi dismisses those comparisons it seems like a fairly similar process.

Tendi expresses her excitement to Rutherford.

Along with Boimler, we won’t see much of Rutherford until near the end of the episode; Moist Vessel follows Mariner and Tendi’s stories much more closely. And that’s okay, many Star Trek episodes focus on a particular character or group of characters, and we’ve spent time with Boimler and Rutherford before, and surely will again.

When trying to make a comedy series like Lower Decks, it must be hard to give each character a fully-rounded personality while still keeping open possibilities for jokes and humour. In the next scene, Tendi is at the ascension ceremony when she becomes distracted and ultimately disrupts the proceedings in what was an incredibly slapstick sequence. I don’t mind slapstick, visual comedy, but in a similar way to making Captain Freeman easily-manipulated, oblivious, or someone who takes credit for her officers’ ideas, turning Tendi into a bumbling idiot wouldn’t have been my choice.

Tendi ruins the ascension ceremony.

Tendi doesn’t appear to have done any research or read her assignment brief, as she turns up late (the ceremony was already in progress) and doesn’t know what to do or even whether she’s supposed to observe or participate. But then, midway through, she becomes distracted and wanders off to look at an object in the room – this is what leads to the slapstick falling over and ruining the ceremony. I could excuse accidentally knocking something over, but the way she put herself and her own interest in the gong ahead of everything else that was happening was selfish and childish – something we might have expected from Mariner, but not Tendi.

Keeping each of the four ensigns’ characters and personalities distinct is a pretty basic expectation, and the fact that Lower Decks is an animated comedy series may lower the bar in some ways, but it doesn’t work as a catch-all excuse for everything. And in this scene, Tendi seemed to act way out of character; this would have been an acceptable (but still silly) storyline for Mariner. Boimler has been established as the “by the books” anxiety-riddled nerd. Rutherford is the workaholic who loves even the most tedious of tasks in engineering. Mariner doesn’t care about Starfleet. Tendi doesn’t really have a personality yet, and this was a good opportunity to show off what she could be. Instead we got her dumped into a sequence that didn’t seem to fit, and while she wasn’t exactly Mariner 2.0, she wasn’t her own character either.

This sequence with Tendi wasn’t my favourite.

The ceremony, and Tendi messing it up, was really just the setup for what would be the B-plot of the episode, though, and if I’m being charitable I guess I could say I can see why the audience might have found it funny on a visual level. I liked that Tendi tried to replicate more sand for the sand-design that she ruined; that was an amusing moment.

Boimler and Mariner are up next, and he’s teasing her about being assigned the worst jobs while he gets a (comparatively) better one. Boimler seems to have picked up some of Mariner’s traits as well, as he repeats the sarcastic Vulcan salute that she used earlier in the episode. Mariner telling him it doesn’t look cool when he does it, only to admit a moment later that it did was a pretty funny joke, and I certainly cracked a smile at this point. Mariner and Boimler can work well as a duo provided their bickering stays on the friendly side and doesn’t cross over into anything mean-spirited. In this instance I think they stayed on the right side of the line.

Mariner, dejected about her duties, and Boimler.

The next sequence showed Mariner undertaking the various dirty jobs on the ship, including cleaning out the holodeck filters (yuck), applying grease to a turbolift, and phasering carbon from a carbon filter. I’ll excuse the fact that these tasks could be performed by robots (even today, in some cases) because we were always going to get moments like this. It didn’t harm canon and it wasn’t immersion-breaking; in many ways, this is what Lower Decks promised to be about. We were going to see unimportant crewmen performing unimportant tasks on an unimportant ship. The sequence was great; it had some comical moments and I enjoyed it.

At the end, though, was a moment that didn’t work particularly well. As Mariner turns her final task – cleaning the carbon filter using a phaser – into a fun game and seems to be enjoying herself, Ransom spots her. He reports back to the captain that Mariner is “finding little ways to inject joy into otherwise horrible tasks”. It was incredibly on-the-nose for a character to say aloud; the audience saw Mariner doing that firsthand, so we didn’t need to have it explained in such an obvious way. It felt pretty patronising, as if the team behind the series didn’t trust the audience to understand what was going on.

Did Ransom really need to say out loud that Mariner was having fun right after we’d seen this sequence?

Tendi is trying to make up for her earlier mistake, as she feels awful – so she’s definitely not Marinier after all! It was pretty funny that the lieutenant who was supposed to be so calm and zen that he was on the verge of ascending from this plane of existence became very grumpy and annoyed with Tendi, and this being played for laughs worked pretty well – at least the first time it was done.

The storyline between these two characters was kind of a cliché though. Someone trying to make up for a mistake while the person they wronged wants nothing to do with them has been done and overdone in countless comedies and dramas over the years, played both humorously and straight, and nothing about Lower Decks’ take was original or innovative. It was fine, and there were some funny moments, but it wasn’t spectacular.

Tendi spends much of the episode trying to make up for her mistake.

Freeman and Ransom are still scheming about how to get Mariner to request a transfer off the ship. From Freeman’s conversation with Mariner’s dad in the premiere, it sounded like her parents had an understanding that one of them would keep an eye on her on her Starfleet postings – and I would suggest that perhaps the only reason she’s still employed as an ensign is because they’ve been intervening on her behalf. So it seems to run counter to that conversation that Freeman would now be plotting to get her removed from the ship.

Interestingly, my (totally legal) version of the episode had one word censored when talking about the holodeck filters. I assume this was done on CBS All Access, perhaps it was deemed too raunchy for TV? Regardless, Freeman hits on the perfect solution. She’s found the thing Mariner would hate even more than the dirty, disgusting jobs: being promoted.

Mariner does not want a promotion!

This scene, in which Mariner is promoted to lieutenant, kicks off what I guess was supposed to be the C-plot of the episode. Boimler, who was cleaning the conference room while Mariner was receiving her unwarranted promotion, decides that he needs to be a rule-breaker like her in order to get ahead in his Starfleet career. But in what was a busy episode there wasn’t enough time for this to play out, and it’s pretty clear that trying to run three storylines each featuring a main character is too much to cram into an episode barely twenty minutes long. Boimler’s sub-plot added nothing, and was a blink-and-you’ll-miss-it thing anyway, taking up practically no screen time.

Star Trek shows of the past have rarely tried to have three or more stories on the go at once, and they were all using far longer episodes. It was never going to work, and it’s a shame in a way because the idea of Boimler trying to put on a Mariner-esque persona could have been funny (so long as it was clear he wasn’t committed to being a selfish jerk). But it feels totally wasted here, and if this was the one attempt this season to try that concept, it’s a shame. Maybe it will be revisited in more detail in another episode, though.

Boimler’s reaction to Mariner’s promotion. His story had potential but there was simply not enough time in the episode to do it justice.

Should we talk about nepotism in Starfleet? Because Moist Vessel seems to suggest that the practice is possible and relatively easy to get away with. We’ve seen situations before in which an arguably undeserving character is given a position aboard ship (I’m looking at you, Wesley Crusher) simply by having a good relationship with the captain, so it isn’t wholly without precedent. However, it raises some alarming questions about elitism within the organisation. Starfleet has usually been presented as meritocratic, but if Freeman can promote Mariner – her own daughter – when she’s clearly undeserving, presumably any captain or admiral can do the same to their relatives? It’s definitely worth considering the implications of this, I think.

I keep saying that we need to treat Lower Decks as an animated comedy first and a Star Trek show second. And it’s true, the show works way better when putting canon and the minutia of the franchise to one side. But moments like this raise questions, and because Lower Decks is officially part of canon and in the same timeline and universe as all the other series, sometimes it’s hard to avoid comparing the way Starfleet is presented here with how it’s been presented elsewhere. Perhaps the topic needs looking at in more detail; I’ll add it to my writing pile!

Sometimes it’s not what you know, it’s who you know…

A montage goes on to show Mariner not enjoying her time as a lieutenant, and some of the activities we might’ve enjoyed seeing the senior officers engaged in in other Star Trek shows are clearly not to Mariner’s taste. Some of these – like the poker game – were little references to past iterations of Star Trek, which I appreciated.

Tendi is explaining to Rutherford how she’s trying to make up for her mistake, and while he’s sympathetic and clearly a good listener, he doesn’t put much stock in her plan. She seems to think she can get the lieutenant – named O’Connor – back on track with his ascension by studying spirituality, but Rutherford is a voice of reason telling her it doesn’t work like that. Tendi is not dissuaded, however, and rushes off with her collection of books. She leaves her unfinished lunch to Rutherford who seems excited that she left her pudding; I’m sure this was a reference to something – but I have no idea what!

Though I’ve no idea what this moment was about, it surely will have made sense to some viewers.

Mariner has received new quarters to go along with her promotion, and Boimler visits her. This furthers the underdeveloped C-plot that we discussed earlier, and it really feels like a way to force Boimler into a story which offered no organic role for him.

In Engineering, Tendi is trying different spiritual techniques to help O’Connor ascend, and as I said this storyline started leaning heavily into the trope of one character trying to help and the other not wanting their help. It was fine, but not particularly funny or interesting from my point of view. O’Connor being so grumpy and annoyed when he’s supposed to be on the verge of ascending due to his calmness and composure was funny the first time, but that should’ve been a one-time-use joke, and building this whole story around it stretched it past breaking point.

O’Connor shouts at Tendi in engineering.

When Mariner and Freeman had their next scene in what looked like a lounge or perhaps the captain’s ready room, Mariner was close to cracking. She clearly hates the role of a senior officer, along with all of the “boring” things they have to do – like attending a birthday party for Commander Ransom, who will apparently play the guitar. Despite that, she is unwilling to admit defeat and request a transfer. This scene had perhaps the funniest one-liner of the episode, too. When Freeman says she’s doing what she needs to do, and “it’s called being a captain”, Mariner hits back with “no, it’s called being a dick!” That definitely won a laugh from me.

In the next scene, there’s a contrivance to suit the plot. It’s not worth getting too worked up over – animated comedy first, Star Trek show second, remember? – but Captain Durango moves the Merced closer to the generation ship, believing he should be in that position as its “his” mission. Moving out of formation ruptures the generation ship’s hull, spewing out the terraforming liquid. Because the liquid transforms everything it touches, whole sections of the Merced are affected, disabling the ship in an instant.

The USS Merced (left) is disabled after being hit with the terraforming liquid.

The Cerritos is soon affected too, as the terraforming liquid is drawn to the ship along the tractor beam. On the bridge, Commander Ransom ordered an evasive action, but it was too late. Across the ship, various crystals and plants emerge, transformed from the ship’s own hull and material. I love the way the terraforming liquid works – it’s something we could have absolutely seen in past iterations of Star Trek. The idea of the ship itself being transformed harkens back to Masks, from the seventh season of The Next Generation, where something similar happened to the Enterprise-D.

From here, the story follows two pairs of characters – Freeman and Mariner, who had been together when the crisis occurred, as well as Tendi and O’Connor. Both pairings put together characters who had been antagonistic to each other earlier in the story, and this concept can work very well. We’ve seen Star Trek stories of the past do similar things; one example that comes to mind is the episode Disaster, from the fifth season of The Next Generation. Disaster made my list of ten great episodes from that show, as it’s one I really enjoy.

Freeman and Mariner will have to work together…

The terraforming liquid has also introduced large volumes of water to parts of the ship – including engineering, where Tendi and O’Connor are. Just as Freeman and Mariner will have to put aside their disagreements to work together, so too will Tendi and O’Connor. No one seems to know what to do amidst the chaos to save the ship, but Freeman and Mariner both come up with the same idea – and it turns out that Mariner had read the mission brief after all. Tying in with last week’s theme of Mariner stepping up when the ship and crew need her to, this worked so well.

When the episode began with Mariner having seemed to regress, I was concerned that Lower Decks was going to continue to use her selfishness as one of its key points of humour, and as I keep saying, “Ensign Rick Sanchez” just doesn’t work for me in this Star Trek setting. But I’m glad that she once again proved she isn’t just interested in herself, and that despite proclaiming boredom and lack of interest at the way Starfleet operates, she still does the work – including reading the brief.

Tendi and O’Connor in a flooded and overgrown engineering.

Both pairs of characters overcome their differences thanks to the chaotic situation. Tendi realises that her desperation to help O’Connor is motivated by a desire to be liked by everyone on the ship, while Mariner’s dislike of her mother and authority seems to come from being treated like a child and smothered. In Mariner’s case, I have to say I’m still kind of on the captain’s side – Mariner does undeniably behave like a bratty teenager, and if I were responsible for someone who behaved that way, I’d certainly treat them accordingly.

However, this sequence was really interesting from a character point of view, and we got to see the mother-daughter relationship in detail. Freeman and Mariner are more alike – especially in terms of how stubborn they are – than either would be willing to acknowledge. Both are also – in their own ways – dedicated to their friends and crewmates, and while Mariner might sulk at the notion of spending an evening at Ransom’s birthday party while he plays the guitar, she wouldn’t let him down if he needed her help. This side to her character goes a long way to making up for her attitude, and after the last two episodes showed this, I have much more respect and admiration for Mariner and her abilities.

Freeman and Mariner tunnelling their way through the partly-terraformed ship.

The dichotomy in Mariner has always been that she’s perfectly capable officer, but she has such a bad attitude and a selfish streak that she doesn’t make use of her talents. The past two episodes have put her in situations that required her to step up, and this has been great news for her character – it’s made her far more likeable and relatable, which are qualities a protagonist needs to have. I just hope these traits stick around for the rest of the season and aren’t lost as the show retains an episodic approach to storytelling.

Lower Decks’ episodic nature, though, has been in many ways a welcome reprieve. Television storytelling in recent years has become all about serialised stories, season-long arcs, and the like. Star Trek shows of the past – especially prior to the Dominion War arc in Deep Space Nine – took this much more episodic approach, and in that respect, Lower Decks feels like a return to that kind of Star Trek story. The downside, as I suggested, is that we can go from what feels like a genuine character arc to a regression in the next episode if that transformation doesn’t stick!

Still digging that tunnel…

After their journey to the environmental control room, Freeman and Mariner are able to reverse the transformation – thanks to some very Star Trek-y technobabble! They even shared a hug as the terraforming was reversed, in what was a very sweet moment.

After Tendi managed to use an exploding pod to drain the water from engineering, saving her and O’Connor’s lives, he returned the favour by saving her life when a large crystal or rock fell from the ceiling. Doing so helped him find his centre and his composure, and he was finally able to ascend – though it looked very painful! This was another joke that dragged just a little too long, in my opinion, and the humour wore off by the time O’Connor was finally fully ascended. But that’s just personal taste, and for many animated comedy fans I think it would be right in line with what they like.

O’Connor’s painful ascension.

It wasn’t possible to use the same process to reverse the damage done to the USS Merced, which seems to have been more severely damaged. However, Mariner and Freeman were able to use the Cerritos’ transporters to beam the Merced’s crew to the generation ship where they’ll be safe – and I liked their shared joke about dumping the boring Captain Durango with the mummies and fossils!

Freeman gets a little over-excited, thinking that this concordance with Mariner may last. It won’t, of course, and the idea that the mother-daughter team will work this closely going forward was put to rest pretty quickly! Despite how well it worked here, Lower Decks’ fundamental premise means we won’t be seeing it happen any time soon.

Mariner and Freeman share a hug.

With Tendi having made her peace with O’Connor and him having ascended, all that was left for the episode to do was reset Mariner’s status in time for the next story – and by insulting an admiral in front of the captain, she was demoted back to ensign and rejoins her crewmates in their shared living space.

Tendi isn’t quite as okay with not being liked as she thought, though; she presses Rutherford to tell her who else aboard the Cerritos doesn’t like her when he suggests there may be others besides O’Connor. Boimler is upset that Mariner got everything he wanted – i.e. the promotion – but rejected it. But Mariner is back where she she’s happiest, and I think we can agree that (if she belongs anywhere in Starfleet) she belongs there.

Mariner is back where she wants to be.

So that was Moist Vessel. Another slow start, perhaps, but another solid and enjoyable episode followed after the opening titles. It was nice to get to spend more time with Tendi, even though at the beginning of her story she felt a little out of place. She grew into it, though, and by the time the ship was in peril she had firmly established who she was and how she was going to react. In that sense, this episode laid the groundwork for establishing Tendi as more than someone who’s just wowed by everything in Starfleet because she’s new.

Mariner once again stepped up to be the officer we know she can be. I could certainly leave behind the attitude and the brattiness, but if she continues to demonstrate that she’s a decent person underneath it, I’ll put up with it. Boimler’s storyline was a waste in Moist Vessel, though, and added nothing whatsoever. I’d like to see this angle explored again – the idea of Boimler trying to be more like Mariner – because I think it has the potential to be both funny and interesting. Unfortunately in an episode barely twenty minutes long there just wasn’t enough time to dedicate to it; it really needs to be the focus of half an episode or more to work effectively.

Boimler’s story needed more time.

At time of writing I don’t believe a title for episode 5 has been announced. Perhaps that’s to avoid spoilers, or perhaps it’s something that will be coming imminently. Either way, Lower Decks is off to a good start and I’m very much looking forward to next week’s offering. I hope you’ll check back afterwards for my review; I’ll be looking at every episode this season as they air.

Star Trek: Lower Decks is available to stream now on CBS All Access in the United States. No international broadcast has been announced. The Star Trek franchise – including Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trekkin’ – a number one hit!

Here in the UK, we have a long tradition of supporting what are politely termed “novelty” songs. That is, songs which are just plain silly. We’ve seen number one successes for such titles as John Kettley (Is A Weatherman), Ernie (The Fastest Milkman in the West), and the dreaded Crazy Frog… which still gets stuck in my head sometimes! There was also a successful campaign a few years ago to get hard rock band Rage Against The Machine a Christmas number one hit to protest the success of televised talent shows like X Factor and Pop Idol. And more recently there was a charity song called I Love Sausage Rolls, which was a parody of the song I Love Rock n’ Roll.

So you’ll believe me, then, when I tell you that there was a novelty song about Star Trek that was a number one hit in 1987. You do believe me, right?

This was a real song. About a real weather presenter.

Star Trekkin’, by a band called The Firm, actually has an interesting story behind it – at least according to the people who created the song. In the early 1980s, The Firm had been a one-hit wonder with another novelty song, but hadn’t made any new music for several years. One of the musicians was involved in an English Civil War re-enactment, and while sitting around the campfire dressed up as a Roundhead or Cavalier, overheard another member of the re-enactment society strumming an old song but reworking it to include a couple of lines from Star Trek – “there’s Klingons on the starboard bow” and “it’s life, Jim, but not as we know it”.

Inspired by what he’d heard, he asked his fellow re-enactor if he’d be willing to record his version of the tune, and he did. It took some time, but eventually the band found out who “wrote” the lines that had been included in the song, and after making a number of changes, recorded their own version. The members of the band came back together for the song, and each of them recorded a line in the style of one of five Star Trek characters – Spock, Uhura, Kirk, McCoy, and Scotty. It was actually the wife of one of the bandmates who voiced Uhura.

The song was – perhaps understandably – rejected by several record labels. According to the story they took one look at it and turned it down hard. But the members of The Firm were convinced they had a winner, and at their own expense funded an initial release of 500 copies – the source I have says they were on vinyl, but it seems more likely to me they would have used cassettes in 1987 to make recordings cheaply. That’s a bit of a mystery. But we’re off-topic.

The cover.

After sending a number of the copies to radio stations in the UK, the song blew up. The first week it was released it peaked at a lowly 74 in the music charts, but soon rocketed up all the way to the coveted number one spot. It’s hard to think back nowadays, but until a few years ago the music singles chart was a much bigger deal than it is today, especially here in the UK. Having a number one hit was an astounding achievement for a group of amateurs!

But the saga wasn’t over. A number one hit meant that the band would need to appear on Top of the Pops – a weekly television show where the chart-toppers of the week were performed live (or lip-synced). The Firm felt that appearing in person would “ruin” Star Trekkin’ – seeing the people behind the silly, repetitive hit would rob it of its humour. So they decided to produce a music video… in less than a week!

After attempts to create a video with puppets were shot down by the high cost and length of time required, the band hired an independent animation studio – which was really just a handful of students – to make a claymotion video to accompany the song. The resulting video was completed with just hours to spare, and was shown on that week’s Top of the Pops as planned.

The bridge of the Enterprise in the music video.

The video adds to the song’s weirdness. The characters are made from potatoes with claymotion mouths, there are aliens made from papier-mâché, and at one point the Enterprise appears to be made of sausages and pizza. The whole thing is completely bizarre, and has to be seen to be believed. Yet despite the amateurish way it was thrown together, Star Trekkin’ was a number one hit, and among some British Trekkies, retains a cult status even today, some 33 years later.

The song consists of a few lines from Star Trek – or misattributed to it by the writers.

Here they are:
“There’s Klingons on the starboard bow.” – Uhura
“It’s life, Jim, but not as we know it.” – Spock
“It’s worse than that, he’s dead Jim!” – Dr McCoy
“We come in peace… shoot to kill, men!” – Kirk
“I cannae change the laws of physics!” – Scotty

The line sung by “Spock” in the song is one frequently believed to have been spoken in the series, but that isn’t actually the case. In fact, it’s possible that the song itself is the reason why the line in that form is so often attributed to Spock (though that seems like a circular argument!) The voices are actually done very well – all of them (except maybe Uhura) sound like reasonable approximations of the characters, and it’s clear they put effort in to get their voices to sound that way! Other than those five lines, there’s the refrain “Star Trekkin’ across the universe!” And that’s it really. The song repeats those same lines, getting faster and faster until it ends. It’s wacky, unique, and kind of catchy.

Spock, as you probably never saw him before.

I remember owning Star Trekkin’ on cassette, and when I was on the bus going to school I’d keep the volume on my walkman low so that no one nearby would overhear and make fun of me! It isn’t the kind of song that I want to listen to all the time, of course – it can get annoying to say the least – but when I’m in the mood for some light-hearted Star Trek-themed weirdness, I’ll find the video on YouTube (or the mp3 on my PC, because you know I bought it for a second time in the digital era) and give it a listen.

Star Trek has been parodied and paid homage to on many occasions since the 1960s, including in song. But Star Trekkin’ has to be one of the strangest examples out there. It’s well worth a listen for any Trekkie who hasn’t heard it, and while I don’t promise you’ll enjoy it as a piece of music, you might just crack a smile. You can find the music video below. Enjoy!

The song Star Trekkin’ is the copyright of The Firm, and rights may be held by Bark Records, Bush Ranger Music, and/or Orchard Enterprises. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten character ideas for Star Trek: Picard Season 2

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1 as well as for other iterations of the Star Trek franchise.

I really hope Star Trek: Picard Season 2 goes ahead. With all of the delays and cancellations flying around in this unpredictable environment, and with California – where the show is filmed – being one of the worst-hit locales, I’ll be at least slightly concerned about the show’s future until I know for sure that filming has wrapped!

Regardless of events in the real world, I wanted to take a look at some characters from past iterations of Star Trek that it could be fun to see make a return in Season 2 of Picard. I wrote a similar list of characters that I think would make fun additions to Strange New Worlds, and this one is going to be in a similar vein.

Jean-Luc Picard.

The usual caveat that I always give applies here: I have no “insider information”. Nor am I suggesting in any way that any of these characters will appear. I’m simply saying that I think it could make for a fun and interesting story if they did.

Season 1 surprised me by bringing back several characters that I would have never expected – Seven of Nine, Icheb (briefly), Hugh the Borg, and of course Bruce Maddox, who was the driving force behind the plot of the first half of the season in particular. With that in mind, here are a few picks for characters it could be fun to see return.

Number 1: Dr Beverly Crusher

Dr Crusher with her son Wesley in Star Trek: Nemesis.

Of The Next Generation’s main cast, only Beverly and Wesley Crusher weren’t confirmed to be alive in Picard Season 1. Data has died, of course, and we saw the return of Riker and Troi. La Forge and Worf were both mentioned by name, and I take that as confirmation that they’re alive. But no mention was made of the Crushers, and given Picard’s closeness with Beverly in particular, that strikes me as odd.

Is Dr Crusher dead? We have no evidence for that really – and no, lack of evidence that she’s alive is not evidence that she’s dead! There weren’t really any points at which the conversations Picard had could have turned to discuss Dr Crusher, so it may simply be the case that he was busy and so didn’t talk to or about her during his mission to find Soji.

In at least one future timeline – that seen in The Next Generation’s finale, All Good Things – Picard and Dr Crusher had married. Again there was no evidence of this in Season 1 of the show, and I took several remarks by and about Picard to mean that he had been alone in his retirement in France. But there’s nothing to say that he couldn’t have had a relationship with Dr Crusher in the years between Nemesis and his resignation from Starfleet.

Picard and Crusher had come close to romance at several points but never crossed that line. Partly this was Picard feeling responsible for the death of her first husband, who died under his command years previously. But perhaps something could have inspired them to take their relationship beyond friendship – such as two close friends of theirs rediscovering their own romance. In Nemesis, Riker and Troi were married, and indeed remain so as of Picard Season 1. Could that event have been the catalyst for Picard and Crusher to realise it was now or never for them?

Number 2: Narek

Narek’s storyline may not have been everyone’s favourite in Season 1, but I liked that it was unpredictable and that he didn’t follow the trope of being the “spy with a heart of gold” who falls in love with his target. Sadly, Narek was simply abandoned about halfway through Et in Arcadia Ego, Part 2. We don’t know what became of him after he worked with Rios, Raffi, and Dr Soong to try to stop Soji building the beacon.

The last we saw of Narek he was being wrestled to the ground by Soji’s synth allies – in what was a pretty weak scene. But we’ll set aside criticisms of the finale for now. What happened to him next is a mystery.

There are several possibilities, though. He may have been taken into captivity by the synths as he was a Romulan spy and had been instrumental in leading the Zhat Vash to Coppelius. He could have been recovered by the Romulans during their brief visit to the system, probably by beaming him aboard one of their ships. He could have been taken into custody by the Federation to be interrogated about the Zhat Vash. It’s even possible – though unlikely – that he left Coppelius aboard La Sirena with Picard.

Regardless, Narek’s story feels incomplete. I want to see more of him and learn what impact Soji’s decision to stand down had on him. Did he still believe synths needed to be destroyed when he saw firsthand that Soji could be reasoned with, and that the prophecy he believed in was not going to come true? We simply don’t know, as the finale robbed his character of any conclusion. There’s more for Narek to say and do – and though I don’t expect to see him back, I hope we at least learn what became of him.

Number 3: The Lower Decks ensigns.

No, not those ones. The four survivors from The Next Generation Season 7 episode Lower Decks. There was Lavelle, who was promoted to lieutenant at the end of the episode, Nurse Ogawa, Taurik, and Ben the waiter. Of the four, perhaps the one I’d be most interested to see is Lavelle, whose story of receiving a promotion in the aftermath of the death of his friend could certainly be given an epilogue. I picture him having ascended through the ranks to be a commander or captain by this point in the timeline.

Nurse Ogawa would be nice to bring back too, given her role as a secondary character across a number of episodes from Seasons 4-7 of The Next Generation – as well as two films. In an episode which focused on Dr Crusher’s reunion with Picard, perhaps she could make an appearance too. She could also be a senior medical officer in her own right, perhaps being someone Picard or one of La Sirena’s crew seeks help from.

I recently re-watched Lower Decks, and you can find my thoughts on the episode by clicking or tapping here.

Number 4: Ezri Dax

This ties into a theory I have that the Dax symbiont could make an appearance in Star Trek: Discovery, which we know from the trailer is going to have Trill characters. I keep talking about the need for modern Star Trek to get some threads of consistency going between the various shows – which are split up across multiple time periods right now. One way this could happen is for Dax to appear in both Discovery and Picard.

What became of Dax after the end of Deep Space Nine is totally unknown. There were novels in which she became a captain, but of all the Star Trek novels, those struck me as some of the worst examples of fan-fiction! I think it’s much more likely she continued her role as a counsellor and scientist rather than made an attempt to move into command, though twenty-five years on from when we last saw her she could really be doing almost anything. She and Dr Bashir may still be together – or their relationship at the end of Deep Space Nine may have been little more than a fling.

Because Ezri only got one season before Deep Space Nine ended, she’s a character we didn’t get to know as well as we otherwise might’ve, and even the last time we saw her she was still adjusting to her new life as a joined Trill. Just like with Seven of Nine in Season 1 of Picard, it would be great to see her years later having made that transition and adjustment and being a more settled character.

Picard may even have need of a counsellor – having your consciousness transplanted into a new body is going to be a shock for anyone, and as someone who seemed to have made his peace with dying, he’s now been thrust into a new phase of life. Maybe Ezri, whose own life was majorly disrupted by the Dax symbiont, could offer her services?

Number 5: Sela

When I looked at the Romulans in the run-up to Season 1, I wrote that I didn’t think we’d see Sela back, and I wasn’t particularly bothered because she wasn’t someone Picard knew very well. That was in the context of Sela being some kind of high-ranking Romulan, and after two major defeats in her two engagements with Picard, I highly doubt she’s in any kind of leadership position.

Whether the Romulans will feature as prominently in Season 2 is unclear, but perhaps there could be an opportunity to see Sela again in a different way. She could be a minor officer, having been demoted after her failures and may even hold a grudge against Picard. She could have been involved with the Zhat Vash. Or she could have been exiled by the Romulans, perhaps as a result of her failures in The Next Generation.

Sela is not the most interesting Star Trek villain, and she’s not the most exciting adversary Picard ever faced. But now that the series has survived its first season and is standing on its own, Sela could make a return in a way that would be interesting. Her relationship with Picard as the daughter of Tasha Yar was touched on in The Next Generation, but arguably never resolved. Perhaps there’s a chance to resolve it now, one way or another.

Number 6: Ro Laren and Thomas Riker

Although these two characters never interacted on screen, they share a similar – and ambiguous – fate. Both Ro Laren and Thomas Riker defected to the Maquis in the years before the Cardassian-Dominion alliance and the Dominion War, and what became of them after that is unclear.

Thomas Riker (a transporter-created clone of William Riker) was taken into captivity by the Cardassians not long before war broke out, and as far as we know, remained in captivity from that point onward. However, it seems logical to assume that – if he survived the war – he would have been rescued by the Federation. With William Riker having made an appearance in the first season, the potential conflict between the two characters could be an interesting reason to bring back Thomas as well.

Ro Laren’s fate is a little less clear. The Maquis were wiped out by the Cardassians and their Dominion allies when they were on the verge of declaring independence, and many Maquis were killed. However, it stands to reason that some were captured alive, so it’s possible Ro was among them.

The reason why I feel they could show up together is if Season 2 were to take a look at Cardassia, Bajor, and the aftermath of the war, they may be able to play a role in that story. I doubt they could both still be in Cardassian captivity twenty-five years later, but they may be working together in the former Maquis territories. With Picard taking a look at the Federation and Starfleet from the outside, and showing both organisations as being flawed, a potential Maquis story could take advantage of that.

Number 7: Q

Q could be an interesting character to bookend Picard’s story. He appeared in Encounter at Farpoint, when we first met the Enterprise-D’s captain, and there would be something poetic about Q appearing in whatever season or episode will mark Picard’s end as a Star Trek character. While I hope there will be a third and perhaps fourth season of Picard, if it is to end with Season 2 I’d definitely bring Q back.

When Picard “died” in the Season 1 finale, I half-expected him to encounter Q in the afterlife. This would have been wrong for many reasons, of course – not least because it would have been very confusing to large parts of the audience! Nevertheless, if that were to have been Picard’s end it could have been very fitting.

Q in “the afterlife” in the episode Tapestry.

I wonder if we’ll learn that Q visited Picard during his self-imposed isolation in France. That seems like something he might have done – to try to prompt some kind of reaction from his adversary. Q has no concept of ageing or even of death really, so the notion of Picard getting old and becoming depressed would be things he might have wanted to examine.

Q seemed to consider Picard a friend, if it’s possible for him to have friends, and he certainly went out of his way to help him on several occasions. I’m sure Q would be upset at the thought of Picard dying, and even if he were to have no impact on the story, could still be one of the characters seen at a funeral service or wake for Picard if the show is to end with the character’s death.

Number 8: Nella Daren

This is a sad one, as original actress Wendy Hughes passed away in 2014, but her character could be recast as Dr Maddox and Icheb were in Season 1. Lieutenant Commander Daren was an officer who briefly served aboard the Enterprise-D as a scientist. But more interestingly, she was one of the few characters linked romantically to Picard during The Next Generation’s run.

Could she have resumed her relationship with Picard at a later date, when they weren’t serving together? As with Dr Crusher above, it’s at least possible. The episode which featured Daren was Lessons, from the sixth season of The Next Generation, and it was a solid episode that appears to have been well-received. There’s no reason why we couldn’t learn what happened to her after she was transferred off the Enterprise-D.

Giving Picard a romantic interest may not seem to be a natural fit for the series. But romance (or past romance) can be a great source of drama in storytelling, and as he readjusts to life outside his vineyard Picard may be interested in rekindling relationships that fell by the wayside.

Number 9: Thadiun Okona

Okona was only seen in one episode of The Next Generation’s second season – but so was Bruce Maddox, so we shouldn’t count that against him! Why would this roguish character be a good fit, though? Well, Picard is currently operating outside of Starfleet, and unless that changes, finding allies who know their way around the rules could be useful and important.

I see at least a little of Okona in the character of Chris Rios, perhaps because they’re both independent captains of small ships. I wonder how they’d react to one another? A story which required Picard and the crew of La Sirena to think creatively could suit a character like the “outrageous” Okona.

William O. Campbell, who played Okona, was recently the lead in a series called Helix on the SyFy channel, so he is still active as an actor. Perhaps he could be tempted to reprise the role.

Number 10: Dr Leah Brahms

Dr Brahms appeared twice in The Next Generation, albeit once only as a hologram. She was a colleague and love interest for Geordi La Forge, and it was implied in at least one future timeline that they had married. Any story featuring him could thus include Brahms as well.

Dr Brahms was also said to work at the Daystrom Institute – which would potentially make her a colleague of Dr Jurati, assuming she was still there after more than twenty years. Perhaps they know each other, and that could be another point of connection. Dr Brahms was an expert in warp drive, and if La Sirena needed to undergo repairs or upgrades, she could prove useful in such a story.

So that’s it. Ten characters who could – but most likely won’t – appear in Star Trek: Picard Season 2. I managed to avoid putting Benjamin Sisko on a list of character reappearances for once! Whoever would have guessed that, eh?

Jokes aside, I think we will see several characters from past iterations of Star Trek crop up in Star Trek: Picard Season 2, whenever it may eventually be broadcast. Season 1 brought back several unexpected characters, and I hope we’ll get more of that next time as well.

Some of these characters may not be a good fit for whatever story the showrunners and writers have in mind for Season 2, so we’ll have to wait a little longer to learn what became of them after we last saw them. That’s okay, because what matters most is that whichever characters come back are the right ones for the story.

It remains my hope that Star Trek: Picard will serve as a launchpad for more Star Trek adventures at the dawn of the 25th Century, and while there has been no confirmation of that just yet, there is at least one other Star Trek project in development that we have no details on. Could it be another show in the same era? Possibly!

The Star Trek franchise – including Star Trek: Picard and all shows and films mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The pros and cons of a fourth Kelvin timeline film

Spoiler Warning: There are spoilers ahead for the three Kelvin timeline films and for other iterations of the Star Trek franchise.

A couple of weeks ago it was reported that a fourth Kelvin timeline film, which has supposedly been worked on since at least 2019, was “paused”. That’s usually Hollywood-speak for “cancelled” and “never going to happen”, but there are other potential Star Trek film projects in the works, so the Kelvin timeline may yet be granted a reprieve. While rumours can be all over the place when looking at the production side of Star Trek, two things came up often in discussions around the potential film: the return of Chris Hemsworth’s character of George Kirk being a story point, and the salaries of some of the main cast – including Kirk actor Chris Pine – being a stumbling block. I have no idea whether there’s even a grain of truth to any of these rumours, but the potential for a fourth Kelvin timeline film got me thinking.

What would be the pros and cons of a new film in the alternate reality – especially now that we have prime timeline Star Trek back on the small screen? It’s a big question, and I’ve broken it down into a short list of points for and against making a new film in this series. Let’s look at them in turn.

Pro:
Star Trek Beyond clearly teased a sequel.

The Enterprise-A was seen at the end of Star Trek Beyond.

The Kelvin timeline story hasn’t ended. The crew are back together, and despite the loss of the original USS Enterprise, at the end of Beyond we saw the christening of a new Enterprise-A – the clear implication being that Kirk would assume command and bring his crew with him.

Something similar happened in the prime timeline at the end of Star Trek IV: The Voyage Home. In 1986, when that film premiered, Star Trek: The Next Generation was in early production, and some may have argued that Star Trek was moving on and didn’t need another Kirk-led film. While the next film in the series, The Final Frontier, was hardly a great success, The Undiscovered Country was – and it was a far better send-off for the original crew. If the Star Trek films had ended with The Voyage Home we’d have missed out on a great story and a more fitting end to Kirk and the crew’s adventures.

If the film series were to end now, it would arguably feel incomplete. The tease at the end of Beyond would still be there, taunting fans with a never-realised continuation to the story.

Con:
And which fans are those?

Look, it’s all of the Kelvin timeline’s hardcore fans.

Despite their popularity with a wider audience – something which we’ll look at in a moment – I’ve never really found that the Kelvin timeline films had much of a following of their own. They’re summer blockbusters in the vein of something like the Transformers series; popcorn flicks that people will happily watch – and then immediately forget about.

Within the Star Trek fan community, the Kelvin timeline films haven’t picked up a following of their own. I’m not even counting the many Trekkies who didn’t see the films because they didn’t like the premise; the Kelvin timeline just doesn’t have its own fandom. People have other iterations of the franchise that they prefer – the Kelvin timeline films are, at best, someone’s second choice.

There are sub-groups of Trekkies – some may like The Original Series, others favour The Next Generation or Deep Space Nine, etc. And the new Star Trek shows since 2017 have fans of their own too. But the Kelvin timeline films don’t seem to have that kind of following; there’s no group of dedicated Trekkies who favour them above everything else in the franchise. People I’ve spoken with are in two camps: they either detest the Kelvin timeline films or they think they’re just okay.

With all that in mind – who would a fourth film even be made for?

Pro:
The films brought in huge numbers of non-Trekkies.

The Kelvin timeline films appealed to a wider audience than any prior Star Trek production.

Though they may lack a hardcore following, the Kelvin timeline films succeeded beyond any other Star Trek project at bringing in huge audiences. 2009’s Star Trek was an overwhelming box office success, bringing in more than double the money of any other film in the series – and Into Darkness did even better, becoming the high-water mark of the entire Star Trek film franchise’s financial success. Beyond was considered a “disappointment” – but it still raked in over $340 million on a $180 million budget, making it hugely profitable for Paramount Pictures. 2009’s Star Trek also won an Academy Award – the only Star Trek film to ever achieve that feat.

So there’s clearly an audience for another film set in the Kelvin timeline, and any such project should be a guaranteed money-maker for Paramount and ViacomCBS. Bringing the crew back together and putting a seasoned director in charge – as they did in 2009 – would generate plenty of buzz, and the aforementioned wider audience that saw and enjoyed the first three films will surely show up for the next entry.

Star Trek isn’t made for Trekkies. That may sound odd, but it’s true. Hardcore fans will only ever be a small portion of any franchise’s audience, and I’ve said countless times that the Star Trek franchise needs to reach out far beyond this small pond if it’s to survive long-term. The new animated series Star Trek: Lower Decks has potential to help in that regard, but so does a new Kelvin timeline film.

Con:
The unique premise of the films no longer exists.

Cadet Kirk.

In 2008-09, during the buildup to the release of Star Trek, one angle that was really interesting was the idea that the films would show “young” Kirk and Spock in their Starfleet Academy years. We’d get to see how all of the characters came to meet one another, and although the films would be recasting the classic characters, we’d see them in their younger days, before Kirk assumed command of the Enterprise and set out on his five-year mission.

That premise no longer exists. The end of Star Trek saw the characters graduate from the Academy, and Beyond explained that Kirk and his crew were engaged in their five-year mission of exploration. That premise is exactly the same as The Original Series, and the unique aspect of the films is gone, replaced by a copy of what came before.

With Strange New Worlds looking to pick up the exploration angle of Star Trek, do we really need a Kelvin timeline film to do the same thing? It’s certainly arguable that we don’t.

Pro:
There’s the possibility for crossovers.

A Pike-Pike story? Heck yes, sign me up!

I mentioned this as one concept that could be fun to see in Strange New Worlds – but how about a crossover? Pike and Spock from the Kelvin timeline and Pike and Spock from the prime timeline working together to achieve some goal or defeat a nefarious villain could be a fascinating story and a great piece of cinema or television.

This concept doesn’t just have to be limited to Pike and Spock either; we could see crossovers with literally any group of characters. The idea of a ship and crew from one side of the divide between parallel realities having to work with others to make it home again is something that could be really fun to watch.

Con:
The Kelvin timeline will be retreading too much ground.

Spock, Kirk, and McCoy during their five-year mission.

Pike and Spock are the leads in their own upcoming series – Strange New Worlds. Do we really need two “young Spocks” in Star Trek? There’s a risk that the two productions will trip over one another, and that the Kelvin timeline film will do nothing for Spock’s character in particular that hasn’t been done in Discovery or Strange New Worlds.

That’s in addition to the point mentioned above – that we’ll be seeing Kirk, Spock, McCoy, and the rest of the crew undertaking the same five-year mission that was depicted in The Original Series. Some fans have argued for a return to Star Trek’s spirit of exploration, but with at least one television show focusing on precisely that, where would a Kelvin timeline film fit in?

Fundamentally this comes down to a couple of characters – most notably Spock. Ethan Peck’s version of the character has gone down very well with fans of Discovery, and I’m just not convinced the franchise has room for two identical characters. If I had to choose only one… I’m sorry to Zachary Quinto but I’d rather keep Ethan Peck’s take on the character.

Pro:
Quentin Tarantino may be working on a script.

Renowned director Quentin Tarantino has supposedly pitched a Star Trek film.
Photo credit: Georges Biard via Wikimedia Commons

Quentin Tarantino has written and directed some of cinema’s recent classics. Titles like Reservoir Dogs, Pulp Fiction, the Kill Bill duology, Inglorious Basterds, and Once Upon A Time In Hollywood are all hailed as phenomenal works of cinema. His violent style can be controversial – and some may argue a bad fit for Star Trek – but he’s an incredibly talented filmmaker, one that any franchise would love to bring on board.

It’s worth pointing out that there’s no guarantee his pitch – if it even exists and is still being considered – would involve the Kelvin timeline crew. But the timing of the rumour coincided with the Kelvin timeline’s production, so it’s at least a possibility.

I know some people dislike Tarantino’s style. But even they would have to admit that he does what he does very well, and any film that has his name attached draws a lot of attention – which translates into big numbers at the box office.

An R-rated Star Trek film just for the sake of it wouldn’t be my first choice. But if the story works well, I’m not opposed to it either. Recent Star Trek projects have not been shy about trying new things, so Tarantino could be a good fit for an expanded franchise.

Con:
Anton Yelchin’s tragic death means that a major character will be absent.

Anton Yelchin in 2015.
Photo credit: GabboT on Flickr via Wikimedia Commons
Image used under the Creative Commons Attribution-ShareAlike 2.0 license.

Anton Yelchin died tragically in 2016, shortly before the premiere of Star Trek Beyond. This is a sensitive topic, and I thought long and hard about including it here, but I think it’s important because it’s hard to imagine another film without him.

Yelchin had taken over the role of Pavel Chekov in 2009’s Star Trek, and while Chekov is arguably less of a “main” character than Kirk, Spock, or McCoy, he was still a big part of all three of the Kelvin timeline films. In 2016, the producers of Star Trek Beyond stated that the role would not be recast for any future films, and it would be very difficult for a new creative team to go back on that promise without the support of Yelchin’s family, the other cast members, and the wider fan community.

Chekov’s absence would be hugely significant and very noticeable; a hole at the heart of the crew. While it’s possible to work around that, as other films have done under similar circumstances, I’m not sure how well it would succeed. Chekov filled a unique role in the crew as its youngest member, and without his occasionally comedic presence, there will be a key element missing from any future story.

Pro:
The alternate reality setting allows for a huge amount of creative license.

Could we see Kirk face off against the Borg? Maybe… but only in the Kelvin timeline.

Now we come to perhaps the biggest point in favour of the alternate reality: nothing after Enterprise happened. Canon is nonexistent – aside from that established by the first three films – so writers and producers have a blank slate to tell any kind of story they want without worrying about treading on the toes of established canon.

Have you always wanted to know how Kirk would fare against the Borg? The Kelvin timeline could do that, as bringing the Borg into a story doesn’t affect prime canon. How about the Dominion War breaking out more than a century earlier? The Kelvin timeline could do that too. Or what if William Shater finally got his wish to reprise the role of Kirk? He mentioned it as recently as a few weeks ago, and the best way to bring back Shatner’s Kirk – who of course died in the prime timeline – could be in the alternate reality.

When considering 2009’s Star Trek as a reboot, one of the best things it did was use an alternate reality setting, because that has opened up endless possibilities for the film franchise going forward. The examples above are just a few options off the top of my head, but there are so many more, including stories that could never work in the prime timeline.

Con:
The Star Trek franchise will be more convoluted than it already is.

The official Star Trek website posted this guide to the franchise’s timeline(s) a few months ago.

It’s only fair to follow the biggest pro with the biggest con, and in my opinion the biggest drawback to continuing the Kelvin timeline films now is that the Star Trek universe is already incredibly complicated. It’s difficult for casual viewers to get the hang of which show is taking place in which time period, but if you throw an alternate reality into the mix as well, the whole thing just becomes convoluted.

Bringing in and retaining new fans is the key challenge for the Star Trek franchise going forward, and one thing that has to be avoided is putting people off. Star Trek has been running for so long and has so many different iterations that it can already feel overwhelming for newcomers; the Kelvin timeline films may draw large crowds, but if those crowds don’t stick around and jump over to other parts of the franchise because it’s too complicated, it’s almost not worth the trouble.

So that’s it.

Some of the pros and cons of making a fourth Kelvin timeline film. As always, the caveat applies that this is just my opinion; I don’t know whether a film will be made or is even under consideration.

Kirk and Spock (with John Harrison in the background) in Star Trek Into Darkness.

If it were left up to me, I think what I’d say is that the Kelvin timeline films have run their course. They achieved what they set out to: rebooting a Star Trek franchise which had become stale after decades in production, and set the stage for a resurgence in the franchise’s wider popularity, which culminated in Discovery, Picard, and Star Trek’s return to the small screen.

While there is certainly scope to use the alternate reality setting to tell more stories, I don’t feel that it’s necessary right now. There are so many other Star Trek projects in various stages of production that the franchise is hardly going to be lacking in content at least through the first half of the 2020s. A Kelvin timeline film would be a complete outlier when compared to the rest of the franchise, simply because of its setting. That’s not to say that there’s no place for a new film and never will be, just that it would be superfluous at the moment.

The Enterprise goes to warp.

Hopefully the Star Trek franchise, having found a new home on CBS All Access, will remain in production for a long time to come. Branching out into different genres, and telling stories in a more modern way has certainly helped build a foundation for future success. I’ll always be grateful for what the Kelvin timeline films did. They took Star Trek from a run-down franchise that was losing fans and viewership and turned it around. Not only that, they modernised the franchise and proved that it still had a huge potential audience. Star Trek’s current success is built on the shoulders of what these three films did. But despite that, I don’t think there’s a need to return to the same setting and the same cast to make another film.

One thing we’ve seen Star Trek attempt to do with Short Treks is tell one-off stories. Take a one-off story and make it last two-and-a-half hours and you’ve got a feature film – and there are so many possibilities within the franchise to tell such stories. With CBS All Access being Star Trek’s new home, the franchise could even experiment with direct-to-streaming films (something that may have to happen if this pandemic drags on), and there are countless possibilities for what kind of films could be made and what kind of stories could be told. There’s no reason why a Kelvin timeline film can’t be part of that… but there’s also no compelling reason that I can see why it needs to be either.

The Star Trek film franchise – including all titles mentioned above – is the copyright of Paramount Pictures and ViacomCBS. Photos and stock images courtesy of Unsplash and Wikimedia Commons. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Could Voyager’s Doctor appear in Star Trek: Discovery?

Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: Discovery Season 2, Star Trek: Voyager, and other iterations of the franchise.

Star Trek: Discovery’s premiere brought back Sarek, Spock’s father who had been first introduced in The Original Series. Season 2 saw Spock himself as well as Captain Pike and Number One make appearances, so Discovery is a series that has no qualms about reintroducing legacy characters. But its 23rd Century, pre-The Original Series setting precluded the use of most of Star Trek’s characters, as the bulk of the franchise’s 780+ episodes and films take place later in the timeline.

Discovery’s move forward in time should also mean that no legacy characters could have significant roles. After all, who could possibly still be alive more than eight centuries after the events of Star Trek: Picard? I can think of one character, but not in the way you might expect!

Voyager’s Doctor – or at least a version of him – could be alive in the 32nd Century.

As a hologram who doesn’t age, we could definitely argue that The Doctor – played by Robert Picardo for all seven seasons of Star Trek: Voyager – might have survived this long. But that isn’t the angle I’m taking.

The 23rd episode of Season 4 of Star Trek: Voyager, Living Witness, takes place in the 31st Century. After the USS Voyager had an encounter with a species called the Kyrians in the 24th Century, some pieces of technology were left behind, including a backup copy of The Doctor. Reawakened in the 31st Century, he stayed with the Kyrians for a number of years, righting the wrongs in their historical records about Voyager and its crew.

The episode is interesting in itself, and well worth a watch, but from our point of view today what I want to consider is the episode’s ending. After living with the Kyrians for years – perhaps decades – The Doctor took one of their ships and left the planet, hoping to retrace Voyager’s path and return to the Alpha Quadrant.

A photo of The Doctor in a museum at the end of Living Witness.

We know from later seasons of Voyager that it only took them another three years or so after leaving Kyrian space to make it home – though that did involve the use of the Borg transwarp network, among other helping hands – so the journey is definitely achievable. The Doctor, unlike us mere humans, doesn’t need food or any other supplies personally, so as long as his ship was functional, even if it took him decades he would have been able to make it back to Federation space – and if it took him several decades, the timeline starts to line up for a crossover with Discovery.

One thing that I’m cautiously interested in when it comes to Discovery’s third season is the potential to learn more about what happened to some of the characters we knew in other Star Trek shows. Perhaps we won’t learn the specifics of what happened to individuals, but we may learn broad strokes about what happened to their planets and cultures, and we could infer from that what may have happened to them. The series looks – if we take its trailer at face value – as if part of the story will be about restoring a declining or defeated Federation. Characters who originated in an era where the Federation was strong and just would be well-suited to that task, and they may find an unlikely ally in this version of The Doctor.

Restoring the Federation may be part of Discovery’s third season storyline.

On the production side of things, Star Trek has recently had great success bringing back Brent Spiner as Data and Sir Patrick Stewart as Jean-Luc Picard. Spiner’s role as Data is a great comparison, because both Data and The Doctor are artificial, and thus not susceptible to ageing. Brent Spiner had said as early as the mid-2000s that he felt he’d “aged out” of the role of Data, yet the makeup and visual effects used in Star Trek: Picard worked very well. Obviously if you try to compare the way he looked earlier this year to the way he looked in 1987’s Encounter at Farpoint there’s a difference, but it’s not immersion-breaking. All this is to say that there’s no reason why Robert Picardo couldn’t reprise his role too.

Digital de-ageing effects have been used more and more often in recent years, even on television, and while the technology isn’t cheap, it shouldn’t be prohibitively expensive either. So that option would be viable for the team behind Star Trek as well.

But the big question is what kind of role The Doctor could play in a 32nd Century Discovery story.

Robert Picardo in a 2017 episode of Lucifer.

If I were writing it, the way I’d see him involved would be working alongside Burnham, Saru, and the crew of Discovery to restore the Federation. They’re looking at things from a 23rd Century viewpoint, but The Doctor could fill in more than a century’s worth of gaps in their knowledge. The Federation in the 24th Century is very similar to how it was in the 23rd in terms of morals and outlook, so I could absolutely see them working in common cause.

Rebuilding or reinvigorating the Federation is a noble task, and while I’ve documented my misgivings about Star Trek taking on a kind of post-apocalyptic setting previously, one way I think it could be made to work is if at the end of the season the Federation was back up and running. The Doctor could be invaluable to Discovery’s crew in accomplishing such a task, and with Data now permanently gone from the Star Trek universe, there aren’t many others who could still be around in this era.

The Doctor could help the crew of Discovery in the 32nd Century.

Perhaps after Season 2, which brought back several legacy characters for major roles, Discovery wants to stand on its own two feet again. Indeed, part of the reason for shifting the show’s timeline so far into the future is specifically because the producers and showrunners wanted to get away from the constraints of the 23rd Century – and the fan criticisms that came as a result of using that setting. So perhaps bringing back a legacy character in Season 3 isn’t on the agenda.

But The Doctor could still appear in Season 4 – and reports suggest that pre-production is underway on Discovery’s next adventure. While I think that The Doctor could be a good fit for a “rebuilding” type of storyline for the reasons already mentioned, if Season 4 takes the show in a different direction, perhaps that would be something more suited to his medical expertise, such as curing a disease. For all we know at this stage, a disease could be involved in damaging the Federation in this time period!

If not The Doctor, there are a few other characters who could – in theory – still be active in the 32nd Century. Let’s look at them briefly:

Number 1: Soji

Spoiler warning for Star Trek: Picard Season 1, but Soji is synthetic; an android. At the end of the season, Picard was told that his new synthetic body wouldn’t keep him alive for centuries, but there’s no reason Soji should have the same limitation. In many ways, Soji would make for a better crossover character than almost anyone else, as she’s a main character in an ongoing series. The crossover would thus be between two Star Trek shows that are currently in production, providing a link between them.

We could also add into the mix the other synths from Coppelius, including Sutra (aka Evil Soji) and even Dr Soong, if he was successful in creating himself a new synthetic body (and there’s no reason why he wouldn’t have been).

Number 2: Lore

Lore was said to have been disassembled after his final appearance in The Next Generation, but we learned nothing of his fate after that. I speculated during Star Trek: Picard’s first season that Dr Maddox may have had access to Lore’s components while working on Soji and the other synths, but this was never confirmed on screen. It’s at least possible that Lore survived in disassembled form until the 32nd Century.

However, with Star Trek having gone out of its way to write Data out of the franchise, and to give Brent Spiner a new character in Dr Soong, I think any re-emergence of Lore is highly unlikely.

Number 3: Benjamin Sisko

I’ve mentioned Captain Sisko so often in relation to characters who could re-appear that you may think he’s become an obsession of mine! However, his story as of the end of Deep Space Nine was deliberately written in such a way that he could come back at literally any point in the Star Trek timeline. After being saved by the Bajoran Prophets, Sisko went to stay with them for a while – and they exist outside of linear time, meaning he could essentially travel to any point in time, including the 32nd Century.

Avery Brooks, who played Sisko, hasn’t always seemed willing to reprise the role, and recently declined to appear in the documentary What We Left Behind. However, there’s no reason why the character couldn’t be recast for future appearances.

Number 4: The Dax symbiont

While still arguably unlikely, this seems perhaps the least-unlikely of all the characters we’ve looked at so far. The trailer for Discovery’s third season showed Trill characters as well as what looked like a scene set on the Trill homeworld. We know, thanks to Deep Space Nine, that Trill symbionts can live for centuries; how many centuries exactly has never been stated as far as I’m aware. That leaves an opening for Discovery to bring back Dax – as well as an excuse to recast the character.

With centuries of knowledge, Dax could be a huge help to the crew of Discovery for the same reasons we’ve already talked about. Rebuilding the Federation will be a huge task, and it will take people who knew how it worked to help out.

So that’s it. A handful of other characters to go along with The Doctor who could – but probably won’t – appear in Star Trek: Discovery’s 32nd Century setting. As the show gets nearer to being broadcast (mid-October, in case you missed that announcement) my optimism is growing. Season 2 was decent, and despite my misgivings about taking the series away from its setting and into the far future, I think it has potential to tell interesting stories. I’m cautiously optimistic!

It seems unlikely that The Doctor, or any of the other characters mentioned, will make an appearance, but from an in-universe perspective it’s not entirely impossible. We’ve seen with Star Trek: Picard that bringing back legacy characters and referencing events that took place in a past episode or story are both things that the people in charge of Star Trek are willing to consider, so it’s at least possible to think we could see someone from the past reappear in Discovery.

Most of all, this was a bit of fun. We got to look back at Living Witness, which was a unique entry in Star Trek: Voyager, as well as speculate on the fates of The Doctor and some other well-known characters from past and present iterations of Star Trek. I’ll take any excuse to spend more time in the Star Trek galaxy!

Star Trek: Voyager is available to watch now on CBS All Access in the United States, and on Netflix in the United Kingdom and elsewhere. Star Trek: Discovery Season 3 will be available to stream beginning on the 15th of October 2020. The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS.

Star Trek: Picard Season 1 theory roundup!

Spoiler Warning: There are spoilers ahead for the entirety of Star Trek: Picard Season 1, including its ending. There may also be spoilers for other iterations of the Star Trek franchise.

Star Trek: Picard’s first season wrapped up at the end of March – and it feels like forever ago, what with everything that’s happened in the world since! While the season was running, in addition to reviewing each of the episodes in turn I also concocted a number of different theories for what was going on in the show. Star Trek: Picard very carefully set up a number of mysteries, and even heading into the second half of the finale, it wasn’t clear exactly how they would be resolved.

I’d argue that the first season’s two-part finale wasn’t the show at its best, and it felt as though a season which started incredibly strongly ended up stumbling a little as it crossed the finish line. There were a number of reasons for this – which I covered at the time – but it boils down to some of the show’s mysteries not being fully explained, and some storylines being dropped or left unresolved. That and the truly awful gold makeup used for the synths on Coppelius!

Yikes.

If you’d like to read all of my theories from Star Trek: Picard Season 1, you can find them on my dedicated Star Trek: Picard page. Click or tap here to be taken there!

This time, what I’d like to do is take a look back at some of the theories I postulated while the season was running. I’ll explain why I thought they seemed viable – and why they ended up being total misses! In a way, part of the fun of theory-crafting and speculating is knowing that you won’t always get it right… and boy oh boy did I have some seriously wrong theories!

Number 1:
Dahj and Soji aren’t synthetics, they’re genetically-engineered humans.

Soji in the episode Nepenthe.

This is a theory I first came up with right at the beginning of the series, almost from the very moment Picard begins to suspect that Dahj is synthetic. It seemed like it could’ve been a clever idea for a double-bluff – establishing Dahj and Soji as synths, only to rip that away and challenge both Picard’s and the audience’s expectations. However, it didn’t pan out that way, and looking back, this theory was kind of ridiculous!

Genetic enhancements, similar to those made on characters like Dr Bashir and Khan, could have given Dahj the incredible speed and strength that she possessed in Remembrance, so from that point of view it wasn’t wholly unthinkable. But looking back, while Star Trek: Picard did aim to be a show that kept us guessing and didn’t telegraph every aspect of its storyline, this kind of subversion of expectations would have been a step too far. We didn’t know anything about Dahj or Soji at the beginning of the series, and to take the one established fact about them and make it a lie or a misunderstanding would have been a storytelling mistake.

Dahj during her fight against Zhat Vash operatives in Remembrance.

There was also plenty of evidence that Dahj and Soji were synthetic: Picard’s meeting with Dr Jurati, Narek’s interest in Soji, and the strong connection Picard felt to Dahj (and later to Soji) because of his friendship with Data. All of that would have made no sense in the story if we’d ended up dealing with genetically-enhanced humans!

I brought this theory back after episode 3, The End is the Beginning, based on a line spoken by one of the Romulans who attempted to assassinate Picard: “she’s not what you think she is!” This of course referred to Soji, and it struck me that, as Picard and his comrades believed Soji to be a synth, perhaps the Romulan knew that she was not. However, as the story progressed it became abundantly clear that Soji and Dahj were the synthetics that the story established them to be, and that I was barking up the wrong tree with this one!

Number 2:
Section 31 will make an appearance in the show.

A black Section 31 combadge from Star Trek: Discovery.

This theory was crafted not so much because of anything that directly happened in the plot of the show, but rather for production reasons. In short, the Star Trek timeline is seriously fractured, with shows being produced simultaneously occupying very different timeframes. When Discovery’s third season kicks off in a few weeks time, there will be four shows occupying four time periods. This complicates the franchise, and what that means is that some threads of continuity would be very helpful, especially for casual viewers.

Section 31 featured heavily in Discovery’s second season, and in addition, a spin-off based on the organisation is currently being worked on. It seemed logical that Star Trek: Picard might want to find some way of incorporating Section 31 if for no other reason than having one of those threads of continuity running through the franchise, tying things loosely together and being a frame of reference for casual viewers.

My first thought for a potential Section 31 appearance was that they could’ve been responsible for the attack on Mars and the destruction of Picard’s armada. I theorised they might have taken such aggressive action to prevent the Federation giving aid to the Romulans. This was extended to include Section 31 hacking the Mars synths as part of this plan.

F8’s eyes during a flashback sequence that depicted the hack.

I next had two potential Section 31 operatives pegged – Chris Rios and Seven of Nine. Rios because he worked aboard a Starfleet ship that was “erased” from the records, and Seven of Nine because it wasn’t clear who she worked for or why she was following Picard.

Finally, as these other theories fell by the wayside, I speculated that Section 31 may have arrived to take control of the Artifact after it was abandoned by the Romulans and later crashed on Coppelius. While I suppose you could argue that might yet happen, it didn’t happen in Season 1, and thus any real benefit of the organisation crossing over from a behind-the-scenes perspective was lost.

I maintain that this theory makes a lot of sense from a production perspective, and my final idea in particular – Section 31 taking control of the Artifact to study it – could have been accomplished without making any changes whatsoever to the season’s storyline. However, it didn’t happen!

Number 3:
Soji’s Trill friend will end up getting assimilated or killed.

Soji with Dr Kunamadéstifee in Maps and Legends.

Episode 2, Maps and Legends, introduced a Trill doctor working aboard the Artifact along with Soji. She ultimately only appeared in one sequence, but that sequence seemed to contain a lot of horror film-style foreshadowing, and for weeks I was insistent that we’d see this character meet an unpleasant end! Aboard a Borg cube – even a disabled one – the most likely way that would manifest would’ve been her assimiliation.

After Soji helped Dr Kunamadéstifee with her uniform, the two stood together while they listened to a speech from one of the Artifact’s Romulan guards. He stated that the area they were about to enter was incredibly dangerous, and a nearby sign seemed to reinforce the possibility of assimilation by counting the days since it had last happened. This seemed as thought it could tie in with Soji working on de-assimilating Borg drones; was she about to see her friend end up on her operating table?

Dr Kunamadéstifee again.

It turned out, of course, that I was reading too much into one side character and one short sequence, because not only didn’t Dr Kunamadéstifee end up assimilated, she was never seen again after Maps and Legends, which was a shame because she seemed like a potentially interesting character. Soji spent much of her time from episodes 2-6 with Narek, and giving her someone else to interact with was a good idea. My theory was that their friendship may have built up a little more, leading to shock and sadness for Soji upon learning of Dr Kunamadéstifee’s fate.

I suppose in theory we could say that it’s unlikely that she survived the various disasters which befell the Artifact, from Narissa executing huge numbers of ex-Borg to the ship crashing on Coppelius, but nothing was ever seen on screen to even hint at her fate.

Number 4:
Commodore Oh is a synthetic.

Commodore Oh in the episode Broken Pieces.

As with Soji and Dahj being human, this was kind of an “out there” theory! But the whole point of theory crafting is to make wild guesses sometimes, and there were a couple of reasons why I considered this a possibility. First of all, it would have been thoroughly unexpected and shocking. Many recent films, games, and television series have tried to pull off genuinely unexpected twists, and had this been true, it would have been one heck of a shock!

Secondly, the premise of Star Trek: Picard’s first season had been the cloak-and-dagger factions vying to thwart or create synthetic life. The Zhat Vash and the Tal Shiar were on one side, Maddox and his team on the other. There were rogue traders, Romulans, ex-Borg, and all sorts of shadowy figures involved – any one of whom could have not been what they seemed. The show crafted mysteries for us to examine. As we learned more about the Zhat Vash and their mission, I began to wonder if they could have been infiltrated by someone who wanted to stop them harming synths. This later evolved into wondering if they’d been infiltrated by someone who wanted to bring about the very disaster they sought to prevent.

Commodore Oh on the bridge of her ship.

Dahj and Soji were both unaware of their true synthetic natures, which built on past iterations of Star Trek that showed synths can be programmed to not realise they’re synths. Commodore Oh could have genuinely believed in the Zhat Vash cause – but been programmed to “activate” at the opportune moment. We later learned that the Zhat Vash feared the arrival of a faction of super-synths that I dubbed the “Mass Effect Reapers” (because they were very similar to that video game faction) and I incorporated that into this theory, suggesting that Commodore Oh may be working for the “Mass Effect Reapers” to try and bring about their arrival.

Of course it was a complete bust! Commodore Oh was a Zhat Vash operative to the core, and as far as we know, wholly organic in nature! I still think she’s a fascinating character, and I wrote an article a few months back looking at her place in the Star Trek timeline. You can find it by clicking or tapping here.

Number 5:
Picard telling everyone that their enemies are the Tal Shiar – and not the Zhat Vash – will have consequences.

A Zhat Vash operative.

One thing that Star Trek: Picard didn’t do particularly well, in my opinion, was staying consistent in how it referred to its antagonists. In Remembrance, the faction who attacked Picard and Dahj weren’t named, but in Maps and Legends we learned of the existence of the Zhat Vash – an ancient, shadowy organisation which operated within, yet were distinct from, the Tal Shiar.

Yet for several episodes, Picard and others kept referring to their adversaries as the Tal Shiar. In-universe, there’s a certain kind of logic to this. Picard may not have believed fully in the Zhat Vash’s existence, having only heard about them from one source, or he may have felt trying to explain the difference would have been too time consuming and/or made him seem too conspiratorial. However, with practically everything else in the show being done deliberately to achieve certain story payoffs, I wondered whether Picard’s decision not to be up front with his crew might have had repercussions.

Colonel Lovok (or rather, a changeling impersonating him) was a Tal Shiar operative seen in Star Trek: Deep Space Nine.

Elnor was the one character who I felt seemed most likely to be affected by the revelation that it was the Zhat Vash, not the Tal Shiar, that he was up against. As a member of the Qowat Milat, Elnor was opposed to the Tal Shiar. But the Qowat Milat’s relationship with the Zhat Vash was unclear; even if they were enemies, the Qowat Milat may have had particular techniques for dealing with them. And at the very least, Elnor and his faction seemed likely to know of their existence.

However, Elnor learned in Nepenthe that he was facing off against the Zhat Vash, not the Tal Shiar, and the revelation seemed to have no impact on him whatsoever. The rest of La Sirena’s crew were equally nonplussed, and there were no consequences at all for the confused terminology – at least, not from an in-universe point of view. I think that, unfortunately, the decision to complicate the terminology around the show’s antagonists may have made it harder to follow for casual viewers. When dealing with made-up names like “Tal Shiar” and “Zhat Vash”, remaining consistent is important for the audience to be able to follow what’s going on.

Number 6:
There’s a Starfleet-Zhat Vash conspiracy.

Admiral Clancy, the commander-in-chief of Starfleet.

In Maps and Legends, we were introduced to Commodore Oh for the first time. It was a great shock to see a high-ranking Starfleet officer involved in Dahj’s murder, and at the time it wasn’t at all clear whether Commodore Oh was a Romulan infiltrator or a Vulcan co-conspirator. If she was a Starfleet officer working with the Zhat Vash, it stood to reason that others in Starfleet were as well – perhaps even senior admirals.

Furthermore, when we learned how Commodore Oh recruited Dr Jurati into the conspiracy – all it took was a brief mind-meld – it seemed plausible that she may have used the same technique on others. Commodore Oh had been embedded in Starfleet for more than sixty years, and in that time there’s no telling how many people she may have interacted with.

Lieutenant Rizzo arrives to meet Commodore Oh.

However, it turned out not to be the case. Admiral Clancy, the head of Starfleet Command, wasn’t compromised, nor were any of the other Starfleet officers and leaders seen or referenced in Season 1. As far as we know – and this could change if future Star Trek projects decide to look at this aspect more deeply – only Commodore Oh and Rizzo were involved within Starfleet, and they were both Zhat Vash operatives.

This is one theory that I’m definitely pleased didn’t pan out. Making Starfleet itself the “bad guys”, even if there were a reason for it, wouldn’t have felt great in a Star Trek series, and would have been a far darker path for the show to have taken. Seeing Riker show up in Et in Arcadia Ego, Part 2 at the head of a Starfleet armada was a beautiful moment (though sadly one that had been telegraphed ahead of time) in large part because it proved that Starfleet and the Federation were still on the right side. The plot to kill the synths and attack Mars was purely a Zhat Vash creation.

Number 7:
The Control AI, from Star Trek: Discovery Season 2, is involved.

A re-used image from Star Trek: Discovery.

Although I initially considered it to be a bit out of left field, the episode Nepenthe really kicked this theory into high gear! My first thought had been that perhaps the reason why the Zhat Vash were so frightened of synthetic life was because they had some involvement with Control, the rogue artificial intelligence from Star Trek: Discovery’s second season. I was convinced – wrongly – that the producers behind the overall Star Trek franchise would have wanted to build a major connection between Discovery and Picard for some of the reasons already discussed, and bringing Control in seemed like a viable option for accomplishing this.

In the episode Nepenthe, we finally got to see how Dr Jurati came to be recruited into the conspiracy – she was shown a vision by Commodore Oh, one that seemed to warn of something apocalyptic. Contained within this vision were a couple of visuals that were made for Star Trek: Discovery – more specifically, they were used to show a vision Michael Burnham and Spock had of the Control AI.

The Control AI commandeered Captain Leland’s body in Star Trek: Discovery.

At the time, I noted that there could be production-side reasons to re-use visual effects, as it was less time-consuming and cheaper than making wholly new CGI. However, for a couple of weeks I really did think that we were going to find some connection between Control and the Zhat Vash; perhaps the Romulans and Federation had been competing in some kind of mid-23rd Century AI arms race, or perhaps while Control was on the loose it had attacked Romulan ships or planets.

In a thematic sense, Star Trek: Picard’s first season and Discovery’s second season share some significant points. Both consider the potential for rogue or out-of-control artificial life, and both look at the consequences of continuing to develop AI – something that we arguably should be concerned about today! But there was no deeper crossover beyond basic themes, and the shows remain almost entirely separate from one another. The re-used visuals are what completely threw me for this one!

Number 8:
The synths on Coppelius are already dead.

A crowd of clearly not dead synths in Et in Arcadia Ego, Part 2.

Star Trek: Picard’s first season had, unfortunately, one rather large plot hole. The driving force for much of the first half of the season was locating and rescuing Bruce Maddox, the Federation cyberneticist who built Soji, Dahj, and many of the other synths. Maddox was on a planet called Freecloud, a place he travelled to when he seemed to have nowhere else to turn. He ended up returning to the dangerous Bjayzl, someone he owed a lot of money to, and was captured. The reason he put himself in such grave danger was because his lab had been destroyed by the Tal Shiar, or so he claimed.

But in the two-part finale, Picard and the crew travelled to Coppelius and saw for themselves that Maddox’s lab hadn’t been destroyed, and the Tal Shiar or the Zhat Vash had never been there. This feels like a pretty major issue, because the question of why Maddox was on Freecloud now has no satisfactory answer. The reason seems to be “because plot”, and that’s never a good thing.

Bruce Maddox only went to Bjayzl because his lab had been destroyed.

However, before the finale I was still trying to square that particular circle. One of the possibilities I came up with was that Maddox was right – his lab had already been destroyed, which could mean that the synths he’d built were already dead. It would have made Narek’s mission kind of a waste of time, as his colleagues had already killed off the synths, not to mention being a rather bleak way to end the season, but it would have fit together with what had already been established.

I don’t think I’d have enjoyed this storyline, which would have left Soji as perhaps the sole survivor of her race. It would have been very dark, and would have felt like a victory for the show’s antagonists. But at the time, I was scrambling around looking for ways to make the story of the first half of the season – culminating in Maddox’s statement to Bjayzl about his lab being destroyed – fit with the second half of the season and the revelation of the existence of more synths.

Number 9:
The captain of the USS Ibn Majid is a character from a past Star Trek show.

Harry Kim could’ve been a starship captain in this time period.

This was a pretty simple theory by my standards. When we learned that Rios had served aboard a ship called the USS Ibn Majid, which was destroyed and covered up, I began to wonder who might’ve been in command of the vessel. Rios was clearly very attached to his former captain, and I wasn’t sure if we might’ve seen – in flashback form – this character make an appearance.

From Rios’ initial comments about the character – that they were dead, male, and “heroic” – I put together a shortlist based on possible characters from past Star Trek shows who could conceivably have been starship captains in that era. I ruled out those who seemed to have no desire to sit in the captain’s chair, like Dr Bashir or Tom Paris, and obviously ruled out those who wouldn’t be eligible like Chief O’Brien. Finally, Zhaban had mentioned that La Forge and Worf were still alive, so they were out too. That left a handful of characters, including Chakotay and Harry Kim, both from Voyager. I also suggested Edward Jellico from The Next Generation two-parter Chain of Command, Solok from the Deep Space Nine episode Take Me Out to the Holosuite, and Captain Bateson from The Next Generation Season 5 episode Cause and Effect.

Solok, the Vulcan captain of the USS T’Kumbra.

There were other possibilities – most of which were minor characters who made only one or two appearances in Star Trek – and there were many male officers who could, in theory, have made the cut. I liked this idea simply for the sake of continuity, as having the Ibn Majid’s captain be someone we already knew seemed like an interesting concept.

With Bruce Maddox, Hugh, and Icheb all killed off in Star Trek: Picard’s first season, it was clear that the producers has no qualms about getting rid of legacy characters! That fact also contributed to making this theory plausible. Past iterations of Star Trek has been reluctant to kill off main characters, but Star Trek: Picard did so several times. However, none of this came to pass, and instead a new character – Captain Alonso Vandermeer – was created for the show, and was only seen briefly in a photograph.

Number 10:
Narek will go rogue.

Narek in Broken Pieces after trying to kill Soji.

Narek was a unique character, not only in Star Trek: Picard but in the whole franchise. Never before had an out-and-out villain been a main character, with their name in the opening titles. Narek was also an interesting and nuanced character in a season where – most of the time – the villains could feel flat and one-dimensional. I’m still disappointed that his storyline was unceremoniously dumped midway through the season finale; we didn’t even learn what became of him after Picard’s “death”.

But that’s somewhat beside the point. From as early as the third episode, I began speculating that somehow, Narek would be convinced to abandon his mission and join with Soji and Picard. His clear feelings for Soji seemed to offer a route for him to make this happen, but even if the show didn’t go for the “spy falls in love with his target” trope, there were other ways it could’ve happened. Narek seemed like a reasonable man; if it were demonstrated to him that the synths were not a threat, it seemed at least plausible that he might’ve switched sides.

Narek’s final appearance.

However, as of the last time we saw him – before he just dropped of the face of the series with no conclusion to his story – he was still 100% committed to the Zhat Vash cause. In fact, he never wavered. His attempt to kill Soji may have caused him great distress, but that didn’t stop him going ahead with his mission; he didn’t even hesitate.

I actually like that Narek was unpredictable, and as a whole I like that the show set up what looked to be a familiar trope – the spy with a heart of gold who switches sides for the girl he loves – only to say that actually, Narek was still committed to his cause and his mission. However, it’s a shame that this never really got a proper payoff, as Narek disappeared. His character arc feels incomplete, and as I’m fairly confident he won’t be returning for the show’s second season, we may never learn what happened to him after the events on Coppelius.

So that’s it!

A handful of my theories for Star Trek: Picard Season 1 that never came to pass! I did manage to successfully predict a handful of (more obvious) plot points across the first season, so my theories didn’t all fail as hard as those listed above. The important thing, though, was that I had fun doing this. Thinking about the series and writing up the theories was really enjoyable at the time, and it’s something I hope to do with Discovery later in the year – at least, provided it has suitable theory-crafting material to work with!

Jean-Luc Picard will return for Season 2!

The important thing when considering fan theories is to remember that they’re just guesses and speculation. The showrunners, writers, and producers are the ones who craft the story, and they’re the ones who get the final say on how it’s going to pan out. Getting overly attached to any one theory – no matter how much we like it or how plausible it seems – really just means we’re setting ourselves up for disappointment. I could point to many projects in recent years which have suffered as a result of this, but all I really want to say is that, for those of you who followed my theories during Star Trek: Picard Season 1, I hope that I didn’t cause you any disappointment or frustration when I was wrong. At the end of the day, this is supposed to be fun and an excuse to spend more time in the Star Trek galaxy. Let’s all try to take fan theories with an extra-large pinch of salt!

Star Trek: Lower Decks is currently airing its first season – the second of three Star Trek projects in 2020. For all the problems that this year has thrown at us, having three different Star Trek shows to enjoy has been a blessing. If you missed it, I’ve reviewed the first episode of Lower Decks and I’ll soon be taking a look at episode 2, which will be available to watch (at least for viewers in the US and Canada) later today. And as mentioned I’ll be looking at Discovery when that airs in October. There’s no word on when exactly we can expect to see Season 2 of Star Trek: Picard. It has an optimistic release date of 2021, but given that California is still largely locked down and filming has yet to begin, I wouldn’t be surprised if that slips back. Regardless, whenever we get it I’ll be taking a look at the episodes and probably crafting a bunch more theories!

Star Trek: Picard Season 1 is available to stream now on CBS All Access in the United States, and on Amazon Prime Video in the United Kingdom and elsewhere. The Star Trek franchise – including Star Trek: Picard – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: The Next Generation re-watch – Lower Decks

Spoiler Warning: Spoilers will be present for The Next Generation and for other iterations of the Star Trek franchise.

It’s only a couple of days now until the premiere of Star Trek: Lower Decks – at least for viewers in the United States. The franchise’s first full animated series in over forty years looks like it’s going to be hilarious… but did you know that it isn’t Star Trek’s first “Lower Decks”?

On the 7th of February 1994, Star Trek: The Next Generation aired the fifteenth episode of its seventh and final season. The episode was titled Lower Decks, and much like the new show, it took the action away from the main cast and the bridge crew. The episode wouldn’t be broadcast in the UK until April 1996 (that’s when I will have first watched it, as I was an avid Trekkie even in those days!) Let’s hope that ViacomCBS doesn’t plan on making us wait anywhere near as long as two years to get the new Lower Decks.

With the new show coming out, I thought it could be fun to step back in time twenty-six years and revisit the first Lower Decks.

No, not that one…

By this point in the history of the franchise, Star Trek shows had expanded well beyond a small cast of regular characters. Where the “redshirts” of The Original Series had been, to put it politely, one-time use characters by and large, The Next Generation had a handful of secondary characters who would augment the main cast. Ensign Ro, Guinan, Chief O’Brien, Lt. Barclay, Nurse Ogawa, and several others all had roles to play, and as the show went on some of them came to be increasingly prominent. This was a concept that Deep Space Nine would expand greatly, and that series had a far larger secondary cast, some of whom – particularly in later seasons – would be incredibly important across whole story arcs.

Lower Decks looks at four junior members of the Enterprise-D’s crew (and one civilian). Only two – Nurse Ogawa and Sito Jaxa – were familiar to us before the episode aired. Ogawa had been a regular character in scenes set in sickbay since the fourth season, and Sito had appeared in the fourth season episode The First Duty. The other three were new for this episode, but all would have significant, interconnected roles in the story. The episode can be overlooked when it comes to thinking about The Next Generation’s best offerings, in part perhaps because its premise means it spends so much time away from the main cast. I confess that I overlooked it myself when I put together a list of ten great episodes from The Next Generation a couple of months ago; I didn’t even consider it a contender! However, it’s a fantastic story and a great piece of television. While it isn’t unique in the Star Trek canon – Deep Space Nine would have many episodes where secondary characters were the focus, and the episode Good Shepherd, from Voyager’s final season, similarly features junior crewmen – it was unusual for The Next Generation, and features some genuinely emotional moments. Stellar performances from all of the guest-stars elevate the episode, and make what was an interesting story into something truly great to watch.

Nurse Ogawa would go on to have roles in two films – Generations and First Contact.

At this point, almost a quarter of a century from when I first saw it (gosh does that make me feel old) I’ve seen Lower Decks a number of times. I wouldn’t like to guess how many, but The Next Generation is probably my most re-watched Star Trek series so it’s been a fair number, I can tell you that! I’m always happy to go back, though, and this will be my first time writing about it and taking a deeper look at some of the moments within.

Lower Decks opens with Commander Riker and Counsellor Troi sitting in Ten-Forward. They’re engaged in something we almost never saw them do in The Next Generation – managing the ship’s crew! On a ship with a complement of over 1,000 people, this must be a huge task, yet with all the other adventures and hijinks that befall the crew, we never really get to see these quieter moments or the more “boring” tasks involved in running a starship of this size. This is actually something I hope we’ll see some of in the new Lower Decks, as I feel it’s an under-explored side of Star Trek and life aboard a Federation starship.

Troi and Riker are the Enterprise-D’s human resources department.

While they discuss officer assignments and promotions, a group of younger officers are seated a few tables away. This is where we meet the episode’s real stars – in addition to Ogawa and Sito there’s Ensigns Lavelle and Taurik, as well as Ben, the waiter in Ten-Forward. While the others are enjoying their evening away from their duties, Lavelle is obsessed with the prospect of promotion. This character setup was great, painting Lavelle as the career-obsessed type and showing that the others find it easier to relax. Setting up Lavelle’s fixation on his promotion will pay off a bittersweet moment for him at the end of the story.

This kind of story can be difficult – in the space of a couple of minutes the show has to set up several new characters and their relationships in a way that feels natural and not like there’s a huge dump of exposition on the audience. It’s really only Nurse Ogawa who’s familiar to the audience; Sito hasn’t been seen in three years at this point, and the others are brand new. So it was a clever scene, and I think it achieved its goal of introducing us to the episode’s main characters.

The group in Ten-Forward.

Riker and Troi’s conversation turns to promotion, specifically for the night-duty Ops officer. This is a role that both Lavelle and Sito are contenders for. Ben, the waiter, overhears, and after the tiniest amount of persuasion from the junior officers spills the beans; I get the impression this is something he takes a lot of satisfaction in doing! Setting up a conflict between the friends is an interesting way for the episode to go, and of course there’s only one job so one of them will be disappointed.

Sito and Lavelle are left stunned and concerned, and then the title sequence rolls. I will always love The Next Generation’s theme – even though it was, of course, “borrowed” from The Motion Picture!

After the credits roll, Riker is in the Captain’s chair on the Bridge, ordering a phaser lock. Sito is at tactical, with Worf standing over her shoulder, and Lavelle is manning the helmsman’s position next to Data. They’re conducting a battle drill – though that may not have been immediately obvious – and Riker seems a little disappointed with their response time.

Riker in command during the battle drill.

Riker seems to be harsh on Lavelle, reprimanding him for saying “aye aye” instead of “aye”, while in main engineering, Taurik is tasked by La Forge with writing up the battle drill report. Sito seems to be the one who really messed up – after the ship changed course she had to re-lock the phasers which delayed firing on the target. However, Riker seemed to take it easy on her, offering her advice instead of cracking down, and compared to how he treats Lavelle it’s clear who he favours.

Captain Picard emerges from his ready-room and orders an immediate course change, postponing a scheduled rendezvous, as the ship has received new orders. Picard summons the main crew – Data, Riker, and Worf – to the observation lounge, and Riker assigns Sito to the ops station next to Lavelle, who seems put out by her being given the role ahead of him. The system they’re travelling to is close to Cardassian space, and there’s some discussion about why they may be going there, and the two share a cute moment when Sito uses the expression “spider under the table” to mean a “fly on the wall” – eavesdropping on the senior officers’ chat.

Lavelle and Sito on the bridge.

Lavelle is worried that Riker favours Sito for promotion over him, but it doesn’t seem to hurt their friendship at all – despite knowing they’re effectively in competition their friendship remains solid. I liked this characterisation; if Lavelle became too cold, distant, and unkind toward Sito he’d be much harder to root for as a character.

In engineering, Taurik tries to show La Forge a theory he learned at Starfleet Academy to increase the ship’s engine efficiency. La Forge initially seems interested, but Taurik may have jumped the gun by suggesting it be rolled out to the Enterprise’s engines without completing a simulation first. Taurik has other ideas to help too, but La Forge – seemingly annoyed – basically tells a confused Taurik to get back to him later.

La Forge listens – briefly – to Taurik’s proposal.

Two things come out of this for me: the first is that Lavelle and Taurik have comparable issues with their commanding officers. And secondly, we see how a junior officer can feel that they’re being treated not necessarily unfairly, but perhaps that they feel they’re taken less seriously. The Next Generation in its first few seasons would sometimes put the character of Wesley Crusher in a vital position where his ideas and plans were listened to by the whole crew; this episode feels, at parts, like a total reversal of that. The way Taurik is treated by La Forge here is just one example.

The next scene features Nurse Ogawa in sickbay. In contrast to how Taurik and Lavelle have, at best, complicated relationships with their superiors, she and Dr Crusher are on much more friendly terms. To the audience this undoubtedly makes sense – Ogawa is a character we’re much more familiar with as by this point in The Next Generation’s run she’s already made thirteen appearances going back over three years; she’s a character we’ve seen in sickbay often, and her relationship with Dr Crusher has been touched on previously. Ogawa is being recommended for a promotion to lieutenant – if only it were that easy for Sito and Lavelle!

Dr Crusher uses Ogawa’s first name – Alyssa – and they talk about her personal life and who she’s dating. Ogawa treats her as a friend, and I loved this dynamic.

Ogawa learns of her impending promotion to lieutenant.

The ship drops out of warp, and back in Ten-Forward, Sito is talking to Worf about her brief stint manning the ops console. Worf is the one who recommended Sito for the position – and on the other side of the room, Taurik, Lavelle, and Ben the waiter are looking on. Ben is on first-name terms with Commander Riker, much to the shock of Lavelle. Taurik and Ben convince him to strike up a conversation with his commander, as getting to know him on a personal level might improve their relationship.

What follows has to be one of the best scenes in the episode. Lavelle makes a truly cringeworthy attempt to talk to Riker, mistakenly believing him to be from Canada when he’s in fact from Alaska, and generally making a fool of himself in a moment that I certainly could relate to – and I’m sure lots of people who’ve made conversational missteps can too! As mentioned, Lavelle could have come across as a kind of selfish and egotistical glory hunter, chasing his own promotion and ignoring his friends if the character had been less-well written. But this moment, and the other with Sito on the bridge, go a long way to humanising him and making him relatable.

Though Lavelle doesn’t see it, as he excuses himself and slinks away, there seemed to be a moment of hope for his cause at the very end; despite everything, Riker was at least amused by the conversation and smiled to himself.

Lavelle realises his chat with Riker is not going well.

The Enterprise-D is holding position 5,000km from the Cardassian border – which is practically a stone’s throw when dealing with the vastness of space. Captain Picard is concerned, seemingly waiting for a ship to arrive, when Worf detects a small object that could be an escape pod. The pod is 50,000km inside Cardassian territory, and the captain wonders aloud how it will be possible to retrieve it. The only one of the ensigns present on the bridge in this moment is Lavelle, and from this point on the episode begins to split the characters up for important events.

I love this setup – each of the characters, as the episode progresses, will learn part of what’s going on, but it won’t be until the very end that they can put all the pieces together and establish the whole story. This is what really gives the episode its unique feel; following the junior officers who don’t know everything that’s happening but must carry out their orders regardless.

In engineering, Taurik and La Forge work to increase the effectiveness of the transporter to be able to beam the individual from the life support pod onto the ship. I have to confess at this point that I feel that 50,000km seems like a very limited range for the transporter. I wouldn’t like to say with certainty, because Star Trek in general can be vague with things like distances in the few instances where we get specifics, but I’m reasonably sure we’ve seen the transporter used over greater distances before with no issues.

La Forge and Taurik work on beaming the occupant of the life support pod to the ship.

Interestingly, and continuing the theme of the junior officers not knowing the full story, La Forge orders Taurik not to scan the life pod’s occupant to determine his or her species. Again – this seems like something that might be helpful or even necessary for using the transporter, but Star Trek’s technology is vague enough that it can be made to fit circumstances like this!

In sickbay, Ogawa helps Dr Crusher prepare for the arrival of the mysterious figure, but when they’re ready Crusher orders her to leave the room. In the hallway she meets Sito, who has been posted at the entrance to sickbay in her capacity as a security officer. They wonder aloud what’s going on; Sito isn’t letting anyone but the senior officers inside. As Ogawa departs, Captain Picard arrives and seems to briefly hesitate when greeting Sito.

Ensign Sito and Nurse Ogawa wonder what’s happening in sickbay.

Lavelle asks Riker on the bridge if he can work another shift; he says he needs the extra training, but Riker tells him it’s a bad time. Captain Picard leaves sickbay and orders Sito to accompany him. En route, he asks her if she’s a qualified pilot, and in his ready-room queries her past record from the Academy – the events of the Season 4 episode The First Duty. In that episode, Sito, Wesley Crusher and a couple of other cadets were involved in a plot to cover up the death of a fellow cadet who died during an illegal flying manoeuvre. Sito defends herself to the captain, and defends her record and her character.

We see Picard being far more harsh than usual, and something definitely seems “off”. Picard has always believed in telling the truth, as indeed we saw in the episode in question. But he’s also a believer in second chances; Sito would never have been allowed aboard the Enterprise-D without his permission, so his words seem overly critical and perhaps even unfair.

Ensign Sito and Captain Picard in the turbolift.

In one of the shuttlebays, Taurik is using some kind of beam on a shuttlecraft. It wasn’t obvious at first, at least not to me, but it’s revealed in short order that he is in fact firing a phaser rifle at it, “intentionally damaging” it as he puts it. La Forge tells him it’s a requirement to test shuttles in this manner from time to time, but like Taurik, the audience is just as surprised at such an odd regulation!

Taurik cottons on pretty quickly – La Forge is making it seem as though the shuttle was escaping an attack. He tells the junior officer it’s a coincidence – but both of them know that the other knows the truth. The way Taurik is presented is very much in line with other Vulcans – he’s very clever, but also not at all subtle about concealing the fact. Instead of keeping to himself what he knows about the work he’s doing on the shuttle, he shows off to La Forge that he’s figured it out – in spite of the fact that it could potentially cause problems for him.

Taurik fires his phaser rifle.

In sickbay, Dr Crusher swears Ogawa to secrecy before revealing their patient – a comatose Cardassian! It couldn’t be anyone else this close to Cardassian space, right? The seventh season of The Next Generation was running concurrently with Deep Space Nine’s second season – in fact, the day before Lower Decks premiered, the 14th episode of Season 2 had aired. So by this point in the history of Star Trek, the Cardassians have taken shape as a significant antagonist faction.

The junior officers – and Ben – are playing poker while off-duty in the next scene, and of course conversation turns to why they are where they are and what might be happening. Sito is of course upset because of her conversation with Picard. Playing poker has been a hobby of the Enterprise-D’s crew for the whole run of the series, and giving the junior officers the same hobby ties the two groups together neatly (if somewhat transparently).

The poker game.

The scene is juxtaposed with the senior officers’ poker game – where the topics of conversation are the junior officers! Riker disagrees with Worf recommending Sito for the role at ops, and Dr Crusher has spotted Ogawa’s boyfriend talking to someone else in Ten-Forward. The scenes jump between the two poker games in what is a pretty clever sequence.

I once again liked Lavelle’s conversation with Sito – despite wanting the promotion for himself, he reassures her when she’s feeling low after her dressing-down from Picard, strongly emphasising their friendship is what matters most to him. The poker games draw a comparison between Lavelle and Riker, something which Troi also picks up on, to Riker’s annoyance. Riker wins his hand, but Lavelle loses; he was bluffing. Perhaps that says something about the positions the two men are in?

As several people depart each poker game, La Forge arrives at Taurik and Lavelle’s quarters to summon Taurik to engineering.

La Forge and Taurik in the latter’s quarters.

Ben is the only character who’s able to flit between the two groups – and as Lavelle retires to bed, he joins the senior officers’ poker game. The next day, Worf springs a surprise test on Sito in her martial arts class – he claims it’s a Klingon ritual that the test must be unannounced. He blindfolds her and proceeds to beat her several times in a row.

Sito eventually protests; removing the blindfold she declares is isn’t a fair test. Worf tells her that she has passed – the test was not about defeating him while blindfolded, but about standing up for herself. Combined with what she’s just been through with Picard, the sense that the senior officers are all testing her is starting to build!

Worf blindfolds Sito for his “test”.

Inspired by the lesson from Worf, Sito heads straight to Captain Picard’s ready-room to respond to what he had told her earlier. Standing up for herself, she insists that if he won’t judge her fairly, she wants to be transferred to another ship.

Captain Picard wasn’t being unfair or unduly hard on Sito for no reason. As we suspected, he had an ulterior motive. The ops position will have to wait; Sito is being assessed to see if she’s capable of being given a very dangerous assignment – she’ll learn the details at a briefing with the senior officers. I’m glad that Captain Picard had a proper reason for treating her the way he had earlier; it seemed to run very much against his character and it needed an explanation!

Captain Picard listens to Ensign Sito defend herself.

A brief scene in sickbay sees Ogawa telling Dr Crusher that her boyfriend had proposed – Dr Crusher had been seconds away from telling her about seeing him with another woman! The action then cuts to Sito’s briefing. Captain Picard, Riker, and Worf are joined in the briefing room by the Cardassian from the escape pod. His name is Joret Dal, and he’s a Federation spy who brought them information about Cardassian military operations, and he now has to get home.

The mission sounds very dangerous – Sito is a bargaining chip to help Joret Dal cross the border, and when he makes it he’ll launch her home in an escape pod. The border is heavily militarised, and crossing it will almost certainly mean they’ll be intercepted by the Cardassian military. However, he believes that if he has a “prisoner”, it will make the crossing easier.

Joret Dal, the Cardassian spy.

It isn’t clear how or why Joret Dal came to work with the Federation, but Sito readily agrees to the mission. Earlier, Captain Picard had told her he asked for her to be assigned to the Enterprise-D to she could have a chance to “redeem” herself after the incident at the Academy; I can’t help but feel she sees this mission as her shot at redemption.

Sito is ordered to report to sickbay, and to keep the mission secret from everyone – which of course includes her junior officer friends. Out of everyone present, it’s Worf who seems to be most concerned for her safety. Captain Picard didn’t order her to undertake the mission, but in a way, being in the room with the captain, first officer, and the Cardassian spy put her in a very uncomfortable position if she had wanted to refuse. Combined with what Captain Picard said earlier about redemption, there’s an element of psychological persuasion going on that isn’t acknowledged, but is definitely present. Despite the way it’s presented as being Sito’s choice, I confess I find the circumstances a little concerning. She wasn’t coerced, not exactly. But she was certainly placed very deliberately into a position where refusing the mission would have been very difficult.

Ensign Sito accepts the mission.

As Sito departs, Worf looks very concerned. Joret Dal says “I didn’t realise she would be so young”, clearly foreshadowing what’s to come. At the damaged shuttle, Worf and La Forge are with Joret Dal. Sito arrives, having been made-up by Dr Crusher to look as though she had been hurt. Worf is even more alarmed at seeing her; he clearly cares deeply for her – in a platonic way, of course.

Sito expresses her thanks to Worf before departing aboard the shuttle – again, more foreshadowing and setting up what’s about to happen. After telling him she’ll see him soon, Worf is left to stand watching as the shuttle door closes, leaving her alone with Joret Dal and about to undertake the mission. Seeing a sensitive side to Worf may not be something I would’ve thought I’d have wanted to see, but it absolutely was. He was almost behaving like a father or older brother to Sito, building up her confidence and looking out for her. It’s a side of him that we don’t see often, despite him having a son of his own.

Worf watches wistfully as Sito boards the shuttle.

Aboard the shuttle, Joret Dal tells Sito he doesn’t consider himself a traitor for working with the Federation. He feels that the Cardassian military engages in too many pointless battles with the Federation, and no longer serves Cardassia properly. His motivation isn’t that of a spy, but of a patriot. His character, which doesn’t get much screen time and thus could have come across as wholly one-dimensional, ends up feeling very real and well-rounded in just this short scene.

Sito and Joret Dal share a moment – they both realise that they have at least over-generalised each other’s people. She never thought she’d see a Cardassian who was tired of war, and he never thought he’d meet a Bajoran who would help him. There are two strong moral lessons in these moments for us as the audience: war and international relations are far more complicated than it may ever seem, and it’s possible to misjudge someone on the basis of their background or even their race.

The shuttlecraft.

The scene ends when a computer alarm signals a patrol ship is moving in. Sito moves to the back of the shuttle where Joret Dal handcuffs her. She looks anxious as the mission approaches its most crucial phase.

In Ten-Forward, Lavelle, Taurik, Ogawa, and Ben are wondering where Sito has gone. Lavelle is convinced that she left aboard the shuttle, and he knows it was heading across the border. All four are concerned. Taurik has the most telling line: “we have to accept that we’re not told everything that happens aboard the ship.” Lavelle wants the three to share what they know, and is upset that Ogawa and Taurik can’t share what they know.

The group at the bar in Ten-Forward.

Thirty hours later, Sito hasn’t returned to the rendezvous point in her escape pod. On the bridge, Lavelle, Data, and Riker are attempting to locate the pod. Worf recommends launching a probe, and despite launching a cross-border probe being a violation of the treaty with the Cardassians, Captain Picard okays it.

The probe almost immediately detects debris – Data confirms it’s the right consistency to potentially be the escape pod. Later, the Enterprise-D intercepts a Cardassian message confirming they destroyed the pod, and that Sito was inside.

Lavelle realises Sito has died.

Captain Picard makes a statement to the crew via the intercom, letting them know that Sito has died. Taurik hears it at his post in engineering, Ogawa at hers in sickbay, and Lavelle at his station on the bridge. Ben was, sadly, omitted from this sequence. However, even now, even after seeing this episode so many times over the years, this moment packs an emotional punch. Captain Picard speaks about Sito in glowing terms, in sharp contrast to his first conversation with her, and her death clearly has a huge impact on her closest friends.

Nurse Ogawa learns of Sito’s death.

In Ten-Forward, Worf sits alone and doesn’t even acknowledge Ben, who has brought him a drink. Lavelle joins Taurik and Ogawa and reveals he’s been promoted to lieutenant, though he feels absolutely no joy in getting what he wanted at the beginning of the story. He’d trade it in a heartbeat to have Sito back.

Taurik, Ogawa, and Ben comfort him, telling him Sito would have been happy for him, and to honour her by performing his new role to the best of his ability. Ben talks to Worf, inviting him to join the others in mourning and remembering Sito, telling him that she considered him a friend, not just a superior officer. He joins Lavelle, Ogawa, Taurik, and Ben silently, and the episode ends as they prepare to remember their friend.

Worf joins the junior officers.

So that was it. The first Lower Decks. What started out as a story with an interesting premise turned into one of the emotional high points of the whole season. It’s a story which still has me tearing up a quarter of a century on, and despite the fact that we didn’t know Sito or her friends terribly well, the episode did a phenomenal job getting across their relationships, which were at the core of what made the story so emotional.

The new series may have its emotional moments too – we don’t know for sure yet, but many comedy shows have a balance between funny and emotional moments. I’m looking forward to seeing what Star Trek’s latest show, and first animated series in four decades, will have to offer, and it provided a great excuse to step back in time and re-watch the first Lower Decks.

If I were thinking of characters to bring back for a future iteration of Star Trek, the junior officers we met in Lower Decks would absolutely be contenders. I wonder if the new series will make any reference to them, or to the events of this episode. If it did, it would be a neat little tie-in between The Next Generation and the new Lower Decks.

It’s only a couple of days now, so I hope you’re ready! Check back here regularly while Lower Decks is on the air for episode reviews, theories, speculation, deep dives, and more.

Star Trek: Lower Decks begins on the 6th of August for viewers in the US and Canada. The Star Trek brand – including Lower Decks and The Next Generation – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Comic-Con @Home – my thoughts on the Star Trek panel

You can watch the full panel by clicking or tapping this video.

The coronavirus pandemic cancelled a number of events, but one of the biggest from the point of view of ViacomCBS and the team behind Star Trek has been Comic-Con. In the past the company has used events like this – as well as Star Trek: Las Vegas, which has been postponed to the winter – to make big announcements. Star Trek participated in Comic-Con @Home – the online socially-distanced version of the event which is taking place this week.

Obviously a glorified Zoom call isn’t going to be the same as an in-person event. But overall, I think most of the participants from actors to behind-the-scenes crew did the best they could, and I don’t have any major criticisms on that front. I’m not someone who would be able to attend Comic-Con or any other similar convention due to disability, so in that sense I don’t feel I personally lost out in any way from Comic-Con going digital this year – I’d have watched recordings of the panels anyway.

Sir Patrick Stewart speaking during the Star Trek: Picard panel.

In terms of news, the biggest has to be the official announcement of the animated series Star Trek: Prodigy, which looks set for a 2021 release. This kid-friendly show is being produced in collaboration with Nickelodeon, and though we knew it was in the works the title hadn’t been officially revealed. So it’s nice to know it has a name and that we can expect it on our screens within the next eighteen months or so. Many shows aimed at kids can still have a lot to offer for adults – I enjoy Phineas and Ferb, for example – so I’m not at all concerned that it’s the first Star Trek show to take this approach. I would note that Star Wars has been successful with this format with two shows – Clone Wars and Rebels – both of which had appeal outside of their target audience of kids and young people.

Star Trek: Prodigy had its official announcement – complete with logo.

The second bit of news is that Star Trek: Strange New Worlds seems to be getting along well in production. They have ten “stories” that they’re working on – note that they said “stories”, not “episodes”, which may mean some are multi-episode arcs. This would fit in with the show following Discovery’s model of having anywhere between 10-15 episodes in its first season. While I still don’t think we’ll see Strange New Worlds before 2022, due to a combination of the pandemic and Star Trek’s already-crowded production and release schedules, it’s nice to know that the show is being worked on and that pre-production is continuing despite the massive disruption across the industry.

On the more technical side, I felt that the moderator of the discussion, Dominic Patten, did a good job. It won’t have been an easy task to manage a series of discussions with such a large number of participants who are all dialling in remotely, but there were no major problems that resulted and he asked interesting questions and was pleasant to listen to. There was a major technical screw-up on the part of ViacomCBS/YouTube, however, as the video was blocked at least here in the UK for quite a while when it premiered. This seems to have been done automatically by YouTube’s copyright protection algorithm, but it shouldn’t have happened – between ViacomCBS, Comic-Con, and YouTube that problem should really have been anticipated and prevented.

The Star Trek: Discovery panel.

So now we come to no-shows. There was no international release date for Star Trek: Lower Decks, nor any discussion of any international broadcast at all. I’m incredibly disappointed by this, and at this stage now that we’re less than two weeks away from its US/Canada premiere I have to assume that it won’t be getting a simultaneous release internationally. We could speculate about why that is – perhaps ViacomCBS were charging too much for the broadcast rights, perhaps other Star Trek series haven’t performed as well on Netflix, Amazon Prime Video, and other channels meaning those companies weren’t interested, etc. But we don’t know the real reason why yet. I’m sure Lower Decks will eventually get an international release, but as I wrote when I looked at this issue recently, in 2020 I don’t think companies can really get away with splitting up the releases of their biggest shows. Lower Decks will end up not being talked about by millions of potential viewers, and will undoubtedly end up being pirated. ViacomCBS needs to do better – there are millions of Trekkies outside of the United States who are excited to see this show, and not giving it to us is a self-inflicted wound. If Star Trek is to survive in the long term it will require a collaborative effort on the part of fans in the US and elsewhere to support it and keep it going; decisions like this one – and the lack of any news or discussion at all from the company – show a huge part of Star Trek’s audience that ViacomCBS thinks we don’t matter.

The sad thing is that Lower Decks looks like so much fun. Mike McMahan, who created the show, participated in the panel; he’s clearly a huge Star Trek fan and someone who’s very passionate about the franchise and what it represents. Lower Decks feels like it’s a show that will celebrate my favourite era of Star Trek – the mid/late 24th Century seen in the three shows and four films set in those years. I greatly enjoyed listening to McMahan speak, as well as others involved with Lower Decks. The event even showed an extended scene from the trailer which was absolutely hilarious. The show is lining up to be amazing, as I said when I looked at the trailer a few days ago – but how are people like me meant to watch it?

Lower Decks may not be coming to the UK and other countries next month.

Also missing was any discussion of a release window for Star Trek: Discovery’s third season. I’d been expecting an announcement for this, I have to be honest. With Lower Decks running weekly from August through to early October, the earliest we could expect to see Discovery Season 3 would be the middle of October – leaving it any later would probably mean the season being split in two with a break around Christmas and New Year, which I suppose they could do as that happened during the first season. With post-production work having been ongoing since filming wrapped in February, it’s very odd to me that ViacomCBS considers the show so unfinished as to not even set a tentative release window – they couldn’t even say “coming in the autumn” or “coming in the winter”. Partly this is a result of the pandemic, which we know has been very disruptive. But partly it’s just bad planning and bad time management on ViacomCBS’ part – Discovery’s third season was nowhere near ready when the pandemic hit, which seems to suggest it was always the plan to make fans wait.

There had been rumours in the online Trekkie community that there would be an announcement of Star Trek: Discovery’s fourth season imminently. When nothing significant was discussed for Season 3 I was sure this wouldn’t happen, and I was right – no Season 4 announcement. I don’t think that the absence of an announcement is indicative of there being no fourth season at all, as I feel sure that it will be announced either alongside the release date for Season 3 or during the run-up to Season 3’s premiere; this is what ViacomCBS did for both Discovery’s third season and Picard’s second season, so it would fit the pattern. Some folks have been digging into production job listings, industry journals, and the like and found evidence that Season 4 could well be happening – it’s just a question of making an official announcement.

This image was released after the finale of Star Trek: Picard in March – there’s been nothing since for Discovery’s third season.

The still-untitled Section 31 series was nowhere to be seen during the panel. In many ways, Strange New Worlds stole the Section 31 series’ thunder from almost the first episode of Discovery’s second season. Where Section 31 had been met with a very muted response, even from many of Discovery’s biggest fans, Trekkies were clamouring for a Pike-led show. The announcement of Strange New Worlds a few weeks ago was a big deal, and Section 31 seems to have dropped down the priority list as a result. It was said to have officially entered production late last year, presumably targeting a 2021 release, but we’ve had precious little information since. I wasn’t expecting to hear much about it at this event, but that in itself says a lot!

Finally, there was no mention of a fourth Kelvin-timeline film, despite rumours swirling in the last few weeks that there are several feature film projects in consideration. Again, this wasn’t something I was necessarily expecting from this panel, but it’s worth noting the absence. Personally, I feel that the Kelvin-timeline films have probably run their course. We’re now over a decade out from the release of Star Trek in 2009, so the idea of seeing “young” Kirk and Spock in their cadet days or fresh out of the Academy has come and gone. While the alternate reality setting gives producers a lot of leeway compared to productions in the prime timeline, since Discovery’s premiere Star Trek’s producers have been more than willing to shake things up. I would still be interested to watch a fourth film in that series, but I’m not expecting one to be made at this point.

The cast of Star Trek Beyond – the third Kelvin-timeline film released in 2016.

To get back to the panel discussions themselves, I felt that Discovery’s “table read” of the second-season finale was pretty dull and really seemed to be there purely to pad out the event. Most of the actors did a good job delivering their lines, but watching it on a conference call wasn’t very exciting, and the constant switching between screens and zooming in and out created a rather nauseating effect. The Picard panel was more of a friendly chat, but nothing major really came from it regarding the show’s second season – which is of course on hold at the moment due to the pandemic.

So I think that’s really all I have to say. Star Trek: Prodigy is probably the biggest announcement, but aside from a few smaller tidbits of news there wasn’t really a great deal going on. The event seems noteworthy more for what wasn’t present than what was, and while some of that is due to the pandemic situation, other important aspects – like the release of Star Trek: Lower Decks outside of the United States – are decisions taken by ViacomCBS. As enjoyable as it was to spend time with some of the cast and crew of Star Trek, my general impression of the panel is that it was underwhelming.

The Star Trek franchise – including all films and series discussed above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

A look at the first trailer for Star Trek: Lower Decks

Spoiler Warning: Spoilers will be present for the Star Trek: Lower Decks trailer, as well as for other iterations of the Star Trek franchise, including the most recent seasons of Picard and Discovery.

It was announced only a few days ago that Star Trek will be having a big presence at this summer’s big Comic-Con@Home event – the event will not only replace Comic-Con in the USA this year, but from ViacomCBS’ perspective, also fill a role usually served by Star Trek Las Vegas, the big Star Trek convention at which Star Trek: Picard was announced and other big announcements have been made. It was a huge surprise, then, when the trailer for Lower Decks was published on YouTube, as I felt certain they’d be saving that for Comic-Con@Home, which is taking place in only a few days’ time.

In case you haven’t seen it, I’ve embedded the trailer below. When you’ve seen it, I’ll take you through my thoughts on what’s included – or you can skip the full trailer and just read what I have to say!

Have you watched it yet? This is your last chance to avoid spoilers if you want to see it first! Okay, let’s go through what we just saw!

My first reaction was side-splitting laughter for pretty much the entire trailer! Lower Decks looks like so much fun, a perfect blend of Star Trek with comedy series like The Simpsons or co-creator Mike McMahan’s last project Rick & Morty. Both of those animated shows have clearly influenced Lower Decks, and if the series as a whole can succeed as well as the trailer did then I think we’re in for a fun time.

The aesthetic of Star Trek’s 24th Century was present throughout. I talked about this before, but the design of the USS Cerritos is clearly influenced by the Enterprise-D from The Next Generation. It manages to look like a less-important version of that ship, and although there’s been some criticism of its split-level design (which I think gives it a USS Reliant or Nebula-class vibe personally) it really does succeed for me as being a well-designed vessel.

A different angle of the USS Cerritos.

The shuttlecraft Yosemite was also seen in the trailer, and sported a design similar to shuttles from The Next Generation’s era. We’d seen a Discovery-era shuttle in the Short Treks episode Children of Mars, which was a prologue to Picard released in January. That design is fine, but I said at the time that it would have made more sense to use a familiar design from The Next Generation than reuse one from Discovery. Aesthetic and design choices are very subjective, and while I like both designs, it’s nice to see something closer to that seen in the 24th Century here. I also liked its “blast shield” – I’m sure that’ll come in handy for something!

We got our first look at most of the crew in action for the first time. It seems that at least two of them – I think Ensigns Mariner and Tendi – are new to Starfleet, probably having just graduated from the Academy. This may be their first posting aboard a starship. The disappointment they experience – seen plastered across their faces – when being assigned dirty, minor roles aboard the ship is clearly going to be a big part Lower Decks’ comedy and where much of the humour is going to come from.

Ensign Tendi arrives aboard the USS Cerritos.

Ensign Boimler seems to be the Starfleet “fanboy” we heard mentioned during the initial pitch for the series. He’s caught by Ensign Mariner recording a pretend “captain’s log” in what looked like a closet aboard the Cerritos. These two characters seem to have an incredibly fun dynamic, playing off each other’s strengths and weaknesses to make a fun duo. There also looks to be a personality clash – Boimler seems anxious and by-the-book, whereas Mariner seems much more laid-back and outgoing. As the two human main characters, putting them together and making them the focus was perhaps inevitable, but I hope we’ll see more of the other two ensigns as well; they didn’t feature as prominently in the trailer.

Despite Lower Decks’ premise of featuring unimportant crew members on an unimportant ship – “rarely going where no one has gone before”, as the show’s tagline hilariously puts it – they do seem to have some adventures. At one point, Ensign Rutherford was seen fighting Borg in what I assume was the holodeck or a training room. Rutherford may be an ex-Borg himself, or he could be a human who’s been augmented in similar fashion to Discovery’s Lieutenant Detmer (the helm officer).

Lieutenant Shaxs and Ensign Rutherford.

We saw several glimpses of the Klingons in the trailer, including one who seemed to be serving in Starfleet. Taking a look at Federation-Klingon relations after the end of the Dominion War is potentially interesting, though I’m unsure how much detail we’re going to get. It did seem as though the USS Cerritos may be headed to Qo’nos or a Klingon colony though, as there was another scene set at an outdoor area emblazoned with Klingon insignia. It was suggested in Voyager’s finale that the Klingons may have moved away from their alliance with the Federation by the early 25th Century; they’ve also been major antagonists in Discovery, so I wonder if Lower Decks plans to go down that route.

There were a race of purple-skinned aliens with ridged heads that I didn’t recognise. It’s possible they’ve been seen in another iteration of the franchise and I’m just not remembering them, but they may very well be brand new in Lower Decks. A planet or moon seemed to be breaking up near their homeworld – this could be one of the USS Cerritos’ second contact missions.

What’s happening to this planet or moon?

At least one story is going to feature some kind of battle or combat situation, as we saw the USS Cerritos’ bridge crew and the ensigns teamed up together, fighting an unseen opponent. Action is great and all, but it’s definitely going to be nice to see some of the slower, less exciting side of serving in Starfleet. It looks like we’ll get a mix of both!

The USS Cerritos is described at one point as “falling apart”, which I think adds to the sense that this is an unimportant vessel in the fleet. It also opens up possibilities for both drama and comedy as parts of the ship break down and/or need to be repaired. In the aftermath of the Dominion War – Lower Decks is taking place approximately five years after the conflict ended – it makes sense that Starfleet may not be back at full capacity, and some ships may have been in service longer than they otherwise should be.

Ensigns Mariner and Boimler look like a fun duo.

The animation style seems to borrow at least some elements from Rick & Morty – which makes sense, as some of the team behind Lower Decks worked on that show. I’m thinking of the characters’ mouths and the way they speak in particular, as well as the design of one of the large aliens or alien-plants seen trying to eat Ensign Boimler in one sequence. This doesn’t have to be a bad thing; Rick & Morty is popular with many people, and it’s not unfair to suggest that Lower Decks is aiming itself squarely at Rick & Morty’s audience, at least in part. Any new show has the potential to bring in new fans to the wider Star Trek franchise – something it will need in order to survive into the future.

I’m a little surprised by the choice of uniforms. They’re neither the kind seen beginning in First Contact and used for the back half of Deep Space Nine, nor are they the style that debuted in Picard earlier this year, used in the show’s flashback sequences. The combadges are different too – they’re a simple silver Starfleet emblem similar to those used in Discovery. Of course Star Trek is no stranger to changing things up – The Next Generation and Deep Space Nine both went through two styles of uniform, and Deep Space Nine went through two styles of combadge too. I like the uniforms overall, and they fit well with the bright colour palette that the show is using. The choice of combadge is perhaps not one I’d have opted for – but it may have been designed to stand out better against the uniforms.

A closer look at the uniform and combadge designs.

I’m very worried that there’s still no international release date! ViacomCBS is cutting this very close – with the show set to air in three-and-a-half weeks, fans outside the United States need to know how and where we’re going to be able to watch it. This should have been taken care of ages ago and announced along with the show’s US premiere date. In the 1980s and 1990s it was commonplace for release dates to vary wildly from country to country, but you can’t get away with that in 2020. If Lower Decks premieres in the USA and there’s no international release, people will just pirate the show. It often seems as though ViacomCBS places very little value on Star Trek’s international fans, despite the fact that the number of Trekkies outside of the US has to be at least equal in size, if not larger, than its American fanbase. This continues to be disappointing, and it’s a mistake that a major corporation should not be making if they want to remain successful.

Other than that, my biggest concern right now is that Lower Decks will fall victim to something I’ve termed “The Simpsons Movie phenomenon”. At least here in the UK, 2007’s The Simpsons Movie put literally every single one of its good jokes, one-liners, and even visual gags in its trailers and television ads. The film was heavily marketed, meaning I’d seen the trailers a dozen times or more by the time I got to watch it, and because I’d already seen practically all of the funny moments from the entire film I came away seriously underwhelmed. If, however, Lower Decks can keep me entertained even half as much as it did with this trailer, it’ll be a great show.

Star Trek: Lower Decks will debut on CBS All Access on the 6th of August in the United States. There are no details yet of its international release. The Star Trek franchise – including Lower Decks – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Some characters it could be fun to see in Star Trek: Strange New Worlds

Spoiler Warning: There will be spoilers ahead for the Star Trek franchise, including the most recent seasons of Discovery and Picard.

Excitement for a series led by Anson Mount as Captain Christopher Pike had been sky-high since the second season of Discovery was on the air early last year. The series was finally announced a few weeks ago, and if you somehow didn’t know, it’s going to be called Star Trek: Strange New Worlds. I took a look at a few ideas for the upcoming series shortly after it was announced, but today I wanted to get specific. We’re going to be looking at some characters from past iterations of Star Trek that it could be fun to see return in some way.

Probably not the title card for Strange New Worlds!

Some of the characters on this list could join the main cast – though with three of its main roles taken up with re-cast characters, I feel sure that the creators of the show will want to put in some brand new ones of their own too. Others would make great secondary or recurring characters – if Strange New Worlds is to have a large secondary cast like Deep Space Nine had. And of course, some characters would be interesting to see just as one-offs.

This article shouldn’t be interpreted as me having some kind of “insider information”; I don’t, and quite frankly I doubt anyone else in the blogosphere or on social media does, so you should always take any such claim with a grain of salt! This is pure speculation, as well as a bit of fun.

Number 1: Alternate reality Pike and Spock

In 2013’s Star Trek Into Darkness, the alternate reality version of Captain Pike (played by Bruce Greenwood) was killed. However, by setting any potential crossover before this event, such as shortly after the events of 2009’s Star Trek, for example, it would be possible for the prime timeline and alternate reality versions of the characters to cross over… somehow.

We know from 2009’s Star Trek that travel to the alternate reality was possible by traversing a black hole, so perhaps something like that could happen. It would definitely be expensive to bring in Bruce Greenwood and Zachary Quinto – as film stars they command a higher salary – but if contracts could be negotiated, and a suitably engaging story written, I think it could be fun to see the two versions of the characters team up.

The kind of story I’m thinking of would follow a similar theme to the classic Mirror, Mirror or Discovery’s first season – the Enterprise, or just Pike and Spock, accidentally cross over to the alternate reality and have to work out how to get back – enlisting their alternate reality counterparts for help.

Number 2: James T. Kirk

In the alternate timeline mentioned above, we saw how Kirk and Spock met at Starfleet Academy. However, in the prime timeline we’ve never seen their first meeting. It could be interesting to see a young Ensign or Lieutenant Kirk meet Spock for the first time, and there are many ways this could be included.

However, the way I think it would work best would be in the series finale. And I know, thinking about the finale of a series that hasn’t even premiered yet is very premature! But hear me out because I like this concept. After what will hopefully be a number of successful seasons of Strange New Worlds, Captain Pike gets promoted and will be leaving the ship. The final moments of the finale could see Captain Kirk coming aboard the Enterprise for the first time – and this could be a great moment to use the CGI seen in films like Rogue One to have the character look like a young William Shatner. Shatner himself could even do Kirk’s voice.

That’s one concept that I really think could be cool. But we could also see a young Kirk as a guest star, perhaps as someone who is a junior officer aboard another ship that the Enterprise works with. We know that Kirk served on a ship called the USS Farragut before becoming captain of the Enterprise, and that name-drop could be a great reference to The Original Series.

Number 3: T’Pol

Aside from one brief reference in Discovery, there hasn’t been much acknowledgement of Enterprise in modern Star Trek, despite the fact that the events of that show are canon in both the alternate reality and Discovery. With Strange New Worlds taking place over a century after Enterprise, most of the human characters will probably no longer be around – though there was a hint in the alternate reality of an “Admiral Archer”. However, Vulcans are very long-lived, and it’s quite possible that T’Pol would still be alive and active in this era.

As the first Vulcan to work extensively with humans and Starfleet, T’Pol could offer invaluable advice to Spock as he joins the crew of the Enterprise. Or she could be a senior figure within the Federation – perhaps at Starfleet, working on research, or even taking on a role similar to Spock’s in The Next Generation era, working as a diplomat.

If T’Pol were a senior diplomat or ambassador, she could join the crew of the Enterprise on a mission of first contact – and this could be a great story to show off first contact between the Federation and one of Star Trek’s established races, like the Cardassians. A story like this would tie all three of Star Trek’s main eras together: the 22nd Century, represented by T’Pol, the 23rd Century, represented by Pike, Spock, Number One, and the Enterprise crew, and the 24th Century, represented by a race like the Cardassians that we got to know in that era.

Number 4: Commodore Decker

William Windom played the role of Commodore Matt Decker in one of the best episodes of The Original Series: The Doomsday Machine. Decker is a broken man in that story, having witnessed the loss of his entire crew. He becomes consumed by revenge and tries to take down the planet-killer himself. But in Strange New Worlds, we could see Decker before that catastrophe, as the level-headed senior officer we know he was.

He could retain the rank of Commodore, perhaps serving as the senior officer for the region of space that the Enterprise is assigned to – making him, in effect, Pike’s boss! Or, as Strange New Worlds is taking place a decade or so earlier, we could see Decker as a captain or even a first officer, making a one-off appearance or even becoming a recurring character.

It would be great to put Decker in a story that pays homage to – and foreshadows – his later role in The Doomsday Machine, but it can’t be something too obvious and overt. So no return of the planet-killer please!

Number 5: Sarek

James Frain put in a creditable performance as Sarek across Discovery’s first two seasons. With that show now leaving the 23rd Century behind, it would be possible to keep Sarek as a recurring character in Strange New Worlds.

We know from Spock’s comments in The Original Series and The Next Generation that he and his father don’t get along particularly well. Yet in Discovery they seemed to be doing okay together – perhaps Strange New Worlds could explore how the relationship between father and son soured and why, as of The Original Series, Sarek and Spock were maintaining a cool, logical distance from one another.

It would also be a way to keep Discovery in the minds of the audience. Strange New Worlds is but one part of an expanding Star Trek franchise, and convincing fans of one show to hop over and try others is arguably the key challenge for the team behind Star Trek. With the franchise split up into different eras and timelines, finding ways to get some consistency is important and recurring characters have the potential to be an important link between shows.

Number 6: Benjamin Sisko

Wait. Stop. Don’t skip ahead! I know this one seems a little “out there”, but bear with me because it could be amazing. I wrote a few weeks ago that Strange New Worlds could potentially encounter the Bajorans, making first contact with them decades before the Cardassian occupation of their world. That alone could be a fascinating story, especially because we know Bajor in that era was very different: a strict, caste-based society.

In What You Leave Behind, the finale of Deep Space Nine, Benjamin Sisko is saved by the Prophets – the noncorporeal aliens who live in the Bajoran wormhole – and disappears from normal spacetime, going to stay with them. He promises to return, and because of the Prophets’ non-linear view of time, he could return anywhere, at any time.

That means he could return from the domain of the Prophets years before he left – such as during the era when Captain Pike commanded the Enterprise! I know this is a bit out of left-field, but Star Trek has shown with Discovery’s second season that bringing characters back and telling stories that tie into much older iterations of the franchise isn’t something it’s frightened of trying. Heck, that’s how we came to have Captain Pike and Strange New Worlds in the first place! With a brief recap of Deep Space Nine, like the recap we saw in the Discovery Season 2 episode If Memory Serves, Sisko could be introduced to the audience and his presence explained.

I’ve long felt that seeing Sisko’s return could make for a fascinating story, and while it would make more sense in many ways to bring him back in Star Trek: Picard or another 24th or 25th Century series, it’s a story that could be made to fit in Strange New Worlds too.

Number 7: Shran

As I mentioned when talking about T’Pol, Enterprise has very few ties to the rest of the Star Trek franchise at the moment. We don’t know exactly how long Andorians live, but Shran was alive at the end of Enterprise, and as a father to a young child, can’t have been especially old by Andorian standards. It’s at least possible that he’s still alive as of the era of Strange New Worlds, though he would be well over 100 by this point.

Similar to T’Pol, we could see Shran taking on an elder statesman kind of role, and we’d perhaps learn that he had been instrumental in convincing the Andorians to ally with humanity and the Vulcans, making him an important founding father of the Federation.

I could see Shran in this kind of role, and perhaps a story that included him could see him bringing a wayward group of secessionist or renegade Andorians to heel. He could even be teamed up with T’Pol in some kind of big diplomatic mission which the crew of the Enterprise are roped into.

Number 8: A character played by a cast member from The Original Series

George Takei appeared in Season 2 of The Terror in 2019.

A few weeks ago I wrote an article looking at comments by William Shatner that he’d love to reprise his most famous role and play Captain Kirk again. I doubt that will happen – not least because Kirk died in Star Trek Generations – but it got me thinking about the potential for Shatner, or another main cast member from The Original Series, to play a new role in Star Trek.

At time of writing, Walter Koenig, Nichelle Nichols, William Shatner, and George Takei are still alive and thus could potentially return to the franchise in some way. Takei played a role in a horror series called The Terror in 2019, so he’s still active as an actor. And Walter Koenig has recently produced a Star Trek fan film called Star Trek Renegades. Koenig and Takei also played roles in the Star Trek fan series Star Trek New Voyages in the mid-2000s.

All four are in their eighties – Shatner will be 90 next birthday. Sir Patrick Stewart, who is himself almost 80, has shown that older actors can still put in exceptional performances, so it isn’t impossible to think that any of these actors could make a return to the franchise that made them household names. With time marching ever onward, there won’t be many more opportunities. It would require a story that was really crafted to make such a role prominent and wholesome, but I think it could be done – and based on what Shatner had to say only a few weeks ago, at least one of them would be willing to do it.

Number 9: Dr Boyce

This character only appeared in The Cage (and in reused footage in The Menagerie) and was the Enterprise’s doctor during Pike’s tenure in command. While it could be possible to bring in a different ship’s doctor (such as Dr Nambue, who was the USS Shenzhou’s doctor in Discovery’s premiere) I think Dr Boyce is a prime candidate for re-casting.

Strange New Worlds has promised to be a series in the mould of classic Star Trek shows of the past, and if that’s the case a chief medical officer will be essential. Dr Boyce seemed to have a good relationship with Captain Pike in The Cage; the relationship between Dr McCoy and Captain Kirk was foreshadowed here. This could be a great way to give Pike a McCoy-esque older figure to lean on for advice and to serve as the show’s moral compass.

Dr Boyce – and indeed most of the characters from The Cage – are practically blank slates, so while his surname and approximate age would be constraints, the rest of the character could be up to the new show’s creators to explore and expand.

Number 10: José Tyler

Speaking of The Cage, one character it introduced who hasn’t been since since is the young Lieutenant Tyler. Given the first name José in the novelisation of the episode, Tyler is similar to Dr Boyce in being an almost-blank slate for the new show.

However, one thing that is interesting with this character is that he shares a surname with Ash Tyler – the character introduced in Discovery. While Discovery’s version of Tyler is actually a Klingon named Voq, there’s the potential for Strange New Worlds to explore that relationship. Are they brothers? Cousins? What would José make of the revelation that Ash is a Klingon? How would he react to that? There’s a lot of potential for interesting stories, and it would be a way to include Ash Tyler and potentially the Section 31 organisation that he now leads.

If the currently-untitled Section 31 series retains a 23rd Century setting – and isn’t following Discovery into the far future – then Ash Tyler looks almost certain to be a part of that show. Tying it to Strange New Worlds would keep the two 23rd Century shows together, and there’d be great potential for crossovers.

Number 11: Ash Tyler

At the end of Discovery Season 2, Ash Tyler was appointed head of Section 31. The diminished, arguably decimated organisation – in the wake of what happened with the Control AI – will have to be carefully managed, and in addition we really need to see it disappearing and going underground – so that by the time of Deep Space Nine it’s truly in the shadows. But that seems like something to see happen in the upcoming Section 31 series!

If Tyler is included in the Section 31 show, having him appear in Strange New Worlds would be a crossover, tying the two shows together as already mentioned. Something like that makes a lot of sense, and as a character we know Captain Pike knows quite well from his time in the captain’s chair of the USS Discovery, there could be a continuation of that somewhat frosty relationship.

Characters from Discovery seem far more likely than any others to crop up in Strange New Worlds, and though the main crew have left this time period, Tyler and others who remain could be interesting to see return.

Number 12: The prime timeline version of Captain Lorca

I mentioned this when I looked at some story ideas for Strange New Worlds a few weeks ago, but just to recap: the version of Captain Gabriel Lorca that we got to know in Discovery’s first season was in fact from the Mirror Universe. He was killed there while attempting to seize power, so he obviously won’t be coming back. But the prime timeline version of the character still exists – most likely trapped in the Mirror Universe.

While it was suggested in Discovery that Lorca would have been killed shortly after the accident which sent him to the Mirror Universe, that was purely speculation, and as he was known to be a fairly rough character, it’s at least possible he would have survived – even if he ended up incarcerated.

If it were demonstrated to Captain Pike that Lorca is alive, surely he’d want to launch a mission to rescue him! This would make for a great two-part story, and after Lorca has been retrieved he could even go on to be a recurring character in later episodes and seasons of Strange New Worlds.

Number 13: Dr Richard Daystrom

In The Original Series Season 2 episode The Ultimate Computer, Dr Daystrom is the computer scientist who has developed an AI capable of running an entire starship. We’ve seen the Daystrom Institute – which was named in his honour – appear prominently in Star Trek: Picard, so bringing the man himself into Strange New Worlds would be a neat little connection – one of those threads running through the franchise.

While I don’t expect Strange New Worlds to spend much time dealing with the fallout from Discovery’s second season storyline, we could find out that Dr Daystrom was one of the scientists who had worked on the Control AI. His new work on shipboard computers – which will culminate in the M-5 computer seen in The Original Series – could even be a result of seeing how Control went wrong.

Dr Daystrom was a great character in The Original Series. In the 1960s, seeing a black man as a senior scientist was something genuinely different and pioneering, and actor William Marshall played the role expertly. I would love to see a role for him in some way in Strange New Worlds.

Number 14: Arex

This one is a complete long-shot, but we’ve never seen Arex – or indeed any Edosian characters – outside of The Animated Series. The Edosians were a race which had three legs and three arms, and Arex was an Edosian officer who served on the USS Enterprise when it was under Kirk’s command. James Doohan – better known as Scotty – provided the character’s voice. While animating a “tripedal” character was easy, it was prohibitively expensive to try to recreate Arex when Star Trek returned to live-action in the late 1970s, and his character was never mentioned.

Interestingly, Nepenthe – the seventh episode of Star Trek: Picard – mentioned the Kzinti, who were a race only ever seen in The Animated Series. As I wrote when I picked out a couple of episodes from The Animated Series as part of my Ten Great Episodes articles, the show is considered a full part of the Star Trek canon, which means Arex is too.

Today’s special effects – both physical and digital – are much better than they were in the 1970s, and having a character like Arex in a live-action show no longer faces the obstacles it once did.

Number 15: Samuel T. Cogley

First encountered by Captain Kirk in The Original Series first season episode Court Martial, the old-fashioned lawyer – based on famous American lawyer Clarence Darrow – is a fascinating character, and one who has seen homage paid to him in the show Futurama. Cogley was based at Starbase 11, where he successfully defended Kirk against an accusation of murder in his court-martial.

Court Martial was the first of a number of Star Trek episodes across multiple series which showed that the franchise can do courtroom drama incredibly well. While I hope Captain Pike won’t need Cogley’s services, someone might – and the result could be another great piece of drama.

Number 16: Colonel Worf

As we saw with returning characters in Deep Space Nine, Klingons are almost as long-lived as Vulcans. Colonel Worf – played by Michael Dorn – was intended to be the grandfather of the Worf we’re most familiar with from The Next Generation and Deep Space Nine. The character played a role in Star Trek VI: The Undiscovered Country, where he served as the defence attorney for Captain Kirk and Dr McCoy during their rigged trial on Qo’nos.

Discovery’s first season brought back the concept of Klingon Great Houses – and the House of Mogh, to which the more familiar Worf belonged, was certainly among them as of the mid-24th Century. Colonel Worf could have played a role in the Klingon-Federation war, and even if he isn’t the head of his house in this era, he could still have a role in a Klingon-focused episode.

While Michael Dorn wouldn’t be suitable for the role of a much younger Colonel Worf, he could perhaps play his father – our Worf’s great-grandfather. Are you confused yet?

Number 17: Montgomery “Scotty” Scott

There’s a case to be made for practically all of The Original Series main cast having roles in Strange New Worlds. But one character who could be included in some capacity is Scotty. He could be an assistant engineer under Pike’s command – such a long record of service aboard the Enterprise could explain why he was so knowledgeable about the ship and its systems by the time Kirk took over.

The Enterprise needs a chief engineer if Strange New Worlds is to have a similar setup to Star Trek shows of the past. While I wouldn’t necessarily place Scotty in that role, he could certainly be working in engineering in some capacity while Pike was in command. Even if he wasn’t a main character, Scotty could be there in a recurring role; a nice little nod to returning fans, but without doing anything quite as dramatic as has been done with Spock.

Number 18: John Gill

The Original Series had a number of episodes with premises that modern Star Trek almost certainly wouldn’t touch. One of these was Patterns of Force, an episode in which John Gill – a Federation historian and anthropologist – introduces Nazism to a developing planet. At the time Patterns of Force premiered, the prevailing theory that John Gill was said to have been inspired by was that Nazi Germany was a very efficient state – a claim challenged by more recent historical analysis.

While I don’t want to see Gill arguing in favour of Nazism in Strange New Worlds, we could see him engaged in other historical or anthropological research – he was, at the time, one of the Federation’s leading experts in those fields. Pike and the Enterprise could even convey him to Ekos – the planet he’d become führer of.

Number 19: Cadet Sidhu

Cadet Sidhu appeared in the Short Treks episode Ask Not, where she was subjected to an intense test by Captain Pike. After passing the test, she was assigned to a role in engineering aboard the Enterprise.

Ask Not was partly a vehicle for Anson Mount to reprise his popular role as Pike. But almost any story could have been written for that purpose – bringing in a new cadet and assigning her to the Enterprise feels like a deliberate character introduction, and we could certainly see Sidhu return.

Number 20: Admiral Anderson

If you read my write-up of Discovery’s premiere, you’ll know I felt Admiral Anderson’s main scene – in which he makes a charged racial comment to Michael Burnham – was one of the story’s weakest points. However, I’d like to give the character a second chance – not because I like him, but because I think there’s great potential to have an Admiral who’s kind of a jerk.

That character archetype – the self-centred, egotistical power-abuser – is one which practically all of can relate to having had a boss, manager, or teacher like that at some point in our lives. If Anderson had been handled better – and Discovery’s premiere as a whole had been a better story – we could have got that from him then. As it is, maybe we could have another chance.

While Anderson’s ship was destroyed, many escape pods evacuated beforehand so I’d say there’s a better than average chance Anderson was among the survivors. Every Star Trek show has used admirals to great effect in a select number of episodes, and Strange New Worlds will need a senior flag officer at some point in its run. Why not Anderson?

So that’s it. A few characters from past iterations of Star Trek who could – but most likely won’t – appear in Strange New Worlds. There are others, of course, including some I would probably never expect! Star Trek: Picard caught me off-guard by bringing back Seven of Nine and Hugh, two characters I would never have thought the producers of the show would seek to include. Some of the team who worked on Picard are also taking senior roles behind the scenes of Strange New Worlds, which I honestly just think is great. Picard did a great job of walking the line between being something new and bringing back characters and story elements from Star Trek’s past – something I hope Strange New Worlds will do too.

On the whole, I’d say some of Discovery’s characters – like Ash Tyler – are probably more likely than some of the others mentioned on the list to make a return in the new series. But as with Seven of Nine and Hugh in Picard, the producers sometimes like to be unpredictable, and we could see any one of a hundred or more characters make some kind of return – or have no returning characters at all!

Star Trek: Strange New Worlds is currently in early production and will premiere on CBS All Access in the United States in the future. Plans for international distribution have not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Why fan petitions don’t work

There are plenty of projects in recent years that I took issue with. When passions run high, it’s natural to want to find an outlet for whatever anger or frustration we might have about a film, game, or television series. Just in the last few weeks I’ve looked at three big titles that I felt didn’t work for one reason or another – Game of Thrones Season 8, The Rise of Skywalker, and The Last of Us Part II.

All of these titles, and many more besides, have something in common: fans have set up online petitions to erase, edit, or rewrite them to fit what they think should have happened. Some of these petitions can get tens or even hundreds of thousands of signatures on websites like change.org – but what’s the point? Even if a petition got a million signatures, does anyone seriously think that Disney and Lucasfilm are going to say “oh okay then, I guess we’d better remake The Rise of Skywalker”?

The Last of Us Part II is the latest in a long line of titles to receive a petition demanding changes or cancellation.

Fan petitions can be a legitimate way to protest a decision in an entertainment product that you don’t like, and in that sense they arguably serve a purpose. I can understand the desire to make one’s voice heard – my website, after all, serves a similar purpose for me. Did anyone at Lucasfilm or Disney read my tear-down of The Rise of Skywalker? Doubtful. Even if they did, would it make one iota of difference? Absolutely not. But that doesn’t stop me writing. I’ve always loved to write, and I run this website just for fun.

As long as we remember to treat fan petitions in the same way as we might treat a YouTube comment or scathing Twitter post – i.e. by not expecting anything to come of it – perhaps it’s a harmless phenomenon. I think it’s comparable in that respect to review-bombing (the practice of leaving large numbers of negative reviews on sites like Metacritic and Rotten Tomatoes). As fans and members of the audience, we want to make our voices heard, especially when we feel a title has been disappointing. And similarly to review-bombing, seeing that hundreds or thousands of people share your opinion can be a good feeling. The desire to complain is as old as humanity itself; one of the oldest extant examples of writing is a complaint about poor-quality copper from ancient Sumeria! So it shouldn’t be a surprise that people in 2020 are using the internet to make their voices heard and to take complaints directly to those behind the shows, games, or films that they feel didn’t succeed.

The issue can be that some people take petitions very seriously. They consider their opinion to be the only one that’s acceptable and valid, and will attack anyone who disagrees, often viciously and offensively. In the aftermath of 2017’s The Last Jedi this happened a lot – many of the film’s detractors insisted it was “objectively bad”, as if that were the only opinion and the end of the discussion. The Last Jedi was not objectively bad – they just didn’t like it. In their subjective opinion. Nor can The Rise of Skywalker or The Last of Us Part II be said to be “objectively” bad. Storytelling is always going to be subjective, and there will be a range of opinions from the overwhelmingly positive to the horribly negative depending on the individual.

Lucasfilm and Disney aren’t remaking The Last Jedi.

Some of this comes with age – as you get older, you meet more people and get to see firsthand a variety of opinions on every topic. Getting out of a bubble is important – if you only ever talk to like-minded people and never try to get an opposing viewpoint or broaden your understanding of a topic, you’ll never have a chance to grow. This doesn’t just apply to entertainment, but to everything else in life too. Social media platforms like Facebook, YouTube, Twitter, and the like can amplify these bubbles – creating groups and networks where only one side of an argument is discussed and where only one opinion is acceptable. Often, at least in the context of entertainment, this is a negative, critical opinion, but not always.

Companies care about their bottom line. In practically every franchise, hardcore fans are a tiny fraction of the overall audience, and as such, companies can flat-out say that they don’t care what you think. At the end of the day, if their product is making money and has been successful, the opinion of a tiny number of people who disliked it or who felt its narrative choices were wrong does not matter to them in the slightest. And often, what you’ll find is that controversy can be turned into a selling point. A fan petition gets more people to hear about the title in question, and some of them will go on to pick it up to see what all the fuss is about – resulting in more sales, not fewer.

William Shatner once told Star Trek fans to “get a life!” Luckily this was a joke, but it illustrates how entertainment companies can view their franchises’ biggest fans.

I don’t sign petitions on entertainment topics as a rule. I have, very occasionally, lent my name to petitions on other issues when I felt strongly about something, but never on an entertainment subject. Before I founded the website I would usually just keep my opinions to myself or perhaps discuss things with friends, but of course nowadays I have this outlet! However, I don’t want to say you shouldn’t sign a petition if you feel you want to and that it warrants your time and attention. Just don’t expect a response, and especially don’t expect your petition to accomplish its goal of having that episode or film you hate struck from canon.

There are some very specific cases where fan feedback in a more general sense has led to changes. The one that springs to mind is Mass Effect 3 in 2012. After releasing to huge controversy for its pick-a-colour ending, EA and Bioware released a free piece of downloadable content – the Extended Cut – which provided some more dialogue, expanded some cut-scenes, gave more explanation to some story points, and generally padded the ending a little. This wasn’t in response to a single petition – though there was a popular one at the time – but rather it was a response to broader feedback from reviewers and fans that was practically universal. The changes they made through the Extended Cut didn’t fundamentally change the game – or even really address the basic issues people were complaining about – but at least fans felt that their feedback had accomplished something.

The Extended Cut of Mass Effect 3 was initially offered as free DLC and is an example of feedback resulting in a response.

Overall, though, one success story does not count as proof of concept. Fan petitions are ignored by big companies, and often mocked online as people ask: “do those whiny fans really think their petition is going to make a difference?”

Partly the reason why is that a petition is just a collection of names – in online petitions, often patently fake names like “Deez Nuts” or “Anony Mouse”. It takes almost no effort to lend one’s name – fake or real – to such a petition; most participants must merely write two words and then click or tap off the petition. When I see critical comments on social media, while many of them can suffer from poor spelling and grammar and be silly, nitpicky, or even rude, at least the individual writing the comment has made a basic attempt to string more than two words together to make their point or express their dislike. In that sense, fan petitions rank even lower than social media comments or short posts on Twitter. If they take so little effort, it makes sense why they’re so easily dismissed, and why it takes an exceptional case of negative feedback – which may or may not include petitions – to convince any big company to make even minor concessions, such as in the case of Mass Effect 3.

I’m not in the business of telling people what to do. And if you want to create a petition or sign a petition calling on a company to change or cancel a film, series, game, or episode, that’s your call. Nor am I saying that petitions in general are a bad idea – in the sphere of politics and when dealing with other issues out there in the real world, a well-constructed petition on a specific issue can be effective. They just tend not to be when it comes to entertainment companies. At the end of the day, most people don’t take things like Star Wars or Star Trek as seriously as we do.

A photo I took at Star Trek: The Experience in the UK. Most viewers aren’t super-fans and don’t attend events or attractions like this.
Photo Credit: Trekking with Dennis

The desire to express how one feels about something is natural and a fundamental part of the human condition. But there are better ways to go about it than signing a fan petition that will invariably fail to accomplish anything. Letter-writing may be a lost art, but I think many people will find that actually writing out their thoughts and opinions will not only be cathartic but can also be an enjoyable experience. Whether they choose to write directly to the company in question or do what I do and publish reviews and criticism in a publicly-accessible forum is a personal choice – some folks on the more introverted side of the spectrum may find the former is preferable, for example. I’d recommend giving it a try, in any case. Not least because I love stumbling across new blogs and critics to read!

In the days of the internet and social media, it’s easier than ever for fans to critique their favourite franchises, and storytelling decisions in particular. It’s also easier than ever to get sucked into social media bubbles where everyone is expressing differently-worded forms of the same opinion, and to make the mistake of thinking that opinion is objective truth or the only valid position to take. From the point of view of companies, while some feedback can be valuable, and while they undoubtedly take notice of the rare cases of overwhelming backlash online, if at the end of the day their film, game, or series is popular and profitable, they don’t really care. And they care even less about fan petitions. Sorry.

All films, games, and television series mentioned above are the copyright of their respective studio, distributor, network, developer, publisher, broadcaster, and/or corporation. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

First impressions of Star Trek: Bridge Crew… three years late

The official trailer for Star Trek: Bridge Crew.

The Star Trek franchise seems to have drawn the short straw when it comes to successful video game adaptations, especially when compared to Star Wars. I can think of several good Star Trek games – my personal favourite is the Doom-esque Star Trek: Generations adaptation, which even today is one of my all-time favourite games – but I think I’m almost the only person who bought a copy. Even websites specialising in so-called abandonware don’t seem to know about that one! Other decent Star Trek games – such as Deep Space Nine: The Fallen, the Elite Force titles, and the Armada games – all performed adequately, but none really made a huge impression or hooked in new fans.

The 2010s offered very little by way of new Star Trek games. There was, of course, Star Trek Online – but as someone who generally dislikes massively-multiplayer titles I didn’t have a particularly good time with it. I’m glad it was a success and I hope it brought in some new fans, but that style of game simply isn’t my cup of tea. The only other game I’d played in the last few years was the bug-riddled mess that was 2013’s Star Trek. I persevered as long as I could with that title, but a few hours in I got to a point where a glitch prevented me from advancing any further.

Star Trek: Voyager – Elite Force is one of the better Star Trek games.

The only other significant title released in the last few years was Star Trek: Bridge Crew – not to be confused with an earlier title, Star Trek: Bridge Commander. Released in 2017, Bridge Crew was a VR-only title, and as I don’t game in VR I never bothered to check in with it again. But apparently I should’ve, because a few months after it was released Bridge Crew got an update allowing for non-VR gameplay, something I only noticed when the title cropped up among my recommended titles during the ongoing Steam Summer Sale. Well I was dumbfounded! How could I have missed this? It was an immediate buy, as Bridge Crew must be one of only a handful of Star Trek games post-1990 that I haven’t played for myself!

I’m sure I’ve talked about this before, but aren’t modern games a chore to get running? After opening Steam and then selecting Bridge Crew, the game wanted to install a patch. Then it had to connect to Ubisoft’s Uplay service, which also required a separate patch, and just getting the game to open took several minutes. Not a problem unique to Bridge Crew by any means, but always bothersome!

Recognise this planet?

I think that the game’s opening sequence is different because I also bought The Next Generation DLC, but it was really quite cool to sit through a fairly accurate recreation of The Next Generation’s title sequence. The graphics, while not exactly cutting-edge elsewhere in Bridge Crew, did a great job bringing to life some of the planets and other space phenomena that should be familiar to any fan of The Next Generation, and I appreciated the effort that must’ve gone into it.

My first thought upon seeing that Bridge Crew had a non-VR mode – aside from “I must buy this game immediately” – was wondering how well it would port from VR to non-VR. As I’ve said on a number of occasions, my ability and desire to sit down and play games has waned a lot over the last decade or so, and I’ve heard bad things about some VR titles not playing at all well without a VR headset and controller.

The basic gameplay screen – as seen in the tutorial mission.

Bridge Crew is, as far I can tell, the first game I’ve played that started life in VR. I wasn’t sure what to expect, and the controls certainly take a little bit of getting used to. I played with an Xbox One control pad, as I do for most games, but I believe mouse and keyboard is an option on PC as well.

In order to better explain the control scheme, we need to talk about what Bridge Crew is and what it isn’t. Your character can occupy one of four bridge stations: the engineering station, the helm, the tactical station, and the captain’s chair. Regardless of which you choose, your character is static; they sit (or stand) at their console and don’t move from their position. This isn’t a criticism at all, it’s part of how the game was designed. Each of the control pad’s two analogue sticks move one of your character’s hands, and the triggers are used to select an option on the console or to perform an action. For example, at the engineering station it’s possible to allocate the ship’s power to different systems, at the helm to plot a course and engage engines, and at tactical to pick a target and fire weapons.

This control scheme obviously works better in VR, where a player might be holding two motion-sensitive controllers and could look and move more quickly to select the various options. There’s probably also a greater degree of fine control over certain options – like acceleration and deceleration when in the helmsman position. However, after a bit of practice and more than a few cock-ups I think I’m getting the hang of it.

Customising your character also serves as a basic introduction to the game’s controls.

The game is also designed to be played with friends. Each of the four roles can be occupied by another player, which should – in theory, at least – speed things up when engaging in the game’s various missions. It is possible to play without anyone else – as Billy-no-mates here can attest – but as with VR, the game has really been designed to work best when four players are working together in co-op.

There’s something undeniably cool for a Trekkie to sit in the captain’s chair of a starship – even it it’s just virtually. And I was surprised at the level of detail involved in using some of the game’s systems, all of which are lifted from Star Trek films and television shows. Courses must be plotted and laid in, then the ship manoeuvred by the helmsman to align with the course. Power must be distributed between systems like shields and engines by the engineer, and in battle, the tactical officer must choose targets and fire weapons. Performing each of these tasks – while fairly simplistic in line with the game’s control scheme – actually feels like working on a starship.

The helm aboard the USS Enterprise from The Original Series.

Perhaps it’s because many of the actions are mundane – like moving a dial or slider to adjust power or change the ship’s trajectory – that the feeling of “realism” exists in Bridge Crew. There are three starships that the game recreates: one based on the Kelvin-timeline films (which is the game’s main setting), as well as the USS Enterprise from The Original Series, and The Next Generation’s Enterprise-D. Gameplay is similar on each vessel, but the different aesthetics are great, and both Enterprises are faithfully recreated. The gameplay itself may get repetitive over time, but at the moment I’m still having lots of fun with it.

I have encountered one glitch – a visual bug where, for some reason, much of the bridge disappeared. This happened when the ship sustained heavy damage; I haven’t played far enough into the game and its various missions to know whether this will be a reoccurring problem or not, but I thought it worth mentioning here.

A graphical glitch I encountered while playing Star Trek: Bridge Crew.

I’m going to spend some more time with Bridge Crew over the upcoming days and weeks. I absolutely adore its faithful recreation of the bridge of the Enterprise-D from the DLC, and sitting in the captain’s chair on that bridge is a longstanding fantasy of mine! I’ve been lucky to sit in a recreation of The Original Series’ bridge twice – the first time in 1996, when Star Trek: The Exhibition came to the UK, and for a second time two decades later in 2016 at another event with the same title in Blackpool, also in the UK. Despite the same name, these two events were completely different. I’ve never been able to take Captain Picard’s seat on the bridge of the Enterprise-D, though, and with The Next Generation being my introduction to the franchise, and the series that first hooked me in, I’ve always wanted to have that experience. Bridge Crew got me as close to that as I’m likely to get any time soon, so for that alone I really appreciate what it has to offer.

Commanding the Enterprise-D from the captain’s chair has long been a fantasy of mine!

It’s a shame I missed Bridge Crew first time around. But it’s nice to have a new Star Trek game to get stuck into. I’m always hopeful that the franchise will produce a fun game, and while Bridge Crew has its limitations, and is really designed to be played in a specific way, it still seems like a lot of fun right now.

When I’ve spent some more time with the game I’ll check back in, but I wanted to say something about it while it’s still on sale – 50% off on the Steam version on PC – in case anyone else who missed out wanted a chance to pick it up.

Star Trek: Bridge Crew is available now on PC and PlayStation 4. Star Trek: Bridge Crew is the copyright of Red Storm Entertainment and Ubisoft. The Star Trek franchise is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Lower Decks arriving before Discovery Season 3!

Spoiler Warning: There are spoilers present for Star Trek: Discovery Season 2.

I’ve been eagerly awaiting what I believed was an imminent announcement of the release date for Star Trek: Discovery’s third season. Season 2 concluded well over a year ago, in mid-April 2019, and while Star Trek: Picard took up what had been Discovery’s early-year broadcast window in 2020, I still thought we’d have seen the show in late spring or early summer. Even with the disruption caused by the coronavirus pandemic, I thought that Discovery should have been well on the way to finishing its post-production work by the time Picard Season 1 was drawing to a close. I was surprised to see no mention of Discovery aside from a very brief “coming soon” placeholder image when Picard concluded, but I still thought we’d see the show around the midpoint of the year.

It took me by surprise, then, when it was announced that Star Trek: Lower Decks is going to premiere on the 6th of August – in just five weeks’ time. Don’t get me wrong, I’m excited for Lower Decks and I was still hoping to see it this year, but I always thought that the plan for 2020 had been to release Picard in the early part of the year, then follow that up with Discovery Season 3, before dropping Lower Decks in the autumn. So it’s a little bit of a surprise that Lower Decks is going first!

The main characters of Star Trek: Lower Decks.
L-R: Ensigns Tendi, Rutherford, Mariner, and Boimler.

Evidently what must’ve happened is that Lower Decks is ready to be broadcast while work is still continuing in some areas on Discovery Season 3. If you follow Star Trek and Trekkies on social media, you may have heard over the last few weeks that some of Discovery’s post-production crew have said they’ve finished their work, but it seems there’s still more to do! Partly this is due to coronavirus impacting schedules and forcing many folks to work from home. But partly it seems that Discovery’s third season wasn’t as ready-to-go as I’d expected. I didn’t think we’d go from Picard’s first-season finale straight into Discovery Season 3, but I did think we’d see a release date announced.

As excited as I am for Lower Decks, I’m at least slightly disappointed with what feels like a delay to Discovery’s third season. With the ship and crew having left the 23rd Century behind in the finale of Season 2, I’ve been eagerly – and somewhat anxiously, I admit – waiting to see what kind of future they arrive in. I recently took an in-depth look at the Season 3 trailer – and you can see what I thought by clicking or tapping here.

We got a little more information about Lower Decks in the announcement, including a first look at the ship the show is set on: the California-class USS Cerritos. Named for a city in the Los Angeles area, the Cerritos is a pretty cool design in my opinion. With obvious visual elements of The Next Generation’s Galaxy-class, the ship has a familiar “Star Trek-y” design that’s instantly recognisable as part of the franchise.

The USS Cerritos.

It definitely feels as though care has been taken with this design, and that it was designed by someone with an appreciation for the Star Trek franchise as a whole. By being a smaller starship than, for example, a Galaxy-class ship, I think it also does a good job of conveying that this is a minor ship; not a flagship by any means, the Cerritos is of lower importance among the fleet. The saucer-plus-nacelles design is reminiscent of ships like the Miranda-class and Nebula-class; the former being best-known as the design used for the USS Reliant in Star Trek II: The Wrath of Khan.

I guess for now we’ll have to put Discovery on the back burner and start getting excited for Lower Decks! Star Trek can do animation very well, but this will be the franchise’s first fully-animated series in 45 years, as well as the first attempt to make a comedy series. The team behind the show – including Mike McMahan – have a good track record at producing successful shows just like Lower Decks, so there’s reason to be hopeful.

Unfortunately, as of right now ViacomCBS hasn’t announced who has the international broadcast rights to Lower Decks. Netflix has Star Trek: Discovery and Amazon Prime Video has Star Trek: Picard, so it could be the case that either of those companies snaps up Lower Decks as well. Hopefully an announcement will come soon, so we can get the show within 24 hours of its US premiere, as has been the case for the other two series since Star Trek returned to television.

So all that’s really left to say is this: roll on the 6th of August and the premiere of Star Trek: Lower Decks! Let’s hope for a successful first season.

Star Trek: Lower Decks will premiere on CBS All Access in the United States on the 6th of August 2020. International broadcasts have not yet been confirmed. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten great Star Trek episodes – Part 6: everything else

Spoiler Warning: In addition to spoilers for the episodes listed below, there may be spoilers for other iterations of the Star Trek franchise, including the most recent seasons of Discovery and Picard.

It’s been a while since I last picked out ten great Star Trek episodes. Having run through all five of the shows prior to the Kelvin timeline and Discovery, I seem to have got sidetracked! It’s been over a month since I last visited this topic, so if you’d like to revisit the episodes I pulled from the other Star Trek shows, you can find them all archived on a single page by clicking or tapping here.

My first five articles looked at one Star Trek show apiece. Those shows each had at least three seasons’ worth of episodes to choose from, so it was relatively easy to pick ten great ones! The shows we’ll be looking at today have fewer episodes, and I felt it was too difficult to pick ten from each one. The Star Trek shows we’ll be looking at are: The Animated Series, the Kelvin-timeline films, Discovery, Short Treks, and Picard.

Here’s a recap on how this format works: this isn’t a “top ten” ranked list. Instead, this is merely ten episodes (okay, nine episodes and one film) that I consider to be well worth your time, and they’re listed in order of release.

Number 1: The Magicks of Megas-Tu (The Animated Series Season 1)

Kirk, Spock, and McCoy in a parallel universe.

After Star Trek’s cancellation in 1969, it was rebroadcast and gained many new fans. As early as 1971 or 1972, parent network NBC was considering options for bringing the show back. The re-runs were more popular than the original broadcasts had been, and there was an ongoing letter-writing campaign by fans to bring Star Trek back. Ultimately, in order to keep production costs low, it was decided Star Trek should continue in an animated format. With the exception of Walter Koenig, the entire main cast returned. James Doohan would provide many additional voices for the new show, and its animated format allowed for characters like Arex – the three-legged, three-armed character – and other far more “alien” feeling characters and creatures than The Original Series’ budget and production-side technology allowed for.

The Animated Series was officially removed from the overall Star Trek canon by Gene Roddenberry and new parent company Paramount Pictures in the late 1980s, when The Next Generation was in production. However, when the series was re-released on DVD in the mid-2000s this was rescinded, and the series is – as of 2020 – a full and official part of the Star Trek canon once again.

I wanted to choose at least one episode that I feel really epitomises the different direction that The Animated Series took. Not all of these stories worked, but The Magicks of Megas-Tu has a certain charm as a very weird piece of science-fiction that I think makes it worth watching. To summarise its plot in one sentence: the Enterprise crosses over into a parallel universe where magic is real and science is not.

That premise sounds absolutely bonkers, and none of today’s science-fiction shows – including the renewed Star Trek projects – would touch a story like that with a barge pole! But this was The Animated Series trying new things, pushing the boat out, and exploring different aspects of sci-fi and fantasy in a way that The Original Series’ technical limitations would have never allowed for.

Despite its wackiness, I like The Magicks of Megas-Tu, and perhaps it’ll be a candidate for a full write-up one day. At the very least it’s an interesting glimpse at mid-century sci-fi, and an imaginative story.

Number 2: Albatross (The Animated Series Season 2)

Dr McCoy is placed under arrest.

Leaving behind the completely weird, Albatross is a story that we could see told in a Star Trek or sci-fi show in 2020. The Animated Series has this kind of strange dichotomy: some episodes, like The Magicks of Megas-Tu listed above, have totally wacky premises that could only ever work in animation. And others, like Albatross, are – for want of a better word – “normal” sci-fi.

When the Enterprise visits a planet Dr McCoy had been stationed on years previously, he’s arrested and charged with mass murder – they believe he caused a plague which ravaged their society. Star Trek has, on several other occasions, put main crew members in situations like this; accused by an alien society of something we as the audience know they could never have done. As a story, it’s exciting and tense.

McCoy is at the heart of the story, and it ultimately becomes his quest to cure the disease. Things take a turn for the worse when the crew of the Enterprise become infected as well, and McCoy must race to cure the pathogen before it’s too late. Albatross is a fairly straightforward space adventure – at least by the standards of The Animated Series!

Number 3: Star Trek Into Darkness (Kelvin-timeline film)

Kirk speaks to Scotty in Star Trek Into Darkness.

I consider Into Darkness to be the high-water mark of the Kelvin-timeline films. The Kelvin-timeline films have been criticised by some fans for taking a much more action-heavy approach when compared to the often peaceful exploration seen in past iterations of Star Trek. But Into Darkness based itself on The Wrath of Khan, and in that context the crossover into the action genre works much better than it had in 2009’s Star Trek.

Into Darkness stays on the right side of that invisible line which divides respectful homage from blatant rip-off, referencing The Wrath of Khan at a number of points but telling its own story in its own world at the same time. New fans of the franchise didn’t miss anything crucial in the plot for never seen The Wrath of Khan – one of the key tests of being on the right side of that line!

There are some genuinely emotional moments which absolutely work in the film, and while it’s debatable whether Kirk and Spock’s scene in the engine room carries the same emotional weight as the comparable sequence in The Wrath of Khan, it was beautifully staged and the acting performances from Into Darkness’ two leads were pitch-perfect.

It’s sad to think that this would be Leonard Nimoy’s final role. His character of Spock makes a small cameo appearance (a far smaller role than he had in 2009’s Star Trek). It was great to see him back one final time.

Number 4: Context is for Kings (Star Trek: Discovery Season 1)

We finally get to see the USS Discovery in the third episode of Season 1.

If you read my write-up of my recent re-watch of Discovery’s two-part premiere, you’ll know I didn’t like it. I wasn’t impressed with how the show started, either at the time or on a second viewing. Context is for Kings had the difficult task of beginning to salvage the season, and if it had failed we could be talking about Discovery as a whole as being one big catastrophe instead of a series I called the best of the last decade!

Fortunately, Context is for Kings is where Discovery began to turn around. In a serialised show, it can be difficult to pull out individual episodes to recommend – an issue which applies to all of Discovery’s entries on this list. However, Context is for Kings is, in some respects, almost like a second premiere. It introduces the USS Discovery for the first time, as well as most of the regular cast.

I’ve written on a number of occasions that Jason Isaacs’ performance as Captain Lorca was one of the high points of Discovery’s first season, and this fascinating, nuanced character is introduced here – in suitably mysterious fashion.

Number 5: Si Vis Pacem, Para Bellum (Star Trek: Discovery Season 1)

Saru in Si Vis Pacem, Para Bellum.

As mentioned, Discovery can be hard to pull individual episodes out of due to its serialised nature. There are ongoing storylines in Si Vis Pacem, Para Bellum that greatly impact the episode, but the main plot – that of an away mission to the planet Pahvo – does serve as somewhat of a standalone narrative.

This was the first episode where Saru was given a lot to do. Past Star Trek shows had always shared out the storylines between various characters; Discovery was primarily about Burnham and, to a lesser degree, Captain Lorca. However, during the course of the away mission Saru becomes incredibly important to the story.

I loved the visuals of Pahvo – both the planet itself and its non-corporeal inhabitants were beautifully designed and brought to life. Discovery’s visual effects overall have been outstanding, and Si Vis Pacem, Para Bellum is another great example.

The storyline also puts Burnham and Ash Tyler together. Their romantic relationship would be a sub-plot going forward across the remainder of Season 1 and much of Season 2.

Number 6: New Eden (Star Trek: Discovery Season 2)

Captain Pike in New Eden.

New Eden gave me a distinct feeling of watching an updated episode of The Original Series, in parts. Perhaps it’s the elements of religion that are incorporated into the storyline, or perhaps it’s because the crew of the USS Discovery – led by Captain Pike – encounter an unknown settlement of humans. Either way, parts of this story feel perfectly “Star Trek-y”, and would certainly be at home elsewhere in the franchise.

Anson Mount was brought in to replace the departing Jason Isaacs, and we should really talk about how much of a masterstroke that ended up being. I was initially concerned about the decision to recast Captain Pike – for the second time, as the character was also in the Kelvin-timeline films – as well as to bring in Spock and Number One. But I shouldn’t have been; Mount’s version of the character was everything fans could have wanted from a Starfleet captain, and spawned a fan campaign to bring back Pike for his own series – something which was finally confirmed to be happening a few weeks ago.

After his introduction at the beginning of the season, when the USS Enterprise malfunctions, New Eden took the new captain and gave him a starring role with plenty to do. We see the USS Discovery use its spore drive, which was great. The spore drive has felt like an underused piece of tech since its introduction; it was treated as little more than a macguffin to allow for transport to and from the Mirror Universe. I would have liked to have seen more creative uses for it, and jumping across the galaxy to New Eden was certainly nice to see.

There are storylines in New Eden which tie into later episodes in the season, but as with Si Vis Pacem, Para Bellum above, the main plot of the episode is an away mission, and that side of the story is self-contained.

Number 7: If Memory Serves (Star Trek: Discovery Season 2)

The Talosians are back!

Finding and helping Spock – who had been accused of murder – was a big part of the first half of Discovery’s second season. Section 31 are also intent on tracking him down, but luckily for Spock, Burnham got to him first.

If Memory Serves reintroduces the Talosians – the big-brained telepathic race from The Cage and The Menagerie. The approach to Talos IV, which the Talosians now shield using an illusion of a black hole, was fantastic, and the visual effect of the illusory black hole itself was stunning – and a shock when Burnham and Spock first saw it!

The Talosians help Spock, who had been psychologically damaged by the Red Angel vision, recover his composure and logic. We see Burnham and Spock behave in a way closer to siblings than they do at almost any other point in the season, which I think is nice to see given their background. And there are ongoing storylines involving Stamets and Dr Culber – the latter having recently been rescued from the Mycelial Network – and Ash Tyler. Tyler and Culber have a tense confrontation in Discovery’s mess hall – Tyler had, after all, “killed” Culber during Season 1. I liked the way this scene unfolded, it was gripping, edge-of-your-seat stuff.

I also loved that this episode began with a recap of The Cage. They didn’t need to put that in there, but it was a nostalgic treat to see it.

Number 8: The Trouble With Edward (Short Treks Season 2)

The titular Edward.

It’s still disappointing to me that, for reasons best known to the higher-ups at ViacomCBS, Short Treks hasn’t been made available to international viewers. There is a plan to rectify that with a blu-ray release, but it’s too little too late as far as I’m concerned. As I said when I reviewed the Short Treks episode Children of Mars in January, the whole point of this series was to keep Star Trek alive in the minds of viewers in between main seasons of the shows. Especially with Children of Mars, which was supposed to be a prequel or prologue to Star Trek: Picard and thus a key part of its pre-release buildup, it should have been made available internationally. But we’re off-topic.

The Trouble With Edward is really funny. Partly that’s thanks to two great performances from Rosa Salazar and H Jon Benjamin, who have great comedic chemistry together, and partly it’s due to a great premise and funny script.

Nothing in The Trouble With Edward changes or “ruins” canon, which is something it was inexplicably criticised for upon release by some of the anti-Star Trek social media groups. Instead it’s a well-told story that takes one small aspect of the tribbles – the small, furry creatures who are almost synonymous with Star Trek – and expands on it.

It’s a fun ride, and stick around after the credits for what is probably the weirdest sequence released under the Star Trek banner since The Animated Series. I missed that on first viewing, and I’m not saying anything else in case you did too!

Number 9: Ephraim and Dot (Short Treks Season 2)

The adorable animated episode Ephraim and Dot is unlike practically anything else in the franchise.

I’ve already talked about Ephraim and Dot twice! First when I reviewed it along with its sister episode in December, and more recently when I looked at introducing a newbie to Star Trek.

Star Trek’s first animated episodes in 45 years were amazing – and very different to The Animated Series. Ephraim and Dot tells a cute story that would be at home on the Disney Channel – and I mean that as a compliment. Both Ephraim the space-dwelling tardigrade and Dot the robot are adorable, and for an episode largely free of dialogue it does an amazing job raising the emotional stakes.

I’m a sucker for cute animals in fiction, and any time they seem to be hurt or upset it gets to me in a way few other stories really manage to! Ephraim and Dot does this so well, despite its short runtime.

The story also looks at some of The Original Series’ greatest hits in a sequence where Ephraim races to follow the ship. Captain Kirk and other members of the original crew return – in animated form – in this part of the story, which was a nostalgic treat.

Number 10: Remembrance (Star Trek: Picard Season 1)

Jean-Luc Picard may not be exactly the same way we remember him.

Remembrance is a stunning piece of television, and it’s up there with Emissary as one of the best Star Trek premiere episodes. I reviewed this episode when it was first broadcast, and I recommend having a read of that article for a more detailed breakdown. I also think, looking at the series three months after its first-season finale, that it’s probably either the best or second-best episode. It’s definitely the only place I could recommend you start if you want to watch Picard – it’s a wholly serialised show, as is Discovery.

Remembrance picks up Picard’s story twenty years after Star Trek: Nemesis. It connects to the Kelvin-timeline’s destruction of Romulus storyline, as Picard tried – and failed – to help the Romulans evacuate their homeworld. But this isn’t The Next Generation Season 8 – far from it. Picard’s retirement at his family vineyard is disrupted by the arrival of Dahj, the survivor of an attack by mysterious assailants.

For anyone who had qualms or reservations about Discovery, I’d really encourage them to give Picard a chance. There are so many callbacks and nods to past iterations of Star Trek, and while it’s true that the show’s serialised nature is different to The Next Generation’s largely episodic approach to television storytelling, that opens up new possibilities and opportunities – like season-long arcs and detailed character development.

Remembrance has some beautiful sequences featuring Sir Patrick Stewart as Picard and Brent Spiner as a dream version of Data. It has a faithful HD depiction of the Enterprise-D, which is just stunning. And in one sequence where Picard visits his Starfleet archive, there are many props on display from his captaincy. The episode was peppered with these nostalgic elements, but none of them overwhelmed the story.

What I’m really trying to say by putting Remembrance on this list is that you should watch Star Trek: Picard Season 1 in its entirety if you haven’t already. I really think it’s worth giving the show a chance to impress you. If you do, take a look at my reviews and theories as you go along!

So that’s it. Ten great Star Trek episodes from elsewhere in the franchise. I will definitely be revisiting this subject in future, so stay tuned for “ten more great episodes” at some point!

This series of articles has been a lot of fun to put together. I’m keeping my fingers crossed that Discovery’s third season will be released imminently, but until then I hope these articles have given you some inspiration for what to watch inside the Star Trek universe!

All episodes and films listed above are available to stream on CBS All Access in the United States, and on Netflix and/or Amazon Prime Video in the United Kingdom and elsewhere. The Star Trek franchise – including all titles mentioned above – is the copyright of ViacomCBS and/or Paramount Pictures. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Introducing someone to Star Trek for the first time

Spoiler Warning: There may be minor spoilers ahead for the episodes and films on this list.

Most people will have at least heard of Star Trek, even if they’ve never seen a single episode or film. It’s one of those franchises that is firmly embedded in popular culture. But it also has a reputation as a nerdy franchise, and despite recent attempts to shake that, it persists and can be offputting for some people. On a number of occasions I’ve been with a friend, relative, or girlfriend who was brand new to the franchise, and the question of how best to introduce them to this wonderful universe came up.

There are two huge choices: which series should be their first contact, and then which episode. A one-size-fits-all approach doesn’t exist, because everyone has different preferences and different things they enjoy. For someone who’s already a sci-fi fan it might be great to start with a more ethereal story, but for an action fan you might need to pick a more action-oriented episode or film, just to give two examples. And there are different eras to consider: should you go for The Original Series, the classic from the 1960s? One of the shows of The Next Generation’s era, perhaps? Or come right up-to-date with Discovery? It will depend on what you enjoy and what they enjoy.

Looking to get started with Star Trek? Check out the list below!

Maybe I’m overthinking this, but I don’t like to start too strong. If you show someone an episode or film that’s so good it’s almost too good, you might set an expectation that future stories will fail to live up to, putting them off. Now that doesn’t mean put your worst foot forward and start with Spock’s Brain or Shades of Gray, but maybe you’ll want to build up to The Wrath of Khan or First Contact instead of using that as someone’s introduction. At the end of the day, you want them to come away from whatever episode or film they saw with a positive impression of the franchise. If they have preconceptions about Star Trek – that it’s full of technobabble or excessively nerdy, perhaps – finding a story that challenges those notions and shows them that there’s more to Star Trek than they realised is also a key part of the challenge.

In this list I’ve tried to collate a few stories (episodes and films) that I feel would make for potentially good ways to introduce someone to the franchise. If you’re struggling with what to choose, hopefully I can at least narrow down some possibilities for you. But hey, if you like all of them, put together a playlist and binge the lot! The list is in no particular order.

Number 1:
Ephraim and Dot (Short Treks, 2019)

Ephraim the tardigrade.

If you have young kids (or immature adults, I won’t judge) Ephraim and Dot is a great introduction to the world of Star Trek – as I wrote when I looked at it along with its sister episode, The Girl Who Made the Stars, last December. The story is absolutely adorable and surprisingly emotional at points, as it tells the story of a space-dwelling tardigrade’s encounter with the USS Enterprise – and a robot who almost messes things up for her!

Along with its sister episode, Ephraim and Dot is quite unlike anything else in the Star Trek canon. While I said above that could set unrealised expectations, as a point of first contact for very young kids I think it could work – and could lead them on to other adventures in the Star Trek universe.

Number 2:
In the Cards (Star Trek: Deep Space Nine, 1997)

Jake Sisko in In The Cards.

The fifth season of Deep Space Nine doesn’t seem like it would be a good fit for an introduction, as there’s a lot of background information from the previous season’s Klingon war as well as the buildup to the Dominion War and the temporary abandonment of the station. But In the Cards spends a lot of time following Jake Sisko and Nog as they make trade after trade after trade in order to get Captain Sisko a rare baseball card. It’s hardly an original premise, but it’s one that In the Cards pulls off with a cheeky smile.

Because Jake and Nog have to trade many different items with different characters, it’s an episode which shows off a number of Star Trek’s races as well as different areas of DS9, the Defiant, and even other ships. There is a secondary plot that’s connected to the Dominion, but with a few words of explanation to a brand-new viewer I think this could be easily explained.

Number 3:
The Cage (The Original Series first pilot, 1965/1988)

The very first scene of The Cage.

Some people like to start at the beginning, and there’s no episode that was produced earlier that The Cage – even though the episode wasn’t shown in full on its own until after the premiere of The Next Generation! The episode was rejected, but Star Trek was reworked into the show we know today. Most of the footage from The Cage was incorporated into The Menagerie, a two-part episode of The Original Series.

For someone who likes the 1960s aesthetic this could be a good choice, but The Cage is very different from today’s television offerings. Dated across the board from its props and special effects to the quality of most of the acting performances, it’s a piece of history and well worth watching for any Star Trek fan. I’m not convinced it would make the best starting place, but I’m sure many people will insist on starting right at the beginning.

Number 4:
Breaking the Ice (Star Trek: Enterprise, 2001)

Reed and Mayweather set foot on Archer’s Comet in Breaking the Ice.

Speaking of starting at the beginning, in terms of Star Trek’s in-universe timeline the adventures of Captain Archer aboard the NX-01 Enterprise took place before everything else. Breaking the Ice depicts one of those early missions, as Archer and the crew investigate a comet.

What I like about Breaking the Ice is that it shows, in a way many later Star Trek shows really don’t, how dangerous interstellar travel and exploration can be. Starfleet’s technology is a long way behind their Vulcan allies’ – so the episode could be a great frame of reference to show how much progress had really been made by the 23rd and 24th Centuries. Enterprise as a whole definitely has the spirit of exploration that has always been at the heart of Star Trek, and this episode is one of the better examples of how well that premise worked.

Number 5:
Star Trek (reboot film, 2009)

The USS Enterprise.

2009’s Star Trek is not my favourite film in the series, and I think its sequel – Star Trek Into Darkness – was better. But as a reboot it gets a lot of things right. JJ Abrams recast the crew of The Original Series, and this film had the difficult task of introducing those characters to a new generation of fans for the first time, while also reintroducing the rebooted versions of the characters to older fans like me. I know some people who felt it didn’t work, but that’s really just a subjective opinion. Star Trek was the highest-grossing film in the franchise by miles at the time it was released, and it brought in many new fans.

This was its goal: the franchise had been in non-stop production for almost 20 years when Enterprise was cancelled, and it needed shaking up in order to bring in new fans and remain profitable. In my opinion the film succeeded in that objective, and for someone who is a fan of high-octane action, it could be a great first contact.

Number 6:
The Best of Both Worlds, Parts I & II (Star Trek: The Next Generation, 1990)

The Best of Both Worlds pits the crew of the Enterprise-D against the Borg.

The Best of Both Worlds drops viewers into the action immediately, as Riker leads an away team to the surface of a planet – only to find the entire colony gone. It may be an adjustment for total newbies – I think you can expect a few “who’s that?” questions in the first few minutes! But it’s one of The Next Generation’s finest offerings; a story which sees an existential threat to Earth.

While there’s an argument to be made that newcomers might lack the connection to Picard that makes his capture and assimilation by the Borg so impactful at the end of Part I, the visual effect is still incredibly shocking and the reactions of Riker and others on the bridge is a huge part of the emotional weight of that moment. If you’re a big fan of The Next Generation, this could be a great episode to introduce someone to your favourite part of Star Trek.

Number 7:
An Obol for Charon (Star Trek: Discovery, 2019)

The crew of the USS Discovery encounter a brand-new lifeform in this episode.

I start to feel very old indeed when I hear someone describing something from the ’80s, ’90s, or even the 2000s as “old-fashioned”. But for plenty of people, television and films produced before the turn of the millennium are dated and less enjoyable to watch as a result. For someone who falls into that category, Star Trek: Discovery could be a way to get them started in the franchise with a show that’s familiar in terms of the way it’s produced and the way it tells stories.

Because Discovery is a wholly serialised affair, pulling a single episode out is hard. Unfortunately the series premiere, The Vulcan Hello, was pretty poor in my opinion, so I couldn’t recommend it for someone’s first contact! An Obol for Charon does have ongoing story threads from Discovery’s second season, but the main plot of the episode – which features Pike and the crew dealing with a planetoid-sized lifeform – is a fairly self-contained story, albeit one that would have a big impact on the remainder of the season. For that reason I think it’s one of the best opportunities to use Discovery to introduce someone to the franchise.

Number 8:
Equinox, Parts I & II (Star Trek: Voyager, 1999)

The USS Equinox alongside the USS Voyager.

Star Trek has many great episodes which look at morality in the 24th Century, but one of my personal favourites is this two-parter from Voyager. Using its science-fiction setting to parallel real world issues is something Star Trek has always done, and while there are many great episodes which do this, for me Equinox has to be among the best. What I love about it is that there’s nothing black-and-white. Captain Ranson – the story’s antagonist – is presented in a very sympathetic way despite what he did, and the episode challenges viewers, asking “what would you have done in his place?”

The whole main cast of Voyager have roles to play in Equinox, which I think shows off Star Trek – which has predominantly been a franchise based around ensemble casts – at its best. The story is intense at points, and while it may need a little bit of explanation to bring newbies up to speed on where the USS Voyager is and how far away from home the crew are, for the most part it’s self-explanatory.

Number 9:
Trials and Tribble-ations (Star Trek: Deep Space Nine, 1996)

The USS Enterprise on the viewscreen of the USS Defiant in Trials and Tribble-ations.

Produced to mark the Star Trek franchise’s 30th anniversary, Trials and Tribble-ations took the same technology pioneered in the film Forrest Gump – which was released only a couple of years earlier – and brought it to television. The episode blends the crews of Deep Space Nine and The Original Series, and is truly an episode made for fans. Why does that make it a good starting point instead of a confusing mess? Well, Deep Space Nine didn’t assume that everyone watching the episode would know everything about The Original Series, so Trials and Tribble-ations is careful to explain much of what’s happening through the use of a frame narrative.

For someone wholly new to the franchise, Trials and Tribble-ations brings together the two “main” Star Trek eras, seamlessly blending the 23rd and 24th Centuries. I’d wager that most people, even ardent Trek-avoiders, are at least vaguely aware of Captain Kirk and the iconic scene from The Trouble With Tribbles, which is another point in this episode’s favour. Most of all, though, Trials and Tribble-ations is a story with a great sense of humour, and that’s something people don’t seem to realise is present in Star Trek.

Number 10:
The Doomsday Machine (Star Trek: The Original Series, 1967)

Spock and Kirk discuss nuclear weapons at the end of The Doomsday Machine.

The Doomsday Machine is simultaneously a fascinating piece of history – looking at the huge issue of nuclear proliferation during the Cold War – and a truly dramatic story that channels Moby-Dick and other classic tales of revenge. It’s one contender for my favourite episode of The Original Series, and for all of these reasons and more it could be a great way to introduce someone to Captain Kirk and the crew.

The Original Series started it all in the 1960s, but many of its episodes have aged poorly in comparison to the Star Trek shows of the ’80s and ’90s. The Doomsday Machine bucks that trend with a great acting performance from guest star William Windom, reused sets to represent the USS Constellation, and a relatively uncomplicated story that doesn’t stray too far from the mainstream of action/sci-fi.

Number 11:
Doctor’s Orders (Star Trek: Enterprise, 2004)

Is Dr Phlox alone in Doctor’s Orders?

Because the Star Trek franchise has been going so long, it’s tried dipping its toes in the waters of many different genres. Horror isn’t something I’m necessarily a big fan of, but if you have someone who loves it, Doctor’s Orders from Enterprise’s third season could be a potentially interesting first contact for them.

Space exploration is full of potential dangers, and this was one thing that Enterprise absolutely nailed in its depiction of Starfleet’s first mission. In this episode, which focuses mostly on the character of Dr Phlox, the crew have to be placed in stasis while traversing a dangerous energy cloud. With Phlox alone on the deserted ship, he begins to suspect someone – or something – is in there with him. It’s an eerie, creepy episode with at least one good jump-scare for horror aficionados!

Number 12:
Empok Nor (Star Trek: Deep Space Nine, 1997)

Chief O’Brien and Garak in Empok Nor.
(Brightness adjusted)

Sticking with the horror theme, Empok Nor is another great example of how Star Trek can do dark and scary stories well. Doctor’s Orders, discussed above, and Empok Nor both have elements of psychological horror, but Empok Nor features a wider cast of characters – several of whom are killed off in unpleasant ways. That’s not to say it’s excessively gory – this is still Star Trek, after all!

Recurring character Garak is the focus of the episode, along with Chief O’Brien, and their animosity – mostly conducted by communicator – is comparable to the dynamic between Bruce Willis’ John McClane and Alan Rickman’s Hans Gruber in Die Hard in the way it’s presented on screen.

Number 13:
The Drumhead (Star Trek: The Next Generation, 1991)

The Drumhead puts a crewman on trial.

There are a number of episodes that show that Star Trek can do great courtroom drama and conspiracy stories, but The Drumhead is outstanding. It’s also an episode in which we get to see Captain Picard at his level-headed best. Widely regarded as one of The Next Generation’s best episodes, it could be a great way to bring in a newbie.

When the USS Enterprise appears to have been sabotaged, a retired judge comes aboard to find out what happened. Her investigation quickly spirals out of control, however, and she begins to see a vast conspiracy where none exists.

Number 14:
Message in a Bottle (Star Trek: Voyager, 1998)

Message in a Bottle uses the dynamic between the two EMHs to great effect.

Star Trek has always had a great sense of humour, and many episodes feature some moments of comedy. But it’s hard to think of another episode that’s as funny as Message in a Bottle. Andy Dick guest-stars as another version of the Emergency Medical Hologram when Voyager’s Doctor is sent to the Alpha Quadrant.

Robert Picardo’s character always had comedic potential, but Message in a Bottle really lets it loose. Watching the two holograms working together was laugh-out-loud hilarious at points, and I think the episode would be enough to change anyone’s mind about Star Trek.

Number 15:
Star Trek VI: The Undiscovered Country (film, 1991)

Chekov, Kirk, Dr McCoy, and Valeris on the bridge of the Enterprise-A in The Undiscovered Country.

As the swansong for Captain Kirk and The Original Series’ crew, this may seem like an odd choice for someone’s first contact. But it’s a great story with elements of mystery, conspiracy, and tension, as well as some of the best ship-to-ship combat in the franchise. Gene Roddenberry, who saw the film shortly before he passed away, hated it for its militarised Starfleet and anti-Klingon racism espoused by Kirk early in the film. But those flaws in Kirk’s character give him a genuine arc.

The Undiscovered Country also shows off the complicated relationship between three of Star Trek’s major factions: the Federation, Klingons, and Romulans. It has a sense of humour at points – I’m especially thinking of the scene with the boots! And it features one of those edge-of-your-seat storylines where the focus is on whether the crew can make it in time to save the day.

So that’s it.

Those are some episodes and films which I feel could be a great way to introduce someone to the Star Trek franchise for the first time. This isn’t an exhaustive list, and it’s a topic I may well revisit in the future.

It’s worth noting a few things – and explaining a few absences – before we conclude. Firstly, I deliberately left off The Wrath of Khan, First Contact, The Trouble with Tribbles, City on the Edge of Forever, and a handful of others because I felt they were too obvious. I also excluded Far Beyond the Stars, Yesterday’s Enterprise, The Visitor, The Inner Light, and a handful of others that I feel are too unrepresentative of the franchise, seeing that they’re stories which take place well outside of the main timeline or universe. I also didn’t include a number of personal favourites, like Call to Arms, Disaster, In the Pale Moonlight, Relics, and a handful of others because I felt they needed a bit too much background knowledge to be good starting points. Finally, I excluded Star Trek: Picard. This is a fantastic show, but it’s wholly serialised and of the two episodes that can be somewhat taken as standalones – Absolute Candor and Nepenthe – both rely a little too heavily on past iterations of Star Trek, which I feel could be offputting for newcomers.

Star Trek: Picard is a serialised show that works best when watched in full.

All that being said, this list is purely subjective. I understand the desire to show off how great Star Trek can be to non-Trekkies, and I tried to pick a few examples of stories that hopefully show off not only the franchise at its best, but that it can be different to the preconceived notions many people have. Star Trek is sci-fi, and sometimes – particularly in The Original Series – it leaned into the weirder side of the genre. But it can also tell some very different and unexpected stories, from tense mysteries and family drama to comedy, horror, and beyond. There’s a lot to get stuck into, and if you’re thinking about how best to introduce someone to Star Trek, there are a lot of options – 778 episodes and films at time of writing.

It’s worth pointing out (again) that Deep Space Nine and Voyager are currently only available in DVD quality, having never been remastered. This could be offputting for some newcomers, so it’s worth being aware of this silly limitation. I have written a piece calling on ViacomCBS to rectify that situation and finally bring these two awesome shows into the 2020s. You can find it by clicking or tapping here.

Elsewhere on the website, you can find lists of ten great episodes from the various Star Trek series if you’re looking for more inspiration. Those lists weren’t composed with newbies in mind, but they feature a different set of episodes in case you want to check out my thoughts on what I consider to be some of Star Trek’s best stories. I’ll link the lists below:

The Original Series
The Next Generation
Deep Space Nine
Voyager
Enterprise
Everything Else

Until next time!

The Star Trek franchise – including all films, series, and episodes mentioned above – is the copyright of ViacomCBS. All are available on DVD, most are available on Blu-Ray (with the exception of Deep Space Nine and Voyager) and can be streamed on CBS All Access in the United States, and on Netflix or Amazon Prime Video in the United Kingdom and elsewhere. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten great Star Trek episodes – Part 5: Enterprise

Spoiler Warning: In addition to spoilers for the Enterprise episodes on this list, further spoilers may be present for other iterations of the Star Trek franchise.

My relationship with Star Trek: Enterprise hasn’t always been smooth. I was listening to the radio sometime in either late 1999 or early 2000 when news was breaking that a new Star Trek show was entering production. Here in the UK, Deep Space Nine and Voyager were still on the air – but were approaching the end of their runs. It wasn’t clear what would come next, and as a teenager who was a big Star Trek fan, I was naturally curious and anxious to see what we were going to get. I was definitely expecting a new Star Trek show sooner or later – the franchise had been on television for practically my entire life up to this point, so the idea that it might go off the air never even crossed my mind!

However, when the show was revealed to be a prequel (I can’t remember if that was part of the initial announcement or was something that I found out later) I was less than impressed. Star Wars Episode I: The Phantom Menace had been in cinemas around this time, and I just remember feeling that prequels as a concept were not something I was a fan of. This was a pretty childish reaction: “The Phantom Menace was bad, therefore all prequels must be bad!” Nevertheless, that’s how I felt at the time. Enterprise would also be shown not on the BBC, which doesn’t have advertisement breaks, but on Channel 4, which does. Having seen all of the other Star Trek shows free of ad breaks I wasn’t especially keen to have them in Enterprise.

The inclusion of Scott Bakula, who had previously starred in an underappreciated science fiction series called Quantum Leap, did improve matters somewhat for me, but I still wasn’t sold on the premise of Enterprise. Why did Star Trek need to go back in time to before Capt. Kirk? For me, the whole point of the franchise was, and always had been, to press further forward into the future. Looking at how the Federation formed and Earth’s early missions of exploration, meeting races I’d already seen developed in other series, just didn’t hold much appeal as a concept.

Opening title card for Enterprise in its first two seasons (before the Star Trek prefix was added).

When Broken Bow premiered in late 2001 I did tune in, but for much of the rest of Enterprise’s original broadcast run I didn’t, and as a result I didn’t see well over half the series until I picked it up on DVD around 2009-10, long after it had gone off the air. This was the moment that I came closest to no longer following the franchise, as I’ve previously discussed. When I did pick up Enterprise on DVD, however, I was pleasantly surprised. While it still isn’t my favourite part of the franchise, it’s a series which has heart, and the spirit of exploration – seeking out strange, new worlds – which had been largely absent from Deep Space Nine and parts of The Next Generation and Voyager was on full display. I’ll often use Enterprise as an example whenever I hear the expression “no one asked for this”. No one in 1999-2000 was asking for a Star Trek prequel, yet the show found its feet and told some interesting and enjoyable stories with a great cast of characters. Despite my initial feelings, I’ve warmed up to Enterprise in the years since it was broadcast.

Enterprise wasn’t just controversial with me, though, and the show struggled with ratings during its run. It managed to last for four seasons – one more than The Original Series – before being cancelled in 2005. In the aftermath of Enterprise’s demise the Star Trek franchise seemed dead – until rumours of a reboot film were first heard over a year later. It would be twelve years before another Star Trek show would grace the small screen, though, and by then a lot would have changed for the franchise. The CGI used for almost all of the Enterprise‘s special effects is very much of its time, and thus looks dated by today’s standards. The late 1990s and early 2000s were, at least in my opinion, not a great time for CGI. Many shows and films – like the Star Wars prequels – tried to take advantage of the technology before it was properly ready for prime-time.

In case you missed it, here’s how this format works: this isn’t a “top ten” ranked list of my all-time favourite episodes. Instead, this is simply a list of episodes that I find enjoyable and would recommend – especially if you find that you have more time than usual for entertainment at the moment! I’ve picked stories (a couple of which are multi-episode arcs) from all four of Enterprise’s seasons, and they’re listed below in the order they were released.

This is your final chance to jump ship if you want to avoid spoilers!

Number 1: The Andorian Incident (Season 1)

Shran would go on to be a recurring character.

One of the unexpected things about Enterprise, not just in its first season but really for its entire run, was that the Vulcans were quasi-antagonists. We’d seen human-Vulcan relations being generally good across Star Trek, and even in First Contact there was no real indication that it would be a rocky road. Nevertheless, the Vulcans are presented as being arrogant, interfering, and are suggested to have deliberately slowed the development of humanity’s warp technology. Even at this early stage in Enterprise, they’re not exactly good friends.

The Andorians had been established as one of the Federation’s core races as early as The Original Series’ second season episode Journey to Babel – which featured on my list of ten great episodes from Star Trek’s first show – and after the blue-skinned aliens were curiously absent for almost all of The Next Generation’s era, Enterprise brought them back. The show was focusing on the build-up to the birth of the Federation, and with the Andorians known to be one of the founding members, encountering them was inevitable.

Journey to Babel established that relations between Vulcans and Andorians could be complicated, to say the least! And The Andorian Incident takes that story thread and runs with it, not only telling a really interesting story that showed the Vulcans at their most arrogant and duplicitous, using a site they claimed to be a religious sanctuary as a high-tech spy post, but also laid the groundwork for the Andorians’ future appearances on the show.

Shran, played by veteran Star Trek actor Jeffrey Combs, makes his debut here and would go on to be a recurring character. Jeffrey Combs had previously portrayed Weyoun in Deep Space Nine, among several other characters, and is outstanding in the role of Shran. This Andorian commander would be both an enemy and later an ally of Capt. Archer and Enterprise’s crew, and the complex character was a perfect fit for Combs to play. Despite the difference in makeup and prosthetics from Deep Space Nine, it is clearly him, and if you’re very familiar with Weyoun from the Dominion War arc that can take a little while to get used to!

Number 2: Sleeping Dogs (Season 1)

Shuttlepod 1 departs Enterprise.

Broken Bow, which was the premiere of Enterprise, showed first contact between humans and Klingons. While this first contact wasn’t exactly smooth, the two powers maintained an uneasy peace, and the Klingons had already reappeared in Enterprise’s first season. Sleeping Dogs is another episode featuring the famed warrior race, showing an early (in terms of the in-universe timeline!) example of cooperation with humans as Archer and a Klingon named Bu’kaH attempt to free a stricken Klingon ship.

Enterprise stops to investigate a gas giant only to discover a Klingon ship trapped in its atmosphere. An away team consisting of Reed, T’Pol, and Sato is sent to investigate, but they become trapped when their shuttlepod is stolen. These three characters weren’t often working together, despite being bridge officers, so giving them a chance to interact and face adversity was a good move for a series in its first season. Recent outings aside, Star Trek has always tried to give every main cast member opportunities like this.

Bu’kaH is an interesting guest star. While the way she was ultimately convinced to help – appealing to her Klingon sense of honour and fear of a dishonourable death – isn’t original and had been done before, it was nevertheless nice to see her come around and work with Archer to rescue the stranded away team.

Number 3: Carbon Creek (Season 2)

Vulcans in the ’50s!

Prequel stories can often mess up existing canon, overwriting what we thought was the established backstory, lore, and history of a fictional universe. As a result, I find that they can be very difficult to get right, as I’ve already explained in my introduction. Carbon Creek, however, is different. The episode tells the story of the crew of a small Vulcan craft who find themselves stranded in 1950s America – in the town of Carbon Creek.

Time travel stories in Star Trek, like the film The Voyage Home or the Voyager two-parter Future’s End, feel very dated very quickly, because they dump the crew in a contemporary setting. Carbon Creek deliberately avoids this trap, putting the crew in a nostalgic 1950s setting rather than the early 2000s – when Enterprise was in production. Stories that go down that route tend to work better, at least in my opinion.

T’Pol, aboard Enterprise, entertains Archer and Tucker with a story of her great-grandmother, who happened to be one of the stranded Vulcan crew members. The episode focuses largely on this Vulcan crew, meaning T’Pol actress Jolene Blalock is the only main cast member with significant screen time. It was a great episode for her – but not one which really let her get away from the stoic Vulcan behaviour of T’Pol. The two characters – T’Pol and her great-grandmother – are essentially the same; we could do a whole article about Vulcan personalities and how easily (or not) one Vulcan could be swapped out for another!

Regardless, Carbon Creek is a sweet story, and the classic 1950s Americana setting is something I personally enjoyed. It’s definitely a different kind of episode – it’s not a time travel story, it’s something comparable to Voyager’s fifth-season episode 11:59 in that it’s a story set in the past, relayed by a character in the present. I found it enjoyable, telling a hidden story of human-Vulcan contact.

Number 4: The Catwalk (Season 2)

Mayweather and Tucker in the titular catwalk.

What I like about The Catwalk isn’t necessarily its major storyline, which sees a species called the Takret invading Enterprise, trying to catch three of their deserting officers who had been given refuge aboard the ship. Instead, what I like is the driving force behind the plot, that the crew are trapped in a storm and forced to take refuge in one of the nacelles.

To me, this is Enterprise showing off just how dangerous space exploration can be, even for a ship designed explicitly for the purpose. We’ve seen Starfleet ships face anomalies and space weather before, but this is the first time that we’ve seen them come up against something they couldn’t outrun or avoid. Instead, the crew are forced to sit through a storm, hiding in one of the most heavily-shielded parts of the ship.

Much of the plot is set in the catwalk – part of the ship’s warp nacelle. The crew take refuge there when a massive storm front hits, and we see them having to survive in very close quarters. Morale could easily dip very low under such circumstances, so this is a moment for Capt. Archer to show off his leadership abilities.

The main storyline is interesting, showing the abandoned ship invaded by the Takret, but it parallels the Voyager fourth season episode Scientific Method in some respects – particularly its resolution.

Number 5: Regeneration (Season 2)

Borg drones in Regeneration.

The Borg are one of Star Trek’s most interesting villains. I have an article discussing how they can be used as an incredibly effective storytelling device, including how they play on our collective fears of brainwashing and out-of-control technology. You can find it by clicking or tapping here. In-universe, however, the Federation’s history with the Borg only begins in The Next Generation’s era; the 24th Century. Bringing the Borg into Enterprise was a challenge, but one that the producers decided was worth trying. Even by Season 2, things weren’t going smoothly for Enterprise – the show had lost some of its core fans, and after more than fifteen years on the air, there was an element of franchise fatigue setting in, at least for some people. The Borg had usually been a guaranteed winner in Star Trek, and I’m sure that was a key production-side reason for doing a Borg story.

The story that results makes a mess of canon, but no more of a mess than the introduction of Seven of Nine’s family had in Voyager. Both of these stories shifted humanity’s first contact with the Borg to before Q Who (the second-season episode of The Next Generation which first introduced them). Setting aside canon issues, however, what results is a strong story taken as a standalone piece. Sure, the reason for the Borg’s presence is a bit of a stretch, but aside from that it was interesting to see 22nd Century humans try to deal with an enemy like 24th Century Borg.

By having a tiny number of drones and one small, sub-light ship being all there was, there was a reasonable and realistic way for Archer and Enterprise’s crew to prevail; pitting them against a fully-operational Cube and thousands of drones would have clearly been too much to handle! And the episode’s resolution does handle at least part of the canon question – by saying that the Borg’s transmission to the Delta Quadrant wouldn’t be received until the 24th Century it excuses the fact that the Borg didn’t attempt to visit Earth in the interim… though it does, perhaps, set up a time-loop paradox!

Number 6: Impulse (Season 3)

Vulcan “zombies”!

Season 3 of Enterprise was Star Trek’s second experiment with serialised storytelling, following the Dominion War story arc in Deep Space Nine. The season also saw Enterprise receive the “Star Trek” prefix, in line with other shows. In its first two seasons it wasn’t titled Star Trek: Enterprise, but simply Enterprise. The serialised nature of Season 3 makes it difficult to pick individual episodes, but Impulse is a great choice as it’s a fairly self-contained story.

While in the Delphic Expanse searching for the Xindi, Archer and the crew encounter a Vulcan ship. The crew of the ship have been driven insane by a compound that’s toxic to Vulcans but which ships traversing the region need for reinforcing their hulls. The Vulcans were unaware of the side-effects and were driven mad – coming close to animalistic or zombie-like. In fact, the 28 Days Later style of fast-moving zombies is probably a good analogy for the sick Vulcans in Impulse.

The episode focuses in part on T’Pol, and her struggles with the toxic compound. She would later develop an addiction as a result of her exposure here, something which would be detailed in later episodes in the third and fourth seasons. This set up not only an interesting new angle for her character, but a great storyline about dealing with addiction.

Number 7: Countdown and Zero Hour (Season 3)

The Xindi weapon in Countdown.

As previously mentioned, Enterprise’s third season essentially forms one continuous story. While there are semi-standalone episodes contained within, it’s by far a better experience if watched from beginning to end as intended. Countdown and Zero Hour are the culmination of more than twenty episodes’ worth of story, and really need to be viewed in that context.

At the end of Season 2, Enterprise was recalled to Earth following an attack by the Xindi. It would be revealed to Capt. Archer that the Xindi were developing another weapon, larger in scale, that would destroy the Earth, and thus the ship was dispatched to prevent this from happening. The season continues the time travel themes established in previous stories, and explains that the Xindi are being manipulated by a faction in the Temporal Cold War.

By this point in the story, Capt. Archer has managed to contact the Xindi, and the race is on to prevent them from using the weapon – which is now fully-operational and ready to be deployed. Major Hayes, who had been a recurring character throughout the season, is killed off in a pretty brutal scene, and eventually it’s up to Archer to do whatever it takes to save Earth.

A season-long arc like this needed a truly awesome ending, and Countdown and Zero Hour delivered, providing an explosive finale.

Number 8: Home (Season 4)

Tucker, Archer, and T’Pol in Home.

Home is an interesting story, dealing in part with the way Enterprise’s crew are treated after returning to Earth. As we’ve recently seen in Star Trek: Picard, and saw hints at in Star Trek Generations, some Starfleet officers and crew seem to become semi-celebrities in the Federation, or at least people whose names are known to the public. Home explores this concept in a way we haven’t really seen in any other Star Trek story, however.

While we’d seen the Xindi weapon defeated at the very end of Season 3, Season 4’s two-part premiere took the crew on another adventure, finally wrapping up the Temporal Cold War arc. As I’ve said on a number of occasions, time travel stories have never been my favourite (both within Star Trek and outside it) so from my point of view I was glad to see that element of the show brought to a conclusion. Home is thus the first episode of Enterprise taking place after the victory over the Xindi.

The episode introduces Enterprise’s sister-ship, Columbia, which would appear on several occasions before the show wrapped production at the end of the season. This story element was nice, showing humanity finally expanding its fleet and beginning another mission of exploration. Archer’s comments that the new ship would need all the weapons it had was an acknowledgement that his optimism had been tainted by his experiences in space – with the Xindi in particular.

Home would also set up what I consider to be the fourth season’s most interesting storyline: the Terra Prime anti-alien xenophobia which would be further explored toward the end of the season.

Number 9: The Forge, Awakening, and Kir’Shara (Season 4)

Tucker and Ambassador Soval in The Forge.

As I mentioned earlier, the way Vulcans were portrayed in Enterprise as pushy, rude, arrogant, and even aggressive at times may have been in keeping with some of what we’d seen previously, but it was also quite different from how we’d seen characters like Spock and Tuvok. This trilogy of episodes essentially removes many of the higher-ranking Vulcans we’d come to know over much of Enterprise’s run, setting the stage for the changes in Vulcan society that would be needed to get them closer to prior depictions.

We’d learnt earlier in Enterprise’s run that mind-melding was something considered taboo among many 22nd Century Vulcans, and given that we know by the 23rd and 24th Centuries this would no longer be the case – and would not even be referenced – that was one of many Vulcan storylines that needed concluding. Given that Enterprise’s ratings had always been shaky and cancellation was always a threat, it may have seemed to the show’s creators that the fourth season was going to be the final opportunity. Having developed the Vulcans over three seasons, with T’Pol and Ambassador Soval in particular, there was a sense that it was necessary to try to move the Vulcans themselves closer to their 23rd and 24th Century depictions.

The resulting story is a fascinating one that takes a far deeper look at Vulcan history than anything we’d ever seen, greatly expanding on the role of Surak – the legendary father of Vulcan philosophy and logic who debuted in The Original Series third-season episode The Savage Curtain. This was a great tie-in to the franchise’s past, and explored the Vulcans from a different point of view, while at the same time making that abrupt turnaround from the way they behaved in Enterprise to what we’d already seen in other Star Trek shows.

Number 10: Demons and Terra Prime (Season 4)

John Frederick Paxton was the villain in Demons and Terra Prime.

At the beginning of Season 4, Home established that there was a faction of humans on Earth opposed to any and all dealings with aliens, something which had been a minority view but had grown massively as a result of the Xindi attack. This duology of episodes explores that idea in much more detail, and continues Star Trek’s tradition of using a science fiction setting to parallel real-world issues.

I’ve written a number of times about how it’s important to consider Star Trek episodes in the context of their time when looking at real-world parallels, and Demons and Terra Prime were written and produced in the aftermath of both the 9/11 attacks and the Iraq War – both of which were major events in the early/mid-2000s. Among the many consequences of 9/11 and subsequent conflicts in the Middle East was a rise in xenophobia targeting Muslims – and I’d argue that’s what Demons and Terra Prime is paralleling with its anti-aliens storyline.

However, it’s never good enough for a story to have a moral or a message – in some cases, being too in-your-face can detract from the enjoyment. So where Demons and Terra Prime really succeed is that the story is engaging and well-told. The primary villain – John Frederick Paxton, who’s portrayed pitch-perfectly by Peter Weller, who would also play Admiral Marcus in Star Trek Into Darkness – is one of Enterprise’s best. His motivation, while abhorrent, is something we as the audience can understand because, at least in 2005, we were living through what many considered to be a similar time. Paxton is a reactionary, a far-right conservative who wants to take Earth back to an era before humans and aliens had contact. He’s by no means a sympathetic villain – as we’ve spent four years with T’Pol, Phlox, and others, we feel we know them on a personal level in a way Paxton doesn’t – but he’s a fascinating one nevertheless.

Terra Prime ends with a major emotional revelation for Tucker and T’Pol, and these two characters in particular are at the heart of the story.

So that’s it. Ten great Enterprise episodes. There’s a lot to appreciate in the series, despite my initial reaction to it all those years ago. While it can certainly be argued that Enterprise led directly to Star Trek’s second major cancellation in 2005, in other ways it laid the groundwork for what would come later. The serialised storytelling in particular went a long way to modernising the franchise from a narrative point of view, and the focus on exploration brought Star Trek back to its roots.

Prequels can be difficult to get right for many reasons, and while Enterprise does create some issues for Star Trek’s wider canon, overall there were more hits than misses. The undeveloped fifth season, which supposedly would have shown parts of the Earth-Romulan war, as well as more of the lead-up to the founding of the Federation, remains to this day something I’m disappointed we never got to see.

By 2004-05, Star Trek had been on the air approaching twenty years without a break, with two shows running simultaneously for large parts of that. The whole reason Enterprise was envisioned as a prequel, instead of making another 24th Century spin-off or moving the timeline forward, is almost certainly because the people in charge of Star Trek at that time were running out of ideas. There exists such a thing as “franchise fatigue” in the world of entertainment, and thus I’d suggest that by that time, Enterprise’s cancellation had as much to do with Star Trek as a whole needing an overhaul than the series itself.

Enterprise’s 2005 cancellation seemed to mark a definitive end to the franchise, and for at least a year it seemed as though we’d got all of the Star Trek films and shows that we were ever going to. But of course we know that it wasn’t the end: Star Trek would be successfully rebooted in 2009, and finally in 2017 would return to the small screen. Enterprise’s reputation as “the show that killed Star Trek” can thus be fully rehabilitated, and while it isn’t perfect, and much of its CGI in particular is very dated by today’s standards, it is a very enjoyable show.

There’s one more article to come in this current series, which has the working title “everything else”! I will be picking ten episodes from other Star Trek productions which currently don’t have enough episodes to have a “ten great episodes” list of their own, including The Animated Series and Short Treks. I hope you’ll stay tuned for that in the next few weeks.

Star Trek: Enterprise is available to stream now on CBS All Access in the United States, and on Netflix in the United Kingdom and internationally. The Star Trek franchise – including Enterprise – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

A few ideas for Star Trek: Strange New Worlds

Spoiler Warning: There will be spoilers ahead for the Star Trek franchise, including the most recent seasons of Star Trek: Discovery and Star Trek: Picard.

The announcement a few days ago that Star Trek: Strange New Worlds was officially in production was genuinely exciting. Along with Star Trek: Picard’s second season, this is probably the Star Trek project that I’m currently most interested to see on our screens, even though it probably won’t be coming until 2022.

After I’d watched the announcement video and read the official release on Star Trek’s website, I got thinking about some of the different directions that Strange New Worlds could go in its first season – a season that will hopefully be the first of many! None of this is official or anywhere close to official, but these are some ideas that I think could be interesting, enjoyable, or just downright good ways to take the new show.

I’ve already taken a closer look at the announcement itself, and you can find that article by clicking or tapping here.

Number 1: A crossover with the Section 31 series.

A black Section 31 badge seen in Star Trek: Discovery Season 2.

Unlike Star Trek shows of The Next Generation’s era, recent Star Trek projects have been wholly standalone affairs. Partly this is because the timeline is so chopped up, with Discovery in the 32nd Century, Picard in the 25th, Lower Decks in the 24th, and so on. There just hasn’t been much opportunity for the shows which are in production simultaneously to share very much of anything – aside from a couple of redressed sets. In my opinion this is a bit of a mistake, not least because it risks the Star Trek franchise becoming convoluted and offputting for newcomers.

One way this could be rectified is for Strange New Worlds to cross over with the other series which is supposedly set in the same era – the currently-untitled Section 31 show. As both series will feature characters who debuted in Discovery, the three shows will be tied together in a way that will be to the overall benefit of the franchise. We know, thanks to the events of Discovery’s second season, that Pike, Spock, and Number One are well aware of the existence of Section 31, and are familiar with both Ash Tyler and Empress Georgiou. While Shazad Latif, who plays Tyler, has not been officially confirmed for the new series, the end of Discovery Season 2 left Tyler as the shadowy organisation’s new director. In any case, however, a crossover with Strange New Worlds could be reciprocated in a second season of the Section 31 show, as both crews work together to accomplish some task or defeat an enemy.

Number 2: Bring back some classic Star Trek races.

The founding members of the Federation: Vulcans, humans, Tellarites, and Andorians.

The title of Strange New Worlds implies that we’ll be doing at least some exploration with Pike and the crew, and that’s great. Exploration was at the heart of classic Star Trek, and while recent projects have dabbled with the concept, it hasn’t really been front and centre in the way it was in The Original Series, The Next Generation, and Enterprise – those shows, at least in my opinion, are the ones which were most concerned with exploring. However, as great as it will be to introduce wholly new planets and races, as a prequel Strange New Worlds has to be careful how it does so lest the question of “why was this race or that planet never mentioned?” crop up.

It’s a great opportunity to reintroduce some of Star Trek’s classic races, including some we haven’t really seen in any detail since the era of The Original Series. We’ve already seen that the Andorians will feature in Discovery’s third season, so how about bringing back races like the Tellaraties or Catians? The Xindi and Suliban featured prominently in Enterprise but haven’t been seen since, so either of those could make a welcome return. Enterprise saw the brief return of the Tholians and Gorn, both of whom debuted in The Original Series but haven’t been explored in any detail, so those are both possibilities too. And there are races like the Tzenkethi who have only ever been mentioned and never actually seen on screen.

Strange New Worlds could tie itself into the franchise by depicting first contact between the Federation and, for example, the Bajorans or Cardassians. Seeing those races long before the events of Deep Space Nine would be fascinating, and it would be interesting to see how well or how badly first contact went with a familiar race! We could even seen the Bajorans before the Cardassian occupation devastated and fundamentally changed their society.

Number 3: Save the Prime Timeline version of Capt. Lorca!

Capt. Lorca as seen in Star Trek: Discovery’s first season.

Jason Isaacs’ portrayal of Capt. Lorca was one of the high points of Discovery’s first season for me, and even though he went off the rails at the end becoming a caricature and a pantomime villain instead of the complex character we’d come to know, the performance was great throughout. The Prime Timeline version of Capt. Lorca was assumed to have been killed in the Mirror Universe, but that was never seen on screen and is unconfirmed at best. A mission to the Mirror Universe to rescue Lorca would not only allow Jason Isaacs to reprise his role, but could potentially set the stage for him to become a recurring character – either in Strange New Worlds, the Section 31 show, or both.

I don’t know exactly how that could work, and I think it’s a story that they might have to find a way for Spock to stay out of given his first encounter with the Mirror Universe was shown in The Original Series. But it could be made to work, and it would allow the return of a great actor and a genuinely interesting character. What made Lorca such an fascinating captain is that he was a hardball, someone for whom the ends justified the means. And given how the Mirror Universe version was able to blend in so well, it seems the Prime Timeline version can’t be too far removed from that. Knowing what we know about Lorca, he could have survived in the Mirror Universe, and if Capt. Pike were to learn he was trapped there, the Enterprise could launch a rescue mission.

Number 4: Recast a couple of classic characters from The Cage or even The Original Series.

Dr Boyce, who was the Enterprise’s doctor in The Cage, is a prime candidate to appear in Strange New Worlds.

Any television show wants to stand on its own, and a big part of that is having new and unique characters. Strange New Worlds already has three of its main roles taken up by recast versions of classic characters, so I would imagine that the show’s creators don’t want too many others. However, even if they were only guest stars or recurring characters, I think it could be interesting to bring back some familiar names. The characters from The Cage – including Number One, really – are practically blank slates, ripe for the new show’s writers and producers to do anything with as they’re characters we only saw once. Spock is obviously much more constrained, and so is Pike. But we could see a return of characters like Dr Boyce, Yeoman Colt, and José Tyler, all of whom were present in The Cage. There’s scope for those characters to be explored and fleshed out; their one-off roles turned into something much bigger in the new series.

We could also see classic characters like Scotty or Dr McCoy introduced – though I’d encourage the team behind Strange New Worlds to tread carefully here. Even meeting a young Ensign Kirk could make for an interesting episode – we’ve never actually seen how Kirk and Spock met in the Prime Timeline, after all.

There’s nothing wrong with introducing classic characters if it’s done in a respectful way and in a way that is organic and natural in the unfolding story of the series. Ham-fistedly dumping a character in just for fan-service is never a good idea, but if it can be made to work it would be a great little throwback for fans of The Original Series.

Number 5: Become a genuine ensemble series.

The Next Generation was led by Sir Patrick Stewart as Picard, but other characters got a look-in too.

Discovery and Picard are both quite different from past iterations of Star Trek insofar as they’re both shows that have a very clear main protagonist, with other members of the cast being less important to the overall narrative. While various members of the crews got sub-plots – Raffi got to visit her estranged son in Picard, and Tilly helped a race from the Mycelial Network in Discovery, to give two examples – for the most part the shows followed Picard and Burnham’s stories. For a number of reasons, this worked far better in Picard than it did in Discovery, and therein lies a problem. Burnham has, at least for me, never fully landed as a protagonist I’m rooting for. She can be interesting and engaging, but she can also be aloof to the point that her motivations aren’t really clear or understandable. In short, in a series that so closely follows one character, if that character isn’t as sympathetic and enjoyable as they should be, it detracts from the story.

Past Star Trek shows had episodes that involved the whole crew – stories where no single crew member could do everything and solve every puzzle, with different officers bringing different perspectives and skillsets to the table to tackle what lay in front of them. Call to Arms, the finale of Deep Space Nine’s fifth season, is a great example. Practically the whole main cast, as well as several recurring characters, all have different things to do which all come together to provide a thrilling story.

On the flip side, another format past Star Trek shows used very well were one-off stories in which a single crew member got a turn in the hot seat as that episode’s focus. Interface, from the seventh season of The Next Generation, Barge of the Dead from Voyager’s sixth season, and Distant Voices from the third season of Deep Space Nine are all good examples of how this concept can be made to work. In all three cases, the main cast all had things to do in a story that primarily focused on one character.

None of this necessarily means that Strange New Worlds should be a wholly episodic series – I kind of feel like that ship has sailed in terms of television storytelling in 2020 – but if the show could broaden the number of characters allowed to play major roles in its story, I think that would be to its overall benefit.

Number 6: Don’t use another “the galaxy is about to be destroyed” narrative.

The “Mass Effect Reapers” from Star Trek: Picard.

Discovery’s Klingon War and Red Angel story arcs, as well as Picard’s Zhat Vash/synth story all set up potential galaxy-ending threats that would wipe out humanity, the Federation, and life as we know it. While that can be an exciting and engaging premise, not every story has to rely on the threat of armageddon to be interesting.

Some stories, particularly those about exploration, don’t necessarily need an overarching evil villain with an evil scheme planning to doom everybody. With Discovery’s third season looking almost certain to use this kind of story again, it would be nice if Strange New Worlds could just do something different. Not every story has to be about a plucky Starfleet crew saving the Federation and the galaxy – there’s room for completely different adventures that are just as interesting and engaging.

Star Trek shows of the past used this kind of storyline sparingly, and when villains arose they were more likely to be a threat to the ship and crew rather than the whole Federation. Reusing this trope too often can make it less impactful, so it would be great if Strange New Worlds could take a break from threats to the whole galaxy. If there has to be a villain at all, make them something different both in scale and motivation.

Number 7: Show the reality of day-to-day life aboard a starship.

Deck 15 of the USS Voyager contained, among other things, a plasma relay room.

One of the reasons I’m so interested to see what Lower Decks brings to the table is that it will focus less on the command crew of the starship – the people on the bridge taking the big decisions – and will show off some of the “minor” officers who live and work aboard the ship. There’s scope within that show to see what an average day looks like when living and working aboard a Starfleet vessel, and I think that potential exists for Strange New Worlds too.

Not every episode has to be about something big happening to the ship and crew. We have the potential for quieter, character-driven stories as the Enterprise warps between planets, and these kind of stories can be dramatic and interesting just as much as a space battle with the Klingons or an away mission to an uncharted world.

Seeing how the crew live and work together, particularly in those moments where there isn’t some major time-sensitive mission or task to perform, could be really interesting, as well as being something different that we haven’t seen a great deal of in live-action Star Trek.

Number 8: Set up a few recurring characters in addition to the main cast.

Gul Dukat and Weyoun were both recurring characters in Deep Space Nine.

Deep Space Nine was the first Star Trek show to have a secondary cast of recurring characters who impacted the show in a big way. There had been a couple in The Next Generation, like Reg Barclay and of course Chief O’Brien, but Deep Space Nine had far more of these characters and had them show up far more often. It worked incredibly well in that show, and characters like Rom, Garak, Nog, Martok, Dukat, Weyoun, and many others became just as much a part of the series as its main cast.

On a starship there are more people than just the handful of bridge officers and department heads. While we can’t possibly expect to see all 400+ of the Enterprise’s crew, we could get to know secondary characters like, for example: someone who works in maintenance, a weapons officer or security guard, a civilian scientist or diplomat, a chef, barkeep, or other recreation provider, an officer from a “minor” department like stellar cartography, etc. This kind of ties in with the point above, showing some of the day-to-day life aboard a starship.

Number 9: Engage in some real exploration.

Farpoint Station, the setting for The Next Generation’s premiere, was a strange new world!

Strange New Worlds is an interesting title for a series. It strongly implies that the show will be seeking out these worlds – in short, exploring the galaxy like we saw in The Original Series and The Next Generation. In the announcement video, the show was described as being a “classic Star Trek show”, and to me that further reinforces the notion that we will be seeing exploration make a return.

I mentioned above that we could see a return of classic races like the Gorn, Tholians, Cardassians, etc. and even see first contact between them and the Federation. That would be an interesting premise and would fit with the idea of exploring. But I think we do also need to see some new faces to allow Strange New Worlds to stand on its own. There’s a balance there, and it may be difficult to get right.

We should also see the ship visit a number of different planets, moons, and locations in space. It’s called Strange New Worlds, after all, not Strange New World! So we should definitely be seeing a series which visits a few different locations simply for the purpose of exploring and charting those places.

Number 10: Use varied filming locations and/or indoor sound stages.

Oh look, they’re in California again…

One of the issues I had with Picard when it aired earlier this year was the lack of diversity in the show’s filming locations. Outdoor on-location shoots have been common in television for decades at this point, and that’s not a problem in and of itself. However, Picard tried to depict a few different locations on Earth, including France and Japan, as well as four planets (Coppelius, Vashti, Nepenthe, and Aia) using locations which were all within a few miles of its Los Angeles base. And that was painfully apparent as the season dragged on, detracting from the aesthetic of the show. During my series of articles reviewing the first season of Picard this was something I commented on, and I said then that if travelling to different places for shoots was prohibitively expensive, indoor sound stages could have been employed to make some of these locations look genuinely different.

A lot can be done with indoor sound stages in 2020 that wouldn’t have been possible a few years ago, and with digital effects as well there’s potential to make each visited location look genuinely different. If there’s a choice between seeing four locations that look the same because of where they were filmed or having to use smaller-scale shots because a sound stage is being used, I’ll always prefer the latter if it means we can see some genuinely different scenery.

If Strange New Worlds is to be the kind of exploration show that its name implies, visiting fifteen planets that all look the same wouldn’t be good, so finding different filming locations and using indoor sound stages where necessary is going to be important.

While it’s unconfirmed at this stage, every Star Trek production aside from Picard is currently being filmed in Toronto not California, and while that will be to the show’s overall benefit, if it retreads too much ground the same issue will arise. In the cut-down seasons that current Star Trek shows use, filming locations are even more apparent than they had been in the past. In The Next Generation, for example, there might only be a handful of episodes in a 26-episode season that saw any outdoor filming. In Picard, with only ten episodes and multiple outdoor shoots, the fact that these locations were all in California was far more obvious.

Number 11: Have a DOT-type robot.

Dot, a DOT-7 robot seen in the Short Treks episode Ephraim and Dot.

Ephraim and Dot was one of two animated episodes of Short Treks released in December last year, and it was an absolutely adorable story. One thing that the episode established is that ships like the Enterprise had a handful of robots aboard to perform certain tasks that humans couldn’t, like working inside the warp core or out on the ship’s hull. These DOT or DOT-7 robots are closer to something like R2-D2 or BB8 from the Star Wars franchise than anything we’d really seen in Star Trek before, but I think there’s scope to bring a DOT-7 into Strange New Worlds as a part of the Enterprise’s “crew”.

It doesn’t mean that such a robot would need to feature heavily in the story – or even in any episode – but seeing a DOT-7 or a handful of them in the background a few times, perhaps performing some repair work or doing something in engineering, would be a cute little nod to Short Treks.

Number 12: Try to respect the overall canon of the franchise.

Seven of Nine’s backstory, including the introduction of her parents, complicated the history of Federation-Borg contact.

This doesn’t mean that every tiny little detail needs to be perfect. Most fans will allow any new Star Trek project some leeway in changing minor things. The redesign of the Enterprise is one area where I feel they made a positive change, updating the aesthetic of the show without really “damaging” canon. All that’s required to get around the different aesthetic – if you feel that’s necessary – is to say the Enterprise had a refit between Pike’s command and Kirk’s.

But when it comes to bigger things, like introducing races and factions that had no contact with the Federation prior to The Original Series or The Next Generation, the show does have to be respectful. We shouldn’t see, for example, the Dominion or the Borg brought in, as the history of contact between the Federation and those factions has already been established. In the latter case, Enterprise and Voyager both made the history of Borg-Federation contact quite convoluted and complicated, and trying to insert them into Strange New Worlds would be too much of a stretch, at least in my opinion.

There is scope within canon for a lot of interesting things to happen. We could see, for example, Pike’s Enterprise transported somehow to the Delta Quadrant – provided they make their way home again – as doing so would not really disrupt anything established in Voyager. As long as care was taken with such a story, canon can be flexible, and Akiva Goldsman, who is one of the show’s executive producers, did a great job on Picard keeping the established canon of the franchise intact, so that’s a positive in my book.

So that’s it. A few ideas for Strange New Worlds. At this stage we have very little actual information about the show itself, and with production being suspended across the television industry, it may be a while before it even begins filming. As I mentioned at the beginning, I doubt we’ll see the show before 2022 with everything else going on in the world.

These were just a few of my ideas for what I’d like to see from Strange New Worlds, and should be taken as just that – fan ideas. I don’t have any kind of “insider information”, and there’s really nothing to suggest Strange New Worlds will use any of the ideas and concepts on this list. Whatever happens, however, I’m really interested and excited to see what the show will have to offer.

Star Trek: Strange New Worlds will be released on CBS All Access in the United States at an unknown future date. International distribution rights have not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Strange New Worlds has been officially announced!

Spoiler Warning: This article contains spoilers for Star Trek: Discovery.

Last night, while waiting for my dinner to finish cooking (alright, reheating) I found myself scrolling through Instagram. I don’t follow a lot of accounts – aside from a handful of friends and colleagues, I follow a couple of sports teams and the official Star Trek page, and that’s about it. Tucked in amongst the cat pictures and social-distancing was a post from Star Trek. It was a video, and normally I skip past those. But the soundless preview showed Anson Mount, Ethan Peck, and Rebecca Romijn, so it piqued my interest enough to unmute the video and watch it in full. And wouldn’t you know it, they’re only making the Captain Pike show that everyone’s been asking for since Season 2 of Discovery aired last year!

In case you missed it, the announcement video is available on Star Trek’s official website, as well as YouTube. You can watch it below:

The series promises to be, in the words of Anson Mount, a “classic Star Trek show that deals with optimism and the future.” It’s far too early to know exactly what they have in store for Strange New Worlds, but I think we can make a handful of reasonable assumptions.

A “classic” Star Trek show. That’s a very specific way to explain it, and to me what I think it means is that we’re going to see a show with less of a focus on one main character, as Discovery and Picard have been. Past Star Trek series have been ensemble affairs, with other members of the crew besides one primary character being given storylines all their own, and while there were sub-plots in Discovery and Picard, those shows largely followed the story of their designated main protagonists. What I don’t think “classic” infers, at least at this early stage, is that we’ll see a return to wholly episodic television, with a “monster-of-the-week”, in which each episode forms a fully standalone story. Television storytelling has largely left that format behind, so what I think Strange New Worlds will offer will have at least elements of serialisation, including season-long arcs for its main characters.

Speaking of characters, we know of only three right now: Anson Mount’s Capt. Pike, Ethan Peck’s Spock, and Rebecca Romijn’s Number One/Una. All three reprise their roles from Season 2 of Discovery, where I think a lot of fans would agree that they were that season’s breakout characters. Before Discovery’s second season aired, ViacomCBS announced that there would be a spin-off: the still-untitled Section 31 show, starring Michelle Yeoh and (presumably, given where his character wound up at the end of the season) Shazad Latif. That announcement wasn’t the home run that it was meant to be, but it did indicate that the franchise was here to stay. However, when Pike, Spock, and Number One proved to be so popular with fans as the season rolled out, there was a sense that perhaps ViacomCBS jumped the gun and announced the spin-off too early; given the reaction fans had to the season, the obvious choice for a spin-off was one centred around Pike. So for over a year, in almost every interview and at every face-to-face meeting with Trekkies, Alex Kurtzman, Anson Mount, and others involved had been asked the question: “can we please have a Capt. Pike series?”

It took a while, but as Ethan Peck said in the official announcement video: “you asked, we listened!”

It’s definitely interesting to me that Strange New Worlds has a title and has had this announcement with much fanfare, but the Section 31 show remains without a title and with very little official information having come out about it. Hopefully this will be rectified in due course, because a show looking at the shadowy organisation has the potential to be very interesting too, and I am looking forward to it. I wonder if Strange New Worlds will be released first, especially with the disruption to Section 31’s shooting schedule that the coronavirus pandemic has caused. Both shows, I believe, have at least one set already built. In Section 31’s case, the ship used by Capt. Leland in Discovery’s second season was brand new and given that the spin-off had already been announced at that point, it seemed obvious that they were planning to use that set in some form for the new show. The Enterprise’s bridge had also been built for Discovery, and I don’t think that it was just a reworking of existing sets so perhaps that can be reused too. We’ll have to wait and see!

The bridge of the USS Enterprise as seen in the Short Treks episode Q&A.

I love the title – Strange New Worlds. Obviously this is taken from the famous phrase spoken by Captains Kirk and Picard at the beginning of their shows, and it encapsulates what Star Trek has always sought to do – to find these worlds, to explore the unknown, and to meet whoever is out there. This show sounds like it will be one in which exploration makes a return. Discovery has definitely had elements of exploration, bringing in new races like the Pahvans and the Kelpiens, and visiting their homeworlds. But it has largely been a show that followed its main storylines – war with the Klingons, escaping the Mirror Universe, and of course unravelling the mystery of the Red Angel. There wasn’t a whole lot of time to explore the galaxy for Burnham and the crew with all that to accomplish! Picard, of course, didn’t see La Sirena’s crew engage in any exploration, really. They did eventually travel to Coppelius and meet the synths, but those synths were human-built, so I don’t think we can really consider that to be a significant “first contact”! In short, it will be absolutely wonderful to get a Star Trek show where exploration is a key story element.

We’re still missing a lot of key information at this stage, information which I’m sure will come out over time. With the lockdown keeping production across the industry stalled right now, perhaps a 2021 release is a tad optimistic, and I wouldn’t be at all surprised to learn Strange New Worlds is slated for a 2022 launch. One season has been ordered – and yes, it will be a show with multiple episodes and not a one-off television movie. While we don’t know how many episodes that will entail, recent Star Trek productions have offered 10-15 episodes per season. I’d guess they’re aiming for 12, like Discovery was, but perhaps with the potential to add an extra one or two if necessary – as Discovery did in both of its seasons.

There is perhaps the potential for crossover characters from Discovery’s first two seasons, provided those characters didn’t travel into the far future at the end of Season 2. Aside from obvious ones like Ash Tyler and Georgiou, we could perhaps see a return of Harry Mudd, Sarek, Tilly’s Xahean friend Po, Klingon Chancellor L’Rell, or Saru’s sister Siranna. We could even see the Prime Universe version of Capt. Lorca… somehow!

There will also be several spots for main characters, and if we’re thinking about “classic” Starfleet roles, there will need to be a chief engineer, helm officer, communications officer, doctor, and perhaps a tactical/security officer too. Some of those roles existed in The Cage – Star Trek’s original pilot which introduced Pike, Spock, and Number One. Perhaps those same roles could be recast, bringing us a return of Dr Boyce, José Tyler, or Yeoman Colt. I’d wager that there will be unique and original characters joining the crew too, of course.

Dr Boyce was the Enterprise’s doctor in The Cage… could he return for Strange New Worlds?

The team behind Star Trek’s recent successes, including overall head of Star Trek Alex Kurtzman, will be involved in Strange New Worlds. Akiva Goldsman, who wrote and directed the two-part finale to Picard, as well as serving as that show’s executive producer, will taken on a similar role for Strange New Worlds – and has already written the show’s premiere. Given how great Picard was overall, that’s something genuinely encouraging (even if the show’s first-season finale wasn’t exactly the best part!) And Rod Roddenberry, son of Star Trek’s creator Gene Roddenberry, will also be involved behind the scenes, as he has been for Discovery and Picard.

There’s not a lot more to say at this very early stage, except how pleased and excited I am for this announcement. I keep saying it, but it really is a great time to be a Star Trek fan at the moment, with so much new content on the horizon. This series joins Picard’s second season as being what I’m most excited for, and I hope you’ll stay tuned here because as and when we get more news about Strange New Worlds – and other Star Trek projects – I’ll be sure to write about it.

Hit it!

Star Trek: Strange New Worlds will stream on CBS All Access in the United States. International distribution rights have not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten great Star Trek episodes – Part 4: Voyager

Spoiler Warning: In addition to the spoilers for the Voyager episodes on this list, minor spoilers may be present for other iterations of the Star Trek franchise, including Star Trek: Discovery and Star Trek: Picard.

Welcome back to the “Ten great episodes” series! In the first three entries, we looked at The Original Series, The Next Generation, and Deep Space Nine, so now it’s Voyager’s turn under the microscope. In the run-up to Star Trek: Picard premiering earlier this year, I looked at a few episodes and story points from Voyager, especially regarding Seven of Nine and the Borg, as she was scheduled to appear in the new series.

Voyager premiered in 1995, a spin-off from The Next Generation and Deep Space Nine occupying the same mid/late-24th Century setting. Voyager’s premiere episode, Caretaker, had scenes set aboard DS9 and featured Armin Shimerman’s character of Quark as a guest-star, tying the show to the expanded Star Trek franchise. Though The Next Generation had gone off the air six months before Voyager began, its cast were still together making films – Star Trek: Generations was still in cinemas at the time of Voyager’s US premiere. The show therefore joined a growing fictional universe, one which now saw two television series and a film series sharing a setting. There was potential for characters and themes to cross over, as indeed we would see with the Maquis – a faction of Federation rebels who debuted in The Next Generation and featured in multiple episodes of Deep Space Nine.

Where Deep Space Nine had been successful with the idea of a mixed crew of Federation and non-Federation personnel, one of Voyager’s weaker aspects was its attempt to use a similar formula. Chakotay and B’Elanna Torres were the two Maquis main characters, but aside from a few early episodes, and a couple of attempts to revisit the Maquis later on, Voyager’s crew quickly became an homogeneous group that was, for all intents and purposes, a Starfleet crew not dissimilar to what we’d seen on The Next Generation. In that sense, that aspect of Voyager’s story was wasted, or at the very least got lost in its “voyage home” storyline.

Voyager was the first Star Trek series to have a very definite goal or endgame in mind, and though it wasn’t strictly a serialised affair like later Deep Space Nine seasons would be, its one overarching story was the quest to return to the Alpha Quadrant. We’d seen Starfleet ships taken a long way from home before, in episodes like Where No One Has Gone Before, but by the end of the episode they’d always manage to make it home again. Voyager took that storyline but changed it up – leaving the ship and crew stranded on the far side of the galaxy, having to make it home on their own. That was a new direction for Star Trek, and allowed for a show that could be similar to Kirk and Picard’s voyages of exploration, but with a twist. The premise also meant that Voyager could introduce new factions and races without having to return to the Alpha Quadrant’s familiar Klingons, Cardassians, and Romulans, which would allow for more variety and for the show to remain distinct from both Deep Space Nine and The Next Generation and its films.

Star Trek: Voyager’s opening title.

Sadly, as with Deep Space Nine, Voyager has not been remastered, and remains in its original 1990s broadcast format. As a result, it doesn’t look as good on modern screens as the remastered versions of The Original Series and The Next Generation, nor Enterprise, Discovery, and Star Trek: Picard. This difference is noticeable, especially if you’ve got a decent HD or 4K television and are used to watching content in HD or on Blu-ray. I consider this to be a major mistake on ViacomCBS’ part, and I have an article calling on them to rectify the situation, which you can find by clicking or tapping here.

Just to recap this format, I’m not presenting this as a “Top Ten” list of the absolute best episodes. Instead, these are simply ten great episodes that I consider to be thoroughly enjoyable and well worth a watch – especially if you find yourself with lots of time on your hands at the moment. The episodes are not ranked, they’re just listed in order of release. I’ve tried to pick at least one episode from each of Voyager’s seven seasons.

Without further ado, let’s jump into the list – and this is your final warning that there will be spoilers!

Number 1: State of Flux (Season 1)

Janeway, Chakotay, and Tuvok in State of Flux.

One of the potentially interesting elements included in the premise of Voyager was the concept of “one ship, two crews”. Both a Starfleet crew, headed by Capt. Janeway, and a Maquis crew, headed by Chakotay, would have to work together on a single ship – and that scenario could lead to conflict and tension. Deep Space Nine had used a similar idea, bringing together Federation and non-Federation main cast members. However, even at this early stage in Voyager’s run, it was apparent that the writers and producers didn’t really know how to make this format work without one side or the other becoming antagonists.

Seska shook up that formula somewhat. Where Chakotay and B’Elanna Torres had largely settled into their roles as First Officer and Chief Engineer, Seska had failed to do so in her appearances across the first season.

Exposing her as a spy is a great story – because it shows a real conflict between Starfleet and non-Starfleet principles. Seska was willing to trade Voyager’s technology to the aggressive Kazon, not caring that doing so would shift the balance of power in the region because she doesn’t care one iota about the Prime Directive. Janeway would stick to this doctrine throughout Voyager – even though it could be argued that destroying the Caretaker’s station was interference in itself! But not everyone on the crew agreed, and certainly not all of Chakotay’s Maquis did.

Seska isn’t a Maquis, though. Like Tuvok, she was a plant on Chakotay’s crew; a Cardassian spy. By this point in the Star Trek timeline, the Cardassians were well-established as villains, so making Seska a Cardassian too was in keeping with that. It does mean, however, than within ten episodes, Chakotay has discovered that two of his senior crewmen were spies. I liked the way he angrily confronted Tuvok about this toward the end of the episode, furious with himself for not realising he was being spied on and manipulated.

Seska’s recurring role as a villain was established in State of Flux, and it was arguably the last good episode where the concept of “one ship, two crews” was genuinely in play, with the idea of a Maquis rebellion a possibility. From this point on, the Maquis would behave like any other Starfleet crew, and while it would be given lip service numerous times across the show’s run, any real conflict or tension between the two groups was gone with the departure of Seska.

Number 2: Tattoo (Season 2)

Tattoo sees Chakotay learn more about the history of his own people – from the aliens who once contacted them.

Robert Beltran played Chakotay in all seven seasons of Voyager, and has been vocal, both at the time and subsequently, about how he didn’t really enjoy it, especially in the latter part of the show’s run. Episodes focusing on Chakotay were infrequent, especially after Seven of Nine joined the crew – and this was a major reason why Beltran was dissatisfied. But Tattoo, from Season 2, is a great example of a Chakotay episode, and how good of an actor Beltran can be when given enough material to work with.

The basic premise of the story is that Chakotay’s Native American tribe had been contacted in the distant past by “sky spirits” – who were in fact aliens from the Delta Quadrant. After finding a clue to their existence on a moon where Voyager’s crew is collecting resources, Chakotay tracks them down.

Representations of Native Americans on television as of the mid-1990s hadn’t always been great. Chakotay’s role, at times, could lean into the trope of the “noble savage” – a character archetype going back centuries, presenting Native Americans as being inherently virtuous, especially prior to European contact. This story leans into that at points – the “sky spirits” claiming to have visited Chakotay’s people because they “respected the land”, and the overall portrayal of the “sky spirits” can both be seen as stereotyping.

Beyond that, however, Tattoo sees Chakotay rediscovering his faith and establishing a connection with his deceased father that he never had in his youth. In that sense, it’s a great character piece, looking at backstory to Chakotay as well as giving him a genuinely emotional arc.

The secondary plot of this episode looks at the Doctor and Kes – the Doctor learns about empathy by Kes putting him through a holographic illness. Kes was a character that I wish had more time on the series – she left the show at the beginning of Season 4, just as she was learning to develop her telepathic abilities.

Number 3: Basics, Parts 1 & 2 (Season 2-3)

In Basics, Maje Culluh and his band of Kazon capture Voyager and maroon the crew.

The Kazon had been antagonists since the very first episode of Voyager, but by this point in the series, the journey the ship was undertaking would soon have to leave their region of space behind – the Kazon, after all, did not span the entire Delta Quadrant. Seska’s decision to defect, as well as Crewman Jonas feeding them secret information, built up what was really a multi-episode story across Seasons 1 and 2 that needed a big payoff – and Basics, which ended the second season on a cliffhanger, definitely achieved that!

The Kazon formulate a plan, aided by Seska and the information from Jonas, to capture Voyager – and they’re successful, boarding the ship and capturing the crew. As punishment for refusing to share Voyager’s technology with the less-advanced Kazon, their leader, Maje Culluh, maroons the crew on a barren planet, forcing them to survive with nothing.

The resolution to this arc brought back Tom Paris (who had briefly disappeared from the ship as part of a ruse) and Neelix’s people, the Talaxians. As a duology of episodes which wrapped up the Seska storyline and was the last major engagement with the show’s first villains, Basics is fantastic. My only critique would be to say that it would have been potentially interesting to see the story last more than two episodes, and focus more on the crew surviving without much technology.

There was also a very funny moment involving the Doctor being holographically projected to the wrong location – in case you don’t remember I’ll leave you to spot it when you watch!

Number 4: The Q and the Grey (Season 3)

Q returns in The Q and the Grey, and Voyager is pulled into a Q civil war.

Bringing Q into Voyager posed a unique problem – as someone who is as close to omnipotent as any character in Star Trek, Q could have easily sent Voyager and its crew home. While his appearances throughout the series struggled, at points, to get around that obvious fact, Q did still manage to be an interesting recurring character for Janeway and co. to deal with.

The American Civil War is one of the periods in history that, for a variety of reasons, I find absolutely fascinating, and The Q and the Grey uses that setting and aesthetic to great effect. Depicting a war between two different factions of the Q Continuum, The Q and the Grey presents the familiar Q – the one we met in The Next Generation – as being on the side of the rebels, with those who supported the status quo opposing his faction.

Quinn, the renegade member of the Q Continuum that Capt. Janeway met in the second season episode Death Wish, was ultimately successful in committing suicide – spoiler warning for that episode. But his death shocked the Q Continuum and led to the outbreak of war. Q wants to have a child – initially with Janeway – as a way to bring about peace, but he’s too late and the crew of Voyager are dragged into the war.

The Q and the Grey built on Q’s previous appearance in the series and simultaneously set the stage for his return, but it was also an interesting episode in itself, and as a history buff I appreciated the reference to a time period I’ve long had an interest in.

Number 5: The Raven (Season 4)

Seven of Nine and Tuvok discover the final resting place of the USS Raven in The Raven.

LeVar Burton, who of course played Geordi La Forge in The Next Generation, stepped up to direct The Raven. After a trilogy of episodes had introduced Seven of Nine at the end of Season 3 and the beginning of Season 4, this was the first big Seven-centric episode in Voyager. I’ve written about this previously, but I wasn’t particularly a fan of Seven of Nine, especially by the time Voyager entered its final couple of seasons. Her character was incredibly static and one-dimensional, and I just found her to be repetitive and boring – probably not helped by the fact that many of Voyager’s later episodes gave her a large role. But we’re getting off topic! The Raven gets a pass as a Seven of Nine episode for two reasons – the first is that, as mentioned, it’s the first one. And the second reason is that this was taking place only a few days or weeks after her separation from the Borg Collective.

Because Seven of Nine experiences flashbacks ultimately caused by Borg technology, I often find myself confusing the events of this episode with the fifth season episode Infinite Regress, which sees Seven of Nine exposed to Borg technology and taking on the personae of assimilated individuals. However, in The Raven, Seven of Nine rediscovers her parents’ ship – the place where she was first assimilated by the Borg.

The Raven is thus the first episode to begin to dig into her background and humanise her for us as the audience. Having an ex-Borg crew member posed questions and issues for Voyager – most notably, how should she behave? Rediscovering all of her humanity and going on to act like any other human crew member would have been a waste, acting logical and aloof would have been too Vulcan (a role already filled by Tuvok), and so instead the producers chose this formula where Seven of Nine would be somewhat of a renegade among the crew while at the same time being taken under the wing of Capt. Janeway and the Doctor in particular to learn lessons in being human. She’d always seem to forget those lessons by the next episode, however, and that’s where my problem with her and the repetitiveness of her storylines begins!

Jeri Ryan is a great actress, though, and The Raven gave her an opportunity to take Seven of Nine away from being cold and methodical – we see her go through an emotional rollercoaster that lets Ryan show off her acting abilities in a way most other episodes don’t. The episode would also establish the existence of Seven’s parents – Magnus and Erin Hansen – who would be mentioned several times in Voyager and ultimately make an appearance.

Number 6: Message in a Bottle (season 4)

The USS Prometheus – a Starfleet vessel the Doctor visited in the Alpha Quadrant.

Message in a Bottle is a funny episode, despite its serious setting and the major change it offers to the overall story of Voyager. Robert Picardo’s portrayal of the Doctor often walked a line between serious character and comic relief, but in this episode he’s joined by Andy Dick, who portrays a different version of the Emergency Medical Hologram. The two must contend with a ship that has been captured by Romulans, and some slapstick comedy ensues.

Aside from the amusing script that gave Picardo a chance to run wild with the character, Message in a Bottle marks a significant turning point in the overall “voyage home” narrative of the series. After several prior attempts to contact Starfleet met with no success, the Doctor is finally able to inform Starfleet Command in the Alpha Quadrant that Voyager and her crew are alive and well, and headed home. This would not only change the way the crew approached their situation, it also set the stage for future episodes, including several appearances by Dwight Schultz’s character of Barclay, who was a key part of the project to establish communication with Voyager.

While this shake-up may not have been as major for Voyager as the introduction of Seven of Nine and the departure of Kes had been at the beginning of Season 4, it was another significant development for the show. The crew, from this point on, would know that Starfleet was looking for them and trying to find ways to stay in communication, as well as bring them home. That optimistic streak wouldn’t be present in every subsequent story, but it remained part of the background and lore of the series as it entered the second half of its run.

Number 7: Night (Season 5)

Harry Kim playing his clarinet in Night.

Night is fascinating for two reasons: firstly, and most importantly, it forces Capt. Janeway to reexamine and relive her decision to strand her ship and crew in the Delta Quadrant. We’ll look more at this in a moment. Secondly, it shows Voyager traversing a region of space with no stars – a void. Voids exist in nature, across the galaxy and of course in between galaxies. But Star Trek’s depiction of the Milky Way has usually been that it’s a busy, almost crowded place with plenty of star systems and plenty of aliens to meet. Changing that up entirely, and sending the ship into what seems to be dead space with nothing to explore is a fascinating concept. Personally I feel that it could have been something that lasted longer than half of an episode, and I would have liked to have seen a season or at least a multi-episode arc of Voyager in this kind of setting. There was scope, I feel, for it to have been fascinating as this kind of setting would have forced episodes to be set solely on the ship and we could have seen more interaction between different characters. But that’s a separate point!

Janeway squirrels herself away in her quarters, depressed. Looking back on a decision she took five years ago which left Voyager stranded, she’s wondering if she did the right thing after all. It seems like, in this moment, Janeway had been expecting the journey home to be easier and quicker than it has been, that some other way home would have presented itself by now. Five years is a long time – and Voyager is facing the prospect of still having decades to go. The starless void didn’t cause her to feel this way, it simply robbed her of her everyday distractions of exploring space and managing the running of the ship, leaving her with lots of time to think. This can be a bad thing for someone dealing with mental health (as I can attest).

The episode later introduces the Malon, a species who would reappear several more times and be minor antagonists in the fifth season. The Malon continue Star Trek’s long history of using science fiction to parallel real-world issues, in this case pollution and the emitting of greenhouse gases. Not only do the Malon pollute their environment and the environment of the native life forms, they’re unwilling to change when offered better technology – because changing the way they do things would lead to less profit and for waste exporters going out of business. I love the aesthetic of the Malon too; the dirty, grimy way that they and their ships appear was just perfect.

Number 8: Equinox Parts 1 & 2 (Season 5-6)

Capt. Ransom, from the two-part episode Equinox, is probably my favourite antagonist in all of Voyager.

I’m split on one of the story points in Equinox. While I adore the two-part story overall, the fact that it’s established that the Caretaker from Voyager’s premiere is responsible for bringing Capt. Ransom and the Equinox to the Delta Quadrant was, in my opinion at least, lazy and verging on nonsensical. To very briefly summarise why, Capt. Janeway destroyed the Caretaker’s space station, and that was the only reason Voyager couldn’t be sent back home. The story of Equinox ignores that, and says that the Caretaker would drag ships to the Delta Quadrant and then just leave them to find their own way home when it had already been established that that was not the case. Inconsistencies like this bug me, and while it did come over five years on from Caretaker, as an in-universe point it’s contradictory, and I feel that it would have been easy to find an alternative explanation for the Equinox’s presence.

What I love about Equinox is that it shows how bad things could have been for Voyager had circumstances been different. We got a glimpse of this in Year of Hell, but the Equinox is badly damaged and in far worse shape than Voyager, and the story Capt. Ransom tells of how they were starving and running out of fuel is indicative of just how difficult a journey like this can be.

Morality has long been at the heart of Star Trek, and the moral argument between Capt. Ransom, who believed he was justified in killing a large number of aliens to help his crew get home, and Capt. Janeway, who was outraged by his actions, was engaging and thrilling to watch. A sympathetic villain – which Ransom clearly is – can be absolutely fascinating, and this is an episode which asks us, the audience, the question: “what would you have done in his place?” As Ransom himself says: “It’s easy to cling to your principles when you’re standing on a vessel with its bulkheads intact, manned by a crew that’s not starving.” He isn’t mad, he isn’t evil, he’s a desperate man who was willing to do anything to save himself and those under his command. The responsibility of command, on a ship not suited for the kind of voyage it was being forced to undertake, pushed him to that point, and he’s absolutely one of Voyager’s most interesting antagonists as a result.

The entire premise of Voyager meant that encountering Federation ships would be incredibly unlikely, and while we had seen, by this point in the show’s run, familiar Alpha Quadrant races like the Ferengi, Klingons, and Romulans, this was the first time we got to see Voyager meet other humans and another Starfleet vessel. I’m glad it came late into the show’s run, when it had already found its feet, because I think an Equinox-type episode in Season 1 or 2 might have been too soon.

Number 9: Good Shepherd (Season 6)

Good Shepherd features Capt. Janeway teaming up with some of Voyager’s underperforming crewmen.

Good Shepherd uses a comparable setting to The Next Generation’s seventh season episode Lower Decks, focusing on three crew members who have fairly menial roles on the ship. When Seven of Nine points out that these three junior officers are “inefficient”, Janeway feels like she has personally let them down, that they’ve slipped through the cracks on her ship because of the situation she put them in.

In that sense, the episode is as much about Janeway as it is about the three younger officers. She decides to take them on an away mission to give them a chance to shine, as well as to give them some personal bonding time since she barely knows them. Naturally, not everything goes to plan while away from the ship, and luckily, Janeway and the trio rise to the challenge.

It can be great in any show to take a break from the main cast and focus on someone different. In a Star Trek show, we obviously know that there are more people involved in running the ship than just the bridge crew, so taking a step back and acknowledging that worked great, as it had done in The Next Generation too. Not all tasks on a starship can be epic in scale and heroic, and it was interesting to see the ship from the point of view of three characters in that position. I would have liked to see them return for future episodes, but unfortunately they never did.

The actual story of the away mission, pitting underperforming officers against dark matter aliens, was interesting enough, but Good Shepherd is really a character piece looking at them and their reactions to being thrown head-first into a situation they weren’t prepared to experience.

Number 10: Critical Care (Season 7)

The Doctor is forced to work aboard an alien hospital ship in Critical Care.

Star Trek has always had episodes with a message – and Critical Care takes a critical look at the healthcare system in the United States, particularly the influence of money in the system determining who can get the best care. Money in Critical Care is represented by a patient’s “treatment coefficient”, a complicated, impersonal representation of their perceived “value” to society, allocated to them by a computer. If a patient’s TC was too low, they would be refused medication.

When the Doctor is kidnapped and forced to work aboard a hospital ship using this system, he rebels, trying to force the higher-ups to change the system to provide life-saving care to poorer patients. The whole episode is a send-up of the US healthcare system.

As a character piece looking at the Doctor, Critical Care is great too. He’s come a long way from when he was first activated at the beginning of the show’s run, and the story puts his humanity front and centre – including the ability to be aggressive and devious. He makes the hospital’s administrator sick, deliberately infecting him with a virus. And then he denies the administrator treatment until he agrees to treat all of the poor patients as well.

When Voyager finally recovers him – their tracking him down was the secondary plot of the episode – he wonders if something happened to his ethical programming to allow him to behave that way, but nothing was out of place. He has to live with the fact that he was capable of breaking his own hippocratic oath in order to affect the changes he felt were important, and as a character point for a hologram, that’s very interesting.

So that’s it. Ten great episodes from Voyager’s seven seasons that are well worth a look if you have time. I was an avid viewer of Voyager during its original run, and it was the second Star Trek show I collected on DVD in the early 2000s. While it wasn’t perfect, and some characters and story elements didn’t work in the way the producers intended, it was a great show. Voyager took Star Trek to a wholly different region of the galaxy, one that has yet to be revisited. While it is very much tied to The Next Generation and Deep Space Nine in terms of its timeline, it’s also a unique show in that respect.

Capt. Janeway is definitely one of Star Trek’s best commanding officers. Her determination to lead her crew home, even through difficult circumstances, while maintaining her dedication to Starfleet’s original mission of exploration is admirable. I would love to see her return in some way in Star Trek: Picard or another future series or film.

Voyager would be the last new series set in the 24th Century until Star Trek: Picard premiered earlier this year. In fact, with the exception of Star Trek: Nemesis, everything produced between Voyager’s finale and Picard would be a prequel. Some prequels can be good, but I’ve never been fully sold on them as a broader concept. Voyager was thus the last Star Trek show of the “golden age” in my opinion.

Stay tuned, because up next we’ll pull ten great episodes from Star Trek: Enterprise!

Star Trek: Voyager is available to stream now on CBS All Access in the United States, and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD. The Star Trek franchise – including Star Trek: Voyager – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

How does Commodore Oh affect other Star Trek stories?

Spoiler Warning: There are spoilers ahead for the first season of Star Trek: Picard, as well as for Star Trek: Discovery and other iterations of the franchise.

The revelation in Star Trek: Picard that the Romulans had managed to plant an operative in Starfleet was an interesting one, especially because that operative – Commodore Oh – had managed to attain such a high rank. She’d been working in Starfleet since at least the time of The Next Generation and probably even before then, with the Zhat Vash deciding to make a move against the Federation from the moment they learned of the existence of Data.

There had been androids, artificial intelligences, and other forms of synthetic life present in the galaxy prior to Data, and it’s conceivable that the Zhat Vash may have taken action against those as and when they could. But Data represented a step forward in the development of synthetic life, and definitely would have been considered a threat.

There are two possibilities for how the presence of Commodore Oh could be interpreted. She may have chosen to remain deep undercover and stick rigidly to her mission, even if that came at a cost to the Romulan Empire. Alternatively, however, she may have used her position as a spy within the Federation’s ranks to relay information to the Romulans at certain points. This could have been dangerous to her mission, increasing her chances of being caught. The way Commodore Oh and the Zhat Vash were presented for the most part in Star Trek: Picard were as zealots, meaning they seem like the kind of organisation who would be willing to sacrifice the lives of their own people if it advanced their ultimate objective. Indeed, we saw this with their actions on Mars.

Commodore Oh was a major antagonist in Star Trek: Picard Season 1.

Let’s look at the timeline first of all. As early as the 22nd Century, Starfleet had encountered what could arguably be considered examples of artificial intelligence. In the Enterprise episode Dead Stop, for example, the ship encounters a fully-automated space station which seems to act of its own volition. There was also a certain Dr Soong in Enterprise’s fourth season, and while he initially worked with genetically enhanced humans, he indicated he would begin research into synthetics.

By the 23rd Century, Starfleet had developed its own AI. Control, as seen in Season 2 of Star Trek: Discovery, would ultimately go rogue and kill a number of Section 31 operatives as well as commandeer a fleet of ships. There was also Richard Daystrom, who build an AI capable of controlling a starship in The Original Series episode The Ultimate Computer, as well as several different androids, automatons, and AIs seen in that series.

By this point in time, the Romulans were aware of the existence of the Federation and thus might’ve known about some of these developments. The key ones, in my opinion, which may be relevant to the Zhat Vash would be Control and the M-5 computer, both of which went rogue and may have fed into their fears about synthetic life.

Dr Richard Daystrom, namesake of the Daystrom Institute, invented one of Starfleet’s first sentient machines.

We should also note that there are different types of synthetic life. For some reason, the Zhat Vash seem exclusively focused on preventing the rise of androids as opposed to other forms of AI. That’s despite the fact that many of the dangers present when considering out-of-control AI – including the ability to receive the message on Aia – are common to other kinds of artificial life too. Or at least would be in theory. To use Control as an example, if it became aware of Aia and the message there, given how aggressively it pursued Burnham and the USS Discovery it seems certain that it would have taken the same action as Sutra and tried to contact the “Mass Effect Reapers” (the race of super-synths introduced in the finale of Star Trek: Picard). So why the Zhat Vash are okay with some types of AI and not others, and why holograms seem to be exempt, for example, hasn’t really been covered in detail in the series so far.

However, assuming that the Zhat Vash learned of some of these events they would surely have been concerned – at the very least about the possibility of further development and the creation of android bodies for these AI systems to inhabit.

After the mid-23rd Century, we have no real information on synthetic life until Lore was known to be active on Omicron Theta in the late 2320s or 2330s. Within Star Trek: Picard itself – notably the episode Broken Pieces – the crew of La Sirena assume that Commodore Oh first infiltrated Starfleet after Lore’s brother Data was discovered and activated in 2338 – and by implication, that was the time the Zhat Vash became convinced that Starfleet and the Federation were a threat due to their involvement with synthetic life. However, I think we can reasonably assume that the Romulans, and by extension the Zhat Vash, would have at least become aware of the Federation’s other ties to and encounters with artificial life – even if they didn’t learn about these events until afterwards.

Picard and the crew of La Sirena pieced together a basic timeline for Commodore Oh’s infiltration of Starfleet.

The decision to send an operative in undercover is not one that can be done on a whim – it needs careful planning. If Commodore Oh did infiltrate Starfleet beginning in the 2330s, the Zhat Vash would have needed months or years before she joined up to make preparations. Obviously killing Data wasn’t the objective, or she would have been able to do so any almost any point. Nor was her goal to stop someone like Bruce Maddox working on synthetic life, as he seems to have been free to do so for decades right up until the ban.

I would suspect that Commodore Oh may have worked behind the scenes to slow research into synthetics, perhaps trying to delay or sabotage work being done. While we don’t have a lot of evidence to go on for this, the fact that Bruce Maddox was considered by Data to be incapable of preserving his memories in the episode The Measure of a Man could, in retrospect, be seen less as proof of Maddox jumping the gun and trying to work on Data before he was ready, and perhaps as evidence that his work was being hampered without his knowledge by the Zhat Vash’s spy.

This is what I mean by the question “how does Commodore Oh affect other Star Trek stories?” There are several which we can look back on in the aftermath of Star Trek: Picard and wonder how the presence of Commodore Oh affected things.

Let’s start with the Federation’s two biggest forays into the artificial intelligence realm in the 23rd Century – the Control AI and the M-5 computer. Obviously these events took place long before Commodore Oh was embedded within Starfleet, but they may have laid the groundwork for her mission.

The Control AI went rogue in the 2250s.

Both Control and the M-5 computer went rogue. Their creators – Section 31 and Dr Richard Daystrom – lost control of them, and they began to act on their own, taking aggressive action against organic life. While the Federation will have wanted to cover up what happened – as indeed we see them do at the end of Discovery’s second season – the Romulans are known to be aggressive in their espionage operations, knowing far more about the Federation than vice versa. It would not be an unfair assumption that the Romulans would have come to know what happened in one or both of these cases, and thus it may have been around the mid-23rd Century that the Zhat Vash began preparing to infiltrate the Federation.

Thinking about these two stories from the point of view of the Zhat Vash – who, according to everything we know from Star Trek: Picard will have existed at the time – the events are very concerning. The Federation is barely a century old, with humanity only becoming warp-capable less than a hundred years before that. In a comparatively short span of time, humanity has developed intelligent machines that they went on to lose control over. Humanity must appear, to the Zhat Vash, to be incredibly dangerous, pushing further into unexplored space than any other faction had done, and building an inter-species alliance that even brought an end to the Vulcan-Andorian conflict. For Romulans, who like stability and predictability, the Federation had disrupted a state of affairs that had existed for centuries in the local region of the Alpha and Beta Quadrants. Would it only be a matter of time before they spotted the octonary star system where Aia is located? That had to be a source of concern.

The next major event would be the activation of Lore and Data, and it’s suggested in Star Trek: Picard that it was Data’s discovery by Starfleet in the late 2330s that prompted the Zhat Vash to send Commodore Oh in undercover. Again if we try to look at this event from their perspective, the Federation’s AI research had now gone beyond shipboard computers and had culminated in the creation of a humanoid android – and it’s this type of synthetic life in particular which seems to concern the Zhat Vash. If Control and the M-5 computer were worrying and had caused them to begin planning, the knowledge that Data existed and had been accepted to Starfleet Academy would have been panic-inducing to the paranoid Zhat Vash.

Lore was active in the mid-late 2330s.

We should consider the Crystalline Entity’s attack on Omicron Theta and examine it through this new lens. Lore, Data’s brother, was responsible for leading the Entity to Omicron Theta, where it wiped out all life on the planet. But was Lore solely responsible? Star Trek: Picard showed us that the Zhat Vash had the ability to hack into synthetics, and that when they did, the synths could be reprogrammed to turn on their creators. The synths on Mars may have been somewhat basic compared to Data and Lore, but the underlying technology is the same, and it’s at least possible that the Zhat Vash hacked into Lore. This could explain not only the attack by the Crystalline Entity, but Lore’s selfish and evil persona.

Sticking with the Crystalline Entity, it may have simply been a convenient way to destroy the colony while having no fingerprints of Romulan involvement. Omicron Theta was a human colony, so if the Romulans were to simply destroy it from orbit with starships, that could lead to war with the Federation. Yet it makes perfect sense that they would see Dr Soong as his work as a threat and want to take every possible step to stop him.

Next we have Dr Maddox and his work with synthetics. We know that, despite Maddox’s objections, Data was allowed to enrol in Starfleet Academy. Around this time, which was roughly the same time of Commodore Oh’s infiltration, Maddox began working on synthetic life. There are two possibilities for why it took Maddox such a long time (fifteen years, give or take, from Data’s admittance to Starfleet Academy to the events of the episode The Measure of a Man) to make much progress with his work. One is that Maddox is simply not as skilled as Dr Soong was, which is what the episode implies. The other possibility has to be that part of Commodore Oh’s mission was to hamper any synthetic research going on within the Federation, and that she, somehow, undermined his work and slowed it down.

Maddox’s research, which we now know grew to include a whole department consisting of a number of scientists and researchers, may also be the reason why the Zhat Vash chose not to simply kill Data. At the time her mission began, Data was the only known extant android, so killing him would have made sense for the Zhat Vash. It would have been difficult to get at him within Starfleet, but they did have an operative. However, the realisation that the Federation would, sooner or later, be able to recreate the work, coupled with Data being confined within Starfleet and thus unable to strike out on his own and potentially discover Aia, may have focused the mission on stopping synthetic research, slowing it down, and gathering as much information on it as possible. As a Starfleet Officer, Commodore Oh would be well-placed to do those things.

Dr Bruce Maddox was the Federation’s leading synthetics researcher for decades.

The fact that it took Maddox a further twenty years to develop F8 and the other androids present on Mars could be taken as evidence of the Zhat Vash trying to undermine his work. How they could have done this is unclear, and they may have simply got lucky with Maddox not being better at his job. One question that has bugged me in the context of Star Trek’s sensors and replicators was this: how hard could it really have been to recreate Data using what they already knew about him? This was never really addressed on screen, but perhaps we can take the fact that the Federation was unable to do so as further evidence of their work on synthetics being slowed and undermined from within.

One faction I think we can safely assume would have fed into the Zhat Vash’s paranoia about AI would be the Borg. In the 2350s, many scientists in the Federation were working on the assumption that the Borg were a myth, or at least were so distant as to not be a threat. This was during the Romulans’ 50+ years of isolation, so we don’t know whether or not they had any more evidence about the Borg than the Federation. But there are two points of note: Star Trek: Picard established that, as far as anyone knew, the Borg had only ever assimilated one Romulan vessel. But in contrast to that, the region of space controlled by the Borg was vast, and they had vessels in the Beta Quadrant (where the Romulan Empire is largely based) during the 2370s.

Starfleet’s official first encounter with the Borg, as depicted in Q Who from The Next Generation’s second season, may have gone unnoticed by the Romulans, but the Borg invasion a year later, as seen in The Best of Both Worlds certainly will not. 39 Federation starships were destroyed, and an enemy ship made it to within a stone’s throw of Earth itself. If the Romulans had remained in blissful ignorance of the Borg up to this point, they will have known by the late 2360s that they existed – if for no other reason than Commodere Oh herself relaying that information.

When the Federation encountered the Borg the Romulans would have soon come to know about it.

The reason for the Romulans’ interest in the Borg in Star Trek: Picard must surely be twofold. On the one hand, selling the disassembled components is incredibly lucrative, and with the region’s sole supply the Romulans were in firm control of this market. Secondly, however, their fear of synthetic life must have been a major reason for studying the Borg so intently. For all we know, the “Mass Effect Reapers” were meant to be the Borg. But even if that isn’t true – and the Romulans don’t seem to know either way – the Borg, with their half-synthetic bodies and single-minded focus on assimilation, must have been a major cause for concern among the Zhat Vash. This can have only been exacerbated when two ex-Borg returned from the Delta Quadrant aboard the USS Voyager – Seven of Nine and Icheb.

Icheb would later be killed – butchered for his Borg components by an unnamed doctor at a facility run by Bjayzl. But who arranged for this? And why is there such a huge demand for Borg technology in the first place? I had theorised during the first season of Star Trek: Picard that the Romulans may be keeping a majority of components for themselves, but even if that isn’t true they have been studying Borg technology extensively. Icheb’s death seems to take place around the time that the Artifact came under Romulan control, so it’s at least possible that Bjayzl’s buyer was the Zhat Vash – that they were interested in learning about the galaxy’s preeminent synthetic race.

Icheb was murdered so his Borg components could be harvested.

Finally, we have B4. We know from Star Trek: Nemesis that the Romulans acquired B4 and placed his disassembled body in such a location that the Enterprise-E would be the closest ship available to respond to Shinzon. How did they know so much about Federation ship movements? Is it at least possible that Commodore Oh was relaying information to the Romulans at key moments like this? The possibility cannot be discounted – and this could even explain why, in Star Trek: First Contact, the Enterprise-E is assigned to the Neutral Zone. Perhaps someone in Starfleet had an inkling that a Romulan spy was in their midst.

Sticking with this theme of Commodore Oh being more of a general spy than simply a Zhat Vash agent, there are a number of Federation-Romulan encounters that she may have been involved in. Or, conversely, we can take the failure of certain Romulan plots as evidence that she was deliberately not involving herself!

For example, Sela’s attempt to interfere in the Klingon Civil War in Redemption ended in total failure – thanks in no small part to Data. A large Federation fleet deployed a sensor net to detect cloaked Romulan ships, thus preventing Romulan aid to the Duras faction. This was a major move on the part of the Romulans, and would have shifted the balance of power in the Alpha and Beta Quadrants had it succeeded. The Federation-Klingon alliance would have evaporated, and the Federation would be facing a Klingon-Romulan alliance alone. Sela’s second plan, to conquer Vulcan in the episode Unification, similarly failed, though this was due to the actions of Data, Picard, and Spock on Romulus and may not have been something Commodore Oh could have done much about – except perhaps warn the Romulans that they were coming.

We can further see this lack of involvement in Face of the Enemy, where Counsellor Troi impersonates a Tal Shiar operative and aids in the successful defection of a senior Romulan government official. A Federation defector to the Romulans is also successful in his efforts to return to the Federation in the same episode.

There is also In The Pale Moonlight from Deep Space Nine. In this story, Sisko essentially lies, cheats, and covers up murders to drag the Romulans into the Dominion War – a war that they had no need to participate in. At the end of the episode Sisko deletes the log in which he’d detailed his actions, and with his disappearance into the realm of the Prophets, only Garak remained as someone who knew everything that happened. But the trail of evidence existed, and could have been pieced together by a Romulan operative within the Federation. Sisko may have deleted his log, but as we’ve seen in other Star Trek stories, deleting data isn’t a straightforward process, and as we saw in The Undiscovered Country, it’s possible for logs to be downloaded and transmitted via subspace, even to foreign powers. Kirk’s own captain’s log was used against him in his trial in that film.

A Romulan senator was assassinated as part of a scheme to drag them into the Dominion War.

However, we could take the Romulans’ successes in episodes like Message in a Bottle – where they are able to commandeer a brand-new prototype Starfleet vessel – as evidence that someone within the Federation was feeding information to them.

So where does all of this leave us when it comes to Commodore Oh?

I feel positively certain that the Zhat Vash would have come to know about what happened with the Control AI, not least because it decimated Section 31. Whether they would have come to know about the M-5 computer is unclear, but even if they didn’t, the Federation’s research into AI would have been troubling to the Zhat Vash at least by the mid-23rd Century.

A major candidate for their interference is Lore and the attack on the Omicron Theta colony. This fits with how the Romulans and Zhat Vash operate, it fits with them knowing how to hack positronic brains, and if there was only one successful android builder (Dr Soong) and two extant androids (Data and Lore), the best course of action from the Zhat Vash perspective may have been to exterminate the colony and prevent that knowledge spreading.

When that failed, and when Dr Maddox had begun his own work on synthetic life, building up a team of scientists, eradicating the problem was clearly far less practical. Killing Data would have only set back the Federation’s research in a small way, and it may have been decided that the best course of action was to work from within to slow them down.

Commodore Oh aboard her ship – finally exposed as a spy.

Commodore Oh doesn’t seem to have actively interfered on behalf of the Romulans at key points where having an embedded operative could have been massively useful to the Romulan Empire. To me, the Federation’s successes against the Romulans in these stories implies that Commodore Oh was laser-focused on her own mission, and felt that stepping outside of her mission parameters, even to save Romulan lives in the short-term, was too great a risk.

Finally, when Dr Maddox was ultimately successful in creating synthetic life on a larger scale, and the rollout of F8 and the other androids went ahead, Commodore Oh felt that the time had come to act. Destroying a fleet intended to help the Romulans was simply unavoidable, because that’s where the synths were. Mars may not have been her first choice of target, but it was the only available target, and with synthetic life research and development accelerating, the time had come to act.

That’s how I see the timeline, and when taking a step back and looking at Star Trek as a whole, I don’t feel that the creation and retroactive inclusion of the Zhat Vash and Commodore Oh causes any major plot holes. Sometimes inserting characters and factions can have this effect, but in this case, I think we can find a way for episodes of The Next Generation, Deep Space Nine, and Voyager to play out in such a way that is consistent. The Zhat Vash and Commodore Oh were depicted as zealots, and it would make sense that someone with that kind of single-mindedness would be 100% okay with allowing her own government’s plans to fail and to see Romulans die in order to remain on mission. The Zhat Vash were playing an incredibly long game – Commodore Oh was embedded in Starfleet for over half a century, and even by the standards of long-lived Romulans, that’s a very long time.

While Commodore Oh’s plan succeeded, in the long run the development of synthetic life couldn’t be prevented, and it will be up to future Star Trek stories to show what implications, if any, that may have for the Romulans, the Federation, and the synths themselves.

So this was a different type of article, a deeper dive into a single story point and how it can be seen to effect – or not effect – other stories in the franchise.

I liked the Zhat Vash overall, though the inconsistent way they were referred to throughout Star Trek: Picard’s first season wasn’t great, and I question their almost-immediate decision to withdraw in the finale. They brought a whole new dimension to the Romulans, and one aspect of that is that we can look back at other stories in the franchise and think about how the Zhat Vash may have been involved. As someone who loves Star Trek, this kind of theory-crafting is a lot of fun. I consider the ideas outlined above to be at least plausible, but remember to take all of these fan theories with a grain of salt!

Star Trek: Picard Season 1 is available to stream now on CBS All Access in the United States, and on Amazon Prime Video in the United Kingdom and elsewhere. The Star Trek franchise – including Star Trek: Picard and all other episodes, films, and series mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten great Star Trek episodes – Part 2: The Next Generation

Spoiler Warning: In addition to spoilers for the episodes listed below, there may be minor spoilers for other iterations of the Star Trek franchise, including Star Trek: Discovery and Star Trek: Picard.

Welcome back to my series of articles looking at ten great episodes from each of the Star Trek shows. We looked at The Original Series last time, so now it’s The Next Generation’s turn. This is the series which first introduced me to Star Trek in the early 1990s, and it was Capt. Picard and the crew of the Enterprise-D who really hooked me in and got me invested in this fictional universe. I will always hold The Next Generation in very high regard as a result, and of all the Star Trek shows, it has a special place in my heart.

Plans for a Star Trek series which would have featured a different cast to that led by William Shatner in The Original Series had been kicking around in various forms since at least the mid-1970s. One of the earliest concepts for a new Star Trek film or series, before work on The Motion Picture had begun, was for something set at Starfleet Academy. Buoyed by the success of The Original Series in syndication and of the first three films, Gene Roddenberry began working on a Star Trek spin-off in the mid-1980s. Unlike the films, which mandated a lot of influence from Paramount Pictures, Roddenberry was keen to retain as much creative control over the new show as possible, and kept The Next Generation on a tight leash until ill health forced him to step away from day-to-day work on the show. If you’d like to know more about the creation of The Next Generation there’s a documentary on the subject titled William Shatner Presents: Chaos on the Bridge, which was made in 2014. I’ll leave the question of how unbiased and accurate it is up to you!

Star Trek: The Next Generation ran from 1987 to 1994.

While The Next Generation retained much of what had made The Original Series a success, it did change up the formula somewhat, and not all of the changes made were well-received by longstanding fans at the time. As I noted in my article looking at divisions in the fanbase, some Trekkies actively refused to watch The Next Generation when it premiered in 1987, because for them, Capt. Kirk and his crew were the irreplaceable beating heart of Star Trek. While the show was only really controversial in some small fan circles, there was wider concern about its viability. At this point in the history of television, very few series outside of incredibly popular sitcoms and soap operas had ever successfully made spin-offs, so this was uncharted territory. Sir Patrick Stewart, who of course plays Capt. Picard, has gone on record as saying he did not believe the show would be a success, even saying at one point that the only reason he agreed to take on the role was because he expected it to be a one- or two-season commitment at most!

If you didn’t tune in last time, here’s how this format works. This isn’t my all-time “Top Ten”, because a ranked list for a show like The Next Generation comes with a lot of pressure! Instead, this is simply a list of ten episodes which, for a variety of reasons, I think are great and are well worth a watch – especially if you’re finding yourself with plenty of time on your hands at the moment! I’ve picked at least one episode from each of the seven seasons – and there are so many more I wanted to pick! The Next Generation has 176 episodes, so narrowing it down to just ten was a difficult task. There may very well end up being a second round of articles in this series to accommodate some of those great episodes which I couldn’t include this time. The episodes are listed in order of release.

So let’s go ahead and jump into the list – and be aware of spoilers (though do we even need to flag up spoilers for a thirty-three year old series?)

Number 1: Home Soil (Season 1)

Home Soil saw the crew of the Enterprise-D discovery a very unusual form of life.

Gene Roddenberry’s final episode as head writer is actually one of Season 1’s most interesting. Star Trek has always sought to seek out new life – but often that new life ends up looking and sounding remarkably similar to humans! Home Soil completely changes that, showing how the life that may exist beyond Earth could be very different indeed.

I tend to feel that stories like this play very well with a small group of fans – in which I must include myself, of course – but are less well-received in the wider Star Trek fan community. When we look at stories that tried to take very different looks at the kind of “new life” that may exist in the cosmos, they tend to be much more philosophical and ethereal, looking at concepts like how we categorise and qualify “life”, as well as about bridging the huge gulf between ourselves and them and coming to an understanding. We see this in The Motion Picture – and I have an article looking at the 40th anniversary of that film which you can find by clicking or tapping here. Many of the same issues are in play in Home Soil, but on a microscopic scale – The Motion Picture looked at a life-form that was almost the size of a solar system!

Home Soil also has something to say about the environment, particularly how we as humans can be destructive to the habitats of native species. Without meaning to in some cases – or by wilfully ignoring warning signs in others – we can cause damage which could ultimately be to our own detriment. This is a message that is still relevant today! Star Trek has often sought to use its science fiction setting to parallel real-world issues, and this is another good example of that phenomenon.

Number 2: Time Squared (Season 2)

Dr Pulaski in Time Squared.

Are you familiar with the term “jumping the shark”? It refers to the moment where a television series begins to see a major drop in quality with increasingly outlandish plots, and it’s taken from an episode of Happy Days. The opposite is called “growing the beard”, where a series greatly increases in quality, usually in its second season – and that term originates with The Next Generation, taken of course from Commander Riker’s beard, which debuted in Season 2. Just a little television trivia for you!

Season 2 saw changes to The Next Generation’s cast. Dr Crusher was gone, replaced by Dr Pulaski. There were apparently issues with Gates McFadden’s contract which meant she declined to return, and instead Diana Muldaur, who had guest-starred twice in The Original Series, was brought in. Dr Pulaski was an interesting character and I liked her McCoy-esque side which brought a different perspective to things. However, after McFadden agreed to return in the third season, Dr Pulaski was unceremoniously dropped without her departure being acknowledged on screen. Muldaur herself had not particularly enjoyed working on the show, especially after struggling with wearing heavy prosthetic makeup in the episode Unnatural Selection, and it seems that Dr Pulaski had not been as well-received by viewers as the show’s producers had hoped. The second season also saw a couple of cast members shuffled around to their familiar roles. Worf became the Enterprise-D’s security chief and replaced Tasha Yar at tactical. And after a first season without a permanent chief engineer, that role was given to Geordi La Forge, largely removing him from the bridge.

I’ve stated on the blog a number of times that time-travel stories are seldom my favourites because they can be so hard to get right. Time Squared is an exception to this rule, as it sees a time-travelling Picard picked up by the Enterprise-D’s crew. This alternate Picard is from only a few hours in the future, yet is unable to communicate. What is clear, however, is that the Enterprise-D has experienced a major disaster, and this alternate Picard appears to have abandoned ship! Given everything we know about the upstanding captain even at this comparatively early stage in The Next Generation, that seems unfathomable, and the crew work hard to unravel the mystery.

Time Squared also lets us get up close and personal with one of the Enterprise-D’s shuttlecraft. These smaller vessels have been present since The Original Series, and the design used here was used in The Next Generation’s earlier seasons before a larger shuttlecraft design was incorporated. But few episodes show us a shuttecraft in this much detail inside and out, so if you’re as interested in ships and shuttles as I am it’s interesting from that point of view. The fact that the shuttle had to be designed and built in such a way that its interior and exterior could be seen at the same time is also something worth noting, and must have been a challenge for those working on the show.

Number 3: Yesterday’s Enterprise (Season 3)

Yesterday’s Enterprise told the story of what happened to the Enterprise-C.

Season 3 dropped the spandex uniforms and replaced them with the more familiar high-collar variant that would remain in use for the rest of the series. As previously mentioned, this season also saw the return of Dr Crusher and the departure of Dr Pulaski, restoring her to the cast after a one-season break. However, Yesterday’s Enterprise completely changes things up and is set in an alternate timeline, one in which the Federation and Klingons are locked in a bitter war.

Broadcast almost two years before The Undiscovered Country brought the era of The Original Series to a close, there was still a lot left unexplained about the timespan between Capt. Kirk’s adventures and those of the Enterprise-D. One good question was: “what happened to the Enterprise-B and Enterprise-C?”, and this is something that Yesterday’s Enterprise sets out to answer, as well as filling in some of the blanks from those lost years. From that point of view, Yesterday’s Enterprise goes further than almost any other episode of Star Trek to date in exploring that era, and certainly further than any story had by this point in The Next Generation’s run.

Denise Crosby reprises her role as Tasha Yar, the Enterprise-D’s original security chief who’d been killed off toward the end of the first season. I think it’s pretty clear that by this point in the show’s run (and perhaps without many other roles coming her way), Crosby was regretting her decision to leave – and it had been entirely her decision, as she felt that Tasha Yar was not being given enough to do. How she could have come to that conclusion less than halfway through the first season, and knowing that the show would be returning for at least one more is anyone’s guess, but regardless. This alternate timeline version of Tasha Yar would be referenced in future seasons, as Denise Crosby would return to play her daughter, the half-Romulan commander Sela. Sela, by the way, is the one Romulan character I was glad not to see in Star Trek: Picard earlier this year!

The Enterprise-C’s Capt. Rachel Garrett, played by guest-star Tricia O’Neil, makes a great equal for Picard as the two Enterprise captains must work together. Picard’s admission later in the episode that the Federation was on the brink of defeat convinced Capt. Garrett to return the Enterprise-C to her own time, even though she knew doing so would mean sacrificing her life for the cause. The theme of sacrifice has been present in Star Trek before, notably with Spock in The Wrath of Khan, and would be seen again on several more occasions, but the Enterprise-C is a great example of how it can play beautifully in Star Trek.

Number 4: The Best of Both Worlds, Parts 1 & 2 (Seasons 3 & 4)

Commanders Shelby and Riker see the assimilated Picard for the first time in The Best of Both Worlds, Part 1.

For many fans, The Best of Both Worlds might just be their favourite episode in The Next Generation. The first part concluded the third season, leaving behind a jaw-dropping cliffhanger, and the second part was broadcast after several long months and brought the story of the Federation’s first Borg invasion to a conclusion. The events of The Best of Both Worlds would be revisited several times: in the fifth-season episode I, Borg, in Emissary, which was the premiere of Deep Space Nine, in the film First Contact, and most recently in Star Trek: Picard, particularly in the episode The Impossible Box – a review of which you can find by clicking or tapping here. Picard’s assimilation by the Borg would go on to be a defining part of his character in these stories and others, and while it didn’t fundamentally change him as a person, it did mean he would suffer from guilt and flashbacks, and when he crossed paths with the Borg again he’d find it hard to remain objective.

The writers of The Next Generation had been planning to introduce the Borg since the show’s first season. Both the neural parasite conspiracy, which took up two episodes of Season 1, and the destruction of Federation colonies near Romulan space seen in the first season finale The Neutral Zone were meant to tie into the Borg’s ultimate introduction in the second season. The neural parasite angle was (fortunately) dropped, and the Borg’s first major attack on the Federation unfolded in an incredibly dramatic fashion. The Best of Both Worlds is really two stories – Picard’s personal battle with the Borg, which includes the efforts to rescue him by the Enterprise-D’s crew, and the wider conflict between the Borg and the Federation, and both aspects are incredibly tense and exciting. The decision for Picard to be captured raised the stakes significantly; no longer was the conflict an abstract one with mostly nameless minor characters threatened, but Picard, who had been the cornerstone of The Next Generation since its premiere, was being held hostage and brainwashed. As much as we as the audience want to see the Borg stopped and Earth saved, we care even more about Picard and ensuring he can be rescued and de-assimilated.

Thanks to many subsequent appearances, particularly with the Hansen family storyline in Voyager and the Enterprise episode Regeneration, the in-universe history of Borg-Federation relations and contact is now a bit of a mess. In the run-up to Star Trek: Picard I looked at the Borg as a faction, including their history, so if you’d like to know more please check out that article by clicking or tapping here. But we have to try to remember to place The Best of Both Worlds in context – this was only the faction’s second appearance in Star Trek, and their first major attempt to attack the Federation. While in some ways the Borg and their modus operandi have become stale thanks to their repeat appearances, this is the first time many of the things we now think of as Borg tropes were seen. Even on a repeat viewing in 2020, the crew of the Enterprise-D first seeing the assimilated Picard on the viewscreen is still incredibly powerful.

The way in which the Borg were ultimately stopped – by Picard breaking through his Borg programming to give Data a message – shows, I think, just how strong Picard can be. And that the Borg could be ultimately defeated by a poorly-guarded computer algorithm definitely has a War of the Worlds vibe – the Martians in that novel were, of course, ultimately defeated by bacteria, which was something tiny and easily-overlooked. The frightening thing about the Borg – beyond their seemingly-invincible vessel that cut through an entire fleet with ease – is that every ally that our heroes lose can be assimilated and turned into another enemy to fight. The Borg are akin to zombies in that respect, and also show us a nightmarish vision of how technology could get out of our control. I wrote an article looking at the Borg as a storytelling element, and I go into much more detail about these points and others in that piece. You can find it by clicking or tapping here.

Number 5: The Wounded (Season 4)

The Wounded introduced the Cardassians, and was a big episode for Colm Meaney’s character as he prepared for his move to Deep Space Nine.

The Wounded marks the first appearance of the Cardassians, a race we’d become much more familiar with in Deep Space Nine, which had already been conceived at this point. As part of the slow buildup to Deep Space Nine, The Wounded also sees a big expansion in the role of recurring character Miles O’Brien, who had been present on the show since its premiere. Colm Meaney’s character would be transferred to Deep Space Nine when that show kicked off, and this was the second consecutive episode featuring him in a big way as part of fleshing out Chief O’Brien and preparing the character for the sideways move. Along with Data’s Day, Disaster, Power Play, and Rascals, and smaller appearances in other episodes, O’Brien would step up to become a major character in time for Deep Space Nine, and would go on to be the character with the second-highest number of appearances in Star Trek after Worf, who also appeared in both shows.

We get to see Starfleet through a more military lens than usual, as we learn some background to Federation-Cardassian relations. The two sides fought a series of wars along their shared border, which seem to have only recently come to an end. Many people, including O’Brien, still hold bitter feelings toward the Cardassians as a hangover from those war years, and Capt. Maxwell, whom the Enterprise-D is ordered to intercept, seems to be among them. Speaking as we were of The Next Generation establishing background for Deep Space Nine, the introduction of the Cardassians was another big step in that direction, as was the inclusion of border colonies – the foundations for what would become the Maquis storyline can be glimpsed here.

As a very military Star Trek episode, The Wounded is different to many that came before, and is perhaps closer in tone to The Undiscovered Country. The episode also channels the war film Apocalypse Now at points, focusing on a rogue captain heading into enemy territory, his mental health, and the need to stop him from doing too much harm. Just as that film is considered one of modern cinema’s best, so too is The Wounded one of The Next Generation’s, even though it is quite unlike many of the series’ other offerings.

I have a full write-up of The Wounded, which you can find by clicking or tapping here.

Number 6: Disaster (Season 5)

Keiko O’Brien and Worf in Disaster.

Disaster would not be a good episode to use to introduce someone new to The Next Generation, as it takes the crew of the Enterprise-D and throws each of them into unfamiliar and difficult situations. For someone familiar with the series, however, this bottle show is absolutely fantastic, giving all of the main cast – and several recurring characters – a chance to shine.

When the Enterprise-D hits a strange anomaly in space, all main power is lost (except, as always, artificial gravity!) and the crew are trapped in whatever areas of the ship they happened to be in at that moment. With none of the main crew members at their posts, and with the ship having suffered serious damage in some sections as a result of the anomaly, the various pairings and groups have to work together, and it’s a great chance for some cast members who don’t often get much time together to interact. Dr Crusher and Geordi are paired up, Counsellor Troi is left as the senior officer on the bridge with Ensign Ro and Chief O’Brien, Worf is in Ten-Forward and must deliver a baby, Riker and Data undertake a dangerous trek to engineering, and Capt. Picard is stuck in a turbolift with a group of frightened children. All of the characters are given their own challenges to overcome, and the episode doesn’t feel like it’s one which belongs to any of them; it’s a true ensemble story with everyone having a role to play.

Almost every season of every Star Trek show ended up having what came to be known as “bottle shows”; episodes which took place wholly on the ship and without bringing in any expensive guest-stars or using too many special effects. These episodes do vary in quality somewhat, but Disaster has to be one of the best. Though it does end up featuring some great special effects – which look especially good in the remastered version – it’s a self-contained story set aboard the ship.

I had previously included this episode on one of my two lists of episodes to watch leading up to the release of Star Trek: Picard, as I felt it was an episode which took the captain out of his comfort zone. Disaster happens to be one of my all-time favourites as well, which isn’t surprising considering it’s on this list!

Number 7: Unification, Parts 1 & 2 (Season 5)

Leonard Nimoy returned as Spock for Unification, a two-part episode.

When considering episodes for this list, both Unification and Relics were major contenders. Both episodes feature a returning cast member from The Original Series: Scotty would be back in Season 6’s Relics, and Unification sees the return of Spock. Both episodes are well worth a watch and I hope to talk more about Relics on another occasion. Unification, Part 1 was the first episode to be broadcast following Gene Roddenberry’s death, and carries a special title card honouring Star Trek’s creator.

Without telling anyone his intentions beforehand – perhaps fearing they’d try to stop him – Spock has travelled to Romulus. This is of course a problem for the Federation, who even fear he may be defecting, and enlist Picard’s help to find out what happened. The episode marks the final appearance of Mark Lenard as Sarek, before the character was recast for the JJverse films and Discovery, bringing to a close a role he’d played in The Original Series, The Animated Series, three films, and a previous episode of The Next Generation. Lenard’s role, while fairly short in the episode itself, was one of the highlights as he gives an amazing performance. The tension between Sarek and Spock has been ongoing since his first appearance in Journey to Babel, and I think it’s one that many audience members can relate to, so seeing his death and Spock’s reaction to it was a continuation of that.

What’s great about Unification for a Trekkie is that brings together elements from different Star Trek stories. Of course there’s the inclusion of Spock, but the episode also harkens back to prior events in The Next Generation – notably Picard’s involvement with the Klingons. It’s an episode which explores both the Romulans and their connection to the Vulcans in far more detail than anything that had come before, and that makes it fantastic to geek out to! Spock’s involvement with the Romulans in Unification also laid the foundations for his appearance in 2009’s Star Trek, and that film’s destruction of Romulus storyline – a plot thread which was later picked up in Star Trek: Picard.

Leonard Nimoy’s portrayal of Spock has always been outstanding, and as the first character from The Original Series to cross over with The Next Generation in a major way (Dr McCoy’s appearance in the premiere was little more than a cameo) it goes further than almost any other episode had previously to really tying the two shows together, and succeeds as being an episode that really feels that it was made for fans. The decision to keep The Next Generation largely separate from The Original Series in its first few seasons allowed the show to really stand on its own two feet, and that’s an incredibly positive thing; too many crossovers and callbacks would, I feel, have been to the show’s detriment. But at this point in its run, The Next Generation was on a much more secure footing as one part of a growing franchise and thus the decision to include such a major character as Spock feels justified – and it’s a great story to boot, one which allows Spock to shine.

Number 8: Realm of Fear (Season 6)

Realm of Fear showed us in much more detail what using the transporter feels like.

Lieutenant Barclay is a recurring character we haven’t got to talk about yet, and he’s one of The Next Generation’s most interesting. First introduced in the third season, Dwight Schultz’s character has cropped up a few times since, and would often end up the butt of jokes both for the Enterprise-D’s crew and for the show itself. Realm of Fear is a little different, however, as it gives Barclay agency within the story and the chance to become somewhat of a hero for once.

While investigating a ship whose crew appears to have gone missing, Barclay – who has a phobia of transporters – begins to think he’s losing his mind as he keeps seeing strange shapes inside the transporter beam. After investigating what’s happening, he’s able to save the crew of the stricken ship.

It’s a story that only Barclay could really pull off, because his unique position among the crew of the Enterprise-D as a hypochondriac and as someone with a history of fears and exaggeration lends credence to the idea that Capt. Picard and others would dismiss his report. And in that sense, the episode makes great use of the established character of Barclay – who is played in a wonderfully neurotic way by Schultz.

Realm of Fear takes a deeper look than almost any other episode at the process of using the transporter, and that’s fascinating to me as someone who loves this technology. Star Trek can, at times, fall into the trap of using things like the transporter as a macguffin to drive the plot forward, and thus its in-universe use and status isn’t always consistent. The concept of the transporter, by the way, was an invention of Gene Roddenberry to allow the crew of The Original Series to visit different alien worlds without having to land the Enterprise every time – something he was told would be costly from a special effects point of view. It was thus a cost-saving measure, and while the idea of teleportation is nothing new, Star Trek gives it a uniquely technological spin.

Number 9: The Pegasus (Season 7)

Riker is forced to confront his past – and a former commander – in The Pegasus.

The Pegasus now forms a duology of episodes with the Enterprise series finale These Are The Voyages, which was set during the events of this episode. Whatever one may think of Enterprise’s take on things – and it’s an episode which remains controversial – the original episode from The Next Generation stands on its own two feet and is a fascinating look at Riker’s past, as well as relations between the Federation and Romulans. It also features one of The Next Generation’s best performances by a guest-star, as future Lost star Terry O’Quinn takes on the role of Riker’s former commanding officer.

One valid question within Star Trek is why the Klingons and Romulans have cloaking technology but the Federation do not. It’s shown numerous times across the franchise – from the cloak’s first appearance in Balance of Terror in Season 1 of The Original Series right through to the Klingon war arc in Discovery’s first season – just how useful this technology can be, and how dangerous it can be in enemy hands. The Pegasus attempts to answer this question, by saying that the Federation has refused to develop the technology as a result of a treaty they signed with the Romulans decades before The Next Generation is set. As with other technologies in Star Trek, the cloak can be a bit confused, especially with the prequel shows establishing the existence of the technology before Capt. Kirk made Starfleet’s first encounter with it. My own personal head-canon to get around this is that there are just different types of cloak which the Federation are constantly figuring out how to scan through, and once one type is “cracked”, the Romulans and Klingons have to invent a new kind. Cloaking, despite how we usually see it presented on screen, doesn’t merely render a ship invisible, it must also conceal it from sensors and scans – something crews see on a viewscreen represented by the ship disappearing. But we’re getting off-topic, and none of that is actually canon, just my own thoughts.

In The Pegasus, Riker receives a visit from Admiral Pressman, his former commanding officer. Pressman is looking to track down his old ship, which had been presumed destroyed but had been reported to have been found by the Romulans. Aboard the ship was an experiment that would be illegal under the Federation-Romulan treaty, as under Pressman’s leadership, Starfleet had been working on its own cloaking device.

The episode presents Riker as deeply conflicted between two senior officers. His unwillingness or inability to tell Picard the full truth shows us a depth to his character that we don’t always see a lot of – Picard may be his current commanding officer, friend, and someone he respects, but he has other loyalties too. His decision at the end to tell Picard the truth about what happened aboard the Pegasus, and how he and Pressman barely escaped a mutiny, is an important moment for him and his relationship with Picard.

Number 10: All Good Things… (Season 7, finale)

All Good Things sees the return of Q, and he has a challenge for Picard.

After seven years on the air, The Next Generation finally came to an end in 1994. But All Good Things was less a finale than another instalment, as Star Trek: Generations would be released a mere six months later, kicking off the era of The Next Generation’s crew on the big screen. Indeed, a good deal of the work on Generations took place prior to and alongside All Good Things, and the film would reuse many of the familiar Enterprise-D sets. So in a lot of ways, the episode doesn’t feel like a finale. While it does bookend the series nicely, with Q returning and the action jumping back in time to the Enterprise-D’s first adventure, as the episode’s story draws to a conclusion the ship and crew warp off to their next destination, just as we might expect them to at the end of any other episode. Both of the other finales of this era – Deep Space Nine’s What You Leave Behind and Voyager’s Endgame – are very definite ends, with the story arcs for many characters within those shows wrapping up. All Good Things isn’t like that, largely because the Enterprise-D and its crew would be moving on to their next adventure in short order.

Encounter at Farpoint, the show’s 1987 premiere, introduced Q, the omnipotent quasi-villain who put Picard on trial for the supposed “crimes” of humanity. Q had promised then that his people would be observing Picard on his mission, and he cropped up on several other occasions in The Next Generation. In All Good Things, however, Q makes good on his words from right at the beginning of the series, and gives Picard a time-bending puzzle to solve – one which could result in the destruction of all humanity if he fails!

The puzzle essentially boils down to an understanding of time – is it always linear and moving in a single direction? When Picard finally learns to think outside the box and realises that, in this particular circumstance, events in the future were having an effect on events in the past rather than vice-versa, he’s able to unravel the mystery. Q compliments him on his thinking, and explains that the whole thing was a test to see how humanity was progressing.

So that’s it. Ten great episodes from The Next Generation that are well worth your time – especially if you have more time than usual for entertainment at the moment. I feel that The Next Generation is, in some ways, a series in two parts. The first part, which encompasses the first and second seasons, as well as parts of the third, is very similar to The Original Series in its format. The second part, which was certainly in place by the time of the third season finale, is much closer to modern television storytelling. As plans for Deep Space Nine stepped up a gear, Star Trek edged closer to being a serialised franchise, and with that came recurring themes, factions, characters, and story elements.

The Next Generation was my first encounter with Star Trek some time in the early 1990s. The first episodes I have solid recollections of are The Royale and Who Watches The Watchers from Seasons 2 and 3 respectively; I’m pretty sure I was an avid viewer by about midway through the show’s second season. It was also the first series I began collecting, initially on VHS but later on DVD in the 2000s. On a personal level, the series was a major part of my youth and adolescence, providing entertainment and escapism when I needed it. While I have enjoyed all of the other Star Trek shows, The Next Generation will always be special to me for that reason.

Up next in this series of articles I’ll be looking at ten great episodes from Deep Space Nine, after which I’ll move on to Voyager and then Enterprise, as well as do a “bonus” piece which picks ten episodes from The Animated Series, Discovery, and Short Treks. So I hope you’ll come back to take a look at those over the next few weeks.

Star Trek: The Next Generation is available to stream now on CBS All Access in the United States, and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD and Blu-ray. The Star Trek franchise – including The Next Generation and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ten great Star Trek episodes – Part 1: The Original Series

Spoiler Warning: In addition to spoilers for the episodes listed below, there may be minor spoilers for other iterations of the Star Trek franchise, including both Star Trek: Discovery and Star Trek: Picard.

This is the first part of a new series of list-articles in which I’ll look at ten great episodes from each of the Star Trek shows (except for Star Trek: Picard, which only has ten episodes in total at this point!) I didn’t want to call it a “Top Ten List”; that comes with a lot of pressure to both choose my all-time favourites as well as how to rank them! Instead, this is a list of “ten great episodes”, and they’re in order of release.

Star Trek – retroactively titled The Original Series to prevent confusion – premiered on American television in 1966. It ran for two seasons, with a third being granted in 1968 following an extensive letter-writing campaign by fans who feared its perpetually low ratings would lead to cancellation. Its third season would be its last, however. It was only when the series was syndicated and rebroadcast in the 1970s that its fanbase grew, leading to both an animated series in 1973 and finally a feature film in 1979. Star Trek: The Motion Picture was actually the culmination of several years’ worth of attempts to bring the franchise back to the small screen, which seem to have kicked off around 1975.

This is the series that spawned all the others, but as the fanbase has grown over time, many self-proclaimed Trekkies aren’t as familiar with The Original Series as they are with the Star Trek shows of the 1990s. For me, The Next Generation was my first encounter with the franchise, and it wasn’t until some time later that I got to see The Original Series. While it is dated by modern standards almost across the board – acting, set design, effects, and even storytelling – it is still worth watching for anyone who wants to see where the franchise began. Given that you may find yourself with time on your hands at the moment, it could be a great time to check out this classic series.

So let’s dive into the list – and be aware that there may be spoilers. (Do spoilers for a fifty-year-old series still need to be flagged?)

Number 1: The Cage (Pilot)

The bridge of the USS Enterprise at the beginning of The Cage’s very first scene.

Star Trek had two pilot episodes, the second of which – Where No Man Has Gone Before – was successful and got picked up for a full season. But before we got to meet William Shatner’s Capt. Kirk and the rest of the crew, Star Trek’s first pilot was rejected by television network NBC. Practically all of the footage shot for The Cage would end up recycled into a two-part episode in Star Trek’s first season, titled The Menagerie, but the episode would not be seen in full on its own until after The Next Generation premiered over twenty years later. It’s rare in television for a rejected series to get a second chance, and there have been many rumours over the years as to exactly how things went down in 1965 leading to the decision to make a second pilot, including that Lucille Ball – famous for her role in the classic 1950s series I Love Lucy, and co-owner of Star Trek’s production company Desilu – intervened on the show’s behalf.

An actor by the name of Jeffrey Hunter took the lead in The Cage as Capt. Christopher Pike – a character most recently portrayed by Anson Mount in Star Trek: Discovery. The USS Enterprise is lured to the planet Talos IV by a faked distress call, and Pike ends up captured by the Talosians – a race capable of using their minds to create illusions indistinguishable from reality.

Even in its remastered form, The Cage is janky and dated by today’s standards. With the general exception of Jeffrey Hunter, most of the performances are very much of their time – which is to say not particularly convincing. Acting has come a long way since the mid-1960s, and there’s a lot to be said for how much better, in general, the quality of acting performances are today than they were back then. Many aspects of the episode’s visual design are also not what you’d expect from a show made today. The indoor sound stage which was used to represent the surface of Talos IV is obviously artificial, as are the papier-mâché and polystyrene “rocks” and “mountains” which form the landscape of the planet. There are also some outdated references – at one point, Capt. Pike says he can’t get used to the idea of “a woman on the bridge” of his starship. But this was the reality of storytelling at the time, and for all of its flaws by today’s standards, this is where Star Trek began.

I’d argue that very few television series begin with a pilot that ends up being one of the best episodes overall. Shows take time to find their feet, for cast members to get to know each other and develop chemistry, and for writers and production staff to get into a rhythm. The Cage is our first introduction to all of the Enterprise’s crew, and with the exception of Spock, we wouldn’t see any of them return in a meaningful way until the second season of Star Trek: Discovery just last year reintroduced Capt. Pike and Number One. Those recast characters are so far removed from their origins in The Cage that they’re halfway to being new characters altogether, but we’re getting off the subject. The Cage in some ways contradicts or at least undermines some elements that would come later in Star Trek as its first season rolled out. For example, Spock behaves in an altogether different way to his usual cold and logical self. The one consistent character in both The Cage and Star Trek’s first season is actually inconsistent in his characterisation. Seeing Spock showing such emotion and behaving in a manner that is so human can be a jolt – so be prepared!

Number 2: Court Martial (Season 1)

Lawyer Samuel T. Cogley meets with his client, Capt. Kirk, in Court Martial.

Of all the first-season episodes which deal with Kirk, I feel none are quite so influential as Court Martial. By this point in its run, Star Trek was finding its feet. The core trio of Kirk, Spock, and McCoy was developing, and the Enterprise had a handful of adventures under its belt that had set the tone for the show. Kirk had been established as a caring commander, someone who would bend the rules for the sake of his ship and crew, but never for himself. So when we see him accused of negligence, manslaughter, and ultimately murder, and trying to cover his tracks to save his own neck, we know enough about the Enterprise’s captain to know this can’t be true!

The Star Trek franchise has some great episodes featuring courtroom drama. There was The Measure of a Man and The Drumhead from the second and fifth seasons respectively of The Next Generation, Rules of Engagement from Deep Space Nine’s fourth season, Death Wish from Voyager’s second season, and even a sequence at the end of Battle at the Binary Stars, which was the second half of Discovery’s premiere. All of these episodes, and others not mentioned, owe a lot to Court Martial for establishing courtroom drama as one thing that Star Trek can do exceptionally well. As an aside, I recently re-watched The Measure of a Man during Star Trek: Picard’s first season, and you can see the resulting article by clicking or tapping here.

Court Martial also makes good on the original pitch of Star Trek as being a “wagon train to the stars” – i.e. a western-inspired series. Old country lawyer Samuel T. Cogley – based, undoubtedly, on famed American lawyer Clarence Darrow – steps up to defend Kirk in what seems to be an open-and-shut case against him. The roles of Cogley and Dr McCoy in Court Martial would be just as at home in one of the many westerns of the time which Star Trek was influenced by. While the concept of an old country lawyer can hardly be called unique to the Star Trek franchise, Cogley has become somewhat of a cult character, with homage and parody paid to him in shows like Futurama.

Number 3: Space Seed (Season 1)

Space Seed sees the crew of the USS Enterprise tangle with Khan for the first time.

Khan would later become far more famous – and arguably a cultural icon – from his appearance in Star Trek II: The Wrath of Khan in 1982. But Ricardo Montalbán’s character debuted in Space Seed during Star Trek’s first season. One of the great things about The Wrath of Khan as a story is that it doesn’t make this episode essential viewing in order to follow the plot; it was, after all, released years before home video was commonplace. However, if you’re a Wrath of Khan fan who hasn’t seen the episode, or if you simply haven’t seen it in a long time, it does provide great background to the film.

In the far future – by 1960s standards – of the 1990s, a tyrant by the name of Khan would arise on Earth. Precisely how seems to have been lost to history, but Khan and his followers were genetically engineered and considered themselves to be super-human. After a conflict known as the Eugenics Wars, Khan was defeated, but he and some of his followers secretly fled into space, where they remained in stasis… until Capt. Kirk and the Enterprise crew discovered them!

Our understanding of Khan as a villain is largely based on his second appearance in the franchise, which, as already mentioned, can be taken as a standalone story. However, many of the elements that would be developed further in The Wrath of Khan are on display here, and this is where Khan’s rivalry with Kirk began. One element from the film is that Khan had a wife – her death is part of the reason he’s so angry with Kirk. While it has never been confirmed on screen, Enterprise crewman Marla McGivers is a solid candidate for who it could be. She was set to be included in The Wrath of Khan, but sadly actress Madlyn Rhue was ill with multiple sclerosis by 1982 and her character was written out of the film and not recast.

Number 4: The Doomsday Machine (Season 2)

In The Doomsday Machine, Commodore Decker is the sole survivor aboard the USS Constellation.

Season 2 is where Star Trek really hit its stride. At least in my opinion, most of the best episodes come from this season, which improved on Season 1 and came before the reduction in the series’ budget which contributed to a generally lacklustre third season. Though it can be hard to name an “all-time favourite episode”, The Doomsday Machine is definitely a contender for that title.

A thinly-veiled analogy for the issue of nuclear proliferation during the Cold War – which spills over at the end of the episode into in-your-face social commentary – The Doomsday Machine is a fascinating piece of television history, and a great example of how the Star Trek franchise can use its science-fiction setting to draw attention to real-world issues. When the episode premiered in October 1967, it was almost exactly five years to the day since the Cuban Missile Crisis brought the world as close as it arguably ever came to nuclear armageddon. Thus any examination of the episode has to understand its place in time. The Cold War was still rumbling on, with the Vietnam War approaching its apex. Practically everyone watching in 1967 would have vivid memories of the Cuban Missile Crisis, and even younger viewers would be acutely aware of the threat of nuclear war, as civil defence was taught to all schoolchildren in this period. While we may look back at it now as something rather dated, in its time, The Doomsday Machine was relevant social commentary.

But analogy and commentary alone do not make for entertaining television – and can, in some cases, detract from it. So what makes The Doomsday Machine such a standout episode is that floating atop the deeper meaning is an engrossing story. Commodore Decker is introduced as a broken officer, who had commanded the USS Constellation, a sister-ship to the Enterprise, when it encountered a plant-killing superweapon. With the ship damaged, Decker evacuated his crew to a nearby planet, only for the planet-killer to destroy it and kill them all. Devastated and clearly suffering from post-traumatic stress, Decker becomes obsessed with revenge – channelling Capt. Ahab from Moby-Dick – and tries to take down the planet-killer, even if it means putting the Enterprise in danger.

William Windom, who plays Decker, carries large parts of the episode in a way most guest stars don’t, even in more modern shows. His performance was inspired and riveting, and the raw emotion Decker is feeling at the loss of his crew plays exceptionally well against Spock’s cool, logical persona in particular.

Number 5: Journey to Babel (Season 2)

Sarek arrives aboard the Enterprise in Journey to Babel, and is greeted by Kirk, Spock, and Dr McCoy.

Journey to Babel introduced Sarek, who would become a recurring character in the franchise. Meeting Spock’s father, and seeing the cool, logical tension between them is, in a curious way, relatable to many of us in the audience. Mark Lenard, who took on the role, had previously played the unnamed Romulan commander in the first season episode Balance of Terror, which didn’t make this list but is itself well worth a watch as it introduces the Romulans for the first time.

The episode gives some fascinating backstory to the Federation itself, which would be built up much more in Star Trek: Enterprise in particular. We meet the other core races who founded the Federation along with humans and Vulcans: the Tellaraites and Andorians. Both species have cropped up at various points in other iterations of the franchise.

There are two story elements at play – the aforementioned family drama between Spock and his father, and a murder mystery which threatens the peace between the Federation’s races, in which Sarek is a suspect. Both stories are intertwined perfectly, making Journey to Babel tense and dramatic throughout. While father and son don’t exactly resolve their differences, the intervention of Dr McCoy using Spock’s blood to save Sarek’s life does go some way to improving things between them, at least for a time.

Number 6: The Trouble With Tribbles (Season 2)

This scene from The Trouble With Tribbles is arguably one of the most famous in all of Star Trek!

When fans and non-fans alike think about The Original Series – and the Star Trek franchise in general – one of the episodes that often springs to mind is The Trouble With Tribbles. The episode has become synonymous with the series in our broader cultural imagination in some ways, and while many people would struggle to think of any other story from The Original Series, I bet most people could recall The Trouble With Tribbles.

The little furry creatures have themselves become an inseparable part of the franchise – up there, I would absolutely argue, with the Borg and the Klingons as something that people inherently associate with Star Trek. That’s probably helped by their cute appearance and gentle purring noise – they’re like round, faceless cats!

The Star Trek franchise has itself leaned into this cultural trope. For its 30th anniversary in 1996, Star Trek: Deep Space Nine released a groundbreaking episode – Trials and Tribble-ations – using footage from the original episode with the Deep Space Nine cast creatively worked in. This technology was pioneered in the film Forrest Gump a couple of years earlier, but it was the first time it had been used on television, and the budget for Trials and Tribble-ations was sky-high as a result. More recently, Tribbles have featured in the Short Treks episode The Trouble With Edward. If you can find a copy – Short Treks is currently unavailable outside of the United States – it’s absolutely hilarious and well worth a watch.

In The Trouble With Tribbles, Capt. Kirk and his crew visit a space station which is holding a vital shipment of grain destined for a planet that both the Federation and Klingons want to control. In the midst of it all, a rogue trader has arrived at the station with, among other things, Tribbles for sale. Several crew members are immediately taken with the cute critters, but with a mystery to unravel and Klingons to outwit, Kirk has his work cut out for him! This is Star Trek at its best, blending different genres together and with a healthy side of humour to boot. No wonder the episode has become so famous.

Number 7: The Ultimate Computer (Season 2)

Dr Richard Daystrom introduces Dr McCoy, Spock, and Kirk to the M-5 Multitronic Unit in The Ultimate Computer.

The Ultimate Computer was, in many ways, a story ahead of its time. The idea of rogue artificial intelligence has become more common in sci-fi since 1968, and of course is a real-world concern too, being discussed even by the likes of (Star Trek: The Next Generation guest star) Stephen Hawking. The Star Trek franchise has used this concept to great effect with the Borg in particular – you can see my thoughts on the Borg as a story element by clicking or tapping here. It’s also been explored in great detail in Star Trek: Discovery’s second season with the Control AI, and of course in Star Trek: Picard’s first season with the rogue synths.

Star Trek: Discovery came closest to channelling The Ultimate Computer at points in its second season storyline, and the fact that the concept is just as interesting and frightening today as it was in 1968 makes this episode a great watch. Unlike some episodes of The Original Series, which can feel very dated, in that sense it is oddly timeless. Our collective fear as a species of out-of-control AI is one that is still present, arguably even more so today than when The Ultimate Computer premiered.

The episode also features one of Star Trek’s best guest performances by actor William Marshall, who took on the role of computer scientist Dr Richard Daystrom. Marshall’s role is another great example from Season 2 of Star Trek using its futuristic setting to address real-world issues – in this case, the issue of race. While Uhura had been a constant presence on the show since its second pilot, and Star Trek had already been in many ways groundbreaking in the way it dealt with black Americans in particular, Dr Richard Daystrom is yet another middle finger to the newly-desegregated Southern states, showing an incredibly intelligent engineer working in the future – who happened to be black. There was nothing in-your-face about it, no monologues to the camera or wry remarks by Kirk and the crew, simply the presence of a black man in a senior position being treated as normal and commonplace. It absolutely is those things today – or at least it should be – but in the 1960s race relations in parts of America were still very complicated.

Dr Daystrom’s legacy lives on within the Star Trek franchise, as he’s the namesake of the Daystrom Institute. This organisation was first mentioned in The Next Generation, and has recently appeared in Star Trek: Picard.

One thing that many fans don’t realise is that James Doohan was an accomplished voice actor. In The Animated Series he would often be called upon to voice guest characters, and in fact his Scottish accent was not his normal speaking voice; Doohan was Canadian. In The Ultimate Computer, he lends his voice to the M-5 Multitronic Unit.

Number 8: Spock’s Brain (Season 3)

In Spock’s Brain, Dr McCoy must tend to a brainless Spock.

Let’s be frank for a moment – Spoack’s Brain could well be the worst episode of The Original Series. Both in terms of its premise and the way it was executed, the third season’s premiere was poor. But amongst the wreckage of the story are some unintentionally hilarious moments, and the episode is well worth watching for that alone. In that sense, it’s akin to a classic B-movie.

If all of Star Trek had been on the level of Spock’s Brain, it would never have lasted even one season, let alone been renewed for an animated series, films, and spin-offs which now span more than half a century! But despite that, it’s worth coming back to episodes like this to see what The Original Series was beyond the familiar elements like starships and Klingons. Aside from the first couple of seasons of The Next Generation, which followed a similar format to The Original Series in many respects, episodes like Spock’s Brain aren’t made any more, and haven’t been since the dawn of the 1990s.

The episode aims to be a kind of sci-fi concept, looking at both the potential for technological dependence and how advances in medical technology could lead to things like brain transplants. But neither of these story elements landed, and it’s not without reason that the Star Trek franchise has never revisited Sigma Draconis VI.

Number 9: The Tholian Web (Season 3)

Caught between parallel universes in The Tholian Web, the USS Defiant glows an eerie green on the Enterprise’s viewscreen.

Perhaps it’s because we’ve seen The Tholian Web’s USS Defiant crop up in both Star Trek: Enterprise and Star Trek: Discovery, but I feel that The Tholian Web is one of the third season’s high points. Many stories in The Original Series are unique to this show in the sense that they wouldn’t translate well to other iterations of the franchise, but The Tholian Web absolutely would be at home in any other Star Trek show.

The Tholian Web is a space story first and foremost, and it brings to bear some elements from the claustrophobic war films of the 1940s and 1950s, particularly those set at sea and on submarines. The USS Defiant – a sister-ship to the USS Enterprise – is adrift and caught between two parallel universes, and Kirk and the crew are called to investigate. The Tholians – a race who resemble insects – intervene, trying to claim both the USS Defiant and this region of space for themselves.

Despite being inspired by war films, The Tholian Web is pure space-based science fiction in a way that many episodes of Star Trek arguably are not, especially in the third season. The drama and tension come from an extraterrestrial race and the concept of an alternate dimension, both key elements in sci-fi. In that sense, and combined with its ties to more recent iterations of the franchise, The Tholian Web could be a great introduction for someone wholly new to The Original Series but familiar with other Star Trek series. As an episode which makes extensive use of sets normally used for the USS Enterprise, The Tholian Web is one of Star Trek’s famous “bottle shows”.

Number 10: Whom Gods Destroy (Season 3)

Having been locked up in the Elba II asylum, in Whom Gods Destroy Garth of Izar attempts to commandeer the Enterprise.

Depictions of mental health on television have, in some ways, changed over the years. The presentation of mentally ill people as being dangerous and criminal was commonplace in the 1960s and earlier, as our understanding of mental illness was poor. The Star Trek franchise still has issues in the way it presents mental health – look at my thoughts on the Star Trek: Picard episode The End is the Beginning for how stereotypes and tired clichés are still present, or the portrayal of the genetically-engineered characters in the Deep Space Nine duology of episodes Statistical Probabilities and Chrysalis – but overall, audiences today have a better understanding of mental illness and thus, the way it is presented has evolved.

Whom Gods Destroy is, in some ways, a product of its time. However, what it does is introduce hope – hope that in the future, mental illnesses can be cured even in the most extreme cases. This kind of hopeful narrative is exactly what Gene Roddenberry wanted to use Star Trek to explore. His vision of the 23rd Century was one where humanity was working hard to overcome all manner of problems, and Whom Gods Destroy looks at how there may yet be hope for curing severely ill patients, which I feel is a positive message, even if the portrayal of Garth of Izar and the other Elba II inmates is very much dated.

The character of Garth of Izar is interesting, and the episode teases fans with some hints at Starfleet’s history prior to Capt. Kirk’s five-year mission. Kirk himself says that Garth’s exploits were required reading during his time as a cadet. As of 2020, Garth has yet to make another appearance, despite the era of Star Trek: Discovery potentially crossing over with the time he was an active officer in the fleet. However, a fan project titled Star Trek Axanar will take its own look at the character and the decisive Battle of Axanar when it eventually premieres. This project has been controversial in some Star Trek fan circles, but the passion of those behind it is unquestionable, and it will bring back several actors from past iterations of the franchise.

So that’s it. Ten great episodes from The Original Series that are well worth a first or second look. Many of the episodes I’ve chosen are closer to other iterations of the Star Trek franchise, but The Original Series also featured many episodes which looked at settings and concepts that future Star Trek shows would generally not touch, simply because television storytelling and science fiction in general had moved on in the intervening years.

When we consider the incredibly large and broad question of “what is Star Trek?”, for many fans The Original Series is the answer. It’s episodic television, with influences from westerns, World War II films, and other mid-century dramas. It’s also quite different, both in the way it looks and the way it’s presented, from much of what would come later. Whether that’s something you like or dislike is something personal and subjective, of course, and I’m not passing a judgement either way. These aren’t episodes which I’m saying are “objectively the best”, nor even are these my top ten favourites. To reiterate what I said at the beginning, these are simply ten great episodes that, for various reasons, are worth your time.

Stay tuned for more in this series of articles over the next few weeks. I will take a look at The Next Generation, Deep Space Nine, Voyager, and Enterprise, and pick ten great episodes from each of those series as well. Hopefully it won’t be too long before we’ll hear a solid release date for the third season of Discovery, too, and when we do I’ll be taking a look at each of those episodes as they’re released. In short, there’s much more Star Trek content to come here on the blog!

Star Trek: The Original Series is available to stream now on CBS All Access in the United States, and on Netflix in the United Kingdom and other countries and territories. The series is also available on DVD and Blu-ray. The Star Trek franchise – including The Original Series and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Ranking the Star Trek films

Spoiler Warning: There will be spoilers ahead for the films on this list.

One of the things people will ask about any franchise, really, is “what’s your favourite film in the series?” And it can be a difficult question to answer, especially in a franchise like Star Trek where the films tell different kinds of stories. Star Trek: The Motion Picture is a very different entity from its sequel, Star Trek II: The Wrath of Khan – and those are just the first two titles! The former is a more ethereal, slow-paced affair, whereas the latter is very much an action-sci fi film. People have preferences over which style they prefer, of course, and that’s to be expected, but comparing different styles of film and different kinds of stories is difficult. It’s like asking “do you like comedy or horror?” The answer can be “I like both”, or “it depends what I’m in the mood for in a given moment” – but neither of those answers makes for a satisfactory ranked list!

There have been, as of 2020, thirteen Star Trek films – with a fourteenth rumoured to be in the early stages of production. The films were released between 1979 and 2016, making Star Trek one of the longest-running film franchises, alongside such series as James Bond and Star Wars. The films have featured three different casts: the cast of The Original Series, led by William Shatner; the cast of The Next Generation, led by Sir Patrick Stewart; and most recently the reboot cast, led by Chris Pine. I have long felt that there is scope within the franchise for other crews to get a look-in; don’t get me started on the idea of a Deep Space Nine film or we’ll be here all day!

Initially I planned to do a proper ranked list, with each film in order from 1-13, but that was just too difficult. Instead I settled on this approach: the films will be split into four groups, which reflect their rough positions in my ranked list. There will be a bottom three, a lower- and an upper-middle, and a top three. Within the sections, films are listed in chronological order by year of release. It’ll make sense when you read it, don’t worry!

So without further ado, let’s rank the films!

The bottom three:

This wasn’t a particularly easy task, because generally speaking, I have enjoyed at least parts of all of the Star Trek films. While some of them do have issues in terms of things like plot, special effects, and dialogue, every single one has redeeming qualities that make for worthwhile and entertaining viewing. However, when considered alongside other offerings in the franchise, these are the films I feel are the weakest. Remember that these sections are in chronological order of release, not ranked in order of preference.

Star Trek V: The Final Frontier (1989)

Sybok, Spock’s half-brother, was introduced in The Final Frontier.

Where The Final Frontier arguably came undone was William Shatner’s involvement as writer and director. Due to contractual obligations with Paramount, after Leonard Nimoy had his turn in the director’s chair with The Search for Spock and The Voyage Home, William Shatner was able to exercise his right to write and direct his own Star Trek film. And he seized the opportunity to put Kirk at the centre of the story, as Sybok (Spock’s long-lost half-brother) used his power of pain removal to corrupt members of the Enterprise-A’s crew.

There were specific issues with some of the film’s visual effects, too, notably in its climactic final act. The “god entity” which Kirk and the crew encounter was widely criticised, even at the time, for being sub-par, and a now-infamous sequence with rock-aliens ended up being cut entirely from the film due to the visual effects being so poor. Shatner would blame this on using a new special effects company, as his first choice was busy on another project.

There are some great moments in The Final Frontier, though. The camping scene with Kirk, Spock, and McCoy was touching at points, and ended up being one of the last times we got to see the trio alone together before The Original Series era was over. The shuttle crash was also a high point for me, being sufficiently tense and dramatic. Scotty saying he knows the Enterprise “like the back of his hand” and then immediately walking into a bulkhead was genuinely funny – if slapstick. And finally, the setting of Paradise City on Nimbus III managed to perfectly convey that it was a run-down failure of a settlement – a metaphor for the peace initiative that it was founded for.

Star Trek: Nemesis (2002)

Nemesis would be the final outing for the crew of The Next Generation… until Star Trek: Picard brought some of them back!

Nemesis was, until January 2020, the furthest point in the main Star Trek timeline (except for some sequences set in the far future), and because of that I think its status may have been over-inflated. It isn’t a bad film per se, and it does try to tackle a number of different issues. Firstly, the premise of Picard vs Picard is interesting in theory, as is the film’s exploration of Romulan society and the introduction of the Remans. The Romulans had had a long presence in Star Trek, but Nemesis was the first time we’d seen them in such detail.

It’s often criticised for being “not very Star Trek-y”, with much of that criticism being aimed at its director, Stuart Baird, who admitted up front that he wasn’t familiar with the franchise when making the film. However, the main points about Picard being cloned, the Remans being telepathic, and the references to Deep Space Nine’s Dominion War story arc did, at least in my opinion, tie it to the rest of the franchise in an adequate way.

Data being killed off was also a point of significant criticism at the time, not just for the death itself but for how Data was handled in the story. Star Trek: Picard has recently rectified that – Data was able to have a proper goodbye, and it was shown how his legacy remains in the way his friends think of him. But for eighteen years the way Data’s death was handled was, for some fans at least, a bone of contention.

The buggy sequence at the beginning of the film – complete with a car-chase – was also something that many fans felt did not work. And it does, at the very least, feel like something that was shoehorned in rather than an organic element of the story.

Star Trek (2009)

Putting Spock and Kirk at odds with each other for much of Star Trek was seen as jarring by many fans.

Star Trek had been in continuous production for 19 years (or longer, depending on how we count things) when Star Trek: Enterprise was cancelled in 2005. For many, it felt like the end of an era and it seemed for a time that Star Trek was dead and not coming back. However, in 2006 rumours began circulating of a new film being in production, and this project – helmed by JJ Abrams – would eventually become Star Trek.

This film was a significant change from anything that had come before in that it was a stylised, action-heavy film – with some sci-fi trappings. The franchise had dipped its toes in the action-sci-fi world before (more on that in a moment) but for many fans, Star Trek took too much of an action-oriented approach to its story. While there were familiar elements – most notably the appearance of Leonard Nimoy as Spock – the time-travel and alternate universe elements of the story took a back seat to fighting and drama.

The decision to recast The Original Series characters, instead of using a new crew, was also a problem for some fans – I know several people who still, more than a decade on, have refused to see Star Trek simply for that reason. There were major aesthetic changes that went along with the recasting – notably the USS Enterprise itself, both inside and out. Many of the sets – which included a Budweiser brewery as the Enterprise’s engine room – simply felt very far removed from what had come before.

The recast crew behaved very differently to their Prime Timeline counterparts, which only added to the feeling that Star Trek was something radically different. The decision to have Kirk and Spock be at odds for large parts of the film may have given both characters a chance for development over the course of their arcs within the film, but was incredibly jarring to longstanding fans of The Original Series.

All in all, a combination of the various factors listed above came together to make 2009’s Star Trek a major change for the franchise. There are great moments in the film, but they’re interspersed with action sequences that would be more at home in another franchise.

The lower middle:

Leaving the weakest films behind we’re now approaching the middle of the road. All of the next four films have great moments – and a smattering of issues. They are, however, better than the ones we just looked at.

Star Trek III: The Search for Spock (1984)

The original USS Enterprise was destroyed in The Search for Spock.

For some reason, Star Trek III: The Search for Spock is the first film with The Original Series’ cast that I can remember watching. It’s possible I’d seen others while very young, but if so I can’t remember them. Because The Search for Spock is the middle part of a trilogy, I think some aspects of it were confusing in that first viewing!

I’ve mentioned a number of times on the blog, but my introduction to the Star Trek franchise, in the early 1990s, was The Next Generation. It wasn’t until later that I was introduced to The Original Series, and this film may well have been my first point of contact with its crew. So on a personal level, I think I have more of a connection to The Search for Spock than I otherwise might!

There’s a great villain here – Kruge, played by Christopher Lloyd of Back to the Future fame – and his relationship with Kirk, particularly in the latter stages of the film, is genuinely interesting. The death of David Marcus was also something shocking an unexpected for a Star Trek film of this era – particularly as he was a returning character from The Wrath of Khan.

The main thrust of the plot is somewhat convoluted, however. The idea of a death-and-rebirth narrative is interesting, but it’s also one which can be complicated and difficult to get right – as The Search for Spock shows in places. It also works to undermine Spock’s sacrifice in The Wrath of Khan, which was the emotional crux of that film. That’s not to say I want Spock to stay dead considering some of his subsequent appearances, but an immediate (or almost-immediate) resurrection can make a character’s death or sacrifice lose some of its impact, and I’m afraid that definitely happened here.

Star Trek IV: The Voyage Home (1986)

Scotty interacts with a 1980s computer while Dr McCoy looks on in The Voyage Home.

Time-travel stories are among my least-favourite in Star Trek. The mechanics of time travel are inconsistent across the franchise, with it being shown to be both something routine that starships are capable of as well as something technologically difficult or impossible to achieve. I also dislike stories where the crew travel to the present day, as I feel in every single case where it’s happened the stories have become dated.

The basic premise here is interesting, though, and it’s a great example of how Star Trek can use its science fiction setting to highlight real-world issues – in this case, the issues of pollution and a loss of biodiversity in the oceans. While the whale-probe was, I felt, visually uninspired and seeing the crew in the mid-1980s after travelling back in time dates the film considerably, there were some fun moments.

Scotty interacting with a 1980s computer was funny, as was the line about changing the timeline by giving someone the formula to make “transparent aluminum”. The franchise has always had a sense of humour, and after the very serious tone in both The Wrath of Khan and The Search for Spock, it was a welcome change to see a film which brought back these lighter moments.

Star Trek Into Darkness (2013)

Sulu, Kirk, and other bridge crewmen in Into Darkness.

In the months before Star Trek Into Darkness released, there was rampant online speculation about Benedict Cumberbatch’s character. Many fans correctly guessed that “John Harrison” was actually legendary Star Trek villain Khan, so going into the film having read all that the revelation didn’t surprise me as much as it should have.

However, Star Trek Into Darkness is, in my opinion, a decent homage to Star Trek II: The Wrath of Khan that manages to celebrate elements from that film without going too far and crossing the line into copying and ripping it off. Considering JJ Abrams would later cross that line – twice – in the Star Wars franchise, I’m thankful that he didn’t do so here.

Many of the issues I mentioned with 2009’s Star Trek are still present, but the Khan story always worked well in an action setting so I think that aspect of it, at least, can be forgiven. And despite the fact that we haven’t known this version of Kirk and Spock for very long, Kirk’s “death” in the Enterprise’s engine room was still an emotional hit in the same way Spock’s had been in the original.

Star Trek Into Darkness aimed to be a spiritual successor to Star Trek II: The Wrath of Khan and it did largely succeed. While it’s definitely the lesser of the two, it was a significant improvement over Star Trek, and remains for me the high-water mark of the JJverse trilogy.

Star Trek Beyond (2016)

Beyond’s release was overshadowed by the death of Anton Yelchin.

Star Trek Beyond is the most recent of all the Star Trek films (at time of writing). Director JJ Abrams left the franchise to focus on Star Wars, but his style was nevertheless present. Beyond attempted to move away from the high-octane action of Into Darkness and tell a story which focused on characters and the dangers of interstellar exploration.

There were some great visual moments – notably Starbase Yorktown, described as a “snow globe in space” – and the story did tie into some elements from Star Trek: Enterprise, which was a nice nod to fans. I also noted, in Chris Pine’s portrayal of Kirk, something that felt like a throwback to Jeffrey Hunter’s original Christopher Pike at the beginning of the film, as he deals with the heavy burden of command.

Penned by Simon Pegg, who also played Scotty, I appreciate what Beyond tried to do. It’s clear Pegg is a huge fan of the franchise, and that he wanted to tell a story that would have been at home in The Original Series. There were hits and misses in terms of the story, but he did an admirable job trying to nudge what was in danger of becoming an action franchise closer to past iterations of Star Trek.

One point I greatly disliked was Jaylah. Not the character herself, nor her portrayal, but the name. A homophone for “J Law”, aka actress Jennifer Lawrence, who at the time was famous for her role in The Hunger Games, I just felt that the reference was stupid and unnecessary.

Sadly, the film was overshadowed by the losses of both Leonard Nimoy and Anton Yelchin – the latter having taken over the role of Chekov, and was killed in an accident at the age of 27. While Nimoy’s passing was acknowledged in the film, the filming and much of the post-production work had already been completed at the time of Yelchin’s death, and while a simple message at the beginning commemorated him, some argued at the time that the producers behind Beyond should’ve done something more.

The upper middle:

Now we’ve arrived in the top half – and we’re finally looking at films which are good all-rounders. Any one of these could have broken into the top three, and they’re all films which I’m happy to go back to time and again.

Star Trek VI: The Undiscovered Country (1991)

The Undiscovered Country featured an assassination… and purple-blooded Klingons.

According to some rumours, The Undiscovered Country almost wasn’t made following the reaction to The Final Frontier two years earlier. However, the cast did reunite for a final outing – and this film finally saw them earn a decent pay packet for their roles. Gene Roddenberry saw The Undiscovered Country shortly before he passed away – and he hated it. It was a shift in tone from The Original Series, and he felt that presenting Starfleet as a military organisation, and in particular some of Kirk’s anti-Klingon racism had no place in his vision of the 23rd Century.

Regardless, his objections were overridden and what resulted was a much better film – in my opinion – than any other since The Wrath of Khan. Kirk’s portrayal was humanised by his flaws and failings, and the plot was dramatic and tense as a conspiracy within Starfleet – aided and abetted by the Romulans and some within the Klingon Empire – sought to disrupt a budding peace initiative.

The film’s special effects were great – and many even stand up today. The “Praxis Effect” is named for a location from The Undiscovered Country, and has been used many more times in subsequent pictures, which is certainly a testament to that particular visual effect!

The final scenes of the film are especially touching, as it was clear even at the time that this was to be the final outing for the cast. Kirk, Scotty, and Chekov would return in Star Trek: Generations and of course Spock was back in the JJverse, but this was the last time the full cast were together, and the ultimate finale of The Original Series in that respect.

Star Trek: First Contact (1996)

The events of First Contact had a huge impact on Picard.

A lot of people (of my generation, at least) would surely pick First Contact as their favourite Star Trek film. It’s often held up alongside The Wrath of Khan as one of the absolute best, and it’s hard to disagree with that assessment.

Picard is forced to confront the worst moment in his past when the Borg return, hell-bent on assimilating Earth once again. Though defeated in the Battle of Sector 001, the Borg and the Enterprise-E travel into Earth’s past – specifically to the day where humans and Vulcans made first contact.

Sir Patrick Stewart gives what is one of his best performances both inside and outside of Star Trek here, as Picard is haunted and overwhelmed by his history with the Borg. And the Battle of Sector 001 was one of the franchise’s best space battles – the last-minute arrival of the Enterprise still gets me even though I’ve seen it countless times!

Worf, who was a regular on Deep Space Nine at this point, did feel like he’d been shoehorned in as temporary captain of the USS Defiant, but that didn’t really detract from things. While I freely admit time-travel is not my favourite premise, because the setting was still in the future – the year 2063 – it didn’t feel awkward in the way some episodes and films do. And seeing humanity’s first warp flight, as well as learning a little more about the events in Earth’s history prior to the founding of the Federation was interesting!

Star Trek: Insurrection (1998)

Insurrection showed us Riker and Geordi as we don’t usually see them!

I feel like Insurrection gets an unfairly bad rap. While it could be argued that there were sillier elements to the film’s “fountain-of-youth” story, I feel like the points people often criticise about some of the behaviour of the main characters are actually the things I enjoyed most.

Picard and his crew travel to the Briar Patch, where Data has malfunctioned and gone rogue, exposing a secret Federation mission to observe a humanoid race. It turns out that the observation mission was simply a cover to harvest the planet’s life-preserving natural wonders – a scheme dreamt up by a rogue Admiral and a race called the Son’a. In what could be considered a mutiny, the crew race to save the planet’s inhabitants.

This kind of story, where a small crew has to work outside of the law to do the right thing, is exactly my jam. I love these kinds of stories – both inside and outside of Star Trek – so Insurrection was great for me. It also marked a change from seeing Picard and his crew as totally straight-laced, giving them freedom to let their hair down a little. It’s primarily for that reason – the crew seemingly acting “out-of-character” – that some people don’t like it, and I do understand and respect that. Sometimes that can be jarring. But in the context of Insurrection’s story, I just feel that it worked. And as a film that wasn’t just an action-fest but that told a story with heart, I feel that it captured perfectly the spirit of what Star Trek has always tried to be. Insurrection is the kind of story that could have been an episode of The Next Generation – which is why I like it.

The top three:

This is it, then! Out of all of the Star Trek films, we’ve arrived at my personal favourites.

Star Trek: The Motion Picture (1979)

Seeing the Enterprise for the first time in The Motion Picture is one of my favourite sequences in all of Star Trek.

Last year marked The Motion Picture’s fortieth anniversary. I wrote an article to commemorate the occasion – you can find it by clicking or tapping here. In short, The Motion Picture succeeded for me for several reasons. Firstly, as a slower-paced, ethereal story with a message, I feel that it fits in perfectly with what Star Trek is and aspires to be. Secondly, it set the stage for Star Trek coming back into the popular consciousness in a big way, and launched the franchise into the 1980s – the decade which would see several good films and a return to television with The Next Generation. Thirdly, much of the aesthetic of Star Trek, things we consider inseparable from the franchise, had their roots here – not in 1966. The sets built for The Motion Picture would be in continuous use on other Star Trek projects for years afterwards, in some cases right up to the cancellation of Enterprise in 2005.

The Motion Picture succeeded in bringing Star Trek back. And while it may not be everyone’s favourite, if it weren’t for the modest success it enjoyed in 1979 and early 1980 there would have been no more films, and probably no additional series either. Star Trek would have fizzled out and would be remembered today as a cult 1960s show with one failed film. That isn’t the case – and everything that’s happened in the franchise since 1979 has happened on the back of what The Motion Picture did.

As a story, I like that it’s not about defeating or killing an enemy. Instead, the climax of the film is about understanding, merging, and the creation of new life. Star Trek set out to seek out new life – and The Motion Picture showed us that the new life we might discover out in the cosmos could be almost entirely beyond our understanding. But despite that, Kirk, Spock, and the crew managed to bridge the gulf, solve a mystery, and save the Earth in the process.

While The Motion Picture may be, in some respects, dated from an aesthetic point of view (some sets and costumes are very seventies!) I do like some of the visual sequences. When Kirk and Scotty travel by shuttlepod to the refit Enterprise, it’s a genuinely emotional moment to see the ship in all its glory. And the music adds to that. While we’ve come to know The Motion Picture’s theme better as the theme to The Next Generation, it debuted here, as did Star Trek’s “golden age”.

Star Trek II: The Wrath of Khan (1982)

Kirk in the captain’s chair in The Wrath of Khan.

The Wrath of Khan needs no introduction. For many fans, this is the best film that the franchise has to offer – and arguably it’s the best story featuring the cast of The Original Series. Supervillain Khan returns, having been exiled by Kirk in Season 1 of The Original Series, and he’s determined to have his revenge.

The maroon uniforms that debuted here are among the franchise’s best, and aesthetically the film looks amazing. Some moments have been dated somewhat by the passage of time, but the recent 4K rerelease still held up on my television at least!

Featuring some amazing performances, including from Ricardo Montalbán, who reprised his role from The Original Series, The Wrath of Khan is a classic revenge tale in a 23rd Century setting. There are some amazing twists along the way as the Enterprise is catastrophically damaged, Kirk and his crew end up trapped inside a planetoid, and a project created by Starfleet scientists for the purpose of terraforming is co-opted and turned into a weapon of mass destruction.

The Battle in the Mutara Nebula was arguably Star Trek’s best ever space battle at the time – inspired by classic war films set on submarines, it was a claustrophobic, edge-of-your-seat ride as the damaged Enterprise tries to hide from and battle Khan’s USS Reliant. Both ship designs are now considered iconic in the franchise. The battle still holds up today, even compared to the franchise’s more recent offerings.

Spock’s sacrifice is hard to put into words. Though we now know he survived – after a fashion, anyway – the raw emotional moment of seeing him die in front of his friend, and then be launched into space, is incredible. Both Leonard Nimoy and William Shatner are outstanding here, and while Shatner in particular can be justly criticised for some of his performances in The Original Series, any critic should look at this film and the sequence with Spock in particular before writing him off.

Star Trek: Generations (1994)

Generations saw Kirk and Picard team up.

Dr McCoy made a cameo appearance in The Next Generation’s premiere, and both Spock and Scotty would also crop up in later seasons. However, for the most part, the show trod its own path and stayed clear of The Original Series. This was a good decision overall, as allowing the franchise the opportunity to flourish without its original crew arguably opened the door to its future success. But by 1994, The Next Generation was over as a series – Deep Space Nine and the soon-to-premiere Voyager were continuing in the 24th Century. It was also approaching Star Trek’s 30th anniversary, and so it was decided to bring together the two different eras and tell the ultimate crossover story.

Seeing Kirk and Picard together on screen, working in common cause, was amazing. It’s absolutely one of the high points of the franchise for me personally, as both characters are fantastic. Both Sir Patrick Stewart and William Shatner are on top form, and Kirk’s death toward the end of the film was a truly heartbreaking moment. The early part of the film also explored a small portion of the unseen years in between The Original Series and The Next Generation – an era which, I’d argue, would make for an interesting prequel film or series.

Malcolm McDowell plays Soran, who is a devious and truly impressive villain, and the film ties itself neatly to The Next Generation with the return of the Duras Sisters. Kirk’s death wasn’t the only devastating loss in Generations, either, as we also have to say goodbye to the Enterprise-D after seven years. Just as in The Search for Spock a decade previously, the loss of the Enterprise was a genuinely emotional moment.

Star Trek can tell deeply emotional stories – and Picard’s arc in the film as he loses his only remaining blood relatives, and is then tempted by the Nexus giving him a family of his own is a great example of this. The Nexus itself, and how exactly it works, is left a little ambiguous as of the end of the film, but it managed to avoid the trap of The Final Frontier and stay clear of portraying it in a quasi-religious way, even though the whole story with Soran being desperate to get back can, in some ways, be taken as an analogy for religious zealotry.

As a fan of both The Original Series and The Next Generation, and both captains, this crossover story always feels fantastic.

So that’s it.

I managed to get the films into some kind of vague ranking! It wasn’t an easy task, because on a given day I might have a craving to sit down and watch The Final Frontier or Star Trek Beyond, and even though I don’t consider them as good as others in the franchise, they still have enjoyable moments. When films in a series can be so different from one another, it can be hard to pin down which ones are subjectively “better”.

Nevertheless, I gave it my best shot!

The Star Trek franchise, including all films mentioned above, is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Picard theories – week 9

Spoiler Warning: There will be spoilers ahead for the first nine episodes of Star Trek: Picard, and there may also be spoilers for other iterations of the Star Trek franchise.

If you’ve read my review of Et in Arcadia Ego, Part 1, you’ll know it’s my least-favourite episode of Star Trek: Picard’s first season. The season as a whole has been fantastic, and I’m really hoping that the finale will manage to salvage things because it would be such a shame if the overall story ended up spoilt by a bad ending. In any case, despite not enjoying the episode it did nevertheless bring up a couple of new theories, and debunk several others.

I re-read my review before penning this article, just in case I was too harsh or wanted to amend any of my more stinging criticisms of Et in Arcadia Ego, Part 1, but honestly at this point I stand by it. Every season of every Star Trek show has had bad episodes here and there, and I suppose it was an inevitability that Star Trek: Picard would too. The main problem, just to reiterate, is that Et in Arcadia Ego, Part 1 didn’t behave like the ninth part of a ten-episode story. By introducing new characters and storylines, as well as shaking up existing stories and leaving many points unresolved, there was simply too much to do and as a result, many potentially interesting story points were blitzed through in two minutes instead of being properly developed. I wrote that the episode felt like the halfway mark of the story rather than the beginning of the end, and if it had been episode 5 or 6 I’m sure I would’ve enjoyed it more. Star Trek: Picard does have a second season currently on order – though when that will be able to be produced is unclear right now with the coronavirus pandemic putting a halt to work across the entertainment industry – but as far as I’m aware, at least based on everything we were told in the run-up to this season, Season 1 was a self-contained story. I don’t think we can count Et in Arcadia Ego as the midway point of a two-season story simply because that was never the plan. It seems, one way or another, that the story arc of this season, with Commodore Oh, the vision on Aia, the Zhat Vash, and the synths on Coppelius will be concluded on Friday and that Season 2 will be another story. But perhaps that’s just a theory that can be proven wrong!

Speaking of Season 2, this won’t be my last Star Trek: Picard theories post. While I fully expect the main story to be concluded, I have no doubt that the show will leave Picard and his new crew on the precipice of their next adventure – so join me in a week or so as we speculate about what that might be.

I’ve thoroughly enjoyed writing these theories over the last few weeks, and I hope to begin a series of Star Trek: Discovery theories when Season 3 premieres later this year. If Lower Decks provides suitable material for theory-crafting, I’m sure I’ll do the same there too. Once again, please remember to take everything with a grain of salt and not to get overly-attached! These theories are just for fun, after all.

Let’s begin with the theories that Et in Arcadia Ego, Part 1 debunked.

Debunked theory #1: Some of the male synths will resemble Data.

Brent Spiner did have a role this week, but not as a synth.

Assuming we got to see all of the synths on Coppelius this week, there were none built in Data’s image. Brent Spiner actually has a new role as Dr Soong, the son of Data’s creator, so it doesn’t seem like we’ll be seeing him back in makeup as a descendent of Data living on Coppelius.

Debunked theory #2: The synths on Coppelius were killed when Maddox’s lab was destroyed.

Maddox had nowhere else to turn after his lab was destroyed – and going to see Bjayzl was a huge risk.

This would have led to a fairly bleak outcome for the story of Star Trek: Picard’s first season, as it would’ve left Soji as perhaps the last of her kind. However, we now know that there are plenty of synths living on Coppelius, despite Maddox’s claim in Stardust City Rag that his lab had been destroyed. I really really hope this gets explained, because we need to know what prompted Maddox to travel to the incredibly dangerous Freecloud and to meet with Bjayzl – to whom he owed money – while in a desperate state. Was Maddox expelled from Coppelius by the synths? That could be one explanation.

If it ends up ignored, I’m afraid that it isn’t just the case of a throwaway line in one episode. Locating Maddox was a large part of the first half of the season, with Raffi tracking him down and Picard organising the trip to Freecloud specifically to find him. Maddox said very clearly that the reason he’d gone there was because his lab had been destroyed – he had nowhere else to turn, so he went to see Bjayzl. One of the synths said this week that they only had one spacecraft on Coppelius – the one Jana used when she met Rios – so that further complicates matters. If these things end up being untrue then we need to know why given Maddox’s important role in the plot. I’ve been flagging this up for several weeks because I’m concerned it could open a significant plot hole.

So those two theories were debunked in Et in Arcadia Ego, Part 1. A couple of others are looking incredibly unlikely, but I don’t think we can call them officially debunked just yet, so I’ll leave them in place for now. We got two confirmed theories as well, so let’s look at those briefly before we get into the main list.

Confirmed theory #1: Seven of Nine and Elnor took the Artifact to Coppelius.

The Artifact emerges from transwarp.

The visual effect of the Artifact exiting the transwarp network was beautiful. It was a stunning work of CGI that the above image doesn’t do justice to. Unfortunately, as a story point I felt it was unearned and I didn’t like it.

Seven of Nine said that she could see La Sirena in the transwarp network when connected to the Artifact, and based on that she decided to fly the ship there with the surviving xBs. However, we didn’t really see any of that on screen, and the Artifact’s arrival seemed to come from nowhere during La Sirena’s battle with Narek. As something that had the potential to be incredibly exciting, I felt that this was a total waste of the Artifact’s surprise potential, despite the cool visual effect.

Confirmed theory #2: Romulan minds have a very particular reaction to the relic on Aia.

Part of the vision from Aia.

Okay so technically it’s organic minds, rather than specifically Romulan minds, that react so badly to the vision from Aia, but I was at least halfway right when I said that someone else experiencing the vision would have a different and less intense reaction. Sutra was able to make sense of the vision, recognising that it was one designed to be shown to synthetic minds, not organic ones.

She deciphered the vision as an appeal to synthetic races from another synthetic race, telling them to get in touch when they were ready so that the organic races who created them – and persecuted or enslaved them – could be destroyed. I’ve termed this faction the “Mass Effect Reapers”, since they play a very similar role to the antagonists in that video game series.

The Romulans didn’t fundamentally misinterpret the vision – it does seem as though an unknown faction will show up when certain conditions are met in order to exterminate life. However, they misunderstood what those conditions were – the synths need to ask for help. By being so aggressive against synths, the Romulans have arguably created a self-fulfilling prophecy where their own persecution of synths has pushed Sutra and the others on Coppelius to the point of summoning the “Mass Effect Reapers”. At least, I think that’s what the now-confused story is trying to say.

So those were the confirmed theories. Now let’s take a look at a couple of new theories, as well as those returning from past weeks.

Number 1: Sutra will succeed in triggering the arrival of the “Mass Effect Reapers”.

Sutra is Soji’s evil twin.

As of the end of this week’s episode, Sutra planned to use the information she gleamed from the vision to contact the “Mass Effect Reapers” and use their help to defeat the Romulans. Surely the conclusion of the story of this season can’t end up being “we just won’t pull the trigger and we’ll stay hidden from this powerful race”. That’s exactly what the Zhat Vash have been trying to do, and it would be quite depressing if it turns out that the villains have actually been right all along. So somehow, Picard and his crew will have to confront this new threat.

The simplest way to do that would be for Sutra to succeed in summoning the “Mass Effect Reapers”, calling on their aid to defend Coppelius from Commodore Oh’s armada. However, when the dust settles on that climactic battle, what will happen to Picard and the rest of the organics? I think here we see a possible way for Picard to come into his own. As an experienced diplomat, Picard could broker a peace with the “Mass Effect Reapers”, allowing for synthetic life in the galaxy to exist and prosper, ensuring synths would have equal rights, and so on. Rather than taking the action-sci fi approach of “kill all the bad guys and blow everything up”, this would be a quieter, calmer ending, akin to something like Star Trek: The Motion Picture, and would demonstrate that Picard – and the Federation as a whole – were able to truly embrace the idea of very different types of life.

Number 2A: Picard and the crew of La Sirena will travel forward in time to link up with Burnham and the USS Discovery.
Number 2B: Burnham and the USS Discovery will end up in 2399.

Burnham in the trailer for Discovery’s third season.

These twin theories really stem from the idea that it makes a certain kind of sense for Star Trek to bring together its fractured timeline.

When the Star Trek franchise was arguably at its most successful in the 1990s, the three shows which were in production at that time were all set in the same time period. With the exceptions of the two films featuring the cast of The Original Series, every Star Trek project after 1987 and until Enterprise premiered in 2001 was set in the mid-late 24th Century. As such, there were multiple opportunities for crossovers of themes, factions, and even characters. 1990s Star Trek was, in that respect, similar to the current Marvel shared universe which they use in their incredibly successful films. Star Trek today is much more fractured, with potentially four different time periods and one parallel universe all being used as the settings for different shows and films. When it comes to keeping the franchise together – as well as giving fans and casual viewers an incentive to jump from one series to another – bringing things together just makes sense.

The trailer for the third season of Star Trek: Discovery seemed to hint at a post-apocalyptic setting, and while we have seen in Star Trek: Picard that the Federation and Starfleet still exist and are thriving, there could be a way to explain things. The USS Discovery could, for example, emerge in a remote sector of the galaxy where the Federation no longer hold jurisdiction. Or the arrival of the “Mass Effect Reapers” could have triggered the collapse of the Federation in that region.

Secondly, something may happen at the end of Et in Arcadia Ego, Part 2 which sends Picard and his crew forward in time, meeting up with the USS Discovery in their future timeline.

While both options have points in their favour as well as noteworthy downsides, to keep the franchise together and expand its appeal as a “shared universe” it could be worthwhile to bring the shows into the same time period.

Number 3: Sutra is descended from Lore, not Data.

Lore was Data’s evil twin.

As I stated in my review, I flat-out do not like Sutra. Both from an aesthetic point of view (don’t get me started on that awful makeup again) and, sadly, the quality of the performance, Sutra is by far the least-convincing antagonist in the series as well as the least-interesting character, despite having potential. Not to mention that her 11th hour introduction has left practically no time for any meaningful exploration or development of her character.

However, setting aside my dislike of the character and her role in the story, there is one theory regarding Sutra’s origin that I have been kicking around. While we know that Maddox claimed that all of the synths on Coppelius were cloned from neurons that came from Data, there’s no evidence to support that claim right now. Data was blown to smithereens at the end of Star Trek: Nemesis, when he triggered an explosion aboard the Romulan vessel that had been commanded by Shinzon. While it’s possible that some tiny fragments survived from which Maddox was able to work, it’s also possible that Data left behind no remains.

If the latter is true, or if his remains were unrecoverable or unusable, it raises the question of how the synths came into being. One possibility is that Lore, Data’s evil twin introduced in the first season of The Next Generation, is the progenitor of some of the synths – and that could explain Sutra’s devious nature.

Hopefully Soji turns out to be a descendent of Data, because in the last couple of episodes her dynamic with Picard has used that to great effect, and a key element of their relationship would be lost if she turned out to be a clone of Lore, B4, or some other synth.

Number 4: The Artifact – or the Borg Sphere it seems to contain – will get back into space.

The circular region on the Artifact (partially obscured by the hill in front) could contain a Borg Sphere.

The Artifact’s arrival at Coppelius was a great visual effect, but as a story point I didn’t like it when I saw it this week. However, one point of interest came as the Artifact was exiting the transwarp network – it appears to have a Borg Sphere docked. We saw in First Contact that Cubes can have Spheres on board, and it seems like the Artifact has one too. Given that the Artifact itself has crashed – and seemed to be in a bad way – I wonder if Seven of Nine, Elnor, and the xBs will use the Sphere to return to space – perhaps joining in the fight over Coppelius that we assume is coming.

The other possibility is that the Artifact itself can be repaired and relaunched into space, but if that happens I feel it could be kind of hollow – what exactly would be the point of crashing it one week to get it flying again the next, especially given how little screen time the Artifact got this week?

If that were to happen, I feel that the better storytelling choice would’ve been to skip the Artifact this week and have the cool emerging-from-transwarp scene next week, midway through the battle and helping to turn the tide against the Romulans.

Number 5: The “Mass Effect Reapers” will turn out to be the Borg.

The Borg made their Star Trek debut in 1989’s Q Who.

In the vision Sutra was able to decipher, the faction offering help to synthetics wasn’t named. Given that the Borg have played a role in this season, I wonder if they may take this opportunity to show up. Rather than being a message which set out to help synthetics, what if the Aia vision was a trap laid by the Borg to assimilate them? When they’re contacted, they know that a highly-advanced synthetic race exists – and the Borg love to assimilate advanced races and absorb their technology into the collective. So they travel through the transwarp network that we’ve just seen La Sirena and the Artifact use, but instead of providing help to the synths, they assimilate them. And not only that, they may also assimilate the species that built the synths in the first place, adding both technologically-advanced races to their collective.

Of all the races we know of in Star Trek, the Borg are one of the few who would conceivably be able to accomplish something as massive as moving stars – something whoever left the message on Aia was able to do. The drawback to this theory is that it doesn’t fit with the Borg’s normal modus operandi – they usually just show up and conquer their target, without going to the trouble of leaving messages and traps. But it’s not entirely impossible!

Number 6: Picard and the crew of La Sirena will travel to Aia.

The Zhat Vash with the relic on Aia.

Last week, I said that the reason for Picard and the crew to travel to Aia would be for them to see the vision for themselves. Now that we know what the vision contains, there’s not really any reason for this. However, it’s still possible that they may travel to Aia.

It could be that the “Mass Effect Reapers” will arrive there if Sutra is able to contact them, or if the battle is won and the Romulans and the Reapers are defeated, Picard and the crew may wish to travel there to deactivate the relic and prevent it from being used again.

Number 7: Narek is going to go rogue.

If Narek does turn on the Zhat Vash, it’ll be for Soji.

I’m still not sure, even at this late stage, how genuine Narek is when he talks to Soji. We saw how much it hurt him to leave her to die on the Artifact, but we also saw how determined he was to catch up to her afterwards. Whether Narek has seen the vision on Aia or not, he seems to be fully subscribed to the Zhat Vash ideology of preventing synthetic life reaching the threshold, and no matter what his personal feelings may have been, he did try to help them complete that mission.

However, if it is ultimately proven that, for whatever reason, synthetic life does not pose the threat the Zhat Vash assume it does, Narek will have no reason to hurt Soji or the other synths. He may even be a valuable ally, providing Picard and the crew with information about the Zhat Vash and their plans.

In short, I don’t see Narek turning on his allies unless he’s sure that synths don’t pose a threat. Sutra seems intent on proving that they are a threat, so we’ll have to see what happens. But with so much time spent on the Narek-Soji relationship through the first three-quarters of the season, there will have to be some kind of resolution to his story arc.

Number 8: Commodore Oh is a synth.

Commodore Oh in her silly sunglasses.

When I first came up with this theory a couple of weeks ago, the one big issue staring me in the face was that Commodore Oh was able to mind-meld. Telepathic powers have only ever been seen in organics in Star Trek, and that was definitely a factor making this theory less likely.

However, with the revelation last week that Sutra is capable of mind-melding despite obviously being a synth, we can now get rid of that obstacle. Does it make the theory likely? I don’t know, but it’s at least technically possible in a way it arguably wasn’t a few days ago.

There would be some delicious irony in the revelation that Commodore Oh, who has worked so hard against synthetic life, is a synth herself – especially if, like Soji, she’s unaware of her true nature. The possibility of an undercover synth working to trigger the arrival of her cohorts would make a certain kind of sense, but it would have to be handled well to avoid feeling like a deus ex machina.

So those are the theories that are new or were advanced somehow in Et in Arcadia Ego, Part 1. Now, as always, let’s look at the remaining theories from previous weeks that weren’t confirmed, debunked, or advanced.

Number 9: Picard’s conversation with Admiral Clancy may have tipped off Commodore Oh and the Romulans.

Admiral Clancy had promised to dispatch a fleet to Deep Space 12 to defend the synths on Coppelius from the Romulans. However, her conversation with Picard took place before Picard and the crew had pieced everything together about Commodore Oh – and as a result, it’s at least possible that she became aware of Starfleet’s plans and will be expecting the arrival of their fleet.

Number 10: Star Trek: Discovery’s post-apocalyptic setting is related to the arrival of the “Mass Effect Reapers”.

I hinted at this above, but one possible explanation for the seemingly bleak future glimpsed in the trailers for Discovery’s third season is that, somehow, the vision from Aia comes true and the “Mass Effect Reapers” arrive and cause widespread devastation.

The downside to this, and why it seems less likely, is that Discovery claims to be taking place roughly 800 years in the future from Star Trek: Picard’s time, so even if something major happens, it seems unlikely that the Federation would still be picking up the pieces after so much time had passed! However, as I suggested above, if Burnham and co. arrive in 2399 instead of the 32nd/33rd Century, it could all fit together.

Number 11: Borg technology was used in the creation of the Coppelius synths.

One aspect of Star Trek: Picard’s story that is still unexplained is what was going on with the Borg components? Icheb was murdered so his Borg technology could be extracted, and the de-assimilation taking place on a large scale aboard the Artifact was very profitable for the Romulans – but who was buying these parts?

I had speculated that Maddox and his team might be the primary buyers, using that technology to advance their understanding of synthetics and develop better synths. It would be one way to explain the jump between F8, who was incredibly basic, computer-like, and inhuman, and synths like Jana and Sutra, who were active only a few years later.

Number 12: Riker will return to active duty.

In Nepenthe, Riker stated that he hasn’t officially retired from Starfleet and is instead on “active reserve”. Given that, and his location being close-ish to Deep Space 12 and thus to Picard, I wonder if Riker could be called on to join – or even lead – the fleet headed for Coppelius. If not, we can call this our first Star Trek: Picard Season 2 theory!

Number 13: The father figure from Soji’s dream isn’t Maddox – it could be a synth or it could be Dr Soong.

Maddox claimed to have built Soji and Dahj, and on Coppelius his room was preserved and both Dr Soong and the synths spoke highly of him. However, the father figure from Soji’s dream had no face, and while that may simply have been for shock value and for Maddox to keep himself safe if Soji were ever found out, it’s at least possible that there’s another explanation. There seemed to be the briefest of hints that Soji recognised Dr Soong in Et in Arcadia Ego, Part 1 – and he is wearing a not dissimilar outfit to the father figure in her dreams.

Number 14: Picard’s illness is Irumodic Syndrome

Despite Picard discussing his diagnosis with the crew this week, the name of the condition was not mentioned. Barring a last-minute appearance from Dr Benayoun, the condition Picard is suffering from may not be named this season – but this theory will remain in play for Season 2.

Number 15: Soji and Dahj’s necklaces were a deliberate symbol to communicate with someone.

Clandestine communication through the use of signs and symbols goes back to ancient times, and I wonder if Maddox and Dr Soong employed it when choosing Soji and Dahj’s necklaces. I felt the necklaces themselves were not strong props from a visual standpoint (I said so way back in my review of Remembrance) but considering that they’re supposedly a visual symbol of a banned method of building synths, I wonder if Maddox’s intention was to indicate to someone in the synth field that Soji and Dahj were his work. If not, the necklaces are a heck of a risk. They may even have been what brought Soji and Dahj to the attention of the Zhat Vash – how they figured out Soji and Dahj were synths is something which is currently unknown.

Number 16: Section 31 will be involved.

All of my Section 31 theories over the course of this season have come and gone, but I have thought up a new one! With a new series based on Section 31 in development, and considering their role in Discovery’s second season, I felt sure that they’d crop up somehow this season. The only way I can think of that happening right now is almost right at the end of the season – perhaps even an epilogue – in which they take possession of the Artifact and its valuable Borg technology.

Number 17: Something Maddox did or didn’t do meant that the synths on Mars could be hacked.

We learned a couple of weeks ago that the Zhat Vash, presumably led by Commodore Oh, were responsible for the attack on Mars. They did that by hacking the synths on Mars, turning them against the Federation and then forcing them to commit suicide when their work was done. But how the Zhat Vash were able to perform this task is unknown – and I wonder if something Maddox did or didn’t do meant that it was possible.

So that’s it. Those are the remaining theories as we head into the finale! It’s patently obvious that they can’t all be right, and we may even see none of them pan out by the time the episode – and the season – is complete. However, it’s always fun to speculate, and there are several theories which, if they aren’t outright debunked, will form the basis for my Star Trek: Picard Season 2 theory list! As and when we get information, images, and trailers for the second season I hope to update that list, so stay tuned for that.

After being so hyped and excited for this series for well over a year, it’s bittersweet that it’s almost over! With only one exception, I’ve had a great time with every episode of this season – and even within the episode that I didn’t like there were still enjoyable moments.

Next week, or rather, sometime after I watch the episode on Friday, I’ll do my usual review post for Et in Arcadia Ego, Part 2. Then after that, I’ll wrap up this season’s theories and do my Season 2 theories – assuming I have any. After that I’ll take a break from Star Trek: Picard content, but at some point before the end of the year, when I’ve had a chance to re-watch the whole season in full, I plan to do a retrospective of the entire season discussing various highs and lows. I’m half-expecting to learn that Star Trek: Discovery’s third season is going to be released in April or May, but with all of the issues stemming from coronavirus I wouldn’t be surprised at all to see it delayed to later in the year. But when it’s on the air I’ll be doing the reviews and probably theories too. What I’m saying is I hope you stick around after Star Trek: Picard goes off the air, because the blog isn’t going away!

The first nine episodes of Star Trek: Picard are available to stream now on CBS All Access in the United States, and on Amazon Prime Video in the United Kingdom and other countries and territories. The Star Trek franchise – including Star Trek: Picard – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

“Old” versus “New” Star Trek

Spoiler Warning: While this essay doesn’t go into many plot details, there may be minor spoilers ahead for the Star Trek franchise, including for Star Trek: Picard and Star Trek: Discovery.

I’ve seen a number articles and videos over the last couple of years, really since Star Trek: Discovery premiered, looking at how the Star Trek fanbase has become divided into fans of “old” Star Trek and “new” Star Trek. However one may feel about the various films and series, it’s undeniable that there are many Trekkies who have jumped ship over the years and do not consider themselves fans of the franchise’s newer iterations – as well as plenty of casual viewers who have seen one series but not others. Given that the franchise is well past its fiftieth anniversary, perhaps that’s fair enough. But I did want to take a look at the phenomenon for myself and give my thoughts on how the franchise is split, some of the possible causes, and what that split could mean for the franchise going forward into the 2020s and beyond.

True hipster Star Trek fans only watched Star Trek when Jeffrey Hunter was in it. William Shatner? Pfft. Newbie.

Firstly, the question often asked in these articles is “how can everyone come back together?” Writers will often set up that question, pretending that they’re going to answer it fairly, only to basically end up saying “everyone will come back together if Star Trek does everything my way and gives me everything I want.” That just isn’t realistic, I’m afraid. And as with many cases of division, the reality is that there may not be a way to bridge the gulf and reunite everyone around one new Star Trek series or film. That may sound depressing, and it is in a way. But we have to be realistic – there are some people now who are literally making money from running anti-Star Trek groups online, and if anyone expects someone in that position to suddenly turn around and say “hey guys, I just saw the latest episode and it was amazing!” well, I’ve got a bridge to sell you. The truth is that some people aren’t interested in fair criticism. They have decided they want to hate, and just like fans of a football team could never support a rival club, no matter what, their hatred for the current and upcoming lineup of Star Trek shows and films will continue. It’s part of the tribal mindset that we as human beings all end up subscribing to in one way or another: “I support X, which is opposed to Y. Therefore, I can never ever like Y, because it would go against how I define myself as a person”. That’s true in sport, it’s true in politics, and it’s true in entertainment as well.

But before we can look at divisions in the fanbase, we need to examine the basic concept: what is “old” Star Trek, and what is “new” Star Trek? It’s a far more complicated question than it seems, and the answer will vary depending on how old a person is, and when they first encountered the franchise.

The bridge of the original USS Enterprise in the episode The Corbomite Maneuver. For many fans, The Original Series and its crew were irreplaceable.

There are several “turning points” in the history of Star Trek where fans jumped ship, and the easiest way to look at them is in chronological order. The first one was in 1987, when The Next Generation premiered. Until this point, Star Trek had been The Original Series with Kirk, Spock, McCoy, and the rest of the 1960s crew, and while there was excitement for Star Trek’s return to television – just as there was in 2017 – that was countered by a vocal number of fans who believed ardently that the original characters were the beating heart of Star Trek – and were irreplaceable. These people may have watched The Original Series and the first four Star Trek films (The Final Frontier and The Undiscovered County were released after The Next Generation premiered) but simply had no interest in a new crew, a new ship, and a new century. Indeed, Sir Patrick Stewart himself has said many times that he believed The Next Generation would not be a success – and would run for perhaps two seasons at most.

The NX-01 Enterprise leaves its dock in Broken Bow – the series premiere of Enterprise.

The second turning point is the one I’m most familiar with – because it’s the point I came very close to jumping ship myself: 2000-2001, when Enterprise was announced and entered production. In the aftermath of the disaster that was Star Wars Episode I: The Phantom Menace in 1999, a prequel was just something that many fans, myself included, had little interest in. Star Trek – as I have often written here on the blog – had always been about pushing forward into the future, and yet here was a show that wanted to look back at its own past. This kind of navel-gazing just didn’t feel like a good idea, and the aesthetic of the show, with its boiler-suit uniforms, clunky starship design, modern (for the time) computer screens, and overreliance on not-quite-good-enough early-2000s CGI was not inspiring. There had been some real stinkers in the Star Trek canon when it came to individual episodes and stories – Spock’s Brain, Angel One, Shades of Grey, Threshold, and Move Along Home to name but a few – but this was the first time that the premise of a series itself seemed unexciting, at least for me. The introduction of Scott Bakula as the captain did go some way toward lifting the show for some fans who had been on the fence, but I confess that during Enterprise’s original run here in the UK I only tuned in sporadically, and it was only when I got the series on DVD a few years after it went off the air that I watched it in its entirety. Nowadays I often cite Enterprise as an example whenever I hear the argument: “nobody asked for this”. Nobody in 2000 was asking for Enterprise, yet it actually told some interesting stories and had a great cast of characters. I’m glad to have seen it, I’m glad it existed, and ultimately I feel its strengths far outweighed its weaknesses. Giving it a second chance was a good decision – even if the only reason I bought the DVDs was to complete my Star Trek collection!

The 2009 redesign of the USS Enterprise – and re-casting of the original crew – was too much for some fans.

Next comes our third turning point: when Enterprise went off the air, a spell was broken. Star Trek had, in some form, been in continuous production for almost two decades, beginning with pre-release work on The Next Generation in 1986 running all the way through to 2005 when the final episodes of Enterprise were produced and released. The cancellation of Enterprise was symbolic – the end of an era. And in that moment it seemed as though Star Trek was dead and not coming back. But it didn’t stay that way for very long at all, and within a year or so of Enterprise’s cancellation, word started going around about a new film – one which would be a reboot, recasting iconic characters like Kirk, Spock, and McCoy. For many long-term fans – including some friends of mine – that was a bridge too far, and they were never interested in what would become 2009’s Star Trek and the “JJverse” or Kelvin timeline that it spawned. For others, Star Trek was too much of a departure from the rest of the franchise, with its visual overhaul and action-heavy story, and some fans who did give it a go were underwhelmed and didn’t come back for more.

The USS Discovery, as seen in the first official teaser trailer in 2016.

So we’ve reached the final turning point. 2017, and the premiere of Star Trek: Discovery is the moment that many of these articles and videos use when dividing “old” Star Trek from “new” Star Trek. Discovery had a somewhat troubled production, with Bryan Fuller departing before the show aired, and controversy surrounding CBS All Access as a platform for the show in the United States. There was also the “prequel problem” that plagued Enterprise, and as more details came out about the series, the visual style being more in line with the JJverse than The Original Series also became a bone of contention. As with each of the three previous turning points, a number of fans decided that Discovery just wasn’t for them and simply opted out.

The point of recounting this history of the Star Trek fanbase and the points at which some fans chose not to continue with new iterations is simple – this is not a new phenomenon. It has happened before in Star Trek, and, if we’re lucky enough for the franchise to continue into the future, it will undoubtedly happen again sooner or later. None of these moments destroyed the franchise or ruined the fanbase, nor drove Star Trek’s creators and promoters out of business for the simple reason that the fans who jumped ship were in the minority. A vocal minority, perhaps, but a minority nevertheless. And it’s the same with those who haven’t watched Discovery and Picard – and of course, those who make a big fuss about not supporting “new” Star Trek in online groups and on YouTube channels: they’re a minority.

“Real” Star Trek fans love The Final Frontier.

Trekkies have always been a minority of Star Trek’s audience. It’s a commercial product; a series designed to have appeal beyond a small niche of convention attendees. If it didn’t appeal to casual viewers it would never have survived or been reborn in the first place, at any of the points mentioned above. So to say that because a small number of Trekkies who liked the TNG-era shows don’t like Discovery there’s somehow a massive problem and that Star Trek today is fundamentally broken is nonsense. A minority of a minority, no matter how vocal they may be with their criticism and hate, don’t matter to ViacomCBS’ bottom line in any material way.

But do they have a point?

It’s a tough one for me to answer, and if you’ve been here before you’ll know why: I’m a big fan of “new” Star Trek, just as I’m a fan of “old” Star Trek too. I can see the point of view that says the newer shows and films are bad, but generally I don’t agree, so from my perspective they don’t have a point. Especially to those people who pre-judged Discovery and Picard based on what they read in anti-Star Trek groups online and never even watched the shows in the first place I’d really say they don’t have a leg to stand on in this argument. How can they possibly sit there and say something is bad when they haven’t given it a try for themselves? The biased “reporting” of some anti-Star Trek YouTuber is not the same as experiencing the film or series for themselves, and I’d really encourage everyone who falls into that category to at least stick with Discovery beyond its opening two episodes, which I fully concede were especially weak.

This actually ties into another point – most Star Trek series, with the exceptions of Deep Space Nine and Picard – opened quite underwhelmingly. And it took more than a few episodes for all of the Star Trek shows to really find their feet. The Next Generation’s first season isn’t anywhere near as good as its third, fourth, or fifth, for example, and Voyager similarly took at least a full season to get up and running. Even the beloved Original Series got off to a rocky start – so giving up on Discovery or Picard after one or two episodes isn’t really giving those shows a fair shake.

Lorca and Saru in Star Trek: Discovery.

Part of this is to do with binge-watching culture. For many Star Trek fans – and I include myself in this category to an extent, especially when it comes to Enterprise – they missed out on seeing most or all of “old” Star Trek when it originally aired. They could pick and choose which episodes to watch from DVDs or on streaming platforms, and watch them anytime they wanted to. Star Trek, to many Trekkies, was a complete product. Seven seasons of The Next Generation, Deep Space Nine, and Voyager, as well as three of The Original Series and four of Enterprise is a lot to wade through, and an individual bad episode is just a blip when you don’t have to wait a week for the next one and can skip ahead to another episode on the disc.

But there are changes in the way Star Trek has told stories over time, and we do have to acknowledge that. There has been a move away from episodic storytelling (aka the “monster-of-the-week” format) in favour of season-long story arcs and a serialised format. I confess I have a preference, in some cases at least, for episodic television. It’s nice to be able to jump into a random episode of a series without needing to know or remember everything that happened leading up to that point. It makes Discovery and Picard season-long commitments, instead of something fans can jump in and out of. And because, as mentioned, a lot of folks are used to Star Trek shows being complete products and in addition are used to binge-watching, having to wait a week between episodes of a partially-complete story can be annoying I suppose.

There has also been a shift away from the more ethereal, philosophical, and thought-provoking storylines that Star Trek used to do. Ironically, many of those stories and episodes are less popular among fans – The Motion Picture is always considered a poor relation to films like First Contact and The Wrath of Khan, which are both much more in the action-sci fi genre, just to give an example. I discussed this in a little more detail in my 40th anniversary look at The Motion Picture if you’re interested to read more. But there’s no doubt that Discovery and especially the JJverse films have gone in a much more action-centric direction, and for people who wanted to see more of the slower paced, thought-provoking stories, action-sci fi maybe doesn’t “feel like Star Trek” in quite the same way.

Kirk and Scotty in The Motion Picture – a less popular film than its sequel with many Trekkies.

Now we come to what is the single biggest point: nostalgia. People like what they grew up with. Heck, the whole reason Star Trek is being made again now, more than fifty years since it was first created, is because nostalgia is incredibly powerful and there’s money to be made from it. But nostalgia is a double-edged sword. Some people don’t want to see an “updated” version of the franchise they loved from childhood or young adulthood. If they want more of it in the first place, they want to see it exactly the same as before. No changes, no iterations, no modernising – a carbon copy of what came before. And that isn’t realistic.

Television storytelling has moved on since the 1960s and the 1990s – which are the two “golden ages” of Star Trek, depending on which fans you ask. Expecting to see The Next Generation Season 8 in 2020 was an unrealistic expectation. The way stories are told, and what television audiences expect from their shows, are just different nowadays. For fans of episodic television that might seem disappointing, but as with Trekkies in general we’re in a minority there. Shows like Lost, Breaking Bad, and of course Game of Thrones had such a huge impact on television that they fundamentally changed the way audiences approach their favourite franchises – and in order to stay competitive, Star Trek has to recognise that and keep up.

There are undeniably a lot of positive feelings attached to a franchise from childhood. The return of Star Trek (and other franchises too, like Star Wars) was designed to play on those positive feelings to sell a product – that’s basically the point of resurrecting franchises in the first place. For a minority of fans who only liked things when done the old way, that hasn’t worked and the updates and changes mean they don’t get the same feelings that they do when re-watching an old episode or film. But for a lot of people, these shows have been a hit. They hit the mark where it mattered and got many fans clamouring for more. And in a few years or a few decades from now, Discovery-era fans will be just as excited for the return of Burnham and Saru as I have been to see Picard and Seven of Nine.

Seven of Nine returned in Star Trek: Picard.

In fact, one of the things I was genuinely concerned about with Star Trek: Picard is that they were going to fall into the Star Wars trap of overplaying the nostalgia card. I didn’t want The Next Generation Season 8, because that show has ended. It’s over. What Picard represented is something practically no other series or franchise will ever get – a new iteration. Picard is the same man, and he’s the core of the show as he was in The Next Generation. But surrounding him are new characters, and I wanted to make sure that they would have the chance to become fan favourites for the next generation (pun absolutely intended) of Star Trek fans.

My introduction to the franchise was The Next Generation. And it wasn’t until a few years later – probably in the mid-1990s – that I got around to watching any of The Original Series. For some people, Picard and Discovery will be their first port of call as Star Trek fans, just as The Next Generation was for me. Those of us who’ve been around Star Trek for twenty-five years or more still have a place in the fandom, but things are changing. With new shows in production, new fans are coming on board who may not be aware of Picard’s top-secret mission to Celtris III, or that Kirk and his crew once visited a parallel universe where magic is real. If we try to be gatekeepers and say “you aren’t a real Star Trek fan because Discovery isn’t as good as the show that I like” then the fandom isn’t just going to be divided, it’s going to become toxic. Instead of being a “big tent”, recognising that the franchise means different things to different people, some folks seem to want to claim the fandom for themselves and exclude anyone who doesn’t share their belief about what Star Trek means.

And frankly, that’s just sad.

Star Trek has always tried to use its science fiction setting to tell stories that reflect contemporary issues. There are countless examples, and this could be an essay in itself, but suffice to say many of those stories resonated with fans in the past. The Original Series challenged the Cold War concepts of superweapons and mutually assured destruction in the episode The Doomsday Machine to great effect, and fans will laud that. But when Discovery uses Ash Tyler’s trauma as an analogy for underreported male sexual abuse, those same folks scream about “too much politics”. As I’ve said before, to anyone who says there’s “too much politics” in modern Star Trek I’d ask one simple question – “have you seen Star Trek before?”

Spock and Kirk at the end of The Doomsday Machine from Season 2 of The Original Series. They talked about nuclear weapons – a massive issue in the 1960s.

The problem here is that, when it comes to The Original Series and the shows of The Next Generation’s era, we’re watching them decades on from their original release. Many of the people complaining about politics in modern Star Trek weren’t even born when The Next Generation and its sister shows were first on the air. And very few people now can remember watching The Original Series when it was new. The political themes in many of those episodes are less prickly and less relevant today, and though they would be instantly recognisable to contemporary audiences, watching them today fifty years later or thirty years later, they’re harder to spot. And if someone is watching an episode for the tenth or twentieth time, an episode they first watched at age five or six, it’s even harder to be objective and pull the themes and messaging out of the drama and presentation. Taking a step back and looking at a favourite show or episode objectively is very difficult. I made an attempt to do so when I re-watched The Measure of a Man from The Next Generation’s second season, but it wasn’t easy.

Star Trek has always been a political show, even if as kids we didn’t realise it. And it has always taken a “progressive” political position on contemporary issues. If an individual can’t stand that, and is only content to watch entertainment that is either wholly politically neutral or agrees entirely with their own political biases, then that’s okay. No one is forcing anyone to watch a television show that they don’t like. And if they don’t like something, it’s easier than ever to change the channel. They can pick a new show on Netflix or Amazon Prime or CBS All Access and watch that instead, or go back to a previous Star Trek series that they do enjoy. Modern Star Trek is not mandatory viewing, and from my own point of view I can tell you I’m pretty brutal when it comes to switching off a show that I find boring or that I’m not enjoying for whatever reason.

In 2020 we live in a world where there is an insane amount of entertainment available to watch – and much of it can be found online for free with a basic knowledge of computing. So I don’t really understand why people would want to spend a lot of time watching a show that they don’t enjoy, then jump online to share their dislike with others – not when there are so many other things to watch. A few people who run websites, groups, or YouTube channels, make money by doing this. And I guess that’s fair enough – if people will pay for it, and you can make money at it, that’s okay. But for everyone else, I don’t really see what they gain from it – aside from the feeling of inclusion being part of a “tribe”, or perhaps a feeling of superiority to think they know better than the show’s creators?

Some people have been unhappy with Star Trek: Picard.

To get back on topic, and draw this essay to a conclusion, there are differences between Star Trek today and Star Trek in the era of The Original Series and The Next Generation. For some fans, the difference is too stark and they don’t want to watch whatever they consider to be “bad”. I’m okay with that – we can all have our own opinions about the franchise. I just don’t like the toxicity and gatekeeping that has plagued some – thankfully small – groups within the fandom.

Speaking for myself, I’ve enjoyed Star Trek’s return to television. Star Trek: Picard has been the better of the two offerings so far, but I’m genuinely excited at the prospect of a Capt. Pike series and at Lower Decks’ different take on the franchise. It’s a great time to be a fan right now, simply because there’s so much Star Trek – and sci fi/fantasy content in general – in production. We won’t always be so lucky to have this, and even though I wasn’t a big Enterprise fan during its original run, I was still sad when it went off the air and there was just a big void of nothing. That isn’t a scenario I’m keen to see repeated, and while I admit there have been hits and misses in modern Star Trek, I’d rather see it continue to be made than simply scrapped. By diversifying the kind of stories it tells – Picard and Discovery are very different in tone, for example, and Lower Decks will be something different again – hopefully Star Trek can build on what has been accomplished already and bring in more people. If some people decide not to stick with it because of the changes, that’s okay. But I firmly believe that the core or the heart of Star Trek is the same as it was in the 1960s – and that it has remained that way for its entire run.

Star Trek is a complicated franchise that means different things to different people. But there is room in the fandom for everyone – at least, everyone who wants to participate. If someone dislikes Picard or Discovery but loves The Next Generation, as fans and as people who know how to behave civilly, we can still have a great conversation about Star Trek without treading on each others’ toes. And it’s my hope that there’s more that unites us as fans of this great franchise than divides us – after all, Discovery and The Next Generation have much more in common than The Next Generation does with, say, the latest iteration of some celebrity reality show. At the end of the day, I’m happy to share a franchise and a fandom with some very passionate people – even if we can’t agree on a lot of things.

The Star Trek franchise – including all series and films mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.