Star Trek: Starfleet Academy – Season 1 Review

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy Season 1, as well as for the following Star Trek productions: Deep Space Nine, Voyager, Discovery, Picard, Lower Decks, and Section 31.

Alright, let’s talk about Starfleet Academy!

First of all, some general information. I chose not to write individual episode reviews week-to-week for Starfleet Academy this season. So this review is going to be a little different in terms of format. This article will detail my overall thoughts on the season, the characters, the storylines, the VFX, and so on. And in the days ahead, I will write a follow-up piece in which I share my thoughts on episodes 3-10 of Season 1. I already have a review of the two-part series premiere, and you can find that by clicking or tapping here.

Secondly, I went into detail about one of Starfleet Academy’s mid-season storylines – the one involving DS9 and Captain Sisko. I’ll touch on that this time, but if you want my full thoughts on the Sisko storyline and whether it was a good idea, click or tap here to check it out. Finally, I thought it would be interesting to return to the Academy’s first major on-screen appearance, which came during The Next Generation’s fifth season. I re-watched The First Duty, and you can read my impressions of that episode, in which I reference Starfleet Academy Season 1, by clicking or tapping here.

Still frame from Star Trek SFA S1 showing a spotlight
Let’s put Starfleet Academy in the spotlight!

I share those articles with you in case you want to get some additional context for some of the things we’re going to discuss today – and even if you don’t care about that, I still encourage you to have a read if you’re a Trekkie, like me! I enjoy writing about Star Trek, and I think some of those pieces will definitely add to the conversation around Starfleet Academy’s first season, if that’s something you’re interested in.

So… what did I think of Starfleet Academy, then, as someone who’s been a Star Trek fan for some thirty-five years?

Cards on the table: I went into this series expecting to find that it wouldn’t be “my thing.” I tried hard to set aside my biases about teen/young adult drama shows, but the inescapable conclusion is that I wouldn’t have even switched on Starfleet Academy were it not for the “Star Trek” label. I asked myself the question of whether I’d have chosen to sit down and watch a similar programme in a different franchise; if this were “Star Wars: Jedi University” or “The Lord of the Rings: Bilbo Goes To College.” And the answer is “almost certainly not.” I showed up for the Star Trek name and the Star Trek name alone, hoping to find that the series… well, wasn’t as advertised, really, and didn’t have as strong a focus on teen/young adult drama as its promo material suggested.

Photo from the Star Trek SFA finale screening showing the main cast and showrunners
Showrunners Alex Kurtzman and Noga Landau with several main cast members at a special screening for the series finale in March 2026.

Sometimes, having low expectations can be a good thing! And there are definitely aspects of Starfleet Academy that both exceeded my expectations and just plain *worked*, either as a Star Trek story or just a fun sci-fi adventure in a more general sense. I will absolutely give credit where it’s due for the series being significantly more episodic in nature than I’d feared; there are still serialised storylines and character arcs, but not quite to the same extent as either Discovery or Picard.

However, what I would also say is that Starfleet Academy doesn’t feel like an especially memorable addition to the franchise – at least, not for me. There are episodes from right across modern Star Trek that stick in my mind for one reason or another – positive as well as negative. There are characters with strong personalities or who got heavily-featured in big, impactful storylines. There are starship and uniform designs that I found visually pleasing – or, occasionally, so-bad-it’s-good! But Starfleet Academy… it had basically none of that, and I really can’t call to mind a single protagonist, antagonist, visual element, or individual storyline that I’d say will stick with me now that the credits have rolled on the season finale.

And I think at least *part* of the reason for that is because Starfleet Academy has been unlucky. Let me explain what I mean.

Still frame from Vox in Excelso showing the cadets
The main cadet characters.

Discovery brought the franchise back to its small-screen home almost nine years ago, and since then, we’ve had more than 200 episodes of Star Trek across six mainline shows, as well as short episodes, animated mini-episodes, and a TV movie. The timeline has been chopped up, with different stories taking place hundreds of years apart, featuring new and returning characters, and there’s been so much Star Trek coming at us so quickly that I found myself dealing with franchise fatigue and burnout back in 2023, even as someone who’s a huge Trekkie.

Furthermore, modern Star Trek’s content, with very few exceptions, has been action-packed to the extreme and with ridiculously high stakes. Starfleet Academy’s over-the-top villain and Federation-ending threat don’t exist in a vacuum – they’ve come along after the franchise has repeatedly returned to those same narrative spaces, whether it was with Vadic and the Borg in Picard, Control and Osyraa in Discovery, the Gorn in Strange New Worlds, the Mirror Universe from Section 31, or the Diviner in Prodigy. Lower Decks wasn’t immune, either, with its Pakled story arc, and we can extend this trend back further, with a trio of nefarious villains in the Kelvin trilogy, and even Enterprise’s Xindi arc shortly after the turn of the millennium.

Concept art for Star Trek SFA showing three characters/costumes
Concept art of Tarima, Jay-Den, and Nus Braka.

In a word… there have been *a lot* of Star Trek stories in recent (and not-so-recent) years that all used the same basic underlying premise: there’s an over-the-top villain whose evil scheme threatens not just these characters, but everyone else in the Federation, or even the entire galaxy. The fact that I’m bored to tears of that kind of storyline is not, in isolation, Starfleet Academy’s fault. But it is a factor that the show has to contend with, and unfortunately, it’s one of the reasons why I came away from this new series feeling that very little about it was unique or memorable.

Let’s play a game called “who am I describing?” I’m going to describe a Star Trek villain from the past decade, and you have to guess who it is. Ready?

This villain clearly has a connection to at least one of the show’s protagonists. The performance is hammy and over-the-top, trying to channel iconic villains like Khan or the Borg Queen, but doing so less effectively. Their plan involves using a magical macguffin of impossible destructive power to attack Starfleet and the Federation. And the only ones who can stop them are a rag-tag group of misfits who become a “found family” over the course of the season.

Still frame from Come, Let's Away showing Braka
Nus Braka.

See, that *could* be Starfleet Academy’s Nus Braka. Or it could be Vadic, Lorca, the Diviner, Mol and La’ak, the super-synths, Nick Locarno, San, the Red Angel… and more.

This, in a nutshell, is Starfleet Academy’s problem. We’ve seen this story before, and not just once. Repeatedly, since Star Trek returned in 2017, we’ve gotten season after season after season where we’ve seen another over-the-top villain who’s mysteriously connected to a main character, and whose evil scheme is galactic in scope. One or two stories like that can work. And Star Trek can do big, Federation-threatening storylines pretty well. But this core concept is utterly, thoroughly burned out, so trying to return to it *again* didn’t work for me.

What’s more, Starfleet Academy didn’t even handle this story outline particularly well. I noted in my coverage of the premiere that giving the main villain a big defeat in his first-ever appearance seldom works well, and it set up the main cadets – Caleb in particular – as being too skilled and too perfect. It felt like we’d seen the end before it began; having seen how easily Nus Braka can be defeated, and how impossibly perfect Caleb is at everything from hacking and computers to hand-to-hand combat… it basically left neither character with anywhere to go as this storyline rumbled on across subsequent episodes.

Behind-the-scenes photo from Star Trek SFA S1 showing Braka
Behind-the-scenes photo of Paul Giamatti on set.

More so than any other Star Trek show, Starfleet Academy needed to start with characters who had room to improve. What’s the point in someone like Caleb going to school when he already knows everything, and can do things better, faster, and more effectively than most of his teachers? It gave me “Wesley Crusher” vibes from almost the first moment, and it was tough to root for Caleb, sometimes, because of how impossibly perfect he seemed to be – at least in terms of his skills.

Where Caleb did find room to grow – at least for a while – was in terms of his relationships with his peers. I don’t think Caleb came *close* to nailing the “learning to play well with others” kind of arc that I believe was intended for him. But his relationships with Tarima, Darem, and Genesis in particular did evolve over the course of ten episodes, and largely in ways that felt natural and in keeping with this kind of teen/young adult series’ tone. There were some emotional moments in the mix, too, as Caleb clashed with – and later figured out how to befriend – his peers.

Still frame from 300th Night showing Caleb
Caleb.

I try to review Star Trek (and everything else I review here on the website) without having exposed myself to other viewpoints; that’s just part of my process, and I don’t want to feel like I’m being influenced by the conversation around a film or TV series – I want to judge it on its own merit as much as possible. But, as a Trekkie who follows some fansites and social media pages, I haven’t been able to shut out *everything* Starfleet Academy-related for the last nine weeks.

One thing that definitely caught me off-guard was the negative reception in some corners of the internet to Captain Nahla Ake. I’ve seen fans criticising things like her preference for going barefoot and the way she sits in a chair… things that, frankly, give her a bit of depth and personality, and which I found in no way offensive or off-putting. Imagine criticising the (in)famous “Riker manoeuvre,” where Riker would swing his leg over the back of a chair before sitting down. Or Picard’s tendency to tug at the bottom of his tunic to straighten up his uniform. Maybe some fans did, back in The Next Generation era, genuinely hate those things… but I certainly don’t remember any of that being an issue. And to me, some of the criticisms of Captain Ake feel rather petty.

Behind-the-scenes photo from Star Trek SFA S1 showing Jonathan Frakes and Holly Hunter
Director Jonathan Frakes with Holly Hunter on the set of Starfleet Academy.

Captain Ake, for me, seemed to be channelling a bit of Strange New Worlds’ Pelia in the way she came across – and if you know me, you’ll know that Pelia is one of my favourite additions to that series! I like how Captain Ake takes a less-rigid approach, and it makes perfect sense for the role she has to play. She’s not a typical captain, who can afford to be concerned with strict discipline in front of trained officers. She’s a teacher, and most of her crew are cadets who are still learning what it means to serve in Starfleet. Of course she’s going to take a different approach; the best teachers find ways to get through to their students, and that can include taking a more casual or less-disciplinarian approach.

Captain Ake also brings centuries’ worth of experience to the table as a Lanthanite, and that earns her a great deal of respect from the kids. As someone who remembers what Starfleet was like in the years before the Burn – something we’ll talk about more in a moment – Captain Ake is uniquely-poisitioned, within the world of Starfleet Academy, to instil old-school Starfleet values into a new generation of cadets. Her approach may not be rigid and adhering to the letter of the rules, and she may not always keep to a strict uniform code… but she’s clearly a good captain, a respected teacher, and a great leader.

Still frame from Vitus Reflux showing Ake
Captain Ake has come in for criticism in some quarters.

I think some of the criticism of Captain Ake – and of Starfleet Academy in a more general sense – is coming from folks who would never have been interested in the series to begin with. There are some “anti-woke” folks crawling out of the woodwork to pick on Starfleet Academy, as well as people (like myself) who are way outside of the target demographic. And some of these criticisms of the way Captain Ake sits on a chair stem from that; they’re indicative of a portion of the fanbase who couldn’t go into the show with an open mind and who want to pick on anything they can find to criticise.

Starfleet Academy isn’t going to be right for every viewer, or even every Trekkie. And if the show’s low streaming numbers hold… well, it doesn’t look like it’s having as much success as I’d have hoped when it comes to connecting with new viewers. But that isn’t because it’s “woke,” or because Captain Ake puts her feet on the seat. There can be many factors behind a series failing to connect with audiences, and I’d posit that franchise fatigue and repetitiveness are bigger deals in this case than any individual performance or storyline.

Behind-the-scenes photo from Star Trek SFA S1 showing Kurtzman and Picardo
Robert Picardo with director/showrunner Alex Kurtzman during production on the season premiere.

That being said, I saw nothing across Season 1 that, to be blunt about it, changed my mind on Starfleet Academy’s future prospects. With the series seeming not to make a huge splash for Skydance/Paramount on streaming, and given that the corporation has already cancelled every other Star Trek series that had been in production at the time of the merger, I very seriously doubt whether a third season renewal will happen.

The show doesn’t have any huge strong suits in its corner, really, and it feels like it’s in the same kind of position as Enterprise was some twenty-plus years ago – it just may not have been Starfleet Academy’s moment, coming after so much Star Trek has been on our screens over the past few years. If the show doesn’t get renewed, and hasn’t done enough to demonstrate to Paramount’s new owners that it’s a solid investment… I don’t think we can lay the blame for that exclusively on Starfleet Academy itself and its production team. As I said above, the series feels like it drew the short straw, in a sense.

Still frame from The Life of the Stars showing cadets
Several of the main characters.

I criticised Discovery, from Season 3 onwards, for not making more of the Burn – the giant apocalyptic event that *should* underpin everything about this 32nd Century setting. Discovery’s writers wanted to make a drama series; it felt like the Burn very quickly disappeared into the background, serving as little more than the backdrop for other, generally less-interesting stories to play out in front of.

Starfleet Academy did more with the Burn that Discovery had done, and for that I’m grateful. But I still feel like this brand-new setting, this brand-new narrative idea for Star Trek, something huge and transformative for literally *the entire franchise* just… isn’t being used very well. Or very often.

There were *references* to the Burn and the state of the galaxy in dialogue. And some storylines and settings reflected this event and its lingering aftermath more than others. But the main characters, with the partial exception of Caleb, could’ve really been from any pre-Burn era, and even when references were made to the Burn and its post-apocalyptic after-effects… it just didn’t stick the landing much of the time.

Behind-the-scenes photo from Star Trek SFA S1 showing a camera and the AR wall
Filming Darem’s homeworld.

Let’s take episode seven, Ko’Zeine, as an example. The cadets get a break from their classes and head to different places. Jay-Den and Darem get the A-story, visiting Darem’s homeworld for what felt like a bit of an Amok Time homage. And Genesis and Caleb got the B-plot, getting into hijinks back at the deserted campus. Literally *nothing* about either storyline would have changed if this episode had been set before the Burn. Despite getting an opportunity to do so, with the introduction of a brand-new alien race in the Khionians, there was absolutely no mention of the Burn at all. Did Khionia just… not notice?

Star Trek has always used its sci-fi lens to take a look at real-world issues. And as a series focusing on younger folks that’s being broadcast in the mid-2020s, there was scope to take the Burn as a starting point and view it as an analogy for the disrupted post-pandemic world that kids today are growing up in. To use the Burn as a metaphor to examine what it might mean for young people whose education and formative years were massively disrupted in unprecedented ways. I didn’t want or expect that to be a constant presence, hammered home in *every* story. But I did expect it to be present more often than it was.

Still frame from Star Trek: Starfleet Academy Season 1 showing the Chancellor giving a speech to the cadets.
The re-opening of the Academy.

I’ve said this before, and I daresay I’ll repeat myself again before too long, but I don’t like what the Burn says about the future of the Star Trek galaxy, and how it challenges and alters how we interpret stories set in the 23rd and 24th Centuries. But, if Discovery and now Starfleet Academy had been able to find stories to tell in that setting, really leaning into what it means to live and grow up in a “post-apocalyptic” galaxy… maybe it would have at least felt justified. But after three seasons of Discovery and one of Starfleet Academy… we’re still stuck with stories and characters which, at best, pay lip service to the Burn and its decades-long aftermath without really exploring what any of it means.

And the result? Unfortunately, I’m still of the opinion that, somehow, we should find a way to push this “post-apocalyptic” far future out of the prime timeline.

That being said, there was *more* of an effort to explore the state of the galaxy after the Burn in Starfleet Academy than there was in Discovery. I appreciated getting a look at the Klingons in this era – though I’m still curious to learn what the Klingon survivors would make of the knowledge that the Burn was caused by the Federation! And seeing Betazed’s accession back to the Federation, and the changes the organisation was willing to make to accomodate the Betazoids, made for a fun and engaging story, too.

Behind-the-scenes photo from Star Trek SFA S1 showing Zoe Steiner as Tarima
Zoë Steiner (Tarima) getting her makeup touched up on set.

Sam was an interesting character, and I particularly enjoyed Kerrice Brooks’ enthusiastic, wide-eyed performance. She really captured Sam’s nature as a “newborn;” someone experiencing the world for the very first time. But unfortunately, Sam also got two of my least-favourite storylines in the entire season – and two stories that felt pretty repetitive, too, if you think about it.

Let’s play another game: this one’s called “which episode am I describing?” This episode, from Season 1 of Starfleet Academy, sees the character of Sam making a connection with a major character from The Next Generation era. She comes to see this character as a major influence, or even a father figure of sorts, and the writers go out of their way to draw parallels between Sam and this legacy character. The legacy character gets an epilogue to their story from The Next Generation era, which – many fans will argue – detracts from their original story or even actively harms their characterisation.

So… was I talking about Series Acclimation Mil or The Life of the Stars?

Still frame from The Life of the Stars showing Sam and the Doctor
Sam with the Doctor.

I said a lot of what I wanted to say about Starfleet Academy’s treatment of Sisko in my standalone piece – click or tap here to read that. But to very briefly recap: despite being a well-intentioned effort to celebrate the legacy of Star Trek’s first African American captain, the episode ultimately was an awful ending for Sisko and his legacy, turning him into the very “absent black father” trope that Avery Brooks had argued against more than a quarter of a century earlier. Starfleet Academy asked a question that didn’t need to be asked about Sisko’s survival (because it was already perfectly well-explained in Deep Space Nine), and then set about answering that question in just about the worst conceivable way.

And then, a couple of episodes later, we get a remarkably similar story involving Sam and the Doctor.

I don’t want to linger for too long on legacy characters in this review, and if you join me for my episode breakdown in the days ahead, I might delve into the Doctor a bit more when we discuss The Life of the Stars. But again, this was a story that felt… well, tacked-on, in one sense, but also became one that painted the Doctor in a really negative light.

Behind-the-scenes photo from Star Trek SFA S1 showing the shuttle set
Filming The Life of the Stars.

The Doctor, it turns out, was not terribly moved by outliving his friends aboard the USS Voyager, nor the cadets of the USS Protostar. He didn’t miss Janeway, Tuvok, or Neelix. But he *had* spent almost a millennium pining for the holographic family he created in the Voyager third season episode Real Life. Not only were these holograms *non-sentient* as defined by the show, but it also paints B’Elanna as a major villain, since she was the one who edited the Doctor’s family holoprogramme, “killing” his holographic daughter.

As above with the Sisko storyline, I think there were good intentions and at least parts of an interesting idea at the story’s core. But the way it came across, with the Doctor not even acknowledging his friends – the people he spent years of his life with and who first helped him explore what it means to be a sentient life-form… it left a bad taste in the mouth. If the plan was always for Sam to view the Doctor as a father figure, why not simply start from that point? Or else find a different route to get there.

I’ll shelve this for now, but stay tuned, because there’s more to say about this element of The Life of the Stars.

Still frame from The Life of the Stars showing the Doctor
The Doctor at the end of The Life of the Stars.

Visually, Starfleet Academy was pretty okay much of the time. There were things the show did well, like using a proper 16:9 aspect ratio instead of the weird letterbox that other shows of the streaming era have employed. I also greatly appreciated getting episodes that all felt sufficiently long: not a single episode was under the fifty-minute mark, which made them feel all feel quite meaty! Compare Starfleet Academy’s ten-plus-hour first season with something like A Knight of the Seven Kingdoms, where the entirety of Season 1 barely cracked the three-and-a-half-hour mark.

Set design was more hit than miss, but some of the misses were… well, they were pretty dire. In my review of the series premiere, I talked about one sequence involving a low-poly, horribly pixellated “whale” when Caleb and Tarima went to the aquarium. And while I’m pleased to say that nothing else in Season 1 sank quite so far as that awful CGI misfire, there were a few other unimpressive visual moments, unfortunately.

Behind-the-scenes photo from Star Trek SFA S1 showing Frakes on Ukeck
Director Jonathan Frakes on set with members of the main cast.

The sets used for parts of the Academy could feel cluttered, at times, with an overabundance of holographic signs and interfaces. The end result was an environment that looked too busy, with too many things on screen at once. I also felt that some choices, both for outdoor filming locations and using the AR wall, weren’t particularly impressive, and just didn’t leave me with much of an impression at all. I’d call out Jay-Den’s Klingon encampment from Vox in Excelso and Darem’s homeworld from Ko’Zeine as examples of the latter.

In fact, Darem’s homeworld looked an awful lot like a copy-and-paste of the Vulcan set that we’ve seen extensively in both Discovery and Strange New Worlds, which just felt profoundly odd for the Khionians – a semi-aquatic race. I get that we were technically visiting their desert moon, not their watery planet, but that just raises the question of… why? I guess it was an effort to spend less money on prosthetics, or to keep Darem in his humanoid form so he could better emote? Either way, it’s a bit of a shame; I’d have been genuinely quite pleased to visit Khionia and spend more time with this brand-new alien faction.

Still frame from Ko'Zeine showing the moon
Jay-Den arrives on the Khionian moon.

I think, on balance, my favourite episode of the season was Come, Let’s Away – the episode where Braka returns and scores a big win at the cadets’ expense. It was well-paced, action-packed, and its emotional moments generally hit the mark. But the major caveat I have to give is that this *kind* of story – where the villain gets a big win, and sets up the next phase of their nefarious scheme – shouldn’t come when we’re past the halfway point. And it shouldn’t have come along *after* we’ve already seen the villain being defeated by a bunch of untrained cadets on their first day at school.

I mentioned this in my review of the premiere, but Nus Braka was not an entertaining villain. The performance was ridiculously hammy and off-putting, and I’m so disappointed that a genuinely wonderful actor like Paul Giamatti – whose performances I’ve enjoyed elswhere, and whose name felt like a big coup for Starfleet Academy when his role was announced – could be reduced by the show’s producers and directors to being so genuinely awful. Braka was, for the most part, a one-dimensional pantomime villian; the antagonist from a direct-to-video kids’ movie who’s “evil for the sake of it” and turns everything up to eleven for no reason.

Still frame from a Star Trek SFA event showing Paul Giamatti (Braka)
Paul Giamatti, who played Nus Braka.
Image: Star Trek on Facebook

When a series commits to a serialised arc, it’s important for that arc to stick the landing. In Starfleet Academy’s case, Nus Braka was the show’s overarching antagonist, and even in some episodes where he didn’t appear in person, his influence loomed large and he was discussed by other characters. But when a villain is so weak, so one-dimensional, and so uninteresting… it really takes a lot away from that serialised story arc. For me, unfortunately, Nus Braka is firmly in that category, and feels like one of the Star Trek franchise’s least-interesting villainous characters. I don’t doubt that Giamatti had fun playing the role, and I’m also certain that a way could’ve been found for a character like this to have been handled better. But the way Braka came across in the finished product? I’m afraid it’s one of the worst individual elements of the season.

One character I criticised in the two-part premiere (and in the buildup to Starfleet Academy’s debut) was Lura Thok. I felt Gina Yashere’s performance was really… well, amateurish, especially in the opening two-parter. I’m not going to retract that statement, but I will amend it to say that, over the course of her subsequent appearances in Season 1, Lura Thok managed to grow on me, and either I got used to Yashere’s take on the character, the cadence of her speech, and so on, or… maybe she grew into the role somewhat. Either way, I ended the season with more of an appreciation for this Klingon-Jem’Hadar hybrid than I had at the beginning.

Still frame from Vox in Excelso showing Lura and Ake
Lura Thok with Captain Ake.

One of the really odd, left-field announcements going into Starfleet Academy’s premiere was that Stephen Colbert – a late-night talk show host in the United States – was going to have a voice role as the “Digital Dean of Students.” I said at the time that this felt like little more than stunt casting; an attempt to garner some interest for the series based on nothing but the name of the performer. And so it turned out to be. The Digital Dean had a couple of funny lines here and there – the recurring Talaxian fur-fly bit being one – but overall, I didn’t get the impression that the former Paramount corporation needed to recruit someone so well-known (presumably for no small amount of money) for this complete non-role. Colbert’s voice work was *fine*, but would anything about the Digital Dean have changed if it had been a newcomer? Heck, *I* could have done no less of a job in that kind of voice-only role, for all the impact it had.

When the cadets were first introduced, ahead of the show’s premiere, I thought it was at least noteworthy that we were going to meet a Klingon named Jay-Den – a name that sounds, well, human. And I wondered if there might be a reason for that in-universe; maybe it was indicative of the Klingons having joined the Federation centuries earlier, or Jay-Den’s family having an appreciation for human culture. But, as it turns out, the name “Jay-Den” has a meaning in Klingon.

Behind-the-scenes photo from Star Trek SFA S1 showing Jay-Den
Filming one of Jay-Den’s scenes in Vox in Excelso.

Someone who speaks Klingon will have to answer this (I can barely manage English), but… does “Jay-Den” really mean “he who crosses oceans of fire,” as he claimed in Vitus Reflux? I’m gonna go out on a limb and suggest that it doesn’t.

That doesn’t mean, by the way, that I didn’t enjoy Jay-Den. Karim Diané put in an exceptional performance, and I really enjoyed getting a Klingon main character who was a bit more complex, a bit softer, and who didn’t care only about honour and suffering a violent death. Jay-Den came from the same Klingon warrior culture that we’re familiar with from past iterations of Star Trek – regressed, arguably, by the impact of the Burn – but he was his own man with his own interests, and his desire to become a healer, not a warrior, added somewhat to his complexity as a character.

I also liked the way Jay-Den’s romantic life was handled. There was definitely a spark between him and Darem in the latter part of the season – a spark that, I would argue, either wasn’t fully justified or didn’t sit quite right because of their initial bully-and-victim interaction in the first episode. But I appreciated how they overcame that and built up a friendship.

Still frame from Ko'Zeine showing Jay-Den and Darem
Jay-Den and Darem seem to have… a spark.

I’ve always read the Klingons as being somewhat analogous to historical civilisations like the Spartans, at least in the way they were presented after The Original Series. Their warrior culture certainly feels like something Spartan, anyway. And if you know your history… you’ll know that the Spartans (and Ancient Greeks in general) were, to use some technical language from historiography, hella gay. *Hella* gay. So… gay Klingons just make sense, and the only thing weird about it, really, is how we’ve never really explored this aspect of Klingon culture and sexuality before.

At this point in the far future, being LGBT+ (whatever race you are) shouldn’t be a big deal, and Jay-Den’s arc and his relationship with the War College cadet Kyle was handled subtly, without much fanfare. It reminded me a little of Adira’s “coming out” as non-binary in Discovery; it’s something that everyone involved understood, accepted, and just rolled with without making it a big deal in any way. That’s generally how I like to see LGBT+ representation handled in Star Trek; I like the idea that, in the future, these things won’t be controversial in any way, and stories which set up that ideal as a plot point tend to go down well with me.

Behind-the-scenes photo from Star Trek SFA S1 showing Jay-Den and Kyle
Behind-the-scenes photo of Kyle (Dale Whibley) and Jay-Den (Karim Diané).

The Venari Ral, Nus Braka’s organisation, didn’t feel consistent across the season. When we met Braka, he seemed to be the captain of a pirate ship – or perhaps someone who might be the “commodore” of a small flotilla of ships. And that presentation carried through; Braka was a jumped-up petty criminal, or so it seemed. So it was a real surprise, then, when the Venari Ral, a few episodes later, began annexing entire planets to their “empire,” with Braka painted as the leader of an entire interplanetary faction.

This just wasn’t sufficiently explained within Starfleet Academy itself, and because the Venari Ral are a new faction, we had no frame of reference. If it had been, say, the Cardassian Union or the Gorn Hegemony, there’d be a foundation to build on. Even Discovery’s Emerald Chain could’ve fit the bill. In fact the Emerald Chain is a great point of comparison, because that faction also seemed to fluctuate between “criminal syndicate” and “interstellar empire” – though at least in that case, it never felt quite so small-scale as the Venari Ral did in their first couple of appearances. I think we’d have benefited from seeing a tiny bit more of the Venari Ral, somehow, in the first couple of episodes – something that could’ve nailed down how big, how powerful, and how intimidating the faction was *supposed* to be.

Still frame from Rubincon showing Venari Ral ships firing on the Athena
Venari Ral ships. The scale of the faction and its fleet wasn’t adequately explained.

And then Starfleet Academy would’ve needed to stick to that. If the first episode seemed to show Nus Braka as the captain of a pirate ship, later episodes like Come, Let’s Away and 300th Night tried to present the faction as an empire capable of conquering entire planets, with a fleet of ships, a legion of soldiers and paramilitary, and the resources necessary to hold onto all of that territory. But then the season finale seemed to show only about half a dozen Venari Ral ships and a handful of troops.

This inconsistency was also present in the Venari Ral ships themselves. Kids These Days ended with Braka’s ship being destroyed… with a single volley of torpedoes. Come, Let’s Away showed a Venari Ral ship taking the fight to the Athena, and winning. Then Rubincon saw Starfleet massively outnumbering the Venari Ral, beaming through shields with ease, and arresting their troops and leadership. I came away from the season feeling like I *still* don’t know what the Venari Ral was meant to be: a pirate fleet, a crime lord’s militia, a proto-state, or a fully-fledged interstellar empire. And for the main villainous faction of the season… that’s a bit of a disappointment. How am I meant to be invested in a story when I don’t really comprehend who our heroes are facing off against?

Behind-the-scenes photo from Star Trek SFA S1 showing the bridge set
Fire on the bridge! Paramount has got a lot of mileage out of those pyrotechnics in recent years, eh?

I was a little surprised when it was announced that Tig Notaro’s Jett Reno would be one of the show’s recurring characters, making the jump from Discovery. Out of all of the Discovery characters, as much as I like Reno, she probably wouldn’t have been my first choice to take a significant role in a spin-off. But I greatly enjoyed Reno’s role this season, particularly in the finale when she was left alone with the cadets, and she really seemed to rise to the occasion – while retaining her usual deadpan style.

Reno’s relationship with Lura Thok wasn’t a big part of Starfleet Academy, but it was another of those subtle, understated LGBT+ moments that I discussed above. It worked very well, and I liked how both characters gained a bit of depth and personality from one another. Notaro and Yashere played off each other perfectly in their moments together, and I felt their relationship went a long way to humanising (if you’ll excuse the term) Lura Thok in particular. I also liked what it said about Reno, and how she was finally willing to embrace new relationships after the loss of her wife – something we learned about in Discovery.

Still frame from Rubincon showing Jett and Lura
Lura and Jett together.

A ten-episode season won’t have time to do everything, nor focus on every single character – and for me, it was Genesis who seemed to draw the shortest straw this time around. Genesis got an arc of sorts, relating to her father and how she modified her references when applying to the Academy, but that was very much a B-plot in the episode in which it featured. It’s not necessarily a problem; other characters simply got bigger or more central storylines this time around. But, as I said several times in Discovery and Strange New Worlds, it would be nice if, next time, we could get an episode or two to make up for the characters who took a back seat in Season 1.

I liked what we saw of Genesis, though, and how she seemed able to push through her anxieties and fears to step up and become a leader. We saw this with her taking the captaincy of the Academy’s phaser-game team, and this carried through to later in the season, where she was finally able to take the conn of the Athena in the finale. It was never an arc that was centre-stage, but actress Bella Shepard did very well with the material she had to work with, making Genesis into a cadet who felt like she truly fit the Starfleet mould almost better than everyone else. Perhaps that’s a nod to her background, as the daughter of an admiral and who’d been raised around Starfleet from a young age. In any case, the series needed at least one character like this – and we got that with Genesis, even if she wasn’t as present as some of the others in key storylines.

Behind-the-scenes photo from Star Trek SFA S1 showing Genesis
Bella Shepard on set with a member of the production team.

Uniforms can be a contentious point among Trekkies! I appreciated Discovery returning to bold primary colours after Season 3, and Starfleet Academy stuck with a similar design – at least for commissioned officers. The cadets’ uniforms – their main uniforms, anyway – were a bit less interesting in a fairly drab grey. I did like, however, that Starfleet Academy introduced a lot of uniform variants: Jay-Den’s skant, the letterman jackets, away team armour, separate uniforms for the War College… all of these added a lot of depth to the series. None of the uniforms on their own really leapt out at me, but the variety definitely kept things visually interesting.

The USS Athena… well, it didn’t really grow on me, as I hoped it might after its introduction in the premiere. I don’t *hate* the design of the ship, but I don’t really find it as visually appealing as, well, almost any other hero ship from past iterations of the franchise. It feels a bit over-designed, if that makes sense, which is a criticism I’d level at a lot of 32nd Century Starfleet vessels. I did like, though, that the design of the ship was reflected in the design of the cadets’ combadges. That was a neat inclusion.

Cropped still frame from 300th Night showing the USS Athena
The USS Athena.

Darem got a potentially interesting arc across the season, but I think it was a bit of a mistake to set him up as being quite so unlikeable in the premiere. Darem had this whole “entitled, wealthy bully” thing going on, and it clashed with his *actual* personality. Part of this was in service to his abortive wedding in Ko’Zeine, but also it was done because – as I’ve said before when discussing Discovery in particular – Star Trek’s modern writers don’t always know how to do subtlety. Darem couldn’t just be overconfident or a bit of a brat – he had to be an aggressive, mean-spirited bully. And that beginning made him hard to root for, at times, even as we got to know the “real” Darem.

In my notes, I called parts of episodes three and seven Darem’s “dickhead to normal guy” arc, which was my way of saying this was the writers demonstrating his growth or his redemption from a poor beginning. And that kind of story can work; in Darem’s case, I think the results are a bit muddled. His spotlight – Ko’Zeine – was one of the season’s least-impressive outings, and his aristocratic background and cancelled wedding weren’t really mentioned again. I love a good redemption story, even for someone who seems unlikable, and there’s merit in doing something like this in a school setting, especially considering the show’s intended audience. But for me… I don’t think it came across as well as it should’ve. And, as mentioned above, I’d have liked to have seen more of the Khionians.

Behind-the-scenes photo from Star Trek SFA S1 showing Darem's makeup
Darem actor George Hawkins getting his prosthetic makeup applied for the series premiere.

In my review of the two-part premiere, I said that I felt sure that Tarima’s condition – which required her to use a device to dampen her telepathic abilities – would turn out to be a “superpower” that would be really useful and end up saving the day. And who’d-a thunk it: I was right about that! In both Come, Let’s Away and Rubincon, Tarima’s magic – which she denied was actually “magic,” but let’s not mince words – turned out to be the only thing the cadets could use to save the day. Sometimes, setting up something in one episode to pay it off later works well and feels right. And sometimes, subtly foreshadowing something that will be important later can be a great way to keep the audience engaged. Tarima’s ability, for me, was neither of those things. It was patently obvious what was going to happen, I called it from the first moment she was on screen, and it played out beat-for-beat not once, but twice.

That aside, Tarima was… well, “okay,” is what I put in my notes. I don’t like to pick on young performers too much, because there’s always room to gain experience, but I felt that Zoë Steiner was the lesser of the main cadets in terms of her performance. Tarima felt stilted and wooden a lot of the time, and while some of that may be the fault of writers and directors as much as (or more than) the performer, it left the character in a weird space for a co-star and the main protagonist’s romantic interest. There were moments where Tarima managed to leave that behind… but overall, she wasn’t my favourite character by a long stretch.

Still frame from Series Acclimation Mil showing Tarima
Tarima.

Starfleet Academy was intended to reach new audiences and expand the Star Trek franchise beyond its current niche. From what I’ve seen of its streaming numbers (and even its performance through “less-than-official” means), I don’t think it’s doing that. Starfleet Academy, across all ten episodes of its first season, was routinely beaten by shows like The Pitt, Fallout, and even Bluey, and never once cracked the top ten most-streamed programmes of the day or the week. That should ring alarm bells for Skydance/Paramount… as well as for anyone who hopes to see the show continue beyond its already-produced second season. For context, shows like Picard and Strange New Worlds were regulars in the top ten most-streamed episodes of the week during their runs.

But audience numbers are not a measure of quality. I wish I could tell you that Starfleet Academy is a real hidden gem, something that the masses are unfairly overlooking and missing out on. But the reality is that… well, this isn’t my kind of show, really. And I knew that – which is why I’m pulling my punches, at least a little, when it comes to criticising some of the character arcs and storylines. There’s a ton of “teen drama” that I knew from the get-go I wasn’t going to enjoy… and I didn’t enjoy it. The Star Trek label could mitigate some of that some of the time, sure… but not enough.

Behind-the-scenes photo from Star Trek SFA S1 showing episode 6 in production
Behind-the-scenes on Come, Let’s Away.

This was the first Star Trek project of the current streaming era (well, after Scouts, I guess) not to hold any appeal for me. I watched it because… I don’t know. I guess I felt an obligation to keep up with live-action Star Trek. And I can say that I did genuinely enjoy some parts of it. But overall? It’s a teen/young adult drama set in the Star Trek universe, using the lore of Star Trek for inspiration and to set up some of its stories, but it isn’t really the kind of Star Trek show that personally appeals to me. I’m okay with that – I made my peace with it before the show even aired! But it does make it hard to recommend the series to someone in a similar position to myself.

I tried to keep an open mind, though. And I was pleased to see Starfleet Academy being a more episodic project than I feared it would be, as well as to see attempts to both harken back to older shows and expand the franchise with new factions and alien races. There are good moments, interesting ideas, and some characters and performances that are a lot better than some folks online would have you believe. But for a Trekkie, the measure of success for any show is how often I think I’ll be tempted to return to Starfleet Academy and re-watch it. I can tell you with certainty that I’ll show up for Season 2. But… I can really only think of one episode from Season 1 (Come, Let’s Away) that I might even consider re-visiting in the future. The rest of it just wasn’t my thing, or else didn’t leave much of an impression at all.

Still frame from Kids These Days showing the USS Athena at San Francisco
The USS Athena arriving at San Francisco.

So that’s all for today.

In the days ahead, I’ll write up my thoughts on individual storylines from episodes 3-10 in a bit more depth, so I hope you’ll join me for some of that. I plan to touch on a few topics that I didn’t get around to on this occasion. Splitting up this review made sense to me – this piece is already running very long, even by my standards, so writing even just three or four paragraphs about each episode would be too much! But stay tuned, because that compilation of mini-reviews is still to come.

I hope this has been interesting, and I hope I didn’t treat Starfleet Academy too unkindly. I keep saying this because I think it’s important, but I know someone who’s the wrong side of forty isn’t the target audience for a series like this. I tried to keep that in mind while writing this review! I can say that I’m glad Starfleet Academy was produced, and I maintain that the Star Trek fan community needs a project like this to reach out to new, younger viewers if the franchise is to have a shot at surviving long-term. Unfortunately, however, I fear circumstances have conspired against Starfleet Academy, with the show coming along at a difficult time for Star Trek, after franchise fatigue has set in, and with a new corporate merger shaking things up. Even if the show was never going to be for me, I still hoped that it would find success with its target audience… but that seems not to have been the case. Maybe Season 2 will “grow the beard” and improve things… but whether you’re a fan or not, I wouldn’t bet on that third season renewal going ahead.


Star Trek: Starfleet Academy is available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and everything else discussed above – remains the copyright of Paramount/Skydance. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager – Across The Unknown: Final Thoughts

A Star Trek spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Voyager – Across The Unknown and for Star Trek: Voyager.

After I wrapped up my review of Star Trek: Voyager – Across The Unknown (which you can find by clicking or tapping here; don’t miss it!) I went back to the game for another run! That’s something I almost never do; re-playing a game so soon after finishing it usually doesn’t hold much appeal. But I think that alone is testament to how enjoyable Across The Unknown was for this old fan of Voyager.

That second run unfolded quite differently, as I made some deliberate choices that I hoped would lead to completely different outcomes. I ended my first run through the game without having unlocked some optional hero characters; I went out of my way to grab some more of them this time. And I tried to set up the USS Voyager differently, too – different rooms, different weapons arrays, and so on, having run through the tech tree in a different order.

Screenshot of Across The Unknown showing the main menu with sectors
I’m back for round two!

And that’s really my first point about the game: it genuinely plays very differently depending on how you set up the ship and which heroes you have at your disposal. In my first run, I found myself struggling with crew morale quite a lot, so this time, I went out of my way to try to unlock more morale-boosting options. I subbed out emergency quarters for officers’ quarters, upgraded the holodeck, built an observation lounge, and upgraded the quality of meals in the Mess Hall. My morale was hampered this time because I chose to keep Tuvix – meaning I lost Neelix – but those other upgrades and unlocks were fun. Though I had to swap most of the officers’ quarters for standard crew quarters and Borg alcoves later in the game!

Unlocking different heroes was fun, too. I noted in my original review that some decisions – like keeping Tuvix instead of restoring Neelix and Tuvok – lead to “worse” outcomes, and I stand by that to an extent. But, having deliberately tried to unlock more heroes this time around than I did in my first run, I think at least *some* of that can be offset. For example, my first run through the game utilised Tuvok in almost every combat encounter for his unique ability; I found that Tuvix, while weaker, was an okay substitute, especially when teamed up with other heroes. And although I managed to save B’Elanna this time, her unique combat ability (recharging shields) could be replaced in a way by one of a couple of other heroes who also have defensive powers.

Not a retraction, then, but an amendment!

Screenshot of Across The Unknown showing prepare for combat screen
Selecting a hero for a combat encounter.

I encountered a bug this time that forced me to re-play part of a side-mission. The mission based on the episode Child’s Play, which can result in Icheb being unlocked as a hero character, bugged out in its final act. After racing back to the Borg Cube to rescue the away team, I managed to convince Icheb to stand down, allowing me to beam everyone out. But rather than getting the final cut-scene in sickbay, after the dialogue box popped up telling me what was happening, I was back to the system screen with the Borg Cube still intact. I had to re-play that final section of the mission, complete with random rolls of the digital dice, and at the second time of asking, it was fully completed. I don’t know if that’s a common bug, but I hope it can be fixed.

Let’s stick with the digital dice for now – also known as “random number generation,” or RNG for short.

On one occasion, I think it was in Sector 6 or 7, I was soft-locked and unable to progress any further because of a roll of the digital dice. In short, in order to complete the main mission of that sector – which is essential for moving on to the next one – I needed about ten dilithium crystals (one of several in-game resources that you can spend on ship upgrades, tech unlocks, and so on). I didn’t have enough dilithium to unlock the required technology or build… whatever it was that I needed to build. But, as luck would have it, there was *one* remaining planet in the entire sector that contained dilithium. So I warped over to it, chose the option that has the largest chance of a positive outcome… and got fucked over by the digital dice.

Screenshot of Across The Unknown showing a terrible outcome
RNG can really mess things up, sometimes…

In a game about balancing and managing your resources, you have to keep on top of things to make sure you have enough of everything, that you aren’t wasting resources, and so on. I get that that’s how the game is designed. But mission-critical technologies and unlocks shouldn’t depend on resources – especially not rare ones like dilithium, which only have a few available points of interest per sector. Something like this is inevitable in that case.

This example hammered home how reliant the game is on RNG because of how annoying it was to get to this point of interest and come away with zero dilithium when I needed it to progress. But really, this kind of thing could happen at any point in that sector’s main mission. Suppose I’d decided I wanted to unlock the next tier of the combat tech tree, which requires dilithium, or that I’d wanted to upgrade main engineering, which also requires dilithium. I could’ve used up my available supply well before I even knew I’d need that resource to progress the main story, and I could end up ruining my playthrough of that entire sector completely by accident. Even if these mission-critical technologies or builds normally require certain resources to progress, I really think there should be a way around this for players who literally cannot get those resources. Otherwise the game is effectively soft-lockable every time this arises. And to add insult to injury, Across The Unknown autosaved as soon as the digital dice failed to deliver my dilithium – meaning my *only* choice was to re-play that entire sector.

Screenshot of Across The Unknown showing a Class Y planet
The system view.

RNG also plays a role in away missions – and again, this can lead to some pretty silly outcomes. In the mission based on Dark Frontier, which is another main quest, I ended up at the Borg Queen’s unicomplex to rescue Seven of Nine. I chose three heroes for the away team based on what the game suggested I needed: a pilot, most notably, and then someone with engineering skills. I made it to the final dice-roll screen, and I had what looked like a relatively good two-thirds chance of success. But, of course, RNG did its thing and that final dice roll ended up as a failure.

That’s fine, you might say, that’s how it goes. But this particular dice roll leads to an instant game over if you fail it.

In this case, I’d manually saved right before the trip to the Borg base, so I could re-load and try again. But it really didn’t feel good, or like the game was reacting in any way to my choices or the way I’d set things up, by randomly deciding that I’d failed that final hurdle and that that was going to be fatal to *the entire ship and everyone aboard*. If I’d been defeated in a real-time combat event, then sure. Or if I’d had some other way to feel like I was in control of events. But because it was literally just a roll of the digital dice – a roll that had a relatively high chance of success, too – it just felt wrong that it should lead to an instant game over.

Screenshot of Across The Unknown showing game over screen
It’s annoying to lose because of an unlucky roll of the dice.

I noted earlier that, on this run, I was deliberately making different choices to try to see some different results. Many of these were fun, but one… well, it really wasn’t. And I think it makes the story significantly worse and less comprehensible, especially for anyone new to Voyager or who doesn’t remember the episode in question. The mission based on the episode Equinox – which is a main mission and must be played – can go one of two ways: either Janeway and the crew are able to uncover what happened aboard the Equinox, revealing the truth behind why Captain Ransom and his crew are under attack by aliens from another realm, or… they just never find out anything at all.

Ransom’s actions in the second case make absolutely no sense. You make one choice, relatively early into the mission, and begin working on defensive measures to protect against the aliens. Then, for no reason at all – not just a reason that doesn’t make narrative sense, but literally no reason whatsoever – Ransom’s crew attack Voyager, steal the technology, and warp away. The rest of the mission plays out similarly – you face off against the Equinox in combat, beat them, and then you can either try to save some of their crew or not. But there’s still no explanation at all for what happened… and it just felt pretty unsatisfying, and like a way, way worse version of the story of that episode.

Screenshot of Across The Unknown showing a cut-scene
The Equinox.

I think, in this case, a combination of factors came into play. Firstly, I didn’t have the Doctor’s mobile emitter for away missions, so he couldn’t go to Equinox’s lab (I think). Then, I didn’t have Tuvok to lead an investigation, as I had Tuvix instead. And finally, I made a different choice at the beginning of the mission, which set me on that path.

I’m really in favour of the game plotting out different outcomes to key events in Voyager’s story – that’s the whole point, and I think it’s pretty fun. But when one of the main stories you get to experience has one canon outcome that makes sense and a non-canon one that’s just incredibly random… it makes it less fun and less interesting. It would be neat, for example, if you uncovered the truth, arrested Ransom, made peace with the aliens, and got to keep the Equinox as an allied ship to join you in combat. Or if you never uncovered the truth, you’d maybe have to sacrifice the Equinox but unlock Ransom as a hero character. Just a couple of examples of how this mission could unfold differently from how it did in the show, but in ways that would make narrative sense based on choices which players can make.

Screenshot of Across The Unknown showing Capt Ransom
Encountering Captain Ransom.

Next, I’d like to talk about a few absences that I felt more strongly this time around.

It’s odd that Janeway can *never* go on away missions. Even away missions that, canonically in the show, Janeway did take part in, she can’t go on in Across The Unknown. I’m sure there’d be a way to make this happen – maybe Janeway cannot die no matter what, if that’s important to the way the game works. Or maybe if she does die, Chakotay steps up to be captain with Tuvok as second-in-command? I’d love to have the freedom to pick Janeway for *all* away missions, but I understand if that’s difficult for some reason. Still, I think making her available for *some* specific away missions, those we know she canonically went on, would be a huge improvement.

Secondly… where’s the Delta Flyer? I thought I’d just missed this, or not unlocked it, on my first playthrough, because I wasn’t using the shuttlebay very much. But this time, I went out of my way to keep the shuttlebay functional all the time, and unlocking upgrades and everything. But… no Delta Flyer.

Screenshot of Across The Unknown showing the shuttlebay
The shuttlebay… with no Delta Flyer option.

A game like Across The Unknown, where you have a tech tree, upgrades, resources, and literally already have buildable shuttles, would’ve been *perfect* for including the Delta Flyer! I just cannot fathom why it wasn’t included, especially given its prominence in later seasons of the show. The Delta Flyer appeared in 29 Voyager episodes from Season 5 onwards, and I just find it very strange that it’s not part of the game at all.

As an example of how it could work, the Delta Flyer could either function like an upgrade to the standard shuttle, increasing the chances of successful outcomes for shuttle-based missions/points of interest. Or it could be its own thing entirely, unlocking different pathways to progress through certain missions – like the way the Vidiian Surgical Device or Pralor Shield Technology can be used to bypass certain checkpoints in some missions, or grant 100% successful outcomes. It could be a fun thing to unlock, too, requiring its own side-mission and a lot of resources to construct. Just… an odd omission. And no, I don’t think the trading-only aeroshuttle makes up for it in any way.

Still frame from Star Trek: Voyager Extreme Risk showing Tuvok Paris and the Delta Flyer
Tuvok and Paris designing the Delta Flyer.

I mentioned this in my review, but the game’s finale still feels pretty underwhelming. You get a text-only log, told from Janeway’s perspective, as the ship is seen cruising towards Earth… and then that’s it. In Endgame, the final shot showed Voyager being escorted by several other Starfleet vessels as she finally made it home – that would be a huge improvement. And I’d love – *love* – to see the ship swooping over the Golden Gate Bridge. That would really be a perfect way to end the game.

It would be great if that final log entry could be fully-voiced, too. I know that the developers went out of their way to recruit Robert Duncan McNeill and Tim Russ to reprise their roles and record log entries, and those logs have been a ton of fun. I don’t know whether getting Kate Mulgrew is in any way realistic – especially if it’s only for one scene. So maybe Tuvok and Paris could narrate that final scene between them? I don’t think it would be so glaring or so notable if we hadn’t had those logs from Paris and Tuvok throughout the game, but I think it does feel like something is missing from those final moments. At the very least, I’d like to see updated cut-scenes depicting Voyager, accompanied by more Starfleet ships, and ideally, that shot of the Golden Gate Bridge, too.

Still frame from Star Trek: Voyager Endgame showing USS Voyager coming home
How incredible would it have been to get this scene as the final ending?

There are a few memorable episodes from the show that I feel would’ve made for fun inclusions. I know that, with 168 episodes, Across The Unknown couldn’t possibly adapt all of them! That’s fine – some episodes wouldn’t really suit a game like this, anyway. But some genuinely would, and while I’m not surprised that they’re missing, I think adding them in would be a great way to improve the game.

Let’s start with Year of Hell. This would, in my view, work best as a new main mission with a whole sector entirely built around Voyager’s conflict with the Krenim. Imagine slowly having to deactivate entire decks, seeing heroes die, rooms destroyed, and eventually having to make a final, consequential choice: sacrifice this version of the ship and this version of Janeway, who you’ve spent the whole sector with, to potentially restore an earlier version of the ship and the timeline, or try to escape the Krenim having basically lost everything. Making the canon choice would reset Voyager back to the way it was before the sector began – all your unlocks and collected resources would be gone, but the ship and any dead heroes would be restored. Alternatively, trying to press on could mean the ship is permanently crippled – unable to increase the warp core cap, or perhaps with entire decks permanently destroyed and unusable. It could be an *incredible* inclusion if handled well.

Still frame from Star Trek: Voyager Year of Hell showing the USS Voyager
The badly-damaged ship in Year of Hell.

The 37’s could see you gain Amelia Earhart as a hero – or else lose half the crew to staying behind on the colony, if you don’t play your cards right. Dreadnought could put B’Elanna at risk, but could unlock torpedo upgrades, perhaps. False Profits could unlock a Ferengi hero. Future’s End would be a fun blast of ’90s nostalgia with an away mission to Earth! The Omega Directive could be another, like Juggernaut, that has potentially run-ending consequences, but which could unlock a powerful new technology or something of that ilk. Relativity would send Seven to the future, building on the events of Future’s End, and could unlock Ducane as a hero. Pathfinder could unlock Barclay as a hero, and that would be a lot of fun. The Haunting of Deck Twelve would be a fun, spooky nebula story that could unlock a new tech to help make navigating nebulae easier. Prophecy could net you a classic Klingon D7 Battlecruiser as a combat ally. And so on – I’m sure you have your own examples.

Maybe, given the game’s success, some of these ideas will be considered for free updates or even as paid DLC. I’ve had a blast with Across The Unknown so far… and I genuinely wouldn’t mind paying for DLC if it expanded the game significantly. I said in my review that the “deluxe edition” felt a bit steep for what it was, but an expansion which would add one main story mission in Year of Hell, half a dozen side-missions as suggested above, a few new characters, a couple of new techs, and more… I mean, I’d buy that.

Still frame from Future's End showing the away team in the 90s
Imagine getting a mission based on Future’s End with all its ’90s nostalgia!

I’d like to see some potential late-game upgrades to both the transporter and the ship’s combat abilities. In short, I think it would be a lot of fun if you could work your way up to being able to have *four* heroes, instead of three, for both away missions and combat. There are a few heroes who I didn’t really get to use very much, and I just think it would be fun to add that in as an option.

Sometimes in games like this, I scout out the tech tree and decide which prizes are worth racing to get! And in Across The Unknown, it could be worth speed-running something like a transporter upgrade if it meant you could send four people on away missions, increasing both your chances of success *and* the XP those characters would gain. It would need to be balanced carefully, so that other aspects of the game don’t end up feeling too easy, but I think it’s achievable. And, again, it would be an improvement – as well as something for players to work towards.

Screenshot of Across The Unknown showing an away mission
Three heroes on the transporter pad.

Something I didn’t mention in my review, but really should have, pertains to balancing. In short… I kind of feel like Across The Unknown is a game divided into two halves. You have the early missions, leading up to the conflict with Seska and Culluh, and then after that… you have the rest of the game. The early game is much, much harder, and I would personally rate the fight against Culluh as the toughest boss battle in Across The Unknown. That entire sector beats you up, with random Kazon encounters a near-constant threat, and it comes at a point when you won’t have had time to either properly build up the ship or unlock all of your capabilities.

But after beating Culluh (which took me two attempts even on my second run), the game kind of eases off – or at least, it feels like it does. The result of this is that you kind of have a game of two halves: before and after the Culluh fight. A tougher early game culminates in a very tricky boss fight, but then things seem to let up and you get what feels like an easier ride through the remainder of the game. I don’t think that’s a criticism, necessarily – more of an observation. But if you’ve been struggling, wondering if it’s worth sticking with the game because of how difficult it feels at first… definitely persevere. Once you’re past Culluh, I found it got a lot easier (and more fun!)

Screenshot of Across The Unknown showing Culluh and the viewscreen
The game gets easier once you get past Culluh and Seska.

I really like the artwork used to depict away missions. I like the “painted” style, and how these images give each away mission a unique flavour. But if I could make one request, it would be this: please make new art assets that depict a variety of different heroes taking part in these missions! It feels a bit immersion-breaking, sometimes, to have sent Chakotay, Tom Paris, and Harry Kim on an assignment… only for all of the art to depict Seven of Nine and B’Elanna. These are static images, and I’m sure it’s possible to make more of them to depict different heroes in different missions. I’m no graphic design expert (clearly), but I’m sure that, with a combination of transparent layers and such, the same character models could even be re-used.

I just think it would be more fun and more immersive if away missions genuinely reflected the characters I’d assigned to them. Not *every* scene needs to be remade from scratch – there are plenty of moments where artwork depicts a villain, a landscape, or a hero who is mandatory for the assignment in question. But it’s a bit disappointing, sometimes, to see the “wrong” characters depicted in the artwork, especially when, sometimes, the characters who *are* shown aren’t even the recommended ones for the mission in question.

Screenshot of Across The Unknown showing an away mission
This screenshot shows Neelix and Harry Kim in the artwork even though neither character was present on the mission.

So that’s it.

I think I’ve *finally* said everything I wanted to say about Across The Unknown!

If it’s not clear from my review and this piece… I really love this game. It’s 100% a “game of the year” contender for me, as it brings one of my favourite parts of the Star Trek franchise to life in a new and unexpected way. I had a blast playing – and re-playing – Across The Unknown, and I may very well jump back in for a third run later in the year. If you’ve been on the fence about the game at all… I really think it’s worth trying out.

Screenshot of Across The Unknown showing a cut-scene
The USS Voyager.

When making suggestions for improvements or potential DLC, I tried to be realistic. I don’t think the game needs to be fully-voiced by the entire main cast, nor do I think that would be a realistic request. I don’t think the game needs first-person, Doom-inspired away missions… nor is that a realistic ask, at this stage! But I think there are a few things that need to be tweaked, a few ways the game could be improved, and some additions that could make for an incredible DLC bundle, if developers GameXcite are interested in going down that road. Across The Unknown seems to have sold really well, which is great news. So maybe DLC is a possibility.

Thanks for reading, and I hope you’ve enjoyed my coverage of Star Trek: Voyager – Across The Unknown. If you missed my original review, you can find it by clicking or tapping here. And I also have a gallery containing more than 180 screenshots from the game, which you’re free to use in your own reviews or other projects. You can find that by clicking or tapping here.

As Star Trek’s landmark 60th anniversary year rolls on, I’ve got plenty of other things planned right here on the website! There’ll be a review of Starfleet Academy Season 1 later in the month, episode re-watches, and more. So stay tuned. And… Live Long and Prosper!


Star Trek: Voyager – Across The Unknown is out now for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series consoles. Across The Unknown was developed by GameXcite and published by Daedalic Entertainment. Star Trek: Voyager remains the copyright of the Skydance/Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: The Benefits of Taking a Break

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for the modern Star Trek franchise, including Discovery, Picard, Prodigy, Strange New Worlds, Section 31, and Starfleet Academy.

It was recently announced that the second season of Starfleet Academy has finished filming. This comes a few weeks after the fifth and final season of Strange New Worlds also wrapped up – and it means that, for the first time since Discovery entered production in 2015, there’s no new Star Trek being produced.

Since Star Trek peaked in 2022, with a whopping fifty-one episodes of TV being broadcast across five different shows, we’ve seen a growing swathe of cancellations. And while it’s very much unconfirmed at this stage, I wouldn’t be surprised if Starfleet Academy won’t get that third season renewal. The newly-established Skydance-Paramount corporation doesn’t seem interested in pursuing Star Trek on the small screen right now – or at least, had no interest in retaining and renewing any of the Star Trek shows that were in production at the time of the merger – so when Strange New Worlds and Starfleet Academy finish their runs in 2027 or 2028, there’ll be one new Star Trek movie… and that could be it.

Concept art from Star Trek Picard S2 showing the Stargzer
The USS Stargazer.

I’ve said a few times here on the website that I think it’s an awful shame, in this milestone 60th anniversary year, to be thinking negatively and potentially seeing Star Trek reaching the end of the line. But this time… I want to try to flip the script. Taking a break can be a positive thing, and no franchise can realistically keep up the pace that Star Trek attempted in the first half of the 2020s. Add into the mix the poor way the previous incarnation of Paramount handled the franchise, and I think we can make the case for a hiatus not being the worst possible news.

Let’s begin with an observation – one which you may share, or may not!

I haven’t watched every single Star Trek episode. I’ve only seen about half of Lower Decks, Prodigy’s first season but not its second, hardly any of Scouts (and yes, I think Scouts counts as part of Star Trek), and I’m a couple of weeks behind on Starfleet Academy, too. I’m a pretty big Trekkie – I run a Star Trek fansite, for goodness’ sake! But even *I* have found the Star Trek franchise to be a lot to handle over the past few years.

Cropped poster for Star Trek Discovery S3
Michael Burnham on a Discovery promotional poster.

In 2023, I wrote about the burnout I’d been feeling with Star Trek, and it was at that point that I paused my episode reviews for both Strange New Worlds and Lower Decks. I did resume watching SNW – belatedly – but Lower Decks just… ended up sitting in the pile. I plan to return to it, of course, and I know for a fact I’ll enjoy it when I do. But… well, sometimes it’s okay to take a break.

One of the problems I’d argue Star Trek has faced in this streaming era is a lack of overall direction and consistency. I’m all in favour of trying out different genres, styles, and trying to reach new audiences – those are all good things. But since 2020, Star Trek has broadcast two serialised dramas, an animated comedy, a kids’ show, a preschool-age web series, a spy-thriller TV movie, a young adult/teen drama series, and one semi-episodic, somewhat “classic” feeling series.

Still frame from Star Trek: Starfleet Academy Season 1 showing the Doctor.
The Doctor in Starfleet Academy Season 1.

Moreover, the franchise’s timeline has become completely fractured. Discovery was set in the 23rd Century, but then leapt forwards in time by 900 years to the 32nd. Picard was set decades after Nemesis and Voyager, but nowhere near as far forward as Discovery. Strange New Worlds was set after Enterprise and Discovery but before The Original Series. Prodigy was set after Voyager, but not at the same time as Picard. Section 31 was set after Discovery and the TOS films, but before The Next Generation. Lower Decks was set in between Nemesis and Picard, but still managed a crossover with Strange New Worlds. And, of course, Starfleet Academy is now set after Discovery in the far future.

Did I miss one? I feel like I missed one.

One thing I really hoped Star Trek could do, after Enterprise was cancelled and a reboot film was in production, was shake off its image as a convoluted franchise that only nerds could possibly keep up with. And it did… briefly. But the franchise’s streaming era didn’t just bring back the complicated prime timeline, it doubled- and tripled-down on making it even *more* convoluted than ever. And what’s been the result of that? It’s increasingly difficult for new viewers to know where to start, it’s hard for audiences who’ve enjoyed one series to try out another and fully join the fan community, and even for long-time Trekkies… it can be hard to keep up.

Promo photo of Star Trek S31 showing Garrett
Star Trek has gotten even more convoluted in recent years.

I don’t believe that Star Trek should do the Marvel thing of making *every* film and series share a single setting, with characters and storylines criss-crossing the franchise. That brings with it its own issues, as Disney and Marvel are slowly discovering. Nor do I believe that Star Trek should take the Star Wars approach of only focusing on a handful of legacy characters at the expense of everything else. Again, that’s small-minded and has left that franchise with fewer and fewer options as time has gone on.

But what I do think is necessary, at this point, is for Star Trek to slim down and try to refocus. The days of producing five series at once, all in different time periods, has to be over. Star Trek’s corporate owners spread the franchise too thin in the first half of the 2020s, and simultaneously expected it to be one of the principal flag-bearers for a streaming platform. There’s a good case to be made for picking a single era, producing a single series, and sticking with it until it finishes its run.

Still frame from Star Trek TNG S2 showing Riker, Troi, Worf, and Pulaski
Riker in the captain’s chair in The Next Generation Season 2.

With Alex Kurtzman’s contract at Paramount having run its course, and with a new feature film (allegedly) in early pre-production, this is as good a time as any for the franchise to take that break. When the current shows have run their course, and the film has premiered in cinemas, there’ll be time for Skydance to assess what’s worked, what hasn’t, and perhaps find where there could be a place for Star Trek in the future. And I do believe there should be a place for the franchise in the future! I’m just… not entirely certain what that looks like as we get closer to 2030.

Taking a break – having a clear twelve months or so without any new shows or films in production or on the air – will give the franchise breathing room. It’ll give all of us a chance to think about what we enjoyed, what we didn’t, and what we’d like to see more of. Star Trek – like any franchise, really – can’t be everything to everyone all the time, and decisions will have to be taken about where to focus and where to spend that energy. And it could be the case that a break is exactly what’s needed to give everyone involved a bit of clarity – the ability to see where Star Trek can and should go next.

Behind-the-scenes photo from Star Trek Starfleet Academy S1
Behind-the-scenes on the set of Starfleet Academy.

Unlike a lot of entertainment franchises, Star Trek has always felt pretty open-ended. There’s no overarching story that’s drawn to a close, and really, the only limitations should be the imagination of the folks in the writers’ room. As long as you can invent new planets, aliens, and weird space phenomena, you can make an exploration-focused, episodic Star Trek show pretty much… forever. It’s not like Star Wars, where Palpatine and Vader rose to power and were defeated, or The Lord of the Rings, which couldn’t very well continue after Sauron’s defeat. There *are* more stories to be told in this galaxy… if someone can be found to tell them.

When we look back on Star Trek’s streaming era, I think we’ll come to regret the franchise’s over-use of legacy characters. Strange New Worlds prioritises Spock, and latterly Kirk, Scotty, and Uhura, at the expense of its original creations – and even Captain Pike, sometimes. Picard jettisoned its new characters in favour of bringing back the cast of The Next Generation – even though doing so made no sense in at least one instance. And I’m afraid that, for all of its successes, making Prodigy a half-kids show, half-sequel to Voyager left it in a very odd narrative space, one that worked against its core function of attracting younger viewers. For you and I, long-standing Trekkies who love this franchise, some or maybe even all of those shows worked well. But for the franchise’s longer-term prospects? Doubling-down on legacy characters has left Star Trek with a lot less room for manoeuvre.

Still frame from Star Trek SNW S3 showing Spock and Kirk
Spock and Kirk in Strange New Worlds.

Pitches abound from ex-Star Trek stars – whether it’s the Ceti Alpha V idea that eventually became the Khan audio drama, Scott Bakula’s “President Archer” series, the unironically-pitched Captain Proton show, a Strange New Worlds spin-off called Year One… and more. But are any of these ideas what Star Trek needs at the current moment? We’re coming off a long run of prequels, sequels, and shows with legacy characters shoehorned into them. And if the people in charge believe that what Star Trek *used to be* is all it can ever be in the future… well, maybe we really do need a break.

Why did Star Trek succeed in the 1980s and 1990s when The Next Generation and its spin-offs were on the air? It wasn’t because the writers and creatives kept going back to the same handful of characters and alien races over and over and over again. It was because there were passionate people who loved the franchise – but who were also willing and able to take it to new places. We’ve seen some of that on streaming, too – don’t get me wrong. But… not enough.

Behind-the-scenes photo from Star Trek Voyager showing Robert Duncan McNeill
Robert Duncan McNeill directing an episode of Voyager.

At the same time as Star Trek has continually revisited legacy characters and familiar settings, we’ve also seen the franchise repeatedly forced into a modern, streaming TV mould that – I would argue – simply is not a good fit. Season-long, fully-serialised stories with big, galaxy-threatening villains… I mean, that kinda thing might work for Star Wars, but it’s just not what this franchise has ever really been about. Even when Deep Space Nine ran its Dominion War arc, the show was still largely episodic, and in twenty-plus-episode seasons, there was a lot more room to tell different kinds of stories within that framework.

I’m trying not to dwell too much on decisions that have already been taken. But I can’t shake the feeling that, in five or ten years’ time, we might look back at this streaming era as a huge missed opportunity… perhaps Star Trek’s last great opportunity to reach new audiences. By the time we got Strange New Worlds – the show I consider to be the high-water mark of the modern franchise – Discovery, Picard, and, to an extent, Prodigy as well, had already burned a lot of goodwill and a ton of cash. By the time the higher-ups at the former Paramount corporation realised that the best way to make a Star Trek show was to… y’know, *make a Star Trek show*, it was already too late. The merger was inbound and cancellation loomed.

Still frame from Star Trek Prodigy showing the Protostar
The wreck of the USS Protostar…

I don’t want to say that I regret ViacomCBS and Paramount trying new things with Star Trek, nor trying to modernise the franchise, either. Both Discovery and Picard were well-intentioned efforts to take this classic franchise and see if it could slot into a modern, serialised, short-season format. But I think we also have to acknowledge that the results of those experiments were more miss than hit, and Strange New Worlds’ success is what’s proven to me that Star Trek *still* works best when you have the freedom to warp away to a new planet and a new adventure pretty much every week.

And that’s what I hope the new Skydance/Paramount leaders will reflect on in the months and years ahead.

I would say, to its credit, that the six episodes of Starfleet Academy that I’ve seen so far have also been more episodic than I initially feared, and that there are some fun standalone stories in Discovery, Prodigy, and of course, in Lower Decks as well. But where those shows fell down, in my opinion, was in trying to use (and then re-use) a serialised streaming mould that may have worked elsewhere… but just wasn’t the right fit for Star Trek.

Skydance CEO David Ellison
David Ellison, CEO of Skydance-Paramount.

If you’ve been a regular reader for a while, you might remember me saying this shortly before Picard Season 1 landed back in 2020: “I’d like to give the new cast a chance to become fan favourites for the next generation (pun intended) of Star Trek fans. I really hope that in another thirty years’ time they’ll be clamouring to find out what happened next to some of these characters the way we are for those of the TNG era.”

That was genuinely what I hoped for as Picard premiered; that fans would be just as enamoured with the likes of Dr Jurati and Elnor as you and I were for Dr Crusher or Worf. Unfortunately, I really can’t think of a single character from modern Star Trek – across all of the shows – who might genuinely be in that category. Can you?

Promo photo for Star Trek Discovery S5 showing the cast
The main cast of Discovery’s fifth and final season.

But… I could be wrong about that. And perhaps, with the passage of time, we’ll gradually fold these newer shows into the broader lore of Star Trek. I wasn’t a huge fan of Enterprise when it premiered, and I only tuned in sporadically during its original broadcast run. But I’ve since come to appreciate the stories it told a lot more, so… maybe there’s hope there, too. Sometimes, you need a bit of time and space before you can fully appreciate a good story, and maybe that’s going to prove the case with modern Star Trek.

Another benefit of taking a break is that it gives a whole new crop of writers and creative folks a chance to step up. There may be folks out there who have great ideas for Star Trek – or who *will* have a great idea in a few years’ time – who simply wouldn’t get a look-in with Paramount right now because there’s already a full creative team in place. I note that some of the same folks have been hired to work on the production side of multiple shows of the current streaming era – as also happened, by the way, from the ’80s through to Enterprise’s cancellation. But when the same people have been at the helm for a while, any franchise is going to need an injection of new talent. New writers, new producers, new directors… people who have different ideas.

Behind-the-scenes photo from Star Trek 3 showing the writers room
Leonard Nimoy with the writers and producers of Star Trek III: The Search for Spock.

Some of those folks may be Trekkies already, and they’re just waiting for their chance. Others may have only come to Star Trek recently, in this current streaming era, and are just beginning to explore the franchise and what they might be able to do with it one day. Either way, having a clear-out at the top and opening the door to new pitches and new ideas from different people… it’s not a bad thing. Star Trek, in its current form, has been in production for over a decade, and Alex Kurtzman – the franchise’s current head – has been involved with Star Trek since the reboot film back in the 2000s. I’ve *never* been a “fire Kurtzman now!!1!” person. But if his contract has run its course, and a new executive team is in charge at Skydance… it could be a natural break; the right time for everyone to go their separate ways.

And to be clear: I think Alex Kurtzman can hold his head up high and revel in the genuine successes he had. No showrunner or executive producer is gonna hit it out of the park every time, and I respect his willingness to be experimental and to give shows like Lower Decks a chance. And I respect how he was willing to listen to fan feedback when we were desperate for “the Captain Pike show” to be created. So I’m not saying he “should be fired,” or that I’ll celebrate his departure. I’m simply saying that, after several years at the top and having overseen such a broad expansion of the franchise, it’s probably time for new creatives to step into that role.

Behind-the-scenes photo from Star Trek Starfleet Academy S1 of Alex Kurtzman and Bella Shepard
Alex Kurtzman (right) with Bella Shepard on the set of Starfleet Academy.

And for us, as fans… as tempting as it may be to say we want to get new episodes of Star Trek all day, every day, I think *we* need breaks sometimes, too. You need a break to appreciate a franchise, to avoid burning out on it or finding it stale, and to branch out. There are some great sci-fi and fantasy stories out there in other properties – some of which are similar to Star Trek, and some of which are very different. But as fans, we don’t need to be *only* interested in one thing at the expense of everything else. Look at my website as an example: yes, I’m focused on Star Trek a lot of the time, but I also talk about gaming, movies, and TV shows outside of the franchise, too.

I wasn’t around in the dark days of the 1970s after The Original Series was cancelled. But I can vividly recall the shock and disappointment I felt on learning that Enterprise was being shut down after just four seasons… and that *no* new Star Trek at all was going to be produced. And I don’t long to repeat that feeling, believe me! But at the same time, as I reflect on those days with twenty years of hindsight… I think that missing Star Trek is what helped me to fall in love with the franchise all over again.

Still frame from Star Trek Enterprise S4 showing the NX01 Enterprise
It took Enterprise’s cancellation for me to really appreciate the show.

In 2005, when Enterprise was cancelled, I had quite a few Next Generation episodes on VHS, as well as most of the Star Trek films, and I’d begun my DVD collection with The Original Series. But I wasn’t a regular Enterprise viewer, and it had been a while since I’d watched much DS9 or Voyager in particular. But cancellation, and the thought that there might be no new Star Trek at all? That spurred me on to re-watch some of my favourite stories, and as I expanded my DVD collection in the second half of the ’00s, I spent more time with Star Trek than I had in years. By the time the reboot film arrived in 2009, I owned the entire franchise on DVD, and I was regularly re-watching all of it.

I don’t think I would’ve been so committed to doing all of that were it not for the cancellation. Having that break – though it didn’t feel good at the time – led me to doubling-down on Star Trek, watching old episodes that I hadn’t seen in years, and really coming to appreciate the *entire* franchise – even those parts, like Enterprise or The Animated Series, that I was less familiar with.

Still frame from Very Short Treks showing the Enterprise-D
The Enterprise-D, drawn in the style of The Animated Series.

I’m not saying the same thing is guaranteed to happen again. But if Star Trek does go off the air for a while, all we’ll have are re-runs of old episodes on Paramount+ (or whatever it’ll be called by that point!) I don’t think it’s impossible to think that the passage of time, and the lack of any new stories being told in the franchise, will lead us to re-evaluate some of what we’ve seen over the past decade or so. Who knows… I might even discover an appreciation for Picard Season 2. I mean… it’s *possible*. Right?

At the end of the day, there are examples of franchises disappearing for a while and coming back stronger. And I would *hope* that Star Trek could be in that category. I mean… it’s happened before. Twice. And the likes of Star Wars, Doctor Who, and others… they’ve all gone on hiatus for a while, only to return to critical acclaim and praise from their fans. A break doesn’t have to be fatal… and it doesn’t have to be permanent. And sometimes, it’s just what a franchise needs – even if, as fans, it can be hard to recognise that in the moment.

Still frame from Star Trek Generations showing Picard at Kirk's grave
A break doesn’t need to be the end…

So I hope this has been interesting.

I was prompted by the news of Starfleet Academy’s second season wrapping principal photography, and also the recent news that Skydance-Paramount looks set to acquire Warner Bros.-Discovery. Presumably becoming Para-Disco-Dance-Bros… with a streaming platform called HBParaOPlusMountMax? Who knows!

But assuming the takeover goes through, and survives all of the regulatory scrutiny it’s sure to endure… there could be interesting times ahead. I understand that the new corporate entity will be heavily indebted, which could provide an incentive to return to big-name franchises, like Star Trek, to attract cinemagoers and subscribers. But that will have to be a conversation for another day!

Promo photo for Star Trek Picard S1 showing Jeri Ryan
Jeri Ryan with a poster teasing Seven’s return in Picard Season 1.

I wanted to tackle the thorny question of Star Trek’s possible cancellation from a completely different angle. And while I must concede that I’m not thrilled about the franchise potentially going off the air again… I can see glimmers of hope, at least, that a change in direction and perhaps a tighter focus could lead to better things somewhere down the road. I have no idea if I’ll live long enough to see any of that, of course! But if I do… hey, come back to Trekking with Dennis, and we can watch those new episodes and films together.

And until then… I’ll be here. It’s still the 60th anniversary year, and I’ve got plans for reviews, re-watches, and more right here on the website.

Thanks for joining me today, and Live Long and Prosper, friends!


The Star Trek franchise – including all properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: The Next Generation Episode Re-Watch – Season 5, Episode 19: The First Duty

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation Season 5, and minor spoilers for Star Trek: Starfleet Academy Season 1.

With Starfleet Academy’s first season currently on the air, I got thinking about the institution. Although we caught a glimpse of the Academy in The Wrath of Khan, its first major on-screen appearance came a decade later in Season 5 of The Next Generation. I thought it could be interesting to return to that episode today, in light of the different approach taken by the new young adult-focused series, and re-watch The First Duty.

I was surprised, when I looked into it, by two things: firstly, how Starfleet Academy only appeared relatively late into The Next Generation’s run. By the time we made our first visit to the Academy, DS9 was already in production, less than a year away from launch, and The Next Generation was well past its halfway point. And secondly, I was surprised at how few appearances the Academy itself actually made during The Next Generation era. Starfleet Academy only appeared twice in The Next Generation and once in Voyager – in simulated form – though the same filming location was re-used as Starfleet Headquarters in Deep Space Nine, Voyager, and Enterprise, which is probably where my confusion stemmed from.

Photo of the Tillman Water Reclamation Plant in Los Angeles.
The Tillman Water Reclamation Plant and Japanese Garden was the filming location for parts of The First Duty.
Photo: City of Los Angeles/L.A. Times

Still, it’s interesting, isn’t it? The Academy feels like an iconic institution within the broader lore of Star Trek, yet it made relatively few on-screen appearances in The Next Generation era – and none at all in The Original Series.

The First Duty is one of a few episodes that I managed to watch *before* its terrestrial broadcast here in the UK – because I rented it on VHS! I couldn’t tell you exactly when; I’d guess sometime in 1993 or 1994. Star Trek video cassettes were a rarity in rental shops in the small towns around where I grew up, so I’d usually jump at the chance to grab a pair of episodes to watch! I’m almost positive I also caught the episode’s first broadcast on the BBC, too, which would’ve been in 1995. After acquiring The Next Generation on DVD, I watched the episode again multiple times, and I’ve since re-watched it on streaming, too.

Who else remembers watching The Next Generation on VHS?

What’s the point of explaining all of that? Well… my occasional “episode re-watch” series isn’t a “review.” It’s way too late for me to write anything like an “episode review” for a series I adore and for an episode I first watched more than three decades ago! This is going to be my thoughts on the story, but some of how I feel about The First Duty has probably shifted with the benefit of hindsight, with ageing, and after having viewed literally hundreds more Star Trek episodes that have premiered in the intervening years. It should also go without saying that everything we’re going to get into today is the *subjective, not objective* take of just one person. If you hate The First Duty, love it more than I do, disagree with my take, or think I’ve completely missed the point… that’s okay! We’re all here to just geek out about Star Trek, at the end of the day, and I share my take on this classic episode with the Trekkie community in that spirit.

The First Duty has a couple of interesting characters and narrative elements when considering the broader Star Trek franchise, and I’d like to begin there. This episode was only the sixth appearance of a Bajoran character, with the Bajorans having debuted earlier in Season 5. With Deep Space Nine in early production, the Bajorans (and the Cardassians, too) were being set up in The Next Generation ahead of their prominent role in the upcoming series. The character of Sito Jaxa was, after Ro Laren, the second Bajoran to be seen on screen serving in Starfleet. Sito would re-appear in the episode Lower Decks in Season 7.

Still frame from Star Trek TNG S5 showing Sito
Cadet Sito.

We talked about Nick Locarno recently – click or tap here for more on that! But Locarno is an interesting character, as it’s pretty clear he was, at the very least, a partial inspiration for the character of Tom Paris in Voyager, which would premiere less than three years after The First Duty aired. Paris and Locarno share an actor in Robert Duncan McNeill, but they also share a piloting career and a lax approach to Starfleet regulations. I’m not fully caught up on Lower Decks yet, but I understand Locarno appeared in that series, too.

I just find it interesting that, in a single episode, we have elements from all three shows of The Next Generation era. In addition to characters from TNG itself, we have a Bajoran, whose home planet and people would be massively important in Deep Space Nine, and Nick Locarno, played by a future Voyager star, and who’s arguably a prototype or inspiration for one of that show’s main characters. It makes The First Duty feel – in hindsight – almost like a crossover! At the very least, it’s an episode that has those different components – even if, at the time, no one watching could’ve known!

Still frame from Star Trek TNG S5 showing four cadets
The cadets bring together all three shows of The Next Generation era.

And this is what I mean about the benefit of hindsight. Watching The First Duty more than thirty years after its original broadcast means we can see how Star Trek’s production team were already laying the groundwork for their new spin-off. And we can see how Robert Duncan McNeill basically talked himself into getting the role of Tom Paris some three years before Tom Paris ever existed! It makes returning to the story a completely different experience than it was on that first viewing in the first half of the ’90s; nothing about the episode or its narrative has changed, but the way we interpret it arguably has.

At the core of the episode, we have two key character pairings: Wesley Crusher and Nick Locarno on one side, and Captain Picard and Boothby on the other. The First Duty follows Wesley, Nick, and the other members of Nova Squadron as they try to cover up the events leading to a fatal accident. Picard reconnects with Boothby – apparently for the first time since being promoted to the rank of captain, at least – and also relies on the Academy’s groundskeeper for advice as the inquest into Cadet Albert’s death unfolds.

Still frame from Star Trek TNG S5 showing Boothby
Boothby’s reunion with Picard.

Wil Wheaton returns to The Next Generation for the second time since departing the series midway through the previous season. Wesley’s departure was written in such a way as to allow the character to return, and The First Duty was one of four episodes in which Wheaton reprised the role.

I don’t know if you were around while The Next Generation was airing, or during those early years of Star Trek fan forums on the interweb, but Wesley was often a controversial character, even for big fans of the series! A “Mary Sue,” according to some, Gene Roddenberry’s “self-insert” according to others, Wesley was perceived as being annoying, too smart or too skilful for his lack of training, and worse, by some viewers. I wouldn’t say that The First Duty was Wesley’s first defeat – see episodes like Justice, Coming of Age, or The Dauphin – but it certainly represents one of Wesley’s low points as a person – and, ironically, one of his most *human* moments, too.

Still frame from Star Trek TNG S5 showing Wesley
The First Duty shows Wesley at his most human.

I’m personally of the opinion that Wesley is unfairly disliked by viewers of The Next Generation, and while I get some of the criticism – particularly surrounding his near-perfect skills – I generally enjoy his characterisation in the show. The First Duty, though, shows us a much more vulnerable, weak, and human side to Wesley, showing us that, whatever intelligence and skill he may have, he can still make mistakes, he can still be caught up in the wake of someone more charismatic, and he’s still learning. Wesley is a kid – a university student or military college cadet, as of The First Duty. And… he acts like it.

We’ve seen this side of Wesley before, but in a relatively limited number of stories. And, I would argue, never to this extent. Despite the heavy adult themes of death, conspiracies, duty, and conflicted loyalties, this is a version of Wesley that feels *young* in a way that the character didn’t always manage to when he sat on the bridge of the Enterprise-D. And this is a story that looks at how a young person can feel peer pressure, can be pushed into doing something they know to be wrong, and how easily a charismatic friend can influence their life. Wesley slips into this role effortlessly, and Wil Wheaton puts in a fantastic performance, showing us how torn Wesley feels between his friendships with Nick and the rest of Nova Squadron and his desire to do the right thing by telling the truth.

Still frame from Star Trek TNG S5 showing Nick and Wesley
Nick Locarno with Wesley.

Although never to such an extreme degree, I think a lot of us can relate to getting in trouble at school, or not wanting to “grass up” a friend. I certainly found myself in detention or sent to the headmaster’s office on more than one occasion when I was at school, and I can vividly remember how that felt – that fear of getting in trouble, and how serious it all seemed to be at the time. And I can recall occasions where friends at school would do something stupid – sneaking alcohol on a school trip, smoking behind the woodworking classroom, or cutting class to sneak into town. I covered for them when they misbehaved, and they probably did the same for me!

My point is that a big part of what makes The First Duty work is that, despite its heavy subject matter, it’s an incredibly relatable feeling. I’ve been in a position not unlike Wesley’s – where my schoolfriends expected me to cover for them while teachers demanded the truth. And it’s that near-universal feeling, something a huge number of folks in the audience will have experienced at least once in their lives, that makes Wesley feel so relatable and so human within the story.

Still frame from Star Trek TNG S5 showing Nick Locarno
Nick Locarno put a lot of pressure on Wesley and the other cadets.

One thing that I think is a bit of a shame when it comes to The First Duty is that the episode didn’t have enough time to really flesh out Captain Picard’s backstory. We glimpsed, through his chat with Boothby, that Picard had made a mistake of some kind during his own Academy days, and that Boothby helped him understand what he’d done. Picard says that, without Boothby’s advice, he might not have been allowed to graduate – combined with his earlier recollection of being summoned to the Superintendent’s office, we can assume it was something pretty serious. We know Picard had a rebellious streak in his youth – something that the episode Tapestry would hammer home in Season 6. But what this incident was… it was never followed up on in the remainder of the show, unfortunately.

Picard and Boothby’s conversations were interesting, but they also leave me wanting more! I wish we could’ve got a flashback to Picard’s Academy days, perhaps, or even just a bit more of an explanation from one of the characters about what Picard did. The chat had a “we both know what this is, so there’s no need to go into detail” thing going on, which makes sense in-universe – both characters know what they’re referring to – but it’s a tiny bit frustrating as a viewer!

Still frame from Star Trek TNG S5 showing Picard with Boothby
What did Boothby do for Picard all those years ago?

Given the importance of this conversation to Picard, as he pursues the investigation into what happened with Wesley and Nova Squadron, I don’t think it’s unreasonable to want to know more about this mysterious event in Picard’s past. If I were to hazard a guess, I’d say that Picard broke a rule that resulted in endangerment or injury, perhaps, and Boothby was the one to convince him that he needed to come clean. It’s clearly something at least somewhat comparable to Wesley’s situation – but I doubt Picard would’ve done anything as severe as covering up someone’s death.

I kind of feel that Dr Crusher is a bit flat, especially at the beginning of the story. She’s learning for the first time that her son has been injured in an accident that killed one of his friends, but her reaction throws me off just a little. A lot of people don’t have big, over-the-top emotional reactions to events, but even by that standard, Dr Crusher just seems a little bit underwhelmed by what should be such a seismic and shocking event. Subsequent scenes show her a bit more animated when coming to Wesley’s defence, but that moment in her office at the beginning of the episode just… I’m not convinced it was played right, considering the seriousness of the accident.

Still frame from Star Trek TNG S5 showing Dr Crusher
Dr Crusher felt a bit flat to me, especially at the start of the story.

What I adored about Dr Crusher in The First Duty, though, was how she leapt to the conclusion that the sensor data had to be wrong – because, in her mind, there’s absolutely no way that Wesley could’ve been lying. It piled pressure on Wesley, of course, which is something we saw building up over the course of the episode, eating away at his conscience and making him feel ever more guilty. But I like what it says about Dr Crusher, and how she’s so willing to believe her son – even when it seems obvious to everyone else that he’s not being honest.

The downside to this, unfortunately, is that we never got any resolution to this mother-and-son story. Dr Crusher arrives on Earth to see Wesley, goes through the inquest with him, supports him even when he’s lying, but by the time his lie is exposed and he’s pushed into making a confession, she’s gone from the story. Picard is the one to deliver the news to Wesley about his academic punishment, and we never get to see whether Dr Crusher is upset, angry, disappointed, or some combination thereof. It’s not something that feels like a glaring omission until you stop to think about it – but as Wesley’s biggest supporter, Dr Crusher is yet another person that Wesley let down by his actions in The First Duty. And there’s no resolution to that story thread.

Still frame from Star Trek TNG S5 showing Cdr Albert
Commander Albert.

Obviously, a forty-five-minute episode can’t do everything. And given the characters and storylines in play, it was probably the right call for the writers to focus where they did. I just think that, if I had to pick on one thing that I’d say is missing from The First Duty, it would be some kind of closing scene between Dr Crusher and Wesley – some way for her to express her disappointment, perhaps even feeling like he’d broken her trust.

Maybe we should infer from Dr Crusher’s absence that she was so *livid* with Wesley in that moment that she couldn’t even look at him! That could be why Picard had to be the one to deliver the news, to express his own conflicted feelings – pride that Wesley eventually did what was right, understanding that it was difficult, but anger, frustration, and disappointment that the situation occurred in the first place. I don’t believe that was the writers’ intention, but that interpretation of Dr Crusher’s absence is there, if you want to read between the lines, and if you desperately need a way to resolve her arc in the episode.

Still frame from Star Trek TNG S5 showing Wesley and Beverly Crusher
Where was Dr Crusher in the episode’s final act?

And I happen to really like Picard’s closing scene with Wesley as the episode concludes. Picard went from sympathy to suspicion to righteous anger as he uncovered the truth about the accident, resulting in an incredibly impressive scene in his ready-room aboard the Enterprise-D in which he absolutely tore into Wesley. But the closing scene, after Wesley confessed, showed that Picard recognised how difficult the whole situation was, perhaps sympathised to an extent based on the mysterious event from his own Academy days, and even showed some measure of respect for Wesley’s ability to do the right thing in light of the pressure he felt.

Though they contrast in tone, both scenes between Picard and Wesley – in the ready-room and after the inquest – were played incredibly well. It’s performances like that from the venerable Sir Patrick Stewart that led to the character being so beloved by Trekkies… and eventually returning, some three decades later, for his own spin-off series!

Still frame from Star Trek TNG S5 showing Picard
Picard was furious.

Though they aren’t in focus for a lot of time, I enjoyed the moments we got with Data and Geordi in this episode. Working in main engineering, they analysed the sensor data that poked holes in Nova Squadron’s story, setting the stage for Picard to understand what really happened. The slow reveal of discrepancies or oddities in the recovered Data from Wesley’s ship was a really well-paced scene, and Geordi and Data both had roles to play in explaining (or technobabbling) parts of that.

Starfleet ships of The Next Generation era are almost always my favourites in terms of design. But I gotta be honest: the Nova Squadron ships… they don’t really do much for me. Nothing about the design screams “Star Trek” at all, and they feel almost like single-pilot fighter ships from a franchise like Star Wars. Nothing about the design is *bad* per se, and I don’t dislike the way these ships looked. But in a franchise where there are so many fun and interesting designs, they’re nothing special.

Still frame from Star Trek TNG S5 showing the training ships
The Academy ships as they appeared on the inquest viewscreen.

Perhaps this is because these ships were mainly seen as CGI models, with a physical prop only appearing very briefly. The ’90s was a weird time for CGI – with the technology pretty limited. Given that Nova Squadron’s ships were all destroyed prior to the events of the episode, only depicted in logs and sensor data, I guess you could say that it’s fair enough that we didn’t get a more detailed look at them. But still… I just don’t feel like the aesthetic of the ships, the way they look, was particularly strong.

But your mileage may vary! Aesthetics and designs are very much a matter of personal taste. And I would say, having seen a photo of the original model of the Nova Squadron ships, up close, I don’t think it looks that bad. But the way it came across on screen, particularly in those CGI-heavy scenes, just didn’t leave a strong impression. The Next Generation era has way better shuttlecraft, shuttlepods, and smaller vessels.

The filming model (or a replica) of Nova Squadron’s ships.
Photo: StarTrek.com

Sticking with the look of the episode, one thing I found particularly interesting was the design of Starfleet Academy itself. Remember, this is our first real look at the campus anywhere in Star Trek, and obviously, there’s a lot of time spent both on the grounds – which were filmed at the Tillman Water Reclamation Plant in Los Angeles – and the room where the inquest took place. The gardens are an iconic part of Star Trek, I would argue, having been seen as both the Academy and Starfleet HQ. But I want to focus on a different space for a moment: Wesley’s dorm room.

This is going to sound like a totally minor thing to focus on, but why do the doors on Starfleet Academy’s campus have… handles? Surely the Federation has moved beyond such things, right?! I don’t remember it being something I paid much attention to until this re-watch of the episode, but I found that, once I started to think about it, it stuck out like a sore thumb every time Wesley opened the door to his dorm. It’s not *totally* out-of-place in Star Trek, but for a location on Earth like the Academy? I dunno… you’d think they’d have sliding doors like on the Enterprise!

Still frame from Star Trek TNG S5 showing Wesley
The offending door handle…

In light of Robert Duncan McNeill’s role in Voyager, I can’t help but wonder how similarly (or differently) we might’ve received his performance if a decision had been made to bring the character of Nick Locarno into that series. Would a similar “redemption arc” story have been possible for Locarno in the way it was for Tom Paris? I think it would have been interesting, and could’ve added another layer to this character, to say that Locarno joined the Maquis after being expelled from the Academy, only to be captured, imprisoned, and really hit rock bottom.

We still got a lot of that with Tom, something that the revelation about his father being an admiral certainly compounded, but part of me will always wonder how differently we might’ve received the character had Nick Locarno been the one assigned to Voyager. It would’ve been another connection point, a through line from The Next Generation to its sister show. I haven’t seen Locarno’s arc in Lower Decks yet, and perhaps I should’ve delayed this re-watch until I have! But maybe that will also change the way I look at the character in The First Duty.

Still frame from Star Trek TNG S5 showing Locarno
Nick Locarno.

Star Trek has done courtroom drama going all the way back to the first season of The Original Series, and within The Next Generation, we have several other examples, too. I wouldn’t necessarily rank The First Duty’s inquest sequences as being among the best or most compelling courtroom-esque that the franchise has to offer, but they get the job done, and they’re sufficiently tense. When the cadets are caught in their lies, especially by the Vulcan captain, there are some moments of real jeopardy, moments that really captured that feeling of being a kid and getting in trouble that I talked about earlier.

Admiral Brand – the Superintendent of Starfleet Academy – is a fun character. I liked Picard’s description of her at the beginning of the story; it set her up pretty well as a “no-nonsense” type of educator. I think we all came across teachers like that when we were at school! Brand is the first one to question the cadets’ version of events, and her presence adds a lot to this side of the story.

Still frame from Star Trek TNG S5 showing Brand and Satelk
Admiral Brand and Captain Satelk.

In The Measure of a Man – another classic courtroom story from The Next Generation – it never made a lot of sense to me that Starfleet would pick Picard and Riker to argue the case. So I like how, in The First Duty, we don’t get the contrivance of having Picard or another Enterprise officer serving on the inquest panel. The inquest works better for having Admiral Brand and Captain Satelk as its members.

If I were to nitpick – and you know I must – it never felt realistic to me that Starfleet Academy would be content to basically say “a student died, we know you’re lying about what happened, but there’s nothing more we can do, so nevermind.” Which is, in effect, what Admiral Brand was going to do until Picard pushed Wesley into making a confession. It just doesn’t seem to gel with what we know of Starfleet that they’d give up on the investigation so easily when someone – a student, no less – had actually died. And while this works in the context of the episode as a way to raise the stakes for Wesley, part of me has always felt that Starfleet wouldn’t have been content to let it lie.

Still frame from Star Trek TNG S5 showing a courtroom
The inquest.

Narratively, The First Duty does an exceptional job of building up the pressure Wesley feels. There’s his initial guilt at Cadet Albert’s death, which is swiftly compounded by his mother fussing over him and his reunion with Captain Picard. Then there’s Nick, insisting that they all collude to cover up what really happened to save their own skins – even if that means Joshua’s reputation gets dragged through the mud. Commander Albert then comes into the story, apologising to Wesley for Joshua “letting Nova Squadron down,” and really just making Wesley feel awful. Next, as the inquest rolls on, the evidence from the satellite shows the team out of formation. Again, Dr Crusher compounds this by insisting that Wesley must be right and the data wrong. And finally, we come to the confrontation with Picard – after we’ve seen this slow buildup of various factors all combining to really weigh on Wesley’s conscience.

Picard’s blow-up would have had an impact regardless, but when you watch that scene after seeing all of those other moments of guilt and pressure… it works a whole lot better. Picard’s harsh words to Wesley come after we’ve already seen the cover-up slowly unravel, and they hit so much harder because we know that Picard is 100% in the right. And for Wesley, this is the final straw: the moment where he has to choose between his loyalty to Nick and his friends… and doing the right thing. The titular first duty.

Still frame from Star Trek TNG S5 showing Picard
Picard.

I think if you forced me to choose my favourite season of The Next Generation, Season 5 would be my pick. It has so many fantastic episodes: Disaster, Unification, Cause and Effect, The Next Phase, and fan-favourites like Darmok and The Inner Light, too. So The First Duty has some tough competition, but I think it fits in pretty well with many of those outstanding stories. It’s an episode that does a lot for Picard and his sense of duty, pushing Wesley to do the right thing. And it’s also an episode that takes the “impossibly perfect” Wesley Crusher and brings him down to earth, really humanising him and showing us that he can make mistakes, too.

I had fun returning to The First Duty, and I think it makes for an interesting point of comparison to the new Starfleet Academy series, too. Starfleet Academy has picked up criticism in some quarters for its tone and some of its stories – and there will always be folks both inside and outside of the fan community who aren’t happy when Star Trek doesn’t give them *exactly* what they want! For my money, I think you can see a through line from The First Duty to Starfleet Academy, even if some of that comes in exposition and dialogue! Boothby, for instance, talks about how the cadets’ celebrations in Picard’s day and for Wesley’s Nova Squadron caused a lot of damage to the grounds – something we see firsthand when the Academy cadets get into a “prank war” in the new series. That’s just one example, but I think it shows that, despite some changes in approach, Star Trek is still Star Trek even all these years later.

Still frame from Star Trek TNG S5 showing Wesley and Picard
The final shot of the episode.

So that’s all for today. I wanted to step back to the Academy’s first big appearance now that we have the new Starfleet Academy show – more out of curiosity, really, than for any other reason. When I write up my thoughts on Starfleet Academy’s first season later this month, I’m sure I’ll have more to say about how the show fits in with the wider Star Trek franchise, and this re-watch has certainly given me a lot to think about in that regard!

If you missed it, I reviewed Starfleet Academy’s two-part premiere: you can find that review by clicking or tapping here. And I also shared my thoughts on one storyline from the show’s fifth episode, so if you don’t mind spoilers, you can find that piece by clicking or tapping here.

Thanks for tuning in for this episode re-watch. I had a lot of fun revisiting The Next Generation and catching up with Picard, Wesley, Dr Crusher, and the rest of the crew. The First Duty is a fun episode, and one that feels, with the benefit of hindsight, like it brings together all three shows of The Next Generation era in a pretty fun way. I’m not sure which episode will be getting a full write-up next, but in this milestone 60th anniversary year, I’d love to do more to celebrate. Have fun out there… and Live Long and Prosper!


Star Trek: The Next Generation is available to stream now on Paramount+ in countries and territories where the service is available, and is also available to buy on DVD/Blu-ray. The Star Trek franchise – including The Next Generation and all other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager – Across The Unknown: Screenshot Gallery

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Voyager – Across The Unknown and for Star Trek: Voyager.

When I review video games here on the website, I often take a whole lot of screenshots! With over 1,000 screenshots for Across The Unknown just languishing on my computer, I thought I’d put together a gallery of some of the better or more interesting ones. This piece isn’t my review of the game – you can click or tap here if you want to read that. Instead, this is a gallery of more than 180 screenshots that I took but didn’t get to use in that review.

I’ve organised the screenshots into categories, and within each category, I’ve tried to go chronologically through the game. All screenshots are in 720p resolution (1280×720 pixels), which I find adequate for use here on my website; it’s a good balance between detail and size, in my opinion! And… yeah. That’s all. Feel free to use any of these screenshots in your own projects about Across The Unknown; unedited video game screenshots are generally considered to be the copyright of the developer/publisher, not of the person who took the screenshot. However, if you *do* find some of these to be useful for whatever you’re working on, I’d appreciate being acknowledged, and/or a link to this post!

It goes without saying that there are spoilers ahead for Across The Unknown and Star Trek: Voyager. I hope you find some of these screenshots useful, and… enjoy!

The system view is where you’ll spend a lot of time. Scanning planets, navigating nebulae, starting main quests and side missions… it all happens here.

Screenshot of Across The Unknown showing a scan
Scanning a gas giant…
Screenshot of Across The Unknown showing a Class M planet.
A Class M planet.
Screenshot of Across The Unknown showing warp speed
Warping between systems.
Screenshot of Across The Unknown showing system view
Scanning a planet…
Screenshot of Across The Unknown showing Tuvix
Who’s this?
Approaching an abandoned Borg Cube…
Screenshot of Across The Unknown showing a promise kept
A promise fulfilled.
Screenshot of Across The Unknown showing a Class Y planet
Flying through a system.
Screenshot of Across The Unknown showing a completed mission
A completed side-mission.
Screenshot of Across The Unknown showing the system view
En route to a Class K planet.
Screenshot of Across The Unknown showing a nebula
Traveling through a nebula.
Screenshot of Across The Unknown showing a scan
…and the results of the scan.
Screenshot of Across The Unknown showing system view and a mission
Starting a mission.
Screenshot of Across The Unknown showing a class p planet
A Class P planet.
Screenshot of Across The Unknown showing destination reached
Reaching a destination.
Screenshot of Across The Unknown showing a random event
A random event.
Screenshot of Across The Unknown showing a nebula
A nebula.
Screenshot of Across The Unknown showing a planet and B'Elanna
A mission to a planet.
Screenshot of Across The Unknown showing a Borg probe
A successful outcome.
Screenshot of Across The Unknown showing a terrible outcome
A terrible outcome.
Screenshot of Across The Unknown showing a class Y planet
A classy planet. Sorry, a Class Y planet.
Screenshot of Across The Unknown showing no way back
The start of a major story arc.

This is Voyager’s MSD (or Master Systems Display; a visual element from the TV series). It’s also where you’ll customise Voyager, clearing debris from damaged rooms, building replacement rooms, and assigning hero characters to be in control of key systems, like weapons, food production, and more.

Screenshot of Across The Unknown showing Tuvok and critical systems
Things look bleak at first…
Screenshot of Across The Unknown showing a character death
In memoriam…
Screenshot of Across The Unknown showing the MSD and a text box
The MSD with a text box.
Screenshot of Across The Unknown showing the MSD zoomed in
More decks are coming online.
Screenshot of Across The Unknown showing a battery room
Managing a battery compartment.
Screenshot of Across The Unknown showing a hero being assigned
Assigning a hero to manage a room.
Screenshot of Across The Unknown showing the MSD
The MSD in the early game.
Screenshot of Across The Unknown showing a failed mission
Failing a side-mission.
Screenshot of Across The Unknown showing the MSD zoomed in
Power has been restored to several decks.
Screenshot of Across The Unknown showing Nine
Meeting Nine of Nine.
Screenshot of Across The Unknown showing sector complete
Sector complete!
Screenshot of Across The Unknown showing a complete MSD
All systems and decks operational!

These are a few of the rooms that you can build aboard Voyager. These are from the same MSD/ship view as above, just zoomed in to the individual rooms. It’s fun to see NPCs milling around, keeping the ship flying! Some story moments also take place in rooms like Main Engineering or Sickbay, and you can make some major, run-impacting decisions here.

Screenshot of Across The Unknown showing the bridge
The Bridge.
Screenshot of Across The Unknown showing the mess hall
The Mess Hall without Neelix…
Screenshot of Across The Unknown showing the transporter room
The Transporter Room.
Screenshot of Across The Unknown showing disruptor array
Disruptor Control.
Screenshot of Across The Unknown showing a shield room
A Shield Generator.
Screenshot of Across The Unknown showing astrometrics
Stellar Cartography/Astrometrics.
Screenshot of Across The Unknown showing observation lounge
An Observation Lounge.
Screenshot of Across The Unknown showing quarters
Emergency Quarters.
Screenshot of Across The Unknown showing engineering
Main Engineering.
Screenshot of Across The Unknown showing hydroponics
Hydroponics.
Screenshot of Across The Unknown showing the holodeck
Sandrine’s on the Holodeck.
Screenshot of Across The Unknown showing the mess hall
…and the Mess Hall with Neelix.
Screenshot of Across The Unknown showing the shuttlebay
The Shuttlebay.
Screenshot of Across The Unknown showing the torpedo bay
The Torpedo Bay.
Screenshot of Across The Unknown showing a bio lab
A Bio Lab.
Screenshot of Across The Unknown showing a cargo bay
A Cargo Bay.
Screenshot of Across The Unknown showing a life support room
A Life Support Room.
Borg Alcoves.
Screenshot of Across The Unknown showing sickbay
Sickbay.
Screenshot of Across The Unknown showing a ruined room
Rubble in a ruined room.

I didn’t spend a lot of time here. All you can really do is choose which system to scan or visit next.

Screenshot of Across The Unknown showing sector view
The sector view.
Screenshot of Across The Unknown showing the sector guide
This screen appears in between sectors.
A different sector later in the game.
Screenshot of Across The Unknown showing sector view
Setting course, captain!

The tech tree is where you unlock new technologies, rooms, and such like. Some of these are available to research at any time if you have the right resources and enough Science Points, but others must be unlocked via missions. There are 5 categories: Engineering, Crew, Science, Combat, and Borg.

Screenshot of Across The Unknown showing the tech tree
Engineering.
Screenshot of Across The Unknown showing the tech tree
Science.
Screenshot of Across The Unknown showing the tech tree
Borg.
Screenshot of Across The Unknown showing the tech tree
Crew.
Screenshot of Across The Unknown showing the tech tree
Combat.
A new tech has been unlocked.

There are a few cut-scenes (or cinematics) in the game, all of which depict Voyager. The ship can be seen in flight, approaching points of interest, in combat, and so on. I cropped a few of these to be a bit more interesting/focused.

Screenshot of Across The Unknown showing a cut-scene
The opening cut-scene.
Screenshot of Across The Unknown showing a cut-scene
Voyager at DS9.
Voyager enters the Badlands.
Screenshot of Across The Unknown showing a cut-scene
Voyager and the Val Jean.
Neelix’s ship.
Arriving in a new sector.
Screenshot of Across The Unknown showing a cut-scene
Battling the Kazon.
Screenshot of Across The Unknown showing a cut-scene
A Species 8472 bio-ship.
Screenshot of Across The Unknown showing a cut-scene
Flying into a portal.
Screenshot of Across The Unknown showing a cut-scene
A Hirogen station explodes.
Slipstream.
Screenshot of Across The Unknown showing a cut-scene
Escaping the Borg.
Screenshot of Across The Unknown showing a cut-scene
Under attack!
Screenshot of Across The Unknown showing a cut-scene
A surprise in the nebula…
Screenshot of Across The Unknown showing a cut-scene
Approaching the transwarp hub.
Screenshot of Across The Unknown showing a cut-scene
Destroying the transwarp hub.
Screenshot of Across The Unknown showing a cut-scene
A bad outcome!
Screenshot of Across The Unknown showing a cut-scene
Tom’s shuttle.
En route to the Badlands.
Screenshot of Across The Unknown showing a cut-scene
The displacement wave.
Screenshot of Across The Unknown showing a cut-scene
Arriving at Ocampa.
Screenshot of Across The Unknown showing a cut-scene
Destroying the Array.
Jumping to warp.
The battle rages on…
Screenshot of Across The Unknown showing a cut-scene
Borg Cubes.
Orbiting a planet.
The “USS Dauntless.”
Arriving at Unimatrix-01.
Screenshot of Across The Unknown showing a cut-scene
Using a transwarp coil.
The USS Equinox.
The Klingons arrive.
Voyager’s ablative armour.
Screenshot of Across The Unknown showing a cut-scene
Inside the transwarp network.
Back to Earth.

Away missions involve heroes visiting planets, ships, or other locations off of Voyager. They’re communicated through text and images, with the images having a kind of “painted” art style. Away missions also involve skill checks and rolls of the digital dice.

Screenshot of Across The Unknown showing an away mission
Caretaker, Part I.
Caretaker, Part III.
Screenshot of Across The Unknown showing an away mission
Phage, Part I.
Screenshot of Across The Unknown showing an away mission
Phage, Part III.
Screenshot of Across The Unknown showing an away mission
Phage, Part V.
Screenshot of Across The Unknown showing an away mission
Night, Part I.
Screenshot of Across The Unknown showing an away mission
Night, Part III.
Screenshot of Across The Unknown showing an away mission
Night, Part V.
Screenshot of Across The Unknown showing an away mission
Live Fast and Propser, Part I.
Screenshot of Across The Unknown showing an away mission
Live Fast and Prosper, Part III.
Screenshot of Across The Unknown showing an away mission
Caretaker, Part II.
Screenshot of Across The Unknown showing an away mission
Caretaker, Part IV.
Screenshot of Across The Unknown showing an away mission
Phage, Part II.
Screenshot of Across The Unknown showing an away mission
Phage, Part IV.
Screenshot of Across The Unknown showing an away mission
Phage, Part VI.
Screenshot of Across The Unknown showing an away mission
Night, Part II.
Screenshot of Across The Unknown showing an away mission
Night, Part IV.
Screenshot of Across The Unknown showing an away mission
Night, Part VI.
Screenshot of Across The Unknown showing an away mission
Live Fast and Prosper, Part II.
Live Fast and Prosper, Part IV.

Before you start an away mission, you have to pick which hero(es) are going to take part. This takes place in the transporter room, and the game gives you hints about which heroes might be better-suited to the mission at hand.

Screenshot of Across The Unknown showing the transporter pad
The transporter pad.
Screenshot of Across The Unknown showing the transporter pad
Tuvok, Kes, and Tom Paris.
Screenshot of Across The Unknown showing the transporter pad
Marla Gilmore, the Doctor, and Kes.
Screenshot of Across The Unknown showing the transporter pad
Chakotay, Tuvok, and Seven of Nine.
Tom Paris and Harry Kim.
Kashyk, Neelix, and Joe Carey.
Chakotay, Harry Kim, and B’Elanna.
Choose your team!

These scenes depict various characters conversing on the bridge. This is also where you get to make consequential choices.

Screenshot of Across The Unknown showing Harry
Harry at his station in Caretaker.
Screenshot of Across The Unknown showing B'Elanna on the viewscreen
Meeting the Maquis.
Screenshot of Across The Unknown showing the bridge
Tuvok at his post.
Screenshot of Across The Unknown showing the bridge
Seska.
Screenshot of Across The Unknown showing the bridge
“We’ve got Neelix at home.”
Screenshot of Across The Unknown showing the bridge
Making a consequential choice.
Screenshot of Across The Unknown showing the bridge
The Doctor brings news…
Screenshot of Across The Unknown showing the bridge
B’Elanna.
Success!
Who’s that Borg?
Screenshot of Across The Unknown showing the bridge
Admiral Janeway.
Screenshot of Across The Unknown showing the bridge
The damage caused by the Array.
Screenshot of Across The Unknown showing the Caretaker
Chatting to the Caretaker.
Screenshot of Across The Unknown showing the bridge
Evasive maneuvers!
Screenshot of Across The Unknown showing the bridge
Mabus on the bridge.
Unlocking the Borg tech tree.
Screenshot of Across The Unknown showing the bridge
Options and chances for success.
Arturis.
Chakotay? You… okay?
Planning a heist.
Red Alert.
Screenshot of Across The Unknown showing the bridge
The Borg Queen.

Combat takes place in real-time, and there are a variety of enemy ships you’ll encounter. Some are akin to boss fights, with big, imposing enemies who need to be defeated. Others are random encounters or ambushes at points of interest.

Screenshot of Across The Unknown showing combat
This is not going well…
An early boss battle.
Screenshot of Across The Unknown showing combat
Choose your fighter!
Screenshot of Across The Unknown showing combat
Fire the disruptors!
Screenshot of Across The Unknown showing combat
Oh no, it’s an ambush!
Screenshot of Across The Unknown showing combat
Battling the Borg.
Eww, the Borg are revolting.
Screenshot of Across The Unknown showing combat
Another ambush, eh?
Screenshot of Across The Unknown showing combat
Fire the cutting beam!
Screenshot of Across The Unknown showing combat
Defeat!
Screenshot of Across The Unknown showing combat
Fighting Culluh.
Screenshot of Across The Unknown showing combat
Idrin was a mid-game boss.
Screenshot of Across The Unknown showing combat
Defeating the Malon.
Facing off with the Equinox.
Screenshot of Across The Unknown showing combat
Choosing which system to target.
Screenshot of Across The Unknown showing combat
Take that, Borg Cube!
We’ll hit ’em with everything we’ve got!
Screenshot of Across The Unknown showing combat
The final boss battle.

The game’s main menu and difficulty options.

The first screen you see on booting up the game.
Screenshot of Across The Unknown showing difficulties
Difficulty options.
Screenshot of Across The Unknown showing the DLC main menu
The DLC part of the main menu (I bought the deluxe edition).
Screenshot of Across The Unknown showing the main menu
The main menu.
Main menu + sector list.
Screenshot of Across The Unknown showing accessibility options
Accessibility settings in the main menu.

These are a selection of ending cards for various hero characters, as well as a couple from one of the “bad” endings.

Screenshot of Across The Unknown showing an ending card
The ending screen.
Seven of Nine’s ending.
Chakotay’s ending connects with Prodigy.
Screenshot of Across The Unknown showing an ending card
Kashyk’s ending.
Screenshot of Across The Unknown showing an ending card
Neelix can make it to Earth.
Tom Paris’ ending.
A better ending!
Tuvok’s ending.
B’Elanna’s ending.
Screenshot of Across The Unknown showing an ending card
Kes’ ending was bittersweet.
Screenshot of Across The Unknown showing an ending card
Marla Gilmore’s ending.
Screenshot of Across The Unknown showing an ending card
Harry finally gets his promotion!

I hope some of these screenshots will prove useful to you – or just interesting, if you’re curious about the game but haven’t yet decided whether or not to commit to it. If you want to get my full thoughts on Across The Unknown, including the positives, some points of criticism, and why I’m happy to recommend it to fans of Voyager, please check out my full review. You can find it by clicking or tapping here.

That’s all for today. Screenshot galleries aren’t usually something I publish here on the website, but I had so many spare ones after my review of Across The Unknown that I thought I’d give it a try. Hopefully someone out there found these to be useful, in any case!

Have fun in the Delta Quadrant, friends!


Star Trek: Voyager – Across The Unknown is out now for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series consoles. Across The Unknown was developed by GameXcite and published by Daedalic Entertainment. Star Trek: Voyager remains the copyright of the Skydance/Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager – Across The Unknown: Video Game Review

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware spoilers for Star Trek: Voyager – Across The Unknown and for Star Trek: Voyager.

I’ve been getting acquainted with the brand-new Star Trek: Voyager – Across The Unknown over the last few days. Last year marked Voyager’s 30th anniversary – which is insane to think about, by the way, and makes me feel oh so very old! But it also made it the perfect time for a new Voyager game’s announcement, and with Across The Unknown looking like my kinda thing, I was excited to give it a try. I picked up the “deluxe edition” of the game as soon as it became available, and I’m ready to share my thoughts with you today.

Firstly, though, a couple of important caveats.

Everything we’re going to get into today is the entirely *subjective, not objective* opinion of just one person. If you have a different perspective on Across The Unknown or Voyager in general… that’s okay. I offer my take to the Trekkie community based on how I experienced the game. And in addition, Across The Unknown is a deceptively big game, with some procedurally-generated elements, luck-based mechanics that play a role in determining outcomes, and multiple pathways and even multiple endings. I have not experienced all that the game has to offer, and I’m basing this review on one “run” through the game, plus one abortive “half-run” that ended too soon.

Screenshot of Across The Unknown showing Voyager
Ready to get lost in the Delta Quadrant?

So let’s talk Across The Unknown – or, as I keep mistakenly calling it, Into The Unknown. Remember that song? The one from Frozen II? It’s stuck in my head now.

Big-picture talk: I like Across The Unknown. I think it’s a game designed from the ground up by Trekkies, with Trekkies in mind, and it really leans into all aspects of Voyager, coming across as a true celebration of the series. Gameplay-wise, though? There are some flaws and deficiencies which hold it back a little as things stand. I’m buoyed by developer GameXcite’s commitment to acting on feedback, but there is one basic missing feature that even a first-time amateur developer should’ve known fans would want to see included, and it’s a shame it’s absent from Across The Unknown at launch.

There are also a handful of bugs that impacted my experience, including one that stopped me from navigating between the game’s three main menus, effectively soft-locking me out and forcing me to reload my most recent autosave. Again, GameXcite seem willing to continue to work on the game post-launch, with a couple of patches having been rolled out for the PC version already. Hopefully, these issues (and any others I may not have encountered) will be resolved – but it’s something to keep in mind if you’re sitting on the fence about the game right now. Perhaps waiting as little as a couple of weeks will mean the version you download and install will be a tad smoother and better across the board.

Screenshot of Across The Unknown showing a minor bug
An example of a minor text bug.

Across The Unknown is missing an incredibly basic function of video games that I almost can’t believe wasn’t included at launch: a proper save system. The game relies on an autosave, with the intention of playing like a “rogue-like” experience, complete with permanent, run-impacting choices.

The problem with that is the sheer *randomness* to too many of the outcomes. To give one example from my first run, I encountered a mission based on the episode Faces, which involved the Vidiians splitting B’Elanna into two separate people. This mission, despite me having an upgraded sickbay, the Doctor being present, being fully-equipped with resources, and – for want of a better term – doing everything “the right way,” resulted in B’Elanna’s death. This came in my first run through the game, at a relatively early stage, leaving me without one of Voyager’s main characters. I’d have wanted to go back and undo that, but doing so meant either restarting the entire sector or starting again from scratch.

Screenshot of Across The Unknown showing B'Elanna dying
Some outcomes feel very luck-dependent.

I admire the intention to go for an “old-school” style of gameplay. But I’m someone who believes games should give players options. I’m on the record supporting the practice of “save-scumming,” at least in single-player experiences like Across The Unknown. A game like this, which demands hours of your time, should be customisable to an extent, and should be able to be tailored to the way you want to play. By all means, do what Baldur’s Gate 3 does and have a mode where save-scumming is disabled and players have to rely on one single autosave only. But for folks who either don’t have a lot of time to play, or who want a more relaxed approach to the game? A proper free save system is *essential*, and I find it hard to believe that no one at GameXcite didn’t raise this as an issue before launch.

Responding to this exact line of criticism, GameXcite has pledged to “find a solution that brings you there,” to quote one of their recent updates. I don’t know what the time-frame might be on something like that, but it will be a *major* improvement to the game, assuming the developers can find a way to get it over the line. I sympathise, to an extent, because this is clearly not the way the game was envisioned or originally designed. But the ability to freely save – or at least to have multiple autosaves to choose from, perhaps – is something so incredibly basic, something that has been part of video games for decades… the fact it’s missing is a glaring omission. The sooner this is fixed, the better Across The Unknown will be.

Screenshot of Across The Unknown showing a bad ending
Having to re-play whole sectors because you got a bad outcome (that was impossible to predict)? Not a lot of fun for me!

In my playthrough of the game’s demo version last year, I made note of the lack of voice acting, and how it was text-only. I didn’t mean that as a criticism, really, but I wanted folks to be aware of the kind of title Across The Unknown was before jumping in. Since then, however, GameXcite managed to recruit two of Voyager’s original cast members – Tim Russ and Robert Duncan McNeill – to reprise their roles and record a series of logs. These logs are played at the beginning of each new sector (assuming the characters are both alive and part of the crew), and it’s a nice addition.

Unlike a proper save system, I don’t think Across The Unknown would’ve felt incomplete without these logs, but it’s an example of GameXcite responding to the feedback they picked up from the demo version of the game, and it’s nice that they chose to expand the title to include this extra feature. The logs are a lot of fun, they’re very “Star Trekky,” and it’s always great when a project like this can bring back members of the original cast in some form.

Screenshot of Across The Unknown showing a log
One of Tuvok’s logs.

In addition to the soft-locking bug I mentioned above, I encountered another, comparatively minor bug. At one point, my ship was afflicted by a “deuterium infestation,” which gradually depleted my deuterium stockpile over time. Despite taking the appropriate actions to fix this problem, the pop-up notification (which is on the left-hand side of the screen) never disappeared for the remainder of that run. I don’t know why it didn’t, and after a while, I just sort of tuned it out. But I’m pretty sure this *is* a bug, and the notification should’ve been removed after the issue was resolved.

A more serious bug soon followed. In short, if you’ve had to re-play a section of the game, or if you’ve been defeated in combat and need to re-load the sector, you have the option to choose to skip chunks of dialogue. That’s fine – good, even, because there’s nothing more frustrating, sometimes, than having to sit through an inspiring speech or villain’s monologue that you’ve heard a dozen times! But choosing to skip dialogue *after* locking in an optional choice seemed to mean that the desired outcome didn’t happen – even if it literally had a 100% chance of happening.

Screenshot of Across The Unknown showing the main screen
The system view. You’ll spend a lot of time here.

This next part is spoiler-y, so skip this paragraph if you really want to avoid that.

After playing through the Kazon-Nistrim/Seska storyline (which is mandatory), and arriving at the final combat encounter, Harry Kim has the idea to use holographic projections to make it seem as if Voyager has allied vessels fighting alongside her. If you succeed in this check, which, in my run, had something like a 90% chance of success, it removed two of the Kazon vessels from the subsequent fight. But if you skip the remainder of the conversation *after* choosing this option, even if the game told you you’d succeeded, the enemy ships would be present. An annoying bug, if a specific one.

There were no hard crashes during my playthrough, and compared to the demo version (which seemed to be putting a lot of strain on my CPU for some reason, making the fans work overtime to keep things cool), I’d say Across The Unknown ran pretty well on my PC. This shouldn’t be a massively demanding game; it’s less than 9GB in total, and there aren’t a ton of models or animations. But there are still characters to animate, as well as real-time ship battles. It’s nice to see a game that runs well out of the gate – not something that’s always guaranteed any more, sadly, in this age of “release now, fix later” titles and endless patches.

Screenshot of Across The Unknown showing a boss battle
The climactic battle against Seska and Culluh.

Let’s talk about the “deluxe edition.”

I usually don’t go in for day-one DLC, but I violated that rule for Across The Unknown. I did so primarily as a show of support for the development team, but I think it’s worth saying that this additional content… didn’t really add a lot. The deluxe edition content adds three technologies and five side-missions (all of which are based on episodes from Voyager). I didn’t get to play all of them, but the ones I saw were fun. The DLC also adds two “heroes;” named NPC characters who can be assigned to a variety of different roles. Neither are what you’d call a major character on the show, though.

I’m in two minds about this, really. I don’t really think it’s asking too much for games to be released in a complete state, and day-one DLC – i.e. content that was developed alongside the main game and fully-integrated into it – has never sat right with me. Not every game needs a “deluxe edition,” and when you compare the price of the base game (RRP £29.99 in the UK) to the price of the “deluxe edition” (£37.99 in the UK), I’m not sure the extra content is really worth it. I hope that, *if* any future DLC is planned, it will either be significantly better value, or else have something totally different to offer besides new random characters and a few basic missions. This isn’t to say the content is *bad*; it’s not. But your mileage may vary when it comes to determining the value, and if price is a concern, I don’t think you’re missing out by not paying the extra money on this occasion.

Promo graphic of Across The Unknown Deluxe Edition
The “deluxe edition” content.

Something that came to irk me, a little, was how the game became quite pushy at insisting I advance the story and move on, leaving a sector before fully exploring and encountering everything. As above with saving, the intention behind this may be admirable, in some ways; Across The Unknown’s developers want you to feel the pressure of Voyager’s long journey home, and want you to have to make choices between exploring every corner of a sector and maintaining crew morale.

I get it.

But when, in every single sector, you’re getting pop-up after pop-up telling you that the crew are getting angsty and want you to move on… it becomes more of an irritation than anything else.

Screenshot of Across The Unknown showing a pop-up warning
Piss off, Tuvok…

This can happen even *before* completing the main objective in a sector, meaning that you can be feeling the pressure to move on when you literally cannot move on, as that option is still locked. And you can argue that I should’ve gotten a move on and prioritised the main story! Fair point. But isn’t the point of a game about commanding a starship that you have *some* freedom to explore? In most games, I’ll try to do side-quests first, then the main mission, and go through each level that way to maximise the amount of stuff I get to explore. Across The Unknown wants to limit this… and I don’t think the way it’s implemented is quite working right.

As with free saving, I’d be fine if this was a toggleable option – if you had the ability to turn this feature on or off. But if I may propose a compromise: why not limit this so it only happens after the main mission in a sector is complete? That would still keep the pressure on, but it would give players a bit more freedom to play the game in different ways.

Screenshot of Across The Unknown showing engineering
Main engineering.

Speaking of freedom, one thing I was concerned about before Across The Unknown launched was the extent of player freedom when it comes to making key narrative decisions. This is absolutely *crucial* to the game’s potential replayability, and any narrative adventure – even a rogue-like experience – needs to make decisions feel impactful. Moreover, a game based on an existing story that aims to give players the ability to deviate from that story needs to find a way to balance different outcomes.

There were several places where, to be blunt about it, I felt like the game was very much on rails. These two examples are spoiler-ific, so feel free to skip a couple of paragraphs if you want.

At the end of two sectors in the first part of the game – the battle against Culluh and Seska and the Borg/Species 8472 conflict specifically – I felt like the game almost railroaded me into getting a specific outcome. In the case of the Kazon, no matter who I chose to accuse, whether I chose to pursue or let Seska escape, and whatever other choices I had… it still culminated in a conflict and a battle I had to win. And with the Borg, even choosing not to engage and trying to seek an alternate route eventually led to the events of Scorpion unfolding exactly as they did in the show. There are *smaller* differences along the way – it’s possible to recruit Seska after the Kazon war, Kes can survive the events of Gift, and Seven can die, preventing her from joining the crew, to give three examples.

Screenshot of Across The Unknown showing a choice
This “deal or no deal” moment felt like a false choice.

The real issue, when you boil it down, is that these outcomes *still* feel pretty random. Seska’s choice to join or not join the crew was basically a 50/50. Seven’s survival odds were pretty good, if you’d completed most of the required upgrades, but it still depended on the roll of a digital dice. These storylines were mandatory, which I get, in a game like this; there are limits on how far the game could diverge from Voyager’s actual adventure, after all! But in a way, that makes offering alternate pathways and different endings even *more* important. If, for instance, Seven could refuse to join the crew if you hadn’t done something, or if she could be replaced by a Klingon or Romulan ex-Borg, for instance, there’d be a bit more interest, a reason to do things a certain way, and consequences or rewards that made a run through the game feel a bit more tailored and personal. As it is, the game pushes you down certain paths to outcomes that feel either guaranteed or totally random and disconnected from your choices, neither of which is especially compelling.

Okay, the worst of the spoilers are over for now.

Because the game does have a risk-reward system in place, practically any main character can die during a run. As I noted, B’Elanna died during my first abortive run, and I also did the “meme” thing of keeping Tuvix rather than forcing him to be separated back into Neelix and Tuvok. Both of those events unquestionably shook things up.

Screenshot of Across The Unknown showing Tuvix
Tuvix.

But… here’s the next issue. Each hero character has a backup. Lose Tuvok, you get Nunez, whose dialogue looks to be word-for-word identical. Lose Neelix, and you get a “wish.com” generic Talaxian. Lose Seven? You get her slightly less useful twin: Nine of Nine. All of these characters are functionally the same as the heroes they stand in for, but slightly worse or less effective in their roles.

This has a double-whammy of an impact: there’s really only *one* ideal set of characters, heroes that have the best skills and the best chance of surviving away missions and combat encounters. And if you lose them, you don’t even get any kind of different dialogue or new storylines involving their replacements. Voyager didn’t have the same kind of expansive secondary cast as, say, DS9 did, but there *are* secondary characters or even one-off guest stars who could and should be able to fill some of these roles – and crucially, do something a little different with them.

Screenshot of Across The Unknown showing Nine of Nine
“We’ve got Seven of Nine at home.”

Suppose you choose to keep Tuvix, permanently losing Neelix and Tuvok in the process. Tuvix has some skills, sure, but he’s neither the combat expert Tuvok was nor the morale officer Neelix was – he’s demonstrably worse in both roles, *and* there’s only one of him. So, yes, you have the “moral conundrum” of killing Tuvix, as Janeway did in the story… but you can also totally ignore this side-mission, as I found myself consciously doing in my second run through the game. There were basically zero narrative or gameplay consequences to doing so, and I got an outcome that is almost “objectively” better.

And this is true with all of the heroes – at least, all of the ones I encountered during my playthrough.

This leaves the game feeling… well, tense, sometimes, if you’re worried about a hero on an away mission or during a side-mission. But also, more importantly, it feels like there’s really only “one” right way to approach the game: Janeway’s way, the way she did things in the show. This was another thing I was concerned about before launch, and it’s disappointing to see it pan out.

Screenshot of Across The Unknown showing the bridge/choices
Your choice has consequences…

A game like Across The Unknown absolutely *should* have storylines and side-quests where the TV show outcome is the best one, and there should be irreplaceable characters, whose loss impacts the remainder of a playthrough. But… is it too much to ask that some of these potentially different outcomes are better? Or at least, that their impacts are neutral, with losses somewhere being offset by gains elsewhere? Because right now, Across The Unknown is great if you want to faithfully replicate Voyager’s journey as seen on TV. It’s less interesting if you feel like you could’ve done better, or that there might’ve been other approaches to certain storylines that might’ve led to verifiably better outcomes.

Because of this kind of dual impact of hero losses having a gameplay downside while also being narratively irrelevant… I found it made many side-missions unappealing. We talked about Faces and Tuvix above, where B’Elanna, Tuvok, and Neelix can all be removed from your run through the game. But those are far from the only instances where this happened, and it feels like something that’s just… built into the game at a fundamental level.

Screenshot of Across The Unknown showing Seven's farewell
Some characters can choose to leave, too.

In any game with both random elements and characters with different stats, there are always going to be more optimal configurations and less optimal ones – that’s unavoidable, and not really the point of this line of criticism. My point is that, for a game that bills itself on putting you in “the captain’s chair,” it then really goes out of its way to push you down one narrative path, to take exactly the same decisions as in the TV show, and just generally feels unwilling or unable to open things up to potentially different and better outcomes.

This is not a fatal flaw. And I still found Across The Unknown fun to play. But I would argue that it impacts the game’s longer-term replayability; unless you want to go back and have basically the same narrative experience again, just with a few resources, planets, and nebulae in different configurations, then you’re kind of out of luck. The relatively minor, roll-of-the-dice outcomes – like a secondary character joining the crew, for instance – don’t make up for the fact that these storylines and practically all of their content unfold the same way each time.

Screenshot of Across The Unknown showing the main menu
You can choose to re-play sectors if you get a bad outcome.

Sticking with hero characters, I like how the system works at its core – but it is pretty limited. For instance, Janeway isn’t a “hero,” and can’t take part in any away missions. And while you do get some choice during away missions about which characters to use and in what configurations, there isn’t a ton of variety to this. Unless you’re deliberately trying to punish yourself, sending an away team you *know* will struggle to complete a task or mission… the worst you’re gonna get, unless you get unlucky with the digital dice, is a temporary injury to a hero.

Even then, the game pushes certain crew members into away missions, sometimes. Again, there’s that sense of being railroaded; forced by the developers to go down a specific path, even if you might’ve wanted to try something a little different. It doesn’t happen all the time, fortunately, but it happens enough to be noticeable. As above with storylines, there’s a balance to strike between allowing Voyager’s journey home to unfold the way it did on TV and giving players the freedom to explore. Sometimes, that balance has been struck reasonably well. But at other times… I felt it wasn’t.

Screenshot of Across The Unknown showing the transporter
Preparing for an away mission.

One final point of criticism relates to the final act of the game – so skip ahead a couple of paragraphs if spoilers are a concern.

Upon returning to Earth – in two of the game’s multiple endings that I saw, at any rate – we’re treating to a (text-only) log from Admiral Janeway. And for me… this scene just felt a tiny bit underwhelming. We see Voyager *approach* Earth, but that’s it. Janeway’s log mentions Voyager being escorted home, flying to San Francisco… and I just can’t help but feel I’d have liked to see that. A short, sixty- or ninety-second cut-scene depicting other starships alongside Voyager, and/or the Golden Gate Bridge flyover, would’ve done *wonders* for making the end of the game feel just that bit more special.

I like that there are multiple endings; a game like this needs that kind of diversity to reflect player choice. But as we said above… there’s kind of one “good one,” i.e. the canon ending from the show, and at least two lesser ones. Maybe I didn’t see them all, and maybe there are other ways to make it home ahead of schedule, or with even better outcomes; I’m admittedly not the best player, even on Across The Unknown’s easy mode! But for the endings to Endgame, the ones I saw were either the canon ending, or a much, much darker one.

Screenshot of Across The Unknown showing the transwarp hub
Voyager approaches the transwarp hub.

With all of that being said, recreating Voyager’s journey home – and tweaking it sometimes, as well as experiencing it in a new medium – was a really enjoyable experience. Saving Seven of Nine from the Borg Queen and Voyager finally seeing Earth for the first time – I won’t lie, I felt myself getting a little teary-eyed, just as I did some twenty-five years ago, when I saw Endgame for the very first time. Although the game was an imperfect experience… I enjoyed it for what it was.

I also adore Across The Unknown’s sense of humour. The game really leaned into some of the jokes and even the memes that Voyager has spawned within the Trekkie community: Paris becoming a “lizard,” in his words, Harry Kim’s lack of a promotion, and yes, of course, Tuvix, too. These little in-jokes didn’t go too far, nor did they feel like they were laughing *at* the show and the Trekkie community – at least, not for me. Instead, these light-hearted moments really hammered home how this is a game made by fans, for fans.

Screenshot of Across The Unknown showing a joke
Across The Unknown has a sense of humour.

And that feeling extended far beyond humour. There were deep cuts to episodes across all seven seasons of the show, with outcomes that felt logically consistent with Voyager, even as the game deviated or made things up. Narratively speaking, it really was a fun time, in spite of some of the negative points mentioned above.

I suppose we should talk about *gameplay* since this is a video game! Across The Unknown has two main gameplay modes: managing the ship and guiding away missions. There are a lot of stats and numbers to keep track of – miss something, and you might have to wait longer to unlock a technology, or even miss out on one of the many missions with a time limit. It can seem overwhelming, especially at first, but in-game tutorials certainly helped.

Screenshot of Across The Unknown showing resource yields/stats
An example of the game’s HUD, showing resources and yields.

Building rooms and getting Voyager exactly how I wanted it made for a fun challenge – even on easy mode!

Getting the right balance between tactical, scientific, and crew-focused rooms and systems isn’t easy, and one wrong move can lead to morale dropping, the ship being unprepared for combat, or that certain upgrades can’t be unlocked. There are various resources you have to keep on top of, which operate similarly to other resource-management titles, only… Star Trek-themed! You have to keep on top of things like the ship’s power level, battery banks, and even the number of crew members, too – all of these affect gameplay in a big way. At one point in my run, I found myself taking a diversion to any planet or point of interest that had a chance of giving me new crew members! That was a resource I seemed to run out of, especially as crew can be killed, or take long periods of shore leave.

It was really only when I got into the final act of the game that I felt I’d got the ship exactly the way I wanted it. I was generating just enough food from hydroponics bays to keep on top of the food supply, I had two science labs on the go for researching upgrades and unlocking new technologies, and enough quarters and cargo bays to store everything and accommodate everyone. Earlier acts of the game saw me turning off even some important rooms and systems just to keep the ship flying. You may be better at that kind of micromanagement than I am, but for me, it was part of the fun.

Screenshot of Across The Unknown showing the MSD
Voyager’s star-drive section.

Both random exploration and progressing through missions unlocked combat encounters and away missions, and both of these were fun. Occasionally, I think only really in one sector, I found frequent, repetitive combat encounters that started to get stale, but for the most part, I enjoyed tweaking Voyager’s systems and trying to get the best possible balance of shields and weapons. I installed disruptors and a Borg cutting beam on my version of Voyager – and these powerful weapons made short work of even the Borg, later on in the game!

Away missions were fun, and I especially liked the “hand-drawn” art style that the game employed for these moments. Across The Unknown makes recommendations and occasionally pushes key crew members into away missions, but there’s a decent amount of freedom there, too. Missing a crew member with specific skills can make things harder, but even on easy mode, I never felt that away missions were too easy. That randomness I mentioned? That’s a big part of why, I suppose!

Screenshot of Across The Unknown showing an away mission
An away mission.

Unlocking new heroes gives you more freedom when it comes to away missions, and heroes can also be assigned to various rooms aboard Voyager, increasing yields and outputs. This was a fun aspect of the game, and I found myself trying to balance which heroes I took on away missions – because that’s how to level them up, further increasing their skills and bonuses. All in all, a fun element of the game.

The key to a game like this is to set your expectations appropriately. This isn’t a big-budget title with the greatest graphics, and there’s a lot of text-based conversations and clicking through menus. But for a Trekkie, and for a fan of Voyager in particular, it’s hard *not* to recommend the title, even with the caveat that updates are coming which should improve the gameplay experience somewhat.

Screenshot of Across The Unknown showing a closeup room
A close-up look at a Borg-ified room.

I was thrilled to see a positive reaction to Across The Unknown’s launch. GameXcite said it exceeded their wildest expectations, and if recent reporting is accurate, the game sold more than 100,000 copies within its first few days on sale. That’s absolutely fantastic news, and kinda crazy, if you think about it! A game based on a TV series which has been off the air for a quarter of a century doing numbers like that? I guess Paramount was wrong: fans *do* want more from Voyager. Something like, oh, I don’t know… a remaster of the series?! The game’s success is, at the very least, proof positive that there’s still an audience for that incredible TV show.

I spent just over thirteen hours with the game – and in that time, as mentioned, I aborted one run after the third sector, I think, and then completed one full run. In my full run, I went back to replay the ending once, to see if I could get a different outcome. So I reckon there’s a solid eleven or twelve hours’ worth of content per run, at the very least – perhaps more, if you do more side-missions and spend more time in each sector harvesting resources and building upgrades. The length of time a game lasts can be important, and for me at least, Across The Unknown lands in that sweet spot of feeling like good value for money.

The gorgeous USS Voyager. What a ship!

Most of my criticisms of the game – with the exception of the missing save system – arguably fall closer to nitpicks than anything else. And I always knew, going into Across The Unknown, that there’d be limitations to exploration and that the game couldn’t possibly be all things to all players. I tried to keep that in mind as I bumped up against these limits, and I hope I didn’t sound too harsh. Perhaps, if GameXcite is listening to feedback – and my points of criticism are shared more widely among players – future patches or updates can tweak the experience, at least a little.

I’m glad GameXcite managed to license the official Voyager theme music. When that announcement was made late last year, I kind of rolled my eyes; it didn’t feel like a glaring omission from the demo version, and I felt the developers could’ve spent that time and especially that money elsewhere. But you know what? I was wrong – having the proper theme music, and being careful to use it sparingly, genuinely elevated Across The Unknown in a way I didn’t anticipate, and made some of those emotional moments – Captain Ransom’s sacrifice, Seven’s rescue, and the ship making it home – feel so much more impactful.

Modified screenshot of charts for Across The Unknown
The game has sold well.

At time of writing (less than a week after launch), Across The Unknown has had almost 10,000 concurrent players on Steam, and was number 49 in the sales charts and number 23 for most-wishlisted. Those are great numbers, and with the game also being available on PS5, Switch 2, and Xbox, that won’t be the sum total of its success. I’m really glad that the Trekkie community showed up for Across The Unknown in such a massive way. This game really does deserve all of its success.

It was a blast to return to Voyager, and to experience the long journey home in a totally new way. I loved Voyager when it was on the air, and I’ve pretty much worn out my old DVDs with how often I’ve re-watched the series over the years! I also had a lot of fun with Elite Force, back in the day, so this isn’t my first time playing a game based on this wonderful series. I really did have a good time with Across The Unknown, in spite of a few drawbacks and downsides. And it’s an easy recommendation to anyone who loves Voyager even half as much as I do.

Screenshot from Across The Unknown showing Voyager and Earth
Can you make it home to Earth?

Having completed Across The Unknown, I’m actually contemplating a second run sometime soon – there are side-missions I didn’t explore, several characters I didn’t get to unlock, and more. I’ll keep my ear to the ground about upcoming updates, and I’m not going to *immediately* dive straight back in! But I think it’s testament to the game’s success that I’m willing to go back for that second run so soon after the first.

If you made it this far, thank you so much for reading. I hope it’s clear that, despite some nitpicks and criticisms, I genuinely enjoyed Across The Unknown and recommend it to Trekkies. I’m not so sure that folks unfamiliar with Star Trek will have as much of a fun time as I did; perhaps management/base-building fanatics will find things to enjoy, though. But some games can and should be made by fans, for fans. And to me, that’s exactly how Across The Unknown felt.

Stay safe in the Delta Quadrant, friends… and Live Long and Prosper!


Star Trek: Voyager – Across The Unknown is out now for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series consoles. Across The Unknown was developed by GameXcite and published by Daedalic Entertainment. Star Trek: Voyager remains the copyright of the Skydance/Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

28 Years Later: The Bone Temple – Film Review

The first part of this review is free from major story spoilers. The end of the spoiler-free section is clearly marked.

Last year, I reviewed 28 Years Later – the long-awaited sequel to one of my favourite zombie horror films of all-time. I knew then that a second film was underway, but I’ve since learned that 28 Years Later was intended to be a trilogy. That explains a lot, and I’m glad I knew that *before* I sat down to watch what is apparently intended to be the middle instalment of this story!

I said last time that 28 Years Later felt less scary, less impactful, and just less entertaining overall than I’d hoped or expected it would be… but that there was still the potential for its sequel to re-frame some of those story beats, or pull out a creditable ending to the story. It was with that mindset that I approached The Bone Temple. I wanted this film to thrill me, but the way I felt about last year’s instalment was certainly a cause for concern.

If you missed my review of 28 Years Later in 2025, click or tap here to check it out. I think it’ll add a bit of context to a few of the things we’re going to discuss today.

Three posters for 28 Years Later The Bone Temple
A trio of promotional posters.

One thing that I don’t think I explained very well last time was how 28 Years Later’s zombies – surely the most important part of any zombie movie – felt like they’d lost at least *some* of their fear factor. And that trend seems to have continued this time, unfortunately.

In 2002, 28 Days Later breathed new life into a horror sub-genre that had started to feel stale. Making zombies faster and more aggressive, and the virus that caused the outbreak, were a huge part of that. I can vividly remember watching 28 Days Later for the first time, practically wetting my pants at how utterly terrifying these infected monsters were, how they moved with such pace, and how they were so unlike anything I’d seen before.

I couldn’t quite put my finger on what had changed at first, when I watched 28 Years Later. Was it simply the passage of time, and the way Danny Boyle’s fast-moving “infected” have been rolled into the broader lore of zombie fiction? Probably to an extent. Was it because the zombie genre has been pretty oversaturated for pushing twenty years, with The Walking Dead and its spin-offs on TV, films like Zombieland and Train to Busan, and interactive titles from The Last Of Us to Dying Light? Again… to an extent, yeah.

Still frame from Train to Busan showing zombies
Other zombie films, like Train to Busan, have done similar things to 28 Days Later in the years since that film’s release.

But there’s one more factor that, last time, I don’t think I really appreciated:

In 28 Years Later, and in The Bone Temple, too, many of the zombies are naked.

Naked zombies… they end up looking more *comical* than frightening, I’m afraid. And I really do believe that this costuming choice – or lack of costuming, to be specific – is a major contributing factor to these zombies not having the impact they once did. And yeah, it makes sense in-universe – almost three decades on from the apocalypse, surviving zombies have lost their clothes due to exposure to the elements. But… making sense doesn’t actually help make these zombies as scary as they need to be. And while I respect the decision to put realism first, it came at one heck of a price.

Still frame from 28 Years Later The Bone Temple showing Samson feeding
Samson and his (mostly) nude friends.

This highlights one of the dangers of filming back-to-back. I can’t be the only one to comment on the zombies and their… nudity… so if that feedback had been available to Nia DaCosta, Danny Boyle, Alex Garland, and the rest of the team, maybe some changes could’ve been made before The Bone Temple entered full production? I’m not saying that was the film’s only issue – nor am I saying that 28 Years Later or The Bone Temple were out-and-out “bad” – but sometimes, being able to receive and act on feedback in between titles is a positive thing. And unfortunately, producing two films back-to-back leaves no room for manoeuvre in that sense.

There’s another point to consider, though, and it’s one that’s much more fundamental than whether or not zombies need clothes!

28 Days Later was unapologetically a horror film – in fact, I’d call it one of the scariest films I’ve ever seen. 28 Weeks Later retained that horror tone, though it introduced other themes. But both 28 Years Later and The Bone Temple aren’t really horror films… at least, not in the same way. There’s torturous gore, there’s literal Satan worship, and, of course, there are still zombies… but at their core, these films feel much more character-driven, much more exploratory, and much more personal. Perhaps they fall closer to “psychological horror,” at least in parts, as well as films that explore the post-apocalyptic world that their predecessors created.

Cropped poster for 28 Years Later The Bone Temple
Crop of the film’s promo poster.

That disconnect between the genre of film I was expecting to see and the kind of film I ultimately saw… maybe that’s what’s driving some of my disappointment with The Bone Temple? And perhaps I should make a conscious effort to appreciate the film for what it is rather than what I expected or wanted it to be?

The counterpoint to that, I suppose, is that, if Alex Garland, Danny Boyle, and director Nia DaCosta wanted to create a post-apocalyptic psychological thriller, exploring things like coming of age, mental illness, trauma, religion and religious extremism, and the nature of life and death… maybe they shouldn’t have called it “28 Years Later.” These films were consciously created as sequels, picking up the post-apocalyptic setting almost three decades later. Yet the kinds of stories that have been told in that setting don’t feel like they bear much resemblance to what came before. And as we look to the future and a potential third instalment – which, rumours suggest, may have dipped into the dreaded development hell – I can’t help but wonder what could lie in store.

Behind-the-scenes photo from 28 Years Later The Bone Temple
Director Nia DaCosta (left) with Jack O’Connell on set.

There were some interesting and creative choices made across The Bone Temple, with close-up, shaky, focused camera shots lingering on characters to hammer home feelings of fear and confusion. In some ways, these felt like they were lifted from a low-budget, experimental, almost “arthouse horror” project – if that makes sense. I could feel the creative team’s intentions – and see, perhaps, where they lifted some of these ideas from. It could feel intense, yes, but that intensity served a purpose for the most part, and carried some of these heavy themes.

I think I’ve said all I can without crossing the line into narrative spoilers.

If you want to know whether or not I recommend The Bone Temple, here’s what I’ll say. If you enjoyed 28 Years Later, this film is the natural next step, and I think you’ll find it interesting, at the very least. If you were a fan of 28 Days Later a while back, and you didn’t really gel with the changes made in 28 Years Later last year… then The Bone Temple doesn’t redeem it, nor undo those changes. If you want an interesting and occasionally thought-provoking picture with themes of mental health, religion, and trauma, The Bone Temple might be your jam. But if you want a terrifying zombie flick that’s gonna keep you awake at night? This ain’t it.


A spoiler warning

This is the end of the spoiler-free section. There are major narrative spoilers for the 28 Days Later saga – including The Bone Temple – from here on out.

I said last time that I hoped The Bone Temple would find a way to narratively justify the “Jimmies;” the gang of Jimmy Savile impersonators who showed up right at the end of 28 Years Later. I was worried that this choice was made purely for shock value rather than because the creative team actually had something to say… and I feel like I was, unfortunately, right about that.

Jimmy Savile was one of the worst criminals in the history of this country, and it’s appalling that he was able to get away with it, with his crimes only being uncovered after his death. Any film that chooses to lean into any aspect of Savile really has to justify why it wants to do so, why it needs to bring up those memories and what it wants to say about his offending and the establishment that covered it up. And for me, The Bone Temple really didn’t have much to say about any of that.

Still frame from 28 Years Later The Bone Temple showing the Jimmy gang
The Jimmies.

Was it ironic, in a sickening sort of way, that the leader of the Jimmies was a literal Satan-worshipper? I mean, sure, I guess. But Satanism is a pretty basic horror trope, and in a story that doesn’t lean on the supernatural very much, it almost feels out of place. I get it: this is a commentary on the nature of trauma, and especially how traumatic events in childhood – and a lack of support – can shape a person’s mental health and their outlook on life. Jimmy was a young boy when the rage virus outbreak occurred, and his inability to process that trauma – combined with having to scrounge for survival in a post-apocalyptic world – contributed to his mental illness. At least, that’s how I think we’re meant to read the character.

And there is something to be said about how folks who experienced traumatic events in childhood can reach for something that feels safe – a character, a TV series, a celebrity. Jimmy clearly did that, not only with Jimmy Savile, but also with the Teletubbies, a kids’ TV show that was referenced a couple of times in the film. Because 28 Days Later establishes that the viral outbreak happened circa 2002, Savile’s crimes would never have come to light in this world. Again, that makes sense narratively.

Still frame from 28 Years Later The Bone Temple showing Jimmy
Sir Lord Jimmy.

But, as with the naked zombies, it isn’t enough for something to be logical in the confines of its world – it has to have meaning to us as the audience. And yes, it’s profoundly ironic that someone would consider Jimmy Savile, of all people, a heroic figure, someone “safe,” or anything like that. And it’s a weird kind of critique, I guess, of Savile’s own offending. But does that explain and justify this presentation? Because it feels, to me, like the point was to shock, the point was to be as offensive as possible. Being offensive has decades of precedent in horror – from the rape in Rosemary’s Baby to the gore of The Human Centipede. But when it’s done purely to offend, purely to shock, and without any real narrative justification, nor for any real reason… it feels gratuitous. And that’s how the Jimmies felt to me: gratuitous.

28 Years Later focused on young Spike, and his journey as he left his safe home for the first time to venture into the fallen world beyond. It wasn’t unreasonable to expect that The Bone Temple would pick up Spike’s story – and it did, for a few minutes at the beginning, but Spike felt sidelined a lot of the time; less a driving force behind events than someone swept along in the wake of other characters. We got a few moments from Spike’s perspective as he tried to escape from the gang, but the film largely had its focus elsewhere.

Still frame from 28 Years Later The Bone Temple showing Spike
28 Years Later had been Spike’s story. The Bone Temple was not.

The Bone Temple draws on 28 Days Later’s introduction of the rage virus, which began in an animal testing lab, suggesting that there’s a psychological component to the infection. This story, told from the perspective of Dr Kelson, was perhaps the film’s strongest element – even if I wouldn’t have expected it to be at first! We gradually saw Dr Kelson dosing Samson – the “alpha” infected – with morphine, stripping away some of the most extreme effects of the infection.

This culminated in Dr Kelson’s research into anti-psychotic drugs, which he gave to Samson, finally allowing his mind to break free of at least part of the infection for a time. As an analogy for mental illness and mental health conditions, this is interesting. I myself manage a mental health condition with medication, and I don’t object to the way Dr Kelson and Samson were presented in The Bone Temple. If anything, I find it interesting that, of all things, a zombie film would draw this kind of comparison or create this kind of metaphor for mental health. It’s something that has to be handled with care; there’s a fine line between saying “we’ll explore themes of mental health” and inadvertently leaning into harmful tropes and tired old clichés. But speaking for myself, I think The Bone Temple broadly stayed on the right side of that line.

Still frame from 28 Years Later The Bone Temple showing Kelson
Dr Kelson, researching anti-psychotic drugs.

The Bone Temple underperformed at the box office, and may make either a small loss or barely break even, depending on exact figures after video-on-demand and streaming are accounted for. Because of that, it’s recently been suggested that plans for a sequel are no longer certain. With this being part two of three, ending on somewhat of a cliffhanger, and with themes and storylines unresolved… that would be a real shame. Particularly when it comes to Dr Kelson’s apparent breakthrough in terms of understanding the rage virus, and the interesting real-world parallels it draws on, I think a conclusion is pretty important. But them’s the breaks in the entertainment industry, sometimes.

I’d like to pick out a couple of performances that I felt were particularly strong in The Bone Temple.

First, we have Erin Kellyman, who played one of the Jimmies – later revealing that her character’s name was Kellie. Kellyman, who I’d seen before in The Falcon and the Winter Soldier, as well as Solo: A Star Wars Story, put in a really great performance as the conflicted member of the gang, simultaneously believing Jimmy’s claims about “Old Nick,” and remaining sceptical.

Still frame from 28 Years Later The Bone Temple showing Jimmy Ink
Kellie – a.k.a. Jimmy Ink.

Then we have Ralph Fiennes. Fiennes may be known to some of you as Voldemort, though he’s a prolific actor who’s played a lot of other roles, including in 2024’s Conclave. I found his take on Dr Kelson to be incredible – nuanced, interesting, and with flashes of history and emotion that kept a genuinely odd character feeling human and grounded. Fiennes captured Dr Kelson’s eccentricities perfectly, but also his humanity, too. The sequence where he sat and talked with Jimmy was definitely one of the highlights of the whole film.

And, of course, we can’t mention Ralph Fiennes and Dr Kelson without talking about *that* iconic Iron Maiden sequence! I went through a heavy metal phase as a teen, and I got really into bands like Judas Priest and Iron Maiden. The Number of the Beast is a classic, really leaning into the idea that heavy metal was, well, “the devil’s music,” and I felt this sequence in The Bone Temple really captured that ’80s heavy metal feel. Ralph Fiennes was absolutely exceptional through it all, and the music made the whole sequence feel otherworldly and intense in the best way possible.

Still frame from 28 Years Later The Bone Temple showing Kelson's performance
Dr Kelson’s Iron Maiden sequence was incredible.

One thing that The Bone Temple did quite well was convey how brutal the post-apocalypse can be. We saw a few different groups and individuals, some of whom were hunters, foragers, or scavengers – but all struggling to survive. The Jimmies are kind of the embodiment of the chaos of survival in this kind of environment: lawless, brutally violent, incredibly aggressive, and dominated by the strong will of a single leader. That isn’t a unique concept; many post-apocalyptic stories feature similar gangs, from The Walking Dead’s Saviors to Fallout’s Legion. But that side of it was well-executed here.

There was an interesting contrast between how the people at the farm lived with how the Jimmies and Dr Kelson lived. The farm group – and, at the very end, Jim and his daughter, too – seemed determined to reclaim at least some elements of pre-apocalypse life, with a well-kept home, fences, padlocks, and hot food cooked in a kitchen. The contrast this presented was stark, and it shows the difference between how different groups might respond to this kind of total societal collapse. In the absence of Spike’s hometown and the folks he had to leave behind in the previous instalment, these characters stood in for the – for want of a better term – more “normal” denizens of post-apocalyptic Britain.

Still frame from 28 Years Later The Bone Temple showing the farm
The farm.

I mentioned Jim, so let’s talk about the film’s closing sequence. Jim was the protagonist of 28 Days Later, and it was great to welcome back Cillian Murphy to the role – albeit that Jim didn’t get a ton of screen time this time around. A zombie glimpsed in 28 Years Later bore a striking resemblance to Jim, and I wasn’t alone in speculating that the zombie’s appearance might’ve been the film’s way of conveying that Jim had finally been defeated by the rage virus. I’m glad to see that wasn’t the case!

Jim having a daughter certainly seems to imply that he and Selena continued their relationship beyond the events of the first film. I wonder if Selena is planned to be a major character if the next instalment were to get off the ground? I liked seeing Jim apparently quite settled, doing what he could to preserve a sense of pre-apocalypse normalcy for his daughter. Their appearances raise a lot of questions; I just hope that answers will, one day, arrive.

Still frame from 28 Years Later The Bone Temple showing Jim and his daughter
Jim and his daughter.

As Samson’s cocktail of drugs helped him come around from his years-long infection, we got an interesting flashback-come-coma-dream sequence of him on a train. This was especially creative, I felt, showing how memories were slowly coming to the surface. It led into one of the film’s only real jump-scares, as the conductor’s face seemed to morph into that of an infected zombie. That was probably the only moment in the film that I could say genuinely caught me off-guard.

Again, though, Samson’s story ends with unanswered questions. Without access to more drugs – both morphine and antipsychotics – will he remain free of the virus and in control of his faculties? Was his status as an “alpha” infected part of what made him susceptible to treatment? With Dr Kelson dead, is there *anyone* left in the area who could carry on his work – or even understand it? All of these points should be addressed… but only if a sequel is forthcoming, which, as mentioned, may no longer be guaranteed.

Still frame from 28 Years Later The Bone Temple showing Samson
Samson on the train.

How do we feel about Satanism as a plot point? I get where it was coming from, and I think Jack O’Connell made for a really interesting and complex antagonist. There were points where I genuinely couldn’t tell whether he believed in “Old Nick” for certain, whether he was wavering in his belief, or even if he’d been faking some of it to maintain control over his gang. That kind of presentation is not easy to get right, and O’Connell deserves a lot of credit – as does Nia DaCosta’s direction.

However… I can’t help but feel that falling back on Satanism – literally one of the oldest tropes in the horror movie or shocking story playbook – feels anything other than cheap. As a critique of religious cults and overbearing leaders, I get it. And I think the character side of it worked reasonably well… Jimmy Savile aside. But Satanism itself, while it worked with some of the imagery and the music, just feels a bit played out and clichéd for a story like this. I think part of what made the Jimmy Savile stuff feel so underwhelming and like it was being played for pure outrage bait is the Satanism angle; perhaps The Bone Temple needed to pick one or the other. The story might’ve worked better if it hadn’t tried to have the gang do both.

Still frame from 28 Years Later The Bone Temple showing Jimmy's crucifixion
The film used a lot of Satanic imagery.

I think that’s where we’ll start to wrap things up.

The Bone Temple was an interesting film. But it wasn’t a great film, and as the continuation of a sequel I’d been very interested in for some twenty years or so… I think I have to say that it came up short. There were creative ideas in the mix, but some of them felt tropey, others felt like they were done purely to shock and offend, and while the film’s core themes and some of its characters worked well, there are enough downsides and drawbacks to consider it an imperfect motion picture.

I would recommend The Bone Temple to fans of last year’s instalment. But for anyone else – general horror fans, zombie connoisseurs, and even fans of 28 Days Later from back in 2002 – I’m not so sure. If it comes on streaming or it’s on TV one day and you’ve got nothing to lose by checking it out, then sure. I made it to the end, it killed a couple of hours, and I didn’t need to switch off partway through. But I can’t shake the feeling that such an iconic and genre-redefining work as 28 Days Later deserved better than this. And if it’s true, as has been suggested, that no sequel will be coming? The Bone Temple ends with Spike, Kellie, and Jim’s stories all incomplete.

Still frame from 28 Years Later The Bone Temple showing a zombie
Will there be a sequel?

I’m a big ol’ scaredy-cat when it comes to horror. So if Trekking with Dennis, of all people, is saying that a film wasn’t all that scary… then it genuinely wasn’t all that scary. So if what you want is a horror film to give you nightmares and take you to the edge of your seat, I don’t think you get that from The Bone Temple. I certainly didn’t. But that doesn’t mean there weren’t interesting ideas in the mix, fun character moments, and a pretty epic heavy metal song sequence to cap it all off. A mixed bag.

Earlier this year I reviewed a very different film: The SpongeBob Movie: Search for SquarePants. Click or tap here to check that out if you’re interested! And if you want to see a handful of titles that are on my radar as 2026 rolls along, click or tap here to see those. I’d like to review a few more films this year, though probably not too many in the horror genre – at least, not till October! And I have plans to check out a few TV programmes and video games, too. I hope you’ll join me for some of that here on the website.

Until next time… and don’t have nightmares!


28 Years Later: The Bone Temple is available to purchase now on video-on-demand via Amazon and other platforms. 28 Years Later: The Bone Temple is the copyright of Columbia Pictures and/or Sony Pictures Releasing. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on Sisko and Starfleet Academy

A Star Trek-themed spoiler warning.

Spoiler Warning: There are major spoilers ahead for Star Trek: Starfleet Academy Season 1. Spoilers are also present for Star Trek: Deep Space Nine, Star Trek: Strange New Worlds, and the comic series Star Trek: Godshock.

We’re going to get into serious spoiler territory for one of the recent episodes in Starfleet Academy’s first season, so if my little spoiler warning graphic didn’t put you off… just beware. I don’t want to ruin the show for anybody!

This isn’t going to be a “review” of the episode Series Acclimation Mil. I’m not doing individual episode reviews for Starfleet Academy this year, and in this piece, we’re really only going to get into one of the episode’s storylines. There will be a review of Season 1 as a whole in March, and I’m sure I’ll touch on the episode (and this storyline) again at that point. So check back for that if you want to get my thoughts on the entire season more broadly. And I have a review of the two-part premiere, which you can find by clicking or tapping here.

Still frame from Star Trek SFA S1 showing Sam and a Sisko poster.
Sam “confronts the unexplainable” in Starfleet Academy.

Series Acclimation Mil returned to Star Trek: Deep Space Nine in a pretty big way, and I wanted to talk about that element in a longer format, in a way that I don’t think I could do justice to in my season review piece. DS9 is a hugely important series for me, and this episode was clearly well-intentioned, with writer Tawny Newsome wanting to draft a “love letter” to the series and to Captain Sisko in particular.

But… is that how it came across?

Captain Sisko is, on balance, almost certainly my favourite Star Trek captain. And if you put my back against the wall and pushed a phaser to my head, forcing me to choose, I’d also name Deep Space Nine as my favourite Star Trek show. Out of all the Star Trek shows, DS9 got what is arguably the most definitive and complete series finale, but Captain Sisko’s story was deliberately left ambiguous. In Starfleet Academy, the episode Series Acclimation Mil picked up this narrative thread and aimed to tell a story about the intersection of religion and science, as well as one that really celebrated the legacy of Star Trek’s first African American captain and series lead. I admire the intention, and I don’t doubt that everyone involved, from the writers and producers to the performers, came into this story for the right reasons and genuinely intended for it to be a celebration of Sisko and DS9.

Behind-the-scenes photo from Star Trek SFA showing Newsome and Brooks.
Tawny Newsome (left) wrote and had a role in Series Acclimation Mil, along with series regular Kerrice Brooks (right).

Fundamentally, I think Starfleet Academy was the wrong choice of series for an episode like this for one simple reason: its place in the timeline. If this were a Picard-era series (as I argued it should be once upon a time), we might be having a different conversation. But because Starfleet Academy takes place in the 32nd Century, more than 800 years after the events of DS9′s finale… the story it was able to tell, far from celebrating Sisko and his legacy, arguably detracts from it.

When work on What You Leave Behind was ongoing, Sisko actor Avery Brooks insisted on a change to the script. The original version of DS9′s finale saw Sisko “ascending” to become a Prophet, permanently leaving the world behind as he moved to live in the Celestial Temple. But Brooks felt that the idea of a black man (Star Trek’s first African American captain, too) effectively “abandoning” his pregnant wife and son wasn’t the right message for Sisko’s story to end on. And so that ambiguity was written into What You Leave Behind, allowing Sisko to one day “return,” as he said to Kassidy in his final vision.

Still frame from Star Trek DS9 showing Sisko and Kassidy's vision.
Sisko’s final appearance to Kassidy.

For years, that was the end of it. DS9 was over, but fans could speculate about how and when Sisko would return. There was even a comic series – Star Trek: Godshock – in which Sisko returns from the Wormhole about three years after the events of DS9′s finale. I’m not a comic book fan myself, but this was an officially-licensed publication, and while comics aren’t strictly part of Star Trek’s canon, they can be a good format for telling stories involving legacy characters who can no longer be involved in Star Trek on the screen.

Avery Brooks, who played Sisko in all seven seasons of DS9, has effectively retired. His last on-screen credits came shortly after Deep Space Nine ended, and his final involvement with the Star Trek franchise came in the 2006 video game Star Trek: Legacy (not to be confused with the proposed Picard spin-off of the same name), in which he reprised his role in voiceover form. Following DS9, Brooks worked as a professor at Rutgers University, and was also involved with the Smithsonian Institution. As far as I know, an on-screen return to Star Trek or the role of Sisko was never officially proposed, but it seems, from what I can gather, that Brooks would have turned down such an approach. He may have done so if the writers of Starfleet Academy had asked.

Crop from the comic Star Trek: Godshock showing Jake and Ben Sisko embracing.
Jake and Ben Sisko’s reunion in Godshock.

Recasting such an iconic and important character wouldn’t sit right with me – nor with a lot of other Trekkies, I suspect. So with Brooks effectively out of the picture, not wanting to return as Sisko… the idea of a Godshock type of story, in which Sisko very definitely kept his word and came back from the Celestial Temple, is off the table. Starfleet Academy was left without the most important element of any Sisko story – the man who portrayed the character – but tried to go there anyway.

I will concede that, given the restrictions and limitations placed on the story by Avery Brooks’ absence, the kind of story told in Series Acclimation Mil was probably about as good as it could get. But that’s not really the point. My argument is that, without Avery Brooks being involved, and without Sisko able to keep his word and return from the Wormhole during the lifetime of his wife, son, and other friends… this story shouldn’t have been attempted. If they asked Brooks to return and he said no, or if it was communicated to them clearly that Brooks was unavailable, this story should simply have been set aside, and something else written for the character of Sam.

Still frame from Star Trek SFA 1x05 showing Sam.
Sam in Series Acclimation Mil.

There are other ways to celebrate DS9, and other characters from that series who could’ve been included. Series Acclimation Mil introduced us to a brand-new host for the Dax symbiont, for example – something I argued Discovery should’ve done during its various Trill episodes – but we spent very little time with her and learned practically nothing about her. Or Starfleet Academy could’ve picked up on Lower Decks’ idea that O’Brien was widely celebrated in the far future, doing something with that character’s legacy. The Klingon story could’ve revisited Worf and his ties to Starfleet, with Starfleet Academy having already visited Bajor there was scope to do something with Kira, or we could finally learn more about Cardassia, perhaps touching on the legacy of someone like Garak.

But really, DS9 wasn’t the point. This was an episode intended to celebrate the legacy of Star Trek’s first African American captain. So… what else could Starfleet Academy have done to acknowledge Star Trek’s African American connections? A great choice would be Uhura – the first African main character in Star Trek. I’d have loved to see a crossover, perhaps involving Cadet Sam meeting Strange New Worlds’ Uhura on the holodeck. Or the show could’ve called back to the legacy of Geordi La Forge, or Travis Mayweather – two characters brought to life by African American performers. Avery Brooks may have been the first to be a series lead, but there are other African American performers Starfleet Academy could’ve called on for this kind of celebratory story.

Still frame from Star Trek SNW showing Scotty and Uhura.
Uhura in Strange New Worlds Season 3.

And I am firmly in the camp that says “celebrate DS9″ and “celebrate Star Trek’s African American performers and heritage!” I think those are fantastic ideas, especially in this landmark 60th anniversary year. The Original Series was groundbreaking for African American representation on television, thanks to Nichelle Nichols’ main role, with even the venerable Martin Luther King saying so. There is a lot to celebrate on that front, and I don’t begrudge the writers of Starfleet Academy wanting to do so.

Unfortnately, though, the very celebratory episode that they set out to create has, I would argue, done a bit of damage to Sisko’s character – turning him into the very “delinquent dad” that Avery Brooks argued against almost three decades ago. By choosing Sisko over other characters, and because of the limitations placed on the story by both Starfleet Academy’s place in the timeline and Brooks’ retirement from acting, Series Acclimation Mil answered one of Star Trek’s “unanswerable” questions in pretty much the worst way possible.

Crop from the comic Star Trek: Godshock showing Sisko's return.
Sisko’s first words after returning in the comic Godshock.

Regardless of where you stand on the episode’s crucial question of “did Sisko die or enter the Celestial Temple,” Series Acclimation Mil confirmed that, in Star Trek’s canonical prime timeline, Sisko never returned. He stayed away from the galaxy for more than eight centuries, breaking his promise to his wife, never seeing his son grow up, and never contacting Dax or any of his other friends.

And I would further argue that the episode’s central question, which Sam sets herself the task of answering, *was already answered a quarter of a century ago*!

Deep Space Nine’s finale didn’t end with Sisko falling into the Fire Caves. There was one final scene involving Sisko: his vision to Kassidy Yates. This was presented in the story as a vision from the Prophets, and the character was not a random Prophet impersonating Sisko, but Sisko himself. What You Leave Behind definitely and clearly stated that Sisko didn’t die and was taken by the Prophets to their Celestial Temple. And his final words to his wife? “But I *will* be back.”

Still frame from Star Trek DS9 showing Kassidy.
Sisko promised Kassidy that he would return.

I never read that scene in What You Leave Behind as leaving any room for doubt or ambiguity. Sisko didn’t die – he was taken to the Wormhole by the Prophets. And he intended to stay with them only for as long as necessary to learn whatever they needed to teach him, but he absolutely, categorically planned to return.

So what does Series Acclimation Mil have to say about that? What does this episode now mean for Sisko, the Prophets, and DS9?

There are a couple of ways we can interpret things, I guess, if we go back to DS9′s finale. Firstly, we could say that Kassidy either didn’t receive a vision from the Prophets at all, and hallucinated a reunion with Sisko out of grief, or that she received a vision from a different Prophet who pretended to be Sisko to give her a bit of hope to tide her over. That kinda sucks.

HD still frame from What We Left Behind showing Sisko.
Captain Sisko.

Alternatively, we could say that Sisko wanted to leave the Wormhole… but was unable to do so in time. Maybe his lessons with the Prophets went on longer than he thought. Maybe he “lost track of time” in a dimension that exists… outside the normal flow of time? Maybe the Prophets kept him prisoner and prevented him from leaving, even though he really wanted to. Or maybe only Sisko’s “soul” still exists, and with his physical body having been destroyed, he had no way to come back.

Again, none of those ideas hold *any* appeal whatsoever, at least not for me.

So we’re back to some fundamental questions: was this the right moment for an episode like this? Was Starfleet Academy the right series – or the right *kind* of series? Without Sisko himself, and without recasting the character, was it wise to attempt this kind of story? Could other ways have been found to celebrate Star Trek’s African American performers, Deep Space Nine as a series, or both?

Photo from the Star Trek SFA premiere of Kerrice Brooks.
Kerrice Brooks, who plays Sam in Starfleet Academy.

I wouldn’t have given the green light to this episode, if I had the opportunity over at Paramount. Not because I don’t want to pick up the dangling thread of Sisko’s story, and not because I don’t want Star Trek to do more with DS9, but because of what this story does to Sisko’s character. Despite what Newsome, Cirroc Lofton, and others have said on behalf of Avery Brooks – that he gave the episode “his blessing,” and that that was important to them – Series Acclimation Mil, in my view, harms Sisko’s characterisation, it harms Star Trek as a whole, and it gives a fundamentally unsatisfying answer to a question that didn’t really need to be asked.

We already knew that Sisko was alive in the Celestial Temple; Starfleet Academy didn’t even need to ask that question. And we already knew that he planned to return. What We Left Behind – Looking Back at Star Trek: Deep Space Nine even saw the show’s original creators and writers putting together their own idea of what Sisko’s return might’ve looked like. Combine that with the comic book, fan theories, and more… and I think us Trekkies have had more than enough ways to envision Sisko’s return, even if none of that could ever be “officially canon.”

Still frame from What We Left Behind (DS9 documentary) showing Sisko's return.
Sisko’s return as imagined in What We Left Behind.

By sidelining all of that, Starfleet Academy’s writers set out to answer the question of what happened to Sisko using their own ideas – but also being severely hampered by the unavailability of Avery Brooks, and the show’s place in Star Trek’s timeline. The result was an episode that betrayed Brooks’ final intervention on Sisko’s behalf at the end of DS9′s run, turning the character into the “absent black father” trope that has been so harmful on TV and in movies. Whatever in-universe reasons we might try to concoct to excuse Sisko, or whatever successes Series Acclimation Mil may have had elsewhere – and there absolutely were highlights and successes – that point is so basic, so existential, and so fundamentally awful that it would warrant scrapping the entire thing and writing it off.

In defence of the episode, I will say that Cirroc Lofton’s appearance hit all of the right emotional notes for me, and especially towards the end, I felt myself tearing up. Jake Sisko’s return to Star Trek – in holographic and visionary forms – made the best of a bad situation, and I don’t want to take away from Lofton’s masterful performance in Series Acclimation Mil. Nor from the work of Kerrice Brooks, who stepped up to take on a spotlight episode for the first time and really nailed it. Both performances were exceptional, and I can tell that Lofton, in particular, really wanted to celebrate the legacy of his on-screen dad and the series he’d been a part of.

It’s just such a shame that, to tell a story about Sisko at this moment and in this series… it had to be *this* story.

Star Trek SFA concept art: Jake Sisko.
Concept art of Jake Sisko, created for Starfleet Academy.

Series Acclimation Mil conflicts with, or changes how we have to interpret, other Star Trek episodes, too. What was the message of The Visitor? Widely considered to be one of DS9′s finest episodes, The Visitor depicted an older Jake Sisko trying to figure out a way to rescue his father from a temporal anomaly. The older Jake argues passionately that his younger self needed his father, and it also seems as if Sisko’s absence from the timeline ultimately proved harmful to the Federation – DS9 had fallen into disrepair, and Starfleet needed to get permission from the Klingons to even enter the Bajoran system.

That timeline’s Jake Sisko gave his life to send his father back to the Defiant, so that his younger self would have the dad he needed. Now we know that Jake’s sacrifice bought Ben… what? A couple of extra years? And that Kassidy had to raise their child alone, while Jake’s writing career seems to have unfolded similarly to how it did in The Visitor, with only a couple of books being published. I just… I just don’t like what it says about Sisko, his promise to return, and how he ultimately ended up abandoning the family he seemed willing to do anything for.

Still frame from Star Trek SFA S1 showing Jake's book Anslem.
Anslem, Jake Sisko’s finished book.

I respect the good intentions behind Series Acclimation Mil, both as an episode that aimed to celebrate Deep Space Nine and Star Trek’s first African American captain. And Jake Sisko’s appearance, in particular, did a lot to elevate the story, connect it back to DS9, and lean into the legacy of Benjamin Sisko. This wasn’t an episode concocted thoughtlessly, nor purely as a business decision to play the nostalgia card and make money. There was genuine artistry behind it, and it was a well-intentioned effort.

Which makes it all the more disappointing, in a way, that the final cut of the story does so much harm to Sisko’s character. If Series Acclimation Mil had been just a cheap overplaying of the nostalgia card by a corporation running out of ideas… maybe I’d feel less bad or less guilty at tearing into it so much. Because this isn’t an easy essay to write, to be blunt about it. I don’t take any pleasure in writing these words, nor in crapping all over the hard work and good intentions that went into the story’s creation. But I have to be honest with you at how the episode made me feel, and how I feel it harms the last words of the man who is still my favourite Star Trek captain.

Publicity photo of Avery Brooks as Captain Sisko.
Captain Sisko.

When Picard went off the air, and Lower Decks came to the end of its run… that was realistically the last chance to do a Sisko story that could’ve worked, and that might’ve felt right. I would have thoroughly enjoyed a story about cadets learning about Captain Sisko and his legacy in that era, too, had Starfleet Academy been a different show. But because of its place in the timeline, and because of the kind of episode it had to be in the absence of Avery Brooks… I’m firmly of the opinion that no episode at all would have been better than this.

I’ve said this before, and I’ll probably have to say it again before too long: stories end. Every story eventually reaches a natural end point. While, as fans, we might like to imagine what came next for our favourite characters… when the credits roll, the curtain falls, or we reach the last page, that should be it. Too often in the modern entertainment industry, characters or stories are unnaturally resurrected for unnecessary epilogues, telling us more than we needed or wanted to know about what came next. And for me… Series Acclimation Mil falls into that category, even if there were genuine reasons for its creation beyond a mere corporate nostalgia play.

Behind-the-scenes photo from Star Trek SFA S1 of Cirroc Lofton, Kerrice Brooks, and Tawny Newsome.
DS9′s Cirroc Lofton (left) with Kerrice Brooks (centre) and Tawny Newsome.

It’s no exaggeration to say that I’d rather have seen no continuation of Sisko’s story than this one. And even with Avery Brooks’ “blessing,” and his willingness to allow the Starfleet Academy team to use one of his spoken-word recordings to close out the episode… I’d rather Sisko had remained in What You Leave Behind, his fate confirmed, his return scheduled… and for Star Trek to never acknowledge it again. That would have been better, and more respectful, than the story this episode told.

So that’s my take on how Sisko was handled in Series Acclimation Mil.

This is a delicate subject, as it touches on themes of race, and modern Star Trek’s handling of the franchise’s first African American captain. As you may know, I’m British, not American, so I don’t have the same connection to Sisko as perhaps some folks out there might. But he’s a character I love and I’ve always respected, and I really do mean it when I say that a better end to Sisko’s story would have been his ambiguous promise to return at the end of What You Leave Behind. I can’t *hate* the episode Series Acclimation Mil, because seeing Jake again was a treat, it’s nice to know Dax is still around, and the cadets got into some interesting scrapes while Sam was chasing down Sisko’s legacy. But, damn… what a horrible fate for Sisko in canon, just to disappear and never be heard from again.

Still frame from Star Trek SFA showing Sam and San Francisco.
The final shot of the episode.

If you made it this far, thank you for reading. I tried to approach the subject as sensitively as possible, and despite my feelings about Series Acclimation Mil, this piece shouldn’t be interpreted as an “attack” on the writers, producers, performers, or behind-the-scenes folks. I genuinely respect and appreciate the intentions behind the story, even if the end result isn’t something I enjoyed or wanted to see.

Next month, when Starfleet Academy’s first season wraps up, I’ll write up a full review, which may touch on other elements of Series Acclimation Mil that I didn’t discuss this time. I wanted this piece to be laser-focused on Sisko and what the episode said about him, rather than a broader review of the episode. So I hope you’ll join me for that.

Thanks again for reading… and Live Long and Prosper.


Star Trek: Starfleet Academy Season 1 is streaming now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy, Deep Space Nine, and other properties discussed above – is the copyright of the Paramount-Skydance Corporation. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fallout: Season 2 Review

A Star Wars-themed spoiler warning graphic.

Spoiler Warning: Beware of spoilers for Fallout Seasons 1 & 2, as well as multiple games in the Fallout franchise.

I just finished watching the second season of Amazon and Bethesda’s Fallout series. A couple of years ago, you might remember me writing here on the website that Season 1 had been okay, but not exceptional, and I don’t remember Fallout even getting close to being in contention for one of my End-of-Year Awards in 2024. In fact, I was one of the rare dissenters back in Season 1, which seemed to be winning praise almost across the board, from long-time fans of the franchise to new viewers and beyond.

So… was Season 2 more of the same, an improvement, or does it represent a decline in the show’s quality? Let’s get into all of that today.

As always, I like to give a little caveat. Everything we’re going to discuss in this review is the *subjective, not objective* opinion of just one critic. If you adore Fallout and think it’s the best thing you’ve ever seen, if you despise it and think it’s unworthy of its source material, or if you just don’t agree with some or all of the points I raise… that’s totally okay. There ought to be enough room in the fan community for differences of opinion and polite disagreement without resorting to name-calling or (radioactive) toxicity!

Three Fallout S2 promo posters.
A trio of promotional posters for Season 2.

Secondly, I think you should be aware of a couple of things before we get into the meat of this review. I always like to explain my background with a long-running franchise before diving into any kind of critique, simply to explain how experienced or inexperienced I am with what can be complicated and detailed worlds, backstories, and lore. In this case, I have seen Fallout Season 1, I’ve played Fallout 3 and all of its DLC, and I’ve played the main campaign and some of the side-quests in Fallout 4. But I am not familiar with the first two games in the Fallout series, from before Bethesda Softworks’ acquisition of the IP, nor have I played Fallout: New Vegas.

With both Fallout 1 and Fallout: New Vegas having an impact on the story of the TV adaptation’s second season, I thought I should be up-front about that – either so you know where I’m coming from, or in case you decide that my opinion is invalid and you choose not to read any further. No hard feelings, if that’s the case! I’m by no means the world’s biggest Fallout fan, though I would consider it to be a franchise I generally enjoy. I just think it’s important to be clear about such things.

Box art for Fallout: New Vegas.
Large parts of Season 2 overlap with the video game Fallout: New Vegas.

As a final note before we talk about the TV show’s story: I’m generally content to consider adaptations and spin-offs on their own merit. That is to say, despite Bethesda Game Studios’ insistence that the Fallout TV series is “canon” and coexists in the same universe as the games… I’m not really interested in that, as I’m not someone who obsesses over this franchise’s lore and history. If you are, and if the TV series changes or reworks some elements of Fallout canon that you disapprove of… that’s fine, but it’s not really what I’m going to focus on in this piece. I want Fallout to be internally consistent within itself; if it contradicts one of the games, I’m content to give the series room to explore such a story point, and judge it on its own merit at the end. Again, if that’s not something you’re interested in, or you want a review that goes hard on the minutiae and lore of the wider franchise… no hard feelings if you choose to stop reading!

Okay, with all of that out of the way… what’s the headline?

Like Season 1, Fallout Season 2 was fine… but far from great. It held my attention well enough most of the time, and some storylines and characters were stronger than others. But there were some *incredibly* cringeworthy moments that I absolutely detested, some confusing or convoluted story points, totally disconnected sets of characters whose storylines barely intersected at all, and a whole lot of padding, wheel-spinning, and unnecessary diversions for a main storyline that had, at most, three episodes’ worth of actual narrative content.

Photo from the Fallout S2 premiere showing the cast.
Most of the main cast and some of the production team at the Season 2 premiere.

Let’s begin with a big-picture critique of one of the main storylines.

I don’t think that Fallout is well-served by delving deeply into the questions of “who launched the nukes and why?” Often, the point of stories set in a post-war or post-nuclear setting is that the whos and whys don’t matter – because no matter who started it or what their goals may have been, *everyone* lost out when the world as they knew it came to an end. By putting several of its core characters right in the middle of this shadowy, world-ending conspiracy, Fallout is jumping head-first into a question that has simply never needed to be answered.

In my review of Season 1, I said that it was great fun to catch a glimpse of the world of Fallout prior to the bombs dropping, and I stand by that. Seeing what the world looked like, and what was lost when the bombs fell, remains an interesting element for the series to explore – and because of the nature of video games as a medium, these kinds of flashbacks to the pre-war world aren’t usually possible, or at least not to the same extent. But there are ways to explore the world before it became the Wasteland without following the stories of people who were major players in what was to come.

Still frame from Fallout S1 showing three nuclear detonations.
Do we need to discover who pushed the big red button?

Cooper Howard’s character worked well when he was a man willing to do anything to find his family, desperately hoping they were still alive and sealed in a vault somewhere. But when he became a kind of double- and then triple-agent for various pre-war factions who were all squabbling over the show’s magical macguffin… far from elevating his character into a Bethesda Games-style “chosen one,” I felt it actually detracted from who he was in a major way.

Not every character in a story like Fallout can or should be someone incredibly important. And we don’t need to know why the bombs fell – two centuries in the past from the perspectives of most of the residents of this world – to understand that the Wasteland is a dangerous place and that desperate people are willing to do some pretty messed-up things. By putting Cooper so close to the conspiracy, rubbing shoulders with some of the people who schemed and plotted to launch the nukes and end the world… Fallout lost something from its post-apocalyptic setting. And there’s a real risk that, in overexplaining what happened, who did it, and why, Fallout will be unable to come up with a satisfying explanation to a mystery that’s now almost thirty years old. Some things are genuinely better left unexplored, and I fear that the conspiracy surrounding the nuclear exchange that created the Wasteland will turn out to be one of them.

Still frame from Fallout S2 showing Cooper.
Cooper in one of the pre-war sequences.

We’ll stick with Cooper for now, since he was part of two major storylines in Season 2.

In the show’s present day, Cooper – as the Ghoul – accompanied Lucy to Las Vegas, hoping that Hank would lead him to his family. This story had its moments, but in a season that seemed to spin its wheels in places or get sidetracked with relatively unimportant stuff, the Ghoul’s decision to turn Lucy over to Hank – and his subsequent injury – felt pretty rushed.

It was always obvious that the Ghoul had his own reasons for going with Lucy, and even when they seemed to be getting to know each other and even working well together, his agenda would always lead him to turn on her if it suited his purposes. But that moment has to make sense in-universe, and there was nothing we saw from Hank’s indoctrinated assistant in the scene leading up to the conflict with Lucy that convinced me that the Ghoul was ready to give up or give in. What did Hank say to him? How did he *prove* that his family was in the vault, and under threat – especially in light of revelations in the final episode? I’d rather have spent half an episode on that conversation than on Lucy and the Ghoul fighting scorpion-monsters in an abandoned hospital.

Still frame of Fallout S2 showing the Ghoul.
What led up to this moment?

Despite my feelings on whether a story about the pre-war conspiracy was either necessary or a good idea, Cooper’s moments within that story were quite well done. The idea of someone who’s generally a decent person struggling to do the right thing under tremendous pressure is a common enough story outline, but it was executed well – for the most part. As an actor, Cooper made for an interesting choice of someone to send undercover; celebrity status granted him access to people and places that others wouldn’t be able to reach, and a skillset from being on screen allowed him to both blend in and deceive.

There were moments where Fallout seemed to wander into an almost film noir presentation, in some of these pre-war segments, with smoke-filled rooms, body doubles, and the constant sense that there was more going on than meets the eye. Even while I was questioning the overarching storyline, I couldn’t deny that it was being brought to the screen pretty well, and I found myself getting caught up in Cooper’s undercover adventures and going along for the ride.

Still frame from Fallout S2 showing House.
Mr House.

We can’t talk about Cooper without also talking about Barbara. In Season 1, Barb seemed like a villainous schemer who’d fully bought into Vault-Tec’s conspiracy. I’m glad that this presentation didn’t last, and that it was revealed that, far from being a high-ranking villain bent on maximising shareholder value through mass murder, Barb was just as out of her depth as Cooper. This cemented their relationship in a genuinely positive way for the series, adding to our understanding of the Ghoul’s pre- and post-war lives, and his quest to find his family.

But – and you knew a “but” had to be coming – in a season that spent *ages* on meaningless waffle and dead-end side-quests, this revelation was catastrophically rushed. As above with Cooper, Hank, and Lucy, I could’ve happily spent half an episode or more on this revealtion, with Barb explaining through an extended flashback sequence how she gradually became uncomfortable with Vault-Tec’s plans, how she tried to learn more, how she was horrified, and ultimately threatened and scared into silence. This pivotal moment that switched up her characterisation, literally taking her from one of the show’s worst villains to a genuine hero, was communicated very poorly in a sequence that was just too short.

Still frame from Fallout S2 showing Betty and Barb.
Barb with Betty before the war.

If other storylines in Season 2 had been stronger, I might be lamenting that we didn’t get “just one more episode” to better explore some of these narrative beats and ideas. But when the season wasted time, got sidetracked, and spent entire episodes on what feels like absolutely nothing of consequence? It’s even worse that we didn’t get that time back to spend on these far more important narrative and character moments.

Barb’s story hammers home the deviousness of Vault-Tec’s investors – who, I think it’s safe to say, we all assume will be revealed to be the Enclave, right? What I will say for this pre-war storyline was that I liked its unpredictability. When it seemed like you figured out who Mr House was, it turned out to be a body double. When you thought you knew who was going to press the button and drop the bombs, it changed – then changed again. And when you thought someone was going to do the right thing… that got ripped away from them, too. It made for an intriguing, if imperfect, noir-style conspiracy story. And I generally enjoyed it for what it was, despite its flaws.

Still from Fallout S2 showing Cooper and a car.
Despite my misgivings, the pre-war conspiracy storyline was well executed.

Lucy annoyed me, especially in the first half of Season 2. Her entire arc last time saw her retain her humanity while learning how the Wasteland operates – and what’s necessary to survive in this new environment. But Lucy seemed to undergo the absolute worst kind of character regression this time, taking her back to being the naïve “vaultie” that we first encountered right at the beginning of the story. Lucy made genuinely moronic decisions when fighting the Khan group, at the hospital, and when dealing with the Legion, to name three examples – and she almost got herself and the Ghoul killed on multiple occasions.

Giving a character an arc is great. Fantastic, even. But it’s like Fallout’s writers forgot that they’d already given Lucy that exact same arc the last time around; this was a regression that led to a repetition of what we’d already seen. If some of the storylines that Lucy got caught up in in those early episodes had been particularly strong, I think I’d have still felt this regression was a disappointment – but a solid story could’ve blunted some of that. But the hospital diversion achieved absolutely nothing and wasn’t so much as mentioned thereafter. Nor was the fight against the Khans. And while there is still more to come from the Legion, as we’ll discuss, it wasn’t exactly the season’s highlight for me.

Still frame from Fallout S2 showing Lucy and a girl.
Lucy seemed to regress as a character, especially at the beginning of the season.

The Fallout franchise is not exactly subtle with the way it portrays many aspects of its post-apocalypse, so the Legion – the way they come across in this series, at any rate – didn’t feel out-of-place. There’s a metaphor in there about war, and how two apparently identical factions can be squabbling over something that seems utterly insignificant or ridiculous from the outside, as depicted through the Legion’s competing encampments and the corpse of their deceased Caesar. And I like the Legion’s style and what it says about how groups cling to elements of the familiar, even when those things have lost all meaning, centuries later. The Legion styles itself on a very uninformed vision of Ancient Rome, complete with Roman-inspired costumes, and again I found that to be both interesting and fun.

This extended to the Legion’s treatment of Lucy – literally trying to crucify her, at one point, before the Ghoul’s intervention. But after the Ghoul set off an explosion at the Legion encampment, the faction seemed to disappear from the story… only to re-emerge right at the end as a threat on a scale not at all comparable to what we saw. By making the Legion out to be so ridiculous (and by making the scale of their encampment seem so small), Fallout left me with the impression that this faction wasn’t going to be important. Yet by the end, Hank is holding them up as a “boogeyman” to frighten Lucy, Lucy herself says the Legion is going to massacre everyone in New Vegas, and the Legion seems to have spawned an entire army out of nowhere, immediately after its own bloody civil war.

Huh?

Still frame from Fallout S2 showing Lucy and the Legion.
Lucy meets the Legion.

In the same vein, we have the New California Republic. The NCR, which Lucy and the Ghoul encountered on their journey, seemed to have been decimated after the attack on its capital of Shady Sands, and it was strongly implied that the few soldiers we met were the very final holdouts of a long-dead faction – the Ghoul even said so to their faces. So… where did all of the NCR soldiers come from in the final act of the final episode? Army ex machina is one way to solve New Vegas’ Deathclaw epidemic, I guess… but not a very interesting one, nor one that made sense in the context of the story.

Am I going bonkers? Did I miss something, somewhere, that showed us that both of these factions are bigger (and more alive, in the NCR’s case) than I thought? Because one army showing up out of nowhere is bad enough, but *two*? I know I watched every second of every episode… but maybe it’s my old brain playing tricks on me, or something. I just found it hard to understand how and where both of these factions – who are presumably going to be important in at least the first part of Season 3 – got so many soldiers from.

Still frame from Fallout S2 showing the NCR army.
So… where’d all these guys come from, then?

If Fallout’s iconic Supermutants are going to be important in a future season or episode… why not do more with them this time? The Ghoul was injured, dragged away by a Supermutant, healed, and then dragged back to Vegas again for… reasons? It felt like padding; something to do to fill the time on screen because the rest of the story wasn’t quite ready for the Ghoul to arrive at the Vault-Tec facility yet. I get that it was meant to be a tease of something to come – at least, I hope that’s what it was, and not just raw nostalgia bait for fans – but even so, it felt like a total waste. Either commit to having the Supermutant present for more than a single scene, or skip this unnecessary diversion and spend longer on some of the rushed pre-war stuff that we just talked about.

As long as there’s a good narrative reason for their inclusion, I think bringing the Supermutants into Fallout makes a lot of sense – as I said, they’re an iconic part of this world. But this introduction just felt like a complete bag of nothing, and even if it’s meant to be setting up something bigger to come in the future, there’s no getting away from the fact that it felt like a waste of time in the moment.

Still frame from Fallout S2 showing a Supermutant.
A Supermutant.

Hank (Lucy’s father) ran an intriguing operation out of the Vault-Tec facility. At first, I thought it was meant to be an above-ground building, and I wrote in my notes that it didn’t make sense that such a building could’ve survived intact for so long. But this was, I belatedly learned, meant to be an underground facility, which makes a lot more sense. Hank used that facility to hone House’s mind-control tech, and this was an interesting angle for his character and certainly gave him a new direction.

I have a bunch of unanswered questions about Hank, though, and I think the success (or otherwise) of this storyline will have to be assessed when we know more. Hank seemed to have perfected the mind control tech… but why did he wait decades after his un-freezing to even try? Why did Hank and Steph (who are revealed to be married) not remain married in the vaults, nor even emerge from cryo-sleep at the same time? Did Hank genuinely wipe his own memory at the end… or is it all a ruse? My money’s on “ruse,” by the way, but you never can tell!

Still frame from Fallout S2 showing Hank and Lucy driving.
Learning to drive with dad.

My point is that there’s a lot we still don’t know, and I don’t want to rush to judgement about Hank’s story until we have a more clear picture. I generally found Hank an interesting antagonist – he’s more than just “evil for the sake of it,” even though his exact plans are still unclear. And I kind of like the idea that Vault-Tec and/or the Enclave would be looking to find ways of enforcing peace, even if that peace comes on their very strict terms. It adds depth to what could’ve been a pretty bland villain.

Lucy’s reunion with Hank was intense and emotional, and we went on a bit of a rollercoaster as Lucy seemed to be at least open to the possibility that Hank was doing something for the right reasons. And the scene of Hank teaching Lucy to drive the golf cart was simultaneously haunting and kinda cute. The revelation of the Congresswoman’s severed head is another story point that I felt wasn’t suitably explained, though – if she was the “computer” controlling or pacifying all of the chipped Wastelanders, why didn’t they react when the head was destroyed?

Still frame from Fallout S2 showing the Congresswoman's head.
The Congresswoman’s ultimate fate.

In terms of visuals, Fallout continues to be a pretty well-done and good-looking show. I like the physical props, representing iconic gadgets like the Pip-Boy, and big, room-sized computers with screens reminiscent of old television sets. The TV adaptation has done well, generally speaking, to recapture that “alt history” angle; the ’50s that never ended. Power armour looked a lot better this time around than it had in Season 1, in my opinion, especially the final NCR power armour that Thaddeus used toward the end of the season.

One CGI misfire that I can call to mind involved the Deathclaws. At one point in the final episode, the Deathclaw “steps” onto gravel – and the intersection of real-world set and CGI monster just didn’t look quite right; the Deathclaw felt hollow and weightless, rather than the dinosaur-esque giant lizard it was meant to be. Not the end of the world, though, if that’s really the worst CGI moment I can call to mind.

Still frame (crop) from Fallout S2 showing a Deathclaw foot.
The Deathclaw foot.

Toward the end of the season, several characters spent time in the town of Freeside – part of the broader Vegas area. And there are a couple of points I wanted to bring up, as I felt these kind of detracted from the setting and, to a lesser extent, the story. Firstly, this town was clearly meant to have a “Wild West” feel to it, which is okay – but did that need to extend to costuming, too? The Legion, for instance, clearly have a reason to dress up in Roman costumes, but why do the folks in Freeside all seem to be cosplaying as 19th Century civilians? When most of the rest of the world retains at least some of Fallout’s signature ’50s-inspired aesthetic, this town stood out all the more.

Secondly, given how strong and powerful the Deathclaws are, Freeside’s “barricade,” for want of a better term, hardly seems good enough to keep them out. You have an entire town full of people living next to a pen occupied by giant lizard monsters, and the best they can do to keep themselves safe is a few bits of sheet metal and a chain. When Thaddeus was sent crashing through the barricade, it just made me wonder how it had held out for so long to begin with.

Still frame from Fallout S2 showing Deathclaws and a barricade.
How did this flimsy barricade last so long?

Sticking with the Deathclaws for a moment, the Ghoul and Lucy’s encounter with them felt *very* jumpy. When the pair arrived at the New Vegas strip, they were fighting feral ghouls in daylight. Then, moments later, they were approaching the Lucky 38 casino after dark. But after almost being killed by the Deathclaws (and kicking off a convoluted story about needing to get back to a place they’d just been), it was daytime again when they stood outside of the Deathclaw enclosure. Did I miss something? Why was this shot/edited in such a jumpy way?

That sequence is the only one in the season (that I can call to mind, anyway) to have had this kind of issue – which just makes it all the more noticeable. And, even if I’m being generous to Fallout, saying that maybe there was meant to be a day or two in between each of the three parts, it still comes back to the same point: this season spent too long elsewhere, spinning its wheels. If this night/day changeup isn’t a total goof and there’s meant to be time passing in between the arrival at Vegas, the escape from the Deathclaws, and the arrival at Freeside… where was any indication of the passage of time? In a better story, this would still stick out, but when Fallout really had the opportunity to cut plenty of extraneous fluff, there’s no excusing it, in my opinion. Having the Deathclaw encounter take place after dark was a stylistic choice, and one that could’ve worked, heightening the tension. But when the very next scene clearly takes place in the daytime, a stone’s throw away… it detracted from it.

Behind-the-scenes photo from Fallout S2 showing a Deathclaw and puppeteer.
A Deathclaw behind-the-scenes.

It can be hard to judge middle seasons of television stories, sometimes. There’s clearly more to come from Fallout, and how we ultimately feel about key storylines may shift depending on how they’re ultimately resolved. So I’m trying to keep that in mind as I say… what the heck was going on in Vaults 31, 32, and 33? It looks like Fallout is pushing towards a Supermutant storyline for at least one of the vaults, which could be entertaining, but after Norm’s discovery in Vault 31 last time… I kind of expected more from that side of the story.

For me, Norm (and later, the Vault-Tec survivors) felt like they were being written out of the main story – pushed aside so as not to tread on the toes of other storylines. Far from the natural-feeling, slow burn of this storyline in Season 1 – which was generally pretty interesting last time around – this story felt concocted and artificial, as if Norm and the Vault-Tec staff were acting at the behest of a room full of TV writers. If it was too soon for Norm to reveal what he’d discovered in Vault 31, why not sideline him this season? Show us a few clips of him trying to get out of the Vault and back home, but keep him trapped there, instead of sending him out on an ultimately fruitless and circular story that seems to be bringing him right back home anyway. It wouldn’t have been great, perhaps… but it might’ve been less bad.

Still frame from Fallout S2 showing Norm.
Norm’s story seems to be taking him back to the vaults.

That said, I did really enjoy Moisés Arias’ performance as Norm once again. Arias had been one of the absolute highlights of Season 1 for me, and even when I wasn’t wild about some of the narrative choices on his side of the story this time, I felt he did an absolutely exceptional job. Norm’s story kept me on the edge of my seat, and as a character who feels weaker and less capable than Lucy, throwing Norm into the midst of this Vault-Tec conspiracy – and then dragging him to the surface – made for an interesting turn of events in some ways. Arias rose to the challenge wonderfully.

Norm getting a new friend (or possible love interest?) in Claudia was interesting, too, and I generally enjoyed this new character. Claudia wasn’t like the other Vault-Tec executives, as an apparent newcomer to the role, and bonded well with Norm across their adventure together. Unlike Lucy and Maximus or Lucy and the Ghoul, Norm and Claudia were on comparable terms when entering the Wasteland, and explored it together – albeit in different ways. Claudia was the only one of the Vault-Tec employees to express any kind of grief over the war and the loss she was experiencing, which added a lot of depth to her character and went a long way to humanising her.

Still frame from Fallout S2 showing Claudia's cryo-pod.
Claudia awakens in a new world.

Maximus has a lot of potential to be an interesting character, and I’m still rooting for him. But my god, were his and Thaddeus’ storylines so unbearably cringeworthy – for the second season in a row. Maximus has his “fish out of water” thing with the Brotherhood, which is interesting, and the arrival of an envoy from the Commonwealth could have given him a totally new story arc as the pair worked together to prevent a war. But having gone to the trouble of setting that up, Fallout paired up Maximus with the ghoulified (or proto-Supermutant?) Thaddeus, and the result was more of the worst kind of American cringe humour that I personally just cannot stand.

We got a “Weekend at Bernie’s” story, as Thaddeus tried to impersonate the dead Commonwealth envoy – in full power armour. We got Maximus’ abortive attempt to kill the leader of his Brotherhood chapter. And then the two ran away, on a quest to save the magical macguffin that would ultimately lead them to the Ghoul and Lucy. There were interesting elements in the mix – like what’s going on with Thaddeus, and the Brotherhood’s unwavering indoctrination that only Maximus and a couple of others seem to be able to break. But the way much of this story and both of these characters were presented? It takes so much away from those points of interest to the point where I literally had to fast-forward some of the most cringeworthy parts.

Still frame from Fallout S2 showing Maximus.
Maximus got another crop of cringe humour storylines this time.

In my review of Season 1, I said that it was beyond ironic that a criticism of the unchecked power of mega-corporations was coming from Amazon and Bethesda – a subsidiary of Microsoft. Fallout seemed to be sticking to its video game origins and highlighting the dangers of corporations being left to their own devices, having too much power, and really acting as a metaphor for the world we live in today. That metaphor, I argued, was at best muddled by who was producing and creating this series, but present nevertheless.

This time… that’s gone. The message of Fallout Season 2, if you boil it down, seems to be “corporations good, government bad,” or at least that corporations are inherently less evil than the United States government is. Think about it: the *real* villains are the ones involved in the conspiracy to launch the nukes, end the world, and run these unethical experiments. And the ultimate responsibility for all of that seems to lie with the Enclave – a.k.a. the American government. Or perhaps it’s better to say that the Enclave is a Trumpian “deep state;” a shadow government pulling the strings from within? Given Amazon and Microsoft’s recent moves to support Trump – the money they’re “donating” to build his ballroom, the Melania movie being funded by Amazon, their extensive investments in A.I., and of course, Bill Gates and Donald Trump apparently having a mutual friend with a private island… maybe that kind of messaging is to be expected? It’s certainly a point of note, at any rate.

Still frame from Fallout S2 showing the Amazon MGM logo.
Fallout’s second season seems to have walked back the franchise’s criticism of mega-corporations. For some reason.

So hypocrisy and irony are out… Trumpian conspiracies are in? Is that… an improvement? There’s ample room to criticise the United States government, of course, and I don’t begrudge any artist or creator wanting to make a point about, let’s say, unchecked presidential power. But the way Fallout seems to have shifted, painting the government as worse than the corporations, and even suggesting that people like Robert House are somewhat on the “less bad” side of things? It was a surprise, let’s leave it at that.

What I think we’re learning from Fallout as a TV adaptation of a video game is simply this: some of what works in an interactive format is less enjoyable – or not enjoyable at all – when you change to a new medium. Getting sidetracked on the way to your destination by random in-game events, new factions, and the like might be fun when you’re *playing* an open-world adventure game, but it’s not something that makes for entertaining viewing without that interactive component. If we use Lucy as our stand-in for the player character in this new Fallout adventure, she got into some scrapes, met some wacky characters, and had an adventure that felt, in some ways, like it came right out of the video games. But… it didn’t actually make for a cohesive or enjoyable story much of the time.

Still frame from Fallout S2 showing Lucy (in the mirror).
Lucy.

Fallout is simultaneously an ambitious project and a copycat production that fits the post-Game of Thrones streaming TV mould. Disconnected character groups? Check. Intersecting storylines? Check. A fully serialised story? Check. Cringeworthy humorous side characters? Check. World-ending, existential threat (and a conspiracy to boot)? Check. For all of the money Amazon has spent, and for all of the genuine successes at recreating the look and feel of Fallout’s Wasteland… the actual story the writers are telling in this world feels unoriginal, derivative, and small. And right now, I can’t shake the feeling that, were this not called “Fallout” and based on a game series I have a passing familiarity with… I’d have switched off by now.

So that was Fallout Season 2.

There are interesting ideas and elements in the mix, but they continue to be paired with storylines and characters that feel directionless, fake, or both. And for every genuine success Fallout manages to have with a narrative point, there’s at least one more disappointment to cancel it out.

Three Fallout S2 promo posters.
Three character posters.

That being said, I stuck with Fallout to the end, and I daresay I will watch Season 3 when it’s ready – in 2028, perhaps, or beyond. The successful moments and enjoyable characters are worth sticking around for, even if they’re only one part of a show that can feel like a bit of a mixed bag. Fallout isn’t going to win any awards – at least, not from yours truly – but it’s clearly a successful project for Amazon and Bethesda, bringing new eyes to this pretty unique setting. If only there’d been a new Fallout video game in the last decade that I could actually recommend people play! Still, fingers crossed for that Fallout 3 remake, eh?

I hope this review has been interesting. If you stuck with me to the end, thank you! I had quite a few points that I wanted to hit this time, so I know this has been quite a long read. If you’re new to the world of Fallout and curious about where to go next, I guess the obvious suggestion from fans of the series would be Fallout: New Vegas, though as it’s not a game I’m familiar with it’s not one I can personally recommend. But hey, maybe 2026 will finally be the year I fire up the game and try it out for myself. Never say never, I guess!

At the start of the year, I put together a short list of films, games, and TV shows I’m looking forward to in 2026 – click or tap here to check it out. There will be other TV and movie reviews in the weeks and months ahead, so I hope you’ll stay tuned. Star Trek: Starfleet Academy is definitely getting a review in a few weeks’ time, after its first season wraps up, and I have plans to check out a few other programmes, too. I hope you’ll join me for some of that as 2026 rolls along. Until then… stay safe out there in the Wasteland!


Fallout Seasons 1 & 2 are available to stream now on Amazon Prime Video. Season 1 is also available on DVD/Blu-ray. Some images/photos courtesy of Amazon/Amazon MGM Studios. The Fallout TV series is the copyright of Amazon and Bethesda Game Studios; the Fallout license is held by Bethesda Game Studios. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Kena: Scars of Kosmora – Preview

A Phineas and Ferb-themed spoiler warning.

Spoiler Warning: Beware of minor spoilers for Kena: Bridge of Spirits.

Well, this *is* a pleasant surprise!

I didn’t plan to cover anything to do with PlayStation’s “State of Play” presentation today; I usually check out a few of the trailers after the fact to see if any of their games might be coming to PC, but that’s really as far as my interest usually goes. But when I saw the announcement trailer for Kena: Scars of Kosmora, I knew I had to say something and get the hype train going!

Ember Lab’s debut title, Kena: Bridge of Spirits, was my pick for “game of the year” back in 2021, and it remains one of the best games that I’ve played so far this decade. A mix of old-school adventuring and platforming with a jaw-droppingly beautiful visual presentation made the game an absolute treat. And ever since, I’ve been curiously wondering what the developers would get up to next. Whether it was a full sequel to Kena: Bridge of Spirits or a new game entirely, I fully expected to be there on day one.

Still frame from the Kena: Scars of Kosmora trailer showing a bow.
Kena is coming back!

Ember Lab had been radio silent for several years, since Kena: Bridge of Spirits was ported to Xbox Series S and X consoles, but I was content to give the studio time to cook. This is a relatively small team, after all, and Kena had been their first-ever video game (after getting started working in CGI for film and television). I genuinely did not have Ember Lab’s return on my radar for 2026 – let alone at PlayStation’s “State of Play” event – but I’m so very glad to learn that we’re going to be able to return to Kena’s world for another adventure.

The trailer showed us just enough to get excited without overdoing it, in my opinion, and it looks like there are going to be several new gameplay elements to complement the adventuring and 3D platforming from the original game. In particular, the trailer showed us a rideable mount and mentioned “alchemy,” which the game’s press release suggests may be a significant part of gameplay.

Still frame from the Kena: Scars of Kosmora trailer showing Kena repairing her staff.
What new skills will Kena learn this time?

The blog post which accompanied the reveal trailer talks about Kena as being “older and renowned as a Spirit Guide,” suggesting that we’ll be catching up with the title character some time after the events of Bridge of Spirits. The game will be set in a new environment – the titular Kosmora – which sounds, from what I’m inferring from the blog post and what we glimpsed in the trailer, to be larger than Bridge of Spirits’ world was. The inclusion of living characters, not just the spirits of the deceased, also makes for an interesting addition, and perhaps a way to add a bit more depth not only to the game’s world, but to Kena’s characterisation.

Kena’s age is reflected in her updated character design, which retains her original style but clearly ages her up, making her not only taller, but somehow more mature and wiser, too. Kena’s outfit in the first game became emblematic of the character, and even appeared as a collectable outfit in Fall Guys, of all places, so it makes sense to retain the same basic visual style for the character. But the design definitely reflects Kena’s growth and evolution, and she looks better than ever!

Still frame from the Kena: Scars of Kosmora trailer showing Kena.
Kena looks better than ever!

The Rot – cute little critters that Kena encountered and collected on her journey – were a big part of the first game, but I didn’t see them in the trailer this time, nor were they mentioned in the blog post. Ember Lab talks instead about “Elemental Spirit Companions,” which could be this game’s replacement for the Rot, I suppose. But the studio is clearly keeping a lot about the game under wraps for now – which is totally fair enough.

What I liked about the Rot in Bridge of Spirits was how they weren’t just cosmetics or collectables that existed to pad out the game or introduce a slightly different gameplay mechanic. The Rot were directly connected to Kena’s power and growth; finding more Rot didn’t just unlock cute hats for them to wear, it made a noticeable, material impact on Kena’s abilities and thus how you could approach the game. Going out of your way to search the environment felt more than just a bog-standard 3D platformer or adventure game’s collect-a-thon, but like something genuinely worthwhile.

Still frame from the Kena: Scars of Kosmora trailer showing a fox.
Who’s this little cutie pie?

All of which is to say that I hope the Rot – or a similar mechanic, perhaps using these new Elemental Spirit Companions – will be part of Scars of Kosmora. It was a pretty big part of the first game, and not something I’d want the sequel to sacrifice.

One thing from the blog post that I felt sounded really positive was Ember Lab’s acknowledgement that the Kena of Scars of Kosmora is more experienced than she was when we met her in the first game, as well as talk of “building on” what the studio learned from creating Bridge of Spirits. It can feel pretty jarring, sometimes, when you pick up the sequel to a game where you’d levelled up your character and unlocked new skills and powers only for all of those to have seemingly disappeared or been forgotten about by the start of the second instalment! So I’m glad to hear that Kena seems to have retained the skills and powers she developed across the course of Bridge of Spirits.

Still frame from the Kena: Scars of Kosmora trailer showing a combat encounter.
A combat encounter.

Talk of Kena’s staff being broken, though, could be a way for the new game to push players to either re-learn some of those same skills or to make sure Kena doesn’t feel overpowered at the start of the sequel. In order to go on a satisfying journey, Kena will have to experience setbacks, grow, and perhaps pick up some new skills, so damaging the source of her power – her staff – could be a great way to tie gameplay mechanics to the story in a way that makes sense.

Kena’s staff was also described as “keeping her alive,” which could add an element of drama or a time crunch to the new game. It would certainly give Kena a huge incentive to fix it! It seems pretty clear that this damage will happen in the game’s first act, otherwise Ember Lab wouldn’t have wanted to spoil such a major plot point; this could be the incident that kicks off the main storyline of the game.

Still frame from the Kena: Scars of Kosmora trailer showing the broken staff.
Kena’s staff breaks.

Visually, Kena: Scars of Kosmora looks absolutely stunning. Character designs retain that almost Pixar-esque quality that I so adored the first time around, and the world… the world just looks astonishingly beautiful. In my review of Kena: Bridge of Spirits, I talked about how I encountered a moment early in the game where I just… stopped. I paused Kena’s quest to just stare out at an absolutely incredible view of a mountain that the developers had crafted. Still, almost five years later, Kena: Bridge of Spirits is one of the most visually gorgeous games I’ve ever played – and it looks like the sequel will retain that same art style and dedication to beautiful scenery.

And as a final surprise, Kena: Scars of Kosmora is launching this year, in 2026! We don’t have a specific date yet, nor even a window, but if Ember Lab can stick to that 2026 ambition, I can easily see Scars of Kosmora competing for my “game of the year” award come December. This game has jumped the queue to become one of my most-anticipated of the year… but if it needs more time to deliver on the promises that have been made, a delay into 2027 is totally fine by me.

So that’s all for now, I think.

Still frame from the Kena: Scars of Kosmora trailer showing a magic swirl.
I cannot wait.

I just wanted to share my thoughts (and my excitement) for Kena: Scars of Kosmora after the game’s shock announcement. A sequel to one of my favourite games of the last few years is truly fantastic news, but truth be told, I’d have been almost as excited for *anything* Ember Lab could have announced, at this stage! The first game genuinely was just… that good. Does that mean it’s lightning in a bottle and can’t be replicated? I mean… let’s not end such a positive piece on such a negative note, eh? Suffice to say I’m excited to return to Kena’s world and go on another adventure with her, laying spirits to rest, battling bosses, and maybe picking up a few cute critters along the way!

When Kena: Scars of Kosmora launches, whether it’s later this year or if it slips back into 2027, I hope you’ll join me for a review. I’ll be sure to share my thoughts and impressions of this highly-anticipated title with you! Until then… stay tuned here on the website, because I talk about gaming and the games industry quite a lot. Have fun out there… and happy gaming!


Kena: Scars of Kosmora is scheduled to launch on PC and PlayStation 5 later in 2026. Kena: Scars of Kosmora is the copyright of Ember Lab. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Star Trek Fan Community’s Worst Theories

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for practically the entire Star Trek franchise, including recent seasons of Picard, Strange New Worlds, and Starfleet Academy.

I like to engage in a bit of theory-crafting here on the website! If you’re a regular reader, you might’ve followed along with my weekly Discovery and Picard theories while those shows were on the air. Or perhaps you clicked on one of my viral theories speculating about Unknown Species 10-C, Q, or Vadic. Or maybe you’re brand-new to Trekking with Dennis… in which case, welcome! But my point is that I like Star Trek fan theories, I write a lot of Star Trek fan theories, and I get a *lot* of things utterly wrong.

I give that caveat for one important reason: this piece, in which I’m going to demolish some fan theories that I’ve found doing the rounds in the online Trekkie community, is meant to be tongue-in-cheek! I’m trying to have a bit of fun with the Star Trek franchise in this landmark sixtieth anniversary year, and picking apart some fan theories I’ve come across on social media seemed like it could be a way to do that. But I’m not taking this too seriously, and you only need look at my own fan theories to see how bad some of them were.

Cropped promo poster for The Search for SquarePants (in a Star Trek style).
Brace yourself. Things are about to get… silly.

More than ever, I encourage you to keep in mind that this is entirely *subjective, not objective*, and that we’re dealing with non-canonical fan theories which are likely never to be confirmed nor even referenced on screen. This is just for fun, it’s supposed to be a light-hearted exploration of some of the Trekkie community’s “wilder” and more “out there” ideas, and it’s just one person’s take on things, at the end of the day. So please try to keep all of that in mind as we go through these theories!

I visited a few different Star Trek social media pages and channels, collecting twenty-five theories that I thought sounded… well, to be blunt, I thought they sounded kinda silly. Some of these seem to have been written almost as parody, but others did seem to have elicited debate, and clearly have believers. But in any case, all of these made interesting (or weird) points, and I thought breaking them down could be a bit of fun as we continue our year-long celebration of the franchise’s sixtieth anniversary.

Screenshot from Star Trek: Generations (PC game) showing the Enterprise-D firing phasers.
The Enterprise-D. Bonus points if you know where this image comes from!

These theories cover all kinds of topics, and span the breadth of Star Trek’s history, from The Original Series all the way through to some of the most recent episodes of Starfleet Academy. Some fans have been, shall we say, especially *creative* with their ideas! Which is fantastic. I adore the Star Trek fan community and how passionate folks can be. As I’ve said many times here on the website: crafting a theory is a great excuse to spend a bit more time in Star Trek’s wonderful galaxy, and even though I may disagree vehemently with a theory, I love that Trekkies all over the world are so invested in this franchise.

We’re going to get into the theories now, so consider this your final content warning. This is your last chance to jump ship if you need to avoid spoilers or if you don’t want to come across some potentially controversial Star Trek opinions! The theories below are in no particular order.

Theory #1:
Dr McCoy knows that he’s a character in a TV show.

Still frame from Star Trek: The Original Series Journey to Babel showing Dr McCoy.
Leonard “Bones” McCoy.

In The Original Series, there were a handful of moments that seemed to break the fourth wall – i.e. where characters within Star Trek seemed to acknowledge the audience, or that what was unfolding on screen might not be real. Dr McCoy was a key part of one of the most (in)famous fourth wall breaks in The Original Series: the closing scene of the Season 2 episode Journey to Babel. In this scene, Dr McCoy remarks that he “finally got the last word,” after shushing Kirk and Spock – seemingly referencing other episode endings in which Kirk, Spock, or another character would say the closing line or remark on what had transpired. Furthermore, McCoy seems to say this while looking *almost* straight into the camera.

Without getting too nitpicky, I think we can debunk this one by explaining that McCoy was simply commenting on Kirk and Spock’s tendency to talk over him in-universe, rather than anything more meta! And the choice of camera angle, rather than hinting at McCoy somehow being self-aware, was merely a close-up. The Original Series did close-up shots like that all the time, and McCoy’s gaze is slightly off to one side, not straight down the lens. There’s nothing in canon to suggest that Dr McCoy is somehow self-aware of his status as a character, and anything that hints otherwise can be written off as a quirk of the show’s production or writing.

Theory #2:
The show T.J. Hooker depicts Kirk’s adventures on a holodeck.

Poster/box art for T.J. Hooker.
It’s Captain Kirk!

T.J. Hooker stars William Shatner in the lead role, and if you don’t know it, it’s a police procedural show from the ’80s. Besides Shatner’s role, Leonard Nimoy had a small role in one episode (and directed another), and James Darren (DS9′s Vic Fontaine) was a regular character. The series was in production alongside three Star Trek films – The Wrath of Khan, The Search for Spock, and The Voyage Home. But… that’s it. There are no overt references to Star Trek in T.J. Hooker, nor to T.J. Hooker anywhere in Star Trek – at least, not that I can recall.

If fans want to watch the show and make this inference… I mean, there’s nothing stopping you anymore. A few years ago, I might’ve said that the holodeck is a 24th Century creation, but Strange New Worlds has blown that theory out of the water. Holodecks clearly did exist at the time of The Wrath of Khan, and to be honest, I could see Kirk choosing to play make-believe as a cop in the ’80s. Obviously this isn’t and never will be canon… but don’t let that stop you!

Theory #3:
Borg “transwarp” is actually the mycelial network (from Discovery).

Still frame from Star Trek: Picard S1 showing the Artifact at transwarp.
A Borg Cube exiting a transwarp aperture into normal space.

I think we have enough context to fully debunk this one, right? Discovery’s mycelial network and Borg transwarp behave completely differently to one another, with the USS Discovery able to “jump” instantaneously to points across the galaxy, whereas Borg vessels enter a transwarp network and are accelerated to vast speeds. Borg transwarp is way quicker than warp speed and clearly allows for much faster transport than anything 24th or 25th Century Starfleet is capable of. But it lacks the instantaneous movement or the “jumping” effect of Discovery’s mycelial network. So I think that alone rules it out.

One thing that Star Trek’s writers usually do well is keep the intricacies of different technologies pretty vague. We know that dilithium crystals moderate the antimatter reaction in a warp core… but what that technobabble actually means, or how it all truly works, is a mystery. And you could argue that Borg transwarp is even more mysterious; just because no Borg character ever said the words “mycelial network” doesn’t mean they don’t have access to that technology. I will concede that it stands to reason that, if the mycelial network is a known phenomenon in the Star Trek galaxy, the Borg would be aware of it. But that doesn’t mean it’s how their transwarp network operates, and there are enough differences between how they appear on screen as to render this one null and void for me.

Theory #4:
Transporters beam out everyone’s bodily waste.

Star Trek art of a giant poo on a transporter pad.
Yuck.

Uh, sure… *that’s* what the Federation uses transporters for. Rather than going to the toilet, no one in the future is potty trained, and instead, transporters automatically empty everyone’s bladders and bowels every time they start to fill up. That’s why you never see a toilet aboard a starship, and why only the most oblique references are made to “waste extraction.”

But… this is just plain *silly*, isn’t it? “Waste extraction” was only ever mentioned in DS9, and only on a few occasions. There are few direct depictions of toilets in Star Trek, but there are references to them. Kirk sits on a toilet (clothed) in The Final Frontier, and Boimler says he dropped his tricorder in the toilet in Lower Decks. If we count non-canon sources, like starship blueprints, toilet facilities can be seen on a few different 23rd and 24th Century vessels, too. There are types of toilet today that don’t use water or a flushing system, and it’s conceivable that, in the future, refinements or brand-new designs could have been invented. Considering the energy cost, the number of transporters required, and the constant need to be in transporter range… I can’t see this being realistic. A fun, jokey idea? Sure. But something to take seriously? No!

Theory #5:
The USS Riker (from Starfleet Academy) is crewed entirely by Will Riker’s descendants.

(Cropped) still frame from Star Trek: Starfleet Academy S1 showing a Federation fleet.
One of these ships (probably the one on the far left) is the USS Riker.

The USS Riker has (at time of writing) appeared in one episode of Starfleet Academy – a blink-and-you’ll-miss-it cameo in Vox in Excelso. Someone online suggested that the Riker’s entire crew are the descendants of TNG’s Will Riker – famous, somewhat, for his womanising ways and romantic liaisons with a variety of different characters across the show’s seven-season run. Riker would later settle down with Deanna Troi, as we saw in Picard, and had two children – only one of whom survived to the dawn of the 25th Century.

But could Riker’s many flings and one-night stands across The Next Generation have led to more… offspring? This theory says so! And while I think it’s a cute joke within the fandom at the expense of how Riker was sometimes written, I don’t think it has an ounce of actual merit. Firstly, we don’t even know for sure that the USS Riker is named for *William* Riker and not some hypothetical other character. Riker’s father, Kyle, also worked for the Federation, the transporter clone known as Thomas may have survived the Dominion War, and Riker’s daughter may also have gone on to achieve something significant, just to give three examples of characters we know to exist. So… this cameo was cute, and appreciated by this old TNG fan. But the idea of a ship crewed entirely by the descendants of Riker’s various liaisons? Silly!

Theory #6:
Discord (from My Little Pony: Friendship is Magic) is actually Q.

Still frame from My Little Pony: FiM S6 showing Discord.
Discord.

We could’ve done an entire article on *just* theories involving crossovers with other franchises, I guess! But this one really does make me smile, because it’s just so silly. I concede that Q and Discord have some pretty obvious similarities: their personalities, their penchant for trickery, and the fact that they’re both ancient beings who form a bond with a mortal protagonist. But c’mon, guys… these are two completely different franchises with very little in common, totally different target audiences, and which are owned by two competing corporations.

John de Lancie portrays both characters, which is where this idea seems to have originated, but that’s really as far as it can go. The same voice actor has found himself somewhat typecast into playing a role which may have been directly inspired by his earlier character. That’s it. Q can’t exist in a franchise where… Q doesn’t exist. It’s a fun head-canon, I guess, if you’re a fan of both universes. But there’s no way it can be anything more than that.

Theory #7:
Benny Russell is real, and Gene Roddenberry stole Star Trek from him.

Still frame from Star Trek: DS9 showing Sisko seeing Benny Russell.
Sisko sees a reflection of Benny Russell.

There are a few variants of this theory. Some posit that, in-universe, the episode Far Beyond the Stars suggests that Star Trek as a whole exists as a fictional creation. I don’t agree with that at all (it’s always seemed logical, to me, that Benny Russell is a vision from the Prophets and nothing more), but I don’t, like, viscerally *object* to fans subscribing to that idea or exploring it. But I have seen fans propose – I *hope* entirely in jest – that there was a real Benny Russell once upon a time, and Gene Roddenberry either got the idea for Star Trek from him… or stole it.

If this is a total joke, which I believe it is, then… I mean, sure. Humour is subjective, and just because I don’t personally find it all that funny… I’m not the joke police. I can’t imagine any Star Trek fan taking this idea seriously, though, because it implies that not only did Gene Roddenberry steal these stories and this world-building, but then the DS9 writers – who must’ve known or been in on it – created a fictionalised version of Benny Russell as a character in their show… for… reasons? As a “confession?” A fun joke, maybe, but not something to take seriously.

Theory #8:
Saavik and/or Tuvok are transgender (because of Vulcan naming customs).

Saavik and Tuvok (from Star Trek) on a rainbow background.
Saavik and Tuvok.

In The Original Series, every named Vulcan we met had a name beginning with S if they were male or T if they were female. But then, in The Wrath of Khan, we met Saavik – the first female Vulcan whose name begins with an S. Cue the fan theories! In short, this theory posits that, because of Vulcan naming conventions that were established in TOS, Saavik and Tuvok “must” be transgender. Saavik would be a trans woman and Tuvok a trans man.

Setting aside the silly premise for a moment, let’s think about this. There are some transgender folks who keep their birth name after transitioning, but it’s more common in the trans community to choose a name more befitting of one’s true gender. For Saavik and Tuvok to keep their deadnames wouldn’t make a lot of sense. Then there’s the fact that there’s absolutely no trans storytelling for either character… at all. In a way, you might say that’s great – that the Federation just accepts everyone and doesn’t make a big deal of it. But for a writer to introduce a character who is intended to be trans and then make no effort to tell a single trans or trans-adjacent story with them? And for fans to have to infer, years after the stories were first told, that these characters are meant to be trans? We’re hitting “Harry Potter” levels of fake inclusivity. If you find something relatable in Tuvok or Saavik as a trans person, I don’t wanna take that away from you. But it’s not how I read either character, and there are other explanations for their names.

Theory #9:
Star Trek V: The Final Frontier didn’t happen; it’s all just Kirk’s bad dream.

Three posters for Star Trek V: The Final Frontier.
Did it really happen?

Have you ever taken a creative writing class? One of the first things the teacher warns you about is the importance of avoiding tired narrative clichés… like “but it was all just a dream.” And to me, that’s how this fan theory comes across. I get that not everyone likes The Final Frontier; I personally rank it as one of the lesser Star Trek films, too. But just because it isn’t popular… that doesn’t mean its events can be scrubbed from canon altogether. Not to mention that the film does genuinely have redeeming features and moments of characterisation (like Kirk, Spock, and McCoy camping) that I wouldn’t want to lose.

This theory hinges on Kirk’s starring role, and the fact that some of his worst fears seem to come true. Sybok’s presence (and Spock never having mentioned him) seems to threaten their special bond. His ship is stolen from him. Members of his own crew turn against him. And there are discrepancies, like the number of decks the Enterprise-A seems to have, or the “Galaxy-class” feel to the ship (caused by recycling sets from The Next Generation). But to me, this one feels like wishful thinking at best… or clutching at the tiniest of straws at worst.

Theory #10:
Nick Locarno and Tom Paris are the same person.

Promo photo for Star Trek: Voyager showing Tom Paris.
Tom Paris… or should that be Nick Locarno?

I think it’s safe to say that Lower Decks has debunked this one (though I still need to get caught up on that show!) But before Locarno made a return to Star Trek, fans speculated that “Nick Locarno” was actually a pseudonym adopted by Tom Paris prior to enrolling in Starfleet Academy. The theory went that Paris wanted to keep his connection to his father (who is a senior officer) a secret – either to be judged on his own merits, or for some other reason.

There are similarities between Locarno and Paris, besides the obvious point that both characters were played by Robert Duncan McNeill. They’re both able pilots, they both have a cocky or arrogant streak, and both have an ambivalent relationship with the Federation and its rules. On the production side of things, it’s long been rumoured that Voyager’s creators wanted to use Nick Locarno, but were concerned about having to pay royalties to the writer of The Next Generation episode in which he originated, so a new, very similar character was created. A photo of McNeill in his role as Locarno can be briefly seen in Voyager, representing a younger Tom Paris in his father’s office. So there’s merit to this in theory… but Lower Decks has completely debunked it by now. And if it were true, I’d have expected Paris to have said so, or for it to have been noted by Janeway early on in the series. The “Locarno” persona might’ve worked for a while, but the scandal would surely have blown his cover, and his identity would be common knowledge by the time of Voyager – at least among senior officers.

Theory #11:
Section 31 isn’t a real Federation organisation – it’s a criminal syndicate pretending to be one.

Still frame from Star Trek: Section 31 showing four main characters.
Section 31: Federation black-ops division or crime syndicate?

The way Section 31 has been depicted in Star Trek has fluctuated a lot. There’s been the clandestine, shadowy agency we encountered in DS9 and later in Enterprise. Then there’s the out-in-the-open branch of Starfleet Intelligence from Discovery. And finally, the “rag-tag gang of misfits” from the TV movie. But one thing that has remained consistent in Section 31 is that the people involved are all Federation die-hards doing things they believe to be in the Federation’s best interests… even as they answer to no one and wield almost unfathomable power.

I can see a world in which a criminal syndicate would side with Starfleet to help prevent, say, the Federation’s total conquest by the Dominion. Or in which Starfleet would make deals with shady crime lords to acquire some kind of biological weapon when faced with an existential crisis. And I can even see a world where a clever criminal would *claim* to be from a government agency or black-ops division as a tactic. But do any of those things apply to Section 31? I would argue no. The closest Section 31 has come to that kind of presentation came in the TV movie, but even then, it was clear that Starfleet was involved – albeit that the mission was still off-the-record. So this idea is simply debunked by what we’ve seen on screen – as fun as it might seem.

Theory #12:
Jean-Luc Picard is Wesley Crusher’s biological father (and he treats him the way he does out of a sense of guilt or obligation).

Still frame from Star Trek: TNG S1, showing Picard, Dr Crusher, and Wesley.
Picard with Wesley on the bridge of the Enterprise-D.

Sometimes you come across a theory – even one that’s been doing the rounds for years – and you just feel… gobsmacked. I simply don’t read Picard and Wesley’s relationship in this way, and any paternal feelings Picard has for the younger Crusher is pretty clearly explained within the context of the show as stemming from his close friendships with Jack and Beverly. Picard does come to appreciate Wesley’s talents, even giving him a role on the bridge of his ship… but not out of any kind of obligation or guilt – it’s in recognition of Wesley’s skills.

I will admit that Picard’s third season complicated my rebuttal somewhat, as we learned that Picard and Dr Crusher did have a child together, and that Dr Crusher kept this a secret. If she did it once, could she have done it years earlier? It could have been an interesting plotline in The Next Generation or even in Picard, if it had been handled well, but despite having some merit in theory, nothing in the show itself leads us to that conclusion. And such a complex story would require a very sensitive and well-written episode or arc, and I’m not sure it would’ve been handled well or been well-received by a large portion of the fanbase. So this one… it can be your head-canon, if you like, but it goes no further in my opinion!

Theory #13:
The Progenitors evolved into the Founders.

Still frame from Star Trek TNG showing an ancient alien/Progenitor.
A Progenitor in The Next Generation.

I don’t know if this theory came about because the same actress (Salome Jens) played both the ancient alien hologram in The Chase and the Female Changeling on DS9, but I suspect that has something to do with it! In any case, this theory posits that the “Progenitors,” as Discovery would later dub them, didn’t go extinct or disappear from the galaxy, but instead evolved to become the Founders of the Dominion. And on the surface, it doesn’t seem totally impossible. The Founders claim to have once been fully solid. And the Founders are capable of genetically engineering entire races. But if the Founders *were* descendants of the ancient aliens who seeded the entire galaxy with life… you’d think they might’ve mentioned it.

For me, that’s where this theory falls down. Something so monumental to who the Founders are – and most Founders seem to be almost ageless – would surely be preserved knowledge, handed down through the millions of years of their existence. Yet the Founders not only don’t bring this up, but they’re distrustful of any non-shapeshifters to the point of paranoia – not something you’d expect to see in the grandparents of the galaxy’s races. I don’t really like the way the Progenitors’ storyline went or what it says about the Star Trek galaxy, and perhaps that’s my own bias showing through when I rule out this theory. But I do believe that something so important would be known to the Founders, and it would be something they’d have at least tried to communicate in their various dealings with “solids.” Not to mention that, for a race that would need to be billions of years old… it’s weird that their technology got to a 24th Century level and apparently stayed there.

Theory #14:
Every film and episode that premiered after First Contact takes place in an alternate reality, due to the changes made to the timeline.

Still frame from Star Trek: First Contact showing the launch of the Phoenix.
The launch of the Phoenix.

Time travel is a pain in the arse, isn’t it? Time-loops, paradoxes… all of that. It’s very difficult to write a compelling time travel story and pull it off flawlessly – even more so in a long-running franchise with a timeline that has to be basically consistent from one episode to the next. This theory posits that the changes Picard and co. made in the 21st Century were so serious that the Star Trek franchise can essentially be divided into two alternate realities: pre- and post-First Contact stories.

I don’t know how to word this without using terms like “destiny” or “fate,” but I think the way we’re meant to read the events of First Contact is that the interventions by the Borg and Enterprise-E were always “meant” to happen; i.e. they happen in every timeline. That’s why there was no Department of Temporal Investigations inquiry, and no ramifications for Picard for meddling in the timeline. We could also ask why First Contact should be the divide – why not other time travel stories, like The City on the Edge of Forever, Assignment: Earth, Past Tense, or even Endgame. All of these made major changes to the timeline that, by the same logic this theory uses, could create an alternate reality.

Theory #15:
Discovery Seasons 3-5 didn’t happen – and what we saw are Pike’s imaginings during his convalescence on Talos IV.

Still frame from Star Trek: Discovery showing Saru, Tilly, and Burnham.
Tilly, Saru, and Burnham in the 32nd Century.

I don’t see how you could subscribe to this theory without also writing off Starfleet Academy, Section 31, and probably Strange New Worlds, too, as they’re all connected. But setting that aside… this theory reminds me more than a little of the Star Wars so-called “theory” that one or more of the sequel trilogy films is “about to be removed from canon!!1!” In short, it feels like a bit of a cope from folks who don’t like Discovery, the 32nd Century setting, and in particular, the Burn.

My personal view, by the way, is that – somehow – a future Star Trek production should find a way to gently push Discovery’s 32nd Century out of the prime timeline, partially because of how depressing the Burn is as a future destination, but also because of how it turns any potential future film or TV show into a de facto prequel to Discovery. But that isn’t the issue here: this theory posits that nothing we saw on screen in Discovery’s 32nd Century actually happened to begin with. That simply isn’t true; Discovery, Strange New Worlds, Section 31, and Starfleet Academy all coexist in the prime timeline. You can choose to disregard different parts of Star Trek from your personal head-canon; fans have been doing that for decades. Or you can choose not to tune in to any new shows set in that era. That’s totally okay. But this theory can be nothing more than head-canon, and a heavy hit of copium for folks who hate where Discovery went.

Theory #16:
Dr Zimmerman used the Professor Moriarty hologram when creating the EMH.

Still frame from Star Trek: Voyager showing Dr Zimmerman.
Dr Lewis Zimmerman.

In the episode Elementary, Dear Data, we saw the creation of a sentient, self-aware hologram: Professor Moriarty, Sherlock Holmes’ nemesis. Moriarty would later be re-activated and trapped in a holographic world, before apparently being transferred to Section 31’s Daystrom Station by the early 25th Century. As one of the first truly sentient holograms, it’s not impossible to think Starfleet would’ve wanted to study Moriarty, figuring out how a simple miscommunication with the Enterprise-D’s computer could lead to such an entity coming to exist.

This theory goes a lot further, though, suggesting that Dr Zimmerman – the creator of the EMH programme – used Moriarty in some way, either as a “template” or just to further his own research. And while nothing on-screen explicitly contradicts this idea, it’s just not something I think makes a ton of sense. Zimmerman is presented as egotistical and selfish, so the idea that he’d rely on someone else’s work instead of developing his own holograms doesn’t make a lot of sense. And it’s strongly implied in DS9 and Voyager that the EMH Mark I (i.e. the Doctor) had a long and difficult creation process, with some of Zimmerman’s more basic holograms coming first. So while the idea of Starfleet researching Moriarty makes sense, I don’t think Zimmerman being involved really does.

Theory #17:
Enterprise’s mysterious “Humanoid Figure” is Archer from the future, and he’s trying to sabotage his own earlier missions. For some reason.

Still frame from Star Trek: Enterprise showing Archer and the Humanoid Figure.
Archer meeting… himself?

This theory has the benefit of having been discussed by some of the original writers of Enterprise – with a suggestion that this was even a seriously-considered plot point for what would’ve been Season 5. But as we said above: time travel, time-loops, and paradoxes are really difficult to get right, and the idea of an older, jaded Archer somehow deciding that he wants to sabotage his own earlier mission and his own life… such a story would be difficult to write in a way that made sense, and it would be a challenge to pull it off successfully.

I’ve always interpreted the “Humanoid Figure” as simply being one of the leaders of a faction from the Temporal Cold War/Temporal Wars, though to be honest, I try not to think too hard about this element of Enterprise. Time travel stories just aren’t my favourites in Star Trek, and a significant portion of Enterprise was taken up by these kinds of plotlines. If the “Humanoid Figure” was meant to be Archer – which he wasn’t, at least not originally, as no identity was built into the character at first – it raises too many questions, and would realistically have needed a multi-episode arc. Given what we know of Archer’s future – his captaincy of the NX-01 and his later role in the founding and leadership of the Federation – this villainous turn (and his apparent acquiring of time travel tech) doesn’t make sense, and I struggle to see how a story could be written to take Archer from the textbook definition of a Starfleet captain to a man who tries (and fails) to sabotage… himself.

Theory #18:
We (the audience) are living in the timeline that ultimately becomes the Mirror Universe.

Still frame from Star Trek: Discovery S3 showing Terrans on the bridge.
Soldiers of the Terran Empire.

Do you ever read something and just think to yourself, “god, you were *so close* to understanding the point… but then you blew it?” The Mirror Universe is *intended* to be uncomfortably close to reality – any sci-fi dystopia is! That’s the point of the genre, and Star Trek’s Mirror Universe is meant to be a mirror (get it?) of our current society’s darkest impulses, moral failings, and inclination towards autocracy. That’s the entire point! It’s Star Trek showing us a dark reflection of ourselves to make us pause and think.

If you see elements of the Mirror Universe in today’s world, that isn’t because we’re in some dark timeline that Star Trek predicted… it’s because the stories were deliberately written that way to show us some of our own failings and societal problems. The point isn’t to fall into depression and pessimism, to say that we’re on a dark path and there’s nothing we can do but wait for the Terran Empire to emerge. We’re meant to look at these stories and say, “let’s do something about that. Let’s make changes for the better.” The Mirror Universe, with its pantomime-level overacting and one-dimensional baddies, has never been my cup of tea, and as a metaphor I think it’s almost too basic and too unserious. But in a way, that’s part of how it works: it’s storytelling by fable. The point was never that we’re locked into a dark path to the “bad outcome,” the point is that we have these dark impulses, but we can overcome them. Bad things can happen, and bad leaders can rise to power – but we can stop them.

Theory #19:
The Genesis Device and replicators are the same technology.

Still from Star Trek III showing the Genesis Planet.
The Genesis Planet.

This one made me smile. In a way, I like the idea of Starfleet looking at the Genesis Project and saying, “yeah, let’s not use it to terraform planets, let’s use it to make bowls of tomato soup.” It’s just kind of small-scale and silly. And it’s true that, out here in the real world, technological innovation often comes from unexpected places. An attempt to create a high-strength adhesive famously led to the weak glue used for post-it notes, for instance!

Star Trek works best when its technologies are deliberately kept vague. That allows for maximum wiggle-room when telling a story, and it also allows for head-canon like this to exist. I guess you could say that, based on what we know of both the Genesis Device and replicators, they both use subatomic particles to change one form of matter into another. But does that mean that one was developed from the other, or that Starfleet shut down Project Genesis only to use the same technology in a totally different way? I don’t see it.

Theory #20:
The entire Soong family are clones – which is why they all look the same.

Composite image of various Soong characters from Star Trek.
A family portrait…

This theory exists for one reason and one reason alone: every member of the Soong family that we’ve met is played by the same actor! Brent Spiner took on the role of Data’s creator in The Next Generation, and this was later expanded in Enterprise and Picard to include new ancestors and descendants of the Soong family. They all look the same because they’re all Brent Spiner. But could there be more to it than that?

Adam Soong, the earliest-known Soong ancestor, was interested in genetic engineering, so could he have cloned himself in the mid-21st Century, sometime after the events of Picard’s second season? I mean, it’s not *impossible*, I suppose. But we know in the prime timeline that genetic engineering has been outlawed, so the practice can’t have continued through the generations all the way to Altan Soong in the late 24th Century, surely.

Theory #21:
Worf has an incorrect (or incomplete) idea of what it means to be a Klingon, because he only learned about his culture from Federation books.

Promo photo for Star Yrek: Picard S3 showing Worf.
Worf.

Worf is a Klingon… but he was raised from a young age by humans. That’s a core part of his character background, and having lived away from his homeworld and his people, Worf can feel torn between his loyalties to Starfleet and to the Klingons. But does Worf truly know what being a Klingon means, having only learned about his culture from books? Some fans seem to think he doesn’t, arguing that it explains why Worf seems to lack the famous Klingon sense of humour, being very dour and serious almost all of the time. Others have even suggested that Worf might have a form of “Klingon autism.”

There is the kernel of an interesting idea here, and I think it could’ve been fun to put Worf into a Klingon story as a “fish out of water,” or better, as someone who *thinks* they know everything… until they’re confronted by people who’ve been immersed in that culture from day one. But Star Trek never went down that route, and there are other examples of stoic Klingons who share some of Worf’s traits. It’s an interesting theory, in some ways, but we’ve spent so much time with Worf over the years, and he’s had so many encounters with a huge number of Klingons, that if this theory were even close to true… we’d have seen something more concrete.

Theory #22:
Romulans are the “true” Vulcans, and Vulcans are the ones who left.

Still frame from Star Trek: Strange New Worlds showing a Romulan commander.
A 23rd Century Romulan.

This just flat-out isn’t true. It’s established multiple times in Star Trek that the Romulans were the ones who left their homeworld behind after rejecting the Vulcans’ moves to embrace logic and purge their emotions. Now, if this theory had said that Romulan culture is the original Vulcan culture, I guess we could have more of a conversation, because there’s a way to read the Romulan-Vulcan split that would say the Romulans preserved a pre-Surak, pre-logic culture that the Vulcans may have possessed. But that’s never been confirmed on screen.

What I think would be a way more interesting theory is this: the Vulcans have *always* known the Romulans’ true identity, but chose not to share that with Earth and humanity, perhaps out of a sense of shame or fear. I think there’s a great case to be made that the Vulcans either kept track of the Romulans or else were able to scan their bio-signs, analyse their language, or something after re-encountering them. It’s always seemed likely to me that Vulcan leadership, at least, was aware of their shared history – even if individuals like Spock may not have been. But this idea that the Vulcans are the offshoot… it just doesn’t line up with what we’ve seen on screen in many different stories.

Theory #23:
There is no “Q Continuum;” there’s only one Q, and after billions of years of isolation and loneliness, he’s developed some kind of multiple personality disorder.

Still frame from Star Trek Picard S2 showing Q.
Q in Star Trek: Picard.

Again, we have a theory that directly contradicts things we’ve seen on screen. As far back as The Next Generation, Q was confirmed to be just one member of a species, and we even met other Q in the show. I guess this theory would also propose that all of those individuals were the same Q, but that doesn’t make a lot of sense, does it? Nor does the idea of a Q civil war, as seen in Voyager, or one member of the Continuum committing suicide. If we’d only met Q a few times, and never seen other members of his race, I’d at least have to concede that this one was plausible. But having met dozens of other Q and literally visited the Continuum itself… I think there’s more than enough evidence to dump this one in the “debunked” pile.

There are mysteries associated with Q, though – not least what became of the familiar John de Lancie character after his apparent “death” in Picard’s second season. I just don’t see this as being a plausible theory, or even something mysterious at all. The Q Continuum exists, other Q exist, and trying to overwrite that would mean dozens of stories would be adversely affected. It’s an interesting thought, for sure, but one that just feels thoroughly debunked by what we see on screen.

Theory #24:
The species that abandoned Armus were the Founders.

Still frame from Star Trek: TNG S1 showing Armus.
Armus.

This theory obviously comes from Armus and the Founders both existing in a liquid state, and I can see why it might seem plausible on the surface. But there are two pretty big issues which, in my view, render it null and void. Firstly, Armus lives in the Alpha (or Beta) Quadrant, whereas the Founders and Dominion are native to the Gamma Quadrant. Without access to the Wormhole (which the Founders canonically did not know about until they met the Federation), that’s a decades- or centuries-long journey.

Secondly, and perhaps most importantly, if the point of creating and abandoning Armus was for the Founders to shed their “skin of evil,” and to leave all of their negative traits and qualities behind… it didn’t exactly work, did it? The Founders are paranoid, hateful, and view themselves as superior to most other forms of life. So… how is Armus alone the sum total of all of their negative qualities? Between that and the distances involved, I have to say that I don’t find this one to be plausible. The fact that both the Founders and Armus are liquid doesn’t do enough to outweigh that.

Theory #25:
Apparent discrepancies between The Original Series and the rest of Star Trek are because TOS is a holonovel being viewed from the 24th Century.

Promo image of Kirk, Spock, and McCoy from Star Trek.
Kirk, Spock, and Dr McCoy.

I admire the lengths some fans are willing to go to in order to smooth out inconsistencies in Star Trek’s canon. A similar theory states that These Are The Voyages didn’t happen as shown, because it was an exaggerated or misremembered holo-programme. But in this case… I mean, firstly there’s just no evidence at all that a single part of TOS is a holo-programme. Then there are episodes like Trials and Tribble-ations, which very clearly show that TOS and the 24th Century share a setting. And while there can be inconsistencies within Star Trek’s canon, I’m not even convinced at this point that the line should be drawn between TOS and the rest of the franchise. Why not between, say, Voyager’s finale and everything that came after?

This will sound unsatisfying, especially for folks who love to theorise – and I get that, believe me. But the plain and simple fact is that these discrepancies and inconsistencies exist because Star Trek is a long-running franchise, and these are stories. Sometimes, a new story seems to overwrite or retcon something, or makes a change that’s inconsistent with what came before. While I have argued in the past that internal consistency is important, I’m also not a stickler for the tiniest minutiae of canon, and I believe there’s enough wiggle-room in Star Trek for all of the various parts of its universe to coexist in a single setting.

So that’s it… for now!

Still frame from Star Trek IV showing the sun on the Bounty viewscreen.
We’re flying too close to the sun…

I hope this has been fun. Twenty-five theories was a lot, but at the same time… I feel there’s more to this idea. So if your favourite bad theory didn’t make the cut, stay tuned. I may revisit this concept in the future, if I can find more fan theories to pick on.

As I said at the beginning, this was meant to be a bit of fun, and not something to get too wound up or upset over. While I don’t personally subscribe to any of these theories – for reasons I’ve tried to explain – I found all of them to be interesting, and I don’t want to dent anyone’s passion for Star Trek. I’m a theory-crafter myself, so I respect and appreciate other folks putting their theories out there to be discussed.

HD still frame from the documentary What We Left Behind showing a close-up of DS9.
It’s DS9!

I’ve got a few more ideas for articles and columns as Star Trek’s huge sixtieth anniversary year rolls on. How many TV shows and franchises can say they’ve made it this far, eh? Not many, that’s for sure! It’s a testament to how amazing this franchise is that so many years later, people like us are still discussing and debating every aspect of Star Trek, and still enjoy getting lost in this fantastic setting.

So please stick around throughout 2026 for more pieces celebrating all things Star Trek! Next month, I daresay I’ll be writing a review of Starfleet Academy’s first season. And I’m still hopeful we’ll see Strange New Worlds before the year is out. And there are other theories, discussions, and episode re-watches to get into, too.

Thanks for tuning in this time… and Live Long and Prosper, friends!


The Star Trek franchise – including most films and TV series discussed above – can be streamed now on Paramount+ in countries and territories where the platform is available. Many are also available on DVD and/or Blu-ray. The Star Trek franchise is the copyright of Skydance-Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Civilization VII: One Year Later

One year ago today, I published my first impressions of a game I’d been incredibly excited to play: Civilization VII. This was a title that I violated two of my game-buying rules for – no pre-ordering, and no paying for expensive special editions. But Civilization VI had been one of my favourite games of the past decade, not to mention a title I’d sunk well over a thousand hours into, so I was content to pay a bit of a premium to get my foot in the door early with the next game in this long-running series.

Civilization VII ended 2025 as my most-played game, with just under 160 hours of playtime across the year. And I rewarded the game – somewhat reluctantly – with the award for “Best Strategy Game” at my annual End-of-Year Awards in December as a result. So… I must be pretty pleased with my purchase, right? This is surely a game that I’m happy with and content to recommend to all of you.

Right?

Screenshot of Civilization VII showing line infantry in the modern era.
Civilization VII is one year old.

The truth is that I put Civ VII down a while ago, and while I’ve periodically fired it up and played a round or two to check out new leaders or new factions, I’m not as enamoured with the game as I want to be. One year on from the game’s “early access” days, Civ VII still feels like a work in progress, with both highly-requested changes and basic bug fixes still not having been implemented. I can still see the *potential* in Civ VII, but the truth is… I kinda hoped that the game would be closer to realising that potential by now.

Cool new ideas – like a pirate leader, or a faction that can explore across the oceans in the Aniquity Age – can only take Civ VII so far when the core gameplay still feels like it’s missing things. The game’s launch saw some genuinely fun additions to the Civilization series’ turn-based gameplay: navigable rivers, faction-specific civic trees, and crises as eras wind down. But these have felt limited; there are only a handful of crises, for instance, and I seemed to be getting the same one over and over again, so I ended up turning the mechanic off in most games. Faction-specific civics are a neat idea, but there are only a handful of these per era, so their impacts are limited. And usually, they’ve led to things like unique units or buildings – which don’t feel all that special, as they’re things past games have had.

A screenshot from Steam showing the hours played and last date played for Civilization VII.
I hadn’t played Civ VII in a couple of months before writing this piece.

I’m not a “hater” of Civ VII’s main new gameplay mechanics: switching factions mid-game and eras. But I would be lying if I said that the way these have been implemented is perfect. Or even, y’know… good. When literally *everything* changes at the end of an era, it feels more like a restriction or a limitation on gameplay rather than something new and fun. To use the example I picked on last time we talked about the game, wars are automatically ended when an era draws to a close. This has meant, in practical terms, that there’s a time limit on preparing for and launching a war, with there being almost no point in declaring war as an era winds down. And if you’re on the defensive, all you have to do is hold out until the era ends and peace is enforced. An idea that should have been new and creative has ended up encouraging either rushed play or very defensive play in a lot of games… and whether you like those styles of play or not, the restriction is the point.

In some games, I might be playing a more militaristic faction and leader and be happy to rush into an early war. Others, I might be playing a diplomatic-scientific civ, working my way towards a scientific victory. If the way I play the game is narrowed and restricted by the way these new era and faction-swapping mechanics are implemented… then they aren’t being implemented very well. And likewise, if some new features – like the crises – are so repetitive that I end up turning them off? That’s another indication that Civ VII isn’t well-balanced and didn’t spend enough time in development.

Screenshot of Civilization VII showing a plague-hit city.
I kept getting hit with the same crisis game after game.

For me, I think that’s the key takeaway after one year of Civilization VII: this game was rushed to release and launched too early. Many of the issues with the game would’ve been flagged up in testing, and refinements, changes, or additions could’ve been made. I still think that Firaxis would’ve been committed to the eras mechanic, and probably was caught off-guard by the scale of the backlash to it, but many other features that have either been patched or still need to be patched would have been fixed had the game been afforded another twelve months of development time.

Some of the issues that I flagged up *have* been corrected. I no longer encounter, for instance, barbarian city-states killing NPC factions early in the Ancient Age, which had been a noticeable issue for me in a number of games that I attempted to play. And an update to the way era transitions play out has removed some of the limitations and restrictions that the mechanic introduced to the game. I think it’s commendable that Firaxis is willing to listen to player feedback and work on these things – but to be blunt about it, it should’ve been obvious, even to the folks who were the most committed to this new system, that these would be unpopular. *Forcing* players to end wars and rearranging (or even deleting) military units midway through a game… no one thought there’d be objections to that?

Screenshot of Civilization VII showing archers and Mount Everest.
It feels like there’s no point starting a war as an era winds down.

There are still problems, though. And some of the planned changes that Firaxis has been teasing for months – most significantly, the ability to play as a single faction through all three eras without being forced to switch – are bound to introduce new ones. One thing that works reasonably well, when compared to other Civ games and a lot of other 4X strategy titles, is that most factions feel balanced. As an example: if I’m playing in the Exploration Age, I have faction bonuses and possibly unique units and buildings that are specific to that era of the game. In Civ VI, if I’m playing as the Egyptians, my unique units only exist in the early game, and any benefits I might’ve gotten from them are gone after a few turns. If I make it to the late game and I’m facing off against someone like the Americans, they have era-specific bonuses that I lack. Civ VII got around this pretty well.

But by introducing the ability to play as one faction through all three eras – which the developers *clearly* never intended to bring into the game and arguably didn’t want to have to include – there’s a real risk that things will become a lot less balanced. If I’m playing as the Romans, and we reach the Exploration Age, am I going to be at a disadvantage if everyone else is playing a faction with era-specific unique units and bonuses? And most importantly: will Firaxis take enough time to properly test the way this feature is implemented? The studio quite obviously didn’t do that in the run-up to the game’s launch a year ago, or we wouldn’t be having this conversation, so I’m not confident about this addition. It feels like it’s being rushed to meet player demand – and while I absolutely appreciate the team listening and reacting to feedback, such a large overhaul to something fundamental to Civ VII desperately needs to be tested, tested, and tested again.

Promo graphic celebrating the anniversary of Civilization VII.
Promotional artwork celebrating the game’s first anniversary.

Civilization VII received mixed reviews, and it’s no exaggeration to say that a lot of players who tried it out have since drifted back to Civ VI or even Civ V; both games routinely beat Civ VII in player counts, at least on PC – according to tracking website SteamDB. At time of writing, for instance, there are three times as many players in Civ VI as there are in Civ VII, and even Civ V has almost twice as many players in-game. It’s not existential yet, but there are real causes for concern.

The reason I bring up player counts is simple: if this update rolls out and is either not what players asked for or introduces a number of new issues to the game – like the aforementioned potential balancing problems – that could be the final straw for a lot of folks. Players who’ve gone back to earlier games in the franchise while waiting for this exact update could easily decide that it’s no longer worth it, and Civ VII could simply… fade away. Firaxis and 2K have killed off Civ games before – Beyond Earth, for instance. Realistically, to reach the heights of Civ VI and even Civ V, this new game needs years’ worth of updates and DLC… but I’m not convinced it’ll stick around long enough to get them. It’s easy to see 2K pulling the plug if sales, review scores, and player counts don’t improve. Are we in the last-chance saloon? Not yet. But… it could be closer than you think.

Screenshot of Civilization VII showing a declaration of war.
Gilgamesh declares war on Friedrich.

The frustrating thing about Civilization VII (beyond the amount of money I spent on it, I guess) is how I can sense there’s a genuinely good game hiding beneath the surface. But for a plethora of reasons – some big, some small – it’s being held back. And when many of these could and should have been figured out before last year’s launch… the inescapable conclusion is that the game was rushed. Games can recover from an underwhelming launch, but time’s running out for Civ VII, and if the promised update to faction-swapping and eras underdelivers… I struggle to see the game getting another chance to recapture wayward players.

So that’s where we are, one year on from Civ VII’s early access launch.

I’ve played some entertaining games in my 160-odd hours with Civilization VII. But I’ve also had some frustrating experiences as the game’s biggest new features feel more like limitations and restrictions than an expansion of the formula I so greatly enjoyed in the previous instalment. However, I’m glad that Firaxis and 2K are listening to feedback and have shown a willingness to change unpopular mechanics – even if I would argue that some of those things should have been so blindingly obvious that they should never have been present at launch to begin with.

Still frame from a Civilization VII update video showing a work-in-progress new feature.
Changes are belatedly coming to Civilization VII.

I’m trying to remain hopeful for Civilization VII’s future, but to be blunt… I have no real desire to jump back in right now. I fired up the game and played a couple of matches to take screenshots for this piece and to try out Gilgamesh – the returning leader who’s been added as a freebie. But I don’t feel compelled to play “just one more turn” in the way I did with Civ VI, so until the big update is ready… I expect I’ll put Civilization VII back on the shelf. If the new update is as major and transformative as has been promised, I can see myself getting back into the game, and possibly playing it for many more hours. But as things stand… I stand by what I said last year: Civilization VII was released too early.

I hope this has been interesting. I tried to be fair to Civilization VII and its development team, but when I paid £120 for the deluxe edition… that’s a lot of money, and there are higher expectations as a result. Speaking for myself, Civ VII has yet to fully meet those expectations, and the updates and additions that have launched over the past twelve months have felt incremental at best, and far from the genuine expansion or transformation that the game really needs.

I’m keeping my fingers crossed for better things from Civilization VII. But I’m also contemplating the possibility that this game won’t stand the test of time. So… roll on Civ VIII?


Civilization VII is out now for Linux, MacOS, Windows, PlayStation 4/5, Xbox One/Series consoles, and Nintendo Switch/Switch 2. Civilization VII is the copyright of Firaxis and 2K. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Thoughts on a (Potential) Morrowind Remake

Spoiler Warning

Spoiler Warning: Beware minor spoilers for The Elder Scrolls III: Morrowind. Minor spoilers are also present for Oblivion, Skyrim, and Starfield.

A quotation from former Bethesda developer Bruce Nesmith has been doing the rounds over the last few days, sparking a bit of conversation in role-playing games and Bethesda communities about the prospect of a remake or remaster of The Elder Scrolls III: Morrowind. I thought it could be fun to talk about that today, and consider what a Morrowind remake could or should look like – as well as whether it’s even *remotely* possible in the near future.

The original quotation from Nesmith is quite long, so I’m going to pick out the key parts that I find the most interesting. If you want to read the whole thing in context (as well as the rest of his interview with Press Box), I’ve linked it at the end of this article.

“[…]go back and play Morrowind and tell me that’s the game you want to play again. […] you go back and play a 20 year old game and you will cringe. […] the reality of playing Morrowind would not stand the test of time, in my opinion. Now if you were to completely remake Morrowind with the Skyrim engine, to try and rebuild it from the ground up, that’s a whole other story[…]”

Mock-up of a "Morrowind Remastered" title screen
Could it really happen one day?

So, as you can see, what Bruce Nesmith is basically saying is that Morrowind is – in his opinion – too outdated to be given the same kind of treatment that the recent Oblivion remaster got; that the only way to recreate the game for modern players would be to remake it from scratch. And I have to say… I’m inclined to agree on the latter point, even if I don’t agree at all that going back to replay Morrowind today feels in any way cringeworthy!

Morrowind lacks a lot of features that players today would want in an action/RPG, and some of its core gameplay systems are just… from another time. Morrowind launched at a moment of transition; it was a pioneer of the open-world genre, and being a pioneer often means that the folks who come later have a chance to refine things and make the experience a bit more smooth. The game doesn’t have voice acting, for instance, and while I’m perfectly happy to play text-based games… it’s not something that players today would accept as easily. It makes Morrowind more of a niche title, in that sense.

Early concept art for "Tribunal" (later renamed Morrowind) circa 1999-2000.
Early concept art for “Tribunal” – the game that would later become Morrowind.

Morrowind’s combat is also clunky, even by Bethesda standards, with every attack being determined by a “hit calculator,” which can lead to a pretty jarring disconnect between what you see on screen and how the game reacts. You’re standing right in front of a monster or villain, swinging your sword, but Morrowind’s digital roll of the dice says you didn’t score a hit – even though it looks like you absolutely should’ve! In 2002, that was just something I kind of… rolled with (if you’ll excuse the dice pun). But today, I can see it being something players would criticise.

Removing or updating such a core component of the game effectively means Morrowind would need to be rebuilt from scratch. Adding fully-voiced NPCs might be possible in the current engine, but I’m not a programmer, so I’m not positive about that. But something as major as implementing an entirely new combat system… that seems like major work.

Screenshot of The Elder Scrolls III: Morrowind showing an NPC text box.
Morrowind had minimal voice acting.

Setting that aside for a moment, though, I think there’s a compelling *business* argument for Bethesda to remake Morrowind – namely, the incredibly long wait for The Elder Scrolls VI.

Not long ago, I covered remarks from Bethesda executive producer Todd Howard, in which he said that the next entry in The Elder Scrolls series was still “a long way off.” I said that we knew that already; The Elder Scrolls VI seems, to me, to be a 2028 or 2029 game at the earliest. But if a Morrowind remake were possible in the interim, wouldn’t it be a good idea?

Alternatively, Bethesda could sit on this idea for a year or two, perhaps comissioning a remake that could launch sometime in the 2030s, while the main studio is busy with potential new entries in the Fallout series and a sequel to Starfield. One of Bethesda’s biggest problems right now, as game development moves on and games take longer and longer to make, is the studio’s outdated (and stupid) insistence on only crafting one game at a time. Outsourcing the remake of Morrowind to a subsidiary or partner – as happened with last year’s Oblivion remaster – would be one way to keep the series fresh in players’ minds, assuming there’s going to be another very long wait in between titles.

Screenshot from The Elder Scrolls: Legends showing a Cliff Racer in flight.
Remember the Cliff Racers?

Depressingly, I guess that means I’m unlikely to play a potential Elder Scrolls VII, even if it were to get made! I mean, on current form, a sequel to The Elder Scrolls VI might not launch till, say, the mid-2040s?

But the point stands! If Bethesda plans to continue with its current approach to making games, there’s a good reason to commission remakes or remasters of basically the entire back catalogue. Filling the ever-growing gaps in between major releases with these kinds of projects isn’t a bad idea, in theory, and as long as the project was handled well and not rushed, I could absolutely see a remade Morrowind finding an audience.

Concept art for The Elder Scrolls III: Morrowind showing Balmora.
Concept art for Morrowind showing the town of Balmora.

One of the things that can be disappointing or disheartening, sometimes, is hearing younger folks say they could “never” play a game from before, say, 2010 or 2005, because they find the gameplay to be clunky and the graphics too outdated. I guess that must’ve been how my parents felt when I criticised some of their favourite black-and-white films or TV shows from the ’50s! But as someone who played and fell in love with Morrowind in 2002, I would love it if new players could find an easy way into playing this incredible title.

A remake offers something to new players that even mods can’t. Yes, I agree that there are some fantastic graphics mods out there for Morrowind, capable of enhancing the game a lot. But a lot of folks don’t like to mess about with mods, have never done anything with mods, or don’t know how to get started – so an *official* remake is naturally going to find a much bigger audience. Compare the number of folks who played the Oblivion remaster to the number who’ve downloaded the most popular Oblivion graphical overhaul mods, just as an example.

Only one graphics mod (on popular modding site Nexus Mods) exceeded one million downloads for Oblivion, whereas the official remaster reached over nine million players in less than a year.

Key art for TES IV: Oblivion Remastered.
Last year’s Oblivion remaster reached way more players than any mod for the original game ever could.

The thing with a remake, though – especially if, as Nesmith suggested, a partner studio would recreate Morrowind’s world and NPCs in the engine used for Skyrim, or even the updated engine used for Starfield – is that there’d undoubtedly have to be changes and sacrifices. One of the double-edged swords of Oblivion and Skyrim when compared to Morrowind, in my opinion, is the removal of quite a few things: spells, weapons, character classes, and other features.

Did you know you could use spears and halberds in Morrowind? How about throwing knives and darts? There’s a levitation spell that lets you fly and hover – and it could be great for navigating the world and getting around obstacles. Mark and recall spells were so useful – allowing you to set a point on the map and return there by casting a spell, or even using a scroll or enchanted item. Morrowind also contained a lot of unique creatures that never appeared in Skyrim or Oblivion – and not just the ubiquitous Cliff Racers and Slaughterfish!

Screenshot of The Elder Scrolls III: Morrowind showing a player holding a spear.
Using a spear in Morrowind.

My point is that, unless a remake in the Creation Engine 2 *also* came with an overhaul to said engine, sacrifices would have to be made. Morrowind’s introductory sequence, with its classes, might have to be changed, and with no character classes in Skyrim at all… how well would that translate? And if a partner developer wanted to port the class system into a new engine… how difficult would that be, and how much work might be needed to get it to function properly? Bethesda’s most recent title, Starfield, had character backgrounds and a few traits, but nothing on the scale of Morrowind.

There are mods to bring classes to Skyrim, so obviously it’s technologically feasible to do so in that engine. Whether it would be easy, though, and how well Morrowind’s pre-made and custom classes would port… I don’t know. It would be a shame to lose something so central to the experience; a feature that gave Morrowind such genuine replayability. In fact, I’d go so far as to say that, if classes can’t be part of the game, don’t bother with the remake at all. If something so fundamental has to be stripped out, maybe it’s better to just… not do it.

Screenshot from The Elder Scrolls III: Morrowind showing a custom class.
Creating a custom class.

So that’s really my biggest concern, if a remake were to be announced. Could a remake retain the diversity of in-game systems, magic spells, weapons, classes, and more that made Morrowind the in-depth role-playing adventure that it was? And if not… will the sacrifices be worth it? If we get a shinier, more visually-appealing game, but one that’s lacking in that depth… will it even be the same game? Sure, some storylines might be the same, with fully-voiced characters who all look way better and more high-res than they ever did. But if the game is fundamentally transformed into less of an RPG and more of an open-world action/adventure… would it even still be Morrowind?

In recent years, Bethesda has shown a preference for making everything in its games accessible and playable in a single playthrough. Morrowind didn’t have that. Joining one of the three Great Houses would permanently cut off the other two. Joining one of the vampire clans likewise cuts off the others. And there are two religions which are effectively mutually-exclusive, too. Would *modern* Bethesda be okay with that? Or would a workaround be forced into the game, allowing players to join every faction and play every quest on a single save file? Again… that would detract from what made Morrowind the game it was.

Screenshot of The Elder Scrolls III: Morrowind showing the head of House Telvanni.
Archmagister Gothren, the head of House Telvanni.

Then we come to killable NPCs. Morrowind was famous (or infamous) for allowing the player to kill anyone – including NPCs who were critical to the main quest and faction questlines. Because of its open world, it’s possible to stumble into a random building, ruin, or camp containing NPCs who may be critically important later in the game – and kill them to loot their stuff! But I can’t imagine *modern* Bethesda greenlighting something like that; today’s Bethesda seems to have far less confidence in the intelligence of its players.

Modern Bethesda games are less free and more… restricted. Oblivion, Skyrim, Fallout 4, and Starfield all have mission-critical NPCs who literally cannot die, and that makes those games fundamentally different from Morrowind. While Morrowind doesn’t have the “take any approach you like” game design as, say, Baldur’s Gate 3 does, it’s a much less linear and more open game than the likes of Starfield and Skyrim. In part that’s because it’s possible to get locked out of quests, or to have to find complicated workarounds if vital characters die.

Screenshot of Starfield showing an essential NPC on Neon.
An unkillable NPC in Starfield.

I just can’t see the Bethesda of today being okay with that, even in a remake. Unlike character classes or lockable faction quests, the handful of killable NPCs who actually matter to the story isn’t massive, and I’d wager that *most* players don’t jump into a new save file and immediately rush to murder the god Vivec! But as a point of principle, removing the ability to kill these vital NPCs would also be a change for the worse, in my opinion. Morrowind didn’t need training wheels and guard rails in its original form… so why add them in now?

Then there’s the map and journal. Since Skyrim, if not Fallout 3, Bethesda has been a fan of quest markers; big on-screen arrows pointing you in the right direction. Morrowind didn’t do that – and some quest direction in the journal actually take a bit of thinking and puzzle-solving to figure out. Again, I can’t see today’s Bethesda being okay with that. But with a smaller map, wouldn’t quest markers make the game less fun? I’d argue they would.

Screenshot of The Elder Scrolls III: Morrowind showing the journal.
The player’s journal in Morrowind.

If these things were added as toggleable options for players coming to Morrowind from more recent games, I’d be okay with it. I’m a big believer in accessibility in gaming, and I’m not trying to argue that games were better “back in my day,” when technological limitations prevented things like quest markers or unkillable NPCs from existing! And if someone wants the more streamlined experience of Skyrim but in Morrowind’s world… I mean, I’d be okay with giving players options to set that up. That way of playing could even be the default.

But if it was the *only* way to play a Morrowind remake, I think that would be a bit of a disappointment. I’m all for adding accessibility features, shortcuts, and even cheats to games to help players make the most of their time in a game world – but not always at the expense of other ways to play. And for me, as someone who played and loved the original Morrowind, I’d want to recreate as much of that experience as possible – just with a better, more modernised graphical style.

Screenshot of The Elder Scrolls III: Morrowind showing a player armed with a sword on a road.
Exploring the open world.

But okay, let’s not get upset about hypothetical changes to a probably-not-being-developed remake!

I think there are positives here – reasons why remaking Morrowind could work. And I think there are ways to do it that would give both new and returning players enough choices to tailor the experience to either the classic way to play, a more modern Starfield/Skyrim style of play, or something in between. And expanding Morrowind to give the game and its wonderful stories the opportunity to be experienced by a new generation of players is a fantastic idea. I’d say there’s *more* of a point to remaking Morrowind than there was to remaking Oblivion.

So… I disagree with Bruce Nesmith. Depending on how a remake was handled, there’s a ton of value in going back to Morrowind to give it an overhaul and present it to a new audience. As long as there were options for fans of the game to retain at least part of what made it so special the first time around, I’m all in favour of a remake.

Pre-release render of Ebonheart from TES III: Morrowind.
An early wireframe render of the city of Ebonheart.

However, I think there are reasons to be concerned about a remake, given Bethesda’s recent form.

For one, I’d be *astonished* if a hypothetical Morrowind remake didn’t launch with a stupid “deluxe edition,” offering players a crappy digital sword, character skin, or something like that for a ridiculous extra fee. Then there’s Bethesda’s stripped-back game design, and how well Morrowind could be ported into an engine that doesn’t do character classes and that has fewer magic and weapon options. Bethesda’s insistence on making the entire game available in a single playthrough could mean that some of Morrowind’s replayability is likewise harmed.

But… despite some issues giving me pause, I think I’d still like to see a remake. Even if it wasn’t *as good* as the original experience, and even if some features had to be sacrificed, there’s still a fun story – or rather, “stories,” plural – at the heart of Morrowind that I’d love to see new players get the chance to experience. I don’t blame folks who grew up post-Skyrim looking back at games from the early 2000s and being turned off by clunky gameplay and outdated graphics; it’s natural to feel that way. And if I can’t convince younger folks to give Morrowind a shot on its own or with some of the player-made mods… a remake is a great option.

Promo screenshot of TES III: Morrowind showing combat with a guard.
Should Morrowind be remade?

That being said, I suspect Nesmith is right about one thing: Bethesda isn’t interested in this. The higher-ups likely share his view that the game is outdated and cringeworthy, and would need too much of an investment to make it “playable.” So… as much as I’d like to see it, I get the impression that a Morrowind remake isn’t coming any time soon. Never say never, of course, and there are good business reasons for moving forward with a project like this. But in the short-to-medium term? Don’t bet on seeing a Morrowind remake, I’m afraid.

I hope this has been interesting. Despite the fact that I don’t expect this to actually happen, Bruce Nesmith’s comments did, for a moment, spark some interest in the Bethesda fan community about a potential return to Morrowind, so I thought it was worth having a discussion about it! And if you really want to get back to the Dunmer’s home province, don’t despair! You can visit parts of Morrowind in The Elder Scrolls Online, the island of Solstheim in one of the Skyrim expansion packs, and there are a huge number of fan-made graphics mods and other overhauls which can take the original game and really modernise it. So… check out Nexus and other modding sites!

I keep meaning to fire up Morrowind again and have another adventure in that world. Maybe 2026 will finally be the year I complete the Tribunal Temple questline… who knows? Have fun out there… and watch out for Cliff Racers.


The Elder Scrolls III: Morrowind is out now for PC and Xbox consoles. The Elder Scrolls series – including Morrowind and all other titles discussed above – is the copyright of Bethesda Game Studios, ZeniMax Media, and/or Microsoft. Some art courtesy of UESP. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


You can find the original interview with Bruce Nesmith, including the full quote about Morrowind referenced above, by clicking or tapping here. (Warning: Leads to an external website).

The SpongeBob Movie: Search for SquarePants – Film Review

A Spongebob-themed spoiler warning.

Spoiler Warning: Beware of spoilers for The SpongeBob Movie: Search for SquarePants.

My first encounter with SpongeBob came in 2005, when the first SpongeBob SquarePants Movie was released here in the UK. I think I was dimly aware of the show before then, thanks to its merchandise, but I hadn’t watched any of the episodes. A friend suggested going to see it at the cinema, though, and I must’ve thought that it sounded like a good time. It was one of the last films I saw at a small, family-run cinema before it closed down – the town is now served only by a branch of Vue (or one of those other chains, I forget which).

The point is that, for me, SpongeBob SquarePants started as a cinematic experience, and the first film is what led to me going back to watch some of the show’s earlier episodes. I wouldn’t call myself “a fan” of SpongeBob to any great extent – and I was surprised to learn, not that long ago, that new episodes and seasons are still being produced. But the first film was enjoyable, as were many of those earlier episodes, and while I’m not at all caught up on recent seasons or any of the spin-offs… a brand-new SpongeBob movie seemed like it could be a fun way to spend ninety minutes or so.

Derek Drymon, Bill Fagerbakke, and Tom Kenny at an event for The SpongeBob Movie: Search for SquarePants (2025)
Voice actors Bill Fagerbakke (left) and Tom Kenny (centre) with director Derek Drymon and their characters at an event for the film.

So when I saw that The SpongeBob Movie: Search for SquarePants was available to rent, that’s what I did! And I had a pretty good time with the film, to be honest with you. I don’t know whether I can recommend paying a lot of money for the film on video-on-demand, but I expect it’ll land on Paramount+ (or perhaps another streaming service) within the next few weeks or so, and it’s an easy recommendation if you’re already signed up. If you don’t mind waiting, I think there’s plenty of fun to be had with The SpongeBob Movie: Search for SquarePants, whether you’ve got kids or whether you’re just a kid at heart – like yours truly.

I went into The SpongeBob Movie: Search for SquarePants hoping to have an enjoyable time, but not really with sky-high expectations. The change in animation style was certainly noticeable at first (other SpongeBob films and spin-offs have used 3D animation, but this is the first such project I’ve seen), but I found I got used to it pretty quickly. We’ll get into more detail about the CGI in a moment, because I have a few thoughts on how well it ultimately worked, but once the film got going, I found myself content to go along for the ride.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing Conch Street.
Conch Street, as it looks in the new animation style.

Story-wise, Search for SquarePants had a relatively straightforward kids’ movie plot. Nothing about SpongeBob’s quest to become a “big guy,” nor the Flying Dutchman’s scheme to trick him, felt groundbreaking, but the principal characters had solid, easily-understandable motivations that successfully kept things feeling reasonably grounded. When the story involves pirate ghosts and talking sea creatures, that’s no easy task! A couple of the secondary characters got somewhat of an arc of their own, too, including newcomer Barb the ghost-fish. But at a couple of points, I felt that Squidward and even Patrick – mainstays of the franchise – were almost included in the film by default.

There were also noteworthy omissions from the cadre of principal characters from the main show. Sandy the squirrel got a cameo, but Pearl, Karen, and Plankton were all entirely absent. I think there have been TV movies starring some of those characters in recent years, so that could be why. In terms of the story that *this* film wanted to tell, I can see why those characters would’ve felt superfluous or even distracted from the main narrative. But I find it interesting, in any case, that a decision was taken to keep the film focused on just a handful of characters from the main series – including an antagonist who is really a relatively small part of the world of SpongeBob SquarePants.

Key art/concept art for The SpongeBob Movie: Search for SquarePants (2025).
Promotional artwork for the film.

The Flying Dutchman – played in this appearance by Mark Hamill – is an incredibly memorable villain from the original show, despite only making a handful of appearances. And a ghostly character like that was a wonderful choice to bring to the big screen for a bigger role. The Flying Dutchman’s design (both in 2D and now in 3D) is fun, reminding me a bit of LeChuck from the Monkey Island games – and while he’s definitely spooky, I don’t think he’d really frighten the film’s intended young audience. Maybe some especially sensitive little ones wouldn’t enjoy a story about a ghost, but for the most part, I think the Flying Dutchman walks a line between being fun in a spooky way without being actively frightening.

And the same is true of the Underworld – a major setting for the film’s adventure. There are monsters and a river of ooze – but the designs are definitely kid-friendly! I’m a big old scaredy-cat sometimes, so even I appreciated that these designs leaned more into “weird and wacky” than “terrifying,” and I’m sure a younger audience will, too.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing a monster.
An example of the kinds of monsters the film depicts.

Mark Hamill gave an outstanding performance as the Flying Dutchman, and it wasn’t until I looked into it that I came to realise he wasn’t the original voice actor from the TV series; his performance felt seamless. Maybe if you’re a huge SpongeBob fan and you’ve watched all of the Halloween and Flying Dutchman episodes over and over again you’ll pick up on some subtle differences, but speaking for myself, I really wouldn’t have known that Hamill wasn’t the instigator of the role. And his performance – both vocally and in the film’s live-action sequences – was fantastic.

What I appreciated about the Flying Dutchman is the same thing I value in basically any cinematic villain: he has a genuine reason for doing what he does, he isn’t “evil for the sake of it,” and his backstory was even kind of… sympathetic. The Flying Dutchman is cursed to roam the seas as a ghost for eternity – and he wants to find a way to break the curse, even if that means sacrificing someone else to suffer the same fate. We aren’t meant to agree with the actions he takes – setting up SpongeBob to take his place, nor abandoning his first mate when he finally gets what he wants – but we are able to understand where he’s coming from, at least. And if you stop to think about it, whatever crimes the Flying Dutchman may have committed all those years ago… does it justify a punishment of infinite duration?

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing the Flying Dutchman and SpongeBob.
The Flying Dutchman with SpongeBob.

This is a kids’ film, and it’s part of a franchise that’s been running for more than a quarter of a century. So it was very possible that the film’s villain wouldn’t have had any of those subtleties or nuances; we could’ve got a story about the Flying Dutchman wanting to steal SpongeBob’s soul for no other reason than “that’s what I like doing.” But I truly appreciate that the film went out of its way to make the villain someone we can, at the very least, understand. He still comes across as selfish, and the comeuppance he gets at the end therefore feels justified – especially after how he treated his first mate.

But there’s a tiny twinge of sympathy in the Flying Dutchman’s presentation; the sense that this is a man who, despite his obvious flaws and deficiencies as a person and a friend, is suffering a horrible otherworldly punishment. Perhaps that’s something primal, that empathy for even the most selfish villain… or maybe I’m totally misreading the room! But for me, the Flying Dutchman having a genuinely understandable motivation elevated the main story of the film, and made it that much better.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing the Flying Dutchman.
The Flying Dutchman made for a strangely understandable antagonist.

Before we come to SpongeBob himself, the second character who gets an arc of sorts is Mr Krabs. Krabs’ story is a bit more simplistic, as he learns a lesson about boasting, exaggerating his achievements, and just generally lying and being deceitful. He begins the story by exaggerating his past to SpongeBob, painting himself as an all-conquering hero, and this in turn kicks off the main story. Krabs has to come to terms with the fact that his lying caused SpongeBob to get tangled up with the Flying Dutchman, and it’s clear that Krabs genuinely cares about SpongeBob *as a person*, not just as a money-earning employee. That isn’t always present in the show, from what I recall, so it was sweet to see.

There was kind of a father-son thing going on with SpongeBob and Krabs, even though the pair spent most of the film apart, and that culminated in Krabs risking everything – and losing everything, at least for a while – trying to rescue SpongeBob from his grizzly fate. As with the Flying Dutchman above, this mini-arc and an understandable motivation gave Mr Krabs’ story a bit more depth; it would’ve been easy for the film to say “SpongeBob’s friends are going to try to rescue him just because!” and leave it at that. But this additional storyline added a lot and helped keep Mr Krabs feeling a bit more grounded and realistic. The way this was conveyed, too, with Krabs continually looking at SpongeBob’s old ID card, was pretty creative.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing Mr Krabs and SpongeBob.
Mr Krabs and SpongeBob at the beginning of the film.

The Search for SquarePants uses, as I mentioned earlier, a 3D animation style. That’s a change from not only the SpongeBob SquarePants TV show, but also from that first film that I saw some two decades ago! For the most part, the change in animation was neither a positive nor a negative thing; it’s just the way this film looks, and I was fine with that. But there are a couple of things I wanted to point out – it’s up to you to decide whether these are issues, nitpicks, or even intentional!

SpongeBob’s skin(?) has a weird effect to it where some of the holes or depressions on his face will stay stock still while the background texture moves around them. It was only really noticeable in close-ups, but it was weird – and it’s one of those things that, once I started to notice it, I found that I *kept* noticing it every time the titular sponge was in focus. It feels like a bit of an animation shortcut, and it might be the kind of thing that hardly anyone picks up on. But I did notice it… and while it’s not the worst thing in the world, it didn’t look fantastic.

Six (cropped) frames of SpongeBob from the 2025 movie Search for SquarePants.
It’s subtle in still frames, but look at the two large holes on the bottom-left of SpongeBob’s face, compared to the texture around it. See what I mean?

Sticking with the animation, there was a kind of rubbery, stretchy effect to some of the characters. I noticed this most with Mr Krabs and Patrick; their shell/skin appeared to have the texture of rubber or stretchy plastic. This may have been a deliberate choice, with the animators leaning into a visual style that was a little more textured, less flat, and less “shiny” than some CGI films can be. In any case, I didn’t really have a problem with it; it made the film feel more “cartoony,” if that makes sense. But I did think it was worth mentioning.

Let’s talk about music. Search for SquarePants had a solid score. The soundtrack to the film was spooky where it needed to be, downcast when it looked like defeat was inevitable, and up-tempo and fun at other points, too. My number one rule for any film’s soundtrack is “do no harm;” the music shouldn’t get in the way of, or detract from, what’s going on on screen. Search for SquarePants has a score that clears this admittedly low bar.

The film’s main song, though – Ice Spice’s Big Guy – is another matter.

Still frame from a promo feature for The SpongeBob Movie: Search for SquarePants showing Ice Spice.
American rapper Ice Spice performs Big Guy, the main song from the film.

I will caveat this by saying that I’m not a fan of contemporary hip-hop and rap music, and that I was unaware of Ice Spice until watching the film. So this song was probably never going to be my thing, and that’s okay! But my goodness, it’s no exaggeration to say that Big Guy is, without a doubt, one of the worst songs I have ever had the misfortune to listen to.

Within The SpongeBob Movie itself, the Big Guy sequence is short enough to pass by relatively inoffensively. But do yourself a favour: don’t do what I did and listen to the entire song. It is a musical travesty; a song in which I can genuinely find zero redeeming qualities. I agree with one of the top comments under the song’s YouTube video: what a great day to be deaf.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing the Big Guy sequence.
The Big Guy sequence.

I suppose we should talk about SpongeBob, shouldn’t we? This is his movie and his story, after all!

If you remember the first SpongeBob SquarePants Movie from a couple of decades ago… you’ve kind of got the core of SpongeBob’s story right there. SpongeBob wants to feel like a “big guy,” in the words of Ice Spice, but begins the film feeling that, despite a growth spurt, he’s still young and immature. This kicks off his quest to be seen – by Mr Krabs, especially – as more than just a kid. For a film aimed at a younger audience, I think this is an easily-understood character motivation.

My struggle these days is the opposite – the cashier is always a little too quick to hit the “clearly over 25” button when I’m treating myself to a bottle of wine! But I can remember being at school, where I was one of the younger kids in my year group, and wanting to be perceived as older and more “grown-up.” It’s a natural thing that I think a lot of kids experience, so as the motive for the central character of a kids’ film… it works exceptionally well.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing SpongeBob dressed as a pirate.
The desire to be seen as more grown-up is something a lot of kids experience.

Despite the core similarity with SpongeBob’s motivation in the earlier film, the presentation of the two stories is different enough that Search for SquarePants doesn’t feel repetitive or derivative. Yes, both films present SpongeBob as a young guy who wants the people around him to see him as more of a grown-up. And yes, in both cases, this leads SpongeBob and Patrick on a “hero’s journey,” travelling to dangerous and faraway places. But the similarities end there; the SpongeBob of Search for SquarePants comes across as younger and more naïve than he does in The SpongeBob SquarePants Movie.

The inciting incident in both cases is different, too – though both are connected to Mr Krabs! In The SpongeBob SquarePants Movie, SpongeBob believes he’s up for the job of manager at the Krusty Krab’s new location, but loses out because he’s seen as too young and childish for the role. That’s more of, for want of a better term, an “adult problem” for the character. In Search for SquarePants, SpongeBob is excited to finally be able to ride a rollercoaster at his favourite theme park – but chickens out when he sees how big and scary it is. This is much more of a childish problem, emphasising that this version of the character feels younger.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing SpongeBob afraid.
This version of the character comes across as feeling younger than in the film from 2004.

This culminates in SpongeBob having to literally face his fears at the climax of the story, having confessed to the Flying Dutchman about his fear of the rollercoaster. I really liked the way in which SpongeBob leaned into bubble-blowing – which the film presents as one of his more childish hobbies – as the way to save the day. The message for kids is that it’s okay to be a kid; that you don’t have to rush to grow up. In an age of social media and the internet, where kids are feeling the pressure to grow up at an ever-earlier age, that’s a positive message, in my book.

So that was The SpongeBob Movie: Search for SquarePants. Can I recommend you purchase it at full-price? If you or your kids are mega-fans, maybe. But if you can wait a few more weeks, it’ll land on Paramount+, I expect, where it’s a much easier recommendation.

Still frame from The SpongeBob Movie: Search for SquarePants (2025) showing the title card.
The film’s title card.

For my part, I had fun with the film. It was my first adventure with SpongeBob and his friends in quite a while, and while I definitely felt echoes of 2004’s The SpongeBob Movie, there was more than enough originality to make this film stand apart. The Flying Dutchman made for a fun and understandable antagonist, Mr Krabs kicked off the story and also got an arc of his own, and SpongeBob himself got a storyline about wanting to grow up that will surely resonate with a younger audience – with a message at the end about not needing to grow up *too fast* that I think is important in this day and age.

Thanks for joining me for this review! Depending on when it releases on video-on-demand or streaming, my next film review could very well be 28 Years Later: The Bone Temple, which will be a decidedly spookier affair than Search for SquarePants has been! And I have plans later in the year to check out a few other titles – click or tap here to see a few films I’m looking forward to in 2026. I hope you’ll join me for some of those! And if you missed it, last year I reviewed KPop Demon Hunters, another animated film that I’m happy to recommend. Click or tap here for that review.

Have fun out there – and try not to get into too much nautical nonsense!


The SpongeBob Movie: Search for SquarePants is currently available to buy/rent via Amazon Prime Video, Apple TV+, and other video-on-demand platforms in some countries and territories. The film will likely debut on Paramount+ later in 2026, and will also be available on DVD/Blu-ray later this year, too. The SpongeBob Movie: Search for SquarePants is the copyright of Paramount Animation, Nickelodeon Movies, and/or the Skydance/Paramount company. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

What If…? Star Trek Edition!

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series, The Motion Picture, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, Picard, and the video game Star Trek: Voyager – Across the Unknown.

Let’s celebrate Star Trek’s 60th anniversary year with another of my Marvel-inspired “What If…” articles! This is something I’ve done a couple of times before here on the website, and I’ll briefly go over the format if you’re unfamiliar with it. I thought this could be a fun and interesting way to continue our 60th anniversary celebrations, anyway.

In 2021, Disney and Marvel premiered a series called What If…? on Disney+. The concept was, in brief, to show alternate histories of the Marvel universe; different characters or altered decisions leading to, in some cases, radically different or unexpected outcomes. I didn’t watch the show (because I’m not really into Marvel or superheroes that much), but I really liked the concept behind the series, and I wanted to apply it to the Star Trek franchise, too.

Promo graphic for Season 3 of Marvel's "What If."
This idea is based on the Marvel TV series What If…?

My first take on this idea – which you can find by clicking or tapping here – saw me consider what might’ve happened if: Captain Picard died after the events of The Best of Both Worlds, Spock was never resurrected on the Genesis Planet in The Search for Spock, Voyager decided to head for the Gamma Quadrant terminus of the Bajoran Wormhole, the USS Discovery never went to the future, and Captain Sisko wasn’t the Prophets’ Emissary. I had fun delving into all of those ideas and laying out my “alternate histories of the future!”

Last year, in my second piece – which you can find by clicking or tapping here – I talked about what could’ve happened if: Captain Picard and Q never met, Section 31 was responsible for creating the Borg, the USS Voyager was destroyed over Ocampa and the survivors were picked up by Chakotay’s Maquis raider, the Romulans eventually figured out the deception from In The Pale Moonlight, and Captain Kirk survived the events of Generations. Again, all of those were a ton of fun to consider.

Be sure to check out those earlier pieces if you enjoy this format. And feel free to use the same concept in your own writing or on social media, too!

Scan/photo of hand-drawn concept art of the USS Enterprise (or the Enterprise filming model) from Star Trek: TOS.
Concept art of the USS Enterprise filming model.

So today, I’m back for a third crack at this idea. I’ve chosen five storylines from across the Star Trek franchise, and I’m going to answer the question “what if things were different?”

My usual caveat applies: all of this is *subjective, not objective*, so if you hate all of my ideas and mini-stories, that’s okay! There’s plenty of room in the Trekkie community for differences of opinion and disagreements without getting into an argument. None of this is even *remotely* canon, anyway, nor will it ever be – so if you really do hate my ideas, you can take solace there, I hope!

With all of that out of the way, let’s get started!

What If… #1:
What if… the USS Voyager returned home after the events of Caretaker?

Screenshot from the Across the Unknown demo showing Janeway and Earth.
Could Captain Janeway bring the crew home seven years ahead of schedule?

Shout out to the upcoming video game Across The Unknown, where you can actually pull this off if you want!

In this scenario, we’re starting with Voyager’s premiere: Caretaker. But we’re going to do things a little differently! As happened in an alternate timeline glimpsed in the episode Non Sequitur, Tom Paris got arrested by Odo on DS9, and never even set foot aboard Voyager. In our take on the story, we’re going to say that Captain Janeway approached Commander Sisko for advice, as she was still in need of a guide to the Badlands. Sisko would “loan” two of his officers to assist her on the mission – people who are familiar with the Badlands, both scientifically and geographically: Jadzia Dax and Michael Eddington.

Both officers would be present on the bridge during the search for Chakotay’s ship, and both would survive the displacement wave that dragged Voyager to the Delta Quadrant. After encountering the Kazon, Ocampa, and the Caretaker, Voyager’s captain and senior staff would be faced with the same dilemma as in the prime timeline: use the Array to return home, or destroy it to prevent it from falling into the hands of the Kazon.

Screenshot from Star Trek: Voyager - Across the Unknown showing Voyager, Kazon ships, and the Array.
Voyager and three Kazon vessels at the Caretaker’s Array.

There are two factors at play, I think. Firstly, Eddington’s true loyalties lie not with Starfleet, but with the Maquis. I think he’d be desperate to get back to DS9 so that he could continue to work undercover, building up to his big defection in For The Cause. Eddington would be one of the most significant voices arguing for a return home. Dax, too, would be keen to get back, but her centuries of experience and scientific background would come into play here. Dax might be able to find a way to set Voyager’s tricobalt devices to detonate on a timer, allowing the Array to be sabotaged, and then used to return home. Or, by having someone with a keen scientific mind access the Array, other options for using its technology could have presented themselves.

In any case, we’re going to say that a way is found for Voyager to use the Array to return home. Eddington would do just enough to ensure that the Val Jean (Chakotay’s ship) makes it back just before Voyager, allowing them to escape Federation custody while keeping his cover intact. Then, Voyager would end up back in the Alpha Quadrant, just outside of the Badlands. Waiting for them would be Sisko and the USS Defiant, just beginning a search-and-rescue when Voyager failed to report back.

Edited still frame from two Star Trek episodes, depicting the USS Defiant as seen on the USS Voyager's viewscreen.
How it might’ve looked if Voyager had returned home almost immediately.

The real consequences of this would be felt later, though. Chakotay, B’Elanna, Eddington, and others would be killed at the beginning of the Dominion War, when the Dominion-backed Cardassians (perhaps aided by Seska as an embedded spy) wiped out the Maquis. In the Delta Quadrant, the Ocampa would still be confronted with the reality of life without their Caretaker, and would eventually have to find a way to leave their underground city.

But there are more serious repercussions. At time of writing, it seems as if Janeway is directly responsible for the destruction of the Borg Queen and at least a significant portion of the Borg Collective (as seen in Picard Season 3). If she doesn’t undertake that seven-year journey, never meets Seven of Nine, and never travels back in time to plant a pathogen directly into the Borg Queen… the Borg will be in a massively strengthened position by the early 25th Century. The Collective may not need to employ rogue changelings to infiltrate Starfleet – they might just choose to launch a full-scale invasion. And without crucial information on the Borg that was collected by Voyager, Seven of Nine, the Hansen family, and more… Starfleet would be significantly more vulnerable.

What If… #2:
What if… the Talosians joined the Federation?

Still frame from Star Trek's original pilot (The Cage) showing four Talosians.
A group of Talosians.

We’re going all the way back to the beginning with this one – appropriate, in this milestone anniversary year. In short, it’s never sat quite right with me that Starfleet and the Federation would view the Talosians so negatively – and as such a dangerous threat – after just one interaction. Lest we forget, Captain Pike’s mission to Talos IV ended without any loss of life, and arguably with the beginnings of an understanding or even dialogue between the Talosians and humankind. Pike and the crew came to understand the Talosians’ situation, and for their part, the Talosians were able to acknowledge that humans (and Vulcans) were not suitable captives.

So in this alternate timeline, we’re going to say that Captain Pike returns to Starfleet HQ with a different mission report. Instead of recommending that Talos IV be quarrantined and declared to be off-limits, he instead advocates for sending aid to the Talosians to help rebuild or maintain their technology and rehabilitate the devastated surface of their world. The Talosians would be taken aback by this generosity, and would vow never to use their impressive telepathic powers to trick the Federation.

Still frame from Star Trek: Discovery Season 2 showing a trio of Talosians.
The Talosians as they appeared in Discovery’s second season.

Over time, the Talosian population would begin to grow, and Talosians would occasionally venture off-world, mingling with other citizens of the galaxy. The Talosians and Betazoids would form a particularly strong bond, as two races that both prefer telepathic communication. This would, in turn, set the stage for Talos IV joining the Federation as a full member world, coming under the protection of Starfleet and deepening their ties.

Though their numbers would be small at first, by the early 24th Century, Talosian officers would occasionally be seen in Starfleet – though the Federation would make them take oaths not to use their powers for deception (similar to the oaths that Deltan officers had to take, as seen in The Motion Picture). Talosians would be present for many of the major events of the late 23rd and 24th Centuries: the Federation’s alliance with the Klingons, the Romulan Empire’s isolation, the rising Borg threat, and the Dominion War.

Screenshot from Star Trek Online showing a Jem'Hadar ship and DS9.
A Jem’Hadar warship near DS9.
Image: Star Trek Online Wiki

It’s the latter event that I want to focus on now. After the Dominion War breaks out, the Talosian government, working in conjunction with Section 31, would hatch a plan to deceive the Dominion and the Cardassians on an unimaginable scale. Working as a group, the Talosians would use their mental powers to trick the Dominion alliance into believing they were on the offensive, about to retake Deep Space Nine and Bajor – all the while, a combined Federation and Klingon fleet would be launching an assault right into the heart of Cardassian territory.

The Dominion War could be ended in a matter of days, thanks to tapping into the Talosians’ impressive powers, and the Dominion would be forced to the negotiating table having been deceived into believing they were winning. But while the war was being settled and a peace treaty signed, something else would happen: the Battle of Sector 001, where a lone Talosian officer would be serving aboard a starship. This would be the Borg’s first encounter with a Talosian, and their assimilation might just have given the Borg a terrifying new upgrade…

What If… #3
What if… Bruce Maddox successfully convinced Starfleet to let him disassemble Data?

Still frame from Star Trek: The Next Generation (The Measure of a Man) showing Dr Maddox.
Dr Bruce Maddox.

In The Next Generation Season 2 episode The Measure of a Man, we’re introduced to Dr Bruce Maddox: the Federation’s top cybernetic scientist. Dr Maddox would request that Data be turned over to him in order to be disassembled, planning to use the knowledge he’d gain to create legions of synths. In the prime timeline, Starfleet would deny this request, allowing Data to explore his sentience and his life in his own way. But in our alternate timeline? Starfleet instead rules that Data, as an artificial being, is not a “person,” and therefore cannot refuse Dr Maddox’s request.

This is such an interesting debate, because right now, out here in the real world, artificial intelligence – or some form of it, in any case – is a big deal. And despite what I’ve argued in the past about the limitations of today’s large language models, I admit to feeling uncomfortable about the idea of a potentially sentient A.I. being forced to do things it may not want to do. This will have to be the subject of an entire essay one day, but it’s so interesting to me how, some thirty-five years on from The Measure of a Man, the issues it raised are incredibly relevant!

Still frame from Star Trek: The Next Generation (The Measure of a Man) showing Riker holding Data's arm at the trial.
Data and Riker at the hearing.

But that’s enough about that for now. There would be *many* consequences as a result of Starfleet’s decision. In the immediate term, I think Captain Picard would resign his commission. It would be a desperate, last-ditch effort to convince the higher-ups at Starfleet to change their minds, but it would ultimately fail. This would lead to Riker getting temporary command of the Enterprise-D, before command would ultimately pass to a more senior officer – someone like Captain Edward Jellico.

But more serious consequences lay in store. In the prime timeline, Dr Maddox was able to use B-4 – an earlier and less complex Soong-type android – to construct a large number of pretty basic synths. But with Data fully disassembled, Maddox’s work would progress a lot further a lot faster, and synthetics not quite at Data’s level, but not too far behind, would begin to be rolled out across Starfleet. This would draw the attention of the Zhat Vash – an underground Romulan faction dedicated to preventing synthetic life from ever coming to exist.

Still frame from Star Trek: Picard (Maps and Legends) showing a group of synths.
Synths as seen in Star Trek: Picard.

The timing of this couldn’t be worse for Starfleet. After the Battle of Wolf 359, Starfleet was at a particularly low ebb. Senior admirals encouraged Dr Maddox to work faster, hoping to use his new synths in the rebuilding process, and poured a lot of resources into his synth programme. At the same time, Ambassador Spock travelled to Romulus in the hopes of promoting reunification. Without Picard and Data to stop the Romulans, and with the Zhat Vash aggressively pressuring the Romulan leadership to engage the Federation, the Romulan attack on Vulcan would prove successful – and it would be the first strike in a new Federation-Romulan conflict.

With Commodore Oh acting as an embedded spy, feeding information back to the Romulan Empire, they’d quickly gain the upper hand in this new war. The war would go poorly for the Federation, even if Oh was eventually captured, and with Starfleet still underpowered after the defeat at Wolf 359, it would be impossible for the Federation to defend all of its territory. The only outcome short of total conquest would be accepting a very difficult peace treaty, which would certainly include a clause prohibiting any and all research into synthetic life.

What If… #4:
What if… the Borg attack on Earth in the 22nd Century had been much more serious?

Still frame from Star Trek: Enterprise (Regeneration) showing the assimilated shuttle bearing down on the NX-01.
The Borg attacking the NX-01 Enterprise.

Regeneration, from Season 2 of Enterprise, is a fun episode in isolation… but I don’t really like what it does for the timeline of humanity’s conflict with the Borg. Setting that aside, though, let’s think about what might’ve happened if the Borg had managed to do a lot more damage to Earth in the 22nd Century. I’m not going to argue that this handful of defrosted drones would’ve been able to fully assimilate Earth in this era; I think, somehow, Starfleet and humanity would have prevailed. But in our alternate timeline, things are much more serious and the damage much more extensive.

Instead of merely assimiliating a single shuttle, the reactivated Borg drones would take over an entire starship: Enterprise. They’d assimilate practically the entire crew, kitting out the ship with upgraded weapons, and then they’d bring the fight back to Earth, in line with their original mission. It would take everything Starfleet had – and the sacrifice of many human and Vulcan lives – but the attack would eventually be stopped, with the remaining Borg being captured and studied.

Still frame from Star Trek: The Next Generation (Q Who) showing a Borg drone attacking the Enterprise-D.
A Borg drone.

After causing devastation to parts of Earth unseen in more than a century, the United Earth government would re-think its planned mission of space exploration. Enterprise, humanity’s first long-range exploration vessel, has been lost, and the NX-02 would be repurposed as a purely defensive ship instead. The alliance with the Vulcans would weaken as humanity became a much more insular and isolationist power, scarred by the Borg attack and frightened of venturing too far into a galaxy that clearly poses a lot of dangers.

The Borg remnants would be extensively studied, in the hopes of discovering ways to counteract their technology, and some of these discoveries would lead to powerful Earth- and space-based weapons for humanity centuries ahead of schedule. The Xindi attack a year or so later would be *easily* defeated with Borg-powered weapons salvaged from the wreck of Enterprise.

Still frame from Star Trek: Enterprise (Regeneration) showing scientists and a Borg arm.
Humanity would study the Borg and their tech.

But in the longer term, this isolationist stance would mean that the galaxy looks *very* different. Without humanity to mediate, the Vulcans and Andorians would wage a devastating war. Without Starfleet exploring and pushing the boundaries, there’d be no conflict between humanity and the Romulans. But most significantly… there’d never be a United Federation of Planets. Earth would maintain limited interstellar trade, including with the Denobulans and Vulcans, but fear-induced isolationism would become baked into the United Earth government at every level, with all talk of alliances or further missions of exploration being shut down.

By the time we reach the more familiar 23rd and 24th Centuries, the snowball has been rolling for a long time, and changes become unpredictable. But I’m going to posit that some of the Alpha and Beta Quadrant’s more aggressive powers – the Klingons, Romulans, and Cardassians – are all in much stronger positions without the Federation as a counterbalance. New alliances may emerge, such as the Mirror Universe’s Klingon-Cardassian alliance, or some powers may fully conquer others. The Romulans, for instance, may succeed at conquering Vulcan after the Andorian war left the Vulcans in a weakened state, or maybe the Klingons will launch an all-out war against their Cardassian rivals. And all the while, a strange, overlooked, isolationist Earth will be ready to shoot first and ask questions later whenever an uninvited guest arrives in the Sol system.

What If… #5:
What if… the Federation and the Ferengi went to war?

Still frame from Star Trek: The Next Generation Season 1 showing three Ferengi.
Three Ferengi from The Next Generation.

Chances are you already know this if you’re a Trekkie, but the Ferengi were originally supposed to be a major antagonist when The Next Generation was in early production. Gene Roddenberry intended for the Ferengi to take over the role vacated by the Klingons, now that Worf was going to be a permanent fixture on the bridge of the Enterprise-D. However… it didn’t pan out that way, mostly because of the way the Ferengi were presented in their first couple of appearances, and the way audiences responded to that.

In this case, though, we’re going to say that the Ferengi and the Federation didn’t just get off on the wrong foot… they continued down a path that would quickly lead to war. Ferengi DaiMons, eager for plunder, began raiding Federation convoys, stealing everything they could get their hands on, and even holding Starfleet officers and crew for ransom. Starfleet responded by taking an aggressive stance towards the Ferengi, sending armed escorts with trading and supply vessels, and gearing up for a confrontation.

Behind-the-scenes photo from the Star Trek TNG S3 episode Menage a Troi showing Gene Roddenberry and actor Peter Slutsker (in Ferengi makeup).
Gene Roddenberry originally intended for the Ferengi to become a major villainous faction.

This version of the Ferengi – perhaps led by a more aggressive ruler than Grand Nagus Zek – would be less conciliatory, and would instead see war and piracy as opportunities for profit. Around the time of The Next Generation’s second season – which takes place in approximately 2365 – this would spill over into all-out war. The Ferengi DaiMons – most of whom had been acting autonomously up to this point – would be corralled by their Nagus into a proper fighting force, and their powerful D’Kora-class ships (the Ferengi Marauders) were more or less evenly-matched with Starfleet’s Galaxy-class vessels. The war would drag on.

I doubt this war would become existential for either the Ferengi or for the Federation, but it would be the most significant conflict either power had been involved in for decades, at the very least. The distraction would pause Starfleet’s mission of exploration, with more vessels being refitted and sent to the front lines, meaning that dozens of first contacts (and other missions) would come years later – or else would be missed entirely. And all the while, the Borg are on the prowl, scooping up outlying Federation and Romulan colonies. Blame for that might even initially fall on the Ferengi.

Promo screenshot for Star Trek Online showing a D'Kora Class ship.
A D’Kora-class ship.

A peace treaty would eventually be signed, with the Ferengi and Federation agreeing to respect a shared border, and a prohibition would be placed on piracy – though renegade Ferengi DaiMons would continually flout this. But the war would sap Starfleet’s resources, leading to a monumental decision: the Federation would decline the Bajorans’ request to take over Terok Nor after the Cardassian withdrawal. Deep Space Nine would never be established, and the Bajoran wormhole would go undiscovered for decades.

This would completely change the course of the latter 24th Century: there’d be no Dominion War, no Cardassian alliance with the Dominion, no changeling infiltrations, and no Emissary of the Prophets. The Bajoran provisional government would struggle to remain in control of its system, and the Federation would commit to providing only limited aid to the Bajorans, earning their resentment. The eventual discovery of the Bajoran wormhole in the early 25th Century would lead to plenty of interest, including from the Ferengi – who can pay handsomely for access to the Gamma Quadrant. The Bajorans, still wary of the Federation after their very lukewarm response decades earlier, would deny Starfleet access to the wormhole, preventing the Federation from exploring the Gamma Quadrant. Bajor wouldn’t be on a path to joining the Federation, and first contact with the Dominion might be made by the Bajorans… or even the Ferengi.

So that’s it!

Promo image for Star Trek TNG: A Final Unity showing a warbird.
A modified Romulan warbird.

We’ve considered five possible “what if” scenarios from the Star Trek franchise.

I hope this has been a bit of fun. I love writing, and I love Star Trek, so writing about Star Trek is a great way for me to spend a bit more time in this wonderful galaxy. I tried to get creative, picking on a few different storylines and ideas from across the franchise, and extrapolating what might plausibly be able to happen if things turned out differently. I hope that the sequences of events made sense, and that I arrived at conclusions that you feel are at least *possible* based on the changes I proposed!

In any case, this was just for fun, and an excuse to talk about Star Trek as the franchise’s milestone 60th anniversary year rolls along. I have a few ideas for later in the year, as we get closer to the anniversary date itself, so I hope you’ll stick around and join me for some of those. And in a few weeks’ time, I’ll be sharing my thoughts on the franchise’s latest outing: Starfleet Academy. Click or tap here to check out my review of the two-part premiere, if you missed it.

Until then… be sure to check back for more discussion of the Star Trek franchise. Live Long and Propser, friends!


All shows and films discussed above can be streamed on Paramount+ or purchased on DVD and/or Blu-ray. The Star Trek franchise (including all properties discussed above) is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Curious Case of Highguard

Highguard is the kind of game I’d never have been interested in. Online multiplayer shooters – even the best exemplars of their various sub-genres – just aren’t my thing, and never really have been. But the discussion around Highguard – the free-to-play hero shooter that launched just yesterday – has been inescapable over the last few weeks, and I wanted to share my thoughts. Because, despite my feelings (and my better judgement), I did actually fire up the game and play a few rounds.

Let’s start with the game itself. On launch day, Highguard had issues. I couldn’t get into matches half the time, and often when the game did work, I’d get disconnected before a round could actually begin. Not a great first impression! But, from what I can tell from the few rounds I managed to play, Highguard is about what I’d have expected from a free-to-play shooter. It’s graphically solid, the music and sound design is fine, and its core shooting mechanic feels… decent. Overall, I wouldn’t say anything about Highguard feels exceptional – not its mounts, not its guns, and not its level design. But I am admittedly not the target audience, and for people who are interested in a new free-to-play 3 vs. 3 shooter, I can see it holding some appeal.

Highguard was released yesterday.

At a mere 20 GB, Highguard wasn’t an excessive size to download. And being free, I didn’t mind booting it up to test it out – even if my main purpose for doing so was to have something to write about here on the website! I wouldn’t have wanted to pay money for a game like this… but I didn’t have to, so that worked out okay!

The truth is, though, that the intense backlash Highguard attracted after its reveal last month is a big part of why I wanted to try it out for myself, and why I felt compelled to share my thoughts.

I used to work in video games marketing a long time ago. And Highguard’s marketing campaign – if we can even call it that – is one of the strangest I’ve ever encountered. Because of my background, I really found the whole situation to be both fascinating and thoroughly bizarre, which is another big reason why I needed to comment on the situation.

Stock photo of people in a meeting room at an office.
I used to work in games marketing.
Stock photo: Unsplash.

If you’d offered me the chance – back when I worked in the industry – to have a game I was trying to promote shown off at the most-viewed moment of what has become the most important marketing event in the gaming calendar, I’d have jumped all over it. One of the issues a lot of games face, even if they’re backed up by a big publisher, is just getting their name out there and getting any amount of attention whatsoever. So the opportunity to be featured at the games industry’s equivalent of the Super Bowl halftime show… that’s something special.

And, according to reporting, Highguard was offered that spot for no extra cost.

Highguard’s developer/publisher, Wildlight Entertainment, paid for an advertisement at the Game Awards, as all studios do if they have a trailer they want to premiere. But it was the event’s organisers who chose to offer the game the highly-coveted “one more thing” slot; the final trailer of the night, which is usually the moment of maximum attention as the “Game of the Year” award is being handed out. If that’s true, and I believe it to be based on what I’ve read, then Wildlight’s marketing team must’ve felt they’d been given a real gift; a “golden ticket” to success.

Corporate logo for Wildlight Entertainment, developer/publisher of Highguard.
Highguard was developed and published by Wildlight Entertainment.

Unfortunately, it didn’t pan out that way.

Immediately after last year’s show ended, a pretty vitriolic hate campaign began against Highguard, and it must’ve taken the team – and the organisers of the Game Awards – by surprise. Wildlight went radio-silent after the trailer was broadcast, and made literally no further comments on the game until yesterday, when it officially launched.

That is *bizarre* in the extreme. The weeks and days leading up to a game’s launch are when a marketing team would usually be doing its most intense work; social media pushes, buying up ad slots targeting particular demographics, showing off as many of the core features of the game in as positive a light as possible… that’s the moment to do everything in your power to generate hype and to get people talking – *especially* if you’re launching a brand-new title in a new I.P.

Promo screenshot for Highguard (2026).
Wildlight went radio-silent after the Game Awards trailer blew up.

I can only assume that one of two things happened. Either the backlash to the Game Awards trailer was *so* intense that the team at Wildlight felt they needed a mental health break. And if that’s the case… fair enough. No shame in that. Or, as an alternate suggestion, perhaps someone at the company believed wholeheartedly in the “there’s no such thing as bad publicity” slogan, figuring that, as long as people were talking about Highguard – be that in a positive or negative way – it would translate into downloads, a big launch, and ultimately, sales of the game’s microtransactions.

In my time in games marketing, I was never in the latter camp!

There really is such a thing as bad publicity, I’m sorry to say, and the job Wildlight needed to focus on over the last month or so was steering the conversation in a more positive direction. They could’ve done that in a number of ways, but if I’d been advising them (or running the campaign), I’d have strongly advocated for grasping the nettle. Acknowledge the backlash, engage with the jokes and the memes, and use that as a springboard to turn the conversation around. Worst case? Your game still flops and you make a bit of a tit of yourself in the process. But in the best case, there was a possibility for Highguard’s team to have shown that they have a sense of humour about the whole situation, and that can, in turn, lead to positive engagements with what they must’ve hoped would become the game’s community of players.

Promo screenshot for Highguard (2026).
There were better ways to market this game, surely.

Very few companies can get away with dumping a trailer onto the internet for a new game and then saying… nothing. Prospective players have genuine questions that need to be addressed. Journalists and reviewers want to get their hands on the game early. People who started out critical have a chance to be converted. Ignoring all of that – even if it was for understandable reasons – left a vacuum in which Highguard’s critics were able to shout and scream unopposed. The conversation around the game started negatively… and then it got worse. Folks were proclaiming it a failure on the scale of 2024’s Concord.

By the way, I don’t believe in the tired argument that “you can’t judge something until you’ve played/watched it for yourself!” The whole point of marketing material – like a trailer – is to generate interest and excitement. If a trailer is poor, people are going to be turned off, and that’s a totally valid response. Folks clearly felt that Highguard looked generic and uninteresting based on the trailer they saw at the Game Awards, and that’s not their fault – that’s Wildlight’s fault for putting together a pretty bland and uninspired piece of marketing material.

Still from the Highguard launch trailer showing the character of Scarlet.
Scarlet, one of the playable characters.

But after that misstep, there was almost a month in which to course-correct. Re-doing whole chunks of the game is clearly off the table, but from a marketing standpoint, there absolutely were ways that Highguard’s team could’ve at least *tried* to regain control of the situation. I don’t know Wildlight’s situation, so I can’t speak to the kind of marketing budget they may have been working with, but a closed play-test of the game was offered to a number of influencers – and that kind of thing doesn’t come cheap. Inviting some of the more critical influencers, and trying to – for want of a better term – “wine and dine” them, while extolling the virtues of the game would have been a great idea.

And online, on social media, simply disappearing and going completely silent ceded the stage to the critics. Folks who felt the game was generic and bland had free rein to say so, with not even a scintilla of pushback from Wildlight. I can understand, on a personal level, why stepping into the social media fray, when toxicity is swirling like this, isn’t going to be hugely appealing or a lot of fun. But that’s the job, sometimes, isn’t it? You can’t always be blessed to work on universally beloved games that get absolutely zero criticism – and if you want to reframe the narrative, sometimes you have to demonstrate the ability to be self-deprecating and take things in good fun.

Still frame from the Highguard launch trailer showing a tagline.
The lack of a proper marketing campaign has, in my view, harmed the game’s reputation.

But hey, maybe Wildlight’s “say nothing” approach… kinda worked? I mean, I played the game. A game I would never have played were it not for the attention and the backlash! So maybe the way I’d have tried to handle the marketing is outdated in the days of TikTok and memes. Who knows! It’s been a hot minute since I worked in the industry, after all.

One final thing I wanted to comment on was the *scale* of the backlash that this game received.

There are bad games that release all the time. And there are bland, uninspired games, too. The whole point of media criticism is to point this out, and one thing I genuinely appreciate about social media (and the internet in general), is how media criticism has become democratised, with all kinds of people free to share their thoughts on… everything. Reviews are no longer limited to a handful of English and journalism majors from the top universities, and that is genuinely a positive thing. I say that as someone who runs a small website where media criticism is the name of the game. I’d never have got a job as a critic at a newspaper in decades past, so the very existence of my website is testament to the power of the internet to open up reviews and critiques to all kinds of different voices.

Still frame from the Highguard launch trailer showing a shotgun being fired.
Firing a gun in Highguard.

But the flip side to that is that not all criticism is of the same quality… or even relevant. Highguard suffered from a “pile-on” effect, where folks who wouldn’t have been interested in the game, or wouldn’t have cared about it one way or another, saw hate comment after hate comment on social media, and decided to join in. The snowball started rolling (if I can mix my metaphors), and Highguard quickly became one of the most-criticised and most-memed games of the last few months – all before it even launched.

And yes, there are valid reasons for some of the criticism. The game is, at best, an Overwatch clone; a free-to-play hero shooter in an already-saturated marketplace. Visually, it neither excels nor stands apart; nothing about the way the game looks – which is the main thing audiences take away from a trailer – gives it a strong visual identity. And, of course, previous “one more thing” trailers at the Game Awards have been for bigger titles, either in well-known I.P. or from established studios. Most have also been announcements or teases of *single-player* titles, too. So the choice of slot, which I’d have been overjoyed about if I’d been on the marketing team, may have contributed to the disappointment and ultimately the backlash.

Still frame from the Highguard launch trailer showing the game's logo.
The game’s logo.

But I admit that I was somewhat taken aback by the scale of the criticism – and how quickly some of it descended into hate, name-calling, and general toxicity. And I think some folks ought to take a look in the mirror. It’s totally okay not to like a game, or not to want to play an upcoming game based on its marketing material – but it’s not okay to be toxic, to send death threats to developers, or to cross the invisible line between a shared joke with friends and something more… sinister. Some of the conversation around Highguard did cross that line, and you don’t have to look far to see examples of that.

As to the game’s future… it’s hard to say. Highguard managed a creditable 97,000 concurrent players on Steam, according to tracking website SteamDB, which puts it light-years ahead of the likes of Concord. But it also saw a significant drop-off in those players basically immediately; time will tell how many of those initial players will stick around, especially if server and matchmaking issues persist.

Highguard's Steam DB stats in January 2026.
Highguard did solid numbers on launch day, at least on Steam.
Graph: SteamDB.info

For my part… I can say I’m glad I tried Highguard. But, as I could’ve told you ahead of time, it didn’t exactly convert me into a full-time multiplayer gamer! And to the teammates I was placed with during the rounds I played… sorry. You got stuck with an arthritic forty-something who basically never plays competitive games. I know I didn’t exactly excel or help us win!

So I know this has been an unusual subject for me. Online multiplayer titles aren’t my thing. But Highguard, with its rather odd marketing campaign and all of the backlash… it was a subject I felt that I needed to cover. Thanks for reading, and if you decide to check out Highguard, I genuinely hope you have a great time with the game. Just because it’s not my thing doesn’t mean it won’t find its niche.

Have fun out there… and happy gaming.


Highguard is out now for PC, PlayStation 5, and Xbox Series consoles. Highguard is the copyright of Wildlight Entertainment. Stats courtesy of SteamDB, and some promo art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Crimson Desert and Fable: The Danger of Hype

If you’re a fan of action/role-playing games, chances are that Crimson Desert and Fable are on your watchlist for 2026. Both games are due out this year, and after recent glimpses at gameplay, interviews with the developers, and new trailers, I think it’s fair to say that the hype trains are boarding – if they haven’t already left the station! And it’s great to get excited about an upcoming title, especially given the state of the world and how important gaming can be as an escape from that. I don’t write pieces like this to rain on someone’s parade, so if you’re excited and want to stay excited… well, you do you, friend.

But hype isn’t always a positive thing, especially when it gets out-of-control. And uncontrolled hype for a new title can often lead to disappointment. Sometimes that disappointment is well-deserved and inevitable; I doubt anyone would’ve enjoyed games like MindsEye or Fallout 76 at launch, even if they hadn’t been hyped up beforehand. But in some cases, excessive hype – and the inability of marketing teams to know how to use it appropriately and when to rein it in – can mean a game fails to find its niche, or that audiences end up crashing down to earth hard when the “once-in-a-lifetime, genre-busting experience” they’d built up in their heads doesn’t pan out on screen.

Promo screenshot for Fable 2026.
We’ve recently seen new gameplay for the upcoming Fable.

Two of the biggest examples of this, from my own experience, would be No Man’s Sky and – ironically, considering one of the games we’re discussing today – the original Fable from 2004.

This is a profoundly “hot take,” and I appreciate that, but for me, No Man’s Sky in 2016 was a perfectly fun little game. You had a spaceship to fly around in, you could mine for resources, explore the galaxy, meet some weird-looking alien critters… and that was that. The disappointment players felt didn’t come because the game was broken or *bad* in its own right – it came because it was over-hyped. The game had been marketed dishonestly, with promised features not being as advertised, and players had built up impossible expectations for the title based on that. There was no way No Man’s Sky at launch could’ve been anything other than a disappointment.

And I felt the same way in 2004 when I got my hands on Fable. I’d enjoyed Morrowind a couple of years earlier, and the marketing material for Fable seemed to be promising an even more in-depth and personalised adventure. The idea of growing your character from childhood to adulthood, and moulding them through the weapons you used, the decisions you took, and so on… it sounded too good to be true. And it was. Fable turned out to be far more basic and linear than its pre-release hype would’ve had me believe.

Still frame from the E3 2004 trailer for Fable.
I felt 2004’s Fable was a bit of a let-down compared to the hype.

It’s funny, in a strange kind of way, to be observing the hype as it builds for the new Fable, some twenty-two years later, and wondering if a new generation of players is about to make the same mistake as I did! The way I felt about the original Fable is definitely a big reason for my remaining sceptical about its reboot all these years on, but I’ve also been burned more recently by out-of-control hype and dishonest promises. Fable is being published by Xbox, and you know what other big Xbox-owned action/RPG was overhyped just a couple of years ago? Starfield. Remember “walk on, brave explorer,” and all of the other nonsense that came out of that game’s marketing push? I feel echoes of that with Fable, I’m afraid.

And then there’s Crimson Desert. Unlike Fable, which has a strange kind of double track record when it comes to excessive hype and dishonest marketing, publishers and developers Pearl Abyss have a pretty solid reputation thanks to their title Black Desert Online. But I can definitely feel the hype train for Crimson Desert picking up steam, and again, it isn’t difficult to find reasons to be sceptical based on what I’ve seen so far.

Promo image for Crimson Desert showing Cliff sitting on a rock.
Crimson Desert is due for release in just a couple of months.

Any game that promises to be bigger, more detailed, and with more systems and mechanics than previous titles deserves to be looked at with a critical eye. And Crimson Desert is firmly in that space. The game promises hundreds of NPCs on screen at once, a combat system which will include complex multi-button combos, immersive medieval cities, mini-games like fishing and hunting, some kind of crafting mechanic, ridable mounts, including horses and dragons, and a bigger open world than Skyrim and Red Dead Redemption II. That’s *a lot* for a single game to cram in – and it’s all built on a new, proprietary engine that we’ve never seen before.

If Fable reminded me of the likes of Starfield or MindsEye, Crimson Desert is giving me a Cyberpunk 2077 or No Man’s Sky kind of vibe. No Man’s Sky simply couldn’t deliver on all of its promised systems and mechanics at launch – with some being almost entirely absent when compared to claims made about the game before release. And Cyberpunk 2077, at launch, was broken, sure – but a more egregious issue was hiding under the surface: it may have had a fun and immersive world, but gameplay was really nothing special. Both titles promised to be genre-redefining epics… but both took literal *years* of additional work and updates before they came close to reaching that bar.

Screenshot of Cyberpunk 2077 showing a combat encounter.
It took a while for Cyberpunk 2077 to even be playable, let alone live up to the hype.

I guess what I’m saying is simply this: try not to get over-excited. Do both of these games look like fun? Sure. And do I hope that they’ll live up to – or even exceed – the high bar that’s being set? Of course! I’m always going to want to play incredible games. But at the same time, if I can resist getting swept along by the hype, I stand less chance of being disappointed if one or both of these games doesn’t turn out to be as exceptional as promised.

When I think back to my experiences of Starfield and No Man’s Sky, they couldn’t be more different. I was dimly aware of No Man’s Sky, but I hadn’t been following along with the online conversation or much of the marketing, so when I tried the game for myself, I felt it was fine for what it was. I had fun hopping between planets in my spaceship, mining for a few resources, and exploring. But when Starfield launched, I felt myself hit the wall. The game felt… small. The world-building didn’t keep me engaged. And so much of it just felt outdated, even when compared to titles from several years earlier.

Promotional screenshot of Fable 2026 showing a combat event.
A combat encounter in Fable.

For me, this encapsulates the danger of hype. If I’d gone into No Man’s Sky expecting it to break boundaries and redefine what a video game could even be… I’d have been disappointed. Because it wasn’t that – and it still isn’t, really. It’s a space game. A fun space game, especially now after receiving years’ worth of free updates. But it’s still just a space game. In contrast, if I’d deliberately shut out the hype for Starfield and tried to approach the game without expectations… maybe I’d have had a better time with it. Maybe Todd Howard and his marketing department managed to talk their way out of a successful launch and better reviews.

I used to work in video games marketing, and it was my job to paint even the worst games in the best possible light. It isn’t hard to spin even the most mundane and boring features as “revolutionary,” or to present a bland, uninspired title as the next big thing. And nowadays, with A.I. tools worming their way into marketing departments? It’s easier than ever to put together something completely unrepresentative of the finished product, feeding into the hype around a title.

Promo screenshot for Crimson Desert showing a boss battle.
A boss battle in Crimson Desert.

There’s a line that publishers have to walk between leaning into hype and reining it in. It’s great when people are talking about your game organically; when there’s a natural level of excitement that you don’t even have to pay for! But the risk can be extreme; if you don’t find a way to talk players down from building a game up to be something it’s not… that’s going to translate into lower review scores and perhaps even refunds when the game inevitably can’t be what players expected and believed. Learning how and when to say “no” is one of the most important skills in games marketing – and it’s a lesson that even big studios, like Xbox and Bethesda, have repeatedly failed to learn.

I genuinely hope that Crimson Desert and Fable will be great games. I’m not sure if I’ll get around to playing either this year; I have other games in my backlog, and now that I no longer subscribe to Game Pass, I definitely won’t be trying Fable on day one. This isn’t meant to be negative – I’m not rooting for these games to fail! But when I see a hype train building like this, I think it’s important to say something. I can be guilty of getting over-hyped, too; I’m not perfect. Just check out my pre-launch Starfield coverage for proof of that! But it’s necessary, sometimes, to offer a reality check, especially when games seem to be promising things that seem borderline impossible.

It’s great to have something to feel excited about. Just… be careful. It’s possible that both of these games will be fantastic. But it’s still possible, I’m afraid, that they won’t live up to expectations for one reason or another.


Crimson Desert will launch in March 2026 for PC, PlayStation 5, and Xbox Series consoles. Fable will launch in Autumn 2026 for PC, PlayStation 5, and Xbox Series consoles. Crimson Desert is the copyright of Pearl Abyss. Fable is the copyright of Xbox Game Studios and Playground Games. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Phineas and Ferb: Season 5 Review (Part 3 and Final Thoughts)

A Spongebob-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Phineas and Ferb Seasons 1-5.

Disney split up Phineas and Ferb’s fifth season kinda strangely, huh? After we got the entire first half of the season in June, the series took a bit of a break, then premiered two more batches of episodes through the autumn… leaving only three episodes left. Those remaining stories – one of which was double-length – aired a couple of days ago. Having reviewed the rest of the season already (in two parts), I’d be remiss not to finish things off! But Disney… next time, try to schedule things a little more uniformly, eh?

Last time, I spoke about the batch of episodes as a whole, then went over each of them individually. There are only three this time, so we’re going to do things the other way around! I’ll briefly talk about each of the three stories in turn, then I’ll turn my thoughts to the *entirety* of Season 5 as a whole, hopefully wrapping up this review with my final thoughts on the entire thirty-seven stories.

Still frame from Phineas and Ferb Season 5 showing the boys eating ice cream.
Eating an ice cream under a tree is *peak* summer, eh?

As always, my usual caveat applies: everything we’re going to discuss is *subjective, not objective* – so if I criticise an episode you adore, praise an episode you hate, or our views don’t align… that’s okay. There’s plenty of room in the fan community for differences of opinion and respectful disagreement, and there’s no need to get into an argument!

With all of that out of the way, let’s quickly run through these final three episodes.

Elevator Irritator:

Still frame from Phineas and Ferb Season 5 showing Phineas, Ferb, and Candace in a lift.
We call them “lifts” in the UK.

I quite liked this one. It was cool to see Candace getting the chance to drive in a way that wasn’t connected to the main story, it was fun to see the boys and Candace in a totally different setting, and without any of their friends, and I liked how Perry and Doof’s story tied into it, too. Doofenshmirtz’s scheme seemed particularly silly, even by his standards, and I suspect if it had to carry the A-story on its own it would’ve struggled. But as a minor plot device to set up the “stuck in a lift” storyline, it was fine.

The song wasn’t much on its own, but I did enjoy the visual montage that went with it, as the boys made the best of their situation. Candace eventually ended up giving a very emotional speech, which reminded me a lot of Candace Against the Universe – the big twist being that the boys had already left the lift and weren’t there to hear it. This was also the episode where Jeremy – who’s been a little too absent this season, IMHO – said “I love you” to Candace, which was cute to see. I wonder where Season 6 will take Candace and Jeremy’s relationship after that.

Master of Fate:

Still frame from Phineas and Ferb Season 5 showing the title character.
The, uh, title character… I guess.

Master of Fate was kind of forgettable for me, at least on the side of the story with the kids. The Large Hadron Collider being in next door’s garden was maybe a bit too far, and the unexplained Baljeet doppelganger added onto a mystery that the story had no intention of solving. It ended up feeling like a non sequitur, even within the confines of Phineas and Ferb’s very loose worldbuilding, and when no attempt at an explanation was made for where the Master of Fate came from… it just left me scratching my head as much as anything.

The Perry side of the story had a bit more interest, though. I like the idea of Perry potentially having a rival at OWCA, though I wish this Agent O had a bit more screen time. And I like the idea of Doof wanting to team up with Perry for his own selfish pride. Unfortunately, neither of those ideas got enough time in the spotlight to really shine, though. The way the episode ended, with a bit of an explanation of sorts as to why Perry gets so easily trapped was fine, but I don’t think it’s necessarily something that needed to be said aloud. Sometimes acknowledging something – like the contradiction between Perry’s supposed superstar status at the agency and the ease with which Doof can trap him – draws too much attention to it. A nitpick? Yes! But this side of the episode was by far my favourite.

Vendpocalypse: The Musical:

Still frame from Phineas and Ferb Season 5 showing Doof being attacked by vending machines.
He warned it could happen…

To be blunt, I went into this one with *zero* expectations! After a couple of misfires earlier in the season (The Candace Suit and Croquet Y-8), which took throwaway lines from past seasons and spun them out into full-blown stories, I was kind of nervous for a repeat of that. Luckily, however, Vendpocalypse: The Musical was far better than I expected, a great way to bring the show’s fifth season to an end, and surprisingly emotional story to boot. Most of the main characters got something to do, with sub-plots that actually got fleshed out enough to matter. Isabella turning to Candace for advice was sweet, Candace using her driving skills to help save the day was fantastic, and the kids raiding Doof’s old coin collection made for an incredibly fun sequence.

But this episode will be remembered, I have no doubt, for the genuinely emotional story between Norm and Doof. I will caveat this by saying I think it could’ve been set up just a little better; Norm hasn’t been a huge presence this season, and having a couple of moments in earlier episodes which led into this would’ve added a lot. But… I actually teared up. Twice. The relationship between Doof and Norm has always been strained, with Norm viewing Doof as a father figure, but not really having a role in the family dynamic. This episode took that a stage further, with a (Star Trek: First Contact’s Borg Queen-inspired) villain “assimilating” Norm, and Norm having to make the ultimate sacrifice after Doof confessed his feelings. The flashback at the end was adorable, too, and seeing Doof so determined to reconstruct Norm probably means we don’t have to say goodbye to the character. But it was a heck of an ending to the season – explosive in every sense of the word.

(The Final Final) Conclusion:

Still frame from Phineas and Ferb Season 5 showing the kids in the back yard.
The kids at the end of the season.

Phineas and Ferb has been one of my “comfort shows” for a long time. It shouldn’t have been, I guess: this was a show I first encountered when I was way older than its target demographic. But there’s always been something special about it, something unique… something that, even on dark days, I’ve been able to reach for and distract myself with, if nothing else. So I was both anxious and excited when the show’s revival was announced. I was pleased that we were gonna get more episodes… and concerned, based on both Disney’s recent output *and* the quality of a lot of other reboots, sequels, and revivals.

For my money, Phineas and Ferb is a better revival than most of the others I’ve seen. It recaptured the look, sound, tone, and feel of the original show – not always perfectly, but almost always competently. There were a few odd choices across these thirty-seven stories – episodes I’d probably not have chosen to greenlight, were I in charge. But some of the genuinely *different* ideas that the show’s writing team put together worked exceptionally well. The season premiere, which brought the kids together to save their mom, was incredibly tense and engaging, and a story concept the show hasn’t really done before. Baljeet and Irving made a genuinely good pair in their story together. The Star Trek and sci-fi parody of Space Adventure was incredibly good fun. And those are just three examples.

Still frame from Phineas and Ferb Season 5 showing spaceships.
Space Adventure made for a wonderful Star Trek parody.

In terms of doing what it set out to do, I’d rank Phineas and Ferb Season 5 quite a way ahead of what was probably my most-anticipated revival/sequel of the last few years: Star Trek: Picard. Picard was tonally inconsistent, jumpy, with season-long story arcs that either felt poorly paced or that totally abandoned key characters and storylines. Its creative teams – which changed mid-production – couldn’t decide whether they wanted to make a sequel or a revival, leading to them trying to do both but ending up with a satisfactory version of neither. Phineas and Ferb’s production team knew what they were doing: creating more Phineas and Ferb. And they pulled it off.

I still stand by what I said last time, and in my review of the first batch of episodes: Phineas and Ferb Season 5 is closer in overall quality to Season 4 than to Seasons 1-3. If you know me, you’ll know that Season 4 was generally my least-favourite part of the show’s original run; I just felt the quality starting to dip as ideas seemed to be running out, new things were being tried, and perhaps a degree of tiredness was setting in for creatives who wanted a new challenge. But that doesn’t mean I didn’t like Season 4 – some of my favourite episodes, like Happy New Year, the Halloween specials, and the Star Wars special – all come from Season 4. There’s a lot to enjoy there – as there is in Season 5, too.

Still frame from Phineas and Ferb Season 5 showing the kids hiding behind a car.
Sneaking into Doof’s building.

Phineas and Ferb is a bit of a tricky thing to review, at least for me. Usually, when I’m reviewing a film or TV programme, I’ve watched it once, then gone back to it a second time to make notes, but after I hit the “publish” button, that’s me done. I may return to it one day if it was especially fantastic, but I don’t generally re-watch the same things over and over again. But Phineas and Ferb is the kind of thing that I return to. Maybe I’ll be having a quiet moment and I’ll watch a couple of episodes to fill the time. Maybe it was an off day and I need a pick-me-up. Or maybe I get into the groove and decide to binge half the series over a few days! But almost every time I watch it, I find something new or different to think about; a background character I hadn’t noticed before, a throwaway line that suddenly seems important, a weird quirk of the animation… it could be anything.

My point is that my opinions on this show – and on this batch of episodes, too – can and will shift. Stories I hated on first viewing can grow on me over time. Songs I didn’t like when I first heard them become perennial favourites. Characters I felt were weak or unexceptional turn into guests I happily welcome back. And sometimes, a story I liked a lot at first seems weaker or less entertaining the fifth or eighth or seventeenth time around!

Still frame from Phineas and Ferb Season 5 showing Carl and Major Monogram.
Taking notes and applauding… just like me when I was preparing this review!

So unlike most of my reviews… this isn’t definitive! Come back to me in five years’ time, when I’ve incorporated all of these new stories into my regular Phineas and Ferb re-watch sessions, and ask me again. I bet I’ll have changed my mind on some of them. I might even start to like Bread Bowl Hot Tub. I mean, you never know… right?

But for now, what I’ll say is this: roll on Season 6! I hope the creative team can keep the stories flowing, and I hope they can keep finding both new ideas and classic tales for Phineas, Ferb, Candace, Perry, Doof, and the rest of the gang to get stuck into. While I may not have adored every single one of Season 5’s stories, there were more hits than misses, and with really only one or two exceptions, there was *something* to enjoy in basically all of them.

Still frame from Phineas and Ferb Season 5 showing Perry and Doof, trapped in a lift.
Trapped in a lift…

In 2025, I shared my opinions on the first half of Season 5, and then later on the second batch of episodes, so I’ll direct you to those pieces to read more of my thoughts on those episodes in particular. You can find the first part by clicking or tapping here, and the second part by clicking or tapping here. I go into a bit more detail in those pieces on things like the animation style, music, and more, so be sure to check them out if you haven’t already.

At this point in time, I don’t know when Season 6 might premiere – I don’t even know how far into production it is. Season 5 very consciously targeted a summer broadcast date, but I highly doubt Season 6 will be arriving this summer. I’d like to think we’ll see it sometime in 2026 or the first half of 2027, though. And if you missed it, a new film has just been announced, which will presumably follow on from Season 6 sometime in 2027 or 2028. So there’s a lot more Phineas and Ferb coming our way over the next few years – and so long as I’m able to do so, I’ll cover and review all of it!

Still frame from Phineas and Ferb Season 5 showing Doof rebuilding Norm.
A very touching way to end the season.

I hope this has been interesting. I know that three episodes isn’t much to base a review on, but having already reviewed the rest of the season, it’d feel weird to leave these three un-reviewed! I don’t think these three episodes on their own transformed my view of Season 5 as a whole – but that would’ve been a tough ask! I had fun with them, though, and to my surprise, I must admit, Vendpocalypse: The Musical was a great way to end the season.

Thanks for checking out my review, and be sure to tune in when we get trailers and teasers for Season 6 and/or the upcoming movie, as I’m sure I’ll have a lot to say about that! And when Season 6 arrives, I’ll do my best to review those episodes, too.

Have fun out there!


Phineas and Ferb Seasons 1-5 is available to stream now on Disney+. Episodes also regularly air on the Disney Channel. Phineas and Ferb remains the copyright of Disney Television Animation and the Walt Disney Company. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Starfleet Academy – Series Premiere Review

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy. Spoilers are also present for the following Star Trek productions: Voyager, Discovery, Picard, Prodigy, and Strange New Worlds.

There was a time when the premiere of a brand-new Star Trek series would have been the most exciting thing I could’ve imagined. You don’t have to go back very far to see it, either: Strange New Worlds, which debuted in 2022, was somewhat soiled by the lack of an official broadcast here in the UK, but it was still an exciting moment. The same for Lower Decks in 2020. Picard, which premiered a few months before that, was probably my most-anticipated TV programme in years. Starfleet Academy, though… it wasn’t doing it for me.

The truth is that I arrived at the Starfleet Academy premiere with pretty low expectations. The show’s marketing campaign has been, in a word, lacklustre. A “teen drama” isn’t really my thing, with my teen years being so far behind me now that I can barely even see them over the horizon. And, after season upon season of modern Star Trek doing the whole serialised storytelling thing, I just feel pretty burned out on that. Some of that isn’t Starfleet Academy’s fault on its own… but it’s part of the conversation as we welcome the debut of the franchise’s eleventh show overall and ninth live-action series.

Photo from the Star Trek: Starfleet Academy premiere showing the main cast.
The main cast at the show’s premiere in January 2026.

I don’t sit down to watch *any* television show hoping to have a bad time. I genuinely want to give Starfleet Academy a chance to blow those low expectations out of the water, hook me in, and convince me that this has a shot at eclipsing Strange New Worlds to be the best thing the franchise has done in a long time. And I tried to go into the two-part premiere with an open mind – or as open a mind as possible, under the circumstances.

The long and short of it is that there are things Starfleet Academy did well, some areas where it was less competent, and a whole bunch of “teen drama” that I already knew I wouldn’t enjoy. I will go through the key points, but I don’t want to dwell for too long on the negatives, because I think there are moments that Trekkies will be able to enjoy – even if those moments are wrapped up in a narrative framework that isn’t necessarily going to be to everyone’s taste. I’m still hopeful that Starfleet Academy will be able to reach a younger audience; folks who might be more interested in the angst, crushes, petty rivalries, and schoolkid drama than you or I. The only way for Star Trek to survive is if the franchise can grow beyond its existing niche, and I really do want to see more Star Trek on our screens in the years to come. Starfleet Academy is intended to be a stepping-stone – an easy gateway for new, younger viewers to get started with what can be a dense, convoluted, and offputting franchise. There are tentative signs that Starfleet Academy may be able to achieve that objective, and I will certainly be crossing my fingers and hoping for its success.

Behind-the-scenes image from Star Trek: Starfleet Academy Season 1 showing Genesis (on a production monitor).
Behind-the-scenes shot of Bella Shepard as Genesis.

One thing I will compliment the writers, directors, and producers for is the length of the opening pair of episodes. I don’t know if this will be compensated for later in the season with shorter ones – and I hope not – but there’s no denying that Starfleet Academy got a meaty premiere. The two episodes together clocked in at almost two hours and ten minutes (sans credits), with the first part well over an hour long. That’s a decent length for a premiere, especially amongst today’s streaming TV shows with cut-down seasons and shortened episodes. There was enough time for the series to set up its main characters, introduce us to the cadets, instructors, and the season’s overarching antagonist, as well as set up two pretty different adventures for Caleb, Captain Ake, and the rest.

One thing I criticised Discovery for, after the show jumped forwards to this 32nd Century time period, was how it never really spent a lot of time considering the Burn – the massive, galaxy-changing event that led to the Federation’s ruin and the overall “post-apocalyptic” state of the galaxy. In just two episodes, I felt Starfleet Academy did at least as much as Discovery had done in three seasons with that premise, and the theme of rebuilding after a traumatic event was front-and-centre in a way it never was in that earlier show. Given the impact of the pandemic, wars, and other major events out here in the real world, there’s the potential for Starfleet Academy to do what Star Trek has always sought to do: examine real-world issues through the lens of science-fiction. The premiere made a start on that; time will tell if the rest of the season will continue those themes.

Still frame from Star Trek: Starfleet Academy Season 1 showing the Chancellor giving a speech to the cadets.
The re-opening of Starfleet Academy after the Burn.

The first two episodes of the season weren’t *as* heavily-serialised as I expected them to be, which is also a trend I’d very much like to see continue. We jumped from a story about Caleb, Captain Ake, and the villainous Nus Braka to one which focused on the Betazoids and their possible re-entry into the Federation. That change took us from an action-packed story to one that was much more focused on the subtleties of diplomacy. Both episodes kept plenty of “teen drama,” but they had different kinds of storylines at their core for those dramatic character moments to play out in front of. In that sense, I was quite pleased to see at least some effort to give the series a chance to explore different kinds of stories, different alien factions, and different characters.

That’s not to say that the show is as episodic as I’d have wanted it to be. Starfleet Academy has a pair of co-protagonists, really, in Captain Ake and Caleb, and the second episode of the season, in part, advanced their stories and the search for Caleb’s missing mother. In that sense, it’s not a “one-and-done” story that you could just pick up and watch without the context of the preceding episode – and I can only assume this trend will continue across much of the season.

Still frame from Star Trek: Starfleet Academy Season 1 showing Caleb and Captain Ake at the window.
Caleb and Captain Ake.

Star Trek, as a franchise with a focus on exploration, works better – in my opinion – when it has the freedom to explore new aliens, new locales, and new themes basically every week, and when a rotating cast of main characters each get turns in the spotlight. But I fully accept that that format *also* worked best when TV shows had the freedom to run to twenty-plus episodes per season instead of eight or ten. However, Strange New Worlds has managed to strike a pretty good balance, even if the show’s writers have a preference for certain characters over others, sometimes. A mix of episodic storytelling with ongoing themes and character arcs works so well in that show, and I’d have ideally liked Starfleet Academy to adopt a similar approach.

A show like Starfleet Academy would’ve been perfect for this episodic-plus-character-arcs style, too. Think about what the Academy is: it’s a school. The cadets are going to be attending a variety of classes with totally different focuses, and there can be field trips, missions, and more. And, in addition, to make the show accessible to newbies, an episodic style is the perfect introduction to Star Trek: an episodic show could give new viewers and younger folks an overview of Starfleet and Star Trek without delving too deeply into any one faction, alien race, or character. And from the 32nd Century, it would even be possible to look backwards at basically everything Star Trek has ever done – the perfect thing for this big anniversary year, too.

Still frame from Star Trek: Starfleet Academy Season 1 showing the 60th Anniversary logo.
2026 is Star Trek’s 60th anniversary year.

Speaking of Star Trek’s 60th anniversary, I liked the new introduction/logo that we got to see at the start of both episodes. Seeing the various hero ships from elsewhere in the franchise was cute, and it was a nice, subtle way to acknowledge this milestone year. It didn’t add a lot to Starfleet Academy in and of itself, but it didn’t go unnoticed or unappreciated by this old Trekkie.

The title sequence and theme music reminded me a lot of Picard, and perhaps Discovery to a lesser extent. I never thought I’d hear myself say this, but if *any* Star Trek show might’ve been able to get away with an Enterprise-style modern pop song for its opening credits… it would probably be Starfleet Academy! I’m not familiar enough with a lot of big-budget shows aimed at this demographic, but I wonder how the opening titles compare to something like Wednesday or Stranger Things. For my money, as a Trekkie, the opening theme felt fine. Perhaps a bit understated, but I didn’t dislike it. I’m also not sure if the title sequence is going to change every time, or whether the two different sequences we saw are just a result of one episode being the show’s overall premiere. In any case, I didn’t mind the change.

Still frame from Star Trek: Starfleet Academy Season 1 showing the opening title card.
The opening title card from Kids These Days.

Alright, let’s get into the weeds with both of the opening episodes.

A story about someone making a mistake, or being caught up in an institution that makes a mistake, and later seeking to atone for it can work pretty well. So as the setup for Captain Ake and Caleb’s stories, the whole “crime and punishment” thing that we got in the beginning had potential. But the way it was executed left a lot to be desired. First of all: “show, don’t tell.” Let us, as the audience, see Nus Braka and Caleb’s mother doing *something* together, even if it was just scavenging supplies from the crashed Federation ship. It would’ve been so much more impactful if we’d seen what these characters did first-hand instead of having it read out to us, dryly, in a pretty poor courtroom scene.

Then we have the length of this sequence. Putting Nus Braka and Caleb’s mother “on trial” together, when one is the instigator and one an unwilling accomplice, felt… rushed. As if the episode didn’t have time to give us two separate moments with these characters facing their punishments. I like the idea of this decrepit rump Federation resorting to excessively harsh punishments; it feels like a good way to indicate how far it had fallen and how tough the post-Burn era was. But the way we arrived at that moment wasn’t great, and it was utterly *dominated* by Paul Giamatti’s incredibly hammy over-the-top performance.

Still frame from Star Trek: Starfleet Academy Season 1 showing Nus Braka on trial.
Nus Braka at his trial.

Paul Giamatti’s casting was one of the main reasons why I felt there was even a scintilla of a chance for Starfleet Academy to be a decent series. I adored his performance in the John Adams miniseries a few years ago, and he’s been in a ton of wonderful films, including Saving Private Ryan and 12 Years A Slave, as well as TV shows like Billions. He’s an incredible actor, which is reflected in his many awards and nominations.

So it takes a perverse kind of “skill” on the part of writers, producers, and directors to get someone so great to turn in such a shockingly poor performance.

Nus Braka is everything I feared he’d be when I saw him in pre-release promos and marketing material. He’s a one-dimensional villain stereotype; a direct-to-video kids’ movie antagonist who wants to bulldoze the neighbourhood playground to build a car park. He’s so comically over-the-top that it ceases to be entertaining in its own right and just becomes ridiculous. And I absolutely despise that the modern Star Trek franchise can attract a performer of such genuine talent and calibre and reduce them to this… puddle of cold vomit.

Photo of Alex Kurtzman and Noga Landau at the Star Trek: Starfleet Academy premiere.
Co-showrunners and executive producers Alex Kurtzman and Noga Landau at the show’s premiere. Kurtzman also directed the opening two episodes.

While we’re on the subject of Nus Braka, Starfleet Academy broke a cardinal rule of storytelling that I fear will come back to haunt the series: don’t let your young, untrained heroes – before even *starting* their character arcs – defeat the villain in the first act. Sure, Nus Braka lives to fight another day… but only because Captain Ake inexplicably didn’t immediately recover (or just destroy) his escape pod. But when he inevitably returns to taunt Caleb and his friends again… we’ve already seen how easily he goes down. Caleb went toe-to-toe with him in a fight, and the cadets – who hadn’t even attended a single class, got to know each other’s strengths and weaknesses, or anything – were able to outsmart and outmanoeuvre his entire band of pirates.

Where are the stakes meant to come from when this season-long overarching antagonist comes back?

A couple of minor changes in the premiere episode could’ve seen Nus Braka departing the Athena, having dealt a blow to Caleb’s pride and the cadets’ morale – setting him up as a much more significant foe when he makes a return. Instead of having Caleb go toe-to-toe with him in a fight, we’d see Nus Braka get the upper hand, only to be forced into a retreat when Starfleet security is on the way. Instead of having the cadets work together to outsmart him, defeat his technology, and destroy his ship, keep the cadets working on smaller, but no less impactful problems, like the injury to Lura Thok. Have Braka and Captain Ake effectively come to a stalemate, with only the arrival of Starfleet reinforcements causing Braka and his pirates to withdraw. Starfleet reinforcements were discussed in the episode – why not make better use of them? It was far more important in this story, at this moment, to establish Nus Braka as a competent villain than to show Starfleet as weak.

Still frame from Star Trek: Starfleet Academy Season 1 showing Nus Braka's defeat.
“Nooooo!”

That kind of setup still gives Braka a pathway to feeling aggrieved by Caleb and the others, but it leaves him intact as a potentially intelligent, powerful, and dangerous foe. We’ve already seen his neck – how easy he is to beat, how he runs away when cornered, how he can be duped by something as basic as a fake alarm, and how he can be outsmarted by a group of untrained kids. How are we to take him seriously next time? A point made worse by the hammy, scenery-chewing performance.

I get that Starfleet Academy wanted to throw the kids into a difficult situation, but still give them a win – showing how they can come together and put their skills to good use when it matters. But again… this is our *first* introduction to these characters. They haven’t gone through anything, they barely know each other’s names… a victory like this needs to feel earned, and this one didn’t. Not to mention that all of the cadets were supposed to be in lockdown in their cabins, and that the Athena is a starship with its own crew. Where was the Doctor when Lura was injured? Where were… any crew members at all, come to that?

Still frame from Star Trek: Starfleet Academy Season 1 showing Lura Thok and Sam.
Lura’s injury gave the cadets an opportunity to work together on a smaller-scale problem.

The kind of story we got in the premiere shouldn’t have come until at least halfway into the season. And if the producers and writers wanted an explosive beginning to the season, which tied into Caleb and Captain Ake’s stories, there were ways to set that up without giving the kids a win that felt… scripted. If everyone comes across as being too perfect on day one, able to solve the most complex of problems and defeat who we assume is still going to be the season’s main villain… where does the show go from there? How do you give characters an arc when they start from such a high point? It’s a challenge that the rest of the season will now have to overcome – and it didn’t need to be.

This highlights a trend that a lot of media made for kids can fall victim to: in order for the young’ins to be able to save the day, the adults around them – who are, in this case, in loco parentis – have to be shockingly incompetent. The bridge crew did basically nothing, save for triggering a pre-made training programme. It fell to Caleb and the other cadets to stop Braka and save the ship. And, in the next episode, it fell to Caleb again to provide all of the answers to solving the diplomatic crisis between Betazed and the Federation. The adults at Starfleet Academy just… aren’t up to the task, apparently.

Still frame from Star Trek: Starfleet Academy Season 1 showing the bridge.
Captain Ake arrives on the bridge.

There are a plethora of ways to show that a younger character is competent and able without having them save the day over and over again. We’re only two episodes in, and thanks to Captain Ake telling us over and over again how special and wonderful and magical Caleb is, and the demonstrable proof of that through Caleb’s technical skills, his engineering skills, his combat skills, and even his diplomatic skills… well, I’m getting “Wesley Crusher” vibes. Which, unfortunately, I can’t say I intend to be a compliment.

I would’ve liked to see a more nuanced take on Caleb. Instead of being able to hack computers with ease, fight off the season’s main villain, and save the day at the drop of a hat, I’d like to see the *potential* for him to one day be able to do those things – but to see that raw talent as rough and unguided. This would give the likes of Captain Ake a way in – a way to assume the role of mentor or teacher. Why does Caleb need a teacher? What can the Academy teach him that he doesn’t already know how to do? He’s willing to stay – for now – because Starfleet seems useful to him, and he can hack their computers from the comfort of his dorm room. But when a character starts the story at the level of an expert, it doesn’t leave a lot of room for growth.

Still frame from Star Trek: Starfleet Academy Season 1 showing Caleb.
There’s a risk in making a protagonist too perfect from the very start.

One area where we could potentially see more from Caleb – to give him more of a genuine arc beyond “find my mother” – is in making friends. Realising that he can work as part of a team, and then later, that he can work *better* as part of a team, is basically the only growth potential a character like Caleb can have, at this point. And I hope that the remainder of the season can show him working with the other cadets, as well as Tarima, Captain Ake, and others at the Academy, to undergo some kind of arc beyond the main narrative.

To return to Captain Ake, I have to repeat something I said a moment ago: “show, don’t tell.” Captain Ake repeatedly tells Caleb that she hasn’t stopped looking for him for fifteen years, but we saw absolutely none of that on screen. In fact, when we saw Captain Ake for ourselves, she seemed pretty settled on Bajor, playing with kids and enjoying an ice cream. Not exactly the desperate search that she swore up and down she’d never stopped nor given up on. It wasn’t the worst scene in the world, and I did like how it harkened back to Archer recruiting Hoshi in Enterprise, Janeway seeking Tom Paris’ help in Voyager, and other, similar moments.

Still frame from Star Trek: Starfleet Academy Season 1 showing Captain Ake at the end of the episode.
Captain Ake.

But at the same time, we’re following *this* story – the search for Caleb, Caleb’s mother, and Nus Braka. And Captain Ake tells Caleb – and by extension, us as the audience – repeatedly that she’s been searching for him ever since he ran away. But… the only scene we get of her in between Caleb’s escape and her accepting the role of Chancellor shows her with a bunch of children licking an ice cream cone. It’s just tonally jarring in a way that it didn’t need to be.

Let’s reimagine this moment.

One of the key themes that Starfleet Academy seems to be going for is that we’re all “better off together;” that one of the biggest strengths Starfleet and the Federation can offer is teamwork. So, instead of Admiral Vance finding Captain Ake chilling out with an ice cream, how about he finds her in some seedy bar on a dangerous Orion Syndicate planet, desperately chasing a long-dead lead. Vance could tell her that *Starfleet* found and rescued Caleb, demonstrating the show’s point about working as part of a diverse team, and a well-managed organisation having strengths and abilities that a “lone wolf” doesn’t. We get to the same place, but without the weird jump in tone and the kind-of-a-lie Captain Ake would later tell.

Still frame from Star Trek: Starfleet Academy Season 1 showing Admiral Vance and Captain Ake having ice cream.
Does this look like a woman consumed by her search for a missing kid?

See how we get to basically the same destination, but via a route more in keeping with the story?

Let’s stick with Captain Ake for now. I like the idea of using her run-in with Caleb and his mother to highlight the state of the galaxy after the Burn – and how the Federation in that era could do the wrong thing. There were pretty obvious parallels to the issue of family separation in the United States, where migrant parents and children have been separated, and where parents have been deported, leaving children who were citizens behind.

As I said above, using a sci-fi lens to examine this complex issue is a great idea, and that’s something Star Trek has always done – from the anti-nuclear message of The Doomsday Machine to the criticism of the way homelessness and mental health issues are handled in Past Tense. Captain Ake was put into an impossible position by Starfleet – though I wish we’d gotten to see a little more of that. She stated that she was the senior officer in charge of prosecuting Nus Braka, yet when she spoke to Caleb’s mother, she implied that her hands were tied when it came to enforcing the law and dishing out punishments. But… who tied her hands? Did she get orders from someone else in Starfleet? Seeing that moment for ourselves, and perhaps seeing her at least trying to argue back, recognising how wrong that decision felt to her, would have done a lot to inform her characterisation at this crucial moment.

Still frame from Star Trek: Starfleet Academy Season 1 showing Captain Ake in a flashback.
Why did Captain Ake feel she had no choice but to separate Caleb from his mother?

So far, I don’t think the show has made much of Captain Ake’s age or the fact that she’s a Lanthanite. We’ve met one other Lanthanite in Star Trek recently: Pelia, from Strange New Worlds. There’s plenty of time for the rest of the season to do more with the idea of Captain Ake being several hundred years old, and I hope it’ll come into play a bit more and have more of an impact on both the story and her characterisation. So far, I don’t really feel a lot of “ancient and wise” from her – though I would note that there are more than a few similarities with Pelia, which I did appreciate.

Whether Starfleet Academy does or doesn’t make more of Captain Ake’s age, though, it does call one thing into question for me: why have both an ancient Lanthanite captain *and* an ancient holographic Doctor in the same show? Don’t these two characters kind of occupy similar narrative spaces? Do we need two “Yoda” type characters in Starfleet Academy for the kids to turn to? I guess I’m just a little worried about one overwhelming the other, or how they’ll really distinguish themselves if they’re both gunning for that “wise mentor” space.

Still frame from Star Trek: Starfleet Academy Season 1 showing Captain Ake and the Doctor.
These two characters are both ancient and long-lived.

In my preview of Starfleet Academy, which I wrote based on the teaser trailers and clips that had been shown off last year, I said that Gina Yashere’s performance was of particular concern; I just wasn’t at all convinced by her acting from what I’d seen. Yashere had her moments as Lura Thok – the half-Jem’Hadar, half-Klingon XO and cadet master – in the two-part premiere, but she was far from perfect much of the time. Ironically, I felt her best performances came in what was probably one of the tougher acting challenges she had: when Thok was injured and being attended by the cadets, I felt the character was far more believable than at basically any other moment in the double-header.

I hope that Lura Thok will grow on me, and that my familiarity with the performer (and perhaps the accent, too) are part of what’s been throwing me off. I find the idea of a half-Jem’Hadar interesting, and there’s potential, perhaps, to catch up with the Dominion and see what came of Odo’s peace initiative. At the very least, I hope that Lura Thok isn’t just going to be a sidelined character, whose history and traits are played up for dramatic effect. Starfleet can have this kind of “drill sergeant” without them needing to be from such a background – and really, as Trekkies, don’t we want to know more about how a half-Klingon, half-Jem’Hadar came to be? Jem’Hadar were all artificially created in Deep Space Nine; I’d love to know more about them and what kind of culture they may have developed independently from their Founders. And how did someone who’s half-Jem’Hadar make their way to Starfleet? I have more questions than answers… and despite a shaky and inconsistent performance, I’m still keen to learn more about this character. As a DS9 fan, I really want to like Lura Thok!

Still frame from Star Trek: Starfleet Academy Season 1 showing Lura Thok.
Lura Thok.

From one Klingon to another! Jay-Den Kraag is a genuinely interesting character, and I really enjoyed what he brought to the first episode in particular. There’s always going to be something interesting about a character who is – for want of a better term – “rebelling” against social expectations, so a Klingon doctor (or med student, technically) is a really fun idea. He reminds me a little of Dr Reyga – the Ferengi scientist from The Next Generation Season 6 episode Suspicions; a character who was defined by his desire to show that his people could be more than money-obsessed merchants.

As above with Lura Thok, I’m hopeful that Jay-Den can be a gateway to us learning more about his people in this era – something Discovery failed to show us. Some have speculated that the Klingons may have joined the Federation by this time; Jay-Den’s interactions with his fellow cadets and Lura Thok seem to suggest that there’s still a strong warrior culture amongst many Klingons. Those two things aren’t necessarily mutually-exclusive, of course, but if the Klingons aren’t Federation members, it raises the question of why (and how) Jay-Den is attending Starfleet Academy. I hope that’s something we’ll get to learn more about. His introduction was surprisingly cute; I liked his reluctant admission that he enjoys birdwatching, and again, the idea of a “softer” Klingon character has a ton of potential.

Still frame from Star Trek: Starfleet Academy Season 1 showing Jay-Den in uniform.
Jay-Den, the Klingon med student.

Darem is a potentially interesting character, as he introduces us to a brand-new alien race. But his introduction as an antagonist… it left a lot to be desired, quite honestly, and the whole “stuck-up rich kid who’s also a bully” character is a pretty tired cliché, even for a show set at a school. The upside to Darem’s poor introduction is that it does leave him with genuine space to grow – something I talked a lot about earlier. And we perhaps saw a few baby steps in that direction, with Darem risking his life for his shipmates.

There’s also potential in the “two kids who hate each other have to be roommates” trope, though we didn’t get much of that in the first couple of episodes. I’d like to think we’ll get some more one-on-one time with Darem and Caleb, though the introduction of a third roommate for them could complicate that a bit. Darem was the character I was least sure about going into the premiere; he seemed like he could be totally superfluous, seeming to share some aspects of his character bio with other cadets. But he emerged as a unique character in the series – even if his “rich kid bully” archetype is pretty tired when considering other “teen drama” type shows. I like the idea of a shape-shifting alien, and I wonder if we’ll learn more about these abilities in the future.

Still frame from Star Trek: Starfleet Academy Season 1 showing Caleb and Darem squaring up.
Squaring up for a fight.

We’ll pick up with the remaining cadets and crew in a moment, but I want to take a diversion to talk about CGI and animation.

In modern Star Trek, CGI has generally been pretty solid. There have been a few notable misfires, like the copy-and-paste fleets in Picard’s first season finale, and a digital sword in the third season of Discovery that looked weightless and fake, but I couldn’t call to mind many other examples of genuinely poor-looking CGI.

Until now.

Still frame from Star Trek: Starfleet Academy Season 1 showing Caleb, Tarima, and the whale.
Yikes.

The whale in the aquarium in Beta Test looked just *atrocious*. It looked like it was from a 2005-era video game, totally unrealistic, and genuinely detracted from that entire sequence. Other CGI in Starfleet Academy’s opening two episodes looked fine – establishing shots of the Academy, the USS Athena, the battle with Nus Braka’s ship, holograms and programmable matter interfaces… they all looked good enough. But that whale… Jesus Christ. I thought Paramount’s artists had begun to get better at using the AR wall, but I don’t think the wall itself was the issue. The model used for the whale was just too low resolution or low-poly to be at all realistic.

And I genuinely don’t understand how that could’ve happened. Not only was this a callback to The Voyage Home, but it was a pivotal moment in the episode, with Caleb showing Tarima something meaningful, reaching out to her, and showing us as the audience how the pair are potentially developing feelings for one another. The whale was a vital part of the scene, so for it to look so cheap, so outdated, so far behind the times, so low-res… it was utterly awful, and by far the worst-looking moment in the entire pair of episodes – and one of the worst-looking moments in Star Trek as a whole since Enterprise.

Still frame from Star Trek: Starfleet Academy Season 1 showing the whale.
Are those pixellated blobs meant to be… *bubbles*?

While other CGI in Starfleet Academy was pretty good, the 32nd Century’s overabundance of holographic displays can be a tad offputting, sometimes. And it probably isn’t easy for a performer to have to act on a blank stage, only for all of the holographic stuff to be added in post-production. Sometimes, parts of the Academy could just feel a little… cluttered, thanks to there being so many holographic signs and floating displays.

The design of the USS Athena… it’s something that I hope will grow on me as the show continues its run. It’s interesting that the ship’s basic layout is reflected in the kids’ combadges, and that feels like a cute little addition. And in principle, the idea of a ship that can be both a ground-based campus *and* take off and go to space is really neat. The opening two episodes showed us one space mission and one on Earth, and I hope we continue to get a good mix of both kinds of stories going forward.

Still frame from Star Trek: Starfleet Academy Season 1 showing the USS Athena.
The USS Athena.

The Athena continues a trend from Discovery of starships having a lot more diversity in their designs when compared to earlier iterations of Star Trek. I don’t hate that in principle, but we have to remember that one of the tasks Starfleet Academy has is to bring new, younger eyes to Star Trek for the first time. Establishing a firm visual identity for the franchise – ensuring that viewers can *immediately* tell that they’re watching Star Trek – is important, so I think I’d have picked a design for the Athena that was a little more… traditional.

The Athena’s introduction was – unlike the aforementioned whale – a very competently-constructed CGI sequence. But I’m afraid it was spoiled, at least for me, by being too cluttered. The Athena was shown off while surrounded by other starships and space stations, and it wasn’t easy to tell at a glance – or if you’re new to the franchise, perhaps – which parts were the Athena and which were something else. Compare the introduction of the Athena, or the Athena preparing to go to warp, with similar moments in The Motion Picture, The Next Generation, or Voyager to see what I mean. Those sequences did a much better job of highlighting the “hero” ship, and while modern CGI might’ve allowed artists to construct spacedocks that they felt looked larger and more believable… that realism actually detracted from the entire point of the sequence. Scenes like these need to highlight and show off the main starship, and all of the background clutter made that harder, not easier. It was a bit of an unnecessary own goal.

Still frame from Star Trek: Starfleet Academy Season 1 showing the USS Athena.
The Athena’s introduction was somewhat drowned out by background clutter.

Tarima could make for an interesting character, and I’ll be curious to see how she progresses. The idea of a Betazoid with some kind of medical condition that means their empathic abilities have to be dampened is potentially interesting, as long as the resolution to that mini-mystery is solid. Though I suspect it’ll turn out that she has some kind of “superpower” that the cadets will be able to use further along in the story to defeat a baddie or solve a problem. I’m also interested to learn more about this War College, and its seeming rivalry with the Academy – Tarima, as a War College enrollee, could be our point-of-view character for some of that.

The Betazoids made for a welcome addition to Starfleet Academy, though, and I did enjoy the presentation of the Betazoid leader, who communicated through sign language and telepathy, converted to speech via a translator. I think this is something we’ve seen hinted at before – that Betazoids, among themselves, prefer communicating telepathically. It makes sense to me at least that, after a century-plus of isolation, some Betazoids may have almost never spoken aloud, and may not possess the ability to do so. Plus, it’s always nice to see a bit of disability representation in Star Trek, with the franchise again showing it through a sci-fi lens. The same is true of the Betazoids and their “wall;” the theme of bringing down the wall and opening up to integration was another way Starfleet Academy passed comment on real-world events.

Still frame from Star Trek: Starfleet Academy Season 1 showing the president of Betazed.
The President of Betazed.

So far, I’m not feeling a ton of personality from Genesis. She seemed to have moments of politeness and friendliness – like her interactions with Sam and Jay-Den in the premiere – and moments where she might be either a bit more calculated or perhaps a bit jovial – as we saw when she caught Caleb sending his message. The daughter of an Admiral, who’s been training her whole life for the moment she could join Starfleet, could give her a bit more to say, and I hope we’ll get an episode where she’s more in focus. As it is, the opening pair of episodes have left her quite open, and there are many possible directions for her character across the season.

The same is true of Sam (or SAM? I’m going to write it in lowercase for now). The one thing I’d really like to learn from Sam is why her photonic civilisation felt the need to create a child and send her to school. And if they wanted to create a holographic child, why not start from a newborn age, or a toddler? Why create a 17-year-old and send her to school? Sam also opens up a pathway for us as the audience to connect with the Doctor in a new way, something we kind of glimpsed in the premiere, and she brings a bit of light-heartedness to various conversations and character groups with her wide-eyed “everything is so new and I’m fascinated by it” energy.

Still frame from Star Trek: Starfleet Academy Season 1 showing Sam.
Sam.

I’m glad that the Doctor didn’t overwhelm Starfleet Academy, as I’ve come to feel that an overreliance on legacy characters hasn’t been great for the franchise overall. Fans like you and I might be approaching this show as a sequel – the eleventh show in a line stretching back six decades. But for newcomers – the younger audience Starfleet Academy is meant to be reaching out to – a focus on returning characters and a massive dump of lore just… would be too much, I suspect. For me, the Doctor’s role in the show so far stuck more or less the right balance – more than a cameo, but not so much as to be overwhelming.

I was interested by the Doctor’s reaction to Sam, and particularly how he seemed reluctant to discuss the crews of Voyager and the Protostar (the latter being from Prodigy, which I still need to finish watching!) Perhaps the Doctor just didn’t want to talk about something like that with someone he’s just met, though I suspect there’s more to it. Could we learn that living such a long life, and seeing so many generations of organic friends live and die, takes a toll on an artificial life-form? That could be an interesting angle, and a way for the Doctor to get a more personal storyline.

Still frame from Star Trek: Starfleet Academy Season 1 showing the Doctor.
The Doctor.

This review is already running long, so let’s start to wrap things up.

Starfleet Academy is a show that I almost certainly wouldn’t have sat down to watch were it not for the “Star Trek” label. This style of show just isn’t my thing, and I knew that before a single frame had aired. But, for Trekkies, I think there are some green shoots and some reasons to be optimistic. I like how the series has taken Discovery’s post-Burn setting and done a lot more with it, I like at least some of the main characters, or at least I can see their potential. And I’m still hopeful that a show deliberately targeting a younger audience will help the fan community grow.

I will continue to watch the series, but I won’t be doing weekly episode reviews this year. Instead, I’ll write up my thoughts on the season as a whole when it’s over – which will be in mid-March. I may talk about the show in between now and then, for example if I have a theory to craft or if I have something to say about a character or plotline that just can’t wait! Such things have been known to happen around here!

Still frame from Star Trek: Starfleet Academy Season 1 showing Caleb with an apple.
Caleb at the end of the two-parter.

I stand by what I’ve been saying over the past year or so: Starfleet Academy feels like it’s going to be the final Star Trek show to premiere for the foreseeable future. And unless it really does blow up and do exceptional numbers for Paramount+, I doubt it’ll continue beyond its already-produced second season. I really want the show to be enjoyable on a personal level, of course, but I think what’s even more important is that it reaches its intended audience – younger folks in the under-20 bracket, people who’ve enjoyed the likes of Wednesday and Stranger Things on Netflix, and fans of these kinds of high school/university dramas in general.

So that was Starfleet Academy’s premiere. I haven’t read any other reviews yet, so I don’t know if my thoughts on the show are the same as other fans and critics. But I hope that Trekkies and new viewers alike are finding their way to Starfleet Academy and giving it a fair shake.

Be sure to check back after the season finale in March to get my review of Season 1 as a whole. And in this big 60th anniversary year, I’m sure I’ll have more to say about this wonderful franchise! Live Long and Prosper, friends.


Star Trek: Starfleet Academy is available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and everything else discussed above – remains the copyright of Paramount/Skydance. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

Anthem Sucked (But You Should Still Be Allowed To Play It)

Bad news, guys: Anthem is gone. After today, you can never play it again.

What do you mean “WTF is Anthem?” You know: that BioWare game from 2019? With the flying “Iron Man” suits? BioWare’s genre-busting epic? The “ten-year experience” that defined a generation? The “Bob Dylan of video games?” Anthem!

Okay, all jokes aside, today – the 12th of January 2026 – is the final day that Anthem’s servers are going to be online. The game has already been removed from digital shops on all platforms in anticipation of this, and when the plug is pulled on those servers later today, that’s it. No more Anthem… ever.

Photograph of Bob Dylan performing in Toronto.
Anthem was supposed to be the video game equivalent of Bob Dylan…
Photo: Jean-Luc, CC BY-SA 2.0 , via Wikimedia Commons

Let’s not beat around the bush: Anthem was dog shit. It was a decade too late, developed by a studio that had no experience with online multiplayer titles, it suffered from weak world-building, and the entire game was rebuilt from scratch in the eighteen months before it launched because the version(s) shown to the higher-ups at EA were even worse. It relied on a totally fake CGI trailer to generate hype, players felt swindled and let down when they finally got to try the game, and it even seemed, for a hot minute, that Anthem’s failure would condemn BioWare to the ever-growing Electronic Arts graveyard.

So… why should we care that Anthem is finally being put out of its misery?

There are some pretty bad or poorly-received games that I think we *all* have enjoyed over the years. And there are plenty of so-bad-it’s-good titles that can be fun to boot up for a challenge… or just to have a laugh. The weird Home Improvement tie-in game for the SNES, Carmageddon 64, Blue Stinger on the Dreamcast… I’m sure you have your own examples. But the point is this: we can still play those games if we want to.

Screenshot from Home Improvement: Power Tool Pursuit on the SNES.
There are plenty of less-than-great games that are still around and playable.

Anthem may have sucked, but it shouldn’t be up to EA and BioWare to tell us we can’t play it. That’s the bottom line here, and loathe as we may be to defend a monotonous, boring slog of a game like Anthem… it should still be accessible. Converting the game to be playable offline isn’t beyond EA and BioWare’s capabilities, and while I absolutely concede that keeping dedicated server space online for a dead game is a waste of resources… that doesn’t excuse killing the game entirely and rendering it unplayable.

A lot of players (okay, not *a lot*, because it’s Anthem, but you know what I mean) played Anthem solo. Despite being intended to be a multiplayer experience, it was possible to go through the game on your own, if you wanted to. And games like this have bots all the time – how hard would it have been to tone down some of the more difficult moments, add bots to replace human teammates, and keep the game playable for solo players? Or how hard would it be to turn off the dedicated servers but keep the game playable for local multiplayer, or even for peer-to-peer multiplayer? These things *are* achievable.

Promo screenshot for 2019's Anthem showing a character in a mech suit.
Bad news for Anthem’s remaining fan.

Another notorious flop in the live service space is Suicide Squad: Kill the Justice League. That game is also dead, and cost its parent company well over $100 million. But last year, Suicide Squad was updated to give the game an offline mode for solo players. Even when its servers are inevitably shut down, the game will remain playable for the folks who enjoyed it. See how easy that was? Yes, Kill the Justice League isn’t a fun game, and you can see why people who tried it bounced off it. But some people did gel with it and did enjoy it for its gameplay, its story, and so on. The same is true of Anthem. Don’t both sets of players deserve to be able to continue to play the games they enjoy? Games that, lest we forget, *they paid for*.

Anthem was never free-to-play. If you picked it up on launch day, you paid £50/$60 for the privilege. That’s less than seven years ago, and now that money – and any additional money spent at the in-game shop – is just… gone. The product that folks bought is now useless; Anthem discs might as well be coasters or frisbees. That… well, it just isn’t right. Is it?

A promotional screenshot.

This is a much more fundamental, philosophical point, but I believe all works of art and media should be preserved. This is human creativity, free expression… Anthem is the culmination of the work of hundreds of people over several years. And like any other work of art, it should be preserved for posterity. If we allow games like Anthem to be deleted, we not only deprive players today of a game they might’ve actually enjoyed or at least wanted to try out, but we also deprive people in the future the chance to see what gaming looked like at that moment in time.

Anthem wasn’t the only big-budget live service title to fail hard in the late 2010s or early 2020s. But in a way, it’s become emblematic of a period in the games industry where corporate publishers went all-in on the live service model. And being able to see what that looked like is important. We shouldn’t allow Electronic Arts and BioWare to get away with scrubbing the internet of Anthem; their shameful failure *should* be on display for all to see. It needs to be seen to be understood, and it needs to be understood because it says a lot about the state of the games industry in the late 2010s. Future media historians are being deprived of the opportunity to study Anthem… and learn what went wrong.

EA's old logo.
Electronic Arts (EA) is responsible for shutting down Anthem.

I made a similar argument in relation to the original Star Wars film from 1977. Most folks have never seen Star Wars. Sure, they’ve seen A New Hope – the modified version of the film with crappy CGI additions that George Lucas forced into it in the late ’90s. But the original version of Star Wars – the film that started it all – was deliberately being erased and overwritten by Lucasfilm and the Walt Disney Company. That is, until fans took the task of digitally preserving it into their own hands, and created something called “Project 4K77.” You can read more about that by clicking or tapping here.

The point is this: all works of art and pieces of media are important and worth preserving. No film, TV series, painting, novel, or video game deserves to be erased. They simply should not be made inaccessible to folks who want to engage with them, either for entertainment and enjoyment or for academic purposes. And we shouldn’t permit corporations to just arbitrarily decide which works of art and media us plebs are permitted to view. Once something has been created and released, it should remain accessible to everyone. There’s no justification for killing Anthem.

The "roadmap" of content that was never added to Anthem.
Anthem’s “roadmap” of content – most of which was never added.

Even if Anthem’s online servers needed to be shut down, there were still a plethora of options for preserving the game itself. And that’s what’s so disappointing about this move: Anthem could have been preserved as a single-player, offline experience, or even with local or peer-to-peer multiplayer. There simply are no technical limitations to prevent this from being possible, which means it was a conscious choice on the part of Electronic Arts to kill the game. It was EA cheaping out, refusing to spend the minuscule amount of money that would’ve been required to preserve the game.

So that task? Now it falls to fans, players, and game preservation groups.

Video games have always been a bit of an odd case when it comes to preservation for one simple reason: hardware. If you don’t own a functional SNES, playing games from Alien 3 to Zero the Kamikaze Squirrel becomes impossible. But that’s where players stepped in: emulation keeps those older games playable long after their original hardware is out of stock, and far beyond the moment where they went out of print. The same could happen for Anthem, though it’ll be a tougher task.

Stock photo of a Super NES (SNES) on a red background.
Games that originally released on older hardware, like the SNES, have been preserved thanks to emulation.

Anthem will need to be modified to be playable offline. I’m not even going to *pretend* that I understand what will need to be done to make that happen; “cracking” the game and modifying parts of its code are just way above my pay grade as a mere critic! But, if past experience has taught us anything, it’s that there are folks out there who are dedicated to video game preservation, and plenty of clever people who know just how to modify even the most complex of code. A playable offline version of Anthem is possible – and it may already be underway.

But it’s unfortunate that a version of this game that folks will be able to play offline wasn’t created officially by EA. And it’s a timely reminder of the importance of the “Stop Killing Games” initiative, which has launched petitions in various countries and territories. A change in the law would be needed, but it isn’t impossible to think that, one day, the kind of thing EA has just done to Anthem will be illegal; that future developers and publishers will be required to preserve their titles and keep a version of them playable indefinitely. For all of the reasons we’ve discussed, I think that’s vitally important.

Promo screenshot/art for 2019's Anthem showing a villain.
It’s the end of the line for Anthem… at least, officially.

While I personally don’t give a shit about the utterly dire Anthem, I think its erasure by Electronic Arts is not something to celebrate – nor something to tolerate. And I encourage you to check out “Stop Killing Games” and see how the movement is progressing, whether there are active petitions in your region, and encourage local lawmakers and politicians to get on board. Anthem may not seem like it’s worth preserving, but who are any of us to decide what’s “good enough” for future players and academics to have access to? Even the very worst games you can think of – E.T., Superman 64, Sonic ’06, or Ride to Hell: Retribution – don’t deserve the ignominious fate of being *erased* entirely.

It’s important to preserve as many works of art and media as possible. And at a fundamental level, it’s important not to allow corporations to dictate to us which games we can play, which films we can watch, and so on. That choice should be ours.

Even if that choice is to play a truly awful game like Anthem.


Anthem was released by BioWare and Electronic Arts in 2019 for PC, PlayStation 4, and Xbox One consoles. The game is no longer available for purchase. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek “Hot Takes” (For The 60th Anniversary!)

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of spoilers for the following Star Trek productions: The Original Series, The Motion Picture, The Next Generation, Voyager, First Contact, Discovery, Picard, Prodigy, Strange New Worlds, and Starfleet Academy.

2026 will mark the 60th anniversary of the Star Trek franchise. And what better way to celebrate the beginning of this milestone year than by stirring the pot in the Trekkie community? So today, I thought we could all enjoy six more of my patented Star Trek “Hot Takes!”

Before we go any further, I’d like to give a couple of caveats. Firstly, these are all opinions that I genuinely hold, and I’m not making things up for the sake of clickbait or to deliberately upset people. But, with that being said, I’m also a huge Star Trek fan, and I share these “hot takes” with tongue firmly embedded in cheek! This is meant to be a bit of light-hearted fun in the 60th anniversary year – not something to get too worked up or annoyed about.

Promo screenshot for Star Trek Online showing a D'Kora Class ship.
A Ferengi marauder.

These are *hot* takes, not “super obvious takes that everyone will agree with,” so you can expect some degree of controversy! And, as always, everything we’re talking about is just one person’s *subjective, not objective* opinion. Feel free to disagree vehemently; I’m well aware that my position will be the minority one in most cases. However, if you aren’t in the right frame of mind for some potentially controversial Star Trek opinions… consider this your final content warning!

With all of that out of the way, let’s celebrate the beginning of Star Trek’s big sixtieth anniversary year with six “hot takes”!

“Hot Take” #1:
Star Trek got way better after Gene Roddenberry was out of the picture.

Promotional photo of Star Trek: The Next Generation creator Gene Roddenberry on set.
Gene Roddenberry.

Gene Roddenberry was Star Trek’s creator. He established the world, the lore, the look and feel of Star Trek… he quite literally built the franchise from nothing, and his philosophy and ideas are *still* a core part of Star Trek today. But after Roddenberry lost control of the cinematic franchise in the early ’80s, and especially after he stepped away from day-to-day work on The Next Generation, well… that’s where Star Trek got a heck of a lot better.

Gene Roddenberry cut his teeth on the TV serials of the mid ’50s, and his writing style… it never really evolved beyond that, even as the entertainment landscape around him was utterly transformed. Look at his final work with the original Star Trek crew: The Motion Picture, which he was heavily involved with, had a troubled production, with script re-writes happening during filming, and the finished story feels like an extended cut of a TOS episode. This came two years after Star Wars, a year after Superman, and the same year as Alien and Apocalypse Now. And although The Motion Picture made more than its money back, it’s not exactly the definitive Star Trek story for either Trekkies or a more general audience.

Behind-the-scenes photo from Star Trek: The Motion Picture showing director Robert Wise, creator Gene Roddenberry, William Shatner, DeForest Kelley, and Leonard Nimoy.
Roddenberry with Leonard Nimoy, director Robert Wise, DeForest Kelley, and William Shatner on the set of The Motion Picture.

The simple truth is that Roddenberry was lapped by a new generation of sci-fi storytellers and filmmakers in the years after Star Trek. And ironically, many of those projects would never have been greenlit were it not for the huge success of Star Trek! But by the end of the ’70s at the very latest, what Gene Roddenberry was capable of, particularly as a scriptwriter, had fallen way behind audience expectations. He tried to reclaim his place at the head of the Star Trek franchise with The Next Generation in 1987, but again… most of that show’s best episodes and stories came *after* he was no longer involved.

In The Original Series, Roddenberry penned the critically-panned episode The Omega Glory, his original treatment of The Cage almost got Star Trek cancelled before it could get off the ground, and of the other writing credits he has in the franchise… could you name a single one? Return of the Archons, Bread and Circuses, The Savage Curtain… none of these leap out at me as being “must-watch classics.”

Behind-the-scenes photo from the Star Trek TNG S3 episode Menage a Troi showing Gene Roddenberry and actor Peter Slutsker (in Ferengi makeup).
Gene Roddenberry with actor Peter Slutsker on the set of The Next Generation.

Roddenberry had a very rigid, almost dogmatic vision of what the future should look like. And, admirable as that may have been, it didn’t really lend itself to interesting, engaging, or realistic storytelling. If Starfleet characters and humans in this era are all heroic paragons of virtue, free of prejudices, conflicts, and negative feelings of any kind… how do you build tension and drama in a story? How can characters have arcs when they begin at “already perfect”? And the less we say about Roddenberry’s self-insert character of Wesley Crusher (named after his own middle name) the better!

Okay, okay. I’m exaggerating just a little. But I don’t think it’s a coincidence that The Original Series films were better-recieved after Roddenberry was kicked off them. Nor that The Next Generation began to improve after he was no longer directly involved. I personally *adore* The Motion Picture, but there’s no denying it’s not one of the best films in the franchise in most people’s opinions. Gene Roddenberry was simply a man of his time… and his time came and went. When The Next Generation was underway, and spin-offs were being worked on, Roddenberry’s time was over. And Star Trek improved as a result. Characters could be flawed, humanity and Starfleet could better reflect the world of today by being imperfect, and Star Trek began to feel less like an impossible utopia or a morality fable and more… real.

“Hot Take” #2:
The overuse of legacy characters did more harm than good in modern Star Trek.

Promo photo for Star Trek: Picard Season 3 showing the main characters.
(Most of) the main characters from The Next Generation returned in Picard Season 3.

In 2018, I was… concerned. For the second time in a decade, we were going to see Captain Pike and Spock re-cast for a new project: Discovery’s second season. And, around the same time, we also learned that Jean-Luc Picard was being brought back for his own series. Star Trek’s return to its small-screen home had already been complicated by including Michael Burnham as Spock’s long-lost adopted sibling, but these announcements seemed to signal a disturbing trend: Star Trek was doubling-down on legacy characters and storylines at the expense of trying something new.

And that trend would continue. Prodigy, despite being billed as a show for kids, functions more as a sequel to Voyager than an independent production. Picard quite literally dumped almost all of its new characters – without bothering to resolve most of their arcs and storylines – in order to bring back the crew of The Next Generation for one final adventure. And Strange New Worlds, despite introducing us to some interesting new characters, focuses excessively on Spock, Kirk, Uhura, Scotty, and other TOS characters that have been introduced. We even got an entire episode in Season 3 where it was *only* those legacy characters who were in focus.

Still frame from Star Trek SNW Season 3 showing Kirk and Scotty.
Kirk and Scotty in Strange New Worlds.

If I’m right, and Star Trek will be disappearing from the small screen for the foreseeable future in the next few years, I really think we’ll come to regret this overabundance of legacy characters. Why? Well, to put it simply: it’s left Star Trek with nothing to build on and nowhere to go in the future. You and I may love Janeway, Seven, Picard, Riker, Spock, Uhura, and more… but these stories have either been sequels, showing these characters firmly in retirement or at the ends of their careers, or prequels, bringing the characters from their younger selves closer to the people we remember. By the time these shows are all over… where’s the foundation Star Trek needs to build something new?

There are ways to include legacy characters without totally overwhelming or swamping a production. But it requires discipline on the production side of things. It needs someone to step in and say “no, we’ve seen enough of the Doctor or Uhura or Picard already, let’s tell a story that focuses on someone new.” It’s my hope that – however late in the day it may be – Starfleet Academy will strike a better balance in this regard that any of its predecessors have. It’ll be fun to catch up with the Doctor after all this time… but he doesn’t need to be a main character. He should be, as Robert Picardo has said, “the Yoda of Star Trek,” offering advice and help to this new cadre of cadets, but without getting in their way or making things all about himself.

Kate Mulgrew and Robert Picardo at the Starfleet Academy premiere in 2026.
Kate Mulgrew and Robert Picardo in January 2026.

Look at the absolutely awful mess that Star Wars has gotten itself into thanks to an inability to move on from legacy characters (and the only story that the franchise has ever told). Is that what we want for Star Trek? If Star Trek had gone down this kind of route in the ’80s and ’90s, sticking doggedly with Kirk and his crew, think of all the incredible characters we’d never have met, and all of the stories that would’ve never been told. Modern Star Trek, by focusing so heavily on legacy characters at the expense of new creations (and, arguably, because some of the few new creations haven’t been particularly well-written or well-received), has deprived the franchise of innovation for current audiences, failed to open the doorway to new audiences, and most importantly, stagnated the franchise and left it with fewer narrative directions in the future.

I can’t help but feel, as this current streaming era seems to be winding down, that modern Star Trek will come to be seen as a catastrophically mishandled period, and a massive missed opportunity to build a new, solid foundation for the future. In another twenty or thirty years, there won’t be able to be a revival of any of the modern shows, except perhaps for Lower Decks, because of how heavily they’ve all leaned on either returning actors or re-cast characters. There’s nowhere left for most of them to go now, and they’ve left Star Trek as a whole feeling kinda… tired.

“Hot Take” #3:
The Borg Queen ruins the Borg, and her inclusion fundamentally misunderstands the Collective and what made them such an intimidating villain.

(Cropped) still frame from Star Trek: First Contact showing the introduction of the Borg Queen.
The Borg Queen’s first appearance.

This is a subject I’ve touched on before – and it really ought to be a longer essay on its own, one day! For now, here’s the short version: the Borg Queen has always felt, to me, like the worst and most egregious kind of studio interference. “Films need to have villains!” decreed someone at Paramount Pictures in the mid ’90s, and because the Borg had already been decided upon for First Contact, the writers had to go out of their way to create a unique individual Borg character for Picard, Data, and the others to face off against. Even though the idea of a “unique individual Borg” is a complete oxymoron.

Think back to what Q told Picard when the Borg first appeared in Q Who: “They’re not interested in political conquest, wealth, or power as you know it. They’re simply interested in your ship, its technology. They’ve identified it as something they can consume.” That description presents the Borg as an adversary for the Federation unlike anything we’ve ever seen in the franchise before or since. And it’s *terrifying.*

Still frame from Star Trek: TNG showing Picard, Q, Geordi, and Worf in engineering.
Q Who introduced the Borg.

A common trope in Star Trek is “they were only trying to communicate!!1!” where we learn, belatedly, that a supposed enemy or alien monster wasn’t interested in harming our heroes, but that their form of life was so different that we interpreted their actions as aggression. Another trope of the franchise is our heroes using diplomacy and negotiation to defuse dangerous situations; talking down the Cardassians, Romulans, or Sheliak before a conflict can even break out. The Borg – prior to First Contact – completely ruled out all of that. They don’t talk, they don’t negotiate, they don’t want to be pals. They want to consume; to exploit technological and biological resources to add to their Collective. And you don’t get a say in that.

The Borg Queen opens up a channel to conversation and negotiation with the Borg, and was also a scenery-chewing bad guy in the mould of so many other villains of stage and screen, both in the Star Trek franchise and beyond. I’ll concede the point that the Borg Queen is one of Star Trek’s most memorable and iconic villains. But that’s not the issue. There didn’t need to be an individual Borg leader in order for the Collective to be so dangerous and threatening. Worse, the Queen actively detracts from the previously unique nature of the Borg, transforming them into just another enemy faction with an over-the-top leader.

Still frame from Star Trek: Picard Season 3 showing the defeat of the Borg Queen.
“Noooo!”

This got worse in Voyager, where the Queen developed a weird relationship with Janeway and, in particular, Seven of Nine. The Borg Queen is supposedly a manifestation of the Borg Collective itself, in control of literally trillions of drones, tens of thousands of starships, and the biggest interstellar empire in the galaxy. Yet, for some reason, she obsesses over Picard, Janeway, and Seven of Nine in a way that never felt plausible or realistic. It continued the trend of making villains in Star Trek simultaneously more bland and more over-the-top. And, of course, it all came to a head in Picard’s third season, where the finally-defeated Borg Queen even yells out “noooo!” as she’s beaten, as if she were a second-rate supervillain from a cheap comic book.

The Borg Collective worked because it held up a dark mirror to a society just beginning to get started with computers, showing us how an over-dependence on technology could go awry. It played on similar tropes to zombies, fears of Cold War-era “brainwashing,” and more. The idea that every hero lost turns into another enemy to fight is a powerful one, and the thought of losing one’s mind and being turned against one’s friends is truly a fate worse than death for a lot of folks. But what made the Borg work was that they were incomprehensible, unstoppable, and far beyond Starfleet in terms of size and technology. Adding a scenery-chewing bad guy at the behest of a studio executive? It took away all of those unique qualities, set the stage for a noticeable decline in the quality of Borg stories, and just… ruined the Borg.

“Hot Take” #4:
The transporter is more magic than sci-fi… which is why arguments about whether it “kills and copies” characters are kinda silly.

Concept art for Star Trek: Phase II/Star Trek: The Motion Picture showing a transporter room and two characters.
Concept art for Phase II showing the transporter.

Of *all* the fictional technologies in the Star Trek franchise, none have become quite as controversial as the transporter. There’s a raging debate about how the transporter works, what happens to people who get transported, and whether they’re the same person, clones, or something else entirely. Some folks are adamant that the transporter basically murders and then clones anyone who steps into it, arguing that, if the transporter were ever to be invented in the real world, our current understanding of physics and atomic particles means that the person who steps out the other side of a transporter beam is basically a clone.

But here’s the thing: the transporter is probably the least-realistic of any of the major technologies we know of in Star Trek. There are proposals for faster-than-light communication via quantum entanglement. There are concepts for actual warp drive and other faster-than-light engines. There are realistic artificial gravity ideas that seem feasible. But a transporter? It’s basically magic wrapped in technobabble. That technobabble makes it *feel* technological rather than magical, but it’s the least-plausible of all Star Trek technologies. And for me, it’s one of those “you just gotta suspend your disbelief” things.

Still frame from Star Trek TOS Season 2 showing characters mid-transport.
Transporting in The Original Series.

We don’t apply the same rigorous real-world quantum physics analyses to things like warp drive, do we? Not at the same rate, anyway, based on my engagement with the fan community. Yet, if you approach faster-than-light travel the same way as some pseudo-scientists and armchair physicists do the transporter, you pretty quickly find that it’s impossible, too. My point is this: Star Trek is science-*fiction*, and, as in all works of fiction, there comes a moment where you can either… go with a story and suspend your disbelief, or you can’t. Lots of things in Star Trek are totally fictional. Klingons. Phasers. Dilithium Crystals. And while I get the argument that we want the world of Star Trek to make sense, it’s more important to me that it remains consistent with itself, not that it has to conform to our current understanding of real-world science in every instance.

If Star Trek was constrained by real-world science all the time, that wouldn’t just affect the transporter! Starships at warp would have to deal with time dilation as they travelled faster than the speed of light. Energy weapons would be basically invisible. Starship battles would look a heck of a lot different, too. Can you imagine, in the Battle of the Mutara Nebula, if we had to sit in the cinema for eight weeks while the Enterprise’s torpedo slowly made its way, at sub-light speeds, towards the Reliant? That wouldn’t be a lot of fun, right?

Still frame from Star Trek: TNG showing Barclay being transported.
Lt. Barclay mid-transport.

There is a sub-genre of “hard” sci-fi, where real science matters a lot more than it does in Star Trek. And I daresay it’s true that you’d either never get a technology like the transporter there, or if you did, it’d be treated as some kind of existential horror. But Star Trek isn’t that kind of franchise, despite what some Trekkies like to think, and if we want to enjoy Star Trek episodes and stories on their own merit, we kinda have to accept some scientific inaccuracies and some of the franchise’s more magical and fantastical elements. The transporter is one such example.

I will say, though, that I totally get this argument, and when it’s made in a less-than-serious way, I don’t *object* to it, nor to having a discussion around it. But if someone’s gonna try to claim that it “ruins” Star Trek, or that the franchise needs to explain, in-universe, how the transporter works in detail, then that’s something I’m just flat-out not interested in. Most of Star Trek’s technologies benefit from a degree of vagueness, and the transporter is one of them. It can adapt to fit the needs of all manner of stories, and while there may be implications to the technology based on our current understanding of sub-atomic particles and physics… well, who’s to say that those implications won’t be overcome or proven wrong in the next few centuries? All it takes is a little bit of creative thinking to accept that the transporter works in exactly the way we see it work in episode after episode!

“Hot Take” #5:
Most pitches for new Star Trek shows from ex-actors (and a lot of fantasy proposals from fans, too) would be just *awful*.

Still frame from Star Trek: Enterprise Season 4 showing Archer and T'Pol.
President Archer, anyone?

Scott Bakula has been doing the rounds recently with his proposal for a “Star Trek: President Archer” series; a kind of sequel to Enterprise focusing on the early years of the Federation with Archer as its leader. Robert Duncan McNeill unironically pitched a Captain Proton show a few years ago. Michael Dorn spent years trying to convince CBS and Paramount to go for his “Captain Worf” idea. And those are just a handful of ideas for new shows, sequels, or spin-offs that I just… I really think wouldn’t be much fun.

Picard demonstrated that there can be a place for sequels in Star Trek – though it did so *very* imperfectly a lot of the time. But as we were just saying, modern Star Trek already relies excessively on legacy characters, so doing *more* Picard-type shows, focusing on characters like Seven, Janeway, Worf, or Archer… I think it’s just too much, especially right now. And without a hook nor a compelling reason for *why* any of these characters need to return, I think they’d struggle to tell engaging and interesting stories that would really justify bringing them back.

Still frame from Star Trek: Voyager Season 5 showing Captain Proton (Tom Paris), the Doctor, and Harry Kim in a black-and-white holo programme.
A Captain Proton series? Really?

On the one hand, I get it. If you’re… well, to be honest, *most* ex-Star Trek actors, returning to the franchise is the best work you’re gonna get this decade – if not ever. And when the former ViacomCBS and Paramount corporations seemed to have been greenlighting Trek projects all across the board, you’ve basically got nothing to lose by putting a pitch together. But I think what Star Trek needs right now is to move on, to genuinely leave the past in the past. If there’s even a remote chance of a new series anytime soon, it should be set further along the timeline, in a new era, with new characters. Modern Trek has already overdone it with the legacy characters, in my opinion.

But that’s somewhat incidental. The blunt reality is that I don’t think I’ve seen a single one of these pitches that I actually liked, or that I felt had even the remotest justification for being created. Take Kate Mulgrew’s Janeway idea as an example. Between Voyager, Prodigy, and references to her in Picard, we’ve seen her entire arc… and then some. What could a hypothetical “Star Trek: Janeway” do for the character that we haven’t already seen? It would be a sequel for the sake of making a sequel… worse, it would be a sequel for the sake of cutting Kate Mulgrew a cheque.

Still frame from Star Trek: Prodigy's premiere showing holo-Janeway.
A holographic version of Captain Janeway from Prodigy.

I’m loathe to give studio executives *any* credit whatsoever – especially the brain-dead hacks who used to run the old ViacomCBS and Paramount corporations. But if there’s one thing I could say in defence of some of these folks, it’s that they recognised the obvious lack of quality (and lack of broader audience appeal) in these kinds of actor-led pitches and proposals. There’s an alternate timeline, perhaps, where the Star Trek franchise is swamped by a succession of disappointing sequel shows centred around one or two returning characters… and I just don’t see how any of that would be an improvement.

I’d also extend this to a whole lot of fan-made proposals and “fantasy” Star Trek shows, too – probably including some of my own! I’d have loved to see, for example, a series set aboard a hospital ship; ER in space. But let’s be honest, hardly anyone would be interested in that! There’s no shortage of ideas and proposals from fans for new Star Trek shows, sequels, and spin-offs, and while I will occasionally come across one that sounds genuinely interesting… most of them are absolute trash, and would be truly awful if they ever made it to the screen. This isn’t to say that the Star Trek franchise has got everything right in recent years – far from it. Look at the repetitiveness of Discovery’s storytelling as the show wore on, the bizarre decision to commission a Section 31 show, then re-work it into a TV movie, or making a half-kids show, half-sequel to a series from a quarter of a century earlier. But just because the folks in charge of Star Trek have made mistakes, that doesn’t magically make some of these truly awful-sounding pitches any better!

“Hot Take” #6:
Star Trek is, at a fundamental level, not the right fit for a serialised streaming TV show.

Behind-the-scenes photo from Star Trek: Picard showing Patrick Stewart and a camera.
Behind-the-scenes on Picard Season 2.

Since Lost premiered in the mid 2000s, and especially after Game of Thrones took the world by storm, most big-budget TV shows have gone down a serialised route, mandated by broadcasters and streaming platforms. And there have been some wonderful success stories with the serialised format… in other franchises. But when you think about what Star Trek is at its core – a franchise about exploring strange new worlds – that just doesn’t gel with the kind of serialised storytelling that has become the norm on streaming. And I think that’s a big part of why modern Star Trek has struggled.

A typical Star Trek series needs the freedom that only episodic storytelling can provide. It needs to be able to warp to a new planet every week, encounter new aliens, new villains, and new temporary allies. There can be character arcs and growth within that format – I’m not suggesting we go back to the days where something huge or traumatic would happen, only for it to be ignored in every subsequent story. But in terms of what Starfleet is and what almost all of our main characters do for a living… the only way to tell these kinds of stories, really, is to use that older, episodic style.

Still frame from Star Trek: The Next Generation showing the Enterprise-D at DS9.
The Enterprise-D at DS9.

The only series where serialised storytelling had a chance of working was Deep Space Nine. A static setting with a large cast of secondary characters gave the franchise that opportunity. And I’m not averse to the idea of doing something like that again – DS9 is, on balance, probably my favourite series, and I’d like to see another Star Trek show set on a space station or even a colony. Both of those settings offer more potential for serialised storytelling.

But a show like Discovery, set on a vessel of exploration, needed the freedom of an episodic format to really shine. There were a few semi-standalone episodes across Discovery’s run, and I think most of them would probably rank as my personal favourites that the show produced. But for me, Discovery’s format – which was later recycled in Picard and even Prodigy – felt more like a constraint than an advantage. Blindly chasing the latest trend did not benefit any of the Star Trek shows that tried it, and it’s no coincidence that Strange New Worlds – which employs much more of an episodic style – is, in my view, far and away the best part of modern Star Trek.

Still frame from Star Trek: Strange New Worlds 3x09 showing the USS Enterprise.
The Enterprise in Strange New Worlds.

Unfortunately, Starfleet Academy seems poised to repeat the mistakes made by Discovery, Picard, and Prodigy – telling a season-long, fully-serialised story with a “huge galactic threat,” a villain with a mysterious connection to a main character, and so on. It’s my sincere hope that, if and when Star Trek is revived on the small screen one day, we’ll get something closer to Strange New Worlds in terms of the kind of storytelling employed. Most Star Trek shows just aren’t a good fit for these kinds of serialised stories. And that’s before we get into how repetitive it is to have existential threats, scenery-chewing villains, and the like every single time.

Star Trek has *always* taken inspiration from the entertainment landscape around it, and that’s not inherently a bad thing. But in this case, the way streaming TV has gone over the past fifteen years or so has taken it in a direction that doesn’t suit the Star Trek franchise, and I wish the higher-ups had recognised that sooner. There’s scope to tell *some* serialised stories in Star Trek – I’m not saying it should never be attempted. But doing so at the expense of episodic storytelling in almost every case is why, for a lot of folks, the modern franchise hasn’t “felt like Star Trek.”

So that’s it… for now!

Still frame from Star Trek IV showing Kirk and Spock on a bus.
Kirk and Spock in 1986…

We’ve talked about six of my “hot takes” to mark the beginning of the 60th anniversary year – but there’s more to come! Starfleet Academy will premiere later this week (for some reason, Paramount-Skydance didn’t invite me to the premiere nor give me the episodes to watch early; wonder why?) My current plan for Starfleet Academy is to write a review of the two-episode premiere, then write a review of Season 1 as a whole after it concludes in early March. I don’t think I have enough in the tank for weekly episode reviews right now, I’m afraid, but I hope you’ll join me as I check out the premiere, at least.

And as we get closer to the anniversary, I’ve got a couple of ideas for episode re-watches and other pieces to celebrate this impressive milestone. I’m not 100% sure if Strange New Worlds Season 4 will be out this year, but if it is, I daresay I’ll be reviewing those episodes, too. And I’m always on the hunt for more Star Trek topics to write about, especially in an important year like this. So definitely check back!

Until then, I hope this has been a bit of fun – and not something to get too worked up or upset about! I enjoyed writing up these “hot takes,” and I hope you’ll take them in the spirit of good-natured fun as we come together to celebrate what makes Star Trek such a great franchise. See you… out there!


Most Star Trek films and TV programmes can be streamed on Paramount+ in countries and territories where the platform is available, and are also available on DVD and/or Blu-ray. The Star Trek franchise – including everything discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The (Fake) Shenmue 4 Trailer and the Series’ Future

A Shenmue-themed spoiler warning.

Spoiler Warning: Beware minor spoilers for Shenmue and Shenmue II.

I started to write this piece in December, when the (pretty obviously fake) “Shenmue IV” trailer started doing the rounds online, but everything I wanted to say back then pretty quickly became irrelevant after just a few days, when both YSNet and the trailer’s creator confirmed that it was a hoax. But the fake trailer for a potential sequel to 2019’s Shenmue III did, for a brief moment, raise some hopes in the fan community, so I wanted to talk a little about the series’ future today.

First of all, I have absolutely no problem with fans creating mock-ups of games, movies, or TV shows that they’d like to see. And I don’t really mind the use of generative A.I. by fans for such projects, either. A.I. is a contentious subject, but fans making things they’re passionate about in a totally unpaid, non-commercial way is, in my view, a far better use of generative A.I. than a massive corporation using it to cheap out and even lay off staff.

Still frame from a hoax trailer for "Shenmue IV" showing two main characters.
A still from the hoax trailer.

But – and you knew a “but” had to be coming after all of that – I have absolutely no time for hoaxes, fake “leaks,” and lies, which is what this fake trailer was. There’s no excusing that, in my opinion, and lying to fans of a dormant (or dead) series that a sequel is coming is just… cruel. The hoaxer claims to have done it out of passion for the Shenmue series, but I really struggle to see it that way. Although the fake trailer didn’t convince me it was real (we’ll talk more about that in a moment), it clearly did trip up a lot of fans. When the community has had so little by way of good news in such a long time, there’s absolutely no excuse for this kind of thing. This was a prank that, whatever the intention may have been, caused hurt and disappointment – and any human with a brain cell and basic empathy would have known that before releasing something like this.

The trailer itself raised a ton of red flags for me, but it was pretty competently-made. It’s pretty neat, in some ways, to see what generative A.I. can do already, and I can’t help but wonder if, one day, the same kinds of tools used to create this hoax may have a role to play in telling the final chapters of the Shenmue saga.

Screenshot of the Sora (OpenAI) website, showing examples of AI-generated videos.
Generative A.I. has some impressive capabilities.

So… why didn’t the hoax convince me, then? The answer has less to do with the content of the trailer itself and more to do with what we know of YSNet, Sega, Shenmue III, and the state of the series at this point in time. In a word, Shenmue III was a flop. It barely broke even, despite raising a ton of money via Kickstarter, and YSNet has since worked on a couple of smaller games: Air Twister and Steel Paws. Steel Paws only launched in 2025, and YSNet is not a big studio. So… when were they supposed to have worked on Shenmue IV? Neither game blew up, either, making Yu Suzuki and his team the kind of money they’d need to fund development on a bigger title like Shenmue IV.

That knowledge alone convinced me that the trailer couldn’t be real before I’d even seen a single frame. I watched the trailer a couple of times, though, more out of curiosity than anything else, and while nothing in the trailer itself leapt out at me and screamed “hoax,” I was still confident that it would be revealed to be fake before too long. As it happened, I think YSNet put out a statement within just three or four days, pretty much as soon as they were made aware of the situation. The hoaxer confessed and explained their reasoning shortly thereafter.

Logo for video game developer YSNet.
YSNet quickly disavowed the hoax.

I was a huge Shenmue fan back in the Dreamcast days, and I was left pretty disappointed when the series was abandoned and couldn’t be concluded. But, as you may know if you’re a regular around here, I didn’t pick up Shenmue III when that game eventually launched back in 2019. Why? Well, it’s simple – in my view, the game had *one* job: finish the story and bring the saga to an end. When it became clear that Shenmue III wasn’t going to do that, I genuinely couldn’t believe it. The idea that the game would either be a massive hit or that YSNet – which, by that point, had burned bridges with the fan community through things like a deal with the Epic Games Store on PC – would be able to launch another multi-million-dollar crowdfunding campaign just seemed impossible. If Shenmue III wasn’t gonna finish the story in 2019, then the story would never be finished. That was my belief at the time, and that’s why I didn’t buy Shenmue III.

And… am I wrong about that?

Shenmue III’s low sales were predictable. The port of the first two games didn’t sell well on PC or PlayStation 4 in 2018, and we’re talking about the sequel to a barely-remembered game on a platform hardly anyone bought. Did anyone expect Shenmue III to be “Game of the Year” in 2019? Really? On a crowdfunding budget?

Promo screenshot for Shenmue III showing Ryo practicing martial arts outside of a temple at night.
It always seemed beyond unlikely that Shenmue III would get a sequel.

Look, it’s a miracle that the latent Shenmue fan community was able to raise so much money to fund the development of a third game in the 2010s. And I know I don’t speak for anyone but myself, but surely there was an expectation that Shenmue III would bring the story to an end. That would have been a request so blindingly obvious that I wouldn’t have even stated it when the crowdfunding campaign was underway. But, for reasons that I still cannot fathom a decade later, Yu Suzuki was unwilling to make cuts to the game’s story, and genuinely believed Shenmue III would be a big enough hit that he’d be able to go on and make a fourth, fifth, or even sixth title. Would kids these days call that “delulu”?

The lack of any real news about Shenmue since the third game and the single season of the animated series really just proves that I was right, in 2019, to take the stance that I did. And although this hoax may have stirred the pot… I don’t think it’s really helped Shenmue IV’s cause as much as some folks seem to think.

Let me explain what I mean.

Promo screenshot of Shenmue III showing Ryo in the Tomato Mart store.
Can you hear the Tomato Mart jingle?

On YouTube, the fake trailer got just over 32,000 views in December. And it’s by far the most-viewed video on the subject of Shenmue in a while. But those really aren’t high numbers if you’re talking about launching a game that’s gonna take several years to develop.

Why was Shenmue never picked up in the 2000s? Why was Sega so keen to part with the rights to the series in the 2010s? Why did Shenmue III barely break even? And why was the anime cancelled after just one season? The answer is the same: there just isn’t enough of an audience for this story.

That’s why I was beyond disappointed when Shenmue III didn’t conclude the saga. Because I knew, even then, that getting another shot would be nigh-on impossible. Because I knew that, as loud and enthusiastic as some Shenmue fans can be, we’re a tiny – and, to be blunt about it, a shrinking – number. Because I knew that, when the game inevitably didn’t take off and didn’t attract a huge new audience, the chances of a sequel were basically nil.

Photograph of Shenmue series creator Yu Suzuki.
Yu Suzuki, the man behind the Shenmue saga.

And that’s why the hoax was especially cruel. The Shenmue fan community does what it can to keep the games in the public consciousness. Stunts like renting a billboard in New York or getting a hashtag trending on Twitter are all designed to provoke a reaction from the likes of Sega, YSNet, and anyone who might potentially have money to invest in a new game. And it’s great to see, more than a quarter of a century later, that these fantastic titles can still elicit such strong emotions. But I can’t shake the feeling that fans are just… shouting into the void.

Gaming the system to force a hashtag to trend, or encouraging the fandom to vote, en masse, for Shenmue in online polls can only go so far. And even these successes are muted – the hashtag may trend on Twitter, if everyone posts it at the exact same moment, but that’s just a quirk of how Twitter works. A few thousand tweets is all the community can muster, even under the best circumstances. And even then, it has to be a carefully-coordinated campaign; it isn’t an organic movement of people discussing this series and its future unprompted. And YSNet, Sega, ININ Games, and everyone else involved? They realise that.

Screenshot of Twitter/X showing the hashtag "Lets Get Shenmue 4" trending.
#LetsGetShenmue4 trends on X/Twitter once a month.
Image Credit: Shenmue Dojo on YouTube.

But all of that is for the birds. The trailer was a hoax, sure, and a fourth Shenmue game still feels out of reach right now. However, if the stars were to align and Shenmue IV ever did get off the ground, I have a few thoughts on what the game should look like.

First of all, the most important red line I have for Shenmue IV is the one that went unsaid in the 2010s with Shenmue III: this *needs* to bring the saga to an end. If there’s too much story left, too many chapters, and too much gameplay… well, figure out a way to cut it down. Have tighter levels instead of wide, open environments. Scrap mini-games and collectibles. Keep the game as tightly-focused on the core story as possible.

Cutting out content doesn’t mean losing *entire* chapters or one massive chunk of the story, either.

Concept art of Ryo from the video game Shenmue.
Concept art of Ryo.

Let’s say, hypothetically, that there are five “chapters” of Shenmue left, according to Yu Suzuki’s original plans. Instead of having to totally scrap three or four of them, we could cherry-pick the most narratively-important parts from all or most of them, and build the game around those. Some settings might have to change – instead of chasing Lan Di to a new city, Ryo might have to face him in the smaller village where he already is, for instance. But this kind of shortened story *is* achievable.

The very generative A.I. that the hoaxer used to create the fake trailer could be really useful, too. If we’re cutting down gameplay, some story moments can be told via cut-scenes, instead, and the possibilities presented by generative A.I. are truly impressive. Given that YSNet is an independent studio that would have to work to a tight budget, I think the use of A.I. tools is an acceptable sacrifice. It’d be controversial in some quarters, as anything to do with generative A.I. is at the moment, but it wouldn’t be insurmountable.

Still frame from Shenmue: The Anime showing Ryo and Fangmei.
Ryo and Fangmei from Shenmue: The Animation.

To continue my hypothetical, instead of having to totally scrap Chapters 7 and 8 in order to get to the end of the story, maybe our condensed version of Shenmue IV would combine the mystery of 7 with the boss fight from 8, fill in some of the gaps in between 8 and 10 with cut-scenes and a small explorable environment, and then bring us to Chapter 10, which would be cut in half and take place across a smaller map. Chapter 11 – the final one – could be more or less complete, depending on how big it’s supposed to be, and might be able to re-use some of the environments from either Shenmue III or from earlier parts of Shenmue IV.

That’s how you cut down this kind of game. It isn’t about one massive removal, but a succession of smaller decisions, keeping levels tighter, content more concise, and the narrative on the rails.

Screenshot of Shenmue III showing Ryo at a capsule machine.
Cutting out content (like collectible toys) is one way to ensure a fourth game could finish the saga.

It wouldn’t be totally true to the Shenmue style, and I get that. Some fans wouldn’t want to make that kind of sacrifice. But we’re more than six years on from Shenmue III, more than a quarter of a century on from the first game… and time’s a-ticking. How long are folks really willing to wait for a “perfect” version of Shenmue IV and V? As I wrote a couple of years ago: we mustn’t let “perfect” be the enemy of “good enough.”

Despite the hoax putting a cat amongst the pigeons in the fan community, and attracting a modicum of attention in the wider gaming press, I still don’t see a fourth Shenmue game happening, unfortunately. The interest just isn’t there with a wider audience, and without it, there’s no real prospect of an expensive single-player title making its investors much money. Even if the fan community could recreate the $7 million raised in the 2010s (which I *highly* doubt), that still wouldn’t be enough. And for YSNet, going to any investors seeking money for a game series that has failed three times and also produced an unsuccessful anime adaptation that was also cancelled? Yeah… you can see why they haven’t been successful, I guess.

Promo screenshot for Sonic and Sega All-Stars Racing showing Ryo.
Ryo on his bike in Sonic and Sega All-Stars Racing.

If I can see anything positive to come from this hoax situation, it’s actually that generative A.I. might, in the future, be able to be used by fans to create an ending to this tragically-unfinished masterpiece. If Yu Suzuki can’t manage to make a new game, maybe one day we’ll at least get an outline of where the story was supposed to have ended up – and fans, perhaps using A.I. tools, will be able to convert that story outline into some kind of animated movie or even a game. The fact that the trailer was good enough to fool a lot of people – including some journalists – says more about how far generative A.I. has come in just a short couple of years than it does about the grassroots support for a new Shenmue game.

I’d be thrilled if YSNet were to announce Shenmue IV, don’t get me wrong. And I’m sure that Yu Suzuki still hopes, one day, to be able to finish his magnum opus. But despite the attention the trailer picked up last month, I don’t think it’s really done much to help that cause, and – as with any hoax, really – it’s done more harm than good to the fans. People got their hopes up for the first time in years, only to crash back down to earth hard when it turned out to be based on a lie.

Promo screenshot of Ryo in Bailu in Shenmue III.
Ryo in Shenmue III.

Hopefully there won’t be any copycats, and hopefully folks will think a bit more critically if another supposed “leak” hits the internet. Because of how easy it is to use these generative A.I. tools, we all really ought to be careful and think critically about these kinds of things. A sign of the times, I guess.

I have a dedicated Shenmue page here on the website now. You can find it by using the menu above, or by clicking or tapping here. Now that we’re into Shenmue II’s big twenty-fifth anniversary year, I daresay I’ll be writing up my thoughts on that title before too long. And if I ever decide to play Shenmue III, I expect I’ll talk about that game here on the website, too. Though I personally doubt a fourth game is coming, I’m still crossing my fingers and hoping for the best. This hoax has been a big disappointment for a lot of people, and I don’t mean to add to that or stir the pot, but I wanted to air my thoughts on the future of Shenmue, since the fake trailer dragged it all up for me again. I hope this has been interesting – and not too depressing.


Shenmue I & II and Shenmue III are out now for PC, PlayStation 4, and PlayStation 5. Shenmue III Enhanced is due out sometime in 2026. The Shenmue series is the copyright of Sega, YSNet, and/or ININ Games. Some concept art courtesy of Shenmue Dojo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Will I Buy A Switch 2 In 2026?

A friend of mine picked up a Nintendo Switch 2 console just before Christmas. We don’t live close enough for me to pop over and have a go on the machine, but so far, they seem happy with their purchase and pretty enamoured with Mario Kart World in particular. Despite the console’s high price point putting me off (and other folks, too, if sales figures for the final quarter of 2025 are to be believed), someone who *can* afford to blow that amount of money seems to be having a wonderful time with their purchase.

And that got me thinking!

My friend is the first person I know personally who’s bought a Switch 2 since the console launched last Spring. But I’m sure, over time, there will be others: my brother-in-law is a pretty big gamer, for example, and usually has money to spare, so I wouldn’t be stunned to learn he’s planning to pick one up, too. But… am I ever going to get a Nintendo Switch 2? And do I even want one anymore? That’s the subject we’re going to tackle today.

4 promo images for Nintendo's Switch 2 console.
Promo images for the Switch 2.

As always, my usual caveat applies: everything we’re discussing is *subjective, not objective*, so if I make a point about the Switch 2, its lineup of games, or Nintendo as a corporation that you disagree with… that’s okay. There ought to be enough room in the gaming and Nintendo communities for civil discussion and respectful disagreements that don’t descend into toxicity and name-calling. We can agree to disagree, and my thoughts on a corporation or games console aren’t a personal attack on fans or players.

I think I should start by laying out a very brief history of my personal relationship with Nintendo. I played a couple of games on a family member’s NES when I was very young. I think the one I remember most vividly from that era is Slalom, a funny little skiing game developed by Rare – who would go on to create Donkey Kong Country, and many other titles! I was already really interested in video games, even as a young kid, and after pestering my parents and saving up as much pocket money as I could, I finally got my hands on my very first home console in 1992: a Super Nintendo.

Photo of the Nintendo Super Scope.
Does anyone else remember playing with this epic light gun?

Since then, I’ve owned every home console that Nintendo has put out, with the exception of the GameCube. I’ve owned an N64, a Wii, a Wii U, a Switch, and I dabbled in handhelds with a Game Boy Advance, DS, and 3DS. Nintendo’s consoles have given me a lot of fun over the years, and while I don’t consider myself a super-fan, or anything like that, I’ve always felt that Nintendo’s big, generation-defining titles were well worth the price of admission.

But I looked back, recently, on my Switch play history, and I came to a bit of a surprising realisation: across the eight-plus years that I’ve owned the console, I’ve only really played seven games on it. Those titles are: Mario Kart 8 Deluxe (and the Booster Course Pass expansion), Animal Crossing: New Horizons, Luigi’s Mansion 3, Super Mario Odyssey, Super Mario 3D All-Stars, Super Mario 3D World + Bowser’s Fury, and SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated. I tried out a couple of others that I didn’t get on with, like Mario Tennis Aces, but that’s really it.

Promo image for Super Mario Odyssey showing Cappy, a Bullet Bill, and a tank.
I only played a handful of games on my Switch 1.

My primary gaming platform has been PC for about a decade now, and while I was more than content to pick up a Switch to play a handful of Nintendo exclusives, it was never going to be my *main* device for playing games. So in that sense, I shouldn’t be surprised at the relative lack of titles. As I’ve said before, both my ability to play games for long sessions due to my health, and my general interest in playing a large number of games, have waned over time. Plus, there are always financial constraints! So, again, not a huge surprise that I have so few Switch 1 games. But it does kind of put the Switch 2 into context for me.

Despite my criticisms of the price point of the Switch 2 and its games, and Nintendo’s greedy and anti-consumer corporate attitude, I’ve been working under the assumption that I would, eventually, pick up the new console. Maybe Mario Kart World didn’t do enough to tempt me at launch, and despite being a big Donkey Kong 64 fan back in the day, Bananza didn’t really stand out to me, either. But surely a new Animal Crossing or 3D Mario adventure would. Right?

Promo/concept art of Wario for the Nintendo game Wario Ware.
Actual photo from the Nintendo boardroom.

I think this comes back to the core problem that the Switch 2 has: its price point, and specifically, its price point in the current economic climate. In 2017, I was content to pay £300 for a Switch. Playing the likes of Mario Kart 8 Deluxe and New Horizons felt worthwhile at the time, and I wouldn’t have wanted to miss out on those experiences – even if there are flaws and drawbacks, both games gave me some enjoyable experiences. But thinking about it, playing seven games across eight years is less than one new title per year, and it kind of puts the cost of the system into context. I had fun with my Switch. But was it worth the money?

With the Switch 2 being £100 more just to get started, and with its exclusive games also having risen in price, I’m no longer so confident in my original plan to pick up the console. The simple truth is that the Switch 2 feels pretty derivative and similar to its predecessor, and of the biggest games to launch on the system since it debuted – Mario Kart World, Donkey Kong Bananza, and Metroid Prime 4 – all feel pretty samey, too. I can get the kart-racing experience I want from Sonic Racing: CrossWorlds. Adventure games and 3D platformers are ten a penny, with excellent releases in the past few years like Kena: Bridge of Spirits. And there are some fun upcoming single-player FPS titles on the horizon, too: Mouse, P.I. For Hire being just one example. And all of those games are playable on the PC I already have.

Promo screenshot of Donkey Kong Banaza.
With no new Nintendo games feeling special or innovative, I can find comparable experiences elsewhere.

When Nintendo stepped back from the “power and graphics” race to focus on innovative ways to play, it was a huge success. They reached out to a casual audience of non-gamers and brought them on board in droves. The Wii, with its motion controls, the DS and 3DS with titles like Brain Training, and the Switch as a hybrid console all achieved huge successes. But as I said last year, the Switch 2 feels like Nintendo’s least-innovative console in decades, doubling-down on what worked with the Switch at the expense of that innovation.

Without it, what does Nintendo have? A handful of franchises that players have history with, sure. But as the broader games industry moves on and continues to find new things to do with those genres, while also pushing the boat out graphically, where has that left Nintendo? Sonic Racing: CrossWorlds has tight, focused races across a variety of tracks, while its signature mechanic ensures each race feels different. Mario Kart World has an open world… which doesn’t seem to really suit the format. Slapping an open world onto a title for the sake of it isn’t innovative. CrossWorlds’ mid-race portals to a new racetrack? That does feel new and different.

Promo image of Mario Kart World advertising the Free Roam mode.
Mario Kart World has an open world with a free roam mode.

If I want to play an adventure-platformer, I have so many options. And many of them are graphically superior to anything Nintendo has made. Look at the aforementioned Kena: Bridge of Spirits, which was my pick for “game of the year” back in 2021. Could Nintendo make a Switch 2 game look that good? Why do I need Donkey Kong Banaza when there are literal indie titles that look better and offer the same kind of gameplay experience? The only reason would be that I feel a connection to the character and the series.

And this isn’t to disparage Bananza or Mario Kart World. If I played them, I think they both look like titles I’d enjoy. But my point is… why do I *need* to play them, or buy an expensive console to play them on, when other games can do pretty much the same thing on hardware I already own? By sacrificing innovation with the Switch 2, Nintendo has given me a reason to leave it on the shelf. The reality is that other games can do pretty much everything that Nintendo’s titles can, and because the Switch 2 is still less-powerful than its competitors despite charging similar money, many of those alternatives can look a lot better while doing it, too.

Still frame from the Nintendo Switch 2 Direct broadcast showing three of Nintendo's executives.
The Switch 2 still feels pricey for what it offers.

We are less than one year into the Switch 2’s run, though, and it’s gotta be possible that new games will come along that genuinely recapture that sense of innovation, that idea that “there’s nothing else like this on the market,” and that will persuade me that I need to check out this console. I’m not writing off the Switch 2. And despite seeming to be struggling outside of Japan, Nintendo is still shifting Switch 2 units and games, so I’m not trying to claim that the console itself will be a flop. I think it’s already close to (or may have already eclipsed) the total lifetime sales of the Wii U, which would pretty much be the bar for that kind of discussion!

“Not every game is right for every player,” and I guess that’s true of consoles, too. It may simply be the case that this Nintendo generation is the first since the GameCube that I end up skipping, if none of the games really call out to me and make me feel like I’m seriously missing out. As someone who’s the wrong side of forty, I am admittedly not part of Nintendo’s true target audience! So perhaps it makes sense that this console with more family-friendly titles is something I’d walk away from. Heck, maybe I’m stepping back from Nintendo, like, twenty years too late!

Promo screenshot for Metroid Prime 4.
Metroid Prime 4.

It is an admittedly rather odd feeling, though, to be looking in from the outside at a brand-new Nintendo console, a brand-new 3D Donkey Kong game, and a brand-new Mario Kart title and… not really feel like I’m missing out in a huge way. I remember being on a months-long waiting list when the Wii launched, and answering the phone at 8am, in my pants, when my local Game branch rang me to tell me they’d finally got one in stock for me. I practically *sprinted* to the bus stop to get there in time and promptly took two days off work while I got acquainted with my new baby! And I bought a Wii U, for heaven’s sake. *A Wii U.* But now, here I am, feeling really uninspired by and just plain uninterested in the Switch 2.

With Bananza being last year’s big 3D platformer, I don’t see a 3D Mario title being launched in 2026. With Pokémon Pokopia doing the “cozy life-sim” thing, and New Horizons getting a big update, it also seems pretty clear that a new Animal Crossing title isn’t on the cards this year, either. Those are the only two Nintendo exclusive titles that I could imagine piquing my interest and potentially convincing me that I need a Switch 2… so I doubt I’ll be buying one this year. I will keep my ear to the ground to see what else might be coming our way with the Switch 2, though.

This was a bit of a stream-of-consciousness waffle, so thanks for sticking with me to the end! I wanted to get my thoughts in order about the Switch 2, its games, and why I don’t really feel all that interested in it right now. Price is a big part of the equation, but it isn’t the only thing keeping Nintendo’s newest console out of my hands. If, however, that should change in the future, be sure to check back. And I daresay I’ll have more to say about Nintendo and the wide world of video games before too long.


The Nintendo Switch 2 is out now. All titles discussed above (Mario Kart World, Donkey Kong Banaza, Metroid Prime 4, et al) are the copyright of Nintendo. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Grand Theft Auto VI: Three (Potential) Problems In Store

I wanted to expand a little on something I said yesterday, when I made some predictions for the year ahead. If you haven’t read it yet, don’t miss my predictions, by the way! I had a bit of fun talking about some likely (and some not-so-likely) things that we might see in 2026. You can find that piece by clicking or tapping here.

In the “not-so-likely” category, one of my predictions involved Grand Theft Auto VI, the upcoming open-world crime game from Take-Two and Rockstar. I said that there’s a possibility – however remote it may seem right now – that GTA 6 fails to meet its sales targets, which are surely pretty high given the amount of money that’s been dumped into its development, and will end the year being considered an expensive failure. I only dedicated a couple of paragraphs to the idea last time, but I thought it was interesting enough to warrant a longer article.

So let’s talk about that!

Still frame from the second GTA VI trailer showing Jason.
Is everything sunny for Grand Theft Auto VI?

To get the most obvious point out of the way, no video game – nor film, TV show, novel, etc. – is a *guaranteed* hit. It doesn’t matter if it’s a sequel to one of the best, most universally-praised titles of all-time. It doesn’t matter if it’s part of a decades-long franchise with a huge fanbase. It doesn’t matter if it’s the most-hyped, most-highly-anticipated title of the year, the decade, or the century! There are *no* sure things in the entertainment industry, and anyone who’s convinced that “it’ll be a success because it’s Grand Theft Auto VI” is working from a faulty assumption.

Want proof? Look at the Star Wars franchise, beginning really with The Last Jedi, and especially with Solo: A Star Wars Story. Look at how viewership for Star Wars has gradually fallen away on streaming. Or take a look at Marvel, and how audience numbers, critic scores, and box office receipts have shrunk since Avengers: Endgame. Neither of these massive franchises has been able to successfully reach the heights they once did. And because of the way the industry (and capitalism in general) operates, it’s not good enough to make “a profit.” You have to make a bigger profit more quickly every time.

Posters for Ant-Man and the Wasp: Quantumania, The Marvels, and Thunderbolts/The New Avengers.
Three recent Marvel films, which all underperformed.

In the games industry, too, there are countless examples. The long-running Halo series has been floundering since, to be realistic, Halo: Reach’s release fifteen years ago, back in the Xbox 360 era. Suicide Squad: Kill the Justice League was not only a superhero game set in the DC Comics universe, but it was also developed by the established Rocksteady Studios, tapped into the live-service trend, and had a ton of money poured into it by Warner Bros. Games. And it lost $200 million. Star Wars Outlaws failed to break even for Disney and Ubisoft. The once-lauded BioWare has endured a decade-plus of failure, with Mass Effect: Andromeda, Anthem, and Dragon Age: The Veilguard. And dare we mention Sony’s Concord?

Have I made my point?

It doesn’t matter that the series or franchise is beloved and has been a hit in the past. It doesn’t matter who the developers are, or if their earlier works have been popular and well-received. It doesn’t matter if you’re a literal games industry institution. Gaming shifts and changes over time, with players’ expectations evolving, too. Name recognition and hype can only take you so far, and *especially* for a title that makes most of its money from an online mode which relies on long-term play and recurring spending, they aren’t enough to get you over the line.

Shark Cards for sale in Grand Theft Auto V.
Shark Cards for sale in Grand Theft Auto V.

The video games industry is not a static, stagnant thing. It’s been almost *thirteen years* since the launch of Grand Theft Auto V, and the way the gaming landscape looks today is pretty different from how it was back then. There’s been a pandemic, which saw loads of people stuck at home with little to do, there’s been the massive growth of a handful of online live-service titles, and there have been some pretty serious price hikes, too. Gaming has grown, but it’s also become more expensive, struggled to retain some of its new audience since the end of lockdown, and many younger players today stick with a handful of games – or literally just *one* – for years at a time.

Grand Theft Auto V has been at the forefront of some of the biggest trends in the industry in recent years. But being an industry leader is not a guarantee of success. Just ask Atari, Sega, or any of the developers of the games I just mentioned. Rockstar and Take-Two have been riding high thanks to Grand Theft Auto V’s online mode. But in 2013, I don’t think it’s unfair to say that Grand Theft Auto V was a single-player title with an online mode tacked on. Because of the way the industry has shifted – and because of how successful that online mode became – Grand Theft Auto VI is a fundamentally different kind of title. It’s an online game first, with a single-player campaign being tacked on. A total 180° shift.

Still frame from the first GTA VI trailer showing Lucia holding some cash.
Rockstar and Take-Two are hoping to cash in on GTA VI’s online mode.

GTA 6 is, according to reliable reporting, going to be the most expensive video game… ever. With a budget, when accounting for its extensive marketing campaign, that could come close to, or even top, $2 billion… that’s a *lot* of Shark Cards that Rockstar will have to sell for the game to merely break even, let alone begin to turn a profit.

To be clear: that money has been invested with the expectation that there’ll be a huge profit to be made. But the higher the budget, and the longer the game takes to develop, the more sales and the more microtransactions are needed in order for the game to simply make its money back. This is a trap that has tripped up *many* titles over the years; plenty of games could have been profitable if they’d just… toned it down. Star Citizen – one of the few games to have burned through almost as much money as Grand Theft Auto VI – is a case in point: so much money has been spent on development that actually turning a profit when (or if) the game actually launches feels basically impossible at this point.

Headshots of the Take-Two Interactive board of directors circa Dec 2025/Jan 2026.
The Take-Two Interactive board of directors circa January 2026.

There are really three main problems that I can see which could potentially cause Grand Theft Auto VI to stumble, beyond what we’ve already discussed.

The first is that a game with a bigger budget needs to sell more units, and convince more players to pay for microtransactions. But… Grand Theft Auto VI already hits a problem here. There’s a smaller potential audience for the game than there is for its predecessor – or even than there was in 2013 when GTA 5 launched.

At time of writing, there are approximately 120 million PlayStation 5 and Xbox Series consoles out in the wild. Most of those are PS5s, but if you add the combined sales totals together, that’s what you get. That’s compared with close to 190 million PlayStation 4 and Xbox One consoles that have been sold. And on top of that, recent data from the second half of 2025 shows a serious slowdown in the home console market.

Stock/promo photo of a PlayStation 5 console and DualSense control pad.
There are fewer PS5s out there than PS4s.

In 2013, when Grand Theft Auto V launched for Xbox 360 and PlayStation 3, there were around 155-160 million of those consoles in homes. And across the lifetime of GTA 5, it’s had access to the 190 million last-gen systems, as well as at least tens of millions of PCs, too. And that massive audience, across three home console generations and PC, is what’s led to it becoming the second-best-selling game of all-time.

With a smaller potential audience at launch than GTA 5 had in 2013, by an order of some forty-ish million, and without the simultaneous PC release that Take-Two and Rockstar decided to cheap out on, will Grand Theft Auto VI have a comparable launch to its predecessor? GTA 5 earned a billion dollars in just three days… will GTA 6 do the same? Or will it take longer to reach that number? If it does take longer, will Take-Two and Rockstar *already* begin to panic?

Still frame from the second GTA VI trailer showing a character driving past the police.
Grand Theft Auto VI will have a smaller built-in audience at launch than its predecessor.

This leads into my next point: home consoles are expensive right now, and in a difficult economy in which ordinary people are struggling, that’s being reflected in a serious decline in sales. It now seems beyond unlikely that the PlayStation 5 will *ever* reach, let alone eclipse, the total lifetime sales of the PS4, and even the Nintendo Switch 2, which only launched a few months ago, has just endured a very rocky holiday season everywhere except for Japan. In October and November 2025, home console sales were the lowest they’d been for thirty years. *Thirty years.*

Not since the days of the Super Nintendo, Sega Saturn, and first PlayStation have home console sales been this low. Think of all the consoles to have been and gone since then: the N64, the Dreamcast, every single Xbox ever… that’s how rough things are in the home console market right now. Even the newly-launched Switch 2 hasn’t been able to drive sales to any great extent.

Front artwork on a Sega Saturn box.
Not since the days of the Sega Saturn have so few home consoles been sold.

There’s not even a question as to why, either. The tail end of the Xbox One/PS4 generation, as well as the middle of the Switch’s life, saw the Covid pandemic, lockdowns, and a lot of folks stuck at home with little to do… and furlough money or a stimulus cheque to spend. Console sales went up, naturally, as people needed to find ways to stay connected with friends, and things to do that didn’t require going outdoors!

But that’s not even the half of it. The real reason why consoles are struggling right now is simple: price hikes. Xbox consoles have gone up in price. PlayStation consoles have gone up in price. And the Switch 2 is significantly more expensive than its predecessor. Even if the economy was working properly for everyday folks, these price hikes would be hard to stomach. But when people are *already* struggling to make ends meet? Luxuries like home consoles, especially overpriced ones, are the first things to be cut from budgets and Christmas wishlists.

Stock image of a Nintendo Switch 2 console.
The Switch 2, in its launch year, hasn’t sold especially well outside of Japan.

This is directly connected to my next point.

I don’t know whether the reports are true, and whether Rockstar and Take-Two genuinely plan to launch Grand Theft Auto VI at a ridiculously inflated price. But $100 is out there, being widely discussed, and it’s not a hot take to say that that could be the target right now. But we’ve already seen the backlash to that kind of pricing.

Mario Kart World, the first game to launch for $80, would probably have been subject to less criticism were it not for the inflated price. And Xbox had to walk back plans to raise some of their prices to $80 after very low pre-order numbers and a massive wave of criticism. So GTA 6 retailing for $100 or even “just” $80 would unquestionably generate a similar backlash, in my view.

Combine an unprecedented and unpopular price for the game with the already sky-high price of home consoles – and the fact that a lot of folks would need to pick up a new machine if they want to play the game – and you’ve got the perfect storm. In this economy, can players really afford to pay $750 to pick up a new PlayStation 5 or Xbox Series X and Grand Theft Auto VI? And if they can… is it worth it for just one new title? How many players, who’ve already made it this far into the current generation without picking up a new console, are going to be convinced to shell out that much money to play one new game? Because that’s what Rockstar and Take-Two will be asking: it’s not just the price of the game, but also the inflated console prices that players have to take into account.

Finally, Grand Theft Auto VI will potentially run into the same problem that has knocked down many live-service titles: will players feel the need to switch?

Suppose I’m a big GTA fan, and I’ve been playing Grand Theft Auto V for years. I have a group of buddies that I play with regularly, I have my in-game money, a base I’ve spent ages perfecting, and a character I’ve levelled up. I know the map, I know the heists, I know the vehicles and the weapons. I’m settled and happy in my GTA 5 server with my friends and my way of playing the game. Why do I need a new game? Why do *I* need to spend potentially hundreds of dollars or pounds on new hardware and a new title when I’m perfectly content with what I already have?

Promo image for Grand Theft Auto V Online.
The way people play games is changing; sticking with one title for years at a time is now commonplace.

This is “the Concord problem.”

Why did no one buy Concord in 2024? It was a well-made hero shooter. Sure, it was a bit generic… but so are a lot of those games, let’s be honest! But what did Concord do to convince fans of Overwatch or Apex Legends that they needed to switch? Fans of those titles, and others, are already settled. And many players nowadays only play one game – they find an online experience they enjoy, be it Roblox, Fortnite, Helldivers II, or the venerable Grand Theft Auto V, and they stick with it.

Even sequels, like Overwatch 2, have struggled. And in the more competitive scene, some recent titles – like Call of Duty: Black Ops 7 – have struggled to convince fans of the series or last year’s entry that they need the upgrade. We’re in a new era of gaming, where players often feel a strong sense of loyalty to a single title, and stick with it. And games companies have recognised that, adding new maps, new challenges, new weapons, and new content to existing games instead of making new ones. Why has Grand Theft Auto VI taken thirteen-plus years to be ready for release? Because Rockstar and Take-Two did exactly that with GTA 5 and its online mode.

Promo image for the KPop Demon Hunters characters in Fortnite.
Many players of online games like Fortnite (and Grand Theft Auto V) only play that one game.

Will Grand Theft Auto V turn out to be VI’s biggest competitor? That’s one of my big unanswerable questions right now. Fans of GTA 5, many of whom have been playing for literally more than a decade, may not be as inclined to buy a new game as Rockstar and Take-Two are hoping. And unless Rockstar instantly drops support for Grand Theft Auto V the same day VI launches… there’ll still be a reason to stick with the game they know and love.

Suppose Epic Games announced “Fortnite II” tomorrow. Would Fortnite’s players all switch over to the new game? Would Roblox players migrate en masse to a sequel, if one were ever created? Grand Theft Auto V’s player base – especially in the online mode – behaves more like players of other massively-multiplayer live-service games. Folks like myself, who grew up on single-player titles, happily hop from one game to another. But that’s not the way the industry at large is trending in the 2020s. Many gamers stick with the same game for years, and convincing players of a beloved, well-known, and perfectly functional game that they need to buy a new, expensive title – and perhaps new hardware, too – is going to be more of a task than a lot of people appreciate.

Still frame from the first GTA VI trailer showing cars on a busy street.
However good the game ultimately is, will it be enough to convince players of GTA 5 that they need the upgrade?

You see this phenomenon in basically every genre, and establishing a new title – even in a long-running series – is more difficult in 2026 than it’s ever been before. When Civilization VII launched last year, many players opted to stick with Civ VI instead of jump ship to the new game – and some of those who tried it out drifted back. This happens in strategy games, in shooters, in party and puzzle games… and a title like Grand Theft Auto V, which has been at the top of the charts for over a decade? It could happen here, too.

So those are, as I see it, GTA 6′s three biggest potential issues.

To recap, they are: the smaller install base of current-gen systems, with fewer consoles (and no PC release) meaning the potential audience for Grand Theft Auto VI is smaller even than GTA 5 had in 2013. Then there’s the price of the game itself, combined with the price of buying a brand-new console in 2026 after all of the price hikes, with the general state of the economy being reflected in declining home console sales. And finally, there’s the difficult launch many live-service titles have when the live-service market is already saturated. Convincing GTA 5 players that they need to invest hundreds of dollars in a new system and a new title, when the one they have is still perfectly fun… that’s not an easy task, and it’s one that has tripped up many comparable games in recent years.

Still frame from the second Grand Theft Auto VI trailer showing the main characters sitting on a dock.
Problems may lie ahead for Grand Theft Auto VI

To be clear, I don’t necessarily believe that Grand Theft Auto VI will be “a flop.” I think there’s a lot of hype, a lot of excitement, and even just a lot of interest and curiosity surrounding the game. But there are valid questions about the game’s price in the current economy, and whether players who are convinced to check it out will stick with it if their friends remain on last-gen hardware playing GTA 5.

In 2019, Rockstar and Take-Two hoped that Red Dead Redemption II’s online mode would rival that of Grand Theft Auto V, and they poured a lot of money into it… at first. But when RDR2 didn’t take off in the same way as GTA 5, they pretty quickly abandoned it. Red Dead Redemption II is still playable online, but it hasn’t received major new updates or content since 2021. Could Grand Theft Auto VI end up in the same boat if players don’t jump into the online mode with the enthusiasm Rockstar and Take-Two are hoping for? Even if the game breaks even and begins to turn a profit… how long do the content updates and new missions keep coming for if most players are sticking with GTA 5?

Logo for Grand Theft Auto VI on a black background.
Grand Theft Auto VI will (supposedly) launch in November.

As we look ahead to 2026, which is supposedly the year Grand Theft Auto VI will launch, there may be causes for concern in the Take-Two boardroom. I don’t think it’s a five-alarm fire or anything, but there are a lot of eggs in this particular basket, and a lot of money has been invested in a title which, despite its name, hype, and status, cannot be seen as a sure thing. Though I still consider this an outside possibility, less “likely” than “plausible,” we shouldn’t write off the idea that Grand Theft Auto VI won’t meet its sales targets this year, and might even end up being considered a disappointment.

So I hope this has been interesting, at least! Grand Theft Auto VI was one of the first subjects I ever wrote about here on the website, all the way back in December 2019, and if you’d told me then that we’d be into 2026 with the game still not out… I don’t think I’d have believed it! But here we are, and at time of writing, a November 2026 launch is still on the cards for those of you lucky enough to have bought a PS5 or Xbox Series console before prices got silly. As for me… well, I play on PC. So if Rockstar and Take-Two can ever be bothered to release a port, that’s when I’d consider picking up Grand Theft Auto VI. But not for $100, though!

If and when we get more news on GTA 6, its price, a new trailer… or anything like that, I hope you’ll check in. I daresay I’ll have more to say on this game at some point soon.


Grand Theft Auto VI is scheduled to be released in November 2026 for Xbox Series S/X and PlayStation 5. A PC release has not been confirmed. The Grand Theft Auto series – including GTA 6 and other titles discussed above – is the copyright of Rockstar and Take-Two Interactive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

2026 Predictions…

A Star Trek-themed spoiler warning

Spoiler Warning: Beware of minor spoilers for some of the franchises discussed below.

I thought it could be a bit of fun to mark the start of the year by making a few predictions! This isn’t something that I usually do here on the website, but if it proves to be enjoyable, maybe I’ll make it an annual thing… who knows? For now, though, I wanted to look ahead to 2026 and share some of my predictions for what may happen in the wide world of geeky entertainment.

I’ll give a couple of important caveats, and then I’ll explain the format I’m going to use.

Firstly, I have no “insider information,” and I’m not trying to claim that anything discussed below can, will, or must happen in 2026. These are my own predictions based on… I dunno. Vibes, I guess? And, as always, all of this is the *subjective, not objective* opinion of just one person. If I miss something that you think is obvious, or I predict something you think sounds utterly ridiculous… that’s okay! This is just for fun, and I share my predictions with you in that spirit.

Still frame from a 1995 National Lottery broadcast showing Mystic Meg.
Do you remember Mystic Meg?

Okay, let’s talk format! I’ve got four categories into which my predictions will fall: Films, Games, Television, and the Star Trek Franchise. And within each category, I’m going to make three predictions using the 90/50/10 format: that’s one thing I’m 90% sure will happen, one that I’m 50/50 on, and an outlier that I think has a remote 10% chance of happening – but probably won’t!

So… have we got all that? Four categories, three predictions in each! I’ll briefly explain my prediction, discuss why I think it may or may not happen, and just generally share my thoughts on why I think it’s likely or plausible.

With all of that out of the way, let’s get started and try to predict what 2026 will look like!

Film – 90% Prediction:
A KPop Demon Hunters sequel will be announced.

Still frame from KPop Demon Hunters showing Zoey, Rumi, and Mira at the climax of the film.
Huntr/x.

KPop Demon Hunters was one of the most successful films of 2025 – and I don’t just say that because it won the highly-coveted End-of-Year Award here at Trekking with Dennis! The film topped the charts for weeks on end, becoming Netflix’s most popular original animated film ever, earned itself a sell-out theatrical release, and even saw its soundtrack reach the top of the charts, dethroning the likes of Taylor Swift in the process.

So it’s a shoo-in, then, surely, that Netflix and Sony Pictures Animation will announce a sequel within the next twelve months.

I’m not someone who believes that every successful film should – or even *can* – be turned into an ongoing franchise, and I think there’s merit in the idea of one-off, complete stories that don’t need to be revisited. But I also recognise that, in the modern entertainment landscape, big corporations don’t behave like that! Any successful film is bound to see a sequel; to Netflix and Sony, it would be like leaving guaranteed money on the table. Rumours of a KPop Demon Hunters sequel are already beginning to swirl, and I’d expect the companies involved to want to get a formal announcement out while the film is still popular to capitalise on that momentum to the highest possible degree.

Film – 50% Prediction:
The Mandalorian and Grogu will be a box office bomb.

Promo image (cropped) for The Mandalorian and Grogu showing the title characters on a sand dune.
The title characters.

Star Wars is in a weird place right now. The brand is oversaturated, with Disney having produced so much content just since 2019 that it’s hard for even big fans of the franchise to keep up. The Mandalorian and Grogu is supposed to be the final chapter of the Disney+ series The Mandalorian, but the show’s third season received mixed reviews, as did The Book of Boba Fett spin-off. I’m not sure that the fanbase is there for The Mandalorian in 2026 in the way it was in 2019, and given how Star Wars as a whole has been mishandled, I could easily see this one flopping hard at the box office.

However, this is Star Wars’ first trip to the cinema since 2019, and it’s possible that a more casual audience – folks who haven’t been trying to keep up with everything Star Wars on Disney+ – will show up for that. I don’t think it’s a guaranteed failure, hence its position on this list. But if I were an executive at Disney, I’d be concerned.

Film – 10% Prediction:
The first film with a digitally-recreated dead actor in a leading role will be announced.

Still frame from Rogue One: A Star Wars Story showing Tarkin (a digital model based on actor Peter Cushing).
A digital recreation of Peter Cushing in Rogue One: A Star Wars Story.

I’ve believed for a long time now – even since before “generative A.I.” was a big deal – that we weren’t far off a snooty director deciding that the leading role in their magnum opus could *only* be played by someone like James Dean or Marilyn Monroe. And with today’s technology – motion capture, voice cloning, facial animations, etc. – it’s technologically feasible to bring back long-dead actors in films. As far back as 2016, we saw this, when the Star Wars franchise digitally recreated both Peter Cushing and a young Carrie Fisher in Rogue One. And the technology has only improved over the last decade.

What we still haven’t seen, though, is a film where the *lead* role is “played” by a long-dead performer. That’s different from using a lookalike or recreating an actor for just a couple of scenes, and I think it would be incredibly controversial. There’d be arguments over who owns the rights to the performer’s likeness and image… but that’s something a project could clear. Whether a film like this would be any good, and whether a digital performance (perhaps assisted by A.I.) would actually be worth watching… the jury’s out, I guess. But as I’ve said before: people care more about the finished product than the process that went into it, so if a film that was created using this method was good, and the result was basically indistinguishable… it could start a whole new trend!

Video Games – 90% Prediction:
Prices will rise even further.

Promo/concept art of Wario for the Nintendo game Wario Ware.
Gaming is already too expensive…

Sorry, everyone. I’m not happy about it, but after several years of price hikes across the games industry, I don’t see this unfortunate trend stopping. Grand Theft Auto VI could legitimately launch with a base price of $100, which would almost certainly see other publishers raise their prices to match. And with component shortages thanks to A.I. datacentres buying up large volumes of stock – as well as major manufacturers “pivoting” to an A.I.-first strategy – hardware prices may very well rise, too.

2025 saw the Switch 2 launch at an inflated price, as well as the first $80 game. It also saw price hikes from Sony and Microsoft, as well as a rise in the price of the Game Pass subscription service. Much of this isn’t actually a reaction to events – it’s plain and simple greed. These things are a cause of, not a consequence of, inflation. But, regrettably, I don’t see it stopping anytime soon, especially if sales remain weak. Games companies will try to wring more money out of existing players to compensate for a lack of new ones.

Video Games – 50% Prediction:
Microsoft and Xbox will announce a new Fallout game… which is not being developed by Bethesda.

Promo screenshot for Fallout 76 featuring a playable ghoul character wearing headphones.
Is a new Fallout game close to being announced?

With The Elder Scrolls VI still years away, and the Fallout TV series riding high on Amazon Prime Video, it’s not exactly a secret that Microsoft and Xbox want a new Fallout game for fans to sink their teeth into. But because of Bethesda’s absolutely idiotic and outdated approach to making video games, their hypothetical version of Fallout 5 may not even *begin* development until 2029, and likely won’t see the light of day until, say, 2034 or beyond.

So could Microsoft hit the nuclear button (pun very much intended) and take Fallout away from Bethesda? If it were to happen, there’d surely be a ton of PR-speak about how this new game is a spin-off, the license is still Bethesda’s, Microsoft still has full confidence in Bethesda… blah, blah, blah. But it would also speak volumes about how far Bethesda has fallen since their 2000s heyday, and how their approach to creating games needs to change if they still want to tell stories in multiple franchises.

Video Games – 10% Prediction:
Grand Theft Auto VI fails to meet its sales targets and is considered an expensive failure.

Still frame from the second GTA 6 trailer showing the protagonists riding on a jet ski.
Protagonists Jason and Lucia on a jet ski.

No video game is a “guaranteed” hit. Not even the sequel to the most successful video game of all-time. So I consider it an outside possibility that, for any one of a number of reasons, Grand Theft Auto VI fails to convince fans of GTA 5 that they need to switch to the new game, with its online mode in particular struggling to gain traction. Players who do buy the game and try out the online mode could even drift back to GTA 5 if it isn’t what they’re hoping for. The result? GTA 6 could go down in history as one of the most expensive video game flops.

To be clear, while I can conceive of a world in which something like this happens, it feels very unlikely – hence its place on this list! But there are reasons to be concerned if you’re a Take-Two executive. Slow hardware sales for the PS5 and Xbox Series, combined with GTA 6 not getting a PC release, mean there’s a smaller potential audience for the game. Price rises for the game itself and the hardware it plays on in a difficult economy could price people out. And if GTA 5 is still fun and enjoyable for its online players, convincing them to switch to a new game – especially if it means an investment of £650-700 to buy the game and a new console to play it on – won’t be a walk in the park.

Television – 90% Prediction:
Either 3 Body Problem or Strange New Worlds will be my “TV Series of the Year” in December.

Cropped promo posters for 3 Body Problem S1 (left) and Star Trek: Strange New Worlds S1 (right).
3 Body Problem (left) and Strange New Worlds.

I dish out my annual “End-of-Year Awards” every December – in fact, I just did the awards for 2025 a couple of days ago; click or tap here to check them out! But when I look ahead to 2026, there are really only a couple of shows that I think (at this early stage) could be in contention for the top award. Those are 3 Body Problem and Star Trek: Strange New Worlds. I’d be very surprised if something else comes along this year and eclipses *both* of these productions; the only one I could see even possibly doing so would be Silo.

Strange New Worlds is far and away the best modern Star Trek series, and even one of the best parts of the franchise as a whole. I was very disappointed to learn it would be cancelled after a cut-down fifth season. And 3 Body Problem’s first season was one of the best, most grown-up sci-fi shows I’ve seen in a long time. I’m genuinely looking forward to both shows’ continuations – and unless, for some reason, neither debuts in 2026, I’m almost positive they’ll be competing for my “TV Series of the Year” award in eleven-and-a-bit months from now!

Television – 50% Prediction:
A big, long-running series will finally be cancelled.

Still frame from The Simpsons depicting a "ratings graph" showing a steep decline.
It might be some kind of visual metaphor…

There are quite a few shows floating around that have been running for fifteen years or more. Grey’s Anatomy, Family Guy, Law and Order, Doctor Who, SpongeBob SquarePants, Criminal Minds, The Simpsons… the list goes on. But some of these shows are almost unrecognisable from their original incarnations, or worse, feel like they’re just going through the motions and coasting on past success. I tried for years to keep up with The Simpsons, for example, even though I could feel the quality declining. But I haven’t watched any new episodes for several seasons at this point, and it just feels like the show has well and truly run its course.

The Simpsons has been renewed for several more seasons and – inexplicably – another movie. But could we learn in 2026 that the show will eventually end? Or could another long-running programme, like Doctor Who’s revival, SpongeBob SquarePants, or Grey’s Anatomy, finally find themselves on the chopping block? I’d always rather a show end too soon, leaving me wanting more and lamenting that we didn’t get “just one more episode,” instead of running too long and becoming a joke. Maybe 2026 will finally be the year that one or more of these long-running television institutions kicks the bucket.

Television – 10% Prediction:
The Lord of the Rings: The Rings of Power will be cancelled after Season 3.

Promo still for The Lord of the Rings: The Rings of Power showing Elrond on horseback.
It’s Elrond!

The Rings of Power hasn’t been everyone’s favourite show, to put it mildly. And with long breaks in between seasons – Season 3 is not guaranteed to land in 2026, despite Season 2 wrapping up in the autumn of 2024 – even the folks who did tune in have begun to find other things to watch. Although Amazon and the Tolkien Estate had an agreement to make five seasons of The Rings of Power… are we sure the series will hit that mark?

According to some reports, The Rings of Power shed boatloads of viewers across its first season, with barely one-third of the people who watched the premiere making it to the finale. And Season 2 didn’t bring them back. No TV show is going to be worth making if no one’s turning up to watch it, let alone the most expensive TV series ever made. And with middling reviews from audiences, and a baked-in hate campaign from some folks online… The Rings of Power could, hypothetically, be more vulnerable than we thought. Amazon has done this before with another high fantasy show: The Wheel of Time was cancelled before its story could be wrapped up.

Star Trek – 90% Prediction:
Starfleet Academy will be confirmed to run for just two seasons.

Cropped promo poster for Star Trek: Starfleet Academy showing the main characters.
Will there be more Starfleet Academy after Season 2?

Unless Starfleet Academy can do something extraordinary that no other Star Trek show of the current streaming era has done, I think we’ll learn that there won’t be a third season. The series would, in my view, need to go viral and become a phenomenon – particularly with its younger target audience. If Starfleet Academy can genuinely compete with the likes of Stranger Things and Wednesday in terms of review scores and audience numbers, and also drive a massive, unprecedented number of new subscribers to Paramount+, then – and only then – would Skydance consider renewing the show.

But… do we really think that’s gonna happen?

I’ve said a few times now that I’m not particularly hyped for Starfleet Academy. The show, with its serialised story and teen focus, just doesn’t seem like it’ll be my thing. But that’s not why it’s part of this discussion. I’d love nothing more than to see Starfleet Academy succeed at bringing in legions of new fans to the franchise. I just struggle to see how it’ll manage to do so. And given Skydance’s obvious preference for films over TV, and the cancellations of all other Star Trek shows, I just get the sense that the two seasons which have already entered production will be all the series will get.

Star Trek – 50% Prediction:
Paramount-Skydance will do very little to celebrate the franchise’s 60th anniversary.

The "Star Trek 60" logo on a Starfleet Academy set photo.
Star Trek turns 60 years old in 2026.

With the exception of soap operas, how many TV shows reach their 60th anniversary with new episodes still being created and aired? Star Trek is practically unique amongst big sci-fi properties – heck, amongst entertainment franchises in general. Yet I don’t think that this new incarnation of Paramount really intends to do anything major to acknowledge the milestone. We’ve heard talk of a float at some parade in the United States. And Star Trek’s god-awful online shop will probably release some crappy A.I.-generated merch, like tote bags and beanies, featuring the new “Star Trek 60” logo. But will there be a crossover episode? Some kind of unannounced project that really leans into what Star Trek means and goes all-in?

I would *love* to see Paramount/Skydance do something big. A live broadcast, maybe, reuiniting the stars of past shows to talk all things Trek. Or a documentary about the creation of those early episodes. I’d really love to see a crossover – like we got in 1996 for the 30th anniversary. Maybe we could see Starfleet Academy characters visiting Pike’s Enterprise, or even using the Strange New World sets and bringing back some of the performers to re-tell a classic TOS story. Because Star Trek had gone off the air, we couldn’t get anything like that for the 40th or the 50th. But there’s a window of opportunity right now, in 2026, that may not come again, to really celebrate Star Trek with some kind of big on-screen event. I really hope Skydance has already given it the green light.

Star Trek – 10% Prediction:
A brand-new series will be announced.

Concept art of the USS Enterprise created for Phase II/The Motion Picture.
Will there be more Star Trek to come?

This one… I mean, it’s not gonna happen, is it? Don’t get me wrong: I’d love nothing more than for Skydance to make the genuinely shocking announcement that they’re commissioning a brand-new, episodic, exploration-focused Star Trek series! But I think it’s a remote possibility right now, given the new corporation’s clear choice to prioritise the cinema over television and streaming. A new Star Trek film has been announced and is potentially targeting a 2028 release, so will we see a new show announced before then?

My view remains that Star Trek as a whole – save for the occasional film project – will be shutting down for the foreseeable future after 2027 or 2028, whenever the final episodes of Starfleet Academy and Strange New Worlds air. But there’s still so much potential in this franchise, and it’s downright depressing to go into the big sixtieth anniversary year predicting cancellation and failure. So I’m crossing my fingers that we’ll get just one new series being announced.

So that’s it.

A render of the number 2026 in green.
2026 is just beginning.

I’ve made a few predictions for 2026, so let’s revisit this piece together in late December to see how much I got wrong! This is my first year making predictions like these, but I really like the 90/50/10 format, so I might try to make it an annual thing… if I remember. And if, next year, I actually have more predictions to make!

In any case, I hope this has been interesting, or just a bit of fun. I’m hopeful for some enjoyable entertainment experiences this year, and I’ll be doing my best to keep up with some of the films, games, and TV shows that I’ve been looking forward to – so stay tuned for some reviews and commentary here on the website!


All titles discussed above are the copyright of their respective developer, publisher, broadcaster, studio, distributor, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Looking Ahead To 2026

A Simpsons-themed spoiler warning.

Spoiler Warning: Beware of minor spoilers for some of the productions below.

Happy New Year!

I hope you had a wonderful time celebrating the end of 2025 and the beginning of 2026. Although we might still be recovering from a night of partying, fireworks, and maybe a little too much champagne (alright, prosecco), I think the beginning of the year is a great moment to look ahead. There are bound to be some fun entertainment experiences lying in wait between now and Christmas, after all!

By the way, is that the first time you’ve heard someone mention Christmas 2026?

As I do every year at this time, I’m going to preview a few films, video games, and television programmes that I’m personally looking forward to over the next twelve months.

Hooray! It’s 2026!

My usual caveats apply! Everything we’re going to look at today is the subjective, not objective, opinion of just one person. If I highlight something you think sounds awful, or miss out one of your favourites… *that’s okay*! There’s plenty of room for polite discussion and differences of opinion, and I’m in no way trying to claim that these are somehow “the only” things to look forward to as the year gets underway.

Secondly, it’s possible that some or all of these will miss their intended release or broadcast dates, and they could even be cancelled entirely. Such things have been known to happen in the world of entertainment, unfortunately. But at time of writing, all of these are either on the schedule for 2026 or at least heavily rumoured to be out this year.

I’ve chosen eight films, eight television programmes, and eight video games that I’m looking forward to as this new year begins! So without any further ado… let’s take a look at my selections.

Film #1:
Coyote vs. Acme

Wile E. Coyote in court…

After years of using Acme Corporation’s products without much success, Wile E. Coyote sues them! That’s the premise of this “cartoon characters in the real world” film, and it’s giving me Who Framed Roger Rabbit vibes. I think the premise alone sounds like a ton of fun, and I’m genuinely excited to see what the finished product will be like.

There are reasons to be sceptical, though, unfortunately. Coyote vs. Acme was originally filmed all the way back in 2022, but Warner Bros. Discovery cancelled it in 2023, and it seemed for a time as if the completed film wouldn’t see a release. The likes of Netflix, Amazon, and Paramount+ all submitted bids, but none were willing to pay the reported $70 million that Warner Bros. Discovery was asking. That’s enough to give me pause, but a distributor was belatedly found and a release this summer is now on the cards. I’m crossing my fingers and hoping for some wacky, cartoony fun.

Film #2:
The Mandalorian and Grogu

The title characters.

I’m not the world’s biggest fan of The Mandalorian, to be honest with you. And if, as has been reported, this film represents a cut-down version of one of The Mandalorian’s already very short seasons… that doesn’t sound great. As someone who hasn’t seen all of the various Star Wars spin-off shows on Disney+, I’m also a bit concerned about this film being the culmination of multiple story arcs that I’m not caught up with or invested in.

However! With all that being said, a brand-new Star Wars film is always going to pique my curiosity, and although I wasn’t *wild* about The Mandalorian, the show has had its moments, and I’m at least interested in seeing where the characters will end up as their adventures apparently come to an end. Some Star Wars projects that I didn’t have high expectations for – The Last Jedi and The Book of Boba Fett, for example – ended up being surprisingly good fun, so there’s potential in The Mandalorian and Grogu. This is also Star Wars’ first trip to the cinema since 2019.

Check out my review of Season 2 of The Mandalorian by clicking or tapping here.

Film #3:
The Magic Faraway Tree

The film’s title card.

I was a huge Enid Blyton fan as a kid. Several of her books have been brought to the big and small screens over the years, and I’m especially interested to see what this adaptation of The Magic Faraway Tree will look like. The film boasts an all-star cast, featuring Andrew Garfield, Michael Palin, Rebecca Ferguson, Claire Foy, and Lenny Henry, and from what I glimpsed in the trailer, it looks like it’s captured the whimsy of the original book.

The Magic Faraway Tree is definitely a kids’ film, so set your expectations appropriately! And I can absolutely see this not being to everyone’s taste. But as someone who remembers the original books with great fondness, I shall be tuning in to see Dame Washalot, the Saucepan Man, Moonface, and the others when The Magic Faraway Tree premieres.

Film #4:
Disclosure Day

Promo still for Disclosure Day (2026)
Emily Blunt in a promo still for Disclosure Day.

This is a last-minute addition to my list based on nothing but the “vibe” I got from the trailer! Disclosure Day’s plot is still under wraps, but it’s Steven Spielberg’s first film in four years, and his first sci-fi film since 2018’s Ready Player One. The picture will star Emily Blunt and Colin Firth, among others, and has something to do with a UFO conspiracy.

I’ve enjoyed a number of Spielberg’s films over the years – which shouldn’t be a surprise; he’s still one of the best filmmakers around. And Disclosure Day is reminding me more than a little of Spielberg’s own E.T., which is a film I fondly remember from my childhood. Disclosure Day might be taking a less whimsical and more, for want of a better term, “grown-up” approach to the genre, but that’s okay. The trailer was genuinely gripping, and Disclosure Day has definitely launched its way onto this list!

Film #5:
The Super Mario Galaxy Movie

It’s Princess Rosalina!

I’ll be honest: I barely played the first Super Mario Galaxy, and I couldn’t get on with its “spherical levels” idea, so when Nintendo announced that the follow-up to the absolutely excellent Super Mario Bros. Movie would be based on those games… I was underwhelmed. However, the first film was so darn good that I’m willing to push any scepticism aside and see what Nintendo and Illumination have been cooking! Who knows, it’s possible that the film format will suit the Mario Galaxy story better than either of the games did!

The trailer for the film looked great, and going on another adventure with Mario, Luigi, Peach, Toad, and Bowser just seems like it’s gonna be a lot of fun. So despite my ambivalence to its source material, I’m genuinely looking forward to this one.

Check out my review of The Super Mario Bros. Movie by clicking or tapping here.

Film #6:
Project Hail Mary

Ryan Gosling stars as Dr Grace in Project Hail Mary.

I like what I’ve seen of Project Hail Mary so far. I’m getting a bit of an Armageddon-meets-Interstellar-meets-2001: A Space Odyssey vibe. If that even makes sense! The film looks interesting and potentially quite funny, or at least with some moments of light-heartedness to balance out heavier themes of Earth and humanity being close to extinction. I’m curious to see where Project Hail Mary will go, and which side – comedy or serious messaging – the film will come down on.

I’m always going to be interested in new sci-fi properties, especially in an entertainment landscape drowning in sequels, spin-offs, and franchises. So I hope Project Hail Mary can be something a bit different, taking a familiar starting point but doing its own thing with it. Directors Phil Lord and Christopher Miller also directed 2014’s The Lego Movie, which I really enjoyed, so that’s another reason for optimism.

Film #7:
The Odyssey

A first glimpse at The Odyssey.

The Odyssey promises to be an epic retelling of the classic Ancient Greek tale, as Odysseus makes his way back home from the Trojan War. Christopher Nolan, the film’s director, has previously directed such hits as The Dark Knight, Dunkirk, and Oppenheimer, winning an Academy Award for the latter. This adaptation of The Odyssey features some big names in its cast, such as Eliot Page, Charlize Theron, Tom Holland, Lupita Nyong’o, and Matt Damon.

I suppose my only real concern with The Odyssey is that there’s quite a lot of story to cram into the runtime of a single film. I’ve been critical in the past of films being unnecessarily lengthened or split into multiple parts, but maybe The Odyssey is one story that could’ve benefitted from a longer runtime. We’ll have to wait and see!

Film #8:
28 Years Later: The Bone Temple

Dr Kelson.

I thought that 28 Years Later was okay in 2025, but it wasn’t a patch on the sheer terror of the original film. Something about the “naked zombies” ended up being almost… comical, rather than threatening. But having seen the first half of this sequel, which ended on a bit of a cliffhanger, I don’t want to miss out on the conclusion.

The trailer seemed to tease a possible breakthrough in dealing with the rage virus, which could be really interesting if handled well. There’s definitely scope to take another look at this world and the decades-long aftermath of its apocalypse. I wouldn’t say I’m incredibly excited for The Bone Temple, but I’m… curious.

Check out my review of 28 Years Later by clicking or tapping here.

Video Game #1:
Squadron 42

Will we see Squadron 42 this year?

At time of writing, Squadron 42 is slated for a 2026 release. But, as with everything related to the mismanaged clusterfuck they call Star Citizen, I’ll believe it when I see it! Squadron 42 is the single-player campaign from the makers of Star Citizen, and I’m always going to be interested in a new sci-fi universe and a large-scale “space game.” Squadron 42 also features an all-star cast, with the likes of Mark Hamill, Gary Oldman, John Rhys-Davies, Gillian Anderson, and Andy Serkis all featuring in some capacity.

Star Citizen gets plenty of criticism for its bloated budget, ridiculous microtransactions, and the pathetically poor way the project has been managed. And I’m not disagreeing with any of that! But… at the end of the day, I want to play a good, enjoyable space game. If Squadron 42 lives up to the hype – assuming it *ever* makes it to release – I’m still gonna be interested in that. Will 2026 be the year? I guess we’ll have to wait and see.

Video Game #2:
Control: Resonant

Promo image of Control: Resonant.
Dylan in Control: Resonant.

A last-minute addition to this list, after Exodus missed out on a 2026 release, is the sequel to 2019’s Control. I absolutely adored my time with Control, and it’s one of the finest third-person action/adventure titles of the past decade. I was really curious to see what would come next after the story came to an end, and to be honest with you… I’m kind of disappointed to see protagonist Jessie being replaced with her brother Dylan for the sequel.

However! This is still the sequel to a fantastic game, and it would be silly to render judgment without even trying it. So I will do my best to go into Control: Resonant with an open mind. The game seems to be more focused on melee combat than the original, which could be interesting, and having a new character to control could mean we get to explore a different set of powers and upgrades. I just hope it won’t feel like a typical video game-y “reset” of the player character just to run through the whole process of gaining and evolving the exact same powers all over again.

Video Game #3:
007: First Light

A classic car…

A James Bond video game… made by the people who created the Hitman series? That sounds almost too good to be true, doesn’t it? Well, 007: First Light is happening, and from what I’ve seen, the game looks pretty darn good. It’s an original story following a young James Bond on one of his first big missions, and it looks like it has, well, everything you might want. Flash cars, gadgets, stealth, gunplay, and a compelling story.

I don’t want to get over-hyped, but I have pretty high hopes for this one. Story aside, the only thing that might spoil it would be a rushed, buggy, or just generally under-baked launch. I’m really keeping my fingers crossed, and while I won’t be pre-ordering, if First Light gets good reviews, I may very well be tempted to pick it up as soon as it’s out.

Video Game #4:
Star Trek: Voyager – Across The Unknown

The USS Voyager!

I’m a bit of a Star Trek fan, as you may know, and Voyager is one of my favourite parts of the franchise. I played the demo version of Across The Unknown back in 2025, and I think if you set the right expectations and don’t go into the game expecting a high-budget, “AAA” type of experience, there’s going to be a lot of fun to be had here. This game won’t appeal to non-Trekkies, really – not even to folks who like these kinds of management/base-building types of titles. But that’s okay. Not every game is gonna be right for everyone!

What I like most about Across The Unknown is how the game gives you the chance to potentially have a very different journey through the Delta Quadrant than the one we saw in the show. There are these inflection points, where decisions need to be taken, and it’s possible to make different choices to the ones made by Janeway and the crew. Depending on how well that’s handled, and how many of these decisions there are… that’s a really fun and interesting idea, and could give the game a ton of replayability.

Check out my thoughts on the demo version by clicking or tapping here.

Video Game #5:
Forza Horizon 6

Promo image for Forza Horizon 6.
The game’s logo… and Mount Fuji.

Before I had to cancel my Game Pass subscription, Forza Horizon 4 and Forza Horizon 5 were both among my most-played games. So I’d be lying if I said I wasn’t looking forward to the next entry in the series. Add in a fun-looking Japanese setting, and I think you’ve got the recipe for another fantastic open-world arcade racing title. The Forza Horizon games have been great fun, and I love just how many different vehicles and race types there are, with practically the entire open world being part of at least a handful of different races.

The only downer on Forza Horizon 6, really, is that this is a game I’d have played on Game Pass, but now I’ll have to buy it outright. I’ll definitely be checking out the reviews first, to make sure it lives up to its predecessors – and maybe waiting for it to go on sale, too. I’m not exactly short of racing games at the moment, and I still haven’t played last year’s Tokyo Xtreme Racer, which is also set in Japan. So this one’s definitely on my wishlist, but it’s also in a strange “wait and see” zone!

Check out my review of Forza Horizon 5 by clicking or tapping here.

Video Game #6:
The Blood of Dawnwalker

The player character taking on some guards or soldiers.

An open-world fantasy game created by some of the folks who worked on The Witcher. That’s the one-line pitch, but there’s more! The Blood of Dawnwalker is set in medieval Europe, and sees the player character take on the role of a half-human, half-vampire, with a range of vampiric powers to take advantage of. The game’s main story seems to involve trying to save your family, but details are still under wraps.

I liked what I saw from The Blood of Dawnwalker’s trailer a few months ago, and I hope that new studio Rebel Wolves have taken their time to really get this game right. I’m always up for trying out a new fantasy world, especially with so many sequels and spin-offs out there. It’s rare for a new studio to put together an ambitious project like this… and I really hope that the finished game will be worth waiting for.

Video Game #7:
Nivalis

Still frame from the end of the Nivalis promo trailer.
Welcome to Nivalis!

Nivalis’ developers describe the game as a “slice-of-life” simulator set in a cyberpunk city. But… would it be unfair to suggest that this could be a “cozy game?” I’m definitely getting that impression from what I’ve seen of Nivalis so far. You can run a business, decorate your apartment, befriend NPCs… everything about that screams “cozy” to me! And I love stories and games set in a small island of calm or safety in a dangerous world. Nivalis could really scratch that itch for me.

So… Cyberpunk 2077 meets Animal Crossing, then? Maybe. The game’s visual style might take some getting used to for me; there’s a combination of blocky, voxel-style environments with characters who look a bit more realistic. But I like the idea of running a business, setting up a home, and just living a life in this kind of totally different world.

Video Game #8:
Cat Isle

Cute cats!

A cute cozy game, with beautiful pixel art… and it’s all about cats? Where do I sign up?! Seriously, this just looks adorable; a cozy game with building and management elements where kitty cats are the stars. I love cats, I love games about cats, and I enjoy a good cozy game, too. So Cat Isle could be just what I’m looking for in 2026!

Domke Games is an indie developer, and I like to try to support indie games where I can. That doesn’t mean Cat Isle will get a free pass, and I’m sure this title won’t be right for everyone. But it looks like the kind of cute game I could see myself playing for a few minutes a day… or really losing myself in for ages, depending on how it shakes out.

Television Show #1:
Star Trek: Starfleet Academy

Promo photo for Star Trek: Starfleet Academy.
The cadets.

To be blunt, even as a big Trekkie, I’m not sure whether Starfleet Academy is gonna be “my thing.” The show seems to be going down a serialised route, with a “big galactic threat,” a villain with a mysterious connection to a main character, and all of the repetition and hammy performances that go with that kind of thing. Additionally, there seems to be quite a focus on what you might call “teen drama,” with that side of things taking precedence over the likes of exploration. Both of those things give me pause.

But… this is still a brand-new Star Trek series. It’s based on a concept that even Gene Roddenberry himself was kicking around back in the ’60s and ’70s. And… it could very well be the *last* new Star Trek series of this current streaming era, now that the Skydance takeover has been finalised. So I will do my best to support Starfleet Academy when it premieres later this month… and I’ll try not to judge it too harshly. Not every show – even Star Trek shows – are right for every viewer, and if Starfleet Academy succeeds at bringing new eyes to the franchise, that can only be a positive thing in my book.

You can see a more detailed look at the upcoming show by clicking or tapping here.

Television Show #2:
Dasher

Cover art for the book Dasher.
Santa meeting Dasher.

Is it too early to be thinking about Christmas? Jokes aside, I’m really interested to see this holiday special from Disney+ later in the year. It’s going to be a single animated production, probably shorter than a feature film would be, and… well, it’s all about Dasher, one of Santa Claus’ reindeer. Dasher is based on a children’s book, and it depicts the titular reindeer running away from a life at the circus and meeting the jolly man in the red suit for the first time.

The Polar Express is a great example of this kind of kids’ book being adapted into a wonderful animated picture, and if Dasher is even in the same ballpark, I’ll have a great time with it. I know it’s early, and Christmas is literally eleven months and twenty-four days away! But I wanted to put this one on my list so I don’t forget about it by the time the holidays roll around again. And you know me… I love Christmas!

Television Show #3:
3 Body Problem
Season 2

Still frame from 3 Body Problem Season 1 showing three suns in the sky.
The titular three bodies.

3 Body Problem was my pick for TV Show of the Year back in 2024, and I was concerned for a while that there wouldn’t be a continuation of this compelling and wonderful story. But thankfully there is – albeit a belated one. 3 Body Problem’s second season probably won’t land until later in the year, but I’m really hoping for great things as the San-Ti get closer and Earth’s defenders are forced to step up to the plate. The series ended with multiple storylines on cliffhangers… so there’s a lot to do to pick up those dangling narrative threads!

3 Body Problem really is the best kind of grown-up sci-fi, with philosophical themes, complex physics and mathematical problems, and a great cast of characters to boot. There was controversy when the show’s first season moved the main story out of China – where the original books were set – and gave it more of a multinational, multicultural flavour. And I get that. But what we got was genuinely fantastic TV that had me riveted and desperate for more. I can’t wait to pick up this story later in the year.

You can read my review of 3 Body Problem’s first season by clicking or tapping here.

Television Show #4:
Spider-Noir

Cropped promo image for Spider-Noir.
Who’s this?

I mistakenly thought we’d see Spider-Noir in 2025, but the show is, instead, coming this year. Starring Nicolas Cage as an older Spider-Man from a different timeline, the show promises a “film noir” inspiration and visual style. There will even be a black-and-white version of Spider-Noir, if you want to go for that real ’30s hard-boiled feel.

To be honest, I just love the idea of Nicolas Cage as Spider-Man, and that this will be a completely different version of the superhero. Spider-Noir will be set in a world inspired by New York City in the ’20s and ’30s, with Spider-Man – or Ben Reilly, to use his real name – working as a private detective. I’m not the world’s biggest superhero or comic book person, as you may know… but in a genre drowning in sequels and sameyness, Spider-Noir looks like it could be something different.

Television Show #5:
Silo
Season 3

Still frame from Silo S2 showing Sims.
Sims.

Silo – like 3 Body Problem above – has been one of the best sci-fi shows of the last few years. And talk about a cliffhanger! Season 2 ended in explosive fashion, and I cannot wait to see what will happen next for Juliette and her friends – in both of the titular silos. It felt like we were getting close to unravelling at least part of the mysteries: who created these silos, why, and why is the air outside deadly to breathe? Some of the characters have the answers already… but we don’t.

Filming for Seasons 3 and 4 of Silo have already wrapped, and I’m hopeful that there won’t be as long of a wait before Season 4 rolls around. In any case, I’m really looking forward to picking up this fun and engaging story again after a long break.

Check out my review of Silo Season 2 by clicking or tapping here.

Television Show #6:
The Lord of the Rings: The Rings of Power
Season 3

Still frame from The Rings of Power S2 showing the Dark Wizard.
The mysterious “Dark Wizard.”

I know The Rings of Power hasn’t been to everyone’s taste, and there have been some issues with the series to say the least. But I haven’t hated what I’ve seen so far, even if some storylines are admittedly stronger than others, and I’m definitely curious to see where the action will go next. Season 2 moved key storylines along, and we’re uncovering mysteries, moving characters around, and clearly building up to something big.

I’m hopeful for more of the “bromance” between Elrond the Elf and Durin the Dwarf this time, as I felt that was something Season 2 didn’t give us enough of. And after one character’s identity felt a bit obvious and telegraphed last time, I hope we might get a few more twists and turns this season, or at least story points that don’t feel like they’re spinning their wheels. I first fell in love with Tolkien’s world as a geeky little kid, reading The Hobbit with my dad. Any adventure that takes me back to Middle-earth is one I’m interested in and hopeful for.

Click or tap here to read my review of the show’s second season.

Television Show #7:
Neuromancer

Crop of the first edition cover of Neuromancer.
The original novel’s cover art.

The 1984 novel Neuromancer is, according to some folks, *the* seminal work of the cyberpunk genre. So this adaptation is a long time in the making, then! The original novel – which, admittedly, I have not read – is hailed as one of the early defining works of what we now call cyberpunk, and is also responsible for popularising the term “hacker.” I’m really curious to see what this adaptation will look like.

As I said above, there aren’t a lot of new sci-fi or fantasy properties to get excited about at the moment, so this adaptation of one of the most important works of its genre could be something fun and different in 2026. At least part of Neuromancer is set in Japan, and filming for the series took place in Tokyo. I’m not sure which streamer this will debut on, though; it was originally slated for Apple TV+, but it’s produced by Skydance Television, which now owns Paramount+. I guess we’ll have to see later in the year.

Television Show #8:
Crystal Lake

Still frame from Friday the 13th showing the Camp Crystal Lake sign.
The original Camp Crystal Lake sign from Friday the 13th.

Based on the film Friday the 13th (and its sequels and spin-offs) comes this prequel. I’m not the world’s biggest Friday the 13th fan, but I thought the first film, at least, was good for what it was. I like the inclusion of Linda Cardellini, formerly of Freaks and Geeks and ER, in a major role, as I’ve always thought she was an underrated performer. And stepping back to before the events of the first film in the series could turn Crystal Lake into an entertaining horror/slasher show.

There are plenty of great horror TV shows, but what we haven’t seen as many of are slasher TV shows; I think there’s an open question as to how well Friday the 13th’s format will work with a longer runtime. Still, I’ll be curious to check out Crystal Lake and see what the series has to offer.

So that’s it!

A render of the number 2026.
What else might lie in store this year?

We’ve talked about eight films, eight games, and eight TV programmes that I’m looking forward to in 2026.

2025 brought us some solid entertainment experiences, and you can click or tap here to check out my annual End-of-Year Awards for some of my personal favourites! I’m cautiously optimistic about 2026’s prospects; there seem to be some interesting new ideas on the horizon, as well as some continuations or expansions of existing franchises to look forward to.

Once again, let me wish you a very Happy New Year! Whatever you’ve got planned for this year, and whatever you might be looking forward to, entertainment-wise, I hope it all goes well for you and yours. Tomorrow, I’ll be making a few predictions for the year’s entertainment landscape, so be sure to join me for that! And later this month, I’ll be checking out the two-part premiere of Starfleet Academy, among other things. See you soon!


All titles discussed above are the copyrights of their respective studio, developer, broadcaster, distributor, publisher, etc. At time of writing, all titles discussed above were scheduled or heavily rumoured to have a 2026 broadcast/release date, but that may change. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

End-of-Year Awards 2025

A Lord of the Rings-themed spoiler warning.

Spoiler Warning: Beware minor spoilers for some of the productions discussed below.

You know what I find silly? When magazines, websites, and media outlets publish their “best of the year” articles and awards in early December or even November! I mean, at that stage there’s still a month or more of the year left! That’s why, here at Trekking with Dennis, I always publish my End-of-Year Awards at… the end of the year! What a novel concept, eh?

In 2025, I reviewed more films here on the website than in any prior year. But, to tell you the truth, I didn’t watch as many TV programmes or play as many games this year as I think I’ve done in years gone by. There are still more than enough to win some made-up trophies, don’t worry, but there are a few that I originally planned to get around to this year that I just… didn’t. Partly that’s because it’s been a pretty busy year for me, on the whole – you can see more on that by clicking or tapping here! And partly that’s just because I’ve been feeling pretty tired, sometimes, or I just haven’t felt up to starting a brand-new story.

Who will win the ultimate honour of a Trekking with Dennis End-of-Year Award?

As always, a few important caveats.

Firstly, and most importantly, all of this is *subjective, not objective.* If I give an award to a film, game, or TV show that you despise, or if I skip over one of your favourites that’s already won all of the other big awards… that’s okay. There will always be a broad spectrum of opinions on works of media and entertainment, and these are mine – and mine alone. We don’t need to get into a shouting match over a made-up statuette!

Secondly, there are a bunch of popular movies, games, and TV programmes that I didn’t get around to in 2025. For reasons that I hope are obvious, they won’t be entered into consideration for an award. Finally, I might include one or two titles from the tail end of 2024 as well, as I may have only got around to them in 2025.

Alright then! With all of that out of the way, let’s hand out some awards.

🥈 Runner-Up🥈 
Mugthief

Still frame and logo combo from Mugthief on YouTube.

I don’t watch a lot of “gaming content” online, but there are a few content creators I still regularly tune in for. One of those is Mugthief, a YouTube-based video game reviewer and video essayist. I occasionally disagree with his takes, but I like the way he presents his coverage, and he always comes across as fair, even-handed, and not like someone seeking out games to “hate on.” I also appreciate the distinct lack of clickbait in videos, titles, and thumbnails!

There isn’t always a lot to be positive about in gaming, and Mugthief isn’t shy about criticising games and gaming companies when they deserve it. But he can also be passionate and positive about titles he enjoys, which is always great to see. I’ve had fun and learned about a few titles from Mugthief in 2025, and I just wanted to celebrate his channel and his content as the year comes to an end.

🏆 Winner 🏆
Quiet Nerd

Still frame and logo combo from Quiet Nerd on YouTube.

I’m not someone who’s very good at engineering, electricals, or really doing anything hands-on! But I like to live vicariously through others, and YouTuber Quiet Nerd has taken me on some wild adventures with his self-made drivable camper, boat, and more. I’ve really come to enjoy videos about people building things like this – camper vans and caravans have always felt cute and cozy to me, and the idea of building one from scratch just seems like it must be a huge amount of fun. Quiet Nerd is one of the best in the business for that kind of content, in my opinion.

Some of the vehicles Quiet Nerd has built are incredible. Using electric batteries, tracks, steel beams, and a whole lot of knowledge that I do not possess, he’s constructed sturdy, drivable, livable camping vehicles that he then takes on adventures in the wilderness. It’s just a lot of fun. And as someone who doesn’t get out a lot due to my health – let alone go camping – it’s been hugely entertaining to be taken on those adventures with him.

🏆 Winner 🏆
Binging With Babish

Still frame and logo combo from Binging With Babish on YouTube.

I’d unsubscribed from Binging with Babish at least a year ago. The show seemed to have descended into – for want of a better term – slop, with videos like “I tried eating 100 different kinds of ramen!!” replacing the recipes that I’d originally tuned in for. By the end of my time as a subscriber, only Babish collaborator Alvin’s videos were of any interest to me at all, and they were so outnumbered by low-quality, low-effort nonsense that I felt sure I was done.

But in 2025, I was pleasantly surprised to see Binging With Babish make somewhat of a comeback. There’s still slop, but there are once again genuine recipes in the mould of Babish’s earlier content, and I’m glad to see the show’s pivot. Many creative folks get burned out doing the same thing over and over again, and I can empathise with the desire to branch out and try different things. But I’m very pleased to see what I consider to be a return to form from what had been a fairly unique and well-produced web series.

🏆 “Winner” 🏆
inZOI

Promo art for the video game inZOI.

After the disappointing cancellation of Life By You about a year ago, I was still hopeful that a genuine competitor or “spiritual successor” to The Sims series might be in the offing. The Sims 4 is catastrophically over-monetised, and Electronic Arts has shown no signs of developing a new entry in the series, either. And all of that was before the EA buyout situation that we discussed earlier in the year. So I had hopes that a game like inZOI might be the challenger that The Sims has needed for a long time – as well as a fantastic game in its own right.

But, as you may know by now, inZOI launched into early access far too early, in a near-unplayable state. Basic game features were missing, and I just got the impression that publisher Krafton was pushing the game’s developers too hard before inZOI was even close to being ready. Early access is hit-and-miss, and you have to understand that when you jump in. And I get that, believe me! But even for an early access title, inZOI felt horribly unready, and needed at least another year-plus of development time. I hope that the game’s difficult early access release hasn’t damaged its reputation too much ahead of its full launch.

🏆 “Winner” 🏆
The Oblivion Remaster’s “Deluxe Edition”

DLC "horse armour" for the deluxe edition of TES IV: Oblivion.

Remember Bethesda’s infamous “horse armour” debacle in 2006? Well, how would you like to pay extra money to Bethesda, again, for *more* horse armour in the remastered version of Oblivion? Because that’s what the shitty “Deluxe” version of the Oblivion remaster gets you. Paid horse armour. In Oblivion. In 2025. As I said back in June: piss off, Bethesda.

If this was meant to be a joke, I didn’t find it funny. If it was a freebie, a little nod-and-wink to longtime fans to say “hey, wasn’t this silly back in the day?” then sure. Add it in as a free DLC and we can all chuckle to ourselves about how Bethesda’s greed led directly to paid skins and other crappy DLC in single-player games. But as a *paid* feature in the Oblivion remaster? I was shocked at how brazenly Todd Howard and Bethesda were just taking the piss.

🏆 Winner 🏆
No Man’s Sky: Voyagers

Promo image for No Man's Sky: Voyagers DLC.

I didn’t play very much No Man’s Sky this year, but I loved what I saw of Voyagers. Hello Games has added almost a decade’s worth of content to No Man’s Sky completely for free – making a mockery of companies like Bethesda who want to charge for every weapon skin, outfit, and even individual quests in games like Starfield. And Voyagers is the biggest and most expansive No Man’s Sky DLC to date, introducing ship-building, among other features.

At this stage, No Man’s Sky is basically what I hoped Starfield could have been back in 2023. The seamless exploration, the ship- and base-building, and the sheer sense of *scale* that Starfield lacked are all present here. Maybe in 2026 I’ll jump back in and really get stuck into it! I know it’s a bit of a “hot take,” but I felt the launch version of No Man’s Sky was decent for what it was. But comparing that version to this one? It’s literally an entirely new game. If you missed it, or you wrote off No Man’s Sky after launch… fire it up again. I really don’t think you’ll regret it.

🏆 “Winner” 🏆
Microsoft and Xbox

Photo of Phil Spencer announcing the Xbox Series consoles.

In 2025, Microsoft and Xbox hiked the prices of their consoles. Twice. But even then, I’d still have said that an Xbox Series S and a Game Pass subscription were a good-value way to get started with current-gen gaming. And then what did Microsoft do? Hiked up the price of Game Pass by a massive amount. On PC, Game Pass went up by 70% in the span of thirteen months. And on console, the price of the top tier of Game Pass – which is now the only way to get same-day releases of big titles – has basically doubled in just over a year.

As I said at the time, the subscription model is *a perfect fit* for gaming. And Microsoft, until now, has had the best service in town. But no one should accept price hikes of 50%, 70%, or more – and that’s why so many people went to cancel their Game Pass subscriptions that the website crashed. I cancelled Game Pass this year, and I doubt I’ll pick it up again. At these prices, it ain’t worth it. And with Microsoft’s consoles failing… Game Pass was all they had.

🏆 “Winner” 🏆
Nintendo

Still frame from the Nintendo Switch 2 Direct broadcast showing three of Nintendo's executives.

For what it is, and considering which games are available for it, Nintendo’s Switch 2 console is overpriced. Nintendo Switch 2 games, at £75 or $80, are also overpriced – and worse, this threatens to normalise the second rise in the standard price of video games in less than five years, with other publishers now starting to follow suit. Nintendo is still embroiled in a frivolous lawsuit against Pokémon competitor Palworld and its developers. And, on top of all of that, Nintendo has tried to patent vaguely-defined in-game systems and mechanics, including the ability to have summonable allies fight alongside you in battles.

Nintendo’s well-trained legion of super-fans may not like to hear it, but Nintendo is an ugly, greedy, predatory corporation that behaves no differently from Ubisoft, Electronic Arts, Microsoft, and others in the industry. In fact, in some ways, Nintendo is *worse* than all of them, suing competitors when it feels a game is doing well, failing to innovate and move with the times, and just behaving in a horribly anti-consumer manner. I had hopes for both the Switch 2 and Mario Kart World… but Nintendo was just awful in 2025, and left me very disappointed.

🏆 Winner 🏆
Dynasty Warriors: Origins

Screenshot of Dynasty Warriors: Origins (photo mode) showing the protagonist fighting a horde of enemies.

I had a blast playing Dynasty Warriors 2 with a friend a long time ago, but that had been my only real exposure to this long-running series. Origins hadn’t been on my radar at the start of the year, but something in the game’s marketing material just… called out to me, I guess. And I felt I needed to give the game a shot. I’m so very glad I did, because I had a blast with this game and its fantastic soundtrack!

I’m someone who usually plays games for their stories, with gameplay being a secondary consideration much of the time. But Dynasty Warriors: Origins was just plain *fun* to get stuck into, with hordes of enemies to slice through and bosses to whittle down. The game’s incredible soundtrack also feels like a throwback, with up-tempo rock and electronic-inspired music that’s obviously totally anachronistic to its ancient China-inspired setting. But I adored it, and I just had a wonderful time playing this game.

🏆 Winner 🏆
Sonic Racing: CrossWorlds

Promo art for Sonic Racing CrossWorlds (inc. logo)

Sonic Racing: CrossWorlds is a fantastic kart-racer. It was ballsy of Sega to release it just a few weeks after Mario Kart World… but I think it’s fair to say that the risk paid off spectacularly, because this is genuinely one of the best arcade racing games I’ve played in the last few years. Its signature “CrossWorlds” mechanic guarantees that every race is going to be different – and gives you a reason to keep pushing to stay in the lead. Obviously I can’t compare it directly to a game I haven’t played, but I believe CrossWorlds would’ve given Mario Kart World a real run for its money if I’d picked up a Switch 2 this year.

There are some fun additions to CrossWorlds, bringing characters and settings from Minecraft and SpongeBob to the racetrack, and there’s more to come from the game in 2026, with new inclusions planned. The racing is fast-paced and fun, items add a lot of chaos to the game, and the CrossWorlds idea shakes up every single race and keeps things from feeling boring. All in all, a fantastic kart racer.

🏆 Winner 🏆
Civilization VII

Screenshot of Civilization VII (Civ 7) showing a Medjay unit near the Grand Canyon wonder.

This is somewhat of a reluctant award, to tell you the truth. Civilization VII is good, and it’s getting better now that we’re almost eleven months post-launch. But Civ VII is not as good as I wanted it to be or hoped it would be, and it takes this award basically by default. I want to see many more improvements to the game in 2026, and I hope I won’t come to regret giving the game this award by this time next year if they don’t come.

That being said, Civilization VII is my most-played game of 2025, and it would feel wrong not to at least acknowledge that achievement with an award. There are things that I enjoy about this game, and I don’t think it’s the total failure or dumpster fire that some reviewers have tried to claim. There are interesting ideas in the mix, some really fantastic graphics, and a good mix of new civilisations and leaders to play with. But the game is in need of a lot more work, and was arguably released too early. Perhaps in six or twelve months, it will truly live up to its potential.

🏆 “Winner” 🏆
Nintendo Switch 2: Welcome Tour

Promo graphic for Nintendo Switch 2: Welcome Tour.

Let’s get something straight: if Welcome Tour had been the *free* pack-in that it was clearly supposed to be, it wouldn’t be anywhere near this award. But by choosing to sell this non-game, this overblown manual, for $10/£8, Nintendo invited it to compete with actual, bona fide *games*. See, I don’t hate Welcome Tour for what it is. As a concept, a basic programme that explains some of the features of a brand-new console is not a bad idea. The Switch 2 – being so derivative and similar to the original Switch – arguably didn’t need this kind of software, but that’s somewhat beside the point. An interactive manual is a fun concept.

But something like that *needs* to be included with the console for free. Welcome Tour isn’t a game. It isn’t even a tech demo – it’s an interactive manual which goes over, in brief, what the console can do and how its controls operate. Nintendo used to be the company that gave away free copies of Tetris with the Game Boy, and that created Wii Sports as a free pack-in title to show off the Wii’s motion controls. And now? They’re the greedy, predatory company that tries to trick their own fans into buying a glorified manual. I don’t hate Welcome Tour – I hate what it stands for and what it says about how far Nintendo has fallen.

🏆 Winner 🏆
Indika

Screenshot of Indika showing the title character walking through a snowy village.

Indika was released in 2024, but I missed it when it was new. It can’t be entered into contention for “game of the year” because it didn’t come out this year, but I was gripped by Indika when I played it. The game has an intense story set in Tsarist Russia, following the story of a nun as she undertakes a harrowing journey. For an indie title made by a small team, the game was absolutely fantastic, and I went on an intense and emotional journey with Indika that really hit close to home.

Mechanically, Indika brought a lot to the table, too. In addition to being a “walking simulator,” there were quick-time events, and several beautiful pixel art sections, including a 2D platformer, a racing mini-game, and even a rhythm game of sorts (that I was terrible at!) Indika also had some beautiful and bleak landscapes that really captured the look and feel of the era and place in which it was set. Just a thoroughly fantastic indie game, well worth playing.

🥈 Runner-Up🥈 
Mafia: The Old Country

Promotional screenshot for Mafia: The Old Country.

Someone online said that Mafia: The Old Country “could’ve been a movie,” intending for that to be a criticism. I agree… only, I mean it in the best way possible! For decades, I’ve sought out games with fantastic stories, great world-building, and engaging characters, and that’s exactly what this prequel to the long-running Mafia series delivers. So yeah, it could have been a movie!

Mafia: The Old Country was recently given a free update which opens up its beautiful and detailed world quite a bit, making it feel less linear and closer to the open-world adventure that I think some folks were hoping for. Gameplay isn’t ground-breaking, but it’s fun, competent, and tightly-managed, keeping Enzo’s story on the rails. I had a good time with the game, and I thoroughly enjoyed stepping back in time to The Old Country’s neat recreation of Sicily.

🏆 Winner 🏆
South of Midnight

Screenshot from South of Midnight showing Hazel with a waypoint.

South of Midnight is a truly wonderful game. An adventure title with some difficult boss fights and fun platforming, South of Midnight also had a truly engaging story as protagonist Hazel sets off on a quest to find her missing mother. The world has a dark “Southern Gothic” style, and draws inspiration from the mythology of the Mississippi Delta region and African American folklore. The story was emotional, and Hazel made for a fun and relatable protagonist.

South of Midnight weaved its gameplay and story together with practised ease, ensuring that Hazel’s growing powers never felt out-of-place, and every level or fight was perfectly attuned to her new skills. Crouton, her sidekick, was adorable, and though the story was dark in places, I had a whale of a time with it. The game’s art style was beautiful, too, with its much-hyped stop-motion effect being especially notable in cut-scenes. A thoroughly fantastic adventure that I’m happy to crown my “game of the year.”

🏆 Winner 🏆
KPop Demon Hunters

Still frame from KPop Demon Hunters (2025) showing Huntr/x (Zoey, Rumi, and Mira) singing.

I cannot stop listening to Golden and This Is What It Sounds Like! Those two songs have been living rent-free in my head for *months,* and I’m not even mad about it. KPop Demon Hunters was a fantastic film, and its soundtrack was exceptional. I’ve never considered myself a fan of K-pop, nor had I listened to any Korean songs since Gangnam Style a few years ago… but these songs absolutely stunned me with how good they were. I’m admittedly not a music critic, but I know what I like when I hear it!

I bought the KPop Demon Hunters soundtrack, and I’m pretty sure I’m single-handedly responsible for Golden topping the charts here in the UK, as I was streaming the track so often! I know the film’s meant for kids, but come on! These songs are outstanding, and I really can’t find a bad one amongst them. The sooner we get a sequel to this fantastic film, the better!

🏆 Winner 🏆
KPop Demon Hunters

Still frame from KPop Demon Hunters (2025) showing Derpy the tiger and a plant pot.

A very rare two-for-two this year, as KPop Demon Hunters also nabs the award for best film! As I was saying, the film and its soundtrack are both absolutely fantastic, with Sony Pictures Animation and Netflix absolutely wiping the floor with Disney’s sequels and live-action adaptations. Who knew that making a good, original film with a fun cast of characters, a unique setting, and a great soundtrack would be… a really good idea? Not Disney, obviously.

KPop Demon Hunters had an easy-to-follow story that was surprisingly deep and emotional. Its central characters kept things grounded, even amidst a story about popstars saving the world from demons, which is no mean feat. I found myself getting thoroughly invested in the story and its great cast of characters, and KPop Demon Hunters is the first film in a long time that I’ve voluntarily watched more than once – and not just to take notes for my review! I returned to the film several times this autumn and winter, and I daresay I’ll watch it again in 2026, too.

🥈 ”Runner-Up”🥈 
Earth Abides

Promo image for Earth Abides showing the main character sitting at a table.

I saw some ads for Earth Abides on social media earlier in the year, and the post-apocalyptic miniseries seemed like it would be worth a look. But I bounced off it hard after about three episodes. Earth Abides just couldn’t decide what kind of show it wanted to be: a post-apocalyptic tale of survival and mystery, or a dense philosophical take on the structure of civilisation. It ended up being neither, overladen with tired tropes of the post-apocalypse, and just… boring.

The protagonist (whose name I’ve already forgotten) wakes up from a coma to find the world has collapsed. He runs to a supermarket – where the lights are still on and cars are still in the parking lot – to stock up on supplies. He goes to Vegas, where he meets a couple of other survivors who are debauching themselves before the last of the power runs out. And… I’ve seen this all before, done way better, in other shows. Earth Abides was based on a novel, and maybe the novel is better than the show turned out to be.

🏆 “Winner” 🏆
King and Conqueror

Still frame from King & Conqueror showing Edward and Lady Emma.

I don’t necessarily think that King & Conqueror was significantly worse than Earth Abides. I mean, I actually made it to the end of this one! But in terms of raw, unbridled disappointment… this is by far the worst I experienced in 2025. I had really high hopes for this big-budget retelling of a story all British kids learn about in school: the Norman Conquest of 1066. But what I got instead was a Game of Thrones-ified, over-dramatised, totally fictitious let-down.

If you don’t care about historical accuracy, maybe King & Conqueror works. But when you have such blatant silliness as William and Harold wrestling half-nude in the mud, and total transformations of major historical figures like Harold’s brother Tostig, Edward the Confessor, and Edward’s wife… I can’t forgive it. King & Conqueror should have kept closer to the real story, because there’s more than enough excitement and drama there. This fictional account may as well have been called something else, and dropped the pretence of “real history” entirely. What a disappointment.

🏆 Winner 🏆
Phineas and Ferb
Season 5

Still frame from the premiere of Phineas and Ferb Season 5 showing most of the main characters.

I was eagerly awaiting Phineas and Ferb’s revival this year, and in true summer vacation style, it arrived in June! I felt that the season – which isn’t totally complete, as there are still three or four episodes remaining – was pretty good, on the whole. Perhaps it was closer in quality, much of the time, to Season 4 of the original run than to Seasons 1-3, but there were a good mix of classic adventures and new stories.

A revival of any long-running show after a long break has to do more than just be “more of the same,” and Phineas and Ferb’s writers found some great justifications for bringing the series back. New character groupings and new storylines went a long way to keeping things feeling fresh, but there were also plenty of classic adventures, inventions, and evil schemes which harkened back to the show’s original run. All in all, a solid revival.

🏆 Winner 🏆
Zero Day

Still frame from Zero Day showing George on the phone.

Zero Day was good fun for what it was. I think it leaned a bit more on the political side of things than I’d been expecting at first, and there was a lot of “post-9/11” security stuff that, arguably, feels a bit outdated in 2025. But Robert De Niro put in a spectacular performance as the conflicted ex-President, and the series shone a light on the vulnerability of society in general to this kind of cyber attack. I think the show’s focus was a bit split, in places: it wanted to be a kind of “dark mirror,” warning America about the dangers of giving unchecked power to agencies and political figures. But parts of it, with a focus on a “good man doing bad things for virtuous reasons,” felt a bit… flag-wavey.

That being said, I binge-watched the show in a couple of days, and I had a good time with it. The main character was complex and believable, the threats it depicts seem totally plausible out here in the real world, and I’m always a sucker for a good political thriller.

🥈 Runner-Up🥈 
Alien: Earth

Still frame from Alien: Earth showing a Xenomorph.

Alien: Earth feels like a great foundation to build on. It took the Alien franchise in a bit of a different direction while remaining true to the original film’s themes of out-of-control corporate greed and the very alien nature of extraterrestrial life. The show’s best episode by far was In Space, No One… which managed to recapture much of the tension and fear factor of 1979’s Alien in a way that practically none of the sequels, with their more action-heavy tone, managed to.

Alien: Earth also did something that the Alien franchise has desperately needed to do for a long time: introduced new and different extraterrestrial creatures. The eyeball alien in particular could be a massive part of the series going forward, and with the Xenomorph kind of being a one-trick pony, there was a sense that Alien as a whole might be beginning to run out of steam before Alien: Earth came along. As I said in my review, I’d rank Alien: Earth only just behind the original film, and well ahead of any of the sequels and spin-offs.

🏆 Winner 🏆
Star Trek: Strange New Worlds
Season 3

Still frame from Star Trek: Strange New Worlds (3x10) showing Pike and the crew on the bridge.

Season 3 is arguably not Strange New Worlds’ best. But there are some fantastic episodes in the mix, some great standalone and semi-standalone stories, and some wonderful moments of characterisation, too. Strange New Worlds has been, for me, the absolute high-water mark of modern Star Trek, and I was so disappointed earlier in 2025 when we learned – prematurely – that the series will end after a truncated fifth season. There should still be so many stories to tell with Captain Pike and the crew… ending it so soon feels positively criminal!

But I had a fantastic time with the season as a whole. Not every episode was perfect, but the good ones outnumbered the bad, and even the “worst” of the season still had a lot to offer. Strange New Worlds remains a largely episodic project, with the Enterprise able to warp away to a new destination – and a new kind of adventure – every week. That format suits Star Trek so perfectly, and it feels like the very best kind of throwback to the franchise’s heyday.

🏆 Winner 🏆
Terrarium

Still frame from Star Trek SNW Terrarium (3x08) showing the control panel of a shuttlecraft.

Terrarium was the “Ortegas episode” that fans had been clamouring for for three seasons! And the Enterprise’s pilot got a genuinely fantastic and emotional outing that really made the wait more than worth it. After taking on a solo mission aboard a shuttlecraft, Ortegas finds herself crash-landing on a desolate world, and is forced to survive alongside someone she couldn’t communicate with – and might’ve considered an enemy. There were echoes of stories like The Enemy from The Next Generation, and the episode isn’t just one of Strange New Worlds’ best – it’s one of Star Trek’s best.

Terrarium also packs an emotional punch! There was a callback to The Original Series that, while potentially interesting, didn’t actually add a lot, and felt a little unnecessary. But all things considered, this was absolutely one of the best things I watched in all of 2025. It’s an episode that I’d show to even the most aggressive haters of “nu-Trek,” to prove the point that modern Star Trek can, and does, still get it right.

Photo from the 3rd Academy Awards (1930) showing presenter Jack Cunningham and Best Adapted Screenplay winner Frances Cunningham.
We’ve handed out some imaginary statuettes!

So there you have it! The End-of-Year Awards have been distributed for another year, and now there are just a few hours left to go until we’ll be ringing in 2026. Whatever you’re up to tonight, I hope you have a great time! And I hope my silly little awards show has been a bit of fun, too. It’s always nice, at this time of year, to take a step back and think about some of the highlights of the year as we prepare to turn over the calendar.

The website isn’t going anywhere in 2026. And in the next couple of days, I’ll be sharing some of my predictions for the new year, as well as looking ahead to some of the TV programmes, video games, and films that I’m most looking forward to. So please join me here on the website for some of that!

So all that’s left to say, really, is this: Happy New Year! Thanks for showing up this year, and I hope to see you again in 2026, where I’ll still be geeking out about gaming, Star Trek, and so much more!


All titles discussed above are the copyrights of their respective developers, studios, broadcasters, distributors, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


You can find individual reviews, articles, and essays about some of these award-winning titles by following the links below:

Starfleet Academy: Meet the Cadets

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy Season 1. Spoilers are also present for the following Star Trek productions: The Next Generation, Discovery, and Section 31.

I promised you last time that I was sharing my “final” preview of Starfleet Academy ahead of its premiere, which is now just a couple of weeks away. But since then, we’ve learned a little more about some of the cadets thanks to Skydance/Paramount’s marketing campaign. I have to say that, on the whole, Starfleet Academy hasn’t gotten a particularly impressive marketing push so far, but there’s still a little time left for that to change. I certainly hope that, even if the show isn’t “my thing,” it’ll manage to reach its teen/young adult target audience in a big way. Star Trek definitely needs new viewers, and Starfleet Academy could be the last show of the current streaming era.

But that’s enough about that for now! I wanted to look at the main cadet characters in turn, and share my thoughts on how they seem and what could lie in store for them across the show’s first few episodes. I’m basing all of this on the trailers, interviews and comments from the actors and producers, and the show’s general marketing material. I do not have any “insider information,” and anything I say about these characters or where their storylines could go is speculation, and nothing more!

Promo images highlighting the main Star Trek: Starfleet Academy cadet characters; compilation.
Let’s take a look at the cadets.

It also goes without saying that all of this is *subjective, not objective,* so if you think I’ve missed the point, got it all wrong, or you just hate my take… that’s okay! There’s plenty of room in the Star Trek fan community for polite discussion and differences of opinion, and all I’m doing is offering my take on these characters at this very early stage. I could be wide of the mark or completely wrong, but I hope it’ll be interesting and perhaps a bit of fun to talk about Starfleet Academy once more before the series hits our screens.

I’ll be looking at the cadet characters only, not the senior officers, villains, or supporting cast. We know several of those already, and I don’t really have a lot to say about the likes of Captain Ake or Nus Braka that I haven’t already said across my other preview articles.

So with all of that out of the way, let’s get started!

Promo image of the Star Trek: Starfleet Academy bridge.
The bridge of the USS Athena.

First, a general point. This is something I hadn’t considered until I started writing this piece, but I can’t shake the feeling at this preliminary stage that one of these characters is destined to be killed off – perhaps as early as the first or second episode. We saw this in Section 31, where the Deltan character Melle was a big part of the film’s marketing campaign, but only lasted a couple of minutes and got a grand total of one or two lines before being vaporised.

It can be a good ploy for a series that plans to go all-in on action, mystery, and tension. By setting up a group of characters, only to kill off one of them at an early stage, it raises the stakes in a pretty big way. And with these characters all being brand-new, it leaves us as the audience with the impression that *no one* is safe; that Nus Braka and his band of pirates(?) could attack at any moment, and our favourite cadet could be next on the chopping-block.

Paul Giamatti as Nus Braka in a still from the second Star Trek: Starfleet Academy promo clip.
Nus Braka.

Another reason why I feel this could be possible is that there are a couple of cadets who feel kinda… samey. Genesis and Darem are both on the command track, both want to be captain, and both seem to come from a demanding family background. Then Darem and Caleb almost seem interchangeable to such an extent that I forgot who was who when watching the trailers and reading their bios. They are, obviously, distinct characters… but Darem in particular just doesn’t seem to have as much to say as some of the others.

So could an early death be on the agenda? And if so, will it succeed at raising the stakes? For what it’s worth, I think that basic idea wasn’t the worst part of Section 31, and there was shock value in seeing a hyped-up main character killed off within the first few minutes. Whether it would work as well in Starfleet Academy is unclear, and if I’m already potentially expecting something like that… maybe it won’t land as hard. But I’ll be curious, at least, to see if I’m even close to being right!

Still frame from the Star Trek: Starfleet Academy trailer showing the main cadets.
Will everyone survive the opening few episodes?

Caleb, to me, seems like he’s being set up as kind of a deuteragonist, along with Captain Ake. He certainly seems to be the most-developed of the cadets narratively, and the character who seems to have the biggest connection to the show’s overarching story – barring any surprises from the others, that is. Caleb seems to be being positioned as the “main” cadet, perhaps even taking on a role not dissimilar to Michael Burnham in Discovery. Burnham was that show’s principal character, and it was her development, relationships, and story that was in focus a lot of the time. Starfleet Academy could be doing something similar with Caleb.

Of all the cadets, Caleb seems like the one most impacted by the aftermath of the Burn, too, and that’s something I hope Starfleet Academy will be able to make more of than Discovery ever did. I wrote a while ago that Discovery’s “post-apocalyptic” setting didn’t really stick the landing for me, and a big part of why is because of how quickly the Burn, its impact, and its aftermath were ignored after Season 3. Most characters we met and most storylines we saw either made the barest of references to the Burn or sidelined it entirely, and that just wasn’t very satisfying.

Still frame from the Star trek: Starfleet Academy trailer showing Caleb being rescued.
How was Caleb’s life influenced by the Burn and its aftermath?

Caleb, coming from a difficult background outside of the rump Federation, seems to have experienced the worst of the post-Burn galaxy firsthand, presumably prior to the discovery of the dilithium nebula and the restoration of much of Starfleet. That backstory is genuinely interesting, and through Caleb’s eyes we might get to see a bit more of what the galaxy looked like before Burnham and the USS Discovery began to put things right.

This could also tie into Caleb’s “undeclared” speciality at the Academy. I picked up on this a while ago, when all of the other cadets had their specialities (or majors, if you prefer) mentioned when we were introduced to them. “Undeclared” doesn’t necessarily mean that Caleb hasn’t yet chosen a speciality – command, science, medical, engineering, and so on. It *could* mean that he knows what track he’s on, but for some reason he can’t make it public. That could indicate he’s on some kind of security or intelligence course, which could be interesting.

Still frame from a Star Trek: Starfleet Academy promo clip showing Caleb.
Caleb.

If so, would that connect to his backstory as an orphan with a difficult upbringing? Could Caleb have an agenda for enrolling at the Academy – perhaps hoping to use his new Starfleet security and military skills to help the people he left behind? That could be interesting – all of the other cadets are there by choice, but maybe Caleb, who seemed to have his arm twisted into enrolling by Captain Ake, has a hidden agenda. Given modern Star Trek’s love for Section 31, Caleb’s “undeclared” major could also connect with that.

Romantically, Caleb seems to be linked with Tarima, a character we know very little about and who may not be as big a part of the show. A romantic entanglement definitely fits the whole “teen drama” thing that Starfleet Academy is going for, and if anyone was going to get a (presumably) rocky or complex romantic relationship, it makes sense that it would be the main cadet! I expect we’ll see something comparable to Burnham’s relationship with Booker in Discovery, but with more of a young adult/teen flavour.

Still frame from the Star trek: Starfleet Academy trailer showing Tarima and Caleb holding hands.
A romantic entanglement…

Tarima, who isn’t included as one of the “main” cadets in most of the show’s pre-release marketing, is described as being a “daughter of the president of Betazed,” which opens up a few interesting possibilities. There’s a remote chance, perhaps, that we’ll get a link back to Lwaxana and Deanna Troi, or just a reference to those characters. We could learn more about the Betazoids – I never knew, until now, that Betazed was a republic. Lwaxana’s very regal-sounding titles (Daughter of the Fifth House, Holder of the Sacred Chalice of Rixx, Heir to the Holy Rings of Betazed) always felt like they implied, to me, some kind of aristocracy at the very least, if not a theocratic or monarchical system.

Having a Betazoid character also opens up telepathy and empathic storylines, with Tarima perhaps able to “read” people the way Deanna Troi did in The Next Generation. She might be able to sense Nus Braka’s approach, for instance, or help guide Caleb (and others) with their own fears and feelings. Tarima says at one point that she’s “not like other Betazoids,” which is interesting, and I also noted that she isn’t wearing a typical cadet’s uniform in any images or clips we’ve seen of her so far, so she may not be a full cadet. A Betazoid character is also a nice callback to The Next Generation era, and even if Tarima isn’t a major player in the series, her inclusion is one of those threads of continuity that helps keep Star Trek together.

Still frame from a Starfleet Academy promo clip showing Tarima.
Tarima says she’s “not like other Betazoids.”

Sam (or SAM, in all caps?) confuses me. Why go to all the trouble of creating a sentient hologram – an A.I. – only to make them… go to school? I hope we’ll learn what the point of that was; previous holograms, from the Doctor to Professor Moriarty, emerge fully-formed, or at least equipped with the knowledge and skills they need to perform the roles they’re assigned. The Doctor, in Voyager, wasn’t created as a kid and forced to go to medical school; the whole point of making an A.I. (in Star Trek as well as in the real world) is that they can perform tasks humans can’t or supplement human skills. So… why create a holographic teenager and send her to school?

Also from Sam’s backstory we learned something a bit… I dunno. Disappointing, I guess. Sam will be the first-ever hologram to attend Starfleet Academy. But this is coming more than eight centuries after the Doctor first began to establish the idea of holograms having rights, and after Picard and the crew of La Sirena overturned a ban on synthetic life-forms. For so much time to have passed with no holograms being admitted to the Academy feels like it’s something that requires an explanation.

Still frame from a Starfleet Academy promo clip showing Sam.
Sam… or SAM.

One thing that interests me about Sam – and this could also apply to the Doctor, too – is how there’s the possibility to look at the development of artificial intelligence through Star Trek’s sci-fi lens. As far back as The Original Series, with episodes like The Ultimate Computer, the Star Trek franchise tackled the growth of automation, of A.I. “misalignment,” and through characters like Data and the Doctor, the idea of synthetic life as being akin to organic life. Sam’s inclusion in the series could set up similar storylines.

With A.I. being such a big deal at the moment – generating a ton of money, a ton of interest, and a ton of backlash – you could have hardly picked a better time to tell a story about a young, “newborn” A.I. system coming online, and having to learn how to interact with humans and other organic beings. There’s the potential, at least, for some very interesting allegorical storytelling through this character. And, as I said before when we first learned that Sam is a hologram, her interactions with the Doctor will be of particular interest.

Still frame from the Starfleet Academy trailer showing SAM and the Doctor.
Sam with the Doctor.

Jay-Den is an interesting name for a Klingon, isn’t it? Is that meant to be a joke; a silly reference to the name of someone on the production team? Or could there be more to the idea of a Klingon having a human-inspired first name? As far as I know, Jay-Den is a full Klingon – not like Nus Braka or Lura Thok, who are partial Klingons with other ancestry. And he’s also attending Starfleet Academy – a traditionally human-centric school based on the human homeworld. Is his name a clue to some kind of human ancestry or human-supporting Klingon faction, perhaps?

One thing that disappointed me after Discovery shot forwards in time was the lack of attention paid to the state of the galaxy at large. There are several major factions that we met across Star Trek’s history who were never even mentioned, leaving it totally unclear whether they even still existed as independent powers. The Klingon Empire was first amongst them. It seems, thanks to Jay-Den’s role in Starfleet Academy, that there’s the potential to learn a lot more about the Klingons in this era, and that can only be a good thing. It’s also interesting to note, in a time period populated by a lot of hybrid characters who are half-one species, half-another, that Jay-Den appears to be a full Klingon.

Still frame from the Starfleet Academy trailer showing Jay-Den Kraag sitting in a window.
Jay-Den aboard the USS Athena.

My two biggest questions would be whether the Klingon Empire eventually joined or merged into the Federation, or whether it remained an independent power. And secondly, what happened to the Klingons – independent or Federation members – during and after the Burn? One storyline that could have been interesting in Discovery, that the show never even attempted to tackle, would have been the reaction of other interstellar powers to the Federation being the source – and arguably the *cause* – of the Burn. It was a Federation member’s ship, operating under Starfleet orders, that was the epicentre of the Burn, and a Federation citizen who (unknowingly) instigated it. How would the Klingon Empire react to that information?

And more broadly, what happened to the Klingons after the Burn? Given that we didn’t see a single Klingon in Discovery, we could assume that they weren’t full Federation members, right? But then… how is Jay-Den a Starfleet cadet? Would Starfleet really give priority to a non-Federation citizen right as the Academy re-opens, when surely there would be millions of Federation citizens who’d want to apply? Those are interesting ideas that this character could explore. At the very least, the status of the Klingons, their Empire, and their possible Federation membership will all be points that Jay-Den’s storylines could touch on.

Still from a behind-the-scenes promo clip for Star Trek: Starfleet Academy showing Karim Diané's uniform test.
Actor Karim Diané during a costume test.

Genesis is the cadet who left the least significant impression on me. The only thing I put in my notes about her is that she’s the daughter of a Starfleet admiral, and she’s on the command track, which seems to lead her to butt heads with Darem at one point. The only Starfleet admiral we’ve met and who we know has a role in the series is Vance – and we know, from Discovery, that he has a wife and daughter. Those characters looked human when we caught a glimpse of them, so unless there’s a retcon, I doubt Genesis is meant to be connected to Admiral Vance… but it’s not impossible, I guess.

Through Genesis, we could get a story about living in the shadow of an illustrious parent – something a *lot* of Hollywood writers, producers, and performers have experience with! We could get a story about overcoming those connections, perhaps with Genesis trying to make a name for herself on her own terms, or having to combat the idea that she is, for want of another term, a “nepo baby.” Maybe we’ll even learn that her admiral parent pulled some strings to get her into the Academy ahead of other candidates… that could be interesting. A kind of “Operation Varsity Blues,” Star Trek edition.

Still frame from a Starfleet Academy promo clip showing Genesis.
Genesis.

Honestly, though, I don’t really have a lot to add about Genesis. Her species, the Dar-Sha, appear to be new to the franchise, and despite some apparent visual similarities, don’t appear to be connected to the villainous Nus Braka, who’s described as part-Klingon, part-Tellarite. Maybe it’ll be interesting to learn about her people; if one of her parents is a Starfleet admiral, the Dar-Sha could be longstanding Federation members, perhaps.

Darem, as mentioned, seems to be a character who has some traits similar to Genesis and Caleb. He’s the second command track cadet, along with Genesis, and aside from potentially pitting them against each other, I’m not really sure what that will add to the series. If I had to pick one cadet for my “killed off early to raise the stakes” theory, I think it’s gotta be Darem.

Promo photo for Star Trek: Starfleet Academy showing cadets in the cafeteria.
Darem with the other cadets.

At one point, we seemed to hear other cadets chanting his name, which could mean he’s popular among his peers – another point in favour, perhaps, of my “kill him off” theory! And Darem, supposedly from a wealthy background, could have something to say, perhaps, about wealth inequality in the university admissions process. Darem isn’t human, he’s a Khionian, which seems to be another new species created for the show. Though there are two similarly-named species – one extinct and one made of pure energy – that we’ve seen in Star Trek before.

One question I’d have about Darem, or rather his family, is where their wealth comes from. If they’re Federation members, surely they conform to the “no money” idea that’s been present in Star Trek since the beginning. But in the post-Burn galaxy, it seems like the way to get rich probably isn’t by behaving ethically. So there’s that – and there’s the same kind of question I had with Genesis: did wealth have any bearing on the admissions process when Darem wanted to attend the Academy?

Still frame from a Starfleet Academy promo clip showing Darem.
Am I right about Darem?

So I think that’s all I have for today.

Starfleet Academy is only a couple of weeks away from its premiere, and I will certainly be reviewing the two-part start to the season. I still haven’t decided whether I’ll do individual episode reviews after that, or whether I’ll review the entire season in a single piece. I think it’ll depend on whether I feel there’s a lot to say, whether I have theories I want to write, and so on! But at the very least, you can expect a review of the premiere in a couple of weeks’ time, and a review of the season as a whole after it wraps.

I hope this has been interesting. After Skydance-Paramount produced those little vignettes about the cadets, and teased a little more information about them, I wanted to talk about what we learned, speculate, and preview where some of their character arcs might go. I could be totally wrong with all of it… but it’s still a bit of fun to spend a bit more time in the Star Trek galaxy! Be sure to join me for that review of the premiere, and until then… Live Long and Prosper, everyone!


Star Trek: Starfleet Academy will premiere on the 15th of January 2026 on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and all other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Holiday Sale Deals for PC Gamers

Spoiler Warning: Beware of minor spoilers for some of the titles below.

It’s that time of year again, everyone: the time of year that makes PC gaming earn its keep! Getting started with a gaming PC is expensive, especially in 2025, when prices for RAM and other components are rising without end. But if you can get a PC – or if, like me, you were lucky enough to build one a couple of years ago – then this is the moment to cash in and make some big savings!

Steam, Epic Games, GOG, and other PC platforms are currently running their big holiday sales, and there are some steep discounts to be had, even on some pretty new releases. Compared to buying games on console, where sales are less frequent and less generous, PC gaming can – if you play your cards right and wait for these big annual sales – work out more cost-effective in the long run. Or at least that’s what I try to convince myself of as I desperately attempt to justify the money I spent on building my PC!

Stock photo of RAM chips attached to a motherboard.
There’s a bit of a RAM shortage these days…

As always, a couple of important caveats. Firstly, all prices listed below were correct at time of publication, and are listed in GBP/pounds sterling. Discounts and prices may vary by currency and region. I’m not affiliated with Steam or any of the other shops; I’m just one person with a small website sharing a few games that I want to recommend while they’re on sale. And finally, if you hate all of my selections, or if I miss a title that you think should’ve been included, please just keep in mind that this entire piece is the *subjective, not objective* opinion of just one person.

This year, I’m mainly focusing on games from the last ten years or so. I’ll talk a little about each title, what I liked, what I didn’t, and why it might be of interest. For obvious reasons, I’m not going to be talking about any free-to-play titles!

I hope this article helps you find a game or two to pick up!

Discount #1:
Alien: Isolation
Epic Games: 75% off, £8.74

Promo screenshot of Alien: Isolation showing the player holding a scanner.

Earlier in the year, I started playing Alien: Isolation. And it’s no exaggeration to say that this is the scariest, most atmospheric game I’ve played in a *long* time! I’ve been taking my time with Alien: Isolation, not because I’m not enjoying myself… but because it’s so intense, I genuinely can’t play it for long sessions. This is a true first-person survival horror experience, with an unstoppable Xenomorph on the loose.

I love 1979’s Alien. And in my opinion, most of its sequels went in too much of an action-heavy direction, sacrificing some or all of the fear factor that Ridley Scott’s original created so masterfully. Alien: Isolation genuinely recaptures that sense of sheer terror – and puts you right in the middle of it. It’s intense, frightening, and well worth playing if you missed it when it was new. And with Alien: Earth gracing our TV screens in 2025, it could be a great next step for anyone who enjoyed that show.

Discount #2:
Clair Obscur: Expedition 33
Steam/Epic: 20% off, £33.59

Promo screenshot of Clair Obscur: Expedition 33 showing a combat encounter.

I had intended to try out Clair Obscur: Expedition 33 this year, but I didn’t get around to it. But maybe that’s a good thing, since now I can pick it up at a discount! For a game which has been winning multiple “game of the year” awards this month, it’s very generous of Sandfall Interactive and Kepler Interactive to put the game on sale *at all*, even more so considering that Clair Obscur is not a full-priced, £70 game to begin with.

I like the look of Clair Obscur, with its turn-based combat system. And from what I’ve heard of its setting and story – inspired by French history and developed by a French team – I’m intrigued. Obviously I can’t officially “recommend” a game I haven’t played… but this one’s been on my wishlist and I’m probably going to pick it up before the sale ends.

Discount #3:
Civilization VII
Steam: 35% off, £38.99

Screenshot of Civilization VII showing a Norman town with walls.

Civilization VII is my most-played game of 2025 (by quite a long way, actually). That probably says more about me and the relative lack of other games I’ve played this year, because compared to its predecessor… well, there’s work to do still to get Civ VII to where it ought to have been on day one! But, despite that, I see the potential in this game – and there’s still fun to be had. Firaxis has been adding new content since launch, and the most recent update added Blackbeard the pirate and a new playable civ, too.

If you liked previous Civilization titles, I think there’s a lot to appreciate in Civ VII – even if the game is still being held back by some of its maps and new mechanics. If Firaxis sticks with it, and implements promised changes and additions, in a year’s time you might be thrilled to have picked up the game at a discount! I recently went back to play a few more rounds, and I had a pretty good time. There’s still work to do, but there’s a good game hiding beneath the surface.

Discount #4:
South of Midnight
Steam: 25% off, £26.24

Screenshot of South of Midnight showing a combat encounter.

Spoiler alert for later in the month, but South of Midnight is a strong contender for my personal “game of the year” award. Check back to see if it wins! The game is fantastic; a beautiful blend of gameplay and narrative, with a dark “Southern Gothic” style. South of Midnight draws on legends of the Deep South and Mississippi Delta regions, as well as African American folklore, to tell a totally unique and compelling story of a young woman trying to reunite with her mother.

South of Midnight was a heck of a ride for me earlier in the year, and I was in love with its world-building, its creature design, its soundtrack, and its gameplay. Hazel made for a wonderfully relatable protagonist, and kept the story grounded – even amidst otherworldly chaos and giant monsters! The game’s stop-motion style was a big selling point, too, and was particularly noticeable in cut-scenes.

Discount #5:
Indika
Steam: 45% off, £11.54/Epic Games: 40% off, £12.59

Screenshot of Indika showing the title character outside the convent.

Indika was released last year, but I only got around to it in 2025. I had a wonderful time with the game, though, despite a relatively short four-hour runtime. Indika is an intense narrative experience – but there are so many different gameplay styles included, thanks to some incredibly creative pixel art sections. The game has a really complex story set in Tsarist Russia, and the titular protagonist is an incredibly well-written character.

If I’d played Indika last year, it would’ve certainly been a “game of the year” contender for me. Not every game has to be a massive, endless open world thing; there’s room for smaller, shorter experiences. And for me, Indika was perfectly-paced. This is an indie game, too, made by a Russian team.

Discount #6:
Shenmue I & II
Steam: 80% off, £4.99

Screenshot of Shenmue showing a QTE chase sequence.

Shenmue recently marked its landmark 25th anniversary – click or tap here for more on that! This legendary game also recently won the BAFTA for “most influential game of all time,” partly thanks to a fan community campaign. This bundle includes both the original Shenmue and its sequel, both of which were originally released on the Dreamcast. Shenmue was an early pioneer of what we’d come to call the open world genre, with a living, breathing world populated by people who all felt real. To this day, many games still can’t build a world as engaging or interactive as Shenmue.

Earlier this month, there was a bit of controversy in the Shenmue fandom, thanks to an ill-judged fan-made fake “trailer” for a fourth game. But that goes to show how passionate Shenmue fans can still be in 2025, I guess! If you missed these two fantastic titles when they were new, and want to see what all the fuss is about… pick up Shenmue I & II. It’s literally the price of a coffee for two incredible, in-depth narrative adventure/martial arts games.

Discount #7:
Sonic Racing: CrossWorlds
Steam: 30% off, £45.49

Screenshot of Sonic Racing: CrossWorlds showing a character approaching a portal.

Didn’t buy an overpriced Switch 2 but still on the hunt for a new “Mario Kart” game? Try Sonic Racing: CrossWorlds and I really don’t think you’ll be disappointed! This is the best kart racer – and racing game of any kind, come to that – that I played in 2025. It’s fast-paced, frantic, and just plain *fun*, with a new mechanic that mixes up every single race to keep things interesting.

I’ve been having a blast playing CrossWorlds – my first ever Sonic Racing title. And at first, I really was just checking it out because I was sulking about not being able to afford Mario Kart World! But writing off Sonic Racing: CrossWorlds as “we’ve got Mario Kart at home” would be totally unfair, and in many ways, I’d argue this game is more fun and certainly different from Mario Kart 8 Deluxe – a game I’ve played over and over again. Mario Kart World went in a new direction with an open world… and I think it’s not unfair to say that opinions vary on how it’s been implemented. Sonic Racing: CrossWorlds, in contrast, sticks to a more familiar game design with a focus on racetracks – but with the titular mechanic shaking things up.

Discount #8:
Kena: Bridge of Spirits
Steam: 70% off, £9.59

Promo screenshot for Kena: Bridge of Spirits showing Kena, the Rot, and three ghosts.

Kena: Bridge of Spirits was my pick for “game of the year” in 2021. It’s a game with a wonderfully old-school feel, harkening back to 3D platformers and adventure games of the late ’90s in a way that just… spoke to me. Kena’s environments are beyond beautiful, too. At one point, I quite literally stopped playing just to take in the incredible view that the game was showing me. Kena: Bridge of Spirits is one of those games that I’ll just never stop recommending to people!

I’m very curious to see what developer Ember Lab is up to. At time of writing, they haven’t posted anything on their website, blog, or social media pages in several years, since Kena was ported to Xbox. But I hope the developers are working on something quietly, because I’ll be there on day one for whatever their next title may be. Kena: Bridge of Spirits was just… *that good*.

Discount #9:
Dynasty Warriors: Origins
Steam: 25% off, £48.74

Screenshot of Dynasty Warriors: Origins showing the player character fighting the Yellow Turbans.

Earlier in 2025, Dynasty Warriors: Origins hadn’t been on my radar at all. In fact, I hadn’t played any game in this long-running series since Dynasty Warriors 2 almost a quarter of a century ago! But something about the game just… called out to me, I suppose, and I decided to give it a shot. And I’m so very glad I did, because this was precisely the kind of old-school hack-and-slash game that I didn’t even know I needed to play!

Dynasty Warriors: Origins has a great soundtrack, a story that’s basic but serviceable, a cast of characters who feel like throwbacks to the turn of the millennium (in the best way possible), and above all, some absolutely *epic* large-scale battles. There’s something about swinging a sword or spear, tearing through legions of enemies, and finally defeating a difficult boss that… well, it’s just a feeling I haven’t felt in any game for a long time. And I loved it.

Discount #10:
No Man’s Sky
Steam: 60% off, £19.99

Promo screenshot for one of the No Man's Sky updates.

It’s official: No Man’s Sky is now everything I wanted Starfield to be… and then some! This is definitely a “hot take,” but in 2016, when it launched, I felt that No Man’s Sky was decent for what it was, and I enjoyed my time with the game. But in the nine-plus years since then, Hello Games has added free update after free update to No Man’s Sky, utterly transforming it into one of the very best space games on the market.

Updates in 2025 added a brand-new ship-building mechanic that goes toe-to-toe with Starfield, as well as the ability to jump out of your ship in space and explore it from all angles – inside and out. There are new quests, new factions, new aliens, and so much more… and I really can’t wait to spend more time with No Man’s Sky next year. Hello Games has begun to pivot to Light No Fire, their upcoming fantasy title, and after almost a decade I can’t really blame them! No Man’s Sky may have been controversial once upon a time, but today? It’s one of the absolute exemplars of the space game genre.

Discount #11:
Star Trek: Voyager – Elite Force
GOG: 25% off, £7.49

Screenshot of Star Trek: Voyager - Elite Force showing a first-person viewpoint.

This year marks Star Trek: Voyager’s landmark thirtieth anniversary! And what better way to celebrate than by checking out Elite Force? It’s one of the very few Star Trek games to ever cross over to a more mainstream audience; Elite Force was pretty popular around the turn of the millennium, just as LAN parties and online matchmaking were becoming popular. But it also has a great single-player story, too.

I had fun playing Elite Force’s campaign back in the day, and I even dabbled in multiplayer, too. Voyager is a fun show, and Elite Force recaptured the look and feel pretty well. Most of the show’s main cast reprised their roles, and there’s a great recreation of the interior of the USS Voyager to play through, too.

Discount #12:
Tainted Grail: The Fall of Avalon
Steam: 30% off, £26.59

Promo screenshot for Tainted Grail: The Fall of Avalon showing a first-person combat encounter.

I bought Tainted Grail earlier this year, and I’ve started a playthrough that I haven’t finished yet. Tainted Grail is a game which has been, in my view, incorrectly compared to games like Bethesda’s Skyrim, and I worry that some players may have gone into it with the wrong expectations. Tainted Grail is fun, if a bit “edgy,” perhaps, with some aspects of its dark fantasy setting. Skulls and pools of blood are tropes of the genre, for sure!

I need to resume my playthrough soon, though! It was a game I planned to review, but I didn’t get around to finishing the game in 2025. That shouldn’t count against it; it says more about me than it does about Tainted Grail. And I genuinely enjoyed the game’s take on the legendary King Arthur – a story I’ve always had a soft spot for. A new update and DLC have recently been released for the game, too, so this could be a great moment to get started with it.

Discount #13:
Tchia
Steam: 75% off, £6.24/Epic: 67% off, £8.24

Promo screenshot for Tchia.

Tchia is an adorable indie title inspired by the island of New Caledonia, created by a New Caledonian team. I played it shortly after it launched, and I had a really fun time with its open world, playful interactivity, and world-building. You can interact with animals in the game’s environment and even play a ukulele! What more could you want?

Tchia’s world is genuinely beautiful, with palm trees, white sand beaches, and blue seas that really feel like a vision of paradise. When the sun sets, the world is lit up in stunning colours, too, and there’s just a lot of fun to be had running around, exploring the world, and seeing what’s out there.

Discount #14:
Ace Combat 7: Skies Unknown
Steam: 92% off, £3.99

Promo screenshot for Ace Combat 7.

Ace Combat 8 was recently announced, and when Ace Combat 7 is available at such a steep discount, it could be a great time to get started with this interesting combat flight game. This isn’t a “flight simulator;” it’s much more arcadey in the way its planes control. It feels more like an old-school video game than a modern flight sim, but I mean that in a good way! There’s a time and place for realistic controls and full-blown simulators, but there’s also room for games like Ace Combat 7 that take a less realistic approach.

The game is set in a fictional world, with different countries, and I’ve always felt it had kind of an “anime-style” presentation to at least some aspects of its story. Despite not being set in the real world, Ace Combat 7 features recreations of some real-world aircraft – though, as noted, it’s not a flight sim title. Still, there’s fun to be had here if you get into it, and there’s a sequel coming in the near future.

Discount #15:
Baldur’s Gate 3
Steam/GOG: 25% off, £37.49

Screenshot of Baldurs Gate 3 with the mod "Withers Big Naturals" showing Withers.

Another of my picks for “game of the year,” this time from 2023, Baldur’s Gate 3 is a masterpiece. It’s one of the best role-playing games that I’ve ever played, with a fantasy setting based on the world of Dungeons and Dragons. I went on a wild adventure with an incredible cast of characters, following a compelling story from a monstrous airship through a cursed, shadowy land to a big city – and beyond. And yes, I save-scummed all the way there and back!

It’s impossible to do Baldur’s Gate 3 justice in just a couple of paragraphs. But there are so many customisation options for your character – including new ones thanks to an active modding scene – and a storyline that feels like it genuinely reacts to your choices, and your mistakes. Developers Larian Studios thought of *everything*, and the game basically lets you do anything you can think of to defeat enemies and achieve your goals. Player choice and freedom is the name of the game – and I absolutely adored the end result.

So that’s it!

Stock photo of a retro Commodore computer.
Does your gaming PC look like this?

We’ve picked fifteen PC games that are worth considering while they’re on sale.

I hope I’ve given you a few ideas for where to look now that the annual holiday/winter sales are underway! As I like to say, if I’ve helped even one person find one new game to play, then I reckon I’ve done a reasonable job!

If you found this interesting or informative, I hope you’ll stick around here on the website, as I discuss gaming and the games industry quite a lot, as well as publish occasional game reviews depending on what titles take my fancy. At the end of the month, I’ll be handing out my annual End-of-Year Awards, including my pick for “game of the year,” so I hope you’ll join me for that. And until then… happy gaming!


All titles discussed above are the copyright of their respective developer and/or publisher. Deals and discounts discussed above were correct at time of publication in December 2025. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


Check out some of my reviews/retrospectives of the titles on this list:

The Force Awakened… A Decade Ago

A Star Wars-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for the Star Wars sequel trilogy.

Today (the 17th of December 2025) marks the tenth anniversary of the release of Star Wars Episode VII: The Force Awakens here in the UK. With it came a brand-new era for the franchise. I thought the occasion would be a great opportunity to talk about the film, its legacy, what it got right… and where it went wrong. So that’s what we’re gonna do today!

Three years earlier, the Walt Disney Company had purchased Lucasfilm, and with it, the rights to the Star Wars franchise. Ever since that moment in 2012, fans had been wondering what might lie in store – and when it was confirmed that 1983’s Return of the Jedi would be getting a sequel… I think it’s fair to say that the fan community was *beyond* excited! As Star Wars prepared to turn the page on its controversial prequels, and with a new creative team in charge, there was plenty of room for positivity in the months leading up to the release of The Force Awakens.

Still frame of Disney's Bob Iger and Lucasfilm's George Lucas at the offical sale of Lucasfilm in 2012.
Bob Iger and George Lucas signing the documents to confirm the sale of Lucasfilm in 2012.

I think I’ll start by talking briefly about my personal history with the Star Wars franchise, and how I found my way to the fan community – or, at least, to its periphery! In the early ’90s, at the insistence of a schoolfriend, I watched the original trilogy on VHS. By this point, I was already a huge Trekkie, and I remember being a bit underwhelmed on that first viewing. Perhaps I was comparing Star Wars to “my” fandom, and getting a bit tribal with it… I dunno! But I soon came to appreciate the original trilogy and the story it told, and quickly branched out to play the Super Star Wars games on the SNES, TIE Fighter on PC, and later, games like Shadows of the Empire and Rogue Squadron on the N64.

The prequel trilogy was another story, however, and I was left decidedly underwhelmed by both The Phantom Menace and Attack of the Clones. In this era, it was really only Knights of the Old Republic that kept me engaged with my Star Wars fandom. Revenge of the Sith was better, in some ways, but the prequel trilogy as a whole was a disappointment. If you’d asked me about Star Wars in 2012, that’s what I’d have told you. I was sceptical of a new film at first, but I was also encouraged when George Lucas stepped away and passed the torch to a new generation of filmmakers. When Disney promised to expunge the old Expanded Universe – much of which, from what I’ve seen, reads like low-quality fan fiction – I felt that was the right call. Disney was setting up a totally fresh setting for their new trilogy that wasn’t going to be constrained by decades’ worth of other stories, nor by being a prequel that had to tie in with what’s already been established. That was a hugely positive thing for me.

Three promo posters for The Force Awakens (2015)
A trio of posters.

By the time details of the film were being announced, I was cautiously optimistic! I remember feeling a little conflicted about J.J. Abrams’ involvement; he’d done such a great job rebooting the Star Trek franchise at the cinema that seeing him “jump ship” to Star Wars felt like a bit of a blow. Remember, this was before CBS had announced that Star Trek would be returning to the small screen, and with the franchise’s fiftieth anniversary approaching… I wasn’t thrilled to lose a filmmaker of Abrams’ calibre. But Star Trek’s loss seemed to be Star Wars’ gain, with Abrams being able to take the same approach and “reboot,” for want of a better word, the franchise for a new generation.

Above all, I hoped that The Force Awakens could put the disappointment of the prequel trilogy behind us, and tell a more interesting and engaging story than those films ever had.

So… did it do those things?

Still frame from Star Wars VII: The Force Awakens (2015) showing Rey having a vision.
What’s the legacy of The Force Awakens ten years later?

The Force Awakens is a film that we absolutely cannot judge fairly without placing it in context. As a result of that context – i.e. the last ten years’ worth of Star Wars projects since it premiered – The Force Awakens is probably the only film I can think of where my opinion has shifted so dramatically since that first viewing in December 2015.

Because I’ll be honest: I walked out of the cinema ten years ago with a great big smile on my face! After the disappointment of the prequel trilogy, a film that re-played Star Wars’ “greatest hits” felt like just what the doctor ordered, and I remember feeling that, while the film obviously *was* derivative and harkened back to 1977’s Star Wars in a huge way… that didn’t seem like a terrible idea. Re-establishing the core of what Star Wars is, and showing that to a new audience as well as to returning fans, is what a reboot is supposed to do. And The Force Awakens felt like a solid foundation for Disney to build a new era of Star Wars on.

Still frame from Star Wars VII: The Force Awakens (2015) showing Kylo's helmet.
Kylo Ren’s helmet.

There were stormtroopers. There was an “evil empire” ruled by an enigmatic, scarred leader. There was a helmet-wearing Dark Side user who was the scion of a powerful family. The Jedi were nowhere to be found. There was an orphan from a desert planet who got swept up in a rebellion. There was a “trench run” against a planet-killing superweapon. Han Solo and Chewie were back in the Millennium Falcon. And Princess Leia was still leading the rebellion. Everything that Star Wars had been in its original form was here, reimagined and repainted, ready for that new generation of fans to fall in love with.

What’s more, The Force Awakens’ director and producers seemed to be going out of their way to recapture the way Star Wars looked prior to the prequels and George Lucas’ awful “special editions.” Gone was the janky, not-ready-for-prime-time early 2000s CGI. And to replace it, Disney had commissioned physical props, puppets, and even robots. BB-8, the cute little spherical droid, *actually works!* That’s an actual, physical droid, not a video-gamey CGI monstrosity. As a child of the ’80s, who grew up on films like The Neverending Story and Flight of the Navigator, which had excellent puppets, props, and prosthetics… I absolutely *adored* the way The Force Awakens looked, and I still have a huge respect for J.J. Abrams, Kathleen Kennedy, and the rest of the folks at Disney and Lucasfilm for leaning much more heavily on physical creations over CGI.

Still frame from Star Wars VII: The Force Awakens (2015) showing BB-8.
BB-8 was a physical prop.

If The Force Awakens had been a one-and-done film, that’s where this essay would end. The film recaptured the magic of Star Wars in a way that the prequels had failed to do, the new owners of Star Wars had successfully killed off the fan-fiction-y Expanded Universe, and put to bed the idea that *everything* with the Star Wars name attached should be considered canonical, and the original look and feel of the franchise, from its ’70s and ’80s heyday, had been successfully recreated. Add into the mix some fun new characters – a rebelling Stormtrooper, whose humanity wouldn’t let him take part in atrocities, a young, clearly powerful Force-wielder, a phenomenal pilot, and the son of Han Solo and Leia, now fallen to the Dark Side – and you had all of the pieces in place for an entertaining story.

Unfortunately for The Force Awakens and its legacy, though, this isn’t where things end.

J.J. Abrams, who penned and directed the film, is a big believer in the “mystery box” style of storytelling: set up an intriguing mystery, then let it unfold. But while Abrams is great at *starting* these kinds of stories… he doesn’t usually seem to have an ending in mind. And because of the way Disney and Lucasfilm set about making the Star Wars sequel trilogy, Abrams and his “mystery box” were simply the wrong choice for the first part of the story. And even as I stepped out of the cinema wearing that silly grin ten years ago, the cracks in the foundation of this story were already beginning to grow – cracks that would eventually lead to the complete and utter ruination of Disney’s sequel trilogy. The Force Awakens was a fundamentally flawed story – but the damage those flaws would do wouldn’t become obvious for a few more years.

Photograph of filmmaker JJ Abrams at the premiere of Star Wars VII: The Force Awakens (2015).
J.J. Abrams at the film’s premiere.

J.J. Abrams had written questions into his script that he did not have answers for. In fact, not only had he not written a solution to his “mystery box,” but there really wasn’t a way for this story to unfold – when the baton was inevitably passed to Rian Johnson and Colin Trevorrow – that even made sense. Abrams screwed over Johnson and Trevorrow (who would later leave the project that became The Rise of Skywalker) by writing the beginning of a story that had no plan, no middle, no ending, and that was, in a word, inept. It is the “original sin” of the sequel trilogy, and while fans may dislike The Last Jedi or The Rise of Skywalker far more than The Force Awakens, it was here, in 2015, that the sequels’ undoing had already been set in stone.

“Luke Skywalker is missing!” announced the film’s opening crawl. But without establishing *why* Luke had disappeared – nor even really explaining the extent of his legend and legacy in the galaxy at large – The Force Awakens set up a mystery that had no explanation. And by leaving the choice for why Luke had squirrelled himself away on a hidden planet to the next film and the next writer/director, Abrams abdicated the tremendous responsibility that Disney, Lucasfilm, and generations of Star Wars fans had placed on his shoulders.

Concept art for Star Wars VII: The Force Awakens (2015) showing the Millennium Falcon.
Concept art of the Millennium Falcon.

I wrote several years ago that it boggles my mind how an accomplished group of filmmakers – people who created and worked on titles like the Indiana Jones trilogy, Lost, Jurassic Park, E.T., and many more – could have made such a genuinely bone-headed, idiotic, stupid decision when approaching the sequel trilogy. The Force Awakens was never envisioned as a standalone film, it was always meant to be the first instalment of a trilogy. And a trilogy that plans to tell a single story *needs* someone in overall creative control. J.J. Abrams, with his penchant for starting stories he has no intention of finishing and doesn’t know how to finish, was the wrong choice for that role. But Kathleen Kennedy, president of Lucasfilm, and Disney CEO Bob Iger should have known better – and should have taken a more structured, planned approach.

The decision to split up the writing and directing of the three sequel films was taken before work got underway on The Force Awakens – and even at that early stage, the damage was done. Splitting up the trilogy in this way was *always* going to be the wrong decision, and the predictable result is a trio of films that jump around in terms of tone, story, and even characterisation, as each of the subsequent instalments tries to undo something from its predecessor. And I do not exempt The Force Awakens from that criticism – it is the foundation upon which the trilogy should have been built, but because it was so weak and derivative, and because the decision was taken to split up the filmmaking process, it would be firmly tarred with the same brush even if it had been a perfect standalone title.

Which it wasn’t.

Trio of promotional posters for Star Wars VII: The Force Awakens (2015)
Poe, Leia, and Kylo on promo posters for the film.

What I felt had been the film’s biggest strength on that first viewing a decade ago, now, in retrospect, feels like one of its most egregious faults and its most significant weakness. By choosing to replay, almost beat-for-beat, 1977’s Star Wars, the film fails to do what any sequel can and should aim to do. Questions that fans had all the way back in 1983 about what the galaxy would look like after the Empire’s defeat not only didn’t get answered, they were totally ignored; sidelined, as Abrams and co. tried to re-tell the same story as before, just with a different coat of paint.

Think about where Return of the Jedi had ended: the Emperor and Vader were dead, theoretically ending the Sith once and for all. The Death Star had been destroyed, and the Rebellion had won the Battle of Endor… but the Empire still existed in much of the rest of the galaxy, and there was no guarantee that the Emperor’s death would mean there could be a return to democracy. And with the deaths of Obi-Wan and Yoda, only Luke could carry on the legacy of the Jedi Order.

Still frame from Star Wars VII: The Force Awakens (2015) showing Kylo with Snoke.
Kylo Ren with Snoke.

The Force Awakens basically ignored all of that. In the aftermath of the Emperor’s death, the remaining Imperial factions basically gave up, and the New Republic took control of much of the galaxy. But then, in secret, some Imperial survivors founded the First Order – ruled over by Snoke, a mysterious Dark Sider. Snoke’s apprentice was the helmet-wearing Kylo Ren, the grandson of Vader. And Luke’s Jedi were nowhere to be seen, with his first attempt to train students ending in disaster. This set up a remarkably familiar story about a Dark Side power on the march, a rag-tag group of rebels (sorry, “the resistance”) trying to stop them, a planet-killing superweapon, and a youngster from a desert planet who gets swept up in all of it thanks to a droid carrying an important document.

Is that all Star Wars is? And… is that all Star Wars ever can be? J.J. Abrams and Kathleen Kennedy seemed to think so a decade ago.

And their attitude remains in the franchise to this day. The Book of Boba Fett, Obi-Wan Kenobi, Ahsoka, Rogue One, Solo, Andor and The Bad Batch, all of which have been created since 2015, rely on increasingly minor characters and smaller and smaller pieces of the *only* real story that the Star Wars franchise has ever told: the so-called “Skywalker Saga,” which should really be called the “Palpatine Saga,” since he’s the only character who seems to have acted of his own volition and who had any control over events. That’s the legacy of The Force Awakens ten years later: a franchise that has doubled- and tripled-down so hard on nostalgia plays and copying what came before that it’s become narratively exhausted and just plain *boring*.

Concept art for Star Wars VII: The Force Awakens (2015) showing TIE Fighters and a castle with a lava moat.
TIE Fighters and a castle in concept art created for The Force Awakens.

Thanks to the decision to have Kylo kill Han Solo at the climax of the story – a genuinely shocking moment at the cinema – The Force Awakens robbed Star Wars fans of the opportunity to get *any* on-screen interaction between the three heroes of the original trilogy: Luke, Han, and Leia. Han and Leia got some scenes together, and Luke and Leia had a moment in The Last Jedi. But we never got to see Han and Luke together, nor the trio reunited. And that’s really quite sad, if you think about it.

Obviously no one could’ve known, when The Force Awakens entered production, that Carrie Fisher would pass away before the sequel trilogy was complete. But it seems to me that Abrams, Kennedy, and the rest… didn’t really think about how the new trilogy could or should use its legacy characters. There was no Lando Calrissian until The Rise of Skywalker, nor any acknowledgement of his existence. And while The Force Awakens made it clear that Leia and the Resistance believed Luke Skywalker needed to be brought back into the fold… we never really got a good explanation as to *why*.

Still frame from Star Wars VII: The Force Awakens (2015) showing Leia.
General Leia of the Resistance.

So as we mark the film’s tenth anniversary… I don’t think there’s all that much to celebrate, to be blunt about it.

The story that The Force Awakens began was supposed to expunge what Star Wars had got wrong, and lay the foundations for a better future. But if you look at the state of the fan community today, the sequel trilogy is disliked, on the whole, *at least* as much as the prequels had been a decade ago, if not more. By playing it too safe, copying too much of what had come before, and failing to really answer any of the questions that a sequel should have been able to, The Force Awakens ended up being a poor film, a weak start, and a major contributing factor to Star Wars’ undeniable decline in the 2010s and 2020s.

We’re at a point now where practically no new Star Wars projects elicit the kind of excitement as The Force Awakens had done a decade ago. Oversaturation is part of that, sure – I haven’t even watched all of the various Disney+ Star Wars shows, because there’s just too many of them at this point. But a big part of it is also that this franchise feels rudderless. By doubling- and tripling-down on repetition, The Force Awakens set the tone for Star Wars’ current direction, and after the controversy of projects like The Last Jedi and The Acolyte, the temptation must be for Disney and Lucasfilm to do more of the same – which feels wrong for a franchise with such a well-constructed and interesting setting.

Still frame from Star Wars VII: The Force Awakens (2015) showing Finn aboard the Millennium Falcon.
Finn.

“Fundamentally flawed.” That’s my two-word summary of The Force Awakens a decade later. It was, I do not deny, a well-intentioned film, and there was merit in the idea of “resetting” some of Star Wars after the prequel trilogy. But by playing things *so* safe, and by basically copying many of the plot points from the original trilogy and A New Hope in particular, Star Wars was left with nowhere to go.

Most stories… end. And they should be allowed to end. In-universe, obviously there was work to do for Luke, Han, Lando, and Leia after the Battle of Endor. But given everything we’ve seen since – both the fan-fiction mess of the Expanded Universe, depicting a flawless, all-conquering hero in Luke Skywalker, and now the sequel trilogy with its repetition of the original story – I’m increasingly of the opinion that there shouldn’t have been a Star Wars sequel. Return of the Jedi wasn’t a perfect film, but it killed off Palpatine and Vader, gave the Rebellion a huge win, and saw Luke embrace the legacy of the Jedi. That’s where the story needed to end.

Concept Art for Star Wars VII: The Force Awakens showing Rey's arrival at Ahch-To.
Concept art of Rey arriving at Ahch-To at the end of the film.

In the 21st Century, though, it seems as if no story is allowed to come to a dignified end. And that kind of explains why The Force Awakens came to be in the first place. Rather than create something new, Disney wanted to buy something successful – something that, they believed, would print them endless amounts of cash. It worked with Marvel, so why not Star Wars, too? We’re seeing the limitations of that approach now, and The Force Awakens is really just the first chapter in a sad decline – not only for Star Wars, but for Marvel, Disney’s animated films, and more. Disney’s attitude at the moment is one of franchises, sequels, and remakes. Originality has left the building. And that isn’t *all* the fault of The Force Awakens by any stretch. But the film is symbolic of a moment in time, a moment where things began to change – and not for the better.

So, yeah: ten years ago, I had a great time with this film. Rey, Finn, and Poe were all fun characters that I felt we were just beginning to get to know, and I was curious to see where this story would go and how the First Order would be defeated. But the flaws in that story were already on display, and now that we know how badly off the rails the sequels went, and how poorly-planned the entire project was… it adds a lot of context to The Force Awakens. And it makes it pretty hard to go back and watch the film at all, in all honesty.

I continue to hope for better things from the Star Wars franchise. And there have been some projects over the last decade that worked: Rogue One, for example. But as we mark the tenth anniversary of this landmark film… I can’t help but feel there are way more negatives than positives. Star Wars will continue, of course – there are new projects on the horizon in 2026 and beyond. But are you as excited about *any* of them as you were ten years ago for The Force Awakens? I’m not. And that’s part of this film’s legacy.


Star Wars: Episode VII – The Force Awakens is available to stream now on Disney+. The film is also available on DVD and Blu-ray. The Star Wars franchise – including The Force Awakens and all other properties discussed above – is the copyright of Lucasfilm and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Christmas Food Tier List

Let’s have a bit of festive fun!

We all like food, right? Well… *I* certainly like food. And, if you’ve ever seen me and my jolly belly in person, you’ll know that for a fact! I have a soft spot for Christmas food in particular – Christmas has always seemed, to me, like a food-centric holiday. Even some of the presents and gifts that we give and receive can be food; hampers, selection boxes, chocolate… all of these, and more, are what we’re going to discuss.

And I thought it could be fun to “rank” all of these things in a nice, internet-friendly tier list!

A blank tier list.
Let’s fill out this tier list with some festive foodstuffs!

Before we set the table, I have a couple of my usual caveats. Firstly, this is just for fun! Please don’t take any of this *too* seriously; the objective here is just to get a bit festive and think about some yummy Christmas treats – not get into an argument. And secondly, everything we’re talking about today is just one person’s *subjective* opinion. We may not agree on what makes for a nice Christmas dinner or festive snack… and *that’s okay!* The food items discussed are mostly British and European, because that’s what I’m most familiar with, and they’re listed in no particular order. I’ll reveal the final tier list at the very end of the piece.

The format I’m using is the standard “tier list” that you may have seen on a couple of other occasions here on the website. You know the drill: S-tier is right at the top, then we go through A, B, C, and D, before hitting the bottom with F. They basically work like letter grades at school! Still haven’t found out why “S” is the top tier, though.

So… with all of that out of the way, let’s rank some festive foodstuffs and try not to totally ruin Christmas in the process!

Number One:
Roast Turkey

Stock photo of roast turkey in a pan.

Turkey is an easy A-tier for me. It’s the main event on the big day, and if you cook it right and follow all of the instructions, you should end up with some decent meat for your main course! Some people overcook turkey, especially if they aren’t familiar with it, leading to it getting a bit of an unfair reputation as dry and chalky – but when properly cooked, I maintain that roast turkey is very nice.

Here in the UK, where we don’t have Thanksgiving, Christmas Day is usually our big roast turkey dinner. And I can’t speak for everyone, but I know that for me, Christmas Day wouldn’t feel right without roast turkey. It’s just… tradition, I guess! And Christmas is a time for sticking to some traditions.

Tier: A

Number Two:
Mince Pies

Stock photo of a mince pie on a dark slate being dusted with icing sugar.

Mince pies are the perfect sweet treat for this time of year! They’re fruity, spicy, warming, and good served hot or cold. And they’re pretty easy to make at home if you’ve got a good shortcrust pastry recipe and a few dried fruits! I have fond memories of helping my grandmother and mother make mince pies at Christmas time, and of enjoying them at all kinds of festive events, from church services at school to community events and even at neighbours’ houses!

Mince pies have a strange history, really. They used to contain actual minced meat alongside the fruits and spices – that combination of sweet dried fruit with meat seems to have been common in centuries past. I’m kinda glad it isn’t any more, because to be honest… that doesn’t sound all that appetising! I prefer to keep sweet and savory foods separate for the most part. Mince pies are another British tradition, and one I look forward to indulging in every festive season. I usually keep a box of mince pies in the freezer after Christmas ends, too, so I can have them in the summer when the heatwaves strike and I long for the cooler temperatures of winter!

Tier: S

Number Three:
Non-traditional Mince Pies
(Mince Pies with “Unusual” Ingredients)

Stock photo of fruit on a wooden platter.

There’s been a bit of a trend in recent years for “re-inventing” the humble mince pie. And I guess I shouldn’t lump *all* of these experiments together, because some work better than others! But for me, as I said above, you can’t beat a good old-fashioned mince pie, and trying to “glam them up” with exotic fruits, expensive alcohol, different pastry, or other such things… it can be fine, and there can be good reasons for doing so. But other times, they just don’t feel quite right. At worst, some can be pretty unappealing or even seem pretentious!

When I was a kid, my mother used to bake special “dad’s pies” for my father, because he *hated* raisins and currants! So he’d get his own non-traditional mince pies. The recipe seems to have varied year to year, but I remember her making versions with bananas, dates, and other fruits that he would actually eat. And obviously there are folks with allergies, dietary restrictions, and so on, who couldn’t have regular mince pies. So there are great reasons for going non-traditional. It’s nice that everyone can feel included at this time of year and don’t have to miss out on this British tradition!

Tier: B

Number Four:
Brussel Sprouts

Stock photo of Brussels sprouts in a pan.

Ugh. Yuck. No! I haven’t eaten a Brussels sprout in about twenty-five years at this point… when I *forced* myself, as if under duress, to eat them when my then-girlfriend’s parents cooked them as part of a meal. There’s no easy way to say this, but Brussels sprouts taste… faecal. I know they’re a staple on many folks’ Christmas dinner plates, and that’s great! If you like them, or if you can force them down once a year, good for you! But for me… life’s too short to eat food I despise, and especially at Christmas, when there are so many other options, I’d rather just leave them out altogether!

Some people say that you can make sprouts taste better by roasting them in fat instead of boiling them, or even cooking them with something like bacon to give them a different flavour. That doesn’t actually make the Brussels sprouts any better – it just ruins some perfectly innocent bacon!

Tier: F

Number Five:
Panettone

Stock photo of panettone in front of a Christmas tree.

I adore panettone. I probably shouldn’t admit this online, but a couple of years ago, I munched my way through an *entire* panettone – which the box claimed could serve twelve people – while playing a round of Civilization VI. I even named one of my cities “Panettone” in that game after I realised what horrors I’d unleashed upon my intestines! Disgusting pigging out aside, though, this sweet Italian bread is made with an enriched dough, and usually dotted with raisins – or sometimes chocolate chips!

I remember one Christmas I bought my parents a chocolate pannettone from an Italian bakery, and they were over the moon with it. My dad didn’t eat raisins, and at that time, the only panettones they could usually find were the fruity ones. So being able to gift them a chocolate one was nice. That memory is a treasured one.

Tier: A

Number Six:
Mashed Potatoes

Stock photo of a bowl of mashed potatoes.

In the United States, a typical Thanksgiving turkey dinner will often be accompanied by mashed potatoes. And if you go out to a restaurant in the UK, mash is commonly offered as a Christmas dinner option. But… it’s not traditional! At least, not in my family. Roast potatoes are the way to go for a traditional British Christmas dinner, and there really isn’t room on the plate for mash as well.

I’ve seen some *fantastic* mashed potato recipes around Thanksgiving, particularly from American cooking channels like Food Wishes on YouTube. And I don’t deny that many of them look delicious; how could mashed potatoes not be, especially if the final product ends up being, like, 60% butter and 40% potato?! But for me, Christmas dinner should – usually – remain a traditional affair, so I’ll almost always opt for roasties ahead of mashed potatoes on the big day.

Tier: D

Number Seven:
Marinated/Spiced Turkey

Stock photo of a raw turkey being prepared for cooking.

A roast turkey stuffed with sage and onion stuffing and maybe roasted with some bacon on top? That’s what you need on Christmas Day! There are some absolutely phenomenal recipes for roast turkey that involve marinating the bird in some kind of exotic sauce, or making a spice rub to give it a Moroccan, Turkish, or Indian flavour. But, as you may have already guessed from my preference for the traditional… I don’t want any of that on Christmas Day!

I love a good turkey curry as much as the next Brit, but my Christmas turkey on Christmas Day should be relatively plain and not drowning in spices, rubs, sauces, and other flavourings. Meat cooked that way just… doesn’t feel like Christmas to me, not on the big day, anyway. 364 days of the year, I’d probably agree with you if you said that turkey tastes better with a marinade, a rub, or with different combinations of flavourings. But on Christmas Day? I know what I like… and that’s turkey with a bit of sage and onion stuffing.

Tier: D

Number Eight:
Chocolate Coins

Stock photo of a bag of no-brand chocolate coins.

When I was a kid, I used to get a few chocolate coins on Christmas morning. These small chocolates were wrapped in a piece of foil and stamped with a design that resembled a real-world coin – usually a 10 pence piece, if I’m remembering right! The ones my parents would get weren’t branded, they were just the supermarket version. But I remember being overjoyed to get something as delicious and rare as chocolate on Christmas morning. They’d usually be gone by Boxing Day.

I still see chocolate coins on supermarket shelves, but they aren’t something I usually get for myself. I still think they’re very cute and Christmassy, though, even if they are just plain chocolate in a slightly different shape!

Tier: B

Number Nine:
Bread Sauce

Product photo of Tesco's bread sauce on a grey background.

Bread sauce… well, it’s just delicious. I know it doesn’t sound like much, if you’ve never tried it, but trust me! This is one of my favourite parts of a Christmas dinner plate – the sauce just goes so well with roast turkey. And it’s very simple to make, needing only milk, an onion, some stale bread, and cloves. Maybe this is a uniquely British acquired taste… but if that’s the case, I’ve definitely acquired it!

I genuinely prefer bread sauce to gravy on Christmas Day, and it’s probably something I’d have more often if it didn’t feel like such an exclusively Christmassy thing. Having said that… I guess I’m starting to see why British cuisine has acquired a bit of a reputation. But really… if you’ve never had bread sauce, try it. I promise it’s better than it sounds!

Tier: S

Number Ten:
Hot Chocolate
(a.k.a. Hot Cocoa)

A stock photo of a glass mug of hot chocolate/hot cocoa with marshmallows and orange slices.

A hot chocolate hot take incoming: I don’t consider this to be a particularly Christmassy drink! As a kid, I remember having hot chocolate (the instant kind) pretty regularly. My parents didn’t usually let us have things like chocolate very often, but we usually had hot chocolate in the house, and it became something I’d drink maybe once or twice a week as a sweet treat. Made with just a couple of spoonfuls of powder and boiling water, I guess it wasn’t the *best* hot chocolate in the world! But as a kid who didn’t get a lot of sweet things a lot of the time? It was fantastic.

I don’t drink hot drinks very often, these days, and making a “proper” hot chocolate feels like a bit of a hassle! But I do love a good hot chocolate, when I can be bothered to go to the trouble, and it’s a very cozy thing to drink on a cold winter’s night. Some people like to add cinnamon, peppermint, gingerbread, or other festive flavourings, and that’s great, too!

Tier: A

Number Eleven:
Lebkuchen
(a.k.a. German Gingerbread)

Product photo of lebkuchen cookies.

I lived in Germany for a few years, back when I worked in the games industry. And it was when I was attending a Christmas market that I first discovered the wonderful lebkuchen! This soft, sweet, lightly-spiced cake is absolutely delicious, and I was so pleased to see it being made available in the UK a few years later. It’s become a staple of my Christmas treat cupboard!

This one is a bit unusual insofar as it’s not something I would’ve ever had as a kid, so in that sense it’s not something that has always been part of Christmas going way back. Obviously it would be in Germany, but not for me as someone who grew up in the UK! But we do have gingerbread in the UK – both the hard cookie variety and the soft, spongy cake variety, and I would’ve definitely had gingerbread in the run-up to Christmas. In fact, eating gingerbread on bonfire night is literally one of my earliest memories.

Tier: B

Number Twelve:
Roast/Glazed Ham

Stock photo of sliced ham.

I think ham as a Christmas dinner main course is fairly common in the US and Canada, where turkey is usually eaten at Thanksgiving. But, as you might be able to guess by now, it’s not traditional British fare on the big day! So while I enjoy a good roast ham, I’ll always opt for turkey on Christmas Day.

Even if the ham is prepared elaborately, with Christmas spices, lots of decoration, and so on… Christmas dinner just wouldn’t feel the same without turkey. And I’d apply this to other roast meats, too, from chicken and duck to beef and lamb – they’re all delicious, sure, but they just don’t feel right for Christmas dinner.

Tier: D

Number Thirteen:
Roast Goose

Stock photo of roast goose on a glass plate.

The only conceivable exception to what I was just saying about “non-traditional” Christmas dinner main courses could be goose! Except… I’ve literally never eaten it in my life. Goose is expensive, or just not readily available, and I’ve never felt the need to go out of my way to try it.

However! Goose *is* a traditional Christmas meat – arguably more traditional than turkey, at least in decades and centuries past. Goose is famously what Scrooge buys at the end of A Christmas Carol to celebrate the big day, and I think it was the default Christmas meat in Victorian times. Maybe one year I’ll finally get around to trying it for myself. Who knows… it could be a total game-changer!

Tier: C

Number Fourteen:
Pigs in Blankets

Product photo of M&S pigs in blankets.

Here’s a question that divides the UK and the USA: what are “pigs in blankets?” If you’re American, you might’ve answered that it’s a sausage wrapped in pastry and then baked. But you’d be *wrong*! Those are sausage rolls, and a true pig in blanket is a sausage wrapped not in pastry, but in delicious bacon! We only have them once a year as a side dish on Christmas Day.

Pigs in blankets are delicious. I mean, it’s a sausage… wrapped in bacon. How could you go wrong with that?! Unless you don’t do bacon for some reason, they’re often hailed as the single best thing on a Christmas dinner plate. I’m not sure I’d go quite that far… but they are an unbelievably special treat.

Tier: S

Number Fifteen:
Stollen

Stock photo of Stollen.

Stollen is… German panettone? Or panettone is Italian stollen! Either way, they’re both bread-like cakes with raisins and dried fruit, but stollen usually has marzipan running through the middle, too. I like it. It’s something we’ve had in the UK for a number of years now, and a well-made stollen is delicious and quite festive.

Nowadays, I tend to buy stollen slices or “bites” rather than an entire loaf; it just feels more efficient and less wasteful, even if it’s probably not as good value-wise. But these are little treats I’m happy to indulge in at this time of year. Cue the jokes about stealing stollen!

Tier: B

Number Sixteen:
Christmas Pudding

Stock photo of a (half-eaten) Christmas pudding.

Christmas pudding is a classic! My mother would always do the traditional thing of pouring brandy over it and setting it alight – a real show-stopper to end Christmas dinner. The only downside to Christmas pudding is how rich it is – and how it immediately follows a very large meal. That means – especially nowadays – I only want a small taste, not a big portion!

But Christmas pudding is great. Dried fruit, warming spices, a dash of brandy… all of those feel like festive flavours, and they come together beautifully. You can spend a lot of money on a “traditional” pudding made to be steamed, but I almost prefer the cheaper supermarket ones that you can just pop in the microwave.

Tier: A

Number Seventeen:
Yorkshire Puddings

Stock photo of two Yorkshire puddings.

From one pudding to another! But here’s a hot take: unless you’re having roast beef – which, as I said above, you *shouldn’t* on Christmas Day – then you don’t need a Yorkshire pudding on your plate. With roast potatoes, stuffing, bread sauce, and all the other trimmings of a typical Christmas dinner, there’s really no room for them, anyway!

I like Yorkshire puddings. And not just as part of a roast dinner – they’re good with sausages, stuffing, soup, all kinds of things. But I don’t associate them with Christmas, and I don’t think I’ve ever had them as part of my meal on the big day.

Tier: C

Number Eighteen:
Smoked Salmon and/or Prawn Cocktail

Stock photo of salmon flesh.

When I was growing up, we basically never had a starter or appetiser – except on Christmas Day. And either smoked salmon or a prawn cocktail are great starter options. Of the two, I’d say the salmon probably feels a bit more special or bougie, just because it’s not something I typically buy or have at any other time of year.

While both of these options are nice, and I would happily accept either on Christmas Day (especially if someone’s kind enough to make them for me!) there is *one* other starter that I might prefer…

Tier: B

Number Nineteen:
Pâté on Toast

Stock photo of a hand holding bread with pate.

How can you go wrong with crispy toast, a bit of butter, and a nice pâté? It’s not exactly exclusive to Christmas – this is something I’ll have at any time of year, and not just as a starter, but often as a whole meal in itself! But I adore pâté, and there are many different varieties to accommodate a range of tastes and dietary requirements.

At Christmas, there are often festive pâtés, too, either more indulgent than your typical pâté or using Christmassy ingredients and flavours. I don’t want a whole lot of pâté as a starter on Christmas Day, because it could easily overwhelm the meal, but a little taste before digging in? Perfect!

Tier: A

Number Twenty:
Roast Potatoes

Stock photo of roast potatoes on a plate.

Are roast potatoes the best thing on the plate at Christmas? Maybe, if you make them right! People swear by different methods – boiling first, then roasting, using different oils or fats, and so on – but for me, as long as you get them crispy on the outside and soft in the middle… I’ll be set. And I’ll stack a pile of these beauties on my plate to soak up all the bread sauce and gravy!

Again, roasties aren’t necessarily exclusive to the festive season. But they are beyond delicious on a Christmas dinner plate, and they just… make the meal. A roast dinner wouldn’t be complete without roast potatoes, and if I’m having turkey with “all the trimmings,” as we like to say, then one of those trimmings simply *must* be roast potatoes!

Tier: S

Number Twenty-One:
Mixed Veg

Stock photo of carrots and other veg.

Uh, sure. Carrots, parsnips, cabbage, peas, maybe some sweetcorn. They all have a place on a Christmas dinner plate. Not a *huge* place, but a place nonetheless. They aren’t what you get excited about as you can smell the meal cooking on Christmas Day, but if you just had meat, potatoes, and gravy… something wouldn’t be right. Perhaps you’d notice the absence more than the presence.

Vegetables are a year-round thing, of course, and I personally don’t do anything special with veg at Christmas. As above with sprouts, some people try to make vegetables either indulgent or just different – things like honey-glazed carrots or cabbage cooked in wine. But those things wouldn’t add a lot, at least for me, and I don’t remember my family doing any of that at this time of year.

Tier: C

Number Twenty-Two:
Gravy

Stock photo of a saucepan with brown soup/gravy inside.

Where would Christmas dinner be without gravy, eh? I know, I know: I’ve already said bread sauce is the superior condiment on Christmas Day – and I stand by those words! But gravy is delicious, too, and still has a place on my festive plate. It goes especially nicely with stuffing and roast potatoes.

If you’re cooking from scratch, making your own gravy with all of the leftovers and pan drippings feels like a heck of a task! So these days, I tend to just buy some gravy granules – maybe it’s not “perfect,” but it makes for a fine gravy that’s almost as good for, like, 5% of the effort.

Tier: A

Number Twenty-Three:
Salad

Stock photo of a large salad.

Okay, let’s think this through. If you’re living somewhere hot in the southern hemisphere, and Christmas falls in the middle of summer, maybe you don’t want to have roast potatoes and all of that – you want something cool and refreshing, not warm and comforting. And a salad is the perfect accompaniment to a plate of cold sliced meat, or even meat cooked on a barbecue.

But for me, here in the UK? Salad shouldn’t be part of a typical Christmas dinner! Sorry. When I lived in South Africa, I can remember having salad and cold meats on Christmas Day, and I thought it was quite the novelty! But it didn’t feel Christmassy to me, as someone who grew up in the northern hemisphere. Nor did going to the beach when it was thirty degrees out on Christmas Eve, come to that! But different parts of the world do things differently, so salad on Christmas Day could make sense to you and feel like a part of the celebrations.

Tier: D

Number Twenty-Four:
Yule Log

Stock photo of a festive yule log cake.

I have a fond memory of making this traditional Christmas treat in school, and having to carry it all the way home on the bus at the end of the day! It’s basically a chocolate Swiss roll – a rolled-up cake with a chocolate buttercream filling. But a yule log is then decorated to somewhat resemble a real wooden log – often with chocolate ganache.

This is quite an indulgent cake, and not one you’d have a lot of! But it’s delicious, and I like how the theme of the holiday carries through, thanks to the design. It can be a fun project for kids, too, as I found out all those years ago. Decorating the log just right was a lot of fun! And who can say no to chocolate cake, eh?

Tier: A

Number Twenty-Five:
Gingerbread Men/Gingerbread House

Stock photo of a gingerbread house at Christmas.

If you say “gingerbread” to me, my mind goes first to the spongy gingerbread cake that we often bake in the UK in the autumn and winter. The harder, cookie-like gingerbread? That’s more common in the United States, though it has made its way over here. I don’t have quite the same innate Christmassy association with either gingerbread men or making a gingerbread house as you might if you grew up in America… but I gotta admit, it’s a lot of fun!

I actually made a gingerbread house for the first time a couple of years ago, and I had a blast doing it. It’s a craft project, really – one that the little ones are bound to enjoy and have a ton of fun with. And that’s Christmas in a nutshell, really – fun for the kids. Maybe gingerbread men and gingerbread houses weren’t always a part of my holiday traditions, but they’re delicious, definitely festive, and I mean… how often do you get to play with your food?

Tier: B

So that’s it!

Let’s take a look at the final tier list, shall we?

A tier list of Christmassy foods.

Well… I hope this has been a bit of Christmassy fun! The big day is approaching, and I wanted to do something a bit silly to celebrate the festive season.

Are you ready for Christmas yet? I bought my final gifts today, and I’ll shortly be taking the train to my sister’s place to deliver presents for my niece. It’s her first Christmas! So I really want to make it special for the whole family this year. I’ve even got a silly Christmas jumper to wear for the day.

Wherever you are in the world, and however far along you may be with you Christmas plans, I hope you’re having a great Christmas time. If you missed it, check out my list of a few 21st Century Christmas films and TV specials to enjoy. You can find it by clicking or tapping here. And stay tuned, because there’s more to come here on the website before the big day! Later in the month, there’ll also be my annual End-of-Year Awards, where I’ll hand out some imaginary trophies to my favourite entertainment experiences of 2025. Don’t miss it! And Merry Christmas!


This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Fate of the Old Republic: Thoughts and Concerns

A Star Wars-themed spoiler warning graphic.

Spoiler Warning: Beware minor spoilers for Star Wars: Knights of the Old Republic and Knights of the Old Republic II.

The so-called Game “Awards” was pretty shit, wasn’t it? I didn’t watch the actual broadcast, because if the organisers don’t actually care about their made-up trophies at this glorified marketing event, why should I? But I did check out the announcements and a few of the trailers after the fact, as I usually do, and there was one that caught my eye. As you probably guessed, it was Star Wars: Fate of the Old Republic.

I was huge Knights of the Old Republic fan during the original Xbox era, and I still consider both that game and its sequel to be among the best RPGs I’ve ever played – as well as two of the best pieces of Star Wars media, too. KotOR II left things open-ended more than twenty years ago, but the story was never continued. More recently, a remake of the first KotOR had been announced, but that project seems to have suffered from a difficult and troubled development process, with a publisher withdrawing, a development studio being kicked off the project, and no official word on it for a long time.

So Fate of the Old Republic’s announcement should be a time of joy! Right?

Still frame from the Star Wars: Fate of the Old Republic teaser showing the pilot's seat.
Star Wars: Fate of the Old Republic has been teased.

Well, let’s talk about that.

Truthfully, I’m not exactly blown away by this announcement. We didn’t actually see Fate of the Old Republic with our own eyes at the Game “Awards.” We saw a CGI trailer that told us next to nothing. That’s not unexpected for a game which is clearly at a very early stage in its development, but after being burned once by a cinematic KotOR remake trailer that hasn’t actually gone anywhere… well, there’s less to get excited about the second time around.

But if Fate of the Old Republic is, as has been reported, five-plus years away from its potential release window… I can’t be alone in thinking that its announcement has come too early, can I? Star Wars has been guilty of this before, not just with the aforementioned KotOR remake, but also with Eclipse – another single-player title we haven’t so much as glimpsed in over four years at this point. So… why announce this now? It wasn’t like Fate of the Old Republic was being leaked, and teasing fans with a nothing-burger cinematic clip five years or more ahead of release feels almost mean. I might not still be here (or still able to play games if my arthritis gets worse) come 2030.

Fate of the Old Republic still seems a long way off.

So far, I haven’t been able to find out what Fate of the Old Republic’s existence may or may not mean for the status of the KotOR remake and – potentially – a KotOR II remake that I’d want to see follow it up. Is the KotOR remake still happening? Or does this announcement mean that Disney, Lucasfilm, and their development/publishing partners are now going in a totally different direction? I wouldn’t expect the developers of Fate of the Old Republic to discuss that – but hopefully soon, someone from Disney, Lucasfilm, or Saber Interactive can clear things up.

I want a new KotOR game, don’t get me wrong. But having been excited about the remake – and having deliberately not played KotOR or KotOR II since the remake was announced – I don’t like the idea of losing that game. In an ideal world, I’d like to see both titles release: the KotOR remake first, then hopefully KotOR II, and finally Fate of the Old Republic. But it would be nice to get some clarity from the people involved whether the remake is still happening… because it seems odd to me to announce this new game if the remake is also going ahead. The KotOR remake, with the best will in the world, isn’t launching in 2026. So if that game would be 2027 or later, then it starts to butt up against Fate of the Old Republic if it might make a 2030 release. The timings of all these things leaves me scratching my head.

Still frame from the KotOR Remake teaser showing Revan.
What does this mean for the KotOR remake?

Then there’s the typical Star Wars “oversaturation.” Will people pick up the KotOR remake knowing that Fate of the Old Republic might be just a couple of years away? And if the KotOR remake does well, will that risk overshadowing Fate of the Old Republic, given how strong the game’s story is and the incredibly powerful impact of its big twist? It just feels like a totally unnecessary risk.

The ideal way to do this would’ve been to launch the KotOR remake, then get straight into remaking KotOR II using the same team and the same process. Only then would work on a new entry commence. But my biggest concern at this stage, really, is whether the KotOR remake is still happening at all. If I had to choose between a remake and a new game, I’m always gonna pick a new game! But having been teased with the idea of replaying one (or perhaps two) of my favourite RPGs of all-time… I’ll be a little disappointed if the promised remake now isn’t happening.

Still frame from the Star Wars: Fate of the Old Republic teaser showing the protagonist's eyes.
A mysterious character.

Much has been made of KotOR director Casey Hudson’s involvement in this project – and I’m definitely pleased to see him back in the director’s chair. Hudson – who also directed the fantastic Jade Empire and all three games in the original Mass Effect trilogy – is fantastic, so any game he’s involved with, even if it wasn’t Star Wars, would have attracted my attention! But can the same be said for any of his colleagues at the brand-new Arcanaut Studios?

Fate of the Old Republic will be Arcanaut’s first-ever video game. And it isn’t easy to build up a brand-new studio from scratch in the modern games industry. Building a studio around a talismanic figure from the past doesn’t always work – just ask Build A Rocket Boy and their failed game MindsEye. Even in the Star Wars franchise, such things don’t always work out – Amy Hennig’s Star Wars game ended up being cancelled before it even launched, and that was coming from an established studio with a track record. So… there are causes for concern, unfortunately. One big name, no matter how influential they may once have been or what their track record may look like, is not a guarantee of success on its own, and a game like Fate of the Old Republic feels like a massive project for a brand-new studio to be tasked with.

Splash page from the website of Star Wars: Fate of the Old Republic developer Arcanaut showing their logo and a graphic.
This will be Arcanaut Studios’ first game.

Finally, there was one phrase in Fate of the Old Republic’s marketing material that I didn’t like to see. The game is being described as a “spiritual successor” to Knights of the Old Republic. But a “spiritual successor” is not a true sequel, is it? So will this game pick up the stories of Revan and the Jedi Exile? Or will it be a brand-new thing that doesn’t continue their storylines at all? The studio’s website promises “new characters for an all-new story,” which sounds to me like they’re not planning to even touch on what happened to Revan and the Jedi Exile. And I would add that nothing in the Fate of the Old Republic trailer looked familiar – the character, the starship, the planet… none of it.

And that leaves me baffled, to be honest.

Why make a big deal of Casey Hudson’s involvement, name-drop KotOR so often, and even use the “of the Old Republic” branding in the game’s name if it’s gonna be a different thing altogether? It almost feels like it could be a bait-and-switch; using the KotOR name to entice fans of those games to show up for a new, unrelated project.

Still frame from the Star Wars: Fate of the Old Republic teaser showing the character entering a door.
Is this game going to connect back to KotOR in a big way? Or… at all?

I’m still hopeful that Fate of the Old Republic will be a solid and enjoyable game in its own right… when it’s ready in 2030 or beyond. And if I’m still here and still capable of writing and gaming, I’ll do my best to play it and review it right here on the website! But, for all the reasons discussed above, I’m not exactly “hyped” for this new game at this too-early stage, and I’m more concerned, in some ways, for what this announcement could mean for the KotOR remake that I’d been looking forward to.

So I realise this was a dump of negativity, and I apologise for that. But KotOR and KotOR II are still games I’m passionate about, and I’ve longed for a continuation for literally decades at this point. I’m not sure, based on what I’ve seen and read, whether Fate of the Old Republic will be that game. It certainly won’t be KotOR III. However, it could be a fantastic standalone title, and maybe there will be more connections to Revan and the Jedi Exile, even if those characters and their friends don’t end up forming a core part of the new story. In any case, I will check out Fate of the Old Republic when it’s ready, assuming I’m able to.

Stay tuned here on the website, because I’m currently writing up my thoughts on The Force Awakens ahead of its tenth anniversary. And later in the month, I’ll be handing out some of my own made-up statuettes and trophies to some of my favourite entertainment experiences of 2025! I hope you’ll join me for that. Until then… may the Force be with you, friends!


Star Wars: Fate of the Old Republic is in early development and may not launch for several years. Star Wars: Fate of the Old Republic is the copyright of Arcanaut Studios, Lucasfilm Games, and The Walt Disney Company. Star Wars: Knights of the Old Republic is the copyright of BioWare, Electronic Arts, Lucasfilm Games, and The Walt Disney Company. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Starfleet Academy: The Final Preview

A Star Trek-themed spoiler warning

Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy. Spoilers are also present for the following Star Trek productions: Discovery, Picard, and Prodigy.

At time of writing, we’re just over five weeks away from the premiere of Star Trek: Starfleet Academy! Paramount/Skydance has begun ramping up the show’s marketing, with interviews, a new poster, and most recently, a new clip from the show. I thought we could take a look at those today, as well as look back at earlier trailers and teasers, and just talk a little about my thoughts, fears, and hopes for the Star Trek franchise’s newest series.

First of all… I still feel, based on what we’ve seen and heard since the Skydance takeover, that Starfleet Academy will be the final Star Trek series, at least for the foreseeable future. And unless it were to truly explode in popularity, storming the streaming charts to genuinely compete with the likes of Wednesday, Squid Game, and Stranger Things, I also feel increasingly confident that the two already-announced seasons will be all the show will get. This is not one of Skydance’s pet projects, and I get the impression that – as with Strange New Worlds – Star Trek’s new corporate overlords will fulfil their contractual obligations, but won’t pursue any kind of continuation for the series beyond what had already been lined up. I could be wrong – and I hope Starfleet Academy will prove such an overwhelming hit that it prompts a rethink in the Paramount-Skydance boardroom! But that’s where I feel the show, and the wider franchise, are at right now.

Still frame from the Star Trek: Starfleet Academy promotional clip showing the USS Athena.
The USS Athena.

And from that negativity to… some more negativity. Sorry.

I… did not think very much of the new clip, to be blunt. Don’t get me wrong: there are some interesting things and some great acting performances, and it was wonderful to see the Doctor back in live-action for the first time. But there are also some pretty disappointing things to see, one of which ties into something I’ve been saying about Starfleet Academy since before the show was even officially announced: this didn’t need to be a serialised story with another galaxy-threatening, over-the-top villain.

Paul Giamatti is *fantastic.* I loved him in the miniseries John Adams a few years ago, and this is a man who’s won three Golden Globes, an Emmy, and been nominated for two Academy Awards. Giamatti was talking about Starfleet Academy at a recent promotional event, and he seems genuinely enthusiastic about Star Trek, recalling watching the show as a kid, and even talked positively about Deep Space Nine. Which makes it such a shame that, from everything I’ve seen of his performance in the previous trailer and now in the new clip, he seems flat, one-note, over-the-top to a totally unnecessary degree, and just… boring.

Still frame from the Star Trek: Starfleet Academy promotional clip showing Nus Braka laughing.
Do you see what I mean?

Star Trek *can* do great things with bad guys who get under your skin and really chew the scenery. Khan was like that, if you think about it, and yet fans adore both Space Seed and The Wrath of Khan to this day. But in this modern era, after we’ve had Discovery’s Klingons, the Control AI, the Zhat Vash, Osyraa and the Emerald Chain, various Borg Queens, the Diviner Vadic, Moll, and… whoever else I can’t call to mind right now, do we need *yet another* villain in that mould? After we’ve had so many “villain with a mysterious connection to a main character,” and “villain seeking revenge against Starfleet/a main character” storylines across the past decade… do we need to go down that road again?

To me, Starfleet Academy seemed like the perfect vehicle to do something different. The show would benefit, in my opinion, from following the Strange New Worlds style – leaning much more heavily on episodic storytelling, and leaving things like a main villain and galaxy-ending threats behind. Star Trek, in its prime, was the best kind of episodic television, and while there’s always been room for sequels, character growth, and ongoing story and character arcs… a show like Starfleet Academy, with its focus on a new generation of up-and-coming officers, just seems like it should be perfectly placed to bring back that style of storytelling.

Still frame from a Star Trek: Starfleet Academy promo video showing Paul Giamatti in the makeup chair.
Paul Giamatti in the makeup chair.

Maybe, if Nus Braka didn’t seem so cartoonishly over-the-top, I’d be a bit less critical. And despite what I’ve said, I really will try to give the character – and Starfleet Academy – a fair shake in January. I’m not going to turn up for the show wanting to have a bad time, just so I can say “I knew it” later on. But when one of the things that had excited me the most about Starfleet Academy, before we knew anything else about the show, had been the casting of Paul Giamatti… I’m decidedly unimpressed with what I’ve seen from him so far.

If there’s more subtlety and nuance to the character of Nus Braka in Starfleet Academy, I will happily take back everything I’ve had to say about the character and the performance. And I’ve been wrong before – going into projects with low or no expectations only to be left genuinely impressed. Heck, I was not on board with the idea of re-casting Pike, Spock, and Number One for Discovery’s second season… and look how that turned out! So if I’m wrong, I’ll gladly hold up my hands and admit it. But… if I *am* wrong, and this character isn’t the one-note, scenery-chewing villain stereotype that he seems to be, it’ll leave me wondering why the clips and trailers were cut in such a way as to leave me with that impression!

Promotional photo of Paul Giamatti as Nus Braka in Star Trek: Starfleet Academy.
Nus Braka.

The second performance from the recent clip that’s giving me pause is Gina Yashere’s. Yashere plays the role of Lura Throk – an interesting character on paper, as she’s half-Jem’Hadar, half-Klingon. But the way she delivered the couple of lines she had in the clip really just felt amateurish to me. I’m only familiar with Yashere’s work as a comedian; several of her stand-up specials were televised here in the UK, and she also appeared a few times on a comedy panel show called Mock the Week.

Lura Thok *looks* great – there’s some fantastic prosthetic makeup that’s really brought the character to life. And I’m genuinely intrigued at the possibility of learning more about the Jem’Hadar – and by extension the Dominion, perhaps – in this new 32nd Century era. But the way she delivered her lines left me incredibly wary and unconvinced; it felt like I was watching a fan film, when Lura Thok was in focus. Again, these are short moments, and the performance may come across way better in the finished product. But… this is Starfleet Academy’s big push, and the show should be putting its best foot forward to attract as wide of an audience as possible. Performances like that are not the way to do it.

Still frame from the Star Trek: Starfleet Academy promotional clip showing Lura Thok and Captain Ake.
Lura Thok with Captain Ake.

After criticising those two performances, I find myself wrangling with Starfleet Academy’s status and its place in the franchise. When I’ve spoken about two other Star Trek projects in the past – Prodigy a few years ago and Scouts earlier in 2025 – I went out of my way to note that they’re productions aimed at a younger audience. That, by definition, changes how we approach them and where we might choose to be critical. In short, Prodigy and especially Scouts aren’t really being made for the likes of you and I – adult fans who’ve been Trekkies for a long time. They’re aimed at children, with a view to expanding the Star Trek franchise beyond its usual niche.

Is Starfleet Academy in the same camp? Or, to put it another way, am I being too harsh on the show already under the mistaken impression that, because it’s in live-action not animation, it should be held to the same standards as the likes of Strange New Worlds?

Still frame from the Star Trek: Starfleet Academy promotional clip showing Captain Ake in the captain's chair.
Nahla Ake in the captain’s chair.

This gets to a deeper question, I guess. What’s the purpose of Starfleet Academy? Is it to give Trekkies and sometime fans of the Star Trek franchise another show to enjoy? Or is it aiming to attract a younger audience – tweens, teens, and young adults, the kinds of folks who’ve shown up in droves for the aforementioned Wednesday and Stranger Things? And if it’s the latter… should we be a bit more forgiving about some of the things we don’t like?

Some entertainment products which are supposedly made for kids or aimed at a younger audience end up going way beyond their target demographics. I have a neighbour who’s in his 80s, and in a random conversation with him he brought up that he’d watched and enjoyed Wednesday, having been a fan of The Addams Family decades earlier. And speaking for myself, I greatly enjoy some films and TV shows aimed at a younger audience: just this year I’ve watched and enjoyed Phineas and Ferb, for instance, and the film KPop Demon Hunters. So I don’t necessarily think that the argument “it’s for kids, dumbass” can or should be used to cover any and all flaws; there’s good and bad kids’ entertainment, just as there’s good and bad entertainment made for adults. But, at the same time, Starfleet Academy’s marketing material has shown me pretty clearly that, as someone in their 40s, I’m not really the target audience for a show about young adults at their equivalent of university. And I’m okay with that!

Still frame from Star Trek: Scouts showing the three main characters.
Star Trek: Scouts is a new web series aimed at a preschool audience.

I want to judge Starfleet Academy as fairly as possible, and meet it where it is, on its own terms. This is something I’ve said before on multiple occasions – earlier this year, for instance, I wrote that Star Trek: Section 31 felt, to me, like a perfectly adequate B-movie; not great, not terrible, the kind of mindless action flick that’s the television equivalent of “easy listening” and that doesn’t demand much thought or attention. When I realised that I was watching a B-movie, I kind of went with it. While I get that there was a lot of disappointment in the fan community around Section 31, on its own terms, it was okay. Not the best thing I’ve ever seen the franchise put out… but in context, it was fine.

So… shouldn’t I try to be consistent and hold Starfleet Academy to that same standard?

Rather than judging Starfleet Academy by the standards of Picard and Strange New Worlds, I think – based on what I’ve seen so far – we need to compare it to something like… Dawson’s Creek or The O.C. It’s clearly being pitched to younger folks as a “teen drama” set in the Star Trek universe, not a Star Trek show which just happens to have young adult characters. And maybe that means we’ll get storylines about first loves, skipping class, overly-strict teachers, and all of the tropes that come with that kind of television. That isn’t usually my cup of tea… but I will try to keep that in mind when I talk about Starfleet Academy and the stories it aims to tell.

Still frame from the Star Trek: Starfleet Academy trailer showing the cadets.
The main cadet characters, as seen in the first trailer.

The recently-released poster also leaves that impression. I’ve seen some Trekkies online complaining about or criticising the poster – which depicts the cadets in a casual pose, lying on the grass, presumably in between classes! It evokes a kind of carefree schooldays feel, as if the characters are taking a break from their lessons and whatever personal conflicts or drama may be brewing.

Again, trying to keep in mind who Paramount-Skydance is trying to appeal to… I think that’s probably a good way to go. If the objective is for Starfleet Academy to be a teen drama first and a Star Trek show second, this kind of promo is *exactly* what I’d have suggested. It doesn’t mean we’ll get to see the poster recreated in the show itself, but rather the sensation or feeling that the designers and marketers wanted to create is one of carefree youth. Hopefully it’ll reach the right eyes and convince some new folks to tune in.

Promo poster for Star Trek: Starfleet Academy (landscape version).
The new promotional poster.

To get back to the latest clip, I’m glad we got to see the Doctor in action. Robert Picardo seems to have slid effortlessly back into the role, and I’m really keen to see what this new take on the character will look like. We’re catching up with the Doctor centuries after we last saw him, though I got the impression from a recent interview that *maybe* the Doctor’s holo-programme hasn’t been running continuously for all of that time. Don’t quote me on that, it’s as much a guess as a “theory,” at this stage!

Although the Doctor will clearly have some kind of role as an educator, the clip showed him back in action, tending to and potentially treating wounded cadets and Starfleet personnel after the attack on the USS Athena. Even if that’s the only time the Doctor plays that kind of role… I’m still glad to see it! As an artificial life-form, the Doctor should retain all of his knowledge and skills, even after all this time. I hope the Doctor’s role won’t just be a succession of short cameos, though. There are only ten episodes in the new season, and we’ve got a whole new cast of characters to meet and new storylines to follow. But if Star Trek is gonna do this – bring back another legacy character – they have to be handled with care, and given enough time in the spotlight to feel like they’re there for a purpose. Otherwise… it’s just a nostalgia play to get grumpy old gits to tune in for this new kids’ show!

Still frame from the Star Trek: Starfleet Academy promotional clip showing the Doctor assisting an injured colleage.
The Doctor… and the patient.

We didn’t see very much of the cadets in the recent clip. A scene on the bridge with Captain Ake was interesting – and we’ve learned fairly recently that she’s a Lanthanite. The Lanthanites are a long-lived humanoid species, of which Pelia, from Strange New Worlds, is the only member we’ve met so far. I wonder if there’ll be a connection between them, or some kind of reference to Pelia in the new series.

Holly Hunter, the Academy Award-winner who plays Captain Ake, was far and away the standout performer in the recent clip. She seems to have perfectly brought to life this character who’s both a captain and a teacher, ancient and wise yet constantly surrounded by children. There wasn’t much of Pelia’s light-heartedness in Captain Ake’s characterisation, but that’s fine. I don’t think that, just because one member of a species acts a certain way, every subsequent character must do the same! I’m not sure how I feel about her choosing to wear glasses, though – but perhaps it’ll be explained that that’s a quirk she’s retained after centuries of life? I dunno.

Still frame from the Star Trek: Starfleet Academy promotional clip showing Nahla Ake.
Captain Nahla Ake.

I’m not *wild* about the design of the USS Athena. To be fair, I don’t think what I’ve seen of the exterior of the ship is atrocious, and it’s probably in line with other 32nd Century Starfleet designs that we saw in Discovery… but I wasn’t especially keen on those, either. Inside, the bridge still feels to me like a redress of the USS Discovery bridge set, rather than a totally original creation. Combined with an exterior that doesn’t feel all that special, the USS Athena just doesn’t strike me as being particularly memorable. When I think about some of the best starship designs, my mind goes to iconic vessels like the Excelsior-class, Galaxy-class, or Intrepid-class. All I can say is that I hope the Athena will grow on me over the course of the show.

One thing I did like, though, was the design of Braka’s ship. Three separate pieces seem able to break apart and come together. It reminded me of a cross between Booker’s ship, which we saw in Discovery, and the USS Prometheus from Voyager, which also had a three-part separation sequence. Perhaps there was also a dash of the Shrike – Vadic’s ship from Picard – thrown in there, too. Certainly a more memorable design than the Athena!

Still frame from the Star Trek: Starfleet Academy promotional clip showing a villain's spaceship.
Nus Braka’s three-part ship.

The callback to Discovery’s programmable matter was interesting – but I hope this will be developed a bit more in the new series. In Discovery, programmable matter was basically a glorified macguffin, used to fill holes in a few storylines but without ever really being explained. Star Trek’s technobabble has always been like that, but if programmable matter is as important to Starfleet in this era as it appeared in Discovery, and is going to be used by the villain of this story, I hope we get to look at it in a little more detail this time.

One thing I noted in the clip was that Caleb – the cadet we saw being rescued by Captain Ake, and who seems to have a mysterious connection to Nus Braka – didn’t know what this programmable matter attack was. Does that tell us something, perhaps, about his life prior to enlisting in Starfleet? I thought it was potentially interesting that, of all the cadets who could’ve filled that role, it was Caleb who was the one to get the “what is that?!” line. It could be nothing of consequence, though, if Starfleet Academy ends up following Caleb’s story more closely than those of the other cadets.

Still frame from the Star Trek: Starfleet Academy promotional clip showing Caleb and Kraag.
Does this moment mean… anything?

I think that’s everything I had in my notes for today.

This time last year, I said that I was sceptical about the Section 31 TV movie. I felt that it was targeting a younger audience, raised on action and superhero flicks, and that that kind of film might not be to my taste. But I tried to set appropriate expectations and gave the film as fair a shake as I could. I will endeavour to do the same for Starfleet Academy, which likewise feels like a project that may not be “my thing.”

I hope this has been interesting, and I hope I didn’t come across as too harsh, unfair, or overly negative. I really will try to be fair to Starfleet Academy when it premieres next month, and to go into the show with an open mind. Even if it is the kind of teen drama that I’m assuming, based on its marketing material, that doesn’t, by default, mean it will be unenjoyable! The clip may not have impressed me, and I do have some concerns about the show’s villain and a potential return to serialised storytelling. But I’m also crossing my fingers and hoping that – finally, belatedly – *this* will be the project to bring a new generation of fans to the Star Trek franchise.

Still frame from the Star Trek: Starfleet Academy promotional clip showing the programmable matter attack.
The programmable matter attack…

In January, I plan to review Starfleet Academy’s premiere, which I think I’m right in saying will be two episodes. After that, I will make a decision about whether or not to review individual episodes or the season as a whole – that’s not something I want to commit to until I’ve got more of a feel for the show. But regardless, I will review Starfleet Academy in some form in the new year, so I really hope you’ll join me again for that.

And until then, I’ve still got a couple of other reviews from 2025 that I’m working on, and later in the month there’ll be my annual End-of-Year Awards, in which I’ll hand out some imaginary trophies and made-up statuettes to some of my favourite entertainment experiences of the year. Hope to see you for some of those!

Live Long and Propser, friends!


Star Trek: Starfleet Academy will premiere on the 15th of January 2026 on Paramount+ in countries and territories where the platform is available. Star Trek: Starfleet Academy is the copyright of the Skydance-Paramount corporation. This preview contains the thoughts and opinions of one person only and is not intended to cause any offence.

Let’s Have A 21st Century Christmas!

A festive spoiler warning graphic.

Spoiler Warning: There are minor spoilers for several of the titles discussed below.

Have you ever noticed that *most* of the films and TV specials that we like to watch at this time of year are… kinda old? Even if you don’t go for a real old-school classic like It’s A Wonderful Life or Miracle on 34th Street, most of the festive entertainment that I see being talked about – at least among my peers and folks of a similar age to me – originated before the turn of the millennium.

Think about it: Die Hard came out in 1988. Home Alone is from 1990. A Christmas Story was 1983. The Santa Clause was released in 1994. The Nightmare Before Christmas? That was 1993. The Muppet Christmas Carol came out in 1992.

So where’s the 21st Century in our holiday traditions? That’s a wrong we’re going to right today!

Still frame from Miracle on 34th Street (1947) showing Santa Claus.
Many of our “Christmas classics” are from the 20th Century, like Miracle on 34th Street.

I have really fond memories of this time of year, including watching the likes of 1982’s The Snowman, Mickey’s Christmas Carol from 1983, and the 1996 so-bad-it’s-good classic Jingle All The Way! But there are some wonderful films and TV specials which premiered in the first quarter of the 21st Century that I think some of us can occasionally overlook. And look, I get it: some of these still feel brand-new, even if they’re approaching their 20th or even 25th anniversaries! But Christmas, while a time of tradition and returning to things we’ve enjoyed in the past, still has room for newer and more modern touches.

If you’re British (or if you remember an earlier edition of my annual festive playlist), you might associate the term “21st Century Christmas” with the song of the same name by Cliff Richard! That’s where I got the title of this piece from. And the song itself is well worth a listen, even if Cliff’s idea of “the 21st Century” seems dated already, with lyrics talking of DVDs and faxes! But I think we’ve drifted off-topic…

The cover of Cliff Richard's 2006 CD single "21st Century Christmas".
In the immortal words of Cliff Richard, let’s have a 21st Century Christmas!

What I’ve done today is put together a short list of five films and TV specials from the 21st Century that I think are well worth checking out at this time of year. If you missed them when they were new, or haven’t seen them since they premiered… maybe check them out in 2025. We’re almost a quarter of the way through the century, if you can believe that. And I’m still trying to adjust to writing dates where the year begins with a “2!”

My usual caveats apply: everything we’re going to talk about is the entirely subjective, not objective, opinion of one person only. If I highlight something you hate or miss out something you thought would be a shoo-in for a list like this… *that’s okay!* There are loads of fun Christmas specials and films, and I’ve only picked out a handful this time. They’re listed below in the order they were originally released, and I included any Christmassy or Christmas-adjacent film or TV special released after the 1st of January 2001 on my long list of titles under consideration!

With all of that out of the way… let’s have a 21st Century Christmas!

Number One:
The Polar Express
(2004)

Still frame from The Polar Express (2004) showing the titular train on an icy lake.
The titular Polar Express.

Can you believe that The Polar Express is more than 20 years old already? The film has – in my view – aged remarkably well, shaking off a somewhat controversial start to become a true festive classic. When The Polar Express was released, I can clearly remember a colleague of mine telling me that their young children were frightened of the film and its “creepy” CGI. But as we’ve gotten more used to computer animation in the two decades since, I think that particular criticism of The Polar Express has well and truly fallen away.

This is a fun twist on the classic “does Santa really exist” dilemma that many kids face. And it’s a bold choice for a Christmas film to tackle that question head-on, not simply hand-waving away the young boy’s doubts. Instead, The Polar Express leans into this idea of doubt to tell a really engaging and just plain *fun* narrative that I’m sure continues to resonate really strongly with kids today.

Still frame from The Polar Express (2004) showing the conductor, the kids, and a crowd of elves at the North Pole.
The conductor with some of the kids.

I love a good steam train, and The Polar Express brought a wonderful engine to life with its CGI. Trains are kind of related to Christmas – especially toy trains – so that’s on theme. And there’s a wonderful musical sequence as well as a great score. The theme from The Polar Express has become a classic Christmas track in its own right!

I wrote up a longer piece on The Polar Express last year to mark the film’s twentieth anniversary, and you can find it by clicking or tapping here. I’d be really curious to know what kids who’ve grown up since 2004 – and thus remember The Polar Express as just another old Christmas film – make of it nowadays!

Number Two:
Phineas and Ferb: Christmas Vacation
(2009)

Still frame from Phineas and Ferb: Christmas Vacation showing Phineas and Ferb aboard a Christmassy steam train.
The boys on a train.

I’m a big fan of Phineas and Ferb, so I was pleased to see the series resurrected this year for a fifth season! The show’s big Christmas special, from back in 2009, is one of the absolute best episodes for me, and it puts a distinctively “Phineas and Ferb” spin on a classic holiday premise. When Christmas is endangered (by the nefarious Dr Doofenshmirtz, naturally), someone has to step up and save the day – and that task falls to Phineas, Ferb, Candace, and their friends.

Christmas Vacation also has an incredible soundtrack. Phineas and Ferb is well-known for its songs and musical numbers, but Christmas Vacation packed several great festive tracks into its runtime. Big Bad Voodoo Daddy’s song Christmas is Starting Now, which plays at the climax of the story, might be the pick of the pops, but really, all of the songs are just fantastic. Several of them are on my festive playlist!

Still frame from Phineas and Ferb: Christmas Vacation showing Perry the Platypus and a magic, sentient snowman.
Perry and a magic snowman.

I’m an absolute sucker for the whole “Christmas is in danger, so someone has to fix it” story trope, and Phineas and Ferb executes it so well. We get some fantastic buildup, with the kids excitedly decorating the entire town as part of their “thank-you letter” to Santa Claus, Doofenshmirtz gets a cute conflicted backstory about his ambivalence towards the holidays, and it all culminates on Christmas Eve with the kids having to do what they do best… with a little help from the North Pole.

Phineas and Ferb: Christmas Vacation is the only Christmas special or movie that I watch, without fail, at least once every festive season. I have done since I first saw it, I think, and it’s become a tradition that I plan to continue for as many Christmases as I’ve got left! Last year, to mark the special’s fifteenth anniversary, I wrote a longer piece about it, which you can find by clicking or tapping here.

Number Three:
Family Guy: Road to the North Pole
(2010)

Still frame from Family Guy: Road to the North Pole showing the Griffin family and their house.
The song at the beginning of the special.

Family Guy had a good thing going for a few years with its “Road To…” special episodes, and the format was perfect for this Christmas special. Stewie and Brian take off on a wild adventure to find Santa after a run-in with a fake Santa at the local shopping mall. This kicks off a ridiculous quest that takes several dark turns… but one that has a surprisingly poignant message about consumerism and overconsumption.

Road to the North Pole kicks off with one of Family Guy’s best-ever songs, too: All I Really Want For Christmas, which sees most of the show’s main and secondary characters sharing their silly Christmas wants and wishes. The musical number is fantastic, well-animated, and pretty darn funny, too. I don’t think it’s a stretch to say that Family Guy – like The Simpsons before it – has declined in quality over the years, so maybe Road to the North Pole is one of the last truly good stories.

Still frame from Family Guy: Road to the North Pole showing Brian and Stewie piloting the sleigh.
Brian and Stewie on Santa’s sleigh.

Aside from the song – which is hilarious – I think what people remember the most about Road to the North Pole is its depiction of a weak Santa Claus, wasting away, beaten down by the incessant demands of consumerism. And that’s the core message of the special: that people are asking for (or demanding) too much at Christmas instead of being satisfied with smaller gifts, spending time with family, or just what they already have. Though presented in a weird, grotesque, and typically “Family Guy” way, that message is a good one – and a timeless one, too.

What I enjoy most, though, about Road to the North Pole is the road trip itself. Starting at their New England home, Brian and Stewie trek through the United States and Canada, under the Northern Lights, before making it to Santa’s workshop. Though not the biggest part of the special, there’s something about this kind of adventure that’s always captured my imagination.

Number Four:
Doctor Who: The Time of the Doctor
(2013)

Still frame from Doctor Who showing the planet Trenzalore.
The village of Christmas.


Speaking as we were of a show’s “last hurrah” before descending into mediocrity… here’s Doctor Who! Joking aside, The Time of the Doctor, which came along just after the show’s wonderful fiftieth anniversary special earlier in 2013, is probably the final genuinely good episode of the revival. As much as I adore Peter Capaldi and his take on the ancient time-traveller, his tenure in the Tardis marked a decline in quality from which the show has simply not recovered.

But that’s not what we’re here to talk about!

The Time of the Doctor sees Matt Smith’s Eleventh Doctor battling alone, for decades, against the Daleks and a variety of other enemies, all in defence of a town named Christmas. There’s some snow, some cute Christmas imagery, and a pretty fun and emotional story as this incarnation of the Doctor reaches the end of his life.

Still frame from Doctor Who showing the 11th Doctor in the snow.
Matt Smith as the Eleventh Doctor.

Doctor Who has done a number of Christmas specials since its revival – and not all of them feel as “Christmassy” as The Time of the Doctor. While it’s still very much the culmination of a multi-story arc, and some of that context *does* add a lot to the final act in particular, I still think it’s something that can be watched and enjoyed on its own merit. I haven’t seen Season 7 of the revived Doctor Who since it was on the air back in 2012/13, but The Time of the Doctor is still fun to return to.

I’ve always found stories about doomed last stands to be intense and emotional, and I think that’s a big part of what makes The Time of the Doctor work so well. It’s a tale of a man caught between two impossible extremes – and his only friend trying to reach him. The stakes are high… but also very personal. It’s a great special – and maybe, in hindsight, it should’ve brought the revived series to an end.

Number Five:
That Christmas
(2024)

Still frame from That Christmas showing the Beccles' house.
Waking up to a snowy Christmas.

Richard Curtis, who also penned the festive favourite Love Actually, wrote this charming and distinctly British animated Christmas flick for Netflix just last year. And you know what? It’s fantastic. There are definitely echoes of Love Actually, with the film’s cast of characters spread out into different groups, whose stories are all connected in some way. And there’s plenty of the awe and wonder that Christmas time inspires thanks to Santa Claus, a blizzard, and the magic of Christmas Eve.

When you’ve got so many characters, it can be difficult to find enough time to give all of them personalities and motivations, but That Christmas never feels like it has that issue. With the caveat that a few of the adults seem particularly incompetent, everyone involved feels well-rounded and real, and given that the film’s only got a nintey-minute runtime, that’s pretty special.

Still frame from That Christmas (2024) showing the lighthouse.
The town’s lighthouse on Christmas Eve.

The main song from That Christmas – Ed Sheeran’s Under The Tree – wasn’t my favourite at first, but the slow, almost haunting track has grown on me a lot since I first heard it, and it’s now a mainstay on my festive playlist. It’s the perfect melancholic track for one part of the film – but don’t worry, there’s bound to be a happy ending! After all, it’s Christmas.

That Christmas hadn’t been on my radar last year, but I’m really glad I checked it out. If you liked Love Actually, I think there’s a lot to love here, as the same kind of style is on show. Maybe it’s a bit early to hail That Christmas as a “classic,” but having seen it just last year, it’s already on my “watch again” list. If you missed it in 2024, definitely check it out. And if you want to read my full review, which I wrote last December, you can find it by clicking or tapping here.

So that’s it… for now!

A stock photo of a London street with Christmas lights, a Routemaster bus, and a black cab.
London’s Christmas lights.

I’ve already thought of *at least* five more 21st Century Christmas films and TV specials, so maybe this is an idea I’ll revisit next December. I don’t wanna play all of my cards at once, after all! But I hope this has been a bit of fun, and maybe I’ve highlighted a modern Christmas film or special that you missed or haven’t seen since it was new. If I’ve helped even one person find one thing to watch this festive season, I reckon I’ve done a good job!

A few days ago, I updated my annual festive playlist with twelve Christmassy songs – click or tap here to check that out, if you haven’t already! And between now and the big day, I have a few other pieces in my writing pile that I hope to get to. And coming up at the end of the month will be my End-of-Year Awards, so I hope you’ll join me as I hand out some imaginary trophies and statuettes to some of my favourite productions of 2025.

Until then… I hope you’re having a fantastic December!


All titles discussed above are the copyright of their respective studio, publisher, broadcaster, distributor, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Sonic Racing: CrossWorlds – Video Game Review

Although I played a good amount of Sonic the Hedgehog, Sonic 2, and Sonic 3 with a friend on their Mega Drive back in the 1990s, the only Sega console I ever owned was a Dreamcast. And I’m pretty sure the only Sonic game I owned at that time was Sonic Adventure. But I think it’s fair to say that Sega’s mascot – while not as ubiquitous as his one-time rival Super Mario – is a pop culture icon! With movies, new games, collaborations, and spin-offs under his belt, the speedy blue hedgehog is still keeping the flag flying for Sega almost a quarter of a century after the company got out of the video game hardware business.

In recent years, I’ve enjoyed Sonic’s trip to the cinema, as well as the delightfully old-school Sonic Mania – a 2D platformer which feels like it came right out of the Mega Drive era. But I haven’t really kept up with Sega’s racing game series. Though I do occasionally dabble in other kart-racing games – like Meow Motors, for example – the simple fact is that there’s really only one name in town for this sub-genre: Mario Kart. I’m a huge Mario Kart fan, having played every title except for Mario Kart World, and even the best kart racers feel like they’re overshadowed by Nintendo’s juggernaut.

Promo screenshot for Sonic Racing: CrossWorlds showing the racer Amy in flight.
Let’s dive into CrossWorlds!

Releasing Sonic Racing: CrossWorlds just a few months after the first Mario Kart game in over a decade wasn’t just a risk… it was a risk that took balls made of pure titanium. Comparisons would’ve been inevitable, I suspect, no matter when CrossWorlds launched, but releasing the game so close to Mario Kart World shows, in my view, just how much confidence Sega must’ve had in the game. And you know what? They were absolutely right to feel that way, because Sonic Racing: CrossWorlds is an absolute joy to play.

This is the “Mario Kart 9” I’ve wanted for years… and I didn’t even need to buy a Switch 2! That’s the headline, and it seems as if CrossWorlds is actually out-performing Mario Kart World, at least in terms of reviews. On Metacritic, at time of writing in December 2025, Mario Kart World is sitting at a 6.9/10 in terms of user reviews, whereas Sonic Racing: CrossWorlds is utterly dominating it with the “universal acclaim” of a 9.0. With Mario Kart World doing its own thing, focusing more on building up a large open world to drive around, Sonic Racing: CrossWorlds keeps its focus tighter, with well-designed racetracks. But each race brings with it a twist – the titular CrossWorlds mechanic – to keep things interesting and engaging.

Two Metacritic screenshots comparing Sonic Racing: CrossWorlds to Mario Kart World.
CrossWorld’s Metacritic score (top) compared to Mario Kart World’s (bottom).

How many games, these days, still offer free demo versions? Demos used to be everywhere in the late ’90s and into the new millennium, but despite the ease of digital distribution, they aren’t something you see a lot of any more. I think free demos are coming back, at least on PC, but it was great to be able to try Sonic Racing: CrossWorlds before buying. And if there’s *one* thing to take away from this review, it’s that you can try CrossWorlds completely for free on Steam thanks to the demo! I really think it’s worth testing out, at least, to see whether you might have half as much fun with the game as I have.

And the demo is pretty beefy. You get to choose from several of the main Sonic characters, choose and customise your vehicle (more on that in a moment), and even choose which racetracks and CrossWorlds to race through. There’s a lot of locked content, of course, but there’s also a surprising amount to experiment with for free. This isn’t just one of those “one racetrack and one racer for two minutes” type of things!

Promo art for Sonic Racing: CrossWorlds showing the demo version.
A demo version is available for free.

Some racing games – especially arcade racers – have vehicles that can feel weightless or “floaty,” but Sonic Racing: CrossWorlds has karts that feel substantial and weighty. I love how they transform from karts to boats or planes depending on the track and the terrain; I think I’m right in saying that’s something the Sonic Racing series has done before, but don’t quote me on that! Regardless, it’s a fun mechanic, and it’s implemented well in the game. Each of the three racing/vehicle types feel different, too; planes can move vertically as well as horizontally, and boats glide on the track in a way karts don’t.

Each kart is customisable, and there are stats to consider. Some vehicles are slower to accelerate but have a higher top speed, some handle better, and so on. None of that’s earth-shattering stuff for a kart racer; Mario Kart has been doing it for decades at this point. But for people who like to tinker, and players who like to work out “the meta” for each track and character, those things are present in CrossWorlds – but they aren’t so overwhelming that you’re going to feel compelled to *only* ever choose the same combination. The stats matter, but they don’t ruin the game or make most combinations non-viable, which I think is important in a title like this. Fun, not detailed stats, should be the name of the game!

Promo screenshot for Sonic Racing: CrossWorlds showing vehicle customisation.
Customising a kart.

I’m not wild about the whole “season pass” thing in a full-priced title, so I think it’s worth being aware of the DLC situation if you’re interested in Sonic Racing: CrossWorlds. There are two DLC packs, which can be purchased separately – each of which adds a few racers, karts, and racetracks – and a season pass. The price for the game’s “digital deluxe edition,” when not on sale, is £80/$80, which puts it alongside Mario Kart World in terms of how much you’re gonna pay. Given how Mario Kart World was roundly criticised earlier in the year for its price point, that’s something to keep in mind.

And I don’t think it’s unfair to say that fully-priced games shouldn’t be selling DLC, extra characters, skins, and so on *from day one*. When Mario Kart 8 Deluxe added its Booster Course Pass, not only did that double the amount of content in the game, it also came along years after the title’s original release. Sonic Racing: CrossWorlds starts out as an incomplete experience, but Sega is happy to sell you the rest of the game piece by piece. Even when a game is good, as Sonic Racing: CrossWorlds undeniably is for me, I still think this kind of over-monetisation should be called out, or at least flagged up in a review like this one.

Promo screenshot for Sonic Racing: CrossWorlds showing season pass characters.
Some of the characters from the season pass content.

And look, I’m not pretending that some of the additional content isn’t a ton of fun. You’ve got characters, vehicles, and tracks based on four massively popular entertainment properties: Mega-Man, Minecraft, Pac-Man, and SpongeBob SquarePants. Tearing up a Bikini Bottom-themed track in the Patty Wagon with SpongeBob is… well, it’s just good old-fashioned kart-racing *fun*. But… did it need to be a paid extra? Couldn’t this content have been included in this game – this *fully-priced game* – for no extra charge?

So your mileage may vary on the price front. What I will say, not exactly in defence of CrossWorlds, but rather as a potential mitigating factor, is that the game is – at time of writing – on sale on PC, and the digital deluxe version is 30% off. For a game that’s only been out for less than three months, that’s a pretty generous discount, in my opinion. Similar sales are also taking place on Nintendo Switch, PlayStation 5, and Xbox, so if you act fast, you might be able to pick it up at a discount. If not, stick it on your wishlist and wait for the next sale, as I’m sure this won’t be the last time CrossWorlds gets a discount like this.

Promo screenshot for Sonic Racing: CrossWorlds showing SpongeBob.
SpongeBob is a playable character… if you pay extra.

CrossWorlds has everything I’d expect from a kart-racing game. Racetracks are fun, well-designed, and full of bright, vibrant colours, karts and characters are cute, with enough differences between them to keep things interesting, and there are items galore which can give you a boost, knock back an opponent, or lay a trap in wait for anyone who’s fallen behind. But, thanks to the titular CrossWorlds idea, there’s a bit more replayability to the game than you might’ve thought.

The CrossWorlds mechanic works like this: the second lap of each racetrack sees everyone drive through a portal, and that middle lap then takes place on a totally different track. The player in first place gets to choose from either a set CrossWorld or a random one – and there must be dozens, if not hundreds, of possible variations as a result. This addition is way more transformative than I think I’m making it sound, because it means that every single race is different, and you can’t rely on pure muscle memory, even if you’ve memorised all of the track layouts. There’s also an additional incentive to push through the pack and nab that first-place spot by the end of lap one, because then you’re in control of the second lap.

Promo screenshot for Sonic Racing: CrossWorlds showing Knuckles approaching a portal.
Approaching a portal.

Comparisons with Mario Kart are inescapable, and for me, I think CrossWorlds does something that Nintendo have tried to do with Mario Kart World’s intermission tracks and open world: adding variety and replayability to the game. I haven’t played World yet, so I can’t comment on how well those intermissions and the open world feel to play. But in Sonic Racing: CrossWorlds? This variety is an additional factor in keeping races fun, interesting, and engaging. That’s not to say the game would be bad without it – most of the racetracks are great, and I’d be happy to play through all of them over and over again! But adding this additional element works so well.

I also think the CrossWorlds mechanic is a technical marvel. What Sonic Racing: CrossWorlds does, if you think about it, is seamlessly transition from one racetrack to another, then back again – and which racetrack it has to transition to can’t be known until, at most, a few seconds before the first player enters the portal. That’s quite impressive – there are no loading screens, and no disruption at all to what can be a very fast-paced and hectic race.

Promo screenshot for Sonic Racing: CrossWorlds showing a racer choosing between two portals.
A seamless transition between racetracks on the fly is creative and well-implemented.

Price issues aside, I’ve been having a whale of a time with Sonic Racing: CrossWorlds, as you can probably tell. I was in the mood for a fun, old-school kart racer, and with no Switch 2 or Mario Kart World to dive into… this has been a surprisingly fun purchase for me. CrossWorlds wasn’t on my list of games for 2025, and it was almost an impulse purchase when I saw it on sale around Black Friday, but I ended up having a great time. I mostly play in single-player mode, because that’s where I have the most fun, but there seems to be a thriving online scene if that kinda thing is more your speed. Who knows… maybe we’ll see each other out on the racetrack! I promise to wave as I overtake you.

Stay tuned, because I have at least one other game from 2025 in my review pile that I’d love to get through before the end of the year. And on or before New Year’s Eve, be sure to tune in for my annual End-of-Year Awards! Who knows, CrossWorlds might just make an appearance.

Until then… see you on the racetrack!


Sonic Racing: CrossWorlds is out now for Nintendo Switch 1 & 2, PC, PlayStation 4 & 5, Xbox One, and Xbox Series S/X. Sonic Racing: CrossWorlds is the copyright of Sonic Team and Sega. Some screenshots and promo art courtesy of Sega and/or IGDB. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

A Festive Playlist To Get You In The Holiday Spirit!

Welcome to the sixth edition of my festive playlist! This is an annual tradition here at Trekking with Dennis, as I love to jump-start the holiday season by sharing a few of my favourite Christmas tracks.

I’ve been a collector of Christmas music and albums for… well, too long, let’s just say! I started my collection with cassettes and CDs, I made my own mixtapes of my favourite festive songs, and in recent years I’ve gone digital with MP3s and FLAC! I love uncovering new Christmas albums, either by artists I’m familiar with or by people I’ve never even heard of. There are so many great Christmas songs out there, be they new takes on classic tracks or brand-new compositions. Every year, I go through the charts and lists of new releases, trying out new Christmas albums and songs… and adding to my ever-growing festive playlist!

Photo of a house adorned with many Christmas lights and ornaments.
There’s a house like this in every town, right?

As I’ve done for the past few years, I want to share a few of these tracks with you today. And if you missed them in years gone by, be sure to check out the earlier editions of my festive playlist. Pick your favourite songs, or just add them all together and you’ll be all set for your Christmas party! Here’s last year’s edition, click or tap here to listen to 2023’s edition, here comes the 2022 edition, and the 2021 edition, and finally, the first edition from 2020. Right! Let’s get the important bits out of the way then we can listen to some songs!

All of the songs below are embedded via YouTube. However, if one or more won’t play for you in your part of the world, check other streaming platforms, as I daresay *most* of these songs will be accessible somehow. And if you feel like I’ve missed one of the big festive hits, check out those earlier editions of this playlist, because I may have already covered them in the past. Finally, if you hate all of the songs I’ve chosen… *that’s okay!* There are plenty of wonderful Christmas songs in all kinds of genres to enjoy at this time of year, and we won’t always agree on which ones are the best. I share my selections with you in the spirit of the season.

Stock photo of a little girl lying down under a Christmas tree.
Have you put up your Christmas tree yet?

For the last five years, we’ve managed to dodge both Wham! and Mariah Carey. But… can we keep that up indefinitely? Or have the (jingle) bells finally begun to toll for us? Scroll down to find out!

Underneath each embedded video, I’ve written a couple of paragraphs about each song, sharing my thoughts, how I encountered them, their recording histories, and such like. I hope this playlist will be a bit of festive fun now that December has arrived.

Without any further ado, let’s fire up the gramophone and listen to some Christmas songs!

Track #1:
It’s the Most Wonderful Time of the Year – Andy Williams (1963)

Let’s start with a bona fide Christmas classic this year! Andy Williams was a hugely popular American entertainer, both as a singer and as the host of his self-titled TV show, and he recorded this track for his first Christmas album in 1963. It wasn’t released as a single back then, but The Andy Williams Christmas Album topped the charts that year (and for two years afterwards, too) and was certified gold in the United States in 1964.

It’s the Most Wonderful Time of the Year has, in recent years, been a mainstay on the singles chart thanks to digital downloads and streaming. A CD single was issued in the UK in 2007, after the song picked up traction, and it hasn’t dropped out of the charts at Christmas time since then. It’s a wonderful trad-pop song of the kind that Williams was known for, and I can see why it became an instant Christmas classic! It’s the Most Wonderful Time of the Year has also spawned many cover versions, including recordings by Amy Grant, Johnny Mathis, and even Kylie Minogue.

Track #2:
Wonderful Christmastime – Christina Perri (2023)

We covered Paul McCartney’s original festive hit Wonderful Christmastime on an earlier edition of this playlist, but pop/rock singer Christina Perri put a totally unique spin on the track. And I happen to really like it! Perri’s version is shorter, clocking in at just under two minutes as opposed to the original’s three-and-a-half, which is an interesting choice – but the song doesn’t feel like it’s missing anything. The slowed tempo and simple instrumentation also give the song a gentler, almost haunting feel, emphasising the beauty of the lyrics and composition.

Christina Perri’s album Songs for Christmas was released in 2023, and as far as I can tell it didn’t chart. So this cover version seems to have flown under the radar, because I don’t think it was released as a single. But if you missed this new take on Wonderful Christmastime… give it a try. I really think it’s something special.

Track #3:
Wonderful Dream (Holidays Are Coming) – Melanie Thornton (2001)

Chances are, you know this song already – or at least a version of it! Wonderful Dream (Holidays Are Coming) is the Coca-Cola Christmas advert song, though that version is shorter and has some altered lyrics. This version of the song is longer, and while it isn’t *explicitly* about Christmas, the association is there and I’ve had it on my festive playlist for years as a result! The longer version of the song doesn’t mention Coke, so this isn’t just an overblown jingle; it’s a beautiful song well worth listening to in its own right.

The story surrounding Wonderful Dream (Holidays Are Coming) is actually rather sad. Melanie Thornton passed away just days before the song’s release, having only recorded one solo album after leaving the group La Bouche a year or so earlier. The song proved to be a hit in Germany, Austria, and Switzerland, coming close to topping the charts in all three countries in 2001. It also regularly returns to the charts in those countries at this time of year, thanks to digital downloads and streaming – and was eventually certified platinum in Germany.

Track #4:
Rudolph the Red-Nosed Reindeer – John Denver (1975)

Honestly, we could make an entire John Denver Christmas playlist! The country-folk singer recorded plenty of Christmas songs during his career, but I’m choosing this version of Rudolph the Red-Nosed Reindeer this year. Don’t confuse the 1975 recording for his later 1990 recording of the same track, as they’re quite different! Both are good, but they’re quite different in tone and instrumentation.

Despite being released at what was arguably the pinnacle of his fame, John Denver’s first Christmas album – 1975’s Rocky Mountain Christmas – didn’t storm the charts. This version of Rudolph wasn’t released as a single, either. There was a TV special hosted by John Denver in 1975, also called Rocky Mountain Christmas, though, and from what I can tell it was well-received by viewers at the time. In any case, I enjoy this version of a festive classic!

Track #5:
Love This Christmas – Rick Astley (2020)

’80s pop star – and original internet meme – Rick Astley returned in 2020 with an unexpected Christmas song! And you know what? It was pretty darn good. The song has the feel of festive hits from years gone by, reminding me a little of songs like I Wish It Could Be Christmas Everyday. Backed up by a video that also leans into that style… I really enjoyed what Rick Astley created, and the song has been on my festive playlist for the last five Christmases already!

However, Love This Christmas didn’t make a splash on the charts, failing to graze even the lower reaches of the charts in the UK or anywhere else! A bit of a shame, but perhaps not totally unexpected for an artist who might not unfairly be called a “one-hit wonder” nowadays. Still, Love This Christmas is, in my humble opinion, a modern-day festive classic, and well worth listening to if you missed it back in 2020. And given everything that happened that year… I wouldn’t blame you if you were a bit busy!

Track #6:
My Favourite Time of Year – The Florin Street Band (2010)

I agree with The Florin Street Band: Christmas really *is* my favourite time of year! And this song really encapsulates that feeling; a gentle love letter to the festive season and all it brings. It’s got a British edge to it, too, with references to carol singing, and the video leans into a Victorian Christmastime aesthetic that reminds me of A Christmas Carol. It’s a beautiful song, but the video also adds a lot, making My Favourite Time of Year a real multi-sensory experience!

The Florin Street Band was put together to make My Favourite Time of Year, as the creator wanted to bring back some “Christmas magic” to the music scene. The song didn’t chart, but it has raised money for charity, been covered by school choirs and bands across the UK, and even headlined ITV’s “Text Santa” appeal a few years ago. The Florin Street Band is back, though, in 2025, with a new song and video scheduled to premiere later this month.

Track #7:
Merry & Happy – TWICE (2017)

2025 has been the year of K-pop for me! Well, not really – but I did enjoy the film KPop Demon Hunters, which features music by Korean girl group TWICE. That sent me down a rabbit hole of listening to some of their other music – including this Christmassy number from 2017! I can’t understand the lyrics, of course… but I like it. It’s a cute, upbeat Christmas song, with some jingling bells in the chorus… and that’s all I need, really!

I confess that I know very little about TWICE. But I can tell you that Merry & Happy was an addition to their first album when it was re-issued in 2017, and it charted in Korea, Japan, and on the Billboard World chart in the United States. I wouldn’t have come to listen to it but for KPop Demon Hunters, but I’m glad I did – and it will join my festive playlist from here on out!

Track #8:
So Near To Christmas – Alvin Stardust (1984)

I am unashamedly an Alvin Stardust fan! My Coo Ca Choo and Jealous Mind are just perfect ’70s glam rock songs, in my opinion. And yeah, hearing them on my dad’s old record player when I was a kid is probably the reason why I think so! In 1984, though, after the peak of his career, Alvin Stardust came back with this beautiful slow-paced Christmas track. It reminds me a little of Mud’s Lonely This Christmas, which we talked about on an earlier edition of the playlist.

So Near To Christmas peaked at number 29 on the UK charts in 1984, and did a bit better in Ireland, where it reached a creditable place at number 15. It would be Alvin Stardust’s last notable single, as subsequent releases didn’t chart. In the ’90s, Alvin Stardust had a recurring role on Hollyoaks, a British soap opera, and continued touring and performing on TV through the 2000s and into the 2010s.

Track #9:
The First Noel – Mark and Maggie O’Connor (2025)

Representing the country music genre, we have married couple Mark and Maggie O’Connor, with their version of the traditional carol The First Noel. Their album, A Christmas Duo, was released not long ago, and contained this really beautiful take on one of my favourite carols. Using only fiddle and guitar, and with Maggie O’Connor taking the lead vocal part, this new version has the feel of something much older… almost timeless.

Mark O’Connor has won three Grammys in a long career, and I think I’m right in saying that this isn’t his first Christmas album – though it is his first as a duet. A Christmas Duo hasn’t charted yet, but at least one track (The Holly and the Ivy) has been picking up some attention. Sometimes, what I need is a gentle, classic take on a traditional carol – and that’s exactly what this version of The First Noel delivers.

Track #10:
Another Bloomin’ Christmas – Mel Smith (1991)

A couple of years ago, I wrote about the animated Christmas special Father Christmas, which aired here in the UK in 1991. I can vividly remember watching it on Channel 4 that year, and it’s been a part of my personal festive celebrations ever since! Included in the special was this song, sung by comedian Mel Smith in his guise as this version of Father Christmas – a.k.a. Santa Claus! And it’s a lot of fun. I definitely encourage you to watch the special if you haven’t seen it already, as it adds a lot of context for the song, and you can read my full thoughts on Father Christmas by clicking or tapping here.

The song was released as a standalone single in 1991, with cassette, vinyl, and even CD versions being made available. Despite the popularity of the TV special, however, it only peaked at a lowly 59th position that year. Mel Smith’s other festive hit – a cover of Rockin’ Around the Christmas Tree, which was a collaboration with singer Kim Wilde – had landed at a much more respectable third place a few years earlier! For more on that track, see last year’s edition of the festive playlist.

Track #11:
Little Drummer Boy – The Baseballs (2012)

I had the incredibly good fortune to see The Baseballs play live once, and the German rock ‘n’ roll group is one of the few acts I’ve seen live who sound basically no different to their studio recordings. I think I included their cover of Rockin’ Around The Christmas Tree on an earlier edition of my festive playlist, but this year I’m choosing their upbeat, rock ‘n’ roll take on Little Drummer Boy – because it’s just great fun!

The Baseballs always struck me as a unique act, with their musical style and even their clothes harkening back to the dawn of rock ‘n’ roll in the 1950s. I’ve collected most of their albums at this stage, most of which contain cover versions of more modern tracks, reimagined in that old school rock ‘n’ roll style. This version of Little Drummer Boy wasn’t released as a single so didn’t chart independently, but the album it’s taken from – Good Ol’ Christmas – did reasonably well in Germany, Austria, and Scandinavia back in 2012.

Track #12:
I Love Christmastime – The Gleeman (2022)

I confess that I don’t know very much about The Gleeman, but his festive song I Love Christmastime is a beautiful celebration of this time of year. 2022 was The Gleeman’s debut, with his first album dropping earlier in the year before this festive release. It’s another track that feels timeless, like it could’ve been recorded years ago and been part of our celebrations for a long time. I like the composition, the choice of instruments, and the gentle, celebratory lyrics.

I Love Christmastime was reissued in 2023 as a charity single in support of War Child, and was tipped as a potential Christmas number one that year. I’m sure the song raised a lot of money for charity, and it seems to have been downloaded quite a few times on iTunes, but it didn’t make it to the official UK charts that year. Still, it’s a great festive track, and one I’ve really come to enjoy.

So that’s it… till Christmas 2026!

Vintage photo of a snowy, Christmassy scene in Norway.
A very Christmassy scene!

I hope this has been an enjoyable playlist. If I’ve helped even one person find one new Christmas song that they’ll enjoy at this time of year, I reckon I’ve done a good job! And in any case, it’s always a lot of fun to dig through my playlist and find more festive favourites to talk about. It’s a nice way to jump-start the festive season now that we’re into December.

And hey, would you look at that? We’ve managed to hide from both Mariah Carey and Wham! for the sixth year in a row. But surely, *surely*, we’re running out of holiday hits by now… right? You’ll have to join me next year to see if we can keep the streak going!

Stock photo of a model Christmas village.
Such a cute Christmas village!

I have a few more Christmassy ideas which may (or may not, time depending) make their way onto the website before the big day. And later in the month, I hope you’ll join me for my annual End-of-Year Awards, in which I’ll hand out some imaginary trophies and statuettes to some of my favourite entertainment experiences of 2025. But before all that, there’s still an entire month to get through!

Whatever you’ve got planned for December, and whether you’re celebrating with friends, family, or alone, I hope you have a very Merry Christmas. And please check back from time to time, as I’m always finding new things to talk about here on the website! Hopefully this playlist has given you one or two ideas for what to listen to as you hang up the lights and decorate the tree, or for your next Christmas party. Cheers, and happy holidays!


All songs on the playlist above are the copyright of their respective record company, studio, distributor, composer, etc. All videos courtesy of YouTube. Videos are merely embedded here, and are not hosted on Trekking with Dennis. For copyright or other legal purposes, please contact YouTube directly. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

A Year In Review

Spoiler Warning

Spoiler Warning: Beware spoilers for Star Trek: Discovery.

Six years ago, on the 30th of November 2019, this website went live for the first time with a short, simple test post. The anniversary has always seemed like a good moment to reflect and take stock – so if you’ll forgive me the indulgent waffling, that’s what we’re gonna do today. This isn’t my “end of the year” piece, looking at the entertainment highs and lows of 2025, and it annoys me to see publications putting those out before Christmas, or even in November! I’ll publish my annual End-of-Year Awards in late December, so be sure to check in to see which films, games, and TV shows will win an imaginary statuette!

Well… where to start?

It’s been an interesting year. In November last year, I learned that my sister was going to have a baby, and my niece was born in the spring. This prompted me to do something I haven’t felt able to do in a long time: undertake a significant journey. I’m disabled, as you may know, and for a long time – basically a decade now – I haven’t really felt up to leaving the house very often, let alone travelling. But I had to meet my niece! So I managed a difficult and painful journey and made it to the hospital a few hours after she was born. And I’ve been back to visit about half a dozen times since then. These trips are still uncomfortable for me, but I think – I *think* – I’m doing a little better each time… or just getting more used to it.

Stock photo of a train at a railway station.
I’ve been on several expeditions this year!

Last year, when I marked the website’s fifth anniversary, I talked about how I felt some sense of pride at having stuck with it for half a decade, and how I’d be happy to keep going to see if I could make it to the ten-year mark in 2029. Immediately after writing those words – literally within a few days – I had a major health scare. I’ll spare you the gory details, but suffice to say that one of my regular blood tests came back with some alarming news, leading to a series of scans, a biopsy, and some treatment. But because I’m me, and because my head always goes to the most catastrophic extremes when such things arise, I was definitely thinking about and planning for the worst as last Christmas and New Year were approaching!

My health is poor, and it’s been in what I’ve half-jokingly referred to as a “managed decline” for years at this point. I’ve known that things are going to get worse rather than better, but I admit that I’d been somewhat lulled into believing that I could continue coasting; that I was relatively settled. Last year’s bad news, because it wasn’t directly related to my ongoing health issues, felt like a lightning strike coming from nowhere, and it definitely unsettled me. Perhaps that’s why, after I got the all-clear on that front, I was so keen to do things like visit my niece earlier in the year; it felt like something had shifted and I had to try, for once, to get out of my safety zone. Or maybe I’m doing another thing I always do and I’m overanalysing it!

Stock photo of an MRI machine.
Being loaded into an MRI machine for a scan made me feel like a torpedo…

But those visits to my niece, sister, and brother-in-law – the first of which was the first time I’d visited them in their “new” home – gave me the confidence to do something else. You might remember this if you’re a regular reader, but in late August I made the journey to Blackpool to attend a Star Trek convention for the first time in almost fifteen years.

Although the journey was long (three trains and a tram), and it ended up being a ridiculously long day for me, I had a whale of a time. I met several actors from The Original Series, Deep Space Nine, Enterprise, and Strange New Worlds, shaking their hands and getting my picture taken. How often, these days, can one claim to have met an actor who appeared in *the first-ever* episode of Star Trek? That’s definitely something neat that I can add to my résumé as a Trekkie! And as I said in my piece, sitting down with Chase Masterson (Leeta from DS9) for a script-reading session was an absolutely wonderful experience. My thanks, once again, goes out to the folks who organise Destination for making the event accessible and for offering extra support to disabled folks like myself. I simply wouldn’t have been able to attend, or to have any of those experiences, without that additional support.

And yes… I’m still eyeing next year’s event and seriously considering attending!

Photograph of the Blackpool promenade with Blackpool Pier in the background.
I snapped this photo on the way to the convention.

On the home front, I got my hands dirty with some DIY for the first time in a long time. I’ve lived in this house for more than twelve years, but I’ve never redecorated the living room, if you can believe that! My cat tore a big hole in the wallpaper just after Christmas, and after living with it for a while I finally took the plunge and began working on redoing the walls. And, as with any job, it took longer, cost more, and was more complicated than I originally hoped!

There’s still some work to do, but I’m quite proud of the results. I managed to replace some broken drywall that had been hiding beneath the wallpaper, swapped out the old cream/beige colour in the room with something a bit brighter and more cheerful, and even put up some small hooks for hanging Christmas lights and other decorations. Next year, finances permitting, I’ll replace the old carpet, too, completing the refurbishment of the room where I spend most of my time!

Stock photo of a paint can and paintbrush.
I’ve been doing some redecorating!

Here on the website, there have been a few changes that you may have noticed. When I started writing lots of articles and reviews about modern Star Trek, I gave each of the new shows its own static webpage, just for ease of organisation if nothing else. But the older shows, pre-Discovery, were all lumped together on one “Classic Trek” page. As time wore on, though, the Classic Trek page had become massively long and unwieldy. It was overladen with so many articles and pieces about those older shows that it had become too difficult to navigate. So I deleted it and have replaced it with individual pages for every Star Trek show. As you can see in the menu above, they’re currently categorised as “Older Treks,” in contrast to the “Newer Treks” of the CBS All Access/Paramount+ era.

I think this change has been for the better, and it was a bit of fun to put the new static pages together, as it gave me another chance to talk about some of those shows. I still haven’t done individual episode re-watches for DS9 or Enterprise, but I did finally get around to The Original Series this year, when I wrote up my thoughts on the classic episode Arena. Stay tuned for more of those episode re-watches in the weeks and months ahead. If – as I’ve predicted – Star Trek might go off the air again before the end of the decade, re-watching older episodes will be all we’ve got!

Still frame from Star Trek TOS showing the Gorn captain.
I wrote up my thoughts on Arena earlier in the year.

While we’re talking of pages being changed, you might notice that my old Jedi: Fallen Order page and my newer Mass Effect page have been taken down. The reason for that is a bit complicated, and I lay out my thoughts in more detail in an article you can find by clicking or tapping here. But the long and short of it is that, now that Electronic Arts (the publisher of those games) is being taken over by the Saudi government’s investment fund, I no longer feel I can purchase or support their games. EA has been a shady and ugly company for a long time, but this change in ownership would mean I’d be putting money directly into the hands of people and organisations that I feel fundamentally conflict with my values. So that, rather unfortunately, means no Jedi: Survivor sequel and no Mass Effect 4 for me – unless something changes on that front.

It isn’t easy to be an “ethical consumer” in this late-stage capitalist marketplace, and some folks say it’s so far out of reach that there’s no point even trying. Again, I’ll direct you to my longer piece on the topic, linked above, but suffice to say that, when something is relatively clear-cut, I think it’s worth *trying*, at least, to refuse to purchase from a corporation or organisation that conflicts in such a fundamental way with our own personal beliefs and values. So if you hoped to hear more from me on Fallen Order and Mass Effect… sorry.

Screenshot of Jedi: Survivor showing a visual bug.
I won’t be picking up the sequel to Jedi: Survivor.

The final change to the static webpages saw me shift the old Starfield page to the more broadly-titled “Bethesda Games,” as I’ve been talking more about the likes of The Elder Scrolls and Fallout. I have no plans to return to Starfield, quite honestly – especially now that I no longer use PC Game Pass (more on that in a moment!) – so this change, again, seemed like the right move. It means that page can include my coverage of the Fallout TV show, the upcoming Elder Scrolls VI, and more.

That leaves the “Video Games” section of the website with just three pages: Bethesda, Mario Kart, and my sometime Video Game Spotlight series – which I really ought to do more with! Truthfully, I haven’t played as many games this year as I planned to, and some that I had been looking forward to and might’ve expected to sink a lot of time into (*cough* Civilization VII *cough*) turned out not to be as engaging or as time-sinky as I expected. Still, I played and reviewed Dynasty Warriors: Origins, Indika and South of Midnight this year, all of which were excellent and all of which I thoroughly recommend! With winter sales coming up in the next few weeks, it might be a good time to wishlist them.

Screenshot of South of Midnight showing the player character approaching a river.
South of Midnight.

But those webpages aren’t the only things to have changed around here! If you’re on a mobile device or tablet, you might not’ve noticed this, but the website’s background image changed in July. I used to have a fairly plain grey gradient as a background, but I changed it to be a black background with white stars. It reminds me a little of some of the Star Trek fanpages that I used to frequent in the ’90s, when I was first getting started with using the internet, and I think it’s on theme for the website! Is it super basic? Yes. Is it modern? Absolutely not! But I like it, so it’ll stay for now – at least until I change my mind again!

You can’t see it, because the current logo is my Christmassy one, but I also redesigned the website’s main banner and logo in July at the same time. That change wasn’t as extreme, basically just a change of font and a slight change in colour, but again, I liked the end result. I’d be absolutely awful if I had to run a major brand, because I’m *constantly* changing my mind when it comes to what I like and what I don’t, and how I want things to look! For a website of this size, though… let’s just say it doesn’t matter in the slightest!

Trekking With Dennis main website banner July 2025.
The redesigned banner/logo as of July.

I mentioned a moment ago that I’ve cancelled my PC Game Pass subscription. I’d been a subscriber to PC Game Pass (the PC version of Xbox Game Pass) since it was in beta, and I’d really enjoyed having access to the library of titles on the service. But earlier in the year, Microsoft hiked the price significantly – on top of a similar price rise just twelve months earlier. Taking the two together, I’d have been paying 70% more for my Game Pass subscription in November 2025 than I had been in the summer of 2024, and that kind of price hike is just unacceptable to me. As I wrote in my piece about Game Pass, a subscription model like this *should* be the “wave of the future” in gaming, as gaming moves ever closer to an all-digital model. But Microsoft’s greed messed it up, and I won’t be returning to Game Pass unless and until it feels like good value again.

Game Pass wasn’t the only subscription I cancelled in 2025. For years, I’ve only been picking up the likes of Netflix and Paramount+ for a month or two at a time, in order to watch specific shows and films. I’ll take advantage of my subscription at those times, binging some shows and catching up on some of what I might’ve missed! But for a while, I’ve retained Disney+ as an ongoing subscription. But I cancelled that this year, after realising I hadn’t been using it anywhere near as much as I thought. I’ll still pick up Disney+ sometimes, but I’ll do what I’ve been doing with Paramount+ and Netflix and use it for a month or two to watch a few things before pausing it again. That leaves Amazon Prime as my only subscription, and that’s not really because of Prime Video! It’s because I like the next-day delivery.

Promo graphic of Xbox Game Pass for PC.
I’ve cancelled Game Pass thanks to the 70% price hike.

Let’s talk traffic! Back in January, the website ticked past the 250,000-hit mark. That’s a quarter of a million visitors in just over five years. And later in 2025, it passed the 300,000-hit mark, too. At time of writing, we’re sitting at just below 330,000 hits, which is a pretty staggering number if you think about it! That’s *almost* a third of the way to one million since November 2019. And after 2024 had seen a bit of a dip in clicks as the year wore on, 2025 has seen a significant uptick. The website had eclipsed 2024’s total numbers by the summer, and has kept on growing since.

In terms of individual articles and posts, I got a ton of hits last December for my piece titled Uh, Guys? Star Trek: Discovery Is Still Canon, which I wrote in response to some awful clickbait that I’d seen doing the rounds. January was also a good month for traffic, as my piece about the unfinished novel The Winds of Winter picked up some attention. My coverage of the Section 31 TV movie also did pretty well, despite being interrupted by Storm Éowyn and a days-long power cut! My review of Futurama’s recent season in March got quite a bit of attention, and through the summer, my reviews of several Strange New Worlds episodes were racking up the clicks. More recently, the top-performing piece on the website since its publication has been my review of the popular Netflix film KPop Demon Hunters, which I wrote back in August.

Still frame from KPop Demon Hunters showing Rumi singing Golden.
And yes, I’m still listening to Golden.

I’ve added three pieces to my “Greatest Hits” collection over the past twelve months. First was my look back at the classic Dreamcast game Shenmue, which I wrote to celebrate the 25th anniversary of its launch back in December. Shenmue remains, to this day, one of my all-time favourite video games, even though its story remains tragically incomplete all these years later. Next, I finally wrote up my “Borg teasing theory,” which is something I’d been kicking around for a long time! And not long after that article went live, I wrote up my thoughts on Star Trek: Discovery’s “post-apocalyptic” setting, and why I felt it didn’t work as intended after Season 3.

2025 has also been a year in which artificial intelligence has been on my mind – as I’m sure it has for a lot of folks. I wrote two pieces about A.I. this year, the first of which considered one possible future for generative A.I. in the film and TV space, and the second of which was my response to a paper titled A.I. 2027, which was quite an alarmist take on a possible future “rogue A.I.” scenario. This technology seems to be moving quite quickly at the moment, so there may be more to say on the topic in the months ahead. Although technology is a little outside of my usual wheelhouse, I think it’s kind of on-brand for a website where Star Trek, sci-fi, and general geekiness are the order of the day!

Still frame from Star Trek: TOS showing the M5 computer.
The M-5 Multitronic Unit from Star Trek.

So that’s all for now. If you made it to the end of this waffling ramble (or rambling waffle), thank you! The past twelve months have been more hectic than I expected when I last sat down to write a piece like this, but we made it here in the end. I appreciate your support, your visits to the website, and you taking the time out of your day to share in some of these geeky topics with me. Writing about Star Trek, video games, and everything else continues to be a source of fun and enjoyment for me, and getting the chance to spend a bit more time thinking about some of these fictional universes is just fantastic.

As to the future… well, I’m still hoping to hit that ten-year milestone, which is now just four years away. If I made it this far, surely I can keep going till the end of the decade! And maybe, health and finances permitting, I’ll be heading back to Blackpool in August to celebrate Star Trek’s 60th anniversary with my fellow Trekkies. But until then, I’m going to kick back in my newly-redecorated living room… and maybe indulge in a mug or three of mulled wine, since it’s that time of year!

Thanks again for all of your support, and I hope you’ll join me through December and into 2026 as I continue to geek out about Star Trek, gaming… and so much more.

TWD Signature (Dennis)

-Dennis,
Sunday, 30th November 2025


All properties mentioned above are the copyright of their respective broadcaster, studio, developer, distributor, company, etc. Some stock images may be courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Steam Machine: Where’s The Price?

I was surprised to see Valve – the owners and operators of Steam and makers of the popular Steam Deck handheld PC – recently announcing new hardware. I’ve actually put the new Steam controller on my wishlist; I’m in the market for a new controller, and Valve’s might be the way to go. As you may know if you’re a regular reader, I’m also a *big* supporter of innovation and change in the games industry, so a company of Valve’s standing launching a console-esque device, like the new Steam Machine purports to be, could be a big deal.

The games industry can feel pretty stagnant, sometimes. Since Sega’s unceremonious exit from the hardware market almost a quarter of a century ago, there have basically been three names in the console space if you’re looking for something to plug into your TV: Nintendo, Sony, and Microsoft. But it’s even narrower than that, because Nintendo, for the better part of two decades, has been off to one side, doing its own thing, prioritising different ways to play over graphical fidelity and performance. If you want a home console capable of playing the newest games with the best graphics, your choice has been an Xbox or a PlayStation.

Promo image of the Steam Machine on a desk next to a fishtank.
The new Steam Machine (with a goldfish bowl for scale).

When Google announced Stadia a few years ago, I was supportive of the idea. Not only was Stadia a new entrant into a stagnant marketplace, backed up by a massive corporation, but its game streaming idea left it well-positioned to be a cheap and potentially easier route into gaming for new players, younger players, and folks on a budget. Stadia didn’t stick the landing for all manner of reasons, so Google did what Google often does – and killed it. But the idea that someone – *anyone* – could step into this marketplace and shake things up was tantalising!

It’s through that lens that I view Valve’s new Steam Machine. The device is not a PC, but it’s fair to say that it isn’t *entirely* a console, either, existing in a kind of nebulous in-between space. That could mean it’s the best of both worlds… or that it’ll struggle to attract an audience. I know that I don’t personally have a place in my life for a Steam Machine (I play on PC these days, and I’m not in the market for a console or console-like device). But given the issues in the games industry, and the home console market in particular… I wish the Steam Machine well and will be following its progress when it launches next year.

Promo image of the Steam Machine focusing on the Valve logo.
The Valve logo on a Steam Machine.

But something is giving me pause.

Valve spent a lot of money on a flashy announcement, talking about the Steam Machine and its capabilities. But something pretty big was missing: the price. If the price was good and low… surely Valve would’ve announced it at the same time, no? The way this particular teaser was structured, drumming up hype and excitement for the device *without* revealing its price, leads me to believe that it’s not going to be anywhere near as inexpensive as people are hoping. It could even feel overpriced, coming in at a higher price point than even the PlayStation 5 Pro and Xbox Series X.

And if that happens… I think it’s going to go the way of the first Steam Machine from a few years ago.

Promo image of the original (2015) Steam Machine and Controller.
This was the original Steam Machine, back in 2015.

Among the biggest stories in gaming in 2025 have been the price of the Nintendo Switch 2, the $10 hike in the “basic” price of some video games from $70 to $80, the price hikes of both the Xbox Series and PlayStation 5 consoles, and the significant rise in the cost of Xbox Game Pass. There is clearly a limit to how far companies can push their prices, even for hyped and highly-anticipated hardware, and I’m just concerned that Valve might not have read the room on this one.

The Steam Machine isn’t an exceptionally powerful device, based on the specs Valve have released. It’s more powerful than an Xbox Series S, but it’s basically on a par with the PS5 and Series X – consoles which are almost five years old already. The PC I built three years ago will easily outperform the Steam Machine. So… it’s gotta be priced fairly.

Promo graphic of the Steam Machine and Steam Controller in a cartoon style.
A cartoon of the Steam Machine and Steam Controller. Cute.

Here in the UK, Nintendo’s Switch 2 retails for £400 – though you can pick it up for a slight discount at time of writing. Xbox Series X consoles, after Microsoft’s recent price hikes, retail for £500, which is within £20 of the PlayStation 5, which retails for £480. In the United States, the Switch 2 retails for $450, the Xbox Series X retails for $600, and the PS5 goes for $550. Those are the Steam Machine’s main competitors.

In my view, as someone who used to work in the games industry, if Valve tries to sell the Steam Machine for more than about $500 in the USA or £425 in the UK, it’ll turn people away. The not-quite-a-console already exists in a bit of a weird space, trying to appeal to existing Steam users who want to play some games on their TVs. A good price – even if that means selling the device at a small loss – could bring in huge sales numbers, because if it undercuts the competition *and* can play more games than any of them… well, that’s a pretty good deal no matter who you are! But if it’s priced too high, not only does it lose any potential new players, but it also becomes a tough sell for existing Steam players who use either a PC or a Steam Deck. If it’s going to retail for more than an Xbox Series X, PS5, or Switch 2… who’s it really for?

Promo image of the Steam Deck.
Valve’s Steam Deck is competitively-priced.

Valve has been here before. The original Steam Machines, a decade ago, didn’t make much of an impact in the gaming world, nor did the Steam Controller. Again, price was *part* of that. And that’s another concern I’d have if I were considering picking up a Steam Machine: how long can I expect this device to be supported and updated? Valve bailed on the original Steam Machines pretty quickly, so if these new ones are expensive, and therefore less likely to sell a lot of units in their first year or two… how long is Valve gonna stick with them?

I could be completely wrong, and Valve could have an ace in the hole, ready to announce a low price of $350 in the United States and £300 in the UK! But I suspect that, if they had anything even *close* to that, they’d have put it front-and-centre in their big announcement. Why wouldn’t they, if the price is going to be part of the selling-point? This, to me, feels like a company trying to drum up hype and excitement while keeping the price hidden, so that by the time they reveal it… players have already committed. They’re already going to *want* a Steam Machine, so they’ll be willing to pay.

Still frame/meme from Futurama showing Fry saying "shut up and take my money" with a fistful of dollar bills.
How much will the Steam Machine retail for?

I hope I’m wrong, because the games industry *needs* a shake-up on the hardware side, and a company like Valve is basically one of the only players who could even conceivably achieve something like that. A decent, fair price could see the Steam Machine outpace the beleaguered Xbox Series X, for example, positioning Valve as a real player in the home console market. But a high price, making it an enthusiast-only device, appealing only to players who already have gaming PCs and extensive Steam libraries? How many people like that, realistically, would even want a console-like device?

Between HDMI cables, casting, and streaming, it isn’t exactly rocket surgery to play your PC games on a television screen. I used to do it all the time simply by running a long HDMI cable from my PC to the TV in my living room. If the choice is a $800 “GabeCube” or a $15 HDMI cable… how can you compete with that? Valve long ago realised that the way to beat piracy is to offer players a better service at a reasonable price. That philosophy would serve the company well on this new endeavour, too.

So… watch this space, I guess. Valve will have to announce the price sooner or later. I’m crossing my fingers, but the announcement definitely left me more concerned than excited.


The Steam Machine, Steam Controller, and Steam Frame will be released in 2026. Prices TBC. Steam, the Steam Machine, and other properties discussed above are the trademarks/copyright of Valve. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Phineas and Ferb: Season 5 Review (Part Two!)

A Phineas and Ferb-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for Phineas and Ferb, including Season 5.

Back in the summer, I shared my thoughts on what I mistakenly assumed was the entirety of Phineas and Ferb’s fifth season – the show’s first new episodes in a decade. But it turns out that Disney, for some reason, dumped only *half* of the episodes onto Disney+ back then, and a few more episodes have premiered over the summer and into the autumn. So I thought I’d better update my Phineas and Ferb Season 5 review, as some of what I said back then may no longer be accurate!

It’s also worth noting, before we go any further, that there are still a few more Season 5 episodes to come – but those won’t be landing until January. So I hope you’ll swing back in the new year for Part Three of this review, and to get my final thoughts on Season 5 as a whole! I just wanted to be clear about that, since I got a bit muddled up last time.

Still frame from Phineas and Ferb Season 5 showing the Doofenshmirtz Evil Incorporated building.
Doofenshmirtz Evil Incorporated!

As always, I’ll give my usual caveat. Everything I’m going to say is the entirely subjective, not objective, opinion of one person only. If you hate my take on Phineas and Ferb, think I’ve gotten it horribly wrong, or we just have different ideas for what makes a fun or successful episode… *that’s okay!* There ought to be enough room in the fan community for differences of opinion and polite discussion, and I share my thoughts with you in that spirit.

What I’d like to do first is talk about the recent batch of episodes in general, then I’ll address a couple of criticisms I made of Season 5 earlier in the year, which I’d now like to change or recind. And finally, after all of that, I’ll go through the newer episodes one by one and share my thoughts on each of them. For the purposes of this review, I’m calling each individual story an “episode,” even though they usually come paired up on TV and streaming. Last time, I covered all of the episodes in Season 5 up to The Ballad of Bubba Doof, meaning this time I’m starting with Attack of the Candace Suit and covering all the episodes up to Dungeons and Dating, which is the most recent story to air at time of writing.

With all of that out of the way, let’s get started!

Still frame from Phineas and Ferb Season 5 showing Doof, Vanessa, and Norm.
Norm and Vanessa with Doof.

One thing I wanted to mention last time (it was in my notes, but somehow didn’t make it into the final review) has also cropped up in this second batch of episodes. Someone on the animation team *really* loves their new “low light” filter, don’t they? So many dark scenes now have a kind of “hazy” effect over characters and environments, which is something I don’t remember seeing in any of the first four seasons. It doesn’t look bad, exactly, but when it’s used so often in so many different episodes, it becomes noticeable… at least it did for me! And when there really aren’t a lot of other visual effects or filters being applied, the constant re-use of this one sticks out all the more.

I don’t hate the way this looks, just to be clear. It’s a bit of a change from what you might remember from earlier in the show’s run, but on its own, in one-off situations, I’d never say that it looks *bad*. But when there really aren’t any other comparable visual effects, changing the way the animation looks to represent, for instance, twilight, firelight, or other such things, this “low light” effect being recycled in multiple episodes became pretty noticeable for me.

Still frame from Phineas and Ferb Season 5 showing Vanessa in low light.
The “low-light” filter.

Speaking of new obsessions that the writers seem to have, several episodes this time haven’t *really* ended, with an apparent old-school cliffhanger seeming to tease story continuations that are almost certainly never coming. If it was a one-off gag, I’d be fine with it. In some cases, those kinds of things work well, either as a genuine tease or as a pastiche of the kinds of films and TV shows which do that kind of thing a lot.

But when it’s overdone, and when it’s obvious that these stories are well and truly over, one-and-done things… it gets repetitive. As above with the “low light” effect, it was just something that I started to notice as we got further into the season, and even though it was by no means happening in every episode, I definitely felt it begin to overstay its welcome.

Still frame from Phineas and Ferb Season 5 showing a zombie Ducky Momo.
An example from the end of The Nightmare-Inator.

Dr Doofenshmirtz has (arguably) been Phineas and Ferb’s breakout character. But even keeping that in mind, Doof was *all over* this batch of episodes, being featured prominently. Heck, *four* of these episodes have Doof’s name in them, which must be some kind of record! There is still room for other characters, of course, but I think at this point it’s safe to say that Phineas and Ferb’s writing team are acutely aware of Doofenshmirtz’s popularity, meme-ability, and just the general place he’s carved out in pop culture.

I’m not saying it’s a bad thing necessarily, and *most* episodes still manage to feel balanced. But there’s a sense, perhaps, that Doof’s near-omnipresence is beginning to tip the scales just a little, and while the show is still managing to throw him into new situations or give him new experiences, I worry that if this continues, we might actually start to burn out on the character prematurely. There are still, at time of writing, forty-four new stories being produced, and if Doof is front-and-centre in as many of them as he has been in this batch of episodes… it might start to get a bit too much. He’s always been a main character, of course, but I just felt the balance tip a little this time.

Still frame from Phineas and Ferb Season 5 showing Doof on his hands and knees.
Doof is all over Season 5.

Phineas and Ferb took a break in August and September, before coming back with new episodes in October. I was a little surprised, then, that we didn’t get any kind of Halloween special. Such things are not expected nor demanded, but the show’s previous special episodes have been some of the best, and getting another Halloween or Christmas episode was something I had on my wishlist! Given that we aren’t getting any new episodes now till January, I doubt we’ll see anything festive this year. But I’m still crossing my fingers for 2026 or 2027!

There also aren’t any double-length or two-part episodes in this batch, excluding the second part of the Candace Suit saga. Again, not necessarily a problem, but some of the special feature-length episodes have been among the show’s best. Perhaps we’ll get something like that for the season finale?

Still frame from Phineas and Ferb Season 5 showing Isabella, Phineas, Ferb, Baljeet, and Buford.
There was no Halloween or Christmas special this time.

On the whole, I think I’d say that this second batch of episodes wasn’t quite at the same level as some of the other episodes we’ve enjoyed in Season 5. There were some standout stories, plenty of callbacks to the show’s original run, and the return of some characters who I felt had gone missing in those first few episodes – all of which I enjoyed and appreciated. But there were also a few duds, a couple of storylines which don’t land as well in the revival as they did in the show’s original run, and the pay-off to a pretty weak joke (that had been running all season) which didn’t really live up to the hype.

So… a mixed bag, then!

In terms of quality, I stand by what I said last time: Season 5 is probably about on par with Season 4, which – prior to the revival – would’ve been what I’d have said was the weakest part of the show. Note that I didn’t say “bad,” because there are some solid and some excellent Season 4 stories – as indeed there are in Season 5, too. But there are perhaps fewer of them, and some of the stories in between are either not especially memorable… or just not as good.

Still frame from Phineas and Ferb Season 5 showing Candace on her bed.
Candace on the phone with Stacy.

Last time, I said that I was disappointed to see Irving, Norm, Roger, and Jeremy basically go missing – and I’m pleased that each of them got at least *something* to do in the recent batch of episodes. Irving, by the time we reached the end of Season 4, seemed to have climbed out of the secondary character milieu to become an adjacent member of the friend group, so his absence was particularly noteworthy. Though we got a couple of solid roles for Irving further into Season 5, he’s still not as prominent as I might’ve expected, and doesn’t seem to be as close with the core friendship group as he was when the show’s original run was coming to an end. Episodes like Dungeons and Dating could’ve provided a “nerdy” character like Irving with loads to say and do, but he was relegated to a non-speaking cameo.

I’m glad that we got to see a bit more from Norm and Roger. Though neither has been especially prominent in Doof’s stories, they add a lot to his world and to that side of the series, and Norm in particular was great comic relief in some of the recent episodes. I’m glad that both of them had a bit more to say and do this time around.

Still frame from Phineas and Ferb Season 5 showing Vanessa and Norm.
Vanessa and Norm.

Jeremy is a bit of an odd case. If you didn’t know (and I don’t think I mentioned it last time), Jeremy’s original voice actor didn’t return for Season 5, and I suspect that’s why his role has been reduced this time around. Personally, I think that’s a real shame – after Jeremy and Candace became an official couple, his moments with her really opened up new narrative avenues which the show had begun to take advantage of. Although I think I’m right in saying that we saw more of Jeremy in the second part of Season 5 than we had in the first, he still doesn’t seem to be a particularly major character – not for Candace, nor for the series.

Jeremy works well when his easy-going, laid-back attitude can provide a contrast to Candace’s energetic and chaotic side. Throwing Jeremy into some of the boys’ plans has also worked well in the past, giving Candace either a reason to join in or at least to keep her busting in check for a while. Even in some of Jeremy’s more prominent moments this time, we didn’t get a lot of that. And he still doesn’t seem especially important or prominent on this side of the story. In any individual episode, it’s not something you really notice. But upon reaching the end of this batch of episodes, it’s odd to think that Jeremy – once such a prominent secondary character – has only made seven appearances in thirty-five stories, some of which only gave him a few seconds of screen time and one or two lines.

Still frame from Phineas and Ferb Season 5 showing Jeremy.
Jeremy’s role feels smaller in Season 5.

Last time, I said it was weird to see Candace achieving one of her biggest accomplishments – getting her driver’s license – only for it to not be mentioned again. We did finally get to see her drive, though, so we can check that one off the list! I still think the driving thing could be brought up a bit more often, even if it’s not directly related to the plot… because otherwise what was the point of License To Bust? But I’m glad that we got something in that vein this time around.

We’ll get into this a bit more when we cover the episode Bread Bowl Hot Tub, but this non-sequitur, which ran for basically all of Season 5, didn’t really get a strong enough payoff for me. I like how random it was, and it was cute to see Buford getting so excited as his request was belatedly granted. But after so much buildup across practically every preceding episode, this was one story which *really* needed to stick the landing. Unfortunately, despite a great guest star in Diane Morgan, it kinda didn’t.

Still frame from Phineas and Ferb Season 5 showing Buford's bread bowl hot tub.
Buford in his bread bowl hot tub.

Phineas and Ferb continues to be pretty meta and self-referential in Season 5, stretching some one-off gags and jokes into full storylines… even when there isn’t really enough material, or a strong enough foundation, to support something like that. I noted it last time with Buford’s life-size moulds – something which, inexplicably in my view, came up again in this crop of stories – but we can also add things like Perry’s lair entrances and the boys’ plans for croquet into that same category.

I’m all for the show reliving some of its glory days and replaying its greatest hits! That’s why a revival like this exists, at the end of the day – to play on the nostalgia viewers have for its original run. But at the same time, there are ways to tell new stories using these characters and familiar narrative frameworks that don’t *only* rely on things that had been set up years earlier. A nod and a wink to returning viewers can be a ton of fun, and I’m on board with in-jokes and meta humour. But when those things are the sole foundation for a story, or when the writers take a one-off gag or throwaway line and try to build it out into a complete story of its own… I think we’re getting far more misses than hits with that approach. So, for clarity: meta humour and being self-referential works well for jokes and small story beats, but hasn’t worked very well when an entire episode has been constructed around it.

Still frame from Phineas and Ferb Season 5 showing Monogram, Carl, and Perry in Perry's lair.
All of the entrances to Perry’s secret lair.

Next, let’s look at each of the episodes in turn, and talk about some of the things I enjoyed, disliked, or just found noteworthy about each of them.

For the sake of clarity, I’ve only watched most of these episodes a couple of times, so I’m not going to be delving deeply and nitpicking every element of them! I’ll cover each episode in broadcast order, and I’m not going to be ranking them, nor rating them out of ten or anything like that. Although these episodes are paired up, I’ll be covering each story individually.

Attack of the Candace Suit:

Still frame from Phineas and Ferb Season 5 showing the titular Candace Suit.
The Candace Suit.

As I said last time, Buford’s “life-size moulds” was a funny one-off gag that worked well in Season 3. But it’s not the kind of thing to build an entire story around, let alone a two-parter. With that being said, I felt Attack of the Candace Suit was the stronger half of this weird little two-part story, being noticeably better and more enjoyable than The Candace Suit had been earlier in Season 5. The now-sentient suit elicited some genuine sympathy, in the same sort of way as Frankenstein’s monster might, as it came to terms with existing as a living creature in this world.

This was also a good episode for Candace and Jeremy – one of the only times in the season where they got to spend much time together. It was also fun to see Candace and the boys on the same team, something that’s not totally uncommon but is still nice to see. The episode also got a happy ending, with the sentient suit being paired up with Klimpaloon, who got a small cameo at the end. I hope this will be the final part of the Candace Suit saga, and that we aren’t gonna get some kind of third episode next time!

Book Flub:

Still frame from Phineas and Ferb Season 5 showing Candace playing with Addyson.
Candace and Addyson on a see-saw.

This one I genuinely liked. We got a Candace-Linda team-up story, with one of Linda’s problems being in focus for a change. It made for a really interesting change of pace, as Linda had to rely on Candace’s unusual skills to resolve her book club issue. The return of Irving, as noted above, was also incredibly welcome, and seeing Irving and Linda working together was odd but cool! It’s nice, after all this time, that Phineas and Ferb can still find new character groupings, and put different spins on its storylines. This kind of originality, quite honestly, is something I wish we’d gotten a bit more of in Season 5.

This is a bit of a rarity insofar as it’s a story without much input from either Perry and Doof or Phineas and Ferb, but I think staying laser-focused on Linda, Candace, and Irving was the right choice. Perry and Doofenshmirtz’s fight on a burrito-plane was fun, and they added a bit of levity to the story as things progressed. All in all, though, this was a great change of pace.

The Bad Old Days:

Still frame from Phineas and Ferb Season 5 showing Doof and Vanessa in the back of a car.
Doof and Vanessa in Drusselstein.

Any chance to visit Drusselstein with Doof is fun, but I especially liked this new take on the old country. Doofenshmirtz is left hurt and confused when he sees how his hometown has been completely redesigned and gentrified, and is no longer the primitive backwater of his tragic backstories! This side of the story also contained some rare moments with Doof and Vanessa, and his excitement at her potentially becoming a citizen showed off his best fatherly tendencies. I wish we got more with these two in Season 5.

The boys’ side of things felt a little… repetitive. The giant drill was similar to something we saw right at the beginning of Season 1, and searching for either a missing ring or one of their mom’s lost possessions was also kind of samey if you remember similar escapades in Seasons 3 and 4. Nothing about it was *bad*, though, and this was really the episode’s secondary story. A great episode for Doof and a fun visit to Drusselstein, even if goings-on back in Danville weren’t quite as strong.

Mantis Fact:

Still frame from Phineas and Ferb Season 5 showing Doof cowering from a giant praying mantis.
Jurassic Park vibes, anyone?

Mantis Fact felt like a classic Phineas and Ferb episode from the show’s original run. Candace wants to bust the boys for their over-the-top creation, while Perry has to investigate what’s going on with Doofenshmirtz’s latest inator. The twist was that Perry and Doof ended up having to work together to shut down his inator, which had created a group of giant, deadly praying mantises. I don’t think the core idea of constantly sharing “mantis facts” added much to the story, though, and the delivery felt a bit grating as the episode wore on.

The camouflaged bird sequence gave me a few good laughs near the end, and I felt Mantis Fact was a solid mid-season offering that harkened back to the show’s earlier seasons. I mean that as a compliment, and it’s an episode I’ll happily return to and re-watch in the future.

The Nightmare-Inator:

Still frame from Phineas and Ferb Season 5 showing Doof and Perry.
Doof and Perry do battle.

This episode felt like it was harkening back to Season 3 or 4, whichever one had that Halloween special! There were some fun sequences, as Doof’s inator seems to malfunction, causing nightmares to become real. Vanessa got a great up-tempo song in a sequence that drew on the likes of Evil Dead and other horror titles for inspiration. We also got a callback to the haunted/evil Ducky Momo, as well as Vanessa’s relationship with Candace’s favourite kids’ show.

This was another story with only one main storyline, and I think keeping Doof and Perry in focus worked pretty well. It allowed for a greater variety of dream and nightmare sequences, including some pretty random and surreal imagery, which is always fun. I like the running joke of Ferb’s mind being a total enigma, and Doof’s apparent phobia of a giant, out-of-control Perry. Not a totally unique idea, perhaps, but solidly executed overall, and with a great song.

Doof in Retrograde:

Still frame from Phineas and Ferb Season 5 showing Baljeet and Irving.
Baljeet and Irving: an unlikely duo!

I had to re-watch this one to remember what happened; nothing about the episode left much of an impression. The whole “solar system” thing felt way too samey after the boys made something comparable back in Season 4, and Doof’s motivation for wanting to be the centre of attention didn’t really ring true for me. There were a couple of fun moments, like Carl moving Perry’s chair when he tried to enter his lair, but a lacklustre song kind of capped off a really uninteresting Doof and Perry story for me.

On the flip side, it was fun to get some interaction between Baljeet and Irving, and I liked how this storyline gave Baljeet more of a main role. The two “nerdy” characters worked well together (surprise, surprise!), and it was just a fun change of pace for Baljeet. Irving got a chance to live out his “being like Phineas and Ferb” fantasy, and we got a pretty classic ending to the story with Doof’s inator destroying the kids’ inventions.

Bend It Like Doof:

Still frame from Phineas and Ferb Season 5 showing Doofenshmirtz and Perry playing football (soccer).
The match of the century?

Bend It Like Doof had a pretty weak setup, and at first I thought it was just going to be a vehicle for a couple of famous guest-stars. In the end, neither Megan Rapinoe nor Cristo Fernández really got all that many lines, so I’m just not sure what the intention was here! I like football (or soccer, if you prefer) as much as the next person, but Phineas and Ferb already did a pretty solid episode themed around that sport back in Season 3’s My Fair Goalie. This episode wasn’t *bad* per se, but it lacked originality, and the central Doof-Monogram conflict has been done better – and more believably – elsewhere.

It was nice to see most of the members of L.O.V.E.M.U.F.F.I.N again, albeit that most of them didn’t have major roles, and to spend a bit more time than usual with Major Monogram. It was also weird (and kind of funny) to get some continuity with the episode Tropey McTropeface, through the news reporter-turned-prison escapee Dink Winkerson. Not a great episode, but there are some highlights and funny moments.

Dooflicated:

Still frame from Phineas and Ferb Season 5 showing a giant Phineas robot.
A giant Phineas robot.

This was a fun idea, and even though it leans a bit too heavily on the “doesn’t Doofenshmirtz have weird mannerisms” trope, I think it was well-executed, too. Seeing the boys take their inventions in an overtly evil direction – albeit in the name of fun – was a blast, and Candace being the protagonist for once, having to stop them when they got out of control, felt like something fun and different.

Dooflicated also gave us one of the rare moments in Season 5 where Doof and Vanessa have a meaningful conversation. I liked Vanessa’s totally blasé attitude to name-dropping a famous relative on her college application; it seems in-keeping for her character while also being a subtle comment on nepotism in the United States. I still miss the idea of Vanessa working for the O.W.C.A. in some capacity, and I think it’s a shame how that idea wasn’t picked up more this time. But a nod to her college applications was a fun way to go, too.

Space Adventure:

I’m a big Star Trek fan (if you couldn’t tell already), so Space Adventure was almost tailor-made for me! The show-within-a-show doesn’t just parody Star Trek, of course, and there were references or hints at other sci-fi properties, too. Although it was undeniably silly, I really liked the end result, and it’s no exaggeration to say that I think I laughed the most at Space Adventure’s parody than I did at any other episode in the season!

Space Adventure was, unsurprisingly, also a solid episode for Buford and Baljeet. I felt it harkened back to stories like Bully Bromance Breakup, while also reminding me a little of Excali-Ferb – at least in terms of its core premise. It was bold to frame this story around *only* Buford and Baljeet, with Phineas, Ferb, Candace, Doof, and Perry all absent. It was arguably even bolder to then have the bulk of the story just be this Star Trek-themed show-within-a-show! But for me at least, Space Adventure is one of the highlights of the season.

Droogenfest:

Still frame from Phineas and Ferb Season 5 showing the titular Droogenfest.
The Fireside Girls at the festival.

I like some of the ideas present in Droogenfest, but the core drama of Danville somehow being *desperate* for a trade deal with the Drusselstein delegation didn’t really work, even in light of Gimmelstump’s new-look presentation from earlier in the season! Setting that overblown nitpick aside, though, Droogenfest comes across like another classic story. The kids are participating in a big local event, Doof’s attempt to ruin his brother’s reputation gets in the way, and they end up having to work together to put things right.

The callback to Candace Against The Universe – where Doofenshmirtz and Isabella last interacted with each other – was a fun addition, and a way to keep the film somewhat relevant. Little touches like that – when not overwhelming a story – help the world of Phineas and Ferb feel connected, so I appreciated that. And it was neat to get another little addition to Drusselstinian culture and history. All in all, a pretty solid offering.

Doofercise:

Still frame from Phineas and Ferb Season 5 showing Doof's gym advertisement.
Join the Doofnasium!

Doofenshmirtz gets the idea to turn exercise into power for his inators and opens a free gym. I actually weirdly kinda like this premise, and Doof and Norm make for really fun exercise gurus. The episode starts off slow, but quickly builds up to Doof’s gymnasium idea, with even Vanessa getting roped in when he makes one of those dodgy low-budget local TV commercials! That was a particularly fun sequence. Perry’s idea to overload the inator was a bit obvious, perhaps, but it worked well to bring this side of the story to a conclusion.

Candace and Jeremy’s date gets interrupted by the boys’ land-boat. The visual of the boat was pretty neat, and I liked the way it looked. As I said above, we didn’t get a ton of Jeremy and Candace together, so this date – before its interruption – was nice to see. The chase through the city was also pretty exciting. Another episode that could’ve been from an earlier season, really – which I mean as a compliment.

Croquet Y-8:

Still frame from Phineas and Ferb Season 5 showing Phineas explaining his new game.
Oh look, it’s that throwaway line from Season 4… as a full episode. Yay.

Remember in the New Year episode, when Baljeet asked why the boys were going straight from Football X-7 to Hockey Z-9? Yeah. This is another one-liner that, for some reason, has been stretched beyond breaking point to form the core of an entire story. And I’m sorry, but there was just no need. The “we’re saving that for croquet” comment in Season 4 was funny, but it was clearly nothing more than a joke – the humour coming from the fact that croquet is not the kind of sport you could really “soup up”, for want of a better term. The end result even borrowed from the boys’ bowling ball invention back in Season 1, and it just didn’t feel like a particularly strong premise *or* a good execution of the idea.

The dilemma Perry faced, though, added stakes to his and Candace’s side of the story, and it was cute to see Candace and Jeremy following the robotic Perry duplicate around, trying to make the documentary. I didn’t feel Doof’s sheep-related invention was one of his best or most interesting ideas, but the time limit Perry had kept that side of the story largely on the rails.

Dinner Reservations:

Still frame from Phineas and Ferb Season 5 showing Doof and Monogram at a restaurant.
Ah, the old sitcom cliché…

The boys’ drone light-show idea was fine, if a little underwhelming after their more impressive laser light-show in Season 4! But I liked the way it began, with Buford talking about how his family home was, apparently, just covered in Christmas lights. And the visuals at the end, with the drones making different images, worked pretty well.

However… the other side of the story was not my favourite. I can buy Monogram and Doof’s feud, though I think it fell into the fairly common kids’ show cliché of adults not knowing how to act like adults. But what I didn’t really think worked was Monty and Vanessa’s relationship. In Act Your Age, at the end of Season 4, we saw Ferb and Vanessa together as a couple in the future. And that’s a really great direction for both of them, paying off Ferb’s crush from earlier episodes while also giving Vanessa an unexpected new direction. But with that context, I just can’t get invested in Vanessa’s doomed relationship with Monty. It was great to see Monty again, and we got some pretty okay slapstick comedy out of the whole “enemies having dinner” premise. But… I think I’m over Vanessa and Monty now that the show has confirmed Vanessa’s future with Ferb. I don’t want to see her and Ferb together in the show’s present day… eww. But maybe Vanessa’s relationship with Monty should just quietly be sidelined?

Bread Bowl Hot Tub:

Still frame from Phineas and Ferb Season 5 showing Buford on a raft.
Rafting home.

As I said above, I didn’t feel this episode was good enough to be the payoff to a season-long gag. In fact, even if it hadn’t been running all season, I’d still say this was an especially weak story. I’d actually rather that Buford’s bread bowl hot tub had remained un-made; a non-sequitur type of joke that could be brought up sometimes… just another random idea of Buford’s that the kids are clearly never going to make. Because what we got was just… not very good.

Diane Morgan, who guest-starred as the voice of the titular hot tub, is great, and it’s such a shame she was wasted on such a weird and ultimately underwhelming story. There probably was a way to write a story like this, but maybe it needed to be a feature-length story or maybe it needed other characters involved? Something went wrong, anyway, and while it’s great to see Buford getting his wish, and to get a Buford spotlight episode which picked up on various aspects of his characterisation… this wasn’t the way to do it. And the end result was one of the worst episodes of the season for me.

Entrance Exam:

Still frame from Phineas and Ferb Season 5 showing Candace and Stacy trying to speak with the mysterious force.
Communing with the “mysterious force…”

I’m glad that, after Perry’s lair entrances gradually disappeared from Phineas and Ferb as the show’s original run wore on, Season 5 has brought them back. They’re a classic part of the show, and many of them – like couch gags in The Simpsons – have been a ton of fun. But sometimes, when you over-explain or dig too deeply into something like this, it loses much of what makes it fun or impactful. We get it: Perry has lots of ways to access his secret lair. Did we need an entire episode all about that, drawing attention to how much of the Flynn-Fletcher household is taken up by these access points?

Where I will give Entrance Exam its dues is in Candace’s story. Hearing Monogram’s voice from below, she mistakenly believes she’s speaking with the “mysterious force” responsible for making the boys’ inventions disappear – and that typical sitcom mistaken identity cliché actually made for some genuinely funny moments. Particularly when Stacy also got involved, this side of the story was a ton of fun.

Dungeons and Dating:

Still frame from Phineas and Ferb Season 5 showing Evan.
Evan.

The most recent episode at time of writing. Dungeons and Dating was all about live-action roleplaying, as the boys (and their friends) set out to tell their own version of the ending to their favourite franchise when it was prematurely cancelled. I like the premise, I like the references to D&D, and we got some neat backdrops for the kids as their adventure unfolded. I think this could’ve been a good story to include someone like Irving or Albert, but both were only present in the background, which was a bit of a shame. I liked the callback to Buford being a fan of fantasy, though, and the kids had a fun adventure on this side of the story.

Doof’s reality show dating thing was neat, too. It was clearly a reference to the likes of The Bachelor and Love Island, and the character called Evan, who could seemingly only say his own name, was a hilarious send-up of the kinds of pretty-but-empty-headed folks who all too often appear on programmes like that! Norm and Vanessa’s banter as they watched Doof on TV was also laugh-out-loud funny for me.

So those are all the episodes so far!

Still frame from Phineas and Ferb Season 5 showing the Flynn-Fletcher house.
The Flynn-Fletcher house.

Closer in quality to Seasons 4 than Seasons 1-3, and perhaps a bit of a dip compared to the first half of the season. But there are still some funny moments in practically every episode, and some novel and interesting story ideas which go a long way to justifying Phineas and Ferb’s resurrection after a decade-long break. I will gladly watch these episodes again (and again), and I’m sure I’ll enjoy them all the more when I’m not taking notes for my review or looking for things to pick on!

There are four episodes left in Season 5, and then we still have Season 6 to come. I’m hoping for some kind of special episode or feature-length outing in January to round out the season – but even if we don’t get that, I’m sure I’ll be satisfied with more adventures in Danville with Phineas, Ferb, Candace, Perry, Doof, and the rest of the gang.

I hope this has been interesting. Please remember that all of this is subjective! And be sure to join me in January or February when I’ll write up my thoughts on those final episodes, as well as perhaps talk a little bit more about the season as a whole. If you missed it earlier in the year, you can check out my review of the first part of Season 5 by clicking or tapping here. That’s all for now, so… Trekking with Dennis is out! Peace!


Phineas and Ferb Season 5 is currently airing on the Disney Channel, with some episodes also streaming on Disney+. Other episodes will join Disney+ in January 2026. Phineas and Ferb is the copyright of Disney Television Animation and The Walt Disney Company. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Elder Scrolls VI Is “Still A Long Way Off.” No Shit.

A spoiler warning graphic.

Spoiler Warning: Beware of minor spoilers for Morrowind, Skyrim, Fallout 4, and Starfield.

There seem to have been some pretty explosive outbursts from Bethesda fans online following a recent interview with studio head Todd Howard. Howard, who is also the director of the upcoming sequel to Skyrim, was quoted as saying that The Elder Scrolls VI is “still a long way off.” But we knew that already. Didn’t we?

I’m sorry, but if *anyone* genuinely believed that the next Elder Scrolls game was going to be launched next year… that’s on them. They set themselves up for disappointment by buying into a clearly and demonstrably false narrative about the game. This quote from Todd Howard shouldn’t come as a surprise, and to be honest, the only surprising thing about it for me is how genuinely hurt and upset some folks seem to be as a result. I guess that just proves that Todd Howard was right, for once, to try to tamp down some of the rumours and “cope” from die-hard fans about a release being imminent.

Still frame from the Starfield promo event showing Todd Howard.
Todd Howard, director of The Elder Scrolls VI.

Starfield, Bethesda’s most recent game, took five years to make, with development lasting from 2018 to 2023. It launched in September 2023, and, to be realistic, much of Bethesda’s team was still dedicated to patching, updating, and preparing DLC for Starfield for at least a few months afterwards. We also know that Bethesda only works on one game at a time. We’ll get into that in a moment (because it’s an idiotic mistake for a studio this size at this point in time), but it’s also a known fact that fans should have accounted for. Knowing those two things – Starfield’s long development and Bethesda’s commitment to only working on one game at a time – how could *anyone* believe that The Elder Scrolls VI would be ready in just a couple of years? It’s going to take at least as long as Starfield; there’s no chance it’ll be ready in half the time. And if someone convinced themselves it would be… this is a rare case where I’ll defend Bethesda, to an extent, and say that that disappointment is on them.

There are plenty of things to criticise Bethesda and Todd Howard for. Fallout 4 is broken, and its “Anniversary Edition” is really just an excuse to shove paid mods and microtransactions into a decade-old game. Starfield and Shattered Space just… weren’t very good, and are also riddled with microtransactions that Bethesda deliberately hid during the game’s first few weeks on sale. The studio has failed to modernise or keep up with the competition, relying on the creaking, zombified remains of a three-decade-old game engine that is no longer fit for purpose. And, of course, The Elder Scrolls VI was announced years too early, contributing to the disappointment fans feel today.

Promo art for the Fallout 4 Anniversary Edition.
Fallout 4′s “Anniversary Edition” has not been well-received.

I look at studios like Obsidian – once a Bethesda collaborator – as an example of how Bethesda could do so much better. Obsidian released not one but *two* massive role-playing games this year: Avowed and The Outer Worlds 2. How did they manage such a task? Well, isn’t it obvious? As they’ve gotten bigger and become more successful, they’ve been able to build up their studio a lot more, allowing them to have separate teams of developers for different projects. Bethesda could – and I would argue *should* – be looking to do the same thing.

Because it isn’t only Elder Scrolls fans who are upset. It’s now been a decade since the last single-player Fallout title, and at the current rate Bethesda is going, it’s gonna be close to *another* decade before we’ll see their version of Fallout 5. Fallout fans, already burned by the disappointments of 76 and now the “Anniversary Edition,” have every right to be upset about that – just as Elder Scrolls fans do about the long wait for their next game.

Promo screenshot for The Elder Scrolls V: Skyrim showing a dragon.
It’s been almost fifteen years since Skyrim

So while I stand by what I said a moment ago, that any disappointment Elder Scrolls fans may feel about learning the game won’t be coming out any time soon is on them… that’s not the whole story. Bethesda has spent close to fifteen years repeatedly porting, remastering, re-releasing, and adding microtransactions to Skyrim, and the games they’ve released since then, beginning really with Fallout 4, haven’t been as well-received as they were in the 2000s. Bethesda should, after the Microsoft acquisition, have created a second development wing, and given either Starfield or The Elder Scrolls VI to them, allowing them to have both games ready in a more reasonable time frame.

Skyrim launched in November 2011. And by the time The Elder Scrolls VI launches in 2028 or 2029 (or beyond, perhaps), it’ll be closer to Skyrim’s twentieth anniversary than its fifteenth. In the intervening years, fans of role-playing games have been treated to the likes of The Witcher 3, Baldur’s Gate 3, and Elden Ring, and open-world adventures like Grand Theft Auto V (and VI), Red Dead Redemption II, and Cyberpunk 2077. And yeah, you read that right – in spite of all the memes and jokes, there’ll have been *two* Grand Theft Auto games released in between Skyrim’s 2011 launch and the eventual release of The Elder Scrolls VI.

Still frame from the GTA VI trailer showing Lucia.
There’ll have been two GTA games – V and VI – since Skyrim launched…

Given what happened with Starfield, with its lacklustre world-building, characters, and stories, I can’t be the only one thinking that The Elder Scrolls VI is going to struggle… can I? Bethesda seems content to double-down on the same basic approach, employing the same writing team, and using the same game engine. But isn’t that going to lead to the same kind of outcome? After all this time, is The Elder Scrolls VI going to end up as little more than a microtransaction-riddled disappointment? I hope not, but I confess that I’m sceptical. As I wrote last year, The Elder Scrolls VI is no longer a “must-buy on day one” title for me, but rather a “wait six months and see” kinda game.

There is clearly still a Bethesda fanbase, and at least some of those folks won’t care if the game feels a generation or two out-of-date, or the writing and voice acting aren’t up to par, because that “jankiness” is just part of what makes the Bethesda experience. So I’m not arguing that there’ll be no audience for The Elder Scrolls VI, but I think it’s interesting to note that, even among hard-core Bethesda fans, there’s discontent and disappointment – albeit that some of that disappointment, when it comes to the game’s release window, is rather self-inflicted!

Promo screenshot for The Elder Scrolls III: Morrowind.
The Elder Scrolls III: Morrowind.

In 2002, I absolutely adored Morrowind, and it remains one of my favourite games to this day. But I’m struggling to get excited for another Bethesda game right now, even in a series I have a genuine fondness for, after a decade-plus of the studio focusing more on wringing money out of players than keeping up with the competition. Now that I no longer use PC Game Pass, I really don’t expect to pick up The Elder Scrolls VI until it’s been out for a while and I can assess to what extent it’s being monetised. If it looks anything like Starfield, which has a microtransaction marketplace that resembles something out of a free-to-play mobile game… I might not even pick it up at all.

So this has been an odd one. I will reluctantly defend Bethesda and Todd Howard on the timing of The Elder Scrolls VI, simply because anyone with a brain cell should have been able to understand that the game wasn’t going to be released in just a few months’ time. But at the same time, it’s still a problem of Bethesda’s own making: a massively premature announcement in 2018 led fans to believe that the game was being actively worked on, and the studio’s unwillingness to change and adapt the way it creates games means they’re *still* only working on one game at a time, despite having the resources to do more. After all, what else are they gonna spend all the money from Microsoft and those paid mods on?

In any case, The Elder Scrolls VI is – as I have repeatedly said here on the website, going back several years – a 2028 or 2029 game. It isn’t coming out any time soon. No shit.


All titles discussed above are the copyright of Bethesda Game Studios, Bethesda Softworks, Xbox Game Studios, and/or Microsoft. Some screenshots and promo art courtesy of Steam and IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

A New Star Trek Film Has Been Announced (Again!)

A Star Trek-themed spoiler warning.

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Wrath of Khan, The Next Generation, First Contact, Into Darkness, Beyond, Discovery, Picard, Lower Decks, Prodigy, and Section 31.

Just the other day, we covered a rumour/leak from Skydance that the next Star Trek film would “move on” from the Kelvin timeline, and I shared my thoughts on that. Following on from that news is the announcement from Skydance/Paramount that the film they hinted at is officially going ahead. I thought we could get into the details today, as well as talk about what this announcement might mean for the Star Trek franchise overall.

If you want to check out my piece on the apparent end of the Kelvin timeline, you can find it by clicking or tapping here.

So first of all, this is not the first time in recent years that Star Trek’s corporate overlords have announced a new film. It’s not the first time that a writer/director has been attached to a new film, either. There was a film supposedly on the schedule for 2023 penned by Short Treks and Discovery writer Kalinda Vazquez. There was Noah Hawley’s film. There was an absolute mess surrounding the Beyond sequel, which had to be rapidly un-announced after it became clear that Paramount didn’t have everything in place. There was an “origin story” which may have been connected to the Kelvin timeline. There have been other rumours and pitches, too, including from famed director Quentin Tarantino. Sir Patrick Stewart even teased that a Picard movie could be in the offing after that show wrapped up.

Still frame from Star Trek: The Motion Picture showing Kirk addressing the crew of the Enterprise.
Look, it’s everyone who’s officially announced a Star Trek movie over the last few years.

I mention all of these for one simple reason: for almost a decade now, Viacom, Paramount, and the re-forged Paramount Global tried and *repeatedly* failed to get a new Star Trek film out of development hell for all manner of reasons. And just because new owners Skydance have announced this project and attached the filmmaking duo of Jonathan Goldstein and John Francis Daley to it… that doesn’t mean we’ll ever even hear about it again, let alone see the finished product in cinemas in the years ahead. Maybe you’ll say it’s unfair now that the Star Trek brand is under new management, but Skydance/Paramount have a lot to do to convince me that they have even the most basic filmmaking competence, at this point!

If you know me, you’ll know Marvel and comic book films aren’t really my thing, so I’m not familiar with Daley and Goldstein’s work on Spider-Man: Homecoming. I also haven’t seen their Dungeons and Dragons film, though I think it’s worth noting that both pictures got solid reviews, even if Honor Among Thieves was considered a bit of a disappointment in terms of the money it made at the box office. As far as I can tell, neither Daley nor Goldstein has worked with the Star Trek franchise before – which isn’t necessarily a bad thing, but it’s worth being aware of.

Posters for Spider-Man Homecoming (left) and Dungeons and Dragons: Honor Among Thieves (right).
Daley and Goldstein previously worked on Spider-Man: Homecoming and Dungeons and Dragons: Honor Among Thieves.

As we discussed when the Skydance merger had gone through, this announcement seems to embody Skydance CEO David Ellison’s preference for film over TV. With a swath of cancellation announcements for every Star Trek series save Starfleet Academy, and now this new film getting an official announcement, I think we’re catching the first glimpse at what a new era for Star Trek is going to look like. Star Trek is being reimagined as a cinematic franchise first, and while I haven’t given up on the prospect of Star Trek remaining on the small screen… that looks less likely in the medium term, once the current crop of shows come to the end of their runs.

And I have to be honest: I’m pretty disappointed about that.

Look, I’ll be the first to concede that not every modern Star Trek project has gone well. Picard’s awful second season, Discovery’s increasingly repetitive storytelling, Prodigy struggling to find an audience… there have been many mistakes made by the former Paramount corporation and the folks in charge of creating new Star Trek stories. But for me, Star Trek’s home is and always will be on television, not at the cinema. That’s where Star Trek has the freedom to dip its toes into different genres and storytelling ideas, and it’s really the only way it can “seek out new life and new civilisations.” Being constrained to the cinema in the years ahead restricts the kinds of stories Star Trek will be able to tell.

The new Skydance/Paramount logo (white on a navy blue background).
The new film will be the first original Star Trek project for the new Skydance/Paramount corporate entity.

Additionally, it means we’re going to be seeing a lot less Star Trek! Now, I’ve taken Paramount to task in recent years for oversaturating the brand and for allowing the dreaded franchise fatigue to set in. But there’s a balance somewhere between broadcasting more than fifty new episodes in a single calendar year and releasing one film every few years. Even if we just had one Star Trek series at a time, running for truncated ten-episode seasons, that would be preferable – in my opinion – to Star Trek doing what it did in the Kelvin timeline era.

It makes sense to me, as I wrote last time, for Star Trek to move on from the Kelvin timeline, though, and I think that’s a net positive as we look at this announcement. The Kelvin films were fun for what they were, and the 2009 reboot in particular was arguably just what the franchise needed at that moment to avoid slipping away altogether. But almost a decade on from Beyond, and with so much else having been on our screens in that time, I think a new approach is warranted – and I’m happy to see Skydance going in a different direction.

Still frame from the final moments of Star Trek: Beyond showing the new Enterprise-A.
The Enterprise-A at the end of Beyond.

It also makes a lot of sense from the new corporation’s perspective. Why go back to something that someone else made when you could tell your own story? The Star Trek universe is vast, and there are so many different time periods, alien factions, and planets to explore… being restricted to the same handful of re-cast characters over and over again begins to feel small and repetitive after a while. As we look ahead and try to be optimistic about Star Trek’s future prospects, building a new foundation instead of trying to revive one from almost twenty years ago is the smart move.

I just hope it pays off… because after what has been a clearly underwhelming performance (in financial terms) on streaming over the past few years, and with an ageing fan community that hasn’t significantly expanded in a long time, Star Trek doesn’t feel like it’s in a great place, to be honest with you. Not when considering the future, at any rate. If this film doesn’t impress Skydance’s leadership and investors… I could absolutely see Star Trek as a whole going on hiatus, if not being permanently brought to an end.

So no pressure, eh?

Behind-the-scenes photo from the set of Star Trek: The Motion Picture showing William Shatner (Kirk) and Leonary Nimoy (Spock) having a chat on set.
William Shatner and Leonard Nimoy during the production of The Motion Picture.

Next, I’d like to briefly talk about what I think this new film might look like… as well as what I’d *like* it to look like if I were in charge!

Firstly, if you’re hoping for some kind of in-depth TOS-style “morality play,” or something a bit more esoteric and weird, you’re going to be bang out of luck. We’re almost certainly going to get a picture which lands a lot closer to the “action” side of “action/sci-fi.” But that doesn’t have to be a bad thing. Ask most Trekkies – and a general audience – which Star Trek films are the best, and you’re almost certain to hear The Wrath of Khan and First Contact ahead of the likes of The Motion Picture or Insurrection. But just based on the writers/directors attached to the project, and their previous works, I’m almost certain this new Star Trek film will be going down that route.

Secondly, it sounds as if we’re going to get an all-new cast of characters this time, which could also mean we’re going to get a new setting and even a new time period. Unless the new film does something silly like trying to re-cast Picard and the TNG characters, it really sounds like it’ll be going in a totally new and fresh direction, which I think is a hugely positive thing. Think about it: basically everything we’ve gotten in this era of streaming Trek is either a direct prequel or sequel, and many characters have either been re-cast or simply brought back to the franchise. Getting something genuinely *new* is going to feel like a treat after so much recycling!

Still frame from Star Trek: The Next Generation Season 1 showing the Enterprise-D at warp.
The Enterprise-D.

Finally, I expect this project will be somewhat comparable in terms of tone and audience appeal to Star Trek ’09. After a decade on streaming, this is Skydance brushing all of that aside and saying: “here’s a reboot.” Perhaps it won’t be as blatant as Star Trek ’09’s “alternate reality,” but make no mistake about it: this is another attempt to streamline and simplify Star Trek, and to reach out to a much wider audience. As a Trekkie, that might feel somewhat alarming; after all, don’t we all want Star Trek to be “made for the fans?” But I’m kind of taking the same approach as I did in the late 2000s, seeing this film – and any potential sequels – as a stepping-stone to something bigger and better. As I said in the run-up to Section 31′s launch at the start of the year: it doesn’t matter if the film isn’t for me if it succeeds in its objectives of expanding the fan community and shoring up the brand.

To me, that’s what this new film should be attempting to do. It needs to reach out to folks who may have watched First Contact and Into Darkness, but who haven’t subscribed to Paramount+, don’t know who Captain Pike is, and prefer to watch things like Spider-Man. And it needs to convince them that this weird, convoluted, nerdy franchise is something worth getting invested in. Section 31 was meant to do that, too, by the way, but I think the verdict there is that it failed.

Promo image for Star Trek: Section 31 showing Empress Georgiou holding a sword.
This new film needs to succeed where Section 31 failed.

If I were in charge, I think I’d want a film set sometime after the Picard era – in a new, fresh, unexplored time period, but still within the prime timeline. There’d be scope, perhaps, for one familiar character to have a cameo, something akin to Leonard Nimoy’s role in Into Darkness, perhaps, just to tie things together but without overwhelming the story. And then? I’d set the new characters a challenge that might be connected to previous iterations of Star Trek, but which doesn’t depend on any pre-existing knowledge.

The Borg arguably fit the bill!

We want the new film to have a distinctly “Star Trek” identity, meaning it can be a gateway for new fans that isn’t totally disconnected from everything else that the franchise has done. But it mustn’t be *too* closely tied up with what came before, because that risks putting off the very casual audience that we’re trying to attract. It needs to be explosive and exciting while still being true to Star Trek. And I really can’t think of a better fit than the Borg, to be honest with you.

Still frame from Star Trek: First Contact showing a Borg drone in their alcove.
Should this new film feature the Borg as a major antagonist?

I know the Borg have been back a little too often in modern Star Trek, appearing in all three seasons of Picard as well as in Prodigy and Lower Decks. But the last time the Borg were seen *at the cinema* was in 1996 – and that came in what is still, to this day, one of the best-remembered and highest-rated Star Trek films. So… why not bring back the Borg for another round? Have a new cast of characters facing off against a familiar foe, but one that’s easy for non-fans to understand? You don’t need a lot of background about the Borg to realise they’re a horrible danger!

Furthermore, despite what I said about this new film not being a “morality play” type of story, we’re right in the middle of a potential A.I.-led transformation of at least some parts of society. What could be more timely than a film about the Borg: cybernetic beings, all hooked up to one hive mind? The Borg, since their inception, have been a warning of a reliance on technology gone awry, and I think there’s even more potential in that idea in 2025 than there was thirty-five years ago when the Borg debuted.

Promo photo for Star Trek: Deep Space Nine showing Sisko with Picard.
Picard and Sisko.

So that’s what I’d argue for if I were in the room!

But in any case, a new Star Trek film has been announced and seems to be going ahead. Skydance is now in full control, and it’s my hope that the new leadership team will be more competent than the previous crop of executive idiots who’ve mismanaged Star Trek over the past few years. Though I’m still disappointed to lose Strange New Worlds – and to see Star Trek potentially disappearing from the small screen in the years ahead – it does at least give me some room for optimism that Skydance has faith in the franchise. A new film wouldn’t have been my choice; I’d have commissioned a new TV show if I had the opportunity. But it’s better than nothing, and I will do my very best to support it as it develops.

If and when we get more news on this film, like story details, casting announcements, or a trailer, I hope you’ll join me as I daresay I’ll have plenty to add! And when it’s finally ready for release – perhaps in 2028, 2029, or 2030 – I’ll definitely check it out and write a review! Until then, though, there are still two more seasons of Strange New Worlds to come, as well as Starfleet Academy, and more. I’ll be talking about all of that in the weeks and months ahead, but until then… Live Long and Prosper!


The Star Trek franchise – including all films, TV programmes, and other properties discussed above – is the copyright of Skydance/Paramount. Most of the Star Trek franchise is available to stream now on Paramount+ in countries and territories where the platform is available, and is also available on DVD, Blu-ray, and video-on-demand platforms. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The End of the Kelvin Timeline?

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of minor spoilers for the Kelvine timeline films and Strange New Worlds.

In a little over six months from now, it’ll be ten years – an entire decade – since Star Trek Beyond hit cinemas. Beyond is the most recent film in the Kelvin timeline – the Star Trek spin-off films set in an alternate reality. There have been multiple attempts in the nine-plus years since its release to get a sequel off the ground, including a couple of years ago when Paramount announced – and then had to rapidly un-announce – a film that wasn’t ready. That was a clusterfuck, eh?

Every so often, if you follow some of the big Star Trek fansites and social media pages, an interview will pop up with a member of the Kelvin cast, and they always make the right noises, sounding positive and hopeful about one day returning and making another film. But if recent reports are to be believed, the newly-merged Skydance/Paramount corporation is ready to “move on” from the Kelvin timeline. While a new Star Trek film is supposedly being planned, it won’t involve the Kelvin timeline or the cast of the rebooted series. I thought we could discuss that today.

Still frame from Star Trek 2009 showing the main viewscreen on the bridge.
The bridge in Star Trek ’09.

I know the Kelvin films weren’t every Trekkie’s favourite part of the franchise – to put it mildly! Heck, I *still* know people who refuse to even watch them because of how upset they were at both the recasting of classic characters and the more action-heavy storytelling. But we should all be able to acknowledge what the films – and the 2009 reboot in particular – did for Star Trek at a time when the franchise had been cancelled after more than fifteen years on the small screen.

We wouldn’t have seen Discovery, Picard, Lower Decks, Strange New Worlds or really any of the Star Trek productions we’ve enjoyed over the last decade were it not for the success of the Kelvin timeline films. Star Trek ’09 demonstrated to investors that, despite declining viewership on TV in the 2000s, there was still life in the Star Trek franchise, and still new stories to be told. These films carried the torch for Star Trek during what could’ve been its darkest hour, and they set the stage for the franchise’s revival.

Behind-the-scenes photo from the set of Star Trek Into Darkness showing director JJ Abrams.
Director J.J. Abrams on the set of Star Trek Into Darkness.

With all that being said, regular readers will undoubtedly remember me saying that I don’t believe there’s a place for a new Kelvin timeline film. I wrote about this in 2020 and 2021, and while my original reasons for saying that have now shifted in light of the spate of cancellations this year… I stand by the original point. I know Beyond seemed to tease a sequel in its closing moments, and there will always be a part of me that wants to see reboot Kirk’s adventures aboard the Enterprise-A. But given the changes not just to Star Trek over the past ten years, but the entertainment landscape as a whole… I’m not sure a 2009-style film is the right fit any more. After almost a decade, audiences have moved on and expectations have changed.

Then there’s Strange New Worlds. What was the original idea behind Star Trek ’09? It was to show “young Kirk” and “young Spock” at Starfleet Academy, then undertaking their first missions together. Well… we’ve seen that. And thanks to Strange New Worlds, we’ve also seen the prime timeline version of that, too. Strange New Worlds has introduced several other legacy characters, and thanks to being able to develop those characters a lot more because of the extended runtime a television show permits, I’d argue it’s done a lot more with some of those characters than the entire Kelvin trilogy did.

Two still frames from Star Trek 2009 stitched together, with Cadet Kirk on the left and Commander Spock on the right.
Kirk and Spock at the Academy in Star Trek ’09.

At this point, if we returned to the Kelvin timeline a decade after Beyond, we wouldn’t be seeing “young Kirk” and “young Spock” on one of their first missions. We’d be seeing Kirk and Spock on their five-year mission – or perhaps even *after* that, in the latter part of the 23rd Century. There are things that the Kelvin timeline could do with that idea, sure… but we’ve already seen plenty of Kirk and Spock at this point, haven’t we? Between TOS, the Kelvin films, Strange New Worlds, and the rest of Star Trek, we’ve spent a lot of time with these characters already. So… what could a new Kelvin film do that we haven’t already seen?

This leads me to my most fundamental point: Star Trek needs to move on. Not just from the Kelvin timeline, but from the 23rd and 24th Centuries in general. Since the turn of the millennium, we’ve had Enterprise, Discovery, Strange New Worlds, and the Kelvin timeline – all of which were prequels. Then we had Prodigy and Picard, which were direct sequels to Voyager and The Next Generation. The closest Star Trek came to originality was Lower Decks, ironically enough! And that show called back to The Next Generation era over and over again, and brought in numerous guest-stars.

Still frame from Star Trek: Picard Season 3 showing the Titan/Enterprise-G in orbit of a star.
What *new* adventures might lie ahead for the Star Trek franchise?

A new film at this point should have the freedom to go in a totally different direction, and shouldn’t be too tied up with what came before. That doesn’t mean it can go breaking all of the rules of canon, of course, but after so many sequels, prequels, and spin-offs, it’ll be nice to get something truly original for once. Won’t it?

If Star Trek continues to look backwards at its own history, and keeps trying to bring back characters from the past, that limits the franchise’s potential to grow and expand. I became a Trekkie in the early 1990s not because of Kirk, Spock, and Dr McCoy, but because of Picard, Riker, and Data. If Star Trek, in the ’80s, had doubled-down on The Original Series and those classic characters, we’d have missed out on so much – not only The Next Generation, but Deep Space Nine, Voyager, and more. After such a long time, and with so much having happened since Beyond was in cinemas… a new film taking a new approach just feels like the best option.

Behind-the-scenes photo from Star Trek Beyond showing Simon Pegg, Justin Lin, and others.
Simon Pegg (Scotty) and director Justin Lin on the set of Star Trek Beyond.

There are risks, of course. Into Darkness remains the cinematic Star Trek franchise’s high-water mark in terms of financial success, and all three of the Kelvin films turned a profit. Creating something brand-new, with a new director and a new cast of characters, might not achieve the same level of success as a Beyond sequel. Figuring out how to attract audiences who turned out for Into Darkness – but who may have skipped *everything* Star Trek has done since – will be the biggest challenge Skydance faces when it comes to pitching the new film.

And there’s kind of limited room for manoeuvre here. In 2009, a lot of people who hadn’t watched the likes of DS9 and Enterprise showed up specifically because Star Trek was billed as a reboot. The universe was going to be reset, you didn’t have to have followed any of the increasingly convoluted storylines from the previous fifteen-plus years… this film was its own thing. But can you re-reboot a franchise and achieve the same level of success a couple of decades later? Does the name “Star Trek” carry the same weight it did in 2009, after not really managing to reach out to a big new audience on streaming? I think those are valid questions as this new film may be getting underway.

Cropped promo image for Star Trek 2009 showing the USS Enterprise in sillhouette.
A silhouette of the Enterprise was one of the first teaser images released for Star Trek ’09.

I don’t lament the demise of the Kelvin timeline. It laid the groundwork for Star Trek’s return to its small screen home in 2017, which I truly appreciate, but then it kind of lost its place – at least for me as a Trekkie. By the time Pike and Spock joined Discovery a couple of years later, and we were getting news of new projects featuring Picard, Section 31, and a new animated series, it really seemed like Star Trek was back. Strange New Worlds, with its focus on many of the same characters as those in the Kelvin films, occupies a very similar space, and I’m just struggling to see what a new Kelvin film could really have to say after five seasons of Strange New Worlds and everything else Star Trek has done over the past nine-plus years.

At the same time, there’s a sense that Star Trek’s executives never took *full* advantage of the alternate reality that the Kelvin films presented. We could’ve seen, just as one example, Captain Kirk taking on the Borg – something that would be impossible to do in the prime timeline. Or we could’ve done more with the idea of a crossover from the prime timeline, bringing in William Shatner and George Takei alongside Leonard Nimoy. That can’t happen now.

Cropped promo poster for Star Trek Into Darkness showing the USS Enterprise crashing into the atmosphere of a planet.
The Enterprise.

But the Kelvin films – or perhaps we should start saying “the Kelvin trilogy” – have a place in the history of Star Trek. They carried a torch for the franchise at a time when total cancellation and annihilation seemed not only likely, but were actively happening, and they set the stage for several great streaming shows that expanded the franchise in new ways. That isn’t a bad legacy by any means.

And as we look to the future? Star Trek seems set to enter a fallow period as the 2020s come to a close. After Strange New Worlds finishes its run, all we know for sure is that Starfleet Academy is getting a second season – and then there’s this potential new film. Star Trek XV – or whatever we’re going to end up calling it – has a lot to live up to in some ways, as it may have to pick up the mantle from the Kelvin timeline and keep Star Trek alive at a time when there might not be anything else going on. But this new film, thanks to being its own thing, has almost limitless storytelling possibilities, and won’t be constrained by what came before. That worked well in 2009, and it set the stage for bigger and better things. I’m going to keep my fingers crossed that this new film, in whatever form it ultimately takes, will be much more like Star Trek ’09 and less like the unfortunate Section 31.

So I hope this has been interesting. Part of me wonders if, in another ten or fifteen years, we may yet get a belated Kelvin timeline revival. Who knows! But nostalgia can be a big deal in entertainment, and if there are enough Kelvin fans clamouring for it… never say never, right? I will keep my ear to the ground and if there’s any news about a new Star Trek film in the weeks and months ahead, I daresay I’ll have more to add, so be sure to check back from time to time. And if you want to see what else I’ve had to say about the Kelvin timeline over the years, you can check out my dedicated Kelvin timeline page by clicking or tapping here. Until next time, friends!


Star Trek ’09, Star Trek Into Darkness, and Star Trek Beyond are available to stream now on Paramount+ in countries and territories where the platform is available. All three films are also available on DVD and Blu-ray. The Star Trek franchise – including all films and other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

More Star Trek Narrative Clichés: Which Ones Should Stick Around?

A Christmassy spoiler warning.

Spoiler Warning: Beware spoilers for the following Star Trek productions: The Original Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, the Kelvin films, Discovery, Picard, and Strange New Worlds.

A few days ago, I wrote a piece about more than a dozen narrative clichés in the Star Trek franchise. That article was inspired by a post on Tumblr (which had been re-posted by a Star Trek fan page on Facebook, where I saw it) and it really got me thinking! Star Trek has its own tropes and little sub-genres; many episodes and storylines can be characterised as “another Borg episode,” “a holodeck story,” and so on. In addition to the eleven clichés presented by the original poll, I added a few of my own – but it turns out that I barely scratched the surface!

So, just like last time, we’re going to take a look at a few more potential “clichés,” and ask a simple question: is it time for them to be retired? Or, to put it another way, has Star Trek taken these story concepts as far as they can reasonably be stretched? Should any of these stick around if more Star Trek is produced in the years ahead?

Thanks to Tumblr user “quasi-normalcy” for coming up with the original poll (which I’ve linked to below). And thanks to the Star Trek fan page on Facebook for dropping it onto my timeline! This idea has been a lot of fun, and a great way to spend a bit more time thinking about the franchise.

Early concept art of the USS Discovery from Star Trek: Discovery.
Early concept art of the USS Discovery.

I always like to give the same caveat whenever we’re about to jump into some potentially controversial Star Trek opinions: everything we’re talking about here today is subjective, not objective! If you hate all of my ideas, think I’ve totally got the wrong end of the stick, or just vehemently disagree with me about what makes for a good or bad Star Trek cliché, that’s okay! The Star Trek franchise is massive, and fans can and will disagree about what the best and worst episodes are. That’s the way it should be – we can still enjoy Star Trek, and remain friends, even if we don’t always agree about everything. I share this piece with the fan community in that spirit.

I’ll go through each cliché (or potential cliché) one by one, then give my verdict on whether it should stick around as part of the Star Trek franchise.

If you want to see my first piece on this topic, which contains the original eleven clichés from the Tumblr poll (and a few of my own), you can find it by clicking or tapping here. And this is your final chance to nope out if you don’t wanna read some potentially controversial Star Trek opinions!

Cliché #1:
Vulcans (or Androids) Are Invulnerable to the Problem-of-the-Week

Still frame from Star Trek: The Next Generation showing Data on the bridge.
Data, alone on the bridge.

Everyone aboard the Enterprise catches a disease – except for Spock, whose Vulcan physiology makes him immune. The crew is being targeted by a salt-siphoning “vampire” – except for Spock, who, as a Vulcan, doesn’t have enough salt in his system for the creature to feed. Aboard the Enterprise-D, the crew’s DNA is changing – except for Data, who has no DNA. Everyone is rendered unconscious by aliens who want to remain hidden – except for Data, who, as an artificial life-form, can’t be knocked out by their technology. And on it goes!

Especially in The Original Series and The Next Generation, writers would find ways for Spock and Data to be invulnerable to whatever was going on. Additionally, they were depicted as being physically stronger, smarter, and with quicker reflexes than the rest of the crew – making them pretty overpowered from a storytelling point of view. This could work exceptionally well, but sometimes it could feel like the writers were pulling yet another technobabble excuse out of nowhere or lazily throwing together a deus ex machina ending to a story. When Spock or Data (and later Tuvok and T’Pol, too) would suddenly have a never-before-referenced magical ability that made them invulnerable to whatever was happening aboard the ship, it could start to feel stale. *Especially* if that trait or ability was never mentioned again.

My Verdict: Vaporise It With A Disruptor!

Cliché #2:
Vasquez Rocks (and the Toronto Quarry)

Still frame from Star Trek: The Original Series showing Kirk and the Gorn.
Vasquez Rocks was where Arena was filmed.

I think I’m right in saying that Vasquez Rocks – a national park in California, relatively close to Los Angeles – has appeared in five Star Trek TV shows and three films. Perhaps its most iconic appearance is still Arena, but it’s also stood in for the planet Vulcan, including in the Kelvin timeline, and as Raffi’s home in Picard’s first season. Since production moved to Canada when Discovery was commissioned, there’s a quarry somewhere in the Toronto area which has likewise appeared multiple times in that series and Strange New Worlds. And… after a while, it becomes kinda obvious, doesn’t it?

I said this a lot during Picard’s first season, but there’s nothing wrong at all with using a sound stage – or Paramount’s new AR wall – to create alien landscapes. Outdoor filming shoots can be great, and can convey a sense of scale that indoor sound stages lack. But if you go back to the same location over and over again, pretending it’s a different place or a different planet each time, viewers can and do pick up on that. Kirk’s fight against the Gorn captain is iconic – but the only time Star Trek should return there is if we’re getting another episode set on that same planet. The same applies to the Toronto quarry: decide what planet it represents and stick with that. Then, either use sound stages or different outdoor locations to depict other settings.

My Verdict: Vaporise It With A Disruptor!

Cliché #3:
The “Badmiral”

Still frame from Star Trek: Insurrection showing the admiral.
A “badmiral.”

The “badmiral” – a portmanteau of the words “bad” and “admiral” – has become a stock villain in the Star Trek franchise. The typical badmiral is a high-ranking Starfleet flag officer who has an ulterior motive, is selfish, or simply doesn’t reveal everything they know, coming across as a roadblock for our heroes. There are some more nuanced badmirals – look at Layton in DS9, for instance – but others can fall into the trap of being pretty flat and one-note.

At this point, you’d be forgiven for thinking that *every* Starfleet admiral has fallen to the dark side, since it seems to happen so often! In fact, “good” admirals – like DS9′s Ross or Discovery’s Vance – are less commonly seen in the franchise than the bad ones! Because badmirals (and bad captains and commodores) can effectively pull rank and force our heroes to comply, there’s something a bit different about them when contrasted with a non-Federation enemy like the Klingons. In a lot of stories, this works exceptionally well. While I wouldn’t want Star Trek to lose the “badmiral” stock character, with today’s shows running to four or five relatively short seasons at the most, I think this kind of character has to be handled carefully and not over-used.

My Verdict: Keep It!

Cliché #4:
“We’re the Only Ship in Range!”

Still frame from Star Trek: Generations showing the Enterprise-B.
The Enterprise-B encounters the Nexus.

How many times has some variant of this line been used? For a state as massive as the Federation… they sure don’t seem to have very many ships! Perhaps the most egregious example of this is Generations (depicted above), where the brand-new Enterprise-B – which doesn’t even have weapons systems or a tractor beam – is literally the *only* starship within several light-years of Earth. How does something like that even happen? Imagine if the only military unit within a hundred miles of Washington DC was a single tank without its gun barrel.

Again, I get it: this line can set up a tense and exciting story with heroism, desperate last stands, rescue missions, and so on. There are some really fun stories that being “the only ship in range” has set up over the years. But it’s also true that it’s become a trope of the franchise. As with any cliché, over-use is the problem, and reducing the number of times it gets used in the future wouldn’t be a bad thing. I don’t think it’s strictly necessary to say it should be outright banned from all future episodes, but I could stand to see less of it!

My Verdict: Keep It!

Cliché #5:
Sole Survivors

Still frame from Star Trek: The Original Series showing Kirk discovering Decker.
Commodore Decker.

A starship has been destroyed by a planet-killing superweapon. Another ship has been swarmed by the Gorn and crashed. An unknown assailant is destroying space stations one by one. A research vessel flies into a gravitational wave. What do all of these (and more) have in common? Afterwards, there was one single survivor to tell the story. This one leans on tropes way older than the Star Trek franchise – the marooned or shipwrecked sailor has been a part of fiction for centuries. But it is undeniably a cliché, and when you’re talking about starships, space stations, and entire planets, sometimes, having one sole survivor of a cataclysm can feel like it’s stretching my suspension of disbelief.

That being said, I can’t really pick out any examples where a “sole survivor” story has been out-and-out *bad* in the Star Trek franchise. Conversely, quite a lot of these are handled really well, with the survivor conveying what happened to our heroes in an interesting way. And who could forget the incredible Commodore Decker – one of The Original Series’ best one-off characters? He was a sole survivor, and yet I’d rank The Doomsday Machine as one of the best episodes of the entire show. So there’s room for sole survivors… sometimes.

My Verdict: Keep It!

Cliché #6:
Artificial Gravity Never Fails

Still frame from Star Trek: Strange New Worlds showing the badly-damaged USS Farragut.
The badly-damaged USS Farragut.

No matter how badly damaged a starship or space station gets, artificial gravity always seems to be the last system standing. Ships will lose life support – literally breathable air and a survivable temperature – before they lose artificial gravity! There are only two or three times I can call to mind where a damaged ship saw its artificial gravity fail, and pretty much the only time it was plot-relevant was in The Undiscovered Country. So… how come artificial gravity is the most robust system on a ship, surpassing even life support?

I know there’s a production-side reason for this one: it would be prohibitively expensive to wire up everyone on the cast and all of their props and have them floating around. Especially in The Original Series, when budgets were tight, that kind of thing was off the table. But it’s pretty silly, if you think about it, when you see ships take a real battering, losing key systems, with their hulls buckling and broken… but everyone can still walk and run around like nothing had happened. Given the advances in technology, and modern Trek’s higher budgets, maybe we could see a few more stories where a ship loses its gravity, and where that becomes a story point.

My Verdict: Vaporise It With A Disruptor!

Cliché #7:
God-like Aliens Who Become Obsessed with One Random Human

Still frame from Star Trek: The Next Generation showing Q.
Q.

Q has literally all of time and space to explore and play around in. Yet he becomes fixated on Jean-Luc Picard – a random 24th Century human. The Borg Queen has trillions of drones under her sway, controls thousands of star systems, and can assimilate whole populations at the drop of a hat. Yet she’s weirdly obsessed with Seven of Nine – another random human from the 24th Century – as well as Picard. When someone like Trelane came along, it was clear that Kirk and the crew were just his latest playthings. But Q, the Borg Queen, the Douwd known as “Kevin,” and others either fall in love with or become obsessed over one of our heroes. Which doesn’t really make a lot of sense, if you think about it.

Imagine having a favourite ant in your back garden. There are thousands of them living in an anthill, but you decide that *one* is special. That’s not a million miles away from what it’s like for the Borg Queen or Q when they decide to fangirl over their favourite humans. Star Trek can, from time to time, tell interesting stories this way, and the idea of Q in particular setting puzzles and “testing” Picard was used well most of the time. But it’s definitely become a cliché at this point, and I think it’s probably been taken as far as it can be.

My Verdict: Vaporise It With A Disruptor!

Cliché #8:
Everyone Breaks the Temporal Prime Directive

Still frame from Star Trek: Picard showing Picard and Agent Wells.
Picard breaking the Temporal Prime Directive.

In practically *every* story involving time travel, someone breaks the Temporal Prime Directive! The general order from Starfleet says that no one should interfere with any historical events, and must maintain the integrity of the timeline. But even those who claim to be dedicated to this cause – like Enterprise’s Crewman Daniels – routinely violate the Temporal Prime Directive, and often without good reason.

Time travel stories aren’t usually my favourites in Star Trek (especially if they involve visiting modern-day Earth), but even in the episodes I happen to really enjoy, there are countless violations of what is supposed to be one of the guiding principles of the Federation. Often, our heroes are on the side of preserving the timeline as much as possible – and that’s good. But even when that’s their stated aim, they don’t go about it in a stealthy way! How many times have characters befriended (or even fallen in love with) people from a different time period? And how often have they exposed themselves, telling people about the future? Giving characters an “unbreakable” rule, then forcing them to work around it, can make for a tense and engaging story. But when the same so-called rule is broken time and again (pun intended), it can lose some of its impact.

My Verdict: Keep It!

Cliché #9:
Conveniently-Situated M-class Planets

Still frame from Star Trek: Discovery showing a first-person view of Burnham crash-landing.
Impact imminent!

Michael Burnham arrives in the 32nd Century, but loses control of her suit and crash-lands. Where? Not on a barren rock, an asteroid, or into the corona of a star. But on one of Star Trek’s abundant conveniently-situated M-class planets! Almost any time a ship malfunctions, a shuttle crashes, or a transporter beam goes awry, our heroes find themselves on such a world. Just travelled through a wormhole to a mysterious location? Convenient M-class planet. Warp drive failing? Convenient M-class planet. Shuttle is spiralling out of control and about to crash? Convenient M-class planet!

Space is pretty big, actually. And if you think about it, most of the time our heroes spend on their ships won’t be in star systems – let alone in the habitable zone, where M-class planets can form. Most of the time they’ll be in deep space, and if they happen to be in a solar system, there are going to be way more uninhabitable rocks and gas giants than planets with breathable atmospheres and liquid water. I know M-class planets (and similar inhabitable words) are and always will be a core part of Star Trek. But once in a while it would be genuinely interesting to see a shuttle crash onto a lifeless moon, a ship caught in the gravity well of a gas giant, or something like that.

My Verdict: Keep It!

Cliché #10:
Caves and Caverns

Still frame from Star Trek: Voyager showing an away mission to a cave.
Oh look, they’re in a cavern.

During The Next Generation era, Paramount must’ve used and re-used the same “cavern” set dozens of times! So many different alien locales were depicted using this same set, from the Romulan homeworld to the nameless planetoid AR-558. In The Original Series, too, there were many different cave or cavern locations visited. Thankfully, since Enterprise, the cavern set has been retired, and modern Star Trek stories don’t visit caves anywhere near as often.

Perhaps it’s because modern Star Trek doesn’t spend much time in caverns, but this could be a rare cliché that I’d actually be happy to see *more* of going forwards! There’s something just a little nostalgic, perhaps, about an away mission set in a cave, bringing up fond memories of older Star Trek shows. Even with that caveat, though, I think they have to be used sparingly – and if we were only talking about Star Trek shows from before the turn of the millennium, I’d absolutely say that caves and caverns have to go!

My Verdict: Keep It!

Cliché #11:
“It Was Only Trying to Communicate!!1!”

Still frame from Star Trek: Voyager showing a spacial distortion.
Twisted from Voyager’s second season.

A strange life-form (or alien monster) attacks the ship, hurts or threatens our heroes, drains the power, and then… in a shocking turn of events, it’s revealed that they weren’t *really* being aggressive, nor are they actually dangerous! Say it with me, folks: “They were only trying to communicate!” Perhaps they wanted to warn Starfleet of some imminent threat, or maybe our heroes had accidentally encroached on their territory. In any case, once everyone understands what’s going on, the threat dissolves, and we can all go on our merry way. How many Star Trek episodes play out exactly like that?

One thing Star Trek has been justifiably criticised for is that too many alien races fall into the “nose or forehead brigade,” and the franchise isn’t always great at creating alien races that feel truly otherworldly. This cliché – and it *is* a cliché – often comes up in episodes where writers and designers have genuinely tried to create a totally different, non-humanoid type of alien. It can work well, though the “big reveal” that the supposed aggressor or monster just wanted to have a chat or share some useful information has been seen often enough as to be predictable. As with a few entries above, it’s something that future Star Trek projects don’t need to totally abandon, but should use sparingly from this point on.

My Verdict: Keep It!

Cliché #12:
Ancient Aliens Visiting Earth

Still frame from Star Trek: The Animated Series showing Kukulkan.
Kukulkan.

Chakotay’s “Sky Spirits.” Kukulkan from The Animated Series. Q. The Skagarans. The El-Aurians. The Borg. The whale probe. The Briori. The Vulcans (multiple times). The Devidians. The aliens who pretended to be the gods of Ancient Greece. What do all of these – and many more – have in common? They visited Earth in the past, prior to the establishment of the Federation. At this point, there’s hardly a single period in Earth’s history where aliens *weren’t* visiting us! Perhaps I should look out of the window… maybe there’ll be a Cardassian, or something.

I think the problem here is that Star Trek has been running for such a long time that this “ancient aliens” trope has kind of gone beyond what’s plausible. Each of the individual cases above made for an interesting one-off episode or story, but if we’re to take Star Trek as a coherent, lived-in world… it begins to stretch my suspension of disbelief when there are just *so many* of these extraterrestrial visitors in humanity’s past. As individual stories, these kinds of things can work well, and some have been genuinely interesting explorations of the line between religion or mythology and real history, for example, or showing how far humanity has come in Star Trek’s optimistic vision of the future. But I can’t help but feel this trope has been taken as far as it can go, and adding yet more ancient alien visitors would be too much.

My Verdict: Vaporise It With A Disruptor!

Cliché #13:
The Infalibility of the Universal Translator

Still frame from Star Trek: The Next Generation showing two bridge consoles and a Sheliak on the viewscreen.
Communicating with an alien.

Wherever Starfleet goes – the Alpha, Beta, Gamma, or Delta Quadrants, or even beyond the galaxy – everyone can understand each other. The universal translator is presented as basically akin to magic, able to instantly translate brand-new languages it’s never been exposed to before. And that’s great… if you don’t think about it too much! But the universal translator is almost too good to be believable, sometimes, and it could be fun if – just for once, or on rare occasions – it *didn’t* work. Perhaps the universal translator just straight-up can’t interpret an alien language, leaving the crew to try to translate it the old-fashioned way. Or, as a more interesting idea, perhaps the universal translator is damaged or stops working, leaving the crew to realise they all speak different native languages and have to find ways to communicate and work together. Either of those could make for wonderful stories.

The universal translator is one of those “don’t think about it too hard” pieces of magical tech that facilitates other Star Trek stories. It wouldn’t be very interesting, for instance, if every episode started with the crew having to piece together an alien language before the rest of the story could get going! But there were some genuinely interesting moments in Enterprise with Hoshi as the ship’s communications officer/linguist, and I think we could get occasional episodes or plot points where the universal translator doesn’t work as intended.

My Verdict: Keep It!

Cliché #14:
Breaking Out of the Brig

Still frame from Star Trek V showing Scotty breaking into the brig.
“Do you not know a jail break when you see one?!”

Whether it’s a main character wrongly imprisoned or a villainous rascal who’s been caught in the act, one thing is all but guaranteed: if they’re in a Starfleet brig, they’re gonna break out! In a recent Strange New Worlds episode, we saw Gamble/the Vezda escaping from the brig with ease. In The Final Frontier, Scotty famously helped Kirk, Spock, and Dr McCoy escape the Enterprise-A’s brig. Thanks to the Battle at the Binary Stars, Burnham was able to break out of the Shenzhou’s brig. And the list goes on!

A “prison break” story, or a story about hunting down an escaped villain, can be fun – and Star Trek has used this concept pretty well over the years. Because “escaping from the brig” can go in a lot of different directions depending on what kind of story we’re talking about, I don’t think I’d say it should *never* be re-used in Star Trek again. But it is undeniably a bit of a trope at this point, to such an extent that whenever a character is confined to the brig… you’re never sure if they’ll still be there a few minutes later!

My Verdict: Keep It!

Cliché #15:
Hitting the Self-Destruct Button

Still frame from Star Trek III showing Scotty, Chekov, and Kirk activating the self-destruct sequence.
Activating the Enterprise’s auto-destruct sequence.

Starfleet captains sure do order their ships to self-destruct a lot, huh? To be fair, *most* of the self-destructs that we see captains ordering in Star Trek don’t actually take place, and the order can sometimes be given as a feint or ruse to catch an enemy off-guard. But ever since it was first used in The Search for Spock, we’ve seen captains setting the auto-destruct sequence on quite a few occasions.

As a mechanism of last resort, automated self-destruction makes a lot of sense in-universe. Starfleet wouldn’t want their advanced vessels falling into enemy hands, and there are some instances where setting a ship to destroy itself can be used as a weapon or to make a last stand. These have usually happened at tense moments in dramatic stories – Kirk’s destruction of the Enterprise, for instance, or Picard ordering the Enterprise-E or Stargazer to self-destruct when faced with what seemed to be imminent assimilation by the Borg. All of these, in their individual stories, make sense and work well. As above, this is something Star Trek mustn’t over-use, though!

My Verdict: Keep It!

Cliché #16:
Aliens Being Indistinguishable from Humans

Still frame from Star Trek: Discovery showing Cleveland Booker.
Booker, a Kwejian.

Betazoids, El-Aurians, Kwejian, Betans, Iotians, Onlies, Kelvans, and many more. What do they all have in common? Despite supposedly being “aliens,” they’re physically indistinguishable from humans. Even the Klingons in The Original Series were like that, before they finally got prosthetic makeup beginning in The Motion Picture. As a limitation of 1960s budgets and prosthetics, it wasn’t really noticeable at first. But as time goes by, it becomes more and more obvious that the galaxy is populated with these identical species.

I have a pet theory which says that many of these supposed “aliens” – the Betans, Onlies, Iotians, and so on – are actually lost human colonies from the early days of pre-Federation human spaceflight. But that’s not how most of these planets and their inhabitants are presented on screen, and we’re meant to take at face value that they are, in fact, alien races. I don’t buy it! And frankly, given advances in technology, in terms of physical makeup, puppets, and now CGI, there’s no excuse for modern Star Trek creating a race like the Kwejian any more. We really ought to see more “alien-looking” aliens from this point on.

My Verdict: Vaporise It With A Disruptor!

Cliché #17:
Tiny Fleets

Still frame from Star Trek: Picard showing a fleet.
A Federation fleet in Picard Season 2.

I know I’m not the first person to point this out, but almost every time we see a fleet of ships in Star Trek… it’s too small. Think about it: there are around ten billion people just on Earth in Star Trek’s 24th Century, and the Federation spans hundreds of planets and colonies. Yet, when threatened by the Borg, the most Starfleet can muster is 40 starships, some of which were old and no longer in service. Even during the Dominion War, which saw some of the franchise’s best fleet battles, the scale of the Federation Alliance and Dominion/Cardassian fleets felt way too small compared to the interstellar empires they’re drawn from.

There are good explanations for this, of course. At first it was a budget thing – making physical models of hundreds of ships, then filming them in motion, was prohibitively expensive. And then there’s the complexity that massive fleets would add to a story for the audience; just keeping track of a spaceship battle involving thousands of vessels would be confusing. But I still feel that Star Trek could do more with larger fleets, and that some of the fleets we’ve seen on screen don’t line up with what we know of the Federation and other interstellar empires. To be blunt, they need more ships!

My Verdict: Vaporise It With A Disruptor!

Cliché #18:
Easily-Hacked Alien Computers/Tech

Still frame from Star Trek: Strange New Worlds showing La'an using a Gorn computer.
La’an hacking a Gorn computer.

I know that Starfleet officers are well-trained. But if you’ve never been aboard an alien vessel before, don’t know their language/writing system, and have limited or no experience using their computer interfaces… you shouldn’t be able to just tap a couple of buttons and seize control of their ship! Maybe someone like Data can get away with this, because of his inhuman abilities, but we often see human characters performing these seemingly miraculous feats. As I’ve said before, even if they just took an extra few seconds, sometimes, to acknowledge the difficulty of interfacing with a brand-new type of technology… that would at least be *something*.

Because deciphering an alien computer system isn’t usually the focus of the story, these moments tend to be raced through to allow other narrative beats to play out. And that can be okay… if you don’t stop to think about it for too long, I guess. Perhaps this is a bit of a nitpick, and you could certainly make the case that Starfleet trains its officers well, and that perhaps the basic way computers function is consistent across most alien races in the 23rd/24th Centuries. But even so… sometimes, I’d like to see someone struggling with this!

My Verdict: Vaporise It With A Disruptor!

Cliché #19:
Transported to the Other Side of the Universe (but Back Home in Time for Tea)

Still frame from Star Trek: The Next Generation showing the viewscreen and galaxies.
Flying past galaxies…

In many different stories, our heroes find themselves accelerated far beyond warp 10, teleported to a far-flung star system, or even in a whole different galaxy. But then, forty-five minutes later, they’re back home again! The only real exception to this is Voyager, which took this trope of the franchise and asked the obvious question: “what if there wasn’t a fast way home?” I really liked that idea!

Because some of these stories play out quite differently from each other (The Final Frontier is radically different from Where No One Has Gone Before, for example), I guess it doesn’t feel like a particularly egregious or overdone cliché in the way that some of the other entries above do. But it is still a bit of a trope of the Star Trek franchise to see our heroes transported to a faraway place… only to make it home before the credits roll.

My Verdict: Keep It!

Cliché #20:
The “Friendly” Visitor with a Dark Secret…

Still frame from Star Trek: DS9 showing Arissa.
Who could this be?

How many seemingly friendly characters show up, only for it to be revealed that they’re harbouring some kind of dark secret? I know that this one isn’t just a Star Trek thing; we see countless examples of this kind of stock character throughout all of fiction, really, and especially on episodic television. But just because it isn’t unique to Star Trek, that doesn’t make it any less of a cliché!

Because these kinds of stories can feel very different, depending on which show we’re talking about and even which individual characters are involved in the story, I’m inclined to give it a pass. There’s a big difference between, say, The Next Generation’s Man of the People and Voyager’s Ex Post Facto, which both feature apparently friendly characters who have some kind of secret. So there are ways to keep this kind of story feeling fresh and engaging, even while using the same basic character archetype.

My Verdict: Keep It!

So that’s it!

Still frame from Star Trek: The Next Generation showing the warp core.
The Enterprise-D’s warp core.

We’ve taken a look at some more of Star Trek’s narrative clichés, and decided whether or not they should be allowed to stick around in the future!

I hope this has been a bit of fun, or at least interesting. The original Tumblr poll (linked below) really hit me and gave me a ton of ideas. There may be more “clichés” to talk about in the future, too, but I think two long pieces on the topic is sufficient for now! But watch this space, because I might revisit this in the future, either with more potential clichés or to dive deeply into some of the ones we’ve already discussed. There are a few that could definitely be the subject of a longer article or essay one day!

Thanks for checking out my thoughts on all of these… and Live Long and Prosper!


You can find the original Tumblr poll (which has since closed) by clicking or tapping here, and my first piece on this subject by clicking or tapping here.

Most of the Star Trek franchise – including films and television series discussed above – is available to stream on Paramount+ in countries and territories where the platform is available, and is also available on DVD and/or Blu-ray. The Star Trek franchise – including all properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Which Narrative Clichés Would I Remove From Star Trek?

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware spoilers for the following Star Trek productions: The Wrath of Khan, The Next Generation, Deep Space Nine, Voyager, Into Darkness, Discovery, Picard, Prodigy, Strange New Worlds, and Section 31.

I hope you all had a lovely Halloween! October was a busy month for me, but I did manage to put out a few Halloween-y posts, so I hope you’ll scroll back and check out some of those; they were a lot of fun to write!

Onward to the subject of today’s piece, then.

I was scrolling Facebook when I noticed a Star Trek fan page had posted a screenshot of a Tumblr poll (because that’s all social media is these days: screenshots of the same handful of pages being endlessly recycled!) But the original post, first shared on Tumblr by user “quasi-normalcy,” was one that I thought could be very interesting to address. In short, it asked the question “which clichés do you most wish you could remove from Star Trek?” followed by eleven options that form the basis of a number of Star Trek episodes.

Screenshot of Tumblr showing a poll.
The original Tumblr poll upon which this piece is based…
Screenshot of Tumblr showing the results of a poll.
…and the eventual results.

The original Tumblr poll has now concluded, but I’ll drop a link to the post below in case you want to see it or check out the original poster’s page – this is not a unique idea and I am not claiming to have come up with it! But I am going to do something a little different than just clicking or tapping on a poll! I’m going to address all eleven of “quasi-normalcy’s” Star Trek narrative clichés, explain what I like or dislike about them, and perhaps add one or two of my own, too!

So thank you “quasi-normalcy” on Tumblr, and random Star Trek fan page on Facebook, for introducing me to this idea. I think it’ll be interesting to talk about some of the narrative frameworks that Star Trek has used, in some form, on multiple occasions – and maybe a little controversial, too! My usual caveat applies: everything we’re going to discuss is the subjective, not objective, opinion of just one Trekkie. If you hate everything I have to say about these episodes, think I’ve totally misunderstood something, or if we just disagree on what makes for a fun episode of Star Trek… that’s okay! Star Trek is a big tent, and there’s room for all kinds of opinions. I share mine with the Star Trek fan community in that spirit.

That being said, if you don’t want to read some potentially controversial Star Trek thoughts, this is your opportunity to beam out! I’ll address each potential cliché in the order they were listed in the original poll, then give my verdict on whether it should be “removed from Star Trek” going forward!

Cliché #1:
Transporter Malfunction Episodes

Still frame from Star Trek: Picard showing a transporter energising.
Transporting.

This feels like too broad of a category to want to see removed, in my opinion. A “transporter malfunction” can be handled in so many different ways, with so many different outcomes. We can bring Scotty forwards in time by eighty years in Relics, then cross over to a parallel universe in Mirror, Mirror – with completely different results. The transporter is a key part of Star Trek, and when it goes wrong, it can lead to all kinds of stories which vary in tone, structure, and genre. With that in mind, I really don’t see this one as a problem. It can feel like a cliché sometimes, sure… I will concede that point. But because transporter malfunctions vary so much in terms of outcome, I don’t see them as an issue and I’m happy to have more “the transporter done goofed” stories going forward.

That being said, there are some places where more common transporter problems could be shaken up – or the frequency of these instances lessened. For example, the way transporters work or don’t work floats around at the behest of the plot, and it’s a pretty common trope for the transporter to break or not be able to work just at the moment when it’s needed. Think about it: how many episodes would’ve been completely different if the transporter didn’t stop working just when a character needed to be rescued? Generally, these episodes work well enough. But I’m certainly open to the “broken transporter” or “the transporter won’t work because of technobabble” kinds of story beat being reduced in frequency.

My Verdict: Keep It!

Cliché #2:
Holodeck Episodes

Still frame from Star Trek: Strange New Worlds showing La'an, in costume, on the holodeck.
La’an on the holodeck.

As above, there are so many different ways to take holodeck stories, and the ones we’ve seen have varied so much, that I don’t really consider this to be a “cliché” as such – they’re just one more type of Star Trek episode. As with any sub-genre, there are some holodeck stories that I enjoy more than others, and some I’m happy not to see repeated. But as a concept? I think holodeck stories can open things up, give the cast a chance to step out of their usual roles, and it can be a lot of fun to see them interacting in more of a social setting.

That being said, *modern* Star Trek shows, which tend to have fewer seasons as well as fewer episodes per season, don’t need nearly as many opportunities to do something like this. I noted in one of my Strange New Worlds Season 3 episode reviews that, out of fewer than thirty episodes at that point in the show’s run, characters like Pike and Spock had appeared out-of-character on at least four or five occasions apiece. Not all of those were holodeck stories, but the basic point remains. However, I think there’s still a place for stories set on the holodeck on occasion, as they can be fun ways to explore new characters, new locales, and just different themes than would be possible in a more straightforward episode set aboard a starship or planet.

My Verdict: Keep It!

Cliché #3:
Time Travel (Especially to Present-Day Earth)

Still frame from Star Trek IV: The Voyage Home showing HMS Bounty approaching the sun.
Kirk and the crew prepare to travel back in time.

Can I break this one into two pieces?

Pretty please?!

Cliché #3-A:
General Time Travel

Still frame from Star Trek: Deep Space Nine showing Kirk and Sisko meeting.
Two Captains!

Okay, thank you for allowing me to split this one up! Time travel within Star Trek’s timeline – backwards and forwards – can be a blast. Viewers rank The City on the Edge of Forever as *the* best of The Original Series, and I adore episodes like Trials and Tribble-Ations, All Good Things, and Shattered. Time travel has been a key plot point in episodes like Time Squared, Twilight, Tapestry, Eye of the Needle, and many more. All of these are fantastic, and show what the franchise can do with time travel within the confines of its universe.

Discovery shooting forwards in time at the end of Season 2 arguably improved that series, with many interesting episodes coming after the leap to the 32nd Century. Strange New Worlds’ fantastic first-season finale leaned on time travel in a unique way, too. Face the Strange was especially creative, probably one of the highlights of Discovery’s fifth season. So modern Star Trek has utilised time travel phenomenally well. I wouldn’t want to see these kinds of stories erased from Star Trek.

My Verdict: Keep It!

Cliché #3-B:
Time Travel to Modern-Day Earth.

Still frame from Star Trek: Picard showing Los Angeles from above.
Contemporary Los Angeles in Picard.

This is why we had to split time travel into two separate pieces! Time travel within Star Trek’s fictional timeline can be a blast – even to Earth. But time travel to the modern day? Those stories tend to feel out-of-date pretty quickly. Look at The Voyage Home and Future’s End – not to mention Picard’s entire second season. Sometimes, stories like this work well, and use a modern-day setting in creative ways. But too often they lose too much of what makes Star Trek… feel like Star Trek.

Star Trek is about the future. And sometimes, figuring out how that future came to be can be interesting. But in a lot of cases, time travel episodes that visit contemporary Earth don’t have enough to say – or what they try to say is pedestrian and bland, like “climate change is bad.” Again, if we assume modern Star Trek shows will continue to have ten-episode seasons and four or five seasons max, I think the less time spent on modern-day Earth the better. As I said once: I can barely re-watch Picard’s second season – a full one-third of that show – because of how unenjoyable it is, a significant part of which is due to its modern Earth setting. So… yeah. Let’s give modern Earth a break, eh?

My Verdict: Vaporise It With A Disruptor!

Cliché #4:
Section 31

Promo photo for Star Trek: Section 31 showing Georgiou and two other operatives.
Three Section 31 operatives.

I believe the original Tumblr poll was written before this year’s Section 31 movie, so the author couldn’t have known what the reaction to that would be. Given the apparent disappointment of Section 31 to Paramount (and new owner Skydance), I have to assume that any more Michelle Yeoh-led Section 31 sequels or spin-offs won’t be going ahead. So in that sense, we already have part of an answer to this point!

Section 31 was incredibly controversial when Deep Space Nine introduced it. I remember furious debates on Star Trek message boards around the turn of the millennium about “Gene’s vision” and how Section 31 shouldn’t exist in the Star Trek universe. I gotta admit that I found the original idea and the original presentation of Section 31 to be interesting – and it seemed logical, to me, that an organisation as massive as the Federation would run this kind of off-the-books organisation. However, Section 31 as it was depicted in Discovery and the Section 31 film strayed a long way from that, and arguably trod all over the toes of canon by showing the organisation as being so out in the open more than a century before DS9. It would’ve been possible, perhaps, to show how Section 31 disappeared and went underground in the intervening years, but that idea was never picked up. I still think there’s potential in the idea of a “black ops” Federation organisation, but it has to be handled a lot better.

My Verdict: Keep It!

Cliché #5:
All References to the Kobayashi Maru, Khan, and The Wrath of Khan.

Still frame from Star Trek II: The Wrath of Khan showing Khan and his crew.
Khan and the augments on the Reliant’s bridge.

I think saying *all* references to The Wrath of Khan might be a bridge too far, but I get where this is coming from. I noted in one of my Strange New Worlds Season 3 episode reviews that making La’an a direct descendant of Khan has been a complete waste, and that basically nothing would’ve changed for her character if she’d been given a different last name. So in that sense, that kind of direct reference to Khan himself – particularly as SNW is a prequel – is something I’d happily live without. I’m not caught up on the Khan audio drama yet, but my initial reaction to a Khan-focused series wasn’t especially positive, either, as I felt we’ve already seen everything we need to see of Khan.

However, I think some things from The Wrath of Khan – like the Kobayashi Maru – can and have been used well elsewhere. Prodigy’s first season episode Kobayashi is a case in point: a great episode that built on those foundations. So while I think references to Khan himself can definitely be scaled back, if not dropped entirely for a while, this entry’s “all or nothing” attitude gives me pause. The Wrath of Khan is a great film, and some of the elements it introduced have gone on to be widely celebrated parts of Star Trek. There are new ways to approach things like the Kobayashi Maru scenario and human augments, and I wouldn’t want to rob future Star Trek writers of those.

My Verdict: Keep It!

Cliché #6:
The Mirror Universe

Still frame from Star Trek: The Original Series showing Spock from the Mirror Universe.
Mirror Spock.

If the Mirror Universe had been a one-off, I’d probably say it was worth re-visiting. But even as far back as Deep Space Nine, the Mirror Universe was played out. This is a setting where violence, murder, and torture are the norm, and it’s so boring and one-dimensional that it tricks even the best Star Trek actors into putting out hammy, over-the-top, ridiculous performances that are, in some cases, genuinely so bad that they’re unwatchable for me. The Mirror Universe *can* be interesting to visit for a single episode, on rare occasions, but where it’s failed has been repeat visits, recurring or main Terran characters, and just its general over-use.

Discovery did not benefit from any of its Mirror Universe storylines, and I don’t think Georgiou’s Terran Empire origin did wonders for Section 31, either. I don’t really understand why modern Star Trek writers have developed an obsession with the Mirror Universe (or Mirror Universe-inspired settings, like Picard’s Confederation of Earth), but I think we’ve seen more than enough of this parallel universe. The *only* Mirror Universe story I’d have even potentially been interested in was one involving the rescue of the Prime Timeline version of Captain Lorca – but I suspect that ship has sailed. The Mirror Universe can sail into the sunset with it!

My Verdict: Vaporise It With A Disruptor!

Cliché #7:
Godlike Aliens/Supercomputers

Still frame from Star Trek: The Original Series showing the M-5 computer.
The M-5 Multitronic Unit.

Not only does this one feel way too broad, but I think Star Trek has demonstrated that there’s huge value in exploring how we might interact with an alien or entity possessing “god-like” powers. There’s also the current trajectory of artificial intelligence here in the real world, and how some people feel we’re only a few years away from superintelligent A.I. systems. Star Trek has been an early pioneer of showing the dangers of A.I., as well as potential benefits.

I suppose, though, too many of these stories could feel samey. As with any sub-genre, it needs to be handled well, not over-exposed, and kept to a reasonable level. But I definitely think the positives outweigh the negatives, and in the near future, there could be a ton of value in exploring supercomputers and “god-like” A.I. systems in particular.

My Verdict: Keep It!

Cliché #8:
New Soong Relatives

Still frame from Star Trek: Picard showing Adam Soong wielding a pistol.
One of the Soongs.

Noonien Soong, Arik Soong, Altan Soong, Adam Soong, and a couple of illusory Noonien Soongs. Then we have Lore, B-4, and the new Data android. Not to mention Kore Soong, and other Soong-type androids. Yeah… I think this is getting pretty silly now! I really didn’t like what Picard did with Data in Season 3: resurrecting him after he’d been so beautifully and fittingly laid to rest in Season 1 just felt wrong. And the inclusion of *two* new Soongs in Picard was definitely a bit too much. Brent Spiner is great, don’t get me wrong, and he can play villains and devious characters exceptionally well. But I think we’ve taken the family of Data’s creator as far as it can reasonably stretch – too far already, some might say!

With Legacy seemingly not going ahead, I don’t know what the future holds for the renewed Data. But with Altan Soong dead, that could be the last descendant of the Soong family – at least as of the dawn of the 25th Century. I don’t think we need to go back in time to see Adam Soong’s work on the augments, nor revisit Noonien Soong’s creation of Lore and Data. Some storylines just have a natural end point. Adding more Brent Spiners to the Soong family wouldn’t really add anything new to Star Trek at this point, either.

My Verdict: Vaporise It With A Disruptor!

Cliché #9:
Ferengi Episodes

Still frame from Star Trek: Deep Space Nine showing a crew of Ferengi.
The Magnificent Ferengi!

Though we spent a lot of time with the Ferengi in Deep Space Nine, the faction hasn’t been seen very much this side of the millennium. With that in mind, I’m definitely down for more Ferengi stories! I’d love to see, for instance, how the Ferengi are coping in the 32nd Century. Did they ever join the Federation? Are they still obsessed with latinum and profit? And in the Picard era, too, were a new series ever to be commissioned, it would be lovely to catch up with Grand Nagus Rom in live-action.

In DS9, Ferengi episodes often took on a comedic tone, and I think I’d happily entertain less of that; a more straight-laced and serious Ferengi story could be an interesting change of pace. Though we know a lot about the Ferengi thanks to Quark, Rom, and Nog in particular, there’s still a lot that can be done with the Ferengi, and there are certainly more stories to tell where Ferengi characters are in focus.

My Verdict: Keep It!

Cliché #10:
Borg Episodes

Still frame from Star Trek: The Next Generation showing a Borg drone being phasered.
Is it time to kill off the Borg?

This one… I’m torn, to be honest with you. Picard over-used the Borg, and that came after Voyager had already done a lot to lessen the Borg’s fear factor and imposing nature. There are also issues with the timeline thanks to Voyager and Enterprise, and I still think that the introduction of a Borg Queen in First Contact was a mistake! However, I still like the idea of a Star Trek series I’ve provisionally dubbed the “Borg Invasion” show, in which a war against the Borg is the main focus of the series.

This show would take on a much darker tone, with themes of horror and war being prevalent. If done well, with a clear three- or four-season plan from the get-go and a sufficiently high budget, I really believe it could work exceptionally well. However, I won’t deny that the Borg have been over-exposed, not only in modern Star Trek, but really going as far back as Voyager. And I wouldn’t blame any Trekkie who wants to give the faction a break, especially after Picard brought them back three seasons in a row.

My Verdict: Keep It!

Cliché #11:
Fun-With-DNA Episodes (i.e. Genesis, Threshold, etc)

Still frame from Star Trek: Voyager showing hyper-evolved human salamanders.
Hmm…

As I’ve said several times now, this feels like quite a broad concept that could go in many different directions. As such, I don’t think I’d be willing to say there should “never” be another episode in which the DNA of some of our heroes gets muddled up! That being said, episodes like Threshold, Extinction, Favorite Son, Unnatural Selection, and Four-and-a-Half Vulcans aren’t necessarily shining examples of the best of Star Trek. So this one, I suppose, can feel a bit hit-and-miss.

I still think I come down on the side of saying “do more with this idea,” though. Shuttle to Kenfori, with its “zombies,” and Discovery’s Tyler-Voq storyline, both did interesting things with DNA, and I think there’s potential to take the basic idea in different directions. So while it’s true that not every “fun with DNA” idea has stuck the landing, I’m up for trying it again if the script is right!

My Verdict: Keep It!

So that’s all from the poll… but there’s more!

Still frame from Star Trek: Deep Space Nine showing the titular space station.
DS9.

The original poll also contained one final option: Something Else!

So… I thought we could go through a handful of my own “Star Trek clichés” and talk about them before we wrap this up.

Cliché #12:
Redshirts

Cropped Star Trek: Redshirts comic book cover.
A redshirt!

I’m surprised the original poll didn’t include what is arguably one of Star Trek’s biggest clichés: the redshirt! These characters, named for the red uniform shirts they wore in The Original Series, were junior officers who usually made one appearance – only to be killed off pretty early in the story. After The Original Series, we saw fewer redshirts, but the trope has stuck around, even into Star Trek’s modern era.

Sometimes you need to kill off a character to communicate the dangers of a situation or the stakes to our heroes. Redshirts – these “disposable” one-off characters – arguably serve that purpose pretty well, and I wouldn’t want to see Star Trek limited by removing them. I also think that redshirts have become, in some ways, an inseparable part of Star Trek itself, and while we’ve seen fewer bona fide redshirts really since The Next Generation premiered, I wouldn’t want the franchise to lose them entirely.

My Verdict: Keep It!

Cliché #13:
The “Half-Arsed Mental Health Storyline”

Still frame from Star Trek: Discovery showing Culber and Stamets.
Dr Culber and Stamets.

Discovery was, in my opinion, absolutely atrocious in most of its attempted mental health storylines, but this problem has also plagued other Star Trek productions – notably Picard. And in the bygone days of episodic TV, characters would suffer a traumatic event that would have a massive impact on them… for all of a single episode, before the show moved on to new adventures a week later. There are some absolutely fantastic explorations of mental health on television… but Star Trek, even in the modern era, has slipped up way too often.

I’ve said this before multiple times here on the website, especially when discussing Discovery, but here we go: if there isn’t time to do justice to a complex mental health storyline, skip it. Don’t half-arse it, don’t give ten minutes to a complicated topic that needs way longer, and just… pick something else. Literally *anything* else. Star Trek has been bold in approaching some of these topics, and that’s great, but the execution has left a lot to be desired in too many cases. If Star Trek’s writers want to keep returning to mental health as a topic for storylines, then we need to see significantly better results.

My Verdict: Vaporise It With A Disruptor!

Cliché #14:
Klingon Episodes

Still frame from Star Trek: Strange New Worlds showing Pike and a Klingon captain.
Pike with a Klingon in Strange New Worlds.

When discussing the Ferengi above, I said that there are surely ways to tell new stories featuring them, especially after such a long absence. That’s gotta be true of the Klingons, too… right? The more I think about it, the less sure I am, to be honest. Thanks to Worf and B’Elanna, and Discovery’s focus on the Klingons in Seasons 1 and 2 with the war and characters like Tyler and L’Rell, we’ve seen *a lot* of the Klingons over the years. And when many Klingon characters can feel a bit flat and lacking in depth, maybe it actually is time to give the faction a rest.

Klingons are inseparable from Star Trek, that’s true. But after almost six decades of exploring the Klingons, their Empire, and many individual Klingon characters… do we need more? Recent attempts to reimagine the Klingons – both in the Kelvin films and Discovery – proved controversial or just outright unpopular with Trekkies, and recent productions seem to have “reset” the Klingons to their TNG-era visual style, at least. Given that changes seem to be off the table, do we really need more of the same from the Klingons, after they’ve featured in a big way in literally hundreds of stories already?

My Verdict: Vaporise It With A Disruptor!

Cliché #15:
“Glorified Redshirts” (i.e. minor characters who get one or two scenes’ worth of “development” before being killed off)

Promo photo for Star Trek: Discovery Season 2 showing Airiam holding a padd.
Airiam in Discovery’s second season.

In TOS, if Captain Kirk picked Spock, Scotty, and Ensign Timmy for an away mission, you’d know right away who wasn’t coming back! Recent Star Trek projects have tried, at least, to make some minor character deaths a bit more impactful… but the way this has been handled has, all too often, not worked. Giving a minor character a scene or two of attempted development, in order to foster more of an emotional connection with us as the audience, is not a bad idea in theory. But modern Star Trek writers haven’t been great at this, leaving these moments feeling as nakedly obvious as when the doomed Ensign Timmy stepped onto the transporter pad.

Airiam, in Discovery, and Gamble, in Strange New Worlds, stand out as examples of this trend. Gamble was handled at least somewhat better, but even so, as I noted in my review, his death seemed immediately obvious when he was given the “glorified redshirt” treatment shortly before being killed off on an away mission. Is this approach better than the original treatment of redshirts? You could make that argument. But I still think it needs to be handled more carefully – and in a show with shorter, better-planned seasons, why not sprinkle that development across multiple episodes instead of cramming it all in in a couple of sequences before the minor character is killed off? Same amount of screen time, but a significantly better result.

My Verdict: Vaporise It With A Disruptor!

Cliché #16:
Bringing Back Legacy Characters In Main Roles

Promo poster for Star Trek: Picard Season 3 showing the main cast.
The main characters of Picard Season 3.

Spock in Discovery’s second season. Voyager’s Doctor in Starfleet Academy. Worf in Deep Space Nine. And Picard’s entire new cast – sans one character – being dumped to make way for the return of the whole TNG crew in Season 3. Does Star Trek need to do this so often? Or can we give new shows, new crews, and new characters the space to stand on their own two feet? Look at Star Wars, which has failed, for almost half a century, to break away from the same handful of original characters and one single story. Is that what fans want? Is that kind of approach the one Star Trek should take?

I get it: nostalgia is a big deal, fans want to see more from some of their favourite characters, and – at least in some cases – there are new stories to be told, or epilogues to add to existing stories. I’d be thrilled, for instance, to see a DS9 sequel involving Captain Sisko’s return from the realm of the Prophets. But to me, this over-emphasis on legacy characters makes Star Trek feel… small. And if Star Trek had behaved this way in the ’80s and ’90s, we’d never have gotten to meet wonderful new characters who carried the franchise forward. There’s room to balance things out more, with new *and* legacy characters sharing the limelight. But, as we’ve started to see in Strange New Worlds, and as we definitely saw in Picard’s third season, legacy characters can easily overwhelm a project as writers and fans want to see more from them and less from the newbies. That risks leaving Star Trek with nowhere to go creatively in the future.

My Verdict: Vaporise It With A Disruptor!

So that’s it!

Still frame from Star Trek II: The Wrath of Khan showing the Enterprise firing phasers.
The Enterprise firing phasers.

This poll was really interesting to dissect, and not every point went the way I’d have necessarily expected if I’d just seen the poll, clicked on it, and moved on. Actually taking the time to think about these answers yielded some results that were – as Mr Spock might say – fascinating!

The results of the original poll make for interesting reading, too, after more than 2,000 people voted. The top clichés Trekkies want to get rid of are, in reverse order: the Mirror Universe with 8.2% of the vote, time travel (especially to modern-day Earth) with 11%, new Soong relatives at 22.2%, and finally, Section 31 with 24.7% – almost a quarter of those who responded to the poll.

I think I could’ve predicted some of those, but new Soong relatives being so thoroughly despised is one that caught me off-guard, I must admit!

Still frame from Star Trek: Section 31 showing the final shot of the movie.
Apparently, Section 31 is the cliché most Trekkies would like to see removed.

I hope my own additions of some Star Trek “clichés” fit the tone of the poll, too. I spent a little while thinking about some of the tropes and arguably overdone story concepts that Star Trek could do with fewer of! Though truth be told, very few of these are really all that problematic for me, as I think Star Trek – even after recycling some of these ideas time and again – can still churn out some great storylines.

So I hope this has been a bit of fun, and an interesting way to dissect this poll. My thanks to Tumblr user “quasi-normalcy” for the original idea – and if you want to see the poll and its results, as well as their Tumblr page, you can find it by clicking or tapping here. And thanks to the Star Trek fan page on Facebook for bringing it into my feed!

Behind-the-scenes photo from Star Trek: Picard S3 showing the centre console and tactical station of the Enterprise-D.
The view from Worf’s console.

Now that Halloween is out of the way (and I’m closer to getting back to normal at home), there’s more Star Trek content to come here on the website. I’d like to get caught up with the Khan audio drama before too long, there may be more previews for Starfleet Academy coming up now that we know the series will debut in January, and I still have a couple of episode re-watches that I want to write up involving actors I met at a recent Star Trek convention.

I hope you’ll join me in the days and weeks ahead for some of those pieces. Until then… Live Long and Prosper, friends!


Most of the Star Trek franchise – including films and television series discussed above – is available to stream on Paramount+ in countries and territories where the platform is available, and is also available on DVD and/or Blu-ray. The Star Trek franchise – including all properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Spooky “Mandela Effects”

Have you heard of the so-called “Mandela Effect?” It’s a strange trick of memory, where an event, image, or even a person is misremembered in a specific way. It’s named for Nelson Mandela, the anti-Apartheid campaigner and former president of South Africa, whose death in 2013 was met with confusion by some netizens – because they were *convinced* that he’d died years earlier!

This has led to a weird conspiracy theory of sorts. I’m not even sure if “conspiracy theory” is the right term – it’s basically complete nonsense! But some folks claim that the reason we experience these “Mandela Effects” is because of changes to the timeline. Somehow, parts of our souls, consciousnesses, or perhaps even our physical bodies have switched timelines – bringing with them memories of a world that never existed or is no longer accessible.

Cropped Star Trek: Discovery poster showing the Guardian of Forever.
A portal to another timeline?

To be clear: I do not buy into this “timeline-hopping” idea, not one bit! To me, the principle of Occam’s razor applies: the least-complicated explanation is more likely to be correct. In this case, we’re talking about issues with memory and suggestiveness, amplified by social media channels which have promoted “Mandela Effect” content. Think about it like this: based on everything we know about how the world works, which of these two explanations is most likely: 1) Our consciousness, soul, or body slipped into a parallel universe where 99.9% of things are the same except for a few celebrities and brand logos, or 2) Our memories are faulty, and those faults have been amplified by social media?

To me, the obvious answer has always been number two!

But it’s spooky season – so I thought we could talk about the “Mandela Effect,” and I’ll even share a few of my own misremembrances that, some might say, are evidence that I’ve switched timelines!

Stock photo of Robben Island prison in South Africa.
Robben Island, where Nelson Mandela was imprisoned.

Perhaps it’s because I visited South Africa while Mandela was president in 1997, and subsequently lived there for a short time, but the original “Mandela Effect” was never one that tripped me up. I never met Mandela, of course, but I visited Robben Island, where he was imprisoned, and I’ve always had an interest in South Africa and its difficult history. I even wrote about the country for one of my classes when at university. So I never had that “but isn’t he already dead?” moment that so many “Mandela Effect” believers did.

Nor do I have any experience with another commonly-noted “Mandela Effect:” the Fruit of the Loom logo. Some folks swear up and down that this brand – which makes clothes – had a different logo, one with a cornucopia. I’ve had a few Fruit of the Loom products over the years, but I either never paid attention to the logo or I’ve never noticed it change!

Two versions of the Fruit of the Loom logo, one being accurate, the other edited.
Which version of the iconic logo do you remember?

But there are a few places where I feel like something *is* different. As I said, this is undoubtedly due to faults in my memory – my brain has never been an especially well-run institution, and when we’re talking about memories from, in some cases, close to forty years ago… things are gonna get muddled up! But, in the spirit of the Halloween season, I share these spooky “Mandela Effects” with you today.

My usual caveat applies: please don’t take this too seriously! This is not a claim of a conspiracy theory, nor is it me trying to start drama. I’m 100% certain that these misremembrances are just that: tricks of the mind. I’m sharing them in the spirit of Halloween, and for entertainment only.

With all of that out of the way, let’s talk about a few spooky “Mandela Effects!”

“Mandela Effect” #1:
The song “Reflection” from Mulan.

Still frame from Mulan showing Mulan's reflection.
Mulan about to sing her iconic song…

I can distinctly remember being annoyed that I had to take my little sister (and one of her friends) to see Mulan at the cinema when I was a teenager. But what I absolutely *cannot* remember is the song Reflection. I like Mulan and I generally enjoy its other songs: Honor to us All sets up the story, I’ll Make a Man Out of You is stirring, and A Girl Worth Fighting For has a charm of its own, too. But I would swear up and down that those were the only songs featured in the movie.

I’d say it was maybe three or four years ago that I first heard Reflection. And I’ve watched Mulan more than once over the years: I had the film on VHS and DVD, and of course I’ve been able to watch it via Disney+ in more recent times. So… where’d Reflection come from, then? Did I fall asleep and miss it that day in the cinema in October or November 1998? And did I step out to use the bathroom every single time I watched the film on video? Was there a special home video version that, for some reason, cut out what’s generally considered to be one of the film’s best songs? Or… is this evidence of switching timelines?!

“Mandela Effect” #2:
Dates in sticky toffee pudding.

A stock photo of dates.
Yummy dates.

If you’re not British, bear with me, because this is probably quite specific! There’s a popular dessert here in the UK called sticky toffee pudding. It’s a dark sponge cake topped with a hot toffee sauce, often accompanied with ice cream or custard. But I would have sworn, in all of my memories of eating this dessert, that the sponge cake component was a plain dark sponge – not one made with dates.

I don’t dislike dates, though I don’t eat them regularly. But I must’ve had sticky toffee pudding dozens of times over the years, and I never once felt even the tiniest date flavour nor noticed pieces of dates. But recently, when I had sticky toffee pudding for the first time in years, I was surprised to detect the flavour and presence of dates. I wondered if I’d accidentally bought a new experimental variety, so I looked it up. But according to every source I can find – including in an old recipe book I inherited – dates have *always* been part of the recipe. How spooky is that?

“Mandela Effect” #3:
What do the Chuckle Brothers say?

Still frame from the intro to ChuckleVision.
The original ChuckleVision intro.

Every British person who grew up in the ’80s and ’90s can remember the Chuckle Brothers. ChuckleVision debuted in 1987, and it was a slapstick comedy show for kids in which the titular Chuckle Brothers got into all kinds of mishaps. The Chuckle Brothers – Paul and Barry – had a famous catchphrase, and I must’ve heard them say it a hundred times or more. You know what it is, right? “To you, to me.”

The catchphrase was a big part of the show, repeated by the Chuckle Brothers whenever they carried something, moved something around, or needed to pass things to each other. But… the internet says it was always “to me, to you,” whereas I remember it the other way around. Did the Chuckle Brothers do it backwards in one episode that somehow got etched into my mind? Did my friends on the playground think I was being a goof by saying it the wrong way around? Or… are the Chuckle Brothers bound up in this universe-hopping conspiracy?

“Mandela Effect” #4:
The slide in Tall Tall Mountain.

Screenshot of Super Mario 64 showing Mario approaching a wall.
The slide is right behind this false wall… apparently.

I adore Super Mario 64, and I’ve played the game more times than I can remember. In fact, I played it just the other day. It’s a comfort title for me, and stepping back into Peach’s castle feels like going home. I’ve played every stage, every level, beaten Bowser, and returned to the game many times over the years. But one thing I genuinely cannot remember is the slide in the level Tall Tall Mountain.

There are other memorable slides in Mario 64. Cool Cool Mountain gives you the race against the big penguin. And who could forget the doubly-secret star in the Princess’s Secret Slide, which you only get if you make it to the bottom in less than 21 seconds? But a slide in Tall Tall Mountain? I’ve never heard of such a thing! It was only when I was watching a YouTube video about Mario 64 that I saw it for the first time, and I swear I thought the person was playing a modded version of the game, or something! But no, it’s real. There’s a slide in Tall Tall Mountain… or at least there is in *this* timeline.

“Mandela Effect” #5:
The rings around Jupiter and Uranus.

Two photos of Jupiter and Uranus side by side.
Isn’t something missing?

Forget whether Pluto is technically “a planet” or not! When I was a kid, I can distinctly remember learning about the planets in school. Saturn was the one with the most elaborate rings, but Jupiter and Uranus also had their own ring systems which were smaller, but similar. Every illustration of Jupiter and Uranus that I can remember seeing from the ’80s and ’90s depicted these planets with rings.

While neither ring system has “disappeared,” it seems that the consensus nowadays is that the ring systems – which I remember being impressive, even if not quite as spectacular as Saturn’s – are little more than a bit of rock and dust, and they aren’t even visible on most photographs of either planet. Modern illustrations routinely show both planets as being ring-less, yet I remember their rings being much more prominent. Is this simply a case of newer facts coming to light and science moving on? Or is NASA trying to cover up a terrifying change in reality?

So that’s it!

Still frame from What We Left Behind showing a new render of the DS9 wormhole.
Have we all travelled through a wormhole?

Five spooky “Mandela Effects” to mark the Halloween season.

As I said in the beginning, I don’t actually believe in these ideas of parallel universes, moving consciousnesses, and changing timelines. If such a thing were to happen, I’m pretty sure there’d be more of a difference than a Disney song or a video game level! It’s odd, isn’t it, that no one claiming to have switched timelines actually comes from a radically different timeline – like one where the Industrial Revolution never happened, where Christianity didn’t take off in the Roman Empire, or where technology is 250 years ahead of what we have today. All they notice are minor differences in corporate logos and the occasional “oh, I thought he’d died already” moment when a famous person passes away.

These are nothing more than tricks of the mind. And look at my examples: the most “recent” one is from 1998, when I was in my teens. The rest are all from childhood – a time when brains are still forming and memory isn’t perfect. Memories can also fade over time, and mingle with other bits of information we pick up over the years. Social media amplifies this, so what we see as “Mandela Effects” are, in my humble opinion, evidence of nothing beyond the inherent weaknesses of the human mind!

And on that delightful note… Happy Halloween, folks!


All titles discussed above are the copyright of their respective developer, publisher, broadcaster, and/or distributor. Some stock photos courtesy of Unsplash. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Horror Hypothetical: Where Would You Try To Survive?

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of spoilers for the films, games, and TV shows discussed below.

With Halloween rapidly approaching, I thought we could have a bit of fun by playing one of those “hypothetical question” games that you often see doing the rounds on social media. I’m going to choose one with a seasonally-appropriate horror theme, and try to go through a few possible answers, weighing up the pros and cons of each.

So what is this horror hypothetical, you rightly ask?

If you had to spend 72 hours (that’s three days) in one fictional universe from a horror property, which one would you choose? And, perhaps more pertinently: which horror franchise/universe presents the highest chance of survival?

Stock photo of two Jack-o-lanterns.
Happy Halloween!

Let’s lay down some ground rules – because rules are always fun, right?

In this scenario, I’ll have to spend 72 hours in one fictional universe of choice – and it has to come from a recognised horror film, TV series, or video game. Scary episodes or levels of non-horror properties don’t count – so there’s no trying to wriggle out of it by picking something like Star Trek: Deep Space Nine’s Empok Nor. We’re talking full-blown horror only!

Most stories take place in a larger fictional world – but it wouldn’t be *any* fun at all to pick, say, The Texas Chain Saw Massacre and say that I’d avoid it by catching the first bus out of town, or to say that I’d survive in the Alien universe by just never going into outer space. So we’re assuming, for the purposes of the hypothetical, that I’m dropped in the middle of the danger zone. Running away is possible – but only using the equipment and technology that we’ve seen depicted on screen, *and* that I’m reasonably confident I’d be able to use. So… no hijacking a nuclear bomb or anything like that!

Still frame from Star Trek: Strange New Worlds showing Hemmer as a zombie.
Argh!

I’m also going to assume that I’m in reasonably good health in these hypotheticals – which is categorically *not* the case in real life, unfortunately! But, again, it doesn’t seem like it’d be a lot of fun to have to take into account my limited mobility in every scenario. So, if you’ll indulge me, I’m going to assume I’m in better health than I actually am!

Finally, as I always like to say, everything we’re going to talk about is subjective, not objective. If you hate the horror franchises I’ve chosen, think I’ve totally messed up my survival, or just feel I’ve got the wrong end of the stick somehow… that’s okay! All of this is just a bit of Halloween-themed fun, at the end of the day. And since neither of us are ever going to be actually dropped into a horror franchise (well, fingers crossed), none of this really matters! It’s just for fun – and I share it with the interweb in that spirit.

I’ll talk a little bit about each scenario, then give it a survival chance at the end using a simple 1-10 scale, with one being the lowest chance of survival, and ten being the highest.

So with all of that out of the way, let’s get started.

Option #1:
28 Days Later

Still frame from 28 Weeks Later showing a zombie breaking in through a window.
A zombie.

28 Days Later redefined the zombie genre, and it was genuinely one of the most terrifying depictions of zombies I’d ever seen. Fast “sprinters,” able to infect people with a single drop of blood, and blinded by rage… this is gonna be a tough one!

For the purposes of our 72-hour survival challenge, the best thing to do would be to shelter in place, using whatever resources are available in the immediate surroundings. Venturing outside, especially in a large city the size of London, seems like it would be immediately fatal, so as long as I have some kind of shelter and hopefully some water or something else to drink, I’d try to hunker down, keep quiet, and stay away from any windows!

Still frame from 28 Days Later showing two zombies dying.
Dying zombies.

That being said, we’ve seen how aggressive 28 Days Later’s zombies can be, and how a small flicker of light or a seemingly innocuous sound can attract an entire horde. Assuming we’re in London or a similarly-sized urban area, and all we have for defence is the contents of the average house… I don’t think this is going to end well, to be blunt about it. One loud snore, one step too close to a window, or one candle at night would be all it’d take to send the zombies crashing through the windows and doors.

I deliberately chose 28 Days Later ahead of something like The Walking Dead because of how much more intense and powerful its zombies appear. But that could be what screws us over! If we get lucky and the hordes pass us by, I think sheltering in place for 72 hours is plausible. But if we run out of water and have to venture out, if our base is compromised, or if we make one small mistake… that’s all it’d take.

Survival Chance: 3/10

Option #2:
A Nightmare on Elm Street

Promo photo for A Nightmare On Elm Street showing Freddy Krueger.
Freddy Krueger.

Freddy Krueger has one major weakness: he can only hurt me in my dreams. If this was a “survive indefinitely” challenge, that would be a problem! But if I have to make it 72 hours… I reckon I could manage to stay awake. A combination of caffeine pills, energy drinks, and coffee should keep the spooky lil’ guy at bay!

But okay, that’s getting dangerously close to cheating territory, I suppose. There have been more Nightmare on Elm Street films and spin-offs than I thought, and it seems as if Krueger’s backstory and the source of his powers have changed since the original. But if we assume that Krueger is fuelled by his victims’ fear, as the first film depicted, then trying to stay calm will be the biggest obstacle. And all that caffeine we just chugged? That probably won’t help with keeping calm!

Still frame from A Nightmare On Elm Street 3 showing Freddy and Nancy.
Krueger and Nancy in one of the sequels.

I don’t think I’d be able to figure out all of the other stuff depicted in the sequels: things like purifying Freddy’s bones or staging a group hypnotherapy session in order to enter his world and take the fight to him! So my plan, to be honest, would really be to try to stay awake for as long as possible. 72 hours seems like a stretch – that’s three full days – but if the alternative is a violent and painful death… well, that’s a pretty good motivator.

If possible, I’d try to meet up with anyone else who might be one of Freddy’s targets. Perhaps by working together, we could develop a more solid strategy!

Survival Chance: 6/10

Option #3:
The Last Of Us
(Video game version)

Promo screenshot for The Last Of Us showing Joel fighting a clicker.
Fighting a clicker.

In this scenario, we survived the main event (or we were born after it) and we’re now a couple of decades into the post-apocalypse, as depicted in the main part of the story. For a 72-hour survival challenge, I’m torn between seeking out a safe zone, like Boston, where the first game starts, or simply finding an abandoned property and taking shelter.

In either case, I don’t want to spend much time on the road or travelling, as that seems like the time for the mushroom-zombies to strike! Finding a truly safe space outside of one of the established settlements or safe zones seems like it would be challenging, but trying to enter one of these places would also have its drawbacks. Some guards seem especially trigger-happy, so one wrong move (or sarcastic quip) could lead to a premature demise!

Promo screenshot for The Last Of Us showing a clicker on a red background.
We don’t want to run into any of these…

The video game version of The Last Of Us also showed how deadly fungal spores could be. Without proper protection, spores would quickly infect me and bring my run to an end – and I can’t rely on having access to a proper hazmat suit or gas mask! And knowing me, I’d struggle to get the damn things on in time even if I was lucky enough to have them. This side of things makes venturing anywhere pretty dangerous, not least derelict buildings which could hold clouds of cordyceps spores.

Perhaps the least-bad option would be to just… pitch a tent in a field somewhere and hope that you’re far enough away from the zombies to survive for three days? There are also scavengers and gangs to worry about, though. Being alone in this post-apocalyptic world wouldn’t be a lot of fun, that’s for sure.

Survival Chance: 4/10

Option #4:
The Thing

Still frame from The Thing showing a character holding a lit flare.
The Thing.

In The Thing, you’re trapped at an isolated outpost, unable to tell your friends from the creature, and… I think it’s gonna be a bad time! Unlike in other scenarios, going off alone and trying to hunker down won’t work; the Antarctic base is relatively small, and the creature seems to have a pretty good method of navigating it. Leaving the base, even if well-equipped, means facing Antarctica in the dark in the middle of winter… so I’m not making it 72 hours that way!

If possible, I’d try to organise the survivors into one group, occupying a “safe” room with resources, like the cafeteria. Taking shifts, so at least two or three people are awake at a time, I’d try to keep the creature at bay for as long as possible. But I have no doubt that the shape-shifting abilities would be a waking nightmare; not feeling 100% confident in trusting anyone would take a toll.

Still frame from The Thing showing a character using a flamethrower.
Kill it with fire!

With nowhere to run, the best way to survive 72 hours in this world would seem to be by befriending everyone at the facility and trying to stick together in one group. That means if there’s something to attend to outside of our safe room, the whole group goes. No one uses the bathroom alone, sleeps alone, or does anything alone. For someone who struggles with human interaction… that might not be the most fun I’ve ever had! But, as above, the fear of a violent death is a pretty good way to keep me motivated!

With all that being said, facing off against an intelligent and efficient predator like this, one with such a perfect ability to mimic animals and people… I don’t think the odds are especially high!

Survival Chance: 2/10

Option #5:
Alien

Still frame from Alien: Earth showing someone trying to hide from a Xenomorph.
Hiding from a Xenomorph.

In space, no one can hear you scream… so let’s *try* not to have to scream! I think our survival chances in the world of Alien improve significantly if we’re on the ground – a colony or settlement – rather than aboard a spaceship or space station. But either way, the Xenomorph is coming for us, driven by little more than a desire to feed and breed.

If we have enough room, I’d try to put as much distance between us and the infection site as possible. We could try to commandeer a vehicle – like one of the ground transports seen in Aliens. Or, if trapped aboard a ship, sneakily trying to use an escape pod might be a viable option. Remember, we just have to survive for 72 hours – so getting as far away from the Xenomorph as possible should be top priority!

Promo screenshot for Alien: Isolation showing the Xenomorph.
Alien: Isolation.

If escape isn’t an option, though, and we’re in a worst-case scenario aboard a cramped slow-moving spaceship, then I think – as the films and series have repeatedly shown – we’re pretty much screwed! If we catch the infection really early, and can kill the facehugger or infant Xenomorph, maybe things would look a lot brighter. But by the time we’ve passed the chest-burster stage and the little bugger has disappeared, our best bet is honestly to run to the escape pods.

I’ve recently been playing Alien: Isolation, and it’s genuinely one of the scariest games I’ve ever played – and perhaps second only to the original Alien film in terms of how terrifying the Xenomorph feels. Playing it was part of the inspiration behind this piece, as I honestly struggle to survive in the world of Alien – so it made me wonder which other horror properties might be equally as unforgiving!

Survival Chance: 2/10

Option #6:
Buffy the Vampire Slayer

Still frame from Buffy the Vampire Slayer showing two Season 1 vampires.
Vamps!

Gosh, where do we start with this one? There’s a lot more to Buffy than just vampires – so you can expect to be contending with werewolves, witches, ancient demons, and many other supernatural baddies! Honestly, just holding your own against vampires for 72 hours would be a stretch, but if other entities also join the hunt? This could be a very short challenge!

The flip side to all of that is, unlike in every other scenario we’ve examined so far, there’s a gang of people dedicated to hunting down and stopping the vampires and other creatures of the night. We wouldn’t even need to meet or befriend Buffy, Giles, Willow, or anyone else – if supernatural shenanigans are going down in Sunnydale, they’re probably already on the case. It might be too late for us if we’re the first victim of a new monster, but what are the odds of that happening in the first 72 hours?

Still frame from Buffy the Vampire Slayer showing the gang in the library.
The Scooby Gang.

Okay, you’re right – I guess seeking shelter at The Magic Box might not be a terrible idea! If we could make it there in the daylight, and explain we’re in danger… all we gotta do is hang out with the gang and wait! But if there’s no slayer, no Magic Box, and just a plethora of vampires and monsters terrorising Sunnydale… I think we’re in a lot of trouble. Stay inside, lock the door, and maybe try to get some kind of really strong UV lamp!

Because Buffy ran for seven seasons, the show sank its teeth into all kinds of monsters, vampires, and ghouls. Sunnydale is a very dangerous place, it would seem. If Buffy and the gang are there and willing to help, this could be a cakewalk. But if we’re unlucky and Buffy’s gone on vacation, we might’ve accidentally stepped into one of the most dangerous, monster-infested settings out there!

Survival Chance: 4/10
(8/10 with Buffy and co., 2/10 without)

So that’s it… for now!

Stock photo of Halloween-themed food.
Halloween snacks!

I hope this has been a bit of Halloween-y fun! I actually really like this “hypothetical question” idea, and it’s one I’d love to revisit in the future – both in horror and non-horror contexts. I’m already brainstorming more questions and scenarios to write about, so if you enjoyed this idea… watch this space!

But I suppose we should pick one of the six options, shouldn’t we, as the answer to the hypothetical posed at the beginning?

I think I’m still leaning towards A Nightmare on Elm Street. I’m confident that I could go 72 hours without sleep, even if it was 1984 and there were no energy drinks or caffeine pills, and all I had was coffee. I know it’s a bit of a sneaky answer, but the objective was to survive 72 hours in a horror setting – not defeat every demon and monster that inhabits it!

Still frame from A Nightmare on Elm Street showing Freddy and Nancy.
I’m choosing A Nightmare On Elm Street for this hypothetical!

So that’s gonna be my pick. Buffy the Vampire Slayer was tempting, but I think it’s only really survivable if you’re able to team up with the Scooby Gang as soon as you arrive. If you get to nightfall in Sunnydale without support – and without a place to hide – you’re toast. So A Nightmare on Elm Street it is.

As I think I said last time, this year, October has turned out to be a stupidly busy month, so I haven’t had time to write all of the horror and Halloween articles and columns that I’d originally planned. Such is life, I suppose! Some will undoubtedly have to go on the back burner until next Halloween. By the way, is that the first time you’ve heard someone talk about Halloween 2026?

Still frame from The Rise of Skywalker showing Rey and ghost Luke.
A spooky ghost!

As I said above, this piece was partly inspired by the video game Alien: Isolation, which I’ve been slowly working my way through. Trying to survive in that world is genuinely tense and terrifying, and it got me thinking about other horror settings and how long I might last! I think the basic ground rules made for a fun thought experiment, at any rate.

So if I don’t catch you again before the 31st, I hope you have a fun and appropriately spooky Halloween! If you missed it, I wrote up a list of five seasonally-appropriate TV shows that you might want to check out before Spooktober comes to an end – you can find that piece by clicking or tapping here. And if you want a more personal look back at some of my Halloween memories, I wrote about that a couple of years ago – you can find it by clicking or tapping here.

Happy Halloween, everyone!


All films, TV shows, and video games discussed above are the copyrights of their respective studio, broadcaster, distributor, developer, publisher, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek Aliens That *Could* Have Been Terrifying…

A Star Trek spoiler warning.

Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series Season 1, The Next Generation, Deep Space Nine, First Contact, Enterprise, Discovery Seasons 1-2, Picard, Strange New Worlds, and Section 31.

It’s Spooktober, the scariest month of the year! And what better way to celebrate than to talk about… Star Trek? That can’t be right!

Star Trek has dipped its toes in the horror genre on a few occasions – including in recent years. But that’s not really what I want to talk about today (though I suppose we’ll touch on some horror-tinged episodes as we progress). Instead, I want to take a look at a few of the franchise’s aliens that could have been terrifying… if their respective storylines had been written that way. In short, these are aliens that have horror potential, but because Star Trek is what it is… they never really managed to scare me!

Captain Kirk and the Gorn captain in a 2013 TV commercial.
A horrifying monster.

As usual, I like to give a small caveat. Everything we’re going to talk about is the entirely subjective, not objective opinion of just one old Trekkie. If you hate all of my ideas, think I’ve totally misunderstood something, or I exclude a faction that seems blindingly obvious to you… that’s okay! There’s plenty of room in the Star Trek fan community for polite discussion and respectful differences of opinion, and I share this piece in that spirit.

Now, a bit more detail is necessary on this idea, methinks!

Star Trek can do horror – and it can do horror-themed stories exceptionally well. But Star Trek is not primarily a horror franchise, and we often explore aliens through the lenses of exploration, first contact, diplomacy, friendship, curiosity, or war. There are many stories involving contact with alien races – and alien “monsters,” to use some Halloween-adjacent lingo – but most of them treat aliens as potential new friends rather than terrifying, incomprehensible adversaries. And even in stories where an alien is villainous or powerful, Star Trek tends to go for either some kind of peaceful resolution or more of an action-heavy tone rather than all-out horror.

Cropped painting of the USS Enterprise.
The Enterprise.

But there are some aliens, introduced throughout the franchise’s fifty-nine-year existence, which could feel genuinely terrifying if they were dropped into a story that really went for a horror tone. A great example of this is the Gorn: The Original Series depicted the Gorn captain as an enemy for Kirk, sure, and Kirk even describes the Gorn as a “monster” in the episode. But Arena (the only episode prior to Enterprise where the Gorn appeared) was a piece about exploration and understanding – with a healthy dose of action thrown in, of course.

But Strange New Worlds took the Gorn in a whole new direction, ramping up their more monstrous qualities, and leaning into a style of storytelling not unlike that seen in the 1979 classic film Alien. This is the kind of thing I mean: if Strange New Worlds can do it for the Gorn… what other alien races could see their more horrifying qualities ramped up? And could some of these be interesting for a future episode or series?

With all of the preamble out of the way, let’s take a look at five alien races that I think could have been terrifying!

Alien #1:
The Klingons

Still frame from Star Trek: Strange New Worlds showing an aggressive Klingon.
A Klingon as seen in Strange New Worlds.

By the time Star Trek had updated the design of the Klingons and delved a bit deeper into their warrior culture, a decision had already been taken to make the Klingons friendly. But if you think about it… a race of incredibly strong, bloodthirsty warriors who are eager to die in battle could be genuinely terrifying with the right script.

However… when Discovery stepped back in time and set up its Klingon war arc in Season 1, we didn’t really get that. There were some tense moments and some neat action sequences, but part of me thinks that there have probably been too many storylines with Klingon heroes and protagonists for long-time Trekkies to take them seriously as a threat in the future.

Still frame from Star Trek: The Next Generation showing a Klingon with a bat'leth.
Wielding a bat’leth.

If The Next Generation hadn’t gone down that route, though… there’s a ton of potential here. Imagine an episode set on a derelict ship where a lone Klingon warrior is slowly hunting down a Starfleet away team. Or a story set aboard a station like DS9 where a handful of Starfleet personnel are desperately trying to protect civilians from an onslaught of warriors who aren’t afraid to die in battle. The Klingons’ single-minded dedication to war and combat makes them frightening, and their physical strength when compared to (most) humans makes them truly dangerous opponents.

Unlike some other aliens we’re going to talk about, I very strongly doubt we’d ever get a Klingon-themed horror episode! It would be difficult to pull off after seeing hundreds of episodes with the likes of Worf, B’Elanna, Martok, Gowron, and so on, and I suspect the fan community wouldn’t really be on board with the idea, either. But I stand by my pick: with the right script, filmed in the right way, this warrior race could be absolutely terrifying.

Alien #2:
The Sheliak

Still frame from Star Trek: The Next Generation showing the viewscreen and a Sheliak.
A Sheliak on the Enterprise-D viewscreen.

Strange New Worlds took the Gorn – an alien race which had only appeared a couple of times in Star Trek – and turned them into a major antagonist. So… why not do something similar with the non-humanoid Sheliak? The Sheliak appeared in just one episode – and kind of similarly to the Gorn in Arena, they weren’t the only part of that story! In fact, only one individual was seen on screen, and even then, only for a few moments.

However, the Sheliak have a really interesting and unusual design, especially by Star Trek standards, and for a one-off alien race that hasn’t been so much as mentioned in more than thirty-five years… they’re pretty memorable. To me, anyway!

Still frame from Star Trek: The Next Generation showing Picard, Troi, and a Sheliak.
Picard and Troi aboard a Sheliak vessel.

The Sheliak’s inhuman nature and incomprehensible language already make for an intimidating starting point, but their approach to other races – including humans – could really jump-start the fear factor. Viewing other races as inferior, and having no qualms whatsoever about wiping out whole settlements is a frightening idea – and if the Sheliak can back that up with technology, weapons, or perhaps some kind of weird alien goo, I think the stage is set for a genuinely frightening adversary.

Being somewhat of a blank slate, there’s a ton of room to expand on our knowledge of the Sheliak. They’re sentient life-forms, not “monsters,” but there’s still a ton of frightening potential in any intelligent non-human alien.

Alien #3:
The Founders/Changelings

Still frame from Star Trek: Deep Space Nine showing the Female Changeling.
The Female Changeling from Deep Space Nine.

A shape-shifting enemy that can – and already has – infiltrated Starfleet and the Federation? That seems like something with a lot of horror potential! Look at the classic horror picture The Thing as a great example of how something like this could work. An impostor living amongst a Starfleet crew, slowly picking them off, and the survivors losing their minds not knowing who to trust. A story like that is textbook horror.

Picard’s third season had a chance to do this, but the story there leaned more on the mystery and action side of things, rather than horror. There were some shocking moments, and the idea that anyone could, in theory, be a changeling did set up some tension for a time. But then the story went in a different direction towards the end, so that terrifying potential didn’t really amount to much, at least not in terms of horror.

Still frame from Star Trek: Picard showing two changelings.
Changelings in Picard.

One thing we’ve never really seen in DS9 or Picard is a Founder shape-shifting into some kind of truly monstrous and powerful form. If they can take the shape of birds, humanoids, or even a cloud of gas, there’s nothing stopping them from turning into a three-metre-tall eldritch horror with tentacles and needle-sharp teeth! Again, these abilities have been teased sometimes, but never really taken advantage of in a horror sense.

There are timeline questions, of course. A story set after the Dominion War, in a largely peaceful era, would struggle to justify including the Founders as a major antagonist like this. But, as in Picard, there could be a renegade faction or even an individual. In any case, Star Trek has done some cool things with shape-shifters – but really hasn’t even scratched the surface in terms of their horrifying possibilities!

Alien #4:
The Borg

Still frame from Star Trek: Enterprise showing several Borg.
Borg drones i Enterprise.

The Borg are scary. They’re “space zombies,” as I wrote once, and part of what makes them so frightening is that every ally lost to assimilation becomes another enemy to fight. The Borg also embody the idea of a “fate worse than death;” losing one’s mind, being turned against one’s friends and allies, and continuing to exist in a kind of limbo state. But think about it… have any Borg episodes really fallen into the “horror” genre?

For years, I’ve wondered whether Star Trek should try a “Borg Invasion” television series – a show in which the Borg make a real push to assimilate the Federation and the Alpha Quadrant. Such a show, were it to ever exist, would undoubtedly benefit from leaning into a horror tone – at least some of the time. Ramping up the fear factor by showing that no main characters are safe, that the Borg are this unstoppable “force of nature,” only interested in assimilation… I think it could be exceptional if done well.

Still frame from Star Trek: The Next Generation showing a Borg drone.
The first Borg ever seen on screen.

There have been some scary Borg moments over the years, and the faction’s aesthetic really leans into horror tropes. But since the introduction of the Borg Queen in First Contact, I kind of feel like the Borg lost part of what made them so special in the first place. If it were up to me, I’d create a retconned version of the Borg akin to their original appearances in Q Who and The Best of Both Worlds – interested in assimilation and technology, and completely unable to be reasoned with, talked down, or negotiated with. That, in my opinion, is a huge part of what made the Borg unique – and scary!

But even with a Queen, there’s still a lot more Star Trek could do to give us a Borg horror story – even if it was just a one-off episode, not a whole show. An episode with a tone like All Those Who Wander or Shuttle to Kenfori would work exceptionally well with the Borg as antagonists.

Alien #5:
The Terrans

Still frame from Star Trek: Section 31 showing young San and Georgiou.
Mirror Georgiou and San.

If you know me, you’ll know that the Mirror Universe (and its Terran inhabitants) has never been my favourite part of Star Trek… and that’s putting it mildly! But I won’t deny the horror potential in the setting, which is all about murder, violence, and torture. Imagine an unsuspecting officer being transported there, totally unaware of what was happening, and being hunted down by an entire galaxy full of violent sociopaths!

In past Star Trek stories, the rare moments where a character has actually met their Mirror counterpart have been played humorously, but if you think about it, the idea of discovering that you essentially have an “evil twin” is another horror trope that the Mirror Universe could lean into. Being kidnapped by a Terran because your Terran counterpart is someone high up in the Imperial military would be absolutely terrifying.

Still frame from Star Trek: Discovery Season 3 showing Mirror Burnham.
Mirror Burnham.

Again, decades’ worth of pretty low-quality Mirror Universe stories – episodes which, intentionally or not, came across as being funny rather than thought-provoking or scary – definitely count against this idea! But a good enough script should be able to see the Terrans and their Mirror Universe as the terrifying antagonists that they could have been!

Plus, it would be nice to get a Mirror Universe story with genuine stakes and a fear factor, instead of hammy over-acting and one-dimensional characters. Maybe the Terrans wouldn’t be my first choice to write a horror story around, but I definitely think the setting could lend itself to something frightening.

So that’s it!

Still frame from Star Trek: Strange New Worlds Season 3 showing "zombies" breaking into a room.
Zombies!

We’ve talked about a handful of Star Trek aliens that aren’t usually all that scary… but *could* have been!

I hope this was a bit of fun, and a little bit of a thought experiment. Star Trek is, as I said earlier, not a franchise that usually delves deeply into horror. That’s not to say it never happens, because it does, and it can work really well! But it’s just not a genre that the franchise’s writers typically like to play around in. At most, we’ll get a one-off horror-tinged story. But a feature film or season-long arc still seems a long way away.

I have a couple of other horror/Halloween ideas that I hope to get around to before the 31st, but I’ve been exceptionally busy over the past couple of weeks, so I’m not sure if I’ll manage to do everything in my writing pile. Might have to save one or two of those ideas for Halloween 2026! Still, I hope you’ll check back, because I daresay I’ll have more to say about Star Trek, sci-fi, horror, and the wide world of geeky entertainment before too long! See you… out there.


The Star Trek franchise can be streamed on Paramount+ in countries and territories where the platform is available, and most shows and films are also available on various on-demand platforms, as well as DVD/Blu-ray. The Star Trek franchise – including all properties, shows, and films discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek: Voyager – Across The Unknown: My Thoughts on the Demo

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of spoilers for Star Trek: Voyager – Across The Unknown and Star Trek: Voyager.

A new video game based on Star Trek: Voyager, titled Across The Unknown, was announced only a few weeks ago. I didn’t think we’d see it until at least next year – but to my surprise, I received a notification that a demo version is available on Steam. I jumped into the game as soon as it had finished downloading, eager to try it out for myself, and I thought it could be fun to preview the upcoming title together.

I enjoyed the demo for the hour or so that it lasted, and playing through a modified version of Voyager’s premiere – Caretaker – was generally a fun experience. I think Across The Unknown still has work to do – there were a couple of issues that I picked up on in my brief playthrough – but by and large, the game seems poised to deliver more or less what I’d been expecting.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the USS Voyager in the Badlands.
Voyager in the Badlands.

That idea of expectations, though, is going to be important to how you approach Across The Unknown. The tl;dr is this: this isn’t a big-budget, high production values, “triple-A” type of game. And if you go into it expecting ultra-sharp graphics, fully-voiced characters, detailed cut-scenes, and the like… you’re going to be disappointed, because this isn’t that type of game. What you get instead is a strategic starship management game, one with a tech tree to unlock upgrades, rooms to build, crew members to move around, and so on. There are no voiced characters; Across The Unknown is text-based. And while there are some starship cut-scenes and a pretty fun combat system, most of the time you’ll be treated to static images to convey key storylines.

I believe that if you set appropriate expectations, there’s going to be fun to be had here. The game’s core premise of “what if you were Captain Janeway and made different choices?” is a genuinely fun and appealing one, and Across The Unknown provided several points at which I could make what seemed to be defining choices for the ship and crew.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing Janeway ordering Stellar Cartography be repaired.
Captain Janeway issues an order.

An appropriate point of comparison is probably Fallout Shelter. The games use a similar point-of-view for managing your base/starship, and you get similar choices for where to construct different rooms, who to recruit, who to send on away missions, and so on. That’s a good starting point for understanding what Across The Unknown felt like to play.

Obviously, when you’re looking at a demo version, there are going to be limitations! So I don’t want to judge Across The Unknown too harshly based solely on the first hour-ish of gameplay. Just from looking at the tech tree and the amount of empty rooms aboard Voyager, there’s clearly a lot more to the game that I didn’t get to try out on this occasion. And I also suspect that, of all the missions/story arcs in the game, Caretaker is probably one of the most linear: certain events have to pan out in order for Chakotay, B’Elanna, Neelix, and Kes to join the crew – and that’s just for starters.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the aftermath of Voyager's arrival in the Delta Quadrant.
The demo is based on the episode Caretaker.

There were, however, some diversions from the story of Caretaker that felt unnecessary to me. Some lines of dialogue – particularly between characters like Chakotay and Tuvok, and Harry and Tom – felt really “off;” I know what these characters sound like, how they talk, and what they said to each other in the beginning – and this ain’t that!

In fact, I’d go so far as to say that some (but by no means all) of Across The Unknown’s dialogue reads like it’s been written by an AI chat bot. I’m not saying that’s what happened – and there could be issues with translation, for example, as the game is being developed in Germany. But that’s how some of these lines felt to me. Subjectively speaking.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing four dialogue boxes.
A selection of the “awkward” dialogue lines.

The tutorial was solid, and I felt that Across The Unknown communicated some of its pretty in-depth systems in a concise and understandable way. I didn’t play the game perfectly on my first outing; I failed one optional assignment when I didn’t build enough crew quarters in time! But that failure helped me learn more about the optional assignments and how the “cycles” (Across The Unknown’s timekeeping) work, so it wasn’t a total loss. And considering that I did fail one of these optional tasks, Across The Unknown was forgiving enough that it wasn’t fatal to my playthrough – which I did appreciate on my first time out!

There are resource limitations, though. At one point, I was running dangerously low on deuterium – which is necessary to keep the ship running. I was only a couple of cycles away from completely running out, and having exhausted all of the planets and points of interest in the two available star systems, there was a bit of a time crunch to get back to the Caretaker’s Array! This is clearly part of the experience – Voyager’s journey home, especially in the early days, was one of scavenging resources where possible, and running close to the line on more than one occasion. It served as a great motivator, I found, to move the story along!

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the system view (and a tool-tip about cycles).
The system map (and a tool-tip showing details about cycles).

Away missions provide one of the ways to make a lot of different choices. Given that the demo is based on Caretaker, I was surprised that Captain Janeway wasn’t able to join any of the away missions to the Array or to Ocampa, and I wonder if that’s going to be a limitation throughout the game. I hope not, but I thought it was worth mentioning. I tried to use a selection of different characters when I could, just to get a different experience with the away missions that I had available.

Each away mission gives individual characters a chance to gain experience and level up – meaning they’ll be better the longer they stick around and the further into the game you get. The tutorial mentioned that some choices, if they go awry, can be fatal. That wasn’t something I experienced in the demo, but it’s interesting to know that even some named characters can, potentially, be killed off at a very early stage – or at any point throughout the run.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing an away team on the transporter pad.
Selecting crew members for an away mission.

I want to touch on one story point that I’ve seen Trekkies talking about since Across The Unknown was announced. This is spoiler-y, so skip past the next screenshot if you really don’t want to know anything ahead of trying the demo for yourself! When it comes to Voyager and crucial choices… Across The Unknown does give you the option to use the Caretaker’s Array to send Voyager and her crew home seven years early! Obviously, this will cut off the entire rest of the game, but I thought it was a ton of fun that the option to do this was included.

And I think that speaks volumes about the kind of big decisions that we’ll get to experience in the full game. The blurb promises twelve sectors to explore – each of which, apparently, can be comprised of at least three star systems, which is neat. I would imagine each sector will provide one of these key inflection points – perhaps more than one. Being able to send the ship and crew home, though, using the Array… I gotta admit, that was pretty cathartic after all these years!

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the end of the demo.
Home in time for tea!

There’s quite a lot of random chance (a.k.a. random number generation) in Across The Unknown, which isn’t atypical for this type of game. You can mitigate some of that by choosing characters and actions that have a higher chance of success, or when on away missions, by combining the efforts of more than one character to increase the odds. But it’s still possible that RNG will go against you at any point, and even an option that looks statistically solid could result in a negative outcome. Again, though: it’s that kind of game.

The ship-to-ship combat was interesting. Unlike exploration, which is measured in “cycles,” and away missions, which play out through a series of decision points, combat in space is close to real-time. Phasers fire automatically, but you get to choose when to fire torpedoes and when to issue other orders to members of the crew. There are a limited number of slots for characters to participate in ship-to-ship combat – which feels like a bit of a double-edged sword.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing a combat encounter.
Ship combat.

On the one hand, this adds another element of strategy: do you want to pick Paris for his evasive manoeuvres, or Tuvok for his finesse with the phasers? It also makes each combat encounter potentially different, as you can choose a different crop of people every time. However… part of the captain’s chair fantasy experience, surely, is being able to issue orders to the entire crew in situations like this. Being able to divert extra power to the phasers by calling up B’Elanna in engineering, or telling the Doctor to prepare sickbay for casualties… that’s all part of sitting (metaphorically) in the captain’s chair. By reducing the number of characters who can participate, part of the combat just felt a bit… small, I guess.

That’s not to say it was bad. I actually had fun taking on the Kazon in my combat encounter! And after spending most of my time looking at a master systems display or a zoomed-out solar system, seeing Voyager moving around in real-time, up close… that was something special.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the USS Voyager, the Caretaker's Array, and Kazon ships.
Voyager and Kazon ships at the Caretaker’s Array.

Across The Unknown needs some more polish. There were a few places where I saw a typo or missing punctuation, and another where Neelix popped up to tell me something before I’d even met him or invited him aboard. My PC also seemed to struggle, with the graphics card working overtime and the game still occasionally lagging – despite the fact that, as mentioned, the graphics really aren’t anything special. Performance when zooming in and out of the MSD could really use some improvement. I wasn’t even running Across The Unknown at its maximum settings.

That being said, I came away from my hour with the demo more excited to play the finished game than I was before I started. Voyager is such a great series, and it feels perfectly-suited to this kind of strategic management title. Being able to make radically different choices to those that Captain Janeway made during the show is going to be a lot of fun, and if the rest of the game is as good as the demo in terms of narrative and gameplay, I can see myself sinking many hours into it when it’s ready.

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing a cargo bay.
A cargo bay.

If you want to wait for the finished game, that’s a completely valid decision. I usually don’t play pre-release demos, and there are a few issues with Across The Unknown that I’d hope will be smoothed out before the full game releases. But it’s hard not to recommend a completely free demo of a game like this. It only took me an hour to play through the events of Caretaker and get a feel for what Across The Unknown is like, so if you’re like me and Across The Unknown is a guaranteed day-one purchase for you, I think trying out the demo is an easy recommendation.

I’ll end by saying that Across The Unknown is clearly a game made for fans. And that’s okay. Not every game is going to reach a broad audience; Across The Unknown knows what it is, knows who its target audience is, and seems to be leaning into that in a big way. It’s not going to blow up and win hundreds of awards, nor is it going to expand the Star Trek fan community in a meaningful way. But given that it’s Voyager’s thirtieth anniversary this year, I’m just pleased that a game like this was greenlit at all. Stepping back into that world – even with some last-gen graphics, odd facial expressions, and occasionally janky dialogue – was a lot of fun.

The demo is free on Steam at time of writing… so why not try it? All you have to lose is 6 and a bit gigabytes of disc space and an hour or so of your time!


Star Trek: Voyager – Across The Unknown will be released (in full) in the future. The demo version is available now on Steam. The Star Trek franchise – including Voyager and Across The Unknown – is the copyright of Skydance/Paramount. Star Trek: Voyager – Across The Unknown is developed by GameXcite and published by Daedalic Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.


A selection of screenshots from my time with the Across The Unknown demo that didn’t fit in the article above:

Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the main view of the ship.
The main MSD/ship display (zoomed out).
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing an away mission.
An away mission.
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the tech tree.
Part of the tech tree.
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the aftermath of a broken promise.
Breaking a promise (a.k.a. failing an optional quest).
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the sector view.
A view of the sector, including three star systems.
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing Neelix's ship.
Neelix’s ship arrives.
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the bridge.
The view from the bridge.
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing sickbay.
The Doctor in sickbay.
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing the choice at the end of the demo (destroy or use the Array).
The key choice!
Screenshot of Star Trek: Voyager - Across The Unknown (demo version) showing a construction report.
Completing construction/repairs.

Star Trek at Comic-Con: A Teaser and a Trailer

A Star Trek-themed spoiler warning.

Spoiler Warning: Beware of spoilers for upcoming seasons of Starfleet Academy and Strange New Worlds. Spoilers are also present for the following Star Trek productions: The Undiscovered Country, Voyager, Discovery, Prodigy, and Picard.

The Star Trek franchise popped up at New York’s Comic-Con event this week, building up the hype for Starfleet Academy and the next season of Strange New Worlds. I thought we could take a look at them together, as we begin to get excited for next year’s Star Trek projects.

First of all, it does seem, based on the release of the teaser clip and Starfleet Academy’s mid-January premiere, that Strange New Worlds Season 4 is on the schedule for 2026. That’s good news! After the two-year gap in between Seasons 2 and 3, and with Starfleet Academy still in post-production, I wasn’t sure if Strange New Worlds would manage a 2026 broadcast, but it’s good news in my book that we don’t have to wait too long for the next instalment in what is still my favourite modern Star Trek series.

Still frame from the second trailer for Star Trek: Starfleet Academy showing the premiere date.
Starfleet Academy will be on our screens in just over three months!

Since we’re talking Strange New Worlds, let’s take a look at the teaser clip first.

Firstly, I’m not 100% sure if this was one continuous sequence, or if there wasn’t at least one cut somewhere in the middle. It kind of feels, to me, like a scene or two might be missing… but that could also be where the title sequence will appear in the finished episode, I guess! In any case, the Strange New Worlds teaser was taken from a single episode, and it shows Pike and the crew getting into trouble with what looked somewhat like a plasma storm or ion storm.

How, exactly, a plasma storm might’ve thrown the Enterprise to a different point in space is… debatable! But we’ve seen similar things happen before; I actually got a “Caretaker” vibe from that part of the clip, as the ship got caught in an expanding space storm and ended up somewhere different. I’m not saying this will be the Delta Quadrant, of course! But as I’ve said before, sometimes Star Trek stories kind of rhyme, and this clip was definitely reminiscent of Voyager’s premiere for me.

Side-by-side comparison of Star Trek: Strange New Worlds Season 4 and Star Trek: Voyager Season 1, showing both starships caught in an orange-tinted region of space and being tossed around.
The USS Enterprise in the Season 4 teaser and the USS Voyager in Caretaker.

I’m glad that we got to see Ortegas back at the helm after her Gorn encounter. I think, having sat with it for a month or so, that Terrarium might be the best episode of Season 3, and I’m definitely excited to spend more time with Ortegas (and some of the show’s other original characters) before Strange New Worlds wraps up. Ortegas was also present on the shuttle mission at the end of the clip, and really seems to be back in her element in the pilot’s seat.

Another character I was pleased to see was Pelia! Pelia seemed to draw the short straw in Season 3, with Scotty taking over key engineering storylines in episodes like A Space Adventure Hour, but she’s at least going to be present in Season 4 and hasn’t just been unceremoniously shuffled off-stage. That makes me happy; Pelia is a great comic relief character and has had some of the best and funniest lines in Seasons 2 and 3. Getting the right balance between Pelia and Scotty – the chief engineer and the deputy – is something Strange New Worlds still needs to work on, but I think Pelia’s presence in the teaser clip is promising, at least.

Still frame from the Star Trek: Strange New Worlds Season 4 promo clip showing Pelia.
Pelia.

Spock and La’an were seen together in the clip – though not in a romantic setting! La’an did seem to be looking at Spock, though, and I suspect that their relationship will continue at least at the beginning of Season 4. As I said, though, when Season 3 was on the air: I kind of need a break from that. I don’t want more “Spock comedy,” or “Spock romance,” not with only a few episodes remaining before Strange New Worlds will be over. So I hope the writers aren’t going to push for more of those things in Season 4. Hard to tell from just this one clip, of course!

We also caught a glimpse of a new Vulcan character – a cadet, who seems to be shadowing Uhura on the bridge. Giving Uhura a mentorship role could be a fun way to extend her character arc, so I’m on board with that! Part of me wonders if this character is intended to be someone familiar: perhaps Tuvok’s wife, T’Pel, who we saw briefly in Voyager, or even someone like Saavik or Valeris. Given Valeris’ later role in The Undiscovered Country, that could be interesting.

Still frame from the Star Trek: Strange New Worlds Season 4 promo clip showing Uhura and a cadet.
Uhura with the Vulcan cadet.

Pike’s line to Una, asking her if she’d miss space exploration if she had to give it up, felt poignant – and could be related to Pike’s impending accident and disability. Perhaps his knowledge of the future is weighing on him during this mission, maybe he’s still mourning Captain Batel after losing her at the end of Season 3, or it could be connected to the fantasy life we saw in the Season 3 finale. In any case, the line stuck out to me, and clearly indicates that Pike has a lot on his mind beyond just the mission at hand.

This aspect of Pike’s characterisation – his knowledge of what lies in store for him – has made this iteration of the character incredibly impactful and relatable to me personally. I read his story through the lens of my own poor health; I’ve been Captain Pike, hearing bad news about my health and future prospects, knowing there isn’t anything I can do, and the way Anson Mount brings that to the screen has always been nothing short of fantastic. Given that it will probably be a big plot point in the cut-down fifth season, I’m not sure how important Pike’s imminent accident will be this time around, but this clip seems to hint at it being important for him in at least one episode.

Still frame from the Star Trek: Strange New Worlds Season 4 promo clip showing Pike and Una on the bridge.
Pike’s line to Una really stood out to me.

I don’t remember the element iridium being mentioned a lot in previous Star Trek stories, but I like this little expansion of the lore of Star Trek. According to Scotty, iridium is necessary to “ignite” the warp engines – presumably meaning it’s important to the antimatter reaction along with dilithium. In any case, missing iridium seems like a suitable driving force for a story that looks set to take Una, La’an, and Ortegas to – as Captain Pike put it in a kind of too on-the-nose line – a “strange new world.”

Not sure what else to say about the Strange New Worlds clip. I think the episode looks like it’ll get off to a solid start, it was nice to see most of the crew getting a line of dialogue or something to do, and there were enough little teases to get me excited. Pike’s story looks like it could be complex, a new Vulcan cadet could be a fun addition to the bridge, even if she’s only present for an episode or two, and I’m genuinely curious to learn more about this mysterious storm in space and where it might’ve taken Pike and the Enterprise. Could I be about to get my “Pike versus the Borg” story that I’ve been harping on about for years? Erm… no!

Still frame from the Star Trek: Strange New Worlds Season 4 promo clip showing Una, La'an, and Ortegas on a shuttlecraft.
Destination: unknown.

Next, let’s talk about Starfleet Academy.

In a frankly bizarre move, comedian and late-night talk show host Stephen Colbert was announced as having a voice-only role in the series. Apparently, Colbert is a bit of a Star Trek fan, and he’ll be providing the voice of the “Digital Dean of Students” at the Academy. Colbert treated us to what he said was one of the actual lines from the show – and it was… fine, I guess?

I’ll be honest: this feels like stunt casting; hiring a big-name star for no other reason than, well, they’re a big-name star. However… if it helps draw a few more eyes to Star Trek, that’s not necessarily a bad thing. I’m just not convinced it’ll be as big of a deal as Paramount/Skydance would’ve liked, and I’m not sure it was the best possible way to close out the Comic-Con revelations and news. Maybe this is because I’m from the UK, and perhaps to an American audience, someone like Stephen Colbert is much more of a draw. I just wasn’t blown away by it, and my feelings toward the announcement were more like “erm, okay?” rather than “woah, what a great idea!”

Still frame from New York Comic-Con 2025 showing Stephen Colbert.
Stephen Colbert is joining Starfleet Academy for a voice role.

I’ve said this before, but I don’t think a show like Starfleet Academy benefits from having a main villain. I had hoped that Starfleet Academy could’ve adopted the Strange New Worlds model and done something a lot more episodic – that kind of thing feels like it’s well-suited to a show about younger characters learning about serving in Starfleet. It’s still my hope that we’ll get some of that, but it’s seemed for a while like the series is going down a serialised route similar to Discovery.

In fact, I felt echoes of Discovery in the connection between the villain, Nus Braka, and the young cadet Caleb. Every season of Discovery seemed to follow a very familiar pattern: there’s a villain who’s threatening the Federation or the entire galaxy, and somehow, that villain has a connection to one of our heroes. We had it with Lorca, Voq, and Tyler in Season 1, the Red Angel in Season 2, the Emerald Chain and the Burn in Season 3, the DMA and Tarka in Season 4, and the Breen and Moll in Season 5. Picard even got in on the action with Q and the Borg Queen in Season 2, and Vadic and Jack in Season 3, and so did Prodigy with Gwyn and the Diviner.

And I’m just so thoroughly burned out on that repetitive story concept at this point.

Still frame from the second trailer for Star Trek: Starfleet Academy showing Nus Braka, the main villain.
Nus Braka: Starfleet Academy’s villain.

However! It wasn’t all doom and gloom in the Starfleet Academy trailer. We caught a glimpse of Mary Wiseman’s Tilly for the first time in any Starfleet Academy material, which is great news. Tilly was a fun character in Discovery, and it seemed – for a time, at least – as if Starfleet Academy might be being constructed around her as a central character. There was even that backdoor pilot in Season 4 – though none of the cadet characters seem to have shown up in the new series, for some reason.

But with Tilly having been absent from all of Starfleet Academy’s marketing so far, I can’t’ve been the only one who was beginning to wonder whether she’d show up at all! Rumours suggest that Tilly may only be a guest-star for a single episode in the show’s first season, but I’m sure she’ll still be a welcome addition to the cast. It was great to catch sight of her for the first time, in any case.

Still frame from the second trailer for Star Trek: Starfleet Academy showing Tilly.
It’s Tilly!

The rest of the Starfleet Academy trailer looked… well, it looked “teenager-y.” Which makes sense, of course, given the show’s younger characters and target audience! Plenty of shows and films aimed at a younger audience or featuring younger characters still have a lot to offer to the rest of us – look at the likes of Wednesday or Stranger Things (neither of which I’ve actually seen, but they’re good examples nevertheless!) Some of the clips in the trailer seemed to show characters at the Academy falling in love, going on dates, and talking in that kind of angsty way you sometimes get in teen dramas. I’m not sure whether all of that (or any of it) will be to my taste, but I’m content to give the show and these characters a chance to impress me.

One thing I hadn’t clocked until recently was that Sam – one of the new cadets – is a hologram. I think this is really interesting given that Voyager’s Doctor is also going to be present in the series, and I can already see the two of them developing a connection over a shared (or similar) heritage. That’s something that could be really interesting, and I wonder if we’ll get an exploration of how holographic rights developed in the years after Voyager.

Still frame from the second trailer for Star Trek: Starfleet Academy showing Sam and the Doctor.
Sam and the Doctor.

Nahla Ake, the captain and Chancellor of the Academy, is sure to be one of the series’ breakout characters. She’s brought to life by Academy Award-winner Holly Hunter, and the Star Trek franchise really lucked out to land a performer of such calibre. Though I’m not sure her personal connection with Caleb is the right move narratively, I’m really excited to see what this new character will be like, how her style of command will be, and how the rest of the cadets will respond to her. I think there’s a ton of potential there.

It was a deliberate choice to make Starfleet Academy a spin-off from Discovery, set in that same far-future time period. I’ll be curious to see how the show will lean into that, and whether the “post-apocalyptic” setting caused by the Burn and its lingering aftershocks will be a big part of the main storyline. In a way, I hope that Starfleet Academy will be able to do something more meaningful with that idea than Discovery managed… but I won’t lie: a big part of me regrets that this show couldn’t have been set in the Picard era instead.

Still frame from the second trailer for Star Trek: Starfleet Academy showing Caleb looking disheveled.
Caleb.

It seems like Starfleet Academy is setting up Caleb, Captain Ake, and Nus Braka to be the principal characters, all tied up together in a “mystery box” type of story surrounding Caleb’s missing mother. I’m still not convinced that this was the right approach, but maybe if it’s a solid enough story it will at least be worth following to its conclusion. Based on what we saw of him in the trailer, I wasn’t actually wowed by veteran actor Paul Giamatti’s performance – he felt too over-the-top for my liking. And that’s a shame; Giamatti is a fine actor, and someone I’ve been looking forward to seeing in Star Trek. Hopefully it’s just a consequence of the way the trailer was cut; in context, those moments might feel better and make a lot more sense.

I hope Starfleet Academy isn’t going to do the clichéd (and also played-out) trope of “everyone has a hidden secret backstory.” We seemed to get hints at at least two of the other cadets – Genesis and Darem – having some kind of issues with their families or in their past that are driving them to seek positions in Starfleet. I don’t think every character needs that kind of motivation – especially not young, school/university-aged characters. Isn’t it enough to say they’re looking to make something of themselves, or that Starfleet appealed to them because they wanted to be scientists or explorers? Complexity can make a character great in any work of fiction – but not every complex character needs to have some kind of mysterious or traumatising past to explain why they are the way they are. I’m just a little concerned that Starfleet Academy is leaning too much into that kind of storytelling.

Still frame from the second trailer for Star Trek: Starfleet Academy showing Genesis Lythe.
Why does Genesis say she “needs” to be a captain?

I hope this has been an interesting glimpse at both Starfleet Academy and Strange New Worlds. I still haven’t decided yet whether I’m going to review every Starfleet Academy episode or not – I think, at the very least, I’ll review the premiere, just to see how the series is starting off! But whether I do individual episode reviews or review the rest of the season in one hit, I hope you’ll join me for that in January. And I’m hopeful that Strange New Worlds Season 4 will debut later in 2026, too – and I will definitely write up individual episode reviews there, as I did for Season 3 earlier this year.

Obviously, Strange New Worlds remains the Star Trek project I’m most excited for; nothing in the Starfleet Academy trailer convinced me that I should change my mind about that! But, despite what I’d consider to be some narrative red flags, I’m still hopeful that Starfleet Academy will be fun. Even if it’s not “my thing,” perhaps it will finally be the series that reaches out to a new generation of viewers, turning them into Trekkies and kick-starting a renaissance for the franchise that the fan community arguably needs.

In any case… we don’t have much longer to wait!


Star Trek: Starfleet Academy will premiere on Paramount+ in January 2026. Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ and Season 4 looks set to premiere later in 2026. The Star Trek franchise – including all shows and properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Nintendo Is Just Awful

Despite trying hard to project a “family-friendly” image, Nintendo is no less of a greedy, aggressive, predatory, and money-grubbing corporation than the worst of the worst in the games industry. The company would, were it not for a legion of well-trained apologists, rightly be held up along with the likes of Electronic Arts, Tencent, Blizzard, and Ubisoft as a shining example of a gaming mega-corporation that is, for want of a better word… evil.

Nintendo, if you weren’t aware, has recently tried to patent in-game systems, which would prevent anyone else from using those mechanics in their games – or would mean those companies would have to pay a license or fee to Nintendo. This is tied to the Palworld situation that I talked about last year, as Nintendo is embroiled in a frivolous lawsuit against Palworld’s creators, Pocketpair. But I think it says a lot about how Nintendo behaves, how far the company has fallen, and why it’s past time for the current crop of increasingly elderly executives and game directors to be retired.

Promo art for Palworld showing a character holding a blue orb.
Palworld is causing a lot of bed-wetting among Nintendo executives…

Here’s the bottom line when it comes to patents: if other companies had treated Nintendo the way that Nintendo treats other companies, Nintendo would’ve gone bankrupt making playing cards in 1980. That’s not an exaggeration: literally none of the games Nintendo became known for would’ve been possible if other companies had taken out patents like the ones Nintendo is trying to use in the Palworld lawsuit. And where would Nintendo be today without video games? Just another failed Japanese toy company that didn’t make the cut.

If Universal and CBS, developers of the 1980 arcade game Space Panic, had patented the idea of the 2D platformer, Nintendo’s Donkey Kong wouldn’t have been able to exist. Nintendo would never have been able to develop Super Mario Kart – or any of its other racing games – if someone like Sega had gotten a patent for the concept of a racing video game after their successful Road Race arcade game in 1976. If Sony had patented the 3D platformer after 1995’s Jumping Flash, then Nintendo couldn’t have made Super Mario 64. Should I continue, or have I made my point?

Screenshot of Space Panic.
Doesn’t this look familiar…

The entire history of video games is one of piecemeal innovation. A new creation comes along, gains traction – or doesn’t in some cases, but the concept still seems appealing – and then other companies take the idea in new directions. Nintendo has never actually made anything original. What they’ve done for decades – very successfully, to their credit – is build on other people’s creativity and other people’s ideas, taking concepts that other games have tried and honing them, often to near-perfection. If other companies had locked their efforts away, as Nintendo is attempting to do to Palworld and others, not only would the entire games industry be smaller, less creative, and just worse overall, but Nintendo itself as we know it today could never have come to exist.

There are some massively-popular games which went on to quickly spawn entire genres. I’m old enough to remember when first-person shooters were literally called “Doom clones,” but id Software, in 1993, didn’t try to patent the concept. If they had, there’d never have been GoldenEye, Metroid Prime, or literally any other FPS title. Games companies don’t exactly like sharing their ideas, but it’s been accepted as part of the games industry for decades. You can’t claim ownership of a broad concept, idea, or genre.

Screenshot of GoldenEye showing the player character shooting an enemy.
GoldenEye wouldn’t have been made if id Software had gotten a patent for first-person shooter mechanics.

There are some things that can and should be trademarked, copyrighted, or patented. I’d never try to argue, for instance, that anyone other than Nintendo should be allowed to create a 2D platformer featuring a red-hatted, overall-wearing, turtle-stomping plumber named Mario. That concept is a specific one, and it uses original characters, designs, creations, and storylines. But the basic mechanics of how video games work should be – and historically, have always been – open to everyone. Trying to claim ownership over a sub-genre or in-game mechanic simply should not be allowed – and we need to clamp down on this kind of misbehaviour now, lest it get out of hand.

There are many other games companies who’d surely love nothing more than to get a patent for something broad and vague, stifling competition or forcing their competitors to pay them. Imagine if Bethesda managed to get a patent for something like mana points in a video game. Or if Ubisoft got a patent for concealing the player character in tall grass. What about if Atari patented flying in a spaceship? After all, they pioneered that idea in video game form with 1979’s Asteroids. Would the video games industry be better off if every company could patent everything it could claim to have invented? Or would video games as a whole be smaller, less interesting and less innovative? I think we all know the answer.

Nintendo's logo (white on a red background).
Nintendo is using the legal system to try to shut down competition.

Pokémon is, itself, a great example of the evolution of video games. It didn’t spring into existence overnight, fully-formed and utterly unique. It built on existing battle games, turn-based games, card games, and role-playing games, which had been developed through the 1980s and early 1990s, and also drew inspiration from films, manga, and even collectables like baseball cards and capsule toys. Many role-playing games – especially JRPGs – use very similar in-game mechanics for things like combat and overworld exploration, and plenty of titles outside of the monster-battling sub-genre also use things like summonable allies, temporary companions, and friendly monsters. Why should any of that be patentable? How does Nintendo have the sheer nerve to say they invented any of it?

Because that’s what Nintendo’s patent claims: that they own, invented, and have the exclusive rights to the in-game mechanic of summoning an object or ally to engage in battle.

To be clear: this patent should never have been granted in the first place. Anyone with a cursory knowledge of video games could have easily found the flaws in this patent and thrown it out. But Nintendo having the cheek, the sheer brass neck, to ask for this patent… it’s absolutely disgusting.

Still frame from the Nintendo Switch 2 Direct showing three executives/producers.
Three senior Nintendo executives/producers during a recent Nintendo Direct broadcast.

Nintendo’s leadership needs a good clear-out. The people who’ve been there since the ’80s and ’90s are growing old, and in lieu of actually innovating and inventing, they’re desperately trying to use lawfare to drive away the competition. Terrified of losing their position – and perhaps recognising that the overpriced Switch 2 isn’t going to sell as well as its predecessor – they’re trying to use illegitimate and, frankly, dishonourable means of shutting down competition. When you can no longer compete on merit… trying to use legal loopholes and dodgy rulings to shut out the competition must seem tempting.

That’s what Nintendo is doing, at the end of the day. They’ve realised that Palworld is the canary in the coal mine: a shining example of a new company coming in, creating something better and more appealing, and hoovering up eager customers who’ve burned out on the stale, repetitive, and boring Pokémon series. And because the elderly senior developers and executives don’t know how to make a game like Palworld, the only thing they can think to do is try to get it shut down.

And that’s pretty fucking shameful.

Still frame from the Mario Kart World trailer showing Mario grinding on a rail.
Mario Kart World.

Nintendo’s recent output, in my opinion, hammers home why the senior people at the corporation feel a need to do this. Even the top-selling Nintendo games of the last generation – Super Mario Odyssey, Animal Crossing: New Horizons, Tears of the Kingdom, Smash Bros. Ultimate, and Mario Kart 8 Deluxe – were sequels at best, derivative and repetitive at worst. The Switch 2, with its samey design, is the first Nintendo console in decades not to offer something new or innovative. And the company seems to be doubling-down on wringing as much money as possible out of its fans and players with increasingly unfriendly decisions around pricing. With limited room for growth, a lack of new ideas, and an elderly and outdated crop of senior developers and leaders, Nintendo is trying to shut down genuine competitors instead of learning, growing, and improving – the way video games companies have done for decades.

It’s embarrassing, quite frankly, that Nintendo felt the need to stoop so low, and that they have such a lack of confidence in their ability to compete fairly if the playing field were level.

But that’s Nintendo for you… and Nintendo is just awful.


All titles discussed above are the copyright of their respective developer, publisher, and/or studio. Some screenshots and promo art courtesy of IGDB. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

The Electronic Arts Buyout and Ethical Consumerism

One of the biggest news stories of the week (and one of the biggest gaming news stories of the last few years) is the sale of Electronic Arts to a private investment consortium. EA, which had previously been a publicly-traded company, is being taken into private ownership, and there’s a lot of debate about what that might mean for titles like The Sims 4, the very lucrative EA Sports franchise, and the likes of EA’s Star Wars games. We’ll touch on those subjects as we go along, but I have a big-picture question, given who’s about to own Electronic Arts: regardless of what happens to the games… is it possible to support this company, given its new owners? Or to put it another way: should we buy any EA games in the future?

Electronic Arts will soon be owned in full by Saudi Arabia’s Public Investment Fund, private investment firm Silver Lake, and Affinity Partners – a company co-owned by Donald Trump’s son-in-law, Jared Kushner, (and which also takes a lot of money from Saudi Arabia).

Logo of the PIF on a desert landscape.
Saudia Arabia’s Public Investment Fund will soon own Electronic Arts.

It is not easy, given our current economic model, to be an “ethical consumer,” and some folks argue that any form of ethical consumerism isn’t possible; there’s just too many bad actors, too much corporate cross-contamination, and it’s not always easy to tell, at a glance, who owns what and where your money goes when you make a purchase. Buying something as simple as a box of chocolates might contribute to modern-day slavery on a cocoa plantation, buying cheap clothes online almost certainly means they’re made in a sweatshop in the Far East, and even something like an electric car – great for the environment and to fight climate change – may not have sourced materials like cobalt and lithium ethically.

Then there are brands. I didn’t know, until talk of the EA buyout was happening, that Saudi Arabia’s PIF already owned 10% of the shares in Electronic Arts. And the same problem happens time and again. When you go to the supermarket and you choose, for example, a brand of cat food… would you know, off the top of your head, which mega-corporation owns which brand? Did you even know that there really are only a handful of these mega-corporations, and that in some cases, the “choice” between different brands is irrelevant because they’re all ultimately owned by the same people anyway?

Electronic Arts' logo c.1980s/90s.
EA’s original logo.

If you’re at the supermarket trying to decide between Felix, GoCat, Gourmet Perle, and Purina One… that’s not actually a choice, because they’re all owned by Nestlé. Trying to choose an ice cream? It doesn’t matter if you get a Cornetto, a Magnum, Carte d’Or, or even Ben & Jerrys: Unilever owns all of those brands.

The point is this: we don’t always know who owns the businesses we buy from. The consumer marketplace is complex and opaque – deliberately so. The illusion of choice means we feel in control, but all of our money flows into the pockets of a tiny number of people at the very top. That’s late-stage capitalism, I guess.

But in some cases, where something *is* relatively clear-cut, and where a corporation or investment firm clearly is not aligned with our values and beliefs… don’t we have an obligation not to buy from them?

Stock photo of a British supermarket aisle.
It isn’t always easy to tell which brand is owned by whom.

Here on the website, I’ve talked about a couple of things that I think are relevant. In 2022, I decided that – for the first time ever – I wasn’t going to watch any football matches at the World Cup. Why? Because the World Cup that year was hosted by Qatar, a country where being homosexual or transgender is illegal, and where hundreds of underpaid workers died building the stadia that Qatar wanted to use to sportswash its image.

And in 2023, I talked about why I couldn’t play or support Hogwarts Legacy and the Harry Potter franchise in general. The owner of that franchise, into whose pockets money flows from all purchases, is incredibly transphobic, and spends money on advocating for and elevating anti-trans causes and legislation in the UK. She’s also stated that any purchases of books or merchandise will be interpreted as support for her views and positions.

In both cases, I chose not to participate, not to purchase, not to watch, and not to support organisations and individuals whose views and behaviour I felt I could not condone.

Concept art for Hogwarts Legacy.
I chose not to play Hogwarts Legacy in 2023.

Saudia Arabia, as recently as 2019, executed people for being gay. At the very least, being gay can result in imprisonment and corporal punishment. Women in Saudi Arabia don’t have the same rights as men, and are effectively second-class citizens. The country has executed journalists critical of its regime, routinely executes, maims, and physically punishes people for relatively minor offences and non-crimes, and just has an appalling record on human rights overall.

In recent years, prompted by the world’s painfully slow move away from oil, Saudi Arabia has begun to make investments in other industries. They’ve spent heavily in football and sport, buying teams, promoting their domestic league, establishing a new golf tournament, and successfully bidding to host the 2034 World Cup. This move to purchase Electronic Arts – the biggest sports game publisher in the world – should be seen through that lens. There’s a degree of sportswashing here, of course, but the main objective is to make money and diversify the Saudi economy beyond oil.

Stock photo of a man holding a large amount of cash.
The PIF hopes to make a lot of money out of this transaction.

I’ve seen people worried about what this might mean for the future of some of their favourite Electronic Arts games. And that is a fair concern: an investment consortium like this is concerned exclusively with making money, so I think you can expect to see EA’s already heavily-monetised games getting even worse on that front. It’s also quite possible that the new corporate entity will be less likely to invest in new IP, seeing it as too much of a risk. Single-player games could also be on the chopping block.

I get that these are valid concerns. If you’re really looking forward to a game like the next Mass Effect, the sequel to Jedi: Survivor, or another EA single-player title, yeah… you should be worried, because the new owners may not have any interest in games that can’t be monetised long-term. If you’re a big Sims 4 or Madden NFL player, already disappointed in the state of those games with their microtransactions… at the very least, things aren’t gonna get better on that front. But my question is more fundamental: should we be buying these games at all, given who is about to take full ownership of EA?

Promo screenshot for one of The Sims 4's many expansion packs.
One of many expansion packs for The Sims 4.

I can’t speak for you, nor for anyone but myself. We all have the freedom to decide what’s important to us and what isn’t, where our ethical red lines are, and how and where to spend our money. We’re all free to prioritise and determine what matters most. So this piece isn’t supposed to come across like me “demanding” other people change their behavior or stop supporting a certain company. I’m trying to get my thoughts in order, lay out my own “red lines,” and explain why, going forward, I’m not going to buy any more games developed or published by Electronic Arts.

If I couldn’t support Hogwarts Legacy or the Qatar World Cup, how could I, in good conscience, buy from a company owned by Saudi Arabia? How could I give money to an organisation that supports an authoritarian dictatorship where basic human rights are regularly suppressed? And for what… a video game? Even if it was the best video game of all-time… the ethical and moral cost is now too high.

Still frame from the Mass Effect 4 teaser showing Liara's face.
I’m afraid this means no Mass Effect 4 for me, assuming it actually gets released…

And yes, I concede the point that it isn’t possible to be 100% ethical in a corporate-capitalist system. Saudi oil accounts for a significant portion of what we use here in the UK, British companies export to and work in Saudi Arabia, and the PIF has stakes in many companies and brands that trade here in the UK. It probably isn’t possible to entirely avoid Saudi Arabia and its PIF. But that doesn’t mean I shouldn’t try, if this is something I feel strongly about, and it doesn’t mean I should make it easy for them to grab money out of my wallet.

That means that some games I’ve honestly been looking forward to or just interested in… they’re now off the table. The third and final chapter in Respawn’s Fallen Order trilogy. The next Mass Effect game. Future sports titles in franchises like PGA Tour and EA FC. I’m going to leave them on the shelf and walk away… because it feels like the right thing to do.

Still frame from EA Sports PGA Tour showing a custom character on the golf course.
…and no more golfing.

What’s more, this buyout has opened my eyes to some of my personal blind spots when it comes to the games industry. I was totally unaware that 10% of EA was already owned by Saudi Arabia’s PIF, so… what else have I missed? I spent a bit of time looking into some of the other big investors in the games industry.

BlackRock, a large investment firm tied to things like weapons dealing, is a large investor in both Sony and Microsoft, for example. And much controversy already surrounds TenCent – a Chinese firm which has made major investments in western games companies, including Epic Games, Ubisoft, and Paradox Interactive. The Vanguard Group – a massive investment firm confirmed by the UN to be one of the largest arms suppliers to Israel during the ongoing war in Gaza, as well as purchasing Israeli government bonds – is also a big investor in video games companies, owning parts of Sega, Nvidia, Microsoft, and Meta, to name but a few.

Stock photo of a PlayStation 5 console and controller.
Do you know who all the major investors are in your favourite gaming companies? I don’t.

I think we’re all aware of how corporate capitalism works. But most of the time, we don’t think about it too much. Big companies get richer by the day, and billionaires make more money than they’ll ever be able to use in a thousand lifetimes… but if they make reasonably-priced, decent products… so what, right? We pick and choose what we want and get on with it. Given how completely integrated into the system these corporations are, and how diversified the biggest ones have become, pushing back against all of it seems impossible – because, frankly, it is.

But we can still draw our own red lines, and we can still say “I can’t support this” when a corporation goes too far. In the case of the EA buyout, because the new ownership is so clear-cut… I think it’s worth trying, at least, to take a stand and make my voice heard.

Stock photo of a hand holding an Xbox control pad (black and white).
I think it’s worth trying to be as ethical a consumer as possible.

As a final point: any attempt to be an ethical consumer only really matters if it means making a sacrifice. If I announce that I’m never going to play any Madden NFL games, or that I’m going to stage a one-person boycott of Harrods… that’s functionally irrelevant if I had no plans to buy those games or patronise that shop. Avoiding a brand or product that I was never going to be interested in isn’t the point. What makes this meaningful is that I did genuinely want to try the next Mass Effect game, I was interested in the next EA Sports golf game, and – until now, anyway – I’ve been looking forward to the sequel to Jedi: Survivor. Missing out on those experiences wouldn’t have been my first choice – but because of EA’s new ownership, I feel I have to take action.

And in this late-stage capitalist system, pretty much the only freedom we have, as consumers, is how we spend our money. I can’t guarantee that I’ll never fund Saudi Arabia’s PIF – they have so many investments in so many places, and as evidenced by my ignorance of their earlier investment in Electronic Arts, I’m not even aware of many of these. But when this is clear-cut and obvious, I can choose to draw my own line in the sand and say that I can’t support this company and its holding in the video game space.

Screenshot of Star Wars Jedi: Fallen Order showing Cal wearing a pink poncho and holding an orange double-ended lightsaber.
The third game in the Fallen Order series is another I won’t be buying in future.

I’m not saying I’m “boycotting” EA, nor am I encouraging you or anyone else to do the same. It won’t make a difference to Electronic Arts or the PIF at the end of the day anyway; I’m just one person, and the lost sales on a handful of games over the next few years won’t make a dent in the bottom line. But it isn’t about “ruining” EA and the PIF, or trying to cause the PIF’s big investment in Electronic Arts to lose value. This is for me: I’m making a determination about what I can and can’t support or endorse when it comes to spending my money. This is an attempt to be an ethical consumer; to ensure that I’m not openly and in full knowledge supporting a corporate entity that funds a government so diametrically opposed to my own personal values on important things like women’s rights, LGBT+ rights, and human rights in general.

So that’s all for today, I guess. If you were looking forward to my coverage of the next Mass Effect game… sorry, but I don’t think I can, in good conscience, support it any longer. Likewise for the Jedi: Survivor sequel. That’s a shame – but that’s the price of trying to be an ethical consumer. I won’t always get it right, I have a lot of blind spots that I need to work on, and frankly, none of us have time to meticulously research every company and all of its investors to make sure we aren’t giving money to those we wouldn’t want to support. But when a case is as clear-cut as this… I think it’s important to speak out, and to vote with my wallet.


All titles discussed above are the copyrights of their respective developer, studio, and/or publisher. The buyout of Electronic Arts is expected to conclude by early 2027. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

I’m Cancelling Game Pass…

I’ve been a pretty big supporter of Xbox Game Pass (and PC Game Pass) since the service launched a few years ago, and I’ve been a subscriber to the PC version from almost the first moment it became available. I love the idea: a huge library of games, all available for one monthly price. As someone on a low income (and as someone who remembers what it was like to be a kid with only a few pennies to spend on gaming), Game Pass has been genuinely great value; an easy route into current-gen gaming for players on a budget.

What’s more, I’ve discovered games that I’d never have thought to buy or try for myself, thanks entirely to Game Pass. Some of those games – like Little Kitty, Big City last year and South of Midnight just a couple of months ago – are genuinely among the best titles I’ve played in the 2020s, and it’s only because of Game Pass that I was able to try them and enjoy them.

But unless Microsoft changes course, it’s time to cancel Game Pass.

Promo image for Xbox Game Pass.
It’s time to cancel Game Pass, unfortunately.

I play on PC, not console. The PC version of Game Pass, just over a year ago, went up in price from £7.99 here in the UK to £9.99 – a hike of 25%. That already felt a bit steep, but since I don’t have many other subscriptions, I begrudgingly accepted it. £10 a month still felt like reasonably good value for what I was getting from Game Pass; play two full-priced games a year, or four £30, double-A games, and it’s paid for itself. Right?

If you weren’t already aware, Microsoft has come back, not twelve months after the last price hike, and they’re doing it again. The PC version of Game Pass is rising from £9.99 to £13.49: a 35% increase on top of last year’s 25% increase. And that isn’t even the worst or most egregious price rise: the “Ultimate” Game Pass plan is rising by more than 50%, from £14.99 to a whopping £22.99 a month. At these prices… Game Pass no longer feels like a good value offer, unfortunately.

Three Xbox Game Pass tiers and their new prices.
Game Pass prices are rising… by a lot.

And I really do say this with regret. Not only has Game Pass felt like a good value prospect until now, but it’s introduced me to some genuinely wonderful gaming experiences that I wouldn’t have had otherwise. Being able to log into the app, scroll through a huge list of titles, and see what leaps out at me has felt fantastic, and as I’ve said more than once: Game Pass has opened up a huge library of titles; more games than I’d ever be able to afford. When it was £7.99 – and even after last year’s significant rise to £9.99 – it felt like a good deal.

But I can’t accept the price of a single subscription rising by almost 70% in just thirteen months. And at £13.49 a month – or £162 a year – it’s become impossible to justify. There just aren’t that many games on the service that I’d want to play – and some, like RoadCraft, aren’t available on the PC version of Game Pass, for some reason. So… I think I’m done with Game Pass for now, unless Microsoft apologises and reverses this price hike.

Stock photo of a hand holding a stack of $100 bills.
How Microsoft imagines its customers…

I’ve believed for a long time that the subscription model would be the future of gaming. Just like Netflix did for films and TV programmes, and Spotify and others have done for music, something like Game Pass should be able to do for video games. Gaming is basically all-digital these days anyway, and the audience skews younger and more tech-savvy. A reasonably-priced subscription service – like Game Pass used to be – represents a genuinely good value proposition, an easy route into gaming, and should be the wave of the future. Compared to buying individual titles outright, either physically or digitally, a subscription which opens up a library of hundreds of titles should seem like good value.

But Microsoft is fucking it up.

Not only are the prices going up, but on the lower “tiers,” Microsoft is making Game Pass worse. No longer will all Xbox-published games join the service on day one. If you’re on an Xbox console, the only way you’ll get that particular perk is if you pay for Game Pass Ultimate, and if you’re on PC, the only way to get it is through the PC-only tier, for £13.49 a month. If you pay less, you don’t get those brand-new titles on day one, but “within a year.” That’s already a massive downgrade. Oh, and the venerable Call of Duty series? Those games aren’t included on day one any more.

Promo image for Call of Duty: Black Ops 7, with the text "*Excludes Call of Duty titles." taken from the Xbox app.
That little asterisk could be important if you’re a lover of first-person shooters…

So… the price is going up. Unless you pay for the top-tier plan, you won’t get new games on day one. And the most popular series that Microsoft currently owns may not be part of Game Pass on day one even if you do pay the premium price. So… what’s the point of Game Pass, then?

Microsoft, like all big corporations, has to disclose its financial records. And in the twelve months leading up to June 2025 (the most recent data at time of writing), Microsoft made US$193 billion in profit. That represented a 14% increase over the previous twelve months. Compared with quite a few other big companies in the gaming space, whose profits have been relatively static since the end of lockdown, Microsoft has been doing phenomenally well. And the Xbox brand is a big part of that.

Four slides from Microsoft's July 2025 earnings call.
Microsoft has literally never been more profitable.
Slides: Microsoft’s July 2025 Earnings Call.

Microsoft made more money last year than it has ever made before in its entire corporate existence. For the corporation to then turn around and announce price hikes of 50% – or, really, what is effectively 70% on PC – is just sickening. It’s beyond greedy, and even if a thousand new games were being added to the Game Pass library… it still wouldn’t be right. But Game Pass, as far as I can tell, is not actually getting a major expansion or much additional content that could even come close to justifying a price hike of this nature.

So… I’m gonna cancel. And I would encourage other folks in the same boat as me to do the same.

If Microsoft is willing to walk this back – and apologise – then maybe I’ll reconsider, because I have genuinely enjoyed having Game Pass over the last few years. But at this new price, it’s not worth it for me, and I could use my £162 a year in other ways – like buying games when they go on sale on Steam or Epic Games, for instance. I really did think that subscriptions are the direction of travel for gaming… but not like this.

Screenshot of the Xbox Game Pass "trending" page.
A selection of Game Pass titles.

This is a catastrophic own goal from Microsoft that the corporation simply did not need to make. Game Pass has been profitable for a while, and even as the Xbox brand has struggled over the last couple of console generations, the growth in PC gaming, coupled with Game Pass, has seen Microsoft’s gaming division land on its feet. But increasing the price of a subscription by 70% in thirteen months is not something any consumer can or should accept – not when the corporation behind the price hike is making hundreds of billions of dollars a year – and still laying off boatloads of workers and closing game studios.

Maybe Microsoft wants to get out of the gaming market, and these moves are designed to push people away. Or maybe they really think they can just get away with it and that folks will brush off these inexplicably large price hikes. Maybe some people will – but if it’s true, as has been reported, that so many people are rushing to cancel their subscriptions that the Game Pass website crashed… I suspect a re-think of this price structure may be in order.

In any case, I’m cancelling this month, and unless Microsoft apologises and changes course, I won’t be rejoining Game Pass any time soon. I’m genuinely disappointed about that, because the subscription has been great until now (even though the Xbox app on PC isn’t spectacular). But this price hike is too much, so I’m going to do the only thing I can do as a consumer in this marketplace: vote with my wallet.


The Game Pass subscription service is available now for players on PC and Xbox game consoles. All titles discussed above are the copyright of their respective developer, publisher, and/or studio. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Five Spooky TV Shows For Spooktober

A horror-themed spoiler warning graphic.

Spoiler Warning: Beware of minor spoilers for some of the entries on this list.

Happy Spooktober, friends!

To celebrate the arrival of the spookiest, scariest, most horrifying month of the year, I thought we could take a look at five horror-themed television shows that could be fun to watch as Halloween gets closer.

If you know me, you’ll know I’m not exactly a horror aficionado! I’m a big softie and a total scaredy-cat, so horror isn’t usually my genre of choice, whether we’re talking about TV shows, films, or video games. But every now and then, a horror title comes along that feels like a must-watch, or where some element of the production appeals to me.

A stock photo of a man wearing a Star Trek costume at Halloween, surrounded by Jack-o-lanterns.
The kind of Halloween costume I can get behind!

Horror is enjoying its time in the spotlight right now. When I was a kid, horror was very much a niche genre at the cinema – and there really weren’t very many television offerings. The only horror or horror-adjacent shows I can really remember from the late ’80s and early ’90s are things like The Addams Family and the Ghostbusters cartoon. When I was a teenager, the nerdy friendship groups I moved in definitely saw horror as somewhat of a rite of passage, so being able to boast about having seen a particularly scary film was definitely enough to score you some bragging rights (even if I watched from behind a pillow half of the time!)

But these days, horror is much more mainstream – and there have been some great television programmes with a horror theme, too. The genre is no longer exclusive to the cinema!

A stock photo of a skull on a dark surface.
It’s about to get spooky…

As always, a couple of caveats. Firstly, it’s been a while since I watched some of these shows! I don’t regularly watch a ton of horror, and some of these programmes I’ve only seen once, during their original run. If that makes my take less valid to you… that’s fine. But I thought I should be up front about it. Secondly, everything we’re going to talk about is the entirely subjective, not objective, opinion of just one person. If you hate all of my picks, disagree with some of what I’ve got to say, or if I miss your favourite horror television show… that’s okay! There are plenty of horror TV shows out there, and a wide range of opinions on which ones are the best.

I’ve picked five horror or horror-adjacent television shows that I enjoyed and I’m happy to recommend. I’ve tried to avoid major narrative spoilers, but minor spoilers may still be present.

With all of that out of the way, let’s take a look at my selections!

TV Show #1:
The Strain (2014)

Stylised promotional poster for The Strain.
Promo poster for The Strain.

There have been a lot of shows and movies set during or after a zombie apocalypse, but The Strain is the first series I can remember in which vampires, not zombies, were the main threat. I especially enjoyed the first season of The Strain, which slowly built up to the arrival of an ancient vampire in the United States, and the actions of a team from the Centers for Disease Control (CDC) as they attempted to piece together what was happening – and fight back.

David Bradley (of Game of Thrones and Harry Potter fame) puts in an especially entertaining performance as an elderly vampire hunter, conveying his knowledge of the outbreak to the rest of the characters. And as the vampire disease propagates, there are some genuinely shocking jump-scares, as well as plenty of gut-wrenching moments.

Still frame from The Strain showing a vampire.
Yikes.

The Strain was based on a book by Guillermo del Toro and Chuck Hogan, who also are credited with creating this television adaptation. Del Toro is a master of the horror genre, and his take on vampires – partially inspired by ancient European legends and folklore – really succeeds at making the blood-sucking creatures scary. After the likes of Twilight had done a lot to run vampires’ reputations into the ground, that’s no mean feat!

There are some tense moments, some very claustrophobic scenes set in safehouses, skyscrapers, and the tunnels beneath New York City, and a surprisingly emotional storyline, too, as the vampires try to stake their claim to the new world. If you missed The Strain during its original run, or you’re just looking for a different kind of monster after burning out on the same old zombies, I definitely think it’s worth a watch.

TV Show #2:
Alien: Earth (2025)

Still frame from Alien: Earth showing a woman being stalked by a Xenomorph.
In space, no one can hear you scream…

Alien: Earth premiered just this summer, and I reviewed it here on the website not too long ago. I really enjoyed Alien: Earth, which I think does a fantastic job of expanding the world of Ridley Scott’s Alien beyond just the Xenomorphs. After repeated appearances in multiple films and games, I was beginning to worry that the Xenomorphs were running out of steam. Adding new alien creatures to this world has given it a much-needed boost.

I won’t say too much lest I spoil anything, but one episode of the season in particular stands out to me as recapturing the magic of the original Alien (from 1979) in a way that none of the sequel films or spin-offs ever did. It was a slow burn, building up the tension masterfully, before reaching an explosive conclusion. The rest of the season was solid (well, mostly), but that one episode in particular really excelled.

Still frame from Alien: Earth showing Boy Kavalier.
Alien: Earth expanded the lore and mythos of the franchise.

I’m surprised that, at time of writing, a second season still hasn’t been officially greenlit. It’s my hope, though, that Alien: Earth has been the expansion that the franchise has been needing for a long time, successfully re-establishing the Xenomorph as a terrifying and dangerous threat while also adding new, equally frightening creatures to the world.

Being set on Earth gave Alien: Earth a new frontier to explore. We got to learn a lot about the corporate dystopia that governs this vision of the future, as well as some rather timely commentary on artificial intelligence, too. Definitely not one to miss if you were a fan of the original Alien.

Don’t miss my review of Alien: Earth, which you can find by clicking or tapping here.

TV Show #3:
The Terror, Season 2 (2019)

Promo poster/banner for The Terror Season 2.
Promo banner for The Terror’s second season.

The first season of The Terror is fantastic – as I’ve noted more than once here on the website. But Season 2 tends to get overlooked, which I think is a bit of a shame. Season 2 goes for much more of a supernatural “ghost story” angle, and there are a few jump-scares that genuinely caught me off-guard and are still burned into my memory six years later! There’s still the same mystery tone as in the first season, but jumping across to a whole new cast of characters gives it a completely different setup.

Season 2 of The Terror takes place during the Second World War, and focuses mainly on Japanese-Americans in an internment camp. George Takei, of Star Trek fame, plays a supporting role – and he had actually been interned as a young man in the 1940s. The setting isn’t just a backdrop, though – it’s integral to a story which takes Japanese folklore as a starting point to tell a genuinely unsettling and frightening tale.

Still frame from The Terror Season 2 showing two characters in conversation.
George Takei in The Terror Season 2.

As the mystery at the heart of the story unravels, we get to learn more about the haunting and why it’s affecting the main characters. The war also comes into play in a big way, informing character decisions and motivations, as well as providing a setting that most of the cast are unable to escape from. Although the show’s first season was outstanding, and Season 2 arguably doesn’t quite reach that same high bar, I still found it entertaining and frightening.

A third season of The Terror has belatedly been greenlit. I expected to see it in 2025, but we’re already in October – prime spooky season – and there’s been no word on a release yet. Still, one to keep an eye on. Who knows, maybe it’ll be something to watch next Halloween!

TV Show #4:
The Fall of the House of Usher (2023)

Still frame from The Fall of the House of Usher (2023) showing Bruce Greenwood's character.
Bruce Greenwood in The Fall of the House of Usher.

This miniseries is a modern-day (and fairly loose) adaptation of the gothic horror stories of Edgar Allan Poe. I found it to be genuinely riveting stuff, and a creative way to weave together a selection of unconnected stories into a single, cohesive narrative. Creator Mike Flanagan did an excellent job of bringing together many of Poe’s best-known works, while giving them a modern twist.

There are a few jump-scares, but what shook me the most with The Fall of the House of Usher were some of the show’s more brutal moments. Some of these weren’t hidden from us as the audience; there was a slow build-up to an inevitably gory or gruesome death or maiming, and that tension was really well-conveyed by the show. There were also some spectacular performances from Bruce Greenwood, Carla Gugino, and an unexpectedly dark and villainous role for Mark Hamill, too.

Still frame from The Fall of the House of Usher (2023) showing a woman in a hospital bed, covered in bandages.
That’s gonna leave a mark…

In my review a couple of years ago, I described The Fall of the House of Usher as akin to “Succession meets Final Destination;” effectively a slasher film taking aim at the children of a wealthy and successful business mogul. Edgar Allan Poe was a master of building up tension, and if there’s one thing I can say about The Fall of the House of Usher, it would be that it really succeeds at translating that feeling to the small screen.

With Netflix’s money behind it, The Fall of the House of Usher looks fantastic. Its storyline bounces around, encompassing different moments in the main characters’ lives, with each episode building to a grisly conclusion – and another shocking revelation, too. It’s dark, gothic, and tense – perfect for this time of year!

Be sure to check out my review of The Fall of the House of Usher, which you can find by clicking or tapping here.

TV Show #5:
Fortitude (2015)

Promo photo for Fortitude.
A promotional still from Fortitude.

When I first sat down to watch Fortitude, I had absolutely no idea what I was getting into. I genuinely thought it was gonna be another crime/murder mystery type of show – but it goes in a completely different direction, despite having an opening act very similar to other crime dramas that were on TV in the mid-2010s. As the story unfolded, though, it went in much more of a thriller and then horror direction, with the end of the first season really leaning into body horror and creepiness in a big way.

Fortitude stands out for its Arctic setting, which is loosely based on the Norwegian island of Svalbard. Just a normal murder mystery in that setting would’ve been something different (and a ton of fun, probably), but Fortitude managed to have twists and turns in store to keep me on my toes throughout its run.

Still frame from Fortitude (2015) showing two female police officers walking across an icy landscape.
Two police officers.

It’s hard to say too much more about the story without giving away something important, so I’ll just say that Fortitude surprised me in the best way possible. I really didn’t expect the series to go the way it did – but that can be part of the fun, right? It’s not full of jump-scares, so if that’s what you’re on the lookout for, be aware that Fortitude is more mysterious and slow-going. As it builds up, though, it tells a genuinely fascinating – and occasionally gruesome – tale.

I liked the frozen setting, and there were some fantastic performances from big-name stars like Stanley Tucci, Michael Gambon, and Dennis Quaid. If you missed this one when it was new – which was, to my great shock, now a decade ago already – I really hope you’ll give it a try.

So that’s it!

Still frame from Star Trek: Strange New Worlds Season 3 showing a zombie.
Is that… a Klingon zombie?!

We’ve taken a look at five spooky television shows to kick off the spookiest, scariest month of the year! I hope this has been a bit of fun, and that maybe I’ve chosen one or two that you might’ve overlooked when they were new, or just hadn’t considered for your Halloween binge-watching!

Earlier in 2025, I reviewed the horror film 28 Years Laterclick or tap here to check out my thoughts on that. And between now and Halloween, I have a couple of other ideas for some seasonally-appropriate content. So please check back throughout Spooktober… I’m sure I’ll have plenty more to say!

Until then… don’t have nightmares!


All of the television shows discussed above are the copyright of their respective broadcasters, studios, etc. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Star Trek “Bottom Fives” – Arguing with IMDB Again!

A Star Trek-themed spoiler warning.

Spoiler Warning: Spoilers are present for the following Star Trek productions: The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise.

A couple of months ago, I wrote a piece here on the website in which I looked at the “top five” episodes from each of the first five series… at least, according to the randos who rate episodes over on IMDB! There were some predictable picks… and a few surprises. Seriously, who would’ve expected that Blink of an Eye would be everyone’s favourite Voyager episode? Not me, that’s for sure!

So today, we’re going to do something similar… but with the lowest-rated episodes from those first five Star Trek shows. I think it could be a lot of fun to look at some of the stories that other fans and viewers don’t like, and consider some of the reasons why. I’m bracing myself for a few surprises here, too!

If you missed it, please check out my earlier piece for a look at the “top fives.” You can find it by clicking or tapping here.

The Enterprise-D.

My usual caveat applies: everything we’re going to talk about is subjective, not objective. If I dump all over one of your favourite episodes, or talk positively about a story you hate… that’s okay! There’s enough room, and enough maturity, in the Trekkie community for differences of opinion and respectful disagreements that don’t descend into toxicity and argument.

This post, like my earlier one, will cover the first five live-action Star Trek shows: The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise. No Animated Series or films are included. I’ll start with TOS and move forward chronologically; the episodes will be ranked according to their IMDB ratings, from highest to lowest – i.e. beginning with the fifth-worst and finishing on the worst-rated episode for each of the five shows. The IMDB ratings are taken as of September 2025 (and might change over time!)

I’ll discuss what I don’t like (or do like) about each episode, and then I’ll answer a simple question: does it deserve the hate? Or, to put it another way: would I personally rate the episode as being among the worst in the franchise?

Now that all of that’s out of the way, let’s jump into the episodes.

The Original Series Episode #5:
The Omega Glory, Season 2
IMDB Rating: 6.1/10

Gene Roddenberry intended to hold up a mirror to society, using Star Trek episodes as “morality plays” to comment on or critique things out here in the real world. Many of these episodes are wonderful. The Omega Glory is arguably too on-the-nose, though, with its very literal depiction of the aftermath of a Cold War turned hot. Roddenberry himself wrote The Omega Glory, so it’s a bit of a shame to see it rated so lowly by viewers and fans.

There’s a lot of competition in TOS’s second season, and compared to stronger offerings like The Doomsday Machine, Journey To Babel, The Trouble With Tribbles, and The Ultimate Computer, I can see why The Omega Glory struggles to keep up. There’s also, by modern standards, somewhat uncomfortable racial stereotyping – which Roddenberry intended to flip on its head with The Omega Glory’s big revelation – but I’m not sure it works as well as he’d hoped.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

The Original Series Episode #4:
Spock’s Brain, Season 3
IMDB Rating: 5.7/10

No list of “the worst Star Trek episodes” would be complete without Spock’s Brain. And this is a trend we’re about to see a lot more of; Season 3 of The Original Series is generally considered to have a number of weaker offerings, in part due to the show’s reduced budget. But I’ll be honest: I’ve always found Spock’s Brain to be weirdly fun… in a “so bad it’s almost good” kinda way.

I also think the episode has become iconic, or at least symbolic of a particular moment in the history of Star Trek. This was the first episode of Season 3 – a season that wouldn’t have existed at all without a letter-writing campaign by fans. It’s also a story that showed how far Kirk (and Spock’s other friends) were willing to go to save him when he was in danger. Is it a ridiculously silly premise? Yes. Is it executed perfectly by all involved? No. But do I watch it anyway and smile? Yes!

Does It Deserve The Hate?
⛔No.⛔

The Original Series Episode #3:
The Alternative Factor, Season 1
IMDB Rating: 5.7/10

The Alternative Factor is the episode with Lazarus (and Anti-Lazarus, his counterpart from an alternate universe). To be honest, I’d pretty much forgotten about The Alternative Factor; nothing about it leaps out at me as being particularly memorable. “Forgettable” is not synonymous with “terrible,” but I think it’s at least noteworthy that The Alternative Factor just didn’t leave much of an impression on me. None of the special effects or locations stand out, Lazarus and Anti-Lazarus don’t have any unique makeup or prosthetics, and the whole look of the episode is just a bit bland.

In terms of story, The Alternative Factor is small and kind of silly – with Lazarus in particular being quite over-the top – while simultaneously trying to present its core conflict as a multiverse-ending threat. It’s worth noting that there were production issues with The Alternative Factor, including an extensive re-write to remove a romantic sub-plot and the original actor contracted to play Lazarus failing to show up for work when production had already commenced.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

The Original Series Episode #2:
The Way To Eden, Season 3
IMDB Rating: 5.4/10

I don’t think The Way To Eden is all that bad, to be honest – especially not for a Season 3 episode which was produced with a lower budget. Maybe there are some issues with the way Chekov is written, but on the whole I really don’t dislike this episode at all. It’s very much a product of its time – the followers of Sevrin are clearly based on the American countercultural movement, which was reaching its peak in 1969 – but so are many Star Trek episodes, and I don’t think that alone should count against it.

It’s also not the only Star Trek story to involve a cult-like group who are seeking paradise (or some other prophecy fulfilment). I actually quite like some of the details in the script – one of the members of the group is the son of an ambassador whose people are negotiating with the Federation, which I feel adds a lot to the broader lore of the Star Trek galaxy. Is The Way To Eden the strongest TOS episode, or a great way to introduce new fans to the franchise? Probably not. But I don’t think it’s atrocious, either.

Does It Deserve The Hate?
⛔No.⛔

The Original Series Episode #1:
And The Children Shall Lead, Season 3
IMDB Rating: 5.2/10

As with The Alternative Factor above, this isn’t an especially memorable episode for me. The core premise of an alien entity manipulating a group of children isn’t necessarily bad, but the execution leaves a lot to be desired. The way the story was resolved, too, leaned on a pretty big cliché, and some less-than-spectacular acting performances.

There were interesting ideas in And The Children Shall Lead, like several members of the crew seeing visual manifestations of their fears. Gorgan’s powers, too, could have been tense and even frightening if handled better. There’s also something distinctly eerie about a child or group of children in this kind of story; that’s why films like The Exorcist work so well. But again, the execution rather than the premise is what lets the episode down.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

The Next Generation Episode #5:
Angel One, Season 1
IMDB Rating: 5.7/10

Angel One wanted to be a Roddenberry-style “morality play,” using Star Trek’s sci-fi setting to consider the real-world issues of sexism and a patriarchal society. It did that by turning the tables and depicting a civilisation where women, not men, were the dominant ones. That aim may have been worthwhile or even admirable – but the execution was clumsy, at best. The B-plot, depicting a virus spreading on the Enterprise while the away team was on the planet, wasn’t particularly strong, either – though I enjoy the visual of Data, alone, on the bridge!

Angel One might be best-remembered among Trekkies for some of its costumes! The costumes worn by the male inhabitants of Angel I, as well as by Riker later during the away mission, were typical Season 1 silliness, reminiscent of some of the costumes created twenty years earlier for TOS. And that’s Angel One in a nutshell, really – it’s one of several Season 1 episodes that plays out like an Original Series story.

Does It Deserve The Hate?
⛔No.⛔

The Next Generation Episode #4:
Man of the People, Season 6
IMDB Rating: 5.7/10

I’ve always felt that Man of the People had an interesting premise. And Star Trek stories have often posed deep moral questions to the audience; in this case, we’re considering whether “the greater good” can be served by a man who harms people around him. There’s a metaphor there, buried in the story, about bad people doing good things, and the age-old question of whether the ends can justify the means when significant harm is being caused.

However… Man of the People doesn’t execute its ideas flawlessly, and the focus on Troi “acting out” earlier in the episode is a bit much for me. Apparently, there were issues on the production side – which led to the script being rushed and the story being bumped up the filming schedule. I daresay that’s noticeable in the finished product.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

The Next Generation Episode #3:
Code of Honor, Season 1
IMDB Rating: 5.1/10

I might’ve ranked this one even lower! Code of Honor is a complete misfire; an episode featuring a civilisation of “African stereotypes in space” that’s so utterly awful it’s hard to know where to start. I’ve said before that the fact that this episode was produced for The Next Generation in the 1980s genuinely boggles my mind, and it’s an example of how, despite Star Trek’s lofty ambitions, the franchise hasn’t always gotten it right.

If I were to find any positive notes in this mess, it would be that Tasha Yar gets something to do, and that the episode is an early example of Captain Picard being willing to go out on a limb for a member of his crew. But those points, unfortunately, are completely lost in an episode swarming with awful production decisions. I can barely even re-watch Code of Honor as a result.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

The Next Generation Episode #2:
Sub Rosa, Season 7
IMDB Rating: 4.8/10

I… I’m sorry, everyone. I’m almost ashamed to admit this… but I actually kinda like Sub Rosa. And, if I may defend its honour for a moment, I’d suggest that the memes that the episode spawned are at least partially to blame for its low rating. Yes, Sub Rosa’s “sex with a ghost” storyline is silly. Got it. Message received! But there’s more to the story than that, and the episode treats Ronin as an alien entity, not as a “spirit.” I also really like the sets used for the Caldos Colony – the place feels very different to almost anywhere else in Star Trek, at least up to this point in the franchise.

Star Trek hasn’t always been great at depicting aliens that feel, well… alien. And if there’s one thing to say about Ronin, it’s that the idea of a non-corporeal parasitic entity is, if nothing else, very alien. Caldos Colony is a fun setting, we got to learn more about Dr Crusher’s early life, and there was a bit of silliness in the story, too. Plus, Star Trek got some great memes out of this one! Honestly, what’s not to love?

Does It Deserve The Hate?
⛔No.⛔

The Next Generation Episode #1:
Shades of Gray, Season 2
IMDB Rating: 3.3/10

I’m astonished to see Shades of Gray receiving any support whatsoever; this is a rare 1/10 or even a 0/10 episode for me – and for most Trekkies I’ve spoken with, too. It absolutely deserves its place as the worst-rated TNG episode… and I suspect the production team knew that when they put it together. If you’ve been a Trekkie for as long as I have, you know the story by now: production on TNG Season 2 overran both its schedule and budget, and a compromise had to be made late into production. Shades of Gray – a clip show – was the result.

Because television production has changed over the years, I doubt we’ll ever get another episode like Shades of Gray in the Star Trek franchise – and that’s for the best. It’s an especially weak episode, and its only original element – the frame narrative depicting Riker’s injury and illness – does nothing to hold its random assortment of clips together. It was a poor way to say goodbye to Dr Pulaski, too, and a serious disappointment as the show’s otherwise fantastic second season came to an end.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Deep Space Nine Episode #5:
Profit and Lace, Season 6
IMDB Rating: 5.8/10

Profit and Lace is DS9′s “trans” episode… kind of. Star Trek has wrangled with questions of gender on many occasions, and even in the ’90s, when the topic of gender and being trans was usually treated just awfully on television, the franchise largely got it right. Quark’s temporary sex change, as it’s presented in this episode, though… I dunno. As an examination of attitudes toward gender, and how females are treated in a society which still sees them as second-class… there were interesting ideas. But the execution of all of it was just flawed.

There’s a tonal clash between the heavier themes, as interpreted by Alexander Siddig (who directed the episode), and the lighter way Profit and Lace was originally written. A different director might’ve taken the episode in much more of a comedic direction – which would’ve suited the way it was written, though it would’ve come at the expense of being just another late ’90s “trans comedy” story. I get what the episode was going for, and I think a more serious approach to the subject matter – both the gender division in Ferengi society and Quark’s “transition” – was the right call. But the script didn’t carry the themes, and what resulted was a bit of a mess.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Deep Space Nine Episode #4:
Resurrection, Season 6
IMDB Rating: 5.7/10

Oof, Season 6 is not doing well in these rankings so far! To be honest, though, I get it when it comes to Resurrection. If you know me, you’ll know I’m not really a fan of the Mirror Universe as a setting; it’s one-note, and has a tendency to trick even competent performers into putting out hammy, over-acted, one-dimensional performances – all of which are on display with Mirror Kira and Mirror Bariel, unfortunately. Prime Kira also seems to act out-of-character, falling so easily for Mirror Bariel so long after the original Bariel’s death.

DS9′s executive producer, Ira Steven Behr, has suggested that Resurrection’s place in the season – coming after the intense opening phase of the Dominion War, Starfleet’s recapturing of the station, and then Worf and Dax’s wedding – contributed to fan dissatisfaction, feeling that “nothing” the show had done immediately after those intense stories would’ve been satisfying. I’m not convinced on that, I’m afraid. Season 6 has some of my favourite DS9 episodes. The likes of Who Mourns for Morn, The Magnificent Ferengi, and One Little Ship are all standalone stories that, had they taken this broadcast slot, wouldn’t have been as poorly-received as this uninspired Mirror Universe story.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Deep Space Nine Episode #3:
The Muse, Season 4
IMDB Rating: 5.6/10

I feel a bit sorry for The Muse! Jake Sisko was too often overlooked in Deep Space Nine, so to rank one of the rare Jake-focused episodes so lowly wouldn’t have been my preference. However, if I may be so bold, it isn’t Jake that’s upset people (mostly). Rather, it’s The Muse’s Lwaxana Troi and Odo B-plot that, I would suggest, is the reason for such a low rating. Lwaxana wasn’t always well-received by Trekkies, despite her illustrious performer, and her relationship with Odo was, to the best of my recollection, never especially popular.

On Jake’s side of the story, I like the idea of a kind of parasitic entity latching onto his creativity. The Muse does a lot to establish Jake’s writing career, and it’s just an interesting idea to see Onaya taking advantage of his talent. There’s a great moment between Jake and Ben toward the end of the episode, something we’d see less and less of as DS9 continued its run. And while this side of the story was imperfect, it was at least a creative idea.

Does It Deserve The Hate?
⛔No.⛔

Deep Space Nine Episode #2:
Meridian, Season 3
IMDB Rating: 5.6/10

It sounds like Meridian – whose story concept was based on a novel set in Scotland – had a bit of a troubled production. An expensive location shoot for the planet Meridian seems to have led to some scenes being rewritten or cut altogether, which may have affected the finished product. The main gripe folks seem to have, though, is the behaviour of Jadzia Dax. As with Kira in Resurrection, which we discussed above, Dax falls head-over-heels for someone she’s just met – and that leads to her wanting to give up her life on DS9, leave her friends behind, and move to this random planet which can’t exist in normal space.

I would suggest that everyone involved – the entire cast, guest stars, and director Jonathan Frakes – did the best they could with that concept, but it was just a fatally flawed premise to begin with. Meridian has some neat ideas, like the disappearing planet, which feels “very Star Trekky;” i.e. something you wouldn’t see in any other sci-fi universe! But the way it handled Dax was poor, and a B-plot about Quark selling perverted holosuite programmes does nothing to help the episode, either.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Deep Space Nine Episode #1:
Let He Who Is Without Sin…, Season 5
IMDB Rating: 5.5/10

I gotta be honest: I’m surprised to see this as the “most-hated” DS9 episode. I knew Let He Who Is Without Sin wasn’t wildly popular, but I don’t think I expected it to be considered the absolute worst in the series! There are definitely some issues, though. I think it’s universally agreed nowadays that Leeta and Bashir didn’t work as a couple, so that’s part of it. But then there’s how the episode handles Worf – setting him up as the Star Trek equivalent of Mary Whitehouse, crusading against the supposed immorality of the Federation.

I think there was the kernel of an interesting idea here, if Let He Who Is Without Sin had taken it in a different direction. There are folks who live in tourist-focused places who feel the incursion of tourists is detrimental to their communities. And there was also a way to use the New Essentialists to comment on the growing Christian purity movement in the United States, for example. But for a variety of reasons, this isn’t Deep Space Nine’s strongest episode. I don’t think I’d personally say it was the very bottom of the barrel, but I get where much of the dissatisfaction is coming from.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Voyager Episode #5:
Favorite Son, Season 3
IMDB Rating: 6.0/10

I genuinely had a hard time remembering Favorite Son at first. But it’s the episode where Harry is transformed into a Taresian – a Delta Quadrant species dominated by murderous females. An episode about a female-dominated society ending up as one of the worst-rated in its series? Huh… I’m starting to see a pattern emerging!

I actually quite like both of the core concepts here. An alien race that reproduces by forcibly converting members of other species could make for a genuinely interesting antagonist, and a kind of “praying mantis” alien that murders its mate after intercourse could also be a dangerous threat. Maybe Favorite Son didn’t execute these ideas perfectly, but I’m not sure it warrants a place on this list for that reason alone.

Does It Deserve The Hate?
⛔No.⛔

Voyager Episode #4:
Sacred Ground, Season 3
IMDB Rating: 5.8/10

Sacred Ground does something Star Trek has always done – used a sci-fi lens to examine things out here in the real world. The topic in question this time is faith: can the scientifically-minded Captain Janeway be persuaded to take a “leap of faith” in order to save someone she cares about? I really like that idea, and I think Sacred Ground does interesting things with it. Where it was arguably let down was its focus on the Spirits themselves, perhaps, as well as some of Janeway’s tribulations not being visually spectacular.

However, I think the episode works well. It’s coherent, well-directed, and while we can argue whether or not it’s in character for Janeway or whether a Star Trek story should come down on one side or the other of the “science-versus-faith” question, I didn’t feel the way it was handled in the episode was in any way poor. It’s slow-paced, esoteric, and “weird,” for want of a better word – but so is a lot of Star Trek, and that’s why we like it!

Does It Deserve The Hate?
⛔No.⛔

Voyager Episode #3:
Elogium, Season 2
IMDB Rating: 5.8/10

Elogium is a Neelix-Kes relationship story about Kes going through Ocampan “puberty” and deciding whether or not to conceive a child with Neelix. Should I go on, or have I already explained enough about why it absolutely deserves to be ranked so low?! Joking aside, I think I’m not alone in saying that Neelix’s infatuation with Kes was one of the absolute worst elements of Voyager’s first couple of seasons, and if it had been in focus in the way it is in Elogium more often, it would genuinely have ruined his character.

Elogium takes that icky foundation and somehow manages to make it even worse, by suggesting that, prior to this story, Kes wasn’t even fully-developed as an adult! I really struggle to find any redeeming features in this episode – or the wider Neelix and Kes relationship.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Voyager Episode #2:
Threshold, Season 2
IMDB Rating: 5.3/10

Threshold has basically become a meme in the Star Trek fandom at this point, so I’m not surprised to see it on this list. It’s an undeniably silly idea, even within the confines of Star Trek’s universe – accelerating past Warp 10 causes Paris and Janeway to “hyper-evolve” into a kind of salamander-like lifeform. They then proceed to… mate.

What’s worse, though, and where I’d really take issue with Threshold, is that Chakotay, Tuvok, and the rest of the crew basically infested a random Delta Quadrant planetoid with Paris and Janeway’s mutant offspring. Rather than collecting the salamander babies, they just left them there, presumably contaminating that planet’s entire ecosystem! I don’t like the idea of Warp 10 as this kind of impenetrable barrier, either, and I think Star Trek works best when these things aren’t overexposed in the way warp drive was here.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Voyager Episode #1:
The Fight, Season 5
IMBD Rating: 5.0/10

Although I’d never try to argue that The Fight is a shining example of the best of Star Trek, I will defend it to a point. It’s weird, esoteric, and probably a little too confusing, feeling like a fever dream in places. But that’s kind of the point; it’s a story that wants to show a very different kind of alien species and their attempts to communicate. As a concept, these aliens – and their “chaotic space” realm – were not inherently bad, and Star Trek has never shied away from seeking out very different forms of life.

I liked Boothby’s return here, and his connection to Chakotay, which had been explored earlier in the season. I get why this episode feels confusing, and I gotta admit, I can feel that way too when watching it! But I’m not sure it deserves to be called Voyager’s worst, either. Not when the likes of Threshold and Elogium exist!

Does It Deserve The Hate?
⛔No.⛔

Enterprise Episode #5:
Fortunate Son, Season 1
IMDB Rating: 6.5/10

I think Fortunate Son introduced some genuinely interesting lore about pre-Starfleet human spaceflight, and I found that side of the episode to be fascinating. Travis Mayweather comes from a family of spacers – spacefaring humans who transport cargo to and from Earth and human colonies in this pre-Federation era – and getting to meet some of these spacers was a ton of fun. I liked the conflict that Ryan and Mayweather had; Mayweather’s decision to leave his ship and join Starfleet being a sore spot for the spacer.

The Nausicaans made for fun antagonists, too. As a relatively unexplored alien race, I think they were much better here than, say, the Klingons might’ve been. The episode presented a moral conundrum for both Archer and Mayweather, too, and ended on what I felt was the right note. It’s the kind of story that Star Trek productions in the 23rd or 24th Centuries would have struggled with – the ECS Fortunate is explicitly shown to be outside Archer and Enterprise’s jurisdiction.

Does It Deserve The Hate?
⛔No.⛔

Enterprise Episode #4:
Precious Cargo, Season 2
IMDB Rating: 6.4/10

I’ll be honest: I’d forgotten all about Precious Cargo! In theory, the idea of an episode with a strong connection to The Next Generation is not a bad idea, and that premise could have been made to work. However, I think it’s pretty well agreed that there were issues with the story, which probably weren’t helped by last-minute re-writes.

There are worse Star Trek episodes, and worse Enterprise episodes, at least in my opinion. But I will concede that Precious Cargo isn’t a particularly strong – or memorable – instalment, as indicated by the fact that I’d forgotten all about it. There are some things I like, like seeing Archer willing to help out a random ship in distress, but overall, I can see why it’s not held in higher regard.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Enterprise Episode #3:
Daedalus, Season 4
IMDB Rating: 6.2/10

I did not expect to see Daedalus anywhere near this list, to be blunt about it. I genuinely enjoy this episode in its entirety, and I’m honestly struggling to see what it is that folks don’t like. We get to meet the inventor of the transporter, which is one of the really cool things that only a prequel like Enterprise could’ve done, and we get a genuinely interesting character piece that looks at the “burden of genius,” and how an inventor struggled with the idea that he’d peaked too young.

You may have seen me refer to some Star Trek episodes as “the transporter done goofed,” which has become a stock narrative concept in the franchise. But Daedalus takes that idea and really runs with it, digging into the history of the transporter, how it works, how it was originally tested, and how badly wrong it went. The episode has great guest stars, an unnerving “entity” in the form of the corrupted transporter signal, and a fun story for Archer, too. I don’t really get why it’s so disliked.

Does It Deserve The Hate?
⛔No.⛔

Enterprise Episode #2:
Extinction, Season 3
IMDB Rating: 6.0/10

Extinction feels like a cross between TNG’s Genesis and Voyager’s Favorite Son – the latter of which is also on this list! I suspect its biggest problem is its place in the series – coming just three episodes into the season-long “stop the Xindi” storyline. It’s a bit of a diversion, stepping away from that story just as it had begun, really. In that sense, I can understand some of the disappointment fans might’ve had at the time.

Perhaps that sense of repetition from those other Star Trek stories doesn’t help, but I’d argue that Extinction doesn’t really do as well with the core idea as either of those other episodes. There are some creative designs and prosthetics in the story, and it’s fun to see Mayweather taking the captain’s chair. But all in all, it’s just not a very strong or engaging episode.

Does It Deserve The Hate?
​☑️​Yes.​☑️​

Enterprise Episode #1:
These Are The Voyages…, Season 4
IMDB Rating: 5.3/10

I doubt any of us are surprised to see that These Are The Voyages is considered Enterprise’s worst episode. Originally conceived as a “love letter” to Star Trek fans, the episode just doesn’t work as a series finale, unfortunately. Relegating the entire main cast to the status of holograms aboard the Enterprise-D was such a weak way for fans to part ways with these wonderful characters. Even though the intentions were good… the end result wasn’t.

This episode also caused a lot of controversy for killing off Trip Tucker. There were some interesting elements in the mix: seeing Archer at the founding ceremony of the Federation was creative, and not inherently a bad idea. I like crossovers, and I think a story like These Are The Voyages – putting Enterprise’s crew on the holodeck with this kind of frame narrative – could have worked. Just not as a way to end the entire show – and, for a time, the entire Star Trek franchise.

Does It Deserve The Hate?
​☑️​Yes.​☑️

So that’s it!

The Enterprise-D at Deep Space Nine.

We’ve looked at the top five lowest-rated episodes (or the bottom five, if you prefer) for the first five Star Trek shows. There were a few surprises along the way, but by and large, I think I expected to see most of these episodes rated quite lowly – even if I don’t necessarily agree with all of the criticisms Trekkies have of them!

This piece complements my earlier “top fives” piece, which you can find by clicking or tapping here. I hope you’ll take a look at that one if you missed it earlier in the year; it’s basically the same format, just with the five highest-rated episodes from the first five Star Trek shows.

A render of the NX-01 as seen in Strange New Worlds.

I don’t think any of the modern Star Trek shows have enough episodes to really justify doing the same thing, but in the months ahead I might do something like a top and bottom three episodes from some of the recent productions as a kind of follow-up to this. So if that’s the kind of thing you’re interested in… stay tuned, I guess!

I hope this has been a bit of fun, at any rate. I’d genuinely forgotten all about a couple of these episodes, so it was fun to step back into these shows and watch them for what must be the first time in years. And even when Star Trek’s at its worst… I think we can agree that there are still things to enjoy or view in a positive light. That’s my takeaway from this thought experiment, at any rate!

There’s more Star Trek content on the way here on the website, so I hope you’ll join me again sometime soon. Until then… Live Long and Prosper!


All five Star Trek series discussed above can be streamed on Paramount+ in countries and territories where the platform is available. The Star Trek shows are available to purchase on DVD; The Original Series, The Next Generation, and Enterprise are also on Blu-ray. The Star Trek franchise – including all shows, films, and other properties mentioned above – is the copyright of Paramount Global. Credit to IMDB for the episode ratings, which were accurate at time of publication in September 2025. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.

Alien: Earth – Season 1 Review

An Alien-themed spoiler warning graphic.

Spoiler Warning: Beware spoilers for Alien: Earth and other films in the Alien series.

The original Alien film (the one from 1979) is one of my absolute favourite sci-fi/horror titles. The claustrophobic atmosphere, the masterful way director Ridley Scott built up the danger and tension, and of course, the titular alien itself, were all absolutely incredible. The film is a classic of cinema – but that’s kind of where my attachment to Alien as a franchise ended… until now.

I liked Aliens, but not as much as the first film. And subsequent entries in the franchise – in my subjective opinion, of course – got progressively less interesting. None of them were out-and-out bad – at least, none that I’ve seen – but I really started to get the sense that Alien should’ve been a one-off; the Xenomorph just felt like a one-trick pony. And I was content to leave Alien there, revisiting the first film for occasional viewings every once in a while, but without really broadening my exploration of this world. I haven’t seen Prometheus or Alien: Covenant, and while I’m pretty sure I watched Alien Versus Predator, I genuinely can’t remember a thing about it.

Promo photo for Alien: Earth (2025) showing Joe holding a torch.
Let’s examine Alien: Earth.

So why Alien: Earth, then? And is my take on a series in this franchise even valid? You’ll have to answer that – no hard feelings if a review from an occasional fan isn’t right for you! But I wanted to be up front about my feelings on the Alien franchise as a whole. Alien: Earth appealed to me, to be blunt about it, because it’s a big-budget sci-fi show in a franchise I’m at least partially familiar with. I’m always on the lookout for new and engaging sci-fi to enjoy, and I thought there was a chance, at least, that Alien: Earth might be worth a watch. Here in the UK it’s on Disney Plus, which is a subscription I dip in and out of, and during one of the months I was paying for it I thought I’d check out the series.

Here’s the headline: I thoroughly enjoyed Alien: Earth, and I’d rank it only slightly behind 1979’s Alien if I were to make a “tier list” of everything I’ve seen in the franchise to date. I binged the entire show over a couple of evenings, because I found once I got started I didn’t want to put it down. Alien: Earth managed to thread the needle: growing the world and lore of its franchise while staying true to the original themes and tone. And if I may be so bold… I think it’s set the stage for an expansion of the Alien franchise in a way no entry before it managed to do.

Behind-the-scenes photo from the set of Alien: Earth showing director Noah Hawley on the Maginot set.
Behind the scenes during production.

A couple of years ago, I took a look at the video game Aliens: Fireteam Elite here on the website. And I wrote then that there was “an odd duality” to the Alien franchise, with some films presenting a single Xenomorph as an unstoppable killing machine… while others depicted whole legions of them as being little more than cannon fodder. I wrote then that Alien really only had one alien… and diminishing it too much would risk making future projects feel less frightening and less intense.

Alien: Earth introduces several new alien species to the franchise – and they’re a genuine breath of fresh air. If there are to be more Alien films or TV shows, the franchise will need to expand beyond just the Xenomorphs and fill out its galaxy with more life-forms to terrorise (and occasionally bond with) our protagonists and antagonists. For me, Alien: Earth took a massive and incredibly important step in that direction, creating brand-new creatures – at least one of which was arguably more frightening than the original Xenomorph. If Alien remains in production, we may come to look back at Alien: Earth as a major turning-point, revitalising the franchise and keeping it fresh.

A trio of promotional posters for Alien: Earth.
A trio of promotional posters for Alien: Earth.

Alien: Earth depicts a future ruled by corporations. This corporate dystopia has been a theme going all the way back to the original film; Weyland-Yutani’s single-minded desire to capture a Xenomorph was revealed to be the driving force behind that story. Given that Alien: Earth (and the rest of the franchise) is now owned by Disney, one of the biggest corporations on the planet… there’s an irony there which wasn’t lost on me. The anti-corporate tone, criticisms of oligarchy, and the general depictions of both Weyland-Yutani and Prodigy as being horribly corrupt… it doesn’t land quite as hard, perhaps, because of the real-world ownership and money behind it!

However, I found the messaging interesting – once I got past all of that. We spent a lot of time with Prodigy, and its founder, and we got to see more than I think we’ve ever seen before of this vision of humanity’s corporatist future. At one point, Joe explains to the kids how democracy “didn’t work,” so it was overthrown and replaced with the corporatocracy that the series depicts, and the whole thing really was fascinating. Sci-fi is usually as much a commentary on the world today as it is on the future, and there are parallels to the rise of real-world corporations and their power that were intentionally unsettling.

Still frame from Alien: Earth (2025) showing Boy Kavalier.
Boy Kavalier, the owner/founder of Prodigy.

In terms of individual episodes, the fifth episode of the season, In Space, No One… was by far my favourite – and a damn good reimagining of the original 1979 Alien, in my opinion. It was the only episode set entirely in space, aboard the doomed USCSS Maginot, and the story unfolded in such a tense and exciting way. I’m so glad that Alien: Earth introduced new alien life-forms, because along with the Xenomorph, these were all fascinating and frightening in their own ways – and I could see the eyeball alien in particular being an incredibly intense antagonist in a future story.

Everything about this episode just worked. The damage to the ship, the slow reveal of the saboteur, and the sense of impending doom as the crew came to realise they were on a collision course and running out of time. Then, the breaches in the containment labs, with facehuggers, blood-sucking parasites, and the octopus-eyeball… it was just a masterful buildup of horror and tension. As in the original Alien, gore wasn’t the primary focus, and the Xenomorph itself spent most of its time off-screen, leaving the situation and the tension to carry the story. For me, as a fan of the original film, In Space, No One… was far and away the best episode of the season – and a riveting watch in its own right.

Still frame from Alien: Earth (2025) showing Morrow and his assistant aboard the Maginot.
Just a fantastic episode.

I’ve recently been looking into the development of artificial intelligence, and I’ve talked about one A.I. research paper here on the website. Themes connected to the fast-moving world of A.I. were present in Alien: Earth, and I found the show’s approach to be genuinely interesting. Alien: Earth doesn’t launch headfirst into the A.I. apocalypse in the way something like Terminator or Battlestar Galactica have done, but the theme of A.I. outsmarting and outmanoeuvring humans was key to the story. And, as in the 1979 original, the idea of incredibly wealthy and powerful humans programming their A.I. systems to act not in the common good, but to sacrifice lives to achieve objectives… that was here, too.

We saw it in the synthetic characters. We saw it in “Mother,” the A.I. system installed aboard the Maginot. And we saw it with the hybrids, too, and how they changed and developed after they were installed into synthetic bodies. Kavalier, in his quest to develop and launch a revolutionary A.I. product, felt like a stand-in for any number of real-world A.I. evangelists and entrepreneurs, talking up the benefits of his new hybrid model… before getting distracted with the alien specimens he’d commandeered!

Still frame from Alien: Earth (2025) showing Wendy's creation.
Creating the first hybrid.

Because A.I. is such a big topic right now, I found this aspect of Alien: Earth to be genuinely interesting. The show takes a nuanced approach, depicting A.I. itself as kind of neutral – at least at first – with its “morality,” or lack thereof, contingent on the whims of its creators and owners. Some synths appear to be completely loyal to their masters, but others, like Kirsh, seem to have a lot more freedom to operate independently, even if that meant doing things like lying, concealing the truth, or even getting into dangerous situations.

At first, I thought Alien: Earth was going to come down on the side of the hybrids being fully human, but as the series progressed, it became clear that the hybrids – human “minds” transferred to synthetic bodies – were no longer fully human. We’re a long way away from “mind uploading” here in the real world (at least, I think we are!) but again, the question of where to draw the line between a machine and a person – and whether there even *is* a line, or if it’s more of a gradient – was absolutely riveting stuff.

Photo of the Alien: Earth cast at the show's premiere.
Most of the main cast at the Alien: Earth premiere.

Since we’re talking about the hybrids, I thought they were an interesting collection of characters. I’m not sure whether the original intention was for these roles to be taken by actual child actors, which could have been interesting (as well as leaned into the “creepy kids” horror trope), but I found the idea of children in adult bodies to be an interesting one. It was also another commentary on the whole A.I. concept that we were talking about a moment ago. The performances which brought the characters to life were, for me, a bit hit-and-miss – not so much because of the actors, but rather the way some characters were written. Marcy/Wendy, Jane/Curly, and Isaac/Tootles were much less child-like than their peers, at least most of the time, and while that could be okay, it kind of detracted from the idea of these being kids struggling to come to terms with their new minds, bodies, and abilities.

In contrast, Aarush/Slightly, Rose/Nibs, and Christopher/Smee were all very child-like in the way they came across almost all the time – and I think all three performers deserve a ton of credit for bringing that feeling to life. The way they’d stand and sit, swinging their arms, touching leaves or walls, the awkwardness with which they’d move or approach each other… basically the entire range of all three performances really nailed, for me, the feeling that these were still children at heart, even though they were in adult bodies. There was some great directing and acting (and probably some fantastic coaching, too) that brought this feeling to life.

Still frame from Alien: Earth (2025) showing the hybrid kids at the end of the series.
The hybrids.

The others, as mentioned, didn’t lean as much on the child-like side of things, though each of them got some moments of childishness scattered through the story. Jane/Curly had her quest to become Kavalier’s “favourite,” which felt very childish, as did her moment near the end of the season with Dame Sylvia. But then, in between, she’d be a dedicated scientist, as was Isaac/Tootles, and the contrast was kind of obvious. In their cases, the transition from child to adult felt more abrupt, I guess, rather than like a slow burn across the season. That’s not necessarily a criticism, just an observation of the way these characters differed from the other, more child-like hybrids.

As the main protagonist, Marcy/Wendy was in focus much of the time. I think maybe the choice to have her kill an adult Xenomorph came too early in the story; it was at the beginning of the third episode, and showing her raw power and capabilities so early was a risk. However, she was a truly interesting character to get to know, and we saw her coming to terms with her new status as a hybrid in different ways as the story progressed. Her fixation on her brother was observed by the Prodigy team, but they deliberately didn’t interfere, even granting her the wish to chase after him when he was in danger. As a way to communicate that she’d retained her memories and personality after the transfer, I think that worked incredibly well.

Still frame from Alien: Earth (2025) showing Joe and Marcy Hermit.
Joe and Marcy.

Alien: Earth made a concerted effort to lean into the aesthetic of the original film – a visual style that I’d call “very ’70s.” This is still a very late ’70s vision of the future, with plenty of brown and orange tones to the furniture and bold patterns and prints on some shirts and outfits. Whether you like this or not is very much a subjective thing! Where I was less keen was when it came to retro technology – I just have a hard time buying that this is supposed to be “the future” where A.I. exists and there are sentient robots if all computers look like the BBC Micro that I used in my first-ever I.T. lesson back in school!

CRT screens and monitors, black-and-white cameras, handheld camcorders, computer systems with text-only interfaces and green-on-black screens, cassette tapes… none of it feels like the future, and I think it’s indicative of a trend in some sci-fi franchises where the desire to perfectly recreate everything that came before overwhelms common sense.

Still frame from Alien: Earth (2025) showing the Mother A.I. interface.
A CRT monitor with an out-of-date interface.

Think about it: why did the original Alien depict computers with text interfaces, CRT monitors, and tapes? Because, in 1979, that was what the future of technology looked like. There are ways to modernise the way technology is represented in a franchise like Alien without sacrificing everything about it – updated screens, faster computers, graphical and visual interfaces can (and I would argue should) be able to exist in this world. It wouldn’t be immersion-breaking, and for me, I think it would be more interesting and a more realistic depiction of a far future setting where the kinds of fantastical technologies depicted in the series exist. You’re telling me the world of Alien invented artificial gravity for spaceships… but not flat-screen displays or a graphical interface?

There could’ve also been an opportunity to show the passage of time and the contrast between the world Morrow and his crew left behind and the one he returns to. Alien: Earth seems to depict a world where technology is stagnant – 65 years ago, when Morrow left, his ship was presumably on the cutting edge, yet by the time he returns, technology looks and feels basically the same. If the USCSS Maginot had had the old-school retro stuff, but the research facility and other Earth locales had had more modern technology, it could’ve done more to hammer home just how long Morrow had been away and how much had changed in that time.

Still frame from Alien: Earth (2025) showing Morrow.
Morrow on the phone.

Morrow was an interesting character, and not the pure antagonist that I expected based on his actions in the premiere. In fact, you could make that case for most of the characters, really – Alien: Earth gave pretty much everyone some moral complexity. For Morrow, the revelation about his daughter’s death was heart-wrenching, and learning about how he came to have his cybernetic arm – and that it basically constituted a “life-debt” to Weyland-Yutani – also did a lot to soften, or at least explain, his characterisation. I can’t be the only one who heard “paging Mr Morrow, Mr Tom Morrow” when I first heard his name, though… can I? (If you’re a Disney World fan, you’ll get the reference!)

That leads me into a point about some of the characters’ names. Mr Morrow is already a bit of a weird one, but then we have Boy Kavalier. Really? On the nose much? Dame Sylvia’s also a bit of an odd choice of name, if you think about it, as are Joe and Marcy Hermit. Maybe I’m misremembering… but weren’t most character names in Alien, Aliens, Alien 3, and so on a bit less… weirdly literal? I mean, you had names like Ripley, Burke, Clemens, Dillon, Dallas, Kane, and Brett. I’m not sure why these unusual names were chosen. For synthetic and hybrid characters, it made sense – and for the hybrids in particular, names were a big narrative point. But for someone to be named (or name themselves) Boy Kavalier… it just felt a bit odd, I guess.

Behind-the-scenes photo from the set of Alien: Earth showing the Xenomorph being adjusted/touched up.
A glimpse behind the scenes.

There were definitely echoes of Jurassic Park in Alien: Earth’s top-secret research facility on a jungle island! The main facility itself, with its lab full of glass and metal cages, reminded me a lot of the labs seen in the Jurassic Park/World franchise, too. Later in the season, when Joe, Marcy/Wendy, and Rose/Nibs were trying to escape, I really got hit with that Jurassic Park vibe. Being stalked through the vegetation, first by the Xenomorph and then by various factions of soldiers, really contributed to that feeling. It wasn’t intentional, I’m sure, just a coincidence! But having seen Jurassic Park back in the day, I was surprised to be reminded of it in a completely different franchise some thirty-plus years later.

If I were to make one criticism of the jungle scenes, though, it would be this: I don’t think Alien’s titular Xenomorph benefits from being shown off in bright sunlight. The creepy monster works best, for me, when it’s obscured in shadow, when it has places to hide, and while the vegetation definitely provided hiding places… seeing the creature so well-lit and from all angles was, in my opinion, somewhat diminishing. There was some creative cinematography here, and the incredibly fast motion of the Xenomorph still makes it feel threatening. But over-exposure can, in some cases, be detrimental to a villain or a monster, and I think that’s true here.

Still frame from Alien: Earth (2025) showing the Xenomorph outside the facility, surrounded by green vegetation.
The Xenomorph in the jungle.

I also worry, at least a little, about the effect of creating a “friendly” Xenomorph. It was never explained how or why Marcy/Wendy could communicate in the Xenomorphs’ language, which is something I’d have liked to get a bit more information about. We saw other characters talking about “learning” languages simply by having them uploaded to their new hybrid brains… but Wendy didn’t get that, did she? And as far as I know, no one in the Alien franchise has ever known the Xenomorphs’ language. In fact, until Alien: Earth, wouldn’t you have said the Xenomorphs are more akin to non-sentient animals than sentient life-forms capable of language? They’re apex predators, sure, but so are lions or sharks – and we can’t just download their “languages” and chat to them.

But to get back on topic, Marcy’s “pet” Xenomorph… how do we feel about that? I’m worried that, if the Alien franchise does this kind of thing, it’s going to diminish that all-important fear factor the next time a writer wants to make a story like In Space, No One… or 1979’s original film. As I said above with some of the video games turning the Xenomorphs into cannon-fodder, when there aren’t a lot of other antagonists or monsters, you have to treat the ones you have with care. And while I’m hopeful for a second season of Alien: Earth that will provide a narrative payoff to Marcy befriending the Xenomorph, I feel a little concerned that having a Xenomorph ally could detract from how frightening the monster should be.

Behind-the-scenes photo from the set of Alien: Earth showing Sydney and Alex posing with the Xenomorph.
Sydney Chandler (Wendy) and Alex Lawler (Joe) posing with the Xenomorph during filming.

Alien: Earth had some wonderful practical effects as well as some spectacular CGI. If you know me, you’ll know I adore physical props, costumes, and puppets in my sci-fi, and for my money, the show excelled in that department. Obviously we have the Xenomorph, recreated for Alien: Earth using a performer in costume, but there were so many other wonderful props that really brought the world of Alien to life. The obligatory chest-buster scene was less shocking, perhaps, because we knew what was coming, but I can’t deny that it looked fantastic. As did the gore used to depict dead (and half-dead) victims of the Xenomorph and other entities.

CGI was also incredible. Shots of the Maginot in space stand out to me as looking better than anything we’ve seen in modern Star Trek, for example, and I think you can really see Alien: Earth’s animation budget being put to good use. Several of the other alien creatures – the blood-suckers, tadpoles, and eyeball-octopus – were also CGI creations, and they also looked fantastic. Seeing the blood-suckers drain a person of life in moments was especially gruesome.

Still frame from Alien: Earth (2025) showing Zoya hiding from the Xenomorph.
Hiding from the Xenomorph…

The eyeball creature was, for me, the surprise standout monster in Alien: Earth. Its first appearance – in the eye of a poor kitty cat – was shocking and brutal, and the way it tried to attach itself to Nibs was genuinely frightening, really hammering home how dangerous it could be. But then, as the story progressed, we came to realise that this creature is surprisingly intelligent. As I said above, I could absolutely envision a future film or series in which the eyeball creature serves as a major antagonist.

Because Alien: Earth left things open at the end of the season, with the kids seemingly in control of the facility and the eyeball monster having escaped, possessing the corpse of poor Arthur… maybe that’s what’ll happen next time! I’d certainly be interested to learn more about this creature, its connection to the Xenomorphs, and what – if anything – its objectives or goals might be. The Alien franchise has needed a new creature like this for a long time.

Still frame from Alien: Earth (2025) showing the eyeball alien.
The eyeball creature.

So, after all of that, where do we stand with Alien: Earth?

I had a genuinely wonderful time with this series. It felt closer in tone, most of the time, to 1979’s classic Alien than to any of the lesser spin-offs or sequels that I can remember sitting through, most of the main characters felt complex and compelling, and there were new additions to the franchise which I think have a ton of potential to expand Alien beyond the Xenomorphs – which, for reasons discussed above, is going to be important! My favourite episode was In Space, No One… which was set aboard the claustrophobic USCSS Maginot, and really succeeded at recapturing the feel of Alien for me.

But the rest of the season was interesting and exciting, too. It was fun to get a look at Earth in this vision of the future, and while I’d argue some of the anti-corporate message is blunted when you know who funded production, Alien: Earth’s exploration of a future dominated by mega-corporations felt timely and engrossing.

A trio of promotional posters for Alien: Earth.
Three more promo posters.

I’ve recently started playing Alien: Isolation – the survival/horror game from a few years ago. I’m a big old scaredy-cat, though, so I’m not sure how far into the game I’m gonna get before I have to put it down for a while! So far, it’s been a fun way to continue my exploration of the world of Alien. Stay tuned, because a write-up of that game (or part of it, perhaps) is possible in the weeks ahead.

So that was Alien: Earth. A great show, a fun sci-fi adventure, and a much-needed expansion of the Alien franchise. There were genuinely interesting characters, complex themes touching on prescient real-world issues, and more than a few scares for the horror aficionados out there! I’m happy to recommend Alien: Earth to fans of the original film, sci-fi and horror fans, and really just anyone looking for an engaging and high-tempo adventure.


Alien: Earth is available to stream now on Hulu in the United States and on Disney+ around the world. Alien: Earth will also be released on DVD/Blu-ray in the future. The Alien franchise – including Alien: Earth – is the copyright of 20th Century Studios and the Walt Disney Company. Some promo photos courtesy of IMDB. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.