Spoiler Warning: Beware of minor spoilers for Star Trek: Starfleet Academy Season 1.
Mere days after the finale of Season 1, and with Season 2 still in post-production, news has leaked that Star Trek: Starfleet Academy has been cancelled. I won’t lie: this was something I expected we’d hear either this year or next year at the very latest, but there’s something about the timing that feels… well, pretty brutal.
The newly-formed Skydance/Paramount corporation seems to be making it clear that a line is being drawn under Star Trek’s current streaming era. That was pretty obvious, I argued, when Discovery and Strange New Worlds were cancelled – the latter coming before the show had even aired a single episode of its *third* season, with two more still to come after that. Star Trek’s new corporate overlords clearly intend to take the franchise in a very different direction, and Starfleet Academy was the last vestige of the old regime. That final pillar of “streaming Trek” has now fallen.
Variety broke the news. Image: Variety.com
I’m still assuming, at this stage, that Season 2 will actually be completed and broadcast. Filming wrapped last month, and while there’s still a lot of work to do in the editing suite, it would be foolish to scrap the entire project. So Starfleet Academy fans can, at least, take solace in the fact that we’re only halfway through the show; ten more episodes should air sometime next year or in 2028.
I don’t really wanna keep repeating the phrase “end of an era;” it was something I said last year when Strange New Worlds got the axe, and when Discovery and Lower Decks wrapped up, too. But with Starfleet Academy being treated so brutally by Paramount, it’s hard to know what else to say. This is definitely calling to mind Enterprise’s 2005 cancellation – with the only difference, really, being that a new feature film is allegedly in the works, a consolation prize we didn’t have back then.
Does anyone else feel echoes of 2005?
If you’re a regular reader, you may recall that Starfleet Academy’s cancellation was something I predicted for 2026 back in January. I’m not taking a victory lap – the show may not have been “my thing,” but I went into it with an open mind, and I truly hoped it would find a way to connect with its intended target audience. Low streaming numbers throughout Season 1, however, seem to confirm that that simply didn’t happen. I said back in January that it would take a real miracle to convince this new incarnation of Paramount to stick with the show beyond Season 2 – going viral and becoming a must-watch sensation, like Stranger Things or Wednesday, perhaps, might’ve been enough to guarantee a renewal. But even doing reasonably well probably wouldn’t have been enough. I just got that impression from Paramount’s new ownership.
But, regrettably, Starfleet Academy didn’t even manage “good but not great” streaming numbers. It never cracked the top ten in the United States or here in the UK, even in a relatively easy TV window where there wasn’t a ton of big-budget competition. Shows like Fallout, The Pitt, and even preschool cartoon Bluey were performing well ahead of Starfleet Academy during its first season. Cancellation seemed inevitable, I’m sorry to say.
A pair of cadets in happier times.
But the timing… it feels brutal, as I said, but also a little insulting to the cast and crew. Paramount will still expect Holly Hunter and her co-stars to go out on the interview circuit, promoting Season 2 next year or the year after. And we’re barely ten days out from the end of Season 1. I get why the decision was made – if a show isn’t performing very well, and a new corporate team wants to reorganise the studio’s big brands and franchises, it makes sense. But even so, you’d think a bit of a grace period could’ve been given, timing-wise. There’s now practically no chance of the show picking up any extra attention from fans who missed it over the past couple of months. What would be the point, after all, in getting invested in a series which has already been cancelled?
With Starfleet Academy’s cancellation, there’s now officially no new Star Trek in production on the small screen. Strange New Worlds and Starfleet Academy’s second season remain in post-production, so there’ll be new Star Trek on our screens later in 2026 and into 2027. But then, after that? All we have to focus on, barring any shocking announcements, is Skydance’s new feature film. Although this was expected, and despite Starfleet Academy not really being “my thing,” I gotta be honest: this news still stings.
Showrunner and director Alex Kurtzman on set.
However, as I said a couple of weeks ago, there are some potential benefits for a long-running franchise like Star Trek taking a break or going on hiatus for a while. The previous incarnation of ViacomCBS and Paramount threw *a lot* of Star Trek at us over the past few years… in a pretty incoherent and poorly-managed way a lot of the time. There’s something to be said for a new team coming in, wiping the slate clean, and taking a moment so we can all catch our breath. And if the current creative/production team has taken Star Trek as far as it reasonably could, there’s also a lot to be said for new folks taking the reins. Most of the Star Trek shows since Discovery have shared writers, directors, producers, and more behind-the-scenes folks, so giving new people an opportunity to work on the franchise should – in my opinion, naturally – be a positive thing.
No serious Trekkie sat down to watch Starfleet Academy hoping they’d hate it or wanting it to fail. But I think a lot of us recognised that the show was probably coming along a little too late, after the previous Paramount corporation hadn’t handled Star Trek especially well. It would’ve taken something exceptionally special for Starfleet Academy to rise above all of that, and to do something that no project in the franchise’s streaming era *truly* managed to do to any great extent: connect with a new audience. It was a tall order, for sure, but making a show intentionally aimed at teens and young adults was far from the worst idea in the world. It’s just a shame, really, that Starfleet Academy launched when it did, and didn’t really get a chance to connect with potential new viewers.
Surely it’s not some kind of visual metaphor…
Many folks argue that Star Trek shows don’t really “get good” until their second seasons or beyond, so cancelling Starfleet Academy after just one season might seem like a poor decision in that sense. And I kind of see that point, at least to an extent. But if Season 1 just wasn’t finding much of an audience in the first place, not with older Star Trek fans nor with its intended new audience of younger folks, would sticking with it for a third or fourth season have really changed that? I guess we’ll never know, eh?
It’s a shame, and despite the fact that Starfleet Academy wasn’t really for me, I don’t celebrate its cancellation by any stretch. In fact, I lament it. I think it’s a real shame, barely nine years on from Star Trek’s triumphal return to the small screen, to be back here all over again. And despite the way things look right now, it’s my hope that, behind the scenes, there are folks at the new Skydance/Paramount corporation who are seriously considering where to take the franchise in the future. Films are great, and some of Star Trek’s most highly-regarded stories came at the cinema. But for this old Trekkie, Star Trek has always been a television show; a franchise best-suited for the small screen, where crews of explorers can warp away to a new planet, a new alien race, and a new adventure every week. Maybe one day… that kind of Star Trek will be back.
Four main cast members in a behind-the-scenes snap.
If you’re a huge Starfleet Academy fan, you have my sympathies today. This news may have seemed inevitable for a while, but it’s not something any of us wanted to see. And as for what it means for the future? I really don’t know, to be honest. I want to say I feel optimistic that, one day soon, Star Trek will be back! But today… doesn’t really feel like that kind of day, to tell the truth.
Thanks for reading. And, as always: Live Long and Prosper, friends.
Star Trek: Starfleet Academy is available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and everything else discussed above – remains the copyright of Paramount/Skydance. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for practically the entire Star Trek franchise, including recent seasons of Discovery, Picard, Strange New Worlds, and Starfleet Academy.
Later this year, Star Trek will celebrate its sixtieth anniversary – that’s six decades of sci-fi adventures, space exploration, and a wonderful fan community that I absolutely adore! Today, I thought it could be a bit of fun to look at some of the Trekkie community’s so-called “unpopular opinions” about Star Trek. If you read my piece about fan theories a few weeks back, I’m going to do something similar this time around: I’ve compiled a bunch of “unpopular opinions” from across social media, and I’m going to dissect them!
I went to Tumblr, Facebook, Reddit, TikTok, and other social media pages, scanning posts and comments sections, and I pulled out twenty-five “unpopular opinions” for this piece. And rather than just state them and share my opinion, I thought it could be interesting to try to answer two questions! Firstly, I’ll share whether I agree or disagree. And secondly, I’ll try to gauge whether the opinion in question could fairly be described as “unpopular.”
I scanned social media to detect your most controversial opinions…
Here’s a couple of examples so we’re all on the same page!
Example #1: “Khan sucks as a villain because he’s lame and boring, and his evil scheme makes no sense.”
I would say I disagree (vehemently) with this opinion! But I would concede that it is a genuinely *unpopular* opinion within the fan community and with a wider audience. In fact, it’s such an unpopular opinion that I’ve never seen anyone genuinely express it!
Khaaaaaan!
Example #2: “Captain Picard is the best Enterprise captain, better than Kirk or Archer or anyone else by miles.”
This one’s a toughie on the “agree/disagree” bit, because Kirk, Archer, and really every Star Trek captain across the franchise have plenty of their own strengths. But if I had to come down on one side or the other, I’d say I agree; Picard is a great captain. However, this is clearly not an “unpopular” opinion within the fandom – ask any group of Trekkies who their favourite captain is, and it won’t be long before you hear multiple people say “Picard!”
So… does that cover everything in terms of the format?
Who’s the best Enterprise captain?
It should go without saying, but everything we’re going to talk about today is *entirely subjective, not objective* – and it’s just one old Trekkie’s take, at the end of the day. If you hate my opinions, think I’ve got it completely wrong, or if I criticise a show or character you adore, please try to keep that in mind! There are a variety of opinions out there about this wonderful franchise, and I share mine with the Trekkie community in the spirit of light-hearted celebration in this landmark anniversary year.
Some of these “unpopular opinions” have clearly been shared in a tongue-in-cheek way (at least, I hope they have!) and I’m not planning on taking any of this too seriously. This also shouldn’t be interpreted as an “attack” or “hate” for any folks in the fandom who genuinely hold any of these opinions. This is meant to be a bit of fun, partly at Star Trek’s expense, as we move closer to the 60th anniversary.
With all of that out of the way, this is your final chance to nope out if you don’t want to get into some potentially controversial Star Trek opinions!
“Unpopular” Opinion #1: Threshold is a great body horror episode.
“Threshold” and “great” in the same sentence, eh? We’re starting off strong! I can see where this is coming from; Tom Paris’ gradual mutation into a salamander-like “hyper-evolved human” does have some genuinely disturbing moments, brought to life by some solid prosthetics during the sequences in sickbay. The idea of mutating in real-time, and not being able to do anything to stop it… that’s the same kind of idea behind classic body horror films like The Fly, only with a Star Trek flavour in this case.
I would say, though, that for whatever successes Threshold might have on the body horror front in the middle of the story, the ending really nullifies all of it. The CGI salamanders weren’t great to look at, nor were they frightening or disturbing in any way, and the typical episodic TV “reset” of Paris and Janeway back to their normal selves meant there were no lasting consequences for either of them. This comment is clearly a response to Threshold’s meme status, and I’m glad that Trekkies are willing to re-examine even the most disliked episodes! But for me, Threshold is still a weak story, and while there is some creative body horror-adjacent storytelling in the middle, it’s completely negated by the way the episode wraps up.
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #2: Spock and Chapel’s romance is too big a part of Strange New Worlds – and it sucks.
100% agree on this one – no notes! Chapel’s “crush” on Spock in The Original Series was cute. But it wasn’t a huge part of the show for either of them, and it didn’t need this kind of on-again, off-again storyline in Strange New Worlds to make sense. In my opinion, Strange New Worlds has been way too focused on Spock and putting him in situations which, frankly, are toe-curlingly cringeworthy. The Chapel-Spock romance is part of that. I had hoped that, with the addition of Chapel’s fiancé, we’d have seen the back of this storyline – but alas.
I think I could’ve stomached an episode or two in which this relationship existed and ran its course. But I agree with the original poster, here: it’s become way too big a part of the show. When combined with other “Spock comedy” storylines (which seem to be the only Spock storylines the producers are interested in or know how to write), it quickly became too much. Cringeworthy, unnecessary, and arguably treading on the toes of The Original Series, too. A bad combination all around! And, based on the number of likes and comments on posts like this, I think it’s a fairly common take among Trekkies, too.
Unpopular? 🛑No!🛑 Agree? ✅Yes.✅
“Unpopular” Opinion #3: T’Rul should’ve become a recurring character on Deep Space Nine.
In The Search, which kicked off DS9′s third season, we’re introduced to the USS Defiant for the first time: the first Federation starship (officially) able to cloak. The cloaking device was loaned to Starfleet by the Romulans, and Sub-Commander T’Rul was the officer assigned to oversee it, and make sure it wasn’t being used in a way that violated Federation-Romulan treaties. However, after her first appearance, T’Rul disappeared from Deep Space Nine. Martha Hackett, who played the character, would go on to have a recurring role on Voyager as Seska.
I quite like this idea, to be honest. T’Rul would’ve added something different to DS9 during some of the episodes set aboard the Defiant, and it could’ve been fun to see a Romulan getting to know the crew and learning how to live with the Federation. There wasn’t a Romulan character like that through the entire TNG era, and it wouldn’t be until we met Elnor decades later that we’d get to spend more time with a Romulan. I can see plenty of stories where T’Rul could’ve played a role, and I especially like the idea of her trying to socialise with members of the crew, perhaps teaching us a bit about Romulan culture and customs along the way. Definitely a niche idea, though!
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #4: The first few episodes of Lower Decks were too “horny,” and this turned off potential viewers.
Assuming the original poster meant “horny” as in “overly sexualised,” I have to say I don’t agree. Not that the first episodes of Lower Decks had a lot more sexual imagery and language than TNG-era Star Trek – they absolutely did! But I disagree that the early episodes are unique in that regard! I’ve only seen up to the first part of Season 3; Lower Decks is still a show I need to catch up on and finish watching. But I didn’t feel the tone changed or softened very much across the first two-and-a-bit seasons – which is basically half of the show.
In the run-up to Lower Decks’ premiere, I was a firm advocate for the fact that Star Trek can be funny, that Star Trek has always been funny, and that being an animated comedy shouldn’t matter as long as the show is good. I think the general response from Trekkies has been that Lower Decks is a solid addition to the franchise, even recapturing that episodic, TNG style which Discovery and Picard had moved away from. But did some of its crude humour or over-the-top moments mean some Trekkies switched off? Probably. In fact, almost certainly. Not every Star Trek show is right for every viewer, so folks who want to take the franchise seriously, and who don’t want a Rick and Morty-inspired take on Star Trek were probably never going to enjoy what Lower Decks had to offer.
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #5: Chekov was “useless” in The Original Series.
I think I can see where this one is coming from… but I really don’t agree. Chekov was a late addition to TOS, joining in from Season 2. He only appeared in 36 episodes in total – less than half of The Original Series. But… none of that makes him “useless.” In fact, I’d argue very passionately that Chekov’s presence on the bridge alongside Sulu, Kirk, Uhura, and the others was a very powerful and symbolic statement: at the height of the Cold War, a mere five years after the world almost blew itself up over the Cuban Missile Crisis, here was a vision of the future in which Russians, Americans, and humans from all over the world were living and working together in harmony.
Like most of the cast of The Original Series outside of “the big three” of Kirk, Spock, and Dr McCoy, Chekov got fewer moments in the spotlight and fewer lines, and because he joined the show later, I guess that shows up even more. He was also absent from The Animated Series, due to the show’s tight budget. But he does get storylines and interesting moments across practically all of his episodes, and he stands in for Sulu at points in Season 2, as well. Not useless at all!
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #6: Discovery is overrated.
I had to do a double-take when I saw this. “Surely,” I thought, “the original poster must’ve meant underrated, or maybe over-*hated*?” But no, this is their unpopular opinion! To be blunt, I don’t think Discovery is rated particularly highly by a large swathe of the fan community. It has its fans, of course – myself included for the most part. But “overrated” suggests that the show is held in high esteem when it shouldn’t be, when really I’d be arguing the opposite: that too many Trekkies wrote off Discovery without giving it a fair shake, and that Season 2, and parts of Seasons 3 through 5 all had good episodes, interesting moments, and more.
For something to be “overrated,” it has to have that acclaim within the fan community, and I just don’t see Discovery having that kind of reputation for the most part. I think it’s absolutely fair to criticise Discovery, as I’ve done on many occasions here on the website. And if the original commenter dislikes some or all of the show, then that’s okay. But I couldn’t say Discovery is overrated… because I just don’t think the fan community at large rates it very highly to begin with!
Unpopular? 🛑No!🛑 Agree? 🛑No!🛑
“Unpopular” Opinion #7: Captain Janeway did the right thing with Tuvix.
Tuvix’s controversial status lives on! One of the best things about Star Trek is that many episodes make you stop and think. They present complex issues with moral quandaries, and they don’t shy away from reckoning with them. And Tuvix is one such example. Do you kill a man you barely know while he’s pleading for his life in order to save two of your friends? Captain Janeway believed she had to, and even stepped in to do it herself when the Doctor refused.
I can understand her point of view. The mitigating circumstances are the unique perils of the Delta Quadrant, and Tuvok and Neelix’s skills in navigating it. But was it the “right” thing to do? The episode pulls no punches, and I’ve even heard some fans say it’s the worst thing Janeway ever did. I don’t agree on that front – wiping out an entire timeline and the lives of everyone in it has to take that prize! But yeah, it was a shitty thing to do. It was a tough situation, and Janeway made the call that she felt gave her ship and crew the best chance of making it home. And hey, if you disagree… play the new video game Across the Unknown and make a different choice!
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #8: Wesley Crusher is fine/underappreciated/good.
Things have changed a lot for Wesley over the years, I think in large part due to actor Wil Wheaton’s incredibly positive attitude and the great way he’s advocated for and represented the Trekkie community. But there was a time when Wesley was wildly unpopular; in the early days of Star Trek fansites, back when I was first getting started with the internet in the ’90s, hating on Wesley was one of the most common things you’d see. I never felt Wesley deserved all the hate he got; some of it crossed a line, really, into something a bit unpleasant or even sinister. We’re talking about a child, after all, or a teenager, and attacking a performer because you don’t like their character is just stupid.
However… I get where the original dislike stemmed from, especially in stories where Wesley could seemingly do no wrong, or was better and more competent than the trained officers around him. Partly, this came from Gene Roddenberry – Wesley was a bit of a self-insert character for Gene, even being named for Roddenberry’s own middle name. But Wesley did have weaknesses and flaws, even in The Next Generation’s first season. His inability to get accepted to the Academy being just one example. And when Wesley did make it to the Academy, the accident he was caught up in tested his loyalties and morality to the limit. Is he the best character in Star Trek? Arguably not. Is he better than folks give him credit for? I’ve gotta say yes.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #9: The reboot/Kelvin timeline Enterprise is a beautiful ship.
To this day, I know Trekkies who point-blank refuse to watch the Kelvin films. But… I think the out-and-out hate for the reboot has begun to fade, thanks to the passage of time. Practically everything about the 2009 reboot was controversial in some quarters of the fan community when the film was released, including the redesign of the USS Enterprise. The design took the original Constitution-class from TOS and changed a lot of things, with a different colour scheme, bulkier nacelles, a lit-up main deflector, and more. It’s certainly a different interpretation of the classic ship from four decades earlier.
I’m actually pleased to see opinions like this. There will always be holdouts – people who can’t get over the changes and who only want to stick to a certain design philosophy or a particular era of Star Trek. But as time passes and puts distance between us and the premiere of these designs, I think it’s nice to see more Trekkies revising their opinions, revisiting some of these elements of the reboot films, and coming away with a more positive impression. It gives me hope, quite honestly, for the future of the fan community in the years to come, and that some of today’s controversies may also be forgiven over time!
Unpopular? 🛑No!🛑 Agree? ✅Yes.✅
“Unpopular” Opinion #10: “Faith of the Heart” was a good song for Enterprise’s title sequence.
This is another example of the passage of time smoothing things out, I think! I remember hopping online, circa 2001, to try to download Faith of the Heart – and then burning it onto a CD and a MiniDisc (remember those?) so I could listen to it on the go! Sure, it was different – the whole sequence, really, is a very “2000s” way to open a show, and it feels a bit dated today. But I’ve always enjoyed the song, and I certainly never agreed with folks who said it “ruined Enterprise,” or turned them off so completely that they wouldn’t even watch the show!
“Archer’s Theme,” the music heard during Enterprise’s end credits, is the track some folks argue the show should’ve used instead. And I get wanting Star Trek to revert to type; to have the ship warping over a starry background while an orchestra plays a piece of music. But did “Faith of the Heart” really change much about the series? It’s still Star Trek. And if you hate it… well, it’s never been easier, thanks to DVDs and streaming, to skip it! That being said, I think this is still a minority position within the wider fan community, even if the song’s reputation has recovered somewhat over the years.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #11: Neelix and Kes were a good couple.
This one has to be trolling, right? I’d go so far as to say that, if Neelix’s relationship with Kes had been in focus in Voyager much more than it was, it could’ve been genuinely detrimental to both characters and even the entire series. As the setup for getting Neelix to help Janeway and ultimately join the crew, it tracks. But what it says about Neelix – a man in the Talaxian equivalent of middle age – falling in love with a girl who’s… one year old, and the Ocampan equivalent of, what? Seventeen or eighteen? It’s… really, truly icky.
Moreover, the relationship exaggerated some of Neelix’s worst qualities. In episodes like Parturition, we’d see him getting jealous and possessive over Kes in a way that, frankly, felt uncomfortable. A man who seems positive and happy-go-lucky on the outside seemed to have a dark, possessive, almost abusive streak, and if that had been brought up even once or twice more, it would make Neelix truly difficult to root for. Fortunately, this isn’t an opinion I’ve ever seen another Trekkie endorse, though!
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #12: Sybok was a fun and deep villain in Star Trek V.
The Final Frontier has its issues. But is Sybok one of them? This commenter argues he isn’t, and that a religious zealot who belatedly realises that he’s wrong and he’s been lied to or manipulated gave Sybok a lot of depth. I’d add to that that the idea of exploring a Vulcan offshoot – someone who doesn’t care to suppress his emotions – was also something different. It was certainly unique at this point in the franchise, coming before the Vulcans got more development in episodes like TNG’s Sarek, and of course, through storylines in Enterprise.
The problem I have with this, really, is not so much in concept – I think the original poster is right about that – but in execution. Sybok’s best moment is arguably his final one, when he sacrificed himself to help his brother and the Enterprise escape. Prior to that… Sybok wasn’t *outstanding*, really. There is more to The Final Frontier than some fans give it credit for. And like most Star Trek characters, really, there are elements to Sybok, to the way he’s written, and to the portrayal on screen that worked or that hold some interest. And I will say, to the original comment’s credit, it’s not an argument I’ve seen before.
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #13: All of “Kurtzman Trek” sucks and should be considered a failure.
In the time Alex Kurtzman has been in charge of Star Trek for CBS, then Paramount, and now Skydance, there have been more than 200 episodes (and a TV movie) produced and broadcast. Are you telling me, original commenter, that there’s absolutely no merit to *any* of it? Because I find that hard to believe! Even Trekkies who’ve hated most of modern Star Trek have enjoyed some projects – Picard’s third season, or perhaps Strange New Worlds. Alex Kurtzman was in charge of the franchise for that, and was executive producer on both shows.
I don’t think you can write off an entire era of the franchise, any more than you could say “Berman Trek” was bad, or “Roddenberry Trek” sucked. But even if someone is of the opinion that *all* of modern Star Trek is atrocious and without merit… we can agree to disagree without getting into personal attacks. I hope! Has Alex Kurtzman got everything right? No – and I think he’d admit that. But has there been some fantastic Star Trek on our screens since he’s been helming the franchise? I believe there has been.
Unpopular? 🛑No!🛑 Agree? 🛑No!🛑
“Unpopular” Opinion #14: Voyager focused too much on Janeway, the Doctor, and Seven of Nine from Season 4 onwards.
I was surprised to see this on one of the “unpopular opinion” posts – not because I disagree (I don’t), but because I’ve never seen anyone else share this opinion online before! For me, the back half of Voyager’s run felt swamped by one character: Seven of Nine. Seven would apparently “learn” some lesson in how to be human one week, only to seemingly forget it all in time for the next story. This led to several Seven/Janeway and Seven/Doctor episodes being so awfully repetitive that I sometimes mix them up. Voyager’s still a great show, don’t get me wrong, but taking some spotlight episodes away from Seven and redistributing them to neglected characters like Chakotay, Tuvok, or B’Elanna wouldn’t have gone amiss.
Picard rehabilitated Seven of Nine for me, though – I even went so far as to say that that series made Seven into an interesting character for the very first time! So this aspect of Voyager, while admittedly not great, doesn’t feel so bad in hindsight, I guess. And the issue isn’t really that most of these episodes are “bad,” but rather that they’re too narrow in their focus on one or two characters at the expense of other members of the cast. When I used to use Twitter and I shared a similar opinion about Seven of Nine being repetitive and boring, though, I got a fair bit of pushback! So I think this opinion can truly be said to be “unpopular” within the fan community.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #15: The Maquis were right to leave the Federation.
This comment went on to lay out that, in the writer’s opinion, the Maquis had every right to reject the Federation and want to leave, regardless of whether they wanted to fight the Cardassians or not. This seems to come from a place of “popular sovereignty;” the political philosophy which states that people should be free to choose how they are governed – and whether they want to remain as part of an institution like the Federation. The right to secession, by definition, exists if popular sovereignty exists within the Federation – something we’ve seen a lot more of in Discovery and Starfleet Academy, to be fair.
So should the Maquis have been allowed to leave? I would say yes… in principle. But it also isn’t quite so straightforward. The Federation had to balance the rights of its citizens along the Cardassian border with the need to avoid war with the Cardassians – something that would have impacted Maquis colonists *and* the rest of the Federation. Sometimes, as Spock would say, “the needs of the many outweigh the needs of the few.” If you’re one of the few, in that case… that kinda sucks, especially if it means you have to abandon your home. So it’s not quite as cut-and-dry as presented. But as a general rule, if Federation member worlds want to leave, even if they began life as colonies… they should surely be allowed to do so.
Unpopular? 🛑No!🛑 Agree? ✅Yes.✅
“Unpopular” Opinion #16: The Tellarites and Andorians deserve more screen time.
The four original founding members of the United Federation of Planets were humans, Vulcans, Tellarites, and Andorians – yet only Vulcans have really been explored across Star Trek’s nearly six decades of history. Enterprise told more stories with the Andorians, sure, and we’ve seen Tellarites (and half-Tellarites) in Prodigy and Starfleet Academy. But these two races still feel underrepresented across the franchise as a whole. Partly, it must be said, that’s because of their almost complete absence from all three shows of The Next Generation era.
Since the turn of the millennium, Star Trek has made moves to address this. But it would still be neat to get a major Andorian or Tellarite character in the next live-action film or series. These two races are important to the Federation within Star Trek’s fictional history, so it is kind of odd, when you think about it, that they haven’t been seen more often. I would suggest, perhaps, that the more complex prosthetic makeup – when compared to the likes of the Vulcans, Bajorans, and so on – may have made it a bit more difficult or expensive in years gone by. Less of an issue today, though! It’s not an argument I’ve seen very often, and I think that, especially prior to Enterprise, a lot of Trekkies had more or less forgotten about both of these races, and didn’t seem to care much about them.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #17: Jack Crusher was an especially bad character in Picard Season 3 because of what his existence says about Beverly.
This post argued that Jack Crusher’s “secret birth” storyline actively harms his mother’s characterisation. By essentially hiding Picard’s son from him, concealing the birth, and disappearing for decades, Dr Crusher – in this person’s opinion – committed an unforgivable sin, and it was also something that she wouldn’t have done based on the way she was in TNG.
For my two cents, I didn’t think Jack was the best part of Season 3. The storyline he was wrapped up in, while not his fault on his own, wasn’t all that great, and I found it hard to buy into the idea that the character was only twenty-one years old (since the actor who played him was in his mid-thirties). Further, giving this version of Picard a storyline about discovering he had a long-lost son didn’t feel right, either – it felt like a story better-suited to someone younger, which seemed to go against other themes in the season. However, on the specific criticism of Jack “harming” Dr Crusher’s character… I don’t think I agree. It was explained in the show why she did it – to keep Jack safe from the shenanigans that constantly swirl around Picard – and I actually felt that this version of Dr Crusher had a bit more personality than she did in most of TNG. It wasn’t a random thing; Dr Crusher didn’t decide to leave for no reason. And her reasoning made sense in the context of the show.
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #18: Strange New Worlds’ Gorn arc is good, and the Gorn make for entertaining villains.
I didn’t really realise that this one was quite so controversial until I saw some of the comments under posts expressing this opinion! Personally, I’ve really enjoyed Strange New Worlds’ take on the Gorn – transforming them into almost Xenomorph-inspired “monsters” has definitely shaken things up. At the same time, though, leaning too heavily on the monstrous angle does raise questions about the Gorn’s sentience and ability to be a spacefaring race, so there probably are moments where it went a little too far in one direction.
Strange New Worlds had a bit of a challenge, I suppose, when it came to villains. Most Star Trek villainous factions are off the table: Discovery had recently done the Klingon war, DS9 has already done a big Cardassian war, there can’t be the Romulans in a big way due to the timeline, and returning to the likes of the Xindi from Enterprise wouldn’t have worked very well, either. So to pick a race like the Gorn – who have run-ins with Starfleet in this era – wasn’t a bad idea. And giving them a new, more frightening presentation has – in my view – worked pretty well.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #19: It’s hard to get used to the way Avery Brooks delivers his lines.
This one’s a toughie for me, because I first watched Deep Space Nine in the mid-1990s when I was a wee bairn. I can’t remember ever thinking that the way Sisko speaks is weird or offputting, as this commenter suggests. In fact, all of my DS9 memories are positive from that period, and Sisko quickly became one of my favourite parts of the entire Star Trek franchise. His vocal delivery, cadence, and manner of speaking weren’t things I’d considered at all until I read this post.
I suppose, to be fair to the commenter, Avery Brooks might come across as a bit of a thespian; the way he speaks and emotes is at least partially inspired by acting in the theatre for a live audience. But the same is definitely true of Sir Patrick Stewart, in that case – and other Star Trek regulars, too. Many actors get their start in stage productions, and that’s not a negative thing at all. Obviously, the way any of us feel about an actor and a performance is going to vary, and I would never say that everyone “must” like Captain Sisko or the way Avery Brooks portrayed the character. But for me… this just isn’t something I ever remember feeling when DS9 was new, and I haven’t heard this argument before.
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #20: Bending the rules of “canon” is okay.
Every time a new Star Trek story touches on a character, alien, faction, or even an aesthetic or design we’ve seen before, some folks crawl out of the woodwork to moan about “violating the integrity of canon!” I’ve actually written about this subject before, and I tried to lay out that my position is a bit more nuanced than the black-or-white, “respect all canon” versus “I don’t care” debate that flares up, from time to time, within the Trekkie community! In short, I’d argue that the foundational building blocks of a fictional world and its key characters should be kept the same, but the minutiae can be changed.
As an example: warp drive works using dilithium, so future Star Trek stories need to keep that in mind. But if one episode says warp seven takes a week to reach Romulus and another episode says it takes three days… that kind of thing doesn’t matter. Nor does the fact that uniform designs look different from one show to another. So, yes, canon matters because basic internal consistency within Star Trek’s fictional setting is important if I’m to maintain my suspension of disbelief. But it isn’t the only thing that matters, and we needn’t sacrifice interesting narrative ideas at the altar of “canon purity” if there’s a fun story to be told.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
“Unpopular” Opinion #21: A crossover between Star Trek and Star Wars is a great idea.
As a kid playing with action figures, I already achieved this goal thirty-five years ago! Jokes aside, fans of both Star Trek *and* Star Wars have speculated about what a crossover might look like for decades. And who knows… with Paramount buying up everything in Hollywood, maybe it’s no longer the impossible dream that it once appeared to be!
There are some pretty big hurdles, though, just from a practical point of view. Both franchises are owned by competing companies, and both have decades’ worth of complicated lore and history. Then there’s the question of time and place – Star Wars famously takes place “a long time ago in a galaxy far, far away,” whereas Star Trek takes place in a vision of our future. Which characters would be involved? And how would Star Trek’s technology co-exist with hyperdrives, lightsabres, and the Force? As tempting as it might sound on some level, I don’t think I’d go for it if I were in charge!
Unpopular? 🛑No!🛑 Agree? 🛑No!🛑
“Unpopular” Opinion #22: The Prime Directive is unethical.
Several commenters argued that the Federation’s Prime Directive is a fundamentally unethical policy, because it condemns whole civilisations to extinction just because they haven’t developed one specific technology. And, on the surface, that seems to track – stories like Pen Pals, Dear Doctor, and the beginning of Into Darkness quite clearly show Starfleet has the ability to intervene, but chooses not to, even when there’s an existential risk to an entire race of sentient beings.
The Prime Directive, fundamentally, is about not interfering with or altering the trajectory of societies that haven’t yet discovered alien life. And it makes sense, right? Think of the chaos it would cause to our own society if aliens descended from the skies – even if they had the best of intentions. We aren’t ready for that, and maybe we won’t be for a long time. The rigidity of the Prime Directive throws up some strange situations, though – but we often see our heroes finding ways around it, and the fact that they never seem to get in trouble suggests that Starfleet is okay with rule-bending, sometimes!
Unpopular? 🛑No!🛑 Agree? 🛑No!🛑
“Unpopular” Opinion #23: Too many people are related to Spock, best friends with Spock, falling in love with Spock, or revere Spock.
Spock has become a larger and larger part of Star Trek, over the years, even as we’ve moved further away from The Original Series. He and his father appeared in The Next Generation, Spock crossed over to the Kelvin timeline where he met his younger self, and Spock has had two long-lost siblings that he never mentioned: Sybok and Michael Burnham. Chapel falls in love with Spock, La’an falls in love with Spock, and all the while, Spock is betrothed to T’Pring. Characters like Boimler talk about Spock with reverence, too. Yeah… it’s kind of a lot, huh?
It can feel, sometimes, like Spock is too present and too big a part of the storylines he’s included in. I’d be totally fine with stepping back from Spock, for a while, and giving other characters a chance to be in the spotlight. The Burnham connection has been established at this point, and there won’t be any retconning or removal of that. But going forward… if we’re lucky enough to see more Star Trek entering production, setting Spock aside would probably be for the best – at least for a while.
Unpopular? 🛑No!🛑 Agree? ✅Yes.✅
“Unpopular” Opinion #24: René Auberjonois should’ve played Odo with an exaggerated French accent.
This one… I think it was entirely tongue-in-cheek! But I thought it was funny, and it’s my list so I’m including it. René Auberjonois played the French chef in The Little Mermaid, and his French accent is pretty iconic! It would’ve certainly shaken things up, with Odo becoming much more of a comic relief character, especially if Auberjonois really hammed it up. Would it have made DS9*better*? Uh, probably not. Would some of his conflicts with Quark have been a lot funnier, though? Yes.
Look, this was just a bit of silly fun. I’m pretty sure no one’s out there seriously suggesting that giving *any* Star Trek character a comedy accent would’ve improved the show. But it’s fun, as fans, to think about these things sometimes. How different would episodes like The Die Is Cast have been if Odo were hamming it up, sounding like the French chef from The Little Mermaid? And, to the credit of the original commenter, it’s not an opinion I have *ever* heard expressed before!
Unpopular? ✅Yes.✅ Agree? 🛑No!🛑
“Unpopular” Opinion #25: Star Trek *should* change over time, and not simply re-make TOS or TNG for every new series.
As early as the ’70s, when The Animated Series entered production, Star Trek was changing. When Phase II was reimagined as The Motion Picture, and Star Trek went to the cinema for the first time, the franchise changed. Star Trek, like any long-running franchise, moves with the times. That means the way shows look and feel changes, it means the way characters are cast and handled changes, and it means the nature of storytelling changes, too. The entertainment industry is not a static, stagnant thing, and if the higher-ups at Star Trek tried to recreate The Original Series every time… well, the franchise probably would have died out a long time ago.
That being said, some experiments and changes work better than others. I’m firmly of the opinion, having seen multiple seasons of modern Star Trek, that the franchise *needs* the freedom episodic television brings, and that serialised stories need to be a much smaller part of Star Trek in the future… assuming there will be a future. It seems that Skydance, Star Trek’s new corporate overlords, are more interested in films than streaming TV, so that could be another change coming down the pipeline. But the original poster is correct – Star Trek can’t afford to be left behind as the entertainment industry shifts around it. Figuring out what to change, how far to take those changes, and what fundamentals need to be left in place, though… that’s a tougher set of questions, and modern Star Trek hasn’t always stuck the landing, unfortunately.
Unpopular? ✅Yes.✅ Agree? ✅Yes.✅
So that’s it… for now!
Concept art of the USS Enterprise in Spacedock.
Stay tuned, because I have *at least* another twenty-five of these “unpopular” opinions that I’d love to write up one day.
I hope this has been a bit of fun. If I tore a hole in an opinion you agree with… please try not to take it personally! This is meant to be a bit of light-hearted fun, joining in with the Star Trek fan community in my own way, and not something to get too upset about or offended by. I tried to pick a mix of different opinions from across social media, touching on different parts of the franchise, including things I agreed with and didn’t agree with.
If you missed it, I have a two-part review of Starfleet Academy’s first season, which is now live on the website. You can find part one by clicking or tapping here, and the follow-up by clicking or tapping here. And there’s more Star Trek content to come as the 60th anniversary nears! I’ve got plans for re-watches, theories, and more, so I hope you’ll check back from time to time. Thanks for joining me to dissect these “unpopular opinions,” and Live Long and Prosper!
Most Star Trek films and TV shows discussed above can be streamed now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including all films, TV programmes, and other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy Season 1. Spoilers are also present for the following Star Trek productions: The Original Series, Deep Space Nine, Voyager, and Discovery.
Welcome to an addendum to my review of Star Trek: Starfleet Academy’s first season. Because the review was longer than I originally intended it to be, I didn’t get a chance to delve into every storyline in as much detail as I wanted. So in this “Part Two,” we’ll be taking a look at episodes three through ten of Starfleet Academy Season 1. If you want to get my thoughts on the first two episodes of the season, I already have that review published. You can find it by clicking or tapping here. And please don’t miss my full Season 1 review. I go into detail about characters, season-long story arcs, VFX, and a whole lot more. You can find it all by clicking or tapping here.
If you really just want the brief, too-short version, here it comes: Starfleet Academy was more episodic and less serialised than I feared it would be, with individual episodes focusing on different characters. It explored more of the post-Burn 32nd Century in ten episodes than Discovery did in thirty-six. And there were individual moments in every episode that I enjoyed, that won a chuckle, or that “felt like Star Trek.”
Caleb Mir.
However, the series very clearly exists in the “teen/young adult drama” space, drawing on university and high-school drama series for inspiration at least as much as on Star Trek. The tone of the show overall, and the way most of the main cadet characters were handled, just wasn’t “my thing.” And I was pretty sure it wouldn’t be before I switched it on! I tried to go into Starfleet Academy with an open mind, and I can say that I gave the series a chance to win me over. But it would be fair to say that, as someone the wrong side of forty, I’m not the target demographic here. For all of its enjoyable moments, Starfleet Academy just… isn’t for me. And I’m okay with that.
The show also recycled several of modern Star Trek’s least-interesting tropes: an over-the-top villain who’s connected to two of the main characters, a magical macguffin of ridiculous destructive power, and a nefarious scheme that threatens billions of lives across the Federation. A protagonist who was a little too perfect was an odd choice for a show set at a school – where characters need room to learn and grow – and while some of these things are not necessarily Starfleet Academy’s fault on their own, the show has come along after Star Trek has been in production for nine-plus years, and after we’ve had more than 200 new episodes across this streaming era. That context, unfortunately, weighs against Starfleet Academy, making some of its story points – which wouldn’t have been *phenomenal* on their own – even less appealing.
I said in my longer review that Starfleet Academy just doesn’t strike me as being an especially unique or memorable addition to the franchise. And I fear its second season – which is already in post-production – will be its last.
Showrunner and director Alex Kurtzman on the set of the season premiere.
I hope that’s enough context for today as we jump into the individual episodes! If it’s not, be sure to check out my longer Season 1 review.
The episodes below are listed in the order they were first broadcast, beginning with the third episode of the season. If an important character moment or plot point seems missing, that may be because I’ve already covered it in the longer Season 1 review. I’ve tried to hit all of the main points from each of these eight episodes in a more condensed format, because I didn’t have enough energy in the tank to write individual episode reviews week-to-week! I hope this format is an adequate substitute for those longer reviews.
So without any further ado… let’s jump into the episodes.
Vitus Reflux:
Let’s play Calica.
This was an absolutely catastrophic cringe-fest from almost the first moment. When Starfleet Academy was first announced, and fans began to speculate on whether it would be a teen/young adult-oriented show, episodes like Vitus Reflux were what I feared the most! Caleb’s romantic pursuit of Tarima was so bad that I had to physically stop myself from fast-forwarding through their scenes, Jay-Den’s cringeworthy moment with the War College cadets was also toe-curlingly awful to sit through… and this American style of cringe humour just isn’t my thing and never has been.
This was the first episode to attempt to humanise Darem after a pretty rough “rich kid who’s also a bully” start. However, I felt his conflict with Genesis was incredibly poorly-written, coming across feeling scripted and fake. This led to a resolution that felt thoroughly un-earned for both of them, with Daren’s “arrogant dickhead who secretly cared all along” storyline just… falling flat for me. The phaser game was fine, and I appreciated the diversion from massively high-stakes storylines involving pirate warlords and interstellar diplomacy to something a bit better-suited to a class of cadets. However, even this didn’t escape the clutches of American cringe humour, with the two teams each getting a ludicruous mascot.
The main cadet characters.
A story about two groups of kids getting into a prank war is… I mean, it’s something that’s never going to appeal to me. I will say that Vitus Reflux handled that premise about as well as it could have under the circumstances, though. And the War College cadets were set up as suitably antagonistic to “our” Academy heroes such that the conflict worked in context. Captain Ake joining in – in her own, very subtle way – was also a bit of fun, and I think that kind of thing softens and humanises her as both a leader and an educator.
I think I’m right in saying that this was the first episode in which the War College’s Chancellor Kelrec played a significant role. Kelrec is a character I wish we’d spent a bit more time with; he (and the War College in general) seemed to disappear from the series after the halfway point. Overall, this episode was probably the closest that Starfleet Academy came to feeling like a show set at a real school or university. For better or for worse.
Vox in Excelso:
Jay-Den and his family.
If you’re a regular around here, you may remember me saying on multiple occasions that I wished Discovery had shown us what happened to the rest of the galaxy – and the Klingon Empire in particular – in the aftermath of the Burn. Well… we can finally check that one off the bucket list, eh? I’m not sure I buy the whole “on the verge of total extinction” storyline; the Klingon people seem too resilient, and too vastly spread across space, for that to happen, and I chalk that up to Discovery-inspired “turn all the drama up to eleven all the time” kind of storytelling.
The main thing I have in my notes for this episode, aside from the fact that it was nice to get Jay-Den’s backstory to inform his characterisation, is that this fell into one of the most clichéd traps that many stories intended for kids and young people can stumble into. In short, this was a “the kids figure out something incredibly basic that their teachers and the adults around them can’t” kind of story. It fell to Jay-Den to recognise what even the ancient and wise Captain Ake could not: that the Klingons would not accept a handout, and needed to feel like they’d “won” and annexed their new homeworld on their own.
Sharing bloodwine.
This was the first episode where I felt Darem was somewhat likeable, and his moment with Jay-Den as they prepped for the debate was understated and sweet, setting the stage for more to come between them. Jay-Den was strangely relatable, too, as someone who doesn’t enjoy public speaking or having all eyes on him; I felt that, and I’m sure a lot of the show’s younger viewers will have, too. Jay-Den, as a softer and less violent Klingon with other interests besides a “glorious death in battle,” makes for a fun and different kind of Klingon character – completely distinct from the likes of Worf, B’Elanna, and others.
I felt the outdoor filming location used for the Klingon encampment wasn’t very interesting, and I would’ve liked to have seen an environment that looked a bit more “alien” or otherworldly, not just a generic North American forest. It wasn’t the worst thing in the world, sure, but I think Starfleet Academy can do better than that. And if there are no good locations near Toronto… use the AR wall and make something up! We got a fun look at some Starfleet and Klingon vessels in the climactic fight, and Captain Ake’s scenes with both Lura Thok and the Klingon leader were cute. It wouldn’t be Star Trek unless *someone* drinks bloodwine with the Klingons, eh?
I loved Cirroc Lofton’s role in Series Acclimation Mil. Despite truly hating the storyline he was part of, seeing Jake again after all this time, and seeing his scenes with Sam, was a genuinely emotional experience, and especially toward the end, I felt myself getting teary-eyed. Lofton put in a great performance, and made a welcome return to the franchise in an attempt to celebrate the life and legacy of Star Trek’s first African American captain.
This episode also solved one of the biggest mysteries behind Sam: why her holographic race wanted to create a child and send her to the Academy. Kasq and the “makers” were interesting, and their distrust of organic races seemed to make sense in context. Sam’s wide-eyed enthusiasm was genuinely one of the best parts of Starfleet Academy, and this episode went into detail about how she came to be and what her intended purpose was for her people.
Kelrec’s musical performance.
There were some fun moments, too, with Caleb reprogramming Sam, the cadets getting drunk and getting into a bar fight with their rivals from the War College, and the off-campus bar just being an interesting and well-designed space in general. The Doctor’s look of disappointment when Sam was recovering from her drunken state was pretty funny, too.
The episode’s B-plot seemed to go nowhere. Actually, scratch that: it *literally* went nowhere. We began with Chancellor Kelrec stressing about a diplomatic visit from an alien race, and going to all the trouble to practice a very precise diplomatic dinner he planned to host – with Ake, Reno, and the Doctor as stand-ins for the aliens. But then… we never saw the upshot of that, never met the aliens, and never even learned if Kelrec’s diplomatic overtures were successful or not. It just felt like a weird waste of time.
Come, Let’s Away:
Kelrec, Ake, and Vance.
My favourite episode of the season, on balance.
This *kind* of story – where the villain gets a win and outsmarts the kids – should have come sooner, though, as it would’ve gone some way to helping make up for Braka’s other deficiencies. Speaking of Braka, this was the only time in the season where I felt he was even *slightly* respectable as a villain, with the over-the-top elements of Paul Giamatti’s performance being toned down just enough to make him feel less like a one-dimensional cardboard cut-out and more like a real person. I think that speaks to having someone different in the director’s chair: Larry Teng helmed this outing, whereas Star Trek regulars Alex Kurtzman and Olatunde Osunsanmi were in charge for Braka’s other big appearances.
That being said, the set for the USS Miyazaki was… well, it was just atrocious, to be blunt. Star Trek often redresses sets from one series to another, but not since Discovery’s transporter room pretended to be a Ba’ul prison cell in Season 2 have I seen such an *awful* and pathetic set redress. Apparently hanging a bunch of bin liners (trash bags) over parts of Strange New Worlds’ Enterprise set was meant to make the ship look “futuristic” and “experimental.”
A behind-the-scenes look at the trash bag-covered set.
Despite that, this was an intense episode – and an episode where the level of intensity felt about right. Braka’s scheme unfolded carefully, the Furies – while pretty flat – were at least a frightening villain to face off against, and the cadets genuinely felt like they were in danger much of the time. Even though I predicted Tarima’s “superpower” from almost her first second on screen, the way she used it, and the way it connected back to her original appearance along with her father, made sense in context, and worked well enough as a “get out of jail free card” to aid the cadets’ escape.
The Furies, despite their somewhat boring and OTT presentation, feel like the kind of post-Burn faction we didn’t see enough of. People who resorted to cannibalism – but later realised they liked it and wanted to keep doing it… I mean, that’s kind of intimidating. And their costumes and weapons certainly added to that feeling. I wish we’d got a story like this to kick off Braka’s story and set him up as a genuinely imposing villain.
Ko’Zeine:
George Hawkins (Darem) getting his makeup adjusted on the set of Ko’Zeine.
Parts of this episode felt like an homage to the classic TOS story Amok Time, with Jay-Den following Darem to his arranged marriage on a desert moon. There was no climactic fight to end things, though! The wedding story was… not my favourite, unfortunately. There were interesting ideas in the mix, but I felt Darem’s new wife went from “yay, I can’t wait to marry you” to “divorce me and abdicate” in a heartbeat, and solely because of one short speech she heard from Jay-Den.
It was a bit of forced drama in a series that, let’s be honest, doesn’t need that kind of thing. Darem’s position at the Academy looked to be in jeopardy because he’s secretly the prince of his homeworld, and now has to be its co-ruler. The setup for that entire thing felt like one big cliché, and while I think Darem ended the episode in a way better place than he had been at the start, really capping off his “redemption arc” from the premiere… it wasn’t a solid outing in its own right.
Caleb and Genesis got the episode’s B-plot.
Back on campus, Caleb and Genesis got to spend a bit of time together one-on-one, which had merit. It was certainly the stronger of the two stories, as well as Genesis’ only real spotlight storyline across the season. I think Genesis felt quite relatable, in some ways, in this storyline, as she sought to overcome her anxieties and step out of her illustrious father’s shadow. Seeing the Academy sets deserted was a bit of fun, too.
Genesis and Caleb got their comeuppance from Reno, and later from Captain Ake. Ake’s scenes with Genesis in particular, as she figured out what was going on and why the promising young cadet was on the verge of sabotaging her own career showed her off in her best light as a teacher and a leader, and I think that might be the single best part of Ko’Zeine, on the whole.
The Life of the Stars:
Hey, look who’s back!
I put in my notes that parts of this episode “felt like an English lesson,” and I think someone more familiar with the (out-of-copyright) play that Tilly and the cadets worked on would’ve gotten a lot more out of it than I did! But, again, this is a show set at a school with an intended audience that skews younger, so perhaps teens and young adults would find the theatre class plot more relatable than I did. In any case, I genuinely felt that my unfamiliarity with Our Town, the play at the centre of the story, hampered my enjoyment of the episode.
Tilly was originally announced as being a main cast member in Starfleet Academy, and back in Discovery’s fourth season, she even got a spotlight episode which felt like a backdoor pilot. For whatever reason, her role was reduced (and none of the cadets from All Is Possible carried over to the main show), but it was still fun to welcome Tilly back to the show here. Her arc, as I think I noted in All Is Possible, basically took her full-circle from the cadet we met at the beginning of Discovery to becoming a teacher. I would love to spend more time with Tilly in Season 2.
Robert Picardo getting a touch-up.
This episode, though, will be remembered for what it says about the Doctor – who escorted Sam back to her homeworld in the hopes of curing her. I felt Sam getting a second main storyline so soon after Series Acclimation Mil was a bit much, and the fact that *both* of her big stories involved connections with a legacy character was a tad repetitive. But for the Doctor… I really didn’t like what The Life of the Stars had to say, I’m afraid.
The Doctor didn’t miss Janeway. He didn’t regret outliving B’Elanna or Harry Kim. He didn’t care about the cadets from Prodigy. No. The Doctor spent almost a millennium pining for the *non-sentient* holograms from his family holoprogramme that we saw in the Voyager Season 3 episode Real Life. That would be akin to you or I reaching old age and not grieving for our friends and families… but for characters from a particularly emotional video game we once played.
I think this’ll have to be the topic of a longer standalone article in the future, so stay tuned.
300th Night:
Stealing a shuttle…
I liked the party atmosphere we got at the beginning of the episode, and how it clashed in such a huge way with what was to come. The Ukeck marketplace was a great post-Burn setting, and one of the best individual off-campus sets that I think we saw across all ten episodes. It felt, in a way, like something out of Star Wars; aliens milling around, scavengers trying to trade for petty cash, and just like a generally run-down, dangerous place that was perfect for this kind of story. A well-designed space.
Some of the ideas here were great, and seeing Caleb achieve his goal of reuniting with his mother was sweet, and it hit some of the right emotional notes. But there was some pretty imperfect execution, too, which dragged things down a notch or two. Caleb was *always* going to choose his mother over his friends and leave the Academy; that was set in stone from episode one. But the way he went about it, being so harsh and so much of a dick to his friends, the people who’d risked a lot to help him… that didn’t feel great. And it didn’t serve a greater narrative purpose, either, making it feel unnecessary and therefore even worse.
Reno, Captain Ake, and the Doctor on the Athena’s bridge.
Braka’s “omega mines” were another of modern Star Trek’s typical over-the-top macguffins with stupidly powerful capabilities – and a convenient weakness. But I kind of liked the callback to Voyager, as well as how the Federation might’ve been researching the dangerous omega molecule as a potential source of power generation in the post-Burn era. Weaponising something like that felt right for Nus Braka, and a shady Starfleet programme that might’ve been doing something dangerous also felt right for this incarnation of the Federation.
Caleb choosing not to tell his mother who his friends were or how they’d come to be there made sense, but I think it also said a lot about the extent to which Caleb trusted her and her judgement; he was unwilling to admit he’d used Starfleet to find her, fearing the reaction she might have. The episode did a lot for Caleb, mostly good but a few negatives found their way into the mix, too. As the first half of the season finale, we got a solid if derivative setup, and the story manoeuvred the cadets and the Athena into position as the only ones capable of stopping Braka.
Rubincon:
Wait a minute, you’re not the captain!
There seemed to be a bit of confusion about the name of this episode; some sources listed it as “Rubicon,” including the venerable IMDB!
My overwhelming feeling about the season finale, unfortunately, is just that it didn’t seem very realistic. I could buy Nus Braka wanting to put the Federation – and Captain Ake – “on trial,” as an attempt at poetic retribution for his own imprisonment. But it felt like an episode where the writers had come up with several very pretty and well-delivered monologues… but no way to connect them together in a framework that made any kind of narrative sense.
The idea that Braka would willingly broadcast unfiltered and uncensored speeches by Ake, Caleb, and his mother to the entire galaxy, right at the moment where he *should* have been on the verge of a huge victory just didn’t track for me, not one bit. And it added to the feeling that Braka was a one-dimensional caricature of a villain; a “32nd Century Heinz Doofenshmirtz,” obsessed with monologuing and being seen rather than actually being in any way effective as a leader.
Caleb.
Rubincon was also hampered by Starfleet Academy’s very real failure to convey the size and scale of the Venari Ral. Were they a collection of pirate ships? A warlord’s private militia? Mercenaries hired by Braka? A proto-state on the verge of forming a government? Or a fully-functional interstellar power? Without that context and that background, it was hard to follow Braka and what his plan even *was*; assuming he detonated his mines and locked the Federation inside a bubble of non-traversable space… what would he do next?
I will credit Rubincon for the way it brought the cadets together, culminating the season-long arc of helping (most of them) grow and learn new skills, then putting those skills to the ultimate test. Reno made a fun lead aboard the Athena, too, and some of Captain Ake’s speeches – even when I felt like they were unrealistic on Braka’s part – hit the right emotional notes. Caleb’s mother also got some pointed barbs at Captain Ake, calling her out for the way she’d been treated years earlier. I don’t think it’s a great finale, to be honest, but it wrapped up key storylines and brought the cadets together for a dangerous assignment.
So that’s it.
A glimpse behind-the-scenes.
That’s all from Starfleet Academy Season 1 for now. I may write that follow-up on the Doctor in The Life of the Stars soon, so stay tuned for that. And with Season 2 already in post-production, potentially targeting a 2027 broadcast, I daresay there’ll be more to say about Starfleet Academy in the months ahead. Rest assured that, if we get a trailer, a teaser, or more details about the show’s future, I’ll be covering it here on the website.
Thanks for joining me this time. There wasn’t enough space to cram all of this into my longer review, so I hope splitting things up like this wasn’t a terrible idea! I wanted to touch on each of these episodes and go into a bit more detail about storylines and character moments than I had time for in that piece.
The USS Athena’s saucer section.
Overall, Starfleet Academy just wasn’t “my thing,” and I doubt it’ll be a show I return to very often… if at all. But that’s somewhat beside the point, and really, a bigger source of disappointment for me is that the show seems to have struggled to attract its target audience. Starfleet Academy failed to break into the top ten most-streamed shows over the nine weeks of its first season, a feat that Discovery, Picard, and Strange New Worlds all managed. And I fear that Season 2 – assuming even that goes ahead – will be the show’s swansong.
But this is Star Trek’s 60th anniversary year, so let’s not end on such a negative note! There’s still Season 4 of Strange New Worlds to come, probably in the late summer or autumn, and I’ve got a few more ideas for re-watches and other pieces to write as the year-long celebration rolls along. If you’re a Trekkie, I hope you’ll swing by to check out at least some of that right here on the website.
Live Long and Prosper, friends!
Star Trek: Starfleet Academy is available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and everything else discussed above – remains the copyright of Paramount/Skydance. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy Season 1, as well as for the following Star Trek productions: Deep Space Nine, Voyager,Discovery, Picard, Lower Decks, and Section 31.
Alright, let’s talk about Starfleet Academy!
First of all, some general information. I chose not to write individual episode reviews week-to-week for Starfleet Academy this season. So this review is going to be a little different in terms of format. This article will detail my overall thoughts on the season, the characters, the storylines, the VFX, and so on. And in the days ahead, I will write a follow-up piece in which I share my thoughts on episodes 3-10 of Season 1. I already have a review of the two-part series premiere, and you can find that by clicking or tapping here.
Secondly, I went into detail about one of Starfleet Academy’s mid-season storylines – the one involving DS9 and Captain Sisko. I’ll touch on that this time, but if you want my full thoughts on the Sisko storyline and whether it was a good idea, click or tap here to check it out. Finally, I thought it would be interesting to return to the Academy’s first major on-screen appearance, which came during The Next Generation’s fifth season. I re-watched The First Duty, and you can read my impressions of that episode, in which I reference Starfleet Academy Season 1, by clicking or tapping here.
Let’s put Starfleet Academy in the spotlight!
I share those articles with you in case you want to get some additional context for some of the things we’re going to discuss today – and even if you don’t care about that, I still encourage you to have a read if you’re a Trekkie, like me! I enjoy writing about Star Trek, and I think some of those pieces will definitely add to the conversation around Starfleet Academy’s first season, if that’s something you’re interested in.
So… what did I think of Starfleet Academy, then, as someone who’s been a Star Trek fan for some thirty-five years?
Cards on the table: I went into this series expecting to find that it wouldn’t be “my thing.” I tried hard to set aside my biases about teen/young adult drama shows, but the inescapable conclusion is that I wouldn’t have even switched on Starfleet Academy were it not for the “Star Trek” label. I asked myself the question of whether I’d have chosen to sit down and watch a similar programme in a different franchise; if this were “Star Wars: Jedi University” or “The Lord of the Rings: Bilbo Goes To College.” And the answer is “almost certainly not.” I showed up for the Star Trek name and the Star Trek name alone, hoping to find that the series… well, wasn’t as advertised, really, and didn’t have as strong a focus on teen/young adult drama as its promo material suggested.
Showrunners Alex Kurtzman and Noga Landau with several main cast members at a special screening for the series finale in March 2026.
Sometimes, having low expectations can be a good thing! And there are definitely aspects of Starfleet Academy that both exceeded my expectations and just plain *worked*, either as a Star Trek story or just a fun sci-fi adventure in a more general sense. I will absolutely give credit where it’s due for the series being significantly more episodic in nature than I’d feared; there are still serialised storylines and character arcs, but not quite to the same extent as either Discovery or Picard.
However, what I would also say is that Starfleet Academy doesn’t feel like an especially memorable addition to the franchise – at least, not for me. There are episodes from right across modern Star Trek that stick in my mind for one reason or another – positive as well as negative. There are characters with strong personalities or who got heavily-featured in big, impactful storylines. There are starship and uniform designs that I found visually pleasing – or, occasionally, so-bad-it’s-good! But Starfleet Academy… it had basically none of that, and I really can’t call to mind a single protagonist, antagonist, visual element, or individual storyline that I’d say will stick with me now that the credits have rolled on the season finale.
And I think at least *part* of the reason for that is because Starfleet Academy has been unlucky. Let me explain what I mean.
The main cadet characters.
Discovery brought the franchise back to its small-screen home almost nine years ago, and since then, we’ve had more than 200 episodes of Star Trek across six mainline shows, as well as short episodes, animated mini-episodes, and a TV movie. The timeline has been chopped up, with different stories taking place hundreds of years apart, featuring new and returning characters, and there’s been so much Star Trek coming at us so quickly that I found myself dealing with franchise fatigue and burnout back in 2023, even as someone who’s a huge Trekkie.
Furthermore, modern Star Trek’s content, with very few exceptions, has been action-packed to the extreme and with ridiculously high stakes. Starfleet Academy’s over-the-top villain and Federation-ending threat don’t exist in a vacuum – they’ve come along after the franchise has repeatedly returned to those same narrative spaces, whether it was with Vadic and the Borg in Picard, Control and Osyraa in Discovery, the Gorn in Strange New Worlds, the Mirror Universe from Section 31, or the Diviner in Prodigy. Lower Decks wasn’t immune, either, with its Pakled story arc, and we can extend this trend back further, with a trio of nefarious villains in the Kelvin trilogy, and even Enterprise’s Xindi arc shortly after the turn of the millennium.
Concept art of Tarima, Jay-Den, and Nus Braka.
In a word… there have been *a lot* of Star Trek stories in recent (and not-so-recent) years that all used the same basic underlying premise: there’s an over-the-top villain whose evil scheme threatens not just these characters, but everyone else in the Federation, or even the entire galaxy. The fact that I’m bored to tears of that kind of storyline is not, in isolation, Starfleet Academy’s fault. But it is a factor that the show has to contend with, and unfortunately, it’s one of the reasons why I came away from this new series feeling that very little about it was unique or memorable.
Let’s play a game called “who am I describing?” I’m going to describe a Star Trek villain from the past decade, and you have to guess who it is. Ready?
This villain clearly has a connection to at least one of the show’s protagonists. The performance is hammy and over-the-top, trying to channel iconic villains like Khan or the Borg Queen, but doing so less effectively. Their plan involves using a magical macguffin of impossible destructive power to attack Starfleet and the Federation. And the only ones who can stop them are a rag-tag group of misfits who become a “found family” over the course of the season.
Nus Braka.
See, that *could* be Starfleet Academy’s Nus Braka. Or it could be Vadic, Lorca, the Diviner, Mol and La’ak, the super-synths, Nick Locarno, San, the Red Angel… and more.
This, in a nutshell, is Starfleet Academy’s problem. We’ve seen this story before, and not just once. Repeatedly, since Star Trek returned in 2017, we’ve gotten season after season after season where we’ve seen another over-the-top villain who’s mysteriously connected to a main character, and whose evil scheme is galactic in scope. One or two stories like that can work. And Star Trek can do big, Federation-threatening storylines pretty well. But this core concept is utterly, thoroughly burned out, so trying to return to it *again* didn’t work for me.
What’s more, Starfleet Academy didn’t even handle this story outline particularly well. I noted in my coverage of the premiere that giving the main villain a big defeat in his first-ever appearance seldom works well, and it set up the main cadets – Caleb in particular – as being too skilled and too perfect. It felt like we’d seen the end before it began; having seen how easily Nus Braka can be defeated, and how impossibly perfect Caleb is at everything from hacking and computers to hand-to-hand combat… it basically left neither character with anywhere to go as this storyline rumbled on across subsequent episodes.
Behind-the-scenes photo of Paul Giamatti on set.
More so than any other Star Trek show, Starfleet Academy needed to start with characters who had room to improve. What’s the point in someone like Caleb going to school when he already knows everything, and can do things better, faster, and more effectively than most of his teachers? It gave me “Wesley Crusher” vibes from almost the first moment, and it was tough to root for Caleb, sometimes, because of how impossibly perfect he seemed to be – at least in terms of his skills.
Where Caleb did find room to grow – at least for a while – was in terms of his relationships with his peers. I don’t think Caleb came *close* to nailing the “learning to play well with others” kind of arc that I believe was intended for him. But his relationships with Tarima, Darem, and Genesis in particular did evolve over the course of ten episodes, and largely in ways that felt natural and in keeping with this kind of teen/young adult series’ tone. There were some emotional moments in the mix, too, as Caleb clashed with – and later figured out how to befriend – his peers.
Caleb.
I try to review Star Trek (and everything else I review here on the website) without having exposed myself to other viewpoints; that’s just part of my process, and I don’t want to feel like I’m being influenced by the conversation around a film or TV series – I want to judge it on its own merit as much as possible. But, as a Trekkie who follows some fansites and social media pages, I haven’t been able to shut out *everything*Starfleet Academy-related for the last nine weeks.
One thing that definitely caught me off-guard was the negative reception in some corners of the internet to Captain Nahla Ake. I’ve seen fans criticising things like her preference for going barefoot and the way she sits in a chair… things that, frankly, give her a bit of depth and personality, and which I found in no way offensive or off-putting. Imagine criticising the (in)famous “Riker manoeuvre,” where Riker would swing his leg over the back of a chair before sitting down. Or Picard’s tendency to tug at the bottom of his tunic to straighten up his uniform. Maybe some fans did, back in The Next Generation era, genuinely hate those things… but I certainly don’t remember any of that being an issue. And to me, some of the criticisms of Captain Ake feel rather petty.
Director Jonathan Frakes with Holly Hunter on the set of Starfleet Academy.
Captain Ake, for me, seemed to be channelling a bit of Strange New Worlds’ Pelia in the way she came across – and if you know me, you’ll know that Pelia is one of my favourite additions to that series! I like how Captain Ake takes a less-rigid approach, and it makes perfect sense for the role she has to play. She’s not a typical captain, who can afford to be concerned with strict discipline in front of trained officers. She’s a teacher, and most of her crew are cadets who are still learning what it means to serve in Starfleet. Of course she’s going to take a different approach; the best teachers find ways to get through to their students, and that can include taking a more casual or less-disciplinarian approach.
Captain Ake also brings centuries’ worth of experience to the table as a Lanthanite, and that earns her a great deal of respect from the kids. As someone who remembers what Starfleet was like in the years before the Burn – something we’ll talk about more in a moment – Captain Ake is uniquely-poisitioned, within the world of Starfleet Academy, to instil old-school Starfleet values into a new generation of cadets. Her approach may not be rigid and adhering to the letter of the rules, and she may not always keep to a strict uniform code… but she’s clearly a good captain, a respected teacher, and a great leader.
Captain Ake has come in for criticism in some quarters.
I think some of the criticism of Captain Ake – and of Starfleet Academy in a more general sense – is coming from folks who would never have been interested in the series to begin with. There are some “anti-woke” folks crawling out of the woodwork to pick on Starfleet Academy, as well as people (like myself) who are way outside of the target demographic. And some of these criticisms of the way Captain Ake sits on a chair stem from that; they’re indicative of a portion of the fanbase who couldn’t go into the show with an open mind and who want to pick on anything they can find to criticise.
Starfleet Academy isn’t going to be right for every viewer, or even every Trekkie. And if the show’s low streaming numbers hold… well, it doesn’t look like it’s having as much success as I’d have hoped when it comes to connecting with new viewers. But that isn’t because it’s “woke,” or because Captain Ake puts her feet on the seat. There can be many factors behind a series failing to connect with audiences, and I’d posit that franchise fatigue and repetitiveness are bigger deals in this case than any individual performance or storyline.
Robert Picardo with director/showrunner Alex Kurtzman during production on the season premiere.
That being said, I saw nothing across Season 1 that, to be blunt about it, changed my mind on Starfleet Academy’s future prospects. With the series seeming not to make a huge splash for Skydance/Paramount on streaming, and given that the corporation has already cancelled every other Star Trek series that had been in production at the time of the merger, I very seriously doubt whether a third season renewal will happen.
The show doesn’t have any huge strong suits in its corner, really, and it feels like it’s in the same kind of position as Enterprise was some twenty-plus years ago – it just may not have been Starfleet Academy’s moment, coming after so much Star Trek has been on our screens over the past few years. If the show doesn’t get renewed, and hasn’t done enough to demonstrate to Paramount’s new owners that it’s a solid investment… I don’t think we can lay the blame for that exclusively on Starfleet Academy itself and its production team. As I said above, the series feels like it drew the short straw, in a sense.
Several of the main characters.
I criticised Discovery, from Season 3 onwards, for not making more of the Burn – the giant apocalyptic event that *should* underpin everything about this 32nd Century setting. Discovery’s writers wanted to make a drama series; it felt like the Burn very quickly disappeared into the background, serving as little more than the backdrop for other, generally less-interesting stories to play out in front of.
Starfleet Academy did more with the Burn that Discovery had done, and for that I’m grateful. But I still feel like this brand-new setting, this brand-new narrative idea for Star Trek, something huge and transformative for literally *the entire franchise* just… isn’t being used very well. Or very often.
There were *references* to the Burn and the state of the galaxy in dialogue. And some storylines and settings reflected this event and its lingering aftermath more than others. But the main characters, with the partial exception of Caleb, could’ve really been from any pre-Burn era, and even when references were made to the Burn and its post-apocalyptic after-effects… it just didn’t stick the landing much of the time.
Filming Darem’s homeworld.
Let’s take episode seven, Ko’Zeine, as an example. The cadets get a break from their classes and head to different places. Jay-Den and Darem get the A-story, visiting Darem’s homeworld for what felt like a bit of an Amok Time homage. And Genesis and Caleb got the B-plot, getting into hijinks back at the deserted campus. Literally *nothing* about either storyline would have changed if this episode had been set before the Burn. Despite getting an opportunity to do so, with the introduction of a brand-new alien race in the Khionians, there was absolutely no mention of the Burn at all. Did Khionia just… not notice?
Star Trek has always used its sci-fi lens to take a look at real-world issues. And as a series focusing on younger folks that’s being broadcast in the mid-2020s, there was scope to take the Burn as a starting point and view it as an analogy for the disrupted post-pandemic world that kids today are growing up in. To use the Burn as a metaphor to examine what it might mean for young people whose education and formative years were massively disrupted in unprecedented ways. I didn’t want or expect that to be a constant presence, hammered home in *every* story. But I did expect it to be present more often than it was.
The re-opening of the Academy.
I’ve said this before, and I daresay I’ll repeat myself again before too long, but I don’t like what the Burn says about the future of the Star Trek galaxy, and how it challenges and alters how we interpret stories set in the 23rd and 24th Centuries. But, if Discovery and now Starfleet Academy had been able to find stories to tell in that setting, really leaning into what it means to live and grow up in a “post-apocalyptic” galaxy… maybe it would have at least felt justified. But after three seasons of Discovery and one of Starfleet Academy… we’re still stuck with stories and characters which, at best, pay lip service to the Burn and its decades-long aftermath without really exploring what any of it means.
And the result? Unfortunately, I’m still of the opinion that, somehow, we should find a way to push this “post-apocalyptic” far future out of the prime timeline.
That being said, there was *more* of an effort to explore the state of the galaxy after the Burn in Starfleet Academy than there was in Discovery. I appreciated getting a look at the Klingons in this era – though I’m still curious to learn what the Klingon survivors would make of the knowledge that the Burn was caused by the Federation! And seeing Betazed’s accession back to the Federation, and the changes the organisation was willing to make to accomodate the Betazoids, made for a fun and engaging story, too.
Zoë Steiner (Tarima) getting her makeup touched up on set.
Sam was an interesting character, and I particularly enjoyed Kerrice Brooks’ enthusiastic, wide-eyed performance. She really captured Sam’s nature as a “newborn;” someone experiencing the world for the very first time. But unfortunately, Sam also got two of my least-favourite storylines in the entire season – and two stories that felt pretty repetitive, too, if you think about it.
Let’s play another game: this one’s called “which episode am I describing?” This episode, from Season 1 of Starfleet Academy, sees the character of Sam making a connection with a major character from The Next Generation era. She comes to see this character as a major influence, or even a father figure of sorts, and the writers go out of their way to draw parallels between Sam and this legacy character. The legacy character gets an epilogue to their story from The Next Generation era, which – many fans will argue – detracts from their original story or even actively harms their characterisation.
So… was I talking about Series Acclimation Mil or The Life of the Stars?
Sam with the Doctor.
I said a lot of what I wanted to say about Starfleet Academy’s treatment of Sisko in my standalone piece – click or tap here to read that. But to very briefly recap: despite being a well-intentioned effort to celebrate the legacy of Star Trek’s first African American captain, the episode ultimately was an awful ending for Sisko and his legacy, turning him into the very “absent black father” trope that Avery Brooks had argued against more than a quarter of a century earlier. Starfleet Academy asked a question that didn’t need to be asked about Sisko’s survival (because it was already perfectly well-explained in Deep Space Nine), and then set about answering that question in just about the worst conceivable way.
And then, a couple of episodes later, we get a remarkably similar story involving Sam and the Doctor.
I don’t want to linger for too long on legacy characters in this review, and if you join me for my episode breakdown in the days ahead, I might delve into the Doctor a bit more when we discuss The Life of the Stars. But again, this was a story that felt… well, tacked-on, in one sense, but also became one that painted the Doctor in a really negative light.
Filming The Life of the Stars.
The Doctor, it turns out, was not terribly moved by outliving his friends aboard the USS Voyager, nor the cadets of the USS Protostar. He didn’t miss Janeway, Tuvok, or Neelix. But he *had* spent almost a millennium pining for the holographic family he created in the Voyager third season episode Real Life. Not only were these holograms *non-sentient* as defined by the show, but it also paints B’Elanna as a major villain, since she was the one who edited the Doctor’s family holoprogramme, “killing” his holographic daughter.
As above with the Sisko storyline, I think there were good intentions and at least parts of an interesting idea at the story’s core. But the way it came across, with the Doctor not even acknowledging his friends – the people he spent years of his life with and who first helped him explore what it means to be a sentient life-form… it left a bad taste in the mouth. If the plan was always for Sam to view the Doctor as a father figure, why not simply start from that point? Or else find a different route to get there.
I’ll shelve this for now, but stay tuned, because there’s more to say about this element of The Life of the Stars.
The Doctor at the end of The Life of the Stars.
Visually, Starfleet Academy was pretty okay much of the time. There were things the show did well, like using a proper 16:9 aspect ratio instead of the weird letterbox that other shows of the streaming era have employed. I also greatly appreciated getting episodes that all felt sufficiently long: not a single episode was under the fifty-minute mark, which made them feel all feel quite meaty! Compare Starfleet Academy’s ten-plus-hour first season with something like A Knight of the Seven Kingdoms, where the entirety of Season 1 barely cracked the three-and-a-half-hour mark.
Set design was more hit than miss, but some of the misses were… well, they were pretty dire. In my review of the series premiere, I talked about one sequence involving a low-poly, horribly pixellated “whale” when Caleb and Tarima went to the aquarium. And while I’m pleased to say that nothing else in Season 1 sank quite so far as that awful CGI misfire, there were a few other unimpressive visual moments, unfortunately.
Director Jonathan Frakes on set with members of the main cast.
The sets used for parts of the Academy could feel cluttered, at times, with an overabundance of holographic signs and interfaces. The end result was an environment that looked too busy, with too many things on screen at once. I also felt that some choices, both for outdoor filming locations and using the AR wall, weren’t particularly impressive, and just didn’t leave me with much of an impression at all. I’d call out Jay-Den’s Klingon encampment from Vox in Excelso and Darem’s homeworld from Ko’Zeine as examples of the latter.
In fact, Darem’s homeworld looked an awful lot like a copy-and-paste of the Vulcan set that we’ve seen extensively in both Discovery and Strange New Worlds, which just felt profoundly odd for the Khionians – a semi-aquatic race. I get that we were technically visiting their desert moon, not their watery planet, but that just raises the question of… why? I guess it was an effort to spend less money on prosthetics, or to keep Darem in his humanoid form so he could better emote? Either way, it’s a bit of a shame; I’d have been genuinely quite pleased to visit Khionia and spend more time with this brand-new alien faction.
Jay-Den arrives on the Khionian moon.
I think, on balance, my favourite episode of the season was Come, Let’s Away – the episode where Braka returns and scores a big win at the cadets’ expense. It was well-paced, action-packed, and its emotional moments generally hit the mark. But the major caveat I have to give is that this *kind* of story – where the villain gets a big win, and sets up the next phase of their nefarious scheme – shouldn’t come when we’re past the halfway point. And it shouldn’t have come along *after* we’ve already seen the villain being defeated by a bunch of untrained cadets on their first day at school.
I mentioned this in my review of the premiere, but Nus Braka was not an entertaining villain. The performance was ridiculously hammy and off-putting, and I’m so disappointed that a genuinely wonderful actor like Paul Giamatti – whose performances I’ve enjoyed elswhere, and whose name felt like a big coup for Starfleet Academy when his role was announced – could be reduced by the show’s producers and directors to being so genuinely awful. Braka was, for the most part, a one-dimensional pantomime villian; the antagonist from a direct-to-video kids’ movie who’s “evil for the sake of it” and turns everything up to eleven for no reason.
Paul Giamatti, who played Nus Braka. Image: Star Trek on Facebook
When a series commits to a serialised arc, it’s important for that arc to stick the landing. In Starfleet Academy’s case, Nus Braka was the show’s overarching antagonist, and even in some episodes where he didn’t appear in person, his influence loomed large and he was discussed by other characters. But when a villain is so weak, so one-dimensional, and so uninteresting… it really takes a lot away from that serialised story arc. For me, unfortunately, Nus Braka is firmly in that category, and feels like one of the Star Trek franchise’s least-interesting villainous characters. I don’t doubt that Giamatti had fun playing the role, and I’m also certain that a way could’ve been found for a character like this to have been handled better. But the way Braka came across in the finished product? I’m afraid it’s one of the worst individual elements of the season.
One character I criticised in the two-part premiere (and in the buildup to Starfleet Academy’s debut) was Lura Thok. I felt Gina Yashere’s performance was really… well, amateurish, especially in the opening two-parter. I’m not going to retract that statement, but I will amend it to say that, over the course of her subsequent appearances in Season 1, Lura Thok managed to grow on me, and either I got used to Yashere’s take on the character, the cadence of her speech, and so on, or… maybe she grew into the role somewhat. Either way, I ended the season with more of an appreciation for this Klingon-Jem’Hadar hybrid than I had at the beginning.
Lura Thok with Captain Ake.
One of the really odd, left-field announcements going into Starfleet Academy’s premiere was that Stephen Colbert – a late-night talk show host in the United States – was going to have a voice role as the “Digital Dean of Students.” I said at the time that this felt like little more than stunt casting; an attempt to garner some interest for the series based on nothing but the name of the performer. And so it turned out to be. The Digital Dean had a couple of funny lines here and there – the recurring Talaxian fur-fly bit being one – but overall, I didn’t get the impression that the former Paramount corporation needed to recruit someone so well-known (presumably for no small amount of money) for this complete non-role. Colbert’s voice work was *fine*, but would anything about the Digital Dean have changed if it had been a newcomer? Heck, *I* could have done no less of a job in that kind of voice-only role, for all the impact it had.
When the cadets were first introduced, ahead of the show’s premiere, I thought it was at least noteworthy that we were going to meet a Klingon named Jay-Den – a name that sounds, well, human. And I wondered if there might be a reason for that in-universe; maybe it was indicative of the Klingons having joined the Federation centuries earlier, or Jay-Den’s family having an appreciation for human culture. But, as it turns out, the name “Jay-Den” has a meaning in Klingon.
Filming one of Jay-Den’s scenes in Vox in Excelso.
Someone who speaks Klingon will have to answer this (I can barely manage English), but… does “Jay-Den” really mean “he who crosses oceans of fire,” as he claimed in Vitus Reflux? I’m gonna go out on a limb and suggest that it doesn’t.
That doesn’t mean, by the way, that I didn’t enjoy Jay-Den. Karim Diané put in an exceptional performance, and I really enjoyed getting a Klingon main character who was a bit more complex, a bit softer, and who didn’t care only about honour and suffering a violent death. Jay-Den came from the same Klingon warrior culture that we’re familiar with from past iterations of Star Trek – regressed, arguably, by the impact of the Burn – but he was his own man with his own interests, and his desire to become a healer, not a warrior, added somewhat to his complexity as a character.
I also liked the way Jay-Den’s romantic life was handled. There was definitely a spark between him and Darem in the latter part of the season – a spark that, I would argue, either wasn’t fully justified or didn’t sit quite right because of their initial bully-and-victim interaction in the first episode. But I appreciated how they overcame that and built up a friendship.
Jay-Den and Darem seem to have… a spark.
I’ve always read the Klingons as being somewhat analogous to historical civilisations like the Spartans, at least in the way they were presented after The Original Series. Their warrior culture certainly feels like something Spartan, anyway. And if you know your history… you’ll know that the Spartans (and Ancient Greeks in general) were, to use some technical language from historiography, hella gay. *Hella* gay. So… gay Klingons just make sense, and the only thing weird about it, really, is how we’ve never really explored this aspect of Klingon culture and sexuality before.
At this point in the far future, being LGBT+ (whatever race you are) shouldn’t be a big deal, and Jay-Den’s arc and his relationship with the War College cadet Kyle was handled subtly, without much fanfare. It reminded me a little of Adira’s “coming out” as non-binary in Discovery; it’s something that everyone involved understood, accepted, and just rolled with without making it a big deal in any way. That’s generally how I like to see LGBT+ representation handled in Star Trek; I like the idea that, in the future, these things won’t be controversial in any way, and stories which set up that ideal as a plot point tend to go down well with me.
Behind-the-scenes photo of Kyle (Dale Whibley) and Jay-Den (Karim Diané).
The Venari Ral, Nus Braka’s organisation, didn’t feel consistent across the season. When we met Braka, he seemed to be the captain of a pirate ship – or perhaps someone who might be the “commodore” of a small flotilla of ships. And that presentation carried through; Braka was a jumped-up petty criminal, or so it seemed. So it was a real surprise, then, when the Venari Ral, a few episodes later, began annexing entire planets to their “empire,” with Braka painted as the leader of an entire interplanetary faction.
This just wasn’t sufficiently explained within Starfleet Academy itself, and because the Venari Ral are a new faction, we had no frame of reference. If it had been, say, the Cardassian Union or the Gorn Hegemony, there’d be a foundation to build on. Even Discovery’s Emerald Chain could’ve fit the bill. In fact the Emerald Chain is a great point of comparison, because that faction also seemed to fluctuate between “criminal syndicate” and “interstellar empire” – though at least in that case, it never felt quite so small-scale as the Venari Ral did in their first couple of appearances. I think we’d have benefited from seeing a tiny bit more of the Venari Ral, somehow, in the first couple of episodes – something that could’ve nailed down how big, how powerful, and how intimidating the faction was *supposed* to be.
Venari Ral ships. The scale of the faction and its fleet wasn’t adequately explained.
And then Starfleet Academy would’ve needed to stick to that. If the first episode seemed to show Nus Braka as the captain of a pirate ship, later episodes like Come, Let’s Away and 300th Night tried to present the faction as an empire capable of conquering entire planets, with a fleet of ships, a legion of soldiers and paramilitary, and the resources necessary to hold onto all of that territory. But then the season finale seemed to show only about half a dozen Venari Ral ships and a handful of troops.
This inconsistency was also present in the Venari Ral ships themselves. Kids These Days ended with Braka’s ship being destroyed… with a single volley of torpedoes. Come, Let’s Away showed a Venari Ral ship taking the fight to the Athena, and winning. Then Rubincon saw Starfleet massively outnumbering the Venari Ral, beaming through shields with ease, and arresting their troops and leadership. I came away from the season feeling like I *still* don’t know what the Venari Ral was meant to be: a pirate fleet, a crime lord’s militia, a proto-state, or a fully-fledged interstellar empire. And for the main villainous faction of the season… that’s a bit of a disappointment. How am I meant to be invested in a story when I don’t really comprehend who our heroes are facing off against?
Fire on the bridge! Paramount has got a lot of mileage out of those pyrotechnics in recent years, eh?
I was a little surprised when it was announced that Tig Notaro’s Jett Reno would be one of the show’s recurring characters, making the jump from Discovery. Out of all of the Discovery characters, as much as I like Reno, she probably wouldn’t have been my first choice to take a significant role in a spin-off. But I greatly enjoyed Reno’s role this season, particularly in the finale when she was left alone with the cadets, and she really seemed to rise to the occasion – while retaining her usual deadpan style.
Reno’s relationship with Lura Thok wasn’t a big part of Starfleet Academy, but it was another of those subtle, understated LGBT+ moments that I discussed above. It worked very well, and I liked how both characters gained a bit of depth and personality from one another. Notaro and Yashere played off each other perfectly in their moments together, and I felt their relationship went a long way to humanising (if you’ll excuse the term) Lura Thok in particular. I also liked what it said about Reno, and how she was finally willing to embrace new relationships after the loss of her wife – something we learned about in Discovery.
Lura and Jett together.
A ten-episode season won’t have time to do everything, nor focus on every single character – and for me, it was Genesis who seemed to draw the shortest straw this time around. Genesis got an arc of sorts, relating to her father and how she modified her references when applying to the Academy, but that was very much a B-plot in the episode in which it featured. It’s not necessarily a problem; other characters simply got bigger or more central storylines this time around. But, as I said several times in Discovery and Strange New Worlds, it would be nice if, next time, we could get an episode or two to make up for the characters who took a back seat in Season 1.
I liked what we saw of Genesis, though, and how she seemed able to push through her anxieties and fears to step up and become a leader. We saw this with her taking the captaincy of the Academy’s phaser-game team, and this carried through to later in the season, where she was finally able to take the conn of the Athena in the finale. It was never an arc that was centre-stage, but actress Bella Shepard did very well with the material she had to work with, making Genesis into a cadet who felt like she truly fit the Starfleet mould almost better than everyone else. Perhaps that’s a nod to her background, as the daughter of an admiral and who’d been raised around Starfleet from a young age. In any case, the series needed at least one character like this – and we got that with Genesis, even if she wasn’t as present as some of the others in key storylines.
Bella Shepard on set with a member of the production team.
Uniforms can be a contentious point among Trekkies! I appreciated Discovery returning to bold primary colours after Season 3, and Starfleet Academy stuck with a similar design – at least for commissioned officers. The cadets’ uniforms – their main uniforms, anyway – were a bit less interesting in a fairly drab grey. I did like, however, that Starfleet Academy introduced a lot of uniform variants: Jay-Den’s skant, the letterman jackets, away team armour, separate uniforms for the War College… all of these added a lot of depth to the series. None of the uniforms on their own really leapt out at me, but the variety definitely kept things visually interesting.
The USS Athena… well, it didn’t really grow on me, as I hoped it might after its introduction in the premiere. I don’t *hate* the design of the ship, but I don’t really find it as visually appealing as, well, almost any other hero ship from past iterations of the franchise. It feels a bit over-designed, if that makes sense, which is a criticism I’d level at a lot of 32nd Century Starfleet vessels. I did like, though, that the design of the ship was reflected in the design of the cadets’ combadges. That was a neat inclusion.
The USS Athena.
Darem got a potentially interesting arc across the season, but I think it was a bit of a mistake to set him up as being quite so unlikeable in the premiere. Darem had this whole “entitled, wealthy bully” thing going on, and it clashed with his *actual* personality. Part of this was in service to his abortive wedding in Ko’Zeine, but also it was done because – as I’ve said before when discussing Discovery in particular – Star Trek’s modern writers don’t always know how to do subtlety. Darem couldn’t just be overconfident or a bit of a brat – he had to be an aggressive, mean-spirited bully. And that beginning made him hard to root for, at times, even as we got to know the “real” Darem.
In my notes, I called parts of episodes three and seven Darem’s “dickhead to normal guy” arc, which was my way of saying this was the writers demonstrating his growth or his redemption from a poor beginning. And that kind of story can work; in Darem’s case, I think the results are a bit muddled. His spotlight – Ko’Zeine – was one of the season’s least-impressive outings, and his aristocratic background and cancelled wedding weren’t really mentioned again. I love a good redemption story, even for someone who seems unlikable, and there’s merit in doing something like this in a school setting, especially considering the show’s intended audience. But for me… I don’t think it came across as well as it should’ve. And, as mentioned above, I’d have liked to have seen more of the Khionians.
Darem actor George Hawkins getting his prosthetic makeup applied for the series premiere.
In my review of the two-part premiere, I said that I felt sure that Tarima’s condition – which required her to use a device to dampen her telepathic abilities – would turn out to be a “superpower” that would be really useful and end up saving the day. And who’d-a thunk it: I was right about that! In both Come, Let’s Away and Rubincon, Tarima’s magic – which she denied was actually “magic,” but let’s not mince words – turned out to be the only thing the cadets could use to save the day. Sometimes, setting up something in one episode to pay it off later works well and feels right. And sometimes, subtly foreshadowing something that will be important later can be a great way to keep the audience engaged. Tarima’s ability, for me, was neither of those things. It was patently obvious what was going to happen, I called it from the first moment she was on screen, and it played out beat-for-beat not once, but twice.
That aside, Tarima was… well, “okay,” is what I put in my notes. I don’t like to pick on young performers too much, because there’s always room to gain experience, but I felt that Zoë Steiner was the lesser of the main cadets in terms of her performance. Tarima felt stilted and wooden a lot of the time, and while some of that may be the fault of writers and directors as much as (or more than) the performer, it left the character in a weird space for a co-star and the main protagonist’s romantic interest. There were moments where Tarima managed to leave that behind… but overall, she wasn’t my favourite character by a long stretch.
Tarima.
Starfleet Academy was intended to reach new audiences and expand the Star Trek franchise beyond its current niche. From what I’ve seen of its streaming numbers (and even its performance through “less-than-official” means), I don’t think it’s doing that. Starfleet Academy, across all ten episodes of its first season, was routinely beaten by shows like The Pitt, Fallout, and even Bluey, and never once cracked the top ten most-streamed programmes of the day or the week. That should ring alarm bells for Skydance/Paramount… as well as for anyone who hopes to see the show continue beyond its already-produced second season. For context, shows like Picard and Strange New Worlds were regulars in the top ten most-streamed episodes of the week during their runs.
But audience numbers are not a measure of quality. I wish I could tell you that Starfleet Academy is a real hidden gem, something that the masses are unfairly overlooking and missing out on. But the reality is that… well, this isn’t my kind of show, really. And I knew that – which is why I’m pulling my punches, at least a little, when it comes to criticising some of the character arcs and storylines. There’s a ton of “teen drama” that I knew from the get-go I wasn’t going to enjoy… and I didn’t enjoy it. The Star Trek label could mitigate some of that some of the time, sure… but not enough.
Behind-the-scenes on Come, Let’s Away.
This was the first Star Trek project of the current streaming era (well, after Scouts, I guess) not to hold any appeal for me. I watched it because… I don’t know. I guess I felt an obligation to keep up with live-action Star Trek. And I can say that I did genuinely enjoy some parts of it. But overall? It’s a teen/young adult drama set in the Star Trek universe, using the lore of Star Trek for inspiration and to set up some of its stories, but it isn’t really the kind of Star Trek show that personally appeals to me. I’m okay with that – I made my peace with it before the show even aired! But it does make it hard to recommend the series to someone in a similar position to myself.
I tried to keep an open mind, though. And I was pleased to see Starfleet Academy being a more episodic project than I feared it would be, as well as to see attempts to both harken back to older shows and expand the franchise with new factions and alien races. There are good moments, interesting ideas, and some characters and performances that are a lot better than some folks online would have you believe. But for a Trekkie, the measure of success for any show is how often I think I’ll be tempted to return to Starfleet Academy and re-watch it. I can tell you with certainty that I’ll show up for Season 2. But… I can really only think of one episode from Season 1 (Come, Let’s Away) that I might even consider re-visiting in the future. The rest of it just wasn’t my thing, or else didn’t leave much of an impression at all.
The USS Athena arriving at San Francisco.
So that’s all for today.
In the days ahead, I’ll write up my thoughts on individual storylines from episodes 3-10 in a bit more depth, so I hope you’ll join me for some of that. I plan to touch on a few topics that I didn’t get around to on this occasion. Splitting up this review made sense to me – this piece is already running very long, even by my standards, so writing even just three or four paragraphs about each episode would be too much! But stay tuned, because that compilation of mini-reviews is still to come.
I hope this has been interesting, and I hope I didn’t treat Starfleet Academy too unkindly. I keep saying this because I think it’s important, but I know someone who’s the wrong side of forty isn’t the target audience for a series like this. I tried to keep that in mind while writing this review! I can say that I’m glad Starfleet Academy was produced, and I maintain that the Star Trek fan community needs a project like this to reach out to new, younger viewers if the franchise is to have a shot at surviving long-term. Unfortunately, however, I fear circumstances have conspired against Starfleet Academy, with the show coming along at a difficult time for Star Trek, after franchise fatigue has set in, and with a new corporate merger shaking things up. Even if the show was never going to be for me, I still hoped that it would find success with its target audience… but that seems not to have been the case. Maybe Season 2 will “grow the beard” and improve things… but whether you’re a fan or not, I wouldn’t bet on that third season renewal going ahead.
Star Trek: Starfleet Academy is available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and everything else discussed above – remains the copyright of Paramount/Skydance. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Voyager – Across The Unknown and for Star Trek: Voyager.
After I wrapped up my review of Star Trek: Voyager – Across The Unknown (which you can find by clicking or tapping here; don’t miss it!) I went back to the game for another run! That’s something I almost never do; re-playing a game so soon after finishing it usually doesn’t hold much appeal. But I think that alone is testament to how enjoyable Across The Unknown was for this old fan of Voyager.
That second run unfolded quite differently, as I made some deliberate choices that I hoped would lead to completely different outcomes. I ended my first run through the game without having unlocked some optional hero characters; I went out of my way to grab some more of them this time. And I tried to set up the USS Voyager differently, too – different rooms, different weapons arrays, and so on, having run through the tech tree in a different order.
I’m back for round two!
And that’s really my first point about the game: it genuinely plays very differently depending on how you set up the ship and which heroes you have at your disposal. In my first run, I found myself struggling with crew morale quite a lot, so this time, I went out of my way to try to unlock more morale-boosting options. I subbed out emergency quarters for officers’ quarters, upgraded the holodeck, built an observation lounge, and upgraded the quality of meals in the Mess Hall. My morale was hampered this time because I chose to keep Tuvix – meaning I lost Neelix – but those other upgrades and unlocks were fun. Though I had to swap most of the officers’ quarters for standard crew quarters and Borg alcoves later in the game!
Unlocking different heroes was fun, too. I noted in my original review that some decisions – like keeping Tuvix instead of restoring Neelix and Tuvok – lead to “worse” outcomes, and I stand by that to an extent. But, having deliberately tried to unlock more heroes this time around than I did in my first run, I think at least *some* of that can be offset. For example, my first run through the game utilised Tuvok in almost every combat encounter for his unique ability; I found that Tuvix, while weaker, was an okay substitute, especially when teamed up with other heroes. And although I managed to save B’Elanna this time, her unique combat ability (recharging shields) could be replaced in a way by one of a couple of other heroes who also have defensive powers.
Not a retraction, then, but an amendment!
Selecting a hero for a combat encounter.
I encountered a bug this time that forced me to re-play part of a side-mission. The mission based on the episode Child’s Play, which can result in Icheb being unlocked as a hero character, bugged out in its final act. After racing back to the Borg Cube to rescue the away team, I managed to convince Icheb to stand down, allowing me to beam everyone out. But rather than getting the final cut-scene in sickbay, after the dialogue box popped up telling me what was happening, I was back to the system screen with the Borg Cube still intact. I had to re-play that final section of the mission, complete with random rolls of the digital dice, and at the second time of asking, it was fully completed. I don’t know if that’s a common bug, but I hope it can be fixed.
Let’s stick with the digital dice for now – also known as “random number generation,” or RNG for short.
On one occasion, I think it was in Sector 6 or 7, I was soft-locked and unable to progress any further because of a roll of the digital dice. In short, in order to complete the main mission of that sector – which is essential for moving on to the next one – I needed about ten dilithium crystals (one of several in-game resources that you can spend on ship upgrades, tech unlocks, and so on). I didn’t have enough dilithium to unlock the required technology or build… whatever it was that I needed to build. But, as luck would have it, there was *one* remaining planet in the entire sector that contained dilithium. So I warped over to it, chose the option that has the largest chance of a positive outcome… and got fucked over by the digital dice.
RNG can really mess things up, sometimes…
In a game about balancing and managing your resources, you have to keep on top of things to make sure you have enough of everything, that you aren’t wasting resources, and so on. I get that that’s how the game is designed. But mission-critical technologies and unlocks shouldn’t depend on resources – especially not rare ones like dilithium, which only have a few available points of interest per sector. Something like this is inevitable in that case.
This example hammered home how reliant the game is on RNG because of how annoying it was to get to this point of interest and come away with zero dilithium when I needed it to progress. But really, this kind of thing could happen at any point in that sector’s main mission. Suppose I’d decided I wanted to unlock the next tier of the combat tech tree, which requires dilithium, or that I’d wanted to upgrade main engineering, which also requires dilithium. I could’ve used up my available supply well before I even knew I’d need that resource to progress the main story, and I could end up ruining my playthrough of that entire sector completely by accident. Even if these mission-critical technologies or builds normally require certain resources to progress, I really think there should be a way around this for players who literally cannot get those resources. Otherwise the game is effectively soft-lockable every time this arises. And to add insult to injury, Across The Unknown autosaved as soon as the digital dice failed to deliver my dilithium – meaning my *only* choice was to re-play that entire sector.
The system view.
RNG also plays a role in away missions – and again, this can lead to some pretty silly outcomes. In the mission based on Dark Frontier, which is another main quest, I ended up at the Borg Queen’s unicomplex to rescue Seven of Nine. I chose three heroes for the away team based on what the game suggested I needed: a pilot, most notably, and then someone with engineering skills. I made it to the final dice-roll screen, and I had what looked like a relatively good two-thirds chance of success. But, of course, RNG did its thing and that final dice roll ended up as a failure.
That’s fine, you might say, that’s how it goes. But this particular dice roll leads to an instant game over if you fail it.
In this case, I’d manually saved right before the trip to the Borg base, so I could re-load and try again. But it really didn’t feel good, or like the game was reacting in any way to my choices or the way I’d set things up, by randomly deciding that I’d failed that final hurdle and that that was going to be fatal to *the entire ship and everyone aboard*. If I’d been defeated in a real-time combat event, then sure. Or if I’d had some other way to feel like I was in control of events. But because it was literally just a roll of the digital dice – a roll that had a relatively high chance of success, too – it just felt wrong that it should lead to an instant game over.
It’s annoying to lose because of an unlucky roll of the dice.
I noted earlier that, on this run, I was deliberately making different choices to try to see some different results. Many of these were fun, but one… well, it really wasn’t. And I think it makes the story significantly worse and less comprehensible, especially for anyone new to Voyager or who doesn’t remember the episode in question. The mission based on the episode Equinox – which is a main mission and must be played – can go one of two ways: either Janeway and the crew are able to uncover what happened aboard the Equinox, revealing the truth behind why Captain Ransom and his crew are under attack by aliens from another realm, or… they just never find out anything at all.
Ransom’s actions in the second case make absolutely no sense. You make one choice, relatively early into the mission, and begin working on defensive measures to protect against the aliens. Then, for no reason at all – not just a reason that doesn’t make narrative sense, but literally no reason whatsoever – Ransom’s crew attack Voyager, steal the technology, and warp away. The rest of the mission plays out similarly – you face off against the Equinox in combat, beat them, and then you can either try to save some of their crew or not. But there’s still no explanation at all for what happened… and it just felt pretty unsatisfying, and like a way, way worse version of the story of that episode.
The Equinox.
I think, in this case, a combination of factors came into play. Firstly, I didn’t have the Doctor’s mobile emitter for away missions, so he couldn’t go to Equinox’s lab (I think). Then, I didn’t have Tuvok to lead an investigation, as I had Tuvix instead. And finally, I made a different choice at the beginning of the mission, which set me on that path.
I’m really in favour of the game plotting out different outcomes to key events in Voyager’s story – that’s the whole point, and I think it’s pretty fun. But when one of the main stories you get to experience has one canon outcome that makes sense and a non-canon one that’s just incredibly random… it makes it less fun and less interesting. It would be neat, for example, if you uncovered the truth, arrested Ransom, made peace with the aliens, and got to keep the Equinox as an allied ship to join you in combat. Or if you never uncovered the truth, you’d maybe have to sacrifice the Equinox but unlock Ransom as a hero character. Just a couple of examples of how this mission could unfold differently from how it did in the show, but in ways that would make narrative sense based on choices which players can make.
Encountering Captain Ransom.
Next, I’d like to talk about a few absences that I felt more strongly this time around.
It’s odd that Janeway can *never* go on away missions. Even away missions that, canonically in the show, Janeway did take part in, she can’t go on in Across The Unknown. I’m sure there’d be a way to make this happen – maybe Janeway cannot die no matter what, if that’s important to the way the game works. Or maybe if she does die, Chakotay steps up to be captain with Tuvok as second-in-command? I’d love to have the freedom to pick Janeway for *all* away missions, but I understand if that’s difficult for some reason. Still, I think making her available for *some* specific away missions, those we know she canonically went on, would be a huge improvement.
Secondly… where’s the Delta Flyer? I thought I’d just missed this, or not unlocked it, on my first playthrough, because I wasn’t using the shuttlebay very much. But this time, I went out of my way to keep the shuttlebay functional all the time, and unlocking upgrades and everything. But… no Delta Flyer.
The shuttlebay… with no Delta Flyer option.
A game like Across The Unknown, where you have a tech tree, upgrades, resources, and literally already have buildable shuttles, would’ve been *perfect* for including the Delta Flyer! I just cannot fathom why it wasn’t included, especially given its prominence in later seasons of the show. The Delta Flyer appeared in 29 Voyager episodes from Season 5 onwards, and I just find it very strange that it’s not part of the game at all.
As an example of how it could work, the Delta Flyer could either function like an upgrade to the standard shuttle, increasing the chances of successful outcomes for shuttle-based missions/points of interest. Or it could be its own thing entirely, unlocking different pathways to progress through certain missions – like the way the Vidiian Surgical Device or Pralor Shield Technology can be used to bypass certain checkpoints in some missions, or grant 100% successful outcomes. It could be a fun thing to unlock, too, requiring its own side-mission and a lot of resources to construct. Just… an odd omission. And no, I don’t think the trading-only aeroshuttle makes up for it in any way.
Tuvok and Paris designing the Delta Flyer.
I mentioned this in my review, but the game’s finale still feels pretty underwhelming. You get a text-only log, told from Janeway’s perspective, as the ship is seen cruising towards Earth… and then that’s it. In Endgame, the final shot showed Voyager being escorted by several other Starfleet vessels as she finally made it home – that would be a huge improvement. And I’d love – *love* – to see the ship swooping over the Golden Gate Bridge. That would really be a perfect way to end the game.
It would be great if that final log entry could be fully-voiced, too. I know that the developers went out of their way to recruit Robert Duncan McNeill and Tim Russ to reprise their roles and record log entries, and those logs have been a ton of fun. I don’t know whether getting Kate Mulgrew is in any way realistic – especially if it’s only for one scene. So maybe Tuvok and Paris could narrate that final scene between them? I don’t think it would be so glaring or so notable if we hadn’t had those logs from Paris and Tuvok throughout the game, but I think it does feel like something is missing from those final moments. At the very least, I’d like to see updated cut-scenes depicting Voyager, accompanied by more Starfleet ships, and ideally, that shot of the Golden Gate Bridge, too.
How incredible would it have been to get this scene as the final ending?
There are a few memorable episodes from the show that I feel would’ve made for fun inclusions. I know that, with 168 episodes, Across The Unknown couldn’t possibly adapt all of them! That’s fine – some episodes wouldn’t really suit a game like this, anyway. But some genuinely would, and while I’m not surprised that they’re missing, I think adding them in would be a great way to improve the game.
Let’s start with Year of Hell. This would, in my view, work best as a new main mission with a whole sector entirely built around Voyager’s conflict with the Krenim. Imagine slowly having to deactivate entire decks, seeing heroes die, rooms destroyed, and eventually having to make a final, consequential choice: sacrifice this version of the ship and this version of Janeway, who you’ve spent the whole sector with, to potentially restore an earlier version of the ship and the timeline, or try to escape the Krenim having basically lost everything. Making the canon choice would reset Voyager back to the way it was before the sector began – all your unlocks and collected resources would be gone, but the ship and any dead heroes would be restored. Alternatively, trying to press on could mean the ship is permanently crippled – unable to increase the warp core cap, or perhaps with entire decks permanently destroyed and unusable. It could be an *incredible* inclusion if handled well.
The badly-damaged ship in Year of Hell.
The 37’s could see you gain Amelia Earhart as a hero – or else lose half the crew to staying behind on the colony, if you don’t play your cards right. Dreadnought could put B’Elanna at risk, but could unlock torpedo upgrades, perhaps. False Profits could unlock a Ferengi hero. Future’s End would be a fun blast of ’90s nostalgia with an away mission to Earth! The Omega Directive could be another, like Juggernaut, that has potentially run-ending consequences, but which could unlock a powerful new technology or something of that ilk. Relativity would send Seven to the future, building on the events of Future’s End, and could unlock Ducane as a hero. Pathfinder could unlock Barclay as a hero, and that would be a lot of fun. The Haunting of Deck Twelve would be a fun, spooky nebula story that could unlock a new tech to help make navigating nebulae easier. Prophecy could net you a classic Klingon D7 Battlecruiser as a combat ally. And so on – I’m sure you have your own examples.
Maybe, given the game’s success, some of these ideas will be considered for free updates or even as paid DLC. I’ve had a blast with Across The Unknown so far… and I genuinely wouldn’t mind paying for DLC if it expanded the game significantly. I said in my review that the “deluxe edition” felt a bit steep for what it was, but an expansion which would add one main story mission in Year of Hell, half a dozen side-missions as suggested above, a few new characters, a couple of new techs, and more… I mean, I’d buy that.
Imagine getting a mission based on Future’s End with all its ’90s nostalgia!
I’d like to see some potential late-game upgrades to both the transporter and the ship’s combat abilities. In short, I think it would be a lot of fun if you could work your way up to being able to have *four* heroes, instead of three, for both away missions and combat. There are a few heroes who I didn’t really get to use very much, and I just think it would be fun to add that in as an option.
Sometimes in games like this, I scout out the tech tree and decide which prizes are worth racing to get! And in Across The Unknown, it could be worth speed-running something like a transporter upgrade if it meant you could send four people on away missions, increasing both your chances of success *and* the XP those characters would gain. It would need to be balanced carefully, so that other aspects of the game don’t end up feeling too easy, but I think it’s achievable. And, again, it would be an improvement – as well as something for players to work towards.
Three heroes on the transporter pad.
Something I didn’t mention in my review, but really should have, pertains to balancing. In short… I kind of feel like Across The Unknown is a game divided into two halves. You have the early missions, leading up to the conflict with Seska and Culluh, and then after that… you have the rest of the game. The early game is much, much harder, and I would personally rate the fight against Culluh as the toughest boss battle in Across The Unknown. That entire sector beats you up, with random Kazon encounters a near-constant threat, and it comes at a point when you won’t have had time to either properly build up the ship or unlock all of your capabilities.
But after beating Culluh (which took me two attempts even on my second run), the game kind of eases off – or at least, it feels like it does. The result of this is that you kind of have a game of two halves: before and after the Culluh fight. A tougher early game culminates in a very tricky boss fight, but then things seem to let up and you get what feels like an easier ride through the remainder of the game. I don’t think that’s a criticism, necessarily – more of an observation. But if you’ve been struggling, wondering if it’s worth sticking with the game because of how difficult it feels at first… definitely persevere. Once you’re past Culluh, I found it got a lot easier (and more fun!)
The game gets easier once you get past Culluh and Seska.
I really like the artwork used to depict away missions. I like the “painted” style, and how these images give each away mission a unique flavour. But if I could make one request, it would be this: please make new art assets that depict a variety of different heroes taking part in these missions! It feels a bit immersion-breaking, sometimes, to have sent Chakotay, Tom Paris, and Harry Kim on an assignment… only for all of the art to depict Seven of Nine and B’Elanna. These are static images, and I’m sure it’s possible to make more of them to depict different heroes in different missions. I’m no graphic design expert (clearly), but I’m sure that, with a combination of transparent layers and such, the same character models could even be re-used.
I just think it would be more fun and more immersive if away missions genuinely reflected the characters I’d assigned to them. Not *every* scene needs to be remade from scratch – there are plenty of moments where artwork depicts a villain, a landscape, or a hero who is mandatory for the assignment in question. But it’s a bit disappointing, sometimes, to see the “wrong” characters depicted in the artwork, especially when, sometimes, the characters who *are* shown aren’t even the recommended ones for the mission in question.
This screenshot shows Neelix and Harry Kim in the artwork even though neither character was present on the mission.
So that’s it.
I think I’ve *finally* said everything I wanted to say about Across The Unknown!
If it’s not clear from my review and this piece… I really love this game. It’s 100% a “game of the year” contender for me, as it brings one of my favourite parts of the Star Trek franchise to life in a new and unexpected way. I had a blast playing – and re-playing – Across The Unknown, and I may very well jump back in for a third run later in the year. If you’ve been on the fence about the game at all… I really think it’s worth trying out.
The USS Voyager.
When making suggestions for improvements or potential DLC, I tried to be realistic. I don’t think the game needs to be fully-voiced by the entire main cast, nor do I think that would be a realistic request. I don’t think the game needs first-person, Doom-inspired away missions… nor is that a realistic ask, at this stage! But I think there are a few things that need to be tweaked, a few ways the game could be improved, and some additions that could make for an incredible DLC bundle, if developers GameXcite are interested in going down that road. Across The Unknown seems to have sold really well, which is great news. So maybe DLC is a possibility.
Thanks for reading, and I hope you’ve enjoyed my coverage of Star Trek: Voyager – Across The Unknown. If you missed my original review, you can find it by clicking or tapping here. And I also have a gallery containing more than 180 screenshots from the game, which you’re free to use in your own reviews or other projects. You can find that by clicking or tapping here.
As Star Trek’s landmark 60th anniversary year rolls on, I’ve got plenty of other things planned right here on the website! There’ll be a review of Starfleet Academy Season 1 later in the month, episode re-watches, and more. So stay tuned. And… Live Long and Prosper!
Star Trek: Voyager – Across The Unknown is out now for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series consoles. Across The Unknown was developed by GameXcite and published by Daedalic Entertainment. Star Trek: Voyager remains the copyright of the Skydance/Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the modern Star Trek franchise, including Discovery, Picard, Prodigy, Strange New Worlds, Section 31, and Starfleet Academy.
It was recently announced that the second season of Starfleet Academy has finished filming. This comes a few weeks after the fifth and final season of Strange New Worlds also wrapped up – and it means that, for the first time since Discovery entered production in 2015, there’s no new Star Trek being produced.
Since Star Trek peaked in 2022, with a whopping fifty-one episodes of TV being broadcast across five different shows, we’ve seen a growing swathe of cancellations. And while it’s very much unconfirmed at this stage, I wouldn’t be surprised if Starfleet Academy won’t get that third season renewal. The newly-established Skydance-Paramount corporation doesn’t seem interested in pursuing Star Trek on the small screen right now – or at least, had no interest in retaining and renewing any of the Star Trek shows that were in production at the time of the merger – so when Strange New Worlds and Starfleet Academy finish their runs in 2027 or 2028, there’ll be one new Star Trek movie… and that could be it.
The USS Stargazer.
I’ve said a few times here on the website that I think it’s an awful shame, in this milestone 60th anniversary year, to be thinking negatively and potentially seeing Star Trek reaching the end of the line. But this time… I want to try to flip the script. Taking a break can be a positive thing, and no franchise can realistically keep up the pace that Star Trek attempted in the first half of the 2020s. Add into the mix the poor way the previous incarnation of Paramount handled the franchise, and I think we can make the case for a hiatus not being the worst possible news.
Let’s begin with an observation – one which you may share, or may not!
I haven’t watched every single Star Trek episode. I’ve only seen about half of Lower Decks, Prodigy’s first season but not its second, hardly any of Scouts (and yes, I think Scouts counts as part of Star Trek), and I’m a couple of weeks behind on Starfleet Academy, too. I’m a pretty big Trekkie – I run a Star Trek fansite, for goodness’ sake! But even *I* have found the Star Trek franchise to be a lot to handle over the past few years.
Michael Burnham on a Discovery promotional poster.
In 2023, I wrote about the burnout I’d been feeling with Star Trek, and it was at that point that I paused my episode reviews for both Strange New Worlds and Lower Decks. I did resume watching SNW – belatedly – but Lower Decks just… ended up sitting in the pile. I plan to return to it, of course, and I know for a fact I’ll enjoy it when I do. But… well, sometimes it’s okay to take a break.
One of the problems I’d argue Star Trek has faced in this streaming era is a lack of overall direction and consistency. I’m all in favour of trying out different genres, styles, and trying to reach new audiences – those are all good things. But since 2020, Star Trek has broadcast two serialised dramas, an animated comedy, a kids’ show, a preschool-age web series, a spy-thriller TV movie, a young adult/teen drama series, and one semi-episodic, somewhat “classic” feeling series.
The Doctor in Starfleet Academy Season 1.
Moreover, the franchise’s timeline has become completely fractured. Discovery was set in the 23rd Century, but then leapt forwards in time by 900 years to the 32nd. Picard was set decades after Nemesis and Voyager, but nowhere near as far forward as Discovery. Strange New Worlds was set after Enterprise and Discovery but before The Original Series. Prodigy was set after Voyager, but not at the same time as Picard. Section 31 was set after Discovery and the TOS films, but before The Next Generation. Lower Decks was set in between Nemesis and Picard, but still managed a crossover with Strange New Worlds. And, of course, Starfleet Academy is now set after Discovery in the far future.
Did I miss one? I feel like I missed one.
One thing I really hoped Star Trek could do, after Enterprise was cancelled and a reboot film was in production, was shake off its image as a convoluted franchise that only nerds could possibly keep up with. And it did… briefly. But the franchise’s streaming era didn’t just bring back the complicated prime timeline, it doubled- and tripled-down on making it even *more* convoluted than ever. And what’s been the result of that? It’s increasingly difficult for new viewers to know where to start, it’s hard for audiences who’ve enjoyed one series to try out another and fully join the fan community, and even for long-time Trekkies… it can be hard to keep up.
Star Trek has gotten even more convoluted in recent years.
I don’t believe that Star Trek should do the Marvel thing of making *every* film and series share a single setting, with characters and storylines criss-crossing the franchise. That brings with it its own issues, as Disney and Marvel are slowly discovering. Nor do I believe that Star Trek should take the Star Wars approach of only focusing on a handful of legacy characters at the expense of everything else. Again, that’s small-minded and has left that franchise with fewer and fewer options as time has gone on.
But what I do think is necessary, at this point, is for Star Trek to slim down and try to refocus. The days of producing five series at once, all in different time periods, has to be over. Star Trek’s corporate owners spread the franchise too thin in the first half of the 2020s, and simultaneously expected it to be one of the principal flag-bearers for a streaming platform. There’s a good case to be made for picking a single era, producing a single series, and sticking with it until it finishes its run.
Riker in the captain’s chair in The Next Generation Season 2.
With Alex Kurtzman’s contract at Paramount having run its course, and with a new feature film (allegedly) in early pre-production, this is as good a time as any for the franchise to take that break. When the current shows have run their course, and the film has premiered in cinemas, there’ll be time for Skydance to assess what’s worked, what hasn’t, and perhaps find where there could be a place for Star Trek in the future. And I do believe there should be a place for the franchise in the future! I’m just… not entirely certain what that looks like as we get closer to 2030.
Taking a break – having a clear twelve months or so without any new shows or films in production or on the air – will give the franchise breathing room. It’ll give all of us a chance to think about what we enjoyed, what we didn’t, and what we’d like to see more of. Star Trek – like any franchise, really – can’t be everything to everyone all the time, and decisions will have to be taken about where to focus and where to spend that energy. And it could be the case that a break is exactly what’s needed to give everyone involved a bit of clarity – the ability to see where Star Trek can and should go next.
Behind-the-scenes on the set of Starfleet Academy.
Unlike a lot of entertainment franchises, Star Trek has always felt pretty open-ended. There’s no overarching story that’s drawn to a close, and really, the only limitations should be the imagination of the folks in the writers’ room. As long as you can invent new planets, aliens, and weird space phenomena, you can make an exploration-focused, episodic Star Trek show pretty much… forever. It’s not like Star Wars, where Palpatine and Vader rose to power and were defeated, or The Lord of the Rings, which couldn’t very well continue after Sauron’s defeat. There *are* more stories to be told in this galaxy… if someone can be found to tell them.
When we look back on Star Trek’s streaming era, I think we’ll come to regret the franchise’s over-use of legacy characters. Strange New Worlds prioritises Spock, and latterly Kirk, Scotty, and Uhura, at the expense of its original creations – and even Captain Pike, sometimes. Picard jettisoned its new characters in favour of bringing back the cast of The Next Generation – even though doing so made no sense in at least one instance. And I’m afraid that, for all of its successes, making Prodigy a half-kids show, half-sequel to Voyager left it in a very odd narrative space, one that worked against its core function of attracting younger viewers. For you and I, long-standing Trekkies who love this franchise, some or maybe even all of those shows worked well. But for the franchise’s longer-term prospects? Doubling-down on legacy characters has left Star Trek with a lot less room for manoeuvre.
Spock and Kirk in Strange New Worlds.
Pitches abound from ex-Star Trek stars – whether it’s the Ceti Alpha V idea that eventually became the Khan audio drama, Scott Bakula’s “President Archer” series, the unironically-pitched Captain Proton show, a Strange New Worlds spin-off called Year One… and more. But are any of these ideas what Star Trek needs at the current moment? We’re coming off a long run of prequels, sequels, and shows with legacy characters shoehorned into them. And if the people in charge believe that what Star Trek *used to be* is all it can ever be in the future… well, maybe we really do need a break.
Why did Star Trek succeed in the 1980s and 1990s when The Next Generation and its spin-offs were on the air? It wasn’t because the writers and creatives kept going back to the same handful of characters and alien races over and over and over again. It was because there were passionate people who loved the franchise – but who were also willing and able to take it to new places. We’ve seen some of that on streaming, too – don’t get me wrong. But… not enough.
Robert Duncan McNeill directing an episode of Voyager.
At the same time as Star Trek has continually revisited legacy characters and familiar settings, we’ve also seen the franchise repeatedly forced into a modern, streaming TV mould that – I would argue – simply is not a good fit. Season-long, fully-serialised stories with big, galaxy-threatening villains… I mean, that kinda thing might work for Star Wars, but it’s just not what this franchise has ever really been about. Even when Deep Space Nine ran its Dominion War arc, the show was still largely episodic, and in twenty-plus-episode seasons, there was a lot more room to tell different kinds of stories within that framework.
I’m trying not to dwell too much on decisions that have already been taken. But I can’t shake the feeling that, in five or ten years’ time, we might look back at this streaming era as a huge missed opportunity… perhaps Star Trek’s last great opportunity to reach new audiences. By the time we got Strange New Worlds – the show I consider to be the high-water mark of the modern franchise – Discovery, Picard, and, to an extent, Prodigy as well, had already burned a lot of goodwill and a ton of cash. By the time the higher-ups at the former Paramount corporation realised that the best way to make a Star Trek show was to… y’know, *make a Star Trek show*, it was already too late. The merger was inbound and cancellation loomed.
The wreck of the USS Protostar…
I don’t want to say that I regret ViacomCBS and Paramount trying new things with Star Trek, nor trying to modernise the franchise, either. Both Discovery and Picard were well-intentioned efforts to take this classic franchise and see if it could slot into a modern, serialised, short-season format. But I think we also have to acknowledge that the results of those experiments were more miss than hit, and Strange New Worlds’ success is what’s proven to me that Star Trek *still* works best when you have the freedom to warp away to a new planet and a new adventure pretty much every week.
And that’s what I hope the new Skydance/Paramount leaders will reflect on in the months and years ahead.
I would say, to its credit, that the six episodes of Starfleet Academy that I’ve seen so far have also been more episodic than I initially feared, and that there are some fun standalone stories in Discovery, Prodigy, and of course, in Lower Decks as well. But where those shows fell down, in my opinion, was in trying to use (and then re-use) a serialised streaming mould that may have worked elsewhere… but just wasn’t the right fit for Star Trek.
David Ellison, CEO of Skydance-Paramount.
If you’ve been a regular reader for a while, you might remember me saying this shortly before Picard Season 1 landed back in 2020: “I’d like to give the new cast a chance to become fan favourites for the next generation (pun intended) of Star Trek fans. I really hope that in another thirty years’ time they’ll be clamouring to find out what happened next to some of these characters the way we are for those of the TNG era.”
That was genuinely what I hoped for as Picard premiered; that fans would be just as enamoured with the likes of Dr Jurati and Elnor as you and I were for Dr Crusher or Worf. Unfortunately, I really can’t think of a single character from modern Star Trek – across all of the shows – who might genuinely be in that category. Can you?
The main cast of Discovery’s fifth and final season.
But… I could be wrong about that. And perhaps, with the passage of time, we’ll gradually fold these newer shows into the broader lore of Star Trek. I wasn’t a huge fan of Enterprise when it premiered, and I only tuned in sporadically during its original broadcast run. But I’ve since come to appreciate the stories it told a lot more, so… maybe there’s hope there, too. Sometimes, you need a bit of time and space before you can fully appreciate a good story, and maybe that’s going to prove the case with modern Star Trek.
Another benefit of taking a break is that it gives a whole new crop of writers and creative folks a chance to step up. There may be folks out there who have great ideas for Star Trek – or who *will* have a great idea in a few years’ time – who simply wouldn’t get a look-in with Paramount right now because there’s already a full creative team in place. I note that some of the same folks have been hired to work on the production side of multiple shows of the current streaming era – as also happened, by the way, from the ’80s through to Enterprise’s cancellation. But when the same people have been at the helm for a while, any franchise is going to need an injection of new talent. New writers, new producers, new directors… people who have different ideas.
Leonard Nimoy with the writers and producers of Star Trek III: The Search for Spock.
Some of those folks may be Trekkies already, and they’re just waiting for their chance. Others may have only come to Star Trek recently, in this current streaming era, and are just beginning to explore the franchise and what they might be able to do with it one day. Either way, having a clear-out at the top and opening the door to new pitches and new ideas from different people… it’s not a bad thing. Star Trek, in its current form, has been in production for over a decade, and Alex Kurtzman – the franchise’s current head – has been involved with Star Trek since the reboot film back in the 2000s. I’ve *never* been a “fire Kurtzman now!!1!” person. But if his contract has run its course, and a new executive team is in charge at Skydance… it could be a natural break; the right time for everyone to go their separate ways.
And to be clear: I think Alex Kurtzman can hold his head up high and revel in the genuine successes he had. No showrunner or executive producer is gonna hit it out of the park every time, and I respect his willingness to be experimental and to give shows like Lower Decks a chance. And I respect how he was willing to listen to fan feedback when we were desperate for “the Captain Pike show” to be created. So I’m not saying he “should be fired,” or that I’ll celebrate his departure. I’m simply saying that, after several years at the top and having overseen such a broad expansion of the franchise, it’s probably time for new creatives to step into that role.
Alex Kurtzman (right) with Bella Shepard on the set of Starfleet Academy.
And for us, as fans… as tempting as it may be to say we want to get new episodes of Star Trek all day, every day, I think *we* need breaks sometimes, too. You need a break to appreciate a franchise, to avoid burning out on it or finding it stale, and to branch out. There are some great sci-fi and fantasy stories out there in other properties – some of which are similar to Star Trek, and some of which are very different. But as fans, we don’t need to be *only* interested in one thing at the expense of everything else. Look at my website as an example: yes, I’m focused on Star Trek a lot of the time, but I also talk about gaming, movies, and TV shows outside of the franchise, too.
I wasn’t around in the dark days of the 1970s after The Original Series was cancelled. But I can vividly recall the shock and disappointment I felt on learning that Enterprise was being shut down after just four seasons… and that *no* new Star Trek at all was going to be produced. And I don’t long to repeat that feeling, believe me! But at the same time, as I reflect on those days with twenty years of hindsight… I think that missing Star Trek is what helped me to fall in love with the franchise all over again.
It took Enterprise’s cancellation for me to really appreciate the show.
In 2005, when Enterprise was cancelled, I had quite a few Next Generation episodes on VHS, as well as most of the Star Trek films, and I’d begun my DVD collection with The Original Series. But I wasn’t a regular Enterprise viewer, and it had been a while since I’d watched much DS9 or Voyager in particular. But cancellation, and the thought that there might be no new Star Trek at all? That spurred me on to re-watch some of my favourite stories, and as I expanded my DVD collection in the second half of the ’00s, I spent more time with Star Trek than I had in years. By the time the reboot film arrived in 2009, I owned the entire franchise on DVD, and I was regularly re-watching all of it.
I don’t think I would’ve been so committed to doing all of that were it not for the cancellation. Having that break – though it didn’t feel good at the time – led me to doubling-down on Star Trek, watching old episodes that I hadn’t seen in years, and really coming to appreciate the *entire* franchise – even those parts, like Enterprise or The Animated Series, that I was less familiar with.
The Enterprise-D, drawn in the style of The Animated Series.
I’m not saying the same thing is guaranteed to happen again. But if Star Trek does go off the air for a while, all we’ll have are re-runs of old episodes on Paramount+ (or whatever it’ll be called by that point!) I don’t think it’s impossible to think that the passage of time, and the lack of any new stories being told in the franchise, will lead us to re-evaluate some of what we’ve seen over the past decade or so. Who knows… I might even discover an appreciation for Picard Season 2. I mean… it’s *possible*. Right?
At the end of the day, there are examples of franchises disappearing for a while and coming back stronger. And I would *hope* that Star Trek could be in that category. I mean… it’s happened before. Twice. And the likes of Star Wars, Doctor Who, and others… they’ve all gone on hiatus for a while, only to return to critical acclaim and praise from their fans. A break doesn’t have to be fatal… and it doesn’t have to be permanent. And sometimes, it’s just what a franchise needs – even if, as fans, it can be hard to recognise that in the moment.
A break doesn’t need to be the end…
So I hope this has been interesting.
I was prompted by the news of Starfleet Academy’s second season wrapping principal photography, and also the recent news that Skydance-Paramount looks set to acquire Warner Bros.-Discovery. Presumably becoming Para-Disco-Dance-Bros… with a streaming platform called HBParaOPlusMountMax? Who knows!
But assuming the takeover goes through, and survives all of the regulatory scrutiny it’s sure to endure… there could be interesting times ahead. I understand that the new corporate entity will be heavily indebted, which could provide an incentive to return to big-name franchises, like Star Trek, to attract cinemagoers and subscribers. But that will have to be a conversation for another day!
Jeri Ryan with a poster teasing Seven’s return in Picard Season 1.
I wanted to tackle the thorny question of Star Trek’s possible cancellation from a completely different angle. And while I must concede that I’m not thrilled about the franchise potentially going off the air again… I can see glimmers of hope, at least, that a change in direction and perhaps a tighter focus could lead to better things somewhere down the road. I have no idea if I’ll live long enough to see any of that, of course! But if I do… hey, come back to Trekking with Dennis, and we can watch those new episodes and films together.
And until then… I’ll be here. It’s still the 60th anniversary year, and I’ve got plans for reviews, re-watches, and more right here on the website.
Thanks for joining me today, and Live Long and Prosper, friends!
The Star Trek franchise – including all properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: The Next Generation Season 5, and minor spoilers for Star Trek: Starfleet Academy Season 1.
With Starfleet Academy’s first season currently on the air, I got thinking about the institution. Although we caught a glimpse of the Academy in The Wrath of Khan, its first major on-screen appearance came a decade later in Season 5 of The Next Generation. I thought it could be interesting to return to that episode today, in light of the different approach taken by the new young adult-focused series, and re-watch The First Duty.
I was surprised, when I looked into it, by two things: firstly, how Starfleet Academy only appeared relatively late into The Next Generation’s run. By the time we made our first visit to the Academy, DS9 was already in production, less than a year away from launch, and The Next Generation was well past its halfway point. And secondly, I was surprised at how few appearances the Academy itself actually made during The Next Generation era. Starfleet Academy only appeared twice in The Next Generation and once in Voyager – in simulated form – though the same filming location was re-used as Starfleet Headquarters in Deep Space Nine, Voyager, and Enterprise, which is probably where my confusion stemmed from.
The Tillman Water Reclamation Plant and Japanese Garden was the filming location for parts of The First Duty. Photo: City of Los Angeles/L.A. Times
Still, it’s interesting, isn’t it? The Academy feels like an iconic institution within the broader lore of Star Trek, yet it made relatively few on-screen appearances in The Next Generation era – and none at all in The Original Series.
The First Duty is one of a few episodes that I managed to watch *before* its terrestrial broadcast here in the UK – because I rented it on VHS! I couldn’t tell you exactly when; I’d guess sometime in 1993 or 1994. Star Trek video cassettes were a rarity in rental shops in the small towns around where I grew up, so I’d usually jump at the chance to grab a pair of episodes to watch! I’m almost positive I also caught the episode’s first broadcast on the BBC, too, which would’ve been in 1995. After acquiring The Next Generation on DVD, I watched the episode again multiple times, and I’ve since re-watched it on streaming, too.
Who else remembers watching The Next Generation on VHS?
What’s the point of explaining all of that? Well… my occasional “episode re-watch” series isn’t a “review.” It’s way too late for me to write anything like an “episode review” for a series I adore and for an episode I first watched more than three decades ago! This is going to be my thoughts on the story, but some of how I feel about The First Duty has probably shifted with the benefit of hindsight, with ageing, and after having viewed literally hundreds more Star Trek episodes that have premiered in the intervening years. It should also go without saying that everything we’re going to get into today is the *subjective, not objective* take of just one person. If you hate The First Duty, love it more than I do, disagree with my take, or think I’ve completely missed the point… that’s okay! We’re all here to just geek out about Star Trek, at the end of the day, and I share my take on this classic episode with the Trekkie community in that spirit.
The First Duty has a couple of interesting characters and narrative elements when considering the broader Star Trek franchise, and I’d like to begin there. This episode was only the sixth appearance of a Bajoran character, with the Bajorans having debuted earlier in Season 5. With Deep Space Nine in early production, the Bajorans (and the Cardassians, too) were being set up in The Next Generation ahead of their prominent role in the upcoming series. The character of Sito Jaxa was, after Ro Laren, the second Bajoran to be seen on screen serving in Starfleet. Sito would re-appear in the episode Lower Decks in Season 7.
Cadet Sito.
We talked about Nick Locarno recently – click or tap here for more on that! But Locarno is an interesting character, as it’s pretty clear he was, at the very least, a partial inspiration for the character of Tom Paris in Voyager, which would premiere less than three years after The First Duty aired. Paris and Locarno share an actor in Robert Duncan McNeill, but they also share a piloting career and a lax approach to Starfleet regulations. I’m not fully caught up on Lower Decks yet, but I understand Locarno appeared in that series, too.
I just find it interesting that, in a single episode, we have elements from all three shows of The Next Generation era. In addition to characters from TNG itself, we have a Bajoran, whose home planet and people would be massively important in Deep Space Nine, and Nick Locarno, played by a future Voyager star, and who’s arguably a prototype or inspiration for one of that show’s main characters. It makes The First Duty feel – in hindsight – almost like a crossover! At the very least, it’s an episode that has those different components – even if, at the time, no one watching could’ve known!
The cadets bring together all three shows of The Next Generation era.
And this is what I mean about the benefit of hindsight. Watching The First Duty more than thirty years after its original broadcast means we can see how Star Trek’s production team were already laying the groundwork for their new spin-off. And we can see how Robert Duncan McNeill basically talked himself into getting the role of Tom Paris some three years before Tom Paris ever existed! It makes returning to the story a completely different experience than it was on that first viewing in the first half of the ’90s; nothing about the episode or its narrative has changed, but the way we interpret it arguably has.
At the core of the episode, we have two key character pairings: Wesley Crusher and Nick Locarno on one side, and Captain Picard and Boothby on the other. The First Duty follows Wesley, Nick, and the other members of Nova Squadron as they try to cover up the events leading to a fatal accident. Picard reconnects with Boothby – apparently for the first time since being promoted to the rank of captain, at least – and also relies on the Academy’s groundskeeper for advice as the inquest into Cadet Albert’s death unfolds.
Boothby’s reunion with Picard.
Wil Wheaton returns to The Next Generation for the second time since departing the series midway through the previous season. Wesley’s departure was written in such a way as to allow the character to return, and The First Duty was one of four episodes in which Wheaton reprised the role.
I don’t know if you were around while The Next Generation was airing, or during those early years of Star Trek fan forums on the interweb, but Wesley was often a controversial character, even for big fans of the series! A “Mary Sue,” according to some, Gene Roddenberry’s “self-insert” according to others, Wesley was perceived as being annoying, too smart or too skilful for his lack of training, and worse, by some viewers. I wouldn’t say that The First Duty was Wesley’s first defeat – see episodes like Justice, Coming of Age, or The Dauphin – but it certainly represents one of Wesley’s low points as a person – and, ironically, one of his most *human* moments, too.
The First Duty shows Wesley at his most human.
I’m personally of the opinion that Wesley is unfairly disliked by viewers of The Next Generation, and while I get some of the criticism – particularly surrounding his near-perfect skills – I generally enjoy his characterisation in the show. The First Duty, though, shows us a much more vulnerable, weak, and human side to Wesley, showing us that, whatever intelligence and skill he may have, he can still make mistakes, he can still be caught up in the wake of someone more charismatic, and he’s still learning. Wesley is a kid – a university student or military college cadet, as of The First Duty. And… he acts like it.
We’ve seen this side of Wesley before, but in a relatively limited number of stories. And, I would argue, never to this extent. Despite the heavy adult themes of death, conspiracies, duty, and conflicted loyalties, this is a version of Wesley that feels *young* in a way that the character didn’t always manage to when he sat on the bridge of the Enterprise-D. And this is a story that looks at how a young person can feel peer pressure, can be pushed into doing something they know to be wrong, and how easily a charismatic friend can influence their life. Wesley slips into this role effortlessly, and Wil Wheaton puts in a fantastic performance, showing us how torn Wesley feels between his friendships with Nick and the rest of Nova Squadron and his desire to do the right thing by telling the truth.
Nick Locarno with Wesley.
Although never to such an extreme degree, I think a lot of us can relate to getting in trouble at school, or not wanting to “grass up” a friend. I certainly found myself in detention or sent to the headmaster’s office on more than one occasion when I was at school, and I can vividly remember how that felt – that fear of getting in trouble, and how serious it all seemed to be at the time. And I can recall occasions where friends at school would do something stupid – sneaking alcohol on a school trip, smoking behind the woodworking classroom, or cutting class to sneak into town. I covered for them when they misbehaved, and they probably did the same for me!
My point is that a big part of what makes The First Duty work is that, despite its heavy subject matter, it’s an incredibly relatable feeling. I’ve been in a position not unlike Wesley’s – where my schoolfriends expected me to cover for them while teachers demanded the truth. And it’s that near-universal feeling, something a huge number of folks in the audience will have experienced at least once in their lives, that makes Wesley feel so relatable and so human within the story.
Nick Locarno put a lot of pressure on Wesley and the other cadets.
One thing that I think is a bit of a shame when it comes to The First Duty is that the episode didn’t have enough time to really flesh out Captain Picard’s backstory. We glimpsed, through his chat with Boothby, that Picard had made a mistake of some kind during his own Academy days, and that Boothby helped him understand what he’d done. Picard says that, without Boothby’s advice, he might not have been allowed to graduate – combined with his earlier recollection of being summoned to the Superintendent’s office, we can assume it was something pretty serious. We know Picard had a rebellious streak in his youth – something that the episode Tapestry would hammer home in Season 6. But what this incident was… it was never followed up on in the remainder of the show, unfortunately.
Picard and Boothby’s conversations were interesting, but they also leave me wanting more! I wish we could’ve got a flashback to Picard’s Academy days, perhaps, or even just a bit more of an explanation from one of the characters about what Picard did. The chat had a “we both know what this is, so there’s no need to go into detail” thing going on, which makes sense in-universe – both characters know what they’re referring to – but it’s a tiny bit frustrating as a viewer!
What did Boothby do for Picard all those years ago?
Given the importance of this conversation to Picard, as he pursues the investigation into what happened with Wesley and Nova Squadron, I don’t think it’s unreasonable to want to know more about this mysterious event in Picard’s past. If I were to hazard a guess, I’d say that Picard broke a rule that resulted in endangerment or injury, perhaps, and Boothby was the one to convince him that he needed to come clean. It’s clearly something at least somewhat comparable to Wesley’s situation – but I doubt Picard would’ve done anything as severe as covering up someone’s death.
I kind of feel that Dr Crusher is a bit flat, especially at the beginning of the story. She’s learning for the first time that her son has been injured in an accident that killed one of his friends, but her reaction throws me off just a little. A lot of people don’t have big, over-the-top emotional reactions to events, but even by that standard, Dr Crusher just seems a little bit underwhelmed by what should be such a seismic and shocking event. Subsequent scenes show her a bit more animated when coming to Wesley’s defence, but that moment in her office at the beginning of the episode just… I’m not convinced it was played right, considering the seriousness of the accident.
Dr Crusher felt a bit flat to me, especially at the start of the story.
What I adored about Dr Crusher in The First Duty, though, was how she leapt to the conclusion that the sensor data had to be wrong – because, in her mind, there’s absolutely no way that Wesley could’ve been lying. It piled pressure on Wesley, of course, which is something we saw building up over the course of the episode, eating away at his conscience and making him feel ever more guilty. But I like what it says about Dr Crusher, and how she’s so willing to believe her son – even when it seems obvious to everyone else that he’s not being honest.
The downside to this, unfortunately, is that we never got any resolution to this mother-and-son story. Dr Crusher arrives on Earth to see Wesley, goes through the inquest with him, supports him even when he’s lying, but by the time his lie is exposed and he’s pushed into making a confession, she’s gone from the story. Picard is the one to deliver the news to Wesley about his academic punishment, and we never get to see whether Dr Crusher is upset, angry, disappointed, or some combination thereof. It’s not something that feels like a glaring omission until you stop to think about it – but as Wesley’s biggest supporter, Dr Crusher is yet another person that Wesley let down by his actions in The First Duty. And there’s no resolution to that story thread.
Commander Albert.
Obviously, a forty-five-minute episode can’t do everything. And given the characters and storylines in play, it was probably the right call for the writers to focus where they did. I just think that, if I had to pick on one thing that I’d say is missing from The First Duty, it would be some kind of closing scene between Dr Crusher and Wesley – some way for her to express her disappointment, perhaps even feeling like he’d broken her trust.
Maybe we should infer from Dr Crusher’s absence that she was so *livid* with Wesley in that moment that she couldn’t even look at him! That could be why Picard had to be the one to deliver the news, to express his own conflicted feelings – pride that Wesley eventually did what was right, understanding that it was difficult, but anger, frustration, and disappointment that the situation occurred in the first place. I don’t believe that was the writers’ intention, but that interpretation of Dr Crusher’s absence is there, if you want to read between the lines, and if you desperately need a way to resolve her arc in the episode.
Where was Dr Crusher in the episode’s final act?
And I happen to really like Picard’s closing scene with Wesley as the episode concludes. Picard went from sympathy to suspicion to righteous anger as he uncovered the truth about the accident, resulting in an incredibly impressive scene in his ready-room aboard the Enterprise-D in which he absolutely tore into Wesley. But the closing scene, after Wesley confessed, showed that Picard recognised how difficult the whole situation was, perhaps sympathised to an extent based on the mysterious event from his own Academy days, and even showed some measure of respect for Wesley’s ability to do the right thing in light of the pressure he felt.
Though they contrast in tone, both scenes between Picard and Wesley – in the ready-room and after the inquest – were played incredibly well. It’s performances like that from the venerable Sir Patrick Stewart that led to the character being so beloved by Trekkies… and eventually returning, some three decades later, for his own spin-off series!
Picard was furious.
Though they aren’t in focus for a lot of time, I enjoyed the moments we got with Data and Geordi in this episode. Working in main engineering, they analysed the sensor data that poked holes in Nova Squadron’s story, setting the stage for Picard to understand what really happened. The slow reveal of discrepancies or oddities in the recovered Data from Wesley’s ship was a really well-paced scene, and Geordi and Data both had roles to play in explaining (or technobabbling) parts of that.
Starfleet ships of The Next Generation era are almost always my favourites in terms of design. But I gotta be honest: the Nova Squadron ships… they don’t really do much for me. Nothing about the design screams “Star Trek” at all, and they feel almost like single-pilot fighter ships from a franchise like Star Wars. Nothing about the design is *bad* per se, and I don’t dislike the way these ships looked. But in a franchise where there are so many fun and interesting designs, they’re nothing special.
The Academy ships as they appeared on the inquest viewscreen.
Perhaps this is because these ships were mainly seen as CGI models, with a physical prop only appearing very briefly. The ’90s was a weird time for CGI – with the technology pretty limited. Given that Nova Squadron’s ships were all destroyed prior to the events of the episode, only depicted in logs and sensor data, I guess you could say that it’s fair enough that we didn’t get a more detailed look at them. But still… I just don’t feel like the aesthetic of the ships, the way they look, was particularly strong.
But your mileage may vary! Aesthetics and designs are very much a matter of personal taste. And I would say, having seen a photo of the original model of the Nova Squadron ships, up close, I don’t think it looks that bad. But the way it came across on screen, particularly in those CGI-heavy scenes, just didn’t leave a strong impression. The Next Generation era has way better shuttlecraft, shuttlepods, and smaller vessels.
The filming model (or a replica) of Nova Squadron’s ships. Photo: StarTrek.com
Sticking with the look of the episode, one thing I found particularly interesting was the design of Starfleet Academy itself. Remember, this is our first real look at the campus anywhere in Star Trek, and obviously, there’s a lot of time spent both on the grounds – which were filmed at the Tillman Water Reclamation Plant in Los Angeles – and the room where the inquest took place. The gardens are an iconic part of Star Trek, I would argue, having been seen as both the Academy and Starfleet HQ. But I want to focus on a different space for a moment: Wesley’s dorm room.
This is going to sound like a totally minor thing to focus on, but why do the doors on Starfleet Academy’s campus have… handles? Surely the Federation has moved beyond such things, right?! I don’t remember it being something I paid much attention to until this re-watch of the episode, but I found that, once I started to think about it, it stuck out like a sore thumb every time Wesley opened the door to his dorm. It’s not *totally* out-of-place in Star Trek, but for a location on Earth like the Academy? I dunno… you’d think they’d have sliding doors like on the Enterprise!
The offending door handle…
In light of Robert Duncan McNeill’s role in Voyager, I can’t help but wonder how similarly (or differently) we might’ve received his performance if a decision had been made to bring the character of Nick Locarno into that series. Would a similar “redemption arc” story have been possible for Locarno in the way it was for Tom Paris? I think it would have been interesting, and could’ve added another layer to this character, to say that Locarno joined the Maquis after being expelled from the Academy, only to be captured, imprisoned, and really hit rock bottom.
We still got a lot of that with Tom, something that the revelation about his father being an admiral certainly compounded, but part of me will always wonder how differently we might’ve received the character had Nick Locarno been the one assigned to Voyager. It would’ve been another connection point, a through line from The Next Generation to its sister show. I haven’t seen Locarno’s arc in Lower Decks yet, and perhaps I should’ve delayed this re-watch until I have! But maybe that will also change the way I look at the character in The First Duty.
Nick Locarno.
Star Trek has done courtroom drama going all the way back to the first season of The Original Series, and within The Next Generation, we have several other examples, too. I wouldn’t necessarily rank The First Duty’s inquest sequences as being among the best or most compelling courtroom-esque that the franchise has to offer, but they get the job done, and they’re sufficiently tense. When the cadets are caught in their lies, especially by the Vulcan captain, there are some moments of real jeopardy, moments that really captured that feeling of being a kid and getting in trouble that I talked about earlier.
Admiral Brand – the Superintendent of Starfleet Academy – is a fun character. I liked Picard’s description of her at the beginning of the story; it set her up pretty well as a “no-nonsense” type of educator. I think we all came across teachers like that when we were at school! Brand is the first one to question the cadets’ version of events, and her presence adds a lot to this side of the story.
Admiral Brand and Captain Satelk.
In The Measure of a Man – another classic courtroom story from The Next Generation – it never made a lot of sense to me that Starfleet would pick Picard and Riker to argue the case. So I like how, in The First Duty, we don’t get the contrivance of having Picard or another Enterprise officer serving on the inquest panel. The inquest works better for having Admiral Brand and Captain Satelk as its members.
If I were to nitpick – and you know I must – it never felt realistic to me that Starfleet Academy would be content to basically say “a student died, we know you’re lying about what happened, but there’s nothing more we can do, so nevermind.” Which is, in effect, what Admiral Brand was going to do until Picard pushed Wesley into making a confession. It just doesn’t seem to gel with what we know of Starfleet that they’d give up on the investigation so easily when someone – a student, no less – had actually died. And while this works in the context of the episode as a way to raise the stakes for Wesley, part of me has always felt that Starfleet wouldn’t have been content to let it lie.
The inquest.
Narratively, The First Duty does an exceptional job of building up the pressure Wesley feels. There’s his initial guilt at Cadet Albert’s death, which is swiftly compounded by his mother fussing over him and his reunion with Captain Picard. Then there’s Nick, insisting that they all collude to cover up what really happened to save their own skins – even if that means Joshua’s reputation gets dragged through the mud. Commander Albert then comes into the story, apologising to Wesley for Joshua “letting Nova Squadron down,” and really just making Wesley feel awful. Next, as the inquest rolls on, the evidence from the satellite shows the team out of formation. Again, Dr Crusher compounds this by insisting that Wesley must be right and the data wrong. And finally, we come to the confrontation with Picard – after we’ve seen this slow buildup of various factors all combining to really weigh on Wesley’s conscience.
Picard’s blow-up would have had an impact regardless, but when you watch that scene after seeing all of those other moments of guilt and pressure… it works a whole lot better. Picard’s harsh words to Wesley come after we’ve already seen the cover-up slowly unravel, and they hit so much harder because we know that Picard is 100% in the right. And for Wesley, this is the final straw: the moment where he has to choose between his loyalty to Nick and his friends… and doing the right thing. The titular first duty.
Picard.
I think if you forced me to choose my favourite season of The Next Generation, Season 5 would be my pick. It has so many fantastic episodes: Disaster, Unification, Cause and Effect, The Next Phase, and fan-favourites like Darmok and The Inner Light, too. So The First Duty has some tough competition, but I think it fits in pretty well with many of those outstanding stories. It’s an episode that does a lot for Picard and his sense of duty, pushing Wesley to do the right thing. And it’s also an episode that takes the “impossibly perfect” Wesley Crusher and brings him down to earth, really humanising him and showing us that he can make mistakes, too.
I had fun returning to The First Duty, and I think it makes for an interesting point of comparison to the new Starfleet Academy series, too. Starfleet Academy has picked up criticism in some quarters for its tone and some of its stories – and there will always be folks both inside and outside of the fan community who aren’t happy when Star Trek doesn’t give them *exactly* what they want! For my money, I think you can see a through line from The First Duty to Starfleet Academy, even if some of that comes in exposition and dialogue! Boothby, for instance, talks about how the cadets’ celebrations in Picard’s day and for Wesley’s Nova Squadron caused a lot of damage to the grounds – something we see firsthand when the Academy cadets get into a “prank war” in the new series. That’s just one example, but I think it shows that, despite some changes in approach, Star Trek is still Star Trek even all these years later.
The final shot of the episode.
So that’s all for today. I wanted to step back to the Academy’s first big appearance now that we have the new Starfleet Academy show – more out of curiosity, really, than for any other reason. When I write up my thoughts on Starfleet Academy’s first season later this month, I’m sure I’ll have more to say about how the show fits in with the wider Star Trek franchise, and this re-watch has certainly given me a lot to think about in that regard!
Thanks for tuning in for this episode re-watch. I had a lot of fun revisiting The Next Generation and catching up with Picard, Wesley, Dr Crusher, and the rest of the crew. The First Duty is a fun episode, and one that feels, with the benefit of hindsight, like it brings together all three shows of The Next Generation era in a pretty fun way. I’m not sure which episode will be getting a full write-up next, but in this milestone 60th anniversary year, I’d love to do more to celebrate. Have fun out there… and Live Long and Prosper!
Star Trek: The Next Generation is available to stream now on Paramount+ in countries and territories where the service is available, and is also available to buy on DVD/Blu-ray. The Star Trek franchise – including The Next Generation and all other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware spoilers for Star Trek: Voyager – Across The Unknown and for Star Trek: Voyager.
I’ve been getting acquainted with the brand-new Star Trek: Voyager – Across The Unknown over the last few days. Last year marked Voyager’s 30th anniversary – which is insane to think about, by the way, and makes me feel oh so very old! But it also made it the perfect time for a new Voyager game’s announcement, and with Across The Unknown looking like my kinda thing, I was excited to give it a try. I picked up the “deluxe edition” of the game as soon as it became available, and I’m ready to share my thoughts with you today.
Firstly, though, a couple of important caveats.
Everything we’re going to get into today is the entirely *subjective, not objective* opinion of just one person. If you have a different perspective on Across The Unknown or Voyager in general… that’s okay. I offer my take to the Trekkie community based on how I experienced the game. And in addition, Across The Unknown is a deceptively big game, with some procedurally-generated elements, luck-based mechanics that play a role in determining outcomes, and multiple pathways and even multiple endings. I have not experienced all that the game has to offer, and I’m basing this review on one “run” through the game, plus one abortive “half-run” that ended too soon.
Ready to get lost in the Delta Quadrant?
So let’s talk Across The Unknown – or, as I keep mistakenly calling it, Into The Unknown. Remember that song? The one from Frozen II? It’s stuck in my head now.
Big-picture talk: I like Across The Unknown. I think it’s a game designed from the ground up by Trekkies, with Trekkies in mind, and it really leans into all aspects of Voyager, coming across as a true celebration of the series. Gameplay-wise, though? There are some flaws and deficiencies which hold it back a little as things stand. I’m buoyed by developer GameXcite’s commitment to acting on feedback, but there is one basic missing feature that even a first-time amateur developer should’ve known fans would want to see included, and it’s a shame it’s absent from Across The Unknown at launch.
There are also a handful of bugs that impacted my experience, including one that stopped me from navigating between the game’s three main menus, effectively soft-locking me out and forcing me to reload my most recent autosave. Again, GameXcite seem willing to continue to work on the game post-launch, with a couple of patches having been rolled out for the PC version already. Hopefully, these issues (and any others I may not have encountered) will be resolved – but it’s something to keep in mind if you’re sitting on the fence about the game right now. Perhaps waiting as little as a couple of weeks will mean the version you download and install will be a tad smoother and better across the board.
An example of a minor text bug.
Across The Unknown is missing an incredibly basic function of video games that I almost can’t believe wasn’t included at launch: a proper save system. The game relies on an autosave, with the intention of playing like a “rogue-like” experience, complete with permanent, run-impacting choices.
The problem with that is the sheer *randomness* to too many of the outcomes. To give one example from my first run, I encountered a mission based on the episode Faces, which involved the Vidiians splitting B’Elanna into two separate people. This mission, despite me having an upgraded sickbay, the Doctor being present, being fully-equipped with resources, and – for want of a better term – doing everything “the right way,” resulted in B’Elanna’s death. This came in my first run through the game, at a relatively early stage, leaving me without one of Voyager’s main characters. I’d have wanted to go back and undo that, but doing so meant either restarting the entire sector or starting again from scratch.
Some outcomes feel very luck-dependent.
I admire the intention to go for an “old-school” style of gameplay. But I’m someone who believes games should give players options. I’m on the record supporting the practice of “save-scumming,” at least in single-player experiences like Across The Unknown. A game like this, which demands hours of your time, should be customisable to an extent, and should be able to be tailored to the way you want to play. By all means, do what Baldur’s Gate 3 does and have a mode where save-scumming is disabled and players have to rely on one single autosave only. But for folks who either don’t have a lot of time to play, or who want a more relaxed approach to the game? A proper free save system is *essential*, and I find it hard to believe that no one at GameXcite didn’t raise this as an issue before launch.
Responding to this exact line of criticism, GameXcite has pledged to “find a solution that brings you there,” to quote one of their recent updates. I don’t know what the time-frame might be on something like that, but it will be a *major* improvement to the game, assuming the developers can find a way to get it over the line. I sympathise, to an extent, because this is clearly not the way the game was envisioned or originally designed. But the ability to freely save – or at least to have multiple autosaves to choose from, perhaps – is something so incredibly basic, something that has been part of video games for decades… the fact it’s missing is a glaring omission. The sooner this is fixed, the better Across The Unknown will be.
Having to re-play whole sectors because you got a bad outcome (that was impossible to predict)? Not a lot of fun for me!
In my playthrough of the game’s demo version last year, I made note of the lack of voice acting, and how it was text-only. I didn’t mean that as a criticism, really, but I wanted folks to be aware of the kind of title Across The Unknown was before jumping in. Since then, however, GameXcite managed to recruit two of Voyager’s original cast members – Tim Russ and Robert Duncan McNeill – to reprise their roles and record a series of logs. These logs are played at the beginning of each new sector (assuming the characters are both alive and part of the crew), and it’s a nice addition.
Unlike a proper save system, I don’t think Across The Unknown would’ve felt incomplete without these logs, but it’s an example of GameXcite responding to the feedback they picked up from the demo version of the game, and it’s nice that they chose to expand the title to include this extra feature. The logs are a lot of fun, they’re very “Star Trekky,” and it’s always great when a project like this can bring back members of the original cast in some form.
One of Tuvok’s logs.
In addition to the soft-locking bug I mentioned above, I encountered another, comparatively minor bug. At one point, my ship was afflicted by a “deuterium infestation,” which gradually depleted my deuterium stockpile over time. Despite taking the appropriate actions to fix this problem, the pop-up notification (which is on the left-hand side of the screen) never disappeared for the remainder of that run. I don’t know why it didn’t, and after a while, I just sort of tuned it out. But I’m pretty sure this *is* a bug, and the notification should’ve been removed after the issue was resolved.
A more serious bug soon followed. In short, if you’ve had to re-play a section of the game, or if you’ve been defeated in combat and need to re-load the sector, you have the option to choose to skip chunks of dialogue. That’s fine – good, even, because there’s nothing more frustrating, sometimes, than having to sit through an inspiring speech or villain’s monologue that you’ve heard a dozen times! But choosing to skip dialogue *after* locking in an optional choice seemed to mean that the desired outcome didn’t happen – even if it literally had a 100% chance of happening.
The system view. You’ll spend a lot of time here.
This next part is spoiler-y, so skip this paragraph if you really want to avoid that.
After playing through the Kazon-Nistrim/Seska storyline (which is mandatory), and arriving at the final combat encounter, Harry Kim has the idea to use holographic projections to make it seem as if Voyager has allied vessels fighting alongside her. If you succeed in this check, which, in my run, had something like a 90% chance of success, it removed two of the Kazon vessels from the subsequent fight. But if you skip the remainder of the conversation *after* choosing this option, even if the game told you you’d succeeded, the enemy ships would be present. An annoying bug, if a specific one.
There were no hard crashes during my playthrough, and compared to the demo version (which seemed to be putting a lot of strain on my CPU for some reason, making the fans work overtime to keep things cool), I’d say Across The Unknown ran pretty well on my PC. This shouldn’t be a massively demanding game; it’s less than 9GB in total, and there aren’t a ton of models or animations. But there are still characters to animate, as well as real-time ship battles. It’s nice to see a game that runs well out of the gate – not something that’s always guaranteed any more, sadly, in this age of “release now, fix later” titles and endless patches.
The climactic battle against Seska and Culluh.
Let’s talk about the “deluxe edition.”
I usually don’t go in for day-one DLC, but I violated that rule for Across The Unknown. I did so primarily as a show of support for the development team, but I think it’s worth saying that this additional content… didn’t really add a lot. The deluxe edition content adds three technologies and five side-missions (all of which are based on episodes from Voyager). I didn’t get to play all of them, but the ones I saw were fun. The DLC also adds two “heroes;” named NPC characters who can be assigned to a variety of different roles. Neither are what you’d call a major character on the show, though.
I’m in two minds about this, really. I don’t really think it’s asking too much for games to be released in a complete state, and day-one DLC – i.e. content that was developed alongside the main game and fully-integrated into it – has never sat right with me. Not every game needs a “deluxe edition,” and when you compare the price of the base game (RRP £29.99 in the UK) to the price of the “deluxe edition” (£37.99 in the UK), I’m not sure the extra content is really worth it. I hope that, *if* any future DLC is planned, it will either be significantly better value, or else have something totally different to offer besides new random characters and a few basic missions. This isn’t to say the content is *bad*; it’s not. But your mileage may vary when it comes to determining the value, and if price is a concern, I don’t think you’re missing out by not paying the extra money on this occasion.
The “deluxe edition” content.
Something that came to irk me, a little, was how the game became quite pushy at insisting I advance the story and move on, leaving a sector before fully exploring and encountering everything. As above with saving, the intention behind this may be admirable, in some ways; Across The Unknown’s developers want you to feel the pressure of Voyager’s long journey home, and want you to have to make choices between exploring every corner of a sector and maintaining crew morale.
I get it.
But when, in every single sector, you’re getting pop-up after pop-up telling you that the crew are getting angsty and want you to move on… it becomes more of an irritation than anything else.
Piss off, Tuvok…
This can happen even *before* completing the main objective in a sector, meaning that you can be feeling the pressure to move on when you literally cannot move on, as that option is still locked. And you can argue that I should’ve gotten a move on and prioritised the main story! Fair point. But isn’t the point of a game about commanding a starship that you have *some* freedom to explore? In most games, I’ll try to do side-quests first, then the main mission, and go through each level that way to maximise the amount of stuff I get to explore. Across The Unknown wants to limit this… and I don’t think the way it’s implemented is quite working right.
As with free saving, I’d be fine if this was a toggleable option – if you had the ability to turn this feature on or off. But if I may propose a compromise: why not limit this so it only happens after the main mission in a sector is complete? That would still keep the pressure on, but it would give players a bit more freedom to play the game in different ways.
Main engineering.
Speaking of freedom, one thing I was concerned about before Across The Unknown launched was the extent of player freedom when it comes to making key narrative decisions. This is absolutely *crucial* to the game’s potential replayability, and any narrative adventure – even a rogue-like experience – needs to make decisions feel impactful. Moreover, a game based on an existing story that aims to give players the ability to deviate from that story needs to find a way to balance different outcomes.
There were several places where, to be blunt about it, I felt like the game was very much on rails. These two examples are spoiler-ific, so feel free to skip a couple of paragraphs if you want.
At the end of two sectors in the first part of the game – the battle against Culluh and Seska and the Borg/Species 8472 conflict specifically – I felt like the game almost railroaded me into getting a specific outcome. In the case of the Kazon, no matter who I chose to accuse, whether I chose to pursue or let Seska escape, and whatever other choices I had… it still culminated in a conflict and a battle I had to win. And with the Borg, even choosing not to engage and trying to seek an alternate route eventually led to the events of Scorpion unfolding exactly as they did in the show. There are *smaller* differences along the way – it’s possible to recruit Seska after the Kazon war, Kes can survive the events of Gift, and Seven can die, preventing her from joining the crew, to give three examples.
This “deal or no deal” moment felt like a false choice.
The real issue, when you boil it down, is that these outcomes *still* feel pretty random. Seska’s choice to join or not join the crew was basically a 50/50. Seven’s survival odds were pretty good, if you’d completed most of the required upgrades, but it still depended on the roll of a digital dice. These storylines were mandatory, which I get, in a game like this; there are limits on how far the game could diverge from Voyager’s actual adventure, after all! But in a way, that makes offering alternate pathways and different endings even *more* important. If, for instance, Seven could refuse to join the crew if you hadn’t done something, or if she could be replaced by a Klingon or Romulan ex-Borg, for instance, there’d be a bit more interest, a reason to do things a certain way, and consequences or rewards that made a run through the game feel a bit more tailored and personal. As it is, the game pushes you down certain paths to outcomes that feel either guaranteed or totally random and disconnected from your choices, neither of which is especially compelling.
Okay, the worst of the spoilers are over for now.
Because the game does have a risk-reward system in place, practically any main character can die during a run. As I noted, B’Elanna died during my first abortive run, and I also did the “meme” thing of keeping Tuvix rather than forcing him to be separated back into Neelix and Tuvok. Both of those events unquestionably shook things up.
Tuvix.
But… here’s the next issue. Each hero character has a backup. Lose Tuvok, you get Nunez, whose dialogue looks to be word-for-word identical. Lose Neelix, and you get a “wish.com” generic Talaxian. Lose Seven? You get her slightly less useful twin: Nine of Nine. All of these characters are functionally the same as the heroes they stand in for, but slightly worse or less effective in their roles.
This has a double-whammy of an impact: there’s really only *one* ideal set of characters, heroes that have the best skills and the best chance of surviving away missions and combat encounters. And if you lose them, you don’t even get any kind of different dialogue or new storylines involving their replacements. Voyager didn’t have the same kind of expansive secondary cast as, say, DS9 did, but there *are* secondary characters or even one-off guest stars who could and should be able to fill some of these roles – and crucially, do something a little different with them.
“We’ve got Seven of Nine at home.”
Suppose you choose to keep Tuvix, permanently losing Neelix and Tuvok in the process. Tuvix has some skills, sure, but he’s neither the combat expert Tuvok was nor the morale officer Neelix was – he’s demonstrably worse in both roles, *and* there’s only one of him. So, yes, you have the “moral conundrum” of killing Tuvix, as Janeway did in the story… but you can also totally ignore this side-mission, as I found myself consciously doing in my second run through the game. There were basically zero narrative or gameplay consequences to doing so, and I got an outcome that is almost “objectively” better.
And this is true with all of the heroes – at least, all of the ones I encountered during my playthrough.
This leaves the game feeling… well, tense, sometimes, if you’re worried about a hero on an away mission or during a side-mission. But also, more importantly, it feels like there’s really only “one” right way to approach the game: Janeway’s way, the way she did things in the show. This was another thing I was concerned about before launch, and it’s disappointing to see it pan out.
Your choice has consequences…
A game like Across The Unknown absolutely *should* have storylines and side-quests where the TV show outcome is the best one, and there should be irreplaceable characters, whose loss impacts the remainder of a playthrough. But… is it too much to ask that some of these potentially different outcomes are better? Or at least, that their impacts are neutral, with losses somewhere being offset by gains elsewhere? Because right now, Across The Unknown is great if you want to faithfully replicate Voyager’s journey as seen on TV. It’s less interesting if you feel like you could’ve done better, or that there might’ve been other approaches to certain storylines that might’ve led to verifiably better outcomes.
Because of this kind of dual impact of hero losses having a gameplay downside while also being narratively irrelevant… I found it made many side-missions unappealing. We talked about Faces and Tuvix above, where B’Elanna, Tuvok, and Neelix can all be removed from your run through the game. But those are far from the only instances where this happened, and it feels like something that’s just… built into the game at a fundamental level.
Some characters can choose to leave, too.
In any game with both random elements and characters with different stats, there are always going to be more optimal configurations and less optimal ones – that’s unavoidable, and not really the point of this line of criticism. My point is that, for a game that bills itself on putting you in “the captain’s chair,” it then really goes out of its way to push you down one narrative path, to take exactly the same decisions as in the TV show, and just generally feels unwilling or unable to open things up to potentially different and better outcomes.
This is not a fatal flaw. And I still found Across The Unknown fun to play. But I would argue that it impacts the game’s longer-term replayability; unless you want to go back and have basically the same narrative experience again, just with a few resources, planets, and nebulae in different configurations, then you’re kind of out of luck. The relatively minor, roll-of-the-dice outcomes – like a secondary character joining the crew, for instance – don’t make up for the fact that these storylines and practically all of their content unfold the same way each time.
You can choose to re-play sectors if you get a bad outcome.
Sticking with hero characters, I like how the system works at its core – but it is pretty limited. For instance, Janeway isn’t a “hero,” and can’t take part in any away missions. And while you do get some choice during away missions about which characters to use and in what configurations, there isn’t a ton of variety to this. Unless you’re deliberately trying to punish yourself, sending an away team you *know* will struggle to complete a task or mission… the worst you’re gonna get, unless you get unlucky with the digital dice, is a temporary injury to a hero.
Even then, the game pushes certain crew members into away missions, sometimes. Again, there’s that sense of being railroaded; forced by the developers to go down a specific path, even if you might’ve wanted to try something a little different. It doesn’t happen all the time, fortunately, but it happens enough to be noticeable. As above with storylines, there’s a balance to strike between allowing Voyager’s journey home to unfold the way it did on TV and giving players the freedom to explore. Sometimes, that balance has been struck reasonably well. But at other times… I felt it wasn’t.
Preparing for an away mission.
One final point of criticism relates to the final act of the game – so skip ahead a couple of paragraphs if spoilers are a concern.
Upon returning to Earth – in two of the game’s multiple endings that I saw, at any rate – we’re treating to a (text-only) log from Admiral Janeway. And for me… this scene just felt a tiny bit underwhelming. We see Voyager *approach* Earth, but that’s it. Janeway’s log mentions Voyager being escorted home, flying to San Francisco… and I just can’t help but feel I’d have liked to see that. A short, sixty- or ninety-second cut-scene depicting other starships alongside Voyager, and/or the Golden Gate Bridge flyover, would’ve done *wonders* for making the end of the game feel just that bit more special.
I like that there are multiple endings; a game like this needs that kind of diversity to reflect player choice. But as we said above… there’s kind of one “good one,” i.e. the canon ending from the show, and at least two lesser ones. Maybe I didn’t see them all, and maybe there are other ways to make it home ahead of schedule, or with even better outcomes; I’m admittedly not the best player, even on Across The Unknown’s easy mode! But for the endings to Endgame, the ones I saw were either the canon ending, or a much, much darker one.
Voyager approaches the transwarp hub.
With all of that being said, recreating Voyager’s journey home – and tweaking it sometimes, as well as experiencing it in a new medium – was a really enjoyable experience. Saving Seven of Nine from the Borg Queen and Voyager finally seeing Earth for the first time – I won’t lie, I felt myself getting a little teary-eyed, just as I did some twenty-five years ago, when I saw Endgame for the very first time. Although the game was an imperfect experience… I enjoyed it for what it was.
I also adore Across The Unknown’s sense of humour. The game really leaned into some of the jokes and even the memes that Voyager has spawned within the Trekkie community: Paris becoming a “lizard,” in his words, Harry Kim’s lack of a promotion, and yes, of course, Tuvix, too. These little in-jokes didn’t go too far, nor did they feel like they were laughing *at* the show and the Trekkie community – at least, not for me. Instead, these light-hearted moments really hammered home how this is a game made by fans, for fans.
Across The Unknown has a sense of humour.
And that feeling extended far beyond humour. There were deep cuts to episodes across all seven seasons of the show, with outcomes that felt logically consistent with Voyager, even as the game deviated or made things up. Narratively speaking, it really was a fun time, in spite of some of the negative points mentioned above.
I suppose we should talk about *gameplay* since this is a video game! Across The Unknown has two main gameplay modes: managing the ship and guiding away missions. There are a lot of stats and numbers to keep track of – miss something, and you might have to wait longer to unlock a technology, or even miss out on one of the many missions with a time limit. It can seem overwhelming, especially at first, but in-game tutorials certainly helped.
An example of the game’s HUD, showing resources and yields.
Building rooms and getting Voyager exactly how I wanted it made for a fun challenge – even on easy mode!
Getting the right balance between tactical, scientific, and crew-focused rooms and systems isn’t easy, and one wrong move can lead to morale dropping, the ship being unprepared for combat, or that certain upgrades can’t be unlocked. There are various resources you have to keep on top of, which operate similarly to other resource-management titles, only… Star Trek-themed! You have to keep on top of things like the ship’s power level, battery banks, and even the number of crew members, too – all of these affect gameplay in a big way. At one point in my run, I found myself taking a diversion to any planet or point of interest that had a chance of giving me new crew members! That was a resource I seemed to run out of, especially as crew can be killed, or take long periods of shore leave.
It was really only when I got into the final act of the game that I felt I’d got the ship exactly the way I wanted it. I was generating just enough food from hydroponics bays to keep on top of the food supply, I had two science labs on the go for researching upgrades and unlocking new technologies, and enough quarters and cargo bays to store everything and accommodate everyone. Earlier acts of the game saw me turning off even some important rooms and systems just to keep the ship flying. You may be better at that kind of micromanagement than I am, but for me, it was part of the fun.
Voyager’s star-drive section.
Both random exploration and progressing through missions unlocked combat encounters and away missions, and both of these were fun. Occasionally, I think only really in one sector, I found frequent, repetitive combat encounters that started to get stale, but for the most part, I enjoyed tweaking Voyager’s systems and trying to get the best possible balance of shields and weapons. I installed disruptors and a Borg cutting beam on my version of Voyager – and these powerful weapons made short work of even the Borg, later on in the game!
Away missions were fun, and I especially liked the “hand-drawn” art style that the game employed for these moments. Across The Unknown makes recommendations and occasionally pushes key crew members into away missions, but there’s a decent amount of freedom there, too. Missing a crew member with specific skills can make things harder, but even on easy mode, I never felt that away missions were too easy. That randomness I mentioned? That’s a big part of why, I suppose!
An away mission.
Unlocking new heroes gives you more freedom when it comes to away missions, and heroes can also be assigned to various rooms aboard Voyager, increasing yields and outputs. This was a fun aspect of the game, and I found myself trying to balance which heroes I took on away missions – because that’s how to level them up, further increasing their skills and bonuses. All in all, a fun element of the game.
The key to a game like this is to set your expectations appropriately. This isn’t a big-budget title with the greatest graphics, and there’s a lot of text-based conversations and clicking through menus. But for a Trekkie, and for a fan of Voyager in particular, it’s hard *not* to recommend the title, even with the caveat that updates are coming which should improve the gameplay experience somewhat.
A close-up look at a Borg-ified room.
I was thrilled to see a positive reaction to Across The Unknown’s launch. GameXcite said it exceeded their wildest expectations, and if recent reporting is accurate, the game sold more than 100,000 copies within its first few days on sale. That’s absolutely fantastic news, and kinda crazy, if you think about it! A game based on a TV series which has been off the air for a quarter of a century doing numbers like that? I guess Paramount was wrong: fans *do* want more from Voyager. Something like, oh, I don’t know… a remaster of the series?! The game’s success is, at the very least, proof positive that there’s still an audience for that incredible TV show.
I spent just over thirteen hours with the game – and in that time, as mentioned, I aborted one run after the third sector, I think, and then completed one full run. In my full run, I went back to replay the ending once, to see if I could get a different outcome. So I reckon there’s a solid eleven or twelve hours’ worth of content per run, at the very least – perhaps more, if you do more side-missions and spend more time in each sector harvesting resources and building upgrades. The length of time a game lasts can be important, and for me at least, Across The Unknown lands in that sweet spot of feeling like good value for money.
The gorgeous USS Voyager. What a ship!
Most of my criticisms of the game – with the exception of the missing save system – arguably fall closer to nitpicks than anything else. And I always knew, going into Across The Unknown, that there’d be limitations to exploration and that the game couldn’t possibly be all things to all players. I tried to keep that in mind as I bumped up against these limits, and I hope I didn’t sound too harsh. Perhaps, if GameXcite is listening to feedback – and my points of criticism are shared more widely among players – future patches or updates can tweak the experience, at least a little.
I’m glad GameXcite managed to license the official Voyager theme music. When that announcement was made late last year, I kind of rolled my eyes; it didn’t feel like a glaring omission from the demo version, and I felt the developers could’ve spent that time and especially that money elsewhere. But you know what? I was wrong – having the proper theme music, and being careful to use it sparingly, genuinely elevated Across The Unknown in a way I didn’t anticipate, and made some of those emotional moments – Captain Ransom’s sacrifice, Seven’s rescue, and the ship making it home – feel so much more impactful.
The game has sold well.
At time of writing (less than a week after launch), Across The Unknown has had almost 10,000 concurrent players on Steam, and was number 49 in the sales charts and number 23 for most-wishlisted. Those are great numbers, and with the game also being available on PS5, Switch 2, and Xbox, that won’t be the sum total of its success. I’m really glad that the Trekkie community showed up for Across The Unknown in such a massive way. This game really does deserve all of its success.
It was a blast to return to Voyager, and to experience the long journey home in a totally new way. I loved Voyager when it was on the air, and I’ve pretty much worn out my old DVDs with how often I’ve re-watched the series over the years! I also had a lot of fun with Elite Force, back in the day, so this isn’t my first time playing a game based on this wonderful series. I really did have a good time with Across The Unknown, in spite of a few drawbacks and downsides. And it’s an easy recommendation to anyone who loves Voyager even half as much as I do.
Can you make it home to Earth?
Having completed Across The Unknown, I’m actually contemplating a second run sometime soon – there are side-missions I didn’t explore, several characters I didn’t get to unlock, and more. I’ll keep my ear to the ground about upcoming updates, and I’m not going to *immediately* dive straight back in! But I think it’s testament to the game’s success that I’m willing to go back for that second run so soon after the first.
If you made it this far, thank you so much for reading. I hope it’s clear that, despite some nitpicks and criticisms, I genuinely enjoyed Across The Unknown and recommend it to Trekkies. I’m not so sure that folks unfamiliar with Star Trek will have as much of a fun time as I did; perhaps management/base-building fanatics will find things to enjoy, though. But some games can and should be made by fans, for fans. And to me, that’s exactly how Across The Unknown felt.
Stay safe in the Delta Quadrant, friends… and Live Long and Prosper!
Star Trek: Voyager – Across The Unknown is out now for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series consoles. Across The Unknown was developed by GameXcite and published by Daedalic Entertainment. Star Trek: Voyager remains the copyright of the Skydance/Paramount corporation. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are major spoilers ahead for Star Trek: Starfleet Academy Season 1. Spoilers are also present for Star Trek: Deep Space Nine, Star Trek: Strange New Worlds, and the comic series Star Trek: Godshock.
We’re going to get into serious spoiler territory for one of the recent episodes in Starfleet Academy’s first season, so if my little spoiler warning graphic didn’t put you off… just beware. I don’t want to ruin the show for anybody!
This isn’t going to be a “review” of the episode Series Acclimation Mil. I’m not doing individual episode reviews for Starfleet Academy this year, and in this piece, we’re really only going to get into one of the episode’s storylines. There will be a review of Season 1 as a whole in March, and I’m sure I’ll touch on the episode (and this storyline) again at that point. So check back for that if you want to get my thoughts on the entire season more broadly. And I have a review of the two-part premiere, which you can find by clicking or tapping here.
Sam “confronts the unexplainable” in Starfleet Academy.
Series Acclimation Mil returned to Star Trek: Deep Space Nine in a pretty big way, and I wanted to talk about that element in a longer format, in a way that I don’t think I could do justice to in my season review piece. DS9 is a hugely important series for me, and this episode was clearly well-intentioned, with writer Tawny Newsome wanting to draft a “love letter” to the series and to Captain Sisko in particular.
But… is that how it came across?
Captain Sisko is, on balance, almost certainly my favourite Star Trek captain. And if you put my back against the wall and pushed a phaser to my head, forcing me to choose, I’d also name Deep Space Nine as my favourite Star Trek show. Out of all the Star Trek shows, DS9 got what is arguably the most definitive and complete series finale, but Captain Sisko’s story was deliberately left ambiguous. In Starfleet Academy, the episode Series Acclimation Mil picked up this narrative thread and aimed to tell a story about the intersection of religion and science, as well as one that really celebrated the legacy of Star Trek’s first African American captain and series lead. I admire the intention, and I don’t doubt that everyone involved, from the writers and producers to the performers, came into this story for the right reasons and genuinely intended for it to be a celebration of Sisko and DS9.
Tawny Newsome (left) wrote and had a role in Series Acclimation Mil, along with series regular Kerrice Brooks (right).
Fundamentally, I think Starfleet Academy was the wrong choice of series for an episode like this for one simple reason: its place in the timeline. If this were a Picard-era series (as I argued it should be once upon a time), we might be having a different conversation. But because Starfleet Academy takes place in the 32nd Century, more than 800 years after the events of DS9′s finale… the story it was able to tell, far from celebrating Sisko and his legacy, arguably detracts from it.
When work on What You Leave Behind was ongoing, Sisko actor Avery Brooks insisted on a change to the script. The original version of DS9′s finale saw Sisko “ascending” to become a Prophet, permanently leaving the world behind as he moved to live in the Celestial Temple. But Brooks felt that the idea of a black man (Star Trek’s first African American captain, too) effectively “abandoning” his pregnant wife and son wasn’t the right message for Sisko’s story to end on. And so that ambiguity was written into What You Leave Behind, allowing Sisko to one day “return,” as he said to Kassidy in his final vision.
Sisko’s final appearance to Kassidy.
For years, that was the end of it. DS9 was over, but fans could speculate about how and when Sisko would return. There was even a comic series – Star Trek: Godshock – in which Sisko returns from the Wormhole about three years after the events of DS9′s finale. I’m not a comic book fan myself, but this was an officially-licensed publication, and while comics aren’t strictly part of Star Trek’s canon, they can be a good format for telling stories involving legacy characters who can no longer be involved in Star Trek on the screen.
Avery Brooks, who played Sisko in all seven seasons of DS9, has effectively retired. His last on-screen credits came shortly after Deep Space Nine ended, and his final involvement with the Star Trek franchise came in the 2006 video game Star Trek: Legacy (not to be confused with the proposed Picard spin-off of the same name), in which he reprised his role in voiceover form. Following DS9, Brooks worked as a professor at Rutgers University, and was also involved with the Smithsonian Institution. As far as I know, an on-screen return to Star Trek or the role of Sisko was never officially proposed, but it seems, from what I can gather, that Brooks would have turned down such an approach. He may have done so if the writers of Starfleet Academy had asked.
Jake and Ben Sisko’s reunion in Godshock.
Recasting such an iconic and important character wouldn’t sit right with me – nor with a lot of other Trekkies, I suspect. So with Brooks effectively out of the picture, not wanting to return as Sisko… the idea of a Godshock type of story, in which Sisko very definitely kept his word and came back from the Celestial Temple, is off the table. Starfleet Academy was left without the most important element of any Sisko story – the man who portrayed the character – but tried to go there anyway.
I will concede that, given the restrictions and limitations placed on the story by Avery Brooks’ absence, the kind of story told in Series Acclimation Mil was probably about as good as it could get. But that’s not really the point. My argument is that, without Avery Brooks being involved, and without Sisko able to keep his word and return from the Wormhole during the lifetime of his wife, son, and other friends… this story shouldn’t have been attempted. If they asked Brooks to return and he said no, or if it was communicated to them clearly that Brooks was unavailable, this story should simply have been set aside, and something else written for the character of Sam.
Sam in Series Acclimation Mil.
There are other ways to celebrate DS9, and other characters from that series who could’ve been included. Series Acclimation Mil introduced us to a brand-new host for the Dax symbiont, for example – something I argued Discovery should’ve done during its various Trill episodes – but we spent very little time with her and learned practically nothing about her. Or Starfleet Academy could’ve picked up on Lower Decks’ idea that O’Brien was widely celebrated in the far future, doing something with that character’s legacy. The Klingon story could’ve revisited Worf and his ties to Starfleet, with Starfleet Academy having already visited Bajor there was scope to do something with Kira, or we could finally learn more about Cardassia, perhaps touching on the legacy of someone like Garak.
But really, DS9 wasn’t the point. This was an episode intended to celebrate the legacy of Star Trek’s first African American captain. So… what else could Starfleet Academy have done to acknowledge Star Trek’s African American connections? A great choice would be Uhura – the first African main character in Star Trek. I’d have loved to see a crossover, perhaps involving Cadet Sam meeting Strange New Worlds’ Uhura on the holodeck. Or the show could’ve called back to the legacy of Geordi La Forge, or Travis Mayweather – two characters brought to life by African American performers. Avery Brooks may have been the first to be a series lead, but there are other African American performers Starfleet Academy could’ve called on for this kind of celebratory story.
Uhura in Strange New Worlds Season 3.
And I am firmly in the camp that says “celebrate DS9″ and “celebrate Star Trek’s African American performers and heritage!” I think those are fantastic ideas, especially in this landmark 60th anniversary year. The Original Series was groundbreaking for African American representation on television, thanks to Nichelle Nichols’ main role, with even the venerable Martin Luther King saying so. There is a lot to celebrate on that front, and I don’t begrudge the writers of Starfleet Academy wanting to do so.
Unfortnately, though, the very celebratory episode that they set out to create has, I would argue, done a bit of damage to Sisko’s character – turning him into the very “delinquent dad” that Avery Brooks argued against almost three decades ago. By choosing Sisko over other characters, and because of the limitations placed on the story by both Starfleet Academy’s place in the timeline and Brooks’ retirement from acting, Series Acclimation Mil answered one of Star Trek’s “unanswerable” questions in pretty much the worst way possible.
Sisko’s first words after returning in the comic Godshock.
Regardless of where you stand on the episode’s crucial question of “did Sisko die or enter the Celestial Temple,” Series Acclimation Mil confirmed that, in Star Trek’s canonical prime timeline, Sisko never returned. He stayed away from the galaxy for more than eight centuries, breaking his promise to his wife, never seeing his son grow up, and never contacting Dax or any of his other friends.
And I would further argue that the episode’s central question, which Sam sets herself the task of answering, *was already answered a quarter of a century ago*!
Deep Space Nine’s finale didn’t end with Sisko falling into the Fire Caves. There was one final scene involving Sisko: his vision to Kassidy Yates. This was presented in the story as a vision from the Prophets, and the character was not a random Prophet impersonating Sisko, but Sisko himself. What You Leave Behind definitely and clearly stated that Sisko didn’t die and was taken by the Prophets to their Celestial Temple. And his final words to his wife? “But I *will* be back.”
Sisko promised Kassidy that he would return.
I never read that scene in What You Leave Behind as leaving any room for doubt or ambiguity. Sisko didn’t die – he was taken to the Wormhole by the Prophets. And he intended to stay with them only for as long as necessary to learn whatever they needed to teach him, but he absolutely, categorically planned to return.
So what does Series Acclimation Mil have to say about that? What does this episode now mean for Sisko, the Prophets, and DS9?
There are a couple of ways we can interpret things, I guess, if we go back to DS9′s finale. Firstly, we could say that Kassidy either didn’t receive a vision from the Prophets at all, and hallucinated a reunion with Sisko out of grief, or that she received a vision from a different Prophet who pretended to be Sisko to give her a bit of hope to tide her over. That kinda sucks.
Captain Sisko.
Alternatively, we could say that Sisko wanted to leave the Wormhole… but was unable to do so in time. Maybe his lessons with the Prophets went on longer than he thought. Maybe he “lost track of time” in a dimension that exists… outside the normal flow of time? Maybe the Prophets kept him prisoner and prevented him from leaving, even though he really wanted to. Or maybe only Sisko’s “soul” still exists, and with his physical body having been destroyed, he had no way to come back.
Again, none of those ideas hold *any* appeal whatsoever, at least not for me.
So we’re back to some fundamental questions: was this the right moment for an episode like this? Was Starfleet Academy the right series – or the right *kind* of series? Without Sisko himself, and without recasting the character, was it wise to attempt this kind of story? Could other ways have been found to celebrate Star Trek’s African American performers, Deep Space Nine as a series, or both?
Kerrice Brooks, who plays Sam in Starfleet Academy.
I wouldn’t have given the green light to this episode, if I had the opportunity over at Paramount. Not because I don’t want to pick up the dangling thread of Sisko’s story, and not because I don’t want Star Trek to do more with DS9, but because of what this story does to Sisko’s character. Despite what Newsome, Cirroc Lofton, and others have said on behalf of Avery Brooks – that he gave the episode “his blessing,” and that that was important to them – Series Acclimation Mil, in my view, harms Sisko’s characterisation, it harms Star Trek as a whole, and it gives a fundamentally unsatisfying answer to a question that didn’t really need to be asked.
We already knew that Sisko was alive in the Celestial Temple; Starfleet Academy didn’t even need to ask that question. And we already knew that he planned to return. What We Left Behind – Looking Back at Star Trek: Deep Space Nine even saw the show’s original creators and writers putting together their own idea of what Sisko’s return might’ve looked like. Combine that with the comic book, fan theories, and more… and I think us Trekkies have had more than enough ways to envision Sisko’s return, even if none of that could ever be “officially canon.”
Sisko’s return as imagined in What We Left Behind.
By sidelining all of that, Starfleet Academy’s writers set out to answer the question of what happened to Sisko using their own ideas – but also being severely hampered by the unavailability of Avery Brooks, and the show’s place in Star Trek’s timeline. The result was an episode that betrayed Brooks’ final intervention on Sisko’s behalf at the end of DS9′s run, turning the character into the “absent black father” trope that has been so harmful on TV and in movies. Whatever in-universe reasons we might try to concoct to excuse Sisko, or whatever successes Series Acclimation Mil may have had elsewhere – and there absolutely were highlights and successes – that point is so basic, so existential, and so fundamentally awful that it would warrant scrapping the entire thing and writing it off.
In defence of the episode, I will say that Cirroc Lofton’s appearance hit all of the right emotional notes for me, and especially towards the end, I felt myself tearing up. Jake Sisko’s return to Star Trek – in holographic and visionary forms – made the best of a bad situation, and I don’t want to take away from Lofton’s masterful performance in Series Acclimation Mil. Nor from the work of Kerrice Brooks, who stepped up to take on a spotlight episode for the first time and really nailed it. Both performances were exceptional, and I can tell that Lofton, in particular, really wanted to celebrate the legacy of his on-screen dad and the series he’d been a part of.
It’s just such a shame that, to tell a story about Sisko at this moment and in this series… it had to be *this* story.
Concept art of Jake Sisko, created for Starfleet Academy.
Series Acclimation Mil conflicts with, or changes how we have to interpret, other Star Trek episodes, too. What was the message of The Visitor? Widely considered to be one of DS9′s finest episodes, The Visitor depicted an older Jake Sisko trying to figure out a way to rescue his father from a temporal anomaly. The older Jake argues passionately that his younger self needed his father, and it also seems as if Sisko’s absence from the timeline ultimately proved harmful to the Federation – DS9 had fallen into disrepair, and Starfleet needed to get permission from the Klingons to even enter the Bajoran system.
That timeline’s Jake Sisko gave his life to send his father back to the Defiant, so that his younger self would have the dad he needed. Now we know that Jake’s sacrifice bought Ben… what? A couple of extra years? And that Kassidy had to raise their child alone, while Jake’s writing career seems to have unfolded similarly to how it did in The Visitor, with only a couple of books being published. I just… I just don’t like what it says about Sisko, his promise to return, and how he ultimately ended up abandoning the family he seemed willing to do anything for.
Anslem, Jake Sisko’s finished book.
I respect the good intentions behind Series Acclimation Mil, both as an episode that aimed to celebrate Deep Space Nine and Star Trek’s first African American captain. And Jake Sisko’s appearance, in particular, did a lot to elevate the story, connect it back to DS9, and lean into the legacy of Benjamin Sisko. This wasn’t an episode concocted thoughtlessly, nor purely as a business decision to play the nostalgia card and make money. There was genuine artistry behind it, and it was a well-intentioned effort.
Which makes it all the more disappointing, in a way, that the final cut of the story does so much harm to Sisko’s character. If Series Acclimation Mil had been just a cheap overplaying of the nostalgia card by a corporation running out of ideas… maybe I’d feel less bad or less guilty at tearing into it so much. Because this isn’t an easy essay to write, to be blunt about it. I don’t take any pleasure in writing these words, nor in crapping all over the hard work and good intentions that went into the story’s creation. But I have to be honest with you at how the episode made me feel, and how I feel it harms the last words of the man who is still my favourite Star Trek captain.
Captain Sisko.
When Picard went off the air, and Lower Decks came to the end of its run… that was realistically the last chance to do a Sisko story that could’ve worked, and that might’ve felt right. I would have thoroughly enjoyed a story about cadets learning about Captain Sisko and his legacy in that era, too, had Starfleet Academy been a different show. But because of its place in the timeline, and because of the kind of episode it had to be in the absence of Avery Brooks… I’m firmly of the opinion that no episode at all would have been better than this.
I’ve said this before, and I’ll probably have to say it again before too long: stories end. Every story eventually reaches a natural end point. While, as fans, we might like to imagine what came next for our favourite characters… when the credits roll, the curtain falls, or we reach the last page, that should be it. Too often in the modern entertainment industry, characters or stories are unnaturally resurrected for unnecessary epilogues, telling us more than we needed or wanted to know about what came next. And for me… Series Acclimation Mil falls into that category, even if there were genuine reasons for its creation beyond a mere corporate nostalgia play.
DS9′s Cirroc Lofton (left) with Kerrice Brooks (centre) and Tawny Newsome.
It’s no exaggeration to say that I’d rather have seen no continuation of Sisko’s story than this one. And even with Avery Brooks’ “blessing,” and his willingness to allow the Starfleet Academy team to use one of his spoken-word recordings to close out the episode… I’d rather Sisko had remained in What You Leave Behind, his fate confirmed, his return scheduled… and for Star Trek to never acknowledge it again. That would have been better, and more respectful, than the story this episode told.
So that’s my take on how Sisko was handled in Series Acclimation Mil.
This is a delicate subject, as it touches on themes of race, and modern Star Trek’s handling of the franchise’s first African American captain. As you may know, I’m British, not American, so I don’t have the same connection to Sisko as perhaps some folks out there might. But he’s a character I love and I’ve always respected, and I really do mean it when I say that a better end to Sisko’s story would have been his ambiguous promise to return at the end of What You Leave Behind. I can’t *hate* the episode Series Acclimation Mil, because seeing Jake again was a treat, it’s nice to know Dax is still around, and the cadets got into some interesting scrapes while Sam was chasing down Sisko’s legacy. But, damn… what a horrible fate for Sisko in canon, just to disappear and never be heard from again.
The final shot of the episode.
If you made it this far, thank you for reading. I tried to approach the subject as sensitively as possible, and despite my feelings about Series Acclimation Mil, this piece shouldn’t be interpreted as an “attack” on the writers, producers, performers, or behind-the-scenes folks. I genuinely respect and appreciate the intentions behind the story, even if the end result isn’t something I enjoyed or wanted to see.
Next month, when Starfleet Academy’s first season wraps up, I’ll write up a full review, which may touch on other elements of Series Acclimation Mil that I didn’t discuss this time. I wanted this piece to be laser-focused on Sisko and what the episode said about him, rather than a broader review of the episode. So I hope you’ll join me for that.
Thanks again for reading… and Live Long and Prosper.
Star Trek: Starfleet Academy Season 1 is streaming now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy, Deep Space Nine, and other properties discussed above – is the copyright of the Paramount-Skydance Corporation. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series, The Motion Picture, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, Picard, and the video game Star Trek: Voyager – Across the Unknown.
Let’s celebrate Star Trek’s 60th anniversary year with another of my Marvel-inspired “What If…” articles! This is something I’ve done a couple of times before here on the website, and I’ll briefly go over the format if you’re unfamiliar with it. I thought this could be a fun and interesting way to continue our 60th anniversary celebrations, anyway.
In 2021, Disney and Marvel premiered a series called What If…? on Disney+. The concept was, in brief, to show alternate histories of the Marvel universe; different characters or altered decisions leading to, in some cases, radically different or unexpected outcomes. I didn’t watch the show (because I’m not really into Marvel or superheroes that much), but I really liked the concept behind the series, and I wanted to apply it to the Star Trek franchise, too.
This idea is based on the Marvel TV series What If…?
My first take on this idea – which you can find by clicking or tapping here – saw me consider what might’ve happened if: Captain Picard died after the events of The Best of Both Worlds, Spock was never resurrected on the Genesis Planet in The Search for Spock, Voyager decided to head for the Gamma Quadrant terminus of the Bajoran Wormhole, the USS Discovery never went to the future, and Captain Sisko wasn’t the Prophets’ Emissary. I had fun delving into all of those ideas and laying out my “alternate histories of the future!”
Last year, in my second piece – which you can find by clicking or tapping here – I talked about what could’ve happened if: Captain Picard and Q never met, Section 31 was responsible for creating the Borg, the USS Voyager was destroyed over Ocampa and the survivors were picked up by Chakotay’s Maquis raider, the Romulans eventually figured out the deception from In The Pale Moonlight, and Captain Kirk survived the events of Generations. Again, all of those were a ton of fun to consider.
Be sure to check out those earlier pieces if you enjoy this format. And feel free to use the same concept in your own writing or on social media, too!
Concept art of the USS Enterprise filming model.
So today, I’m back for a third crack at this idea. I’ve chosen five storylines from across the Star Trek franchise, and I’m going to answer the question “what if things were different?”
My usual caveat applies: all of this is *subjective, not objective*, so if you hate all of my ideas and mini-stories, that’s okay! There’s plenty of room in the Trekkie community for differences of opinion and disagreements without getting into an argument. None of this is even *remotely* canon, anyway, nor will it ever be – so if you really do hate my ideas, you can take solace there, I hope!
With all of that out of the way, let’s get started!
What If… #1: What if… the USS Voyager returned home after the events of Caretaker?
Could Captain Janeway bring the crew home seven years ahead of schedule?
Shout out to the upcoming video game Across The Unknown, where you can actually pull this off if you want!
In this scenario, we’re starting with Voyager’s premiere: Caretaker. But we’re going to do things a little differently! As happened in an alternate timeline glimpsed in the episode Non Sequitur, Tom Paris got arrested by Odo on DS9, and never even set foot aboard Voyager. In our take on the story, we’re going to say that Captain Janeway approached Commander Sisko for advice, as she was still in need of a guide to the Badlands. Sisko would “loan” two of his officers to assist her on the mission – people who are familiar with the Badlands, both scientifically and geographically: Jadzia Dax and Michael Eddington.
Both officers would be present on the bridge during the search for Chakotay’s ship, and both would survive the displacement wave that dragged Voyager to the Delta Quadrant. After encountering the Kazon, Ocampa, and the Caretaker, Voyager’s captain and senior staff would be faced with the same dilemma as in the prime timeline: use the Array to return home, or destroy it to prevent it from falling into the hands of the Kazon.
Voyager and three Kazon vessels at the Caretaker’s Array.
There are two factors at play, I think. Firstly, Eddington’s true loyalties lie not with Starfleet, but with the Maquis. I think he’d be desperate to get back to DS9 so that he could continue to work undercover, building up to his big defection in For The Cause. Eddington would be one of the most significant voices arguing for a return home. Dax, too, would be keen to get back, but her centuries of experience and scientific background would come into play here. Dax might be able to find a way to set Voyager’s tricobalt devices to detonate on a timer, allowing the Array to be sabotaged, and then used to return home. Or, by having someone with a keen scientific mind access the Array, other options for using its technology could have presented themselves.
In any case, we’re going to say that a way is found for Voyager to use the Array to return home. Eddington would do just enough to ensure that the Val Jean (Chakotay’s ship) makes it back just before Voyager, allowing them to escape Federation custody while keeping his cover intact. Then, Voyager would end up back in the Alpha Quadrant, just outside of the Badlands. Waiting for them would be Sisko and the USS Defiant, just beginning a search-and-rescue when Voyager failed to report back.
How it might’ve looked if Voyager had returned home almost immediately.
The real consequences of this would be felt later, though. Chakotay, B’Elanna, Eddington, and others would be killed at the beginning of the Dominion War, when the Dominion-backed Cardassians (perhaps aided by Seska as an embedded spy) wiped out the Maquis. In the Delta Quadrant, the Ocampa would still be confronted with the reality of life without their Caretaker, and would eventually have to find a way to leave their underground city.
But there are more serious repercussions. At time of writing, it seems as if Janeway is directly responsible for the destruction of the Borg Queen and at least a significant portion of the Borg Collective (as seen in Picard Season 3). If she doesn’t undertake that seven-year journey, never meets Seven of Nine, and never travels back in time to plant a pathogen directly into the Borg Queen… the Borg will be in a massively strengthened position by the early 25th Century. The Collective may not need to employ rogue changelings to infiltrate Starfleet – they might just choose to launch a full-scale invasion. And without crucial information on the Borg that was collected by Voyager, Seven of Nine, the Hansen family, and more… Starfleet would be significantly more vulnerable.
What If… #2: What if… the Talosians joined the Federation?
A group of Talosians.
We’re going all the way back to the beginning with this one – appropriate, in this milestone anniversary year. In short, it’s never sat quite right with me that Starfleet and the Federation would view the Talosians so negatively – and as such a dangerous threat – after just one interaction. Lest we forget, Captain Pike’s mission to Talos IV ended without any loss of life, and arguably with the beginnings of an understanding or even dialogue between the Talosians and humankind. Pike and the crew came to understand the Talosians’ situation, and for their part, the Talosians were able to acknowledge that humans (and Vulcans) were not suitable captives.
So in this alternate timeline, we’re going to say that Captain Pike returns to Starfleet HQ with a different mission report. Instead of recommending that Talos IV be quarrantined and declared to be off-limits, he instead advocates for sending aid to the Talosians to help rebuild or maintain their technology and rehabilitate the devastated surface of their world. The Talosians would be taken aback by this generosity, and would vow never to use their impressive telepathic powers to trick the Federation.
The Talosians as they appeared in Discovery’s second season.
Over time, the Talosian population would begin to grow, and Talosians would occasionally venture off-world, mingling with other citizens of the galaxy. The Talosians and Betazoids would form a particularly strong bond, as two races that both prefer telepathic communication. This would, in turn, set the stage for Talos IV joining the Federation as a full member world, coming under the protection of Starfleet and deepening their ties.
Though their numbers would be small at first, by the early 24th Century, Talosian officers would occasionally be seen in Starfleet – though the Federation would make them take oaths not to use their powers for deception (similar to the oaths that Deltan officers had to take, as seen in The Motion Picture). Talosians would be present for many of the major events of the late 23rd and 24th Centuries: the Federation’s alliance with the Klingons, the Romulan Empire’s isolation, the rising Borg threat, and the Dominion War.
A Jem’Hadar warship near DS9. Image: Star Trek Online Wiki
It’s the latter event that I want to focus on now. After the Dominion War breaks out, the Talosian government, working in conjunction with Section 31, would hatch a plan to deceive the Dominion and the Cardassians on an unimaginable scale. Working as a group, the Talosians would use their mental powers to trick the Dominion alliance into believing they were on the offensive, about to retake Deep Space Nine and Bajor – all the while, a combined Federation and Klingon fleet would be launching an assault right into the heart of Cardassian territory.
The Dominion War could be ended in a matter of days, thanks to tapping into the Talosians’ impressive powers, and the Dominion would be forced to the negotiating table having been deceived into believing they were winning. But while the war was being settled and a peace treaty signed, something else would happen: the Battle of Sector 001, where a lone Talosian officer would be serving aboard a starship. This would be the Borg’s first encounter with a Talosian, and their assimilation might just have given the Borg a terrifying new upgrade…
What If… #3 What if… Bruce Maddox successfully convinced Starfleet to let him disassemble Data?
Dr Bruce Maddox.
In The Next Generation Season 2 episode The Measure of a Man, we’re introduced to Dr Bruce Maddox: the Federation’s top cybernetic scientist. Dr Maddox would request that Data be turned over to him in order to be disassembled, planning to use the knowledge he’d gain to create legions of synths. In the prime timeline, Starfleet would deny this request, allowing Data to explore his sentience and his life in his own way. But in our alternate timeline? Starfleet instead rules that Data, as an artificial being, is not a “person,” and therefore cannot refuse Dr Maddox’s request.
This is such an interesting debate, because right now, out here in the real world, artificial intelligence – or some form of it, in any case – is a big deal. And despite what I’ve argued in the past about the limitations of today’s large language models, I admit to feeling uncomfortable about the idea of a potentially sentient A.I. being forced to do things it may not want to do. This will have to be the subject of an entire essay one day, but it’s so interesting to me how, some thirty-five years on from The Measure of a Man, the issues it raised are incredibly relevant!
Data and Riker at the hearing.
But that’s enough about that for now. There would be *many* consequences as a result of Starfleet’s decision. In the immediate term, I think Captain Picard would resign his commission. It would be a desperate, last-ditch effort to convince the higher-ups at Starfleet to change their minds, but it would ultimately fail. This would lead to Riker getting temporary command of the Enterprise-D, before command would ultimately pass to a more senior officer – someone like Captain Edward Jellico.
But more serious consequences lay in store. In the prime timeline, Dr Maddox was able to use B-4 – an earlier and less complex Soong-type android – to construct a large number of pretty basic synths. But with Data fully disassembled, Maddox’s work would progress a lot further a lot faster, and synthetics not quite at Data’s level, but not too far behind, would begin to be rolled out across Starfleet. This would draw the attention of the Zhat Vash – an underground Romulan faction dedicated to preventing synthetic life from ever coming to exist.
Synths as seen in Star Trek: Picard.
The timing of this couldn’t be worse for Starfleet. After the Battle of Wolf 359, Starfleet was at a particularly low ebb. Senior admirals encouraged Dr Maddox to work faster, hoping to use his new synths in the rebuilding process, and poured a lot of resources into his synth programme. At the same time, Ambassador Spock travelled to Romulus in the hopes of promoting reunification. Without Picard and Data to stop the Romulans, and with the Zhat Vash aggressively pressuring the Romulan leadership to engage the Federation, the Romulan attack on Vulcan would prove successful – and it would be the first strike in a new Federation-Romulan conflict.
With Commodore Oh acting as an embedded spy, feeding information back to the Romulan Empire, they’d quickly gain the upper hand in this new war. The war would go poorly for the Federation, even if Oh was eventually captured, and with Starfleet still underpowered after the defeat at Wolf 359, it would be impossible for the Federation to defend all of its territory. The only outcome short of total conquest would be accepting a very difficult peace treaty, which would certainly include a clause prohibiting any and all research into synthetic life.
What If… #4: What if… the Borg attack on Earth in the 22nd Century had been much more serious?
The Borg attacking the NX-01 Enterprise.
Regeneration, from Season 2 of Enterprise, is a fun episode in isolation… but I don’t really like what it does for the timeline of humanity’s conflict with the Borg. Setting that aside, though, let’s think about what might’ve happened if the Borg had managed to do a lot more damage to Earth in the 22nd Century. I’m not going to argue that this handful of defrosted drones would’ve been able to fully assimilate Earth in this era; I think, somehow, Starfleet and humanity would have prevailed. But in our alternate timeline, things are much more serious and the damage much more extensive.
Instead of merely assimiliating a single shuttle, the reactivated Borg drones would take over an entire starship: Enterprise. They’d assimilate practically the entire crew, kitting out the ship with upgraded weapons, and then they’d bring the fight back to Earth, in line with their original mission. It would take everything Starfleet had – and the sacrifice of many human and Vulcan lives – but the attack would eventually be stopped, with the remaining Borg being captured and studied.
A Borg drone.
After causing devastation to parts of Earth unseen in more than a century, the United Earth government would re-think its planned mission of space exploration. Enterprise, humanity’s first long-range exploration vessel, has been lost, and the NX-02 would be repurposed as a purely defensive ship instead. The alliance with the Vulcans would weaken as humanity became a much more insular and isolationist power, scarred by the Borg attack and frightened of venturing too far into a galaxy that clearly poses a lot of dangers.
The Borg remnants would be extensively studied, in the hopes of discovering ways to counteract their technology, and some of these discoveries would lead to powerful Earth- and space-based weapons for humanity centuries ahead of schedule. The Xindi attack a year or so later would be *easily* defeated with Borg-powered weapons salvaged from the wreck of Enterprise.
Humanity would study the Borg and their tech.
But in the longer term, this isolationist stance would mean that the galaxy looks *very* different. Without humanity to mediate, the Vulcans and Andorians would wage a devastating war. Without Starfleet exploring and pushing the boundaries, there’d be no conflict between humanity and the Romulans. But most significantly… there’d never be a United Federation of Planets. Earth would maintain limited interstellar trade, including with the Denobulans and Vulcans, but fear-induced isolationism would become baked into the United Earth government at every level, with all talk of alliances or further missions of exploration being shut down.
By the time we reach the more familiar 23rd and 24th Centuries, the snowball has been rolling for a long time, and changes become unpredictable. But I’m going to posit that some of the Alpha and Beta Quadrant’s more aggressive powers – the Klingons, Romulans, and Cardassians – are all in much stronger positions without the Federation as a counterbalance. New alliances may emerge, such as the Mirror Universe’s Klingon-Cardassian alliance, or some powers may fully conquer others. The Romulans, for instance, may succeed at conquering Vulcan after the Andorian war left the Vulcans in a weakened state, or maybe the Klingons will launch an all-out war against their Cardassian rivals. And all the while, a strange, overlooked, isolationist Earth will be ready to shoot first and ask questions later whenever an uninvited guest arrives in the Sol system.
What If… #5: What if… the Federation and the Ferengi went to war?
Three Ferengi from The Next Generation.
Chances are you already know this if you’re a Trekkie, but the Ferengi were originally supposed to be a major antagonist when The Next Generation was in early production. Gene Roddenberry intended for the Ferengi to take over the role vacated by the Klingons, now that Worf was going to be a permanent fixture on the bridge of the Enterprise-D. However… it didn’t pan out that way, mostly because of the way the Ferengi were presented in their first couple of appearances, and the way audiences responded to that.
In this case, though, we’re going to say that the Ferengi and the Federation didn’t just get off on the wrong foot… they continued down a path that would quickly lead to war. Ferengi DaiMons, eager for plunder, began raiding Federation convoys, stealing everything they could get their hands on, and even holding Starfleet officers and crew for ransom. Starfleet responded by taking an aggressive stance towards the Ferengi, sending armed escorts with trading and supply vessels, and gearing up for a confrontation.
Gene Roddenberry originally intended for the Ferengi to become a major villainous faction.
This version of the Ferengi – perhaps led by a more aggressive ruler than Grand Nagus Zek – would be less conciliatory, and would instead see war and piracy as opportunities for profit. Around the time of The Next Generation’s second season – which takes place in approximately 2365 – this would spill over into all-out war. The Ferengi DaiMons – most of whom had been acting autonomously up to this point – would be corralled by their Nagus into a proper fighting force, and their powerful D’Kora-class ships (the Ferengi Marauders) were more or less evenly-matched with Starfleet’s Galaxy-class vessels. The war would drag on.
I doubt this war would become existential for either the Ferengi or for the Federation, but it would be the most significant conflict either power had been involved in for decades, at the very least. The distraction would pause Starfleet’s mission of exploration, with more vessels being refitted and sent to the front lines, meaning that dozens of first contacts (and other missions) would come years later – or else would be missed entirely. And all the while, the Borg are on the prowl, scooping up outlying Federation and Romulan colonies. Blame for that might even initially fall on the Ferengi.
A D’Kora-class ship.
A peace treaty would eventually be signed, with the Ferengi and Federation agreeing to respect a shared border, and a prohibition would be placed on piracy – though renegade Ferengi DaiMons would continually flout this. But the war would sap Starfleet’s resources, leading to a monumental decision: the Federation would decline the Bajorans’ request to take over Terok Nor after the Cardassian withdrawal. Deep Space Nine would never be established, and the Bajoran wormhole would go undiscovered for decades.
This would completely change the course of the latter 24th Century: there’d be no Dominion War, no Cardassian alliance with the Dominion, no changeling infiltrations, and no Emissary of the Prophets. The Bajoran provisional government would struggle to remain in control of its system, and the Federation would commit to providing only limited aid to the Bajorans, earning their resentment. The eventual discovery of the Bajoran wormhole in the early 25th Century would lead to plenty of interest, including from the Ferengi – who can pay handsomely for access to the Gamma Quadrant. The Bajorans, still wary of the Federation after their very lukewarm response decades earlier, would deny Starfleet access to the wormhole, preventing the Federation from exploring the Gamma Quadrant. Bajor wouldn’t be on a path to joining the Federation, and first contact with the Dominion might be made by the Bajorans… or even the Ferengi.
So that’s it!
A modified Romulan warbird.
We’ve considered five possible “what if” scenarios from the Star Trek franchise.
I hope this has been a bit of fun. I love writing, and I love Star Trek, so writing about Star Trek is a great way for me to spend a bit more time in this wonderful galaxy. I tried to get creative, picking on a few different storylines and ideas from across the franchise, and extrapolating what might plausibly be able to happen if things turned out differently. I hope that the sequences of events made sense, and that I arrived at conclusions that you feel are at least *possible* based on the changes I proposed!
In any case, this was just for fun, and an excuse to talk about Star Trek as the franchise’s milestone 60th anniversary year rolls along. I have a few ideas for later in the year, as we get closer to the anniversary date itself, so I hope you’ll stick around and join me for some of those. And in a few weeks’ time, I’ll be sharing my thoughts on the franchise’s latest outing: Starfleet Academy. Click or tap here to check out my review of the two-part premiere, if you missed it.
Until then… be sure to check back for more discussion of the Star Trek franchise. Live Long and Propser, friends!
All shows and films discussed above can be streamed on Paramount+ or purchased on DVD and/or Blu-ray. The Star Trek franchise (including all properties discussed above) is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy. Spoilers are also present for the following Star Trek productions: Voyager, Discovery, Picard, Prodigy, and Strange New Worlds.
There was a time when the premiere of a brand-new Star Trek series would have been the most exciting thing I could’ve imagined. You don’t have to go back very far to see it, either: Strange New Worlds, which debuted in 2022, was somewhat soiled by the lack of an official broadcast here in the UK, but it was still an exciting moment. The same for Lower Decks in 2020. Picard, which premiered a few months before that, was probably my most-anticipated TV programme in years. Starfleet Academy, though… it wasn’t doing it for me.
The truth is that I arrived at the Starfleet Academy premiere with pretty low expectations. The show’s marketing campaign has been, in a word, lacklustre. A “teen drama” isn’t really my thing, with my teen years being so far behind me now that I can barely even see them over the horizon. And, after season upon season of modern Star Trek doing the whole serialised storytelling thing, I just feel pretty burned out on that. Some of that isn’t Starfleet Academy’s fault on its own… but it’s part of the conversation as we welcome the debut of the franchise’s eleventh show overall and ninth live-action series.
The main cast at the show’s premiere in January 2026.
I don’t sit down to watch *any* television show hoping to have a bad time. I genuinely want to give Starfleet Academy a chance to blow those low expectations out of the water, hook me in, and convince me that this has a shot at eclipsing Strange New Worlds to be the best thing the franchise has done in a long time. And I tried to go into the two-part premiere with an open mind – or as open a mind as possible, under the circumstances.
The long and short of it is that there are things Starfleet Academy did well, some areas where it was less competent, and a whole bunch of “teen drama” that I already knew I wouldn’t enjoy. I will go through the key points, but I don’t want to dwell for too long on the negatives, because I think there are moments that Trekkies will be able to enjoy – even if those moments are wrapped up in a narrative framework that isn’t necessarily going to be to everyone’s taste. I’m still hopeful that Starfleet Academy will be able to reach a younger audience; folks who might be more interested in the angst, crushes, petty rivalries, and schoolkid drama than you or I. The only way for Star Trek to survive is if the franchise can grow beyond its existing niche, and I really do want to see more Star Trek on our screens in the years to come. Starfleet Academy is intended to be a stepping-stone – an easy gateway for new, younger viewers to get started with what can be a dense, convoluted, and offputting franchise. There are tentative signs that Starfleet Academy may be able to achieve that objective, and I will certainly be crossing my fingers and hoping for its success.
Behind-the-scenes shot of Bella Shepard as Genesis.
One thing I will compliment the writers, directors, and producers for is the length of the opening pair of episodes. I don’t know if this will be compensated for later in the season with shorter ones – and I hope not – but there’s no denying that Starfleet Academy got a meaty premiere. The two episodes together clocked in at almost two hours and ten minutes (sans credits), with the first part well over an hour long. That’s a decent length for a premiere, especially amongst today’s streaming TV shows with cut-down seasons and shortened episodes. There was enough time for the series to set up its main characters, introduce us to the cadets, instructors, and the season’s overarching antagonist, as well as set up two pretty different adventures for Caleb, Captain Ake, and the rest.
One thing I criticised Discovery for, after the show jumped forwards to this 32nd Century time period, was how it never really spent a lot of time considering the Burn – the massive, galaxy-changing event that led to the Federation’s ruin and the overall “post-apocalyptic” state of the galaxy. In just two episodes, I felt Starfleet Academy did at least as much as Discovery had done in three seasons with that premise, and the theme of rebuilding after a traumatic event was front-and-centre in a way it never was in that earlier show. Given the impact of the pandemic, wars, and other major events out here in the real world, there’s the potential for Starfleet Academy to do what Star Trek has always sought to do: examine real-world issues through the lens of science-fiction. The premiere made a start on that; time will tell if the rest of the season will continue those themes.
The re-opening of Starfleet Academy after the Burn.
The first two episodes of the season weren’t *as* heavily-serialised as I expected them to be, which is also a trend I’d very much like to see continue. We jumped from a story about Caleb, Captain Ake, and the villainous Nus Braka to one which focused on the Betazoids and their possible re-entry into the Federation. That change took us from an action-packed story to one that was much more focused on the subtleties of diplomacy. Both episodes kept plenty of “teen drama,” but they had different kinds of storylines at their core for those dramatic character moments to play out in front of. In that sense, I was quite pleased to see at least some effort to give the series a chance to explore different kinds of stories, different alien factions, and different characters.
That’s not to say that the show is as episodic as I’d have wanted it to be. Starfleet Academy has a pair of co-protagonists, really, in Captain Ake and Caleb, and the second episode of the season, in part, advanced their stories and the search for Caleb’s missing mother. In that sense, it’s not a “one-and-done” story that you could just pick up and watch without the context of the preceding episode – and I can only assume this trend will continue across much of the season.
Caleb and Captain Ake.
Star Trek, as a franchise with a focus on exploration, works better – in my opinion – when it has the freedom to explore new aliens, new locales, and new themes basically every week, and when a rotating cast of main characters each get turns in the spotlight. But I fully accept that that format *also* worked best when TV shows had the freedom to run to twenty-plus episodes per season instead of eight or ten. However, Strange New Worlds has managed to strike a pretty good balance, even if the show’s writers have a preference for certain characters over others, sometimes. A mix of episodic storytelling with ongoing themes and character arcs works so well in that show, and I’d have ideally liked Starfleet Academy to adopt a similar approach.
A show like Starfleet Academy would’ve been perfect for this episodic-plus-character-arcs style, too. Think about what the Academy is: it’s a school. The cadets are going to be attending a variety of classes with totally different focuses, and there can be field trips, missions, and more. And, in addition, to make the show accessible to newbies, an episodic style is the perfect introduction to Star Trek: an episodic show could give new viewers and younger folks an overview of Starfleet and Star Trek without delving too deeply into any one faction, alien race, or character. And from the 32nd Century, it would even be possible to look backwards at basically everything Star Trek has ever done – the perfect thing for this big anniversary year, too.
2026 is Star Trek’s 60th anniversary year.
Speaking of Star Trek’s 60th anniversary, I liked the new introduction/logo that we got to see at the start of both episodes. Seeing the various hero ships from elsewhere in the franchise was cute, and it was a nice, subtle way to acknowledge this milestone year. It didn’t add a lot to Starfleet Academy in and of itself, but it didn’t go unnoticed or unappreciated by this old Trekkie.
The title sequence and theme music reminded me a lot of Picard, and perhaps Discovery to a lesser extent. I never thought I’d hear myself say this, but if *any* Star Trek show might’ve been able to get away with an Enterprise-style modern pop song for its opening credits… it would probably be Starfleet Academy! I’m not familiar enough with a lot of big-budget shows aimed at this demographic, but I wonder how the opening titles compare to something like Wednesday or Stranger Things. For my money, as a Trekkie, the opening theme felt fine. Perhaps a bit understated, but I didn’t dislike it. I’m also not sure if the title sequence is going to change every time, or whether the two different sequences we saw are just a result of one episode being the show’s overall premiere. In any case, I didn’t mind the change.
The opening title card from Kids These Days.
Alright, let’s get into the weeds with both of the opening episodes.
A story about someone making a mistake, or being caught up in an institution that makes a mistake, and later seeking to atone for it can work pretty well. So as the setup for Captain Ake and Caleb’s stories, the whole “crime and punishment” thing that we got in the beginning had potential. But the way it was executed left a lot to be desired. First of all: “show, don’t tell.” Let us, as the audience, see Nus Braka and Caleb’s mother doing *something* together, even if it was just scavenging supplies from the crashed Federation ship. It would’ve been so much more impactful if we’d seen what these characters did first-hand instead of having it read out to us, dryly, in a pretty poor courtroom scene.
Then we have the length of this sequence. Putting Nus Braka and Caleb’s mother “on trial” together, when one is the instigator and one an unwilling accomplice, felt… rushed. As if the episode didn’t have time to give us two separate moments with these characters facing their punishments. I like the idea of this decrepit rump Federation resorting to excessively harsh punishments; it feels like a good way to indicate how far it had fallen and how tough the post-Burn era was. But the way we arrived at that moment wasn’t great, and it was utterly *dominated* by Paul Giamatti’s incredibly hammy over-the-top performance.
Nus Braka at his trial.
Paul Giamatti’s casting was one of the main reasons why I felt there was even a scintilla of a chance for Starfleet Academy to be a decent series. I adored his performance in the John Adams miniseries a few years ago, and he’s been in a ton of wonderful films, including Saving Private Ryan and 12 Years A Slave, as well as TV shows like Billions. He’s an incredible actor, which is reflected in his many awards and nominations.
So it takes a perverse kind of “skill” on the part of writers, producers, and directors to get someone so great to turn in such a shockingly poor performance.
Nus Braka is everything I feared he’d be when I saw him in pre-release promos and marketing material. He’s a one-dimensional villain stereotype; a direct-to-video kids’ movie antagonist who wants to bulldoze the neighbourhood playground to build a car park. He’s so comically over-the-top that it ceases to be entertaining in its own right and just becomes ridiculous. And I absolutely despise that the modern Star Trek franchise can attract a performer of such genuine talent and calibre and reduce them to this… puddle of cold vomit.
Co-showrunners and executive producers Alex Kurtzman and Noga Landau at the show’s premiere. Kurtzman also directed the opening two episodes.
While we’re on the subject of Nus Braka, Starfleet Academy broke a cardinal rule of storytelling that I fear will come back to haunt the series: don’t let your young, untrained heroes – before even *starting* their character arcs – defeat the villain in the first act. Sure, Nus Braka lives to fight another day… but only because Captain Ake inexplicably didn’t immediately recover (or just destroy) his escape pod. But when he inevitably returns to taunt Caleb and his friends again… we’ve already seen how easily he goes down. Caleb went toe-to-toe with him in a fight, and the cadets – who hadn’t even attended a single class, got to know each other’s strengths and weaknesses, or anything – were able to outsmart and outmanoeuvre his entire band of pirates.
Where are the stakes meant to come from when this season-long overarching antagonist comes back?
A couple of minor changes in the premiere episode could’ve seen Nus Braka departing the Athena, having dealt a blow to Caleb’s pride and the cadets’ morale – setting him up as a much more significant foe when he makes a return. Instead of having Caleb go toe-to-toe with him in a fight, we’d see Nus Braka get the upper hand, only to be forced into a retreat when Starfleet security is on the way. Instead of having the cadets work together to outsmart him, defeat his technology, and destroy his ship, keep the cadets working on smaller, but no less impactful problems, like the injury to Lura Thok. Have Braka and Captain Ake effectively come to a stalemate, with only the arrival of Starfleet reinforcements causing Braka and his pirates to withdraw. Starfleet reinforcements were discussed in the episode – why not make better use of them? It was far more important in this story, at this moment, to establish Nus Braka as a competent villain than to show Starfleet as weak.
“Nooooo!”
That kind of setup still gives Braka a pathway to feeling aggrieved by Caleb and the others, but it leaves him intact as a potentially intelligent, powerful, and dangerous foe. We’ve already seen his neck – how easy he is to beat, how he runs away when cornered, how he can be duped by something as basic as a fake alarm, and how he can be outsmarted by a group of untrained kids. How are we to take him seriously next time? A point made worse by the hammy, scenery-chewing performance.
I get that Starfleet Academy wanted to throw the kids into a difficult situation, but still give them a win – showing how they can come together and put their skills to good use when it matters. But again… this is our *first* introduction to these characters. They haven’t gone through anything, they barely know each other’s names… a victory like this needs to feel earned, and this one didn’t. Not to mention that all of the cadets were supposed to be in lockdown in their cabins, and that the Athena is a starship with its own crew. Where was the Doctor when Lura was injured? Where were… any crew members at all, come to that?
Lura’s injury gave the cadets an opportunity to work together on a smaller-scale problem.
The kind of story we got in the premiere shouldn’t have come until at least halfway into the season. And if the producers and writers wanted an explosive beginning to the season, which tied into Caleb and Captain Ake’s stories, there were ways to set that up without giving the kids a win that felt… scripted. If everyone comes across as being too perfect on day one, able to solve the most complex of problems and defeat who we assume is still going to be the season’s main villain… where does the show go from there? How do you give characters an arc when they start from such a high point? It’s a challenge that the rest of the season will now have to overcome – and it didn’t need to be.
This highlights a trend that a lot of media made for kids can fall victim to: in order for the young’ins to be able to save the day, the adults around them – who are, in this case, in loco parentis – have to be shockingly incompetent. The bridge crew did basically nothing, save for triggering a pre-made training programme. It fell to Caleb and the other cadets to stop Braka and save the ship. And, in the next episode, it fell to Caleb again to provide all of the answers to solving the diplomatic crisis between Betazed and the Federation. The adults at Starfleet Academy just… aren’t up to the task, apparently.
Captain Ake arrives on the bridge.
There are a plethora of ways to show that a younger character is competent and able without having them save the day over and over again. We’re only two episodes in, and thanks to Captain Ake telling us over and over again how special and wonderful and magical Caleb is, and the demonstrable proof of that through Caleb’s technical skills, his engineering skills, his combat skills, and even his diplomatic skills… well, I’m getting “Wesley Crusher” vibes. Which, unfortunately, I can’t say I intend to be a compliment.
I would’ve liked to see a more nuanced take on Caleb. Instead of being able to hack computers with ease, fight off the season’s main villain, and save the day at the drop of a hat, I’d like to see the *potential* for him to one day be able to do those things – but to see that raw talent as rough and unguided. This would give the likes of Captain Ake a way in – a way to assume the role of mentor or teacher. Why does Caleb need a teacher? What can the Academy teach him that he doesn’t already know how to do? He’s willing to stay – for now – because Starfleet seems useful to him, and he can hack their computers from the comfort of his dorm room. But when a character starts the story at the level of an expert, it doesn’t leave a lot of room for growth.
There’s a risk in making a protagonist too perfect from the very start.
One area where we could potentially see more from Caleb – to give him more of a genuine arc beyond “find my mother” – is in making friends. Realising that he can work as part of a team, and then later, that he can work *better* as part of a team, is basically the only growth potential a character like Caleb can have, at this point. And I hope that the remainder of the season can show him working with the other cadets, as well as Tarima, Captain Ake, and others at the Academy, to undergo some kind of arc beyond the main narrative.
To return to Captain Ake, I have to repeat something I said a moment ago: “show, don’t tell.” Captain Ake repeatedly tells Caleb that she hasn’t stopped looking for him for fifteen years, but we saw absolutely none of that on screen. In fact, when we saw Captain Ake for ourselves, she seemed pretty settled on Bajor, playing with kids and enjoying an ice cream. Not exactly the desperate search that she swore up and down she’d never stopped nor given up on. It wasn’t the worst scene in the world, and I did like how it harkened back to Archer recruiting Hoshi in Enterprise, Janeway seeking Tom Paris’ help in Voyager, and other, similar moments.
Captain Ake.
But at the same time, we’re following *this* story – the search for Caleb, Caleb’s mother, and Nus Braka. And Captain Ake tells Caleb – and by extension, us as the audience – repeatedly that she’s been searching for him ever since he ran away. But… the only scene we get of her in between Caleb’s escape and her accepting the role of Chancellor shows her with a bunch of children licking an ice cream cone. It’s just tonally jarring in a way that it didn’t need to be.
Let’s reimagine this moment.
One of the key themes that Starfleet Academy seems to be going for is that we’re all “better off together;” that one of the biggest strengths Starfleet and the Federation can offer is teamwork. So, instead of Admiral Vance finding Captain Ake chilling out with an ice cream, how about he finds her in some seedy bar on a dangerous Orion Syndicate planet, desperately chasing a long-dead lead. Vance could tell her that *Starfleet* found and rescued Caleb, demonstrating the show’s point about working as part of a diverse team, and a well-managed organisation having strengths and abilities that a “lone wolf” doesn’t. We get to the same place, but without the weird jump in tone and the kind-of-a-lie Captain Ake would later tell.
Does this look like a woman consumed by her search for a missing kid?
See how we get to basically the same destination, but via a route more in keeping with the story?
Let’s stick with Captain Ake for now. I like the idea of using her run-in with Caleb and his mother to highlight the state of the galaxy after the Burn – and how the Federation in that era could do the wrong thing. There were pretty obvious parallels to the issue of family separation in the United States, where migrant parents and children have been separated, and where parents have been deported, leaving children who were citizens behind.
As I said above, using a sci-fi lens to examine this complex issue is a great idea, and that’s something Star Trek has always done – from the anti-nuclear message of The Doomsday Machine to the criticism of the way homelessness and mental health issues are handled in Past Tense. Captain Ake was put into an impossible position by Starfleet – though I wish we’d gotten to see a little more of that. She stated that she was the senior officer in charge of prosecuting Nus Braka, yet when she spoke to Caleb’s mother, she implied that her hands were tied when it came to enforcing the law and dishing out punishments. But… who tied her hands? Did she get orders from someone else in Starfleet? Seeing that moment for ourselves, and perhaps seeing her at least trying to argue back, recognising how wrong that decision felt to her, would have done a lot to inform her characterisation at this crucial moment.
Why did Captain Ake feel she had no choice but to separate Caleb from his mother?
So far, I don’t think the show has made much of Captain Ake’s age or the fact that she’s a Lanthanite. We’ve met one other Lanthanite in Star Trek recently: Pelia, from Strange New Worlds. There’s plenty of time for the rest of the season to do more with the idea of Captain Ake being several hundred years old, and I hope it’ll come into play a bit more and have more of an impact on both the story and her characterisation. So far, I don’t really feel a lot of “ancient and wise” from her – though I would note that there are more than a few similarities with Pelia, which I did appreciate.
Whether Starfleet Academy does or doesn’t make more of Captain Ake’s age, though, it does call one thing into question for me: why have both an ancient Lanthanite captain *and* an ancient holographic Doctor in the same show? Don’t these two characters kind of occupy similar narrative spaces? Do we need two “Yoda” type characters in Starfleet Academy for the kids to turn to? I guess I’m just a little worried about one overwhelming the other, or how they’ll really distinguish themselves if they’re both gunning for that “wise mentor” space.
These two characters are both ancient and long-lived.
In my preview of Starfleet Academy, which I wrote based on the teaser trailers and clips that had been shown off last year, I said that Gina Yashere’s performance was of particular concern; I just wasn’t at all convinced by her acting from what I’d seen. Yashere had her moments as Lura Thok – the half-Jem’Hadar, half-Klingon XO and cadet master – in the two-part premiere, but she was far from perfect much of the time. Ironically, I felt her best performances came in what was probably one of the tougher acting challenges she had: when Thok was injured and being attended by the cadets, I felt the character was far more believable than at basically any other moment in the double-header.
I hope that Lura Thok will grow on me, and that my familiarity with the performer (and perhaps the accent, too) are part of what’s been throwing me off. I find the idea of a half-Jem’Hadar interesting, and there’s potential, perhaps, to catch up with the Dominion and see what came of Odo’s peace initiative. At the very least, I hope that Lura Thok isn’t just going to be a sidelined character, whose history and traits are played up for dramatic effect. Starfleet can have this kind of “drill sergeant” without them needing to be from such a background – and really, as Trekkies, don’t we want to know more about how a half-Klingon, half-Jem’Hadar came to be? Jem’Hadar were all artificially created in Deep Space Nine; I’d love to know more about them and what kind of culture they may have developed independently from their Founders. And how did someone who’s half-Jem’Hadar make their way to Starfleet? I have more questions than answers… and despite a shaky and inconsistent performance, I’m still keen to learn more about this character. As a DS9 fan, I really want to like Lura Thok!
Lura Thok.
From one Klingon to another! Jay-Den Kraag is a genuinely interesting character, and I really enjoyed what he brought to the first episode in particular. There’s always going to be something interesting about a character who is – for want of a better term – “rebelling” against social expectations, so a Klingon doctor (or med student, technically) is a really fun idea. He reminds me a little of Dr Reyga – the Ferengi scientist from The Next Generation Season 6 episode Suspicions; a character who was defined by his desire to show that his people could be more than money-obsessed merchants.
As above with Lura Thok, I’m hopeful that Jay-Den can be a gateway to us learning more about his people in this era – something Discovery failed to show us. Some have speculated that the Klingons may have joined the Federation by this time; Jay-Den’s interactions with his fellow cadets and Lura Thok seem to suggest that there’s still a strong warrior culture amongst many Klingons. Those two things aren’t necessarily mutually-exclusive, of course, but if the Klingons aren’t Federation members, it raises the question of why (and how) Jay-Den is attending Starfleet Academy. I hope that’s something we’ll get to learn more about. His introduction was surprisingly cute; I liked his reluctant admission that he enjoys birdwatching, and again, the idea of a “softer” Klingon character has a ton of potential.
Jay-Den, the Klingon med student.
Darem is a potentially interesting character, as he introduces us to a brand-new alien race. But his introduction as an antagonist… it left a lot to be desired, quite honestly, and the whole “stuck-up rich kid who’s also a bully” character is a pretty tired cliché, even for a show set at a school. The upside to Darem’s poor introduction is that it does leave him with genuine space to grow – something I talked a lot about earlier. And we perhaps saw a few baby steps in that direction, with Darem risking his life for his shipmates.
There’s also potential in the “two kids who hate each other have to be roommates” trope, though we didn’t get much of that in the first couple of episodes. I’d like to think we’ll get some more one-on-one time with Darem and Caleb, though the introduction of a third roommate for them could complicate that a bit. Darem was the character I was least sure about going into the premiere; he seemed like he could be totally superfluous, seeming to share some aspects of his character bio with other cadets. But he emerged as a unique character in the series – even if his “rich kid bully” archetype is pretty tired when considering other “teen drama” type shows. I like the idea of a shape-shifting alien, and I wonder if we’ll learn more about these abilities in the future.
Squaring up for a fight.
We’ll pick up with the remaining cadets and crew in a moment, but I want to take a diversion to talk about CGI and animation.
In modern Star Trek, CGI has generally been pretty solid. There have been a few notable misfires, like the copy-and-paste fleets in Picard’s first season finale, and a digital sword in the third season of Discovery that looked weightless and fake, but I couldn’t call to mind many other examples of genuinely poor-looking CGI.
Until now.
Yikes.
The whale in the aquarium in Beta Test looked just *atrocious*. It looked like it was from a 2005-era video game, totally unrealistic, and genuinely detracted from that entire sequence. Other CGI in Starfleet Academy’s opening two episodes looked fine – establishing shots of the Academy, the USS Athena, the battle with Nus Braka’s ship, holograms and programmable matter interfaces… they all looked good enough. But that whale… Jesus Christ. I thought Paramount’s artists had begun to get better at using the AR wall, but I don’t think the wall itself was the issue. The model used for the whale was just too low resolution or low-poly to be at all realistic.
And I genuinely don’t understand how that could’ve happened. Not only was this a callback to The Voyage Home, but it was a pivotal moment in the episode, with Caleb showing Tarima something meaningful, reaching out to her, and showing us as the audience how the pair are potentially developing feelings for one another. The whale was a vital part of the scene, so for it to look so cheap, so outdated, so far behind the times, so low-res… it was utterly awful, and by far the worst-looking moment in the entire pair of episodes – and one of the worst-looking moments in Star Trek as a whole since Enterprise.
Are those pixellated blobs meant to be… *bubbles*?
While other CGI in Starfleet Academy was pretty good, the 32nd Century’s overabundance of holographic displays can be a tad offputting, sometimes. And it probably isn’t easy for a performer to have to act on a blank stage, only for all of the holographic stuff to be added in post-production. Sometimes, parts of the Academy could just feel a little… cluttered, thanks to there being so many holographic signs and floating displays.
The design of the USS Athena… it’s something that I hope will grow on me as the show continues its run. It’s interesting that the ship’s basic layout is reflected in the kids’ combadges, and that feels like a cute little addition. And in principle, the idea of a ship that can be both a ground-based campus *and* take off and go to space is really neat. The opening two episodes showed us one space mission and one on Earth, and I hope we continue to get a good mix of both kinds of stories going forward.
The USS Athena.
The Athena continues a trend from Discovery of starships having a lot more diversity in their designs when compared to earlier iterations of Star Trek. I don’t hate that in principle, but we have to remember that one of the tasks Starfleet Academy has is to bring new, younger eyes to Star Trek for the first time. Establishing a firm visual identity for the franchise – ensuring that viewers can *immediately* tell that they’re watching Star Trek – is important, so I think I’d have picked a design for the Athena that was a little more… traditional.
The Athena’s introduction was – unlike the aforementioned whale – a very competently-constructed CGI sequence. But I’m afraid it was spoiled, at least for me, by being too cluttered. The Athena was shown off while surrounded by other starships and space stations, and it wasn’t easy to tell at a glance – or if you’re new to the franchise, perhaps – which parts were the Athena and which were something else. Compare the introduction of the Athena, or the Athena preparing to go to warp, with similar moments in The Motion Picture, The Next Generation, or Voyager to see what I mean. Those sequences did a much better job of highlighting the “hero” ship, and while modern CGI might’ve allowed artists to construct spacedocks that they felt looked larger and more believable… that realism actually detracted from the entire point of the sequence. Scenes like these need to highlight and show off the main starship, and all of the background clutter made that harder, not easier. It was a bit of an unnecessary own goal.
The Athena’s introduction was somewhat drowned out by background clutter.
Tarima could make for an interesting character, and I’ll be curious to see how she progresses. The idea of a Betazoid with some kind of medical condition that means their empathic abilities have to be dampened is potentially interesting, as long as the resolution to that mini-mystery is solid. Though I suspect it’ll turn out that she has some kind of “superpower” that the cadets will be able to use further along in the story to defeat a baddie or solve a problem. I’m also interested to learn more about this War College, and its seeming rivalry with the Academy – Tarima, as a War College enrollee, could be our point-of-view character for some of that.
The Betazoids made for a welcome addition to Starfleet Academy, though, and I did enjoy the presentation of the Betazoid leader, who communicated through sign language and telepathy, converted to speech via a translator. I think this is something we’ve seen hinted at before – that Betazoids, among themselves, prefer communicating telepathically. It makes sense to me at least that, after a century-plus of isolation, some Betazoids may have almost never spoken aloud, and may not possess the ability to do so. Plus, it’s always nice to see a bit of disability representation in Star Trek, with the franchise again showing it through a sci-fi lens. The same is true of the Betazoids and their “wall;” the theme of bringing down the wall and opening up to integration was another way Starfleet Academy passed comment on real-world events.
The President of Betazed.
So far, I’m not feeling a ton of personality from Genesis. She seemed to have moments of politeness and friendliness – like her interactions with Sam and Jay-Den in the premiere – and moments where she might be either a bit more calculated or perhaps a bit jovial – as we saw when she caught Caleb sending his message. The daughter of an Admiral, who’s been training her whole life for the moment she could join Starfleet, could give her a bit more to say, and I hope we’ll get an episode where she’s more in focus. As it is, the opening pair of episodes have left her quite open, and there are many possible directions for her character across the season.
The same is true of Sam (or SAM? I’m going to write it in lowercase for now). The one thing I’d really like to learn from Sam is why her photonic civilisation felt the need to create a child and send her to school. And if they wanted to create a holographic child, why not start from a newborn age, or a toddler? Why create a 17-year-old and send her to school? Sam also opens up a pathway for us as the audience to connect with the Doctor in a new way, something we kind of glimpsed in the premiere, and she brings a bit of light-heartedness to various conversations and character groups with her wide-eyed “everything is so new and I’m fascinated by it” energy.
Sam.
I’m glad that the Doctor didn’t overwhelm Starfleet Academy, as I’ve come to feel that an overreliance on legacy characters hasn’t been great for the franchise overall. Fans like you and I might be approaching this show as a sequel – the eleventh show in a line stretching back six decades. But for newcomers – the younger audience Starfleet Academy is meant to be reaching out to – a focus on returning characters and a massive dump of lore just… would be too much, I suspect. For me, the Doctor’s role in the show so far stuck more or less the right balance – more than a cameo, but not so much as to be overwhelming.
I was interested by the Doctor’s reaction to Sam, and particularly how he seemed reluctant to discuss the crews of Voyager and the Protostar (the latter being from Prodigy, which I still need to finish watching!) Perhaps the Doctor just didn’t want to talk about something like that with someone he’s just met, though I suspect there’s more to it. Could we learn that living such a long life, and seeing so many generations of organic friends live and die, takes a toll on an artificial life-form? That could be an interesting angle, and a way for the Doctor to get a more personal storyline.
The Doctor.
This review is already running long, so let’s start to wrap things up.
Starfleet Academy is a show that I almost certainly wouldn’t have sat down to watch were it not for the “Star Trek” label. This style of show just isn’t my thing, and I knew that before a single frame had aired. But, for Trekkies, I think there are some green shoots and some reasons to be optimistic. I like how the series has taken Discovery’s post-Burn setting and done a lot more with it, I like at least some of the main characters, or at least I can see their potential. And I’m still hopeful that a show deliberately targeting a younger audience will help the fan community grow.
I will continue to watch the series, but I won’t be doing weekly episode reviews this year. Instead, I’ll write up my thoughts on the season as a whole when it’s over – which will be in mid-March. I may talk about the show in between now and then, for example if I have a theory to craft or if I have something to say about a character or plotline that just can’t wait! Such things have been known to happen around here!
Caleb at the end of the two-parter.
I stand by what I’ve been saying over the past year or so: Starfleet Academy feels like it’s going to be the final Star Trek show to premiere for the foreseeable future. And unless it really does blow up and do exceptional numbers for Paramount+, I doubt it’ll continue beyond its already-produced second season. I really want the show to be enjoyable on a personal level, of course, but I think what’s even more important is that it reaches its intended audience – younger folks in the under-20 bracket, people who’ve enjoyed the likes of Wednesday and Stranger Things on Netflix, and fans of these kinds of high school/university dramas in general.
So that was Starfleet Academy’s premiere. I haven’t read any other reviews yet, so I don’t know if my thoughts on the show are the same as other fans and critics. But I hope that Trekkies and new viewers alike are finding their way to Starfleet Academy and giving it a fair shake.
Be sure to check back after the season finale in March to get my review of Season 1 as a whole. And in this big 60th anniversary year, I’m sure I’ll have more to say about this wonderful franchise! Live Long and Prosper, friends.
Star Trek: Starfleet Academy is available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and everything else discussed above – remains the copyright of Paramount/Skydance. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for the following Star Trek productions: The Original Series, The Motion Picture, The Next Generation, Voyager, First Contact, Discovery, Picard, Prodigy, Strange New Worlds, and Starfleet Academy.
2026 will mark the 60th anniversary of the Star Trek franchise. And what better way to celebrate the beginning of this milestone year than by stirring the pot in the Trekkie community? So today, I thought we could all enjoy six more of my patented Star Trek “Hot Takes!”
Before we go any further, I’d like to give a couple of caveats. Firstly, these are all opinions that I genuinely hold, and I’m not making things up for the sake of clickbait or to deliberately upset people. But, with that being said, I’m also a huge Star Trek fan, and I share these “hot takes” with tongue firmly embedded in cheek! This is meant to be a bit of light-hearted fun in the 60th anniversary year – not something to get too worked up or annoyed about.
A Ferengi marauder.
These are *hot* takes, not “super obvious takes that everyone will agree with,” so you can expect some degree of controversy! And, as always, everything we’re talking about is just one person’s *subjective, not objective* opinion. Feel free to disagree vehemently; I’m well aware that my position will be the minority one in most cases. However, if you aren’t in the right frame of mind for some potentially controversial Star Trek opinions… consider this your final content warning!
With all of that out of the way, let’s celebrate the beginning of Star Trek’s big sixtieth anniversary year with six “hot takes”!
“Hot Take” #1: Star Trek got way better after Gene Roddenberry was out of the picture.
Gene Roddenberry.
Gene Roddenberry was Star Trek’s creator. He established the world, the lore, the look and feel of Star Trek… he quite literally built the franchise from nothing, and his philosophy and ideas are *still* a core part of Star Trek today. But after Roddenberry lost control of the cinematic franchise in the early ’80s, and especially after he stepped away from day-to-day work on The Next Generation, well… that’s where Star Trek got a heck of a lot better.
Gene Roddenberry cut his teeth on the TV serials of the mid ’50s, and his writing style… it never really evolved beyond that, even as the entertainment landscape around him was utterly transformed. Look at his final work with the original Star Trek crew: The Motion Picture, which he was heavily involved with, had a troubled production, with script re-writes happening during filming, and the finished story feels like an extended cut of a TOS episode. This came two years after Star Wars, a year after Superman, and the same year as Alien and Apocalypse Now. And although The Motion Picture made more than its money back, it’s not exactly the definitive Star Trek story for either Trekkies or a more general audience.
Roddenberry with Leonard Nimoy, director Robert Wise, DeForest Kelley, and William Shatner on the set of The Motion Picture.
The simple truth is that Roddenberry was lapped by a new generation of sci-fi storytellers and filmmakers in the years after Star Trek. And ironically, many of those projects would never have been greenlit were it not for the huge success of Star Trek! But by the end of the ’70s at the very latest, what Gene Roddenberry was capable of, particularly as a scriptwriter, had fallen way behind audience expectations. He tried to reclaim his place at the head of the Star Trek franchise with The Next Generation in 1987, but again… most of that show’s best episodes and stories came *after* he was no longer involved.
In The Original Series, Roddenberry penned the critically-panned episode The Omega Glory, his original treatment of The Cage almost got Star Trek cancelled before it could get off the ground, and of the other writing credits he has in the franchise… could you name a single one? Return of the Archons, Bread and Circuses, The Savage Curtain… none of these leap out at me as being “must-watch classics.”
Gene Roddenberry with actor Peter Slutsker on the set of The Next Generation.
Roddenberry had a very rigid, almost dogmatic vision of what the future should look like. And, admirable as that may have been, it didn’t really lend itself to interesting, engaging, or realistic storytelling. If Starfleet characters and humans in this era are all heroic paragons of virtue, free of prejudices, conflicts, and negative feelings of any kind… how do you build tension and drama in a story? How can characters have arcs when they begin at “already perfect”? And the less we say about Roddenberry’s self-insert character of Wesley Crusher (named after his own middle name) the better!
Okay, okay. I’m exaggerating just a little. But I don’t think it’s a coincidence that The Original Series films were better-recieved after Roddenberry was kicked off them. Nor that The Next Generation began to improve after he was no longer directly involved. I personally *adore*The Motion Picture, but there’s no denying it’s not one of the best films in the franchise in most people’s opinions. Gene Roddenberry was simply a man of his time… and his time came and went. When The Next Generation was underway, and spin-offs were being worked on, Roddenberry’s time was over. And Star Trek improved as a result. Characters could be flawed, humanity and Starfleet could better reflect the world of today by being imperfect, and Star Trek began to feel less like an impossible utopia or a morality fable and more… real.
“Hot Take” #2: The overuse of legacy characters did more harm than good in modern Star Trek.
(Most of) the main characters from The Next Generation returned in Picard Season 3.
In 2018, I was… concerned. For the second time in a decade, we were going to see Captain Pike and Spock re-cast for a new project: Discovery’s second season. And, around the same time, we also learned that Jean-Luc Picard was being brought back for his own series. Star Trek’s return to its small-screen home had already been complicated by including Michael Burnham as Spock’s long-lost adopted sibling, but these announcements seemed to signal a disturbing trend: Star Trek was doubling-down on legacy characters and storylines at the expense of trying something new.
And that trend would continue. Prodigy, despite being billed as a show for kids, functions more as a sequel to Voyager than an independent production. Picard quite literally dumped almost all of its new characters – without bothering to resolve most of their arcs and storylines – in order to bring back the crew of The Next Generation for one final adventure. And Strange New Worlds, despite introducing us to some interesting new characters, focuses excessively on Spock, Kirk, Uhura, Scotty, and other TOS characters that have been introduced. We even got an entire episode in Season 3 where it was *only* those legacy characters who were in focus.
Kirk and Scotty in Strange New Worlds.
If I’m right, and Star Trek will be disappearing from the small screen for the foreseeable future in the next few years, I really think we’ll come to regret this overabundance of legacy characters. Why? Well, to put it simply: it’s left Star Trek with nothing to build on and nowhere to go in the future. You and I may love Janeway, Seven, Picard, Riker, Spock, Uhura, and more… but these stories have either been sequels, showing these characters firmly in retirement or at the ends of their careers, or prequels, bringing the characters from their younger selves closer to the people we remember. By the time these shows are all over… where’s the foundation Star Trek needs to build something new?
There are ways to include legacy characters without totally overwhelming or swamping a production. But it requires discipline on the production side of things. It needs someone to step in and say “no, we’ve seen enough of the Doctor or Uhura or Picard already, let’s tell a story that focuses on someone new.” It’s my hope that – however late in the day it may be – Starfleet Academy will strike a better balance in this regard that any of its predecessors have. It’ll be fun to catch up with the Doctor after all this time… but he doesn’t need to be a main character. He should be, as Robert Picardo has said, “the Yoda of Star Trek,” offering advice and help to this new cadre of cadets, but without getting in their way or making things all about himself.
Kate Mulgrew and Robert Picardo in January 2026.
Look at the absolutely awful mess that Star Wars has gotten itself into thanks to an inability to move on from legacy characters (and the only story that the franchise has ever told). Is that what we want for Star Trek? If Star Trek had gone down this kind of route in the ’80s and ’90s, sticking doggedly with Kirk and his crew, think of all the incredible characters we’d never have met, and all of the stories that would’ve never been told. Modern Star Trek, by focusing so heavily on legacy characters at the expense of new creations (and, arguably, because some of the few new creations haven’t been particularly well-written or well-received), has deprived the franchise of innovation for current audiences, failed to open the doorway to new audiences, and most importantly, stagnated the franchise and left it with fewer narrative directions in the future.
I can’t help but feel, as this current streaming era seems to be winding down, that modern Star Trek will come to be seen as a catastrophically mishandled period, and a massive missed opportunity to build a new, solid foundation for the future. In another twenty or thirty years, there won’t be able to be a revival of any of the modern shows, except perhaps for Lower Decks, because of how heavily they’ve all leaned on either returning actors or re-cast characters. There’s nowhere left for most of them to go now, and they’ve left Star Trek as a whole feeling kinda… tired.
“Hot Take” #3: The Borg Queen ruins the Borg, and her inclusion fundamentally misunderstands the Collective and what made them such an intimidating villain.
The Borg Queen’s first appearance.
This is a subject I’ve touched on before – and it really ought to be a longer essay on its own, one day! For now, here’s the short version: the Borg Queen has always felt, to me, like the worst and most egregious kind of studio interference. “Films need to have villains!” decreed someone at Paramount Pictures in the mid ’90s, and because the Borg had already been decided upon for First Contact, the writers had to go out of their way to create a unique individual Borg character for Picard, Data, and the others to face off against. Even though the idea of a “unique individual Borg” is a complete oxymoron.
Think back to what Q told Picard when the Borg first appeared in Q Who: “They’re not interested in political conquest, wealth, or power as you know it. They’re simply interested in your ship, its technology. They’ve identified it as something they can consume.” That description presents the Borg as an adversary for the Federation unlike anything we’ve ever seen in the franchise before or since. And it’s *terrifying.*
Q Who introduced the Borg.
A common trope in Star Trek is “they were only trying to communicate!!1!” where we learn, belatedly, that a supposed enemy or alien monster wasn’t interested in harming our heroes, but that their form of life was so different that we interpreted their actions as aggression. Another trope of the franchise is our heroes using diplomacy and negotiation to defuse dangerous situations; talking down the Cardassians, Romulans, or Sheliak before a conflict can even break out. The Borg – prior to First Contact – completely ruled out all of that. They don’t talk, they don’t negotiate, they don’t want to be pals. They want to consume; to exploit technological and biological resources to add to their Collective. And you don’t get a say in that.
The Borg Queen opens up a channel to conversation and negotiation with the Borg, and was also a scenery-chewing bad guy in the mould of so many other villains of stage and screen, both in the Star Trek franchise and beyond. I’ll concede the point that the Borg Queen is one of Star Trek’s most memorable and iconic villains. But that’s not the issue. There didn’t need to be an individual Borg leader in order for the Collective to be so dangerous and threatening. Worse, the Queen actively detracts from the previously unique nature of the Borg, transforming them into just another enemy faction with an over-the-top leader.
“Noooo!”
This got worse in Voyager, where the Queen developed a weird relationship with Janeway and, in particular, Seven of Nine. The Borg Queen is supposedly a manifestation of the Borg Collective itself, in control of literally trillions of drones, tens of thousands of starships, and the biggest interstellar empire in the galaxy. Yet, for some reason, she obsesses over Picard, Janeway, and Seven of Nine in a way that never felt plausible or realistic. It continued the trend of making villains in Star Trek simultaneously more bland and more over-the-top. And, of course, it all came to a head in Picard’s third season, where the finally-defeated Borg Queen even yells out “noooo!” as she’s beaten, as if she were a second-rate supervillain from a cheap comic book.
The Borg Collective worked because it held up a dark mirror to a society just beginning to get started with computers, showing us how an over-dependence on technology could go awry. It played on similar tropes to zombies, fears of Cold War-era “brainwashing,” and more. The idea that every hero lost turns into another enemy to fight is a powerful one, and the thought of losing one’s mind and being turned against one’s friends is truly a fate worse than death for a lot of folks. But what made the Borg work was that they were incomprehensible, unstoppable, and far beyond Starfleet in terms of size and technology. Adding a scenery-chewing bad guy at the behest of a studio executive? It took away all of those unique qualities, set the stage for a noticeable decline in the quality of Borg stories, and just… ruined the Borg.
“Hot Take” #4: The transporter is more magic than sci-fi… which is why arguments about whether it “kills and copies” characters are kinda silly.
Concept art for Phase II showing the transporter.
Of *all* the fictional technologies in the Star Trek franchise, none have become quite as controversial as the transporter. There’s a raging debate about how the transporter works, what happens to people who get transported, and whether they’re the same person, clones, or something else entirely. Some folks are adamant that the transporter basically murders and then clones anyone who steps into it, arguing that, if the transporter were ever to be invented in the real world, our current understanding of physics and atomic particles means that the person who steps out the other side of a transporter beam is basically a clone.
But here’s the thing: the transporter is probably the least-realistic of any of the major technologies we know of in Star Trek. There are proposals for faster-than-light communication via quantum entanglement. There are concepts for actual warp drive and other faster-than-light engines. There are realistic artificial gravity ideas that seem feasible. But a transporter? It’s basically magic wrapped in technobabble. That technobabble makes it *feel* technological rather than magical, but it’s the least-plausible of all Star Trek technologies. And for me, it’s one of those “you just gotta suspend your disbelief” things.
Transporting in The Original Series.
We don’t apply the same rigorous real-world quantum physics analyses to things like warp drive, do we? Not at the same rate, anyway, based on my engagement with the fan community. Yet, if you approach faster-than-light travel the same way as some pseudo-scientists and armchair physicists do the transporter, you pretty quickly find that it’s impossible, too. My point is this: Star Trek is science-*fiction*, and, as in all works of fiction, there comes a moment where you can either… go with a story and suspend your disbelief, or you can’t. Lots of things in Star Trek are totally fictional. Klingons. Phasers. Dilithium Crystals. And while I get the argument that we want the world of Star Trek to make sense, it’s more important to me that it remains consistent with itself, not that it has to conform to our current understanding of real-world science in every instance.
If Star Trek was constrained by real-world science all the time, that wouldn’t just affect the transporter! Starships at warp would have to deal with time dilation as they travelled faster than the speed of light. Energy weapons would be basically invisible. Starship battles would look a heck of a lot different, too. Can you imagine, in the Battle of the Mutara Nebula, if we had to sit in the cinema for eight weeks while the Enterprise’s torpedo slowly made its way, at sub-light speeds, towards the Reliant? That wouldn’t be a lot of fun, right?
Lt. Barclay mid-transport.
There is a sub-genre of “hard” sci-fi, where real science matters a lot more than it does in Star Trek. And I daresay it’s true that you’d either never get a technology like the transporter there, or if you did, it’d be treated as some kind of existential horror. But Star Trek isn’t that kind of franchise, despite what some Trekkies like to think, and if we want to enjoy Star Trek episodes and stories on their own merit, we kinda have to accept some scientific inaccuracies and some of the franchise’s more magical and fantastical elements. The transporter is one such example.
I will say, though, that I totally get this argument, and when it’s made in a less-than-serious way, I don’t *object* to it, nor to having a discussion around it. But if someone’s gonna try to claim that it “ruins” Star Trek, or that the franchise needs to explain, in-universe, how the transporter works in detail, then that’s something I’m just flat-out not interested in. Most of Star Trek’s technologies benefit from a degree of vagueness, and the transporter is one of them. It can adapt to fit the needs of all manner of stories, and while there may be implications to the technology based on our current understanding of sub-atomic particles and physics… well, who’s to say that those implications won’t be overcome or proven wrong in the next few centuries? All it takes is a little bit of creative thinking to accept that the transporter works in exactly the way we see it work in episode after episode!
“Hot Take” #5: Most pitches for new Star Trek shows from ex-actors (and a lot of fantasy proposals from fans, too) would be just *awful*.
President Archer, anyone?
Scott Bakula has been doing the rounds recently with his proposal for a “Star Trek: President Archer” series; a kind of sequel to Enterprise focusing on the early years of the Federation with Archer as its leader. Robert Duncan McNeill unironically pitched a Captain Proton show a few years ago. Michael Dorn spent years trying to convince CBS and Paramount to go for his “Captain Worf” idea. And those are just a handful of ideas for new shows, sequels, or spin-offs that I just… I really think wouldn’t be much fun.
Picard demonstrated that there can be a place for sequels in Star Trek – though it did so *very* imperfectly a lot of the time. But as we were just saying, modern Star Trek already relies excessively on legacy characters, so doing *more*Picard-type shows, focusing on characters like Seven, Janeway, Worf, or Archer… I think it’s just too much, especially right now. And without a hook nor a compelling reason for *why* any of these characters need to return, I think they’d struggle to tell engaging and interesting stories that would really justify bringing them back.
A Captain Proton series? Really?
On the one hand, I get it. If you’re… well, to be honest, *most* ex-Star Trek actors, returning to the franchise is the best work you’re gonna get this decade – if not ever. And when the former ViacomCBS and Paramount corporations seemed to have been greenlighting Trek projects all across the board, you’ve basically got nothing to lose by putting a pitch together. But I think what Star Trek needs right now is to move on, to genuinely leave the past in the past. If there’s even a remote chance of a new series anytime soon, it should be set further along the timeline, in a new era, with new characters. Modern Trek has already overdone it with the legacy characters, in my opinion.
But that’s somewhat incidental. The blunt reality is that I don’t think I’ve seen a single one of these pitches that I actually liked, or that I felt had even the remotest justification for being created. Take Kate Mulgrew’s Janeway idea as an example. Between Voyager, Prodigy, and references to her in Picard, we’ve seen her entire arc… and then some. What could a hypothetical “Star Trek: Janeway” do for the character that we haven’t already seen? It would be a sequel for the sake of making a sequel… worse, it would be a sequel for the sake of cutting Kate Mulgrew a cheque.
A holographic version of Captain Janeway from Prodigy.
I’m loathe to give studio executives *any* credit whatsoever – especially the brain-dead hacks who used to run the old ViacomCBS and Paramount corporations. But if there’s one thing I could say in defence of some of these folks, it’s that they recognised the obvious lack of quality (and lack of broader audience appeal) in these kinds of actor-led pitches and proposals. There’s an alternate timeline, perhaps, where the Star Trek franchise is swamped by a succession of disappointing sequel shows centred around one or two returning characters… and I just don’t see how any of that would be an improvement.
I’d also extend this to a whole lot of fan-made proposals and “fantasy” Star Trek shows, too – probably including some of my own! I’d have loved to see, for example, a series set aboard a hospital ship; ER in space. But let’s be honest, hardly anyone would be interested in that! There’s no shortage of ideas and proposals from fans for new Star Trek shows, sequels, and spin-offs, and while I will occasionally come across one that sounds genuinely interesting… most of them are absolute trash, and would be truly awful if they ever made it to the screen. This isn’t to say that the Star Trek franchise has got everything right in recent years – far from it. Look at the repetitiveness of Discovery’s storytelling as the show wore on, the bizarre decision to commission a Section 31 show, then re-work it into a TV movie, or making a half-kids show, half-sequel to a series from a quarter of a century earlier. But just because the folks in charge of Star Trek have made mistakes, that doesn’t magically make some of these truly awful-sounding pitches any better!
“Hot Take” #6: Star Trek is, at a fundamental level, not the right fit for a serialised streaming TV show.
Behind-the-scenes on Picard Season 2.
Since Lost premiered in the mid 2000s, and especially after Game of Thrones took the world by storm, most big-budget TV shows have gone down a serialised route, mandated by broadcasters and streaming platforms. And there have been some wonderful success stories with the serialised format… in other franchises. But when you think about what Star Trek is at its core – a franchise about exploring strange new worlds – that just doesn’t gel with the kind of serialised storytelling that has become the norm on streaming. And I think that’s a big part of why modern Star Trek has struggled.
A typical Star Trek series needs the freedom that only episodic storytelling can provide. It needs to be able to warp to a new planet every week, encounter new aliens, new villains, and new temporary allies. There can be character arcs and growth within that format – I’m not suggesting we go back to the days where something huge or traumatic would happen, only for it to be ignored in every subsequent story. But in terms of what Starfleet is and what almost all of our main characters do for a living… the only way to tell these kinds of stories, really, is to use that older, episodic style.
The Enterprise-D at DS9.
The only series where serialised storytelling had a chance of working was Deep Space Nine. A static setting with a large cast of secondary characters gave the franchise that opportunity. And I’m not averse to the idea of doing something like that again – DS9 is, on balance, probably my favourite series, and I’d like to see another Star Trek show set on a space station or even a colony. Both of those settings offer more potential for serialised storytelling.
But a show like Discovery, set on a vessel of exploration, needed the freedom of an episodic format to really shine. There were a few semi-standalone episodes across Discovery’s run, and I think most of them would probably rank as my personal favourites that the show produced. But for me, Discovery’s format – which was later recycled in Picard and even Prodigy – felt more like a constraint than an advantage. Blindly chasing the latest trend did not benefit any of the Star Trek shows that tried it, and it’s no coincidence that Strange New Worlds – which employs much more of an episodic style – is, in my view, far and away the best part of modern Star Trek.
The Enterprise in Strange New Worlds.
Unfortunately, Starfleet Academy seems poised to repeat the mistakes made by Discovery, Picard, and Prodigy – telling a season-long, fully-serialised story with a “huge galactic threat,” a villain with a mysterious connection to a main character, and so on. It’s my sincere hope that, if and when Star Trek is revived on the small screen one day, we’ll get something closer to Strange New Worlds in terms of the kind of storytelling employed. Most Star Trek shows just aren’t a good fit for these kinds of serialised stories. And that’s before we get into how repetitive it is to have existential threats, scenery-chewing villains, and the like every single time.
Star Trek has *always* taken inspiration from the entertainment landscape around it, and that’s not inherently a bad thing. But in this case, the way streaming TV has gone over the past fifteen years or so has taken it in a direction that doesn’t suit the Star Trek franchise, and I wish the higher-ups had recognised that sooner. There’s scope to tell *some* serialised stories in Star Trek – I’m not saying it should never be attempted. But doing so at the expense of episodic storytelling in almost every case is why, for a lot of folks, the modern franchise hasn’t “felt like Star Trek.”
So that’s it… for now!
Kirk and Spock in 1986…
We’ve talked about six of my “hot takes” to mark the beginning of the 60th anniversary year – but there’s more to come! Starfleet Academy will premiere later this week (for some reason, Paramount-Skydance didn’t invite me to the premiere nor give me the episodes to watch early; wonder why?) My current plan for Starfleet Academy is to write a review of the two-episode premiere, then write a review of Season 1 as a whole after it concludes in early March. I don’t think I have enough in the tank for weekly episode reviews right now, I’m afraid, but I hope you’ll join me as I check out the premiere, at least.
And as we get closer to the anniversary, I’ve got a couple of ideas for episode re-watches and other pieces to celebrate this impressive milestone. I’m not 100% sure if Strange New Worlds Season 4 will be out this year, but if it is, I daresay I’ll be reviewing those episodes, too. And I’m always on the hunt for more Star Trek topics to write about, especially in an important year like this. So definitely check back!
Until then, I hope this has been a bit of fun – and not something to get too worked up or upset about! I enjoyed writing up these “hot takes,” and I hope you’ll take them in the spirit of good-natured fun as we come together to celebrate what makes Star Trek such a great franchise. See you… out there!
Most Star Trek films and TV programmes can be streamed on Paramount+ in countries and territories where the platform is available, and are also available on DVD and/or Blu-ray. The Star Trek franchise – including everything discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy Season 1. Spoilers are also present for the following Star Trek productions: The Next Generation, Discovery, and Section 31.
I promised you last time that I was sharing my “final” preview of Starfleet Academy ahead of its premiere, which is now just a couple of weeks away. But since then, we’ve learned a little more about some of the cadets thanks to Skydance/Paramount’s marketing campaign. I have to say that, on the whole, Starfleet Academy hasn’t gotten a particularly impressive marketing push so far, but there’s still a little time left for that to change. I certainly hope that, even if the show isn’t “my thing,” it’ll manage to reach its teen/young adult target audience in a big way. Star Trek definitely needs new viewers, and Starfleet Academy could be the last show of the current streaming era.
But that’s enough about that for now! I wanted to look at the main cadet characters in turn, and share my thoughts on how they seem and what could lie in store for them across the show’s first few episodes. I’m basing all of this on the trailers, interviews and comments from the actors and producers, and the show’s general marketing material. I do not have any “insider information,” and anything I say about these characters or where their storylines could go is speculation, and nothing more!
Let’s take a look at the cadets.
It also goes without saying that all of this is *subjective, not objective,* so if you think I’ve missed the point, got it all wrong, or you just hate my take… that’s okay! There’s plenty of room in the Star Trek fan community for polite discussion and differences of opinion, and all I’m doing is offering my take on these characters at this very early stage. I could be wide of the mark or completely wrong, but I hope it’ll be interesting and perhaps a bit of fun to talk about Starfleet Academy once more before the series hits our screens.
I’ll be looking at the cadet characters only, not the senior officers, villains, or supporting cast. We know several of those already, and I don’t really have a lot to say about the likes of Captain Ake or Nus Braka that I haven’t already said across my other preview articles.
So with all of that out of the way, let’s get started!
The bridge of the USS Athena.
First, a general point. This is something I hadn’t considered until I started writing this piece, but I can’t shake the feeling at this preliminary stage that one of these characters is destined to be killed off – perhaps as early as the first or second episode. We saw this in Section 31, where the Deltan character Melle was a big part of the film’s marketing campaign, but only lasted a couple of minutes and got a grand total of one or two lines before being vaporised.
It can be a good ploy for a series that plans to go all-in on action, mystery, and tension. By setting up a group of characters, only to kill off one of them at an early stage, it raises the stakes in a pretty big way. And with these characters all being brand-new, it leaves us as the audience with the impression that *no one* is safe; that Nus Braka and his band of pirates(?) could attack at any moment, and our favourite cadet could be next on the chopping-block.
Nus Braka.
Another reason why I feel this could be possible is that there are a couple of cadets who feel kinda… samey. Genesis and Darem are both on the command track, both want to be captain, and both seem to come from a demanding family background. Then Darem and Caleb almost seem interchangeable to such an extent that I forgot who was who when watching the trailers and reading their bios. They are, obviously, distinct characters… but Darem in particular just doesn’t seem to have as much to say as some of the others.
So could an early death be on the agenda? And if so, will it succeed at raising the stakes? For what it’s worth, I think that basic idea wasn’t the worst part of Section 31, and there was shock value in seeing a hyped-up main character killed off within the first few minutes. Whether it would work as well in Starfleet Academy is unclear, and if I’m already potentially expecting something like that… maybe it won’t land as hard. But I’ll be curious, at least, to see if I’m even close to being right!
Will everyone survive the opening few episodes?
Caleb, to me, seems like he’s being set up as kind of a deuteragonist, along with Captain Ake. He certainly seems to be the most-developed of the cadets narratively, and the character who seems to have the biggest connection to the show’s overarching story – barring any surprises from the others, that is. Caleb seems to be being positioned as the “main” cadet, perhaps even taking on a role not dissimilar to Michael Burnham in Discovery. Burnham was that show’s principal character, and it was her development, relationships, and story that was in focus a lot of the time. Starfleet Academy could be doing something similar with Caleb.
Of all the cadets, Caleb seems like the one most impacted by the aftermath of the Burn, too, and that’s something I hope Starfleet Academy will be able to make more of than Discovery ever did. I wrote a while ago that Discovery’s “post-apocalyptic” setting didn’t really stick the landing for me, and a big part of why is because of how quickly the Burn, its impact, and its aftermath were ignored after Season 3. Most characters we met and most storylines we saw either made the barest of references to the Burn or sidelined it entirely, and that just wasn’t very satisfying.
How was Caleb’s life influenced by the Burn and its aftermath?
Caleb, coming from a difficult background outside of the rump Federation, seems to have experienced the worst of the post-Burn galaxy firsthand, presumably prior to the discovery of the dilithium nebula and the restoration of much of Starfleet. That backstory is genuinely interesting, and through Caleb’s eyes we might get to see a bit more of what the galaxy looked like before Burnham and the USS Discovery began to put things right.
This could also tie into Caleb’s “undeclared” speciality at the Academy. I picked up on this a while ago, when all of the other cadets had their specialities (or majors, if you prefer) mentioned when we were introduced to them. “Undeclared” doesn’t necessarily mean that Caleb hasn’t yet chosen a speciality – command, science, medical, engineering, and so on. It *could* mean that he knows what track he’s on, but for some reason he can’t make it public. That could indicate he’s on some kind of security or intelligence course, which could be interesting.
Caleb.
If so, would that connect to his backstory as an orphan with a difficult upbringing? Could Caleb have an agenda for enrolling at the Academy – perhaps hoping to use his new Starfleet security and military skills to help the people he left behind? That could be interesting – all of the other cadets are there by choice, but maybe Caleb, who seemed to have his arm twisted into enrolling by Captain Ake, has a hidden agenda. Given modern Star Trek’s love for Section 31, Caleb’s “undeclared” major could also connect with that.
Romantically, Caleb seems to be linked with Tarima, a character we know very little about and who may not be as big a part of the show. A romantic entanglement definitely fits the whole “teen drama” thing that Starfleet Academy is going for, and if anyone was going to get a (presumably) rocky or complex romantic relationship, it makes sense that it would be the main cadet! I expect we’ll see something comparable to Burnham’s relationship with Booker in Discovery, but with more of a young adult/teen flavour.
A romantic entanglement…
Tarima, who isn’t included as one of the “main” cadets in most of the show’s pre-release marketing, is described as being a “daughter of the president of Betazed,” which opens up a few interesting possibilities. There’s a remote chance, perhaps, that we’ll get a link back to Lwaxana and Deanna Troi, or just a reference to those characters. We could learn more about the Betazoids – I never knew, until now, that Betazed was a republic. Lwaxana’s very regal-sounding titles (Daughter of the Fifth House, Holder of the Sacred Chalice of Rixx, Heir to the Holy Rings of Betazed) always felt like they implied, to me, some kind of aristocracy at the very least, if not a theocratic or monarchical system.
Having a Betazoid character also opens up telepathy and empathic storylines, with Tarima perhaps able to “read” people the way Deanna Troi did in The Next Generation. She might be able to sense Nus Braka’s approach, for instance, or help guide Caleb (and others) with their own fears and feelings. Tarima says at one point that she’s “not like other Betazoids,” which is interesting, and I also noted that she isn’t wearing a typical cadet’s uniform in any images or clips we’ve seen of her so far, so she may not be a full cadet. A Betazoid character is also a nice callback to The Next Generation era, and even if Tarima isn’t a major player in the series, her inclusion is one of those threads of continuity that helps keep Star Trek together.
Tarima says she’s “not like other Betazoids.”
Sam (or SAM, in all caps?) confuses me. Why go to all the trouble of creating a sentient hologram – an A.I. – only to make them… go to school? I hope we’ll learn what the point of that was; previous holograms, from the Doctor to Professor Moriarty, emerge fully-formed, or at least equipped with the knowledge and skills they need to perform the roles they’re assigned. The Doctor, in Voyager, wasn’t created as a kid and forced to go to medical school; the whole point of making an A.I. (in Star Trek as well as in the real world) is that they can perform tasks humans can’t or supplement human skills. So… why create a holographic teenager and send her to school?
Also from Sam’s backstory we learned something a bit… I dunno. Disappointing, I guess. Sam will be the first-ever hologram to attend Starfleet Academy. But this is coming more than eight centuries after the Doctor first began to establish the idea of holograms having rights, and after Picard and the crew of La Sirena overturned a ban on synthetic life-forms. For so much time to have passed with no holograms being admitted to the Academy feels like it’s something that requires an explanation.
Sam… or SAM.
One thing that interests me about Sam – and this could also apply to the Doctor, too – is how there’s the possibility to look at the development of artificial intelligence through Star Trek’s sci-fi lens. As far back as The Original Series, with episodes like The Ultimate Computer, the Star Trek franchise tackled the growth of automation, of A.I. “misalignment,” and through characters like Data and the Doctor, the idea of synthetic life as being akin to organic life. Sam’s inclusion in the series could set up similar storylines.
With A.I. being such a big deal at the moment – generating a ton of money, a ton of interest, and a ton of backlash – you could have hardly picked a better time to tell a story about a young, “newborn” A.I. system coming online, and having to learn how to interact with humans and other organic beings. There’s the potential, at least, for some very interesting allegorical storytelling through this character. And, as I said before when we first learned that Sam is a hologram, her interactions with the Doctor will be of particular interest.
Sam with the Doctor.
Jay-Den is an interesting name for a Klingon, isn’t it? Is that meant to be a joke; a silly reference to the name of someone on the production team? Or could there be more to the idea of a Klingon having a human-inspired first name? As far as I know, Jay-Den is a full Klingon – not like Nus Braka or Lura Thok, who are partial Klingons with other ancestry. And he’s also attending Starfleet Academy – a traditionally human-centric school based on the human homeworld. Is his name a clue to some kind of human ancestry or human-supporting Klingon faction, perhaps?
One thing that disappointed me after Discovery shot forwards in time was the lack of attention paid to the state of the galaxy at large. There are several major factions that we met across Star Trek’s history who were never even mentioned, leaving it totally unclear whether they even still existed as independent powers. The Klingon Empire was first amongst them. It seems, thanks to Jay-Den’s role in Starfleet Academy, that there’s the potential to learn a lot more about the Klingons in this era, and that can only be a good thing. It’s also interesting to note, in a time period populated by a lot of hybrid characters who are half-one species, half-another, that Jay-Den appears to be a full Klingon.
Jay-Den aboard the USS Athena.
My two biggest questions would be whether the Klingon Empire eventually joined or merged into the Federation, or whether it remained an independent power. And secondly, what happened to the Klingons – independent or Federation members – during and after the Burn? One storyline that could have been interesting in Discovery, that the show never even attempted to tackle, would have been the reaction of other interstellar powers to the Federation being the source – and arguably the *cause* – of the Burn. It was a Federation member’s ship, operating under Starfleet orders, that was the epicentre of the Burn, and a Federation citizen who (unknowingly) instigated it. How would the Klingon Empire react to that information?
And more broadly, what happened to the Klingons after the Burn? Given that we didn’t see a single Klingon in Discovery, we could assume that they weren’t full Federation members, right? But then… how is Jay-Den a Starfleet cadet? Would Starfleet really give priority to a non-Federation citizen right as the Academy re-opens, when surely there would be millions of Federation citizens who’d want to apply? Those are interesting ideas that this character could explore. At the very least, the status of the Klingons, their Empire, and their possible Federation membership will all be points that Jay-Den’s storylines could touch on.
Actor Karim Diané during a costume test.
Genesis is the cadet who left the least significant impression on me. The only thing I put in my notes about her is that she’s the daughter of a Starfleet admiral, and she’s on the command track, which seems to lead her to butt heads with Darem at one point. The only Starfleet admiral we’ve met and who we know has a role in the series is Vance – and we know, from Discovery, that he has a wife and daughter. Those characters looked human when we caught a glimpse of them, so unless there’s a retcon, I doubt Genesis is meant to be connected to Admiral Vance… but it’s not impossible, I guess.
Through Genesis, we could get a story about living in the shadow of an illustrious parent – something a *lot* of Hollywood writers, producers, and performers have experience with! We could get a story about overcoming those connections, perhaps with Genesis trying to make a name for herself on her own terms, or having to combat the idea that she is, for want of another term, a “nepo baby.” Maybe we’ll even learn that her admiral parent pulled some strings to get her into the Academy ahead of other candidates… that could be interesting. A kind of “Operation Varsity Blues,” Star Trek edition.
Genesis.
Honestly, though, I don’t really have a lot to add about Genesis. Her species, the Dar-Sha, appear to be new to the franchise, and despite some apparent visual similarities, don’t appear to be connected to the villainous Nus Braka, who’s described as part-Klingon, part-Tellarite. Maybe it’ll be interesting to learn about her people; if one of her parents is a Starfleet admiral, the Dar-Sha could be longstanding Federation members, perhaps.
Darem, as mentioned, seems to be a character who has some traits similar to Genesis and Caleb. He’s the second command track cadet, along with Genesis, and aside from potentially pitting them against each other, I’m not really sure what that will add to the series. If I had to pick one cadet for my “killed off early to raise the stakes” theory, I think it’s gotta be Darem.
Darem with the other cadets.
At one point, we seemed to hear other cadets chanting his name, which could mean he’s popular among his peers – another point in favour, perhaps, of my “kill him off” theory! And Darem, supposedly from a wealthy background, could have something to say, perhaps, about wealth inequality in the university admissions process. Darem isn’t human, he’s a Khionian, which seems to be another new species created for the show. Though there are two similarly-named species – one extinct and one made of pure energy – that we’ve seen in Star Trek before.
One question I’d have about Darem, or rather his family, is where their wealth comes from. If they’re Federation members, surely they conform to the “no money” idea that’s been present in Star Trek since the beginning. But in the post-Burn galaxy, it seems like the way to get rich probably isn’t by behaving ethically. So there’s that – and there’s the same kind of question I had with Genesis: did wealth have any bearing on the admissions process when Darem wanted to attend the Academy?
Am I right about Darem?
So I think that’s all I have for today.
Starfleet Academy is only a couple of weeks away from its premiere, and I will certainly be reviewing the two-part start to the season. I still haven’t decided whether I’ll do individual episode reviews after that, or whether I’ll review the entire season in a single piece. I think it’ll depend on whether I feel there’s a lot to say, whether I have theories I want to write, and so on! But at the very least, you can expect a review of the premiere in a couple of weeks’ time, and a review of the season as a whole after it wraps.
I hope this has been interesting. After Skydance-Paramount produced those little vignettes about the cadets, and teased a little more information about them, I wanted to talk about what we learned, speculate, and preview where some of their character arcs might go. I could be totally wrong with all of it… but it’s still a bit of fun to spend a bit more time in the Star Trek galaxy! Be sure to join me for that review of the premiere, and until then… Live Long and Prosper, everyone!
Star Trek: Starfleet Academy will premiere on the 15th of January 2026 on Paramount+ in countries and territories where the service is available. The Star Trek franchise – including Starfleet Academy and all other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Starfleet Academy. Spoilers are also present for the following Star Trek productions: Discovery, Picard, and Prodigy.
At time of writing, we’re just over five weeks away from the premiere of Star Trek: Starfleet Academy! Paramount/Skydance has begun ramping up the show’s marketing, with interviews, a new poster, and most recently, a new clip from the show. I thought we could take a look at those today, as well as look back at earlier trailers and teasers, and just talk a little about my thoughts, fears, and hopes for the Star Trek franchise’s newest series.
First of all… I still feel, based on what we’ve seen and heard since the Skydance takeover, that Starfleet Academy will be the final Star Trek series, at least for the foreseeable future. And unless it were to truly explode in popularity, storming the streaming charts to genuinely compete with the likes of Wednesday, Squid Game, and Stranger Things, I also feel increasingly confident that the two already-announced seasons will be all the show will get. This is not one of Skydance’s pet projects, and I get the impression that – as with Strange New Worlds – Star Trek’s new corporate overlords will fulfil their contractual obligations, but won’t pursue any kind of continuation for the series beyond what had already been lined up. I could be wrong – and I hope Starfleet Academy will prove such an overwhelming hit that it prompts a rethink in the Paramount-Skydance boardroom! But that’s where I feel the show, and the wider franchise, are at right now.
The USS Athena.
And from that negativity to… some more negativity. Sorry.
I… did not think very much of the new clip, to be blunt. Don’t get me wrong: there are some interesting things and some great acting performances, and it was wonderful to see the Doctor back in live-action for the first time. But there are also some pretty disappointing things to see, one of which ties into something I’ve been saying about Starfleet Academy since before the show was even officially announced: this didn’t need to be a serialised story with another galaxy-threatening, over-the-top villain.
Paul Giamatti is *fantastic.* I loved him in the miniseries John Adams a few years ago, and this is a man who’s won three Golden Globes, an Emmy, and been nominated for two Academy Awards. Giamatti was talking about Starfleet Academy at a recent promotional event, and he seems genuinely enthusiastic about Star Trek, recalling watching the show as a kid, and even talked positively about Deep Space Nine. Which makes it such a shame that, from everything I’ve seen of his performance in the previous trailer and now in the new clip, he seems flat, one-note, over-the-top to a totally unnecessary degree, and just… boring.
Do you see what I mean?
Star Trek *can* do great things with bad guys who get under your skin and really chew the scenery. Khan was like that, if you think about it, and yet fans adore both Space Seed and The Wrath of Khan to this day. But in this modern era, after we’ve had Discovery’s Klingons, the Control AI, the Zhat Vash, Osyraa and the Emerald Chain, various Borg Queens, the Diviner Vadic, Moll, and… whoever else I can’t call to mind right now, do we need *yet another* villain in that mould? After we’ve had so many “villain with a mysterious connection to a main character,” and “villain seeking revenge against Starfleet/a main character” storylines across the past decade… do we need to go down that road again?
To me, Starfleet Academy seemed like the perfect vehicle to do something different. The show would benefit, in my opinion, from following the Strange New Worlds style – leaning much more heavily on episodic storytelling, and leaving things like a main villain and galaxy-ending threats behind. Star Trek, in its prime, was the best kind of episodic television, and while there’s always been room for sequels, character growth, and ongoing story and character arcs… a show like Starfleet Academy, with its focus on a new generation of up-and-coming officers, just seems like it should be perfectly placed to bring back that style of storytelling.
Paul Giamatti in the makeup chair.
Maybe, if Nus Braka didn’t seem so cartoonishly over-the-top, I’d be a bit less critical. And despite what I’ve said, I really will try to give the character – and Starfleet Academy – a fair shake in January. I’m not going to turn up for the show wanting to have a bad time, just so I can say “I knew it” later on. But when one of the things that had excited me the most about Starfleet Academy, before we knew anything else about the show, had been the casting of Paul Giamatti… I’m decidedly unimpressed with what I’ve seen from him so far.
If there’s more subtlety and nuance to the character of Nus Braka in Starfleet Academy, I will happily take back everything I’ve had to say about the character and the performance. And I’ve been wrong before – going into projects with low or no expectations only to be left genuinely impressed. Heck, I was not on board with the idea of re-casting Pike, Spock, and Number One for Discovery’s second season… and look how that turned out! So if I’m wrong, I’ll gladly hold up my hands and admit it. But… if I *am* wrong, and this character isn’t the one-note, scenery-chewing villain stereotype that he seems to be, it’ll leave me wondering why the clips and trailers were cut in such a way as to leave me with that impression!
Nus Braka.
The second performance from the recent clip that’s giving me pause is Gina Yashere’s. Yashere plays the role of Lura Throk – an interesting character on paper, as she’s half-Jem’Hadar, half-Klingon. But the way she delivered the couple of lines she had in the clip really just felt amateurish to me. I’m only familiar with Yashere’s work as a comedian; several of her stand-up specials were televised here in the UK, and she also appeared a few times on a comedy panel show called Mock the Week.
Lura Thok *looks* great – there’s some fantastic prosthetic makeup that’s really brought the character to life. And I’m genuinely intrigued at the possibility of learning more about the Jem’Hadar – and by extension the Dominion, perhaps – in this new 32nd Century era. But the way she delivered her lines left me incredibly wary and unconvinced; it felt like I was watching a fan film, when Lura Thok was in focus. Again, these are short moments, and the performance may come across way better in the finished product. But… this is Starfleet Academy’s big push, and the show should be putting its best foot forward to attract as wide of an audience as possible. Performances like that are not the way to do it.
Lura Thok with Captain Ake.
After criticising those two performances, I find myself wrangling with Starfleet Academy’s status and its place in the franchise. When I’ve spoken about two other Star Trek projects in the past – Prodigy a few years ago and Scouts earlier in 2025 – I went out of my way to note that they’re productions aimed at a younger audience. That, by definition, changes how we approach them and where we might choose to be critical. In short, Prodigy and especially Scouts aren’t really being made for the likes of you and I – adult fans who’ve been Trekkies for a long time. They’re aimed at children, with a view to expanding the Star Trek franchise beyond its usual niche.
Is Starfleet Academy in the same camp? Or, to put it another way, am I being too harsh on the show already under the mistaken impression that, because it’s in live-action not animation, it should be held to the same standards as the likes of Strange New Worlds?
Nahla Ake in the captain’s chair.
This gets to a deeper question, I guess. What’s the purpose of Starfleet Academy? Is it to give Trekkies and sometime fans of the Star Trek franchise another show to enjoy? Or is it aiming to attract a younger audience – tweens, teens, and young adults, the kinds of folks who’ve shown up in droves for the aforementioned Wednesday and Stranger Things? And if it’s the latter… should we be a bit more forgiving about some of the things we don’t like?
Some entertainment products which are supposedly made for kids or aimed at a younger audience end up going way beyond their target demographics. I have a neighbour who’s in his 80s, and in a random conversation with him he brought up that he’d watched and enjoyed Wednesday, having been a fan of The Addams Family decades earlier. And speaking for myself, I greatly enjoy some films and TV shows aimed at a younger audience: just this year I’ve watched and enjoyed Phineas and Ferb, for instance, and the film KPop Demon Hunters. So I don’t necessarily think that the argument “it’s for kids, dumbass” can or should be used to cover any and all flaws; there’s good and bad kids’ entertainment, just as there’s good and bad entertainment made for adults. But, at the same time, Starfleet Academy’s marketing material has shown me pretty clearly that, as someone in their 40s, I’m not really the target audience for a show about young adults at their equivalent of university. And I’m okay with that!
Star Trek: Scouts is a new web series aimed at a preschool audience.
I want to judge Starfleet Academy as fairly as possible, and meet it where it is, on its own terms. This is something I’ve said before on multiple occasions – earlier this year, for instance, I wrote that Star Trek: Section 31 felt, to me, like a perfectly adequate B-movie; not great, not terrible, the kind of mindless action flick that’s the television equivalent of “easy listening” and that doesn’t demand much thought or attention. When I realised that I was watching a B-movie, I kind of went with it. While I get that there was a lot of disappointment in the fan community around Section 31, on its own terms, it was okay. Not the best thing I’ve ever seen the franchise put out… but in context, it was fine.
So… shouldn’t I try to be consistent and hold Starfleet Academy to that same standard?
Rather than judging Starfleet Academy by the standards of Picard and Strange New Worlds, I think – based on what I’ve seen so far – we need to compare it to something like… Dawson’s Creek or The O.C. It’s clearly being pitched to younger folks as a “teen drama” set in the Star Trek universe, not a Star Trek show which just happens to have young adult characters. And maybe that means we’ll get storylines about first loves, skipping class, overly-strict teachers, and all of the tropes that come with that kind of television. That isn’t usually my cup of tea… but I will try to keep that in mind when I talk about Starfleet Academy and the stories it aims to tell.
The main cadet characters, as seen in the first trailer.
The recently-released poster also leaves that impression. I’ve seen some Trekkies online complaining about or criticising the poster – which depicts the cadets in a casual pose, lying on the grass, presumably in between classes! It evokes a kind of carefree schooldays feel, as if the characters are taking a break from their lessons and whatever personal conflicts or drama may be brewing.
Again, trying to keep in mind who Paramount-Skydance is trying to appeal to… I think that’s probably a good way to go. If the objective is for Starfleet Academy to be a teen drama first and a Star Trek show second, this kind of promo is *exactly* what I’d have suggested. It doesn’t mean we’ll get to see the poster recreated in the show itself, but rather the sensation or feeling that the designers and marketers wanted to create is one of carefree youth. Hopefully it’ll reach the right eyes and convince some new folks to tune in.
The new promotional poster.
To get back to the latest clip, I’m glad we got to see the Doctor in action. Robert Picardo seems to have slid effortlessly back into the role, and I’m really keen to see what this new take on the character will look like. We’re catching up with the Doctor centuries after we last saw him, though I got the impression from a recent interview that *maybe* the Doctor’s holo-programme hasn’t been running continuously for all of that time. Don’t quote me on that, it’s as much a guess as a “theory,” at this stage!
Although the Doctor will clearly have some kind of role as an educator, the clip showed him back in action, tending to and potentially treating wounded cadets and Starfleet personnel after the attack on the USS Athena. Even if that’s the only time the Doctor plays that kind of role… I’m still glad to see it! As an artificial life-form, the Doctor should retain all of his knowledge and skills, even after all this time. I hope the Doctor’s role won’t just be a succession of short cameos, though. There are only ten episodes in the new season, and we’ve got a whole new cast of characters to meet and new storylines to follow. But if Star Trek is gonna do this – bring back another legacy character – they have to be handled with care, and given enough time in the spotlight to feel like they’re there for a purpose. Otherwise… it’s just a nostalgia play to get grumpy old gits to tune in for this new kids’ show!
The Doctor… and the patient.
We didn’t see very much of the cadets in the recent clip. A scene on the bridge with Captain Ake was interesting – and we’ve learned fairly recently that she’s a Lanthanite. The Lanthanites are a long-lived humanoid species, of which Pelia, from Strange New Worlds, is the only member we’ve met so far. I wonder if there’ll be a connection between them, or some kind of reference to Pelia in the new series.
Holly Hunter, the Academy Award-winner who plays Captain Ake, was far and away the standout performer in the recent clip. She seems to have perfectly brought to life this character who’s both a captain and a teacher, ancient and wise yet constantly surrounded by children. There wasn’t much of Pelia’s light-heartedness in Captain Ake’s characterisation, but that’s fine. I don’t think that, just because one member of a species acts a certain way, every subsequent character must do the same! I’m not sure how I feel about her choosing to wear glasses, though – but perhaps it’ll be explained that that’s a quirk she’s retained after centuries of life? I dunno.
Captain Nahla Ake.
I’m not *wild* about the design of the USS Athena. To be fair, I don’t think what I’ve seen of the exterior of the ship is atrocious, and it’s probably in line with other 32nd Century Starfleet designs that we saw in Discovery… but I wasn’t especially keen on those, either. Inside, the bridge still feels to me like a redress of the USS Discovery bridge set, rather than a totally original creation. Combined with an exterior that doesn’t feel all that special, the USS Athena just doesn’t strike me as being particularly memorable. When I think about some of the best starship designs, my mind goes to iconic vessels like the Excelsior-class, Galaxy-class, or Intrepid-class. All I can say is that I hope the Athena will grow on me over the course of the show.
One thing I did like, though, was the design of Braka’s ship. Three separate pieces seem able to break apart and come together. It reminded me of a cross between Booker’s ship, which we saw in Discovery, and the USS Prometheus from Voyager, which also had a three-part separation sequence. Perhaps there was also a dash of the Shrike – Vadic’s ship from Picard – thrown in there, too. Certainly a more memorable design than the Athena!
Nus Braka’s three-part ship.
The callback to Discovery’s programmable matter was interesting – but I hope this will be developed a bit more in the new series. In Discovery, programmable matter was basically a glorified macguffin, used to fill holes in a few storylines but without ever really being explained. Star Trek’s technobabble has always been like that, but if programmable matter is as important to Starfleet in this era as it appeared in Discovery, and is going to be used by the villain of this story, I hope we get to look at it in a little more detail this time.
One thing I noted in the clip was that Caleb – the cadet we saw being rescued by Captain Ake, and who seems to have a mysterious connection to Nus Braka – didn’t know what this programmable matter attack was. Does that tell us something, perhaps, about his life prior to enlisting in Starfleet? I thought it was potentially interesting that, of all the cadets who could’ve filled that role, it was Caleb who was the one to get the “what is that?!” line. It could be nothing of consequence, though, if Starfleet Academy ends up following Caleb’s story more closely than those of the other cadets.
Does this moment mean… anything?
I think that’s everything I had in my notes for today.
This time last year, I said that I was sceptical about the Section 31 TV movie. I felt that it was targeting a younger audience, raised on action and superhero flicks, and that that kind of film might not be to my taste. But I tried to set appropriate expectations and gave the film as fair a shake as I could. I will endeavour to do the same for Starfleet Academy, which likewise feels like a project that may not be “my thing.”
I hope this has been interesting, and I hope I didn’t come across as too harsh, unfair, or overly negative. I really will try to be fair to Starfleet Academy when it premieres next month, and to go into the show with an open mind. Even if it is the kind of teen drama that I’m assuming, based on its marketing material, that doesn’t, by default, mean it will be unenjoyable! The clip may not have impressed me, and I do have some concerns about the show’s villain and a potential return to serialised storytelling. But I’m also crossing my fingers and hoping that – finally, belatedly – *this* will be the project to bring a new generation of fans to the Star Trek franchise.
The programmable matter attack…
In January, I plan to review Starfleet Academy’s premiere, which I think I’m right in saying will be two episodes. After that, I will make a decision about whether or not to review individual episodes or the season as a whole – that’s not something I want to commit to until I’ve got more of a feel for the show. But regardless, I will review Starfleet Academy in some form in the new year, so I really hope you’ll join me again for that.
And until then, I’ve still got a couple of other reviews from 2025 that I’m working on, and later in the month there’ll be my annual End-of-Year Awards, in which I’ll hand out some imaginary trophies and made-up statuettes to some of my favourite entertainment experiences of the year. Hope to see you for some of those!
Live Long and Propser, friends!
Star Trek: Starfleet Academy will premiere on the 15th of January 2026 on Paramount+ in countries and territories where the platform is available. Star Trek: Starfleet Academy is the copyright of the Skydance-Paramount corporation. This preview contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Wrath of Khan, The Next Generation, First Contact, Into Darkness, Beyond, Discovery, Picard, Lower Decks, Prodigy, and Section 31.
Just the other day, we covered a rumour/leak from Skydance that the next Star Trek film would “move on” from the Kelvin timeline, and I shared my thoughts on that. Following on from that news is the announcement from Skydance/Paramount that the film they hinted at is officially going ahead. I thought we could get into the details today, as well as talk about what this announcement might mean for the Star Trek franchise overall.
So first of all, this is not the first time in recent years that Star Trek’s corporate overlords have announced a new film. It’s not the first time that a writer/director has been attached to a new film, either. There was a film supposedly on the schedule for 2023 penned by Short Treks and Discovery writer Kalinda Vazquez. There was Noah Hawley’s film. There was an absolute mess surrounding the Beyond sequel, which had to be rapidly un-announced after it became clear that Paramount didn’t have everything in place. There was an “origin story” which may have been connected to the Kelvin timeline. There have been other rumours and pitches, too, including from famed director Quentin Tarantino. Sir Patrick Stewart even teased that a Picard movie could be in the offing after that show wrapped up.
Look, it’s everyone who’s officially announced a Star Trek movie over the last few years.
I mention all of these for one simple reason: for almost a decade now, Viacom, Paramount, and the re-forged Paramount Global tried and *repeatedly* failed to get a new Star Trek film out of development hell for all manner of reasons. And just because new owners Skydance have announced this project and attached the filmmaking duo of Jonathan Goldstein and John Francis Daley to it… that doesn’t mean we’ll ever even hear about it again, let alone see the finished product in cinemas in the years ahead. Maybe you’ll say it’s unfair now that the Star Trek brand is under new management, but Skydance/Paramount have a lot to do to convince me that they have even the most basic filmmaking competence, at this point!
If you know me, you’ll know Marvel and comic book films aren’t really my thing, so I’m not familiar with Daley and Goldstein’s work on Spider-Man: Homecoming. I also haven’t seen their Dungeons and Dragons film, though I think it’s worth noting that both pictures got solid reviews, even if Honor Among Thieves was considered a bit of a disappointment in terms of the money it made at the box office. As far as I can tell, neither Daley nor Goldstein has worked with the Star Trek franchise before – which isn’t necessarily a bad thing, but it’s worth being aware of.
Daley and Goldstein previously worked on Spider-Man: Homecoming and Dungeons and Dragons: Honor Among Thieves.
As we discussed when the Skydance merger had gone through, this announcement seems to embody Skydance CEO David Ellison’s preference for film over TV. With a swath of cancellation announcements for every Star Trek series save Starfleet Academy, and now this new film getting an official announcement, I think we’re catching the first glimpse at what a new era for Star Trek is going to look like. Star Trek is being reimagined as a cinematic franchise first, and while I haven’t given up on the prospect of Star Trek remaining on the small screen… that looks less likely in the medium term, once the current crop of shows come to the end of their runs.
And I have to be honest: I’m pretty disappointed about that.
Look, I’ll be the first to concede that not every modern Star Trek project has gone well. Picard’s awful second season, Discovery’s increasingly repetitive storytelling, Prodigy struggling to find an audience… there have been many mistakes made by the former Paramount corporation and the folks in charge of creating new Star Trek stories. But for me, Star Trek’s home is and always will be on television, not at the cinema. That’s where Star Trek has the freedom to dip its toes into different genres and storytelling ideas, and it’s really the only way it can “seek out new life and new civilisations.” Being constrained to the cinema in the years ahead restricts the kinds of stories Star Trek will be able to tell.
The new film will be the first original Star Trek project for the new Skydance/Paramount corporate entity.
Additionally, it means we’re going to be seeing a lot less Star Trek! Now, I’ve taken Paramount to task in recent years for oversaturating the brand and for allowing the dreaded franchise fatigue to set in. But there’s a balance somewhere between broadcasting more than fifty new episodes in a single calendar year and releasing one film every few years. Even if we just had one Star Trek series at a time, running for truncated ten-episode seasons, that would be preferable – in my opinion – to Star Trek doing what it did in the Kelvin timeline era.
It makes sense to me, as I wrote last time, for Star Trek to move on from the Kelvin timeline, though, and I think that’s a net positive as we look at this announcement. The Kelvin films were fun for what they were, and the 2009 reboot in particular was arguably just what the franchise needed at that moment to avoid slipping away altogether. But almost a decade on from Beyond, and with so much else having been on our screens in that time, I think a new approach is warranted – and I’m happy to see Skydance going in a different direction.
The Enterprise-A at the end of Beyond.
It also makes a lot of sense from the new corporation’s perspective. Why go back to something that someone else made when you could tell your own story? The Star Trek universe is vast, and there are so many different time periods, alien factions, and planets to explore… being restricted to the same handful of re-cast characters over and over again begins to feel small and repetitive after a while. As we look ahead and try to be optimistic about Star Trek’s future prospects, building a new foundation instead of trying to revive one from almost twenty years ago is the smart move.
I just hope it pays off… because after what has been a clearly underwhelming performance (in financial terms) on streaming over the past few years, and with an ageing fan community that hasn’t significantly expanded in a long time, Star Trek doesn’t feel like it’s in a great place, to be honest with you. Not when considering the future, at any rate. If this film doesn’t impress Skydance’s leadership and investors… I could absolutely see Star Trek as a whole going on hiatus, if not being permanently brought to an end.
So no pressure, eh?
William Shatner and Leonard Nimoy during the production of The Motion Picture.
Next, I’d like to briefly talk about what I think this new film might look like… as well as what I’d *like* it to look like if I were in charge!
Firstly, if you’re hoping for some kind of in-depth TOS-style “morality play,” or something a bit more esoteric and weird, you’re going to be bang out of luck. We’re almost certainly going to get a picture which lands a lot closer to the “action” side of “action/sci-fi.” But that doesn’t have to be a bad thing. Ask most Trekkies – and a general audience – which Star Trek films are the best, and you’re almost certain to hear The Wrath of Khan and First Contact ahead of the likes of The Motion Picture or Insurrection. But just based on the writers/directors attached to the project, and their previous works, I’m almost certain this new Star Trek film will be going down that route.
Secondly, it sounds as if we’re going to get an all-new cast of characters this time, which could also mean we’re going to get a new setting and even a new time period. Unless the new film does something silly like trying to re-cast Picard and the TNG characters, it really sounds like it’ll be going in a totally new and fresh direction, which I think is a hugely positive thing. Think about it: basically everything we’ve gotten in this era of streaming Trek is either a direct prequel or sequel, and many characters have either been re-cast or simply brought back to the franchise. Getting something genuinely *new* is going to feel like a treat after so much recycling!
The Enterprise-D.
Finally, I expect this project will be somewhat comparable in terms of tone and audience appeal to Star Trek ’09. After a decade on streaming, this is Skydance brushing all of that aside and saying: “here’s a reboot.” Perhaps it won’t be as blatant as Star Trek ’09’s “alternate reality,” but make no mistake about it: this is another attempt to streamline and simplify Star Trek, and to reach out to a much wider audience. As a Trekkie, that might feel somewhat alarming; after all, don’t we all want Star Trek to be “made for the fans?” But I’m kind of taking the same approach as I did in the late 2000s, seeing this film – and any potential sequels – as a stepping-stone to something bigger and better. As I said in the run-up to Section 31′s launch at the start of the year: it doesn’t matter if the film isn’t for me if it succeeds in its objectives of expanding the fan community and shoring up the brand.
To me, that’s what this new film should be attempting to do. It needs to reach out to folks who may have watched First Contact and Into Darkness, but who haven’t subscribed to Paramount+, don’t know who Captain Pike is, and prefer to watch things like Spider-Man. And it needs to convince them that this weird, convoluted, nerdy franchise is something worth getting invested in. Section 31 was meant to do that, too, by the way, but I think the verdict there is that it failed.
This new film needs to succeed where Section 31 failed.
If I were in charge, I think I’d want a film set sometime after the Picard era – in a new, fresh, unexplored time period, but still within the prime timeline. There’d be scope, perhaps, for one familiar character to have a cameo, something akin to Leonard Nimoy’s role in Into Darkness, perhaps, just to tie things together but without overwhelming the story. And then? I’d set the new characters a challenge that might be connected to previous iterations of Star Trek, but which doesn’t depend on any pre-existing knowledge.
The Borg arguably fit the bill!
We want the new film to have a distinctly “Star Trek” identity, meaning it can be a gateway for new fans that isn’t totally disconnected from everything else that the franchise has done. But it mustn’t be *too* closely tied up with what came before, because that risks putting off the very casual audience that we’re trying to attract. It needs to be explosive and exciting while still being true to Star Trek. And I really can’t think of a better fit than the Borg, to be honest with you.
Should this new film feature the Borg as a major antagonist?
I know the Borg have been back a little too often in modern Star Trek, appearing in all three seasons of Picard as well as in Prodigy and Lower Decks. But the last time the Borg were seen *at the cinema* was in 1996 – and that came in what is still, to this day, one of the best-remembered and highest-rated Star Trek films. So… why not bring back the Borg for another round? Have a new cast of characters facing off against a familiar foe, but one that’s easy for non-fans to understand? You don’t need a lot of background about the Borg to realise they’re a horrible danger!
Furthermore, despite what I said about this new film not being a “morality play” type of story, we’re right in the middle of a potential A.I.-led transformation of at least some parts of society. What could be more timely than a film about the Borg: cybernetic beings, all hooked up to one hive mind? The Borg, since their inception, have been a warning of a reliance on technology gone awry, and I think there’s even more potential in that idea in 2025 than there was thirty-five years ago when the Borg debuted.
Picard and Sisko.
So that’s what I’d argue for if I were in the room!
But in any case, a new Star Trek film has been announced and seems to be going ahead. Skydance is now in full control, and it’s my hope that the new leadership team will be more competent than the previous crop of executive idiots who’ve mismanaged Star Trek over the past few years. Though I’m still disappointed to lose Strange New Worlds – and to see Star Trek potentially disappearing from the small screen in the years ahead – it does at least give me some room for optimism that Skydance has faith in the franchise. A new film wouldn’t have been my choice; I’d have commissioned a new TV show if I had the opportunity. But it’s better than nothing, and I will do my very best to support it as it develops.
If and when we get more news on this film, like story details, casting announcements, or a trailer, I hope you’ll join me as I daresay I’ll have plenty to add! And when it’s finally ready for release – perhaps in 2028, 2029, or 2030 – I’ll definitely check it out and write a review! Until then, though, there are still two more seasons of Strange New Worlds to come, as well as Starfleet Academy, and more. I’ll be talking about all of that in the weeks and months ahead, but until then… Live Long and Prosper!
The Star Trek franchise – including all films, TV programmes, and other properties discussed above – is the copyright of Skydance/Paramount. Most of the Star Trek franchise is available to stream now on Paramount+ in countries and territories where the platform is available, and is also available on DVD, Blu-ray, and video-on-demand platforms. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of minor spoilers for the Kelvine timeline films and Strange New Worlds.
In a little over six months from now, it’ll be ten years – an entire decade – since Star Trek Beyond hit cinemas. Beyond is the most recent film in the Kelvin timeline – the Star Trek spin-off films set in an alternate reality. There have been multiple attempts in the nine-plus years since its release to get a sequel off the ground, including a couple of years ago when Paramount announced – and then had to rapidly un-announce – a film that wasn’t ready. That was a clusterfuck, eh?
Every so often, if you follow some of the big Star Trek fansites and social media pages, an interview will pop up with a member of the Kelvin cast, and they always make the right noises, sounding positive and hopeful about one day returning and making another film. But if recent reports are to be believed, the newly-merged Skydance/Paramount corporation is ready to “move on” from the Kelvin timeline. While a new Star Trek film is supposedly being planned, it won’t involve the Kelvin timeline or the cast of the rebooted series. I thought we could discuss that today.
The bridge in Star Trek ’09.
I know the Kelvin films weren’t every Trekkie’s favourite part of the franchise – to put it mildly! Heck, I *still* know people who refuse to even watch them because of how upset they were at both the recasting of classic characters and the more action-heavy storytelling. But we should all be able to acknowledge what the films – and the 2009 reboot in particular – did for Star Trek at a time when the franchise had been cancelled after more than fifteen years on the small screen.
We wouldn’t have seen Discovery, Picard, Lower Decks, Strange New Worlds or really any of the Star Trek productions we’ve enjoyed over the last decade were it not for the success of the Kelvin timeline films. Star Trek ’09 demonstrated to investors that, despite declining viewership on TV in the 2000s, there was still life in the Star Trek franchise, and still new stories to be told. These films carried the torch for Star Trek during what could’ve been its darkest hour, and they set the stage for the franchise’s revival.
Director J.J. Abrams on the set of Star Trek Into Darkness.
With all that being said, regular readers will undoubtedly remember me saying that I don’t believe there’s a place for a new Kelvin timeline film. I wrote about this in 2020 and 2021, and while my original reasons for saying that have now shifted in light of the spate of cancellations this year… I stand by the original point. I know Beyond seemed to tease a sequel in its closing moments, and there will always be a part of me that wants to see reboot Kirk’s adventures aboard the Enterprise-A. But given the changes not just to Star Trek over the past ten years, but the entertainment landscape as a whole… I’m not sure a 2009-style film is the right fit any more. After almost a decade, audiences have moved on and expectations have changed.
Then there’s Strange New Worlds. What was the original idea behind Star Trek ’09? It was to show “young Kirk” and “young Spock” at Starfleet Academy, then undertaking their first missions together. Well… we’ve seen that. And thanks to Strange New Worlds, we’ve also seen the prime timeline version of that, too. Strange New Worlds has introduced several other legacy characters, and thanks to being able to develop those characters a lot more because of the extended runtime a television show permits, I’d argue it’s done a lot more with some of those characters than the entire Kelvin trilogy did.
Kirk and Spock at the Academy in Star Trek ’09.
At this point, if we returned to the Kelvin timeline a decade after Beyond, we wouldn’t be seeing “young Kirk” and “young Spock” on one of their first missions. We’d be seeing Kirk and Spock on their five-year mission – or perhaps even *after* that, in the latter part of the 23rd Century. There are things that the Kelvin timeline could do with that idea, sure… but we’ve already seen plenty of Kirk and Spock at this point, haven’t we? Between TOS, the Kelvin films, Strange New Worlds, and the rest of Star Trek, we’ve spent a lot of time with these characters already. So… what could a new Kelvin film do that we haven’t already seen?
This leads me to my most fundamental point: Star Trek needs to move on. Not just from the Kelvin timeline, but from the 23rd and 24th Centuries in general. Since the turn of the millennium, we’ve had Enterprise, Discovery, Strange New Worlds, and the Kelvin timeline – all of which were prequels. Then we had Prodigy and Picard, which were direct sequels to Voyager and The Next Generation. The closest Star Trek came to originality was Lower Decks, ironically enough! And that show called back to The Next Generation era over and over again, and brought in numerous guest-stars.
What *new* adventures might lie ahead for the Star Trek franchise?
A new film at this point should have the freedom to go in a totally different direction, and shouldn’t be too tied up with what came before. That doesn’t mean it can go breaking all of the rules of canon, of course, but after so many sequels, prequels, and spin-offs, it’ll be nice to get something truly original for once. Won’t it?
If Star Trek continues to look backwards at its own history, and keeps trying to bring back characters from the past, that limits the franchise’s potential to grow and expand. I became a Trekkie in the early 1990s not because of Kirk, Spock, and Dr McCoy, but because of Picard, Riker, and Data. If Star Trek, in the ’80s, had doubled-down on The Original Series and those classic characters, we’d have missed out on so much – not only The Next Generation, but Deep Space Nine, Voyager, and more. After such a long time, and with so much having happened since Beyond was in cinemas… a new film taking a new approach just feels like the best option.
Simon Pegg (Scotty) and director Justin Lin on the set of Star Trek Beyond.
There are risks, of course. Into Darkness remains the cinematic Star Trek franchise’s high-water mark in terms of financial success, and all three of the Kelvin films turned a profit. Creating something brand-new, with a new director and a new cast of characters, might not achieve the same level of success as a Beyond sequel. Figuring out how to attract audiences who turned out for Into Darkness – but who may have skipped *everything* Star Trek has done since – will be the biggest challenge Skydance faces when it comes to pitching the new film.
And there’s kind of limited room for manoeuvre here. In 2009, a lot of people who hadn’t watched the likes of DS9 and Enterprise showed up specifically because Star Trek was billed as a reboot. The universe was going to be reset, you didn’t have to have followed any of the increasingly convoluted storylines from the previous fifteen-plus years… this film was its own thing. But can you re-reboot a franchise and achieve the same level of success a couple of decades later? Does the name “Star Trek” carry the same weight it did in 2009, after not really managing to reach out to a big new audience on streaming? I think those are valid questions as this new film may be getting underway.
A silhouette of the Enterprise was one of the first teaser images released for Star Trek ’09.
I don’t lament the demise of the Kelvin timeline. It laid the groundwork for Star Trek’s return to its small screen home in 2017, which I truly appreciate, but then it kind of lost its place – at least for me as a Trekkie. By the time Pike and Spock joined Discovery a couple of years later, and we were getting news of new projects featuring Picard, Section 31, and a new animated series, it really seemed like Star Trek was back. Strange New Worlds, with its focus on many of the same characters as those in the Kelvin films, occupies a very similar space, and I’m just struggling to see what a new Kelvin film could really have to say after five seasons of Strange New Worlds and everything else Star Trek has done over the past nine-plus years.
At the same time, there’s a sense that Star Trek’s executives never took *full* advantage of the alternate reality that the Kelvin films presented. We could’ve seen, just as one example, Captain Kirk taking on the Borg – something that would be impossible to do in the prime timeline. Or we could’ve done more with the idea of a crossover from the prime timeline, bringing in William Shatner and George Takei alongside Leonard Nimoy. That can’t happen now.
The Enterprise.
But the Kelvin films – or perhaps we should start saying “the Kelvin trilogy” – have a place in the history of Star Trek. They carried a torch for the franchise at a time when total cancellation and annihilation seemed not only likely, but were actively happening, and they set the stage for several great streaming shows that expanded the franchise in new ways. That isn’t a bad legacy by any means.
And as we look to the future? Star Trek seems set to enter a fallow period as the 2020s come to a close. After Strange New Worlds finishes its run, all we know for sure is that Starfleet Academy is getting a second season – and then there’s this potential new film. Star Trek XV – or whatever we’re going to end up calling it – has a lot to live up to in some ways, as it may have to pick up the mantle from the Kelvin timeline and keep Star Trek alive at a time when there might not be anything else going on. But this new film, thanks to being its own thing, has almost limitless storytelling possibilities, and won’t be constrained by what came before. That worked well in 2009, and it set the stage for bigger and better things. I’m going to keep my fingers crossed that this new film, in whatever form it ultimately takes, will be much more like Star Trek ’09 and less like the unfortunate Section 31.
So I hope this has been interesting. Part of me wonders if, in another ten or fifteen years, we may yet get a belated Kelvin timeline revival. Who knows! But nostalgia can be a big deal in entertainment, and if there are enough Kelvin fans clamouring for it… never say never, right? I will keep my ear to the ground and if there’s any news about a new Star Trek film in the weeks and months ahead, I daresay I’ll have more to add, so be sure to check back from time to time. And if you want to see what else I’ve had to say about the Kelvin timeline over the years, you can check out my dedicated Kelvin timeline page by clicking or tapping here. Until next time, friends!
Star Trek ’09, Star Trek Into Darkness, and Star Trek Beyond are available to stream now on Paramount+ in countries and territories where the platform is available. All three films are also available on DVD and Blu-ray. The Star Trek franchise – including all films and other properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware spoilers for the following Star Trek productions: The Original Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, the Kelvin films, Discovery, Picard, and Strange New Worlds.
A few days ago, I wrote a piece about more than a dozen narrative clichés in the Star Trek franchise. That article was inspired by a post on Tumblr (which had been re-posted by a Star Trek fan page on Facebook, where I saw it) and it really got me thinking! Star Trek has its own tropes and little sub-genres; many episodes and storylines can be characterised as “another Borg episode,” “a holodeck story,” and so on. In addition to the eleven clichés presented by the original poll, I added a few of my own – but it turns out that I barely scratched the surface!
So, just like last time, we’re going to take a look at a few more potential “clichés,” and ask a simple question: is it time for them to be retired? Or, to put it another way, has Star Trek taken these story concepts as far as they can reasonably be stretched? Should any of these stick around if more Star Trek is produced in the years ahead?
Thanks to Tumblr user “quasi-normalcy” for coming up with the original poll (which I’ve linked to below). And thanks to the Star Trek fan page on Facebook for dropping it onto my timeline! This idea has been a lot of fun, and a great way to spend a bit more time thinking about the franchise.
Early concept art of the USS Discovery.
I always like to give the same caveat whenever we’re about to jump into some potentially controversial Star Trek opinions: everything we’re talking about here today is subjective, not objective! If you hate all of my ideas, think I’ve totally got the wrong end of the stick, or just vehemently disagree with me about what makes for a good or bad Star Trek cliché, that’s okay! The Star Trek franchise is massive, and fans can and will disagree about what the best and worst episodes are. That’s the way it should be – we can still enjoy Star Trek, and remain friends, even if we don’t always agree about everything. I share this piece with the fan community in that spirit.
I’ll go through each cliché (or potential cliché) one by one, then give my verdict on whether it should stick around as part of the Star Trek franchise.
If you want to see my first piece on this topic, which contains the original eleven clichés from the Tumblr poll (and a few of my own), you can find it by clicking or tapping here. And this is your final chance to nope out if you don’t wanna read some potentially controversial Star Trek opinions!
Cliché #1: Vulcans (or Androids) Are Invulnerable to the Problem-of-the-Week
Data, alone on the bridge.
Everyone aboard the Enterprise catches a disease – except for Spock, whose Vulcan physiology makes him immune. The crew is being targeted by a salt-siphoning “vampire” – except for Spock, who, as a Vulcan, doesn’t have enough salt in his system for the creature to feed. Aboard the Enterprise-D, the crew’s DNA is changing – except for Data, who has no DNA. Everyone is rendered unconscious by aliens who want to remain hidden – except for Data, who, as an artificial life-form, can’t be knocked out by their technology. And on it goes!
Especially in The Original Series and The Next Generation, writers would find ways for Spock and Data to be invulnerable to whatever was going on. Additionally, they were depicted as being physically stronger, smarter, and with quicker reflexes than the rest of the crew – making them pretty overpowered from a storytelling point of view. This could work exceptionally well, but sometimes it could feel like the writers were pulling yet another technobabble excuse out of nowhere or lazily throwing together a deus ex machina ending to a story. When Spock or Data (and later Tuvok and T’Pol, too) would suddenly have a never-before-referenced magical ability that made them invulnerable to whatever was happening aboard the ship, it could start to feel stale. *Especially* if that trait or ability was never mentioned again.
My Verdict: Vaporise It With A Disruptor!
Cliché #2: Vasquez Rocks (and the Toronto Quarry)
Vasquez Rocks was where Arena was filmed.
I think I’m right in saying that Vasquez Rocks – a national park in California, relatively close to Los Angeles – has appeared in five Star Trek TV shows and three films. Perhaps its most iconic appearance is still Arena, but it’s also stood in for the planet Vulcan, including in the Kelvin timeline, and as Raffi’s home in Picard’s first season. Since production moved to Canada when Discovery was commissioned, there’s a quarry somewhere in the Toronto area which has likewise appeared multiple times in that series and Strange New Worlds. And… after a while, it becomes kinda obvious, doesn’t it?
I said this a lot during Picard’s first season, but there’s nothing wrong at all with using a sound stage – or Paramount’s new AR wall – to create alien landscapes. Outdoor filming shoots can be great, and can convey a sense of scale that indoor sound stages lack. But if you go back to the same location over and over again, pretending it’s a different place or a different planet each time, viewers can and do pick up on that. Kirk’s fight against the Gorn captain is iconic – but the only time Star Trek should return there is if we’re getting another episode set on that same planet. The same applies to the Toronto quarry: decide what planet it represents and stick with that. Then, either use sound stages or different outdoor locations to depict other settings.
My Verdict: Vaporise It With A Disruptor!
Cliché #3: The “Badmiral”
A “badmiral.”
The “badmiral” – a portmanteau of the words “bad” and “admiral” – has become a stock villain in the Star Trek franchise. The typical badmiral is a high-ranking Starfleet flag officer who has an ulterior motive, is selfish, or simply doesn’t reveal everything they know, coming across as a roadblock for our heroes. There are some more nuanced badmirals – look at Layton in DS9, for instance – but others can fall into the trap of being pretty flat and one-note.
At this point, you’d be forgiven for thinking that *every* Starfleet admiral has fallen to the dark side, since it seems to happen so often! In fact, “good” admirals – like DS9′s Ross or Discovery’s Vance – are less commonly seen in the franchise than the bad ones! Because badmirals (and bad captains and commodores) can effectively pull rank and force our heroes to comply, there’s something a bit different about them when contrasted with a non-Federation enemy like the Klingons. In a lot of stories, this works exceptionally well. While I wouldn’t want Star Trek to lose the “badmiral” stock character, with today’s shows running to four or five relatively short seasons at the most, I think this kind of character has to be handled carefully and not over-used.
My Verdict: Keep It!
Cliché #4: “We’re the Only Ship in Range!”
The Enterprise-B encounters the Nexus.
How many times has some variant of this line been used? For a state as massive as the Federation… they sure don’t seem to have very many ships! Perhaps the most egregious example of this is Generations (depicted above), where the brand-new Enterprise-B – which doesn’t even have weapons systems or a tractor beam – is literally the *only* starship within several light-years of Earth. How does something like that even happen? Imagine if the only military unit within a hundred miles of Washington DC was a single tank without its gun barrel.
Again, I get it: this line can set up a tense and exciting story with heroism, desperate last stands, rescue missions, and so on. There are some really fun stories that being “the only ship in range” has set up over the years. But it’s also true that it’s become a trope of the franchise. As with any cliché, over-use is the problem, and reducing the number of times it gets used in the future wouldn’t be a bad thing. I don’t think it’s strictly necessary to say it should be outright banned from all future episodes, but I could stand to see less of it!
My Verdict: Keep It!
Cliché #5: Sole Survivors
Commodore Decker.
A starship has been destroyed by a planet-killing superweapon. Another ship has been swarmed by the Gorn and crashed. An unknown assailant is destroying space stations one by one. A research vessel flies into a gravitational wave. What do all of these (and more) have in common? Afterwards, there was one single survivor to tell the story. This one leans on tropes way older than the Star Trek franchise – the marooned or shipwrecked sailor has been a part of fiction for centuries. But it is undeniably a cliché, and when you’re talking about starships, space stations, and entire planets, sometimes, having one sole survivor of a cataclysm can feel like it’s stretching my suspension of disbelief.
That being said, I can’t really pick out any examples where a “sole survivor” story has been out-and-out *bad* in the Star Trek franchise. Conversely, quite a lot of these are handled really well, with the survivor conveying what happened to our heroes in an interesting way. And who could forget the incredible Commodore Decker – one of The Original Series’ best one-off characters? He was a sole survivor, and yet I’d rank The Doomsday Machine as one of the best episodes of the entire show. So there’s room for sole survivors… sometimes.
My Verdict: Keep It!
Cliché #6: Artificial Gravity Never Fails
The badly-damaged USS Farragut.
No matter how badly damaged a starship or space station gets, artificial gravity always seems to be the last system standing. Ships will lose life support – literally breathable air and a survivable temperature – before they lose artificial gravity! There are only two or three times I can call to mind where a damaged ship saw its artificial gravity fail, and pretty much the only time it was plot-relevant was in The Undiscovered Country. So… how come artificial gravity is the most robust system on a ship, surpassing even life support?
I know there’s a production-side reason for this one: it would be prohibitively expensive to wire up everyone on the cast and all of their props and have them floating around. Especially in The Original Series, when budgets were tight, that kind of thing was off the table. But it’s pretty silly, if you think about it, when you see ships take a real battering, losing key systems, with their hulls buckling and broken… but everyone can still walk and run around like nothing had happened. Given the advances in technology, and modern Trek’s higher budgets, maybe we could see a few more stories where a ship loses its gravity, and where that becomes a story point.
My Verdict: Vaporise It With A Disruptor!
Cliché #7: God-like Aliens Who Become Obsessed with One Random Human
Q.
Q has literally all of time and space to explore and play around in. Yet he becomes fixated on Jean-Luc Picard – a random 24th Century human. The Borg Queen has trillions of drones under her sway, controls thousands of star systems, and can assimilate whole populations at the drop of a hat. Yet she’s weirdly obsessed with Seven of Nine – another random human from the 24th Century – as well as Picard. When someone like Trelane came along, it was clear that Kirk and the crew were just his latest playthings. But Q, the Borg Queen, the Douwd known as “Kevin,” and others either fall in love with or become obsessed over one of our heroes. Which doesn’t really make a lot of sense, if you think about it.
Imagine having a favourite ant in your back garden. There are thousands of them living in an anthill, but you decide that *one* is special. That’s not a million miles away from what it’s like for the Borg Queen or Q when they decide to fangirl over their favourite humans. Star Trek can, from time to time, tell interesting stories this way, and the idea of Q in particular setting puzzles and “testing” Picard was used well most of the time. But it’s definitely become a cliché at this point, and I think it’s probably been taken as far as it can be.
My Verdict: Vaporise It With A Disruptor!
Cliché #8: Everyone Breaks the Temporal Prime Directive
Picard breaking the Temporal Prime Directive.
In practically *every* story involving time travel, someone breaks the Temporal Prime Directive! The general order from Starfleet says that no one should interfere with any historical events, and must maintain the integrity of the timeline. But even those who claim to be dedicated to this cause – like Enterprise’s Crewman Daniels – routinely violate the Temporal Prime Directive, and often without good reason.
Time travel stories aren’t usually my favourites in Star Trek (especially if they involve visiting modern-day Earth), but even in the episodes I happen to really enjoy, there are countless violations of what is supposed to be one of the guiding principles of the Federation. Often, our heroes are on the side of preserving the timeline as much as possible – and that’s good. But even when that’s their stated aim, they don’t go about it in a stealthy way! How many times have characters befriended (or even fallen in love with) people from a different time period? And how often have they exposed themselves, telling people about the future? Giving characters an “unbreakable” rule, then forcing them to work around it, can make for a tense and engaging story. But when the same so-called rule is broken time and again (pun intended), it can lose some of its impact.
My Verdict: Keep It!
Cliché #9: Conveniently-Situated M-class Planets
Impact imminent!
Michael Burnham arrives in the 32nd Century, but loses control of her suit and crash-lands. Where? Not on a barren rock, an asteroid, or into the corona of a star. But on one of Star Trek’s abundant conveniently-situated M-class planets! Almost any time a ship malfunctions, a shuttle crashes, or a transporter beam goes awry, our heroes find themselves on such a world. Just travelled through a wormhole to a mysterious location? Convenient M-class planet. Warp drive failing? Convenient M-class planet. Shuttle is spiralling out of control and about to crash? Convenient M-class planet!
Space is pretty big, actually. And if you think about it, most of the time our heroes spend on their ships won’t be in star systems – let alone in the habitable zone, where M-class planets can form. Most of the time they’ll be in deep space, and if they happen to be in a solar system, there are going to be way more uninhabitable rocks and gas giants than planets with breathable atmospheres and liquid water. I know M-class planets (and similar inhabitable words) are and always will be a core part of Star Trek. But once in a while it would be genuinely interesting to see a shuttle crash onto a lifeless moon, a ship caught in the gravity well of a gas giant, or something like that.
My Verdict: Keep It!
Cliché #10: Caves and Caverns
Oh look, they’re in a cavern.
During The Next Generation era, Paramount must’ve used and re-used the same “cavern” set dozens of times! So many different alien locales were depicted using this same set, from the Romulan homeworld to the nameless planetoid AR-558. In The Original Series, too, there were many different cave or cavern locations visited. Thankfully, since Enterprise, the cavern set has been retired, and modern Star Trek stories don’t visit caves anywhere near as often.
Perhaps it’s because modern Star Trek doesn’t spend much time in caverns, but this could be a rare cliché that I’d actually be happy to see *more* of going forwards! There’s something just a little nostalgic, perhaps, about an away mission set in a cave, bringing up fond memories of older Star Trek shows. Even with that caveat, though, I think they have to be used sparingly – and if we were only talking about Star Trek shows from before the turn of the millennium, I’d absolutely say that caves and caverns have to go!
My Verdict: Keep It!
Cliché #11: “It Was Only Trying to Communicate!!1!”
Twisted from Voyager’s second season.
A strange life-form (or alien monster) attacks the ship, hurts or threatens our heroes, drains the power, and then… in a shocking turn of events, it’s revealed that they weren’t *really* being aggressive, nor are they actually dangerous! Say it with me, folks: “They were only trying to communicate!” Perhaps they wanted to warn Starfleet of some imminent threat, or maybe our heroes had accidentally encroached on their territory. In any case, once everyone understands what’s going on, the threat dissolves, and we can all go on our merry way. How many Star Trek episodes play out exactly like that?
One thing Star Trek has been justifiably criticised for is that too many alien races fall into the “nose or forehead brigade,” and the franchise isn’t always great at creating alien races that feel truly otherworldly. This cliché – and it *is* a cliché – often comes up in episodes where writers and designers have genuinely tried to create a totally different, non-humanoid type of alien. It can work well, though the “big reveal” that the supposed aggressor or monster just wanted to have a chat or share some useful information has been seen often enough as to be predictable. As with a few entries above, it’s something that future Star Trek projects don’t need to totally abandon, but should use sparingly from this point on.
My Verdict: Keep It!
Cliché #12: Ancient Aliens Visiting Earth
Kukulkan.
Chakotay’s “Sky Spirits.” Kukulkan from The Animated Series. Q. The Skagarans. The El-Aurians. The Borg. The whale probe. The Briori. The Vulcans (multiple times). The Devidians. The aliens who pretended to be the gods of Ancient Greece. What do all of these – and many more – have in common? They visited Earth in the past, prior to the establishment of the Federation. At this point, there’s hardly a single period in Earth’s history where aliens *weren’t* visiting us! Perhaps I should look out of the window… maybe there’ll be a Cardassian, or something.
I think the problem here is that Star Trek has been running for such a long time that this “ancient aliens” trope has kind of gone beyond what’s plausible. Each of the individual cases above made for an interesting one-off episode or story, but if we’re to take Star Trek as a coherent, lived-in world… it begins to stretch my suspension of disbelief when there are just *so many* of these extraterrestrial visitors in humanity’s past. As individual stories, these kinds of things can work well, and some have been genuinely interesting explorations of the line between religion or mythology and real history, for example, or showing how far humanity has come in Star Trek’s optimistic vision of the future. But I can’t help but feel this trope has been taken as far as it can go, and adding yet more ancient alien visitors would be too much.
My Verdict: Vaporise It With A Disruptor!
Cliché #13: The Infalibility of the Universal Translator
Communicating with an alien.
Wherever Starfleet goes – the Alpha, Beta, Gamma, or Delta Quadrants, or even beyond the galaxy – everyone can understand each other. The universal translator is presented as basically akin to magic, able to instantly translate brand-new languages it’s never been exposed to before. And that’s great… if you don’t think about it too much! But the universal translator is almost too good to be believable, sometimes, and it could be fun if – just for once, or on rare occasions – it *didn’t* work. Perhaps the universal translator just straight-up can’t interpret an alien language, leaving the crew to try to translate it the old-fashioned way. Or, as a more interesting idea, perhaps the universal translator is damaged or stops working, leaving the crew to realise they all speak different native languages and have to find ways to communicate and work together. Either of those could make for wonderful stories.
The universal translator is one of those “don’t think about it too hard” pieces of magical tech that facilitates other Star Trek stories. It wouldn’t be very interesting, for instance, if every episode started with the crew having to piece together an alien language before the rest of the story could get going! But there were some genuinely interesting moments in Enterprise with Hoshi as the ship’s communications officer/linguist, and I think we could get occasional episodes or plot points where the universal translator doesn’t work as intended.
My Verdict: Keep It!
Cliché #14: Breaking Out of the Brig
“Do you not know a jail break when you see one?!”
Whether it’s a main character wrongly imprisoned or a villainous rascal who’s been caught in the act, one thing is all but guaranteed: if they’re in a Starfleet brig, they’re gonna break out! In a recent Strange New Worlds episode, we saw Gamble/the Vezda escaping from the brig with ease. In The Final Frontier, Scotty famously helped Kirk, Spock, and Dr McCoy escape the Enterprise-A’s brig. Thanks to the Battle at the Binary Stars, Burnham was able to break out of the Shenzhou’s brig. And the list goes on!
A “prison break” story, or a story about hunting down an escaped villain, can be fun – and Star Trek has used this concept pretty well over the years. Because “escaping from the brig” can go in a lot of different directions depending on what kind of story we’re talking about, I don’t think I’d say it should *never* be re-used in Star Trek again. But it is undeniably a bit of a trope at this point, to such an extent that whenever a character is confined to the brig… you’re never sure if they’ll still be there a few minutes later!
My Verdict: Keep It!
Cliché #15: Hitting the Self-Destruct Button
Activating the Enterprise’s auto-destruct sequence.
Starfleet captains sure do order their ships to self-destruct a lot, huh? To be fair, *most* of the self-destructs that we see captains ordering in Star Trek don’t actually take place, and the order can sometimes be given as a feint or ruse to catch an enemy off-guard. But ever since it was first used in The Search for Spock, we’ve seen captains setting the auto-destruct sequence on quite a few occasions.
As a mechanism of last resort, automated self-destruction makes a lot of sense in-universe. Starfleet wouldn’t want their advanced vessels falling into enemy hands, and there are some instances where setting a ship to destroy itself can be used as a weapon or to make a last stand. These have usually happened at tense moments in dramatic stories – Kirk’s destruction of the Enterprise, for instance, or Picard ordering the Enterprise-E or Stargazer to self-destruct when faced with what seemed to be imminent assimilation by the Borg. All of these, in their individual stories, make sense and work well. As above, this is something Star Trek mustn’t over-use, though!
My Verdict: Keep It!
Cliché #16: Aliens Being Indistinguishable from Humans
Booker, a Kwejian.
Betazoids, El-Aurians, Kwejian, Betans, Iotians, Onlies, Kelvans, and many more. What do they all have in common? Despite supposedly being “aliens,” they’re physically indistinguishable from humans. Even the Klingons in The Original Series were like that, before they finally got prosthetic makeup beginning in The Motion Picture. As a limitation of 1960s budgets and prosthetics, it wasn’t really noticeable at first. But as time goes by, it becomes more and more obvious that the galaxy is populated with these identical species.
I have a pet theory which says that many of these supposed “aliens” – the Betans, Onlies, Iotians, and so on – are actually lost human colonies from the early days of pre-Federation human spaceflight. But that’s not how most of these planets and their inhabitants are presented on screen, and we’re meant to take at face value that they are, in fact, alien races. I don’t buy it! And frankly, given advances in technology, in terms of physical makeup, puppets, and now CGI, there’s no excuse for modern Star Trek creating a race like the Kwejian any more. We really ought to see more “alien-looking” aliens from this point on.
My Verdict: Vaporise It With A Disruptor!
Cliché #17: Tiny Fleets
A Federation fleet in Picard Season 2.
I know I’m not the first person to point this out, but almost every time we see a fleet of ships in Star Trek… it’s too small. Think about it: there are around ten billion people just on Earth in Star Trek’s 24th Century, and the Federation spans hundreds of planets and colonies. Yet, when threatened by the Borg, the most Starfleet can muster is 40 starships, some of which were old and no longer in service. Even during the Dominion War, which saw some of the franchise’s best fleet battles, the scale of the Federation Alliance and Dominion/Cardassian fleets felt way too small compared to the interstellar empires they’re drawn from.
There are good explanations for this, of course. At first it was a budget thing – making physical models of hundreds of ships, then filming them in motion, was prohibitively expensive. And then there’s the complexity that massive fleets would add to a story for the audience; just keeping track of a spaceship battle involving thousands of vessels would be confusing. But I still feel that Star Trek could do more with larger fleets, and that some of the fleets we’ve seen on screen don’t line up with what we know of the Federation and other interstellar empires. To be blunt, they need more ships!
My Verdict: Vaporise It With A Disruptor!
Cliché #18: Easily-Hacked Alien Computers/Tech
La’an hacking a Gorn computer.
I know that Starfleet officers are well-trained. But if you’ve never been aboard an alien vessel before, don’t know their language/writing system, and have limited or no experience using their computer interfaces… you shouldn’t be able to just tap a couple of buttons and seize control of their ship! Maybe someone like Data can get away with this, because of his inhuman abilities, but we often see human characters performing these seemingly miraculous feats. As I’ve said before, even if they just took an extra few seconds, sometimes, to acknowledge the difficulty of interfacing with a brand-new type of technology… that would at least be *something*.
Because deciphering an alien computer system isn’t usually the focus of the story, these moments tend to be raced through to allow other narrative beats to play out. And that can be okay… if you don’t stop to think about it for too long, I guess. Perhaps this is a bit of a nitpick, and you could certainly make the case that Starfleet trains its officers well, and that perhaps the basic way computers function is consistent across most alien races in the 23rd/24th Centuries. But even so… sometimes, I’d like to see someone struggling with this!
My Verdict: Vaporise It With A Disruptor!
Cliché #19: Transported to the Other Side of the Universe (but Back Home in Time for Tea)
Flying past galaxies…
In many different stories, our heroes find themselves accelerated far beyond warp 10, teleported to a far-flung star system, or even in a whole different galaxy. But then, forty-five minutes later, they’re back home again! The only real exception to this is Voyager, which took this trope of the franchise and asked the obvious question: “what if there wasn’t a fast way home?” I really liked that idea!
Because some of these stories play out quite differently from each other (The Final Frontier is radically different from Where No One Has Gone Before, for example), I guess it doesn’t feel like a particularly egregious or overdone cliché in the way that some of the other entries above do. But it is still a bit of a trope of the Star Trek franchise to see our heroes transported to a faraway place… only to make it home before the credits roll.
My Verdict: Keep It!
Cliché #20: The “Friendly” Visitor with a Dark Secret…
Who could this be?
How many seemingly friendly characters show up, only for it to be revealed that they’re harbouring some kind of dark secret? I know that this one isn’t just a Star Trek thing; we see countless examples of this kind of stock character throughout all of fiction, really, and especially on episodic television. But just because it isn’t unique to Star Trek, that doesn’t make it any less of a cliché!
Because these kinds of stories can feel very different, depending on which show we’re talking about and even which individual characters are involved in the story, I’m inclined to give it a pass. There’s a big difference between, say, The Next Generation’s Man of the People and Voyager’s Ex Post Facto, which both feature apparently friendly characters who have some kind of secret. So there are ways to keep this kind of story feeling fresh and engaging, even while using the same basic character archetype.
My Verdict: Keep It!
So that’s it!
The Enterprise-D’s warp core.
We’ve taken a look at some more of Star Trek’s narrative clichés, and decided whether or not they should be allowed to stick around in the future!
I hope this has been a bit of fun, or at least interesting. The original Tumblr poll (linked below) really hit me and gave me a ton of ideas. There may be more “clichés” to talk about in the future, too, but I think two long pieces on the topic is sufficient for now! But watch this space, because I might revisit this in the future, either with more potential clichés or to dive deeply into some of the ones we’ve already discussed. There are a few that could definitely be the subject of a longer article or essay one day!
Thanks for checking out my thoughts on all of these… and Live Long and Prosper!
Most of the Star Trek franchise – including films and television series discussed above – is available to stream on Paramount+ in countries and territories where the platform is available, and is also available on DVD and/or Blu-ray. The Star Trek franchise – including all properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware spoilers for the following Star Trek productions: The Wrath of Khan, The Next Generation, Deep Space Nine, Voyager, Into Darkness, Discovery, Picard, Prodigy, Strange New Worlds, and Section 31.
I hope you all had a lovely Halloween! October was a busy month for me, but I did manage to put out a few Halloween-y posts, so I hope you’ll scroll back and check out some of those; they were a lot of fun to write!
Onward to the subject of today’s piece, then.
I was scrolling Facebook when I noticed a Star Trek fan page had posted a screenshot of a Tumblr poll (because that’s all social media is these days: screenshots of the same handful of pages being endlessly recycled!) But the original post, first shared on Tumblr by user “quasi-normalcy,” was one that I thought could be very interesting to address. In short, it asked the question “which clichés do you most wish you could remove from Star Trek?” followed by eleven options that form the basis of a number of Star Trek episodes.
The original Tumblr poll upon which this piece is based…
…and the eventual results.
The original Tumblr poll has now concluded, but I’ll drop a link to the post below in case you want to see it or check out the original poster’s page – this is not a unique idea and I am not claiming to have come up with it! But I am going to do something a little different than just clicking or tapping on a poll! I’m going to address all eleven of “quasi-normalcy’s” Star Trek narrative clichés, explain what I like or dislike about them, and perhaps add one or two of my own, too!
So thank you “quasi-normalcy” on Tumblr, and random Star Trek fan page on Facebook, for introducing me to this idea. I think it’ll be interesting to talk about some of the narrative frameworks that Star Trek has used, in some form, on multiple occasions – and maybe a little controversial, too! My usual caveat applies: everything we’re going to discuss is the subjective, not objective, opinion of just one Trekkie. If you hate everything I have to say about these episodes, think I’ve totally misunderstood something, or if we just disagree on what makes for a fun episode of Star Trek… that’s okay! Star Trek is a big tent, and there’s room for all kinds of opinions. I share mine with the Star Trek fan community in that spirit.
That being said, if you don’t want to read some potentially controversial Star Trek thoughts, this is your opportunity to beam out! I’ll address each potential cliché in the order they were listed in the original poll, then give my verdict on whether it should be “removed from Star Trek” going forward!
Cliché #1: Transporter Malfunction Episodes
Transporting.
This feels like too broad of a category to want to see removed, in my opinion. A “transporter malfunction” can be handled in so many different ways, with so many different outcomes. We can bring Scotty forwards in time by eighty years in Relics, then cross over to a parallel universe in Mirror, Mirror – with completely different results. The transporter is a key part of Star Trek, and when it goes wrong, it can lead to all kinds of stories which vary in tone, structure, and genre. With that in mind, I really don’t see this one as a problem. It can feel like a cliché sometimes, sure… I will concede that point. But because transporter malfunctions vary so much in terms of outcome, I don’t see them as an issue and I’m happy to have more “the transporter done goofed” stories going forward.
That being said, there are some places where more common transporter problems could be shaken up – or the frequency of these instances lessened. For example, the way transporters work or don’t work floats around at the behest of the plot, and it’s a pretty common trope for the transporter to break or not be able to work just at the moment when it’s needed. Think about it: how many episodes would’ve been completely different if the transporter didn’t stop working just when a character needed to be rescued? Generally, these episodes work well enough. But I’m certainly open to the “broken transporter” or “the transporter won’t work because of technobabble” kinds of story beat being reduced in frequency.
My Verdict: Keep It!
Cliché #2: Holodeck Episodes
La’an on the holodeck.
As above, there are so many different ways to take holodeck stories, and the ones we’ve seen have varied so much, that I don’t really consider this to be a “cliché” as such – they’re just one more type of Star Trek episode. As with any sub-genre, there are some holodeck stories that I enjoy more than others, and some I’m happy not to see repeated. But as a concept? I think holodeck stories can open things up, give the cast a chance to step out of their usual roles, and it can be a lot of fun to see them interacting in more of a social setting.
That being said, *modern* Star Trek shows, which tend to have fewer seasons as well as fewer episodes per season, don’t need nearly as many opportunities to do something like this. I noted in one of my Strange New Worlds Season 3 episode reviews that, out of fewer than thirty episodes at that point in the show’s run, characters like Pike and Spock had appeared out-of-character on at least four or five occasions apiece. Not all of those were holodeck stories, but the basic point remains. However, I think there’s still a place for stories set on the holodeck on occasion, as they can be fun ways to explore new characters, new locales, and just different themes than would be possible in a more straightforward episode set aboard a starship or planet.
My Verdict: Keep It!
Cliché #3: Time Travel (Especially to Present-Day Earth)
Kirk and the crew prepare to travel back in time.
Can I break this one into two pieces?
Pretty please?!
Cliché #3-A: General Time Travel
Two Captains!
Okay, thank you for allowing me to split this one up! Time travel within Star Trek’s timeline – backwards and forwards – can be a blast. Viewers rank The City on the Edge of Foreveras *the* best of The Original Series, and I adore episodes like Trials and Tribble-Ations, All Good Things, and Shattered. Time travel has been a key plot point in episodes like Time Squared, Twilight, Tapestry, Eye of the Needle, and many more. All of these are fantastic, and show what the franchise can do with time travel within the confines of its universe.
Discovery shooting forwards in time at the end of Season 2 arguably improved that series, with many interesting episodes coming after the leap to the 32nd Century. Strange New Worlds’ fantastic first-season finale leaned on time travel in a unique way, too. Face the Strange was especially creative, probably one of the highlights of Discovery’s fifth season. So modern Star Trek has utilised time travel phenomenally well. I wouldn’t want to see these kinds of stories erased from Star Trek.
My Verdict: Keep It!
Cliché #3-B: Time Travel to Modern-Day Earth.
Contemporary Los Angeles in Picard.
This is why we had to split time travel into two separate pieces! Time travel within Star Trek’s fictional timeline can be a blast – even to Earth. But time travel to the modern day? Those stories tend to feel out-of-date pretty quickly. Look at The Voyage Home and Future’s End – not to mention Picard’s entire second season. Sometimes, stories like this work well, and use a modern-day setting in creative ways. But too often they lose too much of what makes Star Trek… feel like Star Trek.
Star Trek is about the future. And sometimes, figuring out how that future came to be can be interesting. But in a lot of cases, time travel episodes that visit contemporary Earth don’t have enough to say – or what they try to say is pedestrian and bland, like “climate change is bad.” Again, if we assume modern Star Trek shows will continue to have ten-episode seasons and four or five seasons max, I think the less time spent on modern-day Earth the better. As I said once: I can barely re-watch Picard’s second season – a full one-third of that show – because of how unenjoyable it is, a significant part of which is due to its modern Earth setting. So… yeah. Let’s give modern Earth a break, eh?
My Verdict: Vaporise It With A Disruptor!
Cliché #4: Section 31
Three Section 31 operatives.
I believe the original Tumblr poll was written before this year’s Section 31 movie, so the author couldn’t have known what the reaction to that would be. Given the apparent disappointment of Section 31 to Paramount (and new owner Skydance), I have to assume that any more Michelle Yeoh-led Section 31 sequels or spin-offs won’t be going ahead. So in that sense, we already have part of an answer to this point!
Section 31 was incredibly controversial when Deep Space Nine introduced it. I remember furious debates on Star Trek message boards around the turn of the millennium about “Gene’s vision” and how Section 31 shouldn’t exist in the Star Trek universe. I gotta admit that I found the original idea and the original presentation of Section 31 to be interesting – and it seemed logical, to me, that an organisation as massive as the Federation would run this kind of off-the-books organisation. However, Section 31 as it was depicted in Discovery and the Section 31 film strayed a long way from that, and arguably trod all over the toes of canon by showing the organisation as being so out in the open more than a century before DS9. It would’ve been possible, perhaps, to show how Section 31 disappeared and went underground in the intervening years, but that idea was never picked up. I still think there’s potential in the idea of a “black ops” Federation organisation, but it has to be handled a lot better.
My Verdict: Keep It!
Cliché #5: All References to the Kobayashi Maru, Khan, and The Wrath of Khan.
Khan and the augments on the Reliant’s bridge.
I think saying *all* references to The Wrath of Khan might be a bridge too far, but I get where this is coming from. I noted in one of my Strange New Worlds Season 3 episode reviews that making La’an a direct descendant of Khan has been a complete waste, and that basically nothing would’ve changed for her character if she’d been given a different last name. So in that sense, that kind of direct reference to Khan himself – particularly as SNW is a prequel – is something I’d happily live without. I’m not caught up on the Khan audio drama yet, but my initial reaction to a Khan-focused series wasn’t especially positive, either, as I felt we’ve already seen everything we need to see of Khan.
However, I think some things from The Wrath of Khan – like the Kobayashi Maru – can and have been used well elsewhere. Prodigy’s first season episode Kobayashi is a case in point: a great episode that built on those foundations. So while I think references to Khan himself can definitely be scaled back, if not dropped entirely for a while, this entry’s “all or nothing” attitude gives me pause. The Wrath of Khan is a great film, and some of the elements it introduced have gone on to be widely celebrated parts of Star Trek. There are new ways to approach things like the Kobayashi Maru scenario and human augments, and I wouldn’t want to rob future Star Trek writers of those.
My Verdict: Keep It!
Cliché #6: The Mirror Universe
Mirror Spock.
If the Mirror Universe had been a one-off, I’d probably say it was worth re-visiting. But even as far back as Deep Space Nine, the Mirror Universe was played out. This is a setting where violence, murder, and torture are the norm, and it’s so boring and one-dimensional that it tricks even the best Star Trek actors into putting out hammy, over-the-top, ridiculous performances that are, in some cases, genuinely so bad that they’re unwatchable for me. The Mirror Universe *can* be interesting to visit for a single episode, on rare occasions, but where it’s failed has been repeat visits, recurring or main Terran characters, and just its general over-use.
Discovery did not benefit from any of its Mirror Universe storylines, and I don’t think Georgiou’s Terran Empire origin did wonders for Section 31, either. I don’t really understand why modern Star Trek writers have developed an obsession with the Mirror Universe (or Mirror Universe-inspired settings, like Picard’s Confederation of Earth), but I think we’ve seen more than enough of this parallel universe. The *only* Mirror Universe story I’d have even potentially been interested in was one involving the rescue of the Prime Timeline version of Captain Lorca – but I suspect that ship has sailed. The Mirror Universe can sail into the sunset with it!
My Verdict: Vaporise It With A Disruptor!
Cliché #7: Godlike Aliens/Supercomputers
The M-5 Multitronic Unit.
Not only does this one feel way too broad, but I think Star Trek has demonstrated that there’s huge value in exploring how we might interact with an alien or entity possessing “god-like” powers. There’s also the current trajectory of artificial intelligence here in the real world, and how some people feel we’re only a few years away from superintelligent A.I. systems. Star Trek has been an early pioneer of showing the dangers of A.I., as well as potential benefits.
I suppose, though, too many of these stories could feel samey. As with any sub-genre, it needs to be handled well, not over-exposed, and kept to a reasonable level. But I definitely think the positives outweigh the negatives, and in the near future, there could be a ton of value in exploring supercomputers and “god-like” A.I. systems in particular.
My Verdict: Keep It!
Cliché #8: New Soong Relatives
One of the Soongs.
Noonien Soong, Arik Soong, Altan Soong, Adam Soong, and a couple of illusory Noonien Soongs. Then we have Lore, B-4, and the new Data android. Not to mention Kore Soong, and other Soong-type androids. Yeah… I think this is getting pretty silly now! I really didn’t like what Picard did with Data in Season 3: resurrecting him after he’d been so beautifully and fittingly laid to rest in Season 1 just felt wrong. And the inclusion of *two* new Soongs in Picard was definitely a bit too much. Brent Spiner is great, don’t get me wrong, and he can play villains and devious characters exceptionally well. But I think we’ve taken the family of Data’s creator as far as it can reasonably stretch – too far already, some might say!
With Legacy seemingly not going ahead, I don’t know what the future holds for the renewed Data. But with Altan Soong dead, that could be the last descendant of the Soong family – at least as of the dawn of the 25th Century. I don’t think we need to go back in time to see Adam Soong’s work on the augments, nor revisit Noonien Soong’s creation of Lore and Data. Some storylines just have a natural end point. Adding more Brent Spiners to the Soong family wouldn’t really add anything new to Star Trek at this point, either.
My Verdict: Vaporise It With A Disruptor!
Cliché #9: Ferengi Episodes
The Magnificent Ferengi!
Though we spent a lot of time with the Ferengi in Deep Space Nine, the faction hasn’t been seen very much this side of the millennium. With that in mind, I’m definitely down for more Ferengi stories! I’d love to see, for instance, how the Ferengi are coping in the 32nd Century. Did they ever join the Federation? Are they still obsessed with latinum and profit? And in the Picard era, too, were a new series ever to be commissioned, it would be lovely to catch up with Grand Nagus Rom in live-action.
In DS9, Ferengi episodes often took on a comedic tone, and I think I’d happily entertain less of that; a more straight-laced and serious Ferengi story could be an interesting change of pace. Though we know a lot about the Ferengi thanks to Quark, Rom, and Nog in particular, there’s still a lot that can be done with the Ferengi, and there are certainly more stories to tell where Ferengi characters are in focus.
My Verdict: Keep It!
Cliché #10: Borg Episodes
Is it time to kill off the Borg?
This one… I’m torn, to be honest with you. Picard over-used the Borg, and that came after Voyager had already done a lot to lessen the Borg’s fear factor and imposing nature. There are also issues with the timeline thanks to Voyager and Enterprise, and I still think that the introduction of a Borg Queen in First Contact was a mistake! However, I still like the idea of a Star Trek series I’ve provisionally dubbed the “Borg Invasion” show, in which a war against the Borg is the main focus of the series.
This show would take on a much darker tone, with themes of horror and war being prevalent. If done well, with a clear three- or four-season plan from the get-go and a sufficiently high budget, I really believe it could work exceptionally well. However, I won’t deny that the Borg have been over-exposed, not only in modern Star Trek, but really going as far back as Voyager. And I wouldn’t blame any Trekkie who wants to give the faction a break, especially after Picard brought them back three seasons in a row.
As I’ve said several times now, this feels like quite a broad concept that could go in many different directions. As such, I don’t think I’d be willing to say there should “never” be another episode in which the DNA of some of our heroes gets muddled up! That being said, episodes like Threshold, Extinction, Favorite Son, Unnatural Selection, and Four-and-a-Half Vulcans aren’t necessarily shining examples of the best of Star Trek. So this one, I suppose, can feel a bit hit-and-miss.
I still think I come down on the side of saying “do more with this idea,” though. Shuttle to Kenfori, with its “zombies,” and Discovery’s Tyler-Voq storyline, both did interesting things with DNA, and I think there’s potential to take the basic idea in different directions. So while it’s true that not every “fun with DNA” idea has stuck the landing, I’m up for trying it again if the script is right!
My Verdict: Keep It!
So that’s all from the poll… but there’s more!
DS9.
The original poll also contained one final option: Something Else!
So… I thought we could go through a handful of my own “Star Trekclichés” and talk about them before we wrap this up.
Cliché #12: Redshirts
A redshirt!
I’m surprised the original poll didn’t include what is arguably one of Star Trek’s biggest clichés: the redshirt! These characters, named for the red uniform shirts they wore in The Original Series, were junior officers who usually made one appearance – only to be killed off pretty early in the story. After The Original Series, we saw fewer redshirts, but the trope has stuck around, even into Star Trek’s modern era.
Sometimes you need to kill off a character to communicate the dangers of a situation or the stakes to our heroes. Redshirts – these “disposable” one-off characters – arguably serve that purpose pretty well, and I wouldn’t want to see Star Trek limited by removing them. I also think that redshirts have become, in some ways, an inseparable part of Star Trek itself, and while we’ve seen fewer bona fide redshirts really since The Next Generation premiered, I wouldn’t want the franchise to lose them entirely.
My Verdict: Keep It!
Cliché #13: The “Half-Arsed Mental Health Storyline”
Dr Culber and Stamets.
Discovery was, in my opinion, absolutely atrocious in most of its attempted mental health storylines, but this problem has also plagued other Star Trek productions – notably Picard. And in the bygone days of episodic TV, characters would suffer a traumatic event that would have a massive impact on them… for all of a single episode, before the show moved on to new adventures a week later. There are some absolutely fantastic explorations of mental health on television… but Star Trek, even in the modern era, has slipped up way too often.
I’ve said this before multiple times here on the website, especially when discussing Discovery, but here we go: if there isn’t time to do justice to a complex mental health storyline, skip it. Don’t half-arse it, don’t give ten minutes to a complicated topic that needs way longer, and just… pick something else. Literally *anything* else. Star Trek has been bold in approaching some of these topics, and that’s great, but the execution has left a lot to be desired in too many cases. If Star Trek’s writers want to keep returning to mental health as a topic for storylines, then we need to see significantly better results.
My Verdict: Vaporise It With A Disruptor!
Cliché #14: Klingon Episodes
Pike with a Klingon in Strange New Worlds.
When discussing the Ferengi above, I said that there are surely ways to tell new stories featuring them, especially after such a long absence. That’s gotta be true of the Klingons, too… right? The more I think about it, the less sure I am, to be honest. Thanks to Worf and B’Elanna, and Discovery’s focus on the Klingons in Seasons 1 and 2 with the war and characters like Tyler and L’Rell, we’ve seen *a lot* of the Klingons over the years. And when many Klingon characters can feel a bit flat and lacking in depth, maybe it actually is time to give the faction a rest.
Klingons are inseparable from Star Trek, that’s true. But after almost six decades of exploring the Klingons, their Empire, and many individual Klingon characters… do we need more? Recent attempts to reimagine the Klingons – both in the Kelvin films and Discovery – proved controversial or just outright unpopular with Trekkies, and recent productions seem to have “reset” the Klingons to their TNG-era visual style, at least. Given that changes seem to be off the table, do we really need more of the same from the Klingons, after they’ve featured in a big way in literally hundreds of stories already?
My Verdict: Vaporise It With A Disruptor!
Cliché #15: “Glorified Redshirts” (i.e. minor characters who get one or two scenes’ worth of “development” before being killed off)
Airiam in Discovery’s second season.
In TOS, if Captain Kirk picked Spock, Scotty, and Ensign Timmy for an away mission, you’d know right away who wasn’t coming back! Recent Star Trek projects have tried, at least, to make some minor character deaths a bit more impactful… but the way this has been handled has, all too often, not worked. Giving a minor character a scene or two of attempted development, in order to foster more of an emotional connection with us as the audience, is not a bad idea in theory. But modern Star Trek writers haven’t been great at this, leaving these moments feeling as nakedly obvious as when the doomed Ensign Timmy stepped onto the transporter pad.
Airiam, in Discovery, and Gamble, in Strange New Worlds, stand out as examples of this trend. Gamble was handled at least somewhat better, but even so, as I noted in my review, his death seemed immediately obvious when he was given the “glorified redshirt” treatment shortly before being killed off on an away mission. Is this approach better than the original treatment of redshirts? You could make that argument. But I still think it needs to be handled more carefully – and in a show with shorter, better-planned seasons, why not sprinkle that development across multiple episodes instead of cramming it all in in a couple of sequences before the minor character is killed off? Same amount of screen time, but a significantly better result.
My Verdict: Vaporise It With A Disruptor!
Cliché #16: Bringing Back Legacy Characters In Main Roles
The main characters of Picard Season 3.
Spock in Discovery’s second season. Voyager’s Doctor in Starfleet Academy. Worf in Deep Space Nine. And Picard’s entire new cast – sans one character – being dumped to make way for the return of the whole TNG crew in Season 3. Does Star Trek need to do this so often? Or can we give new shows, new crews, and new characters the space to stand on their own two feet? Look at Star Wars, which has failed, for almost half a century, to break away from the same handful of original characters and one single story. Is that what fans want? Is that kind of approach the one Star Trek should take?
I get it: nostalgia is a big deal, fans want to see more from some of their favourite characters, and – at least in some cases – there are new stories to be told, or epilogues to add to existing stories. I’d be thrilled, for instance, to see a DS9 sequel involving Captain Sisko’s return from the realm of the Prophets. But to me, this over-emphasis on legacy characters makes Star Trek feel… small. And if Star Trek had behaved this way in the ’80s and ’90s, we’d never have gotten to meet wonderful new characters who carried the franchise forward. There’s room to balance things out more, with new *and* legacy characters sharing the limelight. But, as we’ve started to see in Strange New Worlds, and as we definitely saw in Picard’s third season, legacy characters can easily overwhelm a project as writers and fans want to see more from them and less from the newbies. That risks leaving Star Trek with nowhere to go creatively in the future.
My Verdict: Vaporise It With A Disruptor!
So that’s it!
The Enterprise firing phasers.
This poll was really interesting to dissect, and not every point went the way I’d have necessarily expected if I’d just seen the poll, clicked on it, and moved on. Actually taking the time to think about these answers yielded some results that were – as Mr Spock might say – fascinating!
The results of the original poll make for interesting reading, too, after more than 2,000 people voted. The top clichés Trekkies want to get rid of are, in reverse order: the Mirror Universe with 8.2% of the vote, time travel (especially to modern-day Earth) with 11%, new Soong relatives at 22.2%, and finally, Section 31 with 24.7% – almost a quarter of those who responded to the poll.
I think I could’ve predicted some of those, but new Soong relatives being so thoroughly despised is one that caught me off-guard, I must admit!
Apparently, Section 31 is the cliché most Trekkies would like to see removed.
I hope my own additions of some Star Trek “clichés” fit the tone of the poll, too. I spent a little while thinking about some of the tropes and arguably overdone story concepts that Star Trek could do with fewer of! Though truth be told, very few of these are really all that problematic for me, as I think Star Trek – even after recycling some of these ideas time and again – can still churn out some great storylines.
So I hope this has been a bit of fun, and an interesting way to dissect this poll. My thanks to Tumblr user “quasi-normalcy” for the original idea – and if you want to see the poll and its results, as well as their Tumblr page, you can find it by clicking or tapping here. And thanks to the Star Trek fan page on Facebook for bringing it into my feed!
The view from Worf’s console.
Now that Halloween is out of the way (and I’m closer to getting back to normal at home), there’s more Star Trek content to come here on the website. I’d like to get caught up with the Khan audio drama before too long, there may be more previews for Starfleet Academy coming up now that we know the series will debut in January, and I still have a couple of episode re-watches that I want to write up involving actors I met at a recent Star Trek convention.
I hope you’ll join me in the days and weeks ahead for some of those pieces. Until then… Live Long and Prosper, friends!
Most of the Star Trek franchise – including films and television series discussed above – is available to stream on Paramount+ in countries and territories where the platform is available, and is also available on DVD and/or Blu-ray. The Star Trek franchise – including all properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series Season 1, The Next Generation, Deep Space Nine, First Contact, Enterprise, Discovery Seasons 1-2, Picard, Strange New Worlds, and Section 31.
It’s Spooktober, the scariest month of the year! And what better way to celebrate than to talk about… Star Trek? That can’t be right!
Star Trek has dipped its toes in the horror genre on a few occasions – including in recent years. But that’s not really what I want to talk about today (though I suppose we’ll touch on some horror-tinged episodes as we progress). Instead, I want to take a look at a few of the franchise’s aliens that could have been terrifying… if their respective storylines had been written that way. In short, these are aliens that have horror potential, but because Star Trek is what it is… they never really managed to scare me!
A horrifying monster.
As usual, I like to give a small caveat. Everything we’re going to talk about is the entirely subjective, not objective opinion of just one old Trekkie. If you hate all of my ideas, think I’ve totally misunderstood something, or I exclude a faction that seems blindingly obvious to you… that’s okay! There’s plenty of room in the Star Trek fan community for polite discussion and respectful differences of opinion, and I share this piece in that spirit.
Now, a bit more detail is necessary on this idea, methinks!
Star Trek can do horror – and it can do horror-themed stories exceptionally well. But Star Trek is not primarily a horror franchise, and we often explore aliens through the lenses of exploration, first contact, diplomacy, friendship, curiosity, or war. There are many stories involving contact with alien races – and alien “monsters,” to use some Halloween-adjacent lingo – but most of them treat aliens as potential new friends rather than terrifying, incomprehensible adversaries. And even in stories where an alien is villainous or powerful, Star Trek tends to go for either some kind of peaceful resolution or more of an action-heavy tone rather than all-out horror.
The Enterprise.
But there are some aliens, introduced throughout the franchise’s fifty-nine-year existence, which could feel genuinely terrifying if they were dropped into a story that really went for a horror tone. A great example of this is the Gorn: The Original Series depicted the Gorn captain as an enemy for Kirk, sure, and Kirk even describes the Gorn as a “monster” in the episode. But Arena (the only episode prior to Enterprise where the Gorn appeared) was a piece about exploration and understanding – with a healthy dose of action thrown in, of course.
But Strange New Worlds took the Gorn in a whole new direction, ramping up their more monstrous qualities, and leaning into a style of storytelling not unlike that seen in the 1979 classic film Alien. This is the kind of thing I mean: if Strange New Worlds can do it for the Gorn… what other alien races could see their more horrifying qualities ramped up? And could some of these be interesting for a future episode or series?
With all of the preamble out of the way, let’s take a look at five alien races that I think could have been terrifying!
Alien #1: The Klingons
A Klingon as seen in Strange New Worlds.
By the time Star Trek had updated the design of the Klingons and delved a bit deeper into their warrior culture, a decision had already been taken to make the Klingons friendly. But if you think about it… a race of incredibly strong, bloodthirsty warriors who are eager to die in battle could be genuinely terrifying with the right script.
However… when Discovery stepped back in time and set up its Klingon war arc in Season 1, we didn’t really get that. There were some tense moments and some neat action sequences, but part of me thinks that there have probably been too many storylines with Klingon heroes and protagonists for long-time Trekkies to take them seriously as a threat in the future.
Wielding a bat’leth.
If The Next Generation hadn’t gone down that route, though… there’s a ton of potential here. Imagine an episode set on a derelict ship where a lone Klingon warrior is slowly hunting down a Starfleet away team. Or a story set aboard a station like DS9 where a handful of Starfleet personnel are desperately trying to protect civilians from an onslaught of warriors who aren’t afraid to die in battle. The Klingons’ single-minded dedication to war and combat makes them frightening, and their physical strength when compared to (most) humans makes them truly dangerous opponents.
Unlike some other aliens we’re going to talk about, I very strongly doubt we’d ever get a Klingon-themed horror episode! It would be difficult to pull off after seeing hundreds of episodes with the likes of Worf, B’Elanna, Martok, Gowron, and so on, and I suspect the fan community wouldn’t really be on board with the idea, either. But I stand by my pick: with the right script, filmed in the right way, this warrior race could be absolutely terrifying.
Alien #2: The Sheliak
A Sheliak on the Enterprise-D viewscreen.
Strange New Worlds took the Gorn – an alien race which had only appeared a couple of times in Star Trek – and turned them into a major antagonist. So… why not do something similar with the non-humanoid Sheliak? The Sheliak appeared in just one episode – and kind of similarly to the Gorn in Arena, they weren’t the only part of that story! In fact, only one individual was seen on screen, and even then, only for a few moments.
However, the Sheliak have a really interesting and unusual design, especially by Star Trek standards, and for a one-off alien race that hasn’t been so much as mentioned in more than thirty-five years… they’re pretty memorable. To me, anyway!
Picard and Troi aboard a Sheliak vessel.
The Sheliak’s inhuman nature and incomprehensible language already make for an intimidating starting point, but their approach to other races – including humans – could really jump-start the fear factor. Viewing other races as inferior, and having no qualms whatsoever about wiping out whole settlements is a frightening idea – and if the Sheliak can back that up with technology, weapons, or perhaps some kind of weird alien goo, I think the stage is set for a genuinely frightening adversary.
Being somewhat of a blank slate, there’s a ton of room to expand on our knowledge of the Sheliak. They’re sentient life-forms, not “monsters,” but there’s still a ton of frightening potential in any intelligent non-human alien.
Alien #3: The Founders/Changelings
The Female Changeling from Deep Space Nine.
A shape-shifting enemy that can – and already has – infiltrated Starfleet and the Federation? That seems like something with a lot of horror potential! Look at the classic horror picture The Thing as a great example of how something like this could work. An impostor living amongst a Starfleet crew, slowly picking them off, and the survivors losing their minds not knowing who to trust. A story like that is textbook horror.
Picard’s third season had a chance to do this, but the story there leaned more on the mystery and action side of things, rather than horror. There were some shocking moments, and the idea that anyone could, in theory, be a changeling did set up some tension for a time. But then the story went in a different direction towards the end, so that terrifying potential didn’t really amount to much, at least not in terms of horror.
Changelings in Picard.
One thing we’ve never really seen in DS9 or Picard is a Founder shape-shifting into some kind of truly monstrous and powerful form. If they can take the shape of birds, humanoids, or even a cloud of gas, there’s nothing stopping them from turning into a three-metre-tall eldritch horror with tentacles and needle-sharp teeth! Again, these abilities have been teased sometimes, but never really taken advantage of in a horror sense.
There are timeline questions, of course. A story set after the Dominion War, in a largely peaceful era, would struggle to justify including the Founders as a major antagonist like this. But, as in Picard, there could be a renegade faction or even an individual. In any case, Star Trek has done some cool things with shape-shifters – but really hasn’t even scratched the surface in terms of their horrifying possibilities!
Alien #4: The Borg
Borg drones i Enterprise.
The Borg are scary. They’re “space zombies,” as I wrote once, and part of what makes them so frightening is that every ally lost to assimilation becomes another enemy to fight. The Borg also embody the idea of a “fate worse than death;” losing one’s mind, being turned against one’s friends and allies, and continuing to exist in a kind of limbo state. But think about it… have any Borg episodes really fallen into the “horror” genre?
For years, I’ve wondered whether Star Trek should try a “Borg Invasion” television series – a show in which the Borg make a real push to assimilate the Federation and the Alpha Quadrant. Such a show, were it to ever exist, would undoubtedly benefit from leaning into a horror tone – at least some of the time. Ramping up the fear factor by showing that no main characters are safe, that the Borg are this unstoppable “force of nature,” only interested in assimilation… I think it could be exceptional if done well.
The first Borg ever seen on screen.
There have been some scary Borg moments over the years, and the faction’s aesthetic really leans into horror tropes. But since the introduction of the Borg Queen in First Contact, I kind of feel like the Borg lost part of what made them so special in the first place. If it were up to me, I’d create a retconned version of the Borg akin to their original appearances in Q Who and The Best of Both Worlds – interested in assimilation and technology, and completely unable to be reasoned with, talked down, or negotiated with. That, in my opinion, is a huge part of what made the Borg unique – and scary!
But even with a Queen, there’s still a lot more Star Trek could do to give us a Borg horror story – even if it was just a one-off episode, not a whole show. An episode with a tone like All Those Who Wander or Shuttle to Kenfori would work exceptionally well with the Borg as antagonists.
Alien #5: The Terrans
Mirror Georgiou and San.
If you know me, you’ll know that the Mirror Universe (and its Terran inhabitants) has never been my favourite part of Star Trek… and that’s putting it mildly! But I won’t deny the horror potential in the setting, which is all about murder, violence, and torture. Imagine an unsuspecting officer being transported there, totally unaware of what was happening, and being hunted down by an entire galaxy full of violent sociopaths!
In past Star Trek stories, the rare moments where a character has actually met their Mirror counterpart have been played humorously, but if you think about it, the idea of discovering that you essentially have an “evil twin” is another horror trope that the Mirror Universe could lean into. Being kidnapped by a Terran because your Terran counterpart is someone high up in the Imperial military would be absolutely terrifying.
Mirror Burnham.
Again, decades’ worth of pretty low-quality Mirror Universe stories – episodes which, intentionally or not, came across as being funny rather than thought-provoking or scary – definitely count against this idea! But a good enough script should be able to see the Terrans and their Mirror Universe as the terrifying antagonists that they could have been!
Plus, it would be nice to get a Mirror Universe story with genuine stakes and a fear factor, instead of hammy over-acting and one-dimensional characters. Maybe the Terrans wouldn’t be my first choice to write a horror story around, but I definitely think the setting could lend itself to something frightening.
So that’s it!
Zombies!
We’ve talked about a handful of Star Trek aliens that aren’t usually all that scary… but *could* have been!
I hope this was a bit of fun, and a little bit of a thought experiment. Star Trek is, as I said earlier, not a franchise that usually delves deeply into horror. That’s not to say it never happens, because it does, and it can work really well! But it’s just not a genre that the franchise’s writers typically like to play around in. At most, we’ll get a one-off horror-tinged story. But a feature film or season-long arc still seems a long way away.
I have a couple of other horror/Halloween ideas that I hope to get around to before the 31st, but I’ve been exceptionally busy over the past couple of weeks, so I’m not sure if I’ll manage to do everything in my writing pile. Might have to save one or two of those ideas for Halloween 2026! Still, I hope you’ll check back, because I daresay I’ll have more to say about Star Trek, sci-fi, horror, and the wide world of geeky entertainment before too long! See you… out there.
The Star Trek franchise can be streamed on Paramount+ in countries and territories where the platform is available, and most shows and films are also available on various on-demand platforms, as well as DVD/Blu-ray. The Star Trek franchise – including all properties, shows, and films discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for Star Trek: Voyager – Across The Unknown and Star Trek: Voyager.
A new video game based on Star Trek: Voyager, titled Across The Unknown, was announced only a few weeks ago. I didn’t think we’d see it until at least next year – but to my surprise, I received a notification that a demo version is available on Steam. I jumped into the game as soon as it had finished downloading, eager to try it out for myself, and I thought it could be fun to preview the upcoming title together.
I enjoyed the demo for the hour or so that it lasted, and playing through a modified version of Voyager’s premiere – Caretaker – was generally a fun experience. I think Across The Unknown still has work to do – there were a couple of issues that I picked up on in my brief playthrough – but by and large, the game seems poised to deliver more or less what I’d been expecting.
Voyager in the Badlands.
That idea of expectations, though, is going to be important to how you approach Across The Unknown. The tl;dr is this: this isn’t a big-budget, high production values, “triple-A” type of game. And if you go into it expecting ultra-sharp graphics, fully-voiced characters, detailed cut-scenes, and the like… you’re going to be disappointed, because this isn’t that type of game. What you get instead is a strategic starship management game, one with a tech tree to unlock upgrades, rooms to build, crew members to move around, and so on. There are no voiced characters; Across The Unknown is text-based. And while there are some starship cut-scenes and a pretty fun combat system, most of the time you’ll be treated to static images to convey key storylines.
I believe that if you set appropriate expectations, there’s going to be fun to be had here. The game’s core premise of “what if you were Captain Janeway and made different choices?” is a genuinely fun and appealing one, and Across The Unknown provided several points at which I could make what seemed to be defining choices for the ship and crew.
Captain Janeway issues an order.
An appropriate point of comparison is probably Fallout Shelter. The games use a similar point-of-view for managing your base/starship, and you get similar choices for where to construct different rooms, who to recruit, who to send on away missions, and so on. That’s a good starting point for understanding what Across The Unknown felt like to play.
Obviously, when you’re looking at a demo version, there are going to be limitations! So I don’t want to judge Across The Unknown too harshly based solely on the first hour-ish of gameplay. Just from looking at the tech tree and the amount of empty rooms aboard Voyager, there’s clearly a lot more to the game that I didn’t get to try out on this occasion. And I also suspect that, of all the missions/story arcs in the game, Caretaker is probably one of the most linear: certain events have to pan out in order for Chakotay, B’Elanna, Neelix, and Kes to join the crew – and that’s just for starters.
The demo is based on the episode Caretaker.
There were, however, some diversions from the story of Caretaker that felt unnecessary to me. Some lines of dialogue – particularly between characters like Chakotay and Tuvok, and Harry and Tom – felt really “off;” I know what these characters sound like, how they talk, and what they said to each other in the beginning – and this ain’t that!
In fact, I’d go so far as to say that some (but by no means all) of Across The Unknown’s dialogue reads like it’s been written by an AI chat bot. I’m not saying that’s what happened – and there could be issues with translation, for example, as the game is being developed in Germany. But that’s how some of these lines felt to me. Subjectively speaking.
A selection of the “awkward” dialogue lines.
The tutorial was solid, and I felt that Across The Unknown communicated some of its pretty in-depth systems in a concise and understandable way. I didn’t play the game perfectly on my first outing; I failed one optional assignment when I didn’t build enough crew quarters in time! But that failure helped me learn more about the optional assignments and how the “cycles” (Across The Unknown’s timekeeping) work, so it wasn’t a total loss. And considering that I did fail one of these optional tasks, Across The Unknown was forgiving enough that it wasn’t fatal to my playthrough – which I did appreciate on my first time out!
There are resource limitations, though. At one point, I was running dangerously low on deuterium – which is necessary to keep the ship running. I was only a couple of cycles away from completely running out, and having exhausted all of the planets and points of interest in the two available star systems, there was a bit of a time crunch to get back to the Caretaker’s Array! This is clearly part of the experience – Voyager’s journey home, especially in the early days, was one of scavenging resources where possible, and running close to the line on more than one occasion. It served as a great motivator, I found, to move the story along!
The system map (and a tool-tip showing details about cycles).
Away missions provide one of the ways to make a lot of different choices. Given that the demo is based on Caretaker, I was surprised that Captain Janeway wasn’t able to join any of the away missions to the Array or to Ocampa, and I wonder if that’s going to be a limitation throughout the game. I hope not, but I thought it was worth mentioning. I tried to use a selection of different characters when I could, just to get a different experience with the away missions that I had available.
Each away mission gives individual characters a chance to gain experience and level up – meaning they’ll be better the longer they stick around and the further into the game you get. The tutorial mentioned that some choices, if they go awry, can be fatal. That wasn’t something I experienced in the demo, but it’s interesting to know that even some named characters can, potentially, be killed off at a very early stage – or at any point throughout the run.
Selecting crew members for an away mission.
I want to touch on one story point that I’ve seen Trekkies talking about since Across The Unknown was announced. This is spoiler-y, so skip past the next screenshot if you really don’t want to know anything ahead of trying the demo for yourself! When it comes to Voyager and crucial choices… Across The Unknown does give you the option to use the Caretaker’s Array to send Voyager and her crew home seven years early! Obviously, this will cut off the entire rest of the game, but I thought it was a ton of fun that the option to do this was included.
And I think that speaks volumes about the kind of big decisions that we’ll get to experience in the full game. The blurb promises twelve sectors to explore – each of which, apparently, can be comprised of at least three star systems, which is neat. I would imagine each sector will provide one of these key inflection points – perhaps more than one. Being able to send the ship and crew home, though, using the Array… I gotta admit, that was pretty cathartic after all these years!
Home in time for tea!
There’s quite a lot of random chance (a.k.a. random number generation) in Across The Unknown, which isn’t atypical for this type of game. You can mitigate some of that by choosing characters and actions that have a higher chance of success, or when on away missions, by combining the efforts of more than one character to increase the odds. But it’s still possible that RNG will go against you at any point, and even an option that looks statistically solid could result in a negative outcome. Again, though: it’s that kind of game.
The ship-to-ship combat was interesting. Unlike exploration, which is measured in “cycles,” and away missions, which play out through a series of decision points, combat in space is close to real-time. Phasers fire automatically, but you get to choose when to fire torpedoes and when to issue other orders to members of the crew. There are a limited number of slots for characters to participate in ship-to-ship combat – which feels like a bit of a double-edged sword.
Ship combat.
On the one hand, this adds another element of strategy: do you want to pick Paris for his evasive manoeuvres, or Tuvok for his finesse with the phasers? It also makes each combat encounter potentially different, as you can choose a different crop of people every time. However… part of the captain’s chair fantasy experience, surely, is being able to issue orders to the entire crew in situations like this. Being able to divert extra power to the phasers by calling up B’Elanna in engineering, or telling the Doctor to prepare sickbay for casualties… that’s all part of sitting (metaphorically) in the captain’s chair. By reducing the number of characters who can participate, part of the combat just felt a bit… small, I guess.
That’s not to say it was bad. I actually had fun taking on the Kazon in my combat encounter! And after spending most of my time looking at a master systems display or a zoomed-out solar system, seeing Voyager moving around in real-time, up close… that was something special.
Voyager and Kazon ships at the Caretaker’s Array.
Across The Unknown needs some more polish. There were a few places where I saw a typo or missing punctuation, and another where Neelix popped up to tell me something before I’d even met him or invited him aboard. My PC also seemed to struggle, with the graphics card working overtime and the game still occasionally lagging – despite the fact that, as mentioned, the graphics really aren’t anything special. Performance when zooming in and out of the MSD could really use some improvement. I wasn’t even running Across The Unknown at its maximum settings.
That being said, I came away from my hour with the demo more excited to play the finished game than I was before I started. Voyager is such a great series, and it feels perfectly-suited to this kind of strategic management title. Being able to make radically different choices to those that Captain Janeway made during the show is going to be a lot of fun, and if the rest of the game is as good as the demo in terms of narrative and gameplay, I can see myself sinking many hours into it when it’s ready.
A cargo bay.
If you want to wait for the finished game, that’s a completely valid decision. I usually don’t play pre-release demos, and there are a few issues with Across The Unknown that I’d hope will be smoothed out before the full game releases. But it’s hard not to recommend a completely free demo of a game like this. It only took me an hour to play through the events of Caretaker and get a feel for what Across The Unknown is like, so if you’re like me and Across The Unknown is a guaranteed day-one purchase for you, I think trying out the demo is an easy recommendation.
I’ll end by saying that Across The Unknown is clearly a game made for fans. And that’s okay. Not every game is going to reach a broad audience; Across The Unknown knows what it is, knows who its target audience is, and seems to be leaning into that in a big way. It’s not going to blow up and win hundreds of awards, nor is it going to expand the Star Trek fan community in a meaningful way. But given that it’s Voyager’s thirtieth anniversary this year, I’m just pleased that a game like this was greenlit at all. Stepping back into that world – even with some last-gen graphics, odd facial expressions, and occasionally janky dialogue – was a lot of fun.
The demo is free on Steam at time of writing… so why not try it? All you have to lose is 6 and a bit gigabytes of disc space and an hour or so of your time!
Star Trek: Voyager – Across The Unknown will be released (in full) in the future. The demo version is available now on Steam. The Star Trek franchise – including Voyager and Across The Unknown – is the copyright of Skydance/Paramount. Star Trek: Voyager – Across The Unknown is developed by GameXcite and published by Daedalic Entertainment. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
A selection of screenshots from my time with the Across The Unknown demo that didn’t fit in the article above:
The main MSD/ship display (zoomed out).
An away mission.
Part of the tech tree.
Breaking a promise (a.k.a. failing an optional quest).A view of the sector, including three star systems.
Spoiler Warning: Beware of spoilers for upcoming seasons of Starfleet Academy and Strange New Worlds. Spoilers are also present for the following Star Trek productions: The Undiscovered Country, Voyager, Discovery, Prodigy, and Picard.
The Star Trek franchise popped up at New York’s Comic-Con event this week, building up the hype for Starfleet Academy and the next season of Strange New Worlds. I thought we could take a look at them together, as we begin to get excited for next year’s Star Trek projects.
First of all, it does seem, based on the release of the teaser clip and Starfleet Academy’s mid-January premiere, that Strange New Worlds Season 4 is on the schedule for 2026. That’s good news! After the two-year gap in between Seasons 2 and 3, and with Starfleet Academy still in post-production, I wasn’t sure if Strange New Worlds would manage a 2026 broadcast, but it’s good news in my book that we don’t have to wait too long for the next instalment in what is still my favourite modern Star Trek series.
Starfleet Academy will be on our screens in just over three months!
Since we’re talking Strange New Worlds, let’s take a look at the teaser clip first.
Firstly, I’m not 100% sure if this was one continuous sequence, or if there wasn’t at least one cut somewhere in the middle. It kind of feels, to me, like a scene or two might be missing… but that could also be where the title sequence will appear in the finished episode, I guess! In any case, the Strange New Worlds teaser was taken from a single episode, and it shows Pike and the crew getting into trouble with what looked somewhat like a plasma storm or ion storm.
How, exactly, a plasma storm might’ve thrown the Enterprise to a different point in space is… debatable! But we’ve seen similar things happen before; I actually got a “Caretaker” vibe from that part of the clip, as the ship got caught in an expanding space storm and ended up somewhere different. I’m not saying this will be the Delta Quadrant, of course! But as I’ve said before, sometimes Star Trek stories kind of rhyme, and this clip was definitely reminiscent of Voyager’s premiere for me.
The USS Enterprise in the Season 4 teaser and the USS Voyager in Caretaker.
I’m glad that we got to see Ortegas back at the helm after her Gorn encounter. I think, having sat with it for a month or so, that Terrarium might be the best episode of Season 3, and I’m definitely excited to spend more time with Ortegas (and some of the show’s other original characters) before Strange New Worlds wraps up. Ortegas was also present on the shuttle mission at the end of the clip, and really seems to be back in her element in the pilot’s seat.
Another character I was pleased to see was Pelia! Pelia seemed to draw the short straw in Season 3, with Scotty taking over key engineering storylines in episodes like A Space Adventure Hour, but she’s at least going to be present in Season 4 and hasn’t just been unceremoniously shuffled off-stage. That makes me happy; Pelia is a great comic relief character and has had some of the best and funniest lines in Seasons 2 and 3. Getting the right balance between Pelia and Scotty – the chief engineer and the deputy – is something Strange New Worlds still needs to work on, but I think Pelia’s presence in the teaser clip is promising, at least.
Pelia.
Spock and La’an were seen together in the clip – though not in a romantic setting! La’an did seem to be looking at Spock, though, and I suspect that their relationship will continue at least at the beginning of Season 4. As I said, though, when Season 3 was on the air: I kind of need a break from that. I don’t want more “Spock comedy,” or “Spock romance,” not with only a few episodes remaining before Strange New Worlds will be over. So I hope the writers aren’t going to push for more of those things in Season 4. Hard to tell from just this one clip, of course!
We also caught a glimpse of a new Vulcan character – a cadet, who seems to be shadowing Uhura on the bridge. Giving Uhura a mentorship role could be a fun way to extend her character arc, so I’m on board with that! Part of me wonders if this character is intended to be someone familiar: perhaps Tuvok’s wife, T’Pel, who we saw briefly in Voyager, or even someone like Saavik or Valeris. Given Valeris’ later role in The Undiscovered Country, that could be interesting.
Uhura with the Vulcan cadet.
Pike’s line to Una, asking her if she’d miss space exploration if she had to give it up, felt poignant – and could be related to Pike’s impending accident and disability. Perhaps his knowledge of the future is weighing on him during this mission, maybe he’s still mourning Captain Batel after losing her at the end of Season 3, or it could be connected to the fantasy life we saw in the Season 3 finale. In any case, the line stuck out to me, and clearly indicates that Pike has a lot on his mind beyond just the mission at hand.
This aspect of Pike’s characterisation – his knowledge of what lies in store for him – has made this iteration of the character incredibly impactful and relatable to me personally. I read his story through the lens of my own poor health; I’ve been Captain Pike, hearing bad news about my health and future prospects, knowing there isn’t anything I can do, and the way Anson Mount brings that to the screen has always been nothing short of fantastic. Given that it will probably be a big plot point in the cut-down fifth season, I’m not sure how important Pike’s imminent accident will be this time around, but this clip seems to hint at it being important for him in at least one episode.
Pike’s line to Una really stood out to me.
I don’t remember the element iridium being mentioned a lot in previous Star Trek stories, but I like this little expansion of the lore of Star Trek. According to Scotty, iridium is necessary to “ignite” the warp engines – presumably meaning it’s important to the antimatter reaction along with dilithium. In any case, missing iridium seems like a suitable driving force for a story that looks set to take Una, La’an, and Ortegas to – as Captain Pike put it in a kind of too on-the-nose line – a “strange new world.”
Not sure what else to say about the Strange New Worlds clip. I think the episode looks like it’ll get off to a solid start, it was nice to see most of the crew getting a line of dialogue or something to do, and there were enough little teases to get me excited. Pike’s story looks like it could be complex, a new Vulcan cadet could be a fun addition to the bridge, even if she’s only present for an episode or two, and I’m genuinely curious to learn more about this mysterious storm in space and where it might’ve taken Pike and the Enterprise. Could I be about to get my “Pike versus the Borg” story that I’ve been harping on about for years? Erm… no!
Destination: unknown.
Next, let’s talk about Starfleet Academy.
In a frankly bizarre move, comedian and late-night talk show host Stephen Colbert was announced as having a voice-only role in the series. Apparently, Colbert is a bit of a Star Trek fan, and he’ll be providing the voice of the “Digital Dean of Students” at the Academy. Colbert treated us to what he said was one of the actual lines from the show – and it was… fine, I guess?
I’ll be honest: this feels like stunt casting; hiring a big-name star for no other reason than, well, they’re a big-name star. However… if it helps draw a few more eyes to Star Trek, that’s not necessarily a bad thing. I’m just not convinced it’ll be as big of a deal as Paramount/Skydance would’ve liked, and I’m not sure it was the best possible way to close out the Comic-Con revelations and news. Maybe this is because I’m from the UK, and perhaps to an American audience, someone like Stephen Colbert is much more of a draw. I just wasn’t blown away by it, and my feelings toward the announcement were more like “erm, okay?” rather than “woah, what a great idea!”
Stephen Colbert is joining Starfleet Academy for a voice role.
I’ve said this before, but I don’t think a show like Starfleet Academy benefits from having a main villain. I had hoped that Starfleet Academy could’ve adopted the Strange New Worlds model and done something a lot more episodic – that kind of thing feels like it’s well-suited to a show about younger characters learning about serving in Starfleet. It’s still my hope that we’ll get some of that, but it’s seemed for a while like the series is going down a serialised route similar to Discovery.
In fact, I felt echoes of Discovery in the connection between the villain, Nus Braka, and the young cadet Caleb. Every season of Discovery seemed to follow a very familiar pattern: there’s a villain who’s threatening the Federation or the entire galaxy, and somehow, that villain has a connection to one of our heroes. We had it with Lorca, Voq, and Tyler in Season 1, the Red Angel in Season 2, the Emerald Chain and the Burn in Season 3, the DMA and Tarka in Season 4, and the Breen and Moll in Season 5. Picard even got in on the action with Q and the Borg Queen in Season 2, and Vadic and Jack in Season 3, and so did Prodigy with Gwyn and the Diviner.
And I’m just so thoroughly burned out on that repetitive story concept at this point.
Nus Braka: Starfleet Academy’s villain.
However! It wasn’t all doom and gloom in the Starfleet Academy trailer. We caught a glimpse of Mary Wiseman’s Tilly for the first time in any Starfleet Academy material, which is great news. Tilly was a fun character in Discovery, and it seemed – for a time, at least – as if Starfleet Academy might be being constructed around her as a central character. There was even that backdoor pilot in Season 4 – though none of the cadet characters seem to have shown up in the new series, for some reason.
But with Tilly having been absent from all of Starfleet Academy’s marketing so far, I can’t’ve been the only one who was beginning to wonder whether she’d show up at all! Rumours suggest that Tilly may only be a guest-star for a single episode in the show’s first season, but I’m sure she’ll still be a welcome addition to the cast. It was great to catch sight of her for the first time, in any case.
It’s Tilly!
The rest of the Starfleet Academy trailer looked… well, it looked “teenager-y.” Which makes sense, of course, given the show’s younger characters and target audience! Plenty of shows and films aimed at a younger audience or featuring younger characters still have a lot to offer to the rest of us – look at the likes of Wednesday or Stranger Things (neither of which I’ve actually seen, but they’re good examples nevertheless!) Some of the clips in the trailer seemed to show characters at the Academy falling in love, going on dates, and talking in that kind of angsty way you sometimes get in teen dramas. I’m not sure whether all of that (or any of it) will be to my taste, but I’m content to give the show and these characters a chance to impress me.
One thing I hadn’t clocked until recently was that Sam – one of the new cadets – is a hologram. I think this is really interesting given that Voyager’s Doctor is also going to be present in the series, and I can already see the two of them developing a connection over a shared (or similar) heritage. That’s something that could be really interesting, and I wonder if we’ll get an exploration of how holographic rights developed in the years after Voyager.
Sam and the Doctor.
Nahla Ake, the captain and Chancellor of the Academy, is sure to be one of the series’ breakout characters. She’s brought to life by Academy Award-winner Holly Hunter, and the Star Trek franchise really lucked out to land a performer of such calibre. Though I’m not sure her personal connection with Caleb is the right move narratively, I’m really excited to see what this new character will be like, how her style of command will be, and how the rest of the cadets will respond to her. I think there’s a ton of potential there.
It was a deliberate choice to make Starfleet Academy a spin-off from Discovery, set in that same far-future time period. I’ll be curious to see how the show will lean into that, and whether the “post-apocalyptic” setting caused by the Burn and its lingering aftershocks will be a big part of the main storyline. In a way, I hope that Starfleet Academy will be able to do something more meaningful with that idea than Discovery managed… but I won’t lie: a big part of me regrets that this show couldn’t have been set in the Picard era instead.
Caleb.
It seems like Starfleet Academy is setting up Caleb, Captain Ake, and Nus Braka to be the principal characters, all tied up together in a “mystery box” type of story surrounding Caleb’s missing mother. I’m still not convinced that this was the right approach, but maybe if it’s a solid enough story it will at least be worth following to its conclusion. Based on what we saw of him in the trailer, I wasn’t actually wowed by veteran actor Paul Giamatti’s performance – he felt too over-the-top for my liking. And that’s a shame; Giamatti is a fine actor, and someone I’ve been looking forward to seeing in Star Trek. Hopefully it’s just a consequence of the way the trailer was cut; in context, those moments might feel better and make a lot more sense.
I hope Starfleet Academy isn’t going to do the clichéd (and also played-out) trope of “everyone has a hidden secret backstory.” We seemed to get hints at at least two of the other cadets – Genesis and Darem – having some kind of issues with their families or in their past that are driving them to seek positions in Starfleet. I don’t think every character needs that kind of motivation – especially not young, school/university-aged characters. Isn’t it enough to say they’re looking to make something of themselves, or that Starfleet appealed to them because they wanted to be scientists or explorers? Complexity can make a character great in any work of fiction – but not every complex character needs to have some kind of mysterious or traumatising past to explain why they are the way they are. I’m just a little concerned that Starfleet Academy is leaning too much into that kind of storytelling.
Why does Genesis say she “needs” to be a captain?
I hope this has been an interesting glimpse at both Starfleet Academy and Strange New Worlds. I still haven’t decided yet whether I’m going to review every Starfleet Academy episode or not – I think, at the very least, I’ll review the premiere, just to see how the series is starting off! But whether I do individual episode reviews or review the rest of the season in one hit, I hope you’ll join me for that in January. And I’m hopeful that Strange New Worlds Season 4 will debut later in 2026, too – and I will definitely write up individual episode reviews there, as I did for Season 3 earlier this year.
Obviously, Strange New Worlds remains the Star Trek project I’m most excited for; nothing in the Starfleet Academy trailer convinced me that I should change my mind about that! But, despite what I’d consider to be some narrative red flags, I’m still hopeful that Starfleet Academy will be fun. Even if it’s not “my thing,” perhaps it will finally be the series that reaches out to a new generation of viewers, turning them into Trekkies and kick-starting a renaissance for the franchise that the fan community arguably needs.
In any case… we don’t have much longer to wait!
Star Trek: Starfleet Academy will premiere on Paramount+ in January 2026. Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ and Season 4 looks set to premiere later in 2026. The Star Trek franchise – including all shows and properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Spoilers are present for the following Star Trek productions: The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise.
A couple of months ago, I wrote a piece here on the website in which I looked at the “top five” episodes from each of the first five series… at least, according to the randos who rate episodes over on IMDB! There were some predictable picks… and a few surprises. Seriously, who would’ve expected that Blink of an Eye would be everyone’s favourite Voyager episode? Not me, that’s for sure!
So today, we’re going to do something similar… but with the lowest-rated episodes from those first five Star Trek shows. I think it could be a lot of fun to look at some of the stories that other fans and viewers don’t like, and consider some of the reasons why. I’m bracing myself for a few surprises here, too!
My usual caveat applies: everything we’re going to talk about is subjective, not objective. If I dump all over one of your favourite episodes, or talk positively about a story you hate… that’s okay! There’s enough room, and enough maturity, in the Trekkie community for differences of opinion and respectful disagreements that don’t descend into toxicity and argument.
This post, like my earlier one, will cover the first five live-action Star Trek shows: The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise. No Animated Series or films are included. I’ll start with TOS and move forward chronologically; the episodes will be ranked according to their IMDB ratings, from highest to lowest – i.e. beginning with the fifth-worst and finishing on the worst-rated episode for each of the five shows. The IMDB ratings are taken as of September 2025 (and might change over time!)
I’ll discuss what I don’t like (or do like) about each episode, and then I’ll answer a simple question: does it deserve the hate? Or, to put it another way: would I personally rate the episode as being among the worst in the franchise?
Now that all of that’s out of the way, let’s jump into the episodes.
The Original Series Episode #5: The Omega Glory, Season 2 IMDB Rating: 6.1/10
Gene Roddenberry intended to hold up a mirror to society, using Star Trek episodes as “morality plays” to comment on or critique things out here in the real world. Many of these episodes are wonderful. The Omega Glory is arguably too on-the-nose, though, with its very literal depiction of the aftermath of a Cold War turned hot. Roddenberry himself wrote The Omega Glory, so it’s a bit of a shame to see it rated so lowly by viewers and fans.
There’s a lot of competition in TOS’s second season, and compared to stronger offerings like The Doomsday Machine, Journey To Babel, The Trouble With Tribbles, and The Ultimate Computer, I can see why The Omega Glory struggles to keep up. There’s also, by modern standards, somewhat uncomfortable racial stereotyping – which Roddenberry intended to flip on its head with The Omega Glory’s big revelation – but I’m not sure it works as well as he’d hoped.
Does It Deserve The Hate? ☑️Yes.☑️
The Original Series Episode #4: Spock’s Brain, Season 3 IMDB Rating: 5.7/10
No list of “the worst Star Trek episodes” would be complete without Spock’s Brain. And this is a trend we’re about to see a lot more of; Season 3 of The Original Series is generally considered to have a number of weaker offerings, in part due to the show’s reduced budget. But I’ll be honest: I’ve always found Spock’s Brain to be weirdly fun… in a “so bad it’s almost good” kinda way.
I also think the episode has become iconic, or at least symbolic of a particular moment in the history of Star Trek. This was the first episode of Season 3 – a season that wouldn’t have existed at all without a letter-writing campaign by fans. It’s also a story that showed how far Kirk (and Spock’s other friends) were willing to go to save him when he was in danger. Is it a ridiculously silly premise? Yes. Is it executed perfectly by all involved? No. But do I watch it anyway and smile? Yes!
Does It Deserve The Hate? ⛔No.⛔
The Original Series Episode #3: The Alternative Factor, Season 1 IMDB Rating: 5.7/10
The Alternative Factor is the episode with Lazarus (and Anti-Lazarus, his counterpart from an alternate universe). To be honest, I’d pretty much forgotten about The Alternative Factor; nothing about it leaps out at me as being particularly memorable. “Forgettable” is not synonymous with “terrible,” but I think it’s at least noteworthy that The Alternative Factor just didn’t leave much of an impression on me. None of the special effects or locations stand out, Lazarus and Anti-Lazarus don’t have any unique makeup or prosthetics, and the whole look of the episode is just a bit bland.
In terms of story, The Alternative Factor is small and kind of silly – with Lazarus in particular being quite over-the top – while simultaneously trying to present its core conflict as a multiverse-ending threat. It’s worth noting that there were production issues with The Alternative Factor, including an extensive re-write to remove a romantic sub-plot and the original actor contracted to play Lazarus failing to show up for work when production had already commenced.
Does It Deserve The Hate? ☑️Yes.☑️
The Original Series Episode #2: The Way To Eden, Season 3 IMDB Rating: 5.4/10
I don’t think The Way To Eden is all that bad, to be honest – especially not for a Season 3 episode which was produced with a lower budget. Maybe there are some issues with the way Chekov is written, but on the whole I really don’t dislike this episode at all. It’s very much a product of its time – the followers of Sevrin are clearly based on the American countercultural movement, which was reaching its peak in 1969 – but so are many Star Trek episodes, and I don’t think that alone should count against it.
It’s also not the only Star Trek story to involve a cult-like group who are seeking paradise (or some other prophecy fulfilment). I actually quite like some of the details in the script – one of the members of the group is the son of an ambassador whose people are negotiating with the Federation, which I feel adds a lot to the broader lore of the Star Trek galaxy. Is The Way To Eden the strongest TOS episode, or a great way to introduce new fans to the franchise? Probably not. But I don’t think it’s atrocious, either.
Does It Deserve The Hate? ⛔No.⛔
The Original Series Episode #1: And The Children Shall Lead, Season 3 IMDB Rating: 5.2/10
As with The Alternative Factor above, this isn’t an especially memorable episode for me. The core premise of an alien entity manipulating a group of children isn’t necessarily bad, but the execution leaves a lot to be desired. The way the story was resolved, too, leaned on a pretty big cliché, and some less-than-spectacular acting performances.
There were interesting ideas in And The Children Shall Lead, like several members of the crew seeing visual manifestations of their fears. Gorgan’s powers, too, could have been tense and even frightening if handled better. There’s also something distinctly eerie about a child or group of children in this kind of story; that’s why films like The Exorcist work so well. But again, the execution rather than the premise is what lets the episode down.
Does It Deserve The Hate? ☑️Yes.☑️
The Next Generation Episode #5: Angel One, Season 1 IMDB Rating: 5.7/10
Angel One wanted to be a Roddenberry-style “morality play,” using Star Trek’s sci-fi setting to consider the real-world issues of sexism and a patriarchal society. It did that by turning the tables and depicting a civilisation where women, not men, were the dominant ones. That aim may have been worthwhile or even admirable – but the execution was clumsy, at best. The B-plot, depicting a virus spreading on the Enterprise while the away team was on the planet, wasn’t particularly strong, either – though I enjoy the visual of Data, alone, on the bridge!
Angel One might be best-remembered among Trekkies for some of its costumes! The costumes worn by the male inhabitants of Angel I, as well as by Riker later during the away mission, were typical Season 1 silliness, reminiscent of some of the costumes created twenty years earlier for TOS. And that’s Angel One in a nutshell, really – it’s one of several Season 1 episodes that plays out like an Original Series story.
Does It Deserve The Hate? ⛔No.⛔
The Next Generation Episode #4: Man of the People, Season 6 IMDB Rating: 5.7/10
I’ve always felt that Man of the People had an interesting premise. And Star Trek stories have often posed deep moral questions to the audience; in this case, we’re considering whether “the greater good” can be served by a man who harms people around him. There’s a metaphor there, buried in the story, about bad people doing good things, and the age-old question of whether the ends can justify the means when significant harm is being caused.
However… Man of the People doesn’t execute its ideas flawlessly, and the focus on Troi “acting out” earlier in the episode is a bit much for me. Apparently, there were issues on the production side – which led to the script being rushed and the story being bumped up the filming schedule. I daresay that’s noticeable in the finished product.
Does It Deserve The Hate? ☑️Yes.☑️
The Next Generation Episode #3: Code of Honor, Season 1 IMDB Rating: 5.1/10
I might’ve ranked this one even lower! Code of Honor is a complete misfire; an episode featuring a civilisation of “African stereotypes in space” that’s so utterly awful it’s hard to know where to start. I’ve said before that the fact that this episode was produced for The Next Generation in the 1980s genuinely boggles my mind, and it’s an example of how, despite Star Trek’s lofty ambitions, the franchise hasn’t always gotten it right.
If I were to find any positive notes in this mess, it would be that Tasha Yar gets something to do, and that the episode is an early example of Captain Picard being willing to go out on a limb for a member of his crew. But those points, unfortunately, are completely lost in an episode swarming with awful production decisions. I can barely even re-watch Code of Honor as a result.
Does It Deserve The Hate? ☑️Yes.☑️
The Next Generation Episode #2: Sub Rosa, Season 7 IMDB Rating: 4.8/10
I… I’m sorry, everyone. I’m almost ashamed to admit this… but I actually kinda like Sub Rosa. And, if I may defend its honour for a moment, I’d suggest that the memes that the episode spawned are at least partially to blame for its low rating. Yes, Sub Rosa’s “sex with a ghost” storyline is silly. Got it. Message received! But there’s more to the story than that, and the episode treats Ronin as an alien entity, not as a “spirit.” I also really like the sets used for the Caldos Colony – the place feels very different to almost anywhere else in Star Trek, at least up to this point in the franchise.
Star Trek hasn’t always been great at depicting aliens that feel, well… alien. And if there’s one thing to say about Ronin, it’s that the idea of a non-corporeal parasitic entity is, if nothing else, very alien. Caldos Colony is a fun setting, we got to learn more about Dr Crusher’s early life, and there was a bit of silliness in the story, too. Plus, Star Trek got some great memes out of this one! Honestly, what’s not to love?
Does It Deserve The Hate? ⛔No.⛔
The Next Generation Episode #1: Shades of Gray, Season 2 IMDB Rating: 3.3/10
I’m astonished to see Shades of Gray receiving any support whatsoever; this is a rare 1/10 or even a 0/10 episode for me – and for most Trekkies I’ve spoken with, too. It absolutely deserves its place as the worst-rated TNG episode… and I suspect the production team knew that when they put it together. If you’ve been a Trekkie for as long as I have, you know the story by now: production on TNG Season 2 overran both its schedule and budget, and a compromise had to be made late into production. Shades of Gray – a clip show – was the result.
Because television production has changed over the years, I doubt we’ll ever get another episode like Shades of Gray in the Star Trek franchise – and that’s for the best. It’s an especially weak episode, and its only original element – the frame narrative depicting Riker’s injury and illness – does nothing to hold its random assortment of clips together. It was a poor way to say goodbye to Dr Pulaski, too, and a serious disappointment as the show’s otherwise fantastic second season came to an end.
Does It Deserve The Hate? ☑️Yes.☑️
Deep Space Nine Episode #5: Profit and Lace, Season 6 IMDB Rating: 5.8/10
Profit and Lace is DS9′s “trans” episode… kind of. Star Trek has wrangled with questions of gender on many occasions, and even in the ’90s, when the topic of gender and being trans was usually treated just awfully on television, the franchise largely got it right. Quark’s temporary sex change, as it’s presented in this episode, though… I dunno. As an examination of attitudes toward gender, and how females are treated in a society which still sees them as second-class… there were interesting ideas. But the execution of all of it was just flawed.
There’s a tonal clash between the heavier themes, as interpreted by Alexander Siddig (who directed the episode), and the lighter way Profit and Lace was originally written. A different director might’ve taken the episode in much more of a comedic direction – which would’ve suited the way it was written, though it would’ve come at the expense of being just another late ’90s “trans comedy” story. I get what the episode was going for, and I think a more serious approach to the subject matter – both the gender division in Ferengi society and Quark’s “transition” – was the right call. But the script didn’t carry the themes, and what resulted was a bit of a mess.
Does It Deserve The Hate? ☑️Yes.☑️
Deep Space Nine Episode #4: Resurrection, Season 6 IMDB Rating: 5.7/10
Oof, Season 6 is not doing well in these rankings so far! To be honest, though, I get it when it comes to Resurrection. If you know me, you’ll know I’m not really a fan of the Mirror Universe as a setting; it’s one-note, and has a tendency to trick even competent performers into putting out hammy, over-acted, one-dimensional performances – all of which are on display with Mirror Kira and Mirror Bariel, unfortunately. Prime Kira also seems to act out-of-character, falling so easily for Mirror Bariel so long after the original Bariel’s death.
DS9′s executive producer, Ira Steven Behr, has suggested that Resurrection’s place in the season – coming after the intense opening phase of the Dominion War, Starfleet’s recapturing of the station, and then Worf and Dax’s wedding – contributed to fan dissatisfaction, feeling that “nothing” the show had done immediately after those intense stories would’ve been satisfying. I’m not convinced on that, I’m afraid. Season 6 has some of my favourite DS9 episodes. The likes of Who Mourns for Morn, The Magnificent Ferengi, and One Little Ship are all standalone stories that, had they taken this broadcast slot, wouldn’t have been as poorly-received as this uninspired Mirror Universe story.
Does It Deserve The Hate? ☑️Yes.☑️
Deep Space Nine Episode #3: The Muse, Season 4 IMDB Rating: 5.6/10
I feel a bit sorry for The Muse! Jake Sisko was too often overlooked in Deep Space Nine, so to rank one of the rare Jake-focused episodes so lowly wouldn’t have been my preference. However, if I may be so bold, it isn’t Jake that’s upset people (mostly). Rather, it’s The Muse’s Lwaxana Troi and Odo B-plot that, I would suggest, is the reason for such a low rating. Lwaxana wasn’t always well-received by Trekkies, despite her illustrious performer, and her relationship with Odo was, to the best of my recollection, never especially popular.
On Jake’s side of the story, I like the idea of a kind of parasitic entity latching onto his creativity. The Muse does a lot to establish Jake’s writing career, and it’s just an interesting idea to see Onaya taking advantage of his talent. There’s a great moment between Jake and Ben toward the end of the episode, something we’d see less and less of as DS9 continued its run. And while this side of the story was imperfect, it was at least a creative idea.
Does It Deserve The Hate? ⛔No.⛔
Deep Space Nine Episode #2: Meridian, Season 3 IMDB Rating: 5.6/10
It sounds like Meridian – whose story concept was based on a novel set in Scotland – had a bit of a troubled production. An expensive location shoot for the planet Meridian seems to have led to some scenes being rewritten or cut altogether, which may have affected the finished product. The main gripe folks seem to have, though, is the behaviour of Jadzia Dax. As with Kira in Resurrection, which we discussed above, Dax falls head-over-heels for someone she’s just met – and that leads to her wanting to give up her life on DS9, leave her friends behind, and move to this random planet which can’t exist in normal space.
I would suggest that everyone involved – the entire cast, guest stars, and director Jonathan Frakes – did the best they could with that concept, but it was just a fatally flawed premise to begin with. Meridian has some neat ideas, like the disappearing planet, which feels “very Star Trekky;” i.e. something you wouldn’t see in any other sci-fi universe! But the way it handled Dax was poor, and a B-plot about Quark selling perverted holosuite programmes does nothing to help the episode, either.
Does It Deserve The Hate? ☑️Yes.☑️
Deep Space Nine Episode #1: Let He Who Is Without Sin…, Season 5 IMDB Rating: 5.5/10
I gotta be honest: I’m surprised to see this as the “most-hated” DS9 episode. I knew Let He Who Is Without Sin wasn’t wildly popular, but I don’t think I expected it to be considered the absolute worst in the series! There are definitely some issues, though. I think it’s universally agreed nowadays that Leeta and Bashir didn’t work as a couple, so that’s part of it. But then there’s how the episode handles Worf – setting him up as the Star Trek equivalent of Mary Whitehouse, crusading against the supposed immorality of the Federation.
I think there was the kernel of an interesting idea here, if Let He Who Is Without Sin had taken it in a different direction. There are folks who live in tourist-focused places who feel the incursion of tourists is detrimental to their communities. And there was also a way to use the New Essentialists to comment on the growing Christian purity movement in the United States, for example. But for a variety of reasons, this isn’t Deep Space Nine’s strongest episode. I don’t think I’d personally say it was the very bottom of the barrel, but I get where much of the dissatisfaction is coming from.
Does It Deserve The Hate? ☑️Yes.☑️
Voyager Episode #5: Favorite Son, Season 3 IMDB Rating: 6.0/10
I genuinely had a hard time remembering Favorite Son at first. But it’s the episode where Harry is transformed into a Taresian – a Delta Quadrant species dominated by murderous females. An episode about a female-dominated society ending up as one of the worst-rated in its series? Huh… I’m starting to see a pattern emerging!
I actually quite like both of the core concepts here. An alien race that reproduces by forcibly converting members of other species could make for a genuinely interesting antagonist, and a kind of “praying mantis” alien that murders its mate after intercourse could also be a dangerous threat. Maybe Favorite Son didn’t execute these ideas perfectly, but I’m not sure it warrants a place on this list for that reason alone.
Does It Deserve The Hate? ⛔No.⛔
Voyager Episode #4: Sacred Ground, Season 3 IMDB Rating: 5.8/10
Sacred Ground does something Star Trek has always done – used a sci-fi lens to examine things out here in the real world. The topic in question this time is faith: can the scientifically-minded Captain Janeway be persuaded to take a “leap of faith” in order to save someone she cares about? I really like that idea, and I think Sacred Ground does interesting things with it. Where it was arguably let down was its focus on the Spirits themselves, perhaps, as well as some of Janeway’s tribulations not being visually spectacular.
However, I think the episode works well. It’s coherent, well-directed, and while we can argue whether or not it’s in character for Janeway or whether a Star Trek story should come down on one side or the other of the “science-versus-faith” question, I didn’t feel the way it was handled in the episode was in any way poor. It’s slow-paced, esoteric, and “weird,” for want of a better word – but so is a lot of Star Trek, and that’s why we like it!
Does It Deserve The Hate? ⛔No.⛔
Voyager Episode #3: Elogium, Season 2 IMDB Rating: 5.8/10
Elogium is a Neelix-Kes relationship story about Kes going through Ocampan “puberty” and deciding whether or not to conceive a child with Neelix. Should I go on, or have I already explained enough about why it absolutely deserves to be ranked so low?! Joking aside, I think I’m not alone in saying that Neelix’s infatuation with Kes was one of the absolute worst elements of Voyager’s first couple of seasons, and if it had been in focus in the way it is in Elogium more often, it would genuinely have ruined his character.
Elogium takes that icky foundation and somehow manages to make it even worse, by suggesting that, prior to this story, Kes wasn’t even fully-developed as an adult! I really struggle to find any redeeming features in this episode – or the wider Neelix and Kes relationship.
Does It Deserve The Hate? ☑️Yes.☑️
Voyager Episode #2: Threshold, Season 2 IMDB Rating: 5.3/10
Threshold has basically become a meme in the Star Trek fandom at this point, so I’m not surprised to see it on this list. It’s an undeniably silly idea, even within the confines of Star Trek’s universe – accelerating past Warp 10 causes Paris and Janeway to “hyper-evolve” into a kind of salamander-like lifeform. They then proceed to… mate.
What’s worse, though, and where I’d really take issue with Threshold, is that Chakotay, Tuvok, and the rest of the crew basically infested a random Delta Quadrant planetoid with Paris and Janeway’s mutant offspring. Rather than collecting the salamander babies, they just left them there, presumably contaminating that planet’s entire ecosystem! I don’t like the idea of Warp 10 as this kind of impenetrable barrier, either, and I think Star Trek works best when these things aren’t overexposed in the way warp drive was here.
Does It Deserve The Hate? ☑️Yes.☑️
Voyager Episode #1: The Fight, Season 5 IMBD Rating: 5.0/10
Although I’d never try to argue that The Fight is a shining example of the best of Star Trek, I will defend it to a point. It’s weird, esoteric, and probably a little too confusing, feeling like a fever dream in places. But that’s kind of the point; it’s a story that wants to show a very different kind of alien species and their attempts to communicate. As a concept, these aliens – and their “chaotic space” realm – were not inherently bad, and Star Trek has never shied away from seeking out very different forms of life.
I liked Boothby’s return here, and his connection to Chakotay, which had been explored earlier in the season. I get why this episode feels confusing, and I gotta admit, I can feel that way too when watching it! But I’m not sure it deserves to be called Voyager’s worst, either. Not when the likes of Threshold and Elogium exist!
Does It Deserve The Hate? ⛔No.⛔
Enterprise Episode #5: Fortunate Son, Season 1 IMDB Rating: 6.5/10
I think Fortunate Son introduced some genuinely interesting lore about pre-Starfleet human spaceflight, and I found that side of the episode to be fascinating. Travis Mayweather comes from a family of spacers – spacefaring humans who transport cargo to and from Earth and human colonies in this pre-Federation era – and getting to meet some of these spacers was a ton of fun. I liked the conflict that Ryan and Mayweather had; Mayweather’s decision to leave his ship and join Starfleet being a sore spot for the spacer.
The Nausicaans made for fun antagonists, too. As a relatively unexplored alien race, I think they were much better here than, say, the Klingons might’ve been. The episode presented a moral conundrum for both Archer and Mayweather, too, and ended on what I felt was the right note. It’s the kind of story that Star Trek productions in the 23rd or 24th Centuries would have struggled with – the ECS Fortunate is explicitly shown to be outside Archer and Enterprise’s jurisdiction.
Does It Deserve The Hate? ⛔No.⛔
Enterprise Episode #4: Precious Cargo, Season 2 IMDB Rating: 6.4/10
I’ll be honest: I’d forgotten all about Precious Cargo! In theory, the idea of an episode with a strong connection to The Next Generation is not a bad idea, and that premise could have been made to work. However, I think it’s pretty well agreed that there were issues with the story, which probably weren’t helped by last-minute re-writes.
There are worse Star Trek episodes, and worse Enterprise episodes, at least in my opinion. But I will concede that Precious Cargo isn’t a particularly strong – or memorable – instalment, as indicated by the fact that I’d forgotten all about it. There are some things I like, like seeing Archer willing to help out a random ship in distress, but overall, I can see why it’s not held in higher regard.
Does It Deserve The Hate? ☑️Yes.☑️
Enterprise Episode #3: Daedalus, Season 4 IMDB Rating: 6.2/10
I did not expect to see Daedalus anywhere near this list, to be blunt about it. I genuinely enjoy this episode in its entirety, and I’m honestly struggling to see what it is that folks don’t like. We get to meet the inventor of the transporter, which is one of the really cool things that only a prequel like Enterprise could’ve done, and we get a genuinely interesting character piece that looks at the “burden of genius,” and how an inventor struggled with the idea that he’d peaked too young.
You may have seen me refer to some Star Trek episodes as “the transporter done goofed,” which has become a stock narrative concept in the franchise. But Daedalus takes that idea and really runs with it, digging into the history of the transporter, how it works, how it was originally tested, and how badly wrong it went. The episode has great guest stars, an unnerving “entity” in the form of the corrupted transporter signal, and a fun story for Archer, too. I don’t really get why it’s so disliked.
Does It Deserve The Hate? ⛔No.⛔
Enterprise Episode #2: Extinction, Season 3 IMDB Rating: 6.0/10
Extinction feels like a cross between TNG’s Genesis and Voyager’s Favorite Son – the latter of which is also on this list! I suspect its biggest problem is its place in the series – coming just three episodes into the season-long “stop the Xindi” storyline. It’s a bit of a diversion, stepping away from that story just as it had begun, really. In that sense, I can understand some of the disappointment fans might’ve had at the time.
Perhaps that sense of repetition from those other Star Trek stories doesn’t help, but I’d argue that Extinction doesn’t really do as well with the core idea as either of those other episodes. There are some creative designs and prosthetics in the story, and it’s fun to see Mayweather taking the captain’s chair. But all in all, it’s just not a very strong or engaging episode.
Does It Deserve The Hate? ☑️Yes.☑️
Enterprise Episode #1: These Are The Voyages…, Season 4 IMDB Rating: 5.3/10
I doubt any of us are surprised to see that These Are The Voyages is considered Enterprise’s worst episode. Originally conceived as a “love letter” to Star Trek fans, the episode just doesn’t work as a series finale, unfortunately. Relegating the entire main cast to the status of holograms aboard the Enterprise-D was such a weak way for fans to part ways with these wonderful characters. Even though the intentions were good… the end result wasn’t.
This episode also caused a lot of controversy for killing off Trip Tucker. There were some interesting elements in the mix: seeing Archer at the founding ceremony of the Federation was creative, and not inherently a bad idea. I like crossovers, and I think a story like These Are The Voyages – putting Enterprise’s crew on the holodeck with this kind of frame narrative – could have worked. Just not as a way to end the entire show – and, for a time, the entire Star Trek franchise.
Does It Deserve The Hate? ☑️Yes.☑️
So that’s it!
The Enterprise-D at Deep Space Nine.
We’ve looked at the top five lowest-rated episodes (or the bottom five, if you prefer) for the first five Star Trek shows. There were a few surprises along the way, but by and large, I think I expected to see most of these episodes rated quite lowly – even if I don’t necessarily agree with all of the criticisms Trekkies have of them!
This piece complements my earlier “top fives” piece, which you can find by clicking or tapping here. I hope you’ll take a look at that one if you missed it earlier in the year; it’s basically the same format, just with the five highest-rated episodes from the first five Star Trek shows.
A render of the NX-01 as seen in Strange New Worlds.
I don’t think any of the modern Star Trek shows have enough episodes to really justify doing the same thing, but in the months ahead I might do something like a top and bottom three episodes from some of the recent productions as a kind of follow-up to this. So if that’s the kind of thing you’re interested in… stay tuned, I guess!
I hope this has been a bit of fun, at any rate. I’d genuinely forgotten all about a couple of these episodes, so it was fun to step back into these shows and watch them for what must be the first time in years. And even when Star Trek’s at its worst… I think we can agree that there are still things to enjoy or view in a positive light. That’s my takeaway from this thought experiment, at any rate!
There’s more Star Trek content on the way here on the website, so I hope you’ll join me again sometime soon. Until then… Live Long and Prosper!
All five Star Trek series discussed above can be streamed on Paramount+ in countries and territories where the platform is available. The Star Trek shows are available to purchase on DVD; The Original Series, The Next Generation, and Enterprise are also on Blu-ray. The Star Trek franchise – including all shows, films, and other properties mentioned above – is the copyright of Paramount Global. Credit to IMDB for the episode ratings, which were accurate at time of publication in September 2025. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for The Next Generation Seasons 3-4, Deep Space Nine Season 1, and Picard Season 3.
I don’t cover fan films very often here on the website. Trekkies have created some great productions over the years, don’t get me wrong, but it’s just never been a priority for me – especially when there are still some recent official episodes I need to catch up on! But I wanted to take a moment to highlight one such fan-made production today, as it’s something I greatly enjoyed.
Over on YouTube, a channel called JTVFX has put together a four-part series all about the Battle of Wolf 359: the famous battle between Starfleet and the Borg that was depicted in The Best of Both Worlds. The creator took what we saw of the battle in The Next Generation and Deep Space Nine’s premiere and massively expanded upon it, crafting what is genuinely one of the best space battles set in the Star Trek universe that I’ve ever seen. In fact, I’d go so far as to say that this fan film easily eclipses many of the space battles seen in official Star Trek films and TV shows.
Federation ships in orbit above Earth.
I wanted to highlight this because, at time of writing, The Massacre: Part II has just been published on YouTube – so it’s the perfect time to check it out if you haven’t already. The first part garnered a whopping 1.5 million views, and with Part II being bigger, longer, and even more intense, I think it’s something that no fan of The Next Generation era and The Best of Both Worlds should miss out on. I took time away from working on my review of Alien: Earth to step back into the Star Trek galaxy, and I’m so glad that I did!
We are gonna get into spoiler-y territory, so if you want to watch the whole fan film without any spoilers, this is your last chance to duck out. But I hope you’ll come back after you’ve seen all four parts!
What I really loved about this fan film was how it incorporated everything we know about the Battle of Wolf 359 from canon. We had Picard/Locutus aboard the Borg Cube, being influenced by the Borg Queen. Admiral Hanson leading the Federation fleet. Sisko aboard the doomed Saratoga. And even a young Liam Shaw – future captain of the Titan-A – was glimpsed as he escaped his ship. It felt like JTVFX had gone out of their way to tie together The Next Generation, Deep Space Nine, and Picard in a way that felt natural.
A burning starship bridge.
Then we come to the Klingons’ involvement. At this point in the 24th Century, the Klingons and the Federation are allies, so it makes sense that they’d be willing to come to Starfleet’s aid. While a request for help from the Klingons was mentioned in The Best of Both Worlds, we never saw any Klingon ships on screen in the episode. I really liked seeing the Klingons here; their fleet racing to join the battle at the last minute was reminiscent of the Enterprise-E’s arrival in First Contact, and hit all of the same emotional notes for me.
Obviously, this is, first and foremost, an animation and VFX project. And there were so many beautiful starship models on display. I’ve said this before in other contexts, but I love seeing a big, beautiful, and diverse fleet of starships. It’s so much more visually interesting to see different classes and styles of ships working together than just copies of the exact same ship, and when most of the designs were from The Next Generation era, that just made it even better!
Part of the Federation fleet.
In The Best of Both Worlds, Admiral Hanson’s fleet always seemed to me like the kind of thing Starfleet had tried to throw together at the last moment. The Federation just doesn’t expect this kind of deep incursion into its territory, and with no major wars in this era, it makes sense that Starfleet wouldn’t just have a massive defence force armed and ready to go. I’ve always assumed that Starfleet was basically forcing ships out of mothballs, staffing them up with whoever was available, and throwing them into Hanson’s fleet – the time constraints surely meant that recalling ships from long-range exploration voyages was impossible.
And that feeling of a hastily thrown-together collection of random ships was absolutely present in JTVFX’s film. We got a collection of ships from the 23rd and mid-24th Centuries: Excelsior-class, Ambassador-class, Constellation-class, Miranda-class, Oberth-class, Nebula-class, Constitution-class refits, and a few others that I’m sure I’m forgetting. The Klingon fleet, too, contained D7-class ships, Birds-of-Prey, and just one more recent Vor’cha-class as its flagship. I just adored the way these fleets felt, especially the Federation ships. You could feel how Admiral Hanson had been scrounging around, trying to find any spaceworthy vessel to throw at the Borg. In that context… does it make the losses more understandable? I’d argue that maybe it does!
A Constellation-class ship.
One thing we never really got to see in canon was whether the fleet at Wolf 359 made much of a dent in the Borg Cube, and even though the outcome of the battle was known, the moments where the Federation and Klingon ships seemed to find an advantage or a weakness in the Borg’s defences still felt incredible. The whole battle was exceptionally tense, with some of the named characters genuinely feeling like real people. Given that the focus was on the starships, not their crews, that’s a hard thing to achieve.
So let’s talk about the animation work.
I’m not an expert in CGI or any of that, not at all. But as a Trekkie, I know what a good space battle looks and feels like when I see it! And for me, JTVFX absolutely nailed it. The Battle of Wolf 359 felt… well, like how I’ve always imagined the Battle of Wolf 359: a desperate last stand against an impossibly powerful adversary, with Starfleet throwing everything it had at the Borg Cube to absolutely no avail.
The Borg Cube is hit with phaser fire.
The Borg Cube looked fantastic, its tractor beams, weapons, shields, and repairs all felt like updated versions of what we saw in The Next Generation, and I loved seeing Locutus aboard the ship, coordinating the battle. The Federation and Klingon ships all manoeuvred and flew through space exactly like they did in The Next Generation era, and many of the sweeping action shots reminded me of Deep Space Nine’s Dominion War battles, which I think JTVFX must’ve drawn inspiration from.
It’s one thing to make a CGI model of a starship – but it’s altogether more complicated to make that ship fly and move around in the way we, as Trekkies, are used to seeing. But whether it was the smallest shuttles and escape pods or the largest Klingon and Borg ships, all of the vessels on screen – and there could be many on screen at once – felt absolutely perfect… and like they’d flown out of a Star Trek production from that era. I loved it… if you couldn’t tell already!
The Klingon fleet – as seen on the Borg viewscreen.
I also adored seeing the recreations of Next Gen-era LCARS displays and computer graphics. I think that added a lot, and seeing a few moments in the battle from behind a computer screen or a tactical display were really fun inclusions. It also adds to the feeling that the Battle of Wolf 359 was playing out exactly as it had in The Best of Both Worlds, complete with the limitations of computer graphics at the time the episode was made.
I’m not always a fan of this. Sometimes, it’s nice to see franchises modernise and move with the times, and trying to use deliberately anachronistic things like CRT monitors, cassette tapes, or ’80s graphics can rip me out of it if I’m watching a modern production. But here? It worked seamlessly, and the displays and monitors felt like they came right out of starships of the 24th Century! The Klingon displays and graphics looked great, too.
A pair of tactical displays.
This was an incredibly creative project, one that blended The Next Generation with other shows, films, novels, and even video games to create an intricate and detailed recreation of one of the Star Trek franchise’s most epic off-screen space battles! The only thing I wasn’t expecting, or didn’t imagine back in the day, was the arrival of the Klingons – but as I said, I think it worked exceptionally well, fits in with canon, and felt great in the moment as the Klingon fleet arrived. The rest of it, though, with the Starfleet vessels, the absolute shellacking they got, and the assimilation and deaths of many of their crews? It felt exactly the way I imagined this battle would when I first saw The Best of Both Worlds in 1992 – which is when it first aired here in the UK.
So if you’ve missed JTVFX’s channel or the earlier parts of this Wolf 359 adaptation… what are you waiting for?! Head over to YouTube and check it out!
Spoiler alert: it doesn’t end well for Starfleet.
Given Paramount’s occasionally antagonistic stance toward fan films, I think the sooner you watch it, the better. These things can, sometimes, be subject to copyright claims and other issues, so there’s no guarantee it’ll be around and available to watch indefinitely. I hope the new Skydance/Paramount corporation will do better on that front… but you can never be sure, unfortunately.
I had a great time with JTVFX’s masterpiece, and this absolutely wonderful recreation of the Battle of Wolf 359. If you enjoyed The Best of Both Worlds and you’ve always wondered what the battle looked like… here’s your chance to see it for real! And if you just like epic space battles in Star Trek, I genuinely believe this is one of the absolute best – eclipsing even some recent big-budget official productions.
Don’t miss out… and as always, Live Long and Prosper, friends!
Wolf 359: The Prelude Parts I & II and Wolf 359: The Massacre Parts I & II are available to watch now on YouTube through JTVFX’s channel, which is linked below. Still frames above courtesy of JTVFX on YouTube. The Star Trek franchise – including The Best of Both Worlds and all other episodes, films, characters, and properties discussed above – is the copyright of Skydance/Paramount. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Original Series, Deep Space Nine, Discovery, and Picard.
At time of writing, Season 3 of Strange New Worlds has just concluded. With Starfleet Academy on the schedule for the first half of next year, and with Season 4 having only finished filming a few weeks ago, there’s gonna be a wait of a year-plus before we’ll see it – late 2026 or early 2027 is my guess, barring any strikes or similar disruptions! So it’s a bit early to look ahead – but Strange New Worlds is on my mind right now.
What I want to do this time is try to take stock of how the series has performed so far, as well as look ahead to a few things that I’d like to see in Seasons 4 and/or 5. This isn’t going to be a review or a recap of Season 3, though obviously we’ll talk about Season 3 along the way, but rather a broader overview of how I see Strange New Worlds now that we’re three seasons in – and, regrettably, past the halfway point of what will be a forty-six-episode run.
The final shot of Season 3.
As always, a couple of caveats before we get much further. Firstly, I have no “insider information,” so anything I say about possible future episodes and stories should be viewed through that lens! And secondly, all of this is the subjective, not objective, opinion of one old Trekkie. If you disagree with me about Strange New Worlds, hate my take, or want to see the series go in a completely different direction… that’s okay! There’s enough room in the Star Trek fan community for differences of opinion and polite disagreement.
Alright, now that that’s out of the way… let’s talk Strange New Worlds!
Season 3 was, on the whole, pretty good. There were a couple of dud episodes, but even those had some redeeming qualities. It felt a bit more serialised this time, thanks to the ongoing Batel-Gorn storyline, but still episodic enough that we got a diverse mix of stories. If I had to highlight two episodes for special praise, I’d pick Through the Lens of Time and Terrarium. I think Through the Lens of Time is, with the benefit of hindsight, perhaps somewhat let down by a weaker conclusion in the season finale, but on its own it’s still a solid episode. And Terrarium is just fantastic across the board.
Ortegas in Terrarium.
In terms of characters, I’d like to see Strange New Worlds do more with some of its original creations, rather than leaning so heavily on the younger versions of TOS characters. Scotty seems to have taken precedence over Pelia for a lot of engineering storylines, such as in A Space Adventure Hour, and because Pelia is just a ton of fun… that doesn’t sit right. She’s the chief engineer, and he’s… what? A glorified assistant at best. And although sometimes lacking in confidence, this version of Scotty is still working engineering miracles. We’ve seen that before, and while there’s definitely fun to be had in seeing Scotty’s growth and the development of some of his friendships with folks like Uhura and Kirk… I don’t want that to overwhelm an original character like Pelia.
I’ve said this before, but if Star Trek had relied so heavily on legacy characters when considering spin-offs in the 1980s and 1990s, the franchise would feel a lot smaller today. We might never have met the likes of Picard, Sisko, or Janeway if the folks in charge had insisted on retaining characters from past iterations of Star Trek – and I’m just a little concerned that the attention dedicated to legacy characters is beginning to overshadow the rest of the cast. Spock was almost omnipresent this season, and we got stories heavily focused on Kirk, Chapel, Scotty, and Uhura, too. I’m glad that we finally got an Ortegas episode – and that it was so darn good! But with only sixteen episodes remaining, I’d really like to see Strange New Worlds strike more of a balance between characters who’ll go on to play big roles in TOS and the rest of the cast.
Kirk in command.
I mentioned this in one of my Season 3 episode reviews, but La’an being related to iconic Star Trek villain Khan has been a complete nothing-burger so far, and unless something major changes on that front… I’m gonna reach the end of the series wishing she’d been given a different last name. If you know me, you know I’m not a stickler for the tiniest minutiae of “canon,” but given how important Khan is to Kirk, Spock, and really to Star Trek as a whole… making La’an a direct relative of Khan kind of treads on the toes of what was established in Space Seed. If there’d been a big narrative payoff for that, it could’ve easily been worth it. But so far? I’m afraid it hasn’t been.
Think about it like this: what would change about La’an if her last name had been… Shellac-Wombat instead of Noonien-Singh? She could still have been a descendant of augments. She could still have survived the Gorn as a kid. She could still have felt shame about her ancestry. She could still have developed a friendship with Una, fallen for Kirk, and gotten into bed with Spock. Her iconic ancestor doesn’t matter one iota – and because of how important Khan still is to the franchise, I don’t think that’s good enough. There’s just no reason to have made her a member of Khan’s family – and right now, the name feels like little more than cheap nostalgia bait.
La’an in Season 2.
What appealed to me the most about “the Captain Pike show” in the aftermath of Discovery’s second season was spending more time with Anson Mount’s take on the character. Season 1 gave us a decent mix of Pike and other characters, but the captain seems to have stepped out of the limelight a little in Seasons 2 and 3. There were whole episodes this season where Pike got remarkably little to do, and one of his bigger roles – in Four-and-a-Half Vulcans – was far from his best. Anson Mount did a great job, by the way, in that kind of comedic role… but I just wasn’t thrilled about the end product.
So in Seasons 4 and 5, I hope we get to see a bit more of Pike. That doesn’t mean every story needs to put the captain front-and-centre, but there have been moments in some episodes which could’ve been perfect for Pike to step up and play a role – but where writing decisions meant other characters came to the fore. Maybe you think this contradicts my earlier wish to see more of Strange New Worlds’ original creations – but I kind of include Pike, Una, and Dr M’Benga along with the brand-new characters, as their roles prior to this series were much smaller.
It’s still “the Captain Pike show” to me!
There are plenty of great characters on the show, and with only sixteen episodes left – and presumably at least one or two new recurring or secondary characters to be added – there are clearly gonna be constraints on how often Pike can be centre-stage… and I get that. But this is, for me, still “the Captain Pike show,” so when Pike is absent, relegated to a background role, or even mischaracterised – as I’d argue he was, to an extent, in episodes like Under the Cloak of War and Four-and-a-Half Vulcans – then a big part of Strange New Worlds is missing.
This leads into one of the concerns I have going into the remainder of the series: filming for Season 4 has already concluded, and Season 5 is currently underway. There’s no time for Skydance/Paramount to address feedback from Season 3; it’s too late to make any changes to the stories that have already been created. And given that Season 3 did have a couple of misfires and, I would argue, an over-use of characters like Kirk and Spock at the expense of Pike and some of Strange New Worlds’ original characters… that could be a problem. Feedback is important, especially in the modern streaming television landscape, and unfortunately, Strange New Worlds went ahead with producing Season 4 and 5 before there was a chance for any significant responses to Season 3 to be known. Hopefully, because the show is still pretty good, that won’t be too much of a problem. But I worry that the creative team may have doubled-down on some of the things that fans and viewers have been less keen on this time around.
Pike and the crew on the bridge.
Returning to Pike, I don’t think we need to see his accident and disability again at the end of the show. That story has already been told in Discovery, in The Original Series, and in a couple of Strange New Worlds episodes, so ending the show that way would, I would argue, be repetitive. If Kirk hadn’t been such a big presence this season, I’d probably have said that the series finale should show Pike handing over the Enterprise to Kirk – and a big part of me still believes that will be the final shot of the series. But given Kirk’s expanded role… I think some of the impact of that will be lost, even if the moment itself is handled well.
Instead, I think Strange New Worlds needs its very own Undiscovered Country-type of story. Perhaps Pike and the crew get word that the Enterprise is to undergo a major refit, and that Pike himself is to be promoted. The crew have one final mission to undertake – perhaps against the Klingons, the Gorn, or another well-known antagonist. The mission could be intense, explosive, and action-packed, but rather than the final moments of the show depicting the handover to Kirk… I’d like to see Pike on the bridge, setting course for parts unknown one final time.
Ortegas, Una, Chapel, and Spock from one of the Strange New Worlds comic books.
We’ve had it confirmed in a recent interview that the creative team weren’t sure a renewal was coming after Season 3, which I think explains a few major decisions this time around. It explains why there was such a rush to do the “backdoor pilot” for their Year One idea, with Kirk, Spock, Scotty, Chapel, and Uhura all working together. It explains why some characters – like Chapel and Uhura – now feel like they’re coming to the ends of their arcs on the show. And it explains that epilogue in the season finale, which I said in my review felt like it was intended to serve as the ultimate ending to the show if it hadn’t been picked up for more episodes.
Some of those decisions could, if the creative team are aware of them, open up different possibilities in Seasons 4 and 5. We’ve already had the “Kirk in command” Year One spin-off episode. So check that one off the list – no need to do that again. Chapel’s relationship with Dr Korby has emerged, gone through a couple of bumps in the road, and gotten to a point where he doesn’t need to regularly reappear. Uhura’s grown in confidence and ability, taking her from a raw cadet unsure of her place in Starfleet to a confident officer who was even willing to bend the rules. Spock has just been all over the place… but even if we never got another Spock episode, I think we can safely say we’ve spent more than enough time with him, too!
Spock.
So that should open up other opportunities. We haven’t had a major storyline for Una since the beginning of Season 2 (and no, getting horny for Patton Oswalt doesn’t count). We finally got our Ortegas episode, three seasons in, but there’s still scope to do more with her character. It would be nice to get a story for Dr M’Benga that doesn’t revolve around either his violent past or some other secret he’s keeping from his shipmates – perhaps one that could explain why, by the time of The Original Series, he’s no longer the chief medical officer.
Then there’s the secondary cast. Mitchell’s been a regular on the bridge – maybe the show could do something with her? Admiral April’s family was hinted at in the Season 3 finale, as was his friendship with Pike, so perhaps a story in which he’s in focus would be well-received. I’d also love to get one more story featuring Hemmer! Perhaps a time-travel story, of some kind, could see Hemmer getting some screen time with Scotty? That could be absolutely fantastic if handled well. And Sam Kirk has been rather overshadowed by Spock in the science department and his brother, but it would be lovely to get a story in which he’s in focus, for once.
Sam Kirk in Season 2.
You’ll have heard me say this before (I often use it as a bit of a caveat when talking about episodes I didn’t like!) but I’m really glad to see Strange New Worlds remaining a mostly episodic show. Discovery and Picard both went for big, season-long serialised arcs… but for me, that’s not really what I’ve wanted from Star Trek. In past shows, where seasons were longer and there was more room for manoeuvre, arcs like the Dominion War worked pretty well. But in the modern television landscape, where there are fewer episodes and fewer seasons available, I think Star Trek really needs the diversity and options that only an episodic format can deliver.
So, as production gets underway on Season 5… please keep the episodic format! A two-part or even three-part finale could work, sure, but I hope that at least some of Season 5 can retain the episodic charm that has made Strange New Worlds feel like such a nostalgic throwback in the best possible way. It wasn’t until I started watching Strange New Worlds that I came to recognise how much I’ve missed episodic television – and how essential the format is to a franchise like Star Trek.
The zombies in Shuttle to Kenfori.
Star Trek shows need the freedom to explore strange new worlds… pretty much every week. The Enterprise needs to visit a planet, meet an alien, then warp away to a different destination next time. As Strange New Worlds has demonstrated, that doesn’t mean you have to lose character growth, personal relationships, and other modern television trappings. But it means that, for a franchise all about exploring the galaxy, spending too long in one place or having too narrow a focus isn’t what works best. And I’m not alone in feeling that way, I suspect.
I think there’s room for something like a two-part finale to wrap up the show, or even a two-part cliffhanger in between Seasons 4 and 5, as we got with Seasons 2 and 3. One or both of those ideas could be great. But what I don’t want to see, really, is for Seasons 4 and 5 to go down the Discovery/Picard route of being fully serialised, as I think that would take away so much of what has made Strange New Worlds work. In fact, I’d go so far as to say that the Strange New Worlds model – which I’d describe as episodic with character arcs – should be adopted by Starfleet Academy and by any other Star Trek project that might get greenlit in the years ahead. It’s absolutely the best choice for this franchise.
La’an on the holodeck.
At this stage, with Starfleet Academy on the schedule for early 2026, I’m not convinced that Strange New Worlds’ fourth season will be ready in time for the 60th anniversary, which is now less than a year away! But if I could be allowed one “wish,” it would be for Season 4 to contain some kind of celebratory episode, perhaps a story akin to my Cardassia Prime pitch, which would bring in characters and factions from elsewhere in the franchise.
The 60th anniversary is an opportunity to celebrate a milestone that few franchises ever reach. And let’s be honest: with all the cancellations and Paramount+ struggling, being able to do anything big for the 70th or 75th seems unlikely! And speaking for myself… I might not be here by then! So I’d dearly love to see at least one Season 4 episode written as a “love letter” to Star Trek and to the fans, really leaning into the 60th anniversary and celebrating all things Star Trek.
A 60th anniversary episode could really celebrate the franchise.
Before we wrap things up, I have a couple of much siller, almost-certain-never-to-be-made ideas. The first is one I’ve talked about a few times here on the website: rescuing Captain Lorca! Lorca appeared in Discovery’s first season, and the prime timeline version of the character is assumed to have died in the Mirror Universe… but what if he didn’t? Captain Pike could lead a rescue effort, stepping through the looking-glass to save a friend. I think that could be a ton of fun as an episode.
And finally… I still kinda want to see a “Captain Pike versus the Borg” story! Yes, there are timeline problems. Yes, it would tread on the toes of canon. And yes, the Borg have been overused in Picard in recent years. But still… I think you could write a script which sees Pike’s Enterprise catapulted to an alternate universe where the Borg are dominant, with Spock saying “it’s unlikely a cybernetic race like this exists in our universe,” and where La’an, Dr M’Benga, and the rest of the crew have to battle drones and figure out a way home. I just think it would be a really fun idea.
I know, I know… it ain’t gonna happen!
So that’s all for today!
We’ve talked about Strange New Worlds, the show’s first three seasons, some of its characters, and a few things I’d like to see going forward. I’m still disappointed that the show has been prematurely cancelled – especially because it happened before Season 3 had aired a single episode. But we are where we are, and there are now just sixteen episodes left. I’m keeping my fingers crossed for some wonderful adventures before Captain Pike and co. have to hang up their uniforms for the final time.
I hope this has been interesting. I wanted to talk about the show more broadly now that Season 3 has ended. I still don’t think we’re gonna see Season 4 before next autumn at the earliest – and a 2027 release doesn’t seem impossible, either, given the lengthy post-production involved for modern shows. So… it could be a while before we rejoin Pike, Spock, Una, and the rest of the crew. Before then, I’d like to finally write up some Season 1 episodes, which I didn’t do at the time because Paramount cut off Strange New Worlds from an international audience! And if and when there’s a trailer, a teaser, or more information revealed about the upcoming season, I daresay I’ll take a look. Until then… Live Long and Prosper!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek series: The Original Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, and Picard.
So this is it, then! Strange New Worlds Season 3 draws to a close after nine weeks. Perhaps in the days ahead we’ll take stock of the season overall, because there have been some fantastic episodes… and a couple that I was a lot less keen on! Season 4 has already wrapped, with production now underway on what will be Strange New Worlds’ fifth and final season, so there’s more to come – even though we are now, sadly, past the halfway point of the show’s run.
But all of that is yet to come! Today, we’re talking about New Life and New Civilizations – the dramatic and emotional final episode of Season 3. I’ll give you the lowdown, but first comes my usual caveat. This review is the subjective, not objective opinion of one old Trekkie. If you enjoyed the episode more than I did, completely hated it, or just don’t like my take on things… that’s okay. There’s plenty of room in the Star Trek fan community for differences of opinion and polite disagreement, and I share this review with my fellow Trekkies in that spirit.
The Enterprise at the beginning of the episode.
Was New Life and New Civilizations a good episode? I would say yes. Was it a perfect episode? That’s a much higher bar to clear, and I’m afraid I have to say no. I think the episode got a lot of things right, building on story threads from across Season 3 in a way that made sense – while also having time for a genuinely unexpected twist. However, there were issues with the way large parts of the episode were paced, resulting in moments that were too short or where more debate and conversation were needed, as well as quite a bit of jumping around. I also felt that, of all the ways Kirk was brought into stories this season, the excuse here was the flimsiest – even though at least part of the result was positive.
While there were some imperfections, some of which admittedly straddle the line between legitimate criticism and nitpicks, New Life and New Civilizations had heart, and managed to successfully build to an emotional climax – particularly for Captain Pike. This was once known to fans as “the Captain Pike show,” and I’ve noted more than once in recent episodes that Pike himself seems to have taken a back seat. So it was good to get a story that brought him in in a big way, while connecting to the themes of destiny and inevitability which have arguably defined this incarnation of the character.
Captains Batel and Pike.
The first thing I wrote in my notes after the credits had rolled was that New Life and New Civilizations felt like a series finale. The final sequence on the bridge with Pike and the crew reminded me of Kirk at the end of The Undiscovered Country, Picard after All Good Things, and even Burnham in Discovery’s final episode. After the main story had wrapped up, and we’d been treated to one of the most emotional moments in the entire series so far with Pike and Una, that closing scene felt almost eerie. I wonder if, behind the scenes, there was no guarantee of a fourth season, so the decision was taken to wrap everything up and write an ending that could’ve – if necessary – served as a series finale. If that was the objective, I think it worked! Though I’m glad it doesn’t have to be the finale; I’m not ready to lose Strange New Worlds just yet!
Deep Space Nine and Voyager probably got the most comprehensive finales in the franchise, with DS9’s crew going their separate ways and the USS Voyager finally making it back to Earth. But the way this closing scene was scripted and shot was definitely giving me a “series finale” feel. Compared to last season’s cliffhanger, it’s a noticeable change of pace. It was neat, after almost every other Star Trek show of the last few years had told single-season stories, to get that kind of continuing story last time. I could certainly entertain the argument that a two-part version of New Life and New Civilizations might’ve had more room to breathe! But I think it’s noticeable, at least, that this episode seems to have been deliberately crafted in such a way that it could’ve wrapped up the entire show if it had been called upon to do so.
This could’ve been the series finale.
In the run-up to this week’s episode, it felt pretty likely that the Vezda – who appeared in the thoroughly excellent Through the Lens of Time earlier this season – would be making a return, if for no other reason than to tie up that dangling narrative thread. And I saw some fans speculating online about the Vezda’s “true identity” – as I’ve done here on the website with other new additions to Star Trek, like Picard’s super-synths and Discovery’s Species 10-C. But you know what? I’m glad that the Vezda are new to Star Trek, and given the way the franchise has often tried to tie in new storylines to pre-existing alien races and factions – even when they don’t exactly fit the bill – I think it was the right call.
Imagine if, in The Next Generation, we never got to meet the Borg or the Cardassians, because the Romulans and Klingons kept coming back to fill those roles. And instead of meeting, say, the Sheliak or Ux-Mal, we’d gotten episodes with the Tholians or Metrons. Star Trek would feel… smaller. The franchise needs to introduce new alien races, sometimes, in order to grow, and while it can be fun to speculate and theorise about who or what a new faction might be connected to… in this case, I think making the Vezda a brand-new race was the right call.
The Vezda.
It was also a huge shock to see Chris Myers again – reprising his role as the Vezda-possessed Ensign Gamble. Or perhaps we should say the Vezda who assembled a Frankensteinian-transporter-clone of Gamble? I genuinely wasn’t expecting this, even though the Vezda being seen again seemed likely. It was properly hidden ahead of the episode’s premiere, and Myers did an exceptional job in the role – as he had in Through the Lens of Time.
And I think an episode like New Life and New Civilizations needed someone familiar in that villainous role. This is a story we’ve been building to, in different and not-so-obvious ways, perhaps, all season long. It didn’t have to be Gamble from a narrative point of view; the Vezda could’ve cloned someone else, or beamed itself off the Enterprise and possessed a random alien’s body. But having Gamble there, with that extra link to Dr M’Benga and the others – as well as being a familiar face for us as the audience – it added a lot and made this side of the story feel more complete.
This reveal was fantastic.
Let’s talk about the main issue I have with New Life and New Civilizations – its pacing.
In short… this feels like a two-part episode that’s been torn and crumpled to fit into the runtime of a single story. And the result of that is that some scenes were too short, characters seem to jump to wild conclusions incredibly rapidly, Pike and Batel’s fantasy life was raced through, and perhaps most crucially, Batel’s climactic showdown with the Vezda was over far too quickly. We’ll address each of these points in turn, but suffice to say that I don’t think this episode needed another ten minutes – it really needed another forty-five to truly reach its potential.
Two points stand out where characters appeared to make completely wild and almost nonsensical leaps in logic without enough information or buildup. The first was when Dr M’Benga, having read one line above the doorway, decided that this pretty vague and ambiguous statement just had to be all about him and his life. (Even though it referenced an event we’d never heard about before, let alone seen on screen). The second was Captain Batel, when talking with Pike and the others in the science lab, immediately deciding that it was her destiny to defeat and imprison the Vezda for all eternity – while claiming she had all the knowledge she needed to do so.
Did this have to be Captain Batel’s fate?
To be clear: I think both of these story ideas can be made to work. But the pacing is throwing me off. Captain Batel went from “I’m ready for a new assignment as head of Starfleet’s legal division,” to “well obviously I’m the guardian/prison warden who saves the universe from these monsters” in one short conversation, and there just wasn’t enough time dedicated to exploring this idea, what it really means for her, for her relationship with Pike, and the kind of sacrifice it entails. There also wasn’t nearly enough time to explain how or why she feels capable of doing this.
Batel declared, partway through the meeting in the science lab, that she possesses “all” of the knowledge of every species to ever fight the Vezda. But that’s bullshit. She possesses at best the genetic information of two-and-a-bit species – human, Gorn, and, at a stretch, Illyrian. But part of the conversation framed the Vezda as a kind of “ancient evil” that every race and culture in the galaxy had faced in the distant past. So how can having the knowledge of three of them mean she’s qualified to stand up to them? That wasn’t explored at all, and it seems to be at least a worthwhile counterpoint that a longer conversation here could’ve considered.
Batel makes her case to Pike.
This whole preamble just seemed to race by. Scotty realised the transporter had been used to clone Gamble. That took all of about a minute. Then from Pike being summoned to sickbay through the entire science lab conversation? Five minutes. It’s just not enough time on a setup that effectively “kills off” a major recurring character and the love interest of the series’ protagonist. We needed these scenes to last longer, particularly the conversation in the science lab. Other possibilities needed to be considered, and a more solid foundation built for Captain Batel’s sacrifice.
I also feel that the old “show, don’t tell” adage is a bit of a problem on this side of the story. The Vezda, since showing up in Through the Lens of Time, have killed precisely one named character: Ensign Gamble. Pelia made an elaborate speech about how evil they are, and this week even the logical Spock leaned into this idea of the Vezda as an unstoppably powerful “prehistoric evil.” But, for all the talk, we didn’t really see the Vezda do a lot of damage – and thus we don’t fully grasp the stakes involved. Sure, if the Vezda break out of prison, it won’t be great for the pre-warp citizens of Skygowan. But… so what? What, precisely, are the Vezda going to do to them? And what are they going to do to Starfleet and our heroes?
What were the Vezda planning… and why was I meant to care?
The Vezda are not akin to the Gorn – or to invading aliens from other iterations of Star Trek, like the Dominion or Borg. They don’t even possess spaceships, and if the ones we saw in the prison are all the Vezda that exist… I mean, one photon torpedo from orbit would be all it would take to end their entire civilisation. They’re talked up as being hugely powerful, unstoppable, and evil – but we don’t actually see a ton of that on screen. We’ve only met one Vezda – the one who possessed Gamble. And for all we know, he could be an outlier.
My point is this: this moment needed more time on screen. Captain Batel makes a life-changing decision based on the very un-Starfleet ideas of fate and destiny in way too short a span of time, without really listening to or considering alternatives. And the reason why she makes this decision – to stop the Vezda and keep them contained in a prison – is based on information which is incomplete at best. Surely Starfleet – an organisation dedicated to, y’know, seeking out “New Life and New Civilizations” – would want to study the Vezda, learn more about them, and then come to a conclusion about whether to pursue this kind of conflict. Instead, Batel and the others simply declare them to be “pure evil” based on one interaction with a single individual.
“Ensign Gamble.”
Then, during the away mission, we have Dr M’Benga deciding that a random inscription – which was pretty vaguely-worded – can only be about himself. No time was taken to consider alternatives, or to come to this realisation at a more reasonable pace. This part of Dr M’Benga’s backstory was also, as far as I can recall, not even known to us as the audience ahead of time. Why not, for example, use Dr M’Benga’s murder of the Klingon defector from last season’s Under the Cloak of War to set up this story point? It would’ve at least been a callback to something we’ve seen for ourselves.
I liked the idea that Gamble needed Dr M’Benga to open the doorway; that there was a narrative reason for the inscription and for Gamble to have to wait. I just felt, as above with Captain Batel, that the pacing of the way M’Benga arrived at the realisation was simply too fast, and that it doesn’t make sense in-universe. If it had used his name, for example, or even if it was just worded less ambiguously, I think it could’ve been stronger. But several factors came together to make it feel rushed and less impactful than it should’ve been.
The door to the prison.
“A young boy was not yet a man, but his time had come, to kill or be killed; a knife in his hands.” That’s the full line that Dr M’Benga read before deciding that this vaguely-worded and poetic line could only be referring to himself. And no one else stepped in to say “uh, hang on a minute there, Dr Self-Centred, it’s a pretty ambiguous statement, don’t ya think?” Taking just an extra couple of minutes on this sequence, with the other members of the away team considering possible interpretations before Dr M’Benga interjected with that fact about himself would’ve done a lot to sell me on it. And if we’d known already about Dr M’Benga’s childhood, or connected this line to something we’ve already seen on screen, such as his Klingon War service, that would’ve improved things a lot.
This is what I mean about pacing: we can use the same words and get to the same conclusion… but if the route is too quick, it undermines what the story wants to say. Dr M’Benga finding a statement carved in stone on an alien world that’s all about him is, in theory, an interesting idea that ties into the episode’s story about time and linearity, and contributes to the idea of the Vezda as being significantly more powerful than the Federation. But if you rush it, you botch it. When this fact about Dr M’Benga’s past was brand-new, and the wording that led him to that conclusion was so vague… we needed to spend more time here. Or the reference needed to be more overt: “The portal only opens for the one you call… M’Benga.” There. Fixed it.
This moment was horribly rushed.
I have enjoyed Paul Wesley’s take on Kirk since he first appeared in the Season 1 finale. Most of Kirk’s appearances have made sense in context… but of all the excuses to bring Kirk into Strange New Worlds, the one this week felt the weakest. I’ll try to explain what I mean. Firstly, Captain Pike reached out to the Farragut… but didn’t speak directly with Captain Whatshername (the Vulcan). Instead, for some reason, he speaks with the first officer. That was already a bit… odd.
But then, later, Spock decides he needs to mind-meld with someone in order to coordinate this “two ships firing phasers at the same time” idea. But… why? The crew could reasonably infer Gamble’s intention: that he wanted to go to Vadia IX and free his fellow prisoners. And Pelia, in another disappointingly weak and underdeveloped scene, confirmed that one of the “interdimensional ley lines” from Skygowan led directly to Vadia IX. So… why did Pike and Batel need to open the portal when they could’ve just warped there in the Enterprise? It’s not like getting into the Vadia IX prison was complicated; all it needed was a pinprick, and Captain Batel is dead set on staying there anyway. So all of this mind-melding and phaser coordination just felt like a totally unnecessary narrative diversion. In a stronger, better-paced episode, perhaps it would’ve been less noticeable. But in an episode where the main story was desperate for more time on screen, it’s a particularly egregious waste of time.
The crew already knew the Vezda’s destination… so why not warp there?
In The Sehlat Who Ate Its Tail, I said that I really liked seeing Kirk and Spock’s burgeoning bromance. After Uhura had been the one to introduce them, their friendship seemed to be growing and developing really well. But… does New Life and New Civilizations at least imply that the reason they’d become such good friends is because they shared a mind-meld? If so… how do we feel about that? I said earlier in the season that Kirk serving under a Vulcan captain – especially when she’s such a nonentity that I’ve forgotten her name – comes a bit close to treading on the toes of his friendship with Spock, and how the two of them worked to overcome the cultural differences between humans and Vulcans in The Original Series. But now… is this episode not saying that at least part of why they’re such good friends by the time of TOS is connected to the mind-meld? If so, I’d argue very strongly that it detracts from their friendship and from one of Star Trek’s most important and iconic character duos.
Any prequel needs to tread carefully. And speaking for myself, I don’t really like the implication in New Life and New Civilizations that Kirk and Spock’s friendship was, at the very least, accelerated or enhanced by a mind-meld. To me, it seems to take something away from the organic and natural chemistry they’ve always had. As I’ve said more than once when discussing Star Trek’s various prequels: not everything demands an on-screen explanation down to the finest detail. Kirk and Spock are friends – perhaps more than friends. There doesn’t have to be a reason; people can just like each other and develop strong bonds.
Spock and Kirk’s mind-meld.
Given that this setup felt pretty flimsy, and that I don’t like the implication of the mind-meld for Kirk and Spock’s friendship… I actually felt their scenes together were pretty great. Set aside whether the story actually needed them to fire phasers exactly in sync, and whether Pike should’ve talked to Kirk’s captain first. The Spock and Kirk scenes themselves were a lot of fun. I particularly liked Kirk calling their meeting a “date,” or at least implying that it could be – whether jokingly or not. I noted a few weeks ago that, with Strange New Worlds’ writers apparently set on making Spock sleep his way through all of the female members of the Enterprise’s crew, they seemed to be going out of their way to erase any possibility of “Spirk” in canon. (“Spirk” referring to the fan theory/fan-fic that Kirk and Spock were romantically involved). This “date” line definitely puts that back on the table for folks who want to see or believe in that – and I was pleased to see it.
It was also undeniably cool to see Spock and Kirk making those perfectly in sync movements. And the CGI on this side of the story – putting the Farragut and Enterprise together in a kind of “ballet in space,” was a really cool visual effect. It reminded me of both Picard’s linked-up fleet in the 25th Century and the Klingon ships during last season’s musical episode, which also seemed to be “dancing” with the Enterprise.
This was a really cool visual.
With Captain Pike and Captain Batel, the writers of New Life and New Civilizations clearly had a lot they wanted to do. Unfortunately, because this story really needed to be a two-parter, I don’t think either of the main ideas worked as well as they should’ve done.
Captain Batel’s climactic fight against the Vezda was over in… what? Less than two minutes. That’s all the time it took her, after the end of the fantasty-life/alternate timeline sequence, to use her magic Gorn-Illyrian powers to defeat and imprison them, then turn herself into a statue. It didn’t feel like the war of good versus evil that it was set up to be… because it was over in a flash. If you stepped away from the screen to grab a glass of water, you’d have missed the whole thing.
Then we have the fantasy sequence itself. Obviously something like this is going to be jumpy – you can’t condense a lifetime into a short runtime without skipping over years or decades. But really, if what the writing team wanted to go for was something comparable to The Inner Light from The Next Generation, this needed to be basically an entire episode all by itself. This is where I’d have made the biggest change to New Life and New Civilizations. Half of “Part One” would’ve been taken up reaching this point, then the second half and the entire first half of “Part Two” would’ve been just the fantasy sequence. It needed room to breathe and, because it had to be packed in with everything else in the story… it didn’t get it.
The Vezda’s prison.
I’ve said before that I’m not a particularly big fan of The Inner Light. But compared with that story, this premise actually feels a lot stronger. We’re seeing Pike and Batel living their lives – a fantasy version, at least. A world in which Pike doesn’t get injured, in which he and Captain Batel get married, have a daughter, and grow old together. Compared with the disconnected story of The Inner Light, which took place centuries in the past and didn’t involve anyone from The Next Generation save for a version of Picard, that’s a really strong and incredibly emotional idea.
And to be clear: we got a lot of that emotion in New Life and New Civilizations. I just don’t think we got all that we could’ve. If we’d spent more time with these versions of the characters, perhaps seeing Pike’s relief at not becoming disabled, spending more time with the younger version of Juliet, watching her grow up… there were a lot of opportunities that were missed to really ramp up the emotional side of things because this entire sequence could only last ten minutes. Again, when you compare it with The Inner Light – or just consider what a forty-plus-minute cut could have looked like – it doesn’t have the same impact. It comes up short, which is a real shame, because the bare bones of the idea work so well and there’s so much potential here.
Batel and Pike in their fantasy life.
The point of the fantasy sequence was for Batel to show the sacrifice she was making, but also for Captain Pike to catch a glimpse of the life he could have led. Given Pike’s impending fate – which, again, is set in concrete and cannot be altered – that’s such a cruel tease. He got to see the daughter he’ll never have, marry the love of his life, go through the elation of avoiding a debilitating condition that he thought was guaranteed to happen… then it was all ripped away from him. As we saw with Picard after The Inner Light, I expect we’ll see at least some kind of follow-up to this story next season. But… that follow-up isn’t going to be as impactful as it might’ve been if this sequence had been longer and stronger.
Did Pike experience his entire fantasy life in real-time… or did he only see the moments that we as the audience also got to see? That was left totally up in the air by the time the credits rolled, and I think Strange New Worlds had an opportunity to take the basic concept behind not only The Inner Light but also stories like Deep Space Nine’s Hard Time and really expand upon it. The idea of someone living a full life in this kind of fantasy world, then being dragged back – unwillingly – to the real world and having to face the consequences of that… it’s an interesting story idea that past iterations of Star Trek, being wholly episodic, could only take so far. And I really do look forward to seeing how Pike handles this experience in Season 4, and to what extent it will have an impact on him. I just wish the sequence itself had been longer and more fleshed out in this week’s episode.
Did Captain Pike live an entire lifetime… or just experience parts of it?
There’s a lot to love in the fantasy-life sequence. And I think it achieved at least some of what it was supposed to in terms of ramping up the emotional nature of Batel’s sacrifice, and keeping the focus grounded on two characters and their lives, rather than straying too far into lofty ideas about “pure evil” and “saving the galaxy.” Given the weaknesses on that side of the story… New Life and New Civilizations benefited from this change in focus.
And for Captain Pike, whose future is still predetermined, it’s such a rug-pull that it feels cruel. Pike got to see what his life might’ve been like under different circumstances – having a wife, a daughter, and remaining in good health – and then it was taken away from him again. Depending on your outlook, having had a taste of something, only to lose it, can be worse than never having experienced it at all – and so it may be for Captain Pike. Obviously we aren’t going to spend Season 4 with Pike sulking in his quarters, and I think the end of New Life and New Civilizations at least tried to set up that Pike is back in the captain’s chair and ready to resume his mission. But… dealing with the lingering emotional consequences could be an engaging storyline next time, if handled well.
Captain Pike got to see what life could be like if he and Batel escaped their fates.
Taking all of the above into account, particularly the problems with pacing, the overstuffed story, and the need for this particular episode to have really been split into two parts… where do we stand?
In my opinion, New Life and New Civilizations has a lot going for it. It’s a lot better than, for example, Four-and-a-Half Vulcans or Subspace Rhapsody. But it’s also the weakest of the three season finales that we’ve seen so far – A Quality of Mercy and Hegemony are significantly better, more tightly-focused, and a lot more enjoyable.
But there are things to appreciate, and having talked about what I didn’t like, I think it’s only fair to move on to what worked well in New Life and New Civilizations.
Scans of Captain Batel and the statue.
Although not as strong or as well-developed as I’d have liked, the fantasy-life sequence was genuinely interesting and emotional. It challenged our perceptions of Pike, and what kind of life he and Batel could have led if things were different, but both characters stayed true to themselves throughout. I’m not convinced that Pike, being aware of what lay in store for him, would have chosen to get married – let alone have a child – but having a rock-solid family life definitely upped the stakes and ramped up the emotional storytelling. I’m working with the head canon explanation that this fantasy-life was created entirely by Captain Batel based on her ideas of what an ideal life would’ve been like, and I think that’s more than enough to explain any apparent discrepancies. It’s also why I’m calling it a “fantasy” as opposed to something like an “alternate timeline.”
We don’t get to see Pike as a nurturing family man very often, and I really liked catching a glimpse of what that could look like. It was bittersweet in the best possible way (if that even makes sense), as we saw Pike living in a beautiful house, with Batel by his side, a daughter, and even a pet dog. If the worst thing I can say about that is “I wish we’d spent longer here and seen more of it,” well… that’s not exactly a damning criticism, is it?
Pike with Batel and their daughter, Juliet.
I also liked the idea of Pike and his daughter, Juliet, having such a strong bond that he’d be the first to know about her engagement. I’m not sure making her fiancé Admiral April’s son was necessary, but we got a cute connection between Pike’s family and “Uncle Spock,” which was just really sweet. Pike having perhaps retired from Starfleet is an interesting direction for his character in this fantasy sequence; I like to think that he’d have been worried about making changes to the timeline after the events of A Quality of Mercy.
And for Captain Batel, who I guess knew all along that this was just a fantasy… again, that’s heartbreaking. It was performed incredibly well by Melanie Scrofano, who’s been a wonderful recurring star on Strange New Worlds. I said ages ago that her relationship with Captain Pike had a “time limit,” but for it to have ended this way – prematurely, even, from Pike’s point of view – is tragic. Her final act was one of sacrifice, and even though there were narrative weaknesses with the Vezda that I would argue kept us from fully understanding the nature and necessity of that sacrifice, as a grounded and emotional storyline, it worked incredibly well.
Captain Batel and Captain Pike at the end of their fantasy life.
Toward the end of the episode, Pike and Una shared a moment together as he recovered from the loss of Captain Batel. Since Pike went out on a limb for Una back at the beginning of Season 2, we haven’t seen them spend that much time together, so this was a sweet moment. For Una to be the one he’d turn to when at such a low ebb said a lot about the nature of their friendship, I felt.
This closing montage also showed us Sam and Jim Kirk sitting down together, Pelia and Scotty working on something together in the science lab, Ortegas, Uhura, and Una sharing a drink, Spock and La’an meditating, and Dr M’Benga reuniting with Chapel in sickbay. These small clips were cute, and they added a lot to the ending of the story. Again, there’s that “series finale” vibe to this montage, but the individual clips – and the voiceover tying them together – were great.
Una and Pike sharing a drink.
At the beginning of the episode, we got another fun sequence with the crew in Pike’s quarters – and Scotty being the latest victim of the “showing up in your dress uniform” prank that Uhura also fell for back in Season 1. I liked Scotty’s flustered reaction, here, it was cute. And Martin Quinn (whom I met at a Star Trek convention here in the UK not long ago) showed off that side of the younger Scotty incredibly well. There was also a Doctor Who reference during this sequence – Pelia mentioned having once known a “time-travelling doctor.” Obviously this was just a little easter egg; a nod and wink to fans of sci-fi. But it was a fun inclusion, and I like to see Star Trek making little in-jokes like that from time to time.
Dr Korby, although his role was smaller this time, made a welcome return. His presence this season has been a thread of continuity, binding different episodes together, and I think his relationship with Chapel is played well by both Jess Bush and Cillian O’Sullivan. Dr Korby took what he’d learned on Vadia IX and continued to pursue it, again in the name of finding some pathway to eternal life. There’s a lot of deliberate foreshadowing here, setting up Korby’s role (and ultimate demise) in The Original Series.
Korby and Chapel.
The first away mission to Skygowan (before the crew apparently gave up on the idea of going incognito and, y’know, following the Prime Directive) included some wonderful colourful costumes, and I really liked the way Una, Uhura, Chapel, La’an, and Dr M’Benga looked. Those costumes felt like they came straight out of The Original Series or The Next Generation, which I really do mean as a compliment. I also liked the way the aesthetic of Vadia IX’s prison from a few weeks ago was retained, but given a more lively feel. The use of the AR wall was pretty solid here, too.
Despite some narrative weaknesses on his side of the story, Anson Mount put in a spectacular performance. Particularly towards the end of the episode, I really felt Pike’s grief and the weight of what he’d lost – not only Captain Batel, but the fantasy life that he could have led. This was a challenging role, one which involved putting Pike in old age makeup as the fantasy timeline unfolded, showing him wrangling with the changes to the timeline, gaining and then losing a family, and really going through a range of emotions. Mount did an exceptional job.
Anson Mount did a fantastic job in this episode.
Before we wrap things up, I want to talk about one more topic.
Star Trek is science-fiction, and some of its storylines lean heavily on the “fiction” side of that little hyphen! But one area where I’ve felt Star Trek has been more detached and rational in its approach is when it comes to questions like “fate” and “destiny.” Even Captain Pike’s story – with its ending set in stone – isn’t treated as his “destiny,” but rather as the consequences of choices he made. As Pike said in Discovery: “I’m not going to abandon the things that make me who I am because of a future… that contains an ending I hadn’t foreseen for myself.” Whatever we think of “time crystals” and the Klingons on Boreth, the way the story was presented made it clear that it was still Pike’s choice. A Quality of Mercy, with its time-travelling future Pike, doubled-down on that, explaining that Pike does have the freedom to avoid his accident, but that it comes at a price.
This story, in contrast, really went out of its way to lean into the ideas of fate and destiny… and I gotta be honest: I don’t love that for Star Trek. Some stories in fantasy settings work really well with the idea of a character’s fate or the outcome of a battle being predetermined, but I don’t think it’s right for a sci-fi series like Strange New Worlds. I didn’t like it when Deep Space Nine messed about with Sisko’s birth, saying it was caused by the Prophets so he could be their Emissary, and I don’t like it here with Captain Batel, either. It feels, to me, too far removed from the more objective and scientific way that Starfleet officers handle things.
This was Captain Batel’s “destiny.”
There was a creditable attempt to explain this, with Spock talking about “effect coming before cause,” and time being non-linear. That throws a scientific bone in the direction of this story about fate. But at no point did it seem as if Captain Batel had a choice or could regain control of her life and her future. Once Chapel established that Batel was the Vadia IX statue, and she’d decided it was her destiny… that was it. Everyone just kind of went along with it. And this isn’t just a question of pacing, though a longer version of this story could have dedicated more time to this debate. But rather it’s a question of whether a story about predetermination and fate – presented in this manner – is right for Star Trek. I’d argue that it’s not. It wasn’t right with Sisko and the Prophets, and it isn’t right with Batel and the Vezda, either.
There are other Star Trek stories which have come close to this line. Daniels and Archer in Enterprise, Picard with Q in The Next Generation, and even The City on the Edge of Forever all looked at questions of destiny and unavoidable fates. But it’s about how these stories are presented, not so much their content, and for me at least, New Life and New Civilizations went too far with the idea of Captain Batel having a predetermined “destiny” in a way that felt closer to fantasy than sci-fi.
Spock talked about effect coming before cause and time being non-linear.
Here’s a question: with Captain Batel being written out of the series… does that mean there’s now an open slot for a new recurring character? If so, it’s bound to be someone else from The Original Series, right? Maybe in a future piece we’ll have to speculate about that! I’ll also go into this in more detail another time, but I generally liked what Strange New Worlds did with recurring characters this season. Kirk, Dr Korby, and Captain Batel all had roles to play in some episodes, but not all, and I felt they worked pretty well.
But after Kirk’s first appearance came in the Season 1 finale and Scotty showed up at the end of Season 2, I can’t have been alone in wondering if we might’ve gotten a new TOS character this time! I’m kind of glad we didn’t, though, and I could absolutely entertain the idea of Season 4 not introducing anyone new, but rather narrowing its focus on the characters already in play. Some folks, like Pelia, haven’t had a lot of time in the spotlight, so bringing in someone like Sulu, McCoy, or even a secondary character like Kor to fill the slot vacated by Batel isn’t strictly necessary.
Will Strange New Worlds replace Captain Batel with a TOS character?
So let’s bring this review to a conclusion.
“Good but not great.” That’s my four-word summary, I guess. In a season where some episodes have been truly fantastic, I don’t think New Life and New Civilizations reached the highest bar. But it wasn’t the season’s weakest offering by any stretch, and my complaints mostly focus on the fact that potentially interesting storylines were cut too short, paced poorly, and not given enough time to shine. I think, if I were in charge, I’d have cut an episode like Wedding Bell Blues or Four-and-a-Half Vulcans in favour of a two-part version of this story.
But that doesn’t mean I hated New Life and New Civilizations. The decision to keep the Vezda as a brand-new alien race was a good one. The sets and costumes were great, and there were some fantastic uses of the AR wall, as well as a beautiful starship “dance” in space. Though Kirk’s inclusion in the story felt particularly flimsy, I liked his scenes with Spock overall, and furthering their relationship was a good choice. Dr M’Benga got an emotional turn with Gamble, and Pike’s fantasy-life sequence could, potentially, set up something for him in Seasons 4 or 5.
The Enterprise warps away to her next adventure.
So that’s a wrap on Season 3. It was a two-year wait after Season 2 ended, but that was partially due to strikes over in Hollywood. With Starfleet Academy on the schedule for the first half of 2026, and presumably taking up time and resources in post-production, I wouldn’t expect to see Season 4 of Strange New Worlds for at least a year – and 2027 isn’t off the table. So… watch this space, I guess! Having finally reviewed all ten Season 2 episodes – and gotten around to Season 3 in a much more timely manner – I’d like to go back and write up re-watches of Season 1 in the months ahead. I hope you’ll join me for some of those!
And there’s more Star Trek content to come here on the website. Later in the autumn, I’d like to do a review of the Khan audio drama, I’m planning a couple of episode re-watches involving actors that I met at a recent Star Trek convention, and there’s the upcoming Voyager video game that I’m looking forward to, too. And, of course, there’s my usual chatter, previews, and theory-crafting! So even though Strange New Worlds Season 3 is over… don’t be a stranger. Check back from time to time, because I’m sure I’ll have plenty more to say about Star Trek.
Live Long and Prosper, everyone!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
It’s not every day that a brand-new Star Trek series premieres… let alone two! But to mark Star Trek Day yesterday (the 8th of September), Skydance/Paramount dropped the first episode of the Khan audio drama… and still had one more surprise in store.
Star Trek: Scouts is a series aimed at preschoolers. The first two episodes were released on YouTube yesterday, and I’m actually pleased to see Paramount doing something like this. As we’ll get into, I’m not sure the way Scouts has been launched is perfect, but as a concept, as a principle… this is the kind of move I think we need to see more of if Skydance and Paramount are serious about establishing Star Trek as a brand with longevity, and that can continue to exist well into the future.
A Star Trek series for kids is a good idea.
This is categorically not a “review” of Star Trek: Scouts, by the way. I’m not in the two-to-five demographic (believe it or not), so my thoughts about the actual content of this kind of show really wouldn’t be worth much! That’s not to say I don’t find joy in some cartoons or films aimed at a younger audience… but there’s young and then there’s young, if you take my point. These sub-four-minute episodes, with very basic storylines, are cut from the same cloth as something like Cocomelon, and for their intended audience, I’m sure they’ll be perfectly enjoyable.
What I’m interested in, as a Star Trek fan, is the potential for the franchise to belatedly break out of its demographic prison cell and finally attract a new audience. The tl;dr is that Star Trek is ageing… and if that continues unchecked, the fan community will die out. Shows like Prodigy and films like Section 31 were supposed to change that, attracting a younger audience and an audience raised on Marvel movies, respectively. I don’t think either project really met the moment and achieved those objectives… but there’s a chance, at least, for Scouts to appeal to a very young crowd, some of whom will go on to explore the Star Trek universe in more depth as they grow up. That can only be a good thing.
The three main characters.
I am disappointed, though, that Scouts is currently hosted on the YouTube channel of a different Nickelodeon series. That confused branding and mixed messaging won’t help. And, as I said several years ago when discussing Prodigy: where are the toys and tie-in products? None have been created in time for the show’s launch… and that’s still not good enough from Paramount. Kids – especially younger kids in the age range Scouts is pitched at – engage with their favourite worlds through play. Toys, dolls, dress-up costumes… all of these things should have been ready for eager kids and parents to coincide with the launch. It’s pretty stupid that they weren’t – and it’s going to hold back Scouts’ potential unless and until these kinds of toys are ready to go.
Some cartoons only exist to serve as glorified toy commercials. But despite owning the Nickelodeon brand – and knowing what it takes to market to kids successfully – Paramount is, for the second time, refusing to make kid-friendly Star Trek merchandise for its kid-friendly Star Trek series. I can’t be the only one to think that’s a mistake, can I? Or that it’s undermining the very idea behind creating a series like this?
Roo using a tricorder.
It’s not my intention to be overly negative, and this criticism is intended to be constructive. I’d love to think a show like Star Trek: Scouts will succeed, and will bring in younger fans to the Star Trek community at just the right moment. Star Trek needs that. And with Prodigy and Starfleey Academy, too, there’ll be no shortage of shows for younger viewers to sink their teeth into when they graduate from this kind of preschool cartoon and want something a bit more grown-up. Those are all great things, and Star Trek could – with the right management and leadership – really synergise these younger-focused series to give kids, tweens, and teens a route into the Star Trek fandom.
But so far, I don’t see a lot of effort on that side. I didn’t see it from the old Paramount at all, and I don’t see it from the new Skydance-owned Paramount, either. The launch of Scouts – with no fanfare, no tie-in products, and on a YouTube channel branded after a different show (not even the main Nickelodeon channel) – just smacks of a lack of care, a lack of attention, and a lack of effort or interest. And if that’s the case… why bother? Why commit money to a project like this only to not follow through and give it the best chance of success? It’s just… wasteful.
The kids’ HQ… complete with giant phaser beam.
I’m also a little disappointed with some – thankfully a minority, as far as I can tell – of the reactions to Scouts online. Some folks are completely unable to grasp the idea that not every single media project or piece of content is made specifically for them, and I’ve seen people saying Scouts is “childish,” “basic,” and “a joke,” as if it was somehow meant to be something a grown adult would enjoy. So let’s say it loud and clear for the people getting upset about Scouts not being as deep and complex as episodes like The Drumhead:
It’s a show for two-year-olds.
We all get it now, yeah? It’s gonna have basic plots, child characters, and not a lot of world-building or complexity. That’s by design! Not every show – and not every Star Trek show – is made for everyone. Scouts, more so even than Prodigy before it, is targeting a very specific audience, and a very young audience. It’s not for me – but it’s not supposed to be. I’m glad that there’s some effort being made to make some of the basic trappings and aesthetic elements of Star Trek appeal to a new, younger audience – even though I wish some of the execution was being handled a bit more professionally.
To boldly go…
This is probably gonna be the last time I touch base with Scouts… though with my niece being born earlier this year, maybe if it’s still around in a couple of years’ time, I’ll recommend it for her! I think the idea of creating a project like this – a potential easy way into Star Trek for even the youngest viewers – is no bad thing, and I will be rooting for its success, even though Skydance and Paramount don’t seem to be all that bothered one way or another.
So that’s all for today, I guess. Star Trek: Scouts exists. If you have young kids (or you’re a child at heart; no judgment), you can find the first two episodes on YouTube, with a promise of some eighteen more to come. I think there are plans to broadcast episodes on Nickelodeon or Nick Jr., too, in regions where those channels are available, so keep an eye out for that, too.
And if Scouts isn’t for you… that’s okay. There are almost 950 episodes and films in the Star Trek franchise that you might like instead.
Star Trek: Scouts is out now and can be streamed via the Blaze and the Monster Machines YouTube channel at time of writing. The Star Trek franchise – including Scouts – is the copyright of Skydance/Paramount and Nickelodeon. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of minor spoilers for Strange New Worlds Seasons 2-3.
Happy Star Trek Day, friends!
The 8th of September – i.e. today – was the date in 1966 when the very first episode of Star Trek premiered in the United States, and in recent years, it’s been celebrated within the fan community as “Star Trek Day.” Next year’s going to be the milestone 60th anniversary, but I thought we could take stock of where Star Trek finds itself, reflect on the importance of the franchise, and just geek out a little bit today, since it’s a special occasion.
Though it was the first episode to be broadcast, The Man Trap wasn’t the first episode to be produced. After The Cage didn’t make the cut, Gene Roddenberry and co. were given a rare second chance to make a pilot, and they settled on Where No Man Has Gone Before. However, although the network liked this episode more than The Cage, it wasn’t considered as straightforward a story when it came to deciding on the broadcast schedule. Basically, by process of elimination, The Man Trap won out against the few other completed episodes in September 1966. And just the other day, I got to meet Budd Albright – one of the actors who was in The Man Trap. Being able to say I’ve met one of the performers who was in the first ever Star Trek episode is, without a doubt, one of the coolest things I can add to my resume as a Trekkie!
Budd Albright (left) in The Man Trap, which aired 59 years ago today.
When you look back with 59 years of hindsight, having seen how Star Trek attracted a fandom and expanded into a massive franchise, it’s easy to fall into the trap of saying its success was always a sure thing. But if you read up on the early production history of Star Trek, what amazes me is how it could’ve either been completely different… or might never have made it off the ground at all. Even today, if a television pilot gets rejected, being offered a second chance by a broadcaster is something that very rarely happens. In the mid-1960s, with sci-fi still a relatively new and untested genre on television – and an expensive one, thanks to sets, costumes, props, prosthetics, and special effects – it’s genuinely stunning to think that the higher-ups at the network were willing to give Gene Roddenberry that all-important second chance.
There were several key decisions taken early in the production of The Original Series that I genuinely believe took a great concept and turned it into something that became a phenomenon. The first was the avoidance of product placement; Gene Roddenberry was keen to avoid Kirk and Spock turning to the camera, cigarette in hand, and plugging brands like Lucky Strike. The second, and probably most important, was that The Original Series was filmed and broadcast in colour, at a time when colour TV was only just getting started. Doctor Who, one of Star Trek’s contemporaries in the ’60s, didn’t broadcast in colour until 1970, and American shows around the same time – like The Addams Family, The Twilight Zone, and The Fugitive – were all still airing in black-and-white.
Kirk, Spock, and Dr McCoy.
Star Trek was cancelled in 1969 due to low ratings – but those ratings massively improved when the series was rebroadcast in the early 1970s – and I firmly believe that if it had been in black-and-white, not colour, it would’ve been more difficult for Star Trek to have garnered the level of support that led to the creation of The Animated Series and, eventually, The Motion Picture. I don’t know if colour was always the plan, and for a while, I remember reading that the only full cut of The Cage that existed was in black-and-white, though I’m not sure if that was just a pre-internet rumour! In any case, being filmed and broadcast in full colour definitely gave Star Trek a much-needed boost as colour TV was just about to take off.
At the core of Star Trek, though, were great characters and fun stories – often, but not always, with morals and messages that reflected the world in which they were written in different ways. I said a few years ago that The Man Trap is more than just an “alien monster” story; what makes the episode so poignant and powerful are the reflections Kirk, Spock, McCoy and others have when they consider the implications that the Salt Vampire may have been the last of its kind… and they killed it in self-defence. Star Trek has always trusted its audience to think, and encouraged viewers to consider the implications and possibilities of its stories. Star Trek episodes are designed to be dwelt upon after the credits have rolled – which, I think, explains why there’s such a vocal and passionate fan community!
The M-113 Creature.
After The Cage was rejected, Gene Roddenberry and the team re-worked most of its characters. “Number One” was originally intended to be the stoic and logical one, but that role was reassigned to the new incarnation of Spock. Captain Pike was out, replaced with Captain Kirk. Dr Boyce became Dr McCoy, but retained a similar role as an older confidant of the captain. Characters like Sulu and Uhura were created, and the stage was set for the show we’re all familiar with.
If you’d told the cast and crew then, in 1966, that new episodes featuring Spock, Scotty, Uhura, and Nurse Chapel would still be airing 59 years later… well, I doubt anyone would have believed you!
But I think it says a lot about those characters, and the way The Original Series was written, that Strange New Worlds came to exist at all – let alone that it’s the best thing Star Trek has done in a long time. Those characters, their personalities, and the way they’d conduct themselves in their roles… it’s a huge part of what made Star Trek into the franchise it would become. We’re still watching episodes starring these same characters, alebit in an updated format, all these years later.
Spock, Scotty, Chapel, and Uhura in a recent Strange New Worlds episode.
I didn’t come to Star Trek via The Original Series. It was The Next Generation that first made me a Trekkie in the early 1990s. I’ve said this before, but Season 2’s The Royale is the first episode I can remember watching all the way through (though I think I’d seen at least parts of episodes before that, as well as having seen some action figures and props that my uncle had at the time.) In any case, I date my entry into the Trekkie community to 1991, when The Royale aired for the first time here in the UK. I went back to watch The Original Series here and there, when it was on TV and when I could afford to rent video tapes!
But as I progressed my journey into the Trekkie community through the 1990s, including attending my first-ever fan meetup and going to visit the Star Trek Exhibition around the time of the 30th anniversary, I came to watch The Original Series episodes and films. I’m afraid I couldn’t tell you what the first TOS episode I watched was; that memory is lost in the recesses of an addled brain! But I soon fell in love with Kirk, Spock, Dr McCoy, and the rest of the crew – just as the first generation of Trekkies had done a quarter of a century earlier. I don’t think I knew that The Man Trap had been the first episode to air until I got online around the turn of the millennium and started talking to other Star Trek fans; there was a debate, for a time, about which episode “technically counts” as the first one – should we go in broadcast order or production order? Broadcast seems to have won that argument, by the way!
The original USS Enterprise filming model.
Some people have gone so far as to suggest that, without Star Trek, there’d be no sci-fi on our screens today. I don’t agree with that assessment, I’m afraid. By 1966, when The Man Trap aired, Kuberick’s 2001: A Space Odyssey was in production. Other sci-fi and sci-fi-adjacent shows, like The Outer Limits, My Favorite Martian, and The Twilight Zone were already airing, and with the space race in full swing, there was a growing amount of attention on the genre. But without Star Trek, the sci-fi landscape would’ve been very different. Even back then, there was a lot of “doomerism” floating around. Star Trek is one of the very few entertainment properties – then or now – to present an optimistic vision of the future, where technology cures problems rather than causes them, where humanity has overcome its violent impulses rather than surrendered to them, and where the future is bright, not dark.
That’s what appealed to a lot of people about Star Trek: the core fundamentals of its setting. Technology could cure diseases. There was still an economy and private property, but humanity had moved to become a “post-scarcity society,” where an abundance of energy and resources meant we could dedicate our time to science, exploration, and other pursuits instead of being tied to a desk or working in a factory. Those elements of escapism appeal just as much today as they did 59 years ago – and they probably always will.
Dr McCoy with his medical tricorder in The Man Trap.
As someone who’s had health issues going back decades, I can say with certainty that one of the most appealing things about Star Trek’s vision of the future is the potential to cure diseases, and how it depicts an inclusive, friendly society that’s largely free from discrimination and hate. Technologies like the hypospray and medical tricorder are seen diagnosing and treating all manner of ailments and conditions. Some episodes suggested that limbs could be regenerated, scar tissue covered up, and even the ageing process itself could be reversed (in some stories, at least!) Dr McCoy (and later the likes of Dr Crusher, Dr Pulaski, and Dr Bashir) would be seen treating patients in state-of-the-art medical facilities, with bio-beds, computer monitoring, and research labs to develop brand-new cures.
Star Trek “predicted” technology that we take for granted today. What is the Enterprise’s viewscreen if not an early take on video-calling and FaceTime? Communicators seem an awful lot like mobile phones. Combadges? Bluetooth microphones and speakers. There are laser weapons in use by militaries around the world, and proposals for things like nuclear fusion reactors, ion thrusters, and even a “warp drive” concept of sorts – many of which are at least partly inspired by Star Trek. And there are countless individuals who have cited Star Trek as a reason for their interest in medical, scientific, or engineering fields.
The planet M-113 (remastered version) on the Enterprise’s main viewscreen.
So if that’s Star Trek’s legacy and early history… what’s next? What may lie in store for Star Trek as we pass its 59th birthday?
This is where, I’m afraid, things start to look a little less rosy. In my view, Skydance – Star Trek’s new corporate overlords – are not as interested in making new television shows as the previous incarnations of Paramount and CBS had been. I don’t believe it’s a coincidence that Discovery, Lower Decks, Prodigy, and Strange New Worlds were all cancelled after Paramount took the decision to go ahead with the Skydance merger. David Ellison, the CEO of Skydance and, by extension, the man with the final say over new Star Trek productions, does seem interested in some kind of feature film adaptation – and as luck would have it, there are supposedly at least two such projects currently being worked on. But with Paramount+ struggling, and not every recent Star Trek project being particularly well-received… I will not be at all surprised if the final episodes of Strange New Worlds and Starfleet Academy will bring an end to this era of Star Trek on TV.
With that being said, as depressing as it may sound, it isn’t always a bad thing for a franchise to take a break, get shaken up, and come back after some time has passed! It worked for Doctor Who in the mid-2000s, it arguably worked for Star Trek after Enterprise’s cancellation, and it’s at least possible to think that future Star Trek productions may benefit from learning the lessons of this era of streaming TV… as well as from having a bit of a hiatus.
Concept art of the USS Enterprise produced for Phase II/The Motion Picture.
I don’t have any “insider information,” by the way. But based on what’s been said publicly about potentially merging Paramount+ with Peacock (or some other streaming platform), David Ellison’s apparent preference for films over streaming TV, and the cancellation announcement for Strange New Worlds coming before Season 3 had even aired… that’s my gut feeling. No new Star Trek has been greenlit for a while, and one of the shows that had been announced – Tawny Newsome’s “workplace comedy” series – now seems to not be going ahead. So I think we have to contend with the possibility, as we pass the 59th anniversary, that Star Trek may once again be heading for a fallow period.
But there will be time to talk about that in more detail on another occasion!
Today, I want to raise a glass and toast to Star Trek’s success. Not many other entertainment properties from the mid-1960s are still around, still being worked on, and still so beloved as Star Trek. Very few franchises get anywhere near the 1,000-story mark – yet Star Trek, at time of writing, is just about 40 episodes shy of that incredible milestone. If Strange New Worlds and Starfleet Academy proceed as planned, as well as the films which are supposedly being worked on… hitting that 1,000-story mark seems within reach in the next few years.
Beaming down to a moon in the most recent Star Trek episode.
On a personal note, though I’ve dealt with burnout and felt the franchise had been over-saturated in the early 2020s, I’m still a huge Trekkie. I’ve been keeping up with Strange New Worlds this season, and I regularly go back to watch my favourites from The Next Generation era in particular. Being a Trekkie has been part of my identity, in a way, since I was a pre-teen, and now I’m in my forties! Nothing else in the entertainment world compares to Star Trek, for me, and even when I’m not actively watching the latest film or episode, Star Trek is still on my mind, its philosophy and vision of the future are still things I take into account, and my love for this franchise remains. The way I express that may fluctuate, sure, but I am still a Trekkie – and I daresay I always will be.
So happy Star Trek Day! Wherever you are in the world, whatever you’re doing, and regardless of whether you plan to watch The Man Trap (or any other episode) to mark the occasion, thank you for checking in, and I hope you have a wonderful Star Trek Day. This incredible franchise brought us together, today, 59 years on from that first episode – and I think that’s something pretty darn special.
Live Long and Prosper.
The Star Trek franchise – including all episodes and properties discussed above – is the copyright of Skydance/Paramount. Most Star Trek shows and films can be streamed on Paramount+ in countries and territories where the platform is available, or purchased on DVD and Blu-ray. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Original Series Season 1, The Search for Spock, The Next Generation Season 3, Discovery Season 2, and Picard.
Of all the main characters on Strange New Worlds, we’ve spent the least amount of time with Erica Ortegas. She’s been a presence on the show and has had some memorable scenes, but she hasn’t gotten a major storyline or a spotlight episode… until now. There are reasons for that, of course, and we don’t have to go over all of it again. But I know that a lot of Trekkies – myself included – have been waiting for an episode in which Ortegas would get her moment to shine.
And what an episode it was!
Terrarium was intense, dramatic, emotional, and just fantastic. It’s rare for me to sit down to write a review having taken no notes, but I was so absorbed in the story that I genuinely didn’t have a second’s pause to write anything. The only negatives I can find from Terrarium are total nitpicks; the kinds of silly things only the most detail-obsessed Trekkies might ever care about. The episode really was exceptional. One of the best from all three seasons of the show without a doubt.
Uh-oh, Ortegas is in a spot of bother…
Because Strange New Worlds is a prequel, and because we know that several of the characters it includes will go on to have careers in Starfleet during The Original Series era, it isn’t always easy for the show to create a genuine sense of danger. We know Pike’s fate, we know where Spock will end up, and we know Uhura, Scotty, Chapel, Dr M’Benga, and others all have futures beyond the series. In the modern entertainment landscape, that can change how we perceive stories which put these people in the firing line.
In the aftermath of shows like The Walking Dead and Game of Thrones – shows which use what I’ve termed the “disposable cast,” where any main character can be killed off at almost any moment – television storytelling has shifted. Being a main character is no longer a guarantee of safety. Star Trek has struggled to keep pace, with characters in Picard and Discovery almost all surviving even the most apocalyptic dangers (or being resurrected afterwards!) But Strange New Worlds has already been different – Season 1 saw the untimely demise of the brand-new character of Hemmer. Terrarium got me to feel like Ortegas was genuinely in danger of losing her life and being written out of the show in a way that stories like Shuttle to Kenfori simply couldn’t for Pike and M’Benga. And I think that shows the advantages, in this new media environment, of using brand-new characters as opposed to relying too heavily on legacy characters whose fates and futures are set in stone.
This genuinely felt like it could’ve been the end for Ortegas…
I said recently that I don’t like when Star Trek stories blatantly rip off what’s come before, but I appreciate it when they “rhyme.” And for me, Terrarium reminded me of The Next Generation Season 3 episode The Enemy, in which Geordi La Forge and Bochra, a Romulan, are similarly trapped together on the desolate planet of Galorndon Core. The barren, stormy world, the pairing up of a Federation officer with a member of an enemy faction… Terrarium uses these same elements in a similar way, but still feels like a totally distinct story. That isn’t easy to pull off, and the differences between the stories – the shuttle crash, the wormhole, the difficulty of communicating with the Gorn, and Ortegas’ hostility toward the Gorn as she still processes her trauma – are a big part of what makes Terrarium work.
If I might make one criticism that falls outside of nitpick territory, it would be the editing and pacing of a few of the scenes. In short, Ortgeas seemed desperate for food and water immediately after crash-landing, and the passage of time was not particularly well-communicated at first. Pike said, at one point, that they’d been searching for her for over two days, and by the time she was eventually rescued, even more time seemed to have passed. Ortegas might’ve spent a couple of days on the moon before encountering the Gorn. Or a week. Or a few hours. Or maybe she and the Gorn lived together for a couple of weeks before the rescue? Some of those scenes just felt a little… choppy, if that makes sense – particularly the sequence after Ortegas crash-landed, and the scenes in the run-up to her first meeting with the Gorn. I can’t help but feel adding a card or some text saying “48 hours later…” or something like that might’ve helped at a couple of points.
It wasn’t totally clear to me how much time passed in between some of these sequences.
Can I skip to the end and talk about that? Because the end of Terrarium was brutal. After working together, surviving together, and planning out an escape together… for Ortegas’ Gorn friend to just be gunned down by La’an and the redshirts was harrowing. Star Trek stories almost always present our heroes as being in the right – even if they do something bad or against the rules, it’s almost always for a noble reason. La’an and the security team just opened fire without warning against an unarmed opponent, killing her in cold blood. I was shocked – and I’m genuinely struggling to call to mind a similar moment anywhere in Star Trek, in which the death of a friendly character was handled with such ruthlessness by Starfleet personnel.
The writers took a narrative necessity – that the Federation couldn’t have a Gorn just hanging out aboard the flagship years before the events of Arena – and turned it into a truly shocking twist ending for this kind of “let’s all learn to live together in peace” storyline. Ortegas is probably the second character, after La’an, to have held such genuine fear and hatred for the Gorn, and it seemed as if Terrarium was trying to echo Arena and similar Star Trek “morality plays” with a story all about overcoming hatred, finding common ground, and learning to work together. All of that was ripped away with seconds to spare – after Ortegas and the Gorn had risked everything to achieve rescue. It was… well, it was brutal. There’s no other word for it.
Shocking and brutal.
Ortegas still learned a lot, of course. She overcame her fear and hatred for the Gorn, and as the Metron told her at the end of the episode, that was real and she’ll be able to retain all of that knowledge and those feelings. She’ll also be able to convey to Starfleet that the Gorn can, under the right circumstances, be dealt with, reasoned with, and communicated with – which, hopefully, are things that could set the stage for dialogue in the future. So those “morality play” ideas are still present, they still matter, and they’re still a big part of the episode’s story. It feels very “Star Trek” in a way that not every modern episode has done!
But the ending is straight out of the modern entertainment playbook! Arena ended with Kirk injuring the Gorn, but refusing to kill him. The Enemy ended with La Forge and his Romulan counterpart being rescued. But Terrarium went for the twist ending, the shock of seeing Ortegas’ new friend gunned down right at the moment of victory. Betrayed by Starfleet – unintentionally, perhaps, and even arguably understandably – but that doesn’t make it feel better.
La’an firing her phaser rifle. (Colour/brightness tweaked for clarity)
If anything, I’d say this kind of ending ramps up the “morality play” angle. Terrarium is different from the likes of Arena and The Enemy, which got happier, or at least more positive endings. But the final act of Terrarium hammers home its message about bridging cultural divides, working with someone from a different race, and finding comradeship with an enemy. Ripping that away so coldly, and for no good reason, shows us how far Starfleet and the Federation still have to go – and how the “good guys” can still make mistakes or be too quick to anger.
This is what Star Trek has always been about – just updated with a more modern style. What was the point of The Enemy, if not learning to see an enemy as an equal? Or Arena – that “the other” is not a monster, but a person? Kirk starts his battle with the Gorn by talking of the revulsion he feels for the reptilian monster, but stops short of killing him at the end. Terrarium builds from the same narrative foundation, but twists the knife right at the end. Ortegas may have learned to let go of her fear and her hate… but Starfleet is still too quick to reach for the phaser.
Ortegas came to see the Gorn as a friend.
Despite feeling like she was genuinely in danger the entire time, I’m glad Ortegas lives to fight another day. The opening act of Terrarium, which showed Ortegas with Spock and Uhura, felt comparable in tone to how Discovery set up Airiam’s death, or how, earlier this season, Ensign Gamble was sent on the away mission that claimed his life. That kind of setup, knowing what we know of modern Star Trek, has an almost eerie feel, so when Ortegas’ mission went wrong and she crash-landed, I really did feel like she was in danger.
Given that Strange New Worlds has been adding to its roster of legacy characters, fleshing them out, and even trying to set up a “Year One” spin-off focusing on the likes of Kirk, Spock, and Scotty… I wondered if Ortegas might be about to be brushed aside to bring someone like Sulu on board. But I’m very glad that didn’t happen (or at least, it hasn’t happened yet) because she’s someone we’re still getting to know – and she’s such a fun character. Ortegas is cut from the same cloth as Voyager’s Tom Paris insofar as she’s a genuinely passionate pilot, not just a helmsman. Having that kind of person in the pilot’s seat – both of the Enterprise and in shuttlecraft – is a ton of fun, and I can feel her passion for the role every time she takes the helm. Shuffling her out of the way to make way for Sulu (or another legacy character) wouldn’t sit right with me.
Ortegas is at home in the pilot’s seat.
Speaking of piloting… what do we make of Captain Pike taking the helm? I absolutely loved it – and I think Terrarium is a great episode for Pike, despite him not being the centre of attention. I wrote last week that, across the three seasons of Strange New Worlds that we’ve had so far, several episodes saw Pike transformed into a different person, recreated as a hologram, or just… behaving out-of-character. It’s gotten to the point where I feel like it’s almost a refreshing change of pace to see Pike as the upstanding, decent, honourable Starfleet captain that we remember – the character who, as Trekkies, we were so desperate to see given his own show.
Pike taking the helm also reminded me of another Next Generation Season 3 episode: Booby Trap. That episode sees Picard – to the shock of everyone on the bridge – take the helm to guide the Enterprise-D out of a sticky situation, and Pike’s turn at the helm definitely brought up echoes of that story for me. I would’ve liked to see Pike take his seat, perhaps… but maybe that would’ve been too similar, I don’t know. Either way, it was a really great moment, and it drew on Pike’s history as a Starfleet test pilot, which Strange New Worlds has brought up on a few occasions. I like that this is an ongoing aspect of his character and wasn’t newly-invented for Terrarium; these consistent story threads make a series and a setting feel so much more real.
Captain Pike at the helm.
Pike’s side of the story also brought up the weight of command and the difficulties of making command decisions. This is something we know weighs on the captain – in The Cage (and The Menagerie) Pike spoke about how he felt the burden of command and how being responsible for the ship and crew was taking a toll on him. In Terrarium, Pike had to balance the needs of the many with the needs of the one (to quote a future Mr Spock), wanting to do everything in his power to search for and save the wayward Ortegas – but having a time limit to deliver vaccines to a colony world.
I loved Pike’s line to Uhura that he knew she “fudged the numbers,” and he would’ve undertaken the rescue mission regardless. I think that says a lot about the kind of captain he is, and the way he handles his ship and crew. Pike was confronted with a genuinely impossible situation, but he stayed calm, he did everything he could to buy his crew as much time as possible to look for Ortegas, and his role this week reminded me exactly why I was so keen on “the Captain Pike show” back in 2019!
This was a great episode for both Uhura and Pike.
Did you spot a reference to The Doomsday Machine? Decker – a commodore by the time of The Original Series – was in command of the USS Constellation, the ship Pike and the Enterprise were set to rendezvous with in Terrarium. I just thought that was a neat little reference. It doesn’t need to be expanded into something massive, with the Constellation and Commodore Decker being shown on screen next week, but it was a cute little nod and wink to Trekkies – and another reminder that all of these stories are taking place in a shared setting. It wasn’t a big thing, but it was neat that the writers went the extra mile, instead of saying that the vaccines were to be delivered to Captain Bob of the USS Whatsisname.
Terrarium was also a fantastic episode for Uhura. Her empathy and love were on full display as she supported Ortegas ahead of her first solo mission in months, then became the strongest advocate for searching for her, even when Spock seemed (perhaps a little too keen) to throw cold water on her plans. We’ve seen Uhura grow in confidence across Strange New Worlds so far, and as Pike remarked, bending the rules is a new frontier for her! But it came from an understandable place, and had been set up incredibly well earlier in the episode.
Uhura at the episode’s climax.
Uhura has had several “moments” across the first three seasons of Strange New Worlds in which she becomes more confident, solidifies her relationship with Starfleet, or just grows in some way. And Terrarium was another great example, building on storylines like visiting the comet, bonding with Hemmer, and inspiring the crew to sing their way out of trouble. The notion that Uhura would do anything to help a friend in need… that’s a core part of the character we remember, and seeing her bend the rules, thinking that was the only way to help Ortegas? It sets up Uhura joining Kirk’s mission to steal the Enterprise in Star Trek III, as well as countless other examples of her going out of her way to help her friends.
Spock was, perhaps, a little too quick to dismiss some of Uhura’s ideas – but this was never really presented as a conflict; more so a hurdle for Uhura to overcome. And Spock, despite his initial predictions of failure, didn’t come across as being a jerk for the sake of it. He even stayed with Uhura, continuing to help her work on her simulations, which I think also says a lot about how far he’s come across the show so far. After so many “Spock comedy” storylines – something I talked about at length last week – it’s nice to see Spock in a more familiar and straight-laced role. It’s also nice to see Spock contributing, but taking a back seat to other characters. This side of the story mostly looked at Uhura and, to a lesser extent, Pike. Spock played a role, but he doesn’t always have to be centre-stage.
Uhura and Spock.
So let’s return to the main part of the story: Ortegas and the Gorn.
I really liked the moon that Ortegas crashed on. It made fantastic use of the AR wall, and just felt like such a barren and desolate place. Seeing the wind sweeping across the surface of the moon, with nothing but dust and rocks in sight, with occasional quakes and rumbles shaking the ground… it made for a very unnerving place to have crash-landed; very lonely, very bleak. The addition of the flaming blue gas giant in the sky obviously added a huge sense of impending danger, which was intimidating. The camera work on the surface of the moon, combined with the AR wall, actually led to a really great effect – something Paramount hasn’t always been competent at if you look back at some other recent Star Trek projects, like Discovery’s fifth season.
And this sense of being lost, alone, and trapped in a desolate, barren wasteland was really hammered home by the presence of the wormhole. I don’t think we ever learned exactly how far away the wormhole’s terminus was from where the Enterprise was situated – but, as Spock said, it could be basically anywhere in the universe. That added so much to the sense of isolation and abandonment compared to, say, an episode like The Enemy, in which the Enterprise-D was still in orbit, even if for technobabble reasons it wasn’t possible to beam out Geordi right away. Again, that sense of genuine danger – that we might be about to lose Ortegas from the series entirely – was ramped up by just how badly wrong this mission was going.
The Enterprise in the wormhole.
A couple of weeks ago, I said that I was worried that Ortegas’ injury and trauma from the beginning of the season hadn’t been picked up in a big way, and that if it did come back, it would be harder to pull off effectively after having seen her “back to normal.” And I stand by that to an extent – I think if, instead of Terrarium, we’d gotten a Discovery-style “let’s all talk about our feelings” story, it would have been difficult to put Ortegas into that after several episodes had passed in between her injury, her insubordination, and her apparent recovery. But because of the way Terrarium approached it – putting her face-to-face with a Gorn for the first time since the end of Hegemony, Part II – it actually worked incredibly well.
Ortegas’ character arc built on her earlier encounter with the Gorn and the lingering trauma it caused her without feeling like we’d missed a step. By throwing her into this tense survival situation, we got to see her going from “just kill me already you alien monster,” to “okay, we can be friends.” And Terrarium built this up slowly and carefully, taking us from Ortegas’ shock at spotting the Gorn, trying to hide, fearing for her life, and eventually coming to terms with the fact that they’d have to work together to have any chance of escape. It was incredibly well written – and given that Melissa Navia was the only one to actually have any dialogue on this side of the story, incredibly well performed and emoted. Having to act out an incredibly intense and emotional storyline against a person in a Gorn suit can’t have been easy – but she made it look easy! This is why, for almost three full seasons, a lot of us have been champing at the bit for a proper Ortegas episode!
Melissa Navia absolutely excelled.
We got to see Ortegas run the gamut of emotions. The elation of her mission and the piloting challenge, the anxiety and loneliness after the crash-landing, the sheer terror of her first Gorn encounter, a slowly-developing friendship which culmintaed in board games, and the abject grief at her new friend’s utterly brutal execution. And Melissa Navia had to do all of that (well, almost all of it) on her own, with no other actor to bounce her lines off of. It’s an incredible solo acting performance, one which really encompasses a huge range of different emotional states across a dangerous and nearly fatal away mission.
After Strange New Worlds has reimagined the Gorn to be closer to Alien’s Xenomorphs or other horror movie monsters, it was incredibly refreshing to see a different and softer take this time. We got to see a Gorn – for the first time in the entire series, really – not as “the other,” or a monster, but as a person. This Gorn showed Ortegas – and by extension, us as the audience – that the Gorn are more than just mindless killing machines who see humans as food. They have a complex language, a culture, they enjoy playing games, they can get sick and injured… again, to tie into the theme of Star Trek stories as “morality plays,” we’re seeing the Gorn – through Ortegas’ eyes – as people… basically for the first time since they were re-worked for Strange New Worlds. This only makes the brutal killing of the Gorn at the end of the story hit so much harder and feel so much worse.
Ortegas at the end of the story.
May I nitpick? If you know me… you know I must!
If you can transport down to a moon, it stands to reason that you can also transport up from a moon, right? So why did La’an have to beam down to search for Ortegas? And why did La’an beam down with a squad of redshirt tactical officers for a rescue mission, instead of – oh, I dunno – a doctor? The “we have to deliver these vaccines on time” added an extra source of tension to the episode, but it felt a bit exposition-y – mostly because of the timing of its introduction. If the episode had begun with Pike saying, “we’re en route to deliver these vaccines, but we stopped off briefly to study this unusual phenomenon,” I think it would’ve worked a lot better than Una springing it on us after Ortegas had already gone missing. The “scanning ability” percentage wasn’t really explained, and I could’ve entertained a brief line of technobabble discussing it, especially given its importance to Uhura and Pike’s storyline.
But, as I said, all of those are incredibly minor points, and none of them detracted from the finished product. I include them here because, well, I’m a Trekkie – and as Trekkies, we love nothing more than to pick at the tiniest little details in Star Trek, sometimes!
The rescue team beams down.
Terrarium joins Shuttle to Kenfori and Through the Lens of Time as one of my favourites from Season 3. It was fantastic all around, with great moments for Pike and Uhura, as well as an incredibly intense story for Ortegas.
I loved this completely different way to include the Gorn. Don’t get me wrong – I’ve enjoyed Strange New Worlds’ reinterpretation of the Gorn, by and large. But I also think we were beginning to come up against the limits of the “alien monster” idea, so to show a softer, more personable side to the Gorn – and to put Ortegas, who had suffered so severely at their hands, right in the middle of it – was a fantastic storytelling decision, and one that was executed incredibly well. Melissa Navia got her first major spotlight episode – and rose to the occasion, overcoming a difficult acting challenge.
I really can’t heap enough praise on Terrarium, as you can probably tell! It truly is an outstanding episode, one that harkens back to the likes of Arena and The Enemy from those older shows, but puts a completely different spin on a familiar setup thanks to a brutal ending. I’m not sure I’d have chosen to include Arena’s Metrons; I’m just not convinced that brief scene at the end added an awful lot or that the story really needed it. But doing so helps to square a circle, perhaps, while hinting at a “different” take on the Gorn by the time of Kirk’s encounter in Arena.
Playing chess with a Gorn.
So that was Terrarium. Absolutely fantastic. No notes – literally, in my case!
Season 3 has been pretty good, overall. Strong episodes like Terrarium are a nice balance after a weaker offering like Four-and-a-Half Vulcans last week, and I’m rooting for an excellent season finale to close things out with a bang! Can you believe Season 3 is almost over, already? I’m actually feeling pretty sad about that.
The final episode of the season will be titled New Life and New Civilizations. So far, there’s been nothing released – no promo photos, no blurb, no trailer. Something big could be hiding under the surface, then! Check out my latest theory about Captain Pike and Captain Batel, if you’re interested – you can find it by clicking or tapping here. And join me next week for the final episode review of the season. Oh, and if you missed it, I met Martin Quinn (Scotty) over the weekend at a Star Trek convention here in the UK. Click or tap here to check out my write-up of the events of the day. Live Long and Prosper, friends!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3, Star Trek: The Original Series Season 1, and Star Trek: Discovery Season 2.
It’s been a while since I’ve engaged in much theory-crafting here on the website! Strange New Worlds, as a mostly episodic series, hasn’t lent itself to the kind of weekly theorising that I used to do for Picard and Discovery… but there are character arcs, season-long storylines, and other narrative threads running through the show. I want to consider one of these today, and it pertains to Captain Marie Batel.
At the end of Season 2, Captain Batel was infected with the same Gorn parasite that resulted in the death of Hemmer. We went into the two-year gap in between seasons not knowing how – or even if – she would survive. Hegemony, Part II gave us part of the answer, as Spock and Nurse Chapel came up with the unorthodox solution of using Illyrian blood to “re-incorporate” the Gorn DNA into her body. Captain Batel, however, has suffered after-effects of this treatment, seemingly possessing some kind of Gorn consciousness or DNA within her. It’s an open question whether this storyline has now run its course, whether it will be picked up again, or how it will be resolved. I wanted to offer a purely speculative take at this juncture, with two episodes of Season 3 remaining.
Pike with Captain Batel in Season 3.
Let’s start by laying out what we know.
Captain Batel is still suffering as a result of the Gorn infection. The cure was, at best, incomplete, and according to Spock in Through the Lens of Time, there is some kind of Gorn “presence” which exists inside of – and separate from – Captain Batel. As Pike explained to Admiral Pasalk in Four-and-a-Half Vulcans, Captain Batel still needs intensive treatment sessions. And as far as we know, no one else has ever been cured once a parasitic Gorn infection has progressed to this extent.
Furthermore, Captain Batel’s relationship with Captain Pike has a hard and rigid time limit. Pike knows the time and place of the accident which will disable him, and we know, as the audience, that Pike will be transported to Talos IV by Spock a few months later. By the time of Pike’s accident, if not before, their relationship will come to an end. But what if… it doesn’t have to?
A vision of Captain Pike’s ultimate fate.
If Captain Batel’s condition worsens, the Gorn inside her could try to break out or even take over her body, as we caught a glimpse of in Through the Lens of Time. Some fans have theorised that this could lead to the creation of a Gorn-human hybrid – with speculation that this hybrid could even be the Gorn Captain that Kirk will face off against in the classic episode Arena. I cannot fully express my disdain for this idea, by the way; it would be the Klingon-Augment virus all over again, only worse.
But what if, instead of dying or being transformed into a Gorn, Captain Pike reaches for another solution? His solution could give context to Spock’s actions in The Menagerie, perhaps even giving Spock the idea to take Pike to Talos IV in the years to come. What if… Captain Pike were to take Captain Batel to Talos IV as a last roll of the dice; a desperate final attempt to save her?
Could Captain Pike take matters into his own hands in order to save Captain Batel?
The Talosians have appeared in Discovery’s second season, where we were introduced to this incarnation of Captain Pike. They played a major role in that season, sheltering Spock and helping him with his condition. We know that the Talosians possess advanced medical technology, as well as immense mental and telepathic powers. Even if Captain Batel were to arrive there in a comatose state, Talosian telepathy could create for her a world in which she was free from her infection, living her life somewhat normally.
Knowing that Talos IV is also Pike’s ultimate destination could reframe their relationship going into the final episodes of the series. Instead of Batel and Pike being a temporary fling; a relationship firmly in the here-and-now… they could fall deeper in love. Their future could exist… a shared future, free from their life-limiting conditions… but a future only the Talosians could provide. If Captain Pike were to take Captain Batel to Talos, it could be incredibly poetic. And beautiful.
Talosians in Discovery.
Now let’s consider how this could come about.
Captain Batel has just – as of Four-and-a-Half Vulcans – accepted a new role as head of Starfleet’s legal division. Rather than accepting command of a starship, which would be more difficult for her given her health, Batel is to take charge of the court-martial system, presumably being based either on Earth or on a starbase. It sounded like a promotion – perhaps to the rank of commodore or even admiral – was also on the cards. But… a big part of me thinks that, regardless of whether this theory pans out, Batel won’t get her promotion.
Let’s say that, on the way to her new posting, Captain Batel falls more seriously ill. Dr M’Benga and Nurse Chapel have done all they can, but the Gorn infection is proving too stubborn. Maybe the Vezda alien, kept in suspended animation aboard the Enterprise, is called upon for help, but either refuses or cannot do anything for her. Faced with her imminent death, Captain Batel is placed in some kind of suspended animation (probably in the transporter buffer, given Strange New Worlds’ proclivity for that kind of storyline!)
Captain Batel and Admiral Pasalk.
This leaves Captain Pike heartbroken… but also with a tiny glimmer of hope. Batel is not dead yet, and even though everyone is telling him she’s too far gone and cannot be saved, Pike is unwilling to give up. He does the only thing he can think of, and reaches out once again to the Talosians. The Talosians bring bad news: they know about the Gorn and their parasitic infections, but have no cure (or at least, no cure for someone so far gone). But they offer an alternative: bring Batel to Talos IV in stasis, and they will use their telepathy to let her live out a fantasy version of the rest of her life. He will even get the chance to say goodbye properly.
At this point in the timeline, Talos IV is already off-limits to all Starfleet vessels. But Captain Pike will break that rule, initially intending to do so secretly, but ultimately with help from Una, Spock, and the rest of the crew. The Enterprise will proceed to Talos IV – pursued, perhaps, by either the Gorn or Admiral April, both of whom could have reasons for wanting to stop him. Upon reaching Talos, Batel will be beamed down in her stasis chamber, accompanied by Pike. He’ll explain what happened… and what he’s done. He’ll explain what the Talosians can do for her. And though sceptical at first, and really hating the idea, Captain Batel will ultimately choose to remain on Talos IV.
The surface of Talos IV.
Maybe Pike will promise to keep working on a cure, with the aim of one day returning to Talos to free Captain Batel. That seems like the sort of thing the Captain of the Enterprise would do! But either way… the result of this mission will be that Captain Batel will remain on Talos IV, with the Talosians using their powers to give her some semblance of a life – mirroring and foreshadowing Pike’s own ultimate destination.
What I like about this idea is that it gives more depth and meaning to the Pike-Batel relationship. While we know they have strong feelings for one another, there’s always been a strange sort of undercurrent to their relationship. Pike himself – and us as the audience looking in – know that this relationship basically has a time limit. It can’t be “happily ever after,” because Captain Pike doesn’t get an “ever after.” But if Captain Batel were to end up in the same place for a not dissimilar reason… it changes their dynamic. It potentially deepens the love they may feel for one another, while also being somewhat poetic.
Captains Pike and Batel.
This storyline could also work well for Spock. In The Menagerie, it seems as if Spock’s decision to bring Pike to Talos IV is entirely his own… but what if there’s more to the story? What if Spock saw Captain Pike do the same for Captain Batel, and that’s part of what prompted him to take that specific course of action? Perhaps… Pike even tells Spock to do this. That would come dangerously close to treading on the toes of canon, in my view; Pike in The Menagerie repeatedly says “no” when Spock tries to take him to Talos IV. But… maybe they agree that he’ll have to say that as part of a ruse?
Obviously this idea has its shortcomings! For one, the ending of The Menagerie clearly shows Pike reuniting with Vina – a character we also saw him falling for in Discovery, too. Vina and Pike seem to share a moment together when he arrives on Talos IV, setting out in their telepathic forms to make the most of the second chance the Talosians have afforded them. If Captain Batel should be there too… it complicates, at the very least, the canonical ending to Pike’s story – which should already be set in stone.
This is supposed to be the end of Pike’s story.
It’s also narratively clunky and arguably repetitive. Not every story in Star Trek has to be based on something that we’ve already seen, and Pike taking someone he loves to Talos IV so the Talosians can use their telepathy to free them from a life-limiting condition… that’s the same plot as The Menagerie. I love it when Star Trek stories rhyme, or when we get echoes of a classic story in modern Trek. But is something so familiar and so similar crossing the invisible line between respectful homage and naked rip-off? I think a lot of fans would argue that it is, regardless of how well-executed it may or may not be.
However, I think this theory is infinitely better than the Batel-Gorn hybrid ultimately turning out to be Kirk’s foe from Arena! I didn’t like the Klingon-Augment virus when Enterprise did that storyline; I felt it wasn’t necessary to explain the change in makeup for the Klingons. And even if it was… that wasn’t the way to do it. It was convoluted and silly. This idea… that the Gorn in TOS and the Gorn in SNW look different because one is a half-human hybrid… it would have the same problems as the Klingon-Augment virus, the same narrative weaknesses… and, on top of that, it would also be repetitive.
Can we please rule out this idea?
The other thing to say is that it’s possible that Strange New Worlds’ writers… haven’t actually written an ending for this story. Maybe their idea is that Batel will sail off into the sunset as head of Starfleet’s legal division, and Pike will occasionally Skype her for half a scene here and there in Seasons 4 and 5. Maybe what I’ve been reading as the preamble to a bigger storyline just… isn’t. Maybe this is the story. Batel got sick, received a partial cure, suffered a setback, but is now able to manage her condition well enough to return to work. That could be the way it’s gonna go.
Batel could also yet be killed off. I was brutal in criticising Paramount’s marketing team in my review of the Season 3 premiere, because I felt that promo photos and trailers had spoiled Batel’s survival ahead of time. And I stand by that – it was incredibly dumb, after teasing us with this story for so long – to spoil Captan Batel’s survival when there was no reason to do so. But… despite all of that, Captain Batel may not be long for this world after all. The Gorn infection could come back, as we described above. Or the Vezda alien, which is still aboard the Enterprise, could break free and kill her. She could be killed in an alien ambush, a freak accident, a transporter malfunction… anything.
Captain Batel face to face with a Gorn.
So there are definitely other ideas floating around – some of which, to be honest, are probably more plausible than this theory!
However, I still kinda like this idea. It would completely reframe Pike’s ultimate destination, and the choice Spock makes on his behalf in The Menagerie. It could potentially deepen the bond between Batel and Pike, taking their relationship from something that is, by circumstance, bound to be temporary and… opening it up. Maybe they can have a form of “happily ever after” after all.
So that’s it. That’s the theory. In order to save Captain Batel’s life and give her some semblance of normalcy instead of a stasis pod, Captain Pike will call upon Vina and the Talosians, and transport Captain Batel to Talos IV, mirroring his own ultimate destination.
Will it happen? There’s two more episodes left this season, as well as Seasons 4 and 5. Are we truly done with the Gorn? Has Captain Batel reached the end of her story? Or… could there another twist? I guess we’re going to find out!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
It’s been a long road… gettin’ from there to here. By which I mean: it took me almost four hours on three separate trains and one tram to travel from my home to Destination Star Trek in Blackpool on Saturday. That’s right: Trekking with Dennis made it to a Star Trek convention – my first since 2011. This is, somewhat embarrassingly, a pretty big deal for me – my health has been poor for a long time, and I haven’t felt up to an outing like this in years. Aside from medical appointments and a couple of visits earlier this year to meet my newborn niece, this became my first excursion in over a decade.
I’d looked into last year’s Destination, but I didn’t feel well enough in 2024 so I opted not to go. But this year, bouyed a little by those visits to my sister, brother-in-law, and newborn niece, I was feeling a little stronger, and perhaps a little braver… so I bit the bullet and bought a one-day ticket for Saturday. It was a long day – hours of travel each way, leaving the house at 5:30am and not making it back until after 10pm. But despite being exhausted and in a lot more pain than usual by the time I got home… I had a good time.
The main convention floor around 10am. (Faces in all photos have been censored for privacy.)
The Star Trek fan community is just… wonderful. There are so many kind people in the community; Trekkies are patient, respectful, encouraging, enthusiastic, and just a joy to be around. I might be sitting on a seat, catching my breath in between events, walking to the bathroom, or waiting in a queue, and someone would strike up a conversation about something they enjoyed about the event last year, share their experiences of having met the guest speaker, or just compliment me on my Star Trek t-shirt. The atmosphere was incredibly friendly and welcoming… I felt, for the first time in years, like I was among my people!
And I must give special thanks to the staff and organisers. Due to my poor health, I’d filled out a form on Destination’s website to request some extra help. I didn’t really know what this would include, I just hoped there might be somewhere to sit down in between events or while queuing. Upon arriving at the event, I spoke with one of the members of staff who issued me a wristband – and I got to join a special queue for several of the photographs (more on those in a moment) which meant less time spent standing. Members of staff helped me find a seat at several of the talks, and they were all very friendly, chatty, and passionate about Star Trek. I simply wouldn’t have been able to attend Destination without this extra support, and I am beyond grateful to the organisers, the staff, and everyone at the convention who accommodated me, in spite of my limitations.
A selection of uniforms used in various Star Trek productions which were on display.
Let’s talk about why I decided to go to Destination this year. Because… well, let’s just say it didn’t quite go the way I first intended!
I’d been keeping an eye on Destination 2025 for a few months, weighing up whether to buy a ticket or not. But it was only when Anson Mount – Captain Pike himself from Strange New Worlds – was confirmed as a guest that I decided it was something I had to do. As you might’ve heard, though, Mount unfortunately had to pull out of the event at the last minute after contracting covid. I wish him well as he recovers. Again, credit to the organisers and staff, here: refunds were issued automatically for the panel I’d paid for when Anson Mount had to pull out.
Such things are unavoidable. Anson Mount’s last-minute withdrawal from Destination led to a few changes to the schedule… which, in the end, ultimately worked out in my favour. Connor Trinneer – Trip Tucker from Enterprise – was taking part in a talk on Saturday afternoon, and when I was no longer scheduled to meet Anson Mount for a photograph, I that time was freed up to attend the talk. As we’ll discuss, Trinneer’s panel was a lot of fun, and I’m glad I didn’t miss out on it. Oh, and Anson Mount did ultimately call into Destination by video-link, though I didn’t attend that event.
Anson Mount’s panel had to be done remotely. Photo: Destination Fan Events via Facebook
I’ve mentioned photos a couple of times now, so let’s talk about that.
Some people love to collect autographs. My mother had Elvis Presley’s autograph, for instance, which was something she loved to tell people about! But I’ve never really been big on autographs, even personalised ones. If I have the opportunity to meet someone famous, or someone important to me… I’d rather take that time to shake their hand. That memory, that moment… it’s always seemed more worthwhile than an autograph, at least to me. No shade to the autograph collectors – this is purely a subjective thing.
So I booked several photographs with Destination’s attendees. I met two guest stars from the first and second seasons of The Original Series, including an actor who appeared in The Man Trap, which was the very first episode of Star Trek to be broadcast. I met Chase Masterson – Leeta from DS9. I met the aforementioned Connor Trinneer, and Martin Quinn – who has taken over the role of Scotty on Strange New Worlds. I made a bit of a tit of myself, blurting out “I love Strange New Worlds it’s great!” as I waddled over to him. Poor man must’ve been traumatised. But I shook their hands, smiled awkwardly for the camera, and I have those photographs as mementoes of the day.
Martin Quinn as Scotty in a promo image for Strange New Worlds Season 3.
It’s been a while since I went to Blackpool. The seaside resort is a peculiarly British place, though it’s definitely in need of some TLC these days. But I have fond memories of being taken there as a kid, going to the Pleasure Beach funfair, seeing the Illuminations, and eating chips on the pier. This time, I got to take one of Blackpool’s new, modern, ultra-sleek trams – and use an app to buy my ticket! I’m still adjusting to life in the smartphone age, but on the short walk from the railway station to the tram stop, I managed to download the app, buy my ticket, and activate it.
As soon as I disembarked, I started seeing signs of the convention! The tram stop is right outside the Norbreck Castle Hotel, and there were already dozens of people milling about in costume, in Star Trek tops and t-shirts, and wielding phasers and other props. I made it inside, freshened up, and I was on the convention floor in time for the first event I’d been planning to see: a talk all about artificial intelligence.
I snapped this photo while en route!
This presentation, by a member of the UK military and Space Command, was genuinely fascinating. I’m not a “doomer” when it comes to A.I., though I certainly believe its practical applications are more limited than some optimistic utopian predictions would suggest! But discourse surrounding A.I. online can often feel overly negative. While the speaker was clear that there can be drawbacks and disadvantages to A.I., and some areas where it may not be useful, he was broadly positive and passionate about its current and future applications.
It was also very interesting to catch the tiniest glimpse of military applications of A.I. from someone directly involved with that side of things. Again, there’s a lot of “doomerism” surrounding killer drones and A.I.-engineered bio-weapons… so to get some perspective and learn a tiny bit about how A.I. systems are currently being used by real-world militaries was absolutely fascinating. Obviously this wasn’t directly related to Star Trek, though the speaker was a Trekkie, but Star Trek has long been a pioneer in predicting A.I. – from The Ultimate Computer to Data, Voyager’s Doctor, Control, and beyond.
Major Sam McEvoy during the A.I. talk.
I was able to attend two talks (or panels, if you prefer), one in the morning and one later in the day. Chase Masterson’s talk was first, and she was a really engaging speaker. I enjoyed a story she told about being invited to rehearse with her DS9 co-stars at the home of Armin Shimerman (Quark), which sounded like it must’ve been a lot of fun. And she spoke a little about the late Aron Eisenberg, as well as working with Max Grodénchik (Nog and Rom respectively).
Masterson also spoke about some of her other roles, her charity work, and what the audition process was like as she made the move to Hollywood in the 1990s. It must’ve been a big deal for her as Leeta went from having a few lines in a single episode to slowly building up to become a recurring character with some big moments in the show’s later seasons. It also sounds like there was a complicated working environment for anyone not a series regular; Masterson explained how, on DS9, the recurring cast never had a contract, and could theoretically have been let go at any time.
Chase Masterson during her panel.
Connor Trinneer also had some fun stories to share at his panel. He talked about the audition process, how he thought he’d completely blown his first audition for Enterprise, and how, after not being called back when he hoped he would be, he thought the role had gone to someone else. I also learned – and maybe you already knew this, but I certainly didn’t – that Trip Tucker almost got a different name. That’s right: he was originally to be called “Spike.” It was only because of Buffy the Vampire Slayer (which was on the air at the same time, and also had a character named Spike) that the name was changed – and that was after production had begun on the pilot.
Trinneer is another wonderfully engaging speaker, recounting his time on the show effortlessly. I think there’s still a twinge of sadness or regret that Enterprise was cancelled when it was; he mentioned the show’s premature ending several times, as well as talked about the possibility of exploring more of Trip and T’Pol’s relationship had a fifth season been greenlit. In a joking reply to a fan asking if he’d be willing to reprise his role, he said “he’s dead!” to much laughter. But he then elaborated: no one is ever really dead in sci-fi, and he’d be fascinated to learn how Trip might’ve survived the events of Enterprise’s finale.
Two really entertaining and interesting talks.
Connor Trinneer (left) at his talk.
Before we come to the photo sessions, I also got to take part in something really special. Chase Masterson did a script reading from the episode Bar Association – which is a huge episode for her character, Leeta. This was a separate event, in a smaller room away from the main stage. There were only about… I wanna say maybe ten of us, or so, as well as Masterson and a couple of the event’s organisers. It was small-scale, intimate, and just a ton of fun to have been present for. We all remember Bar Association, right – it’s the episode from Season 4 where Rom leads the staff at Quark’s to form a union.
This smaller script-reading session was so much fun, and definitely one of the highlights of the day for me. Chase Masterson is really funny, she hasn’t lost a step when it comes to embodying Leeta, and even though it’s been almost thirty years since Bar Association aired… I felt I was right back there, watching it all over again, just in a completely different way. These are the kinds of experiences you really can’t get anywhere else… and I’m so glad I chose to pay for a ticket to something like this instead of buying another action figure or model ship!
Chase Masterson at the Bar Association script reading.
The first photo I took – and therefore the first actor I got to meet – was with Martin Quinn. Quinn has taken over the role of Scotty in Strange New Worlds, showing us a younger and less-experienced take on the character that has just been really well-created and interesting. I noted in my recent reviews of The Sehlat Who Ate Its Tail and Four-and-a-Half Vulcans that Quinn has great on-screen chemistry with Paul Wesley (SNW’s Kirk), and it’s just been a lot of fun to see this younger version of the character and Quinn’s take on Scotty’s younger days. And yes, from now on, you can expect me to say “Martin Quinn (whom I have met)” in every future episode review where Scotty’s featured!
How often, nowadays, can one claim to have met a guest star from The Original Series? Garth Pillsbury appeared in the iconic episode Mirror, Mirror as Wilson – a crewman aboard the ISS Enterprise in the Mirror Universe. He reappeared in Season 3 as a prisoner in the episode The Cloud Minders. Budd Albright appeared in The Man Trap – the very first episode of TOS to be broadcast. His character (Barnhart) was killed by the M-113 Creature, making him one of the first “redshirts” to die in the show! He reappeared in What Are Little Girls Made Of as a different character, Rayburn, who met a similar fate!
Budd Albright (left) and Garth Pillsbury (right) in their TOS roles.
I then got to meet Chase Masterson (again, after the script-reading session) and pose for a photo with her. And I capped off my photo sessions later in the day with Connor Trinneer. There were pretty long lines for some of these, and I didn’t schedule photos with all of the guests who were there that day. But with the exception of Anson Mount, I got to meet everyone I set out to meet.
Meeting these folks, shaking their hands, and just… being with them for those few seconds… it’s an almost surreal feeling, in a way. Maybe if you’re a regular convention-goer this is all old hat to you, but for me, as someone who hasn’t done anything like it in so long… it was a wonderful experience. Being able to say I’ve met these folks, shaken their hands, told them (awkwardly) how much I enjoyed their shows and their characters… it’s just a really great feeling. It’s a connection between myself and the people who are actually *in* Star Trek that I didn’t have before.
And no, by the way, I’m not gonna publish those photos!
One of the autograph queues.
This might sound silly, but I was surprised to see so many people had gone all-out with their costumes. I felt underdressed in just a Star Trek-themed t-shirt, surrounded by people dressed up in full costumes from every series and every era of the show. It was great to see so many people wearing Picard, Discovery, Lower Decks, and Strange New Worlds uniforms, too – despite what some small groups of fans might want to think, the Trekkie community as a whole embraces, rather than rejects, those newer shows. There will always be some who complain, of course; I overheard one such conversation about “Alex Kurztman should be fired” at the convention. But it was great to see so many people who celebrated modern Star Trek just as much as the older shows.
The counterpoint to that is… well, a bit of an awkward one, to be honest. I’m no spring chicken – I’m in my forties – so this is not an attack on anyone, nor at attempt to be “ageist.” But… to be blunt, there’s not a lot of young blood in the Trekkie community at the moment. It’s rare for me to go somewhere and feel like one of the younger folks! But at Destination? I guess I’d say most people were in their mid-thirties or above. That gels, of course, with Star Trek’s 1990s heyday, and there are other factors such as younger people having less disposable income and perhaps more constraints on their time at this time of year. But it was noticeable, at least, that most of the folks there were in a similar age bracket to myself, despite Paramount’s attempts in recent years to broaden the Star Trek franchise’s appeal.
A Lego Borg Cube!
Destination was a lot of fun. It was a long, painful, and tiring day, but it was worth it in the end. The experiences I got to have – reading a script with Chase Masterson, meeting Budd Albright, who appeared in the very first Star Trek episode, and listening to Connor Trinneer talk about his time on Enterprise – just wouldn’t have been possible anywhere else, and I really value the time I spent and the memories I made far more than any of the merchandise I’ve bought over the years!
It also took a lot of effort, and I cannot stress enough how much I appreciate the assistance and help given to me by the folks at Destination. I paid for my tickets, so this is not some kind of sponsorship or ad, but the reality is that, given my health, I would not have been able to attend and do these wonderful things were it not for the extra help the staff and organisers were able to provide to folks with disabilities such as myself. I was exhausted after I got home – and yes, that’s why this week’s Strange New Worlds episode review was late – but I had a fantastic time.
2026 will mark Star Trek’s 6oth anniversary.
So… what’s next? I was talking to my sister (who, coincidentally, doesn’t live too far from Blackpool) about the event, and she said words to the effect of “now that you’ve done it, you wouldn’t do something like that again… would you?” And… I had to hesitate. Because yeah, it was a hard day. And yeah, next year’s event will probably be kinda samey, with talks, panels, merchandise booths, autographs, and photo-ops. There may well be some of the same actors and guest stars present.
I also don’t know, given my state of health, whether I’ll be able to do something like this again. It was a major undertaking for me, and it took a lot of planning, a lot of effort, and quite a few painkillers just to get through the day as well as I did! But I’m not going to lie to you: part of me is eyeing that weekend in August 2026, back at the Norbreck Castle Hotel, and thinking… “why not?”
So hey, if you’re going to Destination next year… who knows. Keep an eye out for a fat fella with a walking stick perched awkwardly on a chair or excitedly standing in line to shake the hand of… whoever they manage to book! In the 60th anniversary year, it could be a lot of fun.
Destination is an unofficial Star Trek fan convention held at the Norbreck Castle Hotel in Blackpool, UK. The Star Trek franchise – including all series, films, characters, and other properties discussed above – is the copyright of Skydance/Paramount. All photos taken by Trekking with Dennis unless otherwise stated. You may use them under the “share-alike” principle, providing you include a link back to this article. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3, and Discovery Season 3.
Last week, Strange New Worlds surprised me with an episode styled like a documentary. I approached Four-and-a-Half Vulcans much more keenly aware of the kind of story I was getting into… and I set my expectations accordingly. For the kind of light-hearted episode that it was, I think Four-and-a-Half Vulcans was, as Mr Spock might put it, adequate. There were actually some genuinely funny scenes and lines in the mix, and I laughed more than I expected. This was not the total cringe-fest I feared it would be.
However, it’s also an episode I’m in no hurry to revisit, and I’d probably rank it in the lower half of the Strange New Worlds episodes that have aired so far. Comedy has been a part of Star Trek since the beginning, and I’m not opposed to episodes and stories which firmly place themselves in that genre. However, a light-hearted tone and a comedic premise do not cover up any and all flaws; “it’s just a comedy episode” is not a good enough excuse for dodgy writing, weak characterisation, or hand-waving away one of the most significant elements of one of Star Trek’s most well-explored and understood races.
Captains Batel and Pike.
I’m going to start with the positives this week.
Four-and-a-Half Vulcans genuinely made me laugh. Like… out loud. Multiple times. A lot of the comedy, even though some of it wouldn’t usually be “my thing,” stuck the landing thanks to a combination of clever writing and creative performances, backed up by some well-planned staging, solid camera work, and even editing. Spock and La’an’s battle-come-dance sequence at the end of the episode, in which they moved through different areas of the ship, was incredibly well-executed, and that’s just one example.
Though this was an undeniably silly premise for a story, the way everyone involved really threw themselves into it made Four-and-a-Half Vulcans feel earnest in a way that not every Strange New Worlds comedy episode has done. But that’s the double-edged sword, and, for me, part of why Four-and-a-Half Vulcans doesn’t feel so special: it’s repetitive. Strange New Worlds has used a very similar premise several times already. If this were the show’s first comedy episode – or even the first Vulcan comedy or Spock comedy episode – I think it would’ve felt stronger, or at least more original. When I saw the promo photos and the teaser clip, I was already rolling my eyes and getting ready to complain because of how overused this core idea has been in a series that still hasn’t reached the thirty-episode mark.
Vulcan comedy… again.
And that side of Four-and-a-Half Vulcans was very much a let-down. Strange New Worlds’ writers seem utterly fascinated – borderline obsessed – with the idea that “Vulcans are stuck-up, rigid, and unemotional… isn’t that hilarious?” There hasn’t been a single straight-laced Vulcan story in the show so far. We now know that cancellation is coming, and Strange New Worlds has actually passed its halfway point. I really, sincerely hope that if the show revisits the Vulcans in Seasons 4 or 5… we’ll get a different kind of story.
Because for all of its genuinely funny and engaging moments, Four-and-a-Half Vulcans was weighed down by that sense of repetition. We’ve been here before – more than once, and in all three seasons. We’ve done the whole “what if Vulcans were hilarious,” “what if Spock had emotions,” and “aren’t these autistic-coded aliens just a hoot” things so many times… I’m beyond over it. That didn’t stop me laughing at some of the episode’s well-played jokes and genuinely fun moments. But it drags it down several notches. More than anything, I hope Four-and-a-Half Vulcans will be Strange New Worlds’ final attempt to go down this road. And hey, if the writers have zero other ideas for what to do with Spock and the Vulcans? Just don’t use them. That would honestly be better, at this point, than another attempt at “Spock comedy.”
Spock.
Sorry, this was meant to be the “positives,” wasn’t it?
Anson Mount is funny. He has good comic timing, and I enjoyed his weird and quirky take on a human-who’s-not-quite-Vulcan. A character like pseudo-Vulcan Pike would be absolutely awful to watch week in, week out… but as a one-off and a change of pace? I liked it. And Mount’s performance was a big part of that, I think. I can see just by watching the scenes he had in sickbay and in Pike’s quarters that it must’ve been a ton of fun to perform.
However… we’ve had Pike the cowardly courtier in The Elysian Kingdom. Pike without his memories in Among The Lotus Eaters. Pike the singer in Subspace Rhapsody. And earlier this season? Pike the holo-TV producer in A Space Adventure Hour. That’s four episodes in which Captain Pike isn’t Captain Pike… in what we used to call “the Captain Pike show,” back when Strange New Worlds was little more than the target of a fan campaign. As with “Spock comedy,” I’m kinda done with the whole “let’s turn all our characters into totally different people!” premise. Strange New Worlds isn’t the only Star Trek show to have done this. But it is the only Star Trek show to have done it so often in such a short span of time. These aren’t twenty-five episode seasons of a show that’s gonna run for seven years. Forty-six episodes of Strange New Worlds are all we’re getting. And in several of them, Captain Pike isn’t himself. Again… I’m kind of over that premise. Let Pike be Pike!
How about a Captain Pike episode in the Captain Pike show where Captain Pike… gets to be Captain Pike?
Sorry, sorry. Positives.
I liked Kirk and Scotty’s burgeoning bromance. I was surprised to see Paul Wesley back as Kirk so soon after his big turn in the captain’s chair. But building on his new friendship with Scotty was a fun angle, and it was actually one of the few elements of Four-and-a-Half Vulcans that was played pretty straight. Yes, Kirk and Scotty found themselves in a weird situation with Vulcan/Romulan La’an… but their friendship continues to grow. Paul Wesley and Martin Quinn genuinely work well together. Kirk is beginning to come into his own as the captain we remember, but Scotty still has an edge of nervousness or a lack of confidence that comes from youthful inexperience. There’s a cute vibe to how they interacted, this week… and I really liked it.
Kirk and Scotty got what was one of Four-and-a-Half Vulcans’ most over-the-top storylines, with La’an plotting and scheming her way to a multi-front war. I think the boys’ side of things was the better one, and certainly the most grounded. Two stellar performances kept things focused mainly on the younger versions of these characters, despite the shenanigans happening around them.
Scotty and Kirk make a pretty good team.
Since I mentioned La’an, let’s talk about her next. I haven’t really had the chance to discuss this very much… but La’an’s connection to iconic Star Trek villain Khan has been, for me, almost a complete waste so far. Only a couple of episodes have so much as touched on La’an’s ancestry and the potential lingering effects of augmentation, and to be blunt, that’s not been good enough from Strange New Worlds. There are ways to use a character like La’an to talk about things like collective guilt, the dangers of eugenics and genetic engineering, or generational trauma. So far, we haven’t got much of that… making me feel, as time has gone by, that La’an should’ve probably been created as an original character without that connection to Khan.
However, this storyline did belatedly address some of that. It wasn’t a huge part of it, with La’an’s famous relative and augmented DNA only being referenced right at the end. But that explanation made sense to me and seemed to account for La’an’s changed persona when in Vulcan form. As an admittedly small and easily-overlooked nod to this under-utilised aspect of her character, I liked it.
La’an being zapped.
The scene between Pike and La’an in their Vulcan/Romulan guises was pretty funny. And I liked that Strange New Worlds linked up these two characters – both of whom are, as far as we know, the only people in Starfleet at this point in time to be aware of the connection between Romulans and Vulcans. The fact that they both had to cover this up to comply with the Temporal Prime Directive was alluded to, and added a lot to the scene. Obviously Pike came to learn about the Romulans in the Season 1 finale, and La’an did last season in her team-up with an alternate timeline version of Kirk.
The implication of this is interesting, though, if we take a step back. La’an basically turned into a Romulan, not a Vulcan, and Spock seemed to suggest that her augmented ancestry played a role in that. Is that a clue about the split between Vulcans and Romulans? Enterprise showed us our most comprehensive look so far at Vulcan history – including the Time of Awakening, after which the proto-Romulans left Vulcan. But it’s interesting, at least, to get this hint at genetic manipulation possibly playing a role in either the early history of the Romulans, or even in their society in general.
La’an and Pike.
Or perhaps the story wanted to highlight how thin the dividing line is between Romulans and Vulcans. That’s also an interesting idea, especially in light of Discovery’s far-future Ni’Var storylines. At any rate, I liked the idea that there could be some kind of augmentation at some point in Romulan history – and I felt that idea expands our understanding of the Romulans without treading on the toes of previous storylines.
Given how other parts of Four-and-a-Half Vulcans really leaned into the idea of “logic,” La’an’s transformation was a refreshing change of pace. Christina Chong can take a villainous turn remarkably well, and her performance – while no less over-the-top than any of the others this week – was still a lot of fun to watch. Again, this seems like an episode that would’ve been a blast to work on.
La’an becoming a Romulan, not a Vulcan, was a fun idea.
So let’s talk about the other Vulcans, then, and their transformations.
Though there was an attempt to address why Pike, Chapel, and Uhura were so emotionally repressed and logical, I felt it was a pretty flimsy way to hand-wave away an incredibly important part of Vulcan lore and history. Vulcans are not, by nature, stoic and logical. It takes a lot of effort and work on their part to box up their emotions the way they do, and just being physically Vulcan should not bring with it the decades of training that Spock went through to reach his more mature and logical state.
This was a narrative hurdle that I was really worried Four-and-a-Half Vulcans would trip over. And while we can say that the episode avoided the most flagrant violations of canon on a technicality… I’m still not sure that I like the result.
The transformation process doesn’t look very pleasant…
Regular readers will have heard me talk about internal consistency before. I believe internal consistency is one of the absolutely foundational components of suspension of disbelief when engaging with any work of sci-fi or fantasy. Once it’s been established that magic, fictional technologies, or alien races behave a certain way, that’s gotta be something subsequent storylines stick with. If Star Trek was constantly changing how warp drive worked, for example, it would soon erode the core of one of the franchise’s key technologies. And when it’s been established that Vulcans are intensely emotional people who have to train for years to keep their emotions in check and present a logical face to the world… future stories have to stick with that.
However, by showing the flaws and weaknesses in each of the transformed characters’ applications of logic, Four-and-a-Half Vulcans actually does something genuinely interesting with this idea. It’s more than just cringe humour, and while I maintain that it feels like something that’s dangerously close to crossing the line into an outright violation of canon, there was at least somewhat of a point to it. And more nuance than I’d been expecting.
Captain Pike was… illogical.
Pike, La’an, Chapel, and Uhura were completely unprepared for what being a Vulcan would feel like. And they found it impossible to adhere to a genuinely logical pattern of behavior, with all of them crossing lines and behaving like, as Spock put it, jerks. In that sense, I think we did actually learn a little more about what it must be like to be a Vulcan, and how intense their training and education must be to keep a logical lid on some truly illogical impulses and desires.
This was more than just pure comedy, and breaking it down, we catch a small glimpse at what being a Vulcan might feel like – something that, if you think about it, we haven’t seen much of outside of Enterprise. Parts of Four-and-a-Half Vulcans seemed to build on T’Pol’s storylines from Enterprise in an interesting way. Whether that was the intention or not… that’s how I read it. And perhaps I’m reaching, trying to find positive glimmers amidst a storyline I generally didn’t like. But I think that interpretation is there, and stepping back to Enterprise gives context to some of these scenes.
The episode explored a bit more about Vulcans.
Pelia is legitimately one of my favourite characters on Strange New Worlds, and almost every scene she’s in is just… delicious. She’s so funny, she adds so much light-heartedness to the show, and even in an episode like this, where comedy was the focus, her scenes still stood out. It was also a change of pace to put Pelia with a different combination of characters. We saw her with Ortegas, Dr M’Benga, Spock, and Una, and I honestly can’t remember many (or any) times she’d really spent time with most of them. She’s the chief engineer, and though we do now have Scotty as a junior officer, the chief engineer role on a Star Trek series is still an important one.
What I got from Pelia’s scenes, more than just a good laugh, was how she is genuinely friends with the rest of the crew. They like her, and she likes them. Because of how little screen time Pelia tends to get, and how inconsistent her appearances are – with her disappearing for multiple stories in a row, sometimes – there’s been less of an opportunity to show that. This week, with everyone hanging out in her quarters, I felt like she was a fully-fledged member of the crew. And I liked it. Oh, and Pelia’s quarters being shielded from the ship’s sensors? Love it.
Pelia is so funny. I love her.
Though Chapel and Uhura got arguably the less-interesting Vulcan storylines, both had their moments. Uhura trying to solve problems with mind-melds and forcibly “brainwashing” Beto was… weird. But it was nice to welcome back Mynor Lüken on this side of the story. I still think Beto and Uhura have good chemistry, and giving the younger Uhura a romantic interest is – if done well and explored more in future – a solid idea I can get behind.
Chapel’s single-minded focus on work was also interesting, especially as she began severing relationships and friendships in the name of efficiency. I felt a little of Seven of Nine in this characterisation, as Chapel prioritised doing as much work as possible ahead of everything else. Bringing back Dr Korby in the closing moments of the episode rounded out this storyline quite well.
Uhura in her Vulcan form.
If I might nitpick… Dr M’Benga and Una both said that they couldn’t force Pike and the others to return to their human states. And Una was unwilling to remove Pike from command, despite his erratic behaviour. But surely on medical grounds… the affected officers could have been relieved of duty. When it became clear that Pike could no longer effectively command the ship, and was issuing nonsensical orders like 45-minute shift changes, or when La’an was rigging the ship’s weapons for all-out war… intervening at that stage was definitely an option. In fact, it should have been mandatory.
In previous iterations of Star Trek, we have seen officers relieved from duty for less! I can appreciate why, in the beginning, Una and Dr M’Benga might’ve taken a “wait and see” approach, rather than trying to force Pike and co. to return to their human states. But when it became clear that they were being adversely affected by their transformations, steps would surely have been taken by a competent commander and medical professional to, at the very least, take them off duty for a while.
These characters could (and arguably should) have intervened before things went too far.
Doug was an interesting character, but in a busy episode, I don’t think we got enough time with him to really explore who he is or what he was even doing. He and Una made a fun pair, but we never really understood why they have such an unstoppable effect on one another. “Pure lust” doesn’t seem like something Una would experience, to be blunt about it, and even if she did… even if Vulcans and Illyrians have some kind of effect on each other… surely two grown adults are capable of behaving themselves long enough to have a serious conversation. It was a silly aspect of an already silly story… and one that was too over-the-top for my taste in an episode which had no shortage of such moments.
I was also disappointed that, after all the buildup to Doug’s arrival, we didn’t actually see him do anything of consequence to the plot. The writers and producers chose to show Doug – played by wonderful guest star Patton Oswalt – flirting with Una, sharing an awkward drink with Spock, and then doing whatever Vulcan magic he did entirely off-screen, before reuniting for one final flirty scene with Una. “Show, don’t tell” is something they teach every budding writer in their first ever lesson… and with Doug’s Vulcan katra magic being the climax of the episode’s story… it felt wrong that it happened entirely off-screen. Was it really straightforward? Did Doug just… snap his fingers, putting everyone to rights? Or did it take him a week of intense study, meditation, and working in a lab? We don’t know because we saw zero seconds of any of it.
Doug.
Four-and-a-Half Vulcans was funnier than I expected, and a better episode all around than I feared it would be from the photos and promo clip. But it wasn’t fantastic, it still has some significant weaknesses and contrivances, and above all, it relies on a premise that Strange New Worlds has thoroughly burned out. Please… please… let this be the last “Vulcan comedy” episode we get in this show. I can handle more light-heartedness, and I’m fine with more episodes that use overtly comedic premises and styles. But not another one where the focus is Spock and the Vulcans. We get it: Vulcans can be funny. But that’s enough for now. Try something else with the Vulcans, perhaps. Or give Spock a storyline that isn’t either slapstick comedy or depicting him slowly sleeping his way through every female member of the Enterprise crew. If you can’t think of anything that fits the bill… sideline Spock for an episode or two and do something else. Because I am thoroughly, utterly, and completely done with these kinds of stories at this point.
So that’s all for now, I guess! I didn’t hate Four-and-a-Half Vulcans. I didn’t even dislike it as much as I half-expected, half-worried that I would. But I did find it repetitive, perhaps a little too silly or over-the-top in places, and its strengths – like a genuinely good storyline for Kirk and Scotty – couldn’t outweigh its weaknesses. The result is an episode I probably won’t watch very often in the future.
Next week, we have Terrarium, which I know absolutely nothing about at this stage. The name doesn’t give very much away, and there haven’t been any photos or clips released ahead of its premiere yet. Maybe that’s because there’s some big secret being kept? “Terra” could hint at the Mirror Universe, perhaps – though I hope that’s not the case, to be honest! Or a “terrarium” could refer to an enclosure, perhaps suggesting Pike and the crew will become trapped. Those are total guesses, though. I guess we’ll have to tune in to find out!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are minor spoilers ahead for Star Trek: Voyager, as well as details about the upcoming game Across the Unknown.
A few days ago, at the video games industry’s big Gamescom event in Germany, a brand-new Star Trek game was announced. I was very briefly excited… then disappointed when I learned it was going to be VR-only. Star Trek: Infection looked genuinely fun… but I can’t get on with VR, so I doubt I’ll be able to play it unless it gets ported to non-VR systems in the future. “That’s a shame,” I thought, decrying that the only new Star Trek video game of the past couple of years was gonna be exclusive to VR. But oh well. Life goes on.
I mean, there’s no way the Star Trek franchise is gonna announce two video games at the same event within days of each other. Not after being radio-silent on video games since Resurgence and that Prodigy tie-in game were released. Right?
Star Trek: Voyager – Across the Unknown has just been announced by GameXcite and Daedalic Entertainment. It’s billed as a “story-driven survival strategy game” in which you, as the player, get to take command of the legendary USS Voyager during its journey home.
Are you ready to take command of the USS Voyager?
Wow. That honestly sounds like a great premise!
The game sounds like a kind of Fallout Shelter or U-Boat, with some amount of starship management in addition to the narrative choices. And that kind of game – where you get to manage and maintain the systems aboard your ship – has been one I’ve wanted to see Star Trek try out for a long time.
Voyager is a great show to use as inspiration for that kind of game. Being lost and alone, far from Federation space, gave Captain Janeway and the crew a lot of leeway when it came to making changes aboard Voyager: things like the Mess Hall and the assimilated cargo bay come to mind! And the unique community that the crew built – that sense of camaraderie that came from being the only humans in this far-flung part of the galaxy – could give the game almost a “cozy” vibe, perhaps.
Different rooms and decks.
Voyager also led to one of the Star Trek franchise’s few games that genuinely broke out of the Trekkie community to go somewhat mainstream: Elite Force. That game was a darling of early 2000s LAN parties, acquiring a good reputation with a wider audience – something very few Star Trek games have ever done, if you think about it. I don’t want to just assume that Across the Unknown will come anywhere close… but there’s precedent, at least, for potentially expanding the Star Trek fan community a little.
With all that being said, there are some caveats. Star Trek games, both recent and not-so-recent, haven’t always been particularly good… and that’s putting it mildly. Star Trek’s corporate overlords have never really seen the potential in video games as an artistic medium, and practically no licensed Star Trek game has been afforded a sufficiently high budget. The result? Compared to other big sci-fi franchises, like Star Wars and even Alien, Star Trek hasn’t made much of an impact in the video game realm, and some titles have been genuinely quite low-quality.
This looks like an away mission.
And… to be blunt, I’m getting a bit of a “cheap knock-off” vibe from the trailer and some of the screenshots of Across the Unknown. The graphics look okay, don’t get me wrong. Maybe a bit last-gen, but for a game that won’t have been given a blockbuster budget, that’s okay. But a game like this lives or dies on the quality of its management and sim elements – that’s the appeal of assuming command of the USS Voyager in a game like this. And I’m just not blown away by what I’ve seen, to be honest.
Perhaps, though, that’ll turn out to be a good thing. If I go into a game hyped up to the moon and it doesn’t live up to it, I’ll be disappointed. But if I have low expectations… it’s easier for a game to exceed them! So maybe my Fallout Shelter comparison is apt; maybe that level of quality and interactivity is about right.
This looks like a map screen, perhaps showing the available planets/star systems that can be visited.
I still need to play Resurgence. It kind of released at an awkward time for me personally, when I was feeling a bit burned out on Star Trek as a whole. I bought it, but it’s sat un-played in my Steam library ever since. Hopefully, though, I can get around to Across the Unknown a bit more quickly when it’s ready! At this stage, there’s no release date – but it could be sometime next year, maybe, based on nothing but the timing of the announcement.
I’m not familiar with developer GameXcite. The company seems to be based in Germany, and so far has released two Asterix and Obelix mobile games and one console/PC game. Oh, and for some reason… development of all of their games (including Across the Unknown) is partially funded by the German government. Go figure. The PC version of Asterix and Obelix: Heroes has a “mostly positive” rating on Steam, and I can’t see any complaints about the game running poorly, crashing, or suffering from game-breaking bugs. Which already puts it light-years ahead of 2013’s Star Trek tie-in game!
A very pretty master systems display!
But you may have heard of Across the Unknown’s publisher: Daedalic Entertainment. If that name sounds familiar, well… it’s because Daedalic was responsible for 2023’s The Lord of the Rings: Gollum, which was a broken, unfinished mess, and quite literally one of the worst games to launch that year. There’s a difference, of course, between Daedalic’s now-closed development studio and the company’s publishing arm. And Daedalic has published some genuinely good titles: Partisans 1941, for example, and 2023’s Barotrauma, which is a comparable kind of management/narrative game set on a submarine.
I’m trying to keep my expectations in check for Across the Unknown. The game’s blurb mentioned that there are twelve “sectors” of the Delta Quadrant to explore, which could mean there are basically twelve stages/levels. That… doesn’t sound like a ton of content, though I suppose it depends how detailed these sectors are, whether there are multiple star systems to visit in each one, and how many narrative events there could be. The blurb mentioned familiar faces from the show, like the Caretaker and Borg, returning, too.
The USS Voyager approaching a star.
One of the most interesting ideas, though, are the so-called “rogue-lite elements” that Across the Unknown promises to incorporate. Narrative inflection points, where choices can lead to completely different outcomes, potentially including things very different from what we saw in the TV show, sound genuinely interesting. If handled well, there could be some replayability here, making each run through the game feel different – assuming you pick different options each time!
The danger here is that there will be one “optimal” run, where, if you do everything just so, you get the best outcome, or the outcome that closest resembles the TV show. Part of the fun of an idea like this – taking the Voyager story but allowing players to make different choices – is that some of these choices could actually lead to better or just radically different outcomes. In short… if every choice except the one Captain Janeway made leads to instant death or the ship being wrecked on an asteroid, that’s not gonna take full advantage of this style of gameplay! So I hope the developers are aware of that and are at least trying to make these choices feel different and meaningful.
Ooh, it’s Harry Kim.
So that’s all for now. I shall follow Across the Unknown’s progress with interest, and when it launches – which could be next year – I daresay I’ll pick up a copy and check it out. If possible, I’ll try to write a review here on the website… but my track record with such things isn’t great, so someone might have to remind me if I forget!
Now… with Voyager getting some love in its 30th anniversary year, how about that HD remaster? Hmm, Skydance? HD remaster? HD remaster of Voyager from Skydance? Skydance’s HD remaster of Voyager to stick on Paramount+? Come on… you know you want to!
This was good news, though, and as Voyager celebrates a milestone anniversary, it’s nice to see the series getting a bit of attention from Star Trek’s corporate overlords. I’m trying to keep my expectations at a reasonable level, but if this game manages to make good on its premise, it could be a lot of fun.
Star Trek: Voyager – Across the Unknown will launch for PC, PlayStation 5, and Xbox Series consoles at an unknown future time. Star Trek: Voyager – Across the Unknown is the copyright of GameXcite, Daedalic Entertainment, and Paramount/Skydance. The Star Trek franchise – including Voyager and all other shows discussed above – is the copyright of Paramount/Skydance. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Minor spoilers are present for Picard Season 1, The Original Series, and Deep Space Nine.
What Is Starfleet was incredibly creative and well put-together. It draws clear inspiration from modern documentary films and investigative journalism, splicing action with interviews, and the way it unfolded made it a genuinely interesting watch. It could also feel intrusive and more than a little frustrating, particularly as the action would cut away from what was unfolding to focus on another interview or clip that didn’t seem to move the main story along. The overall result? An episode I have mixed feelings about, I’m afraid.
The documentary’s title card.
Beto is not a totally brand-new character, having been built up over several earlier episodes. That should be a saving grace for What Is Starfleet, because we’ve at least started to get to know Beto, and we’ve seen him interacting with and getting to know some of the characters on the show already. But… the way this documentary was presented felt intrusive to practically all of the other characters. And because they are our real protagonists and have been for two-and-a-half seasons already… we’re on their side more than on Beto’s, even when naked plot contrivances seemed to be painting Starfleet and Captain Pike in a less flattering light.
It was obvious that the only two characters who were even potentially interested in being interviewed were Uhura and Erica Ortegas – and both of those come with caveats. Captain Pike, Dr M’Benga, Spock, Una… none of them were okay with this. They were complying because they’d been ordered to, but they really weren’t game for having their personal and professional lives exposed and dissected on camera. And again, because they’re the people we care about more than Beto, a significant chunk of What Is Starfleet felt uncomfortable, like it was being presented from the wrong character’s point of view.
Most characters – like Dr M’Benga – were unwilling participants in the documentary.
Maybe that’s supposed to be part of the point. Some films and TV programmes want you to feel uncomfortable, want to show off negative or less-positive traits from some of their characters, and this documentary format is particularly well-suited to doing that. But if that was how it was meant to come across, then I question both the intent and the execution. What would be the point, in a series like Strange New Worlds, of trying to light up in neon some of the main characters’ ambiguities and questionable backstories? What do we gain by that? Because it feels like something that was contrived for the sake of being an uncomfortable experience… not to lead to any kind of character growth or narrative payoff.
And we aren’t just considering this documentary within the confines of Strange New Worlds – but in the context of 950+ Star Trek stories over almost six decades. Impugning the character, values, and overall decency of Starfleet, as Beto seems to aspire to do in the beginning… it doesn’t sit right.
Dr M’Benga’s wartime record.
This side of the episode also horribly mixed its metaphors. Though I question whether it could be successfully pulled off, presenting the Federation and Starfleet as akin to an “empire,” ruthlessly expanding, using questionable weapons of mass destruction, threatening non-members… there could be real-world parallels there. It’s the distinction between how the United States likes to see itself – a paragon of virtue, extolling democracy and freedom – versus how the country can be seen by other countries around the world. Asking us as the audience to consider, even for a moment, whether non-Federation members and non-Starfleet personnel might see these organisations in that way has potential. It worked in Deep Space Nine with stories about Bajor and especially with the Maquis.
But the ending completely undermines all of that. Beto goes from making a hard-hitting investigative piece, complete with implicit accusations of war crimes and empire-building, to making a puff piece; basically pro-Starfleet propaganda. Though I don’t think this story, told in this format, had the kind of complex morality that would’ve lent itself to a discussion of Starfleet as a tool of imperialism… if that’s the angle you want to go for, you kind of have to commit to it. What Is Starfleet didn’t, resulting in an ending that felt abrupt and tonally wrong compared to everything that led up to it.
The end of the episode came across like a puff piece – or a recruitment commercial.
In an episodic show, you get contrivances sometimes – it’s part of episodic storytelling. In order to get to the main event, sometimes you have to brush aside an important point or sideline a character. It’s never great, but it’s a compromise of the medium. Even with that context, though… Starfleet’s off-screen orders for the Enterprise to work with this alien race and deliver their biological weapon felt incredibly flimsy. It was clearly set up to be as dark and negative as possible, so that the episode (and Beto as the filmmaker) could imply as many bad things as possible.
And again, contrivances are a hazard of episodic TV. There are many instances in Star Trek where the Enterprise has been ordered somewhere “just because,” jump-starting the events of a more interesting storyline. But there really aren’t that many episodes I can think of where the reasoning behind Starfleet’s orders is so deliberately obtuse.
There was no reason for Starfleet to be so annoyingly secretive other than “because plot.”
There was scope for a potentially interesting conversation about the “Nuremberg defence.” If you’re unfamiliar with that term, it refers to the expression “I was only following orders,” something many of the defendants at the Nuremberg trials after World War II would go on to claim. In the context of this story, Starfleet basically ordered Pike and the crew to transport a pretty terrifying weapon – a weapon created by interfering with a sentient life-form. The secrecy and “need-to-know basis” for the information pertaining to the mission at least suggests or hints at Starfleet’s higher-ups being aware of what they were doing.
But What Is Starfleet doesn’t do that. It flips things around, showing how Starfleet is “just us, the good people who serve,” and that kind of ignores a massive in-universe point about the nature of orders, who’s giving them, and what outside agendas might be involved. We didn’t get a satisfactory explanation for why Starfleet was inserting itself into this war between two non-Federation worlds, nor whether they knew of the capabilities of this sentient, genetically-modified weapon of mass destuction. “I was only following orders” is not an acceptable defence today, in the modern world, for something like the trafficking of sentient beings, let alone transporting weapons of mass destruction to one side in a war your state is not a participant in. So why would that be okay in the 23rd Century?
The episode sets up an interesting and morally complex idea – then dumps it right when it could’ve mattered.
What Is Starfleet could’ve posed those kinds of questions – but when it came to the crux, the episode’s writers and director baulked. They teed up these questions about Starfleet inserting itself into someone else’s war, not as a peacemaker but as a gun-running, human trafficking ally, and about how the chain of command operates. But then, after an admittedly emotional chat with Uhura about his personal agenda and ulterior motive, Beto does a complete 180 and turns his documentary’s final act into a celebration of all things Starfleet that’s so sickeningly upbeat that it comes across like propaganda or an enlistment ad.
And so… from both an in-universe perspective, and for us as the audience, Beto’s documentary feels fundamentally unsatisfying and tonally wrong. It’s as if you’d sat down to watch what you thought was a hard-hitting episode of PBS Frontline or Panorama about the war in Iraq, the lies that led to the war, and the criminal actions of the military… only for the film to end with a feel-good story about camaraderie and friendship, and an ad to join the army at your nearest recruitment station. Starfleet is – as the documentary points out – the Federation’s military, after all, so when the episode and the documentary end with this kind of puff piece… that’s how it comes across to me, at any rate.
This didn’t feel like the right ending.
A couple of weeks ago, Pelia was one of the most fun and engaging characters when dealing with Beto and his camera. She seemed to relish in hamming it up, almost hoping for her turn in the spotlight. That could’ve added a small amount of levity to what was a quite heavy story this time, and What Is Starfleet could’ve looked at the connection between Pelia and Beto, as well as, perhaps, how a filmmaker might deal with an overly enthusiastic participant. But, for no discernible reason, Pelia was entirely absent.
Given the Jikaru’s energy/electromagnetic abilities, and the damage sustained to the ship and shuttle, there was scope to bring in an engineering character, but neither Scotty nor Pelia appeared. If I had to choose just one of them, I’d have picked Pelia – I just think she brought something completely different to the table when dealing with Beto. It would’ve been fun for us to see him having to deal with her antics, but she could’ve also had a role in the story. Not only could we have seen her attending to the Enterprise’s shields, and perhaps Beto struggling to keep his composure during an interview, but Pelia could’ve also helped Pike deal with the intrusion of having a camera in his face. I’ve felt her absence in several stories this season – but none more so than this one.
Where were Pelia and Scotty during all of this?
All of this must make it sound like I hated What Is Starfleet. I didn’t. I liked the creativity. I liked that, after 950+ episodes and films, Star Trek can still break new ground and try different things. I liked that, hidden underneath the documentary format, there was a classic Star Trek story which felt like it came straight out of The Original Series or Deep Space Nine. And I liked many of the character moments – particularly Pike’s conversations with Una, and Uhura’s with Beto. I just think that some of the episode’s goals weren’t clear, and that maybe there was a bit of story meddling which ultimately led to quite a jarring shift in tone.
This was a non-linear approach to storytelling – the narrative was broken up by interviews and vignettes, but underneath it there was a classic Star Trek episode. I’d still have the same complaint about Starfleet Command’s unnecessary secrecy and obtuse orders without the documentary format, but on that side of the story, that’s pretty much the only weak link. The tale of an alien race corrupting a life-form for its own selfish purposes, and Starfleet intervening, coming down firmly on the side of protecting sentient life? That’s a classic “morality play” right out of The Original Series. And the idea of Starfleet potentially investigating this kind of weapon, inserting itself in a foreign conflict? The same kind of morally challenging storytelling was on display in Deep Space Nine.
The Jikaru and the Lutani warship.
I think the core story at the heart of What Is Starfleet would’ve made for a perfectly entertaining episode in its own right. And maybe, without the documentary trappings, it might’ve even been a bit more fun! I like when Star Trek gets into these morally grey areas – why was the Enterprise ordered to help this non-Federation member with Klingon ties? Did Starfleet Command know that the Lutani were illegally enslaving a sentient species to serve as weapons of mass destruction? Seeing Pike and the crew coming to that realisation was great… but without the unique format, I can’t help but feel it might’ve worked even better.
Because the interviews didn’t really expand our knowledge or understanding of any of the featured characters, basically just re-telling things we already knew, like Uhura’s family, Ortegas’ injury, Spock’s half-human side, or Dr M’Benga’s war record, there’s a strong case to be made that they… got in the way. And that what could’ve filled that space had they not been present was a more in-depth look at the Lutani, their unethical experiments on the Jinkaru, and Captain Pike’s realisation that his orders were morally wrong. That version of the episode – one played straight, without the documentary fluff – would have been fun to see.
Captain Pike.
There are a couple of other in-universe points I want to tackle re. the documentary, then I promise we’ll move on to discuss other parts of the episode!
Firstly, this documentary idea leaned on something modern Star Trek has done that I’ve never been particularly comfortable with. In short, the idea of making a documentary about the crew of the Federation flagship means that, to the ordinary Federation citizen, Captain Pike and at least some members of his crew are gonna be akin to celebrities. The implications are that either people knew who they are already, or that the documentary is going to raise their profiles and make them famous, for want of a better word.
I’ve never really liked that idea. In some Star Trek stories, it could work. When Enterprise did it in Season 4, turning members of its crew into heroes, there was a narrative purpose – but when we’ve seen similar attempts, such as in Picard’s premiere episode, or with Boimler in Lower Decks fangirling about certain Starfleet officers, it just felt weird and uncomfortable. I like to see the characters in Star Trek as everyday folks doing their jobs in this fun future setting. Some of them are exceptional, yes, but part of that is because they live in a post-scarcity future where “exceptional” is becoming the norm. They aren’t meant to be their world’s equivalent of celebrities, so this idea of a documentary all about them – making them famous people in the 23rd Century – just isn’t sitting right.
Uhura and Spock.
Then we have an interesting in-universe question: would a documentary like this actually make it to air? Would Starfleet be okay with a documentary implying one of its senior medical personnel is a war criminal? Or that showed a sensitive mission involving a non-Federation member, a weapon of mass destruction, and classified orders? If this was an independent production, maybe. But the whole idea behind Beto’s work is that he’s been commissioned by Starfleet to make this film – Pike and the crew are basically under orders to work with him and let him observe them, otherwise you can bet Pike wouldn’t have allowed him on the bridge. With that context, would Starfleet be okay with this film?
Starfleet Command would undoubtedly like the ending – how could they not? It’s basically pro-Starfleet propaganda and a recruitment ad rolled into one. But the rest of the film really does portray the organisation and several members of the crew in an extraordinarily negative light, so the idea that the people at Starfleet HQ who originally wanted this documentary to be made would give it the green light is ridiculous. And, also from an in-universe perspective, I’m not sure I buy the idea of Starfleet declassifying all of this footage of its operations, broadcasting it to all and sundry. Maybe that’ll become an issue in another episode – perhaps the Klingons watched Beto’s documentary, figured out some weakness in the Enterprise, and are planning an attack. I doubt it, but it could at least be a way to incorporate the documentary into a future episode.
Might the Klingons have watched Beto’s documentary?
Okay, that’s enough about the documentary for now.
So I guess Strange New Worlds isn’t going in the direction I thought it was with Ortegas and her hinted at PTSD-like condition. Her scenes in the documentary this week, in which she discussed her injury and recovery, seem for now to be the culmination of that storyline, and I don’t really see how, with three episodes remaining this season, this storyline can come back in a significant way. It was understated and not what I expected, but I can respect What Is Starfleet for the undramatic and mature way it approached this storyline.
I confess I’d been expecting more of an ending, though. I don’t think it feels unsatisfying, but Ortegas’ storyline had been set up right at the start of the season, then we got her big blow-up with Una in Shuttle to Kenfori, and I’d been sort of waiting ever since for this unnamed PTSD-adjacent mental health condition to return. With Ortegas never having gotten a major storyline of her own, this could’ve been her turn in the spotlight. I think there’s value in a storyline that basically says, “yeah, I was struggling, but with determination and time I’m doing better.” I wish we’d seen a bit more of it over the course of the season, though; Ortegas seemed to go from struggling badly to snapping out of it in between episodes, where recovery and coming to terms with trauma is a process, not an instantaneous thing.
I wish we’d gotten a bit more time with Ortegas this season to explore her mental health – but this ending was solid in an understated way.
Uhura was at the heart of What Is Starfleet, and her connection with Beto was interesting. However, there was a moment towards the end where Uhura seemed to go from “I can’t believe you’re recording this, leave me alone” to “I’m having an invasive medical procedure, bring your camera” in no time at all. Conflict between characters is great; it adds to the extension in a situation like this. And I get that Uhura was absolutely the right character to call out Beto on his agenda and potential conflict of interest. But I think we needed at least one scene in between their blow-up in the ready room and Uhura’s visit to sickbay to sell that they’re still on speaking terms.
That being said, Beto’s realisation that he was compromising his work and coming into it with an agenda was played incredibly well. I liked how the camera lingered on Beto – picking up on his line a couple of weeks ago about the camera being programmed to follow the strongest emotions in the room – as he sat with the idea that he was projecting onto Starfleet his anger and fears after what happened to his sister.
Beto.
The scene was also incredibly well-written, and it built on Uhura and Beto’s established relationship particularly well. I think we were getting to a point where, in theory, anyone *could* have called out Beto for his anti-Starfleet agenda, but if it had been Pike or Dr M’Benga, for example, it wouldn’t have packed as much of a punch. It took Uhura to see through Beto – not only what he was doing, but why he was doing it and why he felt the way he did. It was a great way to build on a fun character dynamic from earlier in the season, taking the pair in a more serious and dramatic direction.
Has it killed any possibility of an Uhura-Beto romance, though? After she called him out like that, and after Beto had been pushing his agenda the whole time, I can see both of them not wanting to take things any further. Maybe that’s a reach – or maybe Beto will be gone after this episode, now his documentary is over – but I liked the idea of giving this younger version of Uhura some kind of romantic entanglement. Spock can’t be the only one who gets to have that kind of storyline, after all!
Beto and Uhura made for a fun pair earlier in the season.
One thing I really liked about Beto, and I admire about the character on a personal level, is how he left all of that in the documentary. He could’ve said “cut!” and left out the part where Uhura basically calls him out on his own show for his bias and anti-Starfleet sentiments. But he didn’t. It added to the feeling that this was the kind of “warts and all” investigative piece that What Is Starfleet’s writers were drawing inspiration from. And I think it (belatedly, perhaps) paints Beto in a positive light. For all his flaws, he was dedicated to the truth more than to his own image.
I felt echoes of Jake Sisko in this side of Beto. In the DS9 fourth season episode Nor Battle To The Strong, we see Jake and Dr Bashir diverted to a warzone – where Jake fails to distinguish himself in combat. Jake writes up his experiences for the Federation News Network, including his cowardice, his abandoning of Bashir, and the sheer dumb luck for which he was hailed as a hero. Beto, in What Is Starfleet, does something similar by allowing his conversation with Uhura – and by extension, the agenda he had going into the documentary – to make it into the final cut. Both men exposed their own flaws and vulnerabilities. As I’ve said before… Star Trek doesn’t copy itself, but sometimes, story beats just rhyme.
Like Jake Sisko in Nor Battle To The Strong, Beto kept his documentary open and honest, even about his own flaws.
I’m not sure that this was a particularly good episode for Captain Pike. I don’t mean that in terms of screen time, but characterisation. Pike went hard on the “need-to-know” aspect of his orders, which made sense in the context of the story, but didn’t do wonders for a man who’s supposedly on friendly terms with his crew. There was a bit of broken trust there, I felt, and it begs the question of how much Pike knew about the Jikaru and what the Lutani had been doing to them before the mission got underway.
It was nice to see how Pike – eventually – came around to the idea that the Jikaru was sentient, and that interfering with it was morally wrong, even if it was within the scope of his orders. But it took him a while to reach that conclusion, even after Uhura and Spock had pressured him about it. And it doesn’t account for what he may or may not have known about the mission and the circumstances surrounding the Lutani and their unethical experimentation on a sentient life-form. Sometimes less is more… but here, we needed to know from Captain Pike, firsthand, that he was as surprised as everyone else about what was going on.
Pike with Una, Uhura, and Dr M’Benga.
Though we didn’t spend much time with the Lutani, I enjoyed the two characters we got to see. The first scientist died in a pretty gruesome way, succumbing to her injuries in sickbay. The second Lutani, the commander of their warship, got a one-on-one with Captain Pike, and I liked this character. There was a desperate edge to him; pleading for this unethical super-weapon his people had developed as it was, in his view, a last line of defence.
The actor, Shaun Majumder, reminded me of DS9′s Armin Shimerman in terms of how he spoke, and that was kind of fun to listen to! The Lutani are probably going to be among Star Trek’s many one-time-use aliens; I don’t expect we’ll see them coming back in a big way. But they had a neat design – the silver-grey colour at least helps them stand out from other “nose and forehead” humanoid aliens. Nothing to write home about, perhaps, but a solid and pretty nuanced antagonist for the story they were a part of.
The Lutani commander.
Ever since Discovery debuted, live-action Star Trek has used a cinematic “letterbox” aspect ratio… and I hate it! Okay, “hate” might be too strong a word, but c’mon… what’s wrong with a standard widescreen ratio that actually fits properly on most people’s TV screens? It feels like every episode has content cut off; like I should be seeing more of the action. What Is Starfleet finally ditched that – and it was consistent in using a 16:9 aspect ratio for the entire episode, unlike A Space Adventure Hour, which only used it for its show-within-a-holdeck-programme-within-a-show segments.
I admire Strange New Worlds’ producers for going all-in with whatever ideas they have. We got the animated ending to Those Old Scientists in Season 2. We got the a cappella opening theme in the musical episode. We got a 16:9 aspect ratio this week, mimicking those TV documentaries and investigative news pieces that the episode drew inspiration from. Long may this experimentation continue!
A phaser pistol in the armoury.
It was a ton of fun to see the shuttle Galileo again. The Galileo was made famous in The Original Series episode The Galileo Seven, and a shuttle bearing the same name has been a mainstay in Strange New Worlds since Season 1. Maybe I’m misremembering, but I felt the design of the shuttle that we saw this week was much closer to that TOS presentation than to earlier Strange New Worlds episodes – it felt a lot more familiar to me, at any rate.
The sequence aboard the shuttle was one of the most tense in What Is Starfleet, with Spock attempting a long-range mind-meld with the Jikaru. I’m not sure how we went from “Spock’s the only one who can do this because of Vulcan telepathy” to “anyone can thanks to this gadget,” but I guess that’s a minor point. The danger of the shuttle mission was well-established, and as the camera lingered on Pike, you could see how worried he was for the safety of the away team.
The Original Series concept art showing the shuttlecraft interior. Image Credit: Matt Jeffries via Forgotten Trek.
I’ll continue to compliment Strange New Worlds for taking a step back from Spock’s love life. When Chapel joined the away mission (why not Dr M’Benga?) I was a little worried that they’d drag that up again, but I was pleasantly surprised. There’s so much more Strange New Worlds can do with Spock than either comedy or romantic storylines, and I’m glad we got to see him in that kind of role this week. What Is Starfleet leaned into Spock’s role as the Enterprise’s science officer, but it also allowed him – in his own words and at his own pace – to touch on his half-human heritage.
This continues a trend from Enterprise (and really, as far back as The Original Series) of Vulcans being a pretty prejudiced lot. Despite their lofty claims of enlightenment and aloof nature, Vulcans are just as prejudiced as humans when it comes to race and racial purity. Enterprise took a deep dive into this side of the Vulcans, but it was always present. I remember Sarek’s line of Spock being “so human” in The Final Frontier, just as one example. Considering that next week’s episode is titled Four-and-a-Half Vulcans, calling attention to Spock’s heritage in What Is Starfleet might prove to be some clever foreshadowing. Or just a timely reminder.
Part of Spock’s training/meditation.
Alright, let’s start to wrap things up.
What Is Starfleet was a creative idea for an episode. Beto’s earlier appearances this season built up to it, meaning the idea of a full-blown documentary episode didn’t come from nowhere. The writers, producers, director, and editors clearly had a lot of fun researching documentary films and investigative news pieces, and the resulting episode emulates that style incredibly well. There were also great moments of characterisation for Beto and Uhura in particular, with Mynor Lüken and Celia Rose Gooding putting in incredible performances to bring their characters to life.
However, there are some flaws that keep What Is Starfleet from really soaring. I really felt the absence of Pelia, as her chaotic energy and previous run-in with Beto could’ve added a lot. I can’t help but feel that a more traditional episode, playing the story straight without the documentary style, might’ve been a better fit for this story of the Jikaru and Lutani, and would’ve allowed a bit more time for characters like Pike to shine. And, unfortunately, the documentary itself feels quite jarring, with a massive tonal jump from “investigative hit piece” to “recruitment ad” right at the end.
Spock.
A bit of a mixed bag, then. Nothing was out-and-out bad, and I will happily watch What Is Starfleet again. It’s a self-contained episode, one that doesn’t require a lot of background information from earlier stories to shine. Ortegas’ storyline is probably the most reliant on what came before, but I think it’s explained well enough within the documentary itself – and particularly through Uhura’s conversation with Beto – that even that aspect can be understood without much prior knowledge. I’m a little underwhelmed by this apparent resolution to Ortegas’ story, but at the same time I can respect Strange New Worlds for going for a more realistic and less drama-laden ending to her struggles.
We caught a glimpse of Captain Batel in the dinner party sequence right at the end, but this is now the second week in a row where her deadly, near-fatal illness and unconventional treatment haven’t been mentioned. As above, I love episodic television, and I don’t want Strange New Worlds to turn into a serialised show like Picard or Discovery. But… sooner or later, we have to pick up this storyline, right?
Next week, we have Four-and-a-Half Vulcans. I’ll level with you: I’m not looking forward to another “Vulcans are so stuck up, let’s use that for laughs!” story outline. Strange New Worlds has scope to do so much more with Spock and the Vulcans, yet almost every time they’ve appeared it’s been in a comedy story with a flippant tone. I hope I’m misjudging Four-and-a-Half Vulcans, and I’ll do my best to go into it with an open mind! But I’m concerned at this early stage. I guess we’ll find out, though!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Minor spoilers are also present for Star Trek: The Original Series.
When Strange New Worlds was first announced over five years ago, I wrote that, were I in charge, I’d plan ahead for the series finale. The final episode I envisioned would’ve seen Captain Pike handing over the Enterprise to someone we’re all familiar with: Captain James T. Kirk. Kirk’s arrival on the Enterprise’s transporter pad would’ve been his first on-screen appearance… and the final shot of the series. But ever since the end of Season 1, where a younger version of Kirk appeared, it’s been clear that Strange New Worlds’ writers want to bring in the character in a much larger way. We got to see that this week, in what was in large part a Kirk episode.
The Sehlat Who Ate Its Tail was interesting and, for the most part, an enjoyable romp. We got to see the first mission Kirk undertook with several members of his iconic crew – Spock, Uhura, Scotty, and Chapel. And it was set against the backdrop of a massive villainous starship that was simultaneously terrifying and ridiculous in its appearance. Most of this side of the episode stuck the landing, but it was also a busy story with a lot going on. That meant the villains weren’t as well-developed as I’d have liked, and a couple of characters aboard the Enterprise drew the short straw in terms of screen time.
Ortegas and Mitchell.
I think I’ll start with the negative points and criticisms before moving into the positives. The design of the scavenger ship was just plain silly. Its “face” with a gaping, monstrous maw was supposed to be intimidating or frightening – but it absolutely failed, and the visual impact of this floating mouth made the whole thing look ridiculous. At the beginning of the episode, when the scavenger ship went unseen, the reactions from Kirk and others definitely sold the illusion that they were seeing something terrifying. But when we saw the ship for ourselves… it just looked really bad.
The best way I could describe the design of the scavenger ship would be to say it’s the kind of thing a seven-year-old might draw if you told them to make you a picture of a “space monster.” It was equal parts cliché, over-the-top, childish, and silly – leading to one of the absolute worst starship reveals that I can remember in any Star Trek story. The design of the scavenger ship ended up detracting from some genuinely great performances; I could scarcely believe that the likes of Kirk, Scotty, and Uhura would be frightened of this ship because of how amateurish and silly it looked.
I found the visual impact of the scavenger ship to be pretty weak and silly.
Star Trek stories often have a broader point they want to make, and aliens or villainous factions can be seen as metaphors for events, issues, and even people out here in the real world. For the most part, The Sehlat Who Ate Its Tail was a story about Kirk – about how he had to come to terms with firing the shot that killed thousands of people. And that part of it genuinely worked and stuck the landing; we’ll talk about it more in a moment. But I felt the episode’s writing was very muddled with the revelation that the scavengers were humans. What was the point the writers wanted to make – except that Kirk needed more of a reason to feel bad?
If we’re returning to the well of environmentalism, climate change, and the state of the world today… then I’m afraid this really didn’t work. The scavengers’ ancestors may have left Earth because the environment was suffering and they felt the need to lead humanity to the stars, but that doesn’t explain how, over the intervening centuries, they became twisted into genocidal murderers. Nothing in the story explained this transformation – and the episode didn’t really know what it wanted to say, either. Is the point that well-meaning people can end up doing awful things? Is it that we shouldn’t take the “Elon Musk” approach of fleeing Earth in a spaceship and instead try to fix the climate crisis? Is it that humans are, fundamentally, absolute trash without a strong government to guide us? I genuinely don’t get what – if anything – the scavengers are meant to represent, other than a reason for Kirk to sulk.
Who were the scavengers, and why are we supposed to care?
There are plenty of aliens or villains in Star Trek who only appear once, but still manage to feel believable, fleshed-out, and real within the confines of a single episode. Whether we’re talking about the First Federation, the Sheliak, or the Abronians, there are literally hundreds of one-off aliens or adversaries who still manage to feel real and well-rounded. Because The Sehlat Who Ate Its Tail didn’t have a lot of time to explore who the scavengers were or what their driving force might’ve been… the end result was that they feel pretty flat, one-dimensional, and just not very interesting.
I absolutely adore how Strange New Worlds has largely returned Star Trek to a more episodic format. But for me, these scavengers fall into a trap that can sometimes hamper episodic storytelling: we just don’t know enough about them to feel much of anything. The big reveal – that they were actually humans all along – didn’t land as hard as it should’ve because we just hadn’t spent enough time with them, heard any of them speak, or come to know them at all. They were your bog-standard aggressive monsters for basically the entire story, so the revelation at the end didn’t really feel as impactful as I think the writers wanted it to be.
The Farragut and the scavenger ship.
Episodic storytelling is by far my favourite, not just in the Star Trek franchise but on TV in general. But not every episode ends up feeling as strong or as well put-together, and for me, the scavengers in The Sehlat Who Ate Its Tail just don’t really stand up to even other one-off villains in past iterations of Star Trek. And it’s such a shame, because I can see most of the pieces to build such a faction hiding just beneath the surface – and a more focused episode could have done a lot more with the scavengers, making the ending hit harder.
Some of the dialogue dedicated to setting up the scavengers felt like naked exposition, with characters claiming they’d heard rumours of something deadly and dangerous in this part of space. This setup felt pretty weak. It isn’t easy to establish a villain, show how dangerous they are, and come up with a plan to take them down all inside of forty-five minutes – and I get that. But that kind of storyline has been done before, and done way better, in other Star Trek shows.
This scene felt quite heavy-handed with its exposition.
There is something uniquely frightening about an incomprehensible enemy. This is what made the Borg so scary in their initial appearances in The Next Generation – they weren’t someone you could reason with or dissuade; they saw the Federation as a resource to be acquired, and nothing more. The scavengers, with their single-minded desire to harvest resources, could have leaned into that. But it would have required a different ending to the episode, and almost certainly a less-silly starship design, too.
In short, by trying to explain that the scavengers were human – but not having enough time to properly dissect the implications of that, nor really consider why the scavengers were acting in that way – The Sehlat Who Ate Its Tail gets the worst of both worlds. It removes any ambiguity or mystique from the scavengers, but what replaces it isn’t strong enough in the way it was handled – and didn’t get enough screen time – to balance that out. The ending of the episode, while really well-played from a character standpoint, ends up feeling pretty muddled as a result. And for us as the audience, the revelation that these nameless scavengers – not one of whom did we actually meet, let alone get to know – are humans… it just didn’t have much of an impact.
The scavengers’ 21st Century ancestors.
Then there was Pike and La’an’s run-in with the scavenger boarding party. This part just felt under-developed, as Pike seemed to sense hesitation in the scavenger when he had the upper hand in their fight. So… why didn’t the scavenger fire? Is it because he recognised Pike as human? In a galaxy populated by humanoid aliens (some of whom, like Betazoids, are completely indistinguishable from humans) would they even make the connection? If this was supposed to set up the ending of the story, adding to Kirk’s feelings about what he did… then shouldn’t Kirk have found out about the scavenger’s hesitation to fire? Was that supposed to set up a storyline about a possible peaceful resolution?
A lot of Star Trek stories are about communication and connection – finding a non-violent solution, even when an enemy or alien seems to be impossibly aggressive. Perhaps The Sehlat Who Ate Its Tail wanted to make a comment on that – either that some enemies can’t be talked down or reasoned with… or that Kirk and Pike didn’t even try. But this idea wasn’t in focus for long enough to matter, and I can’t even tell what – if anything – the writers were going for here. The sequence at the end – where Kirk and Pike found out about the scavengers – was cleverly edited and put together, though, and I liked seeing them both come to the realisation at the exact same moment.
Pike with the dead scavenger.
Earlier in the season, Strange New Worlds threatened to give Lieutenant Ortegas a significant storyline for the first time. After her injury in the season premiere, Ortegas seemed to be suffering from some kind of PTSD-like condition related to her Gorn captivity and near-death experience. That was a great setup, and I was keen to see it progress. But this is now Ortegas’ third appearance since being relieved of duty for misbehaving where none of that was even alluded to. It’s reaching a point where, if Ortegas’ mental health ever does come back into play, it’ll feel like a significantly weaker story.
Although we haven’t spent a ton of time with Ortegas in recent weeks, she’s been present – and most importantly, she seems to be doing okay. No one’s asked her how she is, the story hasn’t lingered on how she’s feeling or what she might be going through… she just gets on with the job. The danger here is that, if the writers remember their earlier setup in a future episode, it won’t land in the same way any more. There are definitely stories to tell about how people put on “the mask,” as I used to call it, and pretend to be okay while they’re suffering on the inside. But do we think that’s what Strange New Worlds’ writers are going for? Or is it just a case of Ortegas being put on the back burner so we can get stories featuring Kirk, Spock, and other TOS characters?
Season 3 is running out of time to pick up the dangling threads of Ortegas’ story.
This is, I admit, less to do with this week’s episode. And it’s absolutely possible that Ortegas’ mental health/PTSD story will come back and absolutely nail it. I’m rooting for that to happen! But it’s at least notable that Strange New Worlds set up this storyline for Ortegas but hasn’t returned to it for several episodes in a row. And her appearance here – taking her job seriously, working well under immense pressure, and basically saving the day with her piloting skills – risks detracting from that kind of story if what the writers want to do is show Ortegas struggling with her mental health.
The Farragut’s captain (whose name I had to look up because of how generic and forgettable she was) didn’t wow me in this week’s episode. There are plenty of ways to create memorable secondary or one-off characters, but this Captain V’Rel didn’t leave much of an impression. As a minor character I guess you can say that’s okay, but her command style was supposed to be something Kirk was butting heads with, and it just didn’t really seem to matter all that much. Also, given the unimportance of this character (at least so far), was there a lot of point in making her a Vulcan? Part of the fun of Kirk and Spock’s friendship was that it transcended that particular cultural divide; seeing Kirk paired up with another Vulcan a few years prior risks detracting from that, I fear.
Captain… Whatshername.
Although I felt the exposition was handled pretty poorly, the scavengers and their ship were supposed to be a kind of “boogeyman,” prowling this region of space and frightening everyone from the Gorn to the Klingons. So… does it make sense that their extremely powerful ship could be blown up so easily right at the end? The badly-damaged Farrgut – with no warp drive, a skeleton crew, and an array of damaged systems – fired three torpedoes, and that was it.
This ship was supposed to have been haunting this part of space for centuries, preying on even strong and powerful vessels like Klingon battle-cruisers – and had the capability to devastate entire planets. I know that Scotty and Kirk came up with a great plan to lure the scavengers in and disable their defences… but even so. Three torpedoes was all it took to take down this supposedly legendary ship.
The scavengers meet their end…
Okay, I think that’s enough negativity.
When you boil it down, The Sehlat Who Ate Its Tail is an ensemble episode – which I love – and a character piece with a focus on Kirk. Both of those elements work well, and it was nice to see most of the main characters in action. At the climax we had three different storylines on the go at once: Pike and La’an on the Enterprise’s lower decks, Pelia and Ortegas coordinating the ship’s sensor-less escape, and Kirk and the away team attacking the scavenger ship. All three stories came together magnificently, and it took all three groups of characters to aid in the Enterprise’s escape and the scavengers’ ultimate defeat.
That isn’t an easy thing to pull off. The Sehlat Who Ate Its Tail was a busy episode, but its main story arcs all felt like they mattered. In order to escape, the Enterprise needed a distraction and damage to the scavengers’ ship, which the Farrgut and away team provided, it needed the fuel-siphoning pipe thing disabled, which La’an and Pike managed, it needed communication between the thruster control panels and the bridge, which Pelia set up with help from M’Bena and Una, and it needed someone on the bridge to fly out – which Pelia and Ortegas managed with help from Mitchell. Practically everyone got something significant to do at the episode’s climax, and it takes some skill to pull that off in a short runtime.
Dr M’Benga firing the thrusters.
Of these storylines, obviously we spent the longest with Kirk and the away team. Though this was clearly pitched as a Kirk-Spock story, I genuinely enjoyed the rapport Kirk built up with the others, too. This was his first canonical meeting with Scotty, and I liked how it wasn’t a smooth start for them. If Strange New Worlds plans to follow this up and develop Kirk more with the episodes remaining, there’s a foundation for the Kirk-Scotty relationship to build on.
They may not have gotten off to the best start, but Kirk genuinely tried to make up for it later on, and we got a storyline full of technobabble that felt like classic Star Trek in the best possible way! All that talk of anti-protons and making the Farragut a tempting target for the scavengers felt like something straight out of The Original Series, as did Scotty’s earlier line about pushing the wrecked ship too hard. These characters do genuinely feel like younger versions of the people we remember, and that’s not always an easy feeling to conjure up. I wouldn’t have suspected Kirk’s first mission with Scotty would’ve been so high-stakes – or would’ve gone so awry – but it was really fun to see them working together in this way. It expands our understanding of both men and the bond they had during the events of The Original Series.
Kirk and Scotty didn’t exactly get the best start to their friendship.
Uhura also called back to the events of Lost in Translation, which saw her first encounter with Kirk. That was a good way to bring in Uhura’s empathy and sensitivity, setting the stage for Kirk’s rehabilitation after suffering a loss of confidence. The idea that his colleagues – who would later become his friends – were able to pull him out of that moment was impactful, and again, I think it sets the stage for how they relate to one another during The Original Series.
I’m glad that, on this side of the story, the writers chose to drop the whole “Spock love triangle” debacle. When La’an, Kirk, Spock, and Chapel were all together early in the story, I genuinely worried we were gonna get some kind of forced drama between them, like we’ve seen in prior entries this season. So I’m really glad that, for once, Strange New Worlds managed to step away from that and focus on something else. It was a blast to see this early mission of Kirk and some of the members of his crew; complicating it with that kind of romantic angle wouldn’t have added anything to what was already a busy episode.
Kirk, Spock, and La’an.
Speaking of romance… are you familiar with the term “Spirk?” Also known as “Kirk/Spock,” this is the fan theory or head canon idea that Kirk and Spock were or are engaged in either a sexual or romantic relationship. Personally, I’ve never been interested in that idea. I felt TOS established quite early on that Kirk at least prefers heterosexual encounters, and Spock – aside from his pon farr – is basically asexual! But one of the nice things about Spirk as a theory was that it always seemed plausible for fans who wanted to believe it. Even if we never saw anything on screen… fans could, if they so chose, read between the lines.
With all of Spock’s romantic entanglements in Strange New Worlds, I can’t help but feel that the writers are almost deliberately trying to erase Spirk as a viable fan theory. They’re much more interested to give Spock female romantic or sexual partners, as if to say “no, you’re wrong, there’s nothing queer going on here!” And I just think that’s a bit sad. I’m not saying I wanted to see an 18+ sex scene with Kirk and Spock! And I really didn’t want or expect the series to lean into the romantic side of their relationship – if such a side even exists. But I think it’s a bit of a shame for fans who did like the Spirk theory that Strange New Worlds is so intent on taking steps away from it. I like a good bromance as much as anyone else, and for me, Kirk and Spock have always felt more like besties than lovers. But having that possibility there, existing just out of sight, for fans who wanted it has been a part of the Star Trek fan community since the ’60s, and I don’t think I’d have chosen to walk away from it like this if I’d been in the writers’ room.
Spock and Kirk.
Am I right in saying that Strange New Worlds no longer has a main engineering set? I’ve wondered about its absence a few times this season, but The Sehlat Who Ate Its Tail had multiple stories that could’ve featured engineering – but didn’t. I felt this most with La’an; she was sent to retrieve some baryons from engineering, but did so entirely off-screen. Pelia seemed to very quickly wave away Pike’s efforts to reach engineering, with the room being flooded with dangerous gas. Combined, those two things felt like Strange New Worlds barricading main engineering and telling us to go away!
The science lab set, which was used in this episode and which we’ve seen a few times this season, seems to be replacing engineering. But with two engineers on the show, now – Scotty and Pelia – I can’t help but feel that might be an odd decision! How are we meant to see Scotty growing in his engineering prowess if we don’t have, y’know, main engineering? It doesn’t have to be the main setting for most episodes, but in some stories – like this one – a visit to engineering feels almost compulsory!
It might’ve been nice to see Scotty in engineering.
I felt this week’s take on Spock was much closer to the man we remember from The Original Series. Spock was much more straightforward and logical – stoic, even. There’s still wiggle-room in Strange New Worlds’ take on the character, and ways for him to grow and change. And I think next week or in a couple of weeks’ time we’ve got a Vulcan episode where “Spock comedy” could be back on the agenda! But speaking for myself, this version of the character – who we might call “classic Spock,” for want of a better term – is far and away what I prefer to see.
It was fascinating to see Spock’s first one-on-one with Kirk. Spock was the one to give him a much-needed pep talk after the Farragut’s engines gave out, and that entire sequence could’ve been lifted almost word-for-word from The Original Series. It really was a powerful, well-written storyline, and both Paul Wesley and Ethan Peck excelled at bringing these younger versions of the characters to life in a way that felt real, believable, and in keeping with past iterations of Star Trek.
Spock approaches Kirk in the ready room.
Kirk’s story of struggling under pressure was well-written. We saw glimpses of a classic Captain Kirk: bold, adventurous, and willing to break the rules because he can get away with it. But we also saw the vulnerability that comes with youth and inexperience; Kirk broke the rules, as he’s done before, but hit the wall when his rule-breaking didn’t pan out the way he’d hoped.
I liked Kirk’s log, too; it makes perfect sense how an officer like Kirk would be phenomenally bored if all he could do was conduct survey after survey of dull planets from orbit. Someone like that needs adventure – but, as in many classic novels and stories, the adventure-seeker got much more than he bargained for! Catching this glimpse of Kirk’s early career, though, without time-travel, alternate realities, or contrived ways to bring him aboard the Enterprise… it was pretty special. We got to see Kirk as the Farragut’s first officer, serving on a bog-standard survey mission aboard a less-important ship. There have always been these kinds of vessels in Starfleet; not everyone can serve aboard the flagship on a mission of exploration! But putting Kirk in that position – and showing how much it grated on him – was a genuine change of pace.
It makes sense that someone like Kirk would be bored on a mission like this!
Despite my misgivings about the scavengers as an antagonist (and the design of their ship), the reveal at the end hit Kirk hard, and Paul Wesley did a great job conveying that. The scene between Pike and Kirk was touching, too, and it was a bit of fun to see Pike’s influence on the younger Kirk before he assumed command. I can see Kirk taking those words to heart, particularly about regretting a decision but making it anyway. Knowing what’s in store for Captain Pike, that line was pretty impactful – and carried extra weight.
This moment felt like it was consciously setting up Kirk for the captain’s chair. Though Kirk would famously claim that he doesn’t believe in no-win scenarios, there are going to be impossibly difficult decisions to make when in the captain’s chair, and this felt like a bit of a trial by fire for the future Enterprise captain. Coming to terms with what he did – and why he feels so bad about it – is an important stepping stone between the younger, less-experienced officer we’ve been spending time with and the character we’re familiar with from The Original Series.
Kirk in the captain’s chair.
This is the kind of story to tell if you’re gonna do a prequel featuring familiar characters. Spock, Uhura, and Chapel felt very similar to their TOS presentations in this story – but Kirk and Scotty didn’t. They butted heads over engineering issues, Kirk tried to push the ship too hard, and Scotty – the future miracle-worker – wasn’t able, in the end, to keep the ship flying. I think that shows how both men have room to grow – Kirk in terms of his leadership abilities, and Scotty with his engineering miracles!
A storyline like this makes way more sense to me than one showing Spock shacking up with different members of the Enterprise’s crew. What we got in The Sehlat Who Ate Its Tail was a genuinely interesting look at the younger days of some of our favourite characters. Most of the pieces are there – they’re a stone’s throw away from how they will be in The Original Series. But whether it’s youth, a lack of confidence, inexperience, or some combination thereof… they aren’t quite there yet. That’s genuinely fun and interesting to see, and it expands our understanding of these characters instead of just throwing them into random situations and hoping romance or drama will be enough.
Spock, Scotty, Chapel, and Uhura… with an empty captain’s chair.
I really do like Pelia. She’s such a fun presence on the show, and she can be a complete change of pace from other, more straight-laced and stoic Starfleet officers. I think we got to learn Pelia’s age here – she’s over 5,000 years old. Her quarters are just pure hoarder-y chaos, and I love that! And her collection proved invaluable to the crew as they were able to wire up a handful of old telephones around the Enterprise – Battlestar Galactica-style – to coordinate the emergency thrusters during the escape sequence. The whole thing was a ton of fun.
Pelia was also, I guess, the ranking bridge officer during the escape sequence. That was kind of interesting for her, and a bit of a change of pace from her usual secondary or advisory role. We didn’t see her giving a lot of orders or anything like that, but she was a fun presence on the bridge with Ortegas and Mitchell during the escape.
Pelia in her quarters.
The Sehlat Who Ate Its Tail was a solidly entertaining Star Trek episode. It was held back from reaching the top tier by a pretty flat antagonist with a silly spaceship design, and that did ultimately impact how I viewed parts of the story – the ending in particular. But as a character piece about Kirk, seeing him growing in confidence as he’s on the path to become the captain we know and love, it was genuinely well-written. Kirk’s first outing with some of the members of his iconic crew was, by and large, a lot of fun.
I also appreciated that The Sehlat Who Ate Its Tail gave the rest of the characters things to do at the climax of the story. It took everyone working together to save the Enterprise – and the inhabited planet – and that’s not an easy thing to pull off within the runtime of a single episode. It did come at the expense of a couple of characters who felt less-developed or who got a bit less attention than they otherwise might’ve, but that’s okay.
Next week we have the curiously-titled What Is Starfleet? I’m really not sure what to make of that one – but I guess time will tell.
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Skydance and/or Paramount. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
We’ve had Comic-Con, where Star Trek made a splash with news about Starfleet Academy,Khan, and a pitch for a Strange New Worlds successor series. And now it’s Star Trek Las Vegas – a huge Star Trek convention with many of the franchise’s biggest stars in attendance. In between, there was a tiny little tidbit of news you may have missed – Paramount Global and Skydance Media finally completed their expensive and much-delayed corporate merger.
Last year, Tawny Newsome, Alex Kurtzman, and Paramount surprised a lot of us by announcing a brand-new Star Trek series – a “workplace comedy” which Newsome and Justin Simien were working on together. I noted at the time that the announcement seemed pretty threadbare, as if it had been thrown together at the last minute, and we didn’t really get a lot of details about it beyond who was writing it and that it might be set outside of Starfleet.
Justin Simien (left) and Tawny Newsome were working on this series.
Star Trek and comedy go well together, and they have done since the franchise’s inception. I made this argument when Lower Decks was in the offing and some fans were upset about it, because comedy has always been a part of Star Trek and will always have a place in Star Trek. Given the other options for new Star Trek shows and films, I don’t think I’d have necessarily chosen Newsome’s comedy pitch myself, but that’s beside the point. I’d have happily tuned in and I’d have wanted the new series to do well.
Note the past tense.
In the aftermath of Paramount’s merger, Newsome appeared at a panel at Star Trek Las Vegas. And she said something telling about her comedy series: “we’re waiting to hear” – i.e. from Skydance and Star Trek’s new corporate leadership about the show’s future – which she followed up with: “not to sound bleak, but nothing’s guaranteed.”
Star Trek’s new corporate overlords.
So… the comedy series ain’t happening, then. I mean, it’s not happening, is it? I would be astonished at this stage if it goes ahead; of all the proposals on the table for expanding the Star Trek franchise, it’s gotta be way down the list for the new team coming in. And I don’t think this is a huge shock – obviously Skydance plans to continue with Strange New Worlds’ final two seasons, and the two seasons of Starfleet Academy, one of which is complete and the other of which is already in production. But beyond that, there’s no new Star Trek being commissioned, and Skydance doesn’t seem to be obliged to fulfil Paramount’s past announcements – including Newsome’s comedy series.
Skydance CEO David Ellison seems much more interested in films than television shows. If Star Trek has a future in this new era, I would suggest at this early stage that it’ll be in feature films rather than made-for-streaming TV, based on what we can see from Skydance and Ellison at this early stage.
Skydance CEO David Ellison.
I don’t think it’s a coincidence that Discovery, Lower Decks, and Strange New Worlds all had their cancellations announced after Skydance and Paramount began working on their merger, with Strange New Worlds’ cancellation being announced years ahead of time while the merger was still being completed. It seems to me that Skydance wanted to come in with a clean slate, not having commitments to make any new Star Trek series whatsoever. And the comedy series? It may have been announced already, and at least some work has taken place on writing scripts, creating characters, and so on… but it was too late to the party.
If the comedy series had already entered full production, it would be safe for at least a season. But it hasn’t – and now the new team is taking over, they evidently have no obligation to pick it up. As far as we know, no casting decisions were taken, no contracts were signed, no sets have been constructed… the only thing we can be sure of is that a pitch and some scripts exist. And it’s very easy to put those in the old circular filing cabinet.
The announcement from last year’s Comic-Con.
What we heard from Tawny Newsome in Las Vegas feels more like Michael Dorn’s “Captain Worf” idea from a few years ago, or when Robert Duncan McNeill pitched a “Captain Proton” series to ViacomCBS. These are ideas that some fans might’ve liked, others might not have been into… but they never got off the ground despite clearly having a lot of thought and work put into them. I don’t believe that Goldsman and Meyers will succeed with their “Year One” pitch, and based on what we’ve just heard, I doubt that Newsome and Simien’s comedy series will go ahead, either.
And that’s a shame. As a Star Trek fan, I’d rather see the franchise in production than not – even if the kinds of shows being made wouldn’t have been my first choice. Obviously I’d be really keen on an idea like Legacy, or any kind of Strange New Worlds-inspired episodic series set somewhere after Picard. But if that’s not an option, I’d happily accept Year One or the comedy series. There’s potential in both, and I’m sure Skydance would make money on them.
Whether it’s a Strange New Worlds sequel, a comedy series, or something else… I just want more Star Trek!
But the direction of travel has changed. We’ve seen that with the cancellations. This current era of streaming Star Trek is, in my view, coming to an end in the next few years – possibly as early as 2028 or 2029 when the final episodes of Strange New Worlds and Starfleet Academy will air. Skydance’s new team might be interested in commissioning a feature film – and as luck would have it, there are several scripts being worked on – but I don’t think they’re interested in taking Star Trek forward on streaming at the moment. That might change, depending on all kinds of factors, and the more noise we can make as fans, and the more attention we can draw to Star Trek the better the franchise’s prospects will be! But for Ellison and Skydance, I just don’t believe they see much value in the Star Trek brand right now.
And that’s probably what’s done it for the comedy series. It’s a shame, because even though this wouldn’t have been my first choice for a new Star Trek production, there was still potential. And anything set after the Picard era is going to be of interest, even if it wasn’t the kind of exploration-focused episodic series that I’d have preferred. Maybe Skydance can be convinced to make a show like that… but I’m not holding my breath.
Tawny Newsome (c) with Paul Tompkins (l) and Wil Wheaton in 2022.
As we talked about when Strange New Worlds was cancelled… the blunt fact of the matter is that I don’t expect to see much more Star Trek beyond about 2028. When the shows that are currently in production make it to air and then conclude their runs, I really get the sense that that’ll be it – at least on the small screen. A fourth Kelvin film, or possibly some other cinematic adaptation, could still be possible in the years ahead, but for me, Star Trek has always been better-suited to television than the cinema.
I think in the weeks or months ahead we’ll have to lay out what’s gone wrong for Star Trek in this era of streaming television – and how Paramount’s outgoing executives took what could’ve been a golden opportunity and ended up pissing all over it. Star Trek could have been well-positioned as a big-budget, flagship franchise – but so many things went wrong, from the rollout of Paramount+ to Paramount’s inability to bring younger fans on board in significant numbers. But that’ll have to be the subject of a longer piece.
So long, Paramount. We won’t miss you.
For now, it seems to me as if Newsome’s comedy show is dead – albeit unofficially at this stage. And while you may not be terribly disappointed about that on an individual level (as I’m not, to be honest with you), I think it says a lot about the Skydance merger and Star Trek’s future under this new corporation. And that does genuinely have me worried, because it feels like we’ve only just got Star Trek back after more than a decade in the wilderness. To think it could be shutting down again so soon – and with so much potential left behind – is a bitter pill to swallow.
But hey, maybe I’m wrong. Maybe Skydance will announce their commitment to this project – and to many more Star Trek shows, films, and video games! We can cross our fingers and hope, right?
The Star Trek franchise – including all films and series discussed above – is the copyright of the new Paramount-Skydance Corporation. Credit to TrekMovie.com for the initial reporting on Tawny Newsome’s comments. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Original Series Season 1, The Next Generation Seasons 5 and 6, and Discovery.
When Star Trek uses an episode title like “Through the Lens of Time,” it certainly makes it sound like time travel is gonna be on the agenda! Since time travel stories are usually not my favourites in the franchise (or in sci-fi in general, really), I went into the episode with a little trepidation. But Through the Lens of Time was absolutely not what I was expecting – and I really do mean that in the best way possible.
There were some weaker parts of the story this week, sure. And we’ll get into them in a moment, don’t worry! But despite that, I honestly found Through the Lens of Time to be incredibly creative and just a ton of fun. In fact, I’d go so far as to say that it’s the highlight of Season 3 so far, eclipsing both the zombie episode a couple of weeks ago and the cliffhanger-resolving premiere. I was on the edge of my seat practically the entire time, and I genuinely did not know what was going to happen next every step of the way. After more than 950 Star Trek stories across almost six decades… the fact that the franchise can still feel fresh, creative, and new is nothing short of astonishing. Episodes like Through the Lens of Time are why I love modern Star Trek so much – and I’d challenge any “nu-Trek” avoider to give it a try.
The away team.
So with all of that said… where to begin?
I guess we’ll get the negative or less-positive points out of the way first, then we can spend the rest of the review gushing about just how awesome Through the Lens of Time was!
I’ve said this before in both my pre-season commentary and other episode reviews, but I’m not keen on the whole “Spock relationship drama” stuff. When it was just Spock and Chapel it was more tolerable, but this whole love triangle/love quadrangle that he’s tangled up in with Korby and La’an too… it’s too much. It’s too soap opera-y, too similar to what Discovery tried to do (with very limited success) and I’m just not into it at all.
I’ve had enough of this.
Furthermore, I think this “Spock in love” idea has well and truly run its course. Between episodes involving T’Pring, Chapel, and now Korby and La’an, Strange New Worlds has dedicated a significant amount of its runtime across three seasons to Spock and his love life. It’s come to the end of the road as an interesting or funny story idea, and I really hope that the writers will drop it – soon.
Past iterations of Star Trek could be static in the way Vulcans were depicted, showing them as rigid, emotionless, and some might say stuck-up! But even with that underlying concept of the Vulcans, we got episodes like The Next Generation’s Sarek, or The Andorian Incident in Enterprise, showing off different sides of the Vulcans and how they could be more complex. In short: we don’t need episode upon episode showing Spock getting jealous, grumpy, or pissed off to understand that there’s more to Vulcans than just a lack of emotion. And for Spock’s own character journey – an arc which should be bringing him closer to his Original Series persona as the series has now passed the halfway point – what do we gain by a second “Spock love triangle” or “Spock’s jealous of Korby” storyline? At some point, enough is enough. Right?
We did a Spock-versus-Korby episode just a couple of weeks ago.
I don’t think any of this fundamentally damages Spock’s character or makes him harder to root for as a protagonist. But we’ve tried out these same story outlines too much at this point, and I’d like to see Strange New Worlds do something different with Spock now; something besides “Spock comedy” or “Spock in love.” And if the writers can’t think of a better use for Spock… give him a scientific puzzle. Or sideline him for an episode or two and let other characters share the spotlight. This isn’t the Spock show.
The sequences with Chapel speaking to La’an and later to Spock were just unnecessarily cringeworthy; the kind of thing we’d have expected to see in Discovery with Burnham. And unfortunately I don’t mean that as a compliment. There’s room in Star Trek for these kinds of storylines, don’t get me wrong – I don’t think Star Trek should be just action and science with no love or relationships. But when one character seems to get 90% of these kinds of storylines – especially when that character is not naturally well-suited to them – it starts to wear thin. And for me, storylines about Spock’s love life ran out of steam somewhere near the beginning of Season 2.
La’an and Chapel chatted about Spock.
A couple of weeks ago, I said that I felt Ensign Gamble might not be long for this world – and that prediction was born out this time. This isn’t a criticism exactly, because I liked what earlier episodes did to build up Gamble to be more than just a typical Star Trek redshirt. But that being said, from the moment he was assigned to the away team… it seemed pretty obvious that his fate was sealed! Or at least it did to me. The manner of his death was still awfully shocking, though.
Despite making a reasonable guess at Gamble’s fate, I think Strange New Worlds did better with him than Discovery did with the likes of Airiam – or than Picard did with basically all of its non-legacy characters! We got to know just enough about Gamble over the span of several episodes that his death really did hit hard. Perhaps not quite as hard as it might’ve if he’d been part of the show for an entire season, or he’d gotten a few more scenes, but hard nevertheless. And even though I felt it was predictable from the moment he joined the away team… the manner of his death, and how gruesome it was by Star Trek standards, was still a genuine shock.
First rule of away missions: don’t touch the glowing orbs.
One aspect of Through the Lens of Time reminded me of Power Play – a fifth-season episode of The Next Generation. That story also involved an alien prison where inmates were kept in non-corporeal form, and also saw some of them escape by taking over the bodies of some of our heroes. This wasn’t meant as a callback, obviously, but sometimes Star Trek episodes just… rhyme! There are huge differences in who the prisoners are, the kinds of powers they possess, how they were imprisoned, how many of them were able to escape, and so on. But there were echoes of that older story, and when I realised we were looking at a prison, that was the first comparison that sprang to mind!
At this stage, I can’t tell if the Vezda alien prisoners will be revisited. I have to assume that the captive aboard the Enterprise will be at some point – I mean, they have to be, surely. The flickering screen at the end of the episode, and the fact that we got no real closure on who they are or what they might want, definitely hang over the ending of Through the Lens of Time. But the rest of them? Unless Strange New Worlds plans to make these aliens some kind of ongoing antagonist, I think we probably won’t be back to this planet or the interdimensional prison.
Surely we haven’t seen the last of this alien visitor…
Speaking of the Vezda alien held captive aboard the Enterprise: modern Star Trek loves its transporter pattern buffers, doesn’t it? Discovery has used the pattern buffers to store people, Strange New Worlds did it with Dr M’Benga’s daughter – who was name-checked in this week’s episode – and then we saw Scotty do it with the malevolent alien right at the end. When this idea of using a transporter for storage was first broached – in Relics during the sixth season of The Next Generation – it was presented as a kind of janky, improvised solution when Scotty had run out of options. In Strange New Worlds, it basically seems like the transporter has a separate compartment just for storing all of the missing children and random aliens that the crew want to bring along for the ride!
Jokes aside, I don’t think this is some kind of henious “violation of canon,” or anything like that. And it was a somewhat creative way to trap this mysterious and powerful alien. One thing I think this moment missed, though, was showing the broken orb-like container before Scotty swooped in. When Gamble was injured, it looked like a glass container which had shattered. When Scotty grabbed it and trapped the Vezda alien, it looked like it had broken neatly into two pieces. If we could’ve gotten just one close-up shot of the broken container, this moment might’ve felt a tiny bit better. And yes, I know that’s a bit of a nitpick.
The Vezda alien leaving Gamble’s body.
After being absent since the season premiere, it was lovely to welcome Pelia back to Strange New Worlds. Through the Lens of Time is a great example of how a story can use both Scotty and Pelia, even when engineering isn’t the main focus of the episode. There is room for both characters to coexist, and I hope we can spend more time with Pelia across the next few episodes. Scotty is great, don’t get me wrong, and Martin Quinn is doing a fantastic job bringing this younger version of the character to life. But Pelia is still the ship’s chief engineer – and what’s more, she’s a quirky and incredibly entertaining presence, as we saw in the briefing room this time. I said last week that her absence was noticeable, so I’m glad she’s back.
Pelia got some fun banter with Pike and Beto this time, particularly surrounding Beto’s camera and documentary work. I’m glad that Strange New Worlds brought back Ortegas’ brother for another outing – he has great chemistry with Uhura, and I think we saw this time that there’s potential as he mixes with other characters, too. I don’t know if he’s going to be a recurring character going forward… but why not? Pike seemed to suggest that Beto might be sticking around for more than just one mission, and if he does, I hope he gets another encounter with Pelia!
Pelia.
Dr Korby’s second outing felt a lot stronger than his first. I liked that Through the Lens of Time really leaned into his work, showing how he operates just outside of the Starfleet chain of command. Because he was the co-lead on this away mission, and because this was his area of expertise, we got a much more rounded and interesting portrayal. I could see Strange New Worlds’ writers had watched and understood Korby’s Original Series appearance, and there seemed to be a conscious effort to lean into that, using the events of What Are Little Girls Made Of? to inform his research and his enthusiasm.
This was something I argued we didn’t get very much of in Wedding Bell Blues – and I’m glad to see we got more of it this week. Cillian O’Sullivan, who plays Korby, did a fantastic job presenting a multi-faceted character – someone driven and passionate about his work, but who also has time to build a genuine relationship. I would’ve preferred, perhaps, not to pair him up with Spock for such a long time, as I felt we got enough of that in Wedding Bell Blues, but Korby was a much more engaging and interesting character than he had been in that earlier episode.
Dr Korby looks back at the artefacts he had to leave behind.
Gamble’s injury was horrifying, and the prosthetic makeup used to bring it to life was very creative. It was a huge shock to see Gamble not instantly killed (in the style of past redshirts), but rather maimed in this way. It really was a stunning and quite horrifying visual effect, and the execution of this moment was pitch-perfect. As I said earlier, I felt Strange New Worlds had been rather “fattening up” Gamble for the slaughter earlier in the season, so I definitely viewed his assignment to the away team with that in mind! But even so, I wasn’t expecting something quite so horrific.
I wondered at first if Gamble’s blinding was going to lead to some kind of Geordi-like visor being created for him. That could’ve been a fun connection to The Next Generation era, even if it had only been mentioned instead of being depicted on screen. The device Dr M’Benga placed over his eyes didn’t really look like a visor, but it wasn’t a million miles away, either. Given that Gamble isn’t going to stick around, maybe it could’ve been a fun little easter egg if, instead of talking about re-growing bio-engineered eyes, Dr M’Benga had said something about a new wearable visor that could help him see. It would’ve been a tiny reference, sure, but a fun one.
Gamble with the eye-growing machine.
The episode seems to have implied that Gamble died instantly, and that the entity that took control of him was using his residual thoughts and memories to inhabit his body and pretend to be him. That’s how I interpreted Dr M’Benga’s comments on Gamble’s brain death, and Pelia saying that he “isn’t in there.” There’s obviously more going on here with the malevolent alien entities – but I don’t think they can be from a familiar Star Trek race.
The Vezda aliens obviously aren’t Gorn – otherwise Captain Batel’s Gorn DNA wouldn’t have kicked in in the way that it did. Yes, we seemed to see a Gorn-like figure when we saw Spock’s point-of-view, but I don’t think that explains it. Other noncorporeal aliens come to mind: the Prophets, the Organians, various nebula-dwelling life-forms, like those seen in Voyager, and even the Q… but I don’t think any are the right fit. So these are, in my view, gonna be a new species… unless they’re connected, somehow, to something like the Mirror Universe (yes, all that talk of other dimensions made me go there!)
Who are these Vezda aliens?
Pelia described these as very ancient, and the Vezda alien possessing Gamble referred to Pelia – the oldest Enterprise crew member at several hundred years old – as a “child.” But these Vezda aliens clearly have some kind of connection to the Gorn, too, as we saw with Captain Batel. Maybe Pike will have to ask the Gorn for help! Who knows? But I like that we’ve got a genuinely engaging mystery out of this episode, and with the life-form stored aboard the Enterprise… I think we’re prepped to find out a bit more about who these Vezda aliens are.
Captain Batel’s arc moved along. I think all the talk of “re-absorbing” the Gorn DNA and “hybridising” it definitely left room for this kind of story, where the Gorn DNA could somehow take over. There wasn’t a ton of time dedicated to this idea here, but it’s obviously going to be picked up in the next episode (or later in the season), so we definitely haven’t seen the last of Batel’s Gorn woes.
What do the Gorn know about the Vezda aliens?
As an aside: there’s a theory doing the rounds that Captain Batel’s infection is going to lead to her being transformed into a Gorn-human hybrid… a creature which will look and behave just like the Gorn in Arena. Some have even suggested that Batel could be the Gorn captain from Arena. I… I cannot express how profoundly I hate this idea. Strange New Worlds has reimagined or reinterpreted the Gorn. Great. That’s fine. Now have the balls to stick with it! We don’t need another “Klingon-augment virus” storyline to explain why the Strange New Worlds Gorn and the Arena Gorn look different. Maybe some fans feel that the differences demand an on-screen explanation, but I really don’t. I noted when I re-watched Arena that the building-blocks of Strange New Worlds’ Gorn are all present; the only real difference is that the Gorn captain in Arena spoke to Kirk.
When Enterprise introduced the Klingon-augment virus in its fourth season, I felt it was silly, convoluted, and unnecessary. And if this is the route Strange New Worlds intends to take, I’ll feel the same way. This just isn’t something that needs an on-screen explanation, and I’m quite happy to watch both versions of the Gorn in their respective stories. I love that fans speculate and theorise – and I’ve done more than my fair share of that over the past few years here on the website! But I really hope this is one theory which doesn’t pan out.
This better not be Captain Batel…
To get back on topic: the alien prison was incredibly creative, and it showed off how much Star Trek can do with a fairly straightforward set – and the AR wall! It felt almost like a level from a video game in some respects; an ancient tomb with puzzles to solve just gives me like Tomb Raider or Uncharted vibes – though Jedi: Fallen Order might be a better point of comparison. Having to think in a totally non-linear way – because the same room existed in different states in different dimensions all at the same time – was exceptionally fun and different. Separating the characters (albeit in pairings I wouldn’t have chosen) also made for a very tense away mission.
I’m still struggling to wrap my mind around the whole “time can be non-linear” thing, and using a paradox as a way out when the story has been written into a corner is often something that irks me. But in this case, having to cross an apparently empty space to activate the bridge was played just right. Spock’s explanation about effect coming before cause was pure technobabble, and I could absolutely feel the emotions of Chapel, La’an, and Dr Korby as they prepared to take a leap of faith. It was a well-constructed moment, and the temporal paradox was actually the hook for some genuinely great and emotional storytelling.
The away team prepares to take a (scientific) leap of faith.
It was interesting to get a look at an away mission with diplomatic hurdles, and I felt it was set up quite well at the beginning of the story. Obviously this was done to explain why the away team couldn’t have been larger, and to manoeuvre characters into position! But because it was established at the beginning that Vadia IX and the M’Kroon were not Federation members, when that issue reoccurred later in the script, it made perfect sense. It was kind of neat to see Pike and the crew having to navigate that kind of issue when the stakes were so high.
This is the kind of thing I like to see in Star Trek. Moments like this flesh out the world and make it feel more lived-in and real. Having to deal with ambassadors and governments while trying to resolve a dangerous situation is a complication, but it’s an understandable one given the setting. It just helps the Star Trek galaxy feel like a real and complex place.
Pike had to jump through diplomatic hoops.
Uhura and Beto continue to make a fun pair. Mynor Lüken and Celia Rose Gooding have great on-screen chemistry together, and giving Uhura this kind of cute “crush” works well for a younger version of the character. There’s absolutely room for this to grow in future episodes, and I hope we haven’t seen the last of Beto. But at the same time, I don’t think Strange New Worlds desperately needs to take this relationship a lot further. It can be fine as a cute “crush” and a bit of flirting. It was a bit of a shame that Erica Ortegas couldn’t be present anywhere on this side of the story, though, as her reaction to Uhura and Beto was part of what worked so well last time.
One thing that was great about Uhura’s storyline was it showed how much she’s grown. Uhura came aboard the Enterprise in Season 1 as a cadet, and it took her a little while to find her feet and grow in confidence. One of the highlights of Subspace Rhapsody last season was that story’s demonstration of how far Uhura has come – and Through the Lens of Time doubled-down on that with Uhura’s scenes with Beto. It fell to her, as the experienced Starfleet officer, to remain calm, offer comfort, and work to find a solution. Beto wasn’t a complete damsel in distress, but pairing him up with Uhura for this portion of the away mission was a great narrative choice.
Uhura and Beto.
Captain Pike hasn’t been as present in Strange New Worlds really since the end of Season 1. There have been quite a few moments in a bunch of episodes where I felt this absence. While Pike wasn’t all over Through the Lens of Time by any means, I wanted to highlight a couple of appearances where he made a big difference. Obviously, we have his moments with Captain Batel. Batel does a lot to bring Pike down to earth and really humanise him, giving him an emotional anchor. Her condition is also a massive problem that Pike can’t just instantly solve, so seeing how he deals with that has been interesting.
Then we have Pike’s one-on-one with Dr M’Benga. I could’ve spent a bit longer on this chat, and seeing Pike do more to comfort Ensign Gamble, but I really liked seeing the moment he and Dr M’Benga shared while discussing Gamble’s condition. It’s a reminder that Pike has friends among the crew – not just underlings or coworkers. We got a lot more of that in Shuttle to Kenfori, but this week we definitely built up more of the M’Benga-Pike relationship, which was great to see.
Dr M’Benga and Captain Pike.
Through the Lens of Time was fantastic. It’s the best episode of the season so far, and one of the highlights of the entire series. We got a very creative adventure in an ancient ruin, some advancement of Captain Batel’s mysterious condition, and plenty of fun moments with most of the main characters. Ensign Gamble’s demise – while arguably signalled ahead of time – was incredibly shocking thanks to its gruesome nature. And maybe we’ve picked up an interesting new alien faction to explore in the future. Set aside the “Spock love quadrangle” stuff, and there’s really not much to complain about!
So I had a great time with this week’s outing. What started as an interesting jaunt to an alien ruin quickly turned into something a lot darker, and arguably teed up Dr Korby’s Original Series role, too. There was some great set design and clever use of the AR wall, some shocking special effects, and even a couple of jump-scares and startling moments. Through the Lens of Time is definitely going to be seen as one of the highlights of the entire show, I have little doubt about that.
Next week, we’ll have The Sehlat Who Ate Its Tail. A Sehlat is a Vulcan animal, so could this be a Vulcan story? Or is the title referring to a fable or parable that will be referenced in a different kind of story? The latter is my guess – but you never know.
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware potential spoilers for the upcoming Star Trek: Khan audio drama. Spoilers are also present for Space Seed, The Wrath of Khan, Into Darkness, Lower Decks, and Picard.
For a franchise which could be just a couple of years away from total cancellation, Star Trek had a lot to say at this year’s Comic-Con event! We’ve already covered the big Starfleet Academy news, which included a trailer and introductions to the main cast, as well as Year One – a pitch for a Strange New Worlds successor series. This time, we’re finally getting around to talking about Star Trek: Khan – an audio drama which will be released next month.
This is Star Trek’s first ever official audio drama – billed, for some reason, as a “scripted podcast.” I’m calling it an audio drama (because that’s what seems to be the best fit) but you might also consider it akin to a radio play or even an audiobook. In any case, it’s audio only – which is something new for Star Trek. Obviously there have been Star Trek audiobooks before, and there are fan-made audio dramas, too. But this is the first time Paramount has really pushed a brand-new Star Trek story in this format, and it’s an interesting choice.
Khan is coming soon!
Obviously the main factor here is money. Nicholas Meyer – who originally pitched this idea a few years ago – envisioned it as a miniseries, which is also a format Star Trek doesn’t have much experience with. Even if you aren’t sold on Star Trek: Khan as a concept, I still think there’s merit in the miniseries approach, and I’d hope it’s something Skydance/Paramount might consider in the future if and when a suitable story comes along. If Khan is a success, perhaps more audio dramas will be in the offing, too.
It’s been a while since we talked about this project, so let me bring you up to speed. Khan is set on the planet Ceti Alpha V in between the events of Space Seed – in which Khan awoke in the 23rd Century after years in suspended animation – and The Wrath of Khan. When the project was still little more than a rumour, I discussed it here on the website. This was in early 2021, and I said then that I felt this project – which was going by the working title Ceti Alpha V – looked set to tell the least-interesting chapter of Khan’s life. What could we learn from this story that we didn’t already know or couldn’t reasonably infer from Space Seed, The Wrath of Khan, and even Khan’s appearance in Into Darkness?
Khan with his crew in The Wrath of Khan.
When Khan switched from being a televised miniseries to an audio drama… I felt that was probably for the best. At Paramount’s “Star Trek Day” event in 2022, Nicholas Meyer took to the stage to announce that his project had been reworked into an audio drama. And I noted at the time that he didn’t exactly seem thrilled about that! Maybe I’m reading too much into this, but I noted in the Khan trailer that Meyer is no longer credited as one of the podcast’s writers, instead simply getting a “based on a story by” credit. Maybe Meyer was disappointed that his Ceti Alpha V idea didn’t proceed on television as he’d hoped. Or maybe changes were made to his original idea – which I doubt would’ve included Sulu and Tuvok!
In any case, Nicholas Meyer’s core idea is going ahead, but not in the format he intended and not with a script he penned. Personally, I think that’s worth being aware of; Meyer is a Star Trek legend. He wrote The Wrath of Khan, The Undiscovered Country, and also worked on The Voyage Home – three of the films fans rate most highly. It’s quite possible that, without Meyer’s work on The Wrath of Khan in particular, Star Trek would have struggled in the 1980s – and the franchise as we know it could very well not exist today. So to know that he had a script written, but his work has been changed substantially enough that he’s no longer credited as a writer… it gives me pause, at least.
Nicholas Meyer in 2022.
Let’s be positive, though, and talk about some of the things from the Khan trailer that I actually found interesting!
Firstly, the idea of a frame narrative is a fun one – and it’s also something that, because of the characters involved, could really only work in this audio format. Well alright, I guess it would’ve worked in animation, too! But bringing back George Takei to voice Sulu and Tim Russ to play Spock, with the frame narrative presumably set aboard the Excelsior… that’s a really fun idea. Both Takei and Russ have been back in modern Star Trek; Takei reprised his role of Sulu in Lower Decks, and Russ played a significant role in Season 3 of Picard.
I often see fans lamenting that we don’t know much about Star Trek’s “lost era;” i.e. the years in between The Undiscovered Country and The Next Generation. While probably right at the beginning of that time period, it seems as if Khan’s frame narrative will be set in the “lost era,” which is something kind of neat. I doubt we’ll get much of an exploration of the wider state of the galaxy! But it’s still nice to see a project being potentially set after The Undiscovered Country.
Parts of Khan will be set aboard the Excelsior during Sulu’s time in the captain’s chair.
Tuvok’s inclusion is also a pretty deep cut to a single Star Trek episode! In 1996, Flashback was one of two stories created to celebrate Star Trek’s thirtieth anniversary. It delved into Tuvok’s backstory, depicting his time serving under Captain Sulu’s command aboard the USS Excelsior, and it was a pretty fun crossover. We got to see an expanded role for Janice Rand, picking up her story aboard the Excelsior, too, and another character from The Undiscovered Country – Dimitri Valtane. Though its “memory virus” storyline wasn’t the strongest, it’s still a fun episode, and we got to see some interaction between Tuvok and Sulu, as well as a brief moment with Janeway and Sulu, too.
It makes me feel so incredibly old to think that the 30th anniversary celebrations were almost 30 years ago! But I’m glad that Star Trek’s writers and creatives haven’t forgotten about Flashback; it’s a fun way to return to this era, an unexpected pair of legacy characters to include in a story like this one, and it might just give us a bit more information about Sulu’s time in the captain’s chair. I really like this part of Khan, even though it likely won’t be in focus all that much.
Promo photo released for Flashback in 1996.
Sulu was present, of course, during the events of Space Seed and The Wrath of Khan, which makes his inclusion here a neat little thread of continuity. Takei first played Sulu all the way back in 1966; to think he’s still involved with the character – and the Star Trek franchise – all these years later… it’s fun and also exceptionally sweet. Fans have been asking to see more of Captain Sulu for a long time; I remember on message boards and forums in the 1990s, a “Captain Sulu show” was often brought up as fans discussed fantasy Star Trek projects. Obviously Khan isn’t the same, but it’s not a million miles away, either, thanks to Takei’s involvement.
This is also potentially one of the last Star Trek projects to include a significant role for a performer from The Original Series, and I think we should acknowledge that. We’ve had Walter Koenig’s voice in Picard, archival recordings of a few characters in Short Treks and Prodigy, and Takei in Lower Decks as previously noted. But time moves ever onwards, and these opportunities are becoming scarce. Whether we ultimately like or dislike Khan, I think we can at least appreciate George Takei’s involvement and that we got one more adventure with Hikaru Sulu.
We’re getting one more adventure with Captain Sulu.
Naveen Andrews, best-known for his role on the TV series Lost, will take on the role of Khan. And this could be one of the best casting decisions in a long time! Andrews is a fantastic actor, and while we didn’t hear that much from him in the trailer, what little there was sounded fantastic. This feels like a truly inspired casting decision, and whatever the story may ultimately be, I’m certain that Naveen Andrews’ portrayal is going to be one of the highlights.
So there are positives as we look ahead to Khan’s release next month. Revisiting Sulu, entering the “lost era,” Tuvok’s return, and getting a new take on an iconic character by a fantastic actor… those are all points in the production’s favour. I also like the idea of Star Trek leaning into audio dramas and different kinds of projects as a way to potentially keep the franchise alive in the years ahead. If there isn’t the budget to commit to a full TV show or film, a radio play like this could be a great option to preserve Star Trek and ensure new stories are still able to be produced.
Khan with a Ceti Eel.
The main image shown off in the trailer – which looks like it could also be the “cover art” for the podcast – shows Khan holding a small vial. Inside that container is what looks like a small Ceti eel – the mind-controlling earwig-like creatures that Khan used on Chekov and Captain Terrell in The Wrath of Khan. The film made it clear that Khan already knew all about these creatures, so perhaps part of the audio drama will depict Khan and his crew studying them.
Not every alien in Star Trek requires a deep dive, and as with Khan himself, I think we know enough about the Ceti eels from the film to understand what they are, how they operate, and why Khan would be so fascinated by them! But I’m always up for an exploration of Star Trek’s alien life, and perhaps there could be a way to connect Khan’s time on Ceti Alpha V and/or the Ceti eels to other parts of Star Trek. Making those kinds of connections could be fun, and just exploring the anatomy of the Ceti eels could also be interesting if it’s handled well.
A Ceti eel as seen in The Wrath of Khan.
With all of that being said, nothing in the Khan trailer really convinced me that I was wrong in my earlier assessment: that this audio drama won’t be telling the least-interesting chapter of a story where we’ve already seen the beginning, the end, a prequel, a reimagining, and basically all of the good parts. There’s a real danger that what we’ll get will be akin to the Obi-Wan Kenobi miniseries over in the Star Wars franchise: the absolute worst kind of tacked-on story that feels like cheap fan-fiction. Khan could, perhaps, even prove harmful to Space Seed and The Wrath of Khan if – just as an example – we get some kind of storyline that sees Khan leave the planet, track down Kirk, and battle him in a one-on-one duel.
Furthermore, the trailer added another element which I hadn’t previously considered could be part of a Khan story, and it’s really making me concerned. In the trailer, the new character of Dr Lear says that “the logs I retrieved on Ceti Alpha V only confirm my belief that Khan was much more than a mad tyrant.” But… Khan *is* a mad tyrant; that’s who he is. He’s a narrative warning against eugenics and genetic engineering by showing how badly wrong it could go. And in 2025, when we’re seriously considering the possibilities of artificial intelligence and inventing a sentient life-form that could be intellectually superior to humanity… there’s a message in Khan’s story that’s still incredibly relevant.
This statement from Dr Lear has me concerned…
I’m worried that Khan will go out of its way to humanise this villainous character – and in doing so, rob him of what made him so powerful, so intimidating, and such a good character in the first place. We don’t need a story about how Khan was actually a misunderstood “nice guy” who just wanted what’s best for his friends. Maybe that’s how Khan saw himself, in part, but it isn’t how we as the audience need to see him. And we don’t need a story told partly from his perspective to understand who he is, how he thinks, or why he behaved the way he did. All of the necessary pieces to understand Khan were present in Space Seed and The Wrath of Khan, and were added to on somewhat in Into Darkness.
It can be fun, sometimes, to flip the script and look at things from the villain’s point-of-view. And some Star Trek stories are all about that – presenting the Federation as being in the wrong, showing why hostile aliens act the way they do, and so on. That’s been present going all the way back to The Original Series. But some villains are just villains – and trying to soften them, present their side of the story, or show them as being “in the right” ruins not only the character, but the story, too. And I am genuinely worried that this attempt to present Khan as a more complex, nuanced, and dare I suggest human individual won’t actually add much to Star Trek – and risks seriously undermining one of its best stories.
The Enterprise in The Wrath of Khan.
This was always going to be a potential pitfall – and it’s one of the reasons why I was never keen on the Khan idea when it was first pitched. But hearing this new character in the trailer talking about there being “more to the story,” and how Khan was “so much more” than what we’ve seen… it’s really making me nervous about the direction the audio drama is going to take. If Dr Lear ends up as a kind of villain – perhaps someone who’s fallen for Khan’s posthumous propaganda – then maybe we can look on this narrative thread more kindly. But if the story’s going to try to present Khan sympathetically, and Dr Lear as being right about him all along… where does that leave Tuvok and Sulu?
I doubt a lot of Trekkies would be thrilled if Sulu’s return is turned into some kind of story about how *he’s* the one in the wrong, how he and Tuvok unfairly judged Khan, and how Khan was really just a big misunderstood cuddle-buddy. That… that wouldn’t be great. And while I could be completely wrong, the tone of the trailer – and Dr Lear’s comments in particular – seem to be hinting at a story which could go in that kind of direction.
Dr Lear is a new character created for Khan.
What I will say on that side of things, though, is that Starfleet does bear some responsibility for what happened to Khan and the Botany Bay survivors. After marooning them on Ceti Alpha V, it seems as if Starfleet just abandoned them to their fate. Worse, Starfleet doesn’t even seem to have kept proper records of the Ceti Alpha system, despite the dangers Khan and his augments were known to pose. How else do we explain the crew of the USS Reliant being totally unaware of the Botany Bay until after beaming down to Ceti Alpha V? In the eighteen years Khan and his people were stranded, not one Starfleet vessel visited to check up on them.
If there’s any room for nuance in Khan’s story, it’s here. Starfleet was either incompetent or downright malicious in its treatment of Khan and his people, stranding them on a hostile planet – uninhabited by sentient life, yes, but with a complete ecological system of its own – and then abandoning them. No one cared enough to check in on them, even though surely the Ceti Alpha system was close enough to Federation space that something as major as the destruction of an entire planet would have been noticed.
Captain Terrell with the USS Reliant’s science officer.
Then there’s Kirk’s role. The trailer mentioned Kirk by name – though he better not actually appear in the production; god help us if he does – and I guess we’re going to see more of Khan’s revenge obsession in the years before The Wrath of Khan. If we take our criticism of Starfleet and pin it on one person, could this audio drama focus in on Kirk’s role? Maybe Kirk neglected to tell Starfleet about Khan and what happened during Space Seed. Maybe no one except for the Enterprise crew ever knew that the augments were marooned there. If that’s the case, maybe Khan’s desire for revenge takes on a slightly different feel. If Kirk had logged what happened correctly, maybe someone would have swung by the Ceti Alpha system to check on Khan.
That’s just a theory, though I think it shows how difficult it may prove to thread the needle on this kind of “mid-quel” story. Anything we learn about Khan, Kirk, or anyone else has to fit with Space Seed and The Wrath of Khan, and mustn’t tread on their toes. That’s not an easy thing to do… and there are examples from other franchises – and from within Star Trek – showing just how badly things can go wrong when attempting this kind of story.
Khan wants revenge on Captain Kirk. Who would’ve guessed?
Returning to Dr Lear, her statement that “monsters are made, not born” is another line I’m concerned about. This ties into what we were talking about; how the story could be an attempt to show Khan’s perspective and how Starfleet and Kirk were the ones in the wrong. Obviously Khan believes that – we knew that during The Wrath of Khan. But do we actually need a full audio drama dedicated to explaining that idea in more detail? And can it be done without detracting from Khan’s characterisation in those earlier stories? I’m afraid I’m still not convinced.
So let’s wrap things up.
Star Trek: Khan will premiere on the 8th of September – Star Trek Day. It’ll run for nine episodes, with the finale airing in early November. I plan to tune in, even though I’m not really sold on the premise, nor on some of what we saw in the trailer. At this stage, I don’t intend to review individual episodes, but I’ll hopefully be able to write up a review of the full audio drama once it’s aired. Check back in November for that!
Khan in Space Seed.
I wouldn’t have given the green light to this project, either in this audio form or as its original miniseries pitch. But I’m not writing it off just yet, and there are reasons to be hopeful… or at least a bit less pessimistic! I often say that “no one asked for this” is a terrible argument, and often the best productions are those that “no one” seemed to be interested in at first. It’s with that attitude that I plan to approach Star Trek: Khan, and I’ll do my best to give it a fair shake despite my misgivings.
I hope this has been interesting! I think we’ve finally covered all of the big Comic-Con news, now. If you haven’t checked in for a while, I’m back to writing weekly Strange New Worlds episode reviews – we’re almost halfway through Season 3 already, if you can believe that! And there’s more Star Trek content to come here on the website in the weeks ahead.
See you on Ceti Alpha V!
Star Trek: Khan will premiere as a scripted podcast/audio drama on multiple podcast platforms on the 8th of September 2025, with further episodes to follow weekly. Star Trek: Khan, and all other properties discussed above, are the copyright of CBS Studios, Paramount Global, and/or Skydance. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for: The Original Series Season 1, The Next Generation Season 2, and The Undiscovered Country.
After last week’s horrifying zombie story, Strange New Worlds completely changed direction in A Space Adventure Hour. There were elements of comedy and drama, as well as a light-hearted pastiche of Star Trek: The Original Series which, I suspect, will have worked better for some fans than others. Star Trek legend Jonathan Frakes returned to the director’s chair for the first time this season, and while I wasn’t wild about the story at first… it grew on me over its runtime.
A Space Adventure Hour deliberately ignored almost all of the season’s ongoing storylines: Captain Batel and her illness weren’t mentioned, Ortegas was reinstated with a hand-wavy line of dialogue, and the story really zoomed in on two characters: Scotty and La’an. I generally enjoy Strange New Worlds’ episodic nature, so I don’t mind when an episode does something like that. But at the same time, I hope we’ll return to the aftermath of the Enterprise’s run-in with the Gorn before too long. Setting it aside was fine on this occasion, though.
A horrifying monster from outer space!
Before we go any further, let’s just say this: I fucking loathe Paramount’s ridiculous “America First” attitude. It’s self-defeating and stupid. A Space Adventure Hour was made available for free on YouTube and Pluto TV – but only in the United States. We can debate whether this was the right episode to try to use to entice new viewers (I don’t think it was, by the way) but why – why?! – does Paramount insist on this pathetic “America First” fetish? It isn’t the 1960s any more – Star Trek, and really all of Paramount’s shows – have a worldwide audience. That’s why Paramount+ exists in other countries. Why offer something like this to a tiny fraction of that audience but nobody else?
We’ve seen this time and again with Paramount and the Star Trek franchise, and it’s got to stop. In this case it was a “freebie,” but it’s not just that – it’s marketing. Offering a free episode on YouTube is a marketing stunt to try to draw attention to Strange New Worlds and the broader franchise. But why only do that in the United States when the internet is one massive, global, interconnected space? Strange New Worlds is only available on Paramount+ in countries and regions where Paramount has actually bothered to launch the service, so there’s no argument about who has the rights to broadcast new episodes. It’s just so stupid to have these big marketing stunts only to ruin them by cutting off fans from the rest of the world. As it happens, it wouldn’t have made much difference to me as I have a Paramount+ subscription. But the whole point of doing something like this is to attract new eyes to the show. So why only offer that to folks in America when there’s an entire world watching and waiting? Star Trek might be owned by an American corporation, but the fanbase is global and the franchise’s name is known all over the world. A Space Adventure Hour streaming for free could’ve sold new Paramount+ subscriptions from Tierra del Fuego to New Delhi. If only Paramount’s executives weren’t “America First” morons.
A “blooper.”
Alright, rant over.
A Space Adventure Hour looks like it would’ve been a ton of fun to work on for the cast and crew. Getting to step out of character and try something new is always going to be enjoyable for folks working on long-running productions. But at only twenty-four episodes in (i.e. the equivalent of one season of Star Trek a few years ago) I’m… I’m not quite sure that Strange New Worlds has earned an episode like this just yet. Especially when we consider episodes like The Elysian Kingdom already did something very similar in Season 1… to say nothing of last season’s Subspace Rhapsody. There’s absolutely room for episodes like A Space Adventure Hour… if we were talking about a series that was gonna run to 170+ episodes over seven seasons. But with the recent cancellation news, I’m acutely aware of Strange New Worlds having a time limit. While there absolutely were interesting ideas and elements in the mix here, I just don’t think this is the kind of story I’d have personally chosen to greenlight if I was in charge!
That being said, I didn’t have the almost visceral, bowel-churning hatred of this episode as I did for last season’s musical outing. There were fun elements in the narrative, and on the “real world” side of things – outside of the story taking place on the holodeck – we got some interesting tidbits of lore.
The holograms in La’an’s murder mystery.
I’m a little disappointed that Strange New Worlds seems to be shoving Pelia aside in favour of Scotty. I feared this would happen when Scotty emerged at the end of Season 2, and while it’s interesting to catch a glimpse of Scotty’s younger days… I’m just concerned that it’s coming at the expense of first Hemmer, and now Pelia.
However! I’m glad that A Space Adventure Hour continued the theme of Scotty having room to grow. In this case, he wanted to solve everything completely by himself, to such an extent that he didn’t even tell the Enterprise’s senior staff about the problems he was having. We saw glimpses of the more familiar Scotty – the self-reliant, confident miracle-worker from The Original Series. But mixed in was an intensely vulnerable man, someone struggling with the loss of his previous ship. I don’t think his comments about the Stardiver somehow explain everything about Scotty, but it was interesting to learn a bit more about why he feels so hesitant to ask for help and why he tries to shoulder all of the burden himself.
Scotty working on the holodeck.
It was genuinely fun to see Scotty in the science lab, trying to desperately balance the needs of the holodeck with the rest of the ship. We got a real mix of both TOS Scotty – with his incredible engineering prowess – and a younger, less confident version of the character, who was clearly feeling overwhelmed. It made for an interesting presentation, and Martin Quinn managed to walk the line exceptionally well.
What we’re really seeing is how Scotty’s raw, unrefined talent is being honed. And that’s where I felt Pelia’s absence. Instead of saying “oh, she’s on shore leave,” why not have Pelia be the one to set up the holodeck, but then get called away for some other emergency, leaving Scotty to pick up the pieces? At the very least, Pelia could’ve come in at the end of the story to coach Scotty on what he did right and where he went wrong. Those roles ultimately fell to Una and Uhura, which was fine in theory – and getting some interaction between Scotty and Uhura was definitely fun to see. But if the idea behind bringing Scotty into Strange New Worlds is to show how he has room to grow, and how he can take his undeniable talent and hone it into something more practical… we need his mentor to be present for at least part of that.
Scotty with Una – but where’s Pelia?
So… Spock’s just gonna romance his way through the Enterprise’s female crew members, I guess. First it was Chapel, now it’s La’an… who’s next? Una? Uhura? Pelia?
To me, it feels like Strange New Worlds’ writers have latched onto two story outlines with Spock, and don’t really know what else to do with him. We have the “Vulcans are stuck-up and rigid, so let’s use that for laughs” that we’ve seen in basically every Vulcan episode so far, and now we have the “Spock has no emotions, but what if he fell in love?” that we’ve seen with Chapel and now apparently with La’an too.
Spock can be a fun character, and putting him in situations that aren’t identical to what he went through in The Original Series is absolutely worthwhile. But… I can’t help but feel we’ve taken the “Spock in love” story outline as far as it can reasonably stretch. With T’Pring and Chapel, we’ve already explored this side of Spock. And with Strange New Worlds on the clock, if the aim is to bring Spock closer in line with his TOS version ahead of the show’s finale, we need to see more movement in that direction. A new relationship won’t help.
La’an and Spock.
Spock and Chapel’s relationship evolved kind of naturally from TOS foundations – particularly Chapel’s apparent “crush” on Spock. While I felt we caught a glimpse of… something, between La’an and Spock in Wedding Bell Blues, where they danced together, I’m just not sure that this is the right way to go for either of them. I guess you could frame it as a “rebound;” for La’an after getting her heart broken by Kirk, and for Spock after his relationship with Chapel fell apart. And there could be something to gain from a “Spock on the rebound” story, I guess. I just don’t think this has the legs to go much further, and I don’t think it’s a storyline I’d have chosen to include.
Maybe this is because I’m asexual, but I don’t really think a show like Strange New Worlds needs this kind of relationship drama to be entertaining or engaging. There have been relationships between characters in past iterations of Star Trek – Troi and Riker, Worf and Dax, Trip and T’Pol – but again, those shows were longer, and the relationship stuff took up comparatively less time. Of the twenty-four Strange New Worlds episodes so far, three have included T’Pring, and four have included Spock’s relationship with Chapel in some way. Now we have another episode – and presumably at least one or two more to come – that will feature Spock and La’an. It’s just kind of a lot, especially for a character who had previously been so famously unattached – aside from his brief Pon Farr infatuation!
How many romances is Spock gonna have?
Here’s a question: did you guess A Space Adventure Hour’s big twist? I half-guessed it! It seemed pretty clear to me that the “Spock” La’an was talking to on the holodeck was, in fact, a hologram – but I didn’t go quite so far as to pin him as the murderer. In that sense, I think this side of A Space Adventure Hour was pretty creative, and it used the holodeck exceptionally well. We’ve had plenty of “the holodeck done goofed” stories in Star Trek before, but none quite like A Space Adventure Hour in terms of its twist. The story took the same core premise as the one from Elementary, Dear Data – but did something quite different with it. It was creative, and a great way to include this staple Star Trek technology in a new and fun way.
Speaking of the holodeck, it was a lot of fun to see the technology’s origins. It’s a bit of a timeline stretch, perhaps, to say that the holodeck was developed in the 23rd Century but wasn’t widely used nor installed aboard starships for basically another 100 years, but it’s still really interesting to delve into the history of how holodecks developed. Seeing Scotty as one of the early holodeck pioneers is a fun little tidbit, too. I don’t think it really clashes with Relics, where Scotty encounters a 24th Century holodeck, either – though I can see that being a bone of contention for some Trekkies, I guess!
La’an on the holodeck.
I don’t know about you, but I really enjoy when Star Trek takes the time to explore its technologies in a bit more detail – and I think we got an interesting exploration of the holodeck here. Seeing how the holodeck was wired into the rest of the ship could explain how some stories in The Next Generation era unfolded, particularly ones where a malfunction occurred! After the holodeck debuted in The Next Generation, we just kind of accepted that it’s something starships have – even though it could go wrong, sometimes.
Seeing the early development of this technology was fun. But it also presented an opportunity for Strange New Worlds to talk a little about renegade computer programmes – something that’s definitely relevant in 2025 as artificial intelligence software and large language models continue to improve and grow. I don’t think the episode kept this side of things in focus for very long, but the idea of a computer programme being smarter than the people who think they’re in charge of it, and using its generative technology for the purposes of deception? Those are very real and very valid points to touch on!
La’an with holo-Spock.
Where do we draw the line between a funny, self-referential parody or pastiche and something mocking and mean-spirited? I don’t believe that the writers intended for their “Last Frontier” segments to come across as rude, offensive, or mocking The Original Series, William Shatner, or Star Trek fans… but I’m not gonna lie, part of me feels like that’s exactly how it landed. Paul Wesley channelled his inner Shatner to deliver a very on-the-nose impersonation, and other parts of those segments included exaggerated set design, cinematography, and even writing. It felt like something you’d get on a comedy sketch show. And… I don’t think that’s a compliment.
Self-parody is already a difficult thing to pull off. Make one wrong move and it comes across as either masturbatory self-congratulation or a very niche in-joke that only hard-core fans are likely to understand. Both of those problems are present in parts of A Space Adventure Hour, but also… some of those sequences didn’t feel respectful. The tone felt almost aggressive or mocking, as if the writers were saying “look at how silly your stupid little space show is,” and by extension, “you’re idiots for enjoying this crap.” It’s almost like Shatner’s infamous “get a life” skit back in the 1980s – but worse, somehow, because it’s so earnest.
The “USS Adventure.”
There is room in Star Trek for this kind of light-hearted take, and for episodes or storylines that call attention to some of the franchise’s weirder or less serious elements. That’s a big part of what Lower Decks did, if you think about it. But they have to be handled with at least some degree of sensitivity so they don’t come across as mean-spirited or looking down at Trekkies. For me, parts of A Space Adventure Hour strayed uncomfortably close to that line – and I already know some fellow Star Trek fans are gonna absolutely despise what this episode did with this parody.
As I said, I don’t think this was intentional. At least, I certainly hope it wasn’t! But it’s surprising to me that nobody involved in the production of the episode suggested… I dunno. Toning it down a notch or two? I can take a joke; I’m not some kind of stuck-up old fusspot who insists that “Star Trek should be 100% serious all the time!” Just look at my coverage of other episodes with comedic premises; I like comedy in Star Trek and there’s definitely a place for it. And I can see a version of A Space Adventure Hour where this kind of idea worked better. But the way it came across in the finished product… I think it was too much. It was too harsh, too aggressive, and where it could’ve been a funny little nod and wink to fans, it came across as laughing at us rather than laughing with us.
What did you make of the parody?
There were things to appreciate with the “Last Frontier” parody, though. Parts of the sets felt silly and exaggerated – the levers on the bridge in particular. But in other ways the sets were reminiscent of that kind of mid-century sci-fi series; the coloured lights reminded me very much of The Original Series, as did Kirk’s chair and the other console to one side on the bridge.
Though I didn’t really like Paul Wesley’s Shatner impression, it took a lot of skill to pull it off, and I can respect that. The soft filter on the camera, the way lighting changed, and the use of dramatic close-up shots were also all drawn from The Original Series, and added something to this pastiche. Holo-Kirk’s comment about a “female first officer” harkened back to The Cage, “Number One” being a woman, and Pike’s comment about women on the bridge of his ship. Or at least, I felt that it did.
There were some creative ideas here, but the tone let it down.
The rest of the holodeck adventure was a ton of fun. I think there were some pretty tropey over-acted performances from, well, pretty much all of the main cast as they took on these new roles, but that’s not necessarily a negative in this instance. It’s basically what the script called for – and these kinds of mid-century murder mystery stories (I’m loathe to call it “noir”) were populated by wildly exaggerated characters. For the kind of story A Space Adventure Hour wanted to be, the tone was pretty good.
It was also neat to see La’an in this kind of informal environment, as well as learning a bit more about her. La’an can be rigid and formal, though Kirk certainly helped break down her emotional walls! But until now, we hadn’t really gotten to know much about La’an as an individual, and some of the things she likes outside of her work in Starfleet. Season 3 already introduced us to dancing, which is apparently a hobby of hers, and now we’ve gotten to see these “Amelia Moon” detective stories. It was a nice inclusion, and a way to expand her character with something a bit less formal – and dare I say even a little childish – while still being in keeping with what we know about her role as a security officer.
This was a good episode for La’an.
The conversation between La’an and holo-Uhura about fandom was also not lost on me. If the earlier “Last Frontier” parody had been a bit too much, this conversation did succeed at bringing things back, and I appreciated what the writers wanted to say about Star Trek inspiring generations of viewers. I know Star Trek has inspired me – and if you’re reading this, I assume you’re also a fan and that Star Trek means something to you, too. I’m glad that the writers didn’t just leave the parody to speak for itself, but also included this conversation about how this fictionalised version of The Original Series could inspire people in the future.
For La’an, this hit especially close to home because of her connection to the Amelia Moon stories. I interpreted that as kind of a Nancy Drew or Famous Five type of children’s book, not necessarily something as grown-up as Sherlock Holmes! Speak of Holmes, did you notice Spock’s claim to be a descendant of Arthur Conan Doyle? I think the writers thought they were resolving a decades-old “plot hole” with that one! If you don’t recall, in The Undiscovered Country, Spock quoted Holmes and referred to the character as “an ancestor of mine,” which led to discussions in the fan community about what he meant, whether Sherlock Holmes was a real person in this setting, and so on. Strange New Worlds seems to have clarified that Spock was referring to Conan Doyle – and perhaps claiming that he’s an ancestor of Spock’s mother, Amanda? I don’t think it’s the kind of thing which needed clarification, but it’s interesting to note that Spock’s Sherlock Holmes connection goes back a long way!
La’an on the holodeck.
After the opening parody sequence was over, and we settled into the story with La’an, holo-Spock, and Scotty, I felt things improved a lot. The murder mystery looked tropey and silly at first, but then it kind of clicked for me and I found myself getting more invested in it. And on Scotty’s side, while I missed Pelia and felt she could’ve added a lot, it was undeniably a lot of fun to see the origins of the holodeck. Scotty played a big role in the development of that technology, which is certainly interesting!
Strange New Worlds is an episodic show. It remains a lot of fun to shake things up, try new things, and really push the boat out, sometimes. For me, parts of A Space Adventure Hour stuck the landing and showed why episodic Star Trek is still the best kind of Star Trek! Others… didn’t land quite as well as I’d have hoped. Overall, the episode was a bit of a mixed bag, then, but because the least-enjoyable parts were mostly out of the way within the first few minutes, I’d say the episode picked up as it went on, and by the time it ended, I was feeling a lot happier.
Uhura and Scotty.
I would say, though, that this was a truly stupid choice of episode to offer for free if the goal was to bring in new viewers on YouTube and Pluto TV. It’s a very self-referential, navel-gazing, “meta” episode of Star Trek, and it wouldn’t make for a good first contact either for Trekkies who want to get started with Strange New Worlds or for a more casual viewer looking to try Star Trek for the first time. In that sense, I don’t understand why Paramount would choose this story – of all the Strange New Worlds episodes we’ve seen so far – for this kind of marketing stunt. But then again, I don’t understand why the morons in Paramount’s marketing department make basically any of the decisions they make. The sooner the Skydance team takes over, the better!
So that was A Space Adventure Hour. I didn’t hate it. Well… most of it. And there were some interesting ideas and character moments in the mix. I continue to appreciate that Strange New Worlds is an episodic project, even when some of the episodes veer into narrative or thematic territory that doesn’t do much for me personally!
Next week, we have Through the Lens of Time, which I hope is gonna be a ton of fun. Time travel stories (which I’m assuming this one will be) aren’t always my favourites in Star Trek, but I’m keeping my fingers crossed. Oh, and let’s hope Pelia can make a return to the show soon, too!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek productions: The Original Series, Discovery, Picard, Strange New Worlds, and Starfleet Academy.
You might’ve missed it in the din of other Comic-Con news, but we’ve recently learned that a pitch for a new Star Trek series is in the offing. Spearheaded by Strange New Worlds showrunners Akiva Goldsman and Henry Alonso Myers, the project would be a continuation of sorts – picking up after the end of Pike’s tenure in the captain’s chair of the Enterprise and showing the first missions under Kirk’s command. I wanted to get into the pitch today and share my thoughts.
Akiva Goldsman is all over modern Star Trek – he’s worked on Discovery, Short Treks, and Picard, as well as serving as showrunner for Strange New Worlds. And Henry Alonso Myers has been Strange New Worlds’ executive producer and showrunner since Season 1. The duo are currently preparing a formal pitch for their successor series, presumably to the newly-merged Skydance/Paramount corporate entity. At Comic-Con, Goldsman encouraged fans to get in touch with Star Trek’s corporate overlords to support the pitch.
Akiva Goldsman (pictured) and Henry Alonso Myers have teased this Year One pitch. Photo Credit: StarTrek.com
So… is this a good idea?
If you’re a regular reader, you’ll have heard me say this a thousand times: more Star Trek on our screens is always going to be a good thing, and it’s always going to be something I’ll do my best to support. Then there’s the whole “no one’s asking for this” argument. Many shows that “no one” asked for turned out to be fantastic, and in today’s insular fan communities, often the kinds of things people are asking for would either be flat-out terrible or would be so niche that they’d never attract a mainstream audience. I often point to Star Trek: Enterprise as an example of a series that “no one” was asking for around the turn of the millennium, but it actually ended up telling some wonderful Star Trek stories.
Those are my caveats! And I mention them before we go any further because, to be blunt about it, I’m not sold on this Year One pitch.
You heard me, Spock.
There are several factors to consider, and we’ll run through them in turn.
First of all, let’s think about what appealed to fans about Strange New Worlds in the first place – why was this show even made? The short answer is Anson Mount and his portrayal of Captain Pike. During Discovery’s second season, Mount joined the series alongside Ethan Peck as Spock and with a smaller role for Rebecca Romijn as Una. Mount’s commanding portrayal of Pike led to calls for a “Captain Pike show,” with the fan campaign seeming to catch ViacomCBS off-guard.
Ethan Peck’s take on a younger version of Spock was interesting, and Rebecca Romijn was fantastic in her scenes as Number One, too, but when we step back in time to early 2019 and Discovery’s second season… it was Captain Pike that really appealed to fans. Anson Mount showed us a wonderfully complex man; an upstanding Starfleet officer willing to make whatever sacrifices were necessary to save the galaxy and complete his mission. And we lapped it up.
Captain Pike boards the USS Discovery for the first time.
What is the “Captain Pike show” without Captain Pike? Because, if you boil it down, that’s what this Year One idea sounds like. Replace Pike with Kirk, but keep the sets and some of the other cast. Presumably they’d also shuffle off characters like Ortegas, Pelia, and La’an, too – replacing them with familiar faces from The Original Series. In an interview shortly after the Comic-Con panel, Myers mentioned Sulu, Dr McCoy, and even potentially bringing Chekov into the Year One show.
But without Captain Pike… would the show still work? I mean, on a basic level I suppose it would; sticking with the same semi-episodic formula would at least keep the same fundamental tone. Pike, though, has been such an important factor in Strange New Worlds’ success that I really don’t think it would be a good idea to ditch him, of all people, and try to carry on. In fact, I’d go so far as to say the inverse of this pitch would be a better idea – Fleet Captain Pike’s adventures in the year or two before his accident, with Anson Mount carrying on and potentially bringing some of his Enterprise colleagues with him, would be the show I’d rather see!
What is “the Captain Pike show” without Captain Pike?
There’s a problem of repetitiveness, too. In short, we’ve seen Kirk’s five-year mission already. Not only that, but we’ve seen it twice thanks to the Kelvin timeline films. Star Trek ’09 and Into Darkness both looked at how Kirk came to sit in the captain’s chair, as well as his early adventures as captain of the Enterprise. And, of course, we have The Original Series. While we didn’t see Kirk’s first day on the job in The Original Series… did we need to?
The Original Series took us through eighty adventures with Kirk and co. aboard the Enterprise. And while it’s been interesting to see Kirk meeting people like Uhura and Spock for the first time in Strange New Worlds, setting the stage for some of those future storylines, I don’t think it’s something we need an entire new series to do. What could we learn about Kirk, and his relationships with other members of the crew, that Strange New Worlds and the Kelvin films haven’t already shown us?
Concept art of the USS Enterprise produced for Phase II in the 1970s.
To me, this Year One idea feels like the least-interesting chapter of a story where we’ve already seen the beginning and the end. We’ve seen two different versions of Kirk meeting Spock, Kirk meeting Uhura, and Kirk coming aboard Pike’s Enterprise. We’ve seen where Kirk and his crew would end up decades later – and plenty of adventures in between. What do we gain from Year One that we haven’t already seen from Strange New Worlds, the Kelvin films, and The Original Series? Where’s the hook – what’s different about these stories?
If Strange New Worlds’ writers and producers had kept Kirk – and other TOS characters – away from the show, maybe there’d be more of a compelling argument. I suggested way back when Strange New Worlds was first announced that the show could end with Kirk boarding the Enterprise for the first time, meeting Spock, and setting the stage for The Original Series – but that would’ve been the series finale. Instead, they wanted to bring in Kirk, Uhura, Scotty, and other familiar characters from the beginning – which has been fun to see, don’t get me wrong, but it also works against this new pitch. It’s kind of a “pick one or the other” type of situation, and with Strange New Worlds having included these characters, introduced them to one another, and shown the beginnings of those relationships, it’s kind of stolen the thunder of this Year One pitch before it was even made.
Jim Kirk has already been a part of Strange New Worlds.
Since Nemesis was in cinemas all the way back in 2002, Star Trek has spent a lot of time on prequels. Enterprise, the Kelvin films, Discovery’s first two seasons, and Strange New Worlds have all been set in the years before The Original Series – meaning there have been fewer opportunities to advance the overall timeline of the franchise. I don’t think I’m the only Trekkie to say that maybe it’s time to give the prequel idea a break for a while, and if there is to be more Star Trek in the years ahead, to focus instead on moving the timeline forwards.
Starfleet Academy will do that, and that’s a positive thing. But look at the reaction to Picard’s third season – fans have been clamouring for some kind of successor show set in that same time period. Even though the original Legacy idea didn’t get off the ground, there’s still a ton of support within the fan community for a new show set after Picard, one which could potentially connect with characters, factions, and storylines of The Next Generation era – Star Trek’s real “golden age.”
What about a sequel instead of a prequel?
I don’t want to come across as mean or nasty, but I think there’s a bit of a generational disconnect here. Akiva Goldsman is in his 60s, and Henry Alonso Myers is in his 50s. When people say “Star Trek” to folks of that age, their thoughts turn first and foremost to The Original Series – Captain Kirk, the rubber-suited Gorn, papier-mâché boulders, and wacky adventures that took the Enterprise to a planet where everyone dressed like 1920s Chicago. I’m not insulting anyone’s age – I’m the wrong side of forty myself! But if you ask fans of my age or younger what Star Trek looks like… you get more answers about The Next Generation and shows of that era than you do The Original Series.
My point? That’s where at least a plurality of the fan community is at right now. Yes, Starfleet Academy has potential as a young adult show in the far future setting. And yes, Strange New Worlds has been absolutely fantastic as a prequel. But if we’re talking about commissioning a new series… please, please pick the 24th or 25th Century! That’s the message you’re gonna hear from many fans my age, at least.
A lot of older folks still think Star Trek begins and ends with The Original Series.
If there was infinite money for Star Trek, and the franchise was riding high, bringing in millions upon millions of dollars and turning Paramount+ into a must-have subscription, then I’d say go for it. But we don’t live in that world. I seriously doubt whether there will be any more Star Trek seasons commissioned after Starfleet Academy unless something almost miraculous were to happen, but if there’s room to add another series to the lineup… I just don’t want it to be another prequel.
Star Trek should have almost limitless room to grow – there’s an entire galaxy of alien races, subspace phenomena, and strange new worlds to explore. But returning to the same handful of characters over and over again is incredibly narrow-minded and narratively limited. We’ve seen the adventures of Captain Kirk already, and thanks to his inclusion in Strange New Worlds, we’ve also seen the very prologue to those stories that this Year One pitch seems to be focused on. If Kirk and The Original Series characters had been kept out of Strange New Worlds, maybe this idea would feel a bit stronger. But as it is… I’m not convinced at this stage that Year One would be the Star Trek project I’d give the green light to if I were in the Skydance boardroom.
Spock and Kirk in a promotional still for an upcoming Strange New Worlds episode.
I suspect, though, that all of this will be a moot point. Skydance may be interested in Star Trek as a cinematic franchise, but I’m not so sure they’re going to commit to any new television or streaming projects. With talk of merging Paramount+ with another streaming platform to try to revive its fortunes, and the current deal with Secret Hideout and Alex Kurtzman due to expire next year, Skydance will almost certainly want to bring new folks on board. Maybe someone will see the potential in a new Star Trek series in the second half of the 2020s after the merger is complete… but will it be Goldsman and Myers’ Year One pitch? I’m sceptical.
That was a lot of negativity and dumping on Year One. So let’s flip the script and try to look at things from the other side. What are the points in favour of this idea?
The USS Enterprise.
Firstly: continuity. Continuing Strange New Worlds, in some form, with at least half of its characters sticking around represents a thread of continuity between Star Trek projects. You could look at it in the same way as the expansion of Star Trek in the 1990s, with Deep Space Nine and Voyager following on from The Next Generation. There’d be at least one character – Spock – who appeared in Discovery, stuck with Strange New Worlds, and then joined Year One. This ties together the modern Star Trek franchise and gives more casual viewers a reason to stick with Paramount+ and check out some of the other shows. This is how you convert sometime viewers into fully-fledged Trekkies!
I know there are a lot of folks who enjoyed Picard – especially Season 3. And Lower Decks has its fans, too. But for me – and plenty of other Trekkies – Strange New Worlds has been the highlight of modern Star Trek. It’s taken the franchise back to its roots with its episodic tone, focus on exploration, and willingness to dip its toes in different genres. There have been some outlandish storylines, too – just like we got in The Original Series and other classic shows. So if any part of modern Star Trek has earned the right to a successor series… shouldn’t it be Strange New Worlds?
If any modern Star Trek show deserves a sequel, surely it’s gotta be Strange New Worlds.
The counter-argument I’d make to that last point, though, is that if the producers and executives want more Strange New Worlds… then just commission a sixth season. Instead of cancelling the project (with truly awful timing, right as the marketing push for Season 3 was starting), why not just keep it going? Practically any storyline you could think of for Year One aboard Kirk’s Enterprise could work more or less the same as a Strange New Worlds episode. If Kirk is integral to the story, well… would you look at that? We’ve already got Kirk in Strange New Worlds!
But Kirk is actually the next point in favour of this successor show. Paul Wesley has been great in the role since he first appeared at the end of Season 1, and I can absolutely see him carrying a new series as this younger version of the character. Wesley has embodied the role, showing us a nuanced performance that fits somewhere in between Chris Pine’s rough-and-ready action hero and William Shatner’s classic portrayal. We’ve seen a softer side to Kirk, particularly in some of his storylines involving La’an, but also the captain we remember from The Original Series in the fantastic Season 1 finale.
Paul Wesley has been fantastic to watch.
And there is scope to tell stories with this version of Captain Kirk. One thing I’ve hoped to see in Strange New Worlds is the burgeoning friendship between Kirk and Spock – something we got a tantalising glimpse of in Season 2. Year One could certainly explore that – and explain, perhaps, why science officer Spock became Kirk’s second-in-command. Then there’s another Kirk that Strange New Worlds included: Sam. We could get a deeper exploration of the Kirk brothers’ relationship in the years before Sam’s untimely death. How would Kirk react to his brother serving under his command, or having to order his brother to undertake dangerous missions? That could be an interesting idea.
I think we saw in the disappointed reaction to Strange New Worlds’ cancellation that there are passionate fans of this series, its characters, and its episodic style. It’s the only live-action series of this new era that has really tried to lean into what Star Trek used to be; the esoteric and outlandish sci-fi ideas, an aesthetic that borrows a lot from The Original Series’ mid-century designs, and a spirit of exploration that other shows with serialised stories, existential threats, and scenery-chewing villains just didn’t have. Strange New Worlds has appealed to a lot of Star Trek fans in a way that Picard and Discovery didn’t, and with Starfleet Academy apparently borrowing some of those serialised ideas with its young adult cast, there’s definitely room for a show like Year One to pick up the “classic Trek” baton.
There’s still room on television for a “classic” Star Trek series.
Without that kind of show, leaning on the legacy of past iterations of Star Trek, Trekkies like myself don’t really have a home any more. Discovery and Picard had their moments, but for me, Strange New Worlds has been the best of the bunch by far. If that kind of episodic, exploration-focused Star Trek were to just shut down… even if Starfleet Academy continues and a new Kelvin film enters production, there’ll be a hole in the franchise for myself and a lot of other fans.
Then there are practical matters. Starting production on a new series is an expensive business – but Year One would be comparatively cheap. Most of the main characters are already in place, so there’d be less of a need for a prolonged casting process. And – as Goldsman pointed out at Comic-Con – the sets for Pike’s Enterprise still exist right now. With the new series being set on the same ship, there’d be no need to build anything new; production could end on Strange New Worlds one day and begin on Year One the next.
Year One could make use of existing sets.
That might seem trivial compared with everything else we’ve been discussing – but to a newly-established corporation which is looking to finally turn a profit on a loss-making streaming service? Keeping costs down is a good thing, and certainly a point that the higher-ups would take into consideration. There’d still be contracts to address, but if production could transition from one series to the other with the same cast and the same behind-the-scenes team in place… that could save a lot of money in contrast to commissioning something brand new.
A “young Kirk and Spock” idea was considered by Gene Roddenberry in the late 1960s, when The Original Series was struggling. So in that sense, this kind of idea has pedigree and has been looked at before. Trekkies had plenty of conversations about that in the run-up to Star Trek ’09, when Kirk and Spock would finally be shown meeting for the first time at Starfleet Academy! But the same principle applies here: it’s not a million miles away from spin-off ideas that have been kicking around for decades.
Kirk and Spock’s first encounter was also shown in Star Trek ’09.
With all that being said… this would not be my first choice for a new Star Trek series. The biggest point in its favour is arguably how easy it would be to set up. But if Skydance and Paramount are so financially messed up that saving money on building sets is a major consideration, then to be blunt about it, Star Trek has already failed and would only be living on borrowed time.
I have thoroughly enjoyed Strange New Worlds. But if Year One’s pitch is basically “let’s do more Strange New Worlds!” then… why not just go for Season 6? Why risk ditching Captain Pike from “the Captain Pike show” that Trekkies were so passionate about asking for in 2019 and 2020? If I felt like Pike had worn out his welcome or that we were coming to the end of the line somehow… then sure, I guess it would make sense. But Pike is still one of the best things about Strange New Worlds, and if there was one character to preserve for a successor show… it’s gotta be him.
Why not just commission a sixth season if we want more Strange New Worlds?
I like Paul Wesley’s take on Kirk, and I’ve enjoyed having him in Strange New Worlds as a recurring character. I think there’s scope to do more with this incarnation of Kirk, too – and I hope we’ll see that in Seasons 3, 4, and 5. And I don’t doubt Wesley’s ability to carry a spin-off, either. I just question how necessary Year One would be in light of Kirk’s role in Strange New Worlds. Given that he’s going to appear a few more times before the end of the series, and we’ve already seen him with Spock, Uhura, and others… what could Year One realistically do with him and his relationships with his crew that we haven’t already seen or can’t reasonably infer?
More Star Trek on our screens is great – and I welcome any pitch from creative folks who have already worked with Paramount and thus have the necessary connections to get the ball rolling. If Year One were to get the green light – which is at least possible, surely – then I would watch it, I’d do my best to support it, and I’d be rooting for its success.
Kirk in a promotional photo released ahead of Strange New Worlds Season 2.
If it was up to me, though… I don’t think this is the pitch I’d give the green light to.
What I want more than anything is a Strange New Worlds-style episodic adventure series set somewhere beyond the Picard era. Such a show could pick up dangling narrative threads left over from The Next Generation and the other 1990s shows, potentially visiting the Gamma and Delta Quadrants, and just pushing the timeline forwards again. Starfleet Academy’s 32nd Century can do some of that – at least in theory – but because it’s that much further forwards in time, its opportunities to make those connections are more limited.
However, I can see why this pitch would hold some appeal, both to fans and to the executives that Goldsman and Myers will need to win over! A successor to what is arguably the best and most successful live-action Star Trek show of this modern era is not, in theory, a bad idea by any means. And with the cast largely in place, sets already built, and apparently some stories already being considered… maybe the time is right. Maybe this Strange New Worlds sequel/Original Series prequel is what Star Trek needs at the current moment. There’s something to be said for going back to the franchise’s roots to shore things up, and with major corporate changes inbound, keeping some threads of continuity is also a point in the pitch’s favour.
Concept art of the USS Enterprise produced for Phase II or The Motion Picture.
So that’s my take. I wouldn’t necessarily choose Year One if I had something like Legacy on the table… but I don’t loathe the concept and I could see it being enjoyable. I have my suspicions at this stage, though, that Skydance’s new leadership may not be interested in the idea. After all, is it just a coincidence that Strange New Worlds was cancelled right as the corporate merger was happening? If Skydance’s folks were interested in the show, they could’ve said so during the process and kept it on the air in its current form.
If Year One goes ahead, though, I’m sure I’ll have more to say. Coming out of this year’s Comic-Con we also got news about the audio drama/scripted podcast Star Trek: Khan, which I’ll be taking a look at in the days ahead. And if you missed it, I’ve recently taken a look at the first trailer, photos, and details released about the upcoming Starfleet Academy series. Click or tap here to take a look at that.
Later this week we’ve got A Space Adventure Hour as Strange New Worlds’ third season rolls along. We’re past the show’s halfway point now, which is a bit of a sad thought. But who knows? Maybe Year One will pick up the story in the years ahead.
The Star Trek franchise – including all shows and properties discussed above – is the copyright of Paramount Global (soon to be Skydance). Some images courtesy of Forgotten Trek and/or the Frogland Set Blueprint Archive. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for Season 1 of Star Trek: Starfleet Academy. We will be discussing casting, photos, posters, the trailer, and comments from the team behind the series. Spoilers are also present for the following Star Trek productions: Section 31, Picard, Discovery, and Voyager.
It’s Comic-Con season, which means Paramount has rented some very expensive auditoriums to preview some of its upcoming projects! Among those are several new seasons of Star Trek. This time, we’re going to take a look at some of the photos, news, and of course, the first trailer released for Starfleet Academy.
Star Trek needs to demonstrate that it can grow; it needs to be more than just the preserve of people my age, reminiscing about the shows we enjoyed in the 1990s. If there’s going to be a future for Star Trek beyond the second half of the 2020s – which, with all of these cancellations, and a corporate merger to boot, is categorically not guaranteed – new fans and especially younger fans need to get on board. Star Trek needs these people to show up in droves, and ideally stick around and watch other shows, too. We can’t afford to be gatekeepers or try to push people out – it’s up to us to ensure that the Star Trek fan community is a welcoming place for newcomers.
Here’s hoping Starfleet Academy will bring in new viewers and new fans!
Paramount has made attempts to do this already. We saw it with Prodigy and we saw it with Section 31. Prodigy didn’t succeed because of corporate decisions on the Paramount side – absolutely moronic decisions, to be blunt about it. And Section 31 was a perfectly adequate action-heavy B-movie, but probably not the kind of film that could bring in legions of new fans. Again, corporate idiocy is partially to blame; forcing the Section 31 folks to condense a story written for a full TV series into the runtime of a single film instead of commissioning an all-new script being the most obvious example.
After these failures to grow the Star Trek brand and fan community, Paramount’s hopes now lie with Starfleet Academy. And while the Skydance merger could present a new opportunity for Star Trek on the cinematic side of things, on television/streaming… this feels like the last chance saloon for the franchise, I’ll be honest with you. If Starfleet Academy doesn’t prove that Star Trek still has room to grow and can appeal to a younger generation of television viewers, I don’t see how Skymount or Paradance (or whatever the new corporate entity will be called) could reasonably justify spending more money on the franchise. As we’ve discussed before, the next few years could bring the final seasons and episodes – certainly the last ones I’ll get to see.
Sorry if that’s a bit of a depressing note to start on, but I wanted to be up-front about the challenges Star Trek is facing right now – and the hopes riding on Starfleet Academy to potentially turn things around.
Captain Nahla Ake.
With all of that out of the way… what did I think of the trailer? And of the other announcements and comments? Well… it’s early days, but I’d say it looks reasonably good at this stage. The visual language of Star Trek is present – even though, in this 32nd Century setting, some of that is diminished or just a bit different. But Starfleet Academy feels closer to past iterations of the franchise than the Section 31 movie did earlier this year. I noted with some disappointment that Section 31 basically erased all of the aesthetic features and common design elements of Star Trek in what was apparently a mad rush to tell a generic, comic book-style action flick. Starfleet Academy isn’t doing that – which is something I can appreciate.
There need to be these threads of commonality in a long-running franchise – particularly if your objective is to convert sometime viewers of a single series into fully-fledged fans. It’s difficult to go from Section 31 to even some of the episodes in DS9 or Discovery which prominently featured the organisation, simply because of how little those stories have in common visually – never mind in terms of narrative or tone. Visual language sets the scene; it’s the first thing a viewer encounters. And there’s enough in what I saw of Starfleet Academy to firmly place the series in the Star Trek universe. That’s a positive thing in my book.
Jay-Den Kraag, one of the new cadets.
We can also see this in the new choice of font. The new typeface was shown off on the promotional posters released for the series as well as at the end of the trailer. I don’t know if this is going to be the show’s new logo, but it’s basically using the same font as the one used in The Motion Picture, several subsequent films, and two of the shows from Star Trek’s ’90s heyday. This is an interesting choice – not least because Starfleet Academy already had a logo that used a kind of rounded version of the typeface used on starship hulls! I happened to like that one, but I was impressed to see this older font brought back.
Starfleet Academy’s uniforms are, naturally, based on those seen in Discovery. We get a mix of colourful uniforms on some of the senior officers, which seem pretty close to those seen in Discovery’s fourth and fifth seasons, with a toned-down grey look for the cadets, which is similar to what we saw in Discovery’s third season. While I think I might’ve liked to see a bit more colour on the cadets, there’s also gotta be a way to distinguish, at a glance, between the cadets and other Starfleet personnel – so this feels like a pretty good compromise.
The cadets in the cafeteria.
Then we have combadges! The oval design from Discovery seems to have been changed – at least for the cadets and Academy personnel. The familiar Starfleet delta is still present, of course, but it’s surrounded by a circle with two extended “wings” at the bottom. I’d like to see the badges up close – I assume they’ll be similar in function to Discovery’s tri-com badges, which incorporated transporters, tricorders, padds, and communicators all in one.
The design is creative, though, and I assume at this stage that the new combadges are primarily going to be used by Academy cadets and instructors. The cadet badges seem to look a little different to those on other Starfleet officers, too, which is interesting – and another way to help tell people apart! I think I saw Admiral Vance – who’s returning from Discovery – wearing the more familiar oval tri-com badge, which is why I think these ones could be exclusive to the Academy. Still, the “wings” give the badges a unique design, and I’m glad the familiar Starfleet delta is still prominently featured.
Close-ups of several combadges.
Though it may not be the main focus – and we only caught a couple of glimpses in the trailer – the USS Athena is described by Paramount’s official blurb as “an integral part of the Starfleet Academy campus.” If we assume that the ship we saw in the trailer is the Athena, then the design deviates a little from the usual saucer-neck-body-nacelles of past hero ships. The ship we glimpsed in the trailer seemed to have a movable C-shaped section, with a circular saucer above it. I’d like to get a better look at the ship from all angles before rendering judgement – and this might not even be the USS Athena.
First impressions, though, are positive. I think I’d have preferred something with a bit more of that visual language we were talking about – a ship with a saucer and two nacelles. But this is the 32nd Century, and Starfleet is doing things differently! We’ve already seen several very different Starfleet vessels of this era in Discovery, and the ship from the trailer is at least closer to previous Federation craft than some of those! It’s also possible that this ship, in fact, doesn’t belong to Starfleet at all, but to the season’s villain.
The spaceship from the trailer.
Inside, I felt that the bridge of the USS Athena looked awfully similar to Discovery’s bridge – so much so that I’d call it a redress of the same set rather than an all-new creation. If you think about it from the in-universe side, this doesn’t make a ton of sense. The USS Discovery is a retrofitted 900-year-old ship by this point in the timeline, and we shouldn’t really be seeing much of its design, lighting, and overall aesthetic being repeated. I don’t think it looks “bad,” but rather that some aspects of the design just feel a little too familiar. And while we’ve admittedly only seen the bridge while apparently at red alert, it’s awfully dimly lit. This was a criticism some folks had of Discovery’s sets, too.
On the more positive side, I liked that the bridge was wide and expansive, and seemingly has room for multiple different cadets – and possibly teachers, too – at every post. The chairs having Starfleet delta-shaped bases was cute, too. The design also incorporates a large ramp, and several different levels radiating out from the elevated captain’s chair in the middle. Those are all fun features, too, and I daresay I’ll get used to this design in time – just as I did with the USS Discovery and Strange New Worlds’ redesigned Enterprise.
The new bridge.
We saw small teases of the Academy itself, and the sets which have been constructed to depict it. There’s some kind of assembly area, a cafeteria that reminded me of one I used to have lunch at when I was at university, an observation deck or a room with a view over San Francisco, and a bench in an outdoor space. I don’t know how much time we’ll spend at any of these locations, but they all looked solid.
The CGI used to depict the Academy was on form. I liked seeing the opening shot of the Golden Gate Bridge, the wider shot of a futuristic San Francisco, and obviously the Academy buildings themselves. Paramount’s VFX has improved a lot in recent years, and Starfleet Academy is reaping the rewards. There’s enough continuity with previous iterations of Star Trek for long-time viewers to feel that the Academy is in the same place – and especially if you compare some of the shots in the trailer with the Academy’s most recent appearance in Star Trek: Picard, I think you can see the similarities.
The USS Athena approaching Starfleet Academy.
Alright, let’s talk about the characters!
The trailer seems to have shown clips of most of the main and secondary cast, and in addition we got photos for each of them – which you can see below. There are five main cadets, who will presumably be the show’s protagonists across Season 1, three returning characters – two from Discovery and one from Voyager – the Chancellor of Starfleet Academy, and the season’s main villain. If you’ve followed my coverage of Starfleet Academy since the series was announced back in 2023, you might remember me saying that I’m a tad sceptical about a serialised story with a villain; Star Trek has done the whole “existential threat to the galaxy” thing over and over again in recent years, and not always successfully!
The main cadets (and the poster).
I’m still hopeful, though, that Starfleet Academy will be closer in structure, tone, and style to Strange New Worlds than to the likes of Picard and Discovery – more episodic in nature, retaining character arcs and some serialised trappings, but throwing the cadets into a variety of different situations. Such a story could work with a main villain; the villain’s plan could run parallel to the cadets’ adventures, or he could only appear to bookend the story, for instance.
I’m still not convinced that a series like this needs to have one overarching villain, especially not one with a connection to a main character and who apparently poses a threat to the entire galaxy, as has been previously teased. That basic story outline has, for me, worn out its welcome after being recycled in every season of Discovery and Picard.
Nus Braka: the season’s main villain.
One thing you can’t criticise Starfleet Academy for is its casting. Paul Giamatti will play the aforementioned villain – described as a half-Tellarite, half-Klingon who has a connection to one of the cadets. Given that we have a Klingon cadet… that seems like a possible point of connection! Holly Hunter, who won the Academy Award for Best Actress for her role in 1993’s The Piano, is playing the Academy Chancellor/Captain of the USS Athena. So we have an Oscar winner and an Oscar-nominated star occupying those two roles!
Additionally, I’d suggest that Starfleet Academy was clever in its choices of who to include from past iterations of Star Trek. Oded Fehr has been brilliant as Admiral Vance; one of the highlights of Discovery’s later seasons for sure. Tig Notaro has been a blast as Reno, too. And Robert Picardo… coming back as the Doctor in live-action after his role in Prodigy! That’s fantastic, absolutely fantastic! I half-theorised, half-hoped that we might’ve seen the Doctor in Discovery after the series shot forwards in time, so having him here is going to be wonderful.
Captain Ake flanked by the Doctor and Admiral Vance.
My only teeny tiny concern at this stage with the returning characters is this: will the series strike the right balance between the young cadets, the new Academy personnel, the villain and his crew, and the returning characters? The Doctor has been billed as a recurring character, so I’m expecting we won’t just get a series premiere cameo, like we did with Dr McCoy in Encounter at Farpoint. But if it was me in the writers’ room, I’d be sorely tempted to spend a lot of time catching up with the Doctor, and I think there has to be a balance there!
Firstly, we should establish whether this is the original Doctor or his Living Witness backup copy! But then, will the Doctor just be a kind of advisor or even just an instructor for some of the cadets, or will he play a larger role in their mission? I know the Doctor has been featured in Prodigy, but this is going to be his first live-action appearance since Voyager, and catching up with even a tiny fraction of the things he’s been up to in the hundreds of years since we last saw him would be a priority for me. But… this is a new series, and with presumably ten episodes in Season 1 and an unknown number in Season 2, we really have to give the new characters a chance to shine on their own.
The Doctor.
One other interesting-looking character is the half-Jem’Hadar, half-Klingon first officer of the USS Athena. I hope we get to learn a bit more about the Dominion in this era through her eyes, and that she isn’t just present as an “easter egg” for fans. Discovery dropped the barest of mentions of the Dominion War in either Season 3 or 4 (I forgot which; oops) but we didn’t really get an exploration of what the road to peace looked like. Given the actions of the renegade changeling faction in Picard’s third season, there were clearly complications after the war. But how was peace ultimately achieved, and did it last? Those are still open questions.
Also… aren’t Jem’Hadar artificially created? I always imaged that the Dominion churned them out fully-formed as adults, so how does one get a Jem’Hadar hybrid of any kind? Do… do Jem’Hadar have genitals? I never thought about that before, but now… this character’s inclusion seems to raise some questions. Joking aside, I hope this character won’t just be present in a background role, and that we’ll get to spend a bit of time with them, considering the implications of a half-Jem’Hadar Starfleet officer, and what that could mean for diplomatic relations between the Federation and Dominion in this era. For all we know, a renegade band of Jem’Hadar defected centuries ago, and she’s one of their descendants. But in any case, I’ll be very interested to find out.
Lura Thok: the half-Klingon, half-Jem’Hadar first officer.
Four of the five cadets have a speciality, and one was listed as “undeclared.” Within those specialities, we have two commanders, one science – who Paramount later clarified wants to be a medical officer – and one operations. If you think of the typical Starfleet crew from past shows, we’e missing a couple of key positions! Most notably an engineer, though that could cross over with operations, I guess. And the two command cadets could both be competing for the same spot, or one could be aiming for a role like helm officer, where personnel typically wear the command colours.
As for our “undeclared” cadet… that’s an interesting word choice, isn’t it? This character was described as an “orphan with a troubled past,” potentially teeing up a connection with the season’s villain, and also as an “unlikely” Starfleet cadet. But that word – “undeclared” – keeps coming back for me. It’s not a synonym for “don’t know” or “hasn’t chosen yet;” instead it’s a word that could mean “I know but I haven’t told you.” So… could this be some kind of Starfleet Intelligence career path, or maybe even something connected with Section 31? The other cadets have red, gold, or blue trim on their uniforms; this character’s is dark grey or black. That could suggest some kind of Section 31 connection… couldn’t it?
Is this cadet possibly in Section 31?
There were several interesting name-drops, references, and “easter eggs” in the trailer, with a “James T. Kirk Pavilion” and a wall of names which included not only several familiar characters but a handful of producers and writers, too! But the one I want to focus in on the most is something the trailer lingered on for only a couple of seconds: Benjamin Sisko, Emissary of the Prophets. Was this just another callback, like Kirk’s pavilion? Or… might we finally get to learn what became of Sisko after he disappeared in the Fire Caves?
To be clear: I’m pretty confident that Avery Brooks won’t be reprising his role. As much as I’d love nothing more than to see Sisko return, I just don’t think it’s gonna happen. Brooks has been quoted as saying he didn’t want to return to the character, and as fans we have to respect and accept that. But with this moment in the trailer… I can’t help but wonder. Is it just a reference? Or are we going to get a storyline which might finally answer the question of what happened to Sisko? Sisko did promise to return one day, and it makes sense that he’d have done so while his friends and family were still alive, right? So maybe – maybe – we’ll get some kind of confirmation that Sisko did return from the realm of the Prophets sometime in the late 24th or early 25th Centuries.
Captain Sisko’s appearance…
So I think that’s all of the specific points I wanted to delve into. The trailer overall was solid. I liked the soundtrack, I liked Captain Ake’s inspirational speech, and I think we got a glimpse of the series without really spoiling any key story points – which is important! I am getting a teenagery/young adult vibe from some of the clips featuring the cadets; there could be at least one blossoming romance, they seem to visit a club of some kind, and the way they interact together just feels like a secondary school or university group of friends – which is what they are, at the end of the day.
Does that mean that Starfleet Academy won’t be “my thing,” though? I suppose it could, if the show really leans into teenage storylines about fitting in, first loves, and rebelliously sneaking off-campus to visit a bar! But I’m okay with that – even if it means I don’t personally vibe with everything the series has to offer. In my opinion, its most important objective is to win over younger viewers, appealing to a new audience and turning some of those folks into Trekkies for the first time. I hope that Starfleet Academy can be the “first contact” for a legion of new fans, in the same way as The Next Generation was for me in 1991. Realistically… this could be Star Trek’s last chance to do that.
I hope a new generation of fans will fall in love with Starfleet Academy – and Star Trek.
That’s all for now. I think there are some really interesting ideas, characters, and designs in the Starfleet Academy trailer and photos, and I’m glad to see Paramount making a start with the show’s advertising push. We won’t be seeing Starfleet Academy until 2026 – as I think most of us were expecting. So there’s plenty of time over the next six-plus months for Paramount to tease us with a few more clips, trailers, and details! If that happens, be sure to check back here on Trekking with Dennis – because I’ll be doing my best to cover all of it.
Comic-Con also included a tease of a very unusual Strange New Worlds episode from Season 4, as well as our first look (or should that be “first listen?”) at Star Trek: Khan – the scripted podcast/radio play set on Ceti Alpha V. I’ll be taking a look at that in the days ahead, if you’re interested. And later this week we’ve got A Space Adventure Hour – the next instalment of Strange New Worlds’ third season.
Until then… Live Long and Prosper!
Star Trek: Starfleet Academy will premiere on Paramount+ in countries and territories where the platform is available in 2026. The Star Trek franchise – including Starfleet Academy and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3.
By my reckoning, Shuttle to Kenfori marks the halfway point of Strange New Worlds’ run. We learned ahead of Season 3’s premiere that the series will be cancelled after a cut-down fifth season, clocking in at forty-six episodes in total. With this being the show’s twenty-third outing… that’s it. The halfway point. Does that change how we approach Shuttle to Kenfori? It shouldn’t… but it seemed like something that was worth mentioning before we get started.
Going into Season 3, the “Klingon zombie episode,” which had been teased in one of the trailers, was definitely one of the stories I was most curious about! I’m not the world’s biggest fan of horror, but there have been some fun zombie flicks over the years, and after more than 950 episodes and films… I like that Star Trek can still try new things and surprise me! We’ve had horror-themed episodes before, from Empok Nor to Strange New Worlds’ own All Those Who Wander, but this is Star Trek’s first fully-fledged zombie episode. And while I don’t think it was perfect, Shuttle to Kenfori showed why it was worth trying out this kind of story.
Zombies! Aaahhhh!
Let’s get a couple of negative points out of the way first, then we can gush about how great other parts of Shuttle to Kenfori were!
Firstly, the episode’s opening act was too short and too abrupt. We went from “everything’s fine, Captain Batel is getting her own command” to “she has days to live” in a heartbeat. Compounding that was how curtailed the scene in sickbay felt with Pike, Spock, Chapel, and M’Benga. We would later learn that Captain Batel, Spock, and the medical duo had discussed her condition off-screen, but that didn’t make the scene feel much better. In the moment, watching the episode unfold, this foundational sequence needed much longer to play out.
In a matter of seconds, Dr M’Benga and Spock laid out that Captain Batel’s infection was back and that they happened to know of the only plant in the galaxy capable of curing her. Then we got a very short discussion of where the plant might be found… and that was it. It kick-started the story, sure, and the subsequent revelation that the rest of the characters had discussed it off-screen kind of helps, but it still felt very rushed. Going from “the infection’s back” to “but we already have a cure in mind” to “let’s undertake a dangerous off-the-books mission” in less than two minutes just… it’s poor pacing.
This sequence needed to be longer.
I get that this moment isn’t what Shuttle to Kenfori is all about. But we’ve gone from Captain Batel being cured and ready to take command of a new ship to being days or even hours away from a Gorn-induced death in practically no time at all. All of Shuttle to Kenfori’s story arcs hung off this moment in the opening act… and it was just way too short. Past Star Trek stories would’ve lingered here for several minutes, scanning Captain Batel, realising her infection has returned, throwing out half a dozen technobabble cures then shooting them down… heck, we could’ve gotten an entire montage of Chapel, Spock, and M’Benga running through different possible ideas before settling on the flower. It wouldn’t have needed to last more than, say, five minutes… but it would’ve given the rest of the story a much stronger foundation.
While I wouldn’t say that the rushed opening act soured me on Shuttle to Kenfori from the beginning, I was definitely left with a sense of “wait, was that it?” as the episode’s main storylines got underway. I also felt that these problems of pacing and perhaps a slightly too-short episode were present in Hegemony, Part II last week – so I hope this isn’t going to be a running theme throughout the season. I’m all for stories that are bold and try to do a lot with their runtime, don’t get me wrong! But when the opening act is blitzed through too fast, there can be implications for the rest of the story, no matter how strong it might be.
The plan to acquire this flower was arrived at very quickly.
The second major critique of Shuttle to Kenfori is its Klingon storyline. In short… there was a lot going on when Pike and Dr M’Benga touched down on the titular planet, and I’m not convinced we needed this additional villain and complication. It made the zombies themselves – which, surely, should have been the episode’s fear factor and main antagonist – kind of secondary, especially towards the end, and there just wasn’t any need for it.
Narratively, I liked Dr M’Benga’s involvement with the Klingons – we’ll get into that later when I talk about some of the things I liked about Shuttle to Kenfori. But as a concept, in an episode that was already busy with several characters competing to be in focus? I think it was a bit of a misfire, to be honest. Star Trek’s first ever zombie story should’ve done more with the zombies – zombies that were genuinely frightening and must’ve taken a ton of work in the makeup department! Instead, the zombies were relegated to background status pretty quickly, literally looking in from the outside behind an impenetrable narrative force-field as Dr M’Benga’s Klingon adversary took centre-stage.
This episode didn’t need a second antagonist. The zombies were more than enough on their own.
I was kind of reminded of later seasons of The Walking Dead with how this played out. If you know me, you’ll know I’ve said more than once that The Walking Dead – AMC’s zombie apocalypse TV series – should’ve ended after perhaps three seasons, because it wore out its core premise and its zombies stopped being the main focus. The Walking Dead’s writers switched things up and started finding human antagonists for Rick Grimes and his group to deal with, most of whom in the later years were pretty repetitive and basic. That show needed to do that because its core premise – the zombie apocalypse – was itself tired and worn out. But Shuttle to Kenfori is brand-new and its zombies have literally never been seen in Star Trek before. We just didn’t need a sentient antagonist when the undead monsters were already filling that role.
For me, I’d have preferred Shuttle to Kenfori if Pike and M’Benga were trapped in the zombie-overrun research facility with no Klingons present. And then, in another episode, Dr M’Benga could’ve gotten his Klingon enemy and ritual combat, because I genuinely liked what Strange New Worlds did with this storyline. I just feel that smooshing them together into one didn’t let either the zombies or the dishonoured Klingon Bythra truly shine. If we were three seasons into a Star Trek zombie show, and the zombies were beginning to wear out their welcome, then I could see why you’d do a story like this – it’s what The Walking Dead has been doing since about Season 4 of the main show and in most of its spin-off projects. But this zombie idea was so creative and new that having a Klingon antagonist just wasn’t necessary – and I wish we’d gotten to see more of Pike and Dr M’Benga taking on the zombies.
Captain Pike killed a zombie.
I will caveat all of that by saying that the Kenfori zombies could return later in the season. There were promotional posters for Season 3 released a few weeks ago, and one of them showed Pelia and Scotty seemingly surrounded by zombies. Scotty was present in Shuttle to Kenfori, but he stayed on the Enterprise, and Pelia was entirely absent. So maybe I’m reaching and maybe it’s a stretch, but could there be a second zombie story in the offing? If so, and if the zombies are the main focus… maybe we can revisit this side of Shuttle to Kenfori and be a little kinder in hindsight.
There were plenty of ways to turn the zombies into the story’s main adversaries. After Pike and Dr M’Benga retrieved the flower sample, they could’ve been confronted and chased by a small group, becoming trapped in the facility. Looking outside, they’d realise their shuttle was cut off by a massive horde of zombies, and that they’d have to hunker down and wait for extraction. Rushing from room to room in the abandoned facility, they’d have to find shelter – all the while Spock and Una would be conspiring to make them wait longer and longer for a rescue, just as happened in the actual episode. We could’ve got more zombie action, more conversation between Pike and Dr M’Benga about Captain Batel’s condition, and – as a nice little bonus – a longer opening act that didn’t feel so rushed! Two birds with one stone, as they say.
Another zombie.
Alright, that’s enough about that for now. With those two issues aside, I really liked Shuttle to Kenfori. It was a ton of fun to get this kind of Star Trek zombie story, seeing zombified Klingons was somehow even scarier than human zombies, and the zombie sequences at the abandoned research base were pitch-perfect. The sets were decrepit and decaying, the prosthetics used to create the zombies were fantastic, there were some neat uses of the AR wall, and props used to create the Klingon skeleton, the important flower, and the half-eaten leg were all either gruesome or beautiful.
On the practical side of things, Strange New Worlds has been absolutely wonderful. Puppets, prosthetics, and physical props are back – and they’re back in style! CGI can work wonders, sure, but there’s something about physical props and practical effects that – for me, anyway – can’t be beat! They’re part of what makes Star Trek feel like Star Trek, and Shuttle to Kenfori had plenty of prosthetics for the zombies and some absolutely phenomenal props. I don’t think a Klingon d’k tahg (dagger) has ever looked better or more realistic in any episode, we saw a classic Original Series-inspired tricorder, and everything about the research base just screamed “danger.” I love it!
There were some fantastic props in Shuttle to Kenfori – like this d’k tahg.
Star Trek is science-fiction, and while it’s never been “realistic,” Star Trek stories have always gone out of their way to emphasise the science side of things. Even when dealing with wacky and ridiculous storylines, the franchise has always tried to ground those things in its own fictional science. Races like the Q or the Prophets were always perceived as “just another alien,” not some kind of god or deity, for instance, and even the silliest stellar phenomena – like Season 2’s improbability field that caused everyone to burst into song – were presented as having a scientific basis which could be scanned, studied, and understood.
Shuttle to Kenfori does the same with its zombies. They’re the result of an infection of moss spores, not some kind of supernatural entity or undead monster, and I really appreciated that. It doesn’t lessen the fear factor to know where the zombies came from or why they exist, but it keeps the franchise’s scientific tone. There was also kind of a The Last Of Us vibe as a result; these zombies, like the ones from that franchise, are a natural phenomenon caused by plants. The episode clearly leaned on other zombie properties, too: the title is reminiscent of the Korean zombie film Train to Busan, and even the name of the planet Kenfori is derived from actor Ken Foree, known for his role in Dawn of the Dead.
Whose leg is this?
Star Trek has arguably told zombie-adjacent stories before. The biggest example of this, as I’ve discussed before, is the Borg: Star Trek’s own cybernetic zombie faction! But the Borg are also a different kind of villain presented in a different way; there’s something about Shuttle to Kenfori’s mindless, monster-like moss-zombie abominations that’s totally unique. I love that Strange New Worlds has been bold enough to go there – and to tell these horror-inspired stories. We’ve seen it with the Gorn, and now we’re getting this new and creative zombie idea.
If the Borg represent your typical Night of the Living Dead zombies – shuffling around at a slow pace – then the zombies in Shuttle to Kenfori were closer to those from more modern titles like 28 Days Later or the aforementioned Train to Busan. Sprinting at full pelt after Captain Pike and Dr M’Benga, these zombies were truly scary! The jump-scare at the window about made me piss my pants, and the way the horde of zombies tumbled over one another desperately trying to grab our heroes… it was riveting stuff right out of a modern horror film!
These zombies were terrifying – and this was a great jump-scare.
Here’s a question I bet you weren’t expecting: did Shuttle to Kenfori make you think of Tuvix? Voyager’s “meme episode” definitely came up for me, with a flower that can merge DNA seeming quite familiar! I don’t think that means we’re gonna get a half-Gorn Captain Batel at the end of the day, or some kind of horrific Batel/Gorn “Brundlefly,” but it was interesting to hear about this flower and its unusual properties.
There was more to Shuttle to Kenfori than just the zombies – so let’s talk about that next!
Captain Batel’s Gorn infection coming back was something I kind of predicted last week after the opening pair of episodes. There was a lot of talk about her “re-absorbing” the Gorn DNA, especially in Wedding Bell Blues, and I just felt it hinted at there being more to this story than met the eye. In that sense it wasn’t a total shock – though I stand by what I said in my review of Hegemony, Part II: spoiling her survival in trailers and marketing material was a mistake. But I do think it’s interesting that, despite the Gorn themselves apparently taking a little nappy-nap, their influence and impact on our characters is going to stick around.
Captain Batel isn’t feeling too well…
The mind-meld sequence really hammered home how dangerous and unsettling this idea of a Gorn infection truly is. Spock seemed to perceive not only Gorn DNA but an actual individual Gorn somehow inside of or sharing Captain Batel’s body, and that concept is pretty horrifying, if you think about it! The parasitic Gorn eggs draw a lot from the film Alien, where the xenomorphs infect humans in a similar way, and I noted in Hegemony, Part II how truly grotesque the latter stages of that infection looked – brought to life, again, with some fantastic physical special effects work.
The inclusion of Gamble – the new nurse – was also interesting on this side of the story. I said last time that I wondered if Strange New Worlds was teeing him up as either a baddie in disguise or as a secondary character who could be killed off later in the story; when Spock flung him across the room in a Gorn-induced rage, I wondered if that might’ve been poor Ensign Gamble’s end! I like that Strange New Worlds is at least trying to add to its cast – and not just with returning legacy characters. Gamble is still a character I can’t quite place; if he is going to be killed off, fleshing him out and keeping him around in sickbay sequences makes a lot of sense. And if he’s going to take a villainous turn, I think it’s concealed well enough at this stage that the twist will still work!
Ensign Gamble with Captain Batel.
The mind-meld also gave us some very creative camera work/CGI. I love the idea that we were seeing things from a kind of “Gorn eye view,” percieving the world the way they might, with distorted colours and sensing things like heat from their prey. I can’t quite remember if All Those Who Wander did something similar… but I think so. Right? Regardless, this effect was creative and fun, and it really hammered home how this alien entity is still – somehow – alive inside Captain Batel. The CGI camera filter, with its hexagonal shapes, also harkened back to the original depiction of the Gorn captain in Arena – with his trademark silver, insect-like eyes.
Spock’s mind-meld also raised the stakes. The infection isn’t just going to kill Captain Batel, but it could spawn another Gorn – or perhaps multiple Gorn. And we saw in Season 1 how even juvenile Gorn and hatchlings can be deadly! So in that sense, Captain Batel’s infection isn’t just a danger to her, but it’s a potential danger to others, too – like the aforementioned Ensign Gamble! If I had to make a prediction or theory, by the way, I’d speculate that the young nurse will be killed in some kind of Gorn incident related to Captain Batel’s condition!
A Gorn’s view of the world.
Also on the Gorn side of things, we had Lieutenant Ortegas. I touched on this last time, as she’s clearly suffering from some kind of Gorn-induced PTSD-type condition. Una and La’an noted that she’d passed her psychological evaluation and was deemed fit to return to duty, but there’s clearly more going on. We didn’t get anything as explicit as last week’s Gorn reflection/haunting (I’m loathe to say it was an out-and-out “hallucination” without more evidence), but Ortegas is clearly being reckless and insubordinate due to how she’s feeling.
This has potential, but I think it needs to be handled with care. As a secondary or even tertiary story element in an episode which was largely focused elsewhere, there wasn’t a ton of time to dedicate to Ortegas. While what we saw was interesting and does hint at her mental state not being great… I also feel echoes of some of Discovery and Picard’s half-arsed mental health story attempts. Modern Star Trek has admirably tried to include these kinds of stories… but hasn’t always done so with care. An exploration of post-war or post-captivity PTSD is a genuinely interesting narrative concept, and one that could be heart-wrenching if done well… but it’s also a storyline which needs sufficient time dedicating to it. That doesn’t mean an entire episode, but it does mean more than just a few scenes and sequences.
Ortegas on the bridge.
Ortegas’ run-in with Uhura kind of encapsulates this for me. At the briefing, Ortegas interjected with her own riskier but faster rescue plan. But when Una opted for Spock’s slower approach, Ortegas seemed to lash out at Uhura for not backing her up. But this lasted all of a few seconds, and didn’t come up again. Ortegas’ main conflict – if we can characterise this kind of thing as a “conflict” – was with Una. This left her interaction with Uhura kind of sticking out; it needed more than just a couple of lines’ worth of setup, and more of a payoff. If that pattern repeats across this storyline… I worry it won’t achieve everything it aims for.
And that would be a real shame. Melissa Navia, who plays Ortegas, was genuinely compelling to watch this week, and after the Gorn attack, it stands to reason that someone would be suffering some lingering effects. Given Ortegas’ background in the Klingon war as well, there’s a real opportunity to talk about post-traumatic stress, grief, fear, and the lingering after-effects of trauma. I just hope that this opportunity will be fully seized and not fumbled – like Picard and Discovery arguably did.
This Ortegas storyline clearly has room to run.
On a more positive note, I felt Ortegas’ frustration as her plan was shot down. When you’re already on edge, suffering, or just not feeling your best, frustration can boil over – and in a chain-of-command situation, like there is in Starfleet, if your superiors don’t go with your idea, that can absolutely be the kind of thing that sets people off! This side of the story was handled well, and I kind of like the idea of leaning into this and showing Ortegas going rogue, trying to force the situation.
One way or another, this will be resolved. And it’s more realistic than in earlier iterations of Star Trek, where characters would go through some horrible trauma one week and be totally fine the next. I appreciate that Strange New Worlds – which is more episodic in nature than other recent projects – still keeps these ongoing character arcs. It makes people like Ortegas feel more well-rounded; fleshed-out people not just characters. I’m just crossing my fingers and hoping that this PTSD-type storyline manages to stick the landing when it counts.
The Enterprise.
On this side of the story, we got to see Una in command. She’s sat in the captain’s chair before, of course, but this was one of her first real outings where she had to make impactful command decisions; really embracing the role of first officer. Una was clearly taking inspiration from the way Captain Pike runs his ship, but there were enough differences in her approach and the way she handled both the briefing and the Ortegas situation to keep things interesting; she wasn’t just a stand-in for Pike in those moments.
XOs in Star Trek shows have a challenging role: they can’t outshine their captains, but they can’t be too different from them when in command, either. I think we got a great example of how a first officer should behave when left in command in Shuttle to Kenfori – Una was her own person, running the briefing and commanding the ship in her own way. She clearly had the respect of her colleagues – Ortegas’ misbehaviour aside! But she’s also leaning into Captain Pike’s style of command, listening to people, taking suggestions, and then deciding on a plan based on the best evidence available to her. It was a fun sequence, and I’m glad we got to see her taking the reins for a change.
Una got a turn in the captain’s chair while Pike was away.
Although I criticised the inclusion of Bytha and her Klingon band, there was a lot to love on this side of the story. Set aside questions of whether the story needed to be told alongside Shuttle to Kenfori’s zombies for a moment and consider it as a standalone thing. We got a callback to Dr M’Benga’s war service, in which we know he was notorious for killing dozens of Klingons. It also connected to the Season 2 episode Under the Cloak of War in a big way, too. But moreover, what we got on this side of the story was one of the most “Klingon” performances in modern Star Trek.
Discovery’s Klingons could feel a bit muddled, sometimes. They were still Klingon, don’t get me wrong, and there are things to admire with that show’s Klingon war arc. But Strange New Worlds has returned the Klingons to a more familiar visual style and also a tone closer to “classic” Klingons, if you take my meaning. Bytha, who was the daughter of Dak’Rah, was very concerned with matters of personal honour and the standing of her family’s house in Klingon affairs – and this felt like something out of The Next Generation era in the best way possible.
Bytha firing her disruptor.
Bytha was an interesting character, and I liked that her motivation was more complex than just “revenge.” It tied into what we know of Klingon houses and concepts of honour, harkeing back to stories involving Worf, Gowron, and Martok in The Next Generation and Deep Space Nine. Even when surrounded by zombies and with her team dead, Bytha couldn’t stop herself challenging Dr M’Benga to ritual combat in line with Klingon codes of honour, and I found that fascinating and realistic based on what we know of the Klingons.
Bytha’s death was also particularly gruesome! She went out on her own terms, staying true to her beliefs and restoring her honour. I liked Dr M’Benga using honour against her, by beating her and refusing to finish her off. This set the stage for Pike and M’Benga being able to escape, but also gave Bytha an ending to her story that was, if nothing else, fitting. There wasn’t a ton of time to develop Bytha, but we got to know enough about her to understand why she was there, what she wanted, and who she was as a character. Christine Horn, who played the character, did a great job, too – she avoided falling into the trap of going over-the-top or leaving Bytha feeling one-dimensional. Though not in focus for the entire story, I felt she was a compelling villain – even if I’d have preferred to see her in a different episode, perhaps!
Bytha was an interesting Klingon character.
At the end of the episode, we saw Pike and Captain Batel reunited. And this was one of the most emotional sequences in Shuttle to Kenfori. Captain Batel tried to explain why she didn’t tell Pike everything straight away, and there were a couple of pertinent lines in there. “I don’t have the space to worry about how my dying hurts your feelings” is a powerful sentiment, and I think it encapsulates how she’s been feeling and how Pike can react. I don’t think Pike is actually that selfish, by the way, but we’ve seen over the course of his relationship with Batel that he isn’t the perfect partner and doesn’t always know what to say.
There’s also a message about medical consent and terminal illnesses. Pike’s story, going back to Discovery’s second season, has been building up to his own impending accident and disability. With Captain Batel, Pike is the one on the outside having to deal with her worsening health and potential terminal illness, and I think we got a powerful sequence exploring that. The failure of a treatment, an almost desperate, last-ditch attempt to find a new solution, and Captain Batel keeping Pike out of the picture because of how he might’ve reacted. It was riveting, dramatic stuff – but I’m glad that they came back together at the end. I’m curious to see what will come of this treatment – something tells me Captain Batel isn’t out of danger just yet.
Pike and Batel embrace.
So that was Shuttle to Kenfori. With the exception of a rather rushed opening sequence and a Klingon villain who, while compelling in her own right, was ultimately unnecessary for the zombie story, I think it was an outstanding episode. The horror theme was present throughout, the zombies themselves were frightening and incredibly well-designed, and we moved along key storylines involving Pike, Captain Batel, Ortegas, Dr M’Benga… and possibly our new Ensign Gamble, too!
Obviously, though, this episode will be remembered for its zombies. While I don’t want Strange New Worlds to spend too long on any one storyline – as its episodic nature has been one of the best things about the series – I’m kind of hoping we revisit the zombies in the future. It seems strange for Starfleet to just abandon the planet Kenfori with its zombie infestation, and I’m sure the scientists would be very interested to learn more about this contagion, how it spreads, the moss that causes it… and maybe if it could be weaponised. That seems like something that the Klingons might be interested in, too – and if Bytha’s statement is anything to go by, the Klingons knew what they were about to walk into. Then there’s the Scotty and Pelia poster I mentioned earlier – is that hinting at a second zombie story later this season?
Are more zombies on the agenda later this season?
But that’s all for today. A tense, gruesome, and occasionally frightening episode – but it was a lot of fun! As Strange New Worlds hits the halfway point, I can already tell I’m not gonna be ready to let go of this wonderful series when the moment comes. It really has been the high-water mark of modern Star Trek, returning to the franchise’s episodic, exploration-focused roots – while also being brave enough to try completely new and different things.
Next week we have the retro-inspired Space Adventure Hour, and also the apparent return of Kirk. This will almost certainly be a total change in tone from Shuttle to Kenfori’s horror offering, so if this wasn’t to your taste and you’re hankering for something a bit more light-hearted, I think you’re in for a treat!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Original Series Season 1, The Next Generation, Voyager, and Picard Season 2.
After an explosive and action-packed season premiere, Strange New Worlds opted for a complete change in tone in Wedding Bell Blues. There were some lighthearted sequences, a callback to a fan theory that’s been kicking around for literally decades, and, unfortunately, a bit too much cringe humour for my taste. Despite that latter point, Wedding Bell Blues had its moments, and the apparent confirmation of that decades-old fan theory was worth the price of admission alone!
For me, though, I suppose Wedding Bell Blues is going to be another episode that I don’t revisit very often. This obsession that the show’s writers have with putting Spock in situations that are emotional or just wacky and cringeworthy… it’s overstayed its welcome. And while I will happily admit that there can be humour in that premise… I’m thoroughly done with it at this point. Spock Amok, The Serene Squall, The Elysian Kingdom, Charades, and Subspace Rhapsody all included some kind of “Spock comedy” or “Vulcan comedy,” and I just think that we’ve really reached the end of the line with it. Any joke – even great ones – stop being funny when they’re repeated too often, and this whole “Vulcans are stuck up and rigid, so let’s turn that into comedy” idea wasn’t especially strong to begin with. At this point… well, let’s just say I hope we don’t get too much more of that going forward. And yes, I’m aware that we have Four-and-a-Half Vulcans still to come later this season.
I’m done with “Spock comedy” at this point.
That being said, there were some interesting and entertaining moments in Wedding Bell Blues, and when the episode switched to Spock and Dr Korby trying to undo the damage, things largely improved. Dr Korby made for a fun character, even though his introduction as Spock’s rom-com/Hallmark movie dating rival wasn’t spectacular! Dr Korby originally appeared in The Original Series first season episode What Are Little Girls Made Of? where Kirk and the crew encounter him – after a fashion – on a frozen planet.
It’s been a while since I re-watched What Are Little Girls Made Of?, so my recollections of that story are a little fuzzy! But from what I remember, the “Dr Korby” that the crew – and Nurse Chapel – encountered wasn’t quite the same, either due to the mind-transferring process he went through or, perhaps, because of years in isolation and the traumatic experiences he went through. I’m not sure if Strange New Worlds’ version of Dr Korby is going to appear again after this episode. If he doesn’t, I think we’ll look at Wedding Bell Blues as a bit of mildly interesting backstory. But if he does come back, I think there’s potential to expand the character further, and perhaps show us a glimpse of a darker side, something that might inform his TOS appearance. Because I didn’t really get much of that from Wedding Bell Blues, to be honest. If Dr Korby had been substituted for a brand-new character, it wouldn’t have made any real difference to this particular script.
Dr Korby in Spock’s cabin.
We’ll come back to Chapel, Korby, and Spock, because I really want to get into this Trelane and Q connection!
For some background information: Trelane was a character who first appeared in the episode The Squire of Gothos, also from the first season of The Original Series. He was portrayed as a trickster, capturing and toying with Kirk and the crew – before being reprimanded by his parents. When Q appeared at the beginning of The Next Generation some twenty years later, fans immediately made the connection. Q and Trelane felt so similar that “Trelane is a Q” became a popular theory in the Trekkie community. But it was never confirmed, despite Q making repeated appearances in The Next Generation, Deep Space Nine, and Voyager. Even a visit to the Q Continuum itself didn’t confirm it!
The character in Wedding Bell Blues is credited simply as “Wedding Planner,” and John de Lancie – Q from The Next Generation – is credited as voicing “Wedding Planner’s father.” However, ahead of the season we were told that Rhys Darby – who played the “Wedding Planner” – was playing the role of a familiar character, and after Wedding Bell Blues aired, showrunner and executive producer Akiva Goldsman confirmed that the two are the same character. With that in mind, I shall be treating the “Wedding Planner” as Trelane and the other energy life-form as Q.
Trelane with a pint-sized Spock.
I love that Strange New Worlds went out of its way to confirm this old fan theory and really lean into the Trekkie community. Moments like this connect disparate parts of Star Trek together, and while we can argue the toss about changes to the Gorn from one show to the other, Trelane’s appearance here was pitch-perfect. It was right in line with The Squire of Gothos, and the fact that John de Lancie returned to voice Q at the end of the story just made it so much better.
As an aside: have we finally seen the Q in their “true” form? Q has always been able to change his form, but in all of his appearances – and the appearances of other members of the Continuum – we never got confirmation of what the race actually looks like in its native form. I think there’s a case to be made that the energy cloud from The Squire of Gothos and Wedding Bell Blues is what members of the Q Continuum look like when they aren’t deliberately assuming another form. And that’s kind of cool!
Is this Q’s true form?
So after almost forty years, we’ve gotten an explicit connection between Trelane and the Q! I don’t know about you, but I think that’s exceptionally cool, and a great little wink to fans of both The Original Series and The Next Generation. It was also subtle enough that new viewers who aren’t familiar with any of those shows wouldn’t have been left scratching their heads. The ending to The Squire of Gothos was repeated in a pretty similar way, and the meaning behind it – that this entity was little more than a child, toying with living beings – still works even without any of that prior knowledge of Star Trek. It works just as well in 2025 as it did in 1967!
After such a long time, with fans speculating about Trelane and Q since before there was the world wide web… there were risks to this storyline. And I just love that there was enough boldness in the writers’ room to go there. I can see this point being contentious with some older fans, perhaps; not everyone was on board with the “Trelane is a Q” theory. You don’t have to look too far to find old forum threads and blog posts denouncing the notion! But for me, this storyline was well-executed, it doesn’t really prevent you from enjoying any of the Q episodes or The Squire of Gothos in isolation, and given that Trelane seems to have been in disguise most of the time, we can even argue that Spock, Uhura, and Scotty not remembering this encounter makes sense. Heck, if you need a head canon explanation for that: Trelane used his Q powers to make everyone forget about this by the time of The Squire of Gothos!
Trelane is officially a member of the Q Continuum!
Star Trek was one of the entertainment landscape’s first real “shared universes;” pioneering the idea before the name even existed. And it’s nice to get little reminders, now and then, of storylines set in other eras or of fun episodes we remember from older Star Trek shows. There are good ways and bad ways to do this; Wedding Bell Blues, for me, stayed on the right side of the line. There’s enough wiggle-room for people who hate this idea to say that, well, maybe the Wedding Planner and Trelane aren’t one and the same, or that nothing we saw on screen explicitly proves that it was The Next Generation’s Q who showed up at the end. But for fans who’ve bought into the Trelane-Q connection over the years, I think it’s great to see that theory finally confirmed.
Rhys Darby was fantastic as Trelane, too. Informed, perhaps, not only by the original performance of the character by William Campbell in The Original Series, but also by John de Lancie’s Q, I felt we got a complex take on the character. Trelane’s lighthearted, positive energy masked some truly dark impulses and urges, and his total disregard for forms of life he considered “inferior” or beneath him really shone through. There was a distinct creepiness to Trelane, even when he was mincing around, talking about wedding dresses and cake samples. Darby put in a fantastic performance to bring the character to life and make him believable, despite the very unusual situation.
Rhys Darby was great in this role.
Speaking as we were of head canon, here’s one that I think makes some character moments in Wedding Bell Blues flow better! When Spock and Dr Korby approached various characters to explain the “mass delusion” phenomenon, even people who should be receptive to that conversation completely brushed them off. Worse, people like Captain Pike even seemed to ignore or forget what Spock was telling them moments later, and just generally acted out-of-character. When Spock left his own bachelor party, for instance, none of the other attendees – his friends – bothered to go after him or find out what was wrong.
So my head canon is that Trelane’s magic wasn’t just causing the delusion, it was also forcing everyone to react in this way. They were all 100% wedding-focused, and anything that didn’t gel with Trelane’s new scenario was either not retained or pushed aside. That’s really the only way I think we can account for people like Pike behaving the way they do; refusing to listen to his science officer and a prominent, well-respected doctor when confronted just doesn’t fit his character otherwise. For me, this head canon explanation fits pretty well, but I can understand why some viewers might not like the behaviours of Captain Pike and some of the other characters in the episode.
The bachelor party.
The idea that only strong emotions – like anger or love – could break through Trelane’s spell was interesting, and it’s an idea which feels very “Star Trekky,” if that makes sense. It’s a bit of a cliché, sure; love being this supremely powerful emotion capable of saving the day can feel like a worn-out trope. But here, I think it worked well enough. Perhaps if we’d got just an extra line or two between Korby and Spock to technobabble some nonsense about love generating strong brainwave frequencies or something, maybe that would’ve been an improvement. Not essential, perhaps… but an improvement.
Love breaking through the delusion also set up the end of the episode, and Spock being able to get through to Chapel. Calling back to the story about her and Dr Korby climbing a mountain and looking out over the stars was creative and also cute, and despite my overall feelings about Spock being pushed into this love rivalry story that felt like something out of a low-budget Hallmark movie, this moment worked. Spock knew what he had to do; he took a chance on what he felt was the only way to break the illusion for Chapel, and hoped that doing so would shatter it for everyone else.
Chapel breaks free from the spell.
In The Squire of Gothos, the crew of the Enterprise arrive at a planet where Trelane is already present. Yet here, in Wedding Bell Blues, it appears as if Trelane has travelled to Earth… and I wish we’d learned a little about that. Why was Trelane interested in Earth, and why did he feel drawn to Spock when he had ten-plus billion people to potentially toy with? I just didn’t feel we got a satisfactory explanation for that, really. Yes, Trelane is a trickster and a child, but at least encountering him where he is – out in space – made a degree of sense. And for Q, he set puzzles and challenges for Picard, Janeway, and Sisko… but they always served some kind of purpose. Trelane is just playing around, which is the point of the story, but even kids who are playing have reasons for choosing the games they play.
One other thing I liked about Trelane, though, is how we can read his story of wanting to help people fall in love through the lens of what we know about Q. If you know me, you know I generally disliked Star Trek: Picard’s second season, in which Q prominently features. But at the end of that story, we learned that Q cares, in his own way, about things like love – and he has some kind of innate desire to help people fall in love. Or at least he does for certain select people! But this kind of connects with Trelane in Wedding Bell Blues; he saw how down Spock was about losing Chapel and he wanted, in his own somewhat twisted way, to “help.” That interpretation is there, even if it’s built on less solid foundations.
Trelane’s story can arguably connect to Q’s in Picard Season 2.
Love could be blossoming in Strange New Worlds this season. Spock and La’an seemed to share a moment towards the end of the story, dancing together. I interpreted their earlier scenes as purely friendly, with La’an – who apparently has a hidden talent for dancing – helping Spock learn to dance ahead of the Federation Day celebrations. But their moment at the end of the story, with La’an joining Spock as he sat alone, then asking him to dance? Maybe I’m reaching… but in the kind of rom-coms that Wedding Bell Blues borrowed from, those sorts of moments can lead to big romantic entanglements!
In addition, we also have the clearly burgeoning relationship between Uhura and Beto – Lieutenant Ortegas’ brother. When I saw Uhura and Beto in a pre-season promo photo, I thought he might’ve been some kind of villain; perhaps the photo wasn’t a particularly flattering one, but he was giving me a bit of a creepy vibe! In the episode itself, though, we got plenty of flirty banter between the two. Unlike with Spock, Chapel, and Korby, which I found way too cringeworthy, I generally enjoyed this sub-plot. Giving Uhura a love interest, particularly one with a connection to another member of the crew, could be a lot of fun.
They’re just friends… right?
Could Beto’s drone-camera and his filmmaking job become plot points in another story? I wondered if he might’ve had a role to play in Wedding Bell Blues while I was watching the episode; his camera, I suspected, might be able to see through Trelane’s disguise even if no one else could, and that could’ve led to the mystery unravelling. In any case, Wedding Bell Blues set up this hobby/job of Beto’s, and then called back to it to reinforce it, so I can’t help but think we might get something out of it further down the line. Watch this space, I guess.
Uhura got one of the best costumes in this episode! Not at the wedding/Federation Day party… her very 1960s-inspired outfit that she wore to the bar earlier in the story. Strange New Worlds has leaned into a ’60s aesthetic in a way that Enterprise and Discovery never really did. There are still a ton of thoroughly modern trappings, but the show has those connections to The Original Series. Uhura’s outfit was fantastic – but I wouldn’t say it looked out of place aboard this version of the Enterprise. That isn’t an easy line to walk, and generally I think Strange New Worlds gets it right most of the time. Uhura’s new hairstyle, which debuted in this episode, looks fantastic, too.
I love Uhura’s outfit in this sequence.
After the dust settled on the wedding/Federation Day, there are still a couple of lingering Gorn-related questions. I noted last time that Spock and Chapel’s plan to save Captain Batel didn’t involve removing her Gorn infection, but changing how they approached it so that the Gorn would be “re-absorbed” by her body. That line didn’t stick out too much at the time, but the fact that “re-absorbtion” and Captain Batel’s ongoing treatment was mentioned again here? It raises some questions! Is she going to be suffering some kind of ongoing Gorn-related health issue? And if so, could we see the Gorn return in a future story? Could the Gorn infection ultimately still claim her life?
I was surprised to see La’an so casually brushing off her Gorn encounter. I get why it had to happen for narrative reasons – with Ortegas clearly suffering after her near-death experience, having another character going through a similar Gorn PTSD-type situation might be too much. But La’an is a character who has been thoroughly defined by her encounters with the Gorn, both in the show and as part of her backstory. Yes, there’s a three-month time-jump at the beginning of Wedding Bell Blues, and we can argue that La’an might’ve processed some of what happened off-screen. But something about her line to Spock about the Gorn threat being over now… it didn’t sit quite right.
Is Captain Batel in the clear?
However, as mentioned it’s Lieutenant Ortegas who seems to be in focus for a lingering Gorn storyline. Although she seems to have physically recovered, there’s a psychological toll that she doesn’t seem to have addressed yet. She may not have even admitted to anyone that she feels haunted by the Gorn and by her experiences in captivity. This is clearly going to run for more than one episode, perhaps blowing up later in the season in a big way – or conversely, with Ortegas seeking help from someone like Captain Pike, Dr M’Benga, or even La’an. I felt that, if La’an had been the one to get this kind of PTSD-type storyline, she had a great connection already with Una, so she could’ve been someone to turn to.
Ortegas hasn’t been in focus as much across the first couple of seasons, and I don’t think it’s unfair to say that she doesn’t have a “bestie” in the same way as some of the other main characters do! That’s a limitation in some respects, but it also means that she could potentially talk to anyone – so maybe it’s better to say it opens up different possibilities. Dr M’Benga would be interesting both for his medical expertise as well as his own traumatic backstory from the Klingon war. Captain Pike could be very sympathetic, too. And La’an, I think, might make a particularly compelling character for Ortegas to seek out. Not only does La’an have that Gorn experience, but she was the one who rescued Ortegas from captivity, saved her life, and then carried her to the ship they used to make their escape.
Ortegas is clearly haunted by her Gorn encounter.
As an aside: Wedding Bell Blues was creative in its use of reflections creative camera shots. We caught a glimpse of Trelane through the window before he first appeared, we saw the view directly from Beto’s camera-drone, and at the end, Ortegas’ feelings of being haunted by her Gorn experience were shown through a reflection in the window.
What do we make of the new nurse? The ensign that Una and Dr M’Benga went out of their way to keep aboard the Enterprise? Is he – as I suspect – going to take a villainous turn? Or is he being set up as a glorified redshirt; a Discovery-esque secondary character with minimal backstory, being fattened up to be slaughtered? Those are my two guesses!
Some of that may come later in the season… or not, if I’m totally overreaching. For now, it’s sufficient to say that I liked some of what Wedding Bell Blues had to offer – but I was less keen on its Hallmark movie plot. Spock and Chapel have run their course as a couple, and I’m glad that the series is finally seeming to put that idea to bed. But I’m not wild about all of these “emotional Spock” and “comedic Spock” storylines. There are other ways to include the character, other ways to demonstrate his growth, and other things to do with Vulcans besides joke about how formal and stuck-up they are.
Redshirt or secret bad guy?
I’m glad that Strange New Worlds doesn’t double up its episodes every week. Don’t get me wrong: I’d love to pay less for Paramount+, and a shorter season would help with that! But two episodes at once is a bit much; binge-watching some shows is a ton of fun, but for a brand-new season of Star Trek? I like to give the episodes room to breathe. A nice week-long gap is what I need!
So we’ve reviewed both of the Season 3 premiere episodes. They were pretty different, and obviously my preference would be Hegemony, Part II by quite a long way! But I did enjoy the Trelane-Q fan theory being confirmed all these years later, and it was fun to get a kind of Q-ish or Q-adjacent storyline for Spock. Dr Korby, despite a pretty disappointing love triangle story and a weak introduction, was a fun character, and a good foil for Spock as he was forced to team up with arguably his least-favourite human! And we got some fun moments with Sam Kirk, Uhura, Chapel, Ortegas, and her brother, too.
Not my favourite episode, thanks to its cringe humour and Spock-Chapel-Korby love triangle. But an episode with plenty of redeeming features.
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for Star Trek: Strange New Worlds Seasons 1-3. Spoilers are also present for the following Star Trek productions: The Next Generation Seasons 3-4, Deep Space Nine Seasons 4-6, and Discovery Season 5.
After a frankly ridiculous two-year wait, Strange New Worlds is back! Hegemony, Part II is the conclusion to last season’s excellent cliffhanger, picking up right where we left off with the Gorn attack on the non-Federation planet Parnassus Beta. And, as always, I have a lot to say – so buckle up, this could be a long review!
The tl;dr is this: Hegemony, Part II wrapped up its key storylines… but perhaps didn’t have quite enough time to do so flawlessly. The episode was good, unquestionably, and I think the two parts of Hegemony form one of the show’s strongest and certainly most explosive and action-packed offerings. But as the credits rolled and the Enterprise set course for Earth, I couldn’t help but feel that an extra ten minutes or so would’ve been necessary to really achieve what this episode’s writers and director wanted. There were a few moments that were just a little too short, that needed a bit more explanation, or where we could’ve spent just a tad longer lingering on key characters. Maybe a fifty-five-minute cut of the episode would’ve been better than the forty-five-minute version we ultimately got.
Captain Pike and the crew are back!
Before we go any further and get into the meat of the review, I’d like to give my usual disclaimer! Everything we’re going to talk about today is the entirely subjective opinion of just one Trekkie. If you detested Hegemony, Part II and think I’m rating it far too highly, or you love it more than I did and you feel I’m being unnecessarily harsh… that’s okay. There’s plenty of room in the Star Trek fan community for differences of opinion and polite discussion. I share this review with the online Trekkie community in that spirit.
We waited two years with the cliffhanger ending to Hegemony, and a massive part of that was the question of what would happen to Captain Batel. Would she survive her Gorn infection… and what would it mean for Pike if she couldn’t be saved? Batel was a great character to endanger; as a brand-new character, she could easily be killed off, and as someone so closely connected to Pike – whose future is set in stone – their relationship is doomed one way or another. We also saw, in Season 1, how deadly a Gorn infection could be with Hemmer’s untimely death. So again, to reiterate that: it was a fantastic storytelling decision to place Captain Batel in this incredibly dangerous position.
Captain Batel was infected at the end of last season.
So why, then, did the absolute fucking morons who’ve somehow managed to waddle into Paramount’s marketing department completely spoil Captain Batel’s survival weeks ahead of Season 3’s premiere? It completely ruined that storyline, undermined some genuinely tense sequences, and rendered some great performances by Anson Mount, Jess Bush, and Ethan Peck completely impotent. Thanks to her appearance in two trailers and photos released ahead of Season 3, we could tell that Captain Batel was going to survive. And while I concede that for a more casual audience that would be less of an issue (folks who don’t follow Star Trek on social media would’ve been less likely to see these spoilers) I still don’t think that excuses it.
This cliffhanger had been simmering away for two years, and while we knew Melanie Scrofano would be back as Captain Batel in Hegemony, Part II… her status in the rest of the season could’ve easily been kept under wraps. As soon as I saw her in those trailers, I knew she was going to survive, because those clips were clearly taken from after the Gorn conflict. And the photos released for subsequent episodes just hammered that home even more. There was absolutely no reason for this; there were other clips that could’ve been chosen, or Batel could’ve even been edited out of the clips in which she appears. Why go to all the bother of setting up this otherwise fantastic and engaging storyline, which was performed beautifully and emotionally by all involved, and keep it under wraps for almost two years… only to blow it with a few weeks to go? Paramount is utterly useless, which is why Star Trek as a whole is probably going to be disappearing before the end of the decade. But things like this are such incredibly basic mistakes that I cannot fathom how they were allowed to happen. Knowing Captain Batel would survive significantly harmed my enjoyment of this storyline in Hegemony, Part II – and there was just no need for that to have happened.
Captain Batel’s survival was spoiled ahead of time for anyone who follows Star Trek on social media or who was paying attention to the ad campaign for the new season.
The sad thing about all of this is that, episode-ruining spoilers aside, Captain Batel’s storyline gave us the episode’s best and certainly most emotive performances. We got some fantastic moments with Anson Mount, as he beautifully portrayed Pike struggling with Batel’s condition, and Jess Bush, who took us through Chapel’s strengths and vulnerabilities when facing a traumatic situation. Ethan Peck showed off a softer side to Spock, here, too, picking up last season’s relationship with Chapel. We’ll get into that a bit more later – because Spock and Chapel have kind of run their course for me – but again, it was a solid performance and a new situation for Spock.
Melanie Scrofano spent a lot of Hegemony, Part II lying asleep on a table or bed, but when she was awake – both before and after her experimental surgery – she also contributed to some of the story’s most heart-wrenching moments. Asking Chapel to “take her out,” if there was no solution, and in those final scenes with Pike, we saw Captain Batel at her best and her most vulnerable simultaneously. That’s not an easy thing to communicate, especially with limited screen time, but it was utterly fantastic. It’s such a shame that this entire storyline was spoiled ahead of time for no good reason.
Pike with Batel at the end of the episode.
In The Original Series, there was a suggestion that Nurse Chapel had “a thing” for Spock. Strange New Worlds took this bare-bones idea and really expanded upon it, pairing them up in a romantic way. However, if Spock is to continue his character arc – one which should bring him more in line with the character we’re familiar with – then I think this relationship has run its course. And in Hegemony, Part II, I didn’t feel this side of Spock and Chapel’s story really added very much. It wasn’t as bad as anything Discovery did with its forced drama, but there were moments that came close, as Spock and Chapel seemed to lose focus on the task to talk about their relationship. I don’t think this otherwise-interesting story needed to be interrupted by relationship drama, and both characters seem to be on different trajectories right now. That’s for the best, and while their entanglement was occasionally fun and could be called back to in the future, keeping them as friends will, in my view, work a lot better going forward.
With Dr M’Benga missing in action, it fell to Spock and Chapel to perform Captain Batel’s life-saving treatment – and this was interesting. We could absolutely nitpick and say surely a ship the size of the Enterprise has at least one other doctor (as evidenced by Dr M’Benga’s original appearance alongside Dr McCoy in The Original Series), but for the sake of the story, I think it worked well! Spock and Chapel made a good pair in this kind of environment, tackling a problem neither of them was fully-qualified to solve and being forced to think outside the box. The callback to Una’s Illyrian heritage was good, and a creative way for the episode to technobabble its way to a resolution by relying on something which been set up all the way back in Season 1.
With Dr M’Benga nowhere to be found, it fell to Spock and Chapel to save Captain Batel’s life.
If you recall the episode Ghosts of Illyria, where we learned about Una, we also discovered that the Illyrians’ penchant for genetic engineering left their people particularly resistant to disease and infection. I love that Star Trek – and Strange New Worlds within its own story – has this depth of lore. A technobabble miracle could’ve always been found to save Captain Batel, but referencing events and characters from earlier in the show’s run strengthened this significantly, and gave Spock and Chapel’s plan a truly solid narrative foundation. It worked great – and it connected to Una’s backstory in a way I’ve been hoping Strange New Worlds will continue to do.
The only part of this that I felt was rushed was the surgery itself. While Chapel’s hand was literally on the scalpel (alright, the weird techno-device with blinking lights), Spock intervened and suggested changing their entire plan. That’s already a bit flimsy, in my view, and it came without much setup. A longer episode could’ve dedicated just a minute or two more to Spock and Chapel working out ideas, and stretched out this moment a bit longer, which I feel would’ve strengthened it. The idea of flipping the problem around was creative, but the explanation just felt a bit rushed in the moment, and I would’ve happily enjoyed seeing them actually enacting some part of their new plan.
This was not the ideal moment for a total change of plans…
Speaking of things that were rushed: Scotty and Pelia’s explanation of how the Enterprise could fly into the binary stars. It felt like Scotty came on the bridge, sat down, and worked out this incredibly complex plan in the span of just a few seconds, when he hadn’t been briefed or known anything about what was going on just a moment earlier. The prior sequence with Scotty and Pelia was great, and it did something I really hoped Strange New Worlds would do – give Scotty room to grow, showing us that he isn’t quite the miracle-worker from The Original Series just yet. That was communicated incredibly well, and I really hope we get more with Scotty and Pelia, building on their difficult history together and their somewhat antagonistic working relationship.
But the moment on the bridge needed more. We needed to see Pike, Pelia, and Scotty slow things down and figure out their plan at a more reasonable pace. Pacing of these technobabble ideas in many Star Trek episodes can feel rushed, so this isn’t a unique issue by any means. However, that doesn’t make it less of a problem here, and considering this scheme was the lynchpin of the entire operation to stop the Gorn… I just think we needed to arrive at it a bit more slowly to allow it to sink in. Could you even explain what Scotty’s idea involved? It was so rushed that I don’t think I could off the top of my head.
Scotty’s plan was explained a bit too fast for my liking.
As the apparently-final act in Strange New Worlds’ multi-season Gorn conflict story arc, I would’ve liked to have spent a bit more time on this moment. Planning, scheming, coming up with different ideas… kind of like we saw Rom, Dax, and O’Brien doing in the Deep Space Nine episode Call To Arms. That episode saw the characters trying to come up with a way to stop Dominion reinforcements coming through the Bajoran Wormhole, but the scene was just the right length, and we saw the characters talking through several different variants of the plan before settling on the one they ultimately chose to enact. The circumstances of the conflict are different in Hegemony, Part II, but the complexities of the situation involving Gorn hibernation rituals, stellar flares, and the engineering challenges of the Enterprise’s shields and hull still require some discussion and debate.
After I’d written in my notes that Strange New Worlds was doing exactly what I wanted to see with Scotty – showing that he isn’t perfect, that he has room to grow – this scene kind of undermined all of that. Scotty leapt into action, coming up with the perfect plan on the spot in a matter of seconds. And the plan was creative and interesting! I liked that Strange New Worlds, once again, is connecting back to story threads that had been set up in earlier episodes with the Gorn using light to communicate and having sensitivities to light. But again, I feel a fifty-five-minute episode could’ve communicated this at a better pace.
I wanted this sequence to be a bit slower-paced.
Speaking as we were of Deep Space Nine’s Dominion War, I felt echoes of another fantastic episode in Pike’s desperate attempt to stop the Gorn. Sacrifice of Angels sees Captain Sisko, on the Defiant, making a last stand against an encroaching Dominion fleet, and Pike’s attempt to warn Starfleet and stop the Gorn invasion as their ships swarmed definitely reminded me of that moment. When Pike gave the order to open fire, and Una replied incredulously, reminding him they’re facing an entire armada… again I felt echoes of Sisko and Dax on the bridge of the Defiant. It was really impressive moment – in both episodes!
And we can kind of compare the resolutions to those stories, too. The Prophets intervened in Sacrifice of Angels, removing the Dominion fleet. Pike and Scotty’s solar flare plan to “put the Gorn to sleep” likewise averted the attack without actually turning it into a large-scale battle or a wider war. Star Trek has a knack for finding technological or engineering solutions, even to what seem on the surface to be military problems, and that’s been a core tenet of the franchise going all the way back to the beginning. Using the knowledge they’d gained about the Gorn in this way, the crew was able to turn back the tide and avert a wider invasion. That’s kind of a neat idea, even if parts of the buildup to it weren’t flawless. You could also compare this plan to Picard and Data putting the Borg to sleep in The Best of Both Worlds.
In my review of the Hegemony, Part I, I noted what I consider to be a particularly significant plot hole, and unfortunately, Part II doubled-down on it. In brief: Admiral April asserts that the Federation doesn’t want to become involved in a wider war with the Gorn, effectively ceding Parnassus Beta to the Gorn Hegemony. Because Parnassus Beta wasn’t a Federation colony, and April was choosing to prioritise Federation worlds, that was a sacrifice he was okay with making. But that doesn’t make sense in-universe.
The attacks on the USS Cayuga and the USS Stardiver by the Gorn are, in effect, declarations of war against the Federation. Parnassus Beta may not be a Federation world, but those starships are both Starfleet vessels crewed by Federation citizens. April’s argument makes no sense when he has that information, and the losses of the Cayuga and Stardiver were known to him by the time he boarded the Enterprise to debrief Captain Pike. Everyone was acting as if the only attack was on Parnassus Beta – but the attacks on not one but two Federation starships prove the Gorn’s wider militaristic intent. I could have happily entertained a storyline about appeasement, about not reacting emotionally when provoked, or anything along those lines. But for April, Pike, and everyone else involved to just ignore what happened to the two ships, and not even mention those attacks as a reason for or against taking certain actions… it rubs me the wrong way. I don’t think it makes sense based on what we know of April, of Starfleet, or even of Captain Pike himself. While I didn’t really expect Part II to completely change this angle based on what we saw last time, I’m a bit disappointed that the writers doubled-down on this mistake. It makes Admiral April look either uncaring to the point of sociopathy or totally incompetent, and I think Pike’s failure to bring up the attacks on Starfleet ships to support his case doesn’t do wonders for his characterisation, either.
Admiral April completely ignored the attacks on the USS Stardiver and USS Cayuga.
The final part where I think a slightly longer episode might’ve been beneficial was with La’an and the captured members of the away team. This is less important than Captain Batel’s treatment or Scotty’s plan, as I felt these scenes were generally pretty great. But spending an extra minute or two, spread across those sequences, might’ve allowed for a couple of things – Ortegas having to figure out how to pilot the Gorn ship and La’an taking a bit longer to locate the Gorn warship’s transporter codes. Both of those points seemed to be blitzed through quite quickly, and while they didn’t not work, I think they could’ve been improved with a slightly slower pace.
Think about it: you’re hacking into a totally alien computer system for the first time ever. And Strange New Worlds has gone out of its way to really emphasise the “other-ness” and truly alien nature of the Gorn, with no universal translator or even any real communication at all. So you hack into this computer, and just instantly scroll to the transport frequencies like you were finding your favourite song in Spotify. It took me ages to get the hang of Windows XP after I’d been used to Windows 98… do you really believe La’an is gonna hack the Gorn in an instant? She’s a security officer, not even an engineer or tech expert. I just think this could’ve benefited from another few seconds, even, showing her scrolling, taking wrong turns, or getting locked out and having to work around it.
I found it hard to buy La’an’s perfect hack of the Gorn computer system.
Likewise with Ortegas. Ortegas’ story at the end of Hegemony, Part II is basically summarised in the line she repeats to herself: “I fly the ship.” But… it’s not a familiar ship. It uses a weird interface (that reminded me a little of Mr Garrison’s bike invention in South Park (if you know, you know)), it’s in an alien language, and frankly… “I’m a pilot, so I can pilot anything” is a bit of a flimsy excuse when you’re dealing with a totally different kind of technology. I would’ve liked to see her struggle, just for a moment, with figuring out the controls – and that could’ve actually added to the tension as the away team attempted to escape the Gorn while under fire.
I don’t think either of these are particularly egregious, but since we’ve been talking about moments that felt a little cut down or where we could’ve seen things expanded, I felt it worth including them.
Sticking with Ortegas for just a moment, Strange New Worlds really succeeded at convincing me that she was in danger. When the adult Gorn attacked her as the away team made their escape, I genuinely feared for her survival in a way that I didn’t with practically any of the others. I mentioned this in Part I in relation to Chapel; I tried to explain that Chapel was an awful choice for the kind of “death fake-out” that the story went for because she’s a familiar character and this is a prequel series. Ortegas has no known future – so the thought that she could genuinely be killed off was right there, front-and-centre.
Ortegas seemed to be in big trouble…
Obviously I’m glad that Ortegas seemingly lives to fight another day! We haven’t spent that much time with her, one-on-one, across both seasons of the show so far, and I think there’s a ton of potential in her character as a really enthusiastic pilot – something Star Trek doesn’t always have in its helm officers! But the way Hegemony, Part II signalled that she was in danger was done incredibly well. This is a series that has already killed off one main character, something Discovery and Picard refused to do, and I just think that adds to the stakes. Putting these new characters in danger, when they aren’t guaranteed to survive, ups the tension and drama and keeps me on the edge of my seat.
The injuries to the away team – and Ortegas in particular – were pretty gruesome and horrific, at least by Star Trek standards. I was reminded of Mass Effect 2′s “Collectors” in the depiction of the Gorn prison/feeding chamber, and the acid dissolving their skin, Ortegas’ injured hand, and the general slimy and grotesque feel of the place all added to that sense of the Gorn being totally otherworldly and alien. Star Trek’s depictions of humanoid aliens – the “nose and forehead” types – don’t always convey how truly different alien life might be, but this new take on the Gorn really does – and I like it!
Ortegas’ injury was pretty brutal by Star Trek standards.
As I said either last season or in my write-up of Season 1, Strange New Worlds’ depiction of the Gorn is clearly influenced by the likes of the Xenomorphs from Alien – with a dash of Jurassic Park’s velociraptors thrown in for good measure! The acid, the slime, the ooze – all of that really adds to the kind of monstrous presentation of the Gorn that the show is going for, and it feels like a real masterstroke to take this under-explored alien race from classic Star Trek and reinterpret it, while also going into way more detail. I recently re-watched The Original Series’ Season 1 episode Arena, where the Gorn made their first appearance, and while the two shows have very different takes on the Gorn… I don’t think they’re a million miles apart. The DNA of Strange New Worlds’ Gorn is still present in Arena, and while there are different designs and there are clearly limitations to the older portrayal, the core concept of a reptillian monster remains.
Last year, I criticised Discovery’s fifth and final season for some pretty slapdash and amateurish uses of Paramount’s expensive AR wall! There were several places in that season where the AR wall was just not well-integrated with the physical props around it, and the effect looked cheap. Not so in Hegemony, Part II, where the AR wall stage was thoroughly transformed to become the Gorn prison. It was such a horrifying setting, and the AR wall helped bring it to life in a way that a static background arguably wouldn’t have. It’s one of the best uses of the AR wall I’ve seen so far, and proof that – at least sometimes – Paramount does know how to properly use the things it spends all its money on.
This was a well-constructed set.
Another area where Hegemony, Part II excelled in the visual department was its presentation of the binary stars. The CGI for the stars was fantastic, but what was even better was the cinematography at the episode’s climax, showing Pike and others on the bridge as they flew close to these binary stars. Parts of that reminded me of the film Sunshine (co-starring a certain Michelle Yeoh) which depicted a mission to the sun. Well worth a watch if you’ve never seen it, by the way! But that film also had characters in close proximity to a star, struggling with the radiation and bright light. For my money, Hegemony, Part II did a great job here.
The visual of the infant Gorn growing in Captain Batel’s body was also gruesome – and also inspired, perhaps, by Alien. The wriggling, pulsing creature under her skin was a horrifying thing to see – and I think it was so much better done as a physical prop than it would’ve been if it had been CGI. CGI is great, and it’s better today than it was when, say, Enterprise used it to create its take on the Gorn some twenty years ago! But I still enjoy physical special effects, especially in a franchise like Star Trek, so this proto-Gorn/Gorn foetus… thing was so much better for being created that way!
Captain Batel’s Gorn infection. Yuck.
I will be curious to see whether Strange New Worlds follows up La’an’s story from this episode in future. She was clearly struggling with being back in Gorn captivity, having flashbacks to her childhood. I don’t think we need a Discovery-style “let’s all sit around and talk about our feelings” kind of thing, but if La’an is meant to be suffering with PTSD from her Gorn experiences, I hope the show doesn’t just completely drop this idea going forward. If we have truly seen the last of the Gorn in Strange New Worlds, she might not have to come face-to-face with them again, but there could and arguably should be some kind of follow-up to what she went through.
La’an and Una have established a strong bond, so perhaps Una could be the one she turns to at first, if indeed she’s struggling. There is value to good and well-written depictions of mental health, and while modern Star Trek hasn’t gotten this right a lot of the time, I’m willing to give the franchise another chance. At the very least, there’s a strong foundation for that kind of story to build on if the writers want to take La’an down that route in the future.
I’ll be interested to see what comes next for La’an after this.
Captain Pike is also seemingly not at his best, with the toll of command and stress about Captain Batel clearly weighing on him. It was agonising for Pike to have to entrust Batel’s treatment to Spock and Chapel while he remained on the bridge, and you could see that etched on his face. His moments of hesitation also hammered home for me how he might be struggling – and feeling the heavy burden of command is something we know Pike feels. His first introduction – in The Cage – shows him talking to Dr Boyce about this very issue. Perhaps the Gorn conflict has exacerbated that for Pike, or maybe it was just the stress of Captain Batel’s condition. Either way, I think we got a complex and nuanced depiction of Pike in Hegemony, Part II, as he seemed to waver and hesitate, perhaps second-guessing himself, while also having moments of firey passion and intense vulnerability.
As I said above, this was a fantastic performance from Anson Mount. I’ve said this before, but I was sceptical of the decision to bring back Pike when he was announced as a character in Discovery’s second season – but I was so very wrong about that! This complex performance, taking Pike through the wringer as he had to balance protecting his ship, the wider Federation, and Captain Batel… it was a masterclass, truly.
Pike went through all of the emotions in this episode.
Martin Quinn has also been a joy to watch. Yes, there are issues with Scotty’s way-too-fast plan near the climax of the story, but his earlier conversations with Pelia showed a different side to the character, and Quinn brought that to life in a way I wasn’t expecting. Scotty is suffering after the loss of the Stardiver, and being forced to go toe-to-toe with Pelia again, listening to her berating him for not documenting his work, it was definitely something I think we needed to see. Scotty’s emotional reaction, storming out as he reiterated that his crew and commander are dead… it was heartbreaking stuff.
Here’s a question: does Captain Batel’s treatment and survival undermine Hemmer’s sacrifice in Season 1? Hemmer’s name was mentioned, albeit briefly, in Hegemony, Part I, but in Season 1 his act of self-sacrifice was presented as a brave decision. Not only did he spare himself a horrendous fate, he prevented new Gorn from being spawned and saved his shipmates. But Pike was right: Hemmer didn’t give them a chance to save him. It seems now, based on what we saw with Captain Batel, that there might’ve been a chance to save Hemmer’s life.
Could Batel’s treatment have worked for Hemmer, too?
This comes just a few episodes after All Those Who Wander (thirteen episodes later, if you’re keeping score). We’ve seen two characters suffer the same infection not that far apart, but only one of them was able to be saved. At the very least, I’d suggest this paints Hemmer as reckless or hasty; at worst, perhaps his death starts to feel like a bit of a waste. I like Pelia, and as a replacement for Hemmer I think she’s been a lot of fun. Her relationship with Scotty is interesting, too, and there’s a lot of potential there for both fun moments and some deeper conversations, perhaps.
But Hemmer was unique. He was Star Trek’s first ever Aenar (or Andorian of any kind) to be a main character, the first since Enterprise to revisit the Andorians and their Aenar sister race. I felt his death came too early in the show’s run; Hemmer had only been present in six episodes before his demise. As a result, we didn’t really get to know him particularly well, nor was there much of an opportunity to explore what an Aenar officer might be like. Hemmer’s visual impairment, pacifism, and even his relationships with most of his colleagues were things the show touched on but never got the chance to really delve into. I’m glad Captain Batel is still around, and having spent some time with Pelia, I think she’s been a fine addition to the cast, too. But this treatment for the Gorn infection, while clearly dangerous and experimental, kind of brought all of that back for me, and emphasised again how Hemmer departed the show a little too hastily.
Okay, enough about poor Hemmer! He wasn’t even in this episode.
Hemmer was replaced by Commander Pelia – and now Scotty has joined her.
Assuming that Hegemony, Part II is the culmination of Strange New Worlds’ Gorn conflict storyline… how do we feel about that? This is something that was set up early in Season 1, picked up steam in the wonderful horror-tinged All Those Who Wander, and that came back in a big way at the end of Season 2. Don’t get me wrong: I love that Pike and the crew found a scientific, non-violent solution to the Gorn threat. But given the buildup and the way it played out in the episode… was it good enough? Or was it maybe a little anticlimactic?
That word, “anticlimactic,” is what I put in my notes about the way this storyline wrapped up. I just can’t help feeling a little underwhelmed that, after two seasons of buildup, scarring backstories, a main character’s death, and a two-year-long cliffhanger, the Gorn basically being sent to bed without any dinner, like they were misbehaving toddlers, is the right way for this story to end. I think it also raises questions about the nature of the Gorn; if they’re really so easily manipulated, how did they invent things like warp drive in the first place? If they’re able to be triggered into hibernation by a few flashes of light… how did they ever make it to the stars? This version of the Gorn seems animalistic, not intelligent, and while we can see that they clearly possess spaceships and technology… I don’t think that gels with how the Gorn themselves are presented on screen. Had there been a different ending to this story – perhaps involving communication – I think that feeling could’ve been averted.
You can’t eat Lieutenant Ortegas, you naughty little rascal! Now, off to bed with you!
I’m all for non-violence and peaceful conflict resolution! Some of the best Star Trek stories involve diplomacy, negotiation, and compromise. And even after Strange New Worlds reinterpreted the Gorn to be these kinds of animalistic monsters, I still felt it was possible we could’ve sat down with the Gorn leader and hammered out some kind of deal. Captain Pike and Admiral April would’ve been great at that, and I think we could’ve seen a very conflicted Captain Pike trying to negotiate a peace treaty while Captain Batel was fighting for her life. That could’ve been really interesting.
But this trick of the light – using the Gorn’s sensitivity to solar flares against them – I dunno. Perhaps because that part of the puzzle was resolved quite quickly, as discussed above, it just feels a little… underwhelming. Pike and the crew were staring down an invasion fleet one minute, then the next the Gorn just turned around and went home to take a nappy-nap. It… I’m struggling to find the right words, to be honest. I think “underwhelming” and “anticlimactic” are in the mix, though.
Pike and the crew tricked the Gorn… into going back to sleep.
Star Trek has always been a franchise that sought out scientific answers, even to the toughest questions. But something about the way Pike and the crew basically tricked the Gorn into abandoning their invasion plans isn’t quite sitting right. And if this is to be the Gorn’s final appearance in the series – which Pike implied it could be as the Gorn retreated – I wonder if that’s good enough. As a resolution to this two-part story, I think it works. But as the ending of a multi-season arc involving numerous characters across several episodes, which has been Strange New Worlds’ biggest ongoing story thus far? Hmm. I can’t help but feel a little underwhelmed.
I don’t think Strange New Worlds would’ve benefited from an ongoing war. We’ve seen that in Deep Space Nine, Enterprise, and Discovery in different ways – and some of those worked well. But for the kind of episodic, exploration-focused show that I’ve loved to see so much, a long-running war would’ve completely changed the tone – and not for the better, in my view. So in that sense, I’m glad Hegemony, Part II wrapped things up with the Gorn. But the pacing of Scotty devising the plan, and even the implementation of this attempt to trick the Gorn into going beddie-byes… it just doesn’t seem to quite fit with all of the dramatic moments that led up to it.
An adult Gorn.
The space battles were tense and exciting, and the way the Enterprise moves in space feels much more responsive and three-dimensional than it did in years gone by. The design of the smaller Gorn ships felt like something right out of The Original Series with its three-spoke design, and it felt like a bit of a cool throwback in that sense. In Arena – the original version, not the remaster – there is no Gorn ship, but if there had been, I can absolutely picture it looking like Strange New Worlds’ Gorn vessel! Oh, and I loved the sequence as the away team escaped – the cutting back-and-forth between their ship and the pursuing Gorn was great, and it reminded me a little of Star Wars’ famous starfighter dogfights and the trench run!
The larger Gorn ships are truly spectacular! The closest thing in Star Trek I could think of was either the huge Dominion battle cruiser from DS9 or the massive Breen warships from Discovery’s fifth season. There was something, again, very “alien” about this design; it seemed like something from another sci-fi property – like Warhammer 40K, perhaps – rather than Star Trek! And I think I mean that as a compliment; this version of the Gorn needs a warship that embodies the same traits and the same design philosophy – and I think we got that both inside and out.
The Gorn warship.
So that was Hegemony, Part II. I think the cliffhanger was wrapped up reasonably well, and if my biggest complaint isn’t actually to do with the story itself, but rather Paramount’s amateur-hour, cack-handed marketing… well, that’s not really the fault of the episode! I stand by what I said, though: a slightly longer cut, giving just a couple of extra minutes each to Scotty, La’an, and Chapel across their storylines would have been to the benefit of Hegemony, Part II.
So… roll on Wedding Bell Blues! It’s a bit of an oddity to see two episodes premiere at once, but it’s not unheard of in the current streaming landscape. With the Enterprise bound for Earth, and a wedding seemingly on the horizon, the next episode seems like it’ll switch things up and be a nice change of pace. I think we need that after two quite intense war stories!
Be sure to join me in the days ahead for a review of that. Until then, I hope this has been interesting!
Star Trek: Strange New Worlds Seasons 1-3 are available to stream now on Paramount+ in countries and territories where the platform exists. The first two seasons are also available on DVD/Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This review contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Star Trek: Strange New Worlds Seasons 1, 2, and 3, Star Trek: Enterprise Season 4, and Star Trek: The Original Series Season 1.
It’s been more than five years since I set up this website. In that time, I’ve written hundreds – literally hundreds – of articles, essays, and reviews all about Star Trek. But this’ll be the first time I’ve written up a full re-watch of an episode of The Original Series. I must be the first Trekkie in history to write up a re-watch of an episode of The Animated Series before The Original Series! But this catastrophic failure of Trekkie-dom comes to an end today, as we sit down together to watch the classic first season episode Arena.
I’m going to split this article into two parts. We’ll talk about Arena on its face, including some of the episode’s production history – and the reason why the creator of the iconic Gorn costume went uncredited and unknown for almost a decade after the episode aired – and then we’ll talk about the Gorn themselves in a bit more detail. Spoiler alert if you haven’t watched Strange New Worlds and still plan to, but the Gorn appear prominently in that show. That’s actually part of the reason why I wanted to re-visit Arena ahead of the third season premiere!
The Gorn and Captain Kirk…
Arena is an iconic episode – and the Gorn captain has to be one of The Original Series’ most recognisable villains. In fact, I was a little surprised not to see Arena on the list when I did my recent recap of IMDB’s top-rated Star Trek episodes – according to that site’s users, Arena ranks a measly 19th out of The Original Series’ 79 episodes! I think I’d have put it a fair bit higher than that; it’s gotta be a top ten episode, at the very least! It has a strong story, expanding our understanding of the Federation, while also containing enough of that esoteric sci-fi “weirdness” that makes Star Trek the franchise we know and love.
It’s also best-known, of course, as “the Gorn episode,” introducing the famous reptillian species to the franchise. But Arena is as much about another alien race – the Metrons – as it is about the Gorn. The Metrons feel, with the benefit of decades of hindsight now, almost like a prototype of what would become the Q Continuum – millennia ahead of the Federation, considering themselves to be enlightened, but not above a bit of interference in galactic affairs. The Metrons have never returned to Star Trek, though, and I can kind of understand why: for a “morality play” like Arena, they work well as a somewhat neutral arbiter. But as the franchise has expanded, we’ve seen fewer of these kinds of stories. Modern Star Trek in particular lends itself much more to the inclusion of the Gorn than it does the Metrons!
An unnamed Metron from the end of the episode.
Because the battle at Vasquez Rocks is so well-remembered, it can be easy to overlook the first part of Arena – but the away mission to Cestus III is one of the first season’s most tense combat sequences. Drawing on war films for inspiration, with an unseen enemy and whistling noises reminiscent of World War II-era mortars, the entire away mission to the destroyed outpost is – for the time, anyway – really exciting stuff. This is also one of the first away missions to be shot on location – i.e. not on a sound stage or backlot. Following the previous episode, Shore Leave, which was also shot in the Los Angeles area, Arena took the cast and crew to a set near Vasquez Rocks which had been built a few years earlier for a different television series.
I think I’m right in saying that it’s this away mission sequence in Arena, which used several pyrotechnic explosions to create the effect of the Gorn attack, that led to both William Shatner and Leonard Nimoy suffering from tinnitus – a condition that causes ringing in the ears and can be painful. The Original Series used pyrotechics throughout its run, but this battle sequence pushed the performers to act in close proximity to these explosive devices. Knowing the impact the sequence had on the actors, that does taint how we view it. Because as exciting and intense as the Cestus III mission was, no television scene is worth suffering from life-long after-effects.
One of the explosions on Cestus III.
The first part of Arena, it could be argued, plays out similarly to Balance of Terror, which would’ve premiered just a month or so earlier. The attack on a Federation outpost, pursuing a powerful but unseen enemy… it starts the story in a familiar way. But the episode soon takes a completely different turn with the intervention of the Metrons. What begins with a deadly raid and an attack on the away team seems to be building up to another starship battle – but just as the Enterprise seems to be catching up to the Gorn vessel, the Metrons rebuke both ships and crews for their violent nature.
The Metrons are an interesting addition to the story. Rather than just another enemy encounter or a straightforward action story, their intervention puts a different spin on things. Kirk, who seemed hell-bent on revenge at first, is forced to confront the way he handled the interaction, and this idea of revenge at any cost – mutually assured destruction, perhaps – is thrust into the spotlight in an uncomfortable way.
Spock, Kirk, and the crew on the bridge while the chase unfolded.
That’s part of the context behind Arena, this idea that seeking revenge isn’t healthy and is, in itself, a violent urge. But there’s more to it than that. The revelation that the Gorn considered Cestus III to be one of their planets, and that’s why they attacked the outpost, reframes things for Kirk, Bones, and the rest of the crew. The Federation may not have been aware of the Gorn claim, but either way, they settled an outpost on a planet that someone else considered to be their territory. There’s another analogy here that I think is particularly interesting.
The Original Series draws inspiration from the western genre. The idea of space as a new “frontier” conjures images of the wild west, and in Arena itself, Kirk refers to himself and the Enterprise as the only lawmen in this region of the galaxy. The Gorn, therefore, are this story’s metaphorical Native Americans, having a pre-existing claim to the land and attacking the Federation settlers who’d moved in on their territory. Maybe that wasn’t exactly how the story was written, but I think that reading is there, just beneath the surface. And for the 1960s – when the western genre was still riding high at the box office, with films like El Dorado, Ride in the Whirlwind, and The Good, the Bad, and the Ugly – that’s kind of a progressive idea. To make the point that, in this case, the Federation may have been in the wrong… that’s a pretty neat inversion of the typical western-inspired frontier story.
Dr McCoy put it best: “we could be in the wrong.”
Vasquez Rocks has become an iconic location within the Star Trek franchise, and that really began here in Arena. The filming location, which is just inside the famous “thirty-mile zone” around the film studios in Los Angeles, has appeared in The Next Generation, Voyager, Enterprise, Picard, and two of the Kelvin films as well as The Original Series and The Voyage Home. It was a great choice for Kirk’s battle against the Gorn commander, and even though I’ve criticised some modern Star Trek productions for re-using the same filming locations too often, I think Vasquez Rocks is such an iconic spot that it gets a pass!
I absolutely love the original Gorn design, and even though it might not be as “realistic” as the updated variant seen in Strange New Worlds… I think there’s something special about the original costume. I always compared the Gorn to a Tyrannosaurus Rex – but that’s because I first watched Arena after having seen Jurassic Park in the mid 1990s! The design draws inspiration from real-world reptiles like the komodo dragon, using reflective, almost insect-like eyes and needle-sharp teeth to complement the monstrous design.
I just love this costume.
Wah Chang designed the Gorn costume as well as many other iconic Star Trek props. The tricorder, the flip-open communicator, and tribbles were all his creations – but he went uncredited for all of it, and was unknown until members of the Star Trek fan community uncovered his role in the 1970s. Chang seems to have been commissioned by Desilu – Star Trek’s production company – in a weird legal grey area; director and producer Bob Justman wanted to use Chang’s work, but Chang wasn’t a member of the prop-makers union. In a kind of workaround, Desilu would “purchase” items from Chang, but he was never credited on screen for any of his creations.
This is another great example of the early Star Trek fan community pulling together! Chang’s role was eventually uncovered in the 1970s by Trekkies, who were keen to find out more about some of the show’s iconic props and designs. It’s one of those fun little stories that, were it not for the dedication of fans, would’ve simply never come to light. Chang’s contributions to Star Trek – not only the episode Arena, but really across the entire first season – helped to define the look and feel of this vision of the 23rd Century. Who knows where Star Trek would’ve been without him?
The original Gorn costume.
There are some great moments between Kirk and Spock in Arena, as they wrangle with the aftermath of the Gorn attack on Cestus III and what it could mean. In the context of Arena itself, disregarding any other Gorn stories, we can see both points of view. Kirk argues that the attack – which seems, at first, to be completely unprovoked – could be the precursor to a wider invasion, and as the only ship in the area, it falls to the Enterprise to prevent that. But Spock is also correct – without more information about what happened, who perpetrated the attack, and why… Kirk is kind of jumping to conclusions. His line about seeking revenge hits particularly hard.
We’ll get into this more in a moment when we discuss the Gorn, but this is one area where more recent Star Trek productions – and Strange New Worlds in particular – arguably re-frame this conversation. As a veteran of conflicts against the Gorn while serving under Pike’s command, Spock is acutely aware of how bloodthirsty and vicious the Gorn can be, and how single-minded they are when staking their claims to planets that the Federation already occupies. There is wiggle-room here, and nothing in Strange New Worlds explicitly contradicts Arena (at least as of the end of Season 2). But it does change how we perceive these conversations – which, it shouldn’t need to be said, supposedly take place a decade or so after the events of that show.
The conversation in Kirk’s cabin.
Kirk’s hand-to-hand battle with the Gorn captain is a ton of fun. The lumbering monster reminds me of the titular Creature from the Black Lagoon with its heavy rubber suit and somewhat clumsy movements, and I just really love that kind of old-school style of creature design. The rubber suit may be old-fashioned compared to, say, the new dinosaur-inspired Gorn depiction from Strange New Worlds… but I think it’s light-years ahead of the awful CGI rendition that we got in Enterprise! The very “sixties” fabric used for the Gorn captain’s uniform just adds to the charm.
The fight has its tense and serious moments. Kirk’s two-handed attack, which we’ve seen him use to great effect across the show’s first season, has absolutely no impact on the powerful and muscular Gorn, which was interesting. We also see the Gorn’s own ingenuity as he devises a trap – Kirk ends up injured and seemingly about to be impaled… just in time for the ad break! But the fight also has moments that, almost sixty years later, seem almost cartoonish or campy. The obviously polystyrene rocks – which look even less convincing in HD on a large television set – are part of that.
The Gorn captain.
Then there’s Kirk’s “Wile E. Coyote” moment! Sneaking up on the Gorn captain from atop Vasquez Rocks, Kirk plans to drop a very large boulder on his opponent. And look, I get it: it’s a smart move given the circumstances. But the way this sequence is framed and shot makes it look like something straight out of the old Road Runner cartoon. It’s a ton of fun, but perhaps less tense or serious to a modern audience than it was intended to be in 1966!
The fight ends with Kirk choosing to show mercy to his defeated and injured opponent, impressing the Metrons and showing that, despite his earlier feelings about the attack on Cestus III, Kirk has learned something from the experience. His final conversation with Spock suggests that Federation diplomats might be able to contact the Gorn and peacefully resolve the Cestus III dispute. This resolution was clearly successful, because according to Deep Space Nine, Cestus III had a Federation colony again in the 24th Century… though we never saw this on screen for ourselves!
Captain Kirk’s plan was clearly inspired by the great tactician Wile E. Coyote.
With Strange New Worlds’ third season coming up, I want to talk a little bit more about the Gorn, and how Arena still has relevance to Star Trek today.
The Gorn have become Strange New Worlds’ most important villain, filling a role that the Klingons arguably did in The Original Series, the Borg did in The Next Generation, or the Cardassians and Dominion did in Deep Space Nine. Gorn stories have had profound impacts on Pike and the crew, from La’an’s tragic backstory, through Hemmer’s untimely death, and ultimately leading to the attack on Parnassus Beta, the infection of Captain Batel, and the abduction of Ortegas and many surviving colonists.
Strange New Worlds took the barest of outlines of the Gorn – a race who, since Arena, had only made a couple of other appearances in Star Trek – and changed them into a genuinely intimidating and threatening villain. Strange New Worlds’ depiction of the Gorn blends together the likes of Jurassic Park’s velociraptors with Alien’s iconic Xenomorphs. The new series takes the foundation established by Arena – that the Gorn are kind of monstrous reptillians – but pads it out with newer inspirations from the horror and sci-fi genres.
An updated depiction of the Gorn from Strange New Worlds.
If you take a straight reading of Star Trek as a whole, from the point of view of a “canon purist,” then I guess I can understand why this change might not work. It *is* a change, at the end of the day, and with Strange New Worlds being a prequel, the fact that a major conflict against the Gorn happened just a few years earlier – involving several of the same characters – arguably gets close to treading on Arena’s toes. I’m not a “canon purist,” though, and I’m perfectly happy to enjoy both of these different depictions of the Gorn on their own terms.
I wish I had the photoshop skills to bring Arena’s Gorn captain into Strange New Worlds! I think that would be a really funny visual, and would make a great little Star Trek meme. Highlighting the differences in these depictions would be fun, and much of that would come from how different they appear to be – even though, I would argue, in terms of how they’re depicted, the Gorn aren’t actually all that inconsistent.
A Gorn from the Strange New World Season 3 trailer.
Think about it: the attack on Cestus III and the total destruction the Gorn wrought isn’t far off what we see on Parnassus Beta in Strange New Worlds. The Gorn captain still makes the same kinds of horror-inspired “monster” noises, emphasising how different this life-form is to our familiar characters. The differences are really twofold: the limitations of the visual effects of the time compared to a more modern production with a higher budget, and perhaps more importantly, the limitations imposed on broadcast television at the time in terms of how graphic and horrifying visuals could be. For the mid-1960s, the Gorn captain is pure horror – and I think we can forget that because of how much time has elapsed and the kinds of things television shows today can do that they couldn’t do back then.
All that being said, I still adore the original Gorn design. I think it was incredibly creative, and Arena is just a fantastic episode all around, really. I think the parts we tend to overlook – the mission to Cestus III, the spaceship chase, and the involvement of the Metrons – are arguably the story’s most interesting parts, and to reduce Arena to Kirk and the Gorn squabbling in the desert is incredibly reductive and does Arena a huge disservice.
Captain Kirk fires his makeshift cannon.
So that’s it for now. The Gorn are coming back, though… and soon! Strange New Worlds’ third season is just a couple of weeks away at time of writing, and I’m really looking forward to the resolution of the cliffhanger from Hegemony last season. I’ll do my best to write up reviews of Hegemony, Part II and the rest of the episodes in a more timely fashion this time around!
I hope this has been a bit of fun. I’ve been wanting to do a full write-up of an Original Series episode for ages, but I kept putting it on the back burner for one reason or another. Stay tuned, though, because I’ll definitely return to Star Trek’s roots before too long! I’d love to tackle one of my favourite episodes next: The Doomsday Machine! I have no idea when that’ll be… but one of these days, for sure.
Live Long and Prosper!
Star Trek: The Original Series (a.k.a. Star Trek) is available to stream now on Paramount+ in countries and territories where the platform is available. The series is also available on DVD and Blu-ray. The Star Trek franchise – including The Original Series, Strange New Worlds, and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for the following Star Trek productions: Deep Space Nine Season 6, Enterprise Season 3, Discovery Seasons 1-5, Picard Seasons 1-3, Prodigy Season 1, Strange New Worlds Seasons 1-2, and Starfleet Academy.
Eight years ago, Star Trek returned to its small-screen home after over a decade in the wilderness. However, in 2025, thanks to a corporate merger, an under-performing, loss-making streaming platform, and some laughably idiotic decision-making by morons in suits, it feels like Star Trek might, once again, be coming to the end of the road. The cancellations of all but one series, failures to get a new feature film off the ground, and Paramount+ continuing to flail around in a competitive market all indicate to me that Paramount and Skydance are at the very least considering bringing production to a halt.
There will be time in the months and years ahead to talk about who’s to blame and what precisely went wrong. But that isn’t the purpose of today’s article. Instead, I want to take a look ahead. Beginning with the assumption that Skydance/Paramount aren’t interested in producing more Star Trek after the second half of the 2020s, what stories should the franchise’s writers and producers aim to tell over the next three or four years? Is there room to resolve dangling story threads, throw in a bit of fan service, and perhaps revisit characters and factions we haven’t seen in a while? Or… should Star Trek’s corporate overlords roll the dice again and chase trends in the hope of bringing in new viewers?
An early tease of Star Trek’s small-screen return. Photo Credit: TrekCore
2016 doesn’t feel like a particularly long time ago. But it’s been nine years since we got those early teases of what would go on to be Star Trek: Discovery, and since then, production has ramped up only to tail off again far more quickly than I’d expected. To go from the excitement of Star Trek’s return to the very real prospect of its total cancellation in the span of less than a decade is making my head spin! But realistically, after the cancellation of most of the main shows and with the corporate merger seeming to have put a stop to any new announcements… that’s where we’re at. If Star Trek isn’t bringing in viewers and helping Paramount+ on its long road to profitability… what did we expect? Corporations aren’t going to piss away money forever on something that isn’t making a profit… even if the reason why Star Trek, in its current incarnation, has struggled is, I would very strongly argue, entirely the fault of executive fuckwits making appalling decisions!
The cancellation announcement of Strange New Worlds kind of embodies that for me. Season 3 is literally days away, the cast and crew are about to start making the rounds on the interview circuit, hype for the new season is beginning to build… and that’s the moment that Paramount’s executives decide to announce that the show’s cancellation. This coming just a couple of years after they had to rapidly un-announce a new Star Trek film when it emerged that none of the cast had actually signed onto the project. After the merger is complete and these morons are all laid off… I hope not one of them ever works in the entertainment industry again.
But as I said, that’s not what we’re here to talk about on this occasion!
Former Paramount CEO Bob Bakish.
I’ve been thinking a lot about some of the Star Trek stories that I’d most like to see. If Star Trek does get fully cancelled later in the decade, and remains off the air for a good number of years as happened in the ’70s and the 2000s/2010s… this could be it for me. This could be the last new Star Trek I’m gonna see. Because of my health, sticking it out to the 2040s or beyond for a possible, hypothetical revival seems… well, it seems unlikely, to be blunt about it! So the next few years could bring me the final batch of Star Trek stories that I’m going to be able to watch. It’s with that mindset that I approach this piece.
So let’s clear a few things up before we go any further. These story ideas are pure fantasy, meaning I have no “insider information,” I’m not claiming any of them will actually be made, and it’s very likely that nothing we’re about to discuss will ever actually be seen on screen! This is a wishlist from a Trekkie, and should be taken in that spirit. Secondly, all of this is the wholly subjective take of just one person. If you hate all of my story concepts, or if I don’t mention a favourite of yours… that’s okay. There should be enough room in the Star Trek fan community for different ideas and the kind of polite discussion that doesn’t descend into argument and toxicity.
With all of that out of the way, let’s take a look at some of my story ideas.
Story #1: Bring back the Xindi.
Xindi in Enterprise.
The Xindi have technically appeared in Discovery – albeit in a non-speaking, background role. And Xindi-Reptillians were also seen in a slightly bigger capacity in Prodigy’s first season. But we haven’t gotten a proper Xindi story since Enterprise – not one that examines the Federation’s relationship to the faction, at any rate. I’d love to see the Xindi revisited in a big way, catching up with them after the events of Enterprise and perhaps finding out a little more about what became of them after the disappearance of the Sphere-Builders.
Starfleet Academy could, for instance, introduce a Xindi cadet – perhaps one of the first Xindi to be a Starfleet officer in some time. Or Captain Pike could be sent on a diplomatic mission to the Xindi homeworld barely a century after the attempted attack on Earth. Either of these shows could incorporate a Xindi storyline, and it would be a lot of fun to either lay the groundwork for a future Federation-Xindi alliance or see what became of that in the far future.
Two Xindi from Prodigy’s first season.
A story set in the far future could also reference the Sphere Builders and perhaps expand upon something Discovery never really explained: the ban on time travel. It always struck me as an impossible thing to enforce, especially given the shattered state of the Federation, but perhaps a Xindi character in Starfleet Academy could lecture the cadets on the dangers of trying to interfere with the past.
If Pike and the Enterprise visit the Delphic Expanse, we could get a story about the Xindi’s first attempt to reconcile with Earth. They might’ve retreated back to their homeworld after their defeat, and this could be the first time they’ve reached out to the Federation in decades. There could even be a resurrection of the plot to attack Earth, perhaps some disaffected Xindi faction feels that it’s the only way to restore their world to greatness. If so, Captain Pike could have to follow in Archer’s footsteps and stop them!
Story #2: A sequel to In The Pale Moonlight.
Garak and Sisko.
Have you ever wondered what might’ve happened if the Romulans ever figured out what Garak and Sisko did during the Dominion War? I have! And it’s one of my all-time favourite fantasy storylines. I don’t think this would even need to include Sisko or Garak necessarily – though I’d love to bring back both Avery Brooks and Andrew Robinson to reprise their roles. But a story set sometime after the Dominion War could revisit this absolute cracker of an episode and address some of the lingering questions that it posed.
Though this could be another far future story, I guess, where I think it would work best would be in the Picard era. Perhaps the Romulans discover, in some of the documents and data that they saved from the supernova, the fake recording that Sisko and Garak created and revisit it, finally realising that it was fake. That could have massive implications for Romulan-Federation relations… or maybe the new Romulan government, relying on the Federation for aid and supplies after the cataclysm, would choose to cover it up. If Legacy had gotten off the ground, this would absolutely be a story I’d have wanted to see in that show.
This could’ve been a great episode of Star Trek: Legacy…
I can picture it already: Starfleet contacts the Enterprise, ordering Seven, Raffi, Jack, and the rest of the crew to parley with the Romulans. Seven’s Romulan connections from Picard Season 1 could come into play here, justifying Starfleet tapping the Enterprise for the mission. Upon arriving at the new Romulan homeworld, several angry Romulans – leaders of the Senate and Tal Shiar, perhaps – confront her over the deception. Seven and the crew genuinely have no idea what’s going on; Sisko and Garak told no one. In desperation, Seven contacts DS9, potentially being received by a familiar face.
At this point, the story could go in lots of different directions – all with plenty of those shades of grey which made In The Pale Moonlight so compelling. There could be genuinely uncomfortable real-world parallels – the lies told in order to start wars, threats of aid being withheld from desperate survivors of the supernova, and good people forced into impossible situations by the actions of others a generation ago.
Story #3: A 60th Anniversary Special.
Janeway and Tuvok with Sulu and Rand from Voyager’s 30th anniversary episode, Flashback.
In 1996, two episodes were produced that really aimed to celebrate Star Trek’s thirtieth anniversary: Trials and Tribble-ations and Flashback. Both were, in my humble opinion, excellent – though fans have a clear preference for Trials and Tribble-ations! It’s been a frankly astonishing twenty-nine years since then… meaning Star Trek’s 60th is just around the corner.
A decade ago, Star Trek Beyond was the only production released during the 50th anniversary year, but Discovery was already filming. This time, I’d really love to see Paramount go all-out, using all of the resources at their disposal, to really celebrate all things Star Trek. Obviously this idea felt more likely before the recent cancellation announcements, and I would note that we’ve already had an excellent crossover between Lower Decks and Strange New Worlds that kind of occupies a similar space! But that wasn’t an anniversary special… so I think Star Trek and Paramount can do something, at least, to mark the occasion.
Star Trek has recently done an ambitious crossover episode.
There are two shows in production that could – somehow – cross over. The best idea I can come up with at this stage would be the Starfleet Academy cadets running a simulation of Kirk’s Enterprise… which I realise sounds a lot like the maligned These Are The Voyages, but I think that same concept could’ve worked if it had been handled better and wasn’t intended to serve as Enterprise’s finale! So let’s say that, under the direction of Tilly and Vance, the cadets are aboard Kirk’s Enterprise, using the sets built for Strange New Worlds. What next?
Well, Strange New Worlds already has Kirk, Spock, Uhura, and Scotty – so we could use those characters and revisit a classic episode from The Original Series! Perhaps something like The Doomsday Machine, with the cadets observing Kirk’s actions for their assignment. This could mutate into a “the holodeck done goofed” type of story, perhaps, with the cadets having to genuinely fight for their lives alongside Captain Kirk and Spock. It wouldn’t be a pure crossover in the sense that Pike and some of the other Strange New Worlds characters would be missing… but I think it could be a huge amount of fun.
Story #4: Save Captain Lorca!
Captain Lorca.
This has been a theory/fantasy of mine going all the way back to the announcement of Section 31 in 2019! In short, the prime timeline version of Captain Gabriel Lorca, from Discovery’s first season, switched places with his Mirror Universe counterpart before the events of the show. Mirror Lorca is dead – but we never learned what became of our universe’s version of the character. Admiral Cornwell just assumed that he’s dead… but Lorca always struck me as a resilient, resourceful man. So maybe there’s a way that he managed to survive.
Section 31 obviously went on to be a completely different thing, but we still have a show set in the 23rd Century where this kind of rescue mission might be possible: Strange New Worlds! Captain Pike confirmed back in Discovery that he knows about the existence of the Mirror Universe, and while any crossover story would have to keep characters like Spock, Uhura, and Scotty out of it, I think it could be made to work. Furthermore, we could get a glimpse of Pike’s past; perhaps he served with Lorca before either of them assumed their commands, or maybe they became friends while working together as starship captains.
Captain Lorca is trapped in the Terran Empire.
In my fantasy version of the story, Admiral April would contact Captain Pike with a top-secret assignment. Starfleet has received a brief message from across the divide between universes, confirming that Captain Lorca is still alive. Based on what Starfleet learned from the USS Discovery’s time in the Mirror Universe, they’ve found a way to send a small ship through the looking-glass – and Pike, as one of the few officers aware of the Mirror Universe and because of his connection to Lorca, has been chosen to lead the mission. Pike would select Ortegas to be the shuttle’s pilot and another character – perhaps La’an for security or Pelia to keep the shuttle flying and maintain its systems – for a clandestine mission akin to the one Picard undertook in Chain of Command.
Once in the Mirror Universe, Pike and the others would have to trace the source of Lorca’s signal – it’s coming from a Terran Empire prison camp. They’d come up with a plan, break him out, engage in a shootout with a few Terrans, and possibly catch a glimpse of Mirror Spock before making it home safe and sound. I think this could be a really fun story – and a great way to bring Star Trek’s current crop of shows full-circle by returning to the events of Discovery’s first season.
Story #5: Captain Pike vs. the Borg Collective!
The first Borg drone ever seen in Star Trek.
Okay, now we’re getting silly. But I still think that a Borg Strange New Worlds episode isn’t as far-fetched as it sounds! Let me explain why. Firstly, just like the Captain Lorca episode above, this one would have to take place in an alternate timeline. Somehow, someway, thanks to some technobabble interstellar phenomenon, the Enterprise is thrust into a parallel universe – one in which the Borg have come to dominate the entire galaxy. Pike and the crew would have to face off against a horde of cybernetic adversaries while struggling to make it home.
Characters like Spock and Una could suggest that this cybernetic race – the Borg – might not exist in the prime timeline, potentially explaining how Pike’s run-in with the Borg was never mentioned by anyone else! I think that clears up that particular issue much better than Enterprise did with its Borg episode! But I also like the idea of leaving just a little bit of ambiguity right at the end – perhaps Pike submits his report, and the camera hangs on Admiral April as he looks pensive and concerned.
How would Pike handle the Borg threat?
After Picard arguably overdid it with the Borg, I can appreciate why bringing them back so soon might not be to everyone’s taste. And when there are so many factions and races from past iterations of Star Trek still waiting to be revisited, I can entertain the argument that doing another Borg story might not be the way to go. But when I think about the most iconic villains in Star Trek, the toughest enemies to beat, and the most frightening… the Borg are absolutely up there in all three categories, and I think they’d pose a massive challenge for Pike and the crew.
The most important thing for me is setting a story like this in an alternate universe, not the prime timeline. There’d be enough wiggle-room to have an encounter like this without treading on the toes of fantastic episodes like Q Who and The Best of Both Worlds that way.
Story #6: Push the Burn into an alternate timeline.
The Burn.
As a parting gift to potential future Star Trek storytellers, I can’t think of anything this current crop of shows could do that would be better than pushing the Burn and the far-future setting into an alternate reality. Don’t get me wrong: I don’t want to see Discovery and Starfleet Academydecreed to be “non-canon,” and the far-future setting had some interesting ideas that led to some genuinely great episodes. But… as the ultimate destination for the entire Star Trek galaxy, the Burn and the post-apocalyptic hellscape it created are incredibly depressing. Not only that, they risk constraining future stories, making them feel meaningless or unimportant.
Any new Star Trek project set prior to the 32nd Century becomes, by default, a Discovery prequel. And when we know how awful Discovery’s far future was for pretty much everyone… that’s not great. It completely changes how we view stories like Picard’s third season; we knew, even subconsciously in the backs of our minds, that even if Picard managed to save the day and defeat the Borg, the Burn was still going to happen. No other Star Trek project has done more to restrict and reframe subsequent productions than Discovery’s third season.
Any Star Trek episode or film set in the 23rd, 24th, or 25th Centuries becomes, by default, a prequel to Discovery’s far future… and the Burn.
And I think, all things considered, “post-apocalyptic Star Trek” didn’t work as intended – at least not in Discovery with the kinds of stories the production team wanted to tell. So let’s assume Starfleet Academy will get two seasons before a cancellation in 2027 or 2028. The absolute best thing that show could do in its final episode is find some way to push this version of the future into a pocket universe or alternate timeline. You’d have to come up with some kind of technobabble and a reason why; maybe the Burn will have knock-on effects that ultimately lead to some additional disaster, and the only way to prevent it will be to travel back in time and stop the Burn from ever happening. I don’t know. But there’s gotta be someone who could write a story like that!
What this story would have to do is thread the needle. Discovery and Starfleet Academy could continue to exist for folks who enjoyed them – and I certainly hope to be among the people who enjoy Starfleet Academy! But the main storyline of the Burn could push those shows into some kind of parallel universe – paving the way for Star Trek projects in the future to not have that massively depressing destination.
Story #7: Star Trek: Legacy.
The Enterprise-G.
This one isn’t a single “story” so much as an entire TV movie! In short, I’d love to see Terry Matalas’ Legacy pitch revisited, somehow. If we stick with our assumption that cancellation is coming, then it seems beyond unlikely that a brand-new big-budget series is going to get out of the starting gate. But maybe, just maybe, there’s room to turn Legacy into a Section 31-style TV movie. If it does well in that format, then who knows? Maybe Skydance/Paramount will want a continuation.
I really hope that the negative reception Section 31 received earlier in the year won’t dissuade Star Trek’s corporate overlords from revisiting the TV movie idea. There are so many stories that could work in that format – even if they couldn’t carry an entire series on their own. While I’d absolutely love to see Legacy in its originally-envisioned form as a full-blown series, a TV movie could be the next best thing… and a way to test the waters to see if the 25th Century could be Star Trek’s saviour.
Seven and Raffi could return…
I’ve argued repeatedly that the Star Trek franchise can’t just coast on nostalgia and past successes, and needs to do more to bring new, younger fans on board. That’s something I hoped Section 31 could’ve done… but that doesn’t seem to have happened, unfortunately. A restructured Legacy, with just enough of a connection to Star Trek’s past without going overboard, could be the gateway into the franchise for new fans – connecting back to characters from The Next Generation era while setting the stage for new adventures in the 25th Century.
I’ll caveat all of this by saying that no one knows what was in the original Legacy pitch – it might’ve been absolute dog shite that we would’ve all despised! And there’s clearly a reason why Paramount didn’t go for it in 2022/23. But as with other missed opportunities in recent years – like Quentin Tarantino’s film idea – I can’t help but feel the decision not to move forward was the wrong one. Perhaps Legacy can still be revived, even if it has to be a one-off TV movie instead of a full series.
Story #8: “Cardassia Prime.”
If you’re a regular reader, you might remember my fantasy “episode pitch” for Strange New Worlds from a few months back. I titled the story Cardassia Prime, and it would tell the story of first contact between the Federation and the Cardassians. But wait, there’s more! I’d also bring an elderly T’Pol into the story, serving as an ambassador and diplomat for the Federation in her later years.
The episode would start with Captain Pike receiving new orders – a Federation colony ship has been attacked by an unknown faction, and a special ambassador is coming aboard the Enterprise to help defuse the situation. The ambassador will be revealed as T’Pol – now well over a hundred years old, but still working for the Federation. I’d love to see some interaction between an elderly T’Pol and a younger Spock; perhaps she’d have some advice for him on working closely with humans and discovering personal connections with them that could foreshadow Spock’s deep bond with Kirk.
This episode would feature an older T’Pol.
We’ll also discover that the aggressive, territorial power T’Pol has been sent to negotiate with is the nascent Cardassian Empire – and they’ve laid claim to a system that a Federation colony ship inadvertently ventured into. This kind of hostile first contact, with an emphasis on competing claims for star systems along a shared border, could set be the precursor to the Carsassian Border Wars of the 24th Century, foreshadowing events referenced in The Next Generation and Deep Space Nine. I like the idea of a non-violent resolution; Captain Pike shouldn’t have to fire his phaser even once, despite Cardassian intransigence!
We’ve never seen how first contact between Starfleet and the Cardassians went, and I just adore the idea of an episode bringing together elements from all three of Star Trek’s main eras: the 22nd Century, represented by T’Pol, the 23rd, obviously represented by Pike, Spock, and the Enterprise, and the 24th, represented by the Cardassians, who were first introduced in that era and who were a major antagonist. If you want a longer look at my “Cardassia Prime” story outline, you can find it by clicking or tapping here.
Story #9: 32nd Century Klingons.
A Klingon Bird-of-Prey.
After shooting forwards in time far beyond anything we’ve seen in Star Trek before, Discovery disappointed me by showing us remarkably little of the galaxy in this era. With storylines focused on the next “massive galactic threat” and Burnham’s soap opera-like personal relationships, the show just didn’t even try to give us a bigger picture look at some of the factions and races we remember. A few were glimpsed – literally, just glimpsed in the background with a single character, like a Ferengi or Lurian. But we’ve seen hide nor hair of the Klingons.
Of all the races in Star Trek, the Klingons are perhaps the most iconic and narratively important. So it feels odd to have spent three full seasons in Discovery’s far future without so much as glimpsing a single solitary Klingon! There are so many ways this could’ve gone, too – the Klingons could’ve become fully-fledged Federation members by this time, returned to isolationism, or even broken their alliance to become an enemy once again.
Gowron and Martok in Deep Space Nine.
And then there’s the Burn. The Burn was, in a roundabout way, caused by a Federation citizen aboard a Federation ship… so what would the Klingons make of that revelation? How did the Burn even impact their empire – or whatever was left of it by the 32nd Century? Is there still an extant Klingon state at all, or did their empire fall apart centuries ago, with surviving Klingons existing as second-class citizens under the jurisdiction of the likes of the Breen or Emerald Chain?
I’d love to see Starfleet Academy begin the process of answering these questions! Even though, as stated above, I think pushing this vision of the far future into a separate timeline would be for the best, I’m still curious to catch up with the Klingons in this era, finding out what happened to them in the centuries after we last saw them.
Story #10: Tie up Picard’s loose ends… or some of them, at least.
Hi, Narek…
Who are the “alliance of synthetic life,” and what were their goals? Who created the mysterious transwarp anomaly/weapon? Could those two stories, from Seasons 1 and 2 of Picard, be related somehow? I’d love to get some closure on these two apparently-massive storylines that Picard’s writing team dropped without bothering to explain!
This is another storyline that could’ve emerged in Star Trek: Legacy… but I think there’s at least the potential for Starfleet Academy to tie up these loose ends. Even if all we get is a short scene, a few lines of dialogue, and confirmation that the super-synths tried to attack the Federation before being defeated by a renegade Borg ally… that would be something. Maybe we could learn that Starfleet established relations with the “alliance of synthetic life” and they maintain an embassy. If the writers really wanted to lean into this idea, we could even connect it to a synthetic character like the Doctor – who we know is coming back in Starfleet Academy’s first season.
The mysterious anomaly from Season 2.
As I’ve said before, Picard was a jumbled, contradictory mess of a show – one that dumped characters and storylines with no explanation, overwrote significant story beats from one episode to the next, and while it managed to pull out a satisfactory ending to its third season… there was a lot left on the cutting-room floor as the credits rolled. Getting some kind of closure to some of these points – even centuries later in a completely different context – would be fantastic.
As Trekkies, we like the world of Star Trek to make sense. And when whole storylines which appear to involve impossibly-powerful enemies and adversaries just disappear without a trace… well, that isn’t very satisfying. Even if Starfleet Academy could find time to include a couple of throwaway lines of dialogue referencing and providing some kind of closure to the super-synths and the mysterious anomaly… I think that would do a lot to improve how I feel about those storylines.
So that’s it… for now.
Star Trek Online’s USS Excalibur.
With Strange New Worlds not even halfway through its four-and-a-half season run, and Starfleet Academy having been announced but not so much as glimpsed yet… it feels strange to be thinking about Star Trek as a whole potentially being shut down in just a few years’ time. However, unless something massive changes – and quickly – that seems to be what we’re headed for. It’s a depressing thought, especially since cancellation in the late 2020s could very well mean that these upcoming episodes and stories will be the last brand-new Star Trek I’ll ever see. But what can you do, eh?
I hope this has been an interesting thought experiment, at least. There are some stories and episode ideas that I’d really love to see brought to the screen over the next few years, and if they’re to be among the last in this current incarnation of Star Trek… well, let’s just hope they’re good ones!
Thanks for tuning in, and as always… Live Long and Prosper!
Star Trek: Strange New Worlds Season 3 and Star Trek: Starfleet Academy Season 1 are in production and will be broadcast on Paramount+ in the months ahead. Other Star Trek shows and films are already on the platform now, and may also be available on DVD and/or Blu-ray. The Star Trek franchise – including all episodes, films, series, and other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek shows: The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise. Minor spoilers are also present for Discovery, Picard, Section 31, and Starfleet Academy.
Today I thought we could have a bit of fun with the Star Trek franchise! If you didn’t know, IMDB – that’s the Internet Movie Database; a website all about films and TV shows – allows its users to rate episodes on a scale from one to ten. The site then brings all of these ratings together, allowing you to view a ranked list of the most-popular episodes in a television series. This time, I’m gonna pick the top five highest-rated episodes for the first five Star Trek series and talk a little about them. I’ll discuss what I liked – or disliked – about each episode, and then I’ll answer a simple question: would I include this episode among my personal favourites? Would it make the cut?
If that sounds like fun, then buckle up! Some of these are going to be controversial, that’s for sure.
Before we get into the list, I have a few caveats and points of note.
Star Trek’s first crew.
Firstly, all of this is subjective, not objective! If I heap praise on a story you despise or criticise one of your favourites… that’s okay. There ought to be enough room – and enough maturity – in the Trekkie community for civil conversations and polite disagreement. This is all just one person’s opinion, at the end of the day. Secondly, I’m a huge Star Trek fan, and I have been since the early ’90s. I don’t adore every single episode, but I still consider myself a Trekkie and a supporter of the franchise, so nothing said below should be taken as “hate.”
Finally, I’m covering the first five Star Trek series – from The Original Series to Enterprise – in this piece, and I’m not counting The Animated Series nor am I including the cinematic franchise. Perhaps a future article can look at the newer Star Trek shows, though they have fewer episodes each and thus picking a top five might be a bit less interesting. For now, though, I’m sticking with the first five shows – so don’t expect any Picard or Lower Decks here. I’ll start with The Original Series and move forward through the shows in chronological order, finishing with Enterprise. Episode rankings are taken from IMDB as of mid-June 2025, and are listed in reverse order – starting with the fifth-highest and finishing with the highest-rated.
Phew! With all the details out of the way, let’s get started.
The Original Series Episode #5: The Trouble With Tribbles, Season 2 IMDB Rating: 8.7/10
The Trouble With Tribbles is absolutely iconic, and it’s one of the few episodes from The Original Series to have genuinely cut through to the mainstream in a big way. If you asked random non-Trekkies about not only The Original Series, but the Star Trek franchise as a whole, it wouldn’t be long before someone mentioned this episode, the tribbles themselves, or the iconic Kirk meme that was born here.
The Original Series could be funny, and The Trouble With Tribbles uses humour to great effect. The character of Cyrano Jones is a ton of fun, and while the conflict with the Klingons and the infestation of tribbles can be tense at points, the episode is best-remembered for its sense of humour. Kirk dressing-down the officers involved in the fight is also an iconic scene – though one that takes a completely different tone. This episode also spawned Trials and Tribble-Ations… which I suspect we’ll discuss in more detail in a moment.
Would It Make The Cut? ✅ Yes. ✅
The Original Series Episode #4: Space Seed, Season 1 IMDB Rating: 8.7/10
Here’s a “hot take:” I think Space Seed’s status is overinflated because of The Wrath of Khan and how popular that film became. Don’t get me wrong, it’s still a good episode – but because its story is basically the prelude to such an important film for the Star Trek franchise, I think some folks might be over-appreciating it just a little. There are some great moments between Khan and Kirk, including an epic fight sequence, and we get to see Khan’s “superior intellect” firsthand for the first time.
Space Seed deals with genetic engineering, looking at how wrong that could go, while also using it as a critique of racism and the idea of a “master race.” It was also one of the first Star Trek episodes to delve into the history of the future; its vision of mid-1990s Earth and the Eugenics Wars have become integral parts of Star Trek’s canon. It’s an interesting episode in its own right, and not just because it set up The Wrath of Khan. However… there are stronger episodes from the first season of The Original Series, and while Space Seed is good, there are other episodes that I prefer.
Would It Make The Cut? ⛔ No. ⛔
The Original Series Episode #3: Balance of Terror, Season 1 IMDB Rating: 8.8/10
Balance of Terror is another absolutely iconic episode. It introduced the Romulans, explored their historical conflict with Earth, and their surprising connection to Spock and the Vulcans. It introduced cloaking technology, the neutral zone, and the Romulan Bird-of-Prey, all of which have become integral parts of the Star Trek franchise, even appearing in recent seasons on Paramount+. This was also Mark Lenard’s first Star Trek role, playing the unnamed Romulan commander. Lenard would go on to play Spock’s father, Sarek.
The episode draws on World War II films – particularly submarine films where tense ship-to-ship combat took place without the enemy being in sight. It was one of the Star Trek franchise’s first battle or war stories, laying the groundwork for future space battles. The interplay between Kirk and the Romulan commander – recognising one another as kindred spirits – was incredibly poignant, and the xenophobic character of Lieutenant Stiles grounded the story and gave it another real-world parallel. Stiles was one of the first human Star Trek characters to express such feelings of hatred. Balance of Terror is, in a word, fantastic.
Would It Make The Cut? ✅ Yes. ✅
The Original Series Episode #2: Mirror, Mirror, Season 2 IMDB Rating: 9.0/10
If you’re a regular reader, you may have heard me say this before, but here goes: I really don’t like the Mirror Universe. It lends itself to pantomime-style, hammy, over-acted performances, practically no Mirror characters have any nuance, as they seem to care about nothing beyond murder, torture, and torturous murder, and the whole setting just feels incredibly flat, boring, and one-dimensional. Mirror, Mirror, as the first episode to explore this setting, was interesting at first, and I’m happy to cut it a bit of slack as the progenitor of this idea, though.
Furthermore, Mirror Spock might be one of the best Mirror Universe characters, as he’s shown to be willing to listen to our universe’s version of Kirk. Compared to some of the other caricatures we meet in the episode, Mirror Spock is definitely the most interesting and complex. I suspect that, were it not for the Mirror Universe’s over-use in modern Star Trek, or if Mirror, Mirror had been a one-off, I might rate it a bit more highly. I still think its an interesting episode, and certainly one of the better Mirror Universe stories even all these years later, but it’s also not one of my favourites… and I guess it’s kind of tainted by association with some other, far less-enjoyable visits through the looking-glass.
Would It Make The Cut? ⛔ No. ⛔
The Original Series Episode #1: The City on the Edge of Forever, Season 1 IMDB Rating: 9.2/10
I knew The City on the Edge of Forever was a popular episode, but I’ll be honest: I didn’t expect to see it at the top of the list, way ahead of the competition! This is a great story, though, one which really leans into the idea Gene Roddenberry had of making Star Trek episodes akin to fables, with complex themes of morality seen through a futuristic, sci-fi lens. The choice Kirk has to make in The City on the Edge of Forever is truly heartbreaking, and the buildup to it is played exceptionally well.
The first season of The Original Series was basically flying blind, seeing what worked. And clearly, time-travel to Earth in the recent past was something that resonated with audiences in a big way. For me personally, time-travel to 20th (or 21st) Century Earth has never been my favourite story concept in Star Trek, as what interests me the most is the franchise’s look at the future. And I would humbly suggest that the existence of the Guardian of Forever could challenge and completely change Starfleet’s mission of exploration – yet the Guardian was only revisited once, in The Animated Series, before disappearing for nigh-on fifty years! Given its popularity, though, and its apparent cut-through to a wider audience, perhaps The City on the Edge of Forever could be a great starting point for new fans?
Would It Make The Cut? ⛔ No. ⛔
The Next Generation Episode #5: The Measure of a Man, Season 2 IMDB Rating: 9.1/10
Star Trek can do courtroom drama exceptionally well, and The Measure of a Man is a fantastic example of this kind of storytelling. It’s also an episode with a complex message about the nature of life and sentience – ideas which are arguably more important today, thirty-five years later, than they were at the time of its production. Because we’re attached to Data as a character after spending two seasons with him, and we’ve come to see him as a member of the crew, Bruce Maddox comes across as a real antagonist – someone who’s trying to use his position and a legal loophole to, in effect, “kill” Data.
The episode presents a challenge for both Picard and Riker, too. Riker arguably gets the tougher brief, having to argue against his friend’s right to exist and his sentience. But, as Data would tell him at the end of the story, he did what he had to do and played his part; refusal would’ve led to Data being turned over to Dr Maddox. Picard’s speech about the nature of life, and Starfleet’s mission to seek out new forms of life, is incredibly powerful, too. But… is The Measure of a Man one of the absolute best of the bunch from The Next Generation, when there are so many other outstanding episodes and stories? I’m not even sure it’s the show’s best courtroom episode, with The Drumhead being a genuine rival for that title!
Would It Make The Cut? ⛔ No. ⛔
The Next Generation Episode #4: All Good Things…, Season 7 IMDB Rating: 9.1/10
I’m pleasantly surprised to see the series finale here. All Good Things is a fantastic episode, and a great way to bring The Next Generation full-circle. Q makes a return, setting one of his best and most complex puzzles yet, challenging Picard to think about time itself in a non-linear way. Having three distinct time periods on the go in a single story was challenging, but it was so creative and clever how Picard instantly moved between them. There was some fantastic cinematography on this side of the story, too, with close-up shots lingering on Picard as he slid between the three different eras.
It was great to welcome back Denise Crosby as Tasha Yar, and to catch a glimpse of our characters’ lives in the future, too. Some of the ideas originally presented here would later become plot points in Star Trek: Picard more than twenty-five years later, keeping a thread of consistency across different iterations of the franchise. All Good Things was a spectacular finale, one that brought together the entire crew in different and creative ways, and its anti-time eruption was a genuine challenge and puzzle for Picard.
Would It Make The Cut? ✅ Yes. ✅
The Next Generation Episode #3: The Best of Both Worlds, Seasons 3-4 IMDB Rating, Part I: 9.3/10 IMDB Rating, Part II: 9.2/10
For some bizarre reason, IMDB ranks the two halves of The Best of Both Worlds separately, but I’m amalgamating them for my list. This story brought back the Borg for their first major clash with Starfleet – and what a clash it was! The Battle of Wolf-359, Borg assimilation, Picard’s transformation into Locutus, Riker’s challenging relationship with Commander Shelby, and the Borg’s first major attempt to attack Earth. The tension builds slowly across the first part, culminating in Picard’s abduction and assimilation – a cliffhanger to end Season 3 in just the most shocking and incredible way!
Part II picks up the action, and sets a huge challenge for Riker – and the entire Federation. The crew of the Enterprise-D want to rescue Picard and undo the damage done to him by the Borg, but they’re also Earth’s last line of defence after the Borg Cube made light work of the assembled Federation ships at Wolf-359. The plan to kidnap Locutus, then Picard managing to break through his Borg assimilation just enough to strike the crushing blow… it was all pitch-perfect, fantastic, outstanding television. There’s a reason why The Best of Both Worlds is held in such high esteem.
Would It Make The Cut? ✅ Yes. ✅
The Next Generation Episode #2: Yesterday’s Enterprise, Season 3 IMDB Rating: 9.2/10
Now that I see how highly-ranked Yesterday’s Enterprise is, suddenly the decision to bring back the character of Rachel Garrett in the recent Section 31 movie makes a lot more sense! Joking aside, this really is a fun episode. One question I remember having, as a Trekkie in the early 1990s, was this: what happened to the Enterprise-B and Enterprise-C? Yesterday’s Enterprise introduces the Ambassador-class Enterprise-C and explains its pivotal role in history, maintaining the alliance with the Klingons and preventing a catastrophic war that threatened to wipe out the Federation.
We get an examination of a disturbing alternate reality, one in which the Federation and Klingons have been at war for years. Guinan plays a hugely important role, too, being the only character aware of how different the timeline could be. Tasha Yar makes a return, and this episode also tees up Sela as a future villain. Yesterday’s Enterprise also presents an impossibly tough decision for Picard, Garrett, Yar, and Lieutenant Castillio – returning the Enterprise-C to its own time means certain death for all on board, but staying in this war-ravaged future would likely mean the demise of the entire Federation.
Would It Make The Cut? ✅ Yes. ✅
The Next Generation Episode #1: The Inner Light, Season 5 IMDB Rating: 9.4/10
This wasn’t a huge surprise. The Inner Light is widely praised by fans of The Next Generation as one of the show’s best episodes. But I’ll level with you: I’m just not into it. There’s some emotional storytelling, sure, and the impact of these events would have repercussions for Picard. But I struggled to really connect with most of the long-dead people of Kataan, and this episode’s deliberately slow pace and departure from the Enterprise-D and most of our familiar characters just… well, to be blunt, I find it pretty boring.
I don’t hate The Inner Light, but it’s actually been a while since I even watched it; I tend to skip over it when re-watching The Next Generation as it just doesn’t do much for me. There are some positives, and I appreciate that this episode’s events were referenced more than once going forward; the impact it had on Picard’s character was significant. It also spawned one of the Star Trek franchise’s best and most-recognisable melodies: the Ressikan flute theme. However… it’s not among my favourite episodes, not from The Next Generation as a whole nor even from Season 5, which I generally consider to be the show’s strongest individual season.
Would It Make The Cut? ⛔ No. ⛔
Deep Space Nine Episode #5: The Way of the Warrior, Season 4 IMDB Rating: 9.0/10
The Way of the Warrior brought the character of Worf to DS9, establishing him as a regular for the second half of the show’s run. At first, I gotta admit that it felt a little odd to see Worf interacting with Sisko, Dax, and the others… but it didn’t take long for him to settle into his new role! The Way of the Warrior also re-established the Klingons as antagonists – at least for the remainder of the season. After the transformation in Federation-Klingon relations that we saw in The Next Generation, this was a change of pace, and it set up several fun episodes across the season.
Gowron and Martok were fun additions to the story, which also progressed the changeling infiltration storyline that was a precursor to the Dominion War. Worf’s inner conflict between his Klingon heritage, his friendship with Gowron, and his ties to Starfleet was on full display, and the way he had to navigate that difficult environment was riveting stuff. Michael Dorn put in one of his best and most complex performances as Worf, and Sisko got a bit of an arc that harkened back to his own considerations about his future in Starfleet from the beginning of Season 1. All in all, a fun, action-packed episode.
Would It Make The Cut? ✅ Yes. ✅
Deep Space Nine Episode #4: Duet, Season 1 IMDB Rating: 9.0/10
Duet is an episode of twists and turns, double-bluffs and triple-bluffs – and it presents a fascinating story of a man trying to atone for the crimes of his government. Through the character of Marritza, Duet also examines the idea of the complicity of low-ranking personnel in heinous crimes, something we deal with all too often in the real world. Marritza forced Kira – and us as the audience – to see the Cardassians as more than just faceless thugs and murderers, exploring the complex nature of Cardassian morality and using that sci-fi lens to examine real-world conflicts.
Duet is a powerful story for Kira, and Nana Visitor puts in one of her best performances. It’s also a good story for Odo, as we see his steadfast dedication to finding out the truth – no matter what others might’ve wanted to believe or think. Duet builds its twists and turns masterfully, eventually leading to a genuinely heartbreaking conclusion. It’s a powerful episode, one that showed the benefits of Deep Space Nine’s slower pace and focus on a single setting.
Would It Make The Cut? ✅ Yes. ✅
Deep Space Nine Episode #3: The Visitor, Season 4 IMDB Rating: 9.1/10
The Visitor has some interesting elements. It’s always fun for me, as a Trekkie, to catch a glimpse of a possible future for some of our beloved characters, and The Visitor shows us that. It’s also a relative rarity insofar as it’s a Jake Sisko episode – Jake only appeared in 71 episodes across Deep Space Nine’s run. Tony Todd, playing the older version of Jake, gives a genuinely emotional performance, which has to be one of the best individual performances by a guest star pretty much anywhere in Star Trek.
So I appreciate what The Visitor does. Its story highlights the importance of Benjamin Sisko and his role in the history of the Federation, it’s a great Jake-Ben story, focusing on their relationship, and its glimpses of the future were fun. However… it’s not one of my absolute favourites in Deep Space Nine, despite all of the positives. There are simply other episodes that I find to be more enjoyable, powerful, emotional, or entertaining, and while I’m not surprised to see The Visitor at or near the top of other fans’ lists… it wouldn’t be there on my own list. There isn’t one overwhelming “issue” or “problem” I can point to, which I guess is a tad frustrating. It’s simply that I could think of at least a dozen episodes I’d rank higher.
Would It Make The Cut? ⛔ No. ⛔
Deep Space Nine Episode #2: Trials and Tribble-Ations, Season 5 IMDB Rating: 9.3/10
Made to celebrate Star Trek’s thirtieth anniversary, Trials and Tribble-Ations was an incredibly creative episode. The filmmaking technology required to blend new actors in with old footage was still relatively new, having been pioneered by the film Forrest Gump, and I’m fairly sure I’m right in saying that this episode was the first time it was used for television. As a celebration of the Star Trek franchise, you could hardly think of anything better than a story connecting the old with the new – in this case, having Sisko and his crew travelling through time, meeting Captain Kirk and visiting the original USS Enterprise.
Such a premise could’ve felt gimmicky and fan-servicey. Worse, it could’ve been poorly-written! But Trials and Tribble-Ations was fantastic, and I can vividly remember watching it when it premiered, absolutely stunned at seeing the DS9 crew in TOS uniforms – and Captains Sisko and Kirk meeting face-to-face. The frame narrative involving the Department of Temporal Investigations was fun, too, and kept the story grounded in the 24th Century. The premise was exceptionally fun, the technology worked perfectly, and the end result was exactly what the writers and producers intended: a genuine “love letter” to Star Trek and the Trekkie community.
Would It Make The Cut? ✅ Yes. ✅
Deep Space Nine Episode #1: In The Pale Moonlight, Season 6 IMDB Rating: 9.4/10
Yes, yes, yes! In The Pale Moonlight is an absolutely outstanding episode, full of moral grey areas, sneaky schemes, and one of Star Trek’s most recognisable memes to boot! There was a time, shortly after its broadcast, when In The Pale Moonlight seemed incredibly controversial in the Star Trek fan community; I vividly remember conversations online about “betraying Gene’s vision of an enlightened future” and Sisko’s actions being so far beyond the pale that they’re indefensible! I’m both astonished and thrilled to see that the passage of time has been kinder, and that fans now appreciate just how brilliant this episode is.
Sisko and Garak made for a wonderful pair in this episode, scheming together to drag the Romulans into the Dominion War under false pretences. What holds the episode together, though, is the absolutely incredible log entry that Captain Sisko records. This is one of Avery Brooks’ best performances in the entire series, showing off his wonderful range as Sisko runs the gamut of emotions, re-telling the story of how he lied, broke various laws, and was complicit in the murder of a Romulan senator. An absolutely riveting, must-watch episode for any Trekkie.
Would It Make The Cut? ✅ Yes. ✅
Voyager Episode #5: Message in a Bottle, Season 4 IMDB Rating: 8.7/10
I adore Message in a Bottle. The episode marks the halfway point of Voyager’s run, making it the perfect moment to establish a tentative link between the stranded ship and the Federation back in the Alpha Quadrant. It was also a ton of fun to get a story where the Romulans are the antagonists! Guest star Andy Dick made a perfect foil for Robert Picardo’s Doctor as a newer version of the Emergency Medical Hologram, and the two performers had great on-screen chemistry, leading to some absolutely hilarious interactions.
The USS Prometheus was an incredibly fun concept, too, and we got a really detailed look at the ship both inside and out, which was great. It was such a clever idea to send the Doctor’s programme to the Alpha Quadrant, and what resulted is not only one of Voyager’s funniest episodes, but one that packs a powerful emotional punch right at the end. After more than four years alone, Captain Janeway and the crew finally have one small link to Starfleet, and Starfleet promises to work on ways to get them home.
Would It Make The Cut? ✅ Yes. ✅
Voyager Episode #4: Living Witness, Season 4 IMDB Rating: 8.7/10
Living Witness has been a topic of discussion for a while here on the website thanks to Discovery’s far future setting! It was an interesting idea for an episode, one that took on the complex idea of the unreliability of history and memory, initially painting the crew of the USS Voyager as villains centuries after the ship passed by a planet. It’s definitely a story with a message, one that’s in keeping with Star Trek’s established formula of looking at real-world issues through a sci-fi lens.
Parts of Living Witness can feel challenging and even uncomfortable, as we’re forced to watch some very inaccurate depictions of the crew of Voyager. The Doctor has a hard time convincing people of his version of events, too, which adds another layer to this. But that’s part of the point and message of the story! All that being said, I think there are better Voyager episodes. Living Witness is creative and clever, and really, nothing about it is bad per se. I can just think of other episodes that I’d rank more highly.
Would It Make The Cut? ⛔ No. ⛔
Voyager Episode #3: Timeless, Season 5 IMDB Rating: 8.7/10
Timeless shows us just how badly wrong Voyager’s journey could’ve ended up! Trying a new method of propulsion to reach the Alpha Quadrant, the ship ends up crash-landing, killing everyone apart from Chakotay and Harry Kim. The older versions of these characters – who’ve had years to sit with the consequences of what happened – travel to the wreck site to right that wrong. The crash sequence and the visual of the wrecked Voyager beneath the ice are both absolutely stunning and incredibly impactful.
I’m not usually wild about episodes where the magical, perfect Seven of Nine is the only one who can save the day! But in Timeless, her involvement works really well, and scenes with the Doctor and the older Chakotay and Kim are intense and emotional, too. It was also great fun to see Geordi La Forge in an episode of Voyager! A very creative premise and great execution.
Would It Make The Cut? ✅ Yes. ✅
Voyager Episode #2: Scorpion, Seasons 3-4 IMDB Rating, Part I: 8.9/10 IMDB Rating, Part II: 8.8/10
IMDB counts the two halves of Scorpion separately, but I’m combining them. To be honest, Scorpion is a story I have mixed feelings about. Voyager over-used both the Borg and Seven of Nine in the second half of its run, and both of those issues kind of began here. On its own merit, Scorpion is great. The Borg and Species 8472 are both powerful and dangerous enemies, and the idea of Janeway teaming up with the Borg when there were no other options was a great twist on the anticipated Borg conflict. Seven of Nine, despite my later feelings about the character, also gets a great introduction.
And I guess the point of this exercise is to try to judge these episodes on their own. Scorpion may have led to too many Borg and Seven stories later on, but it should get a pass as the first of them – and arguably the best, too. It was definitely an explosive cliffhanger to end the show’s third season, and I like how truly different and “alien” Species 8472 feel compared to a lot of other Star Trek races we’ve seen. It’s also an important episode for Voyager, introducing Seven of Nine and setting the stage for Kes’ departure.
Would It Make The Cut? ✅ Yes. ✅
Voyager Episode #1: Blink of an Eye, Season 6 IMDB Rating: 9.0/10
I’ll level with you: I did not see this coming! The only Voyager episode rated 9/10 by IMDB’s users is… Blink of an Eye? Really? I guess I’m more out-of-touch with the Trekkie community than I thought! Don’t misunderstand me: I don’t particularly dislike this episode. It’s an interesting premise and a fun look at a very “alien” kind of world. But as the best episode in Voyager’s entire run? Did the writer or director start a campaign to get people to upvote it, or something? I just… I genuinely would not have expected to see Blink of an Eye hailed as everyone’s favourite.
There was something in Blink of an Eye that I felt didn’t work particularly well. The Doctor supposedly spent years alone on the planet after a transporter glitch, but after a couple of lines of dialogue the profound impact that had wasn’t really explored or acknowledged. With that exception, though, I think Blink of an Eye makes good on a quite creative core idea. I certainly enjoy the episode and what it has to offer. But as the absolute best of Voyager? I’m afraid I’m still not convinced.
Would It Make The Cut? ⛔ No. ⛔
Enterprise Episode #5: Zero Hour, Season 3 IMDB Rating: 8.5/10
As the culmination of a season-long arc to stop the Xindi and their super-weapon, Zero Hour is intense. Hoshi is traumatised, Archer seems to make the ultimate sacrifice, and T’Pol commands Enterprise on a mission to destroy the Sphere-Builders’ base. There’s a lot going on, but it builds to an explosive finale… with just enough left at the very end for one final twist, a twist which sets up the beginning of Season 4 and the end of Enterprise’s Temporal Cold War storyline.
I found the conflict with the Xindi to be interesting overall, but there’s no denying that the season dragged its feet reaching this point. The time travel stuff was never my favourite part of Enterprise, so in that sense I’m glad to see Zero Hour as the beginning of the end of that particular ongoing storyline. Where this episode succeeds is with its core characters. Two pairings/interactions stand out: T’Pol with Trip and Archer with Hoshi. However, the story finds time to give everyone a moment in the spotlight, and its bittersweet moment as Archer is apparently killed while succeeding in his mission was, on first viewing, at least, genuinely impactful.
Would It Make The Cut? ⛔ No. ⛔
Enterprise Episode #4: Azati Prime, Season 3 IMDB Rating: 8.5/10
Another episode from near the end of Season 3’s ongoing conflict with the Xindi and Sphere-Builders, Azati Prime sees Archer and the crew getting closer to their objective. We get to see Archer confront the creator of the Xindi weapon, Degra, and a bit more of an exploration of who the Xindi are and how the Sphere-Builders have been able to manipulate them. Archer’s “suicide mission” attack plan always felt a bit over-the-top, but in the context of the story it works well enough.
This is also the episode where we see the Enterprise-J – a future version of the famous starship. I enjoy the Enterprise-J sequence; I just wish the episode’s budget had allowed us to spend a bit more time in this setting! Though the Temporal Cold War was never my favourite part of the show, this moment with Daniels and Archer was surprisingly fun. As an episode taking place partway through a season-long story arc, it can be hard to know where to place Azati Prime, but I think it does its thing well enough.
Would It Make The Cut? ⛔ No. ⛔
Enterprise Episode #3: Carbon Creek, Season 2 IMDB Rating: 8.5/10
I usually don’t enjoy Star Trek stories, in any series, which involve time travel to 20th or 21st Century Earth. So Carbon Creek, which is primarily a flashback, not even featuring most of the regular cast, taking place in the 1950s… it shouldn’t be an episode I care for very much. But you know what? It’s a surprising amount of fun, and watching a crew of pre-First Contact Vulcans struggling to exist in human society made for some funny and even emotional moments.
I’m glad there aren’t too many Carbon Creeks in the Star Trek franchise. Any franchise which overcomplicates its own fictional history risks turning viewers away or making future stories less impactful. But as a genuine one-off episode, this ’50s setting, dripping with cute Americana, really does work. The Vulcan characters are all distinct and engaging, T’Pol’s frame narrative as she recounts the tale to Archer and Tucker is fun, too, and yeah. Just an all-around enjoyable affair, and a bit of a change of pace.
Would It Make The Cut? ✅ Yes. ✅
Enterprise Episode #2: Regeneration, Season 2 IMDB Rating: 8.5/10
If you read my provocatively-titled piece Ten Star Trek Storylines That Should Be Non-Canon a few weeks ago… you might think you know where I stand on this one! Long story short, the history of Borg-Federation contact is already stupidly overcomplicated thanks to Voyager and First Contact. Throwing in this episode with Archer coming face-to-face with 24th Century Borg drones, and ending with them transmitting a message to the Delta Quadrant? I mean… it’s just another narrative hurdle, in a sense.
However! Regeneration is a ton of fun if you take it on its own merits. No one expected Captain Archer and his 22nd Century crew to encounter the Borg, and given that these Borg are from the future to boot? It made the Collective feel genuinely frightening and dangerous again, something I’ve argued that Voyager had begun to lose toward the end of its run. So yes, this episode complicates things for Star Trek as a whole, and it kind of makes Starfleet look incompetent! But… I really like it. And I’m pleased to see the controversy that swirled around the episode at the time of its broadcast has died down.
Would It Make The Cut? ✅ Yes. ✅
Enterprise Episode #1: Twilight, Season 3 IMDB Rating: 8.6/10
I knew Enterprise fans thought quite highly of Twilight, but I don’t think I expected to see it top the list! This episode takes place in an alternate timeline, one in which the Xindi weapon was successful. I liked the subtle callback to The Wrath of Khan’s Ceti Alpha V, and the implication that, even if humanity had been able to remain hidden, another disaster was only a century away. That just added to the tragedy of the situation.
Where Twilight excels, though, is in its character relationships. This version of T’Pol, having lived with Archer for years as his caretaker, is much softer and completely different, and the relationship between them has clearly evolved. Jolene Blalock plays this incredibly well, so it’s no wonder, really, than this episode is held in such high esteem. Phlox, Tucker, and others also get moments in the spotlight as the Xindi finally track down humanity’s last outpost, and while the episode’s conclusion has always felt a little rushed to me, I think overall it’s a pretty solid story. After Season 3’s serialised arcs, this alternate timeline made for a fun change of pace.
Would It Make The Cut? ✅ Yes. ✅
So that’s it.
The USS Enterprise engineering set (later used for The Motion Picture and The Next Generation) under construction. Photo Credit: Forgotten Trek
We’ve looked at the top five highest-rated Star Trek episodes for the first five shows… according to the randos over at IMDB, anyway! There were a few surprises in the mix – both in terms of inclusions and exclusions. Looking down the full episode ranking lists, I was genuinely shocked to see some of my favourites languishing in the lower reaches, and some episodes I generally don’t care for soaring high! But I hope this has been a bit of fun, at any rate.
I’m already formulating another idea – maybe taking a look at a few of the lowest-rated Star Trek episodes and sharing my thoughts on those, or doing the same thing again with the modern shows. If I’m gonna do that, though, I’ll actually have to finish watching Lower Decks and Prodigy! Those are still on my to-do list.
Thanks for joining me this time. And thanks to IMDB for publishing these ratings and lists. It was a lot of fun to revisit these episodes and spend a little more time in the Star Trek galaxy.
All five Star Trek series discussed above can be streamed on Paramount+ in countries and territories where the platform is available. The Star Trek shows are available to purchase on DVD; The Original Series, The Next Generation, and Enterprise are also on Blu-ray. The Star Trek franchise – including all shows, films, and other properties mentioned above – is the copyright of Paramount Global. Credit to IMDB for the episode ratings, which were accurate at time of publication in June 2025. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of very minor spoilers for Strange New Worlds Seasons 1 and 2, Discovery Seasons 1 and 2, and Picard.
If you follow Star Trek on social media, or really any of the big Star Trek fansites or channels, you’ve probably already heard the news that Strange New Worlds is to be cancelled after a truncated fifth season. I find this to be an especially disappointing blow, as Strange New Worlds has been the best show – and by far the best live-action show – since Star Trek’s small-screen resurrection back in 2017. Captain Pike has been telling us in voiceover form that the Enterprise is on a “five-year mission,” of course, but I’m not gonna lie: a big part of me was hoping that this show would continue to go from strength to strength, pushing past that five-year mark.
This decision is quite clearly coming from the corporate side. Paramount’s finances have been bad for a long time, Paramount+ is on shaky ground as very much a second-tier streaming service, and the ongoing Skydance merger seems to be pretty convoluted, even by industry standards. So I’m not stunned at this news – just as Discovery’s cancellation, Lower Decks’ cancellation, and the lack of interest in Star Trek: Legacy didn’t shock me too much, either. But that doesn’t make it any more pleasant or easy to digest.
Skydance and Paramount are involved in a messy buyout/merger.
It seems odd to announce the cancellation at this stage: a few weeks before Season 3’s premiere, and potentially two, three, or even four years before the show’s fifth and final season will be broadcast. Is it not at least possible that high viewership and a strong fan reaction to Seasons 3, 4, and 5 could make the show a more intriguing business proposition? With the Skydance merger still ongoing and a new leadership team potentially coming in, mightn’t they be interested in the flagship series for one of Paramount’s biggest franchises? Or conversely, did Skydance insist on cancelling Strange New Worlds – and perhaps other Star Trek projects, too – ahead of the merger?
We may never learn exactly what happened or what the ins and outs of it all were. But it’s disappointing in more ways than one to learn that Strange New Worlds isn’t being given more of a chance. I don’t know what the show’s viewership has been like, but I would remind everyone that Season 1 wasn’t available internationally at first, so there’s only really been one full season that was available around the world on Paramount+ on broadcast day. It feels premature to cancel the show when you bear that fact in mind. And that’s not to mention that, historically speaking, Star Trek shows tend to improve as they go along, picking up more support and viewers from their second seasons onwards.
Adrian Holmes (Admiral April) with Anson Mount (Captain Pike) on the set of Strange New Worlds Season 4.
Then there’s the shortened fifth season. Season 5 will run to a mere six episodes instead of the usual ten. What, were those extra four episodes really fucking up the budget that badly? Is Paramount so broke that the corporation can’t stump up a few extra dollars for four episodes of a series that’s already in production, where the majority of its sets are already built, and the main roles are already cast? C’mon… that’s just pathetic.
Strange New Worlds has been the high-water mark of modern Star Trek. But, as with almost everything Paramount’s executive fuckwits have touched over the past decade, some appalling decision-making at the highest levels has worked against the show and its prospects. Oversaturation of the Star Trek brand is a major contributing factor, with Strange New Worlds having to compete for attention against four other Star Trek shows at various points, including episodes of Picard which were literally broadcast on the exact same day. Then there was the piss-poor decision to cut off the series from anyone outside of the United States during its critical first season. And even when Strange New Worlds was available and wasn’t being trodden all over by other Star Trek shows… it didn’t get much of a marketing budget, hardly any tie-in merchandise, and Paramount always seemed to treat the show as secondary to Discovery and Picard. Even as those shows came to the end of their runs, there wasn’t as much love for Strange New Worlds as there should’ve been.
Captain Pike in the series premiere.
I heaped praise on Paramount back in 2020 for commissioning Strange New Worlds. The show wouldn’t have come to exist without the incredibly positive reaction fans had to Pike and Spock’s roles in Discovery Season 2, and I think it’s worth acknowledging how at least some folks at Paramount had the basic business acumen to recognise that. Strange New Worlds was prioritised ahead of Section 31, arguably contributing to that series being put on hold and eventually re-worked into the TV movie we got earlier this year. And I stand by what I’ve said multiple times: that was the right decision. Fans were clamouring for more adventures with these versions of Pike and Spock, as well as for an episodic series that returned Star Trek to its roots. It’s no exaggeration to say that Strange New Worlds is the Star Trek show that I and many other Trekkies had been waiting for for a very long time.
There’ll be time in the months and years ahead to give Strange New Worlds a proper autopsy, discussing what went wrong, what went right, and what lessons the newly-formed Skydance-Paramount corporation can learn for Star Trek’s future… if Star Trek has a future beyond the next few years. But for now… I just feel like wallowing, to be honest with you. The timing of the news caught me off-guard, with Season 3’s marketing campaign ramping up, and while a five-season run is in keeping with modern Star Trek and with Pike’s “five-year mission,” I’m still disappointed to learn that the end is nigh for Strange New Worlds.
The USS Enterprise.
Let’s talk a little about the timing, because this really is a bit of an oddity, isn’t it?
We’re weeks away from Season 3’s premiere. A new trailer was released just a few days ago. The cast are soon gonna be out and about on the interview circuit. This is categorically not the time to announce that the show is being cancelled! It risks overshadowing the marketing push for Season 3, and it risks turning away potential viewers. What’s the point, after all, in tuning in for Season 3 if the show’s about to be canned? A lot of people won’t read the whole press release; they’ll hear “Strange New Worlds is being cancelled” and push the series out of their minds. Paramount has always struggled with timing – and with plenty of other incredibly basic things that practically every other entertainment corporation handles better – but even by their standards this is pretty bad.
The only thing I can think of to justify the announcement is this: the news was about to be leaked. Someone at Paramount got wind of an imminent leak and jumped in first, trying to head it off. Maybe that’s what happened… I don’t know. It seems to me to be the only logical justification for the timing of this announcement.
Spock.
So what does all of this mean for Star Trek’s future?
This might have to be the subject of a longer piece in the weeks ahead (when I’ve had more time to process things and get my thoughts in order) but I have a couple of things to say at this stage.
Firstly, I sincerely hope Strange New Worlds can be Star Trek’s last prequel series – at least for a good long while. There were fun moments in Enterprise, Discovery’s first couple of seasons, and the Kelvin films… but for a franchise that’s always been about looking to the future, prequels have never felt right to me. Strange New Worlds has, in my view, been outstanding… but if there is to be more Star Trek on our screens in the years ahead, let’s move the timeline along instead of re-treading old ground. Many Strange New Worlds episodes would’ve worked just as well – if not better – had they been set in the Picard era. A few small tweaks here and there and you’d be all set!
Star Trek doesn’t need another prequel series.
Secondly, I feel increasingly certain that, by the time we get to 2028 or 2029, Star Trek as a whole will cease production.
There are other projects in production right now: two seasons of Starfleet Academy and potentially at least one season of Tawny Newsome’s “workplace comedy” show. To me, a reasonably plausible timeline might see us get Starfleet Academy next year, Strange New Worlds Season 4 in 2027, Starfleet Academy and/or the comedy show in 2028, and Strange New Worlds’ finale in 2028 or 2029. But after that? Paramount’s merger will have fully concluded, and it’ll be up to the new executives to decide what – if anything – they want to do with Star Trek.
When Paramount+ was beginning its painfully slow rollout a few years ago, I said that I wouldn’t be surprised if the streaming platform doesn’t make it to the end of the decade. And despite talks of a potential merger of Paramount+ with another platform, I feel like that looks more and more likely, too. The future of streaming feels like it’s going to consolidate around a few large, profitable platforms, meaning second-tier, unprofitable ones like Paramount+ are on the way out. I don’t see the merger changing that, either.
Will Paramount+ survive the decade?
What that means for Star Trek is that, if the franchise survives, it’ll likely be licesned out to someone like Netflix or Amazon in the future, rather than being made for Paramount’s own platform. Even in the Paramount+ era we’ve seen this; Prodigy was recently licensed to Netflix, though that deal is shortly coming to an end. With Netflix having been burned before, though, with both Discovery and Prodigy… will they want to make another investment in this beleaguered brand? If Star Trek kind of fizzles out in the second half of the 2020s, will it be an appealing prospect to any big streaming platform in the future?
Maybe we’re getting ahead of ourselves. It’s still possible that the remaining seasons of Strange New Worlds or Starfleet Academy will bring in new viewers, attracting new eyes to Star Trek at just the right time to greenlight more from the franchise! Maybe that’s a little too optimistic for this moment, but my point is that you never know. Strange New Worlds is fantastic with its episodic storytelling, and Starfleet Academy has the potential, at least, to appeal to younger folks. There are a couple of glimmers of hope there, I feel.
Here’s to Strange New Worlds…
But none of that can hide the disappointment of today. Strange New Worlds – the show spawned by a fan campaign and which quickly became the best thing Star Trek has done in years – is cancelled. And Season 5 won’t even manage a measly ten episodes.
I’m glad that Star Trek was resurrected in 2017, and there have been some fantastic, hilarious, and emotional episodes produced over the past eight years. But we’re seeing the effect of Paramount’s epic mismanagement now; shows failing to find an audience, being either cut off from the world or squashed up too tightly together, and ultimately the result is premature cancellation. I don’t know what the future might hold for Star Trek beyond Strange New Worlds’ finale… but I hope whoever’s in charge of the franchise by that point does a better job than the current crop of executive morons.
Despite this disappointing news, I still hope to watch and review Strange New Worlds Season 3 later this summer, so be sure to check back for that. Until then… well, I don’t really have any encouraging or optimistic words to end on, I’m afraid.
Star Trek: Strange New Worlds Seasons 1 and 2 are available to stream now on Paramount+ and are also available on DVD and Blu-ray. Season 3 will premiere on the 17th of July. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – remains the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of minor spoilers for Star Trek: Enterprise.
I’m a few days late (my cat needed an emergency trip to the vet; she’s fine now, don’t worry!) but the 13th of May was the twentieth anniversary of Enterprise’s final episode. These Are The Voyages saw the controversial series end in similarly controversial fashion, with what many fans continue to believe is one of the least-impressive finales in the franchise’s history. But this piece isn’t about These Are The Voyages. Instead, I thought it would be interesting to step back in time to those dark days in 2005 and think about how far Star Trek had fallen – and the franchise’s seemingly-impossible resurrection barely four years later.
I’ll let you in on a little secret – a secret which, for someone who runs a website partly themed around Star Trek, might seem shocking! I wasn’t a regular Enterprise viewer during the show’s original run. Here in the UK, Enterprise was broadcast on Channel 4 in the first half of the 2000s, and while I still considered myself a Trekkie at the time, I just found myself less interested in the show and what it was trying to do. It coincided with a busy period in my life, too, which probably didn’t help!
A sketch of the NX-01 Enterprise.
It wasn’t until years later, after Enterprise had gone off the air, that I bought the DVD box sets and watched the series in full. I’ve said it before and I’ll say it again: I misjudged Enterprise when it was in production, and I regret not watching the show and doing more to support it during its original run. For me, Enterprise has become a great counter-argument to an expression one hears all the time in online fan communities and the wider discourse around media in general: “no one asked for this/who’s asking for this?” In 2001, I don’t think many Trekkies were asking for a prequel series like Enterprise. But twenty years later the series’ reputation has been rehabilitated for a lot of those folks, with Enterprise routinely being held up alongside the shows of The Next Generation era and included in Star Trek’s “golden age.”
I first came to hear of Enterprise’s announcement on the radio sometime around the turn of the millennium, and I can vividly remember thinking that I didn’t want a Star Trek prequel. The franchise had always been about looking ahead to the future, so stepping back in time for a kind of navel-gazing series about its own fictional history – which would have to be heavily constrained by the weight of hundreds of episodes dictating what could and couldn’t be introduced – just seemed wrong for Star Trek. And all of this was happening at a time when another infamous prequel – The Phantom Menace over in the Star Wars franchise – had been received incredibly poorly. I tuned in for Enterprise’s premiere in late 2001, but after that I only watched the series sporadically until I picked up those DVDs.
The main cast in a publicity photo for Season 3.
But as I said: this isn’t meant to be all about Enterprise!
In 2005, although I hadn’t been a regular viewer of Enterprise, I was still bitterly disappointed to learn that no more Star Trek was being made. Ever since I’d first found my way into the fan community almost fifteen years earlier, Star Trek had been a mainstay on our TV screens. I’d bought most of the films and a few episodes on VHS, I was starting to collect The Original Series and The Next Generation on DVD (remember those big chunky plastic boxes the first sets of DVDs came in?) and I had action figures, video games, and other merch, too. Star Trek’s apparent cancellation felt… personal. It felt like I was losing a part of myself – and a connection to my childhood/adolescence.
By 2005, I was done with school and university and I was working full-time. When we’re in our late teens and early twenties, life can feel like it’s changing fast, and that was the case for me, too. I’d moved out, first to a shared flat at university, then all the way across the Atlantic for a year-long exchange programme, and then again to a large city for work. I was in what I thought was my “forever” relationship and was working toward an engagement, and juggling all of these changes while balancing my fragile mental health. One of the few consistent things in my life was Star Trek, and even though I wasn’t particularly bothered about Enterprise at the time, I just expected the franchise would continue indefinitely. I guess you could say I was taking Star Trek for granted, unable to conceive of the idea that there’d be no new films or episodes being produced.
Remember when Star Trek DVD box sets looked like this?
I was also far less aware of behind-the-scenes events in those days – or perhaps I just didn’t do the legwork to find out! I was dimly aware of the fact that Enterprise and Nemesis hadn’t been well-received in some quarters of the fan community and hadn’t been financially successful, but what that really meant for Star Trek was kind of over my head. The idea that the franchise might disappear entirely due to this lack of support – and an inability to turn enough of a profit – was something that didn’t really click for me until it happened.
If you’d asked me in the days after Nemesis but before Enterprise’s cancellation what I thought the future held for Star Trek, I’d have said that I’d expect Enterprise to run to the “standard” seven seasons, and toward the end of its run there’d be at least one new series announced. On the Star Trek forums and fansites of the time, rumours abounded of pitches for new shows! Two that we know were actively worked on included one set on the USS Titan with Troi and Riker, and another titled Star Trek: Federation, which would’ve been set hundreds of years after The Next Generation era. Ironically, both of these ideas would be seen on screen – albeit in very different ways from how they were originally pitched – in the rebooted Star Trek franchise after 2017!
We did eventually get to see Riker’s time in command of the Titan!
All of this is to say that Enterprise’s cancellation, and the fact that Viacom/Paramount weren’t interested in commissioning a new series, came as a huge shock in 2005 – and a bitter personal blow. Star Trek had been a big part of my life, especially in the 1990s as I navigated school, social life, adolescence, and all of the drama and nonsense that comes with that! It had been an escape from the real world sometimes, a chance to feel like I was part of a better world, and even a way to connect with people around me – especially at university. It took a while for the idea of Star Trek’s cancellation to sink in – and I’d be lying if I said it wasn’t a depressing idea and something I struggled with.
I was far from the only person to have been left disappointed by a television show being cancelled, of course. And I’m sure we all have our examples of single-season shows that didn’t get the love and attention we feel they deserved! Two of mine, by the way, would be Space Precinct and Terra Nova – but those are stories for another time, I guess! To get back on track, Enterprise’s cancellation was – as I say in the title of this piece – the “end of an era.” The series had come to an end, but so had Star Trek itself. That was difficult for me to really wrap my head around, and I spent several days in a bit of a tailspin, frequenting Star Trek forums and fansites, desperate for any news of a new show or some kind of last-second reprieve. Obviously nothing was forthcoming.
Scanning for signs of life…
Taking stock of Star Trek as a whole felt incredibly bittersweet. There had been some fantastic adventures with all of the different crews of Deep Space Nine, Voyager, and the various Starships Enterprise – but I still wanted more. After feeling lonely and isolated as the only Trekkie in the small rural area where I grew up, I’d gone on a journey with the franchise as it grew in popularity, finding new friends who shared at least some of my passion for Star Trek. I’d even tried to introduce my then-girlfriend to the franchise – though she wasn’t particularly interested, despite my best efforts!
I could appreciate the good times I’d had with Star Trek: classic stories like The Best of Both Worlds, the intrigue of tales like In The Pale Moonlight, and Voyager’s epic seven-year journey home. With the franchise being converted to DVD, and re-runs still happening on television, I didn’t feel like I was in danger of never seeing Star Trek again… but I still wanted more. This property that had been so big in the ’90s, so omnipresent on our television screens, and just so damn good couldn’t possibly be over. I was left feeling dejected.
I’d been a massive fan of Star Trek through the 1990s.
For the franchise to have fallen so far in such a short span of time was stunning. The second half of the ’90s saw three Star Trek shows on the air pretty much continuously here in the UK: The Next Generation, Deep Space Nine, and Voyager were on television three nights a week, and when new seasons weren’t airing re-runs of older episodes would take their place. Star Trek books, action figures, and other products were in shops, even in the small towns around where I grew up. Star Trek versus Star Wars was the nerdiest argument you could have… and it just seemed as if the franchise was on top of the world. Star Trek had made it – so how did it all go so wrong so quickly?
In 1996 and 1998, there’d been three Star Trek projects in the span of a single calendar year: seasons of Deep Space Nine and Voyager, and the films First Contact and Insurrection. It seemed like you couldn’t move for Star Trek, and as the Trekkie in my friend group, I was finding myself being asked more and more often about the franchise and which episodes were best. Star Trek’s growth just seemed… unassailable.
In 1998, there’d been three Star Trek projects on our screens at the same time.
By early 2005, rumours of Enterprise’s struggles were all over fansites and forums. But even so, I genuinely expected a reprieve for the franchise as a whole. Enterprise could be written off as an unsuccessful experiment, and Star Trek could get back to producing another show like The Next Generation or Deep Space Nine. That was how I felt, and even when I saw people discussing cancellation and talking about the failures of Nemesis and Enterprise together, I guess I was just in denial about the severity of the problem.
When the news broke, it was a shock. And it really felt like the end of an era; we’d soon come to see Star Trek as this complete package – ten films, five shows, and that’s it. The recent arrival of the DVD box set meant that Star Trek would never be too far away, and I planned to finish my collection and acquire every single episode! But when it seemed as if Star Trek was really over… I was upset.
Captain Archer (or rather, a hologram of him) in These Are The Voyages.
It wouldn’t be too long, though, before a new rumour hit the internet! A Star Trek revival was being planned, helmed by the incredibly successful J J Abrams – creator of Alias and Lost and the director of Mission: Impossible III. To go from the dejection of Enterprise’s cancellation and Star Trek’s apparent end to this reboot within a year or so was wild; the mid-2000s were a strange time to be a Trekkie, that’s for sure! This film would ultimately turn out to be Star Trek ’09, the reboot that kicked off the Kelvin timeline trilogy.
So what’s the point of revisiting 2005 twenty years later? Why drag up those old feelings and memories now that Star Trek is back on our screens in a new streaming landscape?
Star Trek’s back… right?
The truth is… I feel echoes of 2005 right now. If you’re a regular reader, you might remember my essay 2022: A Great and Terrible Year for Star Trek, in which I took Paramount and the franchise’s producers to task for the many missteps and mistakes they’d been making. The worst problem, at least as far as I see it, is franchise fatigue. Star Trek has quickly become oversaturated in the first half of the 2020s, and it’s genuinely difficult to keep up with everything, even as a big fan and as someone who literally runs a Star Trek website.
Moreover, Star Trek’s fan community doesn’t seem to be adding a lot of new members, despite some valiant attempts by writers and creative folks. Projects like Prodidy, Strange New Worlds, and Section 31 should’ve been rolling out the welcome mat to untold numbers of new viewers and fans, but mismanagement by Paramount has squandered many of those opportunities. At time of writing, I think Star Trek is maybe a year away, two at the most, from another 2005.
The wreck of the USS Protostar…
And I don’t want that to happen. There are still lessons that Paramount hasn’t learned from 2005 that need to be applied. And there are new challenges that the franchise faces in a transformed media landscape that Paramount has utterly failed to get to grips with. As I’ve said before: 20th Century thinking is desperately failing to keep Paramount afloat in the 21st Century.
I love Star Trek. I loved it in 2005 and I love it today. I want to see Star Trek continue because I want as many people as possible to fall in love with this incredible universe and the wonderful characters who inhabit it. But as Paramount is caught up in a complicated buyout/merger, and as its streaming platform continues to struggle, I don’t see a bright future for Star Trek. I hope that I’m wrong, and I hope the franchise’s name still has the power to bring in curious viewers. But as I look around at cancellations, mismanaged projects, franchise fatigue, and more… I definitely feel echoes of 2005 all over again. I hope the next couple of years won’t also turn out to be the end of an era.
Star Trek: Enterprise and most other Star Trek films and shows discussed above can be streamed on Paramount+ in countries and territories where the platform is available, and may also be available on DVD and/or Blu-ray. The Star Trek franchise – including all properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Strange New Worlds Seasons 1 & 2, as well as the trailers, clips, and teasers for Season 3.
As soon as I published my Strange New Worlds Season 3 wishlist last week, Paramount decided to drop a brand-new trailer! I really do have the worst timing when it comes to these things; it isn’t the first time something like this has happened! Today, I thought we really ought to take a look at the trailer, as well as the two other “clips” that have been revealed so far. Knowing my luck, Paramount will release another one later this afternoon!
In 2024, we got to look at two extended clips from Strange New Worlds Season 3. I must’ve missed the second one; the only one I’d seen was the Vulcan one that I talked about in my look at Star Trek’s Comic-Con showing last summer, but Paramount also released another clip that I think got lost in the marketing blitz for Section 31. As the TV movie’s January release got closer, that’s where my Star Trek focus fell, anyway!
Most of the main and recurring characters.
We’ll start with the clips and then look at the trailer, because there’s plenty to say about all three.
The Vulcan clip I’ve already covered – check out my piece about Star Trek at Comic-Con by clicking or tapping here – but to briefly recap, it depicts Pike and several other members of the crew being “turned into Vulcans” for some kind of mission to Spock’s homeworld. The surgery appears to be much more than just cosmetic, with the away team seemingly taking on Vulcan personality traits and suppressing their emotions. One thing I didn’t mention last time (because I hadn’t really thought about it) is this: isn’t Vulcan emotional suppression something that requires a lot of education and training? I mean, Vulcans don’t just come out of the womb with natural barriers to feeling their emotions; we’ve seen from Spock in Strange New Worlds itself how this ability is a learned one, not a natural phenomenon.
I know this probably sounds nit-picky, but I like Star Trek (and every other fictional setting that I get invested in) to remain basically consistent. Star Trek stories from as far back as the episode Sarek in The Next Generation era showed how Vulcans are not naturally emotionless; this is a learned trait or skill that takes a long time to master. And while I hope this episode is fun – which it looks like it will be – I think Star Trek should be consistent with these things.
Pike and the crew – in their Vulcan guises.
I’m also cognizant of the fact that, in basically every Vulcan-centric story so far, Strange New Worlds has taken a comedic approach. There’s a lot of fun to be had with the Vulcans, don’t get me wrong, but in Strange New Worlds a lot of it has relied on a peculiarly American style of “cringe” humour that I just personally don’t find all that funny. This new Vulcan episode looks to be taking a similar approach to those used in Season 1’s Spock Amok and Season 2’s Charades. Both of those stories relied on a premise summed up thusly: “Vulcans are all uptight, formal, and proper, so wouldn’t it be funny if something went wrong?” It’s basically slapstick; the same kind of comedy used in mid-century films like The Bellboy or Carry On Teacher. I can tolerate that kind of thing in small doses, but after Strange New Worlds has already done the whole “aren’t these stuck-up Vulcans kind of funny?” thing twice already, maybe a more straight-laced Vulcan episode might’ve been a change of pace.
There’s no shortage of examples in Star Trek of how Vulcan episodes can be entertaining, emotional, and funny – without necessarily going to such a comedic extreme. While I’ll be happy to give this episode a chance when it premieres and I don’t want to render judgement prematurely, a big part of me hopes there’ll be more to it than just cringe humour and an unserious, comedic look at Spock and the Vulcans. I kind of feel like Strange New Worlds is getting close to exhausting that premise.
A promotional still released for the Vulcan episode.
With all of that being said, the idea of an episode harkening back to the likes of Amok Time and perhaps some of Enterprise’s Vulcan stories is intriguing, and I like the idea of a story set on Vulcan which could expand beyond Spock and T’Pring. Bringing more of the characters into the episode in this way – by surgically altering them to be Vulcans – opens up a lot of different possibilities. There’s definitely going to be a comedic angle to this story – we can all see that already! But perhaps there’s also going to be a chance to spend some time with other Vulcans and take a look at aspects of Vulcan history and culture that we’ve seen elsewhere in Star Trek.
This could also be a fun way to bring back a character like Sarek. In my wishlist, I talked about the possibility of bringing in James Frain, who played the character in the first two seasons of Discovery. That could be a lot of fun, and we could get a closer examination of Sarek’s feud with Spock, perhaps. Strange New Worlds also teased Sybok – Spock’s half-brother – in Season 1, and he could be a fun character to include. Maybe we could learn why Sybok was apparently hospitalised or imprisoned, and set the stage for his role in The Final Frontier.
Will this episode revisit Spock and his family?
The second longer clip is the one I’d totally missed until now, but you might’ve already seen it a few months ago. This clip was released in the autumn, but somehow it managed to elude me!
This clip appears to pick up right after the cliffhanger at the end of Hegemony, with Captain Pike on the bridge of the Enterprise after learning that La’an, Ortegas, and a large number of the Parnassus Beta colonists have been abducted by the Gorn. It could be the very first scene of Season 3 – but there could also be something else in between, perhaps set on the Gorn ship with the abductees or even at Starfleet with Admiral April. In any case, the clip was exciting and definitely left me wanting to see the continuation of this story!
There was a lot of tension on the bridge as Pike and the crew had to figure out their options. Unable to defeat the Gorn vessel and with no way to retrieve the kidnapped officers and colonists, the only thing they can think of is to place a kind of rudimentary tracking device on the ship – allowing them to keep track of this specific Gorn warship in what seems to be a spiralling conflict. I liked the way Pike and the rest of the crew considered different ideas – and how they were all that perfectly-written Star Trek technobabble that we all know and love!
Mitchell, Pike, and Una on the bridge in a promotional photo.
It was also fun to see Una take the helm – with Ortegas missing in action, someone else had to sit in that seat, and Una seems to know how to handle the ship! My only real criticism is that the whole thing took only three minutes or so – which doesn’t seem like a lot of time for the crew to have co-ordinated a complicated shield-breaking manoeuvre. I liked the idea of ramming the Gorn ship, I just felt we could’ve seen a bit more work on the bridge or in engineering to prepare the Enterprise for this unconventional tactic.
We’ll have to see how that shakes out in the finished episode, though!
After the cliffhanger, Season 3 promises to start with a bang. As I said last time, I wonder if Strange New Worlds is teeing up this Gorn conflict to run across multiple episodes this season, or whether it’ll be resolved somehow in that first episode. With a fourth season confirmed (and already in production) could the war with the Gorn spill over into next season, too? There’s a lot to consider on that front! I really appreciate Strange New Worlds’ episodic nature, though, so I hope that if the Gorn war does run on, it doesn’t come at the expense of the wonderfully diverse storytelling we’ve been enjoying across the first couple of seasons.
The Enterprise.
Finally, in this clip (and at the end of Hegemony) something appears to be affecting Captain Pike. I noted in my review of Hegemony that in the final seconds of last season, Pike seemed to freeze – almost like he wasn’t sure what to do. In this clip, he seemed to be experiencing something else, though, not merely an adrenaline rush, fear, or exhaustion… but something different. My first thought was that it could be related to his time crystal – the warping effect at the very end of the clip, with Pike remaining in focus as the bridge seemed to dissolve around him, felt like something Discovery’s time crystal could’ve done.
There’s also the possibility, perhaps, that Pike is infected with the Gorn parasitic eggs like Captain Batel, and he’s beginning to feel the impact. And we can’t discount the possibility that Strange New Worlds is going to do what both Picard and Discovery have done (with varying results) and try to tell a story about Pike’s mental health and the burden he feels. That would be in character – going all the way back to The Cage we got a scene with Pike talking about the responsibility of command and how it weighs on him. Pike had already been through a lot on the day the clip is set – Captain Batel is in mortal danger and he’d just learned that several of his crew had been abducted. So it’s not unreasonable to think those events would impact the captain. If Strange New Worlds is going down this road, though, I hope there’s enough time to do justice to a storyline like this. Unfortunately, modern Star Trek hasn’t always got that right.
Is everything okay with Captain Pike?
The final trailer (so far, at least) was much more diverse. Rather than just a single extended clip, we got teases that seem to come from multiple episodes. There’s less to go on in terms of story, but there were a ton of interesting-looking things in the mix! I’ll try to hit everything, but please forgive me if I miss one or two. I’ve watched the trailer several times over, but my ageing brain might not have taken everything on board!
Let’s start with the Gorn. We got a similar visual of Gorn ships bearing down on the Enterprise as we saw at the end of Hegemony and in the Gorn-themed extended clip that we just talked about. That’s almost certainly from the first episode of the season, picking up right after the cliffhanger. There was also a shot of an adult Gorn – this time without a space suit! The monstrous depiction of the Gorn, clearly inspired by Alien’s xenomorphs, will definitely carry through into this season. Captain Pike and La’an also seemed to be aboard a Gorn vessel, or perhaps on a Gorn planet, firing phaser rifles.
A Gorn.
I saw what looked like eggs or egg sacs in one clip, and while that could be from a different episode, it looks like it’ll be related to the Gorn. If Starfleet (or Captain Pike and the Enterprise on their own) are taking the fight to the Gorn, could they have figured out a way to even the odds? If so, perhaps that’ll be the way this Gorn conflict is brought to a close – a kind of stalemate.
I’m also intrigued by what looked like – and bear with me on this – a zombie Klingon!
We only saw this character for a handful of frames, so I could be totally misreading it, but we saw a Klingon with a whip and then what looked like a zombified Klingon. Perhaps this Klingon has been infected with Gorn parasitic eggs – that was my first idea. But this could also be a completely different story focusing entirely on the Klingons. If it’s going to be “zombies,” perhaps we’re getting another horror episode along the lines of Season 1’s All Those Who Wander.
Is this… is this a zombie Klingon?!
There was also a very brief clip of Dr M’Benga running away from someone – or something – that was following him through a door. I couldn’t be totally clear on that, but whoever was following him looked like they could have the same kind of infection as the Klingon in the previous clip. Those could easily be from the same episode, and having Dr M’Benga present would make a ton of sense – he could be looking for a cure for whatever this contagion is that affected the Klingon and presumably other people, too.
The main talking point coming out of this trailer has obviously been the throwback, retro sci-fi aesthetic that at least one episode will employ! I’m getting kind of “Captain Proton” vibes from these clips, which seem to lean into a deliberately old-fashioned look. Star Trek, of course, took inspiration in its early days from old sci-fi serials, something that Voyager’s writers acknowledged with their Captain Proton creation. I’ll be curious to see how this plays out – maybe it’ll be something like last season’s Subspace Rhapsody, where strange space phenomena mess with the Enterprise! Or it could be something completely different.
Kirk, Ortegas, and Chapel aboard a very retro ship!
Star Trek has made a bit of a mess of holographic technology, so although we arguably “shouldn’t” be seeing a holodeck in this era… we clearly will be in at least one episode. This could be a fairly standard “the holodeck done goofed” story, with the main characters trapped in a holographic environment. Or it could be something closer to Season 1’s The Elysian Kingdom, which transformed the crew into characters from a fairy tale. Maybe these aren’t the real characters at all, they’re just holograms with the same appearances! This holodeck story seems to be distinct from the retro sci-fi story above, but they could be part of the same episode if we’re dealing with technology which can change the way the ship and crew look.
Pelia “wiring up” the Enterprise with, of all things, telephones, though… I’m really not sure what to make of that one! Parts of the ship looked darker than normal, so could there be a power drain forcing the crew to fall back on analogue technology? If so… why do they even have old-fashioned telephones on board? Perhaps these clips are all part of the same story and we’re going to get an episode all about analogue technology that features a holodeck, a retro sci-fi serial, and an underpowered Enterprise with telephone wires running everywhere!
Spock and La’an on a holodeck.
Could Strange New Worlds be about to confirm a very old Star Trek fan theory?!
If you missed this one, many fans have speculated that Trelane – from The Original Series episode The Squire of Gothos – is a member of the Q Continuum. That theory has been doing the rounds since The Next Generation premiered, but it’s never been officially confirmed in canon. In one clip in the trailer, a character who looks very similar to Trelane, and is wearing a similar costume, raised his hand and snapped his fingers in a very Q-like manner! So does that mean we’re getting a Trelane/Q episode this time… and if so, will that old theory finally be confirmed?
Trelane was arguably less dark than Q, but this character – judging by their facial expression – looked quite serious, at least in the very brief clip we saw. So maybe we’re not going to get a fun and whimsical adventure, but something a bit deadlier? That’s a total guess, but it would certainly be a bit of a change from what fans might be expecting!
Is this a new take on Trelane?
Other short clips from the trailer seemed to include a three-armed alien – which could be the first live-action depiction of an Edosian. Arex, from The Animated Series, was an Edosian, and the race has also been seen in Lower Decks, but never in live-action. The face looked, to me, closer to the Kelpiens than what I’d have expected a live-action Edosian to be, but it was a very short clip so maybe in the finished episode we’ll see more. This could also just be a background character, though!
I also saw a blue-tinted star, the Enterprise (and several other ships) docked at a planet or starbase encased in a dome, Uhura having a drink with someone who instantly gave me bad and creepy vibes, and the Enterprise being rocked by a “Praxis effect” shockwave of some kind. There’s not a lot to go on in any of these clips, but they all definitely feel exciting in different ways, and I’m curious to see where all of these episodes are going to go!
Is this three-armed character an Edosian?
There were several other clips that could be from the Gorn fight, including one of Captain Pike encountering a strange-looking spaceship or shuttlecraft. I’m not sure if this is a Gorn vessel or not, but Pike’s away team uniform and the general darkness of the setting make me think it’s at least a possibility. There was also a clip of the Enterprise’s shields being impacted by some kind of light or plasma; again there’s not much to go on in either of these very short clips, except to say that they’re intriguing and exciting.
Spock and Chapel seem to have gotten back together in one clip – though something about it feels “off;” maybe it’s Spock seeming too emotional. In any case, I’m thinking that this could be a dream, an alternate timeline, a flashback, or something else – anything other than simple reality! This clip could be from the Vulcan episode, or it could be set on the dome-starbase mentioned a moment ago.
A dome-covered planetoid or starbase.
So I think that’s everything for now. Those are all of the things I noted from these three clips and trailers, at any rate!
It took me a while to work my way through Strange New Worlds Season 2, but when Season 3 arrives later this year I hope to get through all ten episodes in a more timely manner! There are a ton of interesting ideas presented in these trailers, and I’m really excited to see what Season 3 will have in store when it arrives this summer.
If I had to pick, I’d obviously say that a conclusion to the Hegemony cliffhanger is one of the things I’m most keen to see – but I’m also particularly intrigued by the diseased or “zombified” Klingon that we saw. What kind of episode will that be – and am I even close to right with my guess?
Pelia (and the rest of the crew of the Enterprise) will be back on our screens this summer!
The retro sci-fi thing looks… interesting. At least, I hope it will be. I gotta confess that Captain Proton was never my favourite part of Voyager, and I just hope a story that uses that kind of aesthetic won’t be too self-referential and “meta” to the point of killing the joke. Some shows and franchises which run for a long time can do that, and it ends up feeling less fun than fan-servicey sometimes. I don’t like to be a buzzkill, though, and I will definitely go into all ten episodes with an open mind!
So that’s all for now. When the season premieres later in the year, please check back. I’m hoping to review all ten episodes, and if there’s the opportunity, perhaps I’ll even craft a theory or two, too. I hope this has been a fun look ahead.
Star Trek: Strange New Worlds Season 3 will premiere on Paramount+ in countries and territories where the service is available in Summer 2025. Seasons 1 and 2 are out now on Paramount+ as well as on DVD and Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for Strange New Worlds Seasons 1 & 2, including the season finale. Spoilers are also present for Enterprise Season 3 and Picard Seasons 2 & 3.
Today we’re going to take a look ahead! There’s been a recent hint that Strange New Worlds might premiere at the end of July; a so-called “leak” from Sky in the Netherlands put the show’s broadcast date in Europe on the 1st of August, and with the 31st of July being a Thursday – Strange New Worlds’ usual broadcast day in its first two seasons – that could line up. I’d been working on the assumption that we’d see the show sometime in the late summer or autumn, so if Strange New Worlds runs for ten interrupted weeks beginning on the 31st, that would take it through August and September with the season finale airing at the beginning of October.
Whether or not that timeframe is anywhere close to accurate, though, it got me thinking about Season 3 and what I’d like to see whenever Strange New Worlds returns!
Strange New Worlds has been, for me, the absolute highlight of modern Star Trek. There have been a couple of episodes that weren’t as good as the others, sure, but the show’s episodic tone feels like a breath of fresh air after Discovery and Picard. Spending more time with Captain Pike has been wonderful, too, and I’m really hoping for a renewal announcement sometime soon to give the series a thoroughly-deserved fifth season. Perhaps there’ll even be some kind of celebratory episode in Season 4 to mark Star Trek’s sixtieth anniversary!
Season 3 is coming soon!
But we’re getting ahead of ourselves a little! What I’d like to do today is share some of my wishes for Strange New Worlds Season 3 – the things I really want to see, and perhaps one or two pitfalls that I hope can be avoided. Despite taking a long time to work my way through Season 2, I’m really looking forward to Season 3 and hoping for another outstanding batch of episodes!
Before we get into the wishlist, a couple of important caveats. First of all, this is just the subjective opinion of one old Trekkie. If I miss something that seems obvious to you or “wish” for something that you think sounds atrocious… that’s okay! There’s plenty of room in the Star Trek fan community for polite discussion and differences of opinion. Secondly, I’m not claiming that anything below will definitely be part of Season 3 of Strange New Worlds. I have no “insider information;” I’m just a random Star Trek fan sharing their thoughts!
So let’s talk about some of the things I’d like to see in this upcoming season.
Wish #1: Keep the episodic format.
Captain Pike, Mitchell, and Una on the bridge.
This has to be my biggest single wish for Season 3. As I said earlier, Strange New Worlds being a largely episodic show is one of the best things about it – and one of the best decisions that Paramount has taken with the Star Trek franchise in decades. It’s not just that Picard, Discovery, and even Prodigy have been pretty serialised affairs, but basically every sci-fi and fantasy show on TV is, too. In its heyday, Star Trek was an episodic franchise, and I can’t be alone in thinking it works better that way. Being able to visit different planets and meet new aliens every week is part of what makes Star Trek feel like Star Trek, at least for me, and it’s really been wonderful to see Strange New Worlds bringing this back.
There’s still room for characters to grow and evolve, as we’ve seen already in the show’s first couple of seasons. But with Season 2 ending on a cliffhanger – and a possible war with the Gorn breaking out – I’m a tad nervous that Paramount plans to focus on the Gorn storyline at the expense of others this time around. I really hope that won’t happen, because I really think it’d be to Strange New Worlds’ detriment.
Spock in a teaser image from Season 3.
Across just twenty episodes and two seasons, Strange New Worlds has had episodes in a diverse range of genres – from horror and war to comedy and even a musical. I really hope the show’s writers keep that wonderful mix of different stories going, because it’s a huge part of what makes Strange New Worlds so enjoyable. I also think it’s helping the show – and by extension, Star Trek as a whole – stand out in a streaming landscape that’s overwhelmingly dominated by serialised storytelling.
Episodic storytelling allows a range of characters to be in focus across the season, not just one or two primaries with a handful of supporting roles. Writing the show this way also gives us a lot more opportunities to meet different aliens, visit different planets and locations, and for the Enterprise’s five-year mission to genuinely feel like one of exploration. By keeping this episodic tone, Strange New Worlds can get back to Starfleet’s mission of seeking out new life – with detours, here and there, of course!
Wish #2: Revisit Una’s Illyrian heritage.
A promotional still of Una as she’ll appear in Season 3.
After standing trial at the beginning of Season 2, we didn’t spend a lot more time with Una. Crucially, her Illyrian heritage – which caused such problems for her – wasn’t so much as mentioned again, and we never got to see her interacting with any other Illyrians. I hope that this genuinely interesting backstory won’t just be ignored in Season 3, because there’s a ton of potential to expand our understanding of Una as a character – and also revisit a faction we haven’t seen since Enterprise.
There are a lot of ways a story like this could go, and it wouldn’t have to be the main focus of an entire episode necessarily. Perhaps Una could be given a B-plot in which she has to return to her homeworld for some reason, or some of her relatives could come to visit her aboard the Enterprise. How would her surviving family members react to seeing her serving aboard a Federation ship? Are there any lingering ill feelings from the Illyrians toward Starfleet given their run-in with the NX-01 Enterprise and the Federation’s ban on genetic engineering? Those could be interesting angles to explore.
A 22nd Century Illyrian starship as seen in Enterprise.
As we were just saying, Strange New Worlds is an episodic show – so after Una’s true backstory was revealed in Season 1, and she stood trial in Season 2, the show just had other things to do and other stories to tell. That’s totally okay; I don’t want a multi-episode arc where only the Illyrians are in focus! But it would be nice to call back to those earlier episodes and not just completely ignore this side of Una. Her Illyrian heritage is part of what makes her the Starfleet officer she is – and I think there are interesting and creative ways the show could approach the topic.
If we don’t get much of this in Season 3, then perhaps it can be included in Season 4 or 5 instead!
Wish #3: Some kind of character growth for Scotty.
Scotty may remain aboard the Enterprise in Season 3.
In my review of Hegemony, I noted how Scotty seems to have arrived in Strange New Worlds pretty much fully-formed. He’s confident enough to interrupt two captains when they’re having a private conversation, and he’s mechanically skilled enough to have built a Gorn transponder out of random pieces of equipment he found on a Federation science ship. So… where does that leave this younger version of the character? Is there any potential to see him grow and evolve now that he’s presumably going to be a recurring or even main character on Strange New Worlds?
Another element of Strange New Worlds that I’ve really enjoyed has been seeing how Spock and Uhura in particular started out at least somewhat different to how they are in The Original Series. Both of them have changed and grown over the course of the show’s first couple of seasons, and in Spock’s case, I’d argue that he still has a way to go to become the stoic, logical Vulcan that we’re familiar with. Even Kirk, though very much a secondary character, has room to grow in order to become the captain we know and love.
Pelia with Scotty at the end of Season 2.
So I’d like to see Strange New Worlds show us, somehow, that Scotty isn’t perfect just yet! Maybe he’s not as confident as he seemed on Parnassus Beta, and he needs the mentoring of a senior officer like Pelia before he can become the “miracle worker” from The Original Series. Perhaps he’s mechanically skilled but inexperienced when it comes to working on a Constitution-class ship, and he’ll need some time to adapt. Or maybe he’s a bit socially awkward with people he doesn’t know very well, and it’ll take someone like Uhura to help him come out of his shell after he transfers to the Enterprise. Any or all of these could be interesting ways to give Scotty room to grow.
Part of the point of doing a prequel series, especially one that focuses on familiar characters, is to expand their backgrounds and show us how they became the people we remember. If Scotty arrives fully-formed, with perfect engineering skills and the same basic personality that we’re familiar with from The Original Series, it might well be fun to spend some more time with him… but it’ll also be a bit of a missed opportunity.
Wish #4: Bring back Sarek to explore more of his feud with Spock.
Sarek (as he appeared in Discovery’s first season).
I genuinely enjoyed James Frain’s take on Sarek in Discovery’s first two seasons. Strange New Worlds has already brought back Spock’s mother, Amanda, and she’s been a welcome addition to the show. Journey To Babel suggested that Spock and Sarek became estranged when Spock chose to study at Starfleet Academy instead of the Vulcan Science Academy, but I’ve always wondered if there might be more to it than that. I guess technically this would come close to treading on the toes of “canon;” Amanda told Kirk in The Original Series that Sarek and Spock have been estranged for eighteen years, and Strange New Worlds takes place ten years or so earlier. But I think it could still work!
In any case, it would be fun to see Sarek again, and even if we don’t learn a lot more about this feud and estrangement, seeing the awkwardness of Spock having to navigate the complicated situation could make for a fun or interesting episode. Perhaps the Enterprise could be called to Vulcan for an assignment, and Sarek and Amanda would come aboard – or Spock could be invited to their home.
Spock and Sarek in The Voyage Home.
Sarek and Captain Pike didn’t meet face-to-face in Discovery, but there could be a relationship there to build upon that we haven’t seen. And this could also be a way for Strange New Worlds to reference Discovery and Michael Burnham; I’m surprised that Spock hasn’t talked more about his adopted sister. There’s no reason for him to keep this a secret, and it could have implications for someone like Ortegas – a veteran of the Klingon war that Burnham had a role in sparking.
An episode featuring Sarek could also bring back T’Pring – Spock’s wife. The teaser clip from last year’s Comic-Con (and one set photo) seem to suggest a Vulcan story will be part of Season 3, so at least we know we’re going to get something to do with the Vulcans! As to whether Sarek will appear, though… I mean, why not?
Wish #5: Cross over to the Mirror Universe and find Captain Lorca.
Captain Lorca.
Trekking with Dennis asking for a Mirror Universe episode?! Has the world gone mad?! Seriously, though, despite my general dislike of the Mirror Universe as a setting (and its overuse in modern Star Trek), if there’s one good reason to visit Star Trek’s most famous parallel universe it’s this: rescuing the prime timeline version of Captain Lorca.
Lorca was a big part of Discovery’s first season, but the man we came to know was actually an imposter: he’d switched places with his prime timeline counterpart and sought to use Discovery and her spore drive to get back to his home universe. That seems to imply that the real Captain Lorca got stranded in the Mirror Universe, and despite Burnham and Admiral Cornwell thinking he’s dead, I can’t shake the feeling that Lorca might’ve found a way to survive!
Could Lorca have found a way to survive in the Terran Empire?
We know that Pike is aware of the existence of the Mirror Universe; he said as much to Georgiou in Discovery’s second season finale. With Pike and Lorca having been Starfleet captains at the same time, it stands to reason that they know each other – and perhaps they’re even friends. Somehow, Lorca might be able to get a message across the divide between universes, leading Starfleet to send Pike on a particularly difficult rescue mission!
I think Spock would have to be kept out of this story – prime Spock, at least. It could be fun to see Mirror Spock, if only for a scene or two! Uhura and Scotty would also have to be left out, so as not to tread on the toes of Mirror, Mirror. Perhaps Captain Pike takes someone like Ortegas on a specially-modified shuttle, spends time in the Mirror Universe while he tracks down and saves Lorca, and then returns to the Enterprise. I think it’s a really fun idea, one that would connect Strange New Worlds back to Discovery while also allowing for a visit to a very different setting.
Wish #6: Don’t introduce another character from The Original Series.
The main characters of The Original Series.
Spock, Uhura, Chapel, Kirk, and now Scotty – Strange New Worlds is filling out its main and secondary rosters with a lot of legacy characters! Some stories featuring characters we remember from The Original Series have been great and will continue to be great in Seasons 3 and 4, too… but as I said before Strange New Worlds premiered: I don’t want the show’s main focus to be on these people. It’s just as important to spend time with people like Pelia, Ortegas, and La’an – as well as Pike, Dr M’Benga, and Una.
So with all that in mind, let’s not introduce someone like Chekov, Sulu, or Dr McCoy this time! I think having yet another Original Series character would start to unbalance Strange New Worlds, tipping the scales in that direction a little too much. I already noted, in several of my Season 2 reviews, that Captain Pike seemed to be less present in what fans originally called “the Captain Pike show,” and I think there’s a real danger that the writers will choose to focus on legacy characters at the expense of the rest of the crew. A good mix of stories featuring legacy characters sometimes, new characters other times, and different pairs and groups working together is what I want to see going forward.
An away mission…
If the likes of Kirk and Scotty stick around – as I assume they will – and no one else is leaving the show or taking on a lesser role, there’s really not a lot of room in the cast for another legacy character. Season 3 is gonna be ten episodes long, and in order for the show to spend time with the growing group of characters it already has, there just won’t be time to do justice to someone like Dr McCoy or Sulu. Plus, if someone like that were introduced for a one-off story, there’s gonna be a huge temptation to keep them around and bring them back, as we saw with Paul Wesley’s Kirk. Now, I’ve found Wesley’s take on Kirk to be a ton of fun and I’m glad there have been episodes where he was included. But I’m also conscious of the fact that too many legacy characters could overwhelm Strange New Worlds and detract from what made it so appealing in the first place.
There’s a parallel here with Star Trek: Picard. That show introduced several new characters, but jettisoned all but one in between its second and third seasons, leaving character arcs incomplete, stories untold, and quite frankly, a bit of a mess in its wake. There was a mad rush to bring back Picard’s friends from The Next Generation for “one last adventure”… but that was never how Picard was originally pitched. As much fun as Season 3 was, there was also a ton of wasted potential in new characters that just never got a turn in the spotlight. I really hope Strange New Worlds won’t repeat that mistake.
Wish #7: A major storyline for Ortegas.
Ortegas in the captain’s chair.
For Season 2, actress Melissa Navia requested a reduced role, which explains why her character – Lt. Ortegas, the Enterprise’s pilot and helm officer – wasn’t a huge presence. Ortegas is probably the new character we’re least-familiar with at this stage, and I think it would be great if we could get at least one episode in Season 3 where we learn more about her, her history, or where she gets more of a central role.
It was fantastic to see Ortegas play a role in Hegemony, finally getting her wish to be part of an away mission and showing off her piloting skills. We also came to learn that she’d been a test pilot for Starfleet – harkening back to the early days of NASA and space exploration here in the real world, where many of the early astronauts were test pilots. Ortegas also served during the Klingon war, as we saw in Under the Cloak of War, so that could be another piece of her history to delve into at some stage.
Ortegas on an away mission.
As I was saying above, I’d really like to get to know some of the new characters created for Strange New Worlds. We’ve spent some time with La’an, Hemmer got a bit of development before his untimely demise, and we’re getting to know Captain Batel, too. I hope that the time is right for an Ortegas spotlight, giving her a significant storyline of her own in one episode next season.
If I had to create something, I’d want to go with a story all about piloting. We could flash back to Ortegas’ time at Starfleet Academy, perhaps, showing her testing out a brand-new type of shuttlecraft or fighter. And we could get a story akin to something like Drive from Voyager’s seventh season – an episode that focused on shuttle racing. At any rate, I’d like a storyline that really puts Ortegas in the pilot’s seat, and even if it was just a one-time thing that took up half of one episode, getting to spend a bit more time with her would be fantastic.
Wish #8: A connection to a storyline from Enterprise and/or The Next Generation era.
The filming model of the Enterprise-D from The Next Generation.
If you haven’t read it yet, please check out my “pitch” for a Strange New Worlds episode that I’ve titled Cardassia Prime, because I go into detail about a hypothetical story that would bring together elements from across the Star Trek franchise. Click or tap here to check it out!
In short, I’d love to see an episode that brings together narrative elements from Enterprise or something from The Next Generation era – and ideally does both. There are many ways this could go, but I really like the idea of an older T’Pol meeting up with Spock, giving him advice on serving in Starfleet, and showing us a glimpse of her life a century or so after we last saw her. That could be a ton of fun.
T’Pol could still be alive in the mid-23rd Century.
Given that Strange New Worlds has also brought back the exploration side of Star Trek in a big way, I’d also like to see Pike’s Enterprise making first contact with a faction we’d come to spend more time with in the 24th Century. In my fantasy episode that I linked to above, I suggested that the Cardassians would be a great choice. First contact with the Cardassians has never been shown on screen, and if it didn’t go well it could foreshadow the conflicts that the Federation would have with the Cardassian Union in the 24th Century. Plus we’ve only seen the barest glimpses of Cardassians in modern Star Trek, despite how important they were in Deep Space Nine.
But really, this kind of story could involve any race or faction from The Next Generation, Deep Space Nine, or even Voyager – though the latter might be a bit tricky! Captain Pike could make first contact with anyone from the El-Aurians to the Breen, or we could even see the return of someone like the Xindi or Suliban. Strange New Worlds has done new and creative things with the Gorn, so maybe a faction that was only seen once – like the Sheliak or the Klaestron – could be ripe for further exploration.
Wish #9: Captain Pike versus the Borg!
Borg vessels and an exploding planet…
In my provocatively-titled piece “Ten Star Trek Storylines That Should Be Non-Canon,” I argued that Enterprise’s Borg episode – Regeneration – added an unnecessary complication to the already muddled history of Borg-Federation contact. I’ve also made the case that Star Trek has over-used the Borg in recent years – most notably in Picard, where the Borg were present in different ways in all three seasons. So why do I think a Borg story would work in the 23rd Century, then?
First of all, this is pure fantasy! I’m 99.9% sure that Paramount wouldn’t do a “Captain Pike versus the Borg” story under any circumstances, so let’s state that up front. But if I think about incredibly fun one-off episode ideas, bringing back the Borg for a battle with one of my favourite Starfleet captains in what I consider to be the best modern Star Trek show… I’d really like to see how creative Strange New Worlds could be with the Borg Collective. Would it be fan-servicey to a ridiculous degree? Probably. But would it be a ton of fun? I think so!
Touching up a performer’s Borg makeup on the set of Picard.
Star Trek exists in a multiverse, right? There are parallel universes beyond the ones we’ve seen on screen, so who’s to say there isn’t an alternate timeline where the Borg overran the Alpha Quadrant in the 23rd Century? Through some kind of space phenomenon, Captain Pike and the crew find themselves in this parallel universe, having to battle the Borg while also searching for a way home. Someone like Spock could even theorise that the cybernetic race that dominates this universe may not exist in the prime timeline, giving some justification for how this storyline could co-exist with what we already know of the Federation’s history with the Borg.
A parallel universe could also be a great opportunity to re-work and modernise the Borg. Although Picard’s second season quickly went off the rails, I stated in my review of the season premiere that the new depiction of the Borg Queen – with an updated design and new abilities – was genuinely frightening; by far the scariest and most intense the Borg had been in a long time. Strange New Worlds has dipped its toes in the horror genre already with episodes featuring the Gorn, so this kind of story could take on a similar tone. I think it would be a blast, anyway!
Wish #10: Surprise me!
Not like this, though…
Alright, I guess this one’s just a big old cliché, but it’s my list so I’m keeping it! Strange New Worlds has, over the course of just twenty episodes so far, contained plenty of twists, turns, shocks, and surprises – and I hope we’ll get more of that this time around. There’s been a mixture of comedy, horror, exploration, adventure, and so much more, and most of the time I haven’t been able to predict what was going to happen or what kind of episode was coming up next. I’m absolutely in love with a show that can surprise me, and I really hope Strange New Worlds can continue to do so.
For example, I have no idea what’s going to happen to Captain Batel following the events of Hegemony. Batel was one of the characters featured in the Season 3 promotional posters… but does that mean she’s safe? Or is Paramount deliberately trying to mislead us? I genuinely don’t know whether Dr M’Benga and Nurse Chapel will be able to cure her condition in time, nor how Captain Pike would react if she passed away. It’s a genuine cliffhanger which is keeping me on my toes!
Captain Batel is in stasis.
We’re obviously going to get at least one Gorn conflict episode at the beginning of the season, and there’s also at least one Vulcan storyline in the mix, too. But beyond that, I really have no idea where Strange New Worlds is going to take us in Season 3. Will there be an episode with the Klingons, perhaps? Or a deep cut to a random storyline from The Animated Series that hasn’t been mentioned on screen for decades? I like not knowing, and I like that Strange New Worlds is the kind of show that can take me on this kind of adventure!
This also ties back into what I was saying about episodic storytelling. Discovery and Picard both had season-long storylines – and while they could be mysterious and surprising in their own ways, they were also a lot more linear. Captain Pike’s crew encounter different aliens and visit different places every week, and that’s led to some genuinely unexpected storylines and episodes. As I said above, it just feels right for Star Trek.
So that’s it!
The Enterprise (and her crew) will be back soon!
With Season 3 perhaps arriving in late July or early August, we don’t have that long to wait. Less than four months from now, Strange New Worlds could well be back on our screens, and I really can’t wait to see what the series has in store!
I hope this wishlist has been a bit of fun and maybe a little interesting, too. I’d love to see the show include everything we’ve talked about – but some are definitely firmly in the realm of fantasy! The most important thing for me is that Strange New Worlds remains a largely episodic series – albeit one with character growth and some of the other modern trappings that serialised TV has brought to the table. When each episode has a different planet or new alien race to encounter, it opens up a ton of storytelling options. Strange New Worlds has done courtroom drama, horror, comedy, and even a musical – and I’m really excited to see what’s going to come next.
The Enterprise under attack by the Gorn in the Season 2 finale.
When Strange New Worlds returns later this year, I’ll do my best to follow along with reviews. I don’t have the best track record – it took me a while to get caught up on Season 2! But I’d really like to follow along week-to-week this time if I can, so I really hope you’ll join me for that. Who knows, I might even craft a theory or two, too, if the series lends itself to such things!
Thanks for checking out my Strange New Worlds wishlist. If you haven’t seen my Season 2 episode reviews, you can find them all by clicking or tapping here. Earlier this year I also checked out the Section 31 TV movie, and you can find that review by clicking or tapping here. There’s more Star Trek content to come here on the website, but until then… Live Long and Prosper!
Star Trek: Strange New Worlds Season 3 will premiere on Paramount+ in countries and territories where the platform is available later in 2025. Seasons 1 and 2 are available to stream now and are also out now on DVD and Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for the following Star Trek productions: The Next Generation Season 1, Deep Space Nine Season 6, Voyager Season 1, Generations, Star Trek ’09, Discovery Season 2, and Picard Season 2.
Almost four years ago I had a lot of fun writing a piece here on the website called “What If…? Star Trek Edition!” I took the basic concept behind the then-new Marvel miniseries What If…? and applied it to several storylines from the Star Trek franchise that I found interesting. Speculating and getting creative was a blast, so… let’s do it again!
If you missed the miniseries (or my earlier post), I’ll briefly explain how this works! We’re going to look at five stories from across the Star Trek franchise and ask a simple question: what if things went differently? What would the consequences be for Starfleet, the Federation, and some of the characters we’ve come to know and love if, for example, Spock wasn’t resurrected on the Genesis Planet or Captain Janeway and the USS Voyager tried to reach the Gamma Quadrant terminus of the Bajoran wormhole? I covered both of those topics in my post from 2021, by the way, so be sure to check it out – you can find it by clicking or tapping here.
Harry Kim and Quark.
Alternate history has been an interest of mine for a long time – so we can consider this an “alternate history of the future,” if you like! With the Star Trek franchise slowly but surely heading toward the 1,000-story mark, there are a lot of places where narratives could branch, and where the Star Trek galaxy could end up in very different situations! As a Trekkie, and as someone who likes to spend time in this setting, it’s a ton of fun to come up with these ideas and consider how they might play out.
As always, a couple of important caveats! All of this is the entirely subjective take of one old Trekkie. If you hate all of my ideas, think I’ve got the wrong end of the stick, or if I miss something that seems totally obvious to you… that’s okay! There ought to be enough room in the Star Trek fan community for differences of opinion. None of this is close to being “canon,” anyway, so there’s even less of a reason to get upset about completely made-up Star Trek stories that will never be seen on screen!
Alright, let’s jump into the “what if” scenarios!
What If…? #1: What if… Captain Picard and Q never met? The Next Generation, Picard Season 2
Picard’s first encounter with Q.
This is a really interesting one – and it might not go the way you think! Looking back over Picard’s run-ins with Q during The Next Generation, there really aren’t many places where we could say that their interactions had wide-ranging consequences. I have my pet theory that Q deliberately saved Picard and the Federation by making them aware of the Borg threat (click or tap here for that one, it’s one of my favourite Star Trek theories!) but that’s not the angle I’m gonna take today. In this case, we’re going to say that – for whatever reason – Picard and Q never met, never developed their complex relationship, and Q never set any puzzles for Picard to solve. In fact, Q stayed away from humanity and Starfleet altogether in this alternate timeline.
As noted, Q’s interactions with Picard and the crew of the Enterprise-D almost always involved problems or scenarios of his own devising. So without Q on the scene, the Enterprise-D’s mission actually proceeds slightly more smoothly than it did in the series; the absence of Q doesn’t matter in a big way to the seven-year cruise. Every other episode and story plays out more or less the same, from the mystery at Farpoint Station to the ship’s destruction over Veridian III. Picard assumes command of the Enterprise-E, then the Romulan rescue armada, before retiring from Starfleet.
The voyages of the starship Enterprise would proceed in exactly the same way… just without Q’s occasional shenanigans!
But here’s where things change. After the mission to rescue Soji and being named Chancellor of Starfleet Academy, Admiral Picard is aboard the USS Stargazer when a mysterious anomaly is detected. The Stargazer, the Excelsior, and a handful of other ships race to the scene, where they’re confronted by a massive subspace anomaly that Seven of Nine thinks could be a huge transwarp conduit. Attempts at communication fail, and with only a handful of Starfleet ships on the scene, there’s no way to prevent the conduit from unleashing its triquantum waves.
Aboard the Stargazer, Picard and the crew look desperately for solutions – but there are none. Without the Borg, their vessel, and their knowledge of the situation, there’s no way to stop the transwarp conduit from doing what it was designed to do: launching a massive attack on the Federation. Its triquantum waves blast across several sectors of space, destroying the Starfleet ships as they attempt to escape, as well as several starbases and Federation colonies. Having expended its initial wave of energy, the conduit then falls eerily silent, as if waiting for instructions… or for its operators to emerge.
This time, there’s no one to stop the transwarp anomaly…
Because Star Trek: Picardwas a jumbled mess of a show, we don’t know who made the transwarp anomaly. My pet theory is that it’s something to do with Season 1’s super-synths, but it could also be the Borg, the Dominion, or any one of a number of Star Trek baddies! In this timeline, though, the anomaly’s initial attack would be successful – because there’d be no Q to throw Picard and his friends into the alternate reality that eventually led to Dr Jurati’s assimilation and the creation of a Borg splinter group. Without the Jurati-Borg’s presence at the site of the transwarp anomaly, there was no way to stop its energy from being unleashed.
What would happen next? I’d imagine that whoever made the anomaly would be pleased with its success, and if it was a transwarp conduit – as Seven theorised – then it could serve as a gateway for any ships that the attacker had. With a devastated sector and no intact ships remaining in the area, any invader would quickly be able to establish a massive bridgehead right in the heart of Federation territory, and if they have more transwarp conduit weapons… who knows? The next target could be Earth.
What If…? #2: What if… Section 31 and the Federation accidentally created the Borg? Deep Space Nine, First Contact, Discovery Season 2
Early concept art of the Borg.
If you’re a regular reader, you might remember my theory that Discovery’s second season – which featured a time-travelling spacesuit and an AI that could “assimilate” humans using nano-bots – was originally pitched as a “Borg origin story.” So what if that’s actually what happened? In this timeline, Section 31 and the Control AI are going to be uncovered as the true progenitors of the Borg!
Here’s how it went down: after chasing Captain Pike and the USS Discovery all over the quadrant, Control and its fleet of automated drone-ships finally have them cornered. Using the assimilated body of Captain Leland, Control boards Discovery and attempts to seize the all-important Sphere Data that it needs – but the battle in space is going poorly, and Control seems to be on the verge of defeat. Not wanting to give up, Control switches tactics. Instead of the Sphere Data, Control races to the science lab and steals the Red Angel suit that Burnham and the crew have finished working on.
The “assimilated” Captain Leland.
Staring down an armada of allied ships in space and Discovery’s security team just outside the doors, Control is trapped. With no other options, Control uses the Red Angel suit to escape – but because the suit is malfunctioning, Control ends up in the distant past. Trapped on a planet in the far-flung Delta Quadrant, anchored in time the same way Gabrielle Burnham was, Control surveys its surroundings. The planet is primitive, populated by humanoids in an early stage of development – with no spacefaring technology. Control has some nano-bots remaining, and the Red Angel suit… but that’s it. It decides that the best course of action is to assimilate some of the local humanoids and work on producing more technology – hoping to one day return to Federation space and finish what it started.
For me, the biggest question is this: does the Borg Collective still know all of this as of the late 24th Century? Or has the passage of time and countless assimilations over the millennia led to this information being forgotten, buried somewhere in the depths of the Collective’s knowledge? My personal take is that this is something the Borg Queen would know – but in the Collective’s run-ins with Starfleet, it’s gone out of its way to avoid revealing this truth.
The Red Angel suit can be used to travel through time.
But the Borg Queen is clearly not the same as Control – so what happened there? Perhaps the Queen regards Control as her “ancestor,” in a sense, or maybe Control merged with a particularly strong personality that it assimilated early on. Dr Jurati, in Picard’s second season, merged with the Borg Queen rather than simply becoming a Borg drone, so the same principle could apply here. It does beg the question, though, as to why the Borg Collective didn’t set its sights on Earth and humanity decades earlier if Control’s desire for revenge is hard-coded into the Collective’s DNA!
More interestingly, I wonder what Starfleet would make of this revelation. Let’s say that, after the Battle of Sector 001, Starfleet was able to analyse the remains of the Borg Cube and found remnants of 23rd Century Federation programming in the Borg’s systems. Further analysis eventually led to one inescapable conclusion: the Control AI is the basis for the Borg, making the biggest threat to the galaxy an accidental Federation creation. Perhaps that knowledge could be used by Starfleet’s Borg experts to find a weakness or a way to communicate… but it would also be a serious blow to morale.
What If…? #3: What if… the USS Voyager was destroyed over Ocampa? Voyager Season 1
The destruction of the USS Voyager!
In this alternate timeline, we’re going to say that the USS Voyager and the Val Jean – Chakotay’s ship – were both transported to the Delta Quadrant as we saw in Caretaker. But during the battle for the Caretaker’s Array, it’s Voyager, not the Val Jean, that ended up being destroyed by the Kazon. Some survivors made it to the escape pods and were taken aboard by the Maquis, with Chakotay ordering B’Elanna to fire up the engines and get the ship out of range of the Kazon as quickly as possible!
The first character we’d miss would be the Doctor – and with no surviving medical staff (and apparently no medically-trained Maquis, either) that would quickly become a problem for the crew of the Val Jean. I’m also going to suggest that Neelix and Kes wouldn’t be a part of this crew – or if they were involved, they’d remain aboard Neelix’s ship rather than try to cram aboard the already-overcrowded and cramped Maquis raider. As to what else would be different… well, it depends on who survived the destruction of Voyager.
Chakotay’s Maquis raider – the Val Jean.
I’m going to assume that Captain Janeway went down with the ship – as she once told Naomi Wildman that it’s part of a captain’s duty. That was half-joking, perhaps, but I can’t see Janeway abandoning the ship while any members of the crew were still aboard, so I’m gonna say she was lost with Voyager. Among the survivors, though, would be Tuvok, Harry Kim, Tom Paris, and B’Elanna Torres, as well as Seska, Ensign Wildman, and engineer Carey. There’d likely be a clash between Tuvok and Chakotay over command decisions, but Chakotay would pull rank – figuratively speaking – and remind the Starfleet survivors that they’re aboard his ship, so he’s in charge. However, as a concession given the difficult situation, he’d offer senior roles to Tuvok and Carey, and Kim would take up a role on the bridge.
Living conditions would be difficult, though. Voyager was kind of inconsistent with this, but we got hints in several episodes that there might’ve been about twenty-five or so Maquis aboard Voyager. If we assume that there’d be at least forty survivors from Voyager’s original complement of 150, the Starfleet personnel would outnumber the Maquis – which could lead to a lot more tensions aboard a Maquis ship than it did aboard Voyager. The small raider – which probably wasn’t equipped for a long voyage – would struggle to accommodate so many people, and with fewer replicators (if they even worked at all) the ship would have to make many more stops to forage and hunt for food and supplies.
Chakotay would remain in command of his Maquis vessel.
Equinox offers an excellent look at how a ship less well-equipped than Voyager might’ve handled being stranded in the Delta Quadrant. Despite the Val Jean’s personnel being arguably better prepared to survive than Captain Ransom’s crew, the limitations of the ship, the difficult living conditions, and the constant danger would all take a toll on the survivors. Morale would be low among the Starfleet personnel after Janeway’s death, and the reality of the situation would sink in for them over the first few days as they struggled to adapt. Having to share bunk beds and malfunctioning replicators would lower morale even further.
Chakotay would do his best to avoid the Kazon, and without the technologically-advanced Voyager to pursue, I daresay they’d be less interested in chasing the Val Jean, so the ship would make slow but steady progress toward the Alpha Quadrant. After several months (or perhaps a year) of planet-hopping, the Val Jean would encounter something strange: an old Earth automobile floating in space. This would lead them to a planet with a human settlement; the descendants of abductees from Earth. Most of the Starfleet personnel would disembark here, choosing to stay on the planet rather than remain aboard Chakotay’s ship. Chakotay and the Maquis would stay for a while, too, enjoying the friendly atmosphere and making repairs to their ship. After an extended stay, though, would anyone want to re-join the mission back to the Alpha Quadrant on a ship dangerously unsuited for such a voyage?
What If… #4: What if… the Romulans figured out what Sisko and Garak did? Deep Space Nine Season 6
Garak.
Perhaps this one won’t always be a “what if!” One of my fantasy Star Trek episodes is a follow-up to the outstanding Deep Space Nine episode In The Pale Moonlight, and I’d really love to see a sequel of sorts one day. But for now we’re going to make up our own version – and connect it to other parts of Star Trek, too!
There are two time slots for this, and both are interesting – so this is kind of two “what ifs” in one!
Firstly, we have the obvious question: what if the Romulans figured out what happened before the end of the Dominion War?
The Romulans have figured out that “it’s a faaaaaake!”
Shortly after the Breen joined the Cardassians and the Dominion, the Tal Shiar uncovers the truth behind the assassination of Senator Vreenak. How they figured it out doesn’t matter; all we need to know is that the proof is irrefutable. As a result, the Romulans terminate their alliance with the Federation and Klingons at the worst possible moment – just as Breen weapons are proving to be a tactical and technological hurdle for the allies to overcome. Worse, a few days later the Romulans announce a non-aggression pact with the Dominion, shortly followed up by an official alliance. In short, the Romulans have switched sides.
It’s no secret that the Romulans have long coveted Federation systems, and promises from the Dominion about ownership of Vulcan combined with a need for revenge swayed the Romulan senate. They began collaborating openly with the Dominion, sharing technology like cloaking devices with their new allies. The Cardassian rebellion led by Damar would be quickly crushed by the combined might of the Dominion, Breen, Romulans, and Cardassian collaborators, and would be far less effective and far-reaching. With the axis shored up and bolstered by Romulan troops and Romulan intelligence, they’d be back on the front foot ready to press home their advantage. The obvious first targets are Bajor and DS9; control of the wormhole would be vital. From there, it could be a very short war indeed…
Garak and Captain Sisko.
The second scenario is the one I still hope to see on screen one day. In this timeline, the Romulans discover what happened – but only years after the war is over. The destruction of their homeworld took a toll, and the Romulan Empire is in a difficult position. Romulan leaders demand the extradition of those responsible, but with Sisko “missing in action” and apparently residing with the Prophets, there’s really no one to prosecute. Garak’s involvement remains unknown, and he wouldn’t stick his head above the parapet!
But the Romulans would make a fuss, doing whatever they could to make life difficult for Starfleet. One action the Romulan government takes is cutting off Federation researchers from a derelict Borg vessel that they control, and ordering all Romulans to leave Federation space. The result? Soji doesn’t head to the Artifact, Laris and Zhaban leave Earth, and the synths at Coppelius Station remain hidden from Starfleet. But not necessarily hidden from everyone…
What If…? #5: What if… Captain Kirk didn’t die on Veridian III? Generations
Picard stands over Kirk’s grave.
This is one of the biggest “what-ifs” in Star Trek – at least for fans of a certain age! Kirk’s death in Generations was controversial, though I’d argue it was at least fitting for his character that he gave his life in an act of sacrifice, saving the crew of the Enterprise-D and the population of Veridian III from the Nexus. But in this alternate timeline, Kirk and Picard are able to stop Soran without Kirk losing his life.
Kirk would reunite with Picard and then meet up with the crew of the crashed Enterprise-D, before boarding a rescue ship bound for Federation space. Upon reaching a starbase, Kirk would be absolutely stunned to disembark only to be greeted by Spock and Montogomery Scott! Scotty had survived to the 24th Century in a transporter buffer (as seen in the episode Relics) and of course, Vulcans live longer lives than humans so we know that Spock is also still alive. This reunion would be incredibly touching, and Kirk would spend time with his old friends, catching up on almost eighty years of Spock’s life and also learning of Scotty’s 24th Century adventures.
Kirk would board a rescue ship and return to Earth.
Kirk would be debriefed by Starfleet Command about his time in the Nexus and would also seek out other members of his crew. Dr McCoy would have passed away, but at least one other member of the Enterprise’s bridge crew – someone like Uhura or Chekov – could still be alive in this time period, though they’d be very old! Kirk would visit them at their home, catching up on the events of their lives after he’d last seen them. Having decided to retire from Starfleet around the time the Enterprise-B was commissioned, Kirk would consider returning to his home – which has been preserved as a museum by Starfleet for the last eighty years – but I’m not so sure that that’s what he’d do.
We know that, in between the events of Relics and Star Trek ’09, Scotty was still working in some capacity – it’s in this era that “transwarp beaming” is invented. I’m going to say that, for the purposes of this alternate timeline, Kirk would return to Starfleet. In an unofficial capacity at first, he’d work with Scotty and Spock, and might also be visited by an old rival: the Klingon Captain Kor, now a Dahar master. Kor would invite Kirk to Qo’noS, where he’d see the results of his work to bring about peace between the Federation and the Klingon Empire.
Kirk could still have some adventures and new experiences in the 24th Century.
Kirk would also be present at the launch of the Enterprise-E, reuniting with Picard as the ship undertook her first cruise. Scotty would also be present, having opted to join his former captain at the launch of the latest ship to bear the name Enterprise. Kirk and Scotty would have departed the ship shortly before the Battle of Sector 001, though. Kirk would be offered a promotion back to the rank of Admiral, and he’d join Starfleet Command in an advisory role; many senior Starfleet officers and admirals would call upon the famed officer for advice.
Where I think Kirk could be most influential, though, is in the aftermath of the synths’ attack on Mars. In the prime timeline, Picard was unable to convince Starfleet to proceed with their plan to help the Romulans, but I think Kirk would be on Picard’s side here. As a living legend and someone of such high standing in Starfleet Command, Kirk’s word would carry a lot of weight. As a result, Picard’s rescue armada would be rebuilt, and many more Romulan lives could be saved before the Hobus supernova. Among the evacuees would be Nero’s family – meaning Nero never attacks Spock’s ship, the two are never pulled into a black hole, and the alternate reality seen in Star Trek ’09 would never begin.
So that’s it!
Concept sketch of the USS Enterprise in drydock from The Motion Picture.
We’ve taken a look at five “what if” scenarios set in the Star Trek universe. I hope this has been interesting – and perhaps a bit of fun, too!
There are a lot of places in Star Trek where things could’ve gone very differently, and something as small as the absence (or presence) of a single individual has literally changed the course of history for the Federation and the entire galaxy. I can already think of plenty of other “what ifs,” so stay tuned! I’d love to revisit this idea again one day.
There’s plenty more Star Trek content coming up here on the website. So far in 2025 we’ve talked about some of my head canon, as well as some Star Trek stories that I wish weren’t canon at all! I’ve also reviewed the Section 31 film and finally caught up with Season 2 of Strange New Worlds. Season 3 will premiere later this year and I’ll definitely have something to say about it when it’s here! Until then, see you… out there.
Most Star Trek series and films discussed above are available to stream now on Paramount+ in countries and territories where the service is available. The Star Trek franchise is also available on DVD and Blu-ray. The Star Trek franchise – including all films, shows, and properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the following Star Trek productions: Deep Space Nine, Enterprise, Lower Decks, and Strange New Worlds.
Today I’d like to try something a little different. Rather than talking about Star Trek stories that we’ve already seen, I want to write a “pitch” of my own Star Trek episode. This is a story that I think would be a great fit for a future season of Strange New Worlds – or even to celebrate Star Trek’s upcoming sixtieth anniversary. I came up with the idea a couple of years ago, and I’ve already talked about it more than once here on the website.
In brief, what I wanted to create was a Star Trek story that brings together elements from different parts of the franchise – specifically the three different eras in which Star Trek shows have mostly been set (the 22nd, 23rd, and 24th Centuries). Combining these different parts of Star Trek results in what I think would be a really enjoyable episode, one which fans of different Star Trek shows could appreciate. Bringing these different elements together could be a fantastic way to celebrate Star Trek as a whole, too, and with the sixtieth anniversary coming up, part of me hopes that Paramount has planned something along the same lines.
Let’s create our own adventure for Captain Pike!
A couple of notes before we get started. Despite the title, this is not an “official” pitch! I’ve never had any official contact with Paramount or the creative team behind Strange New Worlds, and although I enjoy writing and have worked on websites, marketing material, and video games in a professional capacity in the past, I’m by no means a scriptwriter or creative type myself. This “pitch” is just for fun; it’s a concept that I think would make for a great Strange New Worlds episode… but it’s one that will certainly never be made.
And as I always say: this is all just one person’s take. If you don’t like this idea and think it wouldn’t work as an episode of Strange New Worlds, that’s totally okay! The Star Trek fan community is big enough for people to have very different opinions about what does and doesn’t make for a fun story. This is one that I think could work well – but I won’t be offended if you disagree!
Gene Roddenberry in the early 1970s.
So let’s get started by talking about the different elements I’ll be including. This episode, which I’m giving the working title of Cardassia Prime, will bring together characters and factions from three different parts of the Star Trek franchise. Representing the 23rd Century we of course have Captain Pike, Spock, and the rest of the crew of the USS Enterprise! But they aren’t the only familiar faces who’ll be making an appearance this time.
Strange New Worlds is set a century after the events of Enterprise, but with the long lives of several Starfleet races (and even humans in this era) it’s always seemed plausible to me that some characters may still be alive. I wanted to create a story in which an Enterprise character came aboard Captain Pike’s ship – and the most obvious choice has always been T’Pol.
An elderly T’Pol, as seen in the Enterprise Season 3 episode E².
T’Pol was the NX-01’s first officer, science officer, and Vulcan attaché, serving under Captain Archer during that ship’s missions of exploration and first contact. She stood by Archer’s side during the Xindi conflict, and played a role in changes to the Vulcan government in the 22nd Century, too. She was also instrumental in the creation of the United Federation of Planets. Everything we know about Vulcans tells us that there’s a high likelihood of T’Pol still being alive in the mid-23rd Century; both Spock and Tuvok lived exceptionally long lives, so there’s no reason to think T’Pol wouldn’t. She could even still working for the Federation or Vulcan government in some capacity as of the time Strange New Worlds is set.
I’ve taken this as a starting point for T’Pol and given her a job similar to Spock’s in The Next Generation two-part episode Unification. For the sake of this story, we’ll say that T’Pol – who played a major role in deepening the alliance between humans and Vulcans that ultimately led to the creation of the Federation – has since taken on an ambassadorial, diplomatic role for the alliance, and it’s in this capacity that she joins Captain Pike’s ship.
T’Pol’s job as a Federation ambassador and diplomant will be comparable to that of Spock’s in Unification.
What I’d love to see here, beyond the main thrust of the episode’s plot, is the interaction between an older T’Pol and the younger Spock. As the first Vulcan to work extensively with humans and serve aboard a human starship, T’Pol will surely have pearls of wisdom to impart, and may even look at Spock very favourably as someone following in her own footsteps. Although we’re dealing with two cool, logical Vulcans, I think there’s the potential for some genuinely emotional moments between T’Pol and Spock.
T’Pol will present Captain Pike with his new orders shortly after coming aboard: the Enterprise is to proceed to a region of space where a Federation colony vessel has accidentally caused a diplomatic incident by straying into a star system claimed by an unknown alien power. T’Pol’s orders are to defuse the situation and prevent it from escalating into a conflict; Pike’s are to get her there at top speed and do whatever she needs him to do to make it happen. We could see, in the opening act of the episode, T’Pol arriving aboard a Vulcan shuttle similar to the one used by Spock in The Motion Picture, as I think that would be a neat little callback and a fun visual presentation.
T’Pol could arrive aboard the Enterprise on a shuttle like this one.
The alien power at the centre of the story will be revealed to be the Cardassian Empire – as you’ve probably already figured out from the title! The Federation colony vessel was apprehended while attempting to scout planets in a star system that the Cardassians claim as one of their own, and this will be how the Federation and Cardassians made first contact – something that has never been depicted or explained on screen before.
By creating this backstory of the initial contact between the Federation and Cardassians, one in which war will be barely averted thanks to the efforts of T’Pol and Captain Pike, I think we can lend a bit of perspective to stories in The Next Generation and especially Deep Space Nine. We’ll uncover another chapter of Federation-Cardassian relations, and show that things got off to a rocky start – perhaps lingering ill-will from this incident even contributed to the border wars that we know the Federation and Cardassians fought in the years before The Next Generation.
The Cardassians will be this episode’s antagonists. Image Credit: IDW Publishing/Paramount
Because the Cardassians haven’t been seen in detail in Star Trek’s modern era, I think a lot of fans will be thrilled to welcome them back to the franchise. By setting up the Cardassians as the episode’s adversaries, we continue the theme of seeing them as an enemy that was present in Deep Space Nine, but by making the Federation colony ship the one to have made a mistake, we give them at least the barest bones of motivation for acting the way they do toward Starfleet and our heroes. These are not one-dimensional, “evil-for-the-sake-of-it” baddies, and they are able to be negotiated and reasoned with.
In fact, this episode won’t be violent. Captain Pike won’t have to whip out his phaser – or if he does, he won’t have to fire a shot. In true Star Trek style, communication, understanding, and cooperation will be the order of the day, and once it becomes clear what happened – that the colony ship inadvertently entered space claimed by the Cardassians – a pathway will be present that leads to a peaceful resolution. It will take all of T’Pol’s century of experience to avert a conflict and get these negotiations over the line, but it will be possible. Spock will have a role to play here, too.
Spock will join forces with T’Pol.
As a faction we spent so much time with in Deep Space Nine, we know a fair amount about how the Cardassians operate. They’re secretive, militaristic, and can be xenophobic. They fiercely defend their territory, have no qualms about conquering and subjugating others, and have a rigid legal code in which guilt is usually presumed.
But with more than a century of experience under her belt, T’Pol will be able to find a peaceful solution. Neither side wants war, and it’s ultimately going to be in both parties’ best interests to resolve the current situation peacefully – though both Starfleet and the Cardassians will stringently monitor their borders from this point onwards!
This episode will establish the Cardassian-Federation border.
In terms of the structure of the episode itself, I think I’d open with a short teaser in which Captain Pike, Spock, and perhaps other members of the bridge crew are preparing for the arrival of an ambassador. They’d be wearing their finest dress uniforms as the shuttle arrives, and there’d be an “honour guard” similar to the one seen in Journey to Babel. When T’Pol is seen for the first time, that’s when the opening titles would kick in. The next sequence would see Pike assign Spock as T’Pol’s aide while she’s aboard the ship, leading to some scenes between them in which we’d get the aforementioned bonding while en route to Cardassian space.
Spock would be curious about T’Pol; she’s somewhat of a legend in his eyes, as one of the first Vulcans to work so extensively with humans, and he sees parallels to his situation. There’s almost a kind of hero worship in the way Spock views T’Pol – something Chapel or Una might tease him about if they have a moment together later in the episode!
T’Pol.
As the Enterprise arrives in this new star system, the ship would be confronted by at least one Cardassian vessel. I’d want this ship to look like a stripped-down Galor-class vessel; different enough to be distinct, but similar enough in style and shape that it would be recognisably Cardassian for returning fans. I’m no graphic designer (as you can probably tell) but I think it’s important given the type of story we’re crafting that the design of the new ship is similar enough that it could reasonably be part of the same Cardassian Union that we’re familiar with.
The same would be true of the Cardassians’ uniforms. I wouldn’t want an exact duplicate of the Cardassian armour that debuted in The Next Generation, but as above with the way their ship looks, uniforms/armour would need to be familiar enough that a returning fan could recognise it and understand that it’s part of the same faction – just from an earlier era.
I’d like the Cardassian ship to be reminiscent of the Galor-class but without being identical.
The Cardassian leader would angrily tell Pike to leave the system, threatening the Enterprise before abruptly ending the communication. Pike would then summon T’Pol to the bridge, letting her take the lead when it comes to speaking to the Cardassians. Long-range scans would be able to detect the colony ship – but it’s under guard, and the Cardassians aren’t going to just let the Enterprise rescue it without putting up a fight. Not wanting to trigger a war – and perhaps thinking back on his experiences in the episode A Quality of Mercy – Pike would talk with La’an and Una about a backup plan… just in case T’Pol’s negotiations fail.
At this point, we’d learn that the Cardassians have long been aware of the Federation – but because of how closed-off their society is, they chose to spy from afar rather than make contact. This revelation would be unsettling; Spock would remark that the Cardassians know far more about them than they do about the Cardassians, leaving them at a disadvantage in either combat or communication.
The Cardassians’ first message would be abrupt and aggressive.
T’Pol would refute this, saying that she’ll use the Cardassians’ assumptions about humans, Vulcans, and the Federation to undermine their claims and turn things to her advantage. Hailing the Cardassians again, T’Pol and Pike propose face-to-face negotiations; these will take place not aboard the Enterprise, but aboard the Cardassian ship. T’Pol will represent the Federation, bringing with her Spock as an aide, Sam Kirk as an anthropological expert, and Uhura to help with any translation or communication issues.
As the away team heads to the transporter room, Pike convenes a meeting of the remaining senior officers. Pelia will bring Scotty along to the meeting, which is to further explore a backup plan – rescuing, if necessary, T’Pol and the away team as well as the impounded ship. La’an and Scotty will work on a tactical/engineering assignment to bring down the Cardassian ship’s shields; Pike wants to keep something in reserve in case things go off the rails.
La’an will be paired up with another legacy character this time!
The interior of the Cardassian ship will probably have to be just one room to keep the budget down, but with the AR wall I’d hope it could be a decently-sized space with a table for the two delegations to sit at. In keeping with the design philosophy we discussed above, there should be enough familiar elements to be recognisably Cardassian but without being a carbon copy of something from Deep Space Nine. I’m thinking of a familiar Cardassian computer display, perhaps doorway arches that are reminiscent of those aboard DS9, and similar lighting and colour schemes.
The Cardassian leader will argue that, under Cardassian law, the colony ship has been rightfully impounded and they have no plans to release it. They were guilty the moment they entered the system, and the Cardassians believe in the presumption of guilt. Unless T’Pol can actively prove their innocence, he plans to send the crew and colonists to a labour camp and seize the ship.
The Cardassian delegation will insist that the Federation colony ship violated their laws.
There will be some difficulty with the universal translator at this point, so the conference will go into recess. Uhura will be confused; the translation stopped working for no reason and she can’t figure out why. Spock begins to examine their equipment, but T’Pol will reveal the ruse: she deactivated the translator to give the team a bit of extra time to prepare a defence.
T’Pol will contact Pike, asking him to scan the system for any sign of a Cardassian presence or any kind of beacon or subspace buoy that could’ve warned the colony ship to keep away. Pike promises to do so and sets the crew to the task. With the translator “repaired,” T’Pol can begin her defence.
Uhura will have a role to play in the away mission.
T’Pol will argue that the colony ship couldn’t have violated any law as there was no way to tell that the Cardassians have laid claim to this apparently-empty system. There are no Cardassian settlements, no space stations, and no obvious military presence. To any passing ship, the system appeared empty, and the colony ship was well within its rights to enter the system and begin performing scans.
The Cardassians will dispute this, saying that ignorance of the law is not an excuse for breaking the law. The colony ship entered their system, that is beyond dispute. Furthermore, by conducting scans, the ship could’ve been spying for the Federation, trying to discover Cardassian military secrets. T’Pol remarks that, just because that’s how the Cardassians operate, it doesn’t mean Starfleet behaves the same way. She appeals to the Cardassians’ knowledge of Vulcans, reminding them that Vulcans are incapable of lying; if she swears the colony ship wasn’t spying, then it wasn’t.
T’Pol will use the Cardassians’ knowledge against them.
Pike contacts the away team, confirming that there’s no way the colony ship could’ve detected any Cardassian presence in the system. The Cardassians left no warning, no buoy enforcing their claimed border, and no indication whatsoever that they considered this empty system to be their territory. T’Pol thanks Pike for the information and adds it to her argument. She then chastises the Cardassians for arresting the crew of the ship without cause, and suggests that, if the captain won’t release the colonists, she’ll take the matter directly to the Cardassian government.
The Cardassian captain is clearly rattled by this idea, as he wants to solve the matter himself. Seeing the potential for a career-ending incident, he backs down – but insists that the Enterprise and the colony ship leave the system immediately. T’Pol agrees, noting that the system will be declared off-limits to future Federation vessels heading this way. She adds that, now first contact has been made, it would be logical for both the Cardassian Union and the Federation to designate a formal border; the Cardassian captain nods, and the away team departs.
Despite the Cardassians’ attitude, a peaceful resolution will be possible.
Back aboard the Enterprise, Scotty and La’an have struggled to find a way past the Cardassian ship’s defences; Scotty remarks that their ship is almost a perfect match for the Enterprise in terms of weapons and shields; a shooting match between them could go either way. Even with Ortegas’ fancy piloting, the vessels would still be evenly matched if a fight were to break out.
With the situation now under control, the Cardassians release the colony ship. Pike gets confirmation that the crew and colonists are all accounted for an unharmed, and the two ships depart the system. First contact with the Cardassians was eventful – but fortunately, non-violent.
Cardassia Prime – the original matte painting. Image Credit: Frogland Archive/Heritage Auctions
In her cabin, T’Pol would be sending a final message to Federation HQ before preparing to disembark. Spock enters, telling her how he appreciated getting to work with her on this assignment – and he will escort her to the transporter room. T’Pol gives Spock some words of advice on working with humans – but as she stands on the transporter pad, she gives Spock a smile before dematerialising. Spock finds this “fascinating,” and the credits roll.
Obviously I didn’t write any dialogue; this is an outline or concept rather than a full script! But I hope I’ve been able to communicate the broad strokes of what this Cardassia Prime episode would look and feel like.
The original Galor-class studio model.
My objective was to bring together elements from the 22nd, 23rd, and 24th Centuries, tying together all three of Star Trek’s “main” eras with one narrative arc. This storyline would also avoid treading on the toes of anything previously established in Star Trek; unlike Strange New Worlds’ introduction of the Gorn, for example, or Discovery’s redesign of the Klingons, the history of how the Cardassians and Federation made first contact has never been so much as mentioned. All we know for sure is that, as of the mid-24th Century, there had been a conflict of some kind situated on the border. This story would foreshadow that in a way, while also connecting events in the 24th Century to this earlier time period.
We absolutely could flesh out this story a lot more. In my head, the negotiation sequence is quite tense and takes up much of the middle and latter part of the episode. T’Pol and the Cardassian captain – who could be played by an actor who previously had a role in Deep Space Nine – would talk around each other for several minutes, and there’d be a real sense that she and the away team were in danger. I also wanted to make sure that Pike and the other characters back on the ship weren’t just sitting on their hands – though there could be a lesson there, I suppose!
I’d love to bring back a familiar actor from the Deep Space Nine era (Dukat actor Marc Alaimo pictured) to play this episode’s Cardassian captain.
I was a little hesitant to put this story treatment together for one primary reason: Jolene Blalock, who played T’Pol in all four seasons of Enterprise, had seemingly retired and hadn’t expressed a wish to return to the role. However, Blalock was convinced to reprise her role (albeit in voice form only) in Lower Decks, so I no longer feel it’d be impossible for Strange New Worlds to bring her back for a role like this.
Given the show’s place in the timeline, it’s not completely implausible to think one of the NX-01’s human crew members could still be around – Dr McCoy lived long enough to attend the launch of the Enterprise-D, after all! But given that they’d all be over 100 years old by the time of Strange New Worlds, it seems less likely that any of them would be as involved in Starfleet or as active. We could do something like Relics, bringing in a character who’d been in some kind of stasis for a long time, but when I considered all of the ways to include a character from Enterprise, the most logical choice was T’Pol.
T’Pol recently appeared in Lower Decks.
So that’s my “episode pitch!” I hope you didn’t get too attached to it, because it’s never going to be produced. Still, it’s fun to speculate and fantasise, and with Star Trek’s sixtieth anniversary approaching, I’d really love to see at least one episode that really celebrates different aspects of the franchise’s history. Since Star Trek returned to the small screen there have been plenty of moments where characters or factions from past iterations of the franchise have appeared – and that’s fantastic. I haven’t heard much about a potential sixtieth anniversary crossover or special episode, though, and realistically if something like that is gonna happen, production will need to begin fairly soon.
In 1996, Star Trek made a splash for its thirtieth anniversary! Deep Space Nine created the wonderful Trials and Tribble-ations, splicing the new and old footage to transport the cast into a classic episode of The Original Series. And some fans tend to overlook the equally enjoyable Flashback, which saw Captain Janeway and Tuvok pay a visit to the USS Excelsior under Captain Sulu’s command. I was a massive Trekkie back in ’96, and I remember the UK’s official Star Trek magazine ran a special edition for the anniversary. I think I still have my copy in the attic somewhere… I wonder if it’s worth anything?
The NX-01 from Star Trek: Enterprise.
We’ve veered off-topic somehow! To get back on track, I’d love to see an episode like my imagined Cardassia Prime as part of Star Trek’s sixtieth anniversary celebrations. A story which brings together different parts of the franchise, including a character crossover, feels like the perfect way for the franchise to celebrate all things Star Trek and to write a “love letter to the fans.” I’m glad that I was able to finally put (metaphorical) pen to paper and share the bare bones of this idea with you.
Strange New Worlds’ third season is coming up later this year, so I hope you’ll stay tuned here on the website for my take on the show’s real episodes when they arrive! Until then, I hope this has been a bit of fun. Thanks for joining me on this adventure with Captain Pike and the crew!
Star Trek: Strange New Worlds Seasons 1 & 2 are available to stream now on Paramount+ in countries and territories where the service is available. The series is also available on DVD and Blu-ray. The Star Trek franchise – including Strange New Worlds and all other properties mentioned above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler warning: There are spoilers ahead for Star Trek: Discovery Seasons 1-5. Spoilers are also present for the following Star Trek productions: Strange New Worlds Seasons 1-2, Picard Season 3, Prodigy Season 2, and pre-release info for Starfleet Academy.
Did Discovery’s “post-apocalyptic” take on Star Trek work as intended from Season 3 onward? If not… what went wrong? Why might a far future setting with a galaxy in ruins have been the wrong choice for this franchise? If another group of writers had tackled the same concept in a radically different way, could it have worked better? What does it all mean for Starfleet Academy? Those questions and more are what we’re going to ponder today!
Although Discovery has now concluded its five-season run, there are still topics to consider and debate. And it’s only now – after the series has concluded and we’ve seen three full seasons of its far future setting – that we can truly begin to wrangle with the “post-apocalyptic Star Trek” idea that began in Season 3. I held out hope for a while – particularly when Season 5’s marketing material and trailers seemed to be teasing a different kind of story – that Discovery might be able to do something creative, interesting, and engaging with this new idea. But, for me at least, post-apocalyptic Star Trek didn’t really work.
Discovery’s “post-apocalyptic” setting began in Season 3.
I think it’s worth discussing this subject for a couple of reasons. Firstly, Discovery was the franchise’s flagship series during its run. It brought Star Trek back to its small screen home after more than a decade in the wilderness, teed up the excellent spin-off Strange New Worlds, and for our purposes today, it also created this far future setting. Shooting forward in time centuries beyond The Next Generation, Picard, and even anything we’d seen in time travel episodes elsewhere in the franchise, Discovery had a completely virgin, unspoiled setting and time period for the writers and producers to craft.
Secondly, while Discovery may be over, there’s more Star Trek to come – at least for the next couple of years. A second spin-off – Starfleet Academy – intends to keep this far future timeline going, and it’s not impossible to think that Paramount might want to set new films or shows in this era, too. Given the issues Discovery had, it’s important to understand what worked about the setting and what didn’t – so future creatives can double-down on the positives while avoiding a repeat of the mistakes.
The cast and crew at a table read for the Season 3 finale.
As always, a couple of important caveats before we go any further. This may be a controversial topic; Discovery has always elicited strong reactions from the Star Trek fan community (to put it mildly!) It’s worth keeping in mind that all of this is the entirely subjective opinion of one old Trekkie. I’m not claiming that I’m right and that’s that – different folks will have different opinions about some of these storylines and narrative concepts, and that’s okay.
If you followed along with my Discovery reviews, you’ll know that I’m a fan of the series on the whole – not any kind of hater. Some storylines worked better than others, and I pulled no punches in criticising episodes and narrative choices that I didn’t like. But I’m glad Discovery exists and remains a part of Star Trek’s official canon! The fact that we’re talking about whether the post-apocalyptic tone worked from Season 3 onwards – and what I personally didn’t like about it – shouldn’t be taken as me “hating” Discovery or any of its writers and producers. I share my opinion with the Star Trek fan community in the spirit of polite discussion.
With all that being said, if you aren’t in the right headspace to tackle a potentially controversial subject, that’s totally okay. This is your opportunity to jump ship if you’d rather not get into the weeds with Discovery and its “post-apocalyptic” tone.
Concept art of Season 2’s time-wormhole.
To begin with, I think we need to consider why Discovery’s post-apocalyptic vision of the future exists at all. I tackled part of this question in a different article – which you can find by clicking or tapping here – but here’s the short version: Discovery wouldn’t have left the 23rd Century if the writers, producers, and executives were happy with the show. The decision to shoot forwards in time is, in my opinion, a tacit admission from the folks at CBS that setting Discovery a decade before Captain Kirk’s five-year mission was a mistake. It was an attempt to rectify that “original sin” which, some may say, came two seasons too late.
But leaving the 23rd Century behind didn’t mean Discovery had to arrive in a galaxy devastated by the Burn. That was a creative choice on the part of the show’s writers and producers; an attempt to transplant Star Trek’s core themes of hope for the future, optimism, peaceful exploration, and a post-scarcity society into a completely different environment. And to be clear: I don’t think Discovery’s writers lost sight of what those concepts were or what Star Trek had been, as some have suggested. But they misunderstood how important those things were to the foundation of Star Trek’s setting, and why it was so important to see a vision of the future where many of the problems of today have been solved. In attempting to be clever and subversive – or perhaps thinking they knew better – they robbed Star Trek of not only its most important defining feature, but also one of the key differences between Star Trek and most other popular sci-fi and fantasy worlds.
Discovery’s co-showrunners for Seasons 3-5: Alex Kurtzman and Michelle Paradise.
A post-apocalyptic setting clearly appealed to executives at CBS because of how popular it had proven to be elsewhere. From the late 2000s and through the entire 2010s, shows like The Walking Dead, Falling Skies, The 100, Jericho, The Strain, and 12 Monkeys had found critical and/or commercial success, as had films like Children of Men and Snowpiercer, and games like The Last Of Us and the Metro series. Star Trek has occasionally set trends in entertainment – but it’s also never been shy about following them. After two seasons of Discovery that had proven controversial – and crucially, hadn’t been a resounding success commercially – piggybacking on an apparently popular trend wasn’t an awful idea in principle.
Discovery’s creatives wanted to take Star Trek’s foundational sense of optimism and hope and completely reframe it; using the same core ideas but in a radically different way. By taking away Starfleet and the Federation, and leaving much of the galaxy devastated, in ruins, or struggling for resources, there was potential – they believed – to tell stories about bringing people back together, finding hope in a bleak setting, and even considering the impact of this level of devastation on the crew’s mental health.
Early concept art of the USS Discovery circa 2016. Image Credit: Frogland Archive
At the peak of the Cold War, with America and the Soviet Union staring each other down atop piles of nuclear weapons that could destroy the planet, The Original Series presented a peaceful future in which humanity had overcome those struggles. Later, in the 1990s, Deep Space Nine’s Dominion War didn’t show a devastated Federation on the brink of defeat, it showed good people struggling to save the “paradise” that had been built. These shows were different from one another in many ways – but at the core, one of the foundational pillars of Star Trek is that the future is bright and it’s going to be worth fighting for.
This is something fundamental to Star Trek; it’s a huge part of what makes the franchise what it is. And there’s a massive difference between a show that says “humanity has overcome all of these obstacles, so let’s explore the galaxy” and one that says “everything is ruined but we can rebuild.” These two narrative ideas both have the themes of optimism and hope – but they’re very different kinds of optimism and hope, and they’re presented in totally different ways. It’s not so much that one works and the other doesn’t; see the list of post-apocalyptic media above, all of which use those themes and ideas in some form. But in this case, the post-apocalyptic setting took away something foundational from Star Trek’s setting, utterly transforming Discovery into a completely different kind of series.
The Burn.
Here’s the bottom line: Discovery didn’t do anything exceptional with its post-apocalyptic setting. I still think such a massive change to the core of Star Trek would’ve attracted criticism even if the show’s writing had been exceptional from Season 3 onwards, but the simple fact is that it wasn’t. There were some decent episodes and creative ideas in the mix, don’t get me wrong… but Discovery’s biggest problem both before and after this switch to a post-apocalyptic setting was that its storytelling was small, repetitive, and overly reliant on levels of interpersonal conflict and relationship drama that we seldom get outside of soap operas. In short, Discovery’s post-apocalyptic setting turned out to be nothing more than background noise; set dressing for less-interesting stories to play out in front of.
Such a huge change to Star Trek’s galaxy and the damage done to the Federation needed more time in the spotlight and it needed to serve a purpose. In Season 3, part of the story focused on the Burn and figuring out what happened. This story was an ultimately frustrating one, with dead ends and red herrings before arriving at an ending that no one could have predicted. Season 3 teased viewers with a mystery, stringing us along and seeming to reveal clue after clue in different episodes, only to then pull a bait-and-switch to something out of left-field that didn’t feel properly set up. It was pretty annoying – and I know I wasn’t the only one who felt that way at the time.
A 32nd Century market.
Worse, though, was that Season 3 spent such a long time on what felt like unimportant fluff in comparison to the Burn. The first episodes of the season showed us how far the Federation had fallen; humans on Earth couldn’t even travel as far as Titan, within their own solar system – such was the shortage of fuel and supplies. Earth and Vulcan had both withdrawn from the Federation, and Starfleet wasn’t able to contact many of the Federation’s outlying member worlds and colonies. But instead of exploring what this could mean and telling a story about figuring out what went wrong and how to fix it… Discovery’s writers told half-baked stories about depression, Burnham’s on again-off again relationship with Starfleet, Book and Burnham’s love affair, and more.
To be clear: I don’t think the post-apocalyptic setting would’ve been the right choice regardless, for the reasons outlined above. But Discovery’s writers didn’t even give that premise or the far future setting a chance to win me over. Instead, they tried to jump right back in with stories about Michael Burnham: Chosen One™ – and it just fell so incredibly flat.
Michael Burnham in the comic book Adventures in the 32nd Century. Image Credit: IDW Publishing/Paramount
There was a metaphor buried in the far future setting that could’ve been timely. But the end of Season 3 ruined it. By taking one of Star Trek’s core technologies – warp drive – and saying that the galaxy as a whole was running out of fuel, there was a chance for Discovery to do what Star Trek has always done: use a sci-fi lens to examine a real-world issue. We rely too heavily on limited supplies of fossil fuels here in the real world, and Season 3 could’ve made a point about the need to innovate, invent new methods of travel and power generation, and tie those issues into the theme of rebuilding and coming back stronger. That could’ve been a powerful story if done well, and it also could’ve finally found a proper use for Discovery’s most controversial addition to Star Trek: the spore drive.
But the discovery of a near-unlimited cache of dilithium toward the end of the season totally undermined all of that. It would be like writing a story about Earth running out of oil and humanity coming together to build new vehicles and methods of power that don’t rely on fossil fuels… only for the story to end with a massive untapped oilfield being discovered. This mixed messaging, and unwillingness to commit to telling stories that could’ve taken advantage of this kind of setting, really tripped up Discovery. The most powerful – and potentially interesting – ideas that could’ve been explored in this kind of setting were just left feeling flaccid and half-hearted.
The Verubin Nebula contained a massive cache of dilithium – and the answer to the mystery of the Burn.
Many post-apocalyptic shows and films tell character-focused stories, and these settings can lend themselves to high-stakes drama. But most of the time, the environment that the characters are confronted with – whether that’s a zombie apocalypse, an ecological disaster, a pandemic, or something else – is at least part of the cause of the tension and interpersonal conflicts. A character like The Walking Dead’s Governor is who he is because of the world he inhabits. Many of the arguments between characters in shows like The Strain or films like City of Ember happen because of the environment they’re in. Even relationships can begin – or be ended – by the stresses of a post-apocalyptic life, as we see in films like Shaun of the Dead or shows like 2008’s Survivors. But Discovery couldn’t even get this right most of the time.
Most of Discovery’s storylines in the far future could’ve worked just as well – better, even, in some cases – without the post-apocalyptic backdrop. Seasons 4 and 5 in particular are both in this camp. The Dark Matter Anomaly that devastated parts of the galaxy would’ve arguably been more impactful if it had been attacking a fully-intact Federation. And the threat of the Breen attack and the Progenitors’ device in Season 5 is the same. They would’ve worked in the same way Deep Space Nine’s Dominion War did: as threats to Star Trek’s post-scarcity technological “paradise.”
The flag of the Federation in the 31st Century.
Smaller storylines are also in this camp. Detmer’s half-arsed mental health story in Season 3, Culber’s equally weak depression in Season 4, Adira and their quest to help Gray be seen again, Burnham and Book’s mostly awful on/off relationship, the Ni’Var stories involving Romulans and Vulcans working together… would any of these have worked less well, or even been noticeably different, without the Burn and the devastation it had caused? Or would they have been able to play out almost exactly the same, beat for beat?
Taking the idea of societal collapse as a starting point, Discovery’s writers could have tied in themes of mental health. The character-focused storytelling that they wanted, with high levels of drama and plenty of “therapy-speak,” was potentially well-suited to the post-apocalyptic environment they’d created. But there was almost no attempt to link these two ideas; instead, characters would suffer or sulk for reasons completely unconnected to the world they found themselves a part of. This feels like a horrible missed opportunity considering the kind of show Discovery’s writers and producers wanted it to be.
Concept art of Burnham (and her costume) produced for Season 3.
For some reason, since Star Trek returned to the small screen, there’s been an insistence on serialised storytelling – but only for one season at a time. Self-contained narrative arcs have been the order of the day, which meant that the Burn, its origin, and crucially, its aftermath were only really in focus in Season 3. A couple of clips at the beginning of Season 4 – as well as a handful of throwaway lines of dialogue here and there – referenced the Burn, but for the most part, it disappeared after Season 3 was over.
There is a partial justification for this: Discovery’s production team were never sure whether cancellation was coming. If there might’ve been one thing worse than a devastated galaxy and an apocalyptic event, it would be leaving the reason for all the destruction unexplained with the show abruptly going off the air! So in that sense, I get why those decisions were taken. Star Trek was still finding its feet in a new entertainment landscape, CBS and later Paramount were on shaky ground amidst the “streaming wars,” and there was no guarantee of a renewal. Setting up the Burn and explaining it in a single season makes sense in that context.
But dumping the Burn after Season 4, and not doing more to explore the consequences of this massive event… that makes less sense to me.
Su’Kal at the source of the Burn.
Star Trek in its heyday was a primarily episodic franchise. There were season-long arcs in Deep Space Nine and Enterprise, as well as Voyager’s seven-year journey back to the Alpha Quadrant. But even in those frameworks, episodic storytelling was still the order of the day for Star Trek. I think it’s no coincidence that the best episodes Discovery told were the ones that were somewhat standalone. Episodes like Season 2’s An Obol for Charon, Season 3’s Terra Firma, Season 4’s Choose to Live, and Season 5’s Face the Strange are all at least partly self-contained affairs. Strange New Worlds has also taken on a much more episodic tone – something that has made that series an absolute joy to watch.
At the start of Season 4, I hoped that Discovery would go down a more episodic route. The Burn could be a starting point, and Discovery could’ve hopped to different planets across the Federation as the galaxy began to rebuild from its aftermath. A story of bringing hope to people who’ve been struggling to get by could have been exceptional if handled well, and the Burn – despite the issues it caused for Star Trek as a whole – was the perfect entry point for telling stories like that. Switching up Discovery to become a more episodic show could’ve given more of the cast a chance to be in the spotlight, with episodes focusing on different planets and different people every week.
Burnham’s brief encounter with these “butterfly aliens” was about as close as Discovery came to the idea of rebuilding the Federation.
To me, this feels like an open goal; a golden opportunity for Discovery to prove the haters wrong. It was a chance to do something meaningful with the Burn and the post-apocalyptic setting that Season 3 – with its unfolding mystery and close focus on Burnham – didn’t really have much time for. Moreover, it would’ve been a great way to explore other aspects of this 32nd Century setting, catching up with factions and races from past iterations of Star Trek.
Despite spending three seasons in the far future, we didn’t so much as glimpse a Klingon. Races like the Ferengi were seen in the background and there were throwaway lines that mentioned the Borg and the Gorn, but none of them ever showed up on screen. Given that the devastation of the Burn was supposedly a galaxy-wide thing, Discovery did absolutely nothing to show us what some of the most iconic and beloved factions in Star Trek were doing in this era or how they were coping. And then there’s the elephant in the room: the Burn was, in a roundabout way, caused by a Federation ship operating under orders from Starfleet HQ. What would the likes of the Klingon Empire or the Cardassian Union do if and when they learned that truth?
How would the Cardassians have reacted to the Burn – and its Federation origin?
Let’s draw the bare outline of a potential story that would take the Burn as a starting point, tie in one of Star Trek’s well-known factions, and use it as a springboard for some character-focused storytelling. This is just a thought experiment, but I think it’ll illustrate the point I’m trying to make!
After discovering the truth behind the Burn and ensuring it won’t happen again, Captain Burnham and the crew are tasked with jumping to the Klingon homeworld, where a Federation ship has gone missing. Upon arriving at Qo’noS, Discovery is confronted by angry Klingons telling them to leave, and they learn the missing ship has been impounded and its crew are being held. The Klingons, whose empire has fractured and who have been suffering the effects of the Burn for a century, blame the Federation for what happened – and in addition to holding one ship captive, they’re massing for war.
This would be hugely triggering for the crew of Discovery – they’re veterans of the 23rd Century Klingon war, a war Burnham still blames herself for causing. It brings back horrible memories for her and another member of the crew, and they have to wrangle with those feelings while trying to avert a war. The Klingon fleet is low on dilithium, but they’re willing to expend the last of their dwindling resources on a quest for vengeance. It falls to Burnham, Admiral Vance, and perhaps President Rillak to talk them down – offering to re-instate the Khitomer Accords and share the cache of dilithium with the Klingons.
An episode re-introducing the Klingons could’ve really leaned into the idea of a galaxy devastated by the Burn and its aftermath.
An episode like this would take Discovery’s post-apocalyptic setting and actually do something with it – using it as the driving force for all of the tension, drama, and personal conflict in the story. The Burn devastated the Klingon Empire and they blame the Federation. Burnham has to come face-to-face with the Klingons for the first time since the war, trying to prevent another conflict while also wrangling with the trauma of the last one. Crucially, we’d get to explore one of Star Trek’s most iconic alien races and catch up with them centuries after we last saw them.
If Discovery had told stories like this one, which took the post-apocalyptic tone as a foundation, I think it could’ve been more successful. At the very least, such stories would’ve made the Burn and its aftermath more meaningful, and we’d have gotten a broader exploration of the consequences. Life in a post-apocalyptic setting was never really in focus in Discovery, and aside from the first two episodes of Season 3 and a handful of other scenes here and there, it never stuck the landing. I’m not saying my story outline as proposed above is perfect, but it would at least have leaned into this post-apocalyptic idea and done something more with it.
Behind-the-scenes during production on Season 3.
Instead, much of the rebuilding and diplomacy seems to have taken place off-screen – if we’re to imagine it happened at all. After defeating the Emerald Chain and securing the Verubin Nebula and its dilithium, Starfleet and the Federation seem to have instantly rebuilt, with very little mention of the Burn and its century-long aftermath in Seasons 4 and 5. Considering how massive and transformative this event was for the galaxy, that’s just not good enough. If there was ever a place where the old Creative Writing 101 adage “show, don’t tell” was important, it was here!
Discovery would still have faced an uphill battle, I fear. Ruining the galaxy, devastating the Federation, and forcing survivors to scrounge for resources for decades feels antithetical to Star Trek in so many ways. But if there had been a conscious effort to lean into this idea and use it as a springboard for storytelling that was well-suited to a post-apocalyptic environment, it could at least have worked better or been less bad. The combination of a post-apocalyptic setting with stories that just didn’t fit made things noticeably worse.
The cast during production on Season 3.
That’s before we come to “the prequel problem,” though.
In brief, Discovery is set in Star Trek’s prime timeline – no matter what some fans might say or what head canon explanations we have, at time of writing Discovery remains in the prime timeline. Everything we’ve seen on screen from Enterprise in the 22nd Century to Picard at the dawn of the 25th takes place in this same setting – which means that the prime timeline is destined to be devastated by the Burn. Going back to watch older episodes of Star Trek doesn’t feel much different, at least not to me, but the Burn and all the chaos and ruination it caused is sure as heck going to taint future stories.
Take Picard’s third season as an example. Admiral Picard and his crew had to come together to defeat a conspiracy targeting Starfleet – and after a hard-fought struggle, they won and saved the day. But because Picard Season 3 premiered after we learned about the Burn in Discovery… at least some of its impact was blunted. Now, don’t get me wrong: Picard Season 3 wasn’t spectacular in its own right. But it was the best and certainly the most complete and coherent story that series had to offer – and yet because we know the Burn is coming in the future, it almost doesn’t matter what Picard and his friends did.
Other Star Trek productions – like Picard’s high-stakes third season – are also affected by Discovery’s post-apocalyptic setting.
You can look at this problem in two ways.
Firstly, we know in the back of our minds that the Federation will survive – no matter how high the stakes may be in a future project. When Admiral Picard was staring down Vadic and the Borg-Changelings, we knew that, somehow, they’d prevail and Starfleet would win the day. This is the basic problem many prequels have; it was present in multiple episodes of Enterprise, for example, even when that show was at its best.
Secondly, anything our heroes do is rendered somewhat impotent – or at least it’s tainted because we know that, no matter how hard they may work to save the day, the Burn’s gonna happen anyway. Earth and Vulcan will leave the Federation, dilithium will be in short supply, the galaxy will be in ruins, and it will be decades before rebuilding can begin in earnest. Any future story set in the prime timeline – whether it’s Strange New Worlds with its Gorn conflict, Picard’s battle against the Borg, or whatever happened at the end of Prodigy that I still haven’t seen – is a direct prequel to the Burn and the events of Discovery’s third season. Knowing that, even on a subconscious level, is a constraint on any story that aims to raise the stakes.
A Starfleet officer and a Gorn in Strange New Worlds Season 2.
Star Trek exists in – to use a modern term – a persistent shared universe. With the exception of the Kelvin films, which are off to one side, every other show and film exists in the same timeline, and no other series until Discovery has done so much to change the trajectory of that timeline for all of the others. By leaping forward by centuries, and then enacting this massive, galaxy-altering event, Discovery’s writers definitely left their mark on Star Trek. But like a crudely-graffitied penis on the wall of a bus shelter, it’s not exactly a mark that the rest of us wanted to see.
If Discovery existed in a vacuum – as it arguably did at the start of its first season – then perhaps I could understand this change a bit more. It would still be a massive change, and it would still be a constraint on future episodes in a way no other storyline arguably has been. But at least if Discovery were the only Star Trek show in town, racing into the future and depicting an event on this scale would’ve been more understandable and less… selfish.
Concept art of the USS Shenzhou from Discovery’s first season. Image Credit: Frogland Archive
Discovery’s third season was in production alongside Picard, Lower Decks, Prodigy, Section 31, and also while pre-production work was happening on the pitch for what would eventually become Strange New Worlds. The show’s producers and writers went out of their way to assure fans that Discovery remained in the prime timeline – and that, by extension, the world they were building in Season 3 is the ultimate destination for the prime timeline. And then, either ignorant of the impact it would have or not caring about it, they went ahead and wrote a story that not only altered the entire galaxy for their own show and any potential spin-offs, but for every other Star Trek show, too. Everything from Strange New Worlds to Prodigy became, by default, a prequel to Discovery. And because Discovery’s writers don’t do half measures, they went all-in on the Burn – devastating the entire galaxy, basically ending the Federation as a faction for decades, and utterly transforming Star Trek in the process.
In order for there to be a post-apocalyptic setting (which Discovery largely ignored after the first couple of episodes of Season 3) there had to first be an apocalyptic event. Because Discovery has never turned down the tempo or lowered the stakes, this event naturally had to impact not just the ship and crew, nor even the Federation, but the entire galaxy. And the consequence of this choice is that every subsequent Star Trek production, no matter how hard they try to ignore it, will take place in a pre-Burn galaxy. The Burn is locked in; it’s the direction of travel for the Federation and Starfleet. Not only is that a massive constraint on future stories… it’s also incredibly depressing for a franchise that has always been about a hopeful and optimistic depiction of humanity’s future.
Slaves at an Emerald Chain scrapyard in the 32nd Century.
When we talked about “head canon” a few weeks ago, I argued that it might be better for Star Trek as a whole to quietly push Discovery’s far future into an alternate timeline. That doesn’t mean abolishing it altogether, but if a future episode – say in the upcoming Starfleet Academy series – were to incorporate that… I think it would be for the best. Star Trek, in my view, ought to do more with the 25th Century setting established by Picard, but the Burn and Discovery’s post-apocalyptic future hangs over any potential new shows or films right now.
Speaking of Starfleet Academy, what does this all mean for the upcoming spin-off?
A series set at Starfleet Academy has been talked about for decades. Gene Roddenberry had the idea originally; his version of the show, as conceptualised in the late ’60s, would’ve seen Kirk and Spock meeting for the first time. Picard’s second season also teased us with a glimpse of the Academy around the turn of the 25th Century – and Prodigy also included similar themes in its second season. But this version of Starfleet Academy has been conceived as a spin-off from Discovery, not only set in the same time period but also bringing in several regular and recurring characters. The likes of Reno, Admiral Vance, and Tilly will be joining the show from Discovery.
The Tillman Water Reclamation Plant and Japanese Garden was the filming location for Starfleet Academy during The Next Generation era. Photo Credit: City of Los Angeles/L.A. Times
I could spend the next few paragraphs lamenting Starfleet Academy’s place in the timeline and explaining why I think it’d work better in the late 24th or early 25th Century. But let’s not do that, eh? Instead, let’s talk briefly about how Starfleet Academy could be more successful with this post-apocalyptic setting than Discovery was.
First of all, let’s try to move back toward episodic storytelling. Look at what Strange New Worlds is doing – it’s possible to mix standalone stories with season-long arcs, and that blend works so much better than anything Discovery or Picard did. That doesn’t mean you can’t have a villain or a big, explosive storyline, as Strange New Worlds has repeatedly proven. It would be so much closer to what Star Trek has been in the past – and, I would argue, much closer to what fans want to see from this franchise.
The cast and crew of Starfleet Academy – the series is already in production.
Next, if Starfleet Academy is going to be set in this post-Burn era, the show really needs to lean into that in a way that Discovery didn’t. The show’s blurb talks about how the Academy is re-opening for the first time in decades… so that needs to be a big storyline. As the galaxy begins the slow process of recovery and getting “back to normal” after decades of decline, devastation, and depression, what does that mean for the new cadets, their families, their instructors, and their homeworlds? How has the environment these kids grew up in impacted their lives? Star Trek often does storytelling by analogy – so this could be a way to examine the real-world impact of the covid pandemic on education, just as an example.
Finally, I’d like to see an examination of the consequences of this galaxy-wide event on at least one other faction. Perhaps Starfleet Academy’s villain – who will be played by veteran actor Paul Giamatti – could be a member of a familiar race or faction seeking revenge for the Burn’s impact on his homeworld. At the very least, the Burn and the devastation it caused should be a significant factor in explaining who this character is and what motivates them. Having to survive in a broken, shattered world takes a toll – and that could explain why this villain is as bad as he is.
Paul Giamatti (Billions, John Adams, etc) will play a villainous character in Starfleet Academy.
Discovery did very little of that. Most of the show’s villains in Seasons 3, 4, and 5 weren’t bothered about the Burn or the post-apocalyptic landscape. The only exception, really, was Zareh; I at least felt that – over-the-top though he was in some respects – he was shaped by the world he inhabited. The rest? Generic, scenery-chewing bad guys who could’ve easily been part of a totally different story set in another era – or another franchise, come to that.
I don’t think Starfleet Academy can really “save” Discovery. By that I mean I don’t think we’re going to look back at the Burn and Discovery’s take on this post-apocalyptic setting after a couple of seasons of Starfleet Academy and re-frame it or change how we think about it. But there is potential, if I’m being as optimistic as I can be, for the new series to make more of this setting than Discovery did, and to perhaps use the post-apocalyptic tone in a different and more successful way, a way better-suited to the environment that the Burn and its aftermath created.
Captain Burnham and Academy cadets.
At this point, you can probably tell that I’d never have given the green light to a storyline like the Burn if I’d been in charge of the Star Trek franchise in the late 2010s! A post-apocalyptic tone clashes in a fundamental and irreconcilable way with Star Trek, taking away one of the franchise’s core beliefs and the main way it differentiates itself from other sci-fi properties. Even if the storytelling in Seasons 3, 4, and 5 had been stronger, this transformational change to what Star Trek is would have still been a hurdle; even the best narrative concepts and ideas that I can think of would’ve struggled.
But the truth is that, while Discovery did manage some solid episodes after arriving in the far future, the main story arcs weren’t all that spectacular. The Burn itself was a frustrating mystery that had too many dead ends and red herrings, and storytelling after Season 3 completely sidelined not only the Burn but the post-apocalyptic environment that it left in its wake. Discovery’s writers, in a rush to do other things and tell different stories that mostly focused on one character, didn’t do anywhere near enough to justify the Burn and the massive impact it had on the world of Star Trek.
Burnham and the crew on a promotional poster for Season 3.
In one of the first pieces I ever wrote here on the website, back in January of 2020, I warned that a post-apocalyptic setting might not be the right choice for Star Trek. But I gave Discovery a chance to impress me and to do something with that idea that I might not have been expecting. Unfortunately, I don’t think the show really did that. Most of its storylines – both big and small – didn’t need a post-apocalyptic setting to work, and the setting itself fundamentally altered Star Trek – not only for Discovery, but in a way, for every other show, too. One of the core tenets of Star Trek since its inception had been that humanity could overcome the struggles of today and build a better future. Discovery took that better future and upended it – really without a good reason or a narrative that justified something of that magnitude – and in doing so, changed the entire franchise. Sadly, I feel this was a change for the worse.
“Post-apocalyptic Star Trek” was wrong in principle and wrong in practice. It misunderstood why themes of hope and optimism worked in the franchise in the first place, it took away one of the foundations upon which successful Star Trek stories had been built for more than half a century, and it seems to have come about from an unfortunate mix of corporate leaders wanting to jump on a successful trend and writers who thought they were smarter and more creative than those who came before them. While Discovery didn’t abandon or lose sight of the themes of optimism and hope that had been so important to the franchise, it bastardised them and used them in completely different – and too often ineffective – ways.
Discovery’s writers and producers chose a post-apocalyptic tone beginning in Season 3 – and it didn’t work.
Moreover, “post-apocalyptic Star Trek” was executed poorly. The Burn – the event that caused all this devastation – unfolded in a frustrating way in Season 3, and I got the sense that for more than a hundred years, everyone in Starfleet had just been sitting on their hands as the world crumbled, waiting for Michael Burnham: Chosen One™ to swoop in, provide all the answers, and save the day. The Burn and its aftermath was then largely ignored in Seasons 4 and 5, despite offering the series – and the franchise – a chance to tell some genuinely interesting stories that could’ve expanded our understanding of this far future setting. By refusing to lean into the post-apocalyptic idea, Discovery’s writers failed to take advantage of the storytelling potential they had created.
Next, “post-apocalyptic Star Trek” impacts the rest of the franchise – from The Original Series to Picard. All of these shows now take place in a pre-Burn world, changing the way we understand them and perceive them on repeat viewings. For new Star Trek stories produced in the years ahead, this is going to be a lot worse because they’re basically all prequels to Discovery and its post-apocalyptic vision of the future. That knowledge challenges future stories and puts a brake on them in a way we haven’t really seen before.
All of Star Trek (except for the Kelvin films) now takes place in a setting we know is bound for an apocalyptic disaster.
Finally, “post-apocalyptic Star Trek” is likely going to be a constraint on Starfleet Academy. I want to be hopeful and optimistic about that series – and I have no doubt that, just like Discovery, there will be at least some fun and creative episodes in the mix. But the backdrop to the show is still a galaxy devastated by the Burn, and I don’t really have confidence in the current production and writing team at Paramount when it comes to doing something meaningful with that. If Starfleet Academy only pays lip service to Discovery’s post-apocalyptic world before racing off to do another “the entire galaxy is in danger!” story, it’ll feel like a waste. If that’s the kind of story the show’s writers want to tell, why not set it in a different time period that might be better-suited to that kind of story?
At the end of the day, a post-apocalyptic setting works for some stories and doesn’t for others. For the stories Discovery’s production team wanted to tell, it just wasn’t necessary for the most part – especially not after Season 3. Unlike other one-off ideas in Star Trek that the franchise has been content to brush aside, this one was so transformative and so utterly changed what Star Trek’s galaxy looks like that walking away from it isn’t possible. There just doesn’t seem to have been any kind of plan for where to take the series after Season 3 or how to use the post-apocalyptic setting to tell stories that wouldn’t have been possible in other iterations of the franchise.
Michael Burnham and the USS Discovery.
So let’s answer the question I posed at the beginning: what went wrong? Fundamentally, “post-apocalyptic Star Trek” wasn’t a good idea as it deviated too far from the franchise’s foundations and roots. It was executed poorly, with most stories either ignoring the post-apocalyptic setting outright or not using it to inform characters or narrative beats. And it relegates any future production set after The Next Generation era but before Discovery’s third season to the status of a prequel, with all of the problems that can bring.
I don’t hate Discovery. There are some genuinely great episodes in the mix, including after the show shot forwards in time. Coming Home, for example, really hits a lot of the emotional notes that it aimed for, especially in the scenes and sequences set at Federation HQ and around Earth. Face the Strange was creative and fun, and a story like Choose to Live felt like classic Star Trek in the best way possible. But given how the show didn’t lean into this post-apocalyptic setting in a big way, devastating the Federation, Starfleet, Earth, and the entire galaxy just doesn’t sit right. It didn’t come close to finding a narrative justification, and given the scale of the change and the resonating impact it will continue to have… that’s not good enough.
Star Trek: Discovery Seasons 1-5 are available to stream now on Paramount+ in countries and territories where the platform is available. The series is also available on DVD and Blu-ray. Star Trek: Starfleet Academy is in production and will premiere on Paramount+ in the future. A broadcast date has not yet been announced. The Star Trek franchise – including Discovery and all other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: There are spoilers ahead for the Star Trek franchise.
We’ve recently talked about some of my Star Trek “head canon” – i.e. theories and ideas I have about Star Trek that aren’t confirmed on screen, but make sense to me! Click or tap here to check out that piece, by the way… I talk about things like cloaking devices, the Borg, and more. If that article was about things in Star Trek that aren’t canon but should be, then today we’re gonna do the exact opposite! These are ten Star Trek storylines that I fully believe should be non-canon.
Before we go any further, a couple of important caveats. First of all, this is a controversial subject! As Trekkies, we all have different opinions about what makes a fun and successful Star Trek story… and that’s okay. There should be enough room within the Star Trek fan community for differences of opinion and disagreement without spiralling into arguments. Everything we’re going to talk about is the entirely subjective opinion of one Star Trek fan, and I’m well aware that my opinion will be the minority one in some cases. As I’ve said before: no theory or opinion is worth getting angry or worked up over!
Early concept art of the Enterprise-D. Image Credit: Forgotten Trek/Frogland Archive
It should go without saying, but none of these stories or episodes will ever actually be “removed” from Star Trek’s canon. The title is really a tongue-in-cheek way of me saying that I either dislike a particular storyline or feel that its presence in the broader Star Trek universe is a stumbling block for other narratives that I prefer. This isn’t like that awful clickbait article that did the rounds a few months ago claiming that “Discovery is non-canon now!!1!” This is just for fun; a thought experiment for people like us who like to spend a bit more time with the Star Trek franchise after the credits have rolled.
With all that being said, if you aren’t in the right headspace to get into some potentially controversial Star Trek topics, this is your last chance to nope out!
Let’s jump into the list.
Storyline #1: The destruction of Romulus. Star Trek ’09, Picard, Discovery, et al.
Romulus was destroyed by a supernova.
In Star Trek ’09, the destruction of Romulus was kind of haphazardly thrown in as a way to justify Spock’s involvement in the story and tee up Nero as a villain. And at the time that film was being written, I guess it’s not unfair to say that a full-scale revival of the Star Trek franchise on the small screen seemed beyond unlikely! But after Star Trek was brought back and returned not only to the prime timeline but to the late 24th Century (and beyond), the destruction of Romulus has proven to be a difficult storyline for subsequent productions to navigate.
Picard was the first to pick up this story thread in its first season, showing a few flashbacks to Admiral Picard and his Romulan rescue plan. Romulan refugees also cropped up in Season 1… but the show didn’t really know what to do with them or how to handle the Romulans as a whole after the loss of their homeworld. The character of Elnor could’ve been a great point-of-view character for exploring this post-destruction Romulan Empire… but Picard’s writers had other ideas, and the character was abandoned.
Elnor was unceremoniously dumped before we could spend much time with him.
Discovery brought back the idea of Romulan-Vulcan reunification in the far future, and managed at least one creditable effort with that premise. But again, this story was a one-off and didn’t really go much further, even when Vulcan leader T’Rina became a recurring character. The fact that Romulus had been destroyed – centuries in the past from this vantage point – didn’t really come up in a big way, either, and I reckon Discovery’s Ni’Var storyline could’ve worked just as well without it.
The Romulans are one of Star Trek’s most iconic villains – perhaps in third place behind only the Klingons and Borg. To destroy their homeworld – the core of their empire – for what was essentially a throwaway scene and the backstory of an over-the-top villain… I dunno. It feels extreme, which Star Trek ’09 was in some ways. But any stories set after the late 24th Century are now constrained by this massive narrative beat, and will arguably miss out on one of the franchise’s best villains. The Romulans are certainly one of Star Trek’s most shadowy, clandestine factions, and damaging them so severely that it would take them decades if not centuries to recover, while also impoverishing at least some of their survivors… it places real constraints on future stories.
Storyline #2: Suspiciously human-like aliens on many different planets. The Original Series
These are meant to be aliens. From outer space.
When we reach the final frontier and explore strange new worlds… we’re going to meet aliens and totally new forms of life. We aren’t going to encounter an exact duplicate of Earth, a planet where everyone dresses like it’s Germany in the 1930s, or a planet where whose inhabitants – who don’t look even remotely alien – think they’re living in Ancient Rome. In a word… these old episodes of The Original Series (and some from The Next Generation, too) aren’t sci-fi enough!
There’s a perfectly reasonable explanation for this, of course: it was the ’60s, and The Original Series had a limited budget to work with. The show would use stages and props that had been built for other projects, or Paramount’s backlot, meaning explanations had to be found and aliens created to fit with those existing sets. There were also limitations to the prosthetics, puppets, and practical effects that could be designed and built, and with twenty-five episodes per season to write… some liberties had to be taken with the way aliens looked and behaved.
Kirk leads an away team to Miri’s planet: a clone or twin of Earth.
But for me… let’s just say I’ve always been less keen on these too-human alien societies. I think there’s an interesting head canon explanation (that I go into in more detail in a standalone piece that you can find by clicking or tapping here) that basically says that these are lost or forgotten human colonies from the early days of pre-Federation spaceflight. But that only works if you buy into my theory! As presented on screen, we’re meant to take these societies to be Earth-like aliens… and I just don’t think that works if we’re taking Star Trek seriously as a sci-fi universe.
Space is big and space is weird – so there are bound to be incomprehensible things out there for our heroes to encounter. But too often, especially in The Original Series, we’d get these “aliens” that were not only physically indistinguishable from humans, but whose societies and even planetary geography was identical to some part of human history, too. Don’t get me wrong, many of these episodes are a ton of fun and they’re part of what made Star Trek what it is today. But I just don’t think they have a place in the franchise any more… and they haven’t for decades.
Storyline #3: Most of the mission to 2024. Picard Season 2
Los Angeles as seen in Picard Season 2.
I’ve had a piece in my writing pile for a couple of years tentatively titled “Star Trek: Picard – The Movie,” in which I’m going to argue that Picard’s second season (which I generally didn’t like) would work so much better as a cut-down two-hour-ish movie rather than a ten-episode season. I’d keep the attack on the Stargazer and the arrival of the Borg, I’d keep the Confederation timeline and the Borg Queen’s corpse, and I’d keep Agnes’ assimilation. But after that I’d cut out almost all of the 21st Century stuff, including all the revelations about Picard’s past and Q being on his deathbed, streamline the story by saying Q’s real objective was to prevent the mysterious anomaly from destroying the Federation, and launch Picard and his friends back to the bridge of the Stargazer.
For me, Picard’s second season spent way, way too long wallowing in a boring 21st Century environment that robbed the story of basically everything that feels like Star Trek, and I didn’t enjoy it. There was the kernel of an interesting idea, with Picard having to confront childhood trauma. But that storyline completely fell apart, it didn’t expand our understanding of Jean-Luc Picard as a character in any meaningful way, and parts of it felt almost like “torture porn;” throwing Picard (and other characters like Raffi and Rios) into a series of traumatic events that served no real narrative function. Picard’s story just didn’t give us much of anything, Raffi’s was undone with seconds to spare at the end of the season, and Rios’ story was written in a weirdly contradictory way to facilitate his exit from the series.
The new USS Excelsior.
So I’d cut out all of that, and I’d streamline Picard’s second season into a much more reasonable two-hour movie. There’d still be time for what I said in my review was one of the best and most frightening presentations of the Borg that we’d seen in decades, there’d still be a way for Q to play a part, and we could hop over to the Confederation timeline for a little while to get a Mirror Universe-inspired alternate reality look at Picard and Earth. But the mission to the 21st Century could be seriously cut back to only a few minutes, with perhaps one objective for Picard and the gang: to ensure the Europa Mission launches on cue.
I really ought to finish writing up my longer piece on this idea, because I can’t fully do justice to it in just a few paragraphs! Stay tuned here on the website, because I daresay I’ll get around to it one of these days! For now, suffice to say that Picard’s random wandering through 21st Century Los Angeles (and a suspiciously California-like France) should be dumped.
Storyline #4: Captain Archer versus the Borg. Enterprise Season 2: Regeneration
Reed and Archer take on the Borg.
I genuinely enjoy Regeneration as a one-off episode, and I think it was a fun idea to bring the Borg into Enterprise… even if it was pretty obvious that the reason for doing so was to boost the show’s flagging ratings. But stepping back and thinking about what it means for the history of Borg-Federation contact, Regeneration really screws with a timeline that has already been meddled with!
There are three angles to approach this from, and all of them are bad. Firstly, we have what this storyline says about Picard and the crew of the Enterprise-E. First Contact made clear that Picard had ordered his ship hidden so as not to accidentally interfere with humanity’s first warp flight and the Vulcans’ arrival on Earth. But apparently they totally ignored, forgot about, or didn’t think to scan for Borg debris from the ship they’d destroyed. It presents Picard and co. as incompetent at best when it comes to cultural contamination, and given how meticulous we know he is… it just doesn’t track that there’d be all this debris left behind, including fully intact and functional Borg drones.
An assimilated shuttle versus the Enterprise.
Next, the Borg sent a message to the Collective in the Delta Quadrant, basically making the whole First Contact–Regeneration story a time-loop paradox. It also seriously muddles the question of how and when the Borg first encountered humanity. Was it when they received this message? Was it when they assimilated the Hansen family in the 2340s? Voyager had already messed with the Borg quite a lot thanks to Seven of Nine and the Borg Queen, so this additional complication was not helpful! Turning the story of humanity’s first contact with the Borg into this kind of paradox is not what I wanted to see.
Finally, there’s what this story says about Starfleet. Captain Archer encountered a race of cybernetic beings who sent a message to the Delta Quadrant. Years later, the Federation took in El-Aurian refugees whose planet had been attacked by the Borg. Yet for some reason, by the 24th Century, all knowledge of both of these events was suppressed, deleted, or just not taught at the Academy. Given how hard Archer and his crew had to work to stop a handful of drones, you’d think they’d have recorded the details of what they did and what they were up against so that future Starfleet explorers wouldn’t be starting from scratch. This is a typical “prequel problem” of the kind Enterprise created on more than one occasion. For all of these reasons combined, though, Regeneration’s 22nd Century Borg storyline joins this list.
Storyline #5: Warp 10 as a hard limit on travel. The Next Generation, Voyager Season 2: Threshold, et al.
The Enterprise-D jumps to warp.
Star Trek has been pretty inconsistent with how warp speeds and travel times are depicted. I have a head canon explanation that basically says Starfleet re-designates warp factors as newer and faster engines are created… but that only goes part of the way to plugging some of the apparent plot holes that almost six decades’ worth of stories have accumulated! Long story short, most Star Trek productions from The Next Generation onward present warp one as the speed of light and warp ten as an unachievable goal; a speed that would allow instantaneous travel anywhere in the galaxy. But that doesn’t fit with what we see on screen.
What is “transwarp?” Is it speeds faster than warp 10? The Borg seem to be able to travel beyond warp 10 through their transwarp network, potentially cutting the time needed to reach Earth from the fringes of the Delta Quadrant from decades to hours. Then there’s the notorious Voyager episode Threshold, which saw Tom Paris and Captain Janeway travel faster than warp 10 (though still not fast enough to reach Earth), before mutating into salamanders.
It’s Paris and Janeway…
I think it would be so much better if Star Trek dropped this idea that warp 10 is a kind of hard limit. Speeds beyond what we understand as warp 9.9999 are clearly possible, as we see the Borg, the Kelvan Empire, Arturis’ species, and many others are able to travel far faster than Starfleet. So why not drop this idea in favour of new warp factors – perhaps a show or film set in the Picard era could introduce the first warp 12 engine, for example, and Star Trek could grow from there.
Threshold as an episode can pretty much be written off, too! I don’t think anyone will miss it. Recent developments, like the Kelvin timeline’s transwarp beaming and Discovery’s spore drive, can also be used to travel great distances in a short period of time. There’s potential for future stories to pick up these threads, too.
Storyline #6: The Prophets are responsible for Sisko’s birth. Deep Space Nine Season 7: Image in the Sand + Shadows and Symbols
A photo of Sisko’s Prophet-posessed mother.
Star Trek has never believed in things like fate or destiny, and for me, this storyline about the Prophets deliberately conceiving Benjamin Sisko so he could one day become their emissary is dangerously close to that idea. It also turns Sisko’s entire arc across Deep Space Nine into a giant predestination paradox; he became the emissary because the Prophets created him. It challenges and undermines really his entire personality all for the sake of having a twist in a couple of episodes.
Part of what was interesting about Deep Space Nine was the intersection of religion and science. The Bajorans worshipped the “gods” of the wormhole, but Sisko and the rest of the Starfleet crew saw them as just another alien race to make first contact with. And Star Trek has always leaned more on the science angle than the religious whenever questions like this have come up; as the audience, we’ve always been on Starfleet’s side, too, seeing entities and aliens like these as another race in the galaxy – not deities who are responsible for guiding the lives of our heroes. Deep Space Nine ventured into spirituality in a big way, and until Seasons 6 and 7 mostly stayed on the right side of that line.
A high-definition render of the Bajoran Wormhole from the documentary What We Left Behind.
These episodes kicked off a longer story arc across Season 7 which also involved Kai Winn and Dukat. The conflict between the Pah-Wraiths and Prophets took on this Christian apocalyptic tone, with Sisko akin to an almost Christ-like figure, predetermined from before his conception to play a pivotal role in this struggle. While this story was interesting in its own right, it’s also inherently un-Star Trek in a significant way.
Because the Prophets exist outside of linear time, that gave Deep Space Nine’s writers a lot of wiggle-room. But for me, this paradox was a bridge too far. Star Trek can and should tackle religious themes, but in my view it works best when stories take a more detached and scientific approach to these topics.
Storyline #7: The Klingon-Augment virus. Trials and Tribble-ations, Enterprise Season 4, et al.
A Klingon affected by the Augment virus.
I don’t believe that every single aspect of Star Trek demands an on-screen explanation. The Klingons that Kirk met in The Original Series look different from those that we’d later see in The Motion Picture and from The Search for Spock onward – and that’s okay. Fans could make head canon explanations if they wanted, but there was just no need for an in-universe explanation of this change in prosthetic makeup… especially not one so convoluted.
The origins of this can be traced back to the otherwise excellent Trials and Tribble-ations – the Deep Space Nine episode made for the Star Trek franchise’s 30th anniversary. That story saw the crew of DS9 interacting with Kirk’s crew, using newly-developed editing techniques to integrate new characters with old footage. It was an incredibly creative episode and a fun story… but it came with a problem! At one point, a couple of characters make reference to the way Klingons look, asking Worf about it. This was the first on-screen acknowledgement that something had changed.
Worf’s line in Trials and Tribble-ations was the first on-screen acknowledgement of the aesthetic changes the Klingons underwent.
Enterprise, several years later, took this idea and ran with it, crafting an intricate (and pretty dumb) multi-epiosde arc that introduced the Klingon-Augment virus: a genetically-engineered creation that infected Klingons with human DNA, physically changing their appearances. In the writers’ minds, this “closed a plot hole,” but I would argue very strongly that it was one that never needed to be closed. Even if it did, and even if we desperately want to find a way to acknowledge the change in makeup used for the Klingons with an in-universe explanation… I just found this particular story to be convoluted and weak.
More recent Star Trek projects have, thankfully, quietly dropped this idea. The Kelvin films and Discovery admittedly had their own issues with re-interpreting the aesthetics of the Klingons, but Strange New Worlds – which is set in the 23rd Century and has featured the Klingons on more than one occasion – has basically reset the way they look. There’s no reason to bring up this idea again – and I sincerely hope Star Trek can continue to walk away from it!
Storyline #8: The Burn (as part of the prime timeline). Discovery Seasons 3-5
The Burn.
Discovery’s second season probably had some of its best individual performances, thanks to the inclusions of Captain Pike and Spock. But for me, most of Discovery’s best episodes actually came after the series shot forward into the far future, leaving behind much of what we’re familiar with in the Star Trek galaxy. Unfortunately, though, Discovery’s writers and creatives wanted the show to focus more on Burnham’s increasingly soap opera-like personal relationships and attempts at depicting characters overcoming traumatic events (that mostly didn’t work as intended). As a result, we didn’t spend as much time as I’d have liked with either the Federation or other factions in this potentially-interesting setting.
Another piece I’ll have to write up in full one day is whether Discovery’s “post-apocalyptic Star Trek” idea worked or even came close to working. But for now, I think we can at least make the case that the Burn is a pretty depressing future for the prime timeline, and that pushing Discovery’s far future into some kind of pocket universe or alternate reality wouldn’t be a terrible idea for the franchise as a whole.
Discovery never really did anything with its “rebuild the Federation” idea.
I’m hopeful that there will be more Star Trek on our screens in the years ahead – and that at least some of it will return to the 24th and early 25th Centuries. But any show or film using that setting (or really any pre-Burn setting) becomes, by default, a prequel to Discovery’s third season. That means, in the backs of our minds, we know that no matter what our new heroes might do, however they might find creative ways to save the day… the Federation and much of the galaxy is going to end up devastated in a few hundred years anyway. It puts a brake on future Star Trek stories in a way that we haven’t really seen before.
If Discovery had done more with the idea of rebuilding the Federation and restoring Starfleet values to the galaxy, that feeling would persist but it would be somewhat lessened, I feel. But because that didn’t happen, the Burn and its aftermath really are little more than fluff; background details for other, less-interesting stories to play out in front of. Given the sheer scale of the Burn and the devastation it wrought… that’s not good enough for me. I don’t want to remove Discovery’s latter seasons entirely, as there’s some good storytelling in there and some fun episodes. But finding some way to push it out of the prime timeline and into some kind of alternate reality… let’s just say it would be a net positive. Maybe in Starfleet Academy?
This is an uncomfortable one… but Neelix’s love for Kes in some early episodes of Voyager didn’t have the cutsey or romantic vibes that the writers may have been hoping for. The age gap between Neelix and Kes made the whole thing feel a bit… icky. Thankfully it wasn’t in focus for too long, because if it had been I genuinely think it could’ve ruined Neelix as a character.
Ocampans are a very short-lived species, and Kes was either one or two years old in Voyager’s premiere. The implications of that when considering Neelix’s feelings are just unpleasant, but even if you push that to the back of your mind, there’s no getting away from the fact that Kes is basically a teenager or young adult while Neelix is in the Talaxian equivalent of middle age.
A jealous Neelix.
We’d also see Neelix getting possessive of Kes, with episodes like Parturition and Twisted being prime examples of this. The contrast between Neelix’s usual jovial, friendly persona and the jealousy and anger he could feel has genuinely uncomfortable undertones. For anyone who’s ever been in a toxic relationship with a narcissistic or possessive partner, there are parallels in this presentation of the two sides of Neelix that could be triggering.
I wish we’d got to spend more time with Kes; in my view, she was unfairly dumped from Voyager. In recent years there’s been speculation as to exactly what happened behind-the-scenes, informed, at least in part, by actress Jennifer Lien’s struggles and issues. I don’t really want to get into all of that, but suffice to say that I would have happily kept Kes as part of Voyager’s roster if I’d had the option. But I’m glad that this Neelix romance angle didn’t stick around beyond the first couple of seasons – and that it was only present in a big way in a handful of stories.
Storyline #10: The Borg Collective has a leader. (And she’s weirdly obsessed with a couple of random humans for some reason). First Contact, Dark Frontier, et al.
The Borg Queen in her first appearance.
This could be one of my most controversial Star Trek “hot takes,” but… the Borg Queen kind of ruins the Borg. What made the Collective so scary in its first appearances was that it was akin to a force of nature; incomprehensible, unstoppable, and unable to be reasoned with. The Borg operated as one hive mind, with no individuals or individuality, united in common purpose: the pursuit of technology and an unknowable idea of “perfection.”
The Borg Queen was created because the producers/writers of First Contact believed that the film needed a villain for Picard and Data to wrangle with – a unique individual Borg who could have more personality than any drone. But this completely misunderstands what the Borg represented and what made them so frightening. In doing so, it robbed the faction of one of its most important and unique features. The Borg Queen’s apparent obsession with Picard, Seven of Nine, and humanity as a whole developed from this… and really takes a lot away from the original concept of the Borg as this incomprehensible, uncaring, unknowable adversary.
A different depiction of the Borg Queen.
A big part of many Star Trek episodes (so much so that it’s become a cliché) is “they were only trying to communicate!” Many of the franchise’s stories present our heroes with apparently hostile aliens or scenarios, only to learn later that what they wanted was to talk or be understood. Other stories introduce a villain who can ultimately be reasoned with, even if they initially seemed hell-bent on destruction. The Borg’s original presentation, prior to the introduction of the Borg Queen, precluded even the pretense of negotiation, compromise, or really any kind of meaningful communication. The Borg had one objective, and there was no way to dissuade them from it. They viewed humanity and the Federation as a resource, and nothing more.
By introducing a Borg leader, someone who has a unique personality (even though she claims to be a manifestation of the Collective; I’m not buying that based on how she comes across on screen) the most unique trait the Borg had has been erased. And what replaces it is little more than a generic “I’m evil for no reason and I love it” scenery-chewing bad guy. The Borg, prior to the Queen’s appearance in First Contact, were so much better, so much more frightening, and completely unique.
So that’s it… for now!
The Klingon monastery on Boreth.
We’ve talked about ten Star Trek storylines that should be non-canon… at least in my completely subjective opinion!
I hope this has been interesting. It’s certainly been a bit of fun for me to revisit some of these episodes and stories. Some, like Enterprise’s Borg episode, are totally fine in isolation… but start to create problems when you think about them in the wider context of the Star Trek franchise. Others, like Neelix and Kes as a couple, didn’t work from day one and I’d be happy to just pretend the whole thing never happened! None of these storylines will ever actually be “removed” from Star Trek’s canon, though, so if one of your favourites is on the list, don’t panic!
We’ve talked about questions of canon quite a lot in the past few weeks, and I’ve had a lot of fun writing about some of these subjects. My “Borg teasing” theory is something that I’ve been kicking around for literally decades, and I also had fun adding to my list of minor things in Star Trek that bug me! I don’t know what’s next – perhaps a longer write-up of one or two of the points on this list could make for a fun article or essay. Stay tuned, though, because there’s plenty more Star Trek to come here on the website in the weeks and months ahead!
Most of the TV shows and films referenced above are available to stream on Paramount+ in countries and territories where the platform is available. The Star Trek franchise is also available on DVD and Blu-ray. The Star Trek franchise – including all episodes, films, and other properties discussed above – is the copyright of Paramount Global. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.
Spoiler Warning: Beware of spoilers for the following Star Trek productions: The Next Generation Seasons 1-3, Voyager Seasons 4-7, First Contact, Enterprise Season 2, Prodigy Season 1, and Picard Seasons 1-3.
Let’s talk about everyone’s favourite Star Trek villain: the Borg Collective!
Okay, maybe that’s a tiny bit of an exaggeration! But the Borg are certainly up there as one of the Star Trek franchise’s most iconic and frightening villainous factions, and there’s no shortage of theories and speculation in the Star Trek fan community about how the Borg operate and what their methods and overall goals are. I thought we could touch on one aspect of that today.
I briefly outlined what I’m calling the “Borg Teasing Theory” in a post here on the website a couple of days ago. That piece was all about some of my personal head canon explanations of unseen, unexplained, contradictory, or vague things from across the Star Trek franchise – but I thought this particular theory warranted its own full article! Click or tap here to check out the rest of my head canon, if you’re interested in my take on the likes of warp factors and cloaking devices.
The Borg are coming!
So what’s the tl;dr of this theory? In brief: the two major Borg attacks on Earth during The Next Generation era – as depicted in The Best of Both Worlds and First Contact – weren’t 100% serious attempts to assimilate the entire planet or the Federation. They were, in a word, teases. The Borg Collective hoped to push Starfleet and humanity to develop new weapons, shields, scanners, and medical technology in the years after their incursions – which they would then be able to assimilate when they launched a full-scale invasion at some point in the future. In short: the attacks were not attempts at total conquest and were not intended to fully succeed at assimilating Earth.
We’ll get into detail in just a second, but before we go any further, I have a couple of important caveats. Firstly, all of this is the entirely subjective take of just one old Trekkie. If you hate this theory, think I’ve got it completely wrong, or feel I’ve misunderstood some key part of Star Trek that would invalidate it… that’s okay. None of this is canon or likely to ever be confirmed on screen anyway! Secondly, I’m not claiming to be the sole inventor of this theory. Other Trekkies may very well have come up with similar ideas independently, and I’m not taking credit for anyone else’s work or theories.
A Borg drone.
Finally, a word about fan theories. I like writing and I like Star Trek, so writing about Star Trek is a fun way for me to spend a little more time in this world. But no fan theory – not even one that seems totally plausible – is worth getting upset or worked up over. As I said a moment ago, none of this is canon and may very well be totally debunked in the future. Given the status of the Borg Collective after Picard Season 3 (and Paramount’s shaky finances), we may never get another Borg story anyway. But this is supposed to be a fun exploration of a theory I’ve had kicking around in my mind for decades, not something to take too seriously.
Phew, that was a lot! But with the caveats out of the way, it’s time to jump into the theory!
Let’s start by explaining what this “tease” is. As I outlined briefly above, I believe that the Borg were not fully serious or committed in their two attacks on Earth. My evidence for this is simple: on both occasions, the Borg sent only one single ship to Earth. A Borg cube can contain, depending on which episode we use as a source, up to 100,000 drones. Given the size of Starfleet, the number of ships at the Federation’s disposal, and even just the population of Earth itself (which could be somewhere in the region of 9-10 billion in the 24th Century) one ship and 100,000 drones doesn’t seem like a large enough invasion force.
A Borg cube hovering over Earth…
Assuming the Borg cube from either Wolf-359 or the Battle of Sector 001 managed to defeat Starfleet’s armada and Earth’s planetary defences, and was able to successfully transport down all of its drones, the logistics of assimilating such a large population don’t track. If Earth’s population is 10 billion and there are 100,000 Borg, that’s a ratio of 100,000-to-one – meaning each Borg drone would need to have a hand in the assimilation of 100,000 humans. With only a single ship, any ground invasion would be vulnerable to Starfleet regrouping and returning; the destruction of the cube would cut off Borg forces on the ground.
Despite jokes I’ve made before about Earth being undefended, it’s still the headquarters of the Federation, with Starfleet Academy and Starfleet HQ on the planet, too. There are going to be thousands of armed Starfleet security personnel, Federation HQ guards, Section 31 operatives, and others on the planet. Even if resistance was scattered at first, and the Borg were able to shut down Starfleet communications, resistance on Earth would be ferocious. To jump over to a different franchise for a point of comparison: look at the Reaper war in the Mass Effect series. The Reaper invasion of Earth was hampered at every turn by resistance fighters from all walks of life, led by the remnants of the Alliance military. There’s no reason to think a Borg attack on Earth wouldn’t lead to a similar resistance movement springing up, with armed civilians led by Starfleet personnel.
Even under extreme pressure, Starfleet tactical personnel would mount a significant resistance to any Borg invasion of Earth.
With the Borg preoccupied with a war of attrition on the ground, their sole vessel in space would be vulnerable. The cube might’ve been able to beat off Starfleet’s initial armada, but that was a hastily thrown together gaggle of whatever ships were on hand when the Federation realised what was coming. Ships were brought out of mothballs and unqualified officers were tapped to take command. With Starfleet being better-prepared and having time to regroup – while also calling on allies like the Klingons – round two against the cube would go a lot better!
So even if the initial attack was successful and the Borg managed to defeat a defence force and land drones on Earth, it would be a matter of time – days or perhaps a couple of weeks – before Starfleet would be back with a much larger fleet. The Borg cube may have beaten the Federation’s hastily-arranged defence ships, but the full might of Starfleet, combined with Klingons and other allies and backed up by tactical data gained from the earlier battle, would – in my opinion – have a strong chance of destroying the Borg’s only vessel in the system. After that, it’s just a case of landing as many troops with modulated phasers (and Klingon bat’leths) and mopping up the remaining drones.
Klingons wielding bat’leths could cut through a Borg army!
To me, this is the most likely outcome for both the Battle of Wolf-359 and the Battle of Sector 001. And the Borg, having studied humanity and the Alpha Quadrant, are undoubtedly aware of this. One ship, even maxed out with as many drones as possible, simply can’t assimilate Earth on its own – let alone expand the fight to the rest of the Federation and its allies.
But why do I think the Borg Collective has the resources to launch a bigger attack? Simple: take a look at the Collective in its Delta Quadrant home in Voyager. The Borg’s Unicomplex alone contained more than a trillion drones, with the entire Collective perhaps comprising quadrillions of Borg. There may be tens or hundreds of thousands of Borg cubes – not to mention other Borg outposts, space structures, and assimilated planets. The sheer scale of the Borg Collective is what makes it so powerful, so frightening, and such a dangerous opponent. So why would the Borg choose to attack Earth in such a small-scale way?
The destruction of the Borg cube in First Contact. Did the Borg plan for this outcome?
Given how powerful a single cube could be, a fleet of perhaps a dozen would make light work of anything Starfleet and its allies could muster. And with two million drones instead of just 100,000, the Borg’s ground offensive would be much quicker and would be more easily able to overcome any resistance. The assimilation of Earth could proceed much more smoothly – with only a minimal amount of extra investment from the Collective. For a faction with 10,000 ships, using twelve on this one task is barely a drop in the ocean. We’ve seen the Borg assimilate other Delta Quadrant races, like Arturis’ species from the episode Hope and Fear, using “overwhelming force.” One single cube is not, I would argue, the kind of overwhelming force needed to conquer Earth and the Federation.
So to be clear: this part of the theory states that the Borg have the means to easily overpower and outgun the Federation and its allies and achieve the task of assimilating Earth. They have no reason not to go all-in and fully commit to this invasion; they aren’t worried about loss of life, there’s no Borg economy to be damaged by building extra ships, and if their target is to fully conquer Earth and the Federation, they could do so with ease. But they don’t do that. Instead, on two separate occasions they’ve sent a single cube. Why?
The Enterprise-D battling a Borg vessel.
To answer that, we first have to consider what the Borg are and how they operate. The Borg are a hive mind, operating as one. They have assimilated – according to their own sources – at least 10,000 species across the thousands of centuries that they’ve existed. But because they’re one hive mind, they lack creativity. They lack inventiveness – and with that, we can infer that they don’t have the ability to create brand-new technologies any more.
The hive mind is adaptable, and having been introduced to something – say, a particular phaser modulation – the Borg can adapt. Adaptations are rolled out at transwarp speeds across the entire Collective, meaning that any Borg encountering that specific phaser modulation in future will be protected. But adapting to something isn’t the same as inventing – and this lack of creativity and inventiveness could be a problem for the Collective.
After being exposed to a new technology or weapon, the Borg can adapt.
So how does the Collective acquire new technology, then? If they don’t develop things themselves they must get them from somewhere, right? I mean, the Borg are more technologically advanced than the Federation and that didn’t happen by accident! The answer is simple: the Borg acquire everything from information to technology through assimilation.
This was their weakness when confronted with Species 8472. They couldn’t assimilate a single member of the species or one of their ships, so they were left blind and helpless. And this, I would posit, is the fundamental reason why they “tease” certain species – like humanity. We probably aren’t a unique case; I believe this is a tactic that the Borg will have deployed on countless other occasions against similarly creative and adaptable species. But it’s a tactic that the Collective knows can work to its advantage.
The Borg were unable to assimilate any member of Species 8472 or their technology – rendering them blind and ineffective against their attacks.
The objective is simple: by making a relatively small demonstration of their power, the Borg incite fear in their targets. This fear leads to huge investments in weapons, shields, starships, and the like… all of which the Borg want. On one hand, the Borg want to see if their target can find a weakness in the Collective and its technology so they can prevent anyone else from exploiting it in the future – basically rolling out a Collective-wide “patch” to fix any weaknesses or vulnerabilities that the target species may have identified. And on the other hand, the Borg want any species they target to have achieved their full potential – giving the Collective the best, newest technologies that the target could create. This is how the Borg – at least in my opinion – are able to acquire new technologies.
And this is what they’re doing to Earth, humanity, and the Federation at large. By launching these attacks, the Borg are pushing the Federation and Starfleet to develop new technologies, whether that’s weapons, ships, medical supplies, transporters, shields… the list goes on. Perhaps the second incursion was intended to see how far Starfleet’s new inventions had come, or maybe it was just a second “tease” to force Starfleet to keep working and keep inventing. Either way… it worked.
A Borg drone being killed by a phaser blast.
Why would the Borg target Earth, though? It’s not like they need Earth specifically for its location or resources, and Earth isn’t even close to the Borg’s native territory. The Borg are mostly in the far-off Delta Quadrant, though they may have colonies or outposts somewhat nearer to the Federation, such as on the El-Aurian homeworld. So the question remains: why Earth? When there are so many other planets and species in between the Borg’s home territory and the Federation, why jump halfway across the galaxy for an invasion?
We already know that the Borg don’t assimilate everyone they come across. In fact, the Borg can be downright picky – opting to ignore the Kazon, for instance, as they were deemed “unworthy” of being assimilated as they’d somehow detract from the Borg concept of perfection. It stands to reason that some species may be of more interest to the Borg – even those in a faraway part of the galaxy. I think the El-Aurians are a prime example: their homeworld, while nowhere near Earth, seems not to have been on the very borders of Borg space, either. Yet the El-Aurians were targeted – perhaps for their telepathic powers, or perhaps because the Borg considered them a threat. This is a species, lest we forget, that has tangled with the Q Continuum and forced them to the negotiating table. The same basic reasoning may apply to humanity.
The Borg deliberately targeted the El-Aurians (Guinan’s people), even though they may not have been anywhere near Borg space.
Humanity has to be one of the most resilient and creative species that the Borg have ever encountered. Humans were able to track a Borg vessel and develop technologies to keep themselves hidden from the Collective while studying them – this is what Seven of Nine’s parents, the Hansens, did in the 2340s. This may have been the Borg’s first encounter with a human… and their curiosity was piqued!
Then, not long after the assimilation of the Hansens, the Borg received a strange message. Originating two centuries ago in a far-flung part of the galaxy, it told the tale of a time-traveling sphere, a planet of spacefaring people, and a climactic battle. The Borg who survived the Battle of Sector 001 had crash-landed on Earth in the past, only to be awakened by humanity in the 22nd Century. Captain Archer and his crew were able to stop them – but not before they sent a message to the Collective in the Delta Quadrant. Between the message from the past and the assimilation of the Hansens, the Borg must’ve realised how significant Earth and humanity could be for the Collective.
A small group of Borg were able to signal the Collective in the 22nd Century.
After receiving this “blast from the past” transmission, assimilating the Hansens, or both, the Borg had humanity and Earth in their sights. But rather than launch a full-scale invasion in 2350 – years before the Enterprise-D’s encounter with a cube – the Borg took a more subtle approach. Firstly, they may not have been entirely certain of Earth’s location, instead sending ships to scout the Alpha and Beta Quadrants for signs of humanity and the Federation. Then, rather than attack straight away, the Collective bided its time, launching small-scale attacks on outlying colonies along the Neutral Zone to see what would happen.
By attacking both Federation and Romulan outposts (as seen in the Season 1 finale of The Next Generation), the Borg may have hoped to trigger a conflict between the two powers – before swooping in later to attack both of them. Or, perhaps more likely, this was the Borg’s first attempt to assimilate humans en masse to see if they were worth bothering with – and picking outlying colonies makes a lot more sense than rushing to Earth straight away. The Romulans may have been collateral damage, in that case.
The Borg destroyed multiple human colonies before attacking Earth.
In any case, the Borg determined that humanity was a worthwhile target – something that was only further confirmed by their encounter with the Enterprise-D a few months later. As an aside: Q may very well have saved humanity by his intervention in Q Who! I have a longer piece on this subject – which you can find by clicking or tapping here – but here’s the short version: the Borg knew about humanity and Earth years before Starfleet knew about them. By hurling the Enterprise-D into the path of a Borg vessel, Q gave Picard and the Federation valuable insight into the Collective, forewarning them of the attacks to come.
With the Borg determined to assimilate humanity, decisions had to be made about how to do so. The hive mind, operating as one, makes such decisions at light-speed, and after confirming humanity was a suitable target for assimilation, the Borg decided to “tease” the Federation, pushing them to design new weapons, shields, starships, medical devices, and so on… all so that the Collective could assimilate it later, adding to their perfection. This is how the Borg operate, and it’s why they chose to launch small-scale attacks against Earth instead of simply arriving en masse with overwhelming force.
Original concept art of the Borg. Image Credit: Frogland Archive/Forgotten Trek
From the Borg’s perspective, this approach is a win-win. Either their attack succeeds in full, with humanity and Earth being assimilated over a period of weeks or months, giving the Borg control of the planet and a staging-post for a larger-scale invasion of the Federation. Or it “fails” to achieve that objective, but in doing so provides the Collective with incredibly valuable tactical data on Starfleet, Earth’s defences, and so on, while also pushing the Federation to develop new technologies. The Borg want these technologies – either to “patch” vulnerabilities and weaknesses they may not be aware of or to add to their perfection.
There are real-world parallels. The Second World War led to the creation of modern-day computer technology, rocketry, and atomic power. The First World War led to huge advancements in flight, artillery, and motor vehicles. These are just a couple of examples from our own history of how war and devastation can lead to technological change. The Borg, I would argue, seek to artificially inflate the pace of technological advancement by baring their teeth and showing their target a tiny fraction of their power. In desperation, Starfleet and the Federation began working at pace to develop everything from phasers to starships – all ripe for assimilation by the Collective.
The first Borg drone ever seen in Star Trek.
So that’s the theory.
The Borg were not fully invested in assimilating Earth either in 2367 or 2373 – their only two direct attacks on Earth. These incursions had a different goal: pushing humanity and the Federation to develop new technologies that the Borg could assimilate later, when the time was right. By revealing themselves and showing Starfleet a glimpse of their power, the Borg believed their new target would, in effect, work for them, designing and building new weapons, ships, and other devices that the Collective no longer had the creativity to invent for itself.
To me, this theory made sense even as far back as when I watched First Contact in the cinema in 1996! Developments in Voyager, Enterprise, and more recently in Picard, too, have only added to this theory, expanding it and deepening my belief that the Borg really weren’t serious about conquering Earth. To them, the attacks served a different purpose. It took almost everything Starfleet had to beat the Borg, but given the sheer size and scale of the Collective, we know they had the resources to commit more ships and more drones to an attempted invasion of Earth. There has to be some reason why they didn’t send two or three cubes instead of just one – and to me at least, this idea makes the most sense and squares that circle.
Romulans and Borg as seen in the Lower Decks opening titles.
I hope this has been interesting! I doubt that this theory will ever be confirmed – and it may even be actively debunked one day, if we ever get another Borg story. Some of you might think that the Borg’s time travel in First Contact (or some other plot point from a Borg episode) already negates or invalidates this theory… and that’s okay! As I said at the beginning, this is just a fan theory or head canon, and it’s all subjective at the end of the day. I share this theory with the Star Trek fan community in that spirit.
Speaking of Borg stories… will we see another one in Star Trek anytime soon? After Picard did three separate Borg or Borg-adjacent stories in its three seasons, and with the Collective having appeared in Prodigy and Lower Decks in recent years… I think it might be a while before the Collective makes another appearance. I certainly think it should be a while; I can’t be the only one who feels a little burned out on the faction, especially after their omnipresence in Picard. If and when the Borg return, I hope it’s in a big way. I’ve been kicking around the idea of a “Borg invasion” series for a while – and that could be a really interesting way for Star Trek to go one day in the future. If a fourth Kelvin timeline film ever gets off the ground, I don’t think it’s impossible to think we could see the Borg there, too.
But unless and until any of that happens… this is my theory! I hope you enjoyed this write-up and found it interesting.
The Star Trek franchise – including most episodes and films cited above – can be streamed now on Paramount+ in countries and territories where the service is available. The Star Trek franchise is the copyright of Paramount Global. Header font/text courtesy of textstudio.com. This article contains the thoughts and opinions of one person only and is not intended to cause any offence.