Spoiler Warning: There are spoilers ahead for Star Trek: Generations. Minor spoilers may also be present for other iterations of the Star Trek franchise.
The Star Trek franchise has featured some absolutely terrific villains across its fifty-five year history. Characters like Khan, Gul Dukat, the Borg Queen, and many, many more have gone on to play significant roles in the franchise, cranking up the tension and drama while giving fans someone to truly despise. One of my all-time favourite Star Trek villains comes from what may – controversially – be my favourite Star Trek film: Dr Tolian Soran from Star Trek: Generations. It’s this character that I want to talk about today.
Although their motivations are very different, I feel that Dr Soran fills a similar role as an adversary for Captain Picard specifically as Khan did in The Wrath of Khan for Captain Kirk. Khan was motivated by vengeance and hatred for Kirk in particular, whereas Soran sees Picard as little more than a bump in the road on the way to completing a scheme he’s worked on for decades, so there are clear differences, yet in their two films the characters play similar adversarial roles for Star Trek’s first two captains.
Dr Soran in Star Trek: Generations.
One of Dr Soran’s lines has stuck with me ever since I first watched Generations in the cinema in 1995 (which is when the film was released here in the UK). The line is this: “Time is the fire in which we burn.” Delivered with menacing clarity by actor Malcolm McDowell, Soran’s view of time as an all-consuming fire is dark, yet beautifully poetic at the same time. Though Captain Picard would argue against this notion at the end of the film, the line, and the way it was delivered, is permanently etched in my memory. At times, it has been a motivating factor in my life, which may seem strange for a line delivered by a villain! As I said last November when I commemorated this website’s anniversary, the notion that time was catching up to me was one of the motivating factors I had in setting up my website and writing about Star Trek and other topics.
What I love most about the fire analogy is the way in which it describes the one-way flow of time. When an object is burned in a fire, an irreversible reaction takes place at the molecular level, and no matter how much we might regret burning something or wish we could undo a disastrous fire, doing so is impossible. The same is true of time – going back in time, changing the past or reliving a moment isn’t possible. (Except when Star Trek does time travel episodes, but that’s a different subject altogether!)
“Time is the fire in which we burn.”
Although Soran was an obsessive, desperate to get back to the Nexus, his philosophical side shines through at several key moments in the story, and the way this side of his character comes across elevates him. No longer a one-dimensional villain with a singular purpose, Soran is a thinker, someone who has an understanding of the world and his place in it. His interpretation of the world, or rather his reaction to it, may be extreme, but nevertheless the mere existence of this deep-thinking aspect of his character makes him feel a lot more significant and a lot more well-rounded. Soran has clearly considered the implications of what he’s doing, even if it means sacrificing millions of lives for his own benefit.
The attacks of September 11th, 2001 brought religiously-motivated terrorism to the fore in a way that was new for many people in the western world. Yet even before then, the idea of sacrificing one’s life in order to reach paradise, or heaven, had been a significant force. Soran’s quest to reach the Nexus at any cost can be seen through this lens; a dangerously obsessed man willing to do whatever it takes to reach his version of paradise.
The desperation etched on Soran’s face shows how obsessed he had become with returning to the Nexus.
At the same time, the Nexus storyline rebuffs the idea of religion in general, at least insofar as Soran is concerned. If Soran believed in an afterlife – a belief which is not uncommon even in Star Trek’s 24th Century – then his quest to re-enter the Nexus wouldn’t make sense. He could be comforted by the belief that the afterlife would be just as good, if not better than, what he experienced there. The fact that Soran is a scientist and he’s chasing an interstellar energy ribbon that is observable and definitely exists (within the confines of the story, of course) seems to pour cold water on the idea of Soran as a religious fundamentalist; his desire to reach the Nexus is based on his own experience of the phenomenon, and not simply on the nebulous concept of “faith.”
Star Trek’s history with religion is complicated. The Original Series once showed a “chapel” aboard the USS Enterprise, and in Deep Space Nine Kasidy Yates claimed her father was a minister, so human religion definitely still exists in the 24th Century and the franchise hasn’t tried to erase it. At the same time, however, Star Trek has often tried to offer alternative explanations for gods, miracles, and other religious experiences. The Final Frontier depicted the “god” at the centre of the galaxy as a beligerent alien. Q fills a similar role on occasion in The Next Generation. The Prophets in Deep Space Nine are noncorporeal aliens. And so on.
Star Trek has frequently looked at other explanations for things like the afterlife. (Pictured: Q in Tapestry).
So if the Nexus represents heaven or the afterlife for the sake of Soran’s story, it’s still a scientific and secular take on the concept. Soran isn’t like Sybok, a man on a mission with faith at its core. He’s a scientist, trying to solve a scientific puzzle. The fact that it has religious comparisons is neither here nor there for him; he sees the Nexus as his one shot at paradise.
Though we don’t see anything on screen of Soran’s life prior to his encounter with the Enterprise-B, given what happened to the El-Aurians and Generations’ focus on Picard’s family, there are the building blocks to see Soran through a semi-sympathetic lens if we’re so inclined. The Borg destroyed or assimilated the El-Aurian homeworld, and during the attack they killed Soran’s family, including his wife and children. When Picard visits the Nexus, he sees a version of the life he could have led, as did Kirk. What Soran sees in the Nexus – and what he wants so desperately to recapture – is his family. At a personal level we can understand and even empathise with that, even if it doesn’t come close to excusing his actions.
Soran immediately after being beamed aboard the Enterprise-B.
A villain that we as the audience can relate to is something the best stories manage to have, and a villain who isn’t simply evil for the sake of it also makes for a much more satisfying and fulfilling narrative. Soran ticks both of those boxes. We could even argue that Soran isn’t “evil” in the strict sense of the word; he’s merely uncaring and ambivalent to the lives of others due to his single-minded dedication to his quest.
For Trekkies, Soran is perhaps most significant and best-remembered for being the character who killed Captain Kirk. Star Trek’s first captain carried the torch for the franchise for more than two decades prior to the inception of The Next Generation, and while characters like Scotty, Spock, Dr McCoy and others all had their fans and their moments in the spotlight, Kirk was the most significant character from The Original Series. His death in Generations arguably marked the end of an era, and the definitive passing of the baton from one set of characters to another.
Soran is responsible for Kirk’s death – a seminal moment in the history of Star Trek.
Though we have since had a version of Captain Kirk back in the Kelvin timeline films, and Star Trek has of course returned to the 23rd Century with Discovery and Short Treks, the death of William Shatner’s Kirk is an incredibly significant moment in the history of the franchise. While it’s true that Star Trek had already moved beyond The Original Series by 1994 thanks to The Next Generation, Deep Space Nine, and the gentle yet clear ending to The Undiscovered Country, there was still a sense that any of the main characters could return – something epitomised by the return of Spock in Unification and Scotty in Relics. Captain Kirk did get the chance to make a triumphant return to the franchise – but doing so led to his death.
Kirk’s death is clearly a hugely emotional moment, especially for Trekkies who’d been with the franchise since the beginning. But his sacrifice stopped Soran and prevented the deaths of millions, as well as the deaths of the crew of the Enterprise-D. Even though the film doesn’t really acknowledge his death in this way, he died a hero.
Soran’s scheme brought Kirk and Picard together.
It was Soran’s scheme that killed Kirk, but it also brought Captains Kirk and Picard together. Between them they had to figure out a way to prevent Soran going through with his plan, and thus Soran became the unintentional catalyst for what has to be one of my favourite moments in all of Star Trek. Marvel films have shown that a good team-up story can be emotional and exceptionally fun, but putting together two of the most significant characters in the entire Star Trek franchise? It’s a moment that’s very hard to beat even more than 25 years later!
Without Soran, none of this would have come to pass. While we may lament Captain Kirk’s death, in a franchise that runs as long as Star Trek and where the in-universe timeline spans centuries, characters are eventually going to die. Maybe Captain Kirk would have preferred a quiet retirement, but as a satisfying story beat, making the ultimate sacrifice in order to save the lives of millions and a crew of Starfleet officers could not be more quintessentially Kirk.
Soran was a fantastic villain in Generations.
I find Dr Soran to be an absolutely fascinating character in his own right. But more than that, he’s responsible for perhaps the most ambitious crossover that the Star Trek franchise has yet attempted, and brought together Captains Kirk and Picard for an amazing adventure in a truly excellent film.
It’s hard to pick a fault with the way Soran was brought to screen, too. Malcolm McDowell put in an outstanding performance that was intense and riveting to watch. Even Soran’s lighter moments, such as his conversations with Geordi and the Duras Sisters, have a distinct edge to them. McDowell makes it clear with every syllable and every movement that Soran doesn’t care about any of them or their goals, and would hurt or kill them in a heartbeat if they got in his way. He comes across as a powerful, intimidating adversary thanks to this no-holds-barred approach.
So that’s about all I have to say, really! I find Dr Soran to be one of Star Trek’s most compelling villains.
Star Trek: Generations is available to stream on Paramount+ in the United States, and is also available on Blu-ray and DVD. The Star Trek franchise – including Generations and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Space Jam and Space Jam: A New Legacy.
I don’t think I’ve re-watched Space Jam since I saw it at the cinema in 1996… so it’s been a while! But the film is adored by many, and has a following of its own within the broader Looney Tunes fandom. I’m not sure I’d go so far as to call it a classic of the 1990s, but I daresay a lot of self-proclaimed “90s kids” would – even though many of them were born far too late to truly warrant the label. But we’re off-topic already!
The original Space Jam was a unique offering. A blend of live-action and animation, a mixture of comedy and sport, it’s a film that’s hard to define and pigeon-hole, and as a result of its premise – and wacky, child-friendly humour – it’s well-remembered and held in high regard even a quarter of a century later. Going back to that premise for a second time always felt like a risky move for Warner Bros. simply because it can be very difficult to recapture the magic of such a genuinely different, one-of-a-kind title.
Promo poster for Space Jam: A New Legacy featuring the Road Runner.
But this is the reality of modern cinema. In the realm of kids’ films – a genre Space Jam: A New Legacy is surely included in, despite its appeal to the millennial generation – Disney has pushed the boat out ever further with its recent slate of remade classics, and in a broader sense the idea of reboots, soft reboots, and remakes is something practically every major film studio is throwing money at. In a sense, Warner Bros. doesn’t really care whether anyone actually likes Space Jam: A New Legacy, because they know that the name and branding alone will convince many fans of the original to turn up and see it no matter what the critics say. The film is, to use an outdated movie industry term, “bankable.”
I recently had this conversation with a family member who lamented the existence of Steven Spielberg’s remake of West Side Story – which is due out later this year, in case you care. They were despondent at the idea that one of their favourite films of all time was being remade, and I can sympathise. Remakes, by their very nature, are aiming low. They can only ever hope to be considered “just as good” as the original, but never even try to surpass it.
LeBron James in Space Jam: A New Legacy.
But remakes serve a purpose, at least from the point of view of corporations. They’re easy money, because film studios know that millions of fans of West Side Story or Space Jam will turn up for the new version – even if only out of morbid curiosity! There’s also an argument to be made that, in some cases, younger audiences aren’t interested in watching films that they deem to be “too old.” Thus a remake can, from an artistic point of view, be argued to bring a story or a setting to a new generation of prospective fans. Whether that’s the case with Space Jam: A New Legacy is debatable; the film isn’t a straight remake. Nor is it really a sequel, instead I think it’s best described as a riff on the original concept, taking some familiar and some new characters and throwing them into a similar – but not identical – story.
That’s the area that Space Jam: A New Legacy occupies. Not a sequel, not a remake, but a riff. A shaken-up copy made a quarter of a century later with, let’s be honest, business and financial reasons at its core. It’s not an artistic piece; it wasn’t made because its director or writer had a burning passion for the wonderful, underexplored universe of Space Jam. Nor was it made because the original film was desperately crying out for a sequel or an expansion. It was made purely because corporate executives at Warner Bros. were looking through their back catalogue in search of something to monetise, and Space Jam caught someone’s eye. If we were being cruel, we might say that Space Jam: A New Legacy is soulless.
Space Jam: A New Legacy could feel, at times, very corporate.
One of the reasons I was curious to see Space Jam: A New Legacy – beyond the vague interest in a follow-up to a film I remember with fondness from the ’90s – was the involvement of Sonequa Martin-Green. Martin-Green plays Michael Burnham, the main protagonist of Star Trek: Discovery, and like many Trekkies I’m always interested to see other projects involving stars of Star Trek. Though I haven’t always felt that Michael Burnham was the easiest protagonist to root for in the franchise, there’s no denying Martin-Green’s talent and hard work, and just like she excelled in The Walking Dead a few years ago, she put in a great performance in Space Jam: A New Legacy. Though her character played a supporting role, it was still great to see her and her performance elevated the film.
I’ve seen more Space Jam films than I have basketball games. Basketball isn’t a big sport here in the UK, and while I have tried it in PE lessons at school way back when, it isn’t a sport I follow, nor do I know much about it beyond the basic rules. LeBron James is among the few basketball players whose names I’ve heard, but that’s really where my familiarity with the sport ends.
Sonequa Martin-Green as Kamiyah James.
Space Jam: A New Legacy felt, at points, like a love letter to its star, which was a very strange thing to watch. Some films can feel like vanity projects – John Travolta’s Battlefield Earth, Kevin Costner’s The Postman, and even to an extent William Shatner’s Star Trek V: The Final Frontier all cross that invisible line, and Space Jam: A New Legacy comes close. The introduction of Don Cheadle’s Al-G Rhythm is a scene which has him reading aloud a list of James’ accomplishments on and off the court, and the film’s title sequence is likewise a flattering summary of his career. For a film where this man is the star, it makes watching those sequences feel more than a little weird.
I didn’t have high expectations for LeBron James as an actor, and while he won’t be winning an Oscar anytime soon he did, to my surprise, manage to put in a solid performance. His early scenes left me concerned that I’d find him too flat and wooden, as many sports stars and athletes can be when they try acting for the first time, but when the plot got going and he and his son were transported to the Warner 3000 server-world, the quality of the performance definitely improved.
LeBron James finds out that he’s been turned into a cartoon.
While we’re discussing the acting, Don Cheadle was clearly having a great time as Al-G Rhythm, and embraced the opportunity to play a cartoonish, somewhat over-the-top villain for a change! It was fun to see him in the role, and he did a creditable job. Cedric Joe, who took on the challenging role of young Dom James (a character inspired by LeBron’s real-life son) put in a great performance. He was believable as a young man who felt rejected by his father and overshadowed by his legacy, and his struggle to get his dad to “let me be me,” as he put it, was the emotional core of the narrative.
The voice cast who played the Looney Tunes did a good job, but I have to caveat that by saying that none of them really got much material to work with. Most of the ‘Tunes weren’t even secondary characters, but were relegated to background roles. They all got to show off their greatest hits from past Looney Tunes outings, but even the two main players – Bugs and Lola Bunny – didn’t get an awful lot to do for much of the film.
Most of the Tune Squad didn’t have a lot to do.
At the centre of Space Jam: A New Legacy, underneath the cartoon comedy and basketball trappings, was a story that aimed to be uplifting. It was trying to send a message to kids that everyone has different passions and different talents, and not being good at sports doesn’t mean you have no worth. The film also wanted to tell a story to parents about allowing their kids to step out of their shadow and embrace the things they like, to experience different things and figure out their own path. Those messages are important in a film like this, and their inclusion made it feel like Space Jam: A New Legacy had purpose.
However, that purpose was in danger of getting lost in a film that was very commercial. There was a lot of product placement in Space Jam: A New Legacy, including things like E3 (a video game industry event), Red Vines (an American candy), a whole lot of Nike, Mercedes, Dell, Bose, and many, many mentions of Warner Bros. itself. It’s been a long time since I saw a film so heavy on product placement, and there were moments where this marketing ploy felt overwhelming. It adds to the sense I mentioned above that Space Jam: A New Legacy is a corporate product first and an artistic work second.
Space Jam: A New Legacy had a lot of product placement.
I literally cannot fault the visuals and animation work in Space Jam: A New Legacy. For a film to incorporate fully live-action scenes, traditional cartoon animation, 3D computer animation, greenscreen CGI sequences, and even footage from older films is a monumental task, and the animators, CGI artists, and editors did an amazing job not only on the individual segments but at blending it all together. The film’s climax is the basketball game, and this sequence features real actors and CGI creations alongside each other, and it works seamlessly.
Space Jam: A New Legacy is thus a visually impressive film. Not every element is unique or beautiful in its own right, but the technical skill required to bring so many different things into the same project is truly impressive. Aesthetics are a matter of personal taste, and I’m sure some folks will criticise some of the designs used for the characters and settings, but on the whole I felt what was presented on screen looked fantastic, and unlike in many CGI-heavy titles, I honestly couldn’t find fault; there were literally zero moments where the animation work didn’t hit the target it was aiming for. That’s something I find quite amazing.
The film did well to blend so many different elements seamlessly.
There were a lot of callbacks and references to other Warner Bros. properties, including a number of scenes from famous films that the characters were inserted into à la Forrest Gump. This was unexpected, but many of these scenes and cameo appearances were funny and added a lot to the film. Space Jam: A New Legacy has a pretty childish sense of humour, but sometimes that’s perfectly fine, and its comedy generally stuck the landing as far as I’m concerned.
Seeing characters from other franchises, like the Night King from Game of Thrones or the titular characters from Rick and Morty meant that there was something for adults to laugh at too, and though the humour was hardly sophisticated, it was, at points, more than simple cartoon slapstick. Perhaps younger viewers will cringe at things like Porky’s awkward rap battle, but you know what? I’m going to admit right now that I found that whole sequence – and many others – hilarious!
LeBron James and the Tune Squad.
In fact, despite initially having pretty low expectations for the film, there were plenty of enjoyable moments under the corporate fluff, and I found myself chuckling more than I thought. Though the narrative was silly – playing a computerised basketball game in order to win freedom – the basic premise underlying it was a father learning to connect with his son and embrace what makes him special instead of trying to push him in a certain direction. That story shone through the cartoon wackiness at key moments, and was just enough of an emotional force to make Space Jam: A New Legacy a more enjoyable film than I might’ve thought.
Was it the perfect film, or the perfect vehicle for telling this kind of story about bridging the gap and coming to an understanding? Perhaps not. Its commercial aspects certainly detracted from that message at points, which was a shame. Also, in a film which was supposedly half about basketball and half about the Looney Tunes, the cartoon characters themselves didn’t exactly get much time in the spotlight. That was perhaps the biggest let-down for me, as it made the film feel less like “basketball meets Looney Tunes” and more like a LeBron James vehicle with some cartoon trappings.
Despite that, however, I had fun with Space Jam: A New Legacy. It probably wasn’t as good as the original – as films of this nature seldom are – but it was visually impressive, had a narrative that was relatable for kids and for adults, and the quality of the acting performance from its lead took me a little by surprise. All in all, it was a perfectly entertaining way to spend a couple of hours.
Space Jam: A New Legacy is out now in cinemas in the United Kingdom, United States, and certain other countries and territories. Space Jam: A New Legacy is available to stream on HBO Max in the United States, and will come to streaming platforms in other countries and territories at an unspecified later date. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Have you ever wondered why so many so-called “live service” games fail to live up to expectations and ultimately get shut down? Or why so many of these types of titles are actively despised by players all around the world?
I’ve lost count of the number of times an exciting-sounding game has been announced only for me to end up sighing with disappointment when I hear the dreaded words “live service.” To many players, those words have come to epitomise all of the worst things about gaming as a hobby in 2021, and it’s got to a point where a game has to offer something truly exceptional before I’ll even consider stepping over the live service hurdle to give it a shot.
This is how “live service” games make me feel!
I’ve talked on a number of occasions about the “release now, fix later” business model that has corrupted the modern games industry. In short, games companies see the internet as an easy way to roll out patches and fixes after a game has been released, thanks to the ubiquity of internet connectivity on every gaming platform nowadays, so they figure they can release a game in an incomplete state and fix it after launch. Though games like Mass Effect: Andromeda and Cyberpunk 2077 prove that this isn’t a phenomenon unique to live services, these kinds of titles are almost universally afflicted.
Many live service games launch with a “roadmap” – another dreaded gaming neologism that rightly turns off anyone who hears it. In lieu of actual gameplay features, levels, and content, the game arrives in a threadbare state with a so-called roadmap, which is little more than a euphemism for promises of updates and new content. All too often, though, the promised updates never arrive because the game gets shut down. The roadmap leads to a dead end.
How’s that roadmap working out for you, Anthem?
If a game felt complete – with enough characters, levels, and whatever else it needs – promises of further content would be no bad thing. It would give the game’s fans something to look forward to while they enjoyed what was available at launch. But it’s rare that a live service feels complete at launch, and most roadmaps end up promising content that should have been part of the original game.
So we come to what I’m calling the “live service spiral.” Here’s how it goes: a live service game launches to mediocre reviews from critics and players, with many criticising its threadbare state and unfinished nature. Though there is a roadmap promising further content to come at some nebulous future date, many players who were considering picking up the game instead adopt a “wait-and-see” approach, biding their time until the promised updates arrive and the game is actually worth playing. But this leads to lower-than-expected sales, which in turn means that the publisher panics and decides to cancel the roadmap, ending development on the game and cancelling planned updates and patches. The game’s remaining players drift away, disappointed, to await the next title and begin the cycle again.
The first Destiny game was an early example of this phenomenon.
In 2021, having seen so many of these live services stumble out of the gate and get unceremoniously shut down shortly thereafter, I have less and less sympathy for players who still believe the hype and get hooked in with promises. If a game isn’t good enough when it launches to be worth my time – and more importantly, my money – why should I give it either on the back of vague promises? And if you choose to invest in a live service game knowing how many have come and gone in the blink of an eye, why should I offer you my sympathy when the next one follows the pattern and also fails?
So many games have been in this position. Just in the last few years we can call to mind titles like Anthem, Star Wars Battlefront, WWE 2K20, Destiny 1, and probably Marvel’s Avengers within the next few months. So there are more than enough examples to serve as warnings that this business model is not worth investing in.
Marvel’s Avengers could be next on the chopping block.
Here’s the basic problem that games industry managers and executives can’t seem to wrap their corporate heads around: for every Fortnite or Grand Theft Auto Online there are a dozen or more Anthems or Destinys. For every title that adopts a live service model and makes a success of it, there are dozens more that fail. And if a company isn’t willing to put money and effort into creating a title that players actually want to spend their time playing, desperately chasing the faltering live service trend will always be a losing proposition.
Many live service games were doomed from the very moment they were conceived in the mind of a business executive. Someone with precious little understanding of the industry looked at Fortnite or Rainbow Six Siege, and without knowing the first thing about those games nor realising they’re about a decade too late, said to their team “make me one of those.” From that very moment the game was dead on arrival – but nobody realised it, or at least nobody had the balls to tell the publisher.
Not every game will see the success of titles like Fortnite. Companies need to set realistic expectations.
All the way through development and through the extensive marketing campaign that followed, dedicated developers tried their best to build a game to the specifications of some moron in a suit, and it was all for nothing. All of that time, effort, and money was pissed away chasing after a concept that’s already played out for a company that never understood it in the first place. In many cases, “crunch” and other abusive working practices saw developers and other employees suffer actual quantifiable harm, all for the sake of a meaningless, useless piece of shit game like Anthem. Imagine working yourself half to death for the sake of Anthem, only to see the game shut down months after it launched.
Hopefully the backlash some of these games generate, combined with lacklustre sales and continued failures to meet expectations, will see this business model slowly start to die off. But all of us need to be very careful about throwing our money into any live service game that comes along in future. Companies have proven time and again that they see these games as disposable and they’re willing to cut and run from a failing project no matter how many players get screwed over in the process. If they treat their own games with such little respect, why should we buy into such a model?
We have to find a way to break the live service spiral, to show games companies that this business model is no longer viable. Some noteworthy failures, like those mentioned above, will start to cause a rethink in corporate boardrooms, but the process needs to accelerate. Not just for the sake of us having better games to play, but for the physical and mental health of those in the industry working on these titles.
All titles mentioned above are the copyright of their respective studio, developer, and/or publisher. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
The newly-announced Steam Deck seems like a dream come true for a lot of gamers: a cross between the portable Nintendo Switch and a powerful gaming PC that can run modern titles. And on the surface it seems like a great idea; the Switch proved definitively that there’s a market for a handheld console that can play more than just Pokémon and Mario Kart. Lots of folks have enjoyed playing titles like The Witcher 3, Skyrim, and Doom on the go.
This marriage of a portable format with the power of a gaming PC seems like a match made in heaven then! Surely it’s just a matter of time until the reasonably-priced device becomes the next big thing in gaming, right?
Logo for the newly-announced Steam Deck.
Well let’s slow down for a minute and think about this. Firstly it’s worth pointing out that no reviewer has yet got their hands on the Steam Deck, so its claim to being a powerful handheld that can run most of the games in Steam’s library is untested, as is its screen and other hardware. But secondly, the most important reason why I’m wary of the Steam Deck is Valve’s poor track record when it comes to hardware.
Remember the Steam Controller? Valve’s big foray into the controller market aimed to create a device that could play not only games designed for a gamepad, but also games designed to be played with mouse and keyboard. The controller lasted a scant four years before Valve discontinued it following poor sales.
The Steam Controller is one of many Valve hardware products that have been unceremoniously discontinued.
The Steam Controller was originally created alongside the Steam Machine – a lineup of prebuilt gaming PCs co-created by Valve. These computers didn’t even last as long as the controller – being discontinued within three years.
There’s also been the Steam Link – a device which was designed to allow players to stream their Steam games to another device (like a television or mobile phone). That lasted a scant three years before being discontinued. Valve has also struggled to make a success of the HTC Vive – a virtual reality setup that it purchased – and its own Valve Index VR device.
The Steam Link has also been discontinued.
Then there’s SteamOS. This was Valve’s attempt to create a Linux-based operating system – and is the OS which will come preinstalled with the Steam Deck. But SteamOS hasn’t been widely adopted, and is only natively compatible with a handful of games – others can only be played via a Windows emulator which naturally impacts performance. SteamOS has been overlooked by practically everyone, and until the announcement of the Steam Deck I considered it dead and buried – the last version was released two years ago and it hasn’t been updated since.
Are you seeing a pattern yet? Valve has an appalling track record when it comes to hardware, and early adopters of practically all of the machines and devices the company has produced to date have been screwed over when Valve discontinued them and stopped providing support and updates. It’s possible that the Steam Deck will be different; an exception to the rule, so to speak. But I wouldn’t bet on that right now, and I would be very wary of picking up such a device until it’s definitively established itself as a viable platform.
Valve tried hard to make Steam Machines the “next big thing” only to dump them a few years later when it didn’t happen.
It’s not only Valve that has struggled to break into the video game hardware market. Who could forget the Google Stadia? Everyone, apparently, because Stadia is basically discontinued already, having lasted less than a year. This market is not easy to crack, and even a company like Google – with practically unlimited resources – has failed to make significant inroads.
The Steam Deck is trying to offer players a way to play higher-end PC games on a portable device. Stadia tried to offer players a way to play higher-end games without the need for an expensive PC or console. The comparison is significant, because practically nobody took up Google on that offer. Steam does have a large library of titles at its back – something Stadia definitely lacked – and though it may appeal to tech enthusiasts and other early adopters, most players already have a PC or console that can play those games. And most players interested in portable devices already have a Nintendo Switch.
The Steam Deck has a big competitor in the Nintendo Switch.
All of this overlooks a significant fact about portable PC gaming – the existence of gaming laptops! Players who want a portable PC capable of playing their games already have that option via a gaming laptop. This further erodes the market that the Steam Deck is trying to appeal to.
I’m just not sure where the Steam Deck will fit in, and who it’s trying to appeal to aside from the aforementioned enthusiasts and early adopters. And my concern with that is that when it inevitably fails to achieve the kind of sales figures in its first year that Valve is hoping for, will they simply stop marketing it and then quietly kill it off, as they’ve done on many occasions in the past? A company’s track record is well worth paying attention to before sinking your money into their latest project. Some companies doggedly support their products for years, even when things don’t seem to be going well. Valve is categorically not that kind of company.
Promotional image of the Steam Deck.
First-gen tech products are often janky, with issues that later revisions and newer models fix later on. The Steam Deck may fall into that category, though as mentioned there are still no units in reviewers’ hands to check that either way. But as a general rule, second- or third-generation iterations of a product tend to be better all-round experiences, with problems and issues encountered in early models being fixed. That’s also a concern when it comes to the Steam Deck.
Despite all of this, I can understand why people are hyped for the Steam Deck. It looks like a beefier, more powerful Nintendo Switch. And after the disappointment some fans felt at Nintendo not launching a “Switch Pro,” perhaps they’re looking at this machine as an alternative way to play games in a handheld format. The Steam Deck is a device with potential, and if some folks see it as a more affordable way into gaming than buying or building a full PC, I’m on board with that. I definitely want as many folks as possible to be able to access gaming as a hobby. But for your £349/$399 (the Steam Deck’s RRP) you could buy a PlayStation 5 (the discless version). Or you could get an Xbox Series S with enough money left over for a full year of Game Pass. Or, of course, a Nintendo Switch – a console which is already well-established and has a huge library of games, many of which are exclusive to the system.
As you can see, I’m sceptical of the Steam Deck. There are reasons to look at it with excitement, and it represents a potential new type of PC that may become more popular in future. But for a number of reasons – not least of which is Valve’s awful track record when it comes to hardware – I shan’t be picking one up on this occasion. If the device survives and thrives, it’s possible I’d consider it in future. But I have no desire to get burned by Valve as so many early adopters have been in the past.
The Steam Deck will launch in select markets in December 2021. The Steam Deck, Steam, and other properties and products mentioned above are the copyright of Valve. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I don’t really see my website as a news source for everything going on in the Star Trek galaxy! From time to time I have jumped in to comment on a big news story – the announcements of Strange New Worlds and Star Trek 2023, for example. But when small pieces of news crop up I’m usually content to let other sites and social media outlets pick them up; there’s not a lot to be gained by me repeating a one-line news item that’s already floating around the Star Trek fan community!
In the last few weeks, however, there have been several of these smaller news stories, so I decided to compile the ones I think are most interesting into a short list – just in case any of these managed to pass you by. We’ll be talking about upcoming Star Trek productions, so if you want to avoid any chance of spoilers, now’s your chance to jump ship!
We have some Star Trek news to dissect today.
This might be an occasional series that I run here on the website, but there are definitely better places to go if you want to get the latest Star Trek news right when it’s breaking!
So without further ado, let’s take a look at a selection of news items that have come up over the last few weeks.
Number 1:Strange New Worlds is practically finished with filming on Season 1.
Hit it!
We have Anson Mount to thank for this one! Mount – who plays Captain Pike in Discovery Season 2 and the upcoming Strange New Worlds – posted on social media that filming is underway on the Season 1 finale. Assuming that the season was filmed in order, and that there aren’t many re-shoots or secondary shoots still to come – this means that the filming stage of production is almost over.
There will be a lot of post-production work to do between now and the series premiere next year, and the fact we haven’t seen anything official yet – no still images, no teaser, no trailer – suggests to me that very little post-production work has been done yet. With Discovery Season 4 coming up before the end of this year, I think the post-production team must be prioritising that series. However, with filming almost over that means Strange New Worlds has completed a big part of its production! The show looks set to be on track for a broadcast in the first half of next year.
Number 2:Star Trek 2023 gains a director and writer – and it’s not who you might’ve been expecting!
My placeholder image for the new film.
Shortly before the announcement of Star Trek 2023 back in April, we got the news that Kalinda Vazquez – who had written the Short Treks episode Ask Not and the Discovery Season 3 episode Terra Firma, Part II, as well as having been a producer during Discovery’s third season – had been tapped by Paramount Pictures to write a brand-new Star Trek film. Barely a month later came the announcement of Star Trek 2023, and I’m sure I wasn’t the only person who put two and two together!
However, along with the announcement that Star Trek 2023 will be directed by WandaVision’s Matt Shakman, we also learned that the script has been written by Geneva Robertson-Dworet, who previously wrote Tomb Raider and Captain Marvel, along with Lindsey Beer, who doesn’t have many credits to her name thus far.
Does this mean that the Kalinda Vazquez project isn’t happening? Or is it now significantly less likely? Some outlets are staying positive, assuming that “no news is good news,” and that with no announcement that the Vazquez film isn’t happening that it must still be going ahead. Does that mean two Star Trek films are potentially in the works?
I guess we’ll have to wait and see.
Number 3: There was a very small teaser for Lower Decks Season 2.
Boimler and Mariner reunited!
To mark one month to go until Lower Decks Season 2 premieres, we got a new very short teaser that Star Trek put out on social media. Unlike the trailer which we got for First Contact Day in April, this second teaser was far shorter and only showed off one part of one scene.
However, there are two points of note. The first is that this is the first time we’ve seen Boimler and Mariner together since Boimler’s reassignment in the Season 1 finale. It was cute to see them back together, as they came to work quite well as a duo across the show’s first season. But perhaps the most significant point is that Boimler appears to be wearing an ensign’s rank on his uniform.
I have several theories regarding Boimler’s possible route back to the USS Cerritos, and you can check them out by clicking or tapping here. Though it does seem inevitable that Boimler will be back with the other ensigns, this is the first confirmation we’ve had that it will be through some kind of demotion – assuming that this isn’t a dream or a flashback or something!
Number 4: Whoopi Goldberg made an appearance on the official Roddenberry Facebook page.
Whoopi Goldberg on the Roddenberry Facebook page earlier this month.
Sir Patrick Stewart made headlines in 2020 when he invited Whoopi Goldberg to reprise her role of Guinan in Season 2 of Star Trek: Picard. But since that moment on The View – the daytime television show Goldberg co-hosts – there hasn’t been any mention of Guinan in Picard. Two teaser trailers have come and gone without her, too.
So it was interesting to see Whoopi Goldberg appear reading one of the “Roddenberry daily quotes” – a series that I believe is being run by the official Roddenberry Facebook page. At least this confirms she has some involvement with Star Trek!
Goldberg recently appeared in The Stand – a miniseries which premiered last December on CBS All Access. I have no reason to doubt that she would do Picard Season 2 if she could – but the lack of information about her return to the role of Guinan could mean the story of the season has moved in a different direction since Sir Patrick Stewart’s invitation.
Number 5:Star Trek 2023 is rumoured to bring back the Kelvin timeline.
Is the Kelvin timeline coming back?
The official announcement from Star Trek and Paramount did not confirm this, but some outlets have been picking up on a rumour that Star Trek 2023 is going to bring back Chris Pine and the rest of the Kelvin timeline cast. I’ve debated the pros and cons of a Kelvin sequel in the past, and with Star Trek’s return to the Prime Timeline I’m not convinced that another Kelvin project is the right way to go.
This is just a rumour, though, and there are myriad possibilities for Star Trek 2023 and what it could be. Star Trek Beyond did clearly tease a sequel back in 2016, and there have been several proposals in the last few years that never got off the ground. Is now the right moment to bring back the Kelvin timeline?
Number 6: 4K versions of The Motion Picture, The Wrath of Khan, The Search for Spock and The Voyage Home are in the works!
The films will also be available on standard Blu-ray.
A new 4K Blu-ray box set has been announced, and the first four films starring The Original Series’ cast are being remastered. Why not all six, including The Final Frontier and The Undiscovered Country? Because that’s ViacomCBS logic, I guess. Perhaps they plan to sell the final two later as a two-part set, and then make another six-film set, pushing collectors to buy more and more versions of these films!
Considering the significant investment ViacomCBS has made in its streaming platform, I’m surprised to see them putting together a 4K Blu-ray box set. I can count on one hand the number of folks I know with a 4K Blu-ray player, and with streaming continuing to grow as a significant force in home entertainment, there’s something decidedly antiquated about any optical media in 2021.
Hopefully the remastered versions of the films will make it to Paramount+ after their launch on 4K Blu-ray! And maybe this means ViacomCBS will be willing to take another look at some other Star Trek projects in dire need of a trip to the remastering suite?
Number 7: ViacomCBS corporate news.
The ViacomCBS logo.
As Trekkies we need to pay attention to the business side of Star Trek on occasion. There are two stories out of the corporate side of ViacomCBS that I think could be potentially important to Star Trek’s future, and both have come up in the last few weeks.
Julie McNamara had been the head of programming for CBS All Access during the development of Star Trek: Discovery, as well as briefly the head of programming for Paramount+ when the service was re-launched. She’d been involved with CBS for a number of years, and was a strong behind-the-scenes force in bringing Star Trek back to the small screen.
The departure of an executive who was seemingly pro-Star Trek should not be taken lightly, and the franchise has suffered in the past due to corporate leaders who weren’t on board with the kind of stories Star Trek aims to tell. Hopefully her replacement will be as keen on continuing Star Trek as she was, but I’m at least a little concerned about this change in leadership.
Paramount+ is the digital home of Star Trek in the United States.
Secondly, there’s a rumour flitting around the business world that ViacomCBS and Comcast are seeking a merger. Comcast owns – among many others – American network NBC, the SyFy channel, the Peacock streaming service, DreamWorks Animation, and Universal Pictures. Comcast is reportedly the third-largest media company on the planet.
Whether such a merger would survive government oversight is a legitimate question, but one better-suited to corporate lawyers! From my point of view as a Trekkie, the concern I have with this kind of merger is that Star Trek’s importance would be reduced. Paramount+ expanded the streaming lineup already, yet the Star Trek franchise remains a significant part of Paramount+’s new content. However, if Comcast and ViacomCBS were to merge, the new company would have access to hundreds of new brands, shows, and films. The Star Trek franchise would suddenly find itself in a position of being far less important, and that could have consequences for future productions.
I don’t believe either of these news stories are reason to hit the panic button. But as a Trekkie, I’m invested in Star Trek’s ongoing success. Star Trek continuing to be a successful franchise means its parent company – whoever that ultimately ends up being – will continue to invest in the brand and produce more films and shows.
Number 8:To The Journey – the Star Trek: Voyager documentary – has officially entered production.
Logo for To The Journey.
Following a successful crowdfunding campaign, To The Journey has entered production with filming kicking off in Los Angeles. What We Left Behind, the Deep Space Nine documentary produced by the same team in 2018, was truly interesting, and I have no doubt that To The Journey will be a riveting watch as well.
Production is going to be slow, according to director David Zappone, with filming expected to continue well into the new year. When To The Journey is ready, I plan to write a full review, so be sure to check back!
Number 9: Playmates is going to produce a new line of Star Trek toys!
The official announcement image.
I have a rather modest Star Trek collection, but some of my favourite pieces are toys from the ’90s by Playmates. The brand became synonymous with Star Trek for much of the decade, producing action figures, dolls, vehicles, playsets, and prop replicas, and the company recently announced that they’ll be stepping back into the Star Trek franchise.
The teaser image shown off along with the announcement looks like it includes action figures or dolls of the following characters: Data, Michael Burnham, Admiral Picard, Captain Pike, Saru, and Discovery-era Spock. That’s unlikely to be the extent of it, though!
The Playmates logo.
The Star Trek franchise has been very poor in recent years when it comes to merchandise. Not only has there been a lack of things like action figures and prop replicas, but some of the products that have been created under the Star Trek license are just plain weird. I mean, does anyone want a Star Trek faction flag made by a company that usually makes flags for sailing ships? Which moron came up with that idea?
Regardless, it’s great to see ViacomCBS signing a contract with a proper toy manufacturer. I have some amazing Playmates figures in my collection – including Dr Pulaski and Morn! Hopefully this is the first step to many more Star Trek collectibles hitting the market.
So that’s it!
This has been your (very unofficial) Star Trek news roundup! As mentioned above, I wouldn’t have necessarily written a full article about any of these, but the fact that several potentially interesting pieces of news came along in a relatively short span of time meant that I was quite happy to cobble them together into a nice list.
If this kind of situation occurs in future I may do the same thing. Otherwise, I hope you’ll stay tuned for much more Star Trek content to come! We’re less than a month away from the premiere of Lower Decks Season 2, and I’ll be aiming to review each new episode as they’re broadcast.
Until next time!
The Star Trek franchise – including all titles and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Mandalorian Seasons 1-2, including the Season 2 finale and post-credits scene.
As Season 2 of The Mandalorian approached, I debated whether or not to review each episode as they were broadcast. However, with Star Trek: Discovery’s third season running at the same time I concluded that two large reviews every week would probably be too much to manage. So this is what you’re getting instead – the full season reviewed all at once… seven months later.
I wasn’t the biggest fan of The Mandalorian Season 1. Though the series did some things very well, there were – in my subjective opinion, of course – a number of missteps. The worst problem I felt the show had in its first season was the protagonist himself – who was without even a name until the season finale. A combination of factors left me unimpressed with Mandy: sparse dialogue, a monotone, unemotional delivery of the scant lines he did have, the full face helmet making it hard to read any emotion or get any sense of how the character was feeling, and a lack of clarity on his aims and motivations. Mandy felt as though he was doing things because a room full of television writers decided that’s what he was going to do, and when it came to massive life-altering decisions such as betraying his client and the bounty hunters’ guild to save Baby Yoda, there was practically nothing from the man himself to inform that decision. Crucial backstory that should have been communicated sooner was included in the season finale, but by then it was too late. Some stories work well that way – but for a number of reasons this one didn’t.
Oh, Mandy. You came and you gave without taking… If you got that Barry Manilow reference then congratulations, you’re as old as I am!
The first season also left me underwhelmed by its short runtime. Eight episodes in total, most of which averaged around 30-35 minutes was not a lot to get stuck into; there are children’s shows that run longer than that. Several episodes felt poorly-paced as a result; rushed stories that would have benefitted enormously from simply a few extra minutes to allow events to unfold and better depict the passage of time.
Finally, I felt that Season 1 massively overused elements from Star Wars’ original trilogy to the point that it was drowning in nostalgia. The Rise of Skywalker fell into a similar trap, though that film had a far weaker story under the nostalgic veneer. Elements like the freezing in carbonite of Mandy’s bounties – something which had been presented in The Empire Strikes Back as a terrifyingly unique punishment for Han Solo – or the large amount of time spent with a Jawa sandcrawler all felt cheap and fan-servicey. And that’s before we get to Baby Yoda and the inclusion of the Force in a series billed as “the adventures of a gunslinger far from the reaches of the New Republic.” I hoped The Mandalorian could have left much of this behind and instead told a new, original story in the Star Wars universe, expanding that setting rather than overtreading the same ground.
Bounties frozen in carbonite.
So by the time the first season of The Mandalorian drew to a close I was, at best, underwhelmed. While I appreciated that the series had succeeded in bringing many fans back into the franchise after they’d been left disappointed by the sequel trilogy, on a personal level I was unimpressed with what the show had offered. In between Seasons 1 and 2 came the announcement that Boba Fett would be joining the show in its second season, and as I wrote at the time that news was breaking, I felt it was another backwards step for the show and for Star Wars in general.
Though I did consider reviewing each episode for the website, when I ruled that out for practical reasons I then very seriously debated whether or not to watch Season 2 at all. I don’t like to seek out things I don’t think I’ll enjoy, and having had a disappointing experience with Season 1, and been put off by some of the announcements in the run-up to Season 2, I gave consideration to skipping the show altogether. There are plenty of other things to watch, after all! But curiosity got the better of me, and even though I knew I wouldn’t be reviewing each episode one by one, I thought there was the possibility to talk about the season as a whole, or elements from it, here on the website. And as you can tell by the fact this article exists, I did eventually settle in to watch Season 2.
Baby Yoda.
Runtime was once again problematic. In a short season which consisted of only eight episodes, five were less than forty minutes long, with two of those barely reaching the thirty-minute mark. For a flagship programme on a streaming platform, I find that incredibly difficult to excuse. Though the season premiere approached fifty minutes, none of the other episodes felt sufficiently long, and just as happened last season there were issues which arose from that. The entire runtime of The Mandalorian thus far – including titles and credits – stands at less than ten-and-a-half hours, which is simply not enough for two “full” seasons. It’s actually shorter than a single season of Star Trek: Discovery, and I can’t shake the feeling that Disney has stretched out a single season’s worth of plot over two seasons.
On the other hand, I do appreciate that Disney+ streams The Mandalorian in 4K resolution. It’s also available with HDR (high dynamic range) so there’s no denying that the show is visually beautiful. In addition, Disney+ has reached a far greater worldwide market than it had when the first season was rushed out the door in 2019, meaning that Star Wars’ considerable international fanbase was able to watch the series together. Both of these points are worth other companies taking note of – the Star Trek franchise in particular could learn from that!
Ah yes, the old “you thought he was dead” cliché…
The story of Season 2 is quite odd. Season 1 was, for the most part, a single story with a relatively clear line from point to point. Season 2 feels far more episodic; Mandy takes off on a variety of what can best be described as side-missions, with the long-term aim of reuniting Baby Yoda with his people. The Season 1 finale gave us crucial information about why Mandy wants to do this, and at least from that point of view the story doesn’t feel arbitrary in the way it did for much of last season. But it does certainly jump around a lot! Personally I like episodic television; I think it can be done very well. But The Mandalorian is a show with one overarching story, and several of these episode-long side-quests left the overall show feeling rather rudderless.
If these side-missions had felt important to the story, or perhaps if there had been fewer of them, I don’t think it would have become such a problem. But almost every episode felt like Mandy’s mission had slowed to a crawl as he got sidetracked by job after job. Instead of feeling like integral parts of a greater story, these side-missions became annoying – they got in the way of the main story. Though several of them were interesting enough in their own right, it was the way in which they were set up that caused the problem. It would have been possible to write the season in such a way as to make each of these stories feel like they were part of Mandy’s overall quest; instead they felt like obstacles to his mission and thus they came across as obstacles to the story the show wanted to tell.
Mandy with Bo-Katan on one of his many side-missions.
Modern Star Wars appears to find it impossible to step out of the shadow of its original films, and the greatest evidence of this in Season 2 of The Mandalorian came with the inclusion of Boba Fett. Just like Palpatine’s ham-fisted return dragged down the story of The Rise of Skywalker, Boba Fett inexplicably coming back from the dead likewise harms the story of The Mandalorian, and I don’t see a way around that. His role in the show was so different from the Boba Fett we met in The Empire Strikes Back that he may as well have been a different character, and the story of The Mandalorian Season 2 would have been absolutely no different if this character had been called Dennis or Engelbert Humperdinck.
But if I thought Boba Fett’s return was striking the wrong tone for the series, the season finale brought an even worse and far more desperate nostalgia play: the return of Luke Skywalker. There was, for a moment, something visually cool about seeing a Jedi cut through a squad of troopers with ease, but when this character was revealed to be Luke, whatever semblance of originality remained in The Mandalorian evaporated.
The Mandalorian was supposed to be a chance for Star Wars to step away from the Skywalker family.
Does every Star Wars project have to be about Luke Skywalker and the Jedi? Or maybe, one day, can Star Wars be more than that? A big part of the reason why both seasons of The Mandalorian have been so disappointing is that they took a premise that sounded genuinely appealing – “the adventures of a gunslinger far from the reaches of the New Republic” – and turned it into Return of the Jedi II. There is scope to see more of Luke’s adventures in between Return of the Jedi and the sequel trilogy… but I didn’t want that here.
At the risk of repeating myself, Star Wars feels stuck. It’s a franchise trapped by its original incarnation with producers, writers, and corporate leadership unwilling to step away from that and genuinely try something even slightly different. The return of Luke Skywalker and Boba Fett in Season 2 are symptomatic of this, but this problem doesn’t stop there. It extends to the sequel trilogy and to practically all of the recently-announced upcoming projects.
For the second time since 2019, the Star Wars franchise revived a dead character with no explanation.
At least Luke Skywalker, unlike Boba Fett and Palpatine, hadn’t been killed off. His appearance, while irritating, does make a certain kind of sense for the sake of the story, and it’s not a complete non-sequitur in the way those other two characters’ returns were in their respective stories. Even with those caveats, though, I felt it was pretty weak for The Mandalorian to already be relying on Luke Skywalker as a story crutch.
The Star Wars galaxy is one of the best fantasy settings ever brought to life in the entertainment realm. It’s a setting that feels vast and genuinely lived-in in a way that many franchises can only dream of, yet the producers at Lucasfilm and their corporate masters in the Disney boardroom seem dead set on only ever letting us see the same tiny sliver of this potentially wonderful setting over and over and over and over again. The Mandalorian had a chance to do something different, to take Star Wars to new places both literally and thematically. Its retreat to the safe ground of the original trilogy and the warm embrace of Luke Skywalker feels utterly regressive.
Though I freely admit this was a well-staged, action-packed sequence, I maintain that the story didn’t need Luke Skywalker.
There were a couple of visual misses in Season 2, despite the production as a whole being pretty good in terms of CGI and special effects. A few of the practical models and puppets didn’t look quite as good as they had done in Season 1. I’m thinking of the newborn alien-lizard in episode 3 in particular, but there were several other examples of practical effects that didn’t make the cut. Perhaps that’s a consequence of shooting in 4K HDR and viewers having better screens!
The second visual miss is the character of Ahsoka Tano. Though I haven’t seen the animated children’s shows The Clone Wars and Rebels in which Ahsoka Tano was a main character, when she made her live-action debut there was something off about the way she looked, and it took me a moment to figure out what it was. Ahsoka is a Togruta, a species with head-tentacles. Others of this species, and other tentacle-headed species, have been seen in other Star Wars projects since the prequel era. In The Mandalorian, Ahsoka is depicted with her tentacles being a different colour to her face, and not only that but a weird kind of leather-tiara right at the point where the two skin tones meet. The effect of this made it look like she was wearing a weird hat instead of being an alien with a tentacle head, and it was pretty distracting at points!
See what I mean? It looks like she’s wearing a hat!
Now that we’ve talked about the bad, how about some good points? There must be some, right?
Although the numerous disconnected side-missions were distracting, I appreciated the fact that, unlike in the first season, I knew what Mandy’s overall objective was and why he was doing the things he did. Mandy himself showed a little more emotion than in Season 1, and combined with seeing him without his helmet a little more often, that made him start to feel like an actual person for the first time – not just a walking, heavily-armoured plot device.
The dark troopers were neat; I liked their vaguely Vader-inspired aesthetic combined with the fact that they’re droids – something which we could argue ties in thematically with the droid armies of the prequel era. They managed to feel genuinely threatening in a way that many Star Wars villains don’t, and perhaps something about their inhuman nature and red eyes contributed to that. Though the dark troopers didn’t get much screen time, I’m hopeful we’ll see more of them in future.
The dark troopers were intimidating adversaries that I hope we see more of in future Star Wars productions.
The Mandalorian has enjoyed well-designed sets and a wide variety of filming locations that made most of its planets and locales feel different from one another. The only planet which definitely felt like southern California was Tython – the planet with the Jedi “seeing stone.” Compared to the likes of Star Trek: Picard – which relied far too heavily on outdoor filming locations in southern California that all looked alike – this was a success, and shows what’s possible when a big streaming show has a suitably high budget.
Season 2 gave us the briefest of glimpses at the New Republic – the faction which aimed to replace the Empire in the years prior to the rise of the First Order. I would’ve liked to have seen more of the New Republic, but with Rangers of the New Republic in early production, and other spin-offs like The Book of Boba Fett also in the works, perhaps that’s something we’ll get more of in future.
Season 2 gave us a brief glimpse of the New Republic.
Perhaps the most interesting story reveal came in the form of how Moff Gideon wanted to use Baby Yoda. Baby Yoda’s blood or DNA was being used to create Force-sensitive clones, and some of those clones looked an awful lot like the sequel trilogy’s Supreme Leader Snoke. Though this remains officially unconfirmed, my theory is that the clones seen in the fourth episode are supposed to be Snoke.
Snoke, as we learned in one of the worst moments in The Rise of Skywalker, was a clone and a puppet of Palpatine, and The Mandalorian appeared to drop a hint as to how Snoke came into being. Despite that particular storyline going down like a lead balloon in the final act of the so-called Skywalker Saga, it was nevertheless interesting to see it expanded upon here, and it finally provided Moff Gideon with a logical motive for his Baby Yoda obsession.
Is this clone in a tank supposed to be Snoke? It looks that way to me!
Speaking of Moff Gideon, like Star Trek: Picard’s Narek before him, he appears to have vanished in the season finale. Captured by Mandy and his squad when they attacked his ship, Gideon eagerly awaited his liberation by the dark troopers before being knocked unconscious as Luke Skywalker was making his way to the bridge. And then… he dropped out of the story. Did he remain in captivity with Mandy? Did Bo-Katan and the other Mandalorians take him? Was he turned over to Cara and by extension the New Republic for interrogation? Did he escape in the chaos surrounding Luke’s arrival? We just don’t know, and his absence from the season’s closing moments was noteworthy for a story that otherwise did a reasonable job at wrapping things up.
Overall, I’d say that The Mandalorian Season 2 feels like it should’ve been the second half of Season 1. It completed the story that was left unfinished last time, and the short runtime of both seasons makes it feel like fans didn’t really get two full seasons’ worth of action and adventure for their money. There were some solid character moments – Mayfeld coming to terms with his Imperial past being one of the better ones. The season saw Mandy develop as a character – or rather, develop into a character for the first time, and having a protagonist to root for instead of an unemotional helmet-wearing slab of nothing was a transformation the series desperately needed.
Season 2 saw the show’s protagonist grow into a character with understandable motivations.
Despite some decent growth and a main story that was worth pursuing, the disjointed nature of the side-missions meant that the season as a whole seemed to drift. There was direction to its main story, but at the same time that took up basically two of the eight episodes, with the other six comprised largely of fluff; obstacles in Mandy’s way as he attempted to complete his quest.
Season 2 was better than Season 1, but had the two halves of the story been united in a single season instead of being split up like this, perhaps I would’ve come away from the show with a better overall impression. I’m still disappointed that the basic premise of The Mandalorian, which seemed so appealing in 2018-19, hasn’t been fulfilled, and that the show has been overwhelmed by a tidal wave of nostalgia plays.
To me, The Mandalorian will always represent the Star Wars franchise missing an open goal. There was a chance to step away from the Force, the Jedi, and the Skywalker family for the first time, to open up the vast, unexplored Star Wars galaxy and tell some genuinely different and interesting stories. Instead, the show retreated to the same comfortable, overtrodden ground as the films that spawned it, and as a result it’s so much less than it could have been.
The Mandalorian Season 2 is available to stream now on Disney+. The Star Wars franchise – including The Mandalorian and all other properties mentioned above – is the copyright of LucasFilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Zack Snyder’s Justice League. Minor spoilers are also present for other DC films and comic books.
Generally speaking, I’m not someone who cares too much about comic books or their associated films. Sometimes comic book/superhero films make for decent popcorn flicks – such as The Avengers and a few other Marvel titles. And the Dark Knight trilogy of Batman films were decent. But as someone who didn’t grow up reading comics, that’s about the highest praise I can heap upon their cinematic adaptations. That’s what I mean when I say I’m coming at Zack Snyder’s Justice League from the perspective of a non-fan.
I can’t actually remember if I’ve seen the original version of Justice League; superhero films tend to be somewhat forgettable, and judging by reviews and fan reaction, Justice League wasn’t one of the best. I’ve definitely seen other films in the DC canon, though, including Suicide Squad, Man of Steel, and about half of Batman vs. Superman (before I got bored and switched it off). In short, I’m not comparing the so-called “Snyder cut” to the original version of Justice League – because it was so forgettable that I’ve quite literally forgotten if I’ve even watched it.
Promotional poster for Zack Snyder’s Justice League.
Before we get into the meat of my review, I need to hold up my hands and admit to being utterly wrong about something. I never believed for a moment that DC fans would succeed in getting this version of the film released. The hashtag #releasethesnydercut trended online in the aftermath of Justice League’s lukewarm reception a few years ago, and I just dismissed it. These things often die down once the initial controversy over a film has had time to abate, and just like Disney and Lucasfilm were never going to edit or remake The Last Jedi, I felt certain that DC and Warner Bros. would simply ride out the criticism and move on with the rest of their planned releases. I was wrong, having underestimated the strength of feeling and persistence on the part of DC fans, and the fact that Zack Snyder’s Justice League exists at all is testament to their refusal to quit. In the age of social media – where stories and controversies often last a mere 24 hours before vanishing without a trace – that’s impressive.
It’s also indicative, in my opinion, of companies taking fan feedback more seriously than at almost any point in the past. In addition to Zack Snyder’s Justice League I’d point to Star Trek: Strange New Worlds – the so-called “Captain Pike series” – that was commissioned purely because of the overwhelming fan response to Anson Mount and Ethan Peck’s portrayals of Pike and Spock in Star Trek: Discovery. More than ever, big entertainment companies are listening to feedback, and that can only be a net positive for fans of any franchise or series.
As the movement to get this version of the film released gained momentum, even the actors joined in.
Onward, then, to Zack Snyder’s Justice League. This film was supposed to be DC’s answer to The Avengers, and any team-up story has to walk a line between relying on what previous entries in the franchise set up and charting a path casual viewers can follow. In that sense, Zack Snyder’s Justice League didn’t do an especially good job. There were a lot of story elements that built directly on top of past DC films, and for a casual viewer or non-fan coming to the film without all of that background knowledge, some events were hard to follow. When I reviewed the Marvel miniseries The Falcon and the Winter Soldier recently, I pointed out that, although returning fans would certainly get a lot more out of the series than I did due to references and callbacks to past films and shows, that wasn’t overwhelming and the production stood on its own two feet. Zack Snyder’s Justice League doesn’t – it feels like a direct sequel.
Avengers Endgame briefly became the highest-grossing film of all time. It did so on the back of casual viewers, not Marvel superfans who show up for every film and series. And because the Marvel producers recognised that, they did what they could to ensure the film didn’t rely excessively on past iterations of the MCU. Maybe the original version of Justice League balanced things better, but Snyder’s cut of the film relies very heavily on other DC titles, and as a result parts of it are nigh-on inaccessible to the casual viewer or non-fan.
Many elements of Zack Snyder’s Justice League – like the fate of Superman – relied 100% on viewers having seen prior films.
The film was very dark – and I mean in terms of lighting, not thematically. If you remember some of the criticisms fans levelled at parts of Game of Thrones Season 8 for poor lighting in some sequences, well Zack Snyder’s Justice League has the same problem almost throughout, as if Mr Snyder forgot to turn on the stage lighting – or deliberately ran the entire film through a crappy Snapchat filter. On a particularly fancy OLED television the darkness may be fine; it was occasionally irritating on my cheap and cheerful LED set. While we’re talking about visuals, it was odd to me to see a modern film shot entirely in the outdated 4:3 screen format. HBO claims that it was a creative choice… but it feels like it was done for no other reason than to give the film a gimmick and talking point.
Such things add nothing to cinema for me; I’d rather see a well-written, well-executed film in a standard widescreen format with proper lighting and colour temperature. These things are gimmicky in the extreme, and while that may be all well and good for arthouse films or Oscar-bait, in what is essentially an action film about superheroes from comic books made for children, these attempts at cinematographic “artistry” fall flat on their face. They’re indicative of a film taking itself far too seriously. Not only that, but the bland colour palette drowned in brown and grey tones; splashes of colour were desperately needed to liven things up.
Why make the film so dark, with such a boring palette? And why the 4:3 resolution? One word: gimmick.
Until just a few weeks before it was released, the plan had been to broadcast the film as a four-part miniseries; having seen it I think it could certainly have worked in that format. At over four hours (including the credits), Zack Snyder’s Justice League is a long film. That’s sometimes true of directors’ cuts, which is what this version of the film is, but it certainly makes it better-suited to streaming than to the cinema.
Speaking of streaming, the film is only available on HBO Max in the United States, and is accessible on a patchwork of other streaming and/or pay-per-view services in the rest of the world. This messy approach is caused, of course, by the fact that HBO Max is a US-only service at present. In short, where you live will determine how and even whether you can access Zack Snyder’s Justice League, which is never the best way to go about releasing a film, let alone one that was the subject of international fan attention. Sometimes companies need to be reminded of a simple fact: there’s a world (and an audience) outside of the United States!
Zack Snyder’s Justice League is available on HBO Max if you’re fortunate enough to live in America.
Everything about Zack Snyder’s Justice League feels like it’s deliberately made to stand in direct contrast to The Avengers and other Marvel titles. Marvel films have tended to embrace much of the light-hearted campiness that comes with the territory for a comic book adaptation, and though doing so can lead to some odd tonal moments where brightly-dressed superheroes find themselves in warzones or other semi-realistic scenarios, the sense of humour and lighter tone can work. DC films in general – and Zack Snyder’s Justice League in particular – seems to hate everything fun and light-hearted about comic books.
What I mean by that is that here we have a film that is going out of its way to be as gritty and dark as possible, to leave behind any of the joy and humour one might expect in a medium originally intended for kids and teenagers. I said earlier that the film takes itself far too seriously, and this is a case in point. These are cape-wearing superheroes of children’s fiction, yet Zack Snyder’s Justice League treats them as though they were hardened characters straight out of a gritty drama about a real-world war. In that sense, I would argue it’s a film that doesn’t know what it’s supposed to be; a film defining itself in opposition to two other projects – the original version of Justice League and Marvel films like The Avengers – but without knowing what its own identity is. What is there to fill the void?
The titular Justice League.
Because of how desperately seriously Zack Snyder’s Justice League tries to take itself, it became unintentionally hilarious at points, and I found myself chuckling at some of the lines and even character moments – the actors played the material they were given so deadpan and straight, and because of that, some moments that were meant to be important, tense, or dramatic ended up just being laughably funny.
Some of the names used for the heroes and villains just aren’t on the same level even as Marvel. “Thanos” has a somewhat poetic or classical quality to it; “Darkseid,” in contrast, does not. The fact that Darkseid is visually similar to Thanos, and his aim – to capture magical macguffins and conquer Earth – is not too far removed from Thanos’ ambitions either, makes the main villain of the piece feel like a knock-off. Maybe that’s unfair – the original version of Justice League was released before Avengers Infinity War brought Thanos to the fore. But even so, watching it after seeing the best Marvel has to offer leaves me with the distinct impression that DC has a long way to go to catch up.
Discount Thanos.
All in all, I found the plot to be rather pedestrian. There’s an ancient supervillain who’s able to return thanks to the Mother Boxes – another silly name for a macguffin – and he’s dead set on conquering Earth. One superhero isn’t enough, so Batman tries to get them to team up. Despite initial resistance from some of them – which was flat and one-dimensional at best – the heroes eventually get together to hatch a plan: bring Superman back to life as he’s the only one who can stop the bad guys.
Bringing someone back from the dead only to discover they aren’t the same as before they died is a trope as old as the written word. We see it in everything from ancient legends of necromancy and witchcraft all the way through to modern works like Stephen King’s Pet Sematary. So the Superman storyline wasn’t anything different or innovative, and the fact that Superman quickly returns to his old self after an encounter with his true love is a rather Disney-esque take on what could’ve been a theme that played out in a much darker way.
All he needed was a hug. Aww.
With Superman being so much more powerful than the other superheroes, Zack Snyder’s Justice League has a challenge to make their inclusion in the story after his resurrection feel worthwhile, and the film fails to rise to meet it. There’s simply no escaping the fact that the resurrected Superman didn’t need the others – he was perfectly capable of stopping Steppenwolf and the other villains on his own. The other heroes got moments, of course, as the film neared its climax, but the way Zack Snyder’s Justice League chose to present its own story and its own characters made it patently obvious that all but Superman were surplus to requirements.
Speaking of characters, I didn’t feel like any of the heroes or villains really saw any significant character development, despite the film’s four-hour runtime offering plenty of time for satisfying arcs to play out. Cyborg/Victor is the character who came closest, and was clearly wrestling with his feelings toward and about his father for much of his time on screen. But the others – Batman, Flash, Aquaman, Wonder Woman, and even Superman once he got over his initial shock at returning to life – were basically the same at the end of the film as they had been at the beginning. We know that these are heroic characters, people who will shoulder the responsibility of saving the world and put the needs of others before themselves. But in a film where several of them felt like spare parts already, having five almost-identical character types doesn’t make for the most interesting setup.
Several of the main characters felt very similar to one another.
The main storyline involving Steppenwolf and Darkseid seemed to be built on very shaky ground. In short, Zack Snyder’s Justice League asks us to believe not only that powerful aliens capable of travelling the stars were beaten 5,000 years in the past by the combined forces of Earth – including humanity, barely out of the stone age – but that they then somehow forgot the location of Earth, despite their obvious abundance of technology. If the villains in the film were the descendants of those who fought and lost millennia ago, I could kind of understand that they might not be aware of where these Mother Boxes were, but they’re supposed to be the same people – yet they didn’t even know what planet to go to.
The film tries to explain that the boxes only awakened after Superman’s death as there was no longer a force powerful enough to prevent the attack on Earth. But there are two problems with this premise: firstly, Superman is what? 35 years old or thereabouts? The boxes had millennia before Superman ever arrived on Earth when they could have awoken. And secondly, Darkseid, Steppenwolf, and the others should have always known that they were on Earth, even if they didn’t know the precise location of each box.
One of the magical macguffin boxes.
The Mother Boxes are, as mentioned, little more than magical macguffins to allow the story to flow and to give teeth to the villains. But the logical inconsistencies in their story makes it difficult to accept them as the foundation for the film’s narrative. How did Darkseid and Steppenwolf “lose” the location of Earth when they’d literally been here before? The film doesn’t explain or acknowledge this, yet it feels like a pretty major omission.
Compared to a lot of villains out there, both in comic book/superhero fiction and beyond, Darkseid’s objective is incredibly basic. He seems to want to conquer and kill for no other reason than “because.” He’s an evil-for-the-sake-of-it kind of villain, and those kinds of characters just don’t stand up to villains with more complexity and nuance. If I were being rude I might say that asking for complexity and nuance from a superhero film is too much, but there are many decent examples of villains in the genre whose motivations are understandable and hold up to scrutiny. Even if the overall objective is the same – conquering Earth – some villains just have a better reason for doing so than Darkseid. The film tries to throw in a revenge plot, saying that Darkseid’s earlier defeat is spurring him on, but that doesn’t answer the most basic of questions: why does he do what he does?
Steppenwolf, Darkseid’s henchman.
It was a profoundly odd choice for this version of the film to end with a long epilogue sequence that clearly set up a sequel – a sequel that we’ve known for four years isn’t going to happen. DC has completely reworked its film output, partly due to the perceived failings of the original version of Justice League, and several of the actors who took on the roles are done. Batman is being rebooted without Ben Affleck, Superman without Henry Cavill, and as far as I know there are no plans for Ray Fisher to reprise his role as Cyborg. Wonder Woman 1984 received mixed reviews, and while there are plans for a film involving this version of the Flash, as well as for a sequel to Aquaman, it seems all but certain that this version of the Justice League is finished.
Under such circumstances, I question the decision to end the film in this manner. It’s clearly teasing a sequel, but at the time Zack Snyder’s Justice League was being edited and compiled, Snyder and everyone involved knew that no sequel would be forthcoming. It feels almost mean-spirited to end on this note; it leaves the whole story feeling unfinished. And unfinished it is, as Darkseid wasn’t defeated and his planned invasion is coming – but it seems unlikely we’ll ever see that on screen.
The film’s final moments set up a sequel that everyone knows isn’t ever going to be made.
There were some great special effects and CGI moments in Zack Snyder’s Justice League, but there were also some awful visual misses. Cyborg is firmly in the uncomfortable uncanny valley, with half a human face and half a CGI face on a CGI body, and the two halves don’t mesh well at too many points. There were dozens of moments where the use of green screens was patently obvious; just off the top of my head I’d pick out several close-up shots of Barry/Flash running at high speed, and the queen of the Amazons on horseback as some of the worst examples of this. Although Justice League had a huge budget, perhaps some of these visual misses are due to the fact that this director’s cut had less money to work with? That’s a guess on my part but could explain some of the issues.
Zack Snyder’s Justice League is a film that tried very hard. At various points it wanted to be The Avengers, The Dark Knight, and even The Lord of the Rings. Though it clearly took inspiration from better films, the way it put them together and brought them to screen makes it a substantially weaker film than any of them; a popcorn action flick with delusions of grandeur. If this is what fans wanted, I’m genuinely happy for them, and the fact that I’m not really a comic book/superhero fan was perhaps always going to colour my impressions of Zack Snyder’s Justice League. Even with that caveat, however, I have to say I’ve seen far better comic book films.
So that was Zack Snyder’s Justice League. It’s probably the worst film I’ve seen so far this year. I don’t think I need to say anything more than that.
Zack Snyder’s Justice League is available to stream now on HBO Max in the United States, on Sky or Amazon in the UK (via pay-per-view), and via a patchwork of other streaming services internationally. Zack Snyder’s Justice League is the copyright of Warner Bros. Pictures and DC Films. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Just to clarify: I don’t want to revel in someone’s disappointment. There are valid reasons to look forward to a brand-new Nintendo console and all of the improvements that such a device could bring to upcoming games. But I was very pleased to see that the rumours about an impending “Nintendo Switch Pro” have come to naught on this occasion.
There’s a moral to this story, one which we all need to be aware of in the age of the internet: don’t believe everything you read! Not long ago I talked about how a single Twitter post sent the online Star Trek fandom into a spiral of clickbaity articles promising the return of a major character, and in this case it seems that unspecified, unsourced, anonymous “rumours” led many Nintendo fans and commentators to expect the imminent announcement of a brand-new console.
The Switch OLED version has led some fans to feel disappointed – they were hoping for something more.
It’s incredibly easy to start a rumour. Sign up for an account on a popular forum, post your bullshit, claim to have “sources” close to the company or production concerned, and Bob’s your uncle. Rumour started. Watch with glee as the internet goes wild for whatever nonsense you’ve decided to peddle. I can’t count the number of articles I’ve seen that were kicked off by these so-called “leaks,” including about major games like Grand Theft Auto 6, huge films like Star Wars Episode VIII, and many more besides. Practically all of them turned out to be completely wrong, and those few that got something right seem to have done so more by chance than because of anything legitimate.
In short, don’t believe rumours that you read on the internet, especially those which concern the games industry. Even if you read something in the mainstream games press, on a usually-reliable website, or even see something on a YouTube channel with multiple millions of subscribers, it could all be based on nonsense. Check the sources of whatever publication or outlet is reporting these rumours. Where did they get it from? If it’s an “anonymous leak” or the publication refuses to say where the rumour comes from, it should be dismissed out of hand. I’ve said on more than one occasion here on the website that I’d rather not discuss a story that turns out to be true instead of jump in and comment on every non-event sparked by one of these ridiculous anonymous posts.
Any idiot with an internet connection can start a rumour.
Obviously the reason we’re talking about all of this is because Nintendo has finally revealed to the world the latest iteration of their Nintendo Switch console, and after months of rumours that a brand-new machine was in the offing, a lot of Nintendo superfans are feeling disappointed.
The Nintendo Switch is barely four years old, having been launched in March 2017. Though early console generations could be relatively short, for the past several generations we’ve seen double that – there were eight years between the launch of the PlayStation 4 and the PlayStation 5, for example. It’s not good business sense for Nintendo to launch a completely new console this soon after the Switch’s launch; doing so would leave the millions of players who’ve only just bought one feeling like they made a mistake, and would sour Nintendo’s carefully-constructed brand.
The rumoured Switch Pro was alleged to be a machine which would have had its own exclusive games; titles which wouldn’t work on the original 2017 Switch or the Switch Lite, and this horrible naming confusion would have made the Xbox Series X and Wii U debacles look positively genius by comparison.
The rumoured “Switch Pro” has failed to materialise.
So I’m glad that the Switch OLED has turned out to be a bag of nothing; a minor upgrade with a shiny new screen, better stand, and not a lot else to offer. When one of the biggest features Nintendo can brag about in the new device’s marketing is that the dock is a different colour, you know there’s not much worth talking about!
The Switch still has years’ worth of life left in it. It’s not impossible to think it could pass the decade mark and run alongside the PlayStation 5 and Xbox Series X for the entirety of this generation. Its limited internal hardware will mean that ports of brand-new games will become difficult to impossible, but as game streaming rises to become a big deal in the industry, it’s not beyond the realm of possibility to see a “Switch Streaming” app sometime soon that would allow players to stream games to their console that otherwise wouldn’t work. Developing something like that seems like a far better use of Nintendo’s time than making a Switch Pro.
The Switch is barely four years old – there’s plenty of life left in it yet!
Nintendo is uniquely positioned in the video game marketplace. Not only does the Switch offer Nintendo’s own, generally high-quality titles from Animal Crossing: New Horizons to The Legend of Zelda: Breath of the Wild, but it also allows players to take all kinds of games with them on the go. The unique selling point of the console has proven to be wildly popular with gamers of all stripes, and ditching it or mothballing it in favour of a new project would be a wasted opportunity. The Switch has already sold over 85 million units in just four years – and is already hot on the heels of the Wii, which sold just over 100 million. It’s not a stretch to think that the Switch could literally become the best-selling console ever, stealing the crown currently held by the PlayStation 2.
So it’s absolutely appropriate for Nintendo to continue to invest in the Switch. This latest iteration is just that: an iteration. A minor adjustment of the Switch to appeal to new fans and perhaps to convince some folks to upgrade to get the shinier screen. The Switch’s future success will be built on games, though, and I’m sure Nintendo has plenty of ideas in the pipeline there as well.
A sequel to The Legend of Zelda: Breath of the Wild is coming soon.
It’s also worth mentioning the very rocky launch that both the PlayStation 5 and Xbox Series X have endured, with shortages of key components leading to far fewer consoles being available. Even now, eight months later, tracking down a console at its recommended retail price is still difficult, and in some parts of the world is completely impossible. Any new Nintendo console would face similar issues, and with the shortage of components not looking like it’s going to ease up any time soon, such a device would have had a rough launch.
I’m sorry if you feel disappointed that there isn’t going to be a new Nintendo console this year, but in my opinion it’s for the best. There are some great positive reasons to stick with the Switch family of systems instead of trying to pre-emptively create something new, and there are plenty of negative reasons that should tell any wannabe-manufacturer that now is not a great time to consider launching new hardware. As I said at the beginning, rumours and leaks don’t mean anything. In 2021, with so much junk flying around online, unless something is outright confirmed by an official source it should always be looked at with a healthy degree of scepticism.
So I think this was the right call by Nintendo, and I hope they plan on sticking with the Switch beyond 2021 as well. There are some great Switch games out already, and I have no doubt that there are many more to come.
The Nintendo Switch and all other properties mentioned above are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Tomorrow War.
Well this is a rarity for me – reviewing a film while it’s still new! I have to hold my hands up and confess that I was completely unaware of The Tomorrow War’s existence until about a week ago when previews started popping up on the Amazon homepage. But after watching the trailer it seemed like the kind of thing I might like, so almost as soon as it was available to watch I gave it a shot.
Though I like sci-fi in all of its forms, time travel stories have never been my favourites. They’re exceptionally difficult to get right, and when they go awry they can lead to narratives which are confusing or just plain annoying. With a title like The Tomorrow War, there was no way this film was going to be about anything other than time travel – and unfortunately it did contain one of the dumb time-loop story elements that I really don’t find enjoyable or satisfying. However, it managed to avoid many of the other pitfalls that time travel stories can succumb to, so it gets credit in that regard.
Publicity image for The Tomorrow War.
Chris Pratt is not a typical action hero, yet following his role in Guardians of the Galaxy he’s been tapped to take on a broader array of action-heavy roles. And as the film’s lead and main character he puts in a creditable performance. There were fewer moments of humour than in some of his other roles, and as an actor with great comedic timing that was a bit of a shame as one of his strongest suits was not put to use. But as an actor, taking on different roles is all part of the job, and Pratt did a solid job as the film’s protagonist. He was emotional at the right moments, strong and gung-ho at others, and fit the bill as The Tomorrow War’s action hero.
The rest of the cast likewise were competent in their roles and believable. We didn’t really get a broad cast of secondary characters; aside from Dan and Muri, everyone else played a comparatively minor role in the story, limited to a few scenes and generally one or two settings. JK Simmons, Sam Richardson, Edwin Hodge, and Betty Gilpin all played their parts well, with the caveat that their characters were limited by the script to bog-standard supporting roles.
Yvonne Strahovski and Chris Pratt were The Tomorrow War’s leading pair.
Among these characters we have Dan’s father, the conspiracy theorist-veteran-mad scientist, whose seemingly unlimited set of skills allowed Dan and the crew to get to Russia at a key moment later in the film. Other than the personal drama between them, which was performed well, this character was a pretty basic plot device. Dan’s wife, whose name may have been mentioned but I can’t actually remember, was an absolutely run-of-the-mill character type, the spouse of the soldier-hero, and didn’t get much to do beyond tell him she wished he didn’t have to go and greet him when he returned.
Charlie and Dorian were perhaps the most interesting of the film’s secondary characters, and each brought something different to the table. Charlie was comic relief, but his moments of humour were well-used and injected some light-heartedness into a film that definitely needed it. His moment in the stairwell was hilarious, and went a long way to making the first on-screen introduction of the whitespikes – the film’s alien antagonists – much more memorable. Dorian, the other African-American character, was much more serious, and there’s something relatable in the story of a terminally ill man wanting to choose his own time and method of dying.
Sam Richardson’s character of Charlie provided The Tomorrow War with just about the right amount of comic relief.
The very intense, loud musical score feels like typical action movie fare – until it comes to moments of near-silence, which are expertly used to create tension at key moments. The soundtrack made neat use of The Waitresses’ 1982 Christmas hit Christmas Wrapping right at the beginning, and I guess we could argue that The Tomorrow War’s Christmas-themed opening qualifies it – along with Die Hard – as a Christmas film! Speaking of the film’s opening moments, was that supposed to be Scotland playing in the World Cup Final?! Someone’s being incredibly optimistic if that’s the case… sorry, Scotland!
Any story about war is going to come with political themes, and The Tomorrow War is no different. In Dan’s draft, for example, we see criticisms of the way the United States handles its own military draft, and in the technology implanted in his arm we see fears about how technology and our personal data are used and tracked.
The dire warnings about Dan’s arm implant/bracer could be taken as a critique of the way data is used today.
The film had one very strange tonal moment. After returning to the present day from his tour of duty, Dan – and by extension the film – treats what happened as a defeat. Despite the fact that he saved the toxin, which was his objective in his final hours in the future, everything in the minutes afterward is set up to feel as though he was too late, or that it didn’t matter with the jump-link being offline. But anyone who’s ever seen a time travel story can tell you that going back in time opens up new possibilities; even Muri knew this, as among her last words to Dan were to “make sure this war never happens.” The only way he could do that was by producing the toxin and using it in the present day (or else storing it in time for the invasion).
This sequence chips away at the film’s premise and exposes one of the major flaws in time travel narratives in general. I can believe, for the sake of the story, that the future scientists were only able to create one functioning wormhole, tethered to their present and our modern day. But it seems as though there were better ways to use it than recruiting everyday people to be footsoldiers – like giving the people of Earth advance warning so they could do everything in their power to prepare for or even prevent the invasion. This is what Dan and his team scramble to do at the film’s climax, but it really does begin to stretch credulity to think that they’re the first and only people to put the pretty basic pieces of this puzzle together and figure out what happened.
A handful of untrained people manage to figure out how to stop the aliens in less than a day when the rest of the world couldn’t in several years? Hmm.
It takes Dan and his wife all of five minutes to figure out that “they were already here” – a theme present in alien invasion stories going all the way back to The War of the Worlds at the end of the 19th Century. You’d have thought that someone else might’ve come to that realisation sooner! The Tomorrow War gives this old premise a modern twist by involving climate change, and we could entertain the argument that the entire film is thus an analogy for the dangers in unchecked and unsolved anthropogenic climate change. In the film’s story, the aliens were buried in Siberian ice, and the melting ice set them free. Out here in the real world, the consequences of man-made climate change may not be quite so gory and extreme, but are nevertheless dangerous.
We can definitely expect to see more of these kinds of climate change stories in future, I think. A Song of Ice and Fire, upon which the television series Game of Thrones was based, is likewise a climate change analogy according to its author, and these kinds of stories can be powerful. I’ve spoken on a number of occasions about how the Star Trek franchise uses its sci-fi lens to look at real-world issues, and while climate change was not exactly front-and-centre in The Tomorrow War, it was present, and the film was better for the inclusion of this theme.
The team inside a glacier.
There were two twists in the narrative of The Tomorrow War, but both were rather pedestrian and easy enough to figure out ahead of time. The first is that the character who speaks to Dan on the radio immediately upon his arrival in the warzone was Muri, and the film didn’t succeed in any way at concealing that. Perhaps it didn’t want to, but the fact that it seemed obvious for much of the preceding twenty minutes made the ultimate reveal of Muri’s identity at the military base far less impactful; we as the audience knew well before Dan did.
The second twist came along like something out of Star Trek – the aliens never meant to invade Earth, and in fact the whitespikes aren’t even the “real” aliens; they’re animals being transported by whoever owned the spaceship. Their feral, animalistic behaviour and seeming lack of weapons, clothing, or a language, as well as their nesting behaviour all spoke to this, and though there was a moment aboard the wrecked alien ship where the team encountered a dead alien pilot that was well-executed, the twist itself seemed apparent well in advance of the characters making that discovery.
I quite enjoyed the reveal that the alien invaders never meant to come to Earth and were essentially just animals – even if it wasn’t exactly well-hidden earlier in the film.
Some action films can go all-in on the guns-blazing killing, and it was a nice change of pace for The Tomorrow War to step back and present a semi-scientific solution to the characters’ alien invasion problem. To continue the climate change analogy from a moment ago, this is the film’s way of saying that science is the key to finding a solution. For a film largely about war, with the word “war” literally in its title, that’s a surprisingly anti-military message!
There were some solid visual effects in The Tomorrow War, and Paramount, Skydance, and Amazon made good use of the film’s $200 million budget in that regard. Any film involving monsters – or aliens, in this case – will fall flat on its face if the creatures are not sufficiently realistic and threatening, and the whitespikes, while not exactly groundbreakingly original in their design, managed to look fantastic on the screen.
One of the whitespikes – the invading aliens.
So I think that’s about all I have to say about The Tomorrow War. It was solid, perfectly entertaining sci-fi fare. The plot was fairly standard-issue for a time travel film, complete with some of the problems that brings, at least from my point of view. But it was well put-together, featured some good performances by its leading duo of Chris Pratt and Yvonne Strahovski, and kept me entertained for a couple of hours.
Given the film’s unexpected Christmas-themed opening, it might be one I return to at that time of year in future! I didn’t really know what to expect, as The Tomorrow War wasn’t even on my radar until very recently, but I’m glad I gave it a shot. It’s a film with some ideas and themes buried beneath its alien invasion storyline, and those themes elevate it to something a little more than just a basic sci-fi action flick. Not every element works, and I would have liked to see better use of perhaps a slightly smaller secondary cast instead of a collection of underused characters who feel more like plot devices than fleshed-out people. But the pair of leads did well and carried the film, and in particular Dan’s motivation to save the world for his daughter’s sake transcended some of the sci-fi waffle and dragged the film’s worse elements over the finish line.
If you’re an Amazon Prime subscriber, The Tomorrow War is already in your library and you might as well give it a shot. Is it the one film that will overwhelm the hardened resistor and finally convince them that they need to sign up for Amazon Prime Video? No. It’s not worth it on its own merit. But it’s enjoyable enough for what it is, and I respect The Tomorrow War for at least trying to be something more than just a basic action sci-fi title, even if it doesn’t completely succeed.
The Tomorrow War is available to stream now on Amazon Prime Video. The Tomorrow War is the copyright of Amazon Studios and Paramount Pictures. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Stand.
I’ve been to Stephen King’s house. Not for any function, of course – nor indeed was I invited. But in his hometown of Bangor, Maine, King’s house is a local landmark with ornate gates befitting the preeminent author of pop-horror. I’m categorically not a fan of horror on screen, either television shows or films. Modern horror tends to veer very strongly into jump-scares – which always unnerve me – or just gore for the sake of gore, which I really have little interest in. But Stephen King straddles the line between out-and-out horror with a creepy weirdness that can, under the right circumstances, be absolutely riveting.
The Stand has already been adapted for television, with a miniseries in 1994 starring Gary Sinise. I put that adaptation on a tongue-in-cheek list that I wrote last year, before I became aware of this latest adaptation. Like my last miniseries review – which was for Marvel show The Falcon and the Winter Soldier – this review is also late to the party! The Stand was broadcast on CBS All Access – since rebranded as Paramount+ – late last year. Though I’ve been meaning to watch it ever since – and it even made my list last June of things I was looking forward to in the second half of 2020 – it’s taken me until now to get around to it.
Promotional poster for The Stand.
I feel more than a little sorry for this adaptation of The Stand, which languished in development hell for years before being commissioned in early 2019. The miniseries was filmed in late 2019 and early 2020, before the extend of the coronavirus pandemic became evident, and I think the mere premise of the series was more than enough to put people off given what’s happening in the world. Having invested in the project, it wasn’t practical for ViacomCBS to just sit on it or dump it – so it ended up being broadcast to a world that, quite frankly, was not in the mood for a show about a viral pandemic that killed everyone. That might undersell what The Stand is – or what it aims to be. But it nevertheless goes some way toward explaining its muted reception.
There were some inspired casting choices. James Marsden channels his inner Gary Sinise to put on a performance that lived up to – and in some respects mirrored – Sinise’s own in the 1994 adaptation. Alexander Skarsgård was fantastic as the villainous Dark Man/Randall Flagg. And Owen Teague – who I confess I wasn’t familiar with prior to The Stand – put in a truly inspired performance as the creepy Harold Lauder.
Owen Teague as Harold Lauder.
Stephen King’s novel Rage, about a shooting at a high school, hit a little too close to home even for the author and has been out of print since the early 2000s. In the characterisation of Harold Lauder, one of The Stand’s villains, I note some familiar themes. Lauder is an outcast, an obsessive, a true-to-type “incel” who blames society and the world around him for his own lack of success. Lauder is an interesting villain in some respects – though he has no real nuance, I think a lot of people are familiar with someone like this; someone who’s generally unsuccessful in life and who’s become bitter, jaded, and even creepy. The Stand throws such a person into the apocalypse, and Lauder’s newfound freedom allows him to follow his own destructive course.
The Stand mixes supernatural horror with post-apocalyptic storytelling, which make a natural pair at certain points, yet tug against each other and fail to gel at others. The miniseries contains some genuinely amazing moments and scenes that rival anything else in the entire post-apocalyptic genre. There’s a sweeping shot of New York City in the second episode, showing smoke from numerous small fires drifting over the city and Central Park, and it was incredibly atmospheric. This kind of silent storytelling, using the camera and some minimal visual effects work, did an amazing job at setting up the world that The Stand wanted to transport us to, and there were numerous examples of this across the nine-episode series.
The very atmospheric shot of New York City burning.
One thing I’ve always been interested in when it comes to post-apocalyptic fiction are the character stories – who survives whatever the event is and why? And what sort of person do we find in the aftermath of such events? The Stand gives us plenty of examples of thoroughly unpleasant people: criminals, liars, thieves, and worse. It also shows us examples of better people: heroes and those willing to do what’s right. Unfortunately that comes at the expense of nuance; The Stand basically splits its characters into goodies and baddies with very little going on in between.
We’ve already talked about Lauder and his characterisation as creepy, bitter, and ultimately murderous. But other villains fall into even more obvious stereotypes: Lloyd is a wannabe-gangster, the Trashcan Man is a pyromaniac, Nadine is the girl who made a deal with the “devil.” And speaking of the devil, the Dark Man himself, Randall Flagg, is a Stephen King mainstay and stand-in for the devil.
Randall Flagg – a.k.a. the Dark Man.
In that sense, nothing about The Stand is subtle. Its narrative centres around the battle of “good versus evil,” and that naturally divides its characters into two camps. Those on the side of good are selfless exemplars of virtue, those on the bad side are basically Satanic stereotypes who revel in every sin imaginable. The Stand setting its villain’s headquarters in Las Vegas – Sin City itself – is likewise about as subtle as a brick to the face.
Not every story has to have complexity and nuance; there’s room for a classic “heroes and villains” narrative even in 2021. But something about the way The Stand leaps headfirst into so many patently obvious plotlines and character arcs makes it less than it could’ve been. There are definitely narrative elements that are unpredictable, but most of the mainstays of both the overarching storyline and the individual stories of the characters felt telegraphed in advance, and that robbed the series of a good portion of its impact and drama.
The choice of Las Vegas as the setting for a story about the demerits of sin was… obvious.
In terms of the soundtrack and music, I have to credit The Stand as being truly fantastic. Practically every one of the nine episodes contains moments of extreme tension, and these moments were elevated significantly by some excellent, understated musical scoring. Music sets the stage for many significant scenes and moments, and the difference in tone it sets between the heroes’ home base in Boulder and the devil’s nest in Las Vegas is huge – and a big part of why the contrast between the two settings works so well. Each episode also features at least one popular song, and the choices here were generally good as well. I particularly liked the use of Melanie’s Brand New Key – it’s a great song in its own right, but the way it was used at the end of one of the episodes gave it a strangely creepy, almost otherworldly feel.
Cinematography was likewise pretty good across the board. There were some really excellent artistic shots – I mentioned the New York City one above, but also a shot of Frannie and Harold split through a wall was fascinating, as well as numerous silent (or practically silent) moments featuring Nick, the deaf character, which really added to the sense of immersion. Nick’s scene with the piano, in which we could see the inner workings of the piano but not hear the notes, was inspired, and something I would’ve expected to see in a series like Hannibal – another horror series with a strong artistic slant to its cinematography.
One of the very artistic moments involving Nick and the piano.
The way The Stand uses light was interesting. At first, I felt that the way several different characters seemed to leave lights on and candles burning was just typical post-apocalyptic/horror fare – a cheap way for villains to track or find them. But there’s something more to it than that, and the way the series as a whole used light, and particularly uncovered, obvious light, feels like a metaphor. The Stand is a series flooded with religious imagery, and there’s something almost poetic about seeing many of the heroic characters as representatives of “the light” against the forces of the Dark Man.
There was only one real miss in terms of visual effects, and it came in the final episode. In a sequence that was basically fully-animated, the camera panned over the ruins of Las Vegas to focus on Flagg’s trademark badge, and the whole thing fell into the so-called “uncanny valley,” where the CGI work just wasn’t quite believable enough. It wasn’t awful by any means, and would compare favourably to anything from ten years ago, even in cinema, but in a series that otherwise did its visual effects well, it has to go down as the weakest moment.
The CGI sequence that I felt didn’t quite stick the landing.
I’m not a religious person, and perhaps someone who is would get something more out of The Stand, which relies heavily on Christian apocalypticism for the theme underpinning its main story. At the same time, some of these religious themes work against the narrative – or at least the setting. The Stand wants to be bleaker than it manages to be; a post-apocalyptic tale of desperate people driven to do evil things and kill themselves. Yet the use of Christian imagery, which ramps up to near-continuous after about the halfway point, tugs The Stand in the other direction, softening some of those dark edges. What results is a series that’s confused.
The Stand wants to be two things at once: post-apocalyptic horror and supernatural horror with strong religious themes. As noted above, these two can make a natural pair, but The Stand doesn’t nail the pairing on every occasion, and there are times when the religious themes work against the bleaker, character-centric story about the world after an apocalyptic event. The theme of hope, which is so often present in post-apocalyptic fiction, is undermined by the sense that many of the protagonists have that their quest is anointed by an all-powerful interventionist god.
Mother Abigail’s role as the prophet of a very active and involved god gave hope to many of the characters – and led to a less satisfying narrative as a result.
Hope in post-apocalyptic stories works when it seems like characters have little to no reason to cling to it, yet through sheer force of will and strength of character, they find ways to do so. Some characters may revel in small victories – like the character of Tallahassee in Zombieland who finally gets a Twinkie (a kind of small cake) after craving one for the whole film. Others find meaning in their companions, fellow survivors, or family members – like Viggo Mortensen’s character in The Road, for example. The Stand drops all of its protagonists into a setting where they never genuinely question their status as “god’s chosen” and their hope for a better future stems from that. But that foundation, while somewhat novel, loses something significant as a result – and that something unfortunately happens to be what I personally find one of the most interesting and appealing things about post-apocalyptic stories.
Frannie’s snap decision at the beginning of the final episode to return to Maine felt like it came out of nowhere; an arbitrary character move to give the story a “shock” as it entered its endgame. Though the characters were, as I explained above, pretty standard heroes and villains, they were generally consistent in the way they were written and in their motivations. Frannie left Maine with Harold initially in search of others, and having found them, made friends, and begun to build a new civilisation in Boulder, seems far too quick to throw it away for the sake of what? Homesickness? If she’d mentioned Maine even once or twice in previous episodes it would at least feel like there’d been hints she was feeling this way. Sometimes when a story knows the endgame it wants to reach, some character choices necessary to get there can feel completely arbitrary, and Frannie’s desire to return to Maine – without even really providing a reason why – definitely falls into that category.
I wasn’t sold on Frannie’s out-of-nowhere decision in the final episode.
Though not really overt, there was one significant political theme that I picked up in The Stand. In the character of Flagg we have a dictator – someone who rules through fear, as characters like Glen note. The way Flagg draws his supernatural powers, embodied by his ability to levitate, from the worship and fear of his subjects could be read as a commentary on the way any dictator’s power relies on the people around them continuing to “feed” them with that fear. Or to put it another way: people have the power, even when it seems like a truly evil tyrant is in charge. We see this as Larry, Glen, and Ray’s challenge to his authority quickly inspires others and leaves him significantly weakened.
I’m a big fan of the Star Trek franchise, as you may know if you’re a regular around here. Star Trek: The Next Generation in particular is a favourite series of mine, and Whoopi Goldberg’s role as Mother Abigail had more than a little of her Star Trek character of Guinan in it. Guinan serves as a friend and guide to Captain Picard, and in particular her role in episodes like Q Who and Time’s Arrow, as well as the film Generations lines up perfectly with Mother Abigail’s place in The Stand. Though this isn’t intentional, of course, as a Trekkie I just find it interesting to note when former Star Trek stars take on new roles that are somewhat similar! Goldberg’s performance was excellent, and she brought a real weight or gravitas to the role of Mother Abigail that was much-needed.
Whoopi Goldberg as Mother Abigail.
The Stand attracted some controversy in the months before its broadcast for casting a non-deaf actor in the role of deaf character Nick. Nick’s role in the show does involve some scenes where he can hear and speak, and for that reason creator Josh Boone defended the decision. While I would say that I generally don’t subscribe to the camp that says actors can only play roles if they meet certain criteria, in this case it would have been relatively easy to cut the couple of scenes in which Nick speaks, or to replace them with signed scenes. It would take away a tiny bit of the supernatural aspect of Mother Abigail’s abilities, but there was more than enough of that through the rest of the show that I don’t think it would’ve made a significant difference. With that being the case, a deaf actor could have certainly taken on this role.
As someone who is disabled, I would be quite happy with an able-bodied actor playing a disabled role – so long as it was done tastefully and it doesn’t feel as though anyone has been excluded. Likewise with characters who are asexual or who are in between male and female on the gender spectrum; I think so long as it doesn’t stray into voyeuristic territory, actors can take on a wider variety of roles. There are great actors who are deaf, disabled, and in other categories, and I hope they find opportunities to play characters as well. I don’t want to see anyone’s career options limited, and as mentioned in this case I think the couple of scenes where Nick spoke could have been cut or changed to accommodate a deaf actor. As a general point, though, I’m okay with actors from many different backgrounds being able to take on a variety of roles. Perhaps this is something we should go into more detail in on another occasion, as I feel it could be an entire essay in itself, and I don’t want to spend too much time on just this one point on this occasion.
Another promotional poster for The Stand.
So I think we’re about at the end of my review. The Stand was interesting, and had some genuinely great moments. It was also a flawed production that didn’t get everything right and could feel, at certain moments, that it was trying to be two very different things at the same time. In part that fault lies with the source material – Stephen King’s novel. But it also lies with the adaptation and the way in which the novel was put to screen.
Despite nominally falling into the horror genre, The Stand won’t be giving me nightmares any time soon! It was tense at points, and there was some distinctive Stephen King supernatural weirdness, but nothing that I felt was terrifying or frightening. There was some gory violence and some gratuitous sex scenes that really didn’t add much to the story. But there was also some fantastic musical scoring and cinematography, as well as some great acting performances that elevated the series, making it better than it could’ve been.
I’m in no hurry to re-watch The Stand now that I’ve seen it. And with so many interesting film and television projects on the horizon between now and Christmas, I daresay it will go back on the shelf (or rather, Amazon Video’s shelf) for quite some time. But I’m glad to have finally got around to seeing it more than six months after its debut! Now, what should I watch next?
The Stand is available to stream now on Paramount+ in the United States and on Amazon Video (for a fee) in other countries and territories. The Stand is the copyright of ViacomCBS and/or Vertigo Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1 and the trailers for Season 2. Spoilers are also present for the following: Star Trek: The Original Series, Star Trek: Voyager, Star Trek: First Contact, Star Trek: Discovery Season 2.
Star Trek’s internal timeline gets a little inconsistent when it comes to the late 20th and early 21st Centuries. If we take a “canon purist” approach, we have to say that the Star Trek timeline diverged from our own around the 1960s, with events like Khan ruling a large portion of the world taking place in the ’80s or early ’90s, before the Eugenics Wars saw him defeated. Obviously that doesn’t line up with stories like Star Trek IV: The Voyage Home, the Voyager two-part episode Future’s End, or even Enterprise’s Carpenter Street, all of which depicted the modern world unchanged by those events.
The Third World War is a part of Star Trek’s internal timeline that was first introduced in The Next Generation’s premiere episode, Encounter at Farpoint. Episodes of The Original Series had talked about the Eugenics Wars and other conflicts on Earth, but Gene Roddenberry had been keen to avoid mention of World War III during the show’s run in the 1960s. Some episodes, such as Season 2’s The Doomsday Machine, actively went out of their way to say that such a conflict had never happened on Earth – an apparent contradiction to what would come later.
Spock and Kirk at the end of The Doomsday Machine, during their discussion of nuclear weapons.
It was the film First Contact that elaborated on some of the ideas first posited in Encounter at Farpoint and thus gave us a better look at Earth in this era. Though we knew that nuclear attacks were part of the conflict, it was First Contact that first showed that some of these attacks had impacted North America, and that the conflict was fought between the United States and her allies on one side and the so-called “Eastern Coalition” on the other. Some of these moments would be shown or explored further in Enterprise’s fourth season, and most recently World War III has appeared in Discovery’s second season.
Although the Third World War has been an integral part of Star Trek’s fictional history for more than thirty years, that’s about the extent of what we know. There was a major conflict which occurred in the first half of the 21st Century, it killed hundreds of millions, there was a limited exchange of nuclear weapons (i.e. the planet wasn’t completely destroyed), and it took Earth a generation to recover – with more than a little help from the Vulcans. But this article isn’t just a history of the conflict within Star Trek’s timeline – because something in the promotional material for Star Trek: Picard Season 2 could suggest a return to this era.
The trial which Q presided over in Encounter at Farpoint was said to take place during the “post-atomic horror” after World War III.
When I took a look at the second Star Trek: Picard Season 2 trailer a couple of weeks ago I also looked at a newly-released poster which appears to show a modern-day city – probably Los Angeles in the United States. If the poster is supposed to represent Los Angeles circa 2021, well the timeline starts to line up for a possible World War III story.
In the real world, it’s impossible to overstate the importance of technological advancements made in wartime. The First World War saw the invention of tanks and the further development of aircraft. The Second World War gave us computers, rockets, and splitting the atom. Even recent conflicts like the Iraq and Afghanistan wars saw incredible developments in medical technology. Taking inspiration from the real world, Star Trek’s World War III is similarly an incredibly important event. The Third World War led directly to the development of warp drive in the 2060s, and thus to first contact with the Vulcans and to humanity becoming an interstellar species. The Federation would not exist without it – at least, not in a form we would recognise.
Zefram Cochrane’s ship would never have broken the warp barrier were it not for the Third World War.
And that’s at the heart of this theory. In order for everything we know of in Star Trek’s internal history to have come to pass, World War III needed to happen. It was a devastating conflict that resulted in the deaths of hundreds of millions of people, but what emerged from the wreckage was United Earth and ultimately the Federation.
In the first teaser trailer, we heard Picard say in voiceover that “time can turn even our most impulsive, ill-considered actions into history.” He also spoke in a regretful way about “what could have been” and tells us that time does not offer “second chances.” In the second trailer, Q told Picard that he had come to “the very end of the road not taken.” We also saw what appeared to be significant changes to the timeline for Picard, Raffi, Rios, and Seven of Nine, as well as possible changes for Soji as well.
Seven of Nine… without her trademark Borg implant!
It seemed from the first teaser as though Picard was talking about events in his own past – that teaser also featured prominently a model of the USS Stargazer, from which I derived a few other theories! Picard is someone who we know cares about history a great deal and has studied it in depth, but nothing from the first teaser gave me the impression that he was talking about anything outside of his own personal experience. Whatever he was lamenting or regretting seemed to be within his own past – not an event from centuries earlier to which he had no significant emotional connection.
Although Picard did spend several days in the 21st Century, shortly after the end of World War III, he doesn’t exactly have a strong tie to the war or even to that time period, certainly not enough to have any motivation to change or undo events in that era. Picard is as far removed from the events of World War III in the 24th Century as we are from the events of the early 1700s – and I can’t imagine anyone nowadays would feel strongly about the Jacobite Rising or the War of the Spanish Succession. Those events – and many others – are just too far in the past to be something we care about, even if the impact is still felt today in some respects.
It’s hard to imagine that Picard would have voluntarily changed the past.
So I’m not suggesting that Picard would deliberately seek to prevent World War III – even if he found himself able to do so, somehow. But the second trailer showed off some pretty significant changes to the timeline, and combined with a poster that appears to be teasing a contemporary setting, the possibility of a World War III storyline has come up.
It seems like the story of Picard Season 2 will deal with some kind of alternate timeline – that’s what I infer from Q’s “road not taken” line, as well as the changes to characters like Seven of Nine and Rios. Picard was also heard in voiceover promising his new crew that they can “save the future,” which seems to add to this idea of something going wrong in the past causing things to change.
Q spoke of the “road not taken” in the teaser trailer.
When we deal with alternate history and alternate timelines, practically every story hinges on a so-called “point of divergence.” This is the moment at which the real timeline and the alternate one separated. In alternate history novels, popular points of divergence include the American Civil War, with a Confederate victory being a common one, as well as World War II, with an Axis victory being similarly used. In Star Trek, a point of divergence between the Prime Timeline – the one which runs from Enterprise to Picard and beyond – could be World War III. What would the timeline look like if it didn’t happen, or happened in a different way?
It could be that the poster is teeing this up. In the background, behind the skyscrapers in the centre of the city, is a glow. That glow could be a sunrise or sunset – it looks like the right colour. But it could also be something far more sinister – the afterglow of a nuclear bomb, perhaps? Maybe that’s a stretch! But it would definitely tie into this World War III theme.
The Season 2 teaser poster.
There are still two big questions, even if we assume that this theory is true and that the point of divergence has something to do with World War III. Firstly, what happened to cause the divergence in the first place? In Star Trek, these things don’t just happen naturally! Every change in the timeline that we know of had a cause – the intervention of some nefarious time-traveller. Secondly, and perhaps most importantly, why are Picard and the crew of La Sirena seemingly immune to these changes in the timeline? Q’s intervention is a possible explanation for the second point, perhaps, presenting Picard with another time-mystery to solve. But I’m not convinced that’s how the story will go.
All of this leads to an interesting moral conundrum for Picard. If we’re right and, somehow, World War III was prevented and that’s the reason for changes to the timeline, it could fall to Picard and the crew of La Sirena to trigger the worst war in history in order to restore the timeline. How’s that for a horrible decision?! Imagine being told that you had the power to prevent the First World War, and all of the misery and death that resulted from it, but that doing so would make the world worse. Instead, you have to actively choose to cause this horrible conflict in order to preserve the timeline and “save” the future. That could be Picard’s choice in Season 2 if this theory is correct.
A World War III-era soldier as seen in Discovery Season 2.
Aside from the poster with its seemingly-modern city and some dialogue about time and changing the past, there’s no real evidence for this theory yet! Much of what we saw in the second trailer – which is the only time we’ve seen Picard and the others – may very well suggest that any changes to the timeline take place closer to the 24th Century than the 21st. But it’s interesting to consider the possibilities, especially in light of the Season 2 poster.
To summarise, then, here’s the theory in a couple of sentences: for an as-yet unknown reason, the timeline was changed to prevent World War III. This had major consequences for humanity and the Federation, and the only way to restore the timeline and save the future is to ensure World War III happens – and this is what Picard and the crew of La Sirena will have to do.
Something has changed the timeline – and it seems like Picard and the crew of La Sirena are immune.
It would be quite a dark story if Season 2 goes down this road – or anywhere close to it. But it would be very interesting to see the crew wrangling with these big moral questions and issues. It could lead to quite a lot of drama! Q’s inclusion in the season would make sense, not as the cause of changes to the timeline, but as the figure who steps in to guide Picard in his understanding of those changes. It would also explain the poster, which came completely out of left-field!
Having had two teasers already, with the latest dropping only a couple of weeks ago, it may be some time before we hear anything more out of Star Trek: Picard Season 2. So all we have to go on right now is the poster and the first couple of teaser trailers! It’s not a lot, and there are certainly many different ways to interpret things. In this theory I’ve focused on how the poster could be depicting the 21st Century, but that may not be the case. Changes to the timeline could have caused the 24th Century to become less technological, and the poster could instead depict Los Angeles in the year 2399!
I’m very much looking forward to Picard Season 2, and I’m still hopeful that we’ll eventually see spin-offs and other Star Trek projects set in the same era. If and when we get any more news or another poster or trailer, check back as I’m sure I’ll have more to say!
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States (and on Amazon Prime Video in the UK and elsewhere) in 2022. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
It’s the last day of June, and as we bid goodbye to the month we also mark the halfway point of 2021. I think that makes it a good opportunity to take stock and look ahead to the entertainment experiences that lie before us between now and Christmas.
Pandemic-related disruptions continue across the entertainment industry, but after more than a year of evolving working practices due to coronavirus, I think it’s not unfair to say that many more projects have managed to enter or remain in production over the last few months than were able to at this point last year. This bodes well for upcoming titles across film, television, and video games, and today I’m going to pick out a small selection of each that I’m looking forward to before the end of the year.
Television:
It’s probably television that has the most to offer – at least for me personally – in the second half of 2021. There are several big shows coming up that I can’t wait to get stuck into, and I’m sure you can probably guess what some of them are!
Number 1: Star Trek: Discovery Season 4
Discovery’s third season was an entertaining ride, and succeeded at establishing the 32nd Century and the Federation’s place in it. In the aftermath of the Burn – the galaxy-wide catastrophe which devastated known space – and the shortage of dilithium, Season 4 will hopefully see the crew beginning to pick up the pieces.
The trailer for Season 4, which was shown off in April as part of Star Trek’s First Contact Day digital event, also showed Captain Burnham and the crew facing off against a “gravitational anomaly” which seemed to be wreaking havoc with the ship and the Federation at large. What is the “gravitational anomaly?” I don’t know – though I have a few theories! We’ll find out more when Discovery Season 4 premieres on Paramount+ (and on Netflix internationally) in the autumn.
Number 2: Star Trek: Lower Decks Season 2
After a hilarious first season, Lower Decks is returning to our screens in August – and this time Star Trek fans the world over should be able to watch the show together. Season 1 had the difficult task of taking Star Trek into the realm of animated comedy for the first time. Having proven to be a success with that concept, Season 2 can let its hair down and really double down on what fans loved last year.
There are a couple of lingering storylines left over from the Season 1 finale that I’m genuinely interested in seeing resolved. But beyond that, I can’t wait for more wacky Star Trek-themed hijinks with Mariner, Boimler, Rutherford, and Tendi! Luckily we won’t have to wait too long for this one; Lower Decks Season 2 will debut on Paramount+ (and on Amazon Prime Video internationally) on the 12th of August – barely six weeks away!
Number 3: Star Trek: Prodigy
This one has to be tentative. Upcoming children’s show Star Trek: Prodigy has been suggested for a 2021 broadcast, but with no date confirmed as of yet, and with the aforementioned Lower Decks and Discovery taking up the Star Trek broadcast slots for much of the rest of the year, I don’t know where ViacomCBS plans to fit Prodigy in.
Despite that, as we continue to learn more details about the series, it sounds genuinely interesting and looks set to be a lot of fun. The best kids’ shows manage to have something to offer adults as well, and I hope Prodigy can manage to do that while retaining an atmosphere that’s fun for children. Out of all the recent Star Trek projects, Prodigy feels like it has the most potential to introduce the franchise to a new generation of fans. There’s currently no date on the calendar, so watch this space.
Number 4: Rick & Morty Season 5
We’ve already had two episodes of the fifth season of Rick & Morty, but there are eight more to come over the next few weeks! The trademark brand of wacky, non-sequitur humour that the show is known for is still present, and it continues to be a barrel of laughs! Rick & Morty paved the way in some respects for Star Trek: Lower Decks, and there are similarities between the two shows in terms of sense of humour and animation style.
Rick & Morty’s largely episodic nature keeps the show fresh, and while there are some jokes and storylines that perhaps take things too far, on the whole the show has largely avoided the trap of going over-the-top or falling into being offensive for the sake of it. You know the formula and main characters by now, and Season 5 seems like it’s shaping up to offer more of the same – and that’s a compliment. Rick & Morty Season 5 is ongoing on Adult Swim in the United States (and on E4 in the UK).
Number 5: Foundation
Isaac Asimov’s genre-defining epic is being adapted for the small screen by Apple, and it will star Jared Harris. Harris was fantastic in Chernobyl and also put in a stellar performance in The Terror, so I can’t wait to see what he’ll bring to the role of Hari Seldon. Foundation is an incredibly ambitious project; the seven-book series spans hundreds of years of galactic history and deals with some very deep and complex themes.
Apple TV+ is very much a second-tier streaming service. This is its first big push to change that; Apple’s first real foray into big-budget scripted television. I hope the company can use its phenomenal financial resources to do justice to one of the seminal works of science fiction.
Number 6: Dexter
I watched several seasons of Dexter in the mid/late-2000s, but eventually the series started to feel repetitive so I switched off. I’m curious, however, to see what the passage of time will do for the show and its titular anti-hero when it returns in what has been variously billed as both a “reboot” and a “continuation” depending on who you ask! The concept of Dexter was interesting when it kicked off in 2006, and hopefully the new season can recapture the magic of those early years of the show.
The idea of a show about a serial killer where the killer is known to us as the audience, and not only that but is the protagonist was genuinely different. Dexter’s work with the forensic team was a big part of what gave the show its unique mix of police/detective series along with gritty, violent drama, and I’ll be curious to see where the new season has taken the character – as that will be the key to its success.
Number 7: The Dropout
If you aren’t familiar with the story of Elizabeth Holmes and Theranos, it’s one that’s simultaneously riveting and frightening. Holmes and her startup Theranos promised to revolutionise the way blood testing works, enabling people to take blood tests without needing to visit a doctor and in a less-painful way. But it was a fraud: the technology didn’t work and Holmes and her team covered it up.
There have been several great documentaries and news broadcasts going into detail on the Theranos case, and with Holmes and others still awaiting trial it remains unresolved. This adaptation of an ABC News podcast will be the first dramatisation of the events of the Theranos scam, and despite some production setbacks it looks like it has the potential to be truly interesting when its broadcast on Hulu (and on Disney+ internationally) before the end of the year.
Number 8: Amazon’s Lord of the Rings series (full title unknown)
I’m beginning to wonder if we’ll see the first season of this incredibly expensive television show this year. With half the year gone, there hasn’t been much news about Amazon’s Game of Thrones-killer. That aside, a return to Middle-earth sounds incredible, and by taking the action away from most of the characters we’re familiar with from the films, hopefully what will result will be a genuinely different experience that doesn’t try to mimic the films too heavily.
Amazon has thrown cinema-level money at its Lord of the Rings adaptation, so I’m expecting to see something incredibly impressive for that investment.
Number 9: The Witcher Season 2
I’ve never played The Witcher 3 or any of the other games in the series. But the first season of Netflix’s adaptation of the original novels was great, and it’s always nice to see a high-budget fantasy project make it to screen! The first season debuted in late 2019, and I had half-hoped to see Season 2 before now. It’s still possible it won’t happen before the end of the year, but a recent teaser from Netflix suggests that Season 2 is in post-production and progressing nicely.
After such a long break, I feel like I should probably re-watch Season 1 before sitting down to see any new episodes! Henry Cavill will reprise his role as Geralt, and all being well Season 2 will be just as good as Season 1.
Number 10: Tokyo Vice
This true-crime series is based on the memoir of an American journalist, Jake Adelstein, who spent several years in Tokyo. In short, he documented a lot of police corruption during his tenure as a newspaper reporter in the 1990s, and given HBO’s pedigree at making high-budget series, I think there’s a lot of potential here.
Speaking as a westerner, Japan can be somewhat of a mystery. Romanticised by some, ignored by others, the truth is that many folks who’ve never set foot in Japan don’t know the first thing about Japanese life – and Tokyo Vice may just blow the lid off the seedier underbelly of Japan’s capital city in a big way. I’m calling it right now: this show could be 2021’s Chernobyl.
Film:
An increasing number of films are coming straight to streaming platforms – or being released digitally at the same time as heading to the box office. This is great news for me personally, as I’m not able to go to the cinema in person. There are some interesting titles coming up in the second half of the year.
Number 1: Jungle Cruise
In 2003 I felt that making a film based on the Disneyland/Disney World ride Pirates of the Caribbean was a stupid idea. Shows what I know, eh? Pirates of the Caribbean was great fun, so I’m hopeful that Disney’s latest ride adaptation will be as well. The Jungle Cruise ride takes theme park guests on a riverboat through – you guessed it – a jungle!
Hopefully the excitement that the ride offers will translate well to the screen. Parts of the trailer looked very CGI-heavy, and I hope that won’t be too offputting or problematic. Otherwise all I can really say is I’m looking forward to seeing what the film has to offer.
Number 2: Free Guy
Ryan Reynolds stars as a video game character who becomes sentient. I don’t know what else to say other than that sounds like a hilarious premise, one well-suited to Reynolds’ comedic style.
Video games have been the subject of many different films over the years, both as plot points and as direct video game adaptations. But no film so far has taken this approach; Free Guy looks set to be a unique experience when it arrives on the 13th of August.
Number 3: No Time To Die
This is the third or fourth time I’ve put No Time To Die on a list of “upcoming” titles. But this time it really is going to be released! Right?! Delayed by almost two years at this point, Daniel Craig’s final outing as 007 looks set to be an explosive and action-packed experience, and hopefully will bring down the curtain on his tenure in the role in suitable fashion.
The film will feature Academy Award-winner Rami Malek as its main villain, and I’m very interested to see what he’ll bring to the table. All being well, No Time To Die will be released at the end of September – and I’m curious to see whether it’ll be released on Amazon Prime Video as well, following Amazon’s acquisition of MGM.
Number 4: Encanto
We don’t know too much right now about Disney’s next big animated film. It’s set in Colombia, so there’ll be a Latin/South American feel. The film will focus on a girl who’s the only one in her family unable to use magic. I think we can expect an uplifting story of someone learning to be themselves and discover their own talents!
Lin-Manuel Miranda, who composed the soundtrack to 2016’s Moana (as well as Hamilton, In The Heights, and many others) is collaborating with Disney for a second time on the soundtrack to Encanto. That alone makes the film very exciting and worth checking out. Currently Disney aims to release Encanto in cinemas with no word on a Disney+ premiere.
Number 5: The Green Knight
I’ve long had an interest in the legends of King Arthur, and this film adaptation of one of the lesser-known Arthurian works looks set to be interesting at the very least. I got almost a horror or supernatural vibe from the trailer for The Green Knight, and while I’m not a big horror fan personally, I think the film has potential.
I’m not familiar with the director or most of the cast, so I can’t comment on the film’s pedigree. But with a decent budget and solid source material, this could be an interesting one to watch when it arrives at the end of July.
Number 6: Space Jam: A New Legacy
I don’t think I’ve re-watched the original Space Jam since it was released in 1996. But despite that, the idea of a sequel to the fun basketball-meets-Looney Tunes flick seems like it’ll be a lot of fun! Starring Star Trek: Discovery’s Sonequa Martin-Green alongside basketball legend LeBron James, the film looks set to follow a similar formula to its famous ’90s predecessor.
Nostalgia is a big deal in entertainment at the moment, so I’m not surprised to see ’90s hits like Space Jam being brought back. Hopefully A New Legacy can live up to the original film when it’s released in just a couple of weeks’ time.
Number 7: Dune
As with Foundation above, Dune is an adaptation of an absolutely iconic work of science-fiction. Frank Herbert’s 1965 novel has been notoriously difficult to bring to the screen, and while this version is the first part of a duology, in many respects the complicated story might be better served as a television series than in the cinema.
Despite that, however, I’m looking forward to Dune’s November premiere. A huge budget, visual effects that look outstanding, and a star-studded cast will hopefully all come together to make this latest adaptation a success.
Number 8: Top Gun: Maverick
It’s been a long time since I saw Top Gun, the film which propelled Tom Cruise to superstardom. To produce a sequel 35 years after the original film is, in some respects, a risk. But as already mentioned, nostalgia is a huge driving force in the modern entertainment industry, and with Cruise stepping back into the shoes of fighter pilot Pete “Maverick” Mitchell, there’s already been a huge amount of interest.
Top Gun: Maverick will come to Paramount+ shortly after its theatrical release, which will hopefully give the streaming platform – Star Trek’s digital home – a nice boost.
Number 9: The Matrix 4
Although The Matrix 4 remains on the schedule for 2021, with so little information about the production – not even a name – I think we have to call this one tentative. 2003’s Reloaded and Revolutions seemed to bring the story to a pretty definitive end, so I’ll be interested to see where a new instalment takes the sci-fi/action series.
Most of the original cast are reprising their roles, and Lana Wachowski is set to direct. After the Wachowskis came out as transgender and completed their transitions, many critics have re-evaluated The Matrix and its “red pill, blue pill” analogy through the lens of trans experiences. As someone who’s recently been exploring my own gender identity, I’ll be very curious to see what the fourth film in the series has to say about the subject.
Number 10: Resident Evil: Welcome to Raccoon City
The Resident Evil film series, which ran from 2002 to 2016, is a rare example of a successful video game adaptation on the big screen. Following 2016’s The Final Chapter, Welcome to Raccoon City aims to reboot the film franchise, and bring it closer in line with the video games that originally inspired it.
The video game Resident Evil 2 was recently remade, and that game’s success may have inspired some of the choices made for the film, including the decision to incorporate several major characters from the video game series. Even though horror isn’t really my thing, the Resident Evil films always managed to be the right mix of frightening and action-packed, and I’m hopeful for something similar from this reboot.
Video Games:
Some folks felt that this year’s E3 was a disappointment because of how many games have been pushed back to 2022. That’s another consequence of the pandemic, unfortunately! But there are still a number of exciting games coming before the end of the year.
Number 1: Kena: Bridge of Spirits
Kena: Bridge of Spirits has been on my radar for a while. Its Disney-inspired art style looks utterly adorable, and I can’t wait to give the game a try. There’s always room for this kind of single-player action-adventure title, and the premise of being a “spirit guide” who helps the newly-deceased sounds unique and fun.
I’m hopeful that developers Ember Lab, working on their first game after transitioning from digital animation, will succeed at creating an enjoyable, perhaps somewhat different experience.
Number 2: Bear and Breakfast
One of the indie highlights of E3 in my opinion, the adorable-looking, vaguely Stardew Valley-esque Bear and Breakfast is scheduled to launch before the end of the year. The premise, in case you didn’t get it, is that you run a bed & breakfast in a forest, and you’re a bear. What’s not to love about that?!
The game’s cartoony visual style looks cute, the premise sounds unique and just the right kind of silly, and I’m just really looking forward to giving Bear and Breakfast a shot.
Number 3: The Lord of the Rings: Gollum
This one has to be tentative, as there’s been very little movement on the game all year. Its absence at E3 was noticeable, and we may learn that it’s going to be delayed until next year. However, Gollum is a very interesting project. What could a game where this vile, villainous character is the star possibly have to offer? There have been antiheroes in gaming before, but few characters are as repulsive as Gollum!
And I think that’s what’s so fascinating about this title. Taking on the role of Gollum, and experiencing an adventure in Middle-earth from his perspective is almost certainly going to make for a game that’s one-of-a-kind.
Number 4: Mario Party: Superstars
Though its price seems rather steep, Mario Party: Superstars is bringing back classic boards and mini-games from the original Nintendo 64 Mario Party games. I had great fun with the first Mario Party in particular, and being able to play remastered versions sounds like a blast of nostalgia and potentially a lot of fun.
I can’t escape the feeling that Superstars might’ve been better value were it half the price, or an expansion pack for Super Mario Party instead of being a full-price standalone title. But despite that, it sounds like fun.
Number 5: Halo Infinite
After a disappointing trailer last year, Halo Infinite was delayed and reworked, ultimately meaning it didn’t launch alongside the Xbox Series X last November. Following a year-long delay, the game is now set to launch in time for Christmas, alongside a free multiplayer mode.
Since Halo Infinite will be coming to Game Pass I daresay I’ll give it a go when it comes out. After a six-year gap – the longest in the history of the series – fans will be clamouring for more from the Master Chief, as well as looking to see whether 343 Industries have finally managed to get the elusive Halo formula right. With a television series also in the works, Microsoft is investing heavily in the Halo brand.
Number 6: Age of Empires IV
Sticking with Microsoft, the next big brand they’re bringing back is Age of Empires! After the first three games were successfully remade over the last few years, the launch of Age of Empires IV is the series’ real test. Can Xbox Game Studios craft a title that successfully brings the classic real-time strategy series firmly into the modern day?
Age of Empires II: Definitive Edition in particular has built up a solid fanbase, with plenty of folks playing the game competitively online. A lot of them will be interested to try Age of Empires IV, so the game has the potential to be a success. The original Age of Empires was my first real introduction to the world of real-time strategy, so I’m rooting for the success of the latest entry in the series.
Number 7: Lego Star Wars: The Skywalker Saga
This is another one we’ll have to call tentative. There’s been radio silence from Traveller’s Tales and Warner Bros. since the game was delayed back in April – having already been delayed twice previously. However, I’m still hopeful that we’ll see it before the end of the year – it would be a great stocking stuffer were it to launch in time for Christmas!
2006’s Lego Star Wars: The Complete Saga was absolutely brilliant; a comedic, light-hearted take on Star Wars. I’m hoping this new game can live up to that legacy and bring a dose of fun to Star Wars. Maybe it’ll even make the dire Rise of Skywalker bearable!
Number 8: Road 96
I can’t actually remember where I first saw indie title Road 96. But the idea sounds great: a procedurally-generated game in which your character has to escape from a dangerous country. Some of the landscapes shown off in the trailer looked similar to the American Southwest, and I love the visual style.
Road 96 promises “thousands” of routes and non-player characters to interact with, and it sounds like this could be a game with a huge amount of replay value. I’m looking forward to trying it out for myself.
Number 9: Shredders
There have been some classic snowboarding games in years past: 1080° Snowboarding on the Nintendo 64 and SSX Tricky on the Xbox/PlayStation 2, just to give two examples. Shredders, which was announced at E3, looks like it’ll pick up the baton and offer a fun snowboarding experience.
Any game set in a wintry environment has to get its snow texture just right, and it looks as though Shredders has – at least based on pre-release trailers. I’m hopeful for a fun time when this lands on Game Pass in the run-up to Christmas.
Number 10: Forza Horizon 5
Forza Horizon 4 was great fun, and I’m hoping for more of the same from its sequel. The semi-arcade racing hops across the Atlantic to Mexico for this iteration, with promises of more cars, a bigger map, and diverse environments to race through. All of that sounds great!
Racing games often manage to look visually stunning, and Forza Horizon 5 is no exception. The game looks fantastic, and if it plays well too it could be a huge time-sink heading into the autumn!
So that’s it!
We’ve looked at ten television shows, films, and video games that I think will be fun as we cross into the second half of 2021. Summer is always my least-favourite season, with early sunrises making it harder to sleep than usual, annoying insects buzzing around, and heatwaves that make me wish I could afford air conditioning! But there are plenty of things to look forward to even as we roll through my least-favourite part of the year.
Star Trek: Discovery Season 4 has to be my highlight; if I could only choose one thing to be excited about it would be that! But Tokyo Vice is incredibly interesting too, a series which I think could blow up and become the next Chernobyl. Film-wise, Encanto looks great; any project with a soundtrack by Lin-Manuel Miranda is worth paying attention to! Dune I’m hopeful for, and The Green Knight could sneak in and become something more than I’m expecting. Kena: Bridge of Spirits is such an interesting and cute-looking video game, and a rare new IP in an entertainment landscape where sequels and franchises dominate.
2021 still has a lot left to offer, even though we’re already halfway through! I hope you found something here to get excited about – or maybe something you hadn’t heard of that you can add to your list.
All titles listed above are the copyright of their respective owner, studio, developer, broadcaster, distributor, publisher, etc. Some promotional video game screenshots courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Minor spoilers may be present for some of the entries on this list.
As many television shows approach their summer break, perhaps you’re looking for something to watch while you wait for new series and seasons to debut later in the year. Late spring and summer have historically been the “off season” for prime-time television series, with the main television season running from September/October through to April/May. The rise of streaming services has gone some way to breaking that up, which is good news, but there are probably still fewer big television productions on the air at this time of year.
With that in mind, I thought it could be fun to take a look at five television series that you might’ve missed – or just not seen for a while! All five are, in my opinion, underappreciated today, even if they were big hits at the time they were originally broadcast. Some series end up living long lives even after they go off the air – these ones, despite picking up some attention, aren’t quite at that level.
We’ve got a mix of different genres today, from action and drama to horror and even a documentary. So hopefully you’ll find something worthy of your time this summer!
Number 1: Jericho (2006-2008)
Protagonist Jake Green.
Between the mid-2000s and the mid-2010s there seemed to be a lot of interest in the post-apocalyptic genre. We’d see The Walking Dead premiere in 2010, as well as Survivors, Battlestar Galactica, and films like Children of Men and Contagion. Arriving on our screens in 2006 was Jericho, a post-apocalyptic drama series about the inhabitants of small-town America as they endure the aftermath of a nuclear attack on the country.
Jericho featured some wonderful characters, including the hot-headed Jake, his level-headed brother Eric (played by Star Trek: Discovery’s Kenneth Mitchell) and father Johnston, and the enigmatic Robert. The interactions between the residents of the town – and other characters they met along the way – was really the core of the show, and Jericho dived headfirst into exploring how ordinary, everyday people would confront such a major, nationwide calamity.
One of the nuclear bombs exploding.
As always in post-apocalyptic works, some people respond better than others! Characters like protagonist Jake and mayor Johnston rose to the occasion, demonstrating the kind of selflessness and leadership necessary to help their community through the difficult times that lay ahead. Other characters descended into villainy, trying to shake down or scam the town, or violently attack people. This dichotomy, while hardly unique to Jericho, was put to screen exceptionally well.
While there was a storyline which focused on the bombings themselves – something that was explored further in the show’s short second season – for me the main draw of Jericho was its character-driven post-apocalyptic narrative, spending time with these folks as they tried to process what had happened.
Number 2: The Terror (2018-2019)
Promo image for The Terror Season 1.
The Terror could be a great show to watch in October to mark Halloween – if you can wait that long! This anthology series so far only consists of two seasons, but both were interesting in their own ways. Season 1 is definitely the better of the two, focusing on the ill-fated Franklin Expedition to the Arctic in the mid-19th Century.
Sometimes I’m a little uncomfortable with shows that take real-life people – even historical figures – and fictionalise them, and I think that will have to be the subject of a future essay! But despite that, The Terror Season 1 was an incredibly well-done piece of character-centric drama. The horror elements came into play over the course of the story, but like with classics of the monster horror genre like Jaws, the creature stalking the surviving members of Franklin’s arctic expedition was better for being largely unseen. The tension and stress that was built up over the course of ten episodes was truly riveting to watch.
George Takei in Season 2.
The second season picked up a completely different story, taking place in a Japanese internment camp during the Second World War. This story focused on a vengeful spirit, and likewise did a good job of building tension, though overall it was a more horror-centric season compared to the first. Star Trek: The Original Series star George Takei, who was himself interned during the war, had a co-starring role.
There was scope to continue The Terror as an anthology series, with new stories produced under the same banner. However, the lacklustre reception to Season 2 appears to have put the show on ice – pun intended – at least for now. Even though horror is far from my favourite genre, I had a good time with both seasons, and it feels like a lot of folks missed this one when it was first broadcast.
Number 3: Star Trek: Voyager (1994-2001)
The Voyager Season 2 cast.
It wouldn’t be one of my lists without at least some Star Trek, right? I feel that Voyager tends to be overlooked by at least some in the Star Trek fandom. The Original Series kicked things off and is a classic, The Next Generation is, for many folks of my generation at least, the high-water mark of the franchise, and Deep Space Nine has a fandom of its own. Modern Star Trek has picked up a following of new and old Trekkies alike, but Voyager can feel underappreciated.
I think a big part of the reason why is that Voyager struggled to find its own identity at the height of Star Trek’s ’90s “Golden Age.” The Next Generation introduced fans to the 24th Century, and during Voyager’s run its cast were starring in feature films. Deep Space Nine was something altogether different: set on a space station with a big cast of secondary characters, and dealing with darker themes. Voyager could feel, at times, a little too close to copying The Next Generation’s formula, and thus “just another Star Trek show.”
The USS Voyager during the show’s title sequence.
That sells it short, in my view, and there’s a lot to love about Voyager. It’s certainly true that not every element worked as intended – the “one ship, two crews” idea being the biggest, but even the overall story of a journey home could feel overlooked at points. But Voyager had a wonderful cast led by a fantastic captain.
Perhaps we could entertain the argument that Voyager could have done more to stand out. But re-watching it now, more than twenty years after its finale, it’s still a wonderful series. It’s just such a shame that it hasn’t been remastered yet!
Number 4: The World At War (1973)
Title card for The World At War.
There are a huge number of World War II documentaries floating around out there, with outlets like the History Channel making more all the time. Many modern documentaries make use of fully-acted dramatic recreations and use CGI and special effects to bring history to life. By those standards, The World At War might feel out-of-date and rather stuffy. But for my money there’s no documentary as interesting.
The World At War was produced at just the right moment, and I’ll explain what I mean by that! It’s difficult – if not impossible – to make a fair and balanced documentary during or immediately after the events it covers; feelings are too raw, some of those involved have careers to consider, and for all manner of reasons, getting to the raw unvarnished truth can be impossible if done too quickly. But on the other hand, waiting too long can mean that too many of the main people involved in an event have died or become too unwell to share their recollections. The World At War was produced almost 30 years after the end of World War II – long enough for passions to have faded and for people to share their opinions honestly, but also not too long after the event.
Albert Speer, former German armaments minister and one of the documentary’s interviewees.
As such, The World At War was able to interview many significant people from World War II, including British foreign secretary (and future Prime Minister) Anthony Eden, British RAF leader Arthur Harris, German Admiral (and Hitler’s designated successor) Karl Dönitz, German armaments minister Albert Speer, and a number of others. Getting these individuals on record to share their views, and to be able to see and hear them, is absolutely priceless from an historical perspective.
Beyond that, though, The World At War was incredibly well-made. With narration provided by Lawrence Olivier, plenty of footage from the era, and the aforementioned interviewees providing a direct eyewitness account to the war, it’s a unique production that aimed to be comprehensive, and a must-watch for any history buff.
Number 5: The Last Ship (2014-2018)
The USS Nathan James – the titular “last ship.”
It’s possible that, with the pandemic raging, now isn’t the best time to watch a series about the world being brought to its knees by a virus! But The Last Ship is a fun, action-packed show and something truly different in a post-apocalyptic genre that was being milked dry in the 2010s.
Some post-apocalyptic fiction uses military characters and settings, and that can be fun. But very few have a strictly naval focus, and the addition of that setting is really what makes The Last Ship so different from the likes of The Walking Dead and others. The USS Nathan James is a home base for most of the main characters, and a safe space away from the chaos engulfing the world around them. Some Star Trek fans say that the starship is like an additional character, and the Nathan James definitely fills that role in The Last Ship.
Captain Tom Chandler.
There are some fantastic character moments in what is a very tense and dramatic series. All of the main cast put in fantastic performances, and there are some villains who genuinely inspire hatred! Writing a truly nasty character whose motivations are still believable is no mean feat, yet The Last Ship managed it on more than one occasion.
Despite the dire straits the world finds itself in in The Last Ship, the series tells a positive, uplifting, and hopeful story, showing off humanity at its best as well as at its worst. This is one aspect of post-apocalyptic fiction that I really like, and The Last Ship uses the backdrop of the virus to reach for something good instead of merely revelling in showing us the bad.
So that’s it!
Did I give you any inspiration for what to watch?
We took a short look at five television shows that I think are underappreciated right now. Some failed to make much of an impact when they were first broadcast and simply fizzled out, others have been eclipsed by other productions made in the years since they went off the air. But all five are absolutely worth a watch – or a re-watch – in 2021.
I had fun putting this list together, and I hope you’ll stay tuned for more lists and other articles coming up soon! We’re almost halfway through the year, so check back at the end of the month for my look ahead to the entertainment experiences that we’ll be enjoying before 2021 is over. Until next time!
All shows mentioned above are the copyright of their respective broadcaster, studio, distributor, production company, owner, etc. Availability to stream or purchase on Blu-ray or DVD may vary by region. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
More than six months after a cataclysmic, bug-riddled launch saw Cyberpunk 2077 quite deservingly removed from sale by Sony, the game is finally back on the PlayStation Store. But is this the triumph it appears to be?
It’s been a while since we last took a look at the disastrous Cyberpunk 2077, and this seems like a good opportunity to consider the game’s progress – and how far it still has to go. On the surface, Cyberpunk 2077′s return to the PlayStation Store seems like a win for beleaguered developer CD Projekt Red. They’ll want to spin it as testament to the work put into the game since launch, and that it must be representative of a significant improvement for the game… even though its PlayStation Store listing comes with a major caveat that warns players of “performance issues” and that buying the game for PlayStation 4 is “not recommended!”
Cyberpunk 2077 is finally back on the PlayStation Store.
Let’s not forget, before we go any further, that Sony doesn’t have a great track record when it comes to gatekeeping on the PlayStation Store. Some truly awful games have been released there and allowed to remain on sale even after being shown to be buggy, unplayable messes. That’s one reason why the decision to pull Cyberpunk 2077 was so shocking! Sony allowing the game back means it’s finally at the same level as PlayStation classics like Life of Black Tiger and Sword of Fortress the Onomuzim.
The general consensus, even from Cyberpunk 2077′s remaining supporters, is that the game still has a long way to go. There are still a lot of glitches and issues to correct, but most significantly there are underlying gameplay problems, more of which become apparent with every bug fixed. Cyberpunk 2077 was rushed out the door to meet an arbitrary deadline, and the result of that isn’t just the bugs and glitches. Many aspects of the underlying gameplay just aren’t all that good.
Many elements of Cyberpunk 2077 – including driving – have been heavily criticised.
Non-player characters don’t react naturally to situations that transpire around them. There are many video clips you can find on YouTube of half a dozen characters performing an identical animation when the player takes out a gun or fires a shot. Night City’s police don’t exist dynamically in the world in the same way they do in games like Grand Theft Auto V – or Grand Theft Auto III, come to that. Instead, they spawn in when the player commits a crime – often within a metre or two of the player.
If the version of Cyberpunk 2077 that launched in December felt like an early alpha version, six months later what we have at best is the equivalent of a closed beta. It’s ready for play-testing by a large professional QA team who would report all of these bugs and glitches to the developers so they could be fixed before launch. In a game of this size, this phase of development could easily take six months or more. Being as generous as we can, Cyberpunk 2077 is still in dire need of months of development time to get to a state that’s anywhere close to acceptable.
Cyberpunk 2077 launched in an appalling state… and despite some improvements, is still nowhere close to acceptable.
And that’s before we get into new problems. CD Projekt Red and the development team are still reeling from a major hack that exposed the private data of many individuals who work for the company. That will undoubtedly have damaged morale. But to my great surprise, in recent interviews CD Projekt Red has already begun discussing its next game – which is assumed to be The Witcher 4.
They quite literally and demonstrably have not finished working on Cyberpunk 2077 and they’re already talking about moving on to new projects? Ouch. I think we can kiss goodbye to any Cyberpunk 2077 expansion packs or DLC! CD Projekt Red has also announced sales figures for the first quarter of 2021, and as you might expect given the state of the game, those numbers are catastrophically bad – Cyberpunk 2077 sold somewhere in the region of 800,000 copies. That’s less than 6% of the 13.7 million copies of the game that were sold in December 2020.
As you might expect, sales tanked following the game’s disastrous launch.
Then there are refunds to take into consideration. Many players chose to get refunds directly from Xbox, Steam, and other outlets where they’d purchased the game. This is a big part of the reason why Sony took the game down – there were so many refunds being requested, and Sony was concerned about their ability to handle all of them. CD Projekt Red directly refunded only around 30,000 players – but that doesn’t account for the vast majority who got their refunds from the shop they purchased the game from. The total number of refunds as of June – according to unofficial reports – may be in excess of two million.
Even if that number is inflated, a huge number of refunds have been paid out, and that’s had a massive impact on CD Projekt Red’s bottom line. The company has seen more than 50% wiped off the value of its share price in the last six months, and a recent investor presentation saw further falls as investors were disappointed at the lack of clarity about the company’s future – and Cyberpunk 2077 in particular.
CD Projekt Red’s stock price from June 2020 to June 2021. Image Credit: Google Finance
I’ve spoken at length about how Cyberpunk 2077 has become the latest in a long line of “release now, fix later” failures, but the point needs to be re-emphasised: this is not how you make a video game. Players have a right to expect basic functionality and playability at the bare minimum, and even as Cyberpunk 2077 returns to the PlayStation Store, those basic expectations are still not being met. The game remains in a poor state, unworthy of being called a finished product.
As the old joke goes: if you can’t be a success in life, maybe you can still serve as a bad example. And that’s what Cyberpunk 2077 is right now: a warning to any other publisher that thinks they can get away with releasing a broken, bug-riddled, unplayable mess and promise to fix it later.
Cyberpunk 2077 will be studied in the years ahead.
I had been hopeful that Cyberpunk 2077′s updates over the last few months would kick off a No Man’s Sky-style revival, with the game crawling its way slowly toward commercial success and critical acclaim. That’s still possible – though if CD Projekt Red are already considering their next game, I’m not encouraged by that. But as things stand, the updates and patches released so far haven’t succeeded at getting the game to anywhere near its promised condition.
Some of the bugs are gone. But each bug removed seems to uncover something else about Cyberpunk 2077 that’s disappointing – in a way, the game’s reputation for being unplayable due to bugs concealed what may come to be seen as its true failing: Cyberpunk 2077 is just not that fun to play. There may be a decent story, but in terms of gameplay, what’s there is a roleplaying-shooter that’s mediocre at best, with gameplay systems that other titles did better years earlier.
The reputation of CD Projekt Red has been badly damaged by the Cyberpunk 2077 fiasco and will take a long time to recover.
Considering the financial impact on CD Projekt Red, in a way I could quite understand the desire to move on. Cutting your losses and racing ahead to a new project makes business sense in some circumstances, and may even be helpful in the medium-to-long term for team morale. I wouldn’t be shocked to hear in the next few months that there won’t be any more Cyberpunk 2077 updates; that this is as good as the game will ever get.
BioWare did this twice in recent years – with Mass Effect: Andromeda and with Anthem. So before you dismiss the notion out of hand, keep in mind that it’s happened before. Games companies are notorious for cutting their losses and abandoning underperforming projects. And if we’ve learned one thing from the Cyberpunk 2077 clusterfuck it’s that CD Projekt Red, despite their earlier glowing reputation with players, behave just like every other major games company on the planet.
If you’re still playing Cyberpunk 2077 – or holding out hope for its future success – I’m with you. I don’t want this game to be forever bad; it had so much potential and I’d like nothing more than to see it succeed. I’m just not holding my breath any more. There have been too many underwhelming updates and too many strange noises coming from CD Projekt Red.
Cyberpunk 2077 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. Cyberpunk 2077 is the copyright of CD Projekt Red. Some promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
I avoided covering the rumours and so-called leaks a few weeks ago, but it turns out that Windows 11 really does exist and will begin being rolled out later this year or early next year. I was surprised to hear that Microsoft planned to release a whole new operating system so soon after Windows 10’s 2015 launch; Windows 10 was billed as the “final” version, with the prospect of updates and tweaks but no replacement. A mere six years later – or fewer, assuming that the new OS has been in development for a while – and Microsoft is ready to abandon that pledge.
Windows 10 is far from perfect. It’s an improvement over past versions of the operating system, of course, but it has its problems. For me, though, the worst thing about Windows 10 has been Microsoft’s lack of care. Bugs and issues which were reported to Microsoft more than five years ago – such as 4K displays not being able to use extra large icons – are still in the OS and it seems Microsoft just opted to ignore them.
Windows 11 is coming. Prepare yourself!
An update to Windows has been needed for a while, not just to address some of these bugs but to give the whole OS a bit of a refresh. But does it need to be a completely new operating system? Though Windows remains dominant across the PC space, a lot of people were initially sold on the upgrade to Windows 10 based on the promise that it would be the final version of the OS. Windows 10 had a solid launch because people were keen to upgrade from Windows 7 and Windows 8 on that basis – something that was helped by the upgrade being free at first.
To abandon that promise so soon after making it is going to sour at least some people on Windows 11 – even more so if the new upgrade won’t be free. I can’t find any information on that, by the way, so watch this space. Windows 10 has, over the course of the last few years, come to eclipse Windows 7 and 8 as the most-used operating system around the world, and with a renewed growth in the PC market partly thanks to lockdowns and working from home, I would have argued that Windows 10 is well-placed to ensure Microsoft’s continued dominance of the PC space going forward.
An example of a Windows 11 desktop.
Windows 10 will be Windows 11’s main competitor, at least in the first few months and even years of the new OS’ life. Apple Mac is its own walled garden, and Linux, despite some attempts to make “user-friendly” versions, is still a niche, enthusiast product. So Windows as a whole has no major competition in the PC realm – but Windows 11 will have to stand up against Windows 10, an OS with a built-in userbase that numbers in the billions.
Windows 11 will have to strike the right balance between offering improvements and changes but without being so different as to discourage users familiar with the basic Windows interface. Moving the Start button to the centre of the taskbar instead of leaving it in its familiar left-hand position is one of those dumb aesthetic things that’s likely to prove costly. Windows isn’t Mac, and shouldn’t try to imitate everything Apple does. Folks need familiarity, especially considering the prevalence of Windows in the business world, where many users aren’t as tech-savvy and just want something that they know how to use.
Does Windows need to copy Mac?
If Windows 11 can smooth some of the rougher edges of Windows 10, perhaps it will see success. And in the longer term, unless we get a repeat of the Vista problem followed in short order by another upgrade, I think Windows 11 will, simply by default, gradually roll out to more and more devices. As noted above, there simply isn’t a viable alternative for most PC users.
There are some concerning elements, though. I mentioned Vista, and that greatly-disliked operating system brought some elements to Windows that seem superficially similar to Windows 11. Widgets for the taskbar and desktop are the most notable. And from Windows 8, which was also considered a major disappointment, Windows 11 is bringing back the “multi-device” design, with the new OS supposedly being able to work on phones, tablets, touch-screens, and laptops as well as PCs.
Gaming was mentioned as part of Microsoft’s Windows 11 presentation.
One thing Windows 10 got absolutely right was its return to a focus on PC and standard keyboard and mouse input devices. I’m not convinced that enough people want a Windows 11 tablet or laptop to make building the entire OS around that concept worthwhile. Doing so risks making the desktop PC experience worse for users – and considering 99% of folks who use Windows do so on a desktop PC or laptop, that’s a mistake Microsoft can’t afford to repeat.
All that being said, I’ll give Windows 11 a shot when it’s ready. I like to stay up-to-date, and the newest version of Windows is an inevitability for someone who uses a PC daily. Might as well get in at the ground floor and start getting used to things – that’s been the attitude I had with every version of Windows since I first owned a Windows 95 PC!
I’ve been using Windows for a while now…
One point to note is that Microsoft’s current policy is to continue to support Windows 10 “through October 14, 2025.” That’s a scant four years away, and if it should happen that support for Windows 10 ends on that date, as Microsoft seems to be implying, then everyone will need to upgrade to Windows 11 at that time. If there’s a free upgrade offered for a limited time, as there was with Windows 10, it would make sense in my opinion to take it.
Despite lofty promises in 2015 about kids being able to grow up with the ever-present, unchanging Windows 10, six years later Microsoft is ready to ditch it in favour of a new operating system. It looks to offer some superficial visual changes, and while I’m hopeful it’ll fix some of the problems with 4K displays that Windows 10 has suffered from I don’t know that for sure. It feels unnecessary, but as Microsoft is utterly dominant in the PC realm, anyone with a Windows machine should think seriously about taking the upgrade when it rolls out in the months ahead.
When the official Windows 11 upgrade or launch happens, I hope you’ll check back for my full thoughts on the latest version of the operating system. Until then, all that’s left to say is I hope it’s a success along the lines of Windows XP, and not a disappointment like Windows 8 or, god forbid, Windows Vista.
Windows 11 is being released in late 2021 or early 2022 by Microsoft. Windows 11, Windows 10, and all other properties mentioned above are the copyright of Microsoft. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Important: The Steam Summer Sale has now ended. Prices listed below will no longer be accurate. Check back in December for my next Steam Winter Sale list.
It’s that time of year again! For the next fortnight, PC gaming powerhouse Steam is running its annual summer sale, meaning there are some pretty great deals to be had for PC gamers. For the last few major Steam sales I’ve put together a list of a few titles that I think look like excellent value while they’re discounted, and this time is no different!
As I always say, events like the Steam Summer Sale go a long way to making PC gaming good value for money when compared to consoles. PC gaming can be pricey to get started with – especially at the moment thanks to major component shortages – but sales like this go a long way to making up for it, and over the lifespan of a PC or a single console generation, it’s quite possible to see how a PC player is able to save money compared to a console gamer!
The creation of Xbox Game Pass works counter to that, of course! And if you’re new to gaming and want to get started with a library of titles for relatively little money up front, a Game Pass subscription with either a pre-owned Xbox One or an Xbox Series S is honestly hard to beat.
But we’re not here for Game Pass on this occasion! Let’s take a look at twenty games currently on offer in the Steam Summer Sale.
Important: All prices and discounts were correct in the UK at time of writing. Prices and discounts may vary by region and are subject to change at any time. The Steam Summer Sale runs from today (24.06.2021) for two weeks (08.07.2021) after which prices listed below will no longer be accurate.
Number 1: Jade Empire: Special Edition 75% discount, £3.74
If you’ve been playing Mass Effect: Legendary Edition and are craving another BioWare roleplaying game, you could do a lot worse than the overlooked Jade Empire. Released as an Xbox exclusive in 2005, the Chinese-inspired title made its way to Steam a few years ago. Most gamers are aware of the likes of Knights of the Old Republic and Mass Effect, but Jade Empire never quite made it to the same level.
Its graphics are certainly less shiny than modern titles, but if you can look beyond that you’ll find solid gameplay that’s easily comparable to other BioWare titles.
Number 2: Fall Guys 40% discount, £9.59
I’m not sure how long Fall Guys will remain available on Steam following a buyout by Epic Games, so if you want to get this fun obstacle course-battle royale title, now might be a good time. Fall Guys had a moment last summer before an issue with cheating and the rise of Among Us saw it slip progressively further down the rankings. But developers Mediatonic have continued to work on the game, fixing the cheating problem and releasing a number of free updates.
In mid-2021 Fall Guys is in a much better place. With Switch and Xbox releases still hopefully coming soon, the game is set for a second bite of the cherry and may see renewed interest from players. Cross-play is now enabled between PC and PlayStation at least, so getting into a game is easier than ever.
Number 3: Evil Genius 2 25% discount, £25.64
I took a look at Evil Genius 2 when it was first released earlier in the year, and it’s a lot of fun! If you’ve ever wanted to live out your Bond villain/Dr Evil fantasies, this is about as close as you can get while staying on the right side of the law! Building a secret base for your evil empire while also managing the casino used as a “front” is challenging, but if you get hooked it’s easy to sink hours into Evil Genius 2.
I’d happily recommend Evil Genius 2 to any strategy enthusiast or fan of spy thrillers. The cute, cartoony aesthetic adds to the experience as well.
Number 4: Snowrunner 20% discount, £20.79
The sequel to Mudrunner, Snowrunner is all about driving big vehicles – trucks, four-wheel drives, etc. – through difficult terrain. There really isn’t anything quite like it, and it’s a different kind of driving challenge when compared to titles like American Truck Simulator, but with a similar focus on the simulation aspect of driving.
I think Snowrunner would be absolutely cracking to play with a proper sim setup – wheel, pedals, and gearstick. But even just using a control pad it’s a lot of fun.
Number 5: Control: Ultimate Edition 60% discount, £13.99
I think I picked up Control in the last Steam sale, and just recently got around to playing through it. Control is weird, and I mean that as a compliment! I think the best way to describe it would be a psychological thriller mixed with an action game. There aren’t many true horror aspects, but there’s a lot of Lovecraftian weirdness that gives many parts of the game a creepy vibe.
Players take control of Jesse as she explores the Federal Bureau of Control – a mysterious government organisation headquartered in a very unique building! I had fun with Control, but I would caveat that I did encounter some issues with performance – poor frame-rate in particular.
Number 6: Banished 66% discount, £5.09
A mainstay of my gaming lists, Banished is an amazing city-builder. Not only must you construct buildings, but you’re also in charge of managing the citizens of your town. Ensuring that they have enough food, medicine, firewood, and other supplies is deceptively tricky, and this is a game that’s hard to master.
Banished was made by a single person. I say that every time I bring up the game, because I find it astonishing. Even if Banished had been produced by a whole studio I’d have enjoyed it, but knowing it was all programmed by a single person completely blows my mind.
Number 7: Saint’s Row 2 75% discount, £2.49
Saint’s Row 2 to me represents the pinnacle of the series, before this Grand Theft Auto-clone completely veered into the outlandish and wacky storylines that would dominate its third and especially fourth entries. If you’re bored of Grand Theft Auto V, and with a sixth entry in the series nowhere to be found, for less than the price of a coffee you could play through a game that’s as close as you can get to that experience.
Comparisons to other games aside, Saint’s Row 2 offers a ton of player customisation, even having different voices for the player character. The open world is fun to mess around in, and though the story is hardly unique it’s more than deep enough to be an enjoyable way to waste a couple of dozen hours.
Number 8: Pac-Man (Arcade Game Series) 50% discount, £1.39
Can you even call yourself “a gamer” if you don’t own at least one copy of 1980 arcade classic Pac-Man? This is one of the best-known video games of all time, and it’s quite literally a piece of gaming history. There have been many versions released over the last forty years, including some that take the basic Pac-Man concept and really mix it up. This version stays true to the 1980 original.
Gamers of a certain age have a fondness for Pac-Man, but there are a lot of younger players who’ve never tried their hand at the original. For anyone in that situation, I’d recommend giving it a shot. You’ll be experiencing a piece of video game history in the process!
Number 9: Yooka-Laylee 80% discount, £6.99
Yooka-Laylee was criticised upon release… for being a 3D platformer in the style of classics of the genre like Banjo-Kazooie. I genuinely do not understand what people were talking about if they meant that as a negative point. Yooka-Laylee was literally designed from the ground up as a spiritual successor to Banjo-Kazooie and those types of games!
Maybe it isn’t the world’s greatest ever 3D platformer, but it’s solid, cute, and a lot of fun, and if you liked those games in their heyday on the Nintendo 64, give it a shot. If you know what you’re getting into and you aren’t asking for a life-changing experience – as some critics seemed to be – you’ll have a whale of a time.
Number 10: Death Stranding 60% discount, £21.99
From famed Metal Gear creator Hideo Kojima, Death Stranding is a game that a lot of people didn’t know what to make of when it originally launched on PlayStation 4. Is it an action game? A horror game? A walking simulator? Death Stranding is a mixture of different genres and different styles of gameplay. There’s a lot of walking and exploration, and in some respects it’s a slower game as a result.
I’d tentatively put Death Stranding in a category alongside titles like Beyond: Two Souls and others by Quantic Dream. It’s interactive, and there’s a story to follow. And there is third-person action gameplay. But it’s very hard to pin it down and say what it actually is. The visuals are gorgeous, though!
Number 11: Lego City Undercover 75% discount, £6.24
Originally released as a Wii U exclusive, Lego City Undercover eventually made its way to PC. Unlike other Lego games, which adapt an existing entertainment product, it’s an original story featuring a police officer on the hunt for a vicious criminal. Weirdly for a Lego game there are some Grand Theft Auto-esque open world elements, and the story is surprisingly fun.
Lego games have always had a sense of humour, and while you won’t find anything extreme or offensive – this is a kids’ game, after all – it’s still got some real laugh-out-loud moments. I had fun with it when I was one of seven lucky people who owned a Wii U, and developer Traveller’s Tales did a good job adapting the game for PC.
Number 12: Star Wars Jedi: Fallen Order 60% discount, £13.99
I had a lot of fun playing through Jedi: Fallen Order last summer. After the disappointment of The Rise of Skywalker I needed something to rehabilitate the Star Wars brand, and Jedi: Fallen Order delivered. As I wrote at the time, I genuinely felt like I was having my own adventure in a galaxy far, far away.
The game has a strong story with great characters and succeeded at getting me truly invested in what happened to protagonist Cal Kestis and the friends he made over the course of his journey. Coupled with great visuals and fun lightsaber-swinging gameplay, Jedi: Fallen Order was a great time all around. Not only that, but it proved once again that linear, single-player games are still viable as a concept for big publishers.
Number 13: Hades 30% discount, £13.64
Hades isn’t my usual kind of game. But having heard nothing but praise for the indie title I decided to give it a shot, and I can see why people are raving about it! Hades is a difficult rogue-like dungeon-crawler, one that gives players a degree of choice over how to set up their character before proceeding through the randomly-generated levels and tackling monsters inspired by Ancient Greek legends.
It’s a game where failure and defeat are inevitable, yet not one that punishes failing. Though dying in a game never feels great, Hades has found a way to take the sting out of defeat. It’s strangely compelling, and I found myself continuing to play long after the point where I’d have put other games down.
Number 14: Serious Sam 4 50% discount, £15.49
I played the first Serious Sam back in the early 2000s, and I found it to be an incredibly funny send-up of the first-person shooter genre at the time. Though I’m yet to play the latest instalment, which spent years in development hell before being released late last year, everything I’ve heard so far is good and I can’t wait to jump in and give it a go.
Serious Sam 4 feels like a blast of nostalgia; a throwback to when games were less about story and more about shooting as many monsters as humanly possible.
Number 15: Age of Empires II: Definitive Edition 33% discount, £10.04
In early 2020 I really got stuck into Age of Empires II, replaying one of my most-played games of the early 2000s. Microsoft put a lot of work into Definitive Edition, bringing in a new graphics engine and continuing to add to and adjust the game even now, more than eighteen months after its launch. It really is the ultimate way to play Age of Empires II.
Age of Empires II is a real-time strategy game with a medieval setting, and Definitive Edition has introduced new gameplay modes, new factions, and a bustling online multiplayer scene for when you’re done practicing against the AI. It’s a time-sink, and it’s easy to lose dozens of hours here!
Number 16: No Man’s Sky 50% discount, £19.99
No Man’s Sky will forever be defined by the criticism it received at launch for failing to live up to the lofty expectations developer Hello Games set. And that’s absolutely fair enough; the “release now, fix later” business model deserves all of the hate it gets. But in the five years since, No Man’s Sky has received a number of free updates and expansions, and has grown to be the game that was promised.
A rare success story for a game that deserved all of the criticism it got, it’s actually easy to recommend the game in its current state. It’s the space exploration and adventure game that folks thought they were signing up for five years ago. It’s a shame things went down the way that they did; had No Man’s Sky been released today, it would be celebrated.
Number 17: Far Cry 5 85% discount, £7.49
Stepping away from tropical islands and murderous dictators, Far Cry 5 saw the first-person open world series head to the United States. The game is undeniably politically charged, looking at political extremism in the American heartland, but it retains that Far Cry over-the-top action and is fun to play through.
If you can’t wait for Far Cry 6, which is due for release in October, it could be worth re-playing Far Cry 5 – or playing it for the first time if you missed out when it was new.
Number 18: Forza Horizon 4 50% discount, £27.49
If you don’t have Game Pass, Forza Horizon 4 is still good value at half price. I signed up for Game Pass specifically to play this game, and it’s been well worth it! It’s a really fun, semi-arcade racer set in an open world based on my native Britain, and there are a ton of different cars and different ways to race. I’m 100% there for all of it!
The Forza Horizon series is a half-step between arcade racers and “serious” racing sims, and if you want a game that’s designed to play just as well with a control pad as a racing wheel, this could be it.
Number 19: Terminator: Resistance 40% discount, £20.99
Terminator: Resistance flew under the radar when it launched in 2019, and a lot of folks missed out on this fun first-person shooter. Set in the world of the Terminator franchise, Resistance succeeds where several recent films failed and actually told a fun, engaging story. It’s not exactly a full-blown “AAA” game, but it’s plenty of fun nevertheless.
If you missed this one a couple of years ago, give it a shot. Any fan of the Terminator franchise ought to at least try it, and if you like first-person shooters with a slight horror vibe, you’ll have a great time.
Number 20: The Elder Scrolls III: Morrowind 75% discount, £3.24
For me, Morrowind still represents the high-water mark of the entire Elder Scrolls series. It has more to do than Oblivion or Skyrim at practically every level: more NPCs to engage with, more factions to join, more quests, more types of magic, and even more weapon types to master. Some people are put off by its lack of voice acting and text-based interface, but to me that just adds to the experience.
Morrowind is outstanding. It’s one of the best and deepest role-playing experiences ever made, and with a few select graphical mods it looks visually stunning almost twenty years on from its original release. If you haven’t played it yet, but you loved Skyrim, you’re missing out! With The Elder Scrolls VI still years away, why not step back and play – or replay – Morrowind while you wait?
So that’s it!
If you were to buy all of the titles on the list above, you’d have spent £250.30, which I reckon is pretty good going for twenty games! I tried to get a nice mix of new and older titles, as well as perhaps one or two less well-known games that you might want to try for the first time. In addition to sales like this one offering pretty significant savings, another of the advantages of PC gaming is that the end of a console generation no longer means leaving games behind. Sure, consoles offer a degree of backwards compatibility, but for my money you can’t beat having everything in one place like you can on a PC.
So all that’s left to say is I hope you found this interesting, and perhaps found a game or two to consider picking up! There’s two weeks to get your purchases in before the sale ends, but if you miss out or you can’t participate on this occasion don’t despair! There will almost certainly be a Holiday Sale in the days leading up to Christmas, and I’ll be sure to cover that here on the website too.
All titles listed above are the copyright of their respective developer, publisher, and/or studio. Some screenshots and promotional artwork courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Trek: Picard Season 2 trailer, as well as for Star Trek: The Next Generation and Star Trek: Voyager.
Following Q’s appearance in the second Star Trek: Picard Season 2 trailer, I’ve seen some discussion online about Q’s age and appearance. I don’t think this is necessarily a huge topic worth dedicating a lot of time to, but it’s also one that’s potentially interesting, and it gives us an excuse to talk about Picard Season 2, the Q Continuum, and jump into a bit of Star Trek lore, so I thought I’d chime in.
Star Trek: Picard Season 2 is being produced in 2021. John de Lancie first appeared as Q right at the beginning of Season 1 of The Next Generation in the episode Encounter at Farpoint, which was filmed in mid-1987. Over the span of 34 years… he’s got older. Mystery solved!
Q’s new look has attracted attention!
Obviously there’s more to say than that. From an in-universe point of view, Q “shouldn’t” age – or to put it more accurately, Q doesn’t need to age. The Q as a species are noncorporeal and immortal, meaning that Q doesn’t age in any manner that humans can comprehend. The Q do, however, experience the flow of time, as we learned in the Voyager Season 2 episode Death Wish. That story centred around a member of the Q Continuum who was bored of living having effectively experienced everything in existence. But we’re off-topic.
Though the Q Continuum have a different understanding of time, they do experience the passage of time and thus can, in some way, age, or at least accumulate new memories and gain more knowledge. Part of the reason Q liked to tangle with humans like Picard and Janeway was because he wanted something to do, and presumably hadn’t been able to have those experiences already. Thus the Q don’t exist outside of time or in a non-linear way like the Bajoran Prophets.
The Bajoran Prophets were said to experience time in a non-linear fashion.
All of this isn’t really relevant, though. What matters for this discussion is that Q can assume any form he chooses. He could presumably turn himself into Picard’s doppelganger, a big fat housecat, or a cloud of hot pink gas – he isn’t limited to a single form. He appears “older” in Picard Season 2 because he has chosen to appear older, either to mock Picard, empathise with him, or perhaps even to experience what it’s like to be an older humanoid if that’s an experience he hasn’t yet had.
So case closed, right? From an in-universe point of view, yes. There’s no plot hole nor problem with Q’s story simply because of John de Lancie’s appearance, and anyone trying to make that claim needs a refresher course in how the Q Continuum works! But that isn’t necessarily the end of the affair. There is one point to consider from the production side, and I find it to be an interesting one as it’s something we’re going to see more of in future as technology continues to improve. I’m talking about digital de-ageing and CGI.
John de Lancie first appeared as Q in 1987’s Encounter at Farpoint.
The 2019 Netflix film The Irishman won praise (and numerous awards) for the way it made use of digital de-ageing techniques on Al Pacino, Joe Pesci, and Robert De Niro, transforming them into younger versions of their characters. The use of this technology is not limited to cinema, as it was recently used in Season 2 of The Mandalorian – and no, I won’t spoil it and tell you why if you haven’t seen it yet! This technology, along with other photorealistic CGI technologies that are continually being improved, has the potential to really transform film and television productions, and it’s already possible to see a brand-new film featuring the likeness of a long-dead actor brought back with CGI – like happened with Peter Cushing’s character of Grand Moff Tarkin in the film Rogue One. It’s only a matter of time before the leading role in a new film is a CGI recreation of someone who’s passed away.
It isn’t beyond the realm of technical possibility to de-age John de Lancie for Picard Season 2. It would be an expensive investment, certainly, and one which ViacomCBS may not want to make or may not have the budget for, but technically it would have been possible. And I think this is why we’re seeing this conversation. Fans look to shows like The Mandalorian, which while not a direct competitor certainly exists in a similar space to Picard, and wonder why Star Wars gets to use fancy new technologies while Star Trek doesn’t!
Digital de-ageing was used to great effect in 2019’s The Irishman.
Star Trek has, in the past, pioneered some interesting technologies and filmmaking techniques. The Deep Space Nine Season 5 episode Trials and Tribble-ations brought to television the complicated technique of inserting actors into existing footage – something which had been seen in Forrest Gump only a couple of years earlier. I even noted in my look at Discovery’s Season 1 premiere the way the CGI artists seemed to have incorporated elements from the film Interstellar – which premiered a couple of years earlier – in their portrayal of the binary star system. So Star Trek has a track record at taking cutting-edge filmmaking techniques and bringing them to the franchise.
Perhaps digital de-ageing is still too new and thus too expensive to incorporate into the Star Trek franchise right now, and that’s absolutely fair enough. I don’t want Picard Season 2 to blow its whole special effects budget on a few scenes with Q, not if doing so comes at the expense of other set-pieces later in the story. The Irishman had a budget of over $150 million. Rogue One had a budget of around $200 million – and the CGI Grand Moff Tarkin still wasn’t quite perfect! The Mandalorian was reportedly working with a budget of around $15 million per episode, or $120 million for the second season’s eight episodes. In short, digital de-ageing is expensive and can inflate the budget of any production.
Q and Picard in Q Who from Season 2 of The Next Generation.
While The Irishman won a lot of praise, and so did The Mandalorian Season 2, in both cases critical opinion wasn’t unanimous on the de-ageing technology, with some arguing that it was a waste of money. Under those circumstances, I can understand why ViacomCBS wouldn’t want to go down the route of blowing literally millions of dollars on this technique for a secondary character. The return on investment simply may not be present.
How many people aren’t going to watch Picard Season 2 because of the way Q looks? I reckon close to zero. And how many additional viewers would the season pick up if it used the de-ageing technology and that became a talking point? That’s also got to be close to zero! People who are excited for Picard Season 2 are going to watch regardless, and those who don’t want to watch, or who dislike modern Star Trek, were always going to stay away. In that sense, these kinds of technologies are expensive luxuries for any production.
Q with Picard in the Season 2 trailer.
Some of the people who’ve been discussing this online are firmly in the anti-Trek camp, and they were never going to watch Picard Season 2 anyway. It’s sad, but some anti-Trek folks will pick up on any small detail and use it to justify their continuous criticism of the franchise. And that’s up to them, I guess. For my two cents, though, I don’t think there was much to be gained by spending a ton of money on de-ageing Q. It would’ve been interesting to see, and it could’ve become a minor talking point for the second season of the show. But other than that, there was a lot of expense for not much reward, and while it may work in other productions with higher budgets, I’d rather ViacomCBS spent their money cautiously so that we can continue to enjoy more Star Trek, rather than less Star Trek laced with expensive trappings.
There’s no in-universe reason why Q shouldn’t appear differently more than twenty years after he was last seen. He can change his appearance at will, and whether it was to make a joke of Picard having gotten older or to, in Q’s twisted way, express empathy with his old friend, the way he looks even makes sense. It could even be a minor story point in the episode in which he first appears. I don’t have a problem with it at all, and I suspect that some of those claiming it’s a “big deal” would have found other things to criticise and other reasons to dislike Picard Season 2 and modern Star Trek. As far as I’m concerned it’s case closed!
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States and on Amazon Prime Video internationally in 2022. Season 1 is available to stream now. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Headlines have been made around the world in recent weeks about an official United States government investigation into UFOs; “unidentified flying objects.” It seems from news reporting as though the existence of alien visitors, which has been denied for decades by successive American governments, is about to be revealed to the public. A handful of images and even videos from official United States military sources have also come out, seemingly showing unknown objects moving through the sky.
But let’s slow down and try to put our critical thinking hats on for just a moment. What have we actually been shown? Beyond the headlines screaming about alien spaceships, what have we really seen in these photos and videos, and could there be an alternative, far more boring explanation?
Have we really seen alien spacecraft?
If you’ve ever studied philosophy, or even read articles on some pop-science websites, you might know what Occam’s razor is. Also known as the law of parsimony, in short the razor says that, when confronted with multiple hypotheses or potential explanations for an unknown event or phenomenon, the one with the fewest or smallest assumptions is preferable and most likely to be correct. To put it another way: the simplest explanation is the most likely.
So what is the simplest explanation for these UFO pictures and videos?
One thing we don’t have are any photographs or live video recordings. The clips and images shown off are all radar, infrared, and images put together from other scans and sensors. A computer takes the information taken in by the lens or scanner and translates it into a visual image. These are not “images” from a “camera” in the usual sense of either term.
It isn’t clear what this image represents.
When dealing with any technology, there’s scope for things to go wrong. An infrared sensor attached to a fast-moving aircraft could misinterpret something close as being far away, or something moving relatively slowly as moving quickly. Changes in the aircraft’s speed and position mean the sensor has to move and adjust its trajectory to keep track of an object, and this can make it appear as though the object is moving unnaturally.
There are many different objects that could be detected by a sensor, infrared scanner, and other sensitive equipment that would be far more likely than an alien spaceship. Balloons have been suggested in the past as one such example, and there are myriad others from reflections and clouds to other aircraft. There’s also the prospect of newly developed technology – either domestic (i.e. American) or foreign – some of these aircraft could be Russian or Chinese spyplanes or drones, for example. Even if we can’t account for every UFO by saying there’s a bug in the code or a problem with sensors or onboard computers, everyday phenomena are still more plausible explanations than alien spacecraft.
The F-117 “Nighthawk” stealth aircraft was developed in secret and is designed to be difficult to detect.
I’m not sure how I feel about aliens. On the one hand, it seems rational to imagine that alien life exists given the size of the observable universe and the consistent detection of exoplanets around practically every observed star. On the other, the lack of concrete proof of their existence, at least in our galactic neighbourhood, could mean that intelligent alien life is exceptionally rare. This is commonly known as the Fermi paradox; the absence of alien life in a universe that can support it.
But if intelligent alien life did exist, is this the way we would expect to detect it?
UFOs have been reported for decades, so if even 1% of the UFO sightings and reports are genuinely of alien origin, what have they been doing all this time? Obviously they don’t intend to contact us or make their presence widely known or they’d have done so by now. Any alien race that’s advanced enough to build interstellar or even interplanetary spacecraft is far superior in technological terms to humanity, and with their knowledge they’d be more than capable of announcing their presence to the world, conquering the world, or doing whatever else they might want to do. The fact that they haven’t is a significant hurdle for alien believers and advocates to surmount.
Another grainy and unclear still frame from one of the UFO report videos.
Then we come to a pretty big question: what’s the point? If an alien race is capable of travelling to the stars, why come to Earth and fly around in our atmosphere? What possible purpose could that serve? It can’t be for any kind of observation; even humans don’t need to fly at 30,000 feet to perform observations of things on the ground. Our satellites, even commercial ones like those used for services like Google Earth, are more than capable of performing accurate scans of the surface of our planet. If aliens existed and wished to observe us, they could do so at a great distance without us ever knowing.
And speaking of “without us ever knowing,” were these aliens careless or did they allow themselves to be detected? If they wanted to make their presence known, this is not a rational way to accomplish that goal. Nor is it particularly threatening or intimidating. If aliens wanted to let the peoples of Earth know that they were here, they could land in the middle of a big city and announce themselves. And if they’re possessing such technology as to be able to travel to the stars, would they really be so dumb as to allow a primitive human to catch them with an infrared sensor or a night-vision camera? I doubt it.
A third UFO as seen from the USS Russell.
The U in “UFO” stands for “unidentified.” By definition, that means we don’t know what these objects are; they were not able to be identified in the short span of time that the various pilots and military personnel spent in the vicinity. That could mean we’re dealing with alien spacecraft, but it also seems very likely that we aren’t. This is not the coup that tabloid headlines and the tin foil hat brigade want it to be. The United States government has admitted that it has detected a handful of objects that it can’t identify. Given the size of the US military, the number of daily flights undertaken, and the increasing reliance on technology, sensors, and computers – all of which are subject to glitches, issues, and even misinterpretations – it doesn’t seem all that far-fetched that they’d occasionally spot something that they couldn’t immediately identify.
I like science fiction, and there have been some wonderful depictions of aliens and extra-terrestrial worlds over the years. But we can’t let our wishes and our fantasies guide the real world, and the fact remains that no matter how much we might want to believe in aliens, there still isn’t any proof. When making an argument and building a case, you can’t just slap down any old explanation into the gaps in our knowledge and cry “gotcha!” as if that’s the end of the matter. That’s the classic “god of the gaps” argument that many religious people often make; “you can’t explain X, therefore god.” In this case, some people seem to be making an “alien of the gaps” argument, proclaiming that, because the US military has been unable to identify something, it must be an alien spaceship. That’s simply not a valid argument.
The United States military (Pentagon HQ pictured) is investigating these incidents and will soon release a report.
So I’m sorry to pour cold water on this story. Maybe some of these UFO encounters are genuinely down to alien visitors, but until there’s more proof than a grainy non-image from a sensor made by the lowest-bidding military contractor, I’ll remain sceptical. The discovery of intelligent extra-terrestrial life would be the single biggest scientific achievement of the century, and has the potential to radically change many aspects of human life. Given the scope of such an important moment, we need to be absolutely sure of what we’re dealing with, and this set of unknowns may be circumstantial evidence in its favour, but it’s a long, long way away from being conclusive. It’s possible that “they” are hiding things from the public or not revealing everything they know, but unfalsifiable conspiracy theories and a lack of evidence to the contrary do not make for a valid argument and do not come close to constituting proof.
It’s possible that one day we’ll discover more about extra-terrestrial life. It seems almost certain, for example, that microbial life and bacteria once existed on Mars. But aliens in UFOs flying over United States airspace (and seemingly no other country’s)? As long as these items remain unexplained, aliens are always a possibility. But on a ranked list of all the possible explanations, they have to be at or very near the bottom. So despite all of the excitement, these images and video clips, and the impending government report about them, don’t come close to proving the existence of alien spacecraft. Sorry!
The United States government will soon release a report into “unidentified aerial phenomena.” Some stock photos courtesy of Unsplash and Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers present for the Mass Effect games, including Legendary Edition and Andromeda.
When rumours of a Mass Effect trilogy remaster were swirling last year, I felt sure that one of the big reasons for working on an updated version of those games would be in anticipation of a sequel. We’ve had the tiniest of teases from EA and BioWare that a new Mass Effect project is in the works, and I’m tentatively calling the game Mass Effect 4.
There’s certainly an argument to be made that the original Mass Effect trilogy was unique, and we can point to the failure of the overblown side-mission Mass Effect: Andromeda to say that other projects set in this fictional world haven’t succeeded. Perhaps the Mass Effect trilogy doesn’t need a sequel; it’s very hard to top saving the entire galaxy from a narrative standpoint, after all, so any sequel risks feeling anticlimactic.
A new Mass Effect game is coming!
Regardless of any misgivings we may have, a sequel is coming. And while it may yet be several years away – the next Dragon Age game seems likely to be BioWare’s next project – barring any major problems we will eventually see it. So this is a preliminary wishlist from a Mass Effect fan, detailing a few things that I think the next entry should and shouldn’t include.
As always, please keep in mind that I have no “insider information.” This isn’t a list of things that definitely will be part of Mass Effect 4 or any future game in the series. It’s just a fan’s wishlist, nothing more. If I include something you don’t want to see, or exclude something you think the next game needs, please keep in mind that this is just one person’s subjective opinion! With all that out of the way, let’s jump into the list.
Number 1: A sequel not a prequel.
It’s Mass Effect 4, not Mass Effect 1¾.
I’ve heard some suggestions that the next Mass Effect title could be a prequel, perhaps focusing on humanity’s first contact with the turians. Over the course of the first three Mass Effect titles we’d learn that first contact did not go smoothly and led to a brief conflict. While that could be an interesting story to see, at least in theory, I don’t think now is the right moment for a backwards look.
After the disappointment of Mass Effect 3′s ending and the failure of Andromeda, the franchise needs to re-establish itself. There is absolutely scope for a Mass Effect prequel at some point in the future, but every fan I’ve spoken to would rather see the story move forward than look backwards, at least right now.
The ending of Mass Effect 3 didn’t sit right with many fans.
It took the Star Trek franchise decades before the idea of a prequel was taken seriously, and it feels to me like Mass Effect could do more to build on what the trilogy accomplished in terms of setting, characters, and story. If Mass Effect 4 can guide the wayward franchise back to solid ground, maybe then we can reconsider the idea of making another attempt to expand beyond Commander Shepard and other familiar characters.
Though Mass Effect 3 did provide a definitive ending to Shepard’s story, and to the story of the Reaper War, all three variant endings teased that there was more to come for the denizens of the Mass Effect galaxy. Fans want to see that; we want to know what happens next.
Number 2: Bring back Commander Shepard.
*Inhales*
Some stories feel very narrow, as though the world they’re set in doesn’t exist much beyond their protagonist. Mass Effect is not one of those, and the world-building done across the trilogy has created a setting that feels truly lived-in, inhabited by billions or perhaps trillions of unique individuals. So it may seem odd to return the series’ focus to its original protagonist, but in light of the failure of Andromeda, I think that’s what needs to happen.
Although the story of the war against the Reapers was decisively concluded – one way or another – by the end of Mass Effect 3, the story of the Mass Effect galaxy and of most of our crewmates and familiar characters was not. In that sense, the trilogy ended on a cliffhanger; we got a tease of what might come next, but nothing conclusive.
Mass Effect 4 should bring back Commander Shepard.
That’s part of the reason why Andromeda was unsuccessful. It was a good idea – in theory – to try to expand Mass Effect beyond Commander Shepard, and I think that’s something we need to see more of in future. But because of the way the trilogy ended, fans wanted to know what came next for their favourite characters and races. Andromeda made absolutely no attempt to address any of that, instead trying to ignore the potential consequences of the Reaper War and tell its own story.
What BioWare and EA should have learned from the underwhelmed reaction fans had to Andromeda – aside from the need to actually finish their games before releasing them – is that sidestepping the Reaper War and its repercussions is not an option. We want to see familiar characters return, and follow the next chapter of their story.
Number 3: Significant visual and gameplay improvements over Legendary Edition.
Many textures and visual elements of Legendary Edition had not been noticeably improved and look outdated in 2021.
Legendary Edition was a disappointment. The three games themselves were fine, but they hadn’t been upgraded or worked on anywhere near as much as they could’ve been, and overall I felt that the so-called “remaster” was not worth the price. Mass Effect 4 can’t repeat that mistake. The new game needs a brand-new game engine, one suitable for a third-person role-playing shooter in the Xbox Series X and PlayStation 5 era.
The Mass Effect trilogy as presented in Legendary Edition was in a weird place both visually and in terms of gameplay. Some aspects aged well and felt good in 2021 – the basic cover-based shooting being a good example. But many other parts of the trilogy felt really outdated when compared to genuinely modern titles. Lip-synching is a good example – characters’ mouths in Legendary Edition seemed to flap open with the scantest connection to the dialogue supposedly being spoken. There are dozens more examples of things like that; areas where the gameplay was fine in 2007 but not 2021.
Improving things like lip-synching will make the next game feel more immersive than Legendary Edition.
Mass Effect 4 needs to address those issues and make sure they aren’t present. Nobody wants the visuals of Mass Effect 3 again – not even the Legendary Edition version. Games in 2021 can look significantly better as well as feel more expansive – look at games like Jedi: Fallen Order or Control as just a couple of examples, or even how titles like Subnautica and No Man’s Sky pushed for different gameplay mechanics and visuals.
The cinematic teaser that BioWare showed off a few months ago looked good, but any idiot can make a pretty CGI trailer. The actual game engine is where the real work needs to be done, and the adapted engine used for Legendary Edition is out of date and won’t cut it.
Number 4: Don’t re-use the same basic narrative.
Let’s not bring back the Reapers… or a stand-in for them!
Narrative is difficult to get right in any project, not least one which is taking place after a story has already been completed. Mass Effect 3 was a definitive end to the trilogy, and that leaves Mass Effect 4 with a problem. What comes next after the end of the Reaper War? Not only that, but how will players interact with a post-Reaper galaxy?
There will be a huge temptation to basically recreate the original trilogy, substituting the Reapers for some other nefarious, galaxy-threatening faction. But that would be far too derivative, and as the Star Wars franchise has learned to its cost, there is a line between paying homage to what came before and outright copying – and fans can tell the difference.
There’s a line between respectful homage and overreliance on the past. Star Wars crossed it – hopefully Mass Effect won’t.
At the same time as avoiding a simple retelling of the Reaper War, Mass Effect 4 has to manage not to feel anticlimactic. That will be very difficult, because if Commander Shepard comes back from the dead and is tasked with apprehending a minor criminal or helping Aria keep the peace on Omega, the story will feel too small in comparison to what came before.
Once again, there’s a balance to be struck. The new game needs a new story – one that doesn’t rip off the original games or try to retell the same basic “galactic threat” narrative. It also needs to have a story that can match the epic feel of the original without leaving players feeling underwhelmed. It’s a difficult path to navigate – and as we know from Star Wars, even highly accomplished storytellers can get it utterly wrong.
Number 5: Pick one ending from Mass Effect 3 and stick with it.
Whether it’s “synthesis,” “destroy,” or “control,” Mass Effect 4 needs to stick with one ending from the trilogy instead of trying to incorporate all three.
It isn’t going to be possible for one game to incorporate three totally different narratives based on the three endings of Mass Effect 3. The ending options are too different from one another for each to be the jumping-off point for the same basic story. The “destroy” ending killed off all synthetic life; “control” saw Shepard seize control of the Reapers and simply make them fly away; and “synthesis” fused synthetics and organics together. Even if the basic storyline of the game is based around something that would impact the galaxy no matter which ending were chosen, the galaxy is going to be a very different place when that narrative kicks off.
I’m all for ambitious games, but trying to incorporate all three ending choices into Mass Effect 4 would either mean BioWare would have to make three very different games in one package, or it would mean that one story would have to be forced to fit three very different settings – and that almost certainly wouldn’t work in two out of three cases.
The “control” ending is the one I feel works least well.
If Mass Effect 4 intends to bring back Commander Shepard, there’s only one option based on what we’ve seen on screen: the “destroy” ending. That ending is, according to information I could find, at any rate, the most popular among players – and I would argue that it probably best represents Shepard achieving their goal!
But Mass Effect 3 appeared to present “synthesis” in the most positive light, both during Shepard’s conversation with the Catalyst and based on EDI’s epilogue. Choosing “synthesis” as a starting point for a new game would be incredibly controversial, I think, and the changes made to everyone in the galaxy by that ending may make it hard to craft a story. It’s also an ending in which Shepard is unequivocally dead. Regardless, I think those are the two most likely choices.
Number 6: Resolve dangling story threads from Andromeda.
My face is tired… of waiting for a proper ending to Mass Effect: Andromeda.
This doesn’t need to be a big part of the game. It could literally be a collection of codex entries or other random bits of information picked up over the course of the game. In short, Andromeda’s story was left unresolved due to the decision to cancel its planned story DLC. All Mass Effect 4 would need to do is somehow acknowledge what happened with the final arks that were heading to Andromeda.
The quarian ark was the main one that I can recall being missing, and if Commander Shepard were to pick up a datapad in Mass Effect 4 that showed the quarian ark departing for Andromeda a few weeks behind schedule, we could consider the mystery resolved. The characters from Andromeda could thus continue to exist and we could assume that they all lived happily ever after.
What happened next?
There will never be a sequel to Andromeda, I think. The game was memed to death due to its bugs and glitches when it launched, and its reputation never recovered. EA’s decision to abandon the failing game meant that there was no chance of a No Man’s Sky-style rehabilitation, and the game is an overlooked part of the franchise. If people remember it at all, they remember the bugs and the memes.
Even I can’t remember every detail of Andromeda’s story. I just know that there was a sense that it ended somewhat abruptly, and if Mass Effect 4 could do something to mitigate that, even just by way of an “easter egg” for longstanding fans of the series, I think that would be great. It really wouldn’t take a lot of effort.
Number 7: A story that genuinely reflects player choices.
There are many different ways that the story could go. The game should reflect those choices properly.
The worst part of Mass Effect 3 wasn’t the “pick a colour” ending. It was the fact that, across at least the final third of the game, myriad choices that players made across the entire trilogy received no meaningful payoff. Even the War Assets that Shepard collected on the path to defeating the Reapers were only ever shown as text on a screen, and many War Assets even reused the same stock image.
Things like saving both the quarians and geth, which required players to navigate a specific path across all three games and multiple optional missions, should have been more impactful in the final push to defeat the Reapers. The fact is that Mass Effect 3 was rushed, and whatever intentions BioWare may have had ended up being cut or curtailed as a result.
The recycled War Asset image.
Mass Effect 4 simply cannot repeat this failing. The game will almost certainly follow a non-linear narrative – as is the Mass Effect tradition – with paragon and renegade options, a branching storyline, and optional side-missions. Those choices have to feel like they matter to players; if everyone gets the same basic ending regardless of how they played the game, Mass Effect 4 will receive one heck of a backlash.
It’s possible that Mass Effect 4 will be the jumping-off point for a new trilogy of games, and if that’s the case its ending may need to be simplified in order to ensure the next game in the series works as intended. But if that is the plan, the story still needs to offer a good degree of choice – and reflect those choices properly while the game is progressing.
Number 8: The return of all surviving squadmates.
Garrus needs to come back!
Mass Effect 3 picked up some criticism at the time of its release for cutting back on the number of squadmates, with very few members of Shepard’s team from the Suicide Mission in Mass Effect 2 returning in squadmate form. Practically everyone had something to do in the game – but many fan-favourite squadmates were no longer part of the team, with their appearances relegated to a mission or two at most.
Depending on many different choices across the trilogy, it’s possible for a number of squadmates from all three games to have survived – or at least to have still been alive as of the final act of the game. I would love to see Mass Effect 4 bring them all back as proper squadmates. It would take some creative writing in certain cases – Wrex, for example, appears to have a leadership role on Tuchanka in one possible version of the story – but it would absolutely be worth doing. In the Star Trek franchise, Worf, who was a character on Deep Space Nine, was able to be included in three films with the crew of The Next Generation despite having a different posting. If Star Trek can do it, Mass Effect can do it!
Wrex could be a problem, but I think it’s possible to get around that and bring him back anyway.
Not every squadmate resonated with every player, and giving fans the freedom to pick and choose from every past member of Shepard’s crew instead of being constrained to a few hand-picked ones would make the roleplaying experience so much better and more immersive. I mentioned this during my review of Legendary Edition, but “my” Commander Shepard is a different character to other Shepards. They had different friendships, different relationships, and the game is a different experience as a result. Mass Effect 4 will do its best to reflect that, no doubt, and one way to do so is to bring back every surviving squadmate.
This doesn’t mean that there can’t be one or two new characters, and indeed I’d welcome a new couple of squadmates in addition to returning favourites. The franchise needs to grow, after all!
Number 9: Allow players to carry over characters from Legendary Edition.
Players should be able to import their Legendary Edition characters to Mass Effect 4.
Mass Effect 2 and Mass Effect 3 allowed players to take their Commander Shepard from the previous game and import them. This worked really well, and meant that players could complete the entire story without having to begin from scratch with each new game. Though Legendary Edition has some problems and inconsistencies with the way this save importer works, I think it’s absolutely worth allowing players to take their version of Commander Shepard into the next game.
There are a couple of roadblocks that I can see – the first being the ending choices. If Mass Effect 4 does what I suggest and picks one ending, players who made a different choice would have to either reload their save and re-do the ending, or the importer would have to simply ignore this choice.
All decisions and all surviving squadmates should be imported as well.
However, if Mass Effect 4 is to reflect other choices, like which characters survived, which factions players chose to help and ignore, etc. then an import facility is really the only way that could happen. Mass Effect 2 and Mass Effect 3 originally came with an “interactive comic” to allow new players to make certain key decisions, but that really isn’t a great option.
Part of the reason Legendary Edition was made was to bring the Mass Effect series back into contention so that Mass Effect 4 will generate hype, excitement, and sales. It succeeded in that regard, bringing back old players, picking up many new ones, and wiping away most of the stink left over from Andromeda and, to a lesser extent, Anthem. People are looking forward to Mass Effect 4. Having played through the trilogy with our own custom characters, though, and made many decisions which impacted the Mass Effect galaxy, those characters and choices need to carry over to the next game in the series. Even if Commander Shepard isn’t coming back, Mass Effect 4 needs to have the facility for players to import their choices from the original trilogy.
So that’s it.
What happened after the Reaper War? I can’t wait to find out!
Mass Effect 4 is several years away from release, and we’re unlikely to get any more details any time soon. I don’t even want to guess at when we could see the game – it could be 2023, 2024, or even later still depending on all manner of development-side factors.
Despite that, it was a bit of fun to look ahead and consider what I’d like to see from the title. Although I felt Legendary Edition was underwhelming and not all it could’ve been for a remaster, the Mass Effect games are great fun, and the world-building is exquisite. The Mass Effect galaxy feels genuinely lived-in in a way few sci-fi or fantasy worlds ever really achieve, and I’m not alone in looking forward to finding out what happens next!
If we get any significant Mass Effect 4 news, such as casting information, a new trailer, or anything else, be sure to check back as I’ll do my best to analyse it all here on the website.
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition and all other titles mentioned above – is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for multiple films and television series in the Marvel Cinematic Universe, including Avengers Endgame and The Falcon and the Winter Soldier.
As I was watching The Falcon and the Winter Soldier recently, I got thinking. The Marvel Cinematic Universe (or “MCU” for short) has been running since Iron Man kicked things off in 2008, meaning it’s been in continuous production for more than thirteen years at time of writing. There have been 23 mainline Marvel films released in that time, as well as more than 380 episodes of television across 13 different shows, totalling several hundred hours of viewing. All of this is complicated, and as I’ve said previously, keeping up with Marvel can feel like a full-time job!
None of that means that a franchise needs to go through a reboot, though. Star Trek is going strong after more than half a century and 800+ episodes of television, and aside from the three films in the Kelvin timeline there hasn’t been a resetting of Star Trek; all of its shows and films coexist happily in one setting. But Marvel is arguably different.
2008’s Iron Man kicked off the Marvel Cinematic Universe.
One of the key elements of the MCU’s setting is that the superheroes and supervillains we meet all inhabit the real world right alongside us. This version of Earth is very similar to our own, but it’s one in which superpowers exist. The early films in the MCU depicted the way in which ordinary people came to terms with this idea, and how government agencies and others sought initially to keep things under wraps.
But now that’s all changed, and Marvel’s superheroes are known figures – almost celebrities – in their world. That change may not seem like a big deal, but what it does is chip away at one of the world’s foundational ideas: that superheroes could be among us right now and we just don’t know it. As Marvel’s world has changed and undergone progressively more massive events – culminating, at least thus far, in Thanos’ snap and the resultant disappearance and reappearance of half the world’s population – its original premise of being “the real world plus superheroes” has disappeared.
Sam Wilson (The Falcon) was recognised by members of the public in The Falcon and the Winter Soldier.
Attempts to recreate that are going to be met with challenges that weren’t present in earlier iterations of the MCU. And to be fair to Marvel, thus far the franchise has set the bar when it comes to creating a persistent, connected world. But that world is as much a constraint at this point as it is a highlight, because every story going forward as the MCU enters “Phase Four” has to be able to fit in with the very different world that was created by the events of Infinity War and Endgame.
We saw this as the underlying premise for the main storyline in The Falcon and the Winter Soldier. And in that series it worked well, building on the idea that the changes that happened were popular with some people and unpopular with others, as well as showing us glimpses at a world trying to figure out how to get back to “normal” – or what “normal” even means after such life-changing events. That concept can be explored in more detail and will undoubtedly be interesting – but it isn’t what attracted so many fans to the franchise to begin with.
The Falcon and the Winter Soldier showed us the first real look at a post-Endgame world.
As the next part of the MCU’s story builds on the events of the last few years, I have two concerns. The first one is that storylines will become convoluted, with any new film or show almost drowning in backstory and lore to the point of being offputting or even incomprehensible for anyone other than a fully up-to-date Marvel superfan.
Secondly, the MCU has to contend with the fact that Avengers Endgame felt like the end of a story. Several principal characters were killed off, and after the events of Infinity War brought the Marvel world to a crushing defeat, Endgame came along and saw the heroes save the day. They made it to their “happily ever after” – and figuring out what comes next is always a major challenge. Following up a monumental story like Endgame risks feeling anticlimactic and small, or worse, repetitive.
Endgame felt like the end of a story.
Having cheered on the Avengers as they saved the universe from Thanos, will fans show up in such numbers for the next supervillain who threatens all life? Endgame was, briefly, the highest-grossing film of all time. Maybe Marvel peaked?
All of this leads me to the crux of this argument: comic books often reset their characters and storylines. After a while, when writers feel they’ve taken the characters and stories as far as they can, or when stories are played out or too convoluted to continue, comic book companies have historically had no problem at all stepping in and just resetting everything. In DC comics – Marvel’s main competitor – the Crisis on Infinite Earths storyline in the mid-1980s effectively erased the backstories and past adventures of many superheroes, streamlining the convoluted DC universe into a much simpler form that continues to this day.
Crisis on Infinite Earths was a DC crossover event that reset the storylines of many DC superheroes.
As the Marvel Cinematic Universe rumbles on, getting more complicated and further away from the real world with each iteration, it makes jumping on board for new fans difficult, and it makes keeping up with every project feel like a full-time job; miss the latest show or a couple of films, and suddenly it’s hard to figure out who’s who and what’s what. That’s combined with the fact that some stories are going to feel small or even anticlimactic when compared to the likes of Infinity War and Endgame.
Not long ago I took a look at a number of television shows that ran too long. Shows like Supernatural, Lost, and The Walking Dead were great at first, but after they peaked they stumbled through a period of decline, failing to live up to past successes. I don’t know if Infinity War and Endgame represent the peak of the Marvel Cinematic Universe – the best may still be to come. But sooner or later the franchise will hit that peak, and when it does, it seems inevitable to me that a comic book-style reset is on the cards.
The Walking Dead, like many other television shows, peaked. It then entered a period of decline.
The MCU wouldn’t necessarily go back to the drawing board and remake past films. The legacy of characters like Iron Man, Captain America, and the Hulk could pass to new iterations of those characters with new actors taking on lead roles in stories inspired by earlier films, but remaining distinct from them. New backstories could be created, perhaps based on different versions of the superheroes from other editions of their comic books. Marvel has decades of history to draw on, and many superheroes have very different origin stories and personalities than the versions we’ve seen on screen in the last few years.
We’re undoubtedly going to be seeing Marvel and some version of the MCU remain a powerhouse for parent company Disney and the Disney+ streaming service for many years to come – perhaps even decades. I’m not suggesting for a moment that Marvel is simply going to pack up and disappear; there’s too much money on the table for Disney to allow that to happen! But as the MCU continues to expand, taking different characters in different directions, sooner or later that sense of it being convoluted is going to begin to bite.
Marvel Studios will continue to churn out new films and television shows.
I find this to be the case with Star Trek, at least to some extent. When talking to a friend or colleague about Star Trek, if they’re unfamiliar with the franchise it can be hard to know where to start. 800+ episodes and more than five decades of history and lore is intimidating to the point of being offputting, and for some people, simply getting started with Star Trek feels impossible without a guide. New and different iterations of the franchise – like Lower Decks as an animated comedy, or the upcoming Prodigy as a kid-friendly show – can be helpful jumping-on points for newbies, but even then I know the sheer size and scale of Star Trek, as well as its reputation, can be enough to put people off.
Marvel isn’t at that point yet, but it’s getting close. When I was talking to my brother-in-law, who’s a huge Marvel fan, about Infinity War, he recommended that I watch several other films first so that I’d “understand what was going on” better. This sentiment, while well-intentioned by someone who genuinely cared about me getting the most out of a film he liked, can actually have the opposite effect. Marvel is already becoming complicated – too complicated for some casual viewers to drop in and out of comfortably.
A trio of secondary characters in Avengers Infinity War.
Perhaps Disney and Marvel executives feel that, given the size of the MCU’s fandom, they can afford to put off casual viewers. If the fanbase is signing up for Disney+ and buying Marvel merchandise in droves right now, what’s the harm in continuing to make every series and film inextricably tied together? That attitude, if indeed it is prevalent over at Disney, is short-sighted in the extreme.
Any franchise taking such an approach will find its growth stunted, and when existing fans slowly but surely drop out, there won’t be many people lined up to replace them. That’s the danger in trading solely on nostalgia, too – eventually your existing fans either switch off or die off, and if there are fewer people jumping on than there are jumping off, the franchise will sputter and eventually fail. Marvel is undoubtedly a long, long way away from that right now, but every twist and turn in the MCU saga, and every would-be new fan dissuaded from getting started with a convoluted and complicated franchise is a problem for the comic powerhouse.
Does Endgame – briefly the highest-grossing film of all time – represent the peak of Marvel’s success?
Different franchises handle expansion in different ways. In Star Trek, for example, while there can be benefit to be gained from wider knowledge of other iterations of the franchise, for the most part, each television and film series is self-contained. It’s quite possible to be a fan of Deep Space Nine without ever seeing an episode of The Original Series, The Next Generation, or Voyager; a viewer in that position has lost practically nothing, understands basically everything going on, and while they’re missing some background about certain factions and some of early Star Trek history, all of that is explained within the show itself. The same applies to modern Star Trek productions – perhaps with the exception of Picard.
Marvel stands in contrast to that. Every film and show connects in a nakedly obvious way to every other film and show. Characters, factions, themes, and whole storylines cross over from one part of the franchise to another, and while it’s perfectly possible right now to sit down and watch just one or two films or one television show, a viewer who does so is clearly missing out. The Falcon and the Winter Soldier tried to mitigate this as best it could, but even so there’s no denying that a fan who’s seen every Marvel project will have got more out of it than someone who hasn’t.
In contrast to the way the MCU works, a Star Trek fan can watch just one series in the franchise without missing out on too much or getting lost with themes and stories that cross over.
The Marvel Cinematic Universe is one big, interconnected world. That is its strength, as we’ve seen Marvel films bring in audience numbers and a level of financial success that are quite literally unprecedented, as well as facilitating the transformation of comic book superheroes from nerdy niche to mainstream blockbusters. But that interconnectedness may yet prove to be a weakness, too, if more and more viewers find that new iterations of the MCU are too dense and require too much prior knowledge to properly enjoy.
Based on all of that, it seems inevitable to me that Disney and Marvel will eventually hit the reset button. Whether it happens in five years or fifteen, I think there will eventually be a resetting of the Marvel Cinematic Universe. How it will work, and whether it will revitalise the franchise and propel it to further success in future are all open questions, and we won’t know for sure until it happens. Watch this space!
All titles mentioned above are the copyright of their respective broadcaster, distributor, production company, etc. The Marvel brand – including the Marvel Cinematic Universe, Avengers Endgame, The Falcon and the Winter Soldier, and all other titles mentioned above – is the copyright of The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, and both of the trailers for Season 2.
As I logged on to social media yesterday evening, I was surprised to see a new trailer for the upcoming second season of Star Trek: Picard! Season 2 entered production back in February following months of pandemic-enforced delays, and when it came to Star Trek’s big digital event for First Contact Day in April, there wasn’t much to show from the series except for a stylised teaser and a voiceover. Despite that, however, I managed to pull out a handful of theories!
I wasn’t expecting to see anything much from Picard Season 2 for a while. With production rumbling on for the next few months, I had perhaps thought we might get to see something later in the year when either Lower Decks Season 2 or Discovery Season 4 are being broadcast, so it was a nice surprise to get a trailer this early! Season 2 is still probably ten to twelve months away from being broadcast, but this was a nice little tease to get fans in the mood.
In addition to the trailer a new poster was also revealed, and both are interesting and worth talking about. We’ll start with the poster, then move on to the trailer.
The brand-new Season 2 poster. Picture Credit: Star Trek/ViacomCBS
Using a similar basic concept to the first teaser poster for Season 1, the new poster uses the environment to form a Starfleet delta emblem. In this case, as you can see above, several roads or highways cross over to form the familiar logo. The city depicted in the poster appears to be Los Angeles – based on the straight concrete-sided river, the mountains in the background, and the downtown skyscrapers surrounded by a sprawl of shorter buildings. I could be wrong, but I’m going to say it’s Los Angeles.
The obvious thing to say is that there are cars on the roads. Though we have seen wheeled vehicles in Star Trek’s 24th Century – Picard drove a dune buggy in Nemesis, for example – Earth in the 24th Century has never been depicted in this manner. The cars look modern, the city looks modern, and I think everything we can see in the poster connects to themes from both the earlier teaser and the new trailer: time travel and changing the past.
The first teaser a couple of months ago told us that time travel was on the agenda.
The first teaser trailer, the one from First Contact Day, had Picard telling us in a voiceover that “the true final frontier is time.” That trailer had a lot of different imagery connected to Picard’s past, including the USS Stargazer, but one thing I couldn’t quite figure out was the book Paradise Lost. I speculated that the series might be connected in some way to a literal reading of the title – something Picard did or didn’t do in the past caused the future to be worse. That theme seems to be present in the new trailer.
We’re reintroduced to Q in the new trailer, and he uses a very interesting phrase – arguably the most prominent in the whole thing: “welcome to the end of the road not taken.” Combined with what Picard said in the first teaser about wishing to have done things differently in the past, I think we can start to see the building blocks of the Season 2 narrative.
Q has returned!
Q’s arrival seems to happen after whatever event damages the timeline. In the trailer, Picard was already in a different outfit with a different Starfleet badge, and it seems as though Laris is missing – could she be a casualty of shifting timelines? Regardless, it was only at this point that Q appeared, seemingly for the first time, and this ties into comments from both Sir Patrick Stewart and John de Lancie that Q will play a role in the storyline of the season but isn’t the cause of these events.
So this isn’t going to be an All Good Things redux, where Q sets Picard a puzzle. If anything, I interpreted Q’s arrival as a friend or even an ally showing up to help – perhaps we’ll see more of a Q-Picard alliance develop over the course of the season. Q certainly seemed happy to see Picard again – though the feeling was clearly not mutual. So maybe, at the very least, that’s how Q sees himself: a friend, a helper, and an ally.
Does Q see himself as Picard’s ally? If so, perhaps they will work together.
We saw Seven of Nine toward the end of the trailer, and she was featured more prominently than any of the main cast from Season 1. In Seven’s scene, I think we get even more evidence of this shifting or changed timeline, as Seven seems to wake up in an unfamiliar place – without her Borg implant. It’s possible, of course, that her implants had been removed, but as we saw with poor Icheb in Season 1, that’s a painful and often fatal process.
So the logical conclusion for Seven missing her implants is because she was never assimilated by the Borg in this timeline. But why? And what else has been changed? When we talk about alternate history – which is a fascinating genre in itself – almost every story hinges on a so-called “point of divergence.” This is the moment at which the fictional or alternate timeline separated from our own. Star Trek contains examples of this: the Kelvin timeline being the most prominent example, with a point of divergence on the day of Captain Kirk’s birth.
Where’s Seven’s implant?
If all we saw was Seven missing her implants, we could say that the point of divergence might be in the 2350s – either she didn’t travel to the Delta Quadrant aboard the USS Raven with her family, or that whole voyage never happened. But there’s so much imagery in the trailer and poster that seems to hint at something more than that.
The 21st Century vehicles on the poster could suggest that Picard and the crew will visit our time period during the course of the series – which may or may not be a good thing, but that’s a whole other article! But their presence could also suggest that whatever event or series of events changed the timeline began in the modern day, with ripples flitting along the timeline, changing all manner of things in their wake.
Picard at the vineyard in the opening shot of the trailer.
Picard and Raffi were seen in uniform in the trailer, albeit very briefly. Picard appeared to be giving a speech or making a statement to Starfleet Command, and I wonder in what context he was making that address. I initially thought Picard was wearing his Season 1 flashback uniform in that scene – the one we saw prominently at the start of the episode The End Is The Beginning. But on closer inspection, both he and Raffi are in different uniforms – not the flashback ones, nor the 2399 ones that Riker and Commodore Oh wore. Also, Picard was wearing a 2399-style combadge, not the First Contact–Voyager one that he wore with his Admiral’s uniform in Season 1. So the plot thickens!
It’s possible that this scene is taking place at modern Starfleet, and that there has simply been a tweak to the uniforms since the events of Season 1. Starfleet does love arbitrary uniform changes, after all, and what we saw Picard and others wearing wasn’t so radically different that it couldn’t have been a dress variant, for example. But given everything else going on with Q, Seven of Nine, and potential changes or damage to the timeline, I can’t help but think that this is connected to that.
Picard in a new uniform variant. He seemed to be giving a speech at Starfleet Command.
Perhaps what we’re seeing is an alternate timeline in which Picard and Raffi didn’t resign from Starfleet, and thus in which the Coppelius synths were not saved? That would tie in with Season 1. But at the same time, I’m not sure that’s the route the show is going to follow. There are questions about the Starfleet delta – the silver badges we see Picard and Rios wear are oversized and have a cross or sword shaped indent, which reminds me more than a little of the Mirror Universe. I don’t think we’re going to see a Mirror Universe story, but the symbolism is interesting. What does it mean?
In voiceover, we hear Picard speaking – presumably to the crew of La Sirena – telling them that “we can save the future” and promising to get them home safely. Whatever is going on, the crew of La Sirena are seemingly immune to changes in the timeline – we see Rios react with shock upon discovering his new badge, and Seven similarly stunned by her missing implant. Picard’s voiceover could imply that La Sirena and the crew are themselves stuck in the past – otherwise why use the word “future?”
Captain Rios on the bridge of La Sirena. What’s with his new badge? And why is there a Starfleet emblem on the chair?
To me, the big question is this: is Picard the one responsible for disrupting the timeline? If Q isn’t to blame, and Picard and La Sirena appear to be unaffected and right in the middle of this mysterious event, could we learn that Picard is to blame? The first teaser trailer saw him express almost regret at being unable to change the past – desperately wishing that he’d done something differently. Perhaps he found a way to do it, and thus he triggered the changes to the timeline that we see in the new trailer.
That would be an interesting way for the story to go, and it would play on themes we saw early in Season 1 of Picard being a flawed hero; someone who’s only human and who has limits. The return of Q is interesting – perhaps Q will facilitate Picard’s changes to the timeline, but I suspect he’s going to be helpful in fixing things. The use of the phrase “the road not taken” suggests that this is a timeline that could have come to pass had Picard taken different actions at some point in his past. Combined with the previous teaser, I wonder again if this is referring to his time in command of the USS Stargazer?
Are the changes to the timeline connected, somehow, to Picard’s time aboard the USS Stargazer?
Though we didn’t see the rest of the cast prominently in the trailer, some of what we glimpsed was interesting. Soji appeared to be all dressed up in a fancy outfit, and the expression on her face reminded me of Sutra. Perhaps she’s putting on an act or trying to deceive someone – something akin to the “heist” in Season 1’s Stardust City Rag, for example. But it could also indicate a darker direction for Soji’s character – or even the return of Sutra.
Raffi and Elnor were glimpsed briefly, seemingly running away from someone or something. The neon lights in the background of their scene could suggest they’re on the planet Freecloud, but I wouldn’t bank on that. I have no idea what Dr Jurati was doing as we only saw a close-up of her face, but something about her outfit suggested to me that she could be in prison. She did murder Dr Maddox in Season 1, after all! We also got a glimpse of Laris, who appeared to be staring in surprise or alarm at something behind the camera. Given that Picard was looking for her unsuccessfully at the beginning of the trailer, I wonder if she’s been killed off, or perhaps even removed from the timeline.
What is Laris looking at here? I wonder if it’s connected to her being missing, or the changes in the timeline.
The scene at Starfleet Command, where Picard appeared to be giving a speech, featured the flags of several known factions: the Klingons, Vulcans, Bajorans, and Ferengi were the ones I recognised, along with flags representing the Federation, Starfleet Command, and Starfleet Academy. I don’t think we can infer too much from that – the flags may mean these factions are Federation members or allies, but it could simply mean that they’re present at this event, which could be a diplomatic meeting akin to something we’d see at the G7 or United Nations.
I’m unsure about the other voice heard only in voiceover, the feminine voice saying that “time has been broken.” It sounded a little like Commodore Oh, but I don’t think she would be working with Picard in any timeline! The voice sounds familiar, though… but I can’t place it, nor figure out if it’s someone connected with a past iteration of Star Trek or not. It’s likely that this is a new character, in my opinion.
A mysterious-looking Soji.
The absence of Guinan was noteworthy, as we know she will be making an appearance at some point in Season 2. In The Next Generation episode Yesterday’s Enterprise, Guinan showed a unique awareness of changes to the timeline, and considering Season 2 seems to be all about that kind of thing, bringing her back makes a lot of sense. She also has a history with Q that could be explored in more detail given his return.
And with that, I think we’ve come to the end of my analysis and guesswork! It was great fun to see a glimpse of Season 2, which now has a good three months’ worth of filming and production work under its belt. Despite events out here in the real world, production seems to be moving along well, and I have no doubt at the moment that Picard Season 2 will hit its scheduled release next year. I would guesstimate that it will premiere sometime after Discovery’s fourth season and before Strange New Worlds’ first season, so I think within ten to twelve months we’ll be sitting down to watch the first episode of Season 2.
Why are Elnor and Raffi running?
It was wonderful to see John de Lancie back as Q, and to see him tangle with Picard once again. A trailer can only do so much with a runtime of around one minute, but there seemed to be a heavy emphasis on classic characters: Picard obviously, but also Q and Seven of Nine. This came at the expense of the new characters we met in Season 1 who we only got to see very briefly. Hopefully future marketing material can show off those characters a little more.
The mysteries of Season 2 deepen. What’s the connection to the present day? If the city from the poster is Los Angeles, what connection does that have to Picard and Starfleet? As far as I know he’s never been to the city, and no major Starfleet or Federation organisation is based there. The only Star Trek story to have spent any time in Los Angeles was the Voyager two-parter Future’s End, which was before Seven of Nine came aboard the ship. In that episode, the city of Los Angeles was said to have been destroyed by an earthquake in the mid-21st Century.
If time itself has been “broken,” who is responsible? Is it a natural phenomenon? And why are the crew of La Sirena immune? Did Q or Guinan have something to do with the changes to the timeline? And what did Q mean by “the road not taken?” I have a lot of questions… but can only guess as to the answers right now!
Star Trek: Picard Season 2 will be broadcast on Paramount+ in the United States and on Amazon Prime Video internationally in 2022. Season 1 is available to stream now. The Star Trek franchise – including Picard and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Alert: There are minor spoilers ahead for several of the games shown off at this year’s E3.
E3 2021 is over, and it was an interesting long weekend of games and gaming! I’m sure some people will come away disappointed – a lot of the games that were shown off aren’t being released imminently, with many of the bigger, most-anticipated titles not being launched until 2022. But overall, I had a good time. Because E3 was all-digital this year, the presentations were slicker and smoother, and while there were a couple of cringeworthy moments as presenters and CEOs were clearly talking to an empty room instead of a crowded auditorium, on the whole I think E3 benefits when the public stays away!
I mentioned this last year when Electronic Arts had their big annual presentation, but digital events really feel like the future. Live events have the potential to go wrong – very wrong, in some cases – and also drag on a lot longer. E3 this year was more concise, and several of the big presentations packed a lot of games into their hour or two. Though this is still a pandemic-riddled world, and that’s why E3 has gone digital this time around, I won’t be shocked to learn that future years will keep this kind of format.
With Sony skipping E3, Microsoft dominated proceedings. A number of big Xbox exclusives were shown off, and with the eyes of the world on the games industry in a way that seldom happens, I wonder if Sony will come to see the decision to stand alone as a mistake. There will be a Sony event later in the year – perhaps even this summer – but having missed the party at E3, Microsoft will come away dominating the gaming headlines in the days and weeks ahead.
Pandemic-related delays continue to afflict the industry, and some of the bigger titles shown off won’t hit shelves until next year at the earliest. Despite that, however, there are still big games coming out in the next few months – hopefully enough to tide us over until 2022! Though I didn’t subject myself to every minute of the presentations and chatter, I had fun with this year’s E3. It was generally well done, with plenty of exciting upcoming games to talk about – which is the point, after all.
Let’s take a look at my E3 roundup. I’ve picked out twenty games that I considered to be the most interesting (or the biggest) from this year’s E3. Here they are – in no particular order!
Number 1: Forza Horizon 5
Forza Horizon 4 was the game that tempted me to sign up for Xbox Game Pass last year, so I’m definitely going to take a look at the next game in this fun racing series when it’s ready. Forza Horizon 5 will see the action jump to Mexico, using a similar semi-open world to the previous game, with different types of races, a multitude of cars to choose from, and a focus on a more arcade style of racing over the simulation of the mainline Forza Motorsport titles.
Forza has grown from humble beginnings to become Microsoft’s answer to Gran Turismo, and a fine addition to the Xbox and PC lineup. Mexico is an interesting idea for a setting, and it seems like there will be plenty of dusty deserts and paradise-like tropical beaches to race around. Racing games always manage to look fantastic, and Forza Horizon 5 was definitely one of the prettiest games on show at this year’s E3.
Number 2: Avatar – Frontiers of Pandora
This one was a surprise; I don’t think anyone had it on their radar! Avatar – Frontiers of Pandora was shown off during Ubisoft’s presentation, and was really the highlight of what was otherwise a dull hour populated by updates, expansions, and sequels. The game is due for release next year, which is also when the first of four sequels to 2009’s Avatar is scheduled to hit cinemas. It doesn’t seem like the first-person action game will be a direct adaptation of the film – at least, that’s the impression I got – but the timing can’t be coincidental!
Despite Avatar becoming the highest-grossing film of all time when it was released, more than a decade later it’s not unfair to say that it hasn’t made a huge impact in the cultural landscape, even within the sci-fi genre. Indeed, I’d go so far as to say Avatar has been largely eclipsed by titles released in the decade since, and is almost forgotten at this point. Commissioning what looks to be a big-budget video game of this kind is a bit of a risk under those circumstances, but it seems like it has potential – and the Avatar sequels may succeed at establishing the basis for an ongoing franchise of which this game could be a big part. We’ll have to wait and see! So we can add this one to the pile of games I’m tentatively excited about.
Number 3: Starfield
I was rather surprised to see so little of Starfield – even though its “in engine” trailer was well put-together, and it was certainly our biggest look so far at a game Bethesda chief executive Todd Howard described as both “a new universe” and something set in the future, I had expected to see more actual gameplay. Considering Starfield is still a year and a half away, perhaps the game just wasn’t ready for a more in-depth look.
What we saw was interesting, though. Starfield seems to be doing something superficially similar to television series like The Expanse in the way it handles its spacecraft – a combination of modern military, industrial, and astronaut aesthetics seemed present in the design and layout of the ship we saw in the trailer. I quite like that style, it arguably gives stories a semi-realistic feel when compared to the likes of Star Trek or Star Wars, which both rely on technobabble and fictional technologies. Spaceships in Starfield are said to be fuelled by helium-3 – a real-world substance that can be used for spacecraft fuel.
But, of course, this is the studio that brought us The Elder Scrolls and the modern Fallout games, so it won’t just be a realistic spaceflight simulator! It seems as though there will be exploration involved, as well as encountering alien races!
As I predicted, Starfield will be exclusive to Xbox and PC following Bethesda’s acquisition by Microsoft. This seemed patently obvious to me, but doubtless some PlayStation fans will still be disappointed.
Number 4: Elden Ring
Upcoming hack-and-slash title Elden Ring was one of the first games shown off this year, debuting on Thursday as part of the “Summer Games Fest” presentation. I stated in my preview of E3 that Elden Ring might not be the kind of game I’m interested in, personally speaking… and having seen more of it I can now say that with certainty!
If you’re looking forward to Elden Ring, that’s fantastic. I have no doubt that for fans of certain genres it will be a fun time – but as someone who doesn’t much care for the “extreme difficulty” hack-and-slash gameplay of other FromSoftware titles, this is one I’m going to skip. Nothing in the trailer – from its dark, bland colour palette to its monsters that looked like they’ve been copied and pasted straight from one of the Dark Souls games – appealed to me, and you could’ve told me this was Dark Souls 4 and I’d have believed it.
The involvement of author George R. R. Martin did admittedly pique my curiosity when the game was first announced, and I have no doubt his input will help craft a fantasy setting that is, at the very least, interesting. But that’s about the nicest thing I can say about Elden Ring. It might have an interesting setting with enjoyable lore. Everything else about it makes it look like a game I’ll happily skip.
Number 5: Sea of Thieves crossover with Pirates of the Caribbean
What?! What on Earth did I just see? This crossover between Rare’s multiplayer pirate game Sea of Thieves and Captain Jack Sparrow from Disney’s Pirates of the Caribbean looks utterly bonkers, and was a total surprise. Multiplayer generally isn’t my thing, as you may know, so I haven’t played much of Sea of Thieves. But this crossover looks like a blast, and I’m sure fans of the game will have a lot of fun.
Sea of Thieves underwhelmed when it launched in 2018, with criticism for feeling rather barebones. But in the three years since launch, developers Rare have added a lot of new content, and the general consensus seems to be that the game is in a good place in 2021. This crossover with Pirates of the Caribbean will surely bring in a lot of new players, and it looks set to give Sea of Thieves a significant boost.
Number 6: The Outer Worlds 2
The Outer Worlds 2 wins the award for “funniest trailer!” Other than a very early tease at the fact that the game exists, we don’t know much at all about the sequel to Oblivion’s 2019 role-playing game. The Outer Worlds drew positive comparisons to the Fallout franchise; Oblivion having made Fallout: New Vegas a few years earlier. With Fallout 76 floundering, The Outer Worlds was talked up as a kind of spiritual successor. I think that description sells it short – The Outer Worlds is its own thing. And now a sequel is on the way which will hopefully be just as much fun and expand the world that the first game created.
As with a number of big, hyped-up titles this year, The Outer Worlds 2 isn’t coming any time soon. However, knowledge of its existence might be enough to tide fans over until its eventual release.
Number 7: Battlefield 2042
So many games nowadays are ditching their single-player campaigns to focus entirely on multiplayer, and Battlefield 2042 is the latest to do so. Sometimes it feels as though games companies are deliberately making shorter and less interesting campaigns, so that when fewer people play them they can say “see, no one wants a single-player mode! That’s why we didn’t make one!”
Battlefield 2042 was shown off with a very slick cinematic trailer, before showing off proper gameplay during Microsoft’s presentation a couple of days later. The gameplay looks… fine. If you like the Battlefield series, I daresay you’ll find this game familiar and enjoyable when it releases later in the year. Following on from 2006’s Battlefield 2142, as well as the likes of Call of Duty: Infinite Warfare and even Arma III, Battlefield 2042 is taking a near-future setting that will likely allow for a degree of creativity on the part of developers Dice.
In that regard I have to say I like the diversity of settings on offer from modern shooters. Long gone are the days when everything was either sci-fi or World War II, and after the most recent entries in the series looked at World War I and World War II it makes sense to change things up and give fans a different experience. This won’t be one I dive into, but it looks like a solid shooter for folks into that kind of thing.
Number 8: Age of Empires IV
We’ve known for a while that Age of Empires IV has been in the works, but E3 finally gave us a release date: the 28th of October. I’ve had a great time with the remastered Age of Empires games over the last few years, but the initial teaser for Age of Empires IV a few months ago left me distinctly underwhelmed. The game just looked incredibly outdated, and I was genuinely worried for its prospects.
The E3 trailer, however, looked a heck of a lot better. Though Age of Empires IV will be taking a different approach to past games, and will feature fewer factions at launch, it has potential, and I shall certainly give it a try when it arrives on Game Pass this autumn. The original Age of Empires and its Rise of Rome expansion were two of my most-played games of the late 1990s/early 2000s and cemented my love of the real-time strategy genre. After successful remakes of those classic games, it’ll be great to welcome the Age of Empires series to the modern day!
Number 9: Mario Party Superstars
The Nintendo Direct broadcast began with a far-too-long look at a single new Super Smash Bros. Ultimate character that really dragged. After that weak start, however, there were a couple of interesting announcements. Mario Party Superstars is probably the one that seemed most exciting to me, as it will be bringing back boards and mini-games from the Mario Party games of the Nintendo 64 era. I have fond memories of playing the original Mario Party with friends on the N64, so this new game seems like it has the potential to be a wonderful blast of nostalgia.
There is already a Mario Party game on the Nintendo Switch, of course, and at first it seemed as though Superstars was simply going to be an expansion for that title. However, it’s a standalone game instead, and is going to be retailing for full price (£50 in the UK). That seems a bit steep to me, and it might end up putting people off. But the idea is interesting, and I’ll be curious to see how Mario Party Superstars does.
Number 10: Chivalry II
Chivalry II is already out – it launched last week. But E3 provided developers Torn Banner Studios another opportunity to plug the game, and they seized it! The game is a medieval combat multiplayer title, with players jumping into large-scale battles with dozens of others. There are a variety of different game modes, including sieges, pitched battles, and others, and despite the fact that I’m not much of a multiplayer gamer, I have to say that the fast-paced hacking and slashing looks like fun!
In a multiplayer scene dominated by first-person shooters, Chivalry II is something different. Stepping back in time to the medieval era, and arming players with swords, shields, bows, and battle-axes instead of guns and rocket launchers really does feel like a breath of fresh air. It’s likely going to remain a fairly niche game by multiplayer standards, but that’s okay. It looks like fun, and maybe I’ll be convinced to check it out some time soon.
Number 11: Shredders
I like winter time and winter-themed titles – especially when it’s summer and there’s a heatwave going on! Shredders will be an Xbox/PC exclusive snowboarding game, and it’s due for release in time for Christmas. The game looked stunning, with great visuals and a snow effect that looked incredibly realistic. The trailer was very cinematic, though, so I’ll wait to see how good the finished product looks in comparison!
There have been some great snowboarding and winter sports games over the years, and I remember games like 1080° Snowboarding on the Nintendo 64 and SSX Tricky in the Xbox days with fondness. Shredders looks to be cut from the same cloth as those older titles, so perhaps it’ll be just as much fun when it’s released this winter.
Number 12: The Legend of Zelda: Breath of the Wild II
Regular readers may recall that I haven’t played Breath of the Wild – nor indeed any Zelda game. But fans have been clamouring for a sequel to the 2017 Switch launch title ever since it was released, and Nintendo has been hard at work on Breath of the Wild II (real title unknown!) for some time now. We finally got a look at the game at E3.
It looks like… Breath of the Wild. If you liked the first game, what we saw at E3 should be encouraging because it looks very much like more of the same. Link may have new abilities or new weapons, and of course there’ll be new monsters to fight and a new story. But in terms of visuals and the way the game seems to be played, there’s nothing earth-shattering or radically different from the last game.
Number 13: Redfall
I like Redfall’s visual style. The cartoon-inspired art style takes what could’ve been a horror title, featuring a vampire apocalypse, and turns it into something more fun and casual. Billing itself as a team or co-op shooter, Redfall stars a unique cast of characters tasked with fighting off vampires. It’s a game made by Arkane, the studio best-known for the Dishonored duology, as well as a personal favourite of mine from the Xbox era, Arx Fatalis.
Redfall looks to build on the studio’s work with the Dishonored games, but at the same time will take a different approach. It’s definitely one to watch, and I like the idea of using vampires in this way. Vampires in entertainment often follow the Dracula model: one or two very powerful enemies to outsmart and defeat. Television series The Strain stepped away from that and gave us a vampire apocalypse – and it looks like Redfall will try to do something similar in its own unique way.
Number 14: Super Monkey Ball: Banana Mania
Super Monkey Ball has always been a niche product, even by Nintendo’s cartoony standards! But there’s no denying that the original game was a lot of fun, and with the series hitting its 20th anniversary this year, Nintendo evidently felt that the time was right for a remaster. That’s what Banana Mania is, in case the trailer wasn’t clear – a remaster of the first three Super Monkey Ball games.
I don’t really have a lot more to say about this one. If you like Monkey Ball games, you’ll probably like Banana Mania when it launches on Switch.
Number 15: Bear & Breakfast
One of the few indie games to really shine at E3 this year was Bear & Breakfast. In short, you run a bed and breakfast (i.e. a small-scale hotel) in a forest. But you’re a bear. That’s the gimmick. The art style looks cute, the premise sounds like fun, and I liked the trailer that new developer Gummy Cat put together. I got kind of a Stardew Valley vibe from Bear & Breakfast, which is certainly no bad thing.
All I can really say is that I like this kind of management/tycoon game, and the uniqueness of the premise, combined with the neat visual style, makes Bear & Breakfast appealing to me. There’s currently no release date, but the developer hopes to have the game ready before the end of this year.
Number 16: Grounded
Grounded is currently out in early access (or a “game preview” as Microsoft calls it). For that reason I haven’t checked it out; early access games are hit-and-miss, with far more misses than hits in my experience. But developers Obsidian have been working hard on this Honey, I Shrunk The Kids-inspired title, and a new update to the game looks to add a lot more content.
Though I’m probably still going to wait until Grounded is ready for prime-time, I love the premise of being shrunk down and playing in the grass. There used to be a Disney World attraction based on the 1989 film in which you could walk through an area of the park where grass and everyday items were scaled-up to huge sizes. Grounded reminds me of that!
Number 17: Halo Infinite
We already knew Halo Infinite was in development, but after a disappointing trailer left fans upset last year, the game didn’t launch alongside the Xbox Series X in November. We got to see a little more of the game at E3, and Microsoft dropped the big news that the game’s multiplayer mode will be free-to-play. This is definitely an interesting development, but the only thing I could think was that most Xbox Series X players will already be interested in the Halo series… so I’m not sure that making the multiplayer free will see Halo Infinite pick up a lot more players! But free things are always nice.
The game has definitely been polished since last year’s controversy, and the graphics look decent. The Master Chief’s return after a long absence will definitely be attractive to fans of the series, and with a Halo television show also in production, it seems like the Halo brand is about to undergo a renaissance after a decade in which it arguably underperformed.
Though the Halo series has been a flagship for Xbox, the sheer number of other games on offer as Microsoft snaps up studios and pushes Game Pass hard makes it feel a little less relevant in 2021. Halo Infinite is shaping up to be a good game – but Xbox’s success is no longer as closely-tied to the series as it once was.
Number 18: Dying Light 2: Stay Human
Zombies have been overdone in the last few years, with so many open-world zombie horror games that the industry is more or less burned out on the concept. Dying Light 2, which fans of the original game have been anticipating since 2015, has a mountain to climb, then – but there are positive signs.
There will be no guns in Dying Light 2, with players having to make use of crafted melee weapons in the post-apocalyptic city they find themselves in. There will likewise be no vehicles – the in-universe explanation being that there is no fuel any more, since the zombie virus devastated the world. Both of those semi-realistic concepts feel like they add value to a genre that’s otherwise played out, and Dying Light 2, with its interesting parkour-based movement system carried over from the first game, may have found a niche that will bring players back.
Number 19: Rainbow Six Extraction
I enjoyed Rainbow Six in the early 2000s, and I had the first couple of games in the series on Dreamcast. Rainbow Six Siege was never my thing; a multiplayer live service just held no appeal. And though Extraction brings back characters from Siege, it does so in a very different way. With a focus on cooperative play as opposed to competitive, and with an interesting-sounding premise involving an alien parasite, Extraction has all the elements in place for a fun experience.
Some have criticised the decision to take the previously straight-laced action series in a different direction, but I think there’s a lot of potential in a series like Rainbow Six trying something new. Siege was something new itself when it launched in 2015; the series had previously been a story-centric game with a main campaign, not a multiplayer one. So let’s see what Extraction brings to the table when it launches in September.
Number 20: Slime Rancher 2
One of the most colourful and vibrant games shown off at E3, Slime Rancher 2 is the sequel to 2016’s Slime Rancher, a first-person farming/life simulator. Though we didn’t see much in the way of gameplay – nor even get any significant details – I assume at this stage that the game will take the same premise as the original title and build on it.
Expect to see more of the same, but with new varieties of slimes and perhaps some new crafting or character abilities as well. It looks like fun, and will be released in 2022.
Notable absences:
Before we wrap things up I wanted to mention a few games that were notable by their absence at E3. Though there were plenty of titles we did get to see – the list above is nowhere near comprehensive – there were some titles I was hoping or expecting to hear news of that didn’t appear for one reason or another.
Anything from the Star Wars franchise:
There had been rumours earlier in the year of a Knights of the Old Republic sequel. There’s also Jedi: Fallen Order II (though that’s an EA game, and EA didn’t have a presentation at E3 this year) and Lego Star Wars: The Skywalker Saga, which has been delayed multiple times. With so much new content to come from Star Wars, and with the brand ditching its exclusive arrangement with EA, I’m sure there must be more video games in the works. I genuinely expected to hear something about at least one of them!
Grand Theft Auto 6:
Still radio-silence on this from Rockstar, despite Grand Theft Auto publisher Take-Two Interactive having a slot at this year’s E3. We don’t even know for certain that Grand Theft Auto 6 will be Rockstar’s next big game, and with the recent announcement of a port of Grand Theft Auto V to new consoles, it seems like they’re planning to continue to milk that 2013 title for as long as possible. Disappointing.
Mario Kart 9:
As soon as Nintendo said, in the first minute of their broadcast, that they would be focusing on games releasing this year I was sure we wouldn’t see Mario Kart 9! The series’ 30th anniversary is next year, and in my opinion 2022 remains the most likely release date for the next entry in the Mario Kart series. Despite that, however, before E3 I felt there was the potential for the game to be announced in order to begin to get fans hyped up.
So that’s it.
With Sony and PlayStation being absent, Microsoft and Xbox dominated proceedings. Nintendo showed off a collection of smaller games that will be of note to their existing fans, but their biggest releases – like Breath of the Wild II and the next Metroid Prime title – are still a long way off. There were plenty of interesting games, though – far more than I’ll ever be able to play!
E3 worked well in this stripped-down, audience-free format. I hope they decide to stick with it going forward, even when the pandemic settles and in-person events are okay again. I just found the whole thing much simpler and more enjoyable, with less of a focus on presenters and staging and more of a focus on the thing we all care about: games.
The games I found most interesting are listed above, but there were many more shown off as well. Practically all of the trailers are now online on YouTube and similar websites, so take a look. I’m sure there’s something for everyone!
All titles listed above are the copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional art courtesy of Xbox, IGDB and/or E3. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Prodigy.
A few weeks ago we got to see a first glimpse of upcoming kids show Star Trek: Prodigy, showing off the main cast of characters. Today, ViacomCBS revealed a little more information about who these folks are – as well as the voice actors who will bring them to life! In addition, we got four brand-new teaser images. I thought it would be fun to take a look at what’s been revealed as we start to get excited for Prodigy.
It’s worth saying at this stage that no broadcast date was revealed. In fact, we weren’t given so much as a hint as to when Prodigy might hit our screens. I’d definitely seen 2021 talked about as being likely, but given we’re going to get Lower Decks in less than two months, with Discovery following hot on its heels before the end of the year, I’m beginning to think that Prodigy will arrive next year instead. Stay tuned, because if and when we get a proper release date – or a trailer – I’ll try to cover it here on the website!
Meet the cast!
We’d learned during Star Trek’s First Contact Day digital event a couple of months ago that Prodigy is set in the Delta Quadrant, and that the characters mostly belong to races we haven’t met before. Despite that, however, there are two characters who actually are from familiar races – presumably we’ll learn more about how they came to be in the Delta Quadrant when the show airs!
First up we have a Tellarite named Jankom Pog. The Tellarites were founding members of the Federation – so perhaps we’ll get a different perspective from this character, who may know a little more about Starfleet and the Federation than the others. And secondly we have a Medusan character named Zero. The Medusans were seen in The Original Series Season 3 episode Is There In Truth No Beauty? These aliens are noncorporeal and unable to be looked upon by humans (and presumably others) as the sight of their appearance can drive people insane!
The first of two images featuring Dal.
Modern Star Trek has enjoyed bringing back characters and races from The Original Series era, and this feels like a continuation of that trend in some ways. Both Tellarites and Medusans are known but have never been explored in depth, and making main characters out of each feels like it has the potential to expand our understanding of both races.
I don’t want to pre-empt some of the storylines that Prodigy could explore, but in the Medusan character in particular I wonder if we’re going to see stories about things like overcoming insecurities about one’s physical appearance. There’s also the potential for an analogy about having to hide one’s true self and never feeling able to be truly “seen.” The Medusan character was very pointedly described as “genderless” in the press release, and I wonder if that means we’ll get storylines considering gender identity in a comparable way to how Discovery’s third season introduced the non-binary character Adira.
Dal again – perhaps on the Starfleet vessel the kids encounter?
Let’s look at the remaining characters and see if there’s anything else we can gleam!
The character I felt bore superficial similarities to Jaylah from Star Trek Beyond is called Gwyn, described as a Vau N’Akat – a new race that we haven’t met before – who grew up on a bleak mining world. Sounds interesting, and there’s potential for Gwyn to perhaps be a point-of-view character, allowing for things to be explained to us as the audience because she’s less familiar with the wider galaxy and its inhabitants.
Dal is next, the same age as Gwyn but from an unknown race. A couple of the characters have this description; I don’t know if it means their races will be revealed during the series or if the characters themselves don’t know their own origin and identity. If it’s the latter, perhaps there’s scope for Dal to learn more about his people and his home as the series progresses. Otherwise, this character was described as a “maverick,” but also full of hope.
A new teaser image of Gwyn.
The very large alien that I thought might’ve been a Horta is actually the youngest member of the group. Rok-Tahk is described as shy and an animal-lover. Aside from the unconventional size, this kind of feels like Rok-Tahk has been given generic “little girl” attributes by the creators… but maybe she’ll surprise me and bring something more to the table.
Finally we have Murf, the adorable blob-alien who immediately became a fan-favourite. Murf is the second character whose species is described as being “unknown,” so we’ll have to see what happens there. Otherwise Murf was described as “indestructible,” which certainly seems like an attribute that could come in handy.
Rok-Tahk seems to be hard at work!
There were a couple of known names among the voice cast. Jason Mantzoukas will voice Jankom Pog (the Tellarite character) and is an actor and comedian who’s been in films like The Dictator and The Lego Batman Movie, as well as television shows like Brooklyn Nine-Nine and Big Mouth. Dee Bradley Baker will voice Murf, and you might know his name from his prolific voice acting in television shows like Star Wars Rebels, SpongeBob SquarePants, and as the “voice” of Perry the Platypus in Phineas and Ferb.
So now we have names to go with the faces we first saw a few months ago! Prodigy is definitely taking shape, and the more we learn about the series, the more interesting it seems to get. I know it’s a show primarily aimed at kids, but the best children’s shows have something to offer adults as well. Not to mention that Star Trek has long been a child-friendly franchise.
It was great to get another glimpse at the new series. Prodigy will be the fourth brand-new Star Trek project to premiere since ViacomCBS brought the franchise back to the small screen less than four years ago. It’s an absolutely amazing time to be a fan of Star Trek – as I keep saying! – and I can only hope that the new show is as entertaining and enjoyable as the others. It’s a departure for the franchise to make a deliberately child-oriented show, and to have a cast of characters which primarily consists of teens and kids, but as Lower Decks proved last year – albeit in a very different way – Star Trek is adaptable. The franchise is capable of branching out and going in different directions. For a lot of kids, Prodigy is about to become their first contact with Star Trek, and I hope many of them will explore the franchise, watch its other iterations, and become lifelong fans.
You can find more information about the cast and characters of Star Trek: Prodigyby following this link to the official Star Trek website. Star Trek: Prodigy will premiere on Paramount+ in the United States soon. International distribution has not yet been announced. The Star Trek franchise – including Prodigy and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Falcon and the Winter Soldier, as well as for other titles in the Marvel Cinematic Universe, including Avengers Endgame.
I’m a little late to the party on this one; The Falcon and the Winter Soldier premiered back in late March. But it’s taken me till now to get around to watching it, so this review is just going to have to be “better late than never!” Superheroes and comics aren’t really my thing, and thus it takes something a little more down-to-earth to really pique my interest in the genre. Some Marvel stuff has been okay – I liked the first couple of seasons of Agents of S.H.I.E.L.D. for example.
2019’s Avengers Endgame had a big impact on the Marvel cinematic universe, killing off major characters and shaking up the superheroes’ world in a significant way. The Falcon and the Winter Soldier was my first point of contact with this post-Endgame environment, and going in I was at least a little curious to see how the miniseries would respond to those major changes.
Sam Wilson – a.k.a. the Falcon.
Having decided to skip the very weird-looking WandaVision earlier in the year, and not being 100% caught up on every Marvel film or television project, I have no doubt that I missed some in-jokes and references that bigger fans would have understood. But a show like The Falcon and the Winter Soldier appealed to me for precisely the reasons something like WandaVision didn’t – it looked to be a fairly straight-laced action series.
So that was my mindset going in, and you know what? It was perfectly entertaining action fare. A little over-the-top at points, but nothing too immersion-breaking. The miniseries format definitely suited The Falcon and the Winter Soldier; six episodes was great, and watchable over the course of a couple of evenings, but I wouldn’t have wanted a full fifteen- or twenty-episode season. That might’ve been too much!
James “Bucky” Barnes – a.k.a. the Winter Soldier.
Though there were plenty of superhero and comic elements in the miniseries, for the most part it stayed true to its action-oriented premise, with leads Sam and Bucky getting into scrapes as they teamed up to take on a group of terrorists. Though there were mentions of some of the wackier elements of the Marvel Cinematic Universe, for the most part the main story of The Falcon and the Winter Soldier could have worked without any of the superhero trappings. Simply swapping out superheroes for generic action heroes wouldn’t have ruined the story – and perhaps it’s for that reason that I enjoyed it!
The interplay between the two leads was one of the main draws of The Falcon and the Winter Soldier. And in that sense it was a risk – both of these characters were very much secondary supporting players in their earlier appearances. Giving them a centre-stage moment could’ve backfired on one or both of them, yet they managed to share the limelight without one overshadowing the other. Both characters bonded over their past relationships with Captain America, but each brought something different to the table as well. The unexpected chemistry between Anthony Mackie’s Sam and Sebastian Stan’s Bucky went a long way to making the show a success.
The interaction between the two main characters was the highlight of the series.
The Falcon and the Winter Soldier attempted to raise the stakes by crossing over into dramatic territory, focusing on the personal and family lives of its principal characters. Though some of this could feel a little forced at times, what it succeeded in doing was showing the post-Endgame world outside of the limited environment of superheroes. Many smaller interactions – from Bucky’s attempt at dating to Sam and his sister’s visit to a bank – were changed and defined by Thanos’ snap and its aftermath.
Since its inception more than a decade ago, the Marvel Cinematic Universe has strived to create a persistent world. The monumental events of one story aren’t forgotten in another, and the setting doesn’t simply reset itself in between iterations. This is a double-edged sword in some ways, as it can feel like keeping up with Marvel is almost a full-time job given how many productions there have been. But The Falcon and the Winter Soldier made a creditable effort to strike the right balance between being part of that broader ongoing story while being understandable to more casual viewers. There were elements from past Marvel outings that played into the story, and fans more familiar with those films than I am almost certainly got more out of it. But the series does try to be self-contained, and many of the character introductions and story elements don’t require background knowledge as The Falcon and the Winter Soldier does its best to tee them up. It’s not perfect, but that’s part and parcel of jumping into a series which is one part of a broader story.
There were plenty of callbacks and references to past Marvel outings.
The introduction of a “new” Captain America was interesting. In the second episode, both Sam and Bucky have to contend with this notion, and the way they both react is genuinely interesting, and the series explored it well given its limited timeframe. Though I have to say I felt Captain America’s burgeoning villainy was obvious even from the moment he was introduced, setting that moment aside, the way Sam and Bucky reacted to someone taking on a role pioneered by their friend was emotional – and at the same time an interesting look at the way mantles like Captain America are passed from individual to individual in comic books.
I’m not much of a comic fan, as already mentioned. But in comic books, especially those which have been running for a long time, it’s not unusual for superhero roles to be passed down to new characters. In Marvel, for example, there are multiple individuals who have been Spider-Man, with these roles occasionally being recast or reworked as new comic books, series, and storylines are developed. To fans who’ve become attached to the original incarnation, sometimes these changes are met with controversy, and though The Falcon and the Winter Soldier doesn’t dive into this kind of fandom critique in depth, elements of the Captain America storyline seemed to give that notion more than a passing glance. Marvel has come in for criticism in recent years from fans unhappy with new or evolving superheroes, and it felt like this was perhaps a nod to that controversy.
Sebastian Stan as Bucky.
Laying atop that layer of subtext, though, were the stories of two very different men who were both emotionally invested in Steve Rogers and Captain America. Seeing someone new step into those shoes was hard for both Sam and Bucky – and laid the groundwork for their unlikely bond, both in terms of the way the narrative played out and in terms of their personal connection.
In the story of Captain America himself – John Walker – we see a man struggling to live up to an inherited legacy. This is something many folks have some experience with – being unjustly compared to someone older, more experienced, or even just a more successful family member. The feeling of a responsibility being overwhelming – and not knowing how to deal with that – as well as a degree of so-called “imposter syndrome” were present in the character as well. Walker embodies the worst aspects of how to respond to such a situation, but the way in which it manifests and slowly builds over a couple of episodes, beginning with smaller insecurities before escalating, is strangely relatable. Credit must go to actor Wyatt Russell, who put in a stellar performance in the role.
Wyatt Russell’s Captain America was a different and interesting take.
Art and entertainment reflect the times in which they were created, and The Falcon and the Winter Soldier had distinct racial themes that mirror events in the United States over the past few years. I’m not the right person to comment on such narrative elements, but I would say that they didn’t overshadow the series. Considering the way race relations in the United States have progressed (or should that be “regressed?”) over the last few years, it’s not surprising to see racial themes making their way into entertainment and popular culture.
Race relations and America’s chequered past wasn’t the only political theme, as The Falcon and the Winter Soldier also looked at issues of immigration and particularly the way refugees are welcomed – or ignored. Indeed, the show as a whole was more politically charged than I expected going in. That doesn’t have to be a bad thing, and the way The Falcon and the Winter Soldier set up its refugee theme was very much fictionalised – these are people who “returned” following the events of Endgame. As I often say when it comes to the Star Trek franchise, using a fictional lens to look at real-world issues can be both powerful and effective, and it was both here. The moral ambiguity in Karli’s fight, and the way even the protagonists could empathise with her goals, was handled impressively.
Falcon actor Anthony Mackie and Sarah Wilson actress Adepero Oduye on set with director Kari Skogland (centre). Photo Credit: Chuck Zlotnick for Marvel Studios
There were certainly some very contrived moments as the narrative rumbled on – the trio’s lives being saved in Madripoor by utter chance being just one example – but not so many that I felt the integrity of the overall story was too badly damaged. Such things are par for the course when dealing with both comics and action flicks, after all!
The moment in the fifth episode where Sam cashes in family favours felt like a storyline lifted almost directly from 1946 Christmas film It’s A Wonderful Life – an homage I never thought I’d find in The Falcon and the Winter Soldier. It was certainly a contrivance, but as above it wasn’t an especially heinous one. Some contrivances are more easily shrugged off than others, but suspension of disbelief is a prerequisite when setting foot in a fictional world. As long as a story isn’t overflowing with such things, I’m content to let them slide.
The Falcon in flight.
Filming locations and sets used in The Falcon and the Winter Soldier were impressively diverse. I was concerned upon seeing the opening mission to “Tunisia” that we were going to see an over-reliance on one or two environments being recycled, but for a series that took its protagonists to different parts of the United States and the world, the series did a solid job with most of its settings; there were genuine differences between the locales visited – the kind of thing one might expect to see from a blockbuster action film. Last year I had criticised Star Trek: Picard for its samey filming locations, so it was great to see what Marvel and Disney can do when they throw their money around!
Erin Kellyman, who took on the challenging role of budding revolutionary Karli, put in a solid performance. I wasn’t especially impressed with her when I’d seen her in Solo: A Star Wars Story a couple of years ago, but when given a broader role, one with greater range, she did a perfectly creditable job. I’m not sure that the whole “the villain is a young girl” revelation still works as a twist or storytelling shock, though – just as it didn’t when Kellyman had a similar moment in Solo. That aside, Karli made for an interesting adversary – someone whose methods may be extreme, but whose overall philosophy is difficult to condemn. Comic books often deal in black-and-white: virtuous superheroes who want to save the world and flat-out evil supervillains who have dastardly ambitions. Karli was, in that sense, a breath of fresh air, even when compared to the likes of Thanos.
Karli was the main adversary for the duo to tackle.
One storyline that I felt didn’t work very well was the decision to bring back the random villain’s henchman from the opening act of the first episode to be a kind of supervillain with a grudge against Sam in the final part of the last episode. This nameless character had no impact on the entire narrative aside from being a goon to outsmart to set up Sam’s character, and his return just didn’t feel like it mattered in any meaningful way – most significantly for Sam, but also for the character himself. Revenge is a motivation of sorts, but as a mercenary who seems to have only been in it for the money, and a one-dimensional mercenary at that, I just didn’t buy it. It was a contrivance, really, and a way to bring in another hurdle and a villain to be dispatched.
So to wrap things up, The Falcon and the Winter Soldier was an enjoyable romp. I’d certainly rank it as one of the better Marvel projects that I’ve seen, and while I won’t be diving into every new film and show that the comic powerhouse churns out, I’m sure I’ll keep an eye out for other similar projects in future – including a second season, which may or may not be coming next year.
The Falcon and the Winter Soldier is available to stream now on Disney+. The Falcon and the Winter Soldier – along with other films, series, and properties mentioned above – is the copyright of Marvel Studios and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy, including Mass Effect: Legendary Edition.
After several weeks of working my way through Mass Effect: Legendary Edition following its launch last month, I’m now in a position to put pen to paper and actually deliver a final verdict. This hasn’t been an easy process, because what I want to do is separate my thoughts and feelings about the Mass Effect trilogy from the way the games have been tweaked and presented in Legendary Edition specifically.
I adore the Mass Effect trilogy. I even stuck with Andromeda, despite its issues, and was disappointed in 2017-18 when it seemed as though that game’s failure had led to the franchise as a whole being put on the back burner by Electronic Arts. So I can hold my hands up and say I had a great time with Legendary Edition. Replaying these games that I hadn’t touched in five or six years (when I played through the trilogy several times on the Xbox 360) was a fun time.
But it was nowhere near as fun as it could’ve been. Legendary Edition represents a phenomenal missed opportunity to take these games and do more with them. For its current asking price of £55 ($60) it’s not worth it, not by a country mile. If you already own the Mass Effect games some other way, there’s very little to be gained by purchasing Legendary Edition, and while I could tentatively recommend it if it goes on sale, even that has to come with the caveat that the three games are not all that they could be. BioWare and Electronic Arts took the path of least resistance and churned out a passable but severely underwhelming upgrade.
The reason I’m headlining this review “death by a thousand cuts” is because there isn’t one single overwhelming issue I can point to that encapsulates Legendary Edition’s undoing. Instead, what we have are a collection of smaller issues and faults which work in tandem to drag the experience down and ensure that the trilogy is not all it could have been. Now that we’ve got this introduction out of the way, let’s look at as many of them as we reasonably can.
I’ve divided the individual points of criticism into four sections, then I’ll bring this review to a conclusion at the end.
Graphics/display issues:
When it comes to visuals, even in the run-up to Legendary Edition’s launch I was decidedly unimpressed, as I wrote when we got our first look at the game earlier in the year. Because the Mass Effect trilogy wasn’t made that long ago – only during the Xbox 360 era – I felt it wasn’t always possible to tell which screenshots were supposed to be from which version of the games, especially when dealing with Mass Effect 2 and Mass Effect 3. There just didn’t seem to be a particularly significant upgrade. However, we were promised sharper textures, higher resolutions, and that the games would look better than ever.
Obviously it’s easier to tell the difference when playing the games than it is when looking at compressed jpeg images and YouTube videos, and Mass Effect 1 in particular has seen some moderate upgrades. But even so, the trilogy is in a strange place visually. It feels like a half-step, with Legendary Edition looking sharper than one might expect of a game from 2007, but absolutely failing to feel like a modern game in so many respects. Some visuals look absolutely stunning. Other textures are pathetically low-res and look awful on a 4K display. The nicest thing I could say is that Legendary Edition is a mixed bag from a visual perspective, but considering a visual overhaul is basically the main objective of a remaster of this nature, that in itself is damning. Let’s look at some specific visual issues.
1: There’s a screen tearing issue on PC.
The PC version – at least in my experience – suffered greatly with screen tearing. This happens when the game and the refresh rate of a monitor are not properly synched, but it’s difficult to fix and incredibly annoying. I don’t have an unusual monitor with an obscure resolution or refresh rate; I played Legendary Edition on a 4K, 60Hz decent-quality PC monitor. This issue was also present on a 4K television which I use as an alternative display, so it’s not specific to one monitor. For reference, my PC has an Nvidia Geforce GTX 1660 6GB graphics card, which is a modern mid-range graphics card.
Mass Effect 1 suffered basically no significant screen tearing issues, but Mass Effect 2 and Mass Effect 3 both did, and it was only after wasting a lot of time messing about with display settings that I was able to lessen the issue. I couldn’t get rid of it entirely.
2:Mass Effect 2 and Mass Effect 3 have a graphics bug which reset the screen resolution multiple times.
This may be connected to the issue above, but for some reason both Mass Effect 2 and Mass Effect 3 reset my screen resolution even after I changed it manually – and it was reset to a stupid low resolution that isn’t my PC’s standard nor properly supported by my monitor. Where I had asked the games to display in either 1920×1080 or 3840×2160, several times both games reset to the lowest possible resolution that Legendary Edition supports. This was random and seemed to happen for no reason on booting up the game.
3: Textures which could have been improved further don’t look great, and some that have been improved are in meaningless areas like backgrounds.
Look at Shepard’s hand in the image above. That texture has clearly not been touched from the original version, meaning it looks pretty crappy on a 4K display. Because some textures have been improved, those that haven’t been look even worse by comparison. They stick out like (low-res) sore thumbs.
The biggest visual improvements appear to be in the background – quite literally. While exploring or on a mission, pausing to admire the scenery is actually worth doing as there are some beautiful vistas and backgrounds to see. But then Shepard will continue the mission and encounter a crappy-looking NPC whose visuals and textures haven’t been upgraded or who received only a minor upgrade, and it’ll yank you right out of the immersion.
4: Despite the upgrade, some textures are still remarkably low-res.
As above, there are a number of incredibly obvious low-resolution textures across all three games. Some appear not to have been touched or improved at all from the original versions of the games, which doesn’t make sense to me. The point of Legendary Edition was to make the Mass Effect trilogy look as good as it could; to look comparable to a modern game. If that was its objective, the fact that there are so many individual visual elements that weren’t improved should automatically give it a failing grade.
5: There are major clipping issues, even in cut-scenes.
“Clipping” is where supposedly-solid objects appear to pass through one another. Legendary Edition is quite literally full of low-level clipping issues. Though we’re not talking about anything game-breaking like falling through the floor or getting stuck in a wall, these issues are prevalent through all three games, and it can be very distracting to see Shepard’s hand pass through their gun like it was a ghost, or for a character’s arm to disappear into a solid object.
This even happens in cut-scenes, for heaven’s sake! In the image above, we can see an example of this, as Garrus’ shoulder clips through the armour around his neck. I can kind of understand how, during dynamic gameplay, occasional clipping could happen. It would still be frustrating given that the games are old and the remaster was an opportunity to fix these kinds of issues, but I could forgive it in open gameplay to an extent. But for cut-scenes to be similarly bugged is just plain ridiculous. Most characters have two or three outfits at most – it wouldn’t have been difficult or particularly time-consuming to make sure both (or all three) outfits don’t have these issues.
6: Lip-synching doesn’t work and looks pretty crappy.
As I mentioned in my initial look at Legendary Edition, lip-synching hasn’t been improved from the original games. Characters’ mouths flap open and shut all willy-nilly, with the barest connection to the words they’re supposedly speaking. Though this is something you get used to, when you compare lip-synching in Legendary Edition to modern games like Control or Jedi: Fallen Order, the difference becomes patently obvious. Is it immersion-breaking? Not really, because it’s something I found I got used to, and on alien characters like salarians or krogan it isn’t as obvious as it is on humans. But nevertheless it’s something that could have been worked on when the games were being upgraded.
Differences between the three games:
This next cluster of issues are all to do with consistency between the three games. This is something BioWare said they were working on numerous times in the run-up to the game’s release, yet there are so many examples of petty, stupid inconsistencies that make going from one game to the next an unnecessarily complicated experience. These minor things are precisely the kind of issues that a remaster or tweak of this nature is meant to address – yet BioWare wholly failed to do so.
Here are just a few examples of things working differently between all three games:
1: The pause menu.
Different menus are in different places on the pause wheel, and different buttons do different things – in Mass Effect 3, for example, there’s no “exit game” menu option, with this task being assigned to a button instead. Mass Effect 1 and Mass Effect 2 have a separate codex and journal, yet these two menus are amalgamated in Mass Effect 3. How hard would it have been to standardise the pause menus and which items are where, for heaven’s sake?
2: Some biotic and tech powers behave differently from game to game despite having the same name.
Powers – also known as talents, because Legendary Edition can’t even standardise its naming conventions – don’t always behave the same way in all three games, which is incredibly counterintuitive. Standardising this from a gameplay perspective may have been a more difficult task, but it would have been worthwhile. Notable examples are hacking, damping, and electronics, but we could also add the way weapons in Mass Effect 1 work into this category as well.
3: Hacking, bypassing, and unlocking doors.
I know for a fact this is something BioWare said they were working on! Did I miss something? Is there some hidden menu option to standardise this that I just didn’t see? Mass Effect 1 and Mass Effect 2 have mini-games to pick locks, hack computers, and so on, and Mass Effect 1 has the option to use a generic item called “omni-gel” to perform these tasks. Mass Effect 3 has no such mini-games, with a single button press and an animation accomplishing these tasks. If BioWare hadn’t said this was going to be worked on I would still think the lack of consistency was silly, but having explicitly said it would be addressed I just don’t understand what happened here.
4: Armour.
Mass Effect 1 uses a completely different system of armour for Shepard and their squad compared to Mass Effect 2 and Mass Effect 3, which use a broadly similar system. This was a prime candidate for standardising, yet BioWare ignored it and left the original system in place in Mass Effect 1, even though that system allows far less customisation and is generally worse. How hard would it have been to replace the armour in the first game with the system present in the second two games?
5: Armour at the beginning of Mass Effect 3 specifically.
Mass Effect 3 uses the same basic armour system as Mass Effect 2, as already mentioned. Yet when Shepard picks up their armour at the beginning of the third game, all customisations from Mass Effect 2 are gone and Shepard’s generic black armour is back. Considering that Mass Effect 3 doesn’t allow any customisation until well over two hours and three missions have passed, why couldn’t Mass Effect 3 have retained at least the basic colour scheme present in Shepard’s armour at the end of Mass Effect 2? This may seem petty, but customisation like this is what makes role-playing games feel immersive for many players. “My” Commander Shepard doesn’t feel right in boring black N7 armour – they need colour!
6: Maps and mini-maps.
Mass Effect 1 had a fairly comprehensive map and mini-map. Mass Effect 2 ditched this in favour of a button-press pointing Shepard in one direction using an arrow. Mass Effect 3 uses maps in peaceful areas but no maps in missions. This is a prime candidate for a feature to standardise; doing so would make the three games easier to play and would make Legendary Edition a more consistent and seamless experience.
7: Levelling.
Shepard retains their level at the beginning of Mass Effect 3 from Mass Effect 2 – but this doesn’t work when going from Mass Effect 1 to Mass Effect 2! Either have standardised levelling across Legendary Edition – so that Shepard’s level grows from the first game to the second to the third – or make Shepard start from level 1 again in each game! One or the other – not both. Again, this is something that could have been changed for Legendary Edition, as this is exactly what a remaster is supposed to do. BioWare is selling the trilogy as a single package, yet levelling is not the same across all three games. This is a ridiculous oversight.
8: Difficulty options.
Mass Effect 3 introduces a “narrative” (i.e. ultra-easy) mode that isn’t present in Mass Effect 1 and Mass Effect 2. Again, this makes the three games an inconsistent experience. Either have this ultra-easy mode present in all three games – considering that it’s arguably an accessibility feature it should be present – or don’t have it in Mass Effect 3. A remaster of this nature should aim to make its constituent parts as seamless as possible; inconsistent difficulty settings undermine that.
Bugs and glitches:
In this section we’re going to cover bugs, glitches, and other errors that shouldn’t be present in a released game. While it’s certainly true that Legendary Edition avoided the trap Andromeda fell into when it comes to being overly buggy, the trilogy as presented in June 2021 is not the perfect experience it ought to be.
If we were talking about a brand-new game, perhaps I’d be a little more lenient. But the Mass Effect trilogy is not new, and Legendary Edition is built on top of the existing games – they weren’t remade from scratch from the ground up. So there should be fewer bugs to begin with, and those that came up during the remastering process should have been fixed before release. Some of these are what I’d consider major – bugs which actively hamper the experience and get in the way of gameplay and/or narrative progression. In a game of this nature, that shouldn’t happen.
1: Shepard is often holding the wrong gun in cut-scenes, especially in Mass Effect 3.
This bug was present in the original version of Mass Effect 3. It’s a bug that’s now nine years old, yet BioWare still hasn’t fucking fixed it. That’s beyond pathetic, it’s atrocious and testament to how sloppily and lazily Legendary Edition was put together.
In short, in cut-scenes in Mass Effect 3 Shepard is often seen holding a “default” assault rifle weapon instead of the weapon they were equipped with by the player. This damages immersion, and as with issues above with the “wrong” armour, makes the role-play of stepping into Shepard’s shoes feel less impressive and less immersive.
On its own it would be an annoying issue, but considering it was present in Mass Effect 3 in 2012, I can’t forgive the appalling lack of care to let it slip through once again without being corrected.
2: Another lingering bug from the original Mass Effect 3 deselects all of Shepard’s weapons at the beginning of the mission to Rannoch.
When starting the mission Priority: Rannoch, all of Shepard’s weapons are de-selected, leaving them with only the basic starting pistol. This is easily overlooked, especially if you’re like me and tend to keep the same loadout for multiple missions. This bug was present in Mass Effect 3 when it launched, as I remember it from the Xbox 360 version, and forum comments can be found online from 2012-13 making note of this.
The inability of BioWare to fix pretty basic bugs that were present in the original game when releasing a so-called “remaster” is atrocious and pathetic. In this case you could argue that the bug is not particularly egregious; in my case I had to restart a mission but that’s all. But the principle remains – and the lack of care and lack of attention to detail is the point.
3: Shepard’s ability to use weapon types is still restricted in Mass Effect 2 despite promises to the contrary.
In Mass Effect 2, Shepard can only use certain weapon types depending on their character class. This is despite a promise by BioWare during development of Legendary Edition that this limitation would be removed. It’s been addressed in Mass Effect 1, allowing Shepard to use any weapon regardless of their character class. But it remains in Mass Effect 2, as highlighted in the image above (an Engineer can only use pistols and submachine guns for much of the game). This is not just a bug, but an inconsistency between the different games, something which, as noted above, makes Legendary Edition far from seamless.
4: Some cut-scenes are bugged or don’t play properly at all.
I encountered several bugged cut-scenes, including one during the first mission of the game (on Eden Prime) which sets up the entire storyline of Mass Effect 1. In that case the cut-scene didn’t render at all, with dialogue being heard over the top of a grey fog-like texture. No characters could be seen, nor any backgrounds or actions, but dialogue could still be heard. In other cases, cut-scenes didn’t trigger at the right moment, such as during the mission to Omega in Mass Effect 3. In many cut-scenes there are issues with clipping, as mentioned above, particularly characters’ outfits, armour, or weapons clipping through the environment.
5: A bug in Mass Effect 3 depicts Shepard with their helmet on in some cut-scenes even if the option to have it off is selected.
All three games have Shepard wearing a helmet, with more armour customisation and thus more helmet types present in the second two games. There is an option in all three games for Shepard to be shown in cut-scenes without their helmet on, which is a nice touch that allows players to see the face they worked hard to customise! But in some cut-scenes in Mass Effect 3, including a significant one right at the end of the game as Shepard arrives at Earth for the climactic final battle, Shepard’s helmet is on, obscuring all or part of their face.
As with the weapon bugs above, I believe this was an issue present in the original version of the game that has just not been fixed. I won’t keep repeating myself, or this review will contain far more uses of the word “pathetic” than I intended.
6: Squadmates sometimes wear the wrong outfit in cut-scenes, particularly in Mass Effect 3.
In Mass Effect 3, squadmates have four outfits at most. Is it really that hard to ensure they’re wearing the right one in cut-scenes? Again, this can be immersion-breaking, particularly if you like one outfit more than the others or feel it fits the character best.
7: The launcher is useless and serves no purpose on PC.
When booting up Legendary Edition, at least on PC, before you can play a game you’re hit with a launcher. This launcher, as stated, is useless and serves absolutely no purpose. Each game has independent settings menus for subtitles and graphics options, and literally the only thing the launcher does is get in the way by putting an unnecessary hurdle in between players and the games.
I think the launcher represents a vision of Legendary Edition that was originally broader in scope. The vestigial options menu present in the launcher hints at this – perhaps there was a time early in development where more effort was going to be put into standardising the three games such that only one single set of options would be necessary to configure all three games. I wish we’d seen that version of Legendary Edition.
8: The PC version suffers from occasional hard crashes.
Though this doesn’t happen all the time, and hard crashes don’t always have an easily-identifiable cause, it’s still a pain in the backside when they happen. Legendary Edition crashed to the desktop during my playthrough on about a dozen occasions. That’s not a huge number in 80+ hours of gameplay, but it’s not nothing either. I haven’t heard a lot of complaints about crashing, either on console or PC, but you should be aware that it can and does happen. Saving often is a good habit to develop in any game – especially Legendary Edition.
9: There is a bug where subtitles will appear but no dialogue can be heard.
This one is present in all three games, and usually happens during play rather than during a cut-scene. In short, Shepard will pass by an NPC who should be saying something, including making comments that set up side-missions and quests, but while there are subtitles and sometimes an update to the journal, the dialogue that should be heard doesn’t trigger.
I noticed this on Ilium and Omega in Mass Effect 2 in particular, but it happened on a few other occasions as well.
10: There are a handful of typos in the codex.
The codex is a repository of the lore of Mass Effect, able to be accessed via the pause menu. Some entries, however, contain typos, and in entries where audio is provided, the audio occasionally differs from the written entry. Not a major bug, admittedly, but another example of the lack of care and attention afforded to Legendary Edition during development.
11: A bug shows Legion’s name in their first appearance – before they are given their name aboard the Normandy.
This is a bug from Mass Effect 2 – now over eleven years old – that is still present in Legendary Edition. During the mission to the derelict reaper, in which Legion is encountered for the first time, their name appears in subtitles calling out Shepard’s name. This is before Legion is officially “named” when aboard the Normandy after the mission. Again, not the worst bug in the world, but an example of how little care was taken during the remastering process to fix incredibly basic issues that BioWare has known about for over a decade.
12: A bug prevents interaction with certain mission-critical items forcing a reload.
This is one bug that I noticed during the Leviathan missions in Mass Effect 3 in particular (as shown above) but also appeared randomly throughout all three games. I would estimate it happened 15-20 times in total, which again isn’t a huge amount, but is more than enough to be considered an annoying bug. In short, Shepard would be unable to select or interact with mission-critical items, such as the diving mech in the final Leviathan mission or the asteroid engine controls in the Bring Down The Sky mission in Mass Effect 1. The only way to resolve this was to save, exit, and reload the game.
13: The PC desktop icon is low-res and looks shit on a 4K display.
This isn’t an issue unique to Legendary Edition, and it’s something I find annoying in many different games. In short, some games – like Legendary Edition – use low-res PC desktop icons. It’s 2021 for fuck’s sake, 4K displays are commonplace – and Legendary Edition was explicitly made to run in 4K! It would take no effort at all to make a desktop icon that doesn’t look like a blurry mess, yet the one that appears when the game is installed looks awful.
14: There’s a bug with Origin and EA Desktop that prevents the game from launching.
This bug won’t apply to everyone. As you may know, I’m a subscriber to Xbox Game Pass for PC. I also use Steam as my other main PC gaming platform, which is where I bought Legendary Edition. When trying to boot up Legendary Edition from Steam, the above error message appears if the Xbox app has been opened on my PC.
Because EA Play on Game Pass uses a different launcher, something called EA Desktop, and the Steam version of Legendary Edition uses Origin, the two platforms are incompatible with each other (despite both being made by EA) and if the Xbox app has been opened before trying to launch Legendary Edition, this clash of programmes means the game will fail to launch. The only fix I’ve found for this is to open Task Manager and force-close EA Desktop.
No significant changes made:
In this final section we’re going to cover a number of areas where BioWare changed nothing. In each case there was absolutely a need to shake things up, and Legendary Edition provided the perfect opportunity to do so. Yet for some reason, these things were left unchanged.
I know BioWare stated that they weren’t going to go back to the drawing board, bring voice actors back, and radically change the entire trilogy. This was never going to be a Resident Evil 2-style remake. It could have been, and that decision is in itself a mistake on BioWare’s part, but that’s a different matter. I’m viewing Legendary Edition through that lens – based on the limitations BioWare set for themselves. Even when I do so, however, I find Legendary Edition lacking. There are many areas where minor tweaks and changes – in some cases literally changing static images – would have improved the game massively, yet those changes never happened.
1: Certain missions which were originally DLC are not well-integrated.
Here’s one example from Mass Effect 3: during the Leviathan missions, Shepard and the crew will encounter Banshees – Reaper-corrupted asari. However, it’s possible to play Leviathan before playing the mission to the asari colony – the mission which brings back Samara and introduces Banshees for the first time. Thus Shepard and the crew will react with shock and surprise at seeing their “first ever” Banshee – despite having already fought and defeated a number of Banshees previously.
This is also noticeable with the Citadel DLC in Mass Effect 3, which is designed to be one of the last things played before the endgame missions, as well as the Arrival DLC in Mass Effect 2, which was designed to be played at or near the end of the game. In both cases, the stories make less sense because these DLC missions are poorly-integrated into the games.
2: The final third of Mass Effect 3 was not even tweaked to better reflect players’ choices across the trilogy.
Without making fundamental changes to the ending of Mass Effect 3 – a major point of criticism in 2012 – it would still have been possible for Legendary Edition to make some tweaks that would have shown off players’ unique choices across all three games as the trilogy drew to a close. The example I’ve picked on in the past is this: it’s possible to save both the geth and quarians at a key moment when it looks like it should only be possible to save one. Having both powerful fleets should matter as the war against the Reapers approaches its climax – but it doesn’t.
Despite the path to geth-quarian peace being a difficult one across all three games, the only difference it makes is a tiny scene as the combined galactic fleet arrives at Earth. That’s all. No geth or quarians are ever seen in combat, the final battles in space and on the ground don’t change one iota even if this difficult feat is pulled off. And it’s just one example among literally hundreds. It’s possible, depending on many different narrative decisions across the trilogy, for very different combinations of races and fleets to be present during the final mission to Earth, yet none of that actually transpires in-game.
In a broader sense, across the final third or so of Mass Effect 3, as the war ramps up and afflicts more planets, we should really see the pay-off from numerous decisions across the trilogy. BioWare ignored this aspect in 2012, because Mass Effect 3 was rushed. Legendary Edition presented them the chance to right this wrong – and they didn’t take it.
3: The Mako in Mass Effect 1 is still shit.
Ah, the Mako. What a horrible vehicle, and what a crap element of Mass Effect 1. Given the scope of Legendary Edition, it’s obvious that removing the Mako missions entirely, or changing them to make the vehicle less prominent, wasn’t on the cards. It could have been if Legendary Edition were given a broader scope, but that’s beside the point. Although the Mako received an additional forward booster that wasn’t present in the original version, it’s still a poor element of Mass Effect 1 and a chore to drive.
The Mako doesn’t handle well, twisting and flopping around as if it has no weight to it at all. Though its new forward boost can be helpful in some circumstances, it doesn’t come close to making up for the vehicle’s limitations.
If it wasn’t possible to cut the Mako – or to give players the option to use it far less – surely something else could have been done to make these sessions less of a chore. There’s a reason why, in the real world, a tank-like armoured vehicle has a separate driver and gunner; trying to perform both roles is tricky, especially in timed sections like the race to the Conduit! Having the option to automate the Mako’s driving, with players operating the gun only, or having automated firing with players only having to worry about driving would go some way to lessening the unpleasantness of these sections.
4:Mass Effect 1 side-missions still use copy-and-paste environments.
Mass Effect 1 has some great levels for its main story missions, with clever layouts, distinct visual styles, and generally great world-building making each location feel unique and exciting. The same cannot be said of side-missions.
Practically every side-mission features a base, ship, or facility that uses an identical map – an entryway, a large room, and two side-rooms. These levels use one of a handful of visual styles for all of their textures, meaning the walls, floors, and everything looks the same from one side-mission to the next. They even feature recycled enemies from other side-missions or even story missions, which not only makes no sense but can actively detract from the experience.
At the very least, BioWare could have introduced new visuals for each of these identical maps, meaning that even if the layout was the same, each base or facility would at least look slightly different. The stories which set up some of these side-missions – like an artificial intelligence on the moon going rogue, or geth planning an attack on a major system – seem interesting on the surface, but the boring gameplay, repetitive enemies, and literally copy-and-paste maps and textures make them incredibly dull to play through. In 2007, when limitations like this were just part of gaming, it didn’t feel so bad. But in 2021 this is incredibly noticeable.
5: War assets in Mass Effect 3 re-use the same image multiple times.
This one I just do not get. Mass Effect 3′s war asset system is already pretty poor, with only text to read to explain each aspect of the coalition Shepard builds for the war effort. But many of the entries in this menu use the exact same static image to represent wholly different fleets, units, and even cultures. How hard would it have been to add in another couple of dozen jpeg images to give each war asset its own picture? This is honestly – sorry to keep repeating myself – pathetic.
6: Many NPCs can be seen wearing the same outfit.
Remember how games a few years ago would have like three or four NPC outfits, and every minor NPC would wear one of them? Legendary Edition’s NPCs are in this category, despite the fact that remastering the games presented the opportunity to add new outfits. Even significant characters like Admiral Anderson and Councillor Udina can be seen in a generic NPC costume, and once you’ve seen several dozen supposedly different characters all sporting the same outfit it really wears thin and damages the sense of immersion that games like this should be aiming for.
This doesn’t apply to uniforms in the same way, as obviously uniforms are designed to look the same. But when dealing with civilians, too many of them look like they’ve been copied and pasted. Unless the Mass Effect galaxy’s fashion sense works in a different way, some more variety in costumes is called for.
7: Some supposedly “busy” areas have far fewer NPCs than they should.
Some levels manage to get the right number of NPCs to achieve the goal of feeling like a lived-in world. But others, including levels on worlds that are supposedly densely-packed, just feel too light, as if there aren’t enough people. Look at the “bustling spaceport” of Nos Astra on Illium in the image above as one example. This was, in part, a limitation inflicted by older hardware – older systems couldn’t handle densely-packed environments or large numbers of NPCs. But this is a remaster, and those limitations should be long gone.
Doubling or tripling the number of people in locations like Omega or the Citadel wards would bring Legendary Edition closer to that sci-fi dystopia, futuristic underworld feeling that some of these locations are clearly intended to represent. It wouldn’t have been that difficult to add more NPCs in some of these areas.
Conclusion:
Legendary Edition is a difficult one to review. On the one hand, the Mass Effect trilogy remains one of my favourite experiences in gaming… ever. And this version does update some aspects of it and give it a bit of polish. On the other hand, there are so many missed opportunities to take it one step further and make it significantly better that I simply can’t overlook them.
For someone who’s never played the Mass Effect trilogy, I would recommend Legendary Edition for its simplicity. Instead of having to track down older hardware and get each individual piece of DLC one by one, having it all in one package is by far the easier option. These games are worth playing for anyone who likes sci-fi and role-playing games.
But for someone who’s already played Mass Effect, and particularly someone who still owns all three games in an easily-accessible format, it’s a hard sell. I couldn’t recommend Legendary Edition to someone in that situation, especially not at full price. The few upgrades that are present simply aren’t worth it, and it’s actively frustrating to keep stumbling on more and more aspects of the games that either haven’t been upgraded at all or where the upgrades are so minor as to make no functional difference to the overall experience.
I’d conclude by saying this: the Mass Effect trilogy is great, despite its controversial and somewhat disappointing ending, and well worth playing for any sci-fi fan. But Legendary Edition specifically is poor and misses the mark as a remaster. Too much is left on the table unchanged from more than a decade ago, there are literally bugs which were present in the original versions of these games that haven’t been fixed and have reappeared in Legendary Edition, and the experience as a whole is a long way away from where it could be – and from what I would have expected from a full-price package billed as a “remaster.” Mass Effect may be fantastic, but considering the hype Legendary Edition built up, this version of the trilogy is nothing short of a burning disappointment.
So that’s it. It was great fun to go back and replay the Mass Effect games after a long break, but at every step I couldn’t help feeling that Legendary Edition was so much less than it could – and should – have been. I came away in two minds: happy to have replayed these fun games, but deeply disappointed that this remaster did not improve them in any meaningful way and did not succeed at updating them for 2021. By all means buy this when it’s on sale if you want, but there’s no way it’s worth £55.
Legendary Edition presents three fantastic games in a package that’s mediocre at best, barely deserving of the word “remaster,” and plagued by basic issues that have not been addressed from the original games, including the rushed Mass Effect 3. The reason it fails is not because of one overwhelming issue, nor are the games buggy, unplayable messes. There are simply a lot of small issues which are individually disappointing that add up to making the entire remaster an underwhelming one, particularly from a visual standpoint. It really is death by a thousand cuts.
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition, its three constituent games, and all other properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A couple of months ago I took a look at some of the trends I hate the most in the modern games industry. But one list wasn’t comprehensive enough, apparently, because I’ve found ten more of the worst things to look at today!
Gaming as a hobby has come a long way since I first owned a Super Nintendo. Games have evolved from being little more than electronic toys to being a legitimate artistic and storytelling medium in their own right, and many of my favourite entertainment experiences of all time are in the gaming realm. Games can equal, and in some cases surpass, film and television.
Mass Effect 2 has to be one of the best stories I’ve ever experienced.
But not everything about gaming is fun! There are annoyances and problems with games today, some of which didn’t exist a few years ago, and others which have dogged the medium since its inception. As always, this list is entirely subjective, so if I criticise something you like, or ignore something you hate, please keep in mind that all of this is just the opinion of one person. If you want to check out my previous list, you can find it by clicking or tapping here.
With all that out of the way, let’s get started!
Number 1: Checkpoints
Cal Kestis at a checkpoint in Star Wars Jedi: Fallen Order.
Is it 1996? No? Then let’s stop using checkpoints and allow players the freedom to save their game whenever and wherever they need to! With relatively few sensible exceptions – like in the middle of a boss fight or during a cut-scene – there’s no reason why modern games can’t incorporate a free save system.
Checkpoints were a limitation of older hardware and software; games and consoles weren’t always able to offer players the ability to save the game anywhere, so designated save zones – or checkpoints – had to be incorporated. This was already a step up from passwords that you had to write down (remember those?) but checkpoints are simply unnecessary and out-of-date in modern games.
Control also uses a checkpoint system.
With gaming having grown in the years since checkpoints were the only way to manage save files, more people from different backgrounds are getting into the hobby – including many more adults, working-age people, and folks with less free time. Having to replay a lengthy section of a game because the game didn’t offer the freedom to save when you needed to is incredibly frustrating, and considering that there is no technical reason for not implementing a proper save system, in my opinion there’s no excuse.
Whine all you want about “vision” and “integrity” and that players should “git gud,” but a lot of folks simply want to play through a fun and entertaining narrative. We also want to play through it once, not multiple times because of the lack of a convenient save function. Checkpoints seemed to have largely disappeared until the likes of Dark Souls brought them back as part of its “extreme difficulty” shtick. But there’s a difference between a challenge and something frustrating; checkpoints are definitely in the latter category.
Number 2: Boring and/or repetitive side-missions
“Another settlement needs our help.”
It’s no good bragging about the number of quests or missions in your game if 80% of them are the same – or equally as bad as each other! Open-world games tend to fall victim to this, but it’s a phenomenon that can plague all manner of different titles.
These kinds of missions follow one of a couple of different formulae: “go to location X and pick up item Y” or “go to location X and kill Y number of enemies.” Then that’s it. Mission over, receive a few experience points or a random, usually-not-worth-it item, and repeat. Such quests are nothing but padding for a game that should’ve been shorter and more focused.
The Mako in Mass Effect: Legendary Edition.
Even otherwise good games can end up going down this route. Mass Effect 1 is a case in point. The main story missions in the game are phenomenal, and while the stories which set up some of the side-missions sound like they could be potentially interesting, each one basically consists of “drive vehicle to location, kill enemies, press button.” Because 90% of the side-missions use basically identical maps and environments, this gets old fast – even if the storyline setting up the mission seems superficially interesting.
If you can’t make a good side-mission, skip it. I’d rather play a game that isn’t as long but doesn’t have this unnecessary fluff padding it out and, frankly, wasting my time.
Number 3: Collect-a-thons
Another feather. Yay.
On a related note, many open-world games have recently begun being padded out with miscellaneous items to collect. Upon picking up a feather, for example, the game will tell you that you’ve discovered 1/100 – only 99 more to go! These items almost always have no impact on the plot or gameplay of a title, and often don’t even give out a reward for finding all of them. At most you might get a trophy or achievement for collecting all of them.
At least boring side-missions usually have some kind of setup. A villager needs you to kill the rats in his basement, an admiral needs you to shut down all four computer cores, etc. Though the missions themselves are junk, a modicum of thought went into their creation. Collect-a-thons have no such redeeming feature. Often the items to be collected are so random that they have no link whatsoever to the plot or character.
Pigeons in Grand Theft Auto IV are another example.
Why does my grizzled war veteran on a mission to save the world need to spend his time hunting down 100 feathers or 50 leaves? If the items did something – anything – like if they could be used for crafting or if they were notes or recordings containing lore and info about the game world, well at least there’d be a point. It wouldn’t necessarily be a good point, but still.
These items are added into games – often in obscure or hard-to-reach places – purely to pad out the game and extend its runtime. They serve no purpose, either narratively or in terms of gameplay, and while I have no doubt that some players find collecting every single in-game item fun, for me I’d rather the effort and attention wasted on features like this was refocused elsewhere. One side-mission, even an average one, would be better than 100 random pieces of shit to collect.
Number 4: Online cheating
An aimbot for popular game Fortnite.
If you have a single-player game and want to turn on god mode or assisted aiming, go for it. Cheats can sometimes be accessibility features, offering a route through a game for players with disabilities, as well as providing a way to skip the grind for players who don’t have much time. But when you go online and play against real people, you damn well better leave the cheats behind!
There are so many examples of cheating players getting caught and banned that it can be kind of funny. Even some professional and wannabe-professional players have been caught out and learned the hard way that the internet never forgets. But no one should be doing this in the first place.
Some losers even cheated at Fall Guys, for heaven’s sake…
Trying to take away the most fundamental tenet of competition – fairness – is so phenomenally selfish that I don’t even know what to say. If there were a financial incentive – like winning the prize money at a big tournament – I could at least recognise that some folks would be tempted to try to take the easy route to payday. But in a game like Fall Guys where it’s supposed to be fun… I just don’t get why someone would feel the need to cheat.
Some games have a bigger problem with cheating than others, and games that don’t get a handle on a cheating problem fast can find themselves in serious jeopardy. It’s unfortunate that the anonymity of the internet means that a lot of players simply get away with it, with some even going so far as to use “disposable” accounts, so that if one gets banned they can just hop to another and keep right on cheating.
Number 5: Overly large, confusing levels
Looks like fun…
We kind of touched on this last time when considering empty open worlds, but some games have poorly-designed levels that are too large and almost maze-like. Getting lost or running in circles – especially if no map is provided – can become frustrating very quickly. These kinds of levels are often repetitive and bland with little going on.
Some games have levels which are simply not well laid-out, making it difficult to find the right path forward. I’ve lost count of the number of times I was trying to explore, thinking I was investigating a side-area, only to find it was the main path forward, and vice versa. Advancements in technology – particularly as far as file sizes go – have meant that levels and worlds can be physically larger. Sometimes that’s a good thing, but sometimes it isn’t!
This also applies to featureless open worlds or maps without landmarks for ease of navigation.
If a game has a map, or if a level is well-signposted (either literally or figuratively) then it shouldn’t matter how large it is. Players will be able to figure out where to explore and where to go to proceed with the story or quest. But too often that isn’t the case, and getting lost, backtracking, or not knowing where to go are all annoyances! Not every level has to be massive. Some work far better when kept concise, especially if the number of things to find or do in the level are limited.
Obviously I don’t include in this category mazes or levels which are deliberately designed to be puzzling. Some games make clever use of deliberately puzzling levels, where exploring and figuring out the right path is all part of the fun. Others just screw up their level design and leave players wandering around, confused.
Number 6: Orphaned franchises/unfinished stories
I’m not even going to say it…
Though the phenomenon of a story being abandoned partway through is hardly new – nor even unique to gaming – the rise of more cinematic, story-driven games since the turn of the millennium has brought this issue to the fore. The first encounter I had with this was in 2001 when Shenmue II dropped off the face of the earth (following abysmal sales in Japan and elsewhere) meaning that the saga was never finished.
But it isn’t just financial failures that don’t land sequels. The lack of a third game in the Half-Life series has become a joke at this point, more than fifteen years after the last mainline entry in the series. Fans have been clamouring for Half-Life 3 for a long time, and the recent success of VR title Half-Life: Alyx proves there’s a market and that the game’s audience is still here.
Will there ever be a Bully 2?
Sometimes a studio gets busy with other projects. There hasn’t been a new Elder Scrolls game, for example, in part because Bethesda has worked on the Fallout franchise and Starfield in the years since Skyrim was released. But there are also plenty of cases where a developer or publisher finds a cash-cow and abandons all pretence at making any new game so they can milk it dry.
Look at Rockstar with Grand Theft Auto V’s online mode, or Valve with its Steam digital shop and the success of online games like Dota 2 and Counter-Strike: Global Offensive. Those studios could make new games or sequels to existing games, but instead choose to focus on older titles. Similarly, studios like Bethesda found success by porting existing games to new and different hardware, as well as releasing new or updated versions of older games.
Number 7: Ultra Special Super Extreme Deluxe Editions
How many different “editions” does a game need?!
I’m not talking about so-called “collector’s editions” of games, which are often simply the game plus a statue or other memorabilia. Those can be fine, because if someone is willing to part with silly money to get a resin statue of an in-game character who am I to judge? What I greatly dislike are games that are sold with multiple “editions” – i.e. a “basic” version with missing features, then several progressively more expensive versions with those missing features added back in.
Some games take this to silly extremes, with a “basic” version retailing for full price (£55/$60) and the most expensive “deluxe” edition being far more expensive for the sake of adding in-game content (extra skins, missions, etc.) that were literally developed alongside the main game then cut out. Some of these ultra extreme special editions can retail for £80, £90, or even £100 in some cases, and that’s just deceptive.
Sports games, like the FIFA series, do this a lot.
This is an evolution of the “day-one DLC” phenomenon that was present a few years ago. In the case of Mass Effect 3, for example, an entire main character, a mission to recruit them, and all of their scenes and dialogue, was literally developed along with the game, perfectly integrated and designed to be part of the game, then cut out and sold as downloadable content literally on the day the game launched.
In multiplayer titles, the extreme special supreme editions can come with in-game advantages, making them literally pay-to-win. In free-to-play games, perhaps a degree of paying for an advantage is to be expected – but some of these games are asking full price, then giving a competitive advantage to players who pay above full price.
Number 8: Unrepresentative trailers/marketing material
Anthem made a fake trailer… and look what happened to the game.
I used to work in video games marketing, and I thought I’d seen every shady trick in the book! But some of the trailers and marketing material that publishers show off in the run-up to the launch of a new game can be downright deceptive. Some games, like notorious failure Anthem, even went so far as to create fake “in-game” footage to be shown off at marketing events, which is incredibly bad form.
Cyberpunk 2077 is another example. That game was developed to run on high-end PCs and next-gen consoles, and the Xbox One/PlayStation 4 version was so poorly-optimised when it launched that many folks considered it to be literally “unplayable.” The trailers and marketing material hid this fact, and developer CD Projekt Red deliberately kept those versions of the game away from reviewers. The result was that no one realised how broken the game was until it was too late.
CD Projekt Red didn’t show things like this in the Cyberpunk 2077 trailer…
Mobile games are notorious for putting out trailers that are entirely unrepresentative of the games they’re selling. Many mobile games are samey, basic tap-a-thons with unimpressive graphics and mediocre gameplay, yet the trailers make them seem like big-budget console-quality games. In a way this isn’t new; 2D games in the 8-bit era were often marketed with cartoons and fancy graphics that made them look far better than they were!
The thing is, unrepresentative marketing always comes back to bite a company. Just ask CD Projekt Red, whose implosion in the aftermath of Cyberpunk 2077′s abysmal launch will enter gaming history.
Number 9: Massive patches and updates
Yikes.
Last time I criticised ridiculously huge file sizes for games, and this time I want to pick on updates and patches in particular. There’s no feeling more disappointing than sitting down to play a game you’ve been looking forward to all day only to find that either the game or the console needs to download a stupidly large update before you can jump in.
Some updates can be dozens of gigabytes, and if you’re on a slow internet connection (like I am) or have limited downloads, it can take forever to update the game – or be outright impossible. Once again, folks with limited time for gaming are in trouble here; even on a reasonably fast connection, a massive update can cut into or erase the time someone set aside for gaming.
After buying a brand-new console, downloading patches and updates can be a time-consuming task.
The stupid thing is that many of these updates appear to change absolutely nothing! I’ve lost track of how many times Steam has updated itself on my PC, for example, only to look exactly the same every time. While it’s good that games companies can roll out bug fixes, patch out glitches, and even fix cheating issues remotely, these things can happen at the most inconvenient times!
In the run-up to Christmas it’s now commonplace, even in mainstream news outlets, to see advice given to update new consoles and games before giving them out as presents. Little Timmy’s Christmas would be ruined if he had to spend all of Christmas Day waiting around for his new PlayStation to update before he could use it!
Number 10: We’re drowning in sequels, remakes, and spin-offs
The Final Fantasy series is up to its fifteenth mainline title…
It’s increasingly rare for a games company to produce a new game that isn’t based on an existing franchise or property. Don’t get me wrong, this isn’t an issue unique to gaming – it’s happening on television and in cinema too. We’re 100% in the era of the franchise.
As great as it is to play a sequel to a much-loved title, it’s also great fun to get stuck into a completely new story with new characters and a new world. Unfortunately, as is the case in television and cinema, companies are increasingly viewing brand-new stories as risky – if fans don’t respond well then their investment will have been wasted!
How many Call of Duty games have there been by now?
Sooner or later, I think this franchise and sequel mania has to break. It can’t go on forever, not least because existing franchises will run out of material and fans will lose interest. But right now it shows absolutely no signs of abating, and some video game franchises have become annual or almost-annual fixtures. The Call of Duty series is a case in point – there’s been a new game every year since 2005.
I appreciate studios willing to stick their necks out and take a risk. Control is a good recent example of a successful new IP, and Starfield will be Bethesda’s first wholly new property in decades when it’s finally ready. But there’s certainly less storytelling innovation than there used to be, and fewer new games in favour of sequels, franchises, and spin-offs.
So that’s it. Ten more things that bug me about modern gaming!
I’m sure I’ll be able to think of more later!
Although we’ve now found twenty annoying trends in modern gaming, the hobby is generally in a good place. Technological improvements mean games look better than ever, and the increase in gaming’s popularity has seen more money enter the industry, as well as quality standards generally rising rather than falling. There are problems, of course, but the industry as a whole isn’t in a terrible place.
At the end of the day, it’s fun to complain and have a bit of a rant! The last list I published seemed to be well-read, so I hope this one has been a bit of fun as well! Now if only someone would make a Star Trek video game… perhaps the lack of one warrants a place on my next list!
All titles mentioned above are the copyright of their studio, developer, and/or publisher. Some screenshots and promotional art courtesy of press kits on IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Even as Grand Theft Auto V enters its ninth year of life, developers Rockstar haven’t so much as hinted at the existence of a sequel. The success of Grand Theft Auto V’s online mode is surely the reason why; it’s become one of the most profitable games of all time largely due to this mode, and as long as the money is still rolling in and folks are content to keep playing an older game, the attitude “why make a new one?” seems to be prevalent.
But surely there will eventually be a sequel. Though Grand Theft Auto V had been a stalwart on the charts since its release, scarcely dropping out of the top ten bestsellers in some countries and territories, recently it does seem to be slipping, and doesn’t feature in the most-sold games for last year or the first few months of this year. Perhaps those are signs that the Grand Theft Auto V juggernaut is slowing down, despite Rockstar’s plan to port it to new consoles.
Grand Theft Auto V has had its day. Time to move on!
Trying to guess when the next entry in the series will be revealed or released is a crapshoot. If you’d told me in 2013, when Grand Theft Auto V was released on the Xbox 360 and PlayStation 3, that we wouldn’t have even heard about a sequel by mid-2021 I’d have thought you were making it up! What I’m saying is that, even with E3 right around the corner, it’s hard to say when we might see the first solid indications that this game is in the works. It’s even possible that Rockstar’s next big project will be something else entirely – the company owns the rights to titles like Bully, L.A. Noire and Max Payne, for example.
Instead of trying to figure out if we’re going to see Grand Theft Auto 6 any time soon, today I want to focus on some possible options for its setting and time period. These are two of the biggest fundamental characteristics of any game in the series, and the new title has a lot to consider to say the least! As always, please remember that I don’t have any “insider information.” I’m approaching the subject as a fan of the series, speculating and considering different possibilities. Nothing more. With that out of the way, let’s get started!
Time Period:
Could stepping back in time be on the agenda?
Vice City, published in 2002, is inseparable from its ’80s time period. Grand Theft Auto V is likewise firmly tied to its early-2010s time period. We’ve seen games in the Grand Theft Auto series set in several different decades, and a time period can become absolutely iconic, either playing on contemporary themes and issues or using nostalgia as a lens.
Although Grand Theft Auto V has seen great success using a (relatively) modern setting, I’m not sure that its sequel should necessarily do the same. After such a long gap between games, Grand Theft Auto 6 has a strong need to differentiate itself from its predecessor, and being too samey could lead to negative reviews and a lack of interest. With Grand Theft Auto V being ported to next-gen consoles, Grand Theft Auto 6′s biggest competitor could be its own predecessor, so it needs to stand out and stand apart.
Is there anything more “seventies” than a disco ball?
So what are the options? Nostalgia for the ’80s and ’90s is a big deal in entertainment at the moment, and with Vice City being almost twenty years old, and San Andreas being over fifteen years old at this point, a return to either of those eras could be on the agenda and wouldn’t feel too derivative. Television shows like Stranger Things and even Chernobyl, as well as games like Call Of Duty: Black Ops Cold War have all succeeded with a nostalgic ’80s vibe, and that would certainly be one way to go!
I’d also suggest that the turn of the millennium – i.e. 1999-2000 – is an era ripe for a deep dive. Such a setting could include elements from the ’90s and early ’00s, and recreate the party atmosphere of Millennium Eve! A pre-9/11 look at the United States would present a contrast to the present day, allowing the game to use that lens to look at modern issues in a way that’s understandable but still detached.
Maybe not quite this far back in time…
This era would also be familiar enough not to feel too out of place. Though technology has changed and things like internet access and mobile phones have become much more commonplace in the years since the millennium, those things all existed in this time period, so the game wouldn’t have to drop aspects like using a mobile phone for communicating with other characters and players, and so on.
Stepping back further in time, the ’70s is an era that the franchise has yet to really explore. There arguably isn’t as much ’70s nostalgia floating around today as there might’ve been ten or fifteen years ago, and such a setting would be riskier insofar as things like mobile phones and computers couldn’t be big features, which might complicate gameplay. But there’s no denying that a ’70s time period would let Grand Theft Auto 6 stand on its own two feet.
Location:
Let’s not re-do New York City!
Location and time period are, to an extent, linked. Vice City’s Miami analogue would lose much of its charm were it not set in the ’80s and able to take advantage of a Miami Vice vibe. Certain areas and cities have distinct and recognisable eras all their own – New York City in the ’90s, for example, was more run-down and with more crime, before cleaning up its act in the years that followed. At least that’s the stereotype present in the cultural mindset!
I’m very firmly in the camp that says that Grand Theft Auto is a distinctly and curiously American phenomenon. Trying to translocate the next game in the series to Europe or South America, as some have suggested, would result in it losing much of what defines the series, as well as restricting the kind of satire that can be explored. Easy access to firearms and the criminal underbelly of America has been what the games have explored – at least in their modern, story-focused incarnations. So in my opinion, the series needs to firmly stay in the United States.
Grand Theft Auto should retain its United States setting.
There can be open-world crime games set in other countries. Sleeping Dogs is a perfect example. But that game took a completely different approach by making the player character a police officer instead of a criminal, something that the Grand Theft Auto series couldn’t get away with and retain its own identity. Though Rockstar North – which develops the games – is based in the UK, Rockstar itself and the Grand Theft Auto series are both fundamentally American institutions, and it’s hard to envision a new game in the series abandoning its roots in this way.
Nor do I subscribe to the idea of a split map, with two cities connected by an airport or something like that – as I’ve heard some people suggest. Though I would like to see the game allow missions outside of its home city, if a convincing reason could be written, splitting the map into two smaller areas with one point of connection would be difficult to get right. Not only that, but in the popular online mode, one of the appealing things folks like best is that everyone on the server is exploring the same map and the same world.
Let’s also steer clear of a return to Vice City… it’s too superficially similar to Los Santos.
Revisiting a past location has been suggested as a possibility. But I have doubts here as well. Liberty City was the setting for Grand Theft Auto IV, the most recent entry in the series prior to the current game, so a return there would feel like Grand Theft Auto was just bouncing between the two settings. Revisiting Liberty City so soon might not be the best idea, then. The two other cities present in San Andreas would arguably be too similar to Grand Theft Auto V’s Los Santos, being set in the same region of the country, and I’d also suggest that revisiting Vice City – another sunlit tropical city by the beach – would have a similar issue. That basically rounds out the major Grand Theft Auto cities that we’re familiar with – so I think a new one has to be on the agenda.
So now that we’ve considered what wouldn’t work, how about thinking about what would?
Chicago was once the setting for Midtown Madness!
A city in the Midwest, perhaps based on Chicago, could be a good option. Chicago, Minneapolis, Detroit, and others in the so-called “rust belt” could make for a very interesting setting, looking at the rise of criminal gangs and gang culture, as well as commenting on the decline of America’s industrial regions and the associated fall in living standards. There are a lot of places in “flyover country” that are increasingly well-known due to their appearances in other media (Chicago, for example, was the setting for popular medical drama ER) and would be ripe for parody and exploration.
I also quite like the idea of a Washington DC analogue. Such a city could be the basis for a storyline looking at political corruption and excess, as well as potentially dive into shady government operations like espionage. There have been references to a “Capital City” in past Grand Theft Auto games, so maybe this will end up being the setting.
Single-player Character:
Or should that be “characters?”
In many ways, the game’s protagonist(s) can’t be crafted until the location and era are known. It would be very difficult to transpose any of the recent Grand Theft Auto protagonists out of their native environment; Franklin wouldn’t have worked in Vice City, nor would Tommy Vercetti in Grand Theft Auto V. They’re characters intrinsically connected to their city and time period.
Despite that, however, I think we can begin to consider the fundamentals of the next protagonist. Or should that be protagonists plural? Unlike some critics of Grand Theft Auto V, I actually like the approach of having multiple protagonists whose stories intersect. Was it executed perfectly? Perhaps not, but it shook up the formula from previous games and allowed Grand Theft Auto V to look at several completely different aspects of American life: Michael’s attempt at upper-middle class family life, Franklin’s experience in a lower income inner city neighbourhood, and Trevor’s rural life far away from both. I don’t expect Grand Theft Auto 6 to retain this approach given the criticism it received, but in principle it’s a good idea that can be made to work.
Claude, the silent protagonist of Grand Theft Auto III.
Unlike in past games, I think a proper character creator – one with plenty of customisation options – would make a fantastic addition to the game. A lot of games, even character-centric ones with a strong focus on story, allow a degree of customisation, and being able to change the protagonist’s face, hair, and so on would be wonderful. If there are multiple protagonists, each could be customisable, and if characters have fixed characteristics like race, gender, and age, there’s still room for customisation within those confines.
Speaking of gender, the Grand Theft Auto series has yet to feature a female protagonist – so now’s the time to do that. Some so-called “fans” will attack a female-led game, as they always do, but most folks will be on board. There are plenty of examples across entertainment of excellent female protagonists, and it’s high time Grand Theft Auto followed suit. Better late than never, right?
So that’s it. A few possibilities for Grand Theft Auto 6… whenever it may come!
Hopefully we won’t be waiting too much longer for the next game in the series.
There are other things we could talk about, like whether gameplay should be first-person or third-person, or whether a top-down view should be included to get that “retro” feel! We could argue about whether the game should be linear or offer a branching story with side-missions, and so on. But until Grand Theft Auto 6 nails the fundamentals – time period, location, and character – discussions of such things are moot!
With E3 coming up, I can’t help but feel we might get a tiny tease or hint at what’s coming next from Rockstar. Even if we do, Grand Theft Auto 6 seems unlikely this year, and perhaps even next year too. It might be a full decade between games, then, if it doesn’t release until 2023. We’ll have to wait and see! I’ll keep my ear to the ground, and if there’s any major news I’ll be sure to cover it here on the website. Now, maybe I should finally play Red Dead Redemption II while I wait?
The Grand Theft Auto series, including all titles mentioned above, is the copyright of Rockstar Games and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
This subject is pretty far outside of my usual wheelhouse here on the website, but it’s something that the past year has highlighted and I feel it’s important. For a little background, about ten years ago I got really into survivalism – you know, the whole “doomsday is coming, let’s stockpile and plan” thing that you might be familiar with from television series like Doomsday Preppers. Partly this was because I was pretty unwell at the time, going through some tough mental health issues, and one way I found to deal with my anxieties and other issues was to make intricate plans for all kinds of highly unlikely scenarios… like worldwide pandemics!
The coronavirus pandemic caught many people entirely off-guard and unprepared. Here in the UK, they say that the average household only has enough food, water, medicines, and other basic necessities to last three or four days without running into major problems, and while the pandemic has brought this into focus for a lot of people, particularly in the early days when shortages of things like toilet paper threatened to become a big issue, there are still many folks who haven’t taken any steps to get themselves better prepared to ride out an emergency.
A flood is just one of many emergency scenarios that could happen.
A global pandemic or the zombie apocalypse aren’t the only things to be concerned about, and there are many smaller-scale but far more likely events that make having the kind of basic emergency kit we’re going to look at today a sound and practical investment. Local weather events like windstorms or flooding are relatively common in the UK and around the world, and while the damage they cause is not usually extreme, when a major storm is raging simply going out to the shops – or ordering anything for delivery – can be difficult or impossible. Then there are personal-scale events: something like contracting the flu (or coronavirus) can mean days or a week stuck at home unable to get out or do much, and a basic emergency kit can even come in handy if you experience financial issues or things like identity theft. Such things are manageable and are usually resolved within days, but having no access to money or credit cards can become a major headache in the short term if you don’t have the basics at home to tide you over.
So this time we’re going to work on building a basic two-week emergency kit. Obviously the kit I’m showing you today is based around items that are easily accessible here in the UK and that make sense for the kinds of emergencies that are plausible in this neck of the woods. Your emergency kit should be adapted to the needs of your local area; there’s no point in buying heavy winter clothes, for example, if you live in a tropical area that’s warm year-round!
Though we aren’t necessarily talking about the zombie apocalypse, if that inspires you to get prepared then that’s great!
Though I should caveat this by saying that I’m not an expert and make no guarantees about emergency survival, the items we’re going to talk about have done well for me over the years and I wouldn’t want to be without them. Having even a very small kit designed to last 3-4 days already gives you a significant boost ahead of 90% of the population who have made no such efforts, and considering that many of the items we’re going to look at are relatively inexpensive, to me having something like this makes a lot of sense.
So let’s get started and build up a basic two-week emergency kit.
Number 1: Extra medication
I have to take a cocktail of different medications every day as a result of the various conditions and health issues I suffer from. If you or someone in your household are in the same boat, having extra medication on hand is going to be important. You can have all the food, water, and other supplies you want, but if you need to take daily medication and you don’t have enough, your emergency kit can’t be considered complete.
The most important thing to say is to never skip doses to try to build up a stockpile. Talk to your doctor or pharmacist and explain that you need a little extra; or else try collecting your prescription early so you’re never going down to the wire. Remember that medication, like food, has a shelf life, so you should always be taking medication and not squirreling it away for later.
I have a repeat prescription which I collect every four weeks. What I started doing was picking it up a few days early every time, and by now I’ve never got less than a two-week supply on hand. In the worst case you could always come up with a “little white lie” and tell your pharmacist that you’re going to be out of town and unable to collect your prescription for a couple of weeks so you need extra!
Number 2: Food
If you read a lot of blogs or even books by self-proclaimed “preppers,” you’ll often see things like rice, pasta, and flour talked about as things to keep and store. There is a role for dry foodstuffs like that, and having things like rice on hand is no bad thing. However, one thing that concerns me with the approach of basing one’s food supply around these dry items is that they all use a lot of water to prepare and cook. Rice, if stored correctly, keeps for a very long time, but it also requires twice its volume in water to cook; one cup of rice needs two cups of water.
Some emergency events can damage water pipes, treatment plants, and pumps, meaning the water supply system is not something that can always be relied upon; it takes a lot of effort and maintenance at the best of times to keep clean water coming out of the tap. If someone’s food supply is entirely dependent on dried foods like rice and pasta that need large volumes of water for preparation, that cuts into their supply of water for other basic needs, not least drinking. So while there’s a place for dried foods, especially if you get into “hardcore” prepping and go down that rabbit hole, if we’re looking at a basic emergency kit I’m going to advocate keeping that to a bare minimum.
In this case, tins (cans) and packets are your friend. Look for things like potatoes, pasta in sauce, vegetables, soups, and fruits. These are things which, generally speaking, have a shelf life at room temperature of several years, and crucially, they can be opened and eaten without wasting any water on preparation. Many tinned foods are designed to be heated, but even those are usually pre-prepared or pre-cooked; it’s uncommon to get raw food in a tin that’s inedible without extensive preparation.
So how many tins of food are we talking about? For an adult, you can get away with two tins per day – according to some online sources – but I like to figure that if we’re going to stick to three meals a day, each meal can be approximately one tin. Tins vary in size, and it will depend on the contents and calories, but this is a good general rule.
If we say one adult is going to consume three tins of food per day for fourteen days, we’re talking about 42 tins per adult. Children could perhaps consume two tins per day, so two tins times fourteen days gives us 28 tins per child. These are very rough guidelines, and you should consider it for yourself.
A variety of different foodstuffs is a good idea, not least in case of spoilage! If you buy a job lot of 200 tins of potatoes, they could all spoil at once if you’re unlucky. Or you could get incredibly bored of eating the same thing every day! A mix of different items is the best bet. And whatever you do, don’t forget to have at least one tin opener! All those tins of food are useless if you can’t safely open them. Considering how important your food supply is, I recommend having at least two tin openers so you always have a backup.
While we’re on the subject of food, don’t think that everything you keep in your emergency kit has to be purely nutritious and functional. Emergency situations can be incredibly stressful, and for a lot of people having a treat like a piece of chocolate or candy can be helpful. Your emergency kit shouldn’t only consist of candy bars, of course, but there’s incredible value in such things from a psychological perspective, so my emergency kit contains some milk chocolate, as well as packets of hot chocolate mix, expressly for that reason.
One final note about food: your emergency kit should consist of things you enjoy eating, or at least can put up with. If you hate green beans, for example, why would you keep tins of green beans in your emergency kit? As noted above, psychological factors come into play in emergencies in ways we won’t necessarily expect, and if the only thing to eat is something you hate, that’s going to have an impact on your state of mind. So the best advice when it comes to food is find shelf-stable, long-life versions of things that you know you at least tolerate eating, if not enjoy.
Number 3: A power brick/battery backup
Battery banks, power bricks, or whatever terminology you use can be incredibly useful in a situation where mains electricity is out. The average mobile phone these days might last 24 hours on a full charge; 36 if you’re lucky, and the length of use per charge decreases over time. If the emergency situation you’re in sees power outages that last for days, you’ll need a way to charge your phone.
These backup power supplies can handle several complete phone charges – so long as you remember to keep the battery itself charged! – and are incredibly useful. In an emergency situation, getting information and communicating with loved ones are both going to be vital, and with phones being the primary way folks keep in touch these days, having a way to stay charged even if the power goes out is important. That said, it’s worth having a backup “offline” copy of important telephone numbers – in case you need to contact a loved one and your phone isn’t working. Write these numbers down and keep them with other supplies in your kit.
These backup power supplies can power many USB devices, and while mine is primarily a backup for my phone, having that facility could be useful for all kinds of things. A small LED light can be powered by USB, for example, or a fan.
Number 4: Lighting
Unless you live in a rural area or have lived through a major blackout, I think it’s not unfair to say that a lot of folks don’t really appreciate just how dark it can get when there’s no street lighting or other ambient light outside. If the power goes out in a major way, you can’t rely on any kind of electric lighting, including street lighting, to illuminate your home or the surrounding area after nightfall.
Where I live, in the dead of winter nightfall comes very early – the sun sets around 4pm in mid-December – and for around five months of the year we’re dealing with at least as much darkness as daylight. Autumn and winter are also the seasons where extreme weather is more likely. For all of those reasons and more, having a source of illumination that doesn’t rely on electricity is a worthy investment.
Though torches (flashlights) are useful and a good one is definitely a fine addition to an emergency kit, if we’re talking about building up a kit that can sustain you for two weeks, battery life becomes an issue. Many torches on the market today come with a built-in rechargeable battery, which in my experience tend not to last as long as regular disposable batteries. Under normal circumstances that would be fine, but if the power is out for days on end, that battery is going to run down.
Candles are inexpensive, especially if you buy a bulk pack, and as long as you’re careful with them they provide perfectly adequate illumination, especially if you use several at once. If you do decide to add candles to your emergency kit, remember you’ll also need a way to light them! Safety matches are by far the best option, but you can also get a lighter or something like that if you prefer. It can be a good idea to store matches and other fire-lighters in a waterproof bag or container.
Number 5: Heating and cooling
Depending on where you live, you might need to add a way to keep warm or a way to keep cool to your emergency kit. If your home’s central heating or air conditioning isn’t working, the additional stress of being too hot or too cold can make an already-difficult situation worse, so this isn’t something to overlook.
Anything to do with heating tends to involve fire or burning, so make sure that any fuel you keep around is properly and safely stored! If you have a fireplace with a chimney, you’re probably good to go as long as it’s clean and useable and you have wood or coal to burn. The rest of us will have to make do with things like butane-fuelled heaters. Look for anything called a camping heater or greenhouse warmer; get a good quality one and make sure to read the instructions and get the right fuel. Small kerosene heaters are a good option, and kerosene has a long shelf life.
On a smaller scale, getting a collection of warm blankets, good winter coats, gloves, and other cold-weather gear is going to be helpful as well. You can also invest in a pack of those disposable hand warmers! Emergency foil blankets don’t take up much space and can also help keep you warm in a crisis.
For cooling, you’re basically limited to fans as air conditioning isn’t something that can be easily simulated without power! However, it’s also worth getting spray bottles which can be filled with water; some people find that helpful in keeping cool – though it’s not my favourite method! A battery-powered fan (often sold as a travel fan or camping fan) is a worthwhile investment – just make sure to keep extra batteries on hand.
Number 6: Water
Water is perhaps the most important thing to consider when preparing an emergency kit. Many people can survive even a couple of weeks without food, but with no access to clean drinking water you can become very ill in hours. As above, we have to assume that, in the worst-case scenario, water will either not be coming out of the tap or the water that does won’t be potable.
Bottled water is your friend here – as long as you have the space for it. According to the NHS and other health bodies, men need anywhere from 3-4 litres of water per day, and women need 2-3 litres per day. Here in the UK, bottled water can be bought in 2l bottles, so for me on my own for a fourteen day survival kit I’d want to have 28 2l bottles – two bottles per day times fourteen days. You can do similar maths for your household!
You can get larger drums of water, like the big five-gallon (19l) ones designed for water coolers. They may be more cost-efficient, but you have to consider ease of use. Can you effectively carry such a large container and access the water inside without spilling? In my opinion the 2l bottles are a good middle ground, and as they’re easily accessible and relatively inexpensive that’s my preference.
Water is heavy. When considering storage, you need to keep in mind that weight can be an issue. In my case, if I want to store 28 2l bottles for my fourteen-day kit, those bottles have a combined weight of around 56kg (over 100lbs). If you store your water on shelves, you’ll have to make sure the shelves can take the weight. Likewise if you’re on an upper floor like an apartment or storing your water in an upstairs room or attic. The last thing you need is for your emergency kit to cause damage to your home – or even a flood!
Bottled water has a shelf life. The shelf life is important to keep in mind, because water stored in plastic bottles eventually becomes contaminated with molecules from the plastic which can be harmful. Like with your food, medication, fuel, and everything else in your kit, you can’t just buy up a bunch of water bottles and leave them sitting around forever. Eventually you’ll need to cycle through the bottles and replace them – though bottled water usually has a shelf life of at least a couple of years. But it’s something to always keep in mind.
Some folks advocate having a rainwater collection system, but this is something to only consider if you really know what you’re doing and you know how to get potable water at the end of the process. Making yourself sick because you tried to drink rainwater that had ran through your gutters and drainpipes will make your emergency a lot worse! However, if you don’t have the space for two weeks’ worth of water, something like this could be useful – but you really need to work at it to make sure you know what you’re doing.
Water purification tablets are relatively inexpensive – again, look to camping supply shops for this kind of thing. As always, read the instructions so you know when they can and can’t be used, but having some around won’t take up a lot of space and could be a lifesaver.
Number 7: First aid
You don’t need to go crazy and stockpile enough medical supplies for a small hospital, but a decent first aid kit should be part of your emergency kit. Websites like Amazon sell pre-prepared first aid kits designed to be kept in your car, and larger ones for workplaces. These can be a good place to start, but in my experience they often need to be augmented with a few extras – and better-quality items like tweezers and scissors than these kits typically provide.
A basic first aid kit should have: plasters (a.k.a. elastoplast or band-aids) in a variety of sizes, sterile gauze dressings, eye dressings, at least one roll of cloth/linen bandages, tweezers, scissors, medical tape, a thermometer, safety pins, disposable gloves (in the correct size), cleaning wipes, rash cream, basic painkillers (paracetamol, ibuprofen, and/or aspirin), antihistamines, distilled water (for cleaning injuries), antiseptic wipes and cream, hand sanitiser, face masks, and anti-diarrhoea medicine.
Most importantly you’ll also need a first aid manual or guide book – the items you have aren’t going to be a lot of use if you don’t know how to use them correctly! I have a first aid manual published by a charity called St. John’s Ambulance, and it’s detailed while being easy enough to understand. If you can’t take a proper first aid course, having a good book is the next best thing.
It’s also worth looking up some of the basics ahead of time. For example, do you know how to perform CPR? There are classes you can take in CPR, basic first aid, and the like that will all impart useful skills – and even websites like YouTube offer tutorials that are better than nothing. In an emergency situation, it’s possible that the emergency services will be very busy, overwhelmed, or even unable to access your location for a time. Knowing the basics – and having access to the right supplies – could quite literally save life and limb.
Number 8: Supplies for babies, children, and/or pets
You’ve thought through your own food supply – but what about your furry and feathered friends? If we’re building a two-week emergency kit, you’ll also need two weeks’ worth of food and other pet supplies. Same goes for babies and children: do you have enough nappies (diapers) and changing supplies, as well as baby formula, food, etc?
If your children are growing up fast, make sure you’re regularly updating their part of the emergency kit. Having two weeks’ worth of nappies is useless if the child has outgrown that size, for example. I don’t have kids myself, so I’m not the best person to put together a comprehensive list of everything a child might need. But if you think about the things they go through on a weekly basis, you’ll need to add most to your emergency kit.
If any part of your kit is delinquent, it compromises the entire thing. In an ongoing emergency situation, where access to supplies may be difficult or impossible, the last thing you need is to run out of nappies or dog food because you didn’t include those elements in your plan!
Number 9: Cleaning and hygiene
Keeping clean – or at least as clean as possible – is the best thing you can do to prevent illness and infection during an emergency situation. As such, you’ll need some basic cleaning and personal hygiene supplies.
Soap. A good bar of pure soap lasts a long time, though those augmented with scents, oils, and the like tend to expire sooner. Regardless, a bar of soap is a great basic thing to keep around, and you almost don’t need anything else if you have enough bars of soap for each member of your household. If you only get one item from this section to begin with, make it a good quality bar of pure soap.
Dry shampoo and bodywash. Often sold as camping supplies, these are products for cleaning hair and your body that, as the name suggests, don’t need water.
Hand sanitiser. After the year we’ve all had, I think practically all of us have hand sanitiser lying around! Though I did include this above in the first aid section, having extra for personal hygiene and keeping your hands clean is a good idea too.
Feminine hygiene products – enough for everyone in the household.
Baby wipes and toilet tissue. Even if you don’t have kids, baby wipes are still a good idea to keep in your emergency kit.
Plenty of waterproof bin liners (garbage bags). In the event that the water supply is compromised, you’ll need somewhere to do your “business” – and some way to seal it up and get it away from your living quarters. Toileting in an emergency could be a whole essay in itself, but suffice to say that you’ll need somewhere to put bodily waste, and unless you want to invest in an expensive camping toilet or spend time digging a latrine outside, bin liners are probably the least bad option.
Number 10: Miscellaneous supplies and tools
In this category I’m going to dump everything not already covered! Let’s start with a basic tool kit. At the minimum you’ll want a hammer, a couple of screwdrivers, some nails, screws, tape measure, wire cutters, strong gloves, a spirit level, and a good box cutter/stanley knife. You never know when any of these items might come in handy, and if you don’t have them already it’s worth investing in a basic tool kit just to keep around the house!
You may also want to add a spanner or wrench, particularly if you think you may need to turn off your home’s water supply at the stopcock/stop tap. Contaminated or dirty water can be a source of disease, and in some cases it may be necessary to turn off the water supply entirely to prevent leaks or to stop dirty water entering your home.
This is a controversial one, but keeping at least a small amount of cash may be invaluable if payment systems aren’t working and you can’t get to an ATM. Obviously this is something that needs to be carefully and secretly stored, but it’s worthwhile having some just in case. This can also be useful if you’ve had your credit card or card details stolen and need to wait for the bank or your card issuer to resolve the situation. In short, there are possible scenarios where you’ll need cash – so keep some squirreled away!
A spare pair of glasses or extra contact lenses for everyone in the household who uses them.
A waterproof box or container to store important documents – the deed to your house, insurance policy, passport, birth and marriage certificates, etc. It can be worth investing in a fire-proof box for this purpose, but those are more expensive.
A good fire extinguisher. Before you buy or use one, check! Is it suitable for use on all types of fires or only some? If you get a water-based fire extinguisher, for example, you won’t be able to use it on electrical fires. Fire extinguishers also have a shelf life – typically several years – so you will need to check this and update it when required.
Disposable plates, bowls, cups, and cutlery. I don’t know about you, but I don’t have very many knives, forks, spoons, or plates! If we’re building a two-week emergency kit, having plenty to eat and drink is great – but not if you have no way to eat or drink it safely. Putting your bare hands into an open can could lead to injury, and if your hands aren’t clean you could get sick. Dirty crockery and cutlery can also harbour bacteria, so disposable is the way to go. There are a lot of card and paper-based options, so you don’t have to go with plastic if you’re concerned about the environment.
A wind-up (hand-crank) radio. Even if you have two or three portable battery banks and use your phone sparingly, it may eventually run out of battery power. A wind-up radio may be your best way to hear what’s going on in the outside world – including potentially important information about the emergency and the response from the authorities. I consider this one absolutely vital, something to add as soon as possible to your emergency kit.
A map of your local area – the higher-quality the better. Do you know all of the routes in and out of your local area? If the main road was cut off or unusable and there’s no Google Maps or sat-nav in your car, would you know an alternative? Having a good quality paper map of your local area could be valuable, not only for your own navigation but if you need to guide emergency responders to your location.
Pen and paper (or pencil and paper). Who knows what you might need to write down in an emergency. The time and date of events for insurance purposes, telephone numbers or contact details, or something random that we can’t predict! Having something to write with and something to write on is potentially going to be important. And if you’re artistic (or have artistic kids) having extra supplies for drawing and colouring is no bad thing too!
A good quality all-purpose knife is also a valuable tool to have. It can be used for all manner of things, from preparing food to household repair. Beware of anything that looks too cheap; the last thing you want is a broken knife blade potentially injuring someone.
You might want to invest in heavy-duty plastic sheeting. Not only is this waterproof, but if your emergency situation requires you to seal off part of your house, seal the doors and windows, or even just replace or patch a damaged or broken window, heavy-duty plastic and good strong tape will do a good job in the short term.
Number 11: Activities
Though an emergency situation is hardly a vacation, there’s a high likelihood that you’ll have a certain amount of down time – perhaps more than you’re used to. So many of us live digital lives, with our activities being primarily conducted via electronic devices. You know best what members of your household will like doing, but a library of fiction and non-fiction books is a good place to start, as well as board games like chess, scrabble, and the like.
You’ll want to have access to things that can keep your spirits up, as well as the spirits of others in your household. This will vary depending on the individual, but think ahead and make sure you can keep yourself and others entertained.
So that’s it.
That’s my guide for a basic two-week emergency kit. Two weeks is the longest that 99% of emergency scenarios I can think of could reasonably last. Obviously some exceedingly rare events can last longer, but even then your two week kit will have given you a real head-start.
An adequate water supply is, as you may have gathered, something I consider top priority. Many of the items in your emergency kit are designed to preserve as much of your water supply as possible for drinking – so you should use the bare minimum for things like washing, preparing food, etc. Water is also the bulkiest and heaviest part of your kit, so figuring out how and where to store it safely is important.
As I found when I got into preparedness and survivalism a few years ago, this is a rabbit hole that’s easy to fall down and get lost in. If you start thinking about all manner of unlikely scenarios it’s possible to convince yourself that no emergency kit will ever be complete and that you need ten years’ worth of food, expensive systems for storing and preparing things, and so on. If you have an unlimited budget and want to dig a bunker, go for it I guess. But in 99% of cases, having a two-week emergency kit will get you through whatever life throws at you. That’s what I base my current kit on, at any rate.
So this was a total change from what I usually talk about. But you know, I think it’s important. Not only to share my (admittedly limited) knowledge in this area, but also to shake things up and spend some time considering a different subject. I hope it was interesting and informative, and if you do decide to build an emergency kit for your household – which I fully encourage – I hope you’ll check out other sources as well, as there’s no telling what I might’ve missed!
Some stock photos courtesy of Pixabay and Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers present for the following games: Star Wars Jedi: Fallen Order, Knights of the Old Republic I & II, Mass Effect 3, and Mass Effect: Legendary Edition.
After taking a year off in 2020, the Electronic Entertainment Expo – better known as E3 – is returning later this month. In fact, many large games companies have events or announcements scheduled for June, meaning we could be in for practically an entire month of previews, trailers, teasers, and demos for a number of great upcoming titles. This time I thought it could be fun to look ahead to E3 – and other June events – and maybe make a few predictions about what we might see! There might also be a few wishes or fantasies thrown in as well!
From Microsoft and Electronic Arts to Nintendo and Ubisoft, practically all of the big names in the games industry will have something to say over the next few weeks. Much of the attention will be focused on this year’s digital E3 event, which officially takes place from the 12th to the 15th of June, but I think we can expect other big announcements outside of those dates as well.
My usual caveat applies: I have no “insider information.” Today’s list is nothing more than guesswork and speculation, with a fair amount of hoping and fantasising thrown in for good measure! With that out of the way, let’s take a look at some of my predictions (and wishes) for what we might see at this year’s E3!
Number 1: Starfield
Teaser logo for Starfield.
Bethesda’s next game has been common knowledge for years, and even while they’ve been working on Fallout 76 and porting Skyrim to smart fridges, development on this sci-fi role-playing game has continued. Rumour has it that Starfield is now edging closer to being complete, and it’s possible we could even see a release date announced at E3 – maybe even for later this year or the first half of next year.
Other than a sci-fi setting that may include some degree of space travel, actual information about Starfield has been hard to come by. The disappointment of Fallout 76, and Bethesda’s refusal to consider developing or licensing a new game engine to replace the outdated Gamebryo/Creation Engine that they’ve used for more than two decades, leaves me at least a little anxious about Starfield’s prospects, with any hype or excitement I might’ve felt at the latest big Bethesda release replaced by cautious interest. However, there’s potential in Starfield, and I hope that we’ll get a fantastic game.
Microsoft now owns Bethesda and all its current and upcoming games.
If Bethesda hadn’t learned their lesson following the calamitous launch of Fallout 76, December’s Cyberpunk 2077 catastrophe should serve as another reminder that players simply will not tolerate a broken, unfinished, “release now, fix later” mess. So as interested as I am to see Starfield, I’d very much rather that it was delayed if needs be. It would be great to see it at E3 and begin to get excited for its release, but only if it’s ready!
Bethesda has recently been acquired by Microsoft in a multi-billion dollar deal, so Starfield will almost certainly be announced as an Xbox and PC exclusive. Sorry PlayStation fans!
Number 2: Mario Kart 9
Is a new Mario Kart game coming soon?
I’ve talked about the possibility of a new Mario Kart game several times over the past few months here on the website, and the reason is simple: next year will be the Mario Kart series’ 30th anniversary. Nintendo loves to make a big deal of anniversaries, as we saw just a few months ago with the 35th anniversary of Super Mario. Although nothing is confirmed and I should point out that we don’t even know for sure that Mario Kart 9 is in development, putting the pieces together makes this one seem at least plausible!
Mario Kart 8 Deluxe has been the best-selling game on Nintendo Switch since it arrived on the platform, but it’s only a port of a Wii U game from 2014. After more than seven years, this is the longest dry spell the Mario Kart series has ever endured, and it seems like the perfect time to give the Switch its own original Mario Kart title.
2022 will be the series’ 30th anniversary.
As a celebration of all things Mario Kart, it would be great to see racetracks from past iterations return, as well as drivers from across Nintendo titles and even from other games altogether. If Mario Kart 9 is to be released in time for the anniversary next year, announcing it at E3 makes a lot of sense – building up the hype and giving fans plenty of time to get excited!
I’m not sure whether to classify this one as a wish or a prediction, because I feel certain that Nintendo will be doing something to mark the Mario Kart series’ anniversary – but will they announce it this month? We’ll have to see!
Number 3: Anything Star Trek
Could a new Star Trek game be on the horizon?
The Star Trek franchise has not done well in the gaming realm. In recent years, Star Trek Online has been the only game in town – literally – and as someone who isn’t big on massively multiplayer online games, it just isn’t “my thing.” I’d love to see ViacomCBS take advantage of Star Trek’s return to the small screen and commission a video game adaptation. Whether that would be something connected to a classic show or something based on modern Star Trek wouldn’t matter to me – though I could see the advantages of a game based on Discovery or Picard from the company’s perspective.
This is definitely a pure wish, because I’ve heard no rumours nor seen any indication that ViacomCBS has any plans to license out Star Trek in a big way. There are mobile games, the online game, and there was even a browser game earlier this year, but when it comes to putting together the kind of single-player title that I’d really love to see, the Star Trek franchise hasn’t shown any interest since the disastrous 2013 Kelvin timeline game.
2013’s Star Trek was not a good game, unfortunately.
It’s possible that that buggy, poorly-received title has harmed Star Trek’s brand from a gaming point of view, which is such a shame. There should be a pretty big overlap between Trekkies and gamers, but the franchise has consistently failed to capitalise on that, with Star Trek games going all the way back to the ’80s being of little interest to most folks.
If ViacomCBS could contract a big studio to put out the equivalent of a Jedi: Fallen Order or Mass Effect I’d be beyond thrilled. Will it happen at E3 – or ever? I have no idea. Probably not, but there’s always hope!
Number 4: Fall Guys coming to Switch and Xbox
Fall Guys is coming to Switch… eventually.
Though Fall Guys promised earlier in the year that a release on both Switch and Xbox is on the cards, there’s currently no release date on the schedule. Announcing one at E3 would be a big boost for the fun little obstacle course-battle royale game, and as I’ve said on a few occasions now, Nintendo Switch in particular feels like a perfect fit for Fall Guys.
There have been some improvements made to Fall Guys recently, like the addition of cross-platform play, the introduction of new rounds and round variants, and additional challenges that make logging in and playing more frequently feel rewarding. But there’s still a ways to go for Fall Guys if new owners Epic Games hope to break into the upper echelons of multiplayer gaming.
Hopefully Fall Guys will continue to improve – as well as finally be released on other platforms.
Fall Guys had “a moment” in August last year, in the days immediately following its release. But issues with cheating soured a lot of players on the game, and there’s work to do to rebuild both its reputation and playerbase. The announcement of Switch and Xbox versions of the game would bring renewed attention to Fall Guys, perhaps convincing lapsed players to pick it up again.
Though developers Mediatonic have stated that there are no current plans to make Fall Guys free-to-play, the delay in getting the Switch and Xbox versions ready makes me wonder if a bigger overhaul is on the cards. Announcing it at E3, with the eyes of players around the world on the games industry, would make a lot of sense and drum up plenty of hype.
Number 5: Knights of the Old Republic III/Knights of the High Republic
A new Knights of the Old Republic would make a lot of fans very happy indeed!
Rumours swirled earlier in the year of a new entry in the Knights of the Old Republic series of Star Wars role-playing games. Originally developed by BioWare, with a sequel created by Oblivion, the Knights of the Old Republic games are among my favourite games of all-time, and a sequel just sounds fantastic!
The Star Wars franchise is seemingly stepping away from its exclusive deal with Electronic Arts, so perhaps a studio like Oblivion could come back to pick up the mantle. Or we could learn that BioWare is coming back to the series that laid the groundwork for titles like Mass Effect and Dragon Age.
These two games were just fantastic.
It’s been 17 years since Knights of the Old Republic II was released, so that could mean a new entry in the series won’t be a direct sequel and will instead focus on new characters. The so-called “High Republic” era is currently a big deal in Star Wars spin-off media, focusing on a time period about 300 years prior to the film series – and several millennia after Knights of the Old Republic. I can’t help but wonder if a new game could be Knights of the High Republic instead!
However, Knights of the Old Republic II definitely teased a sequel, and the stories of both Revan and the Jedi Exile are arguably incomplete (despite some mentions or appearances in the online multiplayer game The Old Republic). The Star Wars franchise has recently been in the habit of announcing games shortly before their launch – like last year’s Squadrons. If that happens again, maybe we’ll get a new Star Wars game later this year!
Number 6: Jedi: Fallen Order II
Jedi: Fallen Order was amazing.
Sticking with Star Wars, we know that Respawn Entertainment is currently working on a sequel to 2019’s Jedi: Fallen Order. Though development may have only begun in earnest when the success of the first game became apparent, it’s not inconceivable that there’ll be something concrete to show off at this year’s E3, even if the game isn’t coming any time soon.
Cal Kestis’ story could take a different direction in the sequel, as the end of the first game left things open-ended and with no clear destination. Jedi: Fallen Order introduced us to some amazing characters, and it’s going to be wonderful to find out what comes next for all of them. I doubt Jedi: Fallen Order II will be released this year – it may not even be released next year – but a little tease to keep fans interested is no bad thing at an event like this!
It would be great to see Cal and the gang return.
Jedi: Fallen Order definitively proved to companies that have been moving away from single-player titles that there’s still a lot of room for success and profit in the medium. That’s an incredibly positive legacy for any game, and after fans had been vocal about wanting a single-player, story-focused Star Wars game, the fact that it succeeded and sold millions of copies showed Electronic Arts and other big companies that it’s worth investing in this kind of title.
I’m happy to wait for Jedi: Fallen Order II. The original game was released without major bugs or glitches, something which should be expected but which won it a lot of praise in an industry where “release now, fix later” has almost become the norm. Rather than rush the sequel, I hope Respawn and EA take their time to give it the polish it deserves.
Number 7: Mass Effect 4
Promo art for Mass Effect 2.
It would make a lot of sense for BioWare and Electronic Arts to capitalise on the successful release of Mass Effect: Legendary Edition to at least tease or hint at what’s coming next for the franchise. We know, thanks to an earlier announcement, that Mass Effect 4 is in early development, but aside from a cinematic teaser we know nothing about the next entry in the series.
One of the reasons Mass Effect: Andromeda didn’t succeed (aside from its bugs and launch issues) was that it ignored the ending of the third game and tried to do its own thing off to one side. The end of the Reaper War was a significant moment for the Mass Effect galaxy and its races, and piecing together what happens next is something many fans are interested in, despite the disappointment many felt at the three ending options for Mass Effect 3.
With the Reaper War over, where will the drama and action come from in Mass Effect 4?
Mass Effect 4 has a difficult task. It has to follow on from an epic “war to end all wars” type of story in a way that doesn’t feel anticlimactic and small. That’s not going to be easy, and I can understand why BioWare instead chose to tell a side-story in Andromeda instead of trying to confront this challenge head-on. With the game in development, though, I assume they’ve figured something out!
Mass Effect: Legendary Edition can be seen as a test or a dry run for a new game, and judging by the success it’s seen over the last couple of weeks, I have no doubt that a new entry in the series will be highly anticipated by fans.
Number 8: Grand Theft Auto 6
After almost a decade, surely a new Grand Theft Auto game can’t be too far away?
For too long Rockstar have been milking Grand Theft Auto V’s online mode, and it’s time for a change. After the longest gap between games in the history of the franchise, a new title in the open-world crime saga is long overdue, and it would be great to get some kind of news – even just the tiniest tease – at E3.
Rockstar has already committed to porting Grand Theft Auto V to PlayStation 5 and Xbox Series S/X, diverting time, money, and development resources away from making a new game. I’ve said before that Grand Theft Auto V has run its course by now, and the disappointed reaction from fans to news of a port to new consoles backs that up. It’s high time for a new title.
Grand Theft Auto V’s port to new hardware left many players upset.
Will it happen, though? I mean it will eventually happen, of course; there’s too much money in the brand to let it end with Grand Theft Auto V. But despite the fact that some players have been vocal about wanting a new title, Rockstar has thus far shown no signs of working on a sequel. In some ways, perhaps the success of Grand Theft Auto V has become a problem for the franchise; the more time passes, the harder it will be for any sequel to live up to its illustrious predecessor.
Finding a way for Grand Theft Auto 6 to differentiate itself from the current iteration of the series is also a challenge. Another sunlit coastal city in the present day probably won’t cut it – so where should Rockstar take the series? Maybe we’ll see the first indications soon!
Number 9: Civilization VII
Promo screenshot of Civilization VI.
It’s been almost five years since the release of Civilization VI, so it wouldn’t surprise me to learn that a new entry in the series is in development. The most recent expansion pack for Civilization VI – titled the New Frontier pass – may be the game’s last, with no further announcements of DLC coming since last year. Perhaps Firaxis has already begun to shift development to a new game?
I was pleasantly surprised by Civilization VI when I picked it up in 2016. Having not been a big fan of previous turn-based strategy games I was initially sceptical, but I’m glad I took the plunge! I ended up sinking hundreds of hours into Civilization VI as the last decade drew to a close, and there’s a lot to be said for the series.
The Civilization series has come a long way since its inception in the early 1990s!
A new game would shake up the formula without reinventing the wheel, introducing different ways to play or bringing back successful features from past entries in the series. There would also be the potential to introduce brand-new factions and leaders – a subject I took a look at a few weeks ago.
Series like Civilization, which don’t see annual releases, can sometimes cause controversy if a new entry is regarded as being released “too soon” after the previous one. But the Civilization franchise has usually put out a new game roughly every four to five years on average, so the time could be coming for a new entry.
Number 10: Xbox Game Pass
Xbox Game Pass is a great and inexpensive way to get access to a large library of titles.
Game Pass has taken off over the last few months, and is one of the most compelling arguments in favour of buying an Xbox right now, as well as offering a relatively inexpensive way into gaming in general. Microsoft will be making a big appearance at E3, and I can’t help but wonder what news they’ll have regarding Game Pass.
Some have suggested that a deal might be on the table to bring Xbox Game Pass to Nintendo Switch or even PlayStation; I’m not sure that’s practical considering the divide between Microsoft and Sony in particular, but you never know! After Bethesda and EA Play have both brought significant libraries of games to the service in recent months, I’m beginning to wonder what’s left for Microsoft to possibly add!
EA, Bethesda, and more… Game Pass continues to grow!
Regardless, I’m sure that any titles Microsoft show off, including big Bethesda titles like Starfield or even The Elder Scrolls VI, will be coming to Game Pass, so that’s a good start. But using the opportunity of E3 to really push the service and show how it’s continuing to expand would be great from Microsoft’s perspective.
PlayStation 5 and Xbox Series X consoles are still sold out everywhere, but there seem to be more Xbox Series S consoles available at the moment. Game Pass also makes picking up a pre-owned Xbox One a pretty good proposition in the short term, so Microsoft has a lot of scope this month to hook in and convert players to their platform – and Game Pass is the way to do it.
Number 11: Halo Infinite
Halo Infinite was delayed, but it’s still being worked on.
Speaking of Microsoft and Xbox, following a disappointing reveal last year, Halo Infinite was postponed. Originally the game was supposed to be the Xbox Series S/X’s flagship launch title, but as I predicted at the time, its absence ultimately didn’t prove a huge hurdle for the new console’s launch.
Since original developer Bungie abandoned the Halo series to pursue Destiny in 2010, the series has struggled to hit the highs of earlier titles. Halo 4 and Halo 5 were both well-received by some fans but disliked by others, and there’s a sense that the Halo series really needs a win with its next iteration. I fully support developers 343 Industries delaying the project and taking the necessary time to bash it into shape. Maybe we’ll see what they’ve been working on at E3!
Promo art for the Halo series.
With a Halo television series also in the works, it should be a good time to be a fan of the sci-fi shooter series. Hopefully the issues with Infinite have been ironed out, and even if there’s still no definite word on when it’ll be released, there will be something to show off to tide fans over and restore hope in the series’ future.
I enjoyed playing Halo and Halo 2 back on the original Xbox, and I’ve recently had fun with The Master Chief Collection on PC, which included a couple of titles I hadn’t played. I’m interested to see what Infinite will bring to the table.
Number 12: Elden Ring
A figure from the Elden Ring teaser trailer.
I have to be honest: I’m not sure if Elden Ring is going to be “my kind of thing.” Don’t get me wrong, I like George R R Martin – who’s working with developer FromSoftware on the project – but the teaser trailer gave off a kind of horror vibe that just rubbed me the wrong way, I guess.
I’m also not a fan of FromSoftware’s “extreme difficulty for the sake of it” style of gameplay. There’s no indication that Elden Ring will be as horribly difficult as the likes of Dark Souls, but the developer’s reputation precedes them, and their unwillingness to add difficulty options in their games is not something I appreciate. For those reasons and more it may end up being a game I skip!
A rather creepy moment from the teaser trailer.
Despite that, I like the idea of a new dark fantasy role-playing game. The involvement of George R R Martin has a lot of fans understandably excited, as he’s one of the best authors working in the genre today. Other than that, and a short cinematic teaser, we don’t know very much at all about Elden Ring – so this could be the moment for Bandai Namco to finally show off some gameplay!
If I were being hopeful, I guess I’d say that I’d like to see a darker, more polished looking version of The Elder Scrolls, with plenty of side-missions, lots of factions to join or fight against, and a main story that can be played through right away or sidelined in favour of doing other things. Whether Elden Ring will be anything like that, or whether it’ll be closer to Dark Souls is anyone’s guess at the moment!
Number 13: Super Mario 64 remake
Battling Bowser in HD? Yes please!
This is a game that I truly felt was a possibility last year, when Nintendo was marking the 35th anniversary of the Super Mario series. Ultimately the company opted to include a pretty crappy version of Super Mario 64 – with a weird screen resolution that left black bars on all four sides of the screen – as part of the underwhelming Super Mario 3D All-Stars collection.
But maybe the rumours of a reimagining of this classic 3D platformer from 1996 weren’t just made up! Maybe Super Mario 64 is being remade using the engine from Super Mario Odyssey, and maybe it’ll be announced this month! Maybe.
Super Mario 3D All-Stars did not do justice to this game. A full remake would be amazing, though!
There are relatively few games that I’d be really excited to see remade, because in a lot of cases – especially when dealing with relatively recent games – the original versions still hold up pretty well. But after 25 years, there’s definitely scope to remake Super Mario 64, bringing it up-to-date for a new generation of players.
With the game’s 25th anniversary happening this year, perhaps Nintendo’s love of anniversary events will have convinced them it’s worth putting together a remake! Either way, if you can find a copy the original game is well worth playing if you missed it first time around.
Number 14: Lego Star Wars: The Skywalker Saga
Teaser art for Lego Star Wars: The Skywalker Saga.
The third Star Wars title on this list is a fun one! Lego Star Wars: The Skywalker Saga was originally due for release last year, before being delayed. The game will be a follow-up to the very successful 2007 game Lego Star Wars: The Complete Saga, which if you haven’t played I can’t recommend highly enough!
The chance to revisit the Star Wars world with a fun Lego twist – in high definition, this time – has been appealing since The Skywalker Saga was announced a couple of years ago, and this is one game I’m definitely looking forward to. When it was delayed there was mention of a 2021 release, but no date or even release window has yet been elaborated on. Maybe E3 could be the right moment!
Rey and Kylo Ren clash in another promo screenshot for the game.
Though they arguably overdid it and burned out somewhere in the late 2000s or early 2010s, Lego adaptations of popular franchises have been a lot of fun. Lego Star Wars was one of the first to really go mainstream and see big success, but other titles which adapted properties like Indiana Jones and Pirates of the Caribbean were good fun as well.
It would be great to get a solid release date and see a little more of the game. Adapting all nine films in the Star Wars series into a single game is no mean feat, but it’s a challenge that developer Traveller’s Tales has never shied away from. I’m sure that The Skywalker Saga will prove to be a worthy successor to previous Lego Star Wars titles.
So that’s it! A few of my predictions – and wishes – for this month’s E3.
The official E3 2021 logo.
Could you tell which were predictions and which were wishes? I’m not sure I could tell you which were which in every case, so don’t worry! After a rough year, which hasn’t been helped by myriad delays and shortages, it’ll be nice to see players getting genuinely excited about upcoming titles once again. Whatever is ultimately announced or revealed, I’m sure there’ll be something of interest to me, something I can put on my wishlist for later in the year!
Though I’ve never been to E3, I did attend two iterations of GamesCom – Europe’s biggest games fair – in the past when I used to work for a large games company. As I said last year, these digital events are arguably the future of games marketing. Not only are they substantially cheaper than paying to rent a convention centre in California, but it gives the companies greater control over their own messaging. Though the headline this year is “E3 is back!” I would argue that it isn’t – not really. E3 was an in-person event, an overblown trade fair that started allowing members of the public to attend. What we’re going to see this month will be all-digital and quite different.
I hope this was a bit of fun as we look ahead to E3. There are plenty of upcoming games to get excited about, and I shall be watching the various presentations with interest!
All titles mentioned above are the trademark or copyright of their respective studio, developer, and/or publisher. Some screenshots and promotional artwork courtesy of press kits on IGDB. E3 2021 takes place digitally from the 12th to the 15th of June, with additional events taking place throughout the month of June. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation. Minor spoilers may also be present for other iterations of the Star Trek franchise.
For reasons that still aren’t crystal clear over thirty years later, Gates McFadden was dropped after Season 1 of Star Trek: The Next Generation. Dr Crusher had been a mainstay of the show’s first season, going a long way to humanising the otherwise stoic Captain Picard, as well as bringing a family dynamic to the series. Her absence in Season 2 was an obstacle for the show to overcome, and to replace her, Gene Roddenberry and the creative team introduced a new character: Dr Katherine Pulaski.
I have to hold up my hands and admit to being a fan of Dr Pulaski. There are certainly elements to her characterisation that worked less well, and we’ll look at those in a moment, but on the whole I felt her inclusion in the series took The Next Generation to different places, places it wouldn’t have been able to reach without her. That’s my own bias coming into play as we delve into her character today.
The intention behind Dr Pulaski’s introduction was to shake up The Next Generation. Across the show’s first season there hadn’t been much interpersonal drama between the main characters – something that was a marked change from The Original Series. In Star Trek’s first incarnation, the “frenemy” relationship between Dr McCoy and Spock in particular was a source of both drama and humour, and it seems clear to me that The Next Generation lacked that in Season 1, and that Dr Pulaski was created to try to bring that element back to Star Trek.
When I think about Dr Crusher, with the possible exception of her role in the two-part episode Descent, I wouldn’t use the terms “strong” or “forceful” to describe her personality. She’s a reasonably quiet, slightly soft-spoken character, clearly very compassionate but also quite agreeable, especially when pressed by Captain Picard. To call her “bland” might be unkind, but she was never meant to be the standout character among the cast of The Next Generation.
Dr Pulaski is the polar opposite. She’s opinionated, outspoken, and occasionally brash. Though she does form firm friendships with other members of the senior staff, she’s much more of a standalone, individualist character. These are all traits that she inherited from The Original Series’ Dr McCoy, and we can see a very definite McCoy influence for practically her entire run on the series.
The role of a doctor in Star Trek is naturally a limited one, and that was especially true when the franchise was primarily interested in episodic storytelling. Dr Pulaski’s scenes are largely limited to Sickbay or dealing with medical-themed stories and events, and this naturally puts constraints on what she – and other doctors in the franchise too – can do. In episodes with a strong medical storyline, I’d argue that Dr Pulaski shines, and aspects of her personality that might otherwise come across as abrasive can instead feel determined and driven. In stories without much going on in Sickbay she’s naturally of less use to the writers, and it shows.
One of the main areas of criticism when Dr Pulaski came aboard was her relationship with Data. Designed to mimic the Spock-McCoy dynamic from The Original Series, some of Dr Pulaski’s early scenes and episodes with Data did not work as intended. She came across as patronising and looking down at Data – and that’s putting the most positive spin possible on it! At worst, Dr Pulaski was actively degrading and dehumanising in the way she spoke to and about Data, and that’s something that many fans found hard to take.
Though we’re more aware in 2021 of the need to be inclusive and attentive to the needs of neurodivergent people, non-binary folks, and other marginalised groups, even in 1988 many fans were uncomfortable at seeing Data dehumanised and talked about in the abstract. Fans had had a whole year to get to know Data, and just like we balked at Dr Bruce Maddox’s treatment of him in the episode The Measure of a Man, so too fans felt Dr Pulaski was treating Data unfairly. This is legitimate criticism, and soured many fans on Dr Pulaski almost from her first moment on the series.
Though I was perhaps a little unkind in my characterisation of Dr Crusher earlier, there were many fans of The Next Generation who liked the character and wanted her back. A letter-writing campaign began almost from the moment Season 2 premiered – supposedly with some involvement from Patrick Stewart – to convince the producers to bring back Gates McFadden and dump Dr Pulaski. Though I daresay this would’ve happened regardless of how well Dr Pulaski’s character had been received, the fact that those early episodes featured a conflict with Data that certainly went too far and crossed a line didn’t help her cause.
Despite all of that, by the time Season 2 was finding its feet, Dr Pulaski had become established as a regular member of the crew of the Enterprise-D, and had settled into her role in Sickbay about as well as she could. The fact that she was a strong and decisive personality may have been divisive among fans, but in my opinion she elevated the role of the ship’s medical officer, taking what had been a secondary position with Dr Crusher in Season 1 and transforming it into a more important role, especially in medical storylines. Even when Dr Crusher returned in Season 3, this aspect of the show continued to an extent; Dr Pulaski’s legacy on the show, despite the character being dropped with little fanfare, may be that Dr Crusher found more prominent storylines.
The comparisons with Dr Crusher are inescapable, and one other aspect that viewers felt was missing after Dr Crusher departed the series was a relationship with Picard. Dr Crusher and Picard had history as well as more than a little romantic tension, whereas Dr Pulaski didn’t have that connection with Picard – or with anyone else. Though there was a storyline in the episode The Icarus Factor involving a past relationship with Commander Riker’s father, this didn’t become a major aspect of her character, and she remained romantically un-attached for the rest of her tenure.
Though the episode Unnatural Selection is perhaps the story where she was given the most to do, where I felt we saw Dr Pulaski at her best was in episodes like Time Squared, where she tended to a second Captain Picard from several hours in the future, Up The Long Ladder, in which she takes part in a traditional Klingon ceremony with Worf, and though there are two sides to her relationship with Data on display in Peak Performance, the way she consoled him after his defeat at Strategema was sweet. In these moments we see different aspects of her character – her medical expertise, her embrace of different cultures, and through her evolving relationship with Data, her ability to overcome her own prejudice.
Perhaps the fact that Dr Pulaski had anti-android prejudice to begin with made her too unpopular with fans to be redeemable. Her occasionally blunt persona didn’t help her in that regard either. But had we met Dr Pulaski in Season 1 not Season 2, I think it’s possible for her evolving relationship with Data to have provided a deeply satisfying character arc.
The problem Dr Pulaski faced was that she joined a series that already had a full season – 25 episodes – under its belt. The characters had grown together and been through some major events in Season 1, particularly the death of their friend and colleague Tasha Yar. Yar’s own deep relationship with Data, which was jump-started by the events of The Naked Now, had gone a long way to humanising him across Season 1, and there was something charming in the “android who longs to be human” story. In Encounter At Farpoint, Riker called Data “Pinocchio,” and across Season 1 that’s how viewers came to know Data. Dropping in Dr Pulaski at the beginning of Season 2 and giving her a very prejudiced way of looking at this character we’d come to know and love was a bridge too far for many viewers, and although the relationship improved dramatically over the course of the season, her early interactions with Data remained a sore spot.
Dr Pulaski was present for all but two episodes of Season 2. However, most episodes didn’t have a major medical focus, and thus she was really a secondary character much of the time. Even so, I’d argue that she brought a lot to the show, and despite the introduction of her character not really succeeding in the way the creative team intended, Dr Pulaski certainly achieved her objective of shaking up the crew. Though she was never a villain, the introduction of Dr Pulaski showed that there can still be disagreements and interpersonal drama among Starfleet officers in the 24th Century, and that not everyone has to agree all the time. The Next Generation could, at times, fall into the trap of being too idealistic in its portrayal of characters in particular, and while there were adversaries and antagonists in Season 1 – including some from the Federation – Dr Pulaski was the first main character on the show to pull in a different direction. In that sense she arguably laid the groundwork for storylines we’d see from Season 4 onwards with characters like Ro Laren, and in particular the non-Starfleet crews we’d meet in Deep Space Nine and Voyager.
The fact that Dr Pulaski was never shy and didn’t pull her punches is something I found charming and appealing about her, particularly when compared to Dr Crusher’s Season 1 persona. She could be opinionated and even pushy at times, but she always did her best to help those in her care and didn’t bat an eyelid at the wacky situations the Enterprise-D would find itself in. Not only that, but she grew as a character across her single season on the show, particularly in terms of her relationship with Data and her understanding of different kinds of life. The Next Generation set out to seek out new life, and while Dr Pulaski’s old fashioned idea of what “life” is may have held her back at first, over time she came to recognise that Data was a valuable colleague and even a friend, even if she didn’t understand everything about him.
Had she been kept around and spent more time on the show, perhaps we would have seen those themes continue to play out. There was scope for her relationship with Worf to develop, not romantically necessarily but certainly putting them in more stories that would have allowed their friendship to grow and for both characters to learn more about the other’s culture. Her relationship with Kyle Riker could have been revisited, allowing for a more complex and nuanced relationship with William Riker on the Enterprise-D. And though she could never replace Dr Crusher in terms of having a close relationship with Captain Picard, the dynamic between the two – particularly the power play between a man who’s used to being the sole commanding officer of his ship and the doctor who’s the unquestioned master of Sickbay – would have been interesting to explore. There was scope for her to occasionally push back against Picard and other main characters, asserting herself more strongly than Dr Crusher usually would.
All of that and more would have been interesting to see, and while Dr Crusher had some great stories from Season 3 onwards, I’ve always felt at least a little sad that we didn’t get more from Dr Pulaski. At the very least it would have been nice to know how she came to depart the Enterprise-D and what her next role was going to be. Did she transfer to a different starship, return to Earth, retire? We don’t know, and I think it’s highly unlikely we will ever get any kind of solid confirmation of Dr Pulaski’s post-Season 2 life.
I found Dr Pulaski an interesting character and a welcome addition to The Next Generation, even though not every aspect of her characterisation succeeded or achieved its intended objectives. She remains an interesting character in Star Trek, particularly within the 24th Century, and I’ve always been fascinated by this single-season character. Season 2 of The Next Generation marked a change and uptick in the show’s quality – whence comes the expression “growing the beard,” a reference to Commander Riker’s facial hair! Though she wasn’t front-and-centre at every moment, Dr Pulaski played a significant role in the evolving series, helping it grow and become better than it had been in its first season. We can’t argue that the introduction of her character is somehow responsible for The Next Generation’s increasing success in that era, but we can’t dismiss it as mere coincidence either.
And perhaps that’s Dr Pulaski’s real legacy. She was a part of The Next Generation at a key moment – its powerful second season. Season 2 provided much more of a blueprint for the show’s future success – and for the successful development of Deep Space Nine and other parts of the franchise – than The Original Series-inspired first season had. Dr Pulaski, though originally intended to be a throwback to Star Trek’s first series, played a role in the franchise’s evolution as a character who wasn’t afraid to shake things up, stand up to her commander, and hold her ground. We can see elements of her personality in a number of Star Trek characters who came later, even continuing to the modern day.
Star Trek: The Next Generation is available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including all characters and properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Short Treks, Star Trek: Picard, Star Trek: Lower Decks, and for other iterations of the Star Trek franchise.
Though Strange New Worlds Season 1 is still probably a year or more away from being broadcast, it’s never too soon to start thinking about the next live-action Star Trek show! Each Star Trek project brings something new and different to the table, but Strange New Worlds’ purported return to a more exploration-focused, episodic kind of storytelling is something I’m incredibly interested in and excited for. When I think about upcoming television series that I’m most excited about, Strange New Worlds has to be very close to the top of the list!
In addition to the three cast members reprising their roles from Discovery, we learned earlier in the year that five other major roles have been cast – but we didn’t learn anything about the characters, nor about any recurring or returning characters either. Strange New Worlds is currently in production, but was entirely absent from Star Trek’s First Contact Day digital event in April. We haven’t really heard much solid news from the production for a while!
Strange New Worlds is in production, and looks set for a 2022 broadcast.
Despite that, I thought it could be fun to look ahead to Strange New Worlds’ premiere, and this time we’re going to consider some of the factions present in the Star Trek galaxy that Pike and his crew could encounter! This isn’t going to be a comprehensive list of every Star Trek race or species, just those that I personally consider plausible for the new show.
As always, please keep in mind that I don’t have any “insider information.” I’m not stating that any of these factions will definitely appear in Strange New Worlds, all we’re going to do today is look at some factions from past iterations of Star Trek and think about where they could be in the mid-2250s. That’s all!
With that out of the way, let’s jump into the list!
Number 1: The Andorians
Ryn, an Andorian seen in Discovery Season 3.
As a founding member of the Federation, the Andorians are a firm ally in this era. Despite that, however, episodes like Journey to Babel in The Original Series showed that there is still a degree of mistrust particularly between Andorians and Vulcans. Much of what we know about the Andorians actually comes from Enterprise, where they featured far more prominently than in any other Star Trek series to date. After appearing in The Original Series and in the background in a couple of films, the Andorians were absent for practically all of The Next Generation era.
It would be amazing if one of Strange New Worlds’ main or recurring characters were Andorian! Having an Andorian crew member would be a first for any Star Trek show, and that could be a lot of fun. It would also be possible for the series to delve into Federation politics in a similar way to Journey to Babel, looking at how Andorian relations with other Federation members have improved – or not – over the years. Though he would be well over 100 years old by this point, it’s not inconceivable that Shran, the Andorian commander who tangled with Captain Archer in Enterprise, could still be alive in this era, and perhaps he could make an appearance.
Number 2: Arcadians, Ariolos, Arkenites, and others!
One of the only Arcadians ever seen in Star Trek.
Star Trek IV: The Voyage Home – and several other films starring the cast of The Original Series – followed the Star Wars trend of designing cool-looking aliens and then leaving them in the background or in minor supporting roles. The higher budget afforded to the films allowed for more aliens and different-looking aliens, but subsequent Star Trek projects haven’t brought back races like the Arcadians, Ariolos, Arkenites, and more.
However, Discovery Season 3 briefly featured a Betelgeusian character – the Betelgeusians were another race seen in the background of a film before being ignored in subsequent Star Trek projects. So I think there’s the possibility that one or more races only ever seen in films like The Voyage Home could appear in Strange New Worlds. Perhaps Captain Pike and the crew make first contact with one of them!
Number 3: The Bajorans
Major Kira was a 24th Century Bajoran – and a major character in Deep Space Nine.
The Cardassian Empire would not occupy Bajor until the late 23rd or early 24th Century, meaning that in the 2250s Bajor and the Bajorans will be very different to the way we remember them from Deep Space Nine. Pre-occupation Bajor operated a strict caste-based hierarchy, with very little mixing between castes. Bajorans were known to be artistic, creative, and deeply spiritual, as well as pioneers of space exploration.
This is tied to a pet theory I have that Captain Pike will make first contact with a previously-established Star Trek faction! I feel that the Bajorans are absolutely one of the contenders for such a mission of first contact, and it could be absolutely fascinating to learn more about the Bajorans and how they were prior to the Cardassian occupation. The Bajorans have recently been referenced in Discovery Season 3, so the creative team behind Star Trek clearly haven’t forgotten all about them! Perhaps that could be a hint at a more significant role in an upcoming project?
Number 4: The Barzan
Nhan, a Barzan character in Star Trek: Discovery.
By the mid-23rd Century, at least one Barzan – Nhan – served in Starfleet. Nhan served under Pike’s command on the Enterprise, and though Pike and some other members of the crew know her true fate – that she left the 23rd Century behind to head into the far future with the crew of Discovery – officially she was killed in action during the battle against Control.
I wonder whether Pike might visit Barzan II to pay respects to Nhan, or to convey the news of her being lost to her family. That could be an interesting story, as well as a way for Strange New Worlds to keep a thread of continuity going with Discovery. Despite Nhan’s departure from Discovery midway through Season 3 I’m hopeful she could return. The Barzan were not a Federation member by the mid-23rd Century, so there’s the possibility that Nhan’s death could complicate Federation-Barzan relations.
Number 5: The Benzites
Mordock, a 24th Century Benzite.
The Benzites have only appeared on a few occasions, so I think there’s scope to explore more of their culture and perhaps even show how they came to make first contact with the Federation. The first Benzite we met in Star Trek was in The Next Generation Season 1 episode Coming of Age, where Mordock beat Wesley Crusher to a place at Starfleet Academy. A couple of other Benzites were seen later in The Next Generation and in the background in Voyager and Lower Decks.
All we know about the Benzites is that they were not members of the Federation, and that they had maintained relatively limited diplomatic contact prior to the 24th Century. They’re another possible candidate for a mission of first contact, in my opinion!
Number 6: The Betazoids
Deanna Troi – a half-Betazoid – recently returned in Star Trek: Picard Season 1.
Betazed – the Betazoid homeworld – appears to be relatively close to Earth and Vulcan, at least according to dialogue in Deep Space Nine. If that’s the case, it stands to reason that humans and Betazoids may have already been in contact with one another prior to Captain Pike’s mission of exploration. They were also known to be a Federation member by the mid-24th Century. Another possible candidate for a mission of first contact? Maybe!
Betazoids have telepathic and empathic abilities which have been shown to be very useful to Starfleet in other Star Trek shows, so perhaps a Betazoid main or recurring character could fill a Troi-like role aboard the Enterprise. I think this is less likely, but it’s a possibility!
Number 7: The Borg
A Borg drone seen in First Contact.
Star Trek has made a mess of Borg-Federation contact thanks to revelations in Generations, Voyager, and Enterprise that humanity had contact with (or knowledge of) the Collective prior to Captain Picard making “official” first contact with them. I think it would be very difficult for Strange New Worlds to successfully pull off a Borg story without treading on too many toes, but at the same time I think it could be amazing to see Captain Pike face off against the Borg!
Perhaps this would work best as a time travel or even parallel universe story; perhaps Pike and the Enterprise accidentally cross into an alternate reality where the Borg were successful in assimilating Earth in the 21st Century (as seen in First Contact). They would need to find a way to get home, and may not even be aware of the name of their adversary. A long-shot for Season 1, perhaps, but a possibility! In the 23rd Century in the prime timeline, the Borg should be confined to the Delta Quadrant. They may not have transwarp technology by this point, though their technology should still outpace the Federation considerably.
Number 8: The Bynars
A pair of Bynars seen in The Next Generation.
Interestingly, though the Bynars were only ever seen on screen in The Next Generation Season 1, they were mentioned by name in Enterprise. The Federation were thus at least aware of the Bynars’ existence by the mid-23rd Century, and it’s possible that they had attempted to make first contact with the semi-synthetic race.
Given that modern Star Trek has dedicated a fair amount of time to exploring the relationship between organic and synthetic life, and how the possibility exists for that relationship to turn into conflict, bringing back the Bynars – who are a race connected to a “master computer” on their homeworld – could make for an interesting continuation of that theme.
Number 9: The Caitians
Caitians served in Starfleet since at least the mid-23rd Century.
This feline-inspired species initially appeared in The Animated Series, and has recently been seen in Lower Decks, where Dr T’Ana is a Caitian. Their only live-action appearance to date has been in The Voyage Home, but with the Caitians returning to Star Trek in a big way thanks to Lower Decks, perhaps the time is right for them to make a major live-action appearance again.
The Caitians were presumably Federation members – or at least allies – by the time Kirk assumed command of the Enterprise, so it’s at least plausible to think that there could be other Caitian Starfleet officers during Pike’s tenure. It would be an interesting opportunity to learn more about a race that Star Trek has shown off on a few occasions but never really dug into.
Number 10: The Cardassians
A Cardassian seen in The Next Generation.
As with the Bajorans above, the Cardassians are a faction we know very well from their appearances in Deep Space Nine. What we haven’t seen, however, is first contact between the Federation and the Cardassians, which is something Captain Pike and the Enterprise could be responsible for! There was conflict between the Cardassians and Federation in the early or mid-24th Century, but aside from that – and their occupation of Bajor – much of early Cardassian history is unknown.
Cardassia Prime and Bajor are relatively close to one another, so it’s possible Captain Pike could encounter both if the Enterprise finds itself in that region of space. I really like the idea of Strange New Worlds showcasing first contact between the Federation and a race that we got to know in the 24th Century, so I think the Cardassians could be a great inclusion in the new series.
Number 11: Chameloids
A Chameloid taking humanoid form in the late 23rd Century.
Chameloids were shape-shifters, but were not affiliated with the Dominion. The only known Chameloid seen in Star Trek appeared on Rura Penthe in The Undiscovered Country. This individual played a role in Captain Kirk and Dr McCoy’s escape from the Klingon prison colony.
Shape-shifting aliens have been seen on a few different occasions in Star Trek (excluding Odo and the Founders, of course) and make for interesting adversaries. Perhaps Pike and his crew could encounter a Chameloid – they may even be responsible for “Martia” ending up on Rura Penthe!
Number 12: The Deltans
Ilia, a 23rd Century Deltan Starfleet officer.
We’ve only ever met one Deltan in Star Trek: Ilia, a Starfleet officer in The Motion Picture. The Deltans – and Ilia – were originally created for Phase II, the project which would eventually morph into The Motion Picture in the late 1970s. They were intended to be a somewhat ethereal race, older and wiser than humanity and offering a different perspective on the galaxy.
Deltans were also presented as very sensual, both in their sole appearance in The Motion Picture and when they were referenced in Enterprise’s fourth season. Considering that second mention in Enterprise, Deltans and humanity had encountered one another long before the events of Strange New Worlds. Perhaps Pike and the crew could lead a diplomatic delegation, or witness the Deltans joining the Federation?
Number 13: The Denobulans
Dr Phlox, a 22nd Century Denobulan.
The Denobulans are a race only ever seen in Enterprise, and perhaps Strange New Worlds could tell us why that is! Though I wouldn’t want to see any harm come to Dr Phlox’s people, it’s possible that some kind of disaster befell them in the years after Enterprise, accounting for their absence in the 23rd and 24th Centuries.
If that’s not the case, it would be great to learn what became of them! It seems likely that the Denobulan homeworld was relatively near to Earth and Vulcan, and given their friendly relations with Earth in Enterprise, perhaps the Denobulans became a Federation member relatively early on. A Denobulan could even join Pike’s crew as a main or recurring character!
Number 14: The Edosians
An Edosian seen in Lower Decks.
This three-legged, three-armed race were originally seen in The Animated Series, where Lieutenant Arex was an officer under Kirk’s command. Like many elements from that show, the Edosians seemingly vanished – until Lower Decks brought back an Edosian character last year! It was great fun to see another Edosian Starfleet officer then, and it may be the first of many Edosians that we’ll see going forward.
It was prohibitively expensive in the late 1970s and 1980s to bring an Edosian character to life in live-action, but times have changed and I’d argue that it’s more than achievable in 2021! It’s possible that Arex himself could make a return, serving under Pike’s command on the Enterprise, or perhaps Pike and the crew will encounter other Edosians out in space. Whether they’re Federation members or not is unknown, but maybe Strange New Worlds can clear that up!
Number 15: The El-Aurians
Dr Tolian Soran, an El-Aurian who lived in the 23rd/24th Centuries.
At least one El-Aurian – Guinan – visited Earth in the 19th Century, and based on the fact that the Federation came to the aid of El-Aurian refugees in Generations, they must’ve either been relatively near to Federation space or been able to travel there easily. The El-Aurians were assimilated by the Borg in the late 23rd Century, but Strange New Worlds potentially offers the opportunity to see the El-Aurians in their prime, before the Borg decimated their people.
Guinan is going to be making a return in Picard Season 2, so the El-Aurians are clearly still a factor in upcoming Star Trek projects! Having Pike and his crew encounter the El-Aurians could be a way for Strange New Worlds to tie itself to Picard and the 24th Century.
Number 16: The Kalar
A Kalar warrior in The Cage.
Captain Pike has already encountered the Kalar once! During the events of The Cage, Pike recalled an attack by Kalar warriors during a mission to Rigel VII, blaming himself for the deaths of three officers under his command. In Discovery we saw Pike revisit events with the Talosians and Vina, so perhaps it’s possible to bring back the Kalar too!
The Kalar were depicted as an un-advanced race incapable of spaceflight with technology that looked similar to the early medieval period or dark ages on Earth. It seems unlikely they’d have made any significant advancements since Pike’s earlier encounter with them, but it’s not impossible to devise a compelling reason to revisit Rigel VII.
Number 17: The Kelpiens and Ba’ul
Captain Saru was the first Kelpien to serve in Starfleet.
Captain Pike played a huge role in the development of the Kelpiens and Ba’ul in Discovery Season 2, arguably violating the Prime Directive to aid the Kelpiens by putting the entire species through vahar’ai – a biological evolution which transformed the meek, fearful Kelpiens into apex predators.
There will be massive consequences for what Pike did, and while Saru is arguably the best character for close examinations of the Kelpiens, Pike’s monumental role in shaping their future – and that of the Ba’ul, with whom the Kelpiens share a homeworld – could mean that a revisit to Kaminar is on the cards. The Ba’ul may blame Pike and the Federation for upsetting the delicate balance they had worked so hard to establish, seeking revenge. Or Kaminar may have descended into war, with the Kelpiens and Ba’ul at each others’ throats requiring Pike’s intervention.
Number 18: The Klingon Empire
Chancellor L’Rell was the Klingon leader in this era.
Even if it doesn’t happen in Season 1, I feel certain that Strange New Worlds will eventually feature some Klingon stories! Federation-Klingon relations are rocky after the end of the war seen in Discovery’s first season, and it would be interesting to see how Pike, L’Rell, and others try to maintain the peace in the years before Kirk’s five-year mission.
When considering Pike’s personal story, it was on the Klingon world of Boreth where he secured his fate – his impending disability – in exchange for a time crystal. Pike’s own views and relations with the Klingons are thus particularly complex, and as he comes to terms with what he saw in the vision the time crystal gave to him he may seek out advice from Klingons, or he may even try to revisit Boreth.
Number 19: The Lurians
Morn, a 24th Century Lurian.
The best-known Lurian in Star Trek is Deep Space Nine background character Morn. The first trailer for Discovery Season 3 in 2019 seemed to imply we’d see the Lurians return, as a Lurian guard was shown chasing after Booker and Burnham, but it turned out to be just a cameo! The Lurians were not Federation members as of the mid-24th Century, but appeared to maintain reasonably good relations.
Morn became a Star Trek icon during Deep Space Nine’s run, and I can’t decide if that means bringing the Lurians back in a major way would be a good thing or not! Perhaps it would be best to leave them be, a somewhat mysterious, enigmatic people, rather than bring them into the modern day and risk overexplaining them and losing the magic.
Number 20: The Malurians
A Malurian (wearing a disguise) in the 22nd Century.
The Malurians suffered a tragic fate in The Original Series, being wiped out by a self-aware probe. They also appeared in Season 1 of Enterprise, and seemingly conducted morally questionable actions! The Malurians were visited by the Federation shortly before they were rendered extinct, so it’s possible that the Federation in this era had some kind of relationship with them.
We don’t know very much about the Malurians, but their ultimate fate puts them in a rather unique position in this era. Perhaps we’ll learn that Pike and the crew helped the Malurians settle a small colony somewhere, paving the way for their survival!
Number 21: The Miradorn
A pair of Miradorn twins in the 24th Century.
The Miradorn made an appearance in Deep Space Nine, and were shown to be a race of twins – or at least where twins were commonplace. These sets of twins operated as two halves of a single person, with a very deep connection to one another. As of the mid-24th Century they appeared to be an independent power, maintaining relations with both the Federation and the Ferengi.
The Miradorn are another interesting race that I consider to have first contact potential. The twin aspect of their culture makes them different from many other Star Trek races, and they have a neat design that’s different without being excessively complicated.
Number 22: The Nausicaans
A Nausicaan was responsible for injuring a young Ensign Picard in the early 24th Century!
In the late 23rd and 24th Centuries, the Nausicaans were known as a violent people, often seen as pirates or criminals. They operated in an area of space relatively close to Earth and Vulcan, as they had been encountered by humanity in the 22nd Century. In addition to their criminal activities, Nausicaans in the 24th Century were occasionally seen as mercenaries and bodyguards.
The Nausicaans could appear in their typical pirate role in Strange New Worlds, becoming an adversary for Pike and the Enterprise to overcome. Or we could see them step out of that role for a change, with the show exploring more of Nausicaan culture.
Number 23: The Nibirians
A Nibirian in the alternate reality.
The Nibirians were seen in Star Trek Into Darkness – and thus their only appearance is in the alternate reality. However, given how similar the two realities are, it’s a safe bet that the Nibirians exist in the prime timeline. In Into Darkness they were shown to be a stone age people, very early in their development.
Given that the Nibirians were under threat from a volcano in Into Darkness, maybe Pike and the crew will have to come up with a creative way to save them, just as Kirk did in the alternate reality. If a return to the Kelvin timeline is on the agenda – which I doubt, but you never know – this could be a way to connect current Star Trek to the alternate reality.
Number 24: The Orions
In the 32nd Century, Osyraa had become the leader of the Emerald Chain – a major faction.
The Orions have recently featured in Season 3 of Discovery, and of course with Tendi in Lower Decks! In addition, Captain Pike has somewhat of a history with them, having encountered Orion slaves during the events of The Cage. For both of those reasons they seem like a contender to make an appearance in Strange New Worlds!
The Orions were an independent power in the 23rd Century, with at least some Orions involved in criminality, slavery, and the Orion Syndicate – a major organised crime outfit. They seem like they could be villains, then, but an interesting twist could be to make an Orion a crew member on the Enterprise, or an ally of Pike and the crew.
Number 25: The Pahvans
A noncorporeal Pahvan.
Captain Pike wasn’t involved in the USS Discovery’s mission to the planet Pahvo during the Federation-Klingon war, but I feel there’s scope to revisit these noncorporeal, pacifist aliens. Pahvo had a unique “transmitter” which allowed Discovery to detect cloaked Klingon ships, and thus the planet unintentionally played a role in the war.
It’s possible that Pahvo was attacked by the Klingons in retaliation, but the planet was marked on a star chart seen in Picard Season 1, which suggests the Federation may have maintained some kind of diplomatic relations with the Pahvans into the 24th Century. Regardless, there are perhaps leftover story threads from Discovery that Strange New Worlds could potentially pick up with the Pahvans.
Number 26: The Q Continuum
Q in his famous judge outfit.
It seems as though the Federation’s first encounter with the Q was when Picard and the Enterprise-D met Q during the events of Encounter At Farpoint, but we also know that members of the Q Continuum had visited Earth in the past, including during the American Civil War in the 19th Century. It’s thus possible that Pike and the crew could encounter a Q without realising who or what they’re dealing with!
With Q coming back in Picard Season 2, having the Continuum appear in some form in Strange New Worlds would be a way for the two shows to work together. This one is definitely more of a long-shot, but it’s not impossible!
Number 27: The Romulan Star Empire
Narek and Rizzo, two 24th Century Romulan operatives.
Any story involving the Romulans in Strange New Worlds would have to keep their true nature – as descendants of the Vulcans – a secret. Because no Romulan characters could appear on screen alongside Pike and the crew that naturally constrains the kinds of stories that can be told. However, in the episode Minefield, Enterprise managed to pull off an interesting Romulan story without going too far, so it can be done!
The Romulans were a belligerent power in this era, having already fought a major war with Earth less than a century earlier. Though there is peace between the Romulans and Federation, there are no formal diplomatic relations and there seems to be a lot of tension. The Romulans have recently been explored in a major way in Picard Season 1, and to a lesser extent in Discovery Season 3. They’re a major Star Trek faction, up there with the Klingons and Borg, so I can’t help but feel Strange New Worlds might try to find a way to include them – somehow!
Number 28: The Saurians
Linus, a Saurian Starfleet officer.
Linus, a secondary character in Discovery, is a Saurian – a race first seen in the background in The Motion Picture. The Saurians may well be Federation members by this time, and if they’re serving in Starfleet there could be other Saurian officers aboard the Enterprise. Despite Linus having made a number of appearances, we don’t know very much about his people.
The Saurians are a faction we could learn more about in Strange New Worlds. Pike and the crew could even visit the Saurian homeworld, perhaps to convey news about Linus being declared killed in action. It would be interesting to see more Saurians and learn more about their place in the Federation.
Number 29: The Selay
A group of Selay delegates in the transporter room of the Enterprise-D in the 24th Century.
We don’t know very much about the Selay. They appeared once in The Next Generation Season 1, and had a couple of blink-and-you’ll-miss-it background appearances in a couple of other episodes, but that’s it. Their appearance in Tapestry means that they had encountered the Federation by the early 24th Century, so perhaps they could appear in Strange New Worlds.
Modern Star Trek has taken several races that we don’t know much about and expanded on them. The design of the Selay – snake-like and very reptilian – is interesting, and the faction is ripe for an in-depth look!
Number 30: The Skagarans
Draysik, a 22nd Century Skagaran in the Delphic Expanse.
In Enterprise we learned that the Skagarans had visited Earth in the 19th Century, where they had abducted a group of humans to use as slave labour. There’s potential in that kind of storyline to either see Pike and the crew come up against an enemy who uses slaves, or to explore a post-slavery society and look at some of the long-lasting implications of keeping slaves in the past. This would allow Strange New Worlds to do something Star Trek has always done: use science fiction to examine real-world issues.
It would also be neat to bring back a faction from Enterprise in a major way, as this is something that hasn’t yet been done in modern Star Trek.
Number 31: The Suliban
Silik, a 22nd Century Suliban commander.
Speaking of factions from Enterprise that could return, how about the Suliban? Though initially antagonistic toward Earth, this was mostly driven by the interference of time-travellers from the future. Without that undue influence, perhaps Suliban-Federation relations have improved. I wrote once that it was possible that the Suliban had gone into some kind of isolation – which would account for their absence in the 23rd and 24th Centuries – so perhaps we could see that happen in Strange New Worlds.
I’d love to see an expanded role for the Suliban in Star Trek. Perhaps they could even be Federation members by this era, with Suliban officers serving aboard the Enterprise. It would be great to revisit a faction we only encountered in Enterprise, at any rate.
Number 32: The Talosians
Talosians seen in Discovery Season 2.
Discovery Season 2 brought back the Talosians in a big way, and Captain Pike played a major role in that storyline. Considering Pike’s feelings for Vina – a human inhabitant of Talos IV – it’s at least possible that he may keep in contact with the Talosians, even though he’d have to do so in secret for fear of breaching Starfleet regulations.
In this era, Talos IV was off limits to Starfleet due to the Talosians’ attempts to kidnap Pike and their powerful telepathic abilities. Revisiting the planet isn’t entirely impossible, though, as I reckon Pike would head there if the Talosians asked for his help.
Number 33: The Tellarites
Two Tellarite delegates aboard the Enterprise in the 23rd Century.
Along with the Vulcans, Andorians, and humans, the Tellarites were the fourth founding member of the Federation. Despite that, however, they had a complicated relationship with the other races, particularly the Vulcans.
The Tellarites are the one Federation founding member that we know the least about. They’ve only made a few appearances in Star Trek, often in minor or background roles, and aside from a few episodes in Enterprise and their first appearance in The Original Series, we haven’t seen much of them at all. I’m not sure how well a Tellarite main character would work simply because their deliberately unkind aesthetic doesn’t lend itself well to fitting with a character audiences want to root for – but in a way it would be interesting for Star Trek to try to overcome that hurdle!
Number 34: The Tholians
A 23rd Century Tholian captain.
The Short Treks episode Ask Not confirmed that the Tholians and Federation had been in conflict during this era. If Cadet Sidhu appears in Strange New Worlds as a significant character, including the Tholians could be an interesting story for her as she was the sole survivor of a Tholian attack.
The Tholians are one of the more “alien” races that we know of in Star Trek, being insectoid in appearance and coming from a high temperature environment that leaves them unable to tolerate standard environments. They could certainly appear in an adversarial role in Strange New Worlds.
Number 35: The Trill
Michael Burnham and Adira meeting a group of Trill in Discovery Season 3.
The Trill are a conjoined species – one part is humanoid, the other a symbiont. The symbionts are longer-lived than their hosts and can easily live for centuries. Discovery Season 3 recently revisited the Trill homeworld, and it would be neat to see the Trill return in Strange New Worlds as well.
It would even be possible for Dax to make an appearance. The Dax symbiont had a number of hosts before Jadzia and Ezri in Deep Space Nine, and it was certainly alive in the mid-23rd Century. Regardless of whether that happens, we know that the Trill were Federation members by the 24th Century, and Strange New Worlds could depict their early interactions with the Federation.
Number 36: The Vulcans
Spock!
Obviously we know that Spock is going to be a major character in Strange New Worlds! Over the course of Star Trek’s history we’ve already learned a great deal about the Vulcans, their history, and their culture. There’s still scope to expand that, though, and with Spock as a potential way into new Vulcan stories, I wonder if we’ll get to see more.
Spock’s relationship with Sarek could be explored, and it would be a way for James Frain to reprise his role from Discovery. We could also see more Vulcans joining Starfleet and serving in a wider variety of roles than just “science officer!”
Number 37: The Xindi
Degra, a 22nd Century Xindi.
As with the Suliban above, the Xindi have only appeared in Enterprise so far. We know a little more about their future, however, including that they eventually joined the Federation. Though their absence from Star Trek shows set in the 23rd and 24th Centuries suggests that may not have happened for a while, it’s possible that it happened earlier than we think!
Otherwise we could see the Xindi as another race that have isolated themselves and cut off diplomatic ties. Perhaps one of Pike’s missions will be to re-establish relations with the Xindi after decades without contact. The Xindi are five different races sharing a homeworld, and there’s potential to use that setting to explore the way different cultures interact and work together.
So that’s it! Some factions from Star Trek’s past that could appear in Strange New Worlds.
Hopefully it won’t be long before Captain Pike returns!
This has been a long one so I won’t drag things out much longer! Suffice to say that there are many different races, cultures, and factions from past iterations of Star Trek that could appear in some form in the new series. Obviously the show can’t fit all of those on the list above into its first season, but I hope there’ll be some attempts to revisit at least one or two factions we got to know in other Star Trek shows and films.
Hopefully it won’t be too long before we get to hear more news about Strange New Worlds – or even see a trailer! Whenever that happens make sure to check back as I daresay I’ll break things down here on the website. The show is definitely one I’m looking forward to!
Star Trek: Strange New Worlds will be broadcast on Paramount+ in the United States (and other regions where the platform is available) in 2022. Further international distribution has not yet been announced. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the entire Star Wars franchise, including The Rise of Skywalker and Knights of the Old Republic.
There’s one very powerful moment in the film most fans agree is the best in Star Wars’ cinematic canon that is both the high point of its success and a weight around its neck. This one moment defines Star Wars’ place in popular culture, and was a twist so unexpected and shocking that it transformed a couple of exciting space fantasy films into a franchise that continues to this day. You know the moment I’m referring to, right?
“No, I am your father!”
But this has been a double-edged sword. After the incredible success of The Empire Strikes Back, the next film in the series – which rounded out the Star Wars trilogy and concluded the series for almost two decades – felt, to some fans at least, like a bit of an anticlimax. It’s difficult to remember now, given all of the other controversies Star Wars has endured from the prequels to the sequels and beyond, but for a long time, Return of the Jedi was considered the weak link in the trilogy.
I vividly remember the first time I watched Star Wars – at the behest of a friend who was a pretty big fan – in the early ’90s. He had all three films on video, and as we sat down to watch them, his father, who was also a Star Wars fan and had introduced the films to his son, insisted to us that the first two films were great, but Return of the Jedi was absolute crap! Part of the reason why some fans felt – or still feel – this way is that Return of the Jedi has nothing that comes close to comparing to the “I am your father!” moment. Nor does any other Star Wars film.
Star Wars has tried – and failed – to come up with something that compares to this moment, even going as far back as Return of the Jedi.
Though the prequel trilogy didn’t try to outright replicate that moment, I think it’s not unfair to say that nothing in those three films compares to the revelation of Vader being Luke’s father – and perhaps that’s because fans already knew the broad strokes of the prequels’ storyline before sitting down to watch any of the films. There were bumps and twists along the way, but we all knew before we sat down to watch The Phantom Menace in 1999 that Anakin would betray the Jedi and become Darth Vader, and that the mild-mannered Palpatine was a Sith in disguise. It’s hard to have a shocking twist under such circumstances!
But the sequel trilogy definitely tried to recapture the magic of the moment between Luke and Vader on Cloud City – not once, but at least three times. In The Force Awakens, Kylo removing his helmet for the first time was an attempt at a shocking surprise. In The Last Jedi we can point to the reveal of Rey’s parents as “nobody,” as well as the death of Snoke, and in The Rise of Skywalker we again have Rey’s parentage but this time Kylo explaining to her that “you are a Palpatine” – one of the worst lines in the trilogy.
This moment between Kylo Ren and Rey was clearly intended to recreate the magic of the scene between Vader and Luke in The Empire Strikes Back.
None of these moments, and many others in Star Wars, have come close to achieving the success of the Darth Vader line in The Empire Strikes Back, and it feels like the franchise doesn’t really know how to respond to the overwhelming power of that one moment. It wouldn’t be fair to say that Star Wars’ entire success is based on one moment in one film, nor that it’s the franchise’s sole accomplishment. But it’s undeniably one of the high points in the whole franchise, so if Star Wars is to see continued success the creative team in charge need to understand what the moment represents, why it worked, and most importantly they need to understand why recent attempts to replicate it have fallen flat.
For me, the closest Star Wars has ever got to recreating the magic of that Darth Vader reveal came not in a film but in a video game. In Knights of the Old Republic, toward the end of the game it’s revealed that the player character is, in fact, one of the game’s principal villains – a Sith Lord named Darth Revan. Revan had their mind erased after being captured by the Jedi, and was re-trained in order to follow the path of the light side. I remember sitting there with the Xbox control pad in my hand with my mouth hanging open, stunned!
The revelation that the player character is Darth Revan in Knights of the Old Republic was shocking, and about as close as Star Wars has ever managed to get to the Luke-Vader moment.
So why don’t I feel that way when Kylo is revealed to be Ben Solo? Or when Rey is revealed to be a descendant of Palpatine? Figuring this out is important, because I’m not the only one who recognises that Star Wars is trying and failing to live up to this moment.
By the time of The Rise of Skywalker, Rey’s parents had been established, and changing that arbitrarily to follow a fan theory just felt wrong – and more than a little stupid. Not to mention that the execution was clumsy and it came in a film with myriad other problems. But the reveal that Kylo Ren is, in fact, Ben Solo – the son of Han and Leia – should have garnered more of a reaction, surely? After all, this is the son of two of Star Wars’ principal characters and biggest heroes, yet he’s the villain having fallen to the dark side.
The buildup to Kylo Ren’s reveal wasn’t as intense, and by the time it’s finally understood who we’re dealing with, perhaps elements of that had already been teased in such a way as they weren’t as big of a shock. Then there’s the fact that The Force Awakens is where we first met Kylo Ren; he didn’t have an entire film to grow on us as his own character – mere minutes after meeting him for the first time we learn his true identity. Darth Vader had almost two entire films as the “big bad” before it became known to us who he really was – and I think that has a bearing on how we perceive these different moments in the two films.
Kylo Ren’s unmasking – and the reveal that he’s Ben Solo – just doesn’t compare to the Luke-Vader moment on Cloud City.
Partly this is a consequence of the way the original trilogy was created. Darth Vader was not Luke’s father in the original film; this is an addition that came later, during the writing of The Empire Strikes Back. There was nothing in the first film to set up or telegraph this moment – because no one, even those involved with the film, knew that the moment was coming. In The Force Awakens or The Rise of Skywalker, the moments which attempt to recreate it were planned, and the films were almost constructed around what the creative team hoped would be the big shocking twist.
Overall, though, I think the fundamental problem is this: The Empire Strikes Back didn’t set out to create a story that all depended on a single moment. The film has many other truly fantastic sequences that would still make it an outstanding film even if the Luke-Vader moment didn’t exist or came in a different film. The creative team behind The Empire Strikes Back weren’t trying to recreate something from a prior story, they were pioneering something new. And while they knew it was going to be a seminal moment in the film, I don’t think anyone involved could have predicted just how important that one moment would turn out to be for the entire Star Wars franchise.
The story of Darth Vader was not known or planned out in the first couple of films – which made the revelation all the more shocking.
But even by the time of Return of the Jedi a couple of years later it was apparent that Star Wars was in danger of feeling like a one-trick pony. A new Death Star had been created to replace the one Luke destroyed in the first film, which is hardly anything original, and after the big twist of the Luke-Vader connection in The Empire Strikes Back, Return of the Jedi made the first attempt to recapture that moment by arbitrarily making Luke and Leia siblings. Neither moment lived up to the comparable moments in previous films, and perhaps that’s a contributing factor to why some fans felt let down. Star Wars had already begun living in its own shadow.
Mimicking or recreating a story or narrative moment almost never results in something better. The most that Star Wars can hope for is to hit the same high notes – but trying to copy something it’s already done won’t ever lead to the franchise exceeding it. The Empire Strikes Back succeeded because it pioneered a storyline that no fan could have expected. Subsequent Star Wars projects – from Return of the Jedi to The Rise of Skywalker – failed to live up to that moment because they didn’t try to create their own unique moments, they tried to copy the successful one from The Empire Strikes Back.
Star Wars won’t ever succeed at recreating this moment – and the sooner the writers and producers realise that, the sooner the franchise can move on!
I’ve spoken on a number of occasions about Star Wars as a franchise being trapped by its own past, unable to move on from the shadow of the original trilogy and tell truly new and different stories. But because the new films rely so heavily on nostalgia for the originals they weren’t allowed to stand on their own two feet – and when The Last Jedi tried in its own way to branch out and do something different, the result was controversy and a divided fanbase. It’s almost unsurprising, in that context, that Star Wars would simply choose to retreat to safer, more comfortable ground – even if that means it won’t ever surpass its original incarnation.
For me the question is this: is that moment in The Empire Strikes Back all Star Wars can ever be? Or will it one day aspire to do something different, maybe even something better? Right now the answer is that Star Wars seems to want to stay firmly in that nostalgic space, chasing the one moment the creative team knows fans adore; the moment on which Star Wars’ modern iterations hang. But for all the films and television shows produced since that moment in 1980, forty-one years ago, the franchise has never succeeded at recreating its magic.
Perhaps it’s time to stop trying to emulate past success, to move on to newer and different things. There are amazing stories in the Star Wars galaxy waiting to be told – but first the creative team in charge of the franchise has to come to terms with the fact that nothing they do will ever match the revelation Darth Vader gives to Luke in The Empire Strikes Back. When they finally realise that, and desist from trying to forcibly make it happen, the franchise can finally start making its own magical moments again.
The Star Wars franchise – including The Empire Strikes Back and all other properties mentioned above – is the copyright of LucasFilm and the Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy – including Mass Effect: Legendary Edition – and its ending.
Like it or hate it (and my god do some people hate it) Mass Effect: Legendary Edition retains the three-and-a-half possible endings present in the Mass Effect 3 Extended Edition DLC from 2012. In this article I’m not going to spend too much time critiquing the ending of the games from a narrative perspective, but rather try to answer a question I haven’t really seen many fans asking: which is the “best” ending? And no, this isn’t a guide as to how to achieve a specific ending or outcome; it’s a consideration of the pros and cons of the various ending options.
Just to recap if it’s been a while since you played Mass Effect 3, Commander Shepard and their crew spend much of the game putting together fleets and forces to defeat the Reapers. The key to victory in the Reaper War seems to be the Crucible – an ancient superweapon that the races of the galaxy come together to build across the game. After an intense battle in space and on Earth, the Crucible docks at the Citadel, ready to be armed and fired, bringing the war to an end.
How should Commander Shepard bring about an end to the Reaper War?
After arriving at the control room for the Crucible, Shepard is able to interact with the Catalyst – an artificial intelligence in control of the Reapers. The Catalyst tells Shepard that the reason for all of this death and destruction is to “preserve” organic life by harvesting it; otherwise organic life would inevitably be exterminated by synthetic life. The Catalyst then presents Shepard with three very different ways to use the Crucible, and it’s these three options we’re going to look at in a bit more detail today.
I’m going to exclude the option to not use the Crucible. Continuing to fight a doomed conventional war when the superweapon was available seems like a bad option, and players who go down this route ultimately learn that the Reapers were successful in their harvest of humanity and everyone else – duh, right? So that option is clearly not a good one in terms of outcome, though I guess you could argue that there’s a certain satisfaction in saying “I choose not to choose” and continuing to fight.
It’s possible to “fight back” against the Catalyst – but doing so dooms every race in the galaxy.
Assuming players have accrued enough war assets and done as much as possible to get ready for the final confrontation, the Catalyst will present Shepard with three options for using the Crucible: destroy the Reapers, control the Reapers, or fuse all organic and synthetic life together by rewriting everyone’s DNA. These options are substantially different from one another, and while many players have a gut reaction as to which is the “right” decision, each has points in its favour as well as major drawbacks.
Let’s begin with the most popular choice by far: using the Crucible to destroy the Reapers. I can’t remember where or when I read this, I think it must’ve been circa 2012-13 when Mass Effect 3 was new, but a survey was conducted asking players which ending they chose, and “destroy” received almost 75% of the votes. That’s what I’m basing my claim that it’s the “most popular” ending on, at any rate!
The “destroy” ending may be the most popular with fans and players.
The biggest point in favour of this ending is that, if you have a high enough war score, it’s at least implied that Shepard might’ve survived. In a very brief scene lasting only a few seconds, amidst the ruins of what could be either the Citadel or London, a figure wearing burnt armour with an N7 dog tag sharply inhales right before the credits roll. Though Shepard’s survival has never been officially confirmed, many players – myself included! – subscribe to the notion that this figure simply must be Shepard. If there is to be a continuation of their story in Mass Effect 4, this is the only way it could happen based on what we see on screen.
Though on some level we all want our hero to survive, in many ways Shepard’s survival could be argued not to fit with the tone of the story. Both with the Citadel DLC (which is now incorporated into Legendary Edition) and with the sequence immediately prior to the assault on the Citadel beam, Shepard said their goodbyes to their friends and crewmates. There was a finality to Shepard’s story; the person who saved the galaxy. Having them survive might feel great, but it doesn’t necessarily make a fitting end to their story. Some narratives are destined to end with the death of the protagonist, and I’d argue that the Mass Effect trilogy probably fits that mould.
This moment appears to show Shepard surviving.
Setting aside their possible survival, the “destroy” ending best represents Shepard achieving what they set out to do. Destroying the Reapers has been Shepard’s mission since they first learned of their existence in the first game, and though there were hints at possibly being able to co-opt or control the Reapers, especially during later missions in Mass Effect 3, Shepard and their allies had argued against this at every opportunity. Destroying the Reapers, or defeating them militarily, appeared to be the only option; Shepard’s only goal.
But the “destroy” ending comes at a price, especially for players who’ve managed to navigate the tricky path across all three games to achieving peace between the geth and quarians or who have befriended EDI. Using the Crucible to destroy the Reapers also results in the destruction of other synthetic life forms, including EDI and the geth. This makes the price paid for destroying the Reapers very high indeed, as it’s possible to befriend the geth and EDI – and of course Legion was a big part of Mass Effect 2 in particular.
The “destroy” ending condemns Legion’s entire race to death.
I really like Legion, both as a squadmate and as a character. Doing the mission Rannoch: Geth Fighter Squadrons also lets Shepard find out a great deal about the geth’s initial war against the quarians, and to say that they were wronged would be an understatement! Destroying EDI could be argued to be a sacrifice worth making; she is, after all, a single individual. But destroying every geth, especially if peace has been achieved and the geth have begun to adopt individual personalities, is tantamount to genocide.
So is exterminating the Reapers. Though in that case it’s arguably “kill or be killed,” the Reapers are nevertheless a sentient race, one far older than any other in the galaxy and with motivations and goals that humanity simply does not understand. The Reapers’ ruthless and relentless war may condemn them to death, especially since diplomacy and negotiation are not options, but the decision to wipe out the entire race, even for the sake of survival, should not be taken lightly. The Catalyst doesn’t give Shepard an option of talking the Reapers down, though.
The Reapers need to be stopped or defeated, but eradicating all of them is ethically problematic!
So Shepard has the option to go ahead with their plan and destroy the Reapers, perhaps on the understanding that the loss of the geth and EDI is a price worth paying for the survival of humans, turians, asari, and all the other galactic races. This is an extreme example of the calculus of war – sacrificing some so that others can survive. But despite Shepard’s initial goal of destroying the Reapers being in sight, the Catalyst offers alternatives – alternatives that Shepard (and us as players) are right to consider.
Throughout Mass Effect 3, a frequently-heard line from many characters is that nobody is sure precisely what the Crucible will do when activated. It’s only Shepard who learns what options are available, and although their intention was to defeat the Reapers, if a better option is available then it makes sense for Shepard to take advantage of that – especially considering the drawbacks of using the Crucible to destroy the Reapers.
Liara is one of many characters who tells Shepard that she isn’t sure what the Crucible will do when activated.
The first of the two other options presented – assuming players have a high enough war score – is to control the Reapers. This was the Illusive Man’s goal, though he was indoctrinated and thus unable to take advantage of the Reapers as he hoped. By choosing the “control” ending, Shepard will replace the Catalyst as the force in command of the Reapers – sacrificing their own body in the process. Shepard is thus able to make the Reapers leave, ending the war without further loss of life.
On the surface that seems like a reasonable option – it would save the lives of EDI and the geth while ending the war. But I have concerns! The Reapers, despite being coordinated by the Catalyst, appear to be sentient beings. Seizing control of them may be possible, but how long would Shepard remain in control? Is their personality forceful enough to permanently overcome the likes of Harbinger? By taking control of the Reapers and directing them to leave the galaxy, the Reapers aren’t defeated or destroyed and will continue to exist – meaning the threat hasn’t gone away.
Shepard has the option to take control of the Reapers, but will that be a good long-term solution?
Even if Shepard were able to remain in control of the Reapers in the short term, we’re potentially talking about an indefinite amount of time, at which point all bets are off. Perhaps Harbinger or other Reapers are able to change Shepard’s mind, convincing them that a new harvest is necessary after all. Perhaps Shepard goes crazy after millennia of isolation from their own people, or loses control of the Reapers. There appear to be too many variables and unknowns to make this feel like a safe and permanent end to the Reaper threat.
So that brings us to option number 3: synthesis. Shepard is given the option to add their energy to the Crucible, forcibly changing all organic and synthetic DNA at a molecular level, creating a galaxy full of organic-synthetic hybrids. All races, whether krogan, salarian, human, or geth would be altered, presumably being augmented with a combination of synthetic and organic components.
Is the “synthesis” ending the right choice, or even a choice Shepard has the right to make?
The Catalyst seems to present this outcome as not only the best option, but as something inevitable; an end goal it has been trying to reach. By fusing organic and synthetic life together, it argues, both will benefit and come to fully understand and appreciate each other. This is obviously a monumental decision for Shepard, with a lot of information – and opinion – being thrown at them mere moments before the decision has to be made.
My issue with the “synthesis” ending is that it shouldn’t be Shepard’s decision alone. A decision of this magnitude, even if it’s “correct” according to some, can’t be made for every sentient being in the galaxy by one individual; doing so is a grotesque over-reach of power, something no leader should ever be able to do. Not only that, but Shepard only hears a single opinion on this subject – the opinion of the Catalyst. Even if the Catalyst has been studying the idea of organic-synthetic synthesis for millions of years, can Shepard really trust it?
Is “synthesis” really the best outcome? The Catalyst argues it is…
We’re dealing with the force behind the Reapers. All of the death and destruction that Shepard has seen, from Sovereign’s rise and the war against the Collectors through to the Reaper invasion itself is all caused by the Catalyst; an artificial intelligence which, according to its creators, the Leviathans, betrayed them and rebelled. Even if the Catalyst is 100% sincere in its belief that synthesis is the best possible outcome for everyone, can Shepard trust its judgement?
This is a being which decided that the best way to “save” organic civilisations is mass murder, co-opting and indoctrinating the few survivors into working for its purposes and goals. Its judgement has to be questionable at best; perhaps it’s simply a very sophisticated computer with a programming error! The fact that the quarian-geth conflict can be peacefully resolved, and that EDI is accepted by members of the Normandy’s crew suggest that peace between organics and synthetics is not as impossible as the Catalyst believes, and rather than simply accepting its judgement and view of the galaxy, surely it’s worth Shepard considering the possibility that the Catalyst is wrong. Machines, even very clever ones, can malfunction, and perhaps the Catalyst is experiencing something like that.
“Synthesis” comes along as an option right at the last moment, and hasn’t really been explained or built up across the trilogy.
If Shepard does accept the Catalyst’s version of events, and accepts that synthesis is the best – and perhaps only – way to prevent future conflict, it means fundamental change for every sentient being in the galaxy. The consequences of this decision are almost unfathomable; it’s very difficult to wrap one’s head around the scale of the change Shepard is being asked to make. The positives – assuming the Catalyst can be trusted – are monumental: an end to conflict and war, unlimited knowledge, and perhaps even immortality are all on the table.
The game seems like it wants to present “synthesis” as the best ending, the one with the most upsides. But even if we take the Catalyst at its word and trust EDI’s epilogue seeming to show the galaxy on course for a new golden age, the question remains: was this Shepard’s decision to make? By changing everyone at a fundamental level, is that not similar to the Reapers’ own goals of harvesting organics and forcing survivors to become synthetic? In the short epilogue scene, everyone involved seems to just go along with what’s happened, perhaps suggesting their ways of thinking and even personalities have been altered. Is this truly a win, then, or just a galaxy-wide case of indoctrination?
“Synthesis” would allow synthetics like EDI to fully understand organics – according to the Catalyst – and prevent future wars.
I’m not sure that there is a “best” ending to the game! Despite the justifiable criticisms of Mass Effect 3′s ending in 2012, the options on the table are varied and nuanced, with each presenting pros and cons. On my first playthrough of Mass Effect 3 I chose the “destroy” ending, because it seemed in keeping with what Shepard had been fighting for. But it comes at a high price, and the options to control the Reapers or go for synthesis both hold appeal, especially because it means saving the geth and EDI.
To answer the question I posed at the beginning: I don’t know. Each ending has points in its favour and each has drawbacks. “Control” seems to offer the greatest potential for something to go wrong, “destroy” means killing friends and allies, as well as condemning two races to extinction, and “synthesis” not only means Shepard deciding something monumental for everyone in the galaxy, but is also questionable at best because of who advocates for it, and the fact that it only appears as an option right at the very end of the game.
Which ending should you choose? I don’t know!
I don’t blame anyone who has a difficult time deciding which option to choose! The fact that there are three complex choices may not be to every player’s taste, especially considering the myriad choices and options available across the trilogy, but the fact that each ending represents a radically different vision of the future of the galaxy is, at the very least, interesting.
One of the great things about a series like Mass Effect is replayability. It’s possible, then, for different versions of Commander Shepard to make different choices, choices which best fit their personality and the way that individual would handle this moment. Shepards who weren’t able to make peace between the geth and quarians might have no qualms about destroying the Reapers and other synthetics, whereas those who were very attached to Legion and his people may desperately look for another option – and that’s just one example. So maybe the true answer to the question I asked at the beginning is: “whichever one you think is best.”
Was that a cop-out? Maybe! But I stand by it. I have a hard time making this choice – it’s by far the most difficult in the entire trio of games, even though the short epilogue that follows is anticlimactic at best. The fact that the writers of the Mass Effect series succeeded at getting players so invested in the world they created that the choices posed at the very end feel like they matter is testament to how amazing these stories are. Because of how different the endings are, though, it does raise an interesting question: which one will BioWare choose as “canon” when they come to make Mass Effect 4?
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including all titles and properties mentioned above – is the copyright of Electronic Arts and BioWare. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
We’ve recently talked about how the pandemic may have a long-term impact on cinema attendance and the box office, with many folks getting used to the convenience and practicality of streaming big blockbusters at home. But it seems cinemas just can’t catch a break, because it was recently announced that Amazon will be buying legendary Hollywood studio MGM.
Make no mistake, this is all about streaming. Amazon Prime Video looks set to benefit greatly from this acquisition, helping the service compete with the likes of Netflix and Paramount+ in terms of films. Though Amazon does have its own film studio, and has had a hand in titles like the Academy Award-winning Manchester By The Sea, most films available to stream via Amazon Prime Video were licensed from other companies. As more and more companies try to launch their own streaming platforms, these licensing deals are increasingly difficult (and expensive) for the likes of Netflix and Amazon, so finding ways to get their own in-house content is hugely important.
Buying MGM will enable Amazon to add a huge library of titles to its Prime Video streaming service.
Netflix has branched out into making more and more of its own original films – for better or worse! But Amazon is one of the world’s largest and most successful companies, having grown massively during the last year, and can throw its money around to buy up studios – and the rights to properties like The Lord of the Rings. We’ve recently seen Microsoft do something similar in the gaming realm, buying up Bethesda and adding that studio’s games to Xbox Game Pass. Amazon is doing the same thing with MGM.
I’ve seen some outlets trying to make the case that this is Amazon further diversifying its business model. What began as an online bookseller in the mid-1990s has grown to sell practically everything and has involvements and holdings in industries as far apart as space technology and baby nappies. But this MGM acquisition is not about diversification. Amazon doesn’t want to break into the film distribution market any more than they’re already involved; they want films, both old and new, to add to Amazon Prime Video for the sole purpose of driving more subscriptions. It’s that simple.
Amazon announced a deal to buy famed American film studio MGM for $8.45 billion.
This is a hammer blow for cinemas and cinema chains already reeling from the pandemic and associated closures and cancellations. We’ve already seen many films that would otherwise have received a theatrical release go direct-to-streaming, and Amazon’s acquisition of MGM comes with the real threat of all future MGM titles following suit. There aren’t many studios the size of MGM, releasing multiple high-budget titles per year, so this is a coup for Amazon.
Upcoming titles like the sequel to Tomb Raider, Legally Blonde III, Soggy Bottom, and House of Gucci would have all been draws at reopened cinemas around the world, but their theatrical releases are now in doubt. And that’s before we even consider one of the biggest upcoming MGM titles (at least from a UK perspective!) No Time To Die, the latest instalment in the James Bond series.
No Time To Die may still manage a theatrical release… or it may not.
It’s not unfair in the slightest to say that British cinemas have been desperately waiting for No Time To Die’s release, as no other upcoming film has quite as much potential to bring audiences back after well over a year of closures, lockdowns, and cancelled titles. Even the mere threat of No Time To Die going direct to streaming is enough to make a lot of people involved in the UK cinema industry very nervous, and I’m not sure we can rely on promises that the film will still meet its planned theatrical release in September – especially if the pandemic causes further disruption in the months ahead.
As I said when Microsoft acquired Bethesda, companies don’t spend these vast sums of money and expect nothing in return. With Amazon making this move to shore up and expand its library of streaming titles, any future MGM release now has the potential to end up on Amazon Prime Video either exclusively or alongside a release in cinemas. Even if imminent titles like No Time To Die meet their theatrical obligations – which will almost certainly be due to pre-existing contracts if it happens – future titles, both announced and unannounced, are almost certain to join Amazon’s streaming line-up. In short, cinemas may get a temporary reprieve from the fallout of this acquisition, but it won’t last much beyond the end of 2021.
Amazon will be expecting a serious return on such an expensive investment – and that’s all focused on streaming.
The way people consume media has been changing for years. The pandemic may have accelerated some of those changes to light-speed, but it isn’t the fundamental cause of a shift in audiences away from cinemas and broadcast television to online on-demand streaming. Just like the pandemic isn’t the root cause of problems with many high street shops, it can’t be blamed for people moving en masse toward an all-digital streaming future. The future of companies like MGM is in the digital space, and unfortunately for cinemas that means fewer films, smaller audiences, and growing irrelevance as bigger titles bypass a theatrical release altogether. Even in the pre-pandemic years, going to the cinema had become, for many folks, an occasional treat rather than a regular outing, and this move is simply a reflection of the changing way in which people choose to watch films.
Amazon’s acquisition of MGM is a big deal, but it’s unlikely to be the last such move as the so-called “streaming wars” look for new battlefields. It isn’t yet clear how many streaming services people are willing to put up with, nor which will ultimately survive, so it seems inevitable that more big studios and distributors will eventually team up with – or be bought out by – other big players in the streaming landscape. None of which is particularly pro-consumer, it has to be said, but then again I’d rather see MGM films go to Amazon Prime Video – a streaming service I already have access to – than wait for MGM to set up their own “MGM Plus” or whatever they would’ve called it!
It’s a serious blow to cinemas in the medium-to-long-term, even if some titles scheduled for this year will still get a full theatrical release. But will audiences really care? As I said last time, the shift away from the cinema had already set in long before the pandemic struck, and with film studios and audiences alike having discovered the many advantages of at-home streaming, it seems like we’ll be seeing a lot more of this type of acquisition or merger in the months and years ahead, with many more films going direct-to-streaming in the very near future. MGM may be one of the biggest so far, but it won’t be the last. Cinema chains and owners are already feeling the effects.
All titles mentioned above are the copyright and/or trademark of their respective owner, studio, company, distributor, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Mass Effect trilogy – including Mass Effect: Legendary Edition.
I’ve recently been playing through Mass Effect: Legendary Edition, having picked it up on release day. It had been five or six years since I last played through this outstanding sci-fi trilogy, and it’s been great fun getting stuck into the Mass Effect galaxy all over again. The writers of the Mass Effect series put in a lot of effort to build a world that’s easy to get lost in, and having spent so much time over the last week playing through the games, I’ve come up with a theory based on some of the things that Commander Shepard and their crew have learned. This time I thought it could be fun to run through that theory!
Here’s the short version: humans in the Mass Effect trilogy were incredibly unlucky. Humanity discovered mass relay technology only about forty years prior to the events of Mass Effect, joining the galactic community a few years later. By the time of the Reapers’ arrival in the Milky Way galaxy, humanity had only been a major spacefaring race for a few years, whereas the salarians, asari, turians, and others had been established across the galaxy for millennia. If the Reapers had arrived a few decades sooner, or if humanity’s progress toward spaceflight and exploration had been slower, perhaps humans could have avoided the Reaper War altogether, and arrived to find the galaxy devoid of spacefaring races ripe for colonisation. If the Council had left behind detailed records of the Reaper War, perhaps humanity could have had literally millennia to prepare a defence for the next Reaper attack.
Though the Citadel Council were not exactly helpful when Shepard warned about the Reapers, perhaps the Council races would have left clues and information behind that could have helped humanity if they had been wiped out.
That’s a basic overview of the theory. So let’s start by looking at some of the evidence we have that could be argued to support it. We should start at the beginning: Sovereign’s attempt to open the Citadel mass relay and bring the Reapers back. We don’t know exactly when Sovereign awakened, or even whether the ancient machine ever slept; it may have been observing the galaxy for millennia. But we do know that its original plan to open the Citadel mass relay to the Reapers was thwarted by the Prothean survivors from Ilos. These Prothean scientists travelled to the Citadel and ensured that Sovereign’s signal would fail, and it’s for this reason alone that the Reapers did not invade earlier.
Across Mass Effect 1, several characters speculate that Sovereign may have been working to build alliances slowly over the course of several centuries – perhaps even as far back as the Rachni Wars 2,000 years before the events of the games. If we take a timeframe of “centuries” plural, we can make the case that Sovereign originally planned for this cycle’s harvest to begin in the 1700s or 1800s – but its attempts to start the cycle failed due to the actions of the Ilos Protheans millennia earlier.
It may have taken centuries for Sovereign to figure out what went wrong and find allies in Saren and the geth.
Given that the Reapers’ motivations appear to be to “save” organic life from what they consider to be the inevitable betrayal by synthetic life, one event that may have prompted Sovereign’s initial plan to open the Citadel mass relay is the creation of the geth. If Sovereign was alert and scanning the galaxy, it may have concluded that the geth were on a path to becoming sentient and enacted its plan to open the relay. This once again places Sovereign’s first attempt to bring back the Reapers in the 18th or 19th Centuries.
Next we’re going to jump ahead to Mass Effect 3 and latch onto something Liara told Shepard. Based on her calculations, the Reaper harvest would take somewhere in the region of 100 years. Assuming that would still be the case if the Reapers had arrived in the 1700s or 1800s as mentioned above, it seems reasonable to conclude that the Reapers could have arrived in the galaxy, harvested all advanced organic life, and departed back into dark space before humanity was even in a position to realise what had happened, or that there had ever been a galactic community and Citadel Council.
Would the Reapers have chosen to harvest humanity if they had arrived in the 19th Century? I doubt it!
But surely the Reapers would have gone for humanity as well? That would be the counter-argument to this theory in general. And while we can’t be sure, one point I would make against this counter-argument is that the Reapers, at least according to Admiral Hackett in Mass Effect 3, were ignoring the yahg. The only yahg we met in the Mass Effect series was the original Shadow Broker, but his species were a pre-spaceflight civilisation. Crucially, however, they were described as being an industrial civilisation with technology akin to 20th Century Earth.
If the Reapers were ignoring the yahg because their level of technology was not sufficiently advanced to “qualify” them for harvesting – and not because of some other reason, like their aggressive nature – then we can absolutely make the case that a Reaper invasion in the 1700s, 1800s, or even 1900s would have overlooked Earth entirely.
The Reapers did not target the pre-spaceflight yahg during their invasion – which could mean humanity would have been safe if the Reapers had arrived earlier.
In some ways we can argue that the number of humans in the galaxy – and how widespread humanity is – doesn’t seem to gel completely with the idea that Earth only joined the galactic community within the last few decades. But that’s just down to production-side reasons – human characters are easier for us as players to relate to, as well as probably being easier to create and animate! Dr Bryson in Mass Effect 3 tells us that first contact with aliens happened in his lifetime, so even if we disregard everything above regarding Sovereign and Ilos, I still can’t help but feel that if the Reapers had arrived only a few years earlier, humanity might still have been overlooked!
If humanity didn’t have faster-than-light travel, hadn’t discovered the Prothean ruins on Mars, and were unaware of the Charon mass relay, perhaps the Reapers would have focused their efforts on other races even if humans had already achieved limited spaceflight. This is much more speculative, but I would argue that nothing we see of the Reapers’ behaviour in the games rules it out.
The discovery of the Mars archive propelled humanity onto the galactic stage. If it had remained hidden, perhaps the Reapers would have overlooked humans – at least during this cycle.
Assuming that this theory is accurate, and that the Reapers arrived either centuries or decades before humanity would have encountered the galactic community, what happens next? If humans emerged as a spacefaring race within a few years of the Reapers concluding their harvest of the asari, turians, salarians, etc. what would happen? In all three games, the Reapers’ 50,000-year cycle of harvests appears to be a fairly rigid thing, with Liara and others noting that the cycle of extinctions appears to repeat on that basis. But is that set in stone?
I would suggest that the presence of Sovereign could be taken to mean that it isn’t. Sovereign’s purpose, as speculated by several characters in Mass Effect 1, was to scan the galaxy and wait for species to reach the appropriate level of development – perhaps beginning to work on their own AIs – before summoning the Reapers. It may just be coincidence that this happens roughly every 50,000 years – or it may not be!
Liara, an archaeologist, seemed to be sure that Reaper harvests occur roughly every 50,000 years – which might mean they happen on a set timeframe regardless of what’s happening in the galaxy.
But Sovereign wouldn’t summon the Reapers if there was no one to reap, right? If no species had developed to the point where the Reapers would harvest them, they would surely wait instead of just showing up to meet an arbitrary schedule; they seem cleverer and more adaptable than that! So presumably this works in reverse, too – if humanity had emerged in the years after a harvest, discovered the Citadel and began to expand, presumably the Reapers wouldn’t just ignore that for 50,000 years!
The Prothean Empire, though, could be taken as a counterpoint to this argument. The Protheans were more advanced than any of the Citadel Council races, and their Empire appears to have endured for millennia. Not only that, but Liara explained that because the Prothean Empire was so far-reaching – occupying more worlds and systems than the extant races – it took the Reapers several centuries to harvest them fully. The length of time that the Protheans were left alone to develop and build thus suggests that the Reapers don’t necessarily have a set criteria of expansion or size for determining when to strike. I would suggest, based on the possibility that Sovereign became active around the time of the geth rebellion, that the development of AI may be one of the Reapers’ criteria when deciding to begin an invasion.
The Protheans seem to have thrived in the galaxy for millennia before the Reapers came.
So we’re left with two possibilities: either the Reapers would wait out the next 50,000 years as humanity built its own galactic civilisation – perhaps contending with the likes of the yahg – or they’d pounce when they felt humanity was ready to be harvested regardless of how recent the prior harvest was. Both arguments are equally valid, I feel.
Either way, though, it seems clear to me that humanity drew the short straw! The asari, salarians, and turians all enjoyed millennia or centuries as spacefaring races, and in that time were able to expand and explore further than humanity could in a few short decades on the galactic stage. If humanity hadn’t encountered the Mars archive when they did, or if the Ilos scientists hadn’t prevented Sovereign from contacting the Reapers in dark space when it originally intended to, it seems plausible to think that humanity might have been overlooked by the Reapers – at least in this cycle!
Humans may have had very unfortunate timing in joining the galactic community only a few years before a Reaper invasion!
With a 50,000-year head-start to explore the galaxy, investigate the ruins, and so on, there’s no telling what humanity could have accomplished. With the Citadel and mass relays at their disposal, and no other spacefaring races to get in the way, human development could have been unlimited, and given the Mars archives held information about the Reapers and the Crucible, humans would have potentially had millennia to prepare for the next Reaper invasion.
That’s my theory, at any rate! Fans of the Mass Effect games have put together various theories since the first game was released in 2007, including the famous indoctrination theory which proposed that Commander Shepard had become indoctrinated by the Reapers. This is just my small contribution to the discussion! With the recent launch of Mass Effect: Legendary Edition I’ve been playing through the trilogy again, and it reignited this theory which I’d originally considered a few years ago. It was fun to write it up!
As I always say, no fan theory is worth getting upset or worked up over. At the end of the day, this was just an excuse to talk about the Mass Effect series and take a closer look at one aspect of these fun games. I have some further thoughts on Legendary Edition which I hope to write up in the coming days or weeks, but for now I hope you enjoyed this theory. I think it seems plausible!
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X. The Mass Effect series – including Legendary Edition and all properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Voyager, Star Trek: Picard, and for other iterations of the franchise.
Twenty years ago today saw the premiere of Endgame, bringing Star Trek: Voyager to an end after seven seasons and 172 episodes. It was a feature-length episode with a complicated story involving time travel and two versions of Janeway! To mark the anniversary, I wanted to look back at the episode – specifically at one of its key storylines. Endgame saw Admiral Janeway travel back in time from the year 2404 to 2378 – and deliberately using her knowledge of the future to radically change events for the crew of Voyager. But did she make the right decision by doing so? And was it even her decision to make?
Those are the questions on my mind on Endgame’s 20th anniversary! It seems like a great opportunity to finally dig into these issues and consider some pretty deep points from an in-universe point of view. I’ve explained on a few occasions already that time travel stories both within Star Trek and outside the franchise aren’t always my favourites, but despite some of my in-universe criticisms of Janeway and her actions (or maybe because the episode is so morally ambiguous) Endgame is an example of a time travel story that I actually like. It was an exciting and explosive way to bring Voyager to an end – and I can hardly believe it’s been twenty years already!
Admiral Janeway in Endgame – which premiered twenty years ago today.
Time travel stories in Star Trek typically don’t proceed like Endgame. If our characters go back in time to undo some event, it’s usually with a view to preserving or repairing the timeline, not deliberately changing it. That’s the crucial difference, and it’s why Admiral Janeway’s actions are, at best, morally ambiguous. At worst I’d argue we should condemn what she did.
It’s worth acknowledging that time travel in Star Trek has not always been clear-cut. The Original Series in particular took a more liberal attitude to travelling back in time, with episodes like Assignment: Earth and the film The Voyage Home showing the crew much more able to freely interact and change things than we’d seen in later stories of The Next Generation era. But Endgame arrived after the establishment of the Temporal Prime Directive, and after several episodes in The Next Generation, Deep Space Nine, and Voyager itself had all established that time travel is regulated and the timeline itself monitored by agencies of the Federation.
Time travel has not always been consistently depicted in Star Trek!
The Federation and Starfleet, through the Temporal Prime Directive and organisations like the Department of Temporal Investigations, was dedicated to maintaining and preserving the timeline, and to ensuring that no one would change or manipulate events for their own purposes. Starfleet in the 29th Century – as we saw in Voyager – spent at least part of its time enforcing these laws.
When Admiral Janeway travelled back in time in Endgame, she didn’t merely change the lives of the surviving crew of the USS Voyager. By bringing the ship home decades earlier than it otherwise would have made it, and by attacking the Borg, she changed and even erased countless lives, both inside the Federation’s borders and outside of it. Films like The Butterfly Effect demonstrate the flaw in this approach – showing how changing one or two things which seem to only affect a handful of people can have massive unintended consequences.
Starfleet set up the Department of Temporal Investigations – and other organisations – dedicated to preserving the timeline and preventing exactly the kind of thing Janeway did.
We can talk specifics in a moment, but first let’s consider, as a moral question, whether Admiral Janeway had any kind of right to meddle in the timeline to this extent. By changing the course of history, and undoing events that happened almost thirty years in the past from her perspective, she radically changed the future for countless people – including, of course, everyone on Voyager’s crew.
Although she had once been their commanding officer and thus bore a degree of responsibility for their lives, this was categorically not Janeway’s choice to make – certainly not decades later, when most of the crew were no longer serving under her command. And the implications of what she did for the wider Federation and for every race and empire in the galaxy cannot be overstated. Time can be weaponised; this is something we know from dozens of other Star Trek stories. So there can be only one term for what Admiral Janeway did in Endgame – it’s a war crime.
Admiral Janeway took it upon herself to radically alter the lives of all of these people – and more – without consulting them. Regardless of her intentions, it was not her choice to make.
Two examples come to mind. First is the Borg attack on Earth in Star Trek: First Contact, in which the Borg attempted to assimilate humanity by travelling to the past. And the second is the Voyager two-part episode Year of Hell from Season 4, in which a time traveller named Annorax attempted to force multiple changes in the timeline to save someone he cared about. In both cases, Starfleet was on the side of preserving the timeline and fighting back against the criminals who attempted to bend the timeline to their will. What Admiral Janeway does in Endgame is the complete opposite.
Not only that, but her motivations seem to be primarily about saving the life of one person – Seven of Nine. Though there was a sub-plot involving Tuvok suffering from an illness that was only curable if he got back to Federation space, saving Seven’s life was Janeway’s main objective. So all of the damage and destruction wrought upon the timeline was for the sake of one person. On an individual level we can understand and even sympathise with Janeway’s desire to save Seven’s life. But when stacked up against countless other lives it pales into insignificance.
Was Seven of Nine’s life worth all the erased lives, changed lives, and other unintended consequences? Are they just collateral damage? Did Janeway have the right to decide that for herself?
The early part of Endgame briefly introduced us to Sabrina, the daughter of Naomi Wildman and an unnamed individual. By travelling back in time, Janeway completely changed Naomi Wildman’s future and thus almost certainly erased Sabrina from existence. Star Trek has never been a franchise that talks up things like fate and destiny, so unless we’re going to try to inject that here and say that Naomi Wildman was always going to meet Sabrina’s father at exactly the right time and place… then I’m sorry, but there’s no doubt that Sabrina was wiped out by Admiral Janeway.
We have another point of comparison: the Deep Space Nine Season 5 episode Children of Time. In that story, the USS Defiant crash-landed on a planet in the Gamma Quadrant and Sisko and co. found themselves stranded in the past. The crew’s descendants were later wiped out of existence by the intervention of Odo – who desired to save the life of Major Kira. Once again, the story encourages us to understand Odo’s motivations on an individual level, but condemn him for what he did – erasing 8,000+ people from existence.
Sabrina and Harry Kim. Janeway’s actions almost certainly erased Sabrina from existence – and changed Harry’s life dramatically.
If the future from which Janeway had originated seemed awful, perhaps we could judge her actions less harshly. Her desire to attack the Borg would be far more understandable if, for example, the Borg had conquered much of the Federation. But there was no indication that there had been any Borg activity in Federation space in the preceding decades, let alone the kind of war or invasion that might conceivably justify this kind of action.
If the whole crew had died it still wouldn’t justify her actions, but it would certainly make them more sympathetic. However, again the episode does not give us this justification. Tom Paris, B’Elanna Torres, the Doctor, Harry Kim, Barclay, and others all seem to be doing well in the early 25th Century, having moved on and put their Voyager days behind them.
B’Elanna survived her experiences aboard Voyager and seemed to be doing great a decade after the ship’s return, as did many other members of the crew.
Admiral Janeway’s justifications are thus wearing thin. Chakotay had died in this era, but there’s no evidence that travelling back in time would have saved his life. The only two lives that would be positively affected that Endgame shows us are Seven of Nine and Tuvok; the entire rationale for her plan hangs on these two individuals. And as I said earlier, when pitted against countless other lives, that can’t possibly be acceptable.
Janeway herself took the opposite view in Year of Hell, fighting back against Annorax’s attempts to use time travel to manipulate events to achieve his desired outcome. And Star Trek has several other great examples of our heroes stepping up to preserve the timeline or using time travel to prevent exactly the kind of thing Janeway tried to do. Going all the way back to The City on the Edge of Forever in the first season of The Original Series, this is how Starfleet has generally viewed time travel. In Enterprise we saw that taken to its logical conclusion, with Crewman Daniels representing a human faction – which may or may not have been associated with the Federation – dedicated to protecting the timeline from exactly this kind of interference.
Captain Kirk intervened to protect the timeline in The Original Series – doing the opposite of what Janeway does in Endgame.
Sticking with the theme of this being akin to a war crime, I would posit that Admiral Janeway used time itself as a weapon. In this case she used it to suit only her own selfish ends, with the potential side-effect of harming the Borg Collective, but as stated above the knock-on effects and consequences are unpredictable. There’s simply no way to know if Janeway’s interference made the galaxy better or worse.
For me, the biggest case in point is her attack on the Borg. There was no evidence that the Borg had attempted another attack or invasion as of 2404, and I’d present Barclay’s class as evidence that there had actually been no major attack or incursion in those years. Barclay showed the class of cadets a hologram that looked very much like a Borg drone encountered by the crew of Voyager or the Enterprise-E, suggesting Starfleet had no major Borg contact since those events. So here’s a hypothetical scenario: what if the Borg had turned their attention away from the Federation after suffering repeated defeats?
Janeway, Barclay, and a holographic Borg drone.
After the Borg were soundly beaten by Species 8472, they appear to have abandoned their attempts to assimilate them and their fluidic space realm, refocusing their efforts on further expansions of their space in the Delta Quadrant. It’s at least possible, then, that the Borg had put their plans to assimilate the Federation and make large-scale incursions into the Alpha Quadrant on hold, perhaps even indefinitely. Until Admiral Janeway came along.
Though we don’t have absolute confirmation of this, the existence of the Artifact (the abandoned Borg cube) in Picard Season 1 very strongly hints at the Borg Collective surviving Admiral Janeway’s attack in Endgame – and if they did, perhaps her attack changed the Borg’s perspective. No longer content to ignore humanity and focus on the Delta Quadrant, they may have spent the next few years plotting a major attack. The consequence of Janeway’s efforts to save Seven of Nine could thus be a full-scale Borg invasion!
Could Janeway’s actions have led the Borg to renew their focus on assimilating the Federation?
That’s pure speculation on my part, of course, but it serves as an example of everything I’ve been saying: altering the timeline in this extreme fashion carries unprecedented levels of risk, and with no way to predict all of the possible outcomes, Janeway was absolutely wrong. She did the wrong thing for the wrong reasons, and may well have made life worse for untold numbers of people across the galaxy, including in the Federation. At the very least we can say she wiped Sabrina from existence; that little girl will be just one among millions whose lives were changed completely – or ended – by the actions Janeway took.
Star Trek is a franchise that encourages its viewers to think. Endgame is, in large part, a fun and action-packed episode – and one I really enjoy – but we can also break down Janeway’s choices and see them for what they are. In a way, Admiral Janeway is a deeply tragic character, scarred by the loss of someone she cares about deeply and willing to do anything to get them back. Mortality is something we all face, or have faced, and anyone who’s lost a loved one can sympathise with her on a personal level. Wanting to bring a loved one back from death is a theme in literature going all the way back to ancient times. Star Trek’s sci-fi setting – like religion and fantasy before it – allows for stories that explore that concept, and whether we’re dealing with Ancient Greek legends of Thanatos or Harry Potter and the Deathly Hallows, one thing stories of all kinds agree on is that resurrecting the dead comes at a terrible price.
Janeway immediately before she went back in time and changed the past.
In Endgame, Janeway pays the price with her own life. But I would argue that is barely the beginning. Her actions changed or erased the lives of countless people, and the real price for Seven of Nine’s “resurrection” – thanks to the timeline being changed – is the erasure of an altogether different timeline, and 26 years’ worth of people’s lives.
So to answer the question I posed at the beginning: Admiral Janeway undoubtedly did the wrong thing by travelling back in time and undoing more than a quarter of a century of history. While we can understand her reasons and even sympathise with her, in my view there’s no doubt that she violated Starfleet principles, committed a truly heinous crime that had the consequence of erasing and changing countless lives, and triggered all manner of consequences that she could not foresee.
Events in Star Trek: Picard, including the attack on Mars and the Zhat Vash’s victory in their crusade to end synthetic life, may be influenced by what Janeway did, and that’s just one example. The big threat that remains unresolved is the Borg – not only have they been given a new reason to target humanity, but she gave them a head-start on assimiliating knowledge and technology that the Federation wouldn’t develop on its own for a quarter of a century. Time travel has unintended consequences, and Janeway’s refusal to accept Seven of Nine’s fate, while understandable and even noble in some respects, led her to commit an action that is unforgivable. As we get ready to welcome Janeway back to Star Trek in the upcoming series Prodigy, let’s keep in mind what she’s capable of.
Endgame, the finale of Star Trek: Voyager, premiered 20 years ago today and is available to stream now on Paramount+ in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Voyager and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and the teaser for Season 4, Star Trek: Lower Decks Season 1 and the teaser for Season 2, and Star Trek: Picard Season 1. Minor spoilers are also present for other iterations of the franchise.
This is going to be a controversial list! Practically every Trekkie I know has their own take on which Starfleet uniforms are the best – and why! Even if we can agree on some of our favourite episodes and films, the aesthetic of Star Trek has always been a world unto itself. Some of the best uniform designs may not feature in the best stories, and likewise some of the best individual episodes and films may not have their casts in the best uniforms, so the two aren’t necessarily connected – though a truly bad costume can, in some cases, detract from an otherwise-decent story.
There have been a wide variety of uniforms used across Star Trek’s 55-year history. Most designs incorporate at least some elements of the original – the costumes designed for The Original Series by William Ware Theiss in the mid-1960s. Gene Roddenberry’s brief for the uniforms was that they were to be “simple, utilitarian, and naval” in style, reflecting his vision of the future and of Starfleet. The very first uniforms, seen in The Cage, Charlie X, and a couple of other early Season 1 episodes, arguably best fit the “naval” aspect of the brief, with toned-down colours and a slightly thicker rolled collar. It was only partway through Season 1 that the typical uniform in its three bright primary colours was rolled out.
Captain Pike in The Cage, sporting the first ever Starfleet uniform.
Colour is a hugely important factor when discussing Starfleet uniforms. Since The Next Generation went off the air, most Star Trek projects have tried to move away from big bold blocks of colour, opting for smaller coloured patches or other ways to express differences in division and rank. Partly this is an attempt to make the uniforms look “modern,” but also I think there’s a feeling among at least some folks that the brightly-coloured shirts and tops of The Original Series in particular, but also The Next Generation, look rather childish or even camp, detracting from the serious messages present in many Star Trek stories.
That said, even the attempts to design sleeker, “cooler” Star Trek uniforms have almost universally resulted in garments that aren’t exactly serious by today’s standards! Recent attempts like the Discovery uniforms are still very sci-fi; hardly the kind of thing you’d see someone wear out on the street – unless they were on their way to a Star Trek convention. I guess what I’m trying to say is that trying to design a “cool Star Trek uniform” may simply be an impossible task!
The cast of Discovery Season 1 in their all-blue uniforms.
So I’m all in favour of embracing the campiness – at least to a degree. Once you get lost in Star Trek, things like uniform colours don’t take you out of it, or at least they don’t for me. I’m not really a fan of attempts to make uniforms that look too much like things that we already have in the real world. There obviously has to be a line between something plausible and something completely outlandish, but in sci-fi that line can be further away than some folks seem to think!
Several generations of Starfleet uniform have become truly iconic; instantly recognisable emblems of the franchise that hardly anyone with even a passing knowledge of popular culture could fail to identify. This has been helped by internet memes, with Captain Picard, Commander Riker, Captain Kirk, Captain Janeway, and even Voyager’s Doctor all re-entering popular culture years after their respective series went off the air.
Captain Picard’s facepalm is a popular meme – and reminds people about The Next Generation and the uniforms the crew wore.
We also need to give some of the new variants time. A uniform – or any aesthetic element of a series or film – doesn’t become an icon overnight, so the 32nd Century uniforms we saw in the Discovery Season 4 teaser, the uniforms in Picard Season 1, and whatever the Strange New Worlds crew end up wearing need time to grow on us! Some Trekkies have already taken to some of the new styles, which is great, but for a lot of folks it takes time to even get used to a whole new look – let alone learn to love it!
As I always say, this whole list is entirely subjective! If you hate all of these uniforms and love others, that’s 100% okay. As with practically every aspect of Star Trek, it’s a big galaxy and there’s room for fans with different tastes and preferences. Now that we’ve got that out of the way, let’s take a look at five of my favourite Starfleet uniforms!
Number 1:The Motion Picture – Admiral’s variant
Kirk wearing his admiral’s uniform – perhaps the only decent one in the whole film!
I can understand why fans were unimpressed with The Motion Picture uniforms on the whole. They represent an attempt – the first real attempt – for Star Trek to try something new and step away from the bold primary colours of The Original Series, but ended up being understated at best, bland and forgettable at worst. The dull colours, t-shirt design, and lack of any distinctive features all meant that these uniforms only ever saw one outing.
But there was an exception! Kirk’s uniform as an Admiral, which he wore for the first part of the film prior to taking command of the Enterprise, is undoubtedly one of my favourites. It’s understated, for sure, but I love the smooth lines between its grey and white sections, the high angled collar, and how the gold Starfleet insignia stands out without being too flashy or over-the-top.
A lot of the criticism of The Motion Picture’s uniforms is absolutely fair. But there’s something about Kirk’s variant that I absolutely adore. I’d suggest that it’s the most “uniform-looking” costume in the whole film, and with its shoulder epaulets and wrist braiding, it’s a unique blend of The Original Series and future, more military-inspired uniforms – some of which we’ll look at further down the list.
Number 2:The Next Generation – Season 3-7 variant
The cast of The Next Generation in Season 4.
I’m not calling today’s list my “all-time” top uniforms, but if I were putting Starfleet uniforms in a ranked list these uniforms would have to be near the top. Excluding variants like the acting ensign uniform Wesley Crusher wore, Troi’s “casual” outfits, and Picard’s jacket, the standard uniforms that were introduced beginning in Season 3 of The Next Generation hit all the right notes for me.
These uniforms have a high collar, which gives them a more “serious” feel than the previous crew-neck style. They retain the large blocks of colour across most of the top, yet the colours are ever so slightly toned down when compared to the bright colours of The Original Series, which I’d argue makes them appear a bit more serious and less camp. With the collars and pants being black, the coloured blocks on the top are striking and draw the most attention, and it’s easy to tell at a bare glance which officer represents which division.
It was a surprise when The Next Generation swapped the red and gold colours over – The Original Series had used gold for command and red for security/engineering. But there’s no denying it works well, and Picard and his crew honestly look fantastic in these uniforms.
Number 3:First Contact and Deep Space Nine Seasons 5-7
Data, Worf, Geordi, Riker, and Picard in Nemesis.
Though reportedly “uncomfortable” for some of the actors, I really like these uniforms. Until Star Trek: Picard premiered last January, they were also the most up-to-date uniforms in Star Trek’s internal timeline – at least if you exclude far future variants! These uniforms shrank the division colours down, retaining only a coloured undershirt poking up through the collar, with the rest being black and grey.
To me, this design says “new Star Trek” – even though the uniforms haven’t been new for almost 25 years! When the franchise was off the air, and even after it returned with prequels, these uniforms still represented the furthest forward Star Trek’s timeline had got, and I guess it’s for that reason I have more of an affinity to them. They’re modern-looking, swapping out big blocks of colour for greys and blacks that are more toned-down, and I guess the intention was to give them a more military style.
First Contact and Insurrection are two of my favourite films, and the latter seasons of Deep Space Nine – where these uniforms were also worn – saw the Dominion War story arc play out, which happens to be my favourite part of that series. I have very positive associations, then, between these uniforms and the narratives they were present in!
Number 4:The Wrath of Khan uniforms – a.k.a. the “monster maroon”
Kirk and Spock showing the “monster maroon” jacket in its open and closed positions in a publicity photo for The Undiscovered Country.
Speaking as we were of uniforms with a very military style, the uniforms which debuted in The Wrath of Khan were a total change from those present in The Motion Picture three years earlier. They incorporated elements of military dress uniforms, with a wide double-breasted jacket, high collar, epaulets, rank insignia, and a belt around the jacket.
In Star Trek’s internal timeline, these are the longest-serving uniforms (that we know of!) having been in service for around 75 years. I don’t personally think that they work well without the high collared undershirt, so my preference is for the Wrath of Khan variant, not those seen in The Next Generation. But the fact that they were in service for a long time is neat – and a way for The Next Generation to connect itself visually to the films of The Original Series era!
If The Original Series uniforms were campy and bright, these military-inspired ones were the complete opposite. Designed to be serious and focused while still retaining some colour, I think they look amazing. Having so many different elements could’ve made for a complicated look, but the simple use of one predominant colour helps settle things down.
Number 5:Star Trek: Picard – 2399 variant
Acting Captain Riker showing off the command variant of the 2399 uniforms.
Star Trek: Picard showed off two new uniform styles – one for flashback scenes and one for Starfleet in 2399. I would have preferred the flashback uniforms were replaced with the First Contact uniforms as they didn’t look great and were ultimately unnecessary, but the 2399 uniforms – which we saw Commodore Oh, Rizzo, and later Acting Captain Riker wear – were fantastic.
What I like most about these uniforms is that, after almost twenty years, colour was back in a big way! Enterprise had blue boiler suits, Discovery mostly showed off an all-blue look, and while neither of those uniforms are bad, I was keen to see something visually different – something more “Star Trek.” Picard delivered.
These uniforms are, in some respects, similar to the Voyager and early Deep Space Nine uniforms in that they’re mostly black with a coloured shoulder area and collar. But the lack of a prominent undershirt and the Starfleet delta detailing on the coloured sections makes them look far superior to those older uniforms! I hope we’ll get to see more characters wearing these uniforms going forward.
So that’s it! Five of my personal favourite Starfleet uniforms.
Boimler and Riker on the bridge of the USS Titan wearing First Contact-era uniforms.
Aesthetic, colour, and costume style are very much subject to personal taste, and I know there can be a range of opinions on all of these things. Despite that, with the exception of Kirk’s uniform from The Motion Picture, I think a lot of Trekkies would put at least one or two of these uniforms on their own lists of favourites!
There really aren’t many Starfleet uniforms that I passionately dislike. Most serve a purpose, and it’s usually at least understandable what the intention behind the design was. Enterprise’s boiler suits, for example, were clearly inspired by modern-day naval, submarine, and astronaut uniforms, and were designed to be a bridge between more typical Starfleet uniforms and 21st Century attire.
I didn’t put the Kelvin uniforms on the list this time. But they are pretty neat!
Voyager and Enterprise kept consistent uniforms during their entire runs, but every other Starfleet crew has had at least one change of uniform. Changing things up keeps the aesthetic of Star Trek interesting, and while I can understand why some folks lament changes of this nature, without radical departures from “normal” uniforms we wouldn’t have got to see some of the best and most visually interesting ones. I like that the Star Trek franchise is bold enough to continue to shake things up.
The teaser trailer for Discovery’s impending fourth season showed off another new uniform – a more colourful variant of the 32nd Century uniform that we saw worn by Admiral Vance and others. Though we really only had a few seconds of footage, I liked what I saw and I think these new ones have the potential to join a future list of this nature!
Regardless of what your favourites might be, and whether or not any of them made this list, I hope it was a bit of fun. I’ll never miss a chance to talk about Star Trek!
The Star Trek franchise – including all titles on the list above – is the copyright of ViacomCBS. All Star Trek shows and films mentioned above may be streamed on Paramount+ in the United States, and on Netflix or Amazon Prime Video in the United Kingdom. Availability may vary by region. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard Season 1, Star Trek: Discovery Seasons 1-3, as well as the teaser trailers for Star Trek: Picard Season 2 and Star Trek: Discovery Season 4. Further spoilers may be present for other iterations of the Star Trek franchise.
During Season 1 of Star Trek: Picard last year, I kept holding out hope that the show would make a serious attempt to connect or cross over – somehow – with Discovery, its sister show. Aside from a couple of throwaway lines, however, that didn’t happen. We have since seen Discovery pick up a major faction that had been present in Picard, though, so clearly there’s some intention over at ViacomCBS to link up the two shows. Hopefully this will continue into their next seasons – and that’s what today’s theory is all about!
Discovery Season 4 will premiere months before Picard Season 2, and while I’m hopeful it will be able to include some kind of cameo or crossover like Season 3 did, where I’m going to focus much of my attention this time is on Picard Season 2, so we’ll be shooting past Discovery Season 4 for the most part. In short, there was a line in the Picard Season 2 teaser which stood out to me, and it could be interpreted as setting up some kind of crossover. At the beginning of the short teaser, we hear Picard say in voiceover that “the true final frontier is time.”
Picard Season 2 seems to have a time travel focus.
Beginning with Season 3, Discovery shot forward into the future, with Seasons 3 and 4 taking place almost 800 years after the events of Picard Season 1. That should preclude any major character crossovers… but not if time travel is somehow involved. By the 32nd Century, Admiral Vance and Starfleet believe time travel has been completely outlawed and that no way to travel through time exists. But at the dawn of the 25th Century, the Federation (and other factions) are just beginning to dip their toes in this untapped “final frontier.”
Picard himself has travelled through time on several occasions, both to the future and to the past. And while much of what we saw in the Season 2 teaser suggests that Picard and/or his new crew will travel backwards in time, if time travel is involved, all bets are off. The future and the past blend together in many time travel stories, and it’s possible – at least in my opinion – that Picard and his new crew could find themselves in Discovery’s 32nd Century at some point during their adventures.
Could Picard Season 2 visit the 32nd Century?
Another point we could argue is in favour of this theory is the re-emergence of Q. Because of Q’s nature as a trickster, and an incredibly powerful being, practically anything is possible. In the Voyager Season 2 episode Death Wish, for example, a member of the Q Continuum was able to send the USS Voyager back in time to the moment of the big bang – 13 billion years in the past. The 32nd Century is nothing compared to that!
I’ve spoken before on a number of occasions about the need for Star Trek as a whole to get some threads of consistency going between the shows currently in production. There is a link between Strange New Worlds and Discovery, of course, but Picard and Discovery are almost entirely disconnected right now. Bringing the two crews together – even just for a one-off special episode – would be absolutely fantastic and a great way to celebrate all things Star Trek.
Maybe Admiral Picard will meet Captain Burnham!
If Picard Season 2 is going to focus on travelling backwards through time instead of forwards, perhaps looking to preserve the future by righting wrongs in the past, that still doesn’t necessarily preclude the appearance of Discovery and her crew. Before Burnham, Saru, and the rest of the crew headed into the 32nd Century they were, of course, present in the 23rd, and although we’d be seeing these characters as they were in the past – and thus the storyline could become complicated – it would be possible, at least in theory, for Picard and his new crew to meet up with someone from Discovery if they visited the 23rd Century.
Given the complicated nature of the Control AI storyline in Season 2, anyone from Discovery having been aware of meeting someone from the Picard era could open up a plot hole, so it would have to be handled carefully. Perhaps Picard or someone from La Sirena is able to blend in and disguise themselves as a member of Starfleet in the 23rd Century, for example, allowing them to interact with the likes of Saru or Michael Burnham without the latter being aware of their true origins. That kind of crossover would be a lot of fun, and I think everyone involved would enjoy it!
Visiting the 23rd Century could allow Picard and the crew of La Sirena to meet up with Michael Burnham, Saru, and the crew of Discovery before they headed to the future.
One image that was prevalent in the Picard Season 2 teaser was the USS Stargazer – Picard’s first command. He first sat in the captain’s chair in the 2330s – about 75 years after the events of Discovery Seasons 1-2. That’s quite a long time, but considering the extended lifespans we know are present in Star Trek, it’s not so long that characters from Discovery couldn’t still be alive. Spock, obviously, is still alive in this era. And Dr McCoy was present at the launch of the Enterprise-D, despite being 137 years old. This opens up the possibility to see “aged up” versions of characters from the 23rd Century that we met in Discovery, such as Ash Tyler, L’Rell, or Saru’s sister Siranna.
Even just a short cameo from someone like that would be an amazing way to tie the shows together. Ash Tyler could have risen through the ranks to become a senior officer in Starfleet Intelligence by this era, and he could be someone Picard speaks with upon assuming command of the Stargazer, just as one idea off the top of my head. The introduction of Q and time travel into Picard Season 2 has opened up the possibility of such crossovers in a way that I hadn’t previously considered possible.
Ash Tyler could conceivably still be alive in the early 24th Century.
There is one other possibility, and it’s an inversion of a theory I had in the months before Discovery Season 3 premiered. Back then I theorised that something would go wrong with Burnham and Discovery’s jump into the future, leading them to arrive not in the 32nd Century but at the dawn of the 25th, leading to a crossover with Picard. That didn’t happen, of course, but right now there exists the possibility of this happening in reverse – for Picard and La Sirena to find themselves in the 32nd Century.
Maybe I’m in the minority, and both casual fans and Trekkies love to see the various Star Trek shows and films split up along the timeline – and in parallel universes! But I really do believe that consistency and stability are the hallmarks of a successful franchise, and if Star Trek wants to build on recent successes, picking a single time period to focus on for a majority of its shows and films makes a lot of sense. It makes following the franchise as a whole easier, and it makes it simpler for casual viewers to hop from one series to another without needing to read whole encyclopaedia articles about Star Trek lore to understand who’s where and what’s what. Perhaps bringing Picard into the 32nd Century could be a way to cut down on the franchise’s ongoing time periods.
If La Sirena travels through time, a crossover could be on the cards!
This would be bittersweet, in my opinion. While it would be great for Star Trek to replicate its ’90s heyday by picking an era and sticking with it, taking Picard out of the 25th Century would make future character returns significantly more difficult. It was great fun to see the likes of Data, Riker, Troi, and Seven of Nine again, and I think one thing a lot of Trekkies are hoping for is that Season 2 of Picard will reintroduce more characters from The Next Generation era. Shooting the show forward by more than eight centuries would make that much more difficult.
We’d also miss out on finding out more about the state of the galaxy as the 25th Century dawns. We spent some time with the Romulans in Season 1, but we know next to nothing of the Klingon Empire, the Cardassians, the Bajorans, and so many others. In my opinion, if Star Trek is going to pick one era to be the main focus for upcoming projects, I’d rather it was the 25th Century than the 32nd. Jumping forward in time by a generation instead of centuries is what the Star Wars sequel trilogy tried to do, allowing for the return of classic characters alongside new ones. That’s one reason why I wondered if Discovery was going to end up in this time period too!
In 2019 I wondered if Saru and the crew of Discovery might end up in the 25th Century!
At the end of the day, time travel in Star Trek allows for many different possibilities. Even if Picard just visits the 23rd or 32nd Centuries briefly, during a single episode, the potential for using this technobabble as an excuse for a major crossover exists. If Season 2 is going to have a major focus on time travel, it would almost be a wasted opportunity if the show didn’t include some kind of crossover with Discovery!
The inclusion of Q almost certainly means that some wacky shenanigans are afoot in Picard Season 2. Whether he’s responsible for Picard travelling through time or not, he certainly has the potential to be a disruptive influence, and I could absolutely see Q sending La Sirena spiralling into the path of the USS Discovery – either the refitted 32nd Century version or the older 23rd Century variant! Heck, this could even be how the Short Treks episode Calypso gets resolved… though maybe that’s too much to hope for!
So that’s my theory. A rather disjointed and vague theory, I grant you, but a theory nevertheless. Somehow, the time travel storyline in Picard Season 2 will lead to a crossover with Discovery. Regardless of whether it happens or not, I’m really looking forward to Picard Season 2. It’s been over a year since Season 1 wrapped up, and despite the ending of the first season not quite hitting the highs of its premiere episode, I cannot wait to find out what will come next for Picard and the crew of La Sirena.
Star Trek: Picard Season 1 is available to stream now on Paramount+ in the United States and on Amazon Prime Video in the United Kingdom and elsewhere. Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and elsewhere. Star Trek: Picard Season 2 is currently targeting a 2022 broadcast, and Discovery Season 4 is scheduled to premiere before the end of 2021. The Star Trek franchise – including Picard, Discovery, and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
With Nintendo planning a digital presentation for next month’s Electronic Entertainment Expo – more commonly known as E3 – rumours abound as to what they could talk about. The Legend of Zelda: Breath of the Wild 2? A new 3D Mario game? A new Donkey Kong title? Those are all contenders, and I would posit that Nintendo would be unlikely to put out a major E3 broadcast unless they had something big to say! But there’s still the prospect of a new Mario Kart game – something I’ve discussed on a couple of occasions already.
Super Mario Kart was released for the SNES in 1992, which means that next year will be the Mario Kart series’ 30th anniversary. In recent years we’ve seen a number of anniversary-themed events from Nintendo, and I can’t help but feel that they’ll do something to acknowledge Mario Kart. E3 would be the ideal time to announce Mario Kart 9, then, in time for the title to be released in the first half of next year!
Super Mario Kart turns 30 next year!
Maybe I’m wrong about that, though – and as I always like to say, I have no “insider information!” But regardless, it’s always fun to talk about the Mario Kart series and the prospects for a new title. Having already talked about a number of older racetracks I’d like to see come back, a roster of Nintendo characters who could be drivers, and even a handful of non-Nintendo characters who could join the fun, this time I want to talk about the possibilities for new racetracks – specifically, what theming Nintendo could use.
Past Mario Kart games had a number of Nintendo-themed tracks – such as Royal Raceway, based around Princess Peach’s castle, DK Mountain, which obviously pays homage to the jungle home of Donkey Kong, and of course the Bowser Castle tracks. But many Mario Kart titles also had more generic or non-Nintendo tracks too – things like Vanilla Lake, Choco Island, Sweet Sweet Canyon, and even Rainbow Road are all based less on specific Nintendo properties than just generic theming. My list will include a mix of both kinds of racetrack!
So let’s take a look, shall we?
Number 1: The museum from Animal Crossing: New Horizons
The upgraded museum as it appears in New Horizons.
A racetrack based around Animal Crossing: New Horizons seems like a given considering how popular the game has been since it launched! But rather than a generic island – or perhaps as well as one – I think a racetrack themed around New Horizons’ museum could be neat. I do still check in with my New Horizons island from time to time, partly because I still haven’t collected every last bug, fish, fossil and work of art! The museum is one of the game’s most interesting locations, and would make a fun setting for a racetrack.
Starting in the lobby, players would race through four areas: the bug room, fossil exhibit, art gallery, and aquarium. The aquarium offers the potential for underwater racing – if that feature is coming back in Mario Kart 9 – so there’d be at least two terrains as well as a variety of scenery! The higher levels of the museum would also offer space for jumps and tricks. But above all, it would be a different take on the expected “Animal Crossing island” track that I think would take a lot of folks by surprise.
Number 2: The Last Resort hotel from Luigi’s Mansion 3
The Last Resort hotel is the setting for Luigi’s Mansion 3.
I know, I know. My playthrough of Luigi’s Mansion 3, which I commenced in the run-up to last Halloween, still needs to be finished. And I will get around to it eventually! But for now, let’s consider how The Last Resort hotel could make for an amazing racetrack! The Mario Kart series has never shied away from spooky, ghostly racetracks, and given the popularity of Luigi’s Mansion 3 on Switch, incorporating it into Mario Kart 9 makes a lot of sense.
Players could start in the basement garage and race to the top in a one-way route broken into three segments. That would put a twist on several of the similar one-way downhill tracks in Mario Kart 8! Ghostly apparitions could make for interesting moving obstacles, and above all, the track would have the potential to be a lot of fun. There could certainly be jumps or aerial sections, though I’m not sure about racing underwater.
Number 3: A track based on the world of Minecraft
Promo screenshot for Minecraft.
This kind of ties into my idea of having Minecraft Steve as a playable racer! Minecraft has been popular on the Nintendo Switch – just as it has been on practically every other console – and considering that Nintendo and Microsoft have happily worked together to bring Minecraft Steve into Super Smash Bros. Ultimate, why not go one step further and have a Minecraft-themed racetrack?
The open worlds of Minecraft have a multitude of biomes and terrains, and there’s scope for anti-gravity racing up cliffs or down deep caverns, underwater sections through seas and rivers, aerial sections jumping off mountains or into the sky – and that’s before we even get to the Nether or the End! There could even be a Minecraft cup with four racetracks based around this game – though maybe that’s a bit much!
Number 4: Bubblaine from Super Mario Odyssey
Remember when the internet went wild for Mario’s nipples? We live in strange times…
There’s bound to be at least one racetrack based on a location from Super Mario Odyssey in the next Mario Kart title, so I’d like to propose Bubblaine! The Mario Kart series has previously featured a number of beach-themed tracks, but this would be the first to be based on an actual level from a mainline game. There’s even the possibility for a track based on Bubblaine – or the other water level from Odyssey, Lake Lamode – to be fully underwater, with no above-water sections at all. That could make for an interesting twist!
I like beach-themed racetracks in Mario Kart. They’re relaxing and often have great music, and though Bubblaine wouldn’t necessarily be unique in the Mario Kart series, it could pick up the baton for beach racetracks.
Number 5: New Donk City from Super Mario Odyssey
New Donk City is home to Mayor Pauline!
New Donk City played a big role in the marketing campaign for Odyssey, and it seems at least possible that Nintendo would want to capitalise on the name and imagery for Mario Kart 9 as well. There have been urban racetracks in the Mario Kart series before but none quite like New Donk City.
Just like how street circuits like Monaco or Singapore are popular in Formula 1, the closed-in nature of New Donk City’s network of roads could make for a fun racetrack. With tall buildings to potentially jump from, and Mayor Pauline’s iconic song forming the basis for the soundtrack, this one has a lot of potential to be a fun – if slightly tricky – racetrack!
Number 6: The Galar Region from Pokémon Sword & Shield
A promo screenshot of a city in the Galar Region.
I’ve never played a Pokémon game. Make of that what you will! But Pokémon Sword & Shield have been successful on the Nintendo Switch – despite the so-called “Dexit” controversy the games generated! Although Pokémon has always been a franchise strongly associated with Nintendo, no Pokémon characters or locales have appeared in the Mario Kart series – at least, not yet.
I don’t know too much about the Galar Region other than it’s based on my native United Kingdom, but that in itself could make for a fun concept for British Nintendo fans! There have been some Pokémon characters included in Super Smash Bros. Ultimate, so it’s not impossible to think that a crossover between two of Nintendo’s biggest exclusive properties is on the cards.
Number 7: The city of Kyoto, Japan
A dark street in the city of Kyoto.
Now we’re leaving the realm of video games behind to look at some racetrack themes from the real world. Kyoto – which was the capital city of Japan for more than 1,000 years before it moved to Tokyo – is where Nintendo is headquartered. Many of the company’s developers live and work in the city, and know it intimately. It could be a lot of fun for them – and for us as players – to bring the city to life as the basis of a racetrack.
A Japanese-themed racetrack is a win-win for any Mario Kart title in many ways. The game’s Japanese audience would be pleased to see a representation of their home, and there are many in the west who love all things Japanese and would be equally thrilled. Kyoto makes a lot of sense because of its connection to Nintendo, and we could see recreations of famous landmarks like the Imperial Palace, To-Ji Temple, Kyoto Tower, and Teramachi Street.
Number 8: A food-themed racetrack
Looks yummy!
Choco Island and Choco Mountain, which appeared in Super Mario Kart and Mario Kart 64 respectively, kicked off a trend of Nintendo including at least one racetrack with a food theme in most mainline Mario Kart games. In addition to chocolate we’ve had the likes of Cheese Land and Sweet Sweet Canyon. It would be great to keep this trend going with another foody track, perhaps one based around Japanese cuisine?
A restaurant could make for a fun setting, and would allow shrunk-down racers to drive through the kitchen, into the dining room, across tabletops, past plates of food, and so on. Mario Kart has always been a series which is happy to set logic aside when it comes to theming, so why not?
Number 9: Ice or a glacier
Ice and snow have appeared a lot in Mario Kart.
There have been plenty of snow- and ice-themed tracks in past Mario Kart games, and I’m sure the next entry in the series will bring at least one to the table. There’s scope for a track set on a glacier to have an environmental theme, especially if the glacier were melting! Perhaps each lap could see more and more of the glacier melt away, until the final lap has players racing through a track that’s more water than ice.
Regardless, snow and ice are tricky surfaces to race on, and can be made to feel extra slippery under the wheels of players’ karts. This alone makes them fun and challenging in equal measure, and I hope there’ll be at least one track with this kind of icy, wintry theme in Mario Kart 9.
Number 10: An alpine or mountain stage
A picture-perfect Alpine village and lake.
The famous cycling races Tour de France and Giro d’Italia both run stages through the Alps, and it’s something along those lines that I’m thinking of here. Mountainous racetracks in Mario Kart tend to either be snowy or have some other theming, but I quite like the idea of racing along past a mountain village, pine trees, and the like, in a track with an alpine setting.
The Alps border several countries, including France, Switzerland, Italy, and Austria, so elements from those cultures could be incorporated into the theming of the track. This could also be a one-way track divided into segments instead of a loop to run laps around.
So that’s it. Ten theme ideas for Mario Kart 9 racetracks!
Still the best version of Rainbow Road… change my mind!
Because Mario Kart 8 Deluxe is just a port of a Wii U game, there hasn’t been an original Mario Kart title released for the Nintendo Switch yet. I know that’s kind of splitting hairs, but it provides a small amount of hope that we’ll see another title in the fun kart racing series before this generation is over. The Switch should still have several years’ of life left, so if we don’t get Mario Kart 9 this generation it could be a while before we see it.
I’m hopeful, then, of a new Mario Kart game sometime soon. Whether it will be announced at E3, or whether it will be connected to the 30th anniversary of the series are just guesses on my part – but I think both are educated guesses. It makes sense to me, at any rate!
Mario Kart 8 Deluxe is out now on Nintendo Switch. All other titles and properties mentioned above are copyright of Nintendo or their respective studio, developer, publisher, and/or owner. Some screenshots and promo artwork courtesy of the Mario Wiki. Some stock images courtesy of Pixabay. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
One of the consequences of the pandemic has been the long-term closure of many cinemas (movie theaters for my American readers). Aside from a short respite last July and August, most cinemas here in the UK have been shut since March 2020 – for well over a year now. Some, like a local independent cinema near me, have had no choice but to close permanently, even with the end of lockdown seemingly in sight. Even when cinemas are able to reopen, limits on capacity due to social distancing, the general unease among many people about sitting in a room with dozens of strangers with the pandemic still ongoing, and most significantly, the lack of major film releases in the near term will – in my opinion, at least – most likely mean it will be a long time before things are able to get back to normal.
But will things ever get back to normal? That’s the question I want to ask today.
Will empty cinemas be full again one day?
In the early days of the pandemic, most films scheduled for release in spring or summer 2020 were simply postponed; their release dates pushed back by a few months so that they could be released to full crowds when lockdowns were lifted in their key markets. But as the pandemic has dragged on and on, film studios have begun to switch the way they release many big titles – opting to send them to streaming platforms rather than wait.
Without Remorse was originally supposed to get a theatrical release, but premiered on Amazon Prime Video instead. Raya and the Last Dragon went directly to Disney+. Then there are titles like Zack Snyder’s Justice League, Mulan, The Little Things, Godzilla vs. Kong, Bill & Ted Face The Music, News of the World, and Tom & Jerry. Upcoming titles such as Jungle Cruise, Space Jam: A New Legacy, Black Widow, Malignant, and A Quiet Place II are all going to either be released directly on streaming or with a limited theatrical run at the same time as going straight to streaming.
Animated film Raya and the Last Dragon went straight to Disney+ earlier in the year.
Is this a one-time thing, purely caused by the pandemic? And if it is, will audiences be happy to return to cinemas once the pandemic has cleared and they can fully reopen? If you’d asked me in March or April last year, I’d have said yes to both questions without hesitation. But now I’m not so sure.
There are a lot of advantages to streaming compared to going to the cinema, and as more and more people come to see those advantages, the cinema becomes a less-attractive option in contrast. This trend is not new – cinema attendance has declined a lot from where it was a few decades ago, and with the rise of high-quality television series which can rival and even surpass films in many cases, this is a reckoning that cinemas have had coming for a while. The pandemic has accelerated that to light-speed, but the trend has been going in this direction for a while.
Paramount+ is one of many competing streaming platforms that have arguably benefited from the forced closure of cinemas during the pandemic.
So what are the supposed advantages of at-home streaming? The first has to be convenience. Viewers can watch what they want on their own schedule, with the ability to pause a film to take a phone call or go to the bathroom, watching before or after work, or even late at night. It’s possible to watch with subtitles, audio description, director commentaries, and even watch in other languages. Most folks are more comfortable in their own homes than they are in a cinema chair – even the nicest cinema seats aren’t as pleasant as a comfy armchair or couch. There are no distractions from (other people’s) noisy kids, people munching popcorn, or idiots on their phones. You don’t have to sit through half an hour of adverts and trailers to get to the film. If you’re using a phone or tablet it’s possible to watch on the go, or literally anywhere. And some of the things we might’ve considered to be disadvantages a few years ago – such as screen size, resolution, and audio quality – are all easily surmountable even for folks on a limited budget.
Obviously not all of these points apply in every single case, but as a general rule, as screens get bigger and better, the need to watch something in the cinema is dropping. The old adage that a particular film was “better in the cinema” or “made for cinemas” no longer applies in many cases.
Amazon Prime Video have snapped up a number of films that couldn’t get a theatrical release this year – including Without Remorse.
I have a relatively inexpensive 4K television that doesn’t have OLED or HDR or any of those higher-end features, just a bog-standard LED set. But this model, even when I was buying it a few years ago, only started at a 40-inch screen size, with sizes going all the way up to 60″ or 65″. Nowadays, 85″ and 90″ sets are on the market and within reach of many consumers. Sound bars and speakers that put out fantastic quality audio are equally affordable, with prices dropping massively from where they had been when 4K and large screens were new. Even on my cheap and cheerful set, films look great. And if you sit reasonably close, it really does feel akin to being in the cinema – in the comfort of my own home.
It’s difficult, in my opinion, for cinemas to compete on price or quality. Even the more expensive streaming platforms, like Netflix, cost around £10-12 per month. It’s been a while since I was able to go to the cinema – health issues prevent me from doing so – but the last time I was able to go, £10 wouldn’t even stretch to two tickets. For that money you get one month’s worth of access to a massive library of titles – including many brand-new ones and Netflix originals made specially for the platform.
Large, good-quality television screens are increasingly affordable and offer a cinema-like experience at home.
In the late ’40s and ’50s, when my parents were young, going to the cinema was a frequent outing. You’d see an A- and B-movie, as well as perhaps a newsreel or something else, and it would feel like good value. Since the early 20th Century, going to the cinema on at least a weekly basis was a big part of many peoples’ lives – but things have been changing, slowly, for quite a while.
For at least the last couple of decades, going to the cinema is something most folks have viewed as an occasional treat rather than a regular outing. The price and value of a cinema ticket – and the additional extras like drinks and snacks – have shot up in relation to earnings, while at the same time the number of advertisements and trailers have also increased. Though the cinema still has a place in many folks’ lives, that place had been slipping long before the pandemic arrived. In the ’90s and 2000s, the blame for that lay with cable and satellite television channels, including many dedicated film channels. Nowadays, the blame has shifted to streaming.
Netflix has picked up a lot of subscribers in the past year.
Many film studios are keen to play their part in this trend, too. Sharing a big chunk of their profits with cinema chains and operators was never something they were wild about, which is why we’re seeing more and more studios and production companies either partnering with big streaming platforms or else trying to launch their own. Paramount+ exists for this reason, as do Disney+, HBO Max, and many others. These companies don’t care in the slightest about the fate of cinemas – except insofar as they can use them to turn a profit. When the pandemic meant that wasn’t possible, many companies happily jumped ship and released their films digitally instead.
Though I know a lot of people who have told me they’re keen to get back to the cinema as soon as possible, when I probed most of them further and asked how often they would go to the cinema pre-pandemic, or what films they were most excited to see at the cinema next, all of the answers I got back up everything I’ve been saying. Most folks go to the cinema infrequently at best, and while they’ve missed some of the social aspects of the “cinema experience,” they certainly haven’t missed the adverts, loud seat neighbours, and hassle. Streaming, while not as glamorous or exciting in some ways, is a more enjoyable experience in others.
Some people have missed every aspect of being at the cinema… but many haven’t!
I know I have to acknowledge my own bias here. As someone whose disability prevents them going to the cinema, I’d be quite happy if every film I want to watch from now on comes directly to streaming! On a purely selfish level, that’s something I’m fine with. And while I stand by the fact that the trend away from the cinema in a general sense is real and demonstrable, the pandemic probably hasn’t killed the entire concept of the cinema stone-dead. Nor would that be a good thing. Many cinemas offer more than just the latest blockbusters, with classic films, recorded theatre plays and ballet performances, and other such events. In the rural area where I live, the idea of being able to see something like the Royal Ballet is beyond a lot of people due to the distances involved. But local cinemas occasionally show things like ballets, operas, and Shakespeare plays, bringing a different kind of culture and entertainment to the region. Cinemas are also big local employers, and it’s nothing to celebrate when a local business is forced to close.
So most cinemas will eventually re-open. But the question I asked is still pertinent, because I don’t know whether they’ll see pre-pandemic numbers of visitors for a very long time – if at all. The pandemic has forced the hand of film studios and distributors, and the result has been an uptick in the number of subscribers to streaming platforms. Many folks have tried streaming for the first time, and while there will always be holdouts, people who proclaim that it really is “better in the cinema,” I think a lot of people have been surprised at how enjoyable streaming a film at home can be, and how favourably it can compare to the cinema experience.
Many people haven’t missed the “cinema experience” as much as they expected.
A big home theatre setup is no longer necessary. With a relatively inexpensive – but still large – television set and maybe a sound bar or pair of satellite speakers, many people can have a truly cinema-like experience in their own living rooms. And a lot of people who’ve tried it for the first time, prompted by lockdown, may have no plans to return to the cinema any time soon – or if they do, they’ll be making fewer trips.
In my opinion, this is something that has the potential to continue to build over time. As screens continue to improve, and as more people eschew the cinema in favour of staying in, more films will go direct to streaming because companies will see more success and more money in it. Fewer films will end up in cinemas exclusively, so fewer people will go. And the cycle will continue!
Even if I’m wrong on that final point, I do believe that we’ve already seen a slow move away from cinemas in the pre-pandemic years. The pandemic came along and blew the lid off that, and while there will be a return once things settle down, at-home streaming is here to stay. It benefits viewers and companies – the only folks who are going to lose out are the cinema chains themselves. I’m not saying it’s a positive thing necessarily, although it does stand to benefit me in some respects, nor am I advocating for it. But when I look at the way things have been going over the past few years, and add the pandemic’s disruption into the mix, I really do feel that we’re seeing a big move away from the cinema in favour of at-home streaming.
All titles mentioned above are the copyright of their respective studio, distributor, production company, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
For the second time in less than a year, I’ve spent a whack of money on an updated version of an older trio of games that I enjoyed playing in years gone by. Super Mario 3D All-Stars, which I bought in September, left me seriously underwhelmed, and despite adoring the Mass Effect series, I didn’t see much in the run-up to the launch of Legendary Edition that I felt justified the upgrade. In that sense, picking up the game was a risk, but as I only own the games on the Xbox 360 and haven’t played them in at least five years, it was a risk worth taking. Best case, I get to play a massively enhanced version of all three games and I’ll have a fantastic time. Worst case, I’ll play a disappointing fake “remake” – but still three great games meaning I’ll likely have a decent time.
So which is it? I’m about two hours into Mass Effect 1, and I’ve taken a very brief look at Mass Effect 2 and Mass Effect 3 as well. This isn’t a full review – it’ll take me weeks to fully play through all three games! But I’ve spent enough time to share my first impressions, especially considering that Mass Effect 1 was the title which supposedly received the most attention from BioWare. And I have to say, it’s a mixed bag. In some areas there have been significant improvements, but in others – especially the visuals – I’m underwhelmed.
It’s time to replay the Mass Effect trilogy!
It’s worth mentioning, before we go any further, just how large the game’s file size is. At well over 100GB (and more than 90GB of data to download via Steam) Mass Effect: Legendary Edition is huge. If you’re on fibre broadband or otherwise have a decent internet connection, that’s probably okay. If your data is capped or your connection is slow, however, it’s worth being aware of that. My download speed is dire, so if it wasn’t for Steam allowing me to pre-load the game I’d have been waiting, well…
a long time, as you can see! Thank goodness for Steam allowing pre-loading of certain titles. Large file sizes like this are increasingly common, but as I hope to upgrade my internet connection in the months ahead, hopefully it won’t be too much of a problem for me in future! But we’re off-topic.
Upon booting up Legendary Edition after waiting for it to download, unlock on Steam, and then install, the game’s launcher left me confused and deeply unimpressed. I wanted to look through all of the options and tweak things like graphics, subtitles, and so on, but there were practically no customisation options. I was ready to write a couple of paragraphs complaining about how threadbare this makes Legendary Edition, but after checking the three games individually, the expected graphics, audio, and gameplay options are all present. The three-game launcher – at least on PC – feels like a bit of a waste; why even have a page for options if you’re meant to configure things in each game individually? The launcher also serves as another hurdle in the way of actually playing a game, taking up a few seconds of loading time each time you want to play. So in that sense, my very first impressions were poor!
If each of the three games have individual options, why have this options menu on the launcher at all?
After getting into the actual game, the first thing to do is use the character creator. Many players seem to be happy with the “default” look of Commander Shepard, and if that’s you then power to you, friend. But I love customisation aspects in games, and I’ve been known to spend ages just getting my character to look exactly the way I want them to! The original Mass Effect’s character creator was limited, but BioWare had promised it had been upgraded for Legendary Edition – and that the character creator was now standardised across all three games. So I had reasonably high hopes.
However, the character creator feels scarcely changed from where it was in Mass Effect 3. There are more options than Mass Effect 1 and 2 had, but not many more, and in terms of things like hairstyles, I’m not seeing many that I didn’t see in Mass Effect 3 almost a decade ago. The character creator is thus a bit of a let-down – it’s adequate, and perfectly usable, but also very dated and nothing special. There was scope for BioWare to have added dozens more hairstyles, facial hair styles, tattoos, and the like, as well as giving more options for tweaking and personalising Shepard’s appearance. This opportunity was missed, and Legendary Edition essentially has the character creator from Mass Effect 3. That isn’t awful – as I said it’s adequate. But it was one of the features I heard BioWare talk up in the run-up to the game’s launch, and considering it’s the first step toward playing Legendary Edition, I don’t think it serves as the game’s best feature nor a great advertisement.
The character creator is okay, but it’s basically the same one Mass Effect 3 had in 2012.
Regardless, decisions abound! There are nine possible combinations of options for Shepard’s background, each of which have a minor effect on the game. There are also six classes to choose from. And then, of course, there’s deciding whether to play as male or female Shepard! At this point I want to mention that there are no options for trans or non-binary characters, and things like makeup are exclusive to a female Commander Shepard. An increasing number of games offer some kind of options in this area, and considering the character creator has received some attention, it’s worth noting that it’s lacking these options.
Some options, like makeup, are still gender-specific in the character creator.
So let’s talk visuals. I mentioned at the beginning this is one aspect of Legendary Edition that I don’t feel is as good as it could be, and I want to briefly explain why. Legendary Edition is not a full remake. In order to put the game together, BioWare built on top of the existing games’ assets, adding what they could where they could, and the limitations of this approach are evident in the final game. In cut-scenes, characters mouths flap wildly, with basically no attempt made to make their lips mimic real speech. This was a limitation in 2007 that we don’t have to the same degree in 2021, and the difference between Legendary Edition and a brand-new game (such as Jedi: Fallen Order which I played through last year) is incredibly obvious in this regard – and many others.
Legendary Edition is thus in a strange place from a visual point of view. Despite the fact that the textures look sharper, draw distance is better, framerates have been improved, and so on, the games don’t feel brand-new. Yet because they’re not that old – having been released from 2007 to 2012 – they don’t feel too out-of-date either. Visually, Legendary Edition is a very polished version of those original games… but under a very thin coat of paint the original games are still there. The upgrade, while nice to look at, is not as impressive as it could be.
Despite some visual improvements, the games don’t look significantly different from their original versions.
In the run-up to Legendary Edition’s launch, I stated on more than one occasion that I couldn’t always tell, from the screenshots and videos BioWare put out for the game’s marketing campaign, which were from the original games and which were from the remasters. As expected, that isn’t quite true when playing the actual game versus looking at screenshots – but I stand by what I’ve said in the past: games from the past couple of console generations, like the Mass Effect trilogy, are difficult to improve from a visual point of view with the technology we currently have. In areas where there could have been improvement – like with better lip syncing – the improvements aren’t there. And in areas where it doesn’t matter so much – like backgrounds and random textures – they’re often difficult to spot.
Playing through Mass Effect 1 feels familiar – almost too familiar for a game billed as a remaster. I don’t want a different experience, but BioWare promised a better experience, and when considering the game’s visuals, that improvement is simply not present to any meaningful degree. That doesn’t make Legendary Edition bad – but if you already own all three games in an easily-accessible format, you don’t gain much from a purely visual standpoint by buying them all over again.
Lip-syncing in conversations could have been improved.
However, when it comes to gameplay I do feel that there’s a noticeable improvement, at least as far as Mass Effect 1 is concerned. Gunplay and movement both feel more fluid and energetic, bringing the game’s action closer to what we got from Mass Effect 2 and Mass Effect 3. Those two titles dropped some of the first game’s roleplaying elements in favour of a more streamlined action-shooter approach, and while Legendary Edition doesn’t fully commit to that with its interpretation of Mass Effect 1, what we get is a decent compromise; a halfway house between the original game and the gameplay from Mass Effect 2 and 3.
There are areas where further improvements or changes could’ve been attempted. For example, weapon overheating is back in Mass Effect 1, having been replaced with “thermal clips” (i.e. ammo) in Mass Effect 2 and 3. This can be annoying, and although BioWare claim to have made changes to the way it works, it’s still an issue that could have been switched out.
Weapons in Mass Effect 1 have been improved, but more could’ve been done.
I haven’t encountered any bugs or glitches in my couple of hours with the game so far, which is good. That should be expected, but given the state Mass Effect: Andromeda launched in a few years ago, and even some of the issues players found with Anthem, it’s no longer a given in this era of “release now, fix later” games! However, as far as I can see there are no major bugs, glitches, or graphical issues – at least on PC – and although that should be expected from a product that costs £55, it’s worth paying a compliment to developers and publishers who manage to put out a game in a playable condition!
I was pleased to see that Legendary Edition has a photo mode, which is a nice addition and something I may well take advantage of! It’s always nice to have this feature in modern games, and there seem to be a decent number of options for players who want to capture the perfect screenshots for their collection!
The addition of a photo mode is neat.
Although not every change is substantial, everything in Legendary Edition that I’ve seen so far works well. And at the end of the day, the Mass Effect trilogy is a great series, well worth playing for anyone who hasn’t and well worth replaying for someone like me, who hasn’t touched it in five or six years. Even though I have the nagging feeling that this remaster could have done more, the games themselves are great and I have no doubt it’ll be fun to replay them.
So that’s where things sit, in my opinion, based on a short amount of time with Legendary Edition. In terms of making a recommendation, I guess what I’d say is this: if you’ve never played the Mass Effect trilogy, go for it. This is certainly the easiest way to get started with all three games, rather than messing about with older hardware and DLC. If you haven’t played the games in a while, like I haven’t, but you want to get stuck in all over again, it might be worth it if you have £55 burning a hole in your pocket. However, there are other new games on the horizon, and with Steam’s summer sale coming up, that £55 could go a long way and pick up half a dozen or more other titles to play while you wait for Legendary Edition to drop in price or go on sale next year. If you’ve replayed the games recently, or own the trilogy plus its DLC on a console that you still have easy access to, there’s still some benefit to Legendary Edition – but it’s definitely nothing major. The original games in their original form are still playable, and considering that this is not a full-blown remake, I could absolutely entertain the idea that someone in that position should save their money. There just isn’t enough in Legendary Edition to justify re-buying, at full price, something you already own in a decent, playable state.
Since my Xbox 360 is packed away in a box somewhere, and I haven’t replayed the trilogy in several years, I felt it worth a shot. I’m not disappointed, because I know I’m going to have a fun time with Commander Shepard and the crew all over again. But having spent some time with Legendary Edition today, I have to say that I’m not ecstatic or thrilled with it either.
Update:
After continuing to play Mass Effect 1, I’ve now encountered a handful of bugs and errors. One or two wouldn’t be worth noting, but there have been enough over the first few hours of the game that I thought I would come back and rescind my claim that there are “no” bugs or glitches in Legendary Edition. In the worst case, an entire cut-scene was obscured in a grey fog, making it impossible to see anything going on. There have also been missing weapons, leaving characters looking like they’re holding nothing, as well as clipping, with characters’ feet and limbs passing through supposedly-solid objects. I’ve also seen enemy NPCs “taking cover” in mid-air.
The cut-scene that didn’t play. This one introduced the main villain of the game, so it’s a big problem if this is recurring for everyone!
Wrex holding an air-gun during a cut-scene.
Those are just a couple of examples that I was able to capture screenshots of. These issues have afflicted the PC version, and given the praise that Legendary Edition has received overall, I daresay it hasn’t been a huge problem for everyone. Regardless, it’s worth being aware that there are some bugs and glitches present in the game.
End of update.
Mass Effect: Legendary Edition is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The Mass Effect series – including Legendary Edition and all other properties mentioned above – is the copyright of BioWare and Electronic Arts. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3.
Today we’re going to take a look at something that’s been bugging me for a couple of years, ever since the finale of Star Trek: Discovery Season 2 in April 2019. I didn’t start working on this website until November ’19, so I haven’t written up full reviews of Season 2, nor have I spent much time breaking down all of the various story points. This will be my first big foray into that! Rather than just a critique of what could be argued to be a plot hole or “goof,” though, I want to turn this into a theory, particularly one that could have an impact on Star Trek: Strange New Worlds – the upcoming series set on the USS Enterprise with Captain Pike, Spock, and a new cast of characters.
Ever since I watched Such Sweet Sorrow, Part 2, something has stuck in my mind. Immediately before Burnham and the USS Discovery left the 23rd Century behind and headed into the far future we’ve seen depicted in Season 3, they were engaged in a climactic battle alongside Pike and the USS Enterprise against the Control AI. In addition to a fleet of Section 31 starships that were unmanned, Control had also possessed (or assimilated) the body of Section 31 commander Captain Leland. Control used Leland’s body to board the USS Discovery at the battle’s climax to attempt to retrieve the Sphere data – the macguffin that was the cause of the fight in the first place.
The data the Sphere transmitted to Discovery was the reason for Control’s attack.
The relationship between Control and Captain Leland was not sufficiently explained on screen, in my opinion, and this has a bearing on what comes next and why I have an issue with Such Sweet Sorrow, Part 2. But based on what we saw during the episode, it seems as though Control was somehow tied to Captain Leland’s body in a very significant way, such that when his body was crippled by Georgiou inside the USS Discovery’s Spore Cube, it had an impact on the battle raging outside.
This is the moment where I feel there’s an issue. The entire reason for sending Burnham and the USS Discovery on a one-way mission to the far future was to keep the Sphere data safe from Control, but when Georgiou defeated Captain Leland, Control appeared to also be defeated – or at least sufficiently incapacitated as to be unable to continue the battle. This all happened before the USS Discovery entered the time-wormhole.
Was it necessary for Burnham and Discovery to leave the 23rd Century? I would argue that it was not.
So, with that in mind, why did Pike, Saru, or even Burnham not stop? Surely at the very least they could have paused what they were doing to consider their next moves. Aboard the Enterprise, Pike was able to easily destroy the disabled Section 31 ships, removing any immediate danger, and with Captain Leland incapacitated and clearly not going anywhere, the Sphere data was also safe. Before sending the ship and crew to an unknown destination with no way back, did no one realise that the battle may have already been won? Was there no reason to send Burnham and the ship into the future?
This is what I’m terming “the big mistake” for the purposes of this theory.
Although Burnham had already used the Red Angel suit to open the time-wormhole, I would absolutely argue that, based on what we saw on screen, the battle against Control had taken a decisive turn before either she or the USS Discovery actually crossed the threshold, and that there was time for Saru, Pike, Spock, or someone to point that out. They were preoccupied with the jobs that they had to do, but when it became obvious that Control was at least incapacitated – if not outright defeated – I think that warrants pause from everyone concerned. They were in the process of making a life-changing decision for Burnham and the crew of Discovery, yet for some reason no one seemed to realise that it may have ultimately been unnecessary.
Even though Pike, Saru, and others acknowledged Control’s defeat, they didn’t stop what they were doing. Burnham and Discovery still travelled to the far future. Why?
So let’s break it down even more, for the sake of clarity, and follow events step-by-step. I don’t usually do time-stamps, but I think this is important so we’re all on exactly the same page. If we begin at exactly 51 minutes, 30 seconds into Such Sweet Sorrow, Part 2 – at least on the Netflix version (I assume it will be roughly the same on Paramount+ and Blu-ray too) – we see Burnham getting ready to open the time-wormhole. In the shot of her flying through space near the raging battle, we see the Section 31 ships beginning to slow their rate of fire with a consequent drop in the number of explosions. This is the first indication that something was changing.
At 51:54, Saru gives Detmer the order to follow Burnham’s lead. The USS Discovery moves through a field of debris (presumably caused by the battle) and then we get our first look at the time-wormhole a few seconds later at around 52:06. At this point, neither Burnham nor the ship are anywhere close to crossing the event horizon and entering the time-wormhole.
As Burnham flies past the battle, Control’s ships appear to be slowing down and losing momentum.
Just before 52:30 the action cuts to Captain Pike on the Enterprise’s bridge, watching Burnham and Discovery preparing to enter the wormhole. Trailing in Discovery’s wake are Section 31/Control drones, chasing after them. After Saru and Pike exchange goodbyes at 52:40, and Dr Culber tells Stamets that “we’re on our way,” at 52:57 we come to the scene at the heart of my argument – and of this theory. In Discovery’s engineering bay, the possessed Captain Leland is trapped in the Spore Cube by Georgiou.
Seemingly admitting defeat, Control-Leland tells Georgiou – in true clichéd villain style – that “this does not end here!” Georgiou then finishes the job of killing him, using the powerful magnets in the Spore Cube to force the nanites out of Leland’s body. This action cripples Control, and severs the link between it and its fleet.
The defeat of Captain Leland crippled Control – at least temporarily – and allowed Pike and the Enterprise to destroy the remaining ships in its fleet.
53:39 sees Control-Leland hit the deck, dead. The nano-bots spill out of his corpse, and though it’s not clear exactly what will happen to the human Leland, or whether he could be saved, this is a major blow for Control. Less than ten seconds later, at 53:48, the USS Discovery and Burnham can both be seen, still outside the time-wormhole, and Control’s fleet suddenly stops pursuing them.
On the bridge of the Enterprise, Una (Number One) notes this at 53:51, informing Captain Pike that “they’re all dead in the water.” Again, this is before either Burnham or Discovery have entered the time-wormhole. Even if no one on Discovery realised what was happening – which is possible given everything else going on – the crew of the Enterprise certainly had, and there was still time to contact Discovery.
With Burnham and Discovery still not having entered the time-wormhole, Control’s fleet is disabled.
At 54:00, Georgiou contacts Captain Saru, and this is the moment where he could have made a decision too. Georgiou informs him of Leland’s death, but uses a very interesting phrase: “Control is neutralised.” Discovery has not yet entered the wormhole, and on the bridge, Saru is already aware that the reason for doing so no longer exists. Pike is aware that their reason for heading into the future no longer exists. They have already won the battle. By Georgiou’s own admission, the threat Control had posed is unequivocally over.
At 54:16, Burnham and the USS Discovery are seen reflected in the glass of Siranna’s starfighter, still not inside the time-wormhole nor having crossed its event horizon. These are the crucial seconds at the core of the theory, because it’s in these few seconds that the decision to leave the 23rd Century behind could have been called off. With the Enterprise destroying what remained of Control’s fleet, and with Leland dead, there was no immediate way for Control to access the Sphere data – and yet no one on either ship seems to have realised that.
Burnham and Discovery are still outside the time-wormhole, as seen in the reflection of Siranna’s starfighter.
Even if we say that Control was not totally killed off, and that its servers remained active at Section 31 HQ (or elsewhere, if you prefer) and thus that Control was still out there and potentially able to regroup, the fact remains that the immediate threat had passed. The battle had been won, even if there was still more to do to win the overall war.
No one mentioned this in Discovery Season 3. After a brief reference to Georgiou destroying the remains of Leland in the episode Far From Home, and a short conversation about Control with Admiral Vance in the episode Die Trying, their reasoning for going to the future was never discussed nor elaborated on. Burnham, when pressed about it by Book in That Hope Is You, maintained that it was the “only way” to save the galaxy, so she clearly hadn’t realised what was going on behind her – but that makes sense as she was busy operating the Red Angel suit and keeping the time-wormhole stable.
Burnham was too busy piloting the Red Angel suit to realise the battle was over.
Saru and Pike have no such excuse, in my opinion. Both commanders clearly and demonstrably knew that Control and/or its fleet were incapacitated, and I believe that should have led to one or both of them bringing an immediate halt to events to take stock. If Control was disabled, there was no immediate need to head to the future. With Leland dead, the Sphere data was safe, at least temporarily. With the battle won, everyone could have taken a moment to breathe and assess the situation, perhaps planning to go to Section 31 HQ and permanently destroy whatever remained of Control. Instead, everyone simply sat back as Burnham and Discovery raced into an unknown future – a future, I would argue, they did not need to travel to.
There’s a way this could come back in either Discovery Season 4, Strange New Worlds Season 1, or both: if Saru and/or Pike realise that they made a big mistake.
Given what he went through to make the Red Angel suit possible, I would suggest the person this would affect the most would be Captain Pike. In the episode Through the Valley of Shadows, Pike obtained a time crystal from the Klingons, but did so at great personal sacrifice – solidifying for himself a future of permanent disability. How would he feel knowing that it was all for naught; that if he replays the events of the battle in his mind, he could see that Control was already beaten and that there was no need for the time crystal?
Having sacrificed his future for this time crystal, will Pike come to believe – as I do – that sending Burnham and Discovery into the future was unnecessary?
One theme Strange New Worlds is certainly going to pick up on is Pike’s knowledge of his impending disability. As a disabled person myself, this is something I’m really interested in seeing come to life on screen. I can relate to what Captain Pike is going through, because I’ve had the experience of sitting in a room with a doctor and being told things about my health and my future that are unavoidable. I get that sense of inevitability, of knowing things won’t get better but they will get worse. This is something genuinely interesting and that has the potential to be inspirational through Anson Mount’s wonderful portrayal of Pike. But I also wonder if we’ll see him wrestle with feelings of regret or remorse, feeling that his fate and future are his own fault. If he knows (or believes) that the battle was won in Such Sweet Sorrow, Part 2 without the need for time travel – and thus, without the need for the time crystal he sacrificed so much to obtain – will those feelings be worse for Pike?
Though we didn’t see much of this in Discovery Season 3, with Season 4 on the horizon there’s a chance for the circumstances of Discovery’s jump into the future to be revisited. Even if nobody aboard realised it at the time, it’s possible that someone will have subsequently had the revelation that their one-way trip to the future, sacrificing so much and leaving their loved ones behind, may not have been necessary. Perhaps this will become an issue for Captain Burnham or Saru, with a disgruntled crew member taking out their anger on them for forcing them into a post-Burn future that they didn’t have to inhabit.
Pike and Spock watched Burnham and Discovery disappear after Control was already defeated.
So that’s it. My theory, based on what we saw in Such Sweet Sorrow, Part 2 is this: the defeat or disabling of Control toward the end of the battle means that Burnham and Discovery didn’t actually need to go to the far future – at least, not immediately. At the very least, pausing to take stock would have been worthwhile.
It seems possible to me that this could be brought back as a story point – even if it’s just in a relatively minor way, such as with a line or two of dialogue acknowledging it – in either Discovery or Strange New Worlds, as it’s a story which impacts major characters from both shows.
Will Captain Pike realise his mistake in Strange New Worlds, and could this be a major story point for his character?
Having delved deeply into this battle from an in-universe point of view, now let’s step back and acknowledge that this is, in effect, a “plot hole” or production-side issue. The writers and producers of Discovery Season 2 wanted to send the ship and crew into the far future, partly due to negative fan feedback involving so-called canon problems during Season 1. But at the same time, they also wanted to make sure that the Control storyline was 100% wrapped up and concluded before Season 3 kicked off.
Unfortunately, in my opinion at least, the way they chose to accomplish those two goals has opened a plot hole. In the mad rush to wrap up Discovery Season 2 in what was already a feature-length episode, an inconsistency has been created within the plot of the show. If Burnham and Discovery had gone into the future, and in the final few minutes of the episode we saw Pike, Spock, and the crew of the Enterprise finish defeating Control, there would be no problem. But because it was Georgiou, aboard Discovery, who killed Captain Leland, and because this unexplained link between Leland’s body and Control seems to have crippled the entire fleet, we have a problem.
Discovery brought Captain Leland aboard the ship for a climactic fight with Georgiou – but his death at her hands before travelling into the future has opened a plot hole.
Overall, for most viewers who don’t spend as much time thinking about (and nitpicking) Star Trek as much as I do, it probably passed by unnoticed. But even in 2019 I was having conversations with fellow viewers – including some who I would call “casual” viewers as opposed to hardcore Trekkies – who noticed this very issue. The fact that no one – not Pike, Spock, Number One, Georgiou, or Saru – thought to call off the journey to the future, even temporarily to assess the new facts, is a plot hole.
However, it’s a plot hole that could be plugged by incorporating it into future stories. Captain Pike could be affected by it, as previously mentioned. As could Spock or Number One on the Enterprise, as they saw the battle end before Burnham and Discovery entered the time-wormhole. It could also become an issue for anyone aboard the USS Discovery – perhaps with their mood and mental health suffering, they replay the events of the battle in their mind and come to the conclusion that they were forced to travel to the future unnecessarily. That’s my theory, anyway!
Will this cause problems for Burnham in a future season of Discovery?
Whether any of that will come to pass, or whether both shows will proceed ignoring this issue is anyone’s guess right now. I would think that, if Discovery wanted to acknowledge this criticism, Season 3 would’ve been the time to do so, and the fact that it didn’t happen may mean that the writers and producers are keen to move on and put Such Sweet Sorrow, Part 2 behind them. But I’m not 100% convinced of that. I think there’s scope to incorporate what feels like a plot hole into the storylines of either upcoming show in a way that would make sense.
As I said at the beginning, this is something that’s been on my mind since I first saw the episode a couple of years ago! Even on first viewing, it seemed patently obvious to me that someone should have realised what was happening before Burnham and Discovery left, speaking up to put the brakes on. It really does feel that, based on the sequence of events and how they unfolded on screen, Burnham and Discovery could have remained in the 23rd Century.
Despite all of this over-analysing of a few minutes of the episode, I really enjoyed Such Sweet Sorrow, Part 2 – and Discovery Season 2 as a whole. It’s a fantastic season of television well worth a watch, and this theory, despite being something that’s bugged me for a while, is really just a glorified nitpick!
Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and elsewhere. The series is also available on Blu-ray. The Star Trek franchise – including Discovery, Strange New Worlds, and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, Star Trek: Picard Season 1, and for other iterations of the Star Trek franchise.
During Star Trek: Discovery’s third season, I wrote a weekly series of theories, speculating about what may be going on with the show’s various storylines. I had some successes in my theories and predictions, but there were more than a few misses as well! Now that the season is in the rear-view mirror, I thought it could be fun to go back to some of my theories and see how wrong I was!
All of these theories seemed plausible at the time – for one reason or another – yet ultimately proved to be way off base. One thing I appreciate about Discovery – and a lot of other shows and films too, both within the Star Trek franchise and outside of it – is that sense of unpredictability. Nothing in Discovery Season 3 was mundane or felt like it had been blatantly telegraphed ahead of time, and the fact that the narrative took twists and turns that I wasn’t expecting was, on the whole, great! There were a couple of storylines I personally didn’t think were fantastic or handled very well, but on the whole, Discovery’s third season was an enjoyable ride.
Book’s ship at warp in the season premiere.
Some of the theories I had were pure speculation based on nothing more than guesswork and intuition, and others seemed truly reasonable and plausible. While the season was ongoing I tended to just write up any theories I had, no matter how wild or out of left-field they seemed to be! Whether that was good or not… well the jury is out! The theory lists I published were well-read, so I assume at least some folks found something of interest!
I like to caveat these kinds of articles by saying that no fan theory, no matter how plausible or rational it may seem to be, is worth getting too attached to or upset about. The internet has been great for fan communities, allowing us to come together to discuss our favourite franchises and engage in a lot of theory-crafting. But there is a darker side to all of this, and some fans find themselves getting too attached to a particular theory to the point where their enjoyment of the actual narrative is diminished if that theory doesn’t pan out. Please try to keep in mind that I don’t have any “insider information,” and I’ve never tried to claim that a particular theory is somehow guaranteed to come true. I like writing, I like Star Trek, and writing about Star Trek is a fun activity for me – that’s why I do this, and if I ever felt that theorising about Discovery or other shows was harming my enjoyment, I would stop. And I encourage you to take a step back if you find yourself falling into that particular trap.
With that out of the way, let’s take a look at ten of my least successful Star Trek: Discovery Season 3 theories!
Number 1: Cleveland Booker is a Coppelius synth.
Book and his adoptive brother in the episode The Sanctuary.
When we met Book in That Hope Is You at the beginning of the season, it wasn’t at all clear who he was. However, there were inhuman elements to Book, such as his ability to heal, to use a holographic interface seemingly attached to his body, and glowing, almost electronic-looking areas on parts of his skin. With Book’s origin somewhat of a mystery, I wondered if he might turn out to be a synth – and specifically, a synth from the planet Coppelius (or one of their descendants).
We met the Coppelius synths in Star Trek: Picard Season 1, and I was hopeful as Discovery’s third season got underway that there’d be a serious attempt to connect the two shows – as this was something Picard wholly failed to do in its debut season. I’ve said numerous times that Star Trek needs to do more to bind different parts of the franchise together, and after Picard basically ignored Discovery, I was hoping for some kind of connection to manifest in Season 3. Booker being a synth could have been one way to do that.
Book’s telepathic abilities caused glowing areas to appear on his face.
So really, it’s not unfair to say that this theory was concocted more for production-side reasons than anything we saw on screen. Book’s abilities as we saw them in That Hope Is You (and subsequently in episodes like The Sanctuary, There Is A Tide, and That Hope Is You, Part 2) were clearly more organic and telepathic than anything artificial or technological in origin – except for his holographic computer interface. So perhaps this was always a bit of a stretch!
Booker turned out to be a Kwejian native – though what exactly that means is unclear. Given Book’s human appearance, it’s possible that the people of Kwejian are descendants or offshoots of humanity, or perhaps, given their telepathic nature, they’re somehow related to the Betazoids. In the season finale, Book promised Burnham he’d tell her more about his background, and how he came to use the name Cleveland Booker, so perhaps we’ll learn more about Book’s people in Season 4. He was a wonderful addition to the season, even if I was way off base with my theory about his possible origin!
Number 2: The Burn is connected to Michael Burnham – and/or the Red Angel suit.
Michael Burn-ham.
The Burn’s origin was not definitively revealed and confirmed until the season finale, so for practically the entire season I was talking about some form of this theory! There seemed to be a few possible clues that Discovery gave us – which ultimately turned out to be red herrings as the Burn was unconnected to any of them – about the ultimate answer to the Burn, and several of them could have been interpreted to mean that Burnham was, in some way, connected to the event that shares part of her name.
The main reason I considered this theory plausible, though, was because Discovery has always been a series that put Burnham front-and-centre in all of its main storylines. Having a connection to the biggest story of the season thus seemed possible. When the event’s name was revealed, the fact that it shared part of her name seemed to lend credence to that idea – at least it did considering I’d already started down that rabbit hole!
One of two Red Angel suits seen in Season 2.
That Hope Is You saw Burnham arrive in the future immediately following the events of Such Sweet Sorrow, Part 2 – the Season 2 finale. She took off her Red Angel suit and set it to self-destruct, but as we never saw the self-destruction for ourselves on screen, it was a bit of a mystery as to what became of the suit. In a future where time travel technology had been prohibited, the Red Angel suit may have been one of the last extant ways to travel through time, and would be incredibly valuable to factions like the Emerald Chain, so I reasoned that perhaps someone had intercepted the suit, and either intentionally or unintentionally caused the Burn.
I’m glad this one didn’t pan out, because it was nice to give Burnham a break! In the end, Burnham wasn’t strongly involved in the resolution to the Burn’s storyline, with that task being given to Saru, Dr Culber, Adira, and of course Su’Kal. After Burnham had just saved the galaxy by defeating the Control AI, there would have been an interesting ethical and philosophical dilemma for her if she had learned that her actions and/or the Red Angel suit had been responsible for the Burn – but it would’ve been hard to pull off and arguably too similar to the guilt she felt at the outbreak of the Federation-Klingon War in Season 1. So overall, it was an interesting theory well worth considering, but I’m glad it wasn’t true!
Number 3: The USS Discovery could arrive in the future before Burnham.
The USS Discovery had a rough landing in the 32nd Century!
Time travel stories are complicated. Once the link between cause and effect is broken, almost anything becomes possible. Even though Burnham and the Red Angel suit were leading the way into the future, the mechanics of the time wormhole were not explained, and it was at least plausible to think that the USS Discovery might’ve arrived first.
I first posited this theory after the season premiere, and it seemed plausible for practically all of Far From Home too. One thing that could’ve happened, had this theory been correct, would be that Burnham would’ve been out of her element for a lot longer than just one episode. In That Hope Is You, we saw her completely awed by everything she saw, experiencing a completely new world for the first time. And that premise meant that we were seeing Burnham in a whole new way, not in control of the situation and having to rely on others instead of trying to shoulder all of the burden all of the time. Had the USS Discovery found her after the ship and crew had spent a year in the future instead of the other way around, Burnham could’ve been our point-of-view character for learning what was new and different, instead of reverting to type.
We missed a year of Burnham’s exploits in the 32nd Century.
With both Red Angel suits gone, I doubt we’ll see the time-wormholes they could generate ever return either. But it would be interesting to get to know a little more about how that technology worked – would it even have been possible for the USS Discovery to arrive earlier than Burnham? Burnham arrived on the planet Hima, and Discovery arrived near a planet called the Colony, so considering the wormhole had two different exit points it seems possible to me anyway!
Because of the one-year time skip, we didn’t get to see much of Burnham’s exploits with Book in the 32nd Century prior to Discovery’s arrival. It would have been interesting to see either Burnham or the crew trying to learn more about their new home and the origins of the Burn, because in some ways it could be argued that we as the audience arrived with the first part of a story already complete. I kind of want to see that part for myself – and maybe we will in flashbacks in future seasons!
Number 4: Lieutenant Detmer is going to die.
Lieutenant Detmer in People of Earth.
One of my hopes going into Season 3 was that Discovery would finally spend some time with other members of the crew, and I was pleased that it happened. After two full seasons I felt that we hadn’t really got to know anything about people like Owosekun, Rhys, and Detmer, despite their being permanent fixtures on the bridge. Though not all of the less-prominent officers got big storylines this season, one who did was Detmer.
In the episode Far From Home, Detmer was thrown from her seat following the ship’s crash-landing. Concussed, she was sent to sickbay where, after a once-over, she was patched up and returned to work. However, there were hints – at least, what I considered to be hints – that all was not well with Discovery’s helm officer, and I wondered if her first significant storyline might in fact be the setup to her death. There just seemed to be so much foreshadowing!
Detmer eventually survived the season.
Ultimately, however, Detmer’s storyline took a different path. I appreciate what it was trying to be – an examination of post-traumatic stress that ended with a positive and uplifting message showing Detmer “getting over it,” for want of a better expression – but because it wasn’t properly fleshed-out after Far From Home, with Detmer only given a handful of very brief scenes before her big turnaround in The Sanctuary, I just felt it was underdeveloped and didn’t quite hit the notes it wanted to. So despite a potentially interesting premise, the execution let this storyline down somewhat.
Especially after the way she was acting in Far From Home, I can’t have been the only one to predict an untimely end for Detmer! I heard several other theories that I considered to be very “out there,” such as Detmer’s implant being possessed by Control in the same manner as Ariam had been in Season 2, but I firmly believed the setup was foreshadowing her death due to injury rather than something of that nature. It’s probably good that it didn’t happen, as it leaves her a slightly more rounded character if the show wants to do more with her in future. However, there were several officers in the final trio of episodes who could’ve been killed off after the ship was captured by the Emerald Chain, including Detmer, and it feels somewhat like Discovery was playing it safe by not doing so. Aside from Ryn, no major hero characters lost their lives in Season 3, and while character deaths aren’t something I desperately want in a show like this, they can certainly raise the stakes.
Number 5: The Doctor from Star Trek: Voyager (or rather, a backup copy of him) will make an appearance.
The Doctor.
This was my most popular pre-season theory! I stuck with it practically the whole time, and branched out to include a handful of other characters from past iterations of Star Trek who could, in theory, still be alive by the 32nd Century. By the standards of my modest website, an absolutely huge number of you read this theory – and it continues to be popular even today, despite the season having concluded months ago. So I wasn’t the only one half-guessing, half-hoping that the Doctor might be included in Discovery!
The reason why I considered the Doctor to be one of the most plausible characters who could make an appearance is because of an episode from Voyager’s fourth season: Living Witness. In that episode, a backup copy of the Doctor was activated sometime in the 30th or 31st Centuries after being discovered among museum artefacts, and while the story was interesting in its own right and a critique of how things we consider to be “historical facts” can shift over time, what really interested me was its timeframe and its ending.
A picture of the Doctor seen at the end of Living Witness.
At the end of Living Witness, in a scene set even farther into the future, it was revealed that, after living with the Kyrians and Vaskans in the Delta Quadrant for decades, the Doctor eventually took a small ship and set out to try to reach Earth. If he had survived and completed his journey, he could’ve reached Earth in the years prior to the arrival of Burnham and Discovery. The timelines lined up for a possible crossover.
However, it wasn’t to be! Though we did see the return of the Guardian of Forever, which had originally appeared in The Original Series, no major characters from any other Star Trek show made an appearance. Perhaps the producers and writers felt that, with Seven of Nine carrying the torch for Voyager with her appearances in Season 1 of Picard, including a second main character from Voyager in a new show would’ve been too much, or at least that the timing was wrong. Regardless, I think it would’ve been amazing to see, and despite this theory failing to pan out in Season 3, it’s one I may very well bring back in time for Season 4!
Number 6: There will be a resolution to the story of the Short Treks episode Calypso.
Craft, the protagonist of Calypso.
Poor Calypso. I’m beginning to feel that the Short Treks episode is doomed to be a permanent outlier in the Star Trek canon, evidently connected to a version of Season 2 that never made it to screen. Broadcast in the months before Discovery’s second season, Calypso introduced us to Craft, a soldier from the far future fighting a war against the “V’draysh.” We also got to meet Zora, an AI who was the sole inhabitant of a long-abandoned USS Discovery.
Here’s where things get confusing. Season 3 saw some moves toward Calypso, including the apparent creation of Zora from a merger of the Sphere data with Discovery’s computer. The voice actress from Calypso even reprised her role, although the name “Zora” wasn’t mentioned. We also heard the villainous Zareh use the term “V’draysh” to refer to the rump Federation – seemingly confirming that Calypso must be set in roughly this same era.
The unmanned USS Discovery tows Craft’s pod.
However, we also saw some big moves away from Calypso as well. The most significant one is that the USS Discovery has undergone a refit. While this isn’t readily apparent from the ship’s interior – something I really hope changes in Season 4 – it was very apparent from the exterior of the ship. Calypso showed off a pre-refit Discovery, which means that resolving the story of this short episode feels further away than ever.
As I mentioned in the intro, it seems clear that Calypso was originally written with a different version of Season 2 in mind – perhaps even to serve as a kind of epilogue in the event that Season 2 would be Discovery’s last. Even going into Such Sweet Sorrow – the two-part finale of Season 2 – the possibility of hiding the ship in a nebula, as depicted in Calypso, existed, and with a few changes and tweaks to the season finale, Calypso would have been a natural epilogue to that story. That’s what I think happened on the production side of things, anyway. With the storyline of Season 2 up in the air, a somewhat ambiguous short episode was created to serve as a potential epilogue if the show was cancelled. Discovery wasn’t cancelled, though, and now the writers have to find a way to square this particularly tricky circle. Or they might just try to ignore it!
Number 7: The Spore Drive will become Starfleet’s new method of propulsion.
The USS Discovery making a Spore Drive jump.
When it became apparent that warp drive in the 32nd Century was very difficult due to the lack of dilithium and the aftereffects of the Burn, I thought the writers and producers of Discovery had played a masterstroke by finally finding a way for the show’s most controversial piece of technology to play a major role.
The Spore Drive, which was introduced in Season 1, received a mixed reaction from fans. Some insisted that it “violates canon” by allowing a 23rd Century starship to effectively travel anywhere in the galaxy, and others wondered why the technology had never been mentioned in settings where it would have logically been useful – such as to the crew of the USS Voyager, stranded tens of thousands of light-years from home! Though I would suggest that many of the fans who felt this way about the Spore Drive also had other gripes with Discovery, by pushing forward in time there was an opportunity to expand the role of the Spore Drive in a way that wouldn’t undermine anything in Star Trek’s established canon.
Captain Saru orders Black Alert and initiates a Spore Drive jump.
The dilithium shortage the galaxy is experiencing, made a hundred times worse by the Burn, seemed to offer an opportunity to expand the role of the Spore Drive. And at first, Starfleet did seem to be keen on making use of it. However, despite Discovery’s extensive retrofit, the Spore Drive remained aboard the ship and Starfleet seems to have made no attempt to copy it or roll it out to any of their other vessels. The huge planet-sized cache of dilithium in the Verubin Nebula has also solved – at least in the short-term – the galaxy’s fuel problem, so there’s less of a need from Starfleet’s perspective to invest in recreating the Spore Drive, despite its seemingly unlimited potential.
Perhaps this will be picked up in Season 4, especially with Book’s ability to use the Spore Drive getting around the last hurdle in the way of a broader rollout. There was potential, I felt, for the dilithium shortage and Burn storylines to parallel real world climate change and how we’re slowly running out of oil, but the Verubin Nebula’s dilithium planet kind of squashed any real-world analogy! Again, though, this is something that could potentially return in Season 4.
Number 8: Dr Issa is a descendant of Saru’s sister Siranna.
Dr Issa’s holographic message.
The Short Treks episode The Brightest Star was broadcast in between Seasons 1 and 2, and introduced us to Saru’s sister Siranna. She returned in Season 2, in the episodes The Sound of Thunder and Such Sweet Sorrow, Part 2. In Season 3, the same actress who played Siranna also appeared as Dr Issa – the commander of the crashed Kelpien ship in the Verubin Nebula and the mother of Su’Kal.
Because of this production-side coincidence, as well as Saru’s incredibly strong reaction to seeing Dr Issa in holographic form, I speculated that Dr Issa could be a descendant of Siranna, and thus a great-great-niece to Saru. That familial tie could have explained why Saru found himself so emotionally compromised during the final few episodes of the season, and why he risked everything to help Su’Kal.
It seemed that Saru was seeing something more in Dr Issa than just a fellow Kelpien.
However, it seems that this was little more than casting coincidence! Perhaps it was easier for the producers to work with someone who was already familiar with the Kelpiens – and Kelpien prosthetic makeup – instead of casting a new actress for the role. Or perhaps it was deliberate – presenting Saru with someone superficially similar to Siranna to push him emotionally. Regardless, this theory didn’t pan out.
It could have been interesting to see Saru coming face-to-face with a distant relative, and it could’ve added to the Su’Kal storyline. However, in the time allotted to Saru’s exploits in the Verubin Nebula, it would have been difficult to add this additional emotional element and have it properly developed, so perhaps it’s for the best!
Number 9: The holographic “monster” is either Dr Issa or the real Su’Kal.
The holographic “monster.”
The episode Su’Kal pushed hard for a creepy “haunted castle” aesthetic when depicting Su’Kal’s holographic world, and a big part of that was the holographic “monster.” The monster seemed like a very odd inclusion in a holo-programme designed for a young child, and even though an attempt was made to excuse it by saying it was an old Kelpien legend, I wasn’t convinced that there wasn’t something else going on.
Additionally, the monster didn’t behave or appear like any of the other decaying holograms. After decades of continuous use, Su’Kal’s holographic world was falling apart. Many of the holograms were flickering or fading, and they were quite basic in what they could say or do. In contrast, the monster moved with a natural, organic fluidity, and didn’t flicker or appear in any way artificial – even as the holographic world disintegrated around it.
The monster turned out to be just part of the holo-programme.
The Verubin Nebula’s radiation was said to be fatal, but in horror and sci-fi radiation is often seen to cause mutations. Given the monster’s vaguely Kelpien appearance and dishevelled, decrepit, morbid look, I wondered if it was actually the real Su’Kal – or Dr Issa – having mutated and decayed after decades in the hostile nebula. The final piece of evidence I added to this little pile was the strange way that the monster interacted with Burnham in the episode Su’Kal – it seemed curious about her, perceiving her in a way I thought was almost human.
Despite all of that, however, the monster turned out to be exactly what the crew believed it to be: just another part of the holo-programme. This theory was quite “out there,” as it would’ve been a big twist on what we as the audience were expecting. There were hints that I felt could have built up the monster to be something more, but ultimately these turned out to be red herrings!
Number 10: Season 3 is taking place in an alternate timeline or parallel universe.
“An alternate reality?”
Over the course of the first two-thirds or so of Season 3, there seemed to be breadcrumbs that at least hinted at the possibility that Burnham and Discovery had crossed over to a parallel universe or alternate timeline. The biggest one was the initial absence of Dr Gabrielle Burnham, but there was also the strange piece of music that seemed to be connected to the Burn, the fact that the time-wormhole didn’t take Burnham and the ship to their intended destination of Terralysium, and a couple of hints from Voyager (as mentioned above) and Enterprise that could have been interpreted to mean the Burn never happened in the timeline depicted in those older shows.
There was also the possibility that the Burn was caused by the interference of time travellers. The resolution to that storyline could have been for Burnham and Discovery to go back in time and prevent the Burn from ever happening – restoring the “true” timeline and undoing the Burn. Both of these theories seemed plausible for much of the season.
It seemed possible, for a time, that Discovery Season 3 was taking place in a parallel universe.
I’m glad, though, that neither theory came to pass! “It’s a parallel universe” is almost akin to “it was all a dream” in terms of being a pretty lazy excuse for storylines in sci-fi, and the idea of undoing the Burn, while interesting in theory, would have effectively wiped out all of the good deeds Saru, Burnham, and the crew did across Season 3, like helping the peoples of Trill, Earth, Ni’Var, and Kwejian. So it was to the show’s overall benefit to stick firmly to the prime timeline.
Doing so is actually rather bold. Discovery took Star Trek to some very different thematic places in Season 3, largely thanks to the Burn and its lingering effects, and I could understand the temptation to brush all of that aside. We still got some parallel universe action in the two-part episode Terra Firma, which revisited the Mirror Universe. With the Burn now in the rear-view mirror and Discovery moving on to new adventures, perhaps it will be possible for Star Trek to establish the 32nd Century as a major new setting, allowing Discovery Season 3 to be the springboard for a host of new shows and films.
So that’s it. Ten of my worst Discovery Season 3 theories!
I had some pretty significant theory misses last season!
Though we can debate some of the story points across Season 3 – and I still haven’t written my big piece about the Burn yet – overall I think Season 3 did a good job of establishing the show in its new setting. The Burn presented a tantalising mystery to solve, and for the first time in the series, it felt as though more members of the crew had significant roles to play in the season’s main storylines.
With Burnham having ascended to the captain’s chair, and a new threat seemingly having reared its head, Season 4 is going to take Discovery to different places yet again. And if there are theories to be crafted – and I daresay there will be – I’ll be writing them up! Even though a lot of the theories I came up with in Season 3 didn’t pan out, I had a blast thinking them up and writing them down. At the end of the day, it’s an excuse to spend more time thinking and talking about Star Trek.
So I hope this look back was a bit of fun! Stay tuned, because as and when we get news about Season 4 I’ll be taking a look here on the website, and when the season premieres later this year I’ll be reviewing every episode… and probably coming up with a few more theories!
Star Trek: Discovery Season 3 is available to stream now in its entirety on Paramount+ in the United States, and on Netflix in the United Kingdom and elsewhere. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Plans for a television series based on the Halo video game franchise have been kicked around for well over a decade at this point. One incarnation of the project, which languished in development hell for much of that time, even included famed director Steven Spielberg, and appeared to have a decent budget set by franchise owner Microsoft. That version of Halo never made it to screen, and despite some still images and a web miniseries in 2012, Halo remains firmly a video game franchise.
But according to Paramount+ – which is also the home of Star Trek – all that will change in 2022. As part of the advertising campaign for Paramount+ earlier this year, it was announced that the Halo series, which was originally planned to debut on American television network Showtime, will join the streaming service’s lineup. With a lot of sci-fi already on Paramount+ this seems like a good fit – at least in theory. However, after so long in development, and with production clearly suffering from some setbacks, can Halo live up to the hype that fans of the series have? And perhaps more importantly, will Halo be successful at bringing in a wider audience of viewers who are less familiar with the games?
Halo is based on an acclaimed video game series.
On the first point, production on Halo has not gone smoothly. The series was picked up for a ten-episode order, after years in pre-production, over three years ago. Filming began in 2019 in Canada, and while the pandemic has been a disruptive factor, it doesn’t seem to be the only factor in why Halo is still being worked on today. There have been behind-the-scenes changes including major script rewrites and a mid-production switch to a new showrunner, and while neither of those things necessarily spell disaster for Halo, they are hardly encouraging signs.
Sometimes when a series makes these kinds of changes, what results is better than the original version would’ve been. And we have to hope that will be the case with Halo! Still, talk of reshoots, script revisions, and so on doesn’t exactly inspire confidence, and while I’m hopeful that the series will eventually present a fun and exciting story, at least some of the information coming out of the project is ringing alarm bells.
Teaser image for Halo.
As to Halo’s broader appeal, that’s still an open question. The Halo video games are best-sellers on Xbox consoles, but until last year, when Halo: The Master Chief Collection was ported to PC, that was the only place to play the main series. Though the franchise is well-known to gamers even on other platforms, a lot of folks simply don’t have much experience with Halo, and might not be as interested in the series as a result. That being said, having any kind of pre-built following is generally a net positive for any new film or television series, as at least Paramount+ can be sure that some Halo fans will show up to give the series a try!
Sci-fi is doing well at the moment, though, with shows like The Expanse, The Mandalorian, and the reinvigorated Star Trek franchise all bringing in viewers by the millions – so there’s hope that non-fans and those interested in sci-fi in a more general sense might be tempted to check out a new, high-budget sci-fi series. With a decent marketing push, I’m sure there’ll be some interest beyond Halo’s pre-existing audience.
Halo should be able to bring in a wider audience beyond fans of the video game series.
The story of the series remains unknown beyond a simple tease of its premise, and the question of whether it will be a direct adaptation of the first game – or any other title in the series – remains open. The casting of Natascha McElhone as Dr Halsey – the creator of the Spartan project in Halo: Reach – could imply that the show plans to revisit the events of Reach. This could be a prologue, as Reach was a prequel, or it could be a significant adaptation lasting a full season.
Unlike a lot of shooters, which prioritise action and gameplay over story, the Halo games always managed to strike a good mix and had single-player campaigns that were fun, engaging, and suitably long. I’ve always felt that the Halo series – at least, the first couple of games and Reach – were far better as single-player or co-op experiences than multiplayer ones – but then that could just be my general preference for single-player gaming showing through! Regardless, Halo clearly has a lot of story and material from the games that could be adapted, and I would suggest that there are several seasons’ worth of television if the show plans to follow the story of the mainline games.
Will the new series include parts of the storyline of Halo: Reach?
One thing that will be interesting is how Halo deals with the franchise’s two enemy factions – the Covenant and the Flood. Not because the factions will be difficult to adapt from game to screen from any story point of view, but because video games (or animation in general) are able to make use of far more “alien-looking” aliens. None of Halo’s aliens are humans with a forehead or nose prosthetic – like we see often in Star Trek! They’re different shapes and sizes, and practically all of them are very inhuman. Adapting grunts, brutes, hunters, and the Flood for the screen will be a challenge, particularly if the series doesn’t have a wildly-high CGI budget!
Special effects and CGI are improving all the time, and television shows today can easily be more visually impressive than even films from fifteen or twenty years ago, especially on the CGI front. But if we’re talking about animating several major characters, as well as enemy aliens that could be present in practically every episode… well that would eat up a CGI budget pretty quickly!
The Halo games have some very unusual-looking aliens (pictured: a Grunt) Picture Credit: Halo Wiki
Though Halo never quite broke into the top tier of sci-fi franchises along with Star Trek, Star Wars, and the like, it’s still a richly detailed setting for any television show, film, or game to explore. The idea of humanity fighting a major war against a superior alien force has been done before in many different ways on screen – the Borg in Star Trek, the alien invasion in Falling Skies, and even aspects of the Marvel cinematic universe all put different spins on the same basic concept. Though Halo doesn’t do anything radically different, it will still be a chance for the franchise to put its own stamp on the “evil aliens” narrative.
Though I do have some concerns based on what I’ve heard about Halo’s rocky development and production, I’m cautiously optimistic for what the series could bring to the table. There’s a lot of lore and story to adapt, and even if the show doesn’t intend to be a direct adaptation of any of the stories seen in the Halo games, the universe that those games created is a potentially very interesting setting for the new show to play with. Hopefully, when it debuts on Paramount+ next year, we’ll be in for at the very least an interesting, engaging, and action-packed show.
A promotional screenshot for 2004’s Halo 2.
Adaptations of video games have generally been poorly-received, but the late 2010s seemed to see an explosion of video game spin-offs. There’s the Uncharted film, a television series based on The Last Of Us, a show based on the Fallout games, and even Minecraft: The Movie. Hopefully some or all of these will be better than the likes of Doom and Super Mario Bros. – though the latter film is one of those “so bad it’s actually good” titles that’s fun to watch for a laugh!
So Halo is in good company at the moment! I’m looking forward to it, and at the very least it’ll be interesting to see the various factions and settings brought out of the video game realm into wholly new territory. Whether it’ll be as enjoyable to watch Halo as it is to play the games… well that’s an open question. But I’m curious to find out.
Halo will be broadcast on Paramount+ in 2022 in the United States, Australia, and other countries and territories where the platform is available. Further international distribution has not yet been announced. The Halo franchise is the copyright of Microsoft and 343 Industries, and Halo (the series) is further the copyright of Amblin Television, Showtime, and ViacomCBS. Some screenshots used above courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Picard, including the entirety of Season 1 and, most significantly, casting information for Season 2. There are also spoilers for Star Trek: The Next Generation.
Over the course of Star Trek: Picard Season 1, we learned a little about some of Picard’s former crewmates from his time aboard the Enterprise-D. We saw Riker and Troi appear in person in the episode Nepenthe, as well as a version of Data. In the episode Maps and Legends, new character Zhaban – an ally of Picard’s – mentioned La Forge and Worf by name, seemingly confirming that both are still alive… at least as of the early part of Season 1! The only main characters from The Next Generation whose fates were not confirmed, and who were not even mentioned, were Dr Beverly Crusher and her son Wesley.
I don’t necessarily expect to see Wesley Crusher return, though I would suggest that actor Wil Wheaton’s continued involvement with Star Trek means it’s a possibility, at least on the production side. But given the close relationship between Picard and Beverly Crusher, I wasn’t alone in wondering what her absence from Season 1 might mean.
Wesley and Beverly Crusher in Star Trek: Nemesis – their last appearance in canon to date.
The teaser for Picard Season 2, which debuted at last month’s First Contact Day digital event, included a lingering shot over a model of the USS Stargazer – the ship Picard commanded prior to the events of The Next Generation. This, combined with Picard discussing the possibility of time travel in voiceover, seems to hint that the ship may play a role in Season 2. This is significant for the Picard-Crusher conversation, because while Picard was in command of the Stargazer, Dr Crusher’s husband Jack was killed. This event was mentioned a couple of times in The Next Generation, and it was arguably hinted at that Picard felt responsible for Jack’s death.
It may even have been the death of Jack Crusher that stopped Dr Crusher and Picard taking their relationship any further, at least in events we saw on screen. So a return to the USS Stargazer could potentially have brought back memories for Picard of Beverly Crusher, and there was scope for us to learn more about what happened to her after we last saw her in Star Trek: Nemesis.
Picard with Dr Crusher in Remember Me from Season 4 of The Next Generation.
However, recent comments by Gates McFadden – the actress who played Dr Crusher in The Next Generation and four films – seem to rule that out, at least in Season 2. Though no character return should be seen as guaranteed, after Riker and Troi came back in Season 1, and with Season 2 seeming to at least acknowledge areas of Picard’s past that may be connected to his relationship with Dr Crusher, it wasn’t an unreasonable guess to think she might appear, and thus I’m a little surprised to hear Gates McFadden ruling it out with the season still in relatively early production.
Though we should be careful about assigning motivations, McFadden is about to launch her own podcast, and it was in that capacity that she spoke to website TrekMovie. Generating attention drives clicks and brings in listeners, and while I don’t doubt that McFadden was being honest about her non-appearance in Picard Season 2, we also have to consider in context what she’s saying and what she’s trying to do by talking about it so openly.
Gates McFadden is plugging her new podcast!
Ever since Star Trek: Picard was announced, practically every former Star Trek actor under the sun has expressed interest in reprising their role, and some have outright lobbied ViacomCBS and the creative team in charge of the franchise to make it happen. In short, by discussing her non-appearance in Season 2, McFadden may be hoping to generate buzz around a future return to the role in Season 3, or in another potential Star Trek project. And again, as with the launch of the podcast, we have to take into account why she chose this moment to talk about it.
In a way this is a pretty big spoiler, because now we know that Dr Crusher won’t be appearing in Season 2 – at least, not in any form we’d recognise. Given the season’s apparent time travel aspect and possible return to the USS Stargazer, I’m at least a little surprised by that. But perhaps there’s still scope to learn more about Dr Crusher and what became of her after the events of Star Trek: Nemesis, even if she doesn’t appear in person.
Dr Crusher in Nemesis.
During The Next Generation’s second season, Gates McFadden’s absence was explained away by saying that Dr Crusher was working at Starfleet Medical on Earth. It seems plausible that she might’ve returned to that role following the disbanding of the Enterprise-E’s crew. If she continued to work with Picard in the years before the attack on Mars, there’s the possibility that their relationship took a romantic turn. It’s a shame we won’t get to see for ourselves in Season 2, though.
There is, of course, the possibility that Dr Crusher will be mentioned, as La Forge and Worf were in Season 1. If that’s the case, her presence wouldn’t be necessary in order for us to know at least whether she’s still alive in this era – I’m assuming she is until I hear anything to the contrary! And it’s also possible that, if the series is going to indulge in some serious time travel, that the role of a younger Dr Crusher will be recast for the new season. The supporting roles of Bruce Maddox and Icheb were recast in Season 1, and we’ve seen Discovery win a great deal of praise for the recasting of Captain Pike and Spock in Season 2, so the possibility of the role being recast certainly exists. I would think, though, that unless Gates McFadden has somehow talked herself out of returning to the role, if Picard Season 2 wanted Dr Crusher circa 2399-2400, the producers would approach her to reprise the role.
Dr Crusher in the future timeline seen in All Good Things…
So it was a bit of a surprise, as I keep saying! However, with John de Lancie returning as Q and Whoopi Goldberg coming back as Guinan, perhaps the producers decided that the show risked being overwhelmed with too many classic characters, or that there wasn’t enough time to do justice to Dr Crusher’s return. As with Riker and Troi last season, Dr Crusher would really need at least one entire episode in which she and her relationship with Picard could be a major story element. In a ten-episode season that has a lot of other storylines running, perhaps the producers decided that was too much.
And if that’s the case, I have to say I’m pleased – because it means the writers and producers have learned a lesson from Season 1. I’ve mentioned on a few occasions that I felt Season 1 of Picard did not conclude in particularly strong fashion. Too many storylines were abruptly dropped or not given any meaningful conclusion, and while Et in Arcadia Ego, Part 2 in particular was a very emotional episode with some fantastic moments, the finale as a whole left a lot on the table.
Picard with his new crew at the end of Season 1.
Dr Crusher could be essential to the story of a future season of Picard. Or, like Riker and Troi last season, she could simply be incidental. If the latter is true, the season as a whole needs to be structured in such a way that taking an episode off to visit her doesn’t have implications for the remainder of the story. And if it happens to be the case that the story of Season 2 is too full to fit Dr Crusher in, then that’s okay. I’d rather wait and see her return in a truly meaningful way than either have a rushed cameo or feel that the episode in which she featured was detrimental to the main story of the season overall – which, sorry to say because it’s an outstanding episode in its own right, is kind of how I feel about Season 1’s Nepenthe.
As always, I encourage you to check out Gates McFadden’s full comments (which can be seen on TrekMovie and appear in their podcast) for context, and to see for yourself exactly what she had to say. This is just my take on the situation! Given that Dr Crusher was very close to the top of my list of characters I considered plausible for Picard Season 2, and considering how amazing it would be to spend some more time with the dancing doctor, it’s a bit of a surprise – and perhaps even a little disappointing – that she isn’t returning.
Regardless, I hope that Dr Crusher can return to Star Trek in future, when a suitable role can be found for her. Hopefully there will be more seasons of Picard to come, and perhaps even more shows and/or films set in this era. Any such project could bring Dr Crusher back, and she would be very welcome!
Star Trek: Picard Season 1 is available to stream now on Paramount+ in the United States, and on Amazon Prime Video in the United Kingdom and elsewhere. Season 2 is currently filming and is targeting a 2022 broadcast. Gates McFadden was speaking exclusively to the website TrekMovie and the full interview may be found there. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Released to mark Star Wars day, Star Wars Biomes is a short film that’s simultaneously something different yet very nostalgic. A silent tour over several locations from the original trilogy, prequel era, sequels, and even The Mandalorian, Star Wars Biomes was not the sort of thing I was expecting from the franchise. It’s “slow TV” – something to watch for relaxation or to have on in the background while doing something else, and it’s unusual for a major franchise to produce something like that.
In other ways – and you probably know what I’m going to say if you’ve read some of my recent critiques of the overall direction of the Star Wars franchise – this was Star Wars once again retreating to largely safe, well-trodden ground. The short film only visited planets we’ve previously seen in other iterations of the franchise, and made no attempt to branch out and look at anywhere new. But you know what? On this occasion, with this unusual short film, I think that’s okay.
The Millennium Falcon departs Ahch-To in Star Wars Biomes.
A work like this is 100% about the visuals. And on that front, Star Wars Biomes largely delivered. The animation and CGI work was streets ahead of many high-budget television shows of recent times, and far beyond anything the prequel trilogy or special edition edits of the original trilogy were capable of. For example, I would say that Star Wars Biomes showed off the single best representation of Tatooine’s twin suns that has ever been put to screen.
There were a couple of moments in the eighteen-minute broadcast where I felt the CGI strayed into looking a little unrealistic and video-gamey, but generally speaking the animators did a good job. The vistas – or I suppose we should really be calling them “biomes!” – looked fantastic, even stunning in places, and that’s exactly what a short film of this nature aimed to deliver.
I don’t think Tatooine’s twin suns have ever looked this good!
When I first heard the name “Star Wars Biomes,” I wondered if we were going to get something akin to a nature documentary, looking at some of the wildlife or flora of the visited locations. But it was clear from the start that that’s not what the objective was! That’s fine, and it’s not the purpose of a review to say “well I wish it had been a totally different kind of film,” so I’m happy with what was put to screen. That being said, a pseudo-documentary looking at galactic flora and fauna would be an interesting project – as I said when I proposed something similar for Star Trek a little while ago!
Of the locations visited in Star Wars Biomes, I would suggest that the salt-crusted surface of Crait was perhaps the boldest choice. There were only six planets that Star Wars Biomes took us to, and considering the incredibly controversial nature of The Last Jedi, picking one that was featured prominently in that film was very daring on the part of whoever was making that decision! I think we even saw the crashed ski-speeders of Finn and Rose, which was a plot point that was not popular with many fans. Perhaps that’s Star Wars sticking up a cheeky middle finger as if to say “The Last Jedi is still canon!” But perhaps I’m reading too much into it. I still think it was a bold choice, regardless of the behind-the-scenes reasoning!
The crashed ski-speeders on Crait.
Hoth looked beautiful in all of its snow-capped glory. I do love wintery, snowy scenes, and Star Wars Biomes rendered the snow on Hoth perfectly. Moving like a helicopter (or drone, I suppose) the camera panned across the snowy landscape, and spotted a probe droid – which made the familiar, slightly menacing whirring noise it made in The Empire Strikes Back. We also saw AT-AT walkers, and I think it was the first time seeing them from so high up or at such an angle. Both the droid and walkers contributed to a sense of nostalgia, but at the same time it felt new.
As Star Wars Biomes wrapped up its time on Hoth, we got the first of several typical Star Wars “wipes” – the transitions from one scene to another that the Star Wars franchise has always done with a particular flair! This was new in the ’70s, but modern films have largely left this style of wipe behind, with the result being that it feels unique to Star Wars – even though you can find similar transitions in other films of the original trilogy era.
AT-AT walkers seen on Hoth.
Tatooine is up next, and as already mentioned, its twin suns look amazing. Rendered to look similar to our own sun, the shot at the end as the camera panned up was really stunning. Sand, like snow, is more or less a single colour and texture, so perhaps the Tatooine section of Star Wars Biomes relies more on other visual elements – droids, skeletons, Jawas, and a landspeeder – in order to retain visual interest. It was a well-done segment, though.
After Tatooine, Star Wars Biomes heads to Sorgan – a planet whose name I had to Google! This is the planet with the rustic village that was visited in The Mandalorian, and we saw the Razor Crest flying in as the camera panned overhead. Sorgan was the first point in Star Wars Biomes where I felt the CGI – in this case used for some of the huts in the village – strayed from being 100% realistic into video game territory, at least toward the end as the camera zoomed in and got closer. It wasn’t bad by any means, but as we got closer to the village it was possible to tell it was CGI.
The village on Sorgan.
Crait, as mentioned, was the boldest choice in my opinion. The camera angle used here was odd, looking down at a 90-degree angle the entire time. I kept waiting for the camera to pan, showing us more of the surface of Crait, but it never did. The way the vehicles depicted left red trails in the salty surface of Crait was neat, though, and very well done – even if a couple of the large walkers depicted looked a tad video gamey!
Mustafar came next, and was probably my favourite segment. The lava fields were rendered beautifully, and Darth Vader’s castle looked suitably menacing, dominating the scene. Mustafar is, of course, the planet from Revenge of the Sith where Vader was badly injured. A shuttle and a couple of TIE fighters were seen during this segment, too, and they were done well.
Darth Vader’s castle on Mustafar.
Finally we came to Ahch-To, the planet Luke travelled to to hide away, as seen in all three sequel films. We saw a couple of porgs in flight – but not up close – and at Luke’s island, the Millennium Falcon taking off which was neat to see. The island looked like it might’ve been a real shot taken from the Ahch-To filming location off the coast of Ireland, but it could just be very well-made CGI – at this point it isn’t always easy to tell! One CGI misfire during this segment came with a sea monster – the way it breached the surface then sank back beneath the waves didn’t make the right movements on the surface of the water. I know that’s a nitpick!
So that was Star Wars Biomes. Whether you sit and watch it intently – as I did – or put it on in the background as a screensaver, I think it’s worth a look. It’s a bit of fun, and a cute and clever way to celebrate Star Wars without going all-out on a movie marathon! Generally I think it was well-made, with just a couple of moments where the CGI was imperfect. It’s the kind of short film you can put on while you relax and unwind, and its short runtime means it doesn’t feel like a huge commitment.
I had fun with Star Wars Biomes, and I daresay I’ll come back to it again at some point to take another look and see if I can spot anything I missed! It’s the kind of thing I can see myself putting on in the background on a loop while I’m doing something, or even if I have people over (once coronavirus is over and done with). If you decide to check it out, I hope you enjoy Star Wars Biomes as much as I did.
Star Wars Biomes is available to stream now on Disney+. The Star Wars franchise – including all properties and titles mentioned above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A love of football has been in my family since my great-grandfather first emigrated to England in the late 1800s! My grandfather attended his first football match shortly after the First World War, and was a lifelong fan of Fulham – a team whose fortunes have bounced around a lot in recent years. The sport has changed immeasurably since then, with the upper echelons of football becoming awash with money and arguably losing touch with the working-class roots someone of my grandfather’s generation would recognise.
The amount of money in football is partly driven by television broadcasting, but also by a change in the way clubs themselves operate. No longer are clubs content to make a small profit; enough to pay the wages, maintain their ground, and keep the lights on. Instead, some of the biggest clubs in the country have become corporations, earning huge profits for shareholders and/or private owners – many of whom are based overseas.
Football has changed a lot since my grandfather’s day!
Football has seen a number of rules added and changed over the years. Extra time and penalty shoot-outs have replaced replays. The offside rule, and adjustments to it, changed the way matches are played. There were “golden goals” for a while! And of course, the recent addition of VAR (video assistant referees) has been controversial in some quarters. These rules affect the game in different ways, and we can argue whether each one has been for better or worse.
Recent events over the last year or so have shone light on the fact that English football is missing two rules that I think are absolutely vital to the future success and integrity of the sport. It’s surprising to me that a professional league like the Premier League never adopted such rules in the first place, or that the EFL, which has been running since 1888, has never considered either rule necessary. Let’s look at each in turn.
The logo of the English Football League.
Firstly we’re considering something that the pandemic brought into sharp focus last year: what to do if a season can’t be completed. For some reason, the Premier League, EFL, and other leagues around the world appear to have no provision for this scenario – yet it’s something that any professional body should be planning for. There was an intense debate last year about what to do in the event that the season couldn’t resume following pandemic-related disruption, and the absolutely stunning thing to me was that there seemed to be nothing in the rulebook to cover this.
Professional football has been disrupted in the past, by both world wars. Even though no such disruption had occurred since the 1940s, it should still have been a possibility for the Football League to consider when drafting and updating its rules, and it’s really a dereliction of duty – or else rank incompetence – that no one knew what was going on last year. Football’s governing bodies appear to have taken the approach of “it probably won’t happen,” and just not bothered to put any kind of rule or guidance in place. That’s not acceptable and has to change.
What should happen if the football season is disrupted again?
The rule needs to be ironclad and simple, so there’s no room for argument or cries of “unfair” based on the performance of individual clubs. I would have it look something like this:
In the event that a season cannot be completed, one of the following will apply: If fewer than one-third of scheduled matches have been completed, the season is declared null and void. All points earned, goals scored, yellow and red cards awarded, and so on are considered entirely expunged. When a new season is able to commence, all teams remain in place, with no promotion or relegation taking place. If more than one-third of matches have been completed, the season will be considered complete. League table positions will be considered final, with promotion and relegation based on current standings. All goals, yellow and red cards, etc. will remain on the books.
An empty football ground.
When the rule has been decided on and incorporated into the laws of the game, no club will be able to cry “unfair!” if a future season is disrupted and needs to end early. It might be difficult to agree on the appropriate cut-off, before which the season is voided and after which the season is declared complete. I’ve suggested one-third of the total number of matches, because usually by that point in the season things are becoming clear as to which clubs are doing well and which aren’t.
If one-third of matches doesn’t seem right, that number could be changed to half, 75%, or whatever clubs agreed on. But the principle remains: there needs to be a cut-off point at which the season is declared complete, and a point at which the season is simply declared void. Every club needs to sign up to this, so that there will never again be the kinds of arguments we saw last year.
New rules need to be written ASAP!
The second new rule pertains to the European Super League, the failure of which is one thing fans of practically every club can agree was fantastic! When the European Super League was proposed, I wrote a piece for the website criticising the project for its patent unfairness. But that’s kind of beside the point. The new rule needs to prohibit any team(s) from joining a breakaway competition without the explicit permission of the Premier League and Football League, and needs to specify strict penalties for any clubs that do so without permission.
As above, this rule needs to be watertight and easily understood, with no loopholes or get-out clauses. It will also need to be specific on the penalties for clubs that violate the rule. I propose something like this:
No team may agree to join or participate in any competition, league, tournament, or match, even in principle, without seeking the prior agreement of the Football League and a majority of member clubs. No “breakaway” competition, league, or tournament may be set up without the permission of the Football League and a majority of member clubs. Penalties for violating this rule will include: an immediate twenty-point deduction for any club involved, the complete prohibition of any player involved in such a league, competition, etc. from playing in any match in the Football League, Premier League, FA Cup, and other football competitions in England, and for clubs that continue to violate this rule over the course of more than one season, expulsion from the Premier League, Football League, and all other English competitions.
The “treacherous six” – the six English clubs that tried to undermine football.
Despite the rapid collapse of the European Super League, some of the wealthiest clubs and individuals involved in English and European football have not given up on the idea altogether. However, they have now tipped their hand, which gives the Football League, Premier League, and other European leagues time to act and bring in these kinds of harsh penalties to discourage it from ever happening again.
English clubs are already threatened with a ten-point deduction for falling into administration (i.e. becoming insolvent) so the principle of points deductions for bad behaviour exists and is acceptable. If a twenty-point deduction were put into place for the six Premier League teams who tried to join the European Super League last month, at least two – possibly three – would have been relegated. Arsenal, Liverpool, and Tottenham would all be in or just above the relegation zone, so this kind of threat will work.
Arsenal would be in serious trouble if there were consequences for their failed attempt to join the European Super League.
In Scotland there are two huge teams: Celtic and Rangers. They’re the two biggest clubs in Scottish football, and between them have dominated the Scottish league and cups for decades. But in 2012, following a series of financial issues, Rangers was relegated from the Scottish Premiership and had to begin all over again from the Scottish Third Division. Rangers is a case in point: no club, no matter how big and powerful they think they are, is above the rules.
Scottish football was dominated by Celtic in Rangers’ absence, and it was only this season – for the first time in a decade – that anyone other than Celtic won the league. English football is not a two-horse race, so the relegation of even clubs like Liverpool or Manchester United would not lead to one team dominating in the way it did in Scotland. It might even be a net positive for English football overall.
I love football. The unpredictability of the sport, especially in cup competitions, is fantastic. But as the game has become a worldwide money-making machine, corruption and greed have followed. The two rule changes I’m suggesting wouldn’t fix everything wrong with football in England. But they’d be a step in the right direction.
All brands and clubs listed above, along with shirts, logos, etc. are the copyright of their respective owners. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Wars prequel trilogy (The Phantom Menace, Attack of the Clones, and Revenge of the Sith). In addition, spoilers are present for the sequel trilogy, including The Rise of Skywalker, and for Knights of the Old Republic.
Happy Star Wars Day! In celebration of today’s event, I thought we could take a look back at the Star Wars prequel trilogy. Though this isn’t my favourite part of the franchise by any means, today is a day for positivity within the Star Wars fandom, and despite my overall feelings, the prequels did get some things right. It’s easy to criticise and complain, but no film is 100% awful. Not even The Rise of Skywalker.
I became a Star Wars fan in the early ’90s, having watched the original trilogy at the prompting of a friend. It was thus a very exciting time when the prequel trilogy was announced, and even though I wasn’t particularly thrilled with the first two films in particular, Revenge of the Sith managed to churn out an adequate end to the trilogy and set up the original films.
Trekking with Dennis talking positively about the Star Wars prequels?! “A surprise, to be sure, but a welcome one!”
For a decade after the prequels concluded, Star Wars was said to be complete. Six films, and that’s it. Of course we now have sequels and spin-offs, with many more in the works, and it looks like the Star Wars franchise will continue to roll on and bring in money for parent company Disney. Though no major plans are afoot to revisit the prequel era right now, the Obi-Wan Kenobi series will bring back at least two prominent characters from the trilogy and serve as a continuation of sorts.
As always, this list is just my personal opinion. The prequel trilogy is going through somewhat of a renaissance in the minds of some Star Wars fans – particularly those who grew up with the films. If you adore the prequels, that’s okay. We all have preferences; things we like and dislike, even within a single fandom. There’s no need for discussions about Star Wars to descend into arguments!
With that out of the way, let’s jump into my list of things the prequels got right.
Number 1: Showing the Jedi Order at full strength.
Anakin Skywalker, Obi-Wan Kenobi, and Qui-Gon Jinn meeting with the Jedi Council in The Phantom Menace.
At the time The Phantom Menace premiered, Star Wars’ cinematic canon had only ever shown five Force users – only one of whom could reasonably be said to still be “a Jedi” when he appeared on screen. Though Luke Skywalker appeared to take on the mantle of Jedi Master by the end of Return of the Jedi, we were still curious to see how the Order appeared in its original form.
All three films spent a decent amount of time with the Jedi Order, showing the organisation if not at its peak then certainly in far better shape than we’d ever seen it before. The Jedi maintained a huge temple as their headquarters and base of operations, and hundreds of Jedi Knights and Jedi Masters were seen on screen, taking on various roles across the three films.
Young Jedi train while Yoda and Obi-Wan Kenobi observe.
Prior to this, all we really had to go on was hearsay. Ben Kenobi and Yoda had told Luke Skywalker a little about the former Jedi Order across the original films, but there’s a big difference between hearing a character explain something and actually seeing it firsthand. The legend of the Jedi Order made it to screen in a big way, and told us a lot about the history of the Star Wars galaxy as well.
We also got to know several key members of the Jedi Order in this era, and see the Jedi take on leadership roles to try to bring about peace and stave off the separatists. We arguably learned more about the minutiae of the Jedi in the prequel trilogy than in the originals, sequels, and spin-offs combined, and while it wasn’t all perfect – the Jedi robes being just one example of that – the prequels undeniably expanded the lore of Star Wars in this regard.
Number 2: Starship designs.
A Republic starship during the Battle over Coruscant.
Many of the starship designs used during the prequel trilogy were cleverly designed with the original trilogy in mind. It’s not an easy task to take an existing design and try to work backwards from it, creating a new design that’s supposed to look like a realistic predecessor to something that was supposedly built later. But the prequel trilogy does a creditable job in this regard, especially insofar as starships are concerned.
There were two issues that the prequels faced: on the production side, technology had changed a lot regarding how special effects were made, meaning some of the original films’ starships looked very much “of their time.” And secondly, the Imperial ships seen in the original trilogy were designed to look villainous and menacing as the Empire was the antagonist faction in those films. Thus the designers had to create something that looked like a reasonable precursor to the Empire without looking too “evil” and also without looking like it came straight from the 1970s!
Obi-Wan Kenobi’s Jedi starfighter has elements of both X-Wings and TIE Fighters in its design.
This is a design challenge unlike many others in cinema, and the prequels got it largely right. The Republic’s ships, both large capital ships and smaller starfighters, retained enough design elements from the original trilogy to look like plausible ancestors of things like TIE Fighters and Star Destroyers, but the brighter colours and softened edges made them look at least a little friendlier.
In any fantasy film, things like design and aesthetic world-building are easy to overlook, but they’re absolutely essential to the sense of immersion that viewers need. The best films work hard to ensure their designs are iconic, and while perhaps very few things in the prequels are as iconic as designs from the original trilogy, the designs blend together well. Nothing was outright copied, and nothing was overwritten.
Number 3: The musical score.
The prequel trilogy had a great soundtrack.
John Williams, who had composed and conducted the music for the original trilogy, returned to Star Wars for the prequels, and his music has to be considered one of the high points of all three films by anyone’s standards. Pieces like Duel of the Fates have become iconic and emblematic of the whole franchise, and it’s impossible to imagine Star Wars without Williams’ compositions.
Considering the budget and creative freedom George Lucas had when making the prequels, he could’ve chosen to approach any composer to create the film’s score. He didn’t have to go back to John Williams if he felt he wanted someone else, but he did. And the films are undeniably better for the inclusion of Williams’ compositions.
Number 4: Palpatine’s scheming.
The story of Palpatine’s rise was interesting.
Though I have argued that seeing the rise and fall of Anakin Skywalker was ultimately unnecessary to explain anything from the original films, one thing that absolutely was interesting was seeing how Palpatine schemed and manipulated events to allow himself to rise to the position of Supreme Chancellor – and ultimately Emperor.
I’m having a hard time, in light of The Rise of Skywalker, truly appreciating this aspect of the prequels, because Palpatine’s clumsy insertion into that film has done a heck of a lot to detract from his characterisation. But if we set that aside as best we can for a moment, one of the prequel trilogy’s themes – and best-executed narrative elements – was Palpatine’s rise. Though he was treated as a secondary character when compared to the likes of Anakin and Obi-Wan, I would suggest that his story was actually handled better than almost everyone else’s.
Palpatine meeting with Count Dooku, the separatist leader. He played both sides during the Clone Wars, having planned everything to allow a smooth rise to power.
Say what you will about George Lucas and his storytelling, but when it came to Palpatine in the prequels, there was a meticulous and detailed plan from day one – and it actually made sense. Taking inspiration from the rise of Julius Caesar, who transformed Rome from a Republic into a dictatorial Empire, Palpatine’s scheme was cleverly written, with just enough shown on screen to leave an air of mystery – that the character knew more than he was letting on.
Considering that the prequels overall, and The Phantom Menace in particular, had a kid-friendly tone and plenty of action going on, this kind of political manipulation is a very adult theme, and in other films or series, the juxtaposition of politicking and scheming with space wizards and magic would have fallen completely flat. It succeeded here, in part due to being set up well and planned from the beginning, and in part thanks to Ian McDiarmid’s stellar performance.
Number 5: The Knights of the Old Republic games.
Promo art for Knights of the Old Republic II.
This one is a bit of a cheat since the games were not related to the films, but they were released around the same time (2003-04) and made use of a number of aesthetic elements and settings that had been established in The Phantom Menace and Attack of the Clones. I’ve said before on a number of occasions that the Knights of the Old Republic games aren’t just among my favourite video games, they’re two of the best stories ever told in the Star Wars universe.
Though distinct from the prequels, it’s hard to imagine either game being made were it not for the renewed interest in Star Wars that the prequel films generated. The use of things like Jedi robes and a Jedi Council were borrowed from the prequel trilogy as well, and Knights of the Old Republic leaned into the notion of the Jedi Order remaining a constant part of the galaxy, barely changing over millennia. This was a big part of the mythos of Star Wars at the time – the idea that the Republic had existed for thousands of years until the Empire overtook it.
The Knights of the Old Republic games were fantastic.
The big twist in the first Knights of the Old Republic was one of the few moments where I was genuinely blown away by a storyline in a video game, and I remember sitting there with the control pad in my hands just in shock! It was a fantastically-executed narrative point, and while it isn’t really taken from the prequels, it mirrors in some respects the idea of Anakin Skywalker being a Jedi, then falling to the dark side, before ultimately being redeemed – which was, of course, a major theme in the prequel trilogy.
A third Knights of the Old Republic title was rumoured to be in production earlier in the year, so perhaps we’ll finally get a sequel! Even if that isn’t the case, or turns out to be unconnected to the original duology, they’re two of the best games I’ve ever played.
Number 6: Better lightsaber fights.
Obi-Wan Kenobi duelling Count Dooku.
The original trilogy had a couple of solid lightsaber duels, both between Luke and Darth Vader. But the prequel trilogy in general has more exciting lightsaber combat. Not only the duels between Sith and Jedi, but also seeing Jedi in combat against non-Jedi opponents was generally done better – in my subjective opinion, at least – in the prequel films.
In terms of specific lightsaber duels, I’d point to the fight between Qui-Gon and Obi-Wan against Darth Maul in The Phantom Menace, and Obi-Wan, Anakin, and Yoda duelling Count Dooku in Attack of the Clones as two of the better ones put to screen in the franchise.
The moment Darth Maul ignited his lightsaber’s second blade was jaw-dropping for many fans in 1999!
The prequels changed the way we imagine lightsaber combat, expanding the idea of duelling to encompass different styles and “forms” of wielding the weapon. This has been picked up in video games, films, and television shows produced in the wake of the prequel trilogy, and has gone on to be a defining part of the way lightsaber combat looks on screen.
We also got to see different designs of lightsaber hilt, and a new purple colour for Mace Windu. All of these things made a difference to the way the franchise as a whole handles its signature weapon, and a good deal of what we know about lightsabers and lightsaber duelling comes from the prequel trilogy.
Number 7: Solid acting performances.
Natalie Portman as Padmé and Hayden Christensen as Anakin in Attack of the Clones.
One area of criticism of the prequel films that I fundamentally do not agree with is that the acting performances were somehow stilted or poor quality. Practically every actor involved did the best with the material they had, and some of the harshest criticism levelled at people like Hayden Christensen (Anakin Skywalker) or Ahmed Best (Jar Jar Binks) should really be aimed at George Lucas for his writing and direction.
Not only would I say that much of the criticism of the acting is unfair and overly harsh on the performers, but there are some genuinely outstanding performances in the prequel films. Ian McDiarmid’s performance as Palpatine, as we noted above, is stellar, but I’d also point to Ewan McGregor’s stint as Obi-Wan Kenobi, in particular the incredibly pained emotional moments he shares with Anakin on Mustafar.
Number 8: A planned story.
The prequel films had a narrative that was planned from day one.
This is one which has come into sharper focus given the complete lack of overall direction afforded to the sequel trilogy. As I’ve said before, the sequel trilogy having its own narrative issues does not magically make the prequels any better, but it is worth acknowledging that the prequels had a planned story from the beginning.
Not only that, but the prequel trilogy does a creditable job of executing that story in an understandable manner. There aren’t many moments where viewers are left thinking “who’s that character?” or “what’s going on?” The narrative runs as smoothly as possible from point to point, and main characters like Anakin, Palpatine, and Obi-Wan had their arcs pre-planned.
The prequel trilogy had a story planned from the ground up to reach this moment.
Partly, it has to be said, this is because the films are prequels – they have a definite end point that they absolutely must reach. But there were many different ways to tell the rise and fall of Anakin Skywalker, Palpatine’s ascent to the Imperial throne, and so on. There is no denying that Lucas and others planned the story, knew where they wanted it to go, and put that to screen about as well as possible.
Whatever you may think of the story itself, this is the way filmmaking – and any storytelling, come to that – is supposed to work. If you’re going to create a trilogy of films with a view to focusing on the adventures of a few characters, planning out where the narrative and character arcs are going to go is essential.
Number 9: Tense and exciting action sequences.
There were some well-executed moments of action in the prequel trilogy.
Though not every action set piece worked perfectly, the Star Wars prequels do have several exciting and tense sequences. The starship crash-landing early in Revenge of the Sith is a great example of a sequence that didn’t drag on too long and kept the excitement going practically the whole time.
Parts of the Battle of Geonosis in Attack of the Clones – though a CGI mess at points – managed to be stirring and exciting too, with the last-minute arrival of a Jedi “Strike Team” to save Anakin, Obi-Wan, and Padmé achieving at least some of the feelings it was going for. Star Wars can do battles and action very well, and the prequels have some sequences that demonstrate that.
Number 10: Reinvigorated Star Wars for a new generation of fans.
A lot of kids who saw the prequels are big Star Wars fans today – and big defenders of those films!
I’m not surprised to see many Star Wars fans in their teens and twenties defending the prequels with such vigour. These films are theirs – perhaps the first Star Wars films they ever saw, and they’re films which, for many younger fans, started a lifelong love of a galaxy far, far away. Without the prequel trilogy, it’s likely Star Wars would be nowhere near as big as it is today. It would be a well-remembered trilogy of films from the late ’70s with a bunch of spin-off fan-fiction.
The prequels proved that there was more to Star Wars than just the original films, even though they relied heavily on those films in large part. From a business point of view, all three films were massively profitable, with the films themselves and, crucially, their merchandise bringing in literally billions of dollars. The Walt Disney Company would never have been interested in Star Wars and Lucasfilm had the prequels not demonstrated beyond any doubt that the Star Wars franchise could be more than its original trilogy.
Moments of humour, comical characters, and fun designs in the prequels all appealed to kids.
Whatever you may think of the films Disney has made over the last few years, there’s more to come from Star Wars. I personally loved Rogue One, and I’m interested to see what some of the upcoming television series have to offer. Without the prequels, we’d never have seen Rogue One, the sequel trilogy, or The Mandalorian – or at least, they’d have taken a very different form.
Any successful franchise builds on the accomplishments of its earlier iterations, and we can see attempts for Star Wars to do so too. Those attempts aren’t always successful, but the legacy of the prequel trilogy is that Star Wars still exists and is expanding to become bigger than anyone expected it could be twenty years ago. The success of current and future projects is, to a greater or lesser extent, built on what the prequel trilogy achieved. Though I may not be wild about these three films on their own merits, the prequels’ biggest achievement may be in rejuvenating Star Wars for a new generation of fans, pushing the franchise forward.
So that’s it.
I wanted to try something positive for Star Wars to mark today, and I thought revisiting the prequel trilogy would be a good place to start.
Anakin Skywalker – a.k.a. Darth Vader.
Star Wars is in a strange place right now, in some ways. The sequel trilogy has wrapped up, but it ended in a pretty ambiguous way, and we’re still not sure exactly what will happen to the galaxy after the “final” defeat of Palpatine. Disney has shifted its focus back to the original trilogy era with most of its upcoming projects, and depending on the success of shows like Obi-Wan Kenobi, perhaps a more serious attempt will be made soon to revisit the prequel era. Time will tell!
Regardless, having watched The Phantom Menace a few days ago I thought I’d also go back and re-watch Attack of the Clones and Revenge of the Sith to complete the set, and that led to this article in celebration of Star Wars day. It’s possible that Disney (or other companies affiliated with Star Wars, like EA) might use today to make announcements of upcoming projects, so if there’s significant news I hope you’ll check back as I daresay I’ll try to break it down.
Now, where’s my review of The Mandalorian Season 2? It’s been six months… better get cracking on that!
The Star Wars franchise – including The Phantom Menace, Attack of the Clones, Revenge of the Sith, and all other titles mentioned above – is the copyright of The Walt Disney Company and Lucasfilm. The prequel trilogy can be streamed now on Disney+ and is also available on DVD and Blu-ray. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
It’s been a long time since I visited a Disney theme park, but with the re-opening of Disneyland in California recently hitting the headlines, I’ve been thinking about past visits. I’ve been very lucky to have visited three of the six Disney parks in my life, and though California’s Disneyland is the original and thus a classic, for my money you can’t beat Walt Disney World in Florida. There’s just so much more going on and so much more to do!
The last time I visited Walt Disney World was in 2006, and there have been many changes to the resort and its four constituent parks since then. This list won’t reflect those changes, so don’t expect to see me talk about Galaxy’s Edge and Rise of the Resistance. I would love to try that ride for myself one day, but my health prevents me from travelling (even if there weren’t a pandemic going on) so I doubt I’ll ever get to experience it for myself.
Cinderella’s Castle is the centrepiece and icon of Walt Disney World.
Luckily, though, I had several wonderful Disney experiences earlier in my life while I was able, and I’ve visited the parks both with family and with friends. Disney World – and the other parks – are presented as family-oriented attractions, but even as an adult you’ll find plenty going on and lots of things to have fun with.
So let’s celebrate all things Disney by picking out ten of my favourite rides and attractions! For the record, because I know people like to argue: I’m not saying these are objectively the best things to do at Disney World. These are simply ten rides and attractions that I enjoyed at the park on my earlier visits. If you have your own favourites and don’t like these ones, that’s okay! There’s a broad range of things to do at Disney World, with rides and attractions to cater to many different folks and the things they enjoy. We don’t all have to like the same things!
With that out of the way, let’s take a look at my list.
Number 1: The Tomorrowland Transit Authority/PeopleMover
The Tomorrowland Transit Authority/PeopleMover track.
I said at the beginning that this isn’t a top ten list of my absolute favourite rides. But if it were, the Tomorrowland Transit Authority would be my number one! It’s almost certainly my favourite ride at the Magic Kingdom and the whole of Disney World, which might come as a surprise considering it’s very tame. Unlike other slow rides at Disney, the Tomorrowland Transit Authority doesn’t really have its own theme, instead making a loop of Tomorrowland – one part of the Magic Kingdom – from about one storey up.
The Tomorrowland Transit Authority is fun and interesting, passing through several rides in Tomorrowland and a shop, giving you a birds-eye view over much of the future-themed area of the park. It’s gentle, so it’s perfect for young kids and others who don’t enjoy fast-moving rides, and unlike many of Disney’s other slow rides it isn’t in the dark, which again makes it great for kids who might not be so happy in the dark.
There usually isn’t a horribly long queue for the Tomorrowland Transit Authority (or at least, not as far as I remember from past visits) which, combined with its gentle nature, means it’s something relatively easy to do in between “bigger” attractions. Riding the Tomorrowland Transit Authority can nicely punctuate a visit to the Magic Kingdom, providing a way to slow down while still enjoying a ride. But it’s absolutely great fun on its own merit, and well worth a visit. If I ever go back to Walt Disney World, I’m making a beeline for the Tomorrowland Transit Authority as soon as I walk through the gate!
Number 2: El Rio del Tiempo (Mexico Pavilion at Epcot)
The entrance to El Rio del Tiempo. Photo Credit: Disney Wiki
Sadly, El Rio del Tiempo has been re-themed since I last visited the parks, with the dark ride now taking on a theme based loosely on The Three Caballeros, a 1944 film featuring Disney mainstay Donald Duck. I believe the ride layout remains the same, though, despite the re-theming, so I imagine the gentle pace of the attraction has been retained.
Epcot’s World Showcase is an eclectic mix of different countries, with themed areas representing different parts of the world. There are points of interest and lots of places to eat, but what World Showcase doesn’t have in abundance are rides. The Mexico Pavilion contained my favourite, which is/was a dark ride set inside the attraction’s Mayan pyramid. The version of the ride I remember was a gentle boat ride, with no big drops or splashes, and after trailing around World Showcase in the Florida heat, it was great to take a break and sit down in the shade – and air conditioning!
A lot of theme parks (especially here in the UK) go all-in on thrill rides, trying to outdo each other with bigger and faster rollercoasters. Walt Disney World has always been great at having slower, gentler attractions that aren’t just rides for kids, and El Rio del Tiempo was a great example of an adult-oriented dark ride, one which paid homage to Mexico and Mexican history in a respectful way. I haven’t ridden the updated Donald Duck version, but I hope it managed to keep some of what made the original attraction so pleasurable.
Number 3: The Great Movie Ride
A recreation of Hollywood’s famous Chinese Theater served as the building for The Great Movie Ride. Photo Credit: The Walt Disney Company
Another attraction that, sadly, can no longer be ridden, The Great Movie Ride was one of the original rides and showpieces of Disney’s MGM Studios/Hollywood Studios. It closed in 2017, being replaced by Mickey and Minnie’s Runaway Railway. As with El Rio del Tiempo above, this reflects a move on Disney’s part to introduce its own characters and brands into all of the rides at Disney parks.
What I loved most about The Great Movie Ride was that a cast member (i.e. a real person) was present throughout, serving as a guide as the ride took you through clever recreations of scenes from famous films like Casablanca, The Wizard of Oz, Raiders of the Lost Ark, and even Alien. There was an incredible diversity of films on display, and having a live performer along with the wonderful animatronics brought the world of Hollywood to life in a way I’d never really experienced before.
The Great Movie Ride was a love letter not just to the “Golden Age” of Hollywood, but to cinema in general. The queue area contained actual props from more than a dozen films – including the famous ruby slippers from The Wizard of Oz and a dress worn by Kate Winslet in Titanic. While it makes sense in some ways for Disney to want to stick to its own brands, I think something significant was lost with the closure of The Great Movie Ride that took away from Hollywood Studios’ premise as a park.
Galaxy’s Edge was not the first Star Wars-themed attraction at Disney World. Not by a long shot! Star Tours opened in 1989, and is still open today – albeit having been given a makeover! Unlike most attractions at Disney World, Star Tours is a simulator, meaning that it stays in one place and doesn’t follow a track.
I can still remember the thrill of boarding Star Tours in the early 1990s, not too long after having seen the Star Wars trilogy for the first time. Actually boarding a starship, complete with a droid pilot, and going on my own Star Wars adventure was a geeky kid’s absolute dream, and the sense of wonder I had as the doors to the simulator opened that first time is a memory that has stuck with me for decades.
The simulator itself was clever, and the ride managed to really give you the sensation of being a spaceship passenger, lurching from side to side and up and down as the ship tried to escape Imperial attacks! The “story” of the ride was, of course, a bit silly, but the experience of being part of Star Wars – even just for a few minutes – is something I’ve never forgotten. I haven’t been able to ride the updated version of Star Tours, but I’m sure it’s just as much fun, and that there are young Star Wars fans today about to have that same kind of experience!
Number 5: Pirates of the Caribbean
Pirates of the Caribbean exterior (at Disneyland Paris). Photo Credit: Trekking with Dennis
Pirates of the Caribbean was a ride long before anyone conceived of Jack Sparrow or the film franchise! And it’s a fun pirate-themed boat ride perfect for Adventureland. It wasn’t the first ride to be given the feature film treatment – that dubious honour goes to Hollywood Studios’ Tower of Terror, which saw a truly mediocre adaptation in 1997 – but it’s not unfair to say it’s been the most successful to date.
The ride itself – at least the classic version, prior to being updated with characters from the films – didn’t have a strong story, instead comprising little more than a set of pirate-themed scenes loosely bound together. Thus there wasn’t much to “adapt” to bring it to screen, just a theme and a song.
Though the ride has now been updated to reflect the popularity of the films, which makes sense, the original version was plenty of fun. The ride is a step in between something like El Rio del Tiempo and more thrilling, faster-paced rides, containing several short drops and faster sections rather than simply being a slow boat tour in the dark. Pirates of the Caribbean is a Disney classic, and one that nobody should miss when visiting!
Number 6: The Monorail
A Walt Disney World Monorail train.
Though you aren’t technically supposed to… this is the only ride on this list you can ride for free! Because the Monorail runs outside of Disney World itself, connecting the theme parks to several resort hotels and the main entrance, it’s possible to hop aboard even if you don’t have a ticket for the theme park – or at least, it used to be!
The Monorail is a lot of fun to ride, and offers great views of both the Magic Kingdom and Epcot. As a kid, I was seriously impressed with the way the Monorail glides through the inside of the Contemporary Resort – one of the hotels near the Magic Kingdom. The idea of a train going inside of a hotel blew my mind!
It’s designed to be a practical method of transportation, providing guests with an easy connection between their hotels or the car park and the theme parks. But the Monorail is so lovingly designed and well maintained that it’s a fun ride in itself. It also bookends a day at the parks – and even a whole Disney trip – perfectly, by beginning and ending with a ride.
Number 7: Spaceship Earth
Spaceship Earth is symbolic of Epcot.
Epcot’s talisman is a perfect representation of the concept behind the Epcot theme park. It’s a dark ride that goes through a summarised version of history, specifically the history of communication, with great animatronics and excellent narration. Epcot was originally intended as a park with a greater emphasis on imagination and education, showing off a particular vision for a possible future. Spaceship Earth is one of the few remaining elements of that original vision, with others having been closed or Disney-fied.
Spaceship Earth is the first thing you seen upon entering Epcot, and the huge geodesic sphere can be seen from all over the park. Its futuristic design still looks great as the park approaches its fortieth anniversary, and it’s become absolutely iconic. I hope that a planned renovation of the ride, which was due to start last year before the pandemic delayed things, doesn’t take away its educational charm.
Because Spaceship Earth is the first attraction inside the gate, it’s easy to make it your first port of call in Epcot. In my recollection, the queue wasn’t especially long on any of the occasions I wanted to ride, and inside a combination of moving walkways and continuously-moving ride vehicles seem to provide a smooth experience. The final part of the ride, which takes you through a field of stars “into the future” always feels moving and beautiful, and the ride ends on a very optimistic and hopeful note.
Number 8: Kilimanjaro Safaris
The sign welcoming guests to Kilimanjaro Safaris.
In 1998 my family and I were fortunate to be among the first guests ever welcomed into Disney’s Animal Kingdom. The new theme park was fantastic, and coming a few short years after The Lion King had been in cinemas, it was wonderful to see Disney really embracing the animal theme. Kilimanjaro Safaris is, as you might expect from the name, a safari ride.
Growing up, my family visited South Africa on a few occasions to visit an aunt who had moved there, and I lived in South Africa for a time shortly after graduating from university, so I’ve been lucky to have been on a real safari on a number of occasions. And I have to say, Kilimanjaro Safaris compares positively to the real thing! Because the ride is relatively compact, it’s possible to see many different animals – real animals, not animatronics – during the course of your expedition, which is fantastic.
There is a story to the ride, and like The Great Movie Ride above, Kilimanjaro Safaris has a cast member driving the ride vehicle to serve as your guide, adding a whole extra level of immersion. The animals at Animal Kingdom are well cared-for, and while it is still a “zoo” of sorts, knowing that the animals have space to roam and aren’t confined to small cages is nice to know. Getting up close and personal with some of these wild animals might otherwise be impossible, so Kilimanjaro Safaris offers a unique experience that really can’t be found elsewhere.
Number 9: Splash Mountain
Splash Mountain looms large over Frontierland!
After putting so many slower rides on the list, I suppose we need at least one “thrill ride” before we wrap things up! Splash Mountain is a log flume with a slow and tense build-up to a long drop, and it’s very easy to get absolutely soaked while riding! The ride is being re-themed at some point in the near future, following criticism of its present theme, which includes elements from the controversial film Song of the South. The new theme will draw on The Princess and the Frog, and based on concept art looks fantastic.
Splash Mountain slowly builds up a sense of tension. A couple of smaller drops get you riled up for the big one, and the slightly creepy vibe present in some of the animatronic scenes really ramps things up as you… go up the ramp! By the time the big drop is imminent, the ride has done its job of building anticipation!
I’ve always enjoyed Splash Mountain, and though I don’t expect to be able to see the re-themed version any time soon, it sounds like it’s in good hands. It’s one of the main attractions in Frontierland, and one of the “three mountains of the Magic Kingdom” along with Space Mountain and Big Thunder Mountain. Doing all three in a day makes for an amazing and thrilling time!
Number 10: Peter Pan’s Flight
Entry to Peter Pan’s Flight. Photo Credit: Disney Wiki
Peter Pan’s Flight is a dark ride that vaguely follows the story of the 1953 film, taking you on a journey to Neverland with Peter and the Darlings. The gentle ride is great for young kids, and the adventure of following Peter Pan as he flies above London and battles Captain Hook is rendered beautifully with Disney’s animatronics.
Clever use of forced perspective really does give you the sensation of flight – being high above London and Neverland, looking down. It’s a very well-designed ride to get that sense of scale, and I’ve always appreciated that about Peter Pan’s Flight. Most of the characters from the film are present, including Tinker Bell and Captain Hook, and it’s just a cute, fun ride.
Given the recent controversy surrounding the way Native Americans were depicted, and Peter Pan’s restricted access on Disney+ that has resulted, I wouldn’t be surprised if Peter Pan’s Flight is reworked or even closed and entirely re-themed at some point in the near future. So this might be one to ride while you can!
Bonus: Fireworks displays
Fireworks in the Magic Kingdom.
Few places in the world do fireworks displays as well as Walt Disney World. Even though I’m not the world’s biggest fan of fireworks, which I feel can be a tad boring, the displays Disney World puts on at the Magic Kingdom and Epcot in particular are absolutely fantastic, and well worth sticking around for after dark.
Seeing the fireworks pop over Cinderella’s Castle, while also watching performers in costume as Mickey, Minnie, the Princesses, and other Disney favourites is one of the must-do experiences while in Disney World, especially if you’re visiting with kids. Not only is it a quintessential Disney World experience in itself, it’s also one of the best fireworks shows you’re ever likely to see!
Most places around the world are only treated to fireworks once or twice a year, so seeing a live display – especially a professional one on a large scale – does still present a sense of wonder and excitement, even to an old cynic like me! It’s a great way to end a day at the parks.
So that’s it. Ten of my favourite attractions at Walt Disney World.
No Rise of the Resistance for me… yet!
Did your favourite(s) make the list? If not, I hope you’ll stay tuned. This is a subject I’m sure I’ll revisit at some point in future, as there are at least ten more rides and attractions I can think of that didn’t make this first list! Disney World really has something for everyone, in my opinion. Whether you want the thrill of a fast rollercoaster, an immersive story-based ride, something gentle to do with young kids, or a show to sit down and watch, there’s so much going on that kids and adults of all ages should be able to find something to enjoy. I greatly enjoyed my visits to the park, and I’m glad to have been able to attend while I was capable of doing so.
The great thing about Walt Disney World is – as Walt Disney himself said – that the parks are “never finished.” There will always be changes, additions, and updates to keep things fresh and interesting, and while the trend in recent years has been for including more of Disney’s own characters and intellectual properties, that may not always be the case, and we could see more changes in future that bring back ideas like The Great Movie Ride or Epcot’s Innoventions.
Regardless, I hope this list was a bit of fun, and maybe a trip down memory lane for those of you who, like me, haven’t been able to visit the parks in a number of years.
All rides and attractions listed above are the copyright of and owned by Disney Parks and/or The Walt Disney Company. Some images courtesy of the Disney Wiki and Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: All screenshots are taken from the early part of the game, and no major spoilers for the demo’s ending or puzzles are present. However, there are still minor spoilers for Cognition Method: Initiation.
As you may know if you’re a regular around here, I’m a bit of a collector of free games! Whenever I spot an interesting-looking demo or free title I’m happy to download it and take a look. Why not, after all, considering it’s literally free?
My latest acquisition has been puzzle title Cognition Method: Initiation, which is currently available for free on Steam. It’s a demo, comprising the first few levels of what independent developer Team Cognition promise will be a larger game. The main game is still in development, but the demo version is available now. It’s already received plenty of positive feedback on Steam, and its relatively small file size meant it didn’t take too long to download even on my not-so-great connection! I was happy to take a look, and if Team Cognition make the rest of the game as well as they made the levels available in the demo, Cognition Method is going to be fantastic.
The digital banner/box art for Cognition Method: Initiation.
So what is this game? Cognition Method: Initiation bills itself as “a story-driven, first-person puzzle game” and it really does put the story – which the demo does not finish, naturally – front and centre. The basic premise is that Earth is dying, but a strange artefact from space may offer the key to saving the planet. It’s not an entirely original premise within the sci-fi realm, but Cognition Method: Initiation puts its own spin on a setting we’ve seen before.
Going down the route of creating a puzzle game rather than something action-oriented already changes things up, and considering the sci-fi genre is packed full of shooters and action games, this gives Cognition Method: Initiation a hook that other titles don’t really have. However, that comes at the expense of the game being arguably more of a niche product.
Part of the opening cut-scene.
The gameplay itself and the puzzles have a very Portal-esque vibe to them, being physics-based and with a lot of cubes and balls to move around and place on the right switches. Switches open what look like force-fields, allowing the player character to progress through the mysterious artefact. The puzzles do take a degree of figuring out, and in a similar way to Portal, learning how to use the environment is a key part of the game.
Cognition Method: Initiation’s big selling point is gravity and anti-gravity, meaning at points the player character is walking on the ceiling thanks to the use of “gravity wells.” This is something I haven’t seen very often in gaming, and it’s certainly innovative, allowing for different and unique ways to solve puzzles. The game requires a certain amount of outside the box thinking as a result of the way it uses gravity and anti-gravity; not every puzzle can be solved purely on the ground!
An early puzzle featuring two switches on the ground.
The seemingly-deserted artefact has a creepy feel, as if a scary monster (or alien in this case, I suppose) is about to leap out from behind one of the corners. As someone who’s sensitive to that kind of thing, I’m glad it didn’t happen! There was a jump-scare, though, toward the end of my playthrough, so if you’re not a fan of jump-scares (like me) just be aware of that!
The aesthetic of the artefact itself is somewhat modern, with what appear to be concrete panels, contemporary-style benches, floating stairs, and the like. That modern-industrial look can be rather bland in some games, but here, given that everything is clearly not as it appears, I think it works. I’d like to see a bit more environmental diversity in the main game – something the demo provides glimpses of – but I’m alright with the overall style.
The artefact has a modern look – for the most part!
There are some elements taken from psychological thriller and even horror titles, such as a disembodied voice and inexplicable scenes that don’t appear to make sense. The artefact is clearly playing tricks on the player character – and playing through the game can feel eerie and otherworldly. There’s a good mix of darker and well-lit areas, but I would say that there’s not much transition between light and dark; Cognition Method: Initiation offers you either lit or shadowy areas.
And that brings us to graphics. Playing on a 4K display at maximum settings the game looks decent. Not groundbreakingly so by any means, but most visual elements work well and the game is suitably immersive. Partly because of its deliberately unearthly design, some visual elements that I might otherwise look at with a more critical eye get a pass, as they work well in context. That said, there were a couple of moments where the game’s visuals let it down. At one point early into the game the player character is confronted by what appear to be three metal balls with a mirror finish. At a distance these look okay, but up close the mirror finish really doesn’t look all that good, and the reflections offered are pretty basic.
One of the mirrored balls.
There appeared to be a moment right at the beginning where a couple of lines of dialogue heard in voiceover didn’t match the subtitles, but otherwise the voice performances were decent. The player character and the disembodied voice, which are the two voices heard most frequently, are both solid, and there were no problems I could detect with the sound.
Cognition Method: Initiation makes creative use of sound in places, remaining quiet almost to the point of silence at times, then hitting you with a loud noise when standing in an area that might be important for a puzzle. This is pretty clever, and it was generally done well. The use of sound also adds to the tension, and the soundtrack, while understated, complements the gameplay well and contributes to the feeling that Cognition Method: Initiation is clearly going for.
A force-field.
So that’s all, really. My playthrough of the demo only took a few minutes, but it was enough of a tease to get me excited for the game’s future prospects. A full release is planned by indie developer Team Cognition, but no word yet on when that may be. No rush, though! I hope the developers take their time.
There are a couple of elements with the visuals that could be tweaked, I’d love to see proper control pad support added, and it might be worth double-checking the recorded dialogue in the opening cut-scene, but overall Cognition Method: Initiation is a smooth experience that could easily be mistaken for a demo released by a larger, well-established company. I will watch its progress with interest, and plan to pick up the full release whenever it’s ready.
Considering that the demo is 100% free on Steam (at time of writing), if you’re a fan of puzzle games, Portal, or esoteric, slightly weird sci-fi, I heartily recommend you check out Cognition Method: Initiation.
Cognition Method: Initiation is out now for PC via the Steam platform. The game is the copyright of Team Cognition. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3 and for other iterations of the Star Trek franchise.
It’s been a while since the still-untitled Star Trek: Discovery spin-off based around Section 31 was announced. In January 2019, prior to Discovery’s second season premiere, ViacomCBS first told us about the spin-off, which would star Michelle Yeoh as Terran Empress Philippa Georgiou and focus on her new career as an agent of shadowy intelligence organisation Section 31. Since then, we haven’t heard much direct news about the planned series, and some of the indirect news we’ve been hearing out of the production side of Star Trek now officially has me worried for the show’s prospects.
It’s not unfair to say that the reaction from Trekkies to the announcement of the Section 31 series was muted at best. There was excitement at the prospect of a new Star Trek series, of course, but with Star Trek: Picard already in production by this point, many fans were less interested in Georgiou and Section 31. There are a couple of reasons why I think this was the case, and before we go any further it’s not a bad idea to look at them in turn.
Michelle Yeoh as Georgiou.
Firstly, Mirror Georgiou herself. Michelle Yeoh is an amazing actress, and in many ways Discovery had been lucky in its first season to land someone of her calibre. If you haven’t seen the sci fi-horror film Sunshine, in which Yeoh plays a supporting role, I highly recommend it, and that’s just one example. But the character she plays in Discovery is a Terran, and when the show was first announced it was before any character movement or development that would come later in Discovery’s run. Mirror Georgiou was about as flat and one-dimensional as Terrans get.
Unlike a number of other Star Trek actors and actresses we could mention, Michelle Yeoh’s performance as Georgiou managed to avoid the pitfalls that Mirror Universe characters can easily fall into – namely hammy, over-the-top, pantomime villain performances. While that is a positive, and a further reflection on Yeoh’s hard work and talent, the character of Mirror Georgiou doesn’t offer much room for manoeuvre, or at least didn’t at the end of Discovery’s first season. She was a typical Terran: quick to violence, petty and demeaning toward others, and unpleasant. There seemed to be little room for Mirror Georgiou to be even an antihero; basing a series around this character as a protagonist felt like a mark against it rather than a point in its favour.
Georgiou was a very flat character in Discovery Season 1.
Secondly there was Star Trek: Picard’s impending arrival, as already mentioned. Picard had been announced about six months earlier, and many Trekkies were incredibly excited for Star Trek’s return to the 24th Century after such a long time, as well as for the return of Captain Picard himself – and possibly other characters from that era too.
These two factors came together to see the series announced to a lukewarm reception even from Star Trek’s biggest fans and supporters. There was a sense that the show might just be unnecessary with the franchise heading back to the 24th Century and in a different direction, and at best there was mild interest, but no real hype or excitement. Discovery had made some significant investments ahead of Season 2 in anticipation of the Section 31 series, such as constructing a full bridge/operations centre set for the Section 31 starship, and it’s likely – in my opinion as an outsider, at least – that the underwhelming reception to the show’s announcement was disappointing to ViacomCBS and the creative team behind Star Trek.
The announcement of Star Trek: Picard a few months earlier arguably worked against the Section 31 series.
Then along came Captain Pike. With the Section 31 series already on the ropes, Discovery Season 2 reintroduced fans to the classic captain from Star Trek’s first pilot episode… and we absolutely loved it! Anson Mount’s excellent portrayal of Pike led to calls for him to get his own spin-off, and even before the season finale wrapped up, Trekkies were signing petitions and doing everything they could to show ViacomCBS that there was a real appetite for more of Captain Pike.
This appeared to catch the production team rather off-guard, and it was more than a year after Discovery Season 2 was over and done with before Strange New Worlds – the highly-requested Pike spin-off – would be announced.
Coming on top of an underwhelming announcement, which was probably done in the run-up to Season 2 to drum up interest and convince more folks to subscribe to CBS All Access, Captain Pike totally stole the Section 31 show’s thunder and pulled the rug out from under whatever plans had been put into place for the new series. If there was room for one Star Trek: Discovery spin-off in ViacomCBS’ plans, it was clear which one fans were clamouring for – and which one they were not.
Anson Mount’s outstanding performance in Discovery Season 2 quite rightly led to calls for a Captain Pike series.
So the combination of a disappointing announcement and the overwhelming popularity of Captain Pike evidently saw the Section 31 series drop down the priority list. Discovery Season 3 was announced and went into production. Picard Season 1 came and went, and a second season was announced. Lower Decks Season 1 was broadcast and Season 2 entered production. Strange New Worlds was announced and entered production. Prodigy was announced and entered production. Even Discovery Season 4 entered production, and we heard nothing in all that time about Section 31.
I assumed that, with so many other Star Trek shows on the books, ViacomCBS had simply taken the sensible route by prioritising Strange New Worlds Season 1, since that’s the show fans were really excited about. The Section 31 series would surely follow, right? After all, we knew as far back as 2019 that the show was in pre-production with its stories written and potentially one full set already built.
Georgiou holding a black Section 31 combadge in Discovery Season 2.
ViacomCBS’ radio silence on the Section 31 series became apparent over the course of 2020, when several big Star Trek events came and went without any mention of the show at all. I began to wonder at that point what was happening behind the scenes, but then we learned that the series was “still being worked on,” with producers and writers collaborating via Zoom due to the pandemic, and that at least some of the scripts were being heavily edited or re-written. That did not sound like good news for a show that had been supposedly ready to go for more than a year.
The next time we heard anything connected to the Section 31 show it came from Alex Kurtzman, who’s in charge of the overall direction of Star Trek at ViacomCBS. Gone was the notion that the Section 31 series was imminent, and instead Kurtzman explained that there were no plans to produce or broadcast any new Star Trek series until at least one of the current ones – Discovery, Picard, Strange New Worlds, Lower Decks, and Prodigy – had concluded. That seemed to mean that Section 31 was officially on the back burner.
Georgiou in Discovery Season 3, after a return to the Mirror Universe.
It got even worse, however, for the Section 31 series, when talk of pre-production was nixed. The show’s co-executive producers recently said that they’re still “having conversations” about the series going ahead, which is a big step down from where the show seemed to be in 2019. Those so-called “conversations” feel like a Hollywood euphemism for a show that’s dying or on life-support, and as we’ve recently seen with at least two Star Trek feature film concepts, until a project is officially greenlit and in production, things can change.
Finally we come to the comment that prompted this article. Michelle Yeoh, who plays Mirror Georgiou and who was supposed to star in the Section 31 series, was recently interviewed on The Pod Directive, which is Star Trek’s official podcast. She made absolutely no mention of the Section 31 series or any plans for appearing in it, and could only speak in pretty vague terms about how there’s potential to come back to the franchise “one day,” and even saying at one point “Who knows?” when discussing Georgiou’s future.
Michelle Yeoh recently spoke on the official Star Trek podcast, but made no mention of the Section 31 series.
Those comments are ambiguous and I encourage you to listen to the full interview for the sake of context. But what was striking to me more than what Yeoh said is what she and the podcast hosts didn’t say. Remember that this is an official Star Trek podcast, so there will be a degree of “toeing the party line,” so to speak. I think it’s not unfair to say that if Yeoh had been interviewed by Trekkies outside of an official setting, the Section 31 series would have come up, especially in the context of discussions about Georgiou’s future. The fact that neither she nor the podcast hosts tried to steer the conversation in that direction is, in my opinion, rather telling.
And that’s why I’m officially worried about the Section 31 show’s future prospects. Will it ever see the light of day? Or will we remember it in years to come alongside Planet of the Titans, Phase II, and that weird Lwaxana Troi sitcom as a Star Trek show that was never produced?
I was initially not sold on Section 31 as a concept, and I’m happy to admit to that. But I’ve since come around to the idea, especially following Georgiou’s arc across the third season of Discovery, and I think she would make for an interesting and more nuanced character to follow now than she would’ve done prior to Season 2 when the show was announced. There’s potential in a darker Star Trek series, something akin to some of the episodes in the latter part of Deep Space Nine’s run, showing off some really difficult situations where there is no such thing as a “no-win scenario.” Bringing a character like Georgiou into a setting that allows for morally ambiguous choices could be an interesting and explosive mix.
Will this be the last we ever see of Georgiou?
It would be a real shame if the Section 31 series were cancelled at this stage. There’s a lot of potential in the series, even if it didn’t seem to have much at first. If Georgiou were to return to the 23rd Century, as seems likely following her departure from the 32nd, there would even be the possibility of linking up with Strange New Worlds for crossover stories, like we saw The Next Generation and Deep Space Nine do on a handful of occasions.
Michelle Yeoh’s recent comments – and lack of comments – about Mirror Georgiou and her future in the Star Trek franchise are the latest that have worried me, but the Section 31 series has felt like it’s been on shaky ground for a while now. The fact that no new information has been officially announced about the series in such a long time is concerning for its survival, as are other comments from people involved with its production. I will continue to keep my fingers crossed, and if we get any significant news about the Section 31 series – or any other Star Trek project – I hope you’ll join me again for more discussion.
The Star Trek franchise – including the untitled Section 31 series, Discovery, and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Trek franchise, including minor spoilers for Star Trek: Discovery Season 3.
The Star Trek franchise has not been particularly well-served in the video game realm, especially in recent years. With the exception of Star Trek Online, which continues to receive updates, there hasn’t been a major release since 2017’s Bridge Crew. Both Online and Bridge Crew are somewhat niche titles, too, with the former being a massively multiplayer online game and the latter being a title designed with virtual reality in mind.
There have been a couple of new smaller games released this year, including free browser game Star Trek: Kobayashi Maru and Star Trek Legends for Apple Arcade, but considering the renewed popularity the franchise is currently enjoying, it feels as though there’s potential for ViacomCBS to do more with Star Trek as a video game franchise.
Star Trek: Kobayashi Maru is a free browser game. And it’s pretty good!
Star Trek Online was originally launched in 2010, and while the game is still being supported at time of writing, surely its lifespan is limited and it will eventually come to an end. The only other significant release really in the last decade has been the awful 2013 Star Trek action/adventure title, which was so badly-received that director JJ Abrams criticised it, fearing it actually harmed Star Trek Into Darkness when it was released that same year.
In this article I’m going to suggest five potential Star Trek video game ideas, and we’re going to consider different ways that the franchise could make a new attempt to score a hit in the gaming realm – something that hasn’t happened in a long time! Two of the biggest and most successful Star Trek video games that I can recall were 2000’s Star Trek: Voyager – Elite Force, which celebrated its twentieth anniversary last year, and the Star Trek: Armada duology of real-time strategy titles which were also released around the turn of the millennium.
As always, caveats apply! I’m not saying that these games will ever be made, and I don’t have any “insider information!” This is just a wishlist from a fan. Nothing more.
Number 1:Star Trek: First Contact
A Borg drone seen in First Contact.
I’ve already proposed a First Contact tie-in once before, but this time I want to hone in on one particular aspect of my suggestion from a few months ago. In short, First Contact – which is celebrating its 25th anniversary this year – would make for an excellent first-person shooter title with horror elements. Think Star Trek’s answer to Doom Eternal and you’re in the right sort of area!
Players would take on the role of a security officer aboard the Enterprise-E during the mission to Earth, and this character could be customisable which would be a nice touch. After arriving in the past, the player character would be one of the security officers tasked with holding the line and retaking the lower decks of the ship from the Borg as they attempt to assimilate the Enterprise-E and prevent first contact from taking place.
An Enterprise-E security officer firing his phaser rifle.
Though the main cast of the film would be present at points, the game wouldn’t necessarily have to follow the entire story directly. This would be a looser adaptation, with a focus on the battle for the lower decks of the Enterprise-E while Picard, Riker, and co. are busy with the main plot of the film. This would allow for maximum storytelling leeway, and I think a fun and engaging story could be written depicting the fight between Starfleet survivors and the Borg, which was something we saw parts of in the film but not the entire thing.
The first mission might take place during the Battle of Sector 001, and the player character could be present for significant moments like the holodeck scene with Picard and Lily, or even the spacewalk to prevent the Borg using the main deflector. In addition, the narrow hallways of the Enterprise-E, as well as jeffries tubes, catwalks, and even areas of the ship we haven’t seen like nacelle tubes would all make for dangerous and scary enclosed spaces to battle the Borg!
Number 2:Star Trek: Discovery
The USS Discovery.
As Discovery approaches its fourth season later this year, it’s not unfair to say the series has well and truly established itself in the franchise! As the series which brought Star Trek back to television after a twelve-year break, Discovery has been flying the flag for Star Trek for almost four years now. Some Discovery characters have been included in Star Trek Online, but it would be wonderful to see the series get its own video game adaptation.
Though there are many different ways a Discovery game could go, I feel like a third-person action/adventure title would be a great fit. Think Star Trek meets Uncharted or Jedi: Fallen Order and you’re on the right track! A game with a strong focus on story and with mysteries and puzzles to solve along the way would suit this game perfectly, and while it could be connected to either the Control story or the Burn, perhaps an altogether new and original storyline would work even better.
Michael Burnham would be the game’s protagonist.
Players would, of course, take on the role of Michael Burnham. However, at points in the game it would be possible to assemble away teams, picking up at least two other characters to join Burnham on her mission. Games like the Mass Effect series worked well with three-person squads, and adapting it to work here would be great.
The game could be set in either of Discovery’s time periods, but the 32nd Century naturally allows for the most storytelling options, as there’s nothing in canon to constrain it. The game could bring back familiar Star Trek races that haven’t been seen since past iterations of the franchise, and all of this could be done without treading on the toes of anything the series wants to do on television. Tying a game into an ongoing series makes a lot of sense, and while it isn’t something we see every television show try to do any more, it would still be a fun idea.
Number 3:Star Trek: Armada III
A sequel to this game would be fantastic!
I mentioned the Star Trek: Armada games earlier, and they were great fun to play around the turn of the millennium. The real-time strategy titles – of which there were two – played similarly to games like Age of Empires, and there were campaigns to get stuck into as well as random matches. Star Trek: Armada II in particular became a LAN party favourite for a couple of friends and I, and we played it regularly!
In addition to starships that could fight, part of Armada II involved base-building and resource collecting, with different kinds of ships and space stations required to research, build, and maintain the fighting ships. There were different factions to choose from as well, which is a must for this kind of title.
A screenshot of Star Trek: Armada II.
Armada III could pick up where the earlier games left off in the early 2000s, with a setting around the 2370s-80s. Or it could be set in the 23rd Century to connect with Strange New Worlds, with factions like the Klingons, Tholians, and Gorn. Alternatively, a 32nd Century setting would be an option, with the rump Federation and factions like the Emerald Chain and Ni’Var.
Regardless, I’d keep the real-time strategy gameplay more or less unchanged, with options for deathmatches and a single-player campaign. There are plenty of real-time strategy titles at the moment, with the genre going strong. There’s no reason why a new Armada title couldn’t be one of them!
Number 4: The Dominion War
A Jem’Hadar attack ship.
If Armada III would be a real-time strategy game, I imagine that the Dominion War could be adapted to make a wonderful grand strategy title. If you can imagine Star Trek mixed with the likes of the Total War series, you’re on the right page.
The Dominion War is perfect for this kind of grand strategy game, and players would have the choice of siding with either the Dominion and Cardassians or the Federation Alliance. The game would depict the entire war from beginning to end, starting with the loss of DS9 and concluding with the Battle of Cardassia… or the Dominion conquest of Earth!
Earth seen in Discovery Season 3. Think you could conquer it if you were in charge of Dominion forces?
Both factions would change as the game wore on, with the Romulans joining the Federation alliance midway, and the Breen throwing in with the Dominion about two-thirds of the way into the campaign. Perhaps, though, these events would not be set in stone, and failing to achieve certain objectives or keep key characters alive would mean the new allies don’t join.
The game would be similar to Total War titles in that there’d be an overall campaign map, but players would also be able to dive in and participate in individual battles. Pre-made battles or randomly created ones could be available to play in multiplayer as well, though the main campaign would be a single-player experience.
Number 5: An open world title
A map of the galaxy seen in Discovery Season 3.
Perhaps the expression “open galaxy” would be more appropriate! It would actually be tricky to create a true open world in a Star Trek game, unless the action was to take place entirely on a single planet. But in the vein of games like the Mass Effect series or Knights of the Old Republic, perhaps a role-playing/adventure game could be created with multiple planets to visit.
Players would have their own starship or runabout to command, along with a variety of potential recruits to join their crew, giving this game a “Mass Effect meets Star Trek” kind of feel. In addition to a main quest, which would see players tasked with defeating some kind of nefarious villain, there would be many smaller missions and side-quests allowing for plenty of opportunities for Star Trek fun.
A Mass Effect-style game in the Star Trek galaxy? Yes please!
I imagine the player character would be a Starfleet officer, given a “covert ops” assignment and sent on their way with minimal interference from Starfleet command, which would account for the large degree of player choice on offer. Though there would be a main story to follow, a big part of the fun of open world titles is exploring the map, discovering fun locations and side-missions, and getting lost in the world.
Star Trek has what I consider to be the best world-building of any franchise, so crafting a game that took advantage of the deep lore that the Star Trek galaxy offers should be something achievable. Giving players a practically blank slate to create a character and take them on their own Star Trek adventure sounds amazing, and I bet a game like this would win the franchise new fans.
So that’s it. Five ideas for future Star Trek video games.
Star Trek: Voyager – Elite Force (2000).
Star Trek video games, unlike comparable titles in the Star Wars franchise, have never really hit the mainstream in a big way. There have been some successes: Voyager – Elite Force had a moment in the year 2000 where it was popular with PC gamers, for example. But I don’t think it’s unfair to say that most Star Trek games have really only appealed to hardcore Trekkies. Finding a way to reach out beyond that is key to the success of any future title.
That doesn’t mean ViacomCBS should jump on some of the gaming industry’s fads or worst trends, but I think it does mean that, if they’re going to go to the expense of developing a video game, it should be one that has more than just niche appeal. I’ve mostly considered single-player games, because those are my personal favourites in most cases, but as Star Trek Online has shown, there is room for multiplayer experiences as well.
Star Trek is currently enjoying a renaissance, and if this continues it’s not implausible to think that future Trekkies might look back on the 2020s as a “golden age” of Star Trek in the same way fans of my generation look back on the ’90s! Video games aren’t essential to Star Trek’s success going forward, but the medium continues to grow and there’s a huge degree of crossover between Trekkies and gamers, so taking advantage of that and producing a high-quality, engaging game that’s fun and easy for new fans to get stuck into seems like a no-brainer to me. I’d dearly love to see a new Star Trek game some time soon – and I’ll be keeping my fingers crossed!
All video games mentioned above are the copyright of their respective studio, developer, publisher, etc. The Star Trek franchise – including all titles mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A few months ago I took a brief look at Amazon’s upcoming Lord of the Rings series, and that show has been getting a lot of attention, both for its Middle-earth setting and due to inescapable comparisons to Game of Thrones. But Amazon has another high fantasy series in the pipeline, and this second series hasn’t been getting quite as much interest – at least, not yet.
The Wheel of Time is a fifteen-novel epic; a magnum opus totalling almost four-and-a-half million words. It was written by Robert Jordan, with the final three novels completed by Brandon Sanderson following Jordan’s death in 2007, and is now complete. There has been a previous attempt to adapt the series for television, with a pilot being filmed in 2014-15, but it was generally regarded as a badly-made piece of TV so the series was not picked up.
Rosamund Pike as Moiraine in a short teaser.
It seems as though Amazon – and former CEO Jeff Bezos in particular – have been chasing their own version of Game of Thrones almost since that show premiered in 2011. Greenlighting two major television projects simultaneously is both a bold, expensive move, as well as one that could spell doom for one of the shows if there’s a clear preference from viewers.
Lord of the Rings on Prime – or whatever its final title will be – was a massively expensive commitment from Amazon, with the rights alone reportedly setting the company back $250 million. That’s before even a single frame had been shot, a single prop created, or an individual actor hired. The rights to The Wheel of Time were positively cheap in comparison!
A blade of some kind seen in a separate teaser.
Game of Thrones proved hands-down that a television show in the high fantasy genre based on a series of books that, let’s face it, most people will never read can be a resounding success, and I would assume that The Wheel of Time is about as well-known today as A Song of Ice and Fire was circa 2010-11. In short, there’s no reason I can see why Amazon’s adaptation of The Wheel of Time should fail to find an audience, particularly if the series is well-marketed.
Amazon Prime Video, which will be the series’ home when it’s ready to be broadcast, exists in an unusual space for a streaming platform. It’s tied to Amazon Prime, which offers a range of other benefits alongside the video streaming platform, notably free next-day or two-day delivery on many items Amazon sells on their main website. Unlike Netflix and Disney+, Amazon’s diverse business model is less reliant on streaming, and thus the success of any individual series is less important than it would be for a traditional broadcaster. At least in theory!
The Wheel of Time will be available to stream via Amazon Prime Video… when it’s ready!
I’ve read the first couple of novels in The Wheel of Time series, but it was at least twenty years ago and I honestly can’t remember much about the specifics of the story. I do recall the disappointment at not being able to afford the next book in the series after finishing the second, though, but for some reason I just never got around to finishing the series even when I subsequently had the means to do so.
In recent years I’ve debated going back to The Wheel of Time, but in some ways a very long series like this feels like a huge commitment, and spending the money on a fifteen-book set is something that, as someone on a low income, I have never been able to justify to myself. I enjoyed the first couple of books when I read them, though, and from my personal perspective, Amazon’s adaptation provides an opportunity to revisit the world of The Wheel of Time.
Fifteen novels comprise The Wheel of Time.
Comparisons to Game of Thrones keep cropping up, and not only is that inevitable given the nature of the project, I think it’s what Amazon really wants audiences to keep in mind. But Game of Thrones had an ending that was, according to most of the show’s fans, disappointing, and as The Wheel of TIme is now in production, I admit to feeling a slight sense of trepidation or caution at the prospect of history repeating itself.
While Game of Thrones’ eighth and final season had a number of issues with its narrative, pacing, and even production goofs, the fundamental problem – in my opinion – was that it was cut short. There was the potential for Seasons 7 and 8 to be spun out into at least twice as many episodes across twice as many seasons, with writer George R R Martin on record saying he was hoping to see the show run until at least its tenth season. And this is where my concern with The Wheel of Time comes into play.
Game of Thrones is a natural comparison for a series like The Wheel of Time.
Fifteen books means there’s a lot of story to adapt, and even if clever cuts are made to characters and whole narrative arcs, the show will still have an awful lot going on – and the potential to run for as many seasons as there are books: fifteen. But will Amazon let the show run that long? At time of writing, only a single season is confirmed, adapting the first novel in the series. If I recall correctly, the first book – The Eye of the World – was by no means conclusive; there will be many storylines unresolved by just the end of Season 1.
As we’ve recently been discussing, some television shows can outstay their welcomes and run too long. Fifteen seasons would mean that Amazon’s adaptation of The Wheel of Time would run longer than 99% of all television shows, catching up to the likes of ER, for example. At one season per year, the series would not conclude until at least 2036 – and I’m just not convinced yet that there’s that much of an appetite for The Wheel of Time.
The Wheel of Time could run for a long time if each book is adapted to one season of television!
So here’s where we are, as I see it: this is an incredibly ambitious project. It’s far more ambitious than Game of Thrones, which only had five books (of a planned six) and some 1.5 million words to adapt, and certainly it’s more ambitious than its sister project, Lord of the Rings on Prime. Amazon’s Lord of the Rings adaptation is based in part on Tolkien’s works – The Silmarillion in particular. But the nature of that book means there’s a lot of leeway for the show’s producers and writers. They could choose to construct a story with a clear beginning, middle, and end, and run it over the (allegedly) planned five seasons in a way that would feel natural.
In contrast, The Wheel of Time either has to run for fifteen seasons, or condense multiple books into a handful of episodes, as Game of Thrones essentially did in its latter seasons. Both of those options have potential drawbacks.
As we’ve also recently talked about, shows that are cancelled before concluding their stories are incredibly disappointing! And I would hate to see The Wheel of Time end up in that situation. The story of the series – at least, based on my recollection – is engaging and entertaining, with the potential for a television adaptation with a sufficient budget to even eclipse Game of Thrones. That’s what I’d dearly love to see – a fantastic piece of fantasy television. I’m optimistic for The Wheel of Time, but still only cautiously so.
The Wheel of Time on Prime (working title) is currently in production and will premiere on Amazon Prime Video in the future. The Wheel of Time on Prime is the copyright of Amazon Studios. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the titles on this list.
A few days ago I put together a list of five television shows that ran too long. This is the counterpoint to that list, because today we’re going to look at five television shows that ended too soon! As I said last time, I’d always rather be in a position of lamenting a show cancelled before its time rather than feeling a series dragged on too long and ran out of fun material. As we’ve recently seen with Game of Thrones, a bad ending can sour audiences on the entire show, and even shows that started off great can be a chore to go back and re-watch if they got worse as time went on.
So speaking for myself, I find it better for a show to end too soon, while it’s still good, rather than run and run until storylines are exhausted and the show becomes a shadow of its former self. But that doesn’t mean seeing a favourite series unceremoniously cancelled is a nice feeling! All of the shows we’re going to look at today had potential to be so much more than they were, if only they’d been able to run for at least one more season apiece.
Game of Thrones didn’t drag on too long, but its disappointing ending means going back to re-watch it isn’t something I’m keen on at the moment.
There can be different reasons why it feels like a show ended before its time. In some cases it’s obvious – a major storyline unresolved, mysteries still unexplained, and a narrative unfinished. Some of the shows on this list fall into exactly this category. But other shows conclude having generally wrapped up most of their narrative elements and after resolving character arcs and points of drama, yet still the feeling of wanting more can persist.
As always, this is just one person’s opinion. If you disagree, or if you think these shows ended at just the right time, that’s great! We’re all entitled to our opinions about entertainment and media, and if my opinion doesn’t align with yours this time, that’s okay! So without further ado, let’s take a look at my picks.
Number 1: Terra Nova (2011)
Promo poster for Terra Nova.
Terra Nova began with a very interesting premise – the discovery of a wormhole-like singularity that allowed humans to travel to the distant past and establish a colony. The 22nd Century, when part of the series is set, was nightmarish and dystopian due to overpopulation and pollution, which is what drove protagonist Jim and his family to make the dangerous journey back in time.
I mentioned Terra Nova last time, and it was only when I thought about the show again – ten years after its cancellation – that I considered putting together this list! As with other entries on the list, lower than expected viewing figures almost certainly explains the show’s premature cancellation. Perhaps we can blame that on the shift in viewing platforms in the early 2010s away from broadcast television toward streaming, but even so perhaps Terra Nova’s premise was just too niche for mainstream audiences.
Stephen Lang as Nathaniel Taylor in Terra Nova.
What I liked about Terra Nova is the creativity in its premise. Not only was there some kind of conspiracy tied to the faction operating the time-wormhole, but events at the colony were unpredictable as well, with a renegade faction battling the established leadership. In addition, Terra Nova introduced new fictional species of dinosaurs to its prehistoric setting, something that the Jurassic Park franchise wouldn’t do for another four years!
Terra Nova ended on a very strange and tantalising cliffhanger, but with its cancellation, that story was never resolved on screen. In a half-hearted effort to reach out to fans of the series, the DVD box set came with a “make your own motion comic” feature, allowing fans to download some artwork to make up their own continuations – but by all accounts, the motion comic was pretty limited in its options. Thus the Terra Nova story ended in disappointing fashion, despite showing promise. It’s worth a watch if you’re interested in sci-fi and dinosaurs, but if you do sit down to watch the only season of the show, just be aware that its story was never finished.
Number 2: Space Precinct (1994-95)
The opening title of Space Precinct.
Gerry Anderson is renowned among a certain subset of sci-fi fans – most of whom are probably British – for creating shows like Space: 1999, as well as “supermarionation” (i.e. filmed with puppets) kids shows Thunderbirds, Stingray, and Captain Scarlet – all of which were mainstays of my childhood television viewing! In the mid-1980s, Anderson began working on the concept that would eventually become Space Precinct – a police procedural show set in space.
Space Precinct is set in the year 2040 – which means, in 2021, that we’re closer to when it was set than when it was made! Just in case you didn’t feel old enough already! Main protagonist Patrick Brogan transfers from the New York City police force to a role in the Demeter City police on the planet Altor – a kind of “space ’90s New York” complete with rampant crime and corruption!
Captain Podly – a Creon. The design of both the aliens and costumes in Space Precinct were unique and fun, and while arguably “of their time” I think they still look pretty good today!
What I appreciated about Space Precinct when I watched it in the mid-1990s was the blend of sci-fi and policing. Almost every episode could have been, with a few tweaks and a few less aliens, part of a modern-day police procedural, and that gave it a unique selling point. The show had some wonderful alien designs, realised with physical prosthetics for the most part, and the way aliens like the Creons and Tarns were created could have become iconic.
Sadly, Space Precinct only got a single season before it was cancelled – allegedly due to poor viewing figures in the United States. Sky and the BBC, who broadcast the show here in the UK, invested a decent amount of money in the project, and I remember collecting a number of action figures based on the main characters – though goodness only knows where they are now! It’s still possible to pick up the series on DVD, and if you can find it it’s well worth a watch, and easily holds up when compared to other early/mid-90s sci-fi fare. Oh, and it has a great theme tune!
Number 3: Firefly (2002)
Promo photo showing the cast of Firefly.
No list of prematurely cancelled shows would be complete without Firefly. A truly bizarre decision on the part of schedulers and executives at American broadcaster Fox saw Firefly’s first few episodes aired out of order. Though the show does have episodic elements, some storylines work far better when viewed in the correct order, and that may be one reason why the show failed to connect with audiences first time around. Rather than give it time or make another attempt, Fox cancelled the series before the first season had even concluded.
Firefly was a fascinating mix of sci-fi and western, with a far greater western emphasis than the likes of Star Trek and Star Wars. It had a fun cast of characters and the excellent writing was backed up by some beautiful world-building, leading to the world of Firefly feeling genuinely real in a way few franchises ever manage to pull off. It was such a shame that it didn’t get a fair shake from its broadcaster and original audience.
Nathan Fillion as Mal in Firefly.
I only encountered the series a couple of years after it went off the air, when a colleague recommended it to me. Like many folks, I discovered Firefly thanks to the DVD box set, and even though I knew going in that the series had no ending, it was still disappointing to reach the final episode and have to leave Mal and his crew with no conclusion.
As you may know, however, a fan campaign succeeded in reviving Firefly for a one-off film. 2005’s Serenity wrapped up the story in a bittersweet way. Considering the original plan was for a seven-season run, one season plus a feature film still leaves me feeling short-changed, even if the film was a solid conclusion to the original characters’ stories. So far, the world of Firefly has never been revisited – but I truly feel there’s scope to do so. A spin-off or a show set in the same universe would make for a wonderful addition to Disney+ – and I believe that The Walt Disney Company will own the rights to the show following their acquisition of large parts of Fox. Will it ever happen? Doubtful, but a fan can dream!
Number 4: Star Trek: Enterprise (2001-05)
The Season 1 cast of Star Trek: Enterprise.
It wouldn’t be one of my lists without at least some Star Trek, right? Unlike other entries on this list, Enterprise managed a decent run at four full seasons and just shy of 100 episodes. And also unlike the other shows we’ve talked about, I actually fully understand the decision to cancel it. By 2005, Star Trek had been in continuous production for almost twenty years – longer, if we trace production back to the films as well as television shows. And there was a sense that audiences were beginning to get burnt out after four television shows and six films.
Enterprise had been threatened with cancellation going back to at least its second season, but had managed to survive two prior cancellation scares. However, its fourth season would turn out to be its last. Because we’ve subsequently learned about potential storylines for the unproduced Season 5, I think Enterprise warrants a place on this list – because it sounds like a season of television I’d have loved to see!
The NX-01 Enterprise.
According to some of the production staff who have been interviewed in the years since Enterprise went off the air, Season 5 would have focused on the Earth-Romulan War, a conflict first mentioned in The Original Series. And if we look at some of the events in Season 4, notably the trio of episodes The Forge, Awakening, and Kir’Shara, we can see what could be argued to be the beginnings of a Romulan storyline in the show.
I’ve explained previously that I wasn’t a huge Enterprise fan during its original run, only tuning in sporadically. But despite that, Enterprise’s cancellation struck a raw nerve in 2005, and it seemed for a time that Star Trek was dead and never coming back. Ultimately, though, Enterprise being cancelled led to a reimagining of the franchise, culminating in Discovery, Picard, and the other shows and films we’re enjoying currently. So while I can say I regret not seeing this unproduced Earth-Romulan War story in Season 5 of Enterprise, things worked out alright for Star Trek in the end!
Number 5: FlashForward (2009-10)
Title card for FlashForward.
FlashForward had a unique premise, one which took sci-fi and time travel concepts but mixed them up in a way I had never really seen before. The basic premise was that practically everyone on Earth lost consciousness at the same moment and experienced the titular “flash forward” – with everyone seeing what appeared to be a vision of their lives around six months in the future. The show follows a team of FBI agents as they try to unravel the mysterious event.
I’d really never seen anything quite like FlashForward, which I watched at the behest of my partner at the time. We got very into the series when it was running, and we were both disappointed to learn it had been cancelled. The first and only season of the show ended on a cliffhanger, with a second “flash forward” event taking place.
Peyton List in FlashForward.
FlashForward had a great cast, including John Cho (Sulu in the Kelvin films) and Peyton List (Rizzo in Picard Season 1). It was a well-financed production with great special effects and set designs to compliment its exciting premise, and felt like a show that was headed for success. At the time, around the turn of the last decade, shows like Fringe and Lost were showing that sci-fi shows with different and unique settings could be a success – but sadly, FlashForward was only given a single season.
Initially a ratings hit for network ABC, FlashForward saw a big drop in viewership as its season rolled on, and its this decline that led to it being axed. Unfortunately the story was already set and the final episodes had already been filmed, meaning there was no way to conclude the story.
So that’s it. Five shows that ended too soon to stand in contrast to the other list of five shows that outstayed their welcome!
Season 33 of The Simpsons is coming up later this year, while most of the shows listed above only managed one season. Life is so unfair sometimes!
Though it’s always better for a series to end on a high note leaving fans clamouring for more, rather than running too long and seeing a decline, the entries on this list were cancelled prematurely. Television executives always seem very quick to pull the plug on an underperforming series, even when there seems to be genuine potential for a revival.
Most television shows take at least a full season to establish themselves. It takes time for actors to get to know their co-stars, for audiences to familiarise themselves with aspects of the story and setting, and thus it’s often not until a show hits its second or even third season before everything falls into place. Some executives don’t allow that to happen, which is a shame. And sadly we’ve begun to see this attitude spill over to streaming services, with Netflix in particular killing off several of its own shows while they were still very popular with fans. Hopefully it’s a trend that will decline as audiences find new ways to access entertainment and media – but I’m not holding my breath!
I enjoyed all of the shows on this list, but sadly that enjoyment is tinged with at least a little disappointment at the stories we never got to see, or the mysteries left unresolved. While I can heartily recommend all five, that recommendation has to come with a caveat as a result of their being cut short.
All titles listed above are the copyright of their respective network, broadcaster, studio, and/or distributor. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-3, the teaser for Season 4, and for other iterations of the Star Trek franchise.
Did you read my weekly theory posts as Star Trek: Discovery Season 3 was ongoing? If you did, perhaps you’ll remember that, about four episodes in, I began to speculate that Michael Burnham’s new attitude toward Starfleet – which had changed following a year alone in the 32nd Century – would ultimately lead to her leaving the organisation, and perhaps even Star Trek: Discovery altogether.
That didn’t happen, of course, and it was part of Burnham’s arc across the season to get her ready to assume the captaincy at the end of the season finale. Although Burnham had at least one bump in the road where I felt her newfound independence spilled over into selfishness, her storyline and her rise to assume command was generally satisfying, especially across the back half of the season. By the time the credits rolled on That Hope Is You, Part 2, Burnham had truly earned the captaincy.
Michael Burnham assumed command of the USS Discovery in the Season 3 finale.
What I’m about to suggest may seem odd seen in that context, but there are a couple of reasons why I consider it plausible as I’ll try to explain. In short, I’m bringing back the theory that flopped in Season 3: Michael Burnham will, somehow, no longer be in command of the USS Discovery by the end of Season 4.
One of Discovery’s unique features within Star Trek’s broader canon has been the season-long captaincies of three very different individuals. Season 1 brought us Captain Lorca, the hardball who ultimately turned out to be deceptive. Season 2 reintroduced Captain Pike, the classic character who embodied the best of Starfleet’s values. And Season 3 saw Saru sit in the captain’s chair, the first ever alien captain to helm a Star Trek series.
Gabriel Lorca was the USS Discovery’s captain in Season 1.
Each captain brought something new and different to the ship, and thus to the series as well. And Michael Burnham, having assumed command at the end of Season 3, will undoubtedly put her own stamp on things as we enter Season 4. That’s great, and it keeps one of Discovery’s unexpected themes going. But as we look ahead to Discovery’s future, with a fifth season rumoured to be all but confirmed and even the possibility of some kind of feature film involvement, I can’t help but wonder whether she will remain in the captain’s chair.
Unlike Lorca, Pike, and Saru, Burnham has been Discovery’s protagonist since the beginning – even if, at times, her status as our main character didn’t always work as intended! So perhaps that means her rise to the captaincy, rather than the captaincies of the three other characters, is what we should be focused on. And that is a good argument in some ways – the story of Discovery, rather than being about the other captains or even other members of the crew, has primarily been about Michael Burnham.
Even though she wasn’t captain of the ship in Seasons 1-3, Burnham was still Discovery’s protagonist.
Thus we can argue that Seasons 1, 2, and 3 showed off different aspects of her ascent to the captain’s chair – which, it has to be said, is an amazing premise for a Star Trek series. Past shows all introduced us to captains who were already established; even Commander Sisko, who we saw at the beginning of Deep Space Nine assume his post for the first time, was still very clearly in command. We did get some episodes showing us parts of the backstories and pasts of Captains Kirk, Picard, Sisko, Janeway, and Archer, but when we first met them they were already established. We didn’t see their rise through the ranks in the way we’ve seen Burnham’s unfold over the past three seasons.
So that argument is valid, and it may very well prove to be true. But despite Discovery’s tight focus on Burnham much of the time, the show does have a broader cast of characters, some of whom we’re getting to know reasonably well now that we’re three seasons in. The show has never been about Burnham alone, and the different captains have, as I mentioned above, all put a unique spin on things during their tenures.
Captain Pike was in command for practically all of Season 2 – and is now starring in a spin-off: Star Trek: Strange New Worlds.
Discovery feels like it’s in a place where it could go down one of two paths, and which one the producers ultimately choose will depend on all sorts of factors, including future plans for the wider Star Trek franchise. One path is outlined above, keeping the Burnham focus as a key aspect of the series, and allowing Seasons 1-3 to depict her growth and rise. But there is another option.
The second path would be for Burnham to follow Lorca, Pike, and Saru, with her captaincy of the ship lasting a single season. Discovery’s unique selling point as a series would thus change from being all about Burnham to being a show which had a rotating captaincy. Those first three seasons – and probably Season 4 as well – would still have that Burnham focus. But if Discovery manages to keep going into Season 5 and beyond, perhaps we’ll look back on it as “the show with all those different captains!”
Saru had his turn in the captain’s chair during Season 3.
Because of a captain’s role and status, changing things up can really have a significant impact on the ship – and the series. While arguably an extreme example, if we look to Chain of Command, the two-part episode from The Next Generation Season 6, the introduction of Captain Jellico as a replacement for Captain Picard radically changed things up on the Enterprise-D, and if he’d remained in command we’d certainly have seen The Next Generation transformed into a very different series!
It makes for an interesting concept for a Star Trek show – something closer to an anthology series than a “traditional” Star Trek show in the vein of The Original Series and The Next Generation. Not only would the captaincy have changed, but we also have two very different time periods in play which really adds to the sense that Discovery has been, across its three-season run to date, very different season by season. Burnham’s departure could cement that trend.
A determined-looking Michael Burnham in the Season 4 teaser.
To clarify, I’m not saying this should happen, or that it would be great for the series. Because despite some of my critiques of Burnham’s characterisation, particularly early in Season 1, her rise to the captain’s chair worked. Seeing her take her seat at the end of Season 3 felt earned and it felt great; a genuinely emotional moment.
Despite that, however, I can’t help but wonder if the storyline of Season 4 – which seems to involve another “galaxy-threatening” event – will end with Burnham’s departure from the ship and the show.
There are two ways such a departure could happen, at least as far as I can see, so before we wrap things up we’ll briefly look at both.
Burnham on the bridge – and sporting a new uniform – in the Season 4 teaser.
Firstly, the one that seems more obvious given what we saw in the Season 4 teaser, and given what we know of Burnham’s disposition and personality, is some kind of self-sacrifice. Perhaps the only way to save the ship and crew – or more likely, save the whole galaxy – will involve Burnham making a decision to sacrifice herself for the cause. Her death would thus mirror characters like Data and Captain Kirk, both of whom were killed in the line of duty while saving others.
In a show that has been all about Burnham, depicting her at her lowest moments and showing her greatest achievements, there would be something poetic about going out in a “blaze of glory” – but at the same time, her death might seem like the series finale. If there are no plans for a fifth season (or film) to continue Discovery’s story, perhaps the series will conclude with Burnham’s death.
Burnham has been injured in the line of duty previously.
It wouldn’t be impossible for the show to go on without her, though, despite her prominent role. And while her death might feel like Discovery’s conclusive end, that wouldn’t necessarily have to be the case. As I’ve argued in the past, Star Trek shows are typically about more than just one character, and as we’ve spent more time with other members of the crew, I think there’s more than enough interest and potential for the series to stand on its own two feet if Burnham leaves or is killed off.
And that brings us to our second possibility – that Burnham survives, but for other reasons chooses to leave Starfleet.
This is what I felt Season 3 seemed to be hinting at in those early episodes. The shift in Burnham’s attitude toward Starfleet, her willingness to break the rules and disregard orders given by Saru and Admiral Vance, and the fact that she admitted to both Book and Georgiou that she found a sense of freedom outside of Starfleet in her year alone all seemed to be building up to a potential departure. The second half of the season got rid of that, and we saw Burnham’s attitude change such that her rise to the captaincy made sense in-universe. But there’s still the prospect of those feelings returning.
After a year away from Starfleet, Burnham seemed ready to quit the organisation altogether, at least for a time.
Burnham has, ever since the Season 1 premiere, had a bit of a problem with authority and the chain of command. While we should see much less of that with her in command, and thus not answerable to anyone else aboard the ship, the USS Discovery does not exist independently and is still under the command of Admiral Vance and Starfleet. If Burnham feels constrained by the orders she’s given, and repeatedly butts heads with senior Starfleet officers, perhaps the craving for freedom that we saw her express in Season 3 will come back.
I wouldn’t want to see Burnham storm off, throwing down her combadge and just walking away. After three seasons of being with her and seeing her grow, that would feel wrong. That’s why I was so critical of Discovery at one point in Season 3 when I felt this antagonistic attitude and selfishness, putting her own wants ahead of Starfleet’s orders, seemed to be a character regression, dragging Burnham back to where she was in Season 1. Luckily it didn’t pan out that way, and I hope it won’t here.
If Burnham does leave the show, hopefully her departure will be handled well and will treat her character with the respect she has earned.
But there can certainly be a way to get Burnham to walk away from Starfleet, perhaps at the conclusion of a successful, galaxy-saving mission, that would work. If she were to say goodbye and head into the sunset with Book, having saved the galaxy not once but twice, I think we could absolutely say that she earned the right to live her own life away from Starfleet in the manner she chooses. In short, this storyline could work, but it would all hinge on the way Burnham’s characterisation was handled and the manner in which she left.
So that’s it, really. We can call this a pre-season theory, and summarise it thusly: somehow, perhaps toward the end of Season 4, either through an heroic death or satisfying resignation, Michael Burnham will leave the USS Discovery and cease to be a main character on the show.
Will it come true? I have no idea! And with filming on Season 4 currently paused for two weeks due to a small coronavirus outbreak, perhaps we won’t find out for a while.
Burnham in some kind of armour or spacesuit in the Season 4 teaser.
Once again, I’m not arguing in favour of this theory necessarily. I think it could be made to work in a way that felt right, and it would mix up the captaincy of the ship again, potentially keeping things fresh going into Season 5. But at the same time, I’ve grown to like Burnham. Her departure would be a bittersweet moment for the series, and in a way it would be a risk unlike any the show has taken so far.
I hope you’ll swing by later in the year, as I plan to review every Discovery Season 4 episode when they’re broadcast. If Season 4 lends itself to theory-crafting, I daresay my weekly theories posts will be back as well! Between now and then we have Season 2 of Lower Decks to look forward to, which is coming up in less than four months now! So there’ll be a lot to talk about there as well. I hope you enjoyed this theory, but as always, please remember not to get too attached to any one individual fan theory. No theories are worth getting upset or disappointed over.
Star Trek: Discovery Seasons 1-3 are available to stream now on Paramount+ in the United States and on Netflix in the United Kingdom and other countries and territories. Season 4 is due for broadcast in late 2021. The Star Trek franchise – including Discovery and all other properties mentioned above – is the copyright of ViacomCBS. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.