Spoiler Warning: There are spoilers ahead for The Mandalorian Seasons 1-2. Further spoilers are present for Jedi: Fallen Order, Rogue One, The Last Jedi, the prequel trilogy, and the original trilogy.
Let’s get a couple of things straight right off the bat: I don’t think The Mandalorian is an especially good show, and I don’t want either of these theories to turn out to be true. In both cases the reason is pretty much the same: the Star Wars franchise as a whole, and The Mandalorian in particular, greatly overplays the nostalgia card, and were either theory I’m about to discuss prove to be true, it would represent yet another example of the show’s writers and producers being unwilling to let it stand on its own two feet.
With that caveat out of the way, I’ve got a couple of theories regarding The Mandalorian that I’ve finally decided to write down. I’m sure I’m not the only one who’s come up with these concepts; it seems like it would be a pretty easy way of joining up some of the dots present in the franchise. But regardless, we’re going to talk a little about Baby Yoda – or to give him his proper name, Grogu.
Today we’re looking at the cutest little critter in Star Wars – Baby Yoda!
In Star Wars’ main canon – not including anything from the now-overwritten Expanded Universe – there have only been three members of Yoda’s species shown on screen. Yoda himself of course debuted in The Empire Strikes Back, then in The Phantom Menace we briefly met Yaddle, another Jedi Master who served on the Jedi Council. Finally we have Grogu himself, and that’s it. Of all the races and species in Star Wars, few are as mysterious and under-explored as Yoda’s species – it doesn’t even have a name.
This is odd, actually. Star Wars’ old Expanded Universe delved into the backstories of countless minor characters and background races, and while much of that has been overwritten, some elements have made their way back into canon. But even in old Expanded Universe projects that did feature members of Yoda’s species, like Knights of the Old Republic for example, we still didn’t learn anything about them – not even a name. When you consider that the Expanded Universe dived deeply into the backgrounds of races like the Quarren or the Rodians, neither of which had major characters in any of the films, for Yoda’s species to be left alone is certainly unusual. You’d think it would’ve been ripe for an Expanded Universe author to have explored at some point.
Yoda’s species has never been explored – not even in the old Expanded Universe.
The rarity of Yoda’s species also raises interesting points, one of which is connected to the two theories we’re discussing today. Every member of Yoda’s species that we meet in canon is Force-sensitive, which is already a point of interest. But the fact that the race seems to be so uncommon, and doesn’t have a known homeworld suggests that there is something strange going on. Is Yoda one of the sole survivors of his species, perhaps?
If so, perhaps Yoda – and possibly Yaddle – are the parents of Grogu. Though Yoda explained in Revenge of the Sith that for a Jedi, attachments and romantic entanglements are off-limits due to their opening up a path to the Dark Side, if he’s a member of a dead or dying species, the needs of his people may have overcome this. It would make sense that we had never met Grogu before the events of The Mandalorian, as Yoda would not have played any role in his upbringing – merely delegating that role to the Jedi Order once the infant had been conceived. This theory could also account for Yaddle’s absence after The Phantom Menace, as she may have been more involved with Grogu or even left the Jedi Order to raise him.
Yaddle was a Jedi Master during the events of The Phantom Menace.
This theory relies on Yoda – at well over 800 years old – becoming physically intimate with another member of his species. Sorry for giving you that particular mental image! But as we learned in The Mandalorian Season 2, Grogu’s M-count – assumed to be short for his midichlorian count – was said to be exceptionally high. This could be natural for Yoda’s species, as Yoda was said to have a high midichlorian count himself, but it could also be a genetic trait passed from parent to child. If Grogu’s parents were two Jedi Masters, that could explain his abnormally high level of midichlorians.
It could also explain Luke Skywalker’s interest in Grogu. Though it seems as though Luke would’ve been interested in recruiting any Force-sensitive child for his nascent Jedi Academy in the years after the Battle of Endor, if he knew Grogu’s true identity after conversing with the ghost of Yoda that may have given him an extra incentive to rescue the youngling. It could also explain how Ahsoka knew Grogu’s name – he didn’t communicate it to her, as she implied when she spoke with Din Djarin, but she’d already met him during her time as a Jedi apprentice.
Luke Skywalker in The Mandalorian Season 2.
With cloning technology featuring prominently in both The Mandalorian and The Rise of Skywalker, another possibility is that Grogu is in fact a direct clone of Yoda. As above, this would account for his unusually high level of midichlorians, but would avoid the need for Yoda to have had any role in conceiving an offspring. Though we do know that Grogu spent some time prior to Order 66 at the Jedi Temple, if he were a clone of Yoda that doesn’t mean that the Jedi played any role in his creation.
It would be possible for some nefarious faction – perhaps even the Sith themselves – to have attempted to create a clone of Yoda, hoping to turn Grogu into a powerful Dark Side user. The prequels showed us Yoda’s capabilities in much more detail; suffice to say that a Dark Side clone of Yoda would be an incredibly useful weapon for the Sith – or anyone else. Perhaps such a scheme was uncovered by the Jedi during the years prior to Order 66, and Grogu came to reside at the Jedi Temple after being rescued.
The Jedi Temple on Coruscant was Grogu’s home prior to the downfall of the Jedi Order.
Cloning would tie in thematically to points already present in The Mandalorian, as well as in the broader Star Wars franchise, so I could certainly see the story going in this direction. It would require a bit of backstory to explain who created Grogu and how he came to be rescued, but it wouldn’t be impossible to pull off from a narrative point of view. With cloning having already been introduced into the series and prominently featured, it could even be argued to make sense.
There is one more dimension to this theory, though, and it’s one that I’ve been wary of since Baby Yoda first appeared in the show in late 2019. Rather than being a child or clone of Yoda, could it be that The Mandalorian is setting up a story where Grogu is, in fact, Yoda himself?
Could Grogu actually be Yoda?
This might sound preposterous, and if it weren’t for Star Wars’ overreliance on characters and storylines from the original trilogy I probably wouldn’t consider it a realistic possibility. But given that the franchise is intent on looking backwards, and that The Mandalorian has already brought two major characters from the original films into its narrative, nothing would surprise me any more!
So here’s another caveat: I’m not familiar with everything that happened in the animated shows The Clone Wars and Rebels. But as I understand it, time travel is possible and has been depicted in those shows. Ahsoka Tano, who appeared in Season 2 of The Mandalorian, had her life saved thanks to the intervention of a time traveller who used something referred to as the “World Between Worlds” to rescue her from certain death at the hands of Darth Vader. The World Between Worlds also showed up in last year’s Lego Star Wars Holiday Special – but I’m pretty sure that appearance is non-canon!
Could Grogu travel back in time through a portal like this one?
The point is that time travel in some form does exist within Star Wars. Not only that, but at least one character present in The Mandalorian has some experience with the World Between Worlds. Suddenly it doesn’t seem to be impossible to think that Grogu might be sent back in time – either intentionally or accidentally.
One of the tragedies of The Mandalorian – as things sit right now, anyway – is that Grogu isn’t safe with Luke Skywalker. The events of The Mandalorian occur years before the sequel trilogy, before Luke’s Jedi Order was destroyed by Kylo Ren. According to what we learned in The Last Jedi from Luke himself, the only students who survived went on to serve the Dark Side as the Knights of Ren. Grogu seems to have been too young to have joined the Dark Side, so the logical conclusion is that he was killed along with Luke’s other students.
Luke’s new Jedi Order was destroyed by Kylo Ren. All of his apprentices were killed. But was Grogu among them?
Star Wars has certainly told stories with unhappy endings before. Heck, the entire prequel trilogy was a story that led to a very dark place, with characters like Padmé ultimately dying at the end. Rogue One likewise ended with the deaths of Jyn, Cassian, and everyone else involved in the mission to steal the Death Star plans. So it wouldn’t be out of character for the franchise to go to all of this trouble to set up a story in which Grogu ultimately dies and never gets to train and become a Jedi.
However, something about the way the story has been told – particularly in the final few episodes of Season 2 that really tried hard to ramp up the emotional connection between Din Djarin and Grogu – seems to be telling me that it might not end the way we currently think. It’s certainly true that there are ways Grogu could survive the attack on Luke’s Jedi Order that don’t involve time travel, and in many ways such a story would be much easier to construct. But there are possible points in its favour – by which I mean points that seem to make this storyline at least a possibility, not points that would make it a good story!
Grogu aboard the Razor Crest.
We know that Yoda’s species are very rare in the Star Wars galaxy. It’s not impossible to think that the race could have gone extinct with the passing of Yoda and Yaddle; they may have been two of the last survivors. We also have the presence of Ahsoka Tano, whose life was saved by time travel. And finally, we know that Grogu has a way of instinctively using the Force at key moments; it’s a power that’s beyond his control in some respects, yet one he has used repeatedly to save himself and others. He’s also potentially very powerful in the Force – perhaps as powerful as Yoda.
It’s not impossible to think that, before or during the attack on Luke’s new Jedi Order, Grogu would call on the Force to help him escape Kylo and the Knights of Ren. We’ve seen a couple of different ways to open a portal to the World Between Worlds, and Grogu could summon one himself – or someone already inside the World Between Worlds might open a portal and arrive to rescue him.
Might Grogu use the Force – intentionally or accidentally – to escape from Kylo Ren?
Once in the World Between Worlds, Grogu might be sent back in time, either intentionally or accidentally, emerging 900+ years in the past. From there, it’s a short hop to joining the Jedi Order, which would still exist in this time period. Without adding anything new to Star Wars, it’s possible, based on what we already know, for Grogu to “become” Yoda.
From the moment I saw Baby Yoda in the first couple of episodes of The Mandalorian, I began to worry that this would be the character’s ultimate destination. I mentioned at the beginning that I don’t think this theory would make for an enjoyable or satisfying story, and I stand by that. The Mandalorian has been a let-down for me because of its overuse of elements from Star Wars’ past, and if its entire story were ultimately revealed to involve yet another classic character, well I just don’t think that would be to the show’s overall benefit.
From the moment “Baby Yoda” appeared I began to wonder if the show would ultimately go down this route.
This kind of time travel story also happens to be one of my least-favourite tropes of the genre: the time-loop. Grogu was saved by Luke because Luke was trained as a Jedi by Yoda, who was saved as a baby by Luke. The whole thing becomes circular, and while Star Wars has often tried to tell stories that were symmetrical or that used comparable settings and character concepts, this would be a step beyond that. It would become a paradox; how could Yoda train Luke without Luke first saving him? And how could Luke save Grogu if he hadn’t first been trained as a Jedi? There’s no solution to such a storyline, and I personally find this type of time travel narrative annoying.
Time travel, as I find myself saying all too often, is exceptionally difficult to get right. It’s far too easy for a story to trip over itself and get all tied up in knots trying to explain away inconsistencies and paradoxes. For me, the idea that Grogu might be sent back in time to become Yoda is a classic example of such a story. Even if Luke hadn’t been involved in saving his life from the Dark Troopers at the end of Season 2, I still wouldn’t want the story to go down this road – nor for Grogu to be revealed to be Yoda’s clone or offspring.
Luke Skywalker with Grogu.
The Mandalorian teased a concept that I still find genuinely interesting: “the adventures of a gunslinger far from the reach of the New Republic.” But by bringing the Force, Boba Fett, and the Skywalker family into its storyline in significant ways, that premise hasn’t really been fulfilled – at least not yet.
Grogu’s departure at the end of Season 2 could be the soft reboot The Mandalorian needs. It could offer the series a fresh start, with Din and his companions setting off for new adventures away from the Jedi and the Skywalker family. For Star Wars this would be huge – it’s impossible to overstate how big of a deal finally breaking away from the Skywalkers and the Force would actually be. Season 3 or 4 bringing Grogu back and setting up this kind of time travel or cloning storyline would feel regressive in a series which, for me, already relies far too heavily on nostalgia for the franchise’s past.
Saying goodbye to Grogu could set the stage for new stories in Season 3 and beyond.
Shows like Obi-Wan Kenobi and The Book of Boba Fett can carry the torch for classic characters. Perhaps The Mandalorian can continue to chase down Moff Gideon, the Dark Troopers, and the cloning facility that I swear was creating Snoke. Tying the series into the sequel trilogy, not the original trilogy, would be a bold move, and might even go some way to rescuing some of the sequels’ less successful story elements.
Anyway! Those are all fantasies that may yet play out in future seasons and future stories. For now, I’ll bring this piece to a close by summarising my theories: Grogu is either a clone of Yoda, a child of Yoda, or will be sent back in time somehow in order to become Yoda himself. Even though I don’t necessarily want to see any of these theories make it to the screen, I will be very curious to see if any of the upcoming Star Wars projects give us more information about Grogu, Luke’s recreated Jedi Order, or anything else we’ve talked about today. Something tells me that Grogu’s story isn’t complete and that he won’t meet the ignominious end of being killed by Kylo and the Knights of Ren. Stay tuned, because if it turns out I’m right I’ll be sure to have something to say about that!
The Mandalorian Seasons 1 and 2 are available to stream now on Disney+. The Star Wars franchise – including The Mandalorian and all other properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks. Minor spoilers may also be present for other iterations of the Star Trek franchise.
Kayshon, His Eyes Open was a great episode. It’s only the second episode of the season, but I wouldn’t be surprised to look back in a few weeks and say it was the best – or one of the best – offerings in all of Season 2. Both of its storylines worked exceptionally well, even though they were wholly separate. There were plenty of jokes, humorous situations, and comic moments, there was great interplay between different characters, including some new characters we didn’t know, and the episode resolved the Boimler situation in a way that was completely unexpected.
The episode opened with a scene that was simultaneously funny and interesting – and which set up the character conflict between Mariner and Jet. Though the comic situation with Mariner and Jet turning up the sonic shower was funny, it was also interesting to see the inside of a sonic shower. This is a technology that has been mentioned on dozens of occasions in Star Trek – going all the way back as far as The Motion Picture – but this is perhaps our best look at a sonic shower so far. It was also our first look at communal sonic showers (at least as far as I can recall) and it was interesting to note that junior officers and “lower deckers” are expected to use these kinds of facilities. This communal shower is something we would almost certainly find aboard ships like the USS Defiant – though past iterations of the franchise seem to imply that ships like the Enterprise-D and USS Voyager have individual sonic showers in their crew quarters. I couldn’t tell if Mariner and Jet were turning up the heat or the frequency of the sonic waves, though!
Mariner and Jet in the sonic showers.
I neglected to mention this last time, but there has been a significant change to the show’s title sequence. The battle that the USS Cerritos retreats from now features Klingon and Pakled ships alongside Borg and Romulans. It isn’t clear who’s fighting who – the Pakleds and the Romulans seem to be firing at each other, with the Borg firing at everyone! A very confused battle, that’s for sure. The Pakled ships use the same design as the craft the Cerritos and Titan battled in the Season 1 finale.
After the title sequence we jump into the main thrust of the plot featuring Mariner, Rutherford, and Tendi. On this side of the story there was only one part that I felt was a bit of a flop: Captain Freeman’s command evaluation. It didn’t really do anything for her character, and seemed to be present as a minor storyline only to provide an excuse for Freeman not checking in with the away team. However, I feel that the episode could’ve proceeded just fine without this unnecessary explanation, and reallocating the minute or two this took up to either the Boimler or Mariner-led stories would’ve been fine too. It’s nice to spend time with the senior staff as well as the ensigns, but on this occasion it was such a minor point that it could’ve been skipped and the episode would’ve been no worse for it.
Captain Freeman’s “command evaluation” was the only part of the episode that didn’t feel particularly necessary.
The Cerritos being assigned to catalogue a collection of artefacts was a fantastic way for the episode to drop in a huge number of references to past iterations of Star Trek. Most of these played no role whatsoever in the story, but it was so much fun to try to spot all of the things in this collection. There were some contemporary references too – a vehicle that resembled the Curiosity or Perseverance rovers currently on Mars, as well as what looked like a fidget spinner (remember those?)
The titular Kayshon is, as the trailers had already established, a Tamarian. First encountered in The Next Generation Season 5 episode Darmok, the Tamarians were a race that the Federation had previously found it difficult to communicate with due to their peculiar language. Tamarians spoke entirely through metaphors, and without crucial context it was impossible for the universal translator to communicate meaning – even though it could translate many words in a literal sense. However, it seems that by the early 2380s (when Lower Decks is set) that limitation has been largely overcome!
Kayshon meets the bridge crew.
One great thing about Lower Decks is how the show looks at the aftermath of some past Star Trek stories. In Season 1 we had the return of Landru, as the crew of the Cerritos returned to Beta III decades after Captain Kirk’s mission there. In this case, we get a much more positive portrayal of Starfleet and their actions. In the aftermath of the events depicted in Darmok, the Federation and the Tamarians evidently found ways to work together to overcome the language barrier, allowing at least one Tamarian to serve in Starfleet.
Kayshon himself didn’t get a lot of screen time, as he was turned into a puppet by the collector’s automated defence system. This was pretty random, but it was necessary to keep him out of the way in order for the Mariner-versus-Jet storyline to play out. I’m not sure if Kayshon is set to be a recurring character or not, but if so it would be nice to learn more about the Tamarians.
The Tamarians are an interesting race – perhaps Kayshon will be a character who helps us learn more about them.
I won’t go over every item I spotted in the collection, but there were definitely some fun ones. There were multiple references to The Next Generation in particular, with items from episodes like The Pegasus, The Battle, and The Royale. Khan’s amulet/pendant was also displayed prominently, as were crates of Château Picard wine – a reference to the Picard family vineyard most recently seen in Star Trek: Picard.
Kahless’ “fornication helmet” was one of the most random, funny items in the whole collection, and became a minor plot point later in the episode. Dissecting a joke ruins it, of course, but this one is multi-layered for Trekkies and it works so well. Past iterations of the franchise have established that Klingon “love-making” is particularly aggressive and physically taxing, so the idea that some ancient Klingons might’ve worn helmets doesn’t come from nowhere. Gosh this is awkward to write about – I’m asexual, so any discussion of such topics is difficult!
Kayshon and Tendi with the Klingon sex hat.
The main thrust of the plot on this side of the episode was Mariner and Jet’s inability to work together. Both wanted to take the lead and assume command after Kayshon became incapacitated, but they have opposite styles of leadership that simply do not gel. Both characters want to be assertive, yet both realise that in doing so – and in competing with one another – they made mistakes that led to the situation becoming worse.
Some of this was a little on-the-nose; we didn’t need to hear the two characters say everything out loud to understand what was going on. But in a twenty-minute animated episode that was pressed for time, perhaps such things are to be expected! Regardless, none of the exposition from Jet or Mariner as they called each other out, and came to realise their mistakes, detracted from the story. It was still a solid character piece for them both.
Jet and Mariner had an argument over their styles of leadership.
Mariner in particular is our protagonist and our heroine, so naturally we’re more invested in her than we are in Jet. Mariner’s lines at this point in the story, recognising her own mistakes and perhaps more importantly, recognising why she had made those mistakes, feels right in line with her growth across Season 1. I’ve said on more than one occasion that Mariner’s Season 1 character arc has been one of the best things about Lower Decks, and I stand by that. The way she was able to recognise her own error here, and then throw the decision-making to Rutherford and Tendi, was great to see. Mariner appears to have solidified the better parts of that character arc from last time, and any fears I might’ve had of a regression or resetting of her character have proven to be unfounded.
Tendi and Rutherford are able to put their heads together and figure out an escape plan that neither Mariner nor Jet were able to, and while the situation aboard the collector’s ship was left unresolved (they abandoned ship with the defence system still online) the character story between Jet and Mariner worked exceptionally well.
Tendi and Rutherford ended up saving the day!
Before we get into Boimler’s story I want to just look briefly at Rutherford and Tendi. Last time, their B-plot was very rushed and unfortunately didn’t work all that well. This time they were secondary players in a Mariner-centric story, which is fine. But I stand by what I said recently – Rutherford’s implant/memory loss storyline has been a waste of a good concept.
For whatever reason, Lower Decks appears to have shelved Rutherford’s memory loss, which was one of the final reveals at the end of Season 1. By the end of the last episode he was basically back to normal, his friendships with Mariner and Tendi having been re-established off-screen. There was an opportunity to play the memory loss thing straight, or to take a comedic look at it. There was also an opportunity to change up Rutherford altogether, perhaps by giving him different cybernetic implants that could do different things – or at least look a little different. As it is, the memory loss story that was set up at the end of Season 1 just didn’t go anywhere. It may yet play a role in a future episode, but if so it will be limited in scope to a single story rather than being a part of Rutherford’s character across the season. I’m left wondering why Lower Decks bothered to tee up something and then not follow it through.
Rutherford and Tendi appear on the Cerritos’ viewscreen.
Aboard the USS Titan, Boimler is doing his best. We saw him seemingly struggling in the trailers for Season 2, as well as at the tail end of last episode, but despite the way it may have looked, he does seem to be settling in as well as someone with his anxieties and neuroses possibly could. There has always been a little of Reg Barclay in the way Boimler is portrayed, and we definitely saw elements of that with him on this occasion, particularly the oblivious way he wrote down everything Riker was saying in the conference room.
Speaking of Riker, it was great to welcome Jonathan Frakes back to the role once more. We’d known he was coming back, of course, but having an entire Titan-focused storyline was great. It was a bit of a shame not to have Troi alongside him, but perhaps there wouldn’t have been enough time to give both of them enough to do to make it worthwhile.
Riker is back!
The three members of the Titan’s senior staff that Boimler teamed up with for the away mission felt pretty bland at first, but when they were cornered by the Pakleds in the mine they came into their own. Boimler stood up for himself, telling them that he didn’t join Starfleet to fight and get killed, and seeing him say that they each shared their own reasons for joining up as well. Though we’re unlikely to see any of these characters again, I liked that this moment gave each of them a bit more personality – as well as showing off Boimler’s love of Starfleet once again.
The episode didn’t entirely conclude the Pakled threat, though. I wonder if we’ll find out more about their mysterious benefactor, the one Riker believed is orchestrating their attacks on Federation targets. This could be something that runs in the background all season, or it could be explored in-depth in another episode. In a way I’d like to see the Pakled situation resolved, though in light of Boimler’s hilarious line at the end of the episode about “serialised” stories and characters – a reference to the way other modern Star Trek series tell their stories – perhaps it won’t happen!
Will we see more of the Pakleds this season?
The away mission to the mine was a fun jaunt, and I think we really got to see Boimler at his best. He can be timid and anxious much of the time, but when pushed into a corner Boimler is willing to stand up for himself and for Starfleet, and we saw him do so here. Not only that, but his in-depth knowledge of past Starfleet missions allowed him to step up and save the away team.
One of the most interesting things going into Season 2 was the question of Boimler’s status on the Titan. I had a few theories about how and why he might get bumped back to the Cerritos, but I couldn’t have possibly predicted the direction Lower Decks would go in this regard! The Next Generation Season 6 episode Second Chances introduced Thomas Riker – a transporter-created clone of William Riker. Thomas would later be captured by the Cardassians after defecting to the Maquis, and his fate after that is unknown. To recreate that storyline for Boimler was so unexpected, but it worked wonderfully.
I was not expecting to see a Boimler transporter clone!
We can certainly nitpick it and argue that demoting one of the Boimlers after he’d saved the lives of the away team is unfair, but this was Lower Decks pushing him back to the Cerritos to allow the rest of the season to pan out, so I think we can overlook that. The transporter duplicate situation was such a random occurrence, yet it was one which harkened back to Star Trek’s past – and I love it. It worked brilliantly, being utterly unpredictable and allowing Boimler to return to the Cerritos with his head held high. He didn’t fail, he wasn’t booted off the ship, and he didn’t need to ask for a demotion after feeling overwhelmed. Circumstances simply got in the way, and I think for Boimler as a character, and for his self-esteem in particular, those are good things.
The second Boimler, the one who remained aboard the Titan, gave me “evil twin” vibes. He certainly seems a lot more confident and outgoing than “our” Boimler, and I can’t help but wonder if Lower Decks is setting up a future villain. Will a future episode revolve around a Boimler-versus-Boimler battle? We’ll have to wait and see!
Have we witnessed the creation of… “Evil Boimler?”
Speaking of creating villains, Jet seemed very angry at being spurned by Mariner, Tendi, and Rutherford at the episode’s end. There was a moment where his face was in the centre of the frame as he walked away where I was thinking that we’d just witnessed the creation of another villain. I won’t be surprised to see him come back in a much more antagonistic role later in the season, so watch this space.
So that was Kayshon, His Eyes Open. Definitely the high point of the season so far, and one of the best episodes that the series has yet produced. There were a lot of references to Star Trek’s past, several of which played significant roles in the story. The two principle characters featured – Mariner and Boimler – stayed true to their growth and arcs from Season 1, making them both feel like fully-rounded protagonists.
The ensigns are back together again!
The animation, as always, was fantastic. Lower Decks has a great visual style, and seeing the different colour palettes used for the Cerritos and Titan makes for a wonderful contrast between different 24th Century aesthetics. The Cerritos is very much in the style of the Enterprise-D, whereas the Titan has a distinctive Enterprise-E/Sovereign class feel throughout. The contrast works incredibly well, and having two stories set on the two different ships really played this up on this occasion.
Several of the secondary or guest characters worked really well this week too. Obviously Jet played off exceptionally against Mariner, but also we had Boimler’s away team colleagues who, despite seeming pretty one-dimensional at first, soon came into their own.
Overall, I had a great time with this week’s episode. It’s set a high bar for the rest of Season 2, and I hope that the series can continue to rise to the occasion!
Star Trek: Lower Decks is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the UK and around the world. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
After experimenting with the format, I ultimately decided not to pursue the podcast or audio article format any further. As a result, you won’t find the episode(s) discussed below, nor will any of the links work.
As promised, the DenPod is back for its second episode of the month! I just couldn’t wait to jump back into this format as I’ve been enjoying it more than I expected, so instead of my initial plan to release a single episode per month I’ve upped that to two! One episode per month seemed like a good goal to begin with, especially as I had basically no experience doing this sort of thing. I might’ve struggled with the format, with the technical side, or even just with finding enough to talk about! But having hit the ground running I’m happy to continue like this, with a couple of new episodes per month – at least for now.
I’m disappointed with the way the audio sounds in places during this episode. I think there was something wrong with the microphone gain or the way I had it set up. I’m still relatively new to all of this so unfortunately I didn’t realise until after I’d finished recording. I wasn’t willing to go back and re-record the entire episode from scratch and I definitely didn’t want to scrap it altogether, so I’ve done my best to mitigate the worst of the audio problems. However, I’m acutely aware that some are still present. Hopefully this is something that won’t be repeated in future, but just be aware that this episode may not sound great all the way through. I’m sorry about that.
Facepalm.
Unfortunately the DenPod is still not available on Apple Podcasts, despite being up and running on other platforms for several weeks at this point. I’m not really sure what more I can do about this; Apple’s customer support (and the customer support for my podcasting app that coordinates these things) have assured me they’re “reviewing” it and will eventually get around to adding the DenPod to their lineup. I was initially told this could be a couple of weeks, but it’s clearly been a lot longer than that!
Despite Apple dragging their feet, you can listen to the DenPod on any of the following apps and websites:
Anchor
Breaker
Google Podcasts
Pocket Casts
RadioPublic
Spotify
and YouTube
If you do decide to listen on YouTube, I’d like to encourage you to subscribe to my YouTube channel as well.
Don’t forget to subscribe! And smash that like button! Etc.
Now that we’ve got all of that out of the way, here’s a taste of what you can expect on this episode of the DenPod:
The marketing campaign for Star Trek: Lower Decks Season 2,
A surprising Star Trek: Prodigy casting announcement,
A couple of big missteps for Paramount+,
Is PlayStation 5 indie title Abandoned “a scam?”
The rumoured Grand Theft Auto III trilogy remaster,
The Star Wars Starcruiser hotel at Walt Disney World,
Coverage of the upcoming Call of Duty title in the gaming press,
…and much more!
If that sounds like fun to you, then grab a drink and a snack and settle in! This episode clocks in at a little shy of one hour, so it’s quite a long listen.
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The DenPod is an unscripted podcast. All films, games, television series, and franchises discussed are the copyright of their respective studio, distributor, company, etc. The podcast contains the thoughts and opinions of one person only and is not intended to cause any offence.
Today marks what would’ve been Gene Roddenberry’s 100th birthday, so it’s a good opportunity to pause and look back at the life and legacy of the man who created Star Trek – and changed science fiction forever.
Of course it’s true that we wouldn’t have Star Trek without Gene Roddenberry. But it’s very likely that Star Wars wouldn’t exist either, at least not in any form we’d recognise, and without either of those pioneers, countless other sci-fi and fantasy films and television shows would likely have never made it to the screen. Gene Roddenberry’s legacy extends far beyond the USS Enterprise, Captain Kirk, and the franchise he created that’s still going strong in its fifty-fifth year; he quite literally transformed science fiction and started the process of making it mainstream.
I never had the opportunity to meet Gene Roddenberry. In fact, by the time I settled in to regularly watch Star Trek: The Next Generation in the early 1990s, he’d already passed away. But his creation had a huge influence on my early life and adolescence, even though I only knew the man himself as merely one name among many in the end credits. Many people have spoken about the inspirational side of Star Trek, how the franchise depicts an idealistic future free from many of the problems and challenges our society has to deal with today. For me, that was – and remains – the appeal of Star Trek.
Gene Roddenberry (seated) with other members of the production and creative team behind The Next Generation.
Whole generations of people have grown up watching and loving Star Trek since Gene Roddenberry passed away. The fact that the franchise he created is still inspiring people to look to the stars – and to look to make changes for the better in the world today – a hundred years after he was born, and almost three decades since his death, is a phenomenal legacy for any one person to have. Untold numbers of people have been inspired by Star Trek to become scientists, doctors, engineers, astronauts, and even politicians, taking Gene Roddenberry’s philosophy and idealism for the future to every corner of our society. Star Trek may still be on the air, but Gene Roddenberry’s legacy has long since moved beyond the screen and into the real world.
As someone who never met Gene Roddenberry and only started watching Star Trek after he was already gone, I can’t comment on the man himself. I didn’t know him on a personal level, and I regret never having the opportunity to talk with him about the future and how our society and civilisation might evolve. But I can speak to how I perceive his legacy and how he affected the world, and though it might sound like a cliché, there are very few people who have had such a positive impact – both on my own life and in the wider world.
Gene Roddenberry with William Shatner, Leonard Nimoy, and DeForest Kelley on the set of The Motion Picture.
Star Trek was always double-layered for Gene Roddenberry. There was the cool sci-fi stuff; the spaceships, phasers, transporters, and the like. He brought those to life using the best available television technologies and special effects, some of which would be adopted by other productions and become mainstays of the sci-fi genre. But there was also social commentary and a desire to show audiences that the way the world is today isn’t the way it always has to be.
At a time when racial segregation was still ongoing in the United States, and when the battle for civil rights and racial equality was still being fought, Gene Roddenberry put black and white characters together on an equal footing. At a time when the United States and the Soviet Union were engaged in the Cold War, Gene Roddenberry put a Russian on the bridge of the Enterprise. And at a time when neurodivergent people were looked down on and mistreated, Gene Roddenberry created characters like Spock and Data, who present very differently to their peers but were nevertheless welcomed and accepted.
Gene Roddenberry created many wonderful and diverse characters.
Gene Roddenberry’s vision of Starfleet and the Federation was a space where everyone could feel welcome. Discrimination and hate didn’t exist in the 23rd or 24th Centuries as he saw it, and the way Star Trek depicted this vision of the future has been a force for good in the world.
On the practical side of things too, Gene Roddenberry’s legacy lives on. George Lucas has said on many occasions that Star Wars – arguably the biggest space-based entertainment property in the world – would not have come to exist without Star Trek and the trail it blazed. Countless other sci-fi and space-fantasy films, television shows, and even video games all owe a great deal to Gene Roddenberry and Star Trek. Though he didn’t invent the genre, Roddenberry expanded it in a big way. By creating one of the first connected fandoms, complete with meet-ups and conventions in which he and the show’s stars would happily participate, Roddenberry pioneered the concept of a fan community decades before the internet came along.
Jeffrey Hunter and Gene Roddenberry holding a model of the USS Enterprise during production of The Cage.
Later today, on what would’ve been Gene Roddenberry’s 100th birthday, a new episode of Star Trek will premiere. What would he have made of Lower Decks, the franchise’s first foray into comedy? Some folks who haven’t liked the direction that the franchise has taken in recent years might say he’d have disliked the concept, but actually Roddenberry had plans for a Star Trek comedy himself. Perhaps the most famous concept would’ve focused on Lwaxana Troi as a spin-off from The Next Generation, but he had many other ideas for Star Trek projects – including comedies – going all the way back to the 1970s.
A number of people involved in the production of Star Trek have noted how Gene Roddenberry was acutely aware of how audience expectations changed over time. One of the main reasons why his television project Star Trek: Phase II was reworked into The Motion Picture was because he’d seen the success of Star Wars in 1977 and how well audiences had responded to it. Though he may not have liked every single creative decision taken by the franchise over the years, he would at the very least understand that audiences have changed and that Star Trek has to change too. Whether he’d approve of every joke and character in Lower Decks or Discovery is thus a moot point; I think Gene Roddenberry would have understood and been supportive of the concept and of taking Star Trek to new places.
So that’s about all I have to say today, really. Though I never met him, Gene Roddenberry has had an ongoing influence on my life. As a Trekkie, I revel in the world that he created, the characters he brought to life, and the wonderfully optimistic vision of a future free from the kind of social ills that plague the world today. I believe, as he did, that the human race is capable of getting to that point. He encouraged all of us to reach for the stars – and to strive to build a better world. That legacy continues to this day – and I hope it will always be there.
The Star Trek franchise – including all properties mentioned above – is the copyright of ViacomCBS. Some behind-the-scenes photos courtesy of TrekCore. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3.
In the second part of this short series about the Burn we’re going to consider the possible impact of time travel. Last time, in case you missed it, we looked at how transporters and transwarp beaming could – potentially – have provided Starfleet and the Federation with a way to relieve the pressure of dwindling dilithium reserves in the years before the Burn. I also have a column looking at how well the Burn worked as a storyline, which you can find by clicking or tapping here.
As Season 3 began – and for much of its run – I speculated about the possible involvement of time travel either as part of the explanation for the Burn or as a way for Discovery to reset or even undo the catastrophic event at the storyline’s resolution. Here’s the short version of why: the Federation had access to time travel technology for hundreds of years, and by the 29th and 30th Centuries Starfleet routinely explored the timeline and even tried to patrol it and prevent any nefarious interference. Though there was a “temporal prime directive” in effect which prevented travellers from the future from changing the past, the precise way in which this worked is not clear.
The Department of Temporal Investigations is on the case!
Time travel has not been depicted consistently within Star Trek, and we do have to acknowledge that. Stories featuring the cast of The Original Series – including the film Star Trek IV: The Voyage Home – seem to depict time travel as something that basically anyone with a warp-capable starship could accomplish (via the method of slingshotting around a star). However, by the time we get to stories set in the 24th Century, time travel appears to require specialist equipment and devices – which, at various points, the Federation may or may not have been in possession of.
Even if we’re incredibly conservative with how we interpret time travel stories within Star Trek, it still seems highly likely that by the 25th Century or thereabouts, Starfleet had the technology to routinely and safely travel through time – which is more than 600 years before the Burn. Much of what we know about Starfleet’s time travel missions suggests that their primary interests would be in travelling backwards through time to get a first-hand look at historical events, as well as to prevent factions like the Sphere Builders or the Borg from changing the past to suit their own goals and purposes. But there’s nothing to say that Starfleet wasn’t at least peeking ahead at the future timeline.
The Enterprise-E was able to modify its deflector dish to travel back to the 24th Century in First Contact.
I’d argue that not doing so would be a major risk and even a dereliction of duty. With Starfleet involved in a Temporal Cold War and/or the Temporal Wars, other factions were almost certainly using time travel technology to jump forwards and backwards through time to try to score an advantage. Heck, Discovery’s second season finale is an example of this: Captain Pike, Saru, Burnham, and the crew decide that sending the USS Discovery forward in time – removing it from the 23rd Century – was the safest way to keep this vital ship and its important data out of the hands of their enemy. If 23rd Century Starfleet was doing that, I see nothing to suggest that 29th and 30th Century Starfleet wasn’t doing that too.
We can’t argue that travelling forwards in time is any more difficult than travelling backwards. Again, Discovery Season 2 is a case in point. The Red Angel project in the mid-23rd Century created two time travel suits that were capable of moving forwards in time, and at various points in Star Trek’s broader canon we’ve seen ships like the USS Defiant and the Enterprise-E manage to successfully return to the 24th Century after jaunts to the past.
HMS Bounty – Kirk’s stolen Klingon Bird-of-Prey – was able to travel to the 20th Century and back again.
Everything we know about time travel in Star Trek tells us that the Federation had the capability to travel forwards in time, and a combination of their role in the temporal conflicts of the 29th and 30th Centuries as well as their previously-established desire to protect and preserve the “true” timeline gives them the motivation – and moral requirement – to do so as well.
So why didn’t anyone warn the Federation about the Burn?
The answer, at least according to Discovery Season 3, is the ban on time travel. But I’m not convinced that this works as a satisfying and believable reason on its own. Even if Starfleet were willing to abide by the ban on time travel and the temporal prime directive, would everyone have felt that way? If a Starfleet timeship encountered the post-Burn galaxy, would they not have felt an obligation to warn their colleagues in their native era?
The USS Relativity – a Starfleet timeship from the 29th Century.
Even if Starfleet had been willing to sacrifice countless lives and leave the galaxy in a horrible state to uphold certain ideals and principles, the Burn is bigger than just the Federation. Other factions in the Temporal Wars, had they become aware of the Burn, would likely have tried to warn their colleagues of what was to come. Even organisations within the Federation, like Section 31, seem like they’d have been unwilling to abide by a ban on time travel, let alone refuse to share knowledge of an impending disaster.
We don’t know for certain that this didn’t happen. Section 31 may not exist by this time, and if they do still exist they may indeed have tried to warn the Federation about the Burn. Other factions with access to time travel technology may have also warned their past selves too. Heck, this could be a plot point in Season 4; perhaps one faction was better-prepared than everyone else and is now ready to conquer the galaxy.
A black Section 31 combadge. Did the secretive organisation try to warn the Federation about the Burn – or prevent it entirely?
However, there is a significant counter-point that we need to consider: until Saru, Burnham, and Dr Culber travelled to the Verubin Nebula and met Su’Kal, no one knew what caused the Burn. Even if Starfleet had been warned centuries ahead of time, without the crucial knowledge of what the Burn was, who caused it, and so on, simply knowing that it was going to happen would not have been enough to prevent it. And perhaps that’s the key here. Even if Starfleet had travelled forward in time, in this exact version of the timeline, all they would’ve seen is a galaxy devastated by an event that no one knew anything about.
As I said last time, the way the Burn occurred was a combination of unlikely, unpredictable circumstances centred around a single, relatively obscure starship and one Kelpien child. When looking at a galaxy-wide event that appeared to happen everywhere simultaneously, even the most dedicated timeship crew would’ve struggled to put the pieces together. Michael Burnham and the crew of the USS Discovery were able to do so only with the Federation’s help; and it seems highly unlikely that Admiral Vance would’ve agreed to help the crew of a 29th or 30th Century timeship in the way he agreed to help Saru and Burnham. Remember what Vance said when he debriefed Burnham and Saru: their mere presence in the 32nd Century was “by definition, a crime.”
Admiral Vance, head of Starfleet in the 32nd Century.
Thus we can argue that Admiral Vance would have been unwilling to help a Federation timeship prevent the Burn, and would not have shared the vital information relating to SB-19 which ultimately allowed Burnham to pinpoint its source.
Likewise, if Section 31, the Emerald Chain, or some other faction operating in the 32nd Century wanted to travel back in time to prevent the Burn, the same issue of not knowing how, why, and where it happened arises. Without this information, realistically it seems impossible for the Burn to have been avoided. Only after Burnham’s investigation, culminating in the discovery of the KSF Khi’eth and Su’Kal, could anyone realistically use time travel to prevent the Burn or warn their counterparts in the past. And from our point of view as the audience, we’ve only just arrived at that chapter of the story!
When the Burn was first teased in the trailers for Discovery’s third season in 2019 and 2020, I wondered what role – if any – time travel might’ve played in the story. There were possible hints at a time travel-related cause for the Burn, perhaps even connected to one of the Red Angel suits from Season 2. There was also the Temporal Cold War from Enterprise. However, as a story point one thing about connecting time travel to the Burn seemed like it would be impossible to resolve as the season rolled on.
Crewman Daniels worked with Captain Archer in the 22nd Century to prevent a time-war in the far future.
In short, if the Burn had been revealed to have been caused by the nefarious actions of a time traveller – or as the result of a time travel/Red Angel suit accident – then logically, from Starfleet’s perspective, the only solution to the Burn would be to undo it; to travel back in time and prevent it from happening. In the first couple of episodes of the season, as we found our feet, perhaps such a storyline could’ve worked. But as we got to know people like Booker, Admiral Vance, the leaders of Earth, Ni’Var, Trill, and many others across the 32nd Century, removing most of them from existence by resetting the timeline would have felt completely wrong.
Undoing the Burn would’ve completely changed the 31st and 32nd Centuries, with knock-on effects for all of those characters – and countless more. Even if the crew of Discovery were immune to such changes, the consequences for everyone else would be vast. As I mentioned when discussing Admiral Janeway’s decision to take a similar action in the finale of Star Trek: Voyager, wiping untold numbers of people from existence altogether seems like the worst possible use of time travel – a war crime. The Temporal Accords that Admiral Vance mentioned and which the Federation strives to protect seem specifically designed to prevent anyone from doing this kind of thing.
Admiral Janeway wiped out more than a quarter of a century’s worth of history – and countless people.
So we get into the weeds of philosophy with this one! The Burn happened, and until we learned exactly how and why toward the end of the season, it was possible that time travel could’ve played a role in it. But even if it had, and the Burn was entirely the fault of the misuse or weaponisation of time travel, more than 120 years had passed since. In those 120 years, billions of people lived out complete lifetimes. They made friends, had relationships, had children, and above all they shaped the galaxy in the 31st and 32nd Centuries. Some nebulous, unprovable concept of how it might’ve been “different” and thus better was already a moot point by the year 3188, because going back in time and changing the past would remove untold billions of people from existence, and utterly change the lives of everyone else.
There’s also no guarantee that preventing the Burn would’ve made the galaxy in 3188 a better place. The Burn destroyed countless starships, but if it hadn’t the galaxy’s dilithium shortage would’ve continued and even accelerated, potentially leaving whole fleets of ships – and possibly planetary power grids – with no fuel at all. Though we get into pure speculation at this point, perhaps the Burn destroyed an invasion fleet that the Borg, the Dominion, or some other villainous group had put together, and if it hadn’t occurred the Federation would’ve been conquered.
Was the Burn the worst thing that could’ve happened – or might there be something worse?
This is the fundamental problem with making changes to the timeline and with time travel in general – it isn’t possible to predict every consequence! Star Trek even has a story all about that: the Voyager two-part episode Year of Hell, in which the villainous Annorax is in control of a time travel-based weapon, but after inadvertently removing his wife from existence becomes obsessed with making changes to the timeline left, right, and centre to undo his mistake.
In short, whether the Federation, Section 31, or some other faction were involved, they wouldn’t be able to predict what consequences would befall the galaxy if the Burn never happened. It isn’t possible to take into account every individual and thus every variable – as the story of Su’Kal kind of demonstrates. One Kelpien child on one crashed starship caused all of this damage and devastation. Who’s to say that undoing that event wouldn’t have led to something worse, some other catastrophe caused by a different individual?
Su’Kal was ultimately revealed to be the cause of the Burn.
As a contemporary analogy, imagine going back in time and preventing the rise of Napoleon and thus the Napoleonic wars. Or going back in time to prevent the eruption of Krakatoa. Those events caused widespread death and misery, and our morality says that we should try to minimise suffering and death wherever we can. But could you reasonably predict the consequences? If Napoleon didn’t rise to power in France, would someone else – someone worse – have done so? If Krakatoa didn’t erupt in 1883, would the pressure building up under the crust be released somewhere else at a different time – perhaps somewhere more highly-populated? These are just two examples, yet each one brings with it huge potential ramifications.
To conclude, time travel seemingly presents a way for the Burn to have been avoided – if we don’t dig too deeply. But scratch the surface and it becomes apparent that there are serious barriers. Starfleet’s steadfast commitment to its principles wouldn’t have allowed Admiral Vance – or anyone else in his role – to share information with time travellers from the past. Even if someone from the past had travelled to the 32nd Century, without the very specific information on the KSF Khi’eth that Michael Burnham and the crew of the USS Discovery assembled, warning Starfleet that the Burn was coming would have made little difference. Perhaps some ships could’ve been saved if the Federation were forewarned of the exact timing of the event, but that’s about all. With the destruction of the Red Angel suits, it appears that no time travel technology exists in the 32nd Century, preventing anyone – Section 31, the Emerald Chain, etc. – going back in time to prevent the Burn. Even if someone wanted to, the lack of information would once again be a hurdle even if we ignore the huge moral implications – and the implications for Discovery as a series effectively wiping out an entire season’s worth of story!
The cause of the Burn was only uncovered by the crew of the USS Discovery more than 120 years after it happened.
I can understand why the writers of Discovery Season 3 brought in all of the stuff about the Temporal Accords and the ban on time travel. I wish it had been elaborated on – and I also wish that Star Trek had been more consistent in its depiction of time travel on the whole, because there are definitely holes we can pick in the concept quite easily. As things sit, it feels like the writers basically said “time travel was banned, so get over it” and then moved on to the rest of the story. If you don’t look too hard, that’s okay. But we’re Trekkies – we like to dive deeply into all things Star Trek!
The ban on time travel is just one part of why Starfleet couldn’t really have used the technology to avoid the Burn, though. And the Burn’s ultimate origin as something accidental connected to a child who wasn’t even born before the KSF Khi’eth entered the Verubin Nebula provides a reasonable explanation. Without knowing the Burn’s origin, all Starfleet could’ve done was shut down as many ships as possible and try to rebuild after the Burn – and that would likely not have been good enough for worlds like Ni’Var. The Federation would still have fractured and the rest of the galaxy would still be in a mess.
As for going back in time and undoing the Burn now that Starfleet knows its origin, that seems off the table. Maybe a faction like Section 31 would contemplate it, but even then I think there are solid reasons to hesitate. The morality of wiping out an entire timeline and most of the people in it is the biggest consideration, but purely on a practical level there’s no guarantee that undoing the Burn wouldn’t lead to something else – something worse. For us as viewers, the Burn is something new. But from the point of view of characters like Admiral Vance and Kovich, this is an historical event more than a century in the past; it occurred before practically everyone alive in the Federation in 3188 was even born. Undoing it would be like one of us wanting to undo something that happened in the 19th Century. Can we think of valid, sympathetic reasons to want to undo certain historical events? Of course. But can we also understand why changing the past can have catastrophic unforeseen consequences? Absolutely. And that, in a nutshell, is why I think the Burn couldn’t and wouldn’t have been avoided via time travel.
Star Trek: Discovery Season 3 is available to stream now on Paramount+ in the United States, and on Netflix in the UK and around the world. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Season 3, Star Trek: Picard Season 1, Star Trek Into Darkness, and for other iterations of the Star Trek franchise.
This article is going to be the first in a short series about the Burn – one of the main elements of Discovery’s third season. We’re going to consider different ways that the Federation – and the wider Star Trek galaxy – could have avoided the Burn, a catastrophic event that caused untold damage to factions and citizens across known space and beyond.
In order for the Burn to have occurred at all, a very specific set of circumstances needed to align in just the right way (or should that be just the wrong way?) One of these was the dilithium shortage that Admiral Vance elaborated on after Saru, Burnham, and the crew of the USS Discovery arrived at Federation HQ. In short, for a long time prior to the Burn there had been a shortage of dilithium across the galaxy. This shortage was so severe that the Federation began looking at alternative options for faster-than-light travel. One of the ideas they considered was something called SB-19 – a Ni’Var project that seemed to involve some kind of starship-sized “gateways” to get from place to place.
SB-19 was a pre-Burn experiment to send starships at faster-than-light speeds without warp drive.
We’re going to leave those ideas behind for now and focus on one aspect of Star Trek that has been present since the beginning: the transporter. In short, would it have been possible for transporter technology to provide an alternative to some or all of Starfleet’s faster-than-light travel?
On the surface it may seem that the two things aren’t related. Transporters are mainly shown on screen as a method of sending people from starships to planets, and vice versa. Faster-than-light starship travel is in a completely different ballpark, right?
Not so fast! What is the main purpose of warp drive in the Federation? Starfleet uses it for exploration and military purposes, of course, so as viewers that’s what we associate warp drive with – setting course for an unknown destination and racing away to explore it. But the Federation is much larger than just Starfleet, and there must be an awful lot of civilian and cargo traffic that uses warp drive in the same way we use a car, bus, train, or aircraft – it’s a means to an end; a way to get from place to place.
Book’s ship at warp in Discovery Season 3.
2009’s Star Trek introduced something that I think is vital to this consideration: transwarp beaming. On first viewing I felt the film wasn’t clear about how and when transwarp beaming was invented, so for the sake of clarity here’s what seems to have happened: after arriving in the 24th Century following decades in suspended animation – events depicted in The Next Generation sixth season episode Relics – Montgomery Scott eventually went back to work with Starfleet. Sometime prior to 2387, Scotty perfected the formula for transwarp beaming, and Spock provided this equation to Scotty’s younger self on the planet Delta Vega after arriving in the alternate reality.
In Star Trek Into Darkness we see how much more powerful transwarp beaming can be than a regular transporter. As with most of Star Trek’s technologies, transporters have always been somewhat vague and mouldable to the needs of a particular story, but Into Darkness actually gave us a pretty solid idea about the range that transwarp beaming has: it’s possible to transport from Earth to the Klingon home planet of Qo’noS.
“John Harrison” materialises on Qo’noS.
Into Darkness doesn’t give an exact distance to Qo’noS, but in Enterprise’s pilot episode it was far enough away from Earth that no human had ever encountered a Klingon despite humanity being a spacefaring species for decades. The travel time from Earth to Qo’noS at warp 4.5 was around four days in that same episode.
Memory Alpha, the Star Trek wiki, suggests that the distance between Earth and Qo’noS could be somewhere between 90-110 light-years, so for a rough guide for the sake of this argument we’re going to say that transwarp beaming has a range of at least 100 light-years. This technology was known to Spock in 2387, so it definitely existed in the Prime Timeline in the late 24th Century. Even if 100 light-years is the absolute maximum distance for transwarp beaming, it’s still a far faster method of travel than anything else known to the Federation. In Et in Arcadia Ego, Part 1 (the ninth episode of Star Trek: Picard), Admiral Picard tells Dr Jurati that the use of a Borg transwarp corridor allowed La Sirena to travel “25 light-years in fifteen minutes.” Picard says this with a tone of surprise, as if such speed is something that the Federation, even in the year 2399, is unaccustomed to.
In the year 2399, travelling 25 light-years in 15 minutes was remarkable.
Transwarp beaming, then, is even faster than the Borg’s transwarp network. Though the Borg’s spatial trajector (a technology they appear to have assimilated from the Sikarians) may give it a run for its money! Regardless, transwarp beaming is arguably the fastest method of long-range travel ever seen in Star Trek. It allowed “John Harrison” to travel around 100 light-years in a heartbeat, something that even Borg starships couldn’t do a century later.
So how does all of this connect to the Burn? Based on what we saw on screen, it doesn’t! That’s the short answer. For whatever reason, Starfleet appears not to have pursued transwarp beaming in the 29th and 30th Centuries. But this is a fan theory, so we’re running with it anyway!
Despite what’s usually shown on screen, transporters don’t just move people. In fact, living beings are arguably one of the hardest and most complex things for a transporter to manage. Early episodes of Enterprise explained that the first transporters were only supposed to move cargo, and we’ve seen industrial-sized cargo transporters on other ships, including the Enterprise-D. These transporters were often larger, capable of beaming large objects, groups of people, and other things.
Dr Crusher and Geordi La Forge in one of the Enterprise-D’s cargo bays.
Do you see where this is going yet? Much of the reason for interstellar travel within the Federation was to move objects and people from place to place. Going into space in a starship and travelling at warp speed was the best method that the Federation had of doing so – until transwarp beaming came along. Transwarp beaming, even if it had an absolute maximum range of 100 light-years that could never under any circumstances be surpassed, was still a viable option for a significant portion of the Federation’s interstellar travel needs.
Nothing we know of in Star Trek should have prevented the further development and honing of transwarp beaming. Even if no one did anything with the transwarp beaming concept before the 29th or 30th Centuries, when dilithium supplies began to run short Starfleet could easily have started to work again on a concept they’d sidelined. The formulae and information about transwarp beaming seem unlikely to have been lost in that time. Industrial-sized transwarp beaming hubs could have been built, capable of sending vast amounts of goods and whole crowds of people from one planet to another. Not only that, but transwarp beaming hubs in space could even have been constructed, forming a network that would’ve allowed Starfleet to send its vessels from system to system without expending valuable fuel.
Two crewmen carrying a dilithium crystal aboard the Enterprise-D.
It is possible based on what we saw on screen that some version of transwarp beaming was part of the aforementioned SB-19 project. But that has never been confirmed, and considering that transwarp beaming was known to work reliably in the late 24th Century (or the 23rd Century in the alternate reality) it seems unlikely that SB-19 would have struggled to make the concept work hundreds of years later. This was already proven, working technology within Star Trek’s Prime Timeline.
Had Starfleet invested in transwarp beaming on a large scale, it’s possible that the range of the technology could have been extended, its power consumption reduced, and a vast interplanetary network of transwarp beaming stations created that would have relieved at least some of the pressure on dilithium-powered starships. With that pressure reduced and the desperation on the Federation’s part to source new dilithium lessening as a result, the chances of the KSF Khi’eth crashing in the Verubin Nebula, setting in motion the unlikely chain of events that led to the Burn, seems greatly diminished.
The wreck of the KSF Khi’eth.
In short, using transporters in this way could have avoided the Burn entirely.
Now let’s consider the biggest counter-argument to this idea: how power generation works in Star Trek.
It stands to reason that a transporter takes up a lot of power. In Discovery’s premiere episode, a particular design of transporter in use on the USS Shenzhou was considered outdated by Michael Burnham specifically because of its high power consumption. It logically follows that the larger the mass of the objects being transported, the more power is required. It also stands to reason that transporting over longer distances would likewise require a larger expenditure of power. This might even jump exponentially.
Sarek and Michael Burnham in the USS Shenzhou’s transporter room.
Relatively few Star Trek stories have been set on planets, so we don’t know very much about how planetary power generation works. But assuming that, in order to power the technologies and mod-cons of the 24th Century, planets require comparable levels of power per person to a starship, it’s possible that planetary power grids (such as the one on Earth that was sabotaged by Admiral Leyton in the Deep Space Nine episodes Homefront and Paradise Lost) use a similar matter-antimatter reaction in order to generate enough power for the needs of the population. And what does a matter-antimatter reaction need to be safe and stable? Dilithium crystals.
Transporters based on starships would also have this limitation – as everything on board a starship seems to be powered by a controlled matter-antimatter reaction. Perhaps, then, transporters have the same basic limitation as warp drive: a reliance on dilithium for power. This counter-argument could be used to explain why transporters and transwarp beaming weren’t able to be used as a viable replacement for even a small amount of Starfleet’s interstellar traffic in the years prior to the Burn.
It seems as though transporter technology would use a lot of power.
I still think this is an interesting idea, though! Star Trek has thrown a lot of technobabble concepts our way over the years, so it’s inevitable that almost any new storyline can bring with it questions like “why didn’t they try to do X?” or “why didn’t someone think of using Y?” That’s just the nature of this kind of franchise.
On this occasion we’ve jumped headfirst into a theory based on a few lines of dialogue and interpretations of things shown on screen in unconnected parts of Star Trek’s broader canon. I didn’t do that to imply that there’s somehow an egregious “plot hole” in the way Discovery’s third season explained the dilithium shortage or the Burn; really this has just been an excuse to spend a bit more time in the Star Trek galaxy. This isn’t something to take too seriously – no fan theory is – and as already mentioned I can think of at least one solid counter-argument to the idea of Starfleet setting up a kind of transwarp beaming network to ease its reliance on warp drive.
I hope this theory was a bit of fun, though! Stay tuned for more in this short series about the Burn, because transporters and transwarp beaming aren’t the only ways that Starfleet could’ve potentially avoided the disaster and its consequences. And if you want to see my breakdown and analysis on how well the Burn did (and didn’t) work as a narrative in Discovery Season 3, take a look at this article.
Until next time!
Star Trek: Discovery Season 3 is available to stream now on Paramount+ in the United States and on Netflix in the UK and internationally. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Season 3.
As I was wrapping up my Discovery Season 3 series of articles in January, I said that we’d return to the Burn at a later date once I’d had time to get my thoughts in order. The Burn was the main storyline running through all of the show’s third season, and in addition it’s a story which has significant ramifications for Star Trek going forward, so I wanted to be able to do justice to this big subject. As you may recall from my commentary as the season was ongoing, I have mixed feelings. There’s a lot to talk about.
First up, let’s recap what the Burn was purely from an in-universe perspective, then we can get into my analysis of how well it worked as a narrative.
Though the timeline of some of these events was vague, we know that beginning in the 28th or 29th Centuries, the galaxy began to experience a dilithium shortage. The reason for this was never given nor explained in detail, but it was serious enough that the Federation began seeking out alternative sources of dilithium. At the same time, the Federation started to research alternative methods of faster-than-light travel, the most successful of these being the Ni’Var (Romulan-Vulcan) project called SB-19.
SB-19 was a pre-Burn Federation experiment – and one of the clues Discovery Season 3 dropped as to the event’s origin.
All of this came against the backdrop of a conflict referred to as the Temporal Wars. It’s assumed that this is related to Enterprise’s Temporal Cold War storyline, which saw a temporal agent named Daniels spend time aboard Captain Archer’s NX-01 Enterprise. The end of the war in the late 30th or early 31st Century saw the implementation of a ban on time travel, which is an aspect of the storyline that never really went anywhere.
By the mid-3060s, the Federation’s quest for dilithium was ongoing, and a Kelpien ship – the KSF Khi’eth, with Dr Issa on board – travelled to the Verubin Nebula. After finding a route inside, the ship crashed on a dilithium planet inside the nebula, and wasn’t able to be rescued. A child named Su’Kal was born to Dr Issa while inside the nebula, and as a result of exposure to the Verubin Nebula’s radiation and the dilithium of the planet where he was born, Su’Kal developed a telepathic connection of some kind with dilithium, a link which was seemingly amplified by being on the dilithium planet. At moments of extreme emotion, Su’Kal could trigger a psychic shockwave which destabilised dilithium. The death of his mother in the late 3060s caused this to happen, and the psychic shockwave travelled across the entire galaxy near-simultaneously. Almost all active dilithium went inert, and any ship with an active warp core exploded. This event was later referred to by survivors as “the Burn.” No one, including the Federation, knew how or why this happened, and for more than a century the cause of the Burn went unknown.
The Burn. Figuring out what caused it was a big part of Season 3.
The Burn caused widespread societal changes across the known galaxy, including the withdrawal of many Federation members and the rise of a faction called the Emerald Chain – which was implied to be a successor to the Orion Syndicate. Worlds like Trill, Earth, Ni’Var, and others left the Federation, and the severe dilithium shortage meant that other Federation members and colonies were no longer within travel distance. It’s not clear whether the Burn wrecked the Federation’s subspace communications network directly, or whether decades of decline and decay were responsible. Either way, by the time of Michael Burnham’s arrival in the year 3188, the rump Federation was not able to even communicate with some former and current members.
So that, in a nutshell, is the Burn.
Over the course of Season 3, Discovery dropped hints about the Burn and what it could be connected to. We had the mysterious piece of music that everyone seemed to know, Michael Burnham’s year-long research quest into starship black boxes, the aforementioned SB-19 project, the missing Red Angel suits and Michael’s mother, the name “Burn” possibly implying a connection to Michael Burnham, a mention of the Gorn having “destroyed” a region of subspace, a couple of possible ties to the Short Treks episode Calypso – by way of the word “V’draysh” to refer to the rump Federation and the timelines seeming to line up – and a couple of other smaller things.
Discovery implied a connection to the Short Treks episode Calypso – among others!
This setup forms a fairly typical “mystery box;” a style of storytelling pioneered by people like the writer/director of 2009’s Star Trek (and The Rise of Skywalker) J.J. Abrams. Alex Kurtzman, who was Discovery’s executive producer for all of Season 3 and who’s in overall creative control of the Star Trek franchise for ViacomCBS, is a colleague of and frequent collaborator with J.J. Abrams, and has adopted at least some of his storytelling methods. So it makes sense to see a “mystery box” in Discovery considering who’s in charge – and how television storytelling in general works as we’ve moved into an era of serialised shows.
The basic problem with the Burn as a “mystery box” is that the clues we as the audience were fed throughout the season did not add up to the story’s resolution. None of the clues or hints that the show dropped ultimately mattered; there was no way for anyone to put the pieces together to figure out the cause of the Burn based on what we saw on screen, not until the final episode when the Burn’s true origin was revealed. Some, like the piece of music, were dropped from the story altogether, despite seeming to be important when they first appeared. This made for a narrative that was, for many viewers and fans, unsatisfying at a fundamental level.
I’m not suggesting that the storyline should have been telegraphed or written in a very obvious way, but once the decision had been made to establish the 32nd Century’s semi-post-apocalyptic setting as being of mysterious origin, that mystery needed to be resolved in a satisfying way. The fact that nothing that we learned across the entire season mattered or had any impact whatsoever on the Burn made the reveal that Su’Kal was the cause feel like a bolt from the blue; a deus ex machina.
Had the Su’Kal reveal come in episode 3 or 4, and then the story had moved on to deal with things like the diplomacy with Ni’Var and the conflict with the Emerald Chain, perhaps it would’ve worked better. But it came at the end of a season that had been running for several months, and in which several episodes were side-missions that didn’t further the Burn story in any way. Season 3 feels like it spent a lot of time getting to an anticlimax; all of those expectations which had been built up quite cleverly over the preceding episodes basically fizzled out. It wasn’t a catastrophic disaster of an ending, but it was one which just didn’t seem to fit with the story that had been teased all season long.
Su’Kal, a Kelpien who had no connection to anything else in the story, was ultimately revealed as the cause of the Burn.
For Trekkies – and for more casual viewers too, I would argue – the Burn was the most interesting, tantalising, and engaging part of the story of Season 3. How had Star Trek’s optimistic future been brought to its knees? How had the Federation allowed this event to happen in the first place, and how had the organisation so badly bungled its aftermath that even Earth had quit the organisation? These questions were all teed up by the Burn storyline, and providing a satisfying answer was perhaps the single most important task that befell the writers and producers of Season 3.
Su’Kal being the answer could have worked if the mystery had been set up differently. Bringing in the Kelpiens at an earlier stage would’ve helped, as would clues or hints about missions to seek out dilithium or experiments about radiation and telepathy. But I don’t think there can be any denying that Su’Kal as the cause of the Burn in the version of the story that made it to screen came from nowhere; it simply does not fit with what was set up in the rest of the season. That’s the fundamental reason why, for many folks, the Burn feels like a storyline that didn’t deliver at what should’ve been its climax.
Having set up a season-long mystery, the storyline jumped to a completely different conclusion that ignored what had been previously hinted at or established.
There’s more to say, though. The idea of running out of an essential fuel and looking for alternative options is an interesting analogy considering that the real world remains dependent on fossil fuels. The Burn can be read, perhaps, as an extreme metaphor for climate change – the Federation’s dependence on dilithium ultimately caused a catastrophe that almost led to the collapse of civilisation itself.
But if this kind of analogy was part of the writers’ intentions, it has to get a failing grade. The concept itself works. It does what Star Trek has always done: uses its sci-fi setting to look at real-world issues. But once Su’Kal was shuffled out of the way, what did the Federation find? A massive cache of dilithium. A planet-sized mass of this vital fuel could power the galaxy for decades or more, regardless of the fact that it was almost responsible for the end of advanced civilisation. To continue the climate change analogy, this is the equivalent of running out of coal and oil, trying to use renewables, then the story ending with a huge new coal mine and oil fields being discovered.
Finding a dilithium planet rendered what could’ve been an interesting and timely story about fuel and energy resources somewhat meaningless.
Though some Trekkies may be glad to see that dilithium crystals aren’t in danger of disappearing from the franchise, this adds another element to the Burn’s unspectacular ending. After all of the talk of a shortage of fuel, alternative methods of propulsion (including several mentioned in the season premiere that were never spoken of again), and how dangerous dilithium could be, the story ends not with some new technology being invented to circumvent the crisis, nor with Federation starships being fitted with Spore Drives like Discovery has, but with a cop-out – finding a huge new dilithium planet that can be strip-mined for fuel.
The Burn and the dilithium shortage storylines were effectively reset by the end of Season 3. With Season 4 seemingly picking up a new story, what could’ve been one of the most powerful turning points in the entirety of Star Trek may find itself relegated to being little more than an unsatisfying season-long story arc that future stories will simply ignore. The Burn could’ve led to significant changes for Star Trek, assuming future shows might use a 32nd or 33rd Century setting. New kinds of starship could have been created using different methods of propulsion and new technobabble to explain it. Instead, basically what happened is that after a season-long dalliance with a setting teetering on the edge of the post-apocalyptic, Star Trek will shift back to using the same things as before.
Discovery can warp away to a new adventure next time and shelve the Burn.
A story that comes full-circle can work. After a season of seeing the galaxy struggling in the aftermath of the Burn, it will feel great to see Captain Burnham and the crew bringing hope back to the shattered Federation, and hopefully seeing the organisation returning to full strength. But how we get to those ending points is significant, and in the case of the Burn, the storyline took an odd route that has left many viewers feeling it wasn’t all it could’ve been.
Finally, we come to what I consider to be the worst and most egregious failing of the Burn and its storyline: the portrayal of Su’Kal and his role in it.
Bill Irwin put in an outstanding performance as Su’Kal, and I don’t want to criticise him for a moment. The way Su’Kal came across on screen was sympathetic, and his scenes with Saru in particular were deeply emotional. This is no criticism of the performances of Irwin or any of the other actors involved in the Su’Kal sequences.
Bill Irwin was wonderful to watch as Su’Kal.
Neurodivergent people, people with learning difficulties, and people with mental health issues have long been portrayed on screen in a variety of negative ways. That can be by becoming the butt of jokes, at other times being portrayed as villains, having no say in or agency over their own lives and stories, or simply by being ignored; it hasn’t been an easy road. Simply seeing a positive portrayal of someone in that situation could be a big deal, yet Discovery completely screwed this up.
By saying that Su’Kal accidentally caused the worst disaster in the entire history of the Star Trek galaxy, the show plays to old stereotypes of the neurodivergent as dangerous. Su’Kal is, for all intents and purposes, no different from Lennie in John Steinbeck’s 1937 novel Of Mice and Men. Lennie would accidentally kill another character in the book because he didn’t realise or understand his own strength, and that description of a man who was “too stupid” to recognise or understand his own power fits Su’Kal almost perfectly.
Su’Kal is basically a futuristic Lennie from Of Mice and Men. (1992 film adaptation pictured.)
Discovery treats Su’Kal with a cloying, sickening pity at times, looking down at him while trying to present him in as pathetic a manner as possible. The show sees Su’Kal as a hapless moron who blew up every starship in the galaxy with his uncontrolled emotional outburst, painting him – and, by extension, other people with mental health conditions and learning disabilities – as a serious danger to others. People with learning difficulties are often portrayed as unable to control their emotions, which is a further stereotype that Discovery leans into. These aspects of the portrayal are really just awful, and putting Su’Kal in this position has real-world comparisons that are deeply unpleasant.
How many times can you remember hearing, in the aftermath of a massacre or killing spree, that the suspect had “mental health problems” or a learning disability? It seems like it happens every time we hear of such an event, and there’s a huge stigma even today around the topic of mental health. As someone with diagnosed mental health conditions myself, this is a topic that hits close to home, and I feel that the way Discovery portrayed Su’Kal as this kind of “dangerous idiot” stereotype shows how far we still have to go as a society when it comes to talking about and depicting neurodiversity on screen.
Su’Kal being the cause of this disaster has some really disturbing implications beyond the story.
Though I enjoyed much of what Discovery’s third season brought to the table, the way Su’Kal was portrayed in his two appearances at the end of the season were really disappointing, even more so considering that the Star Trek franchise has so often tried to be a pioneer for portrayals of underrepresented peoples. Season 3 introduced transgender and non-binary characters for the first time, for example, and the show has a married gay couple, is led by a black woman, and has characters from many different backgrounds. But when it came to depicting someone with mental health issues and learning difficulties, Discovery fell back on overused stereotypes and outdated tropes, effectively bringing a modern-day Lennie to the screen.
There are aspects of Su’Kal’s story that did work. I like the fact, for example, that the telepathic technobabble aspect of the storyline was very “Star Trek” – you wouldn’t get this kind of story in any other franchise, and that’s something that gives Star Trek a sense of identity; a slightly esoteric, weirder kind of sci-fi than you get in other stories. But that side of it is drowned out by how badly Su’Kal as a character and a trope landed.
Su’Kal’s emotional outbursts are deadly.
Neurodiversity isn’t always going to be easy to put to screen, and I get that. If there were only two half-episodes to show off Su’Kal and get to know him, perhaps the chance for a nuanced portrayal that was sympathetic without being pitiful never existed to begin with. But if that’s what happened, Su’Kal should never have been created in the first place. Either a different character should’ve filled that role, or an alternative explanation for the Burn should’ve been found. Given all of the other faults, missteps, and failings present in the Burn narrative as a whole, which I outlined above, I would prefer the latter.
Su’Kal as a character exists in a weird space for me. On the one hand, the emotional side of the portrayal, and the performance by guest star Bill Irwin, were outstanding. But there are so many flaws in the premise of the character and his role in this galactic catastrophe that I can’t look past them. Su’Kal being responsible for the Burn is an age-old trope, one which perpetuates the stigmatisation of the neurodiverse, and in particular those with learning difficulties. Star Trek should know better than to use a character like Su’Kal in a role like this; Star Trek should be better than this, and that’s why it’s so disappointing to see this storyline in Discovery.
I’m very disappointed that a Star Trek show would choose to rely on these outdated stereotypes.
To conclude, I’ll say that the Burn was an interesting, if slightly alarming, premise for the season. It allowed Discovery to tell some truly different and unexpected stories, it provided the backdrop for some great characterisation and character moments, and it has set the stage for future stories in this era. It wasn’t a total failure and I wouldn’t want to see it somehow erased or overwritten.
At the same time, however, the storyline itself followed a very odd path. The ending didn’t flow from what had been slowly built up across the rest of the season leading to the Burn as a whole feeling unsatisfying. Season 3 is saved by the fact that it has those other great episodes, character moments, and standalone stories; had it been all about the Burn we could well be talking about Season 3 as Discovery’s worst.
For me, though, the most egregious failure and deepest disappointment with the Burn storyline is the role Su’Kal played in it, and the implications that has for how neurodiverse people are viewed and portrayed on screen. Though the stigma around mental health and learning disabilities still exists in a big way out here in the real world, Star Trek has always been at the forefront of changing minds and challenging stereotypes. To fall back on such an old-fashioned trope, even though I have no doubt it was accidental, is bitterly disappointing and even upsetting.
Star Trek: Discovery Season 3 is available to stream now on Paramount+ in the United States and on Netflix in the UK and around the world. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Seasons 1-2,
Here we go again! After more than seven months with no new Star Trek, Lower Decks has returned to brighten our days once more!
Despite problems caused by the lack of an international broadcast limiting fans’ access to the show, the first season of Star Trek: Lower Decks was outstanding. The series broke new ground for the Star Trek franchise, being its first foray into the realm of animated comedy, yet at the same time felt familiar. Many of the jokes relied on references to past iterations of Star Trek, and as a whole Season 1 of Lower Decks felt like a love letter to the franchise and its fans.
Star Trek: Lower Decks has found an international home on Amazon Prime Video, and beginning with Season 2 fans all over the world are able to watch together, which is great news. I hadn’t realised until recently how much I’d missed my weekly appointment with Lower Decks, and it was wonderful to be able to step back into its fun take on Star Trek.
The episode’s title card.
Having been excited to see trailers and teasers for the new season earlier in the year, as Strange Energies approached I felt that the marketing department at ViacomCBS went overboard with showing us clips from the episode. I wanted to avoid the dreaded “Simpsons Movie phenomenon” – where a production gives away all of its good jokes and clever moments in marketing material ahead of time – so in the final few days leading up to the episode’s arrival I actually tuned out of all of these clips. I wanted to go into Strange Energies in as unspoiled a manner as possible.
The episode was solid, but perhaps not the best Lower Decks has had to offer. There were some clever jokes, fun references, and an A- and B-plot just like most of Season 1. The A-plot looked at the relationship between Mariner and Captain Freeman as they dealt with the titular strange energies that effected Commander Ransom. The B-plot focused on Tendi and Rutherford’s relationship in the wake of his memory loss at the end of Season 1.
Rutherford and Tendi got a secondary storyline in this episode.
Both of these storylines had some great elements and some that weren’t so good. When it came to Tendi’s desire to keep Rutherford as her friend, the whole thing just felt rushed. Within seconds of the two characters appearing on screen, Tendi had jumped down the rabbit hole of obscure technobabble medical conditions, and their story then raced through several sequences before coming to an obvious conclusion. The only time either character had a second to breathe was in the episode’s final moments.
Tendi has been a character that I felt failed to really find a niche in Season 1, despite Lower Decks putting her in several different situations. The one constant in her characterisation had been her friendship with Rutherford, so this storyline did have a solid foundation to build on. Perhaps if more time had been dedicated to it it could’ve worked better; such is the peril of making an animated series with episodes that barely reach the twenty-minute mark.
Rutherford and Tendi’s B-plot felt rushed.
As for Rutherford, though the memory loss was mentioned, it really served as little more than background for the unfolding story. I would’ve liked to have seen more of Rutherford coming to terms with his lost memories and re-forging the friendships he had in Season 1, not just with Tendi but also with Mariner, Boimler, and characters like Billups in Engineering. This story with Tendi worrying about the future of their friendship could still have worked in that context, but could’ve perhaps come in episode 2 or 3 of the season, after we’d seen a little more of Rutherford rebuilding after losing all of those memories. In that sense, one of the last big moments in the Season 1 finale felt like it was underused at the beginning of Season 2. There’s still scope for some Rutherford memory loss moments, I suppose, but they’ll come after this story has already effectively reset him to the way he was last year.
When the episode’s A-plot focused on the relationships between Mariner, Freeman, and Ransom I was concerned that we were going to see Mariner undo all of the growth and development that made her arc in Season 1 so powerful and interesting to watch. I was glad that it didn’t happen; the story built on that character arc and took the characters to different places without trying to undo what had come before.
Strange Energies devoted a lot of time to the relationship between Mariner and Captain Freeman.
It makes sense for characters as different as Freeman and Mariner to find it difficult to work together at times. And it makes sense for Ransom, as the ship’s first officer, to see Mariner’s newfound status and special treatment as an issue, so all of the building blocks that went into this side of the story worked as intended. Just as it took an extreme and unusual event in the Season 1 finale for Mariner and Freeman to overcome those differences and work together, it took another such event this time for them to realise that they didn’t enjoy their new dynamic as much as they pretended to. There’s almost a mirror feel to these characters’ stories in this episode and the Season 1 finale from that point of view; they form a duology.
Once a secret is revealed, though, there’s no way to cover it up again. And the show realised this; it isn’t possible to reset Mariner to the insubordinate angsty teenager that she was at the beginning of Season 1 because the nature of her relationship to Captain Freeman is now a known quantity, and we’ve already seen her growth in that regard. So Lower Decks charted a new path for Mariner, one which will hopefully allow her to do things on her own, keep some of her rebelliousness, but at the same time not completely regress or revert back to the way she was and undo that wonderful Season 1 character arc.
Mariner still gets to be a rebel, but hasn’t been “reset.” I think that balances things well!
Mariner undergoing a character regression was one of my fears for Season 2, and I’m glad that – so far, at least – Lower Decks has managed to avoid that temptation. A show can still be episodic if it has character arcs and genuine character growth, and what I’m hoping Season 2 will deliver, at least in regards to Mariner, is the best of both worlds from that point of view.
It was an interesting choice to begin Season 2 with an episode that essentially sidelined Boimler. He got a few seconds of screen time right at the very end, but that was all. After all of the speculation about a possible demotion or a return to the Cerritos, for it not to have happened in the first episode was a bold decision – one which worked well.
Boimler, Riker, and the bridge crew of the USS Titan.
Had Boimler been included in Strange Energies in any meaningful way (such as by returning to the Cerritos), realistically one of the other storylines would have had to be cut entirely in order to make his promotion-demotion story work. As it is there’s already a concern that undoing Boimler’s promotion so soon after granting it could be a problem, so keeping him out of the first episode and just teasing that things aren’t going well for him on the Titan was clever – it seems like it’s setting up a pathway for him to perhaps lose or voluntarily give up that role in a future episode.
Though I do have some theories that I posited before the season kicked off, I’m still not sure how Lower Decks will square that circle. Since we’ve been talking about Mariner and her Season 1 character arc, I want to repeat that I hope Mariner doesn’t intentionally sabotage Boimler’s new role and promotion. She seemed mad at him in the opening act of Strange Energies, but also said she couldn’t really blame him for leaving as the episode reached its conclusion. So there’s hope, from my perspective, that whatever reunites Boimler with the rest of the group won’t be all down to Mariner!
Boimler is clearly not settling in well aboard the Titan.
I’m curious to see if we’ll get a full Boimler episode next week – or at any point this season – showing him under Riker’s command aboard the Titan. If so, perhaps the conflict the Titan was engaged in with the Pakleds at the end of Strange Energies may have set that up. It was great to have Riker back, though, even just for a brief moment.
Ransom becoming a god-like entity was perhaps the weakest part of the episode, even though it served as the catalyst for a solid Mariner-Freeman storyline and managed to include some decent and clever jokes. Perhaps it felt too over-the-top, as if Lower Decks had turned the silliness up to 11 mere moments after the season debuted. Or perhaps there was just something about the way Ransom turned 180° from his usual laid-back self into a ship-eating monster that just felt forced or didn’t stick the landing.
I wasn’t wild about this part of the story.
Plus the whole “kicking him in the balls” ending was pretty silly and childish, even by Lower Decks’ standards. I usually enjoy even the lowest-brow humour that the show has to offer (the line “he’s got wood” was one of the funniest for me in all of Season 1, for example) but something about this being the ultimate resolution to Ransom’s newfound godhood just seemed… cheap? It was definitely exceptionally silly.
It was funny to see how casually Mariner, Dr T’Ana, and others treated what was happening to Ransom, as if these “strange energies” are something everyone in Starfleet has encountered or heard of at some point. And the callback to Where No Man Has Gone Before – Star Trek’s second pilot – was definitely appreciated, as was the way Dr T’Ana became convinced that squishing Ransom with a boulder was the only solution to the problem. Lower Decks has been packed full of these references and callbacks since it kicked off last year, and I was glad to see more of the same this time around.
The Gary Mitchell reference was neat.
The Cerritos is continuing its mission of second contact, and this week we met a new race – the Apergosians. Their design was okay, but nothing groundbreaking – though they really just served a role in the story instead of supposedly becoming a race we’re going to spend a lot of time with, so I guess that’s okay. Not every alien has to be unique and distinctive! Their leader, who was pretty much the only Apergosian to get a speaking role, was very picky and almost neurotic, and I wondered if Lower Decks was going to do some kind of story about autism or Asperger’s syndrome – perhaps the name of the alien race also contributed to that. As it happened the story went in another direction, which was probably for the best.
Dr T’Ana was great comic relief in Strange Energies, and she’s one of my favourite secondary characters on the show. The moment where Ransom used his new powers to turn her hypospray into an ice cream cone was already hilarious, but then the fact that she just shrugged and started eating it almost made me spit out my drink. I had to pause the episode and recover my composure! Her boulder obsession was also pretty funny; having become attached to the idea that this was the only way, she just went off in search of a boulder disregarding what Mariner and Freeman did. And seeing her driving a forklift was funny too.
Dr T’Ana, forklift driver!
So I think that’s about all I have to say about Strange Energies. It wasn’t the best Lower Decks has had to offer, dragged down a little by the Ransom storyline. Its B-plot also didn’t really accomplish very much and felt rushed. But there were some funny moments, good jokes, and satisfying interplay between two pairs of characters. The fact that Strange Energies has started to chart a path for Mariner that doesn’t revert her to her early Season 1 portrayal while still keeping her relationship with the captain and chain of command strained will hopefully lay the groundwork for more fun antics as the season rolls on.
A solid if unspectacular start to Season 2, then. All things considered I’m satisfied with that!
Star Trek: Lower Decks is available to stream now on Paramount+ in the United States and on Amazon Prime Video internationally. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Skywalker Saga, including The Last Jedi and The Rise of Skywalker.
I’ve made it clear more than once that I didn’t like The Rise of Skywalker. The film failed for a number of reasons, but the most egregious for me was its narrative – one which betrayed established characters, overwrote others, and tried to re-tell Return of the Jedi using characters and story threads that were simply not suited for that purpose.
It’s easy to criticise a story that someone else has written, to pick apart story beats and character moments and say they don’t work. What isn’t as easy is creating a new story – hopefully a better one. That’s the task I’ve assigned myself on this occasion.
Can I write a better film than The Rise of Skywalker?
Here are some basic ground rules:
Everything up to and including The Last Jedi happened exactly as shown on screen. We aren’t going back and undoing anything from previous films. The task at hand is to rewrite the final chapter of The Skywalker Saga assuming that the first eight films unfolded the way they did in the real world.
No dei ex machina. The story has to be brought to a conclusion using characters and elements already in play; no adding new pieces to the chessboard at this late stage!
No Palpatine. Palpatine’s inclusion was a deus ex machina in The Rise of Skywalker, and even if everything else wrong with the film went away his inclusion would still have ruined it.
Characters must stay true to their established personalities. In The Rise of Skywalker, General Hux’s betrayal was an out-of-character moment so truly awful that I don’t even know what to say about it.
Characters’ established backgrounds can’t be overwritten. Rey isn’t going to be a descendant of Palpatine any more than Kylo is suddenly going to learn he’s actually the result of an affair Leia had with Chewbacca.
Real-world events must be taken into account. This means that Leia’s role can’t be expanded – the actress who portrayed her, Carrie Fisher, had passed away before the film entered production.
As with The Rise of Skywalker, a reasonable time-jump of 1-2 years has taken place since the end of The Last Jedi.
Obviously I’m not going to write an entire script! This is just going to be a basic outline, a story treatment highlighting the broad strokes of the plot and how things would go. I feel no obligation to include anything from The Rise of Skywalker, as this is my own take on how the final chapter of the Skywalker Saga would have unfolded.
Palpatine can fuck off. This is not his story.
It goes without saying that this is fan fiction. Nothing about this story outline will ever make its way into actual Star Wars, nor should anyone interpret it in that manner. Everything in this article is also entirely subjective. If you liked The Rise of Skywalker and wouldn’t want to see it remade, that’s great. If you hate all of my ideas, that’s fine too. The Star Wars fandom is big enough for people with different ideas to peacefully coexist, and getting mad at one another over fan fiction that will never be anything more than text on an obscure website will accomplish precisely nothing.
Now that we’ve got all of that out of the way, let’s get started.
As the film begins, Kylo Ren has declared himself Supreme Leader of the First Order, succeeding the deceased Snoke. With the New Republic’s capital system destroyed, and the Resistance having been reduced to a handful of individuals, the First Order had a clear shot at taking over large parts of the galaxy. Systems like Coruscant, Corellia, and even Tatooine have fallen under the First Order’s sway.
Kylo Ren has established himself as the First Order’s Supreme Leader.
Kylo’s wavering commitment to the Dark Side has solidified in the wake of his power grab, and the pull to the Light that he felt in earlier films has been all but extinguished. His arc across the final chapter will see him descend further into darkness, culminating in his embrace of the Sith ideology of Palpatine and his beloved Vader.
General Hux despises Kylo, but has managed to distance himself from the Supreme Leader by taking command of First Order forces in different parts of the galaxy. The exact power structure of the First Order is left ambiguous, but it seems that Hux is a senior commander in the First Order. In this version of the story, he remains loyal to the cause.
General Hux will stay true to his characterisation.
Early in the film, perhaps even in the opening crawl, we learn that General Leia has been killed fighting the First Order. Her brave sacrifice allowed thousands of new Resistance recruits to escape the planet, laying the groundwork for the Resistance’s comeback and making her an icon and a martyr to the cause. Though killing her off in this fashion may be controversial, when the only alternative is ham-fistedly using cut footage from The Force Awakens that isn’t fit for purpose it’s pretty much the only option. Recasting Leia or using CGI wouldn’t feel right, so the next best thing is making her sacrifice meaningful. By saving thousands of Resistance fighters, Leia laid the groundwork for the Resistance’s ultimate victory.
Rey has been training as a Jedi, with the Force ghosts of Luke Skywalker, Obi-Wan Kenobi, Yoda, and Qui-Gon Jinn supervising and advising her. She begins the film on Ahch-To, where she relocated to train in private.
Rey has been training as a Jedi.
Poe has taken over from Leia as the leader of the Resistance, having taken to heart the lessons he learned in The Last Jedi. Inspired by the sacrifices of both Luke and Leia, citizens from all across the galaxy have joined or aided the Resistance, bringing it back up to strength. One of the people who’s joined up is Lando Calrissian, who saw Cloud City taken over by the First Order. He expresses regret at not helping sooner.
Finn begins the film as Poe’s right-hand man, using his knowledge of the inner workings of the First Order to coordinate strikes and attacks. He’s Force-sensitive, and has done some training with a lightsaber, but broke off his training to help the Resistance. He’s also in a relationship with Rose Tico, continuing a theme established in The Last Jedi and taking it to its logical conclusion.
Finn is going to have more to do than just shouting at Rey.
The opening act of the film sees Finn and Rose receiving a message from a group of Stormtroopers who want to defect. Along with Poe, they undertake a mission to a new planet to help get the Stormtroopers to safety. In the course of this mission, a small space battle occurs between a handful of Resistance ships and starfighters and the First Order forces in control of the new planet. During this mission, General Hux is killed – his death is necessary for the story of the trilogy to feel complete, and having him die trying to stop more Stormtroopers defecting to the Resistance feels somewhat like an arc in light of Finn’s story. Finn could be the one to fire the killing shot.
The Stormtroopers bring with them knowledge of a Sith superweapon that Kylo Ren has found and plans to use to secure the First Order’s dominance. The superweapon is essentially a macguffin that uses the Dark Side of the Force to send out a powerful shockwave across the galaxy, killing all who oppose the Supreme Leader.
A group of defecting Stormtroopers bring news to the Resistance of a horrifying plan.
The superweapon is an existential threat to the Resistance, and if Kylo is able to use it it will mean the end of all our heroes and establish Kylo and the Sith as the rulers of the galaxy permanently. Unlike the Death Star, Starkiller Base, or Snoke’s command ship, the macguffin is small – handheld – and thus can’t be destroyed in a conventional battle.
Despite her asking to be left alone so that she could focus on her training and become a Jedi, Poe decides that the only option is to contact Rey. Finn is the only one who knows where Rey is (as he had visited her on several occasions to further his own training in the Force) so he sets out alone to track her down.
Finn travels alone to Ahch-To to find Rey.
On Ahch-To, Rey is initially reluctant to leave her training incomplete, and cites what happened to Luke on Cloud City when he tried to face Vader before he was ready. Finn tells her that without her, their planned mission to Kylo’s fortress to retrieve the macguffin won’t succeed; they need her skills if they’re to have any hope of destroying the macguffin before Kylo can use it.
While Finn waits for an answer, Rey has a heart-to-heart with Luke. He admits that he made mistakes when he was younger, acting too rashly. But he also says that he and the other Force ghosts will be with her, offering their guidance along the way. Rey is concerned about having to go to a place so strong in the Dark Side, and Luke acknowledges that concern. But ultimately, he says, there is no other way.
Force ghost Luke advises Rey to go on the mission with Finn.
Rey consults the ancient Jedi texts and learns that the macguffin was actually created by the Jedi, not the Sith, but the Sith corrupted it with Dark Side sorcery millennia ago. The macguffin was considered lost, but Luke says that Vader or Palpatine may have found it during their years in power. Regardless, Kylo has it now and it’s an existential threat.
Finn spends a little time with the Force ghosts on Ahch-To, and as the two prepare to leave Rey presents him with his own lightsaber.
At the Resistance base, Poe, Rey, Finn, and Rose debate how best to undertake the mission. Kylo’s fortress is on Mustafar – he converted Darth Vader’s castle into his personal headquarters and base of operations. It’s perhaps the best-defended location in the galaxy, according to one Resistance pilot who pipes up.
At the Resistance base, Poe and the others formulate a plan.
Attacking Kylo’s base head-on would be a suicide mission, especially given the disparity between the First Order fleet and the cobbled-together band of Resistance starships. Lando has been working to bring in more people and ships to the Resistance cause, so Poe dispatches him to assemble as many ships as he can. The plan is set in motion – a Resistance attack in a neighbouring star system will lure the First Order fleet away from Kylo’s fortress long enough for Rey and Finn to infiltrate the base and destroy the macguffin. Poe will lead the Resistance fleet in person, and Rose will also stay behind on the fleet as her mechanic skills are more likely to be needed there.
At his fortress, Kylo is laughing at the death of General Hux. He had considered Hux to be one of his few remaining rivals for power; the loyalty Hux commanded from his troops posed a potential threat to Kylo’s leadership. With Hux out of the way, Kylo can appoint a loyalist to his position, further cementing himself as the Supreme Leader of the First Order.
Kylo moved into Darth Vader’s castle and made it his HQ.
Resistance forces led by Poe arrive in the neighbouring system, and frightened First Order admirals choose not to tell Kylo right away, hoping they could defeat the Resistance before having to tell him that they were able to launch a strike close to the heart of his territory. The battle in space begins.
With First Order ships moving out of position to join the battle, the Millennium Falcon – piloted by Rey – is able to make it to Kylo’s fortress. However, during the landing stage the ship is targeted by ground troops. Rey and Finn are able to bail out at the last moment, but the Millennium Falcon is destroyed.
The Millennium Falcon is destroyed while bringing Rey and Finn to Mustafar.
The destruction of a ship that’s been at the heart of Star Wars since the beginning is emblematic of this film bringing the Skywalker Saga to an end. Like Hedwig’s death in Harry Potter and the Deathly Hallows, it marks the end of an era for the characters and the franchise, and in lieu of having any major characters left to kill off, the destruction of the ship fills that role.
Rey and Finn are on the ground on Mustafar, but have to trek for miles to reach Kylo’s fortress from the crash site. Meanwhile, the space battle is not going well. First Order ships have arrived from all sides, and are using a special kind of hyperspace jammer to prevent Poe and Rose’s Resistance forces from escaping.
The First Order has a large fleet and is attacking the Resistance with everything it can muster.
After reaching the fortress, Rey senses that Kylo is inside. He knows that they’re coming, and he’s close to activating the magical Sith macguffin. They will have to move quickly. But standing in their way are Kylo’s personal guards – the Knights of Ren. Armed with red lightsabers, the dozen or so Dark Side knights try to stop Rey and Finn, who draw their own sabers and engage in a duel in Kylo’s palace.
It seems like the Knights of Ren have Rey and Finn on the ropes, and the action cuts back to the space battle. Poe’s forces are losing too, and it appears for a moment like the mission – and the Resistance itself – is doomed.
Finn and Rey engage the Knights of Ren in a duel.
In the duel at the palace, Finn and Rey are able to get the upper hand long enough to jump through a blast door or forcefield, trapping the Knights of Ren in a part of the palace where they can’t reach them. As Kylo continues to work on the macguffin and Poe’s forces fight a last stand in space, Rey and Finn rush to Kylo’s throne room to confront him.
In the second duel of the film, Rey and Finn work together against Kylo, who has gone “full Dark Side” despite Rey’s pleas to come back to the Light. After defeating him in the duel, Rey hesitates, unwilling to kill him. She turns to Finn and tells him that he was able to break his own indoctrination and leave the First Order, so maybe Kylo can too. In that moment, Kylo uses the Force to send his lightsaber into Finn’s chest.
Kylo uses the Force to hurl his lightsaber at Finn.
Rey has no choice now but to kill Kylo, and as she grieves for Finn she finds the macguffin. Before she can destroy it, the Force ghosts appear beside her. They believe they can use their energy to turn the macguffin back into a tool of the Light, and then Rey will be able to use it to spread Finn’s story to every indoctrinated soldier and trooper in the First Order. Luke, Yoda, Obi-Wan, and Qui-Gon join with the macguffin, sacrificing their ghostly forms in order to restore the corrupted artefact.
Rey picks up the macguffin, and while holding Finn’s hand activates it. A shockwave of bright white light eminates from Kylo’s palace and shoots out into space. In the nearby space battle, thousands of First Order soldiers and troopers switch sides, turning on each other. Several dozen First Order ships turn on the rest of the fleet, and in the unfolding chaos, Poe’s survivors are able to escape.
A Light Side shockwave (similar to the Praxis Effect from Star Trek VI: The Undiscovered Country) shoots out into space.
In Kylo’s palace, his guards turn on each other and Rey is able to make it to a shuttle and escape in the chaos, bringing Finn’s body with her. She returns to Resistance HQ. After mourning Finn’s loss, Poe explains that with Lando’s new reinforcements and millions of soldiers and troopers fighting alongside them, the Resistance has been able to defeat the bulk of the First Order’s forces.
An epilogue shows Rey training young children – including “broom boy” – on Ahch-To, where she has established a small, out-of-the-way Jedi base. Pictures of Finn and Luke are displayed prominently. The Republic has been re-established, and Senator Rose names Poe as Admiral of the Republic fleet.
The end.
The Skywalker Saga is over; the line of Skywalkers from Anakin to Luke and Leia to Ben having been finally broken. The Sith, too, appear to be finally defeated, with no known Sith remaining to reclaim the mantle of Sith Lord or Supreme Leader. Rey has proven that destiny and ancestry are no guide as to how one’s life will turn out. She came from nowhere to save the galaxy, while Kylo came from Jedi and Rebel royalty and almost conquered it. Poe showed how to be brave in the face of insurmountable odds, and Finn made the ultimate sacrifice to save the galaxy from the people that once considered him nothing but a disposable footsoldier.
By removing Palpatine and simplifying the story into one connected sequence of events, I think a film following this outline would have been easier to follow and more enjoyable. It would have also drawn a line under Star Wars’ first story, allowing the franchise to step away from the characters and themes it included to chart a new path in future.
The Star Wars franchise has concluded its first story. Where should it go next?
Where The Rise of Skywalker failed for me was the time it wasted trying to undo events from The Last Jedi in favour of fan theories. Rey’s parents remain no one of consequence in my story outline, and I think that allows her character to shine. Instead of her power being drawn from an important man she’s related to, her power is her own. There’s no destiny, aristocracy, or ancestry involved; Rey’s successes are her own, her victories her own, and by defeating Kylo Ren, the character who defined himself by his lineage, the story makes a point. Heroes can come from anywhere, even the most humble origins.
The destruction of the Millennium Falcon, as mentioned, underlines the idea that this film is the final entry in the series. Whatever Star Wars may be in future, it won’t be more jaunts in the Falcon with Chewbacca, looking backward at the “good old days!” The ship’s destruction is a symbol of the franchise leaving its past behind and looking ahead to different stories.
The story about lineage, ancestry, and destiny was inverted.
Finn’s death is a rarity in the Star Wars franchise, the loss of a hero. Though the sequel trilogy killed off Han and Luke, it did so at a point where the baton had already been passed to a new generation of heroes. Finn was one of those heroes, and his story could have continued. He could have trained hard and become a Jedi, but instead he was cut down by Kylo right when he was on the cusp of victory.
This version of the story brings into play elements that have been part of Star Wars films in the past, and would assemble them into what I feel could be an action-packed and exciting film. We get two big lightsaber fights and a giant space battle, a magical Force macguffin with the power to destroy the Resistance, Sith Lords, Jedi Knights, starfighter pilots, and a desperate, last-ditch mission to save the galaxy.
My story had many of the elements that Star Wars fans know and love about the franchise.
My objective here was to show that it would have been possible to pick up where The Last Jedi left off and tell a different kind of story, one which didn’t try to overwrite everything that film did. At the same time, I wanted the ending to feel conclusive, and not like the Resistance had a huge amount of work left to do to convert victory in one battle into victory in the overall war. The magical Sith macguffin managed to play a double role, both by setting up the main story and by providing that conclusion. I tried to connect the main parts of the story so points felt like they naturally flowed, and I tried to use each character where they seemed to fit best.
It’s been a while since I tried my hand at creative writing, and more than anything I was curious to see how the ideas I’ve had in my head would look on the page. Maybe one day I’ll revisit this and see if I can flesh it out a little more. It was a bit of fun, at any rate!
The Star Wars franchise – including all properties mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I’ve found it difficult to know what to say about the Activision Blizzard scandal, and how to cover the story in a way that’s appropriate in style and tone. It goes without saying that what happened at Activision Blizzard, as well as the company’s pathetic reaction to it, is incredibly serious, but I feel that a lot of the commentary and discussion around the scandal, even from well-established critics and publications, missed the mark.
To briefly recap what’s been going on in case you didn’t know, Activision Blizzard has been sued by the state of California in the United States for violating the rights of female (and other) employees. Activision Blizzard is accused of fostering a culture of sexual harassment and discrimination that is so intense that at least one employee is believed to have committed suicide following an extended period of harassment. The lawsuit is ongoing and unresolved at time of writing, but Activision Blizzard has acknowledged that there are “issues” with its corporate culture, and at least one senior executive has now resigned. Activision Blizzard employees also staged a walkout in response to the company’s handling of the scandal.
Some outlets have referred to this as a “frat boy” culture (a reference to the loutish, sexually aggressive behaviour of some college fraternities in the United States), but I don’t think that term comes close to describing what’s alleged to have happened at Activision Blizzard. Nor does it do justice to the severity of the accusations.
Sexual harassment is said to be rife at Activision Blizzard.
Other reports have suggested that this kind of sexual harassment is a problem that plagues the games industry as a whole. I agree, though I’d also add that this kind of behaviour can happen at any kind of company in any industry; it’s an industry problem, not specifically a games industry one. Tackling institutional or systemic misogyny and sexual harassment in the workplace is clearly an ongoing struggle, particularly in the United States and other parts of the world where workers’ rights are not as well-protected as they are in parts of Europe, for example.
I used to work in the games industry. I spent several years with a large games company based in Germany, and as a freelancer I worked with about a dozen small and large games companies in the years after I left my position at that company. I was fortunate that, in the decade or so I spent working in the industry, I never saw or experienced harassment or bullying of that nature. But as I often say, one person’s experience is not a complete worldview, and the fact that I didn’t see sexual harassment first-hand during the years I worked in the industry doesn’t mean it wasn’t happening.
Activision Blizzard has this statement on their website – quite unironically, it seems.
In recent years we’ve learned a lot more than ever before about abusive management practices and “corporate cultures” at large video games companies. Rockstar is just one of many companies that have been called out for their awful practices during “crunch” times – and crunch is something I definitely saw and experienced first-hand during my time working in the industry. Other companies like CD Projekt Red and even the sainted Nintendo have been criticised for this as well. Then there was Ubisoft, a company which faced comparable accusations of sexual harassment – and worse – to Activision Blizzard.
All of these cases – and many more besides – follow a pattern which is all too familiar in the days of 24/7 rolling news and social media outrage mobs: the story blows up, has its five minutes in the spotlight, then disappears. News of the Ubisoft scandal broke barely a year ago, yet practically no outlets, publications, or even independent commentators have so much as mentioned it for months. New Ubisoft games like Watch Dogs: Legion, Immortals Fenyx Rising, and Assassin’s Creed Valhalla have all been released since the scandal, and what happened? Practically all of the outlets and critics who went hell-for-leather against Ubisoft for all of five minutes forgot the scandal and reviewed their latest games – often giving them glowing recommendations. Assassin’s Creed Valhalla has an average score from professional critics of 80/100 on Metacritic, for example.
A similar scandal involving Ubisoft doesn’t appear to have harmed its recent games.
So we come to the Activision Blizzard scandal itself. The reaction from amateur and professional commentators alike was unanimous – the company is to be condemned for not only allowing this behaviour, but rewarding those involved and covering for senior managers and executives. And that is a sentiment I wholeheartedly agree with, not that it should even need to be said. Practically everyone who hears about what’s been going on at Activision Blizzard will have felt that such behaviour is unacceptable – and potentially criminal, as the lawsuit alleges. Those instincts are spot on, and I don’t disagree in the slightest.
But then I started to hear some very familiar statements and promises, accompanied by the same semi-hysterical language and, in some cases, blatant over-acting on podcasts and videos by folks trying to channel their original instinctive outrage into clicks, views, and advertising revenue. Critics and publications began inserting themselves into the story. Articles and columns weren’t about Activision Blizzard so much as they were about the writers and critics themselves, and how the scandal made them feel.
Some of this is unavoidable; when people are paid to discuss a big news story, how they feel about the story often creeps into even the most well-intentioned journalism. But in this case a lot of folks seemed to go way beyond that, promising their audiences that they will “boycott” future Activision Blizzard releases and discussing at length their own feelings and opinions on the subject. Many of these stories ceased to be about Activision Blizzard and became a “look at me” kind of thing, with publications and critics using the backdrop of the scandal to score attention, clicks, and money for themselves.
A visual metaphor.
This happens a lot on social media, where scandals and news stories are often less about the events themselves and more about the people discussing them. The term “virtue signalling” is often used to derisively critique people who feign outrage or interest in a story while it’s popular, and there seemed to be an awful lot of virtue signalling coming from professional and amateur commentators as news of the Activision Blizzard scandal was breaking.
Having been down this road before, both with companies that saw comparable scandals and with other companies that received justified or unjustified criticism, let me say this: the vast majority of the folks promising to “boycott” future Activision Blizzard titles will do nothing of the sort. A small minority may stick to their guns beyond the next few weeks and months, but eventually critics and publications will return to the company. Activision Blizzard has big releases planned, including the next Call of Duty title, a remaster of Diablo II, and the long-awaited Diablo IV. Not to mention that the company manages hugely popular online titles like Overwatch and World of Warcraft. I simply don’t believe that most of the people who’ve jumped on this story and criticised the company in such a public way will be able to resist the temptation of talking about some of these titles – particularly if hype and excitement grows, as it may for the likes of Diablo IV.
I’m pretty sure that a lot of critics and commentators will be back for Diablo IV, regardless of what they may have said about Activision Blizzard in the last few days.
We’ve been here too many times for me to have any confidence in people sticking to any promises or commitments that they may have made in the heat of a (scripted and well-planned) rant to camera about Activision Blizzard. Not only that, but the backlash a publication or critic can expect to receive for reneging on such a promise is basically non-existent. They might get a few comments calling them out for going back on their word, but that’s all. If history is any guide, most readers or viewers won’t even remember the Activision Blizzard scandal in a few weeks’ time, let alone be willing to hold a publication or critic to account for failing to live up to a commitment not to cover their future releases.
As the news of the scandal was breaking and I saw the increasingly manufactured outrage from professionals and amateurs unfolding, I felt there was no way to cover the story without getting sucked into all of this. I don’t like my website to be a space for negativity, so I haven’t talked about the Activision Blizzard scandal until now.
Trying to step back from the quagmire surrounding the story and address it head-on is a challenge, but here we go. There needs to be a complete overhaul of Activision Blizzard from the top down. Senior executives and managers need to be investigated to see what they knew and whether or to what extent they were complicit in the behaviour or in covering it up. The company needs to make real changes to the way it deals with its employees, and there needs to be some way of enforcing that and holding the company to that commitment. If those things can’t happen, the only other option is for the company to disband and be shut down.
Activision Blizzard CEO Bobby Kotick.
In 2021 it’s so incredibly depressing that we’re still dealing with sexual harassment of women in the workplace. It feels like the kind of story that should’ve been dealt with fifty years ago or more, and the fact that this kind of behaviour can still happen, and happen so openly at a large company, is unacceptable and deserves all of the criticism it gets – and more.
But at the same time, much of the criticism that I’ve seen smacked of the kind of soft-touch, blink-and-you’ll-miss-it coverage that has been all too common in recent years. And I note echoes of similar scandals at other large companies in the video games industry that have all but disappeared despite no senior managers or executives even being fired, let alone prosecuted for their actions.
The even more depressing truth is that I expect the vast majority of critics and players to drift back to Activision Blizzard in the weeks and months ahead, regardless of the outcome of the lawsuit and regardless of whether any substantial changes are actually made at the company. Activision Blizzard will try to get away with doing the bare minimum, making superficial changes and perhaps finding a scapegoat or two to fire in public. The company will then likely spend a lot of money on a marketing blitz for upcoming titles, wooing critics with everything they can muster.
A new Call of Duty game is scheduled to be released this year.
I could be wrong, and this could be the first time a company actually sees long-lasting consequences from its customers. But I doubt it. The sad truth is that most people don’t care. They want to be left alone to play Overwatch or Call of Duty, and even if they joined in the discussion and said they’d never buy another Activision Blizzard game again, chances are it’s only a matter of months before they go back on that and quietly pick up Diablo IV or whatever game they get excited about after seeing a slick, expensive marketing campaign. The same goes for publications and professional critics. Having made hay with their righteous indignation at the company’s behaviour, they’ll go right back to reviewing their games and publishing lists of “the ten worst Call of Duty levels ever!!!” because they know hardly anyone will remember or even notice their empty words and hollow promises.
As for me, I’m not making any such commitment. I don’t play games like Call of Duty, and I can count on one finger the number of Activision Blizzard’s upcoming games I was even vaguely interested in. I’ll do my best to keep tabs on this story as the lawsuit and the fallout from it rumbles on, but I think the ending will be depressingly familiar. Activision Blizzard will bring in people to manage the “optics” of the scandal, they’ll do the bare minimum to convince people they’re taking it seriously, and sooner rather than later it’ll drop off the radar entirely. The company will lay low for a while, then return with their latest game – and most folks will have forgotten all about it. That’s what happened with Ubisoft, with Rockstar’s crunch scandal, and many, many others. Despite the way people have reacted to Activision Blizzard in recent days, I’ve seen nothing that makes me think this scandal will play out any differently.
This is why it’s been so difficult to know what to say about the Activision Blizzard scandal. It’s such a serious story that it deserves to be covered extensively, but at the same time the manufactured outrage and over-acting has been cringeworthy to watch and listen to in some quarters. I’m not calling out any one individual critic or commentator for their coverage, but as a general point this is how I feel about it. It’s been interesting to see the story hit the mainstream press, but even then it barely lasted a day before dropping out of the headlines. Activision Blizzard will try to ride this out, and for my two cents, I think most players and publications are going to let them, just as they let other companies survive their respective scandals.
All titles mentioned above are the copyright of their respective publisher, developer, etc. Some stock images courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks Season 1 and the trailers and teasers for Season 2. Spoilers are also present for the following Star Trek productions: Discovery Season 3, Picard Season 1, The Next Generation, and The Animated Series.
Star Trek: Lower Decks Season 2 is now less than a week away, and as the buildup to its premiere continues I thought it could be fun to step back to last year’s episodes and pull out ten of my favourite moments – and other things!
There was a lot to enjoy in Season 1 last year. The show succeeded at taking the regular goings-on in Starfleet and making them funny, while at the same time it managed to avoid the pitfall of coming across as mean-spirited and laughing at Star Trek. A sense of humour is a very subjective thing, and it’s certainly true that Lower Decks’ comedic style won’t be to everyone’s taste. But for my money, by and large the jokes and humour worked – and underlying all of that was a truly solid and engaging Star Trek show.
Lower Decks is coming back soon! Yay!
When Lower Decks’ first season ended last October I wrote that I was going to miss my weekly viewing appointment, and though Discovery’s third season came along and offered up a different kind of fun, as we’ve got to see more teasers, trailers, and discussion about the upcoming season, I’ve come to realise again just how much I missed Lower Decks in the months it’s been off the air. Though the Star Trek franchise has always had a sense of humour – something I said many times in the run-up to Lower Decks’ first season in response to critics of the concept – this show was the first to put comedy front-and-centre. It also took us back to the 24th Century and The Next Generation era in a big way, which is something I adored.
The Next Generation had been my first contact with the Star Trek franchise in the early 1990s, and I have a fondness for the shows of that era as a result. Lower Decks leaned into that in a big way in its first season, and I hope to see more of the same when Season 2 arrives in just a few days’ time!
So let’s take a look at ten of my favourite things from Season 1. The list below is in no particular order.
Number 1: Ensign Mariner’s character arc.
Ensign Beckett Mariner.
In the first episode of Lower Decks, and again at the beginning of the second, I didn’t like the way Mariner was presented. Coming across as arrogant and selfish, I felt that the writers were trying to set her up as Star Trek’s answer to Rick and Morty’s Rick Sanchez. Such a character could work in the Star Trek galaxy, don’t get me wrong, but not as an ensign – and probably not even as a senior officer. Mariner’s “I don’t care about anything” attitude was epitomised in a scene at the beginning of the episode Envoys, where she kidnapped a sentient alien lifeform and forced it to grant her “wishes” – seemingly just for the hell of it. To me, that seemed about as un-Starfleet as it was possible to get.
Beginning in the second half of Envoys, though, we started to see a turnaround in Mariner. Perhaps her friendship with the hapless Boimler was part of it, but over the course of the season we began to see less of the “teen angst” side of Mariner’s rebelliousness. She still had a streak of rebellion in her character, but some of the edginess was blunted – something which was a colossal improvement.
In the first few episodes, Mariner could feel more like a wayward teenager than a Starfleet officer.
In the episode Much Ado About Boimler, the USS Cerritos is visited by an Academy colleague of Mariner’s – who has already reached the rank of captain. Captain Ramsey’s intervention went a long way toward causing Mariner to have a re-think, as she saw how her friend had matured and moved on from their past childish behaviour.
The episode Crisis Point was where Mariner made her real breakthrough, though. After setting herself up as an extreme anti-Starfleet villain on the holodeck, Mariner saw her friends abandon her, and in a fight against a holographic version of herself, all of that teenage rebellion stuff came to a head. Mariner came to realise that she does care about Starfleet and her mother – Captain Freeman – even if she doesn’t always express that care in ways that line up with Starfleet regulations.
Captain Freeman is Mariner’s mother.
In a way, there are echoes of Michael Burnham (Discovery’s protagonist) in Mariner. Both characters started off with portrayals that I found to be negative and even difficult to watch, yet both characters have grown over the course of subsequent episodes. By the time we got to No Small Parts, the Season 1 finale, Mariner was able to take charge of a difficult situation, using her talents to help her friends and shipmates.
That season-long arc made Mariner’s actions in the finale feel genuine and earned, just like Michael Burnham’s recent promotion felt earned after all of her hard work. By the time we reached the point where the ship was in peril, turning to Mariner to play a big role in saving the day felt great. As a result, a character who I felt could’ve been one of the weaker elements of Lower Decks turned out to be one of its strongest. All I can say now is that I hope the version of Mariner we meet in Season 2 is closer to the one from Crisis Point and No Small Parts than Second Contact!
Number 2: The return to an episodic format.
Tendi in the episode Moist Vessel.
Lower Decks was the first Star Trek show really since the first couple of seasons of Enterprise to use a wholly episodic format. Serialised storytelling has become the norm in television in recent years, thanks to shows like Lost, Breaking Bad, and Game of Thrones, but the Star Trek franchise had primarily been episodic – at least prior to Deep Space Nine’s Dominion War arc.
This didn’t mean that the show reset itself after every episode, nor that past events were ignored. As mentioned above, Ensign Mariner had a satisfying season-long character arc that saw her grow, something which wouldn’t have been possible if the series kept rebooting after every outing. But Lower Decks saw the ensigns take on different challenges and stories each week, and while there were callbacks and references to things that happened in earlier episodes, the show revelled in its ability to do different things.
Commander Ransom leading an away mission in Temporal Edict.
I like episodic television. In a show like Lower Decks it makes a lot of sense to go down this route, as it allowed for many different scenarios and settings – and maximum fun! That isn’t to say serialised storytelling is bad, and I like the way Picard Season 1 and Discovery handled their season-long stories. But after seeing so many different serialised shows over the last few years – both within the Star Trek franchise and outside of it – it was a nice change of pace!
Season 2 will almost certainly retain this style of storytelling. There’s nothing to be gained by giving Lower Decks a season-long story of the kind seen in Discovery and Picard, and doing so would be an unnecessary constraint.
Number 3: The theme music.
The USS Cerritos in the title sequence.
Both Discovery and Picard have softer, slower theme music. I like both, and the understated musical pieces are a huge improvement over Enterprise’s early-2000s pop song! But Lower Decks’ theme is in a whole different league!
I wrote in one of my reviews last year that the Lower Decks theme could have been The Next Generation’s theme. The up-tempo, adventurous piece of music would have fit right in with that show and its theme of exploration, and I just adore it. The opening title sequence is also neat, showing the Cerritos getting into all sorts of trouble, and really went a long way to setting the stage for the show itself.
Number 4: “He’s got wood!”
A contender for best line of the season?
This line was one of the funniest of the whole season. Low-brow comedy for sure, but the execution of this moment in Temporal Edict was absolutely perfect. There were some great jokes, puns, and one-liners across the season, and I’m not saying this one was somehow the best, but the scene on the Galrakian home planet was built up wonderfully.
As Mariner, Ransom, and the rest of the away team leave behind the chaotic ship, there was a sense that the new time management rules that Captain Freeman was trying to implement were not going to plan. The Galrakians (a new alien race) were a crystal-obsessed people, and as part of the Cerritos’ mission of second contact, the away team had to present an honour crystal to the Galrakian delegation. But because of the problems on the ship, the away team accidentally brought a wooden totem instead of the crystal, leading one of the Galrakians to exclaim “he’s got wood!” I had to pause the episode because I was laughing so much.
Number 5: The return of the Edosians.
The Division 14 commander with Tendi and Boimler.
Lower Decks represented the best opportunity so far to bring back elements from The Animated Series, not only because of its animation style but because its wackier sense of humour would be a good fit for some of the weirder elements from Star Trek’s first cartoon show. In the episode Much Ado About Boimler we got the return of the Edosians – the three-legged, three-armed aliens first encountered in The Animated Series.
Lieutenant Arex (voiced by Scotty actor James Doohan) had been a mainstay on the bridge of the Enterprise in The Animated Series, but Star Trek’s return to live-action in 1979 meant that the character was dropped. Bringing to life a very different-looking alien was just prohibitively expensive at the time, and I don’t know if Gene Roddenberry and the others even considered including Arex in Phase II or The Motion Picture.
Arex (left) with Kirk and Sulu in The Animated Series.
Picard Season 1 had referenced the Kzinti, another alien race only ever seen in The Animated Series, and following some debate in the 1990s about whether the show should be considered part of Star Trek’s “official” canon or not, it was great to see the creators of Lower Decks and modern Star Trek embrace this more obscure part of the franchise.
The Edosian character we met was fun, too. Division 14 was presented as a mysterious off-the-books type of operation, and the episode – which saw the first team-up between Boimler and Tendi as well – leaned into a darker, almost horror vibe at points. It was great to welcome back the Edosians to Star Trek after such a long absence.
Number 6: Basically everything about Dr T’Ana!
Dr T’Ana was a lot of fun across Season 1.
Dr T’Ana has a terrible bedside manner. She’s gruff and sarcastic, but she’s incredibly funny and a great character! Practically every moment she was on screen in Season 1 was fun, and she elevated what would otherwise have been less-interesting moments many times. Speaking as we were of returning races, Dr T’Ana is a Caitian, an alien race only seen a few times in The Animated Series and some of The Original Series films.
Dr T’Ana reminds me of both Dr McCoy and Dr Pulaski. The latter is a character who I feel went under-appreciated in The Next Generation’s second season, and although Dr T’Ana turns up to eleven some of the rudeness present in both her and Dr McCoy, something about the way she came across on screen felt familiar – and I appreciated that.
Dr T’Ana and the ensigns have a standoff!
The ship’s doctor has been part of Star Trek since the beginning, but is a role that can be fairly static in sickbay. Dr T’Ana managed to find different things to do at points across the season, and appeared to be on the verge of developing a relationship with Shaxs – before his untimely demise.
I’m looking forward to seeing more from the Cerritos’ doctor in Season 2. I wonder what she’ll get up to as the ship continues its adventures?
Number 7: The cinematic shots of the USS Cerritos in Crisis Point.
The USS Cerritos in all her glory.
This sequence channelled one of my favourite moments in all of Star Trek – the reveal of the refitted Enterprise in drydock in The Motion Picture. That sequence still brings a tear to my eye even though I’ve seen it countless times, and this moment in Crisis Point was a wonderful homage to it.
Accompanied by a stirring musical number that was a mix of the Lower Decks theme with music from The Wrath of Khan and other films, the whole sequence was absolutely pitch-perfect, and without a doubt one of the highlights of the episode and the whole season.
The holo-crew and Boimler looking at the ship in awe.
Sometimes we can overlook the starships that our heroes serve aboard, but as has been pointed out on many occasions, the ship itself can be almost an extra character on the show. Moments like this go a long way to highlighting just how beautiful some Star Trek vessels can be. Is the Cerritos the best-looking ship in the fleet? Maybe not, but for a couple of minutes during this sequence you might just think she is!
Seeing the reactions of Boimler and the holographic bridge crew also added to the moment. These are people who really love their ship – and who can blame them?
Number 8: Badgey
Tendi with Badgey in Terminal Provocations.
Badgey would go on to be a villain not once but twice, and is a classic example of Starfleet’s own technology going wrong on the holodeck! Inspired by Clippy, the Microsoft Office “assistant” from the early 2000s, there’s something distinctly creepy about Badgey. The way he seems to be peppy and enthusiastic hides a murderous rage, and the concept of our own machines betraying us is a trope as old as science-fiction.
Originally created by Ensign Rutherford, like several of his inventions Badgey quickly went awry! Rutherford is a fun character on the show, but his love of tinkering and inventing caused trouble for the ensigns on more than one occasion!
Badgey almost got Ensign Rutherford killed in the season finale!
Badgey returned in the season finale and again tried to kill Rutherford. Shaxs’ intervention saved his life, but at the cost of his memories – and Shaxs himself. We’re yet to see how Rutherford will react to his lost memories in Season 2, but we already know, thanks to the teasers, than his implant is back.
Everything about Badgey from concept to execution worked perfectly, and he was one of the most interesting adversaries the crew had to face in Season 1. Have we truly seen the last of him, though? The return of the Pakleds (as glimpsed in one of the trailers) may suggest otherwise!
Number 9: A return to the aesthetic of The Next Generation era.
A hallway aboard the Cerritos – note the inspiration from older Star Trek productions.
I don’t dislike the way modern Star Trek looks. The Kelvin films used a lot of glossy white plastic and glass, and Discovery has somewhat of an industrial look to some areas of the ship, but on the whole recent productions have looked great. But for the first time since Voyager went off the air and Nemesis was in cinemas, Lower Decks brought back the aesthetic of ’80s and ’90s Star Trek in a big way.
As I mentioned at the beginning, this was “my” era of Star Trek; the point at which I became a fan. Just as I’m attached to The Next Generation in terms of its characters and stories, I adore the way the show looks, and how that look continued into Deep Space Nine, Voyager, and the films of that era. Lower Decks unapologetically brought that look back – and I love it.
Boimler wielding a Next Generation-era phaser.
At the same time, Lower Decks has adapted this look to fit the kinds of stories it wants to tell. The USS Cerritos has visual elements inspired by The Next Generation, but the ship also manages to look smaller and less significant, especially when set alongside other Starfleet vessels. The uniforms are likewise a riff on The Next Generation and other uniforms of past Star Trek shows, with a jacket seemingly inspired by the “monster maroon” uniforms that debuted in The Wrath of Khan.
Everything about the way Lower Decks looks just oozes “Star Trek,” and for fans like myself who adore those shows, that can only be a positive thing.
Number 10: The arrival of the USS Titan in No Small Parts.
“It’s the Titan!”
Toward the end of the season finale, it seemed as though the Pakleds had the Cerritos on the ropes. The last-minute arrival of the USS Titan was absolutely pitch-perfect, and drew inspiration from the likes of the Enterprise-E’s arrival at the Battle of Sector 001 in First Contact, with the theme music from The Next Generation accompanying it.
This is one of my favourite moments not just in Lower Decks but in all of Star Trek. The arrival of Riker and Troi aboard a ship we’d heard of but never seen was absolutely amazing, and the fact that they swooped in to save the day was heroic and exciting. The whole sequence is surprisingly emotional – at least it was for me!
Riker and Troi on the Titan’s bridge.
We’d seen Riker and Troi return in Picard Season 1 earlier in the year, but seeing them in their prime aboard their own ship was a moment that I didn’t expect from Lower Decks. It was something I didn’t know I wanted to see, but having seen it I can’t imagine the episode – or the first season – being the same without this wonderful inclusion.
After the Titan saved the day we got a sequence with Riker and Troi hanging out with the Cerritos’ crew. Boimler then received his promotion and transferred to the ship to serve under Riker’s command – and that’s where we left him when the season ended. Riker and the Titan will be back in Season 2, and I’m curious to see how the show will fit them in for a second time. Not to mention how the Boimler situation will be resolved!
So that’s it. Ten of my favourite things from Season 1 of Lower Decks.
Mariner, Boimler, and the rest of the crew will be back in just a few days!
Season 2 is almost upon us, and I honestly can’t wait! I had such a great time with the show last year, and despite the fact that the clusterfuck surrounding its lack of an international broadcast definitely did some damage, it’s my hope that Star Trek fans the world over will be able to enjoy Season 2 this time around. Hopefully Lower Decks will also succeed at bringing in many new fans to the Star Trek franchise as well.
Stay tuned because I plan to write reviews of every episode of Lower Decks this season, hopefully within a day or so of their broadcast. I’m sure I’ll have a lot to say! I hope this list has been a bit of fun, and that you’re as hyped up and excited for the return of Lower Decks as I am.
Star Trek: Lower Decks Season 2 will be broadcast on Paramount+ in the United States and on Amazon Prime Video internationally beginning on the 12th of August. Season 1 is available to stream now. The Star Trek franchise – including Lower Decks and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Suicide Squad and other recent DC titles.
I always caveat my reviews of comic book films by saying that I’m not really a huge comics fan. I never read comic books as a kid, and while there have been some cinematic adaptations that worked well, for the most part the highest praise I can give most comic book films is that they’re moderately entertaining action fare.
My most recent encounter with a DC Comics film was Zack Snyder’s Justice League – and I really didn’t enjoy that film. But in 2016 I’d watched the first Suicide Squad and enjoyed it for what it was, so I figured I’d check in with this film to see what it had to offer. First, though, I had to figure out what The Suicide Squad is. Is it a sequel? A reboot? A soft reboot? In short, what’s going on with the confusingly similar title?
Poster for The Suicide Squad.
DC has struggled to compete with Marvel in terms of film adaptations, despite having just as many well-known and well-regarded superheroes at its disposal. Following disappointing results with some of the films of the DC Extended Universe, including the original cut of Justice League, DC opted to rework its cinematic offerings, and I think that’s why this film is called The Suicide Squad instead of Suicide Squad 2. DC hasn’t done a good job of communicating all of this, though, at least not to casual viewers. Hardcore DC fans who follow all the ins and outs of the brand and its news will know what to expect from The Suicide Squad, but there’s no doubt in my mind that its confusing name and the deeply muddled state of DC’s film universe is going to be baffling to many would-be viewers – if not outright offputting.
Compounding this was the fact that most of the cast of Suicide Squad didn’t reprise their roles this time around. Will Smith, Cara Delevigne, Jared Leto, and several other big names either chose not to return or saw their roles cut when the DCEU’s plans changed.
Though The Suicide Squad is tonally similar to its predecessor, when compared to the likes of Zack Snyder’s Justice League – a film which tried so desperately hard to take itself seriously that it became unintentionally funny – there’s a wild shift in tone. The dark humour and lack of seriousness in The Suicide Squad is a massive improvement over a film like Zack Snyder’s Justice League, and a far better fit for its source material, which was something I appreciated! But it does make DC’s recent cinematic output feel completely disjointed; wild jumps in tone and style make the two films feel like they couldn’t possibly be part of one supposedly-connected, ongoing world. Marvel comparisons again abound because that franchise handles this so much better. Marvel projects are generally consistent in basic things like their style and tone, and it’s seldom the case that one comes away from a Marvel film feeling it’s wildly out of kilter with other parts of the franchise.
The Suicide Squad had a light-hearted tone and knew what kind of film it wanted to be.
Humour is a very subjective thing, and not every joke or comedic moment will have landed for every viewer. But for me, the film’s sense of humour was generally on point. The Suicide Squad didn’t strive to take itself too seriously, and at the same time was able to successfully communicate the stakes involved for the protagonists. That isn’t a line that’s easy to walk sometimes, yet the film broadly stayed on the right side of it.
Keeping a relatively lighthearted tone throughout was to the film’s benefit. Not only was it appropriate for a story that bordered on the ridiculous (a giant starfish from outer space) but it provided The Suicide Squad with plenty of laugh-out-loud moments. A lighter style allowed the film to embrace much of the silliness that comes from comic book characters and their visual styles, and compared to other DC titles The Suicide Squad leaned into campiness in its costuming and took in its stride some truly wacky concepts, characters, and premises.
The Suicide Squad has a pretty wacky and silly premise, and the film leaned into that in a big way.
There were some definite visual misses in The Suicide Squad. The CGI and green-screen work was far from perfect, and though the worst moments were few and far between, in a film with a budget of more than $180 million that really shouldn’t be happening in the first place. There were some “uncanny valley” moments with the CGI, particularly CGI moments involving the film’s human characters. Then there were some moments where the use of green-screens was just incredibly obvious to the point of being offputting.
Interestingly, these issues also plagued Zack Snyder’s Justice League. In my review of that film I wondered if some of the visual effects misses might’ve been due to the lower budget afforded to the re-editing of the film. It now seems as though that wasn’t the case; DC just isn’t especially good at green-screen and CGI moments. In a film that relies heavily on visual effects, this isn’t just noticeable – it actively detracts from the experience and can completely ruin suspension of disbelief.
One of several green-screen moments that missed the mark.
After his recent controversy for apologising to the Chinese dictatorship, it was ironic – no, it was grotesque – to see John Cena playing a character whose defining characteristic is is love of freedom and peace. Though this character was always presented as a semi-antagonist, something about the casting really got under my skin. Cena’s portrayal of Peacemaker was fine – competent, even. But knowing how the actor favours Chinese money over basic human rights, seeing him spouting lines like “I would do it for liberty” was vomit-inducing.
Idris Elba took the leading role in The Suicide Squad and put in a creditable performance as a mercenary “with a heart of gold;” taking on the dangerous mission for the sake of his daughter. Giving Bloodsport this extra motivation added an extra dimension to the character and kept him believable – despite the wacky situation and the chaos that unfolded around him. Elba had previously played Krall, the villain in Star Trek Beyond, and it was fun to see him in a different role on this occasion.
Idris Elba’s Bloodsport was the main hero of the piece.
Margot Robbie got top billing alongside Idris Elba, but in 2016 I felt her forced “American” accent as Harley Quinn was just plain awful, and unfortunately that situation has not improved in the slightest in the years since. Robbie put in an otherwise impressive performance as the damaged, psychotic Quinn, but her accent was never believable and that did detract from the character at points.
The surprise star for me was Portuguese actress Daniela Melchior, who played Ratcatcher 2. Her deeply emotional portrayal cut through what was a strange and even silly premise to become an unexpectedly impressive performance in a film laden with established stars. Her character arc, coming to terms with the loss of her father and finally putting to use his odd invention, was elevated far beyond what it could’ve been by Melchior’s performance, which is even more impressive considering that The Suicide Squad is one of her first ever English-speaking roles. She provided vulnerability and emotion to the character – and the paternal relationship between Bloodsport and Ratcatcher 2, while not fully developed, really formed the film’s entire emotional core.
Daniela Melchior put in an amazing and emotional performance as Ratcatcher 2.
The decision to begin the film with a fake-out – setting up a secondary “suicide squad” and then watching them get slaughtered – was a bold decision. Setting up a different crop of characters, and framing that part of the film from the point of view of one of them, did succeed at setting up Harley Quinn’s storyline and at communicating the stakes involved and the level of risk to the main characters. But at the same time it felt cheap; setting up minor characters – redshirts – to be killed off allowed most of the other main characters to survive their so-called suicide mission. Only one of the principal characters on Bloodsport’s team ended up dead by the film’s end, which might not be enough for a film literally called The Suicide Squad.
Perhaps the decision for all but the Polka Dot Man to survive is DC’s way of teeing up another sequel. If that’s the case, I would definitely be interested to see Bloodsport and Ratcatcher 2 return for another outing. The disjointed way DC still runs its cinematic arm makes me wonder if they have any such plans, though – and if they do, whether it’ll ever happen!
The characters from the film’s opening act were all killed (except one).
In a film with a larger cast, some characters can end up feeling underused, and Peter Capaldi’s Thinker definitely fell into that trap. Set up early on in the film as one of the main villains of the piece, he ended up being little more than a one-dimensional hurdle for other characters to blaze past on their way to completing their mission. Peter Capaldi is an actor I’ve admired in the past, yet in recent years he never seems to land roles that are honestly worthy of his time. His tenure in Doctor Who saw lacklustre stories, and now his role in The Suicide Squad was, at best, a run-of-the-mill “mad scientist” trope.
It was a little disappointing we didn’t spend more time with the Thinker, nor really learn what he was doing at Project Starfish. A brief scene showed off a number of caged folks infected with the Starfish’s face-huggers and a few gory-looking but unexplained experiments. Yet the Thinker, despite being the closest The Suicide Squad got to a supervillain, had no motivation, no real accomplishments, and seemed to exist simply to fill a hole in the script.
Peter Capaldi’s character of the Thinker felt underused.
The Suicide Squad wasn’t shy in its criticism of American foreign policy, particularly the way the United States can be selective when it comes to favouring liberty and human rights. There were echoes of American policies toward Cuba and nations in Central America in its portrayal of Corto Maltese, as well as the United States’ general policy of supporting “pro-American” dictators all over the world.
These themes have been explored better and in more detail in other films, and while their inclusion in The Suicide Squad wasn’t necessarily bad, it didn’t exactly make for biting satire either. Nor was it particularly original; the political themes present in the narrative had things to say that have already been said both in entertainment and non-fiction on many other occasions, and the film added nothing to this conversation that hasn’t already been discussed and dissected in many other projects. In that sense, the political stuff was a bit unnecessary. It added little to the film except to elevate the ambiguous morality of Viola Davis’ character of Waller, the leader of the suicide squad programme.
The political themes didn’t really add a lot to the film, and similar criticisms of American policies have been done better in other titles.
Seeing Waller get her comeuppance from members of her own team was satisfying, and perhaps this was the best-executed moment on that side of the film. Waller had been presented as ruthless in the first Suicide Squad, but on this occasion we saw her team grow increasingly uncomfortable with the way she handled the squad and their mission, culminating in her getting wacked on the head. It was definitely a satisfying moment, but as with a couple of other storylines it feels as though there was no real resolution to what happened between Waller and her team.
Even the post-credits scene, which revealed that the Peacemaker survived, didn’t see Waller getting her own back or even interacting with her team in any way. After being knocked unconscious she never says another word on screen to any of them, and that conflict, which had been expertly built up in a number of sequences across the film, feels like it reached its climax then fizzled out. Perhaps it’s something else to be addressed in a sequel?
Perhaps a future sequel plans to look at the conflict between Waller and her team in more detail?
The Starfish alien, which was the reason for the story, was definitely one of the weirder villains I’ve seen in any comic book film to date. It was familiar enough to not be frightening in its appearance, yet it was also eerie in the way it moved. The face-hugging smaller starfish were like something right out of sci-fi horror classic Alien, but despite being unoriginal were still intimidating enough at first to seem to offer a degree of threat.
The fact that the suicide squad themselves were so easily able to fight off the smaller, mind-controlling starfish was poor, though. I’ve said this before, but the concept of a zombie virus, Borg assimilation, or anything else that can control minds and turn allies into enemies is deeply frightening; the thought of losing control of one’s body is, for many folks, a fate worse than death. Yet when it really could’ve mattered, The Suicide Squad wasted this concept. The only characters we saw get caught by the face-huggers were nameless goons (and one villain). As a result, the Starfish alien lost its only genuinely threatening aspect pretty quickly.
The smaller mind-controlling starfish only seemed to harm minor characters and extras.
It was still a giant monster to fight, and the squad had trouble taking it down. Because of the name of the film there was a sense that any of them could’ve been in danger, yet as noted only one character ended up being killed off during this climactic final battle. I had become somewhat attached to the likes of King Shark and Ratcatcher 2 (and the adorable Sebastian the rat) so on the one hand I’m glad that they all made it. On the other, it feels as though there could’ve been more casualties.
A film called The Suicide Squad and which sets up the premise of a forlorn hope type of mission seems like it should’ve ended with more casualties. Even one of the characters who appeared dead – Peacemaker – was later revealed to have survived, so at least part of the film’s premise doesn’t feel fulfilled. Though losing a protagonist is almost never fun, in some stories it feels right – and The Suicide Squad was certainly a story that could’ve seen more of its protagonists fail to make it home.
The main characters (bar one) survived to the end of the film.
Other superhero films using a team-up premise often set up at least some of their characters beforehand. As a result we know going in what to expect from them. In the case of The Suicide Squad, one negative point against the film is that none of the characters really felt like villains. We didn’t know any of them (except Margot Robbie’s Harley Quinn) before the film started, and though we heard from Waller and others that some of them had done bad things in the past, that never really came across on screen; none of them felt like bad people.
To me, this chips away at the premise of The Suicide Squad. It wanted to throw anti-heroes at a far worse villain, allowing us as the audience to feel like they were redeemable and not all bad. Yet because of the way the film started and the way the characters were introduced, none of them ever really felt like bad people or even people who deserved to be imprisoned. Perhaps if we’d seen for ourselves a montage of some of their worst moments earlier in the film that sense could’ve been present, and the moral ambiguity it would’ve brought to the film might’ve elevated it into something more complex. Instead we were given that fake-out sequence with the suicide squad B-team.
The titular suicide squad – and friends.
Overall, I had a good time with The Suicide Squad. It wasn’t the perfect film by any means, but it was funny when it wanted to be, it leaned into its over-the-top storyline in a way that was in keeping with its comic book origins, and featured a couple of truly outstanding emotional performances that I wasn’t expecting.
Though DC continues to struggle and not really know what kind of films they want to make, I would say they should try to make more like this one! It was everything I expected from a comic book film, and thanks to the emotional performances of a couple of its main characters, maybe even managed to be something more. There were some visual misses, some underdeveloped characters, and a childish storyline featuring a weird alien, but under that fluff I found a decent action-comedy that I decidedly enjoyed.
The Suicide Squad is currently available to stream on HBO Max in the United States. The Suicide Squad is the copyright of DC Films and/or Warner Bros. Pictures. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Since I last ranked all of the rounds in Fall Guys, two new seasons have arrived and added fifteen additional ones! The total number now stands at a whopping fifty-five rounds, and there are promises of more to come. Hopefully developer Mediatonic and publisher Epic Games will soon launch a Nintendo Switch version of the game, because if there’s one thing stopping Fall Guys hitting its full potential its the lack of availability on that platform!
But we aren’t here to talk about that today, and a Switch version is still on the agenda for 2021 – at least according to Nintendo. This time I’m going to take a look at the fifteen newly-added rounds, giving my thoughts and impressions on each of them. We’ll start at the bottom with my least-favourites and work up to the rounds I consider to be the best and most interesting. So let’s get started, shall we?
Number 15: Lily Leapers
I don’t hate Lily Leapers, and after a few attempts I managed to get the hang of bouncing on the trampoline-like drums. But as I’ve said in the past about a few other rounds (like Door Dash, for example) the fact that there’s literally only one type of obstacle or item across the entire round naturally makes it less interesting. The trampoline-drums are fine, but the round itself is one-dimensional because that’s all there is to do.
Bouncing on the drums causes them to make a very bass-heavy noise. When playing the game using a setup that includes speakers and a subwoofer, this bass noise is incredibly loud, disproportionately so when compared to the rest of the music and sound effects. So I think a bit of tweaking might be necessary there!
Number 14 (tie): Basketfall and Power Trip
I’m not a big fan of team rounds. Your ability to progress is entirely dependent on who you find yourself teamed up with, and some rounds can see one or two players dominate proceedings. Power Trip is perhaps the better of the two team rounds introduced in Season 4, but even so it’s possible to play very well and lose simply because the other players on your team weren’t very good. Randomness is all part of the fun – sometimes. But it can be frustrating to be on a good run and be brought crashing down because of factors beyond your control!
All that being said, I haven’t seen anywhere near as many team games in recent weeks. I’m not sure if that’s pure luck or if the frequency of team games has been adjusted in one of the updates. As a result I scarcely play either Power Trip or Basketfall any more.
Number 12: Big Shots
The only reason Big Shots isn’t higher up the list is that it’s relatively easy. I’ve seen this round eliminate literally only one or two players sometimes, simply because most folks have got the hang of it. The concept is interesting – balancing on a see-saw while dodging flying obstacles – but something needs to happen to shake it up in order to make it a more useful round once again!
Despite that, I like Big Shots. I like the way it’s a riff on other concepts from elsewhere in the game, feeling familiar yet different at the same time. Its only problem is that it doesn’t always feel like a useful round given that practically everyone can qualify!
Number 11: Lost Temple
I really like Lost Temple. The maze-like layout manages to make the drab Door Dash concept actually worthwhile, and I like the way each chamber in the maze contains a different obstacle to overcome. It’s a very fun, well-designed round that’s constantly changing and keeps you on your toes!
Why isn’t it higher up the list? A valid question! And here’s the answer: because it only appears as a finale! Lost Temple would make a fantastic round earlier in the game, and restricting it to be only a finale feels almost like a waste of a great concept.
Number 10: Short Circuit
Short Circuit is fun, and the concept of racing multiple laps of a track instead of just running from one end of a course to the other is neat. I also like the way Short Circuit has a varied mix of different obstacles, as this keeps things interesting throughout the race.
The only problem with Short Circuit is – somewhat ironically – that it can be a long round. Two laps of what is a fairly long obstacle course by the standards of Fall Guys makes for a round that’s longer than many others. That’s not necessarily a bad thing, but it does keep Short Circuit from climbing any further up this list.
Number 9: Button Bashers
Button Bashers is unique in that it separates players into groups of two, and pits each pair against one another in the only one-on-one round in the whole game. Its arena is compact, with ten or so buttons to jump on to score points. I like the concept and I think it works well. In fact, Button Bashers could be a template for other one-against-one rounds or round variants in future.
This round doesn’t seem to come up as often as some of the others from Season 4 – as it’s dependent on there being an even number of players – so I’ve only played it a handful of times. But I recently recorded my first win, so that’s something!
Number 8: Roll On
The third round introduced using rolling cylinders, Roll On is perhaps the most interesting riff on the concept so far. Both of the other rounds are about survival; Roll On is a race to the finish line. It’s deceptively tricky, even after you think you’ve got the hang of it!
I was a little surprised to see that Roll On doesn’t use the futuristic sci-fi aesthetic of other Season 4 rounds, instead retaining the original look of the game from its launch. Was that an oversight? Did the developers run out of time or not have the resources to re-skin all of the different obstacles? Or was it a conscious choice to keep the visual style the same with Roll Off? Not sure, but it’s notable at least.
Number 7: Pegwin Pool Party
The Pegwins – robotic penguins that can be seen on many different courses – are adorable, and Season 5 added a water park-themed level where the Pegwins are the stars! It’s a cute concept, one which makes for a surprisingly chaotic round as players struggle in a relatively compact area to control the limited number of Pegwins.
The relatively small space is well-used, with different areas and obstacles adding to the challenge. When 25+ players are dumped in, the pool party really gets going and, as I said, can be very chaotic with players jumping and grabbing each other left, right, and centre! It’s wild and a lot of fun.
Number 6: The Slimescraper
As with Slime Climb before it, I’m atrocious at the Slimescraper. In fact, this round is my Fall Guys nemesis as it’s the only round I’ve never been able to qualify from! Not even once. But despite that, I love it. It’s a challenging obstacle course with plenty of different things going on, all the while the slowly-rising slime adds an additional threat.
One day – if I cross my fingers and hope for the best – I’ll finally defeat the Slimescraper!
Number 5: Bubble Trouble
Bubble Trouble is a neat round. The course is divided into four parts, with each quadrant having different jungle-themed obstacles to climb on as players pop bubbles to score enough points to qualify. The abundance of bubbles to pop makes it easy to get on the scoreboard even for newbies, and when compared to other hunt rounds like Hoopsie Legends I think it’s more enjoyable as a result.
Get lucky and be in the right area of the map at the right time and you can quickly claim plenty of bubbles – and points – all for yourself!
Number 4: Stompin’ Ground
Stompin’ Ground uses a similar concept to Snowball Survival from Season 3, but replaces the rolling snowballs with out-of-control rhinos! Because the rhinos can charge at anyone in any direction at any time, Stompin’ Ground is a round that keeps you on your toes the whole time.
Sometimes in Snowball Survival it’s possible to stand to one side and stay still until the round is over; nothing of the sort in Stompin’ Ground unless you want to be ejected from the arena!
Number 3: Skyline Stumble
Skyline Stumble is a great sci-fi themed obstacle course with a variety of different obstacles to defeat en route to the finish line. It’s tricky to get the hang of each of the different aspects, and even after playing it dozens of times I still find myself getting caught out sometimes!
This round was a great introduction to Season 4, and the futuristic visual style present for all of the Season 4 rounds is really neat. Skyline Stumble also offers different ways to make it to the finish line.
Number 2: Hoverboard Heroes
Hoverboard Heroes has a clever concept at its core. The continuously-moving platform draws inspiration from classic side-scrolling platformers, and the round has plenty of different obstacles for players to overcome. It’s not an easy round by any means, and can often result in relatively few survivors!
What I like most about Hoverboard Heroes is that it reminds me of those older platform games. The moving platform adds a lot of pressure to get past obstacles in a timely fashion lest you be left behind and unable to progress, and overall it’s a fun, challenging round.
Number 1: Treetop Tumble
So we made it to the best of the best! Treetop Tumble is everything an obstacle course should aim to be. There are different paths to the finish line. There’s a wide variety of static and moving obstacles. There are slippery slides. Cannons shooting balls. Drums to bounce on. And much more besides!
Treetop Tumble epitomises all of the things I like about Fall Guys, and is unquestionably one of my favourite rounds in the entire game as a result.
So that’s it! We’ve added the new rounds from Season 4 and Season 5 to the rankings.
Check out my earlier list (linked above and below) for my thoughts on rounds from Seasons 1-3!
With only a couple of exceptions really, all of the rounds added since Season 3 debuted last winter have been great. I’m not wild about the team rounds particularly, but there’s no denying that the developers of Fall Guys are still on the ball when it comes to improving and adding to the game.
The only thing missing is a Switch version, really. Now that Season 5 has launched and the game now boasts well over fifty rounds, perhaps it’s time for Mediatonic to refocus their efforts to getting the Switch version ready and out the door. Fall Guys is the perfect game for Nintendo’s platform, and the fact that it’s been absent for an entire year has meant that the Switch’s 85+ million players haven’t had a chance to try the game for themselves. Rectifying that has to be the next objective for Fall Guys, surely!
Getting the game on Nintendo Switch needs to be a priority now.
Fall Guys continues to be a lot of fun. The game just passed its first anniversary, and though a cheating problem last year saw a lot of players abandon it, those problems have long since been resolved and in its current state it’s the perfect kind of casual game to dip in and out of. I don’t play every single day, but if I have down time and I feel like picking up a controller for a few minutes, Fall Guys is my current go-to game.
I hope this list was a bit of fun! If you disagree or feel like I’ve been too harsh on some rounds (or too lenient on others) that’s great. We all have our own opinions, and something like this is always going to be wholly subjective. Perhaps I’ll see you out there on the obstacle course, pushing you out of the way as I bid to win my next crown!
Fall Guys: Ultimate Knockout is out now for PC and PlayStation 4/5, with Xbox and Nintendo Switch versions in development. Fall Guys: Ultimate Knockout and all associated properties mentioned above are the copyright of Mediatonic and/or Epic Games. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
After experimenting with the format, I ultimately decided not to pursue the podcast or audio article format any further. As a result, you won’t find the episode(s) discussed below, nor will any of the links work.
Welcome back to the DenPod! If you’re new, the DenPod is my unscripted podcast, and this is the second episode! I’ve been enjoying this format so much that I’m currently planning to do two episodes per month instead of just one – perhaps even more depending on how things go. So I hope you’ll stay tuned for another episode in the second half of August.
The podcast format lends itself well to talking about a wide variety of topics, especially those that I wasn’t able to dedicate a full article or column to here on the website. That’s part of what’s been so much fun about recording and producing the DenPod! This episode is an hour long, so you might want to grab a drink and a snack before you sit down to listen!
You can listen to this episode right here on the website – just click or tap the YouTube video below. In addition, you can find the DenPod on all of your usual podcast apps and websites, including:
Anchor
Breaker
Google Podcasts
Pocket Casts
RadioPublic
Spotify
and YouTube!
Just click or tap the links above to find me on each of those apps and websites. Apple Podcasts assure me that they’re “reviewing” my submission of the DenPod, and even though the process has been slower than I’d like I hope to be up and running on that platform soon too.
On this episode of the DenPod, I’ll be talking about the following subjects:
Season 5 of Fall Guys
EA Play Live
The ongoing Activision Blizzard scandal
New trailers for Encanto and Dune
Space Jam: A New Legacy
Jungle Cruise
The upcoming second season of Star Trek: Lower Decks
Star Trek: Prodigy’s new trailer – and new starship
Dr Soran and Star Trek: Generations
The pitch for a “Captain Proton” series
A couple of personal topics
…and more!
Click or tap below to listen to the DenPod right here on this page, or by following any of the links above. And don’t forget to subscribe or drop me a thumbs up!
Spoiler Warning: There are spoilers ahead for Jungle Cruise.
Any review of Jungle Cruise on Disney+ needs to take into account the film’s price tag. Right now Jungle Cruise costs £20 in the UK or $30 in the United States to “unlock,” and thus the film’s value will vary from viewer to viewer. For my two cents, unless you’re a huge fan of the original Jungle Cruise ride at the Disney theme parks or a particular fan of either Dwayne Johnson or Emily Blunt, this is probably a film to wait for. In a matter of months, and certainly by Christmas, the film will be added to the regular Disney+ lineup, and though I had a decent enough time with Jungle Cruise, I’m not sure that I necessarily got £20 worth of enjoyment from it. If you’re on the fence, trying to decide whether to pay up or wait, I think this is one you can safely wait for.
That being said, Jungle Cruise was enjoyable. I’ve said this before, but in 2002-03 when Disney was talking about adapting Pirates of the Caribbean into a film, I thought it sounded like an atrocious idea! How could a theme park ride possibly translate to the screen, I wondered? I was wrong about Pirates of the Caribbean: The Curse of the Black Pearl then, and if I had similar doubts about Jungle Cruise eighteen years later then I was wrong again! The film was decent, and paid homage to a classic ride which has been part of Disneyland since the very beginning.
Jungle Cruise poster.
If you’re fortunate enough to have ridden Jungle Cruise, you’ll recall that there is a “story” of sorts to the ride itself. Obviously the film takes liberties with this, chopping and changing things to make the story more suited to the screen rather than a semi-interactive theme park attraction. But I was surprised at just how well Jungle Cruise captured the feel of the original ride, with Dwayne Johnson’s character of Frank taking the role of the Disneyland boat captain from the attraction.
There were nods to other aspects of the ride as well, particularly in the film’s opening act with Frank’s literal jungle cruise entertaining the tourists with the same mixture of dad jokes and props as the ride itself. As the story went on, the film naturally stepped away from being true to the ride to focus on a story that was not dissimilar to the aforementioned Pirates of the Caribbean film, complete with cursed undead sailors, a magical macguffin, and lashings of aquatic adventure.
Quila hits the rapids!
There were several surprisingly poignant and emotional moments in Jungle Cruise which I wasn’t expecting. Aside from the typical Disney happily ever after ending (complete with a fake-out sad ending which preceded it) the tastefully handled moment where Jack Whitehall’s character of MacGregor came out to Frank was a very sweet inclusion. Not only did it add personality and dimension to both characters – MacGregor gained a backstory of rejection and further reason to follow Lily, and Frank came across as accepting and kind – but it was a huge step for representation and inclusion. Seeing MacGregor experience rejection yet find acceptance in the most unlikely of places is a powerful message, and the mere act of LGBT+ representation in a blockbuster film is always fantastic to see. Such a message is especially important for younger viewers.
While we’re discussing some of Jungle Cruise’s deeper themes, the film took a dim view of wealth, aristocracy, and closed societies – despite practically all of its main characters being drawn from the upper classes of their day. MacGregor’s unease at having to experience life away from his home comforts was initially played for laughs – though he did become more comfortable with it as the film reached its end. The villain of the piece being a German aristocrat was also a continuation of this theme, as was the initial depiction of Frank as the last independent river boat captain – and the poorest.
Dwayne Johnson as Frank, the riverboat captain.
Having seen a number of films with British villains over the last few years, the decision to make the German Prince Joachim the main adversary to Frank and Lily was actually a bit of a change. There was a time a few years ago where villains in cinema were often German – or of German extraction. But enough time has passed and enough other villains have come and gone that the return to a German villain didn’t feel like stereotyping or a trope in the way it might’ve done had Jungle Cruise been made in the recent past.
The story itself took a couple of unexpected twists. The revelation that Frank wasn’t who he seemed to be definitely came as a shock – but in a good way! Sometimes twists of this nature can feel rushed or like they jolt the story in an unwanted direction, but learning Frank’s true origin managed to avoid that pitfall. It made his character feel more rounded and gave him motivation. We learn why he wanted to take Lily upriver – and why he was so convinced she wouldn’t succeed in her quest to find the Tears of the Moon.
Lily was seeking the Tears of the Moon.
Frank’s “betrayal” of Lily and MacGregor – which he apparently set up off-screen with Trader Sam and her tribe – was perhaps the weakest moment in the story. It did nothing to endear us to Frank, and while it was arguably in character for him it robbed what was initially set up as a tense moment of practically all of its drama. Though the threat and peril were restored after a brief respite, the way the film handled this moment was poor overall.
Representation of native peoples and their relationship to colonists has come a long way in recent years, and when looking back at past Disney depictions of indigenous peoples – such as in Peter Pan or even the original incarnation of the Jungle Cruise attraction – the way the “headhunter” tribe was presented was an improvement. Considering the tribe played a relatively minor role in the film, what we saw worked well. The depiction retained some of the mystery that westerners have of indigenous peoples – something that the original ride drew on for part of its threat – yet at the same time made at least one key character relatable.
The tribal chief.
Jungle Cruise also didn’t shy away from depicting the brutality of colonisation, showing Conquistadors savagely attacking a tribe of native people even after being offered shelter, food, and medicine. However, the film then immediately strayed into once again mystifying the tribespeople by giving them magical powers seemingly connected to the Tree of Life. Overall, the way Jungle Cruise handled its characters’ interactions with indigenous people was better than in some Disney titles, particularly older ones, but arguably imperfect and verging into some of the tropes commonly associated with such tribes in fiction.
Aside from the opening act, which was set in London, and a few other scenes near the beginning of the piece, Jungle Cruise broadly stayed true to its premise as a film about a voyage on a riverboat. The boat itself had character, being old and beaten-up, and was memorable for the way it looked while again retaining some of the charm of the original Disneyland attraction. Quila (Frank’s boat) was not only the characters’ home and method of transportation, but also played a key role toward the end of the story by blocking the river water and saving Lily and MacGregor. Giving the boat more to do in the story than simply be an ever-present stage for the characters made a huge difference to the film, and made its setting feel meaningful.
Quila – the boat – was almost like an extra character in the film.
Though the Conquistadors wanted to kill Frank – and later Prince Joachim – they seem to have had similar objectives when it comes to acquiring and using the Tears of the Moon, and as a result some of the moments toward the film’s climax felt rather forced. Obviously Lily and MacGregor had an incentive to stop the Prince and his gang of German submariners, as they clearly had nefarious intentions for the magical macguffin. But the Conquistadors had basically the same objective as Frank – to lift their curse – and it felt like there could have been a moment near the end of the film where they had all realised that they didn’t need to fight. In fact I initially wondered if Prince Joachim’s betrayal of the Conquistadors was going to set up precisely that kind of storyline. It feels like a miss that it didn’t, as the film basically ended with the heroes defeating two parties of villains.
There’s always room in fiction for that kind of narrative; not every story has to depict an emotional coming together and teaming up to defeat a worse villain. But the disturbing implication to the way Frank’s story ended is that he simply left the Conquistadors to endure endless torture; they’re unable to die and it didn’t seem as though he took action to lift their curse. Perhaps this is Disney leaving the door open to a sequel?
Did Frank and Lily condemn the Conquistadors to eternal torture?
Speaking of the way the film ended, with Frank and Lily only able to pluck a single petal from the tree, all Lily really got to do was write up her adventure and land herself a job. In the male-dominated world that the film depicted that is unquestionably a victory for her – but her original ambition had been to use the Tears of the Moon to “revolutionise medicine” and save countless lives, not least in the ongoing First World War. It seems as though this ambition was thwarted, yet the film skips over this point.
Jack Whitehall is not someone I would have expected to see in a film like Jungle Cruise, but he put in a creditable performance as MacGregor. His stand-up act often draws on his self-styled “posh” image, and his character felt like an exaggerated version of that in some respects. Emily Blunt was outstanding in the role of Lily, bringing real personality to the character and crafting a heroine that we as the audience wanted to get behind. Dwayne Johnson seemed at first to be playing a fairly typical “Dwayne Johnson” role, but the addition of an unexpected backstory for his character of Frank took the character to a different place and forced him to step out of his comfort zone and play things differently as the film passed the two-thirds mark. Though perhaps it wasn’t an Oscar-worthy performance, I found Frank to be a believable protagonist and someone I wanted to see succeed.
MacGregor and Frank shared a genuinely touching moment in Jungle Cruise that I wasn’t expecting.
Jungle Cruise relied heavily on CGI almost throughout, and not all of the animation work was as realistic as it could’ve been. Recent productions, even on television, have seen some truly outstanding CGI work, and while nothing in Jungle Cruise was awful or even immersion-breaking, there were quite a few elements that didn’t look quite right. At a number of points I felt that some of the CGI had that “too shiny,” plastic look that plagued CGI a few years ago, and I really thought that animation – especially cinematic animation – had begun to move past that particular issue.
I would’ve liked to have seen more physical props and practical effects, and the fact that a large portion of Jungle Cruise was filmed with green screens and other modern tricks wasn’t as well-concealed as it might’ve been. And perhaps this final point on visuals is a bit of a nitpick, but the fact that a number of the so-called “jungle” sequences were filmed not in South America but in Hawai’i was apparent to anyone who knows their flora! Different biomes do look different from one another, and a few scenes in particular which supposedly took place on the banks of the Amazon were very clearly filmed elsewhere. I know that’s a minor point that won’t have bugged many people, but I found it worth noting.
Happily ever after for the main characters!
So that’s about all I have to say, I think. Jungle Cruise certainly compares to the likes of Pirates of the Caribbean and other fantasy-adventure titles. It was fun, emotional at points, and set up its trio of main characters for a story that was easy enough to follow for kids while still having plenty to offer for adults as well. It stands up well against many adventure films, including classics of the genre like Indiana Jones – which Jungle Cruise was clearly channelling at points!
I had an enjoyable time with Jungle Cruise, and it was a fun way to spend a couple of hours. Whether it will be worth the cost of admission on Disney+ is something everyone will have to decide for themselves, but I think it’ll still be an enjoyable watch in a couple of months’ time. Jungle Cruise presented a fun story that drew inspiration from the likes of Pirates of the Caribbean, yet stayed true to its origins as a theme park attraction. It was a fun ride down the river with Frank, Lily, and MacGregor, and I’m sure I’ll have fun watching the film for a second and third time in the future; it’s definitely one to return to when I’m in the mood for adventure!
Jungle Cruise is available to stream now on Disney+ Premier Access (for a fee). Jungle Cruise is the copyright of Walt Disney Pictures and The Walt Disney Company. Some promotional images courtesy of The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and for other iterations of the franchise.
When we think about which Star Trek show is the best fit for some wacky, out-of-left-field storylines, Lower Decks almost certainly springs to mind! But rather than silly or outlandish stories, what I’m thinking of today are five storylines that could take us by surprise in Discovery’s fourth season, in large part due to the huge time jump.
Star Trek: Picard showed us a little of the state of the galaxy in the years after Nemesis and Voyager, but that’s really as far along as the timeline has gone, and even then there’s a lot we don’t know. The galaxy as we knew it could have changed massively in the 800 years since; just think about how completely different our own world is today compared to even just a century or two ago. Factions and races we might not expect to see working together could come together, and likewise the passage of time could have seen friends drift apart.
Ni’Var had left the Federation by the 32nd Century.
Discovery’s third season already showed us a very different galaxy in the aftermath of the Burn. The idea that Vulcan and even Earth would have quit the Federation seemed unfathomable, yet that was the galaxy that Burnham and the crew found themselves in. So perhaps the entries on this list aren’t quite so wacky after all! Will they come to pass, though? Only time will tell…
My usual caveat applies: I have no “insider information.” This list is just for fun, to speculate about some strange possible future scenarios that could, under some circumstances, possibly come to pass in the Star Trek galaxy. I’m not even trying to say that any of these would necessarily be good stories! I just think these concepts are interesting, and would – if nothing else – shake up the Star Trek galaxy and Discovery’s 32nd Century in completely different and unexpected ways. With all that out of the way, let’s jump into the list.
Number 1: The Dominion has joined the Federation.
Weyoun was one of the Dominion’s leaders during the Dominion War.
Discovery’s third season focused a lot on which planets and factions had left the Federation, but aside from the Barzan we didn’t really learn of any existing Star Trek factions that had joined the Federation in the centuries since Nemesis and Picard. Prior to the Burn, there were at least 350 Federation members, so that means an awful lot of planets and factions had joined. Could the Dominion, once the foremost power of the Gamma Quadrant, be among them?
I don’t mean a Federation-Dominion peace treaty or alliance. I mean the Dominion became a full-blown Federation member like any other. It’s possible that faster warp speeds cut travel time between the Alpha and Gamma Quadrants, making such a proposal feasible without relying wholly on the Bajoran wormhole. But would the Dominion ever want to make such a move?
Odo returns to the Founders.
In What You Leave Behind, the finale of Deep Space Nine, Odo travelled to the Founders’ homeworld. He did so not only to cure them of a disease that threatened their lives, but also to share his knowledge of life among “solids,” hoping to convince them to abandon their desire for conquest and subjugation. If Odo had succeeded in that objective, it’s possible to envision a future in which the Federation and Dominion opened a dialogue, one which eventually led to friendship, alliance, and the Dominion’s accession as a member.
With actor René Auberjonois having sadly passed away in 2019, I can hardly think of a more fitting legacy for the character of Odo than for Star Trek to say he successfully brought the Federation and Dominion together. There are a lot of questions that such a story would bring up, like whether only the Founders joined, whether the Vorta and Jem’Hadar did too, and what became of the planets and races the Dominion had conquered. But if the Dominion are to return in a future Star Trek production, this could be a really interesting twist on their expected status as adversaries, as well as Star Trek once again using its sci-fi setting to comment on real-world issues, in this case the prospect of peace even between bitter enemies.
Number 2: The Kelvan Empire is attacking the Milky Way galaxy.
Rojan, the leader of a Kelvan expedition to the Milky Way.
By Any Other Name, from the second season of The Original Series, introduced the Kelvan Empire. The Kelvans were native to the Andromeda galaxy, but feared that rising levels of radiation would wipe them out. They sent out generation ships to seek out other galaxies to conquer; Captain Kirk and the crew of the Enterprise encountered several members of their expedition to the Milky Way.
The Kelvans were initially set on conquering the Milky Way by force, but were eventually convinced by Captain Kirk to seek a peaceful solution to their problem, dispatching an unmanned starship back to Andromeda with a proposal from the Federation to help the Kelvans find a new homeworld in the Milky Way. The story ends shortly after, without a proper conclusion.
The Kelvan Empire is native to the Andromeda galaxy. Picture Credit: NASA
Given that the Kelvans initially seemed to view humans and the Federation in the way we might view ants, and that Kirk was only able to change the Kelvan leader’s mind by essentially tempting him to remain in humanoid form and enjoy the new feelings and sensations that brought him, it’s at least possible that the Federation’s offer to the Kelvans in Andromeda would be dismissed out of hand. Even if the Kelvan Empire accepted, if they arrived at the Milky Way in the aftermath of the Burn, they may have seen an opportunity to conquer.
Perhaps the “gravitational anomaly” glimpsed in the Discovery Season 4 trailer is a Kelvan weapon! Their technology was very powerful, far outclassing the 23rd Century Federation’s, so it isn’t impossible to think they could have such a weapon. Discovery has looked at obscure parts of canon on several occasions in the past, including bringing back factions and races from The Original Series era. So perhaps this one isn’t quite as wacky as it may seem!
Number 3: The Federation and Klingons are at war again.
A Klingon commander seen in Lower Decks.
When Star Trek: The Next Generation featured a Klingon main character as a Starfleet officer it really was a big change in the way the two factions interacted. Over the course of the first few seasons of the show we’d learn more about how the Federation and Klingons were at peace, and finally in Star Trek VI: The Undiscovered Country we got to see how that peace was won. Considering that the Klingons had been the main adversary faced by Kirk and co. in The Original Series, this was a significant change for the Star Trek galaxy.
When discussing the Dominion, I noted that the passage of time can make friends out of longstanding enemies. But unfortunately the same is true in reverse; factions that had once been close allies can drift apart and even revert to being adversaries. It’s possible that this happened slowly over time, but there’s one event more than any other that could lead the Klingons – and many other factions, come to that – to hate the Federation: the Burn.
Discovery Season 1 featured a Federation-Klingon conflict.
Su’Kal, a Kelpien, caused the Burn, as we learned in Season 3 of Discovery. At that time, the Kelpiens were Federation members, and the ship Su’Kal was on when it crashed in the Verubin Nebula was undertaking a mission for the Federation. From the point of view of the Klingons, then, the Federation are responsible for the Burn, and presumably for thousands if not millions of Klingon deaths.
It’s hard to see how the Federation could keep the Burn’s origin a secret, and once it’s out there, it’s up to the denizens of the galaxy to apportion blame and decide how to respond. I hope that Season 4 doesn’t just ignore this aspect of the story, because I think there’s a lot of potential here to really shake things up. Whether the Klingons had ever been Federation members is kind of a moot point, because surely once the Burn’s true origin is known they would be out for revenge!
Number 4: A classic character is still alive… somehow!
The cast of The Next Generation Season 4.
This time I’m not talking about a backup copy of Voyager’s Doctor or any of the other few characters who could potentially have survived this long. Instead I’m thinking of a character who has absolutely no right to still be alive in the 32nd Century, yet somehow is! Whether it’s Will Riker, Kira Nerys, Harry Kim, or someone else doesn’t matter – I just like the idea that a random character has somehow been kept alive this long.
Discovery’s far future setting should mean that no one from the 23rd or 24th Centuries is still alive. But Star Trek has done funny things with stasis fields and sleeper ships in the past, even allowing Montgomery Scott to emerge from a transporter beam into the 24th Century and meet Captain Picard and the crew of the Enterprise-D.
Scotty aboard the Enterprise-D in Relics.
Technobabble basically means Star Trek can get away with bringing back practically any character, and as stasis, suspended animation, and other similar technologies are all known to exist, it would be quite achievable! In the past I did consider a handful of characters whose survival this long seemed more likely, but practically any character could come back via this method.
Dead characters could even return thanks to cloning, holographic technology, or even straight-up medical miracles that are tantamount to necromancy! So don’t count out any character from a past iteration of Star Trek, because who knows who we might encounter in the 32nd Century.
Number 5: The Borg have disappeared.
A battle between Borg and Romulans as seen in the Lower Decks title sequence.
In this storyline the Borg weren’t defeated militarily by the Federation. One day, they simply went silent – as if they had completely disappeared from existence. Perhaps the Federation sent probes or starships to visit what had once been Borg space, only to find no trace of the cybernetic beings who were once considered the galaxy’s biggest threat.
I like this kind of storyline for one simple reason: it’s incredibly unnerving. What could have caused the Borg to vanish? Did they do it themselves, or were they attacked? If they were attacked that raises perhaps an even bigger and more important question: who could possibly have the power to defeat the entire Borg Collective in one fell swoop?
A Borg Cube over Earth in The Best of Both Worlds.
It’s not unfair to say that a lot of Trekkies are sitting on our hands waiting to see how and when the Borg will return to Star Trek. This would be a complete twist on their expected return, triggering a mystery to solve in the process. One of the Star Trek shows I’d love to see most of all would be an all-out Borg war, but such a show could only have one possible ending: the Borg’s ultimate defeat. This storyline, in which the Borg have simply vanished, could be a lot more open-ended.
The danger in this kind of story is getting a suitably satisfying ending. The question of how and why the Borg disappeared would have to be paid off in a big way, somehow – and I’m not really sure how such a story could and should end. There are many different possibilities, but getting it to work and not feel unsatisfying or like a deus ex machina would be the key challenge.
So that’s it. Five wacky stories that Discovery Season 4 almost certainly won’t touch!
What kind of stories will Season 4 tell?
It’s been a lot of fun thinking up some very different Star Trek stories for the 32nd Century. I can see why the writers and producers wanted to take the ship and crew so far into the future – doing so has really opened up the kind of stories they’re able to tell within the Star Trek galaxy in a way that isn’t possible in other productions, even Picard.
Discovery’s fourth season is still on the schedule for 2021, and it’s possible we could see it as early as October – or as late as the end of December! Whenever it arrives, be sure to check back as I’ll be reviewing each episode as they’re broadcast as well as indulging in some theory-crafting. I hope these wacky ideas were a bit of fun!
Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix internationally. The Star Trek franchise, including Discovery and all other properties mentioned above, is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
From time to time a video game will come along that causes controversy for its length. Titles like last year’s Resident Evil 3 remake, PlayStation 4 launch title The Order 1886, and even Gears of War 4 have all been criticised in some quarters for being too short, and whenever such criticism is made the same keyboard warriors crawl out of the woodwork. “There’s no such thing as too short!” they exclaim, stating that a game’s length doesn’t matter so long as the game itself is good. And that’s not an unfair argument; many players would rather play an excellent game that’s 6 hours than endure a bad game for 60 hours. But that isn’t the end of the affair.
This whole discussion seems to stem from a place of wealth and privilege. If someone has a huge budget for gaming, then of course the length of a game doesn’t matter. Paying £50 or £60 for a six-hour experience is absolutely fine – but only for players who can afford it. Many folks, myself included, have a limited budget for games and gaming, and the length of time we’ll be able to enjoy a game is thus a factor in deciding whether to purchase it and whether it meets our needs, especially considering how many games are out there waiting to be played.
Last year’s Resident Evil 3 remake is one title that has been criticised for its length.
In brief, if I’m confronted with two games that are each £55 (the standard price for brand-new AAA games in the UK at present) one of which is 6 hours long and one of which is 30 hours long, one game clearly offers better value than the other; I will get more gaming for my money with the longer title. “Enjoyment” is a nebulous concept which is difficult to quantify, but if we assume both games are in the same genre and both were well-received by reviewers, one game demonstrably offers better value.
It’s uncommon for me to pick up a brand-new title at launch specifically because of how pricey games can be. Though length isn’t the only consideration when deciding which new game to pick up, it certainly can be one factor among many. Though I would never say “short games are bad,” because many aren’t and can be a lot of fun, how much time I can expect to enjoy a game for is a factor for myself and, I have no doubt, for many other players with limited funds.
Anthem was also attacked in some quarters for its short campaign.
The length-to-value calculation assumes that games are initially offered at full price – £55 or $60 for the basic version, with some ultra-special editions going for a lot more. But there is a second component to this issue, and for me it gets right to the heart of the matter. Some games, such as Ori and the Blind Forest, are competitively priced right from the moment that they launch. Both games in the Ori series didn’t ask full price, and because both games were relatively short (at around eight and ten hours respectively) they still offered good value.
If a game only has six hours’ worth of content and asks for £55 or $60 up front, it deserves all of the criticism that it gets. But if the same game were to launch for £20 or £30, practically all of that criticism would melt away. The game could be seen as good value because it would be priced accordingly. Raw length on its own isn’t the issue, the real reason why some people – especially those of us on lower incomes or with less money for gaming – can feel ripped off by a short game is that they feel like bad value.
The Ori games aren’t particularly long, but they don’t charge full price either.
Getting the best value for money isn’t always about buying the cheapest product. If I buy an incredibly cheap roll of bin liners (garbage bags) but they leak so I have to use two each time, I haven’t necessarily got the best value. If I buy a cheap pair of headphones that break, and I have to keep replacing them every few months, I haven’t necessarily got the best value. The same is true of video games: I could log on to Steam or any other digital shop right now and buy the cheapest game I could find – but there’s no guarantee I’d enjoy it or even be able to play it.
Value for money exists whatever kind of product we’re talking about, and video games are commercial products. Just like the cheapest game isn’t necessarily the best value game, nor is the longest game. But when considering all of the different factors involved in deciding whether or not to go ahead and make a purchase, for a lot of folks length absolutely can be a valid consideration.
The Order 1886 is another title that was subject to criticism.
If a game is too short, and a player only has enough money for one new game, I can quite understand that player choosing to overlook that game in favour of a longer one. For someone whose primary hobby is playing video games, how long a video game lasts can be important. If a game is over within a few hours, and can thus reasonably be beaten in a day or even in an afternoon, someone on a limited budget could find themselves stuck with nothing to play for the rest of the week or the rest of the month.
This is why length matters. It isn’t the only thing that matters, and I don’t believe that most folks on this side of the argument are trying to simplistically argue that “short game equals bad game.” But what we are saying is that short games that ask full price aren’t great value, and that some publishers need to reconsider how much they charge if their latest title is particularly short.
Game length can be one factor in determining value for money.
There are many short games that I’ve played over the years that I had a lot of fun with, and I would never say that short games are inherently bad or not worth playing. But at the same time, when reviewing a title like that you can expect to see me comment on the length and even go so far in some cases as to recommend players wait until a game’s price is reduced before picking it up. That’s simply because of my own perception of a game’s value.
Think about it like this: a six-hour game that costs $60 is charging you $10 per hour of playtime, whereas a six-hour game priced at $20 is only charging $3.33 per hour of playtime, and a game with a hundred hours’ worth of content at $60 is charging you a mere 60¢ per hour of playtime. Now it’s true that not all games and thus not all hours of gameplay are created equal, but assuming that we’re looking at games with similar review scores within the same genre then I think the comparison is apt.
Let’s conclude by answering a question: can a game be too short? No, but it can be too short to offer good value at its price point. Asking for games to be priced accordingly instead of blindly leaping to the defence of publishers who are, in some cases at least, trying to get away with overcharging and underdelivering, will see this argument all but disappear.
All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Some of the biggest fans of Animal Crossing: New Horizons are beginning to sour on the game, having come to realise something I commented on last year: New Horizons feels incomplete, as though it were released before it was ready. At time of writing it has been basically three months since the game was last updated (version 1.10 came out on the 28th of April) and that update hardly added anything of consequence to the game.
New Horizons was released along with the promise of a plethora of updates, with many publications picking up the same figure: updates would continue to roll out for the game for at least three years. Less than half of that time has elapsed, yet many fans are questioning whether the next update will be the last, such has been the lack of care and lack of communication from Nintendo.
Nintendo has not done a good job at updating New Horizons, nor at keeping players informed about what’s coming next for the game.
Nintendo seems content to roll around in the money it’s made from sales of the game, no longer caring that the players who paid £55 or $60 are becoming increasingly dissatisfied. The company’s attitude seems to be “we’ve already got your money, so piss off.” After such a long time with no news and no updates, in order to win back the support of the folks who should be the game’s biggest fans Nintendo has to go all-in with the next update and bring something big to the table.
There are many, many things wrong with New Horizons in mid-2021 that make the game so much less than it could be, and a poor relation in many respects to its predecessor: 2013 Nintendo 3DS title Animal Crossing: New Leaf. As I said recently, New Horizons effectively offers players nothing to do in multiplayer, and is not worth paying for a Switch Online subscription. There simply isn’t anything to do aside from visit a friend’s island, because when you get there and you’ve had a look around, that’s it. There are no mini-games to play, there’s nothing different to collect, and compared to New Leaf – a game with such a fun multiplayer mode that I was still dabbling in it with friends more than seven years after the game’s release – New Horizons is absolutely boring.
Multiplayer mini-games on the tropical island were a huge part of New Leaf and are wholly absent in New Horizons.
The addition of multiplayer mini-games would be transformative for New Horizons as an online social experience, even if a dedicated level or area to play them wasn’t included. Simply being able to play a selection of mini-games on your island or a friend’s would give players a reason to return to the game and play together; such an incentive is sorely lacking in the current version of the game. It doesn’t seem like something that would be too difficult to implement, either, especially if it were done from the town square on a player’s island with no new characters or areas needing to be added to the game.
The next thing New Horizons needs is something it shouldn’t need… last year’s holiday events. For some inexplicable yet typically stupid Nintendo reason, 2020’s updates only added holiday-themed events (Easter, Halloween, Thanksgiving, Christmas, etc.) for the calendar year 2020. That means that the holidays are not present for 2021 and onward, and since New Horizons has an in-game calendar and strongly encourages players to play in real-time, this makes no sense. Why were the holidays even removed for 2021? Which incompetent moron thought that made sense?
Why were holiday events (like Toy Day, pictured above) not added for years other than 2020? That makes no sense at all.
Re-adding the holidays means Nintendo has created more work for its developers at a time when coronavirus is still having an impact on the games industry, disproportionately so in Japan. This has arguably slowed the pace of development on updates for the game, as the need to go back and re-do last year’s content is going to take time away from other aspects of development. It shouldn’t have happened to begin with, but at the very least the holiday events need to be re-added as soon as possible – and not just for 2021, either.
There are myriad quality-of-life improvements that the game is crying out for, too. Villager dialogue is perhaps the biggest, because to call the things villagers say “repetitive” would be unnecessarily kind. I’m by no means the world’s biggest New Horizons player (I sunk a little over 120 hours into the game in 2020) yet I’m completely burned out on talking to any of the villagers on my island. Even returning to the game after an absence of several months quickly became dull and boring because most of the villagers have only a handful of things to say in any given situation.
Villager dialogue is incredibly bland and repetitive.
For example, when walking into a villager’s home and finding them crafting an item, each villager “type” (of which there are only eight) has literally only got one line of dialogue that they repeat every single time. There are only eight villager types, yet there are potentially ten villager spots on a player’s island, which means a minimum of three characters will always have identical things to say. This compounded the lack of dialogue variety for me, especially when I found myself with three or four of the same villager type.
While we’re on the subject of dialogue, Isabelle’s daily announcements should either be changed to actually tell players what’s going on or else scrapped altogether. Isabelle was a popular character in New Leaf, but with Tom Nook assuming a larger role in the Resident Services building in New Horizons she takes on a much smaller role, and the daily announcements were clearly intended to expand that. But as with the villagers, Isabelle has only a handful of things to say, and these get incredibly repetitive.
No, Isabelle. No it does not.
Her daily announcements would be a great way to communicate to players things that might be taking place on the island: visiting special characters, for example. Yet Isabelle never mentions any of these, instead repeating the same uninspired line about what she supposedly watched on television. It’s just boring.
New Horizons doesn’t need voice actors to come in and record new lines for hours and hours. All of this is text-based, so writing a few more lines – or a few thousand more, even – wouldn’t be beyond Nintendo’s capabilities, and would scarcely even pad out the game’s modest file size when compared to some of the other things fans have been requesting, such as bringing back absent characters and items.
The game is in dire need of more updates and more things to do.
Speaking of which, there are several characters who could make an overdue return to the game. One of the most-requested absent characters is Brewster, a pigeon who ran a coffee shop in past games. The coffee shop could return too, either as an addition to an existing building or better yet, by being a brand-new building for players to place on their islands. Timmy and Tommy’s shop could also be expanded further, allowing it to sell more than the half a dozen or so items it currently offers each day. There’s also scope to bring in a dedicated shoe shop, gardening shop, fortune teller’s shop, or Gracie’s ultra-luxurious item shop. Whether any of these shops, which were present in New Leaf and City Folk, will make it is anyone’s guess, but many fans are asking for more shops and places to visit on their islands.
Tortimer and Kapp’n, who were present in New Leaf and earlier entries in the series, could also make a return, perhaps appearing in the town square to oversee mini-games. Though of course it would be great to get a new location for the mini-games à la New Leaf, in order to simplify things I’m sure players would be more than happy to see them visit their island like other special characters do.
The Roost – another missing feature from past games in the series. Picture Credit: Animal Crossing Wiki
Games have a natural lifespan, and for folks who’ve sunk hundreds or even thousands of hours into New Horizons, perhaps they were always eventually going to hit the wall and arrive at the end of the road. But considering that, for me at least, the previous entry in the series managed to give me seven years’ worth of casual enjoyment, for New Horizons to have lasted less than eighteen months before even its biggest fans have become bored and burned out is poor. I think we were all expecting better from Nintendo.
A big update this summer would go a long way to making up for it, and would bring back many lapsed players – like myself, as I haven’t checked in with my island in months at this point! The addition of new buildings, like the coffee shop, would be fantastic, but what the game desperately needs is mini-games and a compelling multiplayer offering, and that really ought to be Nintendo’s focus. As I said last time, New Horizons doesn’t have a multiplayer mode in its current form. It pretends to, but when you actually try it out you find very quickly that there just isn’t anything to do. Folks who bought Switch Online to play this game surely feel they got swindled.
Animal Crossing: New Leaf can feel rather empty or even boring.
New dialogue for existing characters and villagers would also spice things up and give players a reason to actually play the game once again. A game that aims to be a gentle, slow-paced “life simulator” loses so much when the villagers on your island who are supposedly your friends feel like one-dimensional, incredibly repetitive video game characters instead of making a basic effort to make them seem like more than that. Considering all of the in-game dialogue is text, I don’t see why New Horizons can’t simply add more. It would be incredibly easy to do and wouldn’t compromise the game in any way, nor even make it significantly larger on disc.
So there we go. New Horizons needs to do something big in fairly short order to pacify its remaining playerbase and to convince folks that this once-celebrated game isn’t just a one-trick pony. Well over a year on from its release it still offers less than New Leaf did at launch in 2013, and for a game that had such promise I think that’s a real shame. I ended my original review of the game last year by saying this: “I was still playing New Leaf earlier this year, seven years on from its release. Will I still be playing New Horizons after such a long time? If I’m still alive and kicking in 2027, remind me to come back and tell you.”
Unless the game gets a significant update – and soon – there’s not even a question of playing New Horizons in 2027. I won’t even be playing it in the second half of 2021.
Animal Crossing: New Horizons is out now for Nintendo Switch. The Animal Crossing series – including New Leaf, New Horizons, and all other properties mentioned above – is the copyright of Nintendo. Some promotional screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Lower Decks and Star Trek: Prodigy, including for upcoming episodes.
For this year’s Comic-Con @Home digital event the Star Trek franchise was more streamlined than last year, with panels for only two upcoming productions: Star Trek: Lower Decks Season 2 and Star Trek: Prodigy Season 1. Though it would’ve been nice to see something from some of the live-action productions as well – not least Strange New Worlds, about which we’ve seen very little – the two panels were interesting! There’s more than enough to get stuck into as we look ahead to August and the autumn.
With Discovery Season 4 also scheduled to begin airing before the end of 2021, it seems like Star Trek will hardly be away from our screens starting in less than three weeks’ time, which is fantastic news. Prodigy doesn’t yet have a definite broadcast date, but the Comic-Con panel confirmed that the series will debut this autumn. If ViacomCBS wants to stick to one Star Trek show at a time, perhaps that’ll put it in late October, but watch this space!
Star Trek: Prodigy is coming soon!
In addition to the panels we also got a new trailer for both shows, which was great to see. This is the first time we’ve seen Prodigy in action, and I have to say that the show looks amazing. The animation is visually impressive, easily on par with the best offerings from the likes of Disney and others, and the spirit of exploration and adventure that’s been at the core of past Star Trek shows for so long seems to be present in the series in a huge way.
As I’ve said before, the best children’s shows manage to have things to offer to adults as well, and it seems like Prodigy will absolutely be that kind of series. The main characters appear to come together on some kind of junkyard or shipbreaking planet, which is where they encounter the USS Protostar – a pretty neat name for a ship! This setup could mean that the kids are orphans or even slaves, and the idea of escaping to a better life via Starfleet is a surprisingly grown-up theme for a series targeting a younger audience.
The USS Protostar will be the kids’ home in Prodigy.
The inclusion of a couple of familiar Alpha Quadrant races (a Medusan character and a Tellarite character) is also interesting. How did these individuals come to be so far from home? Perhaps they were kidnapped or taken by slavers, though this would be a very dark starting place for a kid-friendly show! I’m curious to learn more about the characters and in particular their backgrounds – were they simply born on this world with no idea how they came to be there? The original premise of Prodigy stated that none of the kids had ever heard of the Federation or Starfleet – but considering the Tellarites are Federation members and the Medusans had contact with the Federation at least a century earlier, the reason why could be interesting. Or I could be getting over-excited about minor points of canon again!
Zero, a Medusan character.
On the design of the USS Protostar, I wasn’t sure what to expect. Obviously there’s a degree of canon-bending taking place; this starship design is new and the ship itself looks too large to have been docked aboard Voyager during the latter’s journey through the Delta Quadrant. I had wondered if we might’ve got something like a runabout or even a Delta Flyer, but now that I think about it, a “classic” Star Trek design with a clear bridge, saucer section, and dual warp nacelles makes a lot of sense from an aesthetic point of view. It’s obviously ViacomCBS’ aim that fans of Prodigy will go on to check out other parts of the Star Trek franchise and become long-term fans, so keeping things relatively simple and consistent in terms of the basic designs and visual styles makes a lot of sense.
Though we only saw the Protostar’s bridge very briefly, I got the impression that it was a mix of Kelvin-timeline and Discovery-era styles, giving the ship’s command centre perhaps more of a modern look than one directly inspired by Voyager and other Star Trek shows of that era. Again this is something that probably makes sense; some younger viewers may feel that, compared to more modern offerings, ’90s Star Trek (and other sci-fi) doesn’t look quite as flashy and futuristic as it could!
The bridge of the USS Protostar.
Both internally and externally I like the ship’s design, and I’m looking forward to seeing more and really getting to grips with the show and its characters. The Prodigy panel told us a little more about some of the characters, and we got to meet several of the voice actors as well. I liked what Kate Mulgrew had to say about the show, and I’m really feeling positive about Prodigy now. It’s something that feels like it has the potential to really inspire a new generation of Trekkies, and that inspirational aspect of Star Trek is something that has been present since the beginning.
We learned a little more about some of the main characters from the panel, too. Rok-Tahk, the large rock-like alien, is in fact the youngest member of the crew (something we knew already when the cast was announced). But this seems like it will play exceptionally well into a fairly typical children’s show theme: don’t judge a book by its cover! The co-creators of Prodigy talked about how she’s a character who looks tough, as though she could be a security officer, but is in fact much more of a scientist and doesn’t like fighting. These kinds of story beats can work beautifully, and can often be teaching moments for adults just as much as for children!
A closer look at Rok-Tahk.
Let’s move on to Lower Decks now. There was a panel and trailer for the show’s upcoming second season, and we got a lot of new information! Firstly, perhaps the biggest reveal from the Lower Decks trailer is the return of another Voyager star – Tom Paris. It seems as though Paris isn’t exactly going to make an appearance in the show, but rather will be a figment of Boimler’s imagination. It looks like a fun scene, though, and there’s already a prop replica that’s been announced of the “Tom Paris plate” that Boimler talks to!
Boimler and his Paris plate.
There’s a lot to unpack from the trailer, but here’s a rundown of the things I noticed having seen it a few times now:
The Pakleds are back! The Pakleds were responsible for the attack on the Cerritos and her sister ship in the Season 1 finale.
Riker and Troi are also back, as is the USS Titan.
Boimler is an ensign again. How that will happen is still unclear, but there were more than enough scenes with him in his ensign’s uniform to confirm he’s been demoted and reassigned to the Cerritos. That seemed inevitable!
The Cardassians and Ferengi will make an appearance, with the latter looking set to be antagonists.
Mariner and Tendi seem to get into a bar fight with a group of Nausicaans – in what looks like a callback to Picard getting into a similar situation in The Next Generation Season 6 episode Tapestry.
Shaxs’ replacement is a Tamarian! Also known as the Children of Tama, this race appeared in The Next Generation Season 5 episode Darmok. Their distinguishing characteristic is the way in which they talk exclusively through the use of metaphors. I think this could go on to be a significant point of humour across the season!
The ensigns appear to visit Freecloud – a planet first seen in the Picard Season 1 episode Stardust City Rag.
A possible visit to Deep Space Nine is on the cards – though this could be a different Cardassian ship or facility. I love that Lower Decks is unapologetic in its re-use of the aesthetic of ’90s Star Trek, though! The Cardassian hallway with its panels and buttons was instantly recognisable.
Promotion was mentioned – perhaps for Tendi and/or Rutherford? Having seen Boimler promoted at the end of last season, it would be funny to see the other three all get promoted (and him to not be) this time!
Is Mariner in the brig?
Boimler was briefly depicted as a Locutus-style Borg – but does he really get assimilated or might that be a nightmare?
The Cerritos appeared to encounter the Crystalline Entity!
Phew! That was a lot, and I have no doubt I missed just as many things!
The ensigns watch as the USS Cerritos warps away!
In the panel that accompanied the trailer, creator Mike McMahan explained that the second season will be “funnier and bigger” than Season 1, which lines up with what I said last time! Having found its feet last year and definitively proved its concept, Lower Decks is now free to really go all-in, let its hair down, and crank everything up to eleven!
A Tamarian character could make for some great moments of humour.
Lower Decks managed to retain much of what makes Star Trek “Star Trek” while at the same time having a lot of fun. It used so many different elements from Star Trek’s past as a source of humour without ever coming across as mean-spirited or laughing at the franchise and its fans. Not every aspect worked and not every single joke landed in Season 1, but everything I heard from the panel and saw in the trailer has got me genuinely hyped up to see more of the same in Season 2.
The four ensigns, reunited!
One character arc that worked extremely well in the latter part of Season 1 was Mariner coming to terms with her role in Starfleet and her relationship with her mother – Captain Freeman. Tawny Newsome, who voices Mariner, had something to say about their relationship during the panel, and I like the fact that Season 2 hasn’t simply abandoned or reset this dynamic. Watching some of these characters continuing to grow and embrace their roles is something I’m genuinely looking forward to.
Ensign Mariner in the new trailer.
Lower Decks Season 2 is now less than three weeks away, and I cannot wait!
The panels and trailers are available to watch on YouTube and the official Star Trek website at time of writing, but just before we go I need to have a little rant. ViacomCBS and the Star Trek social media teams make it far more difficult than they should to access some of these things. For example, the official Star Trek Twitter account put out the trailer for Lower Decks Season 2… but if you’re in the UK at least it was unavailable to watch! And the official Paramount+ YouTube channel doesn’t have either trailer at time of writing, nor does the official Star Trek YouTube channel, despite the panels and trailers debuting more than 48 hours ago.
What the heck is this? ViacomCBS, this is no way to run a social media marketing campaign.
Big brands in 2021 need social media followers, and making it difficult for your fans to find something as basic as a trailer (which I can only access via third-parties that re-uploaded it) is beyond poor. It’s shocking, and ViacomCBS needs to work on this and get serious about the way it publishes marketing material. If you’re trying to bring in fans and viewers, this is not the way to go about it.
Rant over! And now the article is over too. I hope this was a bit of fun and brought you up to speed if you missed the panels and trailers.
Star Trek: Lower Decks Season 2 will debut on the 12th of August on Paramount+ in the United States, and within 24 hours on Amazon Prime Video in other countries and territories. Season 1 is available to stream now. Star Trek: Prodigy is due to be broadcast on Paramount+ in autumn 2021 and may be broadcast internationally on Nickelodeon. The Star Trek franchise – including Lower Decks, Prodigy, and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Generations. Minor spoilers may also be present for other iterations of the Star Trek franchise.
The Star Trek franchise has featured some absolutely terrific villains across its fifty-five year history. Characters like Khan, Gul Dukat, the Borg Queen, and many, many more have gone on to play significant roles in the franchise, cranking up the tension and drama while giving fans someone to truly despise. One of my all-time favourite Star Trek villains comes from what may – controversially – be my favourite Star Trek film: Dr Tolian Soran from Star Trek: Generations. It’s this character that I want to talk about today.
Although their motivations are very different, I feel that Dr Soran fills a similar role as an adversary for Captain Picard specifically as Khan did in The Wrath of Khan for Captain Kirk. Khan was motivated by vengeance and hatred for Kirk in particular, whereas Soran sees Picard as little more than a bump in the road on the way to completing a scheme he’s worked on for decades, so there are clear differences, yet in their two films the characters play similar adversarial roles for Star Trek’s first two captains.
Dr Soran in Star Trek: Generations.
One of Dr Soran’s lines has stuck with me ever since I first watched Generations in the cinema in 1995 (which is when the film was released here in the UK). The line is this: “Time is the fire in which we burn.” Delivered with menacing clarity by actor Malcolm McDowell, Soran’s view of time as an all-consuming fire is dark, yet beautifully poetic at the same time. Though Captain Picard would argue against this notion at the end of the film, the line, and the way it was delivered, is permanently etched in my memory. At times, it has been a motivating factor in my life, which may seem strange for a line delivered by a villain! As I said last November when I commemorated this website’s anniversary, the notion that time was catching up to me was one of the motivating factors I had in setting up my website and writing about Star Trek and other topics.
What I love most about the fire analogy is the way in which it describes the one-way flow of time. When an object is burned in a fire, an irreversible reaction takes place at the molecular level, and no matter how much we might regret burning something or wish we could undo a disastrous fire, doing so is impossible. The same is true of time – going back in time, changing the past or reliving a moment isn’t possible. (Except when Star Trek does time travel episodes, but that’s a different subject altogether!)
“Time is the fire in which we burn.”
Although Soran was an obsessive, desperate to get back to the Nexus, his philosophical side shines through at several key moments in the story, and the way this side of his character comes across elevates him. No longer a one-dimensional villain with a singular purpose, Soran is a thinker, someone who has an understanding of the world and his place in it. His interpretation of the world, or rather his reaction to it, may be extreme, but nevertheless the mere existence of this deep-thinking aspect of his character makes him feel a lot more significant and a lot more well-rounded. Soran has clearly considered the implications of what he’s doing, even if it means sacrificing millions of lives for his own benefit.
The attacks of September 11th, 2001 brought religiously-motivated terrorism to the fore in a way that was new for many people in the western world. Yet even before then, the idea of sacrificing one’s life in order to reach paradise, or heaven, had been a significant force. Soran’s quest to reach the Nexus at any cost can be seen through this lens; a dangerously obsessed man willing to do whatever it takes to reach his version of paradise.
The desperation etched on Soran’s face shows how obsessed he had become with returning to the Nexus.
At the same time, the Nexus storyline rebuffs the idea of religion in general, at least insofar as Soran is concerned. If Soran believed in an afterlife – a belief which is not uncommon even in Star Trek’s 24th Century – then his quest to re-enter the Nexus wouldn’t make sense. He could be comforted by the belief that the afterlife would be just as good, if not better than, what he experienced there. The fact that Soran is a scientist and he’s chasing an interstellar energy ribbon that is observable and definitely exists (within the confines of the story, of course) seems to pour cold water on the idea of Soran as a religious fundamentalist; his desire to reach the Nexus is based on his own experience of the phenomenon, and not simply on the nebulous concept of “faith.”
Star Trek’s history with religion is complicated. The Original Series once showed a “chapel” aboard the USS Enterprise, and in Deep Space Nine Kasidy Yates claimed her father was a minister, so human religion definitely still exists in the 24th Century and the franchise hasn’t tried to erase it. At the same time, however, Star Trek has often tried to offer alternative explanations for gods, miracles, and other religious experiences. The Final Frontier depicted the “god” at the centre of the galaxy as a beligerent alien. Q fills a similar role on occasion in The Next Generation. The Prophets in Deep Space Nine are noncorporeal aliens. And so on.
Star Trek has frequently looked at other explanations for things like the afterlife. (Pictured: Q in Tapestry).
So if the Nexus represents heaven or the afterlife for the sake of Soran’s story, it’s still a scientific and secular take on the concept. Soran isn’t like Sybok, a man on a mission with faith at its core. He’s a scientist, trying to solve a scientific puzzle. The fact that it has religious comparisons is neither here nor there for him; he sees the Nexus as his one shot at paradise.
Though we don’t see anything on screen of Soran’s life prior to his encounter with the Enterprise-B, given what happened to the El-Aurians and Generations’ focus on Picard’s family, there are the building blocks to see Soran through a semi-sympathetic lens if we’re so inclined. The Borg destroyed or assimilated the El-Aurian homeworld, and during the attack they killed Soran’s family, including his wife and children. When Picard visits the Nexus, he sees a version of the life he could have led, as did Kirk. What Soran sees in the Nexus – and what he wants so desperately to recapture – is his family. At a personal level we can understand and even empathise with that, even if it doesn’t come close to excusing his actions.
Soran immediately after being beamed aboard the Enterprise-B.
A villain that we as the audience can relate to is something the best stories manage to have, and a villain who isn’t simply evil for the sake of it also makes for a much more satisfying and fulfilling narrative. Soran ticks both of those boxes. We could even argue that Soran isn’t “evil” in the strict sense of the word; he’s merely uncaring and ambivalent to the lives of others due to his single-minded dedication to his quest.
For Trekkies, Soran is perhaps most significant and best-remembered for being the character who killed Captain Kirk. Star Trek’s first captain carried the torch for the franchise for more than two decades prior to the inception of The Next Generation, and while characters like Scotty, Spock, Dr McCoy and others all had their fans and their moments in the spotlight, Kirk was the most significant character from The Original Series. His death in Generations arguably marked the end of an era, and the definitive passing of the baton from one set of characters to another.
Soran is responsible for Kirk’s death – a seminal moment in the history of Star Trek.
Though we have since had a version of Captain Kirk back in the Kelvin timeline films, and Star Trek has of course returned to the 23rd Century with Discovery and Short Treks, the death of William Shatner’s Kirk is an incredibly significant moment in the history of the franchise. While it’s true that Star Trek had already moved beyond The Original Series by 1994 thanks to The Next Generation, Deep Space Nine, and the gentle yet clear ending to The Undiscovered Country, there was still a sense that any of the main characters could return – something epitomised by the return of Spock in Unification and Scotty in Relics. Captain Kirk did get the chance to make a triumphant return to the franchise – but doing so led to his death.
Kirk’s death is clearly a hugely emotional moment, especially for Trekkies who’d been with the franchise since the beginning. But his sacrifice stopped Soran and prevented the deaths of millions, as well as the deaths of the crew of the Enterprise-D. Even though the film doesn’t really acknowledge his death in this way, he died a hero.
Soran’s scheme brought Kirk and Picard together.
It was Soran’s scheme that killed Kirk, but it also brought Captains Kirk and Picard together. Between them they had to figure out a way to prevent Soran going through with his plan, and thus Soran became the unintentional catalyst for what has to be one of my favourite moments in all of Star Trek. Marvel films have shown that a good team-up story can be emotional and exceptionally fun, but putting together two of the most significant characters in the entire Star Trek franchise? It’s a moment that’s very hard to beat even more than 25 years later!
Without Soran, none of this would have come to pass. While we may lament Captain Kirk’s death, in a franchise that runs as long as Star Trek and where the in-universe timeline spans centuries, characters are eventually going to die. Maybe Captain Kirk would have preferred a quiet retirement, but as a satisfying story beat, making the ultimate sacrifice in order to save the lives of millions and a crew of Starfleet officers could not be more quintessentially Kirk.
Soran was a fantastic villain in Generations.
I find Dr Soran to be an absolutely fascinating character in his own right. But more than that, he’s responsible for perhaps the most ambitious crossover that the Star Trek franchise has yet attempted, and brought together Captains Kirk and Picard for an amazing adventure in a truly excellent film.
It’s hard to pick a fault with the way Soran was brought to screen, too. Malcolm McDowell put in an outstanding performance that was intense and riveting to watch. Even Soran’s lighter moments, such as his conversations with Geordi and the Duras Sisters, have a distinct edge to them. McDowell makes it clear with every syllable and every movement that Soran doesn’t care about any of them or their goals, and would hurt or kill them in a heartbeat if they got in his way. He comes across as a powerful, intimidating adversary thanks to this no-holds-barred approach.
So that’s about all I have to say, really! I find Dr Soran to be one of Star Trek’s most compelling villains.
Star Trek: Generations is available to stream on Paramount+ in the United States, and is also available on Blu-ray and DVD. The Star Trek franchise – including Generations and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Space Jam and Space Jam: A New Legacy.
I don’t think I’ve re-watched Space Jam since I saw it at the cinema in 1996… so it’s been a while! But the film is adored by many, and has a following of its own within the broader Looney Tunes fandom. I’m not sure I’d go so far as to call it a classic of the 1990s, but I daresay a lot of self-proclaimed “90s kids” would – even though many of them were born far too late to truly warrant the label. But we’re off-topic already!
The original Space Jam was a unique offering. A blend of live-action and animation, a mixture of comedy and sport, it’s a film that’s hard to define and pigeon-hole, and as a result of its premise – and wacky, child-friendly humour – it’s well-remembered and held in high regard even a quarter of a century later. Going back to that premise for a second time always felt like a risky move for Warner Bros. simply because it can be very difficult to recapture the magic of such a genuinely different, one-of-a-kind title.
Promo poster for Space Jam: A New Legacy featuring the Road Runner.
But this is the reality of modern cinema. In the realm of kids’ films – a genre Space Jam: A New Legacy is surely included in, despite its appeal to the millennial generation – Disney has pushed the boat out ever further with its recent slate of remade classics, and in a broader sense the idea of reboots, soft reboots, and remakes is something practically every major film studio is throwing money at. In a sense, Warner Bros. doesn’t really care whether anyone actually likes Space Jam: A New Legacy, because they know that the name and branding alone will convince many fans of the original to turn up and see it no matter what the critics say. The film is, to use an outdated movie industry term, “bankable.”
I recently had this conversation with a family member who lamented the existence of Steven Spielberg’s remake of West Side Story – which is due out later this year, in case you care. They were despondent at the idea that one of their favourite films of all time was being remade, and I can sympathise. Remakes, by their very nature, are aiming low. They can only ever hope to be considered “just as good” as the original, but never even try to surpass it.
LeBron James in Space Jam: A New Legacy.
But remakes serve a purpose, at least from the point of view of corporations. They’re easy money, because film studios know that millions of fans of West Side Story or Space Jam will turn up for the new version – even if only out of morbid curiosity! There’s also an argument to be made that, in some cases, younger audiences aren’t interested in watching films that they deem to be “too old.” Thus a remake can, from an artistic point of view, be argued to bring a story or a setting to a new generation of prospective fans. Whether that’s the case with Space Jam: A New Legacy is debatable; the film isn’t a straight remake. Nor is it really a sequel, instead I think it’s best described as a riff on the original concept, taking some familiar and some new characters and throwing them into a similar – but not identical – story.
That’s the area that Space Jam: A New Legacy occupies. Not a sequel, not a remake, but a riff. A shaken-up copy made a quarter of a century later with, let’s be honest, business and financial reasons at its core. It’s not an artistic piece; it wasn’t made because its director or writer had a burning passion for the wonderful, underexplored universe of Space Jam. Nor was it made because the original film was desperately crying out for a sequel or an expansion. It was made purely because corporate executives at Warner Bros. were looking through their back catalogue in search of something to monetise, and Space Jam caught someone’s eye. If we were being cruel, we might say that Space Jam: A New Legacy is soulless.
Space Jam: A New Legacy could feel, at times, very corporate.
One of the reasons I was curious to see Space Jam: A New Legacy – beyond the vague interest in a follow-up to a film I remember with fondness from the ’90s – was the involvement of Sonequa Martin-Green. Martin-Green plays Michael Burnham, the main protagonist of Star Trek: Discovery, and like many Trekkies I’m always interested to see other projects involving stars of Star Trek. Though I haven’t always felt that Michael Burnham was the easiest protagonist to root for in the franchise, there’s no denying Martin-Green’s talent and hard work, and just like she excelled in The Walking Dead a few years ago, she put in a great performance in Space Jam: A New Legacy. Though her character played a supporting role, it was still great to see her and her performance elevated the film.
I’ve seen more Space Jam films than I have basketball games. Basketball isn’t a big sport here in the UK, and while I have tried it in PE lessons at school way back when, it isn’t a sport I follow, nor do I know much about it beyond the basic rules. LeBron James is among the few basketball players whose names I’ve heard, but that’s really where my familiarity with the sport ends.
Sonequa Martin-Green as Kamiyah James.
Space Jam: A New Legacy felt, at points, like a love letter to its star, which was a very strange thing to watch. Some films can feel like vanity projects – John Travolta’s Battlefield Earth, Kevin Costner’s The Postman, and even to an extent William Shatner’s Star Trek V: The Final Frontier all cross that invisible line, and Space Jam: A New Legacy comes close. The introduction of Don Cheadle’s Al-G Rhythm is a scene which has him reading aloud a list of James’ accomplishments on and off the court, and the film’s title sequence is likewise a flattering summary of his career. For a film where this man is the star, it makes watching those sequences feel more than a little weird.
I didn’t have high expectations for LeBron James as an actor, and while he won’t be winning an Oscar anytime soon he did, to my surprise, manage to put in a solid performance. His early scenes left me concerned that I’d find him too flat and wooden, as many sports stars and athletes can be when they try acting for the first time, but when the plot got going and he and his son were transported to the Warner 3000 server-world, the quality of the performance definitely improved.
LeBron James finds out that he’s been turned into a cartoon.
While we’re discussing the acting, Don Cheadle was clearly having a great time as Al-G Rhythm, and embraced the opportunity to play a cartoonish, somewhat over-the-top villain for a change! It was fun to see him in the role, and he did a creditable job. Cedric Joe, who took on the challenging role of young Dom James (a character inspired by LeBron’s real-life son) put in a great performance. He was believable as a young man who felt rejected by his father and overshadowed by his legacy, and his struggle to get his dad to “let me be me,” as he put it, was the emotional core of the narrative.
The voice cast who played the Looney Tunes did a good job, but I have to caveat that by saying that none of them really got much material to work with. Most of the ‘Tunes weren’t even secondary characters, but were relegated to background roles. They all got to show off their greatest hits from past Looney Tunes outings, but even the two main players – Bugs and Lola Bunny – didn’t get an awful lot to do for much of the film.
Most of the Tune Squad didn’t have a lot to do.
At the centre of Space Jam: A New Legacy, underneath the cartoon comedy and basketball trappings, was a story that aimed to be uplifting. It was trying to send a message to kids that everyone has different passions and different talents, and not being good at sports doesn’t mean you have no worth. The film also wanted to tell a story to parents about allowing their kids to step out of their shadow and embrace the things they like, to experience different things and figure out their own path. Those messages are important in a film like this, and their inclusion made it feel like Space Jam: A New Legacy had purpose.
However, that purpose was in danger of getting lost in a film that was very commercial. There was a lot of product placement in Space Jam: A New Legacy, including things like E3 (a video game industry event), Red Vines (an American candy), a whole lot of Nike, Mercedes, Dell, Bose, and many, many mentions of Warner Bros. itself. It’s been a long time since I saw a film so heavy on product placement, and there were moments where this marketing ploy felt overwhelming. It adds to the sense I mentioned above that Space Jam: A New Legacy is a corporate product first and an artistic work second.
Space Jam: A New Legacy had a lot of product placement.
I literally cannot fault the visuals and animation work in Space Jam: A New Legacy. For a film to incorporate fully live-action scenes, traditional cartoon animation, 3D computer animation, greenscreen CGI sequences, and even footage from older films is a monumental task, and the animators, CGI artists, and editors did an amazing job not only on the individual segments but at blending it all together. The film’s climax is the basketball game, and this sequence features real actors and CGI creations alongside each other, and it works seamlessly.
Space Jam: A New Legacy is thus a visually impressive film. Not every element is unique or beautiful in its own right, but the technical skill required to bring so many different things into the same project is truly impressive. Aesthetics are a matter of personal taste, and I’m sure some folks will criticise some of the designs used for the characters and settings, but on the whole I felt what was presented on screen looked fantastic, and unlike in many CGI-heavy titles, I honestly couldn’t find fault; there were literally zero moments where the animation work didn’t hit the target it was aiming for. That’s something I find quite amazing.
The film did well to blend so many different elements seamlessly.
There were a lot of callbacks and references to other Warner Bros. properties, including a number of scenes from famous films that the characters were inserted into à la Forrest Gump. This was unexpected, but many of these scenes and cameo appearances were funny and added a lot to the film. Space Jam: A New Legacy has a pretty childish sense of humour, but sometimes that’s perfectly fine, and its comedy generally stuck the landing as far as I’m concerned.
Seeing characters from other franchises, like the Night King from Game of Thrones or the titular characters from Rick and Morty meant that there was something for adults to laugh at too, and though the humour was hardly sophisticated, it was, at points, more than simple cartoon slapstick. Perhaps younger viewers will cringe at things like Porky’s awkward rap battle, but you know what? I’m going to admit right now that I found that whole sequence – and many others – hilarious!
LeBron James and the Tune Squad.
In fact, despite initially having pretty low expectations for the film, there were plenty of enjoyable moments under the corporate fluff, and I found myself chuckling more than I thought. Though the narrative was silly – playing a computerised basketball game in order to win freedom – the basic premise underlying it was a father learning to connect with his son and embrace what makes him special instead of trying to push him in a certain direction. That story shone through the cartoon wackiness at key moments, and was just enough of an emotional force to make Space Jam: A New Legacy a more enjoyable film than I might’ve thought.
Was it the perfect film, or the perfect vehicle for telling this kind of story about bridging the gap and coming to an understanding? Perhaps not. Its commercial aspects certainly detracted from that message at points, which was a shame. Also, in a film which was supposedly half about basketball and half about the Looney Tunes, the cartoon characters themselves didn’t exactly get much time in the spotlight. That was perhaps the biggest let-down for me, as it made the film feel less like “basketball meets Looney Tunes” and more like a LeBron James vehicle with some cartoon trappings.
Despite that, however, I had fun with Space Jam: A New Legacy. It probably wasn’t as good as the original – as films of this nature seldom are – but it was visually impressive, had a narrative that was relatable for kids and for adults, and the quality of the acting performance from its lead took me a little by surprise. All in all, it was a perfectly entertaining way to spend a couple of hours.
Space Jam: A New Legacy is out now in cinemas in the United Kingdom, United States, and certain other countries and territories. Space Jam: A New Legacy is available to stream on HBO Max in the United States, and will come to streaming platforms in other countries and territories at an unspecified later date. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Have you ever wondered why so many so-called “live service” games fail to live up to expectations and ultimately get shut down? Or why so many of these types of titles are actively despised by players all around the world?
I’ve lost count of the number of times an exciting-sounding game has been announced only for me to end up sighing with disappointment when I hear the dreaded words “live service.” To many players, those words have come to epitomise all of the worst things about gaming as a hobby in 2021, and it’s got to a point where a game has to offer something truly exceptional before I’ll even consider stepping over the live service hurdle to give it a shot.
This is how “live service” games make me feel!
I’ve talked on a number of occasions about the “release now, fix later” business model that has corrupted the modern games industry. In short, games companies see the internet as an easy way to roll out patches and fixes after a game has been released, thanks to the ubiquity of internet connectivity on every gaming platform nowadays, so they figure they can release a game in an incomplete state and fix it after launch. Though games like Mass Effect: Andromeda and Cyberpunk 2077 prove that this isn’t a phenomenon unique to live services, these kinds of titles are almost universally afflicted.
Many live service games launch with a “roadmap” – another dreaded gaming neologism that rightly turns off anyone who hears it. In lieu of actual gameplay features, levels, and content, the game arrives in a threadbare state with a so-called roadmap, which is little more than a euphemism for promises of updates and new content. All too often, though, the promised updates never arrive because the game gets shut down. The roadmap leads to a dead end.
How’s that roadmap working out for you, Anthem?
If a game felt complete – with enough characters, levels, and whatever else it needs – promises of further content would be no bad thing. It would give the game’s fans something to look forward to while they enjoyed what was available at launch. But it’s rare that a live service feels complete at launch, and most roadmaps end up promising content that should have been part of the original game.
So we come to what I’m calling the “live service spiral.” Here’s how it goes: a live service game launches to mediocre reviews from critics and players, with many criticising its threadbare state and unfinished nature. Though there is a roadmap promising further content to come at some nebulous future date, many players who were considering picking up the game instead adopt a “wait-and-see” approach, biding their time until the promised updates arrive and the game is actually worth playing. But this leads to lower-than-expected sales, which in turn means that the publisher panics and decides to cancel the roadmap, ending development on the game and cancelling planned updates and patches. The game’s remaining players drift away, disappointed, to await the next title and begin the cycle again.
The first Destiny game was an early example of this phenomenon.
In 2021, having seen so many of these live services stumble out of the gate and get unceremoniously shut down shortly thereafter, I have less and less sympathy for players who still believe the hype and get hooked in with promises. If a game isn’t good enough when it launches to be worth my time – and more importantly, my money – why should I give it either on the back of vague promises? And if you choose to invest in a live service game knowing how many have come and gone in the blink of an eye, why should I offer you my sympathy when the next one follows the pattern and also fails?
So many games have been in this position. Just in the last few years we can call to mind titles like Anthem, Star Wars Battlefront, WWE 2K20, Destiny 1, and probably Marvel’s Avengers within the next few months. So there are more than enough examples to serve as warnings that this business model is not worth investing in.
Marvel’s Avengers could be next on the chopping block.
Here’s the basic problem that games industry managers and executives can’t seem to wrap their corporate heads around: for every Fortnite or Grand Theft Auto Online there are a dozen or more Anthems or Destinys. For every title that adopts a live service model and makes a success of it, there are dozens more that fail. And if a company isn’t willing to put money and effort into creating a title that players actually want to spend their time playing, desperately chasing the faltering live service trend will always be a losing proposition.
Many live service games were doomed from the very moment they were conceived in the mind of a business executive. Someone with precious little understanding of the industry looked at Fortnite or Rainbow Six Siege, and without knowing the first thing about those games nor realising they’re about a decade too late, said to their team “make me one of those.” From that very moment the game was dead on arrival – but nobody realised it, or at least nobody had the balls to tell the publisher.
Not every game will see the success of titles like Fortnite. Companies need to set realistic expectations.
All the way through development and through the extensive marketing campaign that followed, dedicated developers tried their best to build a game to the specifications of some moron in a suit, and it was all for nothing. All of that time, effort, and money was pissed away chasing after a concept that’s already played out for a company that never understood it in the first place. In many cases, “crunch” and other abusive working practices saw developers and other employees suffer actual quantifiable harm, all for the sake of a meaningless, useless piece of shit game like Anthem. Imagine working yourself half to death for the sake of Anthem, only to see the game shut down months after it launched.
Hopefully the backlash some of these games generate, combined with lacklustre sales and continued failures to meet expectations, will see this business model slowly start to die off. But all of us need to be very careful about throwing our money into any live service game that comes along in future. Companies have proven time and again that they see these games as disposable and they’re willing to cut and run from a failing project no matter how many players get screwed over in the process. If they treat their own games with such little respect, why should we buy into such a model?
We have to find a way to break the live service spiral, to show games companies that this business model is no longer viable. Some noteworthy failures, like those mentioned above, will start to cause a rethink in corporate boardrooms, but the process needs to accelerate. Not just for the sake of us having better games to play, but for the physical and mental health of those in the industry working on these titles.
All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
The newly-announced Steam Deck seems like a dream come true for a lot of gamers: a cross between the portable Nintendo Switch and a powerful gaming PC that can run modern titles. And on the surface it seems like a great idea; the Switch proved definitively that there’s a market for a handheld console that can play more than just Pokémon and Mario Kart. Lots of folks have enjoyed playing titles like The Witcher 3, Skyrim, and Doom on the go.
This marriage of a portable format with the power of a gaming PC seems like a match made in heaven then! Surely it’s just a matter of time until the reasonably-priced device becomes the next big thing in gaming, right?
Logo for the newly-announced Steam Deck.
Well let’s slow down for a minute and think about this. Firstly it’s worth pointing out that no reviewer has yet got their hands on the Steam Deck, so its claim to being a powerful handheld that can run most of the games in Steam’s library is untested, as is its screen and other hardware. But secondly, the most important reason why I’m wary of the Steam Deck is Valve’s poor track record when it comes to hardware.
Remember the Steam Controller? Valve’s big foray into the controller market aimed to create a device that could play not only games designed for a gamepad, but also games designed to be played with mouse and keyboard. The controller lasted a scant four years before Valve discontinued it following poor sales.
The Steam Controller is one of many Valve hardware products that have been unceremoniously discontinued.
The Steam Controller was originally created alongside the Steam Machine – a lineup of prebuilt gaming PCs co-created by Valve. These computers didn’t even last as long as the controller – being discontinued within three years.
There’s also been the Steam Link – a device which was designed to allow players to stream their Steam games to another device (like a television or mobile phone). That lasted a scant three years before being discontinued. Valve has also struggled to make a success of the HTC Vive – a virtual reality setup that it purchased – and its own Valve Index VR device.
The Steam Link has also been discontinued.
Then there’s SteamOS. This was Valve’s attempt to create a Linux-based operating system – and is the OS which will come preinstalled with the Steam Deck. But SteamOS hasn’t been widely adopted, and is only natively compatible with a handful of games – others can only be played via a Windows emulator which naturally impacts performance. SteamOS has been overlooked by practically everyone, and until the announcement of the Steam Deck I considered it dead and buried – the last version was released two years ago and it hasn’t been updated since.
Are you seeing a pattern yet? Valve has an appalling track record when it comes to hardware, and early adopters of practically all of the machines and devices the company has produced to date have been screwed over when Valve discontinued them and stopped providing support and updates. It’s possible that the Steam Deck will be different; an exception to the rule, so to speak. But I wouldn’t bet on that right now, and I would be very wary of picking up such a device until it’s definitively established itself as a viable platform.
Valve tried hard to make Steam Machines the “next big thing” only to dump them a few years later when it didn’t happen.
It’s not only Valve that has struggled to break into the video game hardware market. Who could forget the Google Stadia? Everyone, apparently, because Stadia is basically discontinued already, having lasted less than a year. This market is not easy to crack, and even a company like Google – with practically unlimited resources – has failed to make significant inroads.
The Steam Deck is trying to offer players a way to play higher-end PC games on a portable device. Stadia tried to offer players a way to play higher-end games without the need for an expensive PC or console. The comparison is significant, because practically nobody took up Google on that offer. Steam does have a large library of titles at its back – something Stadia definitely lacked – and though it may appeal to tech enthusiasts and other early adopters, most players already have a PC or console that can play those games. And most players interested in portable devices already have a Nintendo Switch.
The Steam Deck has a big competitor in the Nintendo Switch.
All of this overlooks a significant fact about portable PC gaming – the existence of gaming laptops! Players who want a portable PC capable of playing their games already have that option via a gaming laptop. This further erodes the market that the Steam Deck is trying to appeal to.
I’m just not sure where the Steam Deck will fit in, and who it’s trying to appeal to aside from the aforementioned enthusiasts and early adopters. And my concern with that is that when it inevitably fails to achieve the kind of sales figures in its first year that Valve is hoping for, will they simply stop marketing it and then quietly kill it off, as they’ve done on many occasions in the past? A company’s track record is well worth paying attention to before sinking your money into their latest project. Some companies doggedly support their products for years, even when things don’t seem to be going well. Valve is categorically not that kind of company.
Promotional image of the Steam Deck.
First-gen tech products are often janky, with issues that later revisions and newer models fix later on. The Steam Deck may fall into that category, though as mentioned there are still no units in reviewers’ hands to check that either way. But as a general rule, second- or third-generation iterations of a product tend to be better all-round experiences, with problems and issues encountered in early models being fixed. That’s also a concern when it comes to the Steam Deck.
Despite all of this, I can understand why people are hyped for the Steam Deck. It looks like a beefier, more powerful Nintendo Switch. And after the disappointment some fans felt at Nintendo not launching a “Switch Pro,” perhaps they’re looking at this machine as an alternative way to play games in a handheld format. The Steam Deck is a device with potential, and if some folks see it as a more affordable way into gaming than buying or building a full PC, I’m on board with that. I definitely want as many folks as possible to be able to access gaming as a hobby. But for your £349/$399 (the Steam Deck’s RRP) you could buy a PlayStation 5 (the discless version). Or you could get an Xbox Series S with enough money left over for a full year of Game Pass. Or, of course, a Nintendo Switch – a console which is already well-established and has a huge library of games, many of which are exclusive to the system.
As you can see, I’m sceptical of the Steam Deck. There are reasons to look at it with excitement, and it represents a potential new type of PC that may become more popular in future. But for a number of reasons – not least of which is Valve’s awful track record when it comes to hardware – I shan’t be picking one up on this occasion. If the device survives and thrives, it’s possible I’d consider it in future. But I have no desire to get burned by Valve as so many early adopters have been in the past.
The Steam Deck will launch in select markets in December 2021. The Steam Deck, Steam, and other properties and products mentioned above are the copyright of Valve. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I don’t really see my website as a news source for everything going on in the Star Trek galaxy! From time to time I have jumped in to comment on a big news story – the announcements of Strange New Worlds and Star Trek 2023, for example. But when small pieces of news crop up I’m usually content to let other sites and social media outlets pick them up; there’s not a lot to be gained by me repeating a one-line news item that’s already floating around the Star Trek fan community!
In the last few weeks, however, there have been several of these smaller news stories, so I decided to compile the ones I think are most interesting into a short list – just in case any of these managed to pass you by. We’ll be talking about upcoming Star Trek productions, so if you want to avoid any chance of spoilers, now’s your chance to jump ship!
We have some Star Trek news to dissect today.
This might be an occasional series that I run here on the website, but there are definitely better places to go if you want to get the latest Star Trek news right when it’s breaking!
So without further ado, let’s take a look at a selection of news items that have come up over the last few weeks.
Number 1:Strange New Worlds is practically finished with filming on Season 1.
Hit it!
We have Anson Mount to thank for this one! Mount – who plays Captain Pike in Discovery Season 2 and the upcoming Strange New Worlds – posted on social media that filming is underway on the Season 1 finale. Assuming that the season was filmed in order, and that there aren’t many re-shoots or secondary shoots still to come – this means that the filming stage of production is almost over.
There will be a lot of post-production work to do between now and the series premiere next year, and the fact we haven’t seen anything official yet – no still images, no teaser, no trailer – suggests to me that very little post-production work has been done yet. With Discovery Season 4 coming up before the end of this year, I think the post-production team must be prioritising that series. However, with filming almost over that means Strange New Worlds has completed a big part of its production! The show looks set to be on track for a broadcast in the first half of next year.
Number 2:Star Trek 2023 gains a director and writer – and it’s not who you might’ve been expecting!
My placeholder image for the new film.
Shortly before the announcement of Star Trek 2023 back in April, we got the news that Kalinda Vazquez – who had written the Short Treks episode Ask Not and the Discovery Season 3 episode Terra Firma, Part II, as well as having been a producer during Discovery’s third season – had been tapped by Paramount Pictures to write a brand-new Star Trek film. Barely a month later came the announcement of Star Trek 2023, and I’m sure I wasn’t the only person who put two and two together!
However, along with the announcement that Star Trek 2023 will be directed by WandaVision’s Matt Shakman, we also learned that the script has been written by Geneva Robertson-Dworet, who previously wrote Tomb Raider and Captain Marvel, along with Lindsey Beer, who doesn’t have many credits to her name thus far.
Does this mean that the Kalinda Vazquez project isn’t happening? Or is it now significantly less likely? Some outlets are staying positive, assuming that “no news is good news,” and that with no announcement that the Vazquez film isn’t happening that it must still be going ahead. Does that mean two Star Trek films are potentially in the works?
I guess we’ll have to wait and see.
Number 3: There was a very small teaser for Lower Decks Season 2.
Boimler and Mariner reunited!
To mark one month to go until Lower Decks Season 2 premieres, we got a new very short teaser that Star Trek put out on social media. Unlike the trailer which we got for First Contact Day in April, this second teaser was far shorter and only showed off one part of one scene.
However, there are two points of note. The first is that this is the first time we’ve seen Boimler and Mariner together since Boimler’s reassignment in the Season 1 finale. It was cute to see them back together, as they came to work quite well as a duo across the show’s first season. But perhaps the most significant point is that Boimler appears to be wearing an ensign’s rank on his uniform.
I have several theories regarding Boimler’s possible route back to the USS Cerritos, and you can check them out by clicking or tapping here. Though it does seem inevitable that Boimler will be back with the other ensigns, this is the first confirmation we’ve had that it will be through some kind of demotion – assuming that this isn’t a dream or a flashback or something!
Number 4: Whoopi Goldberg made an appearance on the official Roddenberry Facebook page.
Whoopi Goldberg on the Roddenberry Facebook page earlier this month.
Sir Patrick Stewart made headlines in 2020 when he invited Whoopi Goldberg to reprise her role of Guinan in Season 2 of Star Trek: Picard. But since that moment on The View – the daytime television show Goldberg co-hosts – there hasn’t been any mention of Guinan in Picard. Two teaser trailers have come and gone without her, too.
So it was interesting to see Whoopi Goldberg appear reading one of the “Roddenberry daily quotes” – a series that I believe is being run by the official Roddenberry Facebook page. At least this confirms she has some involvement with Star Trek!
Goldberg recently appeared in The Stand – a miniseries which premiered last December on CBS All Access. I have no reason to doubt that she would do Picard Season 2 if she could – but the lack of information about her return to the role of Guinan could mean the story of the season has moved in a different direction since Sir Patrick Stewart’s invitation.
Number 5:Star Trek 2023 is rumoured to bring back the Kelvin timeline.
Is the Kelvin timeline coming back?
The official announcement from Star Trek and Paramount did not confirm this, but some outlets have been picking up on a rumour that Star Trek 2023 is going to bring back Chris Pine and the rest of the Kelvin timeline cast. I’ve debated the pros and cons of a Kelvin sequel in the past, and with Star Trek’s return to the Prime Timeline I’m not convinced that another Kelvin project is the right way to go.
This is just a rumour, though, and there are myriad possibilities for Star Trek 2023 and what it could be. Star Trek Beyond did clearly tease a sequel back in 2016, and there have been several proposals in the last few years that never got off the ground. Is now the right moment to bring back the Kelvin timeline?
Number 6: 4K versions of The Motion Picture, The Wrath of Khan, The Search for Spock and The Voyage Home are in the works!
The films will also be available on standard Blu-ray.
A new 4K Blu-ray box set has been announced, and the first four films starring The Original Series’ cast are being remastered. Why not all six, including The Final Frontier and The Undiscovered Country? Because that’s ViacomCBS logic, I guess. Perhaps they plan to sell the final two later as a two-part set, and then make another six-film set, pushing collectors to buy more and more versions of these films!
Considering the significant investment ViacomCBS has made in its streaming platform, I’m surprised to see them putting together a 4K Blu-ray box set. I can count on one hand the number of folks I know with a 4K Blu-ray player, and with streaming continuing to grow as a significant force in home entertainment, there’s something decidedly antiquated about any optical media in 2021.
Hopefully the remastered versions of the films will make it to Paramount+ after their launch on 4K Blu-ray! And maybe this means ViacomCBS will be willing to take another look at some other Star Trek projects in dire need of a trip to the remastering suite?
Number 7: ViacomCBS corporate news.
The ViacomCBS logo.
As Trekkies we need to pay attention to the business side of Star Trek on occasion. There are two stories out of the corporate side of ViacomCBS that I think could be potentially important to Star Trek’s future, and both have come up in the last few weeks.
Julie McNamara had been the head of programming for CBS All Access during the development of Star Trek: Discovery, as well as briefly the head of programming for Paramount+ when the service was re-launched. She’d been involved with CBS for a number of years, and was a strong behind-the-scenes force in bringing Star Trek back to the small screen.
The departure of an executive who was seemingly pro-Star Trek should not be taken lightly, and the franchise has suffered in the past due to corporate leaders who weren’t on board with the kind of stories Star Trek aims to tell. Hopefully her replacement will be as keen on continuing Star Trek as she was, but I’m at least a little concerned about this change in leadership.
Paramount+ is the digital home of Star Trek in the United States.
Secondly, there’s a rumour flitting around the business world that ViacomCBS and Comcast are seeking a merger. Comcast owns – among many others – American network NBC, the SyFy channel, the Peacock streaming service, DreamWorks Animation, and Universal Pictures. Comcast is reportedly the third-largest media company on the planet.
Whether such a merger would survive government oversight is a legitimate question, but one better-suited to corporate lawyers! From my point of view as a Trekkie, the concern I have with this kind of merger is that Star Trek’s importance would be reduced. Paramount+ expanded the streaming lineup already, yet the Star Trek franchise remains a significant part of Paramount+’s new content. However, if Comcast and ViacomCBS were to merge, the new company would have access to hundreds of new brands, shows, and films. The Star Trek franchise would suddenly find itself in a position of being far less important, and that could have consequences for future productions.
I don’t believe either of these news stories are reason to hit the panic button. But as a Trekkie, I’m invested in Star Trek’s ongoing success. Star Trek continuing to be a successful franchise means its parent company – whoever that ultimately ends up being – will continue to invest in the brand and produce more films and shows.
Number 8:To The Journey – the Star Trek: Voyager documentary – has officially entered production.
Logo for To The Journey.
Following a successful crowdfunding campaign, To The Journey has entered production with filming kicking off in Los Angeles. What We Left Behind, the Deep Space Nine documentary produced by the same team in 2018, was truly interesting, and I have no doubt that To The Journey will be a riveting watch as well.
Production is going to be slow, according to director David Zappone, with filming expected to continue well into the new year. When To The Journey is ready, I plan to write a full review, so be sure to check back!
Number 9: Playmates is going to produce a new line of Star Trek toys!
The official announcement image.
I have a rather modest Star Trek collection, but some of my favourite pieces are toys from the ’90s by Playmates. The brand became synonymous with Star Trek for much of the decade, producing action figures, dolls, vehicles, playsets, and prop replicas, and the company recently announced that they’ll be stepping back into the Star Trek franchise.
The teaser image shown off along with the announcement looks like it includes action figures or dolls of the following characters: Data, Michael Burnham, Admiral Picard, Captain Pike, Saru, and Discovery-era Spock. That’s unlikely to be the extent of it, though!
The Playmates logo.
The Star Trek franchise has been very poor in recent years when it comes to merchandise. Not only has there been a lack of things like action figures and prop replicas, but some of the products that have been created under the Star Trek license are just plain weird. I mean, does anyone want a Star Trek faction flag made by a company that usually makes flags for sailing ships? Which moron came up with that idea?
Regardless, it’s great to see ViacomCBS signing a contract with a proper toy manufacturer. I have some amazing Playmates figures in my collection – including Dr Pulaski and Morn! Hopefully this is the first step to many more Star Trek collectibles hitting the market.
So that’s it!
This has been your (very unofficial) Star Trek news roundup! As mentioned above, I wouldn’t have necessarily written a full article about any of these, but the fact that several potentially interesting pieces of news came along in a relatively short span of time meant that I was quite happy to cobble them together into a nice list.
If this kind of situation occurs in future I may do the same thing. Otherwise, I hope you’ll stay tuned for much more Star Trek content to come! We’re less than a month away from the premiere of Lower Decks Season 2, and I’ll be aiming to review each new episode as they’re broadcast.
Until next time!
The Star Trek franchise – including all titles and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
After experimenting with the format, I ultimately decided not to pursue the podcast or audio article format any further. As a result, you won’t find the episode(s) discussed below, nor will any of the links work.
Thanks for joining me for this inaugural episode of the DenPod! In addition to Spotify, Anchor, and other podcast apps, you can find the episode on YouTube and here on the website.
The DenPod is my unscripted podcast, so if you ever wondered what it would feel like to be talked at by me you’re in luck! I hope to find time to record and release one of these episodes on a monthly basis, and I’ll be discussing some of the highlights of the preceding month. This might include stories and points of interest that I wasn’t able to cover here on the website.
I hope you’ll be tuning in!
From time to time I see something that I think might be interesting and add it to my writing pile, but for any number of reasons never get around to completing and publishing the piece. The DenPod won’t consist entirely of these subjects, of course, but it’s a good format to be able to dedicate five minutes to a topic of interest that I didn’t have time to dedicate an entire column or article to.
The DenPod doesn’t have a fixed runtime. This first edition clocks in just shy of the forty-minute mark, and I suspect future episodes will be similar. I don’t want to outstay my welcome and ramble on for hours, but at the same time I wanted to make sure there was enough content here to make it worth a listen and to cover the subjects I wanted to. Speaking of which…
Topics discussed in this episode include:
A brief introduction to the podcast and website
The state of Animal Crossing: New Horizons and the reaction of the fan community
Cyberpunk 2077′s triumphant return to the PlayStation Store
England’s Euro 2020 defeat
Mass Effect: Legendary Edition and its issues
Star Trek: Picard Season 2 and the return of Q
Star Trek: Prodigy’s upcoming first season
Amazon’s Wheel of Time series, which is now due to be broadcast this year
The release of James Bond film No Time To Die
Foundation on Apple TV+
Some of the highlights of E3 2021
And more!
So that’s it, really. Click or tap the YouTube video below if you want to listen right here on the website, or else look for me on your favourite podcast apps! Click or tap the links below to find me on the following podcast apps/websites:
Spoiler Warning: There are spoilers ahead for The Mandalorian Seasons 1-2, including the Season 2 finale and post-credits scene.
As Season 2 of The Mandalorian approached, I debated whether or not to review each episode as they were broadcast. However, with Star Trek: Discovery’s third season running at the same time I concluded that two large reviews every week would probably be too much to manage. So this is what you’re getting instead – the full season reviewed all at once… seven months later.
I wasn’t the biggest fan of The Mandalorian Season 1. Though the series did some things very well, there were – in my subjective opinion, of course – a number of missteps. The worst problem I felt the show had in its first season was the protagonist himself – who was without even a name until the season finale. A combination of factors left me unimpressed with Mandy: sparse dialogue, a monotone, unemotional delivery of the scant lines he did have, the full face helmet making it hard to read any emotion or get any sense of how the character was feeling, and a lack of clarity on his aims and motivations. Mandy felt as though he was doing things because a room full of television writers decided that’s what he was going to do, and when it came to massive life-altering decisions such as betraying his client and the bounty hunters’ guild to save Baby Yoda, there was practically nothing from the man himself to inform that decision. Crucial backstory that should have been communicated sooner was included in the season finale, but by then it was too late. Some stories work well that way – but for a number of reasons this one didn’t.
Oh, Mandy. You came and you gave without taking… If you got that Barry Manilow reference then congratulations, you’re as old as I am!
The first season also left me underwhelmed by its short runtime. Eight episodes in total, most of which averaged around 30-35 minutes was not a lot to get stuck into; there are children’s shows that run longer than that. Several episodes felt poorly-paced as a result; rushed stories that would have benefitted enormously from simply a few extra minutes to allow events to unfold and better depict the passage of time.
Finally, I felt that Season 1 massively overused elements from Star Wars’ original trilogy to the point that it was drowning in nostalgia. The Rise of Skywalker fell into a similar trap, though that film had a far weaker story under the nostalgic veneer. Elements like the freezing in carbonite of Mandy’s bounties – something which had been presented in The Empire Strikes Back as a terrifyingly unique punishment for Han Solo – or the large amount of time spent with a Jawa sandcrawler all felt cheap and fan-servicey. And that’s before we get to Baby Yoda and the inclusion of the Force in a series billed as “the adventures of a gunslinger far from the reaches of the New Republic.” I hoped The Mandalorian could have left much of this behind and instead told a new, original story in the Star Wars universe, expanding that setting rather than overtreading the same ground.
Bounties frozen in carbonite.
So by the time the first season of The Mandalorian drew to a close I was, at best, underwhelmed. While I appreciated that the series had succeeded in bringing many fans back into the franchise after they’d been left disappointed by the sequel trilogy, on a personal level I was unimpressed with what the show had offered. In between Seasons 1 and 2 came the announcement that Boba Fett would be joining the show in its second season, and as I wrote at the time that news was breaking, I felt it was another backwards step for the show and for Star Wars in general.
Though I did consider reviewing each episode for the website, when I ruled that out for practical reasons I then very seriously debated whether or not to watch Season 2 at all. I don’t like to seek out things I don’t think I’ll enjoy, and having had a disappointing experience with Season 1, and been put off by some of the announcements in the run-up to Season 2, I gave consideration to skipping the show altogether. There are plenty of other things to watch, after all! But curiosity got the better of me, and even though I knew I wouldn’t be reviewing each episode one by one, I thought there was the possibility to talk about the season as a whole, or elements from it, here on the website. And as you can tell by the fact this article exists, I did eventually settle in to watch Season 2.
Baby Yoda.
Runtime was once again problematic. In a short season which consisted of only eight episodes, five were less than forty minutes long, with two of those barely reaching the thirty-minute mark. For a flagship programme on a streaming platform, I find that incredibly difficult to excuse. Though the season premiere approached fifty minutes, none of the other episodes felt sufficiently long, and just as happened last season there were issues which arose from that. The entire runtime of The Mandalorian thus far – including titles and credits – stands at less than ten-and-a-half hours, which is simply not enough for two “full” seasons. It’s actually shorter than a single season of Star Trek: Discovery, and I can’t shake the feeling that Disney has stretched out a single season’s worth of plot over two seasons.
On the other hand, I do appreciate that Disney+ streams The Mandalorian in 4K resolution. It’s also available with HDR (high dynamic range) so there’s no denying that the show is visually beautiful. In addition, Disney+ has reached a far greater worldwide market than it had when the first season was rushed out the door in 2019, meaning that Star Wars’ considerable international fanbase was able to watch the series together. Both of these points are worth other companies taking note of – the Star Trek franchise in particular could learn from that!
Ah yes, the old “you thought he was dead” cliché…
The story of Season 2 is quite odd. Season 1 was, for the most part, a single story with a relatively clear line from point to point. Season 2 feels far more episodic; Mandy takes off on a variety of what can best be described as side-missions, with the long-term aim of reuniting Baby Yoda with his people. The Season 1 finale gave us crucial information about why Mandy wants to do this, and at least from that point of view the story doesn’t feel arbitrary in the way it did for much of last season. But it does certainly jump around a lot! Personally I like episodic television; I think it can be done very well. But The Mandalorian is a show with one overarching story, and several of these episode-long side-quests left the overall show feeling rather rudderless.
If these side-missions had felt important to the story, or perhaps if there had been fewer of them, I don’t think it would have become such a problem. But almost every episode felt like Mandy’s mission had slowed to a crawl as he got sidetracked by job after job. Instead of feeling like integral parts of a greater story, these side-missions became annoying – they got in the way of the main story. Though several of them were interesting enough in their own right, it was the way in which they were set up that caused the problem. It would have been possible to write the season in such a way as to make each of these stories feel like they were part of Mandy’s overall quest; instead they felt like obstacles to his mission and thus they came across as obstacles to the story the show wanted to tell.
Mandy with Bo-Katan on one of his many side-missions.
Modern Star Wars appears to find it impossible to step out of the shadow of its original films, and the greatest evidence of this in Season 2 of The Mandalorian came with the inclusion of Boba Fett. Just like Palpatine’s ham-fisted return dragged down the story of The Rise of Skywalker, Boba Fett inexplicably coming back from the dead likewise harms the story of The Mandalorian, and I don’t see a way around that. His role in the show was so different from the Boba Fett we met in The Empire Strikes Back that he may as well have been a different character, and the story of The Mandalorian Season 2 would have been absolutely no different if this character had been called Dennis or Engelbert Humperdinck.
But if I thought Boba Fett’s return was striking the wrong tone for the series, the season finale brought an even worse and far more desperate nostalgia play: the return of Luke Skywalker. There was, for a moment, something visually cool about seeing a Jedi cut through a squad of troopers with ease, but when this character was revealed to be Luke, whatever semblance of originality remained in The Mandalorian evaporated.
The Mandalorian was supposed to be a chance for Star Wars to step away from the Skywalker family.
Does every Star Wars project have to be about Luke Skywalker and the Jedi? Or maybe, one day, can Star Wars be more than that? A big part of the reason why both seasons of The Mandalorian have been so disappointing is that they took a premise that sounded genuinely appealing – “the adventures of a gunslinger far from the reaches of the New Republic” – and turned it into Return of the Jedi II. There is scope to see more of Luke’s adventures in between Return of the Jedi and the sequel trilogy… but I didn’t want that here.
At the risk of repeating myself, Star Wars feels stuck. It’s a franchise trapped by its original incarnation with producers, writers, and corporate leadership unwilling to step away from that and genuinely try something even slightly different. The return of Luke Skywalker and Boba Fett in Season 2 are symptomatic of this, but this problem doesn’t stop there. It extends to the sequel trilogy and to practically all of the recently-announced upcoming projects.
For the second time since 2019, the Star Wars franchise revived a dead character with no explanation.
At least Luke Skywalker, unlike Boba Fett and Palpatine, hadn’t been killed off. His appearance, while irritating, does make a certain kind of sense for the sake of the story, and it’s not a complete non-sequitur in the way those other two characters’ returns were in their respective stories. Even with those caveats, though, I felt it was pretty weak for The Mandalorian to already be relying on Luke Skywalker as a story crutch.
The Star Wars galaxy is one of the best fantasy settings ever brought to life in the entertainment realm. It’s a setting that feels vast and genuinely lived-in in a way that many franchises can only dream of, yet the producers at Lucasfilm and their corporate masters in the Disney boardroom seem dead set on only ever letting us see the same tiny sliver of this potentially wonderful setting over and over and over and over again. The Mandalorian had a chance to do something different, to take Star Wars to new places both literally and thematically. Its retreat to the safe ground of the original trilogy and the warm embrace of Luke Skywalker feels utterly regressive.
Though I freely admit this was a well-staged, action-packed sequence, I maintain that the story didn’t need Luke Skywalker.
There were a couple of visual misses in Season 2, despite the production as a whole being pretty good in terms of CGI and special effects. A few of the practical models and puppets didn’t look quite as good as they had done in Season 1. I’m thinking of the newborn alien-lizard in episode 3 in particular, but there were several other examples of practical effects that didn’t make the cut. Perhaps that’s a consequence of shooting in 4K HDR and viewers having better screens!
The second visual miss is the character of Ahsoka Tano. Though I haven’t seen the animated children’s shows The Clone Wars and Rebels in which Ahsoka Tano was a main character, when she made her live-action debut there was something off about the way she looked, and it took me a moment to figure out what it was. Ahsoka is a Togruta, a species with head-tentacles. Others of this species, and other tentacle-headed species, have been seen in other Star Wars projects since the prequel era. In The Mandalorian, Ahsoka is depicted with her tentacles being a different colour to her face, and not only that but a weird kind of leather-tiara right at the point where the two skin tones meet. The effect of this made it look like she was wearing a weird hat instead of being an alien with a tentacle head, and it was pretty distracting at points!
See what I mean? It looks like she’s wearing a hat!
Now that we’ve talked about the bad, how about some good points? There must be some, right?
Although the numerous disconnected side-missions were distracting, I appreciated the fact that, unlike in the first season, I knew what Mandy’s overall objective was and why he was doing the things he did. Mandy himself showed a little more emotion than in Season 1, and combined with seeing him without his helmet a little more often, that made him start to feel like an actual person for the first time – not just a walking, heavily-armoured plot device.
The dark troopers were neat; I liked their vaguely Vader-inspired aesthetic combined with the fact that they’re droids – something which we could argue ties in thematically with the droid armies of the prequel era. They managed to feel genuinely threatening in a way that many Star Wars villains don’t, and perhaps something about their inhuman nature and red eyes contributed to that. Though the dark troopers didn’t get much screen time, I’m hopeful we’ll see more of them in future.
The dark troopers were intimidating adversaries that I hope we see more of in future Star Wars productions.
The Mandalorian has enjoyed well-designed sets and a wide variety of filming locations that made most of its planets and locales feel different from one another. The only planet which definitely felt like southern California was Tython – the planet with the Jedi “seeing stone.” Compared to the likes of Star Trek: Picard – which relied far too heavily on outdoor filming locations in southern California that all looked alike – this was a success, and shows what’s possible when a big streaming show has a suitably high budget.
Season 2 gave us the briefest of glimpses at the New Republic – the faction which aimed to replace the Empire in the years prior to the rise of the First Order. I would’ve liked to have seen more of the New Republic, but with Rangers of the New Republic in early production, and other spin-offs like The Book of Boba Fett also in the works, perhaps that’s something we’ll get more of in future.
Season 2 gave us a brief glimpse of the New Republic.
Perhaps the most interesting story reveal came in the form of how Moff Gideon wanted to use Baby Yoda. Baby Yoda’s blood or DNA was being used to create Force-sensitive clones, and some of those clones looked an awful lot like the sequel trilogy’s Supreme Leader Snoke. Though this remains officially unconfirmed, my theory is that the clones seen in the fourth episode are supposed to be Snoke.
Snoke, as we learned in one of the worst moments in The Rise of Skywalker, was a clone and a puppet of Palpatine, and The Mandalorian appeared to drop a hint as to how Snoke came into being. Despite that particular storyline going down like a lead balloon in the final act of the so-called Skywalker Saga, it was nevertheless interesting to see it expanded upon here, and it finally provided Moff Gideon with a logical motive for his Baby Yoda obsession.
Is this clone in a tank supposed to be Snoke? It looks that way to me!
Speaking of Moff Gideon, like Star Trek: Picard’s Narek before him, he appears to have vanished in the season finale. Captured by Mandy and his squad when they attacked his ship, Gideon eagerly awaited his liberation by the dark troopers before being knocked unconscious as Luke Skywalker was making his way to the bridge. And then… he dropped out of the story. Did he remain in captivity with Mandy? Did Bo-Katan and the other Mandalorians take him? Was he turned over to Cara and by extension the New Republic for interrogation? Did he escape in the chaos surrounding Luke’s arrival? We just don’t know, and his absence from the season’s closing moments was noteworthy for a story that otherwise did a reasonable job at wrapping things up.
Overall, I’d say that The Mandalorian Season 2 feels like it should’ve been the second half of Season 1. It completed the story that was left unfinished last time, and the short runtime of both seasons makes it feel like fans didn’t really get two full seasons’ worth of action and adventure for their money. There were some solid character moments – Mayfeld coming to terms with his Imperial past being one of the better ones. The season saw Mandy develop as a character – or rather, develop into a character for the first time, and having a protagonist to root for instead of an unemotional helmet-wearing slab of nothing was a transformation the series desperately needed.
Season 2 saw the show’s protagonist grow into a character with understandable motivations.
Despite some decent growth and a main story that was worth pursuing, the disjointed nature of the side-missions meant that the season as a whole seemed to drift. There was direction to its main story, but at the same time that took up basically two of the eight episodes, with the other six comprised largely of fluff; obstacles in Mandy’s way as he attempted to complete his quest.
Season 2 was better than Season 1, but had the two halves of the story been united in a single season instead of being split up like this, perhaps I would’ve come away from the show with a better overall impression. I’m still disappointed that the basic premise of The Mandalorian, which seemed so appealing in 2018-19, hasn’t been fulfilled, and that the show has been overwhelmed by a tidal wave of nostalgia plays.
To me, The Mandalorian will always represent the Star Wars franchise missing an open goal. There was a chance to step away from the Force, the Jedi, and the Skywalker family for the first time, to open up the vast, unexplored Star Wars galaxy and tell some genuinely different and interesting stories. Instead, the show retreated to the same comfortable, overtrodden ground as the films that spawned it, and as a result it’s so much less than it could have been.
The Mandalorian Season 2 is available to stream now on Disney+. The Star Wars franchise – including The Mandalorian and all other properties mentioned above – is the copyright of LucasFilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
After experimenting with the format, I ultimately decided not to pursue the podcast or audio article format any further. As a result, you won’t find the episode(s) discussed below, nor will any of the links work.
Literally.
I’ve started recording audio versions of some of the articles here on the website. The plan is that these audios will be available via Spotify, Anchor, and other podcast apps, so search for me on any of these and hopefully you’ll find me! This is very new, so it might take a few days before everything is up and running.
In addition to the audios being available via podcast apps, I’ll be uploading them to YouTube. You should start to see audio versions of certain articles available to listen to right here on the website via these embedded YouTube videos at the bottom of certain articles.
For now, I won’t be going back and recording an audio version of every single article and column (there are almost 400 at time of writing, so that’d take forever) nor do I plan to do all of the new articles going forward; writing is still my primary endeavour here! But some articles that I consider worth publishing in audio format will slowly be recorded and added over the next few weeks and months, and select articles going forward will be similarly recorded.
This could be you – listening to my articles!
The website has grown more this year than I could have expected, and continuing to reach out and share what I’m doing here with a broader audience is something I’m genuinely excited to get started with. Not only that, but folks with visual impairments who find the website difficult to use will be able to listen to audio recordings of these articles. So there are quite a few benefits!
At present, I have recorded and released five articles in audio form, and you can start listening right away. If you’re a regular on YouTube, I encourage you to subscribe to my YouTube channel – which you can find by clicking or tapping here. You can find me on Spotify by clicking or tapping here, and on Anchor by clicking or tapping here. The audio versions should soon roll out to other podcast apps, including Apple Podcasts, in the days and weeks ahead.
I’m on Spotify!
Speaking of podcasts, in addition to the audio recordings of articles I’m also planning an unscripted podcast – The DenPod – which I hope to release new episodes of on a monthly basis. The DenPod will see me recap some of the highlights of the preceding month, including things I may not have been able to cover in-depth here on the website. I don’t currently have a release schedule for the DenPod, but I aim to produce one episode per month at least for now. The first episode of the DenPod will be available in the next day or two (I’m still working on it at time of writing).
In terms of audio recording, I’m using a Blue Yeti USB microphone connected to my PC, and freeware audio editor Audacity. I’m not an expert on these things, but it’s already been an interesting learning experience! I hope to improve my recordings as I continue to familiarise myself with these new pieces of hardware and software. Before I started this project a few weeks ago I was a complete newbie when it comes to audio recording and podcasts. But this latest expansion of what I do here on the website has been a fun challenge, and I hope it’ll become a regular part of the site going forward.
I’m using a Blue Yeti microphone for audio recording. Picture Credit: Blue Microphones
2020 was the first full year of the website being in operation, and the website saw far more visitors than I could have hoped for. The first half of this year has seen the website continue to grow, and it’s my hope that branching out into audio recordings and an unscripted podcast will not just be a bit of fun, but will see that expansion and growth continue. With the same goal in mind I’ve also started a Twitter account – though I have to be honest, social media isn’t my strong suit!
Click or tap the following links to check out the first articles that have been updated with audio versions:
It’s time for Deep Space Nine and Voyager to get the HD treatment
Star Trek: Picard Season 2 – new trailer thoughts and analysis
The Tomorrow War – film review
Star Trek: Lower Decks review – Season 1, Episode 8: Veritas
Mass Effect: Legendary Edition – what’s the best ending?
So that’s all I have to say this time! I hope you’ll find this addition to the website to be useful and/or interesting. It’s an idea I’d toyed with on and off for a few months, and I’m excited to get started. Stay tuned for the first episode of The DenPod in the next few days too – a copy will be posted here on the website.
Until next time!
All titles mentioned above are the copyright of their respective owner, publisher, broadcaster, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Zack Snyder’s Justice League. Minor spoilers are also present for other DC films and comic books.
Generally speaking, I’m not someone who cares too much about comic books or their associated films. Sometimes comic book/superhero films make for decent popcorn flicks – such as The Avengers and a few other Marvel titles. And the Dark Knight trilogy of Batman films were decent. But as someone who didn’t grow up reading comics, that’s about the highest praise I can heap upon their cinematic adaptations. That’s what I mean when I say I’m coming at Zack Snyder’s Justice League from the perspective of a non-fan.
I can’t actually remember if I’ve seen the original version of Justice League; superhero films tend to be somewhat forgettable, and judging by reviews and fan reaction, Justice League wasn’t one of the best. I’ve definitely seen other films in the DC canon, though, including Suicide Squad, Man of Steel, and about half of Batman vs. Superman (before I got bored and switched it off). In short, I’m not comparing the so-called “Snyder cut” to the original version of Justice League – because it was so forgettable that I’ve quite literally forgotten if I’ve even watched it.
Promotional poster for Zack Snyder’s Justice League.
Before we get into the meat of my review, I need to hold up my hands and admit to being utterly wrong about something. I never believed for a moment that DC fans would succeed in getting this version of the film released. The hashtag #releasethesnydercut trended online in the aftermath of Justice League’s lukewarm reception a few years ago, and I just dismissed it. These things often die down once the initial controversy over a film has had time to abate, and just like Disney and Lucasfilm were never going to edit or remake The Last Jedi, I felt certain that DC and Warner Bros. would simply ride out the criticism and move on with the rest of their planned releases. I was wrong, having underestimated the strength of feeling and persistence on the part of DC fans, and the fact that Zack Snyder’s Justice League exists at all is testament to their refusal to quit. In the age of social media – where stories and controversies often last a mere 24 hours before vanishing without a trace – that’s impressive.
It’s also indicative, in my opinion, of companies taking fan feedback more seriously than at almost any point in the past. In addition to Zack Snyder’s Justice League I’d point to Star Trek: Strange New Worlds – the so-called “Captain Pike series” – that was commissioned purely because of the overwhelming fan response to Anson Mount and Ethan Peck’s portrayals of Pike and Spock in Star Trek: Discovery. More than ever, big entertainment companies are listening to feedback, and that can only be a net positive for fans of any franchise or series.
As the movement to get this version of the film released gained momentum, even the actors joined in.
Onward, then, to Zack Snyder’s Justice League. This film was supposed to be DC’s answer to The Avengers, and any team-up story has to walk a line between relying on what previous entries in the franchise set up and charting a path casual viewers can follow. In that sense, Zack Snyder’s Justice League didn’t do an especially good job. There were a lot of story elements that built directly on top of past DC films, and for a casual viewer or non-fan coming to the film without all of that background knowledge, some events were hard to follow. When I reviewed the Marvel miniseries The Falcon and the Winter Soldier recently, I pointed out that, although returning fans would certainly get a lot more out of the series than I did due to references and callbacks to past films and shows, that wasn’t overwhelming and the production stood on its own two feet. Zack Snyder’s Justice League doesn’t – it feels like a direct sequel.
Avengers Endgame briefly became the highest-grossing film of all time. It did so on the back of casual viewers, not Marvel superfans who show up for every film and series. And because the Marvel producers recognised that, they did what they could to ensure the film didn’t rely excessively on past iterations of the MCU. Maybe the original version of Justice League balanced things better, but Snyder’s cut of the film relies very heavily on other DC titles, and as a result parts of it are nigh-on inaccessible to the casual viewer or non-fan.
Many elements of Zack Snyder’s Justice League – like the fate of Superman – relied 100% on viewers having seen prior films.
The film was very dark – and I mean in terms of lighting, not thematically. If you remember some of the criticisms fans levelled at parts of Game of Thrones Season 8 for poor lighting in some sequences, well Zack Snyder’s Justice League has the same problem almost throughout, as if Mr Snyder forgot to turn on the stage lighting – or deliberately ran the entire film through a crappy Snapchat filter. On a particularly fancy OLED television the darkness may be fine; it was occasionally irritating on my cheap and cheerful LED set. While we’re talking about visuals, it was odd to me to see a modern film shot entirely in the outdated 4:3 screen format. HBO claims that it was a creative choice… but it feels like it was done for no other reason than to give the film a gimmick and talking point.
Such things add nothing to cinema for me; I’d rather see a well-written, well-executed film in a standard widescreen format with proper lighting and colour temperature. These things are gimmicky in the extreme, and while that may be all well and good for arthouse films or Oscar-bait, in what is essentially an action film about superheroes from comic books made for children, these attempts at cinematographic “artistry” fall flat on their face. They’re indicative of a film taking itself far too seriously. Not only that, but the bland colour palette drowned in brown and grey tones; splashes of colour were desperately needed to liven things up.
Why make the film so dark, with such a boring palette? And why the 4:3 resolution? One word: gimmick.
Until just a few weeks before it was released, the plan had been to broadcast the film as a four-part miniseries; having seen it I think it could certainly have worked in that format. At over four hours (including the credits), Zack Snyder’s Justice League is a long film. That’s sometimes true of directors’ cuts, which is what this version of the film is, but it certainly makes it better-suited to streaming than to the cinema.
Speaking of streaming, the film is only available on HBO Max in the United States, and is accessible on a patchwork of other streaming and/or pay-per-view services in the rest of the world. This messy approach is caused, of course, by the fact that HBO Max is a US-only service at present. In short, where you live will determine how and even whether you can access Zack Snyder’s Justice League, which is never the best way to go about releasing a film, let alone one that was the subject of international fan attention. Sometimes companies need to be reminded of a simple fact: there’s a world (and an audience) outside of the United States!
Zack Snyder’s Justice League is available on HBO Max if you’re fortunate enough to live in America.
Everything about Zack Snyder’s Justice League feels like it’s deliberately made to stand in direct contrast to The Avengers and other Marvel titles. Marvel films have tended to embrace much of the light-hearted campiness that comes with the territory for a comic book adaptation, and though doing so can lead to some odd tonal moments where brightly-dressed superheroes find themselves in warzones or other semi-realistic scenarios, the sense of humour and lighter tone can work. DC films in general – and Zack Snyder’s Justice League in particular – seems to hate everything fun and light-hearted about comic books.
What I mean by that is that here we have a film that is going out of its way to be as gritty and dark as possible, to leave behind any of the joy and humour one might expect in a medium originally intended for kids and teenagers. I said earlier that the film takes itself far too seriously, and this is a case in point. These are cape-wearing superheroes of children’s fiction, yet Zack Snyder’s Justice League treats them as though they were hardened characters straight out of a gritty drama about a real-world war. In that sense, I would argue it’s a film that doesn’t know what it’s supposed to be; a film defining itself in opposition to two other projects – the original version of Justice League and Marvel films like The Avengers – but without knowing what its own identity is. What is there to fill the void?
The titular Justice League.
Because of how desperately seriously Zack Snyder’s Justice League tries to take itself, it became unintentionally hilarious at points, and I found myself chuckling at some of the lines and even character moments – the actors played the material they were given so deadpan and straight, and because of that, some moments that were meant to be important, tense, or dramatic ended up just being laughably funny.
Some of the names used for the heroes and villains just aren’t on the same level even as Marvel. “Thanos” has a somewhat poetic or classical quality to it; “Darkseid,” in contrast, does not. The fact that Darkseid is visually similar to Thanos, and his aim – to capture magical macguffins and conquer Earth – is not too far removed from Thanos’ ambitions either, makes the main villain of the piece feel like a knock-off. Maybe that’s unfair – the original version of Justice League was released before Avengers Infinity War brought Thanos to the fore. But even so, watching it after seeing the best Marvel has to offer leaves me with the distinct impression that DC has a long way to go to catch up.
Discount Thanos.
All in all, I found the plot to be rather pedestrian. There’s an ancient supervillain who’s able to return thanks to the Mother Boxes – another silly name for a macguffin – and he’s dead set on conquering Earth. One superhero isn’t enough, so Batman tries to get them to team up. Despite initial resistance from some of them – which was flat and one-dimensional at best – the heroes eventually get together to hatch a plan: bring Superman back to life as he’s the only one who can stop the bad guys.
Bringing someone back from the dead only to discover they aren’t the same as before they died is a trope as old as the written word. We see it in everything from ancient legends of necromancy and witchcraft all the way through to modern works like Stephen King’s Pet Sematary. So the Superman storyline wasn’t anything different or innovative, and the fact that Superman quickly returns to his old self after an encounter with his true love is a rather Disney-esque take on what could’ve been a theme that played out in a much darker way.
All he needed was a hug. Aww.
With Superman being so much more powerful than the other superheroes, Zack Snyder’s Justice League has a challenge to make their inclusion in the story after his resurrection feel worthwhile, and the film fails to rise to meet it. There’s simply no escaping the fact that the resurrected Superman didn’t need the others – he was perfectly capable of stopping Steppenwolf and the other villains on his own. The other heroes got moments, of course, as the film neared its climax, but the way Zack Snyder’s Justice League chose to present its own story and its own characters made it patently obvious that all but Superman were surplus to requirements.
Speaking of characters, I didn’t feel like any of the heroes or villains really saw any significant character development, despite the film’s four-hour runtime offering plenty of time for satisfying arcs to play out. Cyborg/Victor is the character who came closest, and was clearly wrestling with his feelings toward and about his father for much of his time on screen. But the others – Batman, Flash, Aquaman, Wonder Woman, and even Superman once he got over his initial shock at returning to life – were basically the same at the end of the film as they had been at the beginning. We know that these are heroic characters, people who will shoulder the responsibility of saving the world and put the needs of others before themselves. But in a film where several of them felt like spare parts already, having five almost-identical character types doesn’t make for the most interesting setup.
Several of the main characters felt very similar to one another.
The main storyline involving Steppenwolf and Darkseid seemed to be built on very shaky ground. In short, Zack Snyder’s Justice League asks us to believe not only that powerful aliens capable of travelling the stars were beaten 5,000 years in the past by the combined forces of Earth – including humanity, barely out of the stone age – but that they then somehow forgot the location of Earth, despite their obvious abundance of technology. If the villains in the film were the descendants of those who fought and lost millennia ago, I could kind of understand that they might not be aware of where these Mother Boxes were, but they’re supposed to be the same people – yet they didn’t even know what planet to go to.
The film tries to explain that the boxes only awakened after Superman’s death as there was no longer a force powerful enough to prevent the attack on Earth. But there are two problems with this premise: firstly, Superman is what? 35 years old or thereabouts? The boxes had millennia before Superman ever arrived on Earth when they could have awoken. And secondly, Darkseid, Steppenwolf, and the others should have always known that they were on Earth, even if they didn’t know the precise location of each box.
One of the magical macguffin boxes.
The Mother Boxes are, as mentioned, little more than magical macguffins to allow the story to flow and to give teeth to the villains. But the logical inconsistencies in their story makes it difficult to accept them as the foundation for the film’s narrative. How did Darkseid and Steppenwolf “lose” the location of Earth when they’d literally been here before? The film doesn’t explain or acknowledge this, yet it feels like a pretty major omission.
Compared to a lot of villains out there, both in comic book/superhero fiction and beyond, Darkseid’s objective is incredibly basic. He seems to want to conquer and kill for no other reason than “because.” He’s an evil-for-the-sake-of-it kind of villain, and those kinds of characters just don’t stand up to villains with more complexity and nuance. If I were being rude I might say that asking for complexity and nuance from a superhero film is too much, but there are many decent examples of villains in the genre whose motivations are understandable and hold up to scrutiny. Even if the overall objective is the same – conquering Earth – some villains just have a better reason for doing so than Darkseid. The film tries to throw in a revenge plot, saying that Darkseid’s earlier defeat is spurring him on, but that doesn’t answer the most basic of questions: why does he do what he does?
Steppenwolf, Darkseid’s henchman.
It was a profoundly odd choice for this version of the film to end with a long epilogue sequence that clearly set up a sequel – a sequel that we’ve known for four years isn’t going to happen. DC has completely reworked its film output, partly due to the perceived failings of the original version of Justice League, and several of the actors who took on the roles are done. Batman is being rebooted without Ben Affleck, Superman without Henry Cavill, and as far as I know there are no plans for Ray Fisher to reprise his role as Cyborg. Wonder Woman 1984 received mixed reviews, and while there are plans for a film involving this version of the Flash, as well as for a sequel to Aquaman, it seems all but certain that this version of the Justice League is finished.
Under such circumstances, I question the decision to end the film in this manner. It’s clearly teasing a sequel, but at the time Zack Snyder’s Justice League was being edited and compiled, Snyder and everyone involved knew that no sequel would be forthcoming. It feels almost mean-spirited to end on this note; it leaves the whole story feeling unfinished. And unfinished it is, as Darkseid wasn’t defeated and his planned invasion is coming – but it seems unlikely we’ll ever see that on screen.
The film’s final moments set up a sequel that everyone knows isn’t ever going to be made.
There were some great special effects and CGI moments in Zack Snyder’s Justice League, but there were also some awful visual misses. Cyborg is firmly in the uncomfortable uncanny valley, with half a human face and half a CGI face on a CGI body, and the two halves don’t mesh well at too many points. There were dozens of moments where the use of green screens was patently obvious; just off the top of my head I’d pick out several close-up shots of Barry/Flash running at high speed, and the queen of the Amazons on horseback as some of the worst examples of this. Although Justice League had a huge budget, perhaps some of these visual misses are due to the fact that this director’s cut had less money to work with? That’s a guess on my part but could explain some of the issues.
Zack Snyder’s Justice League is a film that tried very hard. At various points it wanted to be The Avengers, The Dark Knight, and even The Lord of the Rings. Though it clearly took inspiration from better films, the way it put them together and brought them to screen makes it a substantially weaker film than any of them; a popcorn action flick with delusions of grandeur. If this is what fans wanted, I’m genuinely happy for them, and the fact that I’m not really a comic book/superhero fan was perhaps always going to colour my impressions of Zack Snyder’s Justice League. Even with that caveat, however, I have to say I’ve seen far better comic book films.
So that was Zack Snyder’s Justice League. It’s probably the worst film I’ve seen so far this year. I don’t think I need to say anything more than that.
Zack Snyder’s Justice League is available to stream now on HBO Max in the United States, on Sky or Amazon in the UK (via pay-per-view), and via a patchwork of other streaming services internationally. Zack Snyder’s Justice League is the copyright of Warner Bros. Pictures and DC Films. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Just to clarify: I don’t want to revel in someone’s disappointment. There are valid reasons to look forward to a brand-new Nintendo console and all of the improvements that such a device could bring to upcoming games. But I was very pleased to see that the rumours about an impending “Nintendo Switch Pro” have come to naught on this occasion.
There’s a moral to this story, one which we all need to be aware of in the age of the internet: don’t believe everything you read! Not long ago I talked about how a single Twitter post sent the online Star Trek fandom into a spiral of clickbaity articles promising the return of a major character, and in this case it seems that unspecified, unsourced, anonymous “rumours” led many Nintendo fans and commentators to expect the imminent announcement of a brand-new console.
The Switch OLED version has led some fans to feel disappointed – they were hoping for something more.
It’s incredibly easy to start a rumour. Sign up for an account on a popular forum, post your bullshit, claim to have “sources” close to the company or production concerned, and Bob’s your uncle. Rumour started. Watch with glee as the internet goes wild for whatever nonsense you’ve decided to peddle. I can’t count the number of articles I’ve seen that were kicked off by these so-called “leaks,” including about major games like Grand Theft Auto 6, huge films like Star Wars Episode VIII, and many more besides. Practically all of them turned out to be completely wrong, and those few that got something right seem to have done so more by chance than because of anything legitimate.
In short, don’t believe rumours that you read on the internet, especially those which concern the games industry. Even if you read something in the mainstream games press, on a usually-reliable website, or even see something on a YouTube channel with multiple millions of subscribers, it could all be based on nonsense. Check the sources of whatever publication or outlet is reporting these rumours. Where did they get it from? If it’s an “anonymous leak” or the publication refuses to say where the rumour comes from, it should be dismissed out of hand. I’ve said on more than one occasion here on the website that I’d rather not discuss a story that turns out to be true instead of jump in and comment on every non-event sparked by one of these ridiculous anonymous posts.
Any idiot with an internet connection can start a rumour.
Obviously the reason we’re talking about all of this is because Nintendo has finally revealed to the world the latest iteration of their Nintendo Switch console, and after months of rumours that a brand-new machine was in the offing, a lot of Nintendo superfans are feeling disappointed.
The Nintendo Switch is barely four years old, having been launched in March 2017. Though early console generations could be relatively short, for the past several generations we’ve seen double that – there were eight years between the launch of the PlayStation 4 and the PlayStation 5, for example. It’s not good business sense for Nintendo to launch a completely new console this soon after the Switch’s launch; doing so would leave the millions of players who’ve only just bought one feeling like they made a mistake, and would sour Nintendo’s carefully-constructed brand.
The rumoured Switch Pro was alleged to be a machine which would have had its own exclusive games; titles which wouldn’t work on the original 2017 Switch or the Switch Lite, and this horrible naming confusion would have made the Xbox Series X and Wii U debacles look positively genius by comparison.
The rumoured “Switch Pro” has failed to materialise.
So I’m glad that the Switch OLED has turned out to be a bag of nothing; a minor upgrade with a shiny new screen, better stand, and not a lot else to offer. When one of the biggest features Nintendo can brag about in the new device’s marketing is that the dock is a different colour, you know there’s not much worth talking about!
The Switch still has years’ worth of life left in it. It’s not impossible to think it could pass the decade mark and run alongside the PlayStation 5 and Xbox Series X for the entirety of this generation. Its limited internal hardware will mean that ports of brand-new games will become difficult to impossible, but as game streaming rises to become a big deal in the industry, it’s not beyond the realm of possibility to see a “Switch Streaming” app sometime soon that would allow players to stream games to their console that otherwise wouldn’t work. Developing something like that seems like a far better use of Nintendo’s time than making a Switch Pro.
The Switch is barely four years old – there’s plenty of life left in it yet!
Nintendo is uniquely positioned in the video game marketplace. Not only does the Switch offer Nintendo’s own, generally high-quality titles from Animal Crossing: New Horizons to The Legend of Zelda: Breath of the Wild, but it also allows players to take all kinds of games with them on the go. The unique selling point of the console has proven to be wildly popular with gamers of all stripes, and ditching it or mothballing it in favour of a new project would be a wasted opportunity. The Switch has already sold over 85 million units in just four years – and is already hot on the heels of the Wii, which sold just over 100 million. It’s not a stretch to think that the Switch could literally become the best-selling console ever, stealing the crown currently held by the PlayStation 2.
So it’s absolutely appropriate for Nintendo to continue to invest in the Switch. This latest iteration is just that: an iteration. A minor adjustment of the Switch to appeal to new fans and perhaps to convince some folks to upgrade to get the shinier screen. The Switch’s future success will be built on games, though, and I’m sure Nintendo has plenty of ideas in the pipeline there as well.
A sequel to The Legend of Zelda: Breath of the Wild is coming soon.
It’s also worth mentioning the very rocky launch that both the PlayStation 5 and Xbox Series X have endured, with shortages of key components leading to far fewer consoles being available. Even now, eight months later, tracking down a console at its recommended retail price is still difficult, and in some parts of the world is completely impossible. Any new Nintendo console would face similar issues, and with the shortage of components not looking like it’s going to ease up any time soon, such a device would have had a rough launch.
I’m sorry if you feel disappointed that there isn’t going to be a new Nintendo console this year, but in my opinion it’s for the best. There are some great positive reasons to stick with the Switch family of systems instead of trying to pre-emptively create something new, and there are plenty of negative reasons that should tell any wannabe-manufacturer that now is not a great time to consider launching new hardware. As I said at the beginning, rumours and leaks don’t mean anything. In 2021, with so much junk flying around online, unless something is outright confirmed by an official source it should always be looked at with a healthy degree of scepticism.
So I think this was the right call by Nintendo, and I hope they plan on sticking with the Switch beyond 2021 as well. There are some great Switch games out already, and I have no doubt that there are many more to come.
The Nintendo Switch and all other properties mentioned above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Tomorrow War.
Well this is a rarity for me – reviewing a film while it’s still new! I have to hold my hands up and confess that I was completely unaware of The Tomorrow War’s existence until about a week ago when previews started popping up on the Amazon homepage. But after watching the trailer it seemed like the kind of thing I might like, so almost as soon as it was available to watch I gave it a shot.
Though I like sci-fi in all of its forms, time travel stories have never been my favourites. They’re exceptionally difficult to get right, and when they go awry they can lead to narratives which are confusing or just plain annoying. With a title like The Tomorrow War, there was no way this film was going to be about anything other than time travel – and unfortunately it did contain one of the dumb time-loop story elements that I really don’t find enjoyable or satisfying. However, it managed to avoid many of the other pitfalls that time travel stories can succumb to, so it gets credit in that regard.
Publicity image for The Tomorrow War.
Chris Pratt is not a typical action hero, yet following his role in Guardians of the Galaxy he’s been tapped to take on a broader array of action-heavy roles. And as the film’s lead and main character he puts in a creditable performance. There were fewer moments of humour than in some of his other roles, and as an actor with great comedic timing that was a bit of a shame as one of his strongest suits was not put to use. But as an actor, taking on different roles is all part of the job, and Pratt did a solid job as the film’s protagonist. He was emotional at the right moments, strong and gung-ho at others, and fit the bill as The Tomorrow War’s action hero.
The rest of the cast likewise were competent in their roles and believable. We didn’t really get a broad cast of secondary characters; aside from Dan and Muri, everyone else played a comparatively minor role in the story, limited to a few scenes and generally one or two settings. JK Simmons, Sam Richardson, Edwin Hodge, and Betty Gilpin all played their parts well, with the caveat that their characters were limited by the script to bog-standard supporting roles.
Yvonne Strahovski and Chris Pratt were The Tomorrow War’s leading pair.
Among these characters we have Dan’s father, the conspiracy theorist-veteran-mad scientist, whose seemingly unlimited set of skills allowed Dan and the crew to get to Russia at a key moment later in the film. Other than the personal drama between them, which was performed well, this character was a pretty basic plot device. Dan’s wife, whose name may have been mentioned but I can’t actually remember, was an absolutely run-of-the-mill character type, the spouse of the soldier-hero, and didn’t get much to do beyond tell him she wished he didn’t have to go and greet him when he returned.
Charlie and Dorian were perhaps the most interesting of the film’s secondary characters, and each brought something different to the table. Charlie was comic relief, but his moments of humour were well-used and injected some light-heartedness into a film that definitely needed it. His moment in the stairwell was hilarious, and went a long way to making the first on-screen introduction of the whitespikes – the film’s alien antagonists – much more memorable. Dorian, the other African-American character, was much more serious, and there’s something relatable in the story of a terminally ill man wanting to choose his own time and method of dying.
Sam Richardson’s character of Charlie provided The Tomorrow War with just about the right amount of comic relief.
The very intense, loud musical score feels like typical action movie fare – until it comes to moments of near-silence, which are expertly used to create tension at key moments. The soundtrack made neat use of The Waitresses’ 1982 Christmas hit Christmas Wrapping right at the beginning, and I guess we could argue that The Tomorrow War’s Christmas-themed opening qualifies it – along with Die Hard – as a Christmas film! Speaking of the film’s opening moments, was that supposed to be Scotland playing in the World Cup Final?! Someone’s being incredibly optimistic if that’s the case… sorry, Scotland!
Any story about war is going to come with political themes, and The Tomorrow War is no different. In Dan’s draft, for example, we see criticisms of the way the United States handles its own military draft, and in the technology implanted in his arm we see fears about how technology and our personal data are used and tracked.
The dire warnings about Dan’s arm implant/bracer could be taken as a critique of the way data is used today.
The film had one very strange tonal moment. After returning to the present day from his tour of duty, Dan – and by extension the film – treats what happened as a defeat. Despite the fact that he saved the toxin, which was his objective in his final hours in the future, everything in the minutes afterward is set up to feel as though he was too late, or that it didn’t matter with the jump-link being offline. But anyone who’s ever seen a time travel story can tell you that going back in time opens up new possibilities; even Muri knew this, as among her last words to Dan were to “make sure this war never happens.” The only way he could do that was by producing the toxin and using it in the present day (or else storing it in time for the invasion).
This sequence chips away at the film’s premise and exposes one of the major flaws in time travel narratives in general. I can believe, for the sake of the story, that the future scientists were only able to create one functioning wormhole, tethered to their present and our modern day. But it seems as though there were better ways to use it than recruiting everyday people to be footsoldiers – like giving the people of Earth advance warning so they could do everything in their power to prepare for or even prevent the invasion. This is what Dan and his team scramble to do at the film’s climax, but it really does begin to stretch credulity to think that they’re the first and only people to put the pretty basic pieces of this puzzle together and figure out what happened.
A handful of untrained people manage to figure out how to stop the aliens in less than a day when the rest of the world couldn’t in several years? Hmm.
It takes Dan and his wife all of five minutes to figure out that “they were already here” – a theme present in alien invasion stories going all the way back to The War of the Worlds at the end of the 19th Century. You’d have thought that someone else might’ve come to that realisation sooner! The Tomorrow War gives this old premise a modern twist by involving climate change, and we could entertain the argument that the entire film is thus an analogy for the dangers in unchecked and unsolved anthropogenic climate change. In the film’s story, the aliens were buried in Siberian ice, and the melting ice set them free. Out here in the real world, the consequences of man-made climate change may not be quite so gory and extreme, but are nevertheless dangerous.
We can definitely expect to see more of these kinds of climate change stories in future, I think. A Song of Ice and Fire, upon which the television series Game of Thrones was based, is likewise a climate change analogy according to its author, and these kinds of stories can be powerful. I’ve spoken on a number of occasions about how the Star Trek franchise uses its sci-fi lens to look at real-world issues, and while climate change was not exactly front-and-centre in The Tomorrow War, it was present, and the film was better for the inclusion of this theme.
The team inside a glacier.
There were two twists in the narrative of The Tomorrow War, but both were rather pedestrian and easy enough to figure out ahead of time. The first is that the character who speaks to Dan on the radio immediately upon his arrival in the warzone was Muri, and the film didn’t succeed in any way at concealing that. Perhaps it didn’t want to, but the fact that it seemed obvious for much of the preceding twenty minutes made the ultimate reveal of Muri’s identity at the military base far less impactful; we as the audience knew well before Dan did.
The second twist came along like something out of Star Trek – the aliens never meant to invade Earth, and in fact the whitespikes aren’t even the “real” aliens; they’re animals being transported by whoever owned the spaceship. Their feral, animalistic behaviour and seeming lack of weapons, clothing, or a language, as well as their nesting behaviour all spoke to this, and though there was a moment aboard the wrecked alien ship where the team encountered a dead alien pilot that was well-executed, the twist itself seemed apparent well in advance of the characters making that discovery.
I quite enjoyed the reveal that the alien invaders never meant to come to Earth and were essentially just animals – even if it wasn’t exactly well-hidden earlier in the film.
Some action films can go all-in on the guns-blazing killing, and it was a nice change of pace for The Tomorrow War to step back and present a semi-scientific solution to the characters’ alien invasion problem. To continue the climate change analogy from a moment ago, this is the film’s way of saying that science is the key to finding a solution. For a film largely about war, with the word “war” literally in its title, that’s a surprisingly anti-military message!
There were some solid visual effects in The Tomorrow War, and Paramount, Skydance, and Amazon made good use of the film’s $200 million budget in that regard. Any film involving monsters – or aliens, in this case – will fall flat on its face if the creatures are not sufficiently realistic and threatening, and the whitespikes, while not exactly groundbreakingly original in their design, managed to look fantastic on the screen.
One of the whitespikes – the invading aliens.
So I think that’s about all I have to say about The Tomorrow War. It was solid, perfectly entertaining sci-fi fare. The plot was fairly standard-issue for a time travel film, complete with some of the problems that brings, at least from my point of view. But it was well put-together, featured some good performances by its leading duo of Chris Pratt and Yvonne Strahovski, and kept me entertained for a couple of hours.
Given the film’s unexpected Christmas-themed opening, it might be one I return to at that time of year in future! I didn’t really know what to expect, as The Tomorrow War wasn’t even on my radar until very recently, but I’m glad I gave it a shot. It’s a film with some ideas and themes buried beneath its alien invasion storyline, and those themes elevate it to something a little more than just a basic sci-fi action flick. Not every element works, and I would have liked to see better use of perhaps a slightly smaller secondary cast instead of a collection of underused characters who feel more like plot devices than fleshed-out people. But the pair of leads did well and carried the film, and in particular Dan’s motivation to save the world for his daughter’s sake transcended some of the sci-fi waffle and dragged the film’s worse elements over the finish line.
If you’re an Amazon Prime subscriber, The Tomorrow War is already in your library and you might as well give it a shot. Is it the one film that will overwhelm the hardened resistor and finally convince them that they need to sign up for Amazon Prime Video? No. It’s not worth it on its own merit. But it’s enjoyable enough for what it is, and I respect The Tomorrow War for at least trying to be something more than just a basic action sci-fi title, even if it doesn’t completely succeed.
The Tomorrow War is available to stream now on Amazon Prime Video. The Tomorrow War is the copyright of Amazon Studios and Paramount Pictures. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Stand.
I’ve been to Stephen King’s house. Not for any function, of course – nor indeed was I invited. But in his hometown of Bangor, Maine, King’s house is a local landmark with ornate gates befitting the preeminent author of pop-horror. I’m categorically not a fan of horror on screen, either television shows or films. Modern horror tends to veer very strongly into jump-scares – which always unnerve me – or just gore for the sake of gore, which I really have little interest in. But Stephen King straddles the line between out-and-out horror with a creepy weirdness that can, under the right circumstances, be absolutely riveting.
The Stand has already been adapted for television, with a miniseries in 1994 starring Gary Sinise. I put that adaptation on a tongue-in-cheek list that I wrote last year, before I became aware of this latest adaptation. Like my last miniseries review – which was for Marvel show The Falcon and the Winter Soldier – this review is also late to the party! The Stand was broadcast on CBS All Access – since rebranded as Paramount+ – late last year. Though I’ve been meaning to watch it ever since – and it even made my list last June of things I was looking forward to in the second half of 2020 – it’s taken me until now to get around to it.
Promotional poster for The Stand.
I feel more than a little sorry for this adaptation of The Stand, which languished in development hell for years before being commissioned in early 2019. The miniseries was filmed in late 2019 and early 2020, before the extend of the coronavirus pandemic became evident, and I think the mere premise of the series was more than enough to put people off given what’s happening in the world. Having invested in the project, it wasn’t practical for ViacomCBS to just sit on it or dump it – so it ended up being broadcast to a world that, quite frankly, was not in the mood for a show about a viral pandemic that killed everyone. That might undersell what The Stand is – or what it aims to be. But it nevertheless goes some way toward explaining its muted reception.
There were some inspired casting choices. James Marsden channels his inner Gary Sinise to put on a performance that lived up to – and in some respects mirrored – Sinise’s own in the 1994 adaptation. Alexander Skarsgård was fantastic as the villainous Dark Man/Randall Flagg. And Owen Teague – who I confess I wasn’t familiar with prior to The Stand – put in a truly inspired performance as the creepy Harold Lauder.
Owen Teague as Harold Lauder.
Stephen King’s novel Rage, about a shooting at a high school, hit a little too close to home even for the author and has been out of print since the early 2000s. In the characterisation of Harold Lauder, one of The Stand’s villains, I note some familiar themes. Lauder is an outcast, an obsessive, a true-to-type “incel” who blames society and the world around him for his own lack of success. Lauder is an interesting villain in some respects – though he has no real nuance, I think a lot of people are familiar with someone like this; someone who’s generally unsuccessful in life and who’s become bitter, jaded, and even creepy. The Stand throws such a person into the apocalypse, and Lauder’s newfound freedom allows him to follow his own destructive course.
The Stand mixes supernatural horror with post-apocalyptic storytelling, which make a natural pair at certain points, yet tug against each other and fail to gel at others. The miniseries contains some genuinely amazing moments and scenes that rival anything else in the entire post-apocalyptic genre. There’s a sweeping shot of New York City in the second episode, showing smoke from numerous small fires drifting over the city and Central Park, and it was incredibly atmospheric. This kind of silent storytelling, using the camera and some minimal visual effects work, did an amazing job at setting up the world that The Stand wanted to transport us to, and there were numerous examples of this across the nine-episode series.
The very atmospheric shot of New York City burning.
One thing I’ve always been interested in when it comes to post-apocalyptic fiction are the character stories – who survives whatever the event is and why? And what sort of person do we find in the aftermath of such events? The Stand gives us plenty of examples of thoroughly unpleasant people: criminals, liars, thieves, and worse. It also shows us examples of better people: heroes and those willing to do what’s right. Unfortunately that comes at the expense of nuance; The Stand basically splits its characters into goodies and baddies with very little going on in between.
We’ve already talked about Lauder and his characterisation as creepy, bitter, and ultimately murderous. But other villains fall into even more obvious stereotypes: Lloyd is a wannabe-gangster, the Trashcan Man is a pyromaniac, Nadine is the girl who made a deal with the “devil.” And speaking of the devil, the Dark Man himself, Randall Flagg, is a Stephen King mainstay and stand-in for the devil.
Randall Flagg – a.k.a. the Dark Man.
In that sense, nothing about The Stand is subtle. Its narrative centres around the battle of “good versus evil,” and that naturally divides its characters into two camps. Those on the side of good are selfless exemplars of virtue, those on the bad side are basically Satanic stereotypes who revel in every sin imaginable. The Stand setting its villain’s headquarters in Las Vegas – Sin City itself – is likewise about as subtle as a brick to the face.
Not every story has to have complexity and nuance; there’s room for a classic “heroes and villains” narrative even in 2021. But something about the way The Stand leaps headfirst into so many patently obvious plotlines and character arcs makes it less than it could’ve been. There are definitely narrative elements that are unpredictable, but most of the mainstays of both the overarching storyline and the individual stories of the characters felt telegraphed in advance, and that robbed the series of a good portion of its impact and drama.
The choice of Las Vegas as the setting for a story about the demerits of sin was… obvious.
In terms of the soundtrack and music, I have to credit The Stand as being truly fantastic. Practically every one of the nine episodes contains moments of extreme tension, and these moments were elevated significantly by some excellent, understated musical scoring. Music sets the stage for many significant scenes and moments, and the difference in tone it sets between the heroes’ home base in Boulder and the devil’s nest in Las Vegas is huge – and a big part of why the contrast between the two settings works so well. Each episode also features at least one popular song, and the choices here were generally good as well. I particularly liked the use of Melanie’s Brand New Key – it’s a great song in its own right, but the way it was used at the end of one of the episodes gave it a strangely creepy, almost otherworldly feel.
Cinematography was likewise pretty good across the board. There were some really excellent artistic shots – I mentioned the New York City one above, but also a shot of Frannie and Harold split through a wall was fascinating, as well as numerous silent (or practically silent) moments featuring Nick, the deaf character, which really added to the sense of immersion. Nick’s scene with the piano, in which we could see the inner workings of the piano but not hear the notes, was inspired, and something I would’ve expected to see in a series like Hannibal – another horror series with a strong artistic slant to its cinematography.
One of the very artistic moments involving Nick and the piano.
The way The Stand uses light was interesting. At first, I felt that the way several different characters seemed to leave lights on and candles burning was just typical post-apocalyptic/horror fare – a cheap way for villains to track or find them. But there’s something more to it than that, and the way the series as a whole used light, and particularly uncovered, obvious light, feels like a metaphor. The Stand is a series flooded with religious imagery, and there’s something almost poetic about seeing many of the heroic characters as representatives of “the light” against the forces of the Dark Man.
There was only one real miss in terms of visual effects, and it came in the final episode. In a sequence that was basically fully-animated, the camera panned over the ruins of Las Vegas to focus on Flagg’s trademark badge, and the whole thing fell into the so-called “uncanny valley,” where the CGI work just wasn’t quite believable enough. It wasn’t awful by any means, and would compare favourably to anything from ten years ago, even in cinema, but in a series that otherwise did its visual effects well, it has to go down as the weakest moment.
The CGI sequence that I felt didn’t quite stick the landing.
I’m not a religious person, and perhaps someone who is would get something more out of The Stand, which relies heavily on Christian apocalypticism for the theme underpinning its main story. At the same time, some of these religious themes work against the narrative – or at least the setting. The Stand wants to be bleaker than it manages to be; a post-apocalyptic tale of desperate people driven to do evil things and kill themselves. Yet the use of Christian imagery, which ramps up to near-continuous after about the halfway point, tugs The Stand in the other direction, softening some of those dark edges. What results is a series that’s confused.
The Stand wants to be two things at once: post-apocalyptic horror and supernatural horror with strong religious themes. As noted above, these two can make a natural pair, but The Stand doesn’t nail the pairing on every occasion, and there are times when the religious themes work against the bleaker, character-centric story about the world after an apocalyptic event. The theme of hope, which is so often present in post-apocalyptic fiction, is undermined by the sense that many of the protagonists have that their quest is anointed by an all-powerful interventionist god.
Mother Abigail’s role as the prophet of a very active and involved god gave hope to many of the characters – and led to a less satisfying narrative as a result.
Hope in post-apocalyptic stories works when it seems like characters have little to no reason to cling to it, yet through sheer force of will and strength of character, they find ways to do so. Some characters may revel in small victories – like the character of Tallahassee in Zombieland who finally gets a Twinkie (a kind of small cake) after craving one for the whole film. Others find meaning in their companions, fellow survivors, or family members – like Viggo Mortensen’s character in The Road, for example. The Stand drops all of its protagonists into a setting where they never genuinely question their status as “god’s chosen” and their hope for a better future stems from that. But that foundation, while somewhat novel, loses something significant as a result – and that something unfortunately happens to be what I personally find one of the most interesting and appealing things about post-apocalyptic stories.
Frannie’s snap decision at the beginning of the final episode to return to Maine felt like it came out of nowhere; an arbitrary character move to give the story a “shock” as it entered its endgame. Though the characters were, as I explained above, pretty standard heroes and villains, they were generally consistent in the way they were written and in their motivations. Frannie left Maine with Harold initially in search of others, and having found them, made friends, and begun to build a new civilisation in Boulder, seems far too quick to throw it away for the sake of what? Homesickness? If she’d mentioned Maine even once or twice in previous episodes it would at least feel like there’d been hints she was feeling this way. Sometimes when a story knows the endgame it wants to reach, some character choices necessary to get there can feel completely arbitrary, and Frannie’s desire to return to Maine – without even really providing a reason why – definitely falls into that category.
I wasn’t sold on Frannie’s out-of-nowhere decision in the final episode.
Though not really overt, there was one significant political theme that I picked up in The Stand. In the character of Flagg we have a dictator – someone who rules through fear, as characters like Glen note. The way Flagg draws his supernatural powers, embodied by his ability to levitate, from the worship and fear of his subjects could be read as a commentary on the way any dictator’s power relies on the people around them continuing to “feed” them with that fear. Or to put it another way: people have the power, even when it seems like a truly evil tyrant is in charge. We see this as Larry, Glen, and Ray’s challenge to his authority quickly inspires others and leaves him significantly weakened.
I’m a big fan of the Star Trek franchise, as you may know if you’re a regular around here. Star Trek: The Next Generation in particular is a favourite series of mine, and Whoopi Goldberg’s role as Mother Abigail had more than a little of her Star Trek character of Guinan in it. Guinan serves as a friend and guide to Captain Picard, and in particular her role in episodes like Q Who and Time’s Arrow, as well as the film Generations lines up perfectly with Mother Abigail’s place in The Stand. Though this isn’t intentional, of course, as a Trekkie I just find it interesting to note when former Star Trek stars take on new roles that are somewhat similar! Goldberg’s performance was excellent, and she brought a real weight or gravitas to the role of Mother Abigail that was much-needed.
Whoopi Goldberg as Mother Abigail.
The Stand attracted some controversy in the months before its broadcast for casting a non-deaf actor in the role of deaf character Nick. Nick’s role in the show does involve some scenes where he can hear and speak, and for that reason creator Josh Boone defended the decision. While I would say that I generally don’t subscribe to the camp that says actors can only play roles if they meet certain criteria, in this case it would have been relatively easy to cut the couple of scenes in which Nick speaks, or to replace them with signed scenes. It would take away a tiny bit of the supernatural aspect of Mother Abigail’s abilities, but there was more than enough of that through the rest of the show that I don’t think it would’ve made a significant difference. With that being the case, a deaf actor could have certainly taken on this role.
As someone who is disabled, I would be quite happy with an able-bodied actor playing a disabled role – so long as it was done tastefully and it doesn’t feel as though anyone has been excluded. Likewise with characters who are asexual or who are in between male and female on the gender spectrum; I think so long as it doesn’t stray into voyeuristic territory, actors can take on a wider variety of roles. There are great actors who are deaf, disabled, and in other categories, and I hope they find opportunities to play characters as well. I don’t want to see anyone’s career options limited, and as mentioned in this case I think the couple of scenes where Nick spoke could have been cut or changed to accommodate a deaf actor. As a general point, though, I’m okay with actors from many different backgrounds being able to take on a variety of roles. Perhaps this is something we should go into more detail in on another occasion, as I feel it could be an entire essay in itself, and I don’t want to spend too much time on just this one point on this occasion.
Another promotional poster for The Stand.
So I think we’re about at the end of my review. The Stand was interesting, and had some genuinely great moments. It was also a flawed production that didn’t get everything right and could feel, at certain moments, that it was trying to be two very different things at the same time. In part that fault lies with the source material – Stephen King’s novel. But it also lies with the adaptation and the way in which the novel was put to screen.
Despite nominally falling into the horror genre, The Stand won’t be giving me nightmares any time soon! It was tense at points, and there was some distinctive Stephen King supernatural weirdness, but nothing that I felt was terrifying or frightening. There was some gory violence and some gratuitous sex scenes that really didn’t add much to the story. But there was also some fantastic musical scoring and cinematography, as well as some great acting performances that elevated the series, making it better than it could’ve been.
I’m in no hurry to re-watch The Stand now that I’ve seen it. And with so many interesting film and television projects on the horizon between now and Christmas, I daresay it will go back on the shelf (or rather, Amazon Video’s shelf) for quite some time. But I’m glad to have finally got around to seeing it more than six months after its debut! Now, what should I watch next?
The Stand is available to stream now on Paramount+ in the United States and on Amazon Video (for a fee) in other countries and territories. The Stand is the copyright of ViacomCBS and/or Vertigo Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1 and the trailers for Season 2. Spoilers are also present for the following: Star Trek: The Original Series, Star Trek: Voyager, Star Trek: First Contact, Star Trek: Discovery Season 2.
Star Trek’s internal timeline gets a little inconsistent when it comes to the late 20th and early 21st Centuries. If we take a “canon purist” approach, we have to say that the Star Trek timeline diverged from our own around the 1960s, with events like Khan ruling a large portion of the world taking place in the ’80s or early ’90s, before the Eugenics Wars saw him defeated. Obviously that doesn’t line up with stories like Star Trek IV: The Voyage Home, the Voyager two-part episode Future’s End, or even Enterprise’s Carpenter Street, all of which depicted the modern world unchanged by those events.
The Third World War is a part of Star Trek’s internal timeline that was first introduced in The Next Generation’s premiere episode, Encounter at Farpoint. Episodes of The Original Series had talked about the Eugenics Wars and other conflicts on Earth, but Gene Roddenberry had been keen to avoid mention of World War III during the show’s run in the 1960s. Some episodes, such as Season 2’s The Doomsday Machine, actively went out of their way to say that such a conflict had never happened on Earth – an apparent contradiction to what would come later.
Spock and Kirk at the end of The Doomsday Machine, during their discussion of nuclear weapons.
It was the film First Contact that elaborated on some of the ideas first posited in Encounter at Farpoint and thus gave us a better look at Earth in this era. Though we knew that nuclear attacks were part of the conflict, it was First Contact that first showed that some of these attacks had impacted North America, and that the conflict was fought between the United States and her allies on one side and the so-called “Eastern Coalition” on the other. Some of these moments would be shown or explored further in Enterprise’s fourth season, and most recently World War III has appeared in Discovery’s second season.
Although the Third World War has been an integral part of Star Trek’s fictional history for more than thirty years, that’s about the extent of what we know. There was a major conflict which occurred in the first half of the 21st Century, it killed hundreds of millions, there was a limited exchange of nuclear weapons (i.e. the planet wasn’t completely destroyed), and it took Earth a generation to recover – with more than a little help from the Vulcans. But this article isn’t just a history of the conflict within Star Trek’s timeline – because something in the promotional material for Star Trek: Picard Season 2 could suggest a return to this era.
The trial which Q presided over in Encounter at Farpoint was said to take place during the “post-atomic horror” after World War III.
When I took a look at the second Star Trek: Picard Season 2 trailer a couple of weeks ago I also looked at a newly-released poster which appears to show a modern-day city – probably Los Angeles in the United States. If the poster is supposed to represent Los Angeles circa 2021, well the timeline starts to line up for a possible World War III story.
In the real world, it’s impossible to overstate the importance of technological advancements made in wartime. The First World War saw the invention of tanks and the further development of aircraft. The Second World War gave us computers, rockets, and splitting the atom. Even recent conflicts like the Iraq and Afghanistan wars saw incredible developments in medical technology. Taking inspiration from the real world, Star Trek’s World War III is similarly an incredibly important event. The Third World War led directly to the development of warp drive in the 2060s, and thus to first contact with the Vulcans and to humanity becoming an interstellar species. The Federation would not exist without it – at least, not in a form we would recognise.
Zefram Cochrane’s ship would never have broken the warp barrier were it not for the Third World War.
And that’s at the heart of this theory. In order for everything we know of in Star Trek’s internal history to have come to pass, World War III needed to happen. It was a devastating conflict that resulted in the deaths of hundreds of millions of people, but what emerged from the wreckage was United Earth and ultimately the Federation.
In the first teaser trailer, we heard Picard say in voiceover that “time can turn even our most impulsive, ill-considered actions into history.” He also spoke in a regretful way about “what could have been” and tells us that time does not offer “second chances.” In the second trailer, Q told Picard that he had come to “the very end of the road not taken.” We also saw what appeared to be significant changes to the timeline for Picard, Raffi, Rios, and Seven of Nine, as well as possible changes for Soji as well.
Seven of Nine… without her trademark Borg implant!
It seemed from the first teaser as though Picard was talking about events in his own past – that teaser also featured prominently a model of the USS Stargazer, from which I derived a few other theories! Picard is someone who we know cares about history a great deal and has studied it in depth, but nothing from the first teaser gave me the impression that he was talking about anything outside of his own personal experience. Whatever he was lamenting or regretting seemed to be within his own past – not an event from centuries earlier to which he had no significant emotional connection.
Although Picard did spend several days in the 21st Century, shortly after the end of World War III, he doesn’t exactly have a strong tie to the war or even to that time period, certainly not enough to have any motivation to change or undo events in that era. Picard is as far removed from the events of World War III in the 24th Century as we are from the events of the early 1700s – and I can’t imagine anyone nowadays would feel strongly about the Jacobite Rising or the War of the Spanish Succession. Those events – and many others – are just too far in the past to be something we care about, even if the impact is still felt today in some respects.
It’s hard to imagine that Picard would have voluntarily changed the past.
So I’m not suggesting that Picard would deliberately seek to prevent World War III – even if he found himself able to do so, somehow. But the second trailer showed off some pretty significant changes to the timeline, and combined with a poster that appears to be teasing a contemporary setting, the possibility of a World War III storyline has come up.
It seems like the story of Picard Season 2 will deal with some kind of alternate timeline – that’s what I infer from Q’s “road not taken” line, as well as the changes to characters like Seven of Nine and Rios. Picard was also heard in voiceover promising his new crew that they can “save the future,” which seems to add to this idea of something going wrong in the past causing things to change.
Q spoke of the “road not taken” in the teaser trailer.
When we deal with alternate history and alternate timelines, practically every story hinges on a so-called “point of divergence.” This is the moment at which the real timeline and the alternate one separated. In alternate history novels, popular points of divergence include the American Civil War, with a Confederate victory being a common one, as well as World War II, with an Axis victory being similarly used. In Star Trek, a point of divergence between the Prime Timeline – the one which runs from Enterprise to Picard and beyond – could be World War III. What would the timeline look like if it didn’t happen, or happened in a different way?
It could be that the poster is teeing this up. In the background, behind the skyscrapers in the centre of the city, is a glow. That glow could be a sunrise or sunset – it looks like the right colour. But it could also be something far more sinister – the afterglow of a nuclear bomb, perhaps? Maybe that’s a stretch! But it would definitely tie into this World War III theme.
The Season 2 teaser poster.
There are still two big questions, even if we assume that this theory is true and that the point of divergence has something to do with World War III. Firstly, what happened to cause the divergence in the first place? In Star Trek, these things don’t just happen naturally! Every change in the timeline that we know of had a cause – the intervention of some nefarious time-traveller. Secondly, and perhaps most importantly, why are Picard and the crew of La Sirena seemingly immune to these changes in the timeline? Q’s intervention is a possible explanation for the second point, perhaps, presenting Picard with another time-mystery to solve. But I’m not convinced that’s how the story will go.
All of this leads to an interesting moral conundrum for Picard. If we’re right and, somehow, World War III was prevented and that’s the reason for changes to the timeline, it could fall to Picard and the crew of La Sirena to trigger the worst war in history in order to restore the timeline. How’s that for a horrible decision?! Imagine being told that you had the power to prevent the First World War, and all of the misery and death that resulted from it, but that doing so would make the world worse. Instead, you have to actively choose to cause this horrible conflict in order to preserve the timeline and “save” the future. That could be Picard’s choice in Season 2 if this theory is correct.
A World War III-era soldier as seen in Discovery Season 2.
Aside from the poster with its seemingly-modern city and some dialogue about time and changing the past, there’s no real evidence for this theory yet! Much of what we saw in the second trailer – which is the only time we’ve seen Picard and the others – may very well suggest that any changes to the timeline take place closer to the 24th Century than the 21st. But it’s interesting to consider the possibilities, especially in light of the Season 2 poster.
To summarise, then, here’s the theory in a couple of sentences: for an as-yet unknown reason, the timeline was changed to prevent World War III. This had major consequences for humanity and the Federation, and the only way to restore the timeline and save the future is to ensure World War III happens – and this is what Picard and the crew of La Sirena will have to do.
Something has changed the timeline – and it seems like Picard and the crew of La Sirena are immune.
It would be quite a dark story if Season 2 goes down this road – or anywhere close to it. But it would be very interesting to see the crew wrangling with these big moral questions and issues. It could lead to quite a lot of drama! Q’s inclusion in the season would make sense, not as the cause of changes to the timeline, but as the figure who steps in to guide Picard in his understanding of those changes. It would also explain the poster, which came completely out of left-field!
Having had two teasers already, with the latest dropping only a couple of weeks ago, it may be some time before we hear anything more out of Star Trek: Picard Season 2. So all we have to go on right now is the poster and the first couple of teaser trailers! It’s not a lot, and there are certainly many different ways to interpret things. In this theory I’ve focused on how the poster could be depicting the 21st Century, but that may not be the case. Changes to the timeline could have caused the 24th Century to become less technological, and the poster could instead depict Los Angeles in the year 2399!
I’m very much looking forward to Picard Season 2, and I’m still hopeful that we’ll eventually see spin-offs and other Star Trek projects set in the same era. If and when we get any more news or another poster or trailer, check back as I’m sure I’ll have more to say!
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States (and on Amazon Prime Video in the UK and elsewhere) in 2022. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
It’s the last day of June, and as we bid goodbye to the month we also mark the halfway point of 2021. I think that makes it a good opportunity to take stock and look ahead to the entertainment experiences that lie before us between now and Christmas.
Pandemic-related disruptions continue across the entertainment industry, but after more than a year of evolving working practices due to coronavirus, I think it’s not unfair to say that many more projects have managed to enter or remain in production over the last few months than were able to at this point last year. This bodes well for upcoming titles across film, television, and video games, and today I’m going to pick out a small selection of each that I’m looking forward to before the end of the year.
Television:
It’s probably television that has the most to offer – at least for me personally – in the second half of 2021. There are several big shows coming up that I can’t wait to get stuck into, and I’m sure you can probably guess what some of them are!
Number 1: Star Trek: Discovery Season 4
Discovery’s third season was an entertaining ride, and succeeded at establishing the 32nd Century and the Federation’s place in it. In the aftermath of the Burn – the galaxy-wide catastrophe which devastated known space – and the shortage of dilithium, Season 4 will hopefully see the crew beginning to pick up the pieces.
The trailer for Season 4, which was shown off in April as part of Star Trek’s First Contact Day digital event, also showed Captain Burnham and the crew facing off against a “gravitational anomaly” which seemed to be wreaking havoc with the ship and the Federation at large. What is the “gravitational anomaly?” I don’t know – though I have a few theories! We’ll find out more when Discovery Season 4 premieres on Paramount+ (and on Netflix internationally) in the autumn.
Number 2: Star Trek: Lower Decks Season 2
After a hilarious first season, Lower Decks is returning to our screens in August – and this time Star Trek fans the world over should be able to watch the show together. Season 1 had the difficult task of taking Star Trek into the realm of animated comedy for the first time. Having proven to be a success with that concept, Season 2 can let its hair down and really double down on what fans loved last year.
There are a couple of lingering storylines left over from the Season 1 finale that I’m genuinely interested in seeing resolved. But beyond that, I can’t wait for more wacky Star Trek-themed hijinks with Mariner, Boimler, Rutherford, and Tendi! Luckily we won’t have to wait too long for this one; Lower Decks Season 2 will debut on Paramount+ (and on Amazon Prime Video internationally) on the 12th of August – barely six weeks away!
Number 3: Star Trek: Prodigy
This one has to be tentative. Upcoming children’s show Star Trek: Prodigy has been suggested for a 2021 broadcast, but with no date confirmed as of yet, and with the aforementioned Lower Decks and Discovery taking up the Star Trek broadcast slots for much of the rest of the year, I don’t know where ViacomCBS plans to fit Prodigy in.
Despite that, as we continue to learn more details about the series, it sounds genuinely interesting and looks set to be a lot of fun. The best kids’ shows manage to have something to offer adults as well, and I hope Prodigy can manage to do that while retaining an atmosphere that’s fun for children. Out of all the recent Star Trek projects, Prodigy feels like it has the most potential to introduce the franchise to a new generation of fans. There’s currently no date on the calendar, so watch this space.
Number 4: Rick & Morty Season 5
We’ve already had two episodes of the fifth season of Rick & Morty, but there are eight more to come over the next few weeks! The trademark brand of wacky, non-sequitur humour that the show is known for is still present, and it continues to be a barrel of laughs! Rick & Morty paved the way in some respects for Star Trek: Lower Decks, and there are similarities between the two shows in terms of sense of humour and animation style.
Rick & Morty’s largely episodic nature keeps the show fresh, and while there are some jokes and storylines that perhaps take things too far, on the whole the show has largely avoided the trap of going over-the-top or falling into being offensive for the sake of it. You know the formula and main characters by now, and Season 5 seems like it’s shaping up to offer more of the same – and that’s a compliment. Rick & Morty Season 5 is ongoing on Adult Swim in the United States (and on E4 in the UK).
Number 5: Foundation
Isaac Asimov’s genre-defining epic is being adapted for the small screen by Apple, and it will star Jared Harris. Harris was fantastic in Chernobyl and also put in a stellar performance in The Terror, so I can’t wait to see what he’ll bring to the role of Hari Seldon. Foundation is an incredibly ambitious project; the seven-book series spans hundreds of years of galactic history and deals with some very deep and complex themes.
Apple TV+ is very much a second-tier streaming service. This is its first big push to change that; Apple’s first real foray into big-budget scripted television. I hope the company can use its phenomenal financial resources to do justice to one of the seminal works of science fiction.
Number 6: Dexter
I watched several seasons of Dexter in the mid/late-2000s, but eventually the series started to feel repetitive so I switched off. I’m curious, however, to see what the passage of time will do for the show and its titular anti-hero when it returns in what has been variously billed as both a “reboot” and a “continuation” depending on who you ask! The concept of Dexter was interesting when it kicked off in 2006, and hopefully the new season can recapture the magic of those early years of the show.
The idea of a show about a serial killer where the killer is known to us as the audience, and not only that but is the protagonist was genuinely different. Dexter’s work with the forensic team was a big part of what gave the show its unique mix of police/detective series along with gritty, violent drama, and I’ll be curious to see where the new season has taken the character – as that will be the key to its success.
Number 7: The Dropout
If you aren’t familiar with the story of Elizabeth Holmes and Theranos, it’s one that’s simultaneously riveting and frightening. Holmes and her startup Theranos promised to revolutionise the way blood testing works, enabling people to take blood tests without needing to visit a doctor and in a less-painful way. But it was a fraud: the technology didn’t work and Holmes and her team covered it up.
There have been several great documentaries and news broadcasts going into detail on the Theranos case, and with Holmes and others still awaiting trial it remains unresolved. This adaptation of an ABC News podcast will be the first dramatisation of the events of the Theranos scam, and despite some production setbacks it looks like it has the potential to be truly interesting when its broadcast on Hulu (and on Disney+ internationally) before the end of the year.
Number 8: Amazon’s Lord of the Rings series (full title unknown)
I’m beginning to wonder if we’ll see the first season of this incredibly expensive television show this year. With half the year gone, there hasn’t been much news about Amazon’s Game of Thrones-killer. That aside, a return to Middle-earth sounds incredible, and by taking the action away from most of the characters we’re familiar with from the films, hopefully what will result will be a genuinely different experience that doesn’t try to mimic the films too heavily.
Amazon has thrown cinema-level money at its Lord of the Rings adaptation, so I’m expecting to see something incredibly impressive for that investment.
Number 9: The Witcher Season 2
I’ve never played The Witcher 3 or any of the other games in the series. But the first season of Netflix’s adaptation of the original novels was great, and it’s always nice to see a high-budget fantasy project make it to screen! The first season debuted in late 2019, and I had half-hoped to see Season 2 before now. It’s still possible it won’t happen before the end of the year, but a recent teaser from Netflix suggests that Season 2 is in post-production and progressing nicely.
After such a long break, I feel like I should probably re-watch Season 1 before sitting down to see any new episodes! Henry Cavill will reprise his role as Geralt, and all being well Season 2 will be just as good as Season 1.
Number 10: Tokyo Vice
This true-crime series is based on the memoir of an American journalist, Jake Adelstein, who spent several years in Tokyo. In short, he documented a lot of police corruption during his tenure as a newspaper reporter in the 1990s, and given HBO’s pedigree at making high-budget series, I think there’s a lot of potential here.
Speaking as a westerner, Japan can be somewhat of a mystery. Romanticised by some, ignored by others, the truth is that many folks who’ve never set foot in Japan don’t know the first thing about Japanese life – and Tokyo Vice may just blow the lid off the seedier underbelly of Japan’s capital city in a big way. I’m calling it right now: this show could be 2021’s Chernobyl.
Film:
An increasing number of films are coming straight to streaming platforms – or being released digitally at the same time as heading to the box office. This is great news for me personally, as I’m not able to go to the cinema in person. There are some interesting titles coming up in the second half of the year.
Number 1: Jungle Cruise
In 2003 I felt that making a film based on the Disneyland/Disney World ride Pirates of the Caribbean was a stupid idea. Shows what I know, eh? Pirates of the Caribbean was great fun, so I’m hopeful that Disney’s latest ride adaptation will be as well. The Jungle Cruise ride takes theme park guests on a riverboat through – you guessed it – a jungle!
Hopefully the excitement that the ride offers will translate well to the screen. Parts of the trailer looked very CGI-heavy, and I hope that won’t be too offputting or problematic. Otherwise all I can really say is I’m looking forward to seeing what the film has to offer.
Number 2: Free Guy
Ryan Reynolds stars as a video game character who becomes sentient. I don’t know what else to say other than that sounds like a hilarious premise, one well-suited to Reynolds’ comedic style.
Video games have been the subject of many different films over the years, both as plot points and as direct video game adaptations. But no film so far has taken this approach; Free Guy looks set to be a unique experience when it arrives on the 13th of August.
Number 3: No Time To Die
This is the third or fourth time I’ve put No Time To Die on a list of “upcoming” titles. But this time it really is going to be released! Right?! Delayed by almost two years at this point, Daniel Craig’s final outing as 007 looks set to be an explosive and action-packed experience, and hopefully will bring down the curtain on his tenure in the role in suitable fashion.
The film will feature Academy Award-winner Rami Malek as its main villain, and I’m very interested to see what he’ll bring to the table. All being well, No Time To Die will be released at the end of September – and I’m curious to see whether it’ll be released on Amazon Prime Video as well, following Amazon’s acquisition of MGM.
Number 4: Encanto
We don’t know too much right now about Disney’s next big animated film. It’s set in Colombia, so there’ll be a Latin/South American feel. The film will focus on a girl who’s the only one in her family unable to use magic. I think we can expect an uplifting story of someone learning to be themselves and discover their own talents!
Lin-Manuel Miranda, who composed the soundtrack to 2016’s Moana (as well as Hamilton, In The Heights, and many others) is collaborating with Disney for a second time on the soundtrack to Encanto. That alone makes the film very exciting and worth checking out. Currently Disney aims to release Encanto in cinemas with no word on a Disney+ premiere.
Number 5: The Green Knight
I’ve long had an interest in the legends of King Arthur, and this film adaptation of one of the lesser-known Arthurian works looks set to be interesting at the very least. I got almost a horror or supernatural vibe from the trailer for The Green Knight, and while I’m not a big horror fan personally, I think the film has potential.
I’m not familiar with the director or most of the cast, so I can’t comment on the film’s pedigree. But with a decent budget and solid source material, this could be an interesting one to watch when it arrives at the end of July.
Number 6: Space Jam: A New Legacy
I don’t think I’ve re-watched the original Space Jam since it was released in 1996. But despite that, the idea of a sequel to the fun basketball-meets-Looney Tunes flick seems like it’ll be a lot of fun! Starring Star Trek: Discovery’s Sonequa Martin-Green alongside basketball legend LeBron James, the film looks set to follow a similar formula to its famous ’90s predecessor.
Nostalgia is a big deal in entertainment at the moment, so I’m not surprised to see ’90s hits like Space Jam being brought back. Hopefully A New Legacy can live up to the original film when it’s released in just a couple of weeks’ time.
Number 7: Dune
As with Foundation above, Dune is an adaptation of an absolutely iconic work of science-fiction. Frank Herbert’s 1965 novel has been notoriously difficult to bring to the screen, and while this version is the first part of a duology, in many respects the complicated story might be better served as a television series than in the cinema.
Despite that, however, I’m looking forward to Dune’s November premiere. A huge budget, visual effects that look outstanding, and a star-studded cast will hopefully all come together to make this latest adaptation a success.
Number 8: Top Gun: Maverick
It’s been a long time since I saw Top Gun, the film which propelled Tom Cruise to superstardom. To produce a sequel 35 years after the original film is, in some respects, a risk. But as already mentioned, nostalgia is a huge driving force in the modern entertainment industry, and with Cruise stepping back into the shoes of fighter pilot Pete “Maverick” Mitchell, there’s already been a huge amount of interest.
Top Gun: Maverick will come to Paramount+ shortly after its theatrical release, which will hopefully give the streaming platform – Star Trek’s digital home – a nice boost.
Number 9: The Matrix 4
Although The Matrix 4 remains on the schedule for 2021, with so little information about the production – not even a name – I think we have to call this one tentative. 2003’s Reloaded and Revolutions seemed to bring the story to a pretty definitive end, so I’ll be interested to see where a new instalment takes the sci-fi/action series.
Most of the original cast are reprising their roles, and Lana Wachowski is set to direct. After the Wachowskis came out as transgender and completed their transitions, many critics have re-evaluated The Matrix and its “red pill, blue pill” analogy through the lens of trans experiences. As someone who’s recently been exploring my own gender identity, I’ll be very curious to see what the fourth film in the series has to say about the subject.
Number 10: Resident Evil: Welcome to Raccoon City
The Resident Evil film series, which ran from 2002 to 2016, is a rare example of a successful video game adaptation on the big screen. Following 2016’s The Final Chapter, Welcome to Raccoon City aims to reboot the film franchise, and bring it closer in line with the video games that originally inspired it.
The video game Resident Evil 2 was recently remade, and that game’s success may have inspired some of the choices made for the film, including the decision to incorporate several major characters from the video game series. Even though horror isn’t really my thing, the Resident Evil films always managed to be the right mix of frightening and action-packed, and I’m hopeful for something similar from this reboot.
Video Games:
Some folks felt that this year’s E3 was a disappointment because of how many games have been pushed back to 2022. That’s another consequence of the pandemic, unfortunately! But there are still a number of exciting games coming before the end of the year.
Number 1: Kena: Bridge of Spirits
Kena: Bridge of Spirits has been on my radar for a while. Its Disney-inspired art style looks utterly adorable, and I can’t wait to give the game a try. There’s always room for this kind of single-player action-adventure title, and the premise of being a “spirit guide” who helps the newly-deceased sounds unique and fun.
I’m hopeful that developers Ember Lab, working on their first game after transitioning from digital animation, will succeed at creating an enjoyable, perhaps somewhat different experience.
Number 2: Bear and Breakfast
One of the indie highlights of E3 in my opinion, the adorable-looking, vaguely Stardew Valley-esque Bear and Breakfast is scheduled to launch before the end of the year. The premise, in case you didn’t get it, is that you run a bed & breakfast in a forest, and you’re a bear. What’s not to love about that?!
The game’s cartoony visual style looks cute, the premise sounds unique and just the right kind of silly, and I’m just really looking forward to giving Bear and Breakfast a shot.
Number 3: The Lord of the Rings: Gollum
This one has to be tentative, as there’s been very little movement on the game all year. Its absence at E3 was noticeable, and we may learn that it’s going to be delayed until next year. However, Gollum is a very interesting project. What could a game where this vile, villainous character is the star possibly have to offer? There have been antiheroes in gaming before, but few characters are as repulsive as Gollum!
And I think that’s what’s so fascinating about this title. Taking on the role of Gollum, and experiencing an adventure in Middle-earth from his perspective is almost certainly going to make for a game that’s one-of-a-kind.
Number 4: Mario Party: Superstars
Though its price seems rather steep, Mario Party: Superstars is bringing back classic boards and mini-games from the original Nintendo 64 Mario Party games. I had great fun with the first Mario Party in particular, and being able to play remastered versions sounds like a blast of nostalgia and potentially a lot of fun.
I can’t escape the feeling that Superstars might’ve been better value were it half the price, or an expansion pack for Super Mario Party instead of being a full-price standalone title. But despite that, it sounds like fun.
Number 5: Halo Infinite
After a disappointing trailer last year, Halo Infinite was delayed and reworked, ultimately meaning it didn’t launch alongside the Xbox Series X last November. Following a year-long delay, the game is now set to launch in time for Christmas, alongside a free multiplayer mode.
Since Halo Infinite will be coming to Game Pass I daresay I’ll give it a go when it comes out. After a six-year gap – the longest in the history of the series – fans will be clamouring for more from the Master Chief, as well as looking to see whether 343 Industries have finally managed to get the elusive Halo formula right. With a television series also in the works, Microsoft is investing heavily in the Halo brand.
Number 6: Age of Empires IV
Sticking with Microsoft, the next big brand they’re bringing back is Age of Empires! After the first three games were successfully remade over the last few years, the launch of Age of Empires IV is the series’ real test. Can Xbox Game Studios craft a title that successfully brings the classic real-time strategy series firmly into the modern day?
Age of Empires II: Definitive Edition in particular has built up a solid fanbase, with plenty of folks playing the game competitively online. A lot of them will be interested to try Age of Empires IV, so the game has the potential to be a success. The original Age of Empires was my first real introduction to the world of real-time strategy, so I’m rooting for the success of the latest entry in the series.
Number 7: Lego Star Wars: The Skywalker Saga
This is another one we’ll have to call tentative. There’s been radio silence from Traveller’s Tales and Warner Bros. since the game was delayed back in April – having already been delayed twice previously. However, I’m still hopeful that we’ll see it before the end of the year – it would be a great stocking stuffer were it to launch in time for Christmas!
2006’s Lego Star Wars: The Complete Saga was absolutely brilliant; a comedic, light-hearted take on Star Wars. I’m hoping this new game can live up to that legacy and bring a dose of fun to Star Wars. Maybe it’ll even make the dire Rise of Skywalker bearable!
Number 8: Road 96
I can’t actually remember where I first saw indie title Road 96. But the idea sounds great: a procedurally-generated game in which your character has to escape from a dangerous country. Some of the landscapes shown off in the trailer looked similar to the American Southwest, and I love the visual style.
Road 96 promises “thousands” of routes and non-player characters to interact with, and it sounds like this could be a game with a huge amount of replay value. I’m looking forward to trying it out for myself.
Number 9: Shredders
There have been some classic snowboarding games in years past: 1080° Snowboarding on the Nintendo 64 and SSX Tricky on the Xbox/PlayStation 2, just to give two examples. Shredders, which was announced at E3, looks like it’ll pick up the baton and offer a fun snowboarding experience.
Any game set in a wintry environment has to get its snow texture just right, and it looks as though Shredders has – at least based on pre-release trailers. I’m hopeful for a fun time when this lands on Game Pass in the run-up to Christmas.
Number 10: Forza Horizon 5
Forza Horizon 4 was great fun, and I’m hoping for more of the same from its sequel. The semi-arcade racing hops across the Atlantic to Mexico for this iteration, with promises of more cars, a bigger map, and diverse environments to race through. All of that sounds great!
Racing games often manage to look visually stunning, and Forza Horizon 5 is no exception. The game looks fantastic, and if it plays well too it could be a huge time-sink heading into the autumn!
So that’s it!
We’ve looked at ten television shows, films, and video games that I think will be fun as we cross into the second half of 2021. Summer is always my least-favourite season, with early sunrises making it harder to sleep than usual, annoying insects buzzing around, and heatwaves that make me wish I could afford air conditioning! But there are plenty of things to look forward to even as we roll through my least-favourite part of the year.
Star Trek: Discovery Season 4 has to be my highlight; if I could only choose one thing to be excited about it would be that! But Tokyo Vice is incredibly interesting too, a series which I think could blow up and become the next Chernobyl. Film-wise, Encanto looks great; any project with a soundtrack by Lin-Manuel Miranda is worth paying attention to! Dune I’m hopeful for, and The Green Knight could sneak in and become something more than I’m expecting. Kena: Bridge of Spirits is such an interesting and cute-looking video game, and a rare new IP in an entertainment landscape where sequels and franchises dominate.
2021 still has a lot left to offer, even though we’re already halfway through! I hope you found something here to get excited about – or maybe something you hadn’t heard of that you can add to your list.
All titles listed above are the copyright of their respective owner, studio, developer, broadcaster, distributor, publisher, etc. Some promotional video game screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Minor spoilers may be present for some of the entries on this list.
As many television shows approach their summer break, perhaps you’re looking for something to watch while you wait for new series and seasons to debut later in the year. Late spring and summer have historically been the “off season” for prime-time television series, with the main television season running from September/October through to April/May. The rise of streaming services has gone some way to breaking that up, which is good news, but there are probably still fewer big television productions on the air at this time of year.
With that in mind, I thought it could be fun to take a look at five television series that you might’ve missed – or just not seen for a while! All five are, in my opinion, underappreciated today, even if they were big hits at the time they were originally broadcast. Some series end up living long lives even after they go off the air – these ones, despite picking up some attention, aren’t quite at that level.
We’ve got a mix of different genres today, from action and drama to horror and even a documentary. So hopefully you’ll find something worthy of your time this summer!
Number 1: Jericho (2006-2008)
Protagonist Jake Green.
Between the mid-2000s and the mid-2010s there seemed to be a lot of interest in the post-apocalyptic genre. We’d see The Walking Dead premiere in 2010, as well as Survivors, Battlestar Galactica, and films like Children of Men and Contagion. Arriving on our screens in 2006 was Jericho, a post-apocalyptic drama series about the inhabitants of small-town America as they endure the aftermath of a nuclear attack on the country.
Jericho featured some wonderful characters, including the hot-headed Jake, his level-headed brother Eric (played by Star Trek: Discovery’s Kenneth Mitchell) and father Johnston, and the enigmatic Robert. The interactions between the residents of the town – and other characters they met along the way – was really the core of the show, and Jericho dived headfirst into exploring how ordinary, everyday people would confront such a major, nationwide calamity.
One of the nuclear bombs exploding.
As always in post-apocalyptic works, some people respond better than others! Characters like protagonist Jake and mayor Johnston rose to the occasion, demonstrating the kind of selflessness and leadership necessary to help their community through the difficult times that lay ahead. Other characters descended into villainy, trying to shake down or scam the town, or violently attack people. This dichotomy, while hardly unique to Jericho, was put to screen exceptionally well.
While there was a storyline which focused on the bombings themselves – something that was explored further in the show’s short second season – for me the main draw of Jericho was its character-driven post-apocalyptic narrative, spending time with these folks as they tried to process what had happened.
Number 2: The Terror (2018-2019)
Promo image for The Terror Season 1.
The Terror could be a great show to watch in October to mark Halloween – if you can wait that long! This anthology series so far only consists of two seasons, but both were interesting in their own ways. Season 1 is definitely the better of the two, focusing on the ill-fated Franklin Expedition to the Arctic in the mid-19th Century.
Sometimes I’m a little uncomfortable with shows that take real-life people – even historical figures – and fictionalise them, and I think that will have to be the subject of a future essay! But despite that, The Terror Season 1 was an incredibly well-done piece of character-centric drama. The horror elements came into play over the course of the story, but like with classics of the monster horror genre like Jaws, the creature stalking the surviving members of Franklin’s arctic expedition was better for being largely unseen. The tension and stress that was built up over the course of ten episodes was truly riveting to watch.
George Takei in Season 2.
The second season picked up a completely different story, taking place in a Japanese internment camp during the Second World War. This story focused on a vengeful spirit, and likewise did a good job of building tension, though overall it was a more horror-centric season compared to the first. Star Trek: The Original Series star George Takei, who was himself interned during the war, had a co-starring role.
There was scope to continue The Terror as an anthology series, with new stories produced under the same banner. However, the lacklustre reception to Season 2 appears to have put the show on ice – pun intended – at least for now. Even though horror is far from my favourite genre, I had a good time with both seasons, and it feels like a lot of folks missed this one when it was first broadcast.
Number 3: Star Trek: Voyager (1994-2001)
The Voyager Season 2 cast.
It wouldn’t be one of my lists without at least some Star Trek, right? I feel that Voyager tends to be overlooked by at least some in the Star Trek fandom. The Original Series kicked things off and is a classic, The Next Generation is, for many folks of my generation at least, the high-water mark of the franchise, and Deep Space Nine has a fandom of its own. Modern Star Trek has picked up a following of new and old Trekkies alike, but Voyager can feel underappreciated.
I think a big part of the reason why is that Voyager struggled to find its own identity at the height of Star Trek’s ’90s “Golden Age.” The Next Generation introduced fans to the 24th Century, and during Voyager’s run its cast were starring in feature films. Deep Space Nine was something altogether different: set on a space station with a big cast of secondary characters, and dealing with darker themes. Voyager could feel, at times, a little too close to copying The Next Generation’s formula, and thus “just another Star Trek show.”
The USS Voyager during the show’s title sequence.
That sells it short, in my view, and there’s a lot to love about Voyager. It’s certainly true that not every element worked as intended – the “one ship, two crews” idea being the biggest, but even the overall story of a journey home could feel overlooked at points. But Voyager had a wonderful cast led by a fantastic captain.
Perhaps we could entertain the argument that Voyager could have done more to stand out. But re-watching it now, more than twenty years after its finale, it’s still a wonderful series. It’s just such a shame that it hasn’t been remastered yet!
Number 4: The World At War (1973)
Title card for The World At War.
There are a huge number of World War II documentaries floating around out there, with outlets like the History Channel making more all the time. Many modern documentaries make use of fully-acted dramatic recreations and use CGI and special effects to bring history to life. By those standards, The World At War might feel out-of-date and rather stuffy. But for my money there’s no documentary as interesting.
The World At War was produced at just the right moment, and I’ll explain what I mean by that! It’s difficult – if not impossible – to make a fair and balanced documentary during or immediately after the events it covers; feelings are too raw, some of those involved have careers to consider, and for all manner of reasons, getting to the raw unvarnished truth can be impossible if done too quickly. But on the other hand, waiting too long can mean that too many of the main people involved in an event have died or become too unwell to share their recollections. The World At War was produced almost 30 years after the end of World War II – long enough for passions to have faded and for people to share their opinions honestly, but also not too long after the event.
Albert Speer, former German armaments minister and one of the documentary’s interviewees.
As such, The World At War was able to interview many significant people from World War II, including British foreign secretary (and future Prime Minister) Anthony Eden, British RAF leader Arthur Harris, German Admiral (and Hitler’s designated successor) Karl Dönitz, German armaments minister Albert Speer, and a number of others. Getting these individuals on record to share their views, and to be able to see and hear them, is absolutely priceless from an historical perspective.
Beyond that, though, The World At War was incredibly well-made. With narration provided by Lawrence Olivier, plenty of footage from the era, and the aforementioned interviewees providing a direct eyewitness account to the war, it’s a unique production that aimed to be comprehensive, and a must-watch for any history buff.
Number 5: The Last Ship (2014-2018)
The USS Nathan James – the titular “last ship.”
It’s possible that, with the pandemic raging, now isn’t the best time to watch a series about the world being brought to its knees by a virus! But The Last Ship is a fun, action-packed show and something truly different in a post-apocalyptic genre that was being milked dry in the 2010s.
Some post-apocalyptic fiction uses military characters and settings, and that can be fun. But very few have a strictly naval focus, and the addition of that setting is really what makes The Last Ship so different from the likes of The Walking Dead and others. The USS Nathan James is a home base for most of the main characters, and a safe space away from the chaos engulfing the world around them. Some Star Trek fans say that the starship is like an additional character, and the Nathan James definitely fills that role in The Last Ship.
Captain Tom Chandler.
There are some fantastic character moments in what is a very tense and dramatic series. All of the main cast put in fantastic performances, and there are some villains who genuinely inspire hatred! Writing a truly nasty character whose motivations are still believable is no mean feat, yet The Last Ship managed it on more than one occasion.
Despite the dire straits the world finds itself in in The Last Ship, the series tells a positive, uplifting, and hopeful story, showing off humanity at its best as well as at its worst. This is one aspect of post-apocalyptic fiction that I really like, and The Last Ship uses the backdrop of the virus to reach for something good instead of merely revelling in showing us the bad.
So that’s it!
Did I give you any inspiration for what to watch?
We took a short look at five television shows that I think are underappreciated right now. Some failed to make much of an impact when they were first broadcast and simply fizzled out, others have been eclipsed by other productions made in the years since they went off the air. But all five are absolutely worth a watch – or a re-watch – in 2021.
I had fun putting this list together, and I hope you’ll stay tuned for more lists and other articles coming up soon! We’re almost halfway through the year, so check back at the end of the month for my look ahead to the entertainment experiences that we’ll be enjoying before 2021 is over. Until next time!
All shows mentioned above are the copyright of their respective broadcaster, studio, distributor, production company, owner, etc. Availability to stream or purchase on Blu-ray or DVD may vary by region. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
More than six months after a cataclysmic, bug-riddled launch saw Cyberpunk 2077 quite deservingly removed from sale by Sony, the game is finally back on the PlayStation Store. But is this the triumph it appears to be?
It’s been a while since we last took a look at the disastrous Cyberpunk 2077, and this seems like a good opportunity to consider the game’s progress – and how far it still has to go. On the surface, Cyberpunk 2077′s return to the PlayStation Store seems like a win for beleaguered developer CD Projekt Red. They’ll want to spin it as testament to the work put into the game since launch, and that it must be representative of a significant improvement for the game… even though its PlayStation Store listing comes with a major caveat that warns players of “performance issues” and that buying the game for PlayStation 4 is “not recommended!”
Cyberpunk 2077 is finally back on the PlayStation Store.
Let’s not forget, before we go any further, that Sony doesn’t have a great track record when it comes to gatekeeping on the PlayStation Store. Some truly awful games have been released there and allowed to remain on sale even after being shown to be buggy, unplayable messes. That’s one reason why the decision to pull Cyberpunk 2077 was so shocking! Sony allowing the game back means it’s finally at the same level as PlayStation classics like Life of Black Tiger and Sword of Fortress the Onomuzim.
The general consensus, even from Cyberpunk 2077′s remaining supporters, is that the game still has a long way to go. There are still a lot of glitches and issues to correct, but most significantly there are underlying gameplay problems, more of which become apparent with every bug fixed. Cyberpunk 2077 was rushed out the door to meet an arbitrary deadline, and the result of that isn’t just the bugs and glitches. Many aspects of the underlying gameplay just aren’t all that good.
Many elements of Cyberpunk 2077 – including driving – have been heavily criticised.
Non-player characters don’t react naturally to situations that transpire around them. There are many video clips you can find on YouTube of half a dozen characters performing an identical animation when the player takes out a gun or fires a shot. Night City’s police don’t exist dynamically in the world in the same way they do in games like Grand Theft Auto V – or Grand Theft Auto III, come to that. Instead, they spawn in when the player commits a crime – often within a metre or two of the player.
If the version of Cyberpunk 2077 that launched in December felt like an early alpha version, six months later what we have at best is the equivalent of a closed beta. It’s ready for play-testing by a large professional QA team who would report all of these bugs and glitches to the developers so they could be fixed before launch. In a game of this size, this phase of development could easily take six months or more. Being as generous as we can, Cyberpunk 2077 is still in dire need of months of development time to get to a state that’s anywhere close to acceptable.
Cyberpunk 2077 launched in an appalling state… and despite some improvements, is still nowhere close to acceptable.
And that’s before we get into new problems. CD Projekt Red and the development team are still reeling from a major hack that exposed the private data of many individuals who work for the company. That will undoubtedly have damaged morale. But to my great surprise, in recent interviews CD Projekt Red has already begun discussing its next game – which is assumed to be The Witcher 4.
They quite literally and demonstrably have not finished working on Cyberpunk 2077 and they’re already talking about moving on to new projects? Ouch. I think we can kiss goodbye to any Cyberpunk 2077 expansion packs or DLC! CD Projekt Red has also announced sales figures for the first quarter of 2021, and as you might expect given the state of the game, those numbers are catastrophically bad – Cyberpunk 2077 sold somewhere in the region of 800,000 copies. That’s less than 6% of the 13.7 million copies of the game that were sold in December 2020.
As you might expect, sales tanked following the game’s disastrous launch.
Then there are refunds to take into consideration. Many players chose to get refunds directly from Xbox, Steam, and other outlets where they’d purchased the game. This is a big part of the reason why Sony took the game down – there were so many refunds being requested, and Sony was concerned about their ability to handle all of them. CD Projekt Red directly refunded only around 30,000 players – but that doesn’t account for the vast majority who got their refunds from the shop they purchased the game from. The total number of refunds as of June – according to unofficial reports – may be in excess of two million.
Even if that number is inflated, a huge number of refunds have been paid out, and that’s had a massive impact on CD Projekt Red’s bottom line. The company has seen more than 50% wiped off the value of its share price in the last six months, and a recent investor presentation saw further falls as investors were disappointed at the lack of clarity about the company’s future – and Cyberpunk 2077 in particular.
CD Projekt Red’s stock price from June 2020 to June 2021. Image Credit: Google Finance
I’ve spoken at length about how Cyberpunk 2077 has become the latest in a long line of “release now, fix later” failures, but the point needs to be re-emphasised: this is not how you make a video game. Players have a right to expect basic functionality and playability at the bare minimum, and even as Cyberpunk 2077 returns to the PlayStation Store, those basic expectations are still not being met. The game remains in a poor state, unworthy of being called a finished product.
As the old joke goes: if you can’t be a success in life, maybe you can still serve as a bad example. And that’s what Cyberpunk 2077 is right now: a warning to any other publisher that thinks they can get away with releasing a broken, bug-riddled, unplayable mess and promise to fix it later.
Cyberpunk 2077 will be studied in the years ahead.
I had been hopeful that Cyberpunk 2077′s updates over the last few months would kick off a No Man’s Sky-style revival, with the game crawling its way slowly toward commercial success and critical acclaim. That’s still possible – though if CD Projekt Red are already considering their next game, I’m not encouraged by that. But as things stand, the updates and patches released so far haven’t succeeded at getting the game to anywhere near its promised condition.
Some of the bugs are gone. But each bug removed seems to uncover something else about Cyberpunk 2077 that’s disappointing – in a way, the game’s reputation for being unplayable due to bugs concealed what may come to be seen as its true failing: Cyberpunk 2077 is just not that fun to play. There may be a decent story, but in terms of gameplay, what’s there is a roleplaying-shooter that’s mediocre at best, with gameplay systems that other titles did better years earlier.
The reputation of CD Projekt Red has been badly damaged by the Cyberpunk 2077 fiasco and will take a long time to recover.
Considering the financial impact on CD Projekt Red, in a way I could quite understand the desire to move on. Cutting your losses and racing ahead to a new project makes business sense in some circumstances, and may even be helpful in the medium-to-long term for team morale. I wouldn’t be shocked to hear in the next few months that there won’t be any more Cyberpunk 2077 updates; that this is as good as the game will ever get.
BioWare did this twice in recent years – with Mass Effect: Andromeda and with Anthem. So before you dismiss the notion out of hand, keep in mind that it’s happened before. Games companies are notorious for cutting their losses and abandoning underperforming projects. And if we’ve learned one thing from the Cyberpunk 2077 clusterfuck it’s that CD Projekt Red, despite their earlier glowing reputation with players, behave just like every other major games company on the planet.
If you’re still playing Cyberpunk 2077 – or holding out hope for its future success – I’m with you. I don’t want this game to be forever bad; it had so much potential and I’d like nothing more than to see it succeed. I’m just not holding my breath any more. There have been too many underwhelming updates and too many strange noises coming from CD Projekt Red.
Cyberpunk 2077 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. Cyberpunk 2077 is the copyright of CD Projekt Red. Some promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I avoided covering the rumours and so-called leaks a few weeks ago, but it turns out that Windows 11 really does exist and will begin being rolled out later this year or early next year. I was surprised to hear that Microsoft planned to release a whole new operating system so soon after Windows 10’s 2015 launch; Windows 10 was billed as the “final” version, with the prospect of updates and tweaks but no replacement. A mere six years later – or fewer, assuming that the new OS has been in development for a while – and Microsoft is ready to abandon that pledge.
Windows 10 is far from perfect. It’s an improvement over past versions of the operating system, of course, but it has its problems. For me, though, the worst thing about Windows 10 has been Microsoft’s lack of care. Bugs and issues which were reported to Microsoft more than five years ago – such as 4K displays not being able to use extra large icons – are still in the OS and it seems Microsoft just opted to ignore them.
Windows 11 is coming. Prepare yourself!
An update to Windows has been needed for a while, not just to address some of these bugs but to give the whole OS a bit of a refresh. But does it need to be a completely new operating system? Though Windows remains dominant across the PC space, a lot of people were initially sold on the upgrade to Windows 10 based on the promise that it would be the final version of the OS. Windows 10 had a solid launch because people were keen to upgrade from Windows 7 and Windows 8 on that basis – something that was helped by the upgrade being free at first.
To abandon that promise so soon after making it is going to sour at least some people on Windows 11 – even more so if the new upgrade won’t be free. I can’t find any information on that, by the way, so watch this space. Windows 10 has, over the course of the last few years, come to eclipse Windows 7 and 8 as the most-used operating system around the world, and with a renewed growth in the PC market partly thanks to lockdowns and working from home, I would have argued that Windows 10 is well-placed to ensure Microsoft’s continued dominance of the PC space going forward.
An example of a Windows 11 desktop.
Windows 10 will be Windows 11’s main competitor, at least in the first few months and even years of the new OS’ life. Apple Mac is its own walled garden, and Linux, despite some attempts to make “user-friendly” versions, is still a niche, enthusiast product. So Windows as a whole has no major competition in the PC realm – but Windows 11 will have to stand up against Windows 10, an OS with a built-in userbase that numbers in the billions.
Windows 11 will have to strike the right balance between offering improvements and changes but without being so different as to discourage users familiar with the basic Windows interface. Moving the Start button to the centre of the taskbar instead of leaving it in its familiar left-hand position is one of those dumb aesthetic things that’s likely to prove costly. Windows isn’t Mac, and shouldn’t try to imitate everything Apple does. Folks need familiarity, especially considering the prevalence of Windows in the business world, where many users aren’t as tech-savvy and just want something that they know how to use.
Does Windows need to copy Mac?
If Windows 11 can smooth some of the rougher edges of Windows 10, perhaps it will see success. And in the longer term, unless we get a repeat of the Vista problem followed in short order by another upgrade, I think Windows 11 will, simply by default, gradually roll out to more and more devices. As noted above, there simply isn’t a viable alternative for most PC users.
There are some concerning elements, though. I mentioned Vista, and that greatly-disliked operating system brought some elements to Windows that seem superficially similar to Windows 11. Widgets for the taskbar and desktop are the most notable. And from Windows 8, which was also considered a major disappointment, Windows 11 is bringing back the “multi-device” design, with the new OS supposedly being able to work on phones, tablets, touch-screens, and laptops as well as PCs.
Gaming was mentioned as part of Microsoft’s Windows 11 presentation.
One thing Windows 10 got absolutely right was its return to a focus on PC and standard keyboard and mouse input devices. I’m not convinced that enough people want a Windows 11 tablet or laptop to make building the entire OS around that concept worthwhile. Doing so risks making the desktop PC experience worse for users – and considering 99% of folks who use Windows do so on a desktop PC or laptop, that’s a mistake Microsoft can’t afford to repeat.
All that being said, I’ll give Windows 11 a shot when it’s ready. I like to stay up-to-date, and the newest version of Windows is an inevitability for someone who uses a PC daily. Might as well get in at the ground floor and start getting used to things – that’s been the attitude I had with every version of Windows since I first owned a Windows 95 PC!
I’ve been using Windows for a while now…
One point to note is that Microsoft’s current policy is to continue to support Windows 10 “through October 14, 2025.” That’s a scant four years away, and if it should happen that support for Windows 10 ends on that date, as Microsoft seems to be implying, then everyone will need to upgrade to Windows 11 at that time. If there’s a free upgrade offered for a limited time, as there was with Windows 10, it would make sense in my opinion to take it.
Despite lofty promises in 2015 about kids being able to grow up with the ever-present, unchanging Windows 10, six years later Microsoft is ready to ditch it in favour of a new operating system. It looks to offer some superficial visual changes, and while I’m hopeful it’ll fix some of the problems with 4K displays that Windows 10 has suffered from I don’t know that for sure. It feels unnecessary, but as Microsoft is utterly dominant in the PC realm, anyone with a Windows machine should think seriously about taking the upgrade when it rolls out in the months ahead.
When the official Windows 11 upgrade or launch happens, I hope you’ll check back for my full thoughts on the latest version of the operating system. Until then, all that’s left to say is I hope it’s a success along the lines of Windows XP, and not a disappointment like Windows 8 or, god forbid, Windows Vista.
Windows 11 is being released in late 2021 or early 2022 by Microsoft. Windows 11, Windows 10, and all other properties mentioned above are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Important: The Steam Summer Sale has now ended. Prices listed below will no longer be accurate. Check back in December for my next Steam Winter Sale list.
It’s that time of year again! For the next fortnight, PC gaming powerhouse Steam is running its annual summer sale, meaning there are some pretty great deals to be had for PC gamers. For the last few major Steam sales I’ve put together a list of a few titles that I think look like excellent value while they’re discounted, and this time is no different!
As I always say, events like the Steam Summer Sale go a long way to making PC gaming good value for money when compared to consoles. PC gaming can be pricey to get started with – especially at the moment thanks to major component shortages – but sales like this go a long way to making up for it, and over the lifespan of a PC or a single console generation, it’s quite possible to see how a PC player is able to save money compared to a console gamer!
The creation of Xbox Game Pass works counter to that, of course! And if you’re new to gaming and want to get started with a library of titles for relatively little money up front, a Game Pass subscription with either a pre-owned Xbox One or an Xbox Series S is honestly hard to beat.
But we’re not here for Game Pass on this occasion! Let’s take a look at twenty games currently on offer in the Steam Summer Sale.
Important: All prices and discounts were correct in the UK at time of writing. Prices and discounts may vary by region and are subject to change at any time. The Steam Summer Sale runs from today (24.06.2021) for two weeks (08.07.2021) after which prices listed below will no longer be accurate.
Number 1: Jade Empire: Special Edition 75% discount, £3.74
If you’ve been playing Mass Effect: Legendary Edition and are craving another BioWare roleplaying game, you could do a lot worse than the overlooked Jade Empire. Released as an Xbox exclusive in 2005, the Chinese-inspired title made its way to Steam a few years ago. Most gamers are aware of the likes of Knights of the Old Republic and Mass Effect, but Jade Empire never quite made it to the same level.
Its graphics are certainly less shiny than modern titles, but if you can look beyond that you’ll find solid gameplay that’s easily comparable to other BioWare titles.
Number 2: Fall Guys 40% discount, £9.59
I’m not sure how long Fall Guys will remain available on Steam following a buyout by Epic Games, so if you want to get this fun obstacle course-battle royale title, now might be a good time. Fall Guys had a moment last summer before an issue with cheating and the rise of Among Us saw it slip progressively further down the rankings. But developers Mediatonic have continued to work on the game, fixing the cheating problem and releasing a number of free updates.
In mid-2021 Fall Guys is in a much better place. With Switch and Xbox releases still hopefully coming soon, the game is set for a second bite of the cherry and may see renewed interest from players. Cross-play is now enabled between PC and PlayStation at least, so getting into a game is easier than ever.
Number 3: Evil Genius 2 25% discount, £25.64
I took a look at Evil Genius 2 when it was first released earlier in the year, and it’s a lot of fun! If you’ve ever wanted to live out your Bond villain/Dr Evil fantasies, this is about as close as you can get while staying on the right side of the law! Building a secret base for your evil empire while also managing the casino used as a “front” is challenging, but if you get hooked it’s easy to sink hours into Evil Genius 2.
I’d happily recommend Evil Genius 2 to any strategy enthusiast or fan of spy thrillers. The cute, cartoony aesthetic adds to the experience as well.
Number 4: Snowrunner 20% discount, £20.79
The sequel to Mudrunner, Snowrunner is all about driving big vehicles – trucks, four-wheel drives, etc. – through difficult terrain. There really isn’t anything quite like it, and it’s a different kind of driving challenge when compared to titles like American Truck Simulator, but with a similar focus on the simulation aspect of driving.
I think Snowrunner would be absolutely cracking to play with a proper sim setup – wheel, pedals, and gearstick. But even just using a control pad it’s a lot of fun.
Number 5: Control: Ultimate Edition 60% discount, £13.99
I think I picked up Control in the last Steam sale, and just recently got around to playing through it. Control is weird, and I mean that as a compliment! I think the best way to describe it would be a psychological thriller mixed with an action game. There aren’t many true horror aspects, but there’s a lot of Lovecraftian weirdness that gives many parts of the game a creepy vibe.
Players take control of Jesse as she explores the Federal Bureau of Control – a mysterious government organisation headquartered in a very unique building! I had fun with Control, but I would caveat that I did encounter some issues with performance – poor frame-rate in particular.
Number 6: Banished 66% discount, £5.09
A mainstay of my gaming lists, Banished is an amazing city-builder. Not only must you construct buildings, but you’re also in charge of managing the citizens of your town. Ensuring that they have enough food, medicine, firewood, and other supplies is deceptively tricky, and this is a game that’s hard to master.
Banished was made by a single person. I say that every time I bring up the game, because I find it astonishing. Even if Banished had been produced by a whole studio I’d have enjoyed it, but knowing it was all programmed by a single person completely blows my mind.
Number 7: Saint’s Row 2 75% discount, £2.49
Saint’s Row 2 to me represents the pinnacle of the series, before this Grand Theft Auto-clone completely veered into the outlandish and wacky storylines that would dominate its third and especially fourth entries. If you’re bored of Grand Theft Auto V, and with a sixth entry in the series nowhere to be found, for less than the price of a coffee you could play through a game that’s as close as you can get to that experience.
Comparisons to other games aside, Saint’s Row 2 offers a ton of player customisation, even having different voices for the player character. The open world is fun to mess around in, and though the story is hardly unique it’s more than deep enough to be an enjoyable way to waste a couple of dozen hours.
Number 8: Pac-Man (Arcade Game Series) 50% discount, £1.39
Can you even call yourself “a gamer” if you don’t own at least one copy of 1980 arcade classic Pac-Man? This is one of the best-known video games of all time, and it’s quite literally a piece of gaming history. There have been many versions released over the last forty years, including some that take the basic Pac-Man concept and really mix it up. This version stays true to the 1980 original.
Gamers of a certain age have a fondness for Pac-Man, but there are a lot of younger players who’ve never tried their hand at the original. For anyone in that situation, I’d recommend giving it a shot. You’ll be experiencing a piece of video game history in the process!
Number 9: Yooka-Laylee 80% discount, £6.99
Yooka-Laylee was criticised upon release… for being a 3D platformer in the style of classics of the genre like Banjo-Kazooie. I genuinely do not understand what people were talking about if they meant that as a negative point. Yooka-Laylee was literally designed from the ground up as a spiritual successor to Banjo-Kazooie and those types of games!
Maybe it isn’t the world’s greatest ever 3D platformer, but it’s solid, cute, and a lot of fun, and if you liked those games in their heyday on the Nintendo 64, give it a shot. If you know what you’re getting into and you aren’t asking for a life-changing experience – as some critics seemed to be – you’ll have a whale of a time.
Number 10: Death Stranding 60% discount, £21.99
From famed Metal Gear creator Hideo Kojima, Death Stranding is a game that a lot of people didn’t know what to make of when it originally launched on PlayStation 4. Is it an action game? A horror game? A walking simulator? Death Stranding is a mixture of different genres and different styles of gameplay. There’s a lot of walking and exploration, and in some respects it’s a slower game as a result.
I’d tentatively put Death Stranding in a category alongside titles like Beyond: Two Souls and others by Quantic Dream. It’s interactive, and there’s a story to follow. And there is third-person action gameplay. But it’s very hard to pin it down and say what it actually is. The visuals are gorgeous, though!
Number 11: Lego City Undercover 75% discount, £6.24
Originally released as a Wii U exclusive, Lego City Undercover eventually made its way to PC. Unlike other Lego games, which adapt an existing entertainment product, it’s an original story featuring a police officer on the hunt for a vicious criminal. Weirdly for a Lego game there are some Grand Theft Auto-esque open world elements, and the story is surprisingly fun.
Lego games have always had a sense of humour, and while you won’t find anything extreme or offensive – this is a kids’ game, after all – it’s still got some real laugh-out-loud moments. I had fun with it when I was one of seven lucky people who owned a Wii U, and developer Traveller’s Tales did a good job adapting the game for PC.
Number 12: Star Wars Jedi: Fallen Order 60% discount, £13.99
I had a lot of fun playing through Jedi: Fallen Order last summer. After the disappointment of The Rise of Skywalker I needed something to rehabilitate the Star Wars brand, and Jedi: Fallen Order delivered. As I wrote at the time, I genuinely felt like I was having my own adventure in a galaxy far, far away.
The game has a strong story with great characters and succeeded at getting me truly invested in what happened to protagonist Cal Kestis and the friends he made over the course of his journey. Coupled with great visuals and fun lightsaber-swinging gameplay, Jedi: Fallen Order was a great time all around. Not only that, but it proved once again that linear, single-player games are still viable as a concept for big publishers.
Number 13: Hades 30% discount, £13.64
Hades isn’t my usual kind of game. But having heard nothing but praise for the indie title I decided to give it a shot, and I can see why people are raving about it! Hades is a difficult rogue-like dungeon-crawler, one that gives players a degree of choice over how to set up their character before proceeding through the randomly-generated levels and tackling monsters inspired by Ancient Greek legends.
It’s a game where failure and defeat are inevitable, yet not one that punishes failing. Though dying in a game never feels great, Hades has found a way to take the sting out of defeat. It’s strangely compelling, and I found myself continuing to play long after the point where I’d have put other games down.
Number 14: Serious Sam 4 50% discount, £15.49
I played the first Serious Sam back in the early 2000s, and I found it to be an incredibly funny send-up of the first-person shooter genre at the time. Though I’m yet to play the latest instalment, which spent years in development hell before being released late last year, everything I’ve heard so far is good and I can’t wait to jump in and give it a go.
Serious Sam 4 feels like a blast of nostalgia; a throwback to when games were less about story and more about shooting as many monsters as humanly possible.
Number 15: Age of Empires II: Definitive Edition 33% discount, £10.04
In early 2020 I really got stuck into Age of Empires II, replaying one of my most-played games of the early 2000s. Microsoft put a lot of work into Definitive Edition, bringing in a new graphics engine and continuing to add to and adjust the game even now, more than eighteen months after its launch. It really is the ultimate way to play Age of Empires II.
Age of Empires II is a real-time strategy game with a medieval setting, and Definitive Edition has introduced new gameplay modes, new factions, and a bustling online multiplayer scene for when you’re done practicing against the AI. It’s a time-sink, and it’s easy to lose dozens of hours here!
Number 16: No Man’s Sky 50% discount, £19.99
No Man’s Sky will forever be defined by the criticism it received at launch for failing to live up to the lofty expectations developer Hello Games set. And that’s absolutely fair enough; the “release now, fix later” business model deserves all of the hate it gets. But in the five years since, No Man’s Sky has received a number of free updates and expansions, and has grown to be the game that was promised.
A rare success story for a game that deserved all of the criticism it got, it’s actually easy to recommend the game in its current state. It’s the space exploration and adventure game that folks thought they were signing up for five years ago. It’s a shame things went down the way that they did; had No Man’s Sky been released today, it would be celebrated.
Number 17: Far Cry 5 85% discount, £7.49
Stepping away from tropical islands and murderous dictators, Far Cry 5 saw the first-person open world series head to the United States. The game is undeniably politically charged, looking at political extremism in the American heartland, but it retains that Far Cry over-the-top action and is fun to play through.
If you can’t wait for Far Cry 6, which is due for release in October, it could be worth re-playing Far Cry 5 – or playing it for the first time if you missed out when it was new.
Number 18: Forza Horizon 4 50% discount, £27.49
If you don’t have Game Pass, Forza Horizon 4 is still good value at half price. I signed up for Game Pass specifically to play this game, and it’s been well worth it! It’s a really fun, semi-arcade racer set in an open world based on my native Britain, and there are a ton of different cars and different ways to race. I’m 100% there for all of it!
The Forza Horizon series is a half-step between arcade racers and “serious” racing sims, and if you want a game that’s designed to play just as well with a control pad as a racing wheel, this could be it.
Number 19: Terminator: Resistance 40% discount, £20.99
Terminator: Resistance flew under the radar when it launched in 2019, and a lot of folks missed out on this fun first-person shooter. Set in the world of the Terminator franchise, Resistance succeeds where several recent films failed and actually told a fun, engaging story. It’s not exactly a full-blown “AAA” game, but it’s plenty of fun nevertheless.
If you missed this one a couple of years ago, give it a shot. Any fan of the Terminator franchise ought to at least try it, and if you like first-person shooters with a slight horror vibe, you’ll have a great time.
Number 20: The Elder Scrolls III: Morrowind 75% discount, £3.24
For me, Morrowind still represents the high-water mark of the entire Elder Scrolls series. It has more to do than Oblivion or Skyrim at practically every level: more NPCs to engage with, more factions to join, more quests, more types of magic, and even more weapon types to master. Some people are put off by its lack of voice acting and text-based interface, but to me that just adds to the experience.
Morrowind is outstanding. It’s one of the best and deepest role-playing experiences ever made, and with a few select graphical mods it looks visually stunning almost twenty years on from its original release. If you haven’t played it yet, but you loved Skyrim, you’re missing out! With The Elder Scrolls VI still years away, why not step back and play – or replay – Morrowind while you wait?
So that’s it!
If you were to buy all of the titles on the list above, you’d have spent £250.30, which I reckon is pretty good going for twenty games! I tried to get a nice mix of new and older titles, as well as perhaps one or two less well-known games that you might want to try for the first time. In addition to sales like this one offering pretty significant savings, another of the advantages of PC gaming is that the end of a console generation no longer means leaving games behind. Sure, consoles offer a degree of backwards compatibility, but for my money you can’t beat having everything in one place like you can on a PC.
So all that’s left to say is I hope you found this interesting, and perhaps found a game or two to consider picking up! There’s two weeks to get your purchases in before the sale ends, but if you miss out or you can’t participate on this occasion don’t despair! There will almost certainly be a Holiday Sale in the days leading up to Christmas, and I’ll be sure to cover that here on the website too.
All titles listed above are the copyright of their respective developer, publisher, and/or studio. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Trek: Picard Season 2 trailer, as well as for Star Trek: The Next Generation and Star Trek: Voyager.
Following Q’s appearance in the second Star Trek: Picard Season 2 trailer, I’ve seen some discussion online about Q’s age and appearance. I don’t think this is necessarily a huge topic worth dedicating a lot of time to, but it’s also one that’s potentially interesting, and it gives us an excuse to talk about Picard Season 2, the Q Continuum, and jump into a bit of Star Trek lore, so I thought I’d chime in.
Star Trek: Picard Season 2 is being produced in 2021. John de Lancie first appeared as Q right at the beginning of Season 1 of The Next Generation in the episode Encounter at Farpoint, which was filmed in mid-1987. Over the span of 34 years… he’s got older. Mystery solved!
Q’s new look has attracted attention!
Obviously there’s more to say than that. From an in-universe point of view, Q “shouldn’t” age – or to put it more accurately, Q doesn’t need to age. The Q as a species are noncorporeal and immortal, meaning that Q doesn’t age in any manner that humans can comprehend. The Q do, however, experience the flow of time, as we learned in the Voyager Season 2 episode Death Wish. That story centred around a member of the Q Continuum who was bored of living having effectively experienced everything in existence. But we’re off-topic.
Though the Q Continuum have a different understanding of time, they do experience the passage of time and thus can, in some way, age, or at least accumulate new memories and gain more knowledge. Part of the reason Q liked to tangle with humans like Picard and Janeway was because he wanted something to do, and presumably hadn’t been able to have those experiences already. Thus the Q don’t exist outside of time or in a non-linear way like the Bajoran Prophets.
The Bajoran Prophets were said to experience time in a non-linear fashion.
All of this isn’t really relevant, though. What matters for this discussion is that Q can assume any form he chooses. He could presumably turn himself into Picard’s doppelganger, a big fat housecat, or a cloud of hot pink gas – he isn’t limited to a single form. He appears “older” in Picard Season 2 because he has chosen to appear older, either to mock Picard, empathise with him, or perhaps even to experience what it’s like to be an older humanoid if that’s an experience he hasn’t yet had.
So case closed, right? From an in-universe point of view, yes. There’s no plot hole nor problem with Q’s story simply because of John de Lancie’s appearance, and anyone trying to make that claim needs a refresher course in how the Q Continuum works! But that isn’t necessarily the end of the affair. There is one point to consider from the production side, and I find it to be an interesting one as it’s something we’re going to see more of in future as technology continues to improve. I’m talking about digital de-ageing and CGI.
John de Lancie first appeared as Q in 1987’s Encounter at Farpoint.
The 2019 Netflix film The Irishman won praise (and numerous awards) for the way it made use of digital de-ageing techniques on Al Pacino, Joe Pesci, and Robert De Niro, transforming them into younger versions of their characters. The use of this technology is not limited to cinema, as it was recently used in Season 2 of The Mandalorian – and no, I won’t spoil it and tell you why if you haven’t seen it yet! This technology, along with other photorealistic CGI technologies that are continually being improved, has the potential to really transform film and television productions, and it’s already possible to see a brand-new film featuring the likeness of a long-dead actor brought back with CGI – like happened with Peter Cushing’s character of Grand Moff Tarkin in the film Rogue One. It’s only a matter of time before the leading role in a new film is a CGI recreation of someone who’s passed away.
It isn’t beyond the realm of technical possibility to de-age John de Lancie for Picard Season 2. It would be an expensive investment, certainly, and one which ViacomCBS may not want to make or may not have the budget for, but technically it would have been possible. And I think this is why we’re seeing this conversation. Fans look to shows like The Mandalorian, which while not a direct competitor certainly exists in a similar space to Picard, and wonder why Star Wars gets to use fancy new technologies while Star Trek doesn’t!
Digital de-ageing was used to great effect in 2019’s The Irishman.
Star Trek has, in the past, pioneered some interesting technologies and filmmaking techniques. The Deep Space Nine Season 5 episode Trials and Tribble-ations brought to television the complicated technique of inserting actors into existing footage – something which had been seen in Forrest Gump only a couple of years earlier. I even noted in my look at Discovery’s Season 1 premiere the way the CGI artists seemed to have incorporated elements from the film Interstellar – which premiered a couple of years earlier – in their portrayal of the binary star system. So Star Trek has a track record at taking cutting-edge filmmaking techniques and bringing them to the franchise.
Perhaps digital de-ageing is still too new and thus too expensive to incorporate into the Star Trek franchise right now, and that’s absolutely fair enough. I don’t want Picard Season 2 to blow its whole special effects budget on a few scenes with Q, not if doing so comes at the expense of other set-pieces later in the story. The Irishman had a budget of over $150 million. Rogue One had a budget of around $200 million – and the CGI Grand Moff Tarkin still wasn’t quite perfect! The Mandalorian was reportedly working with a budget of around $15 million per episode, or $120 million for the second season’s eight episodes. In short, digital de-ageing is expensive and can inflate the budget of any production.
Q and Picard in Q Who from Season 2 of The Next Generation.
While The Irishman won a lot of praise, and so did The Mandalorian Season 2, in both cases critical opinion wasn’t unanimous on the de-ageing technology, with some arguing that it was a waste of money. Under those circumstances, I can understand why ViacomCBS wouldn’t want to go down the route of blowing literally millions of dollars on this technique for a secondary character. The return on investment simply may not be present.
How many people aren’t going to watch Picard Season 2 because of the way Q looks? I reckon close to zero. And how many additional viewers would the season pick up if it used the de-ageing technology and that became a talking point? That’s also got to be close to zero! People who are excited for Picard Season 2 are going to watch regardless, and those who don’t want to watch, or who dislike modern Star Trek, were always going to stay away. In that sense, these kinds of technologies are expensive luxuries for any production.
Q with Picard in the Season 2 trailer.
Some of the people who’ve been discussing this online are firmly in the anti-Trek camp, and they were never going to watch Picard Season 2 anyway. It’s sad, but some anti-Trek folks will pick up on any small detail and use it to justify their continuous criticism of the franchise. And that’s up to them, I guess. For my two cents, though, I don’t think there was much to be gained by spending a ton of money on de-ageing Q. It would’ve been interesting to see, and it could’ve become a minor talking point for the second season of the show. But other than that, there was a lot of expense for not much reward, and while it may work in other productions with higher budgets, I’d rather ViacomCBS spent their money cautiously so that we can continue to enjoy more Star Trek, rather than less Star Trek laced with expensive trappings.
There’s no in-universe reason why Q shouldn’t appear differently more than twenty years after he was last seen. He can change his appearance at will, and whether it was to make a joke of Picard having gotten older or to, in Q’s twisted way, express empathy with his old friend, the way he looks even makes sense. It could even be a minor story point in the episode in which he first appears. I don’t have a problem with it at all, and I suspect that some of those claiming it’s a “big deal” would have found other things to criticise and other reasons to dislike Picard Season 2 and modern Star Trek. As far as I’m concerned it’s case closed!
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States and on Amazon Prime Video internationally in 2022. Season 1 is available to stream now. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Headlines have been made around the world in recent weeks about an official United States government investigation into UFOs; “unidentified flying objects.” It seems from news reporting as though the existence of alien visitors, which has been denied for decades by successive American governments, is about to be revealed to the public. A handful of images and even videos from official United States military sources have also come out, seemingly showing unknown objects moving through the sky.
But let’s slow down and try to put our critical thinking hats on for just a moment. What have we actually been shown? Beyond the headlines screaming about alien spaceships, what have we really seen in these photos and videos, and could there be an alternative, far more boring explanation?
Have we really seen alien spacecraft?
If you’ve ever studied philosophy, or even read articles on some pop-science websites, you might know what Occam’s razor is. Also known as the law of parsimony, in short the razor says that, when confronted with multiple hypotheses or potential explanations for an unknown event or phenomenon, the one with the fewest or smallest assumptions is preferable and most likely to be correct. To put it another way: the simplest explanation is the most likely.
So what is the simplest explanation for these UFO pictures and videos?
One thing we don’t have are any photographs or live video recordings. The clips and images shown off are all radar, infrared, and images put together from other scans and sensors. A computer takes the information taken in by the lens or scanner and translates it into a visual image. These are not “images” from a “camera” in the usual sense of either term.
It isn’t clear what this image represents.
When dealing with any technology, there’s scope for things to go wrong. An infrared sensor attached to a fast-moving aircraft could misinterpret something close as being far away, or something moving relatively slowly as moving quickly. Changes in the aircraft’s speed and position mean the sensor has to move and adjust its trajectory to keep track of an object, and this can make it appear as though the object is moving unnaturally.
There are many different objects that could be detected by a sensor, infrared scanner, and other sensitive equipment that would be far more likely than an alien spaceship. Balloons have been suggested in the past as one such example, and there are myriad others from reflections and clouds to other aircraft. There’s also the prospect of newly developed technology – either domestic (i.e. American) or foreign – some of these aircraft could be Russian or Chinese spyplanes or drones, for example. Even if we can’t account for every UFO by saying there’s a bug in the code or a problem with sensors or onboard computers, everyday phenomena are still more plausible explanations than alien spacecraft.
The F-117 “Nighthawk” stealth aircraft was developed in secret and is designed to be difficult to detect.
I’m not sure how I feel about aliens. On the one hand, it seems rational to imagine that alien life exists given the size of the observable universe and the consistent detection of exoplanets around practically every observed star. On the other, the lack of concrete proof of their existence, at least in our galactic neighbourhood, could mean that intelligent alien life is exceptionally rare. This is commonly known as the Fermi paradox; the absence of alien life in a universe that can support it.
But if intelligent alien life did exist, is this the way we would expect to detect it?
UFOs have been reported for decades, so if even 1% of the UFO sightings and reports are genuinely of alien origin, what have they been doing all this time? Obviously they don’t intend to contact us or make their presence widely known or they’d have done so by now. Any alien race that’s advanced enough to build interstellar or even interplanetary spacecraft is far superior in technological terms to humanity, and with their knowledge they’d be more than capable of announcing their presence to the world, conquering the world, or doing whatever else they might want to do. The fact that they haven’t is a significant hurdle for alien believers and advocates to surmount.
Another grainy and unclear still frame from one of the UFO report videos.
Then we come to a pretty big question: what’s the point? If an alien race is capable of travelling to the stars, why come to Earth and fly around in our atmosphere? What possible purpose could that serve? It can’t be for any kind of observation; even humans don’t need to fly at 30,000 feet to perform observations of things on the ground. Our satellites, even commercial ones like those used for services like Google Earth, are more than capable of performing accurate scans of the surface of our planet. If aliens existed and wished to observe us, they could do so at a great distance without us ever knowing.
And speaking of “without us ever knowing,” were these aliens careless or did they allow themselves to be detected? If they wanted to make their presence known, this is not a rational way to accomplish that goal. Nor is it particularly threatening or intimidating. If aliens wanted to let the peoples of Earth know that they were here, they could land in the middle of a big city and announce themselves. And if they’re possessing such technology as to be able to travel to the stars, would they really be so dumb as to allow a primitive human to catch them with an infrared sensor or a night-vision camera? I doubt it.
A third UFO as seen from the USS Russell.
The U in “UFO” stands for “unidentified.” By definition, that means we don’t know what these objects are; they were not able to be identified in the short span of time that the various pilots and military personnel spent in the vicinity. That could mean we’re dealing with alien spacecraft, but it also seems very likely that we aren’t. This is not the coup that tabloid headlines and the tin foil hat brigade want it to be. The United States government has admitted that it has detected a handful of objects that it can’t identify. Given the size of the US military, the number of daily flights undertaken, and the increasing reliance on technology, sensors, and computers – all of which are subject to glitches, issues, and even misinterpretations – it doesn’t seem all that far-fetched that they’d occasionally spot something that they couldn’t immediately identify.
I like science fiction, and there have been some wonderful depictions of aliens and extra-terrestrial worlds over the years. But we can’t let our wishes and our fantasies guide the real world, and the fact remains that no matter how much we might want to believe in aliens, there still isn’t any proof. When making an argument and building a case, you can’t just slap down any old explanation into the gaps in our knowledge and cry “gotcha!” as if that’s the end of the matter. That’s the classic “god of the gaps” argument that many religious people often make; “you can’t explain X, therefore god.” In this case, some people seem to be making an “alien of the gaps” argument, proclaiming that, because the US military has been unable to identify something, it must be an alien spaceship. That’s simply not a valid argument.
The United States military (Pentagon HQ pictured) is investigating these incidents and will soon release a report.
So I’m sorry to pour cold water on this story. Maybe some of these UFO encounters are genuinely down to alien visitors, but until there’s more proof than a grainy non-image from a sensor made by the lowest-bidding military contractor, I’ll remain sceptical. The discovery of intelligent extra-terrestrial life would be the single biggest scientific achievement of the century, and has the potential to radically change many aspects of human life. Given the scope of such an important moment, we need to be absolutely sure of what we’re dealing with, and this set of unknowns may be circumstantial evidence in its favour, but it’s a long, long way away from being conclusive. It’s possible that “they” are hiding things from the public or not revealing everything they know, but unfalsifiable conspiracy theories and a lack of evidence to the contrary do not make for a valid argument and do not come close to constituting proof.
It’s possible that one day we’ll discover more about extra-terrestrial life. It seems almost certain, for example, that microbial life and bacteria once existed on Mars. But aliens in UFOs flying over United States airspace (and seemingly no other country’s)? As long as these items remain unexplained, aliens are always a possibility. But on a ranked list of all the possible explanations, they have to be at or very near the bottom. So despite all of the excitement, these images and video clips, and the impending government report about them, don’t come close to proving the existence of alien spacecraft. Sorry!
The United States government will soon release a report into “unidentified aerial phenomena.” Some stock photos courtesy of Unsplash and Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers present for the Mass Effect games, including Legendary Edition and Andromeda.
When rumours of a Mass Effect trilogy remaster were swirling last year, I felt sure that one of the big reasons for working on an updated version of those games would be in anticipation of a sequel. We’ve had the tiniest of teases from EA and BioWare that a new Mass Effect project is in the works, and I’m tentatively calling the game Mass Effect 4.
There’s certainly an argument to be made that the original Mass Effect trilogy was unique, and we can point to the failure of the overblown side-mission Mass Effect: Andromeda to say that other projects set in this fictional world haven’t succeeded. Perhaps the Mass Effect trilogy doesn’t need a sequel; it’s very hard to top saving the entire galaxy from a narrative standpoint, after all, so any sequel risks feeling anticlimactic.
A new Mass Effect game is coming!
Regardless of any misgivings we may have, a sequel is coming. And while it may yet be several years away – the next Dragon Age game seems likely to be BioWare’s next project – barring any major problems we will eventually see it. So this is a preliminary wishlist from a Mass Effect fan, detailing a few things that I think the next entry should and shouldn’t include.
As always, please keep in mind that I have no “insider information.” This isn’t a list of things that definitely will be part of Mass Effect 4 or any future game in the series. It’s just a fan’s wishlist, nothing more. If I include something you don’t want to see, or exclude something you think the next game needs, please keep in mind that this is just one person’s subjective opinion! With all that out of the way, let’s jump into the list.
Number 1: A sequel not a prequel.
It’s Mass Effect 4, not Mass Effect 1¾.
I’ve heard some suggestions that the next Mass Effect title could be a prequel, perhaps focusing on humanity’s first contact with the turians. Over the course of the first three Mass Effect titles we’d learn that first contact did not go smoothly and led to a brief conflict. While that could be an interesting story to see, at least in theory, I don’t think now is the right moment for a backwards look.
After the disappointment of Mass Effect 3′s ending and the failure of Andromeda, the franchise needs to re-establish itself. There is absolutely scope for a Mass Effect prequel at some point in the future, but every fan I’ve spoken to would rather see the story move forward than look backwards, at least right now.
The ending of Mass Effect 3 didn’t sit right with many fans.
It took the Star Trek franchise decades before the idea of a prequel was taken seriously, and it feels to me like Mass Effect could do more to build on what the trilogy accomplished in terms of setting, characters, and story. If Mass Effect 4 can guide the wayward franchise back to solid ground, maybe then we can reconsider the idea of making another attempt to expand beyond Commander Shepard and other familiar characters.
Though Mass Effect 3 did provide a definitive ending to Shepard’s story, and to the story of the Reaper War, all three variant endings teased that there was more to come for the denizens of the Mass Effect galaxy. Fans want to see that; we want to know what happens next.
Number 2: Bring back Commander Shepard.
*Inhales*
Some stories feel very narrow, as though the world they’re set in doesn’t exist much beyond their protagonist. Mass Effect is not one of those, and the world-building done across the trilogy has created a setting that feels truly lived-in, inhabited by billions or perhaps trillions of unique individuals. So it may seem odd to return the series’ focus to its original protagonist, but in light of the failure of Andromeda, I think that’s what needs to happen.
Although the story of the war against the Reapers was decisively concluded – one way or another – by the end of Mass Effect 3, the story of the Mass Effect galaxy and of most of our crewmates and familiar characters was not. In that sense, the trilogy ended on a cliffhanger; we got a tease of what might come next, but nothing conclusive.
Mass Effect 4 should bring back Commander Shepard.
That’s part of the reason why Andromeda was unsuccessful. It was a good idea – in theory – to try to expand Mass Effect beyond Commander Shepard, and I think that’s something we need to see more of in future. But because of the way the trilogy ended, fans wanted to know what came next for their favourite characters and races. Andromeda made absolutely no attempt to address any of that, instead trying to ignore the potential consequences of the Reaper War and tell its own story.
What BioWare and EA should have learned from the underwhelmed reaction fans had to Andromeda – aside from the need to actually finish their games before releasing them – is that sidestepping the Reaper War and its repercussions is not an option. We want to see familiar characters return, and follow the next chapter of their story.
Number 3: Significant visual and gameplay improvements over Legendary Edition.
Many textures and visual elements of Legendary Edition had not been noticeably improved and look outdated in 2021.
Legendary Edition was a disappointment. The three games themselves were fine, but they hadn’t been upgraded or worked on anywhere near as much as they could’ve been, and overall I felt that the so-called “remaster” was not worth the price. Mass Effect 4 can’t repeat that mistake. The new game needs a brand-new game engine, one suitable for a third-person role-playing shooter in the Xbox Series X and PlayStation 5 era.
The Mass Effect trilogy as presented in Legendary Edition was in a weird place both visually and in terms of gameplay. Some aspects aged well and felt good in 2021 – the basic cover-based shooting being a good example. But many other parts of the trilogy felt really outdated when compared to genuinely modern titles. Lip-synching is a good example – characters’ mouths in Legendary Edition seemed to flap open with the scantest connection to the dialogue supposedly being spoken. There are dozens more examples of things like that; areas where the gameplay was fine in 2007 but not 2021.
Improving things like lip-synching will make the next game feel more immersive than Legendary Edition.
Mass Effect 4 needs to address those issues and make sure they aren’t present. Nobody wants the visuals of Mass Effect 3 again – not even the Legendary Edition version. Games in 2021 can look significantly better as well as feel more expansive – look at games like Jedi: Fallen Order or Control as just a couple of examples, or even how titles like Subnautica and No Man’s Sky pushed for different gameplay mechanics and visuals.
The cinematic teaser that BioWare showed off a few months ago looked good, but any idiot can make a pretty CGI trailer. The actual game engine is where the real work needs to be done, and the adapted engine used for Legendary Edition is out of date and won’t cut it.
Number 4: Don’t re-use the same basic narrative.
Let’s not bring back the Reapers… or a stand-in for them!
Narrative is difficult to get right in any project, not least one which is taking place after a story has already been completed. Mass Effect 3 was a definitive end to the trilogy, and that leaves Mass Effect 4 with a problem. What comes next after the end of the Reaper War? Not only that, but how will players interact with a post-Reaper galaxy?
There will be a huge temptation to basically recreate the original trilogy, substituting the Reapers for some other nefarious, galaxy-threatening faction. But that would be far too derivative, and as the Star Wars franchise has learned to its cost, there is a line between paying homage to what came before and outright copying – and fans can tell the difference.
There’s a line between respectful homage and overreliance on the past. Star Wars crossed it – hopefully Mass Effect won’t.
At the same time as avoiding a simple retelling of the Reaper War, Mass Effect 4 has to manage not to feel anticlimactic. That will be very difficult, because if Commander Shepard comes back from the dead and is tasked with apprehending a minor criminal or helping Aria keep the peace on Omega, the story will feel too small in comparison to what came before.
Once again, there’s a balance to be struck. The new game needs a new story – one that doesn’t rip off the original games or try to retell the same basic “galactic threat” narrative. It also needs to have a story that can match the epic feel of the original without leaving players feeling underwhelmed. It’s a difficult path to navigate – and as we know from Star Wars, even highly accomplished storytellers can get it utterly wrong.
Number 5: Pick one ending from Mass Effect 3 and stick with it.
Whether it’s “synthesis,” “destroy,” or “control,” Mass Effect 4 needs to stick with one ending from the trilogy instead of trying to incorporate all three.
It isn’t going to be possible for one game to incorporate three totally different narratives based on the three endings of Mass Effect 3. The ending options are too different from one another for each to be the jumping-off point for the same basic story. The “destroy” ending killed off all synthetic life; “control” saw Shepard seize control of the Reapers and simply make them fly away; and “synthesis” fused synthetics and organics together. Even if the basic storyline of the game is based around something that would impact the galaxy no matter which ending were chosen, the galaxy is going to be a very different place when that narrative kicks off.
I’m all for ambitious games, but trying to incorporate all three ending choices into Mass Effect 4 would either mean BioWare would have to make three very different games in one package, or it would mean that one story would have to be forced to fit three very different settings – and that almost certainly wouldn’t work in two out of three cases.
The “control” ending is the one I feel works least well.
If Mass Effect 4 intends to bring back Commander Shepard, there’s only one option based on what we’ve seen on screen: the “destroy” ending. That ending is, according to information I could find, at any rate, the most popular among players – and I would argue that it probably best represents Shepard achieving their goal!
But Mass Effect 3 appeared to present “synthesis” in the most positive light, both during Shepard’s conversation with the Catalyst and based on EDI’s epilogue. Choosing “synthesis” as a starting point for a new game would be incredibly controversial, I think, and the changes made to everyone in the galaxy by that ending may make it hard to craft a story. It’s also an ending in which Shepard is unequivocally dead. Regardless, I think those are the two most likely choices.
Number 6: Resolve dangling story threads from Andromeda.
My face is tired… of waiting for a proper ending to Mass Effect: Andromeda.
This doesn’t need to be a big part of the game. It could literally be a collection of codex entries or other random bits of information picked up over the course of the game. In short, Andromeda’s story was left unresolved due to the decision to cancel its planned story DLC. All Mass Effect 4 would need to do is somehow acknowledge what happened with the final arks that were heading to Andromeda.
The quarian ark was the main one that I can recall being missing, and if Commander Shepard were to pick up a datapad in Mass Effect 4 that showed the quarian ark departing for Andromeda a few weeks behind schedule, we could consider the mystery resolved. The characters from Andromeda could thus continue to exist and we could assume that they all lived happily ever after.
What happened next?
There will never be a sequel to Andromeda, I think. The game was memed to death due to its bugs and glitches when it launched, and its reputation never recovered. EA’s decision to abandon the failing game meant that there was no chance of a No Man’s Sky-style rehabilitation, and the game is an overlooked part of the franchise. If people remember it at all, they remember the bugs and the memes.
Even I can’t remember every detail of Andromeda’s story. I just know that there was a sense that it ended somewhat abruptly, and if Mass Effect 4 could do something to mitigate that, even just by way of an “easter egg” for longstanding fans of the series, I think that would be great. It really wouldn’t take a lot of effort.
Number 7: A story that genuinely reflects player choices.
There are many different ways that the story could go. The game should reflect those choices properly.
The worst part of Mass Effect 3 wasn’t the “pick a colour” ending. It was the fact that, across at least the final third of the game, myriad choices that players made across the entire trilogy received no meaningful payoff. Even the War Assets that Shepard collected on the path to defeating the Reapers were only ever shown as text on a screen, and many War Assets even reused the same stock image.
Things like saving both the quarians and geth, which required players to navigate a specific path across all three games and multiple optional missions, should have been more impactful in the final push to defeat the Reapers. The fact is that Mass Effect 3 was rushed, and whatever intentions BioWare may have had ended up being cut or curtailed as a result.
The recycled War Asset image.
Mass Effect 4 simply cannot repeat this failing. The game will almost certainly follow a non-linear narrative – as is the Mass Effect tradition – with paragon and renegade options, a branching storyline, and optional side-missions. Those choices have to feel like they matter to players; if everyone gets the same basic ending regardless of how they played the game, Mass Effect 4 will receive one heck of a backlash.
It’s possible that Mass Effect 4 will be the jumping-off point for a new trilogy of games, and if that’s the case its ending may need to be simplified in order to ensure the next game in the series works as intended. But if that is the plan, the story still needs to offer a good degree of choice – and reflect those choices properly while the game is progressing.
Number 8: The return of all surviving squadmates.
Garrus needs to come back!
Mass Effect 3 picked up some criticism at the time of its release for cutting back on the number of squadmates, with very few members of Shepard’s team from the Suicide Mission in Mass Effect 2 returning in squadmate form. Practically everyone had something to do in the game – but many fan-favourite squadmates were no longer part of the team, with their appearances relegated to a mission or two at most.
Depending on many different choices across the trilogy, it’s possible for a number of squadmates from all three games to have survived – or at least to have still been alive as of the final act of the game. I would love to see Mass Effect 4 bring them all back as proper squadmates. It would take some creative writing in certain cases – Wrex, for example, appears to have a leadership role on Tuchanka in one possible version of the story – but it would absolutely be worth doing. In the Star Trek franchise, Worf, who was a character on Deep Space Nine, was able to be included in three films with the crew of The Next Generation despite having a different posting. If Star Trek can do it, Mass Effect can do it!
Wrex could be a problem, but I think it’s possible to get around that and bring him back anyway.
Not every squadmate resonated with every player, and giving fans the freedom to pick and choose from every past member of Shepard’s crew instead of being constrained to a few hand-picked ones would make the roleplaying experience so much better and more immersive. I mentioned this during my review of Legendary Edition, but “my” Commander Shepard is a different character to other Shepards. They had different friendships, different relationships, and the game is a different experience as a result. Mass Effect 4 will do its best to reflect that, no doubt, and one way to do so is to bring back every surviving squadmate.
This doesn’t mean that there can’t be one or two new characters, and indeed I’d welcome a new couple of squadmates in addition to returning favourites. The franchise needs to grow, after all!
Number 9: Allow players to carry over characters from Legendary Edition.
Players should be able to import their Legendary Edition characters to Mass Effect 4.
Mass Effect 2 and Mass Effect 3 allowed players to take their Commander Shepard from the previous game and import them. This worked really well, and meant that players could complete the entire story without having to begin from scratch with each new game. Though Legendary Edition has some problems and inconsistencies with the way this save importer works, I think it’s absolutely worth allowing players to take their version of Commander Shepard into the next game.
There are a couple of roadblocks that I can see – the first being the ending choices. If Mass Effect 4 does what I suggest and picks one ending, players who made a different choice would have to either reload their save and re-do the ending, or the importer would have to simply ignore this choice.
All decisions and all surviving squadmates should be imported as well.
However, if Mass Effect 4 is to reflect other choices, like which characters survived, which factions players chose to help and ignore, etc. then an import facility is really the only way that could happen. Mass Effect 2 and Mass Effect 3 originally came with an “interactive comic” to allow new players to make certain key decisions, but that really isn’t a great option.
Part of the reason Legendary Edition was made was to bring the Mass Effect series back into contention so that Mass Effect 4 will generate hype, excitement, and sales. It succeeded in that regard, bringing back old players, picking up many new ones, and wiping away most of the stink left over from Andromeda and, to a lesser extent, Anthem. People are looking forward to Mass Effect 4. Having played through the trilogy with our own custom characters, though, and made many decisions which impacted the Mass Effect galaxy, those characters and choices need to carry over to the next game in the series. Even if Commander Shepard isn’t coming back, Mass Effect 4 needs to have the facility for players to import their choices from the original trilogy.
So that’s it.
What happened after the Reaper War? I can’t wait to find out!
Mass Effect 4 is several years away from release, and we’re unlikely to get any more details any time soon. I don’t even want to guess at when we could see the game – it could be 2023, 2024, or even later still depending on all manner of development-side factors.
Despite that, it was a bit of fun to look ahead and consider what I’d like to see from the title. Although I felt Legendary Edition was underwhelming and not all it could’ve been for a remaster, the Mass Effect games are great fun, and the world-building is exquisite. The Mass Effect galaxy feels genuinely lived-in in a way few sci-fi or fantasy worlds ever really achieve, and I’m not alone in looking forward to finding out what happens next!
If we get any significant Mass Effect 4 news, such as casting information, a new trailer, or anything else, be sure to check back as I’ll do my best to analyse it all here on the website.
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition and all other titles mentioned above – is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for multiple films and television series in the Marvel Cinematic Universe, including Avengers Endgame and The Falcon and the Winter Soldier.
As I was watching The Falcon and the Winter Soldier recently, I got thinking. The Marvel Cinematic Universe (or “MCU” for short) has been running since Iron Man kicked things off in 2008, meaning it’s been in continuous production for more than thirteen years at time of writing. There have been 23 mainline Marvel films released in that time, as well as more than 380 episodes of television across 13 different shows, totalling several hundred hours of viewing. All of this is complicated, and as I’ve said previously, keeping up with Marvel can feel like a full-time job!
None of that means that a franchise needs to go through a reboot, though. Star Trek is going strong after more than half a century and 800+ episodes of television, and aside from the three films in the Kelvin timeline there hasn’t been a resetting of Star Trek; all of its shows and films coexist happily in one setting. But Marvel is arguably different.
2008’s Iron Man kicked off the Marvel Cinematic Universe.
One of the key elements of the MCU’s setting is that the superheroes and supervillains we meet all inhabit the real world right alongside us. This version of Earth is very similar to our own, but it’s one in which superpowers exist. The early films in the MCU depicted the way in which ordinary people came to terms with this idea, and how government agencies and others sought initially to keep things under wraps.
But now that’s all changed, and Marvel’s superheroes are known figures – almost celebrities – in their world. That change may not seem like a big deal, but what it does is chip away at one of the world’s foundational ideas: that superheroes could be among us right now and we just don’t know it. As Marvel’s world has changed and undergone progressively more massive events – culminating, at least thus far, in Thanos’ snap and the resultant disappearance and reappearance of half the world’s population – its original premise of being “the real world plus superheroes” has disappeared.
Sam Wilson (The Falcon) was recognised by members of the public in The Falcon and the Winter Soldier.
Attempts to recreate that are going to be met with challenges that weren’t present in earlier iterations of the MCU. And to be fair to Marvel, thus far the franchise has set the bar when it comes to creating a persistent, connected world. But that world is as much a constraint at this point as it is a highlight, because every story going forward as the MCU enters “Phase Four” has to be able to fit in with the very different world that was created by the events of Infinity War and Endgame.
We saw this as the underlying premise for the main storyline in The Falcon and the Winter Soldier. And in that series it worked well, building on the idea that the changes that happened were popular with some people and unpopular with others, as well as showing us glimpses at a world trying to figure out how to get back to “normal” – or what “normal” even means after such life-changing events. That concept can be explored in more detail and will undoubtedly be interesting – but it isn’t what attracted so many fans to the franchise to begin with.
The Falcon and the Winter Soldier showed us the first real look at a post-Endgame world.
As the next part of the MCU’s story builds on the events of the last few years, I have two concerns. The first one is that storylines will become convoluted, with any new film or show almost drowning in backstory and lore to the point of being offputting or even incomprehensible for anyone other than a fully up-to-date Marvel superfan.
Secondly, the MCU has to contend with the fact that Avengers Endgame felt like the end of a story. Several principal characters were killed off, and after the events of Infinity War brought the Marvel world to a crushing defeat, Endgame came along and saw the heroes save the day. They made it to their “happily ever after” – and figuring out what comes next is always a major challenge. Following up a monumental story like Endgame risks feeling anticlimactic and small, or worse, repetitive.
Endgame felt like the end of a story.
Having cheered on the Avengers as they saved the universe from Thanos, will fans show up in such numbers for the next supervillain who threatens all life? Endgame was, briefly, the highest-grossing film of all time. Maybe Marvel peaked?
All of this leads me to the crux of this argument: comic books often reset their characters and storylines. After a while, when writers feel they’ve taken the characters and stories as far as they can, or when stories are played out or too convoluted to continue, comic book companies have historically had no problem at all stepping in and just resetting everything. In DC comics – Marvel’s main competitor – the Crisis on Infinite Earths storyline in the mid-1980s effectively erased the backstories and past adventures of many superheroes, streamlining the convoluted DC universe into a much simpler form that continues to this day.
Crisis on Infinite Earths was a DC crossover event that reset the storylines of many DC superheroes.
As the Marvel Cinematic Universe rumbles on, getting more complicated and further away from the real world with each iteration, it makes jumping on board for new fans difficult, and it makes keeping up with every project feel like a full-time job; miss the latest show or a couple of films, and suddenly it’s hard to figure out who’s who and what’s what. That’s combined with the fact that some stories are going to feel small or even anticlimactic when compared to the likes of Infinity War and Endgame.
Not long ago I took a look at a number of television shows that ran too long. Shows like Supernatural, Lost, and The Walking Dead were great at first, but after they peaked they stumbled through a period of decline, failing to live up to past successes. I don’t know if Infinity War and Endgame represent the peak of the Marvel Cinematic Universe – the best may still be to come. But sooner or later the franchise will hit that peak, and when it does, it seems inevitable to me that a comic book-style reset is on the cards.
The Walking Dead, like many other television shows, peaked. It then entered a period of decline.
The MCU wouldn’t necessarily go back to the drawing board and remake past films. The legacy of characters like Iron Man, Captain America, and the Hulk could pass to new iterations of those characters with new actors taking on lead roles in stories inspired by earlier films, but remaining distinct from them. New backstories could be created, perhaps based on different versions of the superheroes from other editions of their comic books. Marvel has decades of history to draw on, and many superheroes have very different origin stories and personalities than the versions we’ve seen on screen in the last few years.
We’re undoubtedly going to be seeing Marvel and some version of the MCU remain a powerhouse for parent company Disney and the Disney+ streaming service for many years to come – perhaps even decades. I’m not suggesting for a moment that Marvel is simply going to pack up and disappear; there’s too much money on the table for Disney to allow that to happen! But as the MCU continues to expand, taking different characters in different directions, sooner or later that sense of it being convoluted is going to begin to bite.
Marvel Studios will continue to churn out new films and television shows.
I find this to be the case with Star Trek, at least to some extent. When talking to a friend or colleague about Star Trek, if they’re unfamiliar with the franchise it can be hard to know where to start. 800+ episodes and more than five decades of history and lore is intimidating to the point of being offputting, and for some people, simply getting started with Star Trek feels impossible without a guide. New and different iterations of the franchise – like Lower Decks as an animated comedy, or the upcoming Prodigy as a kid-friendly show – can be helpful jumping-on points for newbies, but even then I know the sheer size and scale of Star Trek, as well as its reputation, can be enough to put people off.
Marvel isn’t at that point yet, but it’s getting close. When I was talking to my brother-in-law, who’s a huge Marvel fan, about Infinity War, he recommended that I watch several other films first so that I’d “understand what was going on” better. This sentiment, while well-intentioned by someone who genuinely cared about me getting the most out of a film he liked, can actually have the opposite effect. Marvel is already becoming complicated – too complicated for some casual viewers to drop in and out of comfortably.
A trio of secondary characters in Avengers Infinity War.
Perhaps Disney and Marvel executives feel that, given the size of the MCU’s fandom, they can afford to put off casual viewers. If the fanbase is signing up for Disney+ and buying Marvel merchandise in droves right now, what’s the harm in continuing to make every series and film inextricably tied together? That attitude, if indeed it is prevalent over at Disney, is short-sighted in the extreme.
Any franchise taking such an approach will find its growth stunted, and when existing fans slowly but surely drop out, there won’t be many people lined up to replace them. That’s the danger in trading solely on nostalgia, too – eventually your existing fans either switch off or die off, and if there are fewer people jumping on than there are jumping off, the franchise will sputter and eventually fail. Marvel is undoubtedly a long, long way away from that right now, but every twist and turn in the MCU saga, and every would-be new fan dissuaded from getting started with a convoluted and complicated franchise is a problem for the comic powerhouse.
Does Endgame – briefly the highest-grossing film of all time – represent the peak of Marvel’s success?
Different franchises handle expansion in different ways. In Star Trek, for example, while there can be benefit to be gained from wider knowledge of other iterations of the franchise, for the most part, each television and film series is self-contained. It’s quite possible to be a fan of Deep Space Nine without ever seeing an episode of The Original Series, The Next Generation, or Voyager; a viewer in that position has lost practically nothing, understands basically everything going on, and while they’re missing some background about certain factions and some of early Star Trek history, all of that is explained within the show itself. The same applies to modern Star Trek productions – perhaps with the exception of Picard.
Marvel stands in contrast to that. Every film and show connects in a nakedly obvious way to every other film and show. Characters, factions, themes, and whole storylines cross over from one part of the franchise to another, and while it’s perfectly possible right now to sit down and watch just one or two films or one television show, a viewer who does so is clearly missing out. The Falcon and the Winter Soldier tried to mitigate this as best it could, but even so there’s no denying that a fan who’s seen every Marvel project will have got more out of it than someone who hasn’t.
In contrast to the way the MCU works, a Star Trek fan can watch just one series in the franchise without missing out on too much or getting lost with themes and stories that cross over.
The Marvel Cinematic Universe is one big, interconnected world. That is its strength, as we’ve seen Marvel films bring in audience numbers and a level of financial success that are quite literally unprecedented, as well as facilitating the transformation of comic book superheroes from nerdy niche to mainstream blockbusters. But that interconnectedness may yet prove to be a weakness, too, if more and more viewers find that new iterations of the MCU are too dense and require too much prior knowledge to properly enjoy.
Based on all of that, it seems inevitable to me that Disney and Marvel will eventually hit the reset button. Whether it happens in five years or fifteen, I think there will eventually be a resetting of the Marvel Cinematic Universe. How it will work, and whether it will revitalise the franchise and propel it to further success in future are all open questions, and we won’t know for sure until it happens. Watch this space!
All titles mentioned above are the copyright of their respective broadcaster, distributor, production company, etc. The Marvel brand – including the Marvel Cinematic Universe, Avengers Endgame, The Falcon and the Winter Soldier, and all other titles mentioned above – is the copyright of The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Last time I talked about asexuality and my long journey to understanding what it is and what it means for me. I’ve been at a point in my life where in my own mind I’ve become settled or comfortable with my asexuality – despite the difficult road to get there – but my gender identity is a different story.
The concept of multiple gender identities beyond the male-female binary is still relatively new to me. It’s only in the last few years that I’ve seen it discussed in a major way, and perhaps for that reason it’s something I haven’t explored in as much depth as I would have liked to. Even though I’ve been on this planet for a long time, I still have no idea where I fit.
If gender is a spectrum, with 100% male at one end and 100% female at the other, I guess I’m somewhere in between. Some moments I feel very feminine, whereas at others I’m at least tolerant of the fact that I was assigned male at birth. Does that make me genderfluid, genderqueer, non-binary, or some combination of those neologisms? I guess so. But I don’t know which to associate with, nor what it really means for me at a fundamental level.
I’ve always used male pronouns in “real life” simply by default – though online I have, occasionally, asked someone I was talking with to refer to me as female. The anonymity of the internet allows for this sometimes, and as with my sexuality it really is thanks to the rise of the internet that I’m able to even consider some of these different feelings instead of continuing to suppress them. I’m certainly nowhere near 100% male in terms of the way I feel – though I am, as noted last time, physiologically male.
But at the same time, the thought of fully transitioning and living as a woman full-time is something I’m not sure I’m ready for. It’s possible that, at some future date and time, I will make that decision; I don’t want to entirely rule it out. But right now, as I write this, I’m not ready to make that commitment.
This isn’t something new, and as I look back on my life and reflect, it seems in retrospect that these are feelings and sensations that have been present for as long as I can remember. As with my asexuality, though, I tried to keep them hidden – even from myself. Denial is something I’ve heard a lot of trans and non-binary folks went through, not wanting to admit the truth to themselves, and I fall into that category too. I grew up in a society where boys and girls were separate – boys played with toy guns and girls with dolls, to put a stereotype on it. The fact that I always wanted a doll or long hair was something I learned incredibly early on to keep to myself.
When I was younger, being labelled a “poof” – a slur for gay men here in the UK – was about as bad as it got. Along with being called a “sissy” or “wuss,” every attack that my peers at school had centred around emasculating their target; calling them homosexual and un-manly was the standard insult. So I, like many people of my generation, grew up denying those feelings and supressing that expression of gender.
Society plays a big role in how all of us identify ourselves. We do not exist in a vacuum, able to say “I’m just me.” We grow up with all of the trappings of whatever culture and society we inhabit, and around the world even today, practically every culture insists on a gender binary that uses biological sex as a basis. And for many people, perhaps that’s okay. A lot of folks assigned male at birth would consider themselves 100% male, and many people assigned female at birth would likewise consider themselves 100% female. If they consider gender identity at all it merely reaffirms their sex assigned at birth. Perhaps in that sense, gender nonconformity, transgender, and non-binary genders will always be outside of the mainstream.
But that doesn’t help someone in my situation. Better education certainly can, as can fair depictions of non-binary and transgender folks in all forms of media. When I was at school, I don’t recall transgender or non-binary issues ever being discussed in a serious educational context; during sex education, citizenship classes, and so on. The only time anyone ever brought up the idea of gender nonconformity it was always an attack or insult – calling a girl “butch” or a “tomboy,” or calling a boy a “sissy” or a “poof.”
This sentiment carried over into entertainment and pop culture as well. When I think back on television shows and films of the ’80s, ’90s, and 2000s, gender expression was viewed negatively – even becoming the butt of jokes in comedies like Little Britain.
When anything other than strict adherence to one’s assigned sex is viewed so negatively and used so hurtfully as an attack, it seems obvious that someone in my position would struggle to acknowledge the truth. These feelings and this way of living had been so thoroughly dismissed, attacked, and insulted by practically everyone I met for decades that the idea I might recognise any aspect of it in myself was incredibly difficult to come to terms with – and I’m still coming to terms with it today.
About five years ago, I began changing the way I dress – at least in private. Rather than jeans, shirts, polos, and the like, I tried out dresses and skirts for the first time. I’ve tried makeup, I’ve tried wearing a wig. All of these things helped me feel a little closer to “me” – the version of me that I am on the inside and want to be.
I’ve been “out” with some friends, too. Trying hard to explain – as I am here – the complexities of the situation. Some were helpful and supportive, others less so. Perhaps because I don’t have a definite answer myself to some of these questions, that makes it harder to explain the way I feel to others. Most of my close friends and all of my family members still don’t know these things about me. The fact that I live alone and only see most of these people rarely means that putting on what I refer to as “the mask” is easier. It would certainly be far harder to be my true self if I were living under the same roof as someone else.
It’s perhaps no coincidence, then, that getting divorced was the beginning of my exploration of this side of myself. When I moved out of my parents’ home I went first to university, where I shared a house or flat with several different people. After university I remained in shared accommodation, and then subsequently moved in with my girlfriend who later became my wife. So I had never really been alone – certainly not alone enough to be open about this side of myself.
For the longest time I kept all of these feelings pushed down as deep as I could. I didn’t want to acknowledge that I was in any way “different” or “abnormal,” because doing so would seem to confirm what those school bullies said years previously. I mentioned last time that the first I ever heard of “asexuality” was in the form of an attack; being anything other than 100% male, masculine, and manly was likewise something I found difficult to countenance because it had always been used in that way.
Regardless, when I was alone these thoughts and feelings, which I had kept hidden for so long, came to the fore. Gradually I began to explore this aspect of my personality for really the first time – trying on new clothes, trying out makeup, revelling in activities that people consider “feminine.” I would meet people online while all dressed up and, thanks to the anonymity of text-based communication, in those moments I could be completely female. I didn’t need to be this fully male character that I had tried to be for so long – and it was liberating.
We’ll talk one day about my mental health, because this expression could apply there too. But when it comes to my gender identity, I don’t know where the “mask” ends and the real me begins. Because I’d gotten so used to pretending to be someone I’m not, parts of that mask are embedded in the way I think. I’m still trying to pick at the pieces – to figure out what is really me and what is the pretend version of me; the character I played all those years.
I call it the “mask” because for the longest time that’s how interacting with people felt. That I had to put on a mask, a pretend version of me. To act out a character. That mask was a manly man, all male, loved sex, liked doing manly things. I’d go to the pub with people I knew and drink beer, talk about sexual conquests, football teams, and the like. I kept this up for years, even allowing my now-ex-wife to fall for the “mask.” This was just the way life would have to be, I told myself. Because the alternative was unthinkable.
There are a lot of people I can still never admit this to in my personal life. I know a lot of people, even friends and family, who’ve expressed the attitude that sex is assigned at birth and that’s final. Trans men are not men, they say, nor are trans women really women. And non-binary genders are “made up” or “nonsense.” Having this conversation with any of them would be too difficult, and would result in too much hurt, even more so because I can’t fully explain myself, nor identify precisely where I sit on the spectrum of gender identities.
I was not ready to get married when I did, nor for a relationship on that level. I’m probably still not ready – if I ever will be. But I saw it as one item on the “checklist” – I had an imaginary checklist in my mind of things that “normal” people did, and if I could only check off enough then maybe I could be normal, too. Get through higher education was one. Get a job was another. Then find a place to live. Finally, get a relationship and get married. That was how I saw myself move through the world – check off these items and convince everyone I was normal, just like them.
Gradually those things fell apart. And when I found myself truly alone for the first time, I was able to begin exploring these supressed facets of my personality. I’m close to finally meeting the real me – it just took forty years to get here.
Where exactly I fit is still not clear. Somewhere in between male and female, I guess. Call that genderqueer, call it non-binary, call it genderfluid, or any of the associated terms that people use. I haven’t decided which I like best yet, or which seems to be the best fit.
As I said last time, two very important things could help someone in my situation in future: education and representation. By better explaining the gender spectrum, more people will realise that it’s okay to be themselves, that the way they feel is valid. More representation in media will show that transgender and non-binary people are just regular folks, the same as everyone else. That there’s nothing wrong with being this way. It will take time for that message to get across to everybody – generations, in fact. And for people of my parents’ generation, perhaps they will never truly understand. Perhaps there are people who are too attached to that way of thinking. All I can really say about that is that I hope those people will at least be respectful in the way they talk and behave.
This article doesn’t yet have an ending. But my website is really the only place I feel comfortable discussing these topics, so I truly appreciate you taking the time to read these words and listen. I hope you can accept me for who I am.
If you are struggling with your gender identity, help may be a phone call or Google search away. Don’t give up! This article only looks at the broad subject of gender and gender identity from one person’s perspective, and is not representative of the subject as a whole. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
This has been surprisingly difficult to write. When I decided that I was going to take the opportunity presented by a new year to openly discuss my sexuality, I didn’t anticipate that getting the words to flow would be so difficult, but after six months and several failed writing attempts, here we are. If it weren’t for the fact that it’s Pride Month spurring me on, I daresay I wouldn’t have gotten this finished.
This is the first in a two-part series of personal posts here on the website in which I explain or share a little more about myself and my private life than I ever have before. The semi-anonymity of the website has, to a degree, emboldened me to do so. Though some close friends know that I am asexual, it isn’t something I discuss freely or openly with most of the people in my life. I’ve always been somewhat of a private person, and though I have come to accept my asexuality more in recent years, for a long time it was a source of shame and embarrassment, and for years before that, simply an unknown feeling that at various points I repressed, struggled with, and fought against.
So one more time, for the record: I am asexual.
Asexuality is, broadly speaking, the absence of sexual desire or sexual attraction. I would direct anyone interested to learn more about it in a general sense to websites like AVEN – the Asexuality Visibility and Education Network. In this piece I will primarily be discussing my perspective on asexuality rather than presenting a full picture, but asexuality is itself a spectrum with differing interpretations and viewpoints, and those of you interested to learn more about it beyond my singular experience would be well-served there.
Where to begin? This is the question that’s taken up much of my time over the last few months as I struggled to put this piece together. I grew up in a time and place where there was no internet, no Google, and the word “asexual” was used only in a scientific context to discuss the reproductive process of single-celled organisms. Though homosexuality had been decriminalised decades earlier, in the villages and small towns scattered around the rural area where I grew up, LGBT+ people were not commonly out, and homosexuality was not generally accepted by a significant number of people.
At school, the word “gay” was used often by my peer group to describe something they didn’t like. Missed the school bus? That was “gay.” Your favourite football team lost a match? That was “gay.” I don’t know if this was a regional thing, and of course other words were in use too. But I distinctly remember from those days that the word “gay” had become synonymous with something bad or unpleasant. No one I knew was openly gay, and the few people suspected of it found themselves subject to hate and abuse – as I was myself on many occasions for not acting the “right” way or for saying or doing something deemed “gay” by bullies.
As I reached my teen years and conversations in my friend group – which mostly consisted of males – turned to sex, I began to feel like an outsider. Not because I was a virgin, but because unlike any of them I had no interest in sex at all; I didn’t even masturbate. But not being aware of asexuality, nor believing that the way I felt was valid, I joined in with my peers, and even lost my virginity at age 15.
Sex education in this part of the UK in the ’90s can only be described as shockingly bad. I had two lessons called “sex education” that I can recall. Each lasted around an hour and primarily consisted of watching slides on an old overhead projector (the same set of slides both times) that were probably made in the 1970s, while a clearly uncomfortable teacher stood by silently. In a room full of thirty giggling kids making snide remarks, very little education actually happened. The information that was conveyed only described the basic mechanics of sex, the need to use a condom to avoid STDs, and how sex equals babies; it was also purely heterosexual, with not even the scantest mention made of the LGBT+ community.
My parents opted to leave sex education to the school system, never so much as mentioning the subject to me. That may be a generational thing; my parents grew up in Britain in the ’40s and ’50s, and the postwar generation, while “sexually liberated” in some ways, was still very constrained in others. I don’t blame them for the lack of sex education; they wouldn’t have known what asexuality is anyway!
Having heard friends bragging for years about sex and their sexual prowess, I began to think that perhaps if I experienced it for myself I would finally come to understand why everyone treated it as such a big deal. After a brief phase of telling people that I would abstain until marriage for religious reasons – which seemed like a convenient excuse, even though I’m not and never have been religious – I decided that maybe once I experienced sex for myself I’d change my mind and finally be “normal” like everyone else.
This is an awkward thing to have to say, but I am – as Data put it in Star Trek: The Next Generation – “fully functional.” I’m not impotent nor suffering erectile dysfunction, and I am capable of performing in the bedroom, as I found out when I became intimate with my first girlfriend. I felt some degree of trepidation at that moment – was I about to discover the joy of sex? Would I finally understand why it’s been the number one topic of conversation among my friends for years, and why they seemed desperate to engage in it at every opportunity?
In my first sexual encounter, and in several encounters thereafter, all I can remember thinking was: “is this it?” Is this all sex is: just lying down, bashing our genitals together, trying to stay on target and not miss the hole? It was interminably boring, it was hard work, and I quickly learned that it required a great deal of acting to feign happiness lest you upset your partner. But above all, I was disgusted by it.
Human genitals – male and female – are just incredibly unappealing to me. They stink, both as a result of being confined under clothing and by their proximity to the waste extraction system, and are truly ugly to look at. The idea of putting mine in or near someone else’s filled me with disgust. I felt that way then and it remains how I feel to this day.
That sense of disgust was what I tried to supress for a long time. I convinced myself to try different sexual partners, different positions, different kinks, even oral sex – which may be even more disgusting to me than regular sex due to putting one’s mouth on the aforementioned region. Or having someone’s mouth on mine. Neither were enjoyable in the slightest.
In my late teens as I prepared to go to university, I got access to the internet for the first time, and after spending some time online looking up reasons why I might not enjoy sex or why it feels disgusting, I seriously wondered if I might be gay. Having a boyfriend was out of the question because of my family’s attitude to homosexuality, and with no one local to test out my new theory, my gay experiences in those days were very risky – meeting up with strangers from dodgy internet chat rooms and message boards in whichever city was closest. I had a number of encounters with significantly older men during this period – only to confirm my belief that gay sex was no more enjoyable that straight sex.
I’m not aromantic. I do like being in a relationship and I still wanted to have a partner, despite how I felt about the sexual side of things. After moving out and having spent some time abroad, I settled down and met a woman who was my age, and we got along great. There was only one problem: she was very sexual.
I can, for a time, fake that. I can keep up with a partner, pretend to be into it, and perform my “obligations” in order to keep the relationship going. But it was hard work, and all the while I felt as though I was living with some horrible secret. Though other aspects of the relationship were progressing well, the sexual side was eating away at me.
But this was still at a time when the term “asexuality” did not exist in my lexicon. Everyone likes sex, so I felt I had to find a way to like it too, or at least tolerate it. Over time, though, my ability to put on the mask and feign interest in bedroom activities faded, and because my partner – who had, in the intervening years, become my wife – was still a very sexual person with sexual needs, the relationship began to fail. I don’t blame my now-ex-wife for cheating, because I wasn’t giving her something significant that she needed. At the time it was horrible, of course, but on reflection I can understand why our marriage ended the way it did.
It was my ex-wife who first used the word “asexual” to describe me, though she did so as an attack and an insult rather than to be helpful. I denied it, of course; I was a man, and men aren’t asexual. Men love sex, and I couldn’t deal, at the time, with the idea that I was so radically different from everyone else that such a label should be assigned to me.
As my marriage broke down and paperwork was being filed, though, I spent some time looking into what it means to be asexual, and despite my internal objections, every step I took resonated with me. It took years to come to terms with it, but eventually I began to be comfortable enough in my own mind to call myself asexual.
In the years since my divorce I’ve dated different people, and though at first I would not be up front about asexuality, I learned quickly that it was something I needed to do. I need to give a potential partner the opportunity to leave before they find out that I can’t offer them what most people consider one of the key components of a relationship. And, on the flip side, I need to know that anyone I’m considering dating is 100% okay with that.
I’ve had some unfortunate experiences of meeting people who would say that, while not asexual themselves, they loved the idea of an asexual partner. There are myriad reasons why someone would think that, of course, and I don’t believe for a moment that any of these people were lying or being dishonest. But I found out that most of the time, even if they thought they wanted that at first, it wasn’t something sustainable in the long run. Asexual to me means no sex. Ever. It doesn’t mean “not very much sex but still some sex sometimes,” though to some asexual folks it may – if you want a broader perspective I strongly recommend AVEN, as mentioned.
To me, though, being asexual is a label which describes how I felt in every sexual encounter I’ve ever had, both male and female: I didn’t enjoy it, I found it boring, and I found it disgusting. I don’t experience sexual attraction to any other human, and I will not ever have sex with anyone again.
To a lot of people that’s weird, strange, and even beyond the pale. That’s okay, and I understand why people would have those reactions. I don’t want to force people to talk about an uncomfortable topic, nor do I want anyone to think I’m somehow being judgemental – sex is a normal thing, and whatever consenting adults do in private is their business. I just don’t want to participate!
Lately I’ve been struggling again with my sexuality and gender identity, and that’s partly why I decided to talk about this now and make it known that I’m asexual. Despite telling myself for years that being asexual is okay, and simply part of who I am, there’s still a dark part of me – connected, sadly, to my ongoing mental health issues – that tells me it isn’t okay. That I’m wrong or abnormal. And keeping all of this inside – a secret of omission – isn’t helping. I don’t want asexuality to define me, nor to be known forevermore as “that asexual person,” but I also don’t want to keep my sexuality secret any more.
I created this website to talk about the subjects I’m interested in and to give myself a writing project. Though this subject is far outside of what I usually talk about, this is also my only real outlet, and the only place I feel comfortable writing these words and discussing this topic.
In a way, I think my experience growing up asexual and coming to terms with asexuality shows the need for two things: education and representation. Education can show people like me that asexuality exists and it’s a valid sexual orientation or way of being. It’s normal and doesn’t make you a freak or a weirdo. Representation in all forms of media can be helpful there too, showing that asexual people exist in all walks of life.
Representing asexuality is difficult, because at least in my experience and my opinion, it’s easy for an asexual person to be invisible. Asexual folks who have romantic relationships may be seen as straight, bi, or gay depending on who they have those relationships with, and unless we draw back the curtain and look at what’s going on behind closed doors, we don’t really know how an individual’s sexual life plays out – be they a real person or a fictional character. So I’m not claiming to have all the answers on how to perfectly represent asexual characters in fiction, nor am I arguing that any specific story, film, or television show needs an asexual character immediately. It would be great to see positive asexual representation, though.
One of the things I’ve always liked about a lot of sci-fi and fantasy is that sex is not a big topic of discussion in those shows and films in the way it can be in drama or soap operas. Recent years have also seen a lot of stories introduce casts which are more diverse, including characters from across the LGBT+ community. That representation, while not always (or often) explicitly referring to asexual people, does at least show that these settings and stories are willing to embrace people like me, and that’s an incredibly positive thing.
The Star Trek franchise has, to a greater or lesser degree, touched on sexuality at various points. I’ve seen some asexual folks talk about characters like Spock and Data, and while neither were outwardly asexual, I can certainly see why they resonate with many people. Star Trek has been a franchise I’ve loved since the early 1990s, and it’s no coincidence perhaps that it was around that time that I began to deal with some of the issues I’ve outlined above. Star Trek’s optimistic and inclusive future showed a human race that had put its differences aside to work in common cause, where the ideas of discrimination or marginalisation did not exist. That spirit remains present in Star Trek today, with recent shows representing a broad range of identities and sexualities on screen.
There are still things I’m not sure of in my journey with asexuality. Where do I fit in, exactly? Asexuality is a contentious topic in some areas of the LGBT+ community, and for that reason I’ve never been comfortable using terms like “coming out” or associating myself with the LGBT+ community as anything more than a self-described ally. There are a few people I’ve discussed this subject with, both online and in person, and I have to credit the internet with being an amazing tool and wonderful resource for this and many other topics. Were it not for the internet, I may well still have been struggling alone.
So this article doesn’t yet have an ending. I’m asexual, and now you know. I’m comfortable enough in this online space to be open about it, and in the next article I’d also like to discuss my gender identity in a bit more detail. At some point in the future I’d like to talk about my mental health too.
If you’re a regular reader tuning in for sci-fi and Star Trek, I hope you’ll forgive the detour to discuss some personal subjects. Perhaps this piece will be good background in future if I’m able to discuss sexuality and identity within some of the films and series I talk about here on the website. If anything above made you uncomfortable, I apologise. Thank you for sticking with me to the end, I appreciate each and every one of you who read this.
As mentioned, I recommend AVEN – the Asexuality Visibility and Education Network – for anyone looking for more information. If you are struggling with your sexuality and unsure where you fit in, please know that help is available, and may only be a Google search or phone call away. This article only looks at asexuality from one person’s narrow perspective, and as asexuality is a broad community, I do not claim that my experience is fully representative. As always, this article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, and both of the trailers for Season 2.
As I logged on to social media yesterday evening, I was surprised to see a new trailer for the upcoming second season of Star Trek: Picard! Season 2 entered production back in February following months of pandemic-enforced delays, and when it came to Star Trek’s big digital event for First Contact Day in April, there wasn’t much to show from the series except for a stylised teaser and a voiceover. Despite that, however, I managed to pull out a handful of theories!
I wasn’t expecting to see anything much from Picard Season 2 for a while. With production rumbling on for the next few months, I had perhaps thought we might get to see something later in the year when either Lower Decks Season 2 or Discovery Season 4 are being broadcast, so it was a nice surprise to get a trailer this early! Season 2 is still probably ten to twelve months away from being broadcast, but this was a nice little tease to get fans in the mood.
In addition to the trailer a new poster was also revealed, and both are interesting and worth talking about. We’ll start with the poster, then move on to the trailer.
The brand-new Season 2 poster. Picture Credit: Star Trek/ViacomCBS
Using a similar basic concept to the first teaser poster for Season 1, the new poster uses the environment to form a Starfleet delta emblem. In this case, as you can see above, several roads or highways cross over to form the familiar logo. The city depicted in the poster appears to be Los Angeles – based on the straight concrete-sided river, the mountains in the background, and the downtown skyscrapers surrounded by a sprawl of shorter buildings. I could be wrong, but I’m going to say it’s Los Angeles.
The obvious thing to say is that there are cars on the roads. Though we have seen wheeled vehicles in Star Trek’s 24th Century – Picard drove a dune buggy in Nemesis, for example – Earth in the 24th Century has never been depicted in this manner. The cars look modern, the city looks modern, and I think everything we can see in the poster connects to themes from both the earlier teaser and the new trailer: time travel and changing the past.
The first teaser a couple of months ago told us that time travel was on the agenda.
The first teaser trailer, the one from First Contact Day, had Picard telling us in a voiceover that “the true final frontier is time.” That trailer had a lot of different imagery connected to Picard’s past, including the USS Stargazer, but one thing I couldn’t quite figure out was the book Paradise Lost. I speculated that the series might be connected in some way to a literal reading of the title – something Picard did or didn’t do in the past caused the future to be worse. That theme seems to be present in the new trailer.
We’re reintroduced to Q in the new trailer, and he uses a very interesting phrase – arguably the most prominent in the whole thing: “welcome to the end of the road not taken.” Combined with what Picard said in the first teaser about wishing to have done things differently in the past, I think we can start to see the building blocks of the Season 2 narrative.
Q has returned!
Q’s arrival seems to happen after whatever event damages the timeline. In the trailer, Picard was already in a different outfit with a different Starfleet badge, and it seems as though Laris is missing – could she be a casualty of shifting timelines? Regardless, it was only at this point that Q appeared, seemingly for the first time, and this ties into comments from both Sir Patrick Stewart and John de Lancie that Q will play a role in the storyline of the season but isn’t the cause of these events.
So this isn’t going to be an All Good Things redux, where Q sets Picard a puzzle. If anything, I interpreted Q’s arrival as a friend or even an ally showing up to help – perhaps we’ll see more of a Q-Picard alliance develop over the course of the season. Q certainly seemed happy to see Picard again – though the feeling was clearly not mutual. So maybe, at the very least, that’s how Q sees himself: a friend, a helper, and an ally.
Does Q see himself as Picard’s ally? If so, perhaps they will work together.
We saw Seven of Nine toward the end of the trailer, and she was featured more prominently than any of the main cast from Season 1. In Seven’s scene, I think we get even more evidence of this shifting or changed timeline, as Seven seems to wake up in an unfamiliar place – without her Borg implant. It’s possible, of course, that her implants had been removed, but as we saw with poor Icheb in Season 1, that’s a painful and often fatal process.
So the logical conclusion for Seven missing her implants is because she was never assimilated by the Borg in this timeline. But why? And what else has been changed? When we talk about alternate history – which is a fascinating genre in itself – almost every story hinges on a so-called “point of divergence.” This is the moment at which the fictional or alternate timeline separated from our own. Star Trek contains examples of this: the Kelvin timeline being the most prominent example, with a point of divergence on the day of Captain Kirk’s birth.
Where’s Seven’s implant?
If all we saw was Seven missing her implants, we could say that the point of divergence might be in the 2350s – either she didn’t travel to the Delta Quadrant aboard the USS Raven with her family, or that whole voyage never happened. But there’s so much imagery in the trailer and poster that seems to hint at something more than that.
The 21st Century vehicles on the poster could suggest that Picard and the crew will visit our time period during the course of the series – which may or may not be a good thing, but that’s a whole other article! But their presence could also suggest that whatever event or series of events changed the timeline began in the modern day, with ripples flitting along the timeline, changing all manner of things in their wake.
Picard at the vineyard in the opening shot of the trailer.
Picard and Raffi were seen in uniform in the trailer, albeit very briefly. Picard appeared to be giving a speech or making a statement to Starfleet Command, and I wonder in what context he was making that address. I initially thought Picard was wearing his Season 1 flashback uniform in that scene – the one we saw prominently at the start of the episode The End Is The Beginning. But on closer inspection, both he and Raffi are in different uniforms – not the flashback ones, nor the 2399 ones that Riker and Commodore Oh wore. Also, Picard was wearing a 2399-style combadge, not the First Contact–Voyager one that he wore with his Admiral’s uniform in Season 1. So the plot thickens!
It’s possible that this scene is taking place at modern Starfleet, and that there has simply been a tweak to the uniforms since the events of Season 1. Starfleet does love arbitrary uniform changes, after all, and what we saw Picard and others wearing wasn’t so radically different that it couldn’t have been a dress variant, for example. But given everything else going on with Q, Seven of Nine, and potential changes or damage to the timeline, I can’t help but think that this is connected to that.
Picard in a new uniform variant. He seemed to be giving a speech at Starfleet Command.
Perhaps what we’re seeing is an alternate timeline in which Picard and Raffi didn’t resign from Starfleet, and thus in which the Coppelius synths were not saved? That would tie in with Season 1. But at the same time, I’m not sure that’s the route the show is going to follow. There are questions about the Starfleet delta – the silver badges we see Picard and Rios wear are oversized and have a cross or sword shaped indent, which reminds me more than a little of the Mirror Universe. I don’t think we’re going to see a Mirror Universe story, but the symbolism is interesting. What does it mean?
In voiceover, we hear Picard speaking – presumably to the crew of La Sirena – telling them that “we can save the future” and promising to get them home safely. Whatever is going on, the crew of La Sirena are seemingly immune to changes in the timeline – we see Rios react with shock upon discovering his new badge, and Seven similarly stunned by her missing implant. Picard’s voiceover could imply that La Sirena and the crew are themselves stuck in the past – otherwise why use the word “future?”
Captain Rios on the bridge of La Sirena. What’s with his new badge? And why is there a Starfleet emblem on the chair?
To me, the big question is this: is Picard the one responsible for disrupting the timeline? If Q isn’t to blame, and Picard and La Sirena appear to be unaffected and right in the middle of this mysterious event, could we learn that Picard is to blame? The first teaser trailer saw him express almost regret at being unable to change the past – desperately wishing that he’d done something differently. Perhaps he found a way to do it, and thus he triggered the changes to the timeline that we see in the new trailer.
That would be an interesting way for the story to go, and it would play on themes we saw early in Season 1 of Picard being a flawed hero; someone who’s only human and who has limits. The return of Q is interesting – perhaps Q will facilitate Picard’s changes to the timeline, but I suspect he’s going to be helpful in fixing things. The use of the phrase “the road not taken” suggests that this is a timeline that could have come to pass had Picard taken different actions at some point in his past. Combined with the previous teaser, I wonder again if this is referring to his time in command of the USS Stargazer?
Are the changes to the timeline connected, somehow, to Picard’s time aboard the USS Stargazer?
Though we didn’t see the rest of the cast prominently in the trailer, some of what we glimpsed was interesting. Soji appeared to be all dressed up in a fancy outfit, and the expression on her face reminded me of Sutra. Perhaps she’s putting on an act or trying to deceive someone – something akin to the “heist” in Season 1’s Stardust City Rag, for example. But it could also indicate a darker direction for Soji’s character – or even the return of Sutra.
Raffi and Elnor were glimpsed briefly, seemingly running away from someone or something. The neon lights in the background of their scene could suggest they’re on the planet Freecloud, but I wouldn’t bank on that. I have no idea what Dr Jurati was doing as we only saw a close-up of her face, but something about her outfit suggested to me that she could be in prison. She did murder Dr Maddox in Season 1, after all! We also got a glimpse of Laris, who appeared to be staring in surprise or alarm at something behind the camera. Given that Picard was looking for her unsuccessfully at the beginning of the trailer, I wonder if she’s been killed off, or perhaps even removed from the timeline.
What is Laris looking at here? I wonder if it’s connected to her being missing, or the changes in the timeline.
The scene at Starfleet Command, where Picard appeared to be giving a speech, featured the flags of several known factions: the Klingons, Vulcans, Bajorans, and Ferengi were the ones I recognised, along with flags representing the Federation, Starfleet Command, and Starfleet Academy. I don’t think we can infer too much from that – the flags may mean these factions are Federation members or allies, but it could simply mean that they’re present at this event, which could be a diplomatic meeting akin to something we’d see at the G7 or United Nations.
I’m unsure about the other voice heard only in voiceover, the feminine voice saying that “time has been broken.” It sounded a little like Commodore Oh, but I don’t think she would be working with Picard in any timeline! The voice sounds familiar, though… but I can’t place it, nor figure out if it’s someone connected with a past iteration of Star Trek or not. It’s likely that this is a new character, in my opinion.
A mysterious-looking Soji.
The absence of Guinan was noteworthy, as we know she will be making an appearance at some point in Season 2. In The Next Generation episode Yesterday’s Enterprise, Guinan showed a unique awareness of changes to the timeline, and considering Season 2 seems to be all about that kind of thing, bringing her back makes a lot of sense. She also has a history with Q that could be explored in more detail given his return.
And with that, I think we’ve come to the end of my analysis and guesswork! It was great fun to see a glimpse of Season 2, which now has a good three months’ worth of filming and production work under its belt. Despite events out here in the real world, production seems to be moving along well, and I have no doubt at the moment that Picard Season 2 will hit its scheduled release next year. I would guesstimate that it will premiere sometime after Discovery’s fourth season and before Strange New Worlds’ first season, so I think within ten to twelve months we’ll be sitting down to watch the first episode of Season 2.
Why are Elnor and Raffi running?
It was wonderful to see John de Lancie back as Q, and to see him tangle with Picard once again. A trailer can only do so much with a runtime of around one minute, but there seemed to be a heavy emphasis on classic characters: Picard obviously, but also Q and Seven of Nine. This came at the expense of the new characters we met in Season 1 who we only got to see very briefly. Hopefully future marketing material can show off those characters a little more.
The mysteries of Season 2 deepen. What’s the connection to the present day? If the city from the poster is Los Angeles, what connection does that have to Picard and Starfleet? As far as I know he’s never been to the city, and no major Starfleet or Federation organisation is based there. The only Star Trek story to have spent any time in Los Angeles was the Voyager two-parter Future’s End, which was before Seven of Nine came aboard the ship. In that episode, the city of Los Angeles was said to have been destroyed by an earthquake in the mid-21st Century.
If time itself has been “broken,” who is responsible? Is it a natural phenomenon? And why are the crew of La Sirena immune? Did Q or Guinan have something to do with the changes to the timeline? And what did Q mean by “the road not taken?” I have a lot of questions… but can only guess as to the answers right now!
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States and on Amazon Prime Video internationally in 2022. Season 1 is available to stream now. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Alert: There are minor spoilers ahead for several of the games shown off at this year’s E3.
E3 2021 is over, and it was an interesting long weekend of games and gaming! I’m sure some people will come away disappointed – a lot of the games that were shown off aren’t being released imminently, with many of the bigger, most-anticipated titles not being launched until 2022. But overall, I had a good time. Because E3 was all-digital this year, the presentations were slicker and smoother, and while there were a couple of cringeworthy moments as presenters and CEOs were clearly talking to an empty room instead of a crowded auditorium, on the whole I think E3 benefits when the public stays away!
I mentioned this last year when Electronic Arts had their big annual presentation, but digital events really feel like the future. Live events have the potential to go wrong – very wrong, in some cases – and also drag on a lot longer. E3 this year was more concise, and several of the big presentations packed a lot of games into their hour or two. Though this is still a pandemic-riddled world, and that’s why E3 has gone digital this time around, I won’t be shocked to learn that future years will keep this kind of format.
With Sony skipping E3, Microsoft dominated proceedings. A number of big Xbox exclusives were shown off, and with the eyes of the world on the games industry in a way that seldom happens, I wonder if Sony will come to see the decision to stand alone as a mistake. There will be a Sony event later in the year – perhaps even this summer – but having missed the party at E3, Microsoft will come away dominating the gaming headlines in the days and weeks ahead.
Pandemic-related delays continue to afflict the industry, and some of the bigger titles shown off won’t hit shelves until next year at the earliest. Despite that, however, there are still big games coming out in the next few months – hopefully enough to tide us over until 2022! Though I didn’t subject myself to every minute of the presentations and chatter, I had fun with this year’s E3. It was generally well done, with plenty of exciting upcoming games to talk about – which is the point, after all.
Let’s take a look at my E3 roundup. I’ve picked out twenty games that I considered to be the most interesting (or the biggest) from this year’s E3. Here they are – in no particular order!
Number 1: Forza Horizon 5
Forza Horizon 4 was the game that tempted me to sign up for Xbox Game Pass last year, so I’m definitely going to take a look at the next game in this fun racing series when it’s ready. Forza Horizon 5 will see the action jump to Mexico, using a similar semi-open world to the previous game, with different types of races, a multitude of cars to choose from, and a focus on a more arcade style of racing over the simulation of the mainline Forza Motorsport titles.
Forza has grown from humble beginnings to become Microsoft’s answer to Gran Turismo, and a fine addition to the Xbox and PC lineup. Mexico is an interesting idea for a setting, and it seems like there will be plenty of dusty deserts and paradise-like tropical beaches to race around. Racing games always manage to look fantastic, and Forza Horizon 5 was definitely one of the prettiest games on show at this year’s E3.
Number 2: Avatar – Frontiers of Pandora
This one was a surprise; I don’t think anyone had it on their radar! Avatar – Frontiers of Pandora was shown off during Ubisoft’s presentation, and was really the highlight of what was otherwise a dull hour populated by updates, expansions, and sequels. The game is due for release next year, which is also when the first of four sequels to 2009’s Avatar is scheduled to hit cinemas. It doesn’t seem like the first-person action game will be a direct adaptation of the film – at least, that’s the impression I got – but the timing can’t be coincidental!
Despite Avatar becoming the highest-grossing film of all time when it was released, more than a decade later it’s not unfair to say that it hasn’t made a huge impact in the cultural landscape, even within the sci-fi genre. Indeed, I’d go so far as to say Avatar has been largely eclipsed by titles released in the decade since, and is almost forgotten at this point. Commissioning what looks to be a big-budget video game of this kind is a bit of a risk under those circumstances, but it seems like it has potential – and the Avatar sequels may succeed at establishing the basis for an ongoing franchise of which this game could be a big part. We’ll have to wait and see! So we can add this one to the pile of games I’m tentatively excited about.
Number 3: Starfield
I was rather surprised to see so little of Starfield – even though its “in engine” trailer was well put-together, and it was certainly our biggest look so far at a game Bethesda chief executive Todd Howard described as both “a new universe” and something set in the future, I had expected to see more actual gameplay. Considering Starfield is still a year and a half away, perhaps the game just wasn’t ready for a more in-depth look.
What we saw was interesting, though. Starfield seems to be doing something superficially similar to television series like The Expanse in the way it handles its spacecraft – a combination of modern military, industrial, and astronaut aesthetics seemed present in the design and layout of the ship we saw in the trailer. I quite like that style, it arguably gives stories a semi-realistic feel when compared to the likes of Star Trek or Star Wars, which both rely on technobabble and fictional technologies. Spaceships in Starfield are said to be fuelled by helium-3 – a real-world substance that can be used for spacecraft fuel.
But, of course, this is the studio that brought us The Elder Scrolls and the modern Fallout games, so it won’t just be a realistic spaceflight simulator! It seems as though there will be exploration involved, as well as encountering alien races!
As I predicted, Starfield will be exclusive to Xbox and PC following Bethesda’s acquisition by Microsoft. This seemed patently obvious to me, but doubtless some PlayStation fans will still be disappointed.
Number 4: Elden Ring
Upcoming hack-and-slash title Elden Ring was one of the first games shown off this year, debuting on Thursday as part of the “Summer Games Fest” presentation. I stated in my preview of E3 that Elden Ring might not be the kind of game I’m interested in, personally speaking… and having seen more of it I can now say that with certainty!
If you’re looking forward to Elden Ring, that’s fantastic. I have no doubt that for fans of certain genres it will be a fun time – but as someone who doesn’t much care for the “extreme difficulty” hack-and-slash gameplay of other FromSoftware titles, this is one I’m going to skip. Nothing in the trailer – from its dark, bland colour palette to its monsters that looked like they’ve been copied and pasted straight from one of the Dark Souls games – appealed to me, and you could’ve told me this was Dark Souls 4 and I’d have believed it.
The involvement of author George R. R. Martin did admittedly pique my curiosity when the game was first announced, and I have no doubt his input will help craft a fantasy setting that is, at the very least, interesting. But that’s about the nicest thing I can say about Elden Ring. It might have an interesting setting with enjoyable lore. Everything else about it makes it look like a game I’ll happily skip.
Number 5: Sea of Thieves crossover with Pirates of the Caribbean
What?! What on Earth did I just see? This crossover between Rare’s multiplayer pirate game Sea of Thieves and Captain Jack Sparrow from Disney’s Pirates of the Caribbean looks utterly bonkers, and was a total surprise. Multiplayer generally isn’t my thing, as you may know, so I haven’t played much of Sea of Thieves. But this crossover looks like a blast, and I’m sure fans of the game will have a lot of fun.
Sea of Thieves underwhelmed when it launched in 2018, with criticism for feeling rather barebones. But in the three years since launch, developers Rare have added a lot of new content, and the general consensus seems to be that the game is in a good place in 2021. This crossover with Pirates of the Caribbean will surely bring in a lot of new players, and it looks set to give Sea of Thieves a significant boost.
Number 6: The Outer Worlds 2
The Outer Worlds 2 wins the award for “funniest trailer!” Other than a very early tease at the fact that the game exists, we don’t know much at all about the sequel to Oblivion’s 2019 role-playing game. The Outer Worlds drew positive comparisons to the Fallout franchise; Oblivion having made Fallout: New Vegas a few years earlier. With Fallout 76 floundering, The Outer Worlds was talked up as a kind of spiritual successor. I think that description sells it short – The Outer Worlds is its own thing. And now a sequel is on the way which will hopefully be just as much fun and expand the world that the first game created.
As with a number of big, hyped-up titles this year, The Outer Worlds 2 isn’t coming any time soon. However, knowledge of its existence might be enough to tide fans over until its eventual release.
Number 7: Battlefield 2042
So many games nowadays are ditching their single-player campaigns to focus entirely on multiplayer, and Battlefield 2042 is the latest to do so. Sometimes it feels as though games companies are deliberately making shorter and less interesting campaigns, so that when fewer people play them they can say “see, no one wants a single-player mode! That’s why we didn’t make one!”
Battlefield 2042 was shown off with a very slick cinematic trailer, before showing off proper gameplay during Microsoft’s presentation a couple of days later. The gameplay looks… fine. If you like the Battlefield series, I daresay you’ll find this game familiar and enjoyable when it releases later in the year. Following on from 2006’s Battlefield 2142, as well as the likes of Call of Duty: Infinite Warfare and even Arma III, Battlefield 2042 is taking a near-future setting that will likely allow for a degree of creativity on the part of developers Dice.
In that regard I have to say I like the diversity of settings on offer from modern shooters. Long gone are the days when everything was either sci-fi or World War II, and after the most recent entries in the series looked at World War I and World War II it makes sense to change things up and give fans a different experience. This won’t be one I dive into, but it looks like a solid shooter for folks into that kind of thing.
Number 8: Age of Empires IV
We’ve known for a while that Age of Empires IV has been in the works, but E3 finally gave us a release date: the 28th of October. I’ve had a great time with the remastered Age of Empires games over the last few years, but the initial teaser for Age of Empires IV a few months ago left me distinctly underwhelmed. The game just looked incredibly outdated, and I was genuinely worried for its prospects.
The E3 trailer, however, looked a heck of a lot better. Though Age of Empires IV will be taking a different approach to past games, and will feature fewer factions at launch, it has potential, and I shall certainly give it a try when it arrives on Game Pass this autumn. The original Age of Empires and its Rise of Rome expansion were two of my most-played games of the late 1990s/early 2000s and cemented my love of the real-time strategy genre. After successful remakes of those classic games, it’ll be great to welcome the Age of Empires series to the modern day!
Number 9: Mario Party Superstars
The Nintendo Direct broadcast began with a far-too-long look at a single new Super Smash Bros. Ultimate character that really dragged. After that weak start, however, there were a couple of interesting announcements. Mario Party Superstars is probably the one that seemed most exciting to me, as it will be bringing back boards and mini-games from the Mario Party games of the Nintendo 64 era. I have fond memories of playing the original Mario Party with friends on the N64, so this new game seems like it has the potential to be a wonderful blast of nostalgia.
There is already a Mario Party game on the Nintendo Switch, of course, and at first it seemed as though Superstars was simply going to be an expansion for that title. However, it’s a standalone game instead, and is going to be retailing for full price (£50 in the UK). That seems a bit steep to me, and it might end up putting people off. But the idea is interesting, and I’ll be curious to see how Mario Party Superstars does.
Number 10: Chivalry II
Chivalry II is already out – it launched last week. But E3 provided developers Torn Banner Studios another opportunity to plug the game, and they seized it! The game is a medieval combat multiplayer title, with players jumping into large-scale battles with dozens of others. There are a variety of different game modes, including sieges, pitched battles, and others, and despite the fact that I’m not much of a multiplayer gamer, I have to say that the fast-paced hacking and slashing looks like fun!
In a multiplayer scene dominated by first-person shooters, Chivalry II is something different. Stepping back in time to the medieval era, and arming players with swords, shields, bows, and battle-axes instead of guns and rocket launchers really does feel like a breath of fresh air. It’s likely going to remain a fairly niche game by multiplayer standards, but that’s okay. It looks like fun, and maybe I’ll be convinced to check it out some time soon.
Number 11: Shredders
I like winter time and winter-themed titles – especially when it’s summer and there’s a heatwave going on! Shredders will be an Xbox/PC exclusive snowboarding game, and it’s due for release in time for Christmas. The game looked stunning, with great visuals and a snow effect that looked incredibly realistic. The trailer was very cinematic, though, so I’ll wait to see how good the finished product looks in comparison!
There have been some great snowboarding and winter sports games over the years, and I remember games like 1080° Snowboarding on the Nintendo 64 and SSX Tricky in the Xbox days with fondness. Shredders looks to be cut from the same cloth as those older titles, so perhaps it’ll be just as much fun when it’s released this winter.
Number 12: The Legend of Zelda: Breath of the Wild II
Regular readers may recall that I haven’t played Breath of the Wild – nor indeed any Zelda game. But fans have been clamouring for a sequel to the 2017 Switch launch title ever since it was released, and Nintendo has been hard at work on Breath of the Wild II (real title unknown!) for some time now. We finally got a look at the game at E3.
It looks like… Breath of the Wild. If you liked the first game, what we saw at E3 should be encouraging because it looks very much like more of the same. Link may have new abilities or new weapons, and of course there’ll be new monsters to fight and a new story. But in terms of visuals and the way the game seems to be played, there’s nothing earth-shattering or radically different from the last game.
Number 13: Redfall
I like Redfall’s visual style. The cartoon-inspired art style takes what could’ve been a horror title, featuring a vampire apocalypse, and turns it into something more fun and casual. Billing itself as a team or co-op shooter, Redfall stars a unique cast of characters tasked with fighting off vampires. It’s a game made by Arkane, the studio best-known for the Dishonored duology, as well as a personal favourite of mine from the Xbox era, Arx Fatalis.
Redfall looks to build on the studio’s work with the Dishonored games, but at the same time will take a different approach. It’s definitely one to watch, and I like the idea of using vampires in this way. Vampires in entertainment often follow the Dracula model: one or two very powerful enemies to outsmart and defeat. Television series The Strain stepped away from that and gave us a vampire apocalypse – and it looks like Redfall will try to do something similar in its own unique way.
Number 14: Super Monkey Ball: Banana Mania
Super Monkey Ball has always been a niche product, even by Nintendo’s cartoony standards! But there’s no denying that the original game was a lot of fun, and with the series hitting its 20th anniversary this year, Nintendo evidently felt that the time was right for a remaster. That’s what Banana Mania is, in case the trailer wasn’t clear – a remaster of the first three Super Monkey Ball games.
I don’t really have a lot more to say about this one. If you like Monkey Ball games, you’ll probably like Banana Mania when it launches on Switch.
Number 15: Bear & Breakfast
One of the few indie games to really shine at E3 this year was Bear & Breakfast. In short, you run a bed and breakfast (i.e. a small-scale hotel) in a forest. But you’re a bear. That’s the gimmick. The art style looks cute, the premise sounds like fun, and I liked the trailer that new developer Gummy Cat put together. I got kind of a Stardew Valley vibe from Bear & Breakfast, which is certainly no bad thing.
All I can really say is that I like this kind of management/tycoon game, and the uniqueness of the premise, combined with the neat visual style, makes Bear & Breakfast appealing to me. There’s currently no release date, but the developer hopes to have the game ready before the end of this year.
Number 16: Grounded
Grounded is currently out in early access (or a “game preview” as Microsoft calls it). For that reason I haven’t checked it out; early access games are hit-and-miss, with far more misses than hits in my experience. But developers Obsidian have been working hard on this Honey, I Shrunk The Kids-inspired title, and a new update to the game looks to add a lot more content.
Though I’m probably still going to wait until Grounded is ready for prime-time, I love the premise of being shrunk down and playing in the grass. There used to be a Disney World attraction based on the 1989 film in which you could walk through an area of the park where grass and everyday items were scaled-up to huge sizes. Grounded reminds me of that!
Number 17: Halo Infinite
We already knew Halo Infinite was in development, but after a disappointing trailer left fans upset last year, the game didn’t launch alongside the Xbox Series X in November. We got to see a little more of the game at E3, and Microsoft dropped the big news that the game’s multiplayer mode will be free-to-play. This is definitely an interesting development, but the only thing I could think was that most Xbox Series X players will already be interested in the Halo series… so I’m not sure that making the multiplayer free will see Halo Infinite pick up a lot more players! But free things are always nice.
The game has definitely been polished since last year’s controversy, and the graphics look decent. The Master Chief’s return after a long absence will definitely be attractive to fans of the series, and with a Halo television show also in production, it seems like the Halo brand is about to undergo a renaissance after a decade in which it arguably underperformed.
Though the Halo series has been a flagship for Xbox, the sheer number of other games on offer as Microsoft snaps up studios and pushes Game Pass hard makes it feel a little less relevant in 2021. Halo Infinite is shaping up to be a good game – but Xbox’s success is no longer as closely-tied to the series as it once was.
Number 18: Dying Light 2: Stay Human
Zombies have been overdone in the last few years, with so many open-world zombie horror games that the industry is more or less burned out on the concept. Dying Light 2, which fans of the original game have been anticipating since 2015, has a mountain to climb, then – but there are positive signs.
There will be no guns in Dying Light 2, with players having to make use of crafted melee weapons in the post-apocalyptic city they find themselves in. There will likewise be no vehicles – the in-universe explanation being that there is no fuel any more, since the zombie virus devastated the world. Both of those semi-realistic concepts feel like they add value to a genre that’s otherwise played out, and Dying Light 2, with its interesting parkour-based movement system carried over from the first game, may have found a niche that will bring players back.
Number 19: Rainbow Six Extraction
I enjoyed Rainbow Six in the early 2000s, and I had the first couple of games in the series on Dreamcast. Rainbow Six Siege was never my thing; a multiplayer live service just held no appeal. And though Extraction brings back characters from Siege, it does so in a very different way. With a focus on cooperative play as opposed to competitive, and with an interesting-sounding premise involving an alien parasite, Extraction has all the elements in place for a fun experience.
Some have criticised the decision to take the previously straight-laced action series in a different direction, but I think there’s a lot of potential in a series like Rainbow Six trying something new. Siege was something new itself when it launched in 2015; the series had previously been a story-centric game with a main campaign, not a multiplayer one. So let’s see what Extraction brings to the table when it launches in September.
Number 20: Slime Rancher 2
One of the most colourful and vibrant games shown off at E3, Slime Rancher 2 is the sequel to 2016’s Slime Rancher, a first-person farming/life simulator. Though we didn’t see much in the way of gameplay – nor even get any significant details – I assume at this stage that the game will take the same premise as the original title and build on it.
Expect to see more of the same, but with new varieties of slimes and perhaps some new crafting or character abilities as well. It looks like fun, and will be released in 2022.
Notable absences:
Before we wrap things up I wanted to mention a few games that were notable by their absence at E3. Though there were plenty of titles we did get to see – the list above is nowhere near comprehensive – there were some titles I was hoping or expecting to hear news of that didn’t appear for one reason or another.
Anything from the Star Wars franchise:
There had been rumours earlier in the year of a Knights of the Old Republic sequel. There’s also Jedi: Fallen Order II (though that’s an EA game, and EA didn’t have a presentation at E3 this year) and Lego Star Wars: The Skywalker Saga, which has been delayed multiple times. With so much new content to come from Star Wars, and with the brand ditching its exclusive arrangement with EA, I’m sure there must be more video games in the works. I genuinely expected to hear something about at least one of them!
Grand Theft Auto 6:
Still radio-silence on this from Rockstar, despite Grand Theft Auto publisher Take-Two Interactive having a slot at this year’s E3. We don’t even know for certain that Grand Theft Auto 6 will be Rockstar’s next big game, and with the recent announcement of a port of Grand Theft Auto V to new consoles, it seems like they’re planning to continue to milk that 2013 title for as long as possible. Disappointing.
Mario Kart 9:
As soon as Nintendo said, in the first minute of their broadcast, that they would be focusing on games releasing this year I was sure we wouldn’t see Mario Kart 9! The series’ 30th anniversary is next year, and in my opinion 2022 remains the most likely release date for the next entry in the Mario Kart series. Despite that, however, before E3 I felt there was the potential for the game to be announced in order to begin to get fans hyped up.
So that’s it.
With Sony and PlayStation being absent, Microsoft and Xbox dominated proceedings. Nintendo showed off a collection of smaller games that will be of note to their existing fans, but their biggest releases – like Breath of the Wild II and the next Metroid Prime title – are still a long way off. There were plenty of interesting games, though – far more than I’ll ever be able to play!
E3 worked well in this stripped-down, audience-free format. I hope they decide to stick with it going forward, even when the pandemic settles and in-person events are okay again. I just found the whole thing much simpler and more enjoyable, with less of a focus on presenters and staging and more of a focus on the thing we all care about: games.
The games I found most interesting are listed above, but there were many more shown off as well. Practically all of the trailers are now online on YouTube and similar websites, so take a look. I’m sure there’s something for everyone!
All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional art courtesy of Xbox, IGDB and/or E3. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Prodigy.
A few weeks ago we got to see a first glimpse of upcoming kids show Star Trek: Prodigy, showing off the main cast of characters. Today, ViacomCBS revealed a little more information about who these folks are – as well as the voice actors who will bring them to life! In addition, we got four brand-new teaser images. I thought it would be fun to take a look at what’s been revealed as we start to get excited for Prodigy.
It’s worth saying at this stage that no broadcast date was revealed. In fact, we weren’t given so much as a hint as to when Prodigy might hit our screens. I’d definitely seen 2021 talked about as being likely, but given we’re going to get Lower Decks in less than two months, with Discovery following hot on its heels before the end of the year, I’m beginning to think that Prodigy will arrive next year instead. Stay tuned, because if and when we get a proper release date – or a trailer – I’ll try to cover it here on the website!
Meet the cast!
We’d learned during Star Trek’s First Contact Day digital event a couple of months ago that Prodigy is set in the Delta Quadrant, and that the characters mostly belong to races we haven’t met before. Despite that, however, there are two characters who actually are from familiar races – presumably we’ll learn more about how they came to be in the Delta Quadrant when the show airs!
First up we have a Tellarite named Jankom Pog. The Tellarites were founding members of the Federation – so perhaps we’ll get a different perspective from this character, who may know a little more about Starfleet and the Federation than the others. And secondly we have a Medusan character named Zero. The Medusans were seen in The Original Series Season 3 episode Is There In Truth No Beauty? These aliens are noncorporeal and unable to be looked upon by humans (and presumably others) as the sight of their appearance can drive people insane!
The first of two images featuring Dal.
Modern Star Trek has enjoyed bringing back characters and races from The Original Series era, and this feels like a continuation of that trend in some ways. Both Tellarites and Medusans are known but have never been explored in depth, and making main characters out of each feels like it has the potential to expand our understanding of both races.
I don’t want to pre-empt some of the storylines that Prodigy could explore, but in the Medusan character in particular I wonder if we’re going to see stories about things like overcoming insecurities about one’s physical appearance. There’s also the potential for an analogy about having to hide one’s true self and never feeling able to be truly “seen.” The Medusan character was very pointedly described as “genderless” in the press release, and I wonder if that means we’ll get storylines considering gender identity in a comparable way to how Discovery’s third season introduced the non-binary character Adira.
Dal again – perhaps on the Starfleet vessel the kids encounter?
Let’s look at the remaining characters and see if there’s anything else we can gleam!
The character I felt bore superficial similarities to Jaylah from Star Trek Beyond is called Gwyn, described as a Vau N’Akat – a new race that we haven’t met before – who grew up on a bleak mining world. Sounds interesting, and there’s potential for Gwyn to perhaps be a point-of-view character, allowing for things to be explained to us as the audience because she’s less familiar with the wider galaxy and its inhabitants.
Dal is next, the same age as Gwyn but from an unknown race. A couple of the characters have this description; I don’t know if it means their races will be revealed during the series or if the characters themselves don’t know their own origin and identity. If it’s the latter, perhaps there’s scope for Dal to learn more about his people and his home as the series progresses. Otherwise, this character was described as a “maverick,” but also full of hope.
A new teaser image of Gwyn.
The very large alien that I thought might’ve been a Horta is actually the youngest member of the group. Rok-Tahk is described as shy and an animal-lover. Aside from the unconventional size, this kind of feels like Rok-Tahk has been given generic “little girl” attributes by the creators… but maybe she’ll surprise me and bring something more to the table.
Finally we have Murf, the adorable blob-alien who immediately became a fan-favourite. Murf is the second character whose species is described as being “unknown,” so we’ll have to see what happens there. Otherwise Murf was described as “indestructible,” which certainly seems like an attribute that could come in handy.
Rok-Tahk seems to be hard at work!
There were a couple of known names among the voice cast. Jason Mantzoukas will voice Jankom Pog (the Tellarite character) and is an actor and comedian who’s been in films like The Dictator and The Lego Batman Movie, as well as television shows like Brooklyn Nine-Nine and Big Mouth. Dee Bradley Baker will voice Murf, and you might know his name from his prolific voice acting in television shows like Star Wars Rebels, SpongeBob SquarePants, and as the “voice” of Perry the Platypus in Phineas and Ferb.
So now we have names to go with the faces we first saw a few months ago! Prodigy is definitely taking shape, and the more we learn about the series, the more interesting it seems to get. I know it’s a show primarily aimed at kids, but the best children’s shows have something to offer adults as well. Not to mention that Star Trek has long been a child-friendly franchise.
It was great to get another glimpse at the new series. Prodigy will be the fourth brand-new Star Trek project to premiere since ViacomCBS brought the franchise back to the small screen less than four years ago. It’s an absolutely amazing time to be a fan of Star Trek – as I keep saying! – and I can only hope that the new show is as entertaining and enjoyable as the others. It’s a departure for the franchise to make a deliberately child-oriented show, and to have a cast of characters which primarily consists of teens and kids, but as Lower Decks proved last year – albeit in a very different way – Star Trek is adaptable. The franchise is capable of branching out and going in different directions. For a lot of kids, Prodigy is about to become their first contact with Star Trek, and I hope many of them will explore the franchise, watch its other iterations, and become lifelong fans.
You can find more information about the cast and characters of Star Trek: Prodigyby following this link to the official Star Trek website. Star Trek: Prodigy will premiere on Paramount+ in the United States soon. International distribution has not yet been announced. The Star Trek franchise – including Prodigy and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Falcon and the Winter Soldier, as well as for other titles in the Marvel Cinematic Universe, including Avengers Endgame.
I’m a little late to the party on this one; The Falcon and the Winter Soldier premiered back in late March. But it’s taken me till now to get around to watching it, so this review is just going to have to be “better late than never!” Superheroes and comics aren’t really my thing, and thus it takes something a little more down-to-earth to really pique my interest in the genre. Some Marvel stuff has been okay – I liked the first couple of seasons of Agents of S.H.I.E.L.D. for example.
2019’s Avengers Endgame had a big impact on the Marvel cinematic universe, killing off major characters and shaking up the superheroes’ world in a significant way. The Falcon and the Winter Soldier was my first point of contact with this post-Endgame environment, and going in I was at least a little curious to see how the miniseries would respond to those major changes.
Sam Wilson – a.k.a. the Falcon.
Having decided to skip the very weird-looking WandaVision earlier in the year, and not being 100% caught up on every Marvel film or television project, I have no doubt that I missed some in-jokes and references that bigger fans would have understood. But a show like The Falcon and the Winter Soldier appealed to me for precisely the reasons something like WandaVision didn’t – it looked to be a fairly straight-laced action series.
So that was my mindset going in, and you know what? It was perfectly entertaining action fare. A little over-the-top at points, but nothing too immersion-breaking. The miniseries format definitely suited The Falcon and the Winter Soldier; six episodes was great, and watchable over the course of a couple of evenings, but I wouldn’t have wanted a full fifteen- or twenty-episode season. That might’ve been too much!
James “Bucky” Barnes – a.k.a. the Winter Soldier.
Though there were plenty of superhero and comic elements in the miniseries, for the most part it stayed true to its action-oriented premise, with leads Sam and Bucky getting into scrapes as they teamed up to take on a group of terrorists. Though there were mentions of some of the wackier elements of the Marvel Cinematic Universe, for the most part the main story of The Falcon and the Winter Soldier could have worked without any of the superhero trappings. Simply swapping out superheroes for generic action heroes wouldn’t have ruined the story – and perhaps it’s for that reason that I enjoyed it!
The interplay between the two leads was one of the main draws of The Falcon and the Winter Soldier. And in that sense it was a risk – both of these characters were very much secondary supporting players in their earlier appearances. Giving them a centre-stage moment could’ve backfired on one or both of them, yet they managed to share the limelight without one overshadowing the other. Both characters bonded over their past relationships with Captain America, but each brought something different to the table as well. The unexpected chemistry between Anthony Mackie’s Sam and Sebastian Stan’s Bucky went a long way to making the show a success.
The interaction between the two main characters was the highlight of the series.
The Falcon and the Winter Soldier attempted to raise the stakes by crossing over into dramatic territory, focusing on the personal and family lives of its principal characters. Though some of this could feel a little forced at times, what it succeeded in doing was showing the post-Endgame world outside of the limited environment of superheroes. Many smaller interactions – from Bucky’s attempt at dating to Sam and his sister’s visit to a bank – were changed and defined by Thanos’ snap and its aftermath.
Since its inception more than a decade ago, the Marvel Cinematic Universe has strived to create a persistent world. The monumental events of one story aren’t forgotten in another, and the setting doesn’t simply reset itself in between iterations. This is a double-edged sword in some ways, as it can feel like keeping up with Marvel is almost a full-time job given how many productions there have been. But The Falcon and the Winter Soldier made a creditable effort to strike the right balance between being part of that broader ongoing story while being understandable to more casual viewers. There were elements from past Marvel outings that played into the story, and fans more familiar with those films than I am almost certainly got more out of it. But the series does try to be self-contained, and many of the character introductions and story elements don’t require background knowledge as The Falcon and the Winter Soldier does its best to tee them up. It’s not perfect, but that’s part and parcel of jumping into a series which is one part of a broader story.
There were plenty of callbacks and references to past Marvel outings.
The introduction of a “new” Captain America was interesting. In the second episode, both Sam and Bucky have to contend with this notion, and the way they both react is genuinely interesting, and the series explored it well given its limited timeframe. Though I have to say I felt Captain America’s burgeoning villainy was obvious even from the moment he was introduced, setting that moment aside, the way Sam and Bucky reacted to someone taking on a role pioneered by their friend was emotional – and at the same time an interesting look at the way mantles like Captain America are passed from individual to individual in comic books.
I’m not much of a comic fan, as already mentioned. But in comic books, especially those which have been running for a long time, it’s not unusual for superhero roles to be passed down to new characters. In Marvel, for example, there are multiple individuals who have been Spider-Man, with these roles occasionally being recast or reworked as new comic books, series, and storylines are developed. To fans who’ve become attached to the original incarnation, sometimes these changes are met with controversy, and though The Falcon and the Winter Soldier doesn’t dive into this kind of fandom critique in depth, elements of the Captain America storyline seemed to give that notion more than a passing glance. Marvel has come in for criticism in recent years from fans unhappy with new or evolving superheroes, and it felt like this was perhaps a nod to that controversy.
Sebastian Stan as Bucky.
Laying atop that layer of subtext, though, were the stories of two very different men who were both emotionally invested in Steve Rogers and Captain America. Seeing someone new step into those shoes was hard for both Sam and Bucky – and laid the groundwork for their unlikely bond, both in terms of the way the narrative played out and in terms of their personal connection.
In the story of Captain America himself – John Walker – we see a man struggling to live up to an inherited legacy. This is something many folks have some experience with – being unjustly compared to someone older, more experienced, or even just a more successful family member. The feeling of a responsibility being overwhelming – and not knowing how to deal with that – as well as a degree of so-called “imposter syndrome” were present in the character as well. Walker embodies the worst aspects of how to respond to such a situation, but the way in which it manifests and slowly builds over a couple of episodes, beginning with smaller insecurities before escalating, is strangely relatable. Credit must go to actor Wyatt Russell, who put in a stellar performance in the role.
Wyatt Russell’s Captain America was a different and interesting take.
Art and entertainment reflect the times in which they were created, and The Falcon and the Winter Soldier had distinct racial themes that mirror events in the United States over the past few years. I’m not the right person to comment on such narrative elements, but I would say that they didn’t overshadow the series. Considering the way race relations in the United States have progressed (or should that be “regressed?”) over the last few years, it’s not surprising to see racial themes making their way into entertainment and popular culture.
Race relations and America’s chequered past wasn’t the only political theme, as The Falcon and the Winter Soldier also looked at issues of immigration and particularly the way refugees are welcomed – or ignored. Indeed, the show as a whole was more politically charged than I expected going in. That doesn’t have to be a bad thing, and the way The Falcon and the Winter Soldier set up its refugee theme was very much fictionalised – these are people who “returned” following the events of Endgame. As I often say when it comes to the Star Trek franchise, using a fictional lens to look at real-world issues can be both powerful and effective, and it was both here. The moral ambiguity in Karli’s fight, and the way even the protagonists could empathise with her goals, was handled impressively.
Falcon actor Anthony Mackie and Sarah Wilson actress Adepero Oduye on set with director Kari Skogland (centre). Photo Credit: Chuck Zlotnick for Marvel Studios
There were certainly some very contrived moments as the narrative rumbled on – the trio’s lives being saved in Madripoor by utter chance being just one example – but not so many that I felt the integrity of the overall story was too badly damaged. Such things are par for the course when dealing with both comics and action flicks, after all!
The moment in the fifth episode where Sam cashes in family favours felt like a storyline lifted almost directly from 1946 Christmas film It’s A Wonderful Life – an homage I never thought I’d find in The Falcon and the Winter Soldier. It was certainly a contrivance, but as above it wasn’t an especially heinous one. Some contrivances are more easily shrugged off than others, but suspension of disbelief is a prerequisite when setting foot in a fictional world. As long as a story isn’t overflowing with such things, I’m content to let them slide.
The Falcon in flight.
Filming locations and sets used in The Falcon and the Winter Soldier were impressively diverse. I was concerned upon seeing the opening mission to “Tunisia” that we were going to see an over-reliance on one or two environments being recycled, but for a series that took its protagonists to different parts of the United States and the world, the series did a solid job with most of its settings; there were genuine differences between the locales visited – the kind of thing one might expect to see from a blockbuster action film. Last year I had criticised Star Trek: Picard for its samey filming locations, so it was great to see what Marvel and Disney can do when they throw their money around!
Erin Kellyman, who took on the challenging role of budding revolutionary Karli, put in a solid performance. I wasn’t especially impressed with her when I’d seen her in Solo: A Star Wars Story a couple of years ago, but when given a broader role, one with greater range, she did a perfectly creditable job. I’m not sure that the whole “the villain is a young girl” revelation still works as a twist or storytelling shock, though – just as it didn’t when Kellyman had a similar moment in Solo. That aside, Karli made for an interesting adversary – someone whose methods may be extreme, but whose overall philosophy is difficult to condemn. Comic books often deal in black-and-white: virtuous superheroes who want to save the world and flat-out evil supervillains who have dastardly ambitions. Karli was, in that sense, a breath of fresh air, even when compared to the likes of Thanos.
Karli was the main adversary for the duo to tackle.
One storyline that I felt didn’t work very well was the decision to bring back the random villain’s henchman from the opening act of the first episode to be a kind of supervillain with a grudge against Sam in the final part of the last episode. This nameless character had no impact on the entire narrative aside from being a goon to outsmart to set up Sam’s character, and his return just didn’t feel like it mattered in any meaningful way – most significantly for Sam, but also for the character himself. Revenge is a motivation of sorts, but as a mercenary who seems to have only been in it for the money, and a one-dimensional mercenary at that, I just didn’t buy it. It was a contrivance, really, and a way to bring in another hurdle and a villain to be dispatched.
So to wrap things up, The Falcon and the Winter Soldier was an enjoyable romp. I’d certainly rank it as one of the better Marvel projects that I’ve seen, and while I won’t be diving into every new film and show that the comic powerhouse churns out, I’m sure I’ll keep an eye out for other similar projects in future – including a second season, which may or may not be coming next year.
The Falcon and the Winter Soldier is available to stream now on Disney+. The Falcon and the Winter Soldier – along with other films, series, and properties mentioned above – is the copyright of Marvel Studios and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy, including Mass Effect: Legendary Edition.
After several weeks of working my way through Mass Effect: Legendary Edition following its launch last month, I’m now in a position to put pen to paper and actually deliver a final verdict. This hasn’t been an easy process, because what I want to do is separate my thoughts and feelings about the Mass Effect trilogy from the way the games have been tweaked and presented in Legendary Edition specifically.
I adore the Mass Effect trilogy. I even stuck with Andromeda, despite its issues, and was disappointed in 2017-18 when it seemed as though that game’s failure had led to the franchise as a whole being put on the back burner by Electronic Arts. So I can hold my hands up and say I had a great time with Legendary Edition. Replaying these games that I hadn’t touched in five or six years (when I played through the trilogy several times on the Xbox 360) was a fun time.
But it was nowhere near as fun as it could’ve been. Legendary Edition represents a phenomenal missed opportunity to take these games and do more with them. For its current asking price of £55 ($60) it’s not worth it, not by a country mile. If you already own the Mass Effect games some other way, there’s very little to be gained by purchasing Legendary Edition, and while I could tentatively recommend it if it goes on sale, even that has to come with the caveat that the three games are not all that they could be. BioWare and Electronic Arts took the path of least resistance and churned out a passable but severely underwhelming upgrade.
The reason I’m headlining this review “death by a thousand cuts” is because there isn’t one single overwhelming issue I can point to that encapsulates Legendary Edition’s undoing. Instead, what we have are a collection of smaller issues and faults which work in tandem to drag the experience down and ensure that the trilogy is not all it could have been. Now that we’ve got this introduction out of the way, let’s look at as many of them as we reasonably can.
I’ve divided the individual points of criticism into four sections, then I’ll bring this review to a conclusion at the end.
Graphics/display issues:
When it comes to visuals, even in the run-up to Legendary Edition’s launch I was decidedly unimpressed, as I wrote when we got our first look at the game earlier in the year. Because the Mass Effect trilogy wasn’t made that long ago – only during the Xbox 360 era – I felt it wasn’t always possible to tell which screenshots were supposed to be from which version of the games, especially when dealing with Mass Effect 2 and Mass Effect 3. There just didn’t seem to be a particularly significant upgrade. However, we were promised sharper textures, higher resolutions, and that the games would look better than ever.
Obviously it’s easier to tell the difference when playing the games than it is when looking at compressed jpeg images and YouTube videos, and Mass Effect 1 in particular has seen some moderate upgrades. But even so, the trilogy is in a strange place visually. It feels like a half-step, with Legendary Edition looking sharper than one might expect of a game from 2007, but absolutely failing to feel like a modern game in so many respects. Some visuals look absolutely stunning. Other textures are pathetically low-res and look awful on a 4K display. The nicest thing I could say is that Legendary Edition is a mixed bag from a visual perspective, but considering a visual overhaul is basically the main objective of a remaster of this nature, that in itself is damning. Let’s look at some specific visual issues.
1: There’s a screen tearing issue on PC.
The PC version – at least in my experience – suffered greatly with screen tearing. This happens when the game and the refresh rate of a monitor are not properly synched, but it’s difficult to fix and incredibly annoying. I don’t have an unusual monitor with an obscure resolution or refresh rate; I played Legendary Edition on a 4K, 60Hz decent-quality PC monitor. This issue was also present on a 4K television which I use as an alternative display, so it’s not specific to one monitor. For reference, my PC has an Nvidia Geforce GTX 1660 6GB graphics card, which is a modern mid-range graphics card.
Mass Effect 1 suffered basically no significant screen tearing issues, but Mass Effect 2 and Mass Effect 3 both did, and it was only after wasting a lot of time messing about with display settings that I was able to lessen the issue. I couldn’t get rid of it entirely.
2:Mass Effect 2 and Mass Effect 3 have a graphics bug which reset the screen resolution multiple times.
This may be connected to the issue above, but for some reason both Mass Effect 2 and Mass Effect 3 reset my screen resolution even after I changed it manually – and it was reset to a stupid low resolution that isn’t my PC’s standard nor properly supported by my monitor. Where I had asked the games to display in either 1920×1080 or 3840×2160, several times both games reset to the lowest possible resolution that Legendary Edition supports. This was random and seemed to happen for no reason on booting up the game.
3: Textures which could have been improved further don’t look great, and some that have been improved are in meaningless areas like backgrounds.
Look at Shepard’s hand in the image above. That texture has clearly not been touched from the original version, meaning it looks pretty crappy on a 4K display. Because some textures have been improved, those that haven’t been look even worse by comparison. They stick out like (low-res) sore thumbs.
The biggest visual improvements appear to be in the background – quite literally. While exploring or on a mission, pausing to admire the scenery is actually worth doing as there are some beautiful vistas and backgrounds to see. But then Shepard will continue the mission and encounter a crappy-looking NPC whose visuals and textures haven’t been upgraded or who received only a minor upgrade, and it’ll yank you right out of the immersion.
4: Despite the upgrade, some textures are still remarkably low-res.
As above, there are a number of incredibly obvious low-resolution textures across all three games. Some appear not to have been touched or improved at all from the original versions of the games, which doesn’t make sense to me. The point of Legendary Edition was to make the Mass Effect trilogy look as good as it could; to look comparable to a modern game. If that was its objective, the fact that there are so many individual visual elements that weren’t improved should automatically give it a failing grade.
5: There are major clipping issues, even in cut-scenes.
“Clipping” is where supposedly-solid objects appear to pass through one another. Legendary Edition is quite literally full of low-level clipping issues. Though we’re not talking about anything game-breaking like falling through the floor or getting stuck in a wall, these issues are prevalent through all three games, and it can be very distracting to see Shepard’s hand pass through their gun like it was a ghost, or for a character’s arm to disappear into a solid object.
This even happens in cut-scenes, for heaven’s sake! In the image above, we can see an example of this, as Garrus’ shoulder clips through the armour around his neck. I can kind of understand how, during dynamic gameplay, occasional clipping could happen. It would still be frustrating given that the games are old and the remaster was an opportunity to fix these kinds of issues, but I could forgive it in open gameplay to an extent. But for cut-scenes to be similarly bugged is just plain ridiculous. Most characters have two or three outfits at most – it wouldn’t have been difficult or particularly time-consuming to make sure both (or all three) outfits don’t have these issues.
6: Lip-synching doesn’t work and looks pretty crappy.
As I mentioned in my initial look at Legendary Edition, lip-synching hasn’t been improved from the original games. Characters’ mouths flap open and shut all willy-nilly, with the barest connection to the words they’re supposedly speaking. Though this is something you get used to, when you compare lip-synching in Legendary Edition to modern games like Control or Jedi: Fallen Order, the difference becomes patently obvious. Is it immersion-breaking? Not really, because it’s something I found I got used to, and on alien characters like salarians or krogan it isn’t as obvious as it is on humans. But nevertheless it’s something that could have been worked on when the games were being upgraded.
Differences between the three games:
This next cluster of issues are all to do with consistency between the three games. This is something BioWare said they were working on numerous times in the run-up to the game’s release, yet there are so many examples of petty, stupid inconsistencies that make going from one game to the next an unnecessarily complicated experience. These minor things are precisely the kind of issues that a remaster or tweak of this nature is meant to address – yet BioWare wholly failed to do so.
Here are just a few examples of things working differently between all three games:
1: The pause menu.
Different menus are in different places on the pause wheel, and different buttons do different things – in Mass Effect 3, for example, there’s no “exit game” menu option, with this task being assigned to a button instead. Mass Effect 1 and Mass Effect 2 have a separate codex and journal, yet these two menus are amalgamated in Mass Effect 3. How hard would it have been to standardise the pause menus and which items are where, for heaven’s sake?
2: Some biotic and tech powers behave differently from game to game despite having the same name.
Powers – also known as talents, because Legendary Edition can’t even standardise its naming conventions – don’t always behave the same way in all three games, which is incredibly counterintuitive. Standardising this from a gameplay perspective may have been a more difficult task, but it would have been worthwhile. Notable examples are hacking, damping, and electronics, but we could also add the way weapons in Mass Effect 1 work into this category as well.
3: Hacking, bypassing, and unlocking doors.
I know for a fact this is something BioWare said they were working on! Did I miss something? Is there some hidden menu option to standardise this that I just didn’t see? Mass Effect 1 and Mass Effect 2 have mini-games to pick locks, hack computers, and so on, and Mass Effect 1 has the option to use a generic item called “omni-gel” to perform these tasks. Mass Effect 3 has no such mini-games, with a single button press and an animation accomplishing these tasks. If BioWare hadn’t said this was going to be worked on I would still think the lack of consistency was silly, but having explicitly said it would be addressed I just don’t understand what happened here.
4: Armour.
Mass Effect 1 uses a completely different system of armour for Shepard and their squad compared to Mass Effect 2 and Mass Effect 3, which use a broadly similar system. This was a prime candidate for standardising, yet BioWare ignored it and left the original system in place in Mass Effect 1, even though that system allows far less customisation and is generally worse. How hard would it have been to replace the armour in the first game with the system present in the second two games?
5: Armour at the beginning of Mass Effect 3 specifically.
Mass Effect 3 uses the same basic armour system as Mass Effect 2, as already mentioned. Yet when Shepard picks up their armour at the beginning of the third game, all customisations from Mass Effect 2 are gone and Shepard’s generic black armour is back. Considering that Mass Effect 3 doesn’t allow any customisation until well over two hours and three missions have passed, why couldn’t Mass Effect 3 have retained at least the basic colour scheme present in Shepard’s armour at the end of Mass Effect 2? This may seem petty, but customisation like this is what makes role-playing games feel immersive for many players. “My” Commander Shepard doesn’t feel right in boring black N7 armour – they need colour!
6: Maps and mini-maps.
Mass Effect 1 had a fairly comprehensive map and mini-map. Mass Effect 2 ditched this in favour of a button-press pointing Shepard in one direction using an arrow. Mass Effect 3 uses maps in peaceful areas but no maps in missions. This is a prime candidate for a feature to standardise; doing so would make the three games easier to play and would make Legendary Edition a more consistent and seamless experience.
7: Levelling.
Shepard retains their level at the beginning of Mass Effect 3 from Mass Effect 2 – but this doesn’t work when going from Mass Effect 1 to Mass Effect 2! Either have standardised levelling across Legendary Edition – so that Shepard’s level grows from the first game to the second to the third – or make Shepard start from level 1 again in each game! One or the other – not both. Again, this is something that could have been changed for Legendary Edition, as this is exactly what a remaster is supposed to do. BioWare is selling the trilogy as a single package, yet levelling is not the same across all three games. This is a ridiculous oversight.
8: Difficulty options.
Mass Effect 3 introduces a “narrative” (i.e. ultra-easy) mode that isn’t present in Mass Effect 1 and Mass Effect 2. Again, this makes the three games an inconsistent experience. Either have this ultra-easy mode present in all three games – considering that it’s arguably an accessibility feature it should be present – or don’t have it in Mass Effect 3. A remaster of this nature should aim to make its constituent parts as seamless as possible; inconsistent difficulty settings undermine that.
Bugs and glitches:
In this section we’re going to cover bugs, glitches, and other errors that shouldn’t be present in a released game. While it’s certainly true that Legendary Edition avoided the trap Andromeda fell into when it comes to being overly buggy, the trilogy as presented in June 2021 is not the perfect experience it ought to be.
If we were talking about a brand-new game, perhaps I’d be a little more lenient. But the Mass Effect trilogy is not new, and Legendary Edition is built on top of the existing games – they weren’t remade from scratch from the ground up. So there should be fewer bugs to begin with, and those that came up during the remastering process should have been fixed before release. Some of these are what I’d consider major – bugs which actively hamper the experience and get in the way of gameplay and/or narrative progression. In a game of this nature, that shouldn’t happen.
1: Shepard is often holding the wrong gun in cut-scenes, especially in Mass Effect 3.
This bug was present in the original version of Mass Effect 3. It’s a bug that’s now nine years old, yet BioWare still hasn’t fucking fixed it. That’s beyond pathetic, it’s atrocious and testament to how sloppily and lazily Legendary Edition was put together.
In short, in cut-scenes in Mass Effect 3 Shepard is often seen holding a “default” assault rifle weapon instead of the weapon they were equipped with by the player. This damages immersion, and as with issues above with the “wrong” armour, makes the role-play of stepping into Shepard’s shoes feel less impressive and less immersive.
On its own it would be an annoying issue, but considering it was present in Mass Effect 3 in 2012, I can’t forgive the appalling lack of care to let it slip through once again without being corrected.
2: Another lingering bug from the original Mass Effect 3 deselects all of Shepard’s weapons at the beginning of the mission to Rannoch.
When starting the mission Priority: Rannoch, all of Shepard’s weapons are de-selected, leaving them with only the basic starting pistol. This is easily overlooked, especially if you’re like me and tend to keep the same loadout for multiple missions. This bug was present in Mass Effect 3 when it launched, as I remember it from the Xbox 360 version, and forum comments can be found online from 2012-13 making note of this.
The inability of BioWare to fix pretty basic bugs that were present in the original game when releasing a so-called “remaster” is atrocious and pathetic. In this case you could argue that the bug is not particularly egregious; in my case I had to restart a mission but that’s all. But the principle remains – and the lack of care and lack of attention to detail is the point.
3: Shepard’s ability to use weapon types is still restricted in Mass Effect 2 despite promises to the contrary.
In Mass Effect 2, Shepard can only use certain weapon types depending on their character class. This is despite a promise by BioWare during development of Legendary Edition that this limitation would be removed. It’s been addressed in Mass Effect 1, allowing Shepard to use any weapon regardless of their character class. But it remains in Mass Effect 2, as highlighted in the image above (an Engineer can only use pistols and submachine guns for much of the game). This is not just a bug, but an inconsistency between the different games, something which, as noted above, makes Legendary Edition far from seamless.
4: Some cut-scenes are bugged or don’t play properly at all.
I encountered several bugged cut-scenes, including one during the first mission of the game (on Eden Prime) which sets up the entire storyline of Mass Effect 1. In that case the cut-scene didn’t render at all, with dialogue being heard over the top of a grey fog-like texture. No characters could be seen, nor any backgrounds or actions, but dialogue could still be heard. In other cases, cut-scenes didn’t trigger at the right moment, such as during the mission to Omega in Mass Effect 3. In many cut-scenes there are issues with clipping, as mentioned above, particularly characters’ outfits, armour, or weapons clipping through the environment.
5: A bug in Mass Effect 3 depicts Shepard with their helmet on in some cut-scenes even if the option to have it off is selected.
All three games have Shepard wearing a helmet, with more armour customisation and thus more helmet types present in the second two games. There is an option in all three games for Shepard to be shown in cut-scenes without their helmet on, which is a nice touch that allows players to see the face they worked hard to customise! But in some cut-scenes in Mass Effect 3, including a significant one right at the end of the game as Shepard arrives at Earth for the climactic final battle, Shepard’s helmet is on, obscuring all or part of their face.
As with the weapon bugs above, I believe this was an issue present in the original version of the game that has just not been fixed. I won’t keep repeating myself, or this review will contain far more uses of the word “pathetic” than I intended.
6: Squadmates sometimes wear the wrong outfit in cut-scenes, particularly in Mass Effect 3.
In Mass Effect 3, squadmates have four outfits at most. Is it really that hard to ensure they’re wearing the right one in cut-scenes? Again, this can be immersion-breaking, particularly if you like one outfit more than the others or feel it fits the character best.
7: The launcher is useless and serves no purpose on PC.
When booting up Legendary Edition, at least on PC, before you can play a game you’re hit with a launcher. This launcher, as stated, is useless and serves absolutely no purpose. Each game has independent settings menus for subtitles and graphics options, and literally the only thing the launcher does is get in the way by putting an unnecessary hurdle in between players and the games.
I think the launcher represents a vision of Legendary Edition that was originally broader in scope. The vestigial options menu present in the launcher hints at this – perhaps there was a time early in development where more effort was going to be put into standardising the three games such that only one single set of options would be necessary to configure all three games. I wish we’d seen that version of Legendary Edition.
8: The PC version suffers from occasional hard crashes.
Though this doesn’t happen all the time, and hard crashes don’t always have an easily-identifiable cause, it’s still a pain in the backside when they happen. Legendary Edition crashed to the desktop during my playthrough on about a dozen occasions. That’s not a huge number in 80+ hours of gameplay, but it’s not nothing either. I haven’t heard a lot of complaints about crashing, either on console or PC, but you should be aware that it can and does happen. Saving often is a good habit to develop in any game – especially Legendary Edition.
9: There is a bug where subtitles will appear but no dialogue can be heard.
This one is present in all three games, and usually happens during play rather than during a cut-scene. In short, Shepard will pass by an NPC who should be saying something, including making comments that set up side-missions and quests, but while there are subtitles and sometimes an update to the journal, the dialogue that should be heard doesn’t trigger.
I noticed this on Ilium and Omega in Mass Effect 2 in particular, but it happened on a few other occasions as well.
10: There are a handful of typos in the codex.
The codex is a repository of the lore of Mass Effect, able to be accessed via the pause menu. Some entries, however, contain typos, and in entries where audio is provided, the audio occasionally differs from the written entry. Not a major bug, admittedly, but another example of the lack of care and attention afforded to Legendary Edition during development.
11: A bug shows Legion’s name in their first appearance – before they are given their name aboard the Normandy.
This is a bug from Mass Effect 2 – now over eleven years old – that is still present in Legendary Edition. During the mission to the derelict reaper, in which Legion is encountered for the first time, their name appears in subtitles calling out Shepard’s name. This is before Legion is officially “named” when aboard the Normandy after the mission. Again, not the worst bug in the world, but an example of how little care was taken during the remastering process to fix incredibly basic issues that BioWare has known about for over a decade.
12: A bug prevents interaction with certain mission-critical items forcing a reload.
This is one bug that I noticed during the Leviathan missions in Mass Effect 3 in particular (as shown above) but also appeared randomly throughout all three games. I would estimate it happened 15-20 times in total, which again isn’t a huge amount, but is more than enough to be considered an annoying bug. In short, Shepard would be unable to select or interact with mission-critical items, such as the diving mech in the final Leviathan mission or the asteroid engine controls in the Bring Down The Sky mission in Mass Effect 1. The only way to resolve this was to save, exit, and reload the game.
13: The PC desktop icon is low-res and looks shit on a 4K display.
This isn’t an issue unique to Legendary Edition, and it’s something I find annoying in many different games. In short, some games – like Legendary Edition – use low-res PC desktop icons. It’s 2021 for fuck’s sake, 4K displays are commonplace – and Legendary Edition was explicitly made to run in 4K! It would take no effort at all to make a desktop icon that doesn’t look like a blurry mess, yet the one that appears when the game is installed looks awful.
14: There’s a bug with Origin and EA Desktop that prevents the game from launching.
This bug won’t apply to everyone. As you may know, I’m a subscriber to Xbox Game Pass for PC. I also use Steam as my other main PC gaming platform, which is where I bought Legendary Edition. When trying to boot up Legendary Edition from Steam, the above error message appears if the Xbox app has been opened on my PC.
Because EA Play on Game Pass uses a different launcher, something called EA Desktop, and the Steam version of Legendary Edition uses Origin, the two platforms are incompatible with each other (despite both being made by EA) and if the Xbox app has been opened before trying to launch Legendary Edition, this clash of programmes means the game will fail to launch. The only fix I’ve found for this is to open Task Manager and force-close EA Desktop.
No significant changes made:
In this final section we’re going to cover a number of areas where BioWare changed nothing. In each case there was absolutely a need to shake things up, and Legendary Edition provided the perfect opportunity to do so. Yet for some reason, these things were left unchanged.
I know BioWare stated that they weren’t going to go back to the drawing board, bring voice actors back, and radically change the entire trilogy. This was never going to be a Resident Evil 2-style remake. It could have been, and that decision is in itself a mistake on BioWare’s part, but that’s a different matter. I’m viewing Legendary Edition through that lens – based on the limitations BioWare set for themselves. Even when I do so, however, I find Legendary Edition lacking. There are many areas where minor tweaks and changes – in some cases literally changing static images – would have improved the game massively, yet those changes never happened.
1: Certain missions which were originally DLC are not well-integrated.
Here’s one example from Mass Effect 3: during the Leviathan missions, Shepard and the crew will encounter Banshees – Reaper-corrupted asari. However, it’s possible to play Leviathan before playing the mission to the asari colony – the mission which brings back Samara and introduces Banshees for the first time. Thus Shepard and the crew will react with shock and surprise at seeing their “first ever” Banshee – despite having already fought and defeated a number of Banshees previously.
This is also noticeable with the Citadel DLC in Mass Effect 3, which is designed to be one of the last things played before the endgame missions, as well as the Arrival DLC in Mass Effect 2, which was designed to be played at or near the end of the game. In both cases, the stories make less sense because these DLC missions are poorly-integrated into the games.
2: The final third of Mass Effect 3 was not even tweaked to better reflect players’ choices across the trilogy.
Without making fundamental changes to the ending of Mass Effect 3 – a major point of criticism in 2012 – it would still have been possible for Legendary Edition to make some tweaks that would have shown off players’ unique choices across all three games as the trilogy drew to a close. The example I’ve picked on in the past is this: it’s possible to save both the geth and quarians at a key moment when it looks like it should only be possible to save one. Having both powerful fleets should matter as the war against the Reapers approaches its climax – but it doesn’t.
Despite the path to geth-quarian peace being a difficult one across all three games, the only difference it makes is a tiny scene as the combined galactic fleet arrives at Earth. That’s all. No geth or quarians are ever seen in combat, the final battles in space and on the ground don’t change one iota even if this difficult feat is pulled off. And it’s just one example among literally hundreds. It’s possible, depending on many different narrative decisions across the trilogy, for very different combinations of races and fleets to be present during the final mission to Earth, yet none of that actually transpires in-game.
In a broader sense, across the final third or so of Mass Effect 3, as the war ramps up and afflicts more planets, we should really see the pay-off from numerous decisions across the trilogy. BioWare ignored this aspect in 2012, because Mass Effect 3 was rushed. Legendary Edition presented them the chance to right this wrong – and they didn’t take it.
3: The Mako in Mass Effect 1 is still shit.
Ah, the Mako. What a horrible vehicle, and what a crap element of Mass Effect 1. Given the scope of Legendary Edition, it’s obvious that removing the Mako missions entirely, or changing them to make the vehicle less prominent, wasn’t on the cards. It could have been if Legendary Edition were given a broader scope, but that’s beside the point. Although the Mako received an additional forward booster that wasn’t present in the original version, it’s still a poor element of Mass Effect 1 and a chore to drive.
The Mako doesn’t handle well, twisting and flopping around as if it has no weight to it at all. Though its new forward boost can be helpful in some circumstances, it doesn’t come close to making up for the vehicle’s limitations.
If it wasn’t possible to cut the Mako – or to give players the option to use it far less – surely something else could have been done to make these sessions less of a chore. There’s a reason why, in the real world, a tank-like armoured vehicle has a separate driver and gunner; trying to perform both roles is tricky, especially in timed sections like the race to the Conduit! Having the option to automate the Mako’s driving, with players operating the gun only, or having automated firing with players only having to worry about driving would go some way to lessening the unpleasantness of these sections.
4:Mass Effect 1 side-missions still use copy-and-paste environments.
Mass Effect 1 has some great levels for its main story missions, with clever layouts, distinct visual styles, and generally great world-building making each location feel unique and exciting. The same cannot be said of side-missions.
Practically every side-mission features a base, ship, or facility that uses an identical map – an entryway, a large room, and two side-rooms. These levels use one of a handful of visual styles for all of their textures, meaning the walls, floors, and everything looks the same from one side-mission to the next. They even feature recycled enemies from other side-missions or even story missions, which not only makes no sense but can actively detract from the experience.
At the very least, BioWare could have introduced new visuals for each of these identical maps, meaning that even if the layout was the same, each base or facility would at least look slightly different. The stories which set up some of these side-missions – like an artificial intelligence on the moon going rogue, or geth planning an attack on a major system – seem interesting on the surface, but the boring gameplay, repetitive enemies, and literally copy-and-paste maps and textures make them incredibly dull to play through. In 2007, when limitations like this were just part of gaming, it didn’t feel so bad. But in 2021 this is incredibly noticeable.
5: War assets in Mass Effect 3 re-use the same image multiple times.
This one I just do not get. Mass Effect 3′s war asset system is already pretty poor, with only text to read to explain each aspect of the coalition Shepard builds for the war effort. But many of the entries in this menu use the exact same static image to represent wholly different fleets, units, and even cultures. How hard would it have been to add in another couple of dozen jpeg images to give each war asset its own picture? This is honestly – sorry to keep repeating myself – pathetic.
6: Many NPCs can be seen wearing the same outfit.
Remember how games a few years ago would have like three or four NPC outfits, and every minor NPC would wear one of them? Legendary Edition’s NPCs are in this category, despite the fact that remastering the games presented the opportunity to add new outfits. Even significant characters like Admiral Anderson and Councillor Udina can be seen in a generic NPC costume, and once you’ve seen several dozen supposedly different characters all sporting the same outfit it really wears thin and damages the sense of immersion that games like this should be aiming for.
This doesn’t apply to uniforms in the same way, as obviously uniforms are designed to look the same. But when dealing with civilians, too many of them look like they’ve been copied and pasted. Unless the Mass Effect galaxy’s fashion sense works in a different way, some more variety in costumes is called for.
7: Some supposedly “busy” areas have far fewer NPCs than they should.
Some levels manage to get the right number of NPCs to achieve the goal of feeling like a lived-in world. But others, including levels on worlds that are supposedly densely-packed, just feel too light, as if there aren’t enough people. Look at the “bustling spaceport” of Nos Astra on Illium in the image above as one example. This was, in part, a limitation inflicted by older hardware – older systems couldn’t handle densely-packed environments or large numbers of NPCs. But this is a remaster, and those limitations should be long gone.
Doubling or tripling the number of people in locations like Omega or the Citadel wards would bring Legendary Edition closer to that sci-fi dystopia, futuristic underworld feeling that some of these locations are clearly intended to represent. It wouldn’t have been that difficult to add more NPCs in some of these areas.
Conclusion:
Legendary Edition is a difficult one to review. On the one hand, the Mass Effect trilogy remains one of my favourite experiences in gaming… ever. And this version does update some aspects of it and give it a bit of polish. On the other hand, there are so many missed opportunities to take it one step further and make it significantly better that I simply can’t overlook them.
For someone who’s never played the Mass Effect trilogy, I would recommend Legendary Edition for its simplicity. Instead of having to track down older hardware and get each individual piece of DLC one by one, having it all in one package is by far the easier option. These games are worth playing for anyone who likes sci-fi and role-playing games.
But for someone who’s already played Mass Effect, and particularly someone who still owns all three games in an easily-accessible format, it’s a hard sell. I couldn’t recommend Legendary Edition to someone in that situation, especially not at full price. The few upgrades that are present simply aren’t worth it, and it’s actively frustrating to keep stumbling on more and more aspects of the games that either haven’t been upgraded at all or where the upgrades are so minor as to make no functional difference to the overall experience.
I’d conclude by saying this: the Mass Effect trilogy is great, despite its controversial and somewhat disappointing ending, and well worth playing for any sci-fi fan. But Legendary Edition specifically is poor and misses the mark as a remaster. Too much is left on the table unchanged from more than a decade ago, there are literally bugs which were present in the original versions of these games that haven’t been fixed and have reappeared in Legendary Edition, and the experience as a whole is a long way away from where it could be – and from what I would have expected from a full-price package billed as a “remaster.” Mass Effect may be fantastic, but considering the hype Legendary Edition built up, this version of the trilogy is nothing short of a burning disappointment.
So that’s it. It was great fun to go back and replay the Mass Effect games after a long break, but at every step I couldn’t help feeling that Legendary Edition was so much less than it could – and should – have been. I came away in two minds: happy to have replayed these fun games, but deeply disappointed that this remaster did not improve them in any meaningful way and did not succeed at updating them for 2021. By all means buy this when it’s on sale if you want, but there’s no way it’s worth £55.
Legendary Edition presents three fantastic games in a package that’s mediocre at best, barely deserving of the word “remaster,” and plagued by basic issues that have not been addressed from the original games, including the rushed Mass Effect 3. The reason it fails is not because of one overwhelming issue, nor are the games buggy, unplayable messes. There are simply a lot of small issues which are individually disappointing that add up to making the entire remaster an underwhelming one, particularly from a visual standpoint. It really is death by a thousand cuts.
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition, its three constituent games, and all other properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A couple of months ago I took a look at some of the trends I hate the most in the modern games industry. But one list wasn’t comprehensive enough, apparently, because I’ve found ten more of the worst things to look at today!
Gaming as a hobby has come a long way since I first owned a Super Nintendo. Games have evolved from being little more than electronic toys to being a legitimate artistic and storytelling medium in their own right, and many of my favourite entertainment experiences of all time are in the gaming realm. Games can equal, and in some cases surpass, film and television.
Mass Effect 2 has to be one of the best stories I’ve ever experienced.
But not everything about gaming is fun! There are annoyances and problems with games today, some of which didn’t exist a few years ago, and others which have dogged the medium since its inception. As always, this list is entirely subjective, so if I criticise something you like, or ignore something you hate, please keep in mind that all of this is just the opinion of one person. If you want to check out my previous list, you can find it by clicking or tapping here.
With all that out of the way, let’s get started!
Number 1: Checkpoints
Cal Kestis at a checkpoint in Star Wars Jedi: Fallen Order.
Is it 1996? No? Then let’s stop using checkpoints and allow players the freedom to save their game whenever and wherever they need to! With relatively few sensible exceptions – like in the middle of a boss fight or during a cut-scene – there’s no reason why modern games can’t incorporate a free save system.
Checkpoints were a limitation of older hardware and software; games and consoles weren’t always able to offer players the ability to save the game anywhere, so designated save zones – or checkpoints – had to be incorporated. This was already a step up from passwords that you had to write down (remember those?) but checkpoints are simply unnecessary and out-of-date in modern games.
Control also uses a checkpoint system.
With gaming having grown in the years since checkpoints were the only way to manage save files, more people from different backgrounds are getting into the hobby – including many more adults, working-age people, and folks with less free time. Having to replay a lengthy section of a game because the game didn’t offer the freedom to save when you needed to is incredibly frustrating, and considering that there is no technical reason for not implementing a proper save system, in my opinion there’s no excuse.
Whine all you want about “vision” and “integrity” and that players should “git gud,” but a lot of folks simply want to play through a fun and entertaining narrative. We also want to play through it once, not multiple times because of the lack of a convenient save function. Checkpoints seemed to have largely disappeared until the likes of Dark Souls brought them back as part of its “extreme difficulty” shtick. But there’s a difference between a challenge and something frustrating; checkpoints are definitely in the latter category.
Number 2: Boring and/or repetitive side-missions
“Another settlement needs our help.”
It’s no good bragging about the number of quests or missions in your game if 80% of them are the same – or equally as bad as each other! Open-world games tend to fall victim to this, but it’s a phenomenon that can plague all manner of different titles.
These kinds of missions follow one of a couple of different formulae: “go to location X and pick up item Y” or “go to location X and kill Y number of enemies.” Then that’s it. Mission over, receive a few experience points or a random, usually-not-worth-it item, and repeat. Such quests are nothing but padding for a game that should’ve been shorter and more focused.
The Mako in Mass Effect: Legendary Edition.
Even otherwise good games can end up going down this route. Mass Effect 1 is a case in point. The main story missions in the game are phenomenal, and while the stories which set up some of the side-missions sound like they could be potentially interesting, each one basically consists of “drive vehicle to location, kill enemies, press button.” Because 90% of the side-missions use basically identical maps and environments, this gets old fast – even if the storyline setting up the mission seems superficially interesting.
If you can’t make a good side-mission, skip it. I’d rather play a game that isn’t as long but doesn’t have this unnecessary fluff padding it out and, frankly, wasting my time.
Number 3: Collect-a-thons
Another feather. Yay.
On a related note, many open-world games have recently begun being padded out with miscellaneous items to collect. Upon picking up a feather, for example, the game will tell you that you’ve discovered 1/100 – only 99 more to go! These items almost always have no impact on the plot or gameplay of a title, and often don’t even give out a reward for finding all of them. At most you might get a trophy or achievement for collecting all of them.
At least boring side-missions usually have some kind of setup. A villager needs you to kill the rats in his basement, an admiral needs you to shut down all four computer cores, etc. Though the missions themselves are junk, a modicum of thought went into their creation. Collect-a-thons have no such redeeming feature. Often the items to be collected are so random that they have no link whatsoever to the plot or character.
Pigeons in Grand Theft Auto IV are another example.
Why does my grizzled war veteran on a mission to save the world need to spend his time hunting down 100 feathers or 50 leaves? If the items did something – anything – like if they could be used for crafting or if they were notes or recordings containing lore and info about the game world, well at least there’d be a point. It wouldn’t necessarily be a good point, but still.
These items are added into games – often in obscure or hard-to-reach places – purely to pad out the game and extend its runtime. They serve no purpose, either narratively or in terms of gameplay, and while I have no doubt that some players find collecting every single in-game item fun, for me I’d rather the effort and attention wasted on features like this was refocused elsewhere. One side-mission, even an average one, would be better than 100 random pieces of shit to collect.
Number 4: Online cheating
An aimbot for popular game Fortnite.
If you have a single-player game and want to turn on god mode or assisted aiming, go for it. Cheats can sometimes be accessibility features, offering a route through a game for players with disabilities, as well as providing a way to skip the grind for players who don’t have much time. But when you go online and play against real people, you damn well better leave the cheats behind!
There are so many examples of cheating players getting caught and banned that it can be kind of funny. Even some professional and wannabe-professional players have been caught out and learned the hard way that the internet never forgets. But no one should be doing this in the first place.
Some losers even cheated at Fall Guys, for heaven’s sake…
Trying to take away the most fundamental tenet of competition – fairness – is so phenomenally selfish that I don’t even know what to say. If there were a financial incentive – like winning the prize money at a big tournament – I could at least recognise that some folks would be tempted to try to take the easy route to payday. But in a game like Fall Guys where it’s supposed to be fun… I just don’t get why someone would feel the need to cheat.
Some games have a bigger problem with cheating than others, and games that don’t get a handle on a cheating problem fast can find themselves in serious jeopardy. It’s unfortunate that the anonymity of the internet means that a lot of players simply get away with it, with some even going so far as to use “disposable” accounts, so that if one gets banned they can just hop to another and keep right on cheating.
Number 5: Overly large, confusing levels
Looks like fun…
We kind of touched on this last time when considering empty open worlds, but some games have poorly-designed levels that are too large and almost maze-like. Getting lost or running in circles – especially if no map is provided – can become frustrating very quickly. These kinds of levels are often repetitive and bland with little going on.
Some games have levels which are simply not well laid-out, making it difficult to find the right path forward. I’ve lost count of the number of times I was trying to explore, thinking I was investigating a side-area, only to find it was the main path forward, and vice versa. Advancements in technology – particularly as far as file sizes go – have meant that levels and worlds can be physically larger. Sometimes that’s a good thing, but sometimes it isn’t!
This also applies to featureless open worlds or maps without landmarks for ease of navigation.
If a game has a map, or if a level is well-signposted (either literally or figuratively) then it shouldn’t matter how large it is. Players will be able to figure out where to explore and where to go to proceed with the story or quest. But too often that isn’t the case, and getting lost, backtracking, or not knowing where to go are all annoyances! Not every level has to be massive. Some work far better when kept concise, especially if the number of things to find or do in the level are limited.
Obviously I don’t include in this category mazes or levels which are deliberately designed to be puzzling. Some games make clever use of deliberately puzzling levels, where exploring and figuring out the right path is all part of the fun. Others just screw up their level design and leave players wandering around, confused.
Number 6: Orphaned franchises/unfinished stories
I’m not even going to say it…
Though the phenomenon of a story being abandoned partway through is hardly new – nor even unique to gaming – the rise of more cinematic, story-driven games since the turn of the millennium has brought this issue to the fore. The first encounter I had with this was in 2001 when Shenmue II dropped off the face of the earth (following abysmal sales in Japan and elsewhere) meaning that the saga was never finished.
But it isn’t just financial failures that don’t land sequels. The lack of a third game in the Half-Life series has become a joke at this point, more than fifteen years after the last mainline entry in the series. Fans have been clamouring for Half-Life 3 for a long time, and the recent success of VR title Half-Life: Alyx proves there’s a market and that the game’s audience is still here.
Will there ever be a Bully 2?
Sometimes a studio gets busy with other projects. There hasn’t been a new Elder Scrolls game, for example, in part because Bethesda has worked on the Fallout franchise and Starfield in the years since Skyrim was released. But there are also plenty of cases where a developer or publisher finds a cash-cow and abandons all pretence at making any new game so they can milk it dry.
Look at Rockstar with Grand Theft Auto V’s online mode, or Valve with its Steam digital shop and the success of online games like Dota 2 and Counter-Strike: Global Offensive. Those studios could make new games or sequels to existing games, but instead choose to focus on older titles. Similarly, studios like Bethesda found success by porting existing games to new and different hardware, as well as releasing new or updated versions of older games.
Number 7: Ultra Special Super Extreme Deluxe Editions
How many different “editions” does a game need?!
I’m not talking about so-called “collector’s editions” of games, which are often simply the game plus a statue or other memorabilia. Those can be fine, because if someone is willing to part with silly money to get a resin statue of an in-game character who am I to judge? What I greatly dislike are games that are sold with multiple “editions” – i.e. a “basic” version with missing features, then several progressively more expensive versions with those missing features added back in.
Some games take this to silly extremes, with a “basic” version retailing for full price (£55/$60) and the most expensive “deluxe” edition being far more expensive for the sake of adding in-game content (extra skins, missions, etc.) that were literally developed alongside the main game then cut out. Some of these ultra extreme special editions can retail for £80, £90, or even £100 in some cases, and that’s just deceptive.
Sports games, like the FIFA series, do this a lot.
This is an evolution of the “day-one DLC” phenomenon that was present a few years ago. In the case of Mass Effect 3, for example, an entire main character, a mission to recruit them, and all of their scenes and dialogue, was literally developed along with the game, perfectly integrated and designed to be part of the game, then cut out and sold as downloadable content literally on the day the game launched.
In multiplayer titles, the extreme special supreme editions can come with in-game advantages, making them literally pay-to-win. In free-to-play games, perhaps a degree of paying for an advantage is to be expected – but some of these games are asking full price, then giving a competitive advantage to players who pay above full price.
Number 8: Unrepresentative trailers/marketing material
Anthem made a fake trailer… and look what happened to the game.
I used to work in video games marketing, and I thought I’d seen every shady trick in the book! But some of the trailers and marketing material that publishers show off in the run-up to the launch of a new game can be downright deceptive. Some games, like notorious failure Anthem, even went so far as to create fake “in-game” footage to be shown off at marketing events, which is incredibly bad form.
Cyberpunk 2077 is another example. That game was developed to run on high-end PCs and next-gen consoles, and the Xbox One/PlayStation 4 version was so poorly-optimised when it launched that many folks considered it to be literally “unplayable.” The trailers and marketing material hid this fact, and developer CD Projekt Red deliberately kept those versions of the game away from reviewers. The result was that no one realised how broken the game was until it was too late.
CD Projekt Red didn’t show things like this in the Cyberpunk 2077 trailer…
Mobile games are notorious for putting out trailers that are entirely unrepresentative of the games they’re selling. Many mobile games are samey, basic tap-a-thons with unimpressive graphics and mediocre gameplay, yet the trailers make them seem like big-budget console-quality games. In a way this isn’t new; 2D games in the 8-bit era were often marketed with cartoons and fancy graphics that made them look far better than they were!
The thing is, unrepresentative marketing always comes back to bite a company. Just ask CD Projekt Red, whose implosion in the aftermath of Cyberpunk 2077′s abysmal launch will enter gaming history.
Number 9: Massive patches and updates
Yikes.
Last time I criticised ridiculously huge file sizes for games, and this time I want to pick on updates and patches in particular. There’s no feeling more disappointing than sitting down to play a game you’ve been looking forward to all day only to find that either the game or the console needs to download a stupidly large update before you can jump in.
Some updates can be dozens of gigabytes, and if you’re on a slow internet connection (like I am) or have limited downloads, it can take forever to update the game – or be outright impossible. Once again, folks with limited time for gaming are in trouble here; even on a reasonably fast connection, a massive update can cut into or erase the time someone set aside for gaming.
After buying a brand-new console, downloading patches and updates can be a time-consuming task.
The stupid thing is that many of these updates appear to change absolutely nothing! I’ve lost track of how many times Steam has updated itself on my PC, for example, only to look exactly the same every time. While it’s good that games companies can roll out bug fixes, patch out glitches, and even fix cheating issues remotely, these things can happen at the most inconvenient times!
In the run-up to Christmas it’s now commonplace, even in mainstream news outlets, to see advice given to update new consoles and games before giving them out as presents. Little Timmy’s Christmas would be ruined if he had to spend all of Christmas Day waiting around for his new PlayStation to update before he could use it!
Number 10: We’re drowning in sequels, remakes, and spin-offs
The Final Fantasy series is up to its fifteenth mainline title…
It’s increasingly rare for a games company to produce a new game that isn’t based on an existing franchise or property. Don’t get me wrong, this isn’t an issue unique to gaming – it’s happening on television and in cinema too. We’re 100% in the era of the franchise.
As great as it is to play a sequel to a much-loved title, it’s also great fun to get stuck into a completely new story with new characters and a new world. Unfortunately, as is the case in television and cinema, companies are increasingly viewing brand-new stories as risky – if fans don’t respond well then their investment will have been wasted!
How many Call of Duty games have there been by now?
Sooner or later, I think this franchise and sequel mania has to break. It can’t go on forever, not least because existing franchises will run out of material and fans will lose interest. But right now it shows absolutely no signs of abating, and some video game franchises have become annual or almost-annual fixtures. The Call of Duty series is a case in point – there’s been a new game every year since 2005.
I appreciate studios willing to stick their necks out and take a risk. Control is a good recent example of a successful new IP, and Starfield will be Bethesda’s first wholly new property in decades when it’s finally ready. But there’s certainly less storytelling innovation than there used to be, and fewer new games in favour of sequels, franchises, and spin-offs.
So that’s it. Ten more things that bug me about modern gaming!
I’m sure I’ll be able to think of more later!
Although we’ve now found twenty annoying trends in modern gaming, the hobby is generally in a good place. Technological improvements mean games look better than ever, and the increase in gaming’s popularity has seen more money enter the industry, as well as quality standards generally rising rather than falling. There are problems, of course, but the industry as a whole isn’t in a terrible place.
At the end of the day, it’s fun to complain and have a bit of a rant! The last list I published seemed to be well-read, so I hope this one has been a bit of fun as well! Now if only someone would make a Star Trek video game… perhaps the lack of one warrants a place on my next list!
All titles mentioned above are the copyright of their studio, developer, and/or publisher. Some screenshots and promotional art courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Even as Grand Theft Auto V enters its ninth year of life, developers Rockstar haven’t so much as hinted at the existence of a sequel. The success of Grand Theft Auto V’s online mode is surely the reason why; it’s become one of the most profitable games of all time largely due to this mode, and as long as the money is still rolling in and folks are content to keep playing an older game, the attitude “why make a new one?” seems to be prevalent.
But surely there will eventually be a sequel. Though Grand Theft Auto V had been a stalwart on the charts since its release, scarcely dropping out of the top ten bestsellers in some countries and territories, recently it does seem to be slipping, and doesn’t feature in the most-sold games for last year or the first few months of this year. Perhaps those are signs that the Grand Theft Auto V juggernaut is slowing down, despite Rockstar’s plan to port it to new consoles.
Grand Theft Auto V has had its day. Time to move on!
Trying to guess when the next entry in the series will be revealed or released is a crapshoot. If you’d told me in 2013, when Grand Theft Auto V was released on the Xbox 360 and PlayStation 3, that we wouldn’t have even heard about a sequel by mid-2021 I’d have thought you were making it up! What I’m saying is that, even with E3 right around the corner, it’s hard to say when we might see the first solid indications that this game is in the works. It’s even possible that Rockstar’s next big project will be something else entirely – the company owns the rights to titles like Bully, L.A. Noire and Max Payne, for example.
Instead of trying to figure out if we’re going to see Grand Theft Auto 6 any time soon, today I want to focus on some possible options for its setting and time period. These are two of the biggest fundamental characteristics of any game in the series, and the new title has a lot to consider to say the least! As always, please remember that I don’t have any “insider information.” I’m approaching the subject as a fan of the series, speculating and considering different possibilities. Nothing more. With that out of the way, let’s get started!
Time Period:
Could stepping back in time be on the agenda?
Vice City, published in 2002, is inseparable from its ’80s time period. Grand Theft Auto V is likewise firmly tied to its early-2010s time period. We’ve seen games in the Grand Theft Auto series set in several different decades, and a time period can become absolutely iconic, either playing on contemporary themes and issues or using nostalgia as a lens.
Although Grand Theft Auto V has seen great success using a (relatively) modern setting, I’m not sure that its sequel should necessarily do the same. After such a long gap between games, Grand Theft Auto 6 has a strong need to differentiate itself from its predecessor, and being too samey could lead to negative reviews and a lack of interest. With Grand Theft Auto V being ported to next-gen consoles, Grand Theft Auto 6′s biggest competitor could be its own predecessor, so it needs to stand out and stand apart.
Is there anything more “seventies” than a disco ball?
So what are the options? Nostalgia for the ’80s and ’90s is a big deal in entertainment at the moment, and with Vice City being almost twenty years old, and San Andreas being over fifteen years old at this point, a return to either of those eras could be on the agenda and wouldn’t feel too derivative. Television shows like Stranger Things and even Chernobyl, as well as games like Call Of Duty: Black Ops Cold War have all succeeded with a nostalgic ’80s vibe, and that would certainly be one way to go!
I’d also suggest that the turn of the millennium – i.e. 1999-2000 – is an era ripe for a deep dive. Such a setting could include elements from the ’90s and early ’00s, and recreate the party atmosphere of Millennium Eve! A pre-9/11 look at the United States would present a contrast to the present day, allowing the game to use that lens to look at modern issues in a way that’s understandable but still detached.
Maybe not quite this far back in time…
This era would also be familiar enough not to feel too out of place. Though technology has changed and things like internet access and mobile phones have become much more commonplace in the years since the millennium, those things all existed in this time period, so the game wouldn’t have to drop aspects like using a mobile phone for communicating with other characters and players, and so on.
Stepping back further in time, the ’70s is an era that the franchise has yet to really explore. There arguably isn’t as much ’70s nostalgia floating around today as there might’ve been ten or fifteen years ago, and such a setting would be riskier insofar as things like mobile phones and computers couldn’t be big features, which might complicate gameplay. But there’s no denying that a ’70s time period would let Grand Theft Auto 6 stand on its own two feet.
Location:
Let’s not re-do New York City!
Location and time period are, to an extent, linked. Vice City’s Miami analogue would lose much of its charm were it not set in the ’80s and able to take advantage of a Miami Vice vibe. Certain areas and cities have distinct and recognisable eras all their own – New York City in the ’90s, for example, was more run-down and with more crime, before cleaning up its act in the years that followed. At least that’s the stereotype present in the cultural mindset!
I’m very firmly in the camp that says that Grand Theft Auto is a distinctly and curiously American phenomenon. Trying to translocate the next game in the series to Europe or South America, as some have suggested, would result in it losing much of what defines the series, as well as restricting the kind of satire that can be explored. Easy access to firearms and the criminal underbelly of America has been what the games have explored – at least in their modern, story-focused incarnations. So in my opinion, the series needs to firmly stay in the United States.
Grand Theft Auto should retain its United States setting.
There can be open-world crime games set in other countries. Sleeping Dogs is a perfect example. But that game took a completely different approach by making the player character a police officer instead of a criminal, something that the Grand Theft Auto series couldn’t get away with and retain its own identity. Though Rockstar North – which develops the games – is based in the UK, Rockstar itself and the Grand Theft Auto series are both fundamentally American institutions, and it’s hard to envision a new game in the series abandoning its roots in this way.
Nor do I subscribe to the idea of a split map, with two cities connected by an airport or something like that – as I’ve heard some people suggest. Though I would like to see the game allow missions outside of its home city, if a convincing reason could be written, splitting the map into two smaller areas with one point of connection would be difficult to get right. Not only that, but in the popular online mode, one of the appealing things folks like best is that everyone on the server is exploring the same map and the same world.
Let’s also steer clear of a return to Vice City… it’s too superficially similar to Los Santos.
Revisiting a past location has been suggested as a possibility. But I have doubts here as well. Liberty City was the setting for Grand Theft Auto IV, the most recent entry in the series prior to the current game, so a return there would feel like Grand Theft Auto was just bouncing between the two settings. Revisiting Liberty City so soon might not be the best idea, then. The two other cities present in San Andreas would arguably be too similar to Grand Theft Auto V’s Los Santos, being set in the same region of the country, and I’d also suggest that revisiting Vice City – another sunlit tropical city by the beach – would have a similar issue. That basically rounds out the major Grand Theft Auto cities that we’re familiar with – so I think a new one has to be on the agenda.
So now that we’ve considered what wouldn’t work, how about thinking about what would?
Chicago was once the setting for Midtown Madness!
A city in the Midwest, perhaps based on Chicago, could be a good option. Chicago, Minneapolis, Detroit, and others in the so-called “rust belt” could make for a very interesting setting, looking at the rise of criminal gangs and gang culture, as well as commenting on the decline of America’s industrial regions and the associated fall in living standards. There are a lot of places in “flyover country” that are increasingly well-known due to their appearances in other media (Chicago, for example, was the setting for popular medical drama ER) and would be ripe for parody and exploration.
I also quite like the idea of a Washington DC analogue. Such a city could be the basis for a storyline looking at political corruption and excess, as well as potentially dive into shady government operations like espionage. There have been references to a “Capital City” in past Grand Theft Auto games, so maybe this will end up being the setting.
Single-player Character:
Or should that be “characters?”
In many ways, the game’s protagonist(s) can’t be crafted until the location and era are known. It would be very difficult to transpose any of the recent Grand Theft Auto protagonists out of their native environment; Franklin wouldn’t have worked in Vice City, nor would Tommy Vercetti in Grand Theft Auto V. They’re characters intrinsically connected to their city and time period.
Despite that, however, I think we can begin to consider the fundamentals of the next protagonist. Or should that be protagonists plural? Unlike some critics of Grand Theft Auto V, I actually like the approach of having multiple protagonists whose stories intersect. Was it executed perfectly? Perhaps not, but it shook up the formula from previous games and allowed Grand Theft Auto V to look at several completely different aspects of American life: Michael’s attempt at upper-middle class family life, Franklin’s experience in a lower income inner city neighbourhood, and Trevor’s rural life far away from both. I don’t expect Grand Theft Auto 6 to retain this approach given the criticism it received, but in principle it’s a good idea that can be made to work.
Claude, the silent protagonist of Grand Theft Auto III.
Unlike in past games, I think a proper character creator – one with plenty of customisation options – would make a fantastic addition to the game. A lot of games, even character-centric ones with a strong focus on story, allow a degree of customisation, and being able to change the protagonist’s face, hair, and so on would be wonderful. If there are multiple protagonists, each could be customisable, and if characters have fixed characteristics like race, gender, and age, there’s still room for customisation within those confines.
Speaking of gender, the Grand Theft Auto series has yet to feature a female protagonist – so now’s the time to do that. Some so-called “fans” will attack a female-led game, as they always do, but most folks will be on board. There are plenty of examples across entertainment of excellent female protagonists, and it’s high time Grand Theft Auto followed suit. Better late than never, right?
So that’s it. A few possibilities for Grand Theft Auto 6… whenever it may come!
Hopefully we won’t be waiting too much longer for the next game in the series.
There are other things we could talk about, like whether gameplay should be first-person or third-person, or whether a top-down view should be included to get that “retro” feel! We could argue about whether the game should be linear or offer a branching story with side-missions, and so on. But until Grand Theft Auto 6 nails the fundamentals – time period, location, and character – discussions of such things are moot!
With E3 coming up, I can’t help but feel we might get a tiny tease or hint at what’s coming next from Rockstar. Even if we do, Grand Theft Auto 6 seems unlikely this year, and perhaps even next year too. It might be a full decade between games, then, if it doesn’t release until 2023. We’ll have to wait and see! I’ll keep my ear to the ground, and if there’s any major news I’ll be sure to cover it here on the website. Now, maybe I should finally play Red Dead Redemption II while I wait?
The Grand Theft Auto series, including all titles mentioned above, is the copyright of Rockstar Games and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
This subject is pretty far outside of my usual wheelhouse here on the website, but it’s something that the past year has highlighted and I feel it’s important. For a little background, about ten years ago I got really into survivalism – you know, the whole “doomsday is coming, let’s stockpile and plan” thing that you might be familiar with from television series like Doomsday Preppers. Partly this was because I was pretty unwell at the time, going through some tough mental health issues, and one way I found to deal with my anxieties and other issues was to make intricate plans for all kinds of highly unlikely scenarios… like worldwide pandemics!
The coronavirus pandemic caught many people entirely off-guard and unprepared. Here in the UK, they say that the average household only has enough food, water, medicines, and other basic necessities to last three or four days without running into major problems, and while the pandemic has brought this into focus for a lot of people, particularly in the early days when shortages of things like toilet paper threatened to become a big issue, there are still many folks who haven’t taken any steps to get themselves better prepared to ride out an emergency.
A flood is just one of many emergency scenarios that could happen.
A global pandemic or the zombie apocalypse aren’t the only things to be concerned about, and there are many smaller-scale but far more likely events that make having the kind of basic emergency kit we’re going to look at today a sound and practical investment. Local weather events like windstorms or flooding are relatively common in the UK and around the world, and while the damage they cause is not usually extreme, when a major storm is raging simply going out to the shops – or ordering anything for delivery – can be difficult or impossible. Then there are personal-scale events: something like contracting the flu (or coronavirus) can mean days or a week stuck at home unable to get out or do much, and a basic emergency kit can even come in handy if you experience financial issues or things like identity theft. Such things are manageable and are usually resolved within days, but having no access to money or credit cards can become a major headache in the short term if you don’t have the basics at home to tide you over.
So this time we’re going to work on building a basic two-week emergency kit. Obviously the kit I’m showing you today is based around items that are easily accessible here in the UK and that make sense for the kinds of emergencies that are plausible in this neck of the woods. Your emergency kit should be adapted to the needs of your local area; there’s no point in buying heavy winter clothes, for example, if you live in a tropical area that’s warm year-round!
Though we aren’t necessarily talking about the zombie apocalypse, if that inspires you to get prepared then that’s great!
Though I should caveat this by saying that I’m not an expert and make no guarantees about emergency survival, the items we’re going to talk about have done well for me over the years and I wouldn’t want to be without them. Having even a very small kit designed to last 3-4 days already gives you a significant boost ahead of 90% of the population who have made no such efforts, and considering that many of the items we’re going to look at are relatively inexpensive, to me having something like this makes a lot of sense.
So let’s get started and build up a basic two-week emergency kit.
Number 1: Extra medication
I have to take a cocktail of different medications every day as a result of the various conditions and health issues I suffer from. If you or someone in your household are in the same boat, having extra medication on hand is going to be important. You can have all the food, water, and other supplies you want, but if you need to take daily medication and you don’t have enough, your emergency kit can’t be considered complete.
The most important thing to say is to never skip doses to try to build up a stockpile. Talk to your doctor or pharmacist and explain that you need a little extra; or else try collecting your prescription early so you’re never going down to the wire. Remember that medication, like food, has a shelf life, so you should always be taking medication and not squirreling it away for later.
I have a repeat prescription which I collect every four weeks. What I started doing was picking it up a few days early every time, and by now I’ve never got less than a two-week supply on hand. In the worst case you could always come up with a “little white lie” and tell your pharmacist that you’re going to be out of town and unable to collect your prescription for a couple of weeks so you need extra!
Number 2: Food
If you read a lot of blogs or even books by self-proclaimed “preppers,” you’ll often see things like rice, pasta, and flour talked about as things to keep and store. There is a role for dry foodstuffs like that, and having things like rice on hand is no bad thing. However, one thing that concerns me with the approach of basing one’s food supply around these dry items is that they all use a lot of water to prepare and cook. Rice, if stored correctly, keeps for a very long time, but it also requires twice its volume in water to cook; one cup of rice needs two cups of water.
Some emergency events can damage water pipes, treatment plants, and pumps, meaning the water supply system is not something that can always be relied upon; it takes a lot of effort and maintenance at the best of times to keep clean water coming out of the tap. If someone’s food supply is entirely dependent on dried foods like rice and pasta that need large volumes of water for preparation, that cuts into their supply of water for other basic needs, not least drinking. So while there’s a place for dried foods, especially if you get into “hardcore” prepping and go down that rabbit hole, if we’re looking at a basic emergency kit I’m going to advocate keeping that to a bare minimum.
In this case, tins (cans) and packets are your friend. Look for things like potatoes, pasta in sauce, vegetables, soups, and fruits. These are things which, generally speaking, have a shelf life at room temperature of several years, and crucially, they can be opened and eaten without wasting any water on preparation. Many tinned foods are designed to be heated, but even those are usually pre-prepared or pre-cooked; it’s uncommon to get raw food in a tin that’s inedible without extensive preparation.
So how many tins of food are we talking about? For an adult, you can get away with two tins per day – according to some online sources – but I like to figure that if we’re going to stick to three meals a day, each meal can be approximately one tin. Tins vary in size, and it will depend on the contents and calories, but this is a good general rule.
If we say one adult is going to consume three tins of food per day for fourteen days, we’re talking about 42 tins per adult. Children could perhaps consume two tins per day, so two tins times fourteen days gives us 28 tins per child. These are very rough guidelines, and you should consider it for yourself.
A variety of different foodstuffs is a good idea, not least in case of spoilage! If you buy a job lot of 200 tins of potatoes, they could all spoil at once if you’re unlucky. Or you could get incredibly bored of eating the same thing every day! A mix of different items is the best bet. And whatever you do, don’t forget to have at least one tin opener! All those tins of food are useless if you can’t safely open them. Considering how important your food supply is, I recommend having at least two tin openers so you always have a backup.
While we’re on the subject of food, don’t think that everything you keep in your emergency kit has to be purely nutritious and functional. Emergency situations can be incredibly stressful, and for a lot of people having a treat like a piece of chocolate or candy can be helpful. Your emergency kit shouldn’t only consist of candy bars, of course, but there’s incredible value in such things from a psychological perspective, so my emergency kit contains some milk chocolate, as well as packets of hot chocolate mix, expressly for that reason.
One final note about food: your emergency kit should consist of things you enjoy eating, or at least can put up with. If you hate green beans, for example, why would you keep tins of green beans in your emergency kit? As noted above, psychological factors come into play in emergencies in ways we won’t necessarily expect, and if the only thing to eat is something you hate, that’s going to have an impact on your state of mind. So the best advice when it comes to food is find shelf-stable, long-life versions of things that you know you at least tolerate eating, if not enjoy.
Number 3: A power brick/battery backup
Battery banks, power bricks, or whatever terminology you use can be incredibly useful in a situation where mains electricity is out. The average mobile phone these days might last 24 hours on a full charge; 36 if you’re lucky, and the length of use per charge decreases over time. If the emergency situation you’re in sees power outages that last for days, you’ll need a way to charge your phone.
These backup power supplies can handle several complete phone charges – so long as you remember to keep the battery itself charged! – and are incredibly useful. In an emergency situation, getting information and communicating with loved ones are both going to be vital, and with phones being the primary way folks keep in touch these days, having a way to stay charged even if the power goes out is important. That said, it’s worth having a backup “offline” copy of important telephone numbers – in case you need to contact a loved one and your phone isn’t working. Write these numbers down and keep them with other supplies in your kit.
These backup power supplies can power many USB devices, and while mine is primarily a backup for my phone, having that facility could be useful for all kinds of things. A small LED light can be powered by USB, for example, or a fan.
Number 4: Lighting
Unless you live in a rural area or have lived through a major blackout, I think it’s not unfair to say that a lot of folks don’t really appreciate just how dark it can get when there’s no street lighting or other ambient light outside. If the power goes out in a major way, you can’t rely on any kind of electric lighting, including street lighting, to illuminate your home or the surrounding area after nightfall.
Where I live, in the dead of winter nightfall comes very early – the sun sets around 4pm in mid-December – and for around five months of the year we’re dealing with at least as much darkness as daylight. Autumn and winter are also the seasons where extreme weather is more likely. For all of those reasons and more, having a source of illumination that doesn’t rely on electricity is a worthy investment.
Though torches (flashlights) are useful and a good one is definitely a fine addition to an emergency kit, if we’re talking about building up a kit that can sustain you for two weeks, battery life becomes an issue. Many torches on the market today come with a built-in rechargeable battery, which in my experience tend not to last as long as regular disposable batteries. Under normal circumstances that would be fine, but if the power is out for days on end, that battery is going to run down.
Candles are inexpensive, especially if you buy a bulk pack, and as long as you’re careful with them they provide perfectly adequate illumination, especially if you use several at once. If you do decide to add candles to your emergency kit, remember you’ll also need a way to light them! Safety matches are by far the best option, but you can also get a lighter or something like that if you prefer. It can be a good idea to store matches and other fire-lighters in a waterproof bag or container.
Number 5: Heating and cooling
Depending on where you live, you might need to add a way to keep warm or a way to keep cool to your emergency kit. If your home’s central heating or air conditioning isn’t working, the additional stress of being too hot or too cold can make an already-difficult situation worse, so this isn’t something to overlook.
Anything to do with heating tends to involve fire or burning, so make sure that any fuel you keep around is properly and safely stored! If you have a fireplace with a chimney, you’re probably good to go as long as it’s clean and useable and you have wood or coal to burn. The rest of us will have to make do with things like butane-fuelled heaters. Look for anything called a camping heater or greenhouse warmer; get a good quality one and make sure to read the instructions and get the right fuel. Small kerosene heaters are a good option, and kerosene has a long shelf life.
On a smaller scale, getting a collection of warm blankets, good winter coats, gloves, and other cold-weather gear is going to be helpful as well. You can also invest in a pack of those disposable hand warmers! Emergency foil blankets don’t take up much space and can also help keep you warm in a crisis.
For cooling, you’re basically limited to fans as air conditioning isn’t something that can be easily simulated without power! However, it’s also worth getting spray bottles which can be filled with water; some people find that helpful in keeping cool – though it’s not my favourite method! A battery-powered fan (often sold as a travel fan or camping fan) is a worthwhile investment – just make sure to keep extra batteries on hand.
Number 6: Water
Water is perhaps the most important thing to consider when preparing an emergency kit. Many people can survive even a couple of weeks without food, but with no access to clean drinking water you can become very ill in hours. As above, we have to assume that, in the worst-case scenario, water will either not be coming out of the tap or the water that does won’t be potable.
Bottled water is your friend here – as long as you have the space for it. According to the NHS and other health bodies, men need anywhere from 3-4 litres of water per day, and women need 2-3 litres per day. Here in the UK, bottled water can be bought in 2l bottles, so for me on my own for a fourteen day survival kit I’d want to have 28 2l bottles – two bottles per day times fourteen days. You can do similar maths for your household!
You can get larger drums of water, like the big five-gallon (19l) ones designed for water coolers. They may be more cost-efficient, but you have to consider ease of use. Can you effectively carry such a large container and access the water inside without spilling? In my opinion the 2l bottles are a good middle ground, and as they’re easily accessible and relatively inexpensive that’s my preference.
Water is heavy. When considering storage, you need to keep in mind that weight can be an issue. In my case, if I want to store 28 2l bottles for my fourteen-day kit, those bottles have a combined weight of around 56kg (over 100lbs). If you store your water on shelves, you’ll have to make sure the shelves can take the weight. Likewise if you’re on an upper floor like an apartment or storing your water in an upstairs room or attic. The last thing you need is for your emergency kit to cause damage to your home – or even a flood!
Bottled water has a shelf life. The shelf life is important to keep in mind, because water stored in plastic bottles eventually becomes contaminated with molecules from the plastic which can be harmful. Like with your food, medication, fuel, and everything else in your kit, you can’t just buy up a bunch of water bottles and leave them sitting around forever. Eventually you’ll need to cycle through the bottles and replace them – though bottled water usually has a shelf life of at least a couple of years. But it’s something to always keep in mind.
Some folks advocate having a rainwater collection system, but this is something to only consider if you really know what you’re doing and you know how to get potable water at the end of the process. Making yourself sick because you tried to drink rainwater that had ran through your gutters and drainpipes will make your emergency a lot worse! However, if you don’t have the space for two weeks’ worth of water, something like this could be useful – but you really need to work at it to make sure you know what you’re doing.
Water purification tablets are relatively inexpensive – again, look to camping supply shops for this kind of thing. As always, read the instructions so you know when they can and can’t be used, but having some around won’t take up a lot of space and could be a lifesaver.
Number 7: First aid
You don’t need to go crazy and stockpile enough medical supplies for a small hospital, but a decent first aid kit should be part of your emergency kit. Websites like Amazon sell pre-prepared first aid kits designed to be kept in your car, and larger ones for workplaces. These can be a good place to start, but in my experience they often need to be augmented with a few extras – and better-quality items like tweezers and scissors than these kits typically provide.
A basic first aid kit should have: plasters (a.k.a. elastoplast or band-aids) in a variety of sizes, sterile gauze dressings, eye dressings, at least one roll of cloth/linen bandages, tweezers, scissors, medical tape, a thermometer, safety pins, disposable gloves (in the correct size), cleaning wipes, rash cream, basic painkillers (paracetamol, ibuprofen, and/or aspirin), antihistamines, distilled water (for cleaning injuries), antiseptic wipes and cream, hand sanitiser, face masks, and anti-diarrhoea medicine.
Most importantly you’ll also need a first aid manual or guide book – the items you have aren’t going to be a lot of use if you don’t know how to use them correctly! I have a first aid manual published by a charity called St. John’s Ambulance, and it’s detailed while being easy enough to understand. If you can’t take a proper first aid course, having a good book is the next best thing.
It’s also worth looking up some of the basics ahead of time. For example, do you know how to perform CPR? There are classes you can take in CPR, basic first aid, and the like that will all impart useful skills – and even websites like YouTube offer tutorials that are better than nothing. In an emergency situation, it’s possible that the emergency services will be very busy, overwhelmed, or even unable to access your location for a time. Knowing the basics – and having access to the right supplies – could quite literally save life and limb.
Number 8: Supplies for babies, children, and/or pets
You’ve thought through your own food supply – but what about your furry and feathered friends? If we’re building a two-week emergency kit, you’ll also need two weeks’ worth of food and other pet supplies. Same goes for babies and children: do you have enough nappies (diapers) and changing supplies, as well as baby formula, food, etc?
If your children are growing up fast, make sure you’re regularly updating their part of the emergency kit. Having two weeks’ worth of nappies is useless if the child has outgrown that size, for example. I don’t have kids myself, so I’m not the best person to put together a comprehensive list of everything a child might need. But if you think about the things they go through on a weekly basis, you’ll need to add most to your emergency kit.
If any part of your kit is delinquent, it compromises the entire thing. In an ongoing emergency situation, where access to supplies may be difficult or impossible, the last thing you need is to run out of nappies or dog food because you didn’t include those elements in your plan!
Number 9: Cleaning and hygiene
Keeping clean – or at least as clean as possible – is the best thing you can do to prevent illness and infection during an emergency situation. As such, you’ll need some basic cleaning and personal hygiene supplies.
Soap. A good bar of pure soap lasts a long time, though those augmented with scents, oils, and the like tend to expire sooner. Regardless, a bar of soap is a great basic thing to keep around, and you almost don’t need anything else if you have enough bars of soap for each member of your household. If you only get one item from this section to begin with, make it a good quality bar of pure soap.
Dry shampoo and bodywash. Often sold as camping supplies, these are products for cleaning hair and your body that, as the name suggests, don’t need water.
Hand sanitiser. After the year we’ve all had, I think practically all of us have hand sanitiser lying around! Though I did include this above in the first aid section, having extra for personal hygiene and keeping your hands clean is a good idea too.
Feminine hygiene products – enough for everyone in the household.
Baby wipes and toilet tissue. Even if you don’t have kids, baby wipes are still a good idea to keep in your emergency kit.
Plenty of waterproof bin liners (garbage bags). In the event that the water supply is compromised, you’ll need somewhere to do your “business” – and some way to seal it up and get it away from your living quarters. Toileting in an emergency could be a whole essay in itself, but suffice to say that you’ll need somewhere to put bodily waste, and unless you want to invest in an expensive camping toilet or spend time digging a latrine outside, bin liners are probably the least bad option.
Number 10: Miscellaneous supplies and tools
In this category I’m going to dump everything not already covered! Let’s start with a basic tool kit. At the minimum you’ll want a hammer, a couple of screwdrivers, some nails, screws, tape measure, wire cutters, strong gloves, a spirit level, and a good box cutter/stanley knife. You never know when any of these items might come in handy, and if you don’t have them already it’s worth investing in a basic tool kit just to keep around the house!
You may also want to add a spanner or wrench, particularly if you think you may need to turn off your home’s water supply at the stopcock/stop tap. Contaminated or dirty water can be a source of disease, and in some cases it may be necessary to turn off the water supply entirely to prevent leaks or to stop dirty water entering your home.
This is a controversial one, but keeping at least a small amount of cash may be invaluable if payment systems aren’t working and you can’t get to an ATM. Obviously this is something that needs to be carefully and secretly stored, but it’s worthwhile having some just in case. This can also be useful if you’ve had your credit card or card details stolen and need to wait for the bank or your card issuer to resolve the situation. In short, there are possible scenarios where you’ll need cash – so keep some squirreled away!
A spare pair of glasses or extra contact lenses for everyone in the household who uses them.
A waterproof box or container to store important documents – the deed to your house, insurance policy, passport, birth and marriage certificates, etc. It can be worth investing in a fire-proof box for this purpose, but those are more expensive.
A good fire extinguisher. Before you buy or use one, check! Is it suitable for use on all types of fires or only some? If you get a water-based fire extinguisher, for example, you won’t be able to use it on electrical fires. Fire extinguishers also have a shelf life – typically several years – so you will need to check this and update it when required.
Disposable plates, bowls, cups, and cutlery. I don’t know about you, but I don’t have very many knives, forks, spoons, or plates! If we’re building a two-week emergency kit, having plenty to eat and drink is great – but not if you have no way to eat or drink it safely. Putting your bare hands into an open can could lead to injury, and if your hands aren’t clean you could get sick. Dirty crockery and cutlery can also harbour bacteria, so disposable is the way to go. There are a lot of card and paper-based options, so you don’t have to go with plastic if you’re concerned about the environment.
A wind-up (hand-crank) radio. Even if you have two or three portable battery banks and use your phone sparingly, it may eventually run out of battery power. A wind-up radio may be your best way to hear what’s going on in the outside world – including potentially important information about the emergency and the response from the authorities. I consider this one absolutely vital, something to add as soon as possible to your emergency kit.
A map of your local area – the higher-quality the better. Do you know all of the routes in and out of your local area? If the main road was cut off or unusable and there’s no Google Maps or sat-nav in your car, would you know an alternative? Having a good quality paper map of your local area could be valuable, not only for your own navigation but if you need to guide emergency responders to your location.
Pen and paper (or pencil and paper). Who knows what you might need to write down in an emergency. The time and date of events for insurance purposes, telephone numbers or contact details, or something random that we can’t predict! Having something to write with and something to write on is potentially going to be important. And if you’re artistic (or have artistic kids) having extra supplies for drawing and colouring is no bad thing too!
A good quality all-purpose knife is also a valuable tool to have. It can be used for all manner of things, from preparing food to household repair. Beware of anything that looks too cheap; the last thing you want is a broken knife blade potentially injuring someone.
You might want to invest in heavy-duty plastic sheeting. Not only is this waterproof, but if your emergency situation requires you to seal off part of your house, seal the doors and windows, or even just replace or patch a damaged or broken window, heavy-duty plastic and good strong tape will do a good job in the short term.
Number 11: Activities
Though an emergency situation is hardly a vacation, there’s a high likelihood that you’ll have a certain amount of down time – perhaps more than you’re used to. So many of us live digital lives, with our activities being primarily conducted via electronic devices. You know best what members of your household will like doing, but a library of fiction and non-fiction books is a good place to start, as well as board games like chess, scrabble, and the like.
You’ll want to have access to things that can keep your spirits up, as well as the spirits of others in your household. This will vary depending on the individual, but think ahead and make sure you can keep yourself and others entertained.
So that’s it.
That’s my guide for a basic two-week emergency kit. Two weeks is the longest that 99% of emergency scenarios I can think of could reasonably last. Obviously some exceedingly rare events can last longer, but even then your two week kit will have given you a real head-start.
An adequate water supply is, as you may have gathered, something I consider top priority. Many of the items in your emergency kit are designed to preserve as much of your water supply as possible for drinking – so you should use the bare minimum for things like washing, preparing food, etc. Water is also the bulkiest and heaviest part of your kit, so figuring out how and where to store it safely is important.
As I found when I got into preparedness and survivalism a few years ago, this is a rabbit hole that’s easy to fall down and get lost in. If you start thinking about all manner of unlikely scenarios it’s possible to convince yourself that no emergency kit will ever be complete and that you need ten years’ worth of food, expensive systems for storing and preparing things, and so on. If you have an unlimited budget and want to dig a bunker, go for it I guess. But in 99% of cases, having a two-week emergency kit will get you through whatever life throws at you. That’s what I base my current kit on, at any rate.
So this was a total change from what I usually talk about. But you know, I think it’s important. Not only to share my (admittedly limited) knowledge in this area, but also to shake things up and spend some time considering a different subject. I hope it was interesting and informative, and if you do decide to build an emergency kit for your household – which I fully encourage – I hope you’ll check out other sources as well, as there’s no telling what I might’ve missed!
Some stock photos courtesy of Pixabay and Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers present for the following games: Star Wars Jedi: Fallen Order, Knights of the Old Republic I & II, Mass Effect 3, and Mass Effect: Legendary Edition.
After taking a year off in 2020, the Electronic Entertainment Expo – better known as E3 – is returning later this month. In fact, many large games companies have events or announcements scheduled for June, meaning we could be in for practically an entire month of previews, trailers, teasers, and demos for a number of great upcoming titles. This time I thought it could be fun to look ahead to E3 – and other June events – and maybe make a few predictions about what we might see! There might also be a few wishes or fantasies thrown in as well!
From Microsoft and Electronic Arts to Nintendo and Ubisoft, practically all of the big names in the games industry will have something to say over the next few weeks. Much of the attention will be focused on this year’s digital E3 event, which officially takes place from the 12th to the 15th of June, but I think we can expect other big announcements outside of those dates as well.
My usual caveat applies: I have no “insider information.” Today’s list is nothing more than guesswork and speculation, with a fair amount of hoping and fantasising thrown in for good measure! With that out of the way, let’s take a look at some of my predictions (and wishes) for what we might see at this year’s E3!
Number 1: Starfield
Teaser logo for Starfield.
Bethesda’s next game has been common knowledge for years, and even while they’ve been working on Fallout 76 and porting Skyrim to smart fridges, development on this sci-fi role-playing game has continued. Rumour has it that Starfield is now edging closer to being complete, and it’s possible we could even see a release date announced at E3 – maybe even for later this year or the first half of next year.
Other than a sci-fi setting that may include some degree of space travel, actual information about Starfield has been hard to come by. The disappointment of Fallout 76, and Bethesda’s refusal to consider developing or licensing a new game engine to replace the outdated Gamebryo/Creation Engine that they’ve used for more than two decades, leaves me at least a little anxious about Starfield’s prospects, with any hype or excitement I might’ve felt at the latest big Bethesda release replaced by cautious interest. However, there’s potential in Starfield, and I hope that we’ll get a fantastic game.
Microsoft now owns Bethesda and all its current and upcoming games.
If Bethesda hadn’t learned their lesson following the calamitous launch of Fallout 76, December’s Cyberpunk 2077 catastrophe should serve as another reminder that players simply will not tolerate a broken, unfinished, “release now, fix later” mess. So as interested as I am to see Starfield, I’d very much rather that it was delayed if needs be. It would be great to see it at E3 and begin to get excited for its release, but only if it’s ready!
Bethesda has recently been acquired by Microsoft in a multi-billion dollar deal, so Starfield will almost certainly be announced as an Xbox and PC exclusive. Sorry PlayStation fans!
Number 2: Mario Kart 9
Is a new Mario Kart game coming soon?
I’ve talked about the possibility of a new Mario Kart game several times over the past few months here on the website, and the reason is simple: next year will be the Mario Kart series’ 30th anniversary. Nintendo loves to make a big deal of anniversaries, as we saw just a few months ago with the 35th anniversary of Super Mario. Although nothing is confirmed and I should point out that we don’t even know for sure that Mario Kart 9 is in development, putting the pieces together makes this one seem at least plausible!
Mario Kart 8 Deluxe has been the best-selling game on Nintendo Switch since it arrived on the platform, but it’s only a port of a Wii U game from 2014. After more than seven years, this is the longest dry spell the Mario Kart series has ever endured, and it seems like the perfect time to give the Switch its own original Mario Kart title.
2022 will be the series’ 30th anniversary.
As a celebration of all things Mario Kart, it would be great to see racetracks from past iterations return, as well as drivers from across Nintendo titles and even from other games altogether. If Mario Kart 9 is to be released in time for the anniversary next year, announcing it at E3 makes a lot of sense – building up the hype and giving fans plenty of time to get excited!
I’m not sure whether to classify this one as a wish or a prediction, because I feel certain that Nintendo will be doing something to mark the Mario Kart series’ anniversary – but will they announce it this month? We’ll have to see!
Number 3: Anything Star Trek
Could a new Star Trek game be on the horizon?
The Star Trek franchise has not done well in the gaming realm. In recent years, Star Trek Online has been the only game in town – literally – and as someone who isn’t big on massively multiplayer online games, it just isn’t “my thing.” I’d love to see ViacomCBS take advantage of Star Trek’s return to the small screen and commission a video game adaptation. Whether that would be something connected to a classic show or something based on modern Star Trek wouldn’t matter to me – though I could see the advantages of a game based on Discovery or Picard from the company’s perspective.
This is definitely a pure wish, because I’ve heard no rumours nor seen any indication that ViacomCBS has any plans to license out Star Trek in a big way. There are mobile games, the online game, and there was even a browser game earlier this year, but when it comes to putting together the kind of single-player title that I’d really love to see, the Star Trek franchise hasn’t shown any interest since the disastrous 2013 Kelvin timeline game.
2013’s Star Trek was not a good game, unfortunately.
It’s possible that that buggy, poorly-received title has harmed Star Trek’s brand from a gaming point of view, which is such a shame. There should be a pretty big overlap between Trekkies and gamers, but the franchise has consistently failed to capitalise on that, with Star Trek games going all the way back to the ’80s being of little interest to most folks.
If ViacomCBS could contract a big studio to put out the equivalent of a Jedi: Fallen Order or Mass Effect I’d be beyond thrilled. Will it happen at E3 – or ever? I have no idea. Probably not, but there’s always hope!
Number 4: Fall Guys coming to Switch and Xbox
Fall Guys is coming to Switch… eventually.
Though Fall Guys promised earlier in the year that a release on both Switch and Xbox is on the cards, there’s currently no release date on the schedule. Announcing one at E3 would be a big boost for the fun little obstacle course-battle royale game, and as I’ve said on a few occasions now, Nintendo Switch in particular feels like a perfect fit for Fall Guys.
There have been some improvements made to Fall Guys recently, like the addition of cross-platform play, the introduction of new rounds and round variants, and additional challenges that make logging in and playing more frequently feel rewarding. But there’s still a ways to go for Fall Guys if new owners Epic Games hope to break into the upper echelons of multiplayer gaming.
Hopefully Fall Guys will continue to improve – as well as finally be released on other platforms.
Fall Guys had “a moment” in August last year, in the days immediately following its release. But issues with cheating soured a lot of players on the game, and there’s work to do to rebuild both its reputation and playerbase. The announcement of Switch and Xbox versions of the game would bring renewed attention to Fall Guys, perhaps convincing lapsed players to pick it up again.
Though developers Mediatonic have stated that there are no current plans to make Fall Guys free-to-play, the delay in getting the Switch and Xbox versions ready makes me wonder if a bigger overhaul is on the cards. Announcing it at E3, with the eyes of players around the world on the games industry, would make a lot of sense and drum up plenty of hype.
Number 5: Knights of the Old Republic III/Knights of the High Republic
A new Knights of the Old Republic would make a lot of fans very happy indeed!
Rumours swirled earlier in the year of a new entry in the Knights of the Old Republic series of Star Wars role-playing games. Originally developed by BioWare, with a sequel created by Oblivion, the Knights of the Old Republic games are among my favourite games of all-time, and a sequel just sounds fantastic!
The Star Wars franchise is seemingly stepping away from its exclusive deal with Electronic Arts, so perhaps a studio like Oblivion could come back to pick up the mantle. Or we could learn that BioWare is coming back to the series that laid the groundwork for titles like Mass Effect and Dragon Age.
These two games were just fantastic.
It’s been 17 years since Knights of the Old Republic II was released, so that could mean a new entry in the series won’t be a direct sequel and will instead focus on new characters. The so-called “High Republic” era is currently a big deal in Star Wars spin-off media, focusing on a time period about 300 years prior to the film series – and several millennia after Knights of the Old Republic. I can’t help but wonder if a new game could be Knights of the High Republic instead!
However, Knights of the Old Republic II definitely teased a sequel, and the stories of both Revan and the Jedi Exile are arguably incomplete (despite some mentions or appearances in the online multiplayer game The Old Republic). The Star Wars franchise has recently been in the habit of announcing games shortly before their launch – like last year’s Squadrons. If that happens again, maybe we’ll get a new Star Wars game later this year!
Number 6: Jedi: Fallen Order II
Jedi: Fallen Order was amazing.
Sticking with Star Wars, we know that Respawn Entertainment is currently working on a sequel to 2019’s Jedi: Fallen Order. Though development may have only begun in earnest when the success of the first game became apparent, it’s not inconceivable that there’ll be something concrete to show off at this year’s E3, even if the game isn’t coming any time soon.
Cal Kestis’ story could take a different direction in the sequel, as the end of the first game left things open-ended and with no clear destination. Jedi: Fallen Order introduced us to some amazing characters, and it’s going to be wonderful to find out what comes next for all of them. I doubt Jedi: Fallen Order II will be released this year – it may not even be released next year – but a little tease to keep fans interested is no bad thing at an event like this!
It would be great to see Cal and the gang return.
Jedi: Fallen Order definitively proved to companies that have been moving away from single-player titles that there’s still a lot of room for success and profit in the medium. That’s an incredibly positive legacy for any game, and after fans had been vocal about wanting a single-player, story-focused Star Wars game, the fact that it succeeded and sold millions of copies showed Electronic Arts and other big companies that it’s worth investing in this kind of title.
I’m happy to wait for Jedi: Fallen Order II. The original game was released without major bugs or glitches, something which should be expected but which won it a lot of praise in an industry where “release now, fix later” has almost become the norm. Rather than rush the sequel, I hope Respawn and EA take their time to give it the polish it deserves.
Number 7: Mass Effect 4
Promo art for Mass Effect 2.
It would make a lot of sense for BioWare and Electronic Arts to capitalise on the successful release of Mass Effect: Legendary Edition to at least tease or hint at what’s coming next for the franchise. We know, thanks to an earlier announcement, that Mass Effect 4 is in early development, but aside from a cinematic teaser we know nothing about the next entry in the series.
One of the reasons Mass Effect: Andromeda didn’t succeed (aside from its bugs and launch issues) was that it ignored the ending of the third game and tried to do its own thing off to one side. The end of the Reaper War was a significant moment for the Mass Effect galaxy and its races, and piecing together what happens next is something many fans are interested in, despite the disappointment many felt at the three ending options for Mass Effect 3.
With the Reaper War over, where will the drama and action come from in Mass Effect 4?
Mass Effect 4 has a difficult task. It has to follow on from an epic “war to end all wars” type of story in a way that doesn’t feel anticlimactic and small. That’s not going to be easy, and I can understand why BioWare instead chose to tell a side-story in Andromeda instead of trying to confront this challenge head-on. With the game in development, though, I assume they’ve figured something out!
Mass Effect: Legendary Edition can be seen as a test or a dry run for a new game, and judging by the success it’s seen over the last couple of weeks, I have no doubt that a new entry in the series will be highly anticipated by fans.
Number 8: Grand Theft Auto 6
After almost a decade, surely a new Grand Theft Auto game can’t be too far away?
For too long Rockstar have been milking Grand Theft Auto V’s online mode, and it’s time for a change. After the longest gap between games in the history of the franchise, a new title in the open-world crime saga is long overdue, and it would be great to get some kind of news – even just the tiniest tease – at E3.
Rockstar has already committed to porting Grand Theft Auto V to PlayStation 5 and Xbox Series S/X, diverting time, money, and development resources away from making a new game. I’ve said before that Grand Theft Auto V has run its course by now, and the disappointed reaction from fans to news of a port to new consoles backs that up. It’s high time for a new title.
Grand Theft Auto V’s port to new hardware left many players upset.
Will it happen, though? I mean it will eventually happen, of course; there’s too much money in the brand to let it end with Grand Theft Auto V. But despite the fact that some players have been vocal about wanting a new title, Rockstar has thus far shown no signs of working on a sequel. In some ways, perhaps the success of Grand Theft Auto V has become a problem for the franchise; the more time passes, the harder it will be for any sequel to live up to its illustrious predecessor.
Finding a way for Grand Theft Auto 6 to differentiate itself from the current iteration of the series is also a challenge. Another sunlit coastal city in the present day probably won’t cut it – so where should Rockstar take the series? Maybe we’ll see the first indications soon!
Number 9: Civilization VII
Promo screenshot of Civilization VI.
It’s been almost five years since the release of Civilization VI, so it wouldn’t surprise me to learn that a new entry in the series is in development. The most recent expansion pack for Civilization VI – titled the New Frontier pass – may be the game’s last, with no further announcements of DLC coming since last year. Perhaps Firaxis has already begun to shift development to a new game?
I was pleasantly surprised by Civilization VI when I picked it up in 2016. Having not been a big fan of previous turn-based strategy games I was initially sceptical, but I’m glad I took the plunge! I ended up sinking hundreds of hours into Civilization VI as the last decade drew to a close, and there’s a lot to be said for the series.
The Civilization series has come a long way since its inception in the early 1990s!
A new game would shake up the formula without reinventing the wheel, introducing different ways to play or bringing back successful features from past entries in the series. There would also be the potential to introduce brand-new factions and leaders – a subject I took a look at a few weeks ago.
Series like Civilization, which don’t see annual releases, can sometimes cause controversy if a new entry is regarded as being released “too soon” after the previous one. But the Civilization franchise has usually put out a new game roughly every four to five years on average, so the time could be coming for a new entry.
Number 10: Xbox Game Pass
Xbox Game Pass is a great and inexpensive way to get access to a large library of titles.
Game Pass has taken off over the last few months, and is one of the most compelling arguments in favour of buying an Xbox right now, as well as offering a relatively inexpensive way into gaming in general. Microsoft will be making a big appearance at E3, and I can’t help but wonder what news they’ll have regarding Game Pass.
Some have suggested that a deal might be on the table to bring Xbox Game Pass to Nintendo Switch or even PlayStation; I’m not sure that’s practical considering the divide between Microsoft and Sony in particular, but you never know! After Bethesda and EA Play have both brought significant libraries of games to the service in recent months, I’m beginning to wonder what’s left for Microsoft to possibly add!
EA, Bethesda, and more… Game Pass continues to grow!
Regardless, I’m sure that any titles Microsoft show off, including big Bethesda titles like Starfield or even The Elder Scrolls VI, will be coming to Game Pass, so that’s a good start. But using the opportunity of E3 to really push the service and show how it’s continuing to expand would be great from Microsoft’s perspective.
PlayStation 5 and Xbox Series X consoles are still sold out everywhere, but there seem to be more Xbox Series S consoles available at the moment. Game Pass also makes picking up a pre-owned Xbox One a pretty good proposition in the short term, so Microsoft has a lot of scope this month to hook in and convert players to their platform – and Game Pass is the way to do it.
Number 11: Halo Infinite
Halo Infinite was delayed, but it’s still being worked on.
Speaking of Microsoft and Xbox, following a disappointing reveal last year, Halo Infinite was postponed. Originally the game was supposed to be the Xbox Series S/X’s flagship launch title, but as I predicted at the time, its absence ultimately didn’t prove a huge hurdle for the new console’s launch.
Since original developer Bungie abandoned the Halo series to pursue Destiny in 2010, the series has struggled to hit the highs of earlier titles. Halo 4 and Halo 5 were both well-received by some fans but disliked by others, and there’s a sense that the Halo series really needs a win with its next iteration. I fully support developers 343 Industries delaying the project and taking the necessary time to bash it into shape. Maybe we’ll see what they’ve been working on at E3!
Promo art for the Halo series.
With a Halo television series also in the works, it should be a good time to be a fan of the sci-fi shooter series. Hopefully the issues with Infinite have been ironed out, and even if there’s still no definite word on when it’ll be released, there will be something to show off to tide fans over and restore hope in the series’ future.
I enjoyed playing Halo and Halo 2 back on the original Xbox, and I’ve recently had fun with The Master Chief Collection on PC, which included a couple of titles I hadn’t played. I’m interested to see what Infinite will bring to the table.
Number 12: Elden Ring
A figure from the Elden Ring teaser trailer.
I have to be honest: I’m not sure if Elden Ring is going to be “my kind of thing.” Don’t get me wrong, I like George R R Martin – who’s working with developer FromSoftware on the project – but the teaser trailer gave off a kind of horror vibe that just rubbed me the wrong way, I guess.
I’m also not a fan of FromSoftware’s “extreme difficulty for the sake of it” style of gameplay. There’s no indication that Elden Ring will be as horribly difficult as the likes of Dark Souls, but the developer’s reputation precedes them, and their unwillingness to add difficulty options in their games is not something I appreciate. For those reasons and more it may end up being a game I skip!
A rather creepy moment from the teaser trailer.
Despite that, I like the idea of a new dark fantasy role-playing game. The involvement of George R R Martin has a lot of fans understandably excited, as he’s one of the best authors working in the genre today. Other than that, and a short cinematic teaser, we don’t know very much at all about Elden Ring – so this could be the moment for Bandai Namco to finally show off some gameplay!
If I were being hopeful, I guess I’d say that I’d like to see a darker, more polished looking version of The Elder Scrolls, with plenty of side-missions, lots of factions to join or fight against, and a main story that can be played through right away or sidelined in favour of doing other things. Whether Elden Ring will be anything like that, or whether it’ll be closer to Dark Souls is anyone’s guess at the moment!
Number 13: Super Mario 64 remake
Battling Bowser in HD? Yes please!
This is a game that I truly felt was a possibility last year, when Nintendo was marking the 35th anniversary of the Super Mario series. Ultimately the company opted to include a pretty crappy version of Super Mario 64 – with a weird screen resolution that left black bars on all four sides of the screen – as part of the underwhelming Super Mario 3D All-Stars collection.
But maybe the rumours of a reimagining of this classic 3D platformer from 1996 weren’t just made up! Maybe Super Mario 64 is being remade using the engine from Super Mario Odyssey, and maybe it’ll be announced this month! Maybe.
Super Mario 3D All-Stars did not do justice to this game. A full remake would be amazing, though!
There are relatively few games that I’d be really excited to see remade, because in a lot of cases – especially when dealing with relatively recent games – the original versions still hold up pretty well. But after 25 years, there’s definitely scope to remake Super Mario 64, bringing it up-to-date for a new generation of players.
With the game’s 25th anniversary happening this year, perhaps Nintendo’s love of anniversary events will have convinced them it’s worth putting together a remake! Either way, if you can find a copy the original game is well worth playing if you missed it first time around.
Number 14: Lego Star Wars: The Skywalker Saga
Teaser art for Lego Star Wars: The Skywalker Saga.
The third Star Wars title on this list is a fun one! Lego Star Wars: The Skywalker Saga was originally due for release last year, before being delayed. The game will be a follow-up to the very successful 2007 game Lego Star Wars: The Complete Saga, which if you haven’t played I can’t recommend highly enough!
The chance to revisit the Star Wars world with a fun Lego twist – in high definition, this time – has been appealing since The Skywalker Saga was announced a couple of years ago, and this is one game I’m definitely looking forward to. When it was delayed there was mention of a 2021 release, but no date or even release window has yet been elaborated on. Maybe E3 could be the right moment!
Rey and Kylo Ren clash in another promo screenshot for the game.
Though they arguably overdid it and burned out somewhere in the late 2000s or early 2010s, Lego adaptations of popular franchises have been a lot of fun. Lego Star Wars was one of the first to really go mainstream and see big success, but other titles which adapted properties like Indiana Jones and Pirates of the Caribbean were good fun as well.
It would be great to get a solid release date and see a little more of the game. Adapting all nine films in the Star Wars series into a single game is no mean feat, but it’s a challenge that developer Traveller’s Tales has never shied away from. I’m sure that The Skywalker Saga will prove to be a worthy successor to previous Lego Star Wars titles.
So that’s it! A few of my predictions – and wishes – for this month’s E3.
The official E3 2021 logo.
Could you tell which were predictions and which were wishes? I’m not sure I could tell you which were which in every case, so don’t worry! After a rough year, which hasn’t been helped by myriad delays and shortages, it’ll be nice to see players getting genuinely excited about upcoming titles once again. Whatever is ultimately announced or revealed, I’m sure there’ll be something of interest to me, something I can put on my wishlist for later in the year!
Though I’ve never been to E3, I did attend two iterations of GamesCom – Europe’s biggest games fair – in the past when I used to work for a large games company. As I said last year, these digital events are arguably the future of games marketing. Not only are they substantially cheaper than paying to rent a convention centre in California, but it gives the companies greater control over their own messaging. Though the headline this year is “E3 is back!” I would argue that it isn’t – not really. E3 was an in-person event, an overblown trade fair that started allowing members of the public to attend. What we’re going to see this month will be all-digital and quite different.
I hope this was a bit of fun as we look ahead to E3. There are plenty of upcoming games to get excited about, and I shall be watching the various presentations with interest!
All titles mentioned above are the trademark or copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. E3 2021 takes place digitally from the 12th to the 15th of June, with additional events taking place throughout the month of June. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation. Minor spoilers may also be present for other iterations of the Star Trek franchise.
For reasons that still aren’t crystal clear over thirty years later, Gates McFadden was dropped after Season 1 of Star Trek: The Next Generation. Dr Crusher had been a mainstay of the show’s first season, going a long way to humanising the otherwise stoic Captain Picard, as well as bringing a family dynamic to the series. Her absence in Season 2 was an obstacle for the show to overcome, and to replace her, Gene Roddenberry and the creative team introduced a new character: Dr Katherine Pulaski.
I have to hold up my hands and admit to being a fan of Dr Pulaski. There are certainly elements to her characterisation that worked less well, and we’ll look at those in a moment, but on the whole I felt her inclusion in the series took The Next Generation to different places, places it wouldn’t have been able to reach without her. That’s my own bias coming into play as we delve into her character today.
The intention behind Dr Pulaski’s introduction was to shake up The Next Generation. Across the show’s first season there hadn’t been much interpersonal drama between the main characters – something that was a marked change from The Original Series. In Star Trek’s first incarnation, the “frenemy” relationship between Dr McCoy and Spock in particular was a source of both drama and humour, and it seems clear to me that The Next Generation lacked that in Season 1, and that Dr Pulaski was created to try to bring that element back to Star Trek.
When I think about Dr Crusher, with the possible exception of her role in the two-part episode Descent, I wouldn’t use the terms “strong” or “forceful” to describe her personality. She’s a reasonably quiet, slightly soft-spoken character, clearly very compassionate but also quite agreeable, especially when pressed by Captain Picard. To call her “bland” might be unkind, but she was never meant to be the standout character among the cast of The Next Generation.
Dr Pulaski is the polar opposite. She’s opinionated, outspoken, and occasionally brash. Though she does form firm friendships with other members of the senior staff, she’s much more of a standalone, individualist character. These are all traits that she inherited from The Original Series’ Dr McCoy, and we can see a very definite McCoy influence for practically her entire run on the series.
The role of a doctor in Star Trek is naturally a limited one, and that was especially true when the franchise was primarily interested in episodic storytelling. Dr Pulaski’s scenes are largely limited to Sickbay or dealing with medical-themed stories and events, and this naturally puts constraints on what she – and other doctors in the franchise too – can do. In episodes with a strong medical storyline, I’d argue that Dr Pulaski shines, and aspects of her personality that might otherwise come across as abrasive can instead feel determined and driven. In stories without much going on in Sickbay she’s naturally of less use to the writers, and it shows.
One of the main areas of criticism when Dr Pulaski came aboard was her relationship with Data. Designed to mimic the Spock-McCoy dynamic from The Original Series, some of Dr Pulaski’s early scenes and episodes with Data did not work as intended. She came across as patronising and looking down at Data – and that’s putting the most positive spin possible on it! At worst, Dr Pulaski was actively degrading and dehumanising in the way she spoke to and about Data, and that’s something that many fans found hard to take.
Though we’re more aware in 2021 of the need to be inclusive and attentive to the needs of neurodivergent people, non-binary folks, and other marginalised groups, even in 1988 many fans were uncomfortable at seeing Data dehumanised and talked about in the abstract. Fans had had a whole year to get to know Data, and just like we balked at Dr Bruce Maddox’s treatment of him in the episode The Measure of a Man, so too fans felt Dr Pulaski was treating Data unfairly. This is legitimate criticism, and soured many fans on Dr Pulaski almost from her first moment on the series.
Though I was perhaps a little unkind in my characterisation of Dr Crusher earlier, there were many fans of The Next Generation who liked the character and wanted her back. A letter-writing campaign began almost from the moment Season 2 premiered – supposedly with some involvement from Patrick Stewart – to convince the producers to bring back Gates McFadden and dump Dr Pulaski. Though I daresay this would’ve happened regardless of how well Dr Pulaski’s character had been received, the fact that those early episodes featured a conflict with Data that certainly went too far and crossed a line didn’t help her cause.
Despite all of that, by the time Season 2 was finding its feet, Dr Pulaski had become established as a regular member of the crew of the Enterprise-D, and had settled into her role in Sickbay about as well as she could. The fact that she was a strong and decisive personality may have been divisive among fans, but in my opinion she elevated the role of the ship’s medical officer, taking what had been a secondary position with Dr Crusher in Season 1 and transforming it into a more important role, especially in medical storylines. Even when Dr Crusher returned in Season 3, this aspect of the show continued to an extent; Dr Pulaski’s legacy on the show, despite the character being dropped with little fanfare, may be that Dr Crusher found more prominent storylines.
The comparisons with Dr Crusher are inescapable, and one other aspect that viewers felt was missing after Dr Crusher departed the series was a relationship with Picard. Dr Crusher and Picard had history as well as more than a little romantic tension, whereas Dr Pulaski didn’t have that connection with Picard – or with anyone else. Though there was a storyline in the episode The Icarus Factor involving a past relationship with Commander Riker’s father, this didn’t become a major aspect of her character, and she remained romantically un-attached for the rest of her tenure.
Though the episode Unnatural Selection is perhaps the story where she was given the most to do, where I felt we saw Dr Pulaski at her best was in episodes like Time Squared, where she tended to a second Captain Picard from several hours in the future, Up The Long Ladder, in which she takes part in a traditional Klingon ceremony with Worf, and though there are two sides to her relationship with Data on display in Peak Performance, the way she consoled him after his defeat at Strategema was sweet. In these moments we see different aspects of her character – her medical expertise, her embrace of different cultures, and through her evolving relationship with Data, her ability to overcome her own prejudice.
Perhaps the fact that Dr Pulaski had anti-android prejudice to begin with made her too unpopular with fans to be redeemable. Her occasionally blunt persona didn’t help her in that regard either. But had we met Dr Pulaski in Season 1 not Season 2, I think it’s possible for her evolving relationship with Data to have provided a deeply satisfying character arc.
The problem Dr Pulaski faced was that she joined a series that already had a full season – 25 episodes – under its belt. The characters had grown together and been through some major events in Season 1, particularly the death of their friend and colleague Tasha Yar. Yar’s own deep relationship with Data, which was jump-started by the events of The Naked Now, had gone a long way to humanising him across Season 1, and there was something charming in the “android who longs to be human” story. In Encounter At Farpoint, Riker called Data “Pinocchio,” and across Season 1 that’s how viewers came to know Data. Dropping in Dr Pulaski at the beginning of Season 2 and giving her a very prejudiced way of looking at this character we’d come to know and love was a bridge too far for many viewers, and although the relationship improved dramatically over the course of the season, her early interactions with Data remained a sore spot.
Dr Pulaski was present for all but two episodes of Season 2. However, most episodes didn’t have a major medical focus, and thus she was really a secondary character much of the time. Even so, I’d argue that she brought a lot to the show, and despite the introduction of her character not really succeeding in the way the creative team intended, Dr Pulaski certainly achieved her objective of shaking up the crew. Though she was never a villain, the introduction of Dr Pulaski showed that there can still be disagreements and interpersonal drama among Starfleet officers in the 24th Century, and that not everyone has to agree all the time. The Next Generation could, at times, fall into the trap of being too idealistic in its portrayal of characters in particular, and while there were adversaries and antagonists in Season 1 – including some from the Federation – Dr Pulaski was the first main character on the show to pull in a different direction. In that sense she arguably laid the groundwork for storylines we’d see from Season 4 onwards with characters like Ro Laren, and in particular the non-Starfleet crews we’d meet in Deep Space Nine and Voyager.
The fact that Dr Pulaski was never shy and didn’t pull her punches is something I found charming and appealing about her, particularly when compared to Dr Crusher’s Season 1 persona. She could be opinionated and even pushy at times, but she always did her best to help those in her care and didn’t bat an eyelid at the wacky situations the Enterprise-D would find itself in. Not only that, but she grew as a character across her single season on the show, particularly in terms of her relationship with Data and her understanding of different kinds of life. The Next Generation set out to seek out new life, and while Dr Pulaski’s old fashioned idea of what “life” is may have held her back at first, over time she came to recognise that Data was a valuable colleague and even a friend, even if she didn’t understand everything about him.
Had she been kept around and spent more time on the show, perhaps we would have seen those themes continue to play out. There was scope for her relationship with Worf to develop, not romantically necessarily but certainly putting them in more stories that would have allowed their friendship to grow and for both characters to learn more about the other’s culture. Her relationship with Kyle Riker could have been revisited, allowing for a more complex and nuanced relationship with William Riker on the Enterprise-D. And though she could never replace Dr Crusher in terms of having a close relationship with Captain Picard, the dynamic between the two – particularly the power play between a man who’s used to being the sole commanding officer of his ship and the doctor who’s the unquestioned master of Sickbay – would have been interesting to explore. There was scope for her to occasionally push back against Picard and other main characters, asserting herself more strongly than Dr Crusher usually would.
All of that and more would have been interesting to see, and while Dr Crusher had some great stories from Season 3 onwards, I’ve always felt at least a little sad that we didn’t get more from Dr Pulaski. At the very least it would have been nice to know how she came to depart the Enterprise-D and what her next role was going to be. Did she transfer to a different starship, return to Earth, retire? We don’t know, and I think it’s highly unlikely we will ever get any kind of solid confirmation of Dr Pulaski’s post-Season 2 life.
I found Dr Pulaski an interesting character and a welcome addition to The Next Generation, even though not every aspect of her characterisation succeeded or achieved its intended objectives. She remains an interesting character in Star Trek, particularly within the 24th Century, and I’ve always been fascinated by this single-season character. Season 2 of The Next Generation marked a change and uptick in the show’s quality – whence comes the expression “growing the beard,” a reference to Commander Riker’s facial hair! Though she wasn’t front-and-centre at every moment, Dr Pulaski played a significant role in the evolving series, helping it grow and become better than it had been in its first season. We can’t argue that the introduction of her character is somehow responsible for The Next Generation’s increasing success in that era, but we can’t dismiss it as mere coincidence either.
And perhaps that’s Dr Pulaski’s real legacy. She was a part of The Next Generation at a key moment – its powerful second season. Season 2 provided much more of a blueprint for the show’s future success – and for the successful development of Deep Space Nine and other parts of the franchise – than The Original Series-inspired first season had. Dr Pulaski, though originally intended to be a throwback to Star Trek’s first series, played a role in the franchise’s evolution as a character who wasn’t afraid to shake things up, stand up to her commander, and hold her ground. We can see elements of her personality in a number of Star Trek characters who came later, even continuing to the modern day.
Star Trek: The Next Generation is available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all characters and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Short Treks, Star Trek: Picard, Star Trek: Lower Decks, and for other iterations of the Star Trek franchise.
Though Strange New Worlds Season 1 is still probably a year or more away from being broadcast, it’s never too soon to start thinking about the next live-action Star Trek show! Each Star Trek project brings something new and different to the table, but Strange New Worlds’ purported return to a more exploration-focused, episodic kind of storytelling is something I’m incredibly interested in and excited for. When I think about upcoming television series that I’m most excited about, Strange New Worlds has to be very close to the top of the list!
In addition to the three cast members reprising their roles from Discovery, we learned earlier in the year that five other major roles have been cast – but we didn’t learn anything about the characters, nor about any recurring or returning characters either. Strange New Worlds is currently in production, but was entirely absent from Star Trek’s First Contact Day digital event in April. We haven’t really heard much solid news from the production for a while!
Strange New Worlds is in production, and looks set for a 2022 broadcast.
Despite that, I thought it could be fun to look ahead to Strange New Worlds’ premiere, and this time we’re going to consider some of the factions present in the Star Trek galaxy that Pike and his crew could encounter! This isn’t going to be a comprehensive list of every Star Trek race or species, just those that I personally consider plausible for the new show.
As always, please keep in mind that I don’t have any “insider information.” I’m not stating that any of these factions will definitely appear in Strange New Worlds, all we’re going to do today is look at some factions from past iterations of Star Trek and think about where they could be in the mid-2250s. That’s all!
With that out of the way, let’s jump into the list!
Number 1: The Andorians
Ryn, an Andorian seen in Discovery Season 3.
As a founding member of the Federation, the Andorians are a firm ally in this era. Despite that, however, episodes like Journey to Babel in The Original Series showed that there is still a degree of mistrust particularly between Andorians and Vulcans. Much of what we know about the Andorians actually comes from Enterprise, where they featured far more prominently than in any other Star Trek series to date. After appearing in The Original Series and in the background in a couple of films, the Andorians were absent for practically all of The Next Generation era.
It would be amazing if one of Strange New Worlds’ main or recurring characters were Andorian! Having an Andorian crew member would be a first for any Star Trek show, and that could be a lot of fun. It would also be possible for the series to delve into Federation politics in a similar way to Journey to Babel, looking at how Andorian relations with other Federation members have improved – or not – over the years. Though he would be well over 100 years old by this point, it’s not inconceivable that Shran, the Andorian commander who tangled with Captain Archer in Enterprise, could still be alive in this era, and perhaps he could make an appearance.
Number 2: Arcadians, Ariolos, Arkenites, and others!
One of the only Arcadians ever seen in Star Trek.
Star Trek IV: The Voyage Home – and several other films starring the cast of The Original Series – followed the Star Wars trend of designing cool-looking aliens and then leaving them in the background or in minor supporting roles. The higher budget afforded to the films allowed for more aliens and different-looking aliens, but subsequent Star Trek projects haven’t brought back races like the Arcadians, Ariolos, Arkenites, and more.
However, Discovery Season 3 briefly featured a Betelgeusian character – the Betelgeusians were another race seen in the background of a film before being ignored in subsequent Star Trek projects. So I think there’s the possibility that one or more races only ever seen in films like The Voyage Home could appear in Strange New Worlds. Perhaps Captain Pike and the crew make first contact with one of them!
Number 3: The Bajorans
Major Kira was a 24th Century Bajoran – and a major character in Deep Space Nine.
The Cardassian Empire would not occupy Bajor until the late 23rd or early 24th Century, meaning that in the 2250s Bajor and the Bajorans will be very different to the way we remember them from Deep Space Nine. Pre-occupation Bajor operated a strict caste-based hierarchy, with very little mixing between castes. Bajorans were known to be artistic, creative, and deeply spiritual, as well as pioneers of space exploration.
This is tied to a pet theory I have that Captain Pike will make first contact with a previously-established Star Trek faction! I feel that the Bajorans are absolutely one of the contenders for such a mission of first contact, and it could be absolutely fascinating to learn more about the Bajorans and how they were prior to the Cardassian occupation. The Bajorans have recently been referenced in Discovery Season 3, so the creative team behind Star Trek clearly haven’t forgotten all about them! Perhaps that could be a hint at a more significant role in an upcoming project?
Number 4: The Barzan
Nhan, a Barzan character in Star Trek: Discovery.
By the mid-23rd Century, at least one Barzan – Nhan – served in Starfleet. Nhan served under Pike’s command on the Enterprise, and though Pike and some other members of the crew know her true fate – that she left the 23rd Century behind to head into the far future with the crew of Discovery – officially she was killed in action during the battle against Control.
I wonder whether Pike might visit Barzan II to pay respects to Nhan, or to convey the news of her being lost to her family. That could be an interesting story, as well as a way for Strange New Worlds to keep a thread of continuity going with Discovery. Despite Nhan’s departure from Discovery midway through Season 3 I’m hopeful she could return. The Barzan were not a Federation member by the mid-23rd Century, so there’s the possibility that Nhan’s death could complicate Federation-Barzan relations.
Number 5: The Benzites
Mordock, a 24th Century Benzite.
The Benzites have only appeared on a few occasions, so I think there’s scope to explore more of their culture and perhaps even show how they came to make first contact with the Federation. The first Benzite we met in Star Trek was in The Next Generation Season 1 episode Coming of Age, where Mordock beat Wesley Crusher to a place at Starfleet Academy. A couple of other Benzites were seen later in The Next Generation and in the background in Voyager and Lower Decks.
All we know about the Benzites is that they were not members of the Federation, and that they had maintained relatively limited diplomatic contact prior to the 24th Century. They’re another possible candidate for a mission of first contact, in my opinion!
Number 6: The Betazoids
Deanna Troi – a half-Betazoid – recently returned in Star Trek: Picard Season 1.
Betazed – the Betazoid homeworld – appears to be relatively close to Earth and Vulcan, at least according to dialogue in Deep Space Nine. If that’s the case, it stands to reason that humans and Betazoids may have already been in contact with one another prior to Captain Pike’s mission of exploration. They were also known to be a Federation member by the mid-24th Century. Another possible candidate for a mission of first contact? Maybe!
Betazoids have telepathic and empathic abilities which have been shown to be very useful to Starfleet in other Star Trek shows, so perhaps a Betazoid main or recurring character could fill a Troi-like role aboard the Enterprise. I think this is less likely, but it’s a possibility!
Number 7: The Borg
A Borg drone seen in First Contact.
Star Trek has made a mess of Borg-Federation contact thanks to revelations in Generations, Voyager, and Enterprise that humanity had contact with (or knowledge of) the Collective prior to Captain Picard making “official” first contact with them. I think it would be very difficult for Strange New Worlds to successfully pull off a Borg story without treading on too many toes, but at the same time I think it could be amazing to see Captain Pike face off against the Borg!
Perhaps this would work best as a time travel or even parallel universe story; perhaps Pike and the Enterprise accidentally cross into an alternate reality where the Borg were successful in assimilating Earth in the 21st Century (as seen in First Contact). They would need to find a way to get home, and may not even be aware of the name of their adversary. A long-shot for Season 1, perhaps, but a possibility! In the 23rd Century in the prime timeline, the Borg should be confined to the Delta Quadrant. They may not have transwarp technology by this point, though their technology should still outpace the Federation considerably.
Number 8: The Bynars
A pair of Bynars seen in The Next Generation.
Interestingly, though the Bynars were only ever seen on screen in The Next Generation Season 1, they were mentioned by name in Enterprise. The Federation were thus at least aware of the Bynars’ existence by the mid-23rd Century, and it’s possible that they had attempted to make first contact with the semi-synthetic race.
Given that modern Star Trek has dedicated a fair amount of time to exploring the relationship between organic and synthetic life, and how the possibility exists for that relationship to turn into conflict, bringing back the Bynars – who are a race connected to a “master computer” on their homeworld – could make for an interesting continuation of that theme.
Number 9: The Caitians
Caitians served in Starfleet since at least the mid-23rd Century.
This feline-inspired species initially appeared in The Animated Series, and has recently been seen in Lower Decks, where Dr T’Ana is a Caitian. Their only live-action appearance to date has been in The Voyage Home, but with the Caitians returning to Star Trek in a big way thanks to Lower Decks, perhaps the time is right for them to make a major live-action appearance again.
The Caitians were presumably Federation members – or at least allies – by the time Kirk assumed command of the Enterprise, so it’s at least plausible to think that there could be other Caitian Starfleet officers during Pike’s tenure. It would be an interesting opportunity to learn more about a race that Star Trek has shown off on a few occasions but never really dug into.
Number 10: The Cardassians
A Cardassian seen in The Next Generation.
As with the Bajorans above, the Cardassians are a faction we know very well from their appearances in Deep Space Nine. What we haven’t seen, however, is first contact between the Federation and the Cardassians, which is something Captain Pike and the Enterprise could be responsible for! There was conflict between the Cardassians and Federation in the early or mid-24th Century, but aside from that – and their occupation of Bajor – much of early Cardassian history is unknown.
Cardassia Prime and Bajor are relatively close to one another, so it’s possible Captain Pike could encounter both if the Enterprise finds itself in that region of space. I really like the idea of Strange New Worlds showcasing first contact between the Federation and a race that we got to know in the 24th Century, so I think the Cardassians could be a great inclusion in the new series.
Number 11: Chameloids
A Chameloid taking humanoid form in the late 23rd Century.
Chameloids were shape-shifters, but were not affiliated with the Dominion. The only known Chameloid seen in Star Trek appeared on Rura Penthe in The Undiscovered Country. This individual played a role in Captain Kirk and Dr McCoy’s escape from the Klingon prison colony.
Shape-shifting aliens have been seen on a few different occasions in Star Trek (excluding Odo and the Founders, of course) and make for interesting adversaries. Perhaps Pike and his crew could encounter a Chameloid – they may even be responsible for “Martia” ending up on Rura Penthe!
Number 12: The Deltans
Ilia, a 23rd Century Deltan Starfleet officer.
We’ve only ever met one Deltan in Star Trek: Ilia, a Starfleet officer in The Motion Picture. The Deltans – and Ilia – were originally created for Phase II, the project which would eventually morph into The Motion Picture in the late 1970s. They were intended to be a somewhat ethereal race, older and wiser than humanity and offering a different perspective on the galaxy.
Deltans were also presented as very sensual, both in their sole appearance in The Motion Picture and when they were referenced in Enterprise’s fourth season. Considering that second mention in Enterprise, Deltans and humanity had encountered one another long before the events of Strange New Worlds. Perhaps Pike and the crew could lead a diplomatic delegation, or witness the Deltans joining the Federation?
Number 13: The Denobulans
Dr Phlox, a 22nd Century Denobulan.
The Denobulans are a race only ever seen in Enterprise, and perhaps Strange New Worlds could tell us why that is! Though I wouldn’t want to see any harm come to Dr Phlox’s people, it’s possible that some kind of disaster befell them in the years after Enterprise, accounting for their absence in the 23rd and 24th Centuries.
If that’s not the case, it would be great to learn what became of them! It seems likely that the Denobulan homeworld was relatively near to Earth and Vulcan, and given their friendly relations with Earth in Enterprise, perhaps the Denobulans became a Federation member relatively early on. A Denobulan could even join Pike’s crew as a main or recurring character!
Number 14: The Edosians
An Edosian seen in Lower Decks.
This three-legged, three-armed race were originally seen in The Animated Series, where Lieutenant Arex was an officer under Kirk’s command. Like many elements from that show, the Edosians seemingly vanished – until Lower Decks brought back an Edosian character last year! It was great fun to see another Edosian Starfleet officer then, and it may be the first of many Edosians that we’ll see going forward.
It was prohibitively expensive in the late 1970s and 1980s to bring an Edosian character to life in live-action, but times have changed and I’d argue that it’s more than achievable in 2021! It’s possible that Arex himself could make a return, serving under Pike’s command on the Enterprise, or perhaps Pike and the crew will encounter other Edosians out in space. Whether they’re Federation members or not is unknown, but maybe Strange New Worlds can clear that up!
Number 15: The El-Aurians
Dr Tolian Soran, an El-Aurian who lived in the 23rd/24th Centuries.
At least one El-Aurian – Guinan – visited Earth in the 19th Century, and based on the fact that the Federation came to the aid of El-Aurian refugees in Generations, they must’ve either been relatively near to Federation space or been able to travel there easily. The El-Aurians were assimilated by the Borg in the late 23rd Century, but Strange New Worlds potentially offers the opportunity to see the El-Aurians in their prime, before the Borg decimated their people.
Guinan is going to be making a return in Picard Season 2, so the El-Aurians are clearly still a factor in upcoming Star Trek projects! Having Pike and his crew encounter the El-Aurians could be a way for Strange New Worlds to tie itself to Picard and the 24th Century.
Number 16: The Kalar
A Kalar warrior in The Cage.
Captain Pike has already encountered the Kalar once! During the events of The Cage, Pike recalled an attack by Kalar warriors during a mission to Rigel VII, blaming himself for the deaths of three officers under his command. In Discovery we saw Pike revisit events with the Talosians and Vina, so perhaps it’s possible to bring back the Kalar too!
The Kalar were depicted as an un-advanced race incapable of spaceflight with technology that looked similar to the early medieval period or dark ages on Earth. It seems unlikely they’d have made any significant advancements since Pike’s earlier encounter with them, but it’s not impossible to devise a compelling reason to revisit Rigel VII.
Number 17: The Kelpiens and Ba’ul
Captain Saru was the first Kelpien to serve in Starfleet.
Captain Pike played a huge role in the development of the Kelpiens and Ba’ul in Discovery Season 2, arguably violating the Prime Directive to aid the Kelpiens by putting the entire species through vahar’ai – a biological evolution which transformed the meek, fearful Kelpiens into apex predators.
There will be massive consequences for what Pike did, and while Saru is arguably the best character for close examinations of the Kelpiens, Pike’s monumental role in shaping their future – and that of the Ba’ul, with whom the Kelpiens share a homeworld – could mean that a revisit to Kaminar is on the cards. The Ba’ul may blame Pike and the Federation for upsetting the delicate balance they had worked so hard to establish, seeking revenge. Or Kaminar may have descended into war, with the Kelpiens and Ba’ul at each others’ throats requiring Pike’s intervention.
Number 18: The Klingon Empire
Chancellor L’Rell was the Klingon leader in this era.
Even if it doesn’t happen in Season 1, I feel certain that Strange New Worlds will eventually feature some Klingon stories! Federation-Klingon relations are rocky after the end of the war seen in Discovery’s first season, and it would be interesting to see how Pike, L’Rell, and others try to maintain the peace in the years before Kirk’s five-year mission.
When considering Pike’s personal story, it was on the Klingon world of Boreth where he secured his fate – his impending disability – in exchange for a time crystal. Pike’s own views and relations with the Klingons are thus particularly complex, and as he comes to terms with what he saw in the vision the time crystal gave to him he may seek out advice from Klingons, or he may even try to revisit Boreth.
Number 19: The Lurians
Morn, a 24th Century Lurian.
The best-known Lurian in Star Trek is Deep Space Nine background character Morn. The first trailer for Discovery Season 3 in 2019 seemed to imply we’d see the Lurians return, as a Lurian guard was shown chasing after Booker and Burnham, but it turned out to be just a cameo! The Lurians were not Federation members as of the mid-24th Century, but appeared to maintain reasonably good relations.
Morn became a Star Trek icon during Deep Space Nine’s run, and I can’t decide if that means bringing the Lurians back in a major way would be a good thing or not! Perhaps it would be best to leave them be, a somewhat mysterious, enigmatic people, rather than bring them into the modern day and risk overexplaining them and losing the magic.
Number 20: The Malurians
A Malurian (wearing a disguise) in the 22nd Century.
The Malurians suffered a tragic fate in The Original Series, being wiped out by a self-aware probe. They also appeared in Season 1 of Enterprise, and seemingly conducted morally questionable actions! The Malurians were visited by the Federation shortly before they were rendered extinct, so it’s possible that the Federation in this era had some kind of relationship with them.
We don’t know very much about the Malurians, but their ultimate fate puts them in a rather unique position in this era. Perhaps we’ll learn that Pike and the crew helped the Malurians settle a small colony somewhere, paving the way for their survival!
Number 21: The Miradorn
A pair of Miradorn twins in the 24th Century.
The Miradorn made an appearance in Deep Space Nine, and were shown to be a race of twins – or at least where twins were commonplace. These sets of twins operated as two halves of a single person, with a very deep connection to one another. As of the mid-24th Century they appeared to be an independent power, maintaining relations with both the Federation and the Ferengi.
The Miradorn are another interesting race that I consider to have first contact potential. The twin aspect of their culture makes them different from many other Star Trek races, and they have a neat design that’s different without being excessively complicated.
Number 22: The Nausicaans
A Nausicaan was responsible for injuring a young Ensign Picard in the early 24th Century!
In the late 23rd and 24th Centuries, the Nausicaans were known as a violent people, often seen as pirates or criminals. They operated in an area of space relatively close to Earth and Vulcan, as they had been encountered by humanity in the 22nd Century. In addition to their criminal activities, Nausicaans in the 24th Century were occasionally seen as mercenaries and bodyguards.
The Nausicaans could appear in their typical pirate role in Strange New Worlds, becoming an adversary for Pike and the Enterprise to overcome. Or we could see them step out of that role for a change, with the show exploring more of Nausicaan culture.
Number 23: The Nibirians
A Nibirian in the alternate reality.
The Nibirians were seen in Star Trek Into Darkness – and thus their only appearance is in the alternate reality. However, given how similar the two realities are, it’s a safe bet that the Nibirians exist in the prime timeline. In Into Darkness they were shown to be a stone age people, very early in their development.
Given that the Nibirians were under threat from a volcano in Into Darkness, maybe Pike and the crew will have to come up with a creative way to save them, just as Kirk did in the alternate reality. If a return to the Kelvin timeline is on the agenda – which I doubt, but you never know – this could be a way to connect current Star Trek to the alternate reality.
Number 24: The Orions
In the 32nd Century, Osyraa had become the leader of the Emerald Chain – a major faction.
The Orions have recently featured in Season 3 of Discovery, and of course with Tendi in Lower Decks! In addition, Captain Pike has somewhat of a history with them, having encountered Orion slaves during the events of The Cage. For both of those reasons they seem like a contender to make an appearance in Strange New Worlds!
The Orions were an independent power in the 23rd Century, with at least some Orions involved in criminality, slavery, and the Orion Syndicate – a major organised crime outfit. They seem like they could be villains, then, but an interesting twist could be to make an Orion a crew member on the Enterprise, or an ally of Pike and the crew.
Number 25: The Pahvans
A noncorporeal Pahvan.
Captain Pike wasn’t involved in the USS Discovery’s mission to the planet Pahvo during the Federation-Klingon war, but I feel there’s scope to revisit these noncorporeal, pacifist aliens. Pahvo had a unique “transmitter” which allowed Discovery to detect cloaked Klingon ships, and thus the planet unintentionally played a role in the war.
It’s possible that Pahvo was attacked by the Klingons in retaliation, but the planet was marked on a star chart seen in Picard Season 1, which suggests the Federation may have maintained some kind of diplomatic relations with the Pahvans into the 24th Century. Regardless, there are perhaps leftover story threads from Discovery that Strange New Worlds could potentially pick up with the Pahvans.
Number 26: The Q Continuum
Q in his famous judge outfit.
It seems as though the Federation’s first encounter with the Q was when Picard and the Enterprise-D met Q during the events of Encounter At Farpoint, but we also know that members of the Q Continuum had visited Earth in the past, including during the American Civil War in the 19th Century. It’s thus possible that Pike and the crew could encounter a Q without realising who or what they’re dealing with!
With Q coming back in Picard Season 2, having the Continuum appear in some form in Strange New Worlds would be a way for the two shows to work together. This one is definitely more of a long-shot, but it’s not impossible!
Number 27: The Romulan Star Empire
Narek and Rizzo, two 24th Century Romulan operatives.
Any story involving the Romulans in Strange New Worlds would have to keep their true nature – as descendants of the Vulcans – a secret. Because no Romulan characters could appear on screen alongside Pike and the crew that naturally constrains the kinds of stories that can be told. However, in the episode Minefield, Enterprise managed to pull off an interesting Romulan story without going too far, so it can be done!
The Romulans were a belligerent power in this era, having already fought a major war with Earth less than a century earlier. Though there is peace between the Romulans and Federation, there are no formal diplomatic relations and there seems to be a lot of tension. The Romulans have recently been explored in a major way in Picard Season 1, and to a lesser extent in Discovery Season 3. They’re a major Star Trek faction, up there with the Klingons and Borg, so I can’t help but feel Strange New Worlds might try to find a way to include them – somehow!
Number 28: The Saurians
Linus, a Saurian Starfleet officer.
Linus, a secondary character in Discovery, is a Saurian – a race first seen in the background in The Motion Picture. The Saurians may well be Federation members by this time, and if they’re serving in Starfleet there could be other Saurian officers aboard the Enterprise. Despite Linus having made a number of appearances, we don’t know very much about his people.
The Saurians are a faction we could learn more about in Strange New Worlds. Pike and the crew could even visit the Saurian homeworld, perhaps to convey news about Linus being declared killed in action. It would be interesting to see more Saurians and learn more about their place in the Federation.
Number 29: The Selay
A group of Selay delegates in the transporter room of the Enterprise-D in the 24th Century.
We don’t know very much about the Selay. They appeared once in The Next Generation Season 1, and had a couple of blink-and-you’ll-miss-it background appearances in a couple of other episodes, but that’s it. Their appearance in Tapestry means that they had encountered the Federation by the early 24th Century, so perhaps they could appear in Strange New Worlds.
Modern Star Trek has taken several races that we don’t know much about and expanded on them. The design of the Selay – snake-like and very reptilian – is interesting, and the faction is ripe for an in-depth look!
Number 30: The Skagarans
Draysik, a 22nd Century Skagaran in the Delphic Expanse.
In Enterprise we learned that the Skagarans had visited Earth in the 19th Century, where they had abducted a group of humans to use as slave labour. There’s potential in that kind of storyline to either see Pike and the crew come up against an enemy who uses slaves, or to explore a post-slavery society and look at some of the long-lasting implications of keeping slaves in the past. This would allow Strange New Worlds to do something Star Trek has always done: use science fiction to examine real-world issues.
It would also be neat to bring back a faction from Enterprise in a major way, as this is something that hasn’t yet been done in modern Star Trek.
Number 31: The Suliban
Silik, a 22nd Century Suliban commander.
Speaking of factions from Enterprise that could return, how about the Suliban? Though initially antagonistic toward Earth, this was mostly driven by the interference of time-travellers from the future. Without that undue influence, perhaps Suliban-Federation relations have improved. I wrote once that it was possible that the Suliban had gone into some kind of isolation – which would account for their absence in the 23rd and 24th Centuries – so perhaps we could see that happen in Strange New Worlds.
I’d love to see an expanded role for the Suliban in Star Trek. Perhaps they could even be Federation members by this era, with Suliban officers serving aboard the Enterprise. It would be great to revisit a faction we only encountered in Enterprise, at any rate.
Number 32: The Talosians
Talosians seen in Discovery Season 2.
Discovery Season 2 brought back the Talosians in a big way, and Captain Pike played a major role in that storyline. Considering Pike’s feelings for Vina – a human inhabitant of Talos IV – it’s at least possible that he may keep in contact with the Talosians, even though he’d have to do so in secret for fear of breaching Starfleet regulations.
In this era, Talos IV was off limits to Starfleet due to the Talosians’ attempts to kidnap Pike and their powerful telepathic abilities. Revisiting the planet isn’t entirely impossible, though, as I reckon Pike would head there if the Talosians asked for his help.
Number 33: The Tellarites
Two Tellarite delegates aboard the Enterprise in the 23rd Century.
Along with the Vulcans, Andorians, and humans, the Tellarites were the fourth founding member of the Federation. Despite that, however, they had a complicated relationship with the other races, particularly the Vulcans.
The Tellarites are the one Federation founding member that we know the least about. They’ve only made a few appearances in Star Trek, often in minor or background roles, and aside from a few episodes in Enterprise and their first appearance in The Original Series, we haven’t seen much of them at all. I’m not sure how well a Tellarite main character would work simply because their deliberately unkind aesthetic doesn’t lend itself well to fitting with a character audiences want to root for – but in a way it would be interesting for Star Trek to try to overcome that hurdle!
Number 34: The Tholians
A 23rd Century Tholian captain.
The Short Treks episode Ask Not confirmed that the Tholians and Federation had been in conflict during this era. If Cadet Sidhu appears in Strange New Worlds as a significant character, including the Tholians could be an interesting story for her as she was the sole survivor of a Tholian attack.
The Tholians are one of the more “alien” races that we know of in Star Trek, being insectoid in appearance and coming from a high temperature environment that leaves them unable to tolerate standard environments. They could certainly appear in an adversarial role in Strange New Worlds.
Number 35: The Trill
Michael Burnham and Adira meeting a group of Trill in Discovery Season 3.
The Trill are a conjoined species – one part is humanoid, the other a symbiont. The symbionts are longer-lived than their hosts and can easily live for centuries. Discovery Season 3 recently revisited the Trill homeworld, and it would be neat to see the Trill return in Strange New Worlds as well.
It would even be possible for Dax to make an appearance. The Dax symbiont had a number of hosts before Jadzia and Ezri in Deep Space Nine, and it was certainly alive in the mid-23rd Century. Regardless of whether that happens, we know that the Trill were Federation members by the 24th Century, and Strange New Worlds could depict their early interactions with the Federation.
Number 36: The Vulcans
Spock!
Obviously we know that Spock is going to be a major character in Strange New Worlds! Over the course of Star Trek’s history we’ve already learned a great deal about the Vulcans, their history, and their culture. There’s still scope to expand that, though, and with Spock as a potential way into new Vulcan stories, I wonder if we’ll get to see more.
Spock’s relationship with Sarek could be explored, and it would be a way for James Frain to reprise his role from Discovery. We could also see more Vulcans joining Starfleet and serving in a wider variety of roles than just “science officer!”
Number 37: The Xindi
Degra, a 22nd Century Xindi.
As with the Suliban above, the Xindi have only appeared in Enterprise so far. We know a little more about their future, however, including that they eventually joined the Federation. Though their absence from Star Trek shows set in the 23rd and 24th Centuries suggests that may not have happened for a while, it’s possible that it happened earlier than we think!
Otherwise we could see the Xindi as another race that have isolated themselves and cut off diplomatic ties. Perhaps one of Pike’s missions will be to re-establish relations with the Xindi after decades without contact. The Xindi are five different races sharing a homeworld, and there’s potential to use that setting to explore the way different cultures interact and work together.
So that’s it! Some factions from Star Trek’s past that could appear in Strange New Worlds.
Hopefully it won’t be long before Captain Pike returns!
This has been a long one so I won’t drag things out much longer! Suffice to say that there are many different races, cultures, and factions from past iterations of Star Trek that could appear in some form in the new series. Obviously the show can’t fit all of those on the list above into its first season, but I hope there’ll be some attempts to revisit at least one or two factions we got to know in other Star Trek shows and films.
Hopefully it won’t be too long before we get to hear more news about Strange New Worlds – or even see a trailer! Whenever that happens make sure to check back as I daresay I’ll break things down here on the website. The show is definitely one I’m looking forward to!
Star Trek: Strange New Worlds will be broadcast on Paramount+ in the United States (and other regions where the platform is available) in 2022. Further international distribution has not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Star Wars franchise, including The Rise of Skywalker and Knights of the Old Republic.
There’s one very powerful moment in the film most fans agree is the best in Star Wars’ cinematic canon that is both the high point of its success and a weight around its neck. This one moment defines Star Wars’ place in popular culture, and was a twist so unexpected and shocking that it transformed a couple of exciting space fantasy films into a franchise that continues to this day. You know the moment I’m referring to, right?
“No, I am your father!”
But this has been a double-edged sword. After the incredible success of The Empire Strikes Back, the next film in the series – which rounded out the Star Wars trilogy and concluded the series for almost two decades – felt, to some fans at least, like a bit of an anticlimax. It’s difficult to remember now, given all of the other controversies Star Wars has endured from the prequels to the sequels and beyond, but for a long time, Return of the Jedi was considered the weak link in the trilogy.
I vividly remember the first time I watched Star Wars – at the behest of a friend who was a pretty big fan – in the early ’90s. He had all three films on video, and as we sat down to watch them, his father, who was also a Star Wars fan and had introduced the films to his son, insisted to us that the first two films were great, but Return of the Jedi was absolute crap! Part of the reason why some fans felt – or still feel – this way is that Return of the Jedi has nothing that comes close to comparing to the “I am your father!” moment. Nor does any other Star Wars film.
Star Wars has tried – and failed – to come up with something that compares to this moment, even going as far back as Return of the Jedi.
Though the prequel trilogy didn’t try to outright replicate that moment, I think it’s not unfair to say that nothing in those three films compares to the revelation of Vader being Luke’s father – and perhaps that’s because fans already knew the broad strokes of the prequels’ storyline before sitting down to watch any of the films. There were bumps and twists along the way, but we all knew before we sat down to watch The Phantom Menace in 1999 that Anakin would betray the Jedi and become Darth Vader, and that the mild-mannered Palpatine was a Sith in disguise. It’s hard to have a shocking twist under such circumstances!
But the sequel trilogy definitely tried to recapture the magic of the moment between Luke and Vader on Cloud City – not once, but at least three times. In The Force Awakens, Kylo removing his helmet for the first time was an attempt at a shocking surprise. In The Last Jedi we can point to the reveal of Rey’s parents as “nobody,” as well as the death of Snoke, and in The Rise of Skywalker we again have Rey’s parentage but this time Kylo explaining to her that “you are a Palpatine” – one of the worst lines in the trilogy.
This moment between Kylo Ren and Rey was clearly intended to recreate the magic of the scene between Vader and Luke in The Empire Strikes Back.
None of these moments, and many others in Star Wars, have come close to achieving the success of the Darth Vader line in The Empire Strikes Back, and it feels like the franchise doesn’t really know how to respond to the overwhelming power of that one moment. It wouldn’t be fair to say that Star Wars’ entire success is based on one moment in one film, nor that it’s the franchise’s sole accomplishment. But it’s undeniably one of the high points in the whole franchise, so if Star Wars is to see continued success the creative team in charge need to understand what the moment represents, why it worked, and most importantly they need to understand why recent attempts to replicate it have fallen flat.
For me, the closest Star Wars has ever got to recreating the magic of that Darth Vader reveal came not in a film but in a video game. In Knights of the Old Republic, toward the end of the game it’s revealed that the player character is, in fact, one of the game’s principal villains – a Sith Lord named Darth Revan. Revan had their mind erased after being captured by the Jedi, and was re-trained in order to follow the path of the light side. I remember sitting there with the Xbox control pad in my hand with my mouth hanging open, stunned!
The revelation that the player character is Darth Revan in Knights of the Old Republic was shocking, and about as close as Star Wars has ever managed to get to the Luke-Vader moment.
So why don’t I feel that way when Kylo is revealed to be Ben Solo? Or when Rey is revealed to be a descendant of Palpatine? Figuring this out is important, because I’m not the only one who recognises that Star Wars is trying and failing to live up to this moment.
By the time of The Rise of Skywalker, Rey’s parents had been established, and changing that arbitrarily to follow a fan theory just felt wrong – and more than a little stupid. Not to mention that the execution was clumsy and it came in a film with myriad other problems. But the reveal that Kylo Ren is, in fact, Ben Solo – the son of Han and Leia – should have garnered more of a reaction, surely? After all, this is the son of two of Star Wars’ principal characters and biggest heroes, yet he’s the villain having fallen to the dark side.
The buildup to Kylo Ren’s reveal wasn’t as intense, and by the time it’s finally understood who we’re dealing with, perhaps elements of that had already been teased in such a way as they weren’t as big of a shock. Then there’s the fact that The Force Awakens is where we first met Kylo Ren; he didn’t have an entire film to grow on us as his own character – mere minutes after meeting him for the first time we learn his true identity. Darth Vader had almost two entire films as the “big bad” before it became known to us who he really was – and I think that has a bearing on how we perceive these different moments in the two films.
Kylo Ren’s unmasking – and the reveal that he’s Ben Solo – just doesn’t compare to the Luke-Vader moment on Cloud City.
Partly this is a consequence of the way the original trilogy was created. Darth Vader was not Luke’s father in the original film; this is an addition that came later, during the writing of The Empire Strikes Back. There was nothing in the first film to set up or telegraph this moment – because no one, even those involved with the film, knew that the moment was coming. In The Force Awakens or The Rise of Skywalker, the moments which attempt to recreate it were planned, and the films were almost constructed around what the creative team hoped would be the big shocking twist.
Overall, though, I think the fundamental problem is this: The Empire Strikes Back didn’t set out to create a story that all depended on a single moment. The film has many other truly fantastic sequences that would still make it an outstanding film even if the Luke-Vader moment didn’t exist or came in a different film. The creative team behind The Empire Strikes Back weren’t trying to recreate something from a prior story, they were pioneering something new. And while they knew it was going to be a seminal moment in the film, I don’t think anyone involved could have predicted just how important that one moment would turn out to be for the entire Star Wars franchise.
The story of Darth Vader was not known or planned out in the first couple of films – which made the revelation all the more shocking.
But even by the time of Return of the Jedi a couple of years later it was apparent that Star Wars was in danger of feeling like a one-trick pony. A new Death Star had been created to replace the one Luke destroyed in the first film, which is hardly anything original, and after the big twist of the Luke-Vader connection in The Empire Strikes Back, Return of the Jedi made the first attempt to recapture that moment by arbitrarily making Luke and Leia siblings. Neither moment lived up to the comparable moments in previous films, and perhaps that’s a contributing factor to why some fans felt let down. Star Wars had already begun living in its own shadow.
Mimicking or recreating a story or narrative moment almost never results in something better. The most that Star Wars can hope for is to hit the same high notes – but trying to copy something it’s already done won’t ever lead to the franchise exceeding it. The Empire Strikes Back succeeded because it pioneered a storyline that no fan could have expected. Subsequent Star Wars projects – from Return of the Jedi to The Rise of Skywalker – failed to live up to that moment because they didn’t try to create their own unique moments, they tried to copy the successful one from The Empire Strikes Back.
Star Wars won’t ever succeed at recreating this moment – and the sooner the writers and producers realise that, the sooner the franchise can move on!
I’ve spoken on a number of occasions about Star Wars as a franchise being trapped by its own past, unable to move on from the shadow of the original trilogy and tell truly new and different stories. But because the new films rely so heavily on nostalgia for the originals they weren’t allowed to stand on their own two feet – and when The Last Jedi tried in its own way to branch out and do something different, the result was controversy and a divided fanbase. It’s almost unsurprising, in that context, that Star Wars would simply choose to retreat to safer, more comfortable ground – even if that means it won’t ever surpass its original incarnation.
For me the question is this: is that moment in The Empire Strikes Back all Star Wars can ever be? Or will it one day aspire to do something different, maybe even something better? Right now the answer is that Star Wars seems to want to stay firmly in that nostalgic space, chasing the one moment the creative team knows fans adore; the moment on which Star Wars’ modern iterations hang. But for all the films and television shows produced since that moment in 1980, forty-one years ago, the franchise has never succeeded at recreating its magic.
Perhaps it’s time to stop trying to emulate past success, to move on to newer and different things. There are amazing stories in the Star Wars galaxy waiting to be told – but first the creative team in charge of the franchise has to come to terms with the fact that nothing they do will ever match the revelation Darth Vader gives to Luke in The Empire Strikes Back. When they finally realise that, and desist from trying to forcibly make it happen, the franchise can finally start making its own magical moments again.
The Star Wars franchise – including The Empire Strikes Back and all other properties mentioned above – is the copyright of LucasFilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.