Starting today, this website has a new name! There’s also a new URL to match, so be sure to update your bookmarks! From now on, you’ll be able to find me here: https://www.trekkingwithdennis.com/
Why the change of name and branding? That’s a great question, and I’d like to take a moment to address this.
When I began working on the project that would ultimately become this website in the autumn of 2019, the name was one of the last things I settled on. And almost from the beginning I wasn’t thrilled with the name that I chose. The original light-hearted intention was that the website’s content would be akin to reading something that your proverbial “Crazy Uncle” might’ve said; sharing rambling opinions on geeky entertainment topics.
Making the website’s name a bit of a joke was, in retrospect, a mistake. It wasn’t the worst name I could’ve chosen, but I’ve had regrets about it almost from the moment the website went live.
Then there are the two constituent parts of the old name. “Crazy” is a term that many people have used to describe me in the past. I have mental health issues, and I’ve been up front about that on a number of occasions. In a way, I kind of felt as though I was reclaiming the word from critics by using it here, but on reflection I’m not sure that’s the way it comes across. The word “crazy” has been used for a long time to malign and marginalise people with mental health issues, and I don’t want to contribute to that in any way.
While I had good intentions with the use of the word, I now consider its usage here over the past couple of years to have been a mistake. Rather than compounding that mistake by doubling down, I’m choosing to drop the word “crazy” from the website’s name entirely.
Then we have the word “uncle.” As I’ve been exploring my own gender identity over the past few years, I’ve accepted myself for who I am: I’m non-binary. Masculine words and terms have no place here, because I’m not male. As I’ve explored more of what it means to be non-binary and to not be male, I’ve become more confident with my own gender identity and my gender expression. Dropping a masculine-sounding noun just makes sense for me now. As we approach 2022, I want my website to better reflect the person I am and the person I’ve become over the last few years; keeping such a masculine title has felt wrong for some time and I’ve been increasingly uncomfortable with it.
So from now on, your favourite(!) website will be known as Trekking with Dennis.
Obviously I chose the first part of this new name based on my love of the Star Trek franchise, not because I’ve suddenly become a long-distance hiker! Star Trek has been a huge part of the website and will continue to be a major focus as we move forward, but I will of course continue to talk about other topics as well. I’m not just a one-trick pony, after all! And if past precedent is anything to go by, some of the most popular articles and columns that I’ve written have been about subjects other than Star Trek!
The old URL – https://www.crazyuncledennis.com/ – will continue to work in the short term, simply redirecting you here, but by the end of 2022 at the very latest it will most likely be permanently shut down. So there’s time for everyone to update their bookmarks and for Google’s web-bots to find the new address and start their trawling!
Thank you for your support over the past couple of years. The website has grown to become so much bigger than I ever expected, and I’m having a great time writing about some of the franchises and subjects that I love and that I find the most interesting. I hope you’ll enjoy Trekking with Dennis as much as you enjoyed Crazy Uncle Dennis.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: Lower Decks Season 2, and Star Trek: Voyager.
There have been a number of interesting-sounding pitches and concepts over the years for potential Star Trek series and feature films, and we recently looked at the possibility of a Starfleet Academy series. That sounds like something with potential, and you can check out my thoughts by clicking or tapping here.
But not all Star Trek pitches are created equal, and another potential series has been touted in the last few months by former Star Trek: Voyager actor and director Robert Duncan McNeill. He recently confirmed on social media that he’s pitched a Captain Proton show to ViacomCBS, though details about what the potential project would entail are light. Having touched on this idea on a couple of occasions in other contexts, I wanted to give the pitch more of an airing and put my thoughts in order.
A Captain Proton show has been proposed.
You’ve probably already figured out from the title of this piece where I come down on a Captain Proton show: I’m not in favour of it and I can’t really see a way to bring it to screen successfully. I’d even go so far as to say that I highly doubt ViacomCBS will consider this pitch for very long, despite the known name attached to it, and though there are a few reasons why – which we’ll go into detail about – it boils down to one simple question for Trekkies. And here it is:
Out of everything in Star Trek, is Captain Proton the one thing you want more of?
There are many characters, locations, starships, and themes that the franchise could return to one day. Off the top of my head here are five: a visit to the Enterprise era to see more of the Federation’s early years, the return of Benjamin Sisko from the realm of the Prophets, Neelix’s adventures at the Talaxian colony, Pavel Chekov’s days as an admiral or elder statesman, and John Harriman’s missions as captain of the Enterprise-B.
Maybe one day…
You can probably think of dozens more; characters and concepts that the Star Trek franchise could happily revisit. I would bet actual money that, for 99% of Trekkies, Captain Proton wouldn’t even enter the top fifty on their lists of things that they’d be interested in returning to. And I’m in that same boat. The ten Voyager episodes which either featured or made reference to Captain Proton were fun – but the concept is simply not strong enough nor memorable enough to carry an entire series on its own.
I like retro sci-fi – the likes of Flash Gordon, Forbidden Planet, and other older shows and films from long before Star Trek: The Original Series was even conceived are what Captain Proton paid homage to and gently parodied so well in Voyager. As one element of a larger series, a series with a much bigger picture and broader scope, Captain Proton worked. It slotted in well and gave the cast something different to do – and a chance to really ham it up and over-act.
Captain Proton was a pastiche of classic sci-fi films and serials like Flash Gordon.
But that’s the nicest thing I can say about the Captain Proton stories and sequences that we saw in Voyager. Out of that show’s 170 episodes, Captain Proton is far from being the most memorable aspect even among stories set on the holodeck; I’d go so far as to suggest that the Irish village featured in Fair Haven and Spirit Folk left more of a lasting impression. Those episodes certainly had far more depth than any Captain Proton story.
There’s a lot that we aren’t privy to when it comes to the recent Captain Proton pitch. Is it intended to be a 1930s-inspired black-and-white series, featuring the cardboard sets and overacting we’d expect from such a sci-fi serial? If the show wants to be purely about Captain Proton, either treating him as if he were real or showing us as the audience a kind of “show-within-a-show” look at Captain Proton through the eyes of a holodeck audience, then it has to be considered dead on arrival. A retro-inspired sci-fi aesthetic might be cool, but every other aspect of such a show would feel so terribly out-of-date that it would become a laughing stock.
A laughing stock indeed…
On the other hand, if the Captain Proton series is actually intended to be a look at Tom Paris as he writes new Captain Proton holo-novels years after the USS Voyager returned to Earth, then perhaps there’s a bit more meat there; more of an actual concept with the potential for characterisation and drama.
I’m still not sure that it would work, but at least the latter concept has a bit more going for it. Firstly, it could be developed as a tie-in or crossover with Star Trek: Picard – or any other show or film set in that era. With Seven of Nine now a regular member of the Picard cast, the potential for a reunion with Tom Paris and perhaps B’Elanna Torres as well would be of some interest. Paris and Seven didn’t have a lot to do together during Voyager’s run, but Seven clashed frequently with B’Elanna, especially during her first year or so aboard the ship. There’s potential, perhaps, to revisit that relationship and see how things have evolved over the years – we know from Picard Season 1 that Seven of Nine has changed and become far more human in that time.
Seven of Nine has returned in Star Trek: Picard.
But I think that’s about as far as a Captain Proton show could go, and I don’t think we necessarily need a standalone project in order to bring back characters like Tom and B’Elanna. Perhaps they wouldn’t be the best fit for Picard, but they could certainly make an appearance in a future episode or film. Tom Paris has already had a cameo in Lower Decks, and while that was a bit of a nothing-burger from my perspective, I’m not totally against the idea of the character making future appearances in Lower Decks or any other Star Trek project.
When Michael Dorn revealed he’d pitched a Captain Worf series a while ago, I felt that the character might not be strong and well-rounded enough to carry an entire series on his own. And unfortunately Tom Paris is in that same category. Paris was an excellent character, don’t get me wrong, and I enjoyed what he brought to Voyager. But he was frequently used as comic relief – making a joke to lighten the mood in a tense situation. The spotlight episodes he got showed off the altruistic side of his personality, his love of retro things, and his piloting skills. And we also got to see his relationship with B’Elanna develop over the show’s run.
B’Elanna Torres and Tom Paris eventually got married.
Tom Paris is far from one-dimensional. But he’s also not the kind of character who could easily play the main role – and if the intention behind this pitch is to create a Tom Paris series I fear it would end up meeting the same fate as Joey, the short-lived spin-off from popular sitcom Friends.
Tom Paris has a satisfying character arc already. Voyager began with him at rock bottom – a prisoner and an abject failure. He failed as a Starfleet officer, then failed on his first mission as a member of the Maquis. Out of everyone on Captain Janeway’s crew, Paris had the least to lose and the most to gain after getting stranded in the Delta Quadrant, but even so he rose to the occasion to become a dependable and honourable member of the crew, quite literally guiding the ship home.
Tom Paris has had a truly satisfying character arc already.
So we’ve already seen Tom Paris’ character arc. By getting lost in the Delta Quadrant he found meaning and purpose in his life, he found the love of his life, and he gained redemption for his past misdeeds against Starfleet, against the Maquis, and even against his father. If his career path glimpsed in Endgame is any guide, his future is one of artistry and leisure, putting his adventures behind him to focus on doing the things he loves.
In short, we know Tom Paris quite well, and any addendum to the story that we’ve already seen play out would risk feeling tacked-on. At worst it could upset and even undermine aspects of his character arc across Voyager’s run depending on what direction the story was taken. Having spent seven years with Tom Paris – albeit in a supporting role – I’m quite content to say that his time in Starfleet ended with Voyager’s return to Earth and he’ll spend the rest of his days happily married, working on holo-novels and playing with classic cars. I don’t think we need to see any of that to believe that it happened – and it’s deeply satisfying after the long and arduous journey that the USS Voyager took to know that at least some of the characters we came to know and love did in fact get their “happily ever after.”
Promotional photo of Tom Paris.
Unlike Seven of Nine, who had so much to gain personality-wise as she spent more time away from the Borg Collective, Tom Paris’ characterisation feels settled. As we saw in scenes set in the future in Endgame, he didn’t change much in the years after his return from the Delta Quadrant – and we wouldn’t have expected him to.
All of this assumes that Tom Paris was supposed to play a role in this pitched series at all, and that may not be the case. But regardless I think it’s worth considering that what makes for an enjoyable and lovable character – which Tom Paris certainly was – doesn’t necessarily translate to a character being suited to take a lead role. This is true of Worf and it’s true of Tom Paris – both played outstanding supporting roles, but neither should be tapped to lead their own spin-off.
Worf is another character about whom a series has been proposed.
After having spent years playing the same characters, I can fully understand why Robert Duncan McNeill and the rest of the Voyager cast enjoyed their sojourns to the world of Captain Proton. It was a chance to take on a different acting challenge, and to revel in a style of cinematography, acting, and storytelling that just doesn’t get produced anymore.
But there’s a reason why the likes of Forbidden Planet and Flash Gordon were superseded: technology, acting skills, and storytelling improved. Some of those improvements in the world of sci-fi actually came from Star Trek: The Original Series blended different genres and styles together, kept a tight focus on its main characters, told stories with real-world parallels and morals that audiences could relate and respond to, and depicted a vision of the future and outer space that was far more positive and hopeful than negative and fearful.
These kinds of serials were outdated by the middle of the 20th Century.
Retro can be fun. But to make a straight-laced Captain Proton television series wouldn’t just feel retro – it would feel regressive. Such a show would be a massive backwards step, trying to ignore multiple generations’ worth of improvements in everything from narrative and world-building to acting skills and cinematography.
More than that, a Captain Proton series would have incredibly limited appeal. Many fans of Voyager would be hard-pushed to remember Captain Proton, and even those that do and have fond memories of the episodes would be surprised at the very least to hear talk of a Captain Proton spin-off show. Beyond that minuscule niche, a Captain Proton series might appeal to fans of classic, retro sci-fi. But such folks are few and far between, and when Captain Proton already felt incredibly dated in the 1990s, the number of viewers who would genuinely appreciate the parodies and references is positively microscopic.
It almost certainly is for Captain Proton.
Even if Captain Proton were less about the retro sci-fi and more about Tom Paris, I don’t think that would work well either. There must be a queue of characters from past iterations of Star Trek lining up for their prospective returns to the franchise, and while Paris was a fun character during Voyager’s run, he simply isn’t strong enough or deep enough to carry a whole series. His recent cameo in Lower Decks kind of embodies that – the character could have been swapped out for any other, or a generic stand-in, and the episode would have been functionally the same.
At the end of the day, this concept comes down to the simple question I posed at the beginning of this article: out of everything in Star Trek, is Captain Proton the one thing you want more of? Or to put it another way: if you could choose only one thing from a past iteration of Star Trek to bring back, is Captain Proton what you’d choose? For the vast, vast majority of Trekkies, the answer would be a resounding “no.”
I don’t believe ViacomCBS will do more than give this pitch a cursory glance out of respect to its creator. Both possible formulations have major drawbacks, and from a corporate point of view neither seems to hold much appeal even to Star Trek’s fanbase – let alone a wider television audience. At the end of the day that’s what sells companies on making a new film or television series: how much money would it make? An incredibly niche project focusing on either a single character or one tiny aspect of a show from the 1990s (that ViacomCBS hasn’t even been bothered to upscale to full HD) doesn’t fit the bill. Captain Proton is dead on arrival – and I’m sorry to say that it’s for the best.
The Star Trek franchise – including Star Trek: Voyager and all other titles and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the trailers and teasers for Season 4.
As we welcome the month of November, Star Trek: Discovery’s fourth season is now only a couple of weeks away! With the season fast approaching I thought it would be a good idea to recap, as succinctly as possible, the story so far. Michael Burnham and the rest of the crew have been on a wild ride that’s seen them face off against militant Klingons, a Mirror Universe impostor, a rogue AI, Section 31, and a journey into a future that none of them expected to find.
If you haven’t re-watched Discovery since Season 3 ended just after New Year, I hope this recap of the story so far will be helpful going into Season 4. If for some reason you haven’t seen Discovery yet, well this recap might help you get acclimated with the show and some of the characters – but there’s still a couple of weeks to watch the show’s forty-two episodes… so you’d better get on with it!
Season 4 is imminent!
As I’ve said previously, the show’s first season didn’t get off to a great start story-wise. As things settled down, though, Discovery told a creditable story over the course of the season, one which hit a lot of the right notes in terms of “feeling like Star Trek.” But Season 2 was leaps and bounds ahead of where Season 1 had been, with noteworthy improvements in writing and characterisation to tell a truly exciting and engaging story.
Season 3 was a risk in some respects, but in others it was clearly designed to answer criticisms from some quarters about the show’s place in Star Trek’s broader canon. Shooting the ship and crew almost a thousand years into the future meant abandoning the 23rd Century – and everything else familiar about Star Trek’s galaxy. However, this decision opened up Discovery to brand-new storytelling ideas, and gave the writers and producers far more creative freedom. The show was pioneering new ground instead of trying to walk an occasionally awkward line between the franchise’s established history and bringing new ideas to the table.
Captain Burnham in a promo image for Season 4.
There were some great successes in Season 3. For the first time we got standalone episodes – or at least semi-standalone episodes in which the main story of the season took a back seat. We also got spotlight moments for more of the ship’s secondary characters, some of whom had barely had more than a line or two of dialogue despite being fixtures on the bridge. Though I have criticised the Burn storyline – which was the most significant aspect of the season’s story – for having a number of issues, overall Season 3 was a success.
Discovery has been “the Michael Burnham show” since its premiere episode – for better and for worse. The first three seasons can thus be viewed as Burnham’s ascent to the captain’s chair, and the rocky road she took to get there. Though there has been development of other characters – Saru, Tilly, and Mirror Georgiou stand out in particular – the show’s focus has often been on Burnham.
So let’s head back to the beginning and run through all three seasons as briefly as possible! I’ll try to hit all of the most important and relevant points as we go to get you ready for Season 4.
Season 1
Michael Burnham at the beginning of Season 1.
Season 1 began with Michael Burnham serving as first officer to Captain Georgiou of the USS Shenzhou. Saru was also a member of the crew, as was helm officer Detmer. After being called to a region of space near the Klingon border, the Shenzhou encountered a new Klingon leader who had a plan to unify all of the Klingon Great Houses by going to war with the Federation. In a moment we’ll charitably call “confusion” (as opposed to other, harsher terms we could use) Michael Burnham attempted to stage a mutiny against Captain Georgiou and fire the first shot at a large Klingon fleet.
After the arrival of Admiral Anderson and Starfleet reinforcements, a battle broke out between the Federation and Klingons – the opening engagement of a year-long war. Georgiou and Burnham led an away mission to attempt to capture the Klingon leader, T’Kuvma, but the mission ended with both Georgiou and T’Kuvma dead and war assured between the two sides.
Season 1 began with Georgiou killed and a Federation-Klingon war breaking out.
The Klingon war led to Starfleet accelerating work on the Spore Drive – a new method of traversing the galaxy that relies on a kind of fungus. The Spore Drive was installed aboard two ships – Discovery and the USS Glenn. Engineer Paul Stamets was in charge of the Spore Drive aboard Discovery under the command of Captain Gabriel Lorca, but the technology wasn’t effective at first.
The crew of the USS Glenn discovered that a tardigrade – a space-dwelling lifeform – could be used to navigate the mycelial network and might be the key to making the Spore Drive operational. However, the crew were killed when the tardigrade got loose, and the ship was destroyed to prevent it from falling into the wrong hands. Initial experiments using the tardigrade were promising, despite the dangers it posed, but when it became clear how painful the process was for the creature, Stamets merged his DNA with the tardigrade’s so the creature could go free. Stamets thus became Discovery’s navigator and the Spore Drive became fully functional.
A space-dwelling lifeform proved key to making the Spore Drive work.
At the same time, Michael Burnham – now a prisoner following her mutiny – had been brought aboard the USS Discovery by Captain Lorca. She was assigned a cabin with Cadet Sylvia Tilly, and employed as a “mission specialist.” Lorca suggested to Burnham that this could be a way to atone for her role in the outbreak of the war, and she played a role in helping get the Spore Drive operational.
Captain Lorca was captured by the Klingons, but was able to escape thanks to the assistance of Ash Tyler – a fellow Starfleet prisoner. Tyler joined the crew of Discovery as Lorca’s new security officer – despite clearly suffering from post-traumatic stress as a result of his abuse and torture by the Klingons.
A war with the Klingons was the focus of large parts of Season 1.
The USS Discovery was sent to the planet Pahvo, where a crystalline transmitter was located. The transmitter could be used, Starfleet believed, to detect cloaked Klingon ships. When the mission went wrong and the native energy-based Pahvans summoned the Klingons to their planet, Captain Lorca disobeyed orders to implement a new plan. Outwardly his plan was to use multiple Spore Drive jumps to unlock the secrets behind the Klingons’ cloaking device – but in reality his plan was to use the Spore Drive to return to the Mirror Universe.
Captain Lorca was later revealed to be a native of the Mirror Universe, having crossed over inadvertently to the Prime Universe. While in the Mirror Universe the crew of the USS Discovery had to try to fit in as soldiers of the Terran Empire. Burnham and Lorca travelled to the capital ship of Empress Georgiou, where Lorca attempted to rally his forces and stage a coup.
Mirror Lorca returned home and attempted to stage a coup.
Lorca was killed during his coup attempt, but Empress Georgiou’s reign was over anyway; other plotters were already eyeing her throne. In a moment of unthinking impulse, Michael Burnham chose to save Georgiou’s life and transported her to Discovery. After investigating how Lorca was able to use the Spore Drive to jump between universes, the crew were able to reverse the process and return home – only to discover that the Klingons had reached the edge of victory in their absence.
A mad plan cooked up by Empress Georgiou and Admiral Cornwell saw a bomb transported to the Klingon homeworld, one which would have devastated the planet if it had been set off. Leading a second, pro-Starfleet values mutiny, Burnham rallied the crew of Discovery against the bomb plot and instead saw the super-weapon turned over to L’Rell – who went on to become the new Klingon Chancellor and ended the war.
Season 2
The crew of the USS Discovery at the end of Season 1.
After the war ended, Burnham and the crew received medals for their roles. Burnham was also reinstated at the rank of commander. Following a computer failure aboard the USS Enterprise, Captain Pike was assigned to the USS Discovery and given temporary command of the ship for his mission to chase down an ambiguous entity known as the Red Angel. The Red Angel had been generating anomalies known as Red Bursts at locations across the galaxy.
The Enterprise’s science officer – and Michael Burnham’s adoptive brother – Spock, had gone missing at the same time. The Red Angel was revealed to be a time traveller – someone with the ability to travel into the past and far into the future. A mysterious figure from Spock’s youth – and who had once intervened to save his life – was revealed as the Red Angel and thus connected to Spock’s disappearance.
Where is Spock?
Meanwhile on the Klingon homeworld, Ash Tyler – whose true identity as a Klingon had been discovered – was able to leave the planet with his “son” thanks to the help of Section 31. The son of Voq and Klingon Chancellor L’Rell was taken away to the Klingon monastery on Boreth to be raised with the monks, and Tyler rejoined Section 31 – which counted ex-Empress Georgiou among its new recruits. Captain Leland tried to maintain the peace aboard a state-of-the-art Section 31 vessel.
Section 31 had come to rely heavily on an artificial intelligence named Control during the Klingon war, and it had become routine for Starfleet admirals to run all of their mission data through Control. Unbeknownst to any of them, Control had aspirations of its own, seeking to become fully sentient and to wipe out its creators. Somehow it discovered the existence of an entity known as the Sphere – a planetoid-sized lifeform that had spent more than 100,000 years studying the galaxy and accumulating vast swathes of data on all of its inhabitants.
The USS Discovery (left) and the Sphere.
By merging its programming with the Sphere data, Control would be able to become fully sentient, and it set out to acquire the Sphere data. Thanks to the time-traveling involvement of the Red Angel, the USS Discovery came to possess the Sphere data, and thus became a target for Control.
After Michael Burnham was able to rescue Spock from Section 31, she took him to Talos IV where the Talosians were able to help “unscramble” his brain, leading to Spock explaining as much as he could about the Red Angel, its origins, and its connection to him. The Red Angel was revealed to be a human.
The Talosians were able to help Spock.
The USS Discovery became a fugitive after rescuing Burnham and Spock from Talos IV; hunted by Control, and thus by Section 31 and all of Starfleet. Control was able to kill off many Section 31 leaders and operatives, and used nanites to “assimilate” or possess the body of Captain Leland – but thankfully left Ash Tyler and Georgiou alone!
The crew of Discovery studied scans of the Red Angel following a mission to Saru’s home planet (in which they rescued his people from subservience to the Ba’ul, a second sentient race present on the planet). Saru underwent a transformation to his “evolved” form, losing much of his fearfulness in the process. Scans of the Red Angel revealed that the time traveller was, to everyone’s surprise, Michael Burnham.
Michael Burnham was believed to be the Red Angel.
After a side-story involving native beings in the mycelial network and Tilly, Dr Culber – who had been killed by Tyler/Voq – was able to be rescued from the mycelial network and brought back to life. Meanwhile a plan to lure the Red Angel and trap her ended up proving that Burnham wasn’t the Red Angel – her long-lost mother was.
Dr Gabrielle Burnham had been using the Red Angel suit to interfere in the timeline after getting trapped in the 32nd Century. She arrived there by accident only to find all sentient life in the galaxy gone thanks to Control, which had acquired the Sphere Data and evolved itself. She began taking action to thwart Control, including giving the Sphere data to Discovery to keep safe. She was later pulled back to the 32nd Century; her presence there ultimately determined the ship’s destination at the end of the season.
Dr Gabrielle Burnham explained why she – as the Red Angel – was interfering with the timeline.
Control was hot on Discovery’s heels, and using Captain Leland attempted to gain access to the Sphere data. Pike and the crew realised the data couldn’t be destroyed – it was protecting itself – so they made a plan to send the data into the far future, securing a time crystal from the Klingon monastery on Boreth in order to build a new Red Angel suit. During the mission to Boreth, Captain Pike made a great sacrifice to acquire the crystal – cementing a future for himself of devastating disability.
While preparing for a last stand against Control and a fleet of Section 31 ships under its command, the crew of Discovery raced to build a second Red Angel suit. After Control arrived and a battle raged, Michael Burnham used the completed suit to travel back in time and set the Red Bursts – making the whole story somewhat circular – before leading the USS Discovery (now under Saru’s command) into the future. Captain Pike and Spock remained behind in the 23rd Century.
Season 3
On the bridge of the Enterprise, Captain Pike, Spock, and the crew watched the USS Discovery disappear.
Arriving 930 years later, Michael Burnham was initially alone and crash-landed on the planet Hima. There she met Cleveland Booker who told her about the Burn: a galaxy-wide catastrophe in which many starships were destroyed. The Federation had also disappeared – at least from the local region of space – and though Book initially appeared antagonistic and out for himself, he eventually agreed to help Burnham and took her to a Federation outpost.
There was no sign of Discovery, however, and it was a full year later before the ship emerged from the time-wormhole. After a rough landing on a planet named the Colony, Acting Captain Saru and the crew came into conflict with Zareh, a courier working for a faction called the Emerald Chain. Thanks to the timely arrival of Book and Burnham, Discovery was rescued and proceeded to Earth using the Spore Drive.
After a year in the future with Book, Michael Burnham was able to find Discovery again.
In the 125 years since the Burn, however, many changes had taken place. Earth was just one of many planets to have quit the Federation, retreating to an armed isolationist stance that even saw the planet unwilling to communicate with human colonies inside the Sol system. Searching for a Starfleet Admiral named Senna Tal seemed fruitless at first, but Tal’s Trill symbiont had been transferred to a human named Adira.
After helping the people of Earth reconnect with their fellow humans on Titan, Discovery visited the Trill homeworld to help Adira – and to learn the location of Federation HQ, which was no longer on Earth. Burnham and the crew were able to help the Trill, who had been suffering from a shortage of suitable candidates for their symbionts, and also helped Adira in the process. Discovery was then able to travel to Federation HQ – a cloaked space station that housed the remnants of both the Federation government and Starfleet.
The USS Discovery docked at Federation HQ.
Having peaked at around 350 members, by the time of Discovery’s arrival the Federation was down to a mere 38 remaining worlds, some of which were out of contact due to the Burn’s lingering effects and damage to subspace communications. The ship undertook a short mission to recover some seeds from the USS Tikhov – a Starfleet seed vault – in order to provide medical care. Nhan, a Barzan officer, remained behind on the Tikhov.
The USS Discovery then underwent a retrofit, one which kept the familiar interior look of the ship but which upgraded many of its systems to 32nd Century standards, including detached nacelles and programmable matter. The crew were permitted to remain together under Captain Saru’s command, but Discovery was seconded to Federation HQ as a “rapid response vessel” thanks to its Spore Drive.
Admiral Vance was the head of Starfleet in the 32nd Century.
Michael Burnham and Georgiou undertook an off-the-books mission to rescue Book, who had been captured by the Emerald Chain. The upshot of Book’s rescue was the discovery of a Starfleet black box, and the data inside proved that the Burn did not happen everywhere simultaneously, as had been theorised. Instead it had a point of origin – but without more information it wasn’t possible to pinpoint it.
SB-19 was a project run by Ni’Var – the renamed planet Vulcan following reunification between Vulcans and Romulans – in the years before the Burn. Ni’Var had come to believe that SB-19 was responsible for the Burn and were unwilling to share any details about the project, even though Burnham asked them to share it to help pinpoint the Burn’s source. Eventually, however, the reappearance of Dr Gabrielle Burnham, who was now a member of the Qowat Milat, an order of armed Romulan nuns, showed Burnham the way to get the information and recommit herself to Starfleet following a year away from the ship.
A holographic depiction of SB-19.
After acquiring the SB-19 data, Discovery undertook a mission to Book’s home planet of Kwejian. Threatened by the Emerald Chain and its leader, Osyraa, Book’s brother attempted to turn him over to the faction in exchange for protecting the harvest and thus Kwejian’s food supply. Piloting Book’s ship, Lieutenant Detmer was able to damage the Emerald Chain flagship while the crew of Discovery found a way to protect Kwejian’s food supply without the need to rely on the Emerald Chain.
Mirror Georgiou had fallen ill, and a mysterious Federation figure named Kovich knew why – travelling through time and travelling across from a parallel universe leads to a painful and fatal condition which he believed to be incurable. The USS Discovery undertook a mission to a planet near the Gamma Quadrant to help Georgiou, and she was able to travel to a parallel universe very similar to the Mirror Universe.
Burnham and Georgiou travelled to this planet to seek help for her illness.
While in the Mirror Universe, Georgiou attempted to make changes. Having spent time with Burnham and the Federation she had become more compassionate and less quick to violence than before, and though she ultimately failed to bring about major reforms to the Terran Empire, she was deemed “worthy” of a second chance by the entity which sent her there – an entity which subsequently revealed itself to be the Guardian of Forever.
Georgiou was able to use the Guardian’s portal to leave the 32nd Century and thus save her life – but she had to say goodbye to Saru, Burnham, and the rest of the crew. Her destination isn’t clear – but if the Section 31 series gets off the ground in future we may just find out! Don’t hold your breath for that, though… it’s feeling less and less likely as time goes by!
The Guardian of Forever sent Georgiou to an unknown destination in order to save her life.
With the data from the black boxes and SB-19, Burnham and the crew were able to triangulate the source of the Burn: the Verubin Nebula. Inside the nebula was a crashed Kelpien starship, the KSF Khi’eth, and a life-form was detected on board despite the dangerous radiation from the nebula. Discovery made another jump to the nebula, and Captain Saru left Ensign Tilly in charge while he went to save the lost Kelpien.
The Emerald Chain took advantage of this situation to capture the USS Discovery, wanting to keep the Spore Drive technology for themselves. Leader Osyraa then set course for Federation HQ, keeping Discovery’s crew hostage while she tried to force the Federation into an alliance. Admiral Vance called her bluff, and Osyraa attempted to escape. In the meantime, though, Michael Burnham had jettisoned poor Stamets off the ship, and without him to control the Spore Drive Discovery was forced to rely on warp.
Stamets was ejected into space – but don’t worry, he’s okay!
Following a battle with the Emerald Chain both in space and aboard Discovery, Book was able to kill Osyraa’s lieutenant Zareh and Burnham was able to kill Osyraa herself, while Tilly and other members of the bridge crew regained control of the ship. Book’s empathic abilities allowed him to use the Spore Drive, transporting Discovery back to the Verubin Nebula just in time to save Saru, Culber, Adira, Gray, and Su’Kal – the Kelpien who was accidentally responsible for the Burn all those years ago.
Su’Kal had developed a telepathic link with dilithium thanks to the Verubin Nebula’s radiation and because the Khi’eth had crashed on a planet composed largely of the valuable fuel. When Su’Kal’s mother died while he was still a child, a telepathic shockwave that Su’Kal accidentally unleashed led to the Burn. By taking him away from the Verubin Nebula, any prospect of a repeat of the Burn was nullified.
Saru was able to rescue Su’Kal and prevent a reoccurrence of the Burn.
A short epilogue to the season showed us that Trill had rejoined the Federation and that the Federation was hoping to use the dilithium in the Verubin Nebula to bring hope back to the galaxy. Ni’Var was considering rejoining too, and Saru took a leave of absence to go to Kaminar with Su’Kal. In his absence, Burnham had been promoted and assumed command of Discovery.
And that’s the story so far!
We now know that Captain Burnham and the crew will have to contend with a gravitational anomaly in Season 4; an uncharted, never-before-seen phenomenon that appears to be threatening the Federation and all of known space. How that will play out isn’t clear at all right now, but we don’t have to wait too much longer to find out!
The USS Discovery in the Season 4 trailer.
I hope that this recap of the story so far has been useful. I didn’t include everything – this article would have been far too long if I’d tried to include every character moment and side-story. But I think I hit the most important story beats from all three seasons. I’d encourage you to check out other story recaps from other places to make sure you’re getting a full picture, though! Or you could just go back and re-watch Discovery… two episodes per day will get you pretty close, and then binge-watch the final few!
Going back to the stories of earlier seasons was a bit of fun, and it’s helped get me back into a Star Trek mood in time for Season 4, which will be upon us before you know it! I’m currently not writing up reviews of Prodigy episodes, as you may have noticed – the series is unavailable here in the UK and I see no point in covering a show that ViacomCBS doesn’t see fit to make available to Trekkies internationally. However, I will cover Discovery’s fourth season in-depth, including weekly episode reviews and theory posts, as well as other occasional articles on topics of interest while the season is ongoing. So I hope you’ll stay tuned for all of that here on the website in the weeks ahead.
Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix internationally. Season 4 will begin on the 18th of November in the United States and the 19th of November internationally. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead for the following Star Trek productions: Discovery Season 3, Picard Season 1, 2009’s Star Trek, Deep Space Nine, and Voyager.
We’ve known for a while that there are more Star Trek projects in development in addition to the shows and films currently in production. As early as the announcement of Star Trek: Picard in 2018 rumours were flying around, and not long after the official announcement of the Section 31 series – a show whose fate I fear hangs in the balance right now – came confirmation that further Star Trek television shows were actively being worked on. One of those shows we now know to be Strange New Worlds – but there are other projects both for film and television that remain officially unannounced.
September’s Star Trek Day broadcast featured an interview with Alex Kurtzman, the man in charge of the Star Trek franchise for ViacomCBS. In the interview, Kurtzman hinted – though stopped short of confirming outright – that one of the shows in early development will be focused on Starfleet Academy. Today I thought it could be fun to consider what a Starfleet Academy series could look like, and answer the crucial question: “is it a good idea?!”
Alex Kurtzman teased a Starfleet Academy series at Star Trek Day.
As the Section 31 series has unfortunately demonstrated now that it appears to be on the verge of outright cancellation, developing an entirely new television series is not a straightforward process. However, the fact that Alex Kurtzman was willing to discuss the prospect of a Starfleet Academy series at all – and in a pre-recorded interview that ViacomCBS allowed to be broadcast, no less – means that we have to take the idea seriously. It’s still possible that the proposed series won’t make it to our screens in its presently-envisioned form, but ViacomCBS is clearly laying the groundwork for a future announcement.
Sometimes companies like to tease or even leak information like this to gauge the reaction and see what fans think. Any new Star Trek television series has to have appeal beyond the existing fanbase, of course, but if Trekkies aren’t at least interested if not enthused at the prospect of a new show, that could mean the corporation chooses not to press ahead. If I were to speculate – and as always, I’ll tell you up front that I have no “insider information” – I would say that might well be the fate that befell the Section 31 series.
We’re still waiting to hear news about the poor Section 31 show…
We’ve recently talked about some of the poor business decisions that ViacomCBS has made in regards to the Star Trek franchise, so it wouldn’t shock me to learn that none of it is planned and the corporation is just winging it! But I like to think that there is some direction and control to the way the Starfleet Academy series has been teased, and that there are folks over at the company analysing the response from the fanbase to see how Trekkies feel about the idea.
So… how do Trekkies feel about the idea? I’m not the most active person on social media, but even so I would’ve expected to see some chatter. Prior to the announcement of Strange New Worlds, for example, I quickly lost count of the number of posts and messages I saw from fans who were clamouring for a “Captain Pike show.” So far, from my limited perspective at least, I’m not seeing any of that for a Starfleet Academy series. Maybe people who study social media in more depth than I do, or who are members of fan clubs and the like, have heard more from the fan community about this – but I think it’s worth noting that the prospect of the show has, thus far at least, failed to get large numbers of folks excited.
I haven’t seen much talk in the fan community on social media about a potential Starfleet Academy series just yet.
To be fair, though, the only mention of a Starfleet Academy series from anyone close to the production of Star Trek came in that one Star Trek Day interview. The Alex Kurtzman interview lasted only a few minutes and was by no means the main event in a broadcast that lasted for three hours and also debuted trailers and teases for shows that have already been announced. So perhaps the reason for the muted response is that a lot of folks are still unaware of the concept – or if they are aware they’re still waiting for something more official.
For my part, I think the series has a lot of potential. I’d place it far higher on my list than any of the other rumoured or quasi-official pitches and concepts that have been floating around out there! Whether it’s Captain Worf, Captain Proton, or the Ceti Alpha V miniseries that we talked about a while ago, a Starfleet Academy show has – in my subjective opinion at least – far more potential to be interesting and exciting.
I’d definitely prefer a Starfleet Academy show to a Captain Proton show!
Starfleet Academy is not a new concept for a series. As early as the 1960s, while The Original Series was still on the air, Gene Roddenberry was actively considering a prequel which would have focused on Kirk, Spock, and Dr McCoy meeting for the first time at Starfleet Academy. The concept was revisited by Gene Roddenberry at least twice: in the early 1970s, prior to work commencing on the project that ultimately became The Motion Picture, and again in the mid-1980s before work began on The Next Generation. Seeing Kirk, Spock, and Dr McCoy at Starfleet Academy would eventually be realised in 2009’s Star Trek film.
Gene Roddenberry would have approved, then! Which is great news for all longstanding Trekkies! I don’t think we need to worry too much that previous attempts to get a Starfleet Academy project off the ground didn’t succeed. The truth is that there were other competing ideas at the time, and even though Gene Roddenberry and others did seriously consider the idea, there were always other competing projects. I think we can all agree that the feature films of the 1980s and The Next Generation were great ideas too!
Gene Roddenberry worked on several Starfleet Academy series and film concepts during his life.
Had Enterprise not been cancelled, I think it’s possible that the Starfleet Academy concept could’ve been revived 15 years ago as well, as part of a renewed expansion of Star Trek that never happened. There were plans afoot in the Enterprise era to expand the franchise yet further, but the show’s declining ratings and the poor critical reception to Nemesis in 2002 ultimately led to the Star Trek franchise taking a short break.
A Starfleet Academy series has three big things going for it, in my view. Firstly, the series could be created to tie in with any current or past Star Trek series. Connecting it to an ongoing show such as Discovery or Picard would make the most sense, and the show could be set in the same time period as either, and connect with characters, factions, and themes. There could even be crossover episodes.
A Starfleet Academy series could potentially run alongside – and cross over with – any of the current crop of Star Trek shows.
This kind of closer connection between ongoing series is something that the Star Trek franchise needs. The closest we’ve got so far has been the appearance of the Qowat Milat in Season 3 of Discovery, connecting the show in a loose way with Picard. But the franchise as a whole needs to do a lot more to tie together the shows currently in production, so having a Starfleet Academy series share a time period and setting with another show would be a boost to the Star Trek franchise overall.
Secondly, if the show were set at Starfleet Academy itself, that would make it the first Star Trek series to take place on Earth. That concept is itself interesting, and there’s potential to learn more about Earth and what life is like for its inhabitants in the future. That’s in addition to taking a deep dive into life at the Academy itself. Such a series could – perhaps – be a little cheaper to produce; filming could take place in and around San Fransisco, and there would be arguably less of a need for expensive new sets to be built from scratch to represent spacecraft and alien worlds.
A tree in the grounds of Starfleet Academy as seen in Discovery Season 3.
Every Star Trek series so far has visited Earth in some capacity, but there’s still an awful lot we don’t know about the Federation’s capital planet. I like the idea of some of the cadets or teachers taking time away from the Academy to get out and explore – showing us as the audience more than a glimpse of life on Earth in Star Trek’s future.
Finally, a Starfleet Academy series has the potential to appeal to a younger audience – just like Prodigy is intended to. In fact, a Starfleet Academy show could easily become the next port of call for Prodigy fans as they immerse themselves further in Star Trek; there’s huge potential to appeal to a tween or teen audience, particularly if younger cadets were the show’s primary focus.
Fans of Prodigy could easily make the jump to a Starfleet Academy show if it had a similar youthful focus.
At the very least, setting a series at the Academy would naturally include a number of younger characters – and its characters like these that have the potential to appeal to a younger audience. Star Trek can’t just be the preserve of an ageing fanbase who remember shows from the ’60s and ’90s with rose-tinted nostalgia! It has to expand and appeal to new fans too – and bringing younger people into the Star Trek fan community is the best way of ensuring the franchise will survive and remain in production in the longer term.
In my view, that’s one of the most important things that a Starfleet Academy series could do – and should be its primary objective as a series. As Lower Decks and Prodigy are demonstrating, branching out and trying to appeal to different audiences doesn’t mean that Star Trek has to ignore its existing fanbase. There’s plenty in Prodigy and Lower Decks to appeal to existing fans, and I would expect no less from a Starfleet Academy show as well.
Lower Decks was intended to bring in new fans as well as appeal to Trekkies – and a Starfleet Academy show could walk that same line.
When a Starfleet Academy concept has been debated in the past, some fans have raised the objection that it would be “too static” – that being stuck on Earth would make the show feel stale in comparison to other Star Trek shows set aboard starships. I understand where such a concern is coming from, but as Deep Space Nine definitively proved, a stationary setting doesn’t have to be boring. And as Deep Space Nine also showed right from its very first episode, it’s possible to have shuttles, runabouts, or even a whole starship seconded to a base.
Starfleet Academy has its own ships – this is something we’ve seen in several past episodes. Deep Space Nine’s sixth season episode Valiant even showed a crew of cadets aboard a very advanced ship, and Prodigy is also showing a younger crew aboard their own vessel. In short, a Starfleet Academy series could easily have episodes set aboard a ship or visiting other worlds – as well as stories that make use of technologies like the holodeck to give the cadets experience.
Kirk as a cadet in 2009’s Star Trek.
I’d say that a Starfleet Academy series is absolutely worth pursuing. It might not be my first choice – I have a few ideas of my own, which you can find by clicking or tapping here! – but it absolutely has merit, and sounds far better than any of the other pitches or proposals I’ve heard in recent years. Its biggest selling point to me is its potential to bring in new audiences, as well as to give young fans of Prodigy a series to graduate to that would keep them in the fandom.
So watch this space! I don’t believe an announcement is imminent, despite the recent talk of the show at Star Trek Day. Picard still has at least two seasons left to run, Lower Decks and Prodigy have at least one more apiece, and while there have been no official announcements I’m expecting to hear that Discovery will get a fifth season and Strange New Worlds will get a second at some point in the near future. Between those shows and the various feature film projects, Star Trek is quite busy going into 2022, 2023, and even 2024! So we might not hear anything official just yet… but keep your eyes and ears open!
The Star Trek franchise – including all series and films mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Minor spoilers are present for some of the entries on this list.
Nintendo recently launched the so-called Switch online “expansion pack” – representing incredibly poor value, but that’s beside the point. Included with the subscription are a handful of Nintendo 64 titles which the Switch can emulate. It just got me thinking about one of my favourite consoles and some of the amazing games I enjoyed back in the late 1990s and early 2000s.
I upgraded from a Super Nintendo (or SNES) to a Nintendo 64 at Christmas 1997, and the console was my primary gaming machine for about three years until I picked up a Dreamcast shortly after the turn of the millennium. Though I had a PC as well at the time, it was underpowered compared to the console and couldn’t come close to matching it. Though we often think of PC gaming in 2021 as being the gold standard that consoles have to try to measure up to, it wasn’t that long ago where even an expensive PC would struggle in gaming performance next to a dedicated games console – and the Nintendo 64/PlayStation generation was certainly part of that era!
A transparent blue Nintendo 64 console – and its controller.
The Nintendo 64 was my first experience with proper 3D graphics. I’d played PC games with 3D environments before, and other games with 3D sprites, but it was only when I sat down to play Super Mario 64 that I got to fully experience a 3D virtual world. It felt like the future back then – and considering that the Nintendo 64 pioneered a number of features that are still part of gaming today, I guess I was right about that!
Aesthetically, I love the design of the Nintendo 64 and its controller. The chunky three-armed device was intimidating at first; “I don’t have three hands,” I remember thinking, “so how am I supposed to hold it?!” But having an analogue stick was a neat feature, one that felt like a massive upgrade from the wobbly joysticks or D-pads of past consoles I’d been able to play on. Navigating the new 3D environments needed a controller suited to that purpose, and the Nintendo 64’s analogue stick delivered – even if it seems a little primitive when compared to the controllers we enjoy today! Having a “trigger” also made shooting games feel all the more immersive.
A Nintendo 64 controller. What a weird design!
The Nintendo 64 had a stellar lineup of games – several of which I only got to play years later as they were unaffordable to me when I was younger and broke! Now I’m old and still broke – but at least there’s emulation! Actually, the Nintendo 64 was the console that got me into the emulation scene back in the early 2000s. After upgrading to a more powerful PC I found that I could emulate the console quite well, and had a blast re-playing a few favourites as well as playing titles I missed out on first time around. I can’t condone emulation – it’s a legal minefield and you should be careful – but if you have a decent computer and know what you’re doing you’ll have a far better (and cheaper) time than you would if you paid for a Switch online “expansion pack!”
Looking back with the benefit of hindsight, I’d say that the games of this era represent a transitional stage for the video games industry as a whole. Most Nintendo 64 titles feel like a half-step between the rather basic, toy-like games of earlier generations and the bigger, more in-depth and cinematic titles that we’d enjoy a few short years later. The move from 2D to 3D didn’t immediately lead to masterpieces like Shenmue or Knights of the Old Republic, but the rapid pace of technological change meant that those kinds of games were finally possible. The Nintendo 64 has some games that tried very hard to tell more adult-oriented stories, and it was around this time that I felt video games as a whole had a heck of a lot of potential to be something more.
This was an era of transition for video games.
So on this occasion – twenty-five years on from the Nintendo 64’s 1996 debut – I thought it would be fun to look at five of my favourite titles. These are just a few of the games that, for me anyway, made the Nintendo 64 great. My usual caveat applies: I’m not saying these five games are “objectively the best” Nintendo 64 games out there. If you hate all of them or don’t see your favourite on the list, that’s okay! There are plenty of Nintendo 64 games out there, and we all have our personal favourites. These are just a few of mine!
With that out of the way, let’s take a look at the list – which is in no particular order.
Number 1: Star Wars: Shadows of the Empire
The Battle of Hoth.
A few years before Knights of the Old Republic would come along and absolutely blow me away, Shadows of the Empire took me on an outstanding Star Wars-themed adventure. A third-person action-adventure game with nary a Jedi nor the Force in sight, players take control of the Han Solo-inspired Dash Rendar for a wild romp across the galaxy – set during and just after the events of The Empire Strikes Back!
What I adored about Shadows of the Empire was the diversity of gameplay on display. Not only could Dash run and gun in a 3D world that looked so much better and felt way more immersive than any 2D Star Wars game I’d played previously, but he could also pilot several different vehicles – a Snowspeeder taking on AT-AT walkers on Hoth, his own spaceship, swoop bikes, and more.
Shadows of the Empire came at a time when the old Expanded Universe was really ramping up, and along with a novel and comic was technically considered canon until Disney expunged the Expanded Universe in 2013. However, being an official project with a high degree of involvement from Lucasfilm meant that the game slotted in well to the Star Wars universe, feeling genuinely connected to the events and characters of the films.
Number 2: Super Mario 64
Wheeeeeee!
Of course we’re going to talk about Super Mario 64! This was the only Nintendo 64 game I had at first, and I played it for hours and hours! Though I’d played some games on the PC – like Doom – which used pseudo-3D environments, and others which used 3D sprites for 2D gameplay, Super Mario 64 was the first truly 3D game that I played. The difference in how immersive and realistic the game felt, and how it conveyed a sense of scale that really made me feel part of its world are feelings I have never forgotten even a quarter of a century later!
Booting up Super Mario 64 for the first time was a wild experience, one that has stuck with me ever since. But the game itself was fantastic, too, with Mario on a quest to save Princess Peach by battling Bowser and his minions inside painting worlds. The unique premise allowed Super Mario 64 to show off a range of different levels and different environments, and new gameplay mechanics – some of which were inspired by past Super Mario titles – allowed a far greater degree of environmental interaction than ever before.
One level in Super Mario 64 that stands out is Wet-Dry World. Players could change the amount of water in the level, raising and lowering it both by jumping into the painting at different heights and within the level itself by touching special items. The idea that Mario could change the environment in real-time, and then use that gameplay mechanic to solve puzzles, was absolutely genius! And the game is full of other examples of this kind of radical, utterly transformative gameplay.
Number 3: GoldenEye 007
Pew! Pew!
GoldenEye took the first-person shooter concept and honed it, making excellent use of the Nintendo 64’s control pad and analogue stick. Without GoldenEye it’s hard to see how other first-person shooters on console – like the Halo series, which arrived a few years later – would have been possible. It was a pioneering title, and surely one of the best film adaptations of all time!
The Nintendo 64 upped the number of control pads and thus the number of players from two on the SNES to four – meaning four-way deathmatches were possible! Split-screen was the order of the day, of course – this was long before online gaming was commonplace – and among my friend group four-player matches were relatively rare. But when we could get a few friends together, playing GoldenEye was a blast! It had fun, fast-paced shooting, well-designed levels with plenty of variety – from maze-like corridors and small rooms to expansive larger environments – and 3D graphics that put you right in the action.
GoldenEye didn’t create the first-person shooter genre. But it took full advantage of the Nintendo 64’s impressive hardware to feel streets ahead of earlier titles – and even many games that were released around the same time. Fully 3D environments and characters instead of 2D “billboard” sprites and a plot that vaguely followed the events of the film made for a fantastic all-around title. Rare would further hone many of the techniques on display when they created Perfect Dark a few years later.
Number 4: F-Zero X
Try not to crash!
You might’ve expected me to put the venerable Mario Kart 64 on this list – especially considering how many times I’ve talked about that game here on the website! But F-Zero X doesn’t get the love it deserves, so on this occasion we can put Mario Kart 64 to one side and look at a different Nintendo 64 racer. F-Zero X is a futuristic-themed racing game, with players in spaceship-like hovercars – and they go really fast!
F-Zero X is an incredibly fast-paced racing game, meaning you often need lightning-fast reflexes! It was a blast, and the unique futuristic aesthetic set it apart from practically every other racing game on the market at the time.
Maybe F-Zero X didn’t have the best graphics. It certainly didn’t push the Nintendo 64 to its 3D limits in the way some other titles did. But despite that, it was an incredibly fun racing game, and were it not for Mario Kart 64 I might be tempted to call it my favourite racer of the era! There’s an odd charm to F-Zero X that I can’t quite put into words; it’s a genuinely different game, and that alone made it a ton of fun.
Number 5: Jet Force Gemini
Rescuing a Tribal in Jet Force Gemini!
Had it been made today, Jet Force Gemini would surely have kicked off a whole franchise! As it is, this Rare-developed title remains a one-off, but it’s an incredibly fun and exciting sci-fi adventure. Jet Force Gemini is one game I would absolutely pick to bring back for a full remake, because it seems such a shame to me that it’s all but forgotten, abandoned in the Nintendo 64 era.
An action-adventure title set in a unique sci-fi world, Jet Force Gemini had a fun and engaging story. It also had smooth shooting and a trio of fun main characters who each got a turn in the spotlight. The game had beautifully-designed levels, with some being pretty big and expansive offering different paths to get to the end.
Rescuing the Tribals – cute teddy bear-like critters – was an additional gameplay element that added a lot to each level, though the game’s insistence on finding every single one could feel like padding sometimes! But the Nintendo 64 era saw games trying out new gameplay mechanics, and the idea of having hidden collectibles would be honed and refined in future titles. Overall, Jet Force Gemini was a lot of fun – and I’d love to see its world and characters return one day.
So that’s it! Five amazing Nintendo 64 games.
The familiar Nintendo 64 logo.
There were loads more titles I could’ve chosen, so stay tuned! This is a topic I may revisit in future. The Nintendo 64 was a great console with some fantastic games. Though it does represent a half-step between older, more basic games and the immersive, cinematic experiences that were soon to come, it’s also a console that pioneered or refined many of the concepts upon which newer games – and even games today – rely.
The Nintendo 64 also had plenty of amazing games in its own right, and while it is an interesting machine from an interesting era in video game history, it’s also a console that I had a lot of fun with in the late 1990s. Back then it didn’t feel like a half-step – it felt cutting-edge, bringing 3D worlds to life and showing off far more realistic graphics than I ever thought possible! It isn’t just the nostalgia talking – the Nintendo 64 was a fantastic machine.
All titles mentioned above are the copyright of Nintendo and/or their respective developer, publisher, owner, etc. Some images courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead from the Lightyear trailer.
We’re firmly in an era of sequels, spin-offs, and franchises. One type of story that a lot of companies are creating to squeeze another title out of their most popular creations is the “origin story” – basically a prequel that goes into detail about the background of a particular character. The Star Wars prequels showed how overexplaining a classic character can be more of a negative than a positive, but franchises push on regardless. From Willy Wonka to Hannibal Lecter, backstories abound in fiction.
Buzz Lightyear is not a character I would have ever chosen to write an entire origin story for. For one thing, Buzz Lightyear is a toy – he doesn’t have an origin story; he was made in a factory and shipped out to a toy shop where Andy’s family bought him! But I guess Lightyear isn’t taking that approach!
Buzz Lightyear has come to life!
The film’s trailer, which was a surprise release a couple of days ago, seems to show a “real” Buzz Lightyear inhabiting a sci-fi world. All of the elements that we know of were present: his rocket-ship, his colourful spacesuit, Star Command, and even his unrealistically large Desperate Dan-esque chin. But instead of simply being a toy for kids to play with, Buzz seems to be a fully-real person in his own right.
This isn’t actually the first attempt at that concept. Though I haven’t seen it, there was a short-lived television series called Buzz Lightyear of Star Command which aired in 2000-2001 and even spawned a video game adaptation for the PlayStation, Dreamcast, PC, and Game Boy Colour. The series might be one you remember, but it doesn’t seem to have been as big as some of the other Disney projects of the era – I hadn’t even heard of it until researching the topic for this article!
2000-2001 television show Buzz Lightyear of Star Command had a similar underlying premise.
It’s possible that Buzz Lightyear of Star Command’s remaining superfans might be treated to an easter egg or two in the new film, so if you fall into that category keep your eyes peeled! Disney and Pixar have a longstanding habit of harkening back to older titles and past iterations of their popular franchises, so I wouldn’t be shocked at all if a couple of sneaky references or callbacks to Buzz Lightyear of Star Command make it into the final cut of the film!
The trailer itself was exciting and surprisingly had more of a dark tone than I might’ve expected. There were some moments that clearly set up dangerous moments for Buzz as he goes on his adventure, and the dark, engraved door opening to reveal a red glow was incredibly well-done and provided a lot of tension. It almost gave me a Doom vibe – odd as that might sound!
Who will emerge from this door?
Buzz Lightyear as a character has, since his inception, been a uniquely Disney take on mid-century sci-fi. The likes of Flash Gordon, Forbidden Planet, and even Star Trek: The Original Series are present in his characterisation and aesthetic, deliberately so. But of course the biggest influence over Buzz Lightyear’s charmingly retro design comes from Walt Disney’s Tomorrowland and Epcot concepts – which have since been brought to life at Disney’s theme parks.
Anyone who’s ever ridden Space Mountain can see clear evidence of its inspiration in the trailer for Lightyear – Buzz’s rocket-ship resembles the ride vehicles and even the launch platform looked an awful lot like the track of the ride. The rings Buzz seemed to be flying through at one point also bore a striking resemblance to Space Mountain.
I definitely got Space Mountain vibes from the trailer.
A big part of the trailer concerned Buzz Lightyear taking a trip in his rocket-ship. There were influences from a lot of astronaut films and television shows in the way he was preparing for the journey, and he seems to have a colleague or friend at Star Command who’s helping him with his mission; perhaps someone who will serve as a point of contact at mission control.
The animation in the trailer was outstanding. Seeing Buzz’s ship slingshotting around the star was truly striking, and reminded me that Pixar is renowned as one of the world’s best animation studios for a reason! As a Trekkie that moment reminded me a lot of slingshot effects in both Star Trek: The Original Series and more significantly in the 1986 film Star Trek IV: The Voyage Home, but there was also more than a little influence from more modern sci-fi titles like Interstellar in the way the star in particular was presented. Overall it was an astonishingly beautiful sequence.
The slingshot sequence was especially cool.
We have no idea at this stage what the story of Lightyear might be. Chris Evans – of Marvel fame – will star as the titular hero, but we don’t know who will play the film’s villain, Emperor Zurg. Zurg has been part of the mythos of Buzz Lightyear since his first appearance, but had a more fleshed-out role in Toy Story 2. Just like it’ll be interesting to see a “real-life” version of Buzz, so too will it be interesting to see how Emperor Zurg makes the jump from toy to real person.
If we continue the mid-century sci-fi analogy from earlier that we know Buzz Lightyear as a character draws from, I see Emperor Zurg as filling a role similar to the likes of Flash Gordon’s Ming the Merciless – but with an aesthetic inspired by early depictions of robots and even Darth Vader. I’ll watch for a casting announcement with trepidation – getting the right person who can play the character in suitably over-the-top style could be crucial to the film’s success!
Buzz’s classic spacesuit.
I’m not sure what to make of the toy cat in the trailer. Lightyear has been described by Disney and Pixar as “the definitive origin story” of the character, and while we’re assured that he is fully human (or at least not a toy) in the film, the presence of what seemed to be a toy cat – whose name is Sox – made me wonder! Is there something else going on here?
On the other hand, Pixar’s press release talked about the original inception of Buzz Lightyear during the creation of Toy Story. They specifically talked about how they envisioned the toy Buzz Lightyear as being merchandise for a blockbuster movie about an action hero – and how Lightyear is that movie! Kind of a film-within-a-film thing, except that Lightyear is a feature-length title in its own right!
What’s the deal with this cat?
The trailer was genuinely one of the best and most interesting that I’ve seen in months, and Lightyear is firmly on my list of titles for 2022! The film is currently scheduled for a June release window, and will presumably hit cinemas first before heading to Disney+ after a month or two – barring any pandemic-related delays or closures.
The retro sci-fi vibe that Lightyear seems to be wholeheartedly embracing appears to give the film a delightfully old-school charm, with clear influences from Disney’s Tomorrowland in particular. That alone would be enough to pique my curiosity, but the fact that there were some amazing visual effects and what seems to be a slightly mysterious and interesting story has seen Lightyear come from nowhere to rocket its way onto my list for next year. I’m genuinely looking forward to this one now!
Lightyear is scheduled to be released on the 17th of June 2022. Lightyear is the copyright of Pixar and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I like Star Trek. I’ve been a Trekkie since I first watched The Next Generation in the early 1990s, and watching that series kicked off a lifelong love of the franchise that continues to this day. Over a span of three decades I’ve watched every single film and episode – practically all of them several times over – and in addition I’ve spent a lot of money on plenty of merchandise, ranging from action figures and coffee table books to artwork and stationery. My house is decorated with Star Trek posters and action figures in display cases, and if you ever stop by for a coffee you’ll almost certainly drink it out of a Star Trek mug. But Star Trek, it seems, doesn’t reciprocate.
At the very least, the suits in charge of the franchise at ViacomCBS do not care one iota about any Star Trek fan outside of North America – as evidenced by the fact that, for the second year in a row, a brand-new Star Trek series is not going to be made available to fans across the world.
Logo for ViacomCBS – the corporation that owns Star Trek.
Star Trek: Prodigy premieres in a couple of days’ time, and just as happened with Lower Decks in August 2020, the series is going to be kept away from fans outside of North America. This decision re-emphasises ViacomCBS’ disgusting attitude to the franchise’s non-American fans, but in one significant way it’s an even worse and more egregious insult than the Lower Decks debacle was.
Why do I say that? Because Prodigy is a co-production between CBS Studios and Nickelodeon – both of which are ViacomCBS subsidiaries. Nickelodeon, as I’m sure you know, is a children’s television channel that is broadcast across the world – in more than 70 countries from New Zealand to Ukraine and South Africa to Pakistan. In order to make Prodigy available to a worldwide audience, all ViacomCBS would have needed to do was put the series on Nickelodeon – something incredibly easy to do as Nickelodeon is a channel it already owns and operates. It wouldn’t have even cost the corporation any money, as there would have been no expensive rights agreements or broadcast licenses to negotiate.
ViacomCBS literally owns Nickelodeon and all of its international channels.
The decision not to broadcast the show on Nickelodeon can only be taken one way: it’s an insult. ViacomCBS is once again throwing up a middle finger to Star Trek’s international fanbase – a sizeable fanbase that must at the very least equal the number of Trekkies in the United States.
At first I thought I was okay with it. Prodigy is a show for kids, after all, and most kids won’t care. But the more I thought about it the more I kept returning to the argument I made in the run-up to Lower Decks’ premiere last year: that this is not an acceptable way for ViacomCBS to behave.
Star Trek became a global brand at the behest of ViacomCBS and its predecessors. The corporation adores globalism because it wants to make more and more profit – like a greedy Ferengi – from people who don’t live in the United States. But creating a global brand comes with a responsibility that doesn’t stop at international borders, and for seemingly no reason at all ViacomCBS is abdicating its responsibility to Trekkies.
Photo from the ViacomCBS boardroom.
I get it – ViacomCBS wants people to sign up for its mediocre second-tier streaming platform: Paramount+. The future is digital, and the corporation wants Paramount+ to be a success as more people around the world stop tuning in to broadcast television. But if that’s the case, ViacomCBS needs to make Paramount+ available internationally – the platform’s international rollout has been painfully slow and incredibly patchy, with films and shows the corporation owns not being available on the platform even after Paramount+ arrives in some regions.
ViacomCBS is trying to tie Star Trek to Paramount+, using the franchise to hook Trekkies in and convince us to subscribe. There’s a profit motive here – but that doesn’t absolve them of the responsibility they have to fans of their programmes and franchises. Star Trek only exists and was only able to be revived in 2017 because of its international fanbase – a deal with Netflix reportedly paid for almost the entire cost of Discovery’s first season. Yet time and again, ViacomCBS is content to ignore its international fans and leave us in the cold.
Prodigy will only be available to American audiences via Paramount+.
This isn’t just about one series – or two series now, counting Lower Decks last year. The Star Trek franchise is constantly prioritising fans in North America over us out here in the rest of the world. Trailers and clips for upcoming shows or even marketing material will be quite literally gated off on social media, with fans outside North America being told that “this content is not available in your location.” Star Trek’s official shop offers a paltry range of products internationally when compared to its North American offerings, and ViacomCBS is quite happy to ignore any and all questions on the subject of international availability.
Look at any recent social media post promoting Prodigy and you’ll see a slew of messages and comments from fans overseas. Most are polite, simply enquiring about if and when the series will be made available in their neck of the woods. And Star Trek’s social media team ignores every last one of them – just as they did last year when fans were clamouring for information about Lower Decks.
A handful of comments from social media directed at the official Star Trek pages and channels – all of which were ignored. Names redacted.
There has been no official word from ViacomCBS or the Star Trek social media teams about Prodigy’s international debut – and there won’t be. They simply do not care enough to even give a non-answer like “coming soon.” Instead, fans are left to shout into the void, bang our heads against a wall of silence, and whatever other metaphor you can think of for trying to get information from an uncaring corporation.
Last year there was an excuse – a piss-poor one, but an excuse nevertheless: the pandemic. Disruption to production and broadcast schedules – especially post-production work on Discovery Season 3 – meant that last-minute changes were necessary. Lower Decks was bumped up to be broadcast ahead of Discovery, and there wasn’t time to sort out the international rights. That excuse is bullshit, of course, because as I said last year it’s still up to ViacomCBS to broadcast or delay the series, meaning they could have waited to ensure fans everywhere could watch it together. But this year even that paltry excuse no longer applies.
There are two reasons why: Prodigy’s production hasn’t been impacted by the pandemic to anywhere near the same extent, and as already discussed, ViacomCBS owns Nickelodeon and has the option to broadcast the series on a channel that they own in 70+ countries around the world.
Prodigy is a Nickelodeon and CBS Studios co-production.
I want ViacomCBS and Paramount+ to succeed because I want Star Trek to succeed and continue to be produced. But if the corporation is so callous and uncaring when it comes to fans like me, what am I supposed to do? It’s a toxic relationship right now; a one-way relationship with no reciprocity. Prodigy is supposed to be a series that will bring in new fans to Star Trek – but it’s also supposed to be a show with a lot to offer to Star Trek’s existing fans. For “business reasons,” though, only certain fans that ViacomCBS deems important enough or worthy will be permitted the privilege of watching the series.
In 2021, with the global interconnected fandom that ViacomCBS pushed to create, segregating a series or film geographically is indefensible. A delay of a day or two between regional broadcasts might be acceptable – though there’s no technical reason why, given the technologies involved. But to broadcast a new show in one location and not even give lip service to when it might be available anywhere else? It’s wrong – and more than that, it’s stupid and self-defeating from a business perspective.
A map of the world according to ViacomCBS.
ViacomCBS wants as many people as possible to tune in to Star Trek. They want as many kids as possible to watch Prodigy, and I would assume they’re planning to sell merchandise based on the show as well – though the lack of any obvious Prodigy merchandise so far is yet another indication of the moronic and amateurish way the corporation is handling its biggest brand. But if the goal is to get fans excited and talking about the show, hyping it up in the run-up to its premiere and generating the kind of online buzz that makes television shows a success, cutting off at least half the fanbase is the dumbest and most idiotic thing the corporation could possibly do.
From Game of Thrones to Squid Game, online chatter is what drives people to check out a new television series. People who love something and who are passionate about it tell their friends and their social media followers, and that engagement drives people to the show – and the platform that hosts it. By deliberately and intentionally preventing many Trekkies from accessing Prodigy, ViacomCBS has killed a lot of the hype and excitement that the show could have generated.
Who knows how much bigger Prodigy could have been if the corporation in charge had handled its broadcast better?
The corporation has evidently learned nothing from the muted and lacklustre response to Lower Decks last year – a response that, sadly, has seen the show fail to hit the heights it could have in terms of viewership. Even when Lower Decks did arrive internationally and even when its second season did get the simultaneous broadcast it needed, a lot of damage had already been done, and the opportunity to make the series bigger than it ultimately became was missed.
Lower Decks and Prodigy are the two most unique and different offerings that the Star Trek franchise has arguably ever produced. Out of everything the franchise has on the horizon, it’s these two shows more than any others that had the potential to bring in hordes of new fans and to take the Star Trek franchise as a whole to the next level in terms of audience numbers and the scale of the fanbase. These opportunities have been pissed away by a corporation that clearly has no idea how to run an international franchise.
Fans outside North America might as well stare out of the window – because Prodigy won’t be hitting our screens any time soon.
When a corporation deliberately and wilfully treats a large section of its fanbase with such blatant disrespect, what can we do?
Since ViacomCBS clearly doesn’t care about anyone outside of North America, it seems to me that there’s no point in continuing to engage with the corporation or support it. They don’t care about us, so why should we care about them? And why should any non-American Trekkie consider spending a single penny on any ViacomCBS product in future? It seems like it’s only a matter of time until the next Star Trek show or film isn’t made available to us either.
If ViacomCBS chooses not to make Star Trek available to fans, we might as well pirate it. They clearly place no value on the money we could pay them or the passion we could have when talking about upcoming shows and films, so why bother? We might as well pirate all of Star Trek – and everything else ViacomCBS does, too. If they’ve chosen not to make Prodigy available internationally, and won’t even have the basic decency to answer repeated questions from fans, piracy is the default option – quite literally the only way to watch the series. It didn’t have to be, but this is a choice ViacomCBS willingly made.
When a corporation chooses to place no value on its biggest and most passionate fans, and takes increasingly stupid business decisions that almost seem intended to harm their franchise, they’ve made their decision. The lack of a response to these basic questions from fans about Prodigy’s availability or about the Paramount+ rollout is in itself an answer. And that answer is: “go fuck yourself, we don’t give a shit about you.”
In most jurisdictions around the world, piracy – defined above as the sharing of copyrighted material over the internet – is not legal. This essay was an examination of the moral and ethical implications of piracy only, and was categorically not an endorsement or encouragement to download any individual film or television series, nor should anything written above be interpreted in that manner. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the trailers and teasers for Season 4.
A bit of a morbid one this time… but it is nearly Halloween!
In the last decade or so, a number of television shows have pioneered what I call the “disposable cast” – where even main characters and fan-favourites can’t be assured of safety or survival as a series continues. Shows like Game of Thrones and The Walking Dead have made this a big part of their identities, and the idea that any major character could be in danger can – when done right – add to the tension and drama. Not knowing if your favourite character will make it to the end of the episode or escape a dangerous situation can really increase the weight of a story.
Discovery has technically seen more main cast members depart than any previous Star Trek series! Captains Lorca and Pike, Spock, Georgiou, Tyler, and Nhan were all main cast members at one point before departing the series. But with the exception of Lorca, none of these characters were killed off, and in a television landscape that increasingly favours big, dramatic character deaths, the Star Trek franchise as a whole still hasn’t really caught up.
Sonequa Martin-Green starred in The Walking Dead for a time.
In Season 3 we saw the recurring character of Ryn killed off. He’d been a friend and ally to Booker and Burnham and his death was both a shock – due to the way it was carried out – and a tragedy for the crew. As with Airiam in Season 2, though, Ryn wasn’t a character we’d got to know particularly well before his death, and when Season 3 could have stepped up and actually killed off a main character or a character who’d been present on the show since the beginning, the writers and producers chose not to do so.
Star Trek has always had an optimistic tone, embodied in some ways by Captain Kirk’s assertion that he “doesn’t believe in no-win scenarios.” The desire to save everyone every time is drilled into every Starfleet officer – particularly captains. In that sense I can certainly entertain the argument that a character death feels like a loss or a defeat in a way that is somehow “un-Star Trek.”
Admiral Kirk in The Wrath of Khan. He famously refused to accept the concept of a no-win scenario.
At the same time, I fundamentally disagree with Captain Kirk. Life is full of no-win scenarios, and one of the skills any captain or commander needs to have is knowing how to make a difficult choice; how to choose the least-bad option when no good outcomes are possible. Sometimes that means sacrificing a life to save others, and this is something that the Star Trek franchise has touched on in the past.
Though I don’t want to see any specific character killed off in Discovery’s imminent fourth season, a well-timed character death could go a long way to raising the stakes and making the story much more impactful. The gravitational anomaly would seem all the more deadly if it claimed the life of a familiar face, or the climax of the story could see Captain Burnham having to make an impossible choice.
I don’t necessarily want to see anyone killed off – but it would certainly make for an impactful and dramatic story beat.
So this time we’re going to take a look at Discovery’s main and recurring characters – and try to assess who may or may not survive the season!
The usual caveats apply: I have no “insider information” and I’m not claiming to know what will happen. All of this is guesswork and speculation from a fan of Star Trek, nothing more. It’s also entirely subjective, so if you disagree or hate my ideas that’s okay!
Now that’s out of the way, let’s get started. I’m going to put the characters into a list, then give my assessment of how likely they are to be killed off during Season 4.
Character #1: Captain Michael Burnham Status: Almost Certainly Safe 💖
Captain Burnham in a promo image for Season 4.
Discovery has been the Michael Burnham show since its premiere episode, and that is unlikely to change! The first three seasons saw Burnham’s rise to the captaincy of the USS Discovery, and having only just got there it would be a really unexpected and subversive twist to kill her off. As the show’s main protagonist she feels safer than most – and even series that pioneered the “disposable cast” like those mentioned above have tended to save their most significant characters from harm.
The only possible argument we could consider to counter that is the uniqueness of the USS Discovery’s captain’s chair. Three seasons of the show have each been led by a different captain – Lorca, Pike, and Saru. One of Discovery’s most interesting features has been these individual season-long captaincies and the very different styles each captain had. It’s possible – though I wouldn’t call it “likely” by any stretch – that the show might choose to bring in another new captain for Season 5, continuing this trend. If that’s the case, perhaps Captain Burnham isn’t quite as safe as it seems! However, I consider that a very unlikely scenario.
Character #2: Saru Status: In Danger ☠️
Saru in the second Season 4 trailer.
What role does ex-Captain Saru have aboard a ship that has moved on without him? That’s a fundamental question that the series will have to address, because it’s quite odd for a Starfleet vessel to be racing across the galaxy with two captains on board. The situation could, perhaps, even lead to some awkwardness for Captain Burnham!
Some fans felt that Saru might’ve left Discovery after the Season 3 epilogue told us that he was returning to Kaminar to spend time helping Su’Kal. Fortunately that didn’t happen – not least because the short epilogue would have been a very disrespectful way for Saru to be shuffled off the show altogether! But the fact that Discovery has found a new captain means Saru doesn’t really have a role any more, at least not as things currently stand. Characters who feel surplus to requirements are often the most in danger – and Saru doesn’t really have a clear role right now.
Character #3: Paul Stamets Status: In Danger ☠️
Stamets in the first Season 4 trailer.
Until recently, Stamets felt safer than almost any other character on Discovery! His unique ability to navigate the mycelial network meant that without him, one of Discovery’s unique selling points – the Spore Drive – wouldn’t work. For story reasons that could be a problem and certainly a limitation, so Stamets felt safe. But the revelation at the end of Season 3 that Booker – and any other empathic character, in theory – can interact with the Spore Drive in the same way as Stamets means his unique usefulness is at an end.
So the question is this: was Stamets’ unique ability stripped away from him for a reason? Could Season 3 have been setting up a situation in the near future where the crew will have to survive without him? Or was it just a natural progression in the story of the Emerald Chain’s takeover of Discovery? Actually I guess that was three questions! But the point stands: Stamets is not the only one who can use the Spore Drive any more, and thus no longer feels anywhere near as safe as he did last season.
Character #4: Dr Hugh Culber Status: Safe 💖
Dr Culber in Season 3.
Dr Culber has already been killed off once – and he didn’t stay dead! There was also a minor backlash in some quarters to the killing off of one of Star Trek’s first major gay characters. Sometimes LGBT+ characters can feel more “expendable” in films and on television than their non-LGBT+ counterparts; a trope that we could definitely do without!
LGBT+ issues aside, I feel that Dr Culber’s “back from the dead” storyline in Season 2 means he’s a safe bet to survive Season 4. It would be a stupidly complicated storyline to kill him off for the second time, and I think for production-side reasons the writers and producers are less willing to kill off Dr Culber than almost anyone else.
Character #5: Sylvia Tilly Status: Probably Safe 💖
Tilly in the second Season 4 trailer.
I’m calling Tilly safe because it just doesn’t seem as though the writers and producers want to get rid of her yet. Tilly has been the one character other than Michael Burnham to have seen significant growth across all three seasons of the show, overcoming her anxieties to step up and even take command of the ship. The way she led a team of officers in the final couple of episodes of Season 3 came to embody that transformation – and her arc, while imperfectly executed, was nevertheless powerful to see.
As Tilly is still young and only a junior officer, there’s plenty of room to continue that growth. I don’t think she’s going to be Captain Burnham’s first officer in Season 4, but it could well be that her arc across Season 4 and perhaps into Season 5 is readying her to take on that role again. Regardless, I don’t expect to see her killed off in Season 4.
Character #6: Cleveland Booker Status: Safe 💖
Book in the second Season 4 trailer.
Unless Discovery plans to introduce a new main character, Book is the show’s main guide to the 32nd Century. Not only does he serve in that role for Captain Burnham and the crew of the ship, but he’s also a great character to show us as the audience the perspective of a 32nd Century native. He has a major role in that regard, and unless he can be replaced with a like-for-like character I can’t see the show dispensing with him.
Booker also has a relationship with Captain Burnham to consider, and while we can expect some bumps in the road with that perhaps, I think killing him off at this stage would be too much for Burnham after everything else she’s been through. I’d like to see Book help to anchor Burnham and keep her grounded as she handles the burden of command – serving as a confidante and her closest ally. Book’s story is also incomplete, and we’ve been promised a closer look at his background in the future. For all of those reasons and more, I think he’s pretty safe!
Character #7: Admiral Charles Vance Status: In Danger ☠️
Admiral Vance in Season 3.
I felt Vance was in danger toward the end of Season 3 as well, and that he could’ve fallen victim to the Emerald Chain when they attacked Federation HQ. That didn’t happen – fortunately – but Admiral Vance definitely feels in danger as we approach Season 4. As one of the most significant secondary characters in Season 3, Vance’s death would carry more weight than a lot of other secondary characters’ would, which is one reason I felt he might’ve been in danger last time around.
Two things struck me from the Season 4 trailers: the almost total absence of Vance and the arrival of Federation President Rillak. Rillak, as I’ve noted in the past, seems to occupy a similar role to Vance’s in Season 3, serving as a “big boss” for Captain Burnham and the crew to ultimately be answerable to. That was the job Vance had as head of Starfleet in Season 3, but if Burnham is now reporting directly to President Rillak… what is there for Vance to do? Combine that with his absence from the two trailers and I wonder what might’ve become of the head of Starfleet.
Character #8: President Rillak Status: In Danger ☠️
President Rillak in the second Season 4 trailer.
President Rillak’s status is difficult to gauge because she’s brand-new! We’ve only seen her in action very briefly in the trailers for Season 4, so what role she might ultimately play is unclear at best. However, there are a few reasons to think that she could be in danger.
Firstly, any new character should automatically be assumed to be in danger! It’s easier to kill off a brand-new character than an established fan-favourite, and doing so could be a relatively easy way to communicate the stakes in any story. Secondly is Rillak’s role: President of the Federation. The death of someone in such a powerful position is always going to have a significant effect, even if we as the audience didn’t know her particularly well. Thirdly, the main scene we’ve seen so far featuring President Rillak showed her facing off against Captain Burnham in at least a semi-antagonistic way. Killing off a character who’s either a villain or a hurdle to our heroes is a trope as old as time!
Characters #9 and #10: Adira Tal and Gray Tal Status: Safe 💖
Gray and Adira in Season 3.
One storyline in Season 4 is going to focus on Gray’s quest to be “seen” – to become corporeal again somehow. Discovery certainly won’t kill off Adira and Gray without bringing this story to its conclusion, as it’s an incredibly powerful analogy for the status of trans and non-binary people – as well as being an exciting and interesting story in its own right.
Gray is tied to Adira, and thus it isn’t possible to kill them off without also killing off Gray. I think that makes both of them safe, though there is a lingering question as to what exactly Gray is. Star Trek doesn’t do ghosts, so Gray has to be explained scientifically somehow! Regardless, both characters feel assuredly safe.
Character #11: Dr Tracy Pollard Status: In Danger ☠️
Dr Pollard at the beginning of Season 3.
After three seasons we don’t really know Dr Pollard very well. She’s often been seen in sickbay, and has patched up many of our heroes when they were injured, but aside from being a competent doctor we don’t really know very much about her. She appeared a few times in Season 3, but was never front-and-centre even in sequences in sickbay.
Dr Pollard is one of those secondary characters who has been in the background for the show’s entire run. Killing her off would be an easy option for Discovery in many ways; an attempt to get the impact of the death of a familar face without having to kill off anyone major. Be on the lookout for an Airiam-style spotlight on Dr Pollard – if she suddenly becomes the focus of a major storyline, she could be on her way to the chopping block!
Character #12: Kovich Status: Safe… for now! 💖
Kovich in Season 3.
Until we know who Kovich is and what his role is in the hierarchy of the Federation, I can’t imagine Discovery would kill him off. There’s too much mystery surrounding this character, and to leave that unresolved would be fundamentally frustrating at a narrative level. My personal theory is that Kovich is the head of Section 31, or perhaps Starfleet Intelligence, but none of that has been confirmed on screen yet.
Famed director David Cronenberg plays the character, and I think for both Star Trek and Cronenberg it’s been a great partnership. Kovich thus feels safer than most, but it’s still possible that after we learn more about him and what his role has been that he could be killed off in future; he may not be permanently safe!
Character #13: Jett Reno Status: In Danger ☠️
Reno in the second Season 4 trailer.
Tig Notaro, who plays Jett Reno, has said that the character won’t appear as frequently in Season 4 as originally intended. This is due to the impact of the pandemic on the show’s production. That doesn’t mean that Reno is necessarily in any danger, but it is worth noting.
Reno is famously sarcastic and deadpan, so her line in the second Season 4 trailer that she’s “lived a good life” could simply be her usual wit. However, it could also be some dark foreshadowing – and perhaps Season 4 could see Reno meet her end.
Character #14: Dr Gabrielle Burnham Status: In Danger ☠️
Dr Burnham in Season 3.
It seems as though Dr Burnham and the Qowat Milat will have a significant role to play in Season 4 – at least based on what we saw in the second trailer. One thing came to mind when I saw other members of the Qowat Milat fighting and training, though: could they be seeking revenge for the death of one of their own? If so, perhaps Dr Burnham is the one who’s died.
This could be connected to the gravitational anomaly or it could be its own independent storyline. Regardless, Dr Burnham’s death would have a huge impact on Michael Burnham, and could be a major source of emotion and drama for her as the season rolls on. Coping with bereavement and learning to move forward while grieving are themes Star Trek has touched on in the past.
Character #15: T’Rina Status: Probably Safe 💖
T’Rina in the second Season 4 trailer.
The President of Ni’Var, who we met in Season 3, would be an odd choice to kill off. It’s arguable that, if she does indeed lead Ni’Var back to Federation membership as the trailers have hinted, her story is complete and thus she may not have much more to do. But when considering character deaths, one factor is how their loss will impact others in the story.
Saru is the only main character with whom T’Rina has any significant relationship, and thus her death wouldn’t be as impactful for Captain Burnham and the rest of the crew even when compared to the new character of President Rillak. T’Rina being killed would still have the effect of communicating the stakes involved and the dangers of the anomaly, but it would matter far less from an emotional point of view. Thus I think there are probably better candidates when it comes to characters being killed off.
Character #16: Lieutenant Willa Status: In Danger ☠️
Lieutenant Willa in Season 3.
Lieutenant Willa was Admiral Vance’s aide-de-camp in Season 3, and also briefly spent time aboard Discovery. She helped the crew acclimatise to the 32nd Century, and brought them up to speed on some of the new technologies that had been installed on the ship after arriving at Federation HQ. Though a good deal of Willa’s story and interactions with the crew happened off-screen, it’s fair to say she’s well-known to most of them and on friendly terms.
Willa’s death would thus have a significant impact on practically everyone aboard Discovery – especially if she had transferred aboard the ship or spent more time with Captain Burnham and the crew earlier in Season 4. Her death would also affect Admiral Vance – or she could even be a secondary casualty if Vance himself were killed. As a familiar face and someone known to the crew, Willa could be killed off to communicate the stakes involved in the story.
Character #17: Grudge Status: She better be safe! Or else… 🐱
Grudge in the second Season 4 trailer.
Discovery can kill off a lot of characters… but the show better leave Grudge alone! Jokes aside, one of the best moments in the Season 3 finale was the way Book stood up to the villainous Zareh when he threatened to hurt Grudge. As a cat owner I love Grudge and I’m very protective of her… so if Discovery tried to get away with killing her off I might actually cry.
On a serious note, I think Grudge is probably safe. She gives Book’s character an extra dimension; a dependent for him to care for and look after. Plus she serves as a kind of mascot for the series. I can’t see Grudge being killed off in Season 4 – no matter how bad things get for Captain Burnham and Book!
Characters #18-23: The Secondary Bridge Crew Status: In Danger ☠️
Tilly with several secondary characters in Season 3.
I’m lumping six characters together for this final entry because I found myself saying basically the same thing about all of them! Included in this group are the following: Detmer, Owosekun, Rhys, Bryce, Nilsson, and Linus. Most of them had an outing with Tilly at the end of Season 3 in which they were all in serious danger – most notably Owosekun. They all survived that encounter, but I’m not convinced they’ll all make it to the end of Season 4.
Detmer and Owosekun are the two characters we know best thanks to their development in Season 2 and particularly in Season 3. But any of these six could get the Airiam treatment and have a moment in the spotlight followed by a quick death. If Discovery wanted to show us the stakes and communicate the dangers involved without killing off a major character, any of these secondary characters could find themselves on the chopping block.
So that’s it. Those are my pre-season feelings about the safety of each of Discovery’s main characters!
Captain Burnham at the end of Season 3.
Season 4 is only three weeks away now, so we won’t have to wait too long to find out which of our favourite characters will survive the gravitational anomaly – and all of the other dangers out there in the 32nd Century! As I said at the beginning, I’m not advocating for any specific character to be killed off. I like everyone, even the secondary characters, and I wouldn’t necessarily want any of them to die.
At the same time, Season 3 felt like it had a little too perfect of an outcome for some characters, especially in the finale. Sometimes, when facing an impossibly dangerous situation, loss of life is inevitable. Making it so that characters continually survive the impossible quickly gets boring, and there was definitely a sense in the Season 3 finale that “plot armour” was protecting more than one character.
Owosekun is one of several characters who seemed to have plot armour in the Season 3 finale.
A well-timed and well-executed character death can be shocking, impactful, and emotional. When establishing the danger involved in a situation, seeing a character we know meet their end can raise the stakes dramatically for the remainder of the story, and the sense that anyone – even important named characters – could be in danger is part of what has made television storytelling since 2010 so entertaining and dramatic. Discovery doesn’t need to go down this road – but doing so could lead to some outstanding storylines and deeply emotional moments.
I’m looking forward to Season 4 now! Hopefully the show can build on the successes of Season 3 and continue the process of establishing the 32nd Century as a setting in its own right – while also telling a new and different story about the gravitational anomaly. It will also be great to see Captain Burnham in command of the ship in her own right for the first time. Let’s fly!
Star Trek: Discovery Season 4 will premiere on the 18th of November 2021 on Paramount+ in the United States and on Netflix in the United Kingdom and around the world. Seasons 1-3 are available to stream now. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
One method of raising money that some game developers started using in the late 2000s and early 2010s is crowdfunding. Check out popular crowdfunding websites like Kickstarter and Indiegogo and you can find plenty of video game projects on offer, all of which are asking for your money.
In exchange for supporting a project or helping it get started, many crowdfunded games offer players their own copy – which can be a digital download or a physical boxed version depending on the title and the amount of money invested – to be delivered when the game is finally ready. This transactional approach to crowdfunding, combined with prices that are often comparable to the “standard” price of a brand-new game, has led many players to consider crowdfunding as an extended form of pre-ordering.
Logos for Kickstarter and Indiegogo – two of the web’s biggest crowdfunding platforms.
Unfortunately nothing could be further from the truth, and this fundamental misunderstanding has caused an awful lot of disappointment in recent years. It isn’t the fault of individual players, many of whom simply saw an exciting-sounding game and wanted to place their order as early as possible. Instead the fault really lies with the way these crowdfunding platforms and individual developers market their products.
When placing a pre-order for a video game, players are almost always committing their money to a project that is already fully-funded. Perhaps an indie developer has taken out a loan, or maybe we’re talking about a game produced by a larger publisher with the financial resources of their corporation. Regardless, by the time pre-orders go live for practically every title, the game’s development costs are covered and a release is assured. Some games receive delays even after accepting pre-orders, but even then a delay is usually a matter of weeks, months, or a year at the most – and the title is still being worked on.
A visualisation of buying things online…
Pre-orders are purchases – they’re a transaction between the player and the platform, shop, or publisher. As such they’re subject to a range of consumer protection laws, the most significant of which is the right to be refunded. If a pre-ordered game is cancelled, or even if a player changes their mind before release, they can simply contact the retailer or publisher and request a refund without too much hassle.
Crowdfunding, as many players have found to their cost, doesn’t work this way at all. At a fundamental level, crowdfunding is akin to a donation or an investment. As anyone who’s ever played the stock market or cryptocurrency can tell you, the value of investments can change over time, and as the developer or company you’ve donated to takes your money to use in the process of developing their game, there are no guarantees. Caveat emptor indeed.
Buyer beware!
Creating anything is an incredibly difficult and complicated process, and all manner of different unforeseeable situations can adversely impact a project. The current pandemic is an example – many films, television shows, and video games saw their production disrupted by events completely beyond their control. In short, a project may not always go as intended, and even if production goes as smoothly as possible, the end result may be radically different from its creator’s original vision.
For players who’ve donated to a crowdfunding project, this can be incredibly hard to take. They feel they were promised a particular kind of game within a given timeframe, but for any one of a thousand different reasons the game they got doesn’t align with those initial expectations or developer promises. Unfortunately there really isn’t much that can be done about this.
Many people end up angry or upset when a crowdfunded game fails to deliver.
Two examples come to mind of crowdfunding projects that didn’t go to plan. On a personal note I’ve got 2019’s Shenmue III. This title, which dedicated fans of a long-dead pair of games managed to raise an astonishing $7 million to help create, had one job as far as I was concerned: finish the story. Shenmue II had ended on a cliffhanger, and fans wanted to see protagonist Ryo Hazuki bring his quest for revenge to a conclusion. But for reasons I find utterly inexplicable, that didn’t happen. Shenmue III didn’t finish Ryo’s story.
The second example is one of the most egregious crowdfunding disasters of all time: Star Citizen. In development now for over eleven years, the game is nowhere near ready for release. While a small part of the game is available in an early alpha state, developers Cloud Imperium Games have mismanaged the project in truly epic style. With well over $300 million raised – almost all of which has been spent – Star Citizen is a complete disaster, with many of its original backers and fans now calling it a “scam” for the way it took their money.
Logo for the unreleased game Star Citizen.
Shenmue III had specific problems with its story as a result of its creator being unwilling to make cuts to the game’s bloated narrative. Star Citizen is an example of a developer getting completely out of their depth. With the amount of money Cloud Imperium Games raised growing, they felt the need to promise more features for the game. But more features meant more development time, which meant more money was needed to keep the lights on, and in order to raise more money they promised more features… leading to a catastrophic spiral from which the game will never escape. It’s a case of feature creep on an unprecedented scale.
There are plenty of other examples of disappointing crowdfunded games, including titles that ended up baring little resemblance to what had been originally promised and, of course, many games that simply never made it that far, being cancelled or simply vanishing without ever releasing so much as a teaser trailer.
Shenmue III is one of the biggest crowdfunding disappointments to me personally.
These things will always happen. In the games industry there are many examples of titles that entered development but never made it to release, including some whose details have subsequently leaked out – like Star Wars 1313, Rockstar’s Agent, and Prey 2. The key difference with those titles is that they were never being “sold” – players didn’t have to part with their money, meaning the only negative consequence of these cancellations is disappointment. On the rare occasion where a game has been cancelled after pre-orders were available that money is able to be refunded.
Because of the way crowdfunding works, players can be left out of pocket – some to the tune of thousands of pounds or dollars – if a project doesn’t go to plan. And because of the way many crowdfunded titles are marketed, players who believe that they essentially pre-ordered a game or engaged in a transaction are understandably upset. This is why we all need to educate ourselves and understand the fundamental difference between pre-ordering a game and participating in a crowdfunding campaign.
Some people invest vast sums of money in crowdfunding campaigns.
The best way I can explain it is like this:
Pre-ordering means you’re buying a game and engaging in a transaction with a company. They have already committed the financial resources to making the game, and while it can still turn out to be disappointing for all manner of reasons, your money is safe and in almost every case you’ll be able to get a refund.
Pre-ordering is a purchase; the proceeds go to the developer, publisher, and/or shop as proceeds for work already completed.
Crowdfunding is donating to a project. You aren’t purchasing anything – not even if a copy of the game is listed as a “reward” for investing your money. Your money is going to be taken by the developer to be used as part of the game’s creation, not to make a profit on a game they have already committed to making. Because a lot can go wrong or simply change during the creation of a video game, there’s a higher chance that when the game eventually releases it won’t be exactly what you expected – if it even releases at all. In any case your money is almost certainly gone, and unless you can afford to lawyer up or prove that a project was a deliberate scam or con, perpetrated by someone with no intention of creating a video game, you won’t be able to get it back.
Crowdfunding is a donation; the money is a gift which goes directly to the developer so they can fund the game’s creation.
Most projects are not scams – but that doesn’t mean things won’t go awry.
Speaking for myself, I’ve never donated to a crowdfunding campaign. Even when it came to titles like the aforementioned Shenmue III I simply concluded that I don’t have the money to lose. As someone on a low income my budget for video games – and any other entertainment product – is already low, so the idea of investing in the creation of something, no matter how “cool” it might sound, is something I’m unwilling to commit to.
Sadly, some of these failures and disappointments will lead to fewer players being willing to donate their money to crowdfunding campaigns in future. That will have an effect on some smaller independent developers for whom crowdfunding may be the only viable method of fundraising to bring their dream to life. In some cases we can lay the blame at the feet of large companies or wealthy individuals who essentially “abused” the crowdfunding model to create projects they could almost certainly have afforded to fund out of their own pockets. But some of the blame also lies at the feet of developers like Cloud Imperium Games, who have failed to deliver what they promised after more than a decade – while trying to convince players to buy in-game items that can cost upwards of $1,000. The whole thing gives crowdfunding a bad name.
Cloud Imperium Games is the company behind Star Citizen.
Your money is your own, and how you choose to spend it, donate it, or invest it is up to you. I would never tell anyone not to participate in a crowdfunding campaign, because at the end of the day it’s a personal decision. The gambler’s advice is always worth bearing in mind, though: “never invest more than you can afford to lose.” That’s true of poker games and it’s true of crowdfunding too.
I’ve been meaning to write this piece for a while; it was one of the articles I had in mind when I first created this website almost two years ago. Having spoken with several acquaintances who felt “scammed” by a crowdfunding project gone wrong, and seeing many comments and criticisms online of titles like Star Citizen from irate backers who feel – wrongly, I’m afraid – that they had something akin to a purchase guarantee or pre-order, I wanted to add my two cents to the conversation.
It’s my firm view that crowdfunding and pre-ordering are very different things, no matter how a project may be marketed. Some companies and individuals definitely cross a line, or come close to it, with how they talk about their projects and try to convince people to part with their money. But at the end of the day it’s up to us as individuals to make sure we understand what we’re getting into before we make any kind of financial commitment.
All titles mentioned above are the copyright of their respective developer, studio, publisher, etc. Some stock images courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead for the opening act of Red Dead Redemption II.
Red Dead Redemption II has been out for three years now – two years for the PC version – so it’s a bit late to just be getting started with the game! However, if you’re like me and missed it when it was new, maybe you’ll find my first impressions of the game helpful or interesting.
As I said when I included Red Dead Redemption II on my list of some great games I haven’t played, there was nothing about the game that put me off. In fact, Red Dead Redemption II was incredibly appealing to me – I find American history fascinating, particularly in the 19th Century, as it was a field of study while I was at university. Rockstar is also a developer whose titles are usually well-made and fun to play; they basically perfected their open world style with Grand Theft Auto III in 2001 and haven’t looked back. So there was a lot going for Red Dead Redemption II in 2018, but as someone with limited funds for gaming I couldn’t afford it at the time. The game ended up in what I call “the pile” – a long (and growing) list of games that sound great that I just haven’t got around to playing for one reason or another!
I finally got around to playing this game – it’s widely hailed as a masterpiece.
However, Red Dead Redemption II was on sale on Steam at some point in the last few months (I forget exactly when) and I was able to pick it up at a reasonable discount. The game’s massive 119GB file size took an eternity to download on my painfully slow internet connection, but I was able to eventually get the game installed and start playing.
Before we go any further, let’s acknowledge something important that too many fans and players have overlooked: Rockstar’s treatment of some of its employees. Though not at the same level as companies like Activision Blizzard or Ubisoft, both of which have wrangled with major scandals in the past couple of years, Rockstar pushed its staff hard in the run-up to Red Dead Redemption II’s launch. “Crunch” has been a part of game development for years, and when I worked in the video games industry I experienced it firsthand. In Rockstar’s case, “crunch” wasn’t always voluntary and some members of staff and ex-members of staff have gone on record sharing the physical and mental toll it took on them and their colleagues. In short, producing Red Dead Redemption II was difficult and even harmful for some people, and it’s important we acknowledge that and call out Rockstar’s poor working environment.
Is there a visual metaphor here? Surely not…
Setting that aside, let’s talk about Red Dead Redemption II itself. If I were to pick one word to summarise the game from the perspective of a complete newbie it would be “dense.” The game has a huge amount going on, and drops you into a story that’s already ongoing from the very first moment you boot it up. Red Dead Redemption II is a sequel – technically the third entry in its series – so on the surface that seems to make sense. But the game is actually set before the previous entry in the series, despite the confusing numbering!
The opening chapter of the game serves partly as a tutorial and partly as an introduction to the story and characters. As mentioned, though, it really did feel like protagonist Arthur Morgan’s story was already in progress. He and the gang are in the process of escaping a city after a job gone wrong, and maybe players of the first two games in the series know a bit more about what happened and why, but I certainly didn’t! I still don’t, in fact!
The game’s opening chapter sets up parts of the story and some of the characters, as well as introducing players to some in-game systems.
The opening sequence also gets you acquainted with some of the game’s systems – but by no means all. The signature “dead-eye” mechanic – which works similarly to the VATS system in the newer Fallout games, allowing Arthur to slow time and lock on to specific enemies prior to shooting – was one important gameplay element that the opening act of the game didn’t go into much detail on at all.
There’s hunting wild animals, combat with guns, unarmed combat, horse riding, horse care, picking plants, doing chores around the camp… and so much more going on in Red Dead Redemption II that it’s difficult to know where to start. The game’s opening act is mostly linear, taking place in a smaller area and with only a handful of missions that Arthur has to undertake in a certain order. But after departing the opening location in the high mountains and making camp, the open world is at Arthur’s feet – and it’s a big one!
Red Dead Redemption II’s game map.
Rockstar has always excelled at world design, but I confess I wasn’t sure how well the open worlds of the Grand Theft Auto series would translate to the 19th Century. The open worlds of games like Grand Theft Auto V were based around large modern cities with roads laid out for traversal by car. The world of the 19th Century was, in many ways, bigger because of how slow travel on foot or by horse and cart was. Red Dead Redemption II’s world captures that feel perfectly, and any doubts I might’ve had about an open world game using this kind of setting melted away faster than the snow in the mountains!
The game’s open world feels authentic. If you’ve ever seen old photographs of America in the late 19th Century, or even modern depictions of the era in television shows like Deadwood, you’ll instantly recognise the look and feel of everything from small farmsteads and frontier towns to the bustling big city with its industrial revolution influence. The visuals and graphics used to bring this world to life are stunning – the game is one of the most realistic-looking I’ve ever played, with moments of genuine beauty as I traversed its open world. I feel Red Dead Redemption II sucking me in because of how impressive its world design is; I want to spend more time in this incredibly real-feeling depiction of a time and place that has long fascinated me.
Arthur on horseback in the town of Valentine.
If you’ll forgive a history nerd geeking out about small things for a moment, things like the mud on the main street of the town of Valentine – the first major town Arthur is able to visit – and the wooden boards put down to the side to walk on do so much to capture what it must’ve felt like to actually walk through a town like that. These places were dirty and muddy, just like the game depicts, and even though it might seem like such a small thing it’s actually a huge part of the immersion for me.
The colour palette is likewise exceptionally important when it comes to capturing the look and feel of the time and place that Red Dead Redemption II is set. Most things in this era were made of wood or metal, so seeing Arthur walk over dirty wooden boards or eating stew from a beaten up old metal bowl are again minor details but they add to the immersion. Brighter colours were the preserve of the wealthy, so most townsfolk Arthur encounters are wearing drab colours: browns, tans, creams, and so on.
The game makes excellent use of colour.
Many buildings have a hitching post outside for patrons’ horses – because traveling by horse was the main way folks got around in the 19th Century. Life in those days was very different – and so much worse for practically everyone than it is today! But Red Dead Redemption II gives us a taste of what it might’ve been like thanks to all of these smaller details, and because I’ve had such an interest in the history of America in this era I find it absolutely fascinating.
Countless smaller details come together to present a game world that feels real and lived-in. And that’s before we get into all of the myriad realistic elements that Red Dead Redemption II includes through its gameplay systems. Obviously a lot of games have a day-night cycle, and as far back as Shenmue in 2000 I can remember seeing things like shops closing after dark and NPCs having their own daytime and nighttime routines. But Red Dead Redemption II goes all-in on the realism. Arthur has to eat and sleep. If he gets dirty he has to change his clothes or take a bath. In cold weather he needs appropriate clothing – likewise for hot weather. His horse needs to be cleaned, fed, and taken care of too. So do individual weapons – without proper care they stop working reliably.
Gang leader Dutch van der Linde.
Around the camp Arthur has chores to do. Some of these are basic things like chopping wood – which took me back to my youth as I was often assigned that chore at home in the late summer and autumn months! But it also seems to be largely the responsibility of Arthur to keep the camp supplied and to bring in money – without regular donations of food and other supplies, the camp quickly runs out.
At points I felt like I was playing Barbie Horse Adventures and not an authentic 19th Century outlaw simulator because of how much time I was spending playing with and caring for Arthur’s horse! Brushing the horse, feeding it, giving it pats, calming it if it got scared… horses need a lot of attention in Red Dead Redemption II! Luckily as an animal-lover – both real and virtual – I had a blast doing all of these chores, and even found time for Arthur to befriend several dogs as well!
Arthur with his horse. Horse care is a big part of the game.
On the flip side, Red Dead Redemption II offers a whole lot of animals to hunt. I confess to being squeamish about hunting in person; bird shooting, rabbiting, and even fox hunting all took place in the rural area where I grew up, but even as a kid I was uncomfortable with the idea of killing animals like that. That squeamishness has extended to the virtual world too – I can’t imagine playing a hunting simulator, for example. But Red Dead Redemption II makes hunting feel like a necessary part of Arthur’s life – and there are many in-game reasons to hunt as well, from making money to crafting upgrades.
There’s an in-depth tracking system that the game uses, allowing Arthur to investigate an area using a similar “slow time” animation to the aforementioned “dead-eye” system. After detecting an animal’s track, Arthur can follow it stealthily and then use an appropriate weapon to take the animal down. Some of the animations involved in hunting are very gruesome and gory, particularly when it comes to skinning an animal for its meat and hide. But as we were talking about, these details add realism to the game. Whether you think that’s a good thing in every instance… well, that’s up to you!
An example of the game’s “dead-eye” system.
Gunplay in Red Dead Redemption II is helped immensely by the dead-eye mechanic. However, even without this the game does offer a degree of lock-on targeting – something I find incredibly helpful. The game doesn’t have difficulty options per se, but there are a few ways to make things slightly easier, such as by making the lock-on targeting easier. Proper difficulty options would definitely be an improvement, though. I haven’t been involved in that many big shootouts yet, but so far I’m impressed with the third-person shooting aspect of the game. It stands up well when compared to many other action-adventure titles.
I find the game’s characters to be compelling. The excellent voice acting and beautiful, realistic animation brings them to life in a way many games simply can’t manage. Though Arthur is the main protagonist, the bond he has with the members of the gang makes each of them feel important to the story and worth helping or protecting.
After almost twelve hours of gameplay (including a short section I had to replay after messing it up) I feel like I haven’t even scratched the surface of Red Dead Redemption II. I’m only at chapter two of the game’s story, I’ve barely seen any of the open world, and I know for a fact that there are still in-game systems that I haven’t even unlocked. Red Dead Redemption II is a long game and an incredibly detailed one. I’m having a lot of fun with it right now, and it’s one of those rare titles that I find myself thinking about even hours after I stop playing. I honestly can’t wait to jump back in and play some more. It was definitely worth the wait!
Red Dead Redemption II is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. Red Dead Redemption II is the copyright of Rockstar Games and Take-Two Interactive. Some screenshots and promotional artwork courtesy of Rockstar Games and/or IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the trailers and teasers for Season 4. Spoilers are also present for the following Star Trek productions: The Voyage Home, The Final Frontier, The Undiscovered Country, The Next Generation, First Contact, Voyager, Enterprise, and Picard.
Discovery’s fourth season is now less than a month away, so it’s time to look ahead. This time, though, I’m not going to be indulging in theory-crafting or even speculation… what we’re going to go through today are some of my wishes for the season. I did something similar last year in the run-up to Season 3, and if you want to see how my wishlist turned out you can find a follow-up piece I wrote after the season had aired by clicking or tapping here.
Season 3 did a reasonably good job at establishing the USS Discovery’s place in the 32nd Century, and though I have criticisms of several aspects of the Burn storyline, it was brought to a fairly conclusive end by the season finale. That should mean that the stage is set for a new story this time around, and on this occasion I’d like to lay out some of my personal preferences for Season 4 and how I’d like to see things unfold.
The USS Discovery in the Season 4 trailer.
The obvious caveat applies: I have no “insider information” and I’m not trying to claim that anything on the list below will be included in Season 4. This is merely a wishlist from a fan of Star Trek… nothing more. Everything I’m about to say is also entirely subjective! If I don’t include a point you want to see, or something I talk about sounds like something you’d hate, that’s okay. The Star Trek fandom is expansive enough for fans with all kinds of different points of view; we don’t need to fight, especially not about hypotheticals!
With all of that out of the way, let’s get into my Discovery Season 4 wishlist.
Number 1: A proper role for ex-Captain Saru that makes sense.
Saru in the Season 4 trailer.
One of the things I didn’t like about the short Season 3 epilogue at the end of That Hope Is You, Part 2 was that Saru was unceremoniously shuffled off Discovery. In order to make way for Burnham’s ascent to the captain’s chair, Captain Saru had to leave his position on the ship, and a way was found to make this plausible by giving him a deeply emotional connection to Su’Kal.
As a story point, I actually don’t fault any of that. Saru had been feeling alone and isolated with no other Kelpiens around in the 32nd Century, and his desire to help Su’Kal led to them forming a close bond. I can quite believe that he’d want to take a leave of absence to visit Kaminar and to spend more time with Su’Kal, helping him integrate into society as best he can after so long on his own.
Su’Kal and Saru in Season 3.
But unfortunately the rushed epilogue didn’t do justice to this story point, and quite frankly treated Saru with disrespect. Not since Dr Pulaski was dropped at the beginning of Season 3 of The Next Generation has a main character been handled so poorly, and I would have wanted – and expected – to see much more of a send-off for Saru. Not only had he been Discovery’s captain for all of Season 3, but he was a character we’d spent a lot of time with across Seasons 1 and 2 as well.
Season 4 will bring back Saru; he isn’t leaving the series as some folks had predicted, and I’m glad for that! But his role in Season 4 is unclear at best, and the biggest question I have is this: why does the USS Discovery need two captains on board?
Captain Saru was in command of the ship for a time.
In The Final Frontier and The Undiscovered Country, Kirk and Spock would serve on the same ship despite both holding the rank of captain, so it isn’t entirely without precedent in Starfleet for this situation to arise. In that case, though, Kirk had been demoted from the rank of Admiral, and in The Undiscovered Country in particular both officers held different positions: Kirk was in command of the Enterprise, Spock was in command of the overall mission to negotiate with the Klingons.
In short, I think the premiere of Season 4 (or whichever episode brings Saru back to the ship) needs to at least pay lip service to this point. Perhaps Saru could be given a title like “captain of the science department” in the same way as Scotty was “captain of engineering.” I wouldn’t want to see him demoted to the rank of commander – like poor Decker was in The Motion Picture! Presumably Captain Burnham has some degree of leeway when it comes to building her crew, so perhaps she’ll ask Saru to serve in a temporary role. Regardless, I hope Discovery doesn’t just ignore this point.
Number 2: Go into more detail about the ban on time travel.
The Enterprise-E approaching a temporal vortex.
The ban on time travel that was introduced in Season 3 was evidently intended to be a way for Discovery to avoid questions about how the Burn was able to happen, why Georgiou couldn’t simply return to her own time, and why the time-traveling Federation of the 29th and 30th Centuries that we’ve glimpsed in past Star Trek productions had ceased to exist. But the ban has created some storytelling issues in and of itself, and I would like Season 4 to at least try to address some of these.
Firstly, who enforces the ban? Admiral Vance seemed to imply that everyone in the galaxy – from the Emerald Chain to the Federation – simply goes along with it, but that doesn’t hold up to scrutiny. Yes, the Temporal War was certainly a bad thing. But as the war and its effects fade into memory, are we seriously supposed to believe that someone like Osyraa wouldn’t jump at the chance to use time travel to give herself and her faction an advantage? That’s to say nothing of factions like the Borg – are they signed up to the ban on time travel too?
Osyraa, head of the Emerald Chain in Season 3. She seems like someone who would use any weapon or technology at her disposal – regardless of any ban!
Even if the answer is “all pieces of time travel technology were destroyed,” that doesn’t really hold water either. It’s impossible to un-invent a powerful, weaponisable technology – as I said on several occasions during Season 3’s run! Even if everything were destroyed – something which seems like it would be impossible for every faction to prove – what’s to stop someone recreating it? The Emerald Chain had scientists like Aurellio at their disposal, and once the basic principles were understood it seems like rebuilding the technology would be a task within reach of anyone with the means and inclination.
Time travel was considered something so mundane in the 29th and 30th Centuries that its basic principles were taught in school across the Federation. Even if we discount early depictions of time travel (like the slingshot method seen in The Original Series), the fact that time travel is possible has been known to the Federation since the 22nd or 23rd Centuries at least, and even if we’re generous and say that time travel technology wasn’t “officially” invented until much later, the technology still existed for centuries prior to being banned.
The HMS Bounty was easily able to travel back in time by slingshotting around a star.
In today’s world, nuclear weapons are a comparable technology. If there were a worldwide ban on nuclear weapons, would we trust the likes of China or Russia to abide by it? Could we guarantee that every nuclear weapon was destroyed by our own governments, or might some covert hawkish faction seek to keep control of at least some of them as a contingency? In short, a ban on nuclear weapons is a noble ambition – but even in the aftermath of a nuclear war I can’t see it being workable. Even if such a ban were put in place, the weapons programmes of countries like North Korea prove that, with enough determination, anyone can recreate complex technology from scratch.
Perhaps there’s some kind of time travel arbiter that monitors the whole galaxy, and intervenes to prevent time travel from occurring. That would be one explanation. But it’s also possible that whatever this gravitational anomaly is is connected to time travel or the Temporal War – meaning Captain Burnham and the crew could be about to dive headfirst into a time travel story!
Number 3: Standalone episodes and smaller storylines to offset the main season-long arc.
The Season 3 two-parter Terra Firma was largely a standalone story.
Discovery used this formula to great effect in Season 3, which came after Seasons 1 and 2 had both leaned very heavily into serialised storytelling. I very much hope that Season 4 will continue in the same vein, because having smaller stories, character arcs, and fully standalone episodes added so much depth to the series.
We already know of one potential side-story: Adira and Gray, and in particular Gray’s quest to become corporeal again. That story has a lot of potential, and it’s actually one of the things I’m most looking forward to about Season 4. Hopefully there can be more side-stories like this, looking at other characters and taking some of our heroes to different and unexpected places.
Gray and Adira in Season 3.
Strange New Worlds has promised a return to a more episodic style of storytelling. I don’t expect that Discovery will go all-in on episodic television in the same way, not least because we already know that they have the mystery of the gravitational anomaly to solve. But I hope that, along the way, we get some detours and unconnected stories that take Captain Burnham and the ship to different places – literally and thematically.
This would be a great way for the series to show off characters who didn’t get as much to do last season, or who we haven’t spent much time with at all. Season 3 brought us an interesting story involving helm officer Keyla Detmer, and while that story wasn’t perfect it was great to spend time with a secondary character in far more detail than Discovery had ever done before. Which brings us to my next point…
Number 4: Make use of the show’s full cast – including secondary and recurring characters.
Some of the bridge crew at the end of Season 3.
As mentioned, Season 3 began this process. We got to spend more time away from Michael Burnham than Discovery had dared do in Seasons 1 or 2, and some of the episodes which placed Saru, Booker, and even Georgiou at their centre worked exceptionally well. I’d love Discovery to continue down this road, perhaps spending time with characters like Stamets – he didn’t get as much to do in Season 3 as some of the others.
With Georgiou departing for an unknown destination last year, there’s potentially space for another main cast member. We could see someone like Bryce, Rhys, or Nilsson promoted – or a character like Willa, Admiral Vance’s aide-de-camp from Season 3, join the crew. In some ways I’d like to see a new character, perhaps a 32nd Century Starfleet officer. Booker provides the crew with the viewpoint of a 32nd Century native, but he also has a different role as an outsider who isn’t a member of Starfleet. Bringing a new officer who’s native to this era aboard the ship could be an excellent move, one which could provide a lot of storytelling potential.
Detmer got her own storyline last season.
At the same time, giving more characters moments in the spotlight and their own arcs is something worth doing. We learned more about people like Owosekun, Detmer, and even Tilly in Season 3 than we ever had before, and continuing this trend by ensuring more characters get some degree of exploration is absolutely something I’d want to see.
In a season that will run for 13 episodes there’s obviously a limit; a ceiling on the number of characters and storylines that the series can fit. With that understood it obviously won’t be possible for everyone to get a fully-rounded character arc, their own storyline, and a spotlight episode putting them front-and-centre! But choosing some characters to give that amount of attention to is still important, and even those characters who don’t get a full story or their own episode this time can still have more to do than sit at their station and say “yes ma’am!”
Number 5: Bring back Nhan!
Could Nhan make a comeback?
Saru wasn’t the only character who left the USS Discovery and whose story feels incomplete. Nhan actress Rachael Ancheril was promoted to Discovery’s main cast at the beginning of Season 3 only to be shuffled off the show after only a few episodes. Nhan – the first Barzan main character in Star Trek’s history – was left behind to be the guardian of the USS Tikhov following a disaster that claimed the lives of the ship’s crew.
The Tikhov’s mission was an interesting one – it serves as a seed vault for the Federation, storing samples of plants from across the Federation and beyond. From the point of view of Nhan potentially reuniting with Burnham and the crew, though, the Tikhov was rotated between Federation member worlds, with representatives from each taking responsibility for the ship for a set period of time. Nhan seemed to suggest that she saw her mission as keeping the ship safe until the end of the Barzans’ tenure, after which it’s safe to assume the ship would be delivered to a new commander.
Nham hugs Burnham immediately before remaining behind on the USS Tikhov.
It wasn’t stated on screen how long each planet’s turn to look after the ship lasts, but that’s actually a good thing! It could be that each member world has to care for the ship for a year or two, or that it was almost the end of Barzan II’s tenure as guardians of the Tikhov – either of which could mean Nhan is almost done and could return to duty.
It was a shame that Nhan was dropped, and I don’t know if there were production-side reasons for the decision. It feels rather arbitrary, and while Nhan wouldn’t necessarily have had a huge role to play in the latter part of Season 3 she was a fun character and someone the show could and should bring back. The USS Discovery doesn’t have a permanent security or tactical officer – at least not among the main characters. Nhan could fill that role going forward, and it seems as if the ship could use a dedicated security officer based on all the scrapes that they get into!
Nhan watches the USS Discovery depart.
Nhan was also a character who provided a contrast to Michael Burnham. Where Burnham could go on emotional rollercoaster rides, Nhan was mostly stoic. And where Burnham had a loose interpretation of the rules and regulations, Nhan appeared steadfast in her dedication to Starfleet’s way of doing things.
As a character from an under-explored race, Nhan could do for the Barzans what Saru has done for the Kelpiens – showing us their history and culture in more detail. The Barzans only appeared a couple of times in Star Trek prior to Discovery, but there’s a chance for a connection with The Next Generation or to explain how they came to join the Federation – and perhaps why they chose to remain a Federation member even after the withdrawal of Earth and Ni’Var. Which brings us to the next point…
Number 6: Give us a broader look at the state of the galaxy in the 32nd Century.
A non-canon map of the galaxy. Image Credit: Star Trek Star Charts (2002) via Memory Beta
Season 3 focused primarily on two factions: the rump Federation and the Emerald Chain. Earth, Ni’Var, and Kwejian also appeared, though the first two are ex-Federation members. We know that the Burn decimated “the galaxy” and saw many Federation members quit the organisation, but that was 125 years ago – a lot can have happened since.
Though we briefly saw Cardassians, Lurians, and a few other familiar races, we know nothing about many others. What became of the Klingon Empire? The Dominion? The Borg? Was the Burn truly galactic in scope, reaching all four quadrants in equally destructive fashion – or could some parts of the galaxy have escaped some or all of the Burn’s impact?
Are the Borg still around in the 32nd Century?
Admiral Vance told us that 38 member worlds remained in the Federation – with Earth and Ni’Var being two of the most prominent members to leave. But if the Federation had over 350 member worlds at its peak, more than 80% have quit the organisation – or been conquered, destroyed, or had some other fate befall them. Barzan II appears to remain a Federation member, as does Kaminar. It’s possible based on the Season 4 trailer that Ni’Var will rejoin the organisation – but what of the others? Who’s left in the Federation? Who quit? Who joined after the 24th Century that we might recall from past iterations of Star Trek?
Prior to the Burn, did the development of warp or transwarp speeds allow the Federation to travel further and settle other parts of the galaxy, perhaps? Could races like the Ocampa and Talaxians have joined the Federation in the Delta Quadrant, for example?
In short, the 32nd Century is a vast sandbox for the producers and writers to play in! So far we’ve only seen a tiny little corner of that sandbox – so I hope Season 4 can broaden the view and show us a bigger picture of the state of the galaxy and its factions.
Number 7: More Admiral Vance!
Admiral Vance in Season 3.
In Season 3, Admiral Vance embodied the very best of Starfleet’s values. Even though he was dealt a very bad hand in the aftermath of the Burn, he remained loyal not only to the Federation and Starfleet, but to the ideals the organisations have always stood for. Even when negotiating with Osyraa – a powerful adversary – Vance refused to compromise on his convictions.
The arrival of Rillak – a new character who will serve as the Federation’s president – could mean that Admiral Vance is sidelined. If Burnham is reporting directly to the President it seems like she’ll be going over Vance’s head, or at least around him. I guess I’m just concerned that Discovery doesn’t really have space for two “big boss” characters, and that Vance may lose out to Rillak in terms of stories and screen time.
President Rillak could occupy a very similar narrative role to Vance.
It’s possible that Rillak is being set up in a deliberately antagonistic way, and that the decision was taken to keep Vance as a more sympathetic character. I didn’t really like Rillak’s interaction with Captain Burnham in the recent Season 4 trailer, but at the same time what she had to say wasn’t too far removed from what Vance had to say at a couple of points in Season 3. He could take a tougher line with Burnham and Saru when he needed to without coming across as one of Star Trek’s typical “evil admirals!”
Actor Oded Fehr brings Vance to life and gives him a real gravitas, and there’s scope to learn more about who Vance is and what makes him tick. Vance told us he has a wife and child; perhaps we could meet them and see how he is when he’s off-duty in a more casual setting.
When Osyraa and the Emerald Chain were plotting their attack on Federation HQ in Season 3 I was genuinely worried for Admiral Vance! The Emerald Chain attack didn’t kill him off – fortunately – so he lives to fight another day! I know we’ll see him in some capacity in Season 4, but I hope he gets more to do than just chair a few meetings.
Number 8: Kill off a main character.
Who could it be?
Speaking of characters who felt at risk, Season 3 only saw the character of Ryn killed off. Ryn was a fun character for sure, and his death was very sad, but at several key moments where Discovery could have been a little bolder at swinging the proverbial axe, main characters appeared to be safe thanks to their plot armour.
The character I felt most embodied this side of Season 3 was Owosekun. In the season finale it seemed as though she was about to make the ultimate sacrifice – setting off a bomb in a low-oxygen environment – but the Sphere Data-powered DOT robots saved her life at the last minute. There were other characters in that group, including Tilly, Detmer, Bryce, and Rhys, who likewise could’ve been killed off in the season finale.
All of these characters survived last season’s finale.
I’m not arguing for any one specific character to be immediately killed off, and as I like all of the main characters for their own unique reasons any death would be a tragedy! But some stories work better or feel more impactful when the heroes lose a friend, and the Season 3 finale would have undeniably had a lot more emotional weight if someone hadn’t made it to the end.
So Season 4, here’s your challenge: kill off a main character! Let’s not repeat what happened to Nhan and Georgiou, being shuffled off the ship to some other destination. And let’s not set up a story where everyone is in danger only to have them all miraculously saved at the end. Instead let’s actually kill off a major character at the right point in the story. Doing so would raise the stakes dramatically and hammer home that whatever threat Captain Burnham and the crew are facing is genuinely deadly.
Number 9: A character crossover from a past iteration of Star Trek.
The Doctor from Voyager.
This isn’t the first time I’ve suggested this idea! But as Lower Decks has shown on several occasions, bringing back a character from Star Trek’s past can be a lot of fun – and emotional for longstanding Trekkies. Last season I suggested Voyager’s Doctor – or rather, a backup copy of him from the Season 4 episode Living Witness – as a potential character crossover, as the chances of him being alive in the 32nd Century seemed higher than most!
Given Star Trek’s technobabble, however, an excuse could be found to bring back practically anyone. Characters from Enterprise, Deep Space Nine, or even Picard could all appear in some form – through stasis or cryogenic suspension, in synthetic bodies, as holograms, trapped in transporter beams, frozen solid under the surface of an ice planet… and so on! With a little creativity, Discovery Season 4 could find a way to bring back pretty much anybody, and doing so would be absolutely wonderful.
Scotty appeared in Season 6 of The Next Generation thanks to sci-fi magic!
Aside from Voyager’s Doctor, I could suggest Enterprise’s Temporal Agent Daniels, Picard’s Soji or Deep Space Nine’s Dax symbiont as contenders for characters who could potentially have survived to the 32nd Century through “natural” means. Soji, as a character in a series running alongside Discovery, would be a fascinating choice – but at the same time I could understand if the producers don’t want to go down that route for fear of affecting or restricting future Picard stories.
If I were to fantasise I might suggest a character like Riker or Chekov. Even if they were only seen as holograms or in a recorded message I think including a “classic” character like that would mean so much to fans. We saw something comparable to this in Season 3’s Unification III, where a hologram of Spock was briefly shown. But to bring back actors like Jonathan Frakes or Walter Koenig to record even just a short message that Captain Burnham could discover would be amazing.
Number 10: Make some kind of reference to anything from Lower Decks!
Lower Decks Season 2 has just finished its run.
Lower Decks has now got two seasons under its belt, and although there were some teething problems at first caused by the lack of an international broadcast during Season 1, the show has definitely hit its stride. It would be absolutely amazing for Discovery Season 4 to so much as name-drop an event, character, or location from Lower Decks, even if it was just a throwaway line that had no bearing on the plot.
This isn’t just about fan service, either. At present, Star Trek’s shows are all split up, occupying different places and completely different time-frames. There will be a connection between Discovery and Strange New Worlds when the latter premieres next year, but there’s no chance for a significant crossover. Name-drops and references are the next best thing, and a way for the Star Trek franchise to remain connected.
Ensigns Tendi, Rutherford, Mariner, and Boimler.
Having wholly standalone shows doesn’t make a lot of sense to me. It’s certainly true that Lower Decks and Discovery are very different in terms of style, tone, and subject matter – but as two parts of a larger franchise it doesn’t hurt to find ways to connect them. For fans it’s a nice “Easter egg,” but for casual viewers these kinds of connections can be the deciding factor in choosing to check out another show!
As Star Trek fans, we need as many people engaged with as much of Star Trek as possible – it’s the only way the franchise will survive into the future. Having different shows that appeal to different audiences is a great idea in many ways; it casts a broad net and should, in theory, bring in many more viewers and subscribers. But the next step is converting fans of one series to fans of the franchise as a whole – and if there are connections between the shows, even small ones, that’ll encourage at least some viewers to try other Star Trek shows. So if Discovery Season 4 could acknowledge Lower Decks in some way, I think that would be fantastic.
Number 11: Continue the theme of rebuilding – but at a reasonable pace.
Ni’Var seems to have rejoined the Federation.
Season 3 introduced us to the galaxy a century after the Burn. This event devastated the Federation and known space, and clearly saw a major power shift with factions like the Emerald Chain gaining strength. The Burn as a storyline may be resolved, but the galaxy can’t simply be “reset” to how it used to be. An event so devastating will take a long time to recover from. Ni’Var rejoining the Federation is a great first step, but I hope Season 4 doesn’t try to rush these things.
With the gravitational anomaly seeming to be the main focus of Season 4’s story, rebuilding the Federation may take a back seat. However, I’d like to see at least some progress in this area, as it could be one of the major sources of hope and optimism in the story of the post-Burn galaxy. With the dilithium cache from the Verubin Nebula under their control, the Federation is finally in a position to rebuild what has been lost over the past century or more – and from a narrative point of view, bringing wayward planets and races together is a story worth telling.
Independent Earth in Season 3.
At the same time, the story needs to acknowledge the severity of the Burn and strike the right balance when it comes to optimistically putting the pieces back together. Trying to rush this – or worse, trying to pretend that it all happened off-screen – would lead to a truly unsatisfying and unrealistic narrative.
Season 4 can’t simply pretend that the Burn is over and done with and completely move on to new stories. Even though the Burn was clearly intended as the main story of a single season, its massive implications and effects can’t be confined to Season 3 of Discovery. Any other Star Trek stories set in the 32nd Century – and beyond – will need to acknowledge the lingering effects of the Burn, and something as significant as rebuilding the Federation and bringing hope back to worlds that had lost it can’t simply be done off-screen so Captain Burnham and the crew can race away to their next big adventure.
So that’s it. A few of my hopes and wishes for the imminent fourth season of Star Trek: Discovery.
Grudge in the Season 4 trailer!
I don’t think I’d have chosen to go for another “galaxy-ending” apocalyptic threat if I’d been in charge of planning the story of Discovery Season 4. After the Klingon war in Season 1, Control and the Red Angel in Season 2, and the Burn, the collapsed Federation, and the Emerald Chain in Season 3 I would have liked to have seen Captain Burnham and the crew catch a break! Not every season has to be about the imminent destruction of the universe; stories which are smaller in scale can be just as dramatic and just as impactful when done right.
Regardless, this is the direction Discovery seems intent on going, and I’m interested to see what the gravitational anomaly is all about. I’m hopeful that Season 4 can deliver some fun, exciting, dramatic, and interesting Star Trek stories with Captain Burnham in command, and I’m very much looking forward to the new season. Even if none of my wishes are meant to be, Season 4 will undoubtedly still have plenty to offer.
Star Trek: Discovery Season 4 will premiere on Paramount+ in the United States on the 18th of November 2021. An international broadcast will follow on Netflix on the 19th of November 2021. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead for the titles on this list.
With Halloween fast approaching, it seems like a good time to once again dabble in the spookier side of cinema! Horror has never been my favourite genre, but at this time of year I’m not averse to the occasional spooky film.
This short list is a follow-up to a similar list I wrote last Halloween, so if you’d like to see five more horror films that I recommend, you can do so by clicking or tapping here.
It’s about to get spooky!
Horror as a genre can be incredibly varied. From jump-scares to the psychological terror of something unseen, and with such diversity of monsters, ghouls, and creepy critters, there are a lot of different titles that put their own spin on the horror concept. Whether you’re looking for serial killers, vampires, zombies, or demons, chances are you can find an excellent horror film that successfully brings them to screen!
I confess that I’m particularly sensitive to jump-scares, and now that I don’t feel the same kind of pressure to join in with horror titles as I did in my younger years (when watching horror films was almost a rite of passage!) I tend to favour films that don’t go for that style. Despite that, I hope you’ll find a varied mix of titles on this list!
Number 1: The Birds (1963)
Those birds are up to something…
Alfred Hitchcock is still considered one of the greatest directors of the horror and thriller genres, and for good reason. His pioneering style put viewers right at the centre of his stories, and every shot and every sequence was meticulously planned and crafted to maximise suspense and fear. The Birds is one of Hitchcock’s later films, coming toward the end of his career and following on from the likes of Vertigo and, of course, Psycho.
As a kid, I can remember being terrified by The Birds. The slow, tense build-up that Hitchcock’s films are known for is on full display in the title, with every scene and sequence gradually ramping up the threat to a terrifying climax. But more than that, the sheer randomness of birds as the “villain” of the piece is genuinely unsettling.
Birds are generally harmless. The worst a bird might do is steal your chips at the beach, but The Birds asks a question no one ever thought to ask before: what if they were working together to a menacing and aggressive end? It’s this premise – taking something harmless that we generally pay little attention to and making it scary – that makes the film succeed.
Number 2: Sleepy Hollow (1999)
Johnny Depp as Ichabod Crane in Sleepy Hollow.
Johnny Depp stars in this adaptation of the famous Washington Irving story, and the film brings the Headless Horseman to life in genuinely frightening fashion! The story of Ichabod Crane and the Headless Horseman is an old one, dating back to the early 1800s, and Washington Irving is considered one of the first great American authors.
Unlike the earlier Disney adaptation, Sleepy Hollow takes a distinctly adult horror tone. Director Tim Burton makes a number of changes to the source material, making the film an unpredictable ride even for those familiar with the original short story. Johnny Depp puts in a wonderful dramatic performance as Ichabod, too.
There’s something inherently frightening about the undead, and the first time the Headless Horseman is seen on screen manages to capture that feeling pitch-perfectly. Johnny Depp manages to perfectly convey Ichabod’s fear as well, ramping up the tension and making Sleepy Hollow a truly scary and spooky watch!
Number 3: The Omen (1976)
Gregory Peck as Robert Thorn in The Omen.
The Omen is an outstanding example of how to build up fear and tension without resorting to too many jump-scares or a lot of gore! It’s also a deeply disturbing film because of the implications of shadowy cults and conspiracies – and that’s before we even get to the birth of the literal anti-Christ!
When I first watched The Omen I was left unsettled for days afterwards. There’s a specific scene that I won’t spoil for you, but the build-up to a particularly shocking reveal in an Italian graveyard – and the implications it had for the film’s protagonist – left me stunned and disturbed! That particular memory is still vivid for me now, decades later.
As a film about demons, Satan, and the anti-Christ, The Omen was designed to be shocking and unsettling, especially to folks with any kind of religious convictions. And it succeeded beyond its wildest ambitions, becoming an absolute classic of the horror genre and spawning a franchise that still gets periodic updates and instalments today. Oh, and if you’re looking for a Star Trek connection, the film’s lead, Gregory Peck, was the grandfather of Ethan Peck – star of Discovery Season 2 and soon to be appearing in Strange New Worlds!
Number 4: 28 Days Later (2002)
The infected are coming!
With 28 Days Later, director Danny Boyle reinvigorated the zombie genre in a new and truly terrifying way! Prior to the film’s 2002 release, most zombies in cinema followed a pattern first popularised by George A. Romero in Night of the Living Dead – slow, shuffling, mindless creatures that were scary en masse but could be outrun by anyone fit enough. 28 Days Later introduced us to the infected – humans who were still alive but infected with a virus that turned them into killing machines… killing machines that could sprint!
Seeing the zombie horde running after the film’s protagonists was a new and incredibly shocking experience in 2002. Though a number of titles have used this more aggressive style of zombie in the years since, for me the portrayal in 28 Days Later remains one of the best and most frightening.
Technically not a “zombie” film as the infected aren’t undead, 28 Days Later nevertheless has a post-apocalyptic feel that is present in a lot of zombie fiction. Anyone who’s seen The Walking Dead (or read the original comic books) should note an eerie similarity in the way 28 Days Later opens… and remember that the film was released before the first issue of the comics!
Number 5: The Shining (1980)
Here’s… a classic horror film!
The Shining is an adaptation of a Stephen King novel, and as such it’s an unpredictable and very disturbing ride. Stanley Kubrick directed one of his last films, and adapted the book in truly inspired style. Some of the best-known moments in The Shining, including the famous line referenced above, weren’t present in the original book, and the film adaptation is arguably a rare example of a film surpassing its source material.
The film features some truly outstanding special effects. The “blood flood” scene has gone on to become iconic, and was shot in miniaturised form using detailed scale models. The practical special effects give the film a unique charm that today’s CGI can’t match, and in some cases the use of incredibly realistic practical effects ramps up the fear factor.
Jack Nicholson gave the world one of cinema’s most iconic scenes. But The Shining is so much more than that, and his character’s slow descent into madness is what makes the film so tense, exciting, and frightening.
So that’s it! Five horror films to get you into the Halloween spirit.
Don’t have nightmares…
Remember to check out last year’s list for five more horror titles you might enjoy – you can find it by clicking or tapping here. And if you’re interested to see my review of last year’s television adaptation of another Stephen King work, The Stand, you can find that by clicking or tapping here.
I tried to put together a collection of films with different themes, styles, and subjects! Horror is an incredibly varied genre, and just in the five films above we have the natural world turned against us, an undead horseman, Satanism, technically-not-zombies, and finally a film with ghosts and a mad man. And we’ve barely scratched the surface!
Halloween is almost upon us, so stay tuned over the next few days – I have a couple more spooky ideas before the main event rolls around!
All titles included on the list above are the copyright of their respective studio, distributor, production company, broadcaster, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Luigi’s Mansion 3.
Time flies very quickly, doesn’t it? I think that might be the single spookiest thing about my playthrough of Luigi’s Mansion 3! I started playing last October, with a view to putting out a full “Let’s Play” series of articles in the run-up to Halloween, but once Halloween had passed by I put the game on the back burner for a while.
I like Luigi’s Mansion 3. It’s a fun game with some clever mechanics involved, there aren’t any bugs or random spikes in difficulty, and overall it’s the kind of sweet, lightly scary fun that I like to see at this time of year. From my perspective, though, it just didn’t make for a great game to write about in-depth for a full series of articles.
Let’s wrap up Luigi’s Mansion 3.
The reason for that is simple: Luigi’s Mansion 3 has some fantastic gameplay but is relatively light on story. You know the premise: the spooky Hellen Gravely and King Boo have kidnapped Luigi’s friends, and over the course of a dozen or so levels – represented by the floors of the Last Resort hotel – Luigi has to fight various ghosts and spirits to get them back.
In short, the fact that I can summarise the game’s entire story in a couple of sentences encapsulates what made it a struggle to write about in such depth. I could easily write a review of the game – but to give a blow-by-blow account of every interaction on every level, which I tried to do at first, quickly became repetitive. I didn’t think the articles I was putting together were all that interesting to read, let alone entertaining, so I really didn’t know what to do with Luigi’s Mansion 3 for a while.
The game’s title screen.
I kept promising myself that I’d get back to the series once I had a better idea for making the write-ups interesting. But the only thing I could really think of was condensing the articles into fewer instalments, and even then I still didn’t like what I’d produced.
This website has involved a degree of experimentation on my part. Some things developed organically – like the weekly Star Trek theories I write when a new season is running. Others have been attempted, but for various reasons didn’t work as I initially hoped. The Luigi’s Mansion 3 series of articles has been one such disappointment.
Figuring out how to write about Luigi’s Mansion 3 was a challenge.
However, I like to think I’ve learned something worthwhile from the experience! The biggest takeaway for me is that I have more to say and more to talk about when a game has a strong narrative. Once I’d got the prologue out of the way and settled into the Luigi’s Mansion 3 gameplay loop, I found myself running out of things to say. That says something about the way I write as much as it does about games like Luigi’s Mansion 3, and I know that a lot of people have published playthroughs focusing on this game – and many other titles with a comparable style. But this is my website, and I have my own way of writing and of approaching this format!
I would definitely like to do more playthroughs – but as I approach the subject again, I need to consider the choice of games carefully. I chose Luigi’s Mansion 3 last October specifically because it had a spooky theme, but I didn’t really stop to think about how the game works and what I’d be able to write about at the end of each play session. Having learned a thing or two as a result of this experience, I’d like to think any future playthrough series will be a much more interesting read from your point of view – and a much more enjoyable writing experience from mine!
The titular Luigi.
With all of that out of the way, what did I think of Luigi’s Mansion 3? Having never played the first two games in the series, I was coming at the game from a newbie’s point of view. There were a couple of points where having a bit more knowledge of either the greater Mario franchise as a whole or the prior Luigi’s Mansion titles might’ve provided a player with a little more – but this was mostly in the form of “easter eggs” and references; nothing story-wise or gameplay-wise relied on knowledge of other games.
And that’s the way it should be! Luigi’s Mansion 2 came out for the 3DS in 2013, and the original game was a launch title for the GameCube back in 2001, so expecting Switch players in 2019 – when the game was released – to remember everything from the previous two titles would’ve been an impossible ask! I felt Luigi’s Mansion 3 was approachable and newbie-friendly.
The first title in the series was released in 2001 on the GameCube.
Nintendo’s first-party titles are almost always high quality. I didn’t encounter any bugs or glitches, and only a couple of very minor graphical issues. Luigi’s Mansion 3 looked decent even on my 4K television screen, and the Switch’s graphics in general are fantastic considering the console’s size and portability. With a file size of only a little over 6GB, Luigi’s Mansion 3 packs a lot into a small package – making it quick to download and easy to store even on the Switch’s limited internal storage.
Gameplay was fun, and offered several completely unique elements that I’ve never experienced in other titles. Luigi’s main weapon is his vacuum – the Poltergust G-00 – which makes a return from the two older titles, albeit in an updated form. This fun and unique weapon allows Luigi to tackle ghosts in a variety of ways, including slamming them into the ground, bashing them against each other, and firing a shockwave.
Gameplay was great fun.
The Poltergust can also be used to fire a plunger which can be used to interact with the environment. Though it does have applications in combat, the plunger shot was largely useful for navigating previously-blocked areas of the hotel as well as uncovering secrets and hidden items spread throughout the game world.
The addition of Gooigi – Luigi’s gooey doppelganger – made navigating levels much more interesting. Areas that Luigi couldn’t access on his own were easy for Gooigi to reach, and this had functionality both to advance the main story and for idle exploration and retrieving hidden gems. Having two playable characters with different abilities isn’t something new in video games, but Gooigi put a unique and fun spin on the concept, and came in handy on many different occasions!
Gooigi and Luigi.
Story-wise, Luigi’s Mansion 3 was pretty basic. That’s to be expected, though, and what story there was was done very well. These kinds of games don’t go all-in on big, believable narratives, and that’s absolutely fine. What mattered in Luigi’s Mansion 3 wasn’t really the story but the gameplay, and in that regard the game was an enjoyable experience.
Hellen Gravely was a King Boo superfan, and kind of a parody of a certain type of obsessive fan that I think we all see from time to time. Otherwise the story was a riff on a very familiar concept in the Super Mario series – a nefarious evil-doer has kidnapped someone special to our hero, and he must fight his way past the baddie’s minions, working his way up to defeating the big bad herself, in order to save them all.
Hellen Gravely, the game’s villain.
Trapping Mario and the others in paintings was itself a riff on the Super Mario 64 idea, at least on a superficial level, so in that sense nothing about the story of Luigi’s Mansion 3 was groundbreaking. What it did was put its own spin on a couple of existing concepts, then execute those ideas very well. As escapist entertainment it was perfectly enjoyable, and there was enough of a story to keep the game’s momentum going.
As someone who isn’t really into horror, what I liked about the setting was that it retained a spooky, creepy aesthetic, but kept things kid-friendly. I would wager that all but the most sensitive of children would be able to play and enjoy Luigi’s Mansion 3, and as a game to play in the run-up to Halloween I can hardly think of a better one! Striking the right balance in a game all about ghosts in a haunted hotel is a tricky task, and it would’ve been easy for the game to slip up and become scarier than intended. Luckily it avoided that particular pitfall.
I had fun with Luigi’s Mansion 3.
So Luigi’s Mansion 3 is an odd one for me. I failed in my mission to write up a full playthrough, but despite that I actually had fun with the game itself. The fact that it didn’t make for a good writing project is more to do with how I like to write and what I look for when it comes to writing up a full playthrough of a game. Luigi’s Mansion 3 is everything you’d want from a title of this nature.
I’ve been meaning to write this conclusion for a little while now, and October seemed like the right month once again! To those of you who tuned in for my Luigi’s Mansion 3 playthrough last year, thank you. I hope you enjoyed the pieces that I was able to write. Stick around, because I’ve got other ideas for playthroughs that – fingers crossed – will be more substantial!
Luigi’s Mansion 3 is out now for Nintendo Switch. The Super Mario franchise – including Luigi’s Mansion 3 and all other titles mentioned above – is the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Search for Spock, The Next Generation Season 3, Nemesis, Deep Space Nine, Voyager, and Star Trek 2009.
Over on Disney+, Marvel has recently put out a series of animated short films with a very interesting premise. These shorts asked what might’ve happened in the Marvel universe if circumstances had changed, characters had taken different actions, or things had ended differently.
Alternate history has always been a subject that fascinated me! So with that in mind, we’re going to consider a few “what ifs” from the Star Trek franchise – from an in-universe point of view, naturally! There are more than 800 Star Trek stories at time of writing, meaning that there are literally hundreds of potential scenarios where a different decision or different outcome could have radically changed the Star Trek galaxy.
Inspired by Marvel’s What If…? series, we’re going to put a Star Trek spin on this concept!
As always, please keep in mind that all of this is one person’s subjective opinion! I’m indulging in fan-fiction and pure speculation based on my own thoughts about how some of these scenarios might’ve unfolded. If you hate all of my ideas, or something you like wasn’t included, that’s okay! Within the Star Trek fandom there’s enough room for different opinions.
With that out of the way, let’s consider some Star Trek “what ifs!”
Number 1: What if… Captain Picard couldn’t be saved after being assimilated?
Locutus of Borg.
This isn’t going to go the way you might be expecting! In this scenario, the events of The Best of Both Worlds play out as we saw on screen: Picard is captured, the Borg defeat the Federation at Wolf-359, Riker and the Enterprise race to confront them over Earth, and Captain Picard is able to communicate to Data how to defeat them. The Borg cube explodes, and the Federation lives to fight another day! But unfortunately Captain Picard then dies – severing his connection to the Collective and/or removing his Borg implants was too much for his body and mind to take, and he doesn’t survive beyond the end of The Best of Both Worlds, Part II.
As Starfleet and the crew of the Enterprise-D mourn the loss of Captain Picard, Captain Edward Jellico is assigned to the ship as his replacement, and many of the events later in The Next Generation proceed unaltered. As Q would tell Picard in the episode Tapestry, even without him in command the Enterprise-D and Starfleet would be fine.
Captain Edward Jellico.
The Federation, armed with new knowledge of the Borg, developed new ships like the Defiant-class and Sovereign-class, and were even able to defend against a second Borg incursion a few years later – albeit at great cost. But the loss of Captain Picard would have a huge impact later, in the year 2379. A coup on Romulus brings a human clone to power – Shinzon. Shinzon’s plot to destroy the Federation was only stopped because of his personal connection to Picard, a connection that fascinated him and that he hoped could save his life.
Without that obstacle in the way, Shinzon sees no reason to wait or to play nice with the Federation before implementing his plan. He takes his flagship, the Reman warbird Scimitar, and heads straight for Earth before the Federation even has time to respond diplomatically to the change in government on Romulus. Under cloak, the Scimitar deploys its thalaron radiation weapon – massacring all life on planet Earth and crippling the Federation government and Starfleet command.
Without Captain Picard to pose a distraction, Shinzon was able to launch his attack on Earth.
With war now assured between the Romulans and Federation, Romulan commanders who had been sceptical of Shinzon rally to the cause. All-out war breaks out between the Romulan Empire and the residual Federation, but without a government or command structure to provide a coordinated response, and seriously demoralised from the attack on Earth, things don’t go well for Starfleet. The Scimitar proves to be an unstoppable force all on its own, and its thalaron radiation weapon is able to devastate multiple other planets: Betazed, Andoria, Alpha Centauri, Mars, and others. The Federation is forced to sue for peace on very unfavourable terms.
However, Shinzon wouldn’t live to see the Romulan victory. Without the original Picard, there was no way to save his life from the DNA degradation that he was suffering from, and shortly after the Federation’s defeat Shinzon dies. His Reman viceroy would succeed him as the new leader of the Romulan Empire, an empire which now incorporated large swathes of what had once been Federation space. Whether the Romulans could hold all of this territory, and whether their empire would accept a Reman leader, are now open questions…
Number 2: What if… Spock wasn’t resurrected on the Genesis Planet?
Spock’s empty coffin on the Genesis Planet.
This scenario sees the events of The Wrath of Khan unfold exactly as we saw on screen. Khan stages an attack on the Enterprise, steals the Genesis device, and is defeated at the Battle in the Mutara Nebula. Spock sacrifices his life repairing the Enterprise’s warp drive, allowing the ship to outrun the blast of the Genesis device. But in our alternate world, Captain Kirk doesn’t give Spock a Starfleet funeral. Instead Spock’s remains are returned to Vulcan, in line with his and his family’s wishes. There is no chance for a resurrection because Spock never came into contact with the Genesis Planet.
Spock would indeed prove instrumental in several key events later in his life that now can’t happen. But we’re going to focus on the Kelvin timeline today. Spock’s actions in the Kelvin timeline saved Earth from Nero’s attack – but without his presence there’s no one to stop the crazed Romulan commander.
Nero.
Assuming that Nero arrived in the Kelvin timeline thanks to Red Matter (presumably deployed by someone else from the Federation as part of a plan to save Romulus), he has no reason to wait for Spock before enacting his revenge plan. After destroying the USS Kelvin (killing the infant Kirk in the process), Nero races to Vulcan and destroys the planet in the year 2233 – decades earlier than he would during the events of Star Trek 2009. Before the Federation even has time to realise what’s happening, and with Vulcan still collapsing, Nero heads to Earth and deploys his weapon for the second time – destroying the planet.
Nero then moves on quickly, targeting Tellar Prime and other Federation member worlds and colonies. The devastating losses mean it takes Starfleet a while to reorganise, but eventually the remaining fleet comes together to make a last stand over Andoria – the last remaining Federation member world. The battle against Nero’s powerful flagship is long and incredibly difficult, but Starfleet eventually prevails through sheer numerical advantage – despite suffering huge losses.
The Narada and the USS Kelvin.
Nero’s defeat wouldn’t mark the end of the rump Federation’s problems, though. With many planets and colonies destroyed, more than half the fleet lost, and millions of people turned into refugees, the Federation is an easy target. First the Klingons come, seizing planets and systems near their borders. Then the Gorn, the Tholians, and the Romulans also join in, picking off star systems that the Federation could no longer manage to defend. Federation space shrinks to a small area in the vicinity of Andoria.
The Andorians were not happy with the large numbers of refugees who sought them out, though. Plans were put in place to resettle humans, Vulcans, Tellarites, and others on new colony worlds, even though doing so would leave them vulnerable. After being kicked out by the Andorians, the remaining Federation members maintained their alliance more out of fear and necessity than anything else. How long these small populations can survive in a hostile galaxy is unknown…
Number 3: What if… the USS Voyager went the other way?
The USS Voyager.
The events of Voyager’s premiere episode, Caretaker, play out much the same as they did on screen in this scenario. But after that, things take a very different turn – literally! The Maquis raider Val Jean, under Chakotay’s command, is transported to the Delta Quadrant by an entity known as the Caretaker. The USS Voyager is likewise transported by the Caretaker’s Array, and after the death of the Caretaker and a short battle with the Kazon, Captain Janeway orders the destruction of the Array. Voyager must find a way home.
Instead of taking the most direct route to Earth, Captain Janeway and the crew of Voyager consider an alternative idea – heading for the Gamma Quadrant, and the far side of the Bajoran Wormhole. From there it would only be a short journey back to Earth! The crew debate the ideas for a while, and there isn’t a clear consensus. No starship has ever undertaken such a long journey before, so there really aren’t ground rules for route planning when it comes to long-distance interstellar travel.
A non-canon map of the Star Trek galaxy. Image Credit: Star Trek Star Charts (2002) via Memory Beta
Using the map above (which is non-canon) as a guide, the crew quickly figure out that both a direct route home via the Delta and Beta Quadrants or an indirect route via the Gamma Quadrant and Bajoran Wormhole are roughly the same length and would take roughly the same amount of time.
The two crews can’t agree at first. Chakotay and the Maquis, keen to avoid going anywhere near Cardassian space and fearing being turned over to Cardassian authorities upon their return, firmly advocate for the Delta Quadrant route. Neelix claims to be familiar with space in both directions and along both routes, but ultimately the decision falls to Captain Janeway.
The choice of route ultimately falls to Captain Janeway under the “my ship, my decision” principle.
Somewhat ironically when considering her actions in Endgame, Janeway chooses the Gamma Quadrant route. Why? She’s fearful of the Borg, naturally. Whatever dangers and obstacles may await Voyager in the Gamma Quadrant, she tells her crew, Starfleet has known for years that the Borg’s home territory is the Delta Quadrant. Taking that path seems positively suicidal in comparison, so Voyager will instead head for the Gamma Quadrant terminus of the Bajoran wormhole.
Voyager’s superior technology makes battling the Kazon sects in the area around the Caretaker’s Array relatively easy, but they have to be careful to avoid space claimed by the Haakonian Order – the conquerors of Neelix’s people, the Talaxians. After they leave their starting region, though, the truth is that we simply don’t know very much at all in canon about this area of space. Would Voyager find a faster way home through some technological means or natural phenomenon? Or would the ship and crew have to undertake a slow, decades-long journey to reach the wormhole? Would they even survive at all, or instead fall victim to some villainous faction or dangerous anomaly present in this unexplored region?
Number 4: What if… the USS Discovery didn’t go into the far future?
Michael Burnham and the USS Discovery at the mouth of the time-wormhole.
I already have a theory discussing in detail why I think the USS Discovery didn’t need to go into the far future based on the outcome of the battle in Such Sweet Sorrow, Part 2 – and you can find that one by clicking or tapping here. For the sake of this scenario, though, all we’re going to say is that somehow Captain Pike, Burnham, and Saru figured out a way to defeat the Control AI without sending the USS Discovery into the 32nd Century.
Obviously some changes wouldn’t appear until the 32nd Century. Without the USS Discovery and Michael Burnham, no one is able to discover the source of the Burn or the huge cache of dilithium in the Verubin nebula. Without the USS Discovery and its Spore Drive to fight over, the Emerald Chain doesn’t stage a bold attack on Starfleet HQ. Su’Kal would almost certainly die alone when the KSF Khi’eth is destroyed – whether that event would trigger a second Burn is unclear.
A second Burn could occur.
But more substantial changes could have taken place in the Star Trek galaxy centuries earlier. With the Spore Drive still in existence in the 23rd Century, it stands to reason that Starfleet would have continued to explore the technology – it works, after all, so if a new way of navigating the mycelial network could be discovered, the Spore Drive would be an absolute game-changer for the Federation.
At some point, Starfleet scientists would hit upon the idea of using empaths to connect to the mycelial network in place of augmenting human DNA. After promising test flights using Betazoid and even Vulcan navigators, in the late 23rd Century Starfleet is able to begin a wider rollout of the Spore Drive. At first a handful of ships are kitted out as rapid-response vessels, able to jump across Federation space at a moment’s notice to assist with emergency situations.
Starfleet is able to kit out a whole fleet of Spore Drive-enabled starships.
The Spore Drive would soon attract the attention of other factions, however. Unwilling to allow the Federation a massive tactical advantage, particularly in the aftermath of the Federation-Klingon war, the Klingon Empire begins development on their own Spore Drive programme. The Romulans follow suit, and by the early part of the 24th Century the Spore Drive has become a mainstay of interstellar travel in the Alpha and Beta Quadrants.
No longer limited by geography or travel time, Starfleet is able to jump to interesting-looking phenomena across the galaxy with ease, initiating dozens of first contacts decades ahead of schedule. On one unfortunate occasion, however, a Spore Drive ship jumps to the Delta Quadrant… right into the heart of Borg space. The Borg quickly assimilate the vessel, taking the Spore Drive technology for themselves and putting a target on the Federation’s back. Due to the distances involved, Starfleet remains unaware of what happened, merely recording the USS Discovery-C as “missing in action…”
Number 5: What if… Benjamin Sisko wasn’t the Emissary of the Prophets?
Commander Benjamin Sisko.
Ignore for a moment the revelation from Image in the Sand about Benjamin Sisko’s Prophet-induced conception! For this scenario, we’re considering that there were two occupants of the Runabout which first discovered the Bajoran Wormhole: Sisko and Jadzia Dax. Though the Prophets would choose Sisko as their Emissary, they could just as easily have chosen Dax instead.
Jadzia Dax returns from the wormhole having been anointed by the Prophets as their Emissary, and receives much respect and adoration from the Bajorans. Meanwhile, Sisko makes good on his threat and quits Starfleet, returning to Earth. Jadzia is promoted to the rank of commander and given “temporary” command of DS9, due in no small part to the way the Bajorans feel about her.
Jadzia Dax assumes command of Deep Space Nine.
First contact with the Dominion occurs, and shortly afterwards the Dominion and Cardassians form an alliance – the work of Dukat, formerly the commander of Bajoran occupying forces on Bajor. The Dominion Cold War begins. Behind the scenes, Dukat is researching the Pah-wraiths, the ancient noncorporeal enemies of the Prophets. In disguise he travels to Deep Space Nine with a lone Pah-wraith, and in the course of unleashing the entity into the wormhole, kills Jadzia.
With no Emissary on the outside to come to their aid, the Prophets are fighting a losing battle against the Pah-wraiths while the Dominion War rages. The loss of Dax, though distressing to the crew of DS9 and her husband Worf, doesn’t appear to matter to the Federation war effort… not at first. In fact, the wormhole’s closure appears to provide the Federation alliance a reprieve, as the threat of Dominion reinforcements is reduced.
Jadzia is killed by the Pah-wraiths.
However, without the Orb of the Emissary re-opening the wormhole and expelling the Pah-wraiths, things go badly for the Prophets. When Dukat is able to implement the next phase of his plan and release the rest of the Pah-wraiths from the Fire Caves, there’s no one to stop him. The Pah-wraiths seize control of the wormhole, and as a thank you to Dukat they destroy the Federation minefield, allowing a massive fleet of Dominion reinforcements through the wormhole. The Dominion conquer DS9 and Bajor with ease.
With no way to stop Dominion reinforcements pouring in through the wormhole, the Federation alliance moves into attrition mode, trying to hold the existing front line for as long as possible against repeated Dominion attacks. Though the Pah-wraiths don’t actively take part in the fighting, their involvement allowed Dukat and the Dominion to swing the balance of the war back in their favour. By controlling Deep Space Nine and the wormhole, the Cardassian-Dominion alliance has the Quadrant’s most significant asset. It seems like only a matter of time until the Federation will have to sue for peace, if the Dominion would even accept…
So that’s it! Five Star Trek “what ifs!”
There are many more “what if” scenarios in the Star Trek universe!
I can already think of more, so watch this space. I might return to this concept in future. I hope this was a bit of fun, and a chance to consider some alternative outcomes to some of the events we’ve seen across Star Trek’s history. I tried to pick a few different ideas from different productions – otherwise this could’ve been “five Captain Picard what ifs!”
As always, this was really just an excuse to spend a little more time in the Star Trek galaxy. It’s totally fine if you disagree with any of the storylines I’ve suggested today, or if you think this whole concept was a silly idea! None of this will ever make it to screen, and it was more of a thought experiment and creative writing project than anything else. I had fun putting this together – and I hope you enjoyed reading it.
What If…? and the logo for the series are the copyright of Marvel and The Walt Disney Company. The Star Trek franchise – including all films and series mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
The last couple of years have been a mixed bag when it comes to bringing back classic games. The likes of Resident Evil 2 and Crash Bandicoot have been remade from the ground up and released to critical acclaim… but then titles such as Kingdoms of Amalur: Re-Reckoning and Mass Effect: Legendary Edition have been lacklustre at best, with minimal effort put into what basically amounted to a repackaging.
It’s in light of games like Mass Effect: Legendary Edition – which is one of the most disappointing titles of 2021 for me personally – that I look upon the clumsily-named upcoming title Grand Theft Auto: The Trilogy – The Definitive Edition. With the game seemingly quite close to release but nary a teaser video nor screenshot in sight, I can’t help but feel that it will be, at best, better described as a repackaging or a re-release… one with a hefty new price tag slapped on.
Three older games are getting the so-called “remaster” treatment from Rockstar.
When Warcraft III was “remastered” last year, the original version of the game was pulled from sale. Fans could no longer play the original Warcraft III, and that became a massive problem when the “remaster” ended up being absolutely atrocious. Promised features were missing, the game was riddled with bugs, and overall fans considered it an awful experience. With no way to return to the original version of the game, many fans were left stuck.
The reason I bring up Warcraft III: Reforged as an example of a “remaster” gone wrong is because Grand Theft Auto developers Rockstar have chosen to do the exact same thing with The Definitive Edition’s three constituent games. All three have been de-listed – industry slang meaning they’ve been removed from sale digitally – on all of the platforms where they had been available. As attention shifts to the remaster, Rockstar doesn’t want anyone to be able to purchase the original version of these games.
Warcraft III: Reforged is an example of how not to handle a remaster.
Why? That’s the obvious question. “Money” is part of the answer; Rockstar doesn’t want the renewed attention on these three games pushing people to just pick up the original versions of one or more of the titles instead of paying a reported $70 (£60-65 in the UK) for the new version. But if the remaster is anywhere close to being as good as it should be, that shouldn’t even be a concern!
In short, Rockstar’s decision to pull Grand Theft Auto III, Vice City, and San Andreas from sale is the biggest and most clear indicator so far that they don’t have confidence in their own product. They’re already anticipating that the “remaster” is going to be savaged for making no changes or minimal changes to these three older games, so in order to force players to buy it and artificially inflate sales they’ve chosen to pull the original versions from sale – just like Blizzard did with Warcraft III. Despite Mass Effect: Legendary Edition’s many issues, EA and BioWare didn’t have the audacity to pull the original versions of the Mass Effect trilogy from sale.
Promo art for Grand Theft Auto: The Trilogy – The Definitive Edition.
I have happy memories of Grand Theft Auto. Scoring the original game in 1997 or ’98 – hot on the heels of press complaints about its violent nature and knowing it would irritate my parents – was a fun adventure and scored me bragging rights with my friends at the time! Someone I knew even got in a ton of trouble for buying the game before he turned 18! The three games from the early/mid 2000s that will be part of this remaster are also games I remember with fondness from that era. I picked up a set which included Grand Theft Auto III and Vice City for the original Xbox, then got San Andreas when it was released a couple of years later.
On the Xbox, it was possible to listen to custom soundtracks while cruising around Vice City or Los Santos. The Xbox allowed players to rip CDs to its internal hard drive, which could then be accessed in certain games – and the Grand Theft Auto titles were among them. When I lived with friends during that period, kicking back to play some Grand Theft Auto was a frequent evening and weekend pastime – and though I have no doubt I’m over-romanticising those memories (because damnit Rob, you always hogged the control pad and it drove me mad!) I still have very positive memories of these three titles as social games and as escapist entertainment with friends.
I have fun memories of playing all three games in this set.
I’m sceptical that Rockstar – a company which has spent much of the past decade milking one successful game and not creating anything new – has Grand Theft Auto’s best intentions at heart with this remaster. The price tag is already generating a fair amount of sticker shock, and rightly so, but I doubt the remaster’s issues will end there.
Where are the screenshots, teasers, trailers, and gameplay videos that we should expect to see for a game that’s supposedly weeks away from release? Having seen nothing at all except one piece of box art, I feel certain that Rockstar is hiding the game for a reason. And that reason is probably simple: The Definitive Edition will be better described as a re-release or repackaging than a “remaster.”
We’re still yet to see any screenshots or a trailer for The Definitive Edition.
The Definitive Edition – lacklustre or not – has been created for one reason, and one reason only: to get fans to shut up about the absent Grand Theft Auto 6 for a while. It’s a cheap and easy way for Rockstar to throw fans a bone while continuing to ignore the one thing that’s been requested over and over for almost eight years. Rockstar is unwilling to let go of Grand Theft Auto V and its lucrative online mode, but with fans increasingly agitated by the company’s antics – such as re-releasing the game yet again on the new PlayStation 5 and Xbox Series S/X – they evidently felt that they had to be seen to offer something.
Remastering Grand Theft Auto III, Vice City, and San Andreas was clearly seen as a way to do that without having to shift any development resources away from Grand Theft Auto V and its online mode. The wheels will come off that juggernaut sooner rather than later, though, as the backlash to the announcement of the game’s re-release on the latest generation of consoles showed. I hope Rockstar has been working on something more than The Definitive Edition for when that moment comes – because it’s coming soon.
I might’ve been tempted to go back and replay these three games, but it seems like The Definitive Edition won’t be the best option for doing so, especially not at the price that has been discussed in recent days. But fundamentally, what the Grand Theft Auto series needs is not a re-release of three older titles that are still perfectly playable in their own right, but a proper sequel. Rockstar hopes that The Definitive Edition will buy them some time. Maybe they’re right – but only if it’s any good, and nothing I’ve seen or heard so far has convinced me that it will be.
Grand Theft Auto: The Trilogy – The Definitive Edition will be released before the end of 2021 for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series S/X. The Grand Theft Auto series is the copyright of Rockstar and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Shortly after Animal Crossing: New Horizons launched in March last year, here’s what I had to say about the game in my review: “When I compare New Horizons to New Leaf, a game that I played way more and for way longer, I feel at least a little disappointed. New Leaf seemed to offer more to do when the shine of playing a new game wore off, and it certainly offered significantly more in terms of playing with friends…”
Many of the criticisms I made of the game – most notably the lack of a significant multiplayer offering and mini-games to play with friends – still hadn’t been addressed, and as 2021 wore on the “updates” that were released for the game were incredibly threadbare. Nintendo, in their infinite wisdom, chose to make last year’s holiday-themed updates only valid for one year, meaning much of 2021 was actually spent re-adding holiday events like Easter, Halloween, and Christmas that had already been added in 2020.
Re-adding last year’s holiday events has taken up most of 2021 for New Horizons.
The Animal Crossing: New Horizons Nintendo Direct, which premiered yesterday, had the difficult task of making amends with a fanbase that has become disenchanted with the game over the past year or so. Many of New Horizons’ biggest fans hadn’t held back from criticising the game and Nintendo for the lack of proper updates and the lack of communication in 2021, and while the game remains one of the Switch’s best-selling titles, there has been a sense for some time that a lot of folks were simply burnt out and no longer enjoying the experience.
Games have a natural lifespan, so under normal circumstances I’d say that’s just to be expected! But the Animal Crossing series has always been an outlier in that regard; the games challenge players to play long-term, even just for a few minutes a day, but the repetitiveness of the activities and dialogue, combined with no significant updates or new additions, meant New Horizons’ welcome wore out far more quickly than any previous entry in the series.
Brewster and the coffee shop are returning from past games in the Animal Crossing series.
Right off the bat, yesterday’s Nintendo Direct offered a lot of new content, and it’s coming soon – in just under three weeks’ time. The addition of a coffee shop, new islands to visit by boat, a parade of shops (on a separate island), the return of classic characters, more customisation options, more DIY options (including cooking), and an expansion of other aspects of island life, with new items, more storage space, and the like are all incredibly welcome additions. The new update will give players a lot to sink their teeth into – and will probably convince me to either pick up the island I haven’t touched in months or restart the game for a new experience.
However, I do have a few points of criticism. The first is that these updates feel, for the most part, like features that could and should have been part of the game when it arrived in 2020. New Horizons wasn’t exactly threadbare when it launched, but it was missing a number of important features that were part of older games in the series that hampered its longevity. As I’ve said on more than one occasion, New Horizons is basically a “release now, fix later” title.
Kapp’n is another returning character from past games in the series.
The second concern I have, and perhaps the most significant one, is that I don’t see these updates improving the game’s long-term prospects in any meaningful way. They’re going to be a ton of fun… at first. Players who’ve stuck with New Horizons since launch will be thrilled at finally having new things to do, and new players will discover a game that feels much more feature-rich. But when it comes to long-term playing, things like new island tours by boat or a first-person camera are going to lose their shine pretty quickly – just like terraforming and other features did when the original version of the game launched last year.
These new features paper over the cracks and don’t do anything to address New Horizons’ longstanding issues. There was no mention in the Nintendo Direct broadcast of new villager dialogue, for example, which is something the game desperately needs. Anyone who’s sunk a significant amount of time into New Horizons can tell you that villagers simply don’t have much to say after a while, and what they do say is incredibly repetitive. This also extends to Isabelle’s utterly useless “announcements” at the beginning of each day – she usually has nothing of consequence to say, has only a handful of different lines of dialogue, and ignores many goings-on around the island.
No, Isabelle… it really f**king doesn’t.
New Horizons wants to offer players a home-away-from-home on a fantastical island, and the neighbours players will have and befriend are a vital part of that experience. But because the villagers have so little to say, with some common in-game occurrences literally having only one line of dialogue, it makes playing the game feel incredibly repetitive to the point of becoming off-putting. Add into the mix that there are only eight villager “personality types” yet ten villager slots, and you’re always going to have at least two villagers who have identical dialogue even under the best possible conditions.
This was a prime candidate for an overhaul. Unlike adding new gameplay features, new dialogue requires far less development time and far fewer resources. The game’s modest file size could easily handle double the current amount of dialogue – if not more. While the addition of new features like the coffee shop will give villagers a few new things to say, at the end of the day they’re still going to largely be saying the same things that they always have. Once the novelty of some of these new features has worn off, players will be back where they started.
Failing to improve and expand villager dialogue feels like a wasted opportunity – one which seriously hampers New Horizons’ long-term prospects.
Also missing from the update were multiplayer mini-games. This is a feature I’ve argued needs to be part of New Horizons on several occasions now, and while it’s possible it will come in future as paid DLC, I don’t think that’s good enough. New Horizons currently offers incredibly bad value for players who want to play with friends – Switch Online isn’t free, after all – as there really isn’t anything substantial to do in multiplayer. Nothing in this update will change that, because players will be stuck with the same things to do as before: tour their friend’s island, talk to villagers, and that’s it.
Even some of the features that this update has added feel less than they could’ve been. The coffee shop and parade of shops are in fixed locations – in the museum or on a different island. Yet with a small amount of extra effort, surely Nintendo could’ve given players the option to place new shops and new buildings around their islands? As things sit at the moment, players have one shop, one tailor’s shop, and the museum as buildings that can be placed. Islands are decently-sized, so there was scope to add at least two or three new buildings. Giving players the option to create their own parade of shops would have been fun, and it feels like a missed opportunity that the update has added no new buildings at all.
Couldn’t some of these shops have been optional additions to a player’s island?
I’ve heard some fans argue that they’ve finished designing their island now, so they wouldn’t know where to place a new building. But that’s why something like the coffee shop could have been an option: either included as part of the museum or as a separate building like it was in New Leaf.
The main shop itself has also been ignored by the new update. New Leaf offered players five levels of shop expansion, but New Horizons only has one – and it seems like that’s all there will ever be. The shop doesn’t carry a huge amount of stock: six items at the most (if seasonal items are available). There was scope to expand the shop in the same way as the museum has been expanded, growing it to make it more useful – and to give players something to aim for and work towards.
The shop is staying in its current form.
The aforementioned parade of shops, which will be present on a separate island, could have been part of a shop expansion as well. Gardening items, different wallpapers and rugs, and other such things could have been given their own section within the shop if adding more new buildings to the island was off the table – or as an alternative option.
Kapp’n doesn’t feel like he has a lot to offer based on what we saw in the broadcast. Players have already been able to visit random islands via the airport, and adding a second way to visit a second set of random islands feels like something that will have limited use and, at least based on the way I play the game, is likely not to be used very often. Even if there are multiple new plants, shrubs, and trees, once these have been found and collected I don’t really see what else Kapp’n is going to be useful for – and this really comes back to what I was saying about the update’s longevity.
Players could already visit random islands via the airport… Kapp’n doesn’t seem to offer much that’s different.
Gyroids were never my thing in past Animal Crossing games, but they were always a part of the series so it’s nice to see them return. Brewster, the character who runs the coffee shop, was a big fan of Gyroids, so it makes sense that they’d be part of the update that brought him back. The addition of new items, new furniture, wallpapers, and the like is good, and the ability to hang items from the ceiling is likewise an extra dimension to customisation. None of that will be earth-shattering, but I love a game with customisation options, so adding more ways to customise and to make the island and player’s home feel unique is certainly a good thing.
The addition of town ordinances, which were present in New Leaf, will change things up a little and improve the quality-of-life for some players. Being able to shift the island’s activity to earlier or later in the day should allow some players with tight schedules the ability to play more at a more convenient time, and that’s a positive thing. Again, though, I feel like this should really have been part of the game from the beginning – it was part of New Leaf in 2013, so it can hardly be called a “new” feature.
Ordinances return from New Leaf.
Perhaps the one addition that interested me the most was the DIY expansion, particularly cooking. The addition of new vegetables and new crops seems to have opened up a range of new DIY recipes for food – and this looks like something that has the potential to be a lot of fun. New Horizons does have a number of food items already, but adding new ones and different ones that can be created is certainly something I find interesting.
DIY has been a double-edged sword in New Horizons sometimes, though. Item durability – a feature copied from the likes of Minecraft – is almost never handled well in any game, and it doesn’t work well in New Horizons. Having to constantly replace broken tools rapidly stops being fun – if it was ever fun – and the fact that DIY doesn’t work particularly well or especially intuitively has hampered the experience. For example, being able to craft more than one item at a time – particularly for one-time use items like fish bait – would massively improve the experience, as would the ability to craft tools in one step instead of two. Neither of these quality-of-life improvements has been added to New Horizons.
Being able to cook different dishes seems like a fun feature – and something actually new!
The addition of a first-person photo mode looks like fun, but the kind of gimmicky fun that I might use a few times at the most. New hairstyles might be fun for some people – and being able to represent different types of hair in a game is no bad thing. More K.K. Slider songs might be your thing… but it’s definitely not mine!
Being able to set up ladders at particular cliffs is something I can see being useful, even as the number of available inclines is slightly expanded. Also allowing players to navigate smaller gaps in between furniture is likewise something that will be useful in certain circumstances. I wouldn’t say that either are groundbreaking, but smaller quality-of-life improvements like these were definitely needed.
The ability to permanently set up ladders is a small addition, but a decent one.
So let’s talk about money. Everything we’ve discussed so far will be added for free, and that’s no bad thing. New Horizons did promise free updates when it launched. But this update will be the last free one for New Horizons, and the first paid DLC has already been announced.
Considering that there are still missing features, and that some quality-of-life additions, like new dialogue and improvements to crafting, haven’t been made, I can’t be the only one who feels it’s rather bold of Nintendo to begin demanding $25 for an expansion to the game – especially considering the expansion is based on 3DS title Happy Home Designer, and thus is hardly something we can call “new.”
New Horizons is getting its first paid DLC.
It also means that multiplayer mini-games – if they ever come to New Horizons, and it would be such a shame if they didn’t – will now almost certainly be paid DLC as well. The Happy Home Paradise DLC seems like it could be the first of many, and next year could see at least one or two more paid DLC packs as well – which would greatly increase the cost of playing New Horizons in full.
Happy Home Paradise looks like an updated riff on the Happy Home Designer concept. It does add new things, like partition walls, countertops, and so on, some of which can be brought to a player’s main island home as well. I’m not going to argue that Happy Home Paradise should’ve been free – though it absolutely could have been if Nintendo was a more customer-friendly company – but I’m not sure the timing is right considering that the base game will still be missing key features even after this latest – and final – update.
One of the features present in the DLC pack is the ability to build partition walls.
Version 2.0, which will be the final free update for New Horizons, still doesn’t get it over the line. The game is still going to be missing important features that previous entries in the series had. Some of these features – like multiplayer mini-games – gave the Animal Crossing series much of its long-term value, and without them it’s hard to see New Horizons being a game that will live up to the legacy of its predecessors. Don’t get me wrong, practically all of the additions and updates look like fun… but they look like short-term fun at best.
In addition, the game’s final update will do nothing to address player criticisms and complaints about a number of quality-of-life issues, some of which are pretty major. The lack of expanded dialogue for villagers, the lack of fixes for basic DIY issues, and a number of other points have all been ignored by Nintendo in their rush to blitz through New Horizons’ free updates so they could begin selling paid DLC. As a result, New Horizons in its base form is still not good enough for the kind of game it wants to be – and even the addition of this first paid expansion pack won’t address these concerns.
Adding a coffee shop doesn’t fix what’s fundamentally missing from New Horizons.
There are things to look forward to on the fifth of November, and I’m debating whether to jump back into the game or even start a new file in the run-up to the update going live. However, I’m already predicting that many of the new features added into the game will have a relatively short shelf-life, and while they may very well carry New Horizons into the beginning of 2022, the game’s longer-term prospects are still pretty poor.
I judge New Horizons based on how much I enjoyed its predecessor, New Leaf. I played that game on and off for more than seven years because it just had so much to offer and so much going on to convince me to keep coming back. I got bored of New Horizons within a couple of months, and while two months and 100+ hours is definitely a lot of time when compared to many other games, by Animal Crossing standards that’s nothing. Unfortunately everything I’ve seen from this update, and its paid DLC companion, tells me that New Horizons is going to get a short-term fix that will tide fans over for a little while but ultimately does nothing to address the game’s real longevity.
Maybe I’m the one who’s wrong – maybe New Horizons was never meant to be the kind of long-term project that its predecessors were. Perhaps gaming has just changed too much in the past decade or so such that a long-term experience was never something that most players were interested in. If that’s the case then I’m judging New Horizons unfairly. Maybe it was just never meant to be the long-term experience that I expected.
Animal Crossing: New Horizons is out now for Nintendo Switch. Version 2.0 will launch on the 5th of November 2021 as a free update, and Happy Home Paradise will launch also on the 5th of November 2021 as paid DLC. Animal Crossing: New Horizons is the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2. Spoilers are also present for the following Star Trek productions: Picard Season 1, Discovery Season 2, and The Next Generation.
Where has the time gone?! It seems like just yesterday that we were settling in for the premiere episode of Star Trek: Lower Decks Season 2, and now we’re already waving goodbye to the series as the season comes to an end. With a couple of weeks until Prodigy premieres – at least for folks lucky enough to have Paramount+ – and with Discovery Season 4 still a month away, there’s going to be a gaping hole in my entertainment schedule!
In the days ahead I’d like to take a look back at the season as a whole, so I hope you’ll stay tuned for that here on the website. But for now we’ve got one final episode to get stuck into, so let’s talk about First First Contact!
The episode’s title card.
The episode was surprisingly emotional, presenting the crew with a difficult scientific problem to solve and pushing them to work together, harder than ever before, to save both a stricken starship in jeopardy and an entire planet. It brought back a well-liked character from The Next Generation, gave all four ensigns moments of character development, and had a stunning climax that both mirrored the finale of Season 1 while showing how far the Cerritos and her crew have come. And then, to cap it all off, First First Contact ended on a truly shocking cliff-hanger – one we’ll have to wait until next summer to see resolved!
Sometimes Lower Decks has felt like it’s bitten off more than it could chew, with too many characters and story threads in play such that some or all weren’t all they could have been. But despite First First Contact giving each of its main characters a role to play, as well as bringing in guest stars and recurring characters, it primarily stuck to one main story throughout and thus allowed everyone to participate in that story in a way that felt natural. No character felt under-used, and the story was well-paced.
There were a lot of characters in play in First First Contact.
There were a handful of minor contrivances that we should acknowledge. In order to give all four ensigns a significant role in the story, particularly after three of the four were sidelined last week, the plot of First First Contact did include a little forced drama. There’s nothing wrong with that sometimes, and it isn’t a criticism! But things like Tendi being transferred and Rutherford’s sudden concern about saving backup memories did feel a little contrived. It was done to give everyone a role in the story as well as to give each of the four a strong emotional moment, so I think it’s excusable in that context.
Usually I’d pick on one storyline or sub-plot that I felt was the weakest, but honestly on this occasion every aspect of the episode feels as strong as every other. The drama began during the pre-titles sequence, when Ensign Mariner overheard that Captain Freeman will be offered a transfer to a bigger and better ship – and won’t be able to bring any of her crew or senior staff with her. From there the episode continually upped the stakes, resulting in a tense, exciting, and emotional episode. It was a wild ride from start to finish!
Mariner overheard the news of Captain Freeman’s promotion.
Since we mentioned Captain Freeman, let’s start there. It makes sense that, in light of her achievements particularly with the Pakled conflict but also in other areas, that she’d be a promotion target. She’s been a strong captain across the show’s first two seasons, and I’m sure that Starfleet is always on the lookout for officers like Captain Freeman. We’ve heard on a number of occasions that California-class ships are pretty low down in the Starfleet hierarchy, so transferring a senior officer from a “lowly” post to a more significant post is something I can absolutely imagine the organisation would do – it is, after all, a meritocracy.
What I didn’t like about this transfer storyline was the notion that Starfleet command appears to have essentially written off people like Billups, Shaxs, and especially Freeman’s first officer Commander Ransom. This is one of the aforementioned plot contrivances, as it was necessary for the senior staff to be upset with Captain Freeman to give this aspect of the story some more weight. But purely from an in-universe point of view, I didn’t really like that Starfleet was basically saying that the senior staff of the Cerritos are California-class quality and can never be anything more than that. It kind of undermines the meritocratic nature of the organisation that we were just celebrating!
Apparently Starfleet doesn’t rate California-class officers very highly.
It was interesting to see the senior staff and Captain Freeman at odds with one another, though. That’s something Lower Decks hasn’t really tried before, and it worked well. Both sides are right in their own ways – Captain Freeman wanted to wait for the right moment to discuss the subject, especially with an important mission at hand. But the rest of the senior staff had every right to be upset at being kept out of the loop.
Mariner was, of course, the instigator of this drama. But her arc across the episode didn’t undermine her character progression that we’ve come to see and love over the past two seasons. Her acting out on this occasion wasn’t caused by a desire to be a chaotic troublemaker, but actually came from a place of genuine love. She’s come to enjoy working with her mother, especially since the events of Season 1’s Crisis Point and the unveiling of their family connection in Season 1’s No Small Parts. The idea that she was going to lose her mother after having only recently begun to enjoy their new dynamic was something she found impossible to deal with at first, prompting her to tell the senior staff and cause what she knew would be a fight.
Mariner spilled the beans on purpose.
In some ways, the argument between Mariner and Freeman earlier in the episode – in which Mariner told the captain she’d never want to work with her ever again – did feel regressive. In the moment it seemed as though the progress Mariner had made in her relationship with her mother – which was also reflected in her attitude toward working in Starfleet – was slipping back to its early Season 1 state. But as the story moved along and we came to understand why Mariner was so upset it all made perfect sense and the pieces fell into place.
One of my favourite things about Lower Decks over its first two seasons as a whole has been the way Ensign Mariner’s characterisation has been handled, and First First Contact was the icing on the cake. We got to see firsthand just how much serving with her mother has come to mean to her, and how devastated she was at the thought of losing her. It wasn’t, as she claimed at first, because Captain Freeman would protect her from getting court-martialled! She genuinely came to care about their rebuilt relationship, and that changed her attitude toward at least some of the work she does as an ensign. It’s been a wonderful transformation to see play out, and it needed two full seasons with these moments scattered along the way to properly unfold.
Captain Freeman and Mariner have a heart-to-heart on the bridge.
We also got a moment between Tendi and Mariner that built on their solo adventure in We’ll Always Have Tom Paris earlier in the season. As Mariner was struggling, it was Tendi who snapped at her and finally got her to see sense. I loved her line about friendship, it really knitted together all of the loose ends of Mariner’s season-long character arc. We’ve learned how she’s been avoiding making friendships and pushing people away because she fears losing those friends when they inevitably move on, but as she found with Rutherford, Tendi, and Boimler she doesn’t have to be frightened of that. That conversation prompted her to rush to the bridge and have a heart-to-heart with the captain in what was perhaps the sweetest moment in the entire episode.
Jennifer the Andorian has been a background character this season, and if I were to nitpick Mariner’s storyline in First First Contact I’d say that the Jennifer rivalry wasn’t as well-developed as it could’ve been prior to its resolution at the end of the episode. We’d seen Mariner mention her a couple of times, particularly in the season premiere, Strange Energies. But Mariner’s big rivalry with a secondary character in Season 2 came with Jet in the episode Kayshon, His Eyes Open. There was enough of a Mariner-Jennifer conflict to make the way they resolved things work – and I loved seeing Jennifer come to Mariner’s rescue – but it could have been developed further before they sat down together.
Mariner and Jennifer the Andorian made up in the end.
I wasn’t certain if Mariner’s line about “liking” Jennifer when they talked in the bar meant that she has a crush or some kind of romantic feelings toward her, though Jennifer’s reaction seemed to suggest that. Mariner has previously said that she’s dated males, females, and non-binary people, so I think we can infer that she’s pansexual and would thus not be averse to dating someone like Jennifer. Watch this space, because I think it could be interesting to give Mariner a romantic relationship in future.
Rutherford’s story was perhaps the shortest this week. He spent much of his time with Tendi, racing around the ship after she misunderstood Dr T’Ana and felt she was going to be transferred. The Tendi-Rutherford pairing has always worked well, and the pair revisited some of their earlier haunts, including the Jefferies tube where they spent time together in the episode Envoys back in Season 1.
Tendi and Rutherford back in the Jefferies tube.
His main concern this time came from his missing memories, and his desire to never again forget any part of his friendship with Tendi. It was very sweet that Rutherford would be so cautious about backing up his memories after losing them at the end of Season 1, but as with the only other real mention of this storyline this season, I feel like this story came a bit late in the day. Rutherford’s memory loss could have been more than Lower Decks ultimately made of it, and while this week it did lead to a couple of sweet moments both with Tendi and with Billups, I still feel it could’ve been handled better overall.
The visual gag of the pop-up was funny, though, and gave Rutherford a reason to let Tendi guide him – literally as well as figuratively. We know from episodes like Crisis Point that Rutherford has a great respect for Billups, so it made perfect sense for Billups to be the one he’d turn to for advice. He listened to Billups’ advice too, eventually deleting his backups to free up space in his implant.
Rutherford went to Billups for advice – both technical and emotional!
Rutherford’s cyborg status had never been called into question. Everyone on the crew simply accepted him for who he was, and that appeared to be that! However, First First Contact has set up an interesting mystery in regards to Rutherford’s cybernetics: who were the mysterious figures seen augmenting him, and if he didn’t choose to be augmented voluntarily, why does he have his implant? I have no doubt this will be explored in Season 3, so watch this space!
Lower Decks has never been particularly bothered about borrowing themes and character types from Discovery, preferring instead to focus on The Next Generation era. But in Rutherford we have a character who has at least some similarities to Discovery’s Airiam – a character who really only came into her own shortly before her death in Season 2. Airiam was similarly a cybernetically-augmented human, though her cybernetics were a result of an accident she suffered. Rutherford’s suppressed memories could hint at a similar fate – perhaps he was injured while on some clandestine assignment for Starfleet. Maybe Section 31 are involved! In future I might write up some of my guesses about Rutherford’s pre-augmentation past, so be sure to stay tuned for that.
Who could these mysterious figures be? And what did they do to Rutherford?
Though it went somewhat understated in the episode, Rutherford came up with the idea that ultimately saved the day – for the second season finale in a row! It was his plan to jettison the Cerritos’ outer hull that allowed them to make it through the asteroid field in time to save the USS Archimedes, and in an episode that wasn’t all about Rutherford it was nice that he got one of the most significant story moments. First First Contact had several key moments that mirrored the Season 1 finale, No Small Parts, and this was the first of them.
It never seemed plausible that Tendi was so bad at her job that she’d be kicked off the ship, and as mentioned this storyline did feel a little contrived. But it gave Tendi the opportunity to spend time with Rutherford and to give Mariner the talk that she needed to come to her senses and fix her relationship with Captain Freeman. I think it gets a pass in that regard!
Tendi eavesdropping on Dr T’Ana.
“Overhearing something and misunderstanding it” is a bit of a sitcom cliché, but it was generally handled well in the episode, and the moments where Tendi felt like she had to run and hide from Dr T’Ana were kind of funny. It ultimately led to a cute resolution with the pair hugging it out – and Dr T’Ana purring! I’ve said on a number of occasions that I love how Lower Decks has played up the cat-like features of Dr T’Ana, and this was yet another example of that.
However, as a concept I’m not really sure I follow what this storyline wanted to say. Though medical and science are related departments they’re hardly the same thing, and transferring someone who wants to work in medical to a science position doesn’t necessarily feel like a promotion. To be fair, Tendi has never really settled into a specific role in a specific department on the ship – only Rutherford really feels settled as an engineer; the other three ensigns appear to get a variety of different roles depending on the needs of individual episodes. But having Tendi in sickbay has generally worked very well.
Tendi and Dr T’Ana share a hug at the close of their storyline.
Tendi makes for a great medical officer, both from an in-universe and story point of view. We saw this firsthand this week when her quick thinking, ability to stay calm, and medical training helped her save Boimler’s life. Her kindness is a stark contrast to Dr T’Ana’s grumpy nature when dealing with patients, and she’s always seemed to know a lot about biology and medical science – even creating her own animal, The Dog, in the Season 1 episode Much Ado About Boimler. I just didn’t feel that Tendi was in any way trying to position herself for a transfer to a more scientific role, and as recently as I, Excretus a couple of weeks ago seemed thrilled at the idea of taking on the role of chief medical officer.
I wonder if this is just another contrivance for the sake of this episode, and whether we’ll actually see Tendi assigned to scientific bridge duties beginning in Season 3. It would be no bad thing to give her moments on the bridge, particularly if Mariner and/or Boimler are also present at the helm or navigation positions, so perhaps this should be seen more as an expansion of Tendi’s roles aboard the ship rather than a straight transfer. Hopefully shuffling her out of sickbay – if indeed it does happen – won’t mean we get to spend less time with Dr T’Ana; she’s one of my favourite characters!
Dr T’Ana is undeniably awesome.
Boimler got some sweet moments this week. Making a banner for Captain Freeman – based on the famous “Captain Picard Day” banner that recently reappeared in the premiere episode of Star Trek: Picard – was incredibly cute, and I’m never not impressed with Boimler’s enthusiasm for his ship, his captain, and all things Starfleet.
He also got to save the day, diving down to release the final exterior hull panel while Mariner rushed to the bridge. Mariner, as mentioned, definitely needed this moment with Captain Freeman to resolve their conflict, but I liked that it gave Boimler the chance to play the hero for a change. We’ve seen Boimler step up while under pressure before, particularly in the episode Kayshon, His Eyes Open earlier in the season. But on this occasion his actions saved two starships and a whole planet – so that’s pretty great going!
Boimler saved the day!
The change in Boimler’s characterisation across Lower Decks’ first couple of seasons has been more subtle when compared with what we’ve seen from Mariner, but when we see Boimler being prepared to take on a difficult task like this, it’s hard to see how the Boimler we met at the beginning of Season 1 would’ve had the confidence to do so. His friendships with Tendi, Rutherford, and especially Mariner – as well as his jaunt aboard the Titan – have seen him grow in confidence. He still has his anxieties and neuroses, but he’s become a more confident person since we met him. That arc has likewise been incredibly satisfying, and culminates in moments like this one.
Are the dolphins aboard the Cerritos Earth dolphins, do we think? It was certainly implied that they could be based on their familiar dolphin chittering! If so, it raises a very interesting question: is Earth now home to more than one sentient life-form? We’d seen with the Xindi that multiple sentient races can evolve on a single world, so it isn’t impossible! Dolphins are, from a real-world point of view, very intelligent. So are crows, so maybe Lower Decks could introduce us to a sentient crow one day! Crows have, after all, recently entered their very own stone age. That might sound bonkers, but it’s true.
Two dolphin Starfleet officers.
It was very sweet that First First Contact brought back the character of Sonya Gomez. We first met her in Q Who, back in Season 2 of The Next Generation, and in the years since she’s clearly done very well for herself – rising all the way to the rank of captain. Lycia Naff, who played the character in The Next Generation, made a welcome return to Star Trek to reprise her role.
Captain Gomez got a very sweet, very poetic moment with an ensign on the bridge of the Archimedes that harkened back to her famous clumsy moment with Captain Picard in Q Who. For us as the audience – and perhaps for the actor too – that moment was a cute way to bring things full-circle, as well as showing off just how much Gomez has grown and changed over the course of her career. She’s in charge of an Excelsior-class ship – and the design of one of my favourite ships was beautifully incorporated into Lower Decks’ animated style.
Captain Sonya Gomez of the USS Archimedes!
Unlike a couple of other guest-stars across both seasons of Lower Decks, Captain Gomez’s role felt substantial. She and her ship weren’t on screen the entire time, but the role they played was significant, both as a driving force for the events of the episode but also in its own right as the reappearance of a significant and well-liked character. It was handled well and it was great to see Captain Gomez in action once more.
In a moment of symmetry with the Season 1 finale, this time the USS Cerritos got to be the ship that saved the day! In No Small Parts the Titan, under the command of Captain Riker, came racing to the aid of the Cerritos when the battle against the Pakleds seemed to be going badly. In First First Contact it was the Cerritos that swooped in to save the Archimedes – and a bridge officer aboard Captain Gomez’s ship even used the same line as Boimler in the Season 1 finale: “it’s the Cerritos!” That moment really got me; it was perfectly poetic, and a fantastic way for the story to end.
“It’s the Cerritos!” A poetic moment of symmetry.
First First Contact presented the crews of the Cerritos and Archimedes with a scientific problem, not a military one. It’s easy to think that Star Trek is at its most exciting and action-packed when there are enemies to fight and battles to participate in, but for me the franchise has always been at its best when it’s looking at exploration and scientific puzzles. First First Contact absolutely epitomises the spirit of Star Trek as a show about science, exploration, and the wild, wonderful, and occasionally dangerous galaxy that awaits humanity beyond Earth.
By presenting the crew with a scientific puzzle, one that wasn’t easy to solve, First First Contact showed how amazing and exciting Star Trek can be when there are no Borg or Klingons or Pakleds bearing down on our heroes. The episode was so well-paced that we really got a sense of this race against time to get the ship ready to race through the asteroids and rescue not only the Archimedes but the planet it was threatening to crash into.
The episode gave the crew a science-based problem to overcome.
I was a little concerned, particularly as Commander Ransom did his best to navigate the asteroid field, that there’d be some kind of deus ex machina ending – the Archimedes would have saved itself or another ship (like the Titan) would have beaten the Cerritos to the punch, with the joke being that all of the crew’s hard work was for nothing. As a comedy series first and foremost, that kind of storyline is always a possibility. But having seen Captain Freeman and the whole crew go to so much effort such an ending would have really fallen flat, and I’m glad that, on this occasion at least, Lower Decks allowed the crew a huge win.
Rescuing the Archimedes was a very emotional moment in what was already an emotional story. The crew came together, despite their initial differences, and pulled off a one-of-a-kind rescue mission. We’ve never seen the likes of this in Star Trek before, yet the idea of stripping off a ship’s outer hull when not at warp feels like it fits perfectly with what we know of the way starships work. It was a fantastic story idea, and it came to fruition perfectly in the finished episode.
The Cerritos tractors the Archimedes to safety.
So we come to the final scenes! After expecting to be offered a promotion, Captain Freeman was arrested by Starfleet security, charged with bombing the Pakleds’ homeworld. This was a truly unexpected twist; it had seemed as though wej Duj last week wanted to draw a line under the Pakled conflict storyline. It was, somewhat unfortunately, the second “misunderstanding” scene after Tendi’s conversation with Dr T’Ana, but I guess that couldn’t be helped.
This epilogue was almost certainly added into the episode later, once the team knew that Season 3 was officially confirmed, as it didn’t flow at all from anything else in the story. It’s left Lower Decks on a cliff-hanger – one which we’ll have to wait a long time to see resolved! That’s not new for Star Trek, of course, as many seasons have done something similar in the past. It was definitely a shocking twist, and it was very well-executed. Even as Captain Freeman walked into the room I had no idea what was about to happen.
Captain Freeman was arrested – and we’ll have to wait almost a year to find out what happens next!
Obviously we know Captain Freeman is innocent – and surely she’ll be able to prove that. But we won’t get to see how that happens until Lower Decks returns next year (well, I hope it’ll be next year!) so I guess we’ll have to sit on our hands until then! Did the Pakleds accidentally blow up their own planet? Or did the rogue Klingon commander from wej Duj plant the bomb as a contingency plan to ensure war would break out? There are a few different possibilities – but if Season 2 has been any guide, Lower Decks won’t go down any path that we might expect!
So that was First First Contact – and that was Lower Decks Season 2! There were a couple of episodes that didn’t hit every high note that I’d have wanted, but overall the season as a whole was fantastic. We got some incredibly fun Star Trek hijinks with the crew of the Cerritos, plenty of unexpected twists and turns, the return of several classic characters, and some wonderful moments of characterisation and drama. It’s been an outstanding ten weeks – and I can hardly wait for Season 3.
Stay tuned here on the website, because sometime soon I’ll write up a retrospective look at Season 2. There are also a couple of theories relating to the Pakled bomb and to Rutherford’s background that might get the full write-up treatment in the run-up to Season 3. Although Season 3 is undoubtedly a long way off – ten months or more, at least – if and when we start to get information about the series, casting announcements, or a teaser trailer I’ll also be taking a look at those as well. It’s sad to bid farewell to Lower Decks – but it’s only a couple of weeks now until Prodigy arrives!
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Kena: Bridge of Spirits.
Kena: Bridge of Spirits has been out for three weeks now, and I finally got around to finishing the game the other day. I like to take my time with a game I’m enjoying, so I didn’t blitz through it at lightning speed! I’d been looking forward to Kena: Bridge of Spirits for months, and my first impressions of the game were fantastic. I already knew that I’d found something special in Kena: Bridge of Spirits, but having gone through the full experience I can now say with certainty that this is by far the best game I’ve played in all of 2021.
Kena: Bridge of Spirits is a rare offering: a visually beautiful game taking advantage of the best of modern graphics combined with an older style of gameplay that feels intuitive and uncomplicated. As silly as it may sound, Kena: Bridge of Spirits is unapologetically a video game – it doesn’t pretend to be an interactive movie. It also ignores many of the tropes of modern gaming: no “expansive open world,” no cluttered heads-up display with arrows pointing exactly where to go, no pop-up tips telling you precisely what combination of buttons to press to solve a puzzle. The game plays, in some respects, like a 3D action-platformer from the Nintendo 64 or PlayStation 1 era – and I’m absolutely there for that kind of classic gameplay style!
Promo artwork for Kena: Bridge of Spirits.
There are three main “levels” plus a brief tutorial, and with each stage the titular heroine Kena learns a new power that helps her navigate the game world, solve puzzles, and engage in some occasionally complex platforming. Each of the three sections is dedicated to helping track down relics and memories necessary to help a wayward spirit so that Kena can ultimately make her way to the mountain shrine. The story is mostly contained within cut-scenes that are seamlessly woven into gameplay, with Kena triggering a cut-scene upon beating a major boss or discovering a memory.
At first three levels broken down into a few different parts might not seem like a lot, and Kena: Bridge of Spirits isn’t the world’s longest game by any stretch. My playthrough, in which I completed the game and found as many hidden items and unlockables as reasonably possible, clocked in at 11 hours and 43 minutes. Anywhere from 9-12 hours seems to be a good guide based on online sources. For £30-35 (approx. $40) I felt that the game offered excellent value at that length.
Kena collecting one of the Rot.
Speaking of unlockables and collectibles, Kena: Bridge of Spirits didn’t go overboard in the way some titles do. Collecting the Rot – Kena’s adorable little companions – didn’t only feel like a natural part of gameplay, but having more Rot on your team allowed for more attacks and more powerful attacks which gave Kena an advantage particularly during boss fights. This made looking for hidden Rot feel worthwhile, and not just like typical open-world busywork in the way collect-a-thons in many modern games can.
There were also gems to collect, which were found hidden in chests, barrels, pots, and the like across the map. Gems can be spent on Rot hats, and while these aesthetic elements don’t have a gameplay impact, it was a lot of fun to collect the various hats and give different Rot different looks. By the end of the game, my 80+ Rot had dozens of different styles, including absolutely adorable ones like a dinosaur hat, a baseball cap, and even a cowboy hat. Anyone who loves animals or cute things will have a blast with the Rot and their hats, that’s for sure!
A Rot wearing the dinosaur hat – with examples of other available hats at the hat cart.
The Rot added a lot to gameplay as well. Kena could use the Rot to heal herself in combat, and the limited number of Rot Actions meant that timing became a consideration, particularly during long boss battles. Figuring out when to use the Rot and in what way added a much-needed extra dimension to combat. Otherwise, Kena had a light and heavy melee attack, a light and heavy ranged attack, and eventually a bomb as well. Each of these could be upgraded to deal more damage or to give Kena extra ammunition, and each could also be upgraded to give a Rot-powered attack.
The choice in some combat encounters was often between using a powerful Rot attack or using the Rot to heal, and it wasn’t always an easy decision to make! My personal favourite was the Rot-upgraded ranged attack, known in-game as the Rot Arrow, as this powerful attack was effective against many different enemies.
Kena using an upgraded Rot attack.
Kena was also equipped with a shield, which could also be upgraded, and a dodge/roll ability. By the end of the game she had also learned one final power: dash. In some boss fights, keeping out of range of a powerful boss who could do a huge amount of damage meant hitting the dodge button repeatedly! As the game progressed and Kena encountered a number of different enemy types, combat encounters became more varied. There were flying enemies, ghostly enemies that needed to be made corporeal before any attacks would harm them, and a range of different melee and ranged enemies, and they would appear in different combinations during combat.
If I were to make one criticism of the combat it would be that there were a couple of random difficulty spikes. At a relatively early point in the game I encountered a boss who, even on the easiest difficulty setting, could kill Kena in three hits. After he’d struck once, Kena was sent flying through the air and before she could recover had been hit a second time. This boss fight took a few attempts to complete, and while I admit I’m by no means the world’s best gamer, I felt that this spike in difficulty was noticeable. The boss was so much more difficult to defeat than any enemy before him, yet after beating him the game seemed to return to normal. It was odd – and frustrating!
This early boss fight was particularly difficult for some reason.
Aside from those couple of particularly difficult boss encounters, combat in Kena: Bridge of Spirits was outstanding. The relative simplicity of giving Kena one weapon – her magical staff – but allowing it to be used in three very different ways was interesting and fun. It also kept things uncomplicated, and I never felt like I had “forgotten” about some powerful attack or spell! Some games which offer a huge variety of weapons in a player’s arsenal can be overwhelming, and when the majority of players only use a handful of attacks at the most, there’s something to be said for keeping the options simple.
Despite that, there was still plenty of variety. Kena had light and heavy options for both melee attacks and ranged attacks, as well as a bomb – and then there were the aforementioned Rot-upgraded attacks that dealt more damage. There were enough options that I felt I had a choice of how to take out enemies and bosses, but not so many options that I felt overwhelmed or that combat was too complicated.
Kena using her ranged attack.
Kena’s magical staff and its different abilities also played a major role in traversing the game world. Arrows could be fired at targets that pulled Kena across long distances, and bombs could be used on certain highlighted areas to create new platforms for Kena to jump across. Arrows could also be fired to rotate platforms into the correct alignment, and later in the game Kena could use her dash ability to cross through portals and even jump across gaps too wide for her standard jump or double jump. Combining different powers and abilities led to plenty of variety when it came to exploring the game’s stunningly beautiful world.
There was a lot of platforming in Kena: Bridge of Spirits, and I loved that. When handled well, 3D platforming can be a huge amount of fun and offers incredibly rewarding gameplay, and Kena: Bridge of Spirits absolutely nailed that aspect of gameplay. Puzzles were complicated enough to not be incredibly obvious, yet simple enough that I never once needed to look up a solution online. I was always able to figure out what to do, where to go, and how to solve the platforming puzzles that the game presented based on what I’d learned through gameplay, and that’s a difficult balance for a game to get right!
Kena has to combine her powers and skills to traverse the game world.
Kena: Bridge of Spirits doesn’t hold your hand, though. After introducing you to a new power or attack that Kena can use, the game drops you into a new section of the map where that power can be used to its full effect. But there are no other hints pushing you in the right direction nor telling you how to solve a puzzle. It’s up to the player to use what they’ve learned and figure out how to get from point A to point B to keep the story moving, and I like that the game is bold enough not to offer too much help.
Many modern games across practically every genre hold players hands the whole time. I’ve played racing games that literally have an on-screen arrow the entire time, pointing exactly where to go, telling you when to slow down, speed up, etc. And games like Skyrim started the fad of having on-screen pointers guiding you to your precise destination. I’m a huge believer in accessibility features for disabled gamers, as I’m disabled myself, but even I consider that some of these features go too far for my personal taste. Kena: Bridge of Spirits was delightfully old-fashioned in that regard. It doesn’t drag you along the path it wants you to take, instead setting you down with all of the skills you need to walk the path alone and leaving you to do so.
Hanging from a ledge early in the game.
Fun combat and great platforming wouldn’t have been anywhere near as enjoyable, though, if Kena: Bridge of Spirits didn’t have an interesting and engaging story holding it all together. I was very keen during my playthrough to avoid spoilers, and the game was definitely much more enjoyable for experiencing the highs and lows of Kena’s journey first-hand.
Kena’s quest to reach the mountain shrine is motivated by the loss of her father, and this aspect of the story was quite emotional. Seeing Kena as a young child at one point really hammered home how this quest has been years in the making for her. At the same time, though, Kena was incredibly empathetic to the spirits she met along the way – even those she had to do battle with. Defeating one of the game’s three big bosses didn’t kill them – instead Kena, as a spirit guide, helped them overcome whatever was keeping them trapped in this world and make the transition to the spirit realm. She showed genuine empathy to everyone she encountered, and while she was on a mission of her own, she showed no hesitation when it came to getting side-tracked to help others.
Kena with her younger self in the spirit realm.
At the same time, going off in different directions didn’t feel like Kena was being sent on some disconnected side-mission. Helping Taro, the game’s first spirit, and Adira, the second spirit, were both presented as the next step to reaching the mountain shrine, and Kena was happy to help both of those spirits along with helping herself and moving her quest forward. The story thus flowed smoothly from point to point with nothing feeling unnecessary or like time-wasting fluff.
The third spirit Kena had to help was Toshi, and he was directly in the way of Kena’s progress to the mountain shrine, so once again this felt like a natural progression of the story.
That being said, I think the way the game was structured meant that coming to the aid of three spirits was probably the maximum the story could’ve gotten away with. Adding in any more might well have made them feel like unnecessary hurdles, and the fact that each spirit had three relics to collect before engaging in a boss fight would have risked becoming repetitive had it been repeated many more times. Three spirits was a good number, then, based on the way the game chose to handle each of them.
Kena helped several spirits while on her journey.
As well as learning of Kena’s father, the game had a number of emotional moments. Each of the spirits genuinely wanted to help their families or the people of their village, and letting go of what was anchoring them made all three cut-scenes after the big boss battles feel genuinely emotional. I may have shed a tear on more than one occasion!
Toward the end of the game, having collected many Rot (and many Rot hats) in different places and in different ways, Toshi stole all of the Rot from Kena after the first of two epic climactic battles. Seeing her lose her companions was heart-breaking – and definitely got me riled up for the next phase of the fight! After saving the Rot and defeating Toshi, allowing his spirit to achieve peace, the Rot were transformed back into their true form, a form which resembled a giant panther or cat. As a cat lover myself, this was an incredibly sweet moment; the high point of the game’s final story.
The Rot – restored to their true form.
Kena: Bridge of Spirits does seem to have left things open-ended, though. We didn’t get to see what happened after Kena achieved her goal and meditated at the mountain shrine, with the credits rolling after she settled down to meditate having saved and restored the Rot. Did she find her father, or information about him? Did she find something else that she didn’t know she was seeking?
Perhaps the game is teasing an expansion or sequel in future, and if that’s the case I’m absolutely going to be there! As it is, though, after the emotional loss of the Rot, the big battle to save them, and ultimately letting them go to restore their true form and bring balance back to the forest, for Kena to just plop down and close her eyes risks feeling like a bit of an anticlimactic ending. We saw her reach the goal she’d been working towards for the entire game, but we didn’t get to see what, if anything, that moment meant to her.
Kena made it to the mountain shrine… but what will happen next?
This could certainly be setting up a continuation of Kena’s story, and I’m okay with that. As things sit, her story doesn’t yet feel complete. I’m wondering what the future might hold for her! At the same time, developers Ember Lab did such a fantastic job on what is their debut game that I’d love to see them tackle a different project in future. Kena: Bridge of Spirits has been a huge success, topping the charts here in the UK and elsewhere, so the studio has the world at its feet. Should they simply move on to a sequel right away, or might they want to turn their attention to other projects?
Overall, I had a wonderful time playing Kena: Bridge of Spirits. It’s by far the best game I’ve played all year, and I don’t think it will be surpassed in the next couple of months before 2022 rolls around! It was one of those games where I didn’t want to rush through it too quickly; I wanted to preserve this moment in time and keep enjoying it for as long as I possibly could.
Kena: Bridge of Spirits is a visual masterpiece, a uniquely-styled game pushing modern-day graphics to their limit. It’s also a wonderful return to a style of gameplay that has fallen out of favour in recent years. Every element has clearly been lovingly crafted and honed to near-perfection, and I cannot recommend it highly enough.
Kena: Bridge of Spirits is out now for PlayStation 4, PlayStation 5, and PC. Kena: Bridge of Spirits is the copyright of Ember Lab. Some promotional artwork courtesy of Ember Lab. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3. Spoilers are also present for the following Star Trek productions: Picard Season 1, Lower Decks Season 2, First Contact, and The Next Generation.
While Star Trek: Discovery’s second season was running I wasn’t writing about the show; it wasn’t until November 2019 that I founded this website. Because of that I have a number of theories and ideas kicking around from the first two seasons of Discovery that I haven’t found time to talk about yet! On this occasion we’re going to look into one idea I had during Season 2 that has both in-universe and production-side elements to it – the “Borg origin story.”
I know for a fact that I’m not alone in having speculated that Discovery Season 2 was setting up an origin story for the Borg. Shortly after the season ended a friend of mine from way back was in the area for a visit, and we got talking about precisely this subject – yes, we’re both huge geeks! I’m also well aware that other fans have posited some variant or other of this theory online both during and after the season’s run, so please don’t interpret this article as me claiming to have independently and uniquely come up with this idea!
We’re revisiting Season 2 on this occasion!
Here’s the theory in brief: the Control AI, which was the main adversary during the story of Season 2, was originally intended to be the progenitor of the Borg. Its use of nano-technology, its ability to “assimilate” organic beings, and its murderous quest for true sentience that, if left unchecked, would have wiped out all sentient life in the galaxy are all indicators of this. In addition, the inclusion of time travel and the Red Angel suits in the story could have teed up a situation where Control was able to travel backwards through time and far across the galaxy in order to become the originator of the Borg Collective.
Because of Control’s similarities to the Borg in terms of its use of nanites, its single-mindedness, and its lack of care for the survival of organic individuals, this felt like a very real prospect right up until the final moments of the season finale. I really do wonder whether a Borg origin story was included in the original draft of Season 2, perhaps being modified later on once production had already commenced. What we saw on screen would thus contain the residual elements of that story, but with a different ending written – one which sent Burnham and the USS Discovery into the far future.
Captain Leland being “assimilated” by Control.
It’s this decision which I believe would be responsible for changing the story – if indeed such a change were mandated. Discovery had received criticism in Season 1 for its real or perceived “violations” of Star Trek’s internal canon, and it’s this reaction which surely contributed to sending the ship and crew far into the future. It could be that Season 2 was hastily re-written to include the time travel ending, dropping the Borg origin story in the process.
As a narrative concept, the idea that it was the Federation, through out-of-control technological and AI research, who inadvertently created the biggest threat to themselves and to the wider galaxy would be an incredibly impactful one, and something ripe for exploration in detail. The cyclical nature of such a story, with the Federation creating the Borg, then the Borg one day coming for the Federation, could be absolutely phenomenal if done well, and would highlight the morally questionable actions of senior Federation leaders and Starfleet admirals.
Admiral Patar – one of the senior figures involved in the Control AI project.
It would also be profoundly ironic that the Borg – almost universally acknowledged as the Federation’s biggest adversary – were ultimately a Federation creation. This revelation would have a huge impact on the Federation as a whole – and on our crew of Starfleet heroes when they discovered it – and could form the basis for a new Borg story that would surpass even the likes of The Best of Both Worlds and First Contact in its scope.
Had Discovery gone down this road in Season 2, it may not have fallen to Michael Burnham and the crew to be the ones to learn of the consequences of their battle to defeat Control. Picard Season 1 could have picked up this storyline, with information stored aboard the Artifact (the abandoned Borg Cube) finally revealing the Borg’s origins to the Federation more than a century later. This would have tied the two shows together in a very real and significant way – something I’ve argued on a number of occasions that Star Trek needs to be more adept at doing.
The Artifact in Picard Season 1.
In canon, we don’t know much about the Borg’s early history. The Control AI could have been slotted into the bits and pieces that we do know in a way that didn’t overwrite anything we’ve seen or been told on screen, with every past Borg story being allowed to unfold exactly as we know they did.
In-universe, the Borg originated in the Delta Quadrant “thousands of centuries” before the 24th Century. There was an original Borg race – a race of purely organic beings – but they began using nanotechnology and augmenting themselves, and eventually hooked up every facet of themselves to the Hive Mind. As of the late 15th Century, the Borg had assimilated a number of neighbouring star systems, but weren’t anywhere near as large as they would come to be in the 24th Century. Nothing in the early history of the Borg precludes the involvement of an outside force – the Control AI. It could have been the Control AI’s arrival on the world populated by the Borg’s organic ancestors that led them down a path of assimilation and augmentation.
Borg assimilation in the 24th Century.
The Red Angel suits and time crystals present in Season 2 would have provided Control with a method of travelling backwards through time. And as Dr Gabrielle Burnham found to her cost, the Red Angel suits are imperfect and prone to malfunctioning. Based on these pieces of evidence, it would’ve been possible for Control to have seized a Red Angel suit with the intention of travelling either backwards or forwards in time to defeat Captain Pike and Discovery, only for something to go wrong – emerging on the far side of the galaxy millennia in the past.
We are now firmly in the realm of speculation! But had such a scenario come to pass, Control may have found itself alone in the vicinity of a planet populated by humanoids: the Borg’s organic ancestors. Control may have begun the process of assimilating them, injecting its nanotechnology into more and more individuals and bending them to its will.
Control used nanites to “assimilate” Captain Leland.
Control had a forceful personality, but we don’t know what effect mass assimilations of individuals would have had on it. Would it have retained its own personality in the face of potentially thousands or millions of new “drones” – or would its own personality have begun to change, impacted by the personalities and desires of those it assimilated? Perhaps this is where the Borg’s quest for perfection comes from.
This could also explain why the Borg seemed not to recognise humanity or the Federation upon re-encountering them millennia later: Control had simply forgotten its origins, or whatever remained of Control within the Borg Collective was so small and insignificant that the knowledge of its creators had been lost. As the Borg continued to evolve and assimilated more and more beings, perhaps Control’s personality didn’t survive intact.
Perhaps the Borg had forgotten their origins by the time they encountered the Enterprise-D.
Alternatively, we could have learned that the Borg did retain all of Control’s memories and knowledge – but simply chose not to make the Federation aware of the connection during their encounters. This could be the Borg’s equivalent of “forbidden knowledge,” something kept secret and known only to the Borg Queen – who may be an embodiment of the evolved Control AI.
It would make sense from the Borg’s point of view not to allow Starfleet to find out about the connection to Control – perhaps out of fear that the Federation could use that information to find a weakness in the Borg’s core synthetic programming. It would only be when Starfleet had access to a derelict but intact Borg vessel – like the Artifact from Picard Season 1 – that they’d be able to hack into the Borg’s systems deeply enough to learn the truth.
The Borg Queen could be a new avatar for the evolved Control AI.
So that’s the theory, along with a couple of different ways it could have panned out.
I wouldn’t say I was “100% convinced” that this was going to happen as Season 2 rolled on, but it certainly felt like a distinct possibility. When I later saw the Artifact featured in the trailers for Picard Season 1 I wondered if the reason this story didn’t come to pass was because Picard actually had a Borg origin story of its own in the works!
Had this theory made it to screen I think we could’ve seen one of the most interesting connections between Discovery and the wider Star Trek franchise. Borg stories could be seen through a wholly new lens, and the themes of rogue artificial intelligence that both Discovery and Picard examined in their respective storylines could have been elevated by this “creation wants to destroy its creator” angle. That isn’t something original in science fiction, but it would have been a uniquely “Star Trek” take on the concept.
Borg drones from First Contact.
Whether a Borg origin story was actually present in the original Season 2 pitch or not is something we may never know. However, the team behind Season 2 must have been aware of the similarities between the way Control operated and the way the Borg have always been depicted, and I can’t believe that it was a coincidence. Someone involved in the production of Season 2 must have at least raised the point that the story was going down a very Borg-esque road!
To me it feels like any attempt to tell a story of this nature was superseded by the decision to take Discovery out of the 23rd Century altogether. If there was only room for one time travel ending to the season, the one that was chosen was to send the ship and crew into the far future. Control was left behind in the 23rd Century and seemingly defeated by Captain Pike, so any chance of it having a role in the creation of the Borg now seems to be entirely off the table.
Perhaps all of this was simply misdirection; the writers and producers of the season putting out deliberate red herrings so that fans wouldn’t figure out the ultimate direction of the story! If that’s the case, they definitely got me! Even if that’s what happened, though, as a concept the idea that the Federation accidentally created the Borg is one that could have led to some absolutely fascinating stories. Perhaps we’ll see something like it one day!
Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and internationally. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the trailers for Season 4. Minor spoilers may also be present for other iterations of the Star Trek franchise.
As many folks had predicted, 2021’s New York Comic-Con saw a brand-new trailer for Star Trek: Discovery’s impending fourth season make its debut! The trailer was certainly jam-packed with action and plenty of teases, and gave us a tantalising glimpse of the “gravitational anomaly” that seems to be at the core of the main storyline. Though there will almost certainly be smaller sub-plots and one-off stories like last season, the trailer mostly focused on Captain Burnham and the crew’s attempts to tackle the unknown anomaly.
First of all, none of the theories that I posited a few months ago about the nature of the gravitational anomaly now seem to be anywhere close to plausible! I had a feeling that this would be the case; that Discovery would once again create something wholly new rather than rely on a phenomenon we’d seen in a past iteration of the franchise.
Discovery is coming back in just over a month!
Captain Burnham was heard in the trailer telling her crew that the anomaly was unlike anything the galaxy had ever seen, and that once they “enter” it, they will be literally going “where no one has gone before.” I appreciated the callback to the line heard over the opening titles of The Original Series and The Next Generation – it’s a line which encapsulates Star Trek’s spirit of exploration with a side of adventure, and to me the use of that phrase represents Discovery staking its claim to be the successor of those exploration-focused shows.
Between what Burnham and Stamets had to say about the newness and unknown nature of the anomaly, we can seemingly rule out any connection to things like the Nexus, a graviton ellipse, and Tyken’s rift – as well as anything else we’ve seen before in Star Trek. That isn’t to say there categorically will not be any connection to other Star Trek stories, but that the anomaly itself will be something altogether new.
A beautiful CGI shot of the anomaly.
As mentioned, we got a couple of glimpses of what seems to be the anomaly itself. The first time we saw it it seemed to resemble a black hole within a black hole within a black hole… a kind of recursive black hole phenomenon. Discovery’s second season showed off a great recreation of a black hole (that was actually a Talosian illusion) and while the anomaly seen at the beginning of the trailer was different, especially in terms of colour, the design is comparable.
The second time we saw the anomaly in the trailer it looked very different, as though a “rip” or “tear” in the fabric of the universe, surrounded by glowing light but appearing as a dark smear. Unlike the black hole-inspired visual effect seen near the beginning of the trailer, this second look at the anomaly didn’t feature the same light-bending effect, nor was anything inside the anomaly visible.
The USS Discovery approaches the anomaly.
Of the two depictions that seem to be of the anomaly – assuming that they are, in fact, both supposed to represent the phenomenon – the first black hole-esque look is, from purely an aesthetic standpoint, my favourite. It was more memorable and different, and the way the anomaly bent light around it seems more in line with its stated gravitational effects. The “dark smear” was fine – but it wasn’t particularly visually exciting, and could have represented any one of dozens of anomalies seen in past iterations of Star Trek.
There were some short sequences that could be taking place on the other side of the anomaly, depending on how we view things. There seemed to be glimpses of characters fighting with swords, a large explosion, a forest that looked a lot like Su’Kal’s holographic world, and a child in a forest that could all be taking place after the USS Discovery enters the anomaly. We’ve seen parallel universes and different dimensions in Star Trek on a number of occasions, and I wonder if this anomaly could be the gateway to a different dimension once again.
Could this be on the “other side?”
But that’s enough story speculation for now! We won’t know more about the gravitational anomaly until the season kicks off in just over a month’s time, so let’s take a look at some of the other imagery from the trailer to see what else we can discover.
Firstly, it looks as though Ni’Var – the new name for Vulcan since the reunification of Romulans and Vulcans – will indeed rejoin the Federation. A brief scene showed the Federation president – a character identified during the Comic-Con panel as a part-Cardassian, part-Bajoran, part-human character named Rillak – presenting the leader of Ni’Var with a folded Federation flag. This was something teased during the epilogue of Season 3, with Saru’s diplomatic initiatives seeming to bear fruit.
Captain Burnham looks on as the Federation President gives a flag to the leader of Ni’Var.
Speaking of Saru, after being unceremoniously shuffled out of the captain’s chair in that same epilogue sequence to make way for Michael Burnham, he was back in uniform in the new trailer. The first trailer only showed us a glimpse of Saru out of uniform, and there was confusion over the position he could have both aboard the ship and within the new story after taking a leave of absence and returning to Kaminar.
Saru’s role still isn’t clear – he seems to retain the rank of captain but hasn’t been restored to the captaincy of Discovery. He was also depicted wearing a different badge on his uniform alongside his combadge – I wonder if this might indicate a diplomatic role of some kind. Regardless, it’s great to see Saru back on the ship, and presumably he’ll be part of the crew. What role he will play in the ship’s command structure as an ex-captain is still not clear, though.
Saru is back in uniform – and is sporting a new badge!
I couldn’t identify every single alien race seen in the trailer, but there were quite a few! At Federation HQ we saw an Orion woman not wearing a Starfleet uniform; she could be a representative of the Emerald Chain – or whatever remains of it. There seemed to be Tellarite crew members aboard Discovery, as at least one was present during an away mission. Also featured prominently at Federation HQ was a Ferengi Starfleet captain.
I liked the Ferengi design; it felt familiar enough to be obvious, while at the same time taking advantage of improvements in prosthetic makeup that have been made since the Ferengi debuted. There was more detail in this Ferengi’s face and ears than we ever saw in the likes of Quark and others. That isn’t to say the older makeup and prosthetics were bad, just that there have been advancements in the thirty-five years since the Ferengi were originally created! After Season 3 teased us with glimpses of Cardassians, Andorians, and Lurians who ultimately played no role in the story, I’m not getting my hopes up that this new Ferengi character will play a major part in the story of the season – but you never know!
The Ferengi captain.
The existence of President Rillak seems to conclusively rule out the idea that the mysterious Kovich is in charge of the Federation. This had been a rumour or theory that some fans seemed to be quite attached to last time, but I was convinced for much of Season 3 that Kovich is in fact the head of Section 31 – or perhaps Starfleet security. We saw Kovich very briefly in the trailer, and previous statements from David Cronenberg – the famed director who plays the character – had already confirmed that he will be back in some capacity in Season 4.
Tilly appears to have been promoted to lieutenant, at least based on the emblem she’s wearing on her collar in the trailer. Whether that will happen off-screen isn’t clear, but it would be kind of neat after her arc in Season 3 to see her rewarded with a promotion. Tilly was originally Burnham’s choice for first officer, but with Saru back perhaps he’ll fill that role? Either way, it seems that Tilly will be returning to the sciences division and not wearing the red uniform of the command division – something that was ham-fistedly digitally edited in the Season 3 finale!
Tilly is back in science division blue.
Dr Gabrielle Burnham and the Qowat Milat are making a return as well, as we saw them involved in a couple of different scenes during the trailer. It wasn’t clear whether the scenes we saw were all taken from the same episode or not, so the Qowat Milat could be in more than one episode. It was great that Discovery found a way to connect with events from Picard Season 1 in this way, and I wonder if we’ll get any other callbacks to the events of Discovery’s sister show. Due to the pandemic and its associated disruptions, Picard Season 2 won’t arrive until after Discovery Season 4 – though the original plan was surely for things to be the other way around!
We got brief looks at Dr Culber, Adira, and Gray. Gray will supposedly be made visible this season after finally being seen by Dr Culber in the Season 3 finale. The short scenes featuring Adira and Gray in the trailer weren’t clear as to Gray’s visibility, and when Adira interacted with Tilly, Gray wasn’t present. But at the Comic-Con panel, Wilson Cruz teased that Gray will indeed become visible and that he may have a connection to the season’s main story in some way!
Adira in away mission gear.
One of the most interesting shots from the teaser showed Michael Burnham pulling back a shroud over a reptilian-looking alien. This alien seems to be dead, but interestingly seemed to be noticeably larger than the humanoids we’re used to seeing in Star Trek. That could be a consequence of how this one scene was framed, but the idea of aliens – perhaps from inside the anomaly – being “more alien” in appearance is an interesting one in theory. I don’t believe we’ve seen this species before, though the dead alien’s reptilian-inspired look has superficial similarities to a few past Star Trek races.
Burnham with the dead alien.
There was a shot on a snowy planet that I was also taken by. I wonder if this might be a return to the Guardian of Forever’s new homeworld – the one seen in the two-part Season 3 episode Terra Firma. That’s just a gut feeling and it could be somewhere else entirely, but it would be interesting if Discovery didn’t just abandon the Guardian of Forever. If the crew are on a quest to understand a completely alien and unknown phenomenon, the Guardian could be a good place to start. Maybe it has encountered the anomaly before, or at least is aware of it and knows something about it?
Is this scene taking place on the Guardian of Forever’s planet?
Book and Grudge were back – thank goodness! David Ajala was such a wonderful addition to the cast, providing the Starfleet crew of Discovery with an outsider’s perspective while serving as a guide of sorts to the 32nd Century. And Grudge is beautiful, of course! Book’s ship also made a return. We caught a glimpse of Book in the Spore Cube – his telepathy allows him to serve as Discovery’s navigator alongside Stamets. This could be an interesting source of conflict; how will Stamets feel about someone else muscling in on his job? But at the same time the ability of Book to navigate the mycelial network opens up the Spore Drive’s potential. With multiple navigators available – perhaps millions of potential navigators if any Kweijian or anyone who’s telepathic can take on the role – the Spore Drive could finally be rolled out to other Starfleet vessels.
Whether that will actually happen in Season 4 or not is still an open question, but I think finding a way for the Spore Drive to be more than just a gimmick to be used occasionally by Discovery is a good direction for the series to take. With the show now set in the far future of the 32nd Century, it wouldn’t tread on anyone’s toes in terms of canon – and it would be a great way for Starfleet to mitigate the dilithium shortage and future-proof their fleet. I might write this one up as a full theory, so watch this space!
I couldn’t resist including Grudge!
The visual effect of the crew lifted out of their seats by the anomaly’s gravitational effects is stunning. We’re not really used to seeing artificial gravity failures in Star Trek. Aside from The Undiscovered Country, I can’t really call to mind a time where the failure of a starship’s artificial gravity was a significant story element. Even when ships are badly battered and at the point of destruction, artificial gravity usually continues to function! If Discovery uses this effect sparingly I think it could be very impactful in Season 4.
We saw several members of the cast – and a number of unidentified characters – involved in hand-to-hand violence. Some of this looked utterly barbaric, not at all the kind of thing we’d expect from Starfleet officers. At one point the Qowat Milat even seemed to be engaging a Starfleet officer. I wonder if this is all connected to the anomaly – perhaps things on the other side are more violent, like they are in the Mirror Universe, for example? Or perhaps the anomaly has different effects on people, driving some to become violent? Either way, there seemed to be a lot of that on show in the trailer, and some sort of explanation is required!
Captain Burnham looks on while Owosekun appears to be involved in a fight. This was just one of many examples of hand-to-hand violence seen in the trailer.
Though present, Admiral Vance didn’t have much to say in the trailer. I’m glad he’s coming back, though, as he was a great character in Season 3 as someone who embodied the values of Starfleet. We saw several scenes set at Federation HQ, which was of course Admiral Vance’s home base in Season 3. HQ seemed to look at least a little busier in the trailer than it had in Season 3; this could be a visual representation of the growth of the Federation as it begins to bring back wayward members and expand its fleet. The inclusion of President Rillak may mean Admiral Vance has less to do; both characters seem to occupy a similar role as superiors to Captain Burnham.
Speaking of Captain Burnham and President Rillak, a scene appeared to show Discovery’s captain receiving a stern telling-off from the Federation president. My suspicion is that this is something that happens early in the season prior to the discovery of the anomaly. That’s definitely just a gut feeling, but something about this conversation seemed to suggest the stakes weren’t quite so high. Perhaps Burnham did something in an early mission to earn the president’s ire, but the grave threat of the anomaly will force them to work together despite their differences of opinion and leadership styles.
President Rillak apparently doesn’t like Captain Burnham.
This sequence, out of everything we saw in the trailer, was my least-favourite. It felt like forced drama for the sake of forced drama, and the use of the word “bravery” when giving an officer a dressing-down was incredibly clumsy dialogue. It was a way to communicate to us as the audience that Burnham is brave and that she’s some kind of maverick who doesn’t always conform or do what authority figures tell her – but it just felt a little too forced. We know Burnham doesn’t always play by the rules having seen the way she operates over three seasons, and having a brand-new character dropped in to reinforce that point may not be the best use of the show’s time. I’ll reserve judgement until I’ve seen the full sequence in context, but in the trailer I didn’t like the way it came across.
So I think that’s all I have to say for now. Stay tuned because there are a couple of nascent theory ideas that I have based on the trailer, so it’s possible they could get the full write-up treatment in the days ahead. Discovery Season 4 is offering another “natural disaster” storyline after the Burn in Season 3, and that may not be to everyone’s taste. However, I confess to being genuinely curious to learn more about this anomaly. What is it? What danger does it really pose? Could it be a weapon rather than a natural occurrence? There are many, many questions running through my mind!
Cleveland Booker in the new trailer.
Whatever the ultimate cause of the anomaly, Season 4 looks like it’s on a good track. The trailer was action-packed and exciting, with ample interpersonal drama and an awful lot to unpack. I’ve tried to hit the main points here, but I’d encourage you to check out what other fans and publications have to say as they break down the trailer, as I’m sure there are points I missed or overlooked.
I’m really looking forward to Discovery Season 4 now, and with barely a month left there’s not long to wait. When the new season arrives I’ll be writing reviews of each episode and probably indulging in a spot of theory-crafting, just as I did during Season 3 last year. I hope you’ll stay tuned for that here on the website!
Star Trek: Discovery Season 4 will debut on Paramount+ in the United States on the 18th of November 2021, and on Netflix in the United Kingdom and elsewhere a day later. Star Trek: Discovery Seasons 1-3 are available to stream now. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2.
wej Duj – which is Klingon for “three ships” – was an exceptionally funny episode, and certainly one of the highlights of Season 2. What makes it stand out is that much of the humour came not from the main cast, nor even from secondary characters like the senior staff, but from guest-stars who gave us a glimpse at life on the lower decks of both Klingon and Vulcan ships.
Lower Decks promised us right from the beginning that we’d be looking at junior officers who get the worst assignments, so taking that concept and expanding it to show us the same kind of people on other vessels felt incredibly natural. It’s one of those ideas that just makes sense – and leaves you wondering why you didn’t think of it sooner!
The title card – in Klingon!
The episode skipped the usual pre-titles sequence, so after the opening titles rolled we were straight into the action. The title of the episode was displayed in Klingon (or should that be Klingonese?), which was a very neat little touch. As an aside, wej Duj is the first Star Trek episode – out of more than eight hundred – to have a Klingon title!
The setup for the episode was interesting, and gave us a rare glimpse at a starship during a period of downtime. Most episodes naturally focus on adventures of one kind or another, yet when you think about it, at least some interstellar travel is going to be dull, waiting for the ship to arrive at its next destination. We’ve seen glimpses of that in episodes like Voyager’s Season 5 opener Night, but this was its first appearance in Lower Decks. As above, this concept feels like another natural fit for the series – showing us what some of the junior officers get up to while the ship is warping to its next destination.
Dr T’Ana and Tendi enjoying some downtime together.
wej Duj used that premise as an excuse to shuffle the ensigns off-stage, and the story progressed without much significant involvement from Mariner, Rutherford, or Tendi. Boimler got a B-plot of sorts as he tried to buddy up to Commander Ransom. This sub-plot relied on a lot of sitcom-style “cringe” humour as Boimler pretended to be from Hawai’i to ingratiate himself with Ransom and a couple of other officers.
This kind of humour, popularised by shows like Friends, isn’t always to my taste. While Boimler’s story definitely had some funny moments, its reliance on a sitcom cliché premise made it the lesser part of the episode – at least in my opinion. The way it ended was definitely amusing in its irony, though, as it turned out that neither Ransom nor any of the others were in fact from Hawai’i either – all having made up the same lie at different times.
Though it wasn’t bad per se, Boimler’s sub-plot featured a style of humour that I generally don’t enjoy.
The main thrust of the episode focused on two guest-stars: junior Klingon officer Ma’ah, played by Jon Curry, and Vulcan lower decker T’Lyn, played by Gabrielle Ruiz. Pinning the bulk of an episode on two brand-new characters was a risk, but it was one that paid off and worked exceptionally well.
Both characters – and their supporting cast of fellow lower deckers and the senior officers aboard their respective ships – were exceptionally funny in completely different ways. The juxtaposition of two of Star Trek’s best-known races was at the core of what made this comedy work; seeing the aggressive, barbaric Klingons drinking bloodwine and engaging in fights to the death then immediately hopping over to the stoic Vulcans who showed no emotion was key to making the episode as funny as it was.
T’Lyn (left) and Ma’ah were the breakout characters from wej Duj.
wej Duj was also a very well-paced episode. In barely twenty minutes it had to bring together multiple story threads that began in very different ways and different places. It also had to balance three entirely disconnected segments and sets of characters, giving each enough screen time to allow for some development and for story beats to play out naturally. Not only did all of this work, with the pacing of each character’s story feeling just right, but wej Duj also connected the events every character experienced into the Pakled storyline that has been running since the end of Season 1!
I haven’t been afraid to criticise Lower Decks earlier in Season 2 when episodes felt overcrowded. Some potentially interesting storylines just didn’t get quite enough time to be fully-realised, and I stand by those criticisms. wej Duj was already an incredibly ambitious episode, considering everything it had to include, but seen in that light I think the fact that the writers, producers, and editors managed to pull it off is nothing short of remarkable.
There were a lot of different elements packed into a single episode this week, and the way they came together was brilliantly-executed!
It would’ve been easy to overlook one or more of the different stories considering the episode’s runtime and just how many characters and ships were in play. It really is a triumph of writing – and undoubtedly editing as well – that wej Duj worked as fantastically well as it did.
The Klingons were featured prominently in Star Trek Into Darkness as well as the first two seasons of Discovery, where some elements of their redesign proved to be controversial. Lower Decks returned the Klingons firmly to their familiar look – the one present from The Motion Picture right through to Enterprise. And as much as I enjoyed some of the Ancient Egyptian influence present in Discovery’s Klingon redesign, it felt absolutely wonderful to be back with the Klingons in their best-known aesthetic and to spend time aboard one of their ships again.
Commander Togg and other Klingon officers aboard the bridge of their Bird-of-Prey.
The aesthetic of the Klingon Bird-of-Prey on the inside was again very much in line with prior depictions. Everything from the lighting to the design used for Klingon computer monitors could’ve been lifted straight from Deep Space Nine or The Search for Spock – and I loved that the lower deckers were forced to sleep in hammocks that made the ensigns’ hallway look palatial in comparison!
The Vulcan ship was clearly based on the design of ships seen in Enterprise. Though Starfleet is the Federation’s main military and exploratory force, throughout Star Trek the Vulcans have been depicted as maintaining their own fleet of ships alongside Starfleet, so I don’t think it’s in any way a canon problem to have a Vulcan cruiser like this in Lower Decks. The relative power of the Vulcan cruiser compared to the USS Cerritos, which was on full display in the climactic battle, was very reminiscent of the way Vulcan ships would constantly outclass and outmatch the NX-01 in Enterprise – a neat little understated callback to Star Trek’s first prequel.
T’Lyn’s Vulcan cruiser at warp.
With the Klingon commander in league with the Pakleds, T’Lyn and Ma’ah – and later the USS Cerritos – were all drawn to the same place. The Pakleds had detonated a bomb given to them by the Klingon commander in the hope of destabilising peace in the Alpha Quadrant and sparking a war, and while Ma’ah challenged his commander, T’Lyn and the USS Cerritos both detected the residual after-effects of the Pakleds’ weapon detonation.
This moment set up the storylines coming together, and it was based once again on the Pakleds’ stupidity, which was pretty funny. The way Commander Togg reacted to the Pakleds’ detonating the bomb he’d provided was one of the funniest moments in the whole episode! Captain Riker had speculated that someone had been manipulating the Pakleds to become so aggressive, and wej Duj gave us the answer – a rogue Klingon commander.
It turns out that a rogue Klingon commander has been arming the Pakleds and pushing them to attack the Federation.
As Discovery showed in its first couple of seasons, there’s plenty of life in the Klingons as villains. When stories get their warrior-barbarian culture right, the Klingons can feel very threatening indeed. I’d point to the Deep Space Nine Season 5 episode Nor the Battle to the Strong as just one example of that. But having seen the Klingons as allies throughout Deep Space Nine’s Dominion War in particular, and having had sympathetic characters like Worf, B’Elanna Torres, and General Martok, making the Klingon Empire as a whole an enemy once again wouldn’t be my first choice in Star Trek any more.
wej Duj found a clever way around this by giving us a character somewhat inspired by The Undiscovered Country’s General Chang. By making it clear that Togg was acting on his own, without the backing of the Klingon High Council or Chancellor – which should be Martok at this point in time, surely! – the story managed to be interesting and entertaining, but without dragging the Federation and Klingons into open conflict with one another. I think many Trekkies like the Klingons far better when they’re allies, with their aggressive nature turned on mutual enemies, than when they come into direct conflict with Starfleet – and I’m generally in that place too. While the Klingons can and do make entertaining villains, I enjoyed the way they were portrayed in The Next Generation and Deep Space Nine and would be loathe to see them as enemies once again.
The Klingons made a welcome return in a semi-adversarial capacity.
T’Lyn and her Vulcan colleagues also provided the episode with plenty of humour. The absolutely deadpan way that all of the Vulcans spoke to one another was hilarious, and the way they interpreted very politely-worded statements as emotional outbursts or insults was a very funny send-up of Vulcan culture from Lower Decks’ writers.
Though they featured prominently in the images shown off before the episode’s broadcast, wej Duj only contained brief scenes involving Tendi, Mariner, and Rutherford. I’d have liked to have seen a little more of the ensigns and their “bridge buddies” during their down time. Tendi’s rock-climbing outing with Dr T’Ana was a cute reference to The Final Frontier, which saw Kirk, Spock, and Dr McCoy enjoying shore leave at Yosemite national park. Rutherford’s pottery-making class with Shaxs actually contained a very sweet moment between the two, with Rutherford calling Shaxs “Papa Bear” when the latter became angry and upset by Boimler mentioning Bajor.
This moment between Rutherford and Shaxs was surprisingly touching.
Mariner didn’t appear to be enjoying her time with Captain Freeman at first, as the pair engaged in some mother-daughter bonding time on the holodeck and later in the captain’s ready room. But as they parted ways, both admitted that they had a good time together – another very sweet moment, and further evidence of the change in Mariner’s character and attitude that we’ve been tracking since midway through Season 1.
As the crew of the Cerritos scrambled to their posts from their leisure activities, the ship was awash with out-of-uniform officers. It was a pretty funny mix of characters in different outfits, and the sight gag of characters in everything from ball gowns to winter coats worked very well. It also showed that the crew are capable, despite serving on a “lowly” ship. These are still professional Starfleet officers, after all!
The crew of the USS Cerritos dropped what they were doing to rush to their posts!
Two questions remain now that wej Duj is over. Firstly: is the Pakled threat now over? Their reliance on Klingon weaponry has now been exposed, and with Commander Togg dead there isn’t anyone left to manipulate the Pakleds and push them closer to all-out war, so perhaps the threat is now largely at an end. I feel that the Pakleds have been very funny in Lower Decks as adversaries, but the way they’ve been presented has left them feeling like a one-trick – or one-joke – pony. Perhaps the “Pakleds are really dumb” joke has run its course, even though there was plenty of humour derived from that premise this week. Better to end it before it outstays its welcome, though!
Secondly, the end of the episode saw T’Lyn dismissed by her Vulcan commander and forcibly reassigned aboard a Starfleet vessel. Could she be making her way to the USS Cerritos, perhaps? T’Lyn provided ample humour in her own incredibly Vulcan way in wej Duj, and while there probably isn’t room for a fifth lower decker as a major character, bringing her in as a recurring character or in a different department could be an interesting way for the series to go as Season 3 beckons. It’s probably not going to happen… but you never know!
T’Lyn has been reassigned – could we see her aboard the Cerritos one day?
The worst thing about wej Duj is that now it’s over that means there’s only one episode left in Lower Decks Season 2! The ten-episode seasons that many modern television shows use are a double-edged sword in some ways. We get more shows, and the episodes that are made generally get a higher budget as a result. But it does mean that seasons seem to race by very quickly! I’m sure that Lower Decks has a suitably explosive finale planned for the end of the season, though.
wej Duj was a completely different kind of episode for Lower Decks. It saw guest-stars take centre-stage for the first time, and the episode was largely carried not by anyone aboard the USS Cerritos but by a pair of Klingons and some stoic, bickering Vulcans. Seeing the life of lower deckers on a couple of different ships was an absolutely outstanding premise, and wej Duj pulled it off with aplomb. The complicated story was expertly weaved together as it reached its climax, and appears to have exposed and perhaps resolved the lingering Pakled threat.
I had a lot of fun with wej Duj, and it will go down as one of the highlights of Season 2 without a doubt. It was funny almost from the first moment, with suitable moments of tension as the complex four-starship battle unfolded. It’s set a high bar for next week’s season finale!
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Lego Star Wars Terrifying Tales. Spoilers are also present for other iterations of the Star Wars franchise, including the following films and shows: The Mandalorian Season 2, Solo: A Star Wars Story, and The Rise of Skywalker.
It’s Spooktober – the spookiest month of the year! To celebrate Halloween at the end of the month, Disney and Lucasfilm released Lego Star Wars Terrifying Tales on Disney+, a Star Wars-themed kid-friendly Halloween special. Last year’s The Lego Star Wars Holiday Special – which I didn’t get around to reviewing in time for Christmas – was a ton of fun, so I had high hopes going into Terrifying Tales. Stay tuned for a review of The Lego Star Wars Holiday Special in late November or December, by the way, as I’m adamant that I’ll finally review it this year!
Terrifying Tales was incredibly funny, at least equalling last year’s Lego Star Wars offering. It was the kind of silly, irreverent style of humour that Lego Star Wars is known for, and also drew on a number of different classic horror tropes. I had a wonderful time with the forty-five minute special, and if I had one criticism it would be that I wish we got these Lego Star Wars special episodes more often!
Poe Dameron and BB-8 with new character Dean.
I’m not the world’s biggest fan of horror. Some horror stories can be a mental health trigger for me, so I tend to avoid the genre as a whole unless I’m really sure that I’m in the right frame of mind. But Terrifying Tales was exactly the kind of child-friendly light horror that appeals to me. The animated special made use of a horror-themed aesthetic and horror-based stories, and played up some familiar tropes, but it did so without being frightening. If you’re concerned about younger kids or anyone of an especially sensitive disposition, I didn’t see anything in Terrifying Tales that I feel would be particularly scary or upsetting.
Lego Star Wars has been something I’ve adored since the release of the first video games in the mid/late 2000s; 2007’s Lego Star Wars The Complete Saga is undoubtedly one of the best video games I played during the Xbox 360 era. I’ve also been eagerly awaiting the newest Lego Star Wars video game which is due for release in the spring. Watch this space again, because I hope to review the game when it’s released!
I’m already looking forward to the next Lego Star Wars project!
Last year’s Lego Star Wars Holiday Special managed to get a great balance of prequel era, original era, and sequel era references and stories, and I was incredibly pleased to see Terrifying Tales managed to do the same. At first I was worried that the special was going to lean very heavily on the sequels, with Poe Dameron as its primary character. However, while the frame narrative focused on Poe, there were plenty of references and callbacks even then to past iterations of Star Wars. Overall, Terrifying Tales managed to get the right mix of characters and storylines from the cinematic franchise’s three main eras.
The frame narrative was typical Lego Star Wars silliness, with a Hutt having taken over Darth Vader’s abandoned Mustafar castle. Planning to turn the Sith fortress into a Las Vegas-style hotel, the setting was a great mix of creepy and silly – there was more than enough light-heartedness in the modifications made to the intimidating castle to tone it down and take the edge off the spookiness. At the same time, the castle was a great setting. It had a fairly typical “haunted castle” vibe, complete with darkened hallways and imposing architecture. Even in the lobby, which was brimming with Vegas-inspired (or perhaps Disneyland-inspired) kitsch and souvenir shops, there was still a creepy background note, as though the place wasn’t entirely safe.
Darth Vader’s castle – now with gift shop!
As the characters ventured further into Vader’s castle, however, the setting took on a different feel. It became less of a haunted castle and more akin to an ancient temple – or a pyramid from a classic mummy film. Deep within the bowels of Vader’s abandoned fortress, hidden rooms with unclaimed – yet cursed – treasures and cleverly-operated switches and traps awaited Poe, BB-8, and the rest of the cast. The castle thus served a dual purpose, and to cram both settings into one locale in a way that felt natural and that didn’t feel rushed shows some pretty great writing.
The only thing that the frame narrative perhaps lacked were more recognisable characters. I’ve argued on a number of occasions that the Star Wars franchise is overly-reliant on characters from its past and that I wanted to see more original creations – but Terrifying Tales isn’t really where I expected to meet a whole bunch of newbies! To see Poe without Rey or Finn was just odd, and as much fun as characters like Vaneé and Graballa the Hutt were, the frame narrative could’ve found a way to include more familiar characters. Lego Star Wars is the one place where bringing back classic characters makes sense – and it’s also where logic and internal consistency matter far less, so there’s plenty of ways to do so! It wasn’t a fatal flaw by any means, and I enjoyed Poe’s mentoring of young Dean in particular. But it was certainly noteworthy that this part of the story really only had Poe and BB-8 in terms of familiar faces.
Poe was the main character in Terrifying Tales.
Graballa the Hutt gave me almost a Ferengi vibe with his unchecked capitalistic greed, and though we didn’t get much time for any of these characters to be truly fleshed-out, there was enough of a moral shadiness to him that left me in no doubt the kind of character this was. Graballa’s the kind of money-driven dodgy boss who’ll cut any corner to save a buck and would’ve sold out Poe and Dean and everyone else for his own safety. He made a fun addition to the group as comic relief, but at the same time he was a constant cause for concern – he’d trade everyone’s lives for a shot at his own survival, and in horror stories those kinds of characters can cause a lot of trouble!
Vaneé is a character who first appeared in Rogue One, and whose role was expanded upon in the novelisation of the film. He’s also made appearances in a number of Star Wars comics – none of which I’m familiar with. For all intents and purposes, though, the character we met in Terrifying Tales was a blank slate upon which the animated special could craft a suitably over-the-top villain!
This character from Rogue One, seen bowing to Darth Vader and informing him of Krennic’s arrival, is Vaneé.
Vaneé definitely had a creepiness to him during the story. He set up the three vignettes in a suitably spooky manner, and the voice performance from Tony Hale was an exquisite parody of these kinds of characters from classic horror films and shows like The Twilight Zone. The downtrodden, overlooked butler or apprentice with an evil streak is an archetype of the genre, and Vaneé slotted into that role perfectly in Terrifying Tales.
At the climax of the story, after we’d been treated to the three vignettes, Vaneé made his grab for power via a Sith artefact that looked an awful lot like the wayfinder from The Rise of Skywalker. From that moment on he was no longer a creepy character but a completely over-the-top pantomime villain – and I loved that transformation! In a story like Terrifying Tales, with all of the silliness and light-heartedness of the Lego Star Wars brand, a villain who goes completely hell-for-leather into wanting to rule the galaxy was pitch-perfect.
The villainous Vaneé!
But we’re racing ahead of ourselves! Before we get to Vaneé’s endgame and thus the end of Terrifying Tales we first have to look at… well, the titular terrifying tales themselves!
The first of the three was titled The Lost Boy, and focused on Ben Solo and the Knights of Ren some time prior to The Force Awakens. And it was surprisingly fun! The Knights of Ren were presented as basically a motorcycle gang, wreaking havoc on a village or community somewhere in the vicinity of Luke’s new Jedi Temple. The idea that the Knights of Ren already existed before Ben Solo became Kylo Ren is actually an interesting one, and the cameo from Christian Slater as the leader of the gang was neat as well.
The Lost Boy lasted six minutes, yet managed to contain more backstory for Kylo Ren than the entire sequel trilogy! And no, this isn’t going to turn into another rant about The Rise of Skywalker, but I really felt that the way we saw Ben Solo presented in this short story was far better and more sympathetic than we ever saw in the live-action films. We saw his bad attitude as a student, his arrogance and desire to learn the Force more quickly, and these things informed his fall as the story ran on. Feeling constrained and restricted by his uncle, he was tempted by the Knights of Ren and their charismatic leader, and that set him on a dark path.
The Lost Boy gave us Kylo Ren’s backstory that was missing from the sequel trilogy!
Sadly that isn’t canon! But it was surprisingly cathartic, especially after the way The Rise of Skywalker ended, to get some kind of origin story for Ben Solo that we could see for ourselves and not hear second-hand from other characters.
The dream sequence during this short story was fantastic. It was incredibly well-animated, and had a very trippy presentation that really did feel like we were following Ben Solo into a nightmare. The way Ben was haunted by a face seeming to come out of the ceiling, then was transported into a creepy dream-world was incredibly well-done, and by far the highlight of this part of the story. As the leader of the Knights of Ren appeared to Ben in his dreams I got a Nightmare on Elm Street vibe – as if something deadly was about to happen.
The leader of the Knights of Ren.
Though this was an “alternative” take on Kylo Ren’s creation and Ben Solo’s fall, I really liked it. There were some great moments of humour, particularly Ben commenting on Luke training for “like twenty minutes” on Dagobah – a reference to The Empire Strikes Back and how Jedi training seems to progress very differently for Luke compared to other characters! But it was also a story of teen angst, rebellion, and the fall of a character to the Dark Side. Because we didn’t get to see Ben’s fall in canon, I found it particularly interesting.
The second vignette brought us a battle between General Grievous and Darth Maul. Terrifying Tales called out how patently ridiculous it was for Darth Maul to have been revived – finally! The Star Wars franchise apparently loves to bring back characters who were clearly and unequivocally dead: Palpatine in The Rise of Skywalker, Boba Fett in The Mandalorian, and of course Darth Maul in The Clone Wars television series and Solo. But the fact that such “back from the dead” moments are ridiculous needed to be called out, and it was done so here in incredibly fun fashion!
Darth Maul’s return from being dead was always ridiculous… and Terrifying Tales pointed that out!
Maybe you’ve always wondered who would win in a fight between Grievous and Maul. I hadn’t, but their duel was still action-packed and fun to watch. This was perhaps the least “terrifying” of the three stories, by which I mean it had the least focus on any horror trope or element. The cursed lightsaber was an interesting macguffin, but I didn’t really feel that it had much of an impact on either mechanical monstrosity as they fought over it. If anything, it had a similar effect to the Ring in The Lord of the Rings, giving both characters a Gollum-like craving.
The real standout star of The Duelling Monstrosities, though, was Palpatine. This version of Palpatine as a nonchalant, almost casual manager of his Empire is never not funny! If you’re familiar with the way Palpatine was parodied in the likes of Robot Chicken and the Family Guy Star Wars specials, this depiction is comparable. If not, go and watch the Robot Chicken Star Wars specials at the very least, because they’re hilarious!
Palpatine was hilarious in this vignette.
Palpatine carried this segment and provided much of its comedy. He was hilarious as he pitted Maul and Grievous against one another – accidentally, of course! And then betrayed the victor to claim his prize of the broken cursed lightsaber. We never did find out why he wanted it, but it didn’t matter!
The third vignette was inspired by the 1902 short story The Monkey’s Paw, and there were elements of the 1960 Twilight Zone episode Man in the Bottle too – itself a loose adaptation of that short story. It was by far the creepiest short story in terms of its setup and premise, and Vaneé gave his best Twilight Zone-inspired speech to tee up the tale.
The Twilight Zone-inspired title card for The Wookie’s Paw.
Luke Skywalker and Darth Vader were the stars this time around, with Luke wishing upon a Wookie’s paw to grant wishes for himself. In this alternate version of A New Hope, Luke becomes an Imperial pilot and Darth Vader’s Dark Side protégé. If you’ve ever wondered what might’ve happened had Luke been trained by Vader, The Wookie’s Paw gives us a glimpse into that alternate reality!
In true Monkey’s Paw fashion, though, everything is not what it seems. Luke’s wishes come with a price – and after using the cursed Wookie’s paw to rise through the ranks and become a pilot and Sith apprentice, Luke goes too far. By wishing for fame he actually gets notoriety, accidentally blowing up the Death Star while trying to defend it from a Rebel attack. It was actually pretty funny to see him make such a catastrophic mistake!
Luke Skywalker and Darth Vader.
The interplay between Luke Skywalker and Darth Vader was surprisingly cute in The Wookie’s Paw. Though both remained blissfully unaware of their familial connection, Vader took on a similar mentor/fatherly role to Luke as Obi-Wan had in A New Hope, and seeing Luke go through a Dark Side version of some classic training scenes – from the training droid to carrying Vader on his back – was both sweet and funny at the same time.
If you’ll forgive a short detour, what I liked about this story was that the cursed Wookie’s paw didn’t actually change the outcome of A New Hope. Princess Leia stepped up to lead the assault on the Death Star in Luke’s absence, aided by Obi-Wan Kenobi, who survived in this alternate timeline. Luke still fired the torpedoes that destroyed the battlestation, even if he didn’t mean to. The message, aside from “be careful what you wish for,” is one of fate and destiny. Even if Luke Skywalker were removed from the equation – or fighting for the other side – the Rebellion still prevailed.
Be careful what you wish for, Luke!
So we come to the finale! Once the three vignettes were over and Poe had been led deep into the heart of Darth Vader’s fortress, Vaneé revealed his ultimate plan. Using Dean to open the Sith holocron, he used it to seize the power of the Dark Side. Cloaking himself in armour he resembled a Sith monster, and he used his newfound power to turn an army of zombified battle droids on Poe, Dean, and Graballa.
This was perhaps the most intimidating battle droids have ever felt in Star Wars! From their first appearance in The Phantom Menace all the way through the prequels battle droids were presented as cheap cannon fodder and even comic relief to be laughed at. Turning them into zombies with glowing red eyes, and pitting a small band of heroes against them and their master, was an interesting and surprisingly fun turn. One of the battle droids even got a moment inspired by classic film The Shining, which was absolutely hilarious!
Zombified battle droids!
After a conversation between Poe and the charming Dean about how fear is natural and something everyone experiences, the duo were able to save the day and defeat Vaneé. There was a neat battle between Poe and Vaneé that showed off Lego versions of the AT-ST and AT-AT walkers, before Vaneé was finally thrown into Mustafar’s lava just like his master before him! It was a tense yet fun battle, and giving Dean the opportunity to save the day was perfectly in line with the kind of story that Terrifying Tales aimed to be.
I had fun with Terrifying Tales. It was a cute Lego Star Wars parody that delivered everything I wanted and expected, and even managed to throw in a few neat surprises and things I didn’t even know I needed to see! The animation work was fantastic, a perfect blend between computer-animated Star Wars locales and a distinctive Lego aesthetic for the characters and vehicles. A project like this could’ve come across as an extra-long toy commercial, but I didn’t get that sense at all. It was a fun Star Wars-themed Halloween romp.
Terrifying Tales was a great way to kick off the spookiest season of the year for me! There’s only a little over three weeks left until Halloween, and I have a few more spooky ideas up my sleeve before the month is over, so I hope you’ll come back for some of those! Happy Spooktober!
Lego Star Wars Terrifying Tales is available to stream now on Disney+. The Star Wars franchise – including Lego Star Wars Terrifying Tales and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2, particularly the episode Where Pleasant Fountains Lie.
This article deals with the subjects of sex and sexuality and may be uncomfortable for some readers.
Growing up asexual is difficult. We live in a world that seems to revolve around sex and sexuality much of the time, with an awful lot of music, art, and entertainment dedicated to relationships and to sex. Graphic depictions of sex on screen may be a relatively recent phenomenon, but even in the 1980s and 1990s sex was a frequent subject on television, in cinema, in music, and in practically every other form of media.
Even the arrival on the scene of more lesbian, gay, bisexual, and trans characters in media didn’t bring all that much respite. Who people were having sex with changed, but the fact that they were having sex – and spent much of their time pursuing it in one form or another – had not. The growth in LGBT+ representation in media has been fantastic (though it is still far from perfect) but speaking for myself as an asexual person, it didn’t always succeed at resonating with me. I still felt alone, that my perspective wasn’t being represented.
The asexuality flag or asexual pride flag.
In the couple of “sex education” lessons that I was given at school, there was no mention of the LGBT+ community, let alone asexuality. Sex was something that “everyone” had and wanted to have, and between the depictions and talk of sex in all forms of art and media through to peer pressure from my adolescent peer group, it was inescapable. The only people who might be celibate were monks, nuns, Catholic priests, and losers who couldn’t find a date. That was the way sex and sexuality appeared at the time I was discovering my own.
In the time and place where I was growing up, away from the more liberal and cosmopolitan cities, even being homosexual was considered something abhorrent, let alone being trans, non-binary, or asexual. People didn’t understand what any of those terms meant because they’d never been exposed to it, and even being suspected of being a “poof” or a “bum boy” was enough to send the bullies into a frenzy.
The new “progress” LGBT+ pride flag.
The process of “normalising” – and gosh do I hate that term – asexuality can only begin when asexuality is visible. There may be a handful of asexual activists both within and outside of the broader LGBT+ movement, but generally speaking the level of visibility remains low. Without that visibility, understanding and acceptance can’t follow. The same is true of any minority group – including transgender and non-binary.
It’s for this reason that I get so irritated when I hear people talking about “too many” gay characters on television, or how “in-your-face” LGBT+ representation feels. It’s like that specifically because these groups have been so underrepresented for such a long time, and by making LGBT+ depictions more overt and obvious, it raises awareness and draws attention to the LGBT+ movement and the quest for acceptance within society as a whole.
Greater representation of LGBT+ people is still needed.
Since I went public with my asexuality, I’ve started displaying the asexual pride flag right here on the website. You can see it in the upper-right corner both on PC and mobile devices. I do that deliberately with the express intention of raising awareness and pointing out that asexual people exist in all areas of life. My chosen subjects here on the website are entertainment – Star Trek, video games, sci-fi and fantasy, among others. But there are asexual people in all walks of life and with as broad a range of interests as everyone else.
Being open about my asexuality was a choice that I made in part because of the lack of representation and lack of awareness many folks have of asexuals and asexuality. Even by offering my singular perspective on the subject in a small way in my little corner of the internet, I feel like I’m doing something to advocate for greater awareness and greater visibility, because without those things I fear that asexuality will never be understood. And without understanding it’s very hard to see a pathway to broader acceptance of asexuality in society.
If you’re interested to read a more detailed account of how I came to terms with my asexuality, you can find it by clicking or tapping here.
Title card for Where Pleasant Fountains Lie.
So we turn to Star Trek. As an adolescent dealing with some of these issues surrounding my sexuality, the Star Trek franchise – and other sci-fi and fantasy worlds – could offer an escape. Science fiction and fantasy tend not to be as heavily reliant on themes of sex as, say, drama or even comedies can be, and I think that may have been a factor in my enjoyment of Star Trek: The Next Generation during its original run.
Despite that, the Star Trek franchise is hardly nonsexual. Characters like Captain Kirk and Commander Riker are well-known for their many relationships, and episodes like The Naked Time and Amok Time, while never showing as much overt sexuality as some more modern shows, do reference the subject. Even characters who have proven popular in the asexual community – like Spock and Data – had sexual relationships. While the Star Trek franchise has been at the forefront of many battles for representation – famously showing the first interracial kiss and with episodes like Rejoined promoting LGBT+ issues – asexuality itself had never been overtly referenced in Star Trek.
Characters like Data have been talked about in an asexual context before.
Though the depiction of Lower Decks’ chief engineer Andy Billups wasn’t explicitly about asexuality, his story in Where Pleasant Fountains Lie presented the first significant analogy for asexuality in the Star Trek franchise – and one of the first ever on television, certainly the first that I’ve ever seen. In typical Star Trek fashion, the episode looked at the subject through a science fiction lens, with Billups’ unwillingness to have sex being tied to the medieval-spacefaring culture from which he came.
Star Trek has often done this. Rather than explicitly referencing a contemporary issue, writers will devise an in-universe comparison. The Doomsday Machine featured a planet-killing superweapon in an analogy about nuclear proliferation. In The Hands Of The Prophets told a story about Bajoran religion clashing with secular teaching in a story that was clearly about the creationism/evolution debate but that made no explicit references. Likewise we can say that Where Pleasant Fountains Lie is a story about asexuality – but one seen through a Star Trek filter.
The episode told a story about asexuality through a typical Star Trek lens.
As an asexual person watching the episode, I was floored. For the first time, a character in Star Trek shared my sexuality and feelings about sex. More than that, as the Hysperians’ plot to trick Andy Billups into having sex reached its endgame, the poor man looked so incredibly uncomfortable and ill at ease with what he was about to do. I’ve been there. I’ve been Andy Billups in that moment, and to see that portrayal was incredibly cathartic.
When I was fifteen I lost my virginity, succumbing to the pressure from my peer group and having talked myself into it. I thought that by doing so I could convince others – and myself – that I was “normal,” just like everyone else. Never having heard the term “asexual,” nor understanding that the way I felt about sex and genitalia was valid, I convinced myself that I must be the one who was wrong, that I was broken and that my sexuality simply did not exist as I now understand it. In that moment I felt a great deal of trepidation. This wasn’t simply the anxiety of one’s “first time,” but I was forcing myself to do something that I fundamentally did not want to do; something that disgusted and repulsed me.
I related to Billups so much during this sequence.
If you’re heterosexual, I guess a reasonable comparison would be having sex with a same-sex partner. Even if you could talk yourself into it, it wouldn’t feel right. And vice versa if you’re homosexual; having sex with an opposite-sex partner would feel fundamentally wrong. That’s the expression that I saw stamped on Andy Billups’ face in Where Pleasant Fountains Lie, and if I had looked in the mirror on that day in my mid-teens – or on any of the other occasions on which I talked myself into having sex with partners both male and female – I would have seen the exact same thing.
I believe that this is the power of representation. To truly see myself reflected in a fictional character has been an entirely new experience for me, and no doubt for other asexual folks as well. Lower Decks may be a comedy series, but this storyline has become one of the most powerful that I’ve seen in all of Star Trek. It was the first time I ever saw my sexuality represented on screen, and for as long as I live I will be able to go back to that moment and point it out to other people. There is finally an understandable, sympathetic metaphor for asexuality on screen.
Chief engineer Andy Billups: asexual icon!
As I stated in my review of Where Pleasant Fountains Lie, the depiction of Billups wasn’t perfect. There was a jokiness and a light-heartedness to elements of the story that clashed with the heavier themes that were present. But in spite of that, Billups’ story resonated with me. It’s an incredibly powerful moment to see any kind of asexual representation, and although there were jokes at Billups’ expense in the episode, he came across incredibly sympathetically. He even had his entire team cheering for him and chanting his name at the end – celebrating how he remained true to himself and didn’t have sex.
No asexual person should ever feel that they’re obligated to have sex. Sex education classes need to include asexuality alongside the rest of the LGBT+ spectrum so that asexual kids and teenagers can understand that the way they are is normal and valid. But education is only one thing that needs to change. Representation in all forms of media is exceptionally important too, and even a single depiction of a secondary character in one episode is already the best and most powerful asexual story that there has been in a long time – possibly ever. As more people become aware of asexuality and understand its place alongside heterosexuality, bisexuality, homosexuality, and other sexual orientations, the stigma or prejudice against asexuals and asexuality that exists in society will – in time – decrease.
Whether intentional or not, Lower Decks has joined the conversation and brought asexuality to mainstream attention in a way that I’d never seen before. It’s now possible for me to point to Where Pleasant Fountains Lie to show anyone who’s interested to learn more about asexuality and to see it represented on screen. That opportunity didn’t exist before, and I’m incredibly grateful to Lower Decks for this episode, this character, and this powerful story.
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Game of Thrones Seasons 1-8 and the teaser trailer for House of the Dragon.
Practically everyone I’ve spoken to, from hardcore fans to casual viewers, felt that Game of Thrones ended in a way that was rushed and disappointing. Individual reasons for disappointment may vary, but the broad consensus is that Game of Thrones Season 8 – and to a degree parts of Seasons 6 and 7 too – didn’t provide fans with a satisfying ending to a well-established, decade-long story. Now that we’ve seen the first teaser for House of the Dragon, and gotten a release window of 2022, the question I want to ask is simple: can the new series successfully bring back fans who were disappointed with the way that Game of Thrones ended?
I haven’t gone back to re-watch Game of Thrones since it went off the air in mid-2019, and I’m not alone. As I wrote last year, at the height of the pandemic when folks were stuck at home looking for films and shows to binge-watch, Game of Thrones didn’t even enter the conversation. The way the ending landed for fans was so bad that it made going back and starting over an unappealing prospect. Despite the first few seasons being some of the best serialised television ever brought to screen, even those fantastic scenes and episodes are now tainted for many fans with the knowledge that the story they set up went off the rails.
The way Game of Thrones Season 8 ended has left many fans with a bitter aftertaste.
This article isn’t a re-hash of my Game of Thrones Season 8 arguments. If you want to get my full thoughts on what happened with Game of Thrones, I have a two-part essay which you can find by clicking or tapping here. Instead I want to use Game of Thrones Season 8 as a starting point for the conversation about House of the Dragon, because whatever HBO and George R R Martin might want people to focus on as the new show’s marketing campaign kicks off, there can be no denying that it exists in its predecessor’s shadow – for better or for worse.
One thing that struck me about the House of the Dragon teaser was how heavily the new series is borrowing from Game of Thrones in terms of aesthetic. It’s a prequel set in the same universe, so similarities are to be expected, but if I didn’t know any better or I’d been out of the loop for a couple of years, you could’ve shown me the teaser and told me it was Game of Thrones Season 9 and I’d have believed it. We aren’t just talking about obvious things either, like the Hand of the King badge or the throne room set. The way the teaser used camera shots, the lighting for scenes and characters, and even the music all leaned very heavily on Game of Thrones.
Everything about this shot, from the lighting to the position of the camera, feels like it has been lifted directly from Game of Thrones.
It’s hard to see House of the Dragon as its own thing right now, and that could become an issue for HBO. Any prequel or spin-off naturally relies on what came before, but when you compare House of the Dragon to similar projects, there are key differences. Star Trek: Enterprise created an entirely new look for its 22nd Century setting, one which aimed to blend the modern world with Star Trek’s futuristic technology in a way that felt like a half-step between the world of 2001 and Captain Kirk’s 23rd Century. It didn’t always succeed at that, but it made the effort to distinguish itself from other parts of the Star Trek franchise.
Even the Star Wars prequels changed up significant visual elements. Some of the starships and armour designs shown off in the prequel trilogy managed to feel like a natural ancestor of the familiar Star Destroyers and Stormtrooper helmets we knew and loved from the original films. Other prequels and spin-offs likewise make an effort to appear new, different, or to have at least some distinctive elements that make the project unique. I didn’t see any of that in the House of the Dragon teaser.
The familiar emblem of the Hand of the King.
When HBO greenlit House of the Dragon and considered scripts and story treatments for at least four other Game of Thrones spin-offs, the original show was riding high. Maybe Seasons 6 and 7 had started the process of tarnishing its halo a little, but there was hope and optimism that Season 8 would see the series end on an explosive high note – setting the stage for prequels and spin-offs and getting fans incredibly hyped for what was to come. The ending of Season 8 killed much of that hype stone-dead, and in the intervening couple of years it really does feel like Game of Thrones has completely dropped out of our collective cultural conversation.
In that environment, House of the Dragon needed to do more in this first look to reassure wayward fans that lessons have been learned and that there won’t be a repeat of Game of Thrones Season 8. The teaser needed to demonstrate that House of the Dragon will be worth fans’ time and investment because it’s something different, a series with a planned story that won’t go off the rails. By showing us something that felt very familiar and very samey, this first teaser hasn’t achieved any of those objectives. Instead it seemed explicitly designed to offer fans more of the same – more Game of Thrones. It’s as if the overwhelmingly negative reaction to Season 8 fell entirely on deaf ears at HBO.
The lighting in this shot feels just like the lighting in the Game of Thrones episode The Long Night… and that isn’t a compliment.
Imagine being a huge Star Wars fan, then absolutely hating Return of the Jedi. It’s hard to remember now, but that film was once considered the weakest part of the Star Wars trilogy, with fans deriding things like the Ewoks and the Death Star redux storyline. But imagine being a Star Wars fan who’d absolutely detested the way Return of the Jedi ended – and then a few years later being offered the Star Wars prequels and The Phantom Menace. Would you want to go back and get invested in that world all over again? Or would you be cautious, unwilling to make a commitment to a new story when the last one just plain sucked? That’s the position many Game of Thrones fans – or ex-fans – are in at the moment. HBO is offering more Game of Thrones to a fanbase embittered by the way Season 8 was handled.
None of this addresses the merits of House of the Dragon. The series may very well be good – as the first five-plus seasons of Game of Thrones were. But the task that lies before it is a difficult one, and I don’t think that the way it’s being marketed – at least based on this first teaser – has helped.
Promo poster for House of the Dragon.
House of the Dragon has to demonstrate that there’s more to Westeros than Daenerys, Jon Snow, and the Night King. It has to take a familiar setting and make us care about new characters and new factions all over again, to reset the lands of A Song of Ice and Fire and potentially tee up even more shows and films down the line. It has the task that Star Trek: The Next Generation had in 1987 – to demonstrate that a successful series can become a successful franchise.
For all of the lore and detailed history of Westeros that George R R Martin has written over the years, only one part of that has thus far made it to the screen. Many fans, even those deeply invested in the television show during its run, were only aware of events like Robert’s Rebellion, Aegon’s Conquest, or the Dance of Dragons from throwaway lines spoken by characters in dialogue. The lore of Game of Thrones was backstory for the events happening in that show – and whether any of it will translate to standalone projects and stories is now up for debate.
A return to the throne room in King’s Landing seems to be on the agenda.
Where Game of Thrones excelled in its earlier seasons was its sense of scale. The world-building beyond the characters we got to know was exquisitely handled, and it was only in the latter part of Season 7 and through Season 8, as the number of characters and locales shrunk, that that sense of scale diminished. In short, the world of Westeros does feel lived-in, as though there are more stories out there to be told. That’s a huge point in favour of House of the Dragon – and other potential spin-offs that may be coming in future.
House of the Dragon also has the task of trying to appeal to new fans. Perhaps those who tried Game of Thrones but found its large number of characters confusing in those first few episodes, or fans of the books who didn’t give Game of Thrones a chance, as well as a broader television audience. The show can’t just rely on fans of the original series to flock back – it has to have more to offer beyond the existing fanbase.
King Viserys I in the teaser for House of the Dragon.
With The Witcher Season 2 coming soon, Amazon’s Lord of the Rings prequel, The Wheel of Time, and now House of the Dragon, there’s a lot for fans of fantasy to look forward to. That’s also a potential pitfall for House of the Dragon, though, as Game of Thrones blazed a trail in the big-budget fantasy television genre that others are now scrambling to follow. House of the Dragon won’t have the genre all to itself, and Amazon’s Lord of the Rings series in particular will be a major competitor.
Although I have gripes with the way Game of Thrones ended, I’m interested to see more of Westeros. But “interested” is as much as I can muster right now. I’m not hyped, I’m not excited. I’m interested… cautiously so. HBO has work to do to rebuild trust between its creative team and the fanbase, and the number one objective has to be convincing lapsed fans to get back aboard the hype train. I don’t believe that the right way to go about that is simply to say “here’s more of the same,” because that’s what fans got burned by last time. House of the Dragon has to balance its place in the expanded franchise with offering something at least slightly different, and from this first teaser I saw nothing even superficially so.
I’d love to see House of the Dragon be successful. Heck, I’d like to see it surpass Game of Thrones and reinvigorate interest in Westeros and A Song of Ice and Fire after the disastrous ending to Game of Thrones tainted the brand. Maybe then George R R Martin might actually finish the novels! A fan can dream, eh?
House of the Dragon will stream on HBO Max in 2022. All properties mentioned above – including Game of Thrones and House of the Dragon – are the copyright of HBO and/or Warner Bros. Television. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
In October 1971 Walt Disney World first opened its doors, making this month the park’s fiftieth anniversary. Though competitors have risen in the years since – Universal Studios most prominently, but there are others – Disney is still the world’s preeminent theme park brand in 2021, which is no small accomplishment!
2006 was the last time I managed to get to Walt Disney World in Florida, and it seems unlikely I’ll be able to make another trip – my health generally prevents me from travelling these days. But I’ve made some wonderful memories at Walt Disney World, from my first trip when I was very young with my parents through to an incredibly fun jaunt with friends while at university. Walt Disney World has always had a lot to offer – and not just for children.
Mickey and Minnie are celebrating 50 years of Walt Disney World!
Recently I put together a list of ten of my favourite Walt Disney World attractions – and you can find it by clicking or tapping here. Long story short, some of the best experiences at Disney – at least in my opinion – aren’t the most extreme roller coasters with the highest drops or fastest speeds. What Walt Disney World has always excelled at is its world-building, crafting lovingly-detailed experiences that don’t need to rely on speed or being an adrenaline rush to hook riders in.
Attractions like Spaceship Earth, the Tomorrowland Transit Authority PeopleMover, and even the Monorail are all incredibly fun to ride over and over again, and in many ways it’s these slower rides that made me fall in love with the Disney theme parks. It’s this combination of slow rides, dark rides, fast-paced rides, shows, and simulation experiences that has meant Walt Disney World has so much to offer to such a range of visitors. Many theme parks – especially here in the UK – tend to be built around one or two big attractions, and these are almost always ultra-fast adrenaline rush roller coasters. Once you’ve ridden one or two, you’ve ridden them all!
The Tomorrowland Transit Authority is one of my favourite rides!
Every aspect of Walt Disney World was planned in detail – with early plans coming from Walt Disney himself before his death in 1966. The idea of corridors running underground to allow employees – better known as “cast members” – to secretly move from one location to another out of sight of guests is a genius move. It means that guests never see a character “out of place;” no cowboys in Tomorrowland nor spacemen in Frontierland.
On a smaller scale, no shop in Walt Disney World sells chewing gum. Why? Because it’s one of the worst forms of litter and the hardest to clean. If every road and pavement were covered with discarded gum the entire park would feel ever so slightly less polished, and Walt Disney was very keen that visitors should feel as if they’d been transported to a magical land away from their everyday lives. He wanted everyone to have the perfect experience – at least within their budgets!
Walt Disney.
The food at Walt Disney World is also exquisite. The park has a huge variety of restaurants and fast-food joints both in the parks and attached to the numerous hotels spread across the property. Many of these are themed experiences in and of themselves, offering guests a chance to dine in the banquet hall of a castle or an orbiting space station – with themed menus to match. And of course, many restaurants bring Mickey Mouse and other characters right to the table.
Walt Disney World didn’t pioneer the concept of the theme park. It wasn’t even the first Disney theme park, with California’s Disneyland having been open for more than sixteen years before it came along. But Walt Disney World took the theme park concept and honed it to near-perfection, having learned the lessons not only of Disneyland but also of other theme parks as well. With years of experience under their collective belts, the team behind Walt Disney World came together to build what they hoped would be the best theme park in the world. Fifty years later the park is still right at the pinnacle of the theme park industry, so it’s hard to say that they didn’t succeed.
The original Walt Disney World logo. It was in use from the park’s opening in October 1971 until 1996.
There are controversies about the way Walt Disney World came to be, of course. Not least the Walt Disney Company’s policy of buying up the land that the parks would ultimately be built upon using dummy companies with fake names to avoid the price shooting up! And of course it’s sad that Walt Disney didn’t live to see his project to completion.
As we look back at Walt Disney World, it’s only natural to look forward, and I’m afraid it’s here that I see new controversies, as well as problems ahead.
In the early 2000s when I was planning a trip to the parks with friends, it was quite achievable for students to put a bit of money aside from part-time jobs to be able to afford not only to visit Walt Disney World, but to do so in style! After saving up, my friends and I were able to afford flights there and back from the UK, as well as a moderately-priced hotel, park tickets, food, and we still had money left over for souvenirs. I can’t remember the exact amount of money we spent apiece, but none of us were wealthy and we still managed to have a wonderful time.
Visiting Walt Disney World is an increasingly expensive proposition.
Nowadays, the inflated prices Walt Disney World charges – and the dozens of hidden extra charges – make it so much more difficult to consider a trip there a worthwhile investment for a lot of folks. Walt Disney World now charges for parking – even at hotels – which is something that never used to happen. And coming very soon is the “Disney Genie Plus” app and programme, which includes paying to skip some of the lines at popular attractions – including on a ride-by-ride basis in some cases, with prices rising dynamically depending on how busy the park gets.
Add into the mix the generally inflated prices of everything from tickets to food, and Walt Disney World is no longer a holiday within reach of everyone. It’s beginning to feel like an attraction targeting wealthier folks exclusively, and when a vacation for a small family is now easily running around the $6-8,000 mark (not including flights, which from the UK aren’t exactly cheap) it’s hard to argue with that assessment.
The new Disney Genie Plus paid-for service is going to make Walt Disney World more expensive – and a worse experience.
Just to give one example, a single portion of popcorn from one of the popcorn stands scattered throughout the parks now comes in at $5.25 (£3.90). That’s a heck of a lot for something as basic as popcorn, so you can imagine that other snacks and meals are priced similarly. Because Walt Disney World knows it has a captive audience, prices have shot up. It was never a cheap place, don’t get me wrong, but recent years have seen price hikes left, right, and centre.
In addition, Walt Disney World is losing many of the things that made it unique. One-of-a-kind attractions are being replaced with bland-looking roller coasters, and rides that used to have unique animatronic characters are being closed down or altered to include Disney-branded characters. One of my favourite rides at Epcot was called El Rio del Tiempo, and it was a slow boat ride that brought guests a small taste of Mexico and Mexican history. Since I last visited it’s been re-themed to include Donald Duck.
El Rio del Tiempo is one of many Walt Disney World attractions that you can’t find any more.
Rides and attractions like El Rio del Tiempo – and many more – were part of what gave Walt Disney World its unique charm. There were always Disney-themed rides like Peter Pan’s Flight or the Mad Hatter’s Tea Party (from Peter Pan and Alice in Wonderland respectively), but they were balanced out by these other rides that weren’t associated with a film or television series. With some rides like Pirates of the Caribbean and Jungle Cruise having been turned into films in recent years, there aren’t many attractions left that exist purely for their own sakes any more. Perhaps I’m showing my age by lamenting that change of focus!
To end on a much happier note, one of my favourite memories as a geeky, nerdy kid came at Walt Disney World in the early 1990s. Not long after having seen the Star Wars trilogy for the first time, I got to go on a Star Wars ride – Star Tours – at Walt Disney World. After queuing up excitedly, the moment the doors to the Starspeeder 3000 wooshed open for the first time was truly thrilling! Boarding an actual spaceship complete with a droid pilot and going on my own little Star Wars adventure felt like a dream come true.
I have incredible memories of Star Tours!
Walt Disney World has delivered an uncountable number of moments just like that one to children and to adults. My cousin visited a couple of years ago, and her daughter got a complete “princess makeover,” complete with makeup, a tiara, and a princess dress. Wherever she went all day long the cast members would bow and wave and treat her like a real Disney Princess. These kinds of once-in-a-lifetime experiences really don’t exist anywhere else, not in the same way. Just like I had my moment of wonder as I boarded a ship in the Star Wars galaxy, so too did my cousin’s daughter as she was transformed into a princess. Walt Disney World makes magical memories like that, and I hope it always will.
The only reason I criticise Walt Disney World for some of the recent changes – particularly the way things are being priced and the “stealth” costs like charging for hotel parking – is because I wish those kinds of experiences were available to as many people as possible. Walt Disney’s dream was that families could visit his theme parks together, and he even said: “Disneyland is a work of love. We didn’t go into Disneyland just with the idea of making money.” Try telling that to the executives of the company today, eh!
I doubt that I’ll ever get back to Walt Disney World. But the park holds happy memories for me from childhood – and from adulthood as well. I hope that the park succeeds and will endure for another fifty years, bringing those same happy memories to new generations.
All properties mentioned above are the copyright of The Walt Disney Company. Some images courtesy of The Walt Disney Company and the Disney Wiki. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including The Mandalorian Seasons 1-2 and Return of the Jedi.
“Mixed feelings” might be the best phrase to describe my attitude toward the upcoming Disney+ Star Wars series The Book of Boba Fett. I have no doubt that the series will do a lot of things well, from visual effects to exciting action sequences. But if you recall my criticisms from 2020 when it was first rumoured that Boba Fett might be included in Season 2 of The Mandalorian, the bare premise of the series is enough to leave me underwhelmed.
Let’s be blunt for a moment. Boba Fett was a dull character whose entire popularity in the early 1980s came from his unique-looking armour. This led to sales of action figures, models, and dolls – and an oversized, undue gravitas given to a minor, one-dimensional foil for Han Solo. Boba Fett does have a unique, cool look, I won’t deny that. But his role in The Empire Strikes Back and Return of the Jedi was minor, and his death in the latter film was a fittingly unspectacular end for an unspectacular character.
Boba Fett’s popularity stems from toys and action figures. By the way, does anyone else really dislike Pop Vinyl/Funko Pop? I just can’t get on board with the design of practically any of their figures…
However, Boba Fett’s popularity endured over the years, helped in no small part by his character being fleshed out in a fan-fictiony way by writers of the old Expanded Universe books and comics. So by the time of the prequels, George Lucas and others involved in the production of those films clearly felt an obligation to include backstory for him as well.
I don’t hate Boba Fett, but when I watched the Star Wars trilogy for the first time I just didn’t get the hype. Why was this character so remarkable considering he did one thing – captured Han Solo – then died in a pretty stupid way when his jetpack misfired? And he didn’t even capture Han Solo himself, he had to enlist the help of Darth Vader and a whole legion of Stormtroopers. In short: cool-looking armour, but that’s about as much as I can say about Boba Fett in his original incarnation.
Boba Fett’s first appearance in The Empire Strikes Back.
However, The Book of Boba Fett isn’t following the character as he appeared in the original films. As I noted in my review of Season 2 of The Mandalorian, the character introduced to us as “Boba Fett” feels a long, long way removed from the bounty hunter we met in The Empire Strikes Back. His entire demeanour was so radically different that I said in my review that the two characters feel entirely separate. The plot of The Mandalorian Season 2 wouldn’t have been any different had that character been given a different name and Boba Fett never been mentioned.
One thing I will credit The Mandalorian’s Boba Fett with is that I felt the character got a more nuanced portrayal than he ever did in the films. There was a sense that this man was a weary veteran, ready to hang up the armour and live a quiet life somewhere. He’d fought all the battles he wanted to fight and was ready to try something new – at least until we saw him in the final moments of the season seemingly intent on seizing control of Tatooine’s underworld.
Boba Fett as he initially appeared in The Mandalorian Season 2.
Just like The Rise of Skywalker had done before it with Palpatine, The Mandalorian Season 2 completely ignored what has to be the most important point about Boba Fett: how on earth is he still alive? If the new series can find a way to pull an answer to that question out of its backside that even makes a degree of sense, it’ll have made progress. And I think that’s my biggest single request when it comes to the storyline of The Book of Boba Fett: find some way to give us a plausible explanation for the main character’s survival.
Remember that Boba Fett fell into the gaping mouth of a giant monster in the Tatooine desert. The Sarlaac monster in the Pit of Carkoon was presented as a truly awful torturous death, supposedly taking a long time in its inescapable digestive tract. Jabba the Hutt was said to favour this method of execution, and planned to execute Luke Skywalker and Han Solo there in Return of the Jedi. Boba Fett fell into the monster’s mouth, and that seemed to be a very definitive end for him!
How did Boba Fett survive? Finding a plausible answer is key to the show’s success.
One aspect of the story of The Mandalorian Season 2 has potentially complicated any story of Boba’s escape. The fact that his armour had been lost on Tatooine, recovered by Jawas and later sold to Cobb Vanth clearly indicates that Boba didn’t simply blast his way out of the creature as soon as the battle on Jabba’s barge was over. Because he fell into the pit wearing his armour – and thus carrying at least some of his weapons – the show might’ve been able to argue that he didn’t die and simply shot his way out. But if so, he’d have kept his armour.
So the question of his survival remains, and in the aftermath of just how poorly the awful line “somehow Palpatine returned” went down in The Rise of Skywalker, I can’t imagine that The Book of Boba Fett would try to ignore this point. Even if all we get are a few lines of dialogue saying that he climbed out and was saved by roaming scavengers or Chewbacca’s great-aunt, I think we need some kind of closure before we can take seriously the fact that Boba Fett is back.
Boba Fett, moments before dying like a chump.
Then we come to the premise of the series itself, and this is perhaps what I’m most interested in. One of my biggest disappointments when it came to The Mandalorian was that the show’s basic premise remains unfulfilled despite sounding incredibly promising. I wanted to see “the adventures of a gunslinger away from the reach of the New Republic,” but instead the show brought Baby Yoda, the Force, the Empire, and even Luke Skywalker into play in a story that increasingly felt like Return of the Jedi II as Season 2 wore on.
The Book of Boba Fett promises us the following: “Legendary bounty hunter Boba Fett and mercenary Fennec Shand navigating the galaxy’s underworld when they return to the sands of Tatooine to stake their claim on the territory once ruled by Jabba the Hutt and his crime syndicate.”
Though I stand by my criticisms of the Star Wars franchise making desperate nostalgia plays for characters and settings from the original films, that premise doesn’t sound half bad. Though I don’t want to get my hopes up too high after being burned by The Mandalorian, maybe we can finally get a look at the Star Wars galaxy away from the Force and the Skywalker family.
Hopefully The Book of Boba Fett won’t be repeating scenes like this one…
Boba’s survival after falling into the Pit of Carkoon risks coming across as cheap, fan-servicey, and just plain dumb. But if the show can find some way to navigate that sizeable pitfall (pun intended), then Boba Fett could actually prove to be an interesting point-of-view character for exploring the darker side of the Star Wars galaxy.
As an ex-bounty hunter, Boba Fett used to inhabit this seedy underworld that the show’s official description is teasing us with. But as someone who’s been out of action for almost a decade at this point, things have moved on in his absence. The biggest change, most likely, is the fall of the Empire. Without the Empire to crack down on criminals, and with the New Republic taking a different approach, it’s possible that the criminal underworld has grown since Return of the Jedi.
What will the criminal underworld be like after the fall of the Empire?
Boba Fett will have to navigate a changed world, and that offers up a lot of potential for exposition and explanation to be dropped into the series in a way that makes sense. There’s a high probability of learning more about the Star Wars galaxy – and particularly its criminal side – than we ever have before. That idea is definitely an interesting one, and though I wouldn’t personally have chosen to bring Boba Fett back from the dead in order to tell this kind of story, as a concept it’s hard to fault.
As a character, Boba Fett is perhaps open to further exploration. As I noted above, in his original appearances he was fairly one-dimensional, and his role in The Mandalorian Season 2 came with a degree of mystery to it. There’s scope to learn more about Boba Fett the man: who is the person underneath the armour? What drives him? What are his ambitions now that he’s got his armour back and taken over Jabba’s former throne? All of these things could potentially lead to interesting moments of characterisation, and as a concept the idea of an anti-hero or a villain with a heart and understandable motivations can work exceptionally well.
Din Djarin with Boba Fett in The Mandalorian Season 2.
All of this could come to pass if the show stays true to its premise! And this is where my concerns kick in. As Boba Fett’s return proves in and of itself, the Star Wars franchise is completely and utterly dependant on its original films and the characters and concepts that were present there. The Mandalorian brought us Baby Yoda, the Force, Ahsoka, the Empire, and Luke Skywalker in its first two seasons – along with dozens of other throwbacks to Star Wars’ past. Some of these elements came close to working, but overall they drowned out any originality the series could’ve had. I fear that The Book of Boba Fett will meet a similar fate.
There are all manner of ways this could happen. Off the top of my head, here are a few: Boba Fett comes into conflict with Luke Skywalker and his new Jedi Order somehow, perhaps even seeking revenge for his encounter with the Sarlacc. Maybe Han Solo will be a target of Boba Fett’s over the course of the show, again looking for revenge. Some other Jedi could emerge, perhaps a character from the prequels or one of the kids’ shows. Boba Fett could encounter Jedi or Sith artefacts, which would bring the Force into the series. And so on. There are many ways that we could see the show fall back on these nostalgia plays and fail to live up to its potential.
Promotional poster for The Book of Boba Fett.
I’d love for The Book of Boba Fett to have more to offer than nostalgic throwbacks, good visual effects, and well-constructed moments of action and excitement. Whether it will or not… well, the jury’s still out. I’m hopeful, but cautious.
The Book of Boba Fett exists in a strange space for me. I should feel more excitement for what is only the second ever live-action Star Wars television series, especially considering the huge budget afforded to shows made for Disney+ and the platform’s excellent track record with visual effects. Star Wars has literally never looked better in terms of visuals and special effects, and with the franchise taking a different turn to perhaps visit the seedier underworld in depth for the first time, there are things that pique my interest. I’m just having a hard time jumping on the hype train.
Despite that, I will do my utmost to give The Book of Boba Fett a fair shake. It will premiere on the 29th of December – right in the middle of Star Trek: Discovery’s imminent fourth season. I can’t promise I’ll have time to review every individual episode with so much else happening in December, but I’ll certainly share my thoughts on the series at some point, so I hope you’ll stay tuned for that. I’d love to be able to come back after the show’s first season and say that my fears and doubts were unfounded.
The Book of Boba Fett will premiere on Disney+ on the 29th of December 2021. The Star Wars franchise – including The Book of Boba Fett and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
The media is truly excellent at manipulation. Take the UK’s recent petrol and diesel shortages as an example. A “leak” from a private meeting between government officials and industry leaders suggested that the chronic shortage of lorry drivers – which extends far beyond Britain’s borders, afflicting much of western Europe and even the United States – could make it harder to ensure fuel deliveries to petrol stations. The inevitable and quite predictable result of the press reporting this as if it were imminent was panic-buying; a run on fuel.
It wasn’t until the media-reported “leak” that the panic-buying began, which led to the very fuel shortages that headlines screamed were coming. In short, the UK’s current fuel predicament is entirely a media-created problem, but I doubt very much that the responsible parties will ever be held accountable.
There has been a run on petrol stations in the UK over the last few days, all thanks to the media.
The same is true of other instances of panic-buying over the last couple of years. The infamous toilet paper shortage at the beginning of the pandemic was, once again, a media-created firestorm. And many media outlets, particularly tabloids, haven’t stopped trying to create more “shortages” to report on ever since. They prioritise sales, clickbait, and the revenue that panic-inducing headlines provide over any semblance of journalistic integrity, taking photos of supposedly “empty” shelves in supermarkets and showing them to the world under exaggerated headlines promising imminent doom.
My first ever job when I was still at school was working in a convenience shop in a small town. On any day of the week it was possible to find an empty shelf – most shops and supermarkets don’t have large stockrooms any more, with the just-in-time delivery system bringing everything on a daily basis. By the time evening rolled around, some shelves could look pretty bare. It’s at these times of day that many tabloid “journalists” and their photographer allies sneak into supermarkets to snap pictures of empty shelves in a desperate quest to keep the public buying newspapers (a dying format) or clicking on headlines proclaiming that we’re all about to starve to death.
You can find scenes like this seven days a week in most supermarkets, convenience stores, and food shops.
Even if there are individual industry-specific shortages or supply chain problems, these aren’t going to be permanent. The fuel panic has already blown over in much of the country, with only the London area still fully in the grip of the crisis. And promises of additional drivers and tankers backed up by the army should see that settle within a matter of days. Likewise in food, where certain products have been out of stock. These things don’t last forever, because it’s in everyone’s interest, from the government to the shops to their suppliers, to figure out solutions as quickly as possible. The only ones who benefit in any way from these shortages – or reported “shortages” – are the media.
So why, then, am I finding it hard to resist the temptation to join in and start panic-buying?
Partly this is an anxiety thing, and folks who suffer from anxiety to a worse degree than I do must surely be feeling awful right now. Headlines are screaming of shortages in fuel, meat, fruits and vegetables, and even proclaiming that Christmas is about to be “cancelled” due to a lack of festive food and toys. For people with mental health conditions, these kinds of headlines are just awful.
“Christmas is cancelled!” scream the headlines in some failing newspapers.
The rational part of my brain is fighting the irrational side – as it always has to. Are there enough lorries to transport everything I need? Will I have enough food? Will I be able to get enough food for the cats? What about my medication? What about cat litter? What about bin liners? What about this, that, and the other things?
It’s so very tempting to say “I’ll just pick up a couple of extras.” That doesn’t feel like panic-buying, and I can even rationalise it to myself by saying that I’m not panicking, I’m just being sensible and taking precautions in case other people start panic-buying. Besides, the supermarket won’t miss a couple of extra tins of potatoes and packets of cat food, right? They’ve got loads of stuff on the shelves (despite the false pictures printed in the newspapers!)
A shortage of HGV drivers is one factor in some of these “shortages.”
The problem with that mindset is that, when everyone does the same thing, shops run out of everything more quickly. When people who have their tanks half-full stop by the petrol station for a top-up “just in case,” fuel runs out. And that’s exactly what we’ve been seeing over the past week. People who didn’t need to buy fuel, and wouldn’t have under normal circumstances, have started queueing up to top up their vehicles in case there’s a shortage caused by panic-buying… not realising or acknowledging that they themselves are part of the problem.
It’s an easy trap to fall into. And it’s easy to talk oneself into it, too. After all, if there’s even the possibility of things running out, it makes sense to jump in ahead of the panic and stock up, right? The mindset of “other people panic-buy; I’m just being sensible” is a way for all of us to rationalise what is really not rational behaviour. The fear of missing out, of sitting at home without food or toilet paper or petrol wishing we’d taken action sooner is pushing people on, spurring them to take irrational action and do the wrong thing at the wrong moment.
Other people panic-buy, but when *I* rush out to buy things I don’t need, I’m “just taking sensible precautions” or “stocking up.”
In the west, most people have never had to experience a genuine shortage of anything. In the UK, there haven’t really been any major problems or shortages since the 1970s, meaning anyone under the age of 50 can’t remember the three-day week or rolling blackouts. There hasn’t been a petrol shortage since fuel protests in the year 2000, and that was swiftly resolved. While there were supply issues for a few select products – like toilet paper – early last year that are certainly playing into people’s fears, it’s been a generation since the country last endured any major shortages.
With no experience of hard times to fall back on, people are more inclined to panic. Some genuinely fear starvation – though their girth suggests that such a fate would take a very long time indeed. But most people simply fear the unknown: what will a world without easy access to abundant supplies of food look like? Not knowing leaves folks much more inclined to panic.
The UK hasn’t experienced problems like these since Ted Heath was Prime Minister in the mid-1970s.
The media as a whole is being phenomenally irresponsible, though certain publications are worse than others. The incompetent government isn’t helping, of course, and things like a cut to benefits (welfare), a lower-than-expected rise in pensions, tax rises, and major price rises for electricity and gas bills all pile on top of the supposed shortages, adding to a sense of unease and worry among the population. On a personal level, I’m seeing my income shrink right at the moment my bills rise. With people already worried about paying for the basics like food and heating, the threat of food supplies drying up or no fuel at the pumps was the last straw for a lot of people.
It’s understandable, then, why people feel compelled to join the queues at petrol stations or push their way into packed supermarkets to chase down the last roll of Andrex. And I can take some degree of comfort in knowing that I’m not the only one who feels that way. Fighting the urge to panic-buy isn’t easy… but it’s worth doing. In fact, it’s the only way to prevent more panic-buying in the long term. That and not buying any newspaper with a red top or clicking on a clickbait headline on a poorly-coded website.
I’m going to try hard to avoid succumbing and contributing to the panic. Hopefully the reward will be a government that pays attention and actually takes action to fix the systemic issues that got us to this point – but I won’t hold my breath for that. Until then, I think I’m going to take a break from the news and focus on happier things. Like re-watching yesterday’s episode of Star Trek: Lower Decks. Damn, that was a fine episode.
Some stock images courtesy of Unsplash and/or Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2. Spoilers are also present for Star Trek: Discovery Season 1 and Star Trek: Picard Season 1.
I, Excretus was an exceptionally funny episode. Where other episodes of Lower Decks this season have offered a mixture of comic moments and drama, this week the comedy started in the first moment of the story and didn’t let up until the very end. Though the crew were put in peril thanks to the actions of a rogue drill instructor, the entire story was light-hearted and funny, with the villainous Shari Yn Yem played in an incredibly over-the-top way.
The episode had a “Saturday morning cartoon” vibe, feeling like a story in the vein of classic cartoons such as Wacky Races or Scooby-Doo, Where Are You. For the first time this season, all four ensigns and all four main members of the senior staff participated in a single story. Each of the ensigns had their own moments in the spotlight, but every drill they participated in and every action they took all played into the same overarching plotline.
“We won’t let you get away with this!”
This makes a change from the way Lower Decks has often operated. There wasn’t a B-plot this time to balance things out, and though Boimler spent much of the episode focusing on his own drill this still connected to the rest of the story in a significant way. As a result of bringing its characters together, everyone felt like they had a significant role to play; no character felt extraneous or unnecessary. And because there was only one real story to focus on, with no need to bring in side-characters or send anyone on their own mission, the entire episode felt well-paced.
I’ve commented on a couple of Lower Decks episodes this season that didn’t manage to strike the right balance in terms of stories and characters – usually as a result of trying to cram too many plotlines and characters into a single twenty-minute timeframe. But there’s no denying that I, Excretus doesn’t have that problem!
It was great to bring the show’s main characters together for a change.
Lower Decks has been rather odd in the way it’s used some returning characters and actors from past iterations of Star Trek. John de Lancie as Q and Robert Duncan McNeill as Tom Paris both felt under-used in the episodes they appeared in, and if I were to make one criticism of I, Excretus it would be that Alice Krige’s role as the (holographic) Borg Queen was incredibly minor. It’s another case where it was wonderful to welcome back an actor from Star Trek’s past, but I would’ve liked to have seen her given more than just a couple of lines.
Sticking with the Borg, although Boimler was only facing off against them in holographic form, it’s still the first time we’ve seen active Borg drones in modern Star Trek. Star Trek: Picard Season 1 featured scenes set on a derelict Borg cube, and of course brought back Hugh, Seven of Nine, and other ex-Borg. But there was never any danger posed by the Borg; no threat of assimilation, no legions of drones, etc. It was actually great fun to see a semi-Borg story for the first time in such a long time in Lower Decks – even if it was just a simulation!
Boimler’s Borg encounter was a fun element of the episode’s storyline.
The design of the Borg was particularly neat. The entire aesthetic, from the drones to their ship, was right in line with their earlier appearances in The Next Generation, complete with larger “helmets,” black undershirts, and so on. Though the design of the Borg hasn’t changed that much, by the time of First Contact and Voyager they’d taken on a more streamlined look. Lower Decks brought back what I guess we could call “original” Borg, and that made their inclusion in the story even more fun.
As a complete aside, how much fun would it be to give Lower Decks a proper Borg story sometime? An episode structured like I, Excretus would be perfect, too, with the ensigns and senior staff all having to work together to overcome their cybernetic enemies. Of course the USS Cerritos wouldn’t do well against a Borg cube… but perhaps they could have trouble tangling with a Borg scout ship or probe! For a moment as the episode drew to a close I actually wondered if Boimler’s “assimilation” would be something the series would return to next week, perhaps even ending on a cliffhanger. But I suspect the season will close out with the return of the Pakleds either this week or next. Still, I’m officially putting it out there: a Lower Decks Borg episode would be fantastic!
Boimler faced off against the Borg Queen this week… albeit in holographic form.
The drill format and the use of what looked like portable mini-holodecks allowed I, Excretus to be absolutely jam-packed with throwbacks to past iterations of Star Trek. The episode’s entire premise gave the writers an excuse to delve deeply into Star Trek’s past, picking out classic episodes and thrusting members of the Lower Decks crew into those scenarios. It worked exceptionally well, and there were overt references to The Original Series, films, and The Next Generation that all slotted seamlessly into the plot.
It was also a lot of fun to welcome back a Pandronian. These “colony creatures” were first encountered in The Animated Series, but for obvious reasons proved impractical to depict in any of the live-action shows. Lower Decks has had a number of references to The Animated Series, and this latest one was neat too. Apparently the Pandronians are now on friendlier terms with the Federation than they were in Captain Kirk’s day!
The episode’s villain, Shari Yn Yem, was the first Pandronian seen in Star Trek since The Animated Series.
I, Excretus had a fun opening gag, but unfortunately it was one that had been spoiled by pre-release trailers. Though it was a lot of fun to see the ensigns accidentally abandoned by the Cerritos while on a spacewalk, knowing that it was coming kind of robbed the moment of much of its humour. As I said shortly before Lower Decks Season 2 premiered, the marketing team seemed to go overboard with throwing out trailers, clips, and mini-teasers in the run-up to the season premiere. I actually ended up switching off and not watching all of them specifically because I wanted to avoid this feeling.
This is something I call “the Simpsons Movie phenomenon” – named for the incredibly bad way that film was marketed. Long story short, by the time I sat down to watch The Simpsons Movie I’d literally already seen every single good joke, visual gag, and funny moment because they were all included in the trailers! Lower Decks isn’t that bad – at least not yet – but it’s definitely something the marketing team should keep in mind. There’s a line to walk between getting viewers interested in an upcoming production and revealing too much, and Lower Decks has definitely come close to skirting that line sometimes. The entire opening of the episode prior to the titles set up this one joke – the ship warping away and leaving the ensigns behind. But a lot of folks will have already seen that moment because it was included in full in the trailers, depriving it of much of its impact. Though the episode as a whole was fantastic, and that moment at the beginning is quite funny, it’s something that I feel the show’s marketing team need to be aware of.
This moment had been shown ahead of time in the trailers for Season 2.
The opening joke came back into play later in the episode, and this is something Lower Decks has excelled at, particularly during Season 2. What seem to be one-off gags or jokes disconnected from the rest of the story actually prove to be important later on – such as the anbo-jyutsu match in Mugato, Gumato. Though the show still makes abundant use of throwaway jokes and one-off scenes, the fact that some seemingly innocuous moments end up connecting to the plot in a big way is testament to the quality of the writing. As a viewer it keeps us on our toes – we can’t be sure what’s just a joke and what might be important to the plot!
A big part of I, Excretus was showing how both the ensigns and senior staff struggled when forced to switch roles. This kind of team-building exercise can be important to morale, and perhaps we’ll see a future episode or story make reference to the lessons that the characters learned this week. Tendi’s story in particular highlighted this aspect of the episode – being put into a situation drawn from The Next Generation Season 5 episode Ethics, she came away from the experience with a great deal of respect for the decisions Dr T’Ana has to make on a daily basis.
Having the characters swap roles gave them a greater appreciation for their colleagues and the work they do.
Mariner was the character we spent the most time with during this portion of the episode. She got three separate drills whereas the others only got one each. Her first drill harkened back to Mirror, Mirror from The Original Series, complete with classic Terran Empire uniforms. Though the Mirror Universe has never been a personal favourite of mine, I’d actually be interested to see Lower Decks’ take on the setting in future. The glimpse we got this time was tantalising, and just like the Prime Timeline’s Cadet Tilly was a captain in the Terran Empire, maybe the alternate universe could shake up the command structure of the Cerritos as well. Captain Mariner, perhaps?
Her second drill took her to The Original Series again, this time the third season episode Spectre of the Gun. I’ve always had a bit of a soft spot for this Wild West-themed story, and though it didn’t take up a lot of time in the episode it was still neat to see. It also led to the revelation from Captain Freeman that Mariner took horse-riding lessons for two years, which was kind of cute.
Mariner during her Wild West drill.
Finally, Mariner got to experience polywater intoxication first-hand. And my goodness, if folks thought that Mugato, Gumato was “too adult” a couple of weeks ago, this sequence must’ve made their heads explode! As the holographic crew suffered from the strange affliction seen in The Original Series first season episode The Naked Time and The Next Generation first season episode The Naked Now, they engaged in all kinds of debauchery, much to Mariner’s shock and disgust.
There will be criticisms of that sequence, especially considering the weirdly squeamish, reactionary response to a five-second clip in Mugato, Gumato, and Lower Decks will have to face up to that. Some fans simply don’t like this style of humour. But as I said when I talked about this issue in more detail, as someone who is asexual I’m one of the people that you’d think would be offended or upset by these kinds of sexual jokes. But again, as with the moment in Mugato, Gumato, I just didn’t think it was a problem at all. In fact, some of the individual jokes during this sequence – such as Ransom getting a spanking and Mariner’s horrified reaction to it – actually made me chuckle.
Mariner did not enjoy this particular drill…
Rutherford got a Wrath of Khan-inspired moment during his drill, but unlike Spock was unable to sacrifice himself to save the ship. It was actually really cool to see the “monster maroon” uniforms in animated form, as well as to catch a very brief glimpse of what I assume would be the USS Enterprise in its refit configuration. Rutherford didn’t get as much screen time during this part of the episode, but his scenes harkened back to one of the best Star Trek films.
At first the senior staff thought they’d got it made! But as their drill ramped up and they were left in a cargo bay to stack crates while all manner of excitement seemed to be happening outside, they quickly became frustrated. Lower Decks originally promised us a look at the mundane activities away from the bridge, and stacking crates in a cargo bay seems about as boring a task as there is in Starfleet! Thinking back to episodes of Voyager or The Next Generation, though… someone has to have stacked those crates in the cargo bays!
The senior staff got a turn at being lower deckers!
As a “fish out of water” story, this side of the episode was fun. Putting the entire crew through their paces, then having them team up and use what they’d learned to defeat the villain made for an exciting, well-connected episode. Episodes like I, Excretus were exactly what I had in mind when Lower Decks was first announced, and although the A-plot/B-plot structure the show favours can work very well, once in a while it’s nice to see most of the characters working together and involved in the same storyline.
I had a great time with I, Excretus. The story was packed to the brim with very obvious callbacks to Star Trek’s past; the Mirror Universe, The Animated Series, even The Search for Spock were all represented in an incredibly fun, light-hearted story. Bringing the show’s main characters together for an outing that harkened back to old-school cartoons was truly fantastic, and I, Excretus will surely go down as one of the highlights of Season 2. Speaking of which… there are only two episodes remaining now that we’re into October. Where does the time go, eh?
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2 and for the following Star Trek productions: Discovery Season 2, The Original Series, The Next Generation, and Enterprise.
Star Trek: Lower Decks hasn’t lent itself to a lot of theorising thus far! The episodic nature of the show and humorous tone have seen a lot of one-and-done stories, as well as stories that draw on Star Trek’s existing lore and history rather than adding to our understanding of how life in the Star Trek galaxy works. And that’s fine – it’s a great show, one which generally succeeds at capturing the essence of Star Trek while showing a more amusing side to life in Starfleet.
Last week’s episode, Where Pleasant Fountains Lie, has led me to craft a theory, though, and it’s one that connects to events right at the beginning of the Star Trek franchise, back in the days of The Original Series. In short: have you ever wondered why Captain Kirk and his crew seemed to encounter a lot of “aliens” who were indistinguishable from modern humans? It’s possible – at least according to this theory – that Lower Decks might have just provided us with a plausible in-universe explanation!
Has the existence of the Hysperians in Lower Decks solved a fifty-five-year-old mystery?
Before we look at either Lower Decks or The Original Series, we need to take a detour to Season 6 of The Next Generation. The episode The Chase attempted to provide an in-universe explanation for the apparent abundance of similar humanoid races in the Star Trek galaxy: the interference of an extinct race of ancient humanoids, who “seeded” worlds across the Alpha and Beta Quadrants with their genetic material, essentially acting as forerunners or ancestors to Cardassians, Vulcans, Romulans, Klingons, humans, and perhaps many other races.
Just like the Klingon augment virus in Enterprise, or the warp speed limit from Season 7 of The Next Generation, this seemingly huge revelation about the ancient history of the Star Trek galaxy has been entirely ignored since the episode in which it first appeared, not even getting so much as a mention in the hundreds of other stories that have been produced since. That isn’t to say this explanation is wrong or landed poorly in the fandom, but as often happens when an episodic series introduces a major story point, writers who came along later either didn’t know what to do with it or didn’t want to explore it further. Thus the ancient humanoid story is a self-contained one that doesn’t have a great deal of bearing on the wider Star Trek galaxy – though fans can, of course, choose to interpret the presence of humanoids through the lens of The Chase.
Did ancient humanoids “seed” the galaxy with their genetic data? And if so, does that account for the abundance of humanoid races?
But The Chase only provided an explanation for the existence of humanoids – Klingons, Romulans, humans, etc. What it doesn’t really explain in any detail is the existence of species that are anatomically and visually indistinguishable from humans, and The Original Series featured plenty of those! For example, we have the people of the planet Gideon (from The Mark of Gideon), the Betans (from The Return of the Archons and later seen in Lower Decks Season 1), the Iotians (from A Piece of the Action), the people of the planet 892-IV (from Bread and Circuses), and the Earth Two natives (a.k.a. Miri’s species, from the episode Miri). All of these races – and many more – are completely identical to humans.
Most of the aforementioned peoples were treated in their original appearances as being non-humans, natives of whichever planet the Enterprise was visiting that week. But it certainly raises some questions, especially considering that other alien races could be at least superficially different: the Bajorans have distinctive noses, the Vulcans and Romulans have their ears, and so on. How or why did the inhabitants of these worlds come to be indistinguishable from humans – is life in the galaxy somehow predisposed to evolve into this precise form? The Chase offers half of an explanation, but even then it isn’t perfect. Enter last week’s episode of Lower Decks: Where Pleasant Fountains Lie.
A Roman centurion from the planet 892-IV.
Andy Billups, chief engineer of the USS Cerritos, is human. But he isn’t a native of Earth, nor of any Federation member world – his people are the Hysperians, a group of humans from the planet Hysperia who had constructed a society modelled around a medieval-fantasy/renaissance fair lifestyle and aesthetic. The important thing to note is that the Hysperians appear to be independent of the Federation, with their own monarchy, laws, culture, and fleet of starships. Though on friendly terms with Starfleet, the Hysperians appear to exist independently of the Federation.
So Where Pleasant Fountains Lie has confirmed that human colonies existed outside of the jurisdiction of the Federation. We knew that already, having seen worlds like Turkana IV (homeworld of Tasha Yar) in The Next Generation, but Where Pleasant Fountains Lie expanded our understanding of non-Federation humans. It seems as though the Hysperians – or their ancestors, at least – shared a common love for fantasy, magic, and a medieval/renaissance fair lifestyle, and set out to establish their own colony on that basis.
The Hysperians have their own system of government, led by a monarch.
Another episode from The Next Generation is important here: Season 2’s Up The Long Ladder. This episode introduced two colonies of humans – the Bringloidi and the Mariposans. The former were a group of luddites; Irish colonists who disliked the use of technology. The latter were a group of scientists, clones of the original colonists. The important thing to note for the purposes of this theory is that the Federation was unaware of the existence of either colony until the Enterprise-D made contact with them in the mid-24th Century. For more than two centuries, both colonies were completely unknown.
So now we come to the heart of the theory that was inspired by Where Pleasant Fountains Lie. Suppose a colony like Hysperia had been established centuries ago, but contact had been lost. If the Federation were to encounter the Hysperians for the first time, they would seem like an entirely different people at first, as they have their own distinctive culture, system of government, and starship designs. They don’t appear to be at all similar to modern Federation humans as of the late 24th Century, and it’s only because their colony’s origins are known to us as the audience and to Starfleet that we treat them as an offshoot of humanity and not as an entirely distinct people.
Bringloidi leader Danilo Odell with Captain Picard.
Here’s the theory, then, in its condensed form: the peoples Captain Kirk met during The Original Series that are identical to humans are, in fact, lost human colonies. Just like the Bringloidi and Mariposans, their records have been lost or their destinations not recorded, but at some point in the past they left Earth, established new homes for themselves, and developed their own cultures and ways of doing things.
Some of these peoples could even be the descendants of abductees, such as those encountered in the Voyager episode The 37’s or Enterprise’s North Star. The humans saved by the Red Angel and transported across the galaxy that Captain Pike and Michael Burnham encountered in the Discovery Season 2 episode New Eden were developing independently of the Federation in the mid-23rd Century, and Pike even instructed his crew that the Prime Directive applied when dealing with the inhabitants of Terralysium.
Burnham, Owosekun, and Captain Pike on the planet Terralysium. The inhabitants were descended from humans saved by the Red Angel.
Just like the Hysperians chose to build their society around a fantasy/renaissance fair-inspired aesthetic and setting, maybe some of these lost colonies likewise had the intention of building a world based around shared likes and interests. Perhaps the original colonists of 892-IV were big fans of Ancient Rome and deliberately created a Roman-inspired society. Perhaps Miri’s ancestors terraformed their world to make it resemble Earth. Gideon may be an Earth colony that got out of control, similar to Turkana IV. Or, as we see in episodes like North Star and New Eden, perhaps peoples abducted at a point in the past tried to recreate the societies from which they came.
I’ve never been a big fan of the ancient humanoids from The Chase as an explanation for the prevalence of humanoids in the Star Trek galaxy. I don’t think the fact that Klingons, Cardassians, and humans are all two-legged, two-armed, air-breathing beings of similar heights and builds was something that needed this kind of in-universe explanation; it was enough to leave it unsaid that the galaxy is populated by humanoid aliens. Trying to provide an explanation actually led to over-explaining and drawing unnecessary attention to it.
Personally speaking, I never felt that the galaxy being full of humanoid races (like the Klingons) needed a complex in-universe explanation.
But when it comes to aliens that are identical to humans, the explanation from The Chase only goes so far. If we try to argue that the abundance of human-looking aliens is caused by the meddling of ancient humanoids who also caused the evolution of the Klingons, Vulcans, Cardassians, etc. then the obvious question is why are there not dozens of Cardassian-looking aliens, or Klingon-oids?
Instead, what we could say is that these peoples are more likely to be lost Earth colonies. Just like the Bringloidi and the Mariposans, knowledge of their existence was lost in between their departures from Earth and their encounters with Captain Kirk. If we take The Original Series episode Space Seed at face value, humans had been able to launch large spacecraft since at least the late 20th Century, and with World War III taking place in the mid-21st Century, it’s possible that the records of thousands of space launches were lost. Just like Khan and his followers set out from Earth, perhaps the ancestors of some of these peoples did as well. Some may also be the descendants of humans abducted by aliens in the distant past, and this could explain how some humans have existed independently of Earth for centuries or millennia.
Natria, leader of the Fabrini.
So that’s the extent of this theory, really! I think it provides an interesting alternative explanation as to why Captain Kirk encountered so many human-looking “aliens” during The Original Series. We could even potentially extend this theory to include races like the Betazoids.
Obviously the reason why so many aliens in Star Trek, particularly in the franchise’s early days, were identical to humans was because of limitations in budget and special effects. But that doesn’t have to be the end of it! We can craft intricate theories, partly based on things we’ve learned in other iterations of the franchise, to go back and explain these things. To me at least, the idea that races like the Iotians, Fabrini, and Betans are in fact lost offshoots of humanity makes more sense than the idea that they naturally evolved to be indistinguishable from humans.
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
As promised, I’m back with the second and – at least for now – final part of my ultimate ’80s playlist! Think of this as “Side B” of the mix tape!
Songs from childhood tend to stick in the mind, and even now I’ll occasionally stumble across a song that I haven’t heard in decades – yet still find I can remember the lyrics. If only my memory was that good for other things! For me, songs that were popular here in the UK in the ’80s and into the ’90s play on the radio in faded memories of childhood and burgeoning adolescence; the soundtrack to forgotten car rides and the school bus, as well as rainy days stuck indoors with the radio for company.
Almost every popular musical trend builds on what came before, and that’s certainly true of music in this era. The guitar-driven rock & roll of the ’50s and ’60s gave way to more experimental music and broader instrumentation in the latter part of the ’60s and into the ’70s, and the development of synthesisers and electronic instruments gave some bands and artists in the ’80s a distinctive, modern sound. But many acts still retained a guitarist, bassist, and drummer at the core, even while they were happy to experiment with a broader range of instruments.
It’s time to rock out again!
The ’80s also saw the rise to popularity of entirely new genres of music – particularly hip-hop and rap. As had happened decades earlier with the blues, this musical style of African-American origin exploded in popularity around the world, and even when artists weren’t jumping headfirst into the genre, the influence of these new genres grew and could be felt in many different popular tracks by the end of the decade.
Musical taste is perhaps the single most subjective and personal thing there is! Even among fans of the same artist or band, individuals will disagree over which song is the best. Sometimes you can’t quite put your finger on what it is that makes a song enjoyable or not. All of my picks for this playlist are tracks I’m happy to listen to over and over again, but if you don’t agree that’s okay! We all like different songs for different reasons, and I doubt any two people would ever put together the same collection of tracks.
Just like last time, all of the songs below are embedded YouTube videos, and availability may vary by country. If you can’t listen to one or more of the songs below for some reason, I daresay most will be available to stream elsewhere.
Track 1: Jessie’s Girl – Rick Springfield (1981)
Rick Springfield had been a semi-successful musician in his native Australia in the late ’60s and early ’70s before transitioning to acting. By 1981 he’d had a handful of television appearances – including in a guest-starring role on the pilot of Battlestar Galactica – before signing on with soap opera General Hospital. That same year, Springfield recorded the album Working Class Dog, from which Jessie’s Girl was the lead single.
Springfield would deservingly win a Grammy for Jessie’s Girl, and though the song took a few weeks, it eventually reached the number-one spot in the United States. Jessie’s Girl is a mid-tempo rock song about unrequited love, and is almost certainly Rick Springfield’s best-remembered hit.
Track 2: Diamonds on the Soles of Her Shoes – Paul Simon (1986)
What I’m really saying with this inclusion is that you should listen to the entirety of Paul Simon’s 1986 South African-inspired album Graceland! That album was the first I ever bought on CD for myself shortly after getting a CD player. Paul Simon went to South Africa to work and record with black musicians at a time when the apartheid regime was trying to prevent any African music being heard. Diamonds on the Soles of Her Shoes is perhaps the one track on Graceland which best showcases Ladysmith Black Mambazo – Simon’s main South African musical collaborators.
Graceland was a controversial album at the time because of Simon’s decision to break the boycott of apartheid South Africa. But the way in which he brought black African music to mainstream attention, working around the oppressive regime, I think more than makes up for that. Graceland is one of a very small number of albums I can think of where every single track is worth a listen. It’s a beautifully-crafted record, undoubtedly Paul Simon’s best work. And Diamonds on the Soles of Her Shoes is a fantastic song.
Track 3: Walk This Way – Run DMC ft. Aerosmith (1986)
A decade after its original release, hip-hop group Run DMC chose to cover Aerosmith’s hit single Walk This Way. Lead singer Steve Tyler and guitarist Joe Perry returned to perform with the group, and Walk This Way became far bigger and more memorable than it had ever been in its original incarnation.
Rock and hip-hop don’t always make for natural bedfellows, yet Walk This Way just works. The bassline and beat of the original song flow perfectly into Run DMC’s style of hip-hop. The song helped relaunch Aerosmith’s flagging career, too. But for me, Walk This Way is symbolic of people from very different backgrounds coming together.
Track 4: We Didn’t Start The Fire – Billy Joel (1989)
There aren’t many songs I can think of that are lyrically similar to Billy Joel’s 1989 hit We Didn’t Start The Fire. Joel uses the song to run through a series of historical events, beginning with Harry Truman’s 1948 election win and ending with the Tiananmen Square protests that happened earlier in 1989. If he’d waited a few more weeks he could’ve included the fall of the Berlin Wall!
Billy Joel has an eclectic mix of styles in his back catalogue, from pop-rock tracks like Uptown Girl to slower pieces like Piano Man. We Didn’t Start The Fire is very much in the first category, but it’s also a unique track insofar as I really can’t think of any others quite like it. The fast-paced lyrics cover many of the important events of the preceding four decades in less than five minutes.
Track 5: Glory Days – Bruce Springsteen (1984)
I didn’t really appreciate Glory Days until I got a little older. The song, included on Springsteen’s 1984 album Born in the USA, recounts a man reminiscing about his early life and how the “glory days” of some of his high school friends came to an abrupt end. We all look at the past with rose-tinted glasses sometimes, and I think there’s something very relatable about Glory Days as a result.
Bruce Springsteen is another artist who’s made an eclectic mix of records over the years! Though best-remembered for albums like Born in the USA and his output in the ’70s and ’80s, one of my favourites is his folk-inspired 2006 album We Shall Overcome: The Seeger Sessions! But to get back on topic, Glory Days is a fantastic song, with a happy, up-tempo sound that stands in contrast to its bittersweet lyrics.
Track 6: Heaven – Bryan Adams (1985)
Heaven is an absolutely beautiful song that showcases Canadian singer-songwriter Bryan Adams’ distinctive voice. It’s been covered multiple times – including a piano version that was popular here in the UK in the early 2000s – but the original slow-tempo pop-rock version remains the best.
The song was co-written by Adams and his writing partner Jim Vallance in 1983, after Adams had been on tour with the rock band Journey. The love song’s lyrics are very sweet, and fit the music perfectly. It would go on to top the charts in the United States and become a worldwide hit.
Track 7: Walking on Sunshine – Katrina and the Waves (1985)
Is there a better feel-good, get-up-and-dance song than Walking on Sunshine? If there is I haven’t heard it! The song was recorded in the UK, and it was here where the band found its greatest success. I’d always assumed Walking on Sunshine had been a number-one chart-topper, at least here in the UK, but it actually peaked at a lowly number eight in the charts on its original 1985 release.
It isn’t unfair to say that Walking on Sunshine’s popularity has grown over the past thirty years, though. It’s often included on compilation albums, on television, and even in advertisements – making Katrina and the Waves a decent amount of money in royalties, no doubt!
Track 8: Enola Gay – Orchestral Manoeuvres in the Dark (1980)
A powerful anti-nuclear song with a distinctive sound, Enola Gay was the right song for a moment in time. Going very heavy on keyboard and synthesiser sounds, Enola Gay is, in some respects, the embodiment of early-80s synth-pop. That sound and style has, for many folks, defined what they consider to be “typical ’80s music,” helped no doubt by modern depictions of the decade tending to favour that kind of sound as a way of setting the scene.
Enola Gay was banned by some radio and television stations in the UK as it was considered a “gay anthem,” perhaps because of the word “gay” in its title. Interestingly, there really isn’t much evidence that the song became a big hit in the gay community in the UK at the time, so this is just another example of the homophobic media establishment overreacting and failing to understand what was going on! The title is, of course, a reference to the aircraft named “Enola Gay” which dropped the first ever atomic bomb in 1945.
Track 9: Goody Two Shoes – Adam Ant (1982)
After a series of hits with his band, Adam and the Ants, in the late ’70s and early ’80s, Goody Two Shoes was Adam Ant’s first solo record. If the names weren’t confusing enough, several of his bandmates from Adam and the Ants joined in for the recording of the song – and it was even erroneously attributed to the band in some areas upon its 1982 release.
The up-tempo new wave pop song is very much in line with Adam and the Ants’ earlier singles, but there’s something about the track that elevates it and makes it – in my considered opinion, at least – his best work to date.
Track 10: Never Gonna Give You Up – Rick Astley (1987)
Years before anyone conceived of the idea of “Rick-rolling,” some of us were enjoying Rick Astley’s 1987 chart-topper on its own merits! Never Gonna Give You Up was the best-selling single of that year here in the UK. I later rediscovered it on an ’80s compilation album sometime around the turn of the millennium, and it was giving me the nostalgic feels even then!
We can’t talk about Never Gonna Give You Up without acknowledging the “Rick-rolling” phenomenon. How did that get started? It’s one of those incredibly random internet jokes that people all over the world share. It doesn’t make any sense – but then again it doesn’t have to. It’s harmless fun, and gave a great song a new lease on life in the new millennium. Never Gonna Give You Up recently surpassed one billion views on YouTube!
Bonus Track: Star Trek II: The Wrath of Khan Theme – James Horner (1982)
Though arguably not as “classic” as The Original Series theme or the theme from The Motion Picture which would be repurposed for The Next Generation, James Horner’s first ever film score was fantastic. The main theme for The Wrath of Khan incorporates parts of The Original Series theme, but takes things in a completely different direction. It’s an adventurous, inspiring piece of music – that takes a dark twist right at the end.
So that’s it for now!
This was the second part of my ultimate ’80s playlist. Soon I’ll move on to the 1990s, so I hope you’ll stay tuned for that. For me this has been a fun nostalgia trip! Maybe you think so too, or maybe you’ve discovered a brand-new song you hadn’t heard before. Either way, I hope you enjoyed this look back at some of my favourite songs from the 1980s.
All songs on the playlist above are the copyright of their respective record company, studio, distributor, composer, artist, etc. All videos courtesy of YouTube. Videos are merely embedded here, and are not hosted by Trekking with Dennis. For copyright claims, please contact YouTube directly. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2. Further spoilers are present for the following Star Trek productions: The Original Series, The Next Generation Season 4, Discovery Season 1, and Picard Season 1.
Prior to the broadcast of Where Pleasant Fountains Lie, there was arguably more hype than for any other Lower Decks episode so far this season. The return of actor Jeffrey Combs to the Star Trek franchise – he’d previously played Shran in Enterprise and Weyoun in Deep Space Nine, among other characters – was something that the marketing team were keen to show off on social media, and with this episode having been teased earlier in the season, as its broadcast approached there was certainly a degree of hype.
Considering how a couple of previous returning actors’ roles landed – John de Lancie in Season 1’s Veritas and Robert Duncan McNeill in We’ll Always Have Tom Paris just a few weeks ago – I wasn’t really sure what to expect. But I was pleased to see that Combs’ character of Agimus – an evil computer – was handled well and played a significant role in the story.
Agimus – the evil computer!
I didn’t know that the one thing Lower Decks had been missing was a spotlight episode for chief engineer Andy Billups, but you know what? It worked far better than I would’ve expected. The rest of the senior staff – Captain Freeman, Commander Ransom, Dr T’Ana, and Shaxs – have had aspects of their characterisations and backgrounds explored gradually, with little tidbits dropped in previous episodes. Billups didn’t have much of that; the closest he’d gotten to a spotlight moment until this week was in Season 1’s Crisis Point, where he was part of Rutherford’s story.
Billups was certainly the least well-known of the senior staff, despite being Rutherford’s boss. Lower Decks just hasn’t spent as much time in engineering as it has in other areas of the ship, so he’d been a background presence at best for much of the show’s run to date. This week’s episode felt like Lower Decks was almost trying to make up for lost time by dropping Billups into a major plotline that not only gave him a starring role but that also explained much of his background.
For the first time, Billups got a starring role.
One thing that I liked about this storyline is that it was a riff on the old maxim “don’t judge a book by its cover.” Billups, in his earlier appearances, seemed to be a bland, uninteresting human, probably from North America. He was dedicated to his work in engineering, and though he was on friendly terms with others on the senior staff, we never really saw him as a party animal or even having a close friendship. He seemed to be a pretty plain, uninteresting character – and we would’ve expected his background to match that persona.
Billups’ people – the Hysperians – are very far removed from that expectation! There was something about the Hysperians that reminded me very much of peoples Captain Kirk encountered during both The Original Series and The Animated Series; a throwback to Star Trek’s earlier days, where planetary societies based around ancient Rome or 1920s Chicago were commonplace. These kinds of stories and civilisations had faded from Star Trek by the time of The Next Generation, and it was a pleasant surprise to see Lower Decks bringing them back.
The Hysperians felt like they could’ve been a people encountered by Kirk in The Original Series.
The aesthetic used for the Hysperians and their vessel was unique, too. Inspired by a “renaissance fair” – as the episode noted – there was something fun and whimsical about their appearance. On the surface, factions like the Hysperians may seem “less realistic” than others in Star Trek, but I’d actually argue the opposite. It seems perfectly reasonable to me to think that future groups of humans might settle colonies and establish societies based around mutual likes – it’s basically an extension of online communities where people share what they have in common.
The design of the Hysperian cruiser was neat, and both inside and out it reflected their “renaissance fair” society. The hallways being lined with huge portraits reminded me of more than one stately home that my parents dragged me to visit as a child, and I liked that the Hysperians re-named their ship’s systems to match their culture.
The Hysperian starship Monaveen.
Billups’ storyline raised a very interesting question. Apparently, in addition to (or as part of) their medieval-fantasy culture, the Hysperians have a strange attitude toward sex and sexuality. Losing one’s virginity seems to be a big deal in their society – at least among the aristocracy. (Are all Hysperians aristocrats? Or are there peasants to go along with the knights and castles? An interesting aside!) So Billups had been avoiding losing his virginity as doing so would mean he would have to become king.
Given that Billups was incredibly reluctant to have sex – to the point that he had to be tricked into it – and that he seemed uncomfortable both before being taken to his quarters and immediately prior to getting into bed, I wonder if Billups might be asexual? Certainly this is one of the most overt references that the Star Trek franchise has ever made to asexuality, and although parts of it were – somewhat disappointingly – played as a joke, as someone who is asexual myself I find the whole thing particularly interesting.
A significant part of the story revolved around Billups’ unwillingness to have sex. Is he asexual?
Many asexual people – myself included – have had sex. This can be for a variety of reasons: societal pressure, the lack of education or awareness of asexuality, and the desire to appear “normal,” among many others. Because Billups seemed so genuinely uncomfortable at what would’ve been his first time, and that he’d made it to adulthood without ever losing his virginity, I’m wondering if we could make that inference. Billups chose to prioritise his work and his love of Starfleet over having sex, at any rate, so sex is clearly not a high priority for him.
We need more positive portrayals of asexual people in all forms of media – as well as portrayals of LGBT+ people in general. Though there were some issues with the way Billups’ role in the story was handled when viewed through that lens, such as how his apparent impotence was being played as a joke, I want to give Lower Decks credit for tackling this kind of story. Some folks might choose to attack the show for going down an overtly sexual route for part of this week’s story – particularly in light of the “adult content” controversy that blew up in the aftermath of Mugato, Gumato recently – but I’m honestly just pleased to see anything tangentially related to asexuality appear!
I can strongly relate to how Billups was feeling during this sequence.
There is also a second dimension to this, and it’s one Star Trek has tackled recently. By attempting to trick Billups into sex, the queen and the other Hysperians were essentially forcing him into a sexual act that he couldn’t consent to. Billups also made it clear on several occasions that he categorically did not want to have sex. There’s a word for forcing someone into sex or tricking them into it under false pretences: rape.
Ash Tyler’s portrayal in Star Trek: Discovery, particularly in the latter part of Season 1, was a very powerful analogy for male victims of rape and sexual assault. Though the way Billups’ sexual encounter was handled in Lower Decks was very different, the premise is comparable. Star Trek has never shied away from tackling these tough topics, but Lower Decks didn’t really provide much closure in that regard. Rutherford’s timely arrival prevented Billups from being tricked into having sex, but there were no consequences for his mother and the Hysperians who tricked him. The whole thing was played very light-heartedly, and when we compare this to the powerful Ash Tyler storyline in Discovery it feels as thought it comes up short.
Parts of this story were played for comedic effect, seemingly disregarding the disturbing, dark implications of tricking someone into having sex.
There was a distinct and out-of-place light-heartedness to the way the Hysperians and their queen were portrayed, both before and after their most recent attempt to trick Billups into a sexual encounter that he absolutely did not want to have. Lower Decks played some of this for laughs, and while humour is definitely something subjective, the jokes obscured some pretty dark and serious subject matter. Society as a whole needs to do better with helping and believing victims of sexual abuse and sexual assault, and male victims can be particularly invisible. Some male victims of sexual crimes have even reported being mocked and laughed at by law enforcement when they attempted to report what happened and seek help. Portrayals like this one don’t help the mindset that “men can’t be victims.”
Shelving that side of the story for now, we come to Rutherford. He played a role on this side of the story, but parts of it felt a little out-of-character. Though his conversation with Tendi at the beginning of the episode, in which he shared his reluctance to take on the assignment and work on a different ship, set up her devastation later on when she felt she’d pushed him to take an assignment that led to his death, the idea that Rutherford of all people wouldn’t jump at the chance to work on a fancy new starship engine for a change just didn’t seem to fit.
Though this worked as part of the story, it felt out-of-place for Rutherford to be reluctant to work on a fancy starship engine.
Rutherford’s death always felt like a fake-out, even though the episode put us through several minutes of seeing other characters reacting to his supposed death. The way Dr T’Ana informed Tendi was sweet, and I wish we could’ve seen more of the usually-grumpy doctor showing a softer, more sympathetic side for a change. Tendi of course reacted very strongly and with emotion – and the performance by Noël Wells was fantastic at that moment.
In light of Rutherford’s memory loss at the end of last season not really manifesting in a major way this season, and particularly after Shaxs came back from the dead in unexplained fashion, Rutherford was clearly not in any danger. I don’t even think that Lower Decks wanted to convince us as the audience that he was really dead, even though the characters went along with it at first. It wasn’t exactly a waste, as it set up the conclusion to the story quite well, but I’m not really sure what to make of it.
Rutherford’s death always felt like a fake-out.
Rutherford being “dead” obviously hit Tendi the hardest. And even after he was shown to be alright, she was still very clearly affected by the experience. We might yet see some consequence of this in a future story; Tendi seemed very nervous and might try to interfere in a future story if she thinks it’ll help save Rutherford’s life. But that’s just speculation – it’s just as likely this whole thing will be forgotten as Lower Decks moves on to new stories in future.
Tendi and Rutherford spoke about getting him out of his comfort zone at the beginning of the episode. Though I stand by what I said earlier about Rutherford’s reluctance to work on a new ship being out-of-character, as a concept I liked what Tendi had to say. It can be important for everyone to push themselves and try something new. It can be something work-related, learning a new skill, or even visiting a different place for the first time. Though this wasn’t exactly the core of the story – and Tendi expressed regret when she thought Rutherford had been killed – the message itself is worth paying attention to for anyone who feels like they’re settled and haven’t tried anything new or different for a while. It’s very unlikely to end as explosively as it almost did for Rutherford!
There’s a lesson in getting out of one’s comfort zone.
On the other side of this week’s story were Boimler and Mariner, paired up once again for a mission aboard a shuttlecraft. After Agimus had been taken into Federation custody at the beginning of the episode, the duo were assigned to transport it (him?) to the Daystrom Institute for safekeeping. I liked that the Daystrom Institute was name-dropped here, as it has recently appeared in Star Trek: Picard. Dr Jurati was a scientist who worked there at the beginning of Season 1. The Daystrom Institute has appeared in other iterations of Star Trek as well, and was named for Dr Richard Daystrom, a computer scientist who appeared in The Original Series.
Jeffrey Combs has always played devious, villainous characters exceptionally well in Star Trek, and Agimus was no exception. Combs’ distinctive voice gave the evil computer a genuinely menacing quality, as each syllable dripped with malice and their attempts at manipulating Boimler and Mariner were obvious.
Agimus fantasised about creating murder drones and ruling an entire planet.
Agimus picks up another trope from The Original Series – computer-dominated societies. Lower Decks already brought back Landru at the end of Season 1, but there are other examples of this, such as Vaal and the Controller of Sigma Draconis VI. Again, this was a welcome step back to what felt like a story that could’ve been part of the franchise’s early days. Agimus is very much in line with the way other evil computers had been depicted – but elevated by Jeffrey Combs’ portrayal.
Though this side of the story teed up some Mariner-versus-Boimler tension, I was glad that the way that particular storyline ended showed Boimler in a positive light. Boimler has grown a lot since we first encountered him at the beginning of Season 1, and particularly after the lessons he’s learned this season about maintaining his close friendship with Mariner, if he had succumbed so easily to Agimus’ manipulations it wouldn’t have felt right.
Boimler outsmarted Agimus – without telling Mariner what he was doing.
But Boimler certainly had Mariner and Agimus fooled! I like seeing a more confident Boimler following his jaunt aboard the USS Titan. There must’ve been a temptation to reset the character after he returned to the Cerritos, but realistically an experience like that would have changed him. We see this change manifest in Boimler becoming more confident in his own abilities and more secure in his knowledge – even to the point that he surpasses Mariner in this particular story, figuring out a solution before she could and seeming to go along with Agimus only to gain access to the malignant computer’s battery.
It was a well-executed story, and one which didn’t come at the expense of Mariner. Though she was understandably unaware of what Boimler was doing, she wasn’t portrayed as being naïve or stupid in order to give Boimler his surprise ending. She underestimated him – believing him not to be ready for a different away mission. But we could also interpret her meddling as a desire to keep Boimler on the lower decks with her. Having lost him once, she isn’t prepared to lose him again. Whether she’s aware of that as she’s going behind his back isn’t clear – and I suspect that this side of their relationship will have to be explored again at some point. But this time, in the context of this story, it worked well.
Boimler fired his phaser at Mariner – but it was all a deception to trick Agimus and allow them to be rescued.
Their shuttle crashing on a desert planet reminded me of The Next Generation fourth season episode Final Mission. In that story, Wesley Crusher and Captain Picard would similarly find themselves crash-landing on a desert world, and having to survive with a somewhat hostile companion. That episode would also mark Wesley’s departure as a permanent cast member (though he did return to The Next Generation for a couple of other stories). Whether intentional or not, it was neat to feel that Lower Decks was channelling that episode at points.
Agimus made for a difficult adversary for Boimler and Mariner to overcome, especially considering the crash severely damaged their shuttle. The stakes were raised higher by the damaged replicator and the loss of their emergency rations to an alien monster. It seems to have been around this point that Boimler formulated his plan! The joke about the replicator only being able to serve up black liquorice was also funny – as was the plant that also tasted of liquorice. I guess it must be an acquired taste – though I’ve always liked liquorice personally.
What’s so bad about black liquorice?
Mariner and Boimler’s trek across an unforgiving landscape also presented a comparison to their first away mission together in the second episode of Season 1: Envoys. That story saw Boimler at his most anxious and out-of-place; the contrast with the confident way he executed his plan this time around could not be more stark. The fact that both episodes saw an away mission aboard a shuttle go awry is interesting – Lower Decks is almost being poetic!
After their rescue, Boimler and Mariner returned to the Cerritos aboard a shuttle crewed by officers in the black-and-grey uniform style that Boimler wore aboard the USS Titan. Presumably these officers were from another ship, but it was interesting that they weren’t just picked up by the crew of the Cerritos. It was funny to see Agimus in their “prison” – surrounded by dozens, if not hundreds, of near-identical evil computers. Apparently out-of-control AI is a huge problem for the Star Trek galaxy… no wonder the Romulans in Star Trek: Picard were so concerned!
Agimus in prison, surrounded by dozens of other evil computers.
This week’s episode had two stories that both felt well-paced. Neither story felt rushed, and the number of characters present felt about right. Though the two stories went in completely different directions – literally and metaphorically speaking – both harkened back to The Original Series in ways that were very clever. It’s been a while since Star Trek produced an episode that felt so connected to the planets, peoples, and storylines of its first iteration, so that was fantastic.
Though there were some issues with the way Billups’ story was handled, I maintain that he could be asexual. At the very least there was an interesting asexuality-adjacent storyline this week, and it’s the first time that I can recall that Star Trek has come so close to touching on this subject. It wasn’t perfect, for the reasons I laid out above, but it was something – and there’s power in almost any form of positive representation, even when things aren’t perfect. If you’re interested to read my story about coming to terms with being asexual, you can find it by clicking or tapping here.
Mariner and Boimler had an exciting story too, and Jeffrey Combs put in a wonderful performance as the antagonistic Agimus. It was great to welcome him back to Star Trek – and to see solid evidence of Boimler’s growth as a character.
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Don’t worry, there aren’t going to be any big spoilers for the story of Kena: Bridge of Spirits this time. I just wanted to take a moment to share my first impressions of one of the games I’d been looking forward to all year!
Unfortunately, Kena: Bridge of Spirits is an Epic Games exclusive on PC, meaning I had to finally break my year-long streak of avoiding the company. Long story short, I had a falling-out with Epic Games last year due to getting locked out of my account, and I had hoped to avoid spending money with them again. But Kena: Bridge of Spirits proved just too tempting, so I succumbed and bought the game. It had been one of my most-anticipated games of the year, so I was content to make an exception.
Promotional artwork for Kena: Bridge of Spirits.
Kena: Bridge of Spirits is the debut game from Ember Lab, a studio which originally worked on animation and CGI for film and television. Considering this is their first ever game, and that they’re a small studio, I’m absolutely blown away. Kena: Bridge of Spirits is incredible, and I’d be impressed if it had come from a major developer with the backing of a huge publisher. But knowing that the title is the culmination of years of hard work by a small, independent team working on their first ever interactive project leaves me speechless.
Kena: Bridge of Spirits is the debut game from Ember Lab.
In the couple of hours I’ve spent with Kena: Bridge of Spirits so far, the game plays beautifully. There aren’t any loading screens getting in the way of gameplay, platforming is intuitive and smooth, combat is fast-paced and exciting, the transitions from gameplay to cut-scenes and back again are well-integrated, and I haven’t found so much as a single bug, glitch, or visual goof.
Kena hangs from a ledge during an early platforming section.
Sticking with gameplay, Kena: Bridge of Spirits offers some incredibly fun adventuring. Kena has all the moves you would expect for this kind of game: she can run, jump, double-jump, and climb ledges. The Rot – Kena’s adorable companions – have a range of abilities, the most useful of which include being able to move objects and obstacles to clear a path or open up a new area for Kena, as well as occasionally pointing the way so she doesn’t get lost.
The Rot moving a platform for Kena to jump on.
Gameplay is all very intuitive, with the default controls and buttons doing everything you’d expect. The design of the game’s early levels shows a lot of thought and planning; it was always clear which path to take and I never felt like Kena was lost. There were some paths that led to dead-ends, but these seem to be areas that can be unlocked or expanded later in the game, so I should be able to return to them later.
Kena in the game’s opening level.
Kena: Bridge of Spirits isn’t heavy on dialogue, and while it was certainly pretty clear what to do and where to go, I didn’t feel the game was holding my hand and dragging me down a narrow path. To give one example, at an early point in the game the camera panned wordlessly over three vulnerable spots that Kena had to take out before she could defeat the main boss during a fight. It was obvious that these three spots needed to be hit first, but the game didn’t say so explicitly, it merely pointed me in the right direction then left me to fight the battle.
Kena takes damage in an early fight.
Combat feels great in Kena: Bridge of Spirits. Kena has a couple of primary attacks and one defensive shield. Using her shield at just the right moment can lead to a defensive parry, and she has a light and heavy attack. The Rot can also play a role in combat, but I won’t spoil exactly what they can do. Combat is fast-paced, but not so blindingly fast as to feel overwhelming. I also felt that the number of enemies present at each encounter was about right as well.
Kena performs a heavy attack on a monster.
The game offers three difficulty options at first, with a fourth “master” difficulty that unlocks after completion. For players who like a very tough challenge, this adds replayability. I’m categorically not a “hard mode” gamer by any stretch, so I’ve been playing on the easiest difficulty setting. I found that to be quite enough for my skill level! Difficulty settings change the recharge rate of Kena’s Rot companions, which will affect their ability to participate in combat encounters, and also ramps up the aggressiveness and damage of enemies. Increasing the difficulty doesn’t add additional enemies into the game.
Kena is hit by a monster and flies backwards!
Kena: Bridge of Spirits is without a doubt the most visually stunning game I’ve played all year. After traversing the game’s opening area, Kena climbed a staircase overlooking a mountain and valley, and I was blown away. I literally put down the control pad and said “woah” out loud! How many games – ever – have made me say “woah?”
I had to stop for a moment when I saw this incredibly beautiful vista so I could take it all in.
The animation and visual effects work are absolutely beautiful. Kena: Bridge of Spirits has a bright colour palette, with sunlit areas that are positively glowing. Shades of blue, yellow, white, and particularly green present a striking contrast with the “corrupted” areas of the map, which feel depressingly dark with faded greys and browns and flashes of an evil, glowing red. Ember Lab’s past as an animation studio absolutely shines through, and the animators’ work with the game’s colours is pitch-perfect.
The contrast between the verdant green living areas and the grey-brown corrupted areas is striking, and the game uses colour to great effect.
Kena: Bridge of Spirits has an aesthetic that wouldn’t be out of place in a big budget animated film from the likes of Pixar or Dreamworks. The game doesn’t prioritise gritty realism over beauty, and what results is an astonishingly pretty animated look to both its characters and environments. Kena herself is a lovingly-crafted protagonist, and everything from her hair and outfit to her magic staff just looks fantastic.
Kena – the game’s protagonist and player character.
Other characters and Kena’s Rot companions also look visually impressive. The Rot – despite their somewhat offputting name – are utterly adorable critters. Their big eyes and cute faces make them incredibly sympathetic, which is important! Their fearful nature means they tend to scatter and hide at the beginning of combat encounters, and in another game I feel like that mechanic could become annoying. But because of just how darn cute the Rot are I actually found it spurring me on! How dare those evil monsters scare my poor little Rot!
Kena is accompanied on her adventure by the Rot. And they’re adorable!
Oh, and the Rot get to wear hats. Cute, adorable little hats. The hats can be purchased using gems that are found throughout the game world – something that should be familiar to anyone who’s ever played a game like this one. One thing I liked about the way Kena: Bridge of Spirits handles collecting these gems, though, is that Kena never destroys or damages property – even in abandoned houses or ruins. She carefully opens a chest or barrel, collects the gems, and then closes it again. No need to smash or break any pots!
Kena collecting gems from a chest.
There’s also a map, as you might expect. The map was easy to navigate and seems to highlight significant points and quest-relevant locations but without being overwhelmed. Some games have maps that you can barely read for all the pins and markers, but Kena: Bridge of Spirits has a well-designed map that’s legible, useable, and fits right in with the rest of the game from an aesthetic point of view.
The in-game map is useful.
When Kena puts on a spirit mask the game enters a static first-person view. This mode allows you to spot Rot, as well as certain quest-specific items. It’s a riff on the “detective mode” present in several other games, but it’s handled in such a way as to feel like a unique experience for Kena: Bridge of Spirits.
Kena putting on a spirit mask.
And that last sentence could summarise my thoughts on the game. Kena: Bridge of Spirits takes established tropes of the adventure genre but gives them its own presentation and sets them up in a brand-new world. The gameplay is fantastic, and anyone who’s played these kinds of games in the past will feel right at home. Where it truly excels is its art style and aesthetic. The designers have to get much of the credit for the unique feel of Kena and the world she inhabits.
I’m having a great time with Kena: Bridge of Spirits! The game has met all of the expectations I could’ve had going in, and at least in terms of visuals it even exceeded them. I would have been impressed if this game had been produced by an established team of developers backed up by the resources of a huge publisher, but to know that it’s the first ever game by an independent studio is truly mind-blowing. Kena: Bridge of Spirits is fantastic – and I can’t wait to jump back in!
Kena: Bridge of Spirits is out now for PlayStation 4/5 and PC. Kena: Bridge of Spirits is the copyright of Ember Lab. Some promotional artwork courtesy of Ember Lab. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2, particularly the second season episode Mugato, Gumato. There are also minor spoilers for Star Trek: The Original Series, Star Trek: The Next Generation, and Star Trek: Deep Space Nine.
This article deals with topics of sex and sexuality and may be uncomfortable for some readers.
The plan for today was to talk about new video game Kena: Bridge of Spirits. But while the game downloads (20+GB will take a while on my crappy internet connection) I thought it would be interesting to address a bubbling controversy involving Star Trek: Lower Decks.
When I watched the episode Mugato, Gumato a couple of weeks ago, the scene at the centre of this controversy barely registered. I was enjoying the episode’s central pairing of Ensigns Boimler and Rutherford, who teamed up for their first major outing of the season and I felt played off one another exceptionally well. As the two ensigns stumbled into mugato territory having escaped from an away mission gone wrong, they found themselves trapped by a pair of mating mugatoes. A third mugato appeared and seemed to be pleasuring itself by rubbing its horn, something the ensigns commented on.
This moment, which lasted only a few seconds, is at the centre of the “adult content” controversy now engulfing Lower Decks. I found the whole conversation to be quite odd, and reminiscent in some ways of the relentless attacks by people like Mary Whitehouse and the National Viewers’ and Listeners’ Association in the 1970s – the kind of reactionary, social conservative “outrage” that inspired characters like The Simpsons’ Helen Lovejoy.
British campaigner Mary Whitehouse. Picture Credit: BBC/Forge Productions via YouTube
When I watched Mugato, Gumato for the first time, I remember rolling my eyes at this moment. Masturbation jokes are pretty low-brow, and I didn’t think it was especially funny. As someone who is asexual, jokes about sex and sexuality can be uncomfortable for me, but this one wasn’t particularly. I didn’t find it hilarious, but I certainly didn’t find it offensive. In an episode that had other good jokes, a busy story, and some further development of Ensign Mariner’s character to hold my attention and interest, I simply wasn’t all that bothered about a fragment of a scene that was clearly meant to be a joke. In my original review I didn’t even consider the horn-joke worth making note of.
I’ve said before that Star Trek: Lower Decks is an animated comedy first and a Star Trek show second. Though it largely succeeds at “feeling like Star Trek” – a pretty nebulous, ill-defined concept that means different things to different people – it’s a show that very much occupies a space similar to the likes of The Simpsons, Rick & Morty, and even shows like Family Guy. Jokes like this one are thankfully infrequent, but to be expected, and after watching sixteen episodes of the show across two years, I’m surprised that some people still don’t fully appreciate that.
The sight gag at the centre of the controversy.
Humour is a very personal thing, perhaps second only to musical taste in terms of being purely subjective. A joke that one person considers hilarious will be boring or even offensive to another, and as long as comedy is well-intentioned and not punching down or deliberately picking on one group of people, I’m okay with that. I haven’t laughed at every single joke in Lower Decks just as I haven’t at every joke in other comedy shows. Humour sometimes misses the mark for all of us.
The conversation around this moment in Mugato, Gumato has taken a strange turn, though. Some fans seem adamant that this kind of sexual joke or sight gag is somehow inherently “un-Star Trek” or beneath what the franchise should aim to be. And I fundamentally disagree with that assertion. To anyone making such a claim, I want to ask: “have you ever seen Star Trek before?”
The famously non-sexual Star Trek: The Original Series…
The Deep Space Nine fourth season episode Bar Association saw the character of Rom make a comparable reference to masturbation. Oo-mox, a Ferengi term for pleasurably stimulating their ears, had been depicted in The Next Generation and Deep Space Nine as a very intimate act, so when Rom said he was performing it on himself it was meant as a joke. It wasn’t the funniest joke in that episode, but it was in keeping with Rom’s characterisation at the time and with the way oo-mox (and other sexual acts) had been presented in Star Trek.
One of the things I liked about Star Trek when I was growing up and struggling with my own sexuality was that the franchise didn’t put things like sex and relationships at the centre of every story. But even going all the way back to The Original Series, where Kirk would have romantic entanglements with a different woman almost every week, Star Trek has had this sexual dimension to it. Sometimes sex has been presented as something casual or jokey, and at other times the franchise has taken a very serious approach to sensitive topics. But to say sex has never been part of Star Trek is patently false and just ridiculous.
Rom mentioned the Ferengi “massage” known as oo-mox in the episode Bar Association.
One thing I admired about Mugato, Gumato is relevant to this discussion as well. The Ferengi poachers seen in the episode were harvesting the titular apes for their horns, then selling them on claiming the horns were an aphrodisiac. This environmental message parallels real-world poaching in Africa, where the trade in illegal rhinoceros horn is driving the species to extinction. It made sense, in that context, to see a mugato using its horn for some kind of sexual purpose.
When we compare Star Trek: Lower Decks to other animated comedies, there are far fewer of these low-brow jokes. Shows like Rick & Morty, Family Guy, and the like all lean far more heavily into sexual humour, and that’s something which is always going to be subject to taste. Personally, I prefer Lower Decks’ approach. These kinds of jokes can be funny – even to me – but the show is at its best when it finds ways to make the regular goings-on in Starfleet funny, or when it references obscure characters from past iterations of the franchise.
Mugato, Gumato had an important message about poaching for folks who could look past the jokes.
If you’re a regular reader and you saw my reviews of Lower Decks last season, you’ll know I’m not someone who would blindly leap to the show’s defence. I’m happy to criticise Lower Decks when I feel it misses the mark. For examples of that, take a look at my reviews of Season 1’s Envoys or Veritas, or even the Season 2 premiere, Strange Energies. In short, I’m not trying to defend the indefensible nor insist that Lower Decks can do no wrong.
I also feel that, as someone who is asexual, I have a different perspective on this. If the mugato masturbation joke was going to piss off anyone, it was going to be someone like me! It didn’t, because it just wasn’t that important. It wasn’t the focus of the episode, heck it wasn’t even the main focus of the scene in which it appeared. It was a throwaway sight gag that lasted all of a few seconds. The plot of the episode then moved on to other things. Like any joke, gag, or one-liner, it didn’t ruin the entire episode.
This moment just wasn’t a big deal in what was a busy episode.
People with an outside agenda are often looking for the next thing to jump on to further their cause and generate controversy, and in this case the anti-Trek folks think they’ve found a winner in Mugato, Gumato. But I’d wager a lot of them didn’t even watch the episode in its entirety before deciding this was something worth discussing, and even if they did, can we really argue that one sight gag that lasted a few seconds in a single scene was that important? Good luck if you try to argue with some of these folks, though. Their minds are made up about Lower Decks – and the rest of modern Star Trek.
If you watched Mugato, Gumato and hated that joke, that’s okay. If it spoiled the episode for you, that’s okay too. I’m not in the business of telling anyone how to feel, and with humour being something so subjective I can understand how a joke that goes over particularly poorly can ruin someone’s enjoyment. But to try to reduce Lower Decks to one insignificant gag in one episode does the series a huge disservice. It does Mugato, Gumato a disservice too, as the episode had a great central character pairing in Boimler and Rutherford and also saw a significant moment for Ensign Mariner’s characterisation.
Despite not being the star, Ensign Mariner got some decent character development in Mugato, Gumato.
I’m surprised that this has become such a big deal. It’s ironic, in a way, that the people who are most likely to use terms like “snowflake” are often the ones to become so aggressive when they encounter a joke or a television show that they don’t like. And to me, that’s what I see happening here. Something minor that’s being blown out of proportion either by folks with very short memories who’ve conveniently forgotten comparable moments in Star Trek’s past, or by folks who have a deliberate anti-Trek agenda.
I wasn’t a big fan of that sight gag in Mugato, Gumato. I thought it was pretty dumb, but after rolling my eyes at it I quickly forgot about it. It just didn’t matter that much in the context of the episode or of the series as a whole. Trying to ignore everything else Lower Decks has done across its first season-and-a-half and focus on one tiny moment in one episode is nitpicking in the extreme. That particular joke was, I would argue, out of character for the series. Lower Decks prefers a more referential style of humour, one which draws on the lore and history of Star Trek. There are other sight gags and moments of cringeworthy humour for sure, but to try to claim that this is all Lower Decks is isn’t just wrong, it demonstrates an ignorance of what the show has been and what it’s achieved.
Lower Decks is better than jokes like that, and I can understand if some folks want to tell the writers and producers that they expect a higher standard of humour. As I said, it wasn’t something I personally found funny either. But I just don’t see why this has to be such a big deal. It’s not representative of Lower Decks as a whole, and it’s not indicative of a series somehow losing its edge and trying to cater to a low-brow crowd. It was a throwaway gag in an otherwise-decent episode. I didn’t care for it, but you know what? I’d all but forgotten about it within seconds. It was only when people kept dragging it up – to the point that series creator Mike McMahan felt the need to defend it in an interview – that I felt compelled to add my two cents to the conversation.
Star Trek: Lower Decks is available to stream now on Paramount+ in the United States and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars franchise, including The Mandalorian Seasons 1-2, Jedi: Fallen Order, and the upcoming Obi-Wan Kenobi series.
We’ve known for a while that the upcoming Obi-Wan Kenobi series will feature Darth Vader – somehow. Hayden Christiansen, who played Anakin Skywalker in the Star Wars prequels, has even signed on to play the role, something which has excited at least some Star Wars fans. Today we’re going to consider what kind of role the Obi-Wan Kenobi series could offer to the franchise’s most iconic villain, and how the show will have to navigate a tricky situation of its own making.
Regular readers will know that I haven’t exactly been wild about many of the recent decisions taken by the Star Wars franchise. The Mandalorian, which seemed to offer such promise when it was announced, very quickly returned to the Force and the Skywalker family, and brought in a number of characters and settings that were lifted directly from the original trilogy. When Lucasfilm announced a slate of upcoming Star Wars projects last December, I felt that the franchise was doubling down on this kind of nostalgia play, unwilling to step out of the shadow of the original films and tell new stories. The inclusion of Darth Vader in the Obi-Wan Kenobi series – and indeed the very existence of the show itself – is a case in point.
Iconic villain Darth Vader is set to return to Star Wars very soon.
Regardless of what I and others may think, this is the direction Lucasfilm and Disney have chosen for the franchise. The most generous thing I could say about it is that, following the controversy generated by the sequel trilogy, they’re retreating to what they consider to be safe, comfortable ground for the foreseeable future. Returning the franchise to characters fans know and (mostly) love may be indicative of a franchise aiming for a grade C – a basic pass – but perhaps after the controversies of recent years, the higher-ups think that will be good enough.
Although the decision to return to classic characters may seem to be the safe path in the aftermath of the sequels, it’s not one that is free from danger. Darth Vader and Obi-Wan Kenobi may indeed prove to be bankable characters – along with the likes of Boba Fett in his upcoming spin-off – but fans won’t forgive Disney and Lucasfilm if the way these characters are used undermines their previously-established arcs.
What role will Vader play in the upcoming series?
When it comes to Darth Vader’s inclusion in the Obi-Wan Kenobi series, to me the single most important thing is that the two characters simply can’t be permitted to meet. A New Hope was their first face-to-face meeting since their duel on Mustafar, and were they to meet in the series it would seriously undermine the power of that moment.
We could talk at length about the failures of the prequel trilogy – and I have in the past – but to me their most egregious fault was the harm done to the character of Darth Vader. In the original films we’d learned all we needed to know about this character – he had once been good, then fell to the dark side, but had enough residual love for his son to be ultimately redeemed in the moments before his death. He was an intimidating villain, but one we could feel a pang of sympathy for. Seeing him as a child and a whiny teenager detracted from that; his background was over-explained.
I would argue that we didn’t need to see Anakin as a child and young man to understand Darth Vader in the original films.
Vader has already been undermined by the prequels, and it’s difficult to see him in the same frightening way as I did on first watching the Star Wars films in the early 1990s. But throwing him into a face-to-face meeting with Obi-Wan years before their iconic duel aboard the Death Star would rob the original film of one of its most significant moments. It would feel like cheap fan-service and accomplish nothing.
There are ways for Darth Vader to play a role in the new show’s story – even a major role – without having him and Obi-Wan meet. The show is set at least a decade after the events of Revenge of the Sith, meaning that Darth Vader’s role as the second-in-command of the Empire is well-established by this point. He’s a senior leader who answers directly to the Emperor with his own dedicated Stormtrooper corps, and has spent much of his time chasing surviving Jedi and enforcing the Emperor’s rule on wayward systems.
More than a decade after the events of Revenge of the Sith, Vader’s role in the Imperial hierarchy should’ve solidified.
We also know that Darth Vader has an intense hatred of the planet Tatooine. Obi-Wan chose the planet for his and Luke’s hiding place specifically for that reason, so Vader shouldn’t set foot on the planet for the entirety of the story. And really, Obi-Wan shouldn’t leave the planet either! It was strongly suggested in Revenge of the Sith and the original trilogy that he and Yoda wouldn’t leave their respective exiles, and Luke Skywalker seemed to have known “Old Ben” for his entire life.
This was something that led me to be sceptical of the Obi-Wan Kenobi series from the outset; how much of an adventure can “Old Ben” have within a few miles of Mos Eisley and his desert hut? I assume, though, that he will ultimately leave the planet at some point – it would be a pretty dull series otherwise!
What did “Old Ben” do in the years prior to A New Hope?
But if a significant portion of the action takes place on or in the vicinity of Tatooine, and Vader won’t set foot on the planet, then we have a pretty good reason for keeping the characters apart and preserving the special moment in A New Hope. But that still raises the question of what kind of role Darth Vader will have in the series.
If I were writing it, I’d use Darth Vader sparingly. He could be the overarching villain, sending out his troops or henchmen on missions for the Empire without ever having to interact with Obi-Wan personally. He might have a minor role in a couple of episodes, or he could appear toward the end of the season, with the revelation being that whoever Obi-Wan has been battling is actually one of Vader’s henchmen. This would still have to be done in a way that kept the knowledge of Obi-Wan’s survival and location from Vader, and that’s a difficult line for the series to walk.
Darth Vader with some of his loyal Stormtroopers in A New Hope.
It isn’t impossible for Darth Vader to be included in a Star Wars story in this fashion. The video game Jedi: Fallen Order did something similar – players spend much of the game facing off against the Second Sister and other forces of the Empire, only for Darth Vader to reveal himself at the story’s climax. In the case of Jedi: Fallen Order there wasn’t a pressing need to keep protagonist Cal Kestis away from Vader in the way there is in the Obi-Wan Kenobi series, but the game was better for having more original characters, at least in my opinion.
Although some prequel fans are undoubtedly looking forward to Vader’s return, I’m more interested to see what original characters the Obi-Wan Kenobi series will introduce us to. Will the titular ex-Jedi be facing off against the forces of the Empire? Presumably the inclusion of Darth Vader means there’ll be some kind of Imperial involvement in the story somehow. But I’m just as interested to see what Obi-Wan might get up to on Tatooine, outside of Vader’s reach.
Darth Vader appeared in the video game Jedi: Fallen Order.
At the end of the day, I wouldn’t have chosen to greenlight a series like this one. And if I were tasked with picking it up after it had already been greenlit, I’d have certainly kept characters like Darth Vader far away from the new show. Even though we’ve spent more time with him than we arguably needed to, Darth Vader can still be used to great effect in Star Wars, and I don’t want to say that there’s no room whatsoever for the franchise’s first and most iconic villain going forward. But the Obi-Wan Kenobi series just feels like a bad fit.
These are two characters who spent a long time apart, totally disconnected from one another for almost two decades prior to their fateful meeting aboard the Death Star. Maybe there’s a way for Obi-Wan to learn that Anakin survived and became Darth Vader – we know he was aware of his former apprentice’s identity by the time of A New Hope. Maybe there’s a way for Vader to be included in some kind of flashback, dream, or vision. But I can’t imagine that the series could get away with having the two face off against one another or have another duel. How would such a meeting end? If Vader so much as knows that Obi-Wan is alive – let alone meeting or fighting him – it undermines a key part of the original film.
The Obi-Wan Kenobi series will have to tread very carefully so as not to further undermine Darth Vader’s character and the story of the original films.
Having made this announcement and gone to a lot of trouble to include Darth Vader in the conversation surrounding the Obi-Wan Kenobi series, some fans will feel let down if Vader’s role is reduced to some kind of dream or flashback. I still think he could be included as some kind of overall villain, provided it was handled in such a way as not to overwrite anything we learned in A New Hope. But to me, this is a pretty egregious example of Star Wars skirting too close to canon for comfort. It’s not as bad as bringing Palpatine or Boba Fett back from the dead with no explanation, but it’s straying into that territory.
I’d love to say I’m excited for the Obi-Wan Kenobi series… or any upcoming Star Wars project, for that matter. At best, though, what I can muster is cautious interest. I’m curious to see what Obi-Wan got up to during the years we all assumed he was living in quiet seclusion on Tatooine. I just hope that the story doesn’t go off the rails. The decision to bring Darth Vader into the story has me more nervous than excited, and if I’d been in the room I’d have argued very strongly against it.
The Obi-Wan Kenobi series will be broadcast on Disney+ in 2022 or 2023. The Star Wars franchise – including all properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds, Star Trek: Discovery Season 2, and Star Trek: The Original Series.
Though we still haven’t seen a trailer for Star Trek: Strange New Worlds Season 1, which is on the schedule for next year, last week’s Star Trek Day broadcast finally introduced us to members of the crew of the USS Enterprise who will be joining Captain Pike. Along with Pike, Spock, and Number One, who are returning to their roles from Season 2 of Star Trek: Discovery, we briefly met six other characters.
We’ll look at each of these characters in turn to see what we can gleam and if we can figure out anything about the direction of any of Strange New Worlds’ plotlines, but first I wanted to cover an omission. Ever since Strange New Worlds was announced last year, fans had been speculating about who may or may not join Captain Pike on the Enterprise, but one character I felt had a strong chance of making an appearance was Cadet Sidhu.
Captain Pike with Cadet Sidhu in engineering.
Cadet Sidhu was introduced in the Short Treks episode Ask Not in 2019, and played a major role in that story alongside Captain Pike. Though Ask Not was primarily a vehicle for Anson Mount to reprise his much-loved role, almost any story aboard the Enterprise could’ve been invented for that purpose. To tell a story that focused on Cadet Sidhu and her being assigned to the USS Enterprise felt like a deliberate character introduction, and even though Strange New Worlds hadn’t been announced at that point, the series was clearly something that Star Trek was building up to.
I felt that Ask Not was a strong story, and that Sidhu actor Amrit Kaur put in a solid performance. It was a little surprising to see that she wasn’t part of the main cast at Star Trek Day, and while it’s still possible the character could return in some form, the inclusion of Cadet Uhura – whose role we’ll come to in a moment – seems like it’s potentially occupying a very similar space to the role that Sidhu might’ve played. Although the two characters are in different departments – Sidhu in engineering, Uhura in communications – in terms of narrative structure and character roles it seems unlikely that Strange New Worlds would have space to do justice to the stories of two cadets. If Sidhu is included, then, it seems certain that her role will be much less prominent than I’d have initially expected.
Cadet Sidhu doesn’t seem to be coming back – despite Ask Not seemingly setting her up for a role aboard the Enterprise.
Now that we’ve covered one non-appearance, let’s look at who will definitely be part of Season 1! The character about whom we know the least right now is Erica Ortegas, played by Melissa Navia. This lieutenant appears to occupy a role on the bridge, perhaps in either the helm or navigation positions in front of Captain Pike. Wearing a red shirt, however, could mean she has a role as a security officer, tactical officer, or engineer either in addition to or instead of a permanent role on the bridge.
Lieutenant Ortegas does not appear to be connected to any known Star Trek characters, either from The Original Series era or any other Star Trek production, so that speculation is really the extent of what we know! We can assume that she’s of Spanish, Latin American, or Hispanic-American origin simply based on her name and casting, which would make her the first major character in the franchise to be from one of those backgrounds.
Lieutenant Ortegas on what appears to be the bridge of the Enterprise.
Interestingly, the name “Ortegas” is not new to Star Trek. Gene Roddenberry’s original pitch for Star Trek, prior to commencing work on The Cage, included a character named José Ortegas who would occupy the role of the ship’s navigator. By the time The Cage entered production, however, this character had been changed. José Tyler (whose first name wasn’t mentioned on screen) replaced Ortegas. This subtle nod to Star Trek’s origin is incredibly sweet, and if we can infer anything at all from this connection, it could mean that Lieutenant Ortegas will indeed occupy the role of navigator on the bridge.
Up next is the other character who appears to have no connection that we’re aware of to anyone else in Star Trek: Hemmer, played by Bruce Horak. Horak was not part of the announcement of the cast of Strange New Worlds earlier in the year, so his inclusion was a bit of a surprise for more than one reason! Most interestingly, though, Hemmer appears to be an Aenar – an Andorian race first encountered in Enterprise.
It’s Hemmer time!
Most Aenar were known to be blind, and actor Bruce Horak is himself legally blind. This aspect of Hemmer’s character wasn’t discussed at all during Star Trek Day, which was a little odd considering it’s a significant step for the franchise. The character of Geordi La Forge in The Next Generation was also blind, but in his case a visor allowed him to see. Hemmer will potentially be the first blind character on Star Trek whose sight hasn’t been restored through technological means. What that means for his role aboard the ship isn’t clear, though.
Hemmer was wearing the red shirt of the security or engineering departments, and the very brief clip of him appeared to show him in a different area of the ship. Perhaps we can infer from that that he isn’t a bridge officer and may work in engineering. The Aenar in Enterprise were known to have extensive telepathic abilities, which could give Hemmer an edge when it comes to things like diplomacy or even a medical field. Hemmer is already a fascinating character, and I love the nod to Enterprise. His inclusion is a positive one for the visually-impaired, and for folks with disabilities of all kinds. Not only that, but it was done in a very “Star Trek” way – casting a character who is a member of a blind race of aliens doesn’t tread on the toes of things like Geordi’s visor and the prospect of offering a cure for blindness in Star Trek’s optimistic future.
Geordi La Forge in The Next Generation.
Now we’re coming to characters who may be a little more familiar. La’an Noonien-Singh, played by Christina Chong, shares a family name with Khan Noonien Singh (albeit with a hyphen, though that could be a mistake). It seems incredibly unlikely to me that that’s a coincidence, so the question it raises is to what extent is La’an connected to Khan? At this point in the timeline, Khan is still in stasis aboard the SS Botany Bay. He wouldn’t be encountered by the Enterprise and awakened until after Captain Kirk assumed command of the ship, so La’an seemingly can’t be a direct relation.
It’s possible that she’s a distant descendant, then. Though Khan was genetically augmented, the practice was banned after the Eugenics Wars and thus it seems unlikely that La’an could be an augment herself. However, genetic traits found in Khan may still be present after several generations and she may have increased strength or mental faculties as a result.
La’an may be in sickbay during this scene.
One storyline that could be interesting for a character like La’an is how she might want to move away from her family history. Assuming that she does have a family connection with Khan, the choice to either embrace or reject his legacy could be something we see the character struggle with at points. Some people struggle with a family name and family legacy, and this can be a source of drama in fiction. Though Kylo Ren’s story went completely off the rails in the Star Wars franchise, it began with lofty ambitions of depicting a man struggling with different parts of his family history. Perhaps we’ll see something similar with La’an Noonien-Singh.
Other than that implied connection with Khan, all we can say about La’an is that she’s also wearing the red uniform of either the security or engineering divisions. Either could be a good fit if there’s any kind of genetic legacy from Khan and his augments – a security officer with enhanced strength and endurance would have an advantage, and an engineer whose brain works faster than everyone else would likewise be an incredibly useful asset to any engineering team.
What connection might La’an have to iconic Star Trek villain Khan Noonien Singh?
Those three characters are brand-new to Star Trek – even though there are connections to the rest of the franchise. Strange New Worlds also re-introduced us to three other characters who are returning! These three all appeared in The Original Series. We’ll begin with Dr M’Benga, who appeared in just two episodes. When Dr McCoy was absent, Dr M’Benga appeared to be in charge, so he could’ve been the deputy chief medical officer by the time of The Original Series.
Though never confirmed on screen, the character’s first name was intended to be Joseph, and Dr M’Benga would’ve been born in Uganda in Africa. By the time of Geordi La Forge’s birth around a century later, an organisation called the African Confederation was known to exist, so it’s possible that Dr M’Benga may have originated from there as well. The actor taking on the role, Babs Olusanmokun, was born in Nigeria, so it’s possible that Dr M’Benga’s origin could be changed to give him a west African ancestry.
Dr M’Benga holding a padd in what could be sickbay.
The Original Series clarified one thing about Dr M’Benga – he was somewhat of an expert on Vulcan physiology having spent some time on Vulcan. It’s possible that we could see him strike up a friendship with Spock based on that, or prove useful if Spock requires medical attention. Given Dr M’Benga’s status by the time of The Original Series I’m not convinced that he’ll be the chief medical officer – if so, why would he seemingly have taken a demotion to serve under Dr McCoy a decade later?
Dr Boyce, who we met in The Cage, appeared to be a friend and confidante of Captain Pike as well as the Enterprise’s chief medical officer. It’s possible this character may yet return in some form, and that Dr M’Benga is again a deputy. Or perhaps Dr Boyce has taken a leave of absence leaving Dr M’Benga in charge temporarily. Of the returning characters from The Original Series, Dr M’Benga offers the creative team behind Strange New Worlds the most freedom. We saw him on only a couple of occasions, so his character is still largely unwritten.
Dr M’Benga in Season 2 of The Original Series – played by actor Booker Bradshaw.
Staying in sickbay, we come to Nurse Chapel. Along with Una (Number One), Nurse Christine Chapel was played by Majel Barrett during The Original Series and was a mainstay in sickbay alongside Dr McCoy. Jess Bush is taking on the role for Strange New Worlds, and presumably will share a number of scenes with Dr M’Benga. The two characters knew one another by the time of The Original Series, and even worked together to treat Spock in the episode A Private Little War.
Despite appearing in twenty-five episodes of The Original Series, as well as in The Animated Series and two films, I’d argue that Nurse Chapel is still quite an underdeveloped character open for Strange New Worlds to explore in more depth. Many of her appearances in The Original Series were as an assistant to Dr McCoy, and learning more about her as a person away from her medical duties could be something the new show does.
Jess Bush as Nurse Chapel in what appears to be sickbay.
There’s also the romantic feelings that Nurse Chapel developed toward Spock. Does she have a crush on him at this early stage? If not, perhaps the series will show how that came to be. Though I’m sure her characterisation won’t just be about that – the trope of female characters having nothing to think about but men is a tired one that needs to be retired – it could be one element among many that we see. Chapel was engaged to a man named Roger Korby by Season 1 of The Original Series, and this relationship could also be explored.
As a character that we’re at least a little familiar with, Strange New Worlds will have to tread somewhat carefully with Nurse Chapel. Though there is scope, as mentioned, to dive deeper into her characterisation and learn more about her, there are some constraints based on what we know of her from The Original Series that the show will have to respect.
Nurse Chapel in Season 1 of The Original Series.
Finally we come to the character that got many fans incredibly excited. Strange New Worlds was even trending on Twitter for a time following the reveal that Cadet Nyota Uhura will be a member of the crew. With the exception of Spock and, to a degree, Captain Pike, Uhura is the character fans are most familiar with, as she appeared in sixty-nine episodes of The Original Series, all but three episodes of The Animated Series, and all six films starring Star Trek’s original cast. She also appeared in the alternate reality Kelvin timeline films.
As such, there’s less scope to reshape or change Uhura’s character than there is for any of the others. However, as Discovery did with Spock in Season 2, there’s a lot of potential to show where Uhura came from and how she came to grow into the person we came to know and love during The Original Series. She can’t be too fundamentally different, but she can certainly start in a different place and slowly become the person we’re more familiar with. This was Spock’s journey, in some respects, in Discovery.
Cadet Uhura. We can clearly see Pike in the captain’s chair behind her, so this must be on the bridge.
We know from both her original depiction and her Kelvin timeline depiction that Uhura has a knack for alien languages. Perhaps her unique skillset is what landed her a role on the Enterprise to begin with, as it seems unlikely that a cadet would ordinarily be a regular on the bridge! In that sense we could see her akin to Hoshi Sato from Enterprise – still finding her feet on the ship, but confident in her particular field.
A young cadet or newly-graduated officer is a character archetype that Star Trek shows have used in the past to great effect. Wesley Crusher, Harry Kim, and Sylvia Tilly come to mind first and foremost, but I’d also point to Dr Bashir in his first appearances, as well as Pavel Chekov, D’Vana Tendi, and the aforementioned Hoshi Sato as great examples. These kinds of characters present a strong contrast with the more experienced members of the crew, and can offer different perspectives as a result. Not only that, but any character who’s new aboard the ship makes for a great introduction and point-of-view character for us as the audience. It’s possible that Uhura will fill this role at the beginning of Strange New Worlds.
Uhura in Season 3 of The Original Series.
Before we wrap things up we can also talk about Una Chin-Riley, also known as Number One. She’s Captain Pike’s first officer, and though we spent a little time with her in Discovery Season 2 and Short Treks, there’s still a lot that we don’t know about her. Her depiction in The Cage was as a rather unemotional, straight-laced person. In particular the Short Treks episode Q&A showed us that there is a fun side to her – and this is something we could definitely see more of. Number One seems like someone with a very professional attitude, and perhaps a very clear line between friends and co-workers. Captain Pike and Spock may have bridged that line – but who else will?
Rebecca Romijn, who plays the character, told us that Una is “way more complex” than we might expect, which is tantalising to say the least! She also said that Strange New Worlds will take the opportunity to “flesh out” the character in more detail, which sounds fantastic. Though the original portrayal – and to an extent what we’ve seen in Discovery – does act as a constraint on where the character could go, I think there’s still plenty of scope to explore who Number One is.
Number One passes Spock on what seems to be the bridge.
The uniforms have been redesigned for Strange New Worlds, with most characters sporting a V-neck variant without the high collar or much of the piping and stitching seen in Season 2 of Discovery. Number One appears to have her own unique variant with a zip collar and black undershirt, and more black or dark patches on the sides of the torso. It’s not clear why she gets a special uniform – or indeed if this is what she’ll wear most often. But it’s interesting, and makes her stand out from the rest of the crew.
Of course we also have Captain Pike and Spock returning as well – but I daresay you know at least a little about both of them already! We didn’t really learn too much more about either of them at Star Trek Day, though there was talk of Captain Pike potentially inviting members of his senior staff to his quarters and cooking meals for them. That seems like a neat addition to his character. In Discovery Season 2 we came to see Captain Pike as the embodiment of Starfleet’s values and the epitome of what it means to be a leader. I daresay that side of his characterisation will remain.
Captain Pike wearing the new V-neck uniform tunic.
When it comes to Pike, one element of his story that I’m most interested in is how he’s going to handle the knowledge of his impending accident and disability. He chose that future for himself in Discovery Season 2, and now it’s locked-in. As someone who’s disabled and suffers from a complex set of health issues, I’ve been in the position of knowing something is wrong and only going to get worse. I’ve heard bad news from a doctor, knowing there’s nothing I can do to change the outcome. Seeing how Pike will respond to being in a comparable situation has to be one of the things I’m most anticipating when it comes to his role in Strange New Worlds.
However, I’m also looking forward to spending time with Pike himself outside of that. There’s more to him than just one storyline, and we could see him, for example, attempt to make contact with Vina on Talos IV again, or furthering his friendships with Spock and Number One. I’m curious to see him interact with some of the other members of the crew, particularly those we remember from The Original Series era.
Captain Pike traded his future health for a time crystal in Discovery Season 2.
Finally we have Spock. As the character we know best, and as someone who’s been a major part of Star Trek for practically its entire history, there’s far less scope to radically change Spock. Additions can be made to his character – as we saw with Michael Burnham in Discovery – but at a fundamental level, who he is as a person is set in stone.
We may see Spock’s human and Vulcan sides in conflict in Strange New Worlds as he tries to bury his emotions. At Star Trek Day, producer Akiva Goldsman made reference to The Cage and how Spock was depicted there. How “smiley Spock” became the character we know, perhaps influenced by the loss of Michael Burnham, could be one element of his character that the new show will explore.
Spock aboard the Enterprise.
I think it’s more important for Spock to stay true to his past characterisation than it is for any of the others. Spock has appeared in The Original Series and its films, The Next Generation, and the Kelvin timeline films, and was a major character much of the time. There is still scope to explore unknown aspects of his character – and we could see, for example, how or why he came to have a falling-out with Sarek – but generally speaking this is the character that Strange New Worlds has to be the most careful with.
Production has now finished on Season 1 of Strange New Worlds. Though I fully expect a second season is already being worked on behind closed doors, there’s been no official announcement as of yet. If the show follows a similar pattern to Discovery and Picard, it might not be until the first season is about to premiere that we’ll learn a second is going to happen. Regardless, I think it’s a safe bet right now that, after all the effort and work that’s gone into Season 1, Strange New Worlds won’t just run for a single season!
The cast of Strange New Worlds Season 1. Photo Credit: Rebecca Romijn on Twitter.
Promising a return to a more episodic format, and bringing back Captain Pike and Spock after their excellent roles in Season 2 of Discovery, Strange New Worlds was already high up on the list of shows I’m most excited for. But I have to say, after seeing the casting announcements (and, perhaps, because Picard Season 2 has dropped down a little) it’s now officially right at the top! 2022 can’t come soon enough, to be honest!
Each of the new characters look genuinely exciting and interesting, and the series seems to be doing a good job at walking the line between staying true to Star Trek’s past and carving out its own niche. That isn’t always going to be easy, and the producers have certainly taken on a challenge by bringing back fan-favourites like Uhura. But everything I’ve seen and heard fills me with confidence that Strange New Worlds is going to be utterly fantastic. I cannot wait to see the show when it premieres next year.
Star Trek: Strange New Worlds will be broadcast on Paramount+ in the United States (and other regions where the platform is available) in 2022. Further international distribution has not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2.
For the second week running, Lower Decks managed to strike the right balance in terms of stories and characters. The Spy Humongous spent time with the bridge crew, gave Boimler his own story, and gave Mariner, Tendi, and Rutherford something to do as well. Crucially, the episode managed to make each of these three components feel significant; none felt under-developed.
Most importantly, all three storylines were fun! The bridge crew split up for this episode, with Captain Freeman and Shaxs on an away mission to the Pakled homeworld on a peace initiative, while Ransom and Kayshon played host to a Pakled “guest” aboard the ship. These two halves comprised a single story, while Boimler separated from the other three ensigns for his own character journey.
The Pakled spy got into a little trouble…
Tendi, Mariner, and particularly Rutherford took smaller roles this time in a story which put Boimler at the centre, but their paths crossed in a significant way toward the end. I’ve spoken numerous times about how amazing Mariner’s character arc across both seasons has been, and how enjoyable it has been to watch her grow. The Spy Humongous gave us some comparable character development for Boimler, as he came to realise that chasing a promotion isn’t everything – and that imitating great captains of the past isn’t any use in a crisis.
Several Lower Decks stories have felt like they could’ve been set in a school had the characters been different. I’m thinking of Mariner making up rumours about herself in Mugato, Gumato, as well as the “love triangle” in Cupid’s Errant Arrow last season. This time, the story of Boimler ditching his friends after being poached by a group of “cooler kids” likewise felt like it could’ve been about schoolkids. I don’t necessarily mean this in a negative way, if anything it’s a commentary on how the series takes familiar situations and gives them its own Star Trek-themed twist.
Boimler with the Redshirts.
Having only just settled his conflict with Mariner regarding his decision to prioritise promotion over their friendship in last week’s episode, as well as seemingly learning a lesson in the process, it was a little jarring for that moment to immediately be followed up by Boimler again ditching Mariner (and the others) in order to hang out with a new group who he feels – at least in the moment – are more likely to be useful to his ambition. This is a consequence of scheduling more than story; I said last week that both pairs of ensigns got stories that resolved lingering conflicts from Season 1, and that those stories might’ve been better-served by coming earlier in the season. Boimler’s plotline this time only reinforces that; at the very least this episode shouldn’t have immediately followed on from last week as it makes it seem that Boimler learned nothing – or very quickly forgot the important lesson he’d learned about friendship.
Scheduling aside, The Spy Humongous gave Boimler a satisfying arc. He began the episode enticed by the “cool kids” to ditch his friends and follow only his ambition, and for a time went along with their shenanigans. But when Tendi was in danger, Boimler knew what to do, and while the other wannabes tripped over one another to try to give “inspiring” speeches copied from past captains that they admired, Boimler recognised the problem and took the necessary steps to solve it. Even though doing so meant abandoning the new group of “cool kids” and by extension his aim of getting promoted again, Boimler prioritised problem-solving and friendship. His reward was a compliment from Commander Ransom, something which clearly meant a lot more to him than any “acting captain” role.
Being noticed by the Commander and receiving a compliment for his work was worth it for Boimler.
This was, unquestionably, a deeply satisfying character arc for Boimler to go through. Had it not come immediately following a similar moment last week it would’ve worked better, but that’s the scheduling issue again. The way that the episode tied this arc into the B-plot following Mariner, Rutherford, and Tendi as they collected “anomalies” that the senior staff had been working on was neat as well.
Tendi actually got one of the more emotional moments this week. I think we’ve all had an experience, at some point in our lives, of either feeling genuine excitement for something or trying to show excitement for the benefit of others, only to have someone else shoot it down. That feeling of being crestfallen or deflated is exactly what Mariner and Rutherford inflicted on Tendi after shouting at her for being too enthusiastic and eager during one of their most-hated assignments aboard the ship.
Haven’t we all been Tendi in this situation?
This moment set up the remainder of Tendi’s story – as she was transformed into a scorpion-like monster by a strange artefact – as well as led to the crossover with Boimler. But as a purely emotional moment that I think a lot of us can relate to, it was one of the highlights of the episode for me.
I created this website in part to share my love of Star Trek with a wider audience. But I can remember many occasions where being a Trekkie or even simply mentioning Star Trek was enough to have someone react with derision or dismissiveness. Even within the Star Trek fan community and among friends, I can remember moments where expressing passion for the “wrong” part of the franchise became an issue. When talking to a Trekkie friend excitedly about 2009’s Star Trek shortly after the film premiered I was hit with that feeling when they reacted angrily having pledged to never watch the reboot. So in a very meta Star Trek way, I can relate to what Tendi must’ve been feeling! That sense of showing someone you care about something you’re excited for only to have that excitement ripped away is a very real feeling.
Tendi was transformed into a scorpion-monster.
Mariner didn’t get very much to do this week. The episode put her through a montage of unpleasantries to emphasise how bad this particular assignment was and build up to her shouting at Tendi. Aside from that she was relegated to a background role alongside Rutherford, whose characteristic love for all things Starfleet apparently doesn’t extend to Anomaly Collection Day either!
On first viewing I felt that Tendi’s loud and rather rude laugh at Boimler’s mess hall mishap at the beginning of the episode was a little out-of-character, but on reflection I can see that this was an attempt to set up the conclusion to her and Boimler’s stories. It’s not the first time that we’ve had an out-of-place moment like this which has become important later; Lower Decks isn’t always subtle in that regard!
This moment at the beginning of the episode became important later on.
The mysterious artefact that transformed Tendi was just a macguffin at the end of the day, but it was one that didn’t feel out of place in Lower Decks. The first episode of the season set up how “strange energies” were something Starfleet regularly has to put up with, and across the season we’ve also seen Lieutenant Kayshon turned into a puppet and met a self-duplicating species, so it definitely doesn’t come from nowhere! Star Trek has, in the past, leaned into this kind of weirder, inexplicable macguffin for many different episodes across basically every series, so again it’s right in keeping with the way the franchise has always operated.
As mentioned, Boimler was the hero of the day. He figured out that the macguffin was feeding off or amplifying Tendi’s emotions (though exactly why she became a giant scorpion is still not crystal clear!) and that the best way to save her – and everyone else – was to make her laugh. Looping back to what made her laugh uncontrollably at the beginning of the episode, Boimler used the mess hall’s replicators to cover himself in food, much to Tendi’s amusement and the disgust of the “cool kids” he’d been hanging out with all day.
Boimler saved the day – and his friend.
Though much of Boimler’s time with the other ensigns followed a familiar trope, one moment which stood out was his inspirational speech. This sequence was also incredibly well-animated, as the empty stage faded into a truly outstanding recreation of the bridge of the Enterprise-D. Boimler gave a great speech, one which could’ve been given by any of Star Trek’s past captains. Though he may suffer from anxiety and be more than a little neurotic, Boimler can make a difference when it counts. We saw that not only with the speech, of course, but also with the way he saved Tendi.
I was reminded of Boimler’s speech in the episode Veritas from last season. The joke in that episode (which I felt fell flat, sadly) was that he and his shipmates were never in danger, and on this occasion he similarly gives an inspiring speech when there are no real stakes. But his ability to speak well and to give that kind of rousing address is in keeping with where we saw him last season, and I felt it was worth making note of that.
This was a great moment in the episode, both in terms of the speech and the animation work.
I really thought that the Pakled spy was going to turn out to be something different, perhaps something that challenged the notion that the Pakleds were all as stupid as they appear to be. For the entire time the spy was on the ship, and especially when he snuck away, I was on the edge of my seat waiting for some kind of revelation. Was Shaxs – recently and inexplicably back from the dead – going to turn out to be the real spy? Was the spy actually better at his job than he let on? It was a hilarious double-bluff that, in reality, the Pakleds truly are as dumb as they seem to be.
There’s somewhat of an old-school cartoonish charm to the way Lower Decks presents the Pakleds. An alien race who all seem stupid in comparison to the rest of the galaxy could easily fall into the trap of stereotyping folks with learning difficulties, but because of the overly-exaggerated way the Pakleds’ stupidity is presented, it doesn’t come across as offensive. It manages to just be funny – and even though there’s surely more to come from this Pakled conflict before the season is over, I can’t predict where it’ll go or how it’ll end. There was a mention this week of a Pakled bomb being sent to Earth, but it seems as though Captain Freeman will be able to alert Starfleet in time to prevent anything bad from happening.
The Pakleds were back in The Spy Humongous.
Lower Decks has usually been great when it comes to depicting different-looking, aesthetically interesting planets. Pakled Planet was a little disappointing in that regard, as it felt rather generic. The action that took place there was fun and exciting, of course, but the background could’ve used a little spicing-up in my opinion. It could still have been kept simple – in keeping with the show’s depiction of the Pakleds – but a different colour palette (Pakled Planet was very heavy on yellow and brown tones) or some item or landmark of visual interest would’ve improved these sequences.
It was funny to see the various Pakled “leaders.” A queen, a king, and an emperor all seem to be parts of an overall hierarchy, one determined solely by the size of their helmets. I can’t help but wonder what consequences – if any – there will be for the Pakled revolution and overthrow of the previous leadership. Perhaps that’s something routine on Pakled Planet that won’t make any difference – but if so, why show that on screen? I can’t help but feel it’s setting up something that may be of importance later!
The Pakled Emperor.
It was particularly funny how the group of “cool kids” referring to themselves as “The Redshirts” – a Star Trek fandom expression dating back to the days of The Original Series. Redshirts were disposable minor characters who often ended up dead on away missions! Seeing the Pakled spy drifting through space after accidentally shooting himself out of an airlock was also a really funny moment.
So I think that’s about all I have to say this week. There was a great story for Boimler – albeit one that might’ve benefitted from taking place at a different point in the season – as well as some advancement of the Federation-Pakled conflict. There were some hilarious moments for all of the main characters, and particularly the Pakleds. Ensign Mariner took a backseat for the first time this season, but giving her an occasional break is no bad thing.
All in all, a great episode.
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I think all of us have an affinity for the music we grew up with; tracks that play on the radio in faded memories of childhood and adolescence. In this short series of posts I’m going to put together a playlist of some of my favourite tracks from the 1980s and 1990s – the music of my youth.
I remember my parents being adamant that the eighties was “the worst ever decade for music,” preferring instead the likes of Elvis, The Rolling Stones, Jerry Lee Lewis, The Beatles, and other mainstays from the late fifties and early sixties. Again, we all have an affinity for the music of our youth! But for me, there are some great tracks from the decade. The music of the ’80s is more varied than the stereotypical synthesiser-driven pop or New Wave that many folks associate it with. Though it’s certainly true that the decade saw pioneers of electronic music, the picture is a lot more complex than that simplistic portrayal.
I made you guys a mix tape!
My taste in music can be quite varied too. Sometimes I’m happy with a modern chart-topper, others I want to delve into hard rock or mid-century bluegrass. My ultimate ’80s playlist is likewise an eclectic mix – and might include a track or two that you didn’t know were released during the decade!
The tracks below are all YouTube videos, and I know that in some countries (like Germany, for example) complicated copyright laws may prevent you from watching all of them. However, I daresay you’ll be able to find all ten on your music streaming platform of choice.
With all that out of the way, let’s get started! I hope you’re ready to rock out!
Track 1: For Your Eyes Only – Sheena Easton (1981)
The theme song for 1981 James Bond film For Your Eyes Only had the difficult task of incorporating a somewhat clumsily-worded phrase into a pop song, but it actually worked really well! Sheena Easton, who sung the track, was an up-and-comer at the time, with an album already under her belt and a worldwide number-one hit. For Your Eyes Only is a slow track that plays well with the film’s romantic sub-plot; Bond films always see the debonair spy chasing at least one woman!
Maybe For Your Eyes Only wouldn’t make everyone’s list, but I like it – and not just because I like the film it’s from!
Track 2: Jump – Van Halen (1983)
Jump is almost certainly Van Halen’s best-known hit – at least here in the UK. The up-tempo rock song would go on to be a worldwide hit, entering the top ten in no fewer than eleven countries, including much of western Europe. Jump was the lead single from Van Halen’s album 1984, but was actually released in December 1983! 1984 would also include the hits Panama and I’ll Wait. But Jump was by far the most successful single the album produced, and it’s also a somewhat unique track with its heavy keyboard and synthesiser sound which contrasts with Van Halen’s guitar-driven rock.
Songwriter and guitarist Eddie Van Halen sadly passed away in 2020.
Track 3: Lifeline – Spandau Ballet (1982)
Few bands are as synonymous with the ’80s for me as Spandau Ballet. At the forefront of the New Romantic wave of pop music in the UK, Spandau Ballet’s hits all have a distinct early ’80s flair that couldn’t come from any other moment in British popular music. Lifeline has to be my favourite Spandau Ballet song. It has a strong synth-heavy beat that encourages dancing (or in my case, tapping my foot gently!)
The band’s name is derived from Spandau – a district of Berlin which housed a famous prison.
Track 4: End of the Line – Traveling Wilburys (1988)
The Traveling Wilburys were a supergroup! Comprising ex-Beatle George Harrison, Roy Orbison, Bob Dylan, Tom Petty, and Electric Light Orchestra’s Jeff Lynne, the band’s first album was released in 1988. Tragically Roy Orbison would pass away shortly afterwards, and the group’s second album wouldn’t be the same without him. But End of the Line, their biggest hit, features Orbison’s distinctive voice alongside the rest of the group.
End of the Line is a gentle song, one with a beat that mimics a train ride – a metaphor for life that the song embraces.
Track 5: Dead Ringer for Love – Meat Loaf & Cher (1981)
Often credited to Meat Loaf alone, this wonderful duet also stars Cher alongside the rock singer. The fast-paced rock song is great fun, depicting two strangers in a bar who get the hots for one another.
Meat Loaf never seemed to get as much love in his native United States as he did over here in the UK, where he’s held up as one of the great rock stars of the era. When I was at school a friend went to see Meat Loaf live – prompting no small amount of jealousy on my part!
Track 6: Hip To Be Square – Huey Lewis and the News (1986)
Long before American Psycho featured Huey Lewis and the News, the band was already riding high! Hip to be Square is one of those just feel-good, up-tempo tracks that rock and pop outfits in the ’80s made their bread-and-butter. Though songwriter and bandleader Huey Lewis would deny it was intended this way, the song became somewhat of an anthem for “squares” – a slang term for someone uptight, studious, and somewhat out-of-touch with modern trends and fashions.
However it was meant, Hip to be Square became an icon of the mid-80s, and the scene featuring it in 2000 film American Psycho reintroduced the hit to a new generation of listeners.
Track 7: The Twentieth Century Is Almost Over – The Highwaymen (1985)
The second supergroup to make the playlist, the Highwaymen are representing the country music genre! Johnny Cash, Willie Nelson, Kris Kristofferson, and Waylon Jennings teamed up in 1985 to put together an album, and though The Twentieth Century Is Almost Over wasn’t released as a single, to me it’s the standout track. I’ve always had a soft spot for country music, and that probably started with songs like this one. The genre never really broke into the mainstream over here in a big way, though there have been occasional country music hits.
As the ’80s wore on, more folks began to look forward to the millennium. And this song kind of epitomises the mood in the final years of the twentieth century – a nostalgic look back, wondering where all the time went.
Track 8: Bette Davis Eyes – Kim Carnes (1981)
The best-selling record of 1981 in the United States, and Kim Carnes’ biggest ever hit in the UK, Bette Davis Eyes – a reference to the actress from the “golden age” of Hollywood – is a mellow New Wave song. Carnes has a unique, somewhat raspy voice that cuts through the arrangement to highlight the lyrics.
I have a distinct memory of cruising around Cape Town with this song on the radio; one of those youthful memories that sticks in the mind for reasons unknown!
Track 9: Livin’ on a Prayer – Bon Jovi (1986)
Livin’ on a Prayer is an absolutely iconic rock ballad from Bon Jovi’s heyday. It wasn’t the band’s first hit, but it was the first to shoot to the top of the charts around the world and made the hard rockers a household name. It regularly places at or near the top of lists of the best rock songs of all time – and it’s hard to disagree!
I have been known, on more than one occasion, to sing along to Livin’ on a Prayer after a few too many beers! Not something I can do these days (I quit drinking, it interferes with medication – and god knows I take enough of that) but it’s fun to reminisce!
Track 10: Right Here Waiting – Richard Marx (1989)
This love song is now slightly tinged with sadness for me, knowing that Richard Marx and his wife – for whom he wrote the song – ended up divorcing a few years ago. But the song is beautiful – and often mis-titled! It’s Right Here Waiting, not “right here waiting for you!” Marx wrote the song at a time when his new wife, actress Cynthia Rhodes, was out of the country shooting a film.
Right Here Waiting is the kind of sweet ballad that I think we all need to listen to from time to time.
Bonus Track: The Imperial March – John Williams (1980)
Though we consider The Imperial March – a.k.a. Darth Vader’s Theme – to be inseparable from Star Wars, the brilliantly-composed tune only arrived in 1980 when The Empire Strikes Back premiered. It’s not unfair to say that few pieces of music – from the world of film, classical music, or pop – have become so iconic. Even non-Star Wars fans know it!
The intimidating piece of music has been used to signal the arrival of Darth Vader ever since.
So that’s it for now!
But stay tuned, I’ll be following this up with a second part soon. I find that, for a variety of reasons, I listen to less music these days than I ever used to. But once in a while it’s nice to go on a nostalgia trip like this; music can bring out emotions that even film and television fail to reach.
Part 2 will be coming soon, and then I think we’ll move on to the ’90s! Happy listening!
All songs on the playlist above are the copyright of their respective record company, studio, distributor, composer, artist, etc. All videos courtesy of YouTube. Videos are merely embedded here, and are not hosted by Trekking with Dennis. For copyright claims, please contact YouTube directly. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the ending of the Mass Effect trilogy, including Mass Effect: Legendary Edition.
Mass Effect 4 has a choice to make – at least it does if, as we’re all assuming, the game is planned as a sequel to the Mass Effect trilogy. The choice the developers will have to make will have knock-on effects for the entire plot of the game, and unfortunately will impact some players more than others. In short, BioWare will need to choose one of Mass Effect 3′s ending options as the foundation on which to build their new story.
We talked a little while ago about the ending options from a narrative point of view, and I came to the cop-out conclusion that all three have points in their favour as well as drawbacks. Though the “destroy” ending is seemingly favoured by a majority of players, there are still sizeable minorities who chose either “synthesis” or “control” at the climax of the story.
Which ending did you choose?
Each of the three endings are very different from one another, and each would leave the Mass Effect galaxy in a very different place. I don’t see how it would be possible for BioWare to make one game that allowed players to choose which ending to canonise; the narrative consequences are simply too different in each case to allow a single story, even a very adaptable one, to be created. Unless BioWare is prepared to essentially make three games, trying to incorporate all three endings seems like a non-starter.
There’s also the question of Commander Shepard’s fate. The teaser trailer for the next Mass Effect game that was shown off earlier in the year appeared to show Liara on a quest to either find Shepard or find their remains, and if we can infer from that that Commander Shepard will have some role to play in the game’s story – whether that’s as a playable character or not – then there needs to be some realistic way that Shepard could’ve survived the events of Mass Effect 3. As far as we know based on what we saw in the game, the only way Shepard even possibly survives is to choose the “destroy” ending.
Shepard’s possible survival was teased in Mass Effect 3.
Mass Effect 3′s ending – and really the final third of the game – was undeniably rushed, and as a result we only got a very brief epilogue showing off some of the possible consequences for each scenario. But even just in those few minutes of voiceover atop static images, we can tell that the Mass Effect galaxy ends up in a very different place depending on Shepard’s choice.
I’ve always felt that Mass Effect 3 wanted to push players toward the “synthesis” ending. That’s the one that was most difficult to unlock, and if EDI’s epilogue is to be believed it seems to lead to a technological utopia of sorts, with the rebuilding of the galaxy happening much more quickly and easily, and with the possibility of life extension for organic beings.
Turians in the aftermath of the “synthesis” ending.
But paradise doesn’t really make for an interesting story! Not only that, but synthesis was never Shepard’s goal; it was only introduced as an option right at the very end of the game with limited explanation courtesy of the Catalyst. The Catalyst would claim that synthesis – i.e. fusion of organic and synthetic life – had been its end goal since the beginning, which in effect makes it the Reapers’ objective too, as the Catalyst was the force controlling the Reapers. Shepard didn’t get the opportunity to hear anyone else’s perspective on synthesis before making their choice.
Setting aside that making such a monumental decision for every living being is not Shepard’s choice to make, “synthesis” also has some pretty disturbing implications. The way in which newly-synthesised denizens of the galaxy appear to go along with everything that’s happened, combined with the Reapers’ survival and the Catalyst’s comments about this being its own endgame, could be taken to mean that this isn’t really a victory at all for Shepard and their allies.
Did the Reapers win if Shepard chose “synthesis?”
“Control” is likewise not a strong basis for building a new story. With Shepard seizing control of the Reapers and simply directing them to leave the galaxy, the Reaper threat has not ended. Shepard may be in control for now – but how long will that control last? Can Shepard keep the Reapers under their sway indefinitely, or will millennia of isolation drive them mad?
In order for Mass Effect 4 to put the Reaper War in the rear-view mirror and move on to a new story, a decision has to be taken as to which ending is the “official” one. The popularity of “destroy”, combined with the negative consequences present in the “synthesis” and “control” options, seem to make it the only practical choice.
What will the state of the galaxy be by the time of Mass Effect 4?
My concern is that Mass Effect 4 might try to tell the same story in all three settings with a few cosmetic differences to pay lip-service to the ending choices but without really exploring in any detail what the consequences of those endings might be. Take, for example, my theory regarding the Leviathans. If BioWare wanted to make the Leviathans the main villain for Mass Effect 4, that only really works with the “destroy” ending. Consider that the Leviathans have remained hidden for millions of years following the Reapers’ first harvest. If a new force (Shepard) seized the Reapers in the “control” ending, from their point of view the Reaper threat still exists. Would they emerge from hiding? And in the case of “synthesis,” the Leviathans would be affected too. It was strongly implied in the “synthesis” epilogue that every species was now working together, so in such a case they couldn’t be villains.
That’s just one hypothetical example of how one story couldn’t be forced into three very different moulds for a new game in the series. We’ve seen smaller-scale examples of this within the Mass Effect trilogy itself, and Mass Effect 3 in particular seemed to have difficulty respecting players’ choices in previous games. To give two examples: regardless of what players did in Mass Effect 1 and Mass Effect 2, Liara will always be the Shadow Broker in Mass Effect 3, and Udina will always be Earth’s Councillor.
Udina is always the Councillor by Mass Effect 3, no matter what players choose.
These stories were relatively minor, though, at least in comparison to the things we’re considering today! Mass Effect 2 and Mass Effect 3 did respect players’ choices and the consequences of those choices in some ways, though, making each playthrough unique. In fact it’s this aspect of the trilogy that makes it so appealing to me and to many other players – Commander Shepard feels like a different person on each playthrough and the story is tweaked to recognise that.
But the differences in Mass Effect 2 and Mass Effect 3 were minor. Certain characters would be missing if they’d died in previous games, for example, but there was usually someone else to take their place. Urdnot Wreav (voiced by Star Trek: The Next Generation’s Michael Dorn) would take Wrex’s place as the clan leader if Wrex died. Ashley and Kaidan were basically interchangeable in Mass Effect 2 and Mass Effect 3. And even characters like Thane, who played an important role in Mass Effect 3 when it came to the Cerberus attack on the Citadel, were replaced by a like-for-like stand-in if they’d died during the suicide mission.
If Wrex died, Wreav takes his place and the story proceeds in a very similar way.
It would be impossible, though, for BioWare to successfully repeat this on a larger scale. The three ending options for Mass Effect 3 simply can’t lead to the same story because of how radically different everything about the galaxy necessarily must be in each scenario. Add into the mix that Mass Effect 4 may be picking up a story some years or even decades after the end of Mass Effect 3 and there’s been time for those changes to multiply. In short: one single story cannot be made to work in all three scenarios, and trying to do so will all but guarantee a disappointing experience for players.
Mass Effect 4 has a difficult task. Whatever BioWare chooses to do with the game’s story, some players who were very attached to the way they played the original trilogy are bound to be left upset. Because those games offered players different routes leading to different endings, there really isn’t any escaping that. The only glimmer of hope is that one ending choice is substantially more popular than others – and BioWare has been keeping tabs on that! The fact that the “synthesis” ending was not a big part of the game at all, only appearing right at the very end, and that “control” had been the preference of Mass Effect 3′s villains also seems to set up a situation in which the choice should be acceptable to a majority of fans of the Mass Effect trilogy. I’d wager that most players chose “destroy” on at least one of their playthroughs anyway.
So that’s it for today. Mass Effect 4 has a choice to make – and it’s a big one. As I see it, any sequel has to choose one ending over the others simply because the state of the galaxy is so radically different in each case that one single story couldn’t possibly fit all three scenarios. Despite my feelings about Mass Effect: Legendary Edition, I’m curious to see what BioWare has in store for the next part of the franchise – even though it’s still a few years away!
The next Mass Effect game is in early development and most likely won’t be released for several years. Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including all properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. Minor spoilers are also present for other iterations of the Star Wars franchise.
Remember that rumour earlier in the year about a new Knights of the Old Republic game? Well the project was officially revealed at a recent PlayStation event, and instead of being a sequel or spin-off, it’s a remake of the first title!
Unfortunately all we were treated to was a tiny CGI clip of the villainous Darth Revan. The project seems at a relatively early stage of development and likely won’t see a release for at least a year. Interestingly, the remake is being handled not by BioWare – who developed the original title – but by Aspyr, a studio known primarily for porting games to new platforms. Aspyr has previously worked on Knights of the Old Republic, bringing the game to Mac, iOS, and Android over the years. So at least they have some experience with the title!
Darth Revan was seen in silhouette in the CGI teaser.
If you’re not familiar with the plot of the original game, I encourage you to stop reading now. Not only that, but try to avoid any Knights of the Old Republic spoilers from now until release; the game is so much more enjoyable if you can experience its story unspoiled.
Speaking of story, then, while Lucasfilm Games and Aspyr have pledged to stay true to the original narrative, there is already talk of the game being “re-written” and writers are known to be attached to the project. It’s possible, then, that there will be some incidental changes along the way, even if the overall thrust of the plot remains intact.
For my two cents, I think that’s actually a positive development. Remakes should aim to be ambitious, and to adapt the stories they tell for new audiences. There’s nothing wrong with Knights of the Old Republic in its original form, but shaking up things like side-missions would be no bad thing. Remember that we’re dealing with a game from 2003 that was released on the original Xbox; there’s room to potentially expand the game beyond what it was. Levels could be redesigned to be larger and more densely-populated, for example, and characters could be given additional lines of dialogue.
The remake is being developed by Aspyr.
With the game being a full-blown remake, it seems that the dialogue will be re-recorded. This opens up possibilities for expanding the things that characters have to say, as mentioned, and it could be possible to give the game’s protagonist a voice as well. In the original game, the player could choose what to say at certain points, but the player character wasn’t fully-voiced like NPCs were. Redoing the dialogue also means that at least some characters – including fan-favourites – will be recast. However, as voice acting in video games has arguably improved since 2003, that’s not necessarily a bad thing! Interestingly, Star Trek: Voyager’s Ethan Phillips (Neelix) had a voice role in the original game. I wonder if he’ll come back?
Though Knights of the Old Republic got an Oblivion-developed sequel a year after its release, the stories of Darth Revan and the Jedi Exile were left unfinished thereafter. Though it’s very early for such speculation, it seems at least plausible to think that Knights of the Old Republic II – my personal favourite of the duology – could also get the remake treatment if this project is deemed a success. From there, could the story finally get the sequel that fans have been asking for for more than fifteen years? Perhaps that’s too much to hope for right now and we should just be happy that Knights of the Old Republic is coming back at all! But I can’t help feel that there’s at least a glimmer of hope in that regard!
Is a sequel on the cards if this remake proves to be a success?
One area where Knights of the Old Republic could definitely do with an upgrade is its character creator. The original game offered players a handful of pre-designed male and female faces to choose from, and one of three starting classes. Three additional Jedi classes were available later in the game as well. This is one aspect that has huge room for improvement! Firstly, I’d love to see a non-binary gender option alongside male and female, perhaps with the character creator including a choice of pronouns. Secondly, a detailed character creator – like the kind seen in recent games such as the Saints Row series, Black Desert Online, or even Cyberpunk 2077 – would allow players to craft their own unique character, which is something I’d argue is an essential component of any role-playing game.
There’s a lot to be hopeful for when it comes to this project, and I can add it to the list of upcoming titles I’m looking forward to. Last year I had a great time playing through Jedi: Fallen Order as well as Star Wars Squadrons, so after a few years where there weren’t many Star Wars games the franchise has enjoyed some successes in the video game space. Coming after the disappointing way the sequel trilogy ended, a return to Knights of the Old Republic and a setting millennia before the films could be the palate cleanser that Star Wars fans desperately need.
The original game’s basic character creator is one element crying out for a major update!
Ironically, it was after two disappointing Star Wars films that the original Knights of the Old Republic appeared on the scene. The game (and its sequel) went a long way to rehabilitating the Star Wars franchise for me at the time, and gave me a reason to be excited for Star Wars after The Phantom Menace and Attack of the Clones had left me decidedly underwhelmed. Hopefully this remake is poised to do the same.
After several recent hotly-anticipated titles have crashed and burned due to being launched too early, my advice to Aspyr and Lucasfilm is to keep working on Knights of the Old Republic until they get it right. Don’t try to push out the game before it’s ready; the “release now, fix later” business model has been a plague on the modern games industry and players shouldn’t have to put up with bug-riddled, disappointing titles. This is a remake that many Star Wars and role-playing fans have been waiting for for a long time – it’s incredibly important to absolutely nail it!
A closer look at Revan and his lightsaber in the CGI teaser.
One of my favourite memories as a gamer is sitting with the Xbox control pad in my hand, mouth open in shock as Knights of the Old Republic dropped its huge story twist. I hadn’t been expecting it as the game’s wonderful storyline unfolded, and it hit me in a way that very few moments in all of fiction ever have. It’s got to be right up there with “no, I am your father!” in The Empire Strikes Back as one of the best twists in all of Star Wars, and I can’t wait to see how the remake will approach that amazing moment. Even though I’ll know it’s coming this time, I’m still ready to be blown away all over again!
So as you can tell, I’m quite excited for Knights of the Old Republic! But I’ll do my best to avoid boarding the hype train and to keep a level head. We don’t know much more about the project at this stage, other than it’s planned as a timed PlayStation and PC exclusive, so it’ll probably be at least a year after release before it’ll come to Xbox. I hope you’ll stay tuned here on the website, because if we get any significant news about the project I’ll try my best to break it down and analyse it. When the game is finally ready, I’ll almost certainly review it – and maybe do a complete playthrough too!
Star Wars: Knights of the Old Republic is being developed by Aspyr and will be published by Lucasfilm Games for PC and PlayStation 5. No release date has been announced. The Star Wars franchise – including all titles and properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Rick and Morty Seasons 1-5.
Rick and Morty recently wrapped up its fifth season, and unfortunately it wasn’t a particularly enjoyable affair when compared to past seasons. I didn’t get into Rick and Morty until Season 2, so I was a bit late to the party in that sense. But the show hooked me in with its incredibly funny, utterly random, and frequently dark sense of humour, as well as a compelling main character in Rick Sanchez. I’ve stuck with the series since, and generally I’ve enjoyed most of the episodes that the series has put forward.
Season 5 almost certainly had fewer laugh-out-loud moments for me than any prior season of the show. Several episodes barely won so much as a smile, and while animation can be about more than just jokes and gags, the truth is that I come to a series like Rick and Morty to have a fun time. In that sense, Season 5 was a let-down when compared to what came before.
The titular characters didn’t have a particularly memorable or fun season this time around.
When I watch something like Star Trek: Lower Decks, and to an extent shows like The Simpsons as well, dramatic moments can absolutely be as enjoyable and entertaining as the jokes and moments of humour. I don’t want – or expect – shows like those to have me rolling around on the floor all of the time. And to a degree that applies to Rick and Morty as well – when the show gets its character moments right, there can be some genuinely emotional story threads that contribute to the series and elevate it. In short, my expectations weren’t for pure comedy all the time; if I wanted that I’d watch a sketch show or something.
But even with that caveat, Season 5 feels disappointing. To have endured several episodes that were neither funny nor particularly dramatic or emotional either left me feeling, on more than one occasion, with a sense of “what’s the point in watching this?” I felt that I wasn’t getting anything from Season 5 much of the time: not jokes, not characterisation, just animated content that retained the show’s trademark colourful sci-fi aesthetic but with nothing to back it up.
The “sperm episode” has to be the season’s worst by far.
Season 5 was also an incredibly meta season of Rick and Morty, one which abandoned the show’s earlier episodic format in favour of, as Rick derisively put it in the season finale, “serialised drama” and self-referential storylines. Being self-aware can be funny, and Rick and Morty has skirted the fourth wall on multiple occasions going all the way back to its inception. This time, though, the overreliance on meta-jokes, in-jokes, and self-reflection came across as self-congratulatory navel-gazing at best, and just plain boring and forgettable at worst.
While in the process of writing up this review I actually had to go back and read up on what happened in at least half of the episodes, as I’d literally forgotten entire stories and plotlines. Some story elements and moments from Rick and Morty have become absolutely iconic: the Mr Meeseeks from Meeseeks and Destroy, the “show me what you got” aliens from Get Schwifty, and even the stupid szechuan sauce from The Rickshank Rickdemption that kicked off a run on McDonald’s restaurants. All of these moments – and others, too – stick in the mind and have become emblematic of the series as a whole, showing how every aspect from concept to writing to vocal performances and animation all came together to create moments of amazing comedy or drama. Season 5 had no such moments, and will remain a forgettable season.
This episode with the demon-creatures? Totally forgettable.
As I’ve said before, practically every television series has a natural lifespan, and after seeing the lacklustre Season 5 I can’t help but feel that Rick and Morty may have peaked somewhere around Season 3. It’s not impossible for the series to recapture the magic, and I’m rooting for Season 6 to do so. But when a show becomes aware of its own success and its own reputation – which Rick and Morty surely did around the time of the szechuan sauce affair, if not earlier – it can be impossible for writers and producers to get back to making the show the way they used to.
There are myriad examples of this. In live-action we can point to Game of Thrones, specifically how in later seasons the writers and showrunners wanted to keep the unpredictability alive, leading to many disappointing out-of-character moments and storylines that felt random because of how they hadn’t been set up. In animation we can point to how The Simpsons lost its way sometime around the millennium and has limped on ever since, impotently trying to recapture its glory years.
Is that where we’re at? Has Season 5 marked the beginning of “zombie Rick and Morty” where the series mindlessly shuffles onward, not really funny any more but with enough of a pop culture following as to be uncancellable? I certainly hope not.
Has Rick and Morty peaked?
The season finale strikes me as particularly odd. The “evil Morty” storyline from Season 1 was brought to an end, but it was handled in such a way as to at least tease that Rick and Morty might go through a soft reboot of sorts; the destruction of the “central finite curve” potentially opens up new parallel universes for the titular heroes to explore. But the series never struck me as one that was running out of ideas in that sense – the multiverse the series has depicted since Season 1 feels so vast that we can barely have scratched the surface even after five full seasons.
Perhaps the best episode came late in the season, with Rickternal Friendshine of the Spotless Mort. Birdperson – one of the few characters we could describe as being a true friend to Rick – had been killed off, then resurrected as a villain, before being killed off again in earlier seasons. Giving this character a better send-off was as close to an emotional moment as Season 5 managed to get. Despite not being an especially funny episode, the interplay between Rick and Birdperson as they traversed the latter’s dying mind was dramatic enough to carry the story.
Rick and Birdperson in Season 5.
It’s difficult to know what else to say about a season of television that was so bland, uninspired, and just plain forgettable. Rick and Morty Season 5 marks a low point for a series that has previously delivered some incredible sci-fi humour. I’d considered Rick and Morty a worthy follow-up to Futurama, which was another great animated sci-fi series, but perhaps the reality is that the show needs a break.
It’s profoundly odd to think that a series like Rick and Morty – with potentially an entire multiverse at its disposal – could have come to the end of its run so quickly, but a series of poor decisions on the part of its creative team left this most recent outing feel incredibly shallow and disappointing. Perhaps the pressure of writing for an increasingly-popular series is to blame. Perhaps it’s the decision to go down an incredibly meta route. Regardless, what resulted was a season that failed to recapture the magic of earlier episodes, and one which came up short in practically every respect other than the quality of its animation.
Rick and Morty Season 5 is broadcast on Adult Swim in the United States and on Channel 4 in the UK. Rick and Morty is the copyright of Adult Swim, Warner Bros. Television, and/or Williams Street Productions. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2. Minor spoilers are also present for Short Treks.
This week’s episode perhaps wasn’t the funniest of the season – though there were some good jokes and moments of humour – but you know what? It was by far the most character-driven and emotional episode we’ve seen probably since Season 1’s Crisis Point. The two main character pairings each got to talk out emotional issues that had been lingering since the end of Season 1, and perhaps my only criticism would be that this episode would’ve worked better slightly earlier in the season!
For the first time in at least a couple of weeks, I felt that Lower Decks wasn’t trying to cram too much into a single episode. There was time for Boimler and Mariner to have their story, Rutherford and Tendi to have theirs, and the bridge crew to also be involved in a way that ultimately connected to both other storylines and didn’t feel forced or rushed.
Dr T’Ana contending with the Dooplers.
Having blitzed through the Rutherford memory loss story at the beginning of the season and effectively “reset” him to where he had been in Season 1, this week’s Rutherford and Tendi team-up – in which he comes to terms with his memory loss and realises he doesn’t need to compete against his former self – would have worked better had it come earlier in the season. There was still a considerable emotional payoff in what was, as mentioned, an episode brimming with emotion, but had we seen more of Rutherford struggling with his lost memories in any of the first four episodes, this week’s conclusion would’ve felt more natural and more earned.
Considering that An Embarrassment of Dooplers had to set up Rutherford’s struggles, elaborate on them, and reach a satisfying conclusion in what was a B-plot, I have to give the episode plenty of credit. Rutherford and Tendi’s story was compact, but it revolved around a single item – their starship model kit – and placing this simple macguffin in the story kept it laser-focused. Had the writers tried to bring in too many different ways that Rutherford’s memory loss was affecting him, the story could’ve become unwieldy and lost its emotional core. In this case less was more – and the episode delivered.
Rutherford and Tendi’s B-plot was great this week.
As someone who used to build scale models (yes, I was that weird nerdy kid you’d see in model shops and toyshops) I adore that the writers brought in this element to Rutherford and Tendi’s friendship. It seems like the perfect hobby for the pair of them, as they both adore the ship and seemingly everything else about serving in Starfleet. I can absolutely buy into the idea that they’d want to spend their downtime working on a starship model.
I also absolutely love Tendi’s explanation for why the model was unfinishable. The idea that they would use the model as an excuse to not hang out or to prevent people from bothering them while they shared their time off together is simultaneously something I can relate to (as someone who is neurodivergent and has a very low tolerance for interacting with people) and, in a narrative context, a very cute romantic gesture. For all of my talk last week about “shipping” Boimler and Rutherford – which I still think would be adorable, by the way – the idea that either Tendi or Rutherford came up with this way of keeping people away so that they could enjoy time together without any distractions is incredibly sweet. It’s a kind of nerdy sweet, which is even better!
Tendi and Rutherford working on their USS Cerritos model.
Star Trek has always proudly shown off alien races that seem to be illogical or with traits that make very little sense. The Yridians always spring to mind during such conversations; would an entire race really be involved in information trading? How did they ever develop as a species if all of them are information dealers? The Bynars are another example: half-cyborgs who can only work in pairs. And don’t even get me started on the Q Continuum or Trelane (maybe Trelane is a Q?!), so when the Dooplers with their ability to self-duplicate were introduced in this episode, I barely batted an eyelid.
For some folks, though, I can predict that the Dooplers’ silliness might be a point of attack. There’s something kind of Rick and Morty-esque about this new race of aliens, and for some on the anti-Trek side of things perhaps they might latch onto that to criticise Lower Decks. But as I said above, there are myriad aliens and stories from past iterations of Star Trek that are equally silly or unbelievable – remember that episode of The Animated Series where the Enterprise ended up in a parallel universe where magic is real? Where do you think shows like Rick and Morty got their ideas from, anyway? Star Trek has always had aliens like the Dooplers – and if you want to get scientific about it, cell division (mitosis) is a thing, and a form of reproduction for many organisms. Perhaps the Dooplers simply reproduce in this asexual form – no, not that kind of asexual!
Captain Freeman and her senior staff had their hands full this week!
Captain Freeman had her hands full with the exponentially-reproducing Dooplers, though! I was reminded more than a little of the Short Treks episode The Trouble With Edward, in which tribbles quickly overrun the USS Cabot. That was a very funny episode – well worth a watch if you haven’t seen it. I don’t think I really spoiled it too badly there, so definitely track down a copy!
There’s a fine line between a trope and a stereotype, though, and the exaggerated Jewish-American accent used for the Dooplers, combined with their social awkwardness and ease of embarrassment, felt like it strayed very close at times. It was a little uncomfortable for that reason, kind of like watching the depiction of recurring Family Guy character Mort Goldman (and other Jewish-American stereotypes that that series seems to love for some reason). Maybe you can accuse me of being overly-sensitive, saying it was just a joke, etc. But it wasn’t a comfortable portrayal for me, it was one which leaned into stereotyping in a way that Star Trek should really be above.
There seemed to be some stereotyping when it came to the Dooplers themselves.
The Dooplers themselves were one-dimensional. There isn’t much more to say; complaints of falling into stereotyping aside, the Doopler ambassador was a character who basically had one trait: he was prone to embarrassment. That embarrassment was something Captain Freeman and her senior staff had been trying to avoid for the entire mission – until an ill-timed rant about how awkward the mission was led to the duplication process starting anyway. The whole “he was behind you and overheard you say things about him” trope was put to good use here!
Captain Freeman ultimately had the same motivation as Ensign Mariner in this episode, but mother and daughter approached their shared goal in fundamentally different ways. They also both experienced rejection, yet at the end found comfort in spending time together. Though the Mariner-Freeman family aspect wasn’t the main focus of the story, this smaller element didn’t pass by unnoticed. We got to see Mariner and Freeman wanting the same thing – to attend the fancy Starfleet party – and we got to see them go about it in very different ways, highlighting that they have both similarities as mother and daughter, but still some pretty significant differences.
This moment between Freeman and Mariner was very sweet.
The main thrust of the story focused on Mariner and Boimler, and this was their first major outing as a duo since the season began. Again, as with the Rutherford and Tendi story, I might’ve moved this episode to an earlier point in the season, as some of their emotional moments felt like they could’ve arisen upon Boimler’s return to the ship – not several weeks later. But despite that, we got a story that was both funny and emotional.
After arriving on the starbase, Mariner decides that they need to speak to a shady character to get information about the fancy Starfleet party – as its location was supposedly a secret. The payoff to this joke, of course, was that the party was being held in what seemed to be the main ballroom on the station, and all the running away from security was ultimately unnecessary! This aspect of the story was the comedic part, as Mariner and Boimler raced away in a dune buggy/kart to escape security.
The kart-escape was a fun sequence.
The sequence that took Mariner and Boimler in their kart through a variety of different shops and locations on the station was pretty funny, and reminded me of something you might see in a romantic comedy film – and I mean that in a good way! The sense that they were on an out-of-control ride, complete with some pretty slapstick humour, was a much-needed lighthearted sequence in an episode that was quite heavy on emotion later on. The parade of different shops was also reminiscent of the promenade, which was a major location in Deep Space Nine.
After taking his promotion and transferring to the USS Titan in the Season 1 finale, one thing we saw was that Boimler was ignoring messages from Mariner. Though he almost certainly was doing so due to his anxiety (answering the phone can be very difficult for people with anxieties, especially if the expected conversation is something negative), she felt abandoned by him. Just last week we learned that Mariner has experienced this rejection and abandonment before – in that case, her defence mechanism became telling elaborate stories about herself and crafting rumours that would lead to a sense of dark mystery. She chooses to avoid many people because of her fear of being rejected as they move on and move up the career ladder. She’d considered Boimler to be different, so his “betrayal” hit her very hard.
Boimler quite literally walks away from Mariner.
Finally getting all of these emotions out and laying them on the table was cathartic. Not only that, but it continued Mariner’s wonderful character arc going back to Season 1, as her characterisation as someone who is lonely and struggles to maintain friendships despite her “cool” persona was again laid bare. The only part I found a tad unbelievable was Boimler’s response, telling Mariner that he “didn’t know [she] had emotions.” He’d been her friend long enough to know that she can be emotional, and just last week he saw firsthand how much his friendship meant to her when she was so dejected that he’d believe the silly rumour she started. But that aside, this moment was beautiful and well-executed.
Boimler choosing to ditch the fancy party packed with Admirals and Captains to be with her was a wrench for him and a sacrifice, but it was one that worked perfectly for the story. Just like Mariner has grown over the past dozen episodes, so too has Boimler. Friendship matters to him, and Mariner matters to him in this moment – more so than just some fancy party. He could’ve schmoozed with senior officers and perhaps tried to score another promotion, but it seems that he was willing to give up on that – at least for now – to be with her. It was an incredibly sweet moment.
Boimler and Mariner reunited.
So I think that’s about all I have to say this time. Both main character pairs got cathartic, emotional stories that reinforced their friendships, and we even got a moment between Mariner and the Captain to round things off. For the first time in three weeks, Lower Decks managed to get the balance right in terms of the number of characters and stories it tried to include. Every character felt necessary to the episode’s plotlines, no story felt rushed, and the slower pace of the closing moments worked exceptionally well. There was still time for humour and to make jokes, but the success of An Embarrassment of Dooplers was its emotional edge.
It was sweet to see Mariner and Boimler enjoying one another’s company as friends, and likewise with Tendi and Rutherford. Each pair dealt with issues left over from Season 1 in a way that worked, and though I would argue the episode could’ve been bumped up the schedule so it came earlier in the season, overall I had a fun time this week. There were some neat references to past iterations of Star Trek, too – obviously the Kirk and Spock callback in the bar was cute, as well as something that firmly established the extent of Boimler and Mariner’s relationship. By comparing them to Kirk and Spock I’d argue the episode went out of its way to stamp out any ideas of a romantic bond between them, despite the semi-romantic nature of its storyline. There was also a callback to Okona – a character from The Next Generation who appears to have started a new career as a DJ. We’d heard a while back that Okona actor Billy Campbell was making a return to Star Trek – supposedly in Prodigy – but his voice wasn’t heard in this episode despite Okona’s appearance.
Overall, a great episode that was thoroughly enjoyable. An Embarrassment of Dooplers slowed down just long enough to allow its four main characters to shine. Oh, and hearing Dr T’Ana swear four times in a single sentence will never not be funny!
Star Trek: Lower Decks Season 2 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1 and all of the trailers and teasers for Season 2. Spoilers are also present for Star Trek: The Next Generation and Star Trek: First Contact.
As the dust settled on Star Trek Day, the Picard Season 2 trailer stuck in my mind. As exciting as it was to see the crew back in action, and to get a real tease of some of the upcoming season’s story elements, I was left with an unfamiliar and somewhat upsetting feeling. It took me 24 hours to really think it through, but I’m finally able to put it into words: I’m less excited for Season 2 of Star Trek: Picard than I had been before the Star Trek Day trailer.
This isn’t something I expected nor wanted from Star Trek Day. Picard Season 2 had been right at the top of my list when it came to the shows I’m most excited about – as I’ve said on more than one occasion. But the trailer showed off what are really two of my least-favourite Star Trek story tropes, and in its aftermath I’m finding it hard to remain as excited for the season as I was. None of this is to disparage the hard work all of the actors, directors, producers, and behind-the-scenes crew have put into the upcoming season of the show. I’m capable of separating my thoughts about individual story threads from the folks tasked with bringing them to the screen!
Seven of Nine in the new trailer.
More than once I’ve talked about how time travel – and in particular, time travel to the modern day – as well as Mirror Universe stories are among my least favourites in Star Trek. With a big disclaimer that what we saw in the trailer doesn’t seem to be the actual Mirror Universe, it borrowed from that setting both thematically and in terms of aesthetic, and combined with a time travel plot that will see Picard and the crew of La Sirena head to the modern day… suffice to say I was underwhelmed.
Star Trek is a franchise about the future, but more than that, it feels like it’s at least a semi-realistic future; that humanity could one day achieve many of the social and technological advancements that we see in the various shows and films. Stepping out of that to do a story set in the modern world has never sat right with me primarily for that reason, but I’d also add that any return to contemporary times naturally dates a story very quickly. Episodes like Enterprise’s Carpenter Street, the two-part Voyager episode Future’s End, and even Star Trek IV: The Voyage Home are stories which feel significantly more out-of-date than others made around the same time simply because they took Star Trek to what was, at the time, the modern day.
Visiting modern-day Los Angeles is on the cards in Season 2.
When it comes to the Mirror Universe – which, again, I’m not saying the “totalitarian state” shown in the trailer actually will be – the setting has long lent itself to over-the-top pantomime. Even recent Discovery episodes set in the Mirror Universe – like Season 3’s two-part story Terra Firma – fell victim to this, as actors seem almost encouraged or emboldened to over-act every scene and play up all of the villain tropes they remember from middle school drama classes.
Characters in the Mirror Universe have no nuance. The entire setting seems to be populated largely by violent sociopaths, with the occasional submissive alien thrown in for contrast. Though I believe that what we saw in the trailer isn’t the Mirror Universe, the “totalitarian state” borrows a great deal in terms of its aesthetic from that setting, and my fear is that Star Trek: Picard is going to fall into the familiar Mirror Universe trap of pantomime-level over-acting.
Picard will have to blend in as a senior figure in the “totalitarian state.”
In a nutshell, then, those are my concerns based on the latest Season 2 trailer. The season feels as though it may lurch from the excess of a Mirror Universe-inspired setting to the drab reality of the modern world – and unfortunately I’m finding it hard to get excited about either side of the story as things stand. I want to give Picard Season 2 a chance, and when it premieres in February I certainly will, but at the moment I can’t escape the sinking feeling of losing at least some of the excitement that I had for the project.
Though we were treated to a glimpse of the Borg Queen in the trailer, an alternate timeline (Mirror Universe or not) and a jaunt to the past don’t seem like settings where we’ll get to explore much of the 25th Century. I had hoped that the show might spend a little more time with Starfleet in Season 2, or perhaps take a look at one or more of the factions we remember from past iterations of Star Trek. Picard made many first contacts with alien races on The Next Generation, and has deep connections with the Klingons, for example, as well as the likes of the Bajorans.
Picard examines a portrait of his alternate timeline counterpart.
There was even the hope that an as-yet unannounced character might reprise their role in Season 2. Though Gates McFadden had ruled out Dr Crusher’s return a few weeks ago, there were characters like Riker, Troi, Wesley Crusher, Worf, or someone else who could yet make a welcome return to the franchise. That’s still possible, but the presence of an alternate timeline and a story involving time travel cuts into the potential screen time that any returning character could have.
Past iterations of Star Trek, which were primarily episodic, could do Mirror Universe or time travel stories relatively inoffensively from my point of view. The odd episode here or there that used one of those settings was gone within a week or two, even if I really didn’t enjoy it, so I wasn’t as upset to see such a story as one small part of a season with twenty-plus episodes to enjoy. But Picard isn’t an episodic series, and not only that it’s a shorter one (Season 1 clocked in at a mere ten episodes) so a time travel-meets-Mirror Universe story could run for practically the whole season. As the foundation for an entire season-long story arc… as I said above it’s just one that I personally don’t find particularly appealing.
Elnor, Raffi, and Picard in the “totalitarian state.”
I recognise that, so far, all of this must seem like whining. “Star Trek: Picard isn’t doing exactly what I want!” screams the petulant crybaby! But as an independent critic, I always say that I reserve the right to express my honest feelings on any of the shows, games, and films that I talk about; despite being an avid Trekkie and a fan of modern and classic Star Trek I’m not going to blindly sing the franchise’s praises when there are points of criticism or things that I don’t like. None of this means that Picard Season 2 is somehow invalid in my mind; despite my initial impressions from the trailer I will give it a chance to impress me. But I also want to share my honest thoughts, and right now I feel that the trailer seems to show a season-long story that rolls two of my least-favourite Star Trek tropes into one.
Having got all of that out of the way, let’s look at some of the points from the trailer that are more positive – or at the very least potentially interesting!
First up, the Borg Queen herself. I had half-written a bunch of Borg theories for Picard Season 2 following the announcement that the Borg Queen would be returning – almost all of which now feel extremely unlikely! The Borg Queen that we saw in the trailer appears to be a captive – my first thought was that it could be the reactivated remains of the Queen killed by Picard in First Contact. Episodes of Voyager and also Season 1 of Picard suggested that there may be more than one Borg Queen, or that she is capable of changing bodies with ease, so it could be a different Borg Queen altogether. Regardless, she seems to be a captive – how Picard came to capture her or know about her captive status is a story I’d quite like to follow!
Is the Borg Queen being held captive?
If the Borg Queen shown on screen is from after the timeline has been changed, perhaps we’ll see Picard and the crew of La Sirena lead a mission to capture her in order to facilitate their passage back in time. It seemed as though the Borg Queen is going to be used by Picard as a kind of time machine – though exactly how this would work isn’t clear. Perhaps the Borg Queen possesses unique knowledge of time travel, as we know she was personally present during the mission to Earth in First Contact. Maybe her presence is required for the Borg to travel through time?
As mentioned, the “totalitarian state” seems to me like it isn’t the Mirror Universe’s Terran Empire, but rather a fascistic state that emerged – somehow – in place of the United Federation of Planets in the Prime Timeline. Picard ascribes its rise by the 25th Century as being caused by something Q did to change the past, so in my opinion we’re looking at an alternate version of the Prime Timeline and not the Mirror Universe. This is backed up by something Q said in the previous trailer – that Picard and his crew had come to “the very end of the road not taken.”
Q and Picard face off in the new trailer.
So that brings us to Q’s role in the season. During First Contact Day back in April, Sir Patrick Stewart hinted that Q may not be the cause of the event that shattered the timeline – but this seems to be contradicted by what we saw and heard in this new trailer. Q made reference to “the trial” – he put Picard and all of humanity on trial in Encounter at Farpoint and has periodically returned to provoke and tease him ever since. Though episodes like Q Who saw Q deliberately interfering and putting Picard and the Enterprise-D in danger, I would very much argue that other episodes like All Good Things saw Q assume a less antagonistic role. He didn’t cause the anti-time eruption, but he did give Picard just enough clues and a little bit of a push toward finding a solution.
Q is a trickster – and not someone to be trusted. But I’ve often got the impression that, in his own twisted way, he sees himself as a friend, ally, and mentor to Picard. He didn’t introduce Picard to the Borg in Q Who with a view to getting him killed or assimilated; he wanted to demonstrate that Picard and the Federation were unprepared for the dangers lying in wait out in the galaxy. He was pleasantly surprised to see Picard solve the Farpoint mystery in Encounter at Farpoint and the anti-time puzzle in All Good Things. In short, though Q’s methods may be extreme, and while he does have an impish sense of humour, he’s never been an out-and-out villain. For him to go back in time and break the timeline so severely is, perhaps, somewhat out of character.
Q and Picard in All Good Things.
So my inclination at this stage is still to say that there’s more to Q’s role than meets the eye. Picard may blame him for the changes to the timeline initially, but part of the mystery of the season’s storyline may be figuring out that Q isn’t to blame – someone or something else is. I’d argue this better fits with Q’s characterisation – but it wouldn’t be completely strange to see him as the season’s antagonist as well. So I guess we’ll find out!
Notable by her absence was Guinan. Guinan has knowledge of and history with both the Borg and Q, so bringing her back could have made a lot of sense for the story of the season. Guinan could have taken on an advisory role, as we see her do in episodes like Q Who, Time’s Arrow and in Star Trek: Generations. It’s possible she will still appear and that her role will be revealed at a later date. It’s also possible that she will make an appearance in Season 3 – which we now know is officially confirmed and in production – or that her role was ultimately cut and she won’t be coming back.
Picard and Guinan in The Next Generation Season 2 episode The Measure of a Man.
We didn’t get a good sense of what any of the crew of La Sirena are up to in the trailer, really. All we can say is that there don’t appear to have been any legal consequences for Dr Jurati for murdering Bruce Maddox in Season 1 – perhaps the fact that she had been essentially brainwashed has meant that she won’t face prosecution for that act. We did see Jurati and the Borg Queen seemingly sharing a “moment” – could Dr Jurati’s love for all things synthetic give her a reason to feel sympathy for the captive Borg?
We saw very little of Soji, though she was present, and likewise not much from Elnor – though at one point he seemed to be in a medical facility possibly injured or sick. The green light of this scene could imply that the Borg are involved – perhaps the Borg Queen breaks out of her confinement, or perhaps Elnor was injured by the Borg somehow.
What has happened to Elnor?
The trailer seems to suggest an expanded role for Laris – one of Picard’s Romulan friends who stayed behind to look after the vineyard in Season 1. She spoke in voiceover at the beginning of the trailer and later appeared alongside Picard and Rios in what could be the past. It’s at least possible, then, that Laris will join Picard’s mission back in time.
At first I thought that an explosion and the collapse of a skyscraper was taking place in the future, but looking at that moment more carefully I think it’s actually something taking place in the 21st Century. Could that explosion mark the moment that everything changed? It could be that Picard and the crew have to prevent that from happening – or ensure that it does happen, which could lead to a dark, morally difficult storyline.
What is this explosion, and how does it connect to the story of the season?
Seven of Nine appeared – without her trademark Borg implants – along with Raffi. There wasn’t much of a hint at their relationship, but this is something that seems like it will be explored across the season, and I’m really quite excited to see how that comes across. They seemed to be having a disagreement when it came to driving a modern-day car, but that was played more as a comic moment than as a kind of dramatic fight between the pair.
And I think that’s all I have to say – at least for now. My head is already swimming with proto-theories, some of which may get the full write-up treatment in the weeks ahead. Despite feeling underwhelmed by the season’s premise, I’m still hopeful that Picard Season 2 will deliver enjoyment, entertainment, and drama. The underlying mystery of what happened to the timeline, what 21st Century event changed things for the worse, and what role Q played in all of that is interesting, and I’m curious to learn exactly what happened and why.
If I ultimately find Season 2 to be less enjoyable on the whole because of some of the things we’ve talked about today, at least I can look forward to Season 3! If Picard follows a similar path to Discovery then Season 3 will set aside much of what happened in Season 2 and tell a new self-contained story, so even in the worst case scenario there’s still much to be hopeful for when it comes to Star Trek: Picard.
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States and on Amazon Prime Video in the UK and around the world beginning in February 2022. Season 1 is available to stream now. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Trek franchise, including the following upcoming series: Strange New Worlds Season 1, Picard Season 2, Lower Decks Season 2, Discovery Season 4, and Prodigy Season 1.
Yesterday was Star Trek Day! And in case you missed it, ViacomCBS held a live event that was streamed online and via Paramount+ showcasing and celebrating all things Star Trek! We’ll break down the big news in a moment, but first I wanted to give you my thoughts on the event as a whole.
This was the first big in-person event that many of the folks involved had been able to attend since 2019, and there was talk of the pandemic and its enforced disruption on the various shows that have been in production over the last couple of years. There was also a lot of positivity from presenters and interviewees not only about Star Trek – which was to be expected, naturally – but also about being back together and simply being able to hold a major event of this nature. The positivity of hosts Wil Wheaton and Mica Burton was infectious, and the event was much better for the role the duo played in hosting the panels and introducing guests.
Mica Burton and Wil Wheaton were great hosts.
That isn’t to say that Star Trek Day was entirely without problems, though. To be blunt, the event dragged on a bit too long (it ran to over three hours) and several of the panels and interviews were the worse for being conducted live instead of the pre-recorded, edited, and curated segments and panels we’ve had to get used to in the coronavirus era. Several of the guests seemed unprepared for what should’ve been obvious questions, and there were too many awkward silences and pauses while people gathered their thoughts and responded to the hosts. Such is the nature of live broadcasting – and it sounds rather misanthropic to criticise it!
During what I assume was an intermission on the main stage we were treated(!) to a separate pair of presenters on the red carpet reading out twitter messages and posts from the audience. This was perhaps the segment that dragged the most; one of the presenters even admitted to not being a regular Star Trek viewer (she hadn’t seen Discovery at all) so unfortunately this part of the show was less interesting as the pair were a little less knowledgeable about the franchise. If it had been made clear that this section of the broadcast was going to last as long as it did I might’ve taken a break as well!
This segment in the middle of the broadcast dragged on a bit.
Overall, though, despite running a bit too long and the ending feeling a little rushed (something we’ll talk about later), Star Trek Day was a success. It didn’t only look forward to upcoming projects like Strange New Worlds and Picard Season 2, but it looked back at every past Star Trek series, inviting members of the casts of those shows to talk about what made them – and the franchise – so great.
As a true celebration of all things Star Trek, the broadcast has to be considered a success. And although a pre-recorded event could’ve been edited and streamlined to cut to the more interesting parts and to give interviewees a chance to gather their thoughts, it was nice to see many of the folks we know and love from Star Trek back together and able to spend time in person with one another. Hosts Wil Wheaton and Mica Burton did a great job at making us as the audience feel included, as if we were there at Star Trek Day right along with them. For those few hours – even through awkward moments and segments that seemed to run a little too long – it felt like being a member of the Star Trek family. As someone with few friends, I appreciated that immensely. For those few hours last night – and yes, even though Star Trek Day didn’t start until 1:30am UK time I did stay up to watch it – I felt like I, too, was an honorary member of the Star Trek family, and that’s a feeling I would never have been able to get anywhere else.
Star Trek Day was a successful celebration of all things Trek!
Now then! Let’s talk about the various panels, trailers, and interviews. Over the coming days I’ll be taking a closer look at some of the announcements and trailers in more detail (as well as perhaps crafting a few of my patented and often-wrong theories), but for now I want to try to include an overview of everything that was included in Star Trek Day.
We’ll come to the biggest announcements and trailers at the end, but first I wanted to talk for a moment about the music. Star Trek Day had a live orchestra on its main stage, and we were treated to live renditions of Star Trek theme music past and present – as well as a medley that kicked off the event. I was listening to Star Trek Day on my headphones, and the music sounded beautiful. Composer Jeff Ruso (who composed the theme music to Discovery and Picard) picked up the conductor’s baton, and the medley he arranged was really an outstanding celebration of all things Star Trek.
Star Trek Day both began and ended with music, as Isa Briones (Star Trek: Picard’s Soji) sang her rendition of Irving Berlin’s 1926 song Blue Skies to close out the broadcast.
Isa Briones’ rendition of Blue Skies brought proceedings to a fitting end.
There were five “legacy moments” spread throughout Star Trek Day, and these celebrations of past Star Trek series were genuinely moving. Actors George Takei, LeVar Burton, Cirroc Lofton, Garrett Wang, and Anthony Montgomery spoke about their respective series with enthusiasm and emotion. Cirroc Lofton paid tribute to his on-screen dad Avery Brooks, talking about how Deep Space Nine showed a single dad balancing his work and family commitments. He also spoke about Deep Space Nine’s legacy as the first Star Trek show to step away from a starship and take a different look at the Star Trek galaxy.
The themes of diversity and inclusion were omnipresent in these legacy moments, and all five actors spoke about how Star Trek and Gene Roddenberry have promoted diversity since the very beginning. George Takei spoke about Gene Roddenberry’s vision for Star Trek, how sci-fi had previously been something often seen as just for kids, and how putting a very diverse cast of characters together was groundbreaking in the 1960s. It’s always amazing to hear George Takei speak, and even fifty-five years later he still has a grace and eloquence when speaking on these topics. As someone who has himself been at the forefront of campaigning for diversity and equality, he does so with a gravitas that few can match.
George Takei’s speech was outstanding.
Garrett Wang spoke about how Voyager could be a “refuge” for fans; a place to go where everyone could feel included and like they were part of the family. The way the show combined two crews was, I would argue, one of its weaker elements, but Wang looked at it through a different lens, and I can see the point about how Voyager put those folks in a difficult situation and brought them together to work in common cause. He also spoke in very flattering terms about Captain Janeway and Kate Mulgrew – who is returning to Star Trek very soon.
Anthony Montgomery was incredibly positive about Enterprise, and how the series embodied the pioneering spirit of exploration. I loved his line about how Enterprise, although it was a prequel recorded later than many other shows, laid the groundwork and filled in much of Star Trek’s previously unvisited stories and unexplained lore. Above all, he said, Enterprise was a “fun” show – and it’s hard to disagree! The orchestra concluded this speech with Archer’s Theme – the music heard over the end credits for Enterprise – which is a beautiful piece of music. If I were to remaster Enterprise I’d drop Faith of the Heart (which is a nice enough song, don’t get me wrong) and replace it on the opening titles with Archer’s Theme. The orchestra played it perfectly.
Anthony Montgomery spoke with passion and good humour about Enterprise.
LeVar Burton talked about The Next Generation, and how Star Trek was reinvigorated for a new era. The Next Generation was the first spin-off, and it came at a time when spin-offs didn’t really exist in the sci-fi or drama spaces, so it was an unknown and a risk. Burton also spoke about The Next Generation’s sense of family, and how Star Trek can be a unifying force in the world.
Far from being mere padding, the five legacy moments saw stars of Star Trek’s past pay tribute to the franchise and the shows they were part of. There were consistent themes running through all five speeches, particularly the theme of inclusion. Star Trek has always been a franchise that strives to include people who are “different” – people like myself. For many fans, that’s one of the things that makes Star Trek so great. To see some of the biggest stars acknowledge and celebrate that aspect of Star Trek was wonderful, emotional, and rather cathartic.
Cirroc Lofton paid tribute to Deep Space Nine and his on-screen dad Avery Brooks.
Each of the five actors spoke with love, positivity, and enthusiasm for the franchise that made them household names. Anthony Montgomery’s incredibly positive attitude in particular shone through – he was beaming the whole time and seemed genuinely thrilled to have been invited to speak and to celebrate Enterprise.
If Star Trek Day aimed to celebrate all things Star Trek, then the legacy moments went a long way to making that ambition a reality on the night. The speeches were pitch-perfect, as were the orchestral renditions of all five Star Trek themes, and I had an unexpectedly good time with these moments. I wasn’t sure what to expect from the programme listed on the website; I didn’t really have any expectations of what the legacy moments would include. They surprised me by being one of the most enjoyable, down-to-earth parts of a hugely entertaining evening.
Garrett Wang represented Voyager in the show’s legacy moment segment.
Let’s talk about news and announcements. That’s what you’re here for, right?! That was certainly what I was most interested in and excited for when I sat down to watch the Star Trek Day broadcast – though, as mentioned, I was taken aback by some of the other elements present that I wouldn’t have expected!
First, a non-announcement! Wil Wheaton interviewed the head of production on Star Trek, Alex Kurtzman, early on in the evening. Kurtzman didn’t have anything to say about the Section 31 series, nor about the upcoming Star Trek film due for release in 2023. However, he mentioned something that I found really interesting: a Starfleet Academy series or project. This isn’t anything close to an official announcement, of course, and he and Wil Wheaton talked about it in abstract terms. But a Starfleet Academy series has been something Star Trek has considered in the past; Gene Roddenberry was quite keen on a Starfleet Academy spin-off prior to developing The Next Generation. Watch this space, because it’s at least possible that a project centred around Starfleet Academy will get off the ground under Kurtzman’s leadership.
Alex Kurtzman seemed to tease that a Starfleet Academy project may be coming sometime soon!
There were no brand-new shows or films formally announced at Star Trek Day. While I wasn’t necessarily expecting such an announcement, and Kurtzman’s earlier statement that no new show will be worked on until the current crop have run their course would seem to exclude it, there are multiple pitches and projects that have been rumoured or talked about over the last few years. The Section 31 series was absent again, as mentioned, and that’s more bad news for a series that feels like it isn’t going to happen. There were also no mentions of the likes of Ceti Alpha V, Captain Proton, or Captain Worf – just some of the heavily-speculated or rumoured pitches believed to be floating around over at ViacomCBS.
We did get release dates or release windows for several upcoming seasons, though! After Lower Decks Season 2 draws to a close in mid-October there’ll be a couple of weeks with no Star Trek, but then Prodigy will be available (in the United States at least) from the 28th of October. Shortly thereafter, Discovery Season 4 will kick off – it will premiere on the 18th of November in the United States and on the 19th internationally. Finally, Picard Season 2 is scheduled to arrive on our screens in February next year – presumably shortly after the season finale of Discovery.
Prodigy is coming soon… if you live in the USA, anyway.
All of this is great news! There was no release date for Strange New Worlds, but I think we can assume it will follow within a few weeks at most of Picard Season 2, which would put it perhaps in May or June 2022 at the very latest. But there will be a whole lot of Star Trek on our screens this autumn and winter, well into the first half of next year. Wil Wheaton said it best: with so many new Star Trek projects in production, we’re living through a new golden age of Star Trek right now!
I was a little surprised when the Discovery panel ended without revealing a new trailer or teaser for Season 4. Michelle Paradise, Wilson Cruz, Blu del Barrio, and Ian Alexander talked about how the show is fostering a sense of family in the 32nd Century – and that we will see Gray get a “corporeal” body in Season 4 somehow, which is great! But I have to say I’d been expecting a new trailer; the show is only a couple of months away after all. Perhaps we’ll get that nearer to the time. There wasn’t any mention of Season 5 either, but it’s possible that announcement will come as the marketing campaign for Season 4 ramps up.
Wilson Cruz speaking during the Discovery panel.
Wilson Cruz seems like such a positive person in every interview I’ve ever seen him participate in, and he brought a lot of positive energy to the stage in Star Trek Day as well. There was talk of the Stamets-Culber relationship being revisited in Season 4, which is great – Stamets and Culber really form the emotional core of the show. He also spoke about how Dr Culber is embracing new roles in Season 4 – the role of counsellor to others aboard the ship as well as a parental role for Adira and Gray.
Gray’s storyline has the potential to be one of the most powerful in Discovery as the show moves into its fourth season. Being trans or gender-nonconforming can make one feel invisible – something I can speak to myself – and this is literally shown on screen by Gray’s invisibility. The powerful story of discovering how to be seen, and to do so with the help, encouragement, and support of one’s closest friends and family has the potential to be an exceptionally powerful story, one which I can already feel resonating with me. Blu del Barrio and Ian Alexander spoke very positively about their on- and off-screen relationships, and they seem like they work exceptionally well together as a duo. I can’t wait to see what Season 4 will bring for them both.
Blu del Barrio and Ian Alexander play Adira and Gray respectively. I’m greatly looking forward to their stories in Season 4.
I’ve already got a Prodigy theory! The show’s co-creators talked about how Prodigy Season 1 begins with the kids on a never-before-seen planet described as being “far removed and mysterious.” It sounds like we aren’t seeing a planet that the USS Voyager visited in the Delta Quadrant – something backed up by scenes seemingly set on that world in the trailer – and the USS Protostar appears to have crashed “inside” the planet. Did it crash during the final leg of Voyager’s journey home through the Borg transwarp network? Or perhaps during one of Voyager’s other flights – the space catapult from The Voyager Conspiracy or Kes’ telepathic launch in The Gift, for example. More to come on this, so stay tuned!
So we got a release date for Prodigy in the United States, but as I’ve said on a couple of occasions now it seems as though Prodigy isn’t going to be broadcast anywhere that doesn’t already have Paramount+. Considering that the series is a collaborative project between Star Trek and Nickelodeon (itself a ViacomCBS subsidiary), it should surely have been possible to secure an international broadcast on the Nickelodeon channel – a satellite/cable channel here in the UK and in many other countries. It’s a disappointment that, once again, ViacomCBS does not care about its international fans. It’s not as egregious a failing as it was with Lower Decks, because as a kids’ show Prodigy’s primary audience won’t really notice the delay. But for Trekkies around the world, to see Prodigy teased then find out we have no way to watch it is disappointing, and there’s no way around that.
The USS Protostar in flight.
Despite that, the Prodigy panel was interesting. Dee Bradley Baker, who voices Murf – the cute blob-alien – seems like he’s a real Trekkie and spoke about the franchise with passion. It was so much fun to see him perform Murf’s voice live, as well! Brett Gray, who will take on the role of young leader Dal, seemed overjoyed to have joined a franchise – and a family – with such a legacy, and I liked the way he spoke about how the young crew of the USS Protostar will grow as the season progresses.
The show’s co-creators – brothers Dan and Kevin Hageman – spoke about how Prodigy won’t be a series that talks down to children, but rather aims to be a series with plenty to offer for adults as well. The best kids’ shows manage this – and the Hagemans have received critical acclaim and awards for their work on Trollhunters and Ninjago, so there’s a lot of room for optimism. They both seemed to have a good grasp of the legacy and role Star Trek plays and has played for young people, and I think the show is in safe hands.
Dee Bradley Baker gave us a tease of Murf’s voice!
The Prodigy trailer was action-packed and exciting! We got a glimpse of the villainous character played by John Noble – and heard his distinctive voice – as well as got a much closer look at the USS Protostar than we had before. Perhaps the most exciting moment, though, was seeing the Janeway hologram for the first time! Janeway’s role in the show seems like it will be that of a mentor; the kids will make their own calls and decisions, but Janeway will be on hand to offer advice – at least that’s my take at this stage.
There were some funny moments in the trailer, too, which will surely produce a lot of giggles from Prodigy’s young audience. “Just hit all the buttons” until the phasers fire was a great laugh line, and the ship losing artificial gravity was likewise hilarious. There was also a crash-landing that reminded me very much of a scene in the Voyager episode Timeless. I’m really looking forward to Prodigy and to spending time with the young crew of the USS Protostar.
The crew of Prodigy on the bridge of the USS Protostar.
The Lower Decks panel was perhaps the funniest of the night. It was also the one where the interviewees felt the most comfortable and did their best at participating and answering questions; there were none of the awkward silences or long pauses that made me cringe during other panels. Noël Wells, Eugene Cordero, and creator Mike McMahan initially took to the stage before being joined in truly spectacular fashion by Ransom voice actor Jerry O’Connell. The cast members clearly get on very well together, and this came across as the four talked with host Mica Burton about the first four episodes of the season as well as what’s to come in the remaining six episodes.
Wells and Cordero talked about how they see their characters of Tendi and Rutherford becoming friends and bonding over “nerd” things – geeking out together over things like new tricorders, engineering, or how best to do their work was a hallmark for both in Season 1. I’m not so sure how I feel about Mike McMahan saying that the rest of the season plans to go “even bigger” with some of its stories. Lower Decks can be overly ambitious, at times, with the number of characters and story threads it tries to cram into a twenty- or twenty-five-minute episode, and this can be to the detriment of some or all of the stories it wants to tell.
Mike McMahan, Noël Wells, Eugene Cordero, and Jerry O’Connell participated in the Lower Decks panel.
However, McMahan spoke about the episode Crisis Point from Season 1 as a kind of baseline for how big and bold the show wants to go in the second half of Season 2. That episode was one of the best, not just for its wacky over-the-top action, but for its quieter character moments. If the rest of Season 2 keeps in mind the successful elements from episodes like Crisis Point, then I think we’re in for a good time!
The mid-season trailer was interesting! Here are just some of the things I spotted: the Pakleds are returning, Rutherford seems to get a “Wrath of Khan-inspired” moment in a radiation chamber, Tendi was transformed into a monster that seemed reminiscent of those in Genesis from Season 7 of The Next Generation, Boimler and Mariner are involved in a shuttle crash, Mariner rejoins Captain Freeman on the bridge, there was a scene in which Boimler easily defeated some Borg that I assume must be a dream or holodeck programme, a Crystalline Entity was seen, the creepy bartender with the New England accent was back, and Boimler and Mariner shared a joke about the utility of phaser rifles. I’m sure there was more – but those were the key things I spotted! The rest of Season 2 will hopefully continue to hit the highs of the past few weeks – and there’s another episode coming out very soon here in the UK that I can’t wait to watch!
Rutherford’s “Wrath of Khan moment” from the mid-season trailer.
It was very sweet for Star Trek Day to take time to discuss Gene Roddenberry’s legacy, coming in the centenary year of his birth. His son Rod, and former Star Trek stars LeVar Burton, George Takei, and Gates McFadden joined Wil Wheaton to talk about Gene Roddenberry, and this was one of the most touching moments in the entire event. There were some laughs as George Takei told us about his first meeting with Gene Roddenberry and how he came to land the role of Sulu – including how both he and Gene mispronounced each others’ names! Gates McFadden seemed to have been talked into joining the cast of The Next Generation by Roddenberry, having initially wanted to return to the stage and join a play. Rod Roddenberry’s reminiscence of the design process for the Enterprise-D was hilarious – apparently his mother thought the ship looked like “a pregnant duck!”
LeVar Burton, who had been a Star Trek fan prior to joining The Next Generation, spoke about how he was overwhelmed at first when meeting “the Great Bird of the Galaxy,” and how a small role on a made-for-television film introduced him to producer Bob Justman, who later arranged for him to meet with Gene Roddenberry during pre-production on The Next Generation. All of these anecdotes went a long way to humanising Gene Roddenberry the man – we can often get lost in the legacy and philosophy he left behind, and how Star Trek and the world he created has influenced and impacted us, but this was a rare opportunity to hear small, personal stories about the man himself. I greatly appreciated that.
LeVar Burton spoke about working with Gene Roddenberry before giving a speech about The Next Generation.
George Takei got one of the biggest applause lines of the evening when he spoke about the importance of Star Trek’s fans, in particular Bjo Trimble, on popularising The Original Series and getting a nationwide fan community started. Decades before the internet came along to make fandoms and fan communities a part of many peoples’ lives, Star Trek was already developing its very own devoted fan community thanks to people like Bjo Trimble, and for George Takei to take time to acknowledge the role fans have played in Star Trek’s ongoing success was wonderful to hear.
As I’ve said before, The Motion Picture was the culmination of this fan-led journey for Star Trek, but the film also laid the groundwork for much of what we’d come to know as Star Trek in the eighties and nineties. Many sets and design elements were in continuous use in some form from The Motion Picture’s premiere in 1979 right the way through to the cancellation of Enterprise in 2005, and much of the aesthetic and feel of Star Trek is owed to what The Motion Picture pioneered. George Takei acknowledged that, and that was a pretty cool moment. The Motion Picture is one of my favourite Star Trek films, and a 4K remaster was briefly shown off as well – the 4K blu-ray set of the first four Star Trek films is out now, so Star Trek Day took a moment to plug it!
There was a brief glimpse of the remastered version of The Motion Picture from this new box set.
The panel that seemed to get the most online attention was, I felt, one of the worst and most cringeworthy to watch! The Strange New Worlds panel was followed up by a pre-recorded video that introduced new members of its main cast, who joined Anson Mount, Ethan Peck, and Rebecca Romijn. Among the newly-revealed characters were an Aenar (an Andorian race introduced in Enterprise) a possible descendant or relation of iconic villain Khan, and three characters from The Original Series who are returning to Star Trek: Dr M’Benga, who appeared in a couple of episodes, Nurse Chapel, and the one who got the most attention: Cadet Nyota Uhura!
Uhura blew up online after the announcement, and it’s fair to say that I was not expecting this! There was scope, I felt, for Strange New Worlds to bring back classic characters, but the choices they made seem to be pitch-perfect. I’m especially excited to see more from Dr M’Benga – he was a minor character who feels ripe for a deeper look. The same could also be said of Captain Pike and Number One!
Uhura’s return pretty much broke the internet!
As I predicted a few months ago, the uniforms for Strange New Worlds have been slightly redesigned from their Discovery style. I was never wild about the asymmetrical collars; they worked okay on Discovery’s all-blue uniforms but looked perhaps a little clumsy on the recoloured uniforms worn by Pike and the Enterprise crew. So to see the teaser show off a redesigned style that keeps the bold primary colours but ditches the Discovery style was pretty great! As with any new uniform I think we need time to see them in action and get used to them, but there’s already a lot to like. In addition to the V-neck style worn by Pike and Spock, we saw a white medical variant worn by Nurse Chapel, another medical variant with a broad crew collar worn by Dr M’Benga, and a zipper style worn by Number One. Starfleet uniforms – like any aesthetic or design element – are of course subject to personal taste, but from what we’ve seen so far I like the Strange New Worlds uniforms.
The Strange New Worlds live panel was not the best, though. Anson Mount, who is usually so full of life and happy to talk about all things Trek, sat in silence for large parts of it, deferring to the rest of the panel to answer questions. He may have been trying to avoid jumping in too fast or dominating proceedings, but it led to several very awkward silences that weren’t fun to watch. I got the sense that perhaps he wasn’t feeling well.
Anson Mount was not on his best form for the Strange New Worlds panel, unfortunately.
The producers – Akiva Goldsman, who has previously worked on Picard, and Henry Alonso Myers – gave us a few tidbits of information about the series. I was very pleased to hear so much positive talk about returning Star Trek to a more episodic format. Goldsman, who had been instrumental in crafting Picard’s serialised story during Season 1, seems quite happy to return to episodic television. There are a lot of advantages in a show like Strange New Worlds – i.e. one about exploration – to using a more episodic format. Episodic television can still see wonderful character growth – I’d point to Ensign Mariner in Lower Decks as a recent Star Trek example – so it was great to see how positively the cast and crew talked about that aspect of Strange New Worlds.
The producers and cast seemed very keen to embrace the legacy of The Original Series in more ways than one. Without looking to overwrite anything, they want to bring their own take on classic characters, and I think that’s great. Spock benefitted greatly from the expanded look we got at him in Discovery’s second season, and there’s no reason to think characters like Nurse Chapel or Cadet Uhura won’t likewise get significant character development that plays into the characters we know and love from their roles in The Original Series.
Jess Bush will be taking on the role of Nurse Christine Chapel in Strange New Worlds.
In terms of aesthetic, Strange New Worlds is trying to walk a line between embracing the 1960s style of The Original Series and also updating the show to a more modern look. There was talk about the design of sets, in particular Captain Pike’s quarters, and how the designers had been keen to return to the 1960s for inspiration. Likewise hair and nail styles were mentioned by Rebecca Romijn for Number One – a ’60s-inspired, “retro” look seems to be on the cards for the character, but not to such an extent that it becomes distracting. Walking that line is a challenge – but one I’m glad to see the show tackling!
We didn’t get a full trailer for Strange New Worlds, and the character introductions were cut in such a way as to minimise what we could see of the USS Enterprise. However, we did get a decent look at the transporter room set, which looks really cool, and when we met Dr M’Benga we got a glimpse of what I assume to be sickbay – and it looks like the colour scheme from The Original Series is still present in some form. We also got to see the logo and typeface for Strange New Worlds.
The Strange New Worlds logo.
So an underwhelming panel in some respects led to one of the biggest reveals of the night! Uhura, Chapel, and Dr M’Benga make welcome returns to Star Trek, that’s for sure. And there’s a particular genius to choosing these three characters in particular: they’re all ripe for more development and exploration. Uhura was a mainstay on The Original Series, but compared with the likes of Kirk and Spock there’s still plenty of room to explore her characterisation, background, and learn more about who she is in a way that will inform the original character and portrayal. Likewise for Nurse Chapel and Dr M’Benga – in many ways these two characters are near-blank slates for the new writers and producers to mould into their own creations.
I’m more excited today for Strange New Worlds than I was 24 hours ago, and that’s really saying something! I loved how Mount and the producers spoke about how his portrayal of Pike and Pike’s leadership style led them to redesign parts of his quarters so he could accommodate more of his crew around the table. Cooking was a big part of Captain Sisko’s character in Deep Space Nine, and I picked up at least a hint of that in some of the things said about Pike.
Dr M’Benga, despite being a returning character, offers a lot of scope for further development by a new team of writers.
The panel also discussed how the USS Enterprise is a “star of the show” in many respects, and how episodic storytelling will allow the series to return to Star Trek’s roots in terms of producing entertaining stories with morals. As I’ve said before, Star Trek has always used its sci-fi lens to shine a light on real-world issues, and to learn that Strange New Worlds is embracing that is fantastic news.
Spock’s characterisation was mentioned by Ethan Peck and the producers, and there was talk of how we’d see different facets of his personality. The Cage was mentioned as showing us “smiley Spock,” and I liked how the producers have a keen knowledge of how Spock and other Vulcans perceive and experience emotions – Spock is an emotional person, even if he suppresses those emotions much of the time. An exploration of that aspect of his character – informed by his experiences in Discovery Season 2, perhaps – will be truly interesting to see play out.
Captain Pike and the crew of Strange New Worlds will be on our screens in 2022.
Finally we come to Star Trek: Picard. This was the final event of the evening, and unfortunately the way it was teed up felt incredibly rushed. Jeri Ryan – who will reprise her role as Seven of Nine in Season 2 – raced onto the stage to introduce the new trailer, and it just seemed very obvious that the people running the event were acutely aware of time constraints and wanted to get it over with as quickly as possible. There was no Picard panel, no appearance from Sir Patrick Stewart (even by video-link or in a pre-recorded message), and though the trailer was very interesting the way Picard Season 2 was handled felt rushed right at the end of Star Trek Day – ironic, perhaps, considering the rushed way Season 1 also ended!
We’ll get to the trailer in a moment, but it was great to see that Picard Season 3 has been officially confirmed. We knew this was coming – Season 3 is already in production, and filming has already begun. But to get an official confirmation was good, and it drew a huge cheer from the audience. There’s clearly a big appetite for more Picard!
Picard is coming back for a third season!
Onward, then, to the trailer. This is one that I’ll have to return to for a more detailed breakdown in the days ahead, but for now here are my summarised thoughts.
A return to the 21st Century is not what I would have chosen. Time travel isn’t my favourite Star Trek storyline, and in particular time travel stories which return to the modern day can feel awfully dated very quickly. Look, for example, at Voyager’s two-parter Future’s End, or Star Trek IV as examples of that. Star Trek feels like the future – one of the reasons I love it so much – and when it comes back to the modern day I think it risks losing something significant. It’s possible that only a small part of the story will be set in the modern day, but even so I wasn’t exactly wild about this story element, unfortunately.
We knew from the earlier trailer that there has been some kind of change or damage to the timeline. It now seems as though Q may be more directly involved, as Picard blamed him for breaking the timeline. Whatever the change was, it seems to be centred in our own 21st Century (though it could be anywhere from 2020-2040, I guess) and resulted not in the creation of the Federation but a “totalitarian state” by the 24th Century. I don’t believe that this is the Mirror Universe that we’re familiar with, but rather a change to the Prime Timeline itself – perhaps caused by Q, but earlier comments seemed to suggest that Q wasn’t to blame, so watch this space.
A visit to the 21st Century would not have been my choice… but I will give it a chance!
In voiceover we heard Laris questioning Picard’s motivation for wanting to join Starfleet or leave Earth, something we’d seen him talk about in episodes like Family and again in Generations. She seemed to question whether he’s “running” from something in his past – could it be some darker impulse or perhaps a family secret that’s connected in some way to the creation of the totalitarian state? Could it be, as I suggested recenly, tied into World War III?
One of the things I was most curious about was the role of the Borg Queen, whose return had been signalled a few days ago via a casting announcement. It seems as though Picard has access to the incarcerated remains of a Borg Queen – somehow – and that she may be vital to allowing the crew of La Sirena to travel through time. Rather than the Borg themselves playing a role in the story, then, this may be a battle involving Picard and Seven – victims of assimilation – and a captured, damaged Borg Queen.
What role will the Borg Queen play? She appears to be a captive of some kind.
There’s a lot more to break down from the Picard trailer, and in the days ahead I’ll put together my thoughts in more detail – as well as perhaps fleshing out a theory or two. For now, I think what I want to say is that I have mixed feelings. The big drawback I can see is the modern-day setting for part of the show. I hope I’m proven wrong, but to me Star Trek has never been at its best with these kinds of stories, and I’m concerned that it’ll stray from being a Star Trek show into something… else.
On the other hand, there are many positives. The return of Laris, who seems to have an expanded role compared to where she was in Season 1. Q’s mysterious time-bending role, too. Is he the villain of the piece, or is his latest “trial” something that he believes will help Picard and humanity? What role will he play – ally, adversary, or something in between? The “totalitarian state” definitely channelled some elements of the Mirror Universe, but also seems to have put its own spin on this concept, taking it to different thematic places. I’d be curious to see what role the Picard of this timeline has in the government of the totalitarian state.
Something has broken the timeline – leaving Picard and his crew trapped in a “totalitarian” nightmare.
So that’s all I have to say for now. In the days ahead I’ll take a closer look at the Picard trailer, as well as talk about other things we learned at Star Trek Day.
Although it was a late night and a long broadcast, I had a good time with Star Trek Day overall. There were some moments that didn’t work well, some unprepared interviewees and some segments that dragged on too long, but on the whole it was a fun and incredibly positive celebration of Star Trek. I came to the broadcast hoping to see more from upcoming shows, but I was blown away just as much by the celebration of Star Trek’s past as I was by the look ahead.
The hosts, presenters, and most of the speakers and guests showed off their passion and love for Star Trek in a very positive way. There was a lot of talk about returning the franchise to its roots, celebrating the legacy of Gene Roddenberry and his original vision for Star Trek and what made it so appealing to people of all ages across multiple generations. As we look ahead to Star Trek’s future in 2021, 2022, and beyond, taking these moments to look back at what got Star Trek to where it is today was fantastic, and well worth taking the time to see. Above all, Star Trek Day shone with passion and positivity, and that’s just what the franchise needed as it marked its fifty-fifth birthday. Here’s to the next fifty-five years of Star Trek!
Star Trek Day was broadcast online and on Paramount+ on the 8th of September 2021 (9th of September 2021 in the UK). At time of writing the event can be re-watched on the official Star Trek website; panels and trailers are supposed to be available via Star Trek and Paramount+ official YouTube channels. Clips may also be available via official social media pages and channels. The Star Trek franchise – including all properties and series mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
After experimenting with the format, I ultimately decided not to pursue the podcast or audio article format any further. As a result, you won’t find the episode(s) discussed below, nor will any of the links work.
Welcome or welcome back to the DenPod! If you’re new around these parts, the DenPod is my unscripted podcast. I talk about Star Trek, gaming, and other geekdom and entertainment topics, and this is the episode for the first half of September 2021.
After the last episode of the DenPod suffered from audio problems as a result of the microphone not being properly set up, I think I’ve managed to fix that particular issue. This episode sounds a lot better (to me, anyway!) and I’ll try to keep that in mind going forward so we don’t see a repeat of what happened last time.
Coming just 24 hours before Star Trek Day, and potentially a few big Star Trek news stories are up for discussion, it might seem odd timing. But I’m planning to keep the rest of the week clear for Star Trek Day news and my review of the next episode of Lower Decks – and having put off recording this episode for a few days already it was now or never!
Star Trek Day will soon be upon us… but listen to the DenPod first!
The DenPod is, disappointingly, still not available via Apple Podcasts – and I have no idea if or when that will change. Apple have said they’re “reviewing” my submission, but that was several weeks ago and I’ve had no further updates. I’d love to get on Apple Podcasts… but watch this space! You can, however, find the DenPod on the following apps and websites:
Anchor
Breaker
Google Podcasts
Pocket Casts
RadioPublic
Spotify
and YouTube!
Of course you can also listen right here on the website – just click or tap the embedded video below. If you do decide to listen via YouTube, feel free to subscribe to my YouTube channel as well – if you turn on notifications you’ll be alerted when future episodes go live.
Highlights of this edition of the DenPod include:
Star Trek Day predictions
Picard Season 2… and Season 3
Lower Decks Season 2
Prodigy and the USS Protostar
The Borg
The Burn
The PlayStation 5 downgrade controvery
Starfield
A rumoured Star Wars spin-off
…and much more!
So that’s about all I have to say, really. This episode clocks in just shy of the one-hour mark, so you might want to pour yourself a drink and grab a snack before you settle in.
The DenPod is an unscripted podcast. All films, games, television series, and franchises discussed are the copyright of their respective studio, distributor, company, etc. The podcast contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for upcoming Star Trek productions, including: Star Trek: Picard, Star Trek: Discovery, Star Trek: Prodigy, and Star Trek: Strange New Worlds.
Just a short one today! Star Trek Day is coming up in a couple of days’ time, and we’re promised news and discussion of all things Trek straight from the horse’s mouth! Why is September the 8th designated as “Star Trek Day?” Good question, and here’s the answer: it was on that day in 1966 that The Man Trap premiered, kicking off Star Trek: The Original Series Season 1 and laying the groundwork for a franchise that’s still going strong today.
As an aside, last year I wrote a piece looking at the villainous creature at the heart of The Man Trap’s story, and you can find that article by clicking or tapping here. Worth a read at this time of year – if I do say so myself!
The Man Trap is where the franchise began – almost fifty-five years ago.
As much as Star Trek Day is an opportunity to look back at the franchise’s fifty-five years of history, this digital event hosted by Wil Wheaton and Mica Burton is also an excuse to look ahead to some of the Star Trek projects that are coming up over the next few months and years. There will undoubtedly be some news – and keep your fingers crossed because it’s even possible that we could get a big, unexpected announcement!
I’ve got a few ideas for what might be coming our way when Star Trek Day kicks off. Please keep in mind, as always, that I don’t have any “sources” nor any “insider information.” This is just a little educated guesswork – and a reminder, in case you’d forgotten, that Star Trek Day is imminent! All of the panels will be available to watch online on the official Star Trek website, so be sure to check in on the 8th to see what they have to say. Or just come back here a day or so later because I daresay I’ll summarise what I consider to be the most important points!
Let’s jump into the list!
Number 1: Official confirmation of Star Trek: Picard Season 3.
A third season is already being worked on!
This one is a bit of a cheat, as we’ve already heard from a number of reliable sources that Season 3 was in development alongside Season 2, and the two seasons are being filmed back-to-back. In fact, it seems as though some Season 3 scenes may have already been filmed – but that’s not confirmed at this stage.
What’s also unconfirmed, at least from ViacomCBS and Star Trek officially, is the existence of Season 3 at all. Though in the past we’ve seen the company wait until a season is almost being broadcast to confirm that the next one is in development, on this occasion it would make sense to announce Picard Season 3 way ahead of time. It’s already an open secret, so why not? It seems like a great way to drum up even more excitement!
Number 2: A trailer for Star Trek: Strange New Worlds.
Anson Mount recently appeared as Captain Pike in a series of trailers for Paramount+.
Since Strange New Worlds introduced us to five members of its main cast in mid-March, there really hasn’t been a lot of news about the series. We heard last month that production was drawing down on Season 1, only to later learn that some scenes outside of Toronto (where the show is based) were still being worked on. If it’s true that the season is finished, though, the time could be right for a trailer!
Along with Picard Season 2, Strange New Worlds has to be the series that I’m most curious about. Not only will it be fantastic to welcome back Anson Mount as Captain Pike, but the semi-episodic format that has been suggested feels like it could really be the best of both worlds – a return to Star Trek’s past without entirely stepping away from the modern feel of recent productions.
There is a Strange New Worlds panel that will be taking place during Star Trek Day, and a trailer would be a great way to wrap it up!
Number 3: A premiere date for Star Trek: Discovery Season 4.
The USS Discovery is ready to warp away to her next adventure!
At time of writing, all we know about Discovery’s impending fourth season is that it’s due before the end of the year. Maybe that’ll change and we’ll see the show fall back to early 2022, or maybe Discovery is still on track for a broadcast kicking off in mid-October after Lower Decks Season 2 has concluded. (That was what happened last year.)
Either way, I think Star Trek Day would be a great opportunity for ViacomCBS to drop the date of the new season’s premiere with a lot of attention on the franchise.
Number 4: A teaser trailer for Star Trek: Picard Season 2 featuring the Borg.
The Borg Queen is returning to Star Trek!
Soon we’re going to talk and theorise about the Borg in Picard Season 2. If you missed this, there’s been a casting announcement for the upcoming second season that caught me off-guard: the Borg Queen is returning! Not only that, but she may appear in as many as six of the season’s ten episodes, indicating that the Borg may play a significant role in the story.
It’s been more than eighteen years since the last Star Trek story featuring the Borg: Enterprise’s second-season episode Regeneration. After such a long time it’ll be fantastic to bring the faction back into play in a big way – assuming that’s even the plan! For all we know the Borg Queen may play an altogether different role in flashbacks or in an alternate timeline!
Regardless, following this casting announcement I’d think ViacomCBS would want to tease something about the Borg – without giving away too many potential spoilers.
Number 5: A second trailer for Star Trek: Discovery Season 4.
Captain Burnham in the first Discovery Season 4 teaser.
We got our first look at Season 4 of Discovery back in April, where a trailer showed Captain Burnham and the crew facing down a “gravitational anomaly” – whatever that could be! With the season coming up before the end of the year – all being well, that is – it would be a good time for a second trailer to get fans excited.
It can be hard to get the balance right when it comes to producing a trailer for a brand-new season, especially when a series has a mystery at its core like Discovery does. Show too little and it’ll be hard for fans and prospective viewers to get excited, but show too much and you risk spoiling major plotlines. Cutting the perfect trailer under such circumstances is a real skill!
Number 6: A release date for Star Trek: Prodigy.
Prodigy is coming soon… but how soon?
I’ve all but given up on Prodigy getting an international broadcast when it premieres this autumn – at least outside of countries and territories where Paramount+ already exists. Though the series has been co-developed alongside Nickelodeon, it seems as though ViacomCBS is intent on keeping the show exclusively on its streaming service, so it seems unlikely to arrive here in the UK until Paramount+ does some time next year.
For everyone who’s lucky enough to live somewhere with Paramount+ already, though, keep an eye out for a release date for Prodigy. Earlier in the year the series was officially announced for “Fall 2021” – and the beginning of September basically marks the start of autumn, as I recently noted! So we could see Prodigy literally any time from now until the end of November, and I think the Prodigy panel at Star Trek Day would be a great place to announce the specific date.
Number 7: A big, surprising announcement!
I’m always up for a surprise!
What could it be? Is the untitled Section 31 series finally on the verge of entering production? Has ViacomCBS backed down after years of being pestered by Michael Dorn and decided to greenlight a Captain Worf series after all? What about the live-action series that Alex Kurtzman had previously said was in development – could we finally learn more about that?
Though I don’t think we should get too excited about this one, there’s always the possibility for a surprise announcement of some kind. One thing we know for certain is that more Star Trek is in development – so it’s not impossible to think we could see something announced this week.
So that’s it!
All of the panels for 2021’s Star Trek Day!
Star Trek Day will be upon us before you know it, so stay tuned here on the website for coverage and analysis of any major announcements, as well as for a review/roundup of the event itself. I’m looking forward to Star Trek Day very much; it’ll be a great excuse to geek out for hours on end!
I hope this list of predictions has got you suitably excited for the main event!
Star Trek Day panels will be available to watch on Paramount+ and on the official Star Trek website on the 8th of September 2021. The Star Trek franchise – including all properties and titles mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
The Forza Motorsport series – and its Forza Horizon companion – is Microsoft and Xbox’s answer to PlayStation’s long-running Gran Turismo, and also competes well against other racing sims like Project CARS, Assetto Corsa, and many more. The games are Xbox and PC exclusives, which makes perfect sense because their developers, Playground Games and Turn 10 Studios, are wholly-owned subsidiaries of Microsoft, and the games are published under the Xbox Game Studios brand. So why, then, is Forza Motorsport 7 about to be removed from Xbox Game Pass and pulled from sale altogether?
Forza Motorsport 7 is less than four years old, having been released in October 2017. Yet for some reason the game will soon be unavailable to purchase or to play via Game Pass, effectively killing the game and reducing it to a single-player experience for those who purchased it ahead of its imminent withdrawal date. I only spotted this a couple of days ago on the Xbox Game Pass for PC app, but I felt compelled to comment.
How has Microsoft managed to lose Forza Motorsport 7 (far right) from Game Pass?
To say that all of this struck me as odd would be an understatement. Xbox Game Pass does periodically lose games, and to be fair to Microsoft and Xbox these are always announced ahead of time as has been the case with Forza Motorsport 7. But the games that tend to disappear from the service have thus far been third-party titles, and usually unimportant, smaller, older, or indie games rather than major titles. This is the first time I’ve seen a major Microsoft-published title by a Microsoft-owned studio disappear, and I’m sure I’m not the only one who wanted to figure out why this has happened.
The reason, according to Turn 10 Studios, has to do with licensing. Specifically the licenses they hold for certain vehicles and racetracks are set to expire, and when they do the game will no longer be able to be sold. Rather than pay more money to update or extend their license agreements, evidently the decision has been taken to shut down the game, remove it from Game Pass, and pull it from sale altogether.
Forza Motorsport 7 features a number of different real-world cars and racetracks – the licenses for which are apparently due to expire.
This technical, legalistic reason makes perfect sense – but it shows how ill-prepared Turn 10 Studios and Xbox Game Studios have been. This should never have happened; they should never have been caught out with such short-term licenses in the first place. There have been other occasions where games have had licensing issues – the remake of Tony Hawk’s Pro Skater, for example. But in every other case that I can recall, the licenses involved were musical tracks and songs featured on the game’s soundtrack, not something as integral to the game as the vehicles and racetracks themselves.
Many other racing games remain available despite being far older than Forza Motorsport 7. The aforementioned Project CARS (2015) and Assetto Corsa (2014), along with titles like F1 2014 (2014), Dirt Rally (2015), NASCAR Heat Evolution (2015), and even titles like Euro Truck Simulator 2 (2012) all use real-world vehicles and racetracks, and are still on sale at time of writing despite being older than Forza Motorsport 7. Is Microsoft skimping out on paying for longer licenses for cars and racetracks compared with other companies? That seems to be the obvious conclusion.
Older racing titles, like F1 2014, are still on sale.
In some ways, this is a reflection of gaming as a whole moving away from the “buy it and own it” model to a subscription-based model. Just like Netflix periodically loses films or television series from its service, so too will Game Pass. That’s kind of priced into the scheme when we sign up; we know that any title could be removed at any time pending license agreements on the service’s side, and that’s generally okay. Most folks are still happy with the content Netflix or Game Pass can provide, so the price is worth it.
But Game Pass losing Forza Motorsport 7 – one of Microsoft’s own titles developed and published by its own subsidiaries – is akin to Netflix losing The Witcher or Paramount+ losing ten of the eleven Star Trek films that it had… oh wait, that one already happened because ViacomCBS is pathetic at managing its own brands. But you see my point, right? The one sure thing that subscribers have when they pay for a subscription is that a company’s own titles will be available, and Microsoft has violated what feels like the only “golden rule” of these kinds of subscription services.
I hope you’ve played Forza Motorsport 7 if you wanted to, because it’ll be gone in a matter of days…
Are there mitigating circumstances? Sure. Does that excuse the loss of Forza Motorsport 7 from Game Pass? Absolutely not. If vehicle and/or racetrack licensing agreements are the issue, Microsoft should’ve done better at negotiating those licenses in the first place, or at the very least made sure that they had licensing agreements in place for longer than three-and-a-bit years. There are newer racing sims to play, for sure, but Forza Motorsport 7 simply isn’t that old. To see it removed from sale altogether after having had such a short shelf life just feels wrong.
Though Forza Horizon 5 is coming up before the end of the year, the Horizon series is a fundamentally different one; arcade-style racing to Motorsport’s simulation-oriented approach. Without Forza Motorsport 7 Game Pass won’t have a racing sim at all. It’s got F1 2019 and MotoGP 2020, but those are both much more specialised titles with limited appeal. With no new Motorsport game coming imminently, fans of this kind of racing sim will be missing out if they play on Xbox or PC, and the Game Pass service will be noticeably worse for its absence.
Xbox Game Pass will be worse for this decision.
The pace of game development has definitely slowed over the last decade, with big AAA games taking longer to make than ever before. That’s certainly a factor here; a decade ago or more we’d almost certainly have expected to see a new racing sim ready to take Forza Motorsport 7′s place. But as we enter an era of subscription services, companies need to be on the ball when it comes to these things, and ensure that they have longer licenses to make certain their games last as long as possible.
Game Pass is still good value, in my opinion, considering the sheer number of titles available. For players on a limited budget it still feels like a service that has a lot to offer. But slip-ups like this will end up costing Microsoft in the long run if they aren’t careful. Losing a third-party title might be forgiven, even if a game was popular. But losing one of their own games for a totally avoidable reason and with no like-for-like replacement is poor, and it diminishes Game Pass and the service’s reputation. Hopefully Microsoft will learn the lesson here and ensure that Forza Motorsport 8 doesn’t suffer the same ignominious fate a few years down the line.
The Forza series – including Forza Motorsport 7 and all titles mentioned above – is the copyright of Turn 10 Studios, Playground Games, and Xbox Game Studios. Other titles copyright of their respective developers, owners, and/or publishers. Some promotional screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2. Minor spoilers are also present for The Original Series and The Next Generation.
Mugato, Gumato was a fun episode with some good jokes and perhaps more meta-humour than any other episode so far this season. It consisted of a main A-story and two much smaller B-plots, which in turn focused on Tendi, Dr T’Ana, and Captain Freeman. This week, however, the stars were Boimler and Rutherford, with Mariner playing a significant but smaller role.
Though we’ve seen them interact on a number of occasions already, it was a pleasant surprise how well the central Rutherford-Boimler pairing worked. Season 2 of Lower Decks has shaken things up from the usual first-season story pairings of putting Boimler with Mariner and Tendi with Rutherford, and the result overall has been that the four ensigns feel more like a group of friends who all like one another and work well together than ever before. There was less of a commentary on Rutherford and Boimler’s friendship than there had been with Mariner and Tendi in We’ll Always Have Tom Paris last week, but the duo arguably had a stronger foundation to build on as they’d been seen working together on several prior occasions. There’s also far less of a personality clash than with Tendi and Mariner!
The main story this week starred Rutherford and Boimler.
I’m not much of a “shipper,” but is it too late to start shipping Boimler and Rutherford as a couple? Some of their scenes together in Mugato, Gumato were just too cute, and though Rutherford and Tendi also make a great pair, I felt there was real chemistry between the two – and between actors Eugene Cordero and Jack Quaid. Maybe that’s one I’ll just have to settle for fantasising about… but if you ask me, it could work exceptionally well!
The episode’s opening scene didn’t feel great at first; I didn’t really like seeing the ensigns fighting one another to the point of drawing blood. There was a “girl power” vibe to it as Mariner was able to easily defeat Rutherford and Boimler – despite the fact that we’d seen that Rutherford has great martial skills in Season 1’s Envoys, but perhaps we can overlook that little inconsistency! As the title sequence kicked in I felt that the anbo-jyutsu match was going to be a let-down, but it actually set up the main thrust of the episode’s story well, and on reflection it was a solid way to open the story. It established that Rutherford and Boimler have been on the receiving end of Mariner’s fighting skills, so when they were confronted with the notion that she might be a super-spy it didn’t come from nowhere. While I didn’t like it in the moment – though seeing Shaxs calmly sit down and wait his turn was funny – overall I have to give it credit for setting up the plot quite well.
The opening act of the episode saw an anbo-jyutsu match.
I believe that Mugato, Gumato marks the first time that we’ve seen Denobulans outside of Star Trek: Enterprise – where main character Dr Phlox belonged to that race. It’s interesting to note that they seem to be Federation allies – or perhaps even Federation members – as of the late 24th Century, and perhaps that’s an indication that we might see more Denobulans in future. One of the anachronisms created by Enterprise being a prequel was that some races – like the Denobulans, but also including the Suliban and the Xindi – appear to have been known to the Federation in the mid-22nd Century but made no appearances in the 23rd or 24th Centuries. The question of why that might be (from an in-universe point of view, of course) is potentially interesting, and I wonder if we’ll see more from the Denobulans or other Enterprise races and factions in future.
The Denobulan couple were only on screen for a few seconds, but set up the main story. They encountered a mugato – an ape-like creature originally seen in The Original Series second season episode A Private Little War – and because the mugato are not native to that world the USS Cerritos was called in to investigate. This setup was neat, and combined elements from different eras of Star Trek, which was great to see.
A titular mugato. Or should that be “gumato?”
The name of the mugato – or “mugatu,” as Captain Kirk repeatedly called it – has long been confused, and this episode’s title made note of that. “Gumato” was the name of the animal in the script for A Private Little War, but this was changed during filming. Officially the animal is called the mugato, but as noted it has been pronounced several different ways on screen. Boimler voicing aloud that this is “inconsistent” was just one of several meta-jokes he made this time, including using the title of The Next Generation first season episode The Last Outpost to refer to the band of Ferengi that the away team encountered.
The use of the Ferengi as this week’s antagonists worked surprisingly well. The Ferengi were originally created for The Next Generation with a view to having them fill a role vacated by the newly-friendly Klingons as a recurring antagonist for Picard and the crew, but their appearance in The Last Outpost – in which future Quark actor Armin Shimerman played one of the Ferengi leaders – didn’t work as well as any of the writers and producers had hoped. The Ferengi would return in this capacity in episodes like The Battle, but the general feeling was that they didn’t work as well as intended in the antagonist role, and were subsequently shaken up to be more money-oriented, capitalistic, and arguably comedic by the time of Deep Space Nine. Lower Decks, however, very deliberately chose to play up the early depictions of the Ferengi on this occasion – and I have to say that I feel it worked exceptionally well.
The Ferengi were this week’s antagonists.
The Ferengi’s lightning-whip weapons made a return for the first time since Season 1 of The Next Generation, and while the special effects of 1980s live-action struggled to have them work as intended, in animation they actually come across as genuinely threatening weapons. The Ferengi’s motivation, while arguably basic, was very much in line with all of their prior depictions: their desire to capture and slaughter the mugato (or should that be mugatoes?) was entirely driven by a lust for gold-pressed latinum. Even the likes of Quark wouldn’t be above a scheme like this – though if this were a Deep Space Nine episode we’d have seen the Ferengi take on a more bumbling, slapstick look rather than the over-the-top villains ultimately portrayed!
There was also an ecological message buried in this side of the story, as the Ferengi’s treatment of the mugato was very much comparable to modern-day poachers hunting for rhino horn in Africa. At one point the Ferengi leader even made reference to mugato horn potentially being an aphrodisiac, which is one of the key factors encouraging real-world poaching. This was perhaps more of a minor point than it could’ve been; background to establish a related plot rather than being the driving force. But it came back into play at the story’s resolution, which was nice.
Shaxs confronts the Ferengi poachers. Note the energy whip weapons.
Speaking of which, unfortunately I felt that the way in which Boimler and Rutherford were able to convince the Ferengi to shut down their poaching operation in favour of a mugato conservation area was rushed. This is a consequence of the episode trying to jam three stories into its short runtime, and the result was that the resolution to the main story came and went in what felt like the blink of an eye. Nothing was wrong with the concept itself, and I like the idea of this eco-friendly solution, as well as Boimler and Rutherford using their brains and their mathematical and diplomatic skills rather than trying to attack the Ferengi head-on or use brute force. But it would’ve benefitted greatly from just an extra couple of minutes to play out.
If I had to choose one of the B-plots to cut it would’ve been the one involving Captain Freeman. Not for the first time this season Lower Decks has wanted to spend time with the captain and the bridge crew, but has simply lacked the runtime to successfully include everything needed to make much of their stories. Captain Freeman being the victim of a scammer was kind of funny – it definitely had its moments – but overall it feels more like a sub-plot that took away from the others without really giving much back. In an episode that already had Tendi and Dr T’Ana, Shaxs leading an away team, the Mariner super-spy story, Boimler’s team-up with Rutherford, and the Ferengi poaching mugato (or mugatoes?) there just wasn’t time for this bit with the Captain. It didn’t accomplish much of anything, and as much as I enjoy Captain Freeman as a character – and the performance by Dawnn Lewis – not for the first time in Season 2 I’m left feeling that perhaps Lower Decks needs to be a little less ambitious when it comes to the number of stories and the number of characters it tries to cram into a twenty-minute episode.
Captain Freeman got a story this week, but it arguably came at the expense of a better resolution to the main A-plot.
Though Ensign Mariner took a back seat for much of the story, her wonderful character arc was furthered in a big way by a significant moment in Mugato, Gumato. The revelation that she started a rumour about herself basically because she’s lonely and isn’t used to having friends really tugged at the heartstrings. As someone who’s also experienced loneliness and has few friends, I can empathise with Mariner. Likewise, Boimler and Rutherford’s willingness to believe the rumour because they’re not used to having a cool friend like Mariner is something that’s also very relatable.
What we seem to have learned here is that Boimler, Rutherford, and Tendi may be the first real friends that Mariner has made in a long time. In Season 1 we saw that she’s drifted far apart from some of her Starfleet Academy friends – like Captain Ramsey – and it seems as though Mariner’s desire to avoid certain types of people has caused her to feel quite isolated and lonely at times. She felt genuinely hurt at the notion that Boimler and Rutherford would believe the rumour she started – and I have to credit both the animators and a beautifully emotional voice performance by Tawny Newsome here for bringing that across in a pitch-perfect manner. As I’ve said before, Mariner’s character arc across Season 1 was wonderful to watch, and this moment follows on from her team-up with Tendi to continue that arc through Season 2 as well.
A dejected Ensign Mariner.
Mariner set up Boimler and Rutherford for their big moment, saving the day by convincing the Ferengi to give up poaching. Though I felt this moment was rushed, as mentioned, the fact that Rutherford and Boimler came up with a solution on their terms was great to see. After a story that had been partly about fighting and that started with an intro where the duo had tried to go toe-to-toe with Mariner in the anbo-jyutsu ring, the ultimate resolution was peaceful. This kind of story tells us that there are different ways to win – and not all of them have to involve violence. It’s okay not to be the strongest, because everyone has their own skills. I like that kind of message.
The mugato (or mugatoes) themselves were portrayed in basically the same way as they had been in The Original Series. Lower Decks kept the same design, and while it perhaps played up some of their more monkey- or ape-like qualities, for the most part I think what we got was a portrayal of the critters that was very much in line with their first appearance. They were present to serve as the background for a character-centric story rather than being the focal point, so that makes sense.
The Ferengi were convinced to give up poaching – in a moment that was, sadly, a little rushed.
The only story left to talk about is the B-plot which featured Tendi and Dr T’Ana. After her big outing last week it was fair enough for Tendi to drop back this time, but despite having a smaller story it was great to see that her characterisation is becoming more settled. This time we saw her go from being timid to assertive, not only with her colleagues and patients but also with Dr T’Ana herself. Though I don’t necessarily think we’re going to see her become the dominant force in her friend group any time soon, the lesson she learned this week about asserting herself may yet come into play in a future story.
Was it silly for Dr T’Ana to be so reluctant to have a basic medical scan? Absolutely. Do I care? Absolutely not, because it set up a truly hilarious sequence in which Dr T’Ana – already one of my favourite characters on the show – got to show off her most cat-like tendencies, which is a joke I swear I will never get tired of! Seeing her meowing and hissing as she ran through the Jeffries tubes was so funny, and poor Ensign Tendi struggled to keep up. Tendi’s broken arm was perhaps as close as Lower Decks has come to out-and-out goriness this season, but it worked well and allowed her to complete her mission. Tendi is nothing if not dedicated!
Ensign Tendi finally gives Dr T’Ana her medical scan.
Dr T’Ana also seems to be on the verge of renewing her relationship with Shaxs following his unexpected return, and their dynamic actually works really well. As the two gruff, short-tempered characters on the Cerritos, they work so well together. I hope a future episode can pair them up for more than just a few moments at a time – even if they don’t progress their relationship in a romantic way, I think they’d play off one another exceptionally well in any story.
There were plenty of fun moments in Mugato, Gumato, and two out of three stories worked really well. Other smaller things I liked seeing were the bartender with a strong New England accent – he seemed like a character right out of a Stephen King novel! The character of Patingi seemed like a less competent Steve Irwin, and that was fun too. Tendi’s montage of scanning different characters was clever, and saw her use a wide range of skills, including on the holodeck. But what I’ll remember the episode for most of all is how it progressed Ensign Mariner’s characterisation in such a relatable and downright emotional way. That, to me, is the real success of this week’s outing.
So I think that’s about all I have to say about Mugato, Gumato. As we approach the halfway point, Lower Decks’ second season has delivered plenty of entertainment and enjoyment. There’s a lot to love about the series, and I hope that Trekkies and non-Trekkies alike are finding their way to Lower Decks by now. I’m certainly encouraging everyone I know to give it a try!
Star Trek: Lower Decks is available to stream now on Paramount+ in the United States and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
As we approach the PlayStation 5’s first anniversary in just a few weeks’ time, I don’t see how anyone could possibly challenge the assertion that Sony launched the console far too early. The PlayStation 5 has been out of stock since day one, and occasional shipments of consoles are either sent out to folks who pre-ordered one months earlier, or else are snapped up by bots or the occasional legitimate buyer within minutes of becoming available. To be fair, this isn’t something exclusive to Sony – Microsoft has had similar problems with the Xbox Series X and S.
As a result of ongoing shortages, Sony is clearly scrambling to make more units available as quickly as possible. Failure to do so will see the brand continue to take a hit, and if there isn’t sufficient stock in the run-up to Christmas, with parents and gamers forced to either go without for the second year in a row or buy from a scalper at over-inflated prices, the PlayStation 5 might take a long time to recover. Enter the downgrade controversy, which has been doing the rounds online in recent days.
The PlayStation 5 is still out of stock around the world.
In short, newer PlayStation 5 consoles appear to have smaller, lighter cooling systems, which obviously saves Sony a bit of money and presumably makes consoles easier and cheaper to ship around the world. The internal components are otherwise the same, but the heat-sink and cooling apparatus have been significantly changed. Many folks are calling out Sony for this, saying this represents a significant downgrade. Controversy and argument has ensued.
Let’s get the obvious things out of the way first. No one is suggesting that PlayStation 5 consoles are suddenly going to burst into flames or melt or explode or set your house on fire. That’s the dumbest, most pathetic straw-man argument I’ve seen put forward by some Sony fanboys as they try to defend the company. But it is clear that Sony has started using smaller, presumably less effective cooling solutions in newer consoles, so what’s going on? And is it a risk or a potential problem?
An original PlayStation 5 cooling setup (left) and a new one side-by-side. The new model is clearly a lot smaller. Image Credit: Austin Evans via YouTube.
Heat is bad for sensitive electronics, like the microprocessors used in video game consoles and PCs. The reason why manufacturers spend such a large amount of time and energy on figuring out the best cooling solution is because of this plain and simple fact. If an electronic device – like a PlayStation 5 console – runs at a higher temperature, there’s a higher chance of its components wearing out sooner than if an identical machine could be cooled better and more efficiently. That’s the heart of this discussion – not straw-man arguments about “catching fire.”
So the question I have is this: was the original PlayStation 5 cooler over-engineered? Or to put it another way: was the original version essentially “too good” at its job, providing a level of cooling that the PlayStation 5’s internal components didn’t need? Anyone who’s ever built their own PC can tell you that it’s possible to go overboard with cooling – eventually you hit a point of diminishing returns where cooling is as efficient as possible. Adding more cooling capacity is meaningless if a component or machine is already cooled as efficiently as possible.
Newer PlayStation 5 consoles may look identical to older ones, but they’re lighter and with smaller coolers.
If that’s the case, and the original PlayStation 5 had more cooling capacity than it could reasonably need, then perhaps this downgrade is perfectly understandable. The difficulty with figuring this out is that the console is less than a year old, and any long-term effects from overheating aren’t known right now. These things can take several years to fully manifest, and by then it could be too late for players who’ve bought a downgraded console if indeed there is an issue there.
From Sony’s point of view, this is already a PR problem. Disassembly videos and articles by popular tech websites and YouTube channels have already highlighted the downgrade, and whether or not it represents a genuine threat to the longevity of newer PlayStation 5 consoles and their internal components, there’s no denying that some people are concerned. Not only that, but it risks Sony looking cheap, like they’re skimping out on the PlayStation 5’s internals. That perception – regardless of whether it will actually cause a problem for the average player – is a real danger for the company.
Headlines like these – from reputable outlets – could be incredibly damaging for Sony, creating a perception that will be difficult to shift.
As I mentioned at the start of this article, the launch of the PlayStation 5 has been rocky at best for Sony. “Supply chain issues” has become a buzzword for all sorts of companies over the past year or so, but the public’s tolerance for such things is limited. Add into the mix the perception that Sony is trying to circumvent some of their shortages by cheaping out on something as important as cooling and you have the makings of a significant challenge for the console’s reputation – and the company’s.
Sony will need to address this issue, and do so quickly. Their response will be significant for the future success of the PlayStation 5, because if they allow the console to acquire a reputation for being hit-and-miss or for having cheap, low-quality components, that will be hard to shift. Microsoft had to spend a lot of money repairing the damage done by the Xbox 360’s dreaded “red ring of death” in the mid-2000s, not just in terms of replacement hardware but in terms of the console’s reputation. Sony doesn’t have the financial resources of Microsoft, so they need to get this right first time around.
This could turn into a major problem for the PlayStation 5 if Sony doesn’t act fast.
In summary, then, I’m not sure whether this downgrade is a significant issue. If the original PlayStation 5 had an unnecessarily large cooling capacity – which seems unlikely, but you never know – then perhaps all this is is an attempt at efficiency. My suspicion is that Sony is trying to find ways to cut the costs of shipping given the sudden jump over the past year in the price of sending products around the world – reducing weight is a great way to save money right now, and PlayStation 5 consoles are heavy. This downgrade does have the potential to be damaging, though, as sensitive electronic components that aren’t sufficiently cooled will wear out more quickly. Any impact, however, seems likely not to arise for months if not years.
Where Sony needs to worry is in terms of reputation and PR. Right now there’s a growing image among consumers that the company is skimping out on the PlayStation 5’s internal components, and they need to act fast to prevent that from becoming the headline – especially with the holiday season approaching. The PlayStation 5 has already endured a difficult launch, but until now the biggest issue Sony has had is that folks want to buy a PlayStation 5 but haven’t been able to. If this perception sets in and takes hold, the company could soon find that many of those would-be PlayStation 5 buyers have changed their minds and don’t want a console after all – and that will be a much more difficult problem to solve.
The PlayStation 5 is out now – assuming you can find one. PlayStation, PlayStation 5, and other properties mentioned above are owned by Sony and/or Sony Interactive Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I adore the beginning of September. As a kid I hated it, of course – the first week of September means back to school for kids in England – but with those years far behind me (too far, quite frankly) I’ve really come to appreciate what September brings. Even as a kid, September marked the beginning of the slow march to Christmas, and brought with it the end of the summer heatwaves and warm weather. As the leaves begin to turn shades of gold, orange, and red, autumn sets in and the weather cools. The nights start getting noticeably longer, and then before you know it it’s harvest time!
Autumn is, on balance, probably my favourite season. As much as I like seeing the beautiful frosts and snowfalls of winter, autumn has a sense of slowly-building anticipation that winter lacks; the hype before the main event. Just like the days leading up to Christmas are more enjoyable than Christmas Day itself, so too is autumn preferable to winter.
Don’t tell anyone, but Christmas is coming!
Though we don’t have Thanksgiving here in the UK like our American and Canadian friends, harvest time brings with it an abundance of many of my favourite dishes, like apple crumble – the perfect autumn dessert, if you ask me! As a kid we’d go bramble-picking, collecting the fruit you might also know as blackberries to make into desserts or jam. I tend to associate the autumn season with these kinds of fruity, sweet flavours – but you could just as easily add into the mix hearty stews or dishes like steak pie.
Apples – the quintessential autumn fruit.
As an aside, it was only when I moved away from the UK and met folks from other countries that I realised how British cuisine has acquired a truly awful reputation! It never occurred to me that it might be so looked down on by people from other parts of the world, especially because I grew up in a rural community where farm-fresh produce was often available. I can remember attending events celebrating cookery, where local chefs would show off the best (often very expensive) home-grown ingredients. There was even an apple festival that I went to once – around this time of year – which was great fun. And I still have a soft spot for cookery shows on television (or online) – many of which star British chefs cooking British food. But I digress!
Heat never used to be a big deal for me. I lived for a time in South Africa, on the KwaZulu-Natal coast, and summer was warm and humid there. Even when I lived in mainland Europe, temperatures were a lot warmer than they are here. Unfortunately though, as my health has gotten worse over the years I’ve found that my tolerance for heat has declined, and my idea of what makes for a comfortable temperature is now what a lot of folks would call “cold!” This means that I enjoy summer even less than I ever used to, so the beginning of September brings with it a sense of relief. Of course it’s still possible to get a heatwave or hot spell into September, but by and large we’re through what I consider the least-enjoyable part of the year.
Autumn is when the weather cools and the leaves turn beautiful shades of gold and orange.
From an entertainment point of view, September marks the beginning of the traditional television season – though of course such things are increasingly meaningless in an era of ten-episode seasons and on-demand streaming! But it was in September when many shows would premiere or kick off their new seasons – Star Trek: The Original Series and The Next Generation both debuted in September, for example. Even today, with streaming becoming an ever-larger part of the home entertainment landscape, summer still sees fewer new shows and fewer video game releases than the autumn. Got to get those games out in time for Christmas, right?
When I worked in the city in an office – or rather, a succession of offices – September was usually a great time to take a break. Co-workers with kids would often want time off over the summer holidays, and would be grateful to us childless folks for not taking up too many vacation days during the weeks when schools were closed. So by the end of the summer most of them would come back to work, meaning it was my turn for some time off! Though I wouldn’t say this was a tradition I stuck to every year, it was certainly something I took advantage of for several Septembers.
A real harvest bounty!
For a variety of reasons I have positive associations with this time of year, some going all the way back to my early childhood memories of picking brambles in the hedgerows around the small village where I grew up. Or playing conkers! Do you remember that game? If you never got to play, as kids we’d pick conkers – the large woody seed of horse chestnut trees – and tie them to pieces of string. The game then involved two players swinging or flicking their conker at the other player’s – the surviving conker was declared the winner!
So as September begins, we mark the unofficial end of summer. My favourite time of year gets started, and we begin the slow march toward Christmas and New Year – which will be upon us sooner than we realise! I never like to wish away time; none of us really know how many months or seasons we’ve got left, so wishing for a particular time of year to rush by seems rather ghoulish. But every year I’m pleased to welcome September, which brings with it the beginning of my favourite season and favourite time of year. And today, I just wanted to take a moment away from the usual things I talk about here on the website to acknowledge that.
All properties mentioned above are the copyright of their respective owner, studio, broadcaster, etc. Some stock images courtesy of pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Mass Effect: Legendary Edition and its ending.
Though the release of the underwhelming Mass Effect: Legendary Edition earlier this year was partly a money-making ploy on the part of BioWare and Electronic Arts, there is another significant factor in the development of what we’ll generously call a “remaster.” Legendary Edition had the task of rehabilitating the series’ reputation following the disappointment of Mass Effect: Andromeda, and was also tasked with bringing in new fans – as well as getting existing fans hyped up – in time for the upcoming release of Mass Effect 4. In that sense, Legendary Edition does seem to have largely succeeded, as excitement for the next entry in the series is higher than it’s ever been.
No details have yet been announced for Mass Effect 4, and we’ve only had the tiniest of teases in the form of a CGI teaser trailer, so any details of the game’s story are complete unknowns. But based on what we know about the Mass Effect galaxy, perhaps it isn’t too early to speculate about what might come next for Commander Shepard and their crew… assuming Shepard is coming back, of course!
Mass Effect 4 is coming!
One of the key things Mass Effect 4 will have to balance is the scale of its story. Whether we get to play as Shepard or not, Mass Effect 4 will almost certainly be picking up the story in the aftermath of the Reaper War. This conflict saw the whole galaxy – led by Shepard – fighting for its very survival against a seemingly unstoppable foe, so from a narrative point of view that kind of epic tale can be hard to top.
This was the fundamental problem that befell Mass Effect: Andromeda. Even if that game had been launched in a better condition, without the bugs and visual glitches that would go on to define it for many players, the underlying story still felt anticlimactic. I’ve described Andromeda in the past as a game that feels like an overblown side-quest, and partly this is because of the story that came immediately before it. Andromeda was an attempt to branch out, to take Mass Effect away from Commander Shepard and spin it out into a larger franchise. But it failed not because of its bugs and other technical issues – though those were catastrophic in their own right – but because it told a story that many players simply weren’t interested in.
My face is tired.
Coming on the heels of the Reaper War, Mass Effect 4 has to avoid feeling anticlimactic in the way Andromeda did. But it has to balance that against telling a story that’s too derivative or repetitive; another galactic-scale threat caused by invaders from beyond the galaxy would feel like a cheap knock-off of what came before. Look to Star Wars’ old Expanded Universe for countless examples of this, as fan-fiction versions of Luke Skywalker, Han Solo, and Princess Leia battled clone after clone of Palpatine and fought dozens of bland, derivative Sith Lords and Imperial wannabes.
What comes next for the Mass Effect galaxy has to feel consistent, too, with what we already know about the setting. After Shepard succeeded at uniting the forces of practically every major faction in the galaxy, having one of them turn on the others and become an antagonist wouldn’t only be difficult to pull off narratively, it would risk upsetting fans and coming across as annoying.
The next Mass Effect game has to tell a story that follows on from the Reaper War.
So I think we can rule out stories like a krogan or turian uprising, or the sudden return of the long-dead Protheans looking to conquer the galaxy! Those kinds of stories might seem interesting – and perhaps the game will ultimately try to go down a similar path – but for the reasons mentioned I think they’d be too difficult to execute in a satisfying way.
Instead I want to focus on a faction from Mass Effect 3′s DLC – the Leviathans. The Leviathan DLC is integrated into Mass Effect: Legendary Edition (albeit not especially well; there are some issues which arise from the timing of its insertion into the story) so I think we can safely assume that it’s fully canon and that most Mass Effect fans will have played it. Leviathan introduced Commander Shepard to the titular Leviathans – ancient lifeforms with the power to control minds.
Commander Shepard meets with one of the surviving Leviathans in Mass Effect 3.
The Leviathans revealed to Commander Shepard that their species created the Reapers; much like the way the quarians created the geth, the Reapers were artificial intelligences designed to aid the Leviathans. Of course, they soon betrayed their masters, having interpreted their directive to “preserve” all life in an apocalyptic manner.
Commander Shepard encountered a handful of Leviathans hiding deep below the surface of an uncharted ocean world. These were the survivors – or more likely the descendants of survivors – of a race whose empire once spanned the entire galaxy. The Leviathans were unapologetic for their dominance of other “lesser” races, who they forced to worship them as gods. The survivor who spoke with Commander Shepard had little regard for humans or other races, and seemed only willing to act in the Reaper War out of self-interest.
The Leviathans wanted other races to worship them and pay tribute to them.
Despite being in hiding for millions of years – perhaps longer – the Leviathans’ sense of self-importance was undimmed. They regard themselves as the galaxy’s “apex race,” and used their mind control powers to attack or kill anyone they perceived as even a minor threat.
The Leviathans seem to regard the entire Milky Way galaxy as their own personal fiefdom; their domain. Sharing power or joining a broader galactic community is simply not on their agenda, and with the destruction or removal of the Reapers, it seems at least plausible that they might seize the opportunity to emerge from hiding to reclaim the empire they had lost in the distant past.
The planet 2181 Despoina was the Leviathans’ hiding place.
On a much smaller scale, this was the Protheans’ idea. At least two Prothean facilities – on Eden Prime and Ilos – were designed to host hundreds of thousands of Protheans in hibernation, to emerge after the Reaper threat had passed. The Protheans failed in their goal – though a single individual did survive – but the Leviathans didn’t. They managed to sustain a viable population at the bottom of the ocean on an uncharted world, and although we only saw a few individuals it’s possible that there are hundreds, thousands, or even more Leviathans. They may even have populations on other worlds.
Of the three endings offered to the player at the conclusion of Mass Effect 3, a Leviathan return works best with the “destroy” ending. If Shepard opted to take control of the Reapers, it stands to reason that the Leviathans would still consider them to be a threat, whereas if Shepard chose the “synthesis” ending then presumably the fusing of organic and synthetic DNA across the galaxy would also have affected the Leviathans.
The “synthesis” ending would surely have affected the Leviathans as well as everyone else.
But if the Reapers were destroyed – the most popular ending choice – suddenly the Leviathans could find themselves in a galaxy where their biggest foe has been vanquished. Not only that, but with the Mass Relay network critically damaged and the combined fleets and forces of the galaxy all massed around Earth (and feeling a lot worse for wear after months of conflict, no doubt), the Milky Way might appear to them to be practically undefended – and ripe for the taking.
Striking out from their hidden undersea base, the Leviathans could use similar tactics to the Reapers to gain control of key worlds – using their mind control abilities to sway military and political leaders and bring them into the fold. From there, Leviathans could abandon their base, taking up residence at key locations around the galaxy before the survivors of the battle for Earth even realise what’s happened.
Amidst the wreckage of the Citadel and the ruins of Earth, it might be a long time before anyone realised the Leviathans were attacking.
Repairing the Mass Relays will take time – if the assembled scientific minds can even figure out how to do so – and with communications and travel disrupted across the galaxy on account of the long war, the Leviathans could establish a commanding position even if they didn’t make their move immediately.
A power vacuum on this scale is chaotic – and many war-weary citizens and refugees might even welcome Leviathan rule if it were accompanied by stability, and if the Leviathans could provide them with basic supplies like food and shelter. By the time the Council races realise what’s happened, large swathes of the galaxy could already be under Leviathan control – perhaps even including three of the four Council homeworlds.
The Leviathans could be the next threat for Commander Shepard and the rest of the galaxy.
Fighting the Leviathans would be similar, in some ways, to fighting the Reapers – their armies would largely consist of enthralled mind controlled victims of the galaxy’s races. The difference might be that taking on an actual Leviathan would be comparatively rare – unlike the Reapers, the Leviathans don’t seem like they’d want to get involved on the front lines, preferring instead to sit back (or hide) and let their enthralled victims do their dirty work.
So that’s the extent of this theory, really. To summarise it in a single sentence: with the Reapers defeated, the Leviathans finally emerge from hiding, intent on reclaiming a galaxy they’ve always considered to be “theirs.” Commander Shepard may be pressed back into action to save the galaxy all over again, or maybe we’ll take on the role of a new character when Mass Effect 4 is ready. Please keep in mind that, as always, I don’t have any “insider information.” This is nothing more than a fan theory – and it may very well be completely wrong!
Despite how I felt about Legendary Edition, I do like the Mass Effect series. In fact, the reason I was upset at BioWare for the sloppy work and unimpressive upgrades that Legendary Edition offered was because the games are so enjoyable – the series has the potential to be so much more than Legendary Edition made of it. I’m hopeful that Mass Effect 4 will be a game worth getting excited about – but there’s no rush. If BioWare and Electronic Arts have learned anything from recent releases, it should be to take their time!
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. A new Mass Effect game – referred to above as Mass Effect 4 – is currently in development, but no release date has been announced. The Mass Effect series – including all properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Starfield.
The in-engine teaser trailer for upcoming space-themed role-playing game Starfield was a bit of a let-down at E3 back in June. There’d been a lot of hype and rumours before the event that something big was coming from Bethesda and that we’d get our first major look at the game, so to only see a highly stylised teaser that might as well have been totally “fake” wasn’t the best. But the company has recently put out three new mini-trailers showing off three of the locations in Starfield, as well as dropping some more tidbits of information about the game, so I thought we could take a look at what’s been revealed and start to get excited!
Remember, though, that too much hype can be a bad thing! Just look at the disastrous Cyberpunk 2077 as a case in point. As fun as some of these bits of Starfield news may seem, it’s worth keeping in mind that we haven’t yet had a real look at the game itself. And as much as I hate to be too negative, Bethesda doesn’t exactly have a good track record in recent years when it comes to big releases. Their overreliance on a massively out-of-date game engine is also a concern. But Starfield is still over a year away, so hopefully there’s enough time to iron out all of the issues!
With that caveat out of the way, let’s take a look at what we’ve learned about Starfield since E3 – with a healthy pinch of speculation and guesswork thrown in for good measure!
Promotional artwork for Starfield.
The United Colonies is described as “the most powerful established military and political faction in the game.” Their capital city – or capital planet, not sure how best to describe it! – looks like a futuristic Dubai or New York City; a wealthy, clean megacity. This is the city of New Atlantis, and it’s described as being a “melting pot” of different peoples.
The “melting pot” reference is clearly meant to give the city and the faction an American vibe; the United States often likes to see itself as a mixture of cultures. But it could also mean that the United Colonies is akin to something like Star Trek’s United Federation of Planets – semi-independent cultures and worlds co-existing, perhaps under some looser federal form of government.
Concept art of New Atlantis (with a starship in the foreground).
I could be way off base with this, but it seems like the United Colonies isn’t going to be an evil or villainous faction. I didn’t get the sense that this was something like Star Wars’ Empire or First Order, but the fact that it’s described as being powerful – and with a strong military to boot – could mean that the player character is operating outside of the law, or that large parts of the game take place in areas beyond the United Colonies’ jurisdiction.
There were trees on New Atlantis, so the United Colonies clearly have some respect for greenery and the environment – even if just for aesthetic reasons. This is also something I think we can assume to be positive, as at least New Atlantis doesn’t have that overly industrialised, dystopian feel of some sci-fi megacities.
Concept art of New Atlantis showing a couple of trees!
If I were to hazard a guess I’d say that only parts of New Atlantis will be able to be explored and visited. The teaser image depicted a huge building complex with more buildings and lights in the distance, but it seems like making all of that part of the map might be too difficult to pull off; the last thing any of us want is a bland, mostly empty map that’s superficially large but has nothing going on or no one to interact with (looking at you, Fallout 76). New Atlantis was specifically mentioned in the context of a spaceport, so perhaps the spaceport and surrounding area will be able to be visited.
Going all the way back to 1994’s Arena, Bethesda has created contiguous open worlds – that is, game worlds that are one large, single space. There have been examples where smaller areas branched off from the larger game world – such as Morrowind’s expansion pack Tribunal, for example. But by and large we’re talking about single open worlds. Starfield, with different planets to visit and a spaceship being used to travel between them, seems like it will be a game where the game world is broken into smaller chunks. Some of these planets may be quite large, but the concept represents a change from the way Bethesda has worked in the past.
Large open worlds have been a Bethesda hallmark since 1994’s Arena.
Moving away from the United Colonies brings us to Neon, a watery planet with a facility run by the Xenofresh Corporation. This floating city resembles a large oil rig, and although the upper levels look well-lit and probably quite wealthy, I wonder if the lower levels of the platform might be home to the kind of sci-fi dystopia that didn’t seem to be present on New Atlantis!
The backstory of Neon was interesting – and perhaps the closest we’ve got so far to any “lore” of Starfield. The Xenofresh Corporation established Neon as a fishing platform, but soon stumbled upon a drug called “aurora” that they used to turn Neon into a pleasure city. Neon clearly operates outside of the jurisdiction of the United Colonies, and is the only place where this drug is legal.
Concept art of the floating city of Neon.
Previous Bethesda games allowed players to take drugs and drink alcohol, complete with screen-wobbling consequences! I can’t imagine that the developers would mention this aurora drug at this stage if players weren’t going to be able to try it for themselves in-game, so I think we can be pretty confident that aurora will play some role in the game’s story. Perhaps smuggling it from Neon to planets where it’s illegal will be an option for players to make some extra cash! Neon also gave me vibes of Star Trek: Picard’s Freecloud – a similarly independent, pleasure-centric world.
The final location shown off was Akila. The Freestar Collective, of which Akila is the capital, is described as “a loose confederation of three distinct star systems.” Perhaps I’m reading too much into this, but singling out the word “confederation” could indicate that this faction is villainous or adversarial. The Confederacy or Confederate States was the official name for the pro-slavery southern states that seceded in 1860-61, instigating the American Civil War. We’ve also seen the name “Confederacy” used in Star Wars, where the Confederacy of Independent Systems was the antagonist faction in Attack of the Clones and Revenge of the Sith.
Concept art of Akila, a city in the mountains.
Perhaps I have recent news reports on the brain, but something about the concept art for Akila reminded me of Kabul, the capital city of Afghanistan. The mountainous terrain, smaller buildings, and hooded or cloaked figures all gave me the impression of that kind of settlement. Perhaps a better analogy, though, would be a Wild West frontier town, and this is reinforced by the narrator saying that all of the people in the Freestar Collective place a strong emphasis on personal freedom and liberty. The whole faction seems very libertarian, then!
Akila was definitely the most Star Wars-seeming settlement, and there are several locales from the Star Wars franchise that Bethesda may have used for inspiration here. It was on this planet that we learned about the first confirmed alien enemy – the ashta, described as being a mix between “a wolf and a velociraptor.” Yikes! As above, there’s no way this critter would be mentioned at this stage if it wasn’t going to be something players could interact with, and like other iconic Bethesda open-world monsters like Fallout’s deathclaw or The Elder Scrolls’ slaughterfish, I think this is something we’re going to do battle with!
A closer look at some of the people and buildings in Akila.
So we know of three locations, each of which is controlled by a different faction. Presumably the Freestar Collective has at least two other planets under its control, as the narration specifically mentioned that the faction controls three star systems. Whether all three will be able to be visited or not is not clear, so I guess watch this space!
The Xenofresh Corporation could easily be in control of more worlds or settlements; I got the impression that it was the kind of mega-corporation that we often see in sci-fi, and thus it seems plausible that it controls holdings on other planets as well as its settlement of Neon.
The United Colonies would seem to be the most widespread and populous faction, but if players are potentially operating outside of its jurisdiction we may not get to visit all of the worlds that make up the United Colonies.
Is the United Colonies going to be similar to Star Trek’s Federation?
Then there’s the player’s faction or group – the organisation called Constellation, described as “the last group of space explorers.” The ship shown in the E3 teaser appears to belong to this group, so it’s assumed that the player will have some kind of relationship with them as well. If this faction is interested in exploration, they may not have a large settlement or permanent colony – but that’s pure speculation!
So that’s it for now. Starfield is still on course for a November ’22 release, but it goes without saying that that’s subject to change at any point between now and then. I’m tentatively looking forward to it, and nothing we’ve seen or heard so far has been offputting. If anything, these little teases are intriguing and make me want to learn more about the game, its backstory, and its factions and locales. I’m a little surprised that Bethesda didn’t include some of these details at E3; it would’ve been more impressive to give players a bit more information about the game rather than just sharing that stylised teaser trailer, and none of what’s recently been revealed seems like it couldn’t have been included a couple of months ago. This is all just backstory and concept art – things Bethesda certainly had at the time. But regardless, we’ve got another little tease of Starfield to pore over!
Starfield will be released on the 11th of November 2022 for PC and Xbox Series S/X. Starfield is the copyright of Bethesda Game Studios and Microsoft. Concept art featured above courtesy of Bethesda Game Studios and Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: Deep Space Nine, and for other iterations of the Star Trek franchise.
The Star Trek franchise has an aesthetic all its own, and a big part of that is the way starships are designed. Many Trekkies have said over the years that a ship is like an extra member of the cast; a vital part of any Star Trek series or film. While there have been some visual misses, of course, for the most part Star Trek’s ships have been fantastic to look at.
Aesthetics are always going to be a matter of personal taste, and there are many factors at play in considering what makes for a “good-looking” starship. Because the ships and most of their technologies are wholly fictional, designers and artists have a fair amount of leeway when it comes to designing a new starship. Technobabble can always be employed to explain away inconsistencies – like how the USS Defiant’s warp nacelles work, for example.
The USS Defiant.
Over more than half a century, Star Trek has featured many different designs of starship. Many of these, even the newest ones, take inspiration from the original USS Enterprise, which was designed by Matt Jeffries (with some input from others, including Gene Roddenberry) for The Cage in 1964. The basic saucer section, drive section, plus two nacelles on pylons style has been present in most Federation ships – and, in some form, all of the “hero” ships – ever since.
On this list I’m going to pull out ten of my favourite designs of both Federation and non-Federation starships. The list is by no means exhaustive, and it may be a topic I revisit in future as I can already think of several more I could have easily included! As indicated, this whole thing is entirely subjective. So without further ado, let’s jump into the list – which is in no particular order.
Number 1: The Klingon Bird-of-Prey
A Bird-of-Prey seen in Star Trek V: The Final Frontier.
The Bird-of-Prey is absolutely iconic as a Klingon vessel, at least on par with the D-7 battlecruiser from The Original Series. The vessel debuted in Star Trek III: The Search for Spock, before going on to appear in four more films, all of the 24th Century shows, and even recently in Lower Decks. Few non-Starfleet ships are as iconic or recognisable, and even many non-fans would easily identify the design.
In cinema, the Bird-of-Prey has had starring roles in five films, making it one of the most well-known enemy or villainous ships. Iconic adversaries like General Chang and Dr Soran used Klingon Birds-of-Prey in their nefarious schemes. But as Klingon-Federation relations improved in The Next Generation, we began to see the iconic vessel as an ally; a workhorse of the Klingon fleet. By the time of the Dominion War in Deep Space Nine we were rooting for the Klingon-Federation alliance, and some of the ships most often seen on the front lines were these wonderful Klingon ships.
Based loosely on the earlier Romulan Bird-of-Prey, the winged design captures the warrior philosophy of the Klingons perfectly. The small ship is incredibly powerful, armed to the teeth with disruptor cannons and photon torpedoes. The way the wings change position for combat or while at warp is clever, too, and the green colour scheme makes the craft stand out when compared to Federation ships.
Number 2: The Excelsior Class
The USS Enterprise-B.
Another starship that would be a workhorse for decades, the Excelsior is a really neat, futuristic design. It manages to look smarter and newer than the Constitution class that it would eventually replace, yet at the same time is clearly manufactured by the same organisation. It retains the saucer, drive section, and nacelles on pylons of older Federation ships, but switches up the design too. The ship is flatter, with a shorter “neck,” and has nacelle pylons that are shorter and have a ninety-degree bend instead of coming out of the drive section on a diagonal.
The Excelsior class also debuted in Star Trek III: The Search for Spock – the film succeeded at introducing us to two of the most iconic designs in the franchise! Though we’ve never seen a show or film set entirely aboard an Excelsior class starship, Excelsiors have been featured in five films and all three of the 24th Century shows.
By the 24th Century the Excelsior class was still in use, and while it had taken a back seat to the likes of the Galaxy class and other newer ships, many Excelsior class vessels were still in service in a variety of roles. Some would even see action in the Dominion War, meaning that the Excelsior class was still being deployed almost a century after its inception. That must be one solid ship!
Number 3: The Runabout
A Runabout seen in The Next Generation.
I adore the Runabouts that debuted in Deep Space Nine. They remind me of camper vans (or RVs) in terms of size and design, incorporating most of the mod-cons a 24th Century Starfleet officer might expect – just in a much more compact vessel. If I could pick any starship for myself (and the cats) to have for cruising around the galaxy, I’d definitely pick a Runabout.
When Deep Space Nine was being developed, there was a sense that setting a series on a static space station might be too far removed from Star Trek’s past, and thus there was a need to give Commander Sisko and the crew something to keep them mobile. From an in-universe perspective, too, the station needed to have some way for the crew to leave in an emergency – or just to make routine visits to nearby planets. Hence the Runabout was born – larger than a shuttlecraft but smaller than any starship we’d seen before.
These cute mini-starships each have their own name and registration, but from what’s shown on screen they seem to be assigned to bases and starships as auxiliary craft rather than being fully-independent vessels in their own right. Despite that, Runabouts are depicted as highly capable, versatile vessels. Early exploration missions into the Gamma Quadrant often utilised Runabouts based at DS9, and the ships were more than capable of surveying planets and charting star systems.
Number 4: The Constitution Class (original configuration)
The USS Enterprise from The Original Series.
The original Constitution class has to make any Trekkie’s list of great starship designs, right? Though it may feel dated in some respects, this is the source from which basically all of the other designs on this list were created. Federation starships are pretty much all designed with the Constitution in mind – the saucer, drive section, and nacelles design is emblematic of Starfleet, and thus of Star Trek. Even non-Federation ships are designed to stand in opposition to the Constitution (and the ships derived from it) so it’s undeniably the most significant and important starship design in the franchise.
The original design was simple, mid-60s futurism at its finest. The saucer is a design that had been synonymous with spaceships for decades thanks to myths of UFOs and flying saucers, so the decision to incorporate that kind of design was genius. The ship’s engines with their glowing tips became inseparable from warp speed and faster-than-light travel. And of course the deflector dish was reminiscent of satellite dishes – a new technology at the time.
Most importantly, this is where Star Trek began. The Constitution class USS Enterprise kicked off the franchise and became one of the most iconic sights in all of science fiction. Even today it’s instantly recognisable, even to folks who don’t watch Star Trek or know anything about the franchise.
Number 5: The Constitution Class (refit configuration)
An iconic moment in The Motion Picture.
As much as I love the original Constitution class, I think I like the refit even more. The refit Constitution class is the subject of one of my favourite sequences in all of Star Trek – where Admiral Kirk and Scotty approach the newly-refitted Enterprise when it’s still in drydock in The Motion Picture. That sequence is so beautiful (and with an amazing musical score to boot), showing off the starship in all its glory.
If the original configuration of the Constitution class had design features emblematic of its 1960s space race origins, the refit is much more “up-to-date,” replacing the satellite dish-style deflector with a glowing light, toning down the grey colour, and generally adding more lights and more features that make it an icon of the ’80s. In fact, I’d argue that many ’80s and ’80s-inspired sci-fi ships can trace some part of their design back to the refit Constitution class.
At the same time, though, the refit doesn’t completely abandon what made the original starship so iconic. The saucer section, drive section, nacelles, and pylons are all still present. The domed bridge is still there at the top of the ship, and even though a lot as been changed, it’s still clear that this is supposed to be an updated design, not a wholly new one.
Number 6: The Galor Class Warship
A Galor class ship under fire from a Maquis fighter in the premiere of Star Trek: Voyager.
The Cardassians – and their Galor class warships – debuted in The Wounded, a fourth-season episode of The Next Generation which, in many ways, began to lay the groundwork for Deep Space Nine. And it was in the latter show that the Galor class would be seen most often; a vehicle for the villainous Cardassians.
Its design is, in some respects, a blend of Starfleet and non-Federation ships. The semi-circular “mini saucer” that juts out at the front, as well as the deflector array it sits atop, kind of resemble Starfleet designs, but the wings and elongated “tail” – as well as the yellow colour scheme – make it clear that this is definitely not a Federation starship!
The Galor class would be seen as the mainstay of the Cardassian fleet, serving in combat roles before and during the Dominion War. Some engagements during the Dominion War would see dozens – perhaps hundreds – of Galor class vessels deployed alongside their Dominion and Breen allies, and they could look incredibly intimidating en masse. Seeing Galor class ships open fire on the Breen and Dominion indicated that the Cardassians had switched sides during the war’s closing hours, and that sequence is absolutely outstanding; one of the best space battles in the entire franchise.
Number 7: The USS Pasteur
The USS Pasteur.
Unlike the ships mentioned above, the USS Pasteur was only seen in one episode – All Good Things, the season finale of The Next Generation. Despite its limited screen time, however, I like the design. Its spherical “saucer” section is distinctive, and gives it a look all its own. The spherical design was based on an unused concept Matt Jeffries had for the original USS Enterprise during early development on The Original Series, which is a cool little fact!
As I’ve said before, I really like the concept of a hospital ship in Star Trek. I’d be quite happy to see a “Star Trek-meets-ER” series one day, and such a series would surely make use of a ship like the USS Pasteur. Modern navies have hospital ships, so it stands to reason that Starfleet would too, and the USS Pasteur was our first up-close look at such a support vessel.
A Pasteur-type ship was seen in Season 1 of Lower Decks (albeit in a flashback) so the design isn’t dead. Perhaps one day we’ll see more of these ships and get to know a little more about them. Regardless, I love the design.
Number 8: The Borg Cube
A Borg cube in orbit of Earth.
Few adversaries in Star Trek are as genuinely frightening as the Borg – for reasons that I discussed in my essay on the faction. An intimidating villain needs an intimidating starship, and the Borg cube delivers. There’s something frighteningly mechanical about a plain cube. There are no engines, no obvious bridge or command centre… everything about the vessel from all sides looks the same.
The Borg’s hive mind sees them operate as one entity, and their ships are part of that. The “philosophy” of the Borg – for want of a better term – is perfectly expressed in the design of their most commonly-seen starship. Every part of the ship is the same, just as every Borg drone is the same.
When we first see a Borg cube in Q Who, the sheer scale of the ship is impressive, too. The Borg vessel dwarfs the Enterprise-D, and then its powerful weapons and tractor beam overcome the Galaxy class ship’s defences with ease. Even though we’ve seen Borg cubes defeated in subsequent stories, remembering that a single vessel was able to destroy 39 Federation ships and almost succeed at assimilating Earth reminds us that these ships are incredibly powerful. Even by the time of First Contact, defeating a single Borg cube was a tall order for Starfleet.
Number 9: La Sirena
La Sirena in The Impossible Box.
Captained by Chris Rios and chartered by Admiral Picard, La Sirena made its debut in Star Trek: Picard Season 1. Everything I said about the Runabout feeling like a fun-sized ship could also apply to La Sirena, but the visual style makes it distinctive. La Sirena is basically a Runabout mixed with a hot rod!
The red and white colour scheme suits the ship perfectly, and there are even echoes of Star Wars’ Millennium Falcon in La Sirena’s design and concept. It’s the perfect vessel for Picard; small enough to be run by a skeleton crew (plus holograms!) but large enough not to feel cramped. It’s definitely not Starfleet, but there are Federation design elements present throughout.
Star Trek hasn’t really had many opportunities to showcase civilian starships, so La Sirena represents a look at a completely different side of the Star Trek galaxy, one we haven’t seen before. Though the franchise keeps these things deliberately vague, there must be a great deal of interstellar traffic, including transporting passengers and cargo. People like Captain Rios – and also others like Kassidy Yates – show us a glimpse of that world.
Number 10: The Sovereign Class
The first shot of the Enterprise-E in First Contact.
Perhaps it’s because Nemesis was the furthest forward the Star Trek timeline had got for almost twenty years, but to me the Soverign class has always seemed like one of Star Trek’s most modern and futuristic starships. The design represents a complete overhaul from the previous Galaxy class, flattening the “neck” of the ship again so the elongated saucer is almost contiguous with the drive section.
It’s a shame that the Sovereign class Enterprise-E only had the opportunity to make three appearances, as I would have dearly liked to see more of it in action. In some ways it has more of a militarised feel than the Galaxy, especially in terms of its interior, and perhaps we can say that’s a response to Starfleet taking on board threats from the Borg and Dominion during the design process.
The most iconic Sovereign class moment for me is the Enterprise-E’s arrival at the Battle of Sector 001. Swooping in to take on the Borg cube when the Starfleet armada was falling apart – accompanied by another beautiful piece of music – is one of the best moments in First Contact!
So that’s it! Ten great Star Trek starship designs.
Star Trek: Discovery’s new take on the Constitution class.
There were many other ships I could’ve picked for this list, so stay tuned for “part two” in future! The Star Trek franchise has some great starships, and by keeping a relatively consistent aesthetic – generally speaking – has carved out a niche within sci-fi. Star Trek’s starships are almost always distinctive, and seldom feel like they could easily be part of some other film or franchise.
Everybody has their own favourites, though! There are some starships that we see often, either because they’re a “hero” ship or because they’re a frequently-used secondary design, and some of these have become iconic and emblematic of the whole Star Trek franchise. Other ships only make a handful of appearances, yet still manage to leave a lasting impression.
The Star Trek franchise – including all properties mentioned above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1 & 2. There are also minor spoilers for Star Trek: Picard Season 1.
With only one real caveat, I had a good time with We’ll Always Have Tom Paris this week. The episode’s title was a play on We’ll Always Have Paris – a first season episode of The Next Generation, itself a quotation from the film Casablanca. There were three storylines this week, all of which worked pretty well.
Having mentioned a caveat, let’s get that out of the way first. Tom Paris’ role was very minor; I think he only had four or five lines. As happened with Q last season, I just felt that more could’ve been made of the return of a major character from Star Trek’s past. As it is, there was nothing “Tom Paris” about this character’s appearance. The story wouldn’t have been changed in the slightest had the character been named Dennis or Engelbert Humperdinck, and that kind of very minor cameo, in which a character takes on a role totally disconnected from anything they’ve done in the past, can feel a bit wasteful. If we compare Paris’ appearance to Riker’s in the previous episode, for example, there’s a huge difference in terms of what the characters brought to the story and how well their appearances landed. In addition I’d add that the design of Tom Paris likewise felt very generic, and it was only because of the voice that he was even recognisable.
Is this character design bland… or am I being particularly unfair?
It feels as though Paris had been jammed into an unrelated script simply to give the episode a punny title, and I guess after his return was teased in the second trailer earlier in the year, I’d been hoping for something more. Small cameo appearances can work, and Lower Decks has succeeded in the past by giving folks from Star Trek’s past a mere line or two. But because Tom Paris didn’t seem to be doing anything we’d associate with his character (touring the bridge and being a motivating voice in Boimler’s imagination) it just felt a bit too bland. All in all, this cameo turned out to be a bit of a non-event.
The rest of the episode was pretty good, though, and the Tom Paris stuff did serve as the foundation for an interesting Boimler story, so it wasn’t a total misfire!
Boimler and his Tom Paris plate.
As the characters themselves noted in one particularly meta scene, we haven’t really had Mariner and Tendi teamed up for an adventure of their own before. They did have some time together in last season’s Crisis Point, but there was a lot going on in that particular episode so they weren’t really the focus. It was neat to see them paired up on this occasion, and it was particularly interesting to see them realise how little they really knew about one another despite having served together for a year.
This episode is perhaps my favourite Tendi story so far. As I’ve mentioned more than once, Tendi felt rudderless as a character across the first season, and unlike the other three main characters never really found a niche on the series. We’ll Always Have Tom Paris has done more to solidify her character than all of her other appearances to date, and we’ve come away from the episode knowing more about her as an individual. There were elements of her past portrayals: her desire to be liked – as she went along with Mariner’s “let’s go and have fun” agenda – that we’d seen in Moist Vessel, her difficult relationship with her Orion heritage that we’d seen in Crisis Point, and her role as an assistant in Sickbay that we’d seen best in Much Ado About Boimler. All of those elements have now come together to give us a solid idea of who Tendi is, and I think we’re now in a place where we can say that her character feels settled.
This was by far the best Tendi episode in the series to date.
Lower Decks has previously paired up Boimler with Mariner and Rutherford with Tendi on several occasions, as well as putting Boimler with Tendi for one story and giving Mariner a handful of moments with Rutherford. It would be great to continue this theme of different character pairings, and now that we’ve had a “girls trip” perhaps the next thing to do is to put Boimler and Rutherford together!
We’ve all been in Tendi’s shoes at one point or another: having broken something and being desperate to fix it. The feeling of having messed something up, regret mixed with anxiety about what might happen, is something very relatable. As Tendi and Mariner broke Dr T’Ana’s family heirloom, I think it gave their storyline a youthful edge as well. Though it could equally be seen as a work-related screw-up, I think most of us can vividly remember being a child and breaking or damaging something and not wanting the grown-ups to find out!
Tendi after breaking the heirloom.
That sense of desperately trying to fix something or cover it up escalated as Mariner and Tendi visited a few different locations during their “girls’ trip.” Qualor II had been mentioned in The Next Generation, but a closer look at its surface in this episode gave the world a distinct vibe of Freecloud – the planet Picard took his new crew to in search of Bruce Maddox in Season 1 of Star Trek: Picard. Their next destination, Starbase Earhart, likewise had a Picard connection, as it was the site of his first assignment after graduating from Starfleet Academy. Finally, they visited an Orion pirate den that was reminiscent of an Orion-run scrapyard seen in Discovery Season 3 just last year.
Each of these locations was distinctive, and it’s great that animation allows us to see such a variety of different worlds and locales in the course of a single episode. This is one advantage that animation can have over live-action! Each location also served a purpose for the duo, as they got progressively more desperate to fix Dr T’Ana’s heirloom.
Tendi and Mariner at Starbase Earhart.
There was a danger that this storyline would’ve come across making Mariner out to be “the bad guy” again, since it was a direct result of her nosiness and pressuring Tendi to open the box that the heirloom got damaged in the first place. But I think the rest of the story, and Mariner’s willingness to help put things right, made up for that. I didn’t come away from the episode feeling that Mariner had been horrible to Tendi; curiosity is normal, after all.
The way the story was ultimately resolved was fun, too. Firstly, the shuttle bouncing off the Cerritos’ shields, and the damage report being “none” was one of the funniest moments in the season so far. Mariner’s line about how “there was a bee!” was also incredibly funny, as was Dr T’Ana tending to Tendi’s scraped knee. The whole sequence was hilarious. But beyond that, Dr T’Ana not caring at all about the heirloom and just wanting to play in the box was amazingly funny – as anyone who has a pet cat can attest!
Dr T’Ana with her beloved box.
Lower Decks has gone out of its way on several occasions to play up the cat-like tendencies of Dr T’Ana, and every time I find myself laughing out loud. As I’ve said before, Dr T’Ana is one of my favourite secondary characters on the show, and moments like this are exactly why. She’s proven to be an excellent comedic character.
Mariner and Tendi learned a lot about each other over the course of their adventure, including challenging some of their preconceptions about one another. Though I never got the sense that they weren’t on friendly terms, their relationship should be stronger than ever from this point onwards, and any future Mariner-Tendi story can use this episode as a foundation to build upon. All of that is positive for the series.
Mariner and Tendi developed a solid friendship over the course of their adventure this week.
Now we come to the biggest surprise of the episode – and of the season so far – the return of Shaxs! The Bajoran security chief’s death was a poignant moment in the Season 1 finale, as he was killed in action saving Rutherford’s life. As a moment of pure shock value, seeing him back aboard the Cerritos was a complete success, and I wonder if we’ll get to learn more about his journey back from the grave. Whatever it was certainly seemed to have an effect on Rutherford!
We got to see Rutherford out of his comfort zone this week, and it was great to see him outside his usual role as he chased down Shaxs and tried to figure out what might’ve happened. As I said last time, Rutherford’s memory loss storyline that had been set up in the Season 1 finale ended up going nowhere – and this week he even said that he had some of his memories back (somehow) – so giving him a storyline involving the return of Shaxs set him up to do something a little different.
Rutherford’s storyline involved figuring out what happened to Shaxs.
Though we didn’t spend a great deal of time with him last year, Shaxs was a fun character and I was sad when he lost his life. His return is certainly welcome, but I hope that Lower Decks plans to do more with the “back from the dead” storyline than just explaining something to Rutherford off screen. Mariner and others mentioned a number of ways Shaxs could have returned, and in Rutherford’s mind we saw a few more – all of which referenced events in past iterations of Star Trek. But as Trekkies, I think we have a natural curiosity about these things. All we really need is some kind of technobabble explanation and that would suffice – so I hope we get it before the season ends!
Shaxs’ relationship with Rutherford is sweet, and the almost fatherly way he talks to his “baby bear” is something that the show can absolutely do more with. We haven’t really seen Shaxs interact with the other three ensigns yet, but Rutherford spent a short amount of time on his security team early in Season 1, and ever since they’ve been on good terms. It would also be great to see more of the teased relationship between Shaxs and Dr T’Ana – maybe that’s something that’ll come in a future episode too!
How did Shaxs come back from the dead?! Will we ever find out?
At first I thought that Boimler’s storyline – in which the Cerritos’ computer, replicator, and doors didn’t recognise him – was going to connect in some way to last week’s “transporter clone” storyline. After all, it wasn’t 100% clear which was the original Boimler and which was the clone! That didn’t happen, and by the end of the episode he’d got his security clearance set up and was back to normal again.
Seeing him crawling through the Jeffries tubes was neat, but as mentioned the stuff with Tom Paris – which connected to Boimler’s story – felt like a bit of a dud. It was all in-character for Boimler, though, whose anxieties and neuroses have been well-established in previous episodes and stories.
Boimler tried to make his way to the bridge.
After being unsure of Boimler’s ultimate fate following his promotion and transfer, it was nice to see him back aboard the Cerritos with his friends – even if he didn’t get much of an opportunity to interact with them this time. I’m sure we’ll get more of that in future, though.
So I think that’s about all I have to say on this occasion. This was the first truly outstanding Tendi episode; the first in which she was the real star. Mariner played a great supporting role, and we got to see their friendship really come to the fore. Tendi’s characterisation feels a lot more settled than it had in the past, which is great.
We’ll Always Have Tom Paris was Ensign Tendi’s first big centre-stage moment.
The return of Shaxs was unexpected, but it was accompanied by about a dozen callbacks to similar “back from the dead” storylines in past iterations of Star Trek, which was fun. I’m glad to have Shaxs back – and I wonder if his return is going to either have a lasting impact on Rutherford or perhaps become the subject of a new storyline later in the season. Maybe Shaxs being killed off every few episodes then returning without explanation will become a running joke!
In an episode with his name literally in the title, I felt that Tom Paris’ role wasn’t all it could’ve been. Further, the design of his animated character was incredibly bland; a rare miss in Lower Decks’ usually-good animated style. He did play a role in Boimler’s story, but as cameo appearances go his certainly wasn’t one of the best.
Despite that, I had fun this week. There were plenty of jokes and laugh-out-loud moments, and it was nice to see the four main characters reunited at last. In fact, this might’ve been the funniest episode of the season so far.
Star Trek: Lower Decks Seasons 1 and 2 are available to stream now on Paramount+ in the United States and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Star Trek: Voyager, and for other iterations of the Star Trek franchise.
Today we’re continuing our series of theory articles about the Burn, and we’re returning to the Voyager Season 4 episode Living Witness for yet another idea! As one of the very few episodes of Star Trek prior to Discovery’s third season to be set in or near the 32nd Century, Living Witness has been the source of several theories and concepts already. On this occasion we’re going to consider what the episode’s far future setting and its ending could mean for Discovery, and what implications there may be if the Delta Quadrant either partially or wholly escaped the worst effects of the Burn.
Let’s start by considering what we know from Discovery itself regarding the Burn and its possible extent. Cleveland Booker introduced us to the idea of the Burn in the first episode of the season, and used the term “the galaxy” when describing its range and scale; this may be hyperbole or exaggeration to a degree, though, as Booker’s knowledge of the wider galaxy was limited – he hadn’t even been to Earth.
Booker introduced Michael Burnham to the Burn – and its scope.
Next, Admiral Vance told us that the Federation peaked in the pre-Burn years with a membership of over 350 worlds. While there are certainly enough planets in the Alpha and Beta Quadrants for the Federation to have been contained there, this expansion of the Federation is significant. The Federation was also large enough and spread out enough that Vance’s Starfleet was unable to travel to or even remain in contact with every member world. Vance was familiar with worlds in or near the Gamma Quadrant, as he noted the location of the Guardian of Forever’s new planet was in that region of space, so the Federation has clearly mapped large portions of the Milky Way by the 32nd Century.
Next we have the Burn itself. Originally assumed to have taken place everywhere simultaneously, Michael Burnham was able to prove that the Burn in fact radiated outwards from its point of origin, with ships in different sectors being destroyed milliseconds apart. However, 32nd Century Starfleet didn’t have enough information to have figured this out, instead assuming that the Burn happened all at once. This could mean that the Federation wasn’t as widespread as we might think.
Admiral Vance was the head of Starfleet – but was out of contact with many current and former Federation planets.
Now we come to Living Witness. The bulk of the episode takes place in the 31st Century, and thus could well have been set in the years before the Burn (all dates in relation to Living Witness are guesstimates based on rounded figures). However, the episode’s ending clearly and demonstrably takes place decades – or perhaps even centuries – later. The final act of the episode sees a museum guide telling Kyrian and Vaskan citizens about the Doctor – a backup copy of whom was left behind by the USS Voyager – and this sequence takes place at the very least decades after the rest of the episode, and certainly after the Burn.
Obviously we have to acknowledge that, for production-side reasons, the two stories aren’t related. We wouldn’t have expected anyone at the end of Living Witness to talk about the Burn because the story concept did not exist at the time. But Star Trek has shown a willingness on multiple occasions to incorporate events depicted in one story into later episodes and films, and perhaps that will happen on this occasion.
An image of the Doctor in a museum sometime in or after the 32nd Century.
In short, here’s how the theory goes: the end of Living Witness shows the Kyrians and Vaskans in the 32nd or perhaps even 33rd Century talking about the Doctor. There was no mention of the Burn, nor of any disaster affecting their Delta Quadrant homeworld, and the fact that the Doctor was able to commandeer a starship in the late 31st or early 32nd Century to undertake his voyage back to the Alpha Quadrant at least implies that there was enough dilithium in that region of the Delta Quadrant for such a voyage to be plausible.
There are other implications from the ending of Living Witness that are worth considering. The Kyrians and Vaskans don’t seem to have had further contact with the Federation since the departure of the Doctor. This could mean that travel to and from the Delta Quadrant is still difficult and/or time-consuming in this era. The fact that the museum guide was not aware of whether the Doctor made it back safely suggests that there hasn’t been any contact between their homeworld and the Federation. We could think of reasons why this might be the case, including random chance, but with more than 700 years between Voyager’s journey and the Burn, there should’ve been ample time for the Federation to revisit planets Voyager encountered if they wanted to.
Did Starfleet return to the Delta Quadrant after Voyager’s journey home?
So is it possible that the Burn had a limited range? Was it truly a galactic-scale event, or did its effects weaken the further out its shockwave went? I think the fact that Burnham found a millisecond difference in between starships being destroyed could hint at this, because the shockwave did radiate outwards from its point of origin. Whether we’re talking about gamma rays or ripples on a body of water, we see the effects weaken the further away from the source we get, so perhaps the same is true of the Burn.
There may have been a transitional zone in which some starships were destroyed but some were merely damaged, and then a zone were the effects of the Burn were noticeable but not catastrophic. Finally the Burn’s shockwave would reach a point where it was imperceptible to all but the most finely-tuned sensors before fizzling out altogether. The episode Su’Kal showed us an example of this, in a way, when Su’Kal’s emotional outburst “almost” caused another Burn – but didn’t. Perhaps this is what some star systems in faraway parts of the galaxy experienced.
The almost-Burn radiates outwards from its point of origin.
We don’t know where the Verubin Nebula is in relation to the Federation or the Alpha and Beta Quadrants. But it could be located near one edge of the galaxy, far away from the Delta Quadrant. If so, and if the pre-Burn Federation didn’t routinely travel to and from the Delta Quadrant, things start to line up for this theory!
So let’s consider the possible implications, assuming this theory is correct. Obviously we know that the Kyrians and Vaskans seem to have escaped the Burn relatively unscathed, so perhaps other Delta Quadrant factions did as well. This could include races like the Kazon, though they seem unlikely to be a significant threat to the Federation based on how far behind they were in technological terms. It could also bode well for potential Federation allies like the Talaxians and Ocampa – if one or both had joined the Federation, perhaps they’re thriving on the far side of the galaxy even after the Burn decimated the Alpha and Beta Quadrants.
What might this mean for the likes of the Kazon?
But there’s one Delta Quadrant faction that we should be more wary of than any other: the Borg!
Discovery Season 3 didn’t make any mention of the Borg whatsoever, so we don’t know if they still exist in this era, if they’ve been defeated, if they’re still present in the galaxy, etc. But assuming that they’re still around and that their power base remains in the Delta Quadrant, the Borg’s survival could be catastrophically bad news for the Federation.
Even if the Federation had managed to find a way to keep the Borg at bay in the years prior to the Burn, the Borg may have just been given a 120-year head-start on developing new technologies and building up their forces while the Federation fractured and looked inwards to its own day-to-day survival. With much of their transwarp network intact and with their ships and drones protected from the worst effects of the Burn, the Borg may have been waiting and observing the Alpha and Beta Quadrants. They may even have been slowly making inroads, assimilating planets and star systems beyond the range of the Federation’s limited sensors. Perhaps the reason some Federation members dropped out of contact was not because of issues with long-range communications… but because they’d been attacked.
The Borg may be in an especially strong position if the bulk of their territory – and fleet – escaped the Burn.
The trailers for Season 4 appear to show the Federation under attack by a “gravitational anomaly.” As I pointed out, this anomaly could be argued to behave in an unnatural way if it seems to be targeting the Federation, its planets, and its starships. Perhaps the gravitational anomaly is a weapon, one designed to be the precursor to an invasion. If so, one of the primary candidates for developing such a powerful weapon has to be the Borg.
As the rest of the galaxy struggles to recover, maybe Starfleet will learn that the Delta Quadrant largely escaped the Burn. The century-long absence of strong borders and interstellar long-range communications could have allowed any faction from that region of space (including the Borg) to seize the opportunity to pursue an aggressive, expansionist policy. The shape of the galaxy could’ve changed far more in the wake of the Burn than we might think, and a return to “business as usual” may not be possible if whole sectors have changed hands – or been assimilated!
Who will Captain Burnham and the crew face in Season 4?
As I’ve mentioned in the past, it’s also possible that the backup copy of the Doctor is still alive in this era. We’ve heard nothing from the production side of Star Trek to suggest he might be included as a character in Season 4, but I’d be curious to see if he’ll be mentioned in some way even if he doesn’t appear on screen. If the Living Witness copy of the Doctor has survived and returned to the Alpha Quadrant, that would be the strongest hint yet that at least part of the Delta Quadrant may have escaped the worst effects of the Burn.
Though Star Trek hardly needs an excuse, this could also be a great opportunity to bring the Borg into play in a big way. Discovery flirted with a Borg origin story in Season 2 – at least in my opinion – but we haven’t seen a proper Borg episode or story since 2003’s Enterprise Season 2 episode Regeneration.
If we work on the assumption that everything seen on screen in past Star Trek episodes is canon, and that the events in Living Witness and Discovery both take place in the Prime Timeline, I think we have a solid basis to construct a theory! Did some or all of the Delta Quadrant escape the Burn? And if so, what are the implications for the Star Trek galaxy in the late 32nd Century and beyond? We simply don’t know yet!
Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix in the UK and internationally. Star Trek: Voyager is available to stream now on Paramount+ in the United States and on Netflix in the UK (other international streaming may vary). The Star Trek franchise – including Discovery, Voyager, and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Alien franchise, including films and video games.
Perhaps Ridley Scott’s 1979 film Alien wasn’t supposed to spawn a decades-long franchise. It was a great standalone horror film, but even as the credits rolled there was a sense that its Xenomorph – the titular alien – was a one-trick pony.
A while ago we discussed one of the problems Star Trek has had with the Borg. In short, even the most intimidating villain can end up feeling tame once we’ve seen our heroes defeat them over and over and over again, and certainly by the latter part of Voyager’s run the Borg had fallen into that trap. The Daleks in Doctor Who have likewise lost almost all of their intimidating factor. For the Alien franchise this is compounded by the Xenomorphs being the only real adversary – and the focal point of the franchise’s films and video games.
The Alien franchise only really has one kind of alien.
Speaking of video games, it was the recently-launched Aliens: Fireteam Elite that prompted this article and this consideration of the peculiar duality of the Alien franchise. Aliens: Fireteam Elite is a co-op game that sees players team up to take the fight to the Xenomorphs, killing the titular aliens by the dozens. It’s very much an action-shooter game, and the cannon fodder getting in the way of players’ guns are the Xenomorphs.
Contrast this to the single Xenomorph that Ripley encountered in Alien, or even the Xenomorph that provided the jump-scares in 2014’s Alien: Isolation video game. A single alien is all it takes in those titles; one Xenomorph is a significant adversary for a whole crew of humans. Some entries in the franchise go down this route, making the Xenomorphs out to be almost invincible, unstoppable killing machines. Other entries portray them as weaker, more easily-defeated creatures that are often little more than a bump in the road for our heroes on the path to victory.
The new video game Aliens: Fireteam Elite prompted this article.
This is the duality of the Alien franchise; a franchise that perhaps doesn’t quite know what it wants to be. On the one hand we have the horror vibe of the original film, followed up in titles like Alien: Isolation. These horror-style Alien films and games bring with them a single Xenomorph at a time – or at most a small group – and shows how utterly unprepared and incapable humans are of defeating them in combat. On the other hand we have action-oriented entries in the series – kicking off with Aliens and epitomised by titles like Fireteam Elite – where multiple Xenomorphs can be seemingly easy to defeat.
Many sci-fi properties can manage this kind of dual tone. There are moments in Star Wars, Star Trek, and others which fit both the action or horror moulds at different points, but the key difference is that those franchises aren’t trying to use the same alien race in both cases. Some alien adversaries can be all-conquering, unstoppable foes – like the aforementioned Borg or Daleks. Others can be cannon fodder that are easily dispatched – like Stormtroopers.
Doctor Who’s Daleks have been worn out as a threatening adversary by too many stories and too many defeats.
Imagine a Star Wars film or video game where a single Stormtrooper was painted as a terrifying villain. It would work on some level, perhaps, depending on how well the story had been set up and who the protagonist was. But it’d be difficult to pull off successfully because of how we’ve come to see Stormtroopers over past iterations of the franchise – as easily-killed cannon fodder.
As Star Trek and Doctor Who began to wear out the Borg and the Daleks respectively, the fear factor these once-mighty aliens inspired started to evaporate. At the back of our minds we felt that it was only a matter of time until our heroes prevailed – because they’d done so on so many past occasions. Like with Stormtroopers in the analogy above, we stopped fearing what had come to be seen as cannon fodder.
Stormtroopers have never felt particularly threatening in the Star Wars franchise due to the role they play.
And that’s where the Alien franchise is today, at least in some respects. Every action-heavy entry in the franchise diminishes the threat and fear factor of the Xenomorphs. That doesn’t mean that making another horror title in the franchise will become impossible, because good scripts and clever writing can go a long way to carrying a film. But it does mean that the Xenomorphs themselves feel less intimidating with every outing, and will eventually reach a point where they feel played out.
I’ve recently argued that Doctor Who should probably go back on hiatus. Sixteen years have passed since its 2005 revival, and the show has pretty much run its course. The Alien franchise is a little different, because it releases fewer instalments further apart, but eventually it will reach that point if care isn’t taken to remain in control of the kinds of stories it wants to tell.
The Xenomorph Queen in Aliens.
Aliens: Fireteam Elite didn’t need to be a game with the Alien franchise license. It could’ve swapped out the Xenomorph textures for generic aliens or monsters, or it could’ve swapped them out for Borg drones and slapped a Star Trek label on. Nothing about the game looks or feels particularly “Alien” except for, well, the aliens. The story, such as it is, wouldn’t have to make many changes if the Alien license weren’t used. And under those circumstances, I have to question why it was released and why the Alien franchise continues to confuse its messaging.
Though Prometheus has made a creditable attempt to expand the lore and mythos of the Alien franchise, the Xenomorphs remain its principle alien monster. Unlike Star Trek or Doctor Who, which are able to draw on many different aliens, monsters, and settings, Alien really just has the Xenomorphs to offer. This means that the danger the franchise is in from the cheapening and diminishing of its only real foe is all the more significant.
Too many games like Aliens: Fireteam Elite will change the way audiences perceive the Xenomorphs – and make it harder to tell scary stories involving them.
Alien doesn’t work without the Xenomorphs any more than The Creature from the Black Lagoon would work without the creature from, y’know, the black lagoon. Alien doesn’t have to always use the same horror tone for its films and video games, but the move to an action-focused story naturally requires a more disposable cast of adversaries. With only one alien around, the Xenomorphs are dropped into that role; a role which, I would argue, does not really suit them nor fit with many of their depictions in the franchise.
Video games like Doom and films like Men in Black show how much fun it can be to have an action-heavy title that cuts down swathes of monsters or aliens. That concept works well in both forms of media, and audiences lap it up. But I guess it feels fundamentally different to what Alien offered in 1979, and even though its sequel Aliens in 1986 had already begun the process of transforming the franchise into something more action-oriented, that feeling persists.
1986’s Aliens had already started to transform the franchise – and the Xenomorphs.
Perhaps if the Alien franchise had stuck firmly to action after 1986 we wouldn’t be having this conversation. But in films and in video games, the franchise continues to try to do both action and horror. It almost seems as though every other title will come out with an alternate theme and tone; horror one time, action the next. This leaves the Xenomorphs in an odd situation. Their original appearance in Alien is still frightening, but every subsequent appearance in action titles, where they’re far more easily dispatched, has turned them into something less terrifying. There’s no longer a sense that Xenomorphs are truly unstoppable.
How will this play into the upcoming Alien television series? I’m not sure. But if you ask me, the people in charge of the Alien franchise need to very carefully consider their next moves. The style and tone of upcoming titles is incredibly important to get right – and once settled, it’s important to stay consistent. Right now it feels like there are two kinds of Xenomorph: the terrifyingly unstoppable ones seen in Alien, and the cannon fodder of games like Fireteam Elite. The danger is that the cannon fodder perception will creep into productions that want to have a horror vibe, and that could absolutely ruin them.
The Alien franchise – including all properties mentioned above – is the copyright of 20th Century Studios and The Walt Disney Company. Some promotional artwork courtesy of the aforementioned companies. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.